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One of the fortunate aspects about working on a magazine like AMIGA POWER is that you get the chance to see lots and lots of games. Not just Amiga games, but Sega, Nintendo and PC games as well. In general, the majority of games all share one thing in common - they don't cut the mustard. For each genre, there is an iconic star floating like the sun in a miasma of dark unfriendly shadows, eg Formula One Grand Prix in the racing car simulation stakes or Desert Strike in the shoot-’em-up department. Occasionally, a real novelty brain-jack of a game turns up which defines Its own genre. In this case, Tetris immediately springs to mind. Despite numerous attempts, Tetris has still never been bettered. Ingenuity inspires imitation. Not necessarily plain old copies, but real live games in their own right. One of the better Tetris derivatives was Klax. Fast, furious and better looking, it never quite caught on with the net of Tetris devotees, despite several conversions. So what’s all this got to do with Gear Works, Hollyware Entertainments’ offering from John-Major-land in Huntingdon Not a great deal in a direct manner. It’s an innovative puzzle game based on varying With an asthmatic rasp, the Amiga gets fired credit-booming Thatcher-loving Saatchi-and'

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Amiga Power Issue 30 1993 Oct Cover



$ 9.25

USA .

Printed in England

74470    78998

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YOURS WITH ISSUE OF AMIGA POWER

disk

30 -

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TEXAS

A MAGAZINE

ATTITUl

POSTCARDS!

Micro Mac FI7 Challe

FREE COMPLETE GAME!

1    Place X and 0 symbols alternately within grid boundaries.

2    Make a line of like symbols.

NB Use pencil or wipe-clean felt tip for repeated play.

An EXCLUSIVE track from this gratuitously rudely-named new overhead-view racer from New Zealand.

h vm

r - • "m&z1' 2 -

ik i -is;

9.99

8.49    9.49    17.99    20.49

16.49    21.99    16.99

9.49    9.99

9.99

DESERT STRIKE

AIR/SEA SUPREM

HOOK

CHAMP MANAGER 1 CHAMP MAN 93/94

POOLS OF DARKNESS

GUNSH1P 2000

S OF MONKEY ISLAND

SENSI SOCCER

POWER UP

\tufOfnfun Champions]

13.99    9.49

22.49    9.99    9.99    11.99    12.99    17.49    13.99    18.99    13.49

BATTLE OF BRIT

BODY BLOWS CURSE OF ENCHANTIA WING COMMANDER

PRO TENNIS 2

F1 GRAND PRIX

SILENT SERVICE 2

RAVING MAD

PREMIER MANAGER

FIRST SAM/MEGA

13.49    13.99    12.49    13.99    9.99    16.49    12.99    9.99    11.99    14.99    12.49

Games marked NOP will not work on A500 Plus, A600 or AI200. Games marked NOI2 will not work on the AI200.

AMIGA GAMES

A-TRAIN(1 MEG) .22.49

A-TRAIN CONSTRUCTION SET(1 MEG) ...11.99

A.T.A.C (1 MEG) 21.99

A320 AIR-BUS (1 MEG) (NOP) 1S.49

A320 AIRBUS (USA VERSION) (1 MEG) ...21.99

ADDAMS FAMILY (1 MEG) ......9.49

AIR BUCKS 17.99

AIR SEA SUPREMACY (GUNSHIP, SILENT SERVICE, P47,

WINGS, CARRIER COMMAND) (N012)......13.49

AIR SUPPORT ...17.99

AIR, LAND & SEA

(888 ATTACK SUB INDY 500. F13

INTERCEPTOR) (N012)     22.99

AIRBUCKS 1 2 (A 1200 VERSION)    17 99

ALCATRAZ .. 16.99

ALIEN BREED (SPECIAL EDITION) (1 MEG)8 99

AMBERSTAR 17 99

ANOTHER WORLD ..16.99

APOCALYPSE (1 MEG) ...19 99

ARABIAN NIGHTS .     15.99

ASSASSIN (1 MEG) .. .11.99

AV8B HARRIER ASSAULT 21.99

B A T 2     22.99

B17 FLYING FORTRESS (1 MEG) ......22 99

BATTLE ISLE    .. .13 49

BATTLE ISLE 93    .    .    ... 15.99

BATTLE ISLE DATA DISK    13.99

BATTLE OF BRITAIN    12 49

BODY BLOWS (1 MEG) .....16.49

BODY BLOWS (A 1200 VERSION)    .18.99

CADAVER (N012)    ......     8.99

CAESAR (1 MEG) (N012) ..17 99

CAESEROELUXE ......17.99

CAMPAIGN (1 MEG) ......21.99

CASTLES 2 (A1200 VERSION) 21.99

CELTIC LEGENDS ......15 99

CHAMPIONSHIP MANAGER (1 MEG) ......12.99

CHAMPIONSHIP MANAGER 93/94(1 MEG)17.49

CHAOS ENGINE 16.99

CHUCK ROCK (N012) ... .3.99

CHUCK ROCK 2(1 MEG) .    9 99

CIVILISATION (1 MEG) 22 99

COMBAT AIR PATROL ..19.99

COMBAT CLASSICS

(F1S STRIKE EAGLE 2. 688 ATTACK SUB.

TEAM YANKEE) (1 MEG) (N012)    19 49

COOL WORLD (1 MEG) .....17.49

CURSE OF ENCHANTIA (1 MEG) .....12.99

D-DAY     . ..19 99

DARK QUEEN OF KRYNN (1 MEG)    9    49

DARKMERE (1 MEG). ..    16 99

DARKSEEO (1 MEG) ...20.99

DESERT STRIKE (1 MEG) 18.99

DIZZY PRINCE YOLKFOLK .7    49

DIZZY S EXCELLENT ADVENTURE    .. . 15.99

DOODLEBUG    13 99

DUNE (1 MEG) ..     .....18 99

DUNE 2 BATTLE FOR ARRAKIS (1 MEG) 19 99

DYNA BLASTERS ..19    99

ELITE .1    99

ELITE 2 (FRONTIER) ..21.99

EPIC (1 MEG) ...19.49

EYE OF THE BEHOLDER (SSI) (1 MEG) ...19.99

EYE OF THE BEHOLDER 2 (1 MEG) ..23.99

F15 STRIKE EAGLE 2(1 MEG) .11.99

F17 CHALLENGE 9.99

FI9 STEALTH FIGHTER (NOP) .13.99

FABLES & FIENDS - LEGEND

OF KYRANDIA (N012) (1 MEG) .23.49

FACE OFF ICE HOCKEY (N012) .8.99

FANTASTIC WORLDS (REALMS, PIRATES, MEGA LO MANIA. POPULOUS, WONDERLAND) (1 MEG)(NOl2) 22.99 IRST DIVISION MANAGER .    . 7.49

FIRST SAMURAI . MEGA LO MANIA (NO12) 13.49 FLAMES OF FREEDOM (MIDWINTER 2)    1149

FLASHBACK (1 MEG) .....

FORMULA 1 GRAND PRIX .....

GEN ESI A (1 MEG) ..

GOAL .

GRAHAM GOOCH WORLD CLASS

CRICKET (1 MEG) .

GRAHAM TAYLOR S SOCCER

MANAGER (1 MEG)......

GUNSHIP 2000(1 MEG) ..

HEIM DAL L (1 MEG)(NO>2) .

HEROOUEST ♦ DATA DISK (N012)

HEROOUEST 2 - THE LEGACY OF SORASlL (1 MEG)

HILL STREET BLUES (N012) ......

HISTOPYLINE 1914-10(1 MEG) . HOLLYWOOO COLLECTION (ROBOCOP GHOST8USTERS 2.

INDIANA JONES ACTION. BATMAN THE

MOVIE. D/S (NOP)     ......

HOOK .

HUNTER (NOI2)     ..

INDIANA JONES ADVENTURE INDIANA JONES FATE OF ATLANTIS

ADVENTURE (1 MEG) ..23,99

INDY JONES (ACTION) ..7.49

SHAR - LEGEND OF THE

FORTRESS (1 MEG) .....10.49

ISHAR 2 LEGIONS OF CHAOS (1 MEG) ...17 99 T CAME FROM THE DESERT PLUS ANT HEADS DATA DISK (1 MEG) ....    12    99

JACK NICKLAUS GOLF ...7    99

JAGUAR XJ220<1 MEG) ..10    99

JIMMY WHITES SNOOKER 15.49

JOHN MADDEN S (U.S) FOOTBALL ...    17 49

JURASSIC PARK (1 MEG) .17.49

JURASSIC PARK (A 1200 VERSION) ..18 99

KGB     19.99

KICK OFF 2 (1 MEG) (N012) 8 99

KNIGHTS OF THE SKY (1 MEG)    13.49

LEMMINGS 12    49

LEMMINGS DATA DISK - OH NO' 8    99

LEMMINGS 2 16    99

LETHAL WEAPON (1 MEG) .....16    99

LIONHEART ......17    49

LOMBARO RAC RALLY ....7    49

LORD OF THE RINGS ..... 16    99

LORD OF THE RINGS 2 • TWO TOWERS (1 MEG)19.99

LOST VIKINGS 19    49

LOTUS ESPRIT TURBO CHALLENGE (NO’2) .8.99

20.49

14.99 1799

...19.99

...17 99

10.99

22.49 ...11.99

8.49

16 99 .8 99 22 49

.10.49 .11 99 7.49 1099

LOTUS TURBO CHALLENGE 2 (N012) ......9.49

LOTUS 3 - THE FINAL CHALLENGE

(1 MEG) (N012) ...9.99

LURE OF THE TEMPTRESS (1 MEG) ......19.99

M1 TANK PLATOON (1 MEG) 10.99

MAGIC WORLDS

(STORM MASTER. DRAGONS BREATH.

CRYSTALS OF ARBOREA) (N012) ..15.99

MAGICLAND DIZZY ...... 7    49

MANCHESTER UNlTEO .8.99

MANCHESTER UNITED EUROPE .8.99

MANIAC MANSION (N012)     9    99

MCDONALDS LAND    17    49

METAL MUTANT (N012)    .8.49

MICROPROSE 3D GOLF (1 MEG)    13.99

MIONIGHT RESISTANCE (N012) 7    49

MIOWINTER (N012) ..9.99

MIG 29(1 MEG) .9.99

MONOPOLY.     17.99

MONSTER PACK 2

(KILLING GAME SHOW. AWESOME,

BEAST 2)(N012) .14.99

NEW ZEALAND STORY (NOI 2) .7.49

NICK FALDO'S GOLF .20.99

NICKY BOOM 2 16.49

NIGEL MANSELL’S WORLD

CHAMP SHIP (1 MEG) ..15.49

NIGEL MANSELL'S WORLD CHAMP SHIP

(A 1200 VERSION) ....18    49

NIPPON SAFES (1 MEG)    19    99

NO SECOND PRIZE    16.49

NUCLEAR WAR     9    99

ONE STEP BEYOND (1 MEG) ...14.49

OVERDRIVE (1 MEG) .....16.49

PANG 7.49

PANZA KICK BOXING (N012) ...8.49

PATRICIAN (1 MEG) .....19    99

PERFECT GENERAL .    22    49

PERFECT GENERAL DATA DISK .....13.99

PGA TOUR GOLF + COURSES .19.49

PGA TOUR GOLF COURSE DISK    11.49

PINBALL DREAMS (1 MEG)    12.99

PINBALL FANTASIES ..... 17.99

PIRATES (NOP) ...9 99

PLAYER MANAGER (N012)    8.99

POOLS OF DARKNESS .    9    49

POPULOUS S SIM CITY .....16.99

POPULOUS 2(1 MEG) ♦

CHALLENGE DATA DISK 21.99

POPULOUS 2 CHALLENGE

DATA DISK (1 MEG) .....11.99

POWER UP

(CHASE H.Q. TURRICAN, X-OUT, ALTERED

BEAST. RAINBOW ISLANDS) 9.99

POWERMONGER (NOI2) ......19.49

POWERMONGER VVW I DATA DISK (N012) 11.49

PREMIER MANAGER (1 MEG) .13.99

PREMIER MANAGER 2 (1 MEG) .t5.99

PREMIERE (1 MEG) ..... 11.99

PRIME MOVER 19.49

PRINCE OF PERSIA (I MEG) ...7    49

PRO TENNIS TOUR 2 ....11.99

PROJECT X (SPECIAL EDITION) (1 MEG) 9 99 PUSH-OVER (1 MEG) .....16.99

PUTTY 12.1

OUEST & GLORY (BLOODWYCH. MIDWINTER.

CADAVER. BAT) (N012) ......13.!

RAILROAD TYCOON (1 MEG) 13.!

RAINBOW COLLECTION

(BUBBLE BOBBLE, RAINBOW ISLANDS.

NEW ZEALAND STORY) (NOP) 9.!

RAVING MAD

(MEGA TWINS, JAMES POND 2 -

ROBOCOD, ROOLAND) ......12.49

RBI BASEBALL 2 (NOP)     18 99

REACH FOR THE SKIES . .    .    19 99

RICK DANGEROUS (N012) ..    7.49

RISKY WOOOS .... 17.49

ROBOCOD AEG (A1200 VERSION) ..17 49

ROBOCOP 2     7.49

ROBOCOP 3 (N012)     11.49

ROLLING R0NNY(N012) . .    . . 8.99

ROME (1 MEG) ..19 49

ROOKIES 19.99

SABRE TEAM .11.49

SCRABBLE (US GOLO) ......18.99

SECRET OF MONKEY ISLAND (1 MEG) ...13.99 SECRET OF MONKEY ISLAND 2 (1 MEG) 23.99

SHUTTLE (1 MEG) .14.49

SILENT SERVICE 2 (1 MEG) (NOP) ..13.99

SIM CITY DELUXE

(SIM CITY. FUTURE CITIES &

TERRAIN EDITOR) ....22.49

SIMON THE SORCERER (1 MEG) ...21 99

SIMON THE SORCERER

( A1200 VERSION) ....24.99

SLEEPWALKER .    20 49

SOCCER KID .    .18    49

SPACE CRUSADE (NOI 2) ...12.99

SPACE CRUSADE DATA DISK (N012)......10 99

SPECIAL FORCES (1 MEG) .....13 99

SPORTS MASTERS

(PGA GOLF, INDY 500, ADVANTAGE

TENNIS, EUROPEAN CHAMPIONSHIP'S

1992) (1 MEG) (N012) ..19-99

STAR TREK - 25TH ANNIVERSARY

(A1200 VERSION) .21.99

STREETFIGHTER 2 .....18.49

STUART PEARCE S SOCCER SELECTION’S (KICK OFF 2, WORLD CHAMPIONSHIP SOCCER, MANCHESTER UNITED,

INTERNATIONAL SOCCER) (N012) ..12.99

STUNT CAR RACER (N012)......7    49

UPER FROG (1 MEG) .....16 49

SYNDICATE (1 MEG) 2199

HUNDERHAWK 10.49

TITUS THE FOX    8    99

TRANSARC TfCA ... 17    99

TV SPORTS FOOTBALL (N012)     6    99

ULTIMA 5(N012) .....9    99

UNIVERSAL MONSTERS 16    99

UTOPIA ♦ DATA OISK ..11.49

UTOPIA 2(1 MEG) .....17.99

VIKINGS - FIELD OF CONOUEST (1 MEG) 10 99

VROOM (N012) .12.99

WALKER    .    19 49

WAR IN THE GULF..     19    49

WAXWORKS (1 MEG)    .

WING COMMANDER 1 (1 MEG)

WIZ-KiO     .

XENON 2 MEGABLAST ....

ZAK MCKRACKEN (N012). . .

ZOOL(1 MEG) .

ZOOL(A1200 VERSION) .....

ZOOL 2 (1 MEG) .....

22 49 9 99 .16.99 ...9.99

9.99 9 99

17.99 16.49

AMIGA EDUCATIONAL

ADI ENGLISH (11-12 YRS) .

ADI ENGLISH (12-13 YRS) .

......16.49

......16.49

ADI FRENCH (11-12 YRS) .

ADI FRENCH (12-13 YRS).....

......16.49

. ...16 49

ADI JUNIOR COUNTING (4-5 YRS) . ADI JUNIOR COUNTING (6-7 YRS) ...

16.49 .... 1399 ......13.99

ADI MATHS (12-13 YRS) ...

......16.49

ALVIN S PUZZLES (6-8 YRS)

AMOS EASY (FIRST STEPS TO

13.49

BETTER MATHS (12-16 YRS) .

. 16.99

FUN SCHOOL 2 (2-6) ..

. . . 7.99

FUN SCHOOL 2(8*)

.7 99

FUN SCHOOL 3 (7. YRS) ...

. ...13.99

FUN SCHOOL SPECIAL -MERLIN'S MATHS (7-11 YRS) .....

......16.49

FUN SCHOOL SPECIAL - PAINT ’N CREATE

EDUCATIONAL ART (5+ YRS) 16.

FUN SCHOOL SPECIAL-

SPELLING FAIR (7-13 YRS) ...16.

MAGIC MATHS (4-8 YRS) ..... 16

MATHS MANIA (8-12 YRS) ...16.

MEGA MATHS (A LEVEL COURSE) ..16.

MICRO ENGLISH 16

MICRO FRENCH 16.

MICRO GERMAN .16.

MICRO MATHS .....16.

MICRO SCIENCES MEG) ......16.

NODDY’S PLAYTIME (EDUCATIONAL PROGRAM FOR CHILDREN AGED 3*) (1 MEG)    . 16

PAINT POT 2 (4-10 YRS) .    13.

SHOPPING BASKET (6-8 YRS) ..    13.

WHICH WHERE-’ WHAT (4-8 YRS)    .13.

WIND IN THE WILLOWS (EDUCATIONAL ADVENTURE GAME FOR CHILDREN)    ......16.

AMIGA UTILITY

3D CONSTRUCTION KIT

(WITH FREE TUTORIAL VIDEO) 11 99

30 CONSTRUCTION KIT 2 .31.99

AMOS (GAMES CREATOR) ......23 99

AMOS 30 (REQUIRES AMOS)......    2199

AMOS COMPILER (REQUIRES AMOS)    19.49

AMOS EASY

(FIRST STEPS TO PROGRAMMING) ..21.99

AMOS PROFESSIONAL

(MORE COMPLEX VERSION OF AMOS) ...31.99 AMOS PROFESSIONAL COMPILER (COMPILES AND SPEEDS UP PROGRAMS WRITTEN IN AMOS, EASY AMOS OR AMOS

PROFESSIONAL) .23.99

DELUXE PAINT 3 (WITH ANIMATION) ......9.99

DELUXE PAINT 4(1 MEG)

(HAM MODE & ANIMATION) 54.99

DELUXE PAINT 4

(AGA FOR AMIGA 1200 WORKS IN 256 COLOUR AND NEW 8-BIT HAM MODE) ...59.99 FUN SCHOOL SPECIAL - PAINT 'N CREATE EDUCATIONAL ART (5* YRS) .    .. 16.49

HOME ACCOUNTS .4.99

HOME ACCOUNTS 2 ..... 34.99

HOME OFFICE KIT DELUXE (KIND WORDS 3 (WORD PROCESSOR), MAX! PLAN 4 (SPREADSHEET), AND INFOFILE (BUSINESS UTILITIES)). REQUIRES ONE EXTERNAL DISK DRIVE OR HARD DRIVE.

(1 MEG) 59.99

KID PIX(1 MEG) 18.99

KIND WORDS 3 WORD PROCESSOR ......29.99

MINI OFFICE

(WORD PROCESSOR, SPREADSHEET,

DATABASE AND DISK UTILITIES) .....34.99

PEN PAL WORD PROCESSOR .54.99

POWERWORKS

(MAXIPLAN PLUS SPREADSHEET, KIND WORDS 2 WORD PROCESSOR INFOFILE

DATABASE) (NOP) .24.99

PUBLISHER

(PAGE LAYOUT PACKAGE). CAN PRODUCE BLACK AND WHITE NEWSLETTERS, FLYERS, ANNUAL REPORTS AND MAGAZINES. REQUIRES ONE EXTERNAL DISK DRIVE OR

HARD DRIVE (1 MEG) (N012) 29.99

TECNOPLUS BUSINESS PACK FOR AMIGA (WORDWORTH WORD PROCESSOR, K-SPREAD 2 SPREADSHEET AND K-DATA

DATABASE) (1 MEG) .....71.49

WORDWORTH V.2 WORD PROCESSOR (1 MEG) 75.99

WORDWORTH VUE AMIGA 500 PLUS WORD PROCESSOR (SPECIAL ENHANCED 2 MEG VERSION WITH 1 MEG

UPGRADE FOR A500P) ......79.99

WORDWORTH V1.1E AMIGA 600

WORD PROCESSOR (SPECIAL ENHANCED 2

MEG VERSION WITH 1 MEG

UPGRADE FOR A600) ..94.99

DISK DRIVES

EXTERNAL 3.5" DISK DRIVE WITH SONY/CITIZEN DRIVE MECHANISM. 880K FORMATTED CAPACITY, OUIET, HIGH OUALITY, SLIM LINE DESIGN, COLOUR MATCHED METAL CASE AND LONG REACH

_ CONNECTION CABLE.

EXTERNAL DISK DRIVE FOR AMIGA ..54,99

CUMANA EXTERNAL 3.5” DISK DRIVE

FOR AMIGA (VERY HIGH OUALITY) ..69.99

ZYDEC INTERNAL REPLACEMENT DISK DRIVE FOR AMIGA. REPLACES EXISTING DRIVE. INVALIDATES WARRANTY WHEN FITTED ..47.99

HARD DRIVES

GVPA530 TURBO HARD DRIVES FOR A500 OR A5C9P. WITH 40MHz 68030EC ACCELERATOR BOARD BUILT-IN. INCREASES THE SPEED OF YOUR COMPUTER SIGNIFICANTLY. I MEG RAM INCLUDED, EXPANDABLE TO 8 MEG. AWARD WINNING DESIGN. IDEAL FOR USE WITH SPREADSHEETS, DTP AND WORD PROCESSING PROGRAMS.

GVP A530 (120MB) TURBO HARD DRIVE 639.99

GVP A530 (80Mb) TURBO HARD DRIVE ...549.99

GVP HD8+ 42 MEGABYTE AMIGA A500 AND A500 PLUS HARD DRIVE (SERIES II), RAM EXPANDABLE TO 8 MEG

(SIMMS), PC EMULATOR SOCKET ..254.99

TOSHIBA IDE HARD DRIVE FOR AMIGA A600 OR A12G0. INCLUDES EVERYTHING NECESSARY TO FIT INTERNALLY. INVALIDATES WARRANTY WHEN FITTED.

TOSHIBA 40Mb IDE HARD DRIVE T 14.99

TOSHIBA 80Mb IDE HARD DRIVE .....194.99

JOYSTICK EXTRAS

PORT EXTENSION ADAPTOR FOR AMIGA (CHANGE JOYSTICKS

WITHOUT NEEDING TO REACH BEHIND COMPUTER) .5.99

ROBOSHIFT INTERFACE FOR AMIGA (PLUGS MOUSE & JOYSTICK INTO ONE PORT) ...12.99

MEMORY UPGRADES

512K AMIGA RAM WITH CLOCK FOR A500 AND A500+ 29.99 512K AMIGA RAM WITHOUT CLOCK FOR A500 AND A500+ 24.99 1 MEGABYTE A500 PLUS RAM UPGRADEWITH CLOCK 32.99

1    MEGABYTE A600 RAM UPGRADEWITH CLOCK ..39.99

2    MEG PCMCIA UPGRADE FOR A6O0 OR A1200.

PLUGS DIRECTLY INTO SMART CARD SLOT.

THESE ARE NOT BATTERY BACKED AND

CAN’T BE USED AS A DISK. ONLY AS RAM ..114.99

4 MEG PCMCIA UPGRADE FOR A600 OR A1200.

PLUGS DIRECTLY INTO SMART CARD SLOT.

THESE ARE NOT BATTERY BACKED AND CAN’T BE USED AS A DISK, ONLY AS RAM ....164.99

CLEANING

CLEANING KIT FOR COMPUTERS (INCLUDES VACUUM)19.99

DUST COVERS

DUST COVER FOR A1200 (CLEAR PVC) ......4.99

DUST COVER FOR A600 ...4.99

DUST COVER FOR AMIGA A500 OR

ATARI ST (CLEAR PVC) ......4.99

DUST COVER FOR MONITOR (CLEAR PVC) 4.99

LEADS

HI-FI LEAD FOR AMIGA (STANDARD PHONO INPUT)......3.99

MONITOR LEAD FOR AMIGA TO

PHILIPS CM8833 MK2 MONITOR 7.99

NULL MODEM CABLE ......7.99

SCART LEAD FOR AMIGA TO GOLDSTAR TELEVISION ...9.99 SCART LEAD FOR AMIGA TO SONY TELEVISION ..9,99

SCART LEAD FOR AMIGA TO TELEVISION WITH SCART

INPUT (GIVES MONITOR OUALITY PICTURE) 9.99

SCART TO SCART LEAD FOR TV TO VIDEO (GIVES EXCEPTIONAL ENHANCED OUALITY PICTURE) .....8.99

HAND SCANNERS

POWER SCAN HAND SCANNER FOR AMIGA

(VERSION 3). TRUE GREY SCALE. 100-400DPI (INCLUDES

SOFTWARE) 104.99

WORK CENTRES

DELUXE WORK CENTRE (RSD) (STEEL MONITOR STAND WITH EXTRA SHELF FOR EXTERNAL DISK DRIVE AND ACCESSORIES, MOUSE HOLDER, MOUSE MAT AND ALL IN ONE DUST COVER)

DELUXE WORK CENTRE (RSD) FOR AMIGA A1200 ......42.99

DELUXE WORK CENTRE (RSD) FOR AMIGA A500 OR A500 P 44.99 PREMIER CONTROL CENTRE FOR AMIGA A800 (STEEL MONITOR STAND WITH EXTRA SHELF FOR EXTERNAL DISK DRIVE AND ACCESSORIES. CUSTOM FIT FOR THE A600) ,.32.99

MUSIC & SOUND EQUIPMENT

GVP DIGITAL SOUND STUDIO. STEREO SOUND SAMPLER FOR AMIGA 500, 600 AND 1200. EXCELLENT SOFTWARE

PACKAGE INCLUDED 37.99

SCREENBEAT STEREO SPEAKERS FOR AMIGA OR IBM PC. REOUIRES 4AA BATTERIES OR MAINS ADAPTOR.

DESIGNED SPECIFICALLY FOR COMPUTERS, INCLUDING

MOUNTINGS FOR ATTACHMENT TO MONITOR ......18.99

MAINS ADAPTOR FOR SCREENBEAT SPEAKERS ..7.99

VIDEO EQUIPMENT

ROCTEC GENLOC PLUS FOR AMIGA ....144.99

VIDI AMIGA 12 (CAPTURES COLOUR IMAGES FROM VIDEO

MACHINE OR CAMCORDER. COMPATIBLE

WITH TAKE 2, DELUXE PAINT 4 AND MOST ART PACKAGES)

72.99

POWER SUPPLY

ZYDEC AMIGA POWER SUPPLY (SPECIAL COOL RUNNING

TRANSFORMER) .....32.99

DISKS & DISK BOXES

BANX DISK BOX 3.5” (110) STACKABLE ...13.99

BANX DISK BOX 3.5" (80) STACKABLE ......12.49

DELUXE DISK BOX 3.5” (80), LOCKABLE, DIVIDERS ......9.99

DISK BOX 3.5” (10 CAPACITY) 1.99

DISK BOX 3.5” (120) LOCKABLE, DIVIDERS 9.99

PACK OF 10 VERBATIM 3.5" DSDD DISKS

WITH LABELS (BRANDED) .. 7.99

PACK OF 50 VERBATIM 3.5” DSDD DISKS

WITH LABELS (BRANDED) 27.99

NEW MEMBERS DISCOUNT-EXTRA £2.00 OFF

New members deduct £2.00 from any one item ordered as you join. (Offer closes 30.9.93)

COMMODORE AMIGA A600 LEMMINGS PACK 1/0

WITH BUILT-IN TV MODULATOR, MOUSE, WORKBENCH 2.0, 1 MEG RAM EXPANDABLE TO 10 MEG, 1 YEAR IN-HOME SERVICE WARRANTY, FREE LEMMINGS GAME AND DELUXE PAINT 3.

174.99

COMMODORE AMIGA A1200 LEMMINGS PACKS

MOUSE, BUILT-IN TV MODULATOR.

2 MEG RAM EXPANDABLE TO 10 MEG, WORKBENCH 3.0, 32 BIT MOTOROLA 68020 PROCESSOR RUNNING AT 14 MHz. NEW AGA GRAPHICS CHIPSET,

1 YEAR IN-HOME SERVICE WARRANTY,

FREE LEMMINGS AND DELUXE PAINT 3

COMMODORE A1200 2/0 LEMMINGS PACK

COMMODORE A1200 2/80 LEMMINGS PACK WITH 80 MEG HARD DRIVE

259.99    499.99

COMMODORE AMIGA CD-32

THE LATEST & HOTTEST CD BASED CONSOLE WITH A1200 POWER 256,000 COLOURS FROM 16 MILLION, FAST 68020 PROCESSOR. 2MB RAM, 11 BUTTON JOYPAD CAN PLAY AUDIO CD'S AND CD+G DISCS EXPANSION CAPABILITIES FOR FULL MOTION VIDEO LARGE SELECTION OF GAMES DUE VERY SOON.

285.99

COMMODORE AMIGA A4000/030 2/80

COMPUTER FOR HOME & PROFESSIONAL USE. WITH 80 MEG INTERNAL HARD DRIVE, POWERFUL

68030 PROCESSOR (25Mhz), 2 MEG RAM,

1 YEAR IN-HOME WARRANTY, WORKBENCH 3.0 AND MOUSE. MONITOR NOT INCLUDED.

SOME SOFTWARE IS NOT COMPATIBLE

929.99

CITIZEN 120D+ 9-PIN MONO PRINTER

80 COLUMN, 144CPS/25NLQ, 2NLQ/1 DRAFT FONT, 2 YEAR WARRANTY FREE PRINTER LEAD “    -

124.99

CITIZEN SWIFT 90C 9-PIN COLOUR PRINTER

9 PIN, 80 COLUMN 240CPS/54NLQ 6NLQ FONTS. 2 YEAR WARRANTY

FREE PRINTER LEAD 164.99

CITIZEN 200 24-PIN COLOUR PRINTER

WITH COLOUR KIT, 24 PIN, 80 COLUMN 216CPS/72LQ6 LQ/1 ORAFT FONT, AUTO SET FACILITY, INPUT DATA BUFFER, AUTO PAPER LOADING, ENVELOPE PRINTING, 2 YEAR WARRANTY FREE PRINTER LEAD

216.99

CANON BJ-10SX BUBBLE JET PRINTER

64 NOZZLE, 80 COLUMN, 110LQ CPS 2LQ/3 DRAFT FONT, 1 YEAR WARRANTY FREE PRINTER LEAD

GOLDSTAR 14“ COLOUR TELEVISION/MONITOR

WITH REMOTE CONTROL

& SCART INPUT     C M AA

FREE SC ART LEAD

(STATE SNES, SEGA OR AMIGA)

GIVES PIXEL PERFECT PICTURE

COMMODORE 1084ST COLOUR STEREO MONITOR

FOR ANY AMIGA 1 YEAR WARRANTY

OFFICIAL UK VERSION     9

FREE AMIGA MONITOR LI & FREE TILT AND SWIVEL MONITOR STAND

SONY 14" FST COLOUR TELEVISION/MONITOR

MODEL KVM1400WITH REMOTE CONTROL FREE SCART LEAD (state snes.sega, amiga or st)

AND £20 OFF AN ITEM OFFER

199.99

AVAILABLE IN GREY OR WHITE

CITIZEN 240C 24-PIN COLOUR PRINTER

WITH COLOUR KIT, 24 PIN, 80 COLUMN, 240CPS/80LQ 9 LQ/1 DRAFT FONT, 2 YEAR WARRANTY MBA AA FREE PRINTER LEAD

DEDUCT £20 OFF OUR PRICE OF ANY ITEM (OR THE TOTAL OF SEVERAL ITEMS PURCHASED AT THE SAME TIME AS THIS SONY TV

SONY TV/MONITOR ENABLES MONITOR QUALITY PICTURE FROM AMIGA, SUPER NES, ST OR MEGADRIVE VIA SCART CONNECTION. ALSO SUITS ALL CONSOLES VIA NORMAL RF INPUT. INCLUDES REAR SCART/EURO. 60 CHANNEL TUNING. BLACK TRINITRON SCREEN, TWO POSITION TILT DESIGN FOR CHOICE OF ANGLE. INCLUDES LOOP AERIAL. SUPERB QUALITY.

ALFA MEGAMOUSE 1 FOR AMIGA OR ATARI ST. AWARD WINNING DESIGN. BEST FOR DESIGN/ART PACKAGES 14.99

QUICKJOY FOOT PEDAL FOR AMIGA OR ST. TRANSFERS ANY JOYSTICK FUNCTIONS TO FOOT PEDALS. IDEAL FOR FLIGHT AND CAR SIM'S. COMPATIBLE WITH MOST AMIGA AND ATARI ST GAMES AND CAN WORK IN CONJUNCTION WITH FOOT PEDAL 19.99

SUPER PRO ZIP STICK JOYSTICK FOR AMIGA OR ST WITH AUTOFIRE FUNCTION 12.99

ALFA MEGAMOUSE 2 FOR AMIGA OR ATARI ST, 260 DPI, HIGH QUALITY MOUSE FOR A BUDGET PRICE. 12.99

ALFA OPTIC MOUSE FOR AMIGA 300 DPI, NO MOVING PARTS, EXTREMELY SMOOTH AND RELIABLE MOUSE.

29.99

215.99

SEGA MEGADRIVE 2 + SONIC 2 TWO SEGA JOYPADS

109.99

FREEWHEEL STEERING WHEEL (DIGITAL) FOR AMIGA (WORKS ASA JOYSTICK OR WITH FOOTPEDAL) SUITS MOST DRIVING GAMES 25.99

QUICKSHOT 137F PYTHON JOYSTICK

TROJAN LIGHT PHAZER GUN WITH SKEET SHOOT AND ORBITAL DESTROYER GAMES

(OTHER GAMES AVAILABLE-SEE "TROJAN" IN SOFTWARE LISTINGS)

TROJAN GUN FOR AMIGA

29.99

DRAGON MOUSE FOR AMIGA 280 DPI. 12.49

ZYDECTRACKBALL

22.99

MOUSE MATS JUNGLE SCENE DOLPHIN SCENE 5,99 EACH

MOUSE MAT (PLAIN)

4.99

GRAVIS JOYSTICK FOR AMIGA WITH FOAM PADDED GRIP, ADJUSTABLE HANDLE TENSION AND PROGRAMMABLE FIRE 8UTT0NS 23.49

QUICKJOY QJ1 JOYSTICK (MICROSWITCHED) 7.99

QUICKSHOT 155 AVIATOR 1 JOYSTICK 23.99

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Machine

%

Mk A M

IGA POWER

ISSUE 30 OCTOBER 1993

TIRED

Linda Barker

REALLY TIRED Stuart Campbell

REALLY VERY TIRED INDEED Dave Green

KNACKERED Mark Winstanley Steve McGill

SHAGGED OUT Sal Meddings

ON HER LAST LEGS Lisa Kellett

SENIOR SALES EXECUTIVE Caroline Simpson

SALES EXECUTIVE Robert Bennet

GROUP PRODUCTION MANAGER Judith Middleton

PRODUCTION CONTROLLER Claire Thomas

PRODUCTION COORDINATOR Tracy O’Donnell

PRODUCTION CONTROL ASSISTANT Ginette McKeown PAPER CONTROLLER Fiona Deane ADMIN ASSISTANT Suzannah Angelo-Sparling AD DESIGN

Michelle Trewavas

PUBLISHER

Colin The Publisher

GROUP PUBLISHING DIRECTOR Greg Ingham PROMOTIONS ASSISTANT Tamara Ward CIRCULATION DIRECTOR Sue Hartley

MANAGING DIRECTOR Chris Anderson

CONTRIBUTORS: Jonathan Davies, Rich Peltey, Dave Golder, Tim Norris, Tim Tucker, Jacquie Spanton, Alex Soboslay

UNO & SCANNING: Simon Chittenden, Jon Moore, Chris Stocker, Simon Windsor, Jason Titley, Mark Gover

COVERDISK COMPILED BY; Grants Computing

PHOTOGRAPHY: Ashton James HELP, I'M BEING HELD PRISONER IN A MAGAZINE OFFICE - SAVE (Snip! - Ed)

EDITORIAL & ADVERTISING

Amiga Power,

Future Publishing Ltd,

30 Monmouth Street,

Bath 8A1 28W Tel 0225 442244 Fax 0225 446019.

SUBSCRIPTIONS

Cary Court, Somerton, Somerset TA11 6TB Tel 0458 74011

AMIGA POWER IS PRINTED IN THE UK

A member of the Audit Bureau of Circulations Registered circulation

50,222

July-Dec 1992

AMIGA POWER - We're not aduit-Goentafed. © Future Publishing 1993

ABC

1A ELVIS PRESLEY An MY flU SISTER'S GIRAFFE!

No he didn’t. That’s an untrue story. For true stories, check out our news section.

1C NO SELL OUT! (OR IS 13 THERE GALLUP DISAGREE)

It’s the charts! Featuring Syndicate, Desert Strike, Dune 2, and all your favourites.

I CAN'T BELIEVE IT'S NOT THE PREVIEWS SECTION!

Unnaturally exciting previews of games coming your way soon, including some with names not entirely unlike Beneath The Eel Pies, Alien Bread 2 and Campaign 37.

M SUBSCRIBE! YOU KNOW YOU WANT TO REALLY!

Look, how dumb are you Don’t you WANT a free copy of Desert Strike or Body Blows Don’t you WANT to save money, time and effort Are you a TOTAL idiot

M THANK YOU FOR THE MUSIC, THE SONGS ETC

Crudely-reanimated zombie musician Tim Tucker gets down and funky as he probes the secrets of Amiga game music.

WIN A CD32! WIN A CD32! WIN A CD32! WIN ETC!

Your big chance to be the first kid on your block with Commodore’s new wonder.

IN THE STYLE OF... A BIG BUMPER SPECIAL FEATURE!

We liked your In The Style Ofs so much, we sold them to Tony Hart and pocketed the cash - er, made a feature out of ’em.

H YOU REALLY ARE A BIT O” CRAP, AREN'T YOU

In which we help you to waste your money by finishing all your new games for you. Arabian Nights, Dune 2 and more besides.

07 MASOCHIST LOW SELF-77 IMAGE WE CAN HELP!

Well, we can't really, but write us a letter and we’ll print it with a facetious reply and make you feel a little bit better.

107

IT'S FAB, IT'S FINE, IT'S THE NEW BOTTOM LINE

Well, okay, it’s the same old Bottom Line as before, but ‘New Bottom Line’ scanned better. What do you want from us, blood

114

THE RIGHT PROFILE... AND ANOTHER ONE

First there was The Right Profile - and now there is two of it! Featuring the god-like alien game gurus that are Zig and Zag. (STOP PRESS! Er, except, it doesn’t any more. Read on and weep. - Ed)

G A IVIES OF THE

MICRO MACHINES

They’re tiny, they’re toony, they’re just a - no, hang on...

Page 30

OVERKILL

We’ll give you £5 if you tell us which coin-op this is based on.

Page 42

DOGFIGHT

There’s no dogs in it, but there IS some fighting. Phew, eh

Page 48

THE SECRET GARDEN P84

Bill stopped for a moment, hands on his knees. The howling had subsided into the distance, and the only sound that could be heard was the whistling of the nurse’s kettle. I know,” he said, “let’s - ”

DIGGERS

Can you dig it Yes you can. But do you really want to

Page 34

HIRED GUNS

Honest! No, really! It’s here! Don’t believe us Check out...

Page 44

FANTASTIC SUPER-DUPER 3-PAGE PD SPECTACULAR!

In which the monolithic legend of free software reviewing, Colonel Dave Golder, works his mysterious magic over THREE  count ’em!) pages of the very best from the public domain. The free-for-all starts on page 102.

WHERE'S OSCAR

Oops. Due to circumstances beyond our control, we can’t actually bring you a review of Oscarthis month after all. We’re terribly sorry, honest we are. But we’ll definitely have it next month, or you can cut off our legs and call us Shorty. We now return you to your scheduled programmes.

STUART WOULD JUST LIKE TO SAY: ‘Rodney King, do you know my name "    MARK WOULD JUST LIKE TO SAY: 1 usually start each month with a postman.1

SALLY WOULD JUST LIKE TO SAY: ‘Jacquie may be a treacherous turncoat, but she’s still fab.’    LISA WOULD JUST LIKE TO SAY: 1 wish it was Christmas.1

MONTH

BURNING RUBBER

Unbelievably, an even smuttier name than Hot Hatches...

Page 40

GEAR WORKS

Or does it We check out a weird new puzzler and find out.

Page 46

THE AP COMPLETE GUIDE TO VIRTUAL REALITY!    P50

i '

1

-£ -

You thrilled to cyberpunk! Now swoon to the magic of... VR!

NEXT

MONTH

The October Issue of AMIGA POWER Is on sale on the 14th of October. It’ll have lots of great stuff In it, we Just haven't decided what It'll be yet. Trust us, okay Have we ever let you down

Oh.

GAMES

REVIEWED

THIS ISSUE

OCTOBER

1993

FULL

PRICE

Blade Of Destiny-

—79

Burning Rubber—

—40

Caesar Deluxe-----

—80

..-34

Dogfight ———

—48

Gear Works ------—

—46

Hired Guns—-------

—44

Micro Machines —

—30

Napoleonics——

—82

Overkill--— .....

—42

BUDGET

Chase HQ 2——

■-•*90

F17 Challenge—

...■86

Formula One Chal,

—89

Hardball .

.—90

Hill Street Blues -

—87

-—86

Midwinter 2——--

—87

Starblade ......

—90

Toki----------------------

—89

PUBLIC

DOMAIN

18th Hole— ...

-104

Arcade Volleyball

-102

-102

Billy The Burglar-

-103

Jelly-Quest ---------

-102

Jonus Fulstraand-

-104

Premier Picks------

-103

Star Base 13 —

-104

Starians .-......

-104

Tetris Pro—-----—

-102

The Revenge—

-103

Zombie

Apocalypse —------

-103

DAVE WOULD JUST LIKE TO SAY: ‘ That's all very well, Mr Einstein, but how do we get back ' STEVE WOULD JUST LIKE TO SAY: ‘London buses give you arthritis of the knees,’ (,AJ/egedfy Ed)

Giant multinational software conglomerates, eh Who needs ’em We thought it was time to give the little guy a chance, so this month we re proud, nay delighted, to bring you some demos from the up-and-coming games talent of tomorrow. They’re the future, your future etc.

KS

Yes, it’s another chance to marvel at the wondrousness of Blitz Basic 2. as Vision Software bring you an exclusive AP track from their forthcoming Super Off Road-beating race game. If you loved Defender, you’ll adore this beyond all logical reason, we like to think. Play it and prove us wrong, if you can.

A strange and bizarre flight-sim-arcade-shoot-’em-up-aerobatic-manoeuvring slice of unusualness from brand new developers Rasputin Software. It’s tricky, but it’s fun. Really.

A clever and imaginative reworking of an old theme - try it for yourself and see. Would we lie to you

GOT A FAULTY DISK

• Oh no! Are you stirs Before you go any further, try the procedures described In the panel over the page. If, after all that, you do have disk problems, simply place It in an envelope, along with an SAE and an explanatory letter, and return It NOT TO THE AP OFFICE but to: AMIGA POWER Disk Returns 30, DlaCopy Labs, PO Box 21, Daventry NN11 5BU. Send It to us, and well come round and kill you.

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31

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AMIGA POWER OCTOBER 1993

YOUR DISK AND YOU

R1AD THIS MT FIRST OR NO. ONI WIU, TAXI ANY NOTtCI OP YOU WHIN YOU SAY THAI YOUR DISK DO ISN'T WORK.

•    Skidmarks and Jet Strike are one meg only. We kid you not. A1200's now come with two meg as standard. Get with the program.

•    To load any of the games, all you have to do Is switch off your machine, Insert the disk, and switch your machine beck on again.

•    An options menu will appear. Simply follow the Instructions to load the game of your choice.

•    Just to be on the safe side, though, the on-screen Instructions say that you should press the appropriate function key to make your selection.

•    You'll have to reset your machine in order to play one of the other demos. When you do so, simply follow the Instructions above.

•    Remember to keep the disk you are playing your game from In the drive at all times. And remember -switching the machine off for 20 seconds or so before loading a new program will help prevent disks being Infected by stray viruses.

•    Have a good time.

OH NOI SOMVTHINO WINT WRONG!

•    Are you sure

•    Try all that stuff agsln, making sure you’ve disconnected any peripherals the program might not 'like', such as external drives.

•    It your disk falls to load, then pop It In a padded envelope, along with a letter explaining the problem and an SAE, to:

AMIGA POWER Dlek 30 Returns

DlsCopy Labs

PO Box 21

Daventry

NN11 5BU.

•    We’re realty hoping that you're reading this bit, because It’s quite Important: please don’t send your disks to us at the AMIGA POWER office. We really don’t know how to fix dodgy disks. We’ve tried, we really have, but not very bard. So send It to DlsCopy Labs. Please.

Waheyl First to complete just under three laps of this meandering Jump-laden cootie

SKIDMARKS

Author: Vision Software

BUI FIRST, A WORD FROM OUR SPONSORS

Blitz Basic 2, eh Don’t you just love it This fabulous prog ramming-language utility has already been used by our chums at Vision to produce the fabulous Defender clone which graced our issue 26 coverdisk, and now they've written this fab Super Off-Road clone with it too. Check ’em both out (No Defender Back issues

available on page 112 - don’t miss ’em!), compare the results with your normal Brand X programming utility, then immediately wonder how on Earth you can get your hands on a copy of this fantastic thing right now. (Amazing to think this is all written in compiled Blitz Basic -1 mean, you don't see commercial games written in AMOS. Do you - Tech Ed) Then stop wondering again immediately, because you’ve found out that there’s a fully-working version of BB2 given away entirely free in (he next issue of our sister magazine Amiga Format. Leap for joy.

WELCOME BACK!

You join us again in the middle of Skidmarks Instructions Hour, just in time for a quick run-down of exactly how to go about playing this rather lovely one- or two-player game. Like you were going to ask. Accelerate by pressing tire or up on the joystick, steer left and right with, well, left and right (you can also use the cursor keys or, if you're totally bonkers, the mouse), and try to finish in front of the other cars. You already knew that. Why are you still here reading Go on, clear off.

JET STRIKE

This is the biplane - by far the easiest to Ry- lust pull right and vou take off.

Authors: Rasputin

Mike jumped as the agent burst through the door, an air of utmost urgency following him like an FBI tail. “Listen up,"

Weapons 1 and i can be activated using the right-hand Amiga and Alt keys.

TriRIET

lie hissed, “I haven’t got much time." A flicker of hope crossed Mike's face as the agent relayed the instructions to him.

“At first the plane might seem a bit tricky to control, but it’s much easier if you get used to the fact that the up and down controls are reversed when you change direction. It’s logical if you think about it, really. Also, keep the autothrottle on to start with (by pressing the left Amiga key) and you'll crash a lot less. Press down when you’re on the runway to access the armoury and aircraft select screens, and use 'U' to raise and tower the undercarriage.” The sound of gunfire from outside drew closer, and seemed to trigger further recollection in the agent's fevered mind. “To fire your extra weapons, use fire and left for the left weapon, and fire and right for the right weapon. If it looks like you’re going to bite tarmac, the

spacebar ejects, but if enemy capture seems inevitable, hold down fire and ’Esc' to self-destruct."

At that very moment, the door burst open again and the agent fell inelegantly to the floor, a machine-gun chattering its brutal monologue of death behind him in the hands of a foreign stormtrooper. But Mike was already far away, the secret trapdoor closed behind him and thoughts of revenge dancing across his nerve-endings...

"

Bonus

5 itorto

F Q R _ E

1IJP 3ED    HI 320    SUP OFF

LEUEL 3

Dave 301 all the way up to level seven or something (15,000 points) on only his second go. So there.

2UP

These grabs are el Stu playing. As you can see, he's a bit rubbish.

Author: Paul Van Der Valk

re-appear, bbarTety.

Van Der Valk Any relation to the famous Dutch TV detective of the early 70s, do you think No. probably not, since the Netherlandian gumshoe was an entirely fictional dramatic character, whereas Paul VDV here quite clearly couldn’t be more real.

And just to prove it, Paul's written this stonking and different PD Breakout-alike with which to enthral and entertain you, our loveiy readers. And all for no reward other than the undying gratitude of thousands of Amiga owners and Ihe chance to have a fired and overworked AMIGA POWER team stereotypically take the mickey out of his name. What a wonderful and well-adjusted chap he must be.

Anyway, here's Poing. It's extremely unlikely that you’re going to need any instructions for a Breakout game, but you're going to get them anyway because we've all temporarily forgotten how to play Jef Strike and none ot us can be bothered to go and get the instruction manual out again to check. Using the mouse, move your bat (the white line at the left-hand edge of the screen) to deflect the ball (a small and ironically square white dot ricocheting frantically all over the place) into Ihe wall of coloured bricks at the right-hand edge of the screen (a load of coloured rectangles at the, er, right-hand edge of the screen. Like 1 said.) The objective is to smash through Ihe rightermost (The what - Ed) column of bricks and repeatedly hit the white line behind it. Doing this will reduce the forcefield on the wall (indicated by the 'Force' bar at the bottom right, until it gets so weakened that it disappears, allowing you to fire the ball through it and move on to the next level.

If you let the ball escape on the left-hand side of the screen, however, the game's up and you're in trouble - you get catapulted back to the previous screen, except with everything moving about 50 times as fast. You can rescue the ball here it you're good, but otherwise you'll keep going back through the screens until you lose the bail on the first one again, at which point you lose a

life. Hitting various other blocks will bring various other effects into play (and watch out for the weirdo gravity effects on later levels), but Dave's just remembered how to play Jet Strike again, so I'm off now to write the instructions for that. Bye.

EUR OFF

You know what they say - a change is as good as a rest. We were getting a bit bored of single-disk issues, but we didn't want to ust shove any old tat

But not just any old two coverdisks. Disk One wilt be full of our usual blend of top-notch demos and the

“We’re going to take AMIGA POWER readers back in time, to an age when Cannon Fodder was young. We’re going to give you not just one demo of it, but a whole series of demos which chart the game’s progress over the last few months, so that you can see the game forming and growing in front of your very eyes, as if you were actually in Sensible Software, like

You heard the man. It's the world's first Interactive Diary Of A Game, and it's exclusive to the November issue of AMIGA POWER. Get £3.95 ready and start queueing down at

on another one for the sake of it. (You get enough of that elsewhere already). But then, as luck would have it, something a bit special came along...

very best from the world of PD, certainly, but Disk Two, well, let's hear it from the horse's mouth...

we are! You’ll be able to play the same game several times, but at different stages in its development, a bit like you were in a time machine! And not only that, but there’ll be a few special little unavailable-in-the-shops extra things on the disk too, but you’ll just have to wait and see about those...”

Jon Hare, Orchestrating Director, Sensible Software.

your local newsagents now. It's closer than you think. (The issue, that is, not the newsagents.)

We’re not the world’s best-selling Amiga games magazine for nothing, you know.

SHO

It’ll be the event of the entire year, and everybody is going to be there. What is it Why, The Second Future Entertainment Show, of course. It’s still a couple of months away, so you've got plenty of time to save up and absolutely no excuse for not coming along. Well, you wouldn’t want to miss out on any of the top bargains or excellent entertainment opportunities, would you Pardon  What’s that You’ve still got a few more questions you’d like answered  Don’t worry, we’re here to help!

As you can sec from the pics, last year's Future Entertainment Show was absolutely brill. And this year’s will be even better.

When's it

3oing to be, ten

The dates to inscribe in your diaries in six-foot-high dayglo highlighter letters are Thursday 11th to Sunday 14th of November. That’s 1993, you clot. There are ‘special days’, too - but more on these later.

Where is it, and how do get there

They’ll be trying to contain the thrills within the building known as Olympia Exhibition

It’s futuristic! It’s entertaining! It’s the second one of itself! And it’s time to say.

lucky

FES SHOW

Coming by car Be lure to arrive early to make sure of a good parking space.

Centre, London, You can get there in an aeroplane. You can get there in a train.

You can get there in a caravan (if you must). Just get there, if you can.

Who's going to be there

Who isn’t Well, Her Majesty the Queen might not be gracing the event with her presence, but who needs token representatives of the British monarchy when you’ve got a guest list like ours  Commodore will be flaunting their brand new Amiga baby, the super high-tech £300 CD32 console (with a CD in it), along with loads of softies unveiling their latest games and literally stands full of companies shifting both hardware and software at prices that we’d describe as 'unbelievably cheap’. If we hadn’t already taken advantage of them ourselves, that is. In an extraordinary act of audio-visual collaboration, BBC Radio One, Capital Radio and TV’s GamesMaster will all be broadcasting live from the show, although not on the same frequency we trust, otherwise a hilarious mix-up could occur.

Oh, and of course we’ll be there too! So come along and meet the AMIGA POWER team in person. It could be a once-in-a-lifetime chance to physically marvel at Stuart's haircut, Steve’s tallness and Mark’s genuinely unhealthy obsession

It’s dreamy Dexter Fletcher, the fab new presenter of GamesMaster. Phwoar, eh girls

you your advance tickets from Well, the easiest way is to call our credit card hotline on 051 356 5085, or you can always us the boring old postal service and the form on page 39 of this ish.

Are there any other 'incentives'

Well, if you buy a ticket for the Friday, we’ll give you a special preview ticket for the up-and-coming Disney cartoon blockbuster that everyone’s talking about: Aladdin. Get to see what promises to be a great movie (with Robin Williams in it) absolutely free. And before everybody else does! I literally can’t believe you haven't dashed to the phone already! Call that hotline! NOW!

How can I find out more

More! Well, my insatiable one, you’ll have to keep an eye (and an ear) out for special newspaper guides and radio announcements and competitions and the like, soon to be saturating all known media. And of course we'll be raving all about it in next month’s issue too. There can be no escape.

See ya there, then

You hetcha!

Short of

an incurable opportunist Either i you could save yourself almost seve pounds by winning one of the ter) tickets up for grabs in this month's frenzied fab free give-away competition concept Possibly. Just send us a postcard featuring your name, address and the day you’d 1 to visit the show on, and if yours Is one of the ten that we pluck from the great big AP compo hat you’ll get a lucky ticket of your own. But hurry! We’ll be picking tbe winners on September 20th, so you can’t afford to hang about Oh, and be sure to address your postcard: Frankly I Think That This ‘Joke’ Of Having Stupidly Long Names For Competitions is Wearing A Bit Thin Now But I’m Giving You One Last Chance In The Hope That You’ll Eventually See Sense, AMIGA POWER, 30 Monmouth St, Bath, Avon BA1 2DL Cheers.

with firearms. You’ll be so glad you did.

GamesMaster, eh So that Dominik Diamond'll be there  Famous people, eh

Erm, well, kind of: Dominik’s not going to be there but filling his rather large shoes will be the equally famed new host of the GamesMaster show, Dexter Fletcher. Yep, the same Dexter Fletcher who’s in Press Gang, man of a thousand accents and apparently ‘going out’ with Julia Sawalha in real life. Can his unique brand of ironic Spike Thompson humour ever adequately replace Dominik’s endearingly childish repertoire of double entendres You’ll have to turn up on Thursday to find out.

And

What do you mean, ’and’ Well, since you ask... If you fancy yourself as a bit of a game god, why not enter the National Computer Games Championships The contests will be held on the Amiga CD32, the SNES and the good old

Sega Mega CD machine. The games haven't been decided on yet either, but our Stuart’s going to choose them so they’ll be dead good and pretty darn tough. Guaranteed! (Check your local Virgin Gamestore for details of the actual heats or, if that seems like too much bother, go find the ad in this very magazine. Here's a clue: it’s on page 92! I mean, are we making things easy for you, or what )

Okay, let's get serious now. How much is all this going to cost me

If you’re going by yourself, or in a group of young friends, a one-day pass to the magical land of futuristic entertainment will set you back a paltry £6.95. If you're planning on taking the whole family then you might be better off getting a family ticket for £24.95. This’ll admit four people, but one of them has to be an adult. The other MOST IMPORTANT thing that you need to remember is that, in order to avoid disappointment on the day, you'll need to get your tickets in advance. YOU WONT BE ABLE TO BUY THEM ON THE DOOR, OKAY Where do

A M

AMIGA POWER OCTOBER 1993

NEWS

INFERNO + FOOTBALL GAMES + COSMIC SPACE HEAD GRAHAM GOOCH'S SECOND INNINGS

li

NOT EMC

A bad guy. Or maybe the ' singer from out of Alien Sex Fiend. Who can tell

Fresh from Digital Image Design comes Inferno, a 3D space sim that promises to be "mind-bafflingly complex”. As your playground you’ve got an entire solar system comprising seven planets, three moons and some seriously dodgy weather conditions. Oh, and you're also up against several hundred deadly enemy craft, all with some of the itchiest trigger fingers since Velcro’s ill-advised foray into Joystick manufacturing.

Now, those of you with long memories will recall that DID's previous claim to fame was being responsible for Epic, that gorgeous-looking (but entertainmently-challenged) space    —.

extravaganza.

Inferno,         

however, is far

more than just     7

2, REALLY IT'S NOT

Ai Ihe sun sets over the horizon, more alien craft eat laser-fuelled death.

Epic 2 - from what we’ve seen, the allnew team have come up with some of the most spectacular 3D graphics yet seen on the Amiga, including sequences where you get to fly your space-plane around inside the corridors of massive motherships. Star Wars a-go-go, or what

Just to add to the bizarre multi-media experience, the game'll come with a comic book introducing you to the scenario and the characters, plus a movie-style soundtrack composed, performed and produced by

What an excellently stupid pair of trainers, eh

none other than cult-status goth-rockers Alien Sex Fiend. Yet another example of how pop music is killing video games, or whatever it is the Sunday

newspapers are wittering on about nowadays. Inferno looks likely for A1200/CD32 release by the end of this year, so watch out for a full preview soon!

You can even fly by night (or ‘catch the red-eye’, as I believe it's called).

GOING

BATTY!

Vy

i m

Have you got Graham Gooch forld Class Cricket (as excitingly previewed on our , June 1993 coverdisk)

\ Played it Liked it Fancy t some more of the same  J If the answer to all four ( questions is a resounding ‘yes’ then Audiogenic have got just e thing for you - their new lata disk, Graham Gooch’s Second Innings, has numerous extra features including the chance to relive the highlights of the 1964 series (Which, we understand, was the last England won anything. - Ed).

To give games that extra edge, your opponents have been made even tougher. And! There are more options and more (hurrah ) statistics. It should be out around nowish, so keep your peepers peeled for it.

THEY ARE THE CHAMPIONS

Remember FA Premier League Football, one of our corking coverdisk demos from way back in the April ’93 issue Well, it’s going to be released soon, in a “considerably re-worked form”, and under a different name -European Champions. Plus, it’ll now link up with Ocean’s forthcoming football management sim, Super League Manager (out in October), for added on-and-off-the-pitch realism. Both games will cost £25.99.

Hmm. It seems that fans of football games with the word ‘Champions’ in their title will be in for a very big treat this autumn,

’cos that’s also when Krisalis will be bringing out their soccer arcade simulation, Manchester United - Premier League Champions. Sequel to those popular side-on kickarounds, Manchester United and Manchester United Europe, the new one will have a top-down view of the action and cost £29.99.

NO TOMATOES!

What’s red and Invisible Erm, we don’t know either, but that’s the kind of gag told by Cosmic Spacehead in the interactive arcade adventure of the same name. Cosmic is the latest in a long line of cutesy Codemasters heroes, a cute ti’l ol alien from the planet Linoleum who he needs some holiday snaps - of the journey to earth. The route from Linoleum to Earth includes three major stop-offs: the planet Linoleum, a vehicle factory

.    • i, *■- «'■ .... - --tv -

Fantastic Dizzy - Hie long-awaited follow-up to Ditty, Treasure Island Dizzy, Fantasy World Ditty, Ditty Engineers ete etc.

Q What's got no mass and no charge A. No neutrinos! I thank you.

Or something like that. Stuart enjoys his funny egg-shaped antics, anyway.

.    on a lone asteroid

called Detroltica and a space station. Each stop-off  ,    .    is divided into sub

games. so there's y plenty to do - Mr Spacehead can interact with other - -    -    characters and

'    manipulate objects

■ ’ * *s    using ail yer usual

adventure

X---_    commands in order

***    to complete the 32

o Ditty, Treasure chunks of arcade vers ete etc.    action. Wahey! CS

is all set for megastardom, as Central TV are planning an entire prog based around the AMIGAble alien. You’ll have to wait till November for the full review, so you'll just have to make do with this cute li’l pic (far left) of him for now.

Oh yeah, and Codemasters are also bringing out another piatformy-puzziey Dizzy sort of game on the Amiga. It’s going to be called Fantastic Dizzy. 'Nuff said.

IASGAR RACING + GAMES FOR DADS

+ CONSUMER ELECTRONICS SHOW + ELSPA STANDARDS + SCREENIES

IN STOCK SOON

Bill CUiot's HASCAB Challenge - thrill-packed Well, this is what it looks like on one ol the office Macs. As you 3D car-crashing action heading your way. can see, we’re getting left behind here. Incuse me a minute...

Bored of flimsy Formula One racing cars that crumple like cardboard every time you bounce off the crash barrier  Then you need Bill Elliot's NASCAR Challenge, the heavy-duty stock car race game for real men (and women), out very soon from Gametek,

NASCAR stands for the National Association of Stock Car Racing (well, near enough), and has apparently become a "national obsession" over in the USA, making household names of drivers like 'Gale Yarborough’,

Dale Earnhardt’, ‘Rusty Wallace’, ■Richard Petty’ and. of course ‘Awesome Bill from Dawsonville1, Mr Elliot himself. Of more interest to you. sports fans, is the fact that it's also noted for its high speeds and spectacular crashes, all of which should be recreated in vivid polygon-smashing action in the game.

Other features include a choice of real NASCAR tracks df*

(so you can boast about your best

speed round Daytona and Talladega), taking in both high-banked oval tracks and, er, non- 1 I banked road ones. It's also got D' instant replays, both “fatal" and ■ “non-fatal” accidents, and a range of car customising options, right down to engine tuning and modifying the angle of the spoiler. Or you can just go --- -for the quick race option and skip that sort of stuff.    Pu9'

But that’s not all that ,hal Gametek have got up their professionally-tailored powerdressing sleeves, indeed not. Also on their agenda for release this ‘fall’ is an enhanced A1200 version of puzzley Lemm/ngs-a-like. Humans, and the official Amiga iicence of American Gladiators, which as true late-night TV fans will know, is pretty much like the UK version of Gladiators only (astoundingly) even more bonkers. These are followed (hopefully in October) by Batman Returns (as previewed In

-----It*----A*------

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* p 1    *

Pusils ahoy! Next month; Some Americans tell us that it would be cool to go and jump in a river...

our June ish, nostalgia lovers) and, on    who knows, Homans

> an    2 sometime early

/    next year. With a

debut selection like this, we reckon t TV    Gametek will be a

the    company to look out

for in the future.

Well, probably.

...so we do! Seriously, we all love American Gladiators. Yum yum.

f

F

MUM! READ THIS

The only time computer games seem to get in the news is in connection with something bad, which is why ELSPA have got together with the Video Standards Council to ensure that all members agree to keep certain rules and don’t go around causing offence to your Auntie Pam. Part of the reason for this is the fact that, with the advent of CO technology, a lot ol games now have the facility to use real film footage and so they have to be dealt with in the same way as vids. So, is the age of the PG game upon us And will it mean that your dad has to play them all first to make sure they’re okay

WE'VE BEEN FRAMED!

And now you can be too! Screenies are coloured cardboard frames that (it around your monitor. There are over fifty designs to choose from ranging from a space station to a rainforest. They’re simple to use, too - just peel off the velcro pads and stick ’em on. They should hit computer and stationery stores soon-ish.

ALIVE &

KICKING

Quick, get your diary. Got it

Right, what are you doing from the 16th to the 20th of September  Nothing Well, how about popping along to Live ’93, the Consumer Electronics Show, at The Olympia Exhibition Centre, London Fancy it Well, absolutely everybody’s going to be there and you might even learn something at one of the many masterclasses and seminars dealing with a wide range of tasty subjects - from electronic keyboard skills to the latest photographic techniques. Sounds great to us, although obviously not quite as good (or as video-game-related) as our very own Second Future Entertainment Show, which you may have noticed us mentioning a bit recently.

THAT'S MY DAD!

’ ■NT’ ’■*.

Mr Hogan expresses understandable concern oner his son Paul's new haircut.

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WW///S//A,,    !-»r)h tv

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When it comes to suburban eommando-ing, he’s the mildly sireet-credible hulk.

“Hello, son, what’s that you’re playing " “Why do you always have to kill things ” And of course, “Which one am I " If that’s pretty much the levei of parental interest that video games get in your house, then Alternative's new selection of ultracheap Games For Dads' re-releases might be just what you need.

Intended to “encourage the use of the home computer by all the family”, the range wilt include the "top-selling" football management sim, Tracksuit Manager, three licences - Jaws, The Munsters, and William Tell - a platformer, High Steel, and the 'classic beat-'em-up ”, Fa//en Angel, Now, you'll probably notice that these are hardly the most up-to-date cutting-edge Amiga titles around, and you'd be right. Stilt, they are only £4.99 each -Again Again’ is the brand name for you (or your Dad) to look out for if you're at all tempted by the prospect.

This month's other hot newsy

,    are tor fami'i**-

Alternative i "*    Addams family-

we1 , maybe TheA

titbit from Alternative is that their exclusive mid-price licence, Suburban Commando (featuring Hulk Hogan), should be out soon in two forms - the normal game pack, and a special added value' version that includes a video of the full theatrical version of the movie. So, if you've got two TVs, say, it wouldn't be impossible to double your Hulk Hogan-ing enjoyment by watching the film and playing the game at the same time. Or something like that, anyway.

AMIGA POWER OCTOBER 1993

AMIGA POWER RECOMMENDS + MYSTERY SCREENSHOT CORNER + COMPLETE CONTROL HOTLINE

Last month will not go down as one of the finest for Amiga games ever. But it’s good to see that some people made an effort, anyway.

SOCCER KID (Krisalis)

Okay, so it's just a platform game, hut Soccer Kid takes all the best bits from all the top platform games you've ever heard of (and that includes the much-feared Mario and Sonic as well as more obvious reference points like Arabian Nights) and welds them together with a footballing theme to produce an awesome whole which feels and plays like almost nothing else in existence. Football fans wilt love it, platform fans will love it, we love it and hey - we think you're going to love It too.

BLOB

(Cere)

It’s a platform puzzle game at heart, is Blob, but you’ve never seen a platform puzzle game quite like this before. Genuinely frightening 3D gets you bouncing on the edge of y our seat as the cute and plucky Puffy-like star ol the title sways and bobs on the edge of infinity. And, er, jumps around on some platforms as well. IMol only is this one of the most original Amiga games we've seen in donkey's years, but it's also one of the most lovable. And that's always a good Ihing, we find.

ONE STEP BEYOND

(Ocean)

Despite the continued non-appearance of our free boxes of Quavers, professional pride prevents us from taking out our hunger-induced misery on this quite literally pretty good platformy puzzle game. Colin Curly gets up to all sorts of contortions to convince the casual player that he's got some kind of relevance to Ihe plot, but at the end of the day it’s the addictive gameplay that gets you coming back tor more. More salt'n' vinegar flavour, that is.

THE ADDAMS FAMILY (The Hit Squad)

Not too many puzzles to be found here, but there’re platforms aplenty in the Amiga's closest Mario clone to date. Technically unimpressive, The Addams Family su cceeds through simple, addictive gameplay and a finely-tuned difficulty curve that always offers just enough progress to keep you plugging away. It's pretty tricky, too. and at this budget price you'll be getting more fun-per-pound than a Bernard Manning fan at a benefit gig. Urgh, horrible idea.

SYNDICATE

(Electronic

Arts)

Hang on a minute, this hasn't got any platforms in it. What’s it doing in here  Steward 1 Eject this game from the premises forthwith! What You say it’s one of the most atmospheric and obsessively addictive strategy experiences ever, blending outrageous violence with gameplay depth and a great plot to unhealthily gripping effect Well... all right. It can stay for now. But if it gets rowdy and starts upsetting the ladies, It’s out on its ear, okay

LSSTJ j=:£r :lQ

YO! JOE! (Hudson Soft)

It’s not, at the moment, absolutely the easiest game to get a hold of in your local UK software emporium, but the ancient Celtic philosophers of Tin Nan Og used to say “Man does not value what he comes by too easily”, and rarely has an entirely made-up proverb rung more true than when applied to this superb platform game. And look, it’s not our fault that all the good games around just now happen to be platformers, alright So just get off our case,

Okay (Steady on. - Ed)

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Celebrate our incompetence in...

MYSTERY SCREENSHOT CORNER

Hi there, art fans. Now, those of you expecting to see the all-new-and-improved ‘In The Style Of feature down here are in for an extra special treat, as for once (and once only) it’s dramatically swollen to over eight times its natural size, and can now be found frolicking gaily across the two-page spread on p66-67. Replacing it (again in a strictly one-off capacity, you understand) is AP's very own tribute to down-to-earth honesty and frankness - MYSTERY SCREENSHOT CORNER.

Briefly, the scenario is that every magazine office has a load of excellent pictures that have mysteriously become separated from the rest of their press release details. Now, most mags are too scared to print these pics since they'd also have to admit that they didn't have a bleeding clue what they were supposed to be illustrating. But not us. We just don't care. And to prove it, here's this month’s... MYSTERY SCREENSHOT!

Whafs going on here then Maybe it's some sort of chaos game. Maybe it's one of those rave demos featuring that much-underused colour cycling effect. Or maybe it's just the long-awaited 'Tales Of The Unexpected' licence from Roald Dahl (Deceased) Enterprises. Anyway, if you have any idea, write in to us at the usual editorial address, making sure to mark your letter ‘Sorry Stu - I Thought This Would Come Out Funnier’.

Incidentally, just in case anyone’s keeping track of these things, last month’s Mystery Screenshot turned out to be Cybernator. from Konami, on the SNES. What were we doing with a picture ol a SNES game God knows. Anyway, it was correctly identified by Jason Newington of Eastbourne, who'll be receiving some sort of mystery prize in the near future. Or will he7 Who can tell After all, the laws of science and journalism break down when you dare to enter MYSTERY SCREENSHOT CORNER. Yes.

Each phoneifne carries just under three minutes of solid tips - no waffle, just pure essential playing guides on the game of your choice. 12 games tipped this month!

NS: Pfease get permission from the person responsible for paying the telephone bills before you call

NOW WITH ADDED PHONELINES!

SYNDICATE

Tel: (0336) 420363

Crime can pay. Tim Tucker explains

0GUNSHIP 2000

Tel: (0336) 420353

Helicopter action with Stuart Campbell.

0 DUNE 2

Tel: (0336) 420354

Mark Winstanley's spicy suggestions.

O DESERT STRIKE PRO

Tel: (0336) 420352

Advanced tips with Mark Winstanley,

©REACH FOR THE SKIES

Tel: (0336) 420364

Fly higher thanks to Tim Tucker.

0 ARABIAN NIGHTS

Tel: (0336) 420365

Stuart Campbell gets through the night.

o

DESERT STRIKE

Tel: (0336) 420356

Kick ass in Ihe Gulf. We show you how

OB17 FLYING FORTRESS

Tel: (0336) 420361

It’s bombs away - so phone today.

0THE CHAOS ENGINE

Tel: (0336) 420351

Let's make some order out of it.

WING COMMANDER

Tel: (0336) 420358

‘Wing' this number for the toppest tips.

WALKER

Tel: (0336) 420362

It’s Ihe walking, talking, killing advice.

PREMIER MANAGER

Tel: (0336) 420355

The Number One football hints around.

Calls cost 36p per minute cheap rate (6pm-8am and all weekend), and 4Bp per minute at other times. Maximum call costs £1.34.

27    (30) F16 COMBAT PILOT Action 16 £9.99 ***(17)

28    (33) MIG-29 FULCRUM Hit Squad £12.99 ★★

29    (28) TENNIS CUP 2 Kixx £9.99 *★*

30    (38) THE CHAOS ENGINE R/gade £25.99

'CHARTS

comma or n Al .

GALLUP

HJLiJ

PENGUIN

No, seriously* Or how about a ballroom dancing sim It's an untapped market.

IPENOUIN GALLUP CHARTS

TOP 30

The Tap 5s ere laid out as follows. Game, publisher, price. AMIGA POWER star rating and posjlipn m the Tap 100.

> f Exceptional ***** Nearly there **** Very good *** Has its moments ** Rawed * Dire

1    (3) SYNDICATE Electronic Arts £34.99

2    (NE) PROJECT X Team 17 £12.99****

3    (NE) GOAL! Virgin £30.99 **★*

4    (2) DUNE 2 Virgin £30.99 *****

5    (4) GUNSHIP 2000 Microprose £34.99

6    (NE) WORLD CLASS CRICKET Audiogenic £29.99

★★★★

7    (10) SENSIBLE SOCCER ’92/’93

Renegade £25.99

8    (4) CHAMPIONSHIP MANAGER ’93 Domark

£25.99 *★**

9    (8) ALIEN BREED: SPECIAL EDITION 92

Team 17 £10.99 ***

10    (9) DESERT STRIKE Electronic Arts £25.99

11    (7) FLASHBACK US Gold £30.99

12    (NE) FORMULA ONE GRAND PRIX

MicroProse £34.99

13    (13) FIRST DIVISION MANAGER Code Masters

£7.99 *★★

14    (11) BODY BLOWS Team 17 £26.99 **★*

15    (14) DIZZY PRINCE OF THE YOLKFOLK

Code Masters £7.99 ****

16    (12) PREMIER MANAGER Gremlin £25.99 ★**

17    (13) TRIVIAL PURSUIT Hit Squad £7.99 ***

18    (1) WWF WRESTLEMANIA Hit Squad £9.99 *

19    (NE) RBI 2 Hit Squad £7.99 ★*

20    (21) POPULOUS AND THE PROMISED LANDS Hit

Squad £12.99 ★**

21    (46) SPACE LEGENDS Empire £29.99 *★★*

22    (20) LEMMINGS 2 Psygnosis £29.99

23    (29) BLADE OF DESTINY Us Gold £39,99 ★*★

24    (10) LOTUS TURBO CHALLENGE 2 GBH £9.99

***

25    (51) REACH FOR THE SKY Virgin £30.99 **★*

26    (261 TERMINATOR 2 Hit Sauad £7.99 ★

TOP FIVE SCIENCE FICTION TITLES

1 Couid have been called Top Five Cyber Games. It wouldn't have been big and it I wouldn't have beer, clever but it mighi  have been hard. There's no point in going bacK to the Future - we only just got here.

SYNDICATE Electronic Arts £34.99 *****(1)

0 DUNE 2 Virgin £30.99 ****** (4)

0 ALIEN BREED: SPECIAL EDITION ’92 Team 17 £10.99 ***(9)

SPACE LEGENDS Empire £29 99

w **** (21)

0 TERMINATOR 2 Hit Squad W £7.99 * (26)

STAR GAMES

Scraping the barret time now for originality. At least this issue’s going to have my name in print on some of the pages. Isn't it, boss Boss! What you doing to my pages, boss

PROJECT X Team 17 £12.99 >*+ (2)

GOAL! Virgin £30.99 **** (3)

WORLD CLASS CRICKET Audiogenic £29.99 ***+ (6) APIONSHIP MANAGER ’93 Domark £25.99 ★*** (8)

BODY BLOWS Team 17 £26.99 **** (14)

The desert planet - Dune. Clearly scientific, and just as obviously fictional.

I slill think they should bring out a ‘Dirty Dancing' bcat-'sm-up. It'd be lab.

TOP FIVE

SUBLIMINAL NAMES

On first arrival at AMIGA POWER’S office, I found it was lull of little subliminal messages. At first I dismissed their impact. Funny lads. Ho ho! But now I do ‘Enjoy Selfish Pain’. So look more carefully at the titles of the games you buy. They could be influencing you more than you think. "Now wash your hands."

U GUNSHIP 2000 MicroProse £34.99 *•* + »* (5)

'Q BODY BLOWS Team 17 £26.99 (14)

0 BLADE OF DESTINY US Gold £39.99 ★+* (23)

0 FINAL FIGHT Kixx £9,99 ★★* _ (44)

Q CHUCK ROCK 2 Core Design " £25.99 *★** (48)

STEVE'S PERSONAL TOP FIVE

I’m deviating here from Dave's original brief for this section of AP. It'll probably mean six of the best; you lucky sods, corporal punishment's been banned for ages now in schools. Unfortunately it s standard fare for staff writers at Future, Every one of these games gets five stars

in a totally random-arbitrary-rebellious

sort of subjective manner. '

1    FORMULA ONE GRAND PRIX

Micro prase £34,99    (12)

2    KNIGHTS OF THE SKY

Microprose £34.99    B

3    KICK OFF 2Anco £19.99

B    _

4    LOTUS TURBO CHALLENGE

GBH £9.99    B

5    ELITE Empire £30    (21)

We figure you must have some idea how the charts work by now. so briefly; they’re ELSPA, they mix budgies and full-pricers together, games are rated in stars, and they’re still sponsored by Penguin!

AMIGA POWER OCTOBER 1993

Amiga 1200 Packs

A1200/A600 Hard Drives

Amiga 500 Hard Drives

Monitors

SVGA /Multisync Monitors

•    Easy to install upgrade kits

•    Full instructions and cables where necessary

•    All drives supplied with formatting instructions and software

•    Free fitting available - phone for details

•    20MB HD    Upgrade Kit    £95

•    40MB HD    Upgrade Kit    £135

•    60MB HD    Upgrade Kit    £169

•    80MB HD    Upgrade Kit    £189

•    120MB HD Upgrade Kit    £269

•    200MB HD Upgrade Kit    £329

A12QQ/A600 Memory Upgrades

•    A1200 PC 1204 4MB + dock iCo-prooption)£178

•    ProRam 2MB PCM-CIA A600/A1200    £118

•    ProRam 4MB PCM-CIA A600/A1200    £172

•    ProRam 1 MB A600    £39

•    A1200 Real Time Clock    £17

High Quality GVP Hard Drives

A500

A1500

120MB

£429

£382

500MB

£989

£942

1GB

£1189

£1142

Internal Hard Drives for A500

• Easy to install - Full instructions

•    ICD technology

•    Pro    Internal    20MB hard drive    £175

•    Pro    Internal    40MB hard drive    £245

•    Pro    Internal    80MB hard drive    £325

•    Pro    Internal    120MB hard drive    £375

•    Pro    Internal    200MB hard drive    £475

•    A570 CD drive    £149

•    Philips 8833 MKII Monitor £219

•    Commodore 1084s    £194

•    When purchasing with

an Amiga deduct £10 from above pricing

•    Dust cover for the above £5

•    14"/20"Super high resolution colour display

•    Professional IBM compatibility

•    Complete with cable

•    Full UK warranty

•    Tilt & swivel stand

•    A1200 SVGA Monitor (Displays high

productivity modes)    £228

•    A1200 SVGA+ Monitor (Medium resolu tion, displays all modes high and low) £274

•    A1200 SVGA+ Monitor (High resolution,

displays all modes)    £369

•    A1200 SVGA plus 20" Monitor (Displays all modes ideal for DTP,CAD etc.) £1044

Workstations

Peripherals

Scanners

Pro ROM Swapper

•    32-bit 68020 Full power

•    On site warranty

•    Two Python joysticks

•    Free Paint package software

•    Mouse mat

•    A1200 Standalone    £269

•A1200 with 20MB    £359

•A1200 with 40MB    £399

•A1200 with 60MB    £439

•A1200 with 80MB    £459

•A1200 with 120MB    £529

•A1200 with 200MB    £599

•    Ergonomically sound

•    Facilitates up to three external floppy drives

•    Made in the UK

•    Strong and robust

•    Aesthetically pleasing

•    Keep your desk neat and tidy

•    Supplied complete and assembled with free mouse mat

•    A500 Workstation    £36

•    A600 Workstation    £36

•    A1200 Workstation    £36

•    Workstation Coverall dust covers £7

100 Capacity lockable disk box

£5.99

Squick mouse

£13.99

Mouse mat

£1.99

TDK high quality DSD (10) disks

£9.99

Computer Mall DSD (10) disks

£6

Jet Fighter joystick

£13.99

Apache joystick

£6.99

Python joystick

£9.99

Zipstick joystick

£14.99

Screen Beat speakers

£29

Zi-Fy speakers

£39

A500/A600/A1200 Dust covers

£4.99

A500 Modulator

£36

Mini Office package

£54.99

Supra 2400 Modem

£89

Supra Fax Plus Modem

£148

Supra v.32 BIS Fax Modem'

£358

•    Allows image processing in a useful and unique fashion

•    Comes complete with operation manual

•    One of the fastest growing applications for home and professional users

•    High specification coupled with cost effective pricing

•    Power Hand Scanner

•    64 greyscales 100-400 DPI

•    Thru'port to printer

•    Fully compatible with Delux Paint 4, etc.

•    Advanced software

•    Power Hand Scanner v3.0    £92

•    Power Hand Scanner Colour £229

•    Swap between Kickstart chips

•    Fits A500, A500+, A600.A1500

•    Auto swapping via keyboard control

•    Flexible cable allows the swapper to work in conjunction with accelerators etc.

•    Simple to fit - full Instructions

•    Pro ROM Swapper    £18

•    Pro ROM Swapper + 1.3ROM £37

•    Pro ROM Swapper + 2.04ROm£40 •Workbench 2.04 plus manuals£49

1 Amiga 4000 Packs

• AGA Chip set

• 68030/40 processor

• Co-pro option

• 2MB/4MB RAM

• A4000 030 with 80MB HD & 2MB

£899

• A4000 030 with 80MB HD & 4MB

£999

• A4000 030 with 120MB HD & 4MB

£1099

• A4000 040 with 120MB HD & 6MB

£2139

A500 Plus

• Amiga 500 Plus

£187

• Cartoon Classic pack

£217

IT—TT

A

U

WTS Electronics Ltd, Chaul End Lane, Luto

Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Salt

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Inlli llGM. USSemUUUKKS

N, BEDS, LU4 8EZ TEL (0582) 491949 (6 LINES)

Est. since

1984

Pro Agnus 2MB

« Provides a full 2MB of Chip Memory for the Amiga 500 and A1500/2000 • Designed and built in England • Supplied with 8375 Obese Agnus • Includes 2Mb Memory on board in the form of low power Zips • Allows the processing of elaborate animation and sound sampling • Provides the same max. chipmem-ory as the A3000/A600 &500+ • Increases addressable memory space from 9MB to 10MB • Complete with full instructions and flying leads • British made

• Pro Agnus 2MB    £ 139

(Free fitting available - Phone for details)

A500 Memory Expansions

A500 Pro-RAM 0.5 Meg. Upgrade

•    Allows 1 MB software to run

•    Chip memory compatible

•    British made

•    Without clock

•    With clock

£16

£19

A500 Pro-RAM 1.5 Meg Upgrade

• Gives a full 2MB of memory £74

A500+ 1MB Meg Upgrade £29.95

High Current Power Supply Cumana 3.5" External Drive

Printers

Chips and Spares

•    Allows the addition of peripherals without damage to computer or power supply

•    Why risk damaging your expensive kit when one simple investment will ensure total peace of mind now and for the future

•    Switch mode design

•    Full crow bar projection

•    British made

•    A600 Power supply unit

•    A500 Power supply unit

•    A590 Power supply unit

•    A1200 Power supply unit

•    A2000 Power supply unit

£44.95

£44.95

£44.95

£54.95

£99.95

•    Renowned and proven reliability

•    Top notch specification

•    Anti-click

•    Long moulded cable

•    Slimline design

•    High impact plastic

•    Cumana external drive

•    Cumana external drive + 100 capacity disk box

•    Cumana external drive

+ 100 disk box + 20 blank disks

•    A500/A500+

Internal replacement disk drive

£59

£62

£68

£46

•    High quality premium range of Amiga printers

•    Two year manufacturers warranty.

•    Complete with cable to Amiga 500

•    Citizen registered for Dealer plus service

•    Swift 1200+    £129

(9 pm, 80 column, l44 CPS draft, 30 NLQ, 4KDB Buffer)

•    Swift 90 Colour    £168

(9 pin, 80 column, 216 CPS draft, 54 LQ, 45dB qu>et mode)

•    Swift 200    £186

(24 p;n, 80 column, 216 CPS draft, 72 LQ, 43dB quiet mode)

•    Swift 240    £259

(24 pin, 80 column, 240 CPS draft, 80 LQ, 43dB quiet mode)

•    Swift Pro Jet    £299

(80 column, 50 nozzle print, 360 CPS draft, 120 LQ, HP emulation 8KB buffer, 3 fonts, vertual lazer quality)

1 WTS have sole distribution rights from Americas biggest Commodore chip distributor

1 Workbench 2.04 Kit

(Includes manuals, disks & chip)

1 Kickstart 2.04 1 Kickstart 1.3 1 Kickstart ROM Swapper

(Swap between kickstarts)

1 Fatter Agnus 8372 » Obese Agnus 8375 1 High Res Denise > 1 MB x 9 Simms (3 chip) ’ 1 MB x 4 Zips ■8520 CIA

£78

£24

£26

£18

£49

£54

£29

£29

£14

£13

SALES HOTLINE 0582 491949 (6 Lines), 0480 471117 (24HR), FAX ON 0582 505900

Credit Card ordering by phone is easy. Simply phone our sales hotline quoting your credit card number., expiry date, name and address and the products you wish to order and we'll do the rest. Alternatively write the above details on your letter when ordering by post.

L3

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NO DELIVERY CHARGES TO UK MAINLAND. MINIMUM ORDER AMOUNT £15.00.

Should you wish your order to be sent by courier service please add £5. This method includes Comprehensive insurance.

ft

WARRANTY: One year return to base (excluding chips).

ONE YEAR EXTENDED WARRANTY: Available on all products (excluding chips) at 10% of purchase price when ordering.

Where To Find Us!

Head Office WTS Electronic Ltd Chaul End Lane Luton

0582 491949

Computer Mall Bedford No.16 Downstairs The Harpur Centre Bedford 0234 218228

Computer Mall St. Neots No.6

Priory Mall Shopping Centre St. Neots 0480 471117

Computer Mall Hertford 49 Railway St.

Hertford 0992 503606

Computer Mall Dunstable 84 High Street North Dunstable Bedfordshire 0582 475747

All prices quoted or products slocked are subject to stocking levels and availability. WTS cannot be held liable or supply reimbursement for force majeure. or items, which are out of sleek due to demand or iow stock at its suppliers which may result in

delayed delivery or non delivery, payment with order, please allow 28 days for delivery WTS reserve the right to arnmend prices, revise packs, specifications ana or substitute product without prior notice at any time without liability upon itsed E. «J OE

seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale ■ Seasonal Sale • Seasonal Sale

today will be yesterday tomorrow, then today’s forthcoming games may be classics by, oh, Friday week.

A man, a gun and a large alien. Vesterday.

*** colour and jun* 'eh flnd ■‘'Wythinj, lrc COUJd a diehard fan a,k ,or,

imm.

ji nt:HE

7

'More stuff, better stuff and lots of

weird blob nark 1.1

ALIEN BREED 2

A collection of random graphic sets or the bonus slides puiile level section you decide.

Game: Alien Breed 2 Publisher: Team 17 Authors: Andreas Tadik, Rico Holmes, Martyn Brown, Allister Brimble ETA: Mid October

Briefly: Two score months and four ago, Team 17 begat Alien Breed, and the people did admire it, for it was good. Thus spake the players: “We like it, but you can't shoot through the doors." So Team 17 begat Alien Breed 92. And it was good. And the players did buy this budget bestseller for month upon month, and couldn't get enough of the overhead-viewed alienblasting entertainment, and thus spake Team 17: “If this is what the players want, we must begat Alien Breed2."

And Martyn Brown spake thus: “Make it so."

The creators speak: It came to pass that thy humble scribe did talk to the Brown of Martyn across the mighty telephonic void, and though he was mightily fearful of Team 17’s reputation of being able to drink more than a skinful in a big and hard and clever manner, he did question the Wakefield-based

programmer.

'We have more phone calls about when Alien Breed 2's coming out than anything else, so we obviously came up with what the public wanted with the first two Alien Breed games. Because of this, we can't see any reason to change the basic gameplay. We've never discussed how many levels we’re going to have, but I reckon that Alien Breed 2 will be about three times the size of the original. We’re planning on Just filling the game as much as we can until we get to a cut-off point just before we release it.

'Though it's still a two-player game, there’s going to be more stuff, better stuff and lots of everything.

everyfnutg

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new look for 1994.    Dr THE CWIURA

bLULK UHb [jStftn OVER TO ftOnifiiSTRRTIOM f»D OFFICES. IT IS HERE b ' HILL FIMD THE cGATROL CBAPtiTER ■    7 BASE

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DECK-LtFT 2

There are new and improved aliens, a new armoury full of weaponry and a new and improved Intex system. Even though you’ll have weapons like homing rockets and grenades, it won’t make it easier as there are things like automatic gun turrets and proximity mines to get in your way.

“We’re working simultaneously on A1200 and standard Amiga versions, and as well as more colours, we were hoping for a zooming effect similar to the SNES Mode 7 for the A1200, but this is still a bit dodgy at the moment. This would just be the icing on the cake though, as both versions are going to be something special.” Verdict so far:

When the voice of the Brown of Martyn had faded away through the ether, the humble scribe cast off his lowly disguise and proclaimed his verdict. And it was a terrifying verdict, and the world did listen. For he was one of the mightiest beings ever to produce a computer magazine, and he spake thus: “If you liked Alien Breed, then you are destined to be in for a right royal knees-up, for it will be the same thing only bigger, better and flashier. Oh yes."

• MARK WINSTANLEY

...but if it ain't broke, don't fix it, right I used to have a Jelly mould like 1his, y'know.

There's more \ than a touch of    V

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overhead-view    p

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blit DiD I promise 9 a similar ■ level of \ lustiness on the Amiga.

Game: TFX Publisher: Ocean Authors: Digital Image Design ETA: Early ’94

e w«pon load

fnfbrmaBae

L Princeton in America.

They’ve been working on the most realistic flight model ever seen on a home computer. It's all based on moments of inertia (Basic physics principles, tech fans. -Ed) and uses variables such as wing crosssection and thrust to work out how the plane flies. This requires masses of processing power, so this’ll only be available on the Somalian mission, as this has the minimum of ground detail.”

Ah yes, detail. What sort of thing will we... “There are a wide range of

I atmospheric displays, from

stormy to clear, day, night and '. dawn. If it’s overcast and you fly through the cloud then ' it’s a lot brighter above the Hr l cloud cover. Vapour trails 1 break off the wing tips on j high-speed manoeuvres,

. I which also cause your I vision to red-out,

■ f simulating the effects of G-forces. When you hit f planes, they go down trailing smoke, and you can see the tracer fire come up towards you as well as missiles and flak. Bombs and missiles cause water plumes instead of explosions when they hit the surface, ships leave wakes, and tanks kick up dust in the desert scenarios. And then there’s the laser-guided bombs and the video playback and the..."

Verdict so far: “It’s a huge, multi-faceted game, and...” s Shut up, Martin. TFX looks \ awesome on the PC. but , there’s still a lot of work to i go before we see an ■ Amiga version working 1 fully. Martin reckons that it’s going to push the A1200 / to its limit, so here’s hoping »    ' the game lives up to the hype.

T • MARK WINSTANLEY

Briefly: DiD have just signed j up a development deal with Ocean worth about £1 million (!), t so it’s no surprise that Managing l Director Martin Kenwright has the IffJ flashiest business card I’ve ever t’Jrn seen. They’re stamped metal with B lots of little holes and lines cut in 1 -them. They’re excellent, and I want one. But, sadly, I was only allowed a few seconds to marvel at this little miracle before Martin launched enthusiastically into his demonstration.

The creators speak:

I asked Martin how long it would be before... “We’re up to a beta-test version of JB TFX on the PC at the moment, and the Amiga version's not too far behind that. TFX stands for Tactical Fighter

experiment, and the TliTT game’s set in the near future. Things are going pretty badly, with famine and civil wars raging across Somalia and the former Yugoslavia and the threat of nuclear war increasing as Libya works towards gaining the Bomb. Obviously many of these

scenarios are pretty close to reality, but since you’re playing a pilot flying under the United Nations flag, we're taking the least militaristic stance that we can manage for a flight sim.

“As well as single missions and trainer modes, there's a tour-of-duty selection where you fly an entire campaign, and also six ‘soap opera' scenarios where the ■ija H missions are linked by fjfj ”i j g cinematic sequences to form a complete story, IVjJjIj (f and feature real people such as George Bush and 1    Colonel Colin Powell. If you've

had enough of the 160 pre-set missions, then you can always go into the UN Commander mode, where you can develop your own missions. Using satellite views, you check out ground targets and

then plan way points, refuelling and all that. We had this section where you could control 64 separate squadrons all over the place, but that was far too complicated, so we dropped it.” Quite, so what about the technical specs of... “We    .

realised early on that the /' game was beyond the capabilities of the standard Amiga, so this is going to be for the A1200 and CD32 only.

We've found that with 128 colours we can still have up to 3,000 polygons per second without any slowing down, which is perfectly adequate. For most of the T game we use a simple flight model, but we’ve also had help from Rod Kennedy from Glasgow University and Professor Curtis, the Head of Aeronautics at

rcdlly liked the wing tip vapour trail. Go figure.

*

TFX

THINGS TO COME

AMIGA POWER OCTOBER 1993

AMIGA POWER OCTOBER 1993

Sometimes Ft’s easier to count the bodies and heads than the goals.

It's Kilmarnock us Ayr United. There’s only one team in Ayrshire. Hurrah!

There’s cruel violence, lere’s extreme violence and there’s violent violence.

s 10 extreme ball wants to uaY and hide-

Encased in armour, only the refs safe from decapitation.

Game: Brutal Sports Football

Publisher: Millennium Programmers: Pete Jefferies, Alistair Mann,

Colin Hughes and Tony Hager at Teque ETA: October

Briefly: Brutal Sports Football- original name BeastBall- is the first in a series of intended Brutal Sports games from those harder-than-hard (so hard they don’t even wear white socks) East End of London Pet Cemetery Shop Boys who call themselves 'Teque'.

BSF is a cartoon-humour-and-violence-influenced sports beat-'em-up. The game is very violent with a capital Psychopath. You don't even have to try scoring a goal, you can just hack the heads off of the opposing team with a scimitar. Lovely stuff, eh

The creators speak: I kicked off by asking the Teque boys if they were in:

(a) jail (b) mental hospital (c) traction, or (d) court. With a neat sidestep worthy of Detroit’s man-eating Lion - Barry Saunders - they answered: (e) debt.

Assuming that this debt is a debt to society, don't they think that the gratuitous brutality could end up being emulated by some of the sadder elements of the gameplaying fraternity

“BSF may encourage high-spirited (but spotty) youths to attempt to lob off enormous green lizards' heads with huge razor-sharp scimitars, and then kick the

aforementioned green heads across the local car park, but this is a risk we’re prepared to take.’’

So now we're getting more of an insight into the brutally anaesthetic workings of Teque programmers. Curiosity piqued, I had to find out more about their background. "What sort of childhood did you guys have Were you brought up on a diet of raw meat and fried babies " I asked, fearlessly.

“We all went to comprehensive schools," they cheerily replied.

After quick consultation with Tim Norris, ex-AP Prod Ed and flamboyant product of the public school system, he explained “Well, it’s the same thing, really. From what I hear comprehensives serve their babies boiled nowadays, though."

All this talk of

comprehensives and violence brings us neatly onto the Nietzschean issue of philosophy - “Is there a philosophy behind Brutal Sports "

“The original idea was to produce a game that was as original as possible, without being too far out to be easily understood. BSF fits the bill exactly - as soon as you see it you know what it is, you don’t have to wade through a manual to play it, but it does incorporate superb graphics and wacky features (like the walking ball power-up). The game wasn’t going to be this violent, but as we progressed we liked the violence so much we decided to make it an integral part of the game - it’s now 50% football and 50% beat-’em-up, with another 50% humour.”

Satiated with blood, although not quite sure if 150% is a relevant score for a game, I gave the guys a final chance to cauterise any wounds that my fax may have opened up.

The finished game will have a league structure and four species of beasts, to give the game plenty of depth, but we won’t do much more with the game itself, it’s too good to risk tampering with!” Verdict so far: Things are looking good. The animation is really smooth, the humour is wacky, and the gratuitous violence is particularly good. If you want to play or fight against the computer or a friend,

Brutal Sports Football is going to be one to look out for.

• STEVE McGILL

CAMPAIGN 2

THINGS TO COME

Battle formation, Msrarehiej

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« you may

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Halftrack

will recognise this interesting screenshot.

Campaign i. It’s got helicopter junships that bite. Grrrowl.

\vVlu»,

Wc 901 911ns, w« got tanks, we’re off to kill good old Tom Hanks.

Game: Campaign 2 Publisher: Empire Software

Authors: In house ETA: October

Briefly: Campaign was a phenomenally successful (and ground-breaking) strategy-cum-arcade wargame that received a whopping great 83% when reviewed in issue 20 of AP. Big claims were being made by Empire Software for Campaign 2 Sniffing out a good story's what we're all about at AP, so no expense spared, I was quickly dispatched to beautiful Oxford to find out the (equally beautiful) truth.

Traditionally, wargames and wargamers have been saddled with the same sort of charismatic image as receipt-ticket folders 9 and statistics collectors.

Campaign broke the mould by appealing to the potential Rommel or Mannstein in us ail (Okay, wrong side but they did have the ‘stylish’ uniforms and style's what counts in today's MTV culture, isn't it kids (We don't know. What are you talking about -The Kids). Not only could you direct overall battle strategy at the macroscopic end of the military spectrum (It you don ’t start using some one- and two-syllable words pretty damn smartish, there'll be a P45 with your name on it in the intercontinental postal information transportation infrastructure - Ed), but on a smaller, more personal scale, you could also engage in individual 3D animated polygonal armoured combat.

Maps can be edited to create any scenario you wish"

This approach proved to be a very lucrative one for Empire, and Campaign sold loads.

Forward-looking and evolutionary, they didn't stop there.

The creators speak: Empire's aptly-named Richard Yapp did most of the talking while 1 was there, so I'll just leave it to him, shall I "One ot the main criticisms we received from gamer feedback was the lack of formation discipline when engaging enemy tanks at the individual level, ie it was every man for himself." Rich explained, “This situation was unrealistic and would have ended in lots of court martials for the offending renegade  tank commanders.

"Having a progressive r approach toward game r development, we listened to and acted on the criticisms. Military commanders were sought, interrogated and squeezed to get a better hierarchy ol command and battle formation.

'There are now several approaches at different levels of command. You can take charge of the whole campaign and direct your armies, or take control ot an army and issue orders to the divisions within it and so forth, all the way down the tine to individual units."

Driving individual tanks is also smoother thanks to more efficient 3D handling routines. As mentioned earlier, tank platoons keep formation. If the vehicle you're driving is knocked out, you are automatically transferred to the next tank which is rapidly promoted to Platoon Commander. And Infantry, noticeable by their absence in the first Campaign, now grace the battlefield as do Armoured Personnel Carriers to transport them. You can fly aircraft too, keeping battle formation in 0 similar manner to the tanks.

If these improvements have you drooling like one of Pavlov’s famous

psychological dogs, then mop up your chin and prepare for more. Rich again: “All combat scenarios from 1945 to the present day can be simulated. There are over 100 new vehicles of war all the way from WW2 to the present day. Predefined maps come as part of the package, eg Korea in the '50s, the Six Day War in the 70s and the Gulf War in the '90s. As with Campaign, maps can be edited to create any scenario you wish. All nationalities in the game have hierarchical templates to allow real divisions, and regiments etc to be deployed in the maps. These can be edited at any level with a new easy-to-use Cut/Copy/Paste option.” Verdict so far: Well, let me put It like this. The command structure has been radically altered due to the extensive military advice received. The addition of infantry, modern weaponry, more realistic individual battle formations and post-World War Two scenarios should result in Campaign 2 being a true evolution of its parent game. Hurrah, as I believe I’m contractually obliged to say.

• STEVE McGILL

Space

Can I have my P45 now please Stu 'Cos I've forgot what this screen's about.

AMIGA POWER OCTOBER 1993

BOOST n

BOOST

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taking time out to tweak it up a bit, add the two-player option and, of course, the impressive Lamborghini moniker

He was keen to point out that although Lamborghini World Challenge isn't strictly a new game, it’s only had one previous owner, got a fairly low mileage, and all the rust on the sill bottom’s nothing to worry about.

I thanked Steve, but was more than a tad surprised to find that the company car I’d arrived in now had a ‘Nice Little Runner - £3,995’ sticker across the windscreen and was about to be test-driven by a surly youth from Battersea. Steve laughed this off as a genuine mistake, so I accepted his apology and drove home, although I couldn’t help but notice that the car seemed to be running a tad hesitantly. This worried me so much that I stopped at a garage just outside Bath to discover

that the 2-litre fuel-injected engine had mysteriously transformed into what the mechanic informed me was one from a 1973 Ford Escort Mk 2.1 have since discovered that 'Steve’s Garage' is not listed in the Yellow Pages, and the number he gave me on his business card is that of a Tandoori takeaway in Peckham. Hmm.

Verdict so far: It looks like it’s going to be Crazy Cars 3, only souped up and with a two-player option.

• MARK WINSTANLEY

BUUSI fl mini

Game: Lamborghini World Challenge Publisher: Titus Authors: In house ETA: December

Briefly: It's Crazy Cars 3, souped up and with a two-player option.

The creators speak: I tracked down Steve Darragh from Titus in his used car lot on the outskirts of Hackney, and when I arrived he was in the back shed finishing off a blue paint job on a white Porsche 911 He seemed alarmed at my initial line of questioning, namely why the front and back number plates were different, and seemed desperate to know whether I’d brought an elderly gentleman called Bill with me, but once he’d padlocked the shed, he calmed down a bit.

It was a year ago that Crazy Cars 3 came out to much acclaim, although it took until May this year for it to gain its highest accolade by coming 10th in the AMIGA POWER All-Time Top 100 To even have its name mentioned within our hallowed offices is usually praise enough for most games, so to be perched so high up our list must be the computer equivalent of canonisation,

I mentioned this to Steve, and together we reminisced on the fine points of Crazy Cars 3.1 thought the best bit was the hair-raising speed and the way that it unrealistically bounced into the air in an

entirely arcadey way, but Steve reckoned that it was the twenty fearsomely intelligent computer cars who do their darnedest to either block you or smash you off the road. It may not be the most detailed sprite-based racing game on the Amiga, but the one thing we could both agree on was that it's certainly the fastest.

What prompted this chin-wag about great games of yesteryear Well, over roasted chestnuts and a steaming mug of tea from a hot coal brazier, Steve informed me that the reason I'd been asked down was that Titus have been working Crazy Cars 3 over with either a fine-tooth comb or a baseball bat (he was mixing his metaphors and being none too specific) and the end result is the soon-to-be-released Lamborghini World Challenge. Despite all the good press, Crazy Cars 3 didn't sell very well, which Steve attributed to the fact that, at the time, Titus was a pretty small company. Now they’re got the power to advertise and distribute further, they’re

universe of a different dimension - a dimensionfof heightro round, of gravity arid time. Here life is but a dburye gway * I,*    from oblivion for Blofa.v* /    ,

spaceship hps broken down whilst transportinop cargo of bab Its. Parts of,the ship have been losf and somefof the BioblettS , .have wondered off in all the confusion.

Blob through 5D taxing levels of bouncy crazy puzzles, find all the spaceships parts «id rescue any Blobletts that have -.become lost or trapped.    * '

Live life on the edge - experience Bt-OB

Available on Commodore Amiga  1 meg on )

Screen shots are from the

.. ' * ‘

Tradewiqds House, 69/71A Ashbourfie

terby, DE22 3FS. Telephone (0332) 29779

leading to an identity crisis: who am I, k what are my objectives and how H should I manage myself

“You are the Commander of an A ore extraction colony and you have H several objectives, all of which H must be carefully managed if you BM are to successfully mine the ■jjf Magellenic Cloud.”

Identity crisis over, I then had to find out my brief. “First and »■ foremost your brief is to explore the Magellenic Cloud, enlarge your colony and expand your mining operations so you can extract more ore and sell it to the Empire.” This all sounds a bit technologically-orientated, doesn’t it, guys What will I have to do to maintain my newly-founded colonies “In order to maintain the day-to-day running of the colony you’ll need to invest time and money into scientific research. New inventions will enable you to enhance productivity, thus providing adequate supplies for your workforce.” I can't imagine things running this smoothly, there’s bound to be hassle from the enemies out there. Just what is going to be paramount to my success “Controlling the enemy forces will be paramount to your success. By collating data received from your spy-ships you will SB have to make the final decisions yUl as to how your colony will cope HM with the alien threat”. Excellent QV advice. I think I’ve got a bit of HI military judgement too. How HI should I use it “Use your military HI judgement to hold the enemy at HI bay or annihilate him from the HI system." Sounds pretty final to me. jl Verdict so far: Fans of the ■J first Utopia game (which this is a H    kind of sequel to) and

HI    _ the like may well be

si interested in this game. But then again, they might . * not be. The plot has the same sort oi ring to it but not the same tone. It’s set in space and this in itself might just be enough to help sell lots of copies. Who knows for sure (Don’t start that again. - Ed)

• STEVE MCGILL

Game: K240 Publisher: Gremlin Authors: Graeme Ing, Peter Daniels, Paul Green Pat Phelan ETA: September

pretty inhuman not to. That’s enough of the Dr Who jokes, anyway.

After all that, please don’t ask who's Who. If there’s any questions going to be asked, they’re going to be asked by me. The creators spoke: The plot of K240 is set in a cluster of asteroid fields known as the Magellenic I I "- -. Cloud licensed out by the I Terran Empire to

independent miners who try a ■ to form ore extraction colonies. First question to rJ ■’ I Gremlin. All this talk of independents makes me Majp think of disaffected youth ’ W who like to twang guitars a lot ■*” and share their depression. Is this the role I’m expected to play  “You play the role of one such independent who has recently established a pioneering colony in an uninhabited section of the Magellenic Cloud. However, as you expand your operation strange phenomena occur.” Hmm, strange

Briefly: It seems that there’s a S/m-something lurking round every corner these days: Sim City, JQ

Sim Earth, Sim Life, J8 Sim-on Groom etc.

(You’re fired. - Ed) I;    I _

Cunningly, Gremlin

have chosen to call their

new game Sim Space. No,

no they haven't, they’ve

decided to call it K240. K240!

Doesn't that sound as if it could be the great granddoggy of Dr Who’s robotic pet  That may well be the case. Who knows.

But did Tom Baker pass on the info to Peter Davison Who cares. Or does he  Well, of course he cares - he’d have to be

phenomena    i

- could this be a SHHmH

euphemism for

‘I’ve lost some

craft and I’m not 1 9

alone’ “At first

you dismiss the    *    •    .

loss of your    '

scout craft as an accident. Only when

a similar ship begins to probe your craft do you realise that you’re not alone.” All this ._    tension is

MlIPtPiriG

protected

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protected

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This 'factually a bank statement from the local branch of the Magellenic Cloud. Lovely!

The thrill of pure face-to-faee air combat

MicroProse Ltd.,

The Ridge, Chipping Sodbury, Avon BS17 SAY. Tel: 0666 504399

Dogfight is the first pure air combat simulation from MicroProse: one-on-one action, duelling for supremacy in famous aerial conflicts.

Eighty years of air ace skills crammed into one game. From a WWl Fokker Triplane to a modern Fighting Falcon, you’ll experience heart-thumping thrills as your enemy closes in on your ‘six’. There’s no room for errors; one wrong move and you’re history!

Dogfight features twelve legendary fighter aircraft. Each with their correct flight characteristics and authentic fully functioning cockpits across six accurate historical scenarios. In addition, you can plan missions and allocate other aircraft for air attack, support, patrol and defence operations. Plus a bonus ‘What If’ mode: find out if a Spitfire can outmanoeuvre a MiG-23!

Have you got what it takes to be Number One Can you push yourself to the limits, calculate the risks and use your initiative without being reckless or foolhardy

How good a pilot are you Find out in Dogfight!

Available for IBM PC Compatibles and NOW for the Commodore Amiga.

THINGS TO COME

BENEATH THE STEEL SKIES

li

What about Gibbons oni Dobey Owe*!, espial"'n9 41

Whereas fans of Tom Savini will recognise the link here with his work

Suddenly finding salvation through religion could have inspired this one, or possibly a sunny day.

Game: Beneath The Steel Skies Publisher: Virgin Authors: Revolution ETA: November

Briefly: Foster's life in the wasteland known as The Gap is brought violently to an end when armed guards from the city kidnap him and kill his family. Why is he so important, why does the robot security system save his life by blowing away a guard and who is the mysterious Overman The team that brought us the rather lovely Lure Of The Temptress have all the answers.

The creators speak: The team at Revolution are hugely critical of their previous work, not because they think it wasn't very good but because they see it as the best way to improve.

“Beneath The Steel Skies has taken 10 people a year to write so far, and we've had five independent playtesters writing this sort of thing at every stage,” said Managing Director Charles Cecil, waving a huge wodge of faxes which contain comments, criticisms and suggestions. Charles admitted that the criticism can be a bit discouraging at times, but he reckons it’s the best way to iron out all problems.

by us.

y ■    . sea

AmSmk

"He

invariably gels smashed up before loo long"

The most press-worthy feature of the game is the involvement of top comic artist Dave Gibbons, who drew the excellent Watchmen and Give Me Liberty. “Dave was very receptive to our ideas on how things should look,” said Charles. “We'd already spent a lot of time working on a complete background for the game, which we gave Dave along with the requirements of each location, such as the numbers of doors and windows. He then drew a six-page comic, and about 75 black-and-white drawings, which were copied and painted by us. These paintings were then scanned to form the backdrops, since we’ve found that it’s the only way to get such an impressively large amount of detail into the pictures."

Charles was keen to point out their game engine, which has been developed in-house. “We realise that we’re up against Sierra and LucasArts, but they've been using the same engine for about a decade now. We’ve got the most sophisticated game engine in the world, which allows incidental characters to ‘live’ even when you can’t see them, so rather than standing around until you talk to them, they'll wander off into other locations. You can also look through windows l

f

into other locations, increasing the feeling that you’re in a real world rather than a collection of locations.

“The engine’s relatively unimportant though, as it’s the game that counts. Although the actual story’s quite serious, with people getting murdered, chopped in half, and generally mangled, most of the situations and characters are quite lighthearted. For instance,

Foster’s helped by Joey the robot, who starts the game as a circuit board after his destruction. Throughout the game he helps you out as a cleaning droid, a welder, a medic and an android, but he invariably gets smashed up before too long.

“Foster's got to work his way down from the high-

Brief factual interlude; This ii the Link section that takes place inside the computer. It's surreal.

Okay, back to wibbhng, and Foster fails to appreciate the intrinsic beauty of a Henry Moore sculpture.

Get out now -efore itJs too LATE

up industrial sections to the more bijou ground levels, and work his way through a cyberspace level in the city computer but we've made it as non-linear as possible. Obviously there are certain nodes where all the events come together, but in many cases there are several ways to get to each of them, and you can. We’ve left out red-herring objects, but since some of them are specific to certain puzzles, it’ll appear to players that some of them are useless. We’ve made sure that there aren’t any coincidences in the game, because they appear false to the player, and although it’s possible to get kilted, it’ll always be obvious why you copped it.” Verdict so far: With the standard Amiga version looking stunning and the 256-colour A1200 version being identical to the PC version, there's no doubt that it's going to look fab, but by having an actual story line rather than the usual nonspecific ‘kill the baddie' plotline, I reckon this is going to play pretty fantastically too. The only possible downer I can imagine will be the size of it (the game comes on 12 or so disks), so it looks like you’re going to need a hard drive to get the most out of it. « MARK WINSTANLEY

Henry Moore ii a dead sculptor, and isn't at all related to Alan Moore, who wrote Watchmen.

the

(on the wall

Too right! Your fast, furry friends at Cheetah have got some serious wall-wear for your bedroom. So now you know where you con stick it! This eye-pleasing poster features the Bug in all its functional ugliness and the full line up and tech. spec, of the whole Cheetah joystick range.

That's right! Not only are we giving you this poster FREE, but if you then enter our free competition and tell us which 3 sticks you'd like to get your hands on most, you could win all 3! So why are you still reading when you should be writing Do the coupon thing now!

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Operation Wotf . 849

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Pagestream 3 2 DTP ...... 13149

Paint N' Create (Educational Art Package

for kids over 6 years)

Pang .

Parabol Stars ...

PGA Tour Goif + Courses ..

PGA Tour Golf Course Disk ..

Pinball Dreams (1 Meg)

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Player Manager ......

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Populous & Sim City

Populous 9 ....

Populous 9; i Meg) ..

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Powermonger World War 1 Data Disk......

Preiwere

Pnnce of Peisia (1 Meg) ..

Pro Terns Tour 2 ...

ProjectXd Meg) .

Push-Over     ...

Puzzle Book 1 £599

Puzzle Book 2 .£5.99

Quest & Glory (BJoodwyth, MidMnter,

...1899 8 49 1599 . 19 49 . 11.49 .. 16.49

.....9 99

8.99 ...21.99 ...16.99 .. 18 49 . .19 49 .21 99 . .11.99

...999 .19 49 ,.1149 .1549 ...9.99 £1099 £1899 £1699

(lotut, Esprit, Ghouh tf Ghosts, Chuck Rock    ’    8 99

Heart of China 1 Meg)...

,21 99 J9 49 12 99

..-..8.49 .. .ST 99 .22.99 - It 99 19 49 . -8.99

Dark Queen of Kwr 1 Meg) ......-51.99

Heroquest * Data Drw

Hitch Hikers Guide

Ho iwoodCoftecton (Rotooccp, Gbosibusters 2, Incfana Jones Action, Batman the Movie:

NOP I .. 9,99

Home Aione ...16-99

..    15,99

Humans ......_ —1799

IK* ..- . ... 8.49

Indkana tones 2 Adventure

(fate of Atlarto) 23.99

Games) . 16-99

Micro Engish (6 years to GCSf conforms to

National Curriculum) 19.99

Micro French : Beginners to GCSE Corfbom to

National Ci/riculum).....- ..15.99

Micro German [Beginner to GCSE end Business,

Cwforms to National Ci/riaikml ....18.99

Micro Maths (11 yrs to GCSE Conforms to

National CurftoA/ti) ......15.99

Mlcroorose 3D Golf .....19 99

Mkhvinte     15.99

Mini Office : word Processor, Spreadsheet,

Database and Disk Utilities programs) 38.99

monster Pack 2 'Killing Game Show, Awesome,

Bear ■     13.99

Motorhead    .. 11.99

New Zealand Story .     8.49

MgdManseftWora (hampronshfo ..19.49

Cadaver, Batv Railroad Tycoon (1 Meg).. Rampart ... RtfwngMadCompkadco.

Reach for the Skies .....

Red Baron (1 Meg) .

Rise cf the Dragon (1 Meg).

£1399 £19.99 . £15.99 £7.99 £1999 £22.99 . .£25 99

RoakeS Drift ....

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Seaet of Monkey Island (iMeg)......

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Secret of Monkey Island 2

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. £399

Strategy Masters (Popiious, Hirter, Spcrt of bcalitxr,

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Super Space Invaders ......

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The Lost Treasures of hfocom i

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vroom Data Disk......

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GAMES

“We dig TV, we dig remote control. We dig the Furry Freak Brothers and the Twilight Zone.” But it’s not just tragically-ahead-of-their-time dance* grebo crossover bands who prefer certain items over other ones. Indeed not.

JUST WHO DO WE THINK WE ARE

LINDA BARKER

Much to Dave's glee, Linda’s returned to the AP fold this month, bringing Stuart’s megalomaniacally despotic rule to an abrupt end. On doctor's orders, Linda’s been doing lots of things she enjoys, which mainly seems to involve being frequently driven to Gloucester to buy packs of Corn Pops. It's undeniably strange behaviour, but since it's so good to see her back again, we don’t ask awkward questions.

STUART CAMPBELL

A few months ago Stuart proclaimed that his rule over AMIGA POWER would last a thousand years, but with Linda’s recovery, his dreams have been ruthlessly shattered. It’s also brought to an end his ’Jurassic’ phase (though not before the unfortunate destruction of several Nissan Landcruisers) - she’s insisting that he views strictly Disney from now on.

SAL MEDDINGS

In fact, he can go round to Sal’s house and take advantage of her delightful Little Mermaid lampshades and her quintessential  beautiful Pul! My Head To Make Me Speak’ Mickey Mouse doll. Maybe the presence of Sal’s little ’un will have a beneficial effect, or maybe we should wait till he’s completely over his carnivorous stage...

DAVE GOLDER

Strangely believing that the 70s were the height of TV drama, Dave went to one of those wild ‘Cult TV’ conventions recently, and ended up being detained overnight in a cell containing fellow delegates dressed as Sapphire and Steel, a dalek, three Commander Datas and Bodie from The Professionals. Dave proved his own worst enemy when he appeared in court the next morning - cunningly disguised as the voluptuous Jenna from out of Blake’s Seven,

STEVE McGILL

Our new boy, Steve, has been busy settling in, getting to know the area and checking out the amenities. He now knows where Hatchetts is, where the Cellar Bar is. and so on. But ask him to pop to Sainsbury's and a sort of vacant, confused look crosses his face. Ah well, at least Jacquie will have a regular visitor in her ‘special’ room.

DAVE GREEN

Dave’s been shouting a lot more than usual. Y’see, he's taken to frequenting very loud nightclubs for the dual purposes of appearing more human and what he mysteriously refers to as 'gaining fresh nutrients.’ As a result of his nocturnal activities, the missing persons list in Bath has suddenly increased alarmingly, and it seems that all that loud music has damaged something. His legs if his dancing’s anything to go by.

TIM NORRIS

Genealogy’s been the name of the game for the Norris clan this month -Tim’s managed to trace his ancestry back to 1628. where it appears the first Norris was the offspring of a young peasant girl and King Charles himself. It appears that young Percy Norris rose to the rank of Captain in the Royalist army, and quite frankly the office’s latest Roundhead recruit (see below) isn’t taking this too well at all.

MARK WINSTANLEY

It came as no real surprise to the rest of the team when the company psychiatrist judged Mark to be “An unbalanced sociopath with violent tendencies." Consequently, Mark’s on the same cartoon diet as Stuart, though we still have to keep a strict eye on him. All that violent Tom ’n’ Jerry stuff is out, it’s strictly Bambi and Dumbo from now on.

JONATHAN DAVIES

Jonathan’s taken his wargaming a step further this month by joining the Sealed Knot society, a band of muddy funsters dedicated to re-enacting the English Civil War. Squire Jon Merryweather. as he now styles himself, has proclaimed himself a Roundhead, and to prove his puritanical ways, has given up the one thing in life that gives him any pleasure at all - his exact 1/35th scale plastic model Stegosaurus. In a satchel.

.ISA KELLETT

Bearing in mind the amount of fan mail she gets in the form of ‘Lisa, will you marry me’ letters from our readers, it seems strange that Lisa’s ambitions to be Miss Bristol 1993 were tragically cut short at the semi-final stage. Perhaps readers of the Bristol Evening Post just don’t appreciate Somerset-and-Avon’s very own homegirl as much as AMIGA POWER followers.

TIM TUCKER

Following his tragic and fatal accident last month, Tim’s been clumsily re-animated using an eclectic blend of Haitian Voodoo rites, industrial fertilisers and household electrical appliances. Until we release him from his zombie state, Tim’s now destined to shamble around, mindlessly following our orders. Fortunately, we needed someone for this month's feature on game music, and who (or indeed what) better than an exnear-pop star, undead, ex-staff writer Take it away, Tim.

RICH PELLEY

Rich has been taking a well-earned break this month and claims that he's been to America. We got a postcard but “Hello, I’m having a really great time," was the extent of the message. Since he also delivered it by hand when he got back, it didn't have a stamp or postmark on it, so frankly we’re not convinced that he's been anywhere near ‘The Land Of The Free’. Anyway, regardless of whether he bought them in Woolworths or South Central Los Angeles, the jelly beans he bought us were much appreciated. Cheers Rich.

3***     Jfr

vO® A & J'    .6

vw

A° &    

f///

w/V/

» <y

AMIGA POWER OCTOBER 1993

“Small is beautiful,” claimed Professor E F Schumacher. But it’s even better when combined with rapid scrolling and a nifty two-player mode.

Game: Micro Machines Publisher: Code Masters Authors: In house Price: £25.99 Release: September

Great Extremely Small Things In History: (1) The microchip, (2) McCain Micro Chips. (3) Keyhole microsurgery. (4) Microgrooves (‘the fine groove of long-playing gramophone records’, according to our dictionary). (5) Spotted the link yet  Yes, that's right, they’re all words I picked randomly from the page of the aforementioned dictionary with ‘micro-’ printed at the top of it. What do you want, a medal or something

Er, anyway. Here’s Micro Machines. As anyone with any sense was expecting, it’s great. Not for any particularly revolutionary or exciting reason, but simply because it’s a wonderful game. Or, perhaps, because it’s a simply wonderful game. Or even because it’s a wonderful

Sorry about that crap ‘duck’ joke over on the left. And it this the same screen six times, or what

opponents as you go on, until you’re the only one left), one-player head-to-head mode (where you race against a single computer opponent in a manner I'll describe 3 J- a \ slightly later in the t review), or two-player head-to-head or tournament modes, which are basically the same except that one takes place on a set sequence of courses and the other lets you do single races on the course of your choice.

These last three modes are where most of the appeal of Micro Machines lies - the straight one-player game is alright, but it suffers from an unfortunate _ I difficulty curve (it’s pretty damn easy right the way through to the 15th or so course,

Ik which is one set on a ~i 1 • ] number of schooldesks joined together by ruler bridges, and is so teeth-BT grindingly difficult that, having spent the best part of an hour doing the previous 14 courses only to lose all your lives on this one and get sent right back to the start, you’ll probably melt down your game disk into an ashtray and never want to play it again. Not that you’d be able to by then anyway, of course) and without any kind of password or save system there’s just no way back in. Head-to-head mode, though, is a laugh riot and no mistake.

game, simply. Yes, I think that’s it. I was talking to a few of my glamorous international game-playing chums the other day (well, a couple of part-time freelance writers for console magazines, anyway), and while we argued bitterly about the merits of Kick OH, Asteroids, Epic, Rainbow Islands and International Rugby Challenge, there was one thing we all agreed on, and that was that without exception, the best games in the world are the ones where something’s done simply.

Micro Machines is a Super Sprint-type overhead-view circuit racing game, dressed up a bit with some unusual backgrounds but with no shocking gameplay innovations beyond a fairly novel two-player mode. It’s technically nothing clever, either - the game originated on the 8-bit NES, and it’s only been updated in the graphics department since then, and even there not as much as you might expect. And annoyingly, the Amiga lags behind the Mega Drive version in a couple of technical aspects, like the lack of a parallax-scrolling floor beneath the table-top levels and some missing graphical details on a couple of the stages.

But who cares, eh A On with the old tosh. H Micro Machines features 24 courses across eight M different types of scenery (plus a set of bonus levels which you get to play every • ■ . ■ time you win three races, where ' you can get some extra lives), through which you race against a variable selection from the game’s 11 variably skilled drivers. You can race in four amusingly different ways - one-player challenge mode (you take on three computer players at a time, gradually eliminating them and choosing new

These cheery laces are the characters you can race in the game. There's Dwayne, Waller, Spider, Bonnie, Jethro, Cherry, Emilio, Joel, Anne, Chen, Mike and, er, Dwayne.

Hang on a minute-.

It's a simply wonderful game"

POWER OCTOB

Above: Another ‘dtp in the pool’. Clever wording, I know.

Left: It's juit like a real sandpit, only not as peculiarly smelly.

blow him to smithereens with a well-placed shell up the turret. Not enough for you  Well, you've still got the bathroom stages (watch out for that lethal plughole whirlpool), the breakfast table (sticky baked beans everywhere and more vertigo-inducing edge-of-the-table drops), the helicopter races (out in the greenhouse for some sunshine, but careful of those high-powered fans and sprinklers), or the workbench (littered with sticky glue blobs, carelessly-discarded nails and screwdrivers, and unhelpful CLI prompts), so stop complaining, alright

And what do you know I haven't even touched on the super fantasticness of the graphic locations yet, have I Well, they’re just - oh, out of room again. Damn. • STUART CAMPBELL

In all of Micro Machines’ head-to-head games, the basic principle is that you and one other player (computer or human, or even your dog if it’s unusually dextrous and well co-ordinated and heavily into racing games, I suppose) race around a track as normal, except that instead of just trying to get round quicker than the other guy (or dog), you’re simply trying to put enough space between you over a short distance that the scrolling of the course overtakes your opponent and he (or it) disappears off screen. When this happens, the player in front wins a point and the one who was forced off the screen loses a point (you start with four each), and when the score gets to 8-0 either way, the game's up.

It’s a brilliant way of circumventing many of the problems usually found in two-player race games of this ilk (like, say, Supercars 2, where the screen gets split to show both cars, but then inevitably gives each one such a tiny field of vision as to make spotting corners and so on practically impossible), but it's not without mishaps either. In one-player head-to-head, the scrolling actually follows the car behind, so that to win a point you actually have to race off the edge of the screen yourself. What this means, naturally enough, is that as you get

Risk): Normally we'd do an appalling 'tanks' gag at this point, hut quite frankly we cant be bothered. You wouldn't like it anyway.

Below-. Further table-top action - mind those clunky pool balls.

Fantastic apparent multicar action on one of the fast-moving and frantic workbench levels. You wouldn't believe what a pain in the bum these links were to put together. In fact, the way the game works makes it such a tedious and unpleasant job, I got Mark and Steve to do it for me. I'm not Dep Id for nothing you know.

ahead of the computer player, you end up with about two pixels’ warning of upcoming corners, which kind of knackers all the good of the idea in the first place.

But hey, what kind of a saddo plays head-to-head games against the computer This was always meant to be a game played by two real people (talented dogs notwithstanding), and as such it works like a dream. The extra-specially great thing about the two-player game, though, is that there’s so much variation in it - you can race the fast and relatively hazard-free sandpit tracks where it’s just a simple all-out speed trial, the obstacle-strewn pool tables where negotiating the pool balls, playing-card ramps and secret tunnels concealed in pockets adds an element of maze navigation to the proceedings, the precarious desktop levels where your lightning-quick but nearuncontrollable sports car goes plunging off the table to its doom on every other corner, or the slow-moving but brilliant toyroom tank levels, where every time your opponent gets in front of you, you can

® UPPERS Great locations, great control, great selection of game variations... well, it s just great. Alright

® DOWNERS Not having the parallax scrolling for the floors leaves things looking a bit shoddy. And the scrolling on the one-player head-to-head mode Is a bit overly demanding. The one-player modes in general are a bit limited, in fact.

THE BOTTOM LINE

Superb racer, pretty fair fun on your own but amazing with two A A  players. Oddly enough, n X  it s absolutely brilliant. UU E

THE BOTTOM LINE

No difference at the A1200 moment. An much-enhanced AGA

version is in the pipeline for later in the year. Pray for parallaxing, eh

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AMIGA .... El9.00 .    .... £3900

A6001 Meg'll pa rede + clock £4990 0.5 Meg Upgrade + dock .. £2590

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4D Sports Boxing ......

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A320 Airbus USA ......

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A-Traln .....

A-Train Con Set

Addams Famly

Airbucks 1.2 (wWor 1200) ..

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Amos Professional £54.90

Amos Professional Compiler £2390

Am06 The Creator £3690

Ancient Art of War in Skies.. £2399

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Arabian Nights 500/1200.... Armourgeodon ..

. £19.90 , £1590

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B17 Flying Fortress .....

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BARBARIAN II (Psyg) .

Bart vs the World *

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. £1690 . £2390 £2390 , £2490 , £1690 £1690 . £1690 £1699

Battle Isle W ....

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. £1699 , £1699 £1699 , £3699 . £1699

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Caesar dekete ..

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Cohort II .....£1990

Combat Air Patrol ..£1990

Cover GH Poker ..£14.9©

Crazy Care III ......£9.9©

Crystal Kingdom Dizzy .£1390

Cyberspace* ....£2390

Datek Attack ......£129©

Darfcmere ...£16.90

Das Boot ...£11.00

D-Day £16.00

Delkrerance ......£1590

Deluxe Music Con Set .£74.90

Deep Core* ......£1990

Desert Strike ....£1990

Desert Strike !l‘(Jungle Str) £2990

D/Ge Deration

Dreadnought .

Dream Web * .

Dune ..

Dune II

Dungeon / Chaos .. Ehrira II - Cerberus Epic

. £11.90 . £2290 £27 99 . £1990 £1990 . £1990 . £2390 £1990

European Champions ...£1990

Eye ot the Beholder .....£1990

Eye of the Beholder II ...£2390

F15 Strike Eagle II £1290

F19 Stealh Fighter £1290

Falcon £11.90

Falcon Mission Disk I ...£990

Falcon Mission Disk II ...£996

Fate of Atlantis (Adv) . .. £25.90

Fate of Atlantis (Arc) ...£1990

Final Fight ...£7.90

Fire ana Ice ......£1590

FrstSamu/MeaaLoMan......£2990

FreStone HD Scenery .£1390

Flashback .....

Football Crazy .....

Football Manager III *.

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Global Effect

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GoaVKk* Off III ...

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Graham Taylor ..£1590

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£2390

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Campaign Mission Disk

Campaign II* .

Captive .....

Captive II ...

Car and Driver* ....

Carl Lewis Chalenge...

Castles .....

Castles Data Disc

Castle of Dr Brain

Chaos Engine ......

Championship Manager 03 £1999

Chase HQ II .£990

Chuck Rock II ..£1990

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CMtisation A1200 £27.90

GY'S Ak Combat ..£2990

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Hill Street Blues .

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James Pond III (Op Starfish £1990

J. Write's Whirlwind .....£1990

J. Barnes (1 Meg) £1590

J. Madden's Football .....£1990

Jurassic Park* ..£1999

KGB ..£1990

Kid Ptx £ia90

Kkj Pix Companion £1090

Kick Off 11(1 Meg) £1590

Kick Off II (.5 Meg) £1490

Killng Game Show £11.90

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Kingmaker .£1090

Kings Quest VI *(A1200) ....£37.90 Knight Mare ......£11.90

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Ghostbusters I

Although the planet lacks microchip technology, miners can still benefit from the convenience of hole-in-the-wall cash dispensers.

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corduroy pants wearer. - Stuart, again) Onto the game then, and digging is, quite obviously, the name of the game. Set on the planet Zarg, you control a digging quintuplet formed from one of four races. Each race has differing levels of stamina, patience and strength, and some have very odd mannerisms, which I'li go into later. Your team stads off next to their home base on the surface, and the idea’s to collect a set number of credits before your enemy does.

enough to not get annoying after a few minutes, so you can dig away for hours to gentle new-age muzak. Finally, there's the fact that the game comes on a CD, so you can promisb-to bring it round to your friend’s house and then ask him smugly where his CD32 is, secure in the knowledge that he hasn’t got one. One-upmanship, I love it. And I can do it far, far better than Stuad. (No you can't, and I can beat you at Pinball Fantasies, you girl. -Stuart) (Or any game lor that matter,

Game: Diggers Publisher: Millennium Author: Toby Simpson Price: £29.99 Release: September

It was only when that funny hedgehog and his cool sneakers hit the shops 18 months later that the console craze began. For once though, Commodore seem to be on the ball, and although we've only been allowed to speculate about it for the last few months, it turns out that most of the top games producers have been developing for the CD32 for ages. So, even though the machine’s just been officially finished, we’ve now got the first-ever CD32-specific release in the form of Diggers. Altered Beast Part Deux, or Sonic 3 Read on.

Okay, so with the CD32 version you get loads of flash stuff that’s far beyond the dreams of modal Amiga owners. Rather than having a bulging manual, all the instructions are actually in the game, with more than 100 pages of info presented quite nicely in the form of a big book. There’s also a moody CD soundtrack, which is suitably ambient

Now don’t switch

off because I’m going to mention Sega and the Mega Drive and all those posh console things, because I’m making a valid point here, so pay attention. Back when the Mega Drive was released, everyone went ‘Ooh’ and ‘Ahh’ over its sleek black case and impressive 16-bit credentials, but practically no-one bought them.

You could argue that everyone was waiting to see if it caught on or not, since no one wanted to end up with the videogaming equivalent of a Betamax video recorder, but we know that the real reason was that all the games were crap. Altered Beast Altered Cack, more like.

Here it is - the first

ever CD32-specific

It's such A shame that the characters spend most of their time underground, because it means they miss out on lovetf moon-sets such as this. Ahhhhh.

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DIGGERS

GAME REVIEWS

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Remember when you were a kid and you wandered down to the seaside wrlh a plastic spade and dug a little hole Weil, these boys sneer at your puny efforts.

Although you can only wander around the surface for a short stretch, the potential for wandering about underground is almost limitless - not infinite, but so close that you’ll hardly notice. Millennium claim 34 levels spread over seven different terrain types, and that you could complete the game by seeing only a quarter of the million or so locations, and I can well believe them. You get credits by selling jewels, and you find jewels by digging tunnels. Miles and miles of tunnels.

The basic digging machines are your five miners, who will merrily dig in a specified direction until they hit solid rock, or get bored. When jewels are found, you have to instruct someone to pick them up, and then get them back to the base so you can trade them in. Thankfully, there’s no need to negotiate them through the mines, as you can whoosh them back to the surface using teleportation. Once you’ve

title. Is it a case of great excavations

got cash, you can expand the scale of the operation with vertical tunnel borers, mining machines, boats, trains, explosives, bridges and all manner of gear.

Obviously, this costs money, so you’ve got to work out whether buying a lift is more important than getting to your credit goaf quickly.

All this would be far too easy without some traumas, and the main one's the fact that there's another set of miners out there doing exactly the same thing. This can work out quite nicely if you can dig into their network and grab jewels before they do, but since different races fight each other, you run the risk of your miners getting kicked in if you connect rival networks.

The second problem are the creatures that lurk in the many caves you get to. Many of the caves are cleverly designed

You know, the really clever thing about Diggers is that you actually create most of the playing area yourself, so each game's going to be vastly different. In true children's TV y  style, here's one I did Z*1 H earlier, and there isn't /

even an enemy miner /

in sight. Ha. /

This bashed*up and, quite frankly, fat guy appears in , the intro.

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The Big Booh O' latg contains all the instructions, info and hints on the game, 'cos let's lace it, software piracy isn't a problem when it comes on a CP.

puzzles, where you've got to buy bridge sections and lifts in order to get to the really large jewel caches, but most of them are also guarded by spooks, ghouls and alien monsters who at best scare your team, and at worst kill them.

The final problem is your tunnel network itself, which requires so much thought to plan that my head literally exploded after one particular three-hour stint. The diggers can only go up angled slopes, can’t jump over vertical shafts and will always find the lowest pari of the tunnel network by falling down the shafts, so you often find that by digging a new tunnel, you’ll have blocked off access to large sections of the existing network. Now all of these are taxing, game-related puzzles that improve,

I ~ enhance and indeed are the r main bulk of the game, but there are problems with Diggers that are nothing to do with enjoyment. It seems that the programmers got so wrapped up in the game that they never stopped to consider how the game would appear to any newcomers, and most of my gripes are related to this.

For a start, the control system is horribly awkward, and even more so if -»

AMIGA POWER OCTOBER 1993

IGA POWER OCTOBER 1993

Phave been to have a ‘stop everything' and 'teleport out' buttons next to the number of the character.

A floaty number above each of them is missing as well, since when they're all on the same screen, it’s difficult to tell them apart.

The different races have different characteristics and a certain degree of artificial intelligence, but unfortunately it's entirely misplaced. If they're walking towards a deep pool or a gang of enemy miners, they won’t think about turning

back, but if you leave them doing the same task for too long, then they’ll take it upon themselves to head off the other way, teleport back to base or go and have a chat with their mates. Admittedly you get a flashing warning that they’ve wandered off, but when you've got four other diggers spread over a wide area, enemy miners and monsters to deal with, the last thing you need is a vital worker taking an impromptu fag break.

I can see that the idea’s to create a game with more depth, but it just muddles the gameplay. Why don’t the workers pick up the jewels automatically and why do you have to go through several screens before you can cash in your jewels

Once you’ve gone to the trading screen, you often find that you can’t, since there are about six A, types, but only three are being traded at any one time. Again, K&' I suspect that this is HF supposed to enrich’ ■F your game, but it’s just r~ bloody annoying.

Now all this is intended to ~ point out the shortfalls of the game, not to slag it off entirely (Clever mining pun there, Mark. - Ed), so I’ll finish off by picking it up off the floor, dusting its coat down and apologising to it a bit. Diggers is a fine game, and I've been playing it for hours on end, and if you like the look of it, it’s unlikely that you're going to tire of it. It's pretty much a mining god sim, so you can play offensive or defensive tactics, chose to ignore the enemy or go all out to kill them. This flexibility is its main plus point, but the over-complicated control system is a major downer. I wouldn’t go so far as to say it’s worth buying a CD32 for, but if you've got one, then it’s well worth having. • MARK WINSTANLEY

In all their splendour and glory, here are the 34 levels - count 'em!

you try to use the flashy . new CD32 console-type controller rather than a bog-standard mouse. If you saw that one of your guys was heading towards a extremely deep shaft that would doubtlessly end his promising career in mining, then you'd have to first click on either him or his number, then press the right mouse button to get his menu up, then on the walk icon to get the walk menu up, then finally the stop button, by which time he's probably dead anyway. You’ve got to go through a similar hassle to teleport out, when the logical thing would

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Hendrick passes Hie lime by pretending In be ■

pneumatic drill.

"I've been playing it for hours on end"

® UPPERS Great music, fantastic graphics and novel gameplay, and all on a new format, too. It’s possibly the hugest playing area of all time, and with four different character types it seems entirely probable that you're never going to see all of the game, even if you play it a long time. Like till the end of forever, maybe.

®DOWNERS Interaction is needlessly complex, and many features intended to make the game more playable are just annoying. Playing over such a large area leads to confusion about where you are, and where your enemy is, and losing is such an abrupt event that it's a real let-down.

THE BOTTOM LINE

Streamlining of many of Diggers' features would have resulted in a game that would be an absolute must for all CD32 owners, but as it stands, it’s a fun, but quirky game. If you like strategy games and are into the idea of hour-long games, then you’ll howl at me for not hailing this as a classic, but awkward interaction and peculiar    A A s

pace stop this getting a a I S higher score.    IIU *

THE BOTTOM LINE

It’s not out at the moment, but there’s going to be an A12Q0 version released soon, which will be missing all the flash music and stuff.

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Game: Burning Rubber Publisher: Ocean Author: Nathan Whitaker (programming), Anthony Thornton, Andrew Sharrat, Alan Redpath (graphics), Tim Haywood, Utah Saints (music)

Price: £25.99

Release: Out now

uming Rubber, eh Phwoar, sounds a bit like - no, sorry. I never could quite carry off that schoolboy innuendo stuff properly, even when I was a schoolboy. ‘Bum’, ‘pants’, 'poo', ‘wee’, even ‘willy’, they never raised much of a chuckle for me. Maybe I've just got no sense of humour. Yeah, that’s probably it. It’d certainly explain a few things about International Rugby Challenge, at least. But anyway.

Burning Rubber, nee Hot Hatches, is Ocean's moderately long-awaited rallying sim. You drive one of a wide range of family hatchback-type cars (hence the . original, even double I entendrier, title) like B the Fiesta (yes, yes), ft Renault 5, Golf and ft[ Astra through all your favourite European countries, then hop across the ‘pond’ to drive some fine American ‘automobiles’ through the USA in similar fashion. It’s not your everyday kind of foot-down racer, though -before each stage, you’re presented with a map of the country you’re about to traverse (well, not all ot it, obviously - just the

particular microcosm of nationality that the race’s unseen organisers have chosen to represent it), on which you can select your own route from a wide range of crisscrossing highways.

As you then drive the track, big red arrows pop up to show you which way you ought to be going at the numerous junctions and crossroads that crop up as you go along. If you go a different way to the one you chose on the map screen, or miss one of your turnings (easily done, for reasons I'll go into in a minute), you can still complete the course perfectly well, but you’ll have to work out the turns for yourself until you get back on the right route. This is actually really good fun -there's a real glow of pride to be gained from accidentally shooting past a junction, then navigating yourself round an unmarked road network and eventually getting yourself back on course and still managing to beal your opponents to the finishing line. One of the best things about Burning Rubber is that the rules apply to the computer opponents in the race too - they all choose their own

Top: A shot from the fab Utah Saints intro. A freer to the first person who tails us what it’s got to do with the game.

Farit lad

In the

Eeww, what’s that eyewatering smell It’s Ocean’s new driving game! (Er...)

Who need Lotuses and Ponches, when you can drive a car as glamorous as an Astra GTi

HERE IN MY CAR, I CAN CLOSE ALL MY DOORS - ALL FIVE OF THEM

These cars all look the same to me, to be honest. I was never an auto buff. But this one's green.

This is the only Stealth vehicle we've got in this issue, hilariously

I've

never

understood

ford

named

car

popular

kitchen

Or why Volkswagen chose the n. sport for a classic small family r

catted this one anything al all. Hmm

routes, and you’ll regularly see them splitting up at junctions, or coming down the road at you when you’ve chosen diametrically opposite paths to the finish. Also, because this is supposed to be a proper illegal road race, the computer drivers all stick to the left-hand side of the road (or the right when you move to Europe - another nice touch), moving across the white line only to overtake. This gives you a big advantage in that you can just drive up the wrong side all the time

and overtake really easily, but you do risk smashing head-on into oncoming traffic, which brings me to my first big complaint ■ when you do this, you sustain a heavy amount of damage, but otherwise nothing very much happens, which is silly. Coming to a complete stop seems to me to be the very least you could hope for in this situation, and being able to continue on your merry way seemingly unscathed is daft.

And since I’ve started, I might as well get all the other gripes out ol the way. It’s really annoying to get thrown in jail by the police and lose a credit for going past a panda car at 71mph -there ought to be some kind of scale here, whereby if you stop and say “It’s a fair cop, guv” when the sirens go, you just get fined some of your cash

"You'll regularly see them splitting up at junctions"

but running away at high speed and ramming the police car when it pulls over in front of you gets you banged in the slammer with Mr Big. It s extraaggravating when someone else shoots past you doing 30mph more than you during the chase, but it’s still

you who gets nicked. If you ask me, Crazy Cars 3 handled things a great deal better in this department.

The amount ot slowing-down you have to do for junctions is a bit ridiculous too (anything over 10mph and you’ll either overshoot and miss completely, or smash your car to bits on the side of the road as you go round), as is the tiny amount of visual warning you get of one coming up (especially in the nighttime tracks, where you don’t see them until you’re right on top of them). There is a changing-scenery motif that lets you know when one’s imminent, but it’s not really enough to give you a fair chance, and it takes the game’s realism (and this IS a very realistic driving game, in as much as you could reasonably expect) just one stage too far. And finally, just what’s going on with the perspective Going by the screen, you appear to be both inside your car looking at the dashboard and slightly behind it looking at the back wheels, which becomes all the more baffling when you notice that the car you’re looking at doesn't appear to have a driver at all. Similarly, most of the other cars in the race appear to be twice the size of yours when you get up close.

Graphics in general are Burning Rubber’s weakest feature - it's very jerky going round bends, which plays havoc with your eyes after a while, and the rainy and night-time courses just look like someone's dripping blue paint down the screen and blowing a load of soot onto it respectively. But the . thing is. for all its faults, I    ,> v

really enjoyed it. In s •‘V [fJ, % forcing you to drive m m ■* K ■9&I realistically

sometimes (when there’s a radar trap coming up, or when you really have to avoid damage to get to the end intact, say),

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it’s got a feel unlike any other computer racing game I’ve played, and that’s something of a breath of fresh air as far as I’m concerned. I wish I had more space, because there’s lots more I’d like to say, but I’m going to have to tell you that you could do a lot worse than this and leave it at that. Give this one a chance.

• STUART CAMPBELL

*1

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® UPPERS It successfully captures the lonely rallydriving atmosphere, without ever just feeling empty like Jaguar XJ220 or F17 Challenge. Meeting an opposing driver coming in the other direction along the road because he’s taken a different route to you is really quite exciting. No, it is. The fab and kicking intro by the Utah Saints, no less, is a bit corking too.

® DOWNERS The

scrolling’s pretty jerky (pretty ropey graphics generally, in fact), and going round corners and junctions is a complete pain in the butt. The police are completely annoying, too - the system in Crazy Cars 3 was far better than this one-mistake-and-you’re-completety-knackered kind of affair. Oh, and up for accelerate -aarrgghh! (But at least you don’t slow down when you let go.)

THE BOTTOM LINE

As long as you don’t expect it to be a Lo/us-lype all-out arcade racer, Burning Bobber isn’t half bad. it’s technically naff in most ways, but I've got a soft spot for it I can't quite shake off. It's a differen! “J *l kind of driving game, and I U S that’s no bad thing.    I U *

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THE BOTTOM LINE

Nothing different as

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skills could tell. Not

7 A

even the scrolling, for a change.

K

II V 1

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AMIGA POWER OCTOBER 1993

AMIGA POWER OCTOBER 1993

Pick a planet, any planet - you shoot jMtas on all ol them.

"You have to blast j    the aliens,

obviously

Game: Overkill Publisher: Digisoft Authors: Vision Software Price: £25.99 Release: Out now (import)

Ooh, I'm so frustrated. I’ve been going out of my head for the last three days trying to remember the name of the coin-op that this game reminds me of, and I just can’t get it. It was out about a year or so ago (possibly more like two), it was by Midway (I think), and it was a ridiculously

No, you probably don’t, do you It’s probably just me. But whether you identify with that particular situation or not, there’s no escaping one thing, and that's that Overkill is a new game from Vision Software, the people who brought you the storming Defender (on our issue 26 coverdisk) and Skidmarks (on this very issue’s coverdisk). Unlike those two, though, Overkill isn't written with Blitz Basic 2, but is in fact 100% AGA machine-code, and for the A1200 only to boot. And since we've already established that I can’t provide you with a precise reference point

\

frenetic updating of Defender, in much the same way that Smash TV gave the '90s reworking treatment to Robotron, Overkill has clearly been heavily inspired by it, but I can't remember enough about the coinop to say for sure whether Overkill's a straight clone of it or just a bit similar, and it’s driving me mental. It’s like when you have a really weird dream, and then you wake up and get distracted for the briefest moment, and then you can't for the life of you recall what you’d been dreaming about just 20 seconds earlier, y'know

in the form of a coin-op comparison, I’d better tell you what it’s about.

IT’S DEFENDER, ISN’T IT

Well, it’s Defender, basically. Yeah, sure, there are a few tweaks and extras, but the gameplay is all but identical. Some nasty aliens are trying to steal crystals which litter the ground of various planets, in order to transform themselves into harder aliens. You have to blast the aliens,

'Para' is derived from the Greek meaning 'not really' and ‘chute* is ancient Gaelic for ‘big, hard or clever1.

obviously, but you also have to help a little army of humanoids who walk around on the ground trying to blow up the crystals before the aliens can get their slimy tentacles on them. When one manages to get a crystal, you have to pick him up off the ground to re-arm him with another anti-crystal mine, then drop him back off on the planet for another go.

In a further dramatic plot twist, though - oh. There don’t appear to be any more dramatic plot twists.

That's it. Blow baddies away, pick up and drop off little humanoid geezers, and nothing else. Fair enough.

Overkill might be simple, but it’s far from easy. After the first couple of levels (there are 17 planets to clear, and it’s fearsomely hard by about number seven) the near-harmless (ish) airborne aliens you start off against are joined by enormous pseudo-boss characters, fast-moving and difficuit-to-hit wormlike things, and utterly horrible ground tanks which fire totally evil missiles at you. To be honest, it makes very little difference whether you let the aliens grab the crystals or not - unlike Defender, there’s no cataclysmic planet-exploding disaster unleashed on you if you allow all of them to be nicked, and the mutant aliens created by one escaping with a crystal aren’t really significantly meaner than the ordinary ones - but the major points rewards you get for destroying them and collecting the humanoids are your only real chance of getting anywhere, since you get an extra life and shield-life extension every 25,000 points, so you're constantly being tempted to fly into horrifically dangerous places in order to grab your little troopers.

Overkill's loaded with power-ups, but they've all got a limited life and things never get unbalanced (well, not in your favour, at least), so the game’s a constantly challenging battle against what rapidly become completely overwhelming odds. You do, though, in the tradition of all great games, find yourself getting further into it the more you play it, so it's never either frustratingly hard or tediously easy (or even a little bit easy). The difficulty curve, in fact, is probably Overkill’s greatest strength, which with only 17 planets to conquer is probably just as well.

Aesthetically, you might not be especially impressed with the screenshots on these pages, but that’s only because you can’t see them moving. The parallax scrolling is lovely, movement is supersmooth, aliens explode in an extremely

"The parallax scrolling is lovely"

gratifying over-ripe watermelon kind of a way, and even when there's a completely silly number of sprites all hurtling around, there's never the

slightest hint of slowdown or breakup. Then again, it IS running on an A1200, so what else would you expect

Sound isn't great (perfectly decent blasting and exploding sounds but not enough of them, and pretty ropey speech synthesis) but it’s good enough, and the important things like control response and graphical clarity are just peachy.

The only thing which really disturbs me about Overkill is the price. It’s all very well saying a great game is a great game whatever it costs (which is true, after all), but this really isn’t very far advanced from something like Anarchy (which you can get on Psygnosis' budget label Sizzlers for less then a tenner), or even from Defender itself, which, of course, is free. Whether you think extra 16 (or 26) quid is too much to pay for some flashy graphics and nice parallax scrolling or not is entirely up to you, though, and I can't see anyone who buys this feeling too ripped off at the end of the day. Just don’t expect anything more than a great old-fashioned arcade blast, and you certainly won't be disappointed.

• STUART CAMPBELL

.sgreistvc to Jtrangerj

® UPPERS Great difficulty curve, frantic action, incredibly busy but always clear graphics, and generally top shoot-’em-up thrills aplenty.

® DOWNERS The sound seems like a bit of an afterthought, (although what there is is perfectly fine), and gameplay depth is conspicuous by its absence.

necessary. Yup.

-“J '""T    J v ------

find me complaining about one of those.

® UPPERS Great difficulty curve, frantic action, incredibly busy but always clear graphics, and generally top shoot-’em-up thrills aplenty.

® DOWNERS The sound seems like a bit of an afterthought, (although what there is is perfectly fine), and gameplay depth is conspicuous by its absence.

THE BOTTOM LINE

Although it may well

A1200 be a bit thin for a full-

price release in this day and age, Overkill is still a damn groovy blast in classic Defender style, and you’ll never 1 J S find me complaining II/l “ about one of those. II "T —

THE BOTTOM LINE

We don’t know if there’s going to be an A5Q0/6QQ version. Although with graphics like these, we suspect not.

AMIGA POWER OCTOBER 1993

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01-A45D New Europe L'tesverger

Male Human, 42 years Freelance assassin

Where are you Where are *01*7

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Desverger

Customise your own characters with the aid of an art package. Top marks for thoughtfulness, Psygnosis.

Game: Hired Guns Publisher: DMA Design Author: Scott Johnston Price: £29.99 Release: September

Think about your all-time favourite movies. “What was it that made them so good ” I find mysell asking in a rhetorically erudite type of fashion. Could it have been the identification factor - you related to the characters, their environment or their situation Perhaps it was a particularly ingenious plot It may even have been a pyrotechnical synaptic overdrive of intensely-furious, visually-extravagant special effects that stroked your trades. (What - Ed) All of these things are certainly contributory factors, but not enough. No, the answer I was looking for was ‘atmosphere’.

Without atmosphere, how can you possibly hope to relate to a confusion of images flashing past your eyes at 25 frames a second

Atmosphere is conducive to that synaesthetic fusion of sensation, rationality and disbelief resulting in total immersion of self. (Don’t worry, we don’t understand any of this either. But it sounds good. -Ed) Your favourite movies are probably the ones with

atmospheres that made you feel you were there, as participant or observer.

One case in point is Alien or Blade Runner. (That’s two cases in point. - Ed)

In both cases it’s pathos-inducing atmosphere that makes them so wonderful. Both have a restricted-luminance palette (They’re not very bright. - Ed), and both are very claustrophobic, too. Aiien in particular has you sitting on the edge of your seat, dripping cold sweat and totally unsure of when the next big fright is coming. So it is with Hired Guns.

The plot (yes, it is worth mentioning) bears more than a passing resemblance to Aliens. This time, though, the habitable planet is deliberately producing dangerous bio-engineered organisms. Your job, as part of a mercenary crew of four, is to reconnoitre (Look at. - Ed) various locations and render them safe. Four of these locations are particularly important in that they contain fusion power core rings which enable you to blow up the aliens’ distribution point.

From the very beginning you know you're in for a rare treat. The opening music spins a web of tense anticipation. Already you feel as if you're trapped like a fly in the ointment.

The character selection procedure is a very slick scrolly menu with monochromatic (Black and white. - Ed) pictures and minimal info. It’s up to you who you select, but different parties will be more successful than others in different situations, I chose the two battle cyborgs because (a) they look good, (b) Ihey don’t drown, (c) they

From the beginning you know you're in for a treat"

can carry more equipment and d) they’ve got the best arsenal of destruction kits.

Once you’ve actually made your selection, the influence of RPG games like Dungeons And Dragons and

Traveller will become apparent. Each character has a unique set of statistics which dictate how much damage they can absorb, how much they can carry and that sort of thing. In fact, if Hired Guns had been around when I played D&D, the lead figures, rulers, dice, rule books and scraps of paper would never have seen the light of day. (The same can be said for the group I was with, but that’s another story.)

Movement is pretty much in the Dungeon Master mould - ie you move six

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If you're playing by yourself, you can nominate one of    Equipment, statistics and mapping are all taken care of in a    Packed lunches, extra bread, sentry gun and a couple

your team as leader. Or up to four can play at once.    compact bijou kind of a way. Find a window of opportunity for it. of slugs. Now it’s off to Brighton for a fight.

As you can see, there's loads a! areas in need of pacification. Just as well youYe got, er, big guns.

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Guns, guns, guns and more guns. There’s enough hardware in this game to keep Mark Winstanley happy for at least five minutes on a Bank Holiday weekend in Brighton.

launchers, proximity mines, sentry guns that shoot anything within ten feet, shotguns, fluorine blasters (They immobilise aliens by making all their teeth fall-out, I think. - Ed) and so on. And finally finally, there’s enough weapons systems here to bring peace through superior firepower to any spatial outback. Whoopee for that, eh

• STEVE McGILL

The beauty of the environment, of course, would not be enough on its own were it not complemented by a plethora of very high quality sampled sounds. I defy anyone not to be impressed by the sound of the shotgun and its consequent reloading click when you hit the right mouse button, or the constant thrum of electrical power as you walk through troubled corridors.

GOING OFF HALF-COCKED

Being new to the office, I’ve been getting lots of advice on how to make my reviews sound different from all the others. So, occasionally, one of my traits is going to be a discussion of a game's Gestalt factor. (Uh-oh. - Ed)

According to this very important branch of psychology, our brains form mental pictures, opinions etc from the sum of the parts that make up a whole. Theoretically, the whole should be greater than the sum of the parts. So what’s this got to do with Hired Guns Loads actually.

Jack yourself into the game with a pair of headphones (I had to, Stuart was playing his ‘special’ music extra loudly). Turn down all the lights until you're sitting in absolute darkness. Start exploring and terminating aliens with extreme prejudice. Before you know it, you’re no longer sitting in front of an Amiga, you're right there in dangerousville with your chosen party.

Happily for old man Gestalt, Psygnosis have indeed created a whole greater than the sum of the parts with Hired Guns; consensual (‘Reacting according to stimulation of another part’, according to the dictionary. - Ed) graphics, top-notch sound-effects, intuitive control system and well-thought-out parly parts.

On the subject of parts, I’ll leave you with a quick summary of particularly impressive details that help create the aforementioned synergetic experience.

All of your mapping is carried out by a DTS (Digital Terrain Scanner). Don’t lose it. Psionics freaks are well catered for

with a veritable cornucopia (A lot. -Ed) of psionic devices. There’s enhanced

sound on

two meg Chip RAM machines (41 OK’s worth, apparently). Plus super trooper

weapons

systems:

grenade

® UPPERS Atmosphere, atmosphere and more atmosphere. Excellent weapons systems. Brilliant psionic devices. Ability to customise your own character’s ‘look’.

® DOWNERS Can't think of any apart from maybe the tediousness of swapping equipment between characters.

THE BOTTOM LINE

Hired Guns is an interactive consensual (Look, stop that or there'll be trouble, - Ed) experience of co-operation QQ ™ and extreme violence. fill" Miss it at your peril.    WW “

THE BOTTOM LINE

More atmospheric sound thanks to the two meg of Chip RAM.

Hired Gum has go* women! Whooo!

feet at a time with every click of the mouse or push of the joystick. The control interface is useful and doesn't get in the way of the action, which there’s plenty of. Of particular note is the game’s facility to let up to four players play all at the same time, each controlling their own character. You could even try to kill each other if you wanted to. There's even an option to play with Sega joypads if you have access to them - you’ve got to modify them with a soldering iron (!) so that the Amiga will read all three fire buttons, but believe me, having three fire buttons can make a big difference to the speed of the mundane things like picking up equipment you've found on the way.

But back to that all-important atmosphere. Just as in Aliens we’ve got a restricted palette resulting in a broody, foreboding (Scary. - Ed) sense of imminent danger. The various buildings and corridors feel genuinely claustrophobic. In true Psygnosis style, the surroundings are visually beautiful in an unsettling, macabre H R Giger-type way.

AMIGA POWER OCTOBER 1993

>

Game: Gear Works Publisher: Hollyware Entertainment Authors: Stefano Lecchi Price: £19.99 Release: Late September

One of the fortunate aspects about working on a magazine like AMIGA POWER is that you get the chance to see lots and lots of games. Not just Amiga games, but Sega, Nintendo and PC games as well. In general, the majority of games all share one thing in common - they don't cut the mustard. For each genre, there is an iconic star floating like the sun in a miasma of dark unfriendly shadows, eg Formula One Grand Prix in the racing car simulation stakes or Desert Strike in the shoot-’em-up department.

Occasionally, a real novelty brain-jack of a game turns up which defines Its own genre. In this case, Tetris immediately springs to mind. Despite numerous attempts, Tetris has still never been bettered. Ingenuity inspires imitation. Not necessarily plain old copies, but real live games in their own right. One of the better Tetris derivatives was Klax. Fast, furious and better looking, it never quite caught on with the net of Tetris devotees, despite several conversions.

So what’s all this got to do with Gear Works, Hollyware Entertainments’ offering from John-Major-land in Huntingdon Not a great deal in a direct manner. It’s an innovative puzzle game based on varying

With an asthmatic rasp, the Amiga gets fired credit-booming Thatcher-loving Saatchi-and'

sizes of gears which link up to each other in various different fashions. In this instance, there are three separate sizes of gear. “Strike me down in a vat of sour milk if that isn’t a large number,” I say, in a totally incredulous kind of manner.

The aim of the game is to set I up a chain of synchronised free-moving gears to link up all of the red cogs positioned on the screen at the beginning of each section. All this gear-turning needs an engine to drive it. Gears cause friction and inevitably the engine heats up. If the engine gets too hot, you lose a life and have to start again. Okay, the engine is just a cheap-shot attempt at pretending that you aren’t under a time limit. But you are, and it is. A timer, that is. Each screen consists of varying numbers and patterns of pegs.

You hang your gears on the pegs which diminish in number as you progress and consequently forces the type of gear that can be placed in certain positions. Sounds joystick-tremblingly good eh Well there's more than that to get to grips with.

As if the engine overheating and peg limitation weren’t enough, there are two cutesy little monsters who do less than their slacking best to hamper your progress. They're known as poffins (probably due to legal difficulties with

right back into the rip-roaring Saatchi headY days of the '80s.

[fiv

COlnS 02

It’s a new cog in the puzzle-game machine.

But does it offer enough to really get your teeth into

Ah, the CM. The earth wire working its Way into the tape deck. Those were the days.

(1 A A A O A 'M'

the large and well-respected book publisher of a similar name), and one takes it upon himself to knock pegs off of the screen. Some pegs are crucial to the successful completion of a section. If he knocks them out, you'll probably end up casting doubts on the legality of his parentage. The other poffin, meanwhile, tries to rust up the smooth running of your gears. If he succeeds, you'll lose some time (sorry, your engine heats up some more). The poffins can be dispatched by two means: shooting or placing a gear on them. You're normally better off just placing a gear on them though - shooting them is just too involved and loses too much time.

So far, so indifferent. Is Gear Works up to scratch in today's fast-living overly-stimulated, market-driven society Well, put simply, it could have been. Look at the

eA8'

coins 11

clue in this paragraph, round about where the word ‘market’ is mentioned. In today’s world, we are not numbers, we are commodities. Albeit living breathing money-spending commodities. But we aren’t totally stupid. If you want to sell something to us that isn’t a body-functioning essential, you've got to know who your target audience is. To find this info out, you've got to engage in a practice known as market research. (Hello. We apologise for this interruption to your review. Normal service wilt be resumed as soon as we get Steve to tell us what the sodding heck he's wittering on about. - Ed) I'll give you an example of how the research part operates. The look of Gear Works reminded me of an early 1980s Commodore 64 game. This induced confusion in me. Could I be living in the wrong decade To double-check on the

date I asked Stuart, Mark,

Linda and Dave. They all said it was 1993 (except Linda, who hilariously thought it was 1994).

Not content with their answers, though I suspected they were correct,

I further checked with the office calendar. The calendar certainly backed up their claims. I still wasn't content. I phoned BT's speaking clock, which confirmed my earlier suspicions - ie it is indeed 1993.

Not to mention 12.56 precisely.

Gear Works, though, looks like, sounds like and plays like an old-fashioned C64 game. Even the name ‘Gear Works' is lacking in lustre. It sounds like a fashion statement trapped in a bizarre 1960s and/or 1970s time warp.

The basic idea is sound. The implementation is awful. In Tetris, simple as it is, there are seven different shapes which can be put together in an unlimited number of permutations. In Gear Works, there are three shape sizes which are further limited placement-wise by the positioning of the pegs. Once your brain adjusts to the peg patterning, you can work out well in advance what cogs should be positioned where. I couldn't be bothered to work out the possible mathematical combinations but Gear Works suffers from an acute inversely proportional index of possibilities. Which is all rather sad really. Gear Works has great potential. The planning and implementation lets it down badly.

With all that said and done, I've got to confess that I actually enjoyed playing Gear Works in a village idiot kind of a way. It’s got the same kind of hook as a garden maze or a Sun crossword. It’s not that you’re going to get lost, be particularly  challenged or not manage to finish the thing. You’ll do that okay. It’s more a case of ‘How long is it going to take this time ' In fact, if you're weapons-grade stupid or extremely young is Gear Works going to tax the grey matter lying between your ears.

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Nope, despite admiring the attempt, I have to say that Gear Works has all the feel of a back-to-the-'80s marketing ploy -ignore what’s happening in the real games-playing world, don’t pay attention to details like entertainment and variety and charge way over the score for what you're offering. I mean, £20 for a game that offers a fruit machine bonus round! Fruit machine sims of infinitely more sophistication were released on red, orange and yellow Mastertronic labels for £1.99 in 1987, and now lurk all over the PD libraries. Sorry Hollyware, Nice idea, shame about the game.

• STEVE McGILL

® UPPERS Lots of

potential, fresh idea in an ideologically bereft market. Manages to keep you mildly addicted despite the overall lack of challenge. Would be good for young children if released on budget.

® DOWNERS The

limited number of gear sizes severely impedes the challenge that the game may otherwise have offered. Shame.

THE BOTTOM LINE

Vastly overpriced for what's on offer. If released on budget around the £6.99 mark it might have Art L picked up another 10%, but it wasn't, so it doesn’t. U U *

THE BOTTOM LINE

No difference in game play, number of colours, running

speed or anything worth mentioning. In fact, Gear Works is a bit of an insult to this machine.

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AMIGA POWER OCTOBER 1993

Game: Dogfight Publisher: MicroProse Authors: In house Price: £34.99 Release: Late September

Time travel’s a funny old thing, isn't it Belore the 332 bus to Bristol so cruelly crushed the life out of Tim Tucker, I found out that we both shared a childhood experience. Being a musical type, the young Tucker used to daydream of going back in time to the early '60s and claiming credit for all pop innovations. He figured that since he knew all the lyrics to the Beatles songs and when they were released, he could set himself up as Timmy T and the Booties and beat them to stardom by a few months. Then he could break the band up and form the Rolling Pebbles, then become Zoggy Stardust and so on, marching down the years as pop's greatest supremo.

I also had a similar dream as a child, but it wasn't quite as idealised as Tim’s.

I used to dream of going through time with a case of Kalashnikov rifles and boxes of ammo doling them out to various civilisations to see how history would be altered. Cortez would have had a much harder time slaughtering the Incas if they’d been lurking round the jungle with AK47s, and I’d imagine that John Wayne movies would have been vastly different if the Apache had laid down interlocking fields of suppressing fire instead of riding around on their horses and whooping a lot.

Well anyway, whereas Tim’s dreams of rock and pop domination now exist only in his zombie mind, it transpires that my adolescent schoolboy dream is one that's shared by other people, as there was a crap film called The Final Countdown, the main plot of which involved a modern aircraft carrier getting zapped back to 1941 to intercept the Japanese attack on Pearl Harbour. Unfortunately, the scriptwriters wimped out of a fantastic dogfight finale by having all the planes called back to the carrier at the last minute, so we never got to see how a load of F15s would have fared against waves of slow, poorly armed Zeros.

This sort of trans-temporal conflict is exactly what Dogfight’s all about, as it covers 80 years of aerial warfare from WW1 to modern day Syria, and allows you to pick and mix planes of any era to see just how mismatched they are. Dogfight’s really a collection of three quite separate games, so I'll cover them one at a time.

Firstly there's the duel mode, where you pick one of two planes from the same era and go all out against the computer in mano-a-mano machismo until there’s only one plane left. Each pair are evenly matched, with similar performance, so it’s up to your skills as a pilot as to who wins. The thing is, the computer opponent isn't one of these drones that just follows you around loosing off occasional heat-seekers, nor does it cheat by changing its position when it's out of your view.

The intelligence that the computer planes

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show is frightening, and it’s great to set the screen on a reverse tactical view, hurl your plane about and just watch your enemy respond to your random movements. Both planes gel damaged in increments, and once they start to pour smoke, they're much easier to spot from a distance, and also look brilliant as the smoke works like the trails left by planes at air shows. It’s a shame that all the planes don’t trail smoke all the time under the guise of vapour trails or something, as they look just great.

The second part of the game is the missions section, and this is the bit that’s standard flight sim stuff. Although there are only six missions one for each time period) you effectively get twelve, as you can play either side. You choose to either attack or defend several locations, and although you only control one plane, you have to place up to thirty additional planes on various patrol routes. On the WW2 mission, for instance, you take off in a Spitfire from an airfield in the south of England, and have to intercept some Ju88’s before they bomb various radar stations and airfields.

While your other units go off and fight their own little battles, you're free to lock onto incoming units and shoot them up, so you either circle round an airfield, or head off over the channel to pounce on them in formation. Although this section suffers from the usual flight sim problem of very little happening for ages, most of these lags can be cut out by accelerating time, and there aren’t any tiresome waypoints or navigation to faff around with, as you can simply choose a target and then select an automatic intercept mode.

Finally, there’s the What If section, which is undeniably the best bit of the game. You choose any of the twelve planes from the game (two from each time period) and then can pick up to five enemies to dogfight against, so if you're a bit crap like me, you can go for five WW1 triplanes against my Spitfire, or if you're feeling hard, you can pit a 1950s Sabre against a couple of Harriers and a few Phantoms. The idea’s that you can see how much better missiles are than cannons, how much better angled thrust is than propeller power and so on, but after a few goes several points become apparent.

For a start, vintage planes have many advantages over jets because of their tight turning circles, and many of them can’t be locked onto by heat seeking missiles, and jets fly so fast that you tend to overshoot the older planes at colossal speeds. After a bit, I found the older planes to be the best fun, since you’ve only got cannons rather than all those flashy missiles, flares, and things. Maybe this is just me though, since my fave sim is Knights 01 The Sky, so perhaps other people will go for the fast-moving, high-tech stuff, and the great thing about this is that the option's there for trying both. I’m still not convinced that a Spitfire would be quite as good against a Mirage, or a Fokker Triplane as fearsome against a MiG 21F, as the game suggests, so

maybe a bit more difference in handling and performance would have been a Good Thing.

To sum up. Dogfight's main appeal is the What If section, and the other bits are there to increase the game life, which is no bad thing. The glare effect from the sun, the smoke trails from damaged planes and missiles are brilliant touches, and the modelling of the planes is wonderful. It does suffer from typical flight sim problems, such as distinguishing distant planes from your own cannon fire (as they're all represented by dots) and the Al of the enemy is so good that I found it virtually impossible to get an enemy on the screen for more than a few seconds when it would have been nice to creep up on a bomber and blast it from close range. It’s a game, not a flight sim, but so what It’s good fun, but why isn’t there a two-player link-up option, when the game’s just gagging for it You slipped up there, guys. • MARK WINSTANLEY

® UPPERS Brilliantly

modelled planes and all the fun of flight sims without all that dull navigation stuff. The What If section’s the real meat of the game, allowing frantic dogfight action, and I just lurrrve those smoke trails from damaged planes. They’re fab.

® DOWNERS The planes change from dots to close-up too quickly for you to appreciate the graphics properly, and there isn’t enough difference in handling between the WW1 and modern planes.

THE BOTTOM LINE

It’s good to see that MtcroProse are building games onto their flight sim experience instead of just producing a stream of detailed simulations. Dogfight's an aeroplane shoot-’em-up, and while you can pick it up and start blasting away, there's enough sim in it to allow you to ft ft  perfect your flying style    Mil S

and combat techniques.    UU H

THE BOTTOM LINE

It runs just that little A1200 bit faster, but only because we told the programmers that we needed some differences to fill out this box.

action from loads of

AP

AMIGA POWER OCTOBER 1993

WHATEVER HAPPENED TO... VIRTUAL REALITY

STAR WARS

INDIANAPOLIS 500

—- i'o 11    •-

'    ' >.    -    RF'M

Step 1 to a VR Worlds Step 2 to a VR World:    Step 3 to a VR World:

STAR WARS    INDIANAPOLIS 500 CYBERCON 3

(Atari, 1982)

(Electronic Arts, 1990)    (US Gold, 1991)

Whatever the field, the Star Wars movie and its spinoffs did it first. And VR is no exception, thanks to the legendary Star Wars coin-op. Let’s run through a check list. Polygons Yup. Not filled ones, perhaps, but the best technology could offer at the time. Sampled sound “Red Five! I’m going in!” etc. Sit-in cabinet There’s none comfier. Simple, repetitive gameplay (Er, do Step 2. - Ed)

Race round and round and round (and round) the world’s dullest racing circuit at tremendous speed, trying to avoid crashing (hem hem) with the graphic destruction that results. Not generally regarded as a virtual reality game when it first appeared, but the term hadn’t yet been dreamt up (Shurely ‘defined -Ed). Looking back, though, it’s one of the best. Just look at all those polygons.

Although inexplicably omitted last time, Cybercan 3 is actually the ideal link between AP28's cyberpunk feature and this VR guide, featuring as it does the word 'Cyber’, a giant computer trying to destroy its creators, and lots of polygons. The closest you’ll get to real virtual reality on your Amiga. (Although you could try putting an upturned foot-spa on your head while you're playing it.)

After AP28’s cyberpunk guide, you’re probably asking “What’s virtual reality,

‘Tin worried,” writes Hugh Dromgoole of Warminster. “My friends seem oddly distant, and I'm having trouble joining in with their conversations. What is this ‘virtual reality’ they speak of ” The AMIGA POWER dictionary can offer no single definition. Virtual, it attests, means “being something practically or in effect, although not in actual fact or name”. And reality “The quality or fact of being real”. The AMIGA POWER dictionary has found a new home - the bottom of the AMIGA POWER bin. Its glib observations will have no place when VIRTUAL REALITY IS THE ONLY REALITY.

So - virtual reality, eh Everyone seems to be

talking about it. And the only games worth playing, it seems, are ones that start with ’Virtual’ or 'Virtua'. But exactly what is it that separates an ordinary shoot-’em-up from a virtual shoot-’em-up Or a traditional text adventure from a virtual text adventure And is virtual sex really the healthy way forward, or merely a convenient way of fleshing out the pages of inconsequential ‘style’ magazines

Well, as its name suggests, virtual reality tries to simulate real life as closely as technology will allow, placing you in an artificial world and trying to convince you that it's not artificial at all. It's ’virtually reality', it you will. And, it VR's

Left: This Is what movie moguls would have us believe cyberspace is like.

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Sadly, current technology doesn't

allow the complete immersion in a believable virtual world that’s necessary for true VR success. The grab on the left shows the current state of the art in simulation, as The Lawnmower Man brings you the virtual experience of swimming through, er, a large tunnel full of pink and green triangles. When was the last time you went for a swim through a tunnel of pink and green triangles  Exactty. Without the millions of pounds of movie-type technology available to the producers of The Lawnmower Man, though, ‘jacking in to the matrix' in the comfort and privacy of your own home actually offers an experience more akin to the image on the right. Can anyone tell me what’s wrong with this picture

WHATEVER HAPPENED TO... VIRTUAL REALITY

EXPENSIVE COIN-OPS

Step 4 to a VR World: EXPENSIVE COIN-OPS

(W Industries, Sega etc,

1993}

Here we’re talking about things like Virtua Racing (which is spot on name-wise) and that slightly crap one that looks really good and then you sit down and put the thing on your head and it turns out to be a slightly wobbly slow-updating flight stm. These represent the current state of the art in VR (ie, they cost the most to have a go on).

THE HOLODECK

Step 5 to a VR World: THE HOLODECK

(Star Trek: The Next Generation, 2364)

The briefest of commands creates the environment/ adversary/partner of your dreams. True, the holodeck has an nasty habit of going out of control and plunging the whole ship into danger. But luckily it only does it in weeks when Trot isn’t having one of her funny turns, Riker's keeping his hands to himself, and life would otherwise have been rather dull.

FEATURE

Step 6 to a VR World: BRAIN IMPLANTS

(The NHS, circa 2450)

While the holodeck does away with VR’s cumbersome peripheral trappings, there’s still quite a bit of legwork Involved, particularly in journeying back and forth from it. Far easier would be to directly stimulate those parts of the brain which control sensory perception. Maybe you could extract the whole thing and put it in a jar with lots of wires coming out or something. Maybe you already have...

THE REAL WORLD

then ” Jonathan Davies explains why you need never leave your house again.

going to succeed, it needs to interface with ail five of the senses that would otherwise destroy the illusion...

SENSATION SEEKING

1 Sight. The primary sense, and the most important one to gel right. Thus, Virtual space’ is depicted in vividty-coloured squares and triangles which have a tendency to suddenly disappear il you get too close to them. And 30  The squares and triangles usually suffice in themselves if resources are limited, but a ‘VR headset' makes all the difference, using a separate screen for each eye lo provide an approximation of stereo vision (if you squint a bit, and have a rest every 20 minutes or so to stave off the

headaches). Oh, and the VR headset has movement sensors so that, it you manage to turn your head under the weight of the thing, the view will change accordingly.

2 Hearing. Headphones incorporated into the VR headset pump out the usual techno-rave stuff, so no change there. Oh, and there are usually lots of samples. From, er, the real world.

Smell. This sense has yet to be tackled by the virtual industry, Most VR innovations originate in the cinema, though, so it's likely that an advanced form of scratch ’n’ sniff technology will be employed,

4 Taste. Er. Obviously we love technology and all that, but we think we'll pass when it comes to virtual food.

5 Touch. No problem. Pull on a pair of ‘VR gloves’ and they'll track your hand movements, Clench your fist and your VR fist will follow suit. Close your fingers around a virtual object and you'll pick it up. (Virtually, of course,) And, as you do so, feedback from the glove will make il feel as if you’re touching something. Sort ot.

That's the mysteries of virtual reality exploded, then. From now on you should have the confidence to illuminate your every utterance with references to ’the virtual datastream', Virtual certainties', ‘Virtual Brains and Lady Penelope’ etc without for a moment losing your composure.

Next month: Chaos theory. Or maybe dinosaurs.

AND FINALLY...

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reality sooner than you might imagine. Or, rather, virtual reality...

You fasten your VR boots and slide on your VR gloves. Then you 1

playing without realising (You could call it

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‘Better Than Red Dwarf’. - Ironically-

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your head before lowering your VR visor and stepping through the

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door into the arena. Everything's dark, but your visor flickers into life, !§fl

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representation in your headset. You reach out to touch one of the

This question will inevitably arise In any

walls, and feedback from your VR glove tells you it’s solid enough. .

layman's discussion of VR and, now that

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opens out Into a large hall, with a balcony around the sides and a ‘

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staircase leading up to it. There’s no time to admire the scenery, oops. Thjf Woultj

however. Somewhere out there is your opponent. He’s dressed up in ! of rBa re9(jfy io be a Pjrture

just the same gear as you, and wants those points just as badly. L orryHorrfbj«; iIn,f j(,

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You grip your VR pistol and narrow your gaze. ---—.

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Edging along by the side of the wall, you edge towards the stairs and then... there he is!

heads like shoe-boxes.

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Up on the balcony! Those oblong tegs, that trapezoid body, that square head - you'd know him anywhere. You

• There’d be no black people or white

raise your pistol but - oh no! - he’s spotted you. He’s too late, though, as you squeeze your trigger and send a

people. Instead, all would be equal - the

squiggly purple line hurtling towards him. “You're dead!" intones a voice in his headset, and he teigns death

same virulent shade of pink.

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accordingly. Victory is yours.

• There's no such thing as a virtual toilet.

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YOU’RE HARD ENOUGH

   \ Remember    ■

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I    year, Allan Brett

became a celebrity overnight after he scooped the National Games Championships. Not only that though - as well as the glory, he also walked off with £10,000 IN HARD CASH.

Using outrageous skill, the 18-year-old from Hull managed to be the best on Sega, Nintendo and Amiga machines.

THIS YEAR THE GAMES CHAMP COULD BE YOU!

On this page you’ll see the dates and venues for the first round eliminators, They’re being held in Virgin Retail outlets in the major cities of Britain over the next few weeks.

All you have to do is turn up, and play. If you’re good enough - and you’ll have to be very good - you’ll be into the next round. And after that... the finals at the Future Entertainment Show in London on 11 - 14 November.

The National Games Championship is organised by Future Publishing, producer of this, and many other great games magazines, and organiser _ of the Future Entertainment Show.

Thunderhawk • MEGA CD

Mario All Stars SNES

screenshots

SHOW

AMlOA-VtRSlON

The "Black Sect" is a secret society whose aim is absolute world domination. Count Cosimo, Meanotaurus, Marcos Cane, Sheebop and their cunning leader, Professor X, are all evil villains who would sell their grandmother to get what they want. Accompany Joe and Nat through 6 gigantic levels with hundreds of opponents. Discover secret rooms and hidden Bonuses, confront the supreme villain. Professor X in a frenzied showdown and let him know who's the real boss. Play on your own or with a friend, listen to 9 hot tunes and let Joe and Nat fight with 6 different weapons, as you battle your way towards the final confrontation.

So, what are you waiting for - get in there!

Amiga Format Gold 91%

"Don't let this one pass you by... YO! JOE! is a complete stunner"

Amiga Power 91%

" YO! JOE! is one the finest games of the year to date."

KOMPART UK LTD. * 20 Guildford Road AL15JY • Si. Albans, Herts.

Tel: 0727 866005 Fax: 0727 645202

Copyright© 1993 Hudson Soft (Europe) GmbH. All rights reserved. Published by Blue Byte / Play Byte under the license from Hudson Soft (Europe) GmbH.

Amivision Software present

An incredibly addictive and detailed Formula One situation for 1-4 players.

Watch the races as they unfold with three levels of highlights. Crashes, spins, pile ups, car failures, stap/go penalties, weather changes, fostest & record lops, make pitsfops. Four independent levels of difficulty. Accurate ond detailed graphics of the teams, circuits etc.

15 teams, 2 cars per team, 50 drivers with varying skills, complete engine & tyre contracts. Choose tyre compounds, tune your engines, chonge wing settings, even train your pit crewl Qualifying, 16 accurate championship circuits, news section, realistic sound fx, lood/sove gomes, weather forecasts, statistics saved, latest FISA rules, sponsors, full drivers and constructors championships and so much more,

Includes full 1993 season. Details can easily be updated each year. Incredibly addictive, produced by true Formula One fons. The most realistic Formula One management simulation, guaranteed.

Just £14.95!

1 DEMO DISK £1 ]

includes instruction manual

A1200 compatible

D PLEASE MAKE CHEQUE/POSTAL ORDER PAYABLE TO: - S. REN NOCKS C

Dept. AP, 1 Cherrington Drive, Great Wyrley, Walsall WS6 6NE

' p

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for details and price list send stamped SAE to: SOFTSELL (APW) MAIL ORDER 32 Dursley Road, Trowbridge, yLc ~    Wilts BA14 0NP

p

The horror is about to continue...

ALIEN BREED 2... coming soon from ’BCfllf'W

TEL: 0924 201846

w

Your guarantee

of value

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AMftGAZ.MEWnH*TTITUDE

POWER

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'ISSUE 29C °

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YOU’VE

Every month, we bring you up-to-date, informed and vital information on the latest games. Our finger is always on the pulse.

cay CHEESE1*

rJilin III Complete Control OH WlW "l AliJ provides hints, tips

C One Step Beyono cheats and

comprehensive playing guides on the latest big games, and the older classics.

POLICY OF TRUTH

We won’t review unfinished games just to claim an exclusive.

We don’t pander to games publishers - we say what we really think.

We only use experienced, professional reviewers.

We won’t bore you with mountains of technical-jargon* hardware tedium.

We take games seriously, because you do too.

Nobody reviews a game like us. We have a reputation for providing definitive, authoritative reviews of the latest games. With everything from concise coverage of PD and budget games to massive four-page breakdowns of the big name games, we’ve got the only reviews that matter.

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DESERT STRIKE AP RATED 92%

It was a hit on the SNES and the Mega Drive, and now it’s even better on the Amiga. It’s got the best graphics, the best sound, the best explosions and a devastating arsenal of weapons to help you complete the wide range ot missions. If ever a shoot-'em-up deserved the accolade instant classic’, it's this one.

BODY BLOWS    AP RATED 89%

The best Amiga beat- em-up ot all time, with the hottest kicking, punching and fighting action around. You get three disks, eleven characters, seven locations and as many special moves as you can handle. Show this to your puny consoleowning friends and they just won’t know what’s hit them. Trust us. You'll love it.

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AMIGA POWER OCTOBER 1993

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\tUST\OOK ATWHhiJNMA

\ \ \ \ \ \

Special disk as with up

tier than before - allows, you to general* rainer Mode to get you past that "Impo:

you to, view'modify the whole

■ite set inciudlngany "attached'

The full Sprite Editor alldfws v —,    -

sprites. PLU3 A RANGE OF IMPROVED FEATURES.

iur software Investment. Works

Comprehensive virus detection and removal features to protect with all presently known viruses.

Now this super disk copier program is built into Action Replay Mk HL Just imagine a superfast, efficient disk copier prograrrtat the press of a key - no more waiting.

Pictures and sound samples can be saved to disk. Files are saved directly In IFF format suitable for use with all the major graphic and music packages. Samples are displayed as screen waveform.    \    \

Useful far removing ugly borders when using NTSC software. (Works only with newer Agnus chips).    \

Action Replay I (Know has screen colour pi to suit your taste. Very simple to use.

Now you can slow down the action to your own pace. Easily adjustable from full speed. Ideal to help you through the tricky parts!

1CK HANDLER-*

allows the ilaer to select Joystick instead of Keypresses - very useful for many keyboard programs.

MUSIC SOuNDTRAGKER

With Sound Tracker you can find the complete music in programs, demos, etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

~ manager"*

FrdmThe Action Replay III preference screen you can now set up autoflre from 0 to 100%. Just imagine continuous fire power! Joystick 1 and 2 are set separately for that extra advantage!

Now many more external Ram Expansions will

■V - ;

Witt

NEW]

an you can now tag your dta anyone else. 'Tagged” disks

with all Action Replay 111 commands.

a unique code that will prevent reload when you enter the

with menu setup. Customise your screens to understand format. Full modify/save

Invaluable disk monitor - displays disk information in options.

including compressed,'small character command.

NEW]    \

Now you have a selection of DOS commands available at all times - DIR, FORMAT, COPY, DEVICE, etc.

NEW

Simply press a key and the program will continue where you left off.

FULL STATUS REPORTING I

At the press of a key now you can view the Machine Status, including Fast Ram, Chip Ram, Ram Disk, Drive Status, etc.

nmands av

v i;

i—-—— if you enter a command without a filename.

\ for!

Now you can manipulate and search fohscreens throughout memory. Over 50 commands to edit ,..r the picture plus unique on screen status "overlay" shows ail the information you could ever need * Etj

Disk Copy at the press of a button - faster than Dos at all times.

including Mem Watch Points and Trace.

requestor is displayed.

No need to load workbench - available

to work on screens. No other product o frozen programs!!

s close to offering such dynamic screen handling of

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.    ,

® Full M68000 Assembler/Disassemble* A

•    Jump lo specific address AShow Ram a A Show nnd edit all CPU registers and flag

•    Unique Custom Chip Editor allows you to sc A Disk handling - show actual track, Disk Sync

•    Show memory as HEX. ASCII. Assemble!. D< REMEMBER AT ALL TIMES YOU ARE IN MEMORY AND REGISTERS INTACT - IN

WARNING 1988 COPYRIGHT ACT WARNING

Oafci Electronic* Lid., neither condone* nor authorise* the use of M's (xoducts Jc reprockiJion of copyright material

The backup faculties Of this product are designed lo reproduce only software eui Public Domain material, the users own programs or software wnere permis-amm to backups has been clearly given.

It I* Illegal to make coplea, even tor your own use of copyright material, without eipress permission erf the copyright owner, or the licence* thereof

_

►LEIectrMo

LIMITED

GOV AN ROAD, RENTON INDUSTRIAL ESTATE, RENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND. FAX 0-782 -744292 TECHNICALVCUSTOMER SERVICE 0782 744324

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icio et .i i; r 111 v

IFF Buffer Save 1600x1024 pixels, dual buffer, scan matching & view Buffer. . Tj Unlimited edit capture facilities keyboard control no! offered by other l scanners at this special price.

_! Full keyboard control of most functions.

An easy to handle Scanner featuring 105 mm scanning width S. 400 dpi reolution’ enables you to scan graphics text into your Amiga 500'500+.600 1200 1500 2000.

3 Includes hard disk transter to run under Workbench.

■ Adjustable switches lor brightness,'contrast levels.    % //i

Tl Full sizing menu of scan area.    Vhjfn ,

I Genlscan gives you the ability to scan images, text or graphics & even offers    1

200 Dpi Dual Scan Mode.

H Screen grid overlay & configure menu to save parameters.

“i Icon menu to select functions.

X.V position readout & metric sizes.

■    Save images in suitable format for most leading packages Including PHOTON PAINT, DELUXE PAINT, etc.

■    View window and position control panel.

~ Powerful partner for DTP that allows for cut & paste editing of images etc.

AutoCAD

’%4 LTERNATIVE TO THE STYLUS INPUT THE GEfMBtEMLSO HAS AN OPTIONAL FOUR BUTTON PUCK,

IDEAL FOR TRACING ETC,

i Suplied with template for Deluxe Paint.

I Full easy to follow instructions.

! This is the input method used on professional systems -now you can add a new dimension to graphics/cad.

Fast input of drawing by "tracing" is made easy - plus "absolute reference" means you can move around the screen many times faster than by a mouse.

; The Genltizer fits in the serial port of your Amiga 500500+'600 1200/1500 2000 and "co-exists" with mouse.

H Unlike a mouse, the tablet gives absolute co-ordinates so that tracking and menu selections are possible from the tablet face.

A pressure sensitive switch built into the stylus tip activates the Tablet overriding the normal mouse input. When you are not using the Tablet, you have normal mouse control.

Complete system - Graphics Digitizer Tablet, Stylus, Deluxe Paint Template, Power Adator, Test Software, Interlace Unit, plus Driver Program - no more to buy!

Best selling Midi Interface for the Amiga Midi IN, Midi THRU & Midi OUT x3. Complete with 2 FREE Midi Cables.

1.8 metre tong genuine Midi Cables.

Top quality, super smooth replacement mouse. High resolution.

With the Amiga Genitizer Graphic Tablet you can streamline the operation of most graphic or CAD programs.

11 The Genitizer Graphic Tablet utilises latest technology to offer up to 1000 dpi resolution at the lip of a stylus*.

Complete 9"x6" digitizing area plus super accurate stylus combine-Lo enable fast, accurate and easy control.

Works by "mouse emulation"so the Genitizer will work with most packages where mouse input is the usual method-Deluxe Paint, Photon Paint, CAD Packages, etc.

Fits in last drive of your system to protect against boot block viruses.

Switch between versions of Kickstart to improve software compatibity. Kickstart 1,3 or Kickstart 2.0 at the flick of a switch for Amiga 500+ owners! No more to buy.

Games music, eh Tim Tucker meets the guys behind the sounds that make you

For Shakespeare it was the food of love; for John Miles, it was his first love, (and it will be his last); it begins where language leaves off, and can cause tears of sorrow and whoops of joy. Yes, music is important alright. But how does it fit into the world of Amiga games, and is it absolutely essential or just a damned nuisance when you’re waggling your joystick I'm Tim Tucker, I’ve just interviewed three top Amiga tune-smiths, and you can be sure that I said thank-you for the music, for giving it to me.

JASON WHITELY

Being a rock-hard investigative journalist (and seeing as Electronic Arts invited me up to have a chat), I went up to Slough to see Jason Whitely, a man well qualified to talk about games and music. Why Well, he’s been responsible for some of EA’s most kicking sounds, including the much-lauded Desert Strike soundtrack, possibly the best sound to grace an Amiga game yet. Jason has been given his own working quarters in the Electronic Arts stronghold, where he's constantly kept busy putting together tunes lor the awardwinning company's ceaseless production line. So Jason, how did you get into this business  (Did you always want to be a video game musician - Zag)

“Well I had classical training on the piano for a start, and ‘A’ Level music, and I’d been playing music of my own for 12 years. Before I came here three years ago I was working freelance for a video company, synching audio to visuals for Ford car presentations. Then I sent some demos in to a few game companies, and after a while EA gave me a job.”

What was it that made you want to work with game music in the first place

“For a start I was so into games. I used to always wonder how the hell they got the music to play with them,

I was fascinated by it. My two main interests are music

Pom-tom tiddle-om tom-pom. Tiddle-widdle, tiddle-widdle, tiddle-widdle pom-tom. Om-POM, om-POM- Om.

and games, and I just wanted to put the two together."

So, what have you worked on since

“On the Amiga: Road Rash, Desert Strike, John Madden's Football, Power Monger, Strike Fleet, Risky Woods and, coming soon, Space Hulk, which is something I’m really looking forward to. There's also the possibility of a Space Hulk dance single, which we re looking into at the moment."

An impressive track record (Clever wording, we know. - Ed), but no doubt it’s not been without its complications. What are the biggest problems you face when putting together a track for a game

"Memory restrictions are a nightmare. Like with Road Rash, when it was reviewed in AMIGA POWER, is it a guy called Stuart... ”

And here’s Puffy -a substance not normally noted for its mus reality.

Right, seriously now. This is Magic Pocket*. Fab, eh

Softography: 3D Tennis,

SEUCK. Barbarian 2, A James Pond,

Speedball 2, Gods,

Magic Pockets, A Mega to Mania, A Wizkid. Sensible Soccer. The Chaos Engine.

Lure Of The ■

Temptress,

Robocod, the music for Putty and Myth. There are more. Right now he’s putting the final touches to Millennium’s Diggers for the CD32, and there’s James Pond 3 and Sensi's Cannon Fodder for the Amiga.

Anyone who's rocked to the sound of The Chaos Engine, or pulverised a few faces in Speedball 2 wilt be familiar with Richard Joseph's work. But how important does Richard consider his role in the gameplaying process

“I can play a game quite happily with the music off, just listening to the

FX, as these give information about pickups etc. It all depends on the type of game, but for me the ultimate is a game where there is no silence, the music suits all parts of the action, the characters speak and the FX are totally realistic - like a fifm! Okay, try turning down the sound on your telly... is music important "

How do you feel about the Amiga’s sound capabilities Are they up to what you want

There's even a Mega to Mania album. Surreal.

want to ‘play it again’.

Er, you mean Stuart Campbell.

“Yeah, he kind of slagged it down. Obviously the public aren't particularly interested in the technical side of how the music’s made, but with Road Rash, that was 8K of track. I didn’t want to do it, because it’s difficult to do anything good with that amount of memory, but the company said they wanted it as close to the original as possible, so we went for it and it came out sounding like the C64. My girlfriend was reading this review to me, and it said “the music is crap”. I couldn’t believe it, I wanted to ring him up and say “You try doing a track with 8K of memory.’’ But on the other end of the scale, with Desert Strike we had unspeakable amounts of memory."

Desert Strike was possibly your finest moment yet. Why do you think it was so successful -»

“I would like more channels. You really need around five channels for music and three for FX. Having said this, if the Amiga had come out with only one channel it still would have been revolutionary. Comparing it with other machines... well, I still can t believe the Soundblaster board is the PC industry standard - it sounds revolting, and the Mega Drive isn’t much better. Why do they use those FM chips It has to be the cost of the things, but let's be honest, folks... FM is CRAP. The SNES  Hmrnm, it does have eight channels, but there’s so much messing around, and a completely useless 64K of RAM for sound. Each world of The Chaos Engine uses 220K of sound data on the Amiga... you try doing a SNES version of that lot.”

If you aik me, tad •I Allisler*s early work was heavily influenced by Jean-Michel Jarre.

Softography: At least 100 games, but here are some of the better Known - Alien Breed, Project-X, Assassin, Superfrog, Full Contact, Overdrive, The Lost Vikings, Star Trek 25th, Coal!, Championship Manager,

Thunderbirds, i Fantasy World J Dizzy, Fast Food J Dizzy, Dojo Dan, M Miami Chase,

Merlin’s Maths, I and Noddy 2.

Team 17 games and as such added to the playability.’’

The current debate about the video game

ti,    fe    industry killing pop music

W    7    seems to neglect the fact

   that music is alive and

f    well In games

themselves. Do you think there's any chance ot

’    game music feeding back

to the music biz, and perhaps even reviving it  "In terms of the Amiga, many of the best musicians have stopped writing for the Amiga and moved over to the consoles. However, quite a few musicians, such as Chris Huelsbeck, Bjorn Lynne and myself have created audio CDs which could perhaps feed ideas back to the musical mainstream.'

And if you’re interested in hearing any of Allister's music (aside from in games of course), check out his ‘Sounds Digital’ CD, which consists of 11 songs written using his synthesiser setup and includes remixes of Project-X and Assassin. It  costs £11.75, in either cheques or postal orders payable to ALLtSTER BRIMBLE, from the following address:

"Music is important. f ■ especially the title tune which sets the scene for the rest of the game. For ™ me though, sound effects have the highest priority, without which a game would be almost unplayable. Four-channel sound effects, rather than

in-game music, really worked well in the

Jean-the icif-it! of Techno'

■MicheJ Jarre -Tied ‘Godfather

■ Hniiii,

Allister Brimble CD Offer, Hill House,

Lapford,

Credit on,

Devon EX17 6QE.

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-not AUis**r

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AMIGA POWER OCTOBER 1993

FEATURE

“Because of the massive amount of memory I had to play around with, I could concentrate on the finer details. For example, the rotor blades effect wasn’t just a straight sample. The angles of the helicopter were worked out so that if it banked twenty feet to the left, the wind increases and it produces a more bassy effect on the left-hand side. All that kind of architecture of the sound really contributed to making Desert Strike work really well, and that’s why it got such good reviews.”

OApidya

There's about five album’s worth of various kinds of music in this great shoot-’em-up’s soundtrack (and you can play ’em all from the options screen too), but the

Wecka-wocfca -wocfea-WHOOSH-wocka-wocka-wocfca-WOCKA-WOCKA-WOCKA-(splash)-wocka-wocka-wocka.

‘Techno Party' tunes in particular are awesome hardcore dancefloor rave monsters which’d pack your local groove shop out in seconds.

OGem'X

Dreamy Oriental tunes complement this dreamy Oriental puzzler well.

dreamily. The FX are superb too, though, and

How do you come up with the music for a game Is it something you’re given as a brief, or are you left to your own devices

“A lot of game designers don’t have a clue what they want, and quite often they just say, ‘Oh, I dunno, do whatever you want’, whereas for other games, say a space game, they’ll say ‘We want something like Star Wars’, and I go away and do that. With Desert Strike they wanted military music, and I said ‘That’s boring, everyone does that, why don’t we try and do something a bit different ’ Like, there’s that program about a futuristic helicopter, Airwolf, and it was upstate and modern, sort of Miami-Vice-style music. That’s what I wanted for Desert Strike, and everyone said ‘It’s not gonna work, you’re gonna fall down on this one,’ but I went ahead and did it and to their surprise they loved it. So now they say, ‘J - you know the score’.’’

So what do you think is the future for game music

‘The way I see it, the way forward is with CD, not only for the sound capabilities, but also for tfie sheer mass of storage. We’re in the process of putting together 100 grand’s worth of studio here, gearing up for the CD market and 3DO. It’ll be amazing, because we can start incorporating vocals and stuff. But despite all that, there’ll always be a place for programmed music for the in-game stuff, because you can’t play CD music at the same time as the game. That’ll be mainly for intro sequences, and between-game sections,"

With Jason’s already superlative track record, we can only expect great things from EA’s sound department in the future. Also, keep an eye out for Jason in the charts, under his dance music pseudonym, Kool J Nice. And don’t be so hasty to turn down the game music in future - you could be missing out on some genuinely rocking tunes. •

Kiki’s speech rounds off what’s probably the allround best soundtrack in Amiga gaming history.

OThe Chaos Engine

Not only Is this a rock hard techno influenced rave-fest, but it’s context-sensitive - when danger’s just around the corner, the music becomes more sinister. Curiously, the music in the game is actually far better than that on the 12-inch single. Spot on.

O Xenon 2

The theme from this veteran shoot-’em-up was called Megablast, but the subtitle (Hip Hop On Precinct 13) is what gives it away - this throbbingly monstrous remix of one

of the all-time great movie soundtracks is by far

O Agony

Unfortunately, this blaster (an early effort from Psygnosis) features some of the most gut-wrenchingfy unpleasant in-game music known to man, but the exquisite piano piece accompanying the main title screen is heartbreakingly beautiful. Richard Clayderman, eat your fingers off (or someone else's).

OGods

Nation 12’s finest moment, with the gorgeous 'Into The Wonderful’ intro-all the sweeter 'cos you don’t actually get to hear it after you start the game. Responsible for massive amounts of non-playing here at AP.

O Arcade Trivia Quiz

This Zeppelin arcade trivia quiz effort (No! - Amazed reader, Droitwich) wasn’t up to much as a game, but the old-time Chas'n'Dave knees-up piano music was a chirpy dream and no mistake. Takes you back to the days of the Blitz and (Snip! - Ed)

G Desert Strike

Featuring Jason Whitely's excellent soundtrack and perfect sound effects, with thoroughly convincing militaristic sounds and frighteningly real helicopter effects. One of the very best audio experiences to grace a

Dum-dum dee dum-dum, dum-dum-dum dee dumdum... Oops, that's the Channel 4 TV show theme, sorry.

the best thing about loading the game.    game. "J knows the score," indeed.

O Pinball Fantasies    Oops Up

The almost New Age elegance of the 11*1 Essentially just a 12" remix of the intro theme is wondrous, and highly    Snap tune of the same name, except

original for a video game. All the tables have    that it does away with most of those

thoroughly appropriate themes too, with special    unpleasantly strident vocals from Mr ‘Turbo B’

mention for the creaking doors on Stones and    and it goes on for as long as you can survive in

Bones, and the Partyland duck’s quacks.    the game. More of a 144" remix, then, in fact.

tmM

Strap on your GooShooter and join Mick™ and Mack the Global Gladiators™, on a quest to neutralise the Monsters of SLIME WORLD, THE MYSTICAL FOREST,

GLOBAL GLADIATORS © 1992 McDonald's Corporation. The following are trademarks of McDonald's Corporation: The Golden Arches, Ronald McDonald, Global Gladiators, and Mick and Mack, © 1993 Virgin Games Ltd. All rights reserved. Virgin is a registered trademark of Virgin Enterprises, Lid. Virgin Gomes Ltd. 338a Ladbroke Grove, London W10 5AH.

TM

TOXI-TOWN and ARTIC WORLD. Check out the bodacious backgrounds, the 1,250 awesome animation frames, and the most spacious sound around!

AMIGA POWER OCTOBER 1993

We brought you the rumours first, we brought you the official

confirmation and technical rundown first, and now we’re giving you the chance to win one of your very own first! What are we talking about The fabulous new Amiga CD32, of course, and we’ve got one here for the taking. All you need to know now is how to get it...

CAPTAIN YOUR.
VICTORY

IN THE GREATEST INTERNATIONAL TEAM MATCH IN GOLF -IE RYDER CUP BY JOHNNIE WALKER.

TM &    1993 PGA Officially Licensed Product

OCEAN SOFTWARE LIMITED , 2 CASTLE STREET . CASTLEFIELD MANCHESTER M3 4LZ TELEPHONE: 061 832 6633 . FAX: 061 834 0650

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a

FEATURE

"IN THE STYLE OF' PREVIEW

And here’s just a managed so far.

You paint. You draw, taste of what you’ve

Hindsight, that’s a good word isn’t it it’s also something that it would appear we’re not particularly blessed with here at AP, since although we’ve done fab things such as bring you exclusive predictions of the C032, we really can’t predict those little things in life. Like this In The Style Of business. Who could have predicted the torrential influx of disks that would have followed from what was essentially a space-filler on the news pages a few months ago Not us, that’s for sure, and certainly not the man from the post room whose ruptured hernia (from bringing them ail up to our office) is a constant source of embarrassment to the entire AP staff.

Okay, let’s get one thing straight, this IS NOT going to be a regular feature. We’re not starting a gallery of reader art, just showing you an exclusive preview of some of the stuff we’ve received so far, perhaps to act as encouragement or inspiration for those of you who haven’t got round to it yet. (We’ll be judging the best in our news pages over the next tew issues.) Anyway, here’s a selection of the good, bad, ugly, and, in many cases, just plain misguided entries that have been sent in over the last few months.

Zool’s a big Amiga favourite, obviously, but Phil Cook from Nottingham did this rather splendid piccy that we thought also perfectly captured the appallingness of Nigel Mansell’s ridiculously stupid moustache. We on AMIGA ‘No beardy-weirdies’ POWER feel strongly about an over-abundance of facial hair, and hope that this picture shows the error of their ways to beard-wearers everywhere.

C'non,Sl Cut t he Please  CUT THE ROPE! ! I j

Oh yes, it’s that old ‘dress something up like a Mega City Judge’ idea, and we’ve had a good few of them sent in, I can tell you. In future, could you make sure that all your Judge Lemmings, Judge Sanies and Judge Zools are posted to 2000AD. not us, as they’ve been doing this sort of thing for over 15 years now and so are used to them. Anyway. Daniel Hammonds from Wolverhampton drew the best one, so here it is.

Cinematic themes have also been popular, with Neil Jack's Lemmings in the style of Cliffhanger being the best one so far (shown above). After all, which is the better role model for today's youth - Sylvester Stallone or one of those funny little ‘blocker’ guys Similarly, these movie lemmings from Adrian Simpson in County Down showed that you don’t have to be any good at drawing to come up with a few good well-executed ideas.

jfc,

FP

m

I l -i

i

iiiii

'•C’r

'•"tleyiSonit N Ive always wanted to be in a good conputer gane '-'. havent you

Yea i but

Mario how do I get the nask over, '-_._ny spikes’ ;

Making some kind of near-subversive comment is Marcus Cox from Leicester. This sort of game system one-upmanship’s all very well, but where Marcus' idea falls down is the tact that most Mario games are actually better than Superfrog. Don't ask why. They just are. So don’t write in complaining about it, okay

'Whatthe... 1 '- -f-

so fond of saying- ' here's my attempt-’ remain nameless, t pictures in the style could at least have i something, ‘Bodlar Inferno' maybe. C!<

The exploding heaa pic, however, ranks as a contemporary da Vinci compared to the

work of Edward

\ Gallagher from 1 Ayrshire, who sent in this “attempt at Syndicate in the styk l of Sensible Soccer.

I Attempt’ just about

j covers it, though sin

Aw! What a cute bunny1 It s a good job these are .    blanks!!

On the subject of titles, the general consensus of opinion round here is that Max Rushden of Cambridge drew the picture first and then named it afterwards. Why Well let’s just say that ‘Biplanes at night in the style of a pseudorabbit with a large explosion for the sake of effect’ is a title that covers the subject matter so well, that we can't see how it happened any other way. Once again, it’s a good idea, Max, but I’m afraid you score an incredible "" ",l . minus figure out of ten for artistic ability.

A few people cottoned onto the fact that we love having our faces splashed across as many pages of the mag as possible, and so appealed to this vain side of our nature by doing pictures of us. Steve Richardson’s Stuart in the style of Rainbow Islands is a bit of a goodie, as is Chris Blackwell’s Walker in the style of Linda Barker. Nice one!

Anyway, there’s a few suggestions here for the rest of you to think about - and, as they say, keep ’em coming! •

(HN MFI JQR

mncuLn

Pu/fyfeatured in numerous offerings, presumably because the main character's a small round blob and therefore requires little or no talent to draw. The best ones were from Richard Bannister from Kidderminster and Gillian Barwell from Copthorne, and you really don’t want to see the rest.

At last! Returning to the original roots of this idea, we have Chris Warde’s Desert Strike in the style of Sensible Soccer. Or the other way round. Possibly.

A\C *TOMR

Ameagte Prices for Amiga Users

Games

1869 (1MB)

1869 (AMIGA 1200) (1 MB)

3D CONSTRUCTION KIT A-TRAIN (1MB)

A-TRAIN CONSTRUCTION SET ABANDONED PUCES 2(1MB NOT1200) ABANDONES PUCES 2 - A1200 ACTION SPORT (COMP;

ADRENALYN AIR BUCKS VI .2(1 MB)

AIR BUCKS VI .2 - A1200 ! 1 MB)

AIR SEA SUPREMACY (COMP) NOT1200)

AIR SUPPORT

AKIRA

ALIEN 3 (1MB)

ALIEN BREED - SPECIAL EDITION 92 (1MB) ALLOALLO

AMOS PROFESSIONAL (1 MS)

AMOS PROFESSIONAL COMPILER (1MB) ANCIENT ART OF WAR IN THE SKIES (1 MB) ANCIENT GAMES (NOT+)

APOCALYPSE AQUATIC GAMES ARABIAN NIGHTS (1MB)

ARABIAN NIGHTS (AMIGA 1200)

ARKANOID II - REVENGE OF D0H ARMOUR GEDDON 2 ARSENAL - THE COMPUTER GAME ASSASSIN (1MB)

ATAC (1MB)

ATOMINO

B-17 FLYING FORTRESS (1MB)

BAAL

BACK TO THE FUTURE 111 BALUSTIX BARDS TALE 3 BATMAN - THE MOVIE BATTLE CHESS BATTLE ISLE '93 BATTLE TOADS BIG RUN

BITMAP BROTHERS VOLUME 1 1NOT6OO) BUDE OF DESTINY l'MB)

BUSTAR (1MB)

BLOB (1MB)

BODY BLOWS (1MB)

BONANZA BROTHERS

BOROBODUR

BOSTON BOMB CLUB

BRIDES OF DRACUU

BUBBLE BOBBLE (NOT1200) (NOT600)

BUGS BUNNY

BULLYS SPORTING DARTS (1 MB)

CAESAR (1MB NOT1200)

CAESAR DELUXE (1MB)

CAMPAIGN CAMPAIGN 2 (1MB)

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CARRIER COMMAND (NOT1209)

CATCH 'EM CENTURION

CHAMPIONSHIP MANAGEH '93 (1MB) CHAOS ENGINE (1MB

CHASE HQ II

CHESS CHAMPION 2175

CHESSMASTER 2’CC (’MB)

CHUCK ROCK

CHUCK ROCK 2 - SON OF CHUCK (1MB) CISCO HEAT CIVILIZATION (1MB)

COMBAT AIR PATROL (1MB)

COMBAT CUSSICS 11MB

CONTRAPTIONS COOL CROC TWINS CRAZY SEASONS CREEPERS

CRUISE FOR A CORPSE CRYSTAL KINGDOM DIZZY (NOT1200) CURSE OF ENCHANTIA (1MB) CYBERBUST CYBERSPACE (1MB)

D-GENERATION (1MB)

DALEK ATTACK

DARK QUEEN OF KRYNN (<MB)

DAS BOOT DESERT STRIKE DEVIOUS DESIGNS

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15.96

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FALCON - FIREFIGHT DATA DISK

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25.99

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FINAL COUNTDOWN

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FIRE FORCE (NOT1200)

17.95

FIRE HAWK

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FUSHBACK (1MB)

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FOOTBALL DIRECTOR 2 (1MB)

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GLOBAL GUDIATORS (1 MB)

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HOI

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Mon - Fri Warn to 8pm Saturday 10am to 4pm

2 mins from Okj SL Tube ■ take exit 2

HUMANS - Jurassic Levels (Stand Alone)

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INDIANA JONES & FATE ATL. (ACT) (1MB) INDIANA JONES & FATE ATL. (ADV) (1MB) INDIANA JONES & L. CRUSADE (ADV) INTERNATIONAL 5 A SIDE INTERNATIONAL GOLF INTERNATIONAL OPEN GOLF (1MB) INTERNATIONAL OPEN GOLF (AMIGA 1200) ISHAR 2 (1MB)

ITALY 1990

JAMES BOND COLLECTION (NOT+)

JAMES POND JIM POWER

JOHN MADDEN'S FOOTBALL KEYS OF MARAMON KGB (1MB)

KICK OFF 11(1 MEG)

KID PIX (NOT 1200)

KILLING MACHINE KINGDOMS OF GERMANY KNIGHTS OF THE SKY (1MB)

LEGENDS

LEMMINGS 2 (1 MB NOT1500)

LIONHEART (1MB)

LOMBARD RAC RALLY LOOM

LOST VIKINGS

LOTUS TURBO CHALLENGE II MAELSTROM

MANCHESTER UNITED - PREMIER LEAGUE MATRIX MARAUDERS

MAVIS BEACON TEACHES TYPING V.2 (1MB) MCDONALD UNO

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7.95

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18.95

MEGA TWINS

18.95

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14.95

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15.75

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24.95

MIDWINTER II (1MB)

13.95

MORPH (1MB NOT 1200)

18.95

MORPH (AMIGA 1200}

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NAVY MOVES

6.96

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9.95

NICK FALDO'S CHAMPIONSHIP GOLF (1MB)

24.95

NIGEL MANSELL'S WLD CHAMPIONSHIP (1MB) 21.95

NODDY’S BIG ADVENTURE

18.75

NODDY'S PUYTIME (1MB)

18.75

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22.95

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PERFECT GENERAL - WW2 DATA DISK (1MB)

15.75

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21.95

PINBALL FANTASIES (1MB)

21.95

PIRATES

10.95

PIXIE & DIXIE

7.95

PUTINUM (COMP)

15.96

PUYDAYS

18.75

POPEYE 2

6.96

POPEYE 3

7.95

POPULOUS II - DATA DISK

12.95

POPULOUS II PLUS (I MEG) (1MB)

24.95

POPULOUS'PROMISED UNDS

10.95

POSTMAN PAT

6.96

POSTMAN PAT 3

6.96

POWER UP (COMP)

12.95

PREMIER MANAGER

18.95

PREMIERE (1MB NOT1203)

22.95

PRIME MOVER

21.95

PRINCE OF PERSIA

6.96

PROJECT X - NEW VERSION (1 MB)

10.95

PSYBORG

9.95

PUFFY'S SAGA

6,96

QUATTRO POWER MACHINES (COMP)

6.96

R.B.l. BASEBALL 2 (NOT+)

6.96

RAGNAROK

29.95

RAINBOW COLLECTION (NOT1200)

15.75

RAINBOW ISUNDS

6.So

REACH FOR THE SKIES

22.95

ROAD RASH

18.95

ROBOCOD (NOT 1200)

13.95

RODUND

7.95

ROLLING RONNY (NOT+)

14.95

ROOKIES (1MB)

18.95

RUBICON

15.96

RUGBY COACH

9.95

SABRE TEAM-A 1200

21.95

SAMURAI - WAY OF THE WARRIOR

17.95

SCRABBLE

20.95

SECRET OF MONKEY ISUND (1MB NOT600)

18 95

2 cL

HUMANS - Jurassic Levels (Data Disk) (NOT12CO) 15.75

21.95

10.95 6.96

18.95

27.95

12.95

6.95

6.96

18.95

18.95

21.95

6.96

9.95

6.96

15.96

18.95

9.95

22.95

18.95

18.95

6.96

21.95

24.95

21.95

21.95

20.95

6.96

12.95

21.95

7.95

24.95

21.95

7.95

21.95

18.95

SECRET OF MONKEY ISLAND ll 11 MB;

-

SENSIBLE SOCCER 92/33

18.95

SHOE PEOPLE

7.95

SHOOT 'EM UP CONSTRUCTION KIT

7.95

SHUTTLE (1MB)

22,95

SILENT SERVICE II (1MB)

24.95

SIM CITY DELUXE

25,99

SIM CITY/POPULOUS

21.95

SIM LIFE (1.5MB)

21.95

SIM LIFE (AMIGA 1200)

24.95

SLEEPWALKER (1MB)

21.95

SLICKS

6.96

SNOW BROS

18.95

SOCCER KID

21.95

SOCCER KID - A1200

21.95

SOCCER MATCH (NOT+)

6.96

SOOTYS FUN WITH NUMBERS

15.75

SOUP TREK

21.95

SPACE LEGENDS (1MB)

21.95

SPORTS MASTERS (COMP)

21.95

STAR BUDE

7.95

STARDUST (1MB)

13.95

STRATEGY MASTERS

24.75

STREET FIGHTER (NOT-+)

7.95

STREET FIGHTER 2 (1MB)

20.95

STRIKE FLEET

10.95

STRIKER MANAGER

7.95

STRYX

7.95

STUNT CAR RACER

6.96

SUBURBAN COMMANDO

18.75

SUPER CAULDRON

18.95

SUPER FROG (1MB)

19.95

SUPER HEROES (COMP)

17.95

SUPER LEAGUE MANAGER

18.95 1

SUPER MONACO G.P.

7.95

SUPER OFF ROAD (NOT 1200)

7.95

SUPER TETRIS (1MB NOT1200)

17.95

SUPERCARS II (NOT1200)

7.95

SUPERHERO (1MB)

21.95

SUSPICIOUS CARGO

12.95

SWAP

9.95

SWITCHBUDEII

7.95

SWIV

7,95

SYNDICATE (1MB)

24.95

T.N.T. 2 (COMP)

21.95

THE GREATEST (COMP) (1MB)

24.75

THE PUGUE

6.96

THOMAS FUN WITH WORDS

15.75

THOMAS THE TANK ENGINE

6.96

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6.96

TINY SKWEEKS

18.95

TOKI

795

TOTAL CARNAGE

20.95

TRIPLE ACTION PACK VOL.3

10 95

TRIPLE ACTION PACK VOL.4

10.95

TRIPLE ACTION PACK VOL.5

10.95

TRIVIAL PURSUIT

6.96

TROLLS (1MB)

18.95

TROLLS (AMIGA 1200)

18.95

TURRICANII

6.96

TWILIGHT 2000

24.95

UNDER PRESSURE

9.95

VALHALU (1MB)

21.95

WALKER (1MB)

21.95

WAR IN THE GULF (1MB)

21.95

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WHALES VOYAGE (A 1200)

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6.96

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18.95

ZOOL (1MB)

18.95

3.5" Disks

Educational

CAVE MAZE FRACTION GOBLINS MATHS DRAGONS PICTURE FRACTIONS REASONING WITH TROLLS TIDY THE HOUSE

ANSWER BACK JUNIOR QUIZ (6-11)

ANSWER BACK SENIOR OUIZ (12-AD)

FRENCH MISTRESS

GERMAN MASTER

ITALIAN TUTOR

MATHS ADVENTURE (6-14)

SPANISH TUTOR MEGA MATHS (A LEVEL)

MICRO ENGLISH (8-GCSE)

MICRO FRENCH (BEGINNERS-GCSE) MICRO GERMAN (Beginners-GCSE-Business) MICRO MATHS (11-GCSE)

MICRO SCIENCE (8-GCSE)

PRIMARY MATHS COURSE (3-12)

READING WRITING C-------- '

ALVINS PUZZLES PAINT &.OT 2 SHOPPING BASKET WHICH WHERE V BETTER MATHS (12 -ttf BETTER SPELLING (6-ADULT) *

I junior Typist (510)

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MATHS ftANIA (8-12)

THE THREt BEARS (5-10

ADI ENGLISH/I l-*2or 12-13 a ADI FRENCH12-13ort2 ADI JUNIOR COUNTING (4-5 or 6 7 ADI JUNIOR READING (4-5 or 6-7)'

ADI MATHSH-M2 or (2-13 cr 13-14 or 14-15) FUN SCHOOL 2 (UNCeR fi cr OVER 8) FUN SCHOOL 3 (UNDER 5 cr5-T;Or OVER 7j FUN SCHOOL 4 (UNDER 5-or-&-7-orOVER 7) MERLIN'S MATHS (7-11)

PAINT AND CREATE (OVER 5 Sj SPELLING FAIR (7-13)

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10.95

10.95

10.95

16.99

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21.95

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19.95

19.95

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15.75

18.95

18.95

13.95

18.95

18.95

18.95

18.95

18.95

15.75

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18.95 6.96

18.75

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18.95

18.95

18.95

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DSDD

DSHD

10

5.30

7.80

20

10.35

15.35

25

12.65

18.25

30

14.75

21.80

35

16.90

25.20

40

18.95

28.60

45

21.10

32.10

50

22.95

34.40

80

36.35

52.30

100

39.95

61.90

120

49.40

72.40

150

60.95

90.25

200

78.75

115.75

250

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143.30

300

116.30

170.75

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154.50

221.70

500

184.65

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600

223.50

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1000

364.30

524.40

All our disks are fully guaranteed and include labels,

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BANE OF THE COSMIC FORGE

12.99

EYE OF THE BEHOLDER I

7.99

EYE OF THE BEHOLDER II

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4-Ptayer adaptor

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SCART cable

9.49

Workstation lor 500 & 500-

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Workstation lor 12C0

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A500 Expansion upgrade with clock A5GQ Expansion upgrade without dock A500plus R AM upgrade A60O Expansion upgrade with clock ParaJel port extension cab!e Parallel printer cable (2m)

Roboshifl (Auto mouse/joystick switch) Zi-Fi Stereo Speakers Zybec Scanner

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1Mb

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56.95

51.95 6.80 8.60 14.75

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DataGEM

has supplied computer hardware and software to tens of thousands of satisfied customers since 1987

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Trust us to have all you need

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AP

□I

STARDUST + GUNSHIP 2000 + GRAHAM GOOCH'S

WORLD CLASS CRICKET

COMPLETE

control

Marvel as Rich Pelley nimbly ascends the wobbly ladder, gasp as he bounces with apparent ease on the springy diving board and applaud loudly as he spectacularly swan-dives into the veritable paddling pool that is this month’s AP reader tips postbag.

i

A h! It’s like a massive vortex sucking you in. Vou are doomed! Probably.

(Bloodhouse)

We are of course alluding to the demo we gave away on issue 28. which some of Ihe cretins that work here at AMIGA POWER (not me, of course) were complaining was too hard. Tch. James Musselwhite of Dorset claims to have finished the thing in ten minutes, and in supplying these tips brings to light two rather important questions: (a) are the majority of AP readers better at playing Amiga games than the people who work lor the magazine itself , and (b) are we getting a bit desperate if we're printing tips for a cover-game demo The answer to these questions is a quite definite: probably, But here's the tips anyway:

"To start off, remember to always hold the fire button down! Straight away go right to the BOTTOM RIGHT of the screen. At 2930 time unils make your

There's seme excellent 3D scrolling that you probably can’t see here.

way to the BOTTOM LEFT of the screen. At 2020 time units grab some of the shields and make your way to Ihe BOTTOM RIGHT of the screen. At 800 time units head for the top centre of the screen and pocket at least one of the shield icons. Immediately following this make for the TOP LEFT of the screen. You'll now finish the level and witness the great green fireworks display."

It’s actually far loo fast to be captured on the printed page.

GUNSHI

(MicroProse)

If you own a copy of Gunship 2000, then the following may make some sense to you, and unless we are very much mistaken, may even shed some light on how to get to grips with the game itself.

(ALMOST) TEN EASY STEPS TO SUCCESSFUL GUNSHIPPING

1.    On any of your first missions, always select the Apache. Begin with missions in Central Europe as the rivers make excellent flying practice.

2.    If you can, avoid using the ‘simplified flight’ option. Practising on a realistic setting will always pay off.

3.    At the beginning of the game, use the computer as your co-pilot so that the chaff/flare and weapons are taken care of. But be careful because at times the copilot is not too bright and could easily launch a Hellfire at a Hind rather than a Stinger - or something equally stupid.

4.    Practice your auto-rotation skills. It can save a pilot that you have invested a lot of time in developing.

5.    When you qualify, use the Longbow Apache. It may not be as flash as the Comanche, but it carries more weapons and uses the new MMW Hellfire - a ‘fire-and-forget’ type of missile. These enable

you to pop up over a hill, fire, and duck back down before the enemy knows what's hit it (unless they've read this, that is). If you do have to use the Comanche, give your wingmen Apaches. The enemy will then lock onto the wingmen instead of the main helicopter, which is clearly to your advantage.

6.    When learning to fly, use auto-pilot to stabilise your helicopter.

7.    Always take Stingers with you as these are by far and away the easiest weapon to successfully hit other choppers with.

8.    On your first mission as Commander, resist the temptation to fly without any help from the auto-pilot. You’ll have enough problems trying to command the other aircraft as it is.

9.    If you are given a specific objective to achieve it is preferable to do it yourself as opposed to continually monitoring your comrade's helicopter. Your team members are very unreliable until they reach the rank of Captain.

GRAHAM GOOCH'S WORLD

’ SSih □REL'CH

j£k * ff tciat

(Audiogenic)

We pretty much covered this two months back, but here are a few extra pointers that

might have passed you by. David Sutcliff of Oldham lets us know that after the computer

has hit one of your bowls and the screen changes to the distant fielding view, you

should press the Escape key. This will quit back to bowling before the computer

had any time to make any runs. James Walker of Staffordshire says that if

you hit a defensive shot and pause the game, wait for the ball to lift into    - p

the air, and unpause then you will be able to run as many times as you ,dl;i :

like. To get on to the next bowl, press Escape. Getting a team out for A -

zero runs is another matter, for which you'll require the advice of

Justin Cage of Birmingham. “Choose a fast bowler and bowl a full    Aft

toss straight between the wicket keeper's legs. The batsman will

always swing and cut off his bat, so if you position two slips correctly,    ft)

he'll hit it straight into their hands.1' And that's the last that I want to    R <

hear about Graham Gooch's World Class Cricket.

Ah, it’s ro English, tint it

Men chasing little bills whilst the women sip iced tel and nibble cucumber sandwiches. I know which I'd rather being doing.

Where's the tea tent, eh Thirsty work, this.

IGA POWER OCTOBER 1993

AMIGA POWER OCTOBER 1993

COMPLETE CONTROL

SYNDICATE + ACTION REPLAY POKES -l- NICK FALDO'S GOLF

l

ACTION REPLAY POKES

IflCATE

“Never underestimate the value of the Action Replay poke/' I was once told. “The Action Replay Poke is a sacred artifact, and should be held in the highest respect. Sure, the layman may say that an ‘ARP’ looks like nothing more than a bunch of numbers, but to the freelance journalist in a state of exponentially increasing desperation, once they're typed out into neat little columns, look how much space they fill.” As ever, if you can’t be bothered to read the instructions on your Action Replay cartridge to see how to use these codes for recent AP coverdisk demos, then don’t expect any favours from us.

Game

Code

Effect

Beavers

01D1BB

01D1BD

Lives

01D215

Stars

Dong

C274A1

Lives

C2749D

Stars

Premier Picks

C62A71

Goals (left side)

C62A75

Goals (right side)

Quest For Galaxia

05CE65

Lives

Yo! Joe!

C019BE

C019BF C01980

Infinite lives (Joe)

C01981

Infinite lives (Nat)

Thanks to Rajah Roy of London for these.

NICK FAL

A rocky soil course

(Grandslam)

I didn’t really think that this information was worth printing when Michael and Graham Kay of Scarborough originally wrote in, but since then they have re-written to complain at the absence of what they assure me would be valuable information to some. So, somewhat against my will, here it is. Load a game, select your players and chose to play Amateur. Play as per normal until you have putted the ball, then when the Mulligan option appears, click on ‘old1. Your number of shots will have decreased by one. Repeat this until you are on stroke one. Now putt the ball and select the new position on the Mulligan screen for a ‘hole in one’!

(Grandslam)

Mandy Jestain of Turnwell has something some of you may be interested in. It’s a cheat for Beavers by Grandslam. “Here is a cheat for Beavers by Grandslam. When the game begins, type BIGBIGBIGB. You can now skip levels using the F2 key.’’

DON'T FORGET

If you only write one letter this month, make sure it’s got: Complete

©Control, AMIGA POWER, 30 Monmouth Street Bath BA1 2BW on the envelope and, equally importantly, lots of tips inside. I don't think much more need be said. I'll shut up then.

(Bullfrog)    Raid And Rescue

This is exactly the sort of thing we've been going There is only one Raid And Rescue mission. It’s on about - a mini-piay gu:de of a new game to run    basically a combat sweep but note that some

down the side of the Complete Control pages.    people should be persuaded instead of fired at.

This one for Bullfrog’s excellent Syndicate and

was sent in by Bryan Wadham of Portland. And Persuasion Missions

let’s use what remains of this available space to    Deploy three agents, four in the later missions. Try

advertise just how much we like receiving these    to lure any agents/guards into a position away

sort of thing, as an optimistically hopeful prompt to from the mission's targel before shooting Ihem

get more of you to them in. If you saw the size of Think about ambush tactics.

the prize we're about to send Bryan, you'd want to

win one too.    Equipment Acquisition

Missions

General Tippery    Similar to the combat sweep but ensure that one

•    Before each mission start research into the    agent has at least one free space in their

Support Weapons and push the cash limit to the    inventory. If the R&D department have already

top. Until they run out, this will gain you an extra    constructed the weapon, you will be able to sell

piece of equipment per mission, such as the    the one you pick up back to them. Weapons

Flamethrower on the first.    picked up during the course of the mission can

•    Weapons dropped by other Syndicate agents    also be utilised if it is necessary to fight back to

contain very little ammo, whereas those dropped the pick-up point.

by police or guards are fully loaded. Pick up only valuable weapons on later missions because money may become short.

•    Always carry at least one Medi-Kit per agent and one Persuadertrcn in the group.

•    Persuade as many enemy agents as

possible until you have enough money to equip a team with    '

Version 3 Modifications. After this, go on a major recruitment drive for new agents.     ,

•    Persuaded people will pick •!' IllffmTl

up weapons if led over a dead » body that carries a weapon.    -

•    Do not use adrenalin if an agent is carrying a Mini-Gun or similar heavy weapon. If you run short of cash when you're well into the game, raise the tax in every country by 100% then do not start any missions until the cash available goes up.

•    If one of your group members is on fire, use the Medi-Kit on him pronto.

The Atlantic Accelerator Mission

Arm your team as follows: Agent 1 - two Time Bombs, one Medi-Kit. one Mini-Gun, two Gauss Guns, two Forcefield Generators. Agents 2-4 - two Medi-Kits, five Mini-Guns,

\ one Gauss Gun, one Forcefield v    Generator. All members should

..,'    be equipped with Version 3

jjf    modifications. Effectively you will

'P "/ ,. • be using only the one agent for this mission, the others providing 'r some sort ol fallback if Agent 1 accidentally pops it.

Tum on all your foreefields. Send Agent 1 northwest then southwest to the first eastern walkway. Wait until he is joined by an enemy and when all firing ceases, de-activate all the foreefields, but remain still. The enemies will congregate - when you are sure (using the radar) that no more are coming drop a Time Bomb to kill all the baddies, activating Agent 1 's forcefield after 40 seconds to minimise his damage. Re-group at Agent 1’s position. Go northwest to the second walkway, northeast to the building and terminate the police. Give Agent 1 one of the Mini-Guns dropped and re-congregate outside.

Send Agent 1 northwest onto the second platform by himself. Manoeuvre around the building, proceed northwest until you reach a sheltered area leading to a walkway, Ensure your forcefield is active and, as before, wait until all the agents are on the same spot as Agent 1 and drop the Time Bomb when no more are incoming. Take out the three guard towers using Gauss Guns and Mini-Guns. After this proceed to the remaining bomb site, and follow the waikway round to the far northeast building on the right. Terminate the enemy shown by the radar lo be in the building.

He should be the last enemy (hooray!), unless there are any strays to the southwest who shouldn't be too hard to find.

Assassination Missions

In later missions equip at least one agent in the squad with a Laser as these are Far more accurate than the Long Range Rifle. Deploy at least two squad members if possible. If the target is hidden, a Gauss Gun would be advisable, fired from visual range so not to hit the wrong target.

Combat/Sabotage/Assault/ Reconnaissance Missions

Invest in a Flamethrower (for close range ambushes) for every member of the parly. At least three Mini-Guns and a Medi-Kit should be issued per agent along with, if funds and development permil, a Gauss gun for Agent 3 (handy against large clusters of enemy agents) and a Persuadertron for the fourth. If it is possible to hide round the comer of a building, always ensure lhal the team is visible to you. Use the radar to check the whereabouts of the enemies. Any who come round the corners can be toasted with a Flamer or two, Mini-Guns or Uzis should deal with the rest.

Protect/Escort Missions

Stay well away from the person you are trying to protect to ensure they are saved from any stray bullets. Also do not use the Persuadertron on them or the mission will become uncompletable. In missions where you have to rendezvous, first take out all the enemy agents in the area.

Who'i fh< vietotil looking befe» over on the left j

Disaster: An alien of the cup collecting kind has stolen the World Cup.

Double Disaster!! In a collision with an asteroid the trophy is smashed into five pieces and scattered around the globe. Join Soccer kid in his quest is to recover and reassemble the World Cup. His un-ball-ievable soccer skills are put to the test like never before. It's awesome arcade action all the way with a blistering soundtrack to match.

"One of the best platformers ever!"

93% Amiga Format

"To put it mildly it's stunning"

93% CU Amiga

SUPER STAR

"Quite simply in a class of it's own"

93% The One

..."an absolute masterpiece from start to finish"

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"Soccer Kid is absolutely excellent

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Krisalis Software Ltd., Teque House, Masons Yard, Downs Row, Moorgate, Rotherham, S60 2HD. Tel: 0709 372290 Fax: 0709 368403

t’s that time again, time tor your

little cute alter-ego to undergo all manner of hideous tortures for your entertainment, and if you're ever so good at this game, then you'll be able to finish it entirely to the end, leaving you with a strong sense of beenthereseenthatdo nethatn ess. Yes,

Level 8: It's That Carpet Again

An You're back on that magic B D carpet thing again, but at the end, you’ll find the way blocked by the nasty flying demon that stole the princess. The demon’s carrying the Vizier’s magic Orb which gives him his strength, but whenever you hit it, his powers are drained. The demon’s got three sequential attacks, and the first one’s a swoop. The demon follows a clockwise path around you, so just stay in the centre of the screen.

Next, he uses the Orb and fires three energy bolts at you, and then his

There’s a ‘hole’ lotta platforming going on - Mark Winstanley

swoop towards you. Leave your evasive manoeuvres till the last minute, as if they're too early, he’ll come after you. Once you've biasted him out of the sky, you can enter the Vizier’s fortress.

Level 9: The Vizier's Ice Fortress

CThis is one of those slippy slidey ice worlds, so the item that you really need are the crampons to stop you from slipping about so much. To get through each of the doors on this

getting hit by the flying snowballs, you've got to jump up to the next ledge just as the snowball’s launched from the one above.

The next room up is for B\JI bonus points. Smashing the ice blocks in the room frees the snowman, but if you time it right, you can get away. The last room leads through lots of halls and chains to the next blowtorch, and on the way you can get an extra life and a chest containing

J Through the second hole is a corridor in which a bomb walks along a platform above your head. You have to wait until it reaches the ice blocks before setting it off. The next room meets up with hole one.

KDrop into the pipes with the eyes to spring up, and there's another secret room next to the door on the right - you have to bash down the wall to get into it. The wall above and to the left of the two faces is fake, and inside

final attack's    level, you have to melt the ice covering    a speed-up bonus. Whatever you do,

a direct    them, so you need to find blowtorches    don’t ride the lift any higher than this,

which are carelessly dotted around. Go

through the doorway at the end of the LI The final door leads to four holes \ first straight, avoid the icicles, the    covered by breakable ice blocks,

\    bomb and the snowman, and then duck    which is what you need the projectile

tj    ,    —Piti‘1    \    under the spikes by taking a run-up    sword for. Each of these four holes

and then sliding under them. You'll    takes a slightly different route, but they

then be able to get the blowtorch.    all    join up just before the final

1 Carry on down the corridor and encounter with the despicable Vizier. wJ you'll see a bomb in front of

■ three doors. Through the first of         From left to right, the first hole has

HF these, you’ll find another blowtorch    I    bombs guarding it. but if you go up

and the crampons in the room with the to them and then jump clear, they'll chandeliers. There's also a hidden    blast a path for you. The first door

section containing an extra life.    takes you back, so don’t bother with    it,

RJ Through the second door, there’s but further on is a room with falling —"1    E a lift going up, and in the first    platforms. You can avoid the bombs    by

\ room on the left is the projectile sword,    jumping along the

\ which you need for later on in the    lineeuen,ual y

\ level, To avoid    meeting up with the

is a special object. Continue along and you’ll eventually arrive at the hole which leads to the evil Vizier.

In the room off the third hole, you’ll find a speed-up bonus, which you need to get under the long row of spikes. Make sure you remove the crampons before attempting this, though, or alternatively, stand up tour spikes along and you'll be able to get to a secret area containing more goodies.

L Stand on the marble column and leap off at the last moment, then head off to the right, and you’ll arrive at the entrance to the last section.

MHole four is probably the easiest, and certainly the most fun.

Simply hit the spring and duck, and you’ll be shot back and forth, pushed up into other springs and finally arrive in another room. Carrying along from this, you end up with ■ I/'    hole three route.

There's also a secret B Q E\ place in the room i j fa    rr.f —    with the ice and

• l"    ,-- -\ spring. Hack

\ the wall away

f M [: OK j on the left side , . I opposite the nK / spring, then go Sf&l / over and hit the

shows you the way to get Sinbad home

your general direction, but if you avoid it, the spikes will disappear, and all of a sudden, he's not that hard after all.    \

spring, then duck to slide under the wall, A spring on the other side lets you back out again, or you can climb the collapsing platforms to get a shield bonus. You can also jump through the ceiling on the right to get to the entrance to the last encounter.

S Smack him In, watch the ground swallow him up, and then you’ve completed the game and got the girl. It’s truly a video-game ending, and the good guys have won again. Just like real life, eh kids •

Level lO: The Evil Vizier

NThe evil Vizier's a bit of a bad boy, and uses the powers of all the four elementals that you've already done. The order is: Wind, Water, Earth then Fire - first he tries to blow you into the spikes that come out of the wall behind you. Simply jump against the force of the wind to stop yourself being impaled.

Next, spikes come out of the roof and ■ W* bubbles force you up onto them. If you’re still alive, you then get another chance to hack away at the Vizier, who attacks you with spinning bubbles.

QFor the 'Earth' attack, the Vizier stands in the centre while blocks fly out of the walls at you. You’ve got to keep moving since they appear in line with you, and then just when you think you’ve survived, they r„ start dropping from the roof.

R Finally, he thinks he's just so smart when he stands in the middle of some spikes lobbing firey death in

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Obviously, the whole point of Dune 2 is that there isn't any set way to play the game, so rather than do some play-throughs, these hints are just that, helpful pointers that I've come up with from days of playing. Being a good guy at heart, I’ve been playing the Atreides, and so haven't been using weapons like the Ordos Deviator or the Harkonnen's Devastator tank. If you feel that there's anything regarding these weapons that we should all know about, then drop a line to that nice man Rich Pelley for his Complete Control section. Thanks.

Lumping the same installations together looks pretty, but it leaves you prey to attacks.

Always update the barracks so j you can produce infantry unitsrather titan single soldiers.

Building Your Base

Clearly you should build a generator and spice-processing plant, but then what The third vital post is the command centre, since it not only acts as a radar post, but is also needed to produce any new military units. You should have read the Mental instructions properly, so you’ll be in no doubt as to what the winning conditions are. If you're instructed to destroy the enemy in your sector, it's a pointless exercise to build spice silos, since you should be spending all available spice on your war effort. Similarly, if you need to amass spice to win the sector, you should only build enough weapon facilities to protect your harvesting operation

It makes sense to put troop and vehicle production installations at the front of your base, so new units can go straight onto the battlefield. Look at the space available on the rock, and work out where installations are going to go before you build them, and leave a one-block space around the edges to put in walls. Gun and missile turrets are a cheap way of protecting your bases and freeing up your mobile forces for offensive manoeuvres, but to save credits, only build fixed defences once you've worked out where the attacks are coming from, and reinforce them later when you've got credits to spare.

You need plenty of power to supply factories, outposts and spice refineries, and it's always a good idea to build more generators than you need, so that even if they get damaged, you'll have some reserve capacity. Enemy forces tend to target the wind traps for destruction, so make sure they're well defended. As you progress and Ihe threat of Harkonnen Death-hand missiles comes into effect, you should space out your base by leaving bare concrete between the buildings, and making sure that similar buildings aren't together. If you put all Ihe wind traps next to each other, then a single missile could cripple the base by cutting off all your power.

Repairing is much cheaper than rebuilding, so keep all your buildings in a good state by repairing them before they get too low. Many facilities can be upgraded, but will only give you this option if they're in perfect condition. Always upgrade as soon as possible to have the best range of stuff available.

Spice, Harvesting And All That

Harvesting lots of spice is essential, but where there’s spice, there's worms, so always take the wormsign warnings

- V j'.-Vir ■

Updating your construction site saves loads of time, as you can build large slabs.

i TH rfii

rm

J

J

This is how your base should be built, spread out with installations mixed up rather than clustered together.

The repair base should be as close to the front line as you can manage, so it'll reduce travel time for your vehicles.

What do you think this is then It's a wall, isn’t it For crying out loud, you didn't need me to tell you that, did you IT'S A WALL.

Oh god, sorry about that last one. I was going to make a valid point, and then just flipped out. Sorry.

harvester for each refinery. This way you can have one heading out empty and one returning full at all times.

The spice fields get used up pretty quickly, but you can replenish them by tripping over the sand mounds, which usually urges a sleeping worm to spew a load of new spice onto the surface. Since the hapless soldiers instantly get eaten, use either a damaged or a single infantry unit for this task, and try and do this when there’s enemy units nearby, as they get swallowed up too. A final hint in this bit is that if any infantry turn up and start shooting at your harvester, rather than run away, just turn it round and run them over. Ha ha ha.

Battle For Arrakis

There’s more to lighting than just funnelling new troops into the battle, and a bit of forethought can shorten your battles dramatically. Once you've found where the enemy is, your primary aim is to take the battle to his doorstep rather than just defending your own base, since as soon as you pul him on the defensive, attacks on your base will start to slacken off.

To maintain the offensive, you need a short resupply line, and the best way of achieving this is to set up a new base just out of turret range using an MCV. As the battle progresses in your favour, you’ll find that this forward base

- . *    5 v v''    -

takes over in importance from your original one, which should end up as a safe base for your command and spice-harvesting operations. Now’s the time to build a repair facility, since it doesn’t take long to pull a damaged unit out of battle, and you save yourself the cost of having to build a new one.

End Game

To win a combat scenario, you’ve got to flatten the enemy's base, so bear in mind that it’s pointless wasting your troops blowing up enemy units when you could be destroying the factories that they’re coming from. Similarly, you don't have to destroy gun turrets or walls, so stay away from them if you can.

Even though you can build tanks and missile weapons, infantry still play a vital part in this part of the game, as they’re the only units who can enter enemy bases. Moving troops into bases will cause the unit to self-destruct, causing far more damage than shooting at it, and if you can time it so that the building’s damage bar’s on red, you can capture it rather than destroy it.

The most important buildings to destroy are the construction site and the wind traps, which will deny the enemy the chance of rebuilding his base. Missile tanks are ideal for this task, as they've got a long range and pack a punch. Keeping them at their maximum range will mean that you can put a line of tanks or quads in front of them to protect them from attack, and they’ll

automatically fire away at the base. Next you should blast the refineries or the harvesters to choke off the credit supply that'll support any repairs or new units. Once you get to this stage, it’s a simple matter of mopping up, as there's no way the enemy can recover from this spiral. Running over infantry in tanks is easier than shooting them, and since you can build new units, you can simply wear down the remaining defensive units and blow up or take over what’s left of the base. Easy, eh •

Whammo! A doomed base gets the ‘scorched earth' treatment.

Harvester been eaten by a worm Buy one ol these Instead.

Here’s a forward base, complete with repair facilities and lots of large guns.

seriously and move all your units onto rock at the first sighting. Although it’s possible to shoot the worms, it’s not really worth the effort, and you're better off just running away from them,

Heavy factories can produce spice harvesters - to run the harvesting at full speed simply build an extra

This is the sort of vicious destruction

that warms the cockles of my heart.

*- i

is®

We all feel lost and lonely at times, so it’s nice to know that there are people like Rich Pelley who we can turn to in our hour of need. What’s he’s been up to today

I bet you can’t guess what I’ve been up to today. That’s right -I’ve been opening and sorting the thousands of letters that have have been posted to The Last Resort during the previous month. Except, well, that wasn’t particularly exciting, so instead try to guess what I’m going to be doing this evening. (And, I’ll just point out, it’s not ‘opening more of your letters’ or anything stupid like

that.) Give up yet Well, in that case, I’ll tell you. I’m going to be typing up your letters, answering all the queries that I can, lumping the ones I can’t into Loose Ends and rectifying previous problems in Cases Closed. You’re probably going to watch something good on telly. Or go down the pub. But I think we both know who is in for the most fun this evening.

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LOOSE ENDS

These readers have jumped out of the aeroplane of Despair and pulled the rip-cord of hope, but have failed to open their parachutes. (Ahem.) Can you provide any life-saving back-up

Q“On level one of CADAVER - THE PAY OFF: (a) How do you get past the two flails (b) What does the lever in the room where you blow the barrel up with the bomb do And (c) what do you use the friendly slime for "

Michael Hall, Clwyd

Q “PUTTY is where my problem lies, specifically on level nine because I just can't get through it. Can anyone provide me with a walk-through of what to do, please "

Ben Sadler, Bradford

Q“Hi! I’ve run into a bit of a problem in BLACK CRYPT. (A bit This is quite possibly the longest question to ever appear in The Last Resort. In fact - let's celebrate. A prize for the first person to write in with all the answers. - Rich.) I’ve arrived to a dungeon at which there are four closed doors. After some time you

gain access to four stairwells leading down to dungeons containing water. The Soultaker’s Domain', a Medusa in the shape of a huge, floating skull and Ramdemons (demonic Minotaurs) respectively. I’ve cleared the water level but can't do the rest, and would therefore very much like to know the following:

(a)    I’ve fought the Soultaker a dozen times but he always teleports away, so how should I deal with him One passage is blocked by a teleporter which won’t go away no matter what I try, another by pillars. I’ve located a wall with three skulls on which certain crowns can be placed, but I’ve only found one which fits.

(b)    The Medusa is invulnerable to my weapons and magic, so how can I kill her I’ve opened a door with a mirror key and behind it was an identical door. I know where a second mirror key can be found but when I try to take it, it teleports away. There is also a passage which is

blocked by an invisible teleporter. How should I use the Ring of Demajen

(c) In the dungeon of the Ramdemons there is a hole which you can go down (but not up). I've found a locked door, an ‘O’ key, some Blackjack armour and some pillars blocking the way as usual. How do I get up from the hole  Where is the key to the door Where does the ‘0’ key go What’s the purpose of the Blackjack armour and how do I pass the pillars

Phew! That should keep you busy for some time!"

Jonas Llndholmer, Sweden

Q “WANTED - A knight in shining armour to help me fight my way through SPIRIT OF EXCALIBUR by Virgin. In episode four I have discovered the Kings at LLanbadarnm, the White Tower and a townsman at Gloucester. 1 have visited Canterbury to get Helye’s

Book, talked to the scholar at Rochester and gone straight to Exeter. But here, no matter what I do I cannot bribe the townsman to tell me where Merlin is. I have even used the game’s in-built hints but these just tell me to do what I am already doing which, as you can imagine, is driving me absolutely bananas.”

A Kelly, Southampton

Q“ln FUTURE WARS I have reached the Churgon planet and gotten off the ship with the invisibility pill. But it keeps wearing off and I get captured.” GDC Byrne, Dublin

Q“Help! On F/A-18 INTERCEPTOR mission four, how do you rescue the pilot or launch the pod After killing the two MiGs I circle around frantically pressing keys, but nothing happens!"

Ben Cassie, Cornwall

Q'THUNDERHAWK is giving me problems. What do you have to do on the first mission of the Alaska campaign The briefing tells me only to fire if fired upon, so I fly around ice station Omega blowing up things as they shoot at me, yet when I return to HQ to re-arm I get sent home. It just isn’t fair!’’

Ben Vowles, Bristol

ARMY MOVES

Q“l know it’s an old game but can anyone dig out a cheat for Army Moves I’ve only ever managed to reach level two but I've had the game since I was knee-high to a grasshopper's son.

Oh, and sorry about the illegible childish handwriting, but I’m only 8.”

Alex (age 8), Dorset

A A cheat, you say. Well, try getting an adult to help you type in KARENBROADHURST (the name of the programmer’s girlfriend - you’ll learn all about ‘girls’ soon) during play for infinite energy. Also, hold down the ALT, 1 and D keys together for immunity during part one, and ALT, 1 and J during part two. And you can go straight to part two with the code 101069.

GOBLIINS 2

Q“On level two, I’m stuck in two screens. In the KAEL screen I cannot give the honey to the Nymph while in the TOM screen I am unable to get the ball because a small boy always gets to it first. Any ideas "

Pedro Abreu, Portugal

A On KAEL, get Winkle to lift the stone so that Fingus can ride the bee over to the Nymph and hand over the honey. And on TOM, you have to pinch the ball back off the boy. This time send Winkle off to the boy in the house and Fingus to the top right house and you should be able to snatch it back.

INDIANA JONES AND THE FATE OF ATLANTIS

Q“l am in the circular Lost City of Atlantis, I have found where Sophia is kept and killed the guard guarding her, but when I open the jail cell she will not come out - she says that it isn’t safe. I can’t get across the canal either.”

Michael Bradbury, Walsall

A Ignore Sophia - you’ll be rescuing her later. To get across the canal you need to remove the octopus and place an orichalcum bead in the mouth of the crab raft. How do you remove the octopus By using a trapped crab. Get the crab by collecting the rib-cage from the subway (found on the outer passageway on the overhead map), baiting it with the sandwich (made out of from the bread from the sub with the cold cuts), and dropping it in the crab room.

PUSHOVER

Q“l’m stuck. You’ve probably heard that one before, but even so, can you shed any light on how the hell you solve level 49 "

A Unfortunately I probably have even less of a clue about this one than you do having never actually played the game, let alone got stuck on on of its later levels. What I do have though is a list of passwords, of which (a-ha!) here’s the one for level 50:12294.

WIZKID

Q“On Wizkid, once you have got all eight kittens and have beaten Zark

fm mm*.

s-:

These AP readers have had their cases closed by other AP readers, if that makes any sense.

SUPERFROG

QThe Spikes on level 6.4 were

keeping Zoe Warren of Atherton up at night with frustration.

A “Make sure you have the wings, them jump diagonally from the edge of the spike pit. When Froggy is at the highest point of his jump, quickly pull and hold right on the joystick and immediately pummel Fire for about six seconds. I was stuck here too, so hope this helps!”

Stephen Egginton, West Lancashire

LARRY IN THE LAND OF THE LOUNGE LIZARDS

QLee ‘Permo’ Facker of Worcs couldn’t get onto the balcony. Or find the password. Or shut the trash bin.

A ‘To solve your first two problems, buy a whisky for the man next to the toilet in exchange for a remote control. Take the control to the toilet and look at the wall; on one you’ll see that ‘Ken sent me’ - the password. You will now see a room with stairs in it, but before you can ascend you must turn on the TV set and switch channels until the guard takes notice and walks away from the stairs. Now you can slip up the stairs and get to your balcony. As for the bin, no, it can’t be shut, but if you fall into it from the balcony and examine it you should find and object of some use.” Thijs Vissia, Holland

ZAK McKRACKEN

Q Jason Charlton was having far too many problems to mention here.

A “On the aeroplane: go into the toilets and use the toilet paper with the sink. Then turn on the tap and, after a suitable amount of time, press the call button. While the stewardess is clearing up the mess quickly dart to the front of the plane and use the egg (from inside the fridge in your apartment) with the microwave and then switch it on. You then have ample time to pick up the cushion from the seat in front of yours and the lighter which is then revealed. Also search the lockers above the

passengers’ heads until you find the oxygen tank. Pick this up.

At the cave in Seattle: pick up the branch outside the cave and use this with the fire pit. You can then use the bird’s nest with the branch in the pit, and in turn you will be able to use the lighter on the substances in the pit to give yourself some light. The squirrel’s nest is irrelevant at this point in the game. You don’t have to read the strange markings, simply use the yellow crayon (from the cupboard under the sink in your apartment) on the markings.”

Daniel Watkins, Bucks

QAnd Mark Ashbury of Banbury simply asked “How do I escape off the plane before it lands ”

A “You do not have to leave the plane before it lands. Simply press the right fire button to arrive at your destination, not forgetting to follow the advice I’ve given above.”

Daniel Watkins, Bucks

INDY JONES THE GRAPHIC ADVENTURE

Q Don’t ask me why, but ‘Citizen’ Smith though it might be a good idea to write in and see if any one knew how to pass the rotor saw.

A “I know that one too! (Thanks Dan.

- Rich) Click to the right of the rocks nearest the front of the screen. The exact location can be found in the Grail Diary which came with the game.”

Daniel Watkins, Bucks

CHUCK ROCK 2

Q Elena Ruggeri of Luton wasn’t having much luck at beating Ozric the Octopus.

A “When Ozric spits, jump his fire, and when he submerges, move over the bubble he blows. When the bubbles cease, move a couple of inches to the left. By this time a fish should have jumped out of the water where you were previously standing, so turn and hit the fish towards squid-face. Repeat this several times (Ozric’s eyes will enlarge if a successful strike was made)

remembering to dart to the left edge to avoid the third saliva ball fired at you.” Stuart Handcock, Birmingham

ASSASSIN

QYou wouldn’t believe how stuck Simon Lake of Devon was beneath the crane down the entrance shaft.

A“Er, Simon, stop being so crap.

Keep going down, head left until you reach the base of the level and cling onto the ceiling and go right to the end. (This is help - Rich)"

Simon Dominguez, Essex

LURE OF THE TEMPTRESS

QTwo issues back Steven Scott of Hants asked how to get into the hall where Goewin is held, and in a rather pathetic attempt to keep up my image as Top Amiga Game Expert, I secretly browsed through issue 18 and stole the answer. Except it transpires that I wasn’t much very help after all.

A “Sure, you require a disguise, but gaining it isn’t easy. Take the flask and break into Taidgh’s house using the lockpick Grub handed to you. Light the burner with the tinder box and when steam rises use the flask on the tap. Get of the house and when nobody is about drink the potion. You will now be disguised as Selena, and the guards will foolishly let you in.”

Christopher Trigg, London

DUNE

Qln AF>29 (yup, AP29- these ‘Cases Closed’ enthusiasts are pretty dam quick off the mark, you know) Poels Tim (from Belgium) was thirsty for Chani-rescuing advice.

“If all the forts have been captured, Chani will be found. Use more espionage troops, and visit every fort after it falls to find and interrogate the Harkonnen captain (if there is one). And during a fight, ask troops with weirding modules to search for new equipment -they should find atomics at one of the forts, at least."

Dominic Conneally, Metallica fan

l!

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to his castle you have to play ‘Wizeroids’. But how are you meant to beat Zark’s high score of over 50,000

James Bachellier (age 10), Paignton

A There are two ways to beat Zark’s high score: (a) practice, or (b) cheat, (a) probably speaks for itself, so let’s elaborate a little on (b). Slowly thrust up to the top of the screen until you are at such a point that you have disappeared off the top but have not yet re-appeared at the bottom. You probably don’t need me to tell

you that provided you don’t move you are now in an invulnerable position, so blast away and rake up that score.

PRINCE OF PERSIA

Q“l have got to level 12 but don’t know how to complete it. Can you help ”

A Worried P Of P fan

A I could help, but your request for help is about as specific as phoning the AA and giving no more details other than you’ve broken down on the M4. Write

back and let me have some more specific details of exactly where you are stuck.

Don’t actually let The Last Resort be your last resort if you want to air a problem or solve someone else’s - write in today and make it your very first port of call! The Last Resort, AMIGA POWER, Future Publishing 30 Monmouth Street, Bath BA1 2BW is the address, and don’t forget to mark your envelope ‘Questions’ or ‘Answers’, preferably in nice big red felt-pen. It really does make a difference. •

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future.

videogaming

Mega Drive, Super Nintendo, PC, Amiga & then some

onsale at selected newsagents now

Move fast.

_    Nice atmosphere! Er,

i    anyone remember to

"" pack a torch

Did we mention the combat option It's 3D isometric, and very weird indeed. This is a screenshot of a house, though.

VflSSNO TfiMTON TftLWEE

TFiMTO

The thing is, having seen

sounds better too, which at least deserves some sort of hurrah.

A map! (Or Wt

Arkanian watt;

Pattern book

-,,.VOU MIGHT BE ABLE TO HELP ME WITH A CERTAIN PROBLEM I'VE GOT, YOU HA'. KNOH THhT THE FORTRESS WORKS 'SO ON FOR MILES BELOW THIS

_IN AND PROVIDE ACCESS TO Pi NUMB ER OF PLACES

INSIDE THE TOWN, WELL f WE STILL USE THE UPPER FLOORS OF THE UNDERGROUND HALLWAVS FOR ST T RACE, BUT THE ENTRANCE TO THE LOWER LEVELS IS BLOCKED. STILL. SUPPLIES KEEP DISAP PE Ft RING FROM OUF; STORES, EVEN WEAPONS - AND NOW ONE OF OUR STUDENTS, TOO...

I HAVEN'T GOT THE MEN TO SEARCH THE CELLARS SVSTEMATr j-LLV, SO I WANT TO ASK YOU TO DO IT."

This same is German, and tries lo be humorous, or at least humorous in a 'German' kind of way. We quite liked the dog-mess part, though.

there’s BoD, an

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Into D&D Well, now

Game: Realms Of Arkania — Blade Of Destiny Publisher: US Gold Authors: Fantasy Productions Price: £39.99 Release: Out now

Don’t know about you, but I was never too tond of any RPGs up to the time of Beholder 2. It was the puzzles that got me; their ‘solve this or - ha! - you can't get any further' nature I found frustrating, unnecessary and bereft of realism.

Things changed with Ishar and its sequel, which, by offering freedom of movement and superior character interaction, looked great on paper. (Can’t say I've played them, though.) Then came Might and Magic 3, which was not only far bigger, but by allowing exploration outside any one particular puzzle provided scope, authenticity and just the sort of inspiritment you needed (Rich, I'm not going to tell you again about this 'making-up-new-words-when-you-can't-think-of-the-proper-one’ business. - Ed). Character interaction was enhanced as you inevitably found yourself popping into temples, shops, banks, taverns, inns and such, usually for something more vital than a friendly hello. And then there was Legends of Valour, which I seem to remember reading a review of, once. The RPG to end all RPGs, apparently. Texture-mapped graphics, hundreds of different routes through the game, and not a statistic or dice roll in sight.

Judging by the press release, Blade looked promising. A conversion of a German PC game which took an original team of over 20 full-time programmers over a year to pen, the Amiga version has been voted Game of the Year by such discerning publications as Amiga Joker (whoever they may be). We are promised auto-mapping, archetypes for individual characters, unique ‘negative’ attributes such as Superstition and Phobias, computer-controlled allying characters, over 200 spells, a stand-alone character-generation program, the option to split your party, over 52 towns and villages and realistic weather. But is it any good  Time to load up, circumspect, and report

back, I think. Don’t go away.

Well, I certainly found it friendly. In its disfavour (Right, that’s it. You're tired. - Ed) I found the visual similarity of the buildings exasperating at times - until 1 had a rough layout of the area committed to memory I needed a diskaccessing peek at the map at almost ever corner. (Why they couldn’t have the word ‘Tavern’ above the taverns, or ‘Shop' above the shops is beyond me.) As ever, you can almost hear the box tittering as you open it and the manual sniggering if you’ve only got one meg and no hard drive, but even with my A500's mere half-meg upgrade and one external floppy drive, the minimal disk swapping and forfeit of sound seemed quite reasonable considering how large an adventure I was playing,

And large it is too. I'm not sure quite how far I got (over 400 hours of gameplay are promised), but I kind of got the feeling that if Blade ot Destiny was an ice-cream Snickers, i've hardly even been treated to a peanut (Blimey. - Ed).

Having reached a third village there was still no sign of the nine map pieces I was after (joined together these would show me the location of The Blade of Destiny, which I could use to kill the Ore Chief and beat the game). Going by disk numbers, Blade is approximately twice the size of Beholder 2 - which, suffice to say, means that it’s probably huge. The biggest D&D clone to date. I'd expect.

se®'

the fresh third-

person perspective approach of Legend. Space Crusade and various console games like Zelda, every time I see a straight first-person-perspective D&D clone I can’t help thinking it looks a little old hat. I know graphics don’t make a game, but after seeing (pictures of) Valour, Blade's graphics do little to turn me on.

“But BoD still has depth and size in its favour,” enthusiasts will cry. Personally I found there were so many icons to click on, I wished half of them weren’t there,

“But BoD is still huge," they’ll retort, and there I’m beaten. Blade of Destiny is very large indeed.. I just hope the two follow-ups we're promised are spiced up considerably, that's all.

• RICH PELLEY

The character examination screen!

® UPPERS It’s huge! It’s (quite) instantly accessible! And there are more options available than you could shake all eight disks at!

® DOWNERS We've seen this sort of thing better before, and Blade does tittle to beef up the well-worn D&D RPG Amiga game genre.

promised"

THE BOTTOM LINE

There’s little to encourage all but the most dedicated fan here. On the other hand, pages 76 and 77 of the true RPG enthusiast's latest copy of AMIGA POWER are probably already stuck together with    » _

excitement. If that grabs fl J S you, this will too.    U / ~

THE BOTTOM LINE

Remember how I

A1200 complained that all the buildings looked the same on my A500 They're all different here! It's taster, requires

AMIGA POWER OCTOBER 1993

o

AMIGA POWER OCTOBER 1993

CAESAR DELUXE

\

OX

living near the army. Searching for this sort of information, I’ll bet. will be your first reason to consult the Big Boys’ Instructions and bin the considerably thinner Tutorial

football team

would

this &

Roman times make ideal sitns - lots ol straight roads, see

I

Whoever did this screenshot wasn't one of the world's hottest gmattfitarers- (But you

did H. Kick. - Id)

RTTir

Game: Caesar Deluxe Publisher: Impressions Authors: David Lester and Simon Bradbury Price: £29.99 Release: Out now

Populous and

Sim City were the stepping stones for god sims as we perceive them today, but where Populous has been surpassed so thoroughly by its spin-offs and its follow-up that these days a game on the original probably feels a little crude, the evolution of Sim City was not so successful. We tried Sim-ing the Earth, Ants and Lite itself, but these games were both too ambitious and unrelated to our own perceptions, so we still liked Sim Cily best. Hungry enthusiasts were more likely to feed their megalomaniac brains with A-Train (or the previous similar Railroad Tycoon), seeking power through railways, but there was no other choice than that -until Impressions' Roman variation, Caesar, But just how

r---------

ASA

"The

better you do, the more problems you create"

would you explain the appeal of a good god sim to aliens The answer is of course you wouldn't - you'd run away shouting “Aarrrgh - aliens!" Only when you were safe in bed you think maybe it's the power, maybe it’s the creativity or, as ! reckon, maybe it's the way the better you do, the more problems you create.

Here in Caesar Deluxe, for example, building a lorum, linking in a water supply, sticking in a tew roads, maybe a baths or two and encouraging some settlers is no problem. Thought must then go into improving conditions for your plebeians, introducing amenities, businesses and entertainment. Watch where you put things -land values will rise if housing is placed next to a market or temple, but plebs will object to living near a factory (yet markets, factories and workshops must be in close proximity). City walls, tax collectors and barracks must also be introduced not forgetting that taxes are automatically collected from houses near the forum and citizens will dislike

pamphlet that you probably

convinced yourself you'd be able to get away with instead.

“I always

wished Sim City had more 'game' to it:

Caesar has that!” quotes the back of the box, to which I'd have to agree - but rather less enthusiastically, because the ‘added game’ seems to be a more-than-coincidental hint of Populous. The colour scheme The little men who walk around to show activity The city walls, towers and forts It might just be me, but especially in the battle scenes, it does look very reminiscent of a kind of Populous from above'.

So what of it Aside from a strangely wobbly cursor and fairly rudimentary graphics, Ihere is little to fault in Caesar Deluxe - apart from criticising its very existence. We’ve established that, great as it was, Sim City ms a bit of a dead end for nicking ideas from. You can’t simulate anything more complicated than a city (it gets too complicated - or too boring), so simulating cities in other time zones seems the only option. And in this case, those without a special fondness for the Roman Empire are likely to prefer the present day, which (insert vicious circle

AMIGA POWER

only uses the best reviewers. (Kith! A word, please. - Ed)

here) has already been done. Perhaps the fantasy approach of the mythical Populous or the futuristic Syndicate is the answer Anyway, I always preferred the straight win-or-lose aspect of Populous and Mega-lo-mania to the play-until-you-give-up style of play found here.

Caesar Deluxe tries hard, but it is unlikely to win any prizes for its efforts 20 minutes later. You might also like to spend another £29.99 on Impressions' Cohort2 to use in conjunction with Caesar to act out all the battles. This is interesting, if a little expensive, but probably isn’t everybody’s overall cup of tea.

• RICH PELLEY

® UPPERS it’s very easy to get Into, it’s very easy to ptay and what with the prospect of promotion to take over new cities, there's (probably) quite some scope to it.

® DOWNERS If you used to own a really nice suit, but then bought another one the same colour - even if it was made in a different decade and by a different company - it wouldn't be that different, would it (What - Ed)

THE BOTTOM LINE

As a Sim City clone it does the job, and it plays better than    

the official follow-ups, but UU ■" a Sim City clone it is and UU = always will be.

THE BOTTOM LINE

Pretty much the same, $ t: V/QO except that it scrolls a bit faster. No big deal.

Get your Limited Edition T-Shirt FREE with

Lemmings 2 - The Tribes Only where you see this sticker ASK YOUR RETAILER NOW!

Available for PC,, Amiga, ST., While stocks last

'Pfie<AU&i 'Wtail Oiden

Titles marked * are not yet available and will be sent on day of release. Please send cheque/PO (made out to Premier Mail Order) /Aecess/Visa no. & expiry date to:

Dept AP4, 10 Tinkler Side, Basildon, Essex SSI4 1LE Tel: 0268-271172 Fax: 0268-271173 Telephone orders: Mon-Fri 9am-7pm and Sat & Sun 10am~4pm. We are open 364 days a year.

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Hi DHnion Manager

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.....9.99

13.99

Harrier Jump Jet ’ ......22.99

Heod over Heels ..6.99

Head to Head F 15 II & Mig29) ...22.99

Hill Street Blues ...... . .8.99

History Line 1914-18 (1    Meg)......22.99

Human Race - The Jurassic Levels ..19.99

IK+ ....6.99

Ian Botham Cricket ... 10.99

legacy o( Sen ml * . 1 ogaitds of Voiou' . . Lemmings 2 The Tribes......

lemmings Doubt® Puck

1/99 24 99

. 19 99

lombard KA<Roily 6 99 loon . . 1 2 95 lure i'i the Temptress (Sc* 1 he Grcutest)

. 22 99

1/99

Manchester Uii'ted Lurope

Match o! *ho Day

Myvis Bern tvi 2

McDonald* lord

Mega Co lection

Mega Trlivelier I (See

Mmjo Troveller 2 (1 Meg) .

8 99

16    99 19 99

17    99 16 99

The (neatest) 19 99

Messenger V Doom Micro Mcxhines

19 99 12 9V

Mig 29

Mig 79 Fukrum

Moonbose

AAxnipoiy

12    99 10 99 34 99

13    99 17 99

8 99

5 99

Ne* Zealand S'ory Nick Foldc'sGoll (l Meg)

Nigel Morsdl W C iA!200 . Nigel Monsell World Champ .

Nippon Safes ..

No ii-fnno Pr ze (1 Meg)

One Step Beyond Operation S*eri’fh

6 99 22 99 19 99 19 99

..19.99

17 99 13 99 1 1 99 6 99

Oik

19 99

CJvnrcIfive

PGA Tour Goll Tou!na're-.t Disk, PGA Tour GolH

16 99 9 99 19 99

Perfect Gonerc:

Porlect General Data Disk .

22 99 14 99 16 99

19 99

6 99

15 99

Power me ngot

Pn we'monger Data D«sk I

Prehistoric 2*

Premier Manager Premier Manage' 2 '

Pr me Mover *

Prmce Of Persic Pro lenms Toot 2 Protect X

Prophesy    .

Quest or Glory RBI 7 Basebo I Rogriurok *

Railroad Tycoon (I Meg) Rainbow Islands Rampoi •

Reach lor tie Skies Red 2c. re Ronngcde Renegade 2 * .

Rich Donccrous Rood Rash RoImj Spot*

Robotop Robocop 3 Rod'ono

Rome AD 92.

Rookico Rookies '

Sobrc Team

19 99 .    9 99

. 16 99 17 99 ,1/99 ,1/99 6 99 . '6 99 . ' 0 99 IV 99 75 99 6 99 22 9V 22 99 . 6 99 , 16 99 , ‘9 99 6 99 6 99 '6 99

8    99 19 99 19 95

.    8 99

16 99

9    99 . 16 99 . 17 99

16 99 19 99

Populous & P'cm sed lands . Pcpuious 7s (I Meg)

Scrabble ..18.99

St-j Air Rescue *    2/99

Second Samurai    Cult

Secret Monkey Island 2 (1 Meg) ....24.99

Secret of Monney Island (I Meg) 16 99 Sensible Soccer 92/93 16.99

Se'Hers    19    99

Shodow Lunds    ‘ 9 99

Shodow Worlds    I 7 99

Shodow ol the Beast 3    :9 99

Shoot Em Up Con K t    8    99

Shuttle    19    99

Siert Serv.ce 2 (1 Meg)    72    99

Sim City Deluxe ......22.99

Sim C ity ♦ Populous    19 9V

Sim Eorth    22 99

Sim life (A 1200)    2/99

Simpsons    (See Super Fighters)

Sticks*    12    99

Srnosn IV Sweet K;d *

Soccer Stors Ccmp lation Spcce Cruscde 6 Voyage Beyond

Space Hulk 22.99

Space Legends Compilation 19.99

Sports Masters Compilation Storush *

Shcfegy Masters Compiiofion Street Fighter 2 (' Meg)

Strip Poker 2 * Data Disk Stunt Co< Racer    .

Super Barbarton *

Super Coufdron ’    .

Super Figh'ets Cnrnpilotron

Super lotus (I Meg)    16    99

Superfrog    17    99

Sword of Sodon    8    99

Syndicate ..22.99

loom Yankee 2 (1 Meg) .    19 99

Terminator 2    (See Dream Team)

The Greotest ....21.99

Inc Humans    (.all

The Immortal    10 99

The Knstc' .    6    99

The Legend Of Robin Hood    26    99

The lost Vikings    20    99

The Porricion    24    99

Their 1- rest Hour    (1 Meg;    19    99

Tom londry S'rotegy looilxjll    27    99

Tornado    22    99

Troccn 2     37    99

Tronsorcttcxi    17 99

Trolls..    16    99

’rolls AI 700    16    99

Turbo Choilenge    8    99

Turbo Lhcilenge    3 (I Meg)    16    99

'w-bcjhf /(XX)*    70    99

U96*    22    99

Universal Monsters    .    17 99

Utopia 2*    19    99

Valhalla    19    99

WWF 1    8    99

WWF 2    1/    99

Walker •    19    99

Wor >n thn Gulf    19    99

Western F'ont *    20    9V

Wholes Voyage    16 99

Winter Choilenge    ’    22    99

W.zk.d    I 6 99

Woodys World    17 99

V/orlas ol Legend    1 / 99

Yo Joe    17 99

Zool 2 *    17 99

Zoo. A1200    16    99

3.5" BLANK DISKS

99 6 99 .7 99 16 99 16 99

9 99 6 99 17 99 •9 99 6 99 6 99 6 99 16 99 16 99

„    .    >7 99

Super Here *    19 99

IDK/VERSADM PRECISION

UNHANDED

(BOXED)

(BOXED)

IL00SI)

LOW

HIGH

LOW HIGH

LOW HIGH

10

7.99

9.99

649 7.99

5.99 6.99

20

14J0

19J0

11.99 13.50

10.99 13 JO

50

35.00

47.50

264)0 37JO

23.99 32.50

100

65.00

95.00

49.99 7199

44.99 62.99

200

125,00

190,00

94.99 141.99

3199 121.99

500

300.00

470.00

2194)0 350/10

199.99 287JO

(000 580.00

930/10

4(9.99 6S0.O0

349.99 J5ft00

3.5® Secyded ■ Lowe

10..4.50

20......L50 $ 0 _17J0

100..354X)

SPECIAL OFFERS

Blues Brother

Chuck Rock

Crazy Cars 3

Kickoff 2 1 Meg

Kick Off 2 FinafWhisrte

Kick Off 2 Giants of Europe

Kick Off 2 Return to Europe

Kick Off 2 Winning Tactics

Kick Off 2 i Meg

Seymour Goes to Hollywood

Silkworm

Thunderstrike

Turbo Challenge 2

Turtles 2 Coin OP

Wing Commander 1 Meg)

EDUCATIONAL

ADI English ADI French ADt Maths Atving Puzzles Better Maths Better Spelling Cave Mazo Fraction Goblins Fun School 2 Fun School 2 Fun School 2 Fun School 3 Fun School 3 Fun School 3 Fun School 4 Fun School 4 Fun School 4 Junior Typist

St Moth ■ Dragons Maths Mania

All Ages) All Ages All Ages 6-8) 12-16) 8-!4j 8-12 8-13

;%

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5-7)

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Paint Pot 2 _

Picture Fractions Play Room Play School Reasoning with Trolls Shopping Basket Tidy the House    _    ..

Which Where What 4-8) JUNIOR ADVENTOt The Wind in the Willows    (+6)

The Three 8ears    (5-10)

JOYSTICKS/ACCESSORIES

8.99

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12.99 13.90

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1/2 Meg Upgrade 1/2 Meg Upgrade + Clock Qukk Joy top Star Quick Joy 2 Tuibo Quick Joy Jet Fighter Cheetah 125+

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3099 22 99

AMIGA POWER OCTOBER 1993

GAME REVIEWS

NAPOLEONICS

This one’s definitely Water... er, or is it {jumi [dataz/press_magazine/AMIGA_Power/HTML_TXT/Amiga_Power_Issue_30_1993_Oct.htm]}* Austcrirli

It sounds like a kind o

Game: Napoleonics Publisher: On-line Entertainment Author: Dr Peter Turcan Price: £34.99 Release: Out now

B

o

arefoot skiing on sandpaper.

Watching the entire series of Eldorado in one go. Being stuck in a lift with Esther Rantzen. Eating something bought at Kentucky Fried Chicken. I would rather do any of these than have to endure Napoleonics again.

(The rest of us, of course, like nothing better than a nice KFC every now and again. Yum yum. - Libel Ed)

I mean, ha ha, it's a joke, right No You mean someone’s seriously trying to sell this commercially

Napoleonics is a compilation of three ‘classic’ strategic war sims by a certain Dr Peter Turcan recreating three Napoleonic campaigns -Austerlitz, Borodino and Waterloo.

Well, when I say ‘recreate’. I use the loosest possible meaning of the term - a few dozen matches, a marble and liberal doses of tomato ketchup would capture the atmosphere better.

The originals have their fans, but I honestly can’t fathom out why. Even the most rabid wargaming fanatic has got to admit fhaf despite their laudable historical accuracy, as gaming experiences they're excruciatingly dull.

They don’t exactly use the Amiga to its full ability. To be honest, they look like they’d be hard-pressed to push a Sony calculator to its limits. They’re strategy games so primitive, so basic, so completely devoid of anything that’d make them even vaguely playable that they’re about as exciting as playing chess by post. Ah, some people actually enjoy doing that, though. Perhaps they’re who this compilation is aimed at.

You can take command of either side in any of the campaigns, which means you can get to be Napoleon, Alexander (the

that was a game.

(which, incidentally, is also completely crap) if you point at something on the battlefield and click with your mouse, you get a close-up view. Now, I don’t now about you, but I reckon fhaf the least we could expect is a little window opening up at that point on the map, showing the regiment in detail. No such luck. All that happens is that the details appear in the message window - you get told what colours the regiment is wearing, or what town or landmark you’re pointing at. Hopeless.

Napoleonics is characterised more by what it doesn’t have than what it does. And what it doesn't have is just about everything that would make it the least bit playable.

• DAVEGOLDER

a i     ~ J***n

Austrian

general in Austerlitz),

Wellington (the Brits’ top man at Waterloo) or Kutusov (some Russian geezer that history’s forgotten). If you can get anyone else to play (which is unlikely) they can take control of the opposing forces, otherwise the computer steps in to do the business.

Basically, all you do is give commands. Up to eight orders can be issued per turn, and each turn lasts 15 minutes of game time. You can only give orders to the generals directly below you in the chain of command; they then interpret them and send them down the ranks to individual platoons.

And that’s about it. Apparently the game is historically accurate, and sticks as much to what really happened as possible,

but

frankly, so what You just end up feeling hopelessly out of control. Your eight orders do have an effect, but not much. It’s about as interactive as Teletext.

And issuing the commands is such a chore. No helpful menu system or straightforward point-and-click selections here, no siree. You have to type everything in - in sentences! Dull, dull, dull. When you receive messages they flash up so briefly you hardly have time to read them. It’s nearly impossible to work out what’s occurring.

Even worse are the graphics - or lack of them. All you get are some appalling, completely static views of the battlefield that look like they were designed on an Etch-A-Sketch. There’s no animation at all, unless you count the pathetic puffs of smoke that appear when your cannons are firing, but you have to squint to spot them. There aren’t even any overall strategic maps so that you can see at a glance how the wars are going.

And as for the telescope feature -what a joke. According to the manual

0

UPPERS Well, nobody's forcing you to buy it.

® DOWNERS Just about everything. The lack of care that's gone into the game is afmost insulting. More effort seems to have been put into the historical research than the programming. The graphics are the worst I’ve seen in ages (including the stuff I get in for PD) and the control system is excruciatingly complex.

THE BOTTOM LINE

Frankly I can't see why this has been released. It’s so primitive, it’s like being whisked back to the dawn of home computing. Napoleonics really has very little to recommend it, except maybe historical research. You would have be seriously into strategic wargaming or obsessed with Napoleon to derive A A 2 even the faintest hint of / / 2 enjoyment out of it.    Mm L 5

THE BOTTOM LINE

The little messages from your troops flash up even faster, making them even more impossible to read.

MORPH A1200

GAME REVIEWS

A map Or a link A map. We checked.

36 levels of fairly solid entertainment

within minutes - much harder, in fact, than the ones in the original game. And it’s all very jolly and cute. It’s a pretty even blend of thinking, dexterity and going-along-a-bit-and-dying-but-rem e m berl n g- not-to-ma ke-the- s ame-mistake-next-time, which has got to be a good thing. It’s not something you're likely to return to once you’ve finished it, but that shouldn't be for ages. And it’s not for everyone - you really do have to think very hard all the time.

So why am I telling you all this again Because the A1200 version has come out. And it's got 50% more levels! (Come on. You've made it this far. - Ed) I know, I know. It’s got 50% more levels, WHICH MEANS that if you barely made It to the end of the ordinary version alive, this new extended version wilt put your very soul in jeopardy. A1200 owners - now there's a version ot Morph especially for you.

• JONATHAN DAVIES

a transformation

Morph’s undergone

Game: Morph - Enhanced A1200 Version Publisher: Millennium Author: Peter Johnson Price: £25.99 Release: September 21

the joystick in the appropriate manner. But beware! You've only got a limited number of each sort ot transformation - usually just the right number to make it through the current level. Once they're all gone, it’s game over. (Or, at least, back to the start of the level again.) Luckily, though, extra transformations are dotted about the place, and occasionally you'll find yourself having to pass through a transformation block that’ll change you whether you like it or not.

There are other obstacles, of course. Like, er, fans, pools of acid, spikes, fire, that kind of \ thing. You’re vulnerable to \ each one when you’re in \ certain states, so to \ make it through each  level you’ve got to make I sure you're in the right j state at the right time.

/ And you can only move in / some directions it you’re in - the right state, too. (Like, to mov e upwa rds fo r a ny d i stance you’ve got to be the little cloud.) The levels are arranged into four worlds which you can tackle at your leisure, so if you get stuck on one puzzle you can different world.

Morph At200 Version - it’s like Morph, only with 50% more levels! (Silence from assembled audience.)

Urn. Morph, eh What a terrific, puzzley game. And now, thanks to Morph A1200 Version, it's got 50% morelevefs! lfyou'vegotan A1200, that is.)

(Steady drumming / of fingers.)    ./

Right. If that’s the / way you want it. You    "If'e

will, of course, have    

read Tim’s review of l $ «Qre J Morph in AP27. He    \

gave it 86%, on the \ grou n d s that i Y s o n e of the most orignal, enjoyable puzzle games to have appeared in ages.

As usual, the idea's simple enough. You're a little round blob with eyes and a mouth. And your precise form and capabilities depend upon the state you're currently in - solid (in which case you’re very heavy, and can roll around), liquid (you can flow through gratings), gas (when you can float upwards) and bouncy solid (when you can bounce around). And you change from state to state by waggling

Those four ’worlds’ in full. (Two are covered up.)

UPPERS

Morph s a great game that, if it lacks anything, lacks levels. But this new 36-stage version (and that's 50% more!) corrects even that potential flaw, giving you loads more playing time for your money. The levels (after the first few) are much harder than the ones in the A500/GD0 version too, and the graphics have all been touched up into the bargain

switch your efforts to a What’s so good about It The puzzles have been extremely well designed - they start oft easy, but get incredibly (almost trustratingty) difficult

DOWNERS Don t expect any really extraordinary advances graphics-wise, though. And, unless I'm missing something, couldn’t the A5Q0 version have had the extra levels in the first place

THE BOTTOM LINE

It might only be scoring 1% more than the normal version, but it's a big, important 1%. Morph was a top puzzler that could only be improved by being enlarged and toughened up. And now it has been.

-e anfon* bathroom

AMIGA POWER OCTOBER 1993

POWER OCTOBER 1993

4

<3

5

4

o

For sale: Boxed originals - WWF Wrestlemania and WWF'2, Lotus 3 and Ft 5 Strike Eagle 2 all £12.

Kelvin Goodson Tel: 0603 737564

For sale: Pang, Lemmings, First Samurai. Mega to Mania. Thunderhawk, Apidya. Kick Off 2. Man Utd Europe, Speedbail 2 and others.

Jason Lyle Tel: 0648 28195

For sale: AMIGA POWER issues 1-26, £3 each. Amiga Format 6-23. £2 each. Amiga Shopper 1-12, 50peach. Includes all coverdisks.

Richard Wilson Tel: 0705 265010

For sale; Days Of Thunder. Amegas, Back To The Future 2 and Prospector to The Mazes OtXor. £2 each. Silkworm. Monty Python, Stunt Car Racer and 9 Lives. £5 each. Harlequin £10.

Gareth Haines Tel: 0453 833547

For sale: Days Of Thunder £2, RoboCop 3 £10, loot £15. Nightbreed £2, Manchester United £2.

Mark Turner Tel: 0703 767556

For sale: Joe And Mac. loot, Assassin, Street Fighter 2. £10 each. Simpsons. Motorhead, Switchblade 2, £5 each.

Rob Clayton Tel; 0226 22752

For sale: Street Fighter 2 £15, or will swap for Crazy Cars 3 or Sleepwalker Stephen Birkett Tel; 0272 644164

For sale: Addams Family, Armour Geddon, D-Generation, DynaBtaster, Indy Heat. Putty and Alien Breed '92. £3 each or £30 for Ihe lot.

Martin Hogg Tel: 0262 812177

For sale: Project-X. Shadoworlds and Sleepwalker. £10 each, £25 for all three. Mark Edermaniger Tel: 0252 523965

For sale: 50 original games with instructions, but not all with boxes. Includes Body Blows, Might And Magic 3, Gods. £100.

Tony

Tel: 081 7440335

For sale: Monkey Island 2, Space Crusade, Black Crypt, Putty, £10 each. Alex Michie Tel; 071 2635979

For sale: Assassin, First Samurai, Nigel Mansell, Zool. Magic Pockets and Robocod tor £10 each or £50 for the lot. Daniel Robson Tel: 0299 825603

For sale: F15 Strike Eagle 2, Wonderland. Operation Stealth, Rocket

For sale: 1 Meg A500, VGC joystick, mousemat, dustcover, 25+ original games and mags, £250 ono.

Simon Vale Tel: 021 6047687

For sale: A1200, extra drive, speakers and £300 of games, £580 ono.

Alan Lewis Tel: 0792 794712

For sale: 1 Meg A500 Plus with manuals and 20 games, £180.

Peter Jones Tel: 0904 412520

For sale: 1 Meg A500 and 91 boxed original games £250. extra drive £25, Philips colour monitor £130.

Graham Pond Tel: 0277 222294

For sale: A500 Plus with £150 software, £275 ono.

Nick Donnelly Tel: 0353 624365

For sale: 1 Meg A50C in original packaging, £250.

Robert Penn Tel: 0628 527136

For sale; Sega Game Gear with six games, all boxed, £160.

Scott Hayden Tel: 081 5938864

For sale; 1 Meg A500, light gun and £300 of software, E320 ono,

Malcolm Pelll Tel: 0900 624762

For sale: Sega Game Gear with four games, magnifier, carrying case and mains adaptor, all boxed, £150.

For sale: A500 Plus, Action Replay Mk3, 60 games, joystick and mags. £160 ono. David Moore Tel: 0702 616696

For sale: 1 Meg Amiga, £450 of software, two joysticks, £400 ono.

Calum Dewar Tel: 0203 341835

For sale: A500 Plus with 12 games,

£168 or £183 with colour TV.

Alex Hewlett Tel: 0865 61194    -

For sale: 1 Meg A500 with Python joystick, only £100.

Alistair Michie Tel: 071 2635979

For sale: Miracle keyboard, 6 months old. Works with or without the Amiga. Vertigo Carpenter Tel: 0494 775439

For sale: A1200 with 60Mb hard disk and £300 of software. £500 ono.

James Young Tel: 0934 743349

For sale: A1200 with ten months warranty, Power PC880 external drive, Philips 8833/MK2 monitor, ail boxed, £600. Mr Bell

Tel: 081 8713922

For sale: A570 CD-ROM player with 3 CDs, £140.

Wayne Johnson Tel: 0473 692854

For sale: 1 Meg A500 with 20 lull price

games, only £300

Barry Case

Tel; 0702 230469

Wanted: Elvira - Mistress Of The Dark for an agreed amount of cash.

Ian Watts Tel: 0233 629602

Wanted: Saffte Command or Silent Service 2. Will swap M1 Tank Platoon and

THE SECRET GARDEN

READER ADS

Adventures Of Robin Hood tor either,

Jon McDyre Tel; 0530 222147

Wanted: F1GP, Addams Family, Syndicate, Trolls, No Second Prize. Wilt swap for Pacific Islands, John Madden's, Paperboy 2, Switchblade 2 or Carnage. Others also available to swap. Will pay reasonable prices.

Jon Dickinson Tel: 0237 421528

Wanted: Knights Of The Sky. I'll gladly pay £11 for an original boxed copy with instructions with it.

Daniel Pipe Tel: 0892 824783

Wanted: Disk-based magazine needs readers Send a blank disk and SAE for the free latest issue.

Michael Grant Tel: 0873 811791

Wanted: Goblins. Will buy it or swap it for Elvira 2, Desert Strike or It Came From The Desert.

Graham Roper Tel; 0252 870941

Wanted: Battletech and/or Battletech 2. Will swap one of my games or pay for it, whichever comes first.

Robert Penn Tel: 0828 527138

Wanted: Boxed original of Wings. Will pay £10.

Jack Tyrell Tel: 0342 824359

Wanted: Warlords. Boxed with instructions. Pay up to £7.50.

James Lesworth Teh 0726 85105

Wanted: Into The Eagles Nest,

Company, or the excellent Pandora. Will pay a reasonable price tor any original boxed copy in good condition.

Dave Wo It on Tel: 0860 874099

Wanted: The Chaos Engine. Will swap for Street Fighter 2 and SEUCK.

David Oar went Tel: 0433 620621

Wanted: Warhead. Apidya and Exile. Will pay up to £10 each or swap. Original copies only.

Tim Jelves ’

Tel: 0533 772781

Wanted: Second-hand printer in good working order to suit Amiga 600 as cheap as possible.

Stephen Ranson Tel: 091 3702137

BADEN

Swap: Wants new boxed Wing Commander toryour good condition Epic. R Harper Tel: 081 8459773

Swap: Birds Of Prey, Wing Commander. Reach For The Skies, Trolls, Gobliiins, Nigel Mansell s for any decent boxed games.

D Dawson Tel: 0865 69189

Swap: Wizkid, Assassin, Crazy Cars 3, Arabian Nights. SF2, Flashback for John Madden’s, Lionheart. Nick Faldo's Golf, Monkey Island 2. Superlrog, Apidya.

Paul Haydock Tel: 0204 708179

.. ' .it • ft

Swap: RoboCop 3 or Lure Of The Temptress for Corporation or Hunter. Off Road Racer tor Weird Dreams. Phone between 6-7pm.

Stephen Barbour Tel: 0496 2118

Swap: Body Blows (version 2) tor No Second Prize. Must be in good condition. Shoot- 'em-up Constmction Kit tor F/A18 Interceptor. Mo Pirates.

Stevie Bruce Tel: 041 3344138

Swap: John Madden Football (boxed). Will swap tor Trolls (A1200) or Crazy Cars 3 or NS Prize or Desert Strike.

Jamie Carr Tel: 0329 236514

Swap: Flashback, Desert Strike or Nick Faldo’s Golf for Monkey Island 2. Boxed originals only.

Andrew Menniss Tel: 0622 765928

Swap: Addams Family or Zoo! for either Jimmy White's Snooker or Populous 2. Matthew Johnston Tel: 424584

Swap: Space Legends, Shadowlands and Smash TVfor any of these: Dune Another World, RoboCop 3, Darkseed or any other interesting games. Phone after 7pm or at weekends.

Darrel Wright Tel: 0602 308573

Andrew Elliot 57 Lambley Lane Burton Joyce Nottingham NG14 5BG

Looking for good looking 11-12 year-old girt. Willing to send photo with reply letter.

Shaun Browne 77 St Walstans Road

Taverham Norwich Norfolk NR8 6PF

15    year-old devoted gamesplayer seeks female into horror and A1200s.

Clare Gee 6 Marylon Drive Northenden Manchester M22 4WS

I'm 15 years old and would like male/female pen-pal any age.

Bobby

14 Christopher Close Hornchurch Essex RM12 6RF

Contacts and pen-pals wanted. No trainspotters or boring people please. 100% reply.

Jeremy

48 Fairfield Close Penryhn Bay Gwynedd LL30 SHU

16    year-old poetry and Asimov fan wants to hear from females to discuss the meaning of life and Amigas.

Graham Kavanagh

53 Ratteen Park

Batlyfermot

Dublin

Ireland

19 year-old astronomy fan seeking A1200 contacts.

Stergios Bespalof Panagh Tsaldari 73 Kallithea

Athens

Greece

29 year-old A1200 owner seeks friendship with someone over the age of 24. Interests include music, travelling and reading.

The Scarlet Pimpemickel

60    Merton Park Penmaenmawr Gwynedd LL34 6DH

16 year-old A1200 owner and Pearl Jam fan wants male/female contacts who aren't into Take That.

David Diebelius 22 Fiddler Folly Fordham Heath Essex

Mad on Amiga games like flight sims. Welcomes all letters. Don’t just sit there gawping - get your pen out,

Steven Greenhalgh 21 Yorkshire fld Dapto

New South Wales Australia 2530

Pen-pal wanted to swap hints and general talk about new games.

Dennis Baanvinger 12 Lindeniaan Klaaswaal Netherlands 3286XJ

I'm looking tor a pen-pal, preferably female, who likes games, reading and sports and is about my age - 17,

Matthew Coleman

61    Wolseley Rd Freemantle Southampton S01 3ES

I like football games. Reggae music and tennis, and would like to write to someone aged 10-13 anywhere in the world.

You can visit The Secret Garden for free - but no profit-making, public domain libraries, or sad-boy lonely hearts, please. Send your completed coupons to: The Secret Garden, AMIGA POWER, 30 Monmouth St, Bath, Avon BA1 2BW.

[    THE SECRET GARDEN ;

I    Name_ I

   Address J

[    _ j

! _ Postcode

Telephone Number

■ D Software , Hardware Wanted Swaps Pen-pals

I

AMIGA POWER OCTOBER 1993

AMIGA POWER OCTOBER 1993

Strapped for cash Don’t worry, you don’t have to splash out huge wads of financial spending power to track down some hot gameplay - just check out this fine selection of cheapos and take your pick. It’s easy when you know how!

LOOM

Publisher: Kixx XL Price: £14.99 Release: Out now

When you think of the most glamorous and exotic trades and professions, what is it that springs to mind Medicine’s always a good one, isn't it

There’s plenty of appeal in the romantic image of the healer. I always thought that a lute-maker was something special too - imagine being able to make musical instruments as well as play them. I never, in my most bizarre imaginings, thought of a weaver. At the end of the day, a piece of cloth is just a piece of cloth (I don't care if it’s a really fancy bit of elaborate tapestry, it’s still a bit of old cloth) and weaving it, no matter how skilled a craft it may be, isn't in the least bit romantic.

Strange, then, that Loom should feature, as its central theme, weaving. It’s easy to see how the idea could have come about - there they all were, at the end of the evening, trying to work out whether they should do the washing up or open the brandy, when a slurred voice said “Hey,

man, have you ever thought about the term 'spell weaving' I mean, like, wouldn’t it be funny, right, if, like, when you cast a spell in a game, you had to actually, like, weave it, man ” And so a game was born.

For all that, though, it’s really rather splendid. It's a Lucasfilm point-and-click adventure with exquisite graphics and a raiher entertaining structure which prevents you from being killed out of the game. If you foul up, you foul up, and you get another chance to have a go at solving the puzzle. It was, they claim, designed to be finished. If only life were like that.

I was chatting to the famous Tim Tucker the other day and we came to the

conclusion that if there was a magazine in Heaven it would look like AMIGA POWER. I’d like to add to that the suggestion that if there are adventure games in Heaven, they’ll probably be written by those nice people at Lucasfilm/Lucasarts/whatever they are now.

• TIM NORRIS

THE BOTTOM LINE

A really rather splendid little adventure game, even if it "Irt  is centred around the rather I X“ prosaic art of weaving. I U *

MEAN 18

Publisher: The Hit Squad Price: £9.99 Release: Out now

There should be a prize for the best guess at just what the 'Mean’ in Mean 18 means. Does it mean the mathematical mid-point of 18 If so, why not save the printers the time and effort in typography and just call it ‘nine’ If it means ‘average’ then the Hit Squad should definitely prepare for a preemptive libel case. It is without question below average, m’lud. Or maybe it’s due to the asking price of a tenner still being a bit on the mean side and they really want 18 quid. Either way, my money’s staying firmly in my mean old pocket.

Golf has always struck me as a game that, despite the undisputed skill involved, is ultimately as pointless as a dog chasing a car. Grown men and women hit a ball with their expensive sticks as far as they can. The further the better. No sooner has this been done than they chase after it, only to hit it away again! Apparently executives play golf as an aid to decision-making and for relief. Send your 'Does executive relief make you blind ’ letters to The Hit Squad, alright

(more tapping sounds) more like 120 kmh. or a less impressive 75 miles per hour, by my sums,,.

Yeah. I know. Letters of complaint to the usual address, please. Don't forget to mark your envelope ‘You really have plumbed new depths of tedious nit-picking this time', so that we can throw them straight in the bin and cut out the middle man, But it IS sloppy, Isn’t it Or is if just me

Anyway. On **£££*■ with the review, [i and factual information tans join u just

tracks with

hills and tunnels, four different cars for you to drive, and two different types of game structure.

Tackling this array of statistics in reverse order, we find that the two different game types are ‘Arcade’ mode, which is a straight finish-in-the-top-three-or-it's-Game-Over stuff, and

►cCkeysTi e wrA FUK1H rii

Game: F17 Challenge Publisher: Team 17 Price: £12.99 Release: Out now

Now here's a funny thing.

3324 metres is more or less two miles, right And 303 kmh translates to around 190 miles per hour, right So if I was to travel round a 3324-metre track at 303 kmh, starting at full speed, you'd

expect it to take about (insert sound of calculator keys being tapped here) 35 seconds, or one hundredth of an hour, yes So how come when I try it on the Brazil track of FI 7 Challenge, it takes me a minute and three-quarters on the game's own clock That comes to

Normal', in which you race on every track regardless of your performance and accumulate championship points, just like real life.

Arcade' mode is, frankly, a disaster. It’s shockingly easy (the difficulty increases as you go through the tracks, but never gets beyond laughably simple’). Don’t bother with a qualifying lap, just start at the back of the grid, drive up the extreme right of the track where nothing can hit you, and you'll be fourth out of 22 by the time you reach the end of the pit lane. You’ll overtake the other three cars inside two-thirds of a tap at the very most (they weave from side to side In what appears to he a completely non-intefiigent manner and are hence easy meat), leaving you to just play out the rest of the three laps without crashing into any of the back-markers who you’ll meet roughly halfway through the last lap, travelling at about 150 kmh (game speed, that is). Most of the time, then, you won't see another car on your travels - you might have thought Jaguar XJ220 was tragically low on action and thrills, but this leaves it way behind for tedium.

Normal' mode, however, rescues things somewhat. There are three

HILL STREET BLUES + MIDWINTER 2

HILL STREET BLUES

Publisher: Buzz Price: £9.99 Release: Out now

Unfortunately I’ve never seen Hill Street Blues. I've seen just about every episode of Cagney And Lacey (twice, probably), one or two St Elsewheres, and loads of LA Laws, but not a single Hill Street Blues. And, even more unfortunately, Stuart started his review of the game Hill Street Blues (in AP2, where he gave it 70%) in exactly the same way.

I will begin to deviate from Stuart’s review eventually, but not just yet. First I’d better get all the explaining stuff out of the way, and, unless I lie, it’s bound to sound similar. The thing is, you’re in charge of a precinct which is represented as a bird’s-eye-view, Sim C/fy-style, scrolling (after a fashion) map. Cars drive around the streets, stopping at traffic lights and everything. People walk about (and lead actual, identifiable lives - there are about 400 of them altogether). It goes dark at night. It looks great.

But as well as decent, upstanding citizens, your precinct is populated by criminals, who go about committing crimes ranging from bag-snatching to serial killing. And that's where you come in. You're in charge of a police force, and as reports of crimes come in you’ve got to assign officers to investigate them, and get them to check out the scene and interview suspects. You've got little police cars to put them in, and they've got guns they can shoot people with (if it comes to that). Thanks, too, to really detailed graphics and some smashing digitised pictures of

It’s odd, but ‘mean’ isn’t the first word that springs to mind when someone says ‘golf.

Unfortunately, there's no relief from the tedium of this game. Nothing much distinguishes one hole from the other. The graphics are flat and boring and suffer from the kind of dithering that could be called an out-and-out stutter (Computing joke. We’re sorry. - Ed). In fact, the only saving grace is that you may find yourself coming over all squidgy and sentimental about the halcyon days of the good old C64. Regrettably, Mean 18 has none of the gameplay or charm that the old workhorse’s games could muster.

If you like collecting porcelain figurines or watching laundry dry then this might be your kind of game. For everyone else, and that includes all you weirdo golf fans, stay clear.

• STEVE McGILL

Then, their eyes met across an empty corridor.

Publisher: Kixx XL Price: £16.99 Release: Out now

time I took control of a hot air balloon in the clear skies over Berkshire  Well, there we were, in our lovely wicker basket... (Snip. - Ed)

There’s just so much to ft. Have I mentioned that it’s big I know that big isn't necessarily beautiful but in this case, big also equates to complex, and in the world of adventurey strategy-type things, complexity is generally considered to be a Good Thing.

In a world where simplicity and accessibility are usually considered to be the most desirable attributes of almost everything (with the possible exception of the video recorder), it's refreshing to know that people are still keen to try to make me play an incredibly complex game.

Midwinter 2 - Flames Of Freedom (or is it the other way round ) is big. No. really. When you get a 179-page manual, you usually expect it to be that big because it ; contains all the instructions in four / languages. Not so here, oh no. The ’ whole thing is in English and all of it is important if you want to play the whole game.    s

Does that give you    iA

some impression of its bigness

Thankfully, you can get

involved in the    WL M

whole thing straight away, without having to read all the manual, 11 and it’s possible to play * Midwinter 2 as either an action game, a tactical game or a full-blown aetion/tactical/strategy game. But what, you ask impatiently, is it all about

If only I had 179 pages, I'd tel! you. Suffice it to say that you’re a secret agent (though quite what profit there’d be in being any other sort ot agent is beyond me - you’d not get far behind enemy lines if you wore a big placard saying ‘Hello, you chaps, I'm an agent’ or, say, took out an ad in their local paper announcing your intention to spy on them and sabotage their war efforts). Anyway, it’s the future, you’re an agent (either mate or female) and you've got absolutely loads of agenting to do.

Some of the action is point-and-click stuff, some is polygon-30-moving-about-the-landseape stuff and there’s always plenty to think about. There are also plenty of ways of getting about the place, including my personal favourite - the hot air balloon. Did I ever tell you about the

THE BOTTOM LINE

Okay, it’s only a budget game, but it really is worth saving up the tew exlra quid for PGA Tour, or even going the whole hog on A ft S NtckFaldo’s. This is cheap, IfI  but it’s very nasty.    Lw

And you’re not allowed to answer "Yes please”.

difficulty settings (though it's still not at ail hard), you can save the game at any time (lose, by some fluke of carelessness, in Arcade’ mode and you're straight back to the very start), you can alter the number of laps to 5, 8,10 or 15, and the    

damage    4 , .

feature present in both

modes    t »3t

(every time you collide with something you get damaged, and if you don't have a pitstop to repair it. you'll slow down and eventually trash your car completely) starts to take on some kind of worthwhile meaning, as the backmarkers take their toll on your car and you're forced into pitstops, which give your opponents a chance to catch up and make the game a bit more interesting. It's sort ol like playing FJGPin the arcadiest mode possible, but not as pretty. Which brings me (and quite cleverly I thought) to the 17 different tracks.

Oh dear. What we actually have

here Is 16 all-but completely identical tracks with marginally different featureless backdrops, and the Monaco track which is iovely-looking, and hence the one that appears on the back of the box. You get some trees and billboards at the side, the

Mm occasional

_¥ tunnel or

shower of 3===Hu--i !' rain, and ns RJ7 that's your lot.

And as for the four different cars you can drive... oh, I can't be bothered.

• STUART CAMPBELL

The worst

w f thing a chap can say * in these circumstances is that this is just the sort of thing you'd like if you like this sort of thing. But, er, that’s pretty much the case here (You're fired. -Ed), if you want an absorbing game that’ll keep you busy for decades, then this one’s definitely for you. But it takes a goodly long while to get into it, which means that if you haven't got Ihe patience for strategy-type games and you can't he bothered to read big fat manuals, then you'll never get past the training section and find out what all the fuss is about.

It’s not the best game ever by any manner of means, but as a budget release it seems slightly more worthy of a bit of praise, ft's just so big.

• TIM NORRIS

Hmm... Not quite ‘Pole Position' this time, I see.

THE BOTTOM LINE

Arcade' mode is dismally badly thought-out, but if you stick to the ‘Normal’ mode, this is an okayish racer. It’s still not as good as, say, Continental Circus, though, and it’s a fiver more expensive. It's dull, to be totally honest, pr i and definitely the tow point *1 *1 S of Team 17 s career so far. UU ;

THE BOTTOM LINE

It’s so big. it’s huge.

1 mean - heck, look at the P ft size of the thing. It’s so big H X it’s literally not small. No, U U *

FROM THE MAKERS OF THE WORLD’S BEST-SELLING AMIGA MAGAZINE

parakeet it once, ft d... Sob!

Publisher: The Hit

Squad

Price: £9.99 Release: Out now

Go on, give it a kin. rou never know your luck!

Toki, who started out life as a

Chippendale, wants to prove to his    ir'

scantily-ctad girlfriend that    ~

he’s managed to stop    TTr .“

smoking. She has, but if her tortured gesticulations are anything to go by she’s suffering for it (Serves her right. - Smug Ed). Just as he reaches her, a deadly nicotine patch cast at him by the evil wizard Nicobrevin hits him full in the chest. The nicotine overdose stunts his growth and turns him into a kind of mud-brown James Whale clone with a breath problem.

Awakening from the transformation,

he finds that his    A

girlfriend’s

a quick puff    ■» A -» fc -

Well, that's up ',~V. V th to the audience    in

to debate and    ai

Toki to find out.

What a strange    tE -

audience they are, too - spiders, gorillas. pterodactyls and more.

Pretty much standard James Whale fare, then. True to the nature of this strange hybrid Toki/Whale-beast, hapless passers-by get stomped and breathed on and generally beaten up.

Average platform gamers have already found/are going to find/will never find (please tick the appropriate phrase) Toki tediously easy. Cm way below    9

average and still     f

managed to get pretty    -

far on my first few    -V

shots, so there.    ’t*    - W

As for other    I had a

redeeming qualities,    _    like ih*

forget It. There aren’t    t cscapct

any. If this game was a " '~v w book, it would be Mills „     §

i* jr Ah- i*'* jusl water (pf“

—' off a monkey's    dTLJ

P * back. I think. _ _    -

and Soonish and start off with an opening sentence such as "His scorching eyes branded her heart with a flame of desire." As far as I know (I’m only a new boy), we don't have a word in the office for a game which in musical terms would be called muzak.

But muzak this is. The graphics are nice, pretty, colourful, and so on and so forth. The scrolling is nice and smooth, with      no hiccups,

'    snatches, jerks.

■ pull-ups,

T1 snares or other snags, icimct'i to    By now

him spitting    you may have

at. Charming.    guessed that the

highest accolade this game could manage would be to be ca 11 e d sta nda rd f are That’s exactly what it is. A seasoned platformer could complete all six levels of “high powered action” (snort, snort) in less than a day. Probably. If you’ve got a spare tenner and don t fancy donating it to the AP benevolent fund then this game may not be for you,

• steve McGill

annofs»J

THE BOTTOM LINE

• (Completely ignore all of the above. b Toki is a brilliant coin-op conversion and Steve wouldn't know a good game if it bit him on the toilet. Don’t flH -worry, we'll ‘have a word' n 1  with him. -Ed)    U U ”

Wakey! Here's our FI ear doing its stuff.

decisions and the mighty computer works out the consequences of your actions. The illusion is utterly convincing and whole days can pass by without you noticing. (Mere days Weeks, surely. - Ironic Ed)

The latter case leaves you wondering why you bothered. Instead of waiting with bated breath while the computer computes its computations, you tap the mouse button impatiently, desperately wanting the whole thing to be over so you can watch Star Trek.

Formula One Challenge (version 4) falls, sadly, with a disappointing splat into the latter category. There’s nothing actually wrong with it, as such, but it just doesn’t have any pizzazz, any zing, any, er, some other word with a ‘z’ in it.

You are, in a very virtual sense, the manager of a Formula One racing team. Armed with only a lew hundred thousand quid, you must buy some engines, hire

It's just like getting told off by the headmaster. I promise to be early. Always.

the show’s cast, it’s all very realistic.

But it’s so true-to-life that, all the time I was playing it, I felt like I really was in charge of a police force. And that I really ought to be paid for organising everyone's lives for them. (Which you were, actually -Ed.) Doing it for free just didn’t seem right, somehow, and rather boring.

The other thing that seemed a bit odd is the way that you have to tell every single policeman exactly what to do the whole time, right down to getting in and out of his/her police car, arresting people and even simply walking about. There’s probably an icon in there somewhere to wipe their noses for them. And while you’re making one policemen walk into into a building to question someone, there could be fifteen others just lounging around in their cars waiting for you to take them by the hand and point them in the right direction. Something in the way of artificial intelligence might have been nice.

Hill Street Blues is a really detailed game, and a creditable attempt to do something logical (and a bit different) with a licence rather than blundering in with a walking-about-shooting-people approach. But I found it all a bit tedious and, unless you're an ultra-patient strategy game fan, I think you will too.

• JONATHAN DAVIES

THE BOTTOM LINE

Nice to look at, and the theme tune is solidly represented. It’s a step in the right direction as far as licences are concerned. But its very detail rapidly got on my C C " nerves, and I never found *111 S myself actually enjoying it. U U *

FORMULA

ONE

CHALLENGE

Publisher: Amivision Price: £9.95 Release: Out now

Sometimes I think management sims are the best thing in the world. Ever. Sometimes I think they’re something of a waste of everybody's time. Completely.

In the first case, what you get is the chance to immerse yourself utterly in someone eise’s world. You make all the

Now we're tryins to set some stuff for it.

some drivers and equip your team to take on the might of McLaren, Williams, Benetton and all the rest. There’s a moderately neat graphic interface where you make your managerial choices (tyres and stuff) and then the race storms off. You watch a leaderboard with occasional comments as to what’s going on. On the face of it, it’s a corking idea.

i’m a bit of a fan of the old motor car brmm brmm racing, and I thought I was in for a bit of a treat with this one. But no. It just doesn’t have whatever it is that makes these things fab. Errors and sloppiness aside (Nigel Mansell isn’t in the 1993 season, chaps, and when the weather changes from ‘heatwave’ to being merely ‘sunny’, ‘the weather deteriorates' is scarcely a way io describe it), it does have a certain charm. There’s plenty of detail in there for F1 enthusiasts, but precious little to enthral them for long. Sorry.

• TIM NORRIS

THE BOTTOM LINE

Whatever the magic formula is for the perfect management sim, Formula One Challenge just hasn’t found it. Oh, and isn't Nigel P £  Mansell racing Indy cars in *1 ™ America this year     UU *

graphics, it does have a certain amount of charm in a sentimental old kind of way. There are a certain amount of incidental control and selection details to show that some considered thought has been put into the gameplay. Well, a bit, anyway. Competition against another human being is considerably more stimulating and gratifying to the soul, karma, psyche, darma, essence or whatever than competition against a computer (especially when you win), so stick with that or you’re likely to get horribly bored. Practice

HARDBALL

Publisher: The Hit

Squad

Price: £9.99 Release: Out now

You've got to be well hard and on the ball if you want to get very far with this primeval (well, 1987) offering from The Hit Squad.

Your stamina's going to get severely tested, so load up with crisps, lemonade and crunchy popcorn if you want to stay with the pace. Well, your stamina isn't really going to get tested at all, more likely your attention span. Nevertheless, it has to be stated that there aren’t too many baseball games on the go. Is that a good thing or a bad thing You’re the audience, you decide. What do you mean, that’s my job

Ah. Stuart's just told me it IS my job, so here goes. Hardball harks back to the days when men were men, women were women and Joe Theismann still had a serviceable knee and the highest pay cheque in American Football (yes, that long ago). Despite the visually-challenged

Hard ball It is if it catches you on the head, so play safe - duck!

against the Amiga to tone your skills, by all means, but then throw down the gauntlet or baseball bat to a friend and prepare for the real excitement of computer-assisted mano-a-mano competition.

One word of warning. Keep breakables out of reach while you’re playing. You might just want to ‘strike’ someone or something ‘hard' with a ‘ball’ it you lose. (Okay, you're only new, so we'll let it go just this once, Steve. Any more of that and you're fired. - Ed)

• STEVE McGILL

THE BOTTOM LINE

Dull and dated baseball sim that, like most things, manages to come up with a fair bit of    j*l

entertainment if you rope n I S a friend into joining in. U I «

As far as I could make out, f was an agent of some sort (so, no big surprises so far), I was on-board a space ship and I bad to fly about the place collecting magnetic cards. If I traded stuff a bit (Elite style) I could survive for longer. Mmmm.

It’s a kind of point-and-click kind-of-adventure kind of a thing with trading, shooting and puzzle-solving thrown in for good measure. The graphics are well-drawn, if uninspiring, and control is Intuitive. And it's a good thing it is, really, given the stim nature of the instructions.

Unfortunately, as with many of these ‘travel about and collect things in a space ship' games, it doesn't exactly burst at the seams with atmosphere and urgency. You spend most of your time looking out of a large picture window on the space ship, and I can get the same effect standing in my dining room and looking out through the patio doors at night. And I don't have to self any grain or shoot any rebels. Although I do have to remember to water the weeping fig tree, I suppose.

I’m sorry, where was I Ah yes, Starblade. Well, it’s moderately entertaining for a while, but if you want to stare out of windows into inky blackness, bung me a tenner and you can sit in my dining room for a bit. For another fiver i'll even cook you some dinner. Believe me. I’m serious.

• TIM NORRIS

® Publisher: Daze Price: £9.99 c Release: Out now

what It's Breakout with knobs on (highly polished, ornamental brass ones, granted) - It doesn't need a plot.

Starblade, on the other hand, is in desperate need of a plot. It's the sort of game where ignorance of the plot is potentially catastrophic, ft's disappointing, then, that in this budget release, the instructions are so flimsy that there’s scarcely room for a story.

Plots are funny old things, eh In most cases they're entirely stupid and are almost ail utterly without purpose. It always baffled me, for instance, that Arkanoid had a plot, fs that bizarre, or

Two stars orbiting a moon, or som«lhin5 more sinister  You decide.

THE BOTTOM LINE

It s quite entertaining for a while, but after the while CO ™ has passed you'll decide *1X jj> that it lacks excitement. Ull

He'll catcfc cold rf Ke doesn't wrap up warm before goirvf out

CHASE HQ 2

Publisher: The Hit Squad Price: £9.99 Release: Out now

You’re a road-blasting ever-lasting fastrunning good guy. At least you would be if the graphics were up to the promise ot the game. Chase HQ 2 is a poor emulation of the arcade original in every way.

It’s acceptable to have a poorhandling car in this type of race’n’chase game if the graphics are blisteringly fast (Are you sure - Ed). At least this soothes your need for speed. Unforgiveably,

Chase HQ 2 fails on both counts, ie the car handles like a skateboard on ice and travels so slowly that it’s in grave danger of being overtaken by granny-walker-equipped bounty hunters. If any such unlikely entities existed, that is.

The severe lack of gaming power is augmented in a uncomplimentary fashion with the comments of the bad guys when

Ah, the lure of the open road. It gets us going every single time, y’know.

you finally succeed in catching them. The first crook, for example, says “Don't talk nonsense, I know nothing". In reality he would probably say something like “Flip off, you illegitimate lovechild of a woman of questionable morals". (Am I allowed euphemisms like these ) (No. - Ed)

They say bad things come in threes, don’t they Well, the third irritating thing about this decidedly trivial pursuit is the inordinate amount of disk swapping required between each pursuit. Lotus Turbo (choose any version you want) moves faster than this, looks better than this, handles more ergonomically than this and still doesn't require any disk swaps. The words ‘sloppy’, lazy’ and ‘disinterested’ seem to sum it up just fine.

With that off of my chest, I’ll fill you in on the good points. There aren’t any. Even the meagre asking price of a tenner is far too much. Turbo Cup (remember that old gem ) got put out to pasture at a fiver. It still remains one of the best race-and-chase games on the circuit (Steve, you're quite clearly mad. You’re fired. - Ed). Unless you bizarrely happen to belong to a select school of tenner-burning idiots, avoid Chase HQ 2 at all costs.

• STEVE McGILL

THE BOTTOM LINE

Miles better than the first Amiga Chase HO, but that still only makes it rubbish.

Stick with a Lotus.

T

asJlfaMBkfig

NEW! - RACE ‘n’ CHASE AMIGA 1200 PACK

AMIGA 600

STANDALONE

AMIGA 500

AMIGA 600

LEMMINGS PACK

AMIGA 600

WILD, WEIRD & WICKED

PLUS

CARTOON CLASSICS

SOFTWARE PACK - FROM SILICA

ZOOL is the software pack of the year, it includes:

Zool, Transwrite, Pinball Dreams and Striker - Value £127.92.

All Amigas from Silica (excluding A600 Standalone and Amiga 4000) include a FREE ZOOL pack as well as GFA Basic and Photon Paint II.

*     1h<8      *r'P K

I    Cl    Pmball Stmuhtkyi - 94*» AUt ■ S pf '92

V    STRIKER . £25.99

A/    a.    Soccer Simulation • 94% CU Amiga • June '92    __

•    /£ !A    ZOOL PACK: £127.92

\GFA BASIC v3.5 . £50.00

PHOTON

sPAWTIL

ICLOCK

11 TEAR ON SITE/AT HOME WARRANTY

OWALL CONFIGURATIONS

: 1 TEAR ON SUB/AT HOME WARRANTY

Wall configurations

YEAR ON STTE/AT HOME WARRANTY

ON all CONFIGURATIONS

I YEAR RETURN TO $ JUCA WARRANTY

FREE DELIVERY PACK INCLUDES;

•    SMb AMIGA SOOftJ-'S ..... £299.99

•    BUILT-IN I Mo DRIVE    -

•    A52Q TV MODULATOR .    -

•    THE SIMPSONS    £24.99

•    CAPTAIN PLANET    £23.99

•    LEMMINGS..... £25 99

•    DELUXE PAINT III £79.99

FEES FROMSJUCA iS Twurfi £267 87

TOTAL PACK VALUE: £724.82 LESS PACK SAVING: E52S.B2 SILICA PRICE: £199 00

FREE DELIVERY

We apt pwa*c<3 hi alter me Amqa 600 wth Pfttan Pert 1, m « nn tow Sacs pnce ol cr>», £199, a M £100 taring cfl the pnvtaus pnce PACK INCLUDES:

•    1 ui. AMIGA 600

*    BUILT-IN 1ms DRIVE ....

« BUILT-IN TV MODULATOR.

FREE DELIVERY PACK INCLUDES:

•    tu* AMIGA 600.     £199.99

•    BUILT-IN DRIVE    -

•    BUILT-IN TV MODULATOR -

■ DELUXE PAINT 111 £79.99

•    LEMMINGS    £25.99

FREE FROM SILICA fSwTeeUKU £267 87

TOTAL PACK VALUE. £573 84 LESS PACK SA VING: £344.84 SILICA PRICE; £229.00

FREE DEUVERY

PACK INCLUDES.

•    W AMIGA 600    .

•    &.-lt N ’ s ORftfS TV MOOUUTC

•    DELUXE PAINT III ...... £79.99

•    MICROPROSE GRAND PRIX    £34.99

•    SILLY PUTTY .... £25.99

•    PUSH OVER . .    .... £25.99

FREE -ROM SILICA ~-r . =-'<• £267.87

TOTAL PACK VALUE: £634.82 LESS PACK SAVING. £405.82

£199 99

£199.99

Mi. i -iU-MA;

• PHOTON PAINT II .... £89.95

TOTAL PACK VALUE: £289,94 LESS PACK SAVING: £90.94 SILICA PRICE: £199.00

SILICA PRICE: £229.00

PREVIOUSLY ££$ £

WC VAT AMC DCS » AMI

AMIGA 1200

RACE 'N' CHASE

AMIGA 1200

RACE ‘n1 CHASE

+ HARD DISK

AMIGA 1500

HOME ACCOUNTS

AMIGA 4000

SPECIFICATIONS

CDTV ADD-ON

FOR A500 or A500plus

CONFIGURATIONS

plus: ffiee fhom silica

■ Atnga Vtert • PhoEn Putni II • GFA Sue

25mh* 68Q30,_

.AMIGA 1200

ar a m 1

(Q OFFICIAL UPGRADE]

FREE FROM SILICA:

•    L "f*irigs• AnanJYAwungTifls rlf £3499

•    Huttwwa Enc JopecMieO RFP 52989

•    S»n Cfiy■ C2asscS*rtiiwn IW£299

•    GOTO-SCOPubicDomanTdes 3f£i3£

. WORTH NEARLY E11S .

Enafctes y»_r Affi«ja500 lo ’< CDTV wltaase

Plays norms audio CD discs

Storage cas«:y e3.»ai to 600 <Mpoy d'Sks

Transfer time l53Ktmccnd

O: - '    . * CD ♦ G C0* M' 's

Cc    ' [SC ■ i;

Semis c-a ASCOs need rrwtteahffii • to

WITO

OPTttteAi. EXTRA

ONAI.L CONFIGURATIONS

FREE DELIVERY

PACK INCLUDES;

•    1*    6®    ..... ...... £199.99

• 3iA’-i* 1m fflH/E A TV UOOUiATQfi    -

•    20a HARDQSK £149.00

•    EPIC-A SC f ADVENTURE £29.99

•    M'r’E MM    £25.99

•    MYTH - STOP THE SPREAD •>" EVIL . £ 19.99

•    TRIVIAL PURSUIT P0PUAR CXJtZ .. £29.99

M: • V • - .    .. £267,87

2 -.. 1 PACK VALUE: £722.82 PACK SAVING: £423.82 SILICA PRICE: £299.00

FREE DELIVERY 68020ft Processor ■.TTJJfUj 14.19MH2 Cock Speed BryrrfftB 32-bit Architecture

2md Chip RAM tSSSfo Amiga DOS v3.0

Built-in TV Modulator ..

16.8 Million Colours 3fi - 256,000 on Screen t2Ullttllll3 AA Chip Set for Enhanced Graphics 1 x 32-Bit CPU/RAM Expansion Slot PCMCIA Smart Card Slot takes 512K,

1 Mu or 4md PC Cards

96 Key keyboard with Integral Numeric

Keypad

25 Internal IDE Hard Drive UUl Options • see co!i,mn on riqht Kgly  1 Year On-site Warranty GEflD

FREESIFTS FROM SILICA in- ’w***i

FREE DELIVERY

1 YEAR RETURN TO SILICA WARRANTY PACK INCLUDES:

•    lw AMIGA 1KW . £699.99

•    2*3*'BUL7-W W FLOPPY DRAES ..    -

•    EXPANSION SLOTS .. - -

• PC COMPATIBILITY . -

• VIDEO SLOT ..... -

Fu*nnjiafii fxi

•    PC-XTBRICGE30APOSUPPLIED.. £100.00

•    PLATINUM WORKS SOFTWARE . ... £169.95

FREE DELIVERY

$ 0l*t th* Amiga 1200 w« I Chora g* hard dnvit* Th*» mt togaii 24" Mid Unw* which I* property Wc* M rate! Hfefr Sw4 Al at

FREE DELIVERY

25mhz 68040

HALF

PRICE

CDTV

S'ltca Systems are a fully authorised Amiga dealer. We can upgrade Amiga 600 or 1200's with hard drives, for new or existing owners, without affecting Commodore's official on sile warranty. We offer other upgrades and repair service for A50O and A50t‘ i computers.

UPGRADES & REPAIRS

L    1    Ulj If

*    20 trained technicians

•    I ,OOOs of parts in slock

•    FAST, 48 hour son fee

*    We can collect (£5+VAT)

» FREE return courier

- AH work guaranteed CALL FOR A PRICE LIST

•    PUZ2NC .    ■    £24 99

•    TOKi    .    . £24 99

•    ELF .    £24 99

•    HOME ACCOUNTS .    £29.99

•    DELUXE PAINT lit    £79 99

•    AMIGA VISION .    £11163

fWE fMMSUCA iSm TopLrfl £767 87

TOTAL PACK VALUE: £1534.39 LESS PACK SAVING: £1135.39 SILICA PRICE: £399.00

mr    asm mom uomw

The A4rXTj -jns at up to 21 times the speed of the A6Q0.

OPEN ARCHITECTURE:

Trw A4000 has bwi designed    —

HAM UPGRADES

i. nww !«• tmi designed lor maxnnum ftexibiHy piovtdtrtg    plenty o! roam fc>

memory 8 peripheral expansion

• taS832-BI7 ZORSO HI SLOTS    .. jp,

•    3xPC-AT SLOTS

rn 1*24-1.!'. CEO SLOT    Mrvv

POWER :    nigiH

•    l Mn - • FLOPPY DRIVE    VwCdl

TOTAL

VALUE:

NEW!

AA

CHIPSET

1 YEAR OH SJTEt'AT HO«E WARRANTY 1

ON1 At. L'./Nf-iijJHn fiCNS

f 1 YEAR ON SDTE/AT HOME WARRANTY f

ONAU CONFIGURATIONS

jmmL 1

ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND

(SILICA SYSTEMS - THE AMIGA SPECIALISTS)

Before you decide when to buy your new Amiga computer, we suggest you think very carefully about WHERE you buy it. Consider what it will be like a few months after buying your Amiga, when you may require additional peripherals or software, or help and advice with youi new purchase. And. will the corrpuny you buy from contact you with details of new products At Silica Systems, we ensure that you will have nothing to worry about. We have been established for almost 14 years, we are Amiga specialists and are a Commodore approved dealer. With our unrivalled experience and expertise, we can now claim to meet our customers' requiremems with an understanding which is second to none. But don't just taxe our word for i1 Complete and return the couDon now for our latest FREE literature and begin tf experience the 'Silica Systems Service".

9 COMMODORE APPROVED UPGRADES:

Official hard Drive upgrades with WANG on-site warranty.

•    FREE OVERNIGHT DEUVERY:

On all hardware orders shipped in ine UK mainland.

•    TECHNICAL SUPPORT HELPUNE:

A team of Amiga technical experts will be at your service.

•    PRICE MATCH:

We match cornpetdors on a ’Same product - Same price basis.

•    ESTABLISHED 14 YEARS:

We have a proven track record in professional computer sales.

•    £12 MILLION TURNOVER (with 60 staff):

We are solid, reliable and profitable.

•    BUSINESS + EDUCATION + GOVERNMENT:

Volume discounts are available. Tel: 081-308 0888.

•    SHOWROOMS:

We nave demonstration and training facilities at all our stores.

•    THE FULL STOCK RANGE:

All ot your Amiga requirements are available from one supplier.

•    FREE CATALOGUES:

Wiii be mailed to you, with special reduced price Amiga offers, as well as details on all Amiga software and peripherals.

•    PAYMENT:

We accept most major credit cards, cash, cheque or monthly terms 'APR 29.8% • written quotes on request!.

SILICA

SYSTEMS

081-309 1111

LINE

MAIL ORDER:    " TJ The Mews, Hatheriey Rd Sidcup. Kent, DA14 40X Tel: 081-309 TTiT'

Order Lines Open Mcn-Sai 9.00ani-6.00pm    No Lale Night Opening    Fa* No 081-303 0606

LONDON SHOP:    52 Tottenham Court Road, London, W1P 0BA Tel: 071-580 4000

Opening Hours.    Men-Sal 9.3Qam-6.00pm    No    Laie Night Opening    Fax Mo.    071-323    4737

LONDON SHOP:    Seltridges (BasemeniAtera! Oxford Street, London, W1A 1AB Tel: (171-629 1234

Opening Hours:    Mon-Sat    9.30am-7 00pm_ Lale    Night: Thursday - 8prn    Exfens    t 33 m

SIDCUP SHOP:    1-4 The Mews, Hatheriey Rd. Sidcup, Kent, DA14 40X Tel: 081-302 8811

Opo ii Tg Hours-    Mon-Sal 9.0Qam-5 30pm_Lale    Mghf Friday - 7pm Fax Mo    061-309    0017

ESSEX SHOP:    Keddies (2nu Flood High Street. Southend-on-Sea. Essex, SS11LA Tel: 0702 460039

Opening Hours:    Mon-Fn    9.3&3m-5.30p’n (Sal 9 00am-6.(>0pmi_Late    N' ght Ti • . y - p-n_Fax No.    0"." j- t

To: Silica Systems. AMPOW-1093-104, 1-4 The Mews, Hatheriey Rd. Sidcup. Kent. DA14

I

I

I

I

PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE

Mr/Mrs/Miss/Ms: Initials: . Surname:

Company Name (if applicable): .

Address: . ..

Postcode: ..

Tel (Home): ..... Tel (Work): ......

Which computer(s), if any, do you own ....

£&0& - A0vfciiis*d pnees and spua1ic.itioFis muy ciiangn • Plmuo rnliwn die craupon Inr St-.r a*p*1 infcrmnlior

Includes FREE book - the definitive guide to the very best games. Don't buy anything until you've read it!

9 770967 985016

Sega! Nintendo! Amiga! More!

Issue Nine September 1993

MEGA DRIVE

Rocket Knight Adventures, Ultimate Soccer, General Chaos

SUPER l\IES

Streetfighter II Turbo, Mario All-Stars, Formation Soccer 2

Dune 2, One Step Beyond, Blade of Destiny

PLUS - Neo Geo!

PC Engine! Arcades!

vour

Sega or

n 3, gle

l ty more

Your (juaranlee o* value

-

u

r L‘ j

ure

l i s ji i a u

DMC PRODUCTS * DMC PRODUCTS * DMC PRODUCTS

I UNBRANDED Box of 50 Price Was Sale Price • SONY Box of 10

Price Was Sale Price

3.5"

DS/DD

720K

£32.50

£21.50

; 3.5" DS/DD

720K

£11,25

£7.25

3.5"

DS/HD

1.44K

£45.60

£30.50

3.5" DS/HD

1.44K

£19.25

£11.25

VERBATIM

DVSANPre-

DATALIFE Box of 10

Formatted IBM Box of 10

3.5’

DS/DD

720K

£10.50

£6.75

. 3.5“ DS/DD

720K

£10.75

£6.99

3.5”

DS/HD

1.44K

£18.00

£10.60

: 3.5" DS/HD

1.44K

£19.00

£11.20

MAXELL Box of 10

: 3M Box of 10

3.5"

DS/DD

720K

£10.50

£6.85

i 3.5" DS/DD

720K

£10.40

£6.75

3.5"

DS/HD

1.44K

£18.75

£10.80

' 3.5" DS/HD

1.44k

£18.60

£10.60

KAO Box of 10 New Name in Quality Diskettes Price Was Sale Price

3.5"    DS/DD    720K    £10.25    £6.65

3.5"    DS/HD    1.44K    £17.75    £10.30

All diskettes offered are 100% Guaranteed. PRICES INCLUDE VAT AT 17.5% PLEASE ADD £3.00 P&P Please send cheques,1'postal orders to:

Tel: [0332] 42747 Fax: (0332) 47244 [Mail Order Only] E & OE

MICROLAND BULLETIN BOARD SYSTEM

0891 990 505 To Download

0483 725 905 To View

Amiga shareware including files from the Fred Fish Collection plus lots more to download to V32bis, V32, V22bis, V22, V23, & HST 8 data bits, no parity.

Why wait for your software when you can download now direct to your computer. Microland offers high speed connections and most files are compressed to minimise the cost. Check it out on 0483 725 905 at normal call charges. So much shareware you are spoilt for choice.

f Gver 30 file areas including Animations, ARexx Files. Badge Killer Demos, Business, Clocks and Calculators, Commands, Database Directory and Disk Utilities, Display Hacks, Education, File Utilities, Fonts, Fractal and Madelbrots, Games, Graphics, Icons, Libraries, Programming, and Communications. Area 1 contains tile lists for all areas to help you find what you are looking for, Protocols Xmodem, ymodem, zmodem, kermit, sealink and uucp.

)

C

Calls to 0891 990 505 charged at 36p per minute cheap rate, 48p per minute all other times. Trevan Designs Ltd. P.O Box 13, Aldershot, Hants GU12 6YX

</)

(-

o

a

o

o

DC

a

AT LAST! NOW YOU CAN BE THE BOSS

Could you create a super cup and championship winning team Do you think you couid handle the pressure of football management and still turn oul the winner Well now, thanks to our superb PBM soccer management game, you have the chance to prove you can do it! But a football manager has many difficulties to overcome - just think for a moment ... *Could YOU improve results *Could YOU improve attendances *Could YOU buy the best players from the transfer market7 *Could YOU give your star player the chop, if required *Could YOU lead your club lo glory and win a trophy in your first season

If you think you're up lo lire challenge, send off youi application TODAY, and we'll rush the comprehensive instructions pack absolutely TREE OF CHARGE, which immediately saves you £3.00 on Ihn membership tee we normally charge. Remember, you won't be pi,’lying again ,l ;i computer, but other “managers" Irom anywhere in the world, as we can boasl a

membership ol over 2000 from as lar away as Europe, the Gulf region, Malaysia and Australia So. build ’ your club however you wish piny like Wimbledon or Inter Milan or creale your own style of -    27—    play - our unique computer program

will accommodate almost limitless

TO APPLY: Simply write your name and address clearly on a piece of paper (including your postcode) and send your letter to: Apex Services

Amiga Power Offer

P.O. Box 56 Gravesend, Kent

DA11 9LT

I

Repairs undertaken to Amiga 500 computers at £44.95 inclusive of parts, labour, VAT and return postage/packing

Commodore registered for full technical support

Computers repaired in the quickest possible time

All machines will be overhauled with a full soak-test to ensure optimum reliability

Entrust your machine to the experts, full 90 day warranty

Repairs to disk drive and keyboard also included (extra charge possible If found to need complete replacement)

Repairs to other Commodore systems undertaken - phone for details

Upgrades and expansions supplied and fitted - phone for details Collection service available

£44.95

advantage of this exceptional offer, simply send or hand deliver your computer to our workshop complex, address details below, enclosing this advertisement voucher, payment, fault description, return address, along with your daytime and evening telephone number and we will do the rest.

Should you require Group 4 Security return delivery, simply add £5.0040 the repair charge.

WTS Electronics Ltd Chaul End Lane Luton Bedfordshire LU4 8EZ Tel 0582 49I949 (6 lines)

(We reserve the light to reject machines which. In our opinion, arc beyond repair- Normal charge applies)

EX SOFTWARE 3.5" 0S/D0 DISKS

t A

r

RIBBOHS-POST FREE

r J

50    1H99

100 1m

200    5699

250    6999

m 10999 500 13H99

SPECIAL PURCHASE OF SOFTWARE HOUSE SURPLUS STOCK UISKS CARRY OUR NORMAL (GUARANTEE ANV COME COMPLETE WITH NEW LABELS.

3.5" SUPERIOR LOCKABLE DISK BOXES

Q.fy

100 Cap.

mocap.

Hank Box

1

HH9ea

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0703 457111

Cull Mark Brand

2 off 9 off

PRICE EACH

Citizen 120D/12HD Swift 2H

275 255

Citizen Swift 2H Colour

13.95’

Panasonic KXP 1080/1123/112H

325 305

Star LC10/LC2D

ZM) Z90

Star LC10H Colour

5.90 5.70

Star LC2Lh 10/29-200

295 275

Star LC2M-10 Colour

10.95*

Star LC200

300 zm

Star LC200 Colour

10.95-

Star LCm-200 Colour

1095’

Ribbon rerink

1195

COMPATIBLE. INK JET REFILL

HP Deskjet 500 Double Refill

995

Canon T3J10E Double Refill

995

Minimum order ~ 2 ribbons, except those marked with an asterisk'

A CCESSORIES-POS T FREE

Mouse Mat

299

Mouse Holder

299

Roll 1000 35 Disk Labels

899

Amiga A500/A600 dust cover

350

Philips monitor cover Star/Citizen/Panasonic

399

80 Colour Printer cover \ _

399

All products are subject to availability - Al prices Include VAT. Please add £350 p*p for disks and boxes. E&OEi

SNAP COMPUTER SUPPLIES LTD Fax: 0703 457222

Unit 16, The Sidings, Hound Rd, Netley Abbey, Southampton S03 5QA

i‘i LOMOO>1 ar>Mill \

LOWESTOFT SUFFOLK MS32 fiU i Ft, 0502) 5124 1A

The New GD-32

from Commodore

In stock from sept

£299.99 tbc

Amiga A1200S from £299.99 Amiga A600s from £199.99

Miracle Piano Teaching System £284.99

Disk Boxes,...from £l .49 100 Cap Boxes....£6.99 CDTV Trackball....£79.99 Quality Dust Covers from £4.00

CITIZEN RIBBONS £2.99 9Pin Citizen Printers 120d+..£129,99

ir    Swift 90 ....£177.99

CITIZEN RIBBONS £4.49 24Pinl% Swift 200 ....£216.99

r Approved Citizen Service Centre

Printer Leads ..£2.49.

+ COLOUR £14.99

Bulk 3.5"

DSDD Disks

£38.99 per

100

£22.49 per

50

DSHD Disks

£39.99 per

50

TDK DSDD Disks

£7.99 Box

10

Precision DSDD Disks

£5.99 Box

10

Roll 3.5"

Disk Labels

£6.99 per

500

£8.99 per 1000

1000s of other items available including Leisure & Utility Software. Just contact us for a list.

F2 (Mail Order) is the Mail Order division of FI (Return)

BUILD MUSCLES

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NEW! Fastest and best way to build muscles and strength without weights -EVER! Just 20 minutes daily in the privacy of your home will develop an amazing physique.

MUSCLE DYNAMICS is a new bodybuilding system based on principles developed after years of exhaustive research. It is a total exercise programme involving the very latest scientific breakthroughs in the field of muscular development. It is the fastest, most effective way to build muscles in existence Noticeable results in 28 days guaranteed.

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Yes! I want to build muscles fast. Please rush me a FREE information pack!

Name block

Address .....capitals

...please

....Postcode

(A stamp for reply appreciated)

Get the most

out of your

Amiga

Tfte    Am'.ifi 4fl»nr*

oiricc w Art tnui.i Hum.**-*** priS4-.tmrr,,,v'J 0-1 "JC' Pcv-Xc.' F wum,; \k,.*iM3-rr»c!' pv&"-’ Oi'.-tnmi kv i ««<■•■ > WrtTcp ViiJcu ArrhJ.iC'CS J rfiv'T*

A5TO ■ A500t * MOO - A1000 " A1200 - AI5CD ■ A2000 . MOM ■ AflOOO

Computer art, desktop video, games, 3D modelling, comms, programming, multimedia, business, worn processing, desktop publishing, music...

■    300+ pages ■ 90 reviews

■    50+ game tips ■ 1.5Mb softwar

■    Workbench/AmigaDOS reference

A

Just

f

, in<

■19.91

ludiiH

disks!

IrEL

Get the Most out of your Amiga 1993 is the third edition of the best-selling Amiga title first launched in 1991. The aim is simple: to produce the most authoritative, comprehensive and up-to-date guide to the Amiga, its uses and its software.

Separate sections are devoted to specific subjects like music, word processing etc. and they’re structured so as to firstly provide background information about that area and secondly offer specific product recommendations.

The Amiga market continues to expand at a terrific rate following last year's hardware launches. Because of this. Get the Most... has been completely rewritten for 1993, and in the process has swelled to well over 300 pages. Also included are two disks packed with specially-selected public domain and shareware software.

The Amiga is the most powerful, versatile and cost-effective computer there is. Find out just what yours can do with Get the Most out of your Amiga 1993.

Get the Most out of your Amiga 1993

Priority Order Form

Get the Most out of your Amiga 3 ®0B

will be available in the shops, but you can order a copy of this book right now, direct from our own Mail Order department. Postage and packing is FREE - you don’t even need a stamp to send this order off!

Please send me: (tick as appropriate)

.....copy/copies of Get the Most out of

your Amiga 9 £>®S at £19.95 each

CARD NUMBER

mm mm mm mm

Expiry date:

Please tick here if you do not wish to receive direct mail from other companies: I

Your name ......

Your address ..

Your signature .....

Now send this form to:

Future Leisure Books Offer Future Publishing Ltd Freepost Somerton

Somerset TA11 7BR

Method of payment (please tick one):     . For office use only:

VISA ACCESS i CHEQUE P/O     . ORDER CODE: FLB009A

to THE

rite

»

V

We don’t like to boast, but this is the post with the most - the most jokes, the most opinions, and the most chance of winning a fantastic (and highly fashionable) ‘Game Wear’ T-shirt, featuring the Amiga game character of our choice. You’re virtually naked without one. And that’s no lie.

• Address your letters to: AMIGA POWER, 30 Monmouth Street, Bath, Avon BA1 2BW.

!l

'MY EXAMS HAVE FINISHED'

Hello there AP,

I've had a lot of time on my hands recently as my exams have finished and I don’t have to go back to school till September, so in the quiet mornings when my friends are in bed, I’ve been reading some back issues of AP. I’ve noticed that when you started out, you did a lot of Work In Progress features. Now, I don’t know if you've put the industry’s nose out of joint so that they don’t talk to you, but this doesn't seem to happen any more and I think it should. In fact, you should do a different software house each month, one after the other, and then repeat them by the time you’ve done ’em all.

Yours hoping-you-like-the-idea-edly, Michael Smith, Leighton Buzzard

Er, so what do you think all those grey pages between True Stories and the reviews are. Michael

'AND A BOTTOM END'

Dear AMIGA POWER,

I read with interest your article on ‘cyberpunks', but either your memory banks failed or you ran out of room because, with the exception of New Romantics and Billy Idol, you failed to include anything on cyberpunk music,

Now, far be it for me to criticise the glorious AP, but come on! New Romantics Billy Idol I'm sorry, but all New Romantics are big girlies and Billy Idol only qualifies because his legs are mostly metal. Hardly the sort of music your average cyberpunk would be found listening to, is it

Real cyberpunks listen to music (or men (and women) with loud pounding rhythms and a bottom end heavier than the M25.1 suggest any budding cyberpunks tune in and listen to the likes of Minstry (sic), Nine Inch Nails , VoiVod, Fear Factory , Treponem Pal, Godflesh and Optimum Wound Profile, That lot will do for starters. Then of course there are the older cyberpunk groups that were all a little before their time, like Hawkwind,

Rush, Joy Division (You're just being silly now. - Ed) and Ein-thingy Neubauten (not too sure of the spelling on that one) who used power tools on stage and quite literally took the place apart! Very cyberpunky, that.

So there you have it - a quick, up-to-the-minute guide on music for cyberpunks. Hopefully, all the young and impressionable people who buy AP will rush out and buy lots of records by the

above groups. Am I trying to corrupt today’s youth Of course I am - you can’t beat a good bit of corruption!

Yours Industrially, Francis Donlevy, Bromley

Dear oh dear, Francis, you really did miss the point on this one, didn't you For the benefit of you and any other satirically-challenged readers, the cyberpunk feature was a birrova spoof, a birrova gag. Hence the line “Do I really have to listen to ‘industrial’ music’ (we hear you ask) “It’s horrible!1' which we used in the 'Lifestyle' bit of the piece. And I very much doubt if any of Joy Division ever thought of themselves as 'cyberpunk', either. I'm afraid we were poking a little bit of friendly fun at cyberpunk types like you, Francis, and you fell for it. Tch.

'EXCELLENT MODERN ATTITUDE'

Dear Eyes and Ears,

I can’t stand people who write saying "! just thought I’d write to make a tew points” so! won’t, but I’m gonna make a few points anyway.

AP’s by tar the best read on the market, blah, blah, etc (except for the Spodland rhubarb) so if you need to do anything to get sales back up, don’t axe things, expand them. More comps, letters, comps, cheats, comps, tips and comps.

Did I mention comps More please, and why do I never win Some of the lemming limericks... pah! I’m not finished yet either, I want all readers to write to John Major about the following:

1. All old Spectrum games should be

re-vamped and sold in packs of four.

2.    The allocation of C4’s teletext should be used properly with more letters and cheats, less charts and babble about ’Mart With Long Chin’.

3.    Dave Green should open up his shirt and show us all his Mario joke.

4.    Dino Dini should be deported for letting us down with Goat!

And lastly, more ‘Viz’-like humour please. The International Rugby Challenge review was brill and if people can’t take life with a bit o( humour over the bad things that happen everyday then God help us. Also, I hope Linda is well and carries on Stuart's excellent modern attitude that words such as 'crap' are okay and used in real life and even on the telly - so there!

Climbing back into my shell forever, Chris Morris, Tadcaster

We agree.

'MY MUM IS A BAD LOSER'

Dear AMIGA POWER,

My mum is a bad loser, she goes in for basically every compo offered to her and wins none of them. Usually this doesn't upset or put her off from going in the next one that comes along, BUT when entering your lemmings limericks compo, she felt she was bound to win with one o( her three limericks that she sent to you. When the results came she hadn’t won AGAIN! She was very upset, especially because three of your winning entries weren’t even proper limericks at all. Yes, that means you, Mark Berharrel, Phil Cook and James

Lemmell of Leicester. I understand losing doesn't normally matter BUT when you lose to people who haven't even followed the compo rules, you tend to get slightly upset. So please would you apologise to my mum and get her to stop telling me how unfair it is to choose cheats as winners. I thought it was an AMIGA POWER saying that cheats never prosper. Yours very ignored,

Robert Cotterrell, Yelling

I don't remember us ever saying that, Robert, but we're sorry anyway, Mrs Cotlerrell. But the point is here, that on AP we like competition entries with attitude -ones that use a bit of imagination and originality, and we don't think that's the same as cheating at all. Better luck next time, eh, Robert's mum

'COULD YOU PLEASE INDICATE'

i o the staff of AP,

I remember reading in a back issue of AP that Bullfrog were supporting the A1200 and were converting Syndicate to run in high resolution in 256 colours. Is this still correct, will there be an enhanced 1200 version of Syndicate, and if so, when will it be out Also, in future could you please indicate whether there’ll be enhanced 1200 versions coming out when you review the standard game By the way, your mag’s great, especially the covers and coverdisks on the last few issues eg Atom Smasher, Sensi, Extreme Violence, Tangle, Body Blows and Stardust.

Yours Alan ‘A1200-version-longingly’ Phipps, Leicester

JURASSIC PARK T-SHIRT

winner

'KEEP IT UP LADS!'

Dear guys and gals,

Is sponsoring going to make games cheaper As games rapidly expand as a mass market industry, more and more companies are jumping on the bandwagon and having a go at linking their products to a game: Chupa Chops in Zoo!, Quavers with Pushover and One Step Beyond, Pringle with Ocean’s new golf game - the list just gets bigger and bigger. I can only assume that the commercial companies are paying the software houses to piaster their products all over the place, but is there going to be any end benefit to the consumer Are we soon going to have to play a game that’s got tons of adverts all over the place

and zero original artwork, and still have to fork out £30 or more for the privilege

Even if the price could be lowered by a quid or two, it would be a start. It’s nice to see that Team t7 are going ahead with reasonably priced games, so keep it up tads! How about a little investigation into prices and sponsorship on your part

Yours, Colin McGinley, Durjbure-Huckingen, Germany

Doesn't take much investigating, Colin. Sponsorship does indeed mean companies paying software houses moderately large sums of money to feature their products in certain games. This in turn means that, er, the software companies make more money. You’d have to be a very special kind of naive to put any other kind of meaning on it - we don't remember Robocod or Zool, say, being any cheaper than the norm when they came out, despite being packed to the rafters with chocolate biscuits and lollipops. Or maybe we're just being overly cynical - let's wait a little while and see, shall we

o

AMIGA POWER OCTOBER 1993

AMIGA POWER OCTOBER 1993

Sorry Alan, Bullfrog tell us that there won’t be a 1200-specific version of Syndicate -they didn’t want to disappoint anyone by bringing out a quick cash-in job with just a few extra sound effects and that sort of thing. The good news, however, is that there will be a data disk with more missions, new weapons, and a multiplayer option, out real soon!

'I'M BEING FORCED BY CIRCUMSTANCES'

Dear AMIGA POWER,

I have a major problem, I’m being forced by circumstances to buy a PC. Why It costs £499 for a PC with a 40 meg hard drive plus monitor, and my dad thinks this is brilliant. "What a deal, kid, a real computer for less than the price of this A1200 that you keep going on about, eh '

Could you please help me I’ve been using my trusty A500 for three years now, but I'm now afraid that I’m being left behind with all this talk of new Amigas. Could you give me some advice, how can I persuade my geriatric old man (he’s over 40) that the A1200 is a better buy Do I really have to bump the old guy off, or can you come up with a good reason for buying a new A1200 instead of some crappy old PC clone

Anyway, I like your Dime jokes, got any more I think your mag’s the very best and when Linda gets better (soon I hope) then it'll be better.

Yours hopefully, Steven Wight, Dumbarton

Well, I don't know what’s wrong with your dad's brain, Steven, but £499 isn't less than £299 in any of OUR maths reference books - quite the opposite, in fact. Tell him to buy the A1200 and use the spare cash for an abacus which might teach him to count properly.

'PORTUGUESE CULTURE DEFENDER'

Dear AMIGA POWER,

I’ve been seriously thinking about writing to you for a couple o’ months, but it was issue 27 that made up my mind, and I’m finally putting pen to paper just to ask you this simple question: Why, for the everburning flames of Hell and the beard of good old Uncle Sam, why would you be interested in reading about what I’m thinking right now Nobody cares about my personal ideas or ideals, so is there a place in this dirty and corrupt world for a true idealist

Anyway, after reading the top of page 80 I felt a little discouraged, the problem being that short, to the point letters are far beyond my range. I realised that I’d never read a Shakespearean sonnet in my life and even thought about

©reading some, but then I came back to reality and turned such a silly idea down. Given that I’ve recently become a

JAMES POND T-SHIRT

winner

'AND SO DOES MY MUM!'

Dear AP,

I love your mag! 1 love il! And so does my mum!

She’s always going on about whether I’ve read this bit and if I like that bit, and before I evert get to see it, she’s whacked the coverdisk into the Amiga and is playing the

first game. I don’t mind this, but I want to buy her a good platform game for her birthday. But she doesn't want ghosts and skeletons. She wants flowers and fluffy animals, jolly music and sound effects, so could you please suggest a game which needs to be:

•    Quite easy

•    Not too fast

•    Easy to control

•    Nice n’ jolly.

Thanks a lot! You! Nice people! You!

Yours gratefully happily, Michael Reed, Hurstpier Point, West Sussex

Easy. Rainbow Isiands. Next!

Portuguese culture defender, I prefer Camoes’ sonnets anyway.

What I really want to say is that David Hickey's letter in issue 27 confused me a little. I'd always thought that your goal was to make us laugh out throats off, it never occurred to me that you might be trying to help us readers with difficult purchasing decisions. Also, I think I’ve found a mistake in Civilization's manual, as it isn’t rocketry and nuclear fission, but rocketry and computers that you need to get space flight. Frankly, I think that software houses should show more respect for us consumers, but respect seems fo be something that’s getting quite rare these days - it’s capitalism’s fault.

Moreover, everyone who tries to make a change does so by means of violence, which is also wrong and bad. Why can’t everybody be nice people like you and me

Yours idealistically, Luis Silva,

Oefras, Portugal

PS Do you have a habit of censoring the letters you publish

Only the ones we understand, Luis.

'TEXT SUDDENLY CHANGES TO ITALIAN'

Dear AP,

I’ve just bought Goal! and I love it, but I’ve found a few mistakes in it. To start with, if

you take a corner in the game and kick the bali so it doesn’t go onto the pitch, the game doesn't actually register that it’s gone oft, so you're left looking at the scanner to get one of your men to the ball. Once you've got the ball, you play on like the ball never left the pitch.

In the advertisement they put in the mags, they claim that there's an editable cup system and a tactics editor and although I’ve played this game for many hours, I can't find these things. Have they been trying to con the public by lying, or am I so pathetically stupid and in need of glasses that they’re in front of me and I can't find them

In the manual there are places where words are wedged together, in one place the text suddenly changes to Italian, and there are missing titles. What’s going on  There are also many references to the editable cup system, which just doesn't seem to be there.

I really want to know if I've got an unfinished version and whether Virgin rushed it out to make their deadlines, because apart from these obvious mistakes, the game's very good.

Yours footballingly, Hugh Owen, Huntingdon

The cup system was a bit of a cock-up -apparently Virgin didn't realise that Dino Dini hadn't included it until it was too late, and the first batch of copies went out in an

unfortunate cup-less state. It’s all been sorted now, so if you give Virgin a ring on v 081 960 2255, I'm sure they'll be able to sort something out, possibly.

'SLIGHTLY VAPID AND BORING'

Dear AMIGA (and let’s face it) POWER, First off, can I just tell that Stuart Campbell Deputy-Ed type person, in response to his ’Stuart would just like to say...’ bit from AP28 to ‘spin his arms in a wild rotation’ first Issue 28 was my first delve into Amiga media culture for a while, although I’ve got some early copies of Zero somewhere, and being a recent purchaser of an Amiga, it proved invaluable in making me fork out for Syndicate and Dune 2. One thing I’d like to know is how the hell I’m supposed to do the Atlantic Accelerator mission of Syndicate without getting shot to hell. I thought I’d done really well to get that far without much hassle and then - splat.

The letters page was a tad depressing in AP28, It may sound a bit snobbish of me, but I used to read the same type of letters in copies of Crash! when I was Into my Speccy (remember them ) back in the mid ’80s. I mean, come on! Complain about something original for goodness sake! Like why Radial Spangle aren't at Number One in the charts. Boring complaints like “Why do you review crap games ” are simple to answer - so that

ZOOL T-SHIRT

winner

'IT'S 2.1 7AM'

Dear AP,

It's 2.17am and insomnia is once again rearing its ugly head. It’s times like these when I ponder some of life's great mysteries, like what Mr Benn did lor a living. I mean -he spends all his lime going to a costume shop to live out his fantasies. Is this in his lunch break or what The only clues I have are that he wears a suit and is highly telegenic, which isn't much to go on, but I’ll work it out.

In Linda's continued absence, it seems that a serious error has occurred in the AP office. Where's Sarah Tanser  She gets to do one review in AP27 and one in Amiga Format 49 and then she’s thrown back into Amiga obscurity. I think it's disgraceful that such a talented and witty writer isn’t part of the AP team, so go and bring her back. Never mind if she's got another job, headhunt, bribe,

blackmail or kidnap her, and if she’s not back in AP30 then I'll, I'll... (actually, can I get back to you on that one ). My new campaign STIFF AP (Sarah Tanser Is Female, Funny And Pellucid) will continue until she’s returned. We're going to finance it with my brilliant money-making scheme.

It’s easy really, take Pacific Islands and change the ground from green to orange and you can sell it as a new game (or £30 a pop. Of course, I need to come up with a new title, so how about cashing in on recent events and calling it War In The Guff Unfortunately Empire have stolen my idea, and even worse than that, it looks like being a winner as Mark gave it a glowing review in AP2B, Oh well, back to plan B: I'll bung in white scenery and the occasional polar bear and sell it as War In The Antarctic Islands. Give me a lew weeks and I'll send Mark a copy to review. Well, it’s almost time to get up, but only if you’re a farmer. So I'm going back to bed.

Goodnight Linds, goodnight Stuart, goodnight Dave, goodnight Jacquie, goodnight Lisa, goodnight both Tims, goodnight Mark and goodnight John-Boy,

Ian Hitch, Monifieth

Hey Ian, did you know you can now get decaffeinated brands without losing any of that great coffee taste

CHUCK ROCK T-SHIRT

winner

'SLIPPING IN THE REAL RUDIES'

Dear AP

Over the last sweaty handful of issues, I’ve noticed a change in your magazine. Even in AP's early days, the mag managed to skillfully avoid being an out-and-out computer mag, but now there's a metamorphosis taking place. Thankfully the change is most definitely for the better, but am I the only one who’s noticed

The mag's starting to spread its readership wings over a larger and larger area of people, the great sun of AMIGA POWER is rising higher in the sky, yet curiously casting a longer shadow. The reason for this change could be the ever-swirling vortex of staff, or even the new Editor, but my theory is that it's the new sense of humour that's eased itself into your publication. There's

people know they're crap and won't waste money on them. No disrespect intended to Chris Murphy and Michael C Henderson, I’m sure they're very nice people. Just slightly vapid and boring, perhaps.

All I can say in finishing is that if you've got nothing worth saying, then at least WRITE about it. Final reminder, the album’s called Ice-Cream Headache and it’s by Radial Spangle. It's a great record to whip someone to and is therefore heartily recommended.

Must dash, Hilton McBabreddy is calling me, Neil Cully, Halifax PS I work in insurance.

'DEVIOUS SLUGS OF YESTERYEAR'

Dear AMIGA POWER.

I’m writing to complain about the compo in issue 28. Unless the devious slugs of yesteryear have deceitfully wrapped me in a colourful blanket of confusion, you are a games magazine and Alton Towers is a theme park, so what has AP got to do with AT I hate theme parks, especially ones with large roller coasters, they’re far too scary for anyone with a fluorescent green dressing gown, like me. I don't see how you can use Alton Towers with an Amiga, they just aren't compatible. Have you ever tried to fit a theme park in your disk drive  Well, I can tell you that it’s a lot harder than you might think.

It’s not only this compo that strays away from the Amiga. Tell me, do any of the following have anything to do with Amigas - various articles of clothing, holidays to Europe, a VCR, a load of office rubbish, a portable music Ihingy, a remote controlled vehicle, a camcorder and a multigym I’m sure if you tried hard, you could find a remote connection between these prizes and Amigas, but what I want are games. I know you usually offer them as runners-up prizes, but if I was to win a useless piece of junk, I'd rather you gave it

always been the tHIRT    wit of the picture

captions in the

mM    budget section, but

now there's a new wave of alternative humour that I first noticed in the

review of International Rugby Challenge with its infamous 'Life's a bitch...' box. And after that you started slipping in the real rudies: AP27 page 72 - Close to the bone AP28 page 37 - Closer to the bone AP28 page 83 - Shatters the bone. I laughed at the first two and almost dribbled with mirth at the last one, and I'm quite ecstatic about the changes in your mag. If this humour continues, then the reader bracket is bound to increase as already I’ve seen people who aren't into computers taking private peeks at my copy of your mag. Actually, I've made a relatively serious point in this letter somewhere, so find it.

Yours un-censoriously-forever, Jon Dickinson, Northam

We can't be bothered, Jon. But thanks (or writing anyway.

to somebody else and let me have a proper Amiga game instead.

There are many things I hale in life: sport, music, people, newspapers, theme parks, the government, money, time, adverts, Americans, TV, loud children, taxes, food, consoles, flowers and my sister to name but a few (Are you absolutely sure you haven’t missed anything - Ed), and the only things I really like are my Amiga and the ravishing games magazine that I buy for it. With this in mind, I don't think thal Ihere'd be much point in me going to Alton Towers.

Yours springing from the sideboard, clutching possessively at the torrents of purple anchovy gravy levitating cunningly past my nostrils as though they were in limbo, Daniel Escott (No relation of the late Jean Baptiste Simeon Chardin), Leighton Buzzard

You’d rather have a copy of a game than a £500 camcorder You’re a deviant, Daniel. But your wish is our command - it you DO win some glamorous consumer goods in one of our competitions, well give the prize to someone else and send you a game instead. Can't say fairer than that now, can we

'INNOCENT FOREIGN TOURIST'

Dear AMIGA POWER,

When writing this letter I get the ominous feeling that its destiny is to act as an absorbent lining in Linda’s waste paper bin, or even worse decorating the heads of some innocent foreign tourist whose only mistake was to be passing the AP window. But I digress.

I’ve just had the pleasure to play a demo of Stardust and it’s quite simply blown away my conception of Amiga shoot-’em-ups. From the moment the first raytraced rocks roiled gently onto the screen to the second the end of level

baddy was consumed in an expanding ball of plasma, myself and my friends were in a state only usually reached by years of dedicated research into meditative states and techniques. We’d all planned to buy a copy of the game the moment it reached the shelves, no matter what the price, and then we find that Bloodhouse are releasing it for only £16.99.

So this letter goes out to all those cracking crews spread about the globe. Please, please DON’T crack the protection on Stardust. For years you’ve all been claiming that the cause of your piracy has been ridiculous software prices, but these Finnish newcomers to the software scene have done something good to break the mould: they’ve released a game which would have hit the top spot at thirty quid for about half that.

If you let this game pass unmolested, you’ll gain respect and a huge moral boost over the towering bloated corporate entities who are sucking us dry, and who knows if Stardust gets to Number One, maybe they’ll start to see sense.

’Nuff said, Kieron Gillen, Stafford

And so say all of us.

'WE WIPED YOUR BRAIN'

Dear AMIGA POWER.

You don’t know me. but I know you, since I’ve been observing you through a small camera inserted in Stuart Campbell’s head. It was placed there on the night of the 12th April, 1991, when he was on the way home from the pub. Remember that Stuart Thought not - we wiped your brain. Clever eh The only reason that he’s stayed on at AP since issue one is because of my need to observe your earthling ways - you didn’t honestly think

he was a decent journalist, did you

The last months of observation have been more fun than Neighbours, what with Mark’s ingrowing toenail and Jacquie’s carbuncle bursting over Tim, I laughed for days. I’m afraid that since I’ve now revealed the source of my information, Stuart must now be shot, and I’ve come to the conclusion that I shall not be approaching within 100 miles of your offices for fear of being contaminated with the disease known as ‘Beingapratitis’. Yours observingly, Adam Leachman, Lincoln

PS Regards to Dave - See you on Mars, fellow extraterrestrial.

Planet Sad, I think you mean.

'PEOPLE ON THE C64'

Dear AP,

I’ve recently played Little Computer People on the C64.1 think it’s brilliant and as I’ve got an A500 Plus I’d like to know if it is available on the Amiga.

R Williams, Clwyd

Yes it is, but you’ll probably have a really hard time finding it. Try Activision on » 010331 4733 9664 if you’ve got enough money to phone France, or put an ad in our fabulous Secret Garden, of course. •

PS A small tip: Don’t try and tape a 2-hour long film on a video that only has one-and-a-haif hours left to run.

Ian Ritch, Monifieth

I’d just like to congratulate Mr Winstantey. Every mag needs a larger than life psychopath and he fits the bill perfectly, giving your already excellent mag an edge over competitors,

Geoff Noonan, Rudgewick

I really enjoyed your review of International Rugby Challenge.

Yours Amigally Helen H Smith, Glasgow

PPS Can anyone tel! me what happened in the last half hour of Delicatessen Ian Ritch, Monifieth

At the end ot the day, do you want to be known as BUTT KICKERS or BUTT KISSERS

Lee Harris, St Austell, Cornwall

PPPS It’s not funny, I was really enjoying it.

Ian Ritch, Monifieth

Mark, you are always welcome here in Croatia. You can have all the guns that you want.

Ozren Harlovic, Zagreb, Croatia

Why don’t you write about a game's music very often You did with Flashback and Desert Strike, but not with Jaguar. This has some of the best music ever to grace the Amiga, with its brill bass lines and great-to-race-to music.

Neil Newsome, Sheffield

It’s against our religious beliefs. Next question

AMIGA POWER OCTOBER 1993

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heep, some seals and

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The Nanuck family soon found that igloos aren’t bomb-proof.

An idyllic farmyard scene, complete with jeep and copter.

[FlBiirr

AMIGA POWER OCTOBER 1993

JELLY-QUEST + ARTILLERUS + ARCADE VOLLEYBALL + TETRIS PRO

Having survived the harrowing experience that was the Dangerous Babies at the Gloucester Festival, Dave Golder narrowly missed being cast in the new stage version of Grease and reviewed some PD instead. What an exciting life he leads, eh readers

ARCADE

VOLLEYBALL

JELLY-QUEST

David McGuire

This isn't actually PD - yet. But it will be as soon as David McGuire sees this review. Y'see, David sent in this ten-level puzzle game along with a rather sheepish letter saying he wasn't sure if it was good enough to be PD. What a concept! Not good enough to be PD He should see some of the rubbish I have to wade through every month - er, perhaps not, l wouldn’t wish that on anyone.

Not that Jelly-Quest should just be unleashed cos it's no worse than a lot of other stuff -1 reckon it's a little stonker (and I wasn't swayed at all by the fact all the level codes were sci-fi TV shows). Like all the best puzzle games the concept is simple, but allows for unlimited variations on the theme. It's a

Warning: this is for two players only. Well, there is a facility to play against the computer but that gets a bit dull. This is one of those games that only come alive when there are two ot you.

Basically it's volleyball viewed from the side, played by two blobs who headbutt what looks like a ball of wool around the court. The graphics are functional (ie, rubbish) but it's fast, the bail bounces realistically, and the pace is varied, meaning that games can be deliciously unpredictable.

VERDICT: Complete rubbish really, but in two-player m ode it's a hoot.    K

RATING: *1*

TETRIS PRO

NBS

I must have the world record for having played the

most different versions of Tetris. Every month I get

bit like Q-Bert in that you control a blobby Jelly wotsit who has to leap around tiles turning them from red into green. But there are loads of different types of tiles: some turn all the surrounding tiles green, some swap between the two colours every time you leap on while others remain green; some explode if you stay on them too long; others automatically make you jump in a certain direction.

The puzzles are ingeniously worked out and incredibly addictive. The game also looks very impressive - even the intro screen and high score

sent at least three of the things, and, to be frank, I can’t fathom out why anyone would still want to produce more. It's not like anyone's come up with an exciting new twist in the genre for the past two years.

Take Tetris Pro, for example. There are two main gimmicks in this one. First, it’s got bonus bricks that do such splendid things as turning the playing area upside down, or eliminating all the gaps. Second, every time you form a line a bit of a picture appears.

ti. WK Til»Ki , Fiirl-EIIN q,D    -I

Ah, I know what it is -it's a rogue Catherine wheel and it's coming at ya. Run! Quick!

This is what's known in the bix as inventive use of white space.

ARTILLERUS

PD Soft

You know Tanks, that game in which two little tanks alternately fire missiles at each other, the point being that you have to work out the optimum angle for your gun so that you'll hit your opponent. Well, this is basically the souped' up version with go-faster stripes.

Atlillerus has got more options than a Ford showroom plus the added bonus of dozens of different missiles to arm your tank with. It's all actually

rather good.

VERDICT: An old concept given a much-needed

overhaul. The result is surprisingly playable and    RATING: ***

tables ooze quality. On the downside you only get one life, which is extremely irritating, and it's often difficult working out which tile does what.

David reckoned that if I gave this the thumbs-up he’d release this short version as PD then release an expanded version as shareware. My advice - do it (but include a few more lives - okay ).

VERDICT: PD libraries take note. Get this in your catalogues now. Despite some rough edges, it’s a superior brand of PD puzzle game, and its looks can only be described as ’dead lush'.

RATING: ****

It it It's not! Yep, it’s another Tetris done.

Complete the picture and you've completed that level. In later levels the difficulty is increased by having some blocks already in place, or by requiring you to form two lines simultaneously to reveal the picture.

And it's all very good. Very nicely put together. But hardly staggeringly original. Basically it's still just Tetris. So why should you go for this one as opposed to millions of others available Er, well, the Bugs Bunny picture isn’t bad...

VERDICT: Taken in isolation it’s a darned fine, very addictive game. But it’s hardly unique. There are more versions of Tetris around than the human mind can contemplate. And this is another one.

RATING; ***

CONTACTS: PD Soft, 1 Bryant Avenue, Southend-on-Sea, Essex SS1 2YD 9 David McGuire, 29 Maple Court, Abronhill, Cumbernauld. Glasgow

THE GREAT ESCAPE OF BILLY THE BURGLAR

Magnetic Fields

That’s it. You die, and then before you play again you have to go through about five screens, none of which appear particularly speedily. It's irritating to the point where you simply can’t be bothered.

Strangely, Group Four Security don't even get a mention in the credits to this game about the everyday story of people escaping from prison. I’d sue if I was them. I mean not only is the game obviously based on their stunning work in the security sector, but even in its execution it manages to capture (if that word can apply in this case) that essential Group Four factor -incompetence. (Allegedly. - Ed)

To be honest, Billy ain’t that bad, but it’s got one flaw so debilitating the game is ’ virtually unplayable. The concept is simple and has potential: In each level there is a series of platforms, the escaped Billy and a spotlight. Billy simply has to avoid the    •

spotlight by leaping around the platforms.    .

Fair enough. The controls are    «»"

reasonably responsive, if a bit limited, and the graphics and animation are pretty decent, but there's one problem. You get one life.

Er, apparently this is a game. But not even First Choice who sent me the disk were entirely sure. Something about deciphering a code to get on to the next (evel, they said. I’m still none the wiser.

It's certainly interesting in a demo-sort-of-a-way. You control an ED-209 (from RoboCop) as it walks along a graffiti-ridden alley. I say control, but use the word in the loosest possible sense: about all you can do is make him walk (at a set speed, in one direction) and Fire. And that's it. The occasional weird adversary appears and you gun them down bloodily, and that's about your lot.

Quite what the code is, I haven't got a clue. The game' certainly looks superb and works as a superior demo, but if anyone can actually work out this code nonsense, drop me a line.

VERDICT: Sorry - Billy might be trying to say something about the way video games devalue life, but I still want more than one for my money. RATING: *

VERDICT: I’m suspicious. Is this just a (pretty good) demo pretending to be a game Or what

RATING: **

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You! Vou over there! I’ve sot a sun! Come any closer and...

...you're dead! Oh, you already are dead, I notice. Damn.

cards - you and an opponent then take turns to choose a card to flip over. But Premier Picks is much more a game of luck. You only choose one card each turn and the aim of each map is to find more 'Goal' cards than your opponent.

Other cards include Free Kicks (basically, have another go), Penalties (find a goal card quick), Substitute (that card gets turned back over and swapped for another one) and Foul (lose a turn). Also, in the first half of each match there will be a Half Time card; in the second half there will be a Full Time card. If these are picked then (would you Adam and Eve if ) that's the end of that half.

There is also a card reveal feature which shows you the position of up to six cards before a half commences, which does introduce an element of skill, but not much. It’s quite good if an Half or Full Time card is revealed because then, if you get a goal ahead, you can just finish the half and stop your opponent from scoring any more (a bit of an Arsenal tactic if you ask me).

PS: This was on AP cover dish 37, so check it out there.

There is a recognised demographic class which sociologists have identified as the BCFG -Blood Count Film Goer (Mark,

I reckon, would qualify). Their appreciation of a film tends to depend less on acting, plot or how much of her body Sharon Stone displays, and more on how much blood gushes out of various gaping wounds. This game should be right up their dark, dank, killer-rat-Infested alley.

It’s a mouse-controlled shoot-’em-up of the sort where you have to move your sights over the targets as they appear on screen. In this case the targets are zombies, and zombies, by their nature, being dead already, can’t be killed. Nope, they have to be obliterated. So one shot just ain’t enough; you have to pump these guys so full of lead they just fall apart. And they don’t take getting blasted lying down; once they’ve cottoned on to your game they start milling around and even lobbing grenades at you.

You have to blast a set number of zombies on each level within a certain time limit, and you have limited ammunition. On the plus side, you have grenades that’ll destroy everything on screen, and there is more ammunition to pick up along the way.

There isn't really much to it, but it’s fast, action-packed and looks superb. Even the sound Is suitably atmospheric. A bit more variety wouldn’t have gone amiss, but that’s the problem with zombies - they’ve got no imagination.

M

(Er, Dave - Ed) And just in lime for the ’93/94 football season we have Premier Picks which recaptures all the excitement of the battle for League honours... well, maybe not. it’s no Kick Off 2 sim, more like a game of Top Trumps. But it's still a great deal more fun than watching any bits ot the aforementioned battle that involve Arsenal.

Premier Picks could possibly be the world's first 20-player Amiga game, each player choosing to play a team from the Premier division. Don’t panic if you’re of an anti-social inclination, though - any number up to 20 can play, the computer taking control of the other teams (nope, I’ll resist the temptation to stick in another Arsenal joke).

The game resembles Match Pairs, in that you are presented with a grid of face-down

VERDICT: The game itself isn’t exactly a stunner, but the presentation is top-notch with decent graphics, simple controls and loads of league and fixture tables. And if there are a few of you each playing a different team it can get deliciously vindictive and partisan. Top multi-player tun.

RATING: ****

VERDICT: Good, wholesome, unwholesome fun for a while, but the blood and guts all become a bit yawnsome after not too long. RATING: ***★

CONTACTS: First Choice, The Orchard, 139 Highridge Green, Bishopsworth, Bristol BS13 BAB • Magnetic Fields, PO Box 118, Preston, Lancashire PR2 2AW

AMIGA POWER OCTOBER 1993

Q

18TH HOLE + STARIANS + JONUS FULSTRAAND + STAR BASE 13

Erm, well... il'i very lush and green and very restful. Pease, man.

GAME REVIEWS

computer-controlled golfers for you to compete against, whereas in the two-player mode it’s a play-off between you and a mate from the 'real world’.

It’s a strangely addictive game - irritating, sure, but with enough playability to get you out on the links despite its drawbacks. The shareware version comes with one course disk, but when you pay your registration fee you get sent another - apparently sci-fi-styled - set of holes.

18TH HOLE

Magnetic Fields Shareware £4.50

VERDICT: As a golf sim it’s frankly a load of old knobbly bits, but as a game in its own right, it’s got a certain charm.

RATING: *★** (Four. Fore! Geddit I’ll just fire myself, shall I )

To be honest. 18th Hole sometimes feels more like putting around Hampton Court Maze than real golf. The fairways twist and turn like the plot of a poor episode of Agatha Christie s Poirot, and you can’t pitch over trees - the balls just bounce back at you in a dramatically unrealistic manner.

Sounds pretty hopeless Well, as a golf sim 18th Hole IS pretty hopeless, but it's still darned good fun. You get an overhead view of each hole, some of which are ridiculously contorted - often the green is just yards from the tee but you have to play in a complete circle to get there. There are even holes where you have to hop from island to island. When (if) you finally get the ball in the green, the view zooms in for some close-up action.

It’s also got a control system that’s bizarre to say the least and downright tricky to be a little bit more informative. You choose the direction that you want the ball to go in using the good old traditional arrow keys to rotate an on-screen pointer. Then both your swing and power are selected with pendulum-iike affairs - you have to try to click your mouse button at exactly the right second, it takes some mastering, believe me.

The one-player option takes the form of a tournament with five other

Nobody in the AP office actually plays golf but Sean Connery does. Htn.

It’s a brain with less. Not that we've ever seen one ourselves.

I've seen some weird sprites in my time, but this one - - ■ -    —; - * ...1~‘i.y *

takes the Garibaldi.it really does .It looks like the

flying head from Zardoz being wheeled around in a i U j BBBE 1 n '    If

shopping trolley. Truly bizarre.

And it’s about the only thing of note about Starians, a fairly dull platformer that tries hard to be Impressive but fails. It’s a predictable trundle-around-levels-blasling-and-leaping-type thing with not very exciting pick-ups, dull nasties and repetitive timed-leap-type problems. The graphics are colourful and detailed but not very interesting, and the controls are about as respQnsivjt as a sloth in a coma.

To its credit there seems to be slightly fewer than infinite levels (ie, I got bored after playing the first six and consequently don’t know how many levels there are, but it looked like I was still on the early ones) and there’s a lot going on. But the overall effect is decidedly humdrum.

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TAKC* TALK -1 SHOOT*

Magnetic Fields Shareware £5

VERDICT: Yawn RATING: **

PD adventures used to be all the rage, but then, one day, the world was given Shoot-'Em-Up Construction Kit. These days you rarely spot them buried among the mass of sfowly-vertically-scrolling blasters, and when you do they're usually pretty dull.

As an adventure, Sfar Base has its faults, but you’ve got to give it credit for style. Well, you haven’t. You're not the reviewer. But I am. And I AM going to give it credit for style. The graphics are very impressive (apart from the style of spaceship design which Freud would have a field day with), the control system is logical and comprehensive and the plot is suitably dumb - some sci-fi nonsense involving space stations and Stringons (which is such a crap name that maybe I won’t give if quite as much credit for style). All these factors certainly draw you in initially.

But the character interaction could have been a bit more exciting-the bunch you meet here have about as much personality as an MFI sofa bed. And it has that

irritating habit of killing you f    without any warning - BOY,

‘    I REALLY HATE THAT.

JONUS FULSTRAAND

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PD Soft

It s slow, it’s old fashioned, it looks dreadful, it’s got the breathtaking originality of a Dannii Mlnogue single, the controls are more frustratingly irritating than a sackful of itching power down your boxers and it s not at all bad. Okay, maybe I’m going soft in the head, but I actually enjoyed this rubbish.

It s a platform game that’s all about timed leaps, and that’s about it. But the obstacles come thick and, er. about as fast as they can considering the snail’s pace of the game. And most of them are enjoyabiy tricky, both in terms of working out how to get by them and _    actually attempting to do the moves.

’tl'iii Min0gu* singles '....."    The graphics look like Egyptian hieroglyphics

” Jiih That’s where    but don’t let that put you off. The levels are

lae *    ,    T* ' massive, and with nine lives a throw you can make

, ,    impressive inroads into the game.

UJ

VERDICT: An aesthetically pleasing and very playable, but not very deep adventure. You’d have be seriously into adventures to part with £5 for it. RATING: ★**

Ouler full of, inJt flyi

space

nu<s and bolri, ,nS around.

VERDICT: The sort of game that thrives in PD: tacky as hell but with a certain charm. RATING: **★

CONTACTS: Magnetic Fields, PO Box 118, Preston. Lancashire PR2 2AW • NBS, 1 Chain Lane, Newport, Isle Of Wight P030 5QA

per disk!

Dept AP, 6 Smiths Avenue, Marsh, Huddersfield

HD3 4AN Tel: 0484 516941

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GAMES

Trek Trivia Fruit Machine 2 Fighting Warriors Tetren

Soccer Cards Strikebail Battlements Holy Grail Gameboy Tetris Dynamite Dick Ethos

Ghost Ship

Chess

Wrex

Top of the League Atom Smasher

UTILS

1.3 Emulator Dr Mag Show Std Hackers Ethic Rippers Text Engine V4 Join Sounds 600 Letters Picture Box Spectrapaint Degrader & CAG Sid V2.0 V Morph V2.0 Bus Stop Utils 1 Printer Workshop -

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Iron Maiden Fast Cars k.d. long Busy Bee Anti Gameboy Dracula Aircraft

MUSIC

Guns n Roses Safe Sex Metal Music Depeche Mode Beatles

Voice Samples Led Zeppelin Piano Classics

(2 Disks) Top Gun

Large selection of education and glamour.

Lots of fonts and clip an.

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Neighbours (2)+

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Revelations »y

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E-Tvpe 2 Dr Mario +v IS Hole Golf (2) +y BaJloortacy +y

Alchemy (2) *y How to Skin a Cat +y Bait Masking (2 Meg) +y Quality time (5 Meg) (4) +y Speed Limit (2 Meg) (2) +y Dolphin Dreams +y Ltlli.il Exit +y The Wall m +y

Amiga Beginner +y SkI 2 +y Octamed 2 +y Adventure Creator +y Golf Recorder +y Protracker 3. lb +y Spectrum Emulator 1,7 +y Ads hi Replay [Y (1200 only) 61) Letters +y

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FIRST CHOICE GAMES AT BARGAIN PRICES

IA1200 ONLY

A019 - WEIRD SCIENCE ■ Super I HAM8 pictures for all AGA machines.

IA020 - WEIRD SCIENCE - Another I slideshow. More available A19 to A29.

I A036 - NIGHTBREAD PICS More 1 1200 pictures.

I G042 - AGA TETRIS - Addictive Tetris I with advanced graphics. Get it!!!

1 D101 - TEAM HOI PLANNER I GROOVE - 1st ever 1200 demo.

I U1€5 - ACTION REPLAY IV - A I freezer cartridge on disk.

1 U123 - WORKBENCH HACKS -I Many useless but good to muck I around with special effects for I Workbench V3.0 1 U118 - MORE WORKBENCH  HACKS - Guess what

VIRUS KILLER

V001 - SUPERKILLERS - Highly recommended. Don't put your entire software collection at risk - this disk could save you £E£'s. This easy to use collection of utilities will keep all your disks virus free.

I DISKSTART V1.3

K001 - DISKSTART V1.3 - Excellent utility that should solve most incompatibility problems with I Workbench V1.3 software for i A500+/A600/A120G/A4000 owners.

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GAMES

GAMES

EDUCATION

G043 ■ WIBBLE WORLD GIDDY ■

Superb platform game. Best PD game ever,

G045 - TANKHUNTER - Addictive tank V tank action.

G048 - NEIGHBOURS - (2 disks)Beat graphic adventure available in PD. G049 - RGHTING WARRIORS -8udgel version of Streetfighter 2. As reviewed in Amiga Power July G050 - BOMB JACKY - Classic game at its best.

G052 ■ CRAZY SUE - A first rate cute platform game.

G053 - CRAZY SUE 2 - Sequal to the all time best selling public domain platform game.

G054 - JET MAN - A spectrum classic converted to the Amiga with all original sounds.

G040 - PARADOX - 'A funky puzzle game" quote Amiga Power.

G039 - FRUIT PANIC - Cute platform game.

G038 - SMURF HUNT • Average shoot em up with meaning.

GOSS - TEXAS CHAINSAW MASACRE - Good cut em up. but is a little repetitive.

G051 - BALDERS GROOVE -Boulder Dash type game.

G011 - AIR ACE 2 - Excellent graphics, from shoot em up construction kit.

G029 - PIPELINE - Popular game, G015 - MEGABALL - Reviewed in Amiga Power as not compatible with A500+/A600/A1200/A4000, but it now works if you use K001 Diskstart V1.3 G056 - 18 HOLE GOLF - First ever public domain golf game.

G057 - SPACE INVADERS 2 - A revised version of the classic Space Invaders.

G058 - RESCUE - Excellent graphics in this game simular to scramble.

G059 - AMOS CRICKET - For fans of the sport only

E001 - TOTAL CONCEPTS DINOSAURS - Book on disk, appropriate for sensational Jurassic Park movie. Get it!!l E005 - MATHS ADVENTURE - Solve questions fo progress. Younger users. E010 - GCSE MATHS - Good.

E011 - LANGUAGE TUTOR French Spanish, German and Italian. Good E007 - KIDS DISK 1 - Reading utility.

DPAINT TUTOR

U175 - DPAINT TUTOR - Also known as Gaters Graphic Gallery, this utility gives tips on how to improve your artwork and produce excellent logos. Simple tips will have you producing professional results in an hour.

UTILITIES

U139 - PRINTER DRIVERS DISK - An excellent selection of drivers to get your printer working perfectly

U140 - LABEL MAKER - Excellent utility allowing you to make custom disk labels.

U168 - GAME TAMER v2.2 - Lets you break into games and cheat.

U174 - ONLINE V1.4 - Allows you to find cheats in top games.

U001- ULTIMATE BACKUP DISK - Backup games more effectively than using workbench. This disk contains several fast backup utils.

GAME BUNDLES

BEAT THIS FOR VALUE!!!

35 TOP PD GAMES COMPATIBLE WITH ALL AMIGA'S. ALL VEW ADDICTIVE AND OF A COMMERCIAL STANDARD.

ONLY £12

INCLUSIVE P&P

DEMO SECTION

DOM toilet humouh Hilarious digitised sound track from a toilet paper advert.

D091 - SAFESEX - Another hilarious sound track.

DQ35 - RUDE NOISES    - It stinks!!!

D138 - WAR SIMULATOR Get a day off work/school. D007 - FILLET THE FISH - Cartoon animation.

DISK PRICES

SINGLE DISK £1 65 INCLUDING P6P POSTAGE & PACKING 2-T5 DISKS ONLY £125 EACH    UK F0 80

16 - 25 DISKS ONLY E1 00 EACH EUROPE +25p PER DISK 26 * DISKS ONLY £0 89 EACH WORLD *JS i PER DISK

P&P FREE ON SINGLE DISK @ £1.65 IN UK ONLY

Attitude

shmattitude

AMIGA

FORMAT

Really cool!

The bottom line - it’s the tops. I mean, how else could you get rid of those I-wish-l-had-a-comprehensive-list-of-recent-Amiga-games-releases-with-the-very-best-ones-shown-in-red-and-last-month’s-new-ones-shown-in-blue blues

THE BOTTOM LINE

(AND HOW TO UNDERSTAND IT)

***** Excellent ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire

The whole point of The Bottom Line la to cram as much Information as possible Into this smell space. Here's how It works...

The top bit is easy:

GAME NAME Publisher Price

1869

Flair Software £29.99

AP27 79% DG

Powerfully complex high seas trading sim set in, you've guessed it, 1869. Easy to get into, generally fantastic for strategy fans and history-of-shipping enthusiasts, but otherwise a bit dull from a visual action point of view. ***

3D CONSTRUCTION KIT 2

Domark £49.99

AP21 80% JD

This is a games creation utility which gives you the power to put together your own 3D environments and make games out of them. This version gives you extra features not found on the first, like the ability to add sound effects, support for spheres and a disk full of clip art. It's quite hard to get into the programming, but it’s still a lot easier than other languages and a neat way to get into creating 3D games. ****

ABANDONED PLACES 2

ICE £34.99

AP27 58% TN

Follow-up to (surprise, surprise) Abandoned Places 1, this is fairly standard RPG fare. It’s big, it’s easy to control and it looks great, but in the end, you’ll find that the diskswapping and copy-protection-code-

Then we get (Just for your Jnrtormslton really) the Issue ol AMIGA POWER Ip which the game was originally reviewed, the mark ll got al the lime, and the reviewer’s Initiate. II the game appeared In our new All-Time Top TOO, Its postwar) comes next, followed by

demanding really get in the way of your fantasy enjoyment. Competent, but hardly outstanding. **

A-TRAIN

Ocean £34.99

AP24 82% RLTop 100.No.81 Slow-paced but thoroughly engrossing god sim, where you build up towns around a fledgling train network. Stunning graphics and gameplay so deep you'd probably break your ankle if you fell into it. A visually attractive strategy game -now there’s something you don’t see everyday. ****

AIR SUPPORT

Psygnosis £25.99

API9 55% RL

Uninspired and a chore to play, Air Support misses the mark as a strategy game and as a 3D blaster, It’s a nice idea to combine two genres but it falls short when all the good bits are missed out. It’s a sad, bad game, which is a pity. ***

ALIEN3

Acclaim £25.99

AP22 85% GP Top 100 No.38 Not a totally accurate representation of the third in the Alien saga, but it does capture the feel of the Alien films in general and, more importantly, it’s a great game. A platform blast-’em-up that's not particularly original but provides loads of fun and atmosphere. Good stuff. ★***

THE ANCIENT ART OF WAR IN THE SKIES

Microprose £34.99

AP27 65% MW Wide-ranging World War 1 air combat and strategy sim, mostly let down by horrendous disk accessing,

Iha mini-review and a final rating out of five stare (with red ones to show which one* are real ’must buys'). And there you have ll - ail you could ever possibly need to know about Jusi about every ful price game you're even slightly likely to think about buying.

You can swap between an overall view of the battlefield, and sitting in with your bomber and fighter crews on missions - bombing runs are great fun, while dogfights, er, aren’t.

It adds up to an entertaining and challenging wargame that’s tricky to recommend unless you’ve got a hard drive. ***

AQUATIC GAMES

Millennium £25.99

AP19 60% SC

James Pond's latest adventure sees him competing in the underwater Olympics. It's one of those joystick waggler games that gets horribly boring and repetitive very quickly. It does look very cute but we think we’ll wait for James Pond . ***

ARABIAN NIGHTS

Mirage £34.99

AP25 83% LB

l know what you're thinking, punk -“Oh no, not another cute platform game". Up to a point, you'd be right -Arabian Nights has all the hallmarks of a good old scrolling romparound, plus cryptic puzzles, massive built-in cuteness factor, and extraordinary (if occasionally frustrating) high speed. Great fun. *****

AV-8B HARRIER

Domark £39.99

AP22 47% JD

A Harrier sim that's so accurate it's a chore. For anyone without an A1200,

forget it, it's too slow. It’s still dull on the A1200, with uninspired graphics and very little entertainment value. Could be the most accurate Harrier sim available (on the At200 that is), but not a game to get excited about. ** (*** for A1200)

B17 FLYING FORTRESS

Microprose £39.99

AP25 83% TT

Remember the film Memphis Belle Well, if you’ve ever wanted to take on the roles of the entire crew of a B17 strategic bomber, then this is the simulation for you. It’s a little short on high-speed graphic action, but more than makes up for it with attention to detail and seriously nostalgic World War 2 ambience. ****

BACK SIDES

Emotional Pictures £25.99

AP27 20% JD

The ancient game of Othello has mesmerised mankind for centuries. And now (at last), it's been brought bang up-to-date - in this new version, the more tiles you flip, the more you get to see of 'attractive' young ladies in various states of undress. Now, you might expect this to be poorly programmed, badly playtested, tacky old rubbish - and you'd be right. It’s also pretty good at playing Othello, though. Damn. *

BARD’S TALE CONSTRUCTION KIT

Electronic Arts £29.99

AP23 62% JD

It’s a construction kit for The Bard's Tale, isn’t it Does the job well, but you’d have to be a real fanatic to plough through the unfriendly and unforgiving interface it uses to do it. Then again, if you were thinking about buying this in the first place, that’s exactly what you'd be. So, er, that's alright then. ***

BATTLE ISLE ’93

Blue Byte £25.95

AP27 86% MW

Not the long-awaited Battle Isle 2 (due out in early 1994), but pretty much the original Battle Isle set in space - on a moon, to be more specific. Including all the stuff that made Bl such a favourite (plus, unfortunately, the original’s occasionally annoying slowness), this is a wargame that would entertain many an arcade fan with a good hour or so to spare. ****

BAT 2

Ubi Soft £30.99 AP19 80% RL

With so many different styles of gameplay in here it could have been a real mess but the strategy and 3D elements combine really well with the adventure and RPG to give a cracking game. Nice one. ****

WHO'S AP - Adam Peters • DG - Dave Colder • GP - Gary Penn • JD - Jonathan Davies t KF - Karl Foster • LB - Linda Barker Ilf 11A LELe5 SB i MB - Matt B«Hby • MR - Mark flamshaw • MS - Matthew Squrrea • MW - Mark Wmtfafltey f NW - Nesl West IflfHU RL - Richard Longhural • RP - Rich Pelley • RR - Ronnie Randall t SC - Stuart Campbell • TN - Tim Morris • TT - Tim Tucker

BC KID

Ubi Soft £25.99

AP19 89% GP Top 100 No.86 Supercute platform beat-’em-up, brimming with style, character and humour. Very playable and very lovable. *****

BEAVERS

Grandslam £25.99

AP26 71% SC

Adequate cute platformy antics, featuring a beaver. Natural history devotees may be disappointed by the lack of attention to dam-building, while the rest of us have to put up with dodgy controls and loads of disk-swapping. Engaging enough while it holds your attention, but really nothing all that special.

*** '

BILL’S TOMATO GAME

Psygnosis £29.99

AP21 81% TT Top 100 No.43 Bill wrote it, Terry and Tracy Tomato star in it and you play it. Totally bizarre and thoroughly original gameplay gets you to propel a tomato across the screen using fans, trampolines and jack-in-the-boxes. With a hundred levels involving all sorts of puzzles, this will keep you going for ages.

*****

BLOB

Core Design £25.99

AP29 88% SC

Get this - you control a friendly blue blob who bounces up (out of the screen) and down (into the screen) onto little floaty platforms hanging in space. Off-beat Definitely, and playing this puzzler’s even more bizarre than reading about it. For a plain round thing, the blob’s so cute it’s practically illegal, and watching it plummet to its death is a sight that can reduce even grown men to tears. *****

BODY BLOWS

Team 17 £26.99

AP24 89% TT Top 100 No.53 The Amiga beat-’em-up that Street Fighter 2 should have been. It’s a gloriously slick fightfest where you can actually control your character with an amazing degree of lethal accuracy. The only downer is how long you can bash your mates before it gets a bit boring.

*****

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CAESAR

Impressions £29.99

AP19 84% D6

Ruddy heck! At last, a halfway-decent wargame thing! Lots of strategy, good presentation, compelling gameplay. Generally, it's pretty good. Blimey. ****

CAMPAIGN

Empire £34.99

AP19 83% JD

And here's another decent wargame. Pacific Islands meets, urn, some other good war-type game. Strategy-tastic, and probably still a bit much for zapping fiends, but a lovely game for anyone with the slightest beam of light creeping through the closed door of their mind. **★*

CASTLES 2

Interplay £34.99

AP29 44% MW

It's every boy's dream to grow up and be the ruler of a small European province between the years of 1337 and 1453. At least that's the messed-up head-trip 1t>e programmers of this must have been on when they launched Castles 2 on the unsuspecting masses. Grainy monochrome movie footage fails entirely to take your mind off the slow pace and shockingly poor battle sequences of Ihis listless strategy/ battle/conquest game *★

CHAMPIONSHIP MANAGER ’93

Domark £25.99

AP27 80% TN

Excellent footy management sim, and a big improvement on ils prequei, with (it's claimed) 37 additional features. Astonishing attention to detail makes if idea) for the more cerebral strategists among you, but there’s still no on-screen football action - if you want to see your lads giving it 101% out there on the pitch, go for Graham Taylor’s instead. ***

THE CHAOS ENGINE

Renegade £25.99

AP22 89% SC Top 100 No. 14

The Bitmaps return wilh an absolute corker of a shoot-'em-up. A cross between Gauntlet and Speedball 2 this looks, ieels and plays like a dream, with bundles of atmosphere and gorgeous graphics too. Most importantly, it’s great fun to play, and the two-player mode ss even more brill. Unmissable. *****

CHUCK ROCK 2 - SON OF CHUCK

Core £25.99

AP24 83% MW Top 100 No.66 Chuck's son Junior battles against some of the biggest, cutest monsters of all time to get his pot-bellied dad back. Formula platform material is spiced up with funny and playable sub-games and high-class cartoon characters. ★★★★

COHORT 2

Impressions £29.99

AP26 52% MW

Roman battle sim that works either as add-on for Caesar, or as a standalone strategy wargame. By themselves, the battles tend to be confusing rather than enthralling, while the fact that you can win without giving a single order is a little, er, suspicious from the tactical involvement point of view.

**

COMBAT AIR PATROL

Psygnosis £29.99

AP23 88% MW Top 100 No.59 Spiffing flight sim with the emphasis heavily on the all-action shooting aspect. Really good fun, and the most enjoyable flight sim since Knights Of The Sky. kkkkk

COOL WORLD

Ocean £25.99 AP21 59% TT

Enjoyable (if unoriginal) platform game with clumsy character control as its main fault. The link to the film is tenuous to say the least, kk

CREATURES

Thalamus £25.99

AP24 20% SC

A cutesy, platformer type of affair where the only real entertainment comes from the single-screen torture scenes. Pixel-perfect jumps prove tiresome, and come to think of it, so do most of the other features. Not at all a fun experience. *

CRYSTAL KINGDOM DIZZY

Code Masters £19.99

AP23 25% SC

Issue 23 was a bit of a nightmare for over-priced software, and this was possibly the worst offender of all. Even the Dizzy fans in the office (well, Stuart) thought this was the worst-designed and most annoying to

play Dizzy game to date, so making it cost three times as much as the rest has to be a bit of a mistake. *

brilliant Gutf-War-feel alt round (if Lhal's your cup of tea).

*****

CYTRON

Psygnosis £29.99

AP21 61% SC

Paradroid 90done again, only not as well. A robot slides uncontrollably about a maze shooting other robots and splitting up into two little robots occasionally. Lots of other options liven things up, but only for a few minutes, kk

DARK QUEEN OF KRYNN

SSI £32.99

AP19 67% JD

Vet another Krynn game, just the same as every other Krynn game you've ever seen. (And if you’ve never seen one, they're primitive RPGs with ridiculous price tags and as much user-friendliness as a pit bull terrier with its tail caught in a door.) The graphics are a bit better than usual, though. kkk

DARKSEED

Cyberdreams £34.95

AP22 88% MW Top 100 No.61 Giger-designed graphic adventure that oozes class and sophistication and creates a world all its own. A truty original game with masses of atmosphere and sick and slick action. Not for the faint of stomach. kkkkk

D-DAY

US Gold £29.99

AP29 54% TT

The largest ever sea-borne invasion of history is boiled down into a series of vaguely amusing but pretty pointless sub-games. Land your paratroopers on target, bomb bridges in a 3D polygon flight sim section, attack farmhouses in an isometric combat section. And so on. kk

DESERT STRIKE

Electronic Arts £29,99

AP25 92% TT

One of the best games on the SNES and Mega Drive just got a whole lot better. Naturally enough, the Amiga version of this isometric helicopter gunship classic has got belter graphics, better explosions and generally all the stuff you need to turn your puny console-owning friends Lemmings-hair-green with envy The gameplay's a bit simple, but there's plenty of missions and a

DRAGON’S LAIR 3: THE CURSE OF MORDREAD

Ready Soft £34.99

AP22 24% TT

The third instalment in the Dragon's Lair series has the usual mix of wonderful animation and design with doses of cartoon humour, but sadly no gameplay worth mentioning. Offers no lasting enjoyment. *

DUNE 2

Virgin £30.99

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AP28 91% MW

Not really “more of the same", more a case of “more of something else" -the first Dune was a stonking desert planet strategy adventure, and this is a sort of Sim-City-meets-Battie-tsle wargame affair. And very hot it is too, with real-time combat action and a nice line in synthesised speech as you send your troops off to tight in the scorching spice-wastes, You build, you fight, you harvest, you explore and, er, you fight again. But then again, that’s what galactic domination is all about. *****

DUNGEON MASTER/ CHAOS STRIKES BACK

Psygnosis £25.99

AP21 81% AP

Standard RPG fare packaged in a thoroughly p'ayable and atmospheric package of two games. Dungeon Master is the old one, Chaos Strikes Back the newie, and you’ll either love them or hate them both, depending on your views on RPGs. ***

ENTITY

Loriciel £25.99

AP25 74% SC The prehistoric platforming adventures of an, er, generously proportioned young lady who gets her kicks by punching out dinosaurs and other mythical beasts. Good static graphics, slightly dodgy animation, and a bit of fun while it lasts (which may not be too long). And phwoar, eh lads *★*

EURO SOCCER

Flair Software £25.99

AP22 39% JD

Yet another game which fails to challenge you-know-what as the greatest football game of all time. The goalkeepers are hopeless, the control system is seriously lacking, the scrolling’s too slow... if you want to play computer football, look under ‘S’. **

EXODUS

Demonware £29.99

AP22 58% DG

Very hard to get into, with no help from the manual. Loads to tackle if you can manage to break through, but not particularly rewarding unless

you’re prepared for months of space exploration and engine maintenance. **

FIREHAWK

Code Masters £19.99

AP28 45% TN

Overhead-view helicopter-vs-druglords blast- em-up jazzed up with a weird skeet-shooting sub-game. The every-which-way scrolling action can get pretty frantic at times, but that's mainly because the dodgy control system makes it almost impossible to tell which way your chopper's pointing. Okay but no Desert Strike. * *

FLASHBACK

US Gold £37.99

AP25 92% MW

Another Another World, only this time the graphics are even better and there's a good deal more to the gameplay. The extraordinary in-game animations have to be seen to be believed, and the horrific arcade advenlure playability keeps you coming back for more. It’s kind of pricey, and some sections are too frustrating, but Flashback's still a major milestone m Amiga gaming. Ooh yes. *****

FOOTBALL TACTICIAN

Talking Birds £22.95

AP29 61% SC

Very much a bog-standard football management game, with few reasons to buy this one rather than one of the numerous other ones. You do get versions for most nationalities of the globe, and can play Scotland,

England or even Italy. So that's alright then. ***

GLOBAL CONFLICT

Quantum Software £12.99 (startup kit)

AP28 53% MW

Modern-day play-by-mail world domination game. To play, you get a map, a strategic update screen, and some reasonably effective sound effects to convey the combat sequences. But can the vagaries of the British postal system compete with the up-to-the-minute tactical thrills of modem link-ups Our reviewer thought not. **

GLOBAL GLADIATORS

Virgin £30.99 AP28 84% TT

At last - a cute platform shoot-a-rama with a difference you'll enjoy.

Excellent graphics, slick gameplay, lovely big levels, endearing characters - you name it, you “got it" (as I believe these modern fast-food outlets are saying nowadays).

There’s a few too many jumping-into-empty-space-and-hoping situations for entirely comfortable gameplay but, medical experts agree, it’s still the ideal antidote to 'platform fatigue1. **★*

GOAL!

Virgin £30.99

AP26 82% TT

Kick Off 3 in all but court injunction -Dino Dini once again dares to go up against the footballing might of Sensible Soccer, and, the truth be told, comes off a lot better this time. Loads of options offer practically everything you could ask for in an arcade soccer game, with the possible exception of SensTs superintuitive control system. But. hey, maybe that’s what you Kick Off fans prefer (and deserve). ****

GOBLIINS 2

Coktel Vision £29.99 AP21 78% MW

It’s more fun to watch than most cartoons on TV today, and scores highly in the fun and humour departments. The graphics and sound are wonderful too, but puzzles that are unbelievably contrived and a few annoying gameplay glitches can make this adventure tiresome at times. Well worth a go.

****

GRAHAM GOOCH WORLD CLASS CRICKET

Audiogenic £29.99

AP26 80% TN

Definitely the best Amiga cricket sim so far. Though whether that makes it a worthwhile game all-round still very much depends on whether you've got the patience for ordinary cricket -never a fast-paced full-action sport, even at the best of times. Loads of options, a good (if brief) 3D bit and crap sound. How’s that  kkk

GUNSHIP 2000

MicroProse £35.99

AP28 85% MW Apaches, Blackhawks, Super Cobras, Defenders, Kiowa Warriors -if high-powered helicopter combat si ms are your game then Gunship 2000's probably your, er, name. Compared to the hugely popular original, ihis is very fast (even on a standard Amiga) with plenty of customisation options so you can tailor the tank-busting and chopper-downing entertainment to your own ability. And even the extensive premission disk-swapping doesn't seem so bad. One of the top sims around. *****

HISTORY LINE

Blue Byte E34.95

AP22 87% RL Top 100 No.20 Wargames don't come much better than this. A World War 1 strategy game that succeeds by having a wonderfully easy control system, graphics galore and tight gameplay which keeps you well involved in the action. An example of what a good wargame can do.

***★

HUMANS - JURASSIC LEVELS

Mirage £19.99 data disks, £29.99 stand-alone

AP26 63% MW

Another 80 levels for the game that's trying so hard to be Lemmings that it hurts your fillings. Puzzles tend to be frustrating rather than fun - if you liked Humans, you’ll love this. Otherwise, avoid. **

INDIANA JONES AND THE FATE OF ATLANTIS

Lucas Arts and IIS Gold £34.99

AP21 90% GP Top 100 No.57 Graphic adventure in the same vein as Monkey Island, with depth and story surpassing even the films at times. Bnlliant in every respect except one - the amount ol disk swapping renders ihe game almost unplayable, but it's almost worth buying a hard disk just lor this. *****

INDIANA JONES AND THE FATE OF ATLANTIS - THE ACTION GAME

US Gold E25.99

AP22 36% MW

Indy fans are well advised to avoid this tiresome and dull game and go for the adventure game with the same title. *

INTERNATIONAL RUGBY CHALLENGE

Domark £25.99

AP26 2% SC

Internationally Rugbily Challenged, more like. *

ISHAR 1200

Daze £29.99

AP29 84% DG

You want good graphics' If you've gol an A1200, then it's always good to know that your gear’s that tittle bit better than your neighbours, but although the A 1200’s extra palette

adds to the pictures, it s still the same ofcl game as the standard Ishar. **★*

ISHAR 2

Silmarlls £29.99

AP28 79% JD

Despite all your efforts in the first instalment, doom's still stalking Ihe land of Ishar - which is all the excuse you need to assemble a hearty band of adventurers and set off on a bizarre 3D walking-into-the-sereen mission to collect the parts of a magical poem, Or something. It all adds up to a thoroughly professional RPG that'll please Ishar and other fantasy fans immensely. Fab graphics too. ***

JOE AND MAC CAVEMAN NINJA

Elite £25.99

AP22 22% SC

Horrible graphics, tragic control system and uninspiring gameplay combine to make this a true turkey. Don’t waste your cash. *

KGB

Virgin £30.99

AP21 87% IN

An adventure game that steers well clear of the well-worn ‘myth and magic' themes, and instead goes with a well-researched contemporary approach. The atmospheric graphics and numerous characters give it depth, but the linear storyline leaves little scope for exploration.

*★★*

KRUSTY’S SUPER FUN HOUSE

Acclaim £25.99

AP22 74% SC

Bright and colourful, this is a faithful conversion from the SNES. Platform fun with some brain-tickling puzzles, it’s only let down by the slightly repetitive gameplay. Also Ihe passwords for accessing levels are pitched too far apart, making it difficult to dip into. A very good, but sadly Hawed, platform puzzler. ★★*

LEEDS UNITED CHAMPIONS

CDS £25.99

AP21 74% AP

No arcade action with this, it's a management sim all the way. It’s easy to control, with loads of options, and although not the best football management game around, it's a lot

better than Ihe worst. It also suffers from being inextricably tied to Leeds United football team, which means that however good it is, some people just aren’t going to buy it. ★**

LEGEND OF KYRANDIA

Virgin £35.99

AP19 89% LE Top 100 No.80 Gorgeous adventure with an excellent difficulty curve, although the nine (count ’em!) disks are a bit ol a bummer. *****

LEGENDS OF VALOUR

US Gold £39.99

AP23 88% MR Top 100 No.24 Amazing-looking texture-mapped RPG, an absolute dream to play, but at an absolute nightmare of a price. Slid, with this kind of thing you usually always get a lot of playing time for your money, so that's sort of alright. ***★

LEMMINGS DOUBLE PACK

Psygnosis £29.99

AP21 80% TN

if you’ve never heard of this then where have you been all decade  The unavoidable all-time classic game of rodent rescue packaged together with Oh No! More Lemmings, which is pretty much more of the same. Surely as many levels as you're ever going to want, but, given the age of these games, the high price is a shame. *★**

LEMMINGS 2-THE TRIBES

Psygnosis £29,99

AP24 92% SC Top 100 No .8 Super lemmings, jet-pack lemmings and hundreds of tiny MeLemmmgs, what more does a sequel to one ol Ihe mosl popular games of all time need With 52 different lemmings, save game options and an actual storyline, Lemmings the Second rises above an already ore tty damn spiffing original. *****

LETHAL XCESS

Eclipse ETBA

AP25 70% MW/SC Isn't it about time we had another vertically-scrolling shoot-'em-up  What do you mean, “No'' Lethal Xcess is genuinely professional carnage along simitar tines to SWlV, with some nice new ideas of its own. Where it falls down is the ridiculous level of difficulty which will sorely test all but the most fanatical autofire fans. And it's just not as good as SWIV, either. ★*

LION HEART

Thalion £25.99

AP22 88% MR Top 100 No.74 The Amiga is pushed to its limits with the most amazing graphics and parallax scrolling yet seen. The game's not bad either, being a platform slasher, and it's probably the best of its genre on the Amiga.

Large, dynamic and great to look at, it will keep you busy for some time. *****

LOCOMOTION

DMI £25.99

AP19 84% SC

Arrange the tracks so the trains don't crash. Fun that the whole family can join in with, Locomotion is also a game that pushes your brain into overdrive. It's absorbing, addictive, admirable, and lots more besides. It's got a built-in construction kit so you'll never get bored with it. What more could you want ★***

LORDS OF TIME

Hollyware £25.99

AP19 53% JD

Lifeless, lacklustre FRPG that’s not so much run-of-the-mill as aimless-kind-of-stroll-of-the-mill. Nothing very much of anything. A vacuum. ★*

THE LOST VIKINGS

Interplay E29.99

AP27 87% TT

Original, Cute. Addictive. Funny. Infuriating. Enioyable. And ‘brilliant’. These are just some of the adjectives which Tim ‘Mr Vocabulary' Tucker used in his review of The Lost Vikings. And with good reason - with 37 levels of 3-character action, this is (at last) a platform-puzzler that really does something new for the genre. The controls are a bit odd, and the backgrounds could have been prettier, but generally this is a real platforming 'must-have'. *****

McDonald land

Virgin £25.99

AP19 67% JD

Uninspiring 8-bitty NES-y formula platform thing that’s not actually terrible or anything like that, just depressingly mediocre. ***

MORPH

Millennium £25.99

AP27 86% TT

Previously titled Metamorphosis, this is a zany platform-puzzler - with a twist. And a turn, and an impromptu lesson in thermodynamics thrown in for good measure, You're a collection of molecules that can change stale (into a solid, gas, liquid, or whatever) in order to solve puzzles and then change state again - and so on. Well-designed puzzles and cute graphics make it hugely addictive -and that's what it's all about. Oi.

★ ***

MOTORHEAD

AP21 71% MW

Loads of hacking and slashing as you rock, roll and belch your way around the music biz. It's a horizontally scrolling beat-'em-up, and it's not particularly original, but it has a nice dose of humour and it's a good price. Professional and fun, it's worth a look. ★**

NICK FALDO’S GOLF

Grandslam £34.99

AP22 88% TT Top 100 No.33 Fast, pretty and enormously satisfying to play, this is still the best golf game for your Amiga, with only PGA Tour Golf coming anywhere near it. There’s a very accurate goll feel to the game which will please fans of the real thing but not deter others, and Nick himself is on hand to give you handy advice if you need it. If you don’t yet have a golf game, get this - you’ll love it.

*****

NICKY 2

Daze/Microids £25.99

AP29 34% RL

If the Department of the Environment were to fonn a setect committee to lay down a national standard Tor platform games, and government-approved programmers were then employed to program it. then the end resull woufd be Nicky 2. It's got most things - hidden bonus levels, flying shoot-'em-up bits, jumping on the heads of bad guys. On Ihe other hand, it only tacks a few facets, iike excitement, surprises, pace, playability - that sort of thing. *

NICKY BOOM

Microids £25.99

AP21 50% GP

A standard scrolling platform game with nothing new to add. Almost suitable for younger players, but the

big monsters are too hard, and hardened gamers will be bored. **

NIGEL MANSELL’S WORLD CHAMPIONSHIP

Gremlin £29.99

AP21 78% TT

It's a racing game, and no better or worse than many others on the market today. It’s fun to play though, and the large number of courses and interesting background graphics should give it a long shelf life. The sound’s a little weak, but it's a small complaint for such a good game. *★★★

NIGEL MANSELL’S WORLD CHAMPIONSHIP (ENHANCED 1200 VERSION)

Gremlin £25.99

AP25 52% SC

Not really very enhanced at all. Still quick to get into though.

★★

NIPPON SAFES

DMI £29.99

AP26 85% TT

Imagine Monkey Island, programmed by Italians, set in modern-day Japan, and with a unique 3-way multicharacter ‘parallaction’ system. And without any monkeys or islands in it. Now you’re getting close to how much fun this tasty cartoon-style graphic adventure offers - great plot, reasonably tricky puzzles, and quite a lew laughs too. The high price and 5-way disk-swapping are the only real problems with it.

*****

NODDY’S PLAYTIME

Jumping Bean Company £24.99

AP21 75% RL

A children's game which parents will also enjoy, it’s easy to play and gives lots of learning opportunities. Heavy disk swapping makes it hafd for kids to play on their own, but it is professionally done, highly enjoyable and should succeed in appealing to the younger children it’s aimed at. ***

NO SECOND PRIZE

Thalion £25.99

AP19 84% TN Top 100 No. 19 Red Zone the way it should have been done - this is a corking motorbike racer with superlast and supersmooth vector graphics, and a great biking feel to boot.

****

ONE STEP BEYOND

Ocean £! 9.99

AP29 87% MW

QUAVERS star, Colrn 'QUAVERS' Curly is the only character in Hhis platformy puzzler type thing fealurmg stidmg performs and QUAVERS. *

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You may feel lhal having QUAVERS in a game is a lad needless and merely an excuse to advertise QUAVERS, and you’d be right. However. QUAVERS aside, it's stiff a groovy and fun and funky and taxing and, and., lots of other Good Things sort of puzzle game that needs you to think AND react quickly. Oh, and did we remember to mention QUAVERS *****

AP23 34% TT

Trading game with crap beat-’em-up sections and pseudo-3D maze bits. Rudimentary graphics, not a lot of depth (although at least there’s plenty of variety), and generally nothing you'd really want to spend any amount of time playing. *

PLAN NINE FROM OUTER SPACE

Gremlin £34.99

AP18 36% RL

Reasonably entertaining idea for a game, but the gameplay is disjointed, the music and sound effects are abysmal and it's too short. There are plenty of other things to blow 35 quid on. And just why does a game which includes a 'free' video cost more than Gremlin's standard releases *★

PALADIN 2

Impressions £29.99

AP19 61%LE

A strategy/RPG that's reasonably playable, but when you get into it you inevitably discover it's got no real substance whatsoever. Stilf, the construction kit extends the life a little beyond this point. ***

THE PATRICIAN

Daze £29,99

AP29 54% JD

All those of you out there who are realty into the Hanseatic League of merchants wh-o traded across Eurooe in the 13lh and 14th Centuries are in for a real treat with this ore. Although you trade across the world, marry for status and money and fight off pirates, all the action seems to be fixed in Europe, and the intricately animated graphics don't really detract from the big question - is there anyone out there who's going to be interested in this ★ *

POOL

Virgin £25.99

AP19 82% SC Top 100 No. 18 The follow-up to Snooker but with an improved control system and game engine. It’s not all that different, but pool fans are bound to love it. It probably isn’t worth buying if you already have Snooker, but if you don’t then get this instead. ***★

POPULOUS 2: THE CHALLENGE GAMES

Electronic Arts £14.99

AP21 49% GP

Even at £15 this is too much to spend on what is basically an extras disk to the original game. 500 new worlds and 42 challenge games, but there’s little that you couldn’t do yourself with the custom game option. For Populous perverts only. ★★

PREMIER MANAGER

Gremlin £25.99

PINBALL FANTASIES

21 si Century Entertainment £29.99

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AP19 89%SCTop 100 No 6 Mare brilliant pmbaSlmg action rn the toJlow-up to the legendary Pinball Dreams, Oof ifs a little less consistent than its predecessor and. scandalously. £5 more expensive Still, the best table is astoundingty good, and practically worth the cash by itself. Pretty damn fab all round, but there’s still enough room for improvement for someone to wrrte the absolutely definitive Amiga ptnball game. *****

AP22 80% IT

Excellent football management game from Gremlin that's not too complex and is enormously satisfying. Start as the manager of a Conference team and work your way up to the giddy heights of a Premier League club. And all without the threat of a nervous breakdown in the process.

★ ***

PUTTY

System 3 £25.99

APIS 90% MR Top 100 No.28 One of the Amiga's finest and mosi utterly silly moments yet. The loading can be a bit ot a pain but everything else (especially the sound and Uncle Ted) ts ‘wonderful. System 3 have pulled out ail the stops on this one to give you more laughs for your money than any other game around *****

RAGNAROK

Mirage £34.99

AP23 74% TT

Nice version of an ancient Norse boardgame, slickly presented and engrossing to play, but hampered by one of the most ludicrous price tags we've seen in months. 35 quid for Viking chess We think not.

*★*

RAMPART

Domark £25.99

AP21 66% SC

Great fun in the two-player mode, but spoiled by sluggish controls. It’s overpriced for a conversion that isn't as good as either the original or other format versions.

**

REACH FOR THE SKIES

Virgin £30.99

AP27 80% DG

Shockingly expensive but surprisingly accessible WW2 flight sim - with the added bonus of a strategy section that’s actually worth playing. Top-notch high-speed flying sequences, with not too much realism to get in the way of having fun.

★*★

RED ZONE

Psygnosis £25.99

AP19 54% TN

The control on the bike is abysmal which doesn’t help when you're careering round a track at 140mph, The graphics are not as smooth as they could be and, combined with the controls, make this a definite miss.

★ *

ROAD RASH

Electronic Arts £25.99

AP19 70% SC

Brilliant conversion of the Mega Drive title, which unfortunately only serves to emphasise the thin-ness of the original game. Good fun, but very simplistic - you’d be a lot better otf with Crazy Cars 3.

***

ROBOCOD ENHANCED 1200 VERSION

Millennium £24.99

AP28 84% TT

Now, depending on who you believe, Robocod is either 'THE platform cutie to beat all platform cuties” (Tim Tucker) or just “pretty damn dull” (Stuart Campbell). Either way, only a fool would try to deny that this version has loads more colours, lovelier backgrounds and five bonus

levels. By all accounts, £25 well spent if you don't already have the ordinary Robocod game, but probably not worth it if you do. Or if you happen to be Stuart Campbell, say. ***

ROBOSPORT

Ocean £29.99

AP21 64% RL

Sophisticated strategy/action game of robo-warlare. Plenty of scope for tactics, weaponry and good old blasting, but the disjointed gameplay and dull graphics make it less impressive than the ‘thinking man’s blaster’ it tries to be.

*★

ROME AD 92

Millennium £25.99

AP19 59% LE

Ifs quite fun at first as the story unfolds and your quests start. The statics are nice and the whole thing seems like a good idea until you've played it for a long time. If only a little more were happening it would be a cracking little adventure.

***

SABRE TEAM

Krisalis £25.99

AP19 68% LE

Suffers dreadfully from a lack of speed. The storyline is sound and everything about the game suggests that it could be really good. If only it wasn’t for that damn lack of speed. ***

SENSIBLE SOCCER ’92/’93 SEASON

Renegade £25.99 stand-alone /£3.95 upgrade

AP21 94% SC Top 100 No. 1 The original was voted the best Amiga game ever by you readers, and the is even better, Ifs more realistic, trier© are red and yellow cards now, the goalkeepers are better and the teams' skill levels have been tweaked, making the game tougher. Just about the bes1 game in trie world for the Amiga, so if you haven't already got it: 1. Why not  and 2, Get this one instead.

*****

SHADOWORLDS

Krisalis £25.99

API 9 85% JD

Enormous tun to play, Shadoworlds has all the good elements of an RPG with none of the complexities. The lighting effects create a great atmosphere but sometimes the action gets a little ahead of the control system, Otherwise one hell of a game. ****

SHUTTLE

Virgin £30.00

AP19 58% RL

Ifs taken two years to program, ifs packed with detail, ifs big and ifs

dull. Ifs no fun to play and the presentation is muddied. The constant disk accessing is a pain but fans of the genre will probably like it - but only because there is no other shuttle sim. **

SIM CITY DELUXE

Infogrames £29.99

AP25 92% SC Top 100 No. 11 The one true god among god aims, now repackaged in this special Deluxe' edition, which jusl means you get the original game plus the Terrain Editor and Architecture f add-on disks for your thirty quid. Yes, thirty quid - and that's our main objection. The game's as marvellous as if ever was, but frankly over-priced in this format. *****

SIM LIFE

Mindscape £34.99

AP29 50% JD

Imagine a game that perfectly captures the excitement, high tension and fast-paced drama of watching protoplasm evolve over hundreds of millions of years, and you'll have a good idea of how thrilling Sim Life is. It really can't decide whether ifs a game or an educational tool, and only teaches you what you already know - that crap critters get eaten.

It’s overcomplicated and tedious, and these are just some of its good points. ★*

SINK OR SWIM

Zeppelin Premier £25.99

AP26 68% SC

The sea-going platform-puzzling adventures of ‘Kevin Codner', in which he rescues ‘Dim Passengers’. Film-related puns aside, this is a good 60 levels of better-than-average cutesy antics, handicapped by very unforgiving controls. And at this price point, not a patch on Lemmings 2.

★ ★

SLEEPWALKER

Ocean £25.99

AP23 84% SC Top 100 No.97 Gorgeous Lemmings-meels-Sonic

arcade puzzler, made all the better by being in aid of Comic Relief. Don't buy it for that, though - buy it 'cos it’s a corking little game, Ocean's best forages. We like it.

*★*★

SLEEPWALKER A1200 VERSION

Ocean £25.99 Top 100 No.97

AP24 84% TT

Pretty much exactly the same as the normal version, only with 24 colours used in the game instead of 16. Oh yeah, and there’s 256 colours in the opening sequence, apparently. Ooooohh.

*★★*

SOCCER KID

Krisalis £29.99

AP29 88% SC

A game about a kid who likes soccer could only really be called one thing, and quite unsurprisingly this is it. Annoying music is the only thing that spoils this graphically gorgeous platform romping tale of a boy’s attempt to rebuild the World Cup. The links between this and Arabian Nights are fairly obvious, but by reducing the inertia on the main character and giving him a football (with loads of special shots) those Krisalis boys have improved on their previous Far Eastern frolic. *****

SPACE CRUSADE: THE VOYAGE BEYOND

Gremlin £24.99 (stand alone) or £14.99 (data disk)

AP23 80% DG Top 100 No.98 Loads more scenarios for Space Crusade, very well done without ottering anything significantly new. It’s a data disk, basically. ***★

STREET FIGHTER 2

US Gold £27.99

AP22 74% SC The coin-op conversion that everyone was waiting for, SF2 s the second-best beat-’em-up - after Body Blows. The control method works, the graphics are fairly faithful to the arcade version (with a few less colours of course), and there's enough speed to give you a good game. A brilliant two-player game, a little less fun for one. ★***

SUPER CAULDRON

Titus £25.99

AP27 26% SC

A major let-down after the earlier Cauldron games, and, indeed, some

genuinely good stuff from the Titus crew. What’s wrong with it Well, pretty much everything, in fact. You'd have more fun playing with a real cauldron. Of soup. *

SUPERFROG

Team 17 £26.99

AP26 78% MW First of a ‘new generation' of console-influenced Amiga games, this is a super-smooth, super-fast, super-cute platformer with no need at all to mention Sonic The Hedgehog (I mentioned it once, but I think I got away with it). Thoroughly slick and professional presentation, but, for all that, Superfrog lacks just a certain something in terms of charm. Come on, Team 17, we just know that you can do better. ***

SUPER SPORTS CHALLENGE

Daze £25.99

AP29 39% DG

A sports game that doesn’t require you to waggle your joystick to death. We repeat, there’s no waggling in this game. The Joysticks Of The World breath a sigh of relief, and a hundred thousand smutty innuendo jokes are laid to rest, but the game's revolutionary energy-based control system fails to inject life into ten dull track and field events that are only really interesting for the first few goes. *

SWORD OF HONOUR

DMI £25.99

AP18 28% LE

You spend longer waiting for the screens to load than you do playing them. Nothing original here, just a poor man's copy of The Last Ninja. Very slow and boring. *

SYNDICATE

Electronic Arts £34.99

AP28 91% (93% on A1200) TT Four super pals have an exciting time sightseeing >n the dines of the future, a golden land of opportunity and adventure. Oh. and I guess I should also mention the cyborgs, the crime syndicates, I he horrifying selection of close-quarter firearms and the almost limitless opportunities for ridiculously sadistic 'violence. Yup Bullfrog have hit the mark again with an extraordinarily absorbing sirategy/god sim/shoot-em-up, borrowing neavify from everything from Blade Runner (the film) to 3D Ant Attack (on the Spectrum). And

does it work as a coherent whole7 lovely) illustrations" Oh, nothing. You betcha. *****    That’s okay then. ***

TEARAWAY THOMAS

Global Software £25.99

AP22 79% TT Top 100 No.92 A console-beater in full glory, this is about the fastest you’ll see your Amiga go - and boy is it fast. Good fun too, if in a rather simple platformy way. Take Thomas tearing through the levels to collect gems and jump on bad guys’ heads - you know the score, A bit more depth would have made it an Amiga classic, but as it is it's a good romp and lots of fun. ****

TINY SKWEEKS

Loriciel £25.99

API9 68% RL

Previously previewed as The Brainies, this is a sweet little puzzler which’ll get your mind turning somersaults, but won't really get you excited enough to want to plough through all 101 levels. One of the better games in the genre, though. *★**

TOM LANDRY STRATEGY FOOTBALL

Merit £44.99

AP26 77% TT

Excellent American Football strategy game, second only to the combined strategy/action angle of the mighty John Madden (of course). All the facts, figures and stats you could ever need are here, plus some pretty funky animations of players following your plays, and uninhibited advice from Mr Landry himself. Shame there's no league table, but otherwise excellent end-zone entertainment for all you gridiron fans. ★*★★

TRANSARCTICA

Silmarils £29.99

AP23 64% MW

Strategy affair with a great plot, but let down by a lack of gameplay depth and some serious slowness. A bit of a disappointment. Brrchutf. **

TRANSARCTICA ENHANCED 1200 VERSION

Silmarils £29.99

TREASURES OF THE SAVAGE FRONTIER

US Gold/SSI £32.99

AP19 34% LE

An out-of-date RPG when compared to the likes of EOTB and Storm Master. It’s slow with a disgusting amount of disk accessing and no hard drive installation option. It shows how an old formula can go stale when pushed too far, and this has been pushed too far.

**

TROLLS

Flair £25.99

AP21 83% MW

If bright, cute and cheerful platform-type games are your thing then this has to be the one for you. Everything about this is so fluffy and nice that you want to hurl, and there really isn't really anything bad to say about it. The only thing that beats it for sheer cuteness value is...

***★

TROLLS (ENHANCED 1200 VERSION)

Flair £25.99

AP27 86% TT

What’s the cutest thing you can think of Now DOUBLE IT. Yes, if you thought that the ordinary Trolls was just-so-ever-so-sweet-and-lovely-and-nice then - well, you ain't seen nothin' yet. The enhanced A1200 version has positively Ihe most gorgeous parallax-scrolling backgrounds ever seen in an Amiga game, and what’s more they don’t get in the way of the action or slow things down at all. If you like platformers, then this is what you bought an A1200 for,

****

TV SPORTS: BOXING

Mindscape £14.99

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AP19 56% AP

Well, it’s the best job anyone's made of a boxing game so far. Sadly, it's still a boxing game, and it leaves a fair bit to be desired in the lasting-appeal department. **

AP28 65% MW

What more could we say about this than it's just like the original Transarctica, only slightly faster and with more colours in the (already

VEKTOR STORM

Inova Games £29.99

AP23 60% TT

Scruffy-looking version of beautiful arcade game Tempest, prone to

speed-up and slow-down and sticky control. Tempest was gorgeous, but this is mediocre, and 30 quid to boot. What a shame. *★

WALKER

Psygnosis £29.99

AP24 85% MW Top 100 No.58 Strut around in a huge metallic blue chicken and kill everything that moves in this needlessly gratuitously violent game. Mowing down masses of attacking troops from the comfort of your bedroom never seemed like such a great idea in this graphically wonderful (but somewhat repetitive) blaster.

★★**

WAR IN THE GULF

Empire £29.99

AP28 85% MW

Yup, it’s those tank-driving tearaways from Team Yankee and Pacific Islands again, this time taking their very own brand of armour-plated justice to a future war in the lucratively oil-producing Persian Gulf. There’s a marvellous overhead-map-view strategy aspect, a 3D looking-out-the-turret shoot-'em-up view, and simply loads of tank warfare features to keep you thoroughly entertained -well at least until they get around to televising the next episode of the real thing. **★*

WAXWORKS

Accolade £34.99

AP22 70% JD

A horror game that fails to really frighten but does offer some good entertainment with macabre twists. There're maybe a bit too many mazes for its own good, but there are also some puzzles and some lighting to be done. Worth a look for horror fans. ***

WEEN

Coktel Vision £29.99 AP19 81% LE

A bit on the overpriced side, and a bit titchy, but a nifty little puzzle-based adventure thing all the same. A brilliant control interface too, but the game needs a little more to it to qualify for classic status.

★***

WHALE’S VOYAGE

Flair £29.99

AP27 59% MW

Hugely sophisticated RPG/

adventure, sometimes similar to the

Eye Of The Beholder/Dungeon Master school, but set in a spacey sci-fi scenario. Nicely put together (despite being frustratingly hard to get started with), but somehow lacking in sparkle. **

WING COMMANDER

Mindscape £34.99

AP21 55% MR

Everything that was on the original PC version is replicated here, which means that the standard Amiga is so bogged down with data that it runs hopelessly slow, far too slow to make it playable. On the A1200 though, the 3D sequences run fast and smooth, making this the benchmark game for future A1200 shoot-’em-ups.

**★★ (for the... A1200)

RPG that’s got everyone in the AP office playing it”) - and this is more of the same. More specifically, it’s exactly the same game engine, only this time with a different adventure to play through - one with a distinctly oriental flavour. The game's as absorbing as it ever was (which is ‘very absorbing', if you must know), which, ironically enough, means that you’re better off buying the original Legend (now out on budget, economy fans) unless you've already played the first one to death and want more like it.

★ ★★*

WWF EUROPEAN RAMPAGE

Ocean £25.99

AP22 18% JD

Minimal control system, inferior graphics and practically non-existent gameplay. Quite simply a completely crap beat-'em-up that vies for your dosh by cashing in on WWF mania. (What we're basically trying to say here is "Don’t buy if.)

*

YOJ JOE!

Hudson Soft £26,99

AP15 91% MR Top 100 No. 15 A refreshing game that mixes psychedelic arcade adventure, football, and bad jokes with arcade games like Breakout and Pengo. With its perfect control system it's as much fun to play as it obviously was to write. The besl game ever (beginning wrth the letter W at least) If you don’t buy Wizkid, your life reaiiy will be a lot poorer.

*****

WOODY’S WORLD

Vision £25.99

AP26 70% JD

'Traditional' platformer bearing a more-than-passing resemblance to Super Mario Brothers. There's plenty of running, jumping, and banging stuff with your head, but nothing to lift it above the crowd. Unless you happen to be really into running, jumping and banging stuff with your head, that is.

*★★

WORLDS OF LEGEND

Mindscape £25.99

AP26 81% MW

Well, Legend was, er, legendary ("an

AP28 91% SC

Gorgeously extensive platformer, featuring the wide-ranging acfvenlures of the eponymous Joe and his friend Nat Just fike Hudson Soft's previous high quality output, the whole thing’s characterised by an astonishing attention to detail, with beautifully-designed levels, excellent effects, loads of excellent weapons (including a chainsaw and chuckable Molotov cocktails) plus a simultaneous two-player mode - it's not perfect, but it's nice to see people trying. Attention to detail, see7 That's the key to a good game. Yes *****

ZOOL

Gremlin £25.99

AP18 90% LE Top 100No.7l Heralded as a Son/c-beater, but let’s face it, it isn’t. Still, it IS one of the Amiga's finest and zappiest platformers, and a good attempt at beating the consoles at their own game. You should, though, check... ★ ★★★

ZOOL ENHANCED A1200 VERSION

Gremlin £25.99

AP24 78% TT Top 100 No.71 ...this. Colourful parallax scrolling backgrounds make the whole game a lot prettier, but also clutter it up to an extent that they hide on-screen baddies. Not so much enhanced as tarfed up, and you could well find that you prefer the original. Still, some opinion in the office DOES hold that this is a big improvement on the original, so at least try to have a look at it if you've got a 1200.

***★

AMIGA POWER OCTOBER 1993

AMIGA POWER OCTOBER 19 93

5 September 1991    6 October 1991

Lemmings preuiew.    Reviewed: Midwinter 2,

Mega to Mans reviewed. Magic Pockets, Rowland On the disk: Barbarian 2, On the disk: Rolling plus live great PD games!* Ronny, Captain Planet."

Reviewed: Eye Of The Beholder, Cybercon 3. Gods. On the disk:

Bombuzal. *

Reviewed: F-15 Strike Eagle2, Deuterosand Toki. On the disk: Exile, Prehlstorik and great PD!*

Reviewed: Jimmy White's Snooker - and more! On the disk: Beast Busters, The Executioner and PD!*

Reviewed: Megatraveller and Monkey Island'

Oh the disk: Kid Gloves

the complete game!

Reviewed: Harlequin,    Heviewed: Parasol Stars,

John Madden,    Titus The Fox. Vroom,

Shadowlands. On the    Double disk: Titus The

disk: Pacihc Islands.    Fox, Project X, Rome.

Reviewed: FT Grand Prix, Blues Brothers, lotus 2. Robocod. Oh the disk: Leander. Video Kid."

B December 1991 Reviewed: Populous 2, First Samurai, Knights 01 The Sky. On the disk: Cisco Heal. Elvira Arcade,'

9 January 1992 Reviewed: Smash TV, Birds 01 Prey and more! Double disk: Knighls 01 The Sky. Puggles.

10 February 1992 Reviewed: RoboCop 3. Another World, Leander and more! On the disk: Mr Wobbly Leg PD etc.

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13 May 1992    14 June 1992

Reviewed: Apidya,    Reviewed: Eye Of The

Project X. Double disk:    Beholder 2, Fire & Ice,

Sensible Soccer, Wizkid, Pushover. Double disk: Campaign. Pinball Dreams. Legend, Aqua Ventura

15 July 1992    16 August 1992

Reviewed; Wizkid,    Reviewed: Crazy Cars 3,

Sensible Soccer. Monkey Links, Civilization. Dojo Island2. Double disk:    Dan. Double Disk:

Galactic, Amega Race.    D/Generation, Troddlers.

Reviewed: Premiere, Bug Reviewed: Zool, Putty Bomber, Fascination.    Lotus 3. Troddlers, Beast

Double Disk: Top Secret. 3. On the disk: Lotus 3 Captain Dynamo.    and Tearaway Thomas.

Reviewed: BC Kid,

Pinball Fantasies. On the disk: Bill's Tomato Game. Fire A Ice, Lethal Weapon,

Reviewed: Assassin, Doodlebug, Rome AD92 On the disk; Doodlebug, Metamorphosis,

Reviewed: Indiana Jones. Wing Commander. Nigel Mansell, KG8 On the disk: Sensi Soccer. Trolls.

Reviewed: Street Fighter 2, Chaos Engine. Alien3. Lionheart. Oh the disk: Alien3, Arabian Wights.

Reviewed: Legends ol Reviewed: Lemmings 2. Valour, Combat Air Patrol. Chuck Rock 2, Walker. Oh Sleepwalker. On the disk:    the disk; FA Premier

Body Blows, Sleepwalker, League Football, Dong,

A NEW

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Reviewed: Desert Strike. Flashback and Arabian Nights. On the disk: Beavers and Entity.

DIRTY BUS!

Reviewed: Goal'/, Worlds Of Legend, Supertmg. On the disk: Graham Gooch Cricket, Defender

Reviewed: Morph, Lost Vikings, Battle Isle '93, Super Cauldron, On the disk: Yo! Joe! and fab PD.

Reviewed: Syndicate, YolJoel. Dune 2, Global Gladiators. On the disk: Stardust Tunnel, Pong.

Reviewed: One Step Beyond. Soccer Kid. Blob. On the disk: F117A Stealth Fighter, Blob.

Beat the rush! Back issues of AP won't be around for ever, so fill in the gaps in your collection before even more of ’em sell out! Yes.

'Please note: disks 1.3,4, 5, 6, 7, and 8 are NOT A500 Plus compatible

Essential Amiga goodies - go on, treat yourself!

DK PUrf*d P "**

ssssss

BINDEI

Do you suffer with ragged, dog-eared old mags Do you wish you'd looked after them better Even if you don’t, why not keep your copies of Britain’s best-selling Amiga games magazine pristine and perfect in one of these lovely-looking binders They're gorgeous, they’re white and they’re finished with a smart royal blue logo. Just the thing to give your home a touch of class.

£4.95

THE

Oh, have we got I a video Well yes, actually, we have. And, even if we do say so ourselves, it really is a bit of a corker. If you want the very best in top tips and hot hints for Formula

YES! Send me the following things as soon as you can...

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Please tick here il you do not wish to receive direct mail from other companies □ THIS COUPON IS VALID UNTIL 31 OCTOBER 1993    APtMAG/1093

B E R 19 9 3

You might think that, as the r mightiest beings who ever produced \ a computer magazine, we’d be } perfect in every way. But it’s not so.

If only you could see some of the hilarious mishaps that happen ‘behind the scenes’ at AMIGA POWER every month, you’d soon think again...

sadlineiSmJ0* daadtine    ■«“*

OWER

version

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Game: H i red Gunsll Publisher: DMA DesignU

Author: Scott Johnstonl]

Price: £29.991 Release: Septemberl

Wow! Thanks. Psygnosis!

You must truly love us all to-give-us- such a lovely-gamel-And l-dont know how I'm ever going to thank DMA- Design adequately for their unbelievable-generosity in sending us-something-so completely-wonderful! I mean, it's almost-

ict. J.r. ifuantio. sm t/x/iri» a. zaf in.t pnc-ah iIuoauc.

Then an unfortunate misunderstanding led to giggles aplenty when we almost sent 60,000 of THESE out to the readers - snigger!

And then, as a last straw, right, Zig and Zag didn't reply to our Right Profile questions in time, and when we phoned to chase it up, nobody at their PR firm had even heard of our contact and we had to hastily cobble together a load of old drivel to fill up the back page with at 25 minutes to go until deadli- (Shut up! Shut up! They hadn't noticed until now, you clot! You're fired! Oh hell, too late. - Ed)

Confusion reigned for several minutes when Linda accidentally started using a copy of last month's flatplan and couldn’t find any of the pages she was supposed to be checking-ho ho ho!

How we laughed when Sal accidentally deleted this entire link from the Micro Machines review and Mark and Steve had to go and do it all over again - ha ha ha!

Mishearing his initial instructions, Steve's first draft of his debut Hired Guns review kicked off under the premise that AP was in fact ‘A Magazine With Gratitude’ - tee hee!

Hearty guffaws were the order of the day when we realised that we couldn't actually fit this shockingly dreadful Battleships game onto the coverdisk - art!

The tong-awaited four-v

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School Days

fNIES; DIRECT FROM THE STATES...

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Click image to download PDF

Amiga Power Issue 30 1993 Oct Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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