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Armed with a handful ot 10 pees I ventured down to the local arcade around the corner (and along the road a bit) (and around another comer) to scout out the coin-op. I had a go and was knocked out mainly by its rapidity Then I went back to the office and (once they let me back in again) settled down again in front of my trusty Amiga The conversion looked emphatically sluggish in comparison, especially at the beginning of a wave when the screen looks like it is too congested to handle it. As for the aforementioned scrolling backgrounds, tragically jerky and rather hard on the eyes is the best description t can up with. You can't help but feel sorry (but still love) your Amiga for trying though Softer Dead Than Alien is the only other straight Invaders clone I can think of on the Amiga, and to te'l the truth, although the arcade game of Super invaders was brilliant, the conversion isn't a patch on it BDTA had more power-ups. a password feature (SSI allows you some choice of levels but nothing as effective at keeping your attention) and it was generally a lot more slickly programmed than Super invaders.

Click image to download PDF

Amiga Power Issue 08 1991 Dec Cover



HUNDREDS OF GAMES RATED! EVERY XMAS COMPILATION! NEW BUYER’S GUIDE STARTS

BSStL    REVEALED!

U ln    the new

■ AMIGA

)p    1    ■ The great

Dr r L     can do (and

s! UkAH    !he odd ones

FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE

9 770961"731008

FOOORRRE!

MicroProse do a golf game, and (yes!) it's a * stunner!

ALL I WANT FOR CHRISTMAS...

Amiga Power. (J shows the \ stuff you > JHB vj must    'll    I v J

have!    k A V*

PUIS! PUIS! PUIS!

AMIGA POWER DISK 8

WANT TO KNOW MORE THEN THEN FUCK TO PAGE 7!

UNBELIEVABLE!

PLA YABLE preview ot Image Work s storming police car race

Gorgeous and GIGANTIC - and that's just this playable preview from Flairt

Heimdall:

the prettiest star we’ve seen all year

of value issue s C2.95 December 1991

P(

KAP-OTHELLO

WCLLTMIX

•••••••

'1 \

•• • ••

•M • • ••••

* I

Cisutc colour switching ,

Unofficial renter* ot the

orietitMi board g»tr*

tamout T*tr.* tequ+4

TIJ    From City Hall to the city

streets. NOTHING HITS HARDER... 7 Jessica has been kidnapped  by the lawless Mad Gear Gang and Haggar. Mayor of Metro City, must face his Final Fight.

Available on: Amstrad. CBM 64/128 Cassette A Disk. Spectrum Cassette, Atari ST A Amiga.

CAPCOM

USA

First there was

1 1 IT GAUNTLET-™, the P : y    I' 'rj "i 1*1 arcade sensation,

c'-v' ]    Then come

GAUNTLET "“II, an innovation. Now U.S. Gold brings to you GAUNTLET*I“III. The Revelation.

Available on: Amstrad. CBM 64/128 Cassette A Disk. Spectrum Cassette. Atari ST A Amiga.

©19*1 TENGRI WC. MngNir«*fvtd AtonCamCaponMn

The ultimate in action, excitement and challenge l by car, bike and jet ski. 1    OUTRUN EUROPAI

Available on: Amstrod. CBM 64/128 Cassettes A Disk.

Spectrum Cassette. Atari ST A AMIGA.

iuuvmXAM • ccwnt TOH.    cm* •    \

IU. ■(■ HO t * • mAMM ■A'rt<w • .00» •    J

wire*vam}• u'nio’M-'fc* tii oiitttiin    v

W HilAMt * COMifTtnon fit OUt AMI 14    ■ >

COMPITITION ■ C700 00 WORTH* Of US GOiO CAM!S TO BE WON EACH MONTH.

HELP CALL THE

NEED

Mega - mischief with the desperate duo - twice the tun, double the trouble. Thrills and spills galore. Don't dare miss it!

Available on: Amstrod. CBM 64/128 Cassettes & Disk. Spectrum Cassette. Atari STB AMIGA.

CAPCOM

Con the shady duo keep their cool, lay their hands on some hot property ond still avoid the blues! It s up to you!

Available on. Amstrad, CBM 64/128 Cassettes A Disk. Spectrum Cassette. Atari ST A Amiga.

C 1990.*991 SCGA“

A» ngm rmtM 60NAN2A KGS'- a a at MCA ENTIMAHSIMTEO S1C»V n a hodtmat o( StGAtWltMBtSUMTtO

ScfMn shots are only intended to be illustrative of the gameptay ond not the screen graphics which vary considerably between afferent formats in quality ond appearance and are subject to the computers specification

U S. Gold Ltd. Units 2/3 Holford Way. Holford, Birmingham B6 7AX.Te1: 021 625 3366

AMIGA POWER DECEMBER 1991

ACCOLADE PRESENTS...THE

Computer

AN ABSOLUTELY ENORMOUS SUCCESS AT THE BOX OFFICE-NOW SET TO BE JUST AS BIG ON COMPUTER.

HOME ALONE™

Now you can play eight-year-old Kevin, trying to foil the break-in of those two inept burglars, Harry and Marv. Armed with imagination and a BB-Gun, you can create a wealth of clever contraptions, but time is limited. Will you be ready for the Wet Bandit Gang .

Computer program copyright 1991 Intracorp, Inc. All rights reserved. Home Alone™ and 1991 Twentieth

Century fox Film Corporation. All Rights Reserved. All other trademarks acknowledged.

Amiga and PC Duel version available November 1991

HOMEfcALONe

Accolade Europe Ltd; Bowling House, Point Pleasant

WON'T YOUR EYES

TEARAWAY, AND THE TEMPTRESS.

YRAXt

THEY DON'T COME MUCH BIGGER THAN ELVIRA UNLESS IT'S ELVIRA II.

ELVIRA II: THE JAWS OF CERBERUS™

The incredible sequel to Elvira: Mistress of the DarktM •last years mega hit. Now five times bigger, you have to rescue the Dark Queen herself from the ghastly Cerberus, the 60 foot tall, three headed demon who holds her captive in the depths of a huge Hollywood film studio. Remember -there's nothing bigger than Elvira!.

Elvira image 1991 Queen" B" Productions. Elvira and Mistress of the Dark arc the trademark of Queen "B Productions. The Jaws of Cerberus is o trademark of Accolade. Inc. All other trademarks and registered trademarks are properties of their respective owners.

Amiga and PC versian

available January 1992    \    \    ’

Wandsworth, London SW18 1PE. Tel: 081-877 0880.

Flu- best in entertainment soft

ware.

AMIGA POWER OECEMBER 1991

THIS IS AMIGA POWER

MMNBOM

ISSUE EIGHT DEC 1991

EDITOR Matt Bielby

PROOUCDON EDITOR Mark Ramihaw

STAFF WRITERS Stuart Campbell Matthew Squires

CONSULTANT editor Gary Penn

ART EDITOR Amanda Cook

ART ASSIST Ah’ lisa Nicholls

AOVTRTISlNC. MANAGER Alison Morton ADVERTISING executive Susanne Mansfield

MOOUCUOM coOROWtfOR Freddie Wasem

PUBiJSKR Greg Ingham

promottons uwuGfA

Michele Harris

CIRCULATION DIRECTOR Sue Hartley

managing director Chris Anderson

C0NTR8U10SS Asam Ahmad, Colm Campbell. Jonathan Davies, Joe Humphries. Rich Pelley,

Neil West

L HO & SCANNING Simon Chittenden. Jerome Clough. Chris Stocker. Simon Windsor

PHOTOGRAPHY: Ashton James. Stuart Whale

EDITORIAL A ADVERTISING

Amiga Power.

Future Publishing Ltd.

30 Monmouth Street,

Bath BA1 2B'A Tel 0225 442244 fa* 0225 446019

SUBSCRIPTIONS

Lynn Bowler. The Old Barn. Somerlon. Somerset TA11 7PY Tel 0458 7401!

BUY Hi Of SR AMD WHISKIV COO IU OOIHO FAR AWAY OCPTl Cape tied

’tty*1, mH iim nM tv * v ufvml W*W flv    OM CtrcON f>c»A Fdfc*

a* tv rvi +*TV r    F r

WMHn too «*h0k j «3 V) fo tt.-y hff r >ou*( Col (v ijr ncftKj to NXc* of thr Cfc*    CorVTTXJcre f orrryji nMi lO

the    tfl, *t4p hi fcnbf> \*jf !\ \

fry v» vjfTjp \}jf\ Sajrn UjR ilftfil hi joumjiv** UtohMp« C-rair r«ms nrficft Otfi ffv gjtiWr

JUST WHAT MAS HAPPENED TO MlW COMPUTER IXPBIlSTi k , W V*J tM

3« «***cfewath*ru£fcNV Qjf* wip , UCC »*v t ROf t' f A. «fd IWh (JB tl Sf«t IVJh V PocaJJf Cvrvuuv Aeetof S « mM 'M vtoi i fPW<Ufilt Vi/f. M hjuik f\ sw becomr* c«■ jr«t m: cfepf* true rwtJt> hrxiftn fpjh Vvt* ft .tr m

* «M«tv    wrwsj

wjftSmvfoFKJpjflmd 65 rq PW M tjf « 'Nh U N FO iut n*wf    n««f iJ icftt er> otv*    n© cw t

omt c «o* v) *av *jr jt teau COMPETITIONS: . *TrA xVtTr Vrfy hcrTTtf yrj<f M be fftined ja ioon m pou

WjA Wwtfi COW to fOu tran fdtdff Pvje*w* rwv yfrfAfitbWVwf' ccnpu(r py(rp« r tlnsiFcmn,

Ungj Vcopw St Form* Vo/ War C<WTwOj t FohbjI. A*n»Aj Arfivi $ eft* FVww PC PC A’t*ri Pubic Ckr-van. PC f .vT-ot jfxj S0>»P\.i «ihcb vt ccmputPY n vj- f.D f*v« V<f Vt pm llnjffah FV/ii i A ■Tvh. *rr> *nl

© Future Publishing 1991

1 A TRUE STORIES

I ■ The secrets of the new Amiga revealed - yes, there is one! - plus sneak previews of next year s biggest  ames. your favounte regulars (Oh

games, yi Dear..., R

:ecommended. Don’t Quote

Us. Crib Sheets) and more!

THE CHARTS

JL 9 Uppers, downers, somewhere-m-the-middlers - you'll find them all in our official Gallup charts. And guess who s gone straight in at number one..!

COMPLETE

CONTROL

The world s greatest Amiga tips section, featuring Switchblade II, ArmourGeddon, Lotus II, Populous (again!). Powermonger. Spmdizzy Worfds (and many, many more!)

OO WHAT A LOT Oa YOU GET!

Christmas is coming, and the compilations are getting fat. What you need is the complete AMIGA POWER guide to this year's bargain boxes -which ones are a waste of money, which ones are great value, and which merely sound like they are...

GAMES OF THE A

POPULOUS II

One of the five best Amiga games we've ever seen Page 28

FIRST

SAMURAI

Arcade adventure of the year    Page 34

SUPER SPAQ INVADERS I

They're back! (back! BACK!)    Pact

MICROPROSE FLIGHT OF THE HEIMDALL , GOLF    INTRUDER    They simply don't ,

Colourful, gorgeous, a Well, they really took come much lovelier* real contender Page 42 their time... Page 46 than this    Pagi

1 AO DEFINITION I UT OF SOUND

Introducing a new regular senes of AMIGA POWER Buyer s Guides, where we lead you through the increasingly complex jungle of old games. This month: puzzlers...

11 7 DO THE

I / WRITE THING

It s the world versus Stuart N. Hardy. Ladies and gentlemen, time to start placing your bets...

129 [fjfEBOTTOM

Now a giant seven pages long (!), The Bottom Line remains the most honest and comprehensive guide to golden (and not-so-golden) oldies there is. Nobody can afford to miss it!

1 7Q SECOND I OO OPINION

Dominique Cor of Infogrames brings a certain - how d you say - Gallic flourish to the reviewing game.

Roll up, roll up - this is quite possibly the best prize ever given away in AMIGA POWER! It's a real Cisco Heat coin-op, worth a good few grand easily, painted trendy red, white and blue, and just itching for a place in your living room!

Ill Um NrerW famous' Sob Fraotisco police cor race (in, rutfl) and H wants a good bom* I

OVER 300

GAMES RATED IN EVERY ISSUE!

»NTH

APT AIN LANET

:etty... and really aetty awful Page 40

lLIEN breed

jst imagine Gauntlet ossed with the lovie Aliens... Page 52

tUGBY - THE VORLD CUP

ugby done the Kick 'ftway    Page 54

(NIGHTS OF 'HE SKY

inclusive proof -

lizard kites are

lore funl Page 56

126

SUBS

Back issues, binders, and possibly the best subscription offer ever!

REVIEWED THIS ISSUE

FULL PRICE

Alien Breed---52

Baby Jo--------94

Booly---------------97

Bultderland—..94

Captain Planet--——------40

Covert Action-----------97

First Samurai----34

Fate - Gatea Of Dawn ——90

Flight Of The Intruder ..46

Football Director II--------93

Heimdall---------—-—————48

Knight* Of The Sky--------56

MicroProse Golf----42

Napoleon 1 ..- .95

Pegaaus ——...... 93

Populous II ... 28

Rugby - The World Cup----54

7 Colors----91

Shadow Sorceror-------—90

Strip Poker Deluxe——95

Super Space Invaders—---38

Thunderjaws ——— 94

Under Pressure--------90

Volfied-------95

BUDGET

Batman The Movie---100

Dragon Ninja-10O

Heroes Of The Lance ——101

Manic Miner----------------102

Mean Machine--------100

Scooby And Scrappy Doo-101

Sky High Stuntman ....100

Tltantlc Bllnky-----102

Turrlcan -.....- .102

Wacky Races ———————102

COMPILATION

SPECIAL

Air Sea Supremacy---86

2 Hot 2 Handle---------86

Capcom Collection--86

Chart Attack

Dizzy Collection-84

James Bond Collection-—84

MAX-------------82

Quest For Adventure--84

Rainbow Collection————85 Superheroes —.—...—.... J>7

Super Sega.....—-----82

Super Sim Pack--------------83

10 Great Games----------84

The Top League----83

Virtual Reality 1---------87

PUBLIC DOMAIN

Blast--------------113

Bionlx 2 ...—-—113

Pac-Man ———......—■——113

Qulngo————————113

Reversi 2-----------------113

"All my life through, the new sights of Nature made me rejoice like a child" - Pierre Curie (famous scientist)

“Art is ruled uniquely by the imagination" - Benedetto Croce (Italian philosopher)

"A great deal of contemporary criticism reads to me like a man

saying: Of course I do not like green cheese; I am very fond of brown sherry.’" - G. K. Chesterton (British novelist)

"When all is said and done, no literature can outdo the cynicism of real life; you won’t intoxicate with one glass someone who has already drunk up a whole barrel." - Anton Chekhov (19th century Russian dramatist)

“The eighth AMIGA POWER coverdisk features demos of Image Works’ coin-op conversion Cisco Heat and Elvira - The Arcade Game from Flair, as well a couple of nifty board/puzzle games from the Public Domain to tie in with our buyers' guide feature Definition Of Sound on p.109, namely Welltrixand Kap-Othello. You'll love it!” - Stuart Campbell (AMIGA POWER staff writer, 1967-1991 and counting...)

CISCO HEAT

Jaleco's wild driving coin-op is the subject of our big compo this month, but in case you don't win, why not try out this first level of the Amiga conversion from Image Works You’ll probably have almost as much fun!

ELVIRA

This paragraph is an official Bosoms-Joke-Free Zone. So, er, we can’t think of anything to say about Elvira at all at this moment in time. Why don't you play this section of the forthcoming arcade adventure from Flair while we go and wash our minds out

AND THE BEST OF PD

■Sr

WELLTRIX

Following on from last month's fabby Tetris clone Super Twintris, we’re quite astonishingly proud to present you with this PD version of the first official sequel, Welltris. It’s almost identical to the original game, except that it doesn’t cost anything. Jings!

KAP-OTHELLO

Continuing with this month’s rather puzzle game-ish kind of a theme, here’s a PD conversion of the classic colour-switching board game. It'sgot a board, it's got counters -it'sgot the lot! And it's really quite spiffing too. Crivvens!

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

HERE WE 60,

HERE WE 60 (ETC)

Loading your AMIGA POWER cover dish couldn't be any easier it we actually came round to your house and did it for you ourselves! Firstly, ensure your machine is switched olf. with a joystick plugged into Joystick Port Two and a mouse in Joystick Port One. Now insert the cover disk into the internal drive and switch the power on. A menu should appear after a short delay -simply select the game or demo you want to play, press the relevant key. and away you'll theoretically go. Things to remember include the tact that the Elvira demo is tor those ol you with expanded memory (1 meg or more) only, and that it’s always a smart move to keep the disk in the drive at all limes while playing.

WORK IS A FOUR LETTER WORD

So your disk doesn't work, then So what do you want us lo do about it Do we look like your mother I mean, next I suppose you'll be wanting an easy three-step guide to how you should go about getting it all running property Something along the lines of:

1.    Try removing all peripherals from your machine except lor the joystick and mouse and starting again from scratch.

2.    tf you still get no joy. you've probably got a corrupted disk. You might be able to repair it using the Disk Doctor utility which came supplied with your Amiga. Disk Doctor is found on the Workbench disk, and instructions lor using it should be in your user manual. It's not actually likely to be all that much help, but you've got nothing lo lose so you might as well give it a go

3.    It neither of those approaches bears fruit, your disk is dead. Luckily, we run a handy disk-reviving service, which you can avail yourself of by securely packing the disk in a jiffy bag and sending it with a stamped addressed envelope to - AMIGA POWER Disk Eight Returns. Disk Copy Labs pic. Unit A, West March. London Road. Daventry. NN4 4SA. Give them 28 days or so to got a working disk back to you. but they II try and manage It as quickly as they possibly can.

CISCO HEAT

DRIVIN6 THE CHAMPION’S WAY

After Stuart's top exploits winning us the coin-op to give away, the Ed said he was just the chap to give you all a demo of amazing Cisco Heal driving for this page.

"No prob”, said he. Oh yeah

Publisher: Image Works

ANOTHER CLASSIC PLOT

As every 14-year-old Oyrider knows, the San Francisco Police Department contains some ol the world s finest drivers. Involved in death-defying chases every day, the only thing up for debate about the brave officers is which one o! them is the best To solve the dispute, every year the Department cordons off the city streets and the boys in biue race each other

through the centre of town. Professional pnde ts at stake, which means only one thing - the centre ol San Francisco's going to be no place for pedestrians...

THE STREETS OF SAN FRANCISCO

Cisco Heat features an accurately-mapped Simulation of the real streets of San Francisco, complete with hills, crossroads and tramlines. Strangely, it also features loads of other cars, trams, trucks, taxis, buses and so on. despite the fact that the

Watch out lor those spectators

Watch out for that tree

Oops.

Ahem, anyone can make a mistake. On we 90 across the bridge...

Oops.

The first big junction Bay St). Watch out for that Stop sign!

ELVIRA - THE ARCADE GAME

Publisher: Flair

PLOTS - WE LOVE 'EM

After the less-than-enthralimg experience of her last game. Elvira falls into a deep and fitful sleep, Unfeasibty. though, she is soon awoken by one of her old ancestors, K ng Noy of Transylvania, who sends her on a mission (-What mission’' - reader's voice) "What mission’-. I hear you all ask with a single voice. God knows, but whatever the mission is. its successful completion will result <n Elvira conveniently 'nhenting the Kingdom ol somewhere-or-other and its staggering

Wdl, you can I deny if* certainty an accurate representation of Ilvira.

castle. Despite already not being able to throw a bhek in her backyard without hitting hatl-a-dozen castles. Elvira decides that this sounds like just the mission for her. Sadly, what w>th her just being a girt and ail. she can't manage it by herself, which is where you come in.

WHAT A PAIR

Yes, you certainly do make a great twosome, you and our generously-proportioned heroine. Between you. you must gude Elvira around three massive levels (this demo is a section of she first one) where she ll encounter traps,

She walks, the talks, she accurately hugs landscapes. There's no end to her assets.

puzzles, but most of an ghouls and ghostios and alt manner of unpleasant and evil-minded beasties with antisocial behaviour patterns. Not that our ampte* bosomed beauty is worried by such trifles - this Elvira is armed and dangerous. At a press of a button, she'll launch any ol several different vanefies ol missile from within she (olds of her flowing robe, and it's bye-bye bad guy time. What’s more, the weii-endowed witch also has several magic spells at her disposal, or at least she does alter she collects the spell scrolls which are found lying around the landscape. In this demo two of the spells

yhe key 10 unlocking the secrets of ffvjre, 11 to find the keys 10 unlock the doors.

streets have supposedly been closed off. but vve II lei that one drop in the interests of artistic licence The idea, as wrth pretty much every car-racing game ever, is lo drive at extremely high speed in order lo reach fhe checkpoints before the ever-tightening tme limit expires. Fail to complete a section in the allotted time and it s game over The most innovative aspect of the game is the junctions - intermittently throughout each stage the course will call for you to make a ninety-degree turn at one of the city’s many crossroads. This is accomplished by the simple expedient of moving the joystick in the appropriate direction, but beware - as you might expect, such turns put a heavy strain on

your vehcie's roadholding capabilities, so the smart player will either stow down entering the junction, or be prepared for some heavy compensation steering on the other side. In situations like these, the trick is to find the balance between safety and speed. Find the nghi tine and you're laughing, misjudge by a fraction and you B find yourself flying through the air and landing on the (ire escape of a multi-storey office block.

IT'S THAT PHRASE AO AIN!

And that's abou! it. really. Drive fast, don’t hit things, and go easy on the right-angle bends, tf you’re lucky, you'll survive long

Watch out for those tollboothi!    Oops.

enough to have a decent chance of completing the race when the real thing appears in the shops on the 27th of November, priced at £25 99 •

CISCO HEAT CONTROLS

SOUND HORN

ACCELERATE

urr m

j

RIGHT

To change gear, centre joystick and press up or down with fire

BRAKE

batten bdd down

Oops.

Vallejo Sired crossroads. Watch out lor that stupidly-placed taxJ!

Oops.

Etc etc. (Her, okay, so even a champion can have an off day-.}

are active, the Teleport spelt which (surprise) allows the use of the teleporters, and the FeatnerfaS! spell which prevents Etvira from dying when she falls from a great height. (For details of other coiiectabfes. see OTHER STUFF)

OTHER STUFF

KEYS - Used to open secret passages, trapdoors etc

WEAPONS - Every time Elvira walks over a weapons pot, her weapon is changed. In this demo, available weapons are the knife, flaming torch and throwing star. TREASURE - Treasure (found in treasure chests, where else’) boosts Elvira’s score FOOD - Shown as a cup and bowl, collecting the food icon increases your energy level.

Hey, a wisard! I wonder if he wind lo make friends (Somehow I doubi it).

RUNES - These rock stabs don't actually have a use in ihis demo, but in the full game they re used to buy important imfocmation.

ENERGISER - If Elvira's strength is a bit on the low side and there's no food to be found, simply walk onto the animated dome structure which will return her energy level to the maximum.

GIVE GIVE GIVE ME MORE MORE MORE

If you like what you see in this demo - and would like to play more of it -the full version of the game should be available from all good, bad and mediocre software retailers everywhere by the time you read this, priced at £25.99 from Fiai-

Take jump at th« deerway, and - pew! - a locked doer appear!. Nasty

IMPORTANT!

ELVIRA WILL ONLY RUN ON MACHINES WITH ONE MEG OR MORE OF MEMORY (IF YOU HAVENT BOUGHT THAT UPGRADE YET, NOW MIGHT BE A GOOD TIME TO DO IT!) AND WITH ALL EXTERNAL DRIVES SWITCHED OFF.

IF YOU STILL HAVE PROBLEMS, TRY LOADING IT FROM THE 512K MENU.

ELVIRA CONTROLS

OUCH

SPACE SAD - Select spelt RETURN - Cast Spell

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

o

AMIGA POWER PRESENTS THE BEST OF PD

WELLTRIX

One thing lo watch out for It blocki dropping down on two facet of the well at a time (ic one block going across a corner) - the results can be verr unpredictable.

5=

-miTMw

U-l too

1*oot lM

5 tree (IT*

rB

JJtJrKTfj Lm: «l

%

Things arc getting a bit tricky here, with nowhere safe to put that awkward block.

II you though! last month's two-player Super Twinths was a bit too simple, why not give yourself a real tryout by playing lour games o! Terns at the same time'’ Weil, it's not quite as tough as that, but WeWris. the first o! many 'official' Tains sequels, isn't far off. it's essentially tne exact same game as 'is hugely popular predecessor, but instead of a two-dimensionai board it’s played in a 3D welt You can rotate the pieces and drop them down to form lines just the same as always, but in We/ftn's (or Welttnx. to give this PD clone it's correct We), you can also spe the pieces around the lour walls of the well to allow you to approach the

Thingi arc looking bod - two wall! ore blocked off ond there* o bonui coming.

slack- at the bottom from any of four directions, giving you a lot more scope for constructive play. (As ever, it's a lot easier to understand on-screen than it is m pnnt). The complication comes m it you get a piece stuck' so that part or all of it is jammed on the well wall, at which point that wall gets temporanly blocked off. When an four walls are blocked, you've tost the game The only other things you have to worry about are the occasional bonus' blocks which gel thrown at you at certain points - made up of five small blocks rather than the usual two, three or four and shaped in vanous awkward ways, these can really mess up your strategy Dcesn t sound like much of a bonus to anybody, perhaps, but ours not to reason why. eh

CONTROLS

Left and right arrows move pieces around the walls, up arrow rotates pieces through 90 degrees, and the down arrow drops pieces down the wen quickly when you’re happy with their positioning.

Other keys are 'P* to pause. 'Return to restart, and that's about all you really need to know. Have fun. •

You can make lines horiiontallr or vertically, » this block can 90 anywhere.

KAP-OTHELLO

At this poini, things look bed for the whit* player -or do they It s quite possible I hot in feet, he's utilising the best-kept secret tactic of greet Othello player* everywhere. Who! is it We re not telling you. Well, you don't went us lo spoil ell your fun streight ewey, do you Study the picture cerefully, end see if you cen work It out for yourself. (But if you do, pleese don't cell up end tell us - we elrcady know).

One of the oldest board games in existence, Othello (also known by the non-commerctal name Reversi) is also one of the most engrossing. Classically designed with only one rule of play bul an infinite number of strategies, it's a game which will still be played a thousand years from now. Of course, there aren't likely to be many Amigas around then, but in the intervening time you can enjoy this PD version which includes afi the original's features - black pieces, white pieces, a board, or...

Kap-Otheito is a game for one player against the computer, and the object is to capture’ all the computer's pieces by turning them to your colour, put the computer m a position where it can t make a legal move, or simply have the greatest number of pieces of your

cotour when the 8x8 board is full at the end of the game.

THE RULE

Othelto'$ one rule is a straightforward one. In placing a piece, you must play m a square immediately adjacent (honzontaily, vertically or diagonally) to an existing piece, and every move must result m the capture of at least one opposing piece A piece is captured when it is caught - in an uninterrupted horizontal, vertical or diagonal line of any length - directly between the piece played and another piece the same colour as the piece played An pieces so caught are switched to the colour of the played piece. You play white, and turns alternate until one of the winning conations outlined above are fulfilled. •

Theic two icrcenihotl show the final two movei being applied In a magnificent triumph of human intellect over machine programming, at white overturn! a big deficit to win convincingly-

OADC Apologies go to James Richardson, who actually wrote our excellent issue six coverdlsk game Bullfroggor (along with famous' graphics gurus     » Simon and Alex) while spending time working with Bullfrog, but who somehow (ailed to gel a credit tor it. Hope this makes up for it. James.

THE HIT SQUAD • P.O. BOX 350 • MANCHESTER M60 2LX

AMIGA POWER DECEMBER 1991

<

THE GODS ARE BACK AND ALL

HELL IS ABOUT TO BREAK LOOSE

Populous II has arrived and it’s everything you’d dreamt it might be - and more.

More earthquakes, more volcanoes, more tidal waves.

AviiliWe Ute December for Amiga and ST

£29.99

more deadly swamps, in fact the most devasting natural disasters known to man, and a few he hasn't heard of yet.

This time you find yourself back in Ancient Greece, where as one of the sons of Zeus himself, your aim is to achieve immortality and take your place next to him on Mount Olympus.

But the old boy isn't going to let you have your way without an almighty fight and he’s conscripted 32 of his most powerful deities to stand in the way of your ambitions.

Design your own elaborate settlements with grand houses, roads and trees. Construct city walls in preparation against the oncoming rains of fire, whirlwinds, bolts of lightning and new, especially devious monsters like the foxy Helen of Troy, who leads people to their death with her beauty.

Populous II has 1000 worlds to conquer, I MB of graphics, 5,000 animations, dozens of new sound effects and a mind-blowing sound track.

To celebrate it's release, you can also collect special Populous II T-shirts, mugs, data disks and interactive clue books from The World of Populous II which you will find in participating retailers.

101

POPl

s

*

PRODUCTIONS LTD

IE I. ■ C 7 R • N I C ARTS

Electronic Arts, Langley Business Centre, 11-49 Station Road. Langley, Berks SL3 8YN,

Tel 0753 549442. Fax 0753 546672

Publ>ih»d by Builbog ProdjcTcm ltd O J 991 But Ifrog Product <xn Ud

AMIGA POWER DECEMBER 1991

NEWS

IT'S HERE! THE NEW AMIGA A500 PLUS

Some of you may know all about this already -the ones who’ve bought a new Amiga over the past couple ol months - but many won't. Bas*caliy. Commodore have slipped a new, improved version of the machine - the A500PIus - into current packs with the minimum of tuss. Indeed, any Amiga you buy now - and certainly the Cartoon Classics packs - will be the new machine (you can easily identify them by the slightly different key layoul - you get two extra keys - and the rather snazzy Plus' badge)

So what's the difference

Well, m a word, lots For a start, the machine comes with Workbench 2. not Workbench 1.3 -a tar superior system which allows for a IS-colour high resolution screen, uses neat puli down menus Apple Macintosh-style, makes autobooting easier and so on The machine now has a S375 HR Agnus chip (new, and very different to the previous one), a redesigned video display chip, one meg of memory as standard - without getting loo technical, wo re talking a superior computer. The problems it has are ol software compatibility - but remember, these are very short term ones As Workbench 2 becomes the standard, and programmers become used to the new machine, you'll find that the problem becomes increasingly negligible So why have Commodore done it

To keep the Amiga competitive, of course. As consoles start to rival it as games machines and low end PCs make further inroads into the home, it's in their best interests (and ours, as Amiga users) that the machine remains the mosl powerful and useable you can buy for the money Successful compulers aren't ones that

stay the same - they're the ones lhai are gradually improved as lime goes by.

How do I know what software wilt work with a Plus, and what won't

First off, the reason many games don't work with the Plus is that the programmers never had the chance to test their programs on the machine to make sure they would! With serious software, new versions are being developed all the time - even il the version of a word processor available now doesn't work with the Plus, you can be sure that there'll be an upgraded one along in a month or two that will

Games are more of a problem - they lend never to get upgraded, and if you own a Plus buying an older game (say one on budget rerelease) can be quite a nsk. Mosl - if not all -of the full pnee software on sale this Chnslmas should be tine with the new machine - it's the compilations and so on you've got to watch Your best bet is to ask if a game will work on your computer before you buy It - it’s a problem most ol the specialist shops, at least, will have learned to cope with by now However, to give you some idea ol whal's going on. we've pnnted a list of games lhai definitely don‘1 work on the nght

Don't let alt this dishearten you though. What you've got to remember - as you curse some golden old® for nor working - is that this is all for your own good (and the good of the Amiga in general) in the long term You now own a better computer than was available a few months ago

* For more into on the Amiga A500PIus. check out the current (December) issue of Amiga Format. It's packed with information on the new machine from every angle, including a massive Hst of compatible software.,

Tlw Amiga A500Hiii: dicker, more capable, a better machine - but dogged by annoying Incompatibility problems.

games

COMMODORE ADMIT WON'T WORK WITH THE AMIGA SOOPLUS

Bubble Bobble Double Bill Compilation Fantasy World Dizzy Crands land Compilation Lotus Esprit Turbo Chnllcngo Midwinter Super Grand Prix SWIV

Treasure Island Dizzy

Turbo OulRun

GAMES TOP SOFTWARE HOUSE US GOLD HAVE CHECKED

THEMSELVES THAT DON'T WORK

Afrbomo Banger Axel's Magic Hammer Barbarian 2 Blasteroids Crime Wave Dynastry Wars Games Winter Edition

Ghouls'n'Ghosts Heroes Of The Lance Impossible Mission 2 Italy '9O

Moonshine Racers 1943

Ninja Spirit OulBun Read Blasters Skidz Stormball Street Fightor Super Scramble Simulator

They also had trouble with OutRun Europe, but assured us that the version you buy in tho shops will work, white updated versions of two recent games which also failed -Final Fight and Cybercon III - wilt bo available soon.

And that's about as much as we know for definite at the moment - except for the fact that we've actually (gulp) come across Plus problems with some of our own AMIGA POWER cover disks! We'll keep you updated on things as they develop.

THEY'RE BACK! MULTI-EVENT SPORTS SIMS

Yes, it seems Hawk's Championship Athletics might not have been the one-off it first appeared after all. Here's another of those old-fashioned looking multi-event sports thingies -Empire's International Sports Challenge - this time avoiding the traditional waggling for an interesting selection of 'alternative’ control methods. The events are unusual too -Swimming, Cycling. Diving. Shooting, Show Jumping (! and the Marathon which links the others, ‘ITs A Knockout’-style. Look for a review next issue, though we do question the price - a heavily off-putting £29.99.

t

It the sport »lm once tgxin poised to make o big 'tploih', or hot the demand for these garnet 'all dried upl (you're ucktdltf).

CREEPY. SPOOKY. OOKY. WOOKY.

After chosing a stnng of second division films lo base their games on (Wavy SEALs. Darkman), Ocean have slarfed bouncing back with the biggies. Terminator 2 is as big as they come, of course, and Hudson Hawk, if not a major hit. was undeniably a big name release, bui they're really getting into their stride for Iho next two. Yes. Ocean do have Hook - Steven Spielberg's updating ol the Peter Pan story, with Robin Williams as a middle aged Pan returning to Never Never Land when his children are captured by the evil Captain Hook (as predicted m last month's ‘Don't Quote Us'), but belore that we ll see

then conversion ot the new Addams Family movie, starring Raul Julia. Chnstophor Lloyd and Angelica Huston as three of TV's premiere monster family.

It's an arcade adventure, wiih you (as Gomoi - the Raul Julia character) searching ihe Addams mansion for his kidnapped wife Morticia. Unlike many previous film lie-ins, this takes the form ot one large platform-based game - sources inside Ocean are saying it's probably the best thing they've ever done, which sounds promising. The game's being designed and programmed by James Higgins (ex-Wavy SEALs coder) and graphics artist Warren Lancashire, to be released not with tho film's UK cinema premiere but when the video arrives nexi Easter

COPS, BAD COPS NINJA ROBOTS

HhnUZtia- LOH ALTITUDE

GOOD

ID • • •

The fearsome [DIM returns in RoboCop J. Net* the use of vector graphics with drawn background.

We've shown you glimpses o( Ocean's new Robo 3 game before, but with the project on schedule to hit the shops - if not our review pages - this month it seemed churlish not to show you ust a little bit more. This is a very different sort of him conversion, you see - in bare synopsis sounding very much like it sticks to the traditional way of doing things, in reality doing anything but.

Yes. it's got shoot'em-up scenes -even an Op Wotf-style one - and yes. it's got dnvmg sequences, but one look at the graphics tells you how different they are They're 3D vector lobbies you see. with various scenarios played either as stand alone missions - fight the robot ninja, invade the backfce-packed OCP building - or (in different form) as part of an on-going storyline

Down bul net out, AoboCop struggles lo regain control of the situation. Note the level of detail even extends to shadows.

that tells, m some loose son of way. the plot ot the film. You've much more freedom ot action in this than most film tie-ins you see. with how you cope with one problem affecting the way you move into the next sequence - the plot involves a Japanese take over of OCP (the megacorporation that runs the Detroit of the future), sptatterpunks running wild, evil Rehab police turning people oul ol their homes. Robocop-as-outiaw. a Japanese android coming to Detro<t for a grudgematch, new Robo-add ons kke a weapon arm and jet pack, crises of concience as Robo has to decide whether to side with the pobce or the people rebelling against them, and so on Plenty of room for incident then, and the spectacular 3D makes stalking baddies down corridors (Aliens movie-

RcboCop takes lo the air with a jet pock and a very dangerotu gun - iDlOf's days arc well and trualy numbered.

style), running cars off the road (Chase HO-style), beating people' up [IK+-style). taking out police spotiighls  Operation Wolf-style) and shooting down helicopters (erm. Fafoon-styie) shine with a Me of their own Having the wide choice of internal and external views that you'd expect in a flight $ im available to you during a beai-'em-up sequence is really something to see, for a start.

This is brave and innovative publishing from Ocean, name-making stuff from programmers Oigitai Image Design (especially graphic artist Shaun Hollywood), and bound to be one game everyone's going lo be watching out for wilh interest this Christmas. Look for the full - and definitive - AMIGA POWER review next month.

huh (PC): although the graphic* ol the Amiga version will never quite match the ones pictured here, hopes arc high for a stunning conversion.

In addition to yet another updated adventure parser system. Indy also contains pussies, semisimulations and fighting sequences.

MONKEY 2 & INDY 4: THEY'RE ON THEIR WAY

Although both Monkey Island 2 and Indiana Jones & The Fate Of Atlantis aren't due on the Amiga until earty '92. we think a little taster is in order.

PC versions are pictured here, and as you can see. Lucasfilm's graphics just keep on getting better - the bold cartoon style of the new Monkey Island enhancing the game style temticatty ,ndy Jones looks like being a triumph also, its intricate plot and fantastical set-pieces reflecting the mood of the lilms very closely. What with Might & Magic 3, Eye Of The Beholder 2, and these two Lucasfilm titles, it looks like US Gold are all set to have a very busy (and successful 1992).

forget the challenge of the Sword Muter -Monkey Island 9 poses far more 'serious'

challenges. Here w* sec Guybrush phtegming up for a serious who-can-gob-furthest contest.1

Monkey island 9 - •iJ1«C better, And

hopeful It funnier.

CRIB SHEETS

This month's our profile focuses in on...

Contact: Cora Design Limted, Sute C. Trademds House, 6471A Ashbourne Road. Derby OE3 3FS Tel. 0332 297797

History: Formed ongmafy is a development house m October 1968. they went into publishing tot themselves its! year. Their Dm product. Corporation, scored a hit when published el the end ol August m 1990 Fomders and dreclors ol the company are Jeremy Smith, (he Managing Director, and Kevin Norbum. the FnancuJ Director

People: Core employ 24 hit Ivne stall, 19 ol whom are Greedy invoked in toe development ol software Best known among the creative stall are probably Mac Avery, the Thonderfawk programmer, and graphic arhst-cum-games designer Simon Phipps.

Greatest Success: Pre-sell puWlhngdtys. Core were perhaps best known tor then Hck Dangerous games tor Fr«*m MicroPros and Swdehttade tor Gremlin. Since going it alone, however, they've managed a number ot saeabfe his - Chuck Rock and Thundemank bang standouts. Thondurhaekwas ‘a radical change tor (he company." claims spokesman Richard Barclay, "bul it you ring up in a lew months tme Tl probably say the same thing about ffamdaC Greatest Failure: We haven't had a (akxe as such - mery product has least broke even There have really been no Mures at at." says Barclay Typical Core Design game: 'Hopefully fl be able to look back on things Inxn 18 months (town the line and be able lo say Thundertonk has proved types! ol the standard ol game were produced.’ says Barclay. How they eee themselves: No longer a smat oompany. Core are now edging ireo Vie middle ranks ol UK leisure software publishers ITS not because they're partojtahy prolific, out because they've managed lo maintain the trek of making each product esrceeblelM How do other people eee them: As tar 13 devetopng games is concerned. Core Design have earned themselves a good deal ol respect Gremlin. MicroPros and Wgn are af publishers who have had products developed by Core, with hts netodmg Switchblade and Axels Magk: Hammer tor Gremkn. flSek I and 2tor MicroPros and Monty Python tor Virgin. TheyVe got a sintfar solid repulsion with the pubtc - whfe not qute in the Bemap league, as Slaving to head into Psygnos-t territory as tor as brand loyalty is concerned -Confidence m the company's products is so hgh that people are saying send us the next game or die Amga' before they've even seen it.* Barclay claims Product development! A game is first storyboarded on paper from start to finah - somelfwig that can taka up to three months - before any kxther development takes place Usng marly in house programmers, products are 'finished and firashable' on paper Defer e a large amount of money is spent on development -something Core swear by as guarantee that the prefect comas to a sansfactory and (olleo equally important) deadme-meeting conclusion

The

Sthdar-

tUu

HtoWcMW, coming soon from Con.

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

o

IS FLIGHT SIMS NOT COMPLICATED ENOUGH OKAAAY...

Imagine the mos! complicated Right sim you've ever seen Now double (he number o! controls Now add a few more You'll be starting to gel somo sort of idea of the scale of things with Shuttle, Virgin's upcoming Space Shuttle simulator being pul together by Vektor Grafix. By all accounts the game is spotlessly accurate - or at least, as spotlessly accurate as you can get when none of you actually wo* at NASA - to the point that Vektor boss Andy Craven has claimed he could now Ity a real Space Shuttle from the research he's done on the game (whether the rest of the Vektor Grafix team would be willing lo go up in such a craft isn't aclually on record!}.

mm

Virgin's Shuttle, supremely complicated, accurate, end litc-dominating - and available to you (with luck) next spring.

FRP, TV-STYLE

Fans ol Captive - and there are plenty of you around, so don't be shy - will be itching to see Tony Crowther's Kmghtmare. based loosely on the well known TV show and using the established Captive game mechanism The programme - apparently ITVs most popular non-ammated children's show - can best be described as live role playing for real. Set in a combination of real sels and computer generated backdrops, it features teams of lour kids solving puzzles and nddles in an attempt to work their way through ihe dungeons to a confrontation with the evil Lord Fear.

The computer game version draws on much of the background of the TV show, mixing it with Tony Crowther's Dungeon Master-influenced RPG engine In many ways it comes across as a souped-up Captive, including many features intended for the original game but never actually included. One of the mam differences between Kmghtmare and Captive is that this new one is

Unmistakably based upon the Captive game system, Knighrmarc's most obvious competition could prove lo be tye Of The Beholder.

actually a much smaller game - it lacks ihe could-go-on-lorever aspect of Captive - but a much more sophisticated one. We jus! hope it doesn't prove a bit loo sophisticated and tricky lor the younger fans of the TV show. Anyway, well all be able to see lor ourselves soon enough the new game (lull meg not required) should be on sale from Mindscape by the time you read this at a fast-becoTTung-siandard £29.99.

Oh dear...

Hell hath no fury like a game which inspires us to yawn...

JUDGE DREDD (Virgin)

There ought to be a law against the software industry crushing the hopes of millions of comic fans twice in one lifetime. After a crap licence on the 8-bits by veteran firm Melbourne House a few years back, Dredd lovers had a right to expect something a bit better tor the most uncompromising lawman this side of James Anderton. but in fact, what they got after months of waiting was a game so poor it should have been cubed up long before it got anywhere near the public. Gameptay thinner than the instruction manual, a Dredd sprite more reminiscent of Walter Matthau In a commlsslonnaire's outfit and a control method so rank it'd make a chihuahua chuckle meant that the two crappy little prehistoric arcade games the Judge could play on hit 'terminal' before the game started actually trebled the entertainment value of the package. When you think of the rollercoaster cyberpunky urban slaughterama frenzy that a Dredd game

Vou have been Judged, and Use sentence is death. (Well, what did toh expect )

could and should be, it's enough to make a stockbroker-belt Tory MP with a big mouth but nothing interesting to say with it out of anyone (ooh, bit of politics there, our name's AMIGA POWER, good - er, sorry, lost it for a minute). Never mind Judge Dredd, call Judge Jeffries immediately. Programmers Hang ’em and flog 'em, the whole bloody lot of ’em.

HMV ARE BACK!

But thoy’vo never boon away, you're probably saying. Well, no - they haven’t, not as far as records, tapes and CDs are concerned, anyway. Computer games-wise, they've been quiet since the hoyday of the Spectrum, but no more - large KMVs on Oxford Street, in Reading and in Southend form the spearhead of an experimental scheme to return Amiga, $ T and PC titles to tho record shop shelves. The real legitimising of the computer entertainment industry starts here,..

BULLFROG PROGRAMMER IN CLOTHES SHOW MODEL SHOCK!

Would you Id this model write your game

Thcrc'vo been triple celebrations at Bullfrog lately. Not only is Populous II finally finished (see review), not only is a new agreement with EA sorted (meaning, among other things, that Bullfrog products now go out under the Bullfrog label), but Flood and 'Bob' programmer Sean Cooper (see AP2) got through to the final eight in the BBC's Clothes Show Model Of The Year Award 1991, shown on BBC1 back in September. You may have seen it - he sucked his cheeks in effectively, but didn't quite demonstrate the choeky*chappie personality required to win. (Still, the cover of Just Seventeen'* loss may well be our gain...)

BIZARRE IS NOT THE WORD

ID rotating tunnel travel in the very surreal Ptrborg, from Lorkicls.

Imagine you're walking along a long, multicoloured platform set in space. Right, now imagine it’s not actually a platform but a sort of five-sided tube jobbie you're passing down the middle of instead, but with lots of sections of the watls/floor/whatever missing, so to stop falling off you have tc twist the whole thing around to provide some solid ground under your feet. And then imagine you have to fight monsters you come across as you pass down the tube. If you can get your mind around that - check the screenshots for help - you should be some way towards understanding Psyborg from Loriciels, available some time in December. (Only some way, though. The finished game - which apparently represents some sort of battle between a human psychic and alien invaders - is almost guaranteed to be even weirder than that. Look for a better explanation, with the review, next issue).

CHAOS

CONTINUES

Fans of the Bitmaps Brothers will be keen to see how their latest project - the Victorian, Gauntlet-inspired The Chaos Engine - is coming along, and who are we to deny them Here you can see one of the rather gorgeous character development/weapons screens - decked out in true Jules Vernian brassery - while the platform and monster strewn main screens look among the most spectacular of their type. The game is already at an advanced stage, but you won’t be seeing any reviews or copies in the shop for a while yet They've got to make sure all the sophisticated artificial intelligence for the various characters - as pioneered in Gods - work properly yet, but more than that these boys believe in playtesting...

The Cheos Inline - the trend towards multi player games continues as the Bitmap's latest gets closer to release.

£L3E> 'u’COB PD B'uBBlSS

Oil spills. Air polluti

ion.

Endangered animals. The award-winning TV show Captain Planet & The Planeteers has turned saving the Earth's environment into the ultimate odventure.

And now, it's your turn to go up against the most dangerous enemies our environment has ever fated - Looten Plunder, Duke Nukem, Hoggish Greedly,

Dr Blight and more.

The fortes of Earth, Fire, Wind, Water and Heart are yours. Put them together and betome Captain Planet. Your Eto-topter is waiting.

Coming soon for your computer Also available on video

imilSProdwKm lw &

OK Enter pmn. lee U nfto rnmnd

The polluter and profiteer

The degenerate and toxic Verminous Skumm JVI

iUi

Jjj.

I uu a Ittidii

THE WORLD! CARTRIDGE I!

NOW WITH Ai

JUST LOOK AT THE UNMATCHED RANGE OF FEATURES

• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable up to 3 programs to lit on one disk. Now saves directly to disk as Amiga Dos • reloads independently of the cartridge - even transfer to hard drive! Works with up to 2 Megs of Ram - oven t Meg Chip Mem (Fatter Agnus).

&

SUPER POWERFUL TRAINER MODE -now with DEEP trainer. Even better than before ■ allows you generate more or oven infinite lives, fuel, ammo. Perfect as a Trainer Mode to get you past that 'impossible' level. Easy to use.

•    IMPROVED SPRITE EDITOR

The full Sprite Editor allows you to view/modify the whole sprite set including any 'attached' sprites. PLUS A RANGE OF IMPROVED FEATURES.

•    VIRUS DETECTION

Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.

BURST NIBBLER.

Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk copier program at the press of a key • no more waiting.

• ' SAVE PICTURES AND MUSIC TO DISK

Pictures and sound samples can be saved to disk. Files are saved directly in IFF format suitable for use with all the major graphic and music packages. Samples are displayed as screen waveform.

PAL or NTSC MODES SELECTABLE •

Useful for removing ugly borders when using NTSC software. (Works only with newor Agnus chips).

MANY MORE INSTANT CLI COMMANDS

like Rename, Relabel, Copy, etc.

•    SLOW MOTION MODE

Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!

•    RESTART THE PROGRAM

Simply press a key and the program will continue where you left off.

•    FULL STATUS REPORTING

At the press of a key now you can view the Machine Status, including Fast flam, Chip Ram, RamDisk, Drive Status, etc.

•    POWERFUL PICTURE EDITOR

Now you can manipulate and search for screens throughout memory. Over 50 commands to edit the picture plus unique on screen status 'ovortay' shows all the information you could ever need to work on screens. No other product comes close to offering such dynamic screen handling of frozen programs!!

JOYSTICK HANDLER -

allows the user to select Joystick instead of Keypresses . very useful for many koyboard programs.

•    MUSIC SOUND TRACKER

With Sound Tracker you can find the complete music in programs demos,etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

•    AUTOFIRE MANAGER

From the Action Replay III preference screen you can now set up autofiro from 0 to 100%. Just imagine continuous fire power  Joystick 1 and 2 are set separately for that extra advantage!

IMPROVED RAM EXPANSION SUPPORT.

Now many more external Ram Expansions will work with all Action Replay ill commands.

HOIV TO GET_

TELEPHONE [24Hrs]    CREDIT CARD ORDERS

ORDERS NORMALLY DISPATCHED WITHIN 40 Hr» ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO

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MOST POWERFUL FREEZER-UTILITY NOW EVEN BETTER!! -' ■ ■ ■

<=> INI

MASSIVE 256K OPERATING SYSTEM IN ROM OFFERING

A WHOLE NEW RANGE OF MK III FEATURES

AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM

• DOS COMMANDS

Now you have a selection of DOS commands available at all times ■ DIR, FORMAT, COPY, DEVICE, etc.

re

FILE REQUESTOR -

if you enter a command without a filename, then a file requestor is displayed.

• DISKCODER

With the new 'Diskcoder* option you can now tag1 your disks with a unique code that will prevent the disk from being loaded by anyone else. 'Tagged' disks will only reload when you enter the code. Very useful for security.

•    DISK COPY

Disk Copy at the press of a button • faster than Dos Copy. No need to load Workbench • available at all times.

•    BOOT SELECTOR

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to bo able to boot from your external drive.

SET MAP•

allows you to Load/Save/Edit a Keymap,

•    PREFERENCES

Action Replay III now has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to uso.

•    DISK MONITOR

Invaluable disk monitor • displays disk information in easy to understand format. Full modify/save options.

PLUS IMPROVED DEBUGGER COMMANDS including Mem Watch Points and Trace.

IMPROVED PRINTER SUPPORT •

Including compresscd/small character command.

PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!

MORE FEAT URESJNCLU DING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...

•    Full M68000 Assembler Disassembler • Full screen editor • Load Save block • Write String to memory

•    Jump to specific address • Show Ram as text • Show frozen picture Play resident sample

•    Show and edit all CPU registers and flag Calculator Help command Full search feature

•    Unique Custom Chip Editor allows you to see and modify all chip registers - even write only registers! Notepad Disk handling - show actual track, Disk Sync, pattern etc. Dynamic Breakpoint handling Show memory as HEX, ASCII. Assembler. Decimal Copper Assemble Disassemble - now with suffix names

REMEMBEpWBi WMESYOU ARE INTERROGATING THE PROGRAM IN IT'S j TROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT - INVALUABLE FOR    iwm

AUSTRALIAN DISTRIBUTOR

Macro-Soft

29 Laascock Avenue, Lockleya, S. A. 5032 Telephone (08} 234 5050 Fax (OB) 352 8305

UPGRADE INFORMATION

OWHENt Of AMIGA ACTION HTUT MK It CAflTHIDGE CAN UFQKKOI TO TMt NtW MK III VtNAKM BT NT TUNNING THUN OLO CAHTHIDGE PlUt t» N INCLUDING NOtTAOC . TACK AC INC AND NANDI INC null CL E AH LT MANN THE OLfTVD* OF TOUN HACK ACC

-ACTION REPLAY UPGRADE'

WARNING 198S COPYRIGHT ACT WARNING

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AMIGA POWER DECEMBER 1991

Don’t quote us

Welcome to the second of our regular guessing-game columns - the bit where wo put out heads together and speculate outrageously on games that various software people may (or may not) be intending to do in the future. Last month we kicked around with various lilm based ideas, so this time round let's plunder some other areas instead...

•    Comtes have never yielded their full potential on computer screens in the past, but two possibles that might are Jamie Hewlett's Tank Gift (rumoured to have move companies interested too) and the brand new Batman.' Judge Dredd team up. Tank Girl would seem a real natural for Virgin of ail people - they're a) into unusual licences and b) have used Hewlett for their own promotional artwork m the past...

•    Following the success - at least reviews-wise - ot Rugby: The World Cup, plenty of other tong-ignored sports must now pe bemg assessed for the Kick Oft treatment. For the more well bred amongst you. polo would be a natural - it's a fast team sport played over a large area, and since you're talking top-view here it even neatly sidesteps that traditional programmer's stumping btock. the difficulty of property animating horses. Water polo would take the Kick Off treatment well too, as would (non-ice) hockey, but the real piece de resistance would have to be croquet. Like a miniature golf game, it'd be a doddle to program too

•    No Don't like that Well, what about this then For ages - and particularly this Christmas - we've been arguing about ways in which you could make a beat-'em-up really work. In fact, the only other thing we argue so much about is the relative worth of various bands - a thought that suddenly stopped us in our tracks, It's obvious - how about a pop stars beat-'em-up You could have all these very different looking, and differently animated, fighters (you'd probably have to use thinly disguised chancatures instead of the real folk lor legal reasons) for you to take out your anger on What an excellent idea,

•    Of course, some pop stars we all 'ike. The Beatles, for instance, who'd be great for a computer game - strong characters, great tunes, incredibly distinctive Yellow Submarine-styte graphics, if Stuart Campbell i ked The Blues Brothers, imagine how he'd go for this one' The potential for funny irtfle incidental details is positively overflowing too - we tike the idea that you have these great songs when John. Paul and George are on. but when you're piaymg Ftmgo it regresses into the simplest of no-hope drumbeats. ,

•    We have a cunning pian TV shows are so much bigger and more important than films ever are in this country that we're surprised there aren't that many TV-based games about. Lots have potential, but our all-time favourite has to be 8iack Adder - in the style of Monkey Island The idea merely has to cross your mind for the potential to leap out at you - and with four series of the show set in different time periods you have ready-made sequels built in.

•    Speaking of TV. what about a Red Dwarf game’ Lots of strong characters, plenty of plot and incident, and just about every programmer we ever meet owns at least one Red Dwarf T-shirt. At least they'd be putting their efforts into something they really care about.,

•    Stop poker games keep rearing their ugly heads despite anything anybody says about them (there's one reviewed this issue), but they're an done with such title wit and imagination there's bound to be a lot more potential in them somewhere. How about having famous politicians or public figures stripping instead of the girts, for instance  You could e ther pul the famous head convincingly onto a very non pofrtician-like body (easily done), or run with cutting caricatures instead. Who knows what cheeky secrets could be revealed about our political favourites by the time the last hand had been won

GREAT GAME NAMES (WE AIN'T GOT 'EM!)

Inventory screens

- 64 slots available shared among four party members

Elliot the dragon: he maps the rooms for you as you pass through them on an easy-to-use map screen

Tour four characters - the one in current use is highlighted

have at your disposal

Your character s speciality' appears here

Chicken goes into a madly animated flapping if your party start to run from monsters!

left and right hands, where you hold weapons, spells and so on.

Rally icon (your characters all protect the guy)

Fans ot Bloodwych - now released on compilation and budget (see elsewhere this issue) - will be itching to see the uninspirationalty titled Legend, the new prequel designed by Bloodwych-creators Tag. Once again it’s an ’adventure role playing with strategy’ type thing, packed with sub-quests and expanding the action far outside the boundaries of Treihadwyl (the town Bloodwych took place in). With presentation split between the 2D and isometric 3D (tor the dungeon bits), it includes many traditional FRP elements (taverns where you collect information, praying giving you extra luck points, guilds' where you gain experience points to help you out on the next level, parties ot characters made up ot various RPG

types'), but dispenses with others, noteably the need for your people to find food to keep them going all the time. This can be “dull, and get in the way of gameplay” claim publishers Image Works, which is why it’s not in there.

Much of the game is based around the creation and use of spells - all sorts are available, created by mixing the various ingredients you come across, and use of them can get increasingly sophisticated, (For instance, to safely use a smart bomb' spell you’ll have to make sure your own characters are immune to it first). With 24 different levels (lewer than the 40 odd in Bloodwych, though these are much larger) it's certainly a game to fill those long winter evenings - look for a release in January.

HOT DOGS, COLD PLACES

Yet another conioltlikc platform game. SrayUrook t fir* And let look] Sood, but then it'd have to be - there t no shortage of hefty competition.

Possibly the last product we ll see from the troubled Graftgold in its present form, Fire And Ice (first mentioned way back in AP issue one) is now approaching completion. It's a multi-level platform arcade adventure, featuring a wolf-like hero on a mission to save all the little puppies of the work) from the fire and ee demons who've taken over the planet (or something). Plenty of neat touches - melting ice ladders, flabby arctic-baddies - and neat graphics in familiar Amiga arcade game style make this a stylish but perhaps non-too distinctive product.

Look for a full review of this major Image Works release wiitvn the next couple of issues

I I

S ff1

IT'S THE END OF THE WORLD AS WE KNOW IT

Yes, you're r>ght, i! looks i<ke Choplifter - Out it's a Choptiher for the 90s1 Wttn deliberately drab. M.A S.H -like colours and intricately drawn jungles (put together Paul Docherty who's done some of the graphics for the speclacufar First Samuan). Apocalypse provides a fast paced, almosphertc mum-weapon shoot-'em-up wdh a difference. Yes. you've got to blow up the jungle huts, and yes. you've go: to fry the little men who take pot shots at you - the difference is that you’ve also got to land and colled the little iertmngs-tike hostages who swarm out of smashed-up concentration camps and have to be ferried back to safety loo. Scheduled for release in early 1992, it's been put together by the less-than-proiific Sirangeways: big mates of Gary Penn s whoVe yet to actually publish a game1 Look lor a release in early '92 from Image Works - March or Apnl would be good bets.

Apocalypse-, nothin) if not * Choplifter for the TOi -apparently the copter used in the 9*1 me it bated on a Tct‘tO‘be*rcleated US military model.

TAKING OVER THE WORLD, METHOD NO 216

Take a good chunk of Puzztvc. a slice of Lemmings and a smattering of Terns and you're halfway towards Devious Designs, an odd (aren't they ail } puzzle game from ihe Edinburgh-based learn of Pete Baron and Bob Stevenson and puolished by Image Works Apparently the evil Doctor Devious is trying to turn the whole world into cubes (as you do) - it's your job. as rebel hero JJ Mavenck, to move the cubes around the screen until they make up the shape of a famous real world icon or relic (early levels include a London bus. a VW Beetle, the Eiffel Tower and so on) thus resionng them to their normal state. It's all against the clock, of course, which makes it less titan easy -especially as many people Imd it pretty hard getting their minds around me concept, or the unusual control method, at all. Look for a review next ish with luck.

Another puulc join In) t« motion In the makin; (or lomelhlng) - ire all down to ficmvi Dciifni-

EURO

FOOT1E

Expect a rush of football games to rival the World Cup flood of the summer of 1990 next spring, as the European Football Championships spring into gear* Domark's Euro Football Champ is basod on the Taito coin-op, plays from the (non>K/cfc Off) grandstand viewpoint, and is controlled through four key players per team* Fouling is even allowed - If you can get away with it without the ref seeing, that is! And other new football games  Watch this space,*.

HERE'S

SOMETHING

NEW...

,,,or fairly new anyway - books acting as player's guides to big name 16-bit games. As ever, they've boon pioneered by American

companies (EA, for instance, do oodles of them) tor their long shelf life strategy/sim products. This one - a newie from Electronic Arts - is for Powermonger. It's quite useful, but the flowery language, olde worlde typeface and brown text on yellow paper make using it more of a struggle than need be. Nice idea though. (Available from computer shops or EA at C7.S0).

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SPACE INVADERS

PROBABLY THE MOST FAMOUS COMPUTER GAME OF ALL TIME...

BUT, THAT WAS THEN...

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JOYSTICK ROUND-UPS: THE DEBATE STARTS HERE

Joystick rounds ups, eh Whenever some people criticize AMIGA POWER they say things like 'Oh dear, you're going just tike atl the other mags - you'll be doing joystick round-ups next", while others write, "Why aren't you more like Amiga Format and review hardware, add-ons and so on ". The easy answer to that last one is that we re a games mag. and games are all we do - though it’s true that joysticks form an interesting grey area. Should we do a buyer's guide I Why not write in and tell us ). In the meantime though, we've no problem giving them some sort ol coverage, especially when they joysticks in question stand up and say "Look at met* as loudly as Ihese ones do

THE BUG AND THE TORTOISE

Ch«Uh - famous for their 115* range of joysticks - have (on Ik* surface of H, anyway) gone slightly mad, releasing a series of joysticks based on well known animals. The Bug, a rounded hand'held unH with a rwiddfy little shaft, two big bug cyed fire buttons and odd ‘insecl-likc* mouldings, is strange looking to say the least, but in fact works superbly - it's perhaps the most comfortable hand held yet, seems well made, costs Cliff, and for those with small hands comes particularty recommended.

The other new unit, the Tortoise is. It's fair to say, much more the novelty item. Nkcly moulded, and package in a cardboard box with air holes allowing if lo breath (!), it sits, mouse-like, on the desk on its tour sucker kgs and, erm, wobbles. Control is by moving the shell back and forth on its back, which may not sound like it'll work, but does - just. We had real problems getting anywhere on Super Space invaders with it, and a game with more limited movements required (left, right, fire) you're unlikely to find. At Cf ff it's not outrageous value, but it's an expensive way to gel a few laughs.

QUICKJOY FOOT PEDAL CONTROLI

This one looks and sounds weird, but makes a spooky sort of sense when you think about H. It's got three pedals - spaced like the clutch, brake and accelerator In a car - and is designed to be used in conjunction with a joystick for (mainly) some of the non-movement functions. For driving games its usefulness is obvious, but distributers Spectravidco

claim it's also particularly useful for the rotate controls of a Thrust-typ* game or helping you gel your minds around more complicated beat-’em-up movements. Worth checking out anyway; it comes at a not-too-unreaYonablc Cliff.

MEGA

STAR

Finally, we've got Quickjoy's latest, the Mega Star, with transparent styling, three fire buttons, a short, stubby shaft, and a desire to be 'closer in style and response to the joysticks seen in the arcades than any other stick.* A quality product then, but an expensive one - the Mega Star goes on sale at a cool CS7.95.

AMIGA POWER RECOMMENDS

Cash burning a hole in

your pocket You’ve come to the right place...

FORMULA ONE GRAND PRIX

(MicroProse)

While Amiga High! sens proliferate like ratals, 'serious' driving games like this one are a scarce commodrty. FJ GPis (arguably) only the second entry in the field, but it might as well be the last -ifs almost impossible to imagine it being significantly bettered m the near future. Totally slick, beautiful to look at and so user-friendly it'll make you your breakfast in the morning. FI GP is the driving game to end them all (probably). An absolute must-buy.

THE BLUES BROTHERS

(Titus)

Frfrn licences, on the olher hand, are in plentiful supply. Unfortunately. almost none of them are any good, but this release from Titus - a company with a previous turkey record only rivaled by Bernard Matthews -breaks the Tots-ol-crappy-sub-games' mould with a magnificent platform romp bursting at the seams with character and pfayabiity. Great music from the movie rounds the whole thing off beautifully, leaving The Blues Brothers an unqualified triumph.

R0B0C0D

(Millennium)

Okay, so we might have sacked Colm (don't bekeve all that ‘Commodore Format’ nonsense) for saying this was better than Rainbow Islands in his review last month, but it's St* a pretty damn tab console-style epic with some ol the sweetest graphics ever. Steals from Lemmings, Sonic and the aforementioned Rainbow Islands - plus a Quirky sense ol humour - give it extra character, too. If you've ever even remotely liked playing cute arcade games, you won't regret buying Hits tor a second.

LOTUS TURBO CHALLENGE II

(Gremlin)

Er, you know we said Fi Grand Pm was the driving game to end them all Wei. it was true. (Ha. looted you there!). The arcade racing game to end them all, however, could wen be this gorgeous sequel from Gremlin, which takes the basic idea from the already excellent Lotus I and impioves on it significantly -nol teas! with the use ol the whole screen m one player mode. Fast, smooth and monstously playable - but don't try driving kke this at home, kids!

BUBBLE BOBBLE

(The Hit Squad)

Better than RodtanrP We8, possibly There are those of us here who thought the Ed was losing the few marbles he had when he claimed it. but that doesn't alter the fact that this cute ptatforms-anddinosaurs epic is probably the best simultaneous two-player arcade game ever invented In tact, it’s so good, even girls like it! fancy a game ol Bubble Bobble, babecould wet replace "Wanna come up and see my etchings " as a chat-up line for a generation, and we can think of no higher accolade.

MAGICLAND

DIZZY

(Codemasters)

On looking at this you might be forgiven for thinking it was any one of the Codies' previous Dizzy efforts, but - hey! - rt you've got a winning formula, why muck about with it Magic land Dizzy combines dazzlingly bright cartoon graphics and breiivteasing arcade adventuring fun with the same great success as Treasure Island and Fantasy World before it. and our money's on it stilt tang in the Top 20 this time next year. An unmissable budget bargain.

IMPRESSIONS GO UP IN THE WORLD

Up into tho air, to be precise - after their various naval and land battle simulations, Impressions* latest is Fighter Command (£29*99), a strategy game with planes in. Lots of planes too - AWACS, F* 16s, B-52s, Stealth Bombers, Harriers, Tornados, Jaguars, MiGs, Mirages and so on, as well as various helicopters, missiles (Exoeets, SAMs etc) and the like. Set in the modern day Middle East (though a later scenario disk will cover WW2) this is, of course, all about chosing bases, manipulating personnel and so on - more the task of an ancient Air Vice Marshal than your hot dog Top Gun pilot. Still, you can't deny plenty ol people like this sort of thing - look for a full review of it (and perhaps its Fort Apache stable mate too) next issue.

SHADOWLANDS BY NAME...

...Shadowlands by nature. Domark’s great white RPG hope tor February may or may not “give access to the largest and most fascinating world ever seen in an RPG" -it isn t really important. What matters about the game is how a sense of atmosphere is created - a new system called Photoscape illuminates the game landscape in a hopefully realistic manner (torches creating light and casting shadows, say), allowing for a number of silhouette effects, light-activated traps and so on. Packed with puzzles, presented in trendy’ isometric 3D, and featuring teams of four definable characters, it joins the intriguing castle-based coin-op conversion Rampart as one of Domark's releases for next year that we’re really keen to see.

MOVE OVER ROLLER BABES...

Rollerball, the spiritual ancestor of eight or nine Amie movies, is coming to the Amiga! Tho original future sport - an ultra-violent mix of roller skating, speedway, hockoy and, crm, killing people - caused a sensation back in tho mid-seventies when it was first released, so it'll be interesting to see if Microids conversion (released in this country through Palace) can rekindle the interest. In fact, after a period of extromo quietness, Palace are starting to come through with the goods once again -they’ve Microids' Hot Rubber racing game, Barbarian III (no relation to the Psygnosis series, but a beat-'em-up 'sadly* missing Maria Whittaker from the first games), Hostile Breed (a 'strategic shoot-'em-up’), and Jekyll And Hyde (the successor to their unusual Demonlak text adventure, see API) all lined up between now and next spring.

WHOOOOOOOO OOAH! INDEED!

Remember Hard Drivin" Of course you do -the coin-op was one of the most distinctive arcade machines of '89. and if the Domark conversion was a bit of a slow failure, it was at least a likeable one (and a massive hill). Race Drivin'is the arcade sequel (Hard Drivin' II was a home computer invention), giving Domark the chance of a second crack at it - indeed, in their promotional stuff they boast that the new conversion is "noticeably faster" than the original, so al least they can see the problems.

New features include two new tracks (a Super Stunt Track' and the ’Auto Cross Track') alongside Ihe original Stunt and Speed tracks, a choice of three cars, a Buddy' race where your lap is rerun by the phantom car so your buddy' can race against it and try to beat your best time, the possibility of linking two computers and -yes! - five cows mooing by the roadside instead of Hard Drivin's one! Check out the review next issue - the potential's there.

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Race

Drivin'-

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'official' sequel fo the Hard Drivin' arcade game.

J. BARD

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£-.Ei£,Ef£Y * i

AMIGA POWER DECEMBER 1991

(

Norse legend tells of a time when the Gods of Valhalla and Asgard created a race known as the Vikings. Bom to represent his people at the battle of Ragnorak, Heimdall must first fight, solve puzzles and explore the Viking world to find the weapons of the Gods.

AVAILABLE ON WMQDORE AMIGA, ARtST AND ISM PC COMPATIBLES

SCREEN SHOTS TAKEN FROM AMIGA VERSION

Tradew(ndt House 69/71A Ashbourrit Road D<yBy DEX3F£ Telephone: (0332) 297797facsimile: (0332) 38)5)1

POT BLACK FOR WHIRLWIND WHITE

Jimmy White's Whirlwind Snooker

(New entry, No 1)

There'll be dene leg in the streets of Ladbrook Grove tonight - this is Virgin'* first Amiga number one for quite some time (lest year Golden Axe peaked at number two), and it's a deserved one too.

A sequel could well be on the cards for the Snooker number one

To get a game going in straight at number one is even more remarkable - especially when it gobbles up close to 35 porcent of the market in the process Not surprisingly, Virgin's Marketing Manager Andrew Wright is Jubilant - the game “deserved it", he said, though he wouldn't confirm rumours of a sequel. “There might be one. but I might not want to announce it at the moment - you can draw your own conclusions from 1hat,H he said mysteriously. Hmm. Sequel or no sequel, there’s no roal hurry - It's safe to say we can expect the game to be hanging around tho Top 20 for a good six months.

SILENT SAILING TO NUMBER TWO

Silent Service II (New entry, No 2)

MicroPros* have been developing this game - the sequel to 19&3's multi-national award winning Silent Service - on the Amiga for the past nine months. It shows too. The upgraded sequel, while not for the impatient, boasts improved graphics and sound, with both new game design and scenario too.

MicroPros*'* Julia Coombs Is understandably happy: “the original vorsion sold very well and you could tell by tho first day's ship out that Silent Service II

Silent Service II - Ions awaited sequel surfaces at number two

would do well also. We feel really good about it - obviously the quality of the product shone through. It was extremely successful on PC and we're expecting great things on the Amiga. We have a lot of faith in this game".

s

AMIGA GALLUP CHARTS

fVIWW

AMIGA TOP 100

Etceptonei.....hwrty ffwn «•» Very pod ■» Has iH momenta .* Flawed - Or*

1 (NE) JIMMY WHITE’S SNOOKER Virgin £29.99 .....

2 (NE) SILENT SERVICE 2 MicroProse £34.99 ****

3 (24) CRUISE FOR A CORPSE US Gold £27.99.....

4 (NE) BUBBLE BOBBLE Hit Squad £7 99 .....

5 (NE) RETURN TO EUROPE Anco £7 99 ***

6 (NE) TERMINATOR 2 Ocean £25.99 *

7 (1) THUNDERHAWK Core Design £30.99 **”

8 (3) FULL CONTACT Team 17 £9.99 ***

9    (NE) SHADOW OF THE BEAST Sizzlers £7.99 ***

10    (4) TV SPORTS FOOTBALL Mirror Image £9.99 **

11    I11 PC* TOUR GOLF    52 [RE) CONFLICT EUROPE Mirrorsolt £24 99 ”

Electronic Arts £25.99    S3 (31) WATERLOO Mirror Imago E9.99"

12 (NE) DRAGON NINJA Nil Squad £7 99 *    54 (32) BEACH VOLLEY Hit Squad £7.99 *

13 7 MONKEY ISLAND US Gold £27.99    55 (44) STRIKER MANAGER

14     B) MANCHESTER UNITEO EUROPE    D4H Games £24 99 “

Krisalis £25.99    56 (39) 3D POOL Mirror Imago £9 99 ""

15    (NE) MAGIC POCKETS    57 (45) CARRIER COMMAND

Ronogade £25.99 "*    Mirror Imago £9 99.....

16     14) LOMBARD RAC RALLY    56 (NE) MEAN MACHINE Code Masters £799

Hit Squad £7 99    59(43) DUNGEONS... N EVERYTHIN

17    (NE) FLAMES OF FREEDOM Rainbird    Want* £6 99 ■

434 99 ■*'    60 (46) KICK OFF - WINNING TACTICS

1B (5) SUPERCARS GBH £7.99 *"    Anco £12.99 ••

19    (2 NEW ZEALAND STORY    61 (27) ARMOUR-GEDDON

Hit Squad £7.99    Psygnosis £25.99 *■**

20    (8) FANTASY WORLD DIZZY    62 (77) SPEEDBALL Mirror Image £9 99 ™

Code Masters £6.99 *”*    63 (22) IMPOSSAMOLE GBH £7.99 *

21    (6) NORTH AND SOUTH    64 (65) KICK OFF 2 Anco £24.99

Acbon Sixleen £7 99 ■"*    65 (RE) STEVE DAVIS WORLD SNOOKER

22 (20) PRO BOXING Code Masters £7.99'    Blue Ribbon £9,99 "

23 (NE) INDIANA JONES AND THE LAST    66 (54) CALIFORNIA GAMES Kin £7,99 -

CRUSADE (ACTION GAME) Kixx £7.99 "    67 (42) RUN THE GAUNTLET Hit Squad £7.99 •

24    (NE) RODLAND Storm £25.99    68 (79) RAILROAD TYCOON

25    (19) DEFENDER OF THE CROWN    MicroPros £34 99 “*■

Mirror Imago £9.99'1'    69    (95)    THREE STOOGES Mirror Image £9.99 "

26    (18) RAINBOW COLLECTION    70     63J    DOUBLE DOUBLE BILL

Ocean £19 99    Image Works £35 99 *“

27    (13) F15 STRIKE EAGLE 2    71 (40) LIFE AND DEATH M-ndscape £25.53 *"

'.“/I ! .*'29 99 *"    72 I49* SUPER LEAGUE Energize £7.99 "

28    (12) NINJA RABBITS Micro VaLwr £6,99 *    73    (38j    R_TYPE H I Squad £7 99 —

29    (15) EVE OF THE BEHOLDER    74    (64)     INJ A 2 H„ Squad £7.99 »

US Gold £30 99 ..... 75 (NE) THEIR FINEST MISSIONS

30    (NE) BATMAN - THE MOVIE    US Gold £15 99 “*

Hi! Squad £7.99 "*    76 (33) OODS Renegade £25.99 ””

31    (10) CABAL HO Squad £7 99 “•    77 (RE) OREMLINS 2 Elile £24 99 "

32    (25) LITTLE PUFF Codo Master £6 99 "    78 (37) INTERNATIONAL KARATE +

33    (16) XENON 2 Mirror Imago £9 99 ""    Hit Squad £7.99.....

34    (36) LEMMINGS Psygnosis £25.55..... 79 (NE) TURRICAN Kixx £7 99 *”

35    (41) CONQUEROR Knx £7 99 —    80 (RE) FUN SCHOOL 3

38 (NE) SCOOBY DOO & SCRAPPY DOO    Europress Sobware £24 99 "

Hi-Tec Soltware £7.99 ***    81 (58) KID GLOVES GBH £7.99 "**

37    (48) ELF Ocean £24.99 —    82 (RE) TURRICAN 2 Rainbow Arts £24.99

38    (23) THE GAMES - SUMMER EDITION    83 (93) MOONWALKER Kutx £7 99 *

Kixx £7 99 -    84 (67) 1943 Kixx £7.99 ‘

39    (NE) LAST NINJA 3 System 3 £25 99    85 (RE) MUDS Soflgold £24 99 ••

40    (NE) ROBIN HOOD Millennium £25 99 *'*    86 (80) SUPER HANG ON Hit Squad £7 99

41     NE HEAD OVER HEELS Hit Squad    87 (RE) VIGILANTE Kixx £7.99 "

£7.99 ..... 88 (RE) HYDRA Domark £24.99 *

42    (211 BLOOD MONEY Szzlers £7 99 "    89 (87) OUT RUN Ktassu £7 99 "

43    (35) SINBAD Mirror Image £9.99 "    90 (88) SKY CHASE Maior Image £9.99 "

44    (17) SHINOBI Maslertronc £7.99 "    91 (RE) STUN RUNNER Domadt £24.99*

45    (30) FOOTBALLER OF THE YEAR 2    92 (52) HERO QUEST Gremlin £25 99

GBH £7,99 ■*    93 (99) VIRTUAL REALITY 1 Elite £34 99 *"

46    (34) MIAMI CHASE Code Master £7 99 ”**    94 (S3) FINAL WHISTLE Anco £12 95 ”*

47    (29) ROCKET RANOER M rror Image £9.99 ***    93 (NE) BALL1STIX S-zzlers £7 99 *

48    (50) WORLD CLASS LEADERBOARD    96 (94) AMOS Europress Software £49.99 *"

Kixx £7 99 *”•    97 (75) SUPERCARS 2 Gr»m*n £19 99 *•"

49    (28) TREASURE ISLAND DIZZY    98 (RE) JACK NICKLAUS GOLF

Code Master £4.99 **“    Aocolade £24.99 *•

50    (NE) FLIGHT OF THE INTRUDER    99 (55) TEENAGE MUTANT HERO TURTLES

Spectrum Holobyle (Mirrorsolt) £34 .99 "**    Imago Works £24.99

51(26) RED HEAT H4 Squad £7.99 *    100 90 GRANDSTAND Domark £29 99 **

We figure you mint have no mo Idea how the charts work by now, so brlolly: they re put together by Gallup, they mis budgies and lull pricers together, games are rated In stars, and lhay ra C ELSPA

And can we expect to see a Silent Service lit “There Is nothing on the schedule for the next year but that isn't to say we haven't any plans". Indeed no -remember, there's been a six year wait since the last ona!

CLIMBING CORPSE!

Cruise For A Corpse (Climber, No 3 from No 24)

A new entry fast month in the Amiga Top IDO, Cruise For A Corpse has climbed an amaxing 21 places to reach this month's number three spot from a

Cruisin' for a bruisin’. The Corpse di$ s its way up to number three.

disappointing 24 last month. It'S taken French software company Dolphins - never the most prolific of developers - two years to develop the game for US Gold.

Released in early September, the past month has seen the game rocket in sales throughout major retail stores and independents. US Gold Product Manager, Alex a Cxechowski, commented that this surge In sales “shows the product's quality* and she's every right to be pleased - this game Is merely the latest in a string of excoptionat graphic adventures coming through the Birmingham software giants, The Secret Of Monkey Island (still in the Top 20  being but one.

BUBBLE YET TO BURST

Bubble Bobble (New Entry, No 4)

This cute arcade classic, originally a Firebird title, has recently had two new leases of life - first it was re-released in mid September as part of tho succeaaful Rainbow Collection with Rainbow Islands and Mew

Zealand Story, who re it reached number two In last month's Amiga Top 100, and now as a stand-alone budgie. It deserves it too, It's a great little game - Hit Squad manager Pat Kavanagh told us that thoy're “very pleased with Bubble Bobble at the moment". The Hit Squad currently have four titles in this month's Amiga Top 20. Dragon Minim is a new entry at Number 12, while Lombard RAC Rally has been selling consistently since its release in May. Originally released as a full price game by Mandarin/Database, The Hit Squad bought the 16-bit rights to release it on budget.

Dragon Minja is quite an old beat-'em-up title which was originally released by Ocean as a full price title. Pat Kavanagh explained that they " were hoping for a higher spot" than its entry at Number 12, so look for a climb. 9

AMIGA POWER DECEMBER 1991

STORM

TRADE WEST

THE TbUGHEST Jl &1;

GOT TOUGHER*w,

H ,    i 1 * J    V

■ From thft, one armed hcadyyttjto the locking hood squeeze-only those with a

Bsuperiot'.'iVlostery of the fighting arts will surviv' the toughest challenge yef Jn Double Dragon III Equipped with nunchukas.vgrbnades, knuckle dusterSand swords your jefurn y will toke you through five perilous missions in exotic locations throughout the woHcJ, ' ■    j

If you survive the onslaught you'll retain'your honour and discover the truth behind the Rosetta ij£.    /

Stones. If you fail... you only hove

yourself to blame.    /

Availability

Atari ST, Amiga ■ £25.99 C64, Spectrum & Amstrad Cassette -£11.99 C64 & Amstrad Disk - £15.99 COMING SOON: IBM PC ■ £35-99

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JUST WHO DO WE THINK WE ARE MATT BIELBY

Following last month's flood of dnvtng games - and the onset of cold weather, meaning mountain bikes are finally out' - the AP team have been buying cars, Matt hasn't got one yet so we can leave him here...

Matt's been playing: Populous 2, Robocod. Voltied

STUART CAMPBELL

and neither has Stuart. He drove his mum's Metro into a concrete road bollard once, spun the same one sideways across a grass verge (narrowly missing a dog) another time, and probably isn't allowed to have one now,

Stuart's been playing: First Samurai. Head Over Heels. Asteroids PD (still!)

MARK RAMSHAW

Mark is though, ll's a small, white, but rather nippy Citroen AX GT which he pays thousands of pounds ot insurance on and drives over to Cheltenham most weekends (when he’s not out seeing bizarre bands) to see his girltnend Mark's been playing: Pegasus. Mega lo Mania

RICH PELLEY

Rich doves his mum's purple Mark! Escort - almost a collector's item these days, except it's so crap - which has bits hanging oft rt, a selection ot 'Interesting' dents and rarely goes We say: get a new car, Rtchl Rich's been playing: Alien Breed, doing his homework

GARY PENN

Gary got rid of his black XR2i last year - a sad day for all, because it contained a fine collection ol Kinder Egg cars which he'd placed on the dashboard in front of the speedo and which bounced all over when he took a tight cornerGary's been playing: R-Typell, Armour-Geddon. Bombuzal '.)

AMANDA COOK

Amanda Cook's gol two cars (greedy thing! - a two thirds share in a black Honda CRX race car (now converted to road use but lacking a back seat) and a yellow beach i buggy. We say: give us one. Martda' (And a carl) Amanda's been playing: Kwik Snax. Voltied. Baby Jo, Loopz

LISA NICHOLLS

Lisa's been a student for such a long lime she's got no money and won't be able to altord a car tor ages and ages. So: send all your spare cars to Lisa Nicholls at the usual AP address and you'll make a young girl very happy, Lisa's been playing: Loopz, Super Space Invaders

NEIL WEST

Young Nell owes his bank about £8,000 (EB.OOO'I) or something, and had to sell oft his beloved Triumph Spitfire to help pay some of it off. ‘She was lovely.' he says, coming over all misty eyed. Aww 2 ("Two years after everyone else!"), Road Rash (Sega)

JONATHAN DAVIES

Ever the trend setter. Jonathan cruises around on a Saturday night in the motor to make them all jealous - a maroon Austin Montego with yeftow velour seats ‘It's a real bird-puller," he says. Oh dear...

Jonathan's been paying: Flight Ol The Intruder "and lots ol flight slms."

Neil's been playing: Xenon

f" COLIN CAMPBELL

*    Cappuccino Colin's hard - he doesn t berieve in ihe cosy

comfod ol cars, but instead tools around on an orange Hx    Vesp.- motor scooter. 'I m no! a mod though, he says. -I

just know what's cool." Erm, yes,..

Colin's been playing: Rugby - The World Cup. Suspicious Cargo. Pegasus

GAMES

Roll up, roll up - it's time for the AMIGA POWER review section, quite simply the biggest and bestest. erm, review section in Christendom. This month we've got ten (ten!) full price games covered in our in-depth two. three and even four-page front-end reviews - and they're some ol the best releases seen this year too. Just check out the first two for starters - the MIGHTILY IMPRESSIVE Populous 2 finally arrives (the complete low-down begins just over the page) while Vivid Image's First Samurai shows everyone how arcade adventures really SHOULD BE DONE. It really is the bee's knees.

In fact, arcade-style players are IN FOR A TREAT this month, with colourful platform fun (Captain Planet), shoot-em-up thrills (Super Space Invaders or the Gaunf/ef-inspired Alien Breed) or sports action (the Kick Oft- influenced Rugby - The World Cup or the stunning MicroProse Golf) to chose between.

Things are looking up for the more, ahem, INVOLVED GAMES PLAYERS too, with a couple of flight sims and Core's gorgeous Cinemaware-style Heimdall queing up to be mulled over.

Phew! So that's the BIGGEST AND BEST out of the way - but what about the remainder Well, things are really happening in our second reviews section too - with games like Covert Action. Shadow Sorceror and the excellent Voltied around it could HARDLY BE OTHERWISE - while a couple ot pages later (page

_ 100, fact-fans) the budget round-up

kicks into action (starring the stunning Scooby Doo And Scrappy Doo\) closely followed by our monthly selection of the best ot PD. This isn't just the biggest ever issue ot AMIGA POWER, it's got more games than ever reviewed in it too - especially if you count the new (bigger!) Bottom Line...

H*i! TTm first Samurai leaps into spectacular action (pH).

Yowch! Babf Jo (p»4) teams a littlt bit about fire.

THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE

The AMIGA POWER reviewing philosphy Is a reel doddle to understand, but tor those who like things spelt out, here's a brief run down on how it works...

1)    We're painfully aware ot how much software costs, and believe a game hBS lo be really good to be worth the asking price - there's enough great stuff around for there to be no reason why you should waste your cash on crap. That's why we mark harder and harsher than Just about any magazine around - it doesn't always make us Iriends, but it does tell you whether a game's worth buying...

2)    We believe rating systems should be simple and easy to understand. That’s why we do ours like we do - one straight mark out of 100, a lew summing up sentences, and that's It (except for Ihe odd 'On The Other Hand...' box when a couple of reviewers really disagree about something). Face it - it's all you need.

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

I!

There are good games, there are bad games, and there’s Populous II. Years in the m

Game: Populous II Publisher: Bullfrog (Electronic Arts)

Authors: Peter Molyneux, Glenn Corpes, Gary Carr and others at Bullfrog Price: £29.99 Release date: 1 meg version out now, half meg to follow after Christmas.

it's hard to know quite how to

approach a game like Populous II, it is. alter all, the sequel to arguably the most celebrated and original Amiga game ever, and lots of you will know exactly what it's all about, have a lair idea of how it works, and really just want to know out of a review is it it's any good or not. To impatient Populous fans with thirty quid burning a hoie in their pockets then: yes. it's excellent, go out and buy it now.

For the rest of us, however -especially those who've not had their Amigas more than a year or so - some explanation is in order. Populous ll- like

ns parent - is one of those games that sounds incredibly complicated when you try to explain it. but is (a tew ol the more sophisticated subtleties aside I remarkably easy to play It is. in essence, an extremely action packed and vaned strategy game, but one wiin a twist -instead of playing some earthbound general, sluck up on a mountain top somewhere directing the flow ol battle, you play god.

This isn't God mind you. but merety a god - ancient greek this time (in the first Populous the time period and religion were unspecific) - wdh one clear mission >n

"For once £30 for a game doesn’t seem a bit steep but an unbelievable bargain"

mmd, to make hi$ people the dominant race on the map. In each world scenario -and there are a thousand in the game -the randomly computer generated map places two settlements on the landscape blue guys (mat's your lot) and red ones I boo!) who worship one of a senes of rival deitys. The game evolves as a battle ol wits between yourself and the oval god. the people on the map below mere pawns m your conflicting schemes of things Being gods there are. of course, hundreds of god-like things each ot you can do to try and destroy the other's people -- thrown thunderstorms at them, or

whirlwinds, or tidal waves - but equally imponani is building up the strength of your own worshipers The most importanf basic way of doing that is to give them enough Rat land to expand onto -settlements can only grow on plains -which you do by raising and lowering the ground around them It really is as easily said as done - select an area of land with the mouse cursor and one button lowers it. the other raises it, in no time at all creating a nice flat plain. Already you'll see new settlements crop up and existing ones expana as your little computer people get to the business of (ahem) breeding - each

SPECIAL EFFECTS

Or god-like powers (and how to use them)

Much of the fun of both Populous games comes from experimenting with your god-like powers to find new and interesting ways to be nasty to all the little people. Peter Molyneux - Populous creator - is acutely aware of the fact, and has made sure all your old favourites are back, plus a good selection of interesting newies...

Column Of fire

That move randomly hioii the countryside, setting alight earthing In their paths. However, I her will heed towards high ground - here one 1* stuck on e smell hill end looki tel lo hcrmlciily bum Itself out.

Whirlwind

Thit docinl ectuclly hurt people, but picks them up nod tcottcri them vbotrt the landscape, disarming them at it does to. Even nattier, it creates a whirlpool when over water which will cat its wav into the land.

lightning Storm Burnt people and houtet with bolts of lightning. Hard lo direct, and many people will usl shrug their shoulders and walk awey from weaker bursts. (Having said that, the little guf here looks pretty charred).

lerthrtuekc

lav to control, but equally easy lo dear up - you Just have te place fresh lend on top of the holes. You can't deny it's excellent at swallowing up pcopla and buildings though.

ting, sequel to you-know-what, it’s obviously ‘good’ - how good’s the real question...

THE WORLD...

...is quite clearly your oyster (or whatever else you might want it to be) when you're a god. There's such a tot going on here it takes some getting your mind around, so it you're sitting comfortably...

Vour scanner thlngie, showing (he overall map. The little arrows around the edge help you scroll your way around the whole thing, loosely based on the Grech Islands (ai a guess).

Hard-lo-scc black crows (or whatever they arc) indicate these guys have got the plague. Mucho problems all round really!

Vour people (the little blue ones) and theirs - neither side arc doing too well at the moment, but (oh dear) it looks like the baddies are winning!

A baptismal lonl - it II convert to the other side anyone foolish enough to step into it.

One of the enemy houses. The style and siie depends on how much flat land it's got surrounding h, while the little flag at the side shows how full It is. In a few more minutes this one will be full and someone will set out in search of a fresh, empty plot to build on.

lumme! What arc they doing here Lots of little blue men in the middle ol this red settlement (plus assorted heroes, Papal Magnets and the like) mean we vc got a big fight on our hands. Come on the blues! (Ahem).

Each of these icons selects a certain range of effects - fire based ones, air ones and so on - the specifics of which appear in the row below.

One of the I title enemy men running around looking lor a suitable bit ol Hat land to build on. Each bloke represents a couple ol hundred or so.

A whole bundle of secondary controls - this lot don I actually crealc effects or anything, but do allow you to muck about with Papal Magnets and so on.

time a house gets full up (shown by the height o! the blue (tag outside) a person leaves and starts a new one. though you can speed thugs up by clicking on the roofs of houses to get people to leave before they're totally full In no time at all you'll get quite a nifty city bu'tdmg up. at which pom! it might be worth popping over to the other side of the map to see how your opponent's doing - happily, the

computer god you're pul up against in the early games is crap at creating Hat land so you should be able beat him on sheer weight of numbers atone.

Still, let's assume this is a half-way decent goo we're up against Over there the situation will probably be quite similar to your own - a number of settlements building up. h>s numbers increasing and so on. (You can check out how well the two of

you are doing by looking at the people in the stadium on the top right of your screen) T me to do some damage, quite clearly - it’s in the myriad ways that you can wreak destruction on your opponent's people that much of Populous Its appeal comes As a beginner god you're fairty limited m the number and power of disasters you can control - abilities build up as you defeat more and more

opponents, each rival god grudgingly allowing you a smidgeon of experience as reward for having beaten him - but there's sin a fair range available, and a tot you can do with each one.

Take the column of (ire. for instance - you can set one of these going in tnc-midc'e ot the enemy's town, and watch as it burns up any nouses or little people foolish enough to get in its way    —*

City Willt Nol so much a special effect as a very man-made dcfcnic against the tame. Thar can be destroyed, but they'll helpfully prevent the raising and lowering of land around them, say, and plant, of other things too.

Basalt

This horrible looking sludgy thing is basalt, volcanic rock which you cant grow anything on, but can be used to lorm useful bridges and so on.

(Nol very evening looking though, is H )

Baptismal font

An interesting one - It creates magical wells in the ground which convert anyone who tails Into them lo your side (unless it's some of your folk who do the falling, of course!).

fungus

Gives anyone who tails info if a deadly disease. Whether your fungus fades away, remains stable or tpreedi like wildfire over the countryside depends on the pattern you put it down in.

Bain Of Fire

A devastating effect, causing a whole swarm of fireballs to drop from the sky onto houses and so on. Don t forget your umbrella!

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AMIGA POWER DECEMBER 1991

THOSE POPULOUS 1 « 2 DIFFERENCES IN FULL

Graphics

Broadly similar - there's still the Isometric 3D scrolling centre section, but the 'book' effect of the first game map has gone In favour of a slightly less obtrusive 'islands floating in the void' look. Layout ol icons makes a bit more logical sense, and you can now swap between the normal view and a (slightly slower) full screen look at will. Actual in-game graphics arc far faster, more detailed and more varied too - with the new adoption of an actual historical lime period giving them more cohesiveness too.

The new same: cleaner backgrounds, simple controls, and much, much foster

Gameplay

Again, the basic Idea is the same, but there's tar more to the new game. The custom game option is new for a start.

but there are more worlds, more varied enemy gods and tar (tar) more in the way ot special elfects to play with. The whole thing moves that much faster too - "like it’s been written by a real programmer this time, instead of a dustbin man" says creator Peter Molyneux - and the vastly increased number of effects makes for more verity In gameplay (less emphasis on merely raising and lowering land) and a much more spectacular visual look.

"The most important point though'" says Molyneux, "is that every effect you use Is now much

The first )uk: fustier icons, slower updates, interesting book effect

more of a double-edged sword -sometimes it will, or can be made to, hurt your own people as much as the other feita's. It's a more frantic game.”

A good dir to star indoors, obviously! Here we crater the enemy village green with a heavy shower of fireballs.

Unfortunately, columns ol lire are fairty unpredictable - you can t decide with any accuracy exactly where it's going to ignite, or wtiat direction it'll move in once you've got il going - and there is an easy defense agamst them, if the defending god $ ei$ up a mountain nearby, the fire will head towards it (it’s drawn towards high land) where it’ll eventually fizzle out. Learning defenses and counter-measures to enemy attacks is much of the skill of Populous. but so is finding new ways of mixing your own aggressive abilities for more

devestating effect - a lone column of fire won’t be half as effective as one dropped on a largely wooded area, for instance, where if II create a raging forest fire (You mighi be wise to plant a few trees on enemy soil before you use one. in fact).

And that, in iis basic form, is the game Yes. i1 can get incredibly complicated - when things are gomg wrong you often find yourself caught up in desperate fire lighting attempls. running frantically around the map trying to save what's left of your people, while at the

same lime attempting to attack your enemy (and hopefully cause him enough problems to create yourself some breathing space) That the number and power of effects you can generate is directly dictated by the amount ot manna (a product of the happiness and numbers of your people) you possess means that when things go wrong they go very wrong - you'll be hard pushed 1o counter a vofeano, say. when you've only got three hut-loads ot people left, and they're obviously not at their most relaxed and spiritual when there's white-hot lava bubbling through the carpet' It can be an incredibly frustrating, tear-your-hair-out experience - but then, it's meant to be Happily things are paced beautifully, so how well you do against each god dictates

lust how tough the next scenano will be -when you're m trouble d s because you've mucked things up. not because ihe game’s being incredibly unfair to you If there s one thing Populous //boasts, it's a lovely learning curve - progress >s ust

Volcano: about at dtiiructivc at they com*, perhaps, but easily capped with a twin bit of land raising.

"It's just about the closest computer games have come to a genuine competitive sport"

SPECIAL EFFECTS

Volcano

A powerful effect, tending streams of lava over the countryside, sweeping men, buildings, and even Papal Magnets away, rendering the land underneath infertile.

Tidal Wave

Moves In all four directions and •wallow* up anything at ground level - pretty impossible to stop, unless il comes across land Ihal't loo high foe il.

Whirlpool

Very powerful. eats its way into the land like nobody's business (that house looks a bit precarious, for instance). It’s unwise to go swimming when one ol these is around toot

Pimple Rocks

Makes a scattered growth of rocks spring up out ol Ike ground, leaving it useless for building on (or anything very much at all, really).

Plague

Hard lo see here, but on* of I most powerful effects, setting 1 contagious disease - marked by black crows flying overhead -amongst the enemy people Makes them infeiilt* loo.

For alternative Populous lun, you can try playing It Sim C/fy style, juit building up interesting looking settlements...

Four enemies at the start ol the game. Much flat land, but not much building going on for some reason.

lough enough lo keep you guessing, just easy enough lo make every new opponent seem ai least potentially beatable.

But hold ii a minute! Describing things in terms ol progress through the game does th*s no tavours at alt - It makes Populous II sound like something with set levels, set ways ol solving puzzles, set objectives and a finite end. It isn't.

Perhaps this is one reason why many people respect Populous but have never actually played it, why so many reviews ol it are so unfocussed and woolty as soon as they've got past the you play a god' bit. Perhaps it's easiest to think ol most computer games as a set seiies of puzzles linked together ~ there's an argument to say thay're not actually true 'games' at all. There's always a 'nght' way to do it, whether that be by working out the correct route in an FRP game or the exact correct split second to move your joystick in a shoot-‘em-up - it's practice that makes peded to a large extent rather than skill.

Populous isn't like that - it's more like chess, or football, or running around shooting paintball pellets at people :n a loresl. or any other real' game you happen lo fancy, By that, l mean it forms a game structure with various thmgs you're allowed to do and various things you can't - what happens within those constraints is really up to you. You can solve any one problem' - defeating a certain rival god -

CONQUEST GAME/CUSTOM GAME - YOU DECIDE!

Populous tl can be played in one ol two ways.,,

The Conquest Game,

This is the way of playing Pop II outlined In the body text - your task In life is to manipulate your people so that they defeat (in lad, entirely wipe oul!) the other people on the map, provoking the rival god (who Influenced their actions) Into giving you the gilt of more experience.

There are 1000 progressively harder worlds to try your hand at. controlled by 32 Greek gods.

The Custom Game

The same basic game, but you can make up the rules ol the conflict before you start. You can change the abilities ol your opponent (or indeed yourself) too. weighing things heavily in one of your favours. Alternatively, you can balance it so your task is to try and create a nice environment for your people lo flourish in (Sim City-style) rather than defeat any baddie. The choice, as they say, is yours...

in a so-dose-to-inlinite-it's-not-worth-counting number of ways, such are the number of effects and tactics you can juggle,

And things are even more open when you take on a human opponent (through linked machines) - it's just about the closest computer games have come to a genuine competitive

Sporl. head-to-head Mew to Populous It is this (slower scrolling) alternative full lught Sims perhaps screen view, giving you a better overall idea of what's going on.

excepted.

And that - more than any ot the slick programming, or the spectacular visuals, or the very rightness of the whole idea - is what makes it a dead cen as one of the few games it'd ever be worth the bother of taking to a desen island with you You wouldn't ever complete it as such, and even if you got tired of it after a while, you could guarantee you'd be reaching for It again eventually - it's just not the sort ot game you'll never fully exhaust the possibilities of

When you add to that the resurgence ot interest that's bound to happen when Bullfrog get around to releasing the ' inevitable Worlds disks (Ideas currently being kicked around include a Norse gods disk or an Egyptian gods one - though the fact that Bullfrog claim not to know the first thing about either culture, coupled with the wait we've had for the PowermorajerdisK. makes us suspect it it be later rather than sooner), you've got a game that people won't ust be playing for the next six months, but for years to come,

Yes, existing Populous tans may balk a bit at the idea that Populous II is in many ways jus: Populous 1 wnt large, not genuinely a new game at all (though every component that goes towards making ■! up is new), and the more dedicated arcade neads might find it a little bd too cold blooded to be Interesting (their loss), but the fact remains that there'll be tew better ways lo spend your time this Christmas.

For once £30 (or a game doesn't seem a

bit steep (or worse) but an unbelievable bargain, and you can 1 really praise it much more than that.

• MATT BIELBY

® UPPERS Where do I start Pleasing graphics, variety, surprises, brilliant pacing, a wealth of things to do and see - and all in service of one of computer gaming’s few true original ideas, this time remoulded and polished until it shines. A classic.

® DOWNERS The same basic game design as Populous -some people may not lancy coughing up for essentially the same thing twice. Still vaguely woolly sounding when described - sadly, many folk will simply assume it's not the thing for them.

THE BOTTOM LINE

A pure computer game - it couldn't even begin to work In any other medium - presented with wit and skill and imagination, while all the time laudably aware that it's lirst task is being fun to play. An action game for strategy Ians, a strategy game lor arcade junkies,    

and, until Populous III U J ” comes along, unmissable. Oil-

31

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forest

One of various ’)n»' rffrtti, it plants lots of (quick.frowing trees). These can ha good or had * they make tout people happr (hence more manna), but can be a big tire kasard!

Papal Magnet

indicated by this, en you place H on the map and then watch your leader (and H you want, alt your other Halt people) head for It. Sounds crap, hut can prove very useful Indeed.

Hercules The little man you can Just about sea la this pic Is Hermits, one ol the strongest of your heroes. Tare you leader into Mm aad he H run about all over the place breaking enemy heads. Severe though - he s pretty stupid...

)f

Alternatively though, you may prefer this 'comely' wench. Pied Piper-ttyfe, shell lead a whole trail of men (a

are her charms)) to their doom, by the simple art of walking inio the tea...

. and this little lot are just the start1 Not only are there loads more effects and abilities available to you, you can combine two or more to create interesting new disasters. Beware though - the enemy can quite easily turn your own attacks st you! Everything's much more double edged in this new game...

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AMIGA POWER DECEMBER 1991

BUSTIN’ MOVES

Our hero is one seriously athletic dude, as this series ot top action shots show...

lull your cvc rydar, run ot lhe-mill all purpose lumping slash manoeuvre.

But don't forget the long-reaching reverse chop IOf those rear nasties—

...from cither tide, of course!

Avoid bird-dropping misery with this classic overhead swat jobble.

Swords Who needs 'em anyway

One of the major Level One obstacles is the waterfall, which at first seems nigh-on impossible due to the two dragons

guarding the base - lateral thinking time.

Arachnophobes will quiver at the sight of this section of the first wortd, but don't panic! Slashing away at the floor Mocks will keep the eight-legged mcaniet at bay.

Down the well on the first level you'll find the first of the special items required to complete the stage, guarded by a firebreathing dragon- Timing is the key here.

Game: First Samurai Publisher: Vtvid Image (Mirrorsoft)

Authors: Ffaffaele Cecco, Teoman Irmak (graphics), Nick Jones (sound)

Price: £25.99 Release: Out now

As the great Jane Austen once wrote - '160 not want people to be very agreeable, as it saves me the trouble of liking them a great dear

Such couid weli be the philosophy ol your average samurai, and it's especially applicable in the case ot the unfortunate chap featured n this game. After witnessing the death of his master (lord Akira, cartoon apocalypse movie fans) and entire village at the hands of an evil wizard and barely surviving the attack himsetf. the young warrior enlists the aid of the gods and the wizard is banished to the far Suture This isn't enough for the samurai, though, and he follows the murderer to the 21st century, hell-bent on revenge and prepared to slaughter anyone who gets in his way. Hey. did someone say the word 'slaughter' Sounds tike a cue for a computer game

First Sanuira> (the title is a dig at System 3 s Las! Ninja series), sees the player take on the not unfamiliar guise of a musdebound bonehead with a grudge, with a mission to hack and slash his way

If you’re going to do

through (m this case) ten levels of arcade adventure-style violence. The game structure is distinctly suggestive 0! Renegade's Gods with a touch ol Gremlin's SwtfchWade 2 thrown in, and isn't realty anything to get worked up about, but as you've undoubtedly already looked at the end of the review and noticed the huge mark, you'll be wanting to know what it is that distinguishes this game from the hundreds of bog-standard chop-'em-ups already m existence. The answer is a simple one. and should be engraved in stone above the door of every software house in the country ■ 'll you're going to do if, do it proper!/

I don't know about you. but I'm sick to death ol some of the hatf-arsed attempts at foli-pnce professional games certain sottware houses expect the public to fork out upwards ol £26 a time for. The over-riding theme seems to be. lar too often, 'oh well, it’s good enough', which is a myth perpetuated by sycophants and idiots in the magazine world who are old

something, you may

enough to know Better. Mediocrity has been an accepted standard for too long -there's no such thing as good enough' It's aB or nothing as tar as I'm concerned -either you've got the pnde and mtegnty to work ai a game unlit it’s as near to perfect as it can feasibly be. or you've got no business expecting it to sen a single copy. We see maybe 500 games a year at AMIGA POWER, and of those perhaps titteen are truly worth paying the asking price for Firs! Samurai is one of them.

Why It s been done property

DOWN 10 BUSINESS

From the openmg sequence to the final battle, this game dnps quality. Beautiful graphics, huge levels, superb presentation, instinctive control, magnificent sound and above all. attention to detail. There are no sudden unexplained jumps between different worlds, no 'Loading Level Two’ messages to wreck the atmosphere (there's practically no loading at all. as it happens, but I'll get to that m a minute), no cop-out reliance on invisible dangers, in fact nothing at all to get in the way of the pure enjoyment of the game. As I’ve said there's nothing too out-ol-the-ordmary in the game's design - it's an arcade

"Mediocrity Has been an accepted standard for too long"

O

001200

Level Two, end the most noticeable additions arc the pillboxes from which enemy thugs pour in their hundreds - lor some unknown reason one ol them seems to be impersonating a Cossack dancer, but not for Ion,...

Level Three, and the samurai finds himself In a mate lull of crystals (not to mention spikes, flames and deadly pits). Richard O'Brien, though, is nowhere to be lound, and our hero slashes the air in relief...

The baddies in the fourth level include these rather timid-looking bats. (Well, I think they're bats). Unluckily, our samurai is absolutely terrified of the fluffy little loves, and decides to call on the witard lor help...

As well as a different colour of sky, each new level introduces new scenery features - these crystals are transparent, creating a lovely effect wtih the parallax backdrop.

There's a potion of some sort in the branches of that tree, but you can t reach it from here - you'll have to drop down on h from above.

From the second level on, you II often find yourself in underground mate sections like this one, populated by a scries of highly unpleasant spike traps.

This big head appears to be made of inanimate rock, but as soon as you hit the ground he comes after you. He's indestructible loo, but he can be dissuaded ...

as well do it properly - that’s what we say and (hurrah!) Vivid Image seem to agree!

adventure platform-leaping extravaganza tn the same vein as many others. It's probabty closest to Gods, but with the best elements of Sivifebb/ade 2 and Tumcan thrown sntothe melting pot it eclipses the Bitmaps' M effortlessly.

ATHEIST’S ALMANAC

Realty, this is the game which makes alt those reviewers who went into fits of unrestrained ecstasy over the Renegade

title look just a little bit ridiculous. For a start. First Samurai gives you 10 worlds where Gods gave you four, and each of Samurai s levels is several times bigger than any of those in Gods. What's more, you get the first four levels in the first load, completely eliminating disk accessing for the first week or so of the average gamer's playing. The other levels come in two blocks of three, each loaded tn approximately three seconds while the behveen-tevels bonus ts calculated,

making the whole business of accessing almost totally invisible

Each level sels you the task of collecting a certain number of special items, but the levels all contain more of the items than you require, so you don't have to complete any stage m a particular set way Exploration is encouraged and rewarded, and indeed it’s even possible to teleport back from a level to the previous one (with, of course, no penalty in hanging around lor disk accesses) to search for yet

more hidden points and bonuses, or fust for the sheet hell of rf. The levels come in three dramatically varying graphical styles, and the different areas are linked by two excellent little sub*game-type sections to ensure there s no loss of atmosphere. The graphics themselves are a league beyond Gods, bursting with colour and a distinctly consoie arcade look, as opposed to Gods' dull biue.grey predominance and very 'computer game'-y feel.

Where First Samurai realty —*

Never mnd the clever stuff - deep down, Samura/is still the kind of game that slices little babies down the middle and uses the two halves for slippers. Yes. it's positively awash with meanies trying to do you in - like these, in fact...

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la the future, Mineral warriors everywhere will he plagued by malevolent motorbike helmets!

The journey into the seething metropolis of Level Six is Accomplished by means of a ride on the Bullet Train. Essentially a bonus level, the samurai can still come a cropper if he docsni keep his energy up.

The city streets of Level Six arc infested with, among other things, vicius ninjas armed with shuriken. If our hero's quick, though, he can deflect the shuriken back towards the ninja and give him a taste of his own medicine!

Levels Six and Seven are set in the city, but long tracts ot sewer run beneath both stages. And where you find sewers, you invariably find bare-chested musclcbuilders in cycling shorts, don t you

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

BIKINI GIRLS WITH SUB-MACHINE-GUNS (BUN’T EVEN CUNSIBER THINKING ABUUT APPEARING IN THIS GAME!)

The sky is i different colour for every level - not only jeed for the atmosphere, but helpful for reference If you're teleporting around exploring between levels.

Any bonus weapon you're carrying appears here - you can have daggers, aaes, or heat-seeking maces, but only one at a time.

Your health - as you lose energy the arm disappears from the knuckles down.

This space is where the bell for summing the wtiard appears - unfortunately, you don't have one at the moment. Wiiards, eh Never around when you need 'em!

Bad guys. (Kill them!)

these pill boxes hold a finite numbers of baddies - but Its a big finite numbers...

The sword indicates your bushido coery which goes up when you kill things in dose combat if it drops half, you lose your sword, so be careful!

Usefully, you can stand on the tree branches - climb up and hide, that's my tip.

The other use of your bushido energy is to charge up these magic pots which are scattered liberally around each level. When you die, you're returned to the last charged up pot along your route.

leaves the other game behind, though, is m the field of sound Hris on enemies are accompanied by dramatic orchestra! stabs, the samurai's sword swishes ominously, there's the odd burst of speech, and best of aft. when you open a chest or basket full ol food or treasure. First Samurai erupts into the Haiietujah Chorus from Handel's Messiah(The overall feel created by the soundtrack is a glorious, epic one, and it gives the game an atmosphere unlike any I've experienced. Only usmg effects when something actually happens adds to the dramatic effect greatly, although it does have a smalt drawback in that when there isn't a lot going on the game s entirely silent This is especially noticeable in the fifth level, where after the constant rumbte Of the tram journey the city streets feel strangely subdued, but since moments where there isn't much happening are few and far between it's not a significant (law. Certainly it s a small pnee to pay for such stunning sorucs

STANDING ON ITS OWN TWO

rrrT Okay, so it thrashes its closest ILL I competitor to within an inch of its life, but is First Samurai st;1! a great game when taken on its own merits’ (That's a rhetorical question, by the way). It isn't quite as

technically „ excellent as, say Ft Grand Pnx. n doesn't have the simple idiot tun factor of Rodiand. it lacks the depth of

Cruise For A Corpse, tt hasn't got - bloody hell, who cares This game has been so beautifully and lovingly nurtured that it stands head and shoulders above 98 percent ot Amiga games of any kind. It's a joy to play, there's enough of it and

enough secrets hidden in it to keep you enthralled for weeks on end, and for once it's been programmed with the gameptayer and not the trainspotter in mind It looks gorgeous, it sounds amazing, it calls for strategy, planning and careful thought as well as mmdtess hacking, and it rewards effort admirably with the aid of a unique-codesaving system similar to that

employed in Gods

(but one which works better). There now follows a short summary for the benefil of the short-of-attention-span who always read the last tine of a review first because they can't stand the tension. I like this game a lot. • STUART CAMPBELL

From the opening sequence to the final battle. First Samurai drips quality"

® UPPERS Gorgeous, original, considered use of sound, enormous playability, and a massive but fair challenge -no cheating with awkward control or stupidly tough enemies here. The game excels in almost every area, but the presentation in particular is really something special.

® DOWNERS A tiny bit of extra speed wouldn't have hurt, but that's about it.

THE BOTTOM LINE

A breath ol fresh air brought to a tired genre - one day all games will be written this way - then again, hell might freeze over first. A brilliant game, and an object lesson to programmers everywhere in - yes - How To Do It Properly.

I IV

911

Level fight it the tart one tel in the decaying conurb, and

Gat you might expect thing! don't get any caticr. The level is particularly notable for the large number ot later barrier! which you’ll need the wizard ! help to pats.

Level Nine it what separates the city from the palace where the evil warlord luriu. It consists of a network of cranci and elevator! which require careful negotiation and much lamci Bond-style derring-do.

And here we arc in the final stage, the Bad Cufi Hideout. Vicious tombtes try their utmost to stop you retrieving the magic scrolls which will lorcc the warlord to emerge from hiding for the ultimate battle. Good luck...

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Calls tost 36p ((heap rate) and 48p (at all other times) per min

AMIGA POWER DECEMBER 1991

Who’d have thought it -that at the tail end of 1991 we’d find ourselves reviewing this, the great grand daddy of all arcade games, once again

But it’s happened...

Game: Super Space Invaders

Publisher: Domark Price: £24.99 Author: M. Margrave and J. Myers at The Kremlin Release: Out now

I! would probably come as a surprise ot molecular proportions if I was to tell you that Super Space Invaders is, in fact, tittle more than an up-to-date version of the ancient Space Invaders

cotn-op with all the proverbial knobs on. It would probably come as equally little surprise if I was to tell you that I am currently standing on my head with a small carrot lodged up my left nostnl and a pair of Y-Fronts strategically pulled over my head in hope that this will provide me with suitable inspiration to descnbe what the game involves beyond resorting to the old 'all you do is move left and right and shoot things' standby It hasn't AH that you do in Super Space Invaders is move lefi and right and shoot things

Even though (as we've (ust established), all you do is move left and nghl and shoot things, appropriate modifications would have to be adopted to bnng Space Invaders up to the standards of ihe nineties Sul what would you. the reader, do if whilst sitting on the loo browsing through this hallowed ssue of AMIGA POWER, there was a famt tapping on the ' door and an anonymous piece of paper slipped onto the carpel informing you that you had to re-wnte one of Ihe greal classics of all lime this very instant7 Here

are a tew suggestions;

Obviously, the first thing that could be improved upon on the original are me graphics. The sprites could now oe a multitude ot animated, colourful evillooking aliens, they couk) be of varying shapes, sizes and now even have characters. The backgrounds couk) now be a plethora of both stationary and scrolling atmosphere scenes - nee pictures ot satellites and space stations, say. and both vertically scrolling planet surtaces and horizontally (and parallax)

AN INTERVIEW WITH MR TOSHIHIRO NISHIKADO

If one thing’s for sure. Super Space Invaders owes practically everything to its prequel, Space Invaders. Mr Toshihiro Nishikado (now age 47), the brain child behind the original seemed like the man to talk to. so we exclusively copied a bit out of a (dodgy translated) photocopied interview with him...

Ah. Mr Nishihiro. How long did Invaders (the original coin-op) take to write "It took about 10 months tor me Irom planning to finishing the game. I named the game Space Monster but it was named Space Invader by request ot sales section belore production.''

Erm. sorry. Mr N. tt seems that's about all we've got space for.

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scrolling space siauons is the sort ol thing we re after here And (perhaps most importantly) there could bo a pretty animated introduction A cartoony b-'oke iumpmg mto a space ship and zooming otl into space, zapping a tew aliens, would be good.

Sound is another thing that wouldn't say no to a slight updating Obviously, the traditional *eeaaaaoooowww - explosion’ explosion effect would have to stay, but there is plenty o( room (or improvisation. Possibly some digitised speech, and slightly more convincing crashes and

COWS IN SPACE

..... f) ll )l (    lllf

Oil Hcadi oft our count Thu jokey uibkvtl b a game hiyh point.

Every other time you polish off three waves of aliens, you get a bonus level. Here, you play lor points by preventing a held ot cows from being taken off into space by UFOs. The UFOs zoom about overhead, snatching cows in their tractor beams - your job is to shoot the UFO and not the cow - resulting in a digitised 'ouch' or 'thank you' depending on whether you succeed.

bangs. And some digitised cow samples as well, lor good measure

But have you thought about the movement patterns of the aliens9 Moving constantly left, then down, then (eft. then down and so on9 Na. it ust wouldn't be on, really. Far more exciting things could happen - aliens could fly away from the pack and swoop maniacally towards you. they could all constantly swirl around the screen or groups of them could swap and change position. And the individual aliens could expand, they could split into two.

The possibilities are (theoretically) endless - but don't get earned away, That will probably do

AND DON’T FORGET THE

IICD Refrefr!0er that U FO which used to UlU fly across the top of the screen’ And when you shot it. you scored lots ol points Boring, eh IIJ wore you. I'd change the game so that every time one is shot down, a tittle Arkawd-styfe capsule will drop down. Collect it within a few seconds and a random power-up wilt appear with such effects as. oooh I don t know, extra energy, double ftre power, the more interesting vertical (and honzontal) laser, whirling fireball things, and explosions.

Oh, and you could have a simultaneous two player mode as well

And don't forget to put m some end of level baddies.

These are the sort of improvements that could, and spookity have, been made over the original Invaders And in the arcades, they certainly helped make Ta to's Super Space Invaders a veritable corker. But is the Amiga conversion a corker too No doubt at least one point

Okay, so it ts a tittle slow compared to the arcade version, but that doesn't make it a bad game The presentation ol Domarks conversion remains sexy and witty, the perfectly sanpte gameplay sb» works a treat, and you won! find a two player mode down the arcade. Remember, if it wasn't for the original Invaders Rich would be out ol a job 85 percent at least - Amanda Cook

dunng this review (probably about now come to think of it) you've thought "why doesn't he just get on with it" and have impatiently glanced down at the score m the rather ungenerous box at the bottom of the page, in this case you will already know the answer the proposed question The Amiga version isn't very good, and falls down completely (and utterly) on one factor - speed

Armed with a handful ot 10 pees I ventured down to the local arcade around the corner (and along the road a bit) (and around another comer) to scout out the coin-op. I had a go and was knocked out mainly by its rapidity Then I went back to the office and (once they let me back in again) settled down again in front of my trusty Amiga The conversion looked emphatically sluggish in comparison, especially at the beginning of a wave when the screen looks like it is too congested to handle it. As for the aforementioned scrolling backgrounds, tragically jerky and rather hard on the eyes is the best description t can up with. You can't help but feel sorry (but still love) your Amiga for trying though

Softer Dead Than Alien is the only other straight Invaders clone I can think of on the Amiga, and to te'l the truth, although the arcade game of Super invaders was brilliant, the conversion isn't a patch on it BDTA had more power-ups. a password feature (SSI allows you some choice of levels but nothing as effective at keeping your attention) and it was generally a lot more slickly programmed than Super invaders.

Then agam, there's the argument that the whole Space Invaders gameplay is simply too thin to hold a full price game anymore There are certainly people in this office who Imd the methodical left, right, fire experience rather similar to that of pa nting a rather large wall - and equally interesting - especially at speeds like this. All m ail then, it's not really worth the bother But smile - we don't want to end this review on a bad note, now do we

• RICHPELLY

THE END OF IEVEI NASTIES

The mother ship - a real mutha of a ship it is too, flying in a figure of eight. You have to shoot It when Its arms are up away from the body.

The split saucer - the protective pod (the bit with spikes on) comes off, leaving it vulnerable from below.

Another mother ship - this one tires missiles at you, then switches tack and tries stars instead. (The bast).

® UPPERS Great Intro, nice sound, tots of potential, and initially attractive looking.

® DOWNERS But as tar as gameplay is concerned, it s sadly rather crap - far too slow, lacking in variety (unlike the arcade) and technically inept.

THE BOTTOM LINE

It's Space Invaders, it’s got knobs on but it's lar too stow and, to tell the truth, not worth the bother. A real shame.

nnuuj

51

...and here we see the start of a fire Flower bomb.

Destroy Beams white around the screen...

...while Butter Laser kills any alien in its path.

These bases protect you a la the original game...

...while this Hrper Laser kills a whole row ol aliens.

10

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AMIGA POWER DECEMBER 1991

Game: Captain Planet Publisher: Mindscape Price: £25.99 Author: Tony Crowther Release: Out now

Captain Planet Sounds

familiar Then you're either an avid early-morning cartoon fan, or you're the proud owner ot an Amiga 500 Cartoon Classics Pack If you're the former, then you'll probably feel quite enthusiastic when we tell you that ou eco-aware chum and his trusty Pianeieers are now the stars of an action-packed. poiiufion-busiing game. If you're one of the fatter, and are already acquainted with the pixilated incarnation of our lycra-wearing super-hero, then you're forgiven a slight cringe when you realise that a (slightly) different version of the game is now being sold to innocent Amiga owners at a fairly helfy price..

You've seen the cartoon, you've read the comic, you've pt Cartoon Classics version of the game. But now, the real t

A PLANET IN THE MAKING

Yes, the version of Captain Planet ihat came bundled with the Cartoon Classics pack was ready rather poor - pathetic even The pretty(ish) graphics were often disturbmgly Wocky. the animation was appalling and the gamepiay frustrating - it was, without doubt, ihe duffer of ihe pack It is with some trepidation, then, mat we approach the full price, stand alone version

Lewd two and our hero must create ice .platforms If he's to negotiate his war around. Remind anyone of anything

time you have any influence upon yout pixilated pal is when he comes to rest, often a good second or two later. You can't determine hi$ (or her) length of leap -it's standard You can’t control your character in the air. And you can't fire whilst in the air Amazing Whai are Mindscape playing at-7 Surely this is all basic, standard stuff - as much an essential element within the plaftorm and ladders genre as power-ups are m the shoot-'em-up Sorry to harp on. but I here's really no excuse tor what comes across as little more than laziness on the part of the programmers

Fundamental flaw number two: when you die, your character is reincarnated (lives permitting) at a seemingly random spot dose-ish to where you died,

OK. but there's no brief period of invincibility, no moment's respile from Ihe monster that previously dealt you such a fatal blow. Hence, before you have a chance to make good your escape, more often that not you die again Then again Wallop, wallop, wanop - before you know it, it's all lives lost and game over. Just like that.

Reasons not to buy this game, part three: some of the scenery is seemingly just an illusion - you can’t really stand on it at all Hmmm Call me old fashioned, but I'd be prepared to argue against anyone

claimed that this provides an exira. exotmg feature to the game. 1 like my backgrounds nice and solid, thank you very much, and anything that looks like it should be standable upon, you should be able to stand on.

And ihere's more. Take this: walk through a gap. and then immediately try and walk back through rt the other way tn a number of places it simply can't be done

Why It's beyond me...

So the game is largely unplayable, your character is more often than not uncontrollable and the whole affair is monumentally frustrating Can anything be salvaged

PLAYING AROUND WITH

rpm npy Weil, to some extent, yes lIiULUUI The backgrounds are very pretty. I’m sure the screen-shots look

"there Bs really no excuse for what comes across as little more than laziness"

Mindscape are no fools Hence ihe new and improved Captain swaggers into 1he fray with promises of improvements, enhancements and a general gameptay overhaul So let's put the past aside and assess this game as it we d never seen or heard of it before...

Captam Planet has five buddies (the Pianeieers) who have heroically taken it upon themselves lo save the Earth from ecological disaster. Each Planeteer has a special power based on the elements -Fire. Water. Wind. Eann or Heart (not quite sure about that one). There are six levets of action, five of which where you play one of the surtably tooled-up’ Pianeieers on an individual mission, then level six which places you in control of the good Captain himsetf.

The gamepiay is essentially a platform shoot-'em-up affair, with each level ottering custom gamepiay elements inserted to spice up the action. For example, level one nol only finishes with a spaceship shoot-'em-up sequence after kicking off as a Turrrcan-styte platform blaster, it also encompasses elemenis of Mano Bros along the way as Wheeler (the Planeteer) headbutts blocks lo earn pomts. Level two is strangefy reminiscent of Rainbow Islands as G' throws (slowly melting) ice platforms in front ot her to a>d her passage, You get Ihe idea

Unfortunately it doesn't work Despite some nice effects, and the germs of some good ideas, the basic framework of the gamepiay doesn't hold up. The (Imitations placed upon the cemral character's movement veto any attempts to introduce new, exciting elements You wanl illustrations  (You sure ) There are plenty of them. For instance, press up on your joystick and your character leaps, That's rt End of story. The next

II it all goes horribly wrong, then praising the lira-button crania* a tilde down which our hare can hopefully skid to salcty. Rut whai is ha trying 10 do

And how is ha to achicva it And what have all Ihasa ica pillars and platforms got to do with rascuing dolphins

(Damned if I know).

haps even played the st...

lovely - don't be fooled, they are ai best merely cosmetic, but they do took good. The inventive game-plot ust manages to hold yotir attention long enough for the game to develop an addictive hook, too Despite my frustration with it, I found myself coming back to it a number of times, as the ideas underneath are actually quite neat. Each level is almost a whole game m itsetf. with a iog>cai(ish) plot dictating the action. Some ol the special sequences (the way your ice bridges slowly melt, say) are realty quite good And an ecological theme has to win an extra five percent from any reviewer (sptkey-haired Scotsmen excepted).

Still, it's not enough to make this a good product, or even an average one. It’s poor. At the end of the day you jus! can't help thinking about what Captain Planet could have been - I'd love nothing more than to give an environmentally sound game a rousing round of applause - but this is too ludicrously executed to make it • NEIL WEST

UPPERS Promotes ecologically friendliness, encourages care for the environment, stands against damage to the. er. environment, and... is, erm, nice to dolphins! Graphics are okay too.

DOWNERS Fruslratingly flawed, largely unplayable and seemingly boshed out as quickly as possible. I’m not sure it it's laziness or just plain crapness, but the game is packed with some of the most ridiculous gameplay gaffs imaginable.

THE BOTTOM LINE

What a shame -1 so much wanted Captain Planet to be a cracker but really it isn't. Keen environmentalists can ignore graphical deficiencies -and who really needs a good soundtrack anyway

- but unplayability can't be forgiven. Sorry.

SEALS IN THE SKY WITH HOT AIR BAUOONS

Level one of Captain Planet, and you play the part of Ma-TI, the “nature-loving teenager from South America". Apart from such Miss World style character references, however, you’re not really given that much indication as to what It Is you're actually supposed to be doing. Hmm. After a lot of confused wandering around, then, may AMIGA POWER presents complete walk-through guide to level one - stick with it and (flying seats - and are you sure they're seals, not polar bears - perhaps excepted) it

really does all start to make a spooky sort ol sense.,.

Into the cavern tor yti more blockbusting action. She's jot all five lives left and has earned SOSO points so lar.

Vou sec (hose coloured blocks above her head Well, if Ma-Ti headbutts them Super Mario style...

first oft, any budding environmentalist must select a mission. There are six in all, but the beginning's a good place lo start.

... then she earns even more points! The bottom section ol the level is now almost cleared.

Hmm, 'Remove toxic waste lix the oionc-leyer free the seals", lit of a tall order, you might as well get on with it...

When all I he blocks have been blasted away, it's time to leap from cloud to cloud until you find your space-cruiser.

■last the radioactive blocks and avoid the baddies. You can't crouch but can jump in the air lo the left or the right.

lump into the space-cruiser and now you're airborne. Vour little froggy chum Is still with you, so you're still earning.

...so shoot them and collect the parachutist who bails out. There's enough wildlife for an impromptu nativitr play!

With all other airborne objects destroyed, it's time to talk to nice Mr Osonc who's busy dropping bubbles oul ol his pipe.

Catch the bubble on lop of your ship and fly until you find a hole In the layer. By this point it looks a lot like a lea-bag.

Release the bubble and all osonc in the locality is repaired. Time to go back to sec Mr Osonc for a new delivery.

wm

With the layer repaired, the seals ( ) in the clouds (II) can now be encouraged to walk along the osonc lo safety (t! ).

Dead baddies don't die but instead become goodies. Until you lose a life, these little ghosts will follow you around.

Shoot those balloons) In Ihe multicoloured sky you'll find them dropping acid rain onto the oxone-layer...

fob done, finite. Adios level one. Well, no one can say that this game lacks 'atmosphere'. (Youre sacked! • Id)

AMIGA POWER DECEMBER 1991

AMIGA POWER DECEMBER 1991

A few ‘honourable’ exceptions aside, there’s no such thing as a bad Amiga golf ga

PLAYING AROUND

One of the strengths of this game is the amount of variety available. However many chums you've got round and however good (or otherwise) they are, you'll find a game style to suit all occasions...

Q MI DAL (or STAQKtPLAY)

This is the standard game tor one to four players. You play each of the eighteen holes in turn, and the player with the lowest total score at the end is the winner.

Q StSTBAiL THRU

This is a curious matchplay same, where three players play in a one-against-tvro format, with the lower score of the partnership marked against the single player's score for each hole.

© SKINS

This is a matchplay game, where each hole is played as an individual contest. In Stuns, though, you play for money, with a set stake being entered at the start. The first six holes are then each worth that amount of money, the second six arc played for twice the stake, and the final six each net three times the original amount.

0 HEAD-TO-HEAD

Once you've got down to a tcro handicap, you can challenge a computer player directly in an IB-hole strokeplay or matchplay contest. If you win you get lo take on a more talented opponent.

Q TOURNAMENT

Tournaments are strokeplay games played by pairs (if you're playing by yourself you get a computer partner). There arc three levels of competition, taking place over it, 36 or 79 holes depending on your skill level.

MEDAL

SKINS

-

EAD-TO-HEAD

TOURNAMENT

SINGLES

Q SINGLES

A straight two-player matchplay contest, the player winning the most holes being the victor, irrespective of total scores.

Q THRECBA1L

It holes matchplay for three players. Thrccball it actually three games at once, with each player competing against each of the other rwo.

0 FOUR tAU

Fourball features four players each playing their own ball (strokeplay or matchplay), but with scoring by partnerships, ie the lowest scores in each pair are marked against each other. In this way players can cover up for each other's mistakes.

0 BESTBAll FOUR

Similar to Bcstball Three, but this time the single player is competing against a team of three, using the tame scoring system.

(C THRCCSOMI

This can be a strokeplay or matchplay game, where a tingle player challenges a partnership, but the partnership only actually play one ball, taking alternate shots.

FOURSOME

Like threesomes, except that two teams of two compete against each other, both partnerships alternating shots.

That ‘Fog On The Tyne‘ effect in full - "Ah,* thinks our hero in plus-fours, "What a lovely pastoral scene. Time for a shot."

Game: MicroProse Gotf Publisher: MicroProse Authors: Lee Hodgson, Mark Davies Price: £34.99 Release: Out now

In many ways, and mote so than with mosi oilier sports, computer gotf is the very antithesis of the real thing. Gotf is all about getting out into the fresh air. having a tesurely stroll along the course with a chum or two. and socialising conviviaily in tho clubhouse afterwards It doesn't really matter how good you are. for the average hacker the playing of the game is its own reward (Contrast this with something like Kick Otf. where tho ordinary gamer has neither the talent nor the opportunity - who's ever got 21 friends atl in the mood for a quick kckabout at the same time - to sencusly pursue the real thing and hence looks to the computer game to give him a flavour of something he'll never experience for real) To play it by yoursetf in a dark and dammy bedroom, then, s a pretty strange thing for anyone to want to do. Still, it's always a

"For all my nitpicking it's still a highly enjoyable golf sim"

Tec up, adjust positioning, address ball, wiggle bottom around a bit, and - Hey! What s happening over there '

"Bloody hell, wherc'd everything go leh, when I were a lad, if were all trees around here, and catfood was 90p a tin too...*

The handicapping iriltm n totally truc-lo-life, and hence horribly complex. As you can sec, though, It can be a great leveller.

The map screen appears bclore each hole, and gives you an overview ot the whole thing, which can be rotated TO degrees.

A tricky shot behind a tree here - what you really need is a swerve shot, but sadly this isn't Jimmy White s Whirlwind Snooker.

This pic gives you an idea of how well the perspective works - the hole is actually at the bottom ot a very steep slope.

popular (heme for programmers, which leads me lo believe that it's r*oi the lact that a computer game is a simulation of golf perse that's important, but that there's something inherently attractive about the basic concept that real golf was developed from in Ihe fust place. I'd have thought that this would make toial accuracy ol simulation the last thing which was really important in a computer golf game (when ate we gomg to see a future spon game based on the puch'n'puti principle1 Death Gotl. with exploding bails, mines in the rough and snipers in the trees, maybe1

Now lhat'd be miereshng). but nonetheless (surprise') that's what MicroPros have gone for here, so all that remains to be seen is how good a job they've made of it

FIRST AND FOREMOST

The first thing you're going to notice when you play MicroProse Golf (holl of a title, guys) is the slunnmgly-cxecuteo 3D effect The courses are depicted In vector-graphic contours, and as the ball flies through the air, a camera tracks its progress past rolling hills, across takes and streams and

through clumps of trees >n an extremely effective manner (indeed several cameras do, as you can view a shot from any one of five moving anglesi, It'S an impressive thing to witness, but unfortunately the programmers have gotten slightly carried away with it and over-stretched themselves. What I mean by that rather cruel-sounding comment is that when your golfer stands al the tee or wherever, you see a lovely and reasonably delated panoramic view of ihe hole ahead as far as the eye can see. but when he goes to actually hit the ball, all but the close

foreground is suddenly blanked oul by a cloak of iighi blue The effect is rather unsetfimg. as if a particularly thick fog has descended without warning on the course, and it gives you an unwelcome reminder ot the limitations of the machine (in much the same way as Loading And Decrunching Level Two' messages spoil the atmosphere and flow of many an arcade game) Now you can say that s unavoidable and forgiveabie - some people m the office are arguing that angle even as I type - but t don't agree When I'm playing a computer game. I want lo

Quit same

Use this to alter camera angles before or after taking a shot

These icons show the strength and direction of the wind

Your strength bar - the level of the red shows how much energy you ve (Stop lying! - Id)

WHERE’S MY OTHER BUNKER

This close up of the green appears whenever the ball gels within a few feel of the hole

This icon allows you to save any particularly impressive shots to disk

This bar shows the player s favourite drink and Ihe age range category

The no. of shots taken at the hole so far, with par in brackets

Club in use -you rc in the sand, so you use the sand wedge

Here - believe it or not - we have the distance to the hole

Click on this lo move to the neat hole

The replay icon* dick here to see that great shot one more time

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

II you make an especially stunning shot and one view ot it just isn't enough, you can replay that classic birdie (or whatever) from any of five different camera angles. You can simply stand on the tee and watch the ball fly away, you can swing round dramatically in best TV style, you can wait at the hole and see the ball coming towards you, or - well, look...

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This is the most impractical viewpoint - the camera simply stays pul behind the player and watches th* ball fly off towards the target - It you look closely you can sec it at top centre.

This is the standard tracking shot, where the camera follows the path of the ball. Here the ball has just bounced over the creek and Is jrcen-bound.

The reverse-anjlc shot places you just behind where the ball landed (It's a

retrospective kind of view) and watches the ball as it flies towards you.

The swingcam' camera starts off like the tracker, but jradually swings through TO degrees, finally ending up perpendicular to the ball's flight path.

Lastly, there's the pan, which In led works very similarly to the swingcam, except that it turns through TO degrees rather faster and In the opposite diredion.

feel that I'm lost in whatever little world I've entered, and the last thing I want to see is the machine's little cogs and wheels grinding in front of me and dragging everything back to Earth, it the machine isn't up to what you're trying to do. you should forget about ii and concentrate on making it perform to ultimate standard thai is within its capabilities, tn such a way are all the best games written - it's why Rainbow Islands is brilliant (partly, anyway) and why Dragon's Lair is trash.

PICKING MORE HOLES

There are a few other areas ot the game which seem to have been

neglected in favour ot the spanky graphics, too.

For one, the bali-hittmg mechanism, while perfectly

serviceable, is a touch over-fussy for my liking The circular bars are unnatural, and the moving line is too thick for me pixel precision needed tor some of me irckier shots you'd be called on to play Also, the aiming system used on the course map is needlessly contusing and unhelpful - imposing an arc on a forced-3D perspective makes it extremely difficult to know exactly where your ball is hopefully going. (The manual only muddies matters further here with lots ot unnecessary wattle about bouncing and rolling and 'optimum' and 'maximum' distances).

It's a pain in the neck. too. to have to keep going back to the map screen when you ust want to change your club. In a game drowning in icons, having such a complicated route to one of the simplest tasks seems a little absurd.

In addition, the slopes on some ot the greens are a little intangible. Having overlaid the gnd lines on the green which seem to show ii as flat, it's very disconcening to watch your ball shoot olt six yards to the left of the hole And finally, the game does so much of Ihe work for you (selecting clubs, aiming at the hole etc), that somebmes the player can feel that he's not exerting much real control over ihe proceedings.

In fact, after a while, it can seem that all you're actually doing is performing a quick reaction tesi when

taking the shot, and it's the computer that's really doing ail the actual golfing!

BUT WAIT...

Hang on, though You mighl not think it. but I like this game. For all my nitpicking it's still a highly enjoyable golf sim, and the accuracy and depth of options (well, they are MicroProse's strong points) are both painstakingly comprehensive While it's not quite as gloriously playable or as

slickly presented as Electrons —    Arts' PGA Tour GoU.

MicroProse Got! Still has a great game lurx ng beneaih the stunning aesthetics. Many people will buy it purely out ot technolust, but for once they'll be getting a decent

amount ot play after the initial thrill's worn off. and that shouldn't be sneered at. Computer golf has always done well, arid if it's what you want you'll have no real compiamts about this at all. Having said that though. I'd really like to see what golf is like on the Amiga in two years' time. •STUART CAMPBELL

® UPPERS Pretty easy to get into, and the wealth of different games you can play should ensure lasting appeal for months and months. The first time you see it your jaw will drop.

® DOWNERS If they

couldn't have kept the detail up all the way through, they shouldn't have tantalised us with regular glimpses - do il properly or don't do it at all, that's what I say. The front end is poor, the sound is unimaginative and it can be a little uninvolving overall. Oh, and the price is unforgiveable.

THE BOTTOM LINE

Technically Impressive and very playable, but then you'd have to go some to muck up a golf game on that count. Undeniably very good, but for sheer enjoyment ft I ' it's still got to be PGA 1/1 Tour for me.    U I *

Moonstone - a remarkable combination of fast, aggressive combat action and subtle role-play set in a fantasy world, that uniquely challenges your brain and your reflexes - while covering you in gore.

Oh, by the way, if the sight of so much blood upsets you, don't worry. The blood is an option!

Moonstone features nearly 1,000 frames of incredible animation in 2 Megabytes of monsters and creatures, over 60 beautifully painted backdrops and detailed scenery. Sound effects are high quality digital samples and includes a full musical score and stunning full screen animated introductory and game complete sequences.

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For your locol dealer, contact Mmdscape International Ltd. The Coach House, Hooklondi Eitate, Scaynes Hill, Weil Sussex RHI7 7NC. Tel 0444 S31 761

AMIGA POWER DECEMBER 1991

Ready to fly that Intruder Better load up with some heavy duty weapons first Hmm, let’s see - what's the most destructive

There's nothing more embarrassing than having to call up your wingman and say: "Crit tr, where were we supposed to be dropping these 1* So pay attention.

Incredible but true: your bulbous Intruder is whisked from 0 to ISO mph in two seconds by your base aircraft carrier's powerful steam catapult.

Here’s a view from the side, looking out over the sea. The pultdown options menu shows the level of use definability.

FLIGHT

THE

It’s missed the book by five years, the film by months (and the actual war by a good

GAGGED AND BOUND CAG (according to the glossary in the manual, which runs to ten pages!) stands for Commander Air Group - the chap who plans missions and briefs the pilots. Another of flights groovy features is that you can take over this role too, if you like - choosing targets, planning routes and allotting pilots and planes. (Okay, pretty tedious stuff, but the thought s there.) Having sorted out a plan you can cither fly on the mission yourself or leave everything to the autopilot.

Game: Flight of the Intruder

Publisher: Spectrum Holobyte (Mirrorsoft) Price: £30.99 Authors: Rod Hyde and others at Rowan Software for Spectrum HoloByte Release: Out now

Flight simulations come in all

shapes and sizes There are big ones, small ones, iat ones and thin ones, but there's one thing they've all got >n common: they tend to concentrate on fast, sleek, exciting lighter planes Things like the F-15 and F-i6, or tutunstic stealth planes Or at least, they

used to. Flight ol the Intruder simulates the porky, none-too-speedy A-6 Intruder which is good for little more than dropping bombs on things You won't catch it dogftghnng MiGs against overwhelming odds Nor, for that matter, is it likely to be seen slreaking towards wave after wave ol incoming enemy bombers with alt guns blazing No, it likes to do its own thing, the A-6. m its own good time

tail and your SAM threat indicator Hashing like billy-o, I have, and it's no laughing matter But if you're still not impressed, you may be persuaded to raise an

eyebrow slightly if I ten you ihal

Spectrum Holobyte (the same people who brought us Falcon) give

you the option ol trading m your Intruder for an F-4 Phantom, which goes about twice as fast and is a bom and bted MiG-knier. (In lact. detail fans, this game hasn't actually been programmed by Spectrum Holobyte in the States, but by subcontractors

IT AIN'T HEAVY. IT'S MY

BOMBER oesrt 1    !o° p,omsinfl

so lar. does rt That's probably because you haven't tned taking in an A-6 a hundred feet off the deck with flak rising on all sides, two MIGs on your

"FOTI had me gripped from the moment the steam catapult let rip

WASN’T THERE A FILM OR SOMETHING

©

Flight 01 The Intruder began life as a best-selling book by a chap cattod Stephen Counts about live years ago The book sold rather well, so a film was made ol it. Thai didn't do terribly well, as just as it was about lo bo released m Ihts country things stalled hotting up in tho Gulf and the distributors reckoned ii would be more tactful lo quiotty forget about it. It's just come out on video, though, il you fancy watching it, but don’t get loo excited - tt’s not very good There are some spectacular (computer generated They look loo ’dean’ lo bo actually lilmod) flight sequences in a Platoon mcels Top Gun’-stylo. but Iho plot is real predictable stulf and actors Danny Glover and Willem Daloo are given tittlo lo do. Avoid

Rowan Software here in biightey. the folks behind the Amiga and ST versions 0!

Falcon, the Falcon mission disks and the upcoming Reach For The Sky for

Mirrorsoft Just thought you'd tike to know).

Whichever ptane you choose, you're working lor the US Navy, and all your missions will be flown from an aircraft earner anchored off the coast of Vietnam. (It's a Vietnam game). This is where FOTI starts getting a bit good For a start, it's not often you get to perform earner take-offs and landings in a flight sim. (Interceptor is the only olher one I can think of. but that's looking a bit crap these days). Even better than that, though, is the way the missions are organised. Up until now most flight sun missions have been solitary affairs - you

might have been given a token wingman for company, but he tended to just fly around bemg a bit useless. In FOTI you're part of a team

You set off in a massive formation of planes (well, up to eight of them), with Intruders underneath and Phantoms flying above As you reach the target area, everyone goes off and does their ‘thang. The Intruders bomb things on the ground, and the Phantoms go hairing oft after MiGs. Briltiant Builtaritesl of a[! though, is that you can swap between the planes on the mission at will. Get bored with bombing things in your Intruder and you can just flick on the autopilot and jump into one of ihe Phantoms, perhaps in the middle of a dogfight

Unfortunately every flight begins with a lengthy Irek from your earner to the target area - there's no facility lor kicking olf any closer An accelerated time option more or less makes up tor this, but it s bound to be picked on by the realism vs enjoyment brigade. Well, they're going to have to lump it.

I'm afrad This is a game that goes for ultrarealism above an else.

although I didn't really notice me gameplay suffering because of it. True, just about every key on the keyboard does something - some of them two or three things with the help of Shift and Alternate And okay, the instruments in your cockpit don 1 exactly shout out the info you're after. The manual's hopelessly techie and disorganised too But (but!) you needn't panic Everything that's in the least bit worrying can be switched off - from the collision detection to your fuel consumption - and you can always let the autopilot take care of the tricky bits until you're feeling up to the job.

And then there are the graphics Needless to say they're pretty damn good

At this [Mint your fighter escort will peel off to sniff out MJGs, leaving you to worry about SAMs, stray bullets, finding your target, and avoiding the ground.

Well, here we are then. What's it to be Bombs, rockets or missiles Or all three  (Sounds good to me).

Having missed my target, I’m heading for home- Oh look, there’s my aircraft carrier now. Hurrah! (We re seeing this from one of the trendy external views).

INTRUDER

fifteen years!), but - hey! - at least it got here eventually...

They’re a bit lacking In the mountains aepartment (there aren't any, not even crummy pyramid ones), but are last and beautifully detailed Where else would you find contrasts streaming from your wingtips as you turn, and smoke pouring from your exhausts And 1 was impressed to note that the power station i was enlisted to destroy on one occasion actually had doors and windows, ft brought a tear to my eye. I’ll tell you.

There is. of course, a full battery of 'views': as well as the standard out-ot-the-cockpit views (m alt directions! there’s also a chase-ptane view, a fixed external view a satellite view, a missile view, a target view and a earner view, all of which can be moved around freely. There are also facilities for recording pans of missions on video and taking photographs, although I haven't

quite managed to work them out yet.

You're probabty expecting a hefty but' around about now. aren't you Here we go For a start, the game s not quite as bug-free as one would hope. Strange things happen when you're low-flying (whole buildings lifting themselves into the air. say. and what about the mysterious force which keeps pulling the nose of my Phantom upwards0 Perhaps that’s just what Phantoms do. but it seems a little odd). These 'quirks' are easily forgiven, but they really shouldn't be there at an.

The other problem you may find is with the limitations imposed upon the game by historical accuracy. The fact that the Intruder's such a dull lump of a plane the Phantom’s lack of a gun making misstie-only dogfighting a tncky business, the Rules Of Engagement that mean you can't

bomb most SAM sights (!') because you might kill Russian technicians stationed there - all help with the Vietnam-esque reaiism of the missions, but limit it rather as a game SWI, that said. FOTi had me gnpped from the moment the steam catapult let np it's one of the most involving flight sims I've come across, giving the teal feeling that you’re ftymg a warplane. You can play it as a shoot-'em-up, buf the potential s there if you're after something more senous

THE HIGHEST FLYING SIM

ADnimn So it's a smashing game fl IIU U H U; then But how smashing  This is the bit I've been dreading - the bit where l have to decide where Flight of the intruder stands m the flight sim league table. While it’s certainly an advance over Falcon, and beats everything else hands down on realism, it's not as instantly playable as F-15 ll or Thunderhank and needs hours of manual studying. Very much an enthusiast's game, then.

"It beats everything else hands down on realism"

EYES OF THE

INTRUDER

Dials, dials and more dials. That's what faces the pilot. Here's a quick run down on what to expect...

Toggle indicator*, indicating, ooh, all torts of things

landing gear lights. How's that for attention to detail

Your HUD, otherwise known as Head Up Display

Airspeed dial. Be warned, burning away at full throttle will soon leave you fueMess.

The Altitude

Director

Indicator

The compass, trm, not much else to say really.

The RPM Gauge, and below The combined The altimeter it always

that the ILS (Instrument    moving map/ something to keep an eye on.

Landing System)    radar    (Ptanes and ground do not mix).

And here we arc, approaching the carrier. Things start to get pretty hard around this point - landing's always a tricky business, but on a moving platform, well...

I!

This is the trickiest part of all. You've got to catch the hook thingy in the wire stretched across the deck while flying at just the right speed so as not to wreck your plane or sink the carrier. And don't forget to lower your wheels. (As If).

The fact that it's so thoroughly mucked up its timing as to quite roundly miss even the video release of (he associated film has to count against it though, as does the tess-than-thniling flying ability of the A-6 particularly. But look. I don't care It s that formation flying stuff that really does it for me. I’m going to take a deep breath, shove a stout book down my trousers and say that while it's nowhere near as technicalty impressive. I enjoyed it at least as much as F-15 Stnke Eagle II.

• JONATHAN DAVIES

UPPERS Superbly fj£\ realistic - you'll be talking in a strange accent and

pouring yourself a root beer and sasperilta if you don't watch it -

>

and highly flexible, so you can

2

ignore the complicated bits if you

want. Great graphics. Reasonable

0

sound effects.

>

DOWNERS Hundreds ) and hundreds of controls make it tricky to get to

T}

0

$

m

grips with, and a sprinkling of bugs and glitches don’t inspire

a

confidence. Not as immediately gripping as some recent flight

0

m

0

sims. No sound or plane-swapping

m

on 1/2 meg. Unhelpful manual.

£

THE BOTTOM LINE

U3

m

Marvellously absorbing stuff. Not

a

the most accomplished flight sim,

«*

but atmospheric as anything. And

(O

(0

you can link two computers so one of you can fly an Intruder, ft fl ~

•ft

Ihe other his wingman in Sf 4 a Phantom. Great stulf. Ull 2

C

AMIGA POWER DECEMBER 1991

Hmm. How do I s«t to that (presumably vital) joodic conUiniti) ch«st Hi the comer there without Hltin) down the holes There ere no visible levers to push, so mafic is likely to be the only option...

Talk about

Mo way out over In thit comer anyway - look* Ult« I’ve jot t choke of the three vitihle doon.

II joe* without tayinj, but anyway whatever too do, don't loll down the hotel!

These steps art the entrance to this particular island - pass back through them and it's onto four boat and away to another one.

s that the graphics tie in so nicety with tk look of the game. This docsn t come across...

Game: Heimdati Publisher: Core Design Price: £30.99 one meg version only)

Authors: Gad Keveney and Jerr O'Carroll of The 8th Day Release: Out now

This is. perhaps more than anything, the game to really put Core Design on the map As something to actuafty play rt's good but really rather unremarkable -an arcade adventure in the purest sense, featuring much walking around of rooms, collecting objects to use. solving of little puzzles and lighting the various creatures you come across. Some ol the puzzles are good, some are rather annoying, and while generally the gameptay is well paced and designed, it has an 'mm, that's Quite good" quality about it rather than anything that'll knock you dead imagine a simpler, more arcade-thendty Cadaver and you'll be in the nght terntory. The fairly hefty amount o! disk swapping tends to muck up how smoothly it plays too - without a second disk drive this could turn out to be a bit ol a pain in the neck.

But of course, as one look at these pages will have told you. this isn't really a game that stands and (alls on its gameplay anyway II has that demo-like 'Golly, look what my Amiga can do quality" - if anyone's Still inviting sorry 8-brt Spec-chums or the like around lo "show them what a real computer can do" this is one of the games you want to boast with. More than anything, it's graphically remtnicent of those spectacular Don Biuth efforts (Space Ace el al). but with a proper game attached too - lor Core this easily eclipses Thunderhawk as the most interesting. "Hey. look, we re doing games that are as good as anyone’s" product

did by

"Iff there's been

they've ever done

Ol course, there's good reason for all that Don Bluth-ness - dropping his name was no accidental comment on my pan Graphic artist Jerr O'Carroll speni time working in Ireland al the Biuth studios on some ol their feature length cartoons (Alt Good Dogs Go To Heaven et al) and you can see a cartoonist's sensibility at work in the graphics here - heavy black outlines to the characters, bright colours, stylised figures (all big feet, gangly bmbs and characterful ways of walking), and interestingly lit backdrops. It there s been a prettier Amiga game released this year I don't think I've seen it.

To be lair, though I described the gameplay as unremarkable earlier, I wouldn't tor the Me ol me warn to give the impression that rt doesnt work - this is more than just a spectacular graphics

exercise There's tots ot it tor a start -three masstve worlds comprising ol fifteen or so islands each, each buttl up ol countless rooms. It's not something you'll be in any danger of completing tor quite some time. The general level of care and attention to detail put into the project is supremely impressive too - it the puzzling isn't quite ol the standard you'll find in some ol the old Ultimate games, say. the new FRP element, the addition ot interesting sub-games, and the overall correct (eel ot the protect make it equally as satisfying The Norse myths provide

rich and so tar relatively unplundered matenal for computer games, and while Heimdati may play last and loose with some ot the details, the spirit ot it all is handled well. It provides a coherent background and atmosphere to the game that similar scale projects from the hkes ot Psygnosis (with their coukf-be-anybody barbarian heroes) have rather lacked

Since Space Ace et al

BUT WHO’S THIS HEIMDALL

AUVUMV7 But who. you're probably All I Vi AI. asking by now, is Heimdall anyway Well those ol you who know your Marvel comics will have some idea - he's one ol the more important ot the Norse gods, though traditionally a tairty limited one. In The Mighty Thor comics, as m legend, his job was to guard Asgard I the home ol the gods) from attack, which he

a

prettier Amiga game released this year I don't think I've seen it"

standing on the Rainbow Bndge leading to earth, where fits especially keen eyes could keep a watch on things below A bit of a bonng idea realty the ancient equivalent ot Alan Tracey, the dull one in Thundertkrds who go! to sit in the space station all the time listening to radio messages - and happily thrown completely out of the window tor the game. The new idea, says Jerr O'Carroll, is that Heimdall has been born ol a virgin on earth in a sort ol semi mortal stale -Ragnarok (the twilight ol the gods, when the evil forces ol Norse mythology gang up on Asgard. and everything is destroyed) is coming, and the gods need to recover various tost weapons lor the bathe ahead

Loki. god ol mischief, has hidden the sword o! Odin, the hammer of Thor and the spear ot Frey around the three worlds of Norse mythology (we'B gel onto what those are in a bit) - it s up to the newly human Heimdall to recover them. ‘You’re right, this isn’t realty what happened in the Norse legends al at!," admits Jerr, * though to be honest we've tound there are so many different versions it's hard to know what s definitive al all The real reason we chose Heimdall to be our lead character is because we saw him in a book and liked the sound ot his name *

The actual game rtsell then. It's a 3D isometric arcade adventure spiced up wrih a light-weight FRP element The FRP comes from ihe tact that you're treking around with a party ot characters.

Heimdall s quest takes himselt and a group ot live from island to island in search ot the missing weapons - on each island you get to select which two will escort Heimdall as you search around the place, white the rest wait aboard ship.

Walking around the island you onty get lo see the one guy - the character you've got selected - which initially seems like a bit of a shame, though the excellent animation this has allowed for more lhan makes up lor it Your hero (whover you've got selected al the time) state around the place very purposefully, very characterfulty and very - yes’ - cartoonily, the animation working just as well whatever angle you're seeing him from. It's certainty enough to make the main hero ot Cadaver look like

- [tin Intro icqucnce hni to be tht one to boot. If* not just that thin)* or* pretty cither, oh no...

- cl somethin) just added on. (And blimey, missus! We know what you've been doin)!)

ARE YOU SITTING COMFORTABLY THEN WE’LL BEGIN...

... but not before wo ve made our way through the strength-earning sub-games. First up is the Axe Throwing Contest, where you, as the young and not-usod-to-his-beer Hcimdall, find yourself roped into a pub contest - a barmaid has been put in the stocks, and you have to cut the eight plg-talis holding her there with your throwing axes to free her. Unfortunately you're drunk, so Ihe cursor wobbles all over the place - It's very easy to use all ten of your axes without severing more than two or three plaits (in the interests of good taste. Ihe spectacularly bloody head-splattering that featured In early versions of the game it one of your axes hit her lace has been omitted from the finished thing - a sensible move, but really a bit of a shame).

Next comes Pig Catching - you've got to run after a slippery, greased pig and hopefully catch il within Ihe short time limit, your score dictated by how quickly you do It. Beware though - II you comer Ihe pig It will tum around and charge at you, knocking you head over heels and wasting valuable lime.

Finally there’s the Longboat Fight - you must run down the middle ol the ship, dodging or lighting armed guards, In the hope ol collecting the sack ol coins tied to Ihe bow. Once again, lime is ol the essence.

Intro sent* one It waul i«r bdt) a barmaid In ancient Norway!

Intro jam* two: they really knew bow to make their own hin In thou days!

Intro sub some three: run a ion) the boat pttshin) otter lots ol little blokes

this is what we've been waiting for - animation-quality graphics with added game!

Midsard, the world of men: you start bottom left, Thor's hammer is top rifht..

the awkward, ugly, rather bodged job he was. Thai the memory taken up by this animation appears also 10 have prevented any o! the baddies (rom moving (save lor jumping up and down on the spot) is more of a shame, though (beyond creating a sense ol reality) it’s hard to see what real improvement their running around the rooms would have made, especially when Ihe game uses the FRP-style combal system seen here (see seperate box).

ONE INTO FIVE WILL GO

Heimdatl comes on a mammoth five disks, the first containing a rather gorgeous animated intro sequence to set the scene (see another box) - it’s well worth watching, but as tar as Ihe actual game s concerned we can salely ignore it. Onto Ihe next disk then, and we get a character selection screen where you have to pick the crew you wish to accompany —*

ticdlull A caret * dy-fett-tyiny-around Irruxrc then! And Inside it, • couple of (tmintelliyibi*) mayic tcroRi

Let's sec if there's anyone at home in this house Hello  Hello (you can sec the interior just below).

- *

I but him. Now    I

to March around *    •

.u )    ■■    •

*» Q Hcfmdalf Km o

. bk of o March around the villa)* urettt- Him, nothin) much in tfcb home

ytfccsl Thu unfriendly blohcy utm to want a h)ht. I can mc tome icrolf* and thin)* in th« room behind, to it t probably worth it

AMIGA POWER DECEMBER 1991

AMIGA POWER DECEMBER 1991

DICE THROWING HIT POINTS WHO NEEDS ’EM

Heimdall uses a bizarre combat system using mucho frantic mouse clicking. Sounds odd, but it works...

Fighting the baddies is an

interesting alfair. You get into a tight situation whenever you approach one closely, at which point things flick to the battle screen (which helpfully allows for the possibility ol running away). This presents you with an animated picture of the hostile character, a number of energy bars (lor the baddie and lor your three characters) made up ol a neat slooshing blood effect, and a series ol icons. You'll have to click on your attack method (list, the stronger sword, any special spells or weapons you may wish to use) and then the attack icon to inflict damage on him -most commonly you’ll only be able to hurt him when his delenses are down because he's lunging forward to attack you. The whole thing consists ol much Irsntic mouse-clicking then, and does succeed In representing the FRP hit points idea in a more physically involving way quite well.

Your enemy - here you wt him recoiling from your blow. You jiidjt when 1o ah by hit own Kthn, simfigMer-ityle.

Over here yoo tee the tiothlnj blood or your cnemfi power levels (At you con tee, this s«yt needy e joener).

Attack. Inn, sen It ell reelly- (And the spell option undemceth It hardly any more cryptie).

The power of you -Heimdall -and your two

companions, alt look my quite healthy at the mo.

Your defend kon for wardiny oft attacks. The one

undemceth is leirty teff-explanatory

toot

This sword cursor it your control. As you can sac, I'm about to click on Km more powerful of my two attack options, then quickly whits over to the attack kon to actually Land the blow.

Heimdall horn a number on otter - there are warriors, druids, shipwrights, navigators and the like, and you obviously want to go around with a good selection ol types.

Before you actually do any chosing though, there's a senes ot three quick subgames to get through (see another box) -how welt you do on these not only determines the personal attributes ot your lead character Heimdall (strength, agility, health etc) but how many potential crew members you get to chose between (it you do well you may be able to pick horn all 30; not so well and many o! the better ones will be denied to you).

And so to the mam game. For each world you are given a map - you Kick otf in Midgard (or Earth), where Thor's hammer is hidden, before moving onto Utgard (the work) ot giants) and hnally Asgard itself, home of the gods, tor Odin's sword.

ISLAND HOPPING AGAIN

All three worlds are made up ot a senes ot islands - you and your people can set sail

lor any ol them you like, but beware some are a lot more than four days or so's sailing away, and by the time you get there you'll be so weak you'll probably gel killed by the first traps you come across Far belter, instead, to island hop in nice easy stages - that way you'll lo be able to collect lots ot spells, weapons and things that'll prove useful in your quest, as well as build up rune law. character experience pomts and so on that'll prove useful in your quest. The way things are structured there are a

number ol    ......

sub quests

you'll have    — a

to manage    Ilk Qf SU

before you

geitoihe ©CCCISIOHC

chance to

recover any one weapon anyway, and a fair amount ol travelling back and forth between islands is likely lo prove essential.

All ol which, pretty much, leads us to the actual day-to-day business ol playing the game itself. This is a mixture or exploring rooms - things are tug enough that some map making would prove very useful - collecting items (chests hold tood. coins, better weapons and scrolls which contain spells ot vanous sorts), working out puzzles (often of fhe if pressing block A shuts the firsl pit. and pressing block C opens the second pit, what will pressing blocks C and B do1' variety) and even solving simple riddle-enes. There are some bits here that Stuart Campbell and those of a similar persuasion will hate -invisible traps opening up beneath your

feet to kill your character, say - which means there are plenty ol limes when you'll only learn what to do or not to do from experience To my mind this is a legitimate piece ol games design, but it you're the sort ot person who'll ge: frustrated by it then. well, you're in for a very frustrating time

How well you gel on with (he resl ol tt really depends on how patient and methodical you are. Some of the more frustrating puzzle elements - there was one vast maze

i game section

   •    which took

rprtses,    most

■ ■    m.    gg people

hours to complete -

have been removed but you could still find yourself running around one small island collecting btts and pieces but being unable to find the way out for ages The importance ol keeping one magic using character sale is obvious - it you've only a couple ot dumb berserker-types they may be unable to read the very rune sped which would show Hie way oul!

Basically then, a supremely ambitious and well thought out proiect. breaking new ground with the visuals, and coupling them to a perfectly absorbing and accephbte Isometric arcade adventure (and there are far too few ot these on the Amiga). This is a game Core are obviously very pleased with, and Ihey've really every right to be. it looks excellent, it proves to be very playable, there's a vast amount of if. and the presentation and general

thinking behind it is spot on. It there's too much disk accessing, and a fair amount ol plodding about, well they're a fair price to play. It's a game that surprises, occasionally stuns - just check out the grapfxic when you (finally1) manage to recover Thor's hammer at the end of the firsl section, tor instance! - and is sure to be Top tOO bound when we update the damn thing next spnng.

• MATT BIELBY

® UPPERS The gorgeous

graphics are obvious, but the lush animation, effective FRP elements, interesting puzzles, vast size and general assured sense of character and place are less so. They're all here In abundance though.

DOWNERS A fair amount of dull old disk swapping; some limitations caused by lack of memory presumably - the repetition of the same character graphic for a number of characters, the rootlng-to-tbe-spot ot baddies etc.

THE BOTTOM LINE

An excellent looking product lhat succeeds once again at what Core are proving best at - taking an Involved and complex game-type and making a taster moving, more user friendly and lovely looking, erm. thingie. out of it.

86

look out - he's bank!

No window is safe. No fence is too high. The paperboy is determined to deliver the paper to his subscribers any way he can.

Tossing papers left and right, riding in three directions, jumping anything, this free-wheeling carrier visits more neighbourhoods and houses, faces more targets and obstacles, in more vivid colours than ever before.

Plus, rad stunt riding and BMX tracks in bonus rounds. Choose to ride as either Paperboy or Papergirl too!

Copyright 1991 Tengen tnc.

Paperboy 2 is a irodemork of Tengeti Inc. At! tights reserved

For your loco) dealer, contact Mindscope International Ltd, The (oath House. Hooklands Estate. Scaynes Hill, West Sussex RH17 7NG. Tel: 0444 331 761

AMIGA POWER DECEMBER 1991

Game: Alien Breed Publisher: Team 17 (Seventeen Bit Software) Price: £24.99 Authors: Andreas Tadic, Peter Tuleby Release: Out now

OK. The instructions have been conscientiously surveyed, the story disk has been politely sat through and Alien Breed is loading up tor the first time. From your newly acquired understanding of the scenano alt that can be deduced is that

you. as player one. are stepping into the ominous shoes ot a character called Johnson, your player-two type chum (ram across the road is taking the role of a bloke called Stone, and you are fictitiously winging your heroic way to intex Space Research Centre Number 4 (ISRC-4) not

of the movie Aliens,

a

a.

CL

0>

«

o

<9

<

<9

2.

o*

o

V)

<9

<9

quite knowing, both in and out ol the plot, what to expect. What will you find there  What do you have to do once you've got there And indeed, exactly what type of game are you playing The story disk and instruction booklet set the scene nicely but are more than a tittle cagey about actually revealing anything of any use. such as ooooh. what you actually have to do. For all you know, you could be just about lo dive innocently into a two-player Gauntlet-style overhead shoot-'em-up where you have to shoot lots of aliens and accomplish a particular task per level. And what do you know..

Flying somewhat rebeiiiousiy in the face of convention, I am now going to (shock horror) start talking about the graphics this early in the review. You never know. I might even score some points (or get a pay rise) tor originality.

You see. graphic-wise Alien Breed ranks far above 'quite good'. Miles above in fact. As opposed to walking around on a large void (as in Gauntlet), here a smoothly scrolling floor actually exists with, it you look carefully, seemingly helpful messages scrawled on it pointing you in what one hopes is the nght direction. And there is relief too (ot the bumps to walk over and -on later levels- ducts to traipse along kind); just one of the nice touches liberally sprinkled throughout the game The sprites are excellently drawn too: both your own characters who waddle along convincingly and the aliens (who bear an uncanny resemblance to the monsters from Aliens the film) who give a sadistically satisfying orange glow

when shot.

Ironically, the authors suggest in the blurb that when producing Alien Breed their aim was to come up with something which wouldn't look out ol place in an arcade -1 would venture to suggest that they have come as near as feasibly possible lo succeeding They also suggest connecting your Amiga to a hi-h and playing in the dark for that added atmospheric touch. It worked - the eerie rumblings and digitised FX (including speech) had me hiding underneath the duvet in sheer terror at times (I was playing in bed as I couldn't be bothered to get up yet). In tact, it the authors had suggested that gameplay would be enhanced yet further by playing in the nude with your left foot in a bowl of custard, then I would probably have done that as welt.

BUT WHAT EXACTLY DO YOU HAVE TO DO, THEN

innovative angles on the gameplay of Alien Breed is that you are never quite sure of your ultimate goal - each level plays as a separate mission unravelling a little more ol your final objective as you go. Level one is more of a warm-up providing a taster of what's in store than anything -you have lo simply get from A to B (where A is outside your ship, and B is the deck Tift). No problem, as this is simply a matter of walking directly left, although it would be

a handy idea to wander around a bit to try to pocket extra ammo, keys and credits (for purchasing equipment) in advance for subsequent levels too.

Righty ho, then, and off to level two. This involves C (the deck lift) and D (the core computer) with you feverishly attempting to gel tram the aforementioned C to 0. initialise D. then return hastily back to C again before D explodes. The map is targe but (as in all levels) divided into zones; pass through them (n order to reach the computer in zone six. This is yet another well thought out touch to the game

-    you can wander round completely lost, but at least you know when you are making progress, and when the levels become more familiar, quicker routes can be found. Also making an appearance are one way doors which, you guessed if. only let the player through in one direction and which, unlike norma! doors, require no key to unlock them, whilst fire doors shut permanently if shot at.

BUT IS IT ANY GOOD

A good question. And one I intend to answer in something not a million miles away from a specially expanded version of the The Bottom Line box thingie.

GOOD POINTS

•    The graphics and sound are highly commendable, as already mentioned. So in that case we. er, don't need to mention them again.

• The game is very, very atmospheric, and full of sneakily clever pieces of programming which almost subconsciously help to hold your attention. Once the core computer has been reached in level two, the screen glows red. a computerised voice announces 'destruction is imminent" and you have one minute to scoot back to the deck ML Yikesl No one told you this before

-    or else you would have made a note of the route back. But next time...

•    Something that the majority ol games suiter from is that early levels become a hassle and having to plough your way through them each time does not exactly increase your overall enjoyment. Not so here. Completing a level most certainly does not mean that you have fully explored it. leaving large proportions of the maze no! checked. Next time you visit it there wilt be plenty of opportunities to look round for extra goodies to pick up.

•    So Alien Breed is a shoot-'em-up, it's a maze game, but one thing that has ceased to be mentioned until now is that there is also a strategic element to it. Credits can be picked up during the game and spent after logging into one ol the Intex system computers to be found regularly during each level. But what do you spend it on Extra ammo Or perhaps you want to buy a more effective weapon  And do you get it now, or do you save up and buy something else (perhaps something even bigger and better) in a minute (If you last that long, that is). Decisions, decisions, decisions.

"very, very atmospheric"

BAD POINTS    53

•    It's a bit too tricky, as the shoot-'em-up elements ot the game aren’t balanced in the player's favour. The baddies have to be repeatedly shot - it's not a case of one shot to kin - and this does not quite seem to suit. The introduction of destructible alien generators would have helped because, as it is. aliens appear indefinitely which is extremely annoying.

•    In a frustrating number of cases I found mysetf trapped with no keys, and not enough cash to buy my way out and hence (rather monotonously) was forced to spend considerable lime just killing for cash. And in two player mode, the players can become separated Irom each other by doors with nothing that can be done about it, lor which there really is no excuse.

AND TO SUM UP

Alien Breed is tar Irom being an original concept, but it has been executed with such (lair and excitement and so many new ideas that all accusations of unoriginaiity pale into insignificance. And as ever, the fun squitfion-draptes if a friend joins in thanks to all the usual reasons, including the tad that it actually becomes a lot easier to play.

From a highly personal point of view,

I liked Ahen Breed a lot. but it is probably not the sort of game that would appeal to absolutely everyone. As mentioned, it is very tricky and plays a lot less randomly than other Gaunrief-esque shoot-'emups; the layout ot each level has to be committed to memory as the map provided is not entirely useful. This may seem like a hassle at first, but it helps give the game a far greater feeling of realism and - yes -desperation than we're used to. Alien Breed is one of those games that - once you've got stuck into - you're likety to be playing for some considerable length of time • RICHPELLEY

® UPPERS Outstanding

graphics and sound, lots to do, familiar Gauntlet-gameplay given a number of new twists, and bags of atmosphere. In fact, this could just be one of the most atmospheric games ever.

® DOWNERS It's a bit hard, and in that annoying way which slightly deters you from wanting to play It any more. And it may be partially lacking in ridiculously Instanl appeal.

THE BOTTOM LINE

A very sophisticated game exploiting the ability of the Amiga to Its fullest in both looks and gameplay (It's one meg only, Incidentally) and proves to be great fun to play - especially with two players. Team 17, ex-PO people, have got the visual side and basic Ideas spot on - they just need to work now on making their games ever so slightly less exasperating.

821

AMIGA POWER DECEMBER 1991

Unashamed Kick Off

Game:

Rugby: The World Cup Publisher: Domark Authors: Walking Circles Price: £24.99 Availability: Out now

e and my pal Duncan ere a bit sports mad. so whenever there's a big soccer match or athletics tournament on me telly, we usually get a lew beers >n and cheer on our favourrtes. These are always good natured affairs, except perhaps when our beloved nations (England and Scotland) collide.

When a good sports game comes out on the Amiga it's much the same, except these are never, ever good-natured encounters - or at least, they aren’t when the sports game in question is actually any good. Thus far, only Kick Off 2, Jimmy White s Whirlwind Snooker, and Rugby: The World Cup. have qualified as the sort of games that really get our competitive spirit burning, and, it has to be said, when playing the last in that list - the one reviewed here - things have degenerated (rom healthy sport ng tussle through thmly-ve.ied hostility to virtual war. Yes. as a two player game. Rugby The World Cup has been a Godsend.

It s deliciously rare that you come across a game that retains enough

challenge to make you desperate to be good enough to beat your opponents, and when one does come along it should be savoured Rugby will have you practicing in pnvate for those (perhaps rare) chances you'll get to out-wit and out-ptay your mates in the flesh (as it were), and in that respect this is a sports simitation in the truest sense of the

phrase - the sort of game that, if you weren't doing it in the comfort of your own home with the minimum of physical effort (actually, that's not quite true - this does demand more sweat that your average sports sim. as we’l! see) might almost qualify as sport per se.

Rugby: The World Cup is ridiculously fast, and for a computer game that uses characters the size of under-developed termites, stupendously violent Here is a game that is as exhilarating as it is knackering - half an hour with this chunk of silicon chicanery, and you’ll be sweating

"The most appealing aspect is the way it has captured the spirit ot the real game"

tike.

well, like a fifteen stone rugby player.

So what makes it so astonishingly appealing Well, as you’ll have gathered from screen-shots and prerelease hype. Rugby The World Cup is an unashamed np-oH ol the Kick Off style of sports simulation, If the programming team Walking Circles had been commissioned to copy Anco's style, then they've earned their wages and then some.

But such artistic robbery is by no means the be-all and end-all o! the game's success Let's face it. Kick Off (and even Kick OH 2) has plenty of faults, whereas

Rugby has very few indeed. The Kick Off similarities will be debated everywhere, and at tedious length no doubt, but as far as I'm concerned (and I'm the one wnt ng the review, after all), they stop right here -Domark's game is above all that. It's simply too good to be cheapened by comparisons with a three-year-old soccer game that passed it's seli-by date some time test year - and anyway, it provides a diftferent enough experience to more than

stand on is own two feet So tet that be an end to such talk, eh

The mosl appealing aspect of Rugby’s gameplay is the way in which it has captured the spmt of the real game This is no mean (eat - in ten years ol electronic experimentation, nobody else has ever come dose. Alright, there've been a few management games, but these have been laughable or worse, while attempts at action games have been so universally dismal they've all plunged into obscunty almost the moment they were released

On this occasion though, the result is a good deal more satisfying Almost everything from real rugby ts here - line-outs. scrums, rucks and conversions The only omissions are penalties and foul-play, which would have been exotlng -especially given the importance of these m the recent World Cup itself Some might argue that their absence here was a wise choice because you reaHy do play your team as a team, and no! as fifteen individual players, but I reckon that it this spawns a sequel (and I hope it does), then yes - there'll be penalties all nght.

SCRUM LIKE IT HOT

So how does the game actually work Wen, scrums and ime-outs. the central conflict of the game, are won the hard way - by frantic joystick waggling.

If you're faster than your opponent you'll keep on coming out ol scrums with the ball, and tt follows that you'll probably

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The line-out. Guess, if you con, what subtle

O tactical manouevre you have to employ to 5ain possession here. That's right, waggle that stick like craiy.

Clearly something's gone tragically wrong here, at Ingland have won the scrum, but if that back doesn't gel rid of the ball sharpish he II be trampled into the dirt.

And it s over! Despite the attentions of the chasing Inglish pack, Scott Hastings successfully punts one between the posts -three points to Scotland. Hurrah!

Usefully, you can alter the site of the onscreen radar display, or even dispense with it entirely H you want to sec Scotland in all their uninterrupted glory.

copyist it may be, Domark’s Rugby will echo the impact of the World Cup itself.

i

A tcram - ion'll be seeing < lot ol thli particular screen, and four wrist will toon grow to hale the tight of it- Yep, it * time for another frantic bunt of waggling!

Thii option* screen leu you select how many players lake part in the tournament. You can have human players for all ft teams, or tel the computer play the lot and win lots ol doth betting with your chums...

...and here's what happens if you do. (r... (Lovers of reality in their games will be comforted by the tael that the All Slacks did in fact manage to triumph in this clash of the, erm, 'titans'.)

wm the game.

For some, of course, that'll immediately sound like a down point. Fast joystick waggling ts hardly ever a favourite among modern games players because it doesn't favour skill and dexterity so much as technique and, ultimately, stamina. Seedy jokes aside, your wrist hurts like hell when it's been waggling almost nonstop tor twenty minutes - you get hot and bothered and frustrated but. hey, one look at the state of (he guy you're trying to beat makes you want to carry on. It's the fact that you do have to push yourself physically, at least m some limited way. that makes this so satisfying a sports ssm

It's by no means all brute physical Strength though Tactics play a major role, as do plain common sense and devilish timing. Tackling is a matter of simplicity.

All you have 10 do is steer the nearest man

toward the opposing player who's carrying the ball Each man is underlined, but it's possible to move the computer designated btoke out of the way, in order that a more convenient player be selected. This may sound unnecessarily complicated, but in fact if's realty quite simple

Walking Circles have succeeded in making all parts of the game that shou'Q am automatically tick along without a hitch For example, when you turn around to pass a bail backwards, there'll usually be someone with eager arms wailing to receive. This is always the case when coming out ol a maul, although you'll find you only get about half a second from your scrum-back picking up Ihe ball to releasing it. Hall an eye on the scanner will reveal the lay-out of players, but you really have to be quick to succeed cleanly without bringing on any more messy rucking and mautmg.

When one player has possession in space there are a number of options available. Ho can run for the tine, pass backwards, or kick forwards. Whichever tactic you favour will determine the style ol your team's game, and (probably) ns success rate. This, of course, helps you draw pleasing parallels with the real World Cup. where some teams were most definitely running teams, while others relied very much on tong kicks

In fact, this isn't (unlike many tie-ins) subtitled The World Cup' for nothing. The

Cup does, in fad. play a fairly heavy role m this game, which is all 10 the good For a start, before the big event, there were plenty of us who thought rugger was a game for big blokes who were too thick and too slow to play beautiful, precious soccer Afterwaids, though, you can feet a new respect tor

"Here

is a

game that is as exhilarating as it is knackering

the game everywhere, and Rugby.

The World Cup helps ram the message home. The only reason there haven't been great rugby games before this is that programmers have almost criminally ignored the game's potential.

So. full marks to Domark then. They'll be happily cashing in on newly won converts to the glorious game, and they deserve it II there's such a thing as justice, people will be playing their own little Wortd Cup tournaments up and down the country this winter - white the game i$ lun and challenging in one-player mode (the computer opponents are no push-overs, even when they're USA!), it's at its best when you enter up to human competitors (up to 16!) into the proceedings, and play the tournament proper.

Don't believe everything you see on TV - It's clctrly from on alternative universe. Here we see the true and proper result of that intense semifinal clash. (Who wrote these options anyway - Id)

As I said, this is very much one of those games which you'll play on your own perhaps hot so much for pure enjoyment as m order to become proficient for those times when you'll be squaring up against your mates - that being the case, my recommending it if you're unlikely 10 be

playing anyone else has to be more reserved. If you do have got lots of similarly sports mad mates though, ifs a must-buy. Wilh other people rf s heaps of fun. and no mistake - and that holds true even if you're the sort of person who normally hates rugby. Who knows, even if Ihe sport itself - despite everything - hasn't managed to change your mind yet, this game just might • COLIN CAMPBELL

® UPPERS Excellent and

enduring fun as a two-player game, and not without its appeal in one-player mode. Sticks to the hard and fast rules of the real game well, while making it a fast, exciting play, and if gleams with technical brilliance loo. ft might be a Kick Off copyist, but to my mind it's in many ways an improved one.

® DOWNERS It's a hard game on your wrists, and the lack ol penalties is a bit of a disappointment. Not quite so hot in one player mode as with friends.

THE BOTTOM LINE

Sports fans should definitely be adding this lo their shopping lists, while mainstream gamers might well be tempted too - they II be aa ~ missing out on something fill jjf if they aren't.    UU *

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SKY DRIVING ON A WING AND PRAYER

The Knights Of The Sky game focuses on the daring-do of WWI air conflicts, the only problem ebing that World War I fighter planes were completely crap. Some, however, were slightly (slightly) less crap then the rest. Here they are:

D! HAVILLAND OH 9

As f rim as it looks. Th* DH 2 is a 'pusher' design, meaning that the propeller's at the back. This makes it look a bit like one of those weird swamp boat things on Gentle Ben, and about as fun to fly. Still, what can you expect for 1916

ALBATROS OS

There was a whole scries of Albalroscs, but this is about the best (believe it or not). It’s quite nice and streamlined, thanks to its inline engine, but you still need nerves of steel to go up in one.

fOKKIR £ HI IINDEKKIR Looks pretty coot from a distance, but isn't, 15 mph tops, and a slightly rude-sounding name to boot. The one consolation is that it has a gun that fires through the propeller(!), making if a good deal easier to aim.

Games: Knights Of The Sky

Publisher: MicroProse Price: £34.99 Authors: Kevin Buchner, Andrew Parton. Mark Langerak (code) and Steve Cain (graphics) at MicroProse.

Release: Out now

t seems tike only pages ago that l was accusing the A-6 Intruder of being slow and unwieldy Bui I lake back everything I said, I really do In fact, you hereby have my permission to cut out the relevant paragraph, roll it up tightly and shove it up my right nostril Until you've mod clinging to the air m a bullet-ndden Sopwith Camel, struggling to top 50 mph, flogging it for all it's worth m order to make rt those last couple of miles back to the safety of the British lines, you haven't even begun to experience slow and unwieldy. Compared to the Sopwith Camel, the A-6 Intruder seems possessed of positively gazelle-like qualities. The Sopwith Camel rs to air combat what the Raleigh Gnfier is lo international cycle racing.

THE MEN. MACHINES AND

PQAL/ITV Luckily, what fhe Sopwith bnflVIlT Camel lacks m speed it makes up tor in agility - you could quite literally turn It on a sixpence (as long as It was quite a big one), The same goes for the 19 other World War I planes Knights Ot The Sky gives you the opportunity to

fly. and that’s essentially what makes it such a fab game. Flying a biplane is a completely different expenance to flying a jet lighter, and Knights manages to capture its pitfalls with uncanny precision. You're basically fighting a constant battle lo defy Newtonian physics Your woefully underpowered airframe is just about

capable of maintaining a steady 70 mph In level flight, so if you want to go any (aster you'll have to sacrifice some height, and if you want to climb you'll have to content yourse'l with teetering on the brink of a stall at about -10 mph. It's all very touch and go. especially as your plane is hopelessly wobbly, and never quite seems

to go m the direction you've got in mind. Remember, though, that your opponents (the Boche ) are sulfenng from similar problems, so dogfights are resolved on not only who's the best tactician, but also who can stay >n the air for longest

As you might expect, belore lake-off you have to wade through screenfuls of

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The plane you've heard so much about. Must be pretty nitty, right Wrong. Although it was the most successful Allied plane In terms ol kilts, the Sopwilh Camel is actually just as useless as the rest ol them, idwardian engineering, eh

NIIUPORT 17

French, and correspondingly weird. AJI the same, it shifts a bit (well, 110 mph) and it slightly less embarrassing to be seen in than the PH S, which it perhaps why the aces of the time preferred it.

FOKKIR DR 1

It you set one of these painted bright red, run for it - It's probably the Red baron. The Fokker Triplanc's three (or it it six ) wings gave it amating agility and climbing skills. (Well, when I say emau'ng...)

"It's not just the feel off Knights that's right, the look is 'there' as well"

s

options The first ol these s the most important - it s where you decide whether to 90 for flight (raining, a straight dogfight against an ace of your choice, a fight against a chum playing on another computer or World War I proper. This fast one is where things really start to happen. You start off as a new recruit at the beginning of the air war with no ki!!s to your credit and have to work your way up the ranks by flying missions and downing Germans. (You can only play on the Allied side, although in the trammg options you can fiy German pianes if you want.) Your eventual aim is to become numero uno. the ace of aces, by downing lots of lop German pilots tike Ernst Udet and Manfred von Richthofen it s not just the fee! of Knights that's nght, the took is there' as welt. White MicroProse's F-15II looked, I felt. a bit brown and Wand, here we're talking green fields and trees. Blue rivers and sea. white cliffs, blue barrage DaDoons (which explode with a wonderful noise when you shoot them), grey and brown trucks (depending on whose side they're on) and buildings in all shapes and colours. The bnghtJy-cotoured planes help a lot too. Views There are

(very pioneer fighter pilot's nightnurc, once they've got over the initial shock ol finding themselves in a completely crap biplane, is running into the Red baron. He shoots down Brits in hit sleep, practically, and spends the rest of the time running Jagdescwader 1, alias the Flying Circus.

plenty of those, including a much better ‘chase plane' than usual and a really weird and completely useless radio control' view. The graphics aren't quite as smooth as the PC original's, particularly when there's lots on screen, but they never become intrusively jerky and you can always turn the detail level down a bit (And we are talking 20 MHz 386 PC with Turbo acceleraior card here, rather than a £300 Amiga.) Presentation throughout ts absolutely top hole too. starting with a flickery black and white intro sequence, complete with period music, and continuing throughout the game with pictures of all the aircraft and aces you it be up against, along with plenty of performance figures and kill ratios.

In fact, the only real problems are those which apply to any flight sim. Firstly there are the inevitable horrors of flying a

It Immediately becomes file World War I flight sim"

nuch more ‘basic’ skills of those magnificent

TW main problem facing the aviator (apart from getting shot down in dogfights like this) is finding one's war around. There nre no electronic navigation srslems, radars or any of that sort of thing, to if you gel lost you'll have to rely on your compass, your map and distinctive ground features. You could always shoot down fo passing motorists, of course.

plane with a digital joystick, which means Sloppy handling and occasionally unpredictable behaviour. The only answer to this is mouse control or an analogue joystick, but Knights doesn't cater lor either of these terribly well This has to be seen as a major oversight really, as any flight sim should try to offer authentic joystick feel

REAL SEAT-OF-YOUR-PANTS

njjifr Then there’s the fact that to ulUll glance over your shoulder dunng a dogfight means fumbling around with the keyboard - it s usually easier just lo try and guess where the enemy is. Combine (he two problems and you get one b g one, with baddies flashing across your view with gay abandon while you desperately wrestle with the controls to try and pursue them. Like 1 said, though, you get this with any flight $ sm. With only the likes of (the relalnrefy poor and far slower) Blue Max

A thirty red plane may team a bit conspicuous, but its the bullets right up your tail which really grab your attention.

competing with it. Knights of the Sky has no trouble at all in immediately becoming the World War I flight sim.

It's got the lot - great graphics, seat-of-your-pants ftying. accessibility (you won't need to worry about radars or chaff dispensers), and flnkiy piano music. Take it from me hedge-capping in a creaky biplane is considerably more fun than the detached business of flying a modem warplane and a lot less expensive if you come a cropper • JONATHAN DAVIES

® UPPERS Quite a different style ol game to your usual jet fighter sim, and more enjoyable in most ways. Straightforward gamoplay, great sound, graphics and so on. It doesn't really feel like a flight sim, and that's going to be a good thing for a lot of people.

DOWNERS Not for those who think

®of flying as a precise affair, or who thirst for speed and power. The level of graphic (detail causes speed probs.

THE BOTTOM LINE

Immensely playable and atmospheric, making you wonder whether 90 years of progress have all been worthwhile.

You've really got fo try it to see the attraction.

87

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Watch out for

rommr

CHRISTMAS SPECIAL

And why is it so special

Music software worth £99    A graphics program worth £65

&    , par F dim: tlw complala Sequencer One from Go jit l, worth C99,

AF raid! 80% in i**ue 24. It'* tlw be*1 beginner*' ntgtk potkogc there i*, moking it eo»y (w you to OHIO whole tun** on your AMIGA. It con b* used on it* own Of with MIDI muikol Inilrumenli iikIi o* synthesisers, It olio lOfiM* with o hoop ol sound somples and o demo Ion* fof you to *** how if* dont. And iKoro oto template initructieat for H n well o* o complete guide to the outing world of computer moik in youf flee 32-poge Sound and Vision lupptemenl.

Sounds good to me!

A    , port two: the whole Gfophk* Workshop liom Holoioft

Technologies, worth £63, AF fated 90% in itiue 25. It'* an excellent paint and onimotion program in the Dehiie Point III mould, hul with o rouple of feature* thol moke it even more tpefiol. You ton oie iti powerful feature* lo make drawing eo*y, or you con create whole animation*. It'* fun and rewarding, and there'* alia complete instruction* lor it* us* at wed a* a special guide lo the tricks and technique* of computer onimotion in your free 32-poge Sound and Vision supplement.

Looks pretty amazing!

Three brand-new levels of Lemmings

What o stunning gome demo! The smash hit of the year is back with a whale new set of levels, oad you con try some el them out only with AMIGA Format. You don't even need a copy ol lemmings la try these new level*, so if you've never played lemmings before find out what oD the fu»* is about I

That's going to be fun!

PLUS: Find out what we think are the best ten games of 1991: discover what 20 top programming teams think will be big in 1992: check out the contenders for Number One game this Christmas: and much, much more!

Amiga Format Issue 30, January 1992: The Christmas Special: two disks, two complete full-price programs worth over £160, free    A    supplement. Lemmings Coverdisk

demo, 300 page bumper issue, all for only £3.951 On sale December 12: don't miss it!

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DECEMBER 1991

ADVANTAGE

TENNIS

Monday, 3rd of November 1991 THE NEWSPAPER OF CHAMPION GAMES. ★ 1 st year N 000001

Another crushing victory for ADVANTAGE TENNIS over its rivals. Its indisputable technical superiority was proved last season on all surfaces. Like us, Tennis World is wondering if this year, there will be a player who is well trained enough to succeed in taking ADVANTAGE TENNIS’ title and becoming Number 1.

A CHAMPION’S PORTRAIT

♦    1 or 2 simultaneous players,

♦    Numerous spectacular shots: Backhand smash, Dive-

♦    Slow motion replay of the last rally.

♦    3 game types: training, season or exhibition.

♦    ATP point and ranking management by program.

♦    Different view angles.

WIN YOUR BADGE "N 1 IN THE WORLD”

Fine! You have not given up. Your technical and mental qualities have made you Number 1 in the world ranking. Every winner deserves a medal. So if you're among the first 200 to send us a screen shot representing the first page of your press book proving that you have defeated ADVANTAGE TENNIS, you will get the badge ADVANTAGE TENNIS PLAYER NUMBER t.

Marvellous high smash on the grass of Wimbledon.

Terrific between-the-legs-stroke on the synthetic surface of Tokyo.

Splendid backhand smash at the net on clay at Roland Garros.

PC & COMPATIBLES ATARI ST &STE-AMIGA

INFOGRAMES LTD - 18 OLD TOWN - CLAPHAM - LONDON SW4 OLB - ENGLAND - TEL: 071 738 81 99

F - 29 RETRLIRTOR + SHADOW 111 R R R I O R S + RRMRLVTE + SHROOW

OF THE BERST II + RCTION REPLAY POKES

COMPLETE CONTROL

F-29

RETALI ATOR

(Ocean)

When asked io enter your name, type THE DIDY MEN. then click on the Colonel icon and press Return Choose battle area as normal and select battle control. Accept a mission (without choosing one), then select a mission. Now start the game and ptay normally. When you come to land, simply press Enter (on the numerical keypad) and the plane will land ail by itseil.

To fly arty mission with infinite weapons, enter your name as CIARAN and press Return, then load up the pilots log. Your name shoutd now read OCEAN OK and you can carry on as normal.

r-lf SttsJislor. you'll find taking out thlt bridge much (much) caticr II you decide to cheat...

SHADOW

WARRIORS

(Ocean)

Dunng the intro sequence hold down the following keys (you may need a few extra fingers):

CTRL, ESC. ‘S'. F2. nght ALT,'(‘, 'V ENTER and HELP (the bracket and Enter refer to the keypad keys).

Now during the game pressing HELP advances you a level and O' makes you invincible. (I! says here).

HELP f> NEED SOMEBODY)

Answering Mark Dunktey's pleas on Shadow Of The Beast II from last month is our old chum Adnan Scotland of Noiboroogh. Take it away. Adrian.

There is no one password for the problem section To find out which one is being used, you must use the crane to pick up the large boulder and drop it onto the spike, then push the small rock onto the seesaw Climb up the rope and drop onto the opposite end of the seesaw, run to the lift which should take you up to a hill, fight the thingy and rescue the sack - he will then tell you the correct password.

ARMALYTE

(Thalamus)

When you start the game press P' to pause and type in Delta 3' (with space). This shoutd give you infinite lives.

Pretty graphic*, but alio pretty tough -that* Armslylc

COMPLETE

Welcome to Complete Control, AMIGA POWER’S as yet unbeaten tips section. This month, it’s Gary Penn who takes, well, complete control, with tips and playing guides to Lotus Turbo Challenge II, Utopia, MiG-29 Super Fulcrum, and loads more. If you were struggling with any of these then struggle no longer - they're straight from the programmer’s mouths...

EVEN MORE TOP-QUALITY ACTION REPLAY POKES

Remember kids, to use these pokes you must have an Action Replay cartridge. Just press the red button, type in ‘M’ followed by the address given (ie for Bubble Bobble type ‘M91FE'), and a row of numbers will come up. Change the first - and ONLY the first - one to alter the number of lives, credits or whatever (experimentation should yield dividends), and away you go.

Haivkeye

EC98

lives

Bubble Bobble

91FE

lives

Xenon

12530

lives

Bwn>c Commando

C15682

lives

Arkanord II - Rev. 01 Doh

D61E39

lives

CJ's Elephant Anhcs

1EC71

lives

The Killing Game Show

2255

lives

Last Ninja II

6CAE9

lives

Last Ninja III

2B77F

lives

Fantasy World Dizzy

1A22C

lives

Lupo Alberto

22ABA

Lupo lives

22ABB

Marta lives

2367F

Lupo’s helmet

Switchblade

5746C

lives

Car-Vup

1706B

lives

Flimbo's Ouesi

EC4

lives

Rodtand

20C6D

lives

Venom Wing

1F261

lives

R-Type It

1497F

lives

(Thanks this month to Gaiy Cole. Colin. Peter. David. Julio and Graham),

II

AMIGA POWER DECEMBER 1991

o

i! SWITCHBLADE II

(Gremlin)

It's a little known porky that the *11* in Switchblade //actually represents the two (count ’em) different types of ‘cheat mode’ available. Activating them couldn't be easier... (Honestly).

SI

Ol

Fig V wait for the Switchblade «title screen to form before attempting to activate any cheats

fig 3: beware of big robots on Level Three

PLAY ANY LEVEL

The first 'cheat' is a veal' one which allows any level to be played.

Load Switchblade II as usual but don't press any firebuttons or keys just yet Wait for the title screen (Fig 1) to assemble.

Now type L’, '£', 'V'. 'E', 'L' and press a number key from '2' to '6' corresponding to the desired level number (Fig 2, Fig 3. Fig 4, Fig 5, Fig 6). For example, type 'LEVEL4' it you want to play Level Four. Note there will be no immediate visible effect, Press the firebution to begin ptay from the chosen level.

A COMPLETE HIDDEN’

SECRET GAME!

The second Switchblade II 'cheat' is (or accessing a secret' 'hidden' complete game.

Load Switchblade II as usual but don't press an firebuttons or keys. Wait for the title screen (Fig 1) to assemble. Now type 'C'. 'H'. 'R', 'O’, 'M‘, E". The screen will turn black for approximately 15 seconds, the disk will be accessed and the title screen for the 'hidden' complete 'secret' game called 'CHROME' will appear (Fig 7). The program will cycle through a short sequence comprising brief 'instructions' (Fig 6} and the high-score table before returning to the title screen. Fig 8: a summary ot special blocks to watch out tor in Chrome.

INSTRUCTIONS (FOR CHROME)

Chrome is the precursor to Venus; The Flytrap. (Budding game designers and programmers should note that Chrome earned Switchblade II and Venus. The Flytrap author George Allan a job at Gremlin),

SO WHAT EXACTLY IS CHROME Chrome Is a simple 20-level blend of

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FLAYER S CRAFT

A HASTY SPIKE

MAGIC

YELLOW

STAR

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CREATURE

PLAYER ONE LIVES    LEVEL    SHOTS    HIGH SCORE OR

SCORE    REMAINING CODE    REMAINING PLAYER TWO'S SCORE

shoot-'em-up and platlorm action in which ihe player controls a jumpm'-'n'-a-shootln' ball (Fig 9). From die title screen (Fig 7), three options are available: emer a level codeword, begin ptay from the level determined by the codeword currently in use, and determine whether one or two players enjoy the fun (each player takes a turn when the other loses a life).

To enter a level codeword, press the relevant key: F1' (or Player One, 'F2‘ for Player Two (yes, the second player can begin from a different level), and F3' tor both players. Now simply type the letters to spell out the five-letier code corresponding to the desired level then press the RETURN' key or the firebutton.

Fig 7: the Chrome title screen

Ensure that a joystick in plugged into the port marked '2 JOYSTICK’. Press the joystick firebutton to be shown the Player and Level number. Press the firebutton a second time to begin play for real

The worid of Chrome is filled with plattorms (Fig 9), special blocks (Fig 8, Fig 9), Bad Creatures (Fig 9, Fig 10) and Magic Yellow Stars (Fig 9). The rules are simple; jump on the plattorms, watch out for the Speoat 8locks and Magic Yellow Stars (not all of them are useful), and don't touch anything animate.

THE BAD CREATURES Anything which destroys the player’s craft outnght Is a Bad Creature, so shoot them before they hit rL

Not all Bad Creatures can be kilted. When an indestructible Bad Creature is shot it makes a different sound,

TIME IS SHORT

The Time Limit bar decays naturally at a slow rate, depleting faster when the craft touches an Anti-Time block.

SHOTS ARE LIMITED The craft begins with a supply ol 20 shots - extra shots are gamed by collecting the appropriate Magic Yellow Stars.

Note that up to three shots can be in action at once.

DEATH AND DERISION The craft is destroyed when it hits a Bad Creature or the Time Limit bar runs out. Two spare craft are provided.

Fig 4: Level Four hai this rtvlhr (realty) large waterfall to negotiate

Ft) 5: there's a right old mean-lookin' storm a-brcwln’ on Level Five

SC CXhOOOO    I I M    III OOOOOO

I oo *oo

Fig 4: fircY pits, tiny volcanoes and yellow wiggty things abound on Level Si*

THE LEVEL END

Basically, keep going until the crafl can go on no more. Then the level will end. A bonus is awarded based on the time remaining, so don't be slow if you want the points. Press the joystick firebutton to skip the bonus countdown.

GAME OVER

When all ot the craft have been used up. the game is over. It you managed to get a score better than those in high-score table, you can enter your initials in the top five officials There are three character spaces to till with letters, lull stops or spaces (Fig 11). Move the highlight left or nght over the letlers by means of the respective joystick shaft movements. Move the shaft up or down to select the character of your choice, and press the joystick firebutton 10 register ihe three characters shown

MAGIC YELLOW STAR The properties of a Magic Yellow Slar are not revealed until it’s collected. It could provides 20 extra shols. or could even reverse thepysfick control for approximately 10 seconds.

OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE: Ml 832 6633 FAX: 061 834 0650

T'TW”

[>1

Ml

AMIGA POWER OECEMBER 1991

<

M

xnd your An

QUALITY PRODUCTS

at affordable prices

W.T.S. ELECTRONICS LTD

4

Latest design incorporates chipmem option at no extra cost Increases computer memory from */2 Megabyte to l Megabyte Allows all 1 Megabyte software to run Direct replacement for Commodore A501, 16 Chip Technology for complete compatibility.

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British Made

SUPRA RANGE

A the most cost effective, highest quality, technologically advanced products available >Y

Simply plugs into the side port of the Amiga 500

Auto configures to work in conjunction with computer memory

Easily expandable from 1Mb - 8Mb using latest Zip chips

Proclaimed as being the best expansion available

This neat robust unit is set to revolutionise the market.

500RX 4Mb ..

J.P9.00 500RX 8Mb ..

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100% Hayes compatible Tone Pulse auto dial/answer RS232 Interface Internal diagnostics Programmable number storage

Supra 2400 Supra 2400 Supra 9600

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0Mb..£119.00

2Mb ..£179.00 4Mb ..£289.00 8Mb ..£409.00

GVP 52Mb HARD DISK CARD l-8Mb

EXPANDABLE MEMORY......£299.00

High quality High specification Anti click

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A500 Internal replacement drive

Allow addition of many peripherals without damage to computer or power supply Switch mode design

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Tel: 0582 491949

VIiG-29

SUPERFULCRUM

Do mark)

:'s jovial John Kavanagh again, only now he's left The Kremlin s pursue an alternative career at Domark...

e Helicopters are stow, so don't waste ssiles on them - use your cannons.

snl unleash missiles from too great a arcs from the target - the enemy rises release flares, and the missies isanpty miss.

fen it comes to dogfightrng. turn off the ttprt display and use the Head Up »lay (ftgl). It's a more realistic view. t more importantly it allows you to see

more of the sky. Remember. In this mode you fire where you look. Your best bet is to move in real close to an enemy fighter before launching a missile - even it doesn’t score a direct hit. the explosion will cause considerable damage to the enemy fighter. Missile Fuzing' is the term for this technique, apparently.

When refueling, make use of the autostab-iser.

11 Fifing with only the aid el the Up Display gives much td visibility.

Save your position often and advance gradually as opposed to not at all.

For small horizontal adjustments when lining up on a target, don't bank - always use the rudder. The MiG will slide through the air a little - *a bit like a tank,’ says John, helpfully

As is the case with MiG, when you destroy a bases (a flag appears to show that it's taken), remember to take out any access routes - such as bridges -otherwise the tanks will come and take the base again.

(DEPART M£1H

SUPER MONACO G.P.™

'AbsoluleJy gob-smocking graphics and animation, ihnpty lha bait 3D animation I've wan an any computer."

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'Superbly presented and highly pioyobte... it's so authentic, at tkoeslbelisved 1 was playing the arcade machine!' Z1APtC6A}.

Available on

CBM Mi 128, Amstrod CPC Cassette 4 Disk. Spectrum 4S/12BK, >2 Cassette, Atari Sf/STI 4 CBM Amiga A500/A1000/A2000 series.

J one tor arcade addicts, a no-nonsense blasting frenly.* YOU* AMIGA.

UJRAI

' One oi the best conversions we've seen an the Amstrad, with all the ptayobillty at the coin-op.' CA VO (AmstrorfJ.

ThlicoettkiiehO'l C l*»l Sego". All hghtsrsserved. Super t4anocoOPMhlno*l-Oolde«Aie,\ISWAy end Crock Down" me trade nocks ol SICA (HtTtMISIS LIMITID MOA" is e tradecnark of SIGA tMtttMtlHS llkimo. Manufactured and distributed under license from HOA INTtlMtHS UAUTIO by U S. 6010 lTO, Units 1/3 Haltord Way. Hoitord. lirmrnghaes SS 7AX Tel: 031 611 3344.

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PREMIER MAIL ORDER

Titles marked * are not yet available and will be tent on day of release.

Please tend cheque/PO/Access/Yita No. and expiry date to:

Dept AMP10, Trybridge Ltd., 8 Buckwins $ q., Burnt Mills, Basildon, Essex. SSI 3 1BJ

Pleate state moke and model of computer when ordering. PAP inc. UK on orders over £5.00. less than £5.00 and Europe add £1.00 per item. Elsewhere please add £2.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday I Oam-4pm. Fax orders: 0268 590076. Tel orders: 0268 590766

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32 99

799

16 99

4D Driving *. ...

......1699

16 99

Air Duel "

22 99

16 99

699

24 99

1999

19 99

APB

699

699

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1699

Batman Coped Ousoder ......

699 7 99

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Beoch Volley

Beostbuiten......

699 .... 1699

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Cobol ..

699

Cadaver ......

16 99

Cadaver Data DiU

9 99

California Games

699

Capcom Collection *

1999

Captain Planet *

Captive

1699

1699

Corner Commond ..

7 99

Cattles * ....

19 99

Centurion

.16.99

Chaos Engine * ..

CHooi Sfri*ei Bock (1 Meg)

1699

1699

Ciko Heo* "

.16 99

Commando War *

1699

Continental Circus ...6.99

Crazy Cor i 3* 16.99

Cricket 1 Mag) 17.99

Cricket Ccp'o n     .16 99

Oifta Doflin’t Poy *    .16.99

Cruise For A Corpse    19    99

Curse of Azure Bondi (I Meg]    19    99

Cyberboll    6    99

Cybercon 3 16    99

Daley Thompson Challenge .    6    99

Dos Boot ......19.99

Death Knights of Krynn (1 Meg)    19    99

Defender of the Crown    .7    99

Deutros • ....19 99

Disney Animation ......59    99

Double Double Bill ...24.99

Double Dragon Double Drogon 3 *

Dragons loir tl Meg) Drogons loir 2 Singes *    ~ W,

is Castle.

'dtp

6 99 16 99 26 99 26 99 26 99 1699 16 99 ,2a 99

_    -Sw)

Dragons Ion ■ Tun*

Duck Tales

EH

Elvira 2 1 Mb

Cprc •     .1999

" of the Beholder j 1 Meg )    19 99

Strike Bogle 2 1 Meg] ....2299

Combat Pilot    16 99

M 9 Sleolih fighter    19    99

Face Off    16    99

Fontosy World Dizzy .    6.99

Ferron Formoto I     8    99

1699 16 99 16 99 1999 22 99 8 99

Rombo 3 RBI 2 Bosebolt Reach for the Skies Realms *

Red Baron *

Red Heot

Rise of fho Drogon

Finol Blow Fmol Fight *

First Somuori *

Flog *

f liont of the Intruder

Flood .

footbal Crazy    16    99

Football Director 2 1Meg) 16.99

Forgotten Worlds ....6    99

Fun School 2 6-8)    13 99

Fun School 2 over 8)    13    99

fun School 2 under 6)    13    99

Fun School 3 5 7) . 16    99

fun School 3 over 7) .16.99

Fun School 3 under 5)    16    99

Gountlet 2    6    99

Gauntlet 3 *    .16    .99

Ghostbesiers 2     6    99

Gloc * .....16    99

Godfather Ac non *     16    99

Godfather Adventure (1 Meg) *    .19.99

Gods 16    99

Golden Axe ..16.99 Guest for Adventure '

Graham Gooch *    .19 99 Projectyfe ...    ..

Gremlins 2..... 9    99    Roce    Dftvin    *.

Gunboat (I Meg)     19    99

Guy Spy V ..... 26    99

Fiord Dnvin .. .. 6 99

Heod Over Heels *     6    99

Horoquesl .. 16    99

Hero Quest Do to * .— ......9 99

Harpoon (1 Meg) 19    99

Hilemkers Guide ..7    99

Hollywood Collection ...14.99

Home Alone * ..,    19 99

Hunter •    19    99

X.    ......    .    6 99

Indianapolis 500 16    99

Indy Jones Adv ....11    99

Indy Jones Atlonlis-Action *    16    99

Indy Jones-Atlontis Adv (1 Meg]    19.99

Interceptor     8    99

Jock Nicklaus Clip Art *    9    99

Jock Nicklaus E*iro Courses    9    99

Jock Ntcklous Golf    15 99

Jock Nicklous Unlimited Golf (1 Meg) 19 99

Jahangir Khan Squash ...16.99

Jomes Pond ... 9    99

jimmy Whiles Snooker * .16-99

Jungle Book ...6    99

Keel the Thief     8    99

Kick Off . 7    99

Kick Off 2 [I Meg .....11.99

Kings Quest 4 1 Meg).....    26    99

Klaur ......6.99

Knighlmore '    19 99

Knights of the Sky * 19.99

K O 2 Fmol Whistle .8    99

K O 2 ■ Grants of Europe *    7    99

K O 2 ■ Return to Europe    7    99

TO 2 Super league *    999

K O 2 ■ Winning Toctics ...5.99

loser Squad 2 * ... 16 99

last Nmjo 2 ...6    99

Last Ninia 3 -     16.99

Leather Goddess ......7    99

legend * ....16.99

leisuresuit lorry 3 11 Meg]    26    99

Leisuiesuit lorry 2 ...26    99

Lemmings..,., ...16    99

lemmings Construction    Kit * .....16    99

lemmings Data Disk *    9    99

licence to Kill    6    99

lombord Roily    6    99

Loom ...11 99

lord of the Rings * .. 19    99

Ml Tank Platoon ...19    99

Magic fly    8.99

Mogic Pockets    16 99

Magnetic Scrolls Coll 11    Meg)    19    99

Mon Utd Europe 16 99

Master God * ..19.99

Mo* *    19    99

McgoloMania    19    99

Mega Traveller 1 .. 19 99

Mega Traveller 2 (1 Meg) * ......19    99

Mega Twins *     16    99

Miami Chose    6    99

Midwinter .....     1499

Midwinter 2 .22    99

MIG 29 .22    99

Moonstone *    ......19 99

Myth • .... 16.99

Navy Seals    16 99

New Zoolond Story .    6    99

NightsHrft    9    99

Operation Stealth    16 99

Operation Wolf .. 6    99

Outrun ...... 6    99

Outrun Euroeo ..16 99

Pong .....16.99

Paperboy 2 *    16    99

Porosol Stars *    .    16    99

PGA Tour Golf    16 99

Pilfighter 2 *    ...    16 99

Platoon ...6    99

Ptoyor Manager ... 12    99

Poof of Radiance (I Meg)    19    99

Poofs of Darkness (1 Meg) *    19 99

Police Quest 2 (1 Meg) 26    99

Populous    ...    8    99

Populous 2*    19    99

Powerdrift    6    99

Powermonger    19 99

Powermonger Data Disk 1 *    9    99

Powerpock ..14 99

P P Hommer    16 99

Predoior    6    99

..19    99

.    .    .8.99

.....16    99

Rorlrood Tycoon 1 Meg) 22    99

Roinbow Collection

13 99 699 19 99 .19.99 1999 26 99 6 99 26 99

Robin Hood * 16 99

Robin Smith's Cricket .....16.99

Roboe op 3 "    19 99

Robozone *    16    99

Rocket Ranger ...7    99

Rock Stor Ale My Homster    4    99

Rodlond * ...16.99

R-Type ....6.99

RType 2 ....16.99

Rugby World Cup ......16    99

Run The Gauntlet    6    99

Search for the King    24    99

Secret of Monkey island 11 Meg)    16 99

Secrets of luftwaffo *    .    19 99

Secret Monkey Island 2 ! Meg) *    19 99

Shadow Sorceror ...19.99

Shinobi ...6-99

Shuttle ’ .....19.99

Silent Service 2 *...... .....22 99

Sifcworm ...... 6.99

$ *m City + Populous .    .    19.99

Sim Earth-    19 99

Simpsons - ..16.99

Smbod    7 99

Ski Or Die 8.99

Smosh TV * .16 99

Spoce Ace    26 99

Spoce Ace 2 *    26.99

Speodboff    7 99

Speedbol! 2 . .16.99

Strotego *    16    99

Striker Manager    16 99

Strip Poker 2 * Data    6    99

Stunt Cor Racer 9.99

Subbuteo    6    99

Super Cors 2 ......16    99

Super Hang On ..6.99

Super Monaco GP .....16 99

Switchblode ...6.99

Switchblade 2 ..16 99

Sword of Sodon    9    99

Teom Jaguar *     .... .17.99

Team Suzuki    16 99

Team Yankee     .... 19 99

Teom Yankee 2*     1999

Teenoge Mutant Turlies    16 99

Teenage Mutant Turlies 2 * .....16 99

Terminotor “    16    99

Terminator 2.     1699

Test Drive 2 Collection .19    99

Test Drive 3 *     16    99

The Immor tal 1 Meg) ....8    99

Their f me st Hour 1999

Thetr Finest Missions * ......9.99

Thynderhowk    19.99

Tip Off V.    16    99

Tok. ...16    99

Toobm     . .. 6 99

Tbto! Recoil    12    99

Turbo ChoSenge ...... 16    99

Turbo Challenge 2    16    99

Turbo Outrun    6    99

Turricon 2 ......9    99

TV Sports Baseball * 19.99

TV Sports Football     7    99

Ultima 6 ' 19.99

UMS 2 (I Meg) ..1999

Utopia .. 19    99

Virtual Worlds ..19.99

Worlords (I Meg)    . 19 99

Waterloo     7.99

Wild Wheels .....16.99

Wings (I Meg) .19.99

Wizboll ....6    99

Wizkid '    16    99

Wolf Pock 11 Meg)    19    99

Wondertond 11 Mog)    19 99

World Class leader-board ...6    99

Vtbtld Wrestling *    16    99

Xenomorph 2 *    . ... 16 99

ZokMcKroken     9.99

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LOTUS TURBO ' CHALLENGE II

(Gremlin)

"But it's hardly much of an improvement over the original," some say. "Rot,'' that’s what I say. Have they played the original lately  Well, I have and it's not so hot. Meanwhile, back with the sequel...

Driving duffers despair no longer, for here is Magnetic Fields' very own boisterous racer, Shaun Southern, with some advice that's nice

AUTOMATIC OR MANUAL GEARS

While the Automatic Gear option is useful for beginners, faster acceleration is best achieved by correct use ot Manual Gears

OVERTAKING

Uundentandabtf, overtaking it much easier on straight tcctioni of road

When overtaking, anticipate where the other car will be when you actually pass It as the opposition tends to veer from side to side,

FOREST LEVEL

Dont wane dint going through the water - use a log to leap over it

Use the logs to jump over rivers

NIGHT LEVEL

One ot the lean spectacular levels Is the night lime driving - It's still fast though!

Visibility is very poor here, so try to keep to the centre of the road and be ready to turn quickly

FOG LEVEL

The visibility's very poor here, too. Other

cars tend to be more visible than the road, so follow them, Watch out for sudden bends and oil on the road

Fig 3: beware ot oil on the road when driving In the log (amongst other things)

Keep to the centre of the road to avoid hitting dnfts of snow

DESERT LEVEL

Don't do a Mark Thatcher* Slay in the centre of the road to avoid getting stuck in the dunes.

CtTY LEVEL

Driving under the trucks it a haiardoui affair, but it doat cam bonus points

Only cross Into the oncoming traffic as a last resort. Steer under the trucks for bonus points

MARSH LEVEL

The Marsh level: avoid the blue bits (theyre the wet ones!)

Watch out for the water! Beware of hitting logs near bends as they will bounce the car off the road Remember the car sinks m the swamp And don't forget to collect the Exira Time Bonuses.

STORM LEVEL

Fig I: pick up these Turbo Bonuses and put the hammer down

Coiled (he Turbo Bonuses for extra speed (Fig 6). Watch out for rocks on the road!

HIDDEN

DUCK

Hidden away In Lotus Turbo Challenge II Is a dinky little copy ot the ancient arcade duck-blasting classic Carnival. Simply enter DUX' as your level password, then, er, get blasting those ducks.

Mitt

KM in

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Shoot the ducks, and the rabbits, and the owls, and the.,.

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AMIGA POWER DECEMBER 1991

Utopia is one of those gigantic Sim City crossed with Populous sort of things. In other words, a god sim. As such it takes a bit of working out, which is where this comes in...

H) is * simple trick help, keep disk swapping to a minimum

Fig 1: the Administrator's report it best checked reguiertr

Fig 1: these Markers were placed quickly

Graham Ing is the author of Utopia, and he's here to help with his degree in cleverness in h« pocket...

MINIMISING DISK SWAPPING Owners of single drive systems who wish to avoid a lot of disk swapping during play should load the Map Screen from the Game Disk then replace il with the Scenario Disk in the drive and keep it there (Fig 1). Now the Map Screen can be accessed immediately, and the disks do not have to swapped when a Spy report has to be read (it’s loaded from the Scenano Disk). Access the Advisers via the function keys, FT to F6\

DON'T FORGET THE ADVISERS Some of the information available on the Adviser Information Panels is not updated until the beginning of a new month. Get into the habit of looking at one or more ol the Advisers on the list on the 2nd ol each month. It s particularly useful to view the Psychiatrist ('F1') and Administrator ('F2' -F:g 2) reports to determine priorities for the coming month.

USE THE KEYS FOR PLACING (MRKERS

Pressing keys 'V to ’8' is the fastest method of placing Markers (Fig 3). as desenbed on page 20 of the manual

FLUX POD POSITIONING Ensure there's a good spread of Flux Pods throughout the cotony. You can then build freely without being told that you are building too far from a Flux Pod. in particular, build Flux Pods around the edge of a colony to allow fast outward expansion (Fig a).

BACKUP YOUR COMMAND CENTRES Progress is severely hampered by the destruction ot the Command Centre (see page 13 of the manual), When at war with the enemy, build one or more backup Command Centres (Fig 5).

BUILD MORE HOSPITALS With a high population, the more hospitals (Fig 6), the greater the effect on the Quality 01 life.

Invest m scientific research early (by building Laboratories and recruiting Scientists, Fig 7). Ensure adequate research grants are maintained. Obtaining inventions takes time, so don’t waste it.

GRANT EQUAL GRANTS When putting money into Research Grants on the Finance Screen, increase Military and Civilian Grants by equal amounts.

INTELLIGENCE AND SPYING Regularly check on the Intelligence Grant by assessing the Spy Report Screens every few months (Fig 7) even if no spy reports have been received Keep the level of spying to at least 'NORMAL'.

UNDER ATTACK AND WITH A POWER SHORTAGE

Then why noi build energy-conserving Missile Launchers (Fig 9) instead ot those power-hungry Laser Turrets

STAKING OUT THE LOCATION OF AN ORE DEPOSIT

Simply enter the Map Screen and position one or more Markers over a patch ol Ore (see page 20 of the manual). Now EXIT to the mam piaytield and buikt a mine over the visible markers (Fig 9). The same process works for Fuel Deposits too

AVOID BUILDING POWER STATIONS Power Stations severety affecl the Quality Of Life by producing hazardous waste products. Instead, conserve the environment by building plenty of Solar Panels (and plenty of Flux Pods too. to store the power during Solar Eclipses).

The other advantage to this Is that when a Solar Panel is destroyed by the enemy, only 2MW of power generation is lost instead of a Power Station's 50MW

BUILD TANK CONSTRUCTION YARDS Yes, build them around the perimeter of the colony. Now the tanks are ready to engage the enemy from any direction.

KEEP THE TANK YARDS CLEAR When the space around the Tank Yard is lull with tanks, move some of the tanks to unprotected areas of the colony to act as sentnes. Ideally, small battalions of tanks should be posted in as many areas as possible so there is no weak point for the enemy to exploit.

SHORT OF CASH

Then why not build more Workshops and Stores and regularly sell the Tech Goods produced7 Alternatively (or additionally even), Chemical Plants and Fuel Tanks can be used.

IMMEDIATELY INCREASE INCOME TAX As soon as play begins, increase the Income Tax to 20 per cent, lowering it by a small percentage as money is built up. When you hit the big time and have more cash than you can handle, reduce the Income Tax to zero per cent to keep the people really happy.

NOW BUILD A HOSPITAL And increase the Birth Rate to HIGH' for a rapidly increasing population. As a result, more colonists will be available for construction and to work m industry,

Wben the population size is at an acceptable level, reduce the Birth Rate to 'MEDIUM' to avoid building vast quantities of new Living Quarters and Hydroponics.

Ofig 4: building Flux Pods around the edge of a colony creates fast expansion

Fig 5: it pays to keep a Command Centre or two spare, especially in times of war

Fig 6: one thing a high population needs is plenty of hospitals

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Fig 7: maintain scientific research by building Labs and recruiting scientists

Fig It: amm your loicn at the edge of the map before sending them into action

OBSTACLES OBSTRUCTING TANKS’

So you want to move those tanks to a Marker but an obstacle is obstructing them Position a new marker well dear o! the obstruction but in another direction and send the tanks there first. Now send the tanks to the original marker.

ATTACK FROM THE EDGE OF THE MAP When sending tanks and spaceships to attack the enemy city, remember that larger units have a greater effect than sending one or two tanks at a time. Ideally, amass tanks and spaceships at the edge of the map before sending them ati off together. It's also worth building one or more Tank Yards near the edge ol the map so the tanks can be sent immediately to the enemy city

WIDE ROADS AID TANKS Maintain roads' of at least two spaces wide throughout the colony so tanks can move without restriction.

LAND MINES

When the Land Mine invention is available, drop Land Mines right in front of the enemy vehides as they approach the colony.

FOR AN EXTREMELY LARGE RADAR COVERAGE

Construct Flux Pods in ati directions, building each Pod about 10 spaces out from the last to create a grid of Flux Pods 10 spaces apart. Now build a radar by every Flux Pod for radar coverage across almost the entire map.

LEARN FROM ENEMY ATTACKS Learn the directions of enemy attacks and place extra defences in those areas Where the terrain pemvts, seal off Valleys' with a row of Laser Turrets or Land Mines and prevent enemy land vehides from passing through.

Fig 17: when an obstacle block* your tanks, divert them

Fi 14: build hospitals, and set the little blighters (ah...) to it, as H were

Fig SO: Laser Turrets provide the ideal seal for 'valleys'

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Fig 19: Keep the roads wide and allow the tanks Vo manoeuvre

Fig 15: immediately collect cash by increasing the Income Tax to SO per cent from the outset

Fig 11: build plenty of Workshops and Stores to make profitable Tech Goods

Fig 15: Spare Tanks make great sentries

Fig 1S: provide the best possible defence by building Tank Construction Yards around the colony perimeter

Fig 8: the Spy Reports are used to check on the Intelligence Grant

Tig 9: Missile Launchers aren't as power* hungry as Laser Turrets

Fig 10: mining Ore after discovering the Fig 11: Solar Panels arc the sensible location of an Ore Deposit    alternative to Power Stations

AMIGA POWER DECEMBER 1991

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MIG 29 FULCRUM + POLUERMONGER + THUNDERJRUJS + BOTTLE CHESS I I

11 MiG-29

FULCRUM

(Domark)

John Kavanagh out of The Kremlin knows more about this simulation and its sequel1 than most. So who better to provide some advice for budding (and blooming for that matter) pilots..

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•    To qualify for the final mission, complete the first mission five times.

•    In the final mission, try Mowing up the reactor - it’s an enormous target, so you can’t miss it. Ho ho...

•    Destroy an airfield then land on it for automatic refueling and rearmament. Note that you should remove any defences first, such as the towers and hangars, before taking out any enemy fighters - that way you won't have too many fighters to contend with

•    Anyone who thinks Ihemsetves hard enough should try playing without using

•    In the first mission there’s a second Harrier base that's not documented. If you can find it, destroy it for a laugh.

•    Enemy fighters tend to come at you head on then try to get behind you. But why should you let them Try ’Turning Early', ie, when a fighter's coming at you. turn to avoid it Just before it’s 'parallel1 with you. so when It lums you will be on its tail.

•    Better still, make use of stalling to help you get on the enemy fighter’s tail. When a fighter turns, it naturally loses attitude, so the enemy's below, turn and let your nose fail to drop out of the sky directly onto the enemy fighter's tail.

THUNDERJAWS

(Domark)

It's more like Blundeqaws - or Thunderbores (or Chunderiaws even). (And come to think of it, doesn't the girlie on the panel al the bottom of the screen have a sad-looking face ) But that’s beside the point...

To activate the cheal mode, simply ensure that the mouse is plugged into its usual hole - le. the pon marked ’i JOYSTICK' - during play, Press and hold down the left-hand mouse button then press the S' key Now pressing the right-hand mouse button will skip the level in piay. Corks! Players with sensitive parents should note that the ending's a bit saucy (wen. ish),.

Activating the cheat mode during play ii the moil helpful hint ivilllblt for Thunderjawi

If you really really really really realty (etc) need any further help, you'd best write in with your request...

POWERMONGER

(Electronic Arts)

Powermonger has many hidden features to discover, not all of which are revealed in the player's guide now available. Here's Peter Molyneux of Bullfrog with some advice and challenges...

FUN WITH SHEEP: PART ONE

•    Don't Ml all the sheep. II you do. something very strange happens On second thoughts, give it a go

•    Enlist a shepherd with sheep into your army. This way you have a portable food source. There's also a silly side-effect to be had. Set the shepherd afloat In a boat and his sheep will swim behind him tt the shepherd is killed, the sheep wibble on the water and look very stupid indeed.

•    in the Winter, lake a lone Captain to the North of the map Leave him be. but keep 'em peeled He should start shearing' a sheep, complete with appropriate sound effects It doesn't Last long though, as he has a tendency to kill his fleecy fnend and eat it (Bullfrog insists they didn't implement this bit. and it«i n fact a natural' side effect).

IN GENERAL

•    Don't starve your people during the

Winter period otherwise they will revolt

•    Inverting cannons and catapulls is easier than you might think. Simply make a Captain aggressive before clicking on the desired town and then on the invent icon. Alter 10 seconds or so click on the invent icon again and then on the town in question. This should speed up the process quite considerably

•    For a near invincible army which can lake on all-comers and wm with ease, collect together 10 people with boats and bows and arrows. Now you can attack any size of enemy force from the water

AND FINALLY: SOME CHALLENGES FROM BULLFROG...

•    Shoot down the child-bearing stork as soon as it appears (J always comes m from the top left-hand corner ol the playfield). If you are successful, every pigeon will leave its tree home and carry a child In tow

•    Try chopping down all the trees m the world for a strange consequence Hint: attack them.

•    Try creatmg a city with all workshops m rt so it produces tots ol stud.

•    Try winning the last world on the top row of the map by inventing no extra weapons and staying in the water ail the time Hint: get yourself some boats together real quick*

QUE

Apparently there are some special names which can be entered for some bizarre edects ranging from more food to six Captains immediately and being able to select any world from the Large map What are they Only time (well. Bullfrog) will tell...

BATTLE CHESS II

(Electronic Arts)

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When playing against a human player, try playing to lose for a change. The first person to lose is the winner. Daft  Yes Easy No, not really ..

I very Idler win* la Ixltfc Che *« II

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Wplace,' another time, another world, "said Atbdjldhat makes you think_that you four mere £when so many others have faded ’ iment, that our mission was going to take all

f ou are setting forth into an Treguard, The Dungeon !Mhste mortals zoillsucceed in the Qiii I understood, at that

our endurance, all our collective skill and, most of all a depth of courage, that I wasn't sure

we possessed.

Ever since ITV s award-winning senes hit our screens the world has been wailing tor a computer game worthy ot the name The wait is over Tony Crowthet s ama/mg re*creation has everything Using the same game system that made Captive' adventure game ol the year tor 1990 Knightmare' makes dungeons and dragons games seem a like newts splashing around in a muddy puddle.    f

Kmghtmare' is a sophisticated rote-ptaymg adventure where you are

challenged to solve complex puules logit problems and riddles that reveal a rich, ever-more rewarding storyline

Your journey takes you deep into the dungeons ol Dunshelm. to a cataclysmic meeting with Lord fear and the unthinkably horrible FrightKnight  Whether or not the meeting is terminal is up to you Yo« will need wisdom tenacity alacrity and. above all couiage I But you have all those things don t you .

MINDSCAPE

Available lb! AnwjJ & Atari ST

Knigntiwe is corn-right Angia Television and Broadsword Television Game copyright 1991 Mindscape inWinatioiui Limited Captive Copyright 1990 1991 Mindscape international Limited all fights reserved Written by Tony Crowther

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SPINDIZZY

WORLDS

(Activision)

A Spirtdiixy Worlds cluster screen from where the 'cheat' is activated

With the editor 'active' during play, there's no scenery to negotiate

So here n is how to access the hidden level designer Load Sp-rxiizzy Worlds as usual and select a duster ot planets to view it in ctose-up

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Don't press the tiretuiiton to begin play Instead hold down a SHIFT' key and press the E' key. Release the 'SHIFT' key and type 'DIT (that's EDIT with a capital E\ you see) A disclaimer screen should appear

The 'instructions* presented onee the player agrees to the ‘conditions' ol use

If you agree to the conditions', press the Y to accept them You will now be presented with some bnel instructions'

Press theioystick fi rebutton to return to the planet duster tnen press the joystick firebutton again to begin play. You wilt notice there is no scenery - this is your chance to create your own

A summary o( keys to please is

presented by pressing the 'Htlf key during 'play*

Unfortunalely. (here are no real instructions for the levet designer as it was ongmaity intended for the sole use ol author Paul Shirley - the means of accessing (he editor was added as an afterthought There are some keys to please though, with the HELP' reminder presented here as a form of •reference card.

Due to the complexity ot Ihis editor, there's precious tittle in the way of further advice we can offer other than experiment without your Spmdtzzy Worlds disk in the drive. Look out for a forthcoming feature on designing your own Spmdizzy Worlds.

Actually, anyone who can suss out how it all works and provide us with a detailed construction guide wilt be amply rewarded with software - wen if it's easy to understand and print here

SKULL & CROSSBONES

(Domark)

The lunge it one ol the moil effective moves available in Skull 6 Cress bones

There's no cheat mode, and there's tittle in the way ol helpful hints. The following three 'morsels' of advice are ail that Walking Circles, the team behind the conversion, have to offer.

1)    Keep your sword power high by picking up the small coins.

2)    Don't, whatever you do. look at Medusa.

3)    The lunges and the back stash are the most effective moves available, so use them

HYDRA

(Domark)

The bad news is that the team behind this conversion. Ice. haven't any advice for anyone keen to improve their water-based driving skills (perhaps some skillful soul could come to their aid ..). The good news is that Ice were actually kind enough to furnish us with a cheat mode which will make life a lot easier (and more tedious with it. it must be said).

During play type KILLKILLKIll Nothing happens to indicate that the cheat mode is

Type a timple itatement during play to activate Hydra's cheat mode

active, but it's easy enough to find oul whether it is or not by pressing any of the following keys (if nothing happens, type KILLKILLKILL' again)...

Pressing almost any of the other letter keys or any numeric key or any function key will transport the Hydra craft to a new location (or level ).

Toggles Technical Mumbo Jumbo

Fuel To The Max’

RETURN' (Or ENTER) Cycle Through Weapons

RBI 2 BASEBALL

(Domark)

By ‘eck it's that John Kavanagh out of Domark again, only this time he's wearing a cap..

BATTING

• Stand m the top left-hand corner to hit the bait - you should then always get a home run.

• Steai ng bases isn't easy but it's worth it. The manual explains how to force players to edge of the bases, so lake advantage o! this

• Ensure that the fourth hitter is a hard hitter. The chances are he will hit a home run. allowing the potentially loaded

bases to be cleared as everyone runs in. Hoorah1

FIELDING

• Always attempt to put out the player nearest to home base, eg if there's a player on first and a player on third, throw the ball to the home base instead of first or second. Even if the player on third doesn't run, at least you didn't give him the chance to make a break for home base

Pay attention to the statistics - they do work’ - and move the team around accordingly.

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Calls cost 36p (cheap rate) and 48p (at all other times) per minute incl VAT. For winners list send SAE to: Populuxe, PO Box 2065, London. W12 9JH. 0898 calls are more expensive than normal calls so please get permission before you phone.

All competitions involve answering a series of questions followed by a tiebreaker section.

IS

AMIGA POWER DECEMBER 1991

AMIGA POWER DFCFMBER 1991

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POPULOUS

(Electronic Arts)

fig 1: the Rock Monster Appears an Rack World

Seeing as how Populous has been re-released on budget, here's a tittle something which has never been revealed before.

There are >n fact three rather distasteful monsters (Fig 1. Fig 2, Fig 3) which simply roam across the landscape and eat people. To force (he creatures to appear, simply fill the landscape with the maximum of 200 people. El voilal

A CHEAT MODE'

There is m fact a cheat mode for Populous which Bullfrog are still refusmg to reveal ‘I kept it m. Just in case I ever got challenged" explains Peter Motyneux ■And I was. in fact, in Japan, on the FM Towns version. Because the cheat's buned deep in the code it was converted, so it would have worked The only problem was. every time you use the cheat it says ‘CHEAT, and I had this dirty great television camera poking over my shoulder, so I couldn't use it. *

So here's a challenge the first person to send us a working cheat mode for Populous can have a copy of Populous II once it's released

HAYULP!

So you can't get past a particular level ol lemmings’ Or maybe you need help negotiating a tricky bit of Rick Dangerous 2 Or whatever. Perhaps you have a more general query about entertainment software In general’ Fear not. for we can help with pretty much everything and anything software related Please note that we will not give advice over the telephone. Queues will only be answered through the mag. so send them to HAYULP* AMIGA POWER, 30 Monmouth Street. Bath BA1 2BW

DON'T BE SHY...

The onty clues available are that the cheat can only be activated in two-player mode and it involves a few mouse clicks.

fig 1 tec World it where Ihit unsavoury monster li found

fig J: • gUnr-sfied flying Wiurd causes mucho havoc on Desert World

Show us your mettle! Send us your stuff* There are software prizes are for grabs from the next issue of AMIGA POWER for the best maps and tips and so on that we pnnt. The bigger and better the advice, the bigger and better the software prizes Note that the quality of map artwork isn't important - but its accuracy is. We pay special attention to any oddities you may

have found, or any specific short cuts or daft challenges which prolong the life of Amiga games both old AND new. And remember: there's more to life than cheat modes Anyone who sends us cheat modes cobbfed together from other magazines doesn't stand a chance of winning anything other than a fish m a jiffy bag posted without a stamp

Available on:

AMSTRAD, CBM 64/128 Cassette & Disk, SPECTRUM Cassette, ATARI ST & AMIGA.

*S«riv Amstrad Cassette 128K ONLY.

OVER 40 BADGED ACCOLADES"

" It truly remarkakle programming achievemeul and a great game to play ■ ti'i like having an original coin-op In your bedroom.

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AMSTRAD ACTIOS (AA HAVE tS\)

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ARMOUR-

GEDDON

Inhale ihe succulent aroma of this most savoury pot roast -erm, pot-pourri - of advice from Armour-Geddon authors Ed Scio and Paul Hunter. There's also a cheat mode for complete losers, and the never-before-seen (we think) means of accessing the hidden’ Object Viewer Thang...

MISSILE

THE WEAPONS

ROCKETS The rockets are virtually useless on tanks as they have to he fired into the air.

LASERS

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buildings and

the tike NB: It takes rockets, missiles or bombs to destroy power nodes.

MISSILES If you feel the need to launch your own missiles when being attacked, don’t use your flares - there’s a good chance your missiles will go after them instead. But what do you do when an enemy missile’s heading in your direction, eh Try one of these three tipettes for size...

•    If you intend to drop (lares to attract the missile, do so in a stratghi line or in as shallow a turn as possible, otherwise there’s the possibility of the flare being ignored by the missile.

•    An alternative is to take advantage of the missile’s small fuel supply (about 25 seconds' worth) and the fact that it can’t turn very sharply. By flying straight towards Ihe missile then veering off very quickly you should find it shaken off.

•    The third option depends on whether there are any mountains in Ihe vicinity, tf so. use them as cover ■ you should find that the missile hits the mountains instead.

helicopters. Your best bet is to face the enemy helicopter and stay still when it’s dosing in for the kill. Wart for it to drop down then let it have it.

THE FIGHTER

The fighter is by far the best craft to use. though it does have a tendency to stall much too easily.

r

THE BOMBER If you want to takeout teleports and the like from the comfort of the bomber you realty need lo have the cloaking device (it does use up a lot of fuel though). Incidentally, don't try to carry more than one teleport ai a time as

the weight of two or three makes the bomber incredibfy difficult to fly.

THE TANK When using the tank, the best way to take out choppers is to drive backwards and keep firing - you can usually hit them quite easily like this.

THE CHEAT MODE

So it's come to this has it Fine. When in the HO. access the messages screen. Move the arrow so it points to the first tetter of the message highlighted in yellow (Fig 1).

Now hold down the Esc' key and press ihe left-hand mouse button. The message YOU WOULDN'T LET IT LIE’’ should

appear (Fig 2). This indicates that the cheat mode is active. But what does it do  Simple - it makes the player's craft invincible and the supplies of firepower and fuel unlimited

To turn the cheat mode off (though heavens knows why anyone'd bother -actually, you can’t complete Armour-Geddon with the cheat mode on, so maybe it's not such a bad idea after all), simply access the message screen again, point to the first letter of the message highlighted in yellow, press and hold down the Esc’ key and press the left-hand moose button The message LOOK AT THE SIZE OF THAT SAUSAGE’’ should appear (Fig 3). The cheat mode is now deactivated.

Armour-Geddon also sports a natty Ob(ect Editor Thang which allows every item within Armour-Geddon to be viewed. To enter the Object Editor Thang, simply use the moose to move the arrow to the top left-hand comer ot the ’secondary’ title screen' (Fig 5).

Now hold down the left-hand SHIFT key and press the left-hand mouse button to be greeted by a vertical line. This is an object Uom Armour-Geddon. To view the more interesting ones, try using the KEYS TO PLEASE. .

To e»t the Object Editor Thang, simply press the Esc' key or any key from ‘FV to F6’ to access the relevant section, eg. the HQ screen.

ARMOUR-GEDDON'S OBJECT EDITOR THANG: THE KEYS TO PLEASE

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Fig 3: confirmation that Fig 4: the Object Editor Armour-Geddorti    Thang it accessed by

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Fig 9: confirmation lhal Armour-Geddon1 s cheat mode is now active

Fig S: the first object seen when the Object Editor Thang it accessed is this Interesting straight line

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ORDER FORM AND INFORMATION

All orders sen) FIRST CLASS Subject !o ava-iabil tv Jus! htl in tbe coupon and send t :o Sottwaro Clly Unit 4. 9DC. 21 Temple Street. Wotvertiampion WV2 4 AN ---------ORDER FORM (Block Capitals)---------

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AMIGA POWER DECEMBER 1991

AMIGA POWER DECEMBER 1991

l!

ALL I WANT

XMAS.

... won’t fit on three measly pages in AMIGA POWER, but this’ll do for a start! Welcome to the AP Guide to Christmas (or, more specifically, to Christmas presents); just put a ring around the bits and pieces you fancy, then leave the magazine lying around the place for potential present buyers to discover...

W e don't usually cover hard drives. RAM expansions or the like here in AMIGA POWER, and we don't intend to start now - or at least, we don't intend to make a habit of it. That said, Christmas is the ideal time to get your hands on all those little bits and

XMAS

special

▼ MAKE YOUR OWN GAMES!

No. senousfy - it’s not as difficult as it sounds (That sak), it's not easy either - none of us have ever got around to writing a decent game yet!). One way of making it a lot easier i$ to invest in one of these game creation packages. 3D Construction Kit allows you to come up with one of those massive Freescape adventure games a !a Castle Master. Owner et at, white MfOS is the only commercially available games language around. You can wnte proper futt price software with it - check out Boiidertandtbs issue, for instance) -but more often people come up with PO Quality shoot-'em-ups and the like. Though useful and fun. both require a degree of

programming knowledge to use - no! lo mention a vast amount of time. 3D Construction Kit comes in at £49.99, AMOS at £34.99ish, while the much simpler Shoot-'Em-Up Construction Kit (a better bet if youVe never programmed before m your life) may sbtl be findable for less At least you wont be bored over Christmas with one of these'

◄ UPGRADING YOUR MOUSE

One Ihing it wont take you long to realise about the Amiga - is that the mouse that comes with it is ok) fashioned and ready pretty crap. Don t despair though - all sorts of aftermarket replacements are available, from makers like Naksha. Contrrver, Logitech, Golden Image and more. Most ol these come in a) about £30 (though they go as low as about £15) and which one you get is a real personal preference. (We’ve got a soft spol lor the Naksha range though)

pieces you meant to buy all year, and many are directly applicable to game playing...

JOYSTICKS AND

OTHER GAMES ” CONTROLLERS

Your first - and most essential - add on purchase, these come m an shapes and sizes (and prices') meaning there must be ones to suit u$ t about every hand size, playing style and pocket (indeed, many people swear by having two or three, one of each sort ol game) Prices range from about si* or seven quid to £40 plus - though you can get a perfectly decent one for around the £15 mark Choosing which is such a persona! thing we thmk it's probably best to let you go out and test them for yourselves. Here in the office though, persona! favourites include Cheetah's ancient but good value 125+ (£9 99), the adiustabie Powetplay Cruiser (from £10.21), and the resilient Competition Pro 5000 (from £12.95). It's normally a good idea to avoid the more garish novelty sticks, though some work we* - we’ve been impressed by Cheetah s tiny hand held Bug unit (£14 99) recently, lor instance.

HARD DISKS, RAM EXPANSIONS V

AND THE LIKE T

if your Amiga didn't come with one meg of memory - and only the very newest A500s do - your most essential purchase (joyslick not included, of course) has 10 be an extra halt meg. These come in delicate, breakable-looking circuit board affairs which plug into the skit in the bottom of your machine - still, once it's there you'll have little reason lo take it out agam These are available from various sources and manufacturers and range from sub £30 upwards One other way to gel extra memory is with a plug-m hard drive, most of which give you an extra half meg automatically, as well as giving you all the usual advantages of a hard disk (allowing you to install multi-disk adventures, word processors and the like). Commodore do the A590 model (£299) but there are plenty of others - our fave is the (rather expensive) GVP Impact II (£499'). a sleek looking affair which has the great advantage of a switch on the top allowing you to disable it at any time (many games don't like loaAng when you've got a hard drive fitted).

Last, but by no means least, are second disk drives (from £50) All sorts of models are available, but they ail make backing up games much less painful, help out on multi-disk adventures etc (etc).

AMIGA 500 CARTOON  CLASSICS PACK

It you haven! already got one, you'll be needing an Amiga, of course The

pack they're currently pushing is Cartoon Classics, featuring The Simpsons, Captain Planet, Lemmings, EA's Deluxe Pamt III (suddenly no longer such a hot property, wrth DP IVnow available), a one meg upgrade, a free copy of Amiga Format and - wart for it1 - a totally new Amiga! This is the Amiga 500P (or ’Plus'), originally to have been released next year, though in actual fac! models have quietly found their way into Cartoon Classics boxes (see True Slones for details) - any Amiga you buy today ts likely to be a Plus So what's the differencei Welt, the A500P is a totally different (and in many ways better) machine - it now has two graphics modes allowing the possibility of better resolution, for instance - though you don! gel this without it causing a few problems Freezer cartridges (Action Replay et a!) won! work with rt lor a start, and some expansions coutd have problems too. though external hard drives and so on aren’t proving any problem. Worse for gameplayers. though, are the compatibility problems - many older games won! work with the new machine, though recent ones should prove no problem Still, at least the Amiga now comes with one meg as standard, something long overdue in our opinion indeed, at in all. many people rale this - the Captain Planet game aside - as perhaps

the best Amiga bundle yet.

!!

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

XMAS

special

MAG SUBS r

Hey' We've go! to gel a plug in tor ourselves somewhere1 You Know all about AMIGA POWER of course - you're reading it, alier an - but have you checked out our sister mags, Amiga Shopper and Amiga Format Shopper ts a snip (£1.251) and comes packed with technical advice.

hardware buyers guides and all sorts of adverts lor places where you can get stulf cheap, while Format covers every aspect o< the Amiga, Irom games to hardware, and normally has so many pages it could masquerade as a phone book You can check out our current AP subs otter land how to get one ol our lovely binders') bn page 134 (why haven't you taken one out already ) while you can get the other two Irom your local newsagent. One word ot warning don't take out an Amiga Format sub it you've got small animals around the house - watch one of these massive things flop through your letter box and you'll see why it's not called a cat-killer lor nothing!

▼ SPECIALIST TASTES

A couple ol issues ago we reviewed Trojan's Phazer light gun - the first made to sud your Amiga - and lound it fun but of purely shod term interest. The quality of light gun conirofiable software will really have to go up before it becomes an essential purchase Still, it's novel - and only costs about £40

Trackballs, however, are a different kettle of fish - many people swear by them as a good alternative to your standard mouse (it works on exactly the same principle, only instead of your motions rubbing the baJ across the desktop, here you control things on screen with your hand directly on the moving ball) Golden Image make a couple ol good Amiga compatible models for instance, the attractive but slightly un-ergonomic Alfa Data TKB-MT for £29.99 and the better TKB-MTA for £39.99

▼ AMIGA FORMAT BOOKS

Ideal Chnstmas presents, these. Amiga Format's Get The Most Out Of Your Amiga - now in a souped up special 1992 edition' - is essential reading lor all new (or not so new) Amiga owners Half the problems you'll ever come across arc explained and cured here

Equally essential is Amiga Format s Screenplay book -packed to the natty ring binders (SO you can lie it Hat on your desk) with hints, tips and cheats (or just about every Amiga game imaginable. Both books come at £9 95. white Screenplay Part 2 - a totally new book - will be available any day now And an AMIGA POWER book Well, we’re thinking about it

MONITORS F

Sooner or later you’d want a monitor to go with your Amiga instead ot a TV - the way it's connected to your Amiga gives a clearer, sharper signal (it you want to get technical, it's because you're getting an RGB signal corning Irom your Amiga instead ot an RF or composite Signal) There are two monitors available for your Amiga - the Commodore 1064 (the latest mode! ol which, the D1, is £269) and the Phikps CM883311 tor about £10 cheaper. Which one you buy really depends on which you like the look of best - there's little difference in performance, and. indeed, lor a long time they were basically the same unit in different casings' - though we tend to swing towards the Philips model for looks. That said, you might actually be able to pick up the Commodore model cheaper m many shops - it seems to be getting discounted more often.

GAMES COMPILATIONS w

The other tug thing for Chnstmas is, of course, games ▼ compilations These come m all shapes and sizes, flood the stores at Xmas, provide undeniably good value, and are

bound to end up at the bottom of your bed come Xmas morning In fact, they're such an Xmas essential we've got a separate feature on them over the page...

Sivt (will, till) diih box mecti Action Replay II

YET MORE USEFUL STUFF

This here's the Aclion Replay II - which we use in the office -but out now is the essentially simitar Action Replay III You can do all sorts ot things with this - from freeze games to detect viruses to create your own POKES - making it one of

the most versatile utilities around. Action Replay III comes In at £59.99 Irom manufacturers Dafef Keeping it company in this shot is one of our favourite disk boxes Not much to say about these except they're very useful (from under £10).

Upgrade your Amiga from 512K to 1Mb of memory for just £25.00 SPECIAL EXCLUSIVE OFFER:

If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £25, we will supply and fit a 512K -    memory expansion at no extra cost.     r—-

How to lake advantage of this exceptional offer simply send or hand deliver your machine to the workshop address deiaded right, enclosing payment and this advert and we will do the rest. (If possible please include a daytime telephone number and fault description).

* If you require 2-t hour courier to your door, please add £5 else s our computer will he sent back by contract parcel post.

WTS ELECTRONICS LTD

STUDIO MASTER HOUSE CHAU. END LANE I.UTON. BEDS, 1.U4 8EZ Telephone (0582) 491949 - (4 lines)

WTS revnt the nghl to refute mxhtnc* lhal in «xur opinion are umpnnl with, to an fUftu beyond

reasonable iep.nr

m AMIGA REPAIRS

JUST £44.95 inc.

*    Commodore registered

*    Over 10 years experience with Commodore computers

*    20 qualified technician engineers ai your disposal

*    We will undertake to repair your Amiga 500 computer for just £44.95 including parts, labour, VAT and post & packing

*    Most computers should be repaired within 24 hours of booking in.

*    Prices include full service check, overhaul, soak-test and replacement of power supply unit if necessary

*    Repairs to keyboard and disk drive also included (£25 extra il these units arc unrepairable and require complete replacements)

*    All repairs covered by a 90 day warranty

VISA

fwSs) BCS Christmas Offers (JET)

★ OFFER 1 *

( ★ OFFER 2 ★ ''N

Philips CM8833 Mk II + on-stte

A500 Imp + Philips CM8833 Mi< It .

maintenance + F19 Flight Sim + lead

on-site maintenance+ F19 Flight Sim

£398

♦ le £528 J

* OFFER 3 *

A500 Calocn Cw< P>ac> • 1 s Meg Earn,

I Ft,i ps C.WS833 v* il + ofi-vte maintenance I + F19 Flight S<m + lead

_£405_

DISKS DISKS DISKS

100% certified error free

SO    3 5'    DS/DD .....£21    75

100    3 S'    DS/DD    £33 00

1S0 3 S’ DS/DD    £49 00

200 3 5' DS/DD    £6200

400    3.5-    DS/DD    £123 00

500    3.5*    DS/DD    £139 00

1000 + Call for spot pnees Prices include VAT A free delivery A tree labels

' New100«pacityTrMo<kabi«'S'

boxes A disks

No quibble lifetime guarantee

SO 3.5* DS/DD + too cap (octette be» £24 50 100 3 5* DVDD + iooc» lecuoeeo. £36 00 ISO 3 5* DS/DD + lOOeap ioe«t5it6cB £S2 50 200 3 5* DSTO + FtgcwuiKw'KM £66 00 400 3 5* DS/DD + i loo mp lowe* cew £130 00 500 3 5* DS/DD + tioociciccubvoa*! £1$ 600 All prices include vat A free

delivery A free labels    ,

525'DS/DODiifcs    2tpeach

5 25* DS/HD Disks.    39peach

   3.5’ DS/DD Disks    

60p each

100 3 5* DS/HD_£58.00 j

150 Cap 3 5* Posso Box £15 50 60 Cap 3 5* Stackable Box £1000

it OFFER 4 *

A500 1Mb + Cumana ext. drive £365

3 5' 10 Cap boxes £0 5 each 3.5* 40 Cap boxes £4.10each 3 5* 100 Cap boxes £4 50 each 5 25* SOCapboxes £St0each  25* 100 Cap boxes £5 90eachj

6INUINI SONY BULK

SO    3 S* DS/DD    £22

100    3.S* DS/DO .....£40

200    3.5* DS/DD    £78

500    3.5* DS/DD ......£162

Pace includes free labels A VAT A free delivery

PRINTERS

Star LC- 20 ...£150

Star LC-200 Colour .£205

Star LC - 24 200 Colour......£285

ACCESSORIES

Amiga Daataxan Profession £145 00    AT Once PC Emulator    £199 00

Screen Gems S/W    £30 00    Cartoon Classes S/W    £35    00

A501 Commodore Ram Upgrade £35.00    GVPS2MbHD    £355    00

Sega Game Gear .    .£94 00 '/2Meg + Ckxk ..£29 00

1000 labels £8    00    Cumene Drive .£58    00

1000 Tractor labels .....£10    00    Amiga Mouse .£14    00

Mouse Mat    £2 SO    A590 Hard Drive    £280    00

Printer lead    £8 00    A590 + 2Mb Ham    £370    00

Zipstick .£11 00

AMI GAS

A500 Basic Amiga    £295

A500 1Mb Cdtloon Pack    £350

A500 1 5Mb Cartoon Pack    £375

A500 1 Mb Screen Gems    £335

Class of the 90 s ...£450

A1500    £650

ORDER HOTLINE:

0273 506269 / 0831 279084

All prices include VAT. Add £4 delivery unless stated. Add £10 next day. Cheques will be held for clearance.

Call or send cheques / postal orders to:

BCS Ltd.,

349 Ditchling Road, Brighton, East Sussex, BN1 6JJ

All offers subject to availability. EAOE

AMIGA POWER DECEMBER 1991

AMIGA POWER DECEMBER 1991

SUPER SEGA (us Gold, £29.99)

E-SWAT

Atrocious conversion of an uninspiring coin-op. this is a complete duffer in almost every way If you buy the compilation Pon t even bother loading this one up *

SUPER MONACO GP

Nothing like the stunning arcade game at ail. but a decent enough racing game in the Continental Circus vein A couple of irritating design features but basically pretty respectable. *"

4

CRACKDOWN

Flawless copy, not-bad game to start with, a recipe for compilation success You bet - it was lacking a bit at fuil-pnce, but for £6 you can t comptam ai all aboul this one ***

4

GOLDEN AXE

Very dose to the coin-op, this is about as good as this type of beat-em-up ever gets Pretty and violent, but maybe a l>tlle too easy for most players.

*

SHINOBI

Technically crap and a bit on the easy side, but still an enjoyable and accurate copy ol the reasonably entertaining onginai. Worth a go. "

VERDICT: A respectable mixed bag. with lots of acceptable games at a lair price, (And E-SWAT). 73%

JVtAX (US Gold, £29.99)

swav

NIGHT SHIFT

Gorgeous and tough vertically-scrolling slaughtertest that’s srt/me best game the genre's seen. Still good value al lull price, so don't miss it here .....

Enjoyable but slightly confusing arcade game from the makers of the world's best adventures. Good Irante fun bul it won t last forever - you're likely to get just a bit too frustrated before long

VERDICT: Incredible value lor money. Four very good games for C7.50 each, you just can't go wrong. 90%

4

ST DRAGON

Different-looking horizontal scroller with an imaginative touch in the central character. We still can't get past the second level, so lots of lastabiiity is assured A goodie

4

TURRICAN II

Hugely successful but uninspiring sequel to the onginai Turncan Massive area to explore, but you'll probably get bored before you've seen half of it. A bargain al the price, though ***

SUPER SUVt PACK (us Gold, £29.99)

INTERNATIONAL 3D TENNIS

Beauhfuiy-presented term game with gorgeous sound, but rather let down by a lack of speed and some wobbly physics in the bati movement Brave but flawed. ”

CRAZY CARS II

Truly execrable driving game with almost certainly the worst car control ever seen in the genre. Unplayable crap that would shame a PD library.*

VERDICT: No standouts, a couple of duffers - you can realty do an awful lot better than this. 37%

ITALY 1 990

This Quite respectable footy game was the best of the World Cup efforts last year, but it's far too easy for all but younger players. Still good fun, though."*

4

AIRBORNE RANGER

Dreadful attempt by MicroProse at a Commando-style arcade game completely swamped in over-oomplication and disk accessing. A bum deal at any price.’

It s the AMIGA POWER Christmas compilation review extravaganza!

Up and down the country, shelves are starting to groan under giant-boxed, multi-disk compilation packs of oldies, goidies and. urn. mouldies just waiting to be bought by kindly grannies, wrapped in paper with snowflakes on and stacked under slowly-shedding Christmas trees. But how are you - and more to the point, your kindly granny - going to find your way through the Christmas compilation jungle With the AMIGA POWER Buyer's Guide of course...

THE TOP LEAGUE (Ubi Soft, £30.99>

VERDICT: A confused bundle of the dazzling and the dull, but okay. 74%

DANGEROUS 2

Hugely popular platformer dragged down a bn by heavy reliance on unlair danger but still just about the best ol its kind Stuart hates it, but maybe that's just him. ***

4

MIDWINTER

Uneventful and bugged strategy epic, but good stuff to sit down with over the Christmas holidays when there's nothing on the tefly -it'll while away a whole day in no time

SPEEDBALL 2

Superb, violent future sport game that's No.

3    in our All-Ttmo Top 100 and deservedly

so. If We Love You' by die Rolling Stones was a game, it’d be this one.....

4

FALCON

Good flight sim, getting on a bit but as playable as it ever was. One of the genre's most enduring games, and extremely good value at this price

4

TV SPORTS FOOTBALL

Beautifully-presented but incredibly bitty sim of the American game. The TV-styie presentation (surprise1) is great, but the amount of disk swapping and accessing realty brings it down. Stitt, it made No.86 m our Top 100,

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

o

1 O GREAT GAMES (Ubi soft, £30.99)

FERRARI FI

PICK'N'PILE

CARRIER COMMAND

This 'Interesting' precursor to MicroProse’s Formula One Grand Pnx features a bizarre steer the road' control mechanism, but mat's it's only noteworthy attribute. And even that's oreadlul '

An interesting combination ol Puzzntcand Boulder Dash, but this remove the coloured blocks' puzzte game doesn't have the lasting appeal ol either of them. **

Our All-Time No 15 Carrier Command is really Number One in a field of one No other game since has quite captured the maiestic. gripping atmosphere of this ocean-going classic,.....

RICK DANGEROUS

NIGHT HUNTER

No 71 in the All-Time Top 100, this horribly frustrating platform game is still one of the Amiga's most-loved games ever. Avoid unless you've got the patience of a saint, though "■

Semi-comedic vampire-based plaHormy kind of French thing, Sound good to you’ No. we didn't thunk so. Might have been okay in 1989, but not now.'

DIZZY COLLECTION (CodeMasters, £24.99)

KWIK SNAX

TREASURE ISLAND DIZZY

MAGICLAND DIZZY

Previously un released, this Pengo-ish arcade puzzley game is tricky, pretty and entertaining, and that's about all there is to it Well worth a go. ""

The first Amiga incarnation of the Codies staggeringly popular egg hero, this t$ a beautiful arcade adventure made just a wee bt too mean by the provision of only one life,

Only just released at lull-price. Magician: Dizzy scored an impressive 84’i in issue seven, which should tell you all you need lo know A little formulaic, though. ""

VERDICT; Not much of a saving on the original prices, but a fine Introduction to the egg hero. 70%

t

FAST FOOD

A strikingly pretty Pac-Man-like maze game with bright cartoony graphics and lots of lovely presentation touches A lot tougher than it first seems, too

FANTASY WORLD DIZZY

Bigger and a little deeper man Treasure island. Fantasy World is one ol the longest-lived games ever in the Amiga charts, and indeed it's still in our Gallup Top 10. A budget classic......

QUEST FOR ADVENTURE (us Gold, £34.99)

JAMES BOND COI

VERDICT; A couple of real classics and a bit ol a filler: not too bad by any means, but £5 too dear. 72%

LICENCE TO KILL

Pretty but duff collection of sub-games from sections of the movie, hampered by crap control and thin gameplay. More Casino Royale ihan Licence To Kill. actuaJiy. "

OPERATION STEALTH

No 46 m the All-Time Top 100. this Defphine game is a class* adventure which does away with all that bonng typng lark A great plot makes for a great game, and here that's true more than ever.

MEAN STREETS

“Good solid entertainment, a bd like Lenny Henry', says the Bottom Line entry for this, and that sounds about nght Suffers slightly from 'jack-of-all-trades' syndrome. ***

INDIANA JONES AND THE LAST CRUSADE

Until the release of Monkey Island fhis was the best adventure available for the Amiga, so now it s. er. the second best adventure available for the Amiga Our All Time No. 28 .....

*

LIVE A

Dec*deoly aw Boy clone wt movie Not b we re not kxf

SUPERSKI

Previously known as Eddie Edwards' Super Ski, this superlast skiing game (surprise!) captures the lee) of the p-ste better than anything else. Not that there's much competition *"

PRO TENNIS TOUR

Passable tennis sim with tots ot options but rather shaky control when it comes to actually hitting the ball, which is a pretty major aspect of the game. *’

VERDICT: What this lacks in quality it more or less makes up lor in quantity. Not a bad buy on the whole. 77%

B3DGQ

Strongly reminiscent of US Gold’s com-op conversion Slack Tiger but not as good, this uninspiring piatlorm hack-’em-up is the kind of game the word mediocre was invented for. "

The chance of formatting the disk containing this godawful cjriving, shooting Jvomiting effort wifi be an offer you don’t want to refuse. *

The Ed s favourite shoos-’em-up ever, but let s face it kids, in 1991 Xenon 2 ust doesn't cut the mustard. Nice graphics and sound but crap gameplay. this one’s been left behind. **

CHART ATTACK (Gremlin, £29.99)

LOTUS ESPRIT TURBO CHALLENGE

Fabby dnving game which is better in quite a few respects than its itlustnous recent sequel, although the hatf-screen one-player mode is a bit ot a bummer.....

VENUS THE FLYTRAP

Elegant platform shoot-’em-up with lovely graphics, bufit's a bit short on adrenalm-pumpmg thniis. No. fri in our All-Time Top 100. •**

VERDICT: Good solid stuff, but a bit slow-paced as a whole. 72%

JAMES POND

GHOULS'N'GHOSTS

Fairly average platform escapade with seriously cute graphics concealing slightly flat gameplay Lots of nco touches though, and good fun for a while

Another Top 100 game (No. 97), this corking com op conversion ts also available on US Gold’s CapCom Collection, where it’s probably a better bargain. ***

ECTION (Domark, £29.99)

RAINBOW COLLECTION (Addicted To Fun, £19.

VERDICT: Three of the best games ever lor only £20 -a gift or what 93%

HE SPY WHO LOVED ME

iy Hunfemnspired game with gorgeous, tmy iphcs and a real feel for the subject matter.

■finitely the best Bond game, and one of the better we licences of any kind. *”*

BUBBLE BOBBLE

Corking arcade game that works best with two players, but it's still pretty entertaining with one. Misses the com-op's secret features, but includes all 100 levels. A winner ""

RAINBOW ISLANDS

The official AMIGA POWER No. 1 Am ga game of all time. Need we say more Oh. okay then, anyone who doesn t have a copy ot this yet ts stupider than a thousand Edd The Ducks. ***“

THE NEW ZEALAND STORY

Brilliant platform adventure with a cast ot thousands. aU of them so loveable you'll hate yourself lor killing them. Well, almost Cuter than a bo* ot frogs and twice as much fun......

LET DIE

bad Blasters Buggy do to do with the t far as it goes, but iseks o! play here.

VERDICT: One

good, one okay, one bad. Pretty mediocre. 50%

AMIGA POWER OECEM8ER 1991

o

2 HOT 2 HANDLE (Addicted To Fun, £19.99)

GOLDEN AXE

No. 96 in me AMIGA POWER All-Time Top 100. this Sega arcade beat-em-up is a good version ol (he hugely popular coin-op and pretty respectaOle in iis own right! Good sol>cl compilation (odder ""

*

SUPER OFF-ROAD RACER

Excellenl Super Sprtnf-style racing game (No. 35 in ihe Aii-Time Top 100). which is practically arcade-perfect in true Gratlgoid style We re missing mese boys already......

VERDICT: Not outstanding. but at £20 the two good games just about carry the d utters. 68%

TOTAL RECALL

Absolutely awful movie licence which epitomises an mars worst about the ’tots-of-little-sub-games-adding-up-io-sod-air school ol film games. No feel for the movie at all eiiher ‘

SHADOW WARRIORS

Great copy of a pretty hopeless arcade boat-em-up. the phrase "only for fans of the coinop' springs inevitably to mind Far too hard for the average gamer. "

AIR SEA SUPREMACY (Ubi soft, 1:30.99)

GUNSHIP

P-47

SILENT SERVICE

Once regarded as a milestone of flight simulation, this helicopter game is still fun. but it’s seen better days. Good, but a M dated in these days of Tbunderhauk and F-15 Stnke Eagle 2 "

Excellent shoot-’em-up in the FI-Type style distinguished by some pamcuiary oeautifu' graphics and a friendly power-up system ""

t

it goes without saying mat action fans won t go lor this, so'we won t say that. What we ll say msiead is A gripping and tense sub sim that'll nave you sucking your cornflakes.....

VERDICT: Traditional compilation fare, a jumble of winners and might-have-beens. Reasonable. 69%

4

CARRIER COMMAND

Again II there s one thing you can say about all these Chnslmas compilations, it's that, er. they've nearly an got Carrier Command in them Which is Ime by us.

tv

INGS

Another bone of contention in the AMIGA POWER office. Wings is loved by some of us, and hated by others. If you've got a second disk dnve though it's not a bad effort at alt.

% CAPCOM COLLECTION (us Gold, £29.99)

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STRIDER

Really looking ns age ihese days, the Slider conversion contains pretty much everything from me original, but the tiny graphics jusl don't convey the corn-op's spectacular drama "*

LAST DUEL

Similar to LED Storm in some ways, bui more shooi-'em-uppy and rather more fun Not remarkable m any way. bul fun for a quick blast now and again "*

GHOULS'N'GHOSTS

Fine conversion ol the ongmal. although the simplified graphics lei n down a bit Scores very highly on the old gameplay-o-meter ail the same, though. *••

4

4

UN SQUADRON

Pretty excellent shoot-em-up m the R-Type vent, distinguished by lovely console-style presentation and great graphics. Definitely the star of this pack. *"*

FORGOTTEN

WORLDS

Pretty nori omalty-scrollmg shoot- em-up which is fairly entertaining except for ihe terrible control System Fun for a while. "

VIRTUAL REALITY 1 (Elite, £34.99)

STUNT CAR RACER

Just sneaking in at the bottom end ot our Atl-Time Top 10. this unforgiving dnvmg-on-top-of-a-rollercoaster sim is anolher one ot the Amiga's most-loved games ever. The AP office is split on it too - some of us love <t, others it bores stupid Still...

t

STARGLIDER 2

Yet another Top 100 game (one ot tour on thus compilation), Starglider 2 took filled vectors further than ever betore - mio a classic strategic shoot-'em-up m fact Showing its age a Utile, though. ***

MIDWINTER

If you loved Lords 01 Mrdmght but couldn't stand all the razor-edge tension and frenzied action, this might just be the game for you. It certainly isn't the game for us... **'

VERDICT: Lots of big names, but not much that's actually that great to play. At £35, think twice. 67%

*

CARRIER COMMAND

It a life on (he ocean wave is really this much fun, you can sign us up tor the navy right now. Awesome, epic strategy with superb blasting action and mini-flight sun fun thrown in. Love it......

4

INTERNATIONAL SOCCER CHALLENGE

A brave attempt at tootball-from-the-goaikeeper's-viewpoint. but this was just to slow to be very much tun, and it had no real soccer feel either File under ‘nice try. but no cigar "

II

SUPERHEROES (Domark, £29.99)

THE SPY WHO LOVED ME

Cool collection of sub-games which are. for once, halfway respectable in their own right You'd be better oft getting ii in The James Bond Collection though,""

INDIANA JONES AND THE LAST CRUSADE

Not the superb Lucasfilm Adventure, this is is tact a hornbly dull and frustrating arcade platform game and should be avoided at all costs, N«e airship 'wobble' movement though. "

VERDICT: One decent game, and you can get It elsewhere. Why fork out £10 each lor the rest 48%

4

LAST NINJA 2

Undoubtedly the worst of the Last Nm/a series. LN2suffers from one of the most horrendous control syslems imaginable. The graphics are lovely, but so what7

4

STRIDER 2

Uninspired and unimaginative 'unotficial" tollow-up to the coin-op licence, Strider //isn i actually bad. it's just so mediocre that it'll depress you to death long before you finish Level Two. "

LED STORM

Crap vertically-scrolling driving game that's really more of a memory test than anything e’se. Bland graphics don't help matters, but the game's beyond saving anyway.'

VERDICT: A lot ot games for your money, and enough decent ones to make this a worthwhile buy. 76%

DYNASTY WARS

Completely appalling Onental scrolling beat-'em-up of sorts, almost totally berefl ot gameplay. Looks reasonably nice, but it's dire.'

STRIDER 2

This segue) never appeared in the arcades, and it's iust as well Over-hard and unexciting-looking, you'd put 20p in it once and never play it again. "

AND THAT’S NOT AU!

Believe it or not. this little only scratches the surface of the compilations available this Chnstmas - though most ot the others have been on sale lor some time now and will be far less prominent in the shops Newies not covered here include Domark's TNT 2. the contents of wh-ch hadn't been finalised at time of writing, and their new Superheroes pack (ditto). Still, it you want to know how good the individual games on these are. we suggest you start with The Bottom Line •

AMIGA POWER DECEMBER 1991

‘Crystal’s1 layers Dreai i Pack i

Crystal’s

Toon’

_ Pack _

24 pit

£205

Amiga A500 computer

PL us

Bart Simpson, Captain Planet, Deluxe Paint III, Lemmings (game of the year)

Pl us

FREE 10 games: Dungeon Quest, Kid Gloves, Flight Path 737, E-Motion, Plutos, Artificial Dreams, Space Station, Eye of Horus, Power Play, Tower of Babel Pl us

FREE 512K RAM upgrade,

FREE Mouse mat,

FREE Crystal gift Voucher f)nly~

:399k

(value £5)

DTP/Word Pro/Utils/Video etc.

krittrPlaWu*

WVSlbSt.

£14.55

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124993

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£22-90

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FREE 512K RAM upgrade

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Bart Simpson, Dungeon Quest, Artificial Dreams, Tower of Babel, Eye of Horus, Monster Slam, Ice Hockey, Jump Jet, E-Motion, Slayer, Starray, Microprose Soccer, Quadralien, 5 Gear, DataStorm, Thai Boxing, RV Honda, Space Station, Shuftlepuck, Warzone, Kid Gloves, Battle Valley, Starblaze, Star Goose, Steel. Plus

FREE microswitched joystick, FREE deluxe mouse mat,

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FREE Crystal gift voucher (value £5)

Modems

fopnMotai.'lOO    £12100

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04.93

1995

1109 95

122.95

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119 95

£2)9.95

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Altar printmlomr m!h j tar Amiga 4mm dnf

inis tor1X730 £7 .55

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10 blank disks, deluxe mouse mat FREE resource file - curriculum guide

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into the VCR and relax FREE 10 great games - for when ’    the serious stuff finishes

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.FREE Welcome. A guide to CDTV (value) 34.99 FREE Lemmings (Arcadeclassic) (value) 34.99 FREE Hutchinson’s Encyclopedia (value) 49.99 Inc. Infra-Red Remote Control.    "

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Education    An imale Cole

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total retail valuF M £1070.00 i Crystal price 4 £499.95    d

Music

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.25.95

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4.    Built-in Kickstart 1.3 or 2.0

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8.    Power supply

This is a small list of litles available.

Lull list is sent with orders.

TJik months Crystal Ball

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ufri i cm only bt u*«d on good* when* total value raced* ISO nc!ud*ft* poiLigr

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fuB written dttnH available on rrqwa* Subject Ip itatu* finance »for UK fTuiniard midmfs. anj

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CaJ *• JSU

order

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<D«pt AP1)

AMIGA POWER DECEMBER 1391

1

■game!

REVIEWS

CONTINUED

Welcome to the second AMIGA POWER reviews section.

PD games, budgies, full pricers - you want ’em. you got 'em!

FATE - GATES OF DAWN

trEd)ins through the forest, our party of one is confronted by * (not v*ry menacing) snake. Time to call on some of tfcosc wonderful Amaion women...

Publisher: Rainbow Arts Price: £29.99 Author: Olaf Patzenhauer and others Release: Out now

it seems we're in another "Urgh - looks a btt complicated and bonng. Jonathan  Jonathan. (Heh heh)' situation, so here I am once again valiantly trying to feign interest in a genre which would reduce lesser reviewers to jelly. Fortunately, toughed by years ol this sort ol abuse, my skills are such that for the next few hundred words only the trained eye could tell me apart from a genuine role-playing game fan.

Fate - Gates of Dawn <s a rote-piay ng game. If the tine doesn't tell you that much, the lists of numbers in the back of tne manual certainly will. What's more, it does little to cover up the tact presentation-wise. You've got your standard Dungeon Master 3D window showing the view ahead. Then there are the usual boxes containing your characters' faces, which can be clicked on to swap between them At the bottom of the screen is a text window where messages occasionally appear, although they tend to scroll off again before you gel a chance lo read them And to round it all off there’s the familiar set ol arrows which are clicked on to move your party around. The plot will hardly come as a

©revelation, either. Once again you find

yourself charged with the task o! defeating the Lord ot Darkness (or someone), but

with no suggestion as to how you're meant to set about it For some reaon. though, you feel that the best way might be to roam the land recruiting new party members, hacking baddies to bits, collecting treasure and solving puzzles, so that's just what you do, For a change, however, you're not trapped in a dungeon with a sealed door behind you. Instead you find yourself wandering around a forest, depicted by some tasty 3D graphics. You’ll also nosice some realty quite tremendous sound effects, which keep you informed of everything from the weather to the presence of snakes in the grass or the approach of leilow beings. These usually turn out to be beggars or robbers, or perhaps wandering mages, but every so often you'll bump into one of (he most (if you'll excuse the momentary loss of self-restraint) unbelievably horny women ever seen on the Amiga. I immediately set about recruiting a gang of Amazons, novice witches and priestesses, and together we set off in search ol the cities that are the game’s other main feature There you'll find pubs, inns, shops, temples and all sorts of other handy amenities. The cities are linked by a senes of paths and also a railway, and according to the instructions the transport system also stretches to ships (although I never came across any).

And that's about the size of it, really Criticisms The menus used to pick commands from are a bit on the small side, making it easy to pick the wrong one by mistake; J keeps flashing Disk Access' up on the screen every time >t. erm, accesses the disk (which it frequently does): and the whole thing s got a resolutely two-dimensional (eel to it (despite the 30 graphics). Apart from that it's an enjoyable role-playing romp, with a mammoth playing area, nice graphics, plenty ol characters to interact' with (if you know what l mean) and lots to do generally.

(There - had you footed, eh )

• JONATHAN DAVIES

THE BOTTOM LINE

Really il's just another fantasy RPG, but one with enough attractive features (and women) to raise it above the mire.

Enjoyable for fans.

UNDER

PRESSURE

4*

* » ■ * ,

1 jtf

V

Under Pressure - the jam* which kd the invention of the word 'P»y)fioiiicsqut‘. (And that's its best feature really).

Publisher Electronic Zoo Author Eldritch the Cat Price £25.99 Release Out now

Publisher: US Gold Price: £27 99

Author: Graham Liiley Release: Out now

Bob Maim. US Gold’s D&D man. told us back m issue six. "With Shadow Sorcerer we've tned lo make things more accesibfe (o the average gamespiayer.' Mmmm.

The problem with producing any computer version of D&D is that ns just such a huge concept, everything is open-ended, and so the possibilities are limitless. SSI know this, and so what they generally try to do with all (heir various D&D licences is select various elements from the concept, then mix them together in differing amounts, and with different forms o( presentation. Remember Eye Of The BehcMeP Ol course you do. Well, that was a Dungeons & Dragons game which concentrated very much on the maze and combat aspects o! D&D.

Something (ike the forthcoming Ultima VI (although its not actually a D&D licence) leans lar more heavily on wargame-style combal. subtle puzzles, and large scale exploration, using, as it does, an entire world as its playground.

Special event* throw up little cameo screens such at this one. The request to refer to passages from the manual is unusual to say the least I suppose it makes piracy that hit more awkward.

A 'tribute" going on here. I think This horizontally-scrolling shoot-'em-up from star programming geezers Bdntch The Cat (best known for the fab Projectyte) owes so much in feet to Psygnosis games in general and Shadow Ol The Beast m particular, that I suspect it's all been done as some giant practical joke. Giant' is certainly a word that's applicable in other areas here, as ihe mam spnte's easily the biggest I've seen for quite some lime, but unfortunately 'joke' is also a highly apl term lor a game which is the crappiest load of crappy old crap I've been forced at gunpoint to play all month There's no getting away from the fact that it’s dreadful, and the mam reason for that is that there is no actual game m here.

Your huge sprite lumbers along through an uneventful landscape, shooting the odd baddie and dodging the odd laser beam fired from the ceiling (a good way lo avoid all the lasers on Level One is to keep the joystick held to Ihe right all the way through the level without stopping, tip Ians). Occasionally there's a pit cm

SSI takes a sideways

SHA

Then we come lo Shadow Sorcerer. which s a different kettle ol fish entirely (and will somebody please tell me what fish are doing m a kettle ).

Anybody vaguely familiar with D&D will know that some players utilise painted lead mmatures when playing This helps when combat is being played out, as everybody is given a clear representation of just where their characters are at any particular point. This is the aspect which Shadow Sorcerer concentrates on, offering 'computer-assisted' control over four fully animated characters in dose-quarters situations. In addition to this 3D isometnc representation ol the play area. Shadow Sorcerer also uses a large-scale hex-map lo dep<ci the less interesting bits.

The basic gist ol the game, then, is something tike this. Four characters are selected from a roster of sixteen.

The he* map depicts the progress of the main band of heroes (plus their entournge of refugees). It's the constant jumping to and from this screen which lets the game down quite bedhf-

something exciting like that to cross, and after five or s>x minutes you'll reach Level Two. which is largely ihe same but with different graphics Throughout ths involving and demanding experience you'll encounter lots of stat»c baddies which you can kill by standing out o< their reach and finng a lot. and lots of sections where the screen dimensions force you to take a leap into the unknown in search of the next bit of floor. It's almost as if old Eldntch deliberately set out to satirize Psygnosis' tendency towards games with lovely graphics and no gamepiay. and rf so they've done a great job of it. Literally incredible

• STUART CAMPBELL

THE BOTTOM LINE

And people said Rodtand lacked depth Maybe this is just too clever for me. maybe I'm missing something really important.

Bui cfyou know, I doubt it.

7 COLORS

■ixerre, complex, French, and definitely, definitely feeturin) more then fiat colour* - ye*, if* Infojrame*' 7 Colon.

Publisher: Infogrames Price: £19.99 Author: Gamos Release: Oul now

Diamonds are a girl's best friend.

they say Unfortunately that's the onty diamonds-related opening line I can think of. but it’ll have to do as 7 Colors is based, by and large, on diamonds. Whole screenloads of them 7 Colors is a puzzle game, you see. and perhaps ihe next obvious step is for me to try and explain what you have to do

To stad off with, all the diamonds are different colors (sorry, colours). You start off owning' one of them, in the bottom left-hand comer. What you have to do to score points is annex' adjacent diamonds by changing the colour of your first diamond to match them. You can choose any color you like as long as it's different from your opponent's (who’s trying to do much the same thing, starting in the opposite comer), and all diamonds of that colour that are touching diamonds you already own become yours. The aim is to take over 50 percenl of the screen.

I know it's a bit of a crap expianation, bul at least rt's better than the one in the manual. Then agam. anything would be as there they don't even fry to explain it -

you’re just meant to work it out by yourseH This doesn't take long, but even so. eh

The graphics are. well, diamondshaped and ihe sound consists of either effects or some astonishingly repetitive music, What really matters, though, is whether it works as a game. For the first few goes rt does, and once you've worked out what's happening and strategies' have become apparent its gets very addictive. After a tew games, however, it becomes increasingly obvious that success depends more on luck, and the original layout of the screen, than skill. (This applies whether you're playing against the computer or a puzzle-gaming chum.) Then it starts getting boring • JONATHAN DAVIES

THE BOTTOM LINE

Sort of alrightish, but still not realty worth the reduced asking price. It's not even noticably weird.

>tep with this D&D game, go icon crazy, and get ail graphic and hexagonal on us.

DOW SORCERER

These characters can then be moved from cell to cell on the hex map. with a band of refugees following (usually, anyway) somewhere behind. If a new location is remotely interesting, the game will pop up a brief description, then switch to the close-up 30 isometric view. This is the screen where aB fighting, spellcasting, obiect manipulation and puzzle solving takes place. Occasional animated cameos also crop up from time to time, usually when the refugees hold a conference, a dwarven king gives an audience or another such occasion.

It this all sounds just a little disjointed to you, then you understand my problem wdh this game. That's not to say i didn't enjoy it. It does have some good points. The graphics are up to par (except for the map screen), the plot is a nice change from the usual hack-and-slay fare, and its possible to get quite snatched to the characters (particularly if the Oragontance scenario is your kind of scene), Even the control sysiem offers a nice change, making quite a range of commands accessible from (he mouse. SSI have taken great care to offer something very different from their usual stuff. Buf

When compared to the simple but nonetheless enjoyable Hero Quest, Shadow Sorcerer just comes across as trying to be too many things to too many people. Hero Quest sticks to the 30 view to give coherence, and although the fighting is a bit naff, the exploration and puzzle solving aspects really gel with the easy-to-get-mto approach

Much as I like the combat (the

Forget mastering sorcery - it’s the icons which need to be studied.

The cameo bo. limply •how* a character'* fact. IF ki empty, then he or ihe 1* a bh oa the deceased tide.

If Mr Caine over there ever set* pail the hitler bee*, then thi* here cave I* well worth checkin, out.

Till* tittle meter ihowt the relative health el a character. Of courie perfect health lor a warrior I* better than a sorcerer's.

Drassin, Hem* over this little kon places the objects In the character's backpack.

SPELL IT OUT

The Mlkr bees, while not the worst of nasties, arc a mean bunch. Havinj already wiped out three quarter* ol my party, it looks like it * almost the end for my hero.

It's very unlikely that thi* rock serves any purpose whatsoever.

If ail else fails then walkln, off Ihe cdye ol the play area (ic ninnlnj away) should do the trick.

Oh boy. It looks Ilk* our sorcerer's day* are somewhat numbered. Those bees sure do stinj.

opportunity to pre-plan each character's strategy or do everything by mouse clicks is novel, and actually works well), and much as I appreciate the chance to have some nifty 3D graphics, ihe phrase 'just doesn't gel' keeping ringing m my mind. Constantly swapping between map and action levels ruins the flow of gamepiay I can'1 help feeling that Shadow Sorcerer would have been In the Eye Ol The Beholder league it only they'd used the 3D view at all times.

reduced the size of the play area, added a scrolling routine, pul more variation m locations and monsters (particularly when they're all of a similiar graphic size), and added a message bar to explain the use of icons and describe events without holding things up. As it stands though, it's nowhere near as good as Beholder, which is a shame -these changes wouldn't have been too hard to implement, now would they

• MARKRAMSHAW

THE BOTTOM LINE

For a game which is aimed at the masses, Shadow Sorcerer has far loo many hardcore O&D-hoad Iraits in there. Hero Quest may not be anywhere near as deep, but it's Ihe one the kids will prefer. And Ihe D&D freaks Well, they'll probably aim for something a bit more ambitious.

AMIGA POWER DECEMBER 1991

o

AMIGA GAMES JUST 69p A DISK

•s Tel: 0424 712349

J WE MUST <. L BE CRAZY

G050

G051

G052

G053

G004

G005

G006

G007

G008 G009 G049 G045 GO 12

G013 GO 14 GO 15

G016 G017 GO 18 GO 19 G020

G021

SEALANCE. Sharewaer submarine game. TRAIN SET. Train set simulator.

POM POM GUNNER. War game.

AGATRON GAMES. Compilation.

BREAKOUT CONSTRUCTION SET.

Includes 3D Breakout.

MEGA GAMES PACK. Includes Air War. Cobra. Mastermind.

STAR TREK. 2 disk graphic adventure. (1Mb). 2 PLAYER SOCCER LEAGUE. Football management.

DRIP. High quality 1 Meg game.

BLIZZARD. Good but hard space shoot em up. NO MANS LAND. 2 Player duel.

LAMATRON. Brilliant game.

POPEYE. Great conversion from a hand held game.

COMPUTER CONFLICT. Space shoot em up. TENNIS. Good but hard 1Mb only.

FRED FISH GAMES. Includes Car. fast race game.

FLASCHBIER. Boulderdash clone.

C.C. GAMES 13. Includes Daleks + Zerg. TREASURE HUNT. Find the buried treasure. BATTLEFORCE. Complicated strategy game. WET BEAVER GAMES. Bat + Ball console sim.

ARCADE GAMES. Includes Missile Command + Asteroids.

G046 PARASIT E. Games compilation.

G047 WIZZY'S GUEST. Arcade adventure.

G054 MEGABALL. The ultimate arkanoid clone. G055 STAR TREK. 3 disk version by ERic Gustaffson.

G056 GREAT GAMES. Compilation.

G026 MOVIE GAMES. Includes Boing, Bertrand. Yacht + Ted.

G027 HACK. Workbench text adventure.

G028 EAT MINE. Boulderdash clone.

G029 PDom GAMES. Old & dated games.

G030 RETURN TO EARTH. Space trading game. G031 BIP. 2 player dogfight game.

G032 KLONDIKE. Card game.

G033 STONAGE. Don’t ask me why.

G034 TREK TRIVIA. Star Trek quiz.

G035 JEOPARDY. Arcade type game. 1Mb.

G036 PIPELINE. Pipemania clone.

G037 SEVEN TILES. Poor mans Speedball.

G038 DRAGONS CAVE. Graphic adventure.

G039 GOLDEN FLEECE. Text adventure.

G040 PDom GAMES 2. More old stuff.

G041 FRANTIC FREDDY. Platform game.

G042 NO ONE MINE 5. Boulderdash clone.

G043 LEMMINGS DEMO. 5 levels fully playable. 1Mb.

G044 INVADER COMP. 3 good games.

We also have a very large collection of demos, music & utilities

Send 50p

for disk catalogue with free games.

All disks 69p

for a limited period only.

Overseas orders add 25p per disk for Europe 60p for rest of World.

All orders sent out in less than 24 hours.

Please add 50p

to cover postage & packing on all orders

HOW TO ORDER: First write your address and the name and number of the disk you require and enclose the revelant money in the form of a cheque or postal order. Remember to include 50p for P&P on all orders. Then send it to us.

Please make cheques & postal orders payable to: S.P.D.

S.P.D. (Dept AP), 62 Manor Road, Hastings, E. Sussex,

TN34 3LJ.

FOOTBALL DIRECTOR II

(REVAMPED)

LHTG 37 \

1 L_\

I V.OaI lev

booked

Lrruinn

This is actually the only tcrccn with graphics in football Director II - there's no actual match lo watch at all. Thii certainly ain't Kick Off territory.

Publisher: D&H Games Price: £24,99

Authors: John Do Satis and Tony Huggard Release: Oul now

Alright, all you smirking football-management-game haters. Scram and gel tost. There’ll be none ol the usual gratuitous teasing of soccer strategy in this review, no whinging about elementary BASIC programming, and definitely no whining about btocky graphics. I don’t care if I'm the only person in Armgadom to still play these things, m stilt stand up and proudly say “Yes. I play soccer management games and what's more. I bloomin' well like 'em*.

Mmd you. I'd have to be pretty fanatical not to admit that the fortunes of footy power games have stumped alarm ngly over the past two or three years. The trouble ■$ . these games have hardly progressed since the number-juggNng glory days of Football Manager

and the original Football Director s the early 1980s. Okay, so Anco's Kick Off- ish Player Manager tried lo be different, with an ambitiously sophisticated game system and dreamy graphics, but the game didn’t guile hang together, and. anyway, it was a real one-off - the idea of doing something interesting with management has simply failed to be followed up since.

That was two years ago. Now - at last! - we've got something new that promises to incorporate reasonably complex gameptay with sweet graphics and stilt work without being plagued by bugs and inconsistencies. The game is management specialists OSH Games' upgraded version of their three-year-old Football Director II, and -1 hale to say it -it's disappointingly ragged

Football Director It now includes a few extra options - such as the ability to see what's going on in European competrtioos and other leagues - and there’s a reasonably user-friendly game

environment, but none of this has made the gameplay any more interesting. The trouble is, Football Director II really needed a total revamped, not just lo gel cosmetically touched up.

It would be too tedious to bang on about every sub-standard aspect of the game, but (suffice to say) it offers trttie that wasn't available half a decade ago A real disappointment for those of us who were hoping for something exceptional -not even the patronage of us die-hard footy freaks will sustain much more of this stuffy repetition.

• COLIN CAMPBELL

THE BOTTOM LINE

A disappointing affair which doesn't really offer anything new. Fans of the genre will not be impressed. F1“ ~ and everybody else wilt need hh S little warning to stay away till E

Gremlin serve up another slice of console-esqe action, but it sure ain’t Switchblade II...

PEGASUS

A sphere el Dime engulf men end flying bene both, indicating duel death in e very major way.

Publisher: Gremlin Price: £25.99 Authors: Optimus Software Release: Out now

Two things are obvious about Pegasus right from the off. One, this game was never really designed to be the pinnacle of Amiga software, and two. the scenario is complete hogwash. Instead of giving you a whole load of headaches about lands ravaged by evil, and (he good wizard Chan, then, (I'm sure you can guess most ol it) I'D get down to the business of actually reviewing the thing instead. Hey, ho. here we go.

Pegasus is primarily a right-to-left scrolling blast through five distinct lands (desert, swamp. Ice, war and

hell), each ten levels in length.

Nothing outstanding so far. But Its trump card is the fact that these levels alternate between a flying sequence (where you're mounted on a flying horse of course, hence the title) and a ptatform-lsh running and sword swinging bit. So for the money. Gremlin give us an NemesisIR-Type variant and a Black Tiger sort of affair. And though neither level is really spectacular enough to stand up on its own. put together they offer an intriguing proposition.

Despite the pretensions to mylhology and the olde worlde scenery, this is a game of power ups and wave upon wave of attackers. Shoot-'em-ups like this stand and fall on how well the attack waves have been designed, and despite the fact that it's been improved since we lirst saw it. there's still too much looseness about to be ideal. There’s not really enough strategy involved in the way you move, and the nasties are

The storm rjgci on os our horseless hero bottles with • giant crocodile mutant thing. It's at around this point that the limitations ol the combat system become a pain.

(though movement is always to the right, so it's not as it there’s much exploring to be done). Compare this sequence though (with Its incredibly poor sword-fighting system) to First Samurais sword-swinging antics and it starts to look more than a little bit dated.

And yet, Pegasus does otter a fair amount of enjoyment. The beautiful backgrounds are worth persevering lor, the scenery for the Hell levels being particularly outstanding. And the limited continue taclllty Is a boon. But in the end Pegasus (eels more like a pot-boiler than one of Gremlin's premier products. I guess not every game can be a real corker.

• MARKRAMSHAW

just to small and tast to be massively avoidable. The fact that a number of collisions are allowed before a life Is lost reinforces the feeling that progress is more a matter of luck than joystick skill.

Although the most simplistic, the platform level is probably the most fun. Not only does the landscape scroll, but a flip-screen system is used for vertical movement, giving more of an arcade-adventure feel

rtjuiu iwoopi over the

gorgeous,

but

foreboding mmplrnd. Parallax scrolling Is used lo lull effect with several layers of beautiful graphics.

THE BOTTOM LINE

Perhaps if Pegasus was a fiver cheaper then I could recommend it. For this sort of price though, simplistic arcade games    Pfl    '

such as this just don't    nil    ~

cut it.    UJ    E

AMIGA POWER DECEMBER 1991

G

AMIGA POWER DECEMBER 1991

91 BABY JO

Publisher: Loriciel Price: £24.99 Authors: Imagex and Martinez

On sale: Out now

Bright colours, cuts graphics, lots ot uppy jokes - that's our Sabr Jo.

The French, eh Sometime they ask us why we re always saying their games are weird, and - to be honest - we've often got very little answer lor them. Sure, Alpha Waves and similar show some decidedly spooky ideas about game design, but lor the most part then stuff can be decidedly normal - and m many instances increasingly good. Nobody could have much to complain about as far as the likes ot Cruise For A Corpse, say, are concerned, and if the names o( some games (Jupiter's Masterdnvtf) ot subject matter (the extreme violence ol Ranx, the sex in various games) still raise eyebrows, it’s increasingly becoming a reflex reaction.

And then we get to something like Baoy Jo. On the surface a cute platform game starring a little baby - pleasantly free of the shades and leather jackets of a Brat or Magic Pockets and really rather endeanng - it's underpinned by the most.

well. French gameplay touches seen in quite a while Take the fact that as you eat bonus food. Baby Jo's nappy in the top comer of the screen gets darker and darker (thankfully blue, not the more expected colour) until you suffer death by unchanged nappy, luckily, collectable replacements are scattered around the landscape - Including special superpowered ones' - so you shouldn't come a messy cropper too often.

Or take the ultra-loud slurping and burping after Baby Jo quaffs a bottle of milk - such delight in human bodily (unctions’ - or the comic way m which he shoots up screaming into the sky if he happens to step m an inconvenient fire, a truly Warner 8ros cartoon sort ot eHect.

It's the sort of sensibility that prompted programmers to include the notorious bottom-prodding option in Worth And South, and it helps make the game a lot of silly fun.

Unfortunately though, despite some pleasmg animation on Baby Jo himself and the vanous animal baddies out to make his journey home a misery, there’s little else to say about the game tfs a very standard horizontally scrolling platform avoid-'em-up son of thing, very similar to hall ol Code Masters or Hl-Tec's output but not as well programmed. The scrolling ■s certainly very jerky, and it's hard to see how the game could really command this sort of price pomt at an. Still, >Ts hard to dislike it. (And it's very, very French).

• MATT BIEL BY

THE BOTTOM LINE

Endearing, full of odd comic touches, and distinctively French -bul not really much ol a game. For shame.

THUNDER

JAWS

Game: Thunderjaws Publisher: Domark Authors: The Kremlin Price: £25.99 Release: Out now

Reviewing For Beginners, Lesson One ■ Thunderjaws exhibits everything that's bad in the field of coin-op conversions' Discuss.

Reviewing For Beginners, Lesson Two. In your own words, describe fully (giving examples where necessary) why flimsy, characterless graphics, blippy sound effects, slow, shallow and tedious gameplay which adds nothing to the creaky ok) Rolling Thunder genre (which wasn't exactly groundbreaking when it first appeared about four years ago anyway), and a finished product with senous bugs still in it (such as losing a life, then reappearing m the middle of a door and immediately losing all your other lives

without being able to do anything about it) are unacceptable charactenstics of a full-price Amiga game in 1991.

Reviewing For Beginners, Lesson Three. In two hundred words or less, formulate a convincing explanation 10 support ihe statement 'I'd rather have my liver pierced with a rusty fork and undergo a particularly unpleasant senes of rabies inoculations lhan have to piay this quite disgracefully bonng and incompetent produciion-line conversion job ever again,"

Reviewing For Beginners, Lesson Four. Arrange Ihe following words into a well-known phrase or sentence: crap load Thunderjaws of old is a.

• STUART CAMPBELL

THE BOTTOM LINE

Okay, it was only an average coin-op, but this Is a dreadful conversion and if Domark seriously expect anyone to pay £26 for il then they're in for a severe disappointment.

Completely awful in almost every way.

A ic«n« seen in a hundred Bond film! - il l the underwater spear-sun ihoot-'em-up.

the Psygnosls classic - now the best selling Amiga game of ail time, fact fans! - BuitderlandIs an indisputeable clone, bul that's not to say it isn't any good! The basic idea - that you play fairy godmother to little characters (or, In this case, one little character) walking along a hazardous landscape by modifying things to nullify the traps ahead - is such a strong one that It could hardly (ail to work, and It certainly does the business here.

Thus the little chap you see trotting along the bottom of these screens Is totally stupid and uncontrollable - ignore him. Instead, concentrate on the red cursor square, which you can use to pick up and move around the various objects ahead. Grey blocks can plug holes, yellow blocks can float In the air, stairways act as. wet), stairways, bombs explode a bit of ground creating a new route and so on - all used together they'll hopefully create a safe path for your dumb little charge to navigate. Generally the problems are rather more straightforward than you’ll find in Lemmings - you'll find the bits and pieces you need fo fix and particular trap floating around nearby.

and it's just a case ol juggling around with the various bits provided.

It's unfortunate, then, that white the basic Idea works, programming is of a very lack lustre standard - budget game stuff, really. Flat primary colours, limited animation, every tree object of exactly (he same size - it alt smacks of someone doing Ihe job by-the-numbers (In fact, il all smacks of someone doing Ihe job using AAfOS. a fact revealed shyly In the corner ol the title screen). Real 8-bit stuff then, reminicent of Kid Gloves in look and feel more than anything else (especially in the hopeless sub game) while not as pretty, and ultimately a disappointment. It'll find its fans no doubt - the game Is without doubt quite fun to kick around with for a while - but you couldn't say it was actually good.

• MATT BIELBY

THE BOTTOM LINE

Fairly interesting Lemmings clone, but so cheaply put    A A ’

together as to be almost h«n embarassing. Fun though. UU *

BUILDERLAND

Publisher: Loriciel Price: £24.99 Authors: Sofiane Bendiabdallah and others Release: November 1991

Sooner or later it had to happen - someone would dare to come up with a Lemmings copycat for the Amiga. More so than Brat or anything else that's been likened to

Pretty graphics, simple pussies - you gel across (hat big gap by using (he handy cloud.

NAPOLEON I

Publisher: Internecine Price: £29.99 Author: Frank Hunter Release: Out now

Napoleon 1: reasonably attractive maps"

Napoleon, eh No; only did he overrun mosi ol Europe with French soldiers, subjecting it to a reign ol terror and weirdness lor several years, he's also been responsible lor some ol the most excrutiatingly boring computer games ever.

Nothing changes in Napoleon I. You can choose to play one of lour campaigns, either againsl the computer or a wargaming chum, and dole out orders to your troops m the traditional (somewhat laborious) manner, with the emphasis being placed on maintaining supply lines There's also an option (which t politely declined) to pause the game and physically act out the battles wilh your collection ol lead soldiers, leeding the results back in afterwards.

What you won't find, however, is any attempt to make the game appeal to the novice While the maps are reasonably attractive(ish), the standard of presentation generally is abysmally low.

It's a tough, uncompromising, workmanlike simulation, one ihal'N grab even the most committed wargamer by the collars and say: "Listen, pat. either you're with me or you're not. Which is it to be "

And that, naturally, makes it a pam to review Those manly enough to roil up their sleeves, grit their teeth and enioy themselves whatever the cost will demand to have me up against the watt for marking it so pitifully tow. while everyone else, the overwhelming majority, will want me strung up tor rating it so ridiculously high.

I ll keep my head down for a bit.

• JONATHAN DAVIES

THE BOTTOM LINE

A dream come true for Napoleonic war tans, and a complete irrelevance for everyone else. I tried hard to gel interested In It.

I really did.

STRIP POKER DELUXE II

Publisher: CDS (The Software Business) Author: Artworks Price: £24.99 Availability: Out now

Computerised Strip poker eh Aren'tcha just sek of it It’s not normally the sort —*

VOLFIED: ALL THE FUN OF FILLING IN THE BIG SPACES IN A COLOURING

VOLFIED

Publisher: Empire Price: £24.99 Authors: Oxford Digital Enterprises Release: Out now

Everyone seems to be updating ancient arcade classics at the moment - Domark's Super Space Invaders. Ocean with their updated Robotron. Smash TV - but few are as simple and as gorgeous looking as Volliod, Empire's lush new version of Olx.

At this point, of course, 1 have to explain what Olx Is (or was) - one of the very early arcade games from the likes ol Atari or (more likely) Taito, I think. A series of single screen arcade puzzles, you controlled a little diamond pointer thing that 'lived' on the edges ol a Hat coloured screen. It was your task In life to zoom out into the middle of the screen as far as you dared, make a coupte of nifty right angles, then dash back to the edge again, hopefully sectioning off a large area of the screen (which would then change colour). Once you’d got 75 percent of the area over to your 'sideyou'd completed the screen and it was onto the next one.

Sounds easy, doesn’t it Well, it would be it not for the 'sparx', little sparkler things that also lived on Ihe edges ol the screen and killed you il they touched you. ‘fuses', which looked similar, but zoomed down the lines you were drawing il you proved too stow (and similarly killed you) and the 'Olx' Itself, a funny snake affair which lived in the interior of the screen, moved about a lot, and (erm) killed you if it touched any ol your uncompleted boxes.

■oo, hilt! Little baddies whit about making your tile a mitery, getting more frantic as their space Is cut down.

So does the big, Qu-llkc baddic, though he actually shrinks as you take aver the screen.

And Volliecn Well, Vollied Is more or less exactly the same game. The difference Is In the graphics -rather than the Hat colours and simple lines ol Olx. this has state-of-the-art, direclly-ported-over-from-the-coin-op visuals, and Ihey're gorgeous. Instead of Hat colours, the backgrounds are complex, intricate circuit boards, Instead ol a diamond shape you're an armed space ship, instead of sparx you have a vast swarm of little monsters who live in the interior of the screen, and instead of a few connecting lines the Qix is a multi-segmented space dragon thingy (or a giant ladybird, or a massive robo-hand, depending on the level).

Much of the credit for the quality of Volfted has to go to Taito. of course - It’s their new graphics and their original idea that make the game after ail - but Empire have done a more than credible conversion job. ft's Iasi.

•locks appear and disappear, getting in your way at vital moments!

This is you -checking out another bit ol screen which might be safe to take out.

Wh<!e ibis line shows alt the stuff you've got already. This slowly-building-it-— ‘    ' .tiquc is

boring but dependable - for really big scores something a bit more risky is required!

frtttj, isn't it You arc the little thing

surrounded by a green halo, the Qix

substitute Is the splke-flrtng, urn, 'Ihlngic' at the top, and the next screen is revealed as you cut away at this one.

il looks lovely - and fills the entire screen, rather impressively - and the hall strategy/half pure reactions gameplay proves very satisfying In an abstract megalomaniacs! sort of a way (taking over areas of a screen Is more or less the same thrill as the one you get taking over countries, wargame style). Like all games based on simple arcade originals. It can get a bit samey after a while, but what it does, it does almost perfectly. This is a game that's hard to criticize. • MATTBIELBY

THE BOTTOM LINE

Arcade perfect conversion ol Taito's updated Qix. Gamepiay -despite complications - is simple as it comes, and like all the best simple games it works    ~

superbly. Could gel    111 .

repetitive in longterm.    UU H

AMIGA POWER DECEMBER 1991

o

AMEAGRE PRICES FOR AMIGA USERS

GAME

PRICE

C16 %

£29 4b

Piojoctylc

£8 95

£16%

H B V Baseball 2

£59%

Railroad Tycoon (1 meg)

£22 9b

£13 9b

£6 96

£16 96

£2b%

£1696

£16%

£16%

£7%

£16%

£15%

£16 96

SWIV

£15 96

£13 95

£15%

£1995

£16%

£22 95

£17 95

£6 96

Silent Service [I (1 meg)

£23 95 £6%

£1995

Sim Earth ..

£19 95

£15 96

£1596

£16%

£16%

.....£7 95

Spccdball n

£15%

£15%

..... £7 95

£8 19

£16%

£6 %

£16 96

£696

Super Monaco G P

£16 96

£16 %

£6 96

£15%

£19 95

£16%

£6 96

......£16%

£16 96

C1596

£19 95

£1995

£16%

Tip Off '

£1696

Tola

£15 96

£6%

Toul Recoil

......£1596

£4 49

£6%

£15%

U M S IT

£19 95

£1995

£16%

£1995

V«'

£1395

£16 96

£13 95

£7 95

£19 95

......£16.96

£19 95

£19 95

WtxbftB

£6 96

£19 95

WwdHlAOd (1 meg)

£19 95

£6 %

£16 %

£1995

£7 96

......£6 96

.....£6 96

7. Out

£13 95

GAME

PRICE

£

GAME

Malls of Montezuma

PRICE

£16 96

3D Pool

£7 95

£19 95

£22 9b

£6 96

£19 95

£19 95

£32 95

£16%

Addicted To Fun-Rainbow (comp)

£13 95

Hid Street Blues

£16 96

ib %

Hollywood Collection (Comp)

£19 9b

£16%

£16 96

£16 %

£16%

£6%

£19 95

£19 95

IK*

£6%

£1596

£6 96

£7 *>6

Indian* Jones ft L Crusade (Art)

£13 95

£22 9b

Indiana poiis 500

£16 96

£6%

It Come from the Desen (1 meg)

£1395

£16 %

£1995

£15%

Jimmy Whiles Whirlwind Snooker

£1995

£6 %

Kick OH • Extra Tune

£6 96

£16 %

Kick 0(1 U

£13 95

£15 96

Kick Off n (1 meg)

£15 96

£16 %

£16 96

£16 96

Kuli ’

£6 96

£16 96

£696

£16 96

£16%

£16 %

Loandet

£1696

£16 96

Leather Goddess Of Phobas

£7 95

£16%

. £696

£16%

Leisure Suit Larry II

£25%

£10 95

C2S96

£19 95

£1696

£16%

£16 96

£16 %

£6%

£7 95

Lombard RAC Rally...

£6%

£19 9b

£16%

£16%

Lotus Esprit Turbo Challenge

£15%

Chaw HQ IT

£15 %

£16%

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Ml Tank Platoon

£19 95

£20 95

MAX (Comp)

......£1795

£6 %

Uaddog Williams

£1995

£6 96

£16%

£16 %

£15%

£16 %

Magnetic Scrolls Collection

£1995

£15%

Manchester tinned Europe

£1696

£20 95

£19 95

£19 95

£16.%

£7 95

£19 95

£59 95

.£19.95

£16 96

Mictoprose Golf

£22 95

£16%

£1995

£16%

Midwinter U (1 meg)

... £2295

£795

Mig 29 Soviet Fighter

£5 95

£16 %

£22 95

El!

£15%

Monster Business

£16%

£19 95

£1696

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MoonbaseO meg) .

£22 95

Fhnhf

£16%

£1696

£19 95

£22 95

Myth

£16%

F 16 Combat Pilot

£16%

£19 95

£19 95

Navy Seals

£16%

£15%

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£22 95

£6 96

£6%

£6.96

£5 95

North ft South

£6 96

£16%

£16 96

£16 96

Operation Wolf

£6 96

£16%

Ork

£16%

£16 96

Outrun Euiopa

£16%

Flight of the Intruder -------

£22 95

PGA Tour Got!

£16%

£8 95

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Floor 13

£23 95

.....£15 %

£22 95

Panza Kick Boxing (1 mog)

£16%

£16%

£16%

£1995

£16 96

£7 95

Plt'Fightct

£1696

......£6 %

£16%

£16 96

Populous 2

£19 95

£16%

£16 96

£6%

Power Up (comp)

£19 95

Gods

£15 96

£6%

£16 96

Power monger

£19 95

£19 95

Prohiatonk

£16%

Gunboat

£20.95

Pnnce o( Persia

_ £1696

Double Sided Double Density

QUANTITY

PRICE

20

£7.80

25 .

...£9.95

30

£11 50

35 .

.£1295

40 .

......£14 25

45 .

£1600

50

£18 25

80 ......

..£27 60

100 ...

.£32 90

120 .

£39 40

150 ..

. £4895

200

£6195

300 .

....£91 90

400

..£119 90

500 ...

. £149 75

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of thing we spend a great deal of t me with here at AMIGA POWER - not through any reasons of prudishness. you understand, but simply because it tends to be so terribly, painfully dull Almost as dull as people who moralise over it, in fact It's hard to see what there is to get offended about here, that's for sure -unless you count crap game-making as offensive. As computerised pornography goes this is as fame and tame as it (ahem) comes in fact, far from Deing titillated - the erotic factor is about tire same as Page Three -1 spent most of the game rather guiltily wondering what our descendants would make of it all It they should dig up our ruins and come across something like Deluxe Stop Poker ll. what son ot sad impressions would they get of us1

SWi, to the game. You know what it's

ad about, ot course. You play a few hands of cards, watch some lass (from a choice of three) whip off her blouse, then sit play ng more cards (or ages and ages until she's sailed through her underwear Of course, m the interest of Lord knows what, the occasional picture of 'you' (the mate) crops up. as you also lose your kit -though, to be honest. I turned my face away from the screen when these bits came up.

Nothing new then, but does it score highly within the ngid limitations of strip poker games Wen, no. not really The screen Bickers tembly (in much the same fashion as a cheap porno video actually -not that i d know, of course), and though playing cards against the computer can be fun for a while it's not £25 worth of fun No. I'm afraid this is an appal mg piece ot software, part of an appalling genre, and, I presume, aimed al pretty appalling people. • COLIN CAMPBELL

THE BOTTOM LINE

Even cheap-thrill seekers will find this sad. witless - and expensive. (If you want women, just think how many porn mags you could get lor £25!) Dreadful.

BOOLY

Publisher: Loriciel Author: TAG Price: £19,99 Release: Out now

Booty, angel* and devils add interest

Booty is yet another (another!) abstract puzzle game - there seems to be no end to these things. This one. despite the awful meaningless packaging and dull look, is actually rather diverting - not a puzzling classic of Terns or even Loopz proportions, but a damn sight belter than the Ouadrels of this wortd. There is actually a workable - if slightly odd -game tn here.

The idea is that you are faced with a group of coloured tiles, all linked together in ways you only discover by clicking on them Click on one tile, winch turns it to

another colour, and tiles connected to it will similarly flip colours - your task is to get all the tiles the same colour within a time limit, which takes some frantic experimental clicking, a bit of logic, a good deal of memory testing and a fair amount of tuck. Indeed, it's the sort of thing that many peopte - myself included - will be tempted to ptay on some sort of blind luck/intuition basis rather than having any buck with cold logic at aft, and it's to its credit that it works as a game this way too And that's it really. There are variations on the theme ot course - some levels feature flipping angels and devils rather than grey-or-eofou red-tiles. and are an the prettier for it - and occasionally it gels frustrating to the point of almost impossibility, but realty little else to say, if you like abstract puzzlers it's a perfectly acceptable it a little uninspired one. and happdy comes in at a mid-range sub £20 price point You could easily do worse.

• MATTBIELBY

THE BOTTOM LINE

Dull looking, but in actual fact reasonably diverting, second division puzzler.

Not good or bad, just okay.

il

messages, following suspects, tapping phones, and all manner of sneaky spy-type stuff like that, until eventually all the bad guys and gals are banged up in the stammer (ouch) and the wortd rs safe for capitalist imperialist pigs everywhere once again (oops).

Okay, so the real question here is. as ever, ’ts Covert Action worth the huge amount of effort you 11 need to get into it ’. And the answer tn this case is (surprise!) 'Yes’ Agamst at! my expectations I really enjoyed this game, and found myself getting nght into the feel of the whole thing, even pressing the movement keys softly when attempting a break-in. lest the noise alert the guards

It s a level of involvement very few games achieve (Cohn had a similar experience with MscroProse's Silent Service II a couple of issues ago), and it's a long time since I've fallen for it. The code-breaking section and the phonetapping sections would make respectabie puzzle games by themselves, so the tact that you can practise them individually before playing the game proper has to be

seen as a real bonus You can choose, to some extent, how complicated fie difficult) you want things to be, and the manual is comprehensive and helpful if you do get stuck

Th« break.in section ts one of the m«jor parts of the swine. It plays a Uttle btt like the Osuntlot done taro Tht lojlti Nett, but with more emptiest* on stealth than blasting. Welt, except in this bit here...

Unfortunately,

not everything's been so welt thought out

The boss - note the suspicious birthmark

The keyboard layout is a ridteotoos handful (arrow keys to move, spacebar to fire your gun, shift to jump, various function keys for other, crucial, opera lions. 5 to crouch down - not too ergonomic, is it ), and tl you use the joysuck tor movement you get tn even more of a tangle Inexplicably, though, you can only perform diagonal movements by using the stick, which is a serious handicap to keyboard control. Dtsk swapping, white not as bad as it might have been, is strfl a bit intrusive (a real shame in a game this atmospheric), and some ot the trudging around office blocks in search of clues can get just a traction tedious.

But wait - I'm not trying to put you off here. Covert Action is - perhaps more tan any MicroProse title I’ve seen, the exception of the golf game also reviewed this month - a lot of fun, and itH

reward (he effort you put into it more than adequately. The only bfof on the horizon is the price - at £35 (just about jusMyabte for a top-notch flight sim, perhaps, but a real cheek (or most other products) it's certainty going to cost you enough to make you think twice, but il this sounds tike tt might be your sort of thing then don’t hesitate This is. without a shadow of a doubt, a good one.

• STUART CAMPBELL

THE BOTTOM LINE

Surprisingly entertaining, varied and pacy spy sim. sported to an extent by some slight programming and design sloppiness Master the controls and get used to the disk accessing, though, and you'll find Aif « yourself having a groovy Sf I S time. H's not cheap, though. U I ■

r -    DdferEKJfcr*}:

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Th« phone- upping subg amc - In tricky

Oohbfimey. it's another

MicroProse game Batten down the hatches, no phone calls please. I've goi some sencus reading io do Don’t you wish that once, just once, MicroProse could release a game that came with a manual less than a foot thick

Anyway, several hours later. I've expertly deduced that Covert Action is a deep (surprise!) and complex (surprise!) simulation (surprise!) ot the world o! international espionage. As a top-secret troubleshooting James Bond type employed by the CIA. your mission -should you choose to accept it, natureiiemeni - is to stop any ol 20 terrorist groups from perpetrating various terrorist-type crimes across the world. This you do by stealthily breaking into secret hideouts, cracking coded

COVERT ACTION

Publisher: MicroProse Price: £34.99

Authors: Des Fernanado and Allan Holloway Release; Early 1992

AMIGA POWER DECEMBER 1991

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A New Age In Home Entertainment And Education

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system in the home It is similar in appearance to existing video and CO players and, with its infra red remote control, is just as simple to operate But that 's just the beginning COTV transforms television from a passive to an active medium The vast storage capabilities of the CD make it an ideal mass information provider, capable of storing and displaying a combination of colour pictures. text, graphics, voice and stereo music of the honest duality COTV offers a new realm of audio and visual experience for everyone    imnnuann

FOR REFERENCE

For th* classical music bull it is possible not only to hear Beolhoven's Filth Symphony, but to see the orchestra perform, follow Ihe score and read about the composer's life and times The Timetable of Science and Innovation walks you Ihrough 6,250 key events m sc on tide history It employs animated maps to show where every event occurred and a visual iitt-ott from the earth s surface Key events are accompanied by audio presentations with graphics and sound recordings from the archives ol the world s great museums Browse quickly or examine an exhibit in detail

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There is a wide range ot entertainment titles avai aMe for every age-group Sherlock Holmes. Consulting Detective, includes a video and audio tour of Victorian London Players can choose suspects lor Holmes and Watson to interrogate and can search issues of the London Times for clues A CDTV disc's graphics capabilities take action and simulation games to a new level Falcon makes you a pilot of an F-t6 fighter and has accurate simulations ot weapons systems, cockpit controls and flight characteristics allowing you to zoom like Ihe ultimate Stunt pJot with extraordinary realism

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The multimedia CDTV player combines a professional CD audio system, advanced computer technology and infra red remote control, to offer a wide variety of interactive applications. These range from games, music, gardening and personal health, to educational discs for any level tn addition, CDTV provides high Quality audio reproduction for existing music CDs. CDTV is very easy to use and gives you total control over what you see and hear, offering you the chance to learn new skills and discover hidden talents

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AMIGA POWER DECEMBER 1991

GAME REVIEWS

BflTMHN THE NiOUIE + MEflN MACHINE + DRAGON NINJA + SKV HIGH STUNTMAN

BUDGET

Budget time is here again - three pages of cheapie games for around the eight or ten quid mark. From the heights of Sky High Stuntman to the depths of Dragon Ninja, all human life is here - and that's just on page one..!

BATMAN THE MOVIE

Publisher: The Hit Squad Price: £7,99 Release: Out now

The Capcd Crusader swing, into action in the warehouse scene, Bionic Commando-siyte. It's effective action stuff, though we've seen It all a number of limes since.

Often mentioned whenever anyone's desperate to come op with an example of a film licensed game that's actually any good Barman The Movie is one of those accepteo Amiga game milestones. It’s also something none of us have actually loaded up for ages, so taking another took at this, now on re-release on budget, it was surprising to see iust how. wen, eighties it looks Batman s grey for some reason iraiher than the film's more menacing black) and walks a bit. well funny, bul you can t deny the additive qualities of the mam game - two large platform. ladders and shooimg runarounds which make effective use of a Bionic Commando esque Batrope allow.ng you to swing to all those nard-to-get-at tittle places There's rather too much of the 'Hang on mere wasn't a baddie behind me a minute ago how did you get up here9’ syndrome, but it's good stuff nonetheless.

Splitting up these two central sections are a so-so puzzle and hvo very simple - but fast and effective - into-the-screen race sections, one featuring the Batmobiie. the oiher the flying Batwing Good value then at £7 99. if noi quite ihe wonder game we all took it for at the peak of the movie hype, though I wonder how many people, posi Batman Pack, compilations and everything, don't own it already Sun. mere are a tew -weeks of solid entertainment in here.

• MATTBIELBY

THE BOTTOM LINE

Effective if ever-so-slightly dated looking movie thmg, using the traditional Ocean sub-game formula to better effect than usual. Good stuff.

MEAN

MACHINE

Publisher: Code Masters Price: £7 99 Release: Out now

Vertically scrolling drivc-and-shoot action In Mean Machine, another typical Code Masters potboiler.

Connoisseurs of The Codies budgie efforts wHI no doubt be completely fam-iiar with Pro Powerboat Sim, an overhead view water-based racing game which enjoyed considerate success last year Mean Machine is almost thB exact same game except we're dealing with land based automooiies instead of speedboats.

It's an old fashioned and not displeasing top-view Formula II racer with ail the usual obstacles, mad opponents and ramps to negotiate, plus a useful rocket launcher at the front of the car, ana a nasty oit silk dispenser at the back

Mean Machine is neither as sexy, nor as challenging as Powerboat, though, and one has to presume that this is aimed at a distinctly younger audience. It's certainly an addictive little number, it somewhat limiting, and it positively shines with that youlhful brightness which has become Code Masters casing card. For all its good points though. Mean Machines rs an inescapably tiny game There are only four courses to complete, which even the most hamlisted games player will manage withm a matier of three hours. It this game nad been stretched, or peppered with variety it might have been a budget ciassi. As it is. Mean Machines is a shon-iwed thrill,

• COLIN CAMPBELL

THE BOTTOM LINE

Lots of fun at first, but far too limited to be of lasting value. Might appeal to those under ten years ol age. though.

DRAGON

NINJA

Publisher: The Hit Squad Price: £7.99 Release: Out now

lull when it looked like ell the worst beet-'cm-ups bed been rc-releetcd on the AMIGA, along comes Dragon Ninja.

'Enjoyable and challenging’ says ihe box of this game, and it's halt right.

Dragon Ninja is a game in the Kung Fu Master tradition of simplistic scrolling pseudo-beat-'em-up action, and this conversion !ooks remarkably dose to the

com-op n's, er. a conversion of. By some quite inexplicable lapse of concentration, though, the programmers have somehow FORGOTTEN TO INCLUDE THE JUMP FUNCTION1 While this isn't too crucial in the first stage, it makes the second one (where you have to leap across the sections of an articulated truck) pretty impossible. You've got no option other than to tali down the gaps lose a life Ihen jump up onto the nexi wagon and do it afl again. If you're really good, you'll have one tile left tor the third sechon. but the same kind of problem crops up there loo and that's you knackered If it worked Dragon Ninja would be a tolerable enough potboiler, but it doesn't and that's That • SWART CAMPBELL

THE BOTTOM LINE

Respectable conversion of duff game ruined by a quite unbelievable programmer cock-up. Did anyone ever ptay-test this And why didn't any reviewers notice What’s the world coming to Literally unplayable past level one.

SKY HIGH STUHTMAH

Publisher: Code Masters Price: £7.99 Release: Out now

I'm at an Immediate disadvantage here, because this game arrived without any instructions, so I can't lor the life of me figure out what it's got to do with stuntmen. What it Is Is a vertically-scrolling shoot- em-up in the SHW vein, conspicuous by its complete lack ol stunt-orientated features. All the same, it's a pretty excellent little game, so I guess we’lt forgive it this odd plot lapse. Having told you that Sky High Stuntman is a game in the SWIV mould, there’s not really a lot more to be said. It's got lovely, solid, detailed graphics, great swarms of enemies, and a SlV/V-like power-up system that only takes away some ol your collected firepower when you die. It plays beautifully, looks great, and it's slickly presented into the bargain. As budget vertical scrollers go this

stomps all over Xenon 2. and It's one ol the best original cheapies I've seen in quite a long time. The close resemblance to SWIV is either a boon or a drawback depending on your personal feelings, but as the Codies themselves once said, if you can get this kind of quality software for eight quid, why pay more

• STUART CAMPBELL

Not much barnstorming, sad to say, but there's plenty of slick blasting action In Shy Nish Stuntman, JHW style.

THE BOTTOM LINE

It's very SWIV. but that's hardly a criticism. As good a vertical blaster as I've seen this year at any A l; pnee, Sky High Stuntman is X A an essential buy for zap fans. U ■ 2

SCOOBY-DOO AND SCRAPPY-DOO

bigger and smarter, with enough exploration potential to keep you amused (or weeks. Addiction-wise It's got more pull than an industrial-strength vacuum cleaner, and while it's a shame Hl-Tec couldn't fork out the extra dosh to use the proper theme tune, the in-game music you do got is appropriate enough, in a cheesy kind ol way, or you can always have some sweetly cheap sound effects instead. My only real quibble is that the potential of Scooby himself (a classic game character if ever there was one) is completely ignored, but at the end of the day. who cares What you get here is for my money) the best original budget game ever, and that's really all you need to know. 8uy it.

• SWART CAMPBELL

The huj* glacier of the fourth level It where the Chuck RotJt feet it strongeit, but there'l plenty of originality and imagination on show too.

Ivory level hot« bonui room hidden away, where Scrappy can colkcl loads of bonus points and Scooby snacks without hassle from the bad guys.

the Ice world, Red Owarf fans!), hidden bonus rooms and power-ups and all that sort of thing, and each featuring striking cartoony graphics with extremely impressive multi-layered parallax scrolling. Play is fast, smooth and easy to control, and the Scrappy character (you don't actually get to play Scooby once in the game!) Is a lot more lovable than he ought to be. The pugilistic pup can jump on his enemies to kill them in the best Mario tradition), or biff them with a power-upable punch in the style of Dynamite Dux, while certain baddies can actually be put to good use to help Scrappy, in much the same way as in Chuck Rock. Our hero has three lives, with an extra one granted lor collecting IS Scooby Snacks, and a coupie of continues are available after the first stage, giving you a fair chance of getting to the end.

On first play I thought this was a respectable little cheapy runaround with maybe a couple of nice touches, but the more I get into it the more I love it. As you progress, the levels get

Publisher: Hi-Tec Price: £7.99 Release: Out now

H 1-Tec's range of Hanna-

Barbera licenses haven't been anything to get worked up about before now. The average-to-OK Yogi 's Great Escape was about as good as they got, with Top Cat, Ruff And Reddy. Defenders Of The Earth and Wacky Races all being a bit on the crap side. I wasn't, then, particularly looking forward to this amazing and breathtaking arcade adventure' featuring the annoying little character who ruined the once-classlc Scooby Doo cartoon, so imagine my surprise (but luckily I saw the tunny side) when it turned out to be Mr. Wilson the caretaker alter - er, sorry, when it turned out to be an absolute honey of a game. It s strongly similar in leel and basic structure to Titus’ wonderful Blues Brothers -although it lacks the incredible polish of that game - with a distinct flavour ol Core's Chuck Rock and several console games too (particularly the Game Boy’s Super Mario Land).

Play takes place over nine enormous levels, each with loads ol secret things to discover (look out tor

THE BOTTOM LINE

All the best elements of The Blues Brothers, First Samurai, Chuck Rock, Magic Pockets (yes. It did have a couple of good points) and half-a-dozen console classics thrown together to make a joyful and magnificently entertaining game, at budget price is ft f) — the biggest steal since the U11  Great Train Robbery. vU ;

The second tent takes place on a desert island, with secret pirate caves Salore and treasure all over the place

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HEROES OF THE LANCE

Publisher: Kixx Price: £7.99 Release: Out now

Vou mijht not care lor the tkirl much, but don t you just tort that moustache

Whatever you might say or think about Dungeons & Dragons games, there’s no denying that when you gel one of SSI's conversions on sale al under eight quid you're talking phenomenal value for money. II you've ever thought that D&D stuff sounds quite intriguing, but that there are so many ol them you don't really know where to start (and anyway, you don't fancy risking £25.99 on something you mghi not enjoy much), this is the answer Close your eyes for a moment, and picture yourself In the land Of Krynn

What's happened is that the Queen of Oarkness «in control of the land, having awoken the ewl dragons and so on, and only a small band of adventurers known as the ‘Companions of the Lance' stand in opposition Your job is to lead the Companions in a quest to recover the mystical Disks ot Mishakaf (yes, it's one of those sort of games) which can then be used to help restore farth in the old gods, and thereby bring about the Queen's downfall Or something it has to bo said that it you're the sort of person who reacts badly to the rums of Xak Tsarottv. evil dragons called Khtsanth' and so on. you're going to have a pretiy aggravating time here.

II also has to be said, however, that the game does give you the feeling that you're adventuring into a strange, dangerous land which threatens you at every turn The graphics are good and the sounds of doing battle with ewl are very effective - especially the cries ol pam from the servants ol evil when you plunge your sword into ihem1 From concealed magic potions or hidden weapons to look oul for to much flipping between straight joystick control (for movemeni and combat) and magical menus selected by simply hiding the space bar, there ! I be plenty to occupy you. Unless you’re a 100 percent committed D&D hater you II get tost for hours in this.

• MATT SQUIRES

THE BOTTOM LINE

Varied D&D release - not the most sophisticated in the worfd, but at eight quid well worth a punt - you may like it!

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GAME REVIEWS

WACKY RACES

Publisher: Hi-Tec Authors: Nick Byron Price: £7.99 Release: Out now

It's wacky, it's a race - if* jot the lot!

I! seems to me mat life was a good deal napp'd when me tikes of Penelope Pitstop, the Ant Hitt Mot). Dastardly and Muttiey. Peter Perfect, the spooky (amity, the. urn, cavemen, and (oh dear) the other ones t've forgotten graced our tea-time TV screens. For those who're too young or culturally closeted to remember. Wacky Races was (and still is) a classic Hanna Babera cartoon based loosely on Sixties comedy race Mms like Those Magnificent Men In Their Flying Machines (but with cars). And ii was fab.

Great news, tnen. that Hi-Tee -whove worked their way through Top Cat. Hang Kong Pnooey and the iike - have finally got round to turning Wacky Races into a pleasingly simple comedy driving game « which you. as dastardly D ck. have to out-wit and out-drive your b-zane opponents by either a) gong taster than them or b) (and better) sabotaging their route

Unpleasantness involves setting up simple traps in the way of the other cars (which fakes place in a little platform sub game) or merely shoving them off the road usng an unreliable spike which pops out Ihe from of the D-Ckmobile Even taking into account these comp ications, it s fairiy simpte two’dimensionat stuff, though

colourfuiiy presented and with a fairly catchy tme in addictive gameplay.

Kids stuff perhaps, and not quite up there with the best of original budgie releases, but its good fun for a white, and -hurrah' - it's got all those great Wacky Races characters in it.

• COLIN CAMPBELL

THE BOTTOM LINE

Well worth the asking price, especially if you are blessed with younger members of the family (or oldies on a nostalgia kick). Humourous and addictive lft ; in a cheap and cheerful III' kind of way.    I • !

TITANIC

BLINKY

Publisher: Zeppelin Price: £7.99 Release: Out now

If you think he looks tweet now, juit welt until he jets his littie gun out...

This one appears to nave undergone something ol a plot overhaul since it was first announced, relinquishing a dubious-

taste tale of exorcism for the more usual defeat madman trying to take over the wond job How you go about it exactly >s something I'm unable to tell you. unfortunately, as the instruction manual's about as much use as an outboard motor is to a squirrel. Honestly, budge! houses aren't renowned for comprehensive documentation, but when you don't even have the mos! base idea ol what you're supposed to be doing matters are getting beyond a joke. Consequently, even alter the best pan ol a day s play, all I can felt you is that Tnanx Blmky is a cute arcade platformer with neat sound effects and chunky, pretty graphics. You can jump around a bit you can shoot things sometimes, and. er It's. um. probably very good, though • STUART CAMPBELL

THE BOTTOM LINE

Come back MieroProse, all is forgiven! This looks like it might be a fun cutie in the Dizzy mould, with big, cheerful graphics and lots of tricky puzzles, but 1 can't really tell. Sorry.

MANIC MINER

Publisher: Software Projects Price: £9.99 Release: Out now

How we re talking After Ihe successful transporting of the wonderful Head Over Heels to the Amiga by The Hit Squad. Software Projects gel in on the act with another release (it came out a couple of years back but sank without trace) of the atl-time Spectrum (and just about every

other 8-bt machine under the sun) classic Manx Miner Tne game which defined the rules for platformers for years. Manx Miner combined excellent (for the time) graphics with surreal humour and fiendish design to produce, frankly, one of Ihe best games ever played This version includes a pixel-perfect copy of tne Speccy original, as well as an updated 90s version with big giapn.es, scrolling screens and new movement patterns, so that even In the unlikely event that you remember how to do all the old screens, you've still got a whole new challenge to tackle. The one downer is the muse, which somehow manages to be worse than it used to be back m 1983. but otherwise this is exactly the same superb game that it always was. The inclusion of the old and new versions should suit just about everyone, from nostalgia bufls to those who insist that Amiga games should have Amiga graphics (sad. sad people), and there's really no more to be said - apart from the fact that they're about to release a similar updating of Jet Set Witty. Don! truss il.

• STUART CAMPBELL

THE BOTTOM LINE

Two perceptibly different games for a tenner, both of them fab. Shame about the music, bui don't let that put you off this major bargain.

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THE BOTTOM LINE

Massive blast frenzy that lacks character badly, but still manages lo provide that all-important adrenalin surge, for a while at least.

Worth having just for the I J E relating flamethrower. f J ■

TURRICAN

Publisher: Kixx Price: £7.99 Release: Out now

Currentty holding down the No. 88 spot in the AMIGA POWER All-Time Top 100. Turrican is an enduringly popular multi-directional scrolling arcade shoot-'em-up with enormous.

Probably ike giooncil weapon ever seen In an Aati)a shoot 'em up. lust stand still, hold down the lire button lor a while, and n huje Jet of flame blasts oot from Turrican s )un, roasting everythin) in It'S path - baddies, walls, yon name it it )cts toasted- And as if that wasn’t enough, you can rotate it throujh ISO degrees tool

sprawling levels and a neat line in power-up weaponry. Personally i find it completely dull, the levels being far too nondescript to inspire any reai sense of progress or achievement, and the repetitive nature of the blasting action being a real drag if your joystick doesn't autofire (in fact, if it doesn't. I'd say Ihe game Immediately becomes only half as much fun), but it's undeniably something of a classic, and an irrefutable bargain at Ihe price. Even if, like me. you get bored long bofore you're even halfway through it, you'll still have had plenty entertainment for your eight quid, so you can't realty complain. Grudging though it is, I have to admit lo a certain amount of respect for Turrican, and

Our hero sunds dramatically on a windswept hilltop and contemplates his nest heroic move

although It's not a game I’d ever choose to have in my personal collection, you could do an awful lot worse.

• STUART CAMPBELL

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A truncated version of the your guide to the best in practically-free games software from the Public Domain this month, but there's a pretty good reason for it as we'll see. Our man in a slight strop is, as ever, Stuart Campbell...

RATINGS' ***** Excellent ***** Nearly mere * * * * Very good * * * Has its moments * * Flawed * Dire

You'll no doubt have noticed that this issue is - at 140 pages - a good deal thicker than usual. The reason is obvious - there's just so much full price software around for review at the moment that we need the extra space to have any hope of covering it all. and it's for the same reason that If I'd Known Then... has taken a rest for an issue or two, Compo Winners are still looking for a home, and the PD column has been cut down by a page. Don't worry though, it’s not serious - we'll be back to full strength soon. (That having been said, most PD libraries have been pretty crap at sending us games this month - it's been left almost single-handedly down to George Thompson Services to help us out. Thanks George, and guys - what's happening )

choose a one. ‘wo or three number quesiicrt. me correct answer to which awards you the appropriate amount ol numbered bingo balls. You start the game with a bingo card at the too ot the screen, and any ot the ball numbers which appear on the card are crossed off with cash' prizes awarded for completing columns, lines, and whole cards It's a novel slant to the basic quiz idea, and while it suffers from all the usual handicaps (limited number of questions, no real money to win or lose), it's a fun little diversion all the same. I certainty enjoyed playing it a lot more than I thought I would, anyway.

BLAST

(George Thompson Services)

llttl - it mijhi not be *11 that great, but in many ways it s at least a* good as Xenon

The venerable arcade classic Earthtorce is a popular base for many PD vertically-scrolling shoot-'em-ups, but this one takes some inspiration from Andrew Braybrook's awesome Undium too. with huge structures and walls for your ship to avoid as wen as all the usual aliens and suchlike In fad, it's very similar to Prism's £2.99 Pocket Power effort Ptutos. except with bigger graphics and (ess colour To oe hones! it s not up to the same standard (I love Plutos). but it s nol a bad lithe zapper to white away a couple ol hours with. This isn't one of those unmissable PD classics (we've been a little spoiled by the likes of Asteroids and Air Ace 2.1 think), but it's a perfectly acceptable, il rather hackneyed, blaster

VERDICT: Absolutely unremarkable but reasonably tough and addictive shoot-'em-up. but you'd be as well forking out that tiny bit more cash and getting Plu/OS.

QUINGO

(Deja Vu, disk LPD 21)

This i$ a weird concept - a pub tnrvia machine crossed with a b\r\go game. You

l'AS*

Don't worry if you don't know the inmer - none of these numbers are on your card anyway, so it doesn't matter

PAC-MAN

(Seventeen Bit, disk no 1379)

This version ol the classic arcade dot-munching maze game comes on a disk with Girl Actions (a creaky old Galatians game which has been knocking around the Public Domain for years) and a load or extremely good disk utilities, but let's not worry about those for now. Pac-Man is what this disk's all about as far as I'm

Ralher less tacky-iooking than your average AKfOS game, this isn't bad at ell

VERDICT: An uninspiring idea turns out to be actually quite entertaining -certainly a match for the very similar commercial games from Code Masters and Zeppelin, anyway. ***

REVERSI 2

(Deja Vu, disk LPD 16)

Nine turn* in, and in already looking grim (or the computer-controlled black player - this Severn won't tax you loo severely

Another game Irom the AMOS library, this is. as the name suggests, a conversion of the classic board game Otttetto It differs from the original only in as tar as it's got a pretty backdrop tor a board (wen prettier than the usual one. anyway) and that you can choose different graphics for the playing pieces, allowing for such fascinating balties as cars v. buses, happy faces v. sad faces, raindcuds v. sunshine and more besides. (I was a bit perturbed at having to play the sad faces, though .) You can play agamst Ihe computer or a friend, but the computer only has one skili level and it's a bit crap (I beal il 58-6 on my first go), so unless you've go! a chum handy most of the time, the tasting appeal ol the game is a matter of some doubt.

VERDICT: Slick and very aesthetically pleasing, but the weakness of the

concerned, and it's not a bad clone at all. The graphics are big and chunky, the gameplay is very close to the original, and while Ihe great 'wocka wocka' sound ot the coin-op has been tost, at least it’s been replaced by a not-unplcasant tune. The game itself is one which stands the test ol time admirably, and It's certainly the most addictive thing to be found in the column this month. The Inclusion of several very useful little techie progs and the Galaxians game is just the Icing on the cake.

computer opponent means you d probably be better oft going for one ot the other versions on the market.

BIONIX 2

(Crazy Joe's, disk no 1883)

Pretty, smooth, but Bienbt 9 (all, dawn badly as tar a, Jimtplty) concerned

Another vertical blasterama. but this is an altogether more professional effort. Big. lush, smooth graphics scroll effortlessly around while squadrons of aliens charge suiodaliy at your spaceship and you er. shoot them. Sadly, while being a tot sicker than Blast it's not as playable, being far loo fast for it's own good. If you move around ei all you risk being destroyed by baddies who zip on to Ihe screen at lightning speed without any warning, and me best tactic for progress is to si! at the bottom centre with the autofire on and ust watch Using this method you can actually complete the whole game without touching the joystick, because lor some reason you appear to be endowed with infinite lives (well, t lost at least 30 with no end in sight), which makes the game very pretty but totally pointless

VERDICT: With the aliens stowed down a bit and a sensible life count this could have been really brilliant, but as it stands it's a waste ot time. More ol a demo than a game. "

Pac-Man munehc, away happily, unaware ol the imminent blue cherry' horror

VERDICT: The best Amiga Pac-Man game we've seen so tar. and if that's not reason enough tor you to go and get this disk you're mad.

This month’s contact address: GEORGE THOMPSON SERVICES. Cucumber Hall Farm Cucumber Lane. Ettendon. Herts AL96JB * 0707664654 SEVENTEEN BIT SOFTWARE PO Bor 97 Wakeheto. WF1 1XX » 0924 366982 CRAZY JOE S, 145 Etltngham St. Rotherham S65 iBL *0703 785680

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KEY TO ABBREVIATIONS : (2) = Number of disks in set; * = 1 meg; *» = 2 meg; (2D) = 2 drives; (X) = Adults Only

DEMOS /ANIMATIONS    GAMES

MUSIC    SLIDESHOWS    UTILITIES

298 Uncytie Arumaton ■

399 NewTek Demo 3 *

483 EMra Dem©

64® Predators Megedemo (2)

744 Red Sec w Cetrt Demo 747 Popeye Merti The BeatNjCy* 773 Shark Animation *

626 Dudtvan Megidemo (2)(X) 853 D agon* La* Demo *

866 Como Demo

896    Tr*o To Mars

897    Scoopei Mental Hangover 906 Madonna Cocoon V motion * 964 Tune* Demo

1001 Staton M Khem (3} "

1033 At Th Movei An.m “

1106 Cwki Neverwhere Dem©

1108 F let The F*h

1200 Rader* o' the Lott A/k An « •

1229 Bud&ra*n 2

1238 EvJ Deed Demo (X) •

1463 More Aerptoon* *

1640    Amy v» Walker An*n*

1641    Batman An-matdn •

1561 Too Much 30*

1662 Mtfiotn A* r a!>©n V2 0 *

1660 Phenomena Engm* Demo * 1628 Do The Ben Mar •

1660 O*on< » T oral Destruction • 1684 B ure House (2) "

1867    More Cluty AwritiOAi * 1892 Baskelbal Animation *

1701 Tron Animation (2) *

1703    Total Retp ey

1704    ToteJ Rac ourt

1706    Total Retry *

1708 Tote: Ret' el

1707    Decey Senpsont Demo *

1763    L4e C B an 0

1768 Laurel 6 Hardy (2)(20) *

1775 Totei Corrfuson *

178 CarroR The Che ken ( ) (20)

1764    Car rod Insomnw (2) (2D)

1818 Darkness Megademo 2*

1820 Magnetc F*<dt Demo* 92 1873 N rv«-rv nineteen Demo

1833    Agetron Animation* 33

1834    Agetron Animation* 34

1837    ftasmutflt Demo

1838    Global Trash Demo

1841 AnlF-Lemmn Demo (2) **

1843    Fh enomena interspace

1844    Goidfre Megademo

1845    Times Demo* *

1648 Enterprise Anr aton (2)£20; * i860 The Weir (6)(20) *

1868    Betty Boo An/n / Sideshow 1877 AMOS 3D Demo

1081 Mae Tyson Knockout 0*4 1886 RoOOCOp Ar m ton •

1092 SnutTlecotk Animation •

1900 Sent* ice Demo 1902 Tomtott Vrtua1 World 1923 Star Wart Demo (2) (20) *

1928    Demo Oo*y Pack 4 *

1929    Vector Dance

1943 Wndsorfer An melon (2) *

1947    Mr Potato Head *

1948    Mr Potato ‘Chip* Are Up1* * i960 Super Women Ammel-on *

\ 968 Creek e Comfort* Demo

315 Return To Earn 498 Hoy Qten Adventure *

496 Wanderer

648 Star Trek (USA) (2J •

680 Leam & Pay (2)

727 Star Trek (Renter) (2)

768 Treasure Hunt 967 Rpeime 982 Drip*

987 Snakep*

991 Jeopard*

1004 Game* D*k g 1113 Wet Beaver Game*

1230 Dragon Cave 1245 RngsCX Zon*

1406APO59 Super Quiz i4ii APD62 Arcadia 1510 Pick up A Puzzle (2) *

’51 Picture it (2) *

1517 APO110 CfOMfri • 1620AP0115 Beitoonacy 1626AP0130 The Wooden Bel* ‘631 Sm©n Say* / Space Math* 1632APD137 T.ieThaJ*

1633 The Jar *

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1928 s*poeon< Wa a' System * 1945 Island of he photon* Adventure 1949 Dungeon Master Gompanen

062 Awesome Sounds 067 PS8 Suburbia O61 Oefinc/veJ M Jane 067 Power Surge 109 Amga Chad 3

166    Vangeli* *

167    Crusaders Audio X 204 Sound Abu

237 Zee * HipMopMtrfC 407 CO Ptoyer Demo *

409 Crusader* F reek'd Out1 416 Electric Youth (2)

497 Arruga Chart 6 66 Muse Invuen 3 (2)

654 PowertOfd* Power Mu* x 2 700 O jCaf Concert IV 713 Flash' • Queen 722 Qealmatier Chib M 1 724 Technotfonc Rem.*

746 Crusader* Batter*

824 Og<ai Concert V 868 Sonv House 086 Pen 3 Vj»c Dtk 014 Special Brother* MuK 2 936 Madonna Hanky Panky

940    Hooked On Sonix

941    Soundtreckef Jukebox 909 100 C64 Games Tune*

070 The Com< Strip Rem *

976 Scoop** Beast Sonfc

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968 Amaze RevOubone 993 PSA Muse Demodisk t 1028 Dgta* Concert VI 1107 Slop RgM Now' *

1292 Crusaders Doe* Gene*/*

1630    Accesson Sun Wnd 1686 Depeche Mode Muse Dak 1894 Art Of MED v .f*< Dsk 1095 See' Crazy fVm,* •

1G98 SOfC Sounds O DgUl

1713    Spaced Out Vot 1

1714    Spaced Out VC 2 1718 1 Thin* We re Atone Now

1717    Everybody Dance Now

1718    Betty Boo O ng The Do 1766 Amazing Tune* 2 (3) *

1763 Aamond Gaftant Knight (3) * 1772 T*pan M-sc Oitk (2)

T 778 Crusader* Sheet Muse 1777 Bear master* Technology 1787 Magnetc Beat* 2 1768 Magnetc Beat* 3 1821 ademy Muic Collect on ’822 Bramlorm Best Of Grub*

1624 SCR Mu tax 2

1628 Sgt Pepper Revested (2)( D) *

1631    Vega Muse

102’ Computer World W.,*< 3 *

’927 Mere Comes The Hammer

030 JO E SWeihow 2 078 Vai>ep Fantasy Art (2)

064 Mega Art Disk 163 NASA Skdeshow 167 DgiView S*de*how 171 Pat r<k Nagel Pc tyres 166 Esc her Skdeshow 236 TV Sports BasketbaJt 262 Forgotten Realm*

299 Roger Dean Sideshow 367 Mass Art Dsk 1 411 Ryjeof 4e Portfoto (2)

572    Utopia Photomontage 1

573    Ulopa Photomontage 2 617 Neghbour* Sideshow 726 Dggy Pgge* (2)

742 Madonna &*de*how 787 Cmemaware Sdethow 778 Exodus ReaJ 30 814 Viz Sdesnow

831    Utop*a Cartoon S>4e*how

832    Utopia Photomontage 3 863 Sc learn Queen* (2)

876 Sun Skde HI 091 Creep* how 899 Madonna Skdeshow 2 (2) *

915 Apof* Dgahow *

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1081    Total Recall Sideshow

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1062 Golem* Gke 1073 Fra* on Fantasy

1082    Anne Jones (Neighbours)

1085 Come Sideshow (X)

1103 Gtrit Of Sports i'Msttated 1210 Tyrtds Sideshow 1263 Crusader* R*cNer (2)(20) 1272 Newest Ptodgue 1277 Fr**dn Dhrme Vsdns (2) * 1279 Forgotten Realm* *90 1475 Neme**i Chapter 1 (2) *

1480 The Age Of Sack 1523 N * W am s Demo 1546 SkyWaJker Dgahow 1 1647 Sl>Walker Dgehow 2 1661 Oemon* S*de*how 3 *

1606 Mage* Staff 1708 inva-b’e Word 9 de*hw*

1719 Yabba Oabba Cartoon*

1761 Rehecton* Ray-Traced 1835 Nght Breed Sideshow 1649 Film Rosters Sideshow 1676 Rehect-ons FMy Traced 6 1901 Leeds Unted S deshow 1919 Detobd Marry SNhow (2) (20) *

061 U€d* Ward Processor 119 Amga MCAO 160 PageSeCer Cip Art

210 leone*

269 UVmale Bootbtoc* Coll 346 TV Grapfuc* (7)

363 Show j 0 (SS maker)

410 DPamt Cartoon Brushes 44 DPamt Fonts Dabs (4)

458 MAM Redd Ut-1 e* (6)

548 Icon mane'

571 Jazz bench 680 Dope Intro Maker 691 Business Card Maker 695 Amateur Radio Dak 632 MSH (MessyDOS*

642 C Manual

861 fhogramming Oak 682 Sound ApphcatFon* (2)

684 Vdeo Appkcaront (7)

097 Graphic* Management (2)

901    The Comm* Dak

902    QED Teit Eater 1071 NorsePlayer V3 0 1079 Prophecy Coder Mag 1 ’096 Database Workshop ( )

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A lute of programs for those who want to dabbd on the serous Sde of computing Nag Bank'n. Journal. QOase  Spread. WoraarghL \ AmgaSpefi inventory, MemoPad I and more1 1

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1450    Vrfus Superk-Jdri

1451    DectroCAD 1462 AmiBase

1635 Master Virus K«er V2 0 1638 North C (packed)

1637 North C (unpacked) (33 1645 SpectraPant V3 0 1660 F lex Base V 0 1669 APOl38 Language Tutor 1606AP0176 Database Master 2 0 1629 7X Spectrum Emulator 1683 Dynamite Cut n' Paste Fonts 1868 Demo<*hers 202 Ut«w*' 1078 Textpiu* Shareware WP 1680 DCopy 6 Utttdt 1884 EowhOk Intro Wr*er *

1888 MED V3 1 1893 DCE V2 08A 1898 Desk Bench (3)

1908 PageSetier Op Art (8)

1014 Sdeshow Construction KA 1942 Master Vzus K*er V2 2 1951 fCng James Bb’e (3)

1964 Ceres Demo Maker

i960 RSI Demo Maker <Engu*h Doc)

1981    RSi DM UbMyA efp Dsk

1982    TS8 30 Vector Desgners Vi t

These are just a lew of the many disks in the library. For detals ol the others send 50p for our CATALOGUE DISK which also contains a FREE game!

PUBLIC DOMAIN PRICES 1 - 9 disks @ £1.25 ea.

10 or more @£1.00 ea.

Price is per disk NOT per title

BLANK DISKS, DISK BOXES & ACCESSORIES

DISK BOXES

BLANK DISKS

10 disks . £4    99

50 disks £22    50

100 disks £3999

150 disks .£54    99

200 disks £69 99

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40 capacity......£4.99

50 capacity......£5.99

80 capacity......£6.99

100 capacity.....£7.99

PLEASE NOTE PRICES MAT OFFER FROM CHJR SHOP PF1CES

We now stock

Deja Vu

Licenceware Priced @ £3.50 per disk (2 disk sets @ £5.50) Full details of titles on our catalogue disk

POSTAGE

UK, Channel Isles....FREE OVERSEAS AIR MAIL Europe. Eire ... £2.50 Rest of World ..£4,00

Please note that payment must be in Sterling

GREAT SOFTWARE

CAN BE YOURS FOR AS LITTLE AS ABSOLUTELY, TOTALLY, DEFINITELY, VERY NEARLY,

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Owning on AMIGA, PC or ST now means that you can buy incredibly good software for little more than the price of o disk. Stunning gomes, utilities, demos, graphics, word processors and more con be found in Public Domain ond Shareware software.

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For these answers and a whole trainload more, you'll need a new magozine called PUBLIC DOMAIN

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PUBLIC DOMAIN comes to you from me company that brings you Amiga Format, PC format, ST Format, Amiga Shopper, PC Plus, Commodore Format, Your Sinclair, New Computer Express, Amiga Power, Amstrod Action, PC Answers, Sega Power ond 8000 Plus; markets leoders all.

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AMIGA POWER DECEMBER 1991

GLOBAL COMPUTING

Lucepool Lane, Woodhouses, Yoxall, B-o-T, DEI3 8NR. Tel: 0543 473131

FLOPPY DRIVES

3.5’ DS DO External Drive .....JE51.99

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512K no clock 16 Chip ...119.99

4 Chip ..123.95

512K with dock 16 Chip ......124.99

4 Chip .127.95

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NEW; MODEMS

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1Mb ..1149 2Mb .1198

4Mb ..1273 8Mb .1423

Quality Guarantee

All products are made using leading edge technology to the highest standards and are fully guaranteed.

P&P extra, please enquire when ordering.

Visa dr Access accepted, Cheques/Postat orders GLOBAL COMPUTING"

CHIPS & BITS

256K x 4 DRam £4.95,1M x I DramX4.95

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8372 Fatter Agnus .....139

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A500 Replacement PSU ..only    139.95

Mouse .only    £14.99

3.5* DS DD disks .only    10.32

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Dust Covers AM/ST .13.99

Printer/Monitor ...15.99

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Any other requirements please call

Credit Card Hotline Tel: 0276 676308    “ *'' °

DEVELOPMENTS

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Amiga A500 RAM CARDS

V500: xhMbyte expansion.

Upgrade your Amiga A500 to 1Mb. Chip/fast ram compatible, gold plated connector, On/Off switch.

V501: '/2Mbyte expansion + Clock.

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compatible with Kickstart 1.2 & 1.3, On/Off switch, gives 1Mb of chip ram + 1.5 Mb fast ram if required. Comes complete with Gary connector & full installation instructions.

V4000: 4Mbyte expansion + clock. Upgrade your Amiga A500 to 4.5 Mb. Same as V2000 but gives an additional 4Mb of fast ram or 3.5Mb fast + 1Mb chip ram

External 3lA” Disk Drive

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AUDIO SHOP

Midi Interface    £19.50

Stereo Sound Sampler    £29.00

Sound Demon

Quality stereo sound from your Amiga, featuring top quality amplifier with 2 superb 3-way 30W speakers & jack for headphones.    £39.95

Dispatch within 24 hours 12-month guarantee. Cheques. Postal orders to Virgo Developments at above address.

Express Courier delivery (UK mainland only) £5.50

All prices include VAT, postage & packaging. No hidden charges

DEFINITION OF

sound

1

Welcome to a new series of buyers guides to whole genres of game. Every month we’ll take a theme - this month puzzlers - and try and point you in the right money-spending direction. Yes, we’ll be (ahem) Defining what’s Sound.

Cute graphic*, smile* lace*, tube j, block*, lines, brijhllv coloured blobi and the odd twitslT thing -than what puule games arc made ol.

Since The Towers Of Hanoi (see ‘Tower Power’ on page 117), people have been fascinated by puzzles. Computer gamers are no exception to this rule, and for as long as there have been computers, programmers have been writing games to allow people to torture their minds, pull out their hair and smash their machines in tormented outbursts of violence in the name of entertainment. Often puzzle elements are incorporated into part of an arcade adventure or other action game, but it’s equally common for almost abstract brain-teasing to stand on its own two feet, and that’s what we re interested in here...

The mos! celebrated tide ot recent years is, of course, Tetris Soviet mathematician Alexey Pazhitnov's curious and incredibly addictive game of spatial manipulation and lightning reactions is perhaps the ultimate in its field, but it's a welt-documented fact that the versions released to date on the Amiga are at best pale shadows of what Tetris realty should be Original licensors Murorsoft produced pretty respectable 8-bit conversions, but on the 16-bit formats they just couldn't resist the    —»

AMIGA POWER DECEMBER 1991

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30 MASTER GOLF    23 99    23 99    CORPORATION    12 99    12 99

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ALPHA WAVES    16 99    16 99    DOUBLE DRAGON 3 1699    16.99

AMOS    2999    N A    DUCK TALES    16 99    16 99

AMOS 30    24 99    N'A    EPIC    16 99    16 99

AMOS COMPILER    19 99    N A    EYE OF THE BEHOLDER (1 meg) 19 99    t9 99

AMAZING SPIDERMAN    1599    1599    DRAGON NINJA    14 99    14 99

ARACHNAPhOBIA    1699    1699    DRAGON WARS    ......t6 99    16 99

ATOMIC ROBO KID    1699    1699    ELF (Ocean)    15 99    15 99

A10 TANK KILLER    2199    21 99    ELVIRA MISTRESS OF DARK 21    99    21 99

ADS    1999    1999    F15 STRIKE EAGLE 2    23 99    23 99

BACK TO THE FUTURE 3    U 99    14 99    F16 COMBAT PILOT    16 99    16 99

BARDS TALE 3    1699    1699    F19 STEALTH FIGHTER    19 99    19 99

BAT    2299    22 99    F29RETALIATOR    14 99    14 99

BATTLE COMMAND    1699    16 99    FIRST SAMURAI    16 99    16 99

BATTLE CHESS 2    16 99    16 99    FINAL WHISTLE    9 99    9 99

BATTLE HAWK 1942    16 99    16 99    FINAL CONFLICT    16 99    1699

BILLY THE KID    15 99    1599    FINAL FLIGHT    16 99    16 99

BIRDS OF PREY    .26 99    26 99    FLIGHT OF THE INTRUDER 1999    1999

BLUES BROTHERS    16 99    16 99    GAUNTLET 3    16 99    16 99

BLADE WARRIOR    16 99    16 99    GENGHIS KHAN    2199    2199

BLUE MAX    19 99    19 99    GODS    1599    15 99

BRAINBLASTER    1699    1699    GOLDEN AXE    1699    1699

8UCKROGERS    1999    1999    GRAHAM GOOCH    2199    21 99

CAPTAIN PLANET    16 99    1699    GRAND PRIX    23 99    23 99

CHAMPION OF THE RAJ    1599    1599    GREMLINS2    1699    16 99

CENTURION...... 16 99    16 99    GUNSHlP 2000    21 99    21 99

CHAOS STRIKES BACK    16 99    16 99    HARPOON (1 meg)...    19 99    19 99

CHASE HO    15 99    15 99    HARD DRIVING 2    14 99    14 99

CHASE HO 2    t5 99    14 99    HEROS QUEST 11 meg).....    2199    2199

CHUCK YEAGERS AFT    16 99    <6 99    HILL STREET BLUES    16 99    16 99

COHORT    20.99    21 99    HUNTER 22.00    22 00

TITLE

AMIGA

ST

TITLE

AMIGA

ST

HUDSON HAWK

15 99

1599

RED BARON

25 99

2599

ISHIDO .

19 99

1999

RTYPE 2

1699

1699

tVANHOE

14 99

1499

SECRET OF MONKEY

JACK NlCKLAUS GOLF

17 99

1799

ISLAND (1

16 99

1699

JAHANGIR KHAN’S SOU ASH

16 99

1699

SHADOW OF THE BEAST 2

1599

1999

JIMMY WHITE WHIRLWIND

1999

19 99

SILENT SERVICE 2.....

23 99

23 99

JUDGE ORE DO

18 99

1699

SIM EARTH

1699

1699

KILLING GAME SHOW (

16 99

1699

space quest iv.....

2699

2699

KICK OFF 2

1350

13 $ 0

SPEEOBALL 2

1599

1599

LAST NINJA 3

1699

1699

SPIRIT OF EXCAUBUR

2199

20 99

LEMMINGS

1699

16 99

STARTREK V

16 99

16 99

life ...

20 99

20 99

SUPER CARS 2

1699

16 99

lost patrol

1499

14 99

SUPER SPACE INVADERS

20 99

20 99

mi tank platoon.....

1999

19 99

switch blade 2

1599

1599

MEGA TRAVELLER 1

. 20 99

20 99

TERMINATOR 2

14 99

14 99

MAN UTD EUROPE

16 99

16 99

TEST DRIVE 3 ......

15 99

1599

MIDWINTER

1999

19 99

THEiR FINEST HOUR

1999

1999

MIDWINTER 2

1999

19 99

THEIR FINEST MISSION

19 99

1999

mig 29 fulcrum

2199

21 99

THE PUNISHER

1699

16 99

MONKEY ISLAND

1599

1599

TOURNAMENT golf

16 99

16 99

NAVY SEALS

14 99

14 99

ThuNOERHAWK

21 99

21 99

NEVERENDING STORY 2

16 99

16 99

TURRICAN 2

1599

1599

nightsmift

16 99

16 99

UN SQUADRON

16 99

1699

PANZA KICKBOXING

16 99

16 99

ULTIMATE V .....

1999

1999

PANG

16 99

16 99

ULTIMA VI .....

20 99

.20 99

PGA GOLF TOUR

16 99

1699

UTOPIA

20 99

20 99

PREDATOR 2

14 99

1599

USS JOHN YOUNG

1699

1699

PRO FLIGHT

32 99

32 99

UN SQUADRON

14 99

1499

PRO TENNIS TOUR 2

1699

1699

WARLORDS (IMogl

20 99

20 99

WAR ZONE

15 99

1599

R B 1 2 BASEdAU

20 99

20 99

WILD WHEELS

1699

1699

RICK DANGEROUS 2

1699

16 99

WONDERLAND

1999

1999

ROBOCOP

1399

13 99

WOLF PACK

1999

1999

ROBOCOP 2

14 99

14 99

W WF

1599

1599

ROBIN HOOO

1699

16 99

ZlLTRAX

1699

1699

EDITION ONE - £16.99

Double Dragon. Xenon. Gemini Wing, Silkworm

FLIGHT COMMAND ■ £13.99

Eliminator. Strike Force Harrier. Lancaster. Shy Fox. Sky Chase

FISTS OF FURY £16.99

Dynamite Dux. Shknobi. Ninja Warriors, Double Dragon 2

FULL BLAST - £18.99

TEST DRIVE 2 COLLECTION-£21.99

BIG BOX - £15.99

Captain Blood. Tin Tin on tl*e Moon. Safari Gun*. Teenage Queen. Bubble Pius.Purple Saturn Days. Krypton Egg. Jumping Jackson. Bobo, tfoMogc*

Chicago 90. Rick Dangerous. Highway Patrol 2. P47, Carrier Command. Kenan Formula One

Muscle Cars. California Challenge. European Challenge. Duel. Super Cars

ADDICTED TO FUN RAINBOW COLLECTION - £14.99

New Zealand Story. Bubble Bobble. H.tinl»w Islands

MAGNUM 4 - £17.99

Afterburner. IXiuble Dragon. Operation Wolf. Batman Caped Crusader

HEROES £16.99

Barbarian 2. Running Man, Star Wars, licence to Kill

Please make cheques and P.Os payable to SATURN SOFTWARE. P&P is included in the UK. Orders under £10 please add 75p P&P per item. Europe please add £3.00 per item. Elsewhere please add £4 00 per item MAIL ORDER ONLY.

Computer

Date

Name

Title

Price

Address

Price

Price

Total

Postcode

Cheque

POs

Tel

elements ot Sega s coirt-op Columns Stack Up looks and plays like the Soviet epic, but it's more than diHerent enough to avoid accusations ot mere cloning. Zeppelin's programmers could also show Mirrorsolt and tntograrr.es a thing or two about presentation, with graphics you can change to suit your mood and a lovely oriental background tune giving things a feel of real quality.

tt presentation's your thing, though, you couldn't hope to do better than

Dempnware's Gem'X A veritable least of exquisite sound and beautiful graphics greet the player on loading this reai Dram-teaser ol a game. Like all the best puzzlers it’s based on a couple ol very simple rules, making rt very easy to get to grips with, but after a few gentle introductory levels it slowly but surely metamorphoses into one ot the most horrifically difficult games around.

No other game this year had ihe AMIGA POWER

DEFINITION OF

sound

lOWfll POWER - THE FIRST (AND IASI ) EVER PHHIE

INTERESTING BUT FLAWED

.nrio Talking of original ideas, you IUlAu don't see many games about covalent bonding knocking around these days Oil ihe top of my head I can only think of four, and by far Ihe most interesting is Afomrtto Psygnosis' other entry into the puzzling market charges you with the task ol constructing large molecules from randomty-appeanng —*

The theory It simple: you've jot to move the stock of red disks on the left over to the positions marked by the stock of pinky ones on the right, moving them one ol o dmc and using the stock in the middle os o holding post. And In practice...

The Towers Of Hanoi’ is a mylhlcal construction of towers and discs operated over countless generations by a secret order ol monks, ihe final solving of which will, legend has it, herald the end of the world. The construction consists of three long poles, onto ihe first ol which is slacked a series ol huge golden discs ot increasing sizes with holes in the middle. The puzzle is to transfer all the discs from the first pole to the third, but there are two rules which make it a more difficult proposition than it first sounds. Firstly, only one disc at a time may be moved from one pole to another, and secondly, a disc may not be placed on top of a smaller disc. Traditional home and computer versions feature seven discs (a set-up which can be completed in an optimum 127 moves), but the Teal' thing comprises M discs, which takes a few more. In fact, the number ol moves required to move a 64-disk stack Is (take a deep breath, folks) approximately 9.223,370,000.000,000.000 (If you don't make any mistakes, that is). Which, whichever way you look at it. is going to take a heck of a long time to finish (even at a wildly optimistic 1000 moves a day. It’d be 25.269,506.000,000 years - for perspective, scientists believe life on Earth has only existed for about 3.500.000.000 years), so it looks like the world's sate for a few millennia yet. Almost enough time for a game of Logical, in fact.

Atomino (tap) blends physics and punting with partial success, while Puxtnic (below) captures the arcade gameplay, but not the arcade smut.

staff in the oltice until Such unsociable hours as this one did, gripped unhealthily by the hypnotic charm of Japanese hostess Krki and quite unable to admit defeat on some of the apocalypticaliy-vicious later screens In the not-aii-that-humble-at-all opinion ol Stuart Campbell, for one. this is the best Amiga puzzle game money can buy. but others disagree, citing instead a certain epic ot mammalian mass suicide..

Lemmings Unlikely subject matenai tor a computer puzzle game', you might think, and who could blame you’ Our

manically depressed furry chums have enioyed considerable popularity ol tale (Lucasfiim's Nightshirt and Audiogenic's Exile being just a couple of the oiaces they've cropped up), and it's an down to this game Almost as much a god sim as a puzzler Lemmings i.almost undoubtedly the biggest-selirng Amiga title of all time) was the first major game to introduce the 'indirect control' concept. This brought previously-dormant paternal instincts into play in Amiga software for the first lime, as the player struggled to stop his charges from throwing themselves off cliffs and into traps, or any of the dozen other deadly dangers they could fall victim to.

Lemmings played on ihe player's emotions like no previous game had ever done (just try holding back a tear when you're forced to blow up a loyal blocker at the end o! a stage) and in doing so made tor a level of addiction matched by very lew lilies in the history of the software industry. The choice ot many as the best Amiga game ever lull stop. Lemmings just goes to show what you can do wiih an original idea.

A true classic

temptation to fiddle around with ihe classic simplicity of the game. Tne resulting mess ot confusing pseudo-3D blocks and nauseating, pulsaimg backdrops went quite a way to ensuring that Amiga Tetris was almost completely unplayable to all but Ihose with ihe stoutest of constitutions - everyone else was stricken by migraines within minutes, and epileptics were well advised to steer dear from the wotd go Earlier this year. Infogrames had a second try at the seemmgiy-easy task of bringing a game which could be successfully implemented on a ZX8t (we actually own a superb Tetos-piayrng watch which gives you an idea of Ihe level of technical difficulty involved with the garnet to the Amiga Their effort was a

pretty direct translation of the Apple Macintosh version, and managed to avoid the visual mayhem ol Mirrorsoft's attempt, but terrible control and an appalling keyboard layout (with no alternative method available) contrived to totally wreck the playability ust the same Amiga Terns is the best advertisement for the Nintendo Game Boy Ihere's ever been tnlogrames redeemed themselves somewhat with ineir release ol one ol Tertis many 'olfioal' sequels this year Welliris is essentially the same game as Tetns but played in a well (so no surprises there). While it’s not as instantly graspable as its predecessor. Wemns is shll a great game in its own right, and Intogrames' version is pretty faultless. The problem is that there's a Public Oomain version called Weiltrix, which is in every meanmglui way indistinguishable from the commercial one, so unless you're really (really) desperate to be disitacled by some

pretty backdrops, you'd have to be a bit soft in the head to fork out twenty quid for Wetltns

THE SEARCH FOR THE NEXT

Tf TnIP Many games ILI it I 0 have claimed

Top: Zeppelin's excel lent budget Slack Up

Bottom: A completely crap AMIGA Tern's. Ploy our issue seven

cover version Instead.

and tned to be 'the next Tertis' without much success. In most cases the only tenuous connection is the puzzle concept, but one title which does seem to share the bloodline is budge! house Zeppelm s Stack Up Also featuring some

AMIGA POWfcR DECEMBER 1991

o

POWER DECEMBER 1991

G

BUYERS GUIDE

PUZZLE Gnr lES

DEFINITION OF

sound

Top: loopz >1 one of (he tore example 1 of a puulc game

atoms. which at least fils in with the 'classic puzzle games have simple rules' theory. Unfortunately it’s not so good at adhering to the puzzle games are really entertaining and addictive' rule quite so closely. becoming fairly dull in a fairly short penod of time. Most puzzlers are repetitive (indeed, it's often central to their appeal). Out tor some reason Atommo realty suffers for it. After you ve done a few levels there's very little compulsion to play on. as the subsequent stages are all the same. Reward for your effort is almost non-existent - in something ke Puzznic you re presented with a formidable wall of blocks, but as you play you can see it gradually being wiped out and you feel like you're getting somewhere, in Gem'X you get the tangible reward of seeing your sde of the screen steadily become more and more like the target side tf you're any good at Atommo, what happens is you build up a string of atoms and then ii disappears

been wasting your time building it up in the first place.

Puzzle games ate generally, by their nature, single-player affairs, but one in particular shines as a hvo-piayer game The flaw in Actnnsion s wonderful Shanghai is that it's all but unobtainable - and has been for some lime now.

A neat base design, it out-features most games in the genre, but the most fun is to be had in the two-player agamst-the-clock mode For

such a sedate Oriental game, the frenzy inspired by the two-player game has to be experienced to be believed. Only head-to-head Terns on the Game Boy comes close Out on the Amiga Shanghai is unrivalled.

ARCADES AND IHE PUZZLE

pi ur Not surpnsmgiy - seeing as the UflHt best of them feature such immediately graspabie central concepts -many puzzle games have started life (or indeed ended up) in the arcades

Tetris appeared as a corn-op eventually, of course, while other notables in the Amiga puzzle game field, including the immensely popular but crap Pipe

£

<

O

be m3 transferred from Ihe computer to the arcedes. leaving yOU With the Bottom: Klax on the other hand was simultaneously released OQtCdi bill on the Amiga and in the arcades. Klax is essential to any unshaKeabte feeling punk player s collection. that you've actually

Mania - a game which suffers from a similar 'lack-ol-motivation' problem fo Atomino. but doesn't nave the same slick and fast-moving gameplay to compensate

IUST ABOUT. GIVE OR TAKE A COUPLE, EVERY AMIGA PUZZLE GAME EVER

Game

Publisher

Price

Rating

ARCHIPELAGOS

POCKET POWER

£2.99

• **f

ATOMINO

PSYGNOSIS

£25.99

H*

BOMBUZAL

IMAGE WORKS

AP BACK ISSUE 1 *”

BOSTON BOMB CLUB

SILMARILS

£25.99

• ••

BRAIN BLASTERS

U81 SOFT

£25.99

aa

CHIP'S CHALLENGE

US GOLD

£19.99

aaa

DEFLEKTOR

GREMLIN

DELETED

••

GEM'X

DEMONWARE

£25.53

HELTER SKELTER

AUDIOGENIC

DELETED

• a*

KLAX

DOMARK

£29,99

- Available as part ol the Winning Team compilation

LEMMINGS

PSYGNOSIS

£25.99

LIVING JIGSAWS

MILES COMPUTING

£25.99

a

LOGICAL

RAINBOW ARTS

£19.99

•a

LOOPZ

AUDIOGENIC

£24.99

aaaa

PIPE MANIA

EMPIRE

DELETED

PLOTTING

OCEAN

£24.99

aaa

THE POWER

DEMONWARE

£25.53

■ aa

PUZZNIC

OCEAN

£24.99

• aaa

QUADREL

LORICIELS

£24.99

a

SARAKON

LEISURE GENIUS

£19.99

THE SENTINEL

FIREBIRD

DELETED

SHANGHAI

ACTIVISION

DELETED

STACK UP

ZEPPELIN

£7.99

aaaa

SWAP

LORICIELS

£24.99

aa

TANGRAM

THALION

£24.99

•a

TETRIS

MIRRORSOFT

DELETED

a

TETRIS

INFOGRAMES

£19.99

aa

WELLTRIS

INFOGRAMES

£19.99

aaa

XOR

POCKET POWER

£2.99

aaa

Ouadrel ■ juit on* of (he ««l number of Am 1 gj puttie game* which really Aren I Very Good Ai All

- eventually got there too. this one under the moniker Pipe Dream'.

Much better is Audiogenic's Loopz which made the arcades (and just about every other'possibte format from Gameboy right on up) under its original name and similarly boasts never-ending levels, though, like Tetris, the balance between the tension of a cluttered screen and the relief of making some loops and clearing yourseft some space to breath is reward enough in itself.

The same characteristic shows up in Domark's conversion ol the Tengen comoo Klax. a game which somehow failed to achieve the success it deserved Currently ekmg out a living as the star of the Winning Team' compilation. Klax had all ‘ the addiction of Terns but with more depth to it. and it's a must for anyone's puzzle collection

Ocean s twin Taito block-zapping cow-op conversions Puzzmc and Plotting are both stylish and well-executed examples of their art (although Puzznic mysteriously misses Ihe naked girts' aspect ol the arcade original), and although Plotting has a question mark over testability (no level codes), it's goi rather more character than Puzzmc - and more man most other puzzle games too. come to that

AI IHE BOTTOM OF THE

ninnri Of course not an puzzle Dflnntl games are good Oh no In severe danger of getting splinters from the rough wood inside the beer container are such gems as Tangram Thalion's completely pcmtless computensmg of (he Oriental game ol wood-block manipulation, and Ouadret. an even more pointless demonstration of the theory that you can colour in any map using no more than four different colours without any areas of the same colour touching each other (') which Infogrames saw fit to inflict on the world earlier this year

Rainbow Arts brought us Logical an incredibly repetitive and yawn*inducmg epic of marble-roiling frolics, but we sent it back again, and Miles Computing took not just the biscuit but the entire tin with Living Jigsaws, possibly the lamest concept for a computer game in the history of mankind.

There have probably been games worse than this, but you’d have 10 descend deep info Dante's Inferno to find them and that's not something we re prepared to try nghtnow •

GREAT VALEEV PRODUCTS INC

QUALITY AMIGA PERIPHERALS WITH 2 YEAR WARRRANTY

Silica Systems a/e pleased to present the GVP range ot peripherals for the Amiga. GVP are the world's largest third parly manufacturer ot peripherals tor the Amiga and have a reputation lor high specification, quality products. The company was founded only three years ago by a man who understands the Amiga - Commodore s ex-Vice President of Technology He, along with a team of Amiga experts including other ex-Commodore staff, can claim to understand the add-on requirements of Amiga owners better than anyone Not only do GVP provide the peripherals that Amiga owners want, they also offer peace of mind, with a 2 year warranty on their products So, if you are looking for the very best in Amiga peripherals, look no further than GVP

SOUND SAMPLER

.95

n: ** *w

T»w n • eompitta low <om lound and munc tolution to> in« iam. Orof*»wnH and me iuao hoobyul Th» cyftem cor.ryi ot t uui, rngh quad* 84»i mi*o Hund umpiar mar connact* in to tna pX'tW sort on any SCO 1500.2000 Of 3000 Com Omw weh ona or lha lost Ml. moat powerful and aaty-KeuM found ns mvw adding program ivuixm

Any RCA typ* auOO Huitt cm bo amnKMd la Iht umpt*!. gnnno you

•    »J1I of rtf 01 edora lucn as. Idiar. ravwo. Kfto lad* n/duL at Suppont MIDI iiviiiumanrj and ewi oeato •cngi m mjftglt TOa loimiBJ nduOrtp Sound Sac**'

•    J.v Sttrto Stingier

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FOR THE

AMIGA

500

52Mb HARD DISK DRIVE

New stUe-oMhe irt r ote'nal Ou Hum hard dts* drive

LIGHTNING QUICK 11ms ACCESS

A 1 WOK per second t/amJer rite tr es thts the tistes-t turd drive rmabte for the Am*Qi

LEADING EDGE TECHNOLOGY

H h tech custom VLSI end Faus! ROM ches

8Mb RAM SOCKETS ■ UNPOPULATED

inside every unit mere are sockets to oparxt the Amaga s RAM by 61

USES EASY-TOFIT 1Mb/4Mb SIMMs

to upgrade ine memory of your GVP H08* up to 4Mb piejse qu«t order r«( MEM 3639 it C49 95 p*' negiCytt Aie-rijiiwly to upgride youiMOa» toBMb p««*crd*i2VE‘.' 3849 it C199 95 per 4M0 SIMM

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rue GVP HQ8+ rtitmes a unique ttntqti 10 'cut off r.be bird d-si tor dimes tfal won t work with i hird Oak Most other drfws riQuIre unboilmg hum the Arniqi

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Tins slot has beer) built-in to sitae tulure expansions to be made without usmg nsky 'Pass-through technics

EXTERNAL SCSI PORT

YOU Oil idd up to 6 eternal SCSI cewoei. ej CP ROM. tip* streimets iddrt-cmjl mm dims, scanners. tic

•    STYLE CO ORDINATED

The GVP HDft* i$ perfectly matched in cotoor *nd style lo the Amiga 500

•    DEDICATED PSU + FAN

toUwmg Commodore s recommenojtcns lor Artugi periphenis. (tie GVP HD8* s suppVed witb Its own Mem* power supply ind cooling fait.

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WHAT THE PRESS SAY ......

'Superb duiM, eicellenf mttiehci end Hindu15 speed mete this me Perf A500 Hud ditre.: am<oa s>ioe*cn GVP cltfmt out if Me ttsttfl tied drift m the ootid tod hoot ot our tens could pm* Hut wrong ' luoi shopper Ortttll UntoethtWe THl choree' nuns* shopper Still the best Pent dm* .... *2**' <vkm ionun I he Itslest htrd drive net tied Me planar*

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GVP HD8-f 52Mb HARD DRIVE

INCLUDING VAT 8 DELIVERY - let HAR 0*52

E599 WITH 105Mb HARD DISK ref HAR 0905,

AMIGA 1500 + 2000 + 3000 PRODUCTS

%.

%

22MHz ACCELERATOR

•    ilUKl 66t 1 CPU

•    6SSSP &MH1 miMs Co prx

•    :W9 32 tv’ IMM msfuM

•    Ittuods 10 I3Y0 32 bt RAV

•    32 bit SCSI comnxlei on octal rn* » aw Mir, 6aax) nm> » wori vog-ad* SCSJ d*><* *«art*c* tre M«3 cDtwww Sord cTVi

pwWrt rt-u cTcr tt <> cam uCb-WSn »> rm Amo* t w hOpwd * r, ’Vfj KD* RAU

raw fluf-1 r tw-h f*r*< i*ei • Anovil Am*a 1SM400C

■.

33MHz ACCELERATOR

•    33U*: 69030 CPU

•    68992 33hlK' nuhs co proc

•    4Ms 321*1 RAM msttnen

•    hbtnas to WJ 32 ty T HAM

•    32 l*t SCSI contoddr on total Tru* faM ♦»» ac<ew«Kr retNjty Mpgradt and 5C$ i devc« *nartaca soafd » MV3Swerorus*hg »o**r) i.x) pw btm ■amm a wgfi area teen Mae ’AWt RAJU and >i KCC> IWt » hr RAW ea*wd very a ■NgsowtwwKnwai nsurw* tM«a man ■ Mrdwt Aiwga WC-VW

99 I- UTC1933

50MHz ACCELERATOR

•    SOVHl 69030 CPU

•    68992 SOPHi /ruths co-fifTK

•    4.Mo 32 tut RAW rmneC

•    (ipmos to 32W 320. f RAP

•    3 £>T A3 turd Oirtd controdtr

Tfm FASTEST accewwy tart and nwrer* upgrade M««e sm Ove Fae wg a MOW CPU runwng at 1CU«; «n<vd mawery eabanawn to BMb otB-bc RAM and amOC Aart awt On* mwrtaca ett gm on* cart Wa*a* row* A-wga tm ap<yt» O ih-w* tauar mao a ftmdart a- « s:c .' av

£1799: SS&

IMPACT II HC6

•    Wde nr>gt ot dnvt sms

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•    Supports nfh/tffy ifly SCSI otwe

The * ip aounetom o* ra nOi* nar* dihe. Mb W Amga ’VX and 7000 medata n taevraa t*e unt wnmecned

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£299 K ,V 5 Ms v HAR 1352 £499 K « 105MB w KAR 1405

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•    includes l KIS0 ciitndgt Tr«* Sgh paMMMMMt wadfafeeci uptapa twaawweBvAngi jmrtah •tandart VCUd DC'M temrtgaa wn Paea-wd apaeda - acm ft Wtt* mnuw. lha five WT1» mlmi and a  cwrt eeca mwrvd c dV paaca 4 mnj kv HH&aatfi T»w wT*yo Woa W'aaw "■Sim SC$ J rertiti luck aa p««ei a

£749 : HAR 1715

IMPACT VISION 24

•    769 x 590 PAL fwotodcui

•    Supports composite video. S VHS tnn RGB signHs

•    SwOtiJf quj.l.y peniock

•    Rinpt ot sottwjre suppeed

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£1799

SILICA SYSTEMS OFFER YOU

•    FREE OVERNIGHT DELIVERY: On *0 hardware orders snipped n the UK ma-niaivJ

•    TECHNICAL SUPPORT HELPLINE Team of technical    at you« ser» :r

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•    ESTABLISHED 12 YEARS: Prwen tra:- ifcorfl n process onai computer uts

•    BUSINESS * EDUCATION * GOVERNMENT Vourr* <J*COur’.s a,i j£>< !Cf rgeotdeT

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• PAYMENT: By cash cheque a major crrc.i    or e«terided payment pan

Before you deooe wh n to buy yoo* w Amiga proOixt* we luggeit you think very c*e*ui>y about WHERE you buy tn m ConaKtef wttafl It arui ce bko a tew montht after you her* made your purchase, eme« you mey itqipr* aOdn one' per©he'ai» or aoftware. or help and advice And, w.u the company you buy trom contad you with Mail* of new product* A) S4<a SyMems. we enau'o mac you wo have noaiwng to worry about We have been e«Capiiahed lor Over 12 yean and. with our unrrvaUad e<penance and ayporwe, we can now cia m to meet out customers requiremenla wirn an undaratarOmg wfveh i% second lo none EM don't iuV take ou» wend tor A Comp* ** eid return the coupon now lor out i*»ti Free w*rasu*» and begin to experience the S ca Sysaems Service

SILICA

SYSTEMS

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([PLEASE SEND ME GVP COLOUR LIXERATURlf]

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Address

Inittais

Surname

m

T*l iHomaf .....

Company Nam* If applicable!

Pnieoo* 1*1 (Work);

WNicd compptor(a). ii any. do you ownd

not Ui»’»«l ent ire w; «C14I-

AMIGA POWER DECEMBER 1991

The Enforcei

Aliex

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Firestor

Screen shots from Amiga Software

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1

" '    " *5.    • n>. ■ ■■ iP- ”1*"“

Enter a new phase of com puter entertainment with the Trojan Lightphazer. Unleash your imagination and takeup the challenge of the two action packed games included in the pack:

Skeet Shoot: Travel the uwld&attempt tocomple!i "The International Prc Sheet Shoot'. Try to better your score, or, compete against a friend in your bid to become World Champion.

Orbital Destroyer Rcaoh lor u. ur Puke Liseraiid blast the aliens as youfight to saw the planet Earth! Be careful, your ammunition supply is limited- if you run out the Earth will be doomed.

Aviiliblr lor thr Amigi jnJ Atiri ST. STE- £ J9.W rxp. from ill good computer stom.

And the action does'nt stop there!...

The Enforcer: An action packed gangster sh t out, featuring different locations and a bonus level

F'hirerOnly, Out now for ST k Amign! £9.99

Aliex: Guerilla Warfare on another uvrld- blast your way through the desd and jungle to escape an roil planet.

rhiierOnly, Out now for Amigi only If £9.99

Firestar: On space patrol \m must guide your craft to hunt doum alien ships and destroy them.

Mouse or Fhurr. Out now (or ST k Amigi it £9.99

LOOK OUT FOR OTHER PHAZER SOFTWARE TITLES BEING RELEASED FOR CHRISTMAS 91 FROM TROJAN SOFTWARE.

Unit 7, Dofen Park, Llanelli, Dyfed. SAld 8LX.

COMPUTER COMBAT FOR THE NINETIES

COMPETITION

AMIGA POWER and MIRRORSOFT present ONE HELL of a COMPETITION

A CISCO HEAT ARCADE MACHINE

Crumbs, this could be the biggest competition prize we've ever given away! It weighs a ton, it's unbelievably noisy and it's worth £3,000. What's more, it could soon be standing in your very own living room.,,

If you've booted up this month's coverdisk demo, you'll have already taken Mirrorsoft's Cisco Heal for a spin. It looks to be a piping-hot conversion of the arcade original, but - let's face it - no Amiga game is ever quite going to match the experience of the arcade machine.

That's why we've teamed up with Mirrorsoft to celebrate their Cisco Heat conversion by giving away one of the original coin-ops. (It's not just any old machine either - it's the very one the Amiga programmers used in putting together their conversion of the game!) This just could be the AMIGA POWER prize of the year!

ALL ABOUT THE GAME

RULES AND REGULATIONS

•    The closing date for this competition is December 31st 1991,

•    On ail matters concerning this competition the editor's decision is final.

•    Employees of Future Publishing and Mirrorsoft are not eligible to enter.

•    The delivery of the machine will be arranged for the winner by the organisers (that's us).

As if you didn't already know, Cisco Heat is an outrageously fast driving game set on the streets ot San Francisco. The graphics are glonous. the speed is unbeatable, and its playability is pretty blooming excellent too Best ot all, there's a great sense ol realism as you drive past famous landmarks in Frisco. The steep hills are all there, so are the tramcars. and you can even see the grim pnson island of Alcatraz set in the Pacific behind you.

HOW TO BE A WINNER

We've set three teasers based loosely on the theme ol San Francisco. It's the city of the Golden Gate. TV cop shows, and the odd earthquake - but we're giving the answers away alreadyl Read on...

1.    San Francisco means what in Spanish

2.    Whal’s the name of San Francisco's (American) football team

3.    Before finding fame in Romancing The Stone, he portrayed a cop in The Streets Of San Francisco. Who Is he

MAKE SURE YOU DO THIS...

Scribble the answers on a postcard (or the back ot an envelope) and post if to us at: Are you going to San Francisco , AMIGA POWER. 29 Monmouth Street, Bath. Avon, BA1 2BW II you send us your answers inside a sealed envelope you've got no chance of winning, and don't lorgei to include your own name and address.

AMIGA POWER DECEMBER 1991

POWER DECEMBER 1991

G

IS

3

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Python joystick * mouse mat ♦ ten blank disks ♦ mouse packet + 50 (opacity disk box + 3.5" disk Head (leaner + dust cover * Joystick Splitter only

£29.99

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£1695 £399 £9 50

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U GfOROE STREET, NEWCASTLE, STIFFS STS IN CREDIT GU» ROTUM AMR INQUIRIES (07A2) 711217 Lon a* discounts on sodlwora and hoedworo kulore Public Domain available aver the counter tor ST and Amiga. AH prim include VAT, Please add £2.50 PAP

Hon orders under £25.00 orders £25.00 and over PAP hoe. _——_ Please oiaw (or cheque clearance.

Orders despatched some day where possible IAO(.

C.V.L.S.

Telephone: (0742)884183

(Open 'til 10pm)

SO 3.5" DSDD disks £20 fully inclusive Amiga A500 Cartoon Classics £385 inclusive Amiga PD over 2000 disks available - only 80p each Catalogue disk 75p

Disk boxes 10*100 capacity, mouse mats £2.50, A500 dust cover £2,50, printer ribbons, 100 x 3.5" disk labels £1.25 or tractor fed £1.50 per tOO

Any hardware/soflware or consumables obtained. Cheques!PO's to:

C.V.L.S.,

92 Firtree Estate, Thurgoland, Sheffield, S30 7BG.

AMAZING STEREO EFFECTS ON YOUR AMIGA IN FANTASTIC...

C!

Hp Creer-ve Eye 3-D have released a senes ot 3-D H —    picture dtsls Each disk contains 6 interlaced Ham

pictures n SMirvng 3-D

Each cksfc comes complete wrm a par ot 3-D glasses, when these pertres are viewed thnxigh these soeciai glasses the picttres stand out horn the screen m Ml stereoscopic depth

The following sets are now sva-taibe

1 3-DCEmODSK    * EUROPE IN 3-0 C19S0 to 1910)

! 3-0 EFFECTS    5 V.r.TAGE GOWOUS GUtLS

3 JAPENESE 3-D SET N01 <1900101910)    (l8S0to19S0m)

ONLY CQ.99 per set or D9.99 for all 5 sets include 50p PSP with each order and send ChequesrPOs to CREATIVE EVE 3-D, 14 Javelin House, Far nborough Road, Castle Vale,

Birmingham B35 7B$ Tel 021 749 5109_

sags

ALL PRICES INCLUDE VAT & DELIVERY TO YOUR DOOR

S 0BCD3B Xsgtoa*} 3 cur    sura is/ crnLrr 339.-

SOFTWARE

We stock all the latest and currently available titles which we oiler at

30% OFF

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This month in Do The Write Thing: do software houses really care ; where we can improve The Bottom Line; in praise of Rodland; games for people who are crap at games; the dubious virtues of having reviews placed sideways on the page; ELSPA (yawn) and your views on Stuart N. Hardy. And what's more, there’s lots of software being given away too!

• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath, Avon, BA1 2BW

Dear AMIGA POWER,

t have a question lor you. Do software publishers care about their products once they've taken our £25 Some. I imagine, do Others obviously couldn't care less.

About five months ago I returned my copy ot Kick Off 2 to Anco as it had stopped loading Enclosed with the disk and receipt was a lairty light hearted letter using lots ot footballing puns. Have I heard from them since Have I heck1 You'd think they'd try and keep on the right side of their customers (alter all. it is us nameless, faceless people who keep them in business), especially considering the blatant tying in their adverts - leatunng referees, linesmen and overhead kicks’. Realty7 Obviously an my rels and linesmen learnt their skills at the Lord Lucan School Of Football Officials'

Electronic Arts, on the other hand, clearly realise the value ol buttering up' the public I wrote to them enquiring about the data disks for their excellent Powermonger No more than a week later a letter arrived from said company containing alt the advice I d asked for Very nice blokes.

And another thing - now that we've ail been honest with you by returning the questionnaires. I think you should come dean. Do you pul a disk on the cover 10 boost sates, or is it because you believe we should be able to see a product before we buy it Let's lace it. if Chase HO was a coverdisk demo, how many copes would it have sold And il you do mount disks lo boost sates, doesn't that show a lack ol confidence m your product Quite why. I can t imagine -1 have to say that after buying the first five issues 1 11 be getting AMIGA POWER lor good Irom now on. Keep smiling,

Matthew Queen. Cambridge Dear AP,

Finding myself in (he position of having to go to hospital and then being virtually house bound for six weeks (with cartilage trouble) l decided to buy a new computer to keep me occupied (after my Spectrum deoded to take a trip to the computer graveyard a tew weeks ago). Having decided on the Amiga I bought (or had bought (or me) every Amiga mag on the market Now, having been m hospital and read them all. I would kke to congratulate you, as in my opinion AMIGA POWER came out tops.

The thing I liked best«the way you mark bad games honestly (I'd lie to see others give a game nine percent1) and your reviews ol PD games, as at the

moment they're all I can afford

What a great idea the Bottom Lino on all games reviewed m the last 12 months was. but this could have been made easier for newcomers Ske myself in two ways:

1) Making a note of the ongmai review date and 2) taking time to find out and note a those games that have been rereleased at budget prices. I noticed two or three (including Tournament Golf, which must now rale an extra star as value for money) bul there must have been more. One slight cnticasm is that unlike many of the other mags you don t seem to have an advertiser index pnnted in the back of the mag. (We do when there's room1 Ed).

Finally, a question -1 have a large Spectrum games library and have heard ihat there is a Spectrum emulator program available. Does this allow you to load ail your ok) Spectrum games, and it so where could I get one

Yours,

Mr Michael Brown, Walsall Wood

There is indeed a Speccy emulator available, Michael tStuart reviewed if in the PD column m issue five) and if you have a sound sampler you can load your old Spectrum games into your Amiga via the input sockets and save them out onto disk Unfortunately though, fhe emulator runs incredibly slowly (about 40 percent as fast at best, and that's with the colour and

sound switched off), and it's of next to no practical use as anything other than a Cuno Sorry

Dear AMIGA POWER,

I've been reading your Second Opinion feature with interest, so here's one of my own:

Hydra (Domark). This is good. The moving water effect is great, the music and graphics are good, and it oozes with playability. Your giving it 37 percent was gtat ng (unlike the game). 90 percent.

Impossamoie (GBH) l liked this too. but - wah' - it was nothing kke Monty On The Run1 It's still good though, bul the Amazon section is probably too tough lor most 8t percent.

Atomix (Thalion). BORIINNGGG!!'!!

Is there any lasting interest in this In a word - no! 22 percent

Kick Oft 2 (Anco), What a pile of rubbish1 Unplayable, awful graphics, and if (his is what '90s games are to be like, t'm about to cry 1 percent

Speedbail 2 (Image Works). OK. so the graphics aren i bad, bul it's extremely boring12$ percent

Red Heat (Hit Squad). This must be the most under rated game ever. Classic beat-'em up action with amazing graphics87 percent

Xenon 2 (Mirror Image). Why oh why do l always end up with rubbish Annoying

sound, repetitive graphics and in a word, unplayable. 19 percent.

Gods (Renegade). I have just two words to describe this (Surprise me -fd) Boring, naif. 10 percent. (And Magic Pockets isn't much better 18 percent).

I expect I'm very unpopular with you lot now’

Gareth Bucket!, Horley

No. but I dare say you re pretty unpopular with the Bitmap Brothers

Dear AMIGA POWER,

I just thought I'd write m and ramble on aboui the old games on coverdisks debate. Ill make it short as I'm sure everyone is bored of the subject by now.

ELSPA claim that covertapes on Spectrum magazines almost killed the industry.

Code Masters claim that the Speccy version of Treasure Island Dizzy has sold well over 100,000 copies.

Doesn't sound much bke a dead industry to me

Obvousiy only good games will sen when people can have games (or tree from magazines. ELSPA don't want us to have loo many good games - they want us to buy crap games so that crap software companies can continue making money from crap games.

We , that makes perfect sense to

£100 SOFTWARE

winner

Dear AMIGA POWER,

Hello, nice mag and all that - especially the free gifts. Who else would have thought of postcards with screenshots on Not sure how my granny would view having a postcard sent to her from somewhere called 'Rodland' - good gnel. she'd be lacking through her atlas from now Ml doomsday. That's to say nothing of Rainbow Islands', and if she got one from Monkey island', she'd probably assume I'd been to Gibraltar on the sly.

However, end of waffle, now on with the criticism of this note. Some may think it trivial, or maybe a joke, bul I’m deadly serious: why oh why (Why oh why has everyone suddenly started putting why oh why' in ttm letters -Ed) do you have to put reviews sideways on in the magazine Note Rodland in issue six. or Nebukis 2 in issue five (and probably several more before). (No. those are the only two. -Ed).

Now, when I'm reading the magazine, most ol the time I read it conventionally, ie with ihe magazine horizontally in my

lap. But then, when I gel lo one ol Ihe aforementioned sideways reviews. I have to rotate ihe mag through 90 degrees, making it look lo all ihe world (we , a my relatives) that I have sneaked a copy of Playboy into the magazine, and am scrutinising the centrefold so intently that i am in great danger of going bindNow. as a Computer Studies student. I am fired of explaining why l play games, and so why I need magazines such as yours, and I don't need the hassle ol showing worried relatives the magazine to allay their worries (sometimes I think they would think it more 'normal' HI was actually reading some smut mag instead ol these 'comics' - their words, not mine!).

"Wart a minuter, other readers may shout. *You don t have to read the offending pages al that precise moment, do you " Well, the way t read magazines is that I read from beginning to end. without missing bits out. otherwise the bits that I do miss out I forget about and so don't read at all. which is really a terrible waste. I can't disappear out ol the room with the mag tucked under my arm, only to reappear two three minutes later, every time I come to one ol the offending sideways reviews either - it would only serve to agitate my (amity's imagination even furtherYours,

Chris Bums, Peterlee

What a troubled We you lead! Here, have some free games -weH make sure we include Geisha lor your family's benefit!

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

£34 SOFTWARE

winner

Dear Sir,

I just started playing games a couple of months ago, and although as a pastime I enjoy it tremendously. I also teel rather frustrated' The trouble is, I suspect that I may be crap! With most games I only manage to get to about level three (Rainbow Islands. Switchblade. Xenon 2. New Zealand Story. R-Type). I tend to play mainly arcade platform shoot 'em up type things. As none of my (needs play computer games. I don't know whether this crapalgamesophobra is a common disease and my GP is no help. Could you:

1) Recommend a game which is fun but fairly easy so as to

restore my self-confidence

2)    Recommend a suitable graphic RPG/adventure game type thing which is suitable for an absolute beginner (as I've never played one before)

3)    Tell me it I'd be better giving it up and taking up knitting or upholstery instead

(Last night I dreamt that I managed to finish Xenon 21 thought ‘This must be a sign’, so this morning I got up and played the game with great enthusiasm and optimism, only to find that I'm as crap as ever Don't let anybody tell you dreams have meaning).

Thanks,

Tui Ivokoto, London.

Don't fret Tui. everyone's got lo start somewhere. Why not try Bubble Bobble and Monkey Island (arcade platform shoot-'em-up and adventure respectrvety) Classics both, and pretty simple to boot. In lad, why don’t we just send you them to get you started (We 're such nice chaps sometimes.) Good luck, and don’t give up. y1hearf

>0 THi

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THING

me Buy crap so that crap can continue to come out Perfect sense Thanks for listening,

Alex Finch, Reigate

Dear AMIGA POWER,

I am writing to complain about Man Bietby's comments on Rodland and to give my support to Stuart Campbell Although the gameplay is simple it's very addictive, and is the type o( game which youII keep on playing even after you've completed rt. This cannot be said lor such classics' as Monkey Island and Eye Ot The Beholder. which were fun while they lasted but have not seen the light of day (or dark of night) since I completed them.

So the question has to be asked -which do you get most value from A game like Rodand which you will keep on playing, or a game tike Monkey Island which will only take tour days to complete (that's how long it took me) and (hen never be played again

Yours,

Stuart N. Hardy (only joking, that was just to get your attention)

Andrew Brown, Newcastle

A fair enough point about Monkey Island. Andrew (Mark said as much in tvs original review), but don ’t you think you’re being a little hard on Eye Ot The Beholder You're certainly not going lo finish that in lour days Anyway, it 's really a case ot horses tor courses - if you want to play an adventure (all of which are eventually completable and so suffer from the problem you mention to some degree), it ’s not really relevant how good a platform game Rodtand is, and Monkey island 's about as good as adventures get

Dear AMIGA POWER,

Alnght. let's get the Congratulations on an excellent mag' etc out ol the way first. I buy a couple of other mags each month, but yours is the only one worth reading cover to cover. Phew. I’m glad that's over with. Now to the meat ot the letter.

First. I'd tore to comment on 8-bit games appearing on i&brt - things like Head Over Heels I had a Spectrum a couple ot years ago, and felt that most o! the software available was ot a pretty high standard - I've been hoping for 16-bit versions ol these games ever since l bought my Amiga, and I was pleased when Head Over Heels armed, but not many people seem to realise the n$ k

Ocean took with it. Just imagine - it they'd made Amiga HOH a right duffer, everyone would moan about how *the Amiga can't match Speccy playability', and Ocean and co would be discouraged from ever releasing games like that again Thank God Ocean got rt spot on - otherwise the public could be deprived of some excellent software

Secondly, when I bought my Amiga, it and the ST (boo!) were considered to be almost equal, and indeed there were many more ST owners (fools!) than Amiga owners. (Hold on, this better not be a My Computer Is Better Than Your Computer' letter -Ed) I myselt was wondering whether or not 10 buy an ST because of the amount of software bundled with it. but I'm glad I didn't as the Amiga took oft at that pomt. and I believe rt has emerged as the victor I say tins because i have noticed fewer ST and more Amiga software on the shelves, fewer ST ports, more games which couldn't or haven't been done on the ST at all. and generally an increase in quality Amiga software Sales figures released recently would seem to support this, and I would be anxious to hear your views on the subject as I feel the ST's future will directly affect that ot the Amiga I won't, however, get into an AmigaMegaDnve debate, as that's a different kettle ot rhubarb.

Lastly, have you any idea of how many copies Lemmings sold, as rt seems to be doing a bit of a Bryan Adams  Thanks for reading,

Matthew Priestly, Goudhurst

PS How about a regular update ot the AU-Time Top 100. as there must be quite a lot ol changes by now

To answer your easiest questions first, Matthew, chirpy Nick Wilde at Psygnosis says Lemmings has sold approximately 250.000 copies on all formats to date. As lor the Top tOO, it's very Itkefy that we ll be

updating it early in 1992, one year after it originally appeared (and probably every 12 months after that), so keep watching The ST thing is interesting, though Piracy has traditionally been an even greater problem on the ST than the Amiga, for one thing, and the Amiga is, in most respects, quite simply a better machine, which makes for two pretty good reasons lor the Amiga s dominance. Don t get smug, though - we agree that a healthy ST market is a Good Thing, and rts continued existence will help shore up the computer games market (as opposed to the consoles market) in general

Dear AP,

Either Darren Smith, Gary Taphouse (issue five letters page). Stuart and Mark ARE very crap at computer games or they haven t spent enough time mastenng the controls of the great (and wonderfully entertaining) Kick Off 2. And I thought they were supposed to be games reviewers (I dont remember seeing Darren and Gary ’s names on our credits panel -Ed) Come on lads, everyone knows that Anco's tooty game deserves its place in the AMIGA POWER Top 100.

Phew!

Adam Marshall, Stainton

PS Spthd’Zi/> Now ihat IS crap

Not as crap as Kick Oft 2, though ■ Stuart and Mark

Dear AMIGA POWER,

Last night me and my male started to lt*ck through some past issues ot AMIGA POWER and suddenly developed a rare case of laughing fits. I don't know it your Oh dearsection « supposed to be senous criticism but I've never laughed so much in my life! I think it is a vital warning system against totally crap software -keep it up.

Anyway, I was considering buying an

expansion for my machine, but what is the difference between the original Commodore expansion and a cheap one from mail order7 After aH. I don't want to damage my preoous Amiga, do I

Yours faithfully,

Stuart Stow. Goole

Well. Stuart, apart from the fact that some unofficial jobs dont contain the battery-backed dock feature, there aren't, as far as we know, any sgnrhcant differences to Commodore's own unit. Buy what you hke.

STUART N. HARDY BACKLASH CORNER!

Dear AMIGA POWER,

Upon reading Sluart N Hardy's angry letter m AP6 my first thought was ‘My. he sounds remarkably pompous and selfimportant’ However. I was unwilling to dismiss someone with vast literate experience' so easily, so I looked through my old AMIGA POWERS lo find Ns letters which had been worthy ol publication This is what Stu had to say.

AP3 - isn't it a shame that magazines don't have lull-price games on the cover any more

AP4 - ft appears there's some kind ot economic recession at the moment AP5 - Apparently the most important aspect of a game is its playability, not just rts graphics and sound.

AP6 - Well packaged games aren't always the best games.

What insight! None ol these ideas had ever occurred to me (or anyone else I'm sure)! ft just goes to show, first impressions can be wrong. Thanks Stu.

I hope to read more ol your revealing letters Yours.

Greg Brown. Whitstable

And that's all folks' •

I

AND ANOTHER THING...

•    Brian Docherly of Glasgow thinks the mag started brilliantly bul Is now rubbish, because we haven't printed any lists ot competition winners. Happy now

•    Tony McNicol ot 8ath doesn't want to see games like Pharaoh's Curse on the coverdisk, because

"although the game might feature great gameplay, the graphics and sound are undeniably crap". So Head Over Heels (for one) is rubbish too, is It Tony  This argument that a game can't be worth having if the graphics are duff is one that we've had from a couple of other people this month, and it’s utter nonsense. Games are about gameplay, anything else

Is secondary. Otherwise, why buy games at all, why not just watch beautiful-but-tedious demos alt the time instead Let's not hear any more of such tosh. * Philip Kyte of Barnsley wants to know who publishes The Hitch Hikers' Guide To The Galaxy. Easy - It’s out on Virgin's budget label Mastertronlc tor £9.99. Call them on 081 960 2255 for details.

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HARWOODS LEARN & PLAY

GCSEfO LEVEL PACK B 6CSE iwiMr M dudes m iw Amgi ttmouiB dials *jn'

MOV t BCllW MOO F At RCA ABO ■CAO MATHS i w a im ii>wa> m wra> a Ad3IM>d>l«wl

SUPERB PHILIPS CM 8833/11 STEREO COLOUR MONITOR

(See Monitor P*r>H ror Spttrfie*ioni

+

STAR LC200 9 PIN NLQ FULL COLOUR PRINTER I

($ « Pnrrttr Pmei (or SokiTcmkhtiI

a host of busiwss software a accessories E PEN PAL VI.3 (Word Processor)... 1Mb. SUPERBASE II PERSONAL (Database)* SUPERPLAN (Spreadsheet)... Ulb.

A GREAT TEN „. GAMES PACKAGE

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COUCATTON

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1 Ft» STEALTH FIGHTER , DELUXE PART tt **» me. JNMATCN j MCROSVWTOCDjOYSIOt i <0BA*A;3i‘DtSAS s DISK U9RAAY CASE MOUSE UAT

j J TAILORED OUST COVERS

WE MEAN business at a great PACKAGE PRICE OF JUST...

Id GREAT GAMES TOO .    * "

OKAWvOwn Ffft» PodUva    OR

OiojwOjmL ilsoiJ»IW T Utter    ♦ Ww* r*r

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HARWQ

A00 A CIWANA CAX JS4 SECOND DRIVE FOR JUST £50 TO «LP RUN THOSE BUSINESS PACKS BORE EFFICIENTLY

ALFRETON DERBYSHIRE

The Closer you look, The Better we look.

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SOUND AND VISION

FREE CDTV STARTER PACK!!!

WHEN YOU CHOOSE YOUR CDTV FROM GORDON HARWOOD. NOT ONLY DO YOU GET OUR LEGENDARY SERVICE. BUT WE GIVE YOU A CDTV STARTER PACK, TO GET YOU EXPLORING YOUR NEW WORLD • STRAIGHTAWAY.

THIS INCLUDES A SUPERS SELECTION OF CD DISK TITLES INCLUDING THE WELCOME TUTORIAL & HUTCHINSONS ENCYCLOPAEDIA. PLUS... FIVE GAMES. SHERLOCK HOLMES & THE HOUND OF THE BASKERV1LLES. SIM CITY. A TOWN WITH NO NAME. CHAOS IN ANDROMEDA. AND THE ACCLAIMED LEMMINGS. WORTH IN TOTAL ALMOST £200.00. IN ADDITION IS THE INFRARED REMOTE CONTROLLER, AND ALL THE HARDWARE NEEDED TO GET YOU CONNECTED.

IMAGINE, IF YOU CAN, THE CONCEPT OF A NEW, MORE POWERFUL AMIGA...

WITH I MEGABYTE OF MEMORY, AND A COMPACT DISK DRIVE OF ALMOST INFINITE SIZE A DISK DRIVE SO VAST. IT CAN STORE HUNDREDS OF MILLIONS OF DIGITS OF DATA THIS DATA COULD BE. SPEECH. ANIMATED PICTURES, DIGITISED STEREO SOUND. COMPUTER IMAGES OR WHOLE ENCYCLOPAEDIAS. AND MORE

IMAGINE THIS. AND YOU CAN START TO GRASP THE CONCEPT OF CDTV.

THE INTEGRA! COMPACT BSX DRIVE. iS THE KEr TO THE POWER OF CDTV ITS STORAGE CAPACITY IS EQUIVALENT TO AflOUNO A OUARTER OF A WLUON FULL PAGES OF TEXT THIS WHEN INTEGRATED WITH Tt€ I MB OF INTERNAL

awga circuitry creates a system, wkch from a co disk, can give vou access to an uwvaginable

SPECTRUM of real WORLD IMAGES. SEVER SEEN COMBINED BEFORE THESE VIVO IMAGES. WITH WORDS ANO SOUNDS GIVE YOU A WHOLE NEW DIMENSION IN HOME EDUCATION ENTERTAJ WENT i INFORMATION TECHNOLOGY ANO OONT FORGET, THAT COTV CAN PLAY IN SUPERB QUALITY ANY NORMAL AUOO MUSC CO. ANO IT CAN ALSO PLAY THE NEW CO.G DISKS, WHICH GIVE DIGITAL SOUND ANO OS SCREEN GRAPhCS ON CO DISKS NOW AVAILABLE THERE ARE EDUCATIONAL PACKAGES. ENCYCLOPAEDIAS PACKED WITH REFERENCE INFORMATION STUNNING GAMES. MUSIC SYSTEMS ANO MANY OTKR NEW ANO VARlEO SUBJECTS INCLUDING WHOLE WORLD ATLASES OR EVEN THE COMPLETE WORKS OF SHAKESPEARE EACH ON ONE CD OlSK' COTV • NOTHING LESS THAN REVOLUTIONARY

CDTV ACCESSORIES

OU£ TO B£KL£*S£0 SCON P ase cal us lor tmsttrtHbUy CD 1220 KEYBOARD    AN 89 KEY QWERTY KEYBOARD    149 95

CD 1252 MOUSE    INFRARED MOUSE WITH BATTERY SAVER    £4995

CO 1200 TRACKBALL    INFRARED TRACKBALL WITH THE OPTION    £79.95

OF DIRECT CONNECTION TO EXTEND BATTERY LIFE DUPLICATES FUNCTIONS OF TWO BUTTON MOUSE AND INaUOES TWO 9 PIN PORTS FOR STANDARD JOYSTICKS

CO 1400 CADDY    FOR HOUXnG CO WITHIN DRIVE    £9.95

C01401 MEMORY CARD PERSONAL HAM CARO CONTAINING £7995 64K Of MEMORY FOR STORING DATA OR AS A BOOKMARK FACILITY WTTHN COTV

CD 1405 MEMORY CARO * LARGER PERSONAL RAM CARD    £249.95

CONTAINING 5I2K OF MEMORY FOR STORING DATA OR AS A BOOKMARK FACILITY WtTWN COTY CD 1800 FLOPPY DRIVE RACK MOUNTABLE FLOPPY DRIVE WITH £99.95 680K CAPACITY CASING ALLOWS ROOM FOR ADDITIONAL HARO DRIVES OR MOOEMS ETC C01301 GENLOCK    PAL BASED VCEQ INTERFACE CAPO FOR £14995

SUPERIMPOSING COTV IMAGES OVER A VI0EO! PROVIDED BY ANY STANDARD VOEO SOURCE C01321 VIDEO CARD PAL BASED VCEOKTERFACE CARD TO ETBC ALLOW CONNECTION TO TVS VIDEOS REQUIRING UHF, S-VBEOOR COMPOSITE INPUTS

Uany Amgi Accessories 4 PemRerati (e 9 Piwtfy Oak Dflve* ScReare etc I are OT-pKtfc wdCOTV Please pXxne us lor compatabAfy rtormason

HARWOODS AMIGA

PRO-GEN

PRO-GEN Amiga Genlock

The Progen AMIGA Genlock Mo** mu to mi yes Attaga deptiy into ary PAL moo signal atoetoer A is tom a VCR. lasenfek player or a Camcorder to tael any tem rf now educmertnNch outputs 1 PAL ccmpoake mao *grKCsre>ned«*totoeAmgi ocnpJW w* PnhGengnes you me laceups el a tew* «"eca A wdto t*ng sote Tike yw owe tern 4 gw Hem a professional took Oy OVERLAYING TITLES or 6y SUPER IMPOSING YOUR OWN GRAPHICS sealed n packages Me Speetracoior or DtkjiePart Pio-Gen a mowed wr Onii SpeOaookx part 4 anmA500 package

FREE

b Speetracotor every Waning tool and anmamn u*M a al you tnger sps - over » »soto*ir<tasimerxiTookA.Fk*pcirtao4«*ckac£essloal409ecokxrs.««irte pemert ny* am leB meuse bcXton cotowi 4 modes WkJowKiwaioiijnaw easy mouse cantons >oa a* Nncton*. and toe attoy to part wto mAmse mrMted bejshei. am you ve got a pcwertA tool tor atAsic expresuon Wtoanmason oonros We easy f 1 smp* to pm r» eus no noaon Toys oMtome system am reference renters ju» mow otyects nth toe mouse to to* renew and toentfy grapneai etwren-mart Spectoicotor suppodstctoAJaM4IFFttitonr.il, am at toe moo modes o* toe Arn a, mtoang HAM’(Speoncotof twea mto 11* memory!

How it works:     —i    STOP PRESS

was vMKiLasiK etikJA'U nur MW* vote TC GDUXM COMCTO C" «oas *0 ft jstD fru>'M4i r-ici’k/xM

*ctc 10*100 «WI M *12 -w yy* r* omc<xm tmco&ii yhb caaajc*

•HCUViOuWi lCl’

Spectracolor ONLY £129.95

Mode Switch-box for Genlocks

Feature* Include

Compattoto Wen The ProKLen And Rendate 8802 ■Suplied Wto Gertoea E nender Cat* Worth £9 95 Swdctvbai Stenches Betvwen Foregnxrd Background. Video And Computer Modes

ALL THIS FOR JUST £599.95

cotv is the save sate ano style as most video recorders, so it can sit unobtrusively above or below

YOUR HOME TV ANOOfl HI Pi ANO WITH ITS INFRARED REMOTE CONTROLLER. (T CAN BE OPERATED FROM YOUR ARMCHAIR BUT PERHAPS MOST IWPOOTANILY. IF VOU ARE A COMPUTER ENTHUSIAST. REMEMBER THAT iKSOE EVERY COTV. IS AN AMIGA. JUST WAITING TO BE USED SO LATER ON YOUU BE ABLE TO BUY THE OPTIONAL KEYBOARD AND 0ISK DRIVE, TO GET INTO THE WOdO OF AMIGA COARVRNG PRINTERS. WGiTiSERS GENLOCKS ANO OTHER ACCESSORSES.CAN ALL BE COWECTED TO GIVE ACCESS TO MANY OTHER EXCITING FAOUTiES ANO ALSO MANY OF THE EXlSTWG SOFTWARE PACKAGES AVAIABLE FOR THE AMIGA COMPUTER NEVE R BEFORE HAS TKRE BEEN SO MUCH POTENTIAL FROM ONE NEW STUNN NG SYSTEM. PACXEO WITH

TODAYS TECHNOLOGY.!

&tU WANO SEE USFOR YOUR PERSONAL DEMONSTRATION OR fVtONE US FOR YOUR FREE DETAILED CDTV INFORMATION PACK

AMIGA STORAGE DEVICES

Features mcWe i Connects to sidecar bus on left hand side ol Amga A500 Autoboots with KnAstan 1.3 Sockets For Up to 2 Mb cl BAM 1 DMA Access A Enema; SCSI Port i Compete With Pew Supply

AS90 Haul Disk S12K RAM Orvy

AS90 Hard D'Sk

1    Mb. RAW Only

ASSOHa rdOsk Induing

2    Mb. RAW Only '-

Features include Long connecting cable 1Mb, (8B0K Formatted) Capacity

EnaWe/Otsable Switch, Throughport Access bght Compabbie with Amiga swioo&'tttxmxKJo

£299,95

and COTV

:S49.

Features include

Capacities ot 52/80105Mb available Connects to sidecar bus on UH side ol Amiga A500 Autobocfts with Kicfetan 13. boot enable'dsabie switch Sockets tor up to 8 Mb ol FASTRAM with enable.' dsabie switch

Autoboots With Kickstan i ,3

SCSI Ports Amiga bus pass thru alows other devices

to be connected

Indudes Express Copy hard drive Back-up Software The 52 Mo version powered by your Amiga (High Current Power Supply is only optional}.---

rc ddd the cost ol Power g pnee ot80‘1Q5Mb. times

’High Current Power Supply is required tor ROMs and 105 Mb versions

EDUCATION SOFTWARE

pn DOM JUST PLAY GAMES WHEN YOU Vpr CAN LEARN WITH YOUR AMIGA TOO!

prC«v turns COURSE Agnl mu. CWM £21.95 24Ptognmr*C<Mte

BFrreAHATMSAgnl2ioiaH(ywin«ULr«w £21.95

AMIGA PERIPHERAL PACKS

TWO GREAT PACKAGES THAT SAVE YOU MORE MONEY!

These two packs are aimed ai the user who needs to get a great deal Irom hs Arraga A superb quality monitor, the PHILIPS CM88311I has been pul with your choice ol e ther the CITIZEN SW1FT9 or the CITIZEN swift 24 printer. You choose, but whichever combination you have the price has been designed to SAVE YOU MONEY Buymg together will save you EECs1

PERIPHERAL PACK 1-CM8833/I1 + Citizen Swift 9

WCtlO MATHS ■ 24 ewy to um programs tor GCSE fb £21.95 L»v»0 iwaen or m a*on

UEOkMATHS AJewHeoty u»c Mon come Foi £21,95

mean begem * IM lluoes S UciUirg users

MiCROfUfirO GCSE Fiend, Mon or revtocn course £21.95 Com ben seoMn 6 man f-wcf WCAO ENGLISH A compete poyna d aaTuor 141 £21.95 loOCSE mn)M

THE T>W££ BEARS * Agee S * lb. Oemeps megnetwe £22.95

MetMngah

SAEUSOOK X2H4»e OMCtMiaOhrwroucrt £17.95 Pnmey Seta) Heed Teecher so ad seeing Ms  Av ANO READ ■ *pw 010 9. The compete weedng    £18.95

Mv Perl 2 teeefe* speSrq u re tegrre, krwadnp

£469.95

IPHERAL PACK2-CM88;

£569.95

AMIGA SOFTWARE

Hus c-X The uftvnela software for professional MiOl sequences} The softwilf rwautes a ccnlg-txabfekbrananandasyntoeMefpeschedXor AI you need to tecreele a song tan be recaled from one performance Me ocludng sequences. MIDI muling, sync seho. keyboard maps 6 synthesder or drum machne patch Itoranes NEW LOW PRICES • £54 95 Or tint 04.95 with m<i interface! MIDI INTERFACE [5 Port) In. Out. Through pka 2 swechabfe ttvuAxK Indudes cable £2495 AMOS AMGS alow* you to access toe power ot the Anvgaerto ease 500 offerer* ewiminds make AMOS a sophatcated devetopmens language The AMOS arvnabon language alows youto create compfeiaremtbon sequences 300 page martial and over 80 eiampfeprogrvns £4955 Ar cs Atd on Mod (BOTH tequwe Amos prog.) rThf rw ,t ■. 11 Amos Compiler    Amos 30    'f/.’TI 1‘ t Jk-LA-HM

1 vll X CXJ.v.13

"OKI) MM*TXK41I011Af ABAS)

W«h Pen r*J >twi can mti text, ■UPAf. cuk** grafted A tljU m vmv* no <«hct Off’ *K* tundhn >4 gniptiaju ts umurpawd I'm Pal a the cmly wun! r"*.TV4» I tcilaJ tfuc will wJi autumatJuiAy »Tw*p text tiunJ    H

Amici W oridL Juh “MO

Base 2 wito a wrjaste programming language so toat you can tador you data to your own specie needs lor ckitvbuSinesjVtSirary records etc    £229.95

LailfoeC An deal tool for toe C programmer whether experienced oca newee Thebesiwayto create appieatiofts tor tie Amiga Futy supports Motorola chpset Nearly 300 ftmebons opbmsed to help the user woie fie bghtes; possible code tndudes screen edict Most ArrtgiC books are based around lathee (Roqiwesefthet 2 Soppy dmes OR a hard (Sskdrwe)    £199.95

Oeluie Pimt IV Latest version ol toe Amgas test and s« toe best, pant and animation package,

now mdwJng HAM mode 11 tfc nvnmum memory or more recommended) £7995

Yldl, The Complete Colour Solution Vd wih RGB Sputter, Frame Grabber 6 Hgftder Gt&s mowing cokM video rto !6grey scale trames (up to 16 fames m 1Mb AMIGA and dgbses Irom sM cofeu video source in up to 4M6 colours « toss than i second! Reqm.es none VCR ot video camera tor grattwig Requres video camera or VCR wen perfect pause tor dgiksmg Now comes with Spedracolor FREE' II    £j 25.55

MASTERSOUNO. HghquaMy’mono’sampief (best for sampling mshumenls etc,) £16.95

W ABOVE ISuusr a SSMU SAMPlf f JWM OUREXTINSTVE RANGE Ok TMOUSMCS Of SCWUS fOLCAhCWAND RECREA7KW rthESWECAWTUSrTHEMAU HERE SO PLEASE CAUUSBTOVCAWT SEE THE FRCxmr rOUREOMFIf. (rSFysceAfliVilvsrOCk'

£79.95

P£V PAL Vert I S

wml SI2KAmt$ a RAM Etpanjum

If you're thinking about presents why not buy a Harwoods Gift Voucher (all values available).

Commodore AS90 20Mb HO

SUPRA 500XP 52-tOSMb HARD DISK DRIVE WITH MEMORY EXPANSION UP TO 8Mb.

With 1 FREE PEN PAL worth £79,95

With ■ FREE PEN PAL worth £79.95

ALFRETON DERBYSHIRE

The Closer you look, Tbe Better we look

"financt Anns art aimlahk- f sutipvr ht uauatfur must [inducts; pUitsr sir uur imlrrmx pemet al the rml <>f this udtrrljt*full details

mm

STORAGE CAPACITY 52Mb. T 80Mb-! 105Mb.

1Mb.

£479.95

•£539.95

*£629.95

2Mb.

£499.95

*£569.95

*£649.95

4Mb.

,£699.95

•£749.95

*£849.95

IlMb.

£899,95

•949.95

!1Q49.95

£149.95

£159.95

£199.95

PACK

£14.95*mcv

£14.95 mo.

N/A

N/A

BUCK ONLY

£4.95

CITIZEN 1200*

N/A

N/A

CITIZEN 12*

BLACK ONLY

£4.95

CITIZEN SWIFT 9

BLACtUCOLOURI

£99.95

SWIFT 24/24E/224

14.95

£6.90

£36.50

STAR LC1OT0

£6.95 ZX9I

STAR LC2CC

£6.95 Z24

STAR LC2A/200

STAR XB RANGE

PRINTER ACCESSORIES

STAR PRINTER ACCESSORIES

CITIZEN PRINTER ACCESSORIES:

WE At PATS CAMW LAftCC STOCKS Of THf FULL RANGE OF ABACUS A OTHER BOOKS Phone m tor oel»rs'

41004 FOR B6GPMAS ■ VOL 1 A&ACuS BOOKS.    £12 95

fignimantlWto DnWeiMWiia)

AcbjH    tw mi nn»

U«1 SASIC WOE AWOlff.VOLJAAAetSMOitt £16.95

Mn*fl op ty a* Jed* » Ptvewg A'S* »t Mac

4UGA IMCMh* LLHGUAG4 ■ +X I ABACUS BOORS    £1155

Pacac* ped* t) Xn a MW miw arfrwp

AWCA OOSWSK AMO OUT. MX I ABACUS WOKS.    £18.45

Gud AngiDOSICUWWEdeonnc OCSsJO

AS0GA HARDWARE RETIRE ACE SMNUiL-Aadsen An*( £21.95

•Man N MFxcA (ton A ComedM mgi He. USA

Prop* etc dsvyed mx/Angi hi-smv me nerve

ood* poyimnng iaSrtMM

awa sir Of Trots t t»s m. it.

A esmpaa Ml d MU and pH into* you t to MORE •to fu 4mqi and as *n(*r m pout*

Otizeo i20Dt Sheet Feeder    £69 95

Crimen 1200+ ParaSet Interface    £19.95

Citizen 1200+ CBM C6* Serial Inlertace    £49.95

Citizen 1240 32K Buffer    £13.95

Cihzen 1240 Semi-Auto SheetFeeder    £39.95

Ctoen 124D Automatic Sheet Feeder    £79.95

Citizen 1240 Pnnter Stand    £24.95

Citizen Swrtt 9 Semi-Auto SheetFeeder    £39.95

Citizen Swift 9 Automatic Sheet Feedei    £79.95

Citizen Swift 9 Prmler Stand    £24.95

Citizen Swill 9X Pnnter Stand    £34 95

Cdizen Swift 9X Automatic Sheet Feeder £139 95

Owen Swih 24 32K Pnnter Bufler £ 13.95 Citizen Swift 24 Semi-Auto Sheet Feeder £39,95 Citizen Swrft 24 Automatic Sheet Feeder £79.95 Citizen Swift 24 Pnnter Stand    £24.95

Citzen Swrft 24X Auto Sheet Feeder £139.95 Citzen Swift 24X Pnnter Stand    £34.95

HEWLETT PACKARD PAINTJET PRINTER ACCESSORIES:

Hewlett Packard PaintJet Black ink cartridge    £25.95

Cokxir Ink Cartridge    £31.49

Single Sheet Printer Paper    £17.9$

Z*Fold Pnntet Paper    £15.95

Transparency Paper

Pack ol 50 Sheeis    £52.95

QAAiy CLJ D FOR BEGINNERS &

DUUIN JfiUr experts alike

Star LC-20 Mono Printer Automatic SheetFeeder

Star L.C-200 Colour Printer Automatic SheetFeeder

£74.95

StarLC24-10 Mono Printer

32K Butter £67.95    £67.95

Automate SheetFeeder    £74.95

£74.95

Star LC 24-200 Mono Printer

32K Printer Buffer    £34.95

Automate SheetFeeder    £74.95

Star LC 24-200 Colour Pnnter

32K Pnnter Butler    £34.95

Automate SheetF eeder    £34 95

Star XB 24-200 Colour Pnnter

Pull Tractor    £34.95

Font Cartridges •

Styles To Be Announced    £29.95

128K Centrones Printer Buffer    £89.95

Automate SheetFeeder    £114.95

Ouat Bin SheetFeeder    £429.95

Star XB 24-250 Colow Pnnter

Pul Tractor    £34.95

Font Cartridges*

Styles To Be Announced    £29.95

128K Centrones Printer Butler    £89,95

Automate SheetFeeder    £174.95

Dual Bm SheetFeeder    £469.95

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RINTERS

Alt printers in our range include the following standard features..

. Standard Centrones parallel port unless otherwise stated lor d<eci connection to Amiga, PCs, ST etc. and come with a P FREE CONNECTOR LEAD 4 A FREE TAILORED DUST COVER'

CITIZEN 1200* 9 PIN MONO • Up to 12W2S CpS -j Very ictibto on coat prmaat into mastchmgatto rudaoes tot C*ntrentwWSZaSwu»tfftlCe4«ic)    FW 2 Yew mamAagurara

[NEW FASTER STAR LC20 9 PIN MONO ■ Up to 15038 cps-

iRtawt tw m ixod populw Mono Doiktiv ■ n a «*+ m» pnee

_lHMOtoi3rtoouyB(>»n JCMSitoto    _l

from Pore pana»

_lEgetor*MC* hanfrnglacAPes    J Nil

CfTtZEN 124D 24 PIN MONO • 12W40 cps ■

J 360 dp ■ 24 Pm MONO wih 3 Forts    _) FiA 2 Y »r Wwrirty

_i 8K Bullet ■ Eipandacto to 32K    J Feed to* Ut*rs 4 rkApwl slitonety

_l 3 Faros. Sr®wt> torn* <XMRy    _i Cenpkse paper parbng LkAWS

STAR LC 24/10 24 PIN MONO • 150/50 Cps -

24 Pm varsrcnol toe Star LC Series wm

j Egepoonal letter prrt quaky    J Adttcnal tori cwlndges avaiatto

J 360 1 360 dp Oraches    J B rosrdere tonts

1 £214.95

£209.95

Uco paper toed Uu peperwAh tl.r J Supplied irth cotow 4 mono reborn J Pacer pen vrto aide wipe shea* toadrq _l Progra-matse trom Mow panel .1 12 morth mrvtf

' £219.95

STAR LC200 9 PIN COLOUR PRINTER -185/40 cps

The a too one n w pecks'

_l SO CeMm Dot Metru -J 2*0 dpr-9 Pn COLOUR _) 16KBU"et 8fl«r*roFor*l j PusnpW Hector a nsK.eoocm feeds _j Reverse paper feeds

CITIZEN SWIFT 9 PIN COLOUR • 160i/40cps

Ne* super hgt spec 9Pn CPlPur prnttr

_J SK Butler *Fonb    _1 2*0 r2W dp Odour GrapTvcs

_) Push and pW trapior puA-ei    j 80s! tod quaky n our 9nn range

_j Feed la Ikfeto+ntAi pad sUScnery    _j 2 Year CAuen wwrarry

STAR LC24/200 2* PIN MONO ■ 220/55 cps-!

Nee Star 2* pn toai means Durness'

J 80CoWwD«Marra

J 360 OP • 24 Pn MONO

.J JK 8U*er eap4004tM to 38K _l 10 ResadertForros j From Pane PachSetoeaon j Pushpui vector 4 rear bottom teed* j Reverse paper toed

£249.95 1

J Paper perk *dt auto sngto shcel badng _j Wcro paper toed Oju paper »an 11 T -1 SuppSed into rneeo rPbon _J Faster toen toe ok) LC2H0 _l Edra tont cadndgM etWIaMe _i Program 6-orn bw< panai. No Dd1 maches _l 12 merth •rranh _

STAR LC24/200 24 PIN COLOUR - 220/55 Cps- £299.95

Cokur rwei H toe LC24-2C0 Moot bur anto eipenisaple 30* Butter

NEW 24 Pm CITIZEN 224 COLOUR -160/53 cps-I r,cQ 0c

BrandNe*. loartW coal cdkw 2*Per pooler anyarhere'    I LZ33.33

_l    aOCoknnDcrUalr i »to 4 Forts    _»    Push 4 pr4 Fedor toads

J    360 dpi - 24 Pm COLOUR    -I    Compete p**r partjoj 'aotoes

_)    m Buder tspandapie to 32K    J    Sr«W*d ie*i mono 4 Oku nttxns

J    Easy to use trort perel oootrees    j    Fui 2 Year C*zen Warranty

NEW 24 Pin CITIZEN SWIFT 24E COLOUR ■ 180/60 cps - [ m-sioac

Brand Now srperp speoAcaeen cola* 2a Pm printer    I LulJ-JJ

J    SO Coka+m Oot Maf.r »m F<m»    _i    PuthpLi 4 boacm tteta feeds

_J    360 dp 24 Pie COLOL41    _l    CompNee paper pining taoMea

_J    6K Butter epantapfe to 3»    -J    Srppted nito mono 4 cotout ttrtnns

-J EasytouseLCOparesoyerots_J Ft*;veerCtranWarranty_

CITIZEN SWIFT 24 PIN COLOUR • lStVSQ cps

Tht aver popUer 'European Pnrder of toe Year 199(7. Safe li tm------------ --------YeaiWi

cetour tmreer »hch of course comes »m Owens 2 Ve»''

leaiuret)24Pm

'errarey

Phone Mr very special prices'

NEW FASTER STAR XB 24 PIN COLOUR RANCE XB24-200 A XB24-250 - 275)80 cps

These NEW top c* toe range Ston replace toe XBZ4.1D 4 XB24TS 4 e«er toe Peel (OU4Mt Ijjalfy dot marra pnrtrg

£399.95

14-ft} Colour

£499.95

14-MeCotoi

_1 EicepOonai pnre quefey j ii4«Pm super Noarquatoy tones j la >2tfm near toner quatry tons

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Amiga

Power

Binders

June 1991 236 page (pant13D special: How 3D games are created - The v— Assembly Line tea a». massive guide to 3D graphics and more’ Plus! Two disks! Balance Of Power the complete game1 A romlno - playab'd demo' 3D Construction Kit - useablo demo' And more! £5 00

July 1991 220 pages' COTV specu' - s mis the tuture ol home entertainment’. Graphics special report, and more1 Pius' t wo disks' Archipelagos - ihe complete gameVaxlne - the complete game1 And more' £5.00

Plus! Giant sired tips poster - Kid Gloves and Bombuzal solutions.

5    September 1991 Lotus II. Harioquin. Video** and more -giant Gremkri Work In Progress: Populous II. Realms. Castles - ai Ihe new god srms previewed. DMA Design talk about Lemmings: 9 pages ol bps. Over 40 games reviewed, including Mega to Mania. Simpsons. Thunderhawk. EH. Nebukrsi.

Plus! On the disk Barbarian II

demo, live great PD games'

6    October 1991 Indy Atlantis. Another World. Bonanza Bros and more - giant US Gold Work In Progress feature; Why are French

Now you <on keep your topies o! Britain's best-selling Amiga games magazine pristine and perfect in these gorgeous white binders, finished with a smart royal blue logo. Your precious copies will never got ragged or dog*tared again!

Amiga Format back issues with complete games

>iP*k January 1991 300 page Christmas

special’ Games ol the year revealed; Top coders make their predictions tor games ol tho Mure. All the tug Xmas games reviewed Plus! Two disks1 Interphase - the complete gameTotal Recall - playable demo' Lemmings -playable demo' And more! £5.00

AMIGA POWER BACK ISSUES

games so weed’, Over 40 games reviewed, including Midwinter II, Crude For A Corpse.

Magic Pockets

Plus! On the disk Rolling Ronnie demo. Captain Planet demo.

0ulllrogger and more.

Plus! Frve great AMIGA POWER postcards - FREE'

7 November 1991 Monkey Island II, Young Indiana Jones and more - LucasMm te« a". A* you neod to know about World Of Commodore; 6cb Jacob of Cinemaware interviewed. AI me tkg Autumn games reviewed, including Ft Grand Phx. Lotus It. Robocod . Plus! On the disk Leander Video Kid demos, best ol PD games'

Copies Ol AMIGA POWER are still available - though perhaps not for long! Each one costs £3.50 including packing and postage within the UK. To order yours simply fill out the form opposite and send with a cheque or poslal order. (The rest is explained on the form).

2    June 1991 Creation, Bob. Populous II - Buittrog interviewed 20 Amiga classics tor £ 1099 or less: Enc Matthews. Over 40 new games reviewed. Including Monkey island. Switchblade II. Wonderland

Plus! On ihe disk Kid Gloves-the complete game’

3    July 1991 Thunderhawk, Retro, Frenetic - Cote interviewed:

What s so special about CDTV’:

4 August 1991 The Ultimate Autumn Preview - 11 pages of forthcoming games. Zen And The Art Of Film Conversion why some work, why some donl - everything revealed: The Assembly Line. 11 pages ot tips, including Gods and Pnnce Of Persia. Over 40 games reviewed, odudmg R Type II. jimmy White's Snooker. Hunter Plus! On the disk: Beast Suslers preview. The Executioner preview, three first rate PD games

1 May 1991 Who do Renegade think they are : Work in progress Bads ol Prey, The game I wish I'd written - veteran coders speak: Rainbow (stand Players Guide. Over 40 new games roviewed. including Exile. Gods Cybercon III, Eye Ot The Beholder. Railroad Tycoon

Powermonger in the style ol Salvador Dali ,

10 pages d tips. Over 40 new games reviewed, including F- IS Strike Eagle II. Deuteros. Toki.

Plus! On the d<sk Exile special work) Prehlstorik preview, three top PD games’

SUBSCRIBERS' CLUB

You not only receive an excellent free gift when you subscribe - you can also take advantage of our exclusive subscriber offers! An extra bonus or what

Just take a look! This month's special offer to subscribers Is...

Jimmy White's Whirlwind Snooker

Arguably the best sports sim EVER, Jimmy White's Whirlwind Snooker (AP rated 90 percent) features some of the best (and fastest) solid 3D ever seen, an assortment ot clever features and proves to be an absolute joy to play. Not to be missed.

SUBS CLUB PRICE £22.99 • SAVE £7 ON THE RRP £29.99

Don't run the risk of missing the latest news, reviews and hints and tips on Amiga games. Complete the coupon below or call our credit card hotline on 0458 74011

these 3 games when you subscribe to Amiga Power

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R0B0C0D

Many slick, fast arcode gomes ore judged ogoinsl the best 16-bit console stuff - Robocod is one that con actually stand such comparisons. Hilarious, original, superbly crofted, and if not quite as fost os Sonic the Hedgehog, damn close, this is quite simply one of the best AMIGA fun products of the year.

AP rated 87 per cent

MEGA-IO-MANIA

One of this yeor's highest roted games, the incredible Mega lo Mania from Image Works mokes the 'god-sim' genre more accessible than ever before. Fost, engrossing gameploy, hilarious sound and an incredible hook foctor make it perhaps the most unputdownable game of the year!

AP rated 90 per cent.

SWITCHBLADE II

Gorgeous pseudo-Japanese graphics, wonderful scrolling and playability coming out of its ears - that's Gremlin's simply stunning Switchblade II, perhaps the Amiga's best ever arcade-style platform game. AP rated 87 per cent.

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Tick as appropriate    ROBOCOD    MEGA LO MANIA    SWITCHBLADE II

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HEROES ST 11186 Am adtW B»wr Z Mry «»-. Sv m me lemma M

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pro sports Challenge

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Please rnai<eeho<}j8S and P.O 's payable lo £jg)eSof(W PIP a EVOO per onto rmihe UK. Orders Name: under E10 please add SOp pernem. Europe: add £3.50 per iiem. Elsewhere add £1,50 per item. II re ttle you want is noi I sled please prune forprues. Fre e ca laloguo now ivi ilable • plea se phone or tick box.

Member No: _ Computer:_ Date_

Title_ Price

Price Price Price P 4 P Total

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£1599 (1599

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THE LOST VERB'S GflME

THE BOTTOM LINE

AFRIKA KORPS

Impressions £29.99

Uppers - tot«4g*nt oppowtl t*! t apar* <nsm V* i&afieltrd wvgima Dowser* - But not enough 10 grv* *irryft*f The Bottom Line-Just fcooairt* f% a arargam*. « doesn't meat m has to be ins pmM *

AH37-M

THUNDERHAWK

Coro £30.99

AMIGA

ENCOUNTER

Novagen £20.42 Uppers - Very hut and «ros0ft*rc Downer* - < t ju»i fiame/one yet *g*n intredttyfrm gamapiay tor a to*-pr>« t Wtftar Fhff fiorrom Un* - Good wJ-t*WW*d zoomrg n' Waiting Sm but < 'Nly should have been a budgetgame • **

ARMOUR-

GEDDON

Psygnosls £25.99 Uppers ■ tots of tarn* to of pint, loci ct txtee* 10 go it * deep ■rOHkMMIMgooM«rg 10 boo!' Openers Tikes slot of leftoscptr* lo play proper. The Softool Une - A oai ai tuccMtoc lo Cmet Comnena and- anas to ba im - a worry on* loo » • « *

ugthjfta

ATOMINO

Psygnosls £25.99 Uppers - Easy so pad. up with ■nouunOt 0* la ft lo kaap you 9»n} Downers - Can carport bonftng ba En’ Wait not aura rUfttr tamay. rery lough, emp muK The Bottom une - signify unlarioPpalUananianiawara-<youtk tonal, spy bn

BACK TO THE FUTURE PART III

Image Works £24.99 Upper* - Vanety. neat arwnniort. some decem ok« Downert - Bui »*m icences nearly »t*ays tee- loo thm to be 25 qud The Bottom Line- anoIM one's no afferent Fun but s'ghi * * •

VL _r

Upper* - The fastest. licMut 30 graohes yet to grace the Amiga Downers - The jcm 6t *tM sffl

etomenn may put some off. end the mouse control i» a bit unmndpr The Bottom Une - A bnUeinffy eiecuted vcatte-sruiAton

crossover, when captures me twete he*copte» teei qu*e e*ce«enpy *****

ALPHA WAVES

Inlograrnes £25 99 Uppers - Hce 30 bourang romp Bizarre but endeerrtg Downers -it tends toteei w»ean eiecutve toy. end * very eiperrwv* one at tnai The Bottom Line - A ixr,-: dvervoh but no great tnnes **

ALTERED

DESTINY

Accolade £29.99

Upper* - An abscrtxog adventure n true American ttytr Downer* - U s not reedy anythng nee and rt sure 'inT up to Lucaatam standards The Bottom Une - You couki do worse but you couto cert nTy do

behc-f ***

ARMALYTE

Thalamus £25.99

Uppers - E joy e m an o*d-

rashtoned eon ot way Downers -Stoppy prneneaton and nadequate deegr The Bottom Line - Totaty ectpsed try Actiweton s A-Type ff

ARNHEM

CCS £19 95

uppers - A S-M clasac aargair* MvaBy brought to Amga owners Downers - but nobody r*A*V wanted t anyway The Bottom Line - Pwrvtive beyond beiet-even wargameri shoiAd gve 4 a w«3e ben* *

A-10 TANK KILLER

Dynamlx (Sierra) £35.75

Uppers - A wealth of typcai right s n- style deta j end a genum teeing of tarung pen n a major correct Oowrwa - Gamepiay suffers due to the siuggreh irame me and lac* or a real fyng V* The Bottom Line - A raeteumg bu thawed anempt at taking the It«gh1 imulalon genre a

BADLANDS

Tongeo (Domark) £19.99 Upper* - A close conversion Downers - o* a crap overhead-v«ow arcade race game The Bottom Une - So workman*** m jean* hang over its arse * *

THE BALL GAME

Electronic Zoo £25.99 Uppers - Based on the exceflent but un-released infection puzzle game Downers - The concept i spotted by senseless changes to the rules The Bottom Une-mte-restng. but tnepdy executed ■ •

THE BARD’S TALE III - THIEF OF FATE

Electronic Arts £24.99

Uppers - A usatyng boui of mono* b*ir>rg to appeal to ire oui SatTs E*emcc Downers -Ne* Or it ana tarcy (trogunwig we i**y Hclr\) The Bottom Une - UovwtWhr uMpecteartr, btb kirdirtceoibteivne Onetorthe futnleftec D4D n*j. »«»

B.A.T.

Ubi Soft £29.99 Upper* - Intergalactic >n ngue m a novel interactive come book style Downer* - Perhaps a 'tie too -centre for some The Bottom Line- Very d«rttfrenr

and actuary very good e*«

BATTLE CHESS II - CHINESE CHESS

Electronic Arts £25.99

Uppers - Cult graghes. and a nett *ngi* on en often me-w Downer* . Ttte anmibona toon become

ttneme ana Cnreae cbeia wit bait aa ma.owng at tr* itwKUnt game The Bottom Une - Good as a showoece but a la*j>e at a peceoic-irJ.-toftnW" ••

BATTLE

COMMAND

Ocean £24.99 uppers - Loads of rr*s<uon* aunosphenc sold 30 grapNcs (•e tots of green) ptosagood mu of Strategy and bUshng Downer* - Takes a w'vie to get inso some odd tand imposspte to complete) missions The Bottom Line - it you've got tho sett-dcsopline to persevere past an lAUntpetng start, the a a worthy to»ow up to the classc Corner Command * * *

BEAST BUSTERS

Activision £25.99

BILLIARDS II SIMULATOR

Inlograrnes £25.99

uppers - meter ca vanarona. nduong cram poof wet an oclagcnai table Downers - Kterei

me 20 e« 30 moOH How a decent ■fax to be made, and tna Iter of re ioonatouco«eii»*r TheSonom Une - Snarer gone aftteh Cfumbfet n the lace of 41 competitor this tme n the tomn ot Jmmy rth.'tf i WhnwwJ Snooker

Upper* - Graprscaly dose to the engn Downer* - Stows down when there $ t tot Mopervng. and rs far too easy The Bottom Une -

Dcei/vr compare too wee with aa the other Op Woe games on the Amga

BIG BUSINESS

Magic Byte* £25.99

Uppers - WtHrograniftwd and a twftyongnatconcept WocMyou befen. a Tnaronxs unrru trT**Mcn-> Downers - «iduf. tnougfi tna numou' * leebie-timed <«<f (»g. and tha bueneu part u leOoul rvmMrcnjncnatg The Bottom une - Soma me* toucba* butaitnaandofnagayaitjai eni any hat to play al at *•

BILL & TED'S

EXCELLENT

ADVENTURE

Capstone (Accolade) £24.99

Upper* - ircuir.-tnaopr.-r j moat eictaenr tubteef <o< a icence Tba gwna *<*n managat fo capft/t lorn* of the Oavota tf bta bodacoua Mm loo Downer* - 8u( IHat ooaani tt» a being a (bong comendar fortna VfeaMai Gamtgiay m Tho Wend award The Bottom Une - Scmeimng d a muadoeponumy Larinopelor better tnrtgs * may maaa a game ol Ih Ian (equal * •

BLADE WARRIOR

Image Works £25.99

Uppers - Pracry braamaimg gmpftcs. win penfr d acten and Currteig loo

Downers - The gamoptay n t/Wkety to be to everyone'* taut The Bottom Une - Pcnvoty Kte mop atmoepftenc gam* ever

BLUE MAX

Mindscapd £34.99 Upper* -Less tech than mow tying thongs Some nither sprfttog

sound compkmenu the WW1 lew r*c«i> Downers - Not * winner n the user tnertokness stokes, and me

stow end stoppy mom g*me never < ohem) reeiy    cf The Bottom

Une - CXJ Wot the defr»«ve b* Eton gome for Bgges CxAts t sheud heve been *

THE BLUES BROTHERS

Tilu* £25.99

Uppers • So ptoysbto <t tngNirvg And (s tor*7y too Downer* - The two ptoyer mode 1 o wasted cpporWty The Bottom Line -Probetty the best cherecSfr Bcenot ev«< to appeer on the Amiga *****

BOSTON BOMB CLUB

Silmarits £25.99

Y-.

Upper s - A n*ei rwist on the sttng bOCT type of puzzle g*me Downer* - n nasm got toe tongest game Me h* and the base concept wont eiacty ight everybody's i*e The Bottom Une - One of the Cede* puzzlers we've seen lately Ptossng fun and very French

BOTICS

Krisails £19.99 Uppers - Nee louna tucumac grapruca Downer* - Abtoanoiy p.1* Ponpt ne gameplay The Bottom line - Gel Out o> ne’e' *

BRAIN BLASTERS

Ubi Soft £25.99

Upper* - We there’s a

sehgiianeous two player mode Downer* - But f i Only reaffy remokefy ptayttfe when ptoyed seto The Bottom Line - A sad svnpfcs&c and reflect/** puzzler *

This month sees the biggest change to the Bottom Line since, well, May this year when AMIGA POWER (and thus The Bottom Line) first started - it’s gone up a whole page in size, from six to seven pages. The reason is clear - as more and more games have been released towards the latter half of this year, we’ve been struggling to fit all the new ones in (without chucking out far too many of the old, that is). As it is, we'd been getting to the stage where this wasn't really a complete listing of the last year's games at all - more like the last nine or ten months. Something had to change, and now it has (let's just hope we don't have to go up to eight or so in the near future!)

THE BOTTOM LINE

RATINGS: ***** Excellent ***** Nearly there * * * * Very good * * * Has its moments * * Flawed * Dire

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

THE BOTTOM LINE

THE L HST VEHR’S GOMES

BRAT

Imftgo Works £24.99 Upper* - Very P'f r wry V"O0  »»ry    ; Otwrner* - and

very, vary rrttsng nfle« e*pee*«y

*    you hate w* cer t rai cMracte The Bottom Line - Okay I you play * •ah the sound off

•    * •

BREACH 2

Impressions £24.99 Uppers - Stck with * And yool lino an immenwly rewaramg spec* strategy blast *un xsad* tX m«is Downer* - Scrappy graprsca and soma awkward du»rk* wit deler many, The Bottom Lina - Loved Laser Sou*f Than you « probably taka a sun* to Breach i * •

BRIGADE

COMMANDER

Electronic Zoo £25 99

Uppers - Oaten Sacrm scananot

grve a a rvc touch oMoptiUty Downttt - The usual crap gtschet The Bottom Lino -Fn*n®*r man the aver ape wargam* ana mora pUitow too

CADAVER

Image Works £24.99 Upper* - Gorgeouafy atmosphene graphic} a good t*< ol puMkng and hacking Downer* - One or two mtaiing moments and fl'i al a CM ieckatg m the exceement department The Bottom Line - A nee Wand of 30 grapha and adventuring ((Ml ft * not a c'Auci a* a

CADAVER - THE PAYOFF

Upper* - A wondrrkl *»on lor tint of the kit CeOtYtr Downers -Not a tol of u*e tor anyone e4e though The Bottom Line- if

you’ve got tot ongwaf. ttv* mi mch a bed p«ce to pay tor more of toe

Reneg.ide £16.99

THE CARDINAL OF THE KREMLIN

Accolade £24.99 Upper* - Reasonably capt-.aTrvj andacceis&e strategy Downer* - ftdeutou* arcada lequanca dropped Hap Peng ei the

mdda of toe game wnoM toufy oeWoy* the atmosphere The Bottom Line - AJamvsgty tfcpd dasjgn woai *h«t couto hav paan a wore* * *

CARTHAGE

Paygnoslt £24.99

O upper* - Excellent graphics and soma rvfty arcada sequences from the matter* of tick programming Downer* - But

underneath a* a distinctly avaraga strategy gem The Bottom Line - Despite appearances not one tor the joystick tunk-eaout there ***

CENTURION

Electronic Arts £24.99

Upper* - F*r> eie*t*8ng management wetom with tome nity pan uoa ai Downer* -Two appaMig arcade tecten* Now *1 chances The Bottom Line -Unbalanced **

CHALLENGE

GOLF

On-Line £24.99

Uppers - Easy ©flat rat* and vp to 1m (Kaye's oMt'fd to* Downers -

MmrirCrgfy unrtaavxc pikrg

sequence and toads a i/necessary ‘-ebujv The Bottom Lino -

Lack OtplayaMry maxes** a Mhousfy Marfa go* ww Go lor PGA Tew Gef «Ksad a

CHAMPION OF THE RAJ

Image Works £25.99

Upper* - A-eade sequence* btea* up iha heavy-dufy strategy action Downers - Eve more rdedou) 4s* accessing Win usual vt (hs type of tong Oap programming general* The Bottom Line -Potenba*y good gam r&neP Py complete tack of pteyabaty •

CHAOS IN ANDROMEDA

On-Line £24.99

Upper* - tots of character mtaractcn and pto*y to do Downer* -Cnpf nt sequences and bny graphes The Bottom Line - ZhfOfVt** IMmettyto advantM stgndy spoked by sloppy programme sn good km trcuT

CHAOS STRIKES BACK

Mirrorsotl £24 99 Uppers - Complex and •nganou* pu//to* very user fnendfy. great sound Downer* -Sightly ok) fashioned looting The Bottom Line - Engrossing rote ptayng adventure u*ng the Dungeon Master game system

THE CHARGE OF THE LIGHT BRIGADE

Impressions £29.99

Uppers- Vauafry mpresvve wargarne wm «totant appeal and

ptonty of user-tnendty presenmon Downer* - Thrgt ta> dO*n r\ (h  warganwigasoeciofthnga. wen some rather s y rwes The Bottom Lme - A very brave try. Put * doesn't qufte reach the heghts to afveh t aspwes a • •

CHUCK ROCK

Core Design £24.99

Upper* - A twst class caveman romp *•> soma nnovakon n the gamaptey lor once Downer* - A touch shale* and »touch easy The Bottom Line - Pretry Pnitart pteAormer one o* the Amga s vary oau ****

CHUCK YEAGER'S ADVANCED FLIGHT TRAINER

2.0

Electronic Arts £24.99

Uppers - A vanaoie mt tores et ptarea to Dy *Sh past or «pc«na mesons and te oWgstory load cC attomaivvewi Tharaaevenmo opportiray toty tie Spaca SruH Downers - A compiato lack oI tpaad dad dak access and naS paripaeiva pul ma dampa™ on a» •hotoan*' The Boirom Una-Low lynj ngrr am - lass to n»y wflh aw compasaon

CHIP'S

CHALLENGE

US Gold £24.99 Uppers -Lois and tors oi levels typoaly we* thought oul console-style gsmeptsy Downers -S.mp.s;c graphes. lack or depth The Bottom Line - Good. Out not tha moai chwaetertui ol purrto games, and not the cheapestesher »*»

COHORT

Impressions £29.99

Uppers - lAfiairvsry) aicwtort graprvet and nafeA/ uaar-rtartaea rnaka tnngs accessto t Oovmars -Tha gama « not wmou saws, and rw controls tyssem vm a* good as 1 maid da The Bottom Line - A •me cA-Oeat warg*me. Out

Ovarpnced ••

THE COLONEL'S BEQUEST

Sierra £34.99

Upper* - MAJy mtngung whodunrt. with tha! ever to tamaar S»err a uye of prwanuron Downer* - T*'r&e graphics hour* o< ta<Kim The 0qrrom Line - Ovarpncad and ov*r h re Storra can do much better than m<\ * *

COMMANDO

Elite £19.99

Upper* - Lowngty recreated

com-op pta*t-am fcroBa* Tha gam that taunened a thousand Acroing war blaster* (Mercs.

War/one ef a; Downer* - A* tasfuonaPto a* an anorak The Bottom Lme - Oas-vc stuff but

not a good mdtoafton o tha AfrMga*capaMrtie* **■

CONFLICT MIDDLE EAST

SSIAJS Gold £30 99

Uppers - Awargamantha tradaortoi tenia but eiecuted vary *** indeed Downer* - The wargame tobet 4 no tonger a vaftd excuse tor a program tookmg *0 dated The Bottom Line - Of unjed e*of*iiL even to hardened *«rgamer* ••

COUGAR FORCE

Tomahawk £19.99 Uppers - Tha boi v gut* miartsimg iactuaky that s a M ol a te Downon - Eva-yirvng The sound, toe g.semes the ganwpisy -as Sr* m the em'arre The Bottom Lint- A parted present lor pyramsnwes *

CRIME DOES NOT PAY

Titus £25.95

Upper* - Er reaaonaOie<4h} graphics'' Downer* - Terr be gameptay. paffwtc humour, atrooout deugn, use* ** plot *haA wa go oh> i trmh not The Bottom tine - Crme doasnt pay Th* game « a *ofM«r« enmt. so «tork a oultoryevieff •

CRIME WAVE

US Gold £24.95

msnerous wdao eearludei KX«

■t up a 5 • Downers - the actus1 game it Out in the extreme, and the witvig between levers if monstrous The Bottom Lint - A bog-standard tkasl-em-up with knobs on »

CRUISE FOR A CORPSE

Detphlne/US Gold £27.99

Upper* - Superpfy-dstgnad ptot iOMty grapNcs. and Vie usual compjs.'tt qua*ry you expect from Downer* - Load* (and toads! of dnk aocesvrg and avsn whan you've got the sotubon it M«mngfy take* egN hotrt to ptay * m/ough to the and The Bottom Line - Not lawless, out *m an abaoMefy tovaiy game and a worry oomparven to Monkey (stand

CYBERCON III

US Gold £24.99 Uppers - Bnaant sense oI beng there. and Desw Fraesoape than

Fraetcac* Downers - P-eoc'it.-,

not a* net accasstota to your average game pteyer Tha Bottom

Lint - Wet worm toe attort ol gatsng nto *****

DARKMAN

Ocenn £25.99

a HMaa

tippers - Tha dnwig sacaon it r'eryativ* and *jr Downer* -EvaryVvng atsa 4 hackneyed  canca-by r ember* rutibsn The Bottom Line - Not qu«e as bed a* Totaf Ascaf and MghtpreeA but net vary much better esnar Thaworti Mm gam tor qune tome lme **

DAS BOOT

Mindscdpd £29.99 Upper* - Th most acoesst> sub irf> to date Downers * but Wat «i do *ni mak < pvxuany accassbr The Bottom Lme -PieyaPic. Put overpriced The best ei ffsfeto ***

DEATH KNIGHTS OF KRYNN

SSI /US Gold £25.99

Uppers - A eai improvamani on toe previous rcrynnrotusayats Downttt - But compared to to* rrxgMy Eyt Of Th* Samtoar to* « .«<y avt/sga ndaad TheSofrom Lint - A nca enough pmduct. but nor-figveryspactacuur ***

DEUTEROS

Activision £25.99

Upper* - An mcredbfy huge and ibscrtkng game w«i chaaangas Wat *eem perfectfy paced to be n tuto the devetop>ng g*me-*Ma of vw average player Downer* -V«uafy t Can be a W of a yawn The Bottom Line - Oonl be

tooled by tha strategy *n*rry - m 4 a gam wat everyone should try

DINO WARS

Magic Bytes £25.99

Upper* - a mxet cr *s v*n*n. ncWng * great Two ckayen at once1 optem «her* you don t have to wM lor toa other player to move Downer* - The «rwf*! beat-’em-Lp section 4 a Prt crip and the game as a aheto 4 ovvr swnptoac The

Bottom Line - A np* OS* but

ihng[2$ loM«aCt(fadi«n-th r* just uni enough to • e*

DISC

Loricidl £24.99

Uppers - A few rape graphe* touche* Downers -    

dasgned gamepfay aen vary Mis actual acux The Bottom Line -

A crappy Doc* Of Trpn np-o*f Mhom mo** of the ongnaft good

DISCOVERY

Micro Illusiont £25.99

Upper■ - Gmo greprxet lor to educaipnel game Downers - For i game when rttes heeviy on ■pesen tyrmeia r<* speech ouitoi a IwriWe Tht Bottom Lint -Tncxy » piey and educaconaly dubous. ns a a m ol a >op ••

DRAGON BREED

Activision £24.99 Upper* - A near parted arcada converses, nfl*y anmaled rrwi dragon sprite Downer* - Th* flfconth stoeways sooa g shoot* em-up of last yaar The Bottom Line - On nsnctfwfiy know* Whan a conversion 4 ngN

DRAGONS OF FLAME

SSI (US Gold) £24 99 Uppers - Almost instant playabAty - not somattnng you'd expect from a role playing game Downers - A b* *<mpk*tc tor real Dungeon A Dragon* fans The Bottom Line - An exce  introduction to th new bread of fantasy RPGs • * e

DRAGON'S LAIR II

Ready soft £44 .95 Uppers - Realty incredtofy gorgeous cartoon graphics Downer* - Mirwnal player interaction and a ndteutous price tag The Bottom une -Not th best value gam *i Via world ••

ECO PHANTOMS

Electronic Zoo £25.99

uppers - A nice in* to M G Wsss

*0'« theatocs and some unusual sub-taetpra grv* fco Phantom* a hgrty or naibevour Downer*-The pans dont actuaty add up to very much, and ih copy pro* c*cn system cixAJ nduca boues d violence The Bottom Line - A reasonable 3D rcutne masqueradr  asagame *

EOD THE DUCK

Imputze £24.99 Upper* - RA*nt>ow tsisnte-nspired gameplay ensure* »om* level of interest Downers - But the whole thng just doetnl

msptr«, and me qrttcuity t% placed too high Jor a yOung auaonce The Bottom Line - Your granny fright buy you or* • •

ELF

Ocean £25.39

Upper* - An eicMmr arced* adventure romp mm enough «er«i«a Me ernes to mi* « trash Downer* - Thai* tongs are getting fust a «M 04 o*Hashon*o areni they7 The Bottom Line - A good «W game trcm the Ocean stable. but not a moots beat*

• ***

ELVIRA - MISTRESS OF THE DARK

Accolade £24.99 Upper* - ESva'* gorgeou* me yiipma reeky draw me ptayein. Downer* - Pity in* game Twt i* ngpon enpo*sj*o - trail take*

' we dtaka1 The Bottom Lino -Fata apart due lo a*k Jwappng ano xlunabng gamtpf*y • •

EMLYN HUGHES’ ARCADE QUIZ

Audiogenic £24.99 Upper* - jut) tw a pub w; machine Dormer* - but err Emlyn Hughe* n t (ano no real casnpnwji The Bottom line-Oh deer •

ESWAT

US Gold £24.99

tippers - As conversions go. its not a compete ntghima/e Deew* - but let s be honest, the arcade ong«aJ * as dull dufl duff The Bottom Line - A reasonable conversion of a terrmnaty average game *

SUPERLEAGUE

CDS £24.99

tippers - A surpnseigly xtootang toOfy strategy tnng *s (he FoctDef Manager v*m Downers - They re not at* mauvg these things are they The Bottom Line - A dated 4e« -* sounds tedoui but 1*1 actuary eiecuted quae OOmmendePy t*

EXILE

Audiogenic £24.99 Uppers - Real world physics incorporated mio en arcade gam/ 4s more of a true arcade adverse than most games bearing that ug Downer* - Rather prrrv5v* grapnes and not the most nstanby pteyabte game ever The Bottom Line - A great arcade adventure but«rrvgnt no* be your cup of tea 4 you're an ac&on tan

EXTERMINATOR

Audiogenic £24.99 Upper* - Very original (read Very very Odd indeed) weed* ihxg we* convened to relax re ongnaTs leer Dormer* -Conlupng xaii»y. (ml one* you v* played it tor i «tm* *t oonhrtng The Bottom Line - Greet tun but • ooeml realty ma»* .t *i the tongevrty tlake* • • •

THE

EXECUTIONER

Hawk £25.99 Uppers - A playable enough Thrust-ww* wm cme or two extra bits tatted on (such as the tasted torture scenes) Downer* - The

core ol the game pu ant tiding or afferent enough to gve The fxfCU&onerthal one more go appea The Bottom Line - Fin* i you don't mmd re sighcy repew>vt gamepiey. and tgYcvt lack ot aceon e

EYE OF THE BEHOLDER

SSI (US Gold) £29.99

Upper* - T»*»t Dungeon Uteore ueplixTher Eiaiw iWoit(e> W graphe i Dormer* - Dnpae teng tuner tnerr DM <i not ectue*y very alter ere from 4 el el The Bottom Line - The beu MD game yet tor Vtt Artyge (Or meed tor •nymxgeHe > • » • • •

F-15 STRIKE EAGLE II

MicroPro** £34.99

Upper* - Graprvcs lo meti* you gasp tours effects to get you adrenain pumpng and gameptey lo to*** you to a q*vemg heap on toe •oor Downer* - Despite the shoot •m up nature of ihngi it can a* be a louch too much tor to less 4 motoit games player The Bottom Line - Oute posatfy the ia$ l eord n fight sens (to tar. anynSyi • • • * •

FIGHTING

SOCCER

Actlvi*lon £24.99

Upper* - The con-op wee rrrl&r arnu*xg(iVi) Dormer* - You ere accutad of producing an mterty du> (pme of the krwett catfcre How do you pleed> The Bottom line-Gully »he* •

FINAL FIGHT

US Gold £25.99

Upper* - Context-ten***

controls arcade-bue graphes

generaly an encesent oxwwh Oownete - Then agon a s • ccrhesen of a tasty dul torw*A*c coxvoc The Bottom Ltne-

Technically rrptwe end toeds of tun lo play w mghi even knock IK* oil as best Arrvga oeat- em-up perch (But then agan a mgw not)

FORMULA ONE GRAND PRIX

MicroPro** £34.99

and the finest dmng Jeer yet seen on the Amgs Downer* - The prospect of such an accurate GrvxJ Pnx ftmutaton nnt goeigio appeal toeverycre The Bottom Line ~ The best racmg game «ve ve ever seen, and possOfy the best gam* to appear on the Anvga *****

FLAMES OF FREEDOM -MIDWINTER II

MicroPros* £34.99

Upper* - There t toed* to do md

the who* vtpg loofci tOvety Hour* of

Mt to be hed Ircm the chenKter-

desgrxgteewetbrv* Downer*-Lot* of Cupd ho>e* in tne toge. end •ft (XtcontfodaM betertce bereeen re ineiegy end ecson npect* The Bottom Line - Wo** belter ei reory Bten «ixectte Uowxter tan* w* tote A b>4 the retf ol u* ere ikefy to gel very bored very guoOy

FRENETIC

Cor* D*tign £20.99

Upper* - Fast and good tooA-ng Downers - You've seen ws M betor* and don* rather more «iomgif the bergan The Doffom Line - S»c* programmrg onfy serves to make Frenetc tedou* *1 a protewonai tundetawey *

GALAXY FORCE II

Activision £24.99 Upper* - An ambaous arempt at a vteuafty sturwng con-op Downer* - Evorythng ise The Doffom Line - (f you know you canl do «t why bcaher trying *

GARFIELD-THE WINTER’S TAIL

The Edge £24.99

Upper* - 6- iiient j>m Da, t graphci Dormer* - Crappy Steve Oavte gemepiey The Bottom Line-Whet e wetted *e*rxe For Oe-he'd tan* onfy. *

GAUNTLET III

US Gold £25.99 Upper* - a new angle on toe arcade ctassc gws some noveey vatue. and rrwkes proceeongs

k/toeney dfflartnt rw am* anxnd Downer* - The pace * ponoercus there aren't enough baddws. and toe speech i* betfy mr»ed The Bottom Line - Fee but« doem 1 rNiy ive up to toe legend mat ts Carte • • •

GAZZA II

Emplr* £24.99

Upper* - Guta doesn't actuary appear m toe game much Downer* - Juddenng spntee. poor control (ju*t Ike the man fumetof) temple sound - take you pek The Bottom Line -it's enough to reduce you to tears *

GEISHA

Tomahawk £25,99

Upper* - um you get to see somegrtibts I Sony f«m** readers) Downer* - Tacky and EahiOua plot. grvng »ey to some ot toe meet itopteyabte subgames ever, with presentation of a tond mat people used to get arrested tor The Bottom Ltne - CcxJd m be re worst KApnce geme ever renewed n AAAGA POWER A fve percere mark would suggest so «

GEM'X

Demonware £24.99

Upper* - Gcrgeeuegrtcfra • ■bj*jte Htxd B*ejtitj*y *mpi* menu; tenve Dormer* - Warn change yw rtwia * W* not reo

punt'* The Bottom Line - One ollhe ben puat* gamee to date

GERM CRAZY

Electronic Zoo £25.99

Upper* - Mot out* as expenvw* as landscape S LAt A OeJT Downer*

- But *eh use the *> as favour The Bottom Une - Another halt-baked dee not toiowed through property (Where do toeyal come

tfcm ) e

GENGHIS KHAN

Infogrames £39.99 Upper* - SfyHh and fa»rty deep hdsoncai strategy game Downer* - Ride utoutfy expensrve though and requires a fax dose of manual readmg The Bottom Line -AMoli each* but good if you tk that son of tong *••

GHOST BATTLE

Thalion £25.53

Upper* - The Kv«f»du*e good

e*d the grapHc* *te okay Dormer* - Ew*rf~-rq w*e * ubefty uU The Bottom Line -BeOy4**gn*d end tieoeed Ghottth'Gcefn* Pcn* (her* » bed 4t(de>y •

GODS

Renegad* £25.53

Upper* - toveiy aesthetes our nvofved tor a ptaetorm gem* Downers - Not oute as good as ft mad* out to be The Bottom Line -Don't bateve to* hype, but pretty damn good a4 toe same *♦**

GOLDEN AXE

Virgin £24.99 Upper* - Perfect arcade

conversion. w*h every last feature implemented Downer* - There never realty was a tot of * a ration ntoegameptay The Bottom Line - VcsuaVy sturvung. but not afferent enough to separate t from to* usual beat'em-up **»

GRAND PRIX MASTER

Dinsmic £19.95 Upper* - EnOonta by Jorge Mart nei lapperenOy lemeu* on ine SOcc motorcycle ortud) Downer* . Hen<M* ike •

Rehent Robx The Bottom Line - Not to pul too lx* a port on >t

IM*U »

GUNBOAT

Uppers £29.99

Upper* - A »*m actual does someth ig Gfinn Dormer* -The acton doesn't reefy convey enough excrement, and toe graphes ve a toft on to* prime** *de Bottom Line - A rvgfVy corrptet um. tvs takes qute tom* sme to get dnw* -no * * •

HALLS OF MONTEZUMA

Electronic Arts £25.99

lestebety. rank* B X* fug* nsnoer* of *ceneoo* md verefXe* Dormers - Of pultxjfy «nwe:« md oFn nexxg new BXe iramened Bottom Line-Wee pm together but ue unoty tor oeherd* »•

HAMMERFIST

Vivid Image (Activision) £24.99

Upper* - Graphically adept arcade advert ure wxh lone of PJyab-iry and plenty Ip keep you going Downer* - tfy tound The Bottom Line - Thoroughly eryoyabie «r you kke mei eon p( thing i e *

HARD DRIVIN’ II

Tengen (Oomark) £24.99 Upper* - Ref nod venuon of the original - leu bug* a track edtor. e neat Tieed-io-heed' option if you ink two mechlnee Downer* - but»»« gteeny and not a paten on the arcade machei* The Bottom Line -Souped up. but not fouped up enough • *

HEART OF THE DRAGON

Avatar Computing £25.99

Upper* - Lot* of odour* end m teknoit lenout) asempt to do

semethmg new *«i the tmtafy beat-em-up Dormer* - Seycno Wmo*t mpreune lecNvcal tndery •« no* i*ty much at at r*ae, The Bottom Line - it your tnenp he* bougie t. give < e go Thmieugh very heertty at hxi Entertexngn m errperreeexg *ort ct way •

HERO QUEST

Gr*mlin £25.99

Upper* - Easy to gef xto end

decepbvefyedde e Youdaiilfww youV* been ptey«g f tor tong but suddeny 4s Thxsdey and you're • week tote tor Onn ' Downer* -Not to good AS a one-Pteyer game The Bottom Line - Remaps surpnergY • fvghfy enfedawg game, ano abeototety toeaf then you've got gem*ptejnng tnends rotTd *•**

HERO QUEST; RETURN OF THE WITCHLORD

Gremlin £14.99

Upper* - An eoocn module tor tan* d me dngnat Hero OrMf who ware 10 lake Xxr cheraden xio !wd*r ternary Downer* - Met * W d use to anybody eaa but mart a be meveab* The Bottom Line-* you iked Met Own Pen pin * an obvxue (end taety rwpenewe) puechate

HILL STREET BLUES

Krltalit £24 99 Upper* -A good teei tor toe TV sene*, characters (both pteyer and otoera) chat you c**> toenufy into 4* cenwrfy an rtere«to>g way to iwndto a icence Downer* - Gate repeeav* pretty qxwy and 4* not

AMIGA POWER DECEMBER 1991

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BITS & BYTES

-4D 8o*mg

. ..£19 89

Mog< Pockets. .

£1(49

Slob* Wornor . .

....£16 49

£1(49

Blues Brothers ......

. £16 89

MognetK Srtols CoBtctlon. MejoloManio

-119 89

£1949

Boston Bonb (tub ......

[16 89

(odover - Die Payoff

£989

£16 89

Centurion .

...£16.49

£25 £9

(run* For o Corps*

£17.49

C7A AQ

Oes Boot

...£19 89

£ 49

Elf . . ..

[16 49

CIA AQ

Eye Of the Beholdtt 11 MB)

£19 89

PGA lour Golf

.£1649

£21 89

FUStt&eEogle [l MB)

Pilfighter ...

£16 89

ftnol Fight

£16 49

Flighi of the Intruder —. _

£72.89

RSI

------nlllOT

£72 89

Rise Of the Dtogon ....

.£27 69

Fufl contort ......

..£7 49

Itobm Hood

. ...£16.49

Govotlet lit ......

..£16 49

Rocfcnd

......£1649

fUlt

f u iQ

ftiiflhMrffl MR)

cm jo

Eobrxod

...£1689

ft, flo

Rolling Sonny _

£16 89

’ R Type 2

. -£14.49

CO AQ

Sdenl S«nrxe II ...

......£19 89

£16 89

Senpsom .....

...... .£14 49

Hunt*

£1849

Stock Up.....

—......£(.49

£16 49

Slrolego

_£14.89

£1849

S.WJ.Y .

...£1649

ICmgi Quest V , . .

£26 89

Therr Finest Missions. . .

. £1349

Uni Ninja 3 .

_£16 89

ThuoderhoJr

...£19 89

Loid (H The Rings

£18 49

Mi

..... £16 49

Lotus turbo Chdenge II

£1689

UtQptQ

..119 89

IF IT ISN’T LISTED HERE PLEASE ENQUIRE Tel: (0902) 336582 or 0831 272450

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ADVERTISERS

INDEX

X

w

i

o

a.

<

O

s

«

Accolade .....4-5

Alvic Enterprises .37

BCS ..81

Bits & Bytes ......132

Comp uterhouse .116

Core .24

Crazy Joe s 106

Crystal Computers ....88-89

CVLS ...116

Dalagem Ltd 96

Datel Electronics 18-19

Dtal-a-Disc .132

Domark ..21,23

Eagte Software .128

Electronic Arts ...12-13

Global Computing .108

Gordon Harwoods .119-125

Hawkwell Computing ...103

Infogrammes 60

Kosmos . 103

Lancastrian . 32

MO Office Supplies ......103

Mindscape ...17, 45, 51, 71

Mr Disk Computer Centre ...104

SOFTWARE EXCHANGE CLUB

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Send SAE for details UK SOFTWARE EXCHANGE CLUB (AP), 15 TUNWEIL GREAVE, SHEFFIELD S5 9GB

Ocean .....11, 59, 63. OBC

Optica) Mail Order Ltd...

..... 74

PMR Software

.....98

Post Haste ...

. ...116

Premier Disks .

74

Rombo ....

. IBC

Saturn Software .....

.....no

Sharrow Electronics

132

Sidewise Ltd ...

......74

Silica Systems 99, 113. 137

Software City ..

. 77

SPD ...

......92

Storm ...

26

Technomania ..

98

Telescan Computer Services 104

Tomsoft PD .

. ...104

Troian Products ......

114

Trybrtdge Premier Mail Order66

UK Software Exchange.

. 132

US Gold IFC, 3. 65, 75

Virgo Developments......

.....108

Voiceline .....

.....73

Voltmace .....

... 104

WTS Electronics ....

.64. 81

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Universal printer stands £7.95

Re-Ink the wonder product .£12.95

Amiga'Atari dust cover : ....£3.95

3,5’ cleaning kit ....£2,95

Mouse mats ..£2.95

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rn

Bottom Line - A good red it« Hy Knew who's played Sm City to omw and »aflo« a new ch»»eog* Lmted appeal though • • *

HORROR ZOMBIES FROM THE CRYPT

Millennium £24.99 Uppers - Unusual idea. suHabfy spooky graphce Dormer* - But let down by the dU> platform nature of the game The Bottom Line - Funny to watch, but leafy average to pity **

HUDSON HAWK

Ocean £25.99

Uppers - A 'im fceext whch aetuafy uarxM up a* a game n <$

0*r\ rghs D&wner* - The co tre-

system can reduce some to tears and * doesn’t match The Bn * Brothers n the arcade advent * platform stages The Bottom Line - A we produced but nA/iatngfy orftcut game Try be e you buy * * * *

HUNTER

Activision £25.99

upper* - Stunrwg JO gracmes and ■oast 10 05 Oownert - The odd

.-■graprveargamcria-: Bottom

tin*- Enormously adaorbng gam* - youl trm youisea complete  capavwo try * ter ton on and

HYDRA

Domark £24,99

Uppers - Um nc* mov\ng water t*« Downer* - T<-”b*e cor'- y feet dutr v tiear graptves f«be gameptay The Bottom Line-An

almost-competent C0hvers<n of a useless game •

INDIANA JONES ADVENTURE

US Gold £19.99

Uppers - More hne*tyrwTg gives

indy me fnendbest control system yet iTt pretty laffhM to me move toe' Downers - Wwtmg for indy to trek across the screen al the ime can get amoyng and some of me parries art just • wee Off too abstract The Bomyn Line - One of the best Arraga adventures evatebte

INDIANAPOLIS

500

Electronic Arts £24.95

Upper * - An immensely ptayabie blend of true rang s*m and omck track West, w«h a nice hne m remote camera views (■  you’ve got a t meg machine) Downer* - Track repe' bon hinders lasting appeaf The Bottom Line - Just tatoutou*

INTERNATIONAL

CHAMPIONSHIP

ATHLETICS

Hawk £25.99

Upper • - Tone d km tpr ’.na* afp m eve day i o' joyttek sagging Downer* - Terrttt praureaton

*nfl a ngytff gueiMviaaif pne* n»

Bottom One - « or*y t had non a termer cheaper

INTERNATIONAL

SOCCER

CHALLENGE

MicroProie £24.99

Upper1 - Soccer in 30 A very brave attempt to do lomettvig now with a brad Old game stylo Downer* - which un»ortunat*<y fat* r Ton ns lac* The Bottom Line - Foy *

I PLAY 3D SOCCER

Sitmilmondo £25.99

Upper* - Th moil djrjnvc and .-luaiy COnvmcng reprw'J'Cn & re toon yet Downer* - Th*

'*44 sm IS Id hgh that you han»y

ever pet 10 «k the 0*4 and aw 30

dU(My tysiwn can t* downngh*

OOn’otA) Th* Bottom tin* -

Brava, tut urtmafety fj wed * •

IRON LORD

Ubi Soft £24.99 Upper* - Cetemawa’o-styi* medieval epc with plenty of *ub-gemet end atmospheric presentation Downer* - tr» rust too lough tor most and w*th Kite real depth The Bottom tine -UVenaiefy repetitive, but fun lor a whffe * *

ISHIDO *

Accolade £24.99 Uppers - Take Ofheflo. add some Go. then throw m a few herbs and sexes and heat until brown The result ts one pp«ng not Chinese board game caned firtdb Downers - Imtabng dialogue boxes, and the luck element can nfurtafe The Bottom Line - An engaging piece of Chinese culture, when should reefy be played with a good strong cup of tea • *

JAHANGIR

KHANS

CHAMPIONSHIP

SQUASH

Krlsalis £25.53

Upper* - Easy to play dptety *3h*ma lo th* mm of Ih* realtting

andthefe'tpeneycfopoontonotler Downer* - The.* t net -c.i , a k* you can do wan 4 tguaih gare,i* theref The Bottom Line - Th*

belt tpuatn game aw*l (or the Amiga. (Not tret there* much n re .,iy e* competton •**

JIMMY WHITE S

WHIRLWIND

SNOOKER

Virgin £24.99

Upper* - swing 30 camara-tf/ie wee on the acfton and vie actus naes and physcai mechancs of the g»ne are re-creaiad beautfufy Downers - Wei rittlonfy snooker Some f vtn suti wouK have been nee toe Bottom Line -Avemabieconer Adas** A90 percenter Meed we say more

JUDGE DREDD

Virgin £24.99 Uppers - Two anewnt games ofler a real rave from the grave Downer* - Another judge Oreddgeme screwed up totafy No humour, no graphics, no game The Bottom Line - One day somebody win do justce (ahem) to the legend of Oredd One day *

JUPITER’S

MASTERDRIVE

Ubl Soft £24.99

Upper* - Surp«ting(y IttyaM 'oco ga/n* Mof* fun than a packet at Jammy Dodger* downer* - Unspec'acu'ar and overpriced The Bottom Line -Not aura why, Out a rooty a joty good tun *•

KEEF THE THIEF

Electronic Ads £24.99 Upper* - Excellent hack, slash and puzzle totong with some superb styftsed graphics Downers - It t 4 plays *e your average rote~pfaymg adventure The Bottom Line - Respectable Totkjeo-esQuetare ***

THE KILLING CLOUD

Image Wofk* £24.99 Upper* - Fau-momrig and pretty grapNca. Pagy of deem and a great craatondatmoipfwr Domef* RdMatheconutmoninC (ady tiKutHetu The Bottom Una ■ CoAd tiau* oaan a OfOender Put batfy let* «*a Own <i ew tope

tUIH **•

KING S BOUNTY

New World Computing £25.99

Uppers - Access*** and td y presented and tai more pfeyaefy lv ih non-e«peit tfian anything * this Md »»'ve seer Downer* -Notrwig beyond the tact that some people wont ever get to gnps with ms ton of g*r-e The Bottom Lme - Superb MD-stye adventure that § k/t lor everyone but rw most narrow

Of T <J * * * •

KING'S QUEST V

Sierra £39.99

Upper* ■ BaauWu* ograao graph<a and a vary tnentfy gom and do irtefiae* Downers - "n*    '

cn* otvoua domwd* and cNy Hard dm* o«tt*ti ynojo oomar yy>  Bottom Line - A ttugnry •nemm* adwmaa ahcA tarn Sen* to nan rego * * * *

LAST NINJA 2

System 3 £24.99 upper* - E«c*u*hi 3D rtorne’.'ic gragttca and a genuine attempt to eyed some strategy eeo tn* martial ads ge«o Downer* -The game JUJI isn't cohesive and e days t*a a og The Bottom Line - Not roaty n th* Bnx*

Lee league (barely acrapng Jadue Chan lever to be honed)

• *

LANCASTER

Actual Screenshots £24.95 Upper* - Fairly vnpretsrve 30 poygon grapruci Downer* -Lack o' vatueton and any real aicrfament mean* a barely gel* ott the ground The Bottom Line - Elevate* avoragenew to an art

lorm * *

LAST NINJA 3

System 3 £25.99

Upper* - Potahad pratantaaon and bg mprovamant* m toot, teat and dot *i in* nrya t evrd doling Downer* - A ddbOkal control tyitem and on* or tao ben ei e recuton prove mapr r~Latent The Bottom Line - For ttote «eo go lor theta beat em-up ad.trturet Lett Nryj 3 s heaven ten! Other* «l MMo gwa a a md* barr * * a a

LEISURE SUIT LARRY III

Sierra £34.99

Upper* - FLetcylOut over-*«>ed pk* Adventuring tor contenting adu ts Downer* - StighOy oOlrusrv* command parte' and aa usual (ft ovar-pneao The Bottom Line - Cheek « out - but only a you are over eighteen **•

LEMMINGS

Psygnosls £24.99

Upper* - Utle y pleasingly ongo*l «od totAfy aPcKf ve Invents a fOCAfy n«w category - the save-'em-up Downer* - As is Pie norm with such ftrfcngly ongmal concepts some may wonder >uet what an tn* fuSS * About The Bottom Line - Love 4 or toeme < you C«n Ignored temmmgj rule

LIFE AND DEATH

Mindicapc £25.53

Upper* - ekeeUtnl peckegng «ihe wja1 nvnk end gkxes sre w«) and tome teely amusing gemepiiiy keeps things on re Dot lor * couple of hour* Downer* - fi*pewon SOOnsetsn-Mi long-tsnr chtiengt« el Cais eperi gulf elermmgty The Bottom Line -Whir t re<e « Quit good, but there t just not enough of «t **

LINE OF FIRE

US Gold £24.99 Uppers - Imegne a - the RambO films beck tb-beck on fast-forward and you have e good idea how much violence the game contain Downers - You afso have a pretty good idee of how mt«n»gent« s The Bottom Line • An impossible arcade conversion proves totally and utterly impossible • •

LIVING JIGSAWS

Miles Computing £24.99

Upper* - Ltkeey u appeal to r» veungar A-ga utar* Downer* -Ur .tty to appeal to anybody *H* anywhere Th* Bottom Une -Lack* any charm whattoever Quae

i*y and portal* a: 'otrtl raaty •

LOGICAL

Rainbow Art* £19.99

Uppers - Th ease of play makes Jh» a fwcetf access€M puzzler

Downer* - ftJ the amount J tme eech move takes also makes « a ser<a v> teooue one rne Bottom

Line - In a cro«dtd *ohd of puzzle games, logcafo very bfuntm the nxoiwderta

LORDS OF CHAOS

Blade £24.99

Upper* - Great control t>vr corrprahantrv* and kigcat Lot*ot

levat* equal great ji iL.il, Downers - Vary it** tenon nor rruch compUhton to re*oh yot* rather aOatract goal The Bottom Line - A tktapportng game from Jukan Coaop, no* vp to tv* u*u» uandam Wa« kx Later Squad t

LOTUS TURBO CHALLENGE II

Gremlin £24 99

Upper* - Gorgeous gr aches tathngt o< ipaed and that hard-to-capture Qnvng atmosphere Downers - The iacx of crashes « a bff wfy and tome Yack r*ps ■KKkd have fffffped The Bottom Line - The best spraebesed dmnng gamaweveteen *****

LUPO ALBERTO

Idea £25.53

Upper* - Cha-'T-mg characters, a terrtfy translated manual, and goofy gamepley maxe a Realtor kxls of afl ages Downer* - Tht anmabon is tunny for al the wrong reasons Loveabia but reefy rather crap The Bottom Line - A gene *** 10 cause argument A case of by before you buy * *

MAGIC POCKETS

Renegade £25.99

Uppers - The usual 0ffm.*p standard* of techncai eioMence and a ta* nurber of dew deas Downer* - The graphes don 1 suf M game style, the daegn «loo clever tor 4s own good and the peong 4 hopetesVy wreng The Bottom Une - II set a rr *yn but everyone we've met finds « senousfy borng As a cute arcade pUPorm gamers a deaster ***

MANCHESTER UNITED EUROPE

Krlsails £25.99

Upper* - Fast pretty and nugey pjyatw Downer* - The ttraaegy Hew 1* largely tuperkctai (and »n*t there « a cpLon* Bottom Line - Greet eentrot m*.e* w jmt about si* bail twee* m to tv

MASTERBLAZER

Rainbow Arts £24.99 Upper* - Ekceitent two pfayer mode fast 30 acton - al tn at a respectable updat nq of bw ongnei Mure-spon game Dormer* - Desp*te the new

no

> i

uu

AMIGA POWER OECEMBER 1991

o

AMIGA POWER DECEMBER 1991

o

THE LAST VERR’S GAMES

THE BOTTOM LINE

feaiures MasterDiiLw took* and dated The Bottom Line -Fun lor a few hour* but loo wnpHtc to hold any liiu  •opoai ***

MAUPfTI ISLAND

Lankhor £25.99

Upper* -Plpii may dftfreat wffl toads of character rteracfcon Downer* - Just too smai to r*a*y justfy th*pnc* Bottom Line-Char-nog and iterating but there  uSt AM enough 0* * * *

MEGA LO MANIA

Image Works £30.99

Upper* - Bnitart sound ejects

gorgeous speech. *o»y nice graphc*. CompHleTj compiAvt gemecfay Dow nor* - Perhaps just a Lad fnAlrasng ai times The Bottom Uno - The most aecesstoie and arguably W most enjoyable god-*m to date ■ • e • •

MEGA

TRAVELLER 1

Empire £30.64 upper* - Tene ngpeper ‘ wHi end Het*v* contofe. yeK •mox'we *icen«>* M*nc* m irttgyMacti Oowntrt - • mjhl I* **fm ■ W *» lemtor to £He pleyert occewnM long op *a*» p*u*M C*n rrt*M The Bottom Uno - A mndwM pec* or rott-pbyvig iceawt met •verjdre thtxjtj pA*r *1 rut once AH« ih*L you're unAeiy is mem lo pop .....

MERCS

US Gold £24 99

Upper* - f auifuf conversion of V* eon-op good toomng and fast mating Downer* - but sM just another Commando done The Bottom Line - Great at what r does but you're Ikety to want rather more irom a game « vvs day and age

METAL MUTANT

Silmarils £25.99

Upper* - A nmole concept leiporawn Aghcng and puzzle sotong) wtven works wet. and has a pedeci dflciAy curve Downer* -lecfcng any ree*y **c©ng features and too SJTdla lor some The Bottom Uno - A mdde-ot-tne-road game, whch acteve* what 4 sets out to do. but doesn't rea»ir astoi/>d •••

MIDNIGHT

RESISTANCE

Ocean £24.99 Upper* - We baianced gamepiay wan a smooth tkffcufty curve makes a stand out trom a hundred Similar corn top Convection* Actually more playable than the arcade original Downer* - Control t* twk ward at f rst could be a touch taster The Bottom Line - Best of as type ee •

MIGHTY BOMB JACK

Elite £24.99

Upper* -CUsk gemeptey «4N MOoO 16 M feeiure* kke erm. power-up* Oowntrs -Spren ng level* low me ongner* iranec urgency Tht Bottom Line - CM due end thenegemdu) •

MIG-29

Oomark £29.99 Upper* - So reef you ■ be be hangng picture* of Qorby on yrt* wa Downer* - Orvy try* missions. wvrn Htto m the a ay oI excitement The Bottom Line -Brave, but utomalefy too tech* •or most Amiga owners ***

MIG 29M SUPER FULCRUM

Domark £39.99

Upper* - For the sanoul mmd*d fcght sm tans UG29U otfer* a mpenor tnp. whch manages k> mooed ctonng t% predecessor Downer* - Way short ot its competitors n areas such as ground Petal and instant acton The Bottom Uno - Expensive but tans of the ongnai won't be disappointed a * * *

MONOPOLY

Leiture Genius £19.99

Upper* - a t*n»ut vemon me classic (to say re east* board-game Downers - Who the he« wants to ptay a boa-d-gime on WO* computer anyway The Bottom Uno - Competency done, but arguablyguKPombtss **

MONSTER

BUSINESS

Eclipse £19.99

Upper$ - Ton* of character and ciuscit/ inpe £>g Dug meets Sntm Bros gamepiey make the endtess tun tor nostalge arcade tans Great rrsisc too andaha*M*y-decent pnoe tag Downer* - Once more, ampie arcade kn‘ translates dreedy as theiow and transient todde rubbsh tor some The Bottom Uno - A superb arcade ptadorm game with more He

a sum a hgn»ed copes ot Mage Porters

MOONBASE

Mlndscape £35.99

Upper* -Entfi'jnflg and «0O(9vt gtme m the best Sm C;fy traction Downer* - Just a M too dose to $ m c*y tor corraon though Sotfom tine - Faely short U -  entenanment and more r*n a touchoverpneed ***

MOONSHINE

RACERS

MllltiHilum £24.99 UppfTf £m gr**t h*b*y mu*c Dgowi Sv*. gqpAcaty Iwtxm WPr d*Tv»i«« Tn» Bottom Unt Lnou «twd « Ang* Uaw HO ■rid you** got to Adid m*r> pt*Oy damn bad •

MUDS

Rainbow Arts £24.99 Upper* - Qmt« tunny Downer* - Do we reaffy need another rugby bastecbas violence-based Mure spon7 The Bottom Line -Gnnng everytfsng srVy names doesni make tn*s game rsftoreni lo the dozen others it s just the same as t

MYSTICAL

Intogrames £24.99

Upper* - Fresh graphea* approach to the the usual fantasy scenario Downer* -Rea»y barty-thought-out two-piayer mode The Bottom Uno -An unmspired Geuntief done •*

NAM

Oomark £24.95

Upper* - Heavily researched, convtnang and (d«Ty word) educabonal strategy war game Downer* - Very hard to wv\. me whole serous took to the thog could be a turn Oft The Bottom Line - Pofcteai as weft as lacteal decision making pves a new dimension to war games ***

NARC

Ocean £24,99 Upper* - Oreai Wood-spatter>ng acton, very dose lo the cowop Downer* - Very dodgy on the pUyArtlffy front (not *0 say moraty] The Bottom Line-Umrted **

NARCO POLICE

Oinamic £24.99

Upper* - Looks excedent Downer* -Compute* takes a creative' attitude towards obeying control commands The Bottom Line- Loud and acbon-pecked Waster for expert commandos * *

NAVY SEALS

Ocean £25.39

Upper* -Ouae good fun n a mhdhee arcade vwotxid sort of *»r Downer* - TecNxaty unvnpressrve 00 say the leatf* and n*resvery w lo* Bottom Line - Looks ike an ST port but J you

can target you pad £25 tor A ft pretiyi

NEBULUS 2 -POGO-A-GO-GO

21SI Century Entert«inm«nt £25 99

-* V. ■ V-1*/.-.; *' t,    ... •    

Upper* - The wvwng forrrxAa Ot the ongmat« at the core ot the game Downer* - The addbon of power ups rums the beautiful umpKrty when made the first such • classic The Bottom Line - A real waste This is the wont tend ot sequel, one which just regurgitates the ideas of «s predoesspr, but m a tar kts* ptayabteway •»**

NIGHT SHIFT

Lucasftlm (US Gold) £24.99

Upper* -Graphcafy movtttv* and tu* of character Downer* - Detar packed background can make 4 hard lo see where the actual platforms are more bme spent toadng than playing The Bottom Line - A tew instructions would werk wonders, but the game's overwhelmng charmpu*s«through •**

NINJA WARRIORS

Virgin £19.99 Upper* - Novel Onemascope ■ esque screen layort Dynamc Loadmg System « a boon but doesn i get nd ol irTSaeng sweppng Downers - Extremely repetffve acton pais qurtfy The Bottom Line - Even tor a game of ass type the gameptay 4 too krrwed to hold me attention tor any length olfime •*

NITRO

Ptygnosis £24.99 Upper* - Groovy graphes smooth scroang. exceftent car ■ handing Downer* - A practcaty ntmte-credt system means the game has Kbe sense of urgency You have to guess me course on laser levels The Bottom Line -Needs more n the way ol mmertale danger to be addetve. but (urtke many senlar games) is as tun n one piayer mods as wer> a couple of chum* ***

OBITUS

Psygnosis £34.99 Upper* - intro wortd make a great Amiga Deethchese game Downer* - Obtus itseff s a duft Dxxgeon Wwiw np-oh The Bottom Line - Bomg and nrtculousfypneed t

ONSLAUGHT

Hewson £24.99 Upper* - Lovely sound and muse, lots Ot d pth Downer* -Vary cordusmg grapNcs and gamepiay. and me mam sequences are techrvctfy below me tevet ol your average budget game The Bottom Line -Caught between m two stools of wargamng and platform zap games. m*s isn't a very good example ot either * *

OOOPS UP

Demonware £24.95 Upper* - Arcade fi*i m me Pang. er. tradton Downer* -Colossaty mfenor to the reel tfsng The Bottom Line - The excellent sampled music isn't enough to save this bare-taced np-oh Check out the realthmg mstead ee

OPERATION

THUNDERBOLT

Ocean £24.99

Upper* - Utterly mmdess genocidai slaughtered perhaps the best Op Went style game to date Downer* - More ot the com-op s appeal 4 down to the cabinet-mounted Uzi than you might think, leaving the Amiga version somewhat flat The Bottom Line - Everything you coUd expool a conversion of Operation Thundert&t to bo ■ * w

OUTRUN EUROPA

US Gold £24.95

Upper* - A vast mprovemtnt on eaner (XfA i games, and re use ot dtftrert    <i*s adds sp<e

Downer* - The dnvng led «ni as good as 4 mght nave been and re laveis artn t iJVeniv (V*er«nt The Bottom Line - A dess tjr\ng act but es tits to compete wan tka ot Lotus e e e *

PGA TOUR GOLF

Electronic Arts £24.99

UpfHrt - £ ic:*4*rKy pr*t*nl« OomprOnm*. ind Hiy « pi* to got **0 Downtn - Thw* t ■ onMC vnouu ot uoo* to *ny go* gam*    AG* Oo«m «w try to

!f*n*e*n0t Tr* Bottom Lint-Th* prriua ot AMg* gat to tv eee ee

PICK’N’PILE

Ubl Soft £19.99

Upper* - Fascetaftng rmx of Puftrac and Doukler Dash Downer* -ft-brt graphics donl hep visual clarity any The Bottom Line - Not enough venation to susiam a for long • a

PIT-FIGHTER

Domark £24.99

Upfittt - ntrttkng ard wrvtvt

Coiung OMt- sm-to Downer* -Th* 30 *S*ci wx) <kg«M0 ignm •rent tnurtty coovreng arid gameglsy very yuiow Tht Bottom unt - A ctose convwvon ot a graey fw tread* garw* . *

POLICE QUEST 2

Sierra (Activision) £34.95 Upper* - Er. very reaWtc S*n ot a pokceman s let Downer* - «  ha* the game 4 form-f .i ng The Bottom Line - Too much bke a tertous day at the office e«

POPULOUS

Electronic Arts £24.99

Upper* - TotaXy unique gamepiay and smooth 30 ■sometnc graphics add up to a game with depth and sparkle Downer* - The «on control system rea*y is very confusing The Bottom Line - An essential lor a* open-mwxled Amiga owner* **•*•

THE POWER

Demonware £24.99 Upper* - Heaps ol levels and a screen de*gner keep lasing appeal up and the muse is excefent Downers - A touch dematne. and lacks ffui ndetnabte somemeig mat makes a puide gime great The

Bottom Line - Try before you buy you mgr* tka 4 but rather everagt to our eyes * * *

POWER DRIFT

Activision £19.99 Upper* - AM the arcade's tricks characters and secret features Downer* - The graphes can get

very Confusing, and th gamepiay *nl reaiy that dose to the ongxvj The Bottom Uno -A good stab at a very dMoi conversion, but not quite good enough * • *

POWERMONGER

Electronic Art* £29 99 Upper* - The brave new face ol war games Downer* - wtveh looks suspoousfy Mt

Populous The Bottom Line -Despite imtanties to a cenan other t*to. Powemonper reaiy 4 an excetlenf game ft its own

PP HAMMER AND HIS PNEUMATIC WEAPON

Demonware £25.53

Upper* - Ncery ototashqned platform actpft Plenty 0 scope tor double e**• erdres too Downer* -Amoyng rvggles and e tendency towards Ovtr-complcabon tpo* I ■ b* The Bottom Line - Good, but « codd easJy have been a tol better eee

PREHISTORIK

Tllu* £25.53

Upper* - Some e i celeni cartoon graphs* and humorous touches make x an rot*nt)y tfceabto game Downer* - SuAws n oompansen to Toil and fruc* f*ock Needs a number ol rough edges pokihng up The Bottom Line - A nee enough use caveman romp but ** no* reaiy anesserealpurchase *•*

PREDATOR 2

Image Work* £25.99 Upper* - Lots and tots oI zappng to be done and er thars about 4 ree*j Downer* - Poor cotou  croc* unmagine&v* gameotoy. bed control feel The Bottom Line-Not as good as Opkitoi Wot, and now some ft* more expeneme Donl boner we

PRINCE OF PERSIA

Broderbund £24.99 Upper* - Phenomenal ammaiion toads rt atmosphere and some good oto-fashioned gamepiay Downera - Control *t ■nrbaify tricky, and gettng sent to the start of a level every feme you dto ts always annoying The Bottom Line - Teehrvcafy stunning and great fun at the same t»me Why canl ai games be kke this7 * * * * *

PROFLIGHT

HI Soft £39.95 Uw*fi - T*it )i*i(lyieox*e»-Ctoiit'y r» nv»i KCurue t*pit mM>M> Owwi-SkM 900D tmJttv rat Hint *nl rtaftr

room to anf pame at *s> Bottom

Lino - to) reafcsric to bo any tatoptay St* f i ton upwv  than a real h/mg lesson * *

PRO TENNIS TOUR 2

Ubi Soft £24 99 Upper* - Pos5toy th* most realist* sporte um to gw* the Amga. w*n feature* galore Downer* - Soi you hate the real Bang, you won t go to to* The Bottom Line - Notong short Of*on0*ftul ****

PURSUIT TO EARTH

Exoeet £19 95 Upper* - Henwicerit oi Gyrvis th* ctatsto arcade zapper Downer* - But comptoiefy crap The Bottom Line - About as much tun as getting hit by a real Ejiocet •

PUZZNIC

Ocean £24.99 Upper* - Classic** wmpto and very add<tiv* not to mention gngnal Downer* - infunAtiogly tough on lato tovet-- The Bottom Line - Don t b* put off by the useless graphics toitsa wonderful brain teaser ****

QUEST FOR GLORY II - TRIAL BY FIRE

Sierra £40.85 Upper* - Sorry, cant thru & any O no. *14. you do gat tots of daks to yes* money Downer* - But no gam to put on them incompetent*/ programmed dra*dMy~d**ign*4

itaggemgpy-overpriced trash The Bottom Line- Poeitoy the worst Amgi game you w* ever see Avoid 4 to* an bad-tempered sgt* wth toothache *

RAILROAD

TYCOON

MicroPros© £29.99

Upper* - Fnghtenrg amount of depth Downer* - Very stow to get rtO and very stow *»*n when you do get mo 11 The Bottom Line - * you've got a tot oi tme to nvesi n a. w*i worth a took *•**

RALLY CROSS CHALLENGE

Anco £19.95 Uppers - Well programmed Sups' Sprint ctor* ih»t t great fun with muthole player*.

Downers - Lorried Ia(tat>i1y Th* Bottom Line - SM one & tne be« m its fwkj but inat i mors down lo lack of comparison ihsnsnyttiingsMs *•

RANX

Ubi Soil £24.99 Uppers - Totally dtologcaliy ixwourw Downers - Totally OsoiogicaSy unsound The Bottom Line ~Br.'antty-preiensed but ultimately limited ewne stnp boat- err up MaotofycsHyunsound •*

RBI TWO BASEBALL

Domark £29.99 Uppers    wwWial

baisoss. ana DMutfjfy ptsemeo k boot Downers - Over-priced and

THE LHST VERB’S DAMES

- ;

TH* BOTTOM LINE

not ai that hot on toshng appeal Bottom Line - Very good, but a be imted and not quite a classic

CUM' Downers - Tnygraphcs can get vntatng and there are tota of srty M«e qurk* The Bottom Line -LAeabto game thaf s a tong way shod of class* status but damn good tun ai the same

hcesi/pnie Downer* - SighOy ndstsKt symbols can oocaitonaly comma matters The Bottom Line

- A Supreme* addesve puzzler n me finest lakes over your entm toe

vaoitoft • * • •

RENEGADE

LEGION

INTERCEPTOR

SSI/US Gold £24.99

Uppers - unify hardware a-go-go gnw it msiart UPG appeal Downers - The ttraleg. rsnl Hasp anougn *nd to* acbon teduencai «'f nay out of our Bottom Line -Tam of gaiaoc ampyas and airfare va a good 4aa. but t» ona msl tats

Knt •

REVELATION

Krieatls £19.99 Upper* - Neat idea - a puzzle game based on safe cracking Downer* - Too comp a lo fust pick up and ptoy - bad new* to a puzzler The Bottom Line - Not bad tto coiAd hav* been becier presented (and who thought up that utl*rty meaningless name )

RISE OF THE DRAGON

Sierra £34.99

Uppers - A*no«pher< 0*3t Ftoner-styie ton-person admrto* whch contones oigeeed photos and OOmc-book presentation Downer* - Anotoer hard dnve game wtoortvnateiy. and its not the bggest. most compto* advenhxa *wr ■ The Bottom Line - Brave dflwent and wry mvgt.’f'j www*

ROBOCOD

Millennium £24.99

Uppers -Wii ccmefe-UVaflraplia and gamaptoy hda oeium a barrage ot .itjai •■■ea and pty.i Downers - Ptmapa a ram im baan a int hqtsei The Bottom Une -Aanpif u mprnwa u Rjsrtxm ■;enc- *****

ROBOCOP 2

Ocean £24.99 Upper* - Great grapNca g*n ns3y mcp eni presentation Downer* - Awkward controls some knfunatmg ganwpiay inMs and < i a> a touch loo formulaic The Bottom Une - Cou*d have been a good deal better * * *

ROBIN HOOD

Millennium £25.99 Uppers - Witty am cntWui flair* bid maka* you bvt a aknoff n ipta

RODLAND

Storm £25.99

Uppers - Toocuie-to-be-true graphics wondertu presentaton a near pedeci arcade game m th* fradrtonal sense Downer* - if you're tootong tor depth and complex*/ look somewhere else

The Bottom Une - A m*gnf<em

conversion that aauHy reproves sgnAcaney on the cngnai com-op LoveeMe and eitremehf addetrve. you cotAdn'T ask to a befler ptaitomi arcede gam* *****

ROGUE TROOPER

Krlialts £24 99

Uppers - Flirty enfertanmg arcade adventure w*h devious but tog al puzzles and an exceaen) free cottoctos cormc Downers - One toe - on* mistake and you're ait m* way back to the start of the fc*t tovef (Aaafrght) The Bottom Line -Good tvto to the persistent and a good scenca to a change *•

ROLLING RONNY

Virgin £25.99

Uppers - CtAo. consoto-sfyto

graphea and easy-to-grasp ptattom gamepiay gw* Bonny nsianr appeal Downer* - Beneath to* v»m«$ n t*es noi very much at«« The Bottom Line - A very plan game wto<h otters nothng new to Amiga gamers * *

R-TYPE II

Activision £25.99

Uppers - 39 99p*tcw* wuffe p*4«ct *m * tttiM and addcin* moof-'tnvup n tts own ngr* Downers - A coup* of tri/ bufla

and maybe oft’putingty ctotcUl For mmps anyway Bottom Une -The best space Mast tor the Aruga yet. end posstoty the best coevop conversion too Abictotoy supeto

SARAKON

Virgin £19.99 Uppers - 9iihjr< Shsnyitlr nstweO flamacfty mens, ess * cfaMfly ciwsy; eno the une* u a

SEARCH FOR THE KING

Accolade £34.99

Uppers - Svpwb Etna flags am aflanuyi k> data! ipanoutaify n tn* 7a(jnca mean yaflfic adwum tani mi mu so a yrynadatafy Downers - Accoiadi bo* s to a

(tda* esters with Pee rethcers perset v len The Bottom Une -SM a long vty to go baton a cwnpam *’tn ra i*a* of Uoreey i sland w • *

SHANGHAI

Activision £19.99 Upper* - Based on an ancient Chnese Me gam*, so you know it's gong to torture your mm. and it does Fnendfy presentation too. and the multi player against-the-dock games are acbon packed enough to the most f-enziedbiaifngfan Downer*-Skghtoy Mi9y graphics can ptoy havoc w*h your eyes The Bottom Line - Scanty gnppmg to ■ game with no moving graphics The first time you do a you* wam to take out an advert m The Tents to t*u everybody

THE SIMPSONS

Ocean £24.99

Uppers - A flood scenes ends flood flam* frewkconacft ka KmUfl afcaoa cfadorm son oi

long Downers - Tiie nan gama dotwTl r*a»y rtb on iht Svnpwna low**. am a M too twmaeatad iof

Bait! young*.tana The Bottom Une - The scene at Pie veer

imbably

SIRIUS 7

CRL £24.99

Uppers - Technically adequate Downer* - No though* no imagination no game, no km The Bottom Line - Almost as action packed as Xenon 2 In pause mode *

SLIDERS

Palaco £25.99

Uppers - Claan 30 wminc

graoivci •KMoartt oi agonnfl am Uarbfa Usaneti ovtnomt bvo*n in lev good m—Ik.t Downers - Th* re«iA a kanWy fe«a eryoyatf* tian H

wunc-. The Bottom Une - Buy youraaff SpnOtty Wortp* or Speedbe*2reteea * *

SKI OR DIE

Electronic Arte £24.99 Upper* - Skate Or Dw but with snow Downers - Skate Or £X* but w-th snow The Bottom Line

- ftm (to a wtvto) with fnends out oascaty an old fashoned. patchy coaecbon of unimpressive sub games •

SKULL AND CROSSBONES

Domark £24.99 Uppers - irs ai reasonably true to Tie corn dp Downers - Pity <1 was so crap then, anl AppoAngy stow, crtocaSy imted and bugndden The Bottom Line -You'd have more km beng keeTiauled

SPEEDBALL II

Image Works £24.99 Upper* - The ultimate Mure sport game to date - tost, brutal, enormously playable The Bitmaps' finest moment Downer* - Teams can be hard lo lei aped m the heat of the action The Bottom Line - Buy or d*e *****

SPELLBOUND

Psyctbpse £24.99 Uppers - W«fl-0r»m backdrop*, and. arm, the packaging 4 net Downer* - Almost no m-gama sound practically nothng m the way of action The Bottom Line - Hugety bonng arcade adventure tfwig mat s overpriced by £20 •

SPINDIZZY

WORLDS

Activitton £24.99 Uppers - Anomet eumpfo of on * t»t cioic brought bang up ip dn'.o *rth a tpnwting play area and foadt of n*w laatixw Downers - Btu>re controls ip gel 10 gnpt wim and me grapbea could be better Tne Bottom L tne - Superlative game demgn. and total addcitco Fruurafmgu bee. bul nonameleM a mattarpec* .....

SPIRIT OF EXCALIBUR

Virgin £24.99

Uppers - Ptonry of variation, and ft certanry ai too** tovtS Downers-PeMy toow. and me dftoen* sections don't reap seem to gw together The Bottom Line - H you've got a tow hours to tafl whle you're waring tor a Tam. ths is a game mac you can load up without tear of it causing you to mas * (On the other hand stoning on the ptoltom mght be mor* km' **

SPOT

Leiaur* Genius £25.99

Uppers - Bnkamy dtpgnM Oeieto beam bord gam* mwi it* nwiagti io on*, lomedwig n** am ddertni land evtruuepcxn UP to lour players: Downers - Th* preMoiaiion lacas peasn m plan* The Bottom Line - A class ooard ike strategy act *****

STARGLIDER II

Ralnbird £24.99 Upper* - Instam 3D Masting

appeal, wen e*ira depth tor those who ward .* Downer* - SkQhWy too repecnive in the tong-term The Bottom Line - Sue one of the best Star Wars-mspued nriea set pn tti* Arriaga * * •

STELLAR 7

Dynamlk (Sierra) £24.99 Upper* - Acpeatngfy okMashcned

Man kom re past m the town ol (yet anothe*'. updated flame/one Downers - E eo-sa toy ikggwh vector graphics and

optimrtac pnong mato c a M of a 'j*iry The Bottom Line -

Salisfyingfy mmiaess - but mar i both • seengm and a weakness we

STORMBALL

Millennium £24.99 Upper* - Reasonably passable graphics Downer* - l«erty &* gam* detgn. no toeing of speed o* euptement. hgnh oonfusmg and (argaly ponders The Bottom Lme - d you'f* toctong to a good way to waste £25. throw « down a dan ramerthan buy tvs *

STRATEGO

Accolade £25.99

Lippm - An *ng*g»g drutefly bi»P tor dr* plty*i *1 toast fedbento V* rule* *rn eopeeisnce of IT* board game renwtotofy Downers - Th* lid inai f can onfy be a ow ptoy*r 99m* take* a« tn* tun out of n The Bottom Une - A km board gam* when can r*v*t iway *orb on computor *•

STRIKER

MANAGER

D&H Games £24.99

brougrw you FoodMi Drector (yea. than its only good pont) Downers - Stahsw frenzy with absoMety no gamepley whatsoever The Bottom Une - Codto push the boundaries M computer games backwirda by ton i**r\ w

STUN RUNNER

Tengon (Domark) £24.99 Uppers - Er iho mu« <*m ♦ofiraly crap Downers -Hop*i*s»fy do*.. grapr«ca«y pnmkv*. pki* lh*r»'s a vary l«rrn<iai lack ol *iori*moni The Bottom Une - We'd radiar *•* a great convervon of Galantr* mpn wnwone mak* a pig I ear of a game may km* ib*y couldoi coovan n ih* hr*i place •

SUPER MONACO GP

US Gold £24.99 Upper* - Wet-programmed and tur Downer* - Bears very tne rtserTpianoe to the com-op The florrom Line - A very good raong game but don’t expect the arcede

AMIGA POWER DECEMBER 1991

o

AMIGA POWER DECEMBER 1991

I % SUPER SKWEEK

   Lorlclel Cl9.99

Upper* - Cut* DetvsWP.iw • b*»ed g*m* ft*n fW**' JQ* and add-ons gator* Downer* -Perhaps a usetoo French tor mo« of us rn<* bottom i*n* - Govto do having another Sver chopped off in pnc*. Due cowans* great tort • * *

SUPER WONDER BOY

Activision £19.99

Upper* - Perfect d cuity curve tots you get u*t«into txt tunttor eve* go Cute graphics add to the charm and the shops where you can spend your goto gvo <• a i the extra scope Downer* -Sightly tactong m action too How KK some Not oxaol* modom lOOtoog The Bottom Line -Great game m the Mano vem. out artth less erwrves and more dapm ***

SWAP

Palaco £25.99

Upper* - lrfl*fMtng and ne* toe* tor a pu/ito game programmed parted* competency Downer* ■ just wit captivating, and never nses above the averageness The Bottom Line - Fails (0 rupee ar* emotions ad ad irs not good s not bad ir» just a w btond **

SWITCHBLADE II

Gfomlin £25.99

Upptfs - Gorgtbut ttntctfrkw grome* mmuhm gamtoity. p*okM Ml e Oeu* in) lowly KX.:r« Downers - PnHpt ;llit • -oiook pH Th* Bonem Lint - Madutaty tupwto Arguably •» best Amga plMtofm gwn* to due

SWIV

Storm £24.99 Upper* - loom good, sounds good, comes with a neat two-player option - and all m one (massive) tovef loo1 Downer* -There arm any (unless you fmd aD (hose drab milrLs*-**ie colours a t>t depressing I 77i  Bottom Line - Frantic - one of the best shoot- em-ups we've seen *****

SWORDS AND GALLEONS ld«a £25.99 Upper * - uses Ihe ciass<

. hiding game style to s'**' eHect Downars - Easy to contotot*

O—- mdinesiupiflonusstonelasave 9»me opboh Th* Bottom Line -A iruionty inie<e5! sod Dl *Kwr

TANGRAM

Thaliort £25.53

Upper* - Perfect Adequate compu transaren of the classic Onortai putfe Downer* -Ottort/T*to*n e * a reaty dumb pm tor a eonveryon and the extras fim  Imt and suchtoe) are rtnrwfl and Confess Bottom Line - GeOng • real wooden Targram »et wouto be more tin. at wel aa inch cheaper *

TETRIS

(nfogramw £19.99 Upper* - Weo Hest'I T*tm Downer* - But rt s probeb* the •oral version yei seen on toe Amga and that sujwgsomethng The Bottom Line - Complete* st - • t (Ssch weMhePOvemoni: *

THEIR FINEST MISSIONS

US Gold £15.99

Upper* - A handy masons d*ik tor rh »r finest Ho*. VJ* to prolong gam* i4o Downer* - H * ready

only tor (wy people who cant be bothered to construct the* own rrvuione edh the wtoor n the orgr* ganv> The Bottom Line -

F« Out on* 4 you've got the onprA iGbvouvv: ***

THEME PARK MYSTERY

Image Works £24.99 Upper* - Great feet iooM end sounds love* Downer* -Arcade sections are raw* pointless The Bottom Line -Games wtuch mix adventures with arcade sequences always '.i.ffer tor it * *

THE SECRET OF MONKEY ISLAND

US Gold £25.99

P

ft

t in vrT*

Upper* - Th* oosest thng >et to e to* rteractn* story Enormous ptoyaM*. pieasng puzzles and great do*ops of - yes* - gervam* Witty humour come togefhfr to form something very glonous indeed Downer* - Despite th »v* drfxs you! 814 need I KM meg end once the game « competed youl probeb* never come bacA to 4 agan The Bottom Line - An adventure that tocM and ptoys ten*r ran almosl any arcade game Sc Nireheaven «• *»

TEAM SUZUKI

Gremlin £24.99

Upper* - ve* last with some pretty hat* track wewi UnifitentonaJiy hilanous replay feature Oownert - insane* sensitive to contre- The Bottom Line - Enough fun to keep you playing until you can at least stay on the road for IWe seconds at 60mph but a b*t too unrealistic 10 compete with inpy $ 00 a * *

TEENAGE MUTANT HERO TURTLES

Mirrorsofl £24.99

Uppers - n doesn't htvt me moiO    m lhc lilt* Downers

- but ev*n mat ooesnl u« it from twmg utterly awful tn avefy way The Bottom Line - You'd havo mote fun playing with a real tume Of a real mutant •

TERMINATOR 2

Ocean £25.99

in

- -

t-liai'jplfc JEl

Upper* - You gr exactly wnai youl be eipeclng • Another Ocean Mon* licence With lots Q< Sub-

Games And No Depth Downer* -On* one of the supgames haft *ny reel ment of *% own and the rest are even wort* nan To norm tor th*

•    - d of thng The Bottom Line -Pr*ey hopeless run-of ehorf tor reef denerd Am* fans on*

•    **

TOKI

Ocean £25.39

Uppers - The (Iciest) detneve CQrfV-op COmrfNSOfl Bftftutto

p dorm ectpn to max* you go ape Downer* - Th* sound * eighty doappontng. end the game * Simp* too ir\a- The Bottom Line - WhaTsthere isbnCwrl ion* there w« more ol rt *****

TOTAL RECALL

Ocean £24.99 Upper* - A fair be Ot gamepiay vanaiiort Downer* - Untnendiy controls. uninsp*od design The Bottom Line - So*d but unexciting No feel tor tne move (And COiAdn t they afford the nghts io use Am*e S reel fee* ) * *

TOURNAMENT

GOLF

Elite £24 99

Upper* - Authentic arcade port Downers - Nobody ever played the arcade gam* The Bottom Line - Complete* average goffmg yawnerama * *

TOWER FRA

Thallon £24.99

Upper* - Yes you guessed -i

it t an or traffic control tower simulation Not as oormg as if sounds Downer a - lit tatty tooling though The Bottom Line -Good training tor the next generation of air traffic controllers *•

3D

CONSTRUCTION

KIT

Domark/lncentlve £49.99

cer

Upper* - Cresfcng yOuf Own games (or simp* depgrvng vm worlds) «

greet fun Downer* - We*, it'■ not re** ■ gem as such, e it IT s prat* stow too. and mweng snyffvg rea* worthwhile gets very romp-cated The Bottom Line -Expensive and of hmced appeal, but 4 you've afweys nenea to crease a Freescape gvne you cam rea*

COmpten * * *

TURRICAN 2

Rainbow Arts £24.99 Upper* - Enjoyable rrundlesi blastmg Downer* - Erm nas there been some mtstake here’ Someone appears to have s*m us a copy of Turncan The Bottom line - Better than the onpnsl. but that's the on* way in *n*ch if s afferent * * *

ULTIMA V

Origin (Mlndscape) £29.99 Upper* - The scope and depth of l/ftma V goes way beyond other rofe-ptaymg adventures even previous LM&m releases Downers - Not a W of joysfcck action m srght; some may find the 5«zeoimegamedauntng The Bottom Line - Uavna V offers arguably the best to graphic fantasy (at least until LUfima VI comes Hong) *****

UMS II

Ralnblrd (MicroPros) £34 99

head wergsmes win more user-definable bds than you could ever need Downer* - Atrocious documentation couto menta* scar begmnws tor The Bottom Line - it won r wm the wsrgamvng fnserrrty any new members twtfl put some n seventh p**ven • * *

UTOPIA

Gremlin £29.99

Upper*- The appeal of tM knd of c* DuJdng thing a Dm* 1*1*. and th* wv tide gves a ■ new dmenston

Downers - but neither side * particular* w*i-des>gr«d end scan eav* end up « touch on the dufl sxl-o The Bottom Line - A good game, but« needs e <fi tret* depth to m*A« « * true ctossc * * * •

VECTOR

CHAMPIONSHIP

RUN

impulze £24.99 Uppers - Pretty specify Downer* -Uneoofrcaetjte The Bottom une ~ Wn.n s the pcant n a game you can t [Hay ’ (c f Rhetorical Ouaebon* For Joumaam. v« f> •

VIZ

Virgin £24.99

Uppers - very trua to me oonv: Downer* - Very shUo* groimneo The.«« onf, rgesy wort Ih* fry] tore you eaefhern The Bottom Une - Fun *fUe t lasts bui *Vr ne f<rit ccxple ol nouri youi* teen *4 tr j got k) one'

WARLOCK THE AVENGER

Millenium £24.99 Uppers - Playable are quite engroung tcroant) arcade •O.entire romp Donnert - An  otgame n te-t socthrig The Bottom Line - Ons0 verily updaiea tot tf» SO*, ant) not by any stretch of tne ama neMn worth £25

WARZONE

Core Design £20.99

Uppers - Graphic* her* a degree of character»Them and n't pretty tough Downers - Adds very iRse to ft hecxneyed Pan Wamors form*! The Bottom Line -Competent tw de«9y du* moot ertmp trui you've seen s dozen timesbetort *e

WHITE SHARKS

Demonwaro £24.99 Upper* - Excepocnely good gmphes. novel choose-your-own-power-ups weapon *y»tem Downer* - Too test to have my decent t«» end ncredb* urunagnahv The Bottom Line -The game 7iai put the "bog stendvd into bog standard shoot- em-up'

Duff **

WILDLIFE

UD Production £19.99 Upper* - ideological* sound Downer* - Operation WoH wiChout shooting n like swimnung wAhout water The Bottom Line -liner* desperate *

WILD WHEELS

Ocean £25.99

Uppers - Ac-actm pmentabqn and compatanl proqratrynrtg ntaka 1V*j ishaati an appaamq prospect Downers - The .-Ota concept it ramartatyt shaiy and ampin prevrs un(t*fit>e The 8onom Line -Met Mia Ufdocrt ivhaad r«a*y • *

WONDERLAND

Virgin £24.95

Upper* - An evocairre let mg of the daspc Lewxs Canu We utiii*g a prefly advanced usex-totertace Downer* - Unto* you've got a very powerful Amga wth a screen dial can hand interlace the whole tong a ve* umnetdy fftnofgotthe best parser n th* *ortd The Bottom Line - Br*.«. but a the r*pe the phsdud « someflung of a let down Not a patch on Monkey island *•*

WORLD

CHAMPIONSHIP

SOCCER

Elite £24.99

Upper* - Very good copy of the coto-op (sob) Downer* - Poor piayab**. you neve* get two seconds on the ba i The Bottom line - Knocked out «i ih  round * *

WRATH OF THE DEMON

Readysoft £29.99

Upper* - Cheaper than Shadow Of The Beast It Downer* -

Almost exact* the same « eve* other respect even down to nciuston of a spthng mtio sequence The Bottom Line - H you kked S O T B u youl already have bought it. so you won’t need ih*s Othe«wtse a good aitemabve • *

WRECKERS

Audiogenic £24.99

Upper* - Some rfhwhmg gtme dees add ■ new angle to the od afcens-overruvspace staaon sic* Downer* ~ The whole thing feels far too much to* an b-W gam* The Bottom Une - All the elements ol a gooo game a-e mere - tre* /usi havent been ted together proper*

XIPHOS

Electronic Zoo £24.99

Upper* - Silky smooth and subhe Downer* - Takes far loo wg to get mfo the action The Bottom Line - On* tor the dedcafed space trader *•

ZARATHRUSTA

Hewson £24.99 Uppers - The Thrust gamepiey •s timetosA. and fl s been updated wffh i990s graphes. resulting m something ve* speoal mdeed Downers - At heart though. 4s sun a game that used to sas to*

£1 99 going for £25. whKh ani a bargain in anyone s language The Bottom Line - Good fun. but to be honest, not real* ve* good value * • •

ZIRIAX

The Software Business £24.99

Upper* - Prefly Scramble variant Downer* - Serious* overloaded m the difficulty department The Bottom Line -

Stupd* diffcutt. too much for

almost everyone More suited to a budget release

ZONE WARRIOR

Electronic Arts £25.99

Uppers- We*, you don't see m** gmes of thts s*to anymore Downers - But thaf * a bfl of • bessngrea* The Bottom Line -

Even me programmers of re tray* •read* adventure nxift have been left wci an amp* f eeing *

Z-OUT

Rainbow Arts £24.99 Uppers - A huge improvement on X-Oi/ Downer* - The

honzonta* scroHng shoot-em-up with hnods on ftvng has already been done to death The Bottom Line - A better R Type man R Type but it rsnl Afferent enough 1o make it stand out from the crowd

DOT MATRIX & NOTEBOOK

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NOTEBOOK PRINTER ll 24 pin PRINTER

216 cps

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AMIGA POWER DECEMBER 1991

SECOND OPINION

2ND

opinion

DOMINIQUE COR OF INFOGRAMES

We’re not perlect, of course - there must’ve been hundreds of times by now when you’ve thought one of our reviews has been too generous, too harsh, or just plain wrong. Your chance to answer back comes in Do The Write Thing, but for the industry it’s a little different - they’ve got Second Opinion instead. This is where we get people we like to think of as ‘top industry professionals' to give their opinions on recent games - the ones they like, the ones they hate, the ones they couldn't give two hoots about. Remember, the opinions voiced here have nothing to do with what we ourselves think of the games (and are probably all the better for it...)

Dominique Cor is the Marketing Manager of Infogrames in the UK - which means he also copes with Loriciel and now Disney products as well as his own. Heavily into English sports cars - little surprise he chose Lotus Turbo Challenge Has one of his favourites - we felt so guilty at his mock* offense over the Why Are French Games So Weird ’ feature in AP6 that we became honour-bound to give him a right to reply. Fully expecting him to take the opportunity to have massive go at English games, what should we find but that he praises most of them, reserving his real bile for (of all things) a German one! Ah well...

LOTUS TURBO CHALLENGE II

Gremlin

This is the greatest car sim I ever saw. You can piay It two players at a time, which is something 1 always like - all my favourite games have a two player option - and the graphics are good, but that's not (he most important part of a car game. No. what matters is the overall impression - that you really believe these cars are going on up the road - and that's what Lotus II manages so well.

Before I worked at infogrames i worked for Porsche cars in France, and used to get to dnve them, so I’m very into racing games. I'm looking forward to Formula One GP too. of course - from what I've seen it seems to be Quite good, but it’s probably quite tough to play

KICK OFF 2

Anco

Kick OH ft '(hit rt«U f*it feme which fust looks like fettMI.*

I hate football, so this is quite a surprising one tor me to chose perhaps, but t don't know - Kick Oft, i love it11 refused to play it lor ages when it first came out, ot course, just because of the subject matter, but once 1 got staned I couldn't stop When rm playing Kick OH 2 I'm not playing

football, you see - I'm playing this really tasl game which just looks like football. I love games where you can play in a league against other people and this one is great (or that - some people complain it's not like real football, but that's exactly the reason why I like it1 in fact. I like it so much I'm realty looking forward to Kick OH 3.

SIM CITY

Infogrames

Sim Crfr *• venr important jama - a reference point.’

This is one that Maxis and ourselves did. of course, and I think it's a very important game -a reference point, t like it because, even though it's so involved, you can play it tor five minutes or two hours or more - it doesn t matter, you still have fun.

I also Ike it because you have so much liberty ot action -you can try and build a really small little town, or you can go lor the txggest city you can. it's up to you. I'm not very good at it though -1 sometimes try and do the set scenarios, but I can't really do it. so l gel annoyed and put loo many lactones in deliberately. ust to see how the computer reacts. I never piay it seriously

LEMMINGS

Psygnosis

The is not my type ot game -you're playing alone without any inends, and I find it quite hard -but what's really impressive aboul * is the marketing The game itself is good, but I'd say 60 percent of the success was down to the way it was marketed. It was the most brilliant 0b seen in this industry From the demos everyone had of the game months before it came out to the people dressed as lemmings at shows, it was excellent

TETRIS

Infogrames, Mirrorsott and others

This is good, simple and efficient, and anyone and everyone can play tt - young, not young, or whatever it s just perfect for what it is-1 don't find it very relaxing though. Some people complain that the commercial versions ot Tetris haven't been the best, but I

Tetris 'Do foil realty need extra features... to play fetrtyT*

don't really understand what they mean Tethss so simple - how can you mess it up Do you really need extra features or bright colours or sound to play Tetris I don't think so.

SIM EARTH

Ocean

This I'm not so keen on - it's not a game, it's a piece ot software. You can play $ kn City tor five minutes and then stop, bui Sun Earth takes about 20 hours ot reading the manual before you even know where to start! I know <t's not available on the Amiga yel, but I thought I'd mention it anyway - we ve had it on the Mac here tor ages and ages and nobody ever plays it. H's very wen done in many ways, but it's not a game.

TEENAGE MUTANT HERO TURTLES

Image Works

Nobody likes this, do they We , neither do I! It's one of the baddesl games I ever saw -there's nothing in here tor anyone, except the Turtles ot course ! find it very sad - do we try and sell people dreams, or do we try and sell them a licence I hate it when someone uses a big

marketing name but only takes the ettort to stick a quick game beneath 1 Ot course, it's not at Image Work's fault - ihe original game they were trying lo convert was pretty atrocious in the first place.

SUPERCARS 2

Gremlin

I played it once but then I stopped because it wasn't reakstic at all - it was a cross between a shoot- em-up and a sim. the cars were too small and 1 didn't find it fun. tt was bonng. I don i really like shoot- emups anyway, but cross it with a driving game and it’s a mix that just doesn t work. You can t find any real identity in a game like this.

DINO WARS

Magic Bytes

Did you see it I don't think a game like this should exist - it’s not really a game, and it's bad for the market. There's no gameplay. it's just not finished -you can see that they had this idea about dinosaurs fighting at the beginning and tned to flesh tt our into a game, but they didn't really think any ot it through property before they started The bulk of the game is sort of l*e an ancient version of chess or Stratego, with a river in the middle, then a so-caJted action battle with the dmos. They have two dinosaurs fighting, it s not very last, there are only five or six movements -1 must admit I did play it more than once because it’s simply so very funny. There's no way you could call this a good game. •

'\ don't think a

game Dino Wars should

it s not really a game, and it s bad for the market'

NEXT MONTH: The jaunty January Issue of loveable old AP will be with you a tew days before Christmas - Thursday, December 19th in fact. Seasons greetings, y'all!

T89i ©9»S»IL§TS €©!,©(!» ®©WfllOi

Vidi... No 1 in UK & Europe (Leading the way forward)

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tv vcn mih r«o«cm m*ulotw

EPIC - A LEGEND BEYOND TIME

A 3D ‘epic' Ihot reoches a milestone in polygon technology in terms of speed, graphical detail and pure out-ond-oul playability. A multitude of missions, ranging from devious to monic, take you deep into the heort of this sci-fi conquest of outer spoce. EPIC ■ o masterpiece of software engineering.

OCEAN SOFTWARE LIMITED • 6 CENTRAL STREET • MANCHESTER • M2 5NS • TEL: 061 832 6633 • FAX: 061 834 0650

A legend is bom, o supremely advanced one-mon starfighter of awesome power ond destructive capabilities that, in the right hands will wreak havoc amongst inter-galactic transgressors -that legend is EPIC

m

CBM AMIGA

— o

ID

’ ID

6 -

Cod* Master* we talk to the creator* ot the ever-popular Dizzy next iahl

Click image to download PDF

Amiga Power Issue 08 1991 Dec Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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