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been a pretty lively year for the old Amiga. Two glamorous new 32-bit machines, an ever-expanding user base and some of the most impressive software ever seen on home computers all contributed to a pretty happening twelve months. But what did you, the people who made it happen, think of it We decided to find out. First we thought of phoning you all up and asking you, but we reckoned that’d take too long and be too expensive. Then someone suggested having a big party and inviting everyone along to chat about it on an informal kind of basis and just picking out the best bits. But Stuart said we weren’t doing it in his house, and everyone else said their flatmates would complain too much, so that was that idea knackered as well. Then, suddenly, inspiration struck. ‘Hang on,’ we thought, ‘it’s the Second Future Entertainment Show next week!’ (for it was). ‘There’ll be thousands of Amiga owners at that -why don’t we ask them there ’ So we did. Here’s what they said. AMIGA POWER JANUARY 1994

Click image to download PDF

Amiga Power Issue 33 1994 Jan Cover



TTITUDE

disk

33 j

YOURS WITH ISSUE 33 OF AMIGA POWER

disk

t 33 j

It's Mortal Kombat time! -Massive 4-page review - insi

Amorphous platform antics in several levels of cutesy action from your chums at Psygnosis.

Fight your favourite fights with aircraft from across time in this huge section of MicroProse's newest flight sim.

, i ■    .

utii-y

AMAZING DISKS 1

COUN EM

1 k\

WING COMMANDER 1 F1 GRAND PRIX SPECIAL FORCES SENSI SOCCER 92/ 93

ARABIAN NIGHTS LEMMINGS 2 CIVILISATION A1200 SPEEDBALL 2 DELUXE PAINT 3

12.49    12.49

8.49

14.49    16.49

7.99

9.99

SOCCER KID

18.99

NIGEL MANSELL'S PREMIER MGR    ZOOL

8.99    9.99    10.49

KNIGHTS OF THE SKY LINKS (GOLF) S OF MONKEY ISL DOGFIGHT

12.99    12.99    12.99    22.99

ELITE

12.99

IMfOtTANT - PLEASE NOTE

NOP = will not work on A500 Plus, A600 or AI200.

NOI2 = will not work on the A1200.

I ME6 : requires at least I meg of RAM to run.

. = NEW Item

688 ATTACK SUB .....10.49

A-TRAIN (1 MEG) .22.99

A-TRAIN CONSTRUCTION SET 1 MEG)12.49

A320 AIR-BUS <1 MEG) (NOP) .....18.99

A320 AIRBUS (USA VERSION) (1 MEG) 22.49

ADDAMS FAMILY (1 MEG) 9.99

ADVANTAGE TENNIS (N012) .....17.49

AIR BUCKS ...18.49

AIR FORCE COMMANDER (1 MEG)......18.49

AIR SUPPORT .17.49

AIR, LAND & SEA

(688 ATTACK SUB, INDY 500,

F18 INTERCEPTOR) (N012) 23,49

AIRBUCKS 1.2 (A 1200 VERSION) ..20.99

ALIEN 3 18.99

ALIEN BREED (SPECIAL EDITIDN) (1 MEG) 9.49

ALIEN BREED 2 (1 MEG) ...17.49

ALIEN BREED 2(A1200 VERSION) ......18.99

AMBERSTAR ..... ...18.49

AMERICAN GLADIATORS (N012) .    16.99

AMNIOS ...6.99

ANOTHER WORLD ....12.49

APIDYA ....8.49

APOCALYPSE (1 MEG) ...18.49

ARABIAN NIGHTS .8.49

ARCHER MACLEAN S POOL .....18.49

ARKANOID 2 .. 7.99

ASSASSIN (1 MEG) ..12.49

ASSASSIN REMIX .10.99

B.A T 2 ..23.49

B17 FLYING FORTRESS (1 MEG) .12.49

BATMAN RETURNS ......18.99

BATMAN THE MOVIE ......7.99

BATTLE ISLE 93 .16.49

BATTLE OF BRITAIN ..11.49

BEACH VOLLEY (N012) ...7.99

BENEATH THE STEEL SKY (1 MEG)    ...20.99

BENEFACTOR (1 MEG) ..20.49

BILL S TOMATO GAME .17.49

BLADE OF DESTINY <1 MEG) .....25.49

BLASTAR (1 MEG) .. 14.49

BLOB (1 MEG) 14.49

BLUES BROTHERS 7.49

BOB S BAD DAY ...17.99

BODY BLOWS (1 MEG) .16.99

BODY BLOWS (A1200 VERSION) ..19.49

BODY BLOWS GALACTIC (1 MEG)......17.49

0ODY BLOWS GALACTIC (A 1200 VERSION) 18.99

BRIAN THE LION ..17 99

BUBBA N' STIX .....16 99

BURNING RUBBER ..17.99

BURNING RUBBER (A1200 VERSION) 18.49

CADAVER (N012) .....9.49

CAESAR (1 MEG) (N012) 18.49

CAESER DELUXE .....18.49

CAMPAIGN (1 MEG) 22.49

CAMPAIGN 2(1 MEG) ...22.99

CANNON FODOER (1 MEG)......20.49

CAROIACS ..9.49

CELTIC LEGENDS 16.49

CHAMPtONSHIP MANAGER 93

UPDATE DISK (1 MEG) ......9.49

CHAMPIONSHIP MANAGER 93/94 (1 MEG) 17.99

CHAOS ENGINE .....17.49

CHAOS ENGINE (A1200 VERSION)    .18.49

CHUCK ROCK 2(1 MEG) ..10.49

CIVILISATION (1 MEG) ...23.49

CIVILISATION (A 1200 VERSION) 16.49

COMBAT AIR PATROL ......20.49

COMBAT CLASSICS

(F15 STRIKE EAGLE 2. 688 ATTACK SUB. TEAM YANKEE) (1 MEG) (N012)    19.99

COOL SPOT     20.49

COOL WORLD (1 MEG) ...17.99

CORPORATION- .8.99

CORRUPTION (M/SCROLLS) 7.49

CREEPERS ..18.49

CRUISE FOR A CORPSE .....11 99

CRYSTAL KINGDOM DIZZY .13 49

CYBERPUNK ....16.99

CYBERSPACE (1 MEG) ...22.99

DARKMERE (1 MEG) ....20.49

DARKSEED (1 MEG) ....21.49

DENNIS 18.49

DENNIS (A 1200 VERSION) ......19.49

DESERT STRIKE (1 MEG) ..19.49

DISPOSABLE HERO ..16.99

DIZZY PANIC .....6.99

DIZZY PRINCE YOLKFOLK .7.99

DIZZY S EXCELLENT ADVENTURE..    . 16.49

DOGFIGHT (1 MEG) ...22.99

DONK (1 MEG) ......18 49

DOODLEBUG     1149

DRACULA (1 MEG) .... 20 49

DREAMLANDS

(TRANSARTICA, STORM MASTER,

ISHAR) (1 MEG) ...18.99

DREAMWEB(1 MEG) ......22.99

DUNE (1 MEG) .19.49

DUN E 2 - BATTLE FOR ARRAKIS (1 M£G)20.49 DUNGEON MASTER &

CHAOS STRIKES BACK (1 MEG) ..13.99

DYNA BLASTERS .....20.49

ELITE ...12.99

ELITE 2 (FPONTIER) (1 MEG) 19.99

EPiC (1 MEG) ..19.99

ESCAPE FROM THE PLANET OF THE

ROBOT MONSTERS (N012) ... 7.99

EUROPEAN CHAMPIONS (1 MEG) ......17.99

EYE OF THE BEHOLDER (SSI) (1 MEG) 13.99

EYE OF THE BEHOLDER 2 (1 MEG)......24.49

l F1 (DOMARK) (1 MEG) ......17.99

FI17A STEALTH FIGHTER 2.0(1 MEG) 22.99

F15 STRIKE EAGLE 2(1 MEG).....12.49

F17 CHALLENGE ..10.49

F19 STEALTH FIGHTER (NOP) .7.99

F29 RETAL ATOR (1 MEG)* .10.49

FABLES & -IENDS -

LEGEND OF KYRANDIA (N012) (1 MEG) 23.99

FACE OFF CE HOCKEY (N012) .....9.49

FANTASTIC WORLDS

(REALMS, PIRATES, MEGA LO MANIA,

POPULOUS, WONDERLAND)

(1 MEG) (N012) 23.49

FIRST DIVISION MANAGER .7.99

FIRST SAMURAI + MEGA LO MANIA (N012) 13.99 FLAMES OF FREEDOM (MIDWINTER 2)10.99

FLASHBACK (1 MEG) ......20.99

FOOTBALLER OF THE YEAR 2 (N012) 8.49

FORMULA 1 GRAND PRIX FUTURE WARS (N012)

G2(i MEG) ......

GAUNTLET 2 .....

GEAR WOP KS ......

GENEStA 11 MEG)

GHOULS N'GHOSTS

GLOBDULE ..

GOAL ...

GOBUIINS 2 .....

GOLF WORLD CLASS LEADERBOARD

13.49

10.49 1799 .7.99

15.49

20.49 ..7.99

20.49

14.49

18.49 99

.13 99

GRAHAM GOOCH DATA DISK GRAHAM GOOCH WORLD

CLASS CRICKET (1 MEG) ...

GRAHAM TAYLOR'S

SOCCER MANAGER (1 MEG) ......

GRAND PRIX CIRCUIT.....

GUNSHIP 2000(1 MEG) ...

HEAD OVER HEELS

HEROQUEST ♦ DATA DISK (N012) HEROQUEST 2 -THE LEGACY OF SORASIL (1 MEG) .16.99

HILL STREET BLUES (N012) .9.49

HIRED GUNS (1 MEG) ......22.49

HISTORYLINE 1914-18(1 MEG)    .22.99

HOL.YWOOD COLLECTION (ROUOCOP, GHOSTBUSTERS 2,

INDIANA JONES ACTION. BATMAN T

HE MOVIE) D/S (NOP) ......

HOOK ...

HUMANS 2(1 MEG) .

HUMANS DATA DISK (NOt2) .

HUNTER (N012)

IK* .

IMMORTAL (N012)

INDIANA JONES 2 ACTION (FATE OF ATLANTIS)

INDIANA JONES ACTION .

INDIANA JONES ADVENTURE .    .    .11.49

INDIANA JONES FATE OF ATLANTIS

ADVENTURE (1 MEG) ......24.49

INNOCENT (1 MEG) ..22.99

INTERNATIONAL RUGBY CHALLENGE 7.99 ISHAR 2 - LEGIONS OF CHAOS (1 MEG)18.49 ISHAR 2 - LEGIONS OF CHAOS

(A1200 VERSION) .....18.99

IT CAME FROM THE DESERT PLUS

ANT HEADS DATA DISK (1 MEG).....

JACK NICKLAUS GOLF

JAGUAR XJ220 (1 MEG) ...

JAMES POND ....

JIMMY WHITES SNOOKER .....

JINXTER (M/SCROLLS) ...

JOHN MADDEN S (U S) FOOTBALL

JURASSIC 3ARK (1 MEG) ....

JURASSIC =>ARK (A1200 VERSION)

K240 (UTOPIA 2) (1 MEG) ....

KEVIN KEEGAN S PLAYER

MANAGER (1 MEG)* .

KGB ..... ..

KICK OFF 2 (1 MEG) (N012) .

KINGMAKER (1 MEG)* ....

KINGS QUEST 1 ....

KINGS QUEST 6(1 MEG)* ....

KNIGHTS OF THE SKY (1 MEG) .....

KRUSTY'S SUPER FUN HOUSE .....

LAST NINJA 2 (N012) ..

LEGEND (WORLD OF LEGEND)......

LEGENDS (KRISALIS) (1 MEG) .

LEGENDS OF VALOUR (1 MEG) ...

LEISURE SUIT LARRY 1 (1 MEG)...

LEMMINGS ...

LEMMINGS DATA DISK-OH NO! ...

LEMMINGS2

LINKS - THE CHALLENGE OF GOLF (1 MEGH2.99

LIONHEART .... 17.99

LOMBARD RAC RALLY ...7.99

LORD OF THE RINGS ....17.49

LOST VIKINGS .. ...... 19.99

LOTUS 3 - THE FINAL

CHALLENGE (1 MEG) (N012) .....10.49

LOTUS TURBO CHALLENGE 2 (N012) 9.99 LURL OF THE TEMPTRESS (1 MEG) ...19.49

Ml TANK P-ATOON (1 MEG) .11.49

MAGIC BOY 17.99

.18.49

9.49 .9.49 .22.99 ... 7.99 ...8.99

11.49

.18.99

.18.49

.17 99

..14.99 ...6.49 ... 9.99 .8.49 .15.99 4.49 ...17.99 .1799 ..19.49

18.49

.19 99 20 49 ..9.49

23.49 .11 49

22 99 .12.99 .18.99 . .7.99 ...9.99 ..18,99 .23.49 .11.49

12.49 4.99

.14.49

HOOK

11.49

MAGICIAN'S CASTLE (1 MEG)...... 20 4!

MAGlCLANO DIZZY 7 9!

MANCHESTER UNITED . 9.4!

MANCHESTER UNITED EUROPE ..9 4!

MANIAC MANSION (N012) 10 4!

MICRO MACHINES .. 16 9!

MICROPROSE 3D GOLF (1 MEG) .. 12 9!

MIDWINTER (N012)     .. 10 4!

MIG 29(1 MEG) 10.4!

MONOPOLY 18.4!

MORTAL KOMBAT(1 MEG) .20.4!

MR NUTZ (A 1200 VERSION) .19-4!

NEW ZEALAND STORY (N012) ..7.9!

NICK FALDO S GOLF .....22.4!

NICKY BOOM 2 ..19.4<

NIGEL MANSELL S

WORLD CHAMP'SHIP(1 MEG) .....8,9!

NIGEL MANSELL S WORLD

CHAMP SHIP (A1200 VERSION) .18 4!

NIPPON SAFES (1 MEG) 20.4!

NO SECOND PRIZE ...16.9!

ONE STEP BEYOND (1 MEG) ...14 9!

OPERATION STEALTH (N012) .....11.4!

OPERATION WOLF (N012) ...7 9!

OVERDRIVE (1 MEG) .....16.9!

PANG ..7.9!

PANZA KICK BOXING (N012) .8.9!

PARASOL STARS .....8 9!

PATRICIAN (1 MEG) ..20 4!

PERIHELION (1 MEG) ......20 4!

PGA TOUR GOLF ♦ COURSES ...    19 9!

PGA TOUR GOLF COURSE DISK .11.9!

PINBALL DOUBLE PACK

(PINBALL DREAMS & FANTASIES)(1 MEG)21.4«

PINBALL DREAMS (1 MEG) .13.4!

PINBALL FANTASIES ......18.4!

PIRATES (NOP) .10.4!

PITFIGHTER ... 7.9!

POOLS OF DARKNESS .9.9!

POPULOUS & PROMISED LANDS (N012) 10.4!

POPULOUS & SIM CITY ...17.4!

POPULOUS 2 (1 MEG) +

CHALLENGE DATA DISK 22.4!

POPULOUS 2 CHALLENGE

DATA DISK (1 MEG) ..12.4!

POWER UP

(CHASE H O. TURRICAN, X-OUT,

ALTERED BEAST. RAINBOW ISLANDSJ14.4!

PREMIER MANAGER (1 MEG) ..9.9!

PREMIER MANAGER 2(1 MEG)    16.4!

PREMIERE (1 MEG) ....11.9!

PRIME MOVER ...     17.9!

PROJECT X (SPECIAL EDITION) (1 MEG) 10.49

POOLS OF DARKNESS

9.99

ULTIMA 5

9.49

D MASTER + CHAOS

13.99

SPACE HULK

22.99

PUGGSY (1 MEG)

PUSH-OVER (1 MEG)

QUEST & GLORY (BLOODWYCH,

.17.9

MIDWINTER, CADAVER, BAT) (N012) 13,

OUESTRON 2 (SSI) (N012) ...5,

OWAK ...... 9.!

R-TYPE (N012) .. .,,,7.!

RAILROAD TYCOON (1 MEG) 14.'

RAINBOW COLLECTION

(BUBBLE BOBBLE, RAINBOW ISLANDS,

NEW ZEALAND STORY) (NOP) .....9.!

RALLY (1 MEG) .20.'

RAVING MAD

(MEGA TWINS, JAMES POND 2 -

R080CO0. RODLANO) ...11..

REACH FOR THE SKIES .20..

RICK OANGEROUS (N012) .....

ROAD RASH .....

ROBIN HOOD LEGEND OUEST ROBOCOD AEG (A1200 VERSION) ..    19..

ROBOCOP 2 ..7.!

ROBOCOP 3(N012) ...13..

ROLLING RONNY (N012) ......9..

RORKE S DRIFT ..8.!

RULES OF ENGAGEMENT 2 ..21..

RYDER CUP 18 .

RYDER CUP (A1200 VERSION) .....16..

SABRE TEAM ..     11!

SCRABBLE (US GOLD) ....19,

SECOND SAMURAI (1 MEG) .20,

SECRET OF MONKEY ISLAND (1 MEG) 12.! SECRET OF MONKEY ISLAND 2 (1 MEG) 24, SENSIBLE SOCCER (‘92/93 SEASON) 12, SHADOW OF THE BEAST 2 (WITH T-SHIRT) 9,

SHADOW OF THE BEAST 3 .19.!

SHADOWLANDS 9,

SHADOWORLDS (N012)     8.!

SHUTTLE (1 MEG) 17,

SILENT SERVICE 2 (1 MEG) (NOP) ......14,

SIM CITY DELUXE (SIM CITY, FUTURE

CITIES & TERRAIN EDITOR) ....22.!

SIM LIFE (A1200 VERSION) ......22.!

SIMON THE SORCERER (1 MEG) ......22,

SIMON THE SORCERER ( A12Q0 VERSlON)25.

SLEEPWALKER ......12.!

SOCCER KID ...18.!

SOCCER KID (A1200 VERSION) .19,

SOUP TREK (THE SEARCH FOR STOCK) ...18.! SPACE CRUSADE * DATA DISK (NOl2)14,

SPACE HULK 22.!

SPECIAL FORCES (1 MEG) ..

SPEEDBALL2*

SPIRIT OF EXCALIBUR (1 MEG) (NOP) ...9, SPORTS MASTERS (PGA GOLF, INDY 500, ADVANTAGE TENNIS, EUROPEAN CHAMPIONSHIP’S

1992) (1 MEG) (NOI 2) ..20,

STAR TREK - 25TH ANNIVERSARY

(A1200 VERSION) ......

STARDUST ..... 12/

16.9

,19.9

17.9

STEVE DAVIS SNOOKER

STORM MASTER ....

STREETFIGHTER 2 .....

STRIKER (1 MEG)

STUNT CAR RACER (N012)..

SUPER CARS (N012) ..

SUPER CARS 2 (NOP) ..

SUPER FROG (1 MEG) .....

SUPER HANG ON    ...

SUPER HERO ....

SUPER SPACE INVADERS

SUPER TETRIS 9.

SWITCHBLADE 2 (N012) .9.

SWIV(NOP) ..8.

SYNDICATE (1 MEG) ...22.

T2 (COIN OP) (1 MEG)    .. . 20.

TERMINATOR 2 ....20.

TFX(A1200 VERSION) ..22.

THE BLUE & THE GREY (1 MEG) ..18.

THE LOST TREASURES OF INFOCOM 1 (20 CLASSIC INFOCOM TEXT

ADVENTURES) (N012)     18.

THE SETTLERS ....23.

THEATRE OF DEATH .    ..    . 20.

THUNDERHAWK ...8.

TITUS THE FOX ......9.

TORNADO (1 MEG) 21.

TRANSARCTICA .....18.

TROJAN - ALIEX (LIGHT PHAZER GAME) 7 TROJAN - CYBER ASSAULT

(LIGHT PHAZER GAME) .7.

TROJAN - FIRESTAR

(LIGHT PHAZER GAME) ...7.

TROJAN - THE ENFORCER

(LIGHT PHAZER GAME) 7.

TURRICAN .7.

TURRICAN 2 .....7.

TURRICAN 3 (1 MEG) .    .

TV SPORTS FOOTBALL (N012)

ULTIMA 5 (N012) n.o

URIDIUM 2 (1 MEG)- ......17.9

UTOPIA ♦ DATA DISK ......119

VIKINGS - FIELD OF CDNOUEST (1 MEG) 11.4

VROOM (N012) 13.4

WALKER...... . 19 9

WAR IN THE GULF ...19.9

WARZONE • .8.9

WHEELS OF FIRE

(HARO DRIVIN', POWERDRIFT,

CHASE H.Q, TURBO OUTRUN) (NOI2) 13.4 WHEN TWO WORLDS WAR (1 MEG) ...21.4

WING COMMANDER 1 (1 MEG) .....8.9

WIZ 'N'LIZ .20.4

WIZ-KID 17.4

WONDERDOG ..16.9

WOODY'S WORLD     17    9

WWF WRESTLING (N012) .9.9

WWF WRESTLING 2(1 MEG) ......17.4

XENON 2 MEGABLAST    “    *

XMAS LEMMINGS ..

YO JOE! ..

ZAK MCKRACKEN (N012) .. .

ZOOL (1 MEG)

ZOOL (A 1200 VERSION) .

ZOOL 2 (1 MEG) ....

AMIGA EDUATIONAL

ADI ENGLISH (11-12 YRS) ......16.9!

ADI FRENCH (12-13 YRS)    .16.9!

ADI FRENCH (13-14 YRS) ...... 16.9!

ADI JUNIOR COUNTING (6-7 YRS) .    14.4!

ADI JUNIOR READING (4-5 YRS).....14.4!

ADI JUNIOR READING (6-7 YRS) .    14.4!

ADI MATHS (11-12 YRS) ....16.9!

ADI MATHS (12-13 YRS) ...16.9!

ADI MATHS (13-14 YRS) ...16.9!

AMOS EASY (FIRST STEPS TO

PROGRAMMING) ..     22.4!

FUN SCHOOL 2(2-6) 8.4!

FUN SCHOOL 2 (6-8) ..8.4!

FUN SCHOOL 3 (2-5 YRS)    14 4!

FUN SCHOOL 3(5-7 YRS) 14.4!

FUN SCHOOL 3 (7+ YRS) 14.4!

FUN SCHOOL 4 (2-5 YRS) 16.4!

FUN SCHOOL 4 (5-7 YRS) 16.4!

FUN SCHOOL 4 (7+YRS) 16.4!

FUN SCHOOL SPECIAL-

MERLIN'S MATHS (7-11 YRS) .....16.9!

FUN SCHOOL SPECIAL -PAINT N CREATE

EDUCATIONAL ART (5+ YRS) .16.9!

FUN SCHOOL SPECIAL -

SPELLING FAIR (7-13 YRS) .... 16.9!

MEGA MATHS (A'LEVEL COURSE) ...17.91

MICRO ENGLISH ..17.9!

MICRO FRENCH .....17.9!

MICRO GERMAN .....17.91

MICRO MATHS .. ,.,17.9!

MICRO SCIENCE ) (1 MEG) 17.9!

MICRO SPANISH (1 MEG) 17.9!

NODDY'S BIG ADVENTURE (FOLLOW

UP TO NODDY'S PLAYTIME) .17.4!

NODDYSPLAYTIME (EDUCATIONAL PROGRAM FOR CHILDREN AGED 3+) (1 MEG) .....17.4!

..14.4 .20.9 .10.4 .10.4 . 18.4 . 16.9

AMIGA UTILITY

3D CONSTRUCTION KIT

(WITH FREE TUTORIAL VIDEO) ..12.49

AMOS (GAMES CREATOR) . 30.49

AMOS EASY

(FIRST STEPS TO PROGRAMMING) ...22.49 AMOS PROFESSIONAL (PROFESSIONAL VERSION OF WORLDS BEST SELLING GAMES CREATOR)

MORE COMMANDS, MORE FLEXABILITY

AND BETTER USER INTERFACE ..32.49

AMOS PROFESSIONAL COMPILER (COMPILES AND SPEEDS UP PROGRAMS WRITTEN IN AMOS, EASY

AMOS OR AMOS PROFESSIONAL)......24.49

DELUXE PAINT 3 (WITH ANIMATION) ...9.99 DELUXE PAINT 4(1 MEG)

(HAM MODE & ANIMATION) .55.49

DELUXE PAINT 4 (AGA FOR AMIGA 1200 WORKS IN 256 COLOUR

AND NEW 8-BIT HAM MODE) .60.49

HOME ACCOUNTS .....5.49

HOME ACCOUNTS 2 ......35.49

KID PIX (1 MEG) .19.49

KIND WORDS 3 WORD PROCESSOR (SUPERB FULLY FEATURED

PACKAGE FOR LOW PRICE) .20.99

MINI OFFICE (WORD PROCESSOR, SPREADSHEET, DATABASE

AND DISK UTILITIES) ......35.49

PC TASK (1 MEG). GOOD VALUE SIMPLE PC EMULATOR ALLOWING IBM PC APPLICATIONS TO BE USED ON YOUR AMIGA. PLEASE NOTE THAT THIS IS NOT SUITABLE FOR WINDOWS OR HIGH END APPLICATIONS.

REQUIRES MS DOS 3.3 OR ABOVE.

SUPPORTS HARD DISK DRIVE ..35.99

PEN PAL WORD PROCESSOR .37.99 ■

POWERWORKS

(MAXIPLAN PLUS SPREADSHEET,

KIND WORDS 2 WORD PROCESSOR

INFOFILE DATABASE) (NOP) .....18.99

PUBLISHER (PAGE LAYOUT PACKAGE).

CAN PRODUCE BLACK AND WHITE NEWSLETTERS, FLYERS, ANNUAL REPORTS AND MAGAZINES.

REOUIRES ONE EXTERNAL DISK DRIVE

OR HARD DRIVE (1 MEG) (N012) ..20.99

TECNOPLUS BUSINESS PACK FOR AMIGA (WORDWORTH WORD PROCESSOR, K-SPREAD 2 SPREADSHEET AND

K-DATA DATABASE) (1 MEG) .....59.99

WORDWORTH V.2 WORD PROCESSOR

(1 MEG, AGA COMPATIBLE) .76.49

WORDWORTH V1.1E AMIGA 500 PLUS WORD PROCESSOR (SPECIAL ENHANCED 2 MEG VERSION WITH 1 MEG UPGRADE FOR A500P) ...80.49 WORDWORTH VI.1E AMIGA 600 WORD PROCESSOR

(SPECIAL ENHANCED 2 MEG VERSION WITH 1 MEG UPGRADE FOR A6O0)......95.49

AMIGA CD 32 SOFTWARE

GRAVIS

JOYSTICK

FOAM

PADDED GRIP, ADJUSTABLE HANDLE TENSION AND PROGRAMMABLE FIRE BUTTONS

22.99

OUICKSHOT 137F PYTHON JOYSTICK AUTOFIRE

KONIX SPEEDKING ANALOGUE JOYSTICK ENABLES PROPORTIONAL CONTROL ON SUITABLE SOFTWARE, AUTOFIRE

FOR HARDWARE SEE OPPOSITE

ALFRED CHICKEN .....

....20,49

ALIEN BREED (SPECIAL EDITION) • ARABIAN NIGHTS (AGA).....

...12.49

.12.99

BURNING RUBBER ..

CASTLES 2- ......

...21 99 .20.49

D/GENERATION ....

....20.49

DONK .....

19.99

F17 CHALLENGE*

.12.49

JOHN BARNES * .

...12.99

JURASSIC PARK .

K240 (NAGA)

....25.49

...19.49

LITTLE DEVIL

.. .21 99

LORD OF THE RINGS 2 * ...

. .20.49

LOTUS TRILOGY (LOTUS 1. 2. 3) MICROCOSM ..

...24.99

29.99

OVERKILL & LUNER-C*.....

.20.49

PINBALL FANTASIES ..

...20.99

PROJECT X * .....

...12.49

OUAK• .....

12.49

ROBOCOD .....

20.99

RYDER CUP

21.99

SENSIBLE SOCCER * ..

SLEEPWALKER ...

17.99

...21.99

TFX .. ..

.24.99

ZOOL ..

21.99

ZOOL2 ...

21 99

SWIFT TP200 JOYPAD TURBO FIRE AUTOFIRE.

9.99

ALFA

MEGAMDUSE 2 260 DPI, HIGH QUALITY 11.99

MINI

COMPETITION PRO 5000 JOYSTICK MICRO-SWITCHED

13.99

QUICKJOY JET FIGHTER JOYSTICK MICRO-SWITCHED AUTOFIRE 11.99

POWER PLAY CRUISER TURBO JOYSTICK MICRO-SWITCHED AUTOFIRE 11,49

OUICKJOY FOOT PEDAL 18.99

PLEASE ORDER EARLY FOR XMAS 0279 600204

COMMODORE AMIGA A600 LEMMINGS PACK 1/0

COMMODORE AMIGA DESKTOP DYNAMITE PACKS

COMMODORE AMIGA CD-32 CONSOLE

-I LJ I i JUULJ-

im

A' PLUS ELITE 2 & LEMMINGS GAMES

PRICES AND SPECIFICATIONS MAY CHANCE ON THESES PACKS, PLEASE PHONE BEFORE ORDERING

r s

w

WITH FORMULA ONE GRAND PRIX, PUSHOVER, PUTTY, DELUXE PAINT 3 & LEMMINGS GAME BUILT-IN TV MODULATOR, WORKBENCH 2.0,

1 MEG RAM EXPANDABLE TO 10 MEG, MOUSE,

1 YEAR IN-HOME SERVICE WARRANTY

179.99

HARD DRIVES FOR A1200

OVERDRIVE HIGH SPEED HARD DRIVE FOR A1200. EXTERNAL DRIVE STYLED TO MATCH AMIGA. PLUGS INTO PCMCIA SLOT. EXTERNAL PSU. "THE -■J    FASTEST DRIVE EVER

REVIEWEO BY CU".

INCLUDES CIVILISATION GAME, AQ TOOLS AND 1 YEAR WARRANTY AVAILABLE WITH:

130 MB HARD DRIVE .....209.99

200 MB HARD DRIVE .....269.99

250 MB HARD DRIVE .....309.99

340 MB HARD DRIVE .....399.99

SCART TELEVISION / MONITORS SONY

n KVM1400 14” J i FST COLOUR

[ MONITOR+ REMOTE CONTROL.

60 CHANNEL TUNING, REAR SCART INPUT, HEADPHONE SOCKET, TWO POSITION TILT, BLACK TRINITRON SCREEN, LOOP AERIAL.

FREE SCART LEAD

(STATE AMIGA, ST. MEGADRIVE OR SNES).

FREE £10 SPECIAL RESERVE GIFT VOUCHER

SONY TV (GREY) ..194.99

SONY TV (WHITE) ..194.99

SONY TV + FASTEXT ... 249.99

COMMODORE

1084S

COLOUR

MONITOR

FOR ANY

AMIGA

STEREO SOUND, OFFICIAL UK VERSION

INCLUDES AMIGA MONITOR LEAD

AND 1 YEAR WARRANTY ..179.99

PRINTERS

CITIZEN SWIFT 90C COLOUR PRINTER

9 PIN, 80 COLUMN, 240CPS/54NLQ, 6NLQ FONTS, 2 YEAR WARRANTY, FREE PRINTER LEAD. A 9 PIN PRINTER WITH COLOUR FACILITY AND FULL PAPER

HANDLING FUNCTIONS.     ......1 64,99

CITIZEN SWIFT 200C PRINTER + COLOUR KIT

24 PIN, 80 COLUMN, 216CPS/72LQ 6 LQ/1 DRAFT FONT, AUTO SET FACILITY, INPUT DATA BUFFER, AUTO PAPER LOADING, ENVELOPE PRINTING, 2 YEAR WARRANTYFREE PRINTER LEAD.

EPSON LQ100 PRINTER 24 PIN, 80 COLUMN, 250 CPS/72 LQ, 8 FONTS (2 SCALEABLE), QUIET 50DB NOISE LEVEL, EASY TO USE CONTROL PANEL, FREE PRINTER LEAO. 1 YEAR WARRANTY. EXCEPTIONAL QUALITY LOW

COST 24 PIN PRINTER     ...164.99

PANASONIC KXP2123 COLOUR PRINTER

24 PIN, 80 COLUMN, 192 CPS/64LO, 7 FONTS (1 SCALEABLE), EXTREMELY QUIET 43.5 DBA NOISE LEVEL, FREE PRINTER LEAD, 1 YEAR WARRANTY. ONE OF THE QUIETEST DOT MATRIX PRINTERS ON THE MARKET

We only supply official UK products. Official suppliers of all leading brands. We sell games and peripherals all at amazing prices lor Megadrive, Master System, Game Gear, Super NES, Gameboy. NES. Lynx. Amiga, Alan ST, PC, CD ROM and Apple Mac.

WITH WORDWORTH 2.0 AGA WORD PROCESSOR. DELUXE PAINT IV, PRINT MANAGER, OSCAR AND DENNIS. MOUSE, TV MODULATOR, 2 MEG RAM EXPANDABLE TO 10 MEG, 32 BIT 68020 14 MHz PROCESSOR, AGA GRAPHICS CHIPSET,

1 YEAR IN-HOME SERVICE WARRANTY. PLUS LEMMINGS &

ELITE 2

OUR NUMBER ONE AMIGA GAME

319.99

PACK AS ABOVE PLUS WOMB OVERDRIVE HIGH SPEED HARD DRIVE

519.99

WITH OSCAR AND DIGGERS GAME. CD BASED CONSOLE WITH AMIGA A1200 POWER, 256,000 COLOURS FROM 16 MILLION, FAST 68020 PROCESSOR, 2 MEG RAM AND 11 BUTTON JOYPAD. PLAYS AUDIO CD'S AND CD+G DISCS. FULL MOTION VIDEO ADAPTOR AVAILABLE.

285.99

CHRISTMAS CONSOLES

ALL GENUINE UK VERSIONS

MEGADRIVE 2 + ALADDIN + 2 CONTROL PADS ..112.99

MEGA CD 2 + 7 GAMES 239.99

GAME GEAR •* COLUMNS 69.99

SUPER NES + ALADDIN + 1 CONTROL PAD .124.99

SUPER NES ♦ MARIO ALL STARS + 1 CONTROL PAD

FREE SN PROPAO! ..124.99

GAMEBOY ■+ FREE KONIX HOLSTER ......39.99

MEMORY UPGRADES

1 MEGABYTE A500 PLUS RAM

UPGRADE WITH CLOCK 29.99

1    MEGABYTE A600 RAM

UPGRADE WITH CLOCK .. 39.99

4 MEG PCMCIA UPGRADE FOR A600 OR A1200. PLUGS DIRECTLY INTO SMART CARD SLOT.

THESE ARE NOT BATTERY BACKED AND CAN’T BE USED AS A DISK,

ONLY AS RAM ....169.99

512K AMIGA RAM WITH CLOCK

FOR A500 ANO A500+ 24.99

512K AMIGA RAM WITHOUT CLOCK

FOR A500 AND A500+ 19.99

MICROBOTICS 1230XA 40MHZ ACCELERATOR FOR AMIGA A1200. MEMORY EXPANSION /ACCELERATOR FITS INTO TRAPDOOR SLOT ON A1200. REAL TIME CLOCK.

68030 PROCESSOR WITH OPTIONAL CO-PROCESSOR SLOT. EXPANDABLE

TO 128MB IN TOTAL 229.99

MICROBOTICS EXPANSIONS FOR MICROBOTICS 1230XA ACCELERATOR. PLUG IN MODULES EASILY FITTED IN MINUTES.

2    MEG EXPANSION ...99.99

4 MEG EXPANSION ... 189.99

WORK CENTRES

_    DELUXE WOR K CENTRE

T"B ' (RSD) (STEEL MONITDR

STAND WITH EXTRA SHELF FOR EXTERNAL DISK DRIVE AND ACCESSORIES, MOUSE HOLDER, MOUSE MAT AND i--- ALL IN ONE DUST COVER)

(DISK DRIVE, MONITOR ANO COMPUTER NOT INCLUOED)

DELUXE WORK CENTRE (RSD) FOR A1200 ......42.99

DELUXE WORK CENTRE (RSD)

FOR AMIGA A600 37.99

DELUXE WORK CENTRE (RSD) FOR AMIGA A500 OR A500 PLUS AS ABOVE PLUS JOYSTICK/MOUSE EXTENDER CABLE SET, MOUSE HOLDER,

MOUSE MAT AND ALL IN

ONE DUST COVER) 42.99

DISK DRIVES

EXTERNAL 3.5" DISK DRIVE FOR ANY

AMIGA WITH SONY/CITIZEN DRIVE

MECHANISM. 880K FORMATTED CAPACITY, QUIET,

HIGH QUALITY, SLIM LINE

DESIGN, COLOUR MATCHED METAL

CASE AND LONG REACH

CONNECTION CABLE .57.99

ZYDEC INTERNAL 3.5" DISK DRIVE FOR AMIGA A500 OR A500+.

REPLACES EXISTING DRIVE.

INVALIDATES WARRANTY

WHEN FITTED ...GG9326 ......47.99

SCANNER

ZYDEC HANDY SCANNER FOR ANY AMIGA.

100-400 DPI HIGH QUALITY RESOLUTION,

64 SIMULATED GREYSCALES, INCLUDES HIGHLY ACCLAIMED DAATASCAN PROFESSIONAL SOFTWARE PACKAGE 99.99

VIDEO EQUIPMENT

COMMODORE FULL MOTION VIDEO

ADAPTOR FOR CD-32 (VIDEO-CD MPEG ADAPTOR).

GIVES THE CD-32 THE CAPABILITY OF RUNNING

VIDEO FROM CD (VIDEO-CO) 199.99

VIDI AMIGA 12 (AGA COMPATIBLE,

CAPTURES COLOUR IMAGES FROM VIOEO MACHINE OR CAMCORDER.

COMPATIBLE WITH TAKE 2, DELUXE

PAINT 4 AND MOST ART PACKAGES) 84.99

VIDEOMASTER FOR AMIGA 500 OR 500 PLUS. COMBINED VIDEO DIGITISER AND AUDIO SAMPLER CAPABLE OF RECORDING QUARTER SCREEN MOVIES FOR USE IN PRESENTATIONS AND DEMOS. 1 MEG RAM REQUIRED .49.99

MUSIC & SOUND EQUIPMENT

TECHNOSOUND TURBO 2 SOUND SAMPLER FOR AMIGA. SOFTWARE INCLUDES REALTIME SPECIAL EFFECTS AND WORKS WITH ANY AMIGA. 1 MEG

RAM REQUIRED .. 32.99

ZYDEC STEREO SPEAKERS FOR AMIGA WITH BUILT-IN AMPLIFIER & VOLUME CONTROLS ...27.99 SCREENBEAT STEREO SPEAKERS REQUIRES 4AA BATTERIES OR MAINS ADAPTOR. DESIGNEO SPECIFICALLY FOR COMPUTERS, INCLUDING MOUNTINGS FOR ATTACHMENT TO MONITOR. 18.99 SCREENBEAT MAINS ADAPTDR

FOR SCREENBEAT SPEAKERS ....7.99

SOUND ENHANCER FOR AMIGA ..29.99

LEADS

ANTI-SURGE 4 WAY MULTIPLUG EXTENSION LEAD FOR ANY ELECTRICAL DEVICE (EG. COMPUTER/CONSOLE/VIDEO). PROTECTS YOUR VALUABLE EQUIPMENT AGAINST

DAMAGING ELECTRICAL SURGES ....23.99

JOYSTICK EXTENDER CABLE

FOR AMIGA DR ST (3 METRES) ......6.99

FOUR PLAYER JOYSTICK ADAPTDR .7.99

PORT EXTENSION ADAPTOR FOR AMIGA OR ST (PACK OF TWO). EXTENDS JOYSTICK

AND MOUSE PORTS BY 21CMS ......5.99

JOYSTICK SPLITTER CABLE FOR AMIGA OR ST. ALLOWS 2 JOYSTICKS

TO BE CONNECTED TO 1 PORT ......6.99

RGB EXTENDER CABLE FOR AMIGA 500 OR PLUS. ALLOWS TV MODULATDR TO BE EXTENDED FRDM BACK OF MACHINE OR EXTENSION TO RGB MONITOR OR EXTERNAL DISK DRIVE .....12.99

MISCELLANEOUS

CITIZEN PRINTER DRIVER KIT FOR AMIGA.

SUITS ALL WORKBENCH VERSIONS FROM

1.3 TO 3.0 GIVES OUTSTANDING RESULTS......12.99

CLEANING KIT FOR COMPUTERS

(INCLUDES VACUUM) 17.99

DUST COVER FOR A1200 (CLEAR PVC) .....4.99

DUST COVER FOR A600 4.99

DUST COVER FOR AMIGA A500

OR ATARI ST (CLEAR PVC) .....4.99

DUST COVER FOR MONITOR (CLEAR PVC) ......5.99

MOUSE HOUSE (HANDY PLACE

TO STORE YOUR MOUSE) .4.49

SCREEN FILTER (GLASS) FOR 14” TV OR MONITOR. CUTS DOWN GLARE

AND STATIC FROM MONITOR ......34.99

ZYDEC AMIGA POWER SUPPLY (SPECIAL COOL

RUNNING TRANSFORMER) .....32.99

ANALOGUE JOYSTICK ADAPTOR FOR AMIGA. ALLOWS ANY 15 PIN ANALOGUE PC JOYSTICK TO BE USED ON ALL AMIGAS WITH GAMES THAT

FEATURE ANALOGUE CONTROL ...7.49

ROBOSHIFT INTERFACE FOR AMIGA OR ST (PLUGS MOUSE & JOYSTICK INTO ONE PORT) 12.99

3.5" DISK HEAD CLEANER .....4.49

BANX DISK BOX 3.5" (80) STACKABLE .....14.99

DISK BOX 3.5" (120) LOCKABLE, DIVIDERS ......9.99

DISK BOX 3.5" PLASTIC FLIP TOP (10 CAPACITY) ...2.49

SONY

■ DSDD 3.5" DISKS WITH LABELS

Special Reie/u/e tmtnhenA can have all Uui.. cast

READ NRG" Regular Club Magazine CHOOSE from our Huge Selection BUY at Best Possible Prices  SAVE with our Special Deals * SAVE more with our XS Coupons WIN up to £10,000 worth of prizes FREE JOIN now from just £4.00

We only supply members but you can order as you join There's no obligation to buy and you can be any age. Just send in the form below or phone Sales on 0279 600204.

As a member of Special Reserve you'll receive regular issues of NRG magazine. NRG is our 48 page colour club magazine sent bimonthly only to Special Reserve members. NRG contains:

The best selection of games, peripherals and hardware for all popular formats. We are official Sega, Nintendo and Sony stockists. Reviews in colour and latest information on new products Charts and Release Schedule, to help you choose and plan The best prices. Just one purchase will save you your joining fee Hundreds of Special Offers. Top games at prices you won't believe XS Super Savers. Money-off coupons worth over £180 a year BIG £10,000 TARGET PRIZE COMPETITIONS. In every issue of NRG, exclusive to members, free to enter!

That's why over 200,000 people have olned Special Reserve, the biggest games club In the World!

0279 600204

OPEN 10am til 8pm Seven Days a Week!

Order/Con firm a tion.'Receipt sent for every order.

You can also Fax your order to us on: 0279 726842

We pride f. - -serves on our after-sa of. service, i '8 customer service 1 res)

Inevitably some games Usted may rot yet be ava able Please pftono sales on 0279 600204 to check availability bo'ate ordttnng In the event of delay we issue refunds on i<k;udst at any time pnor to despatch. We reserve the tight to change prices without prior notification. E .& O.E

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CLUB SHOPS OPEN 10am til 8pm SEVEN DAYS A WEEK.

Registered Office Inlir-Medtales Lid, 2 South Btoeft, The Waitings Sawtadgcrwcdh. Herts CM21 9PG All prices include VAT and carriage to UK mainland. See base of order form for overseas surcharges. We supply hardware only to UK mainland addresses.

MEMBERSHIP FEES 6 MONTHS ONE YEAR TWO YEARS TRIAL    ANNUAL WITH FREE

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OVERSEAS WORLD MEMBERS    7.00    11.00    22.00

WEONLY SUPpIy-MEMBERS BUT YOU CAN ORdIrASYOU JOIN. THERE ARE NO SURCHARGES ON TELEPHONED ORDERS (UK) (PLEASE PRINT IN BLOCK CAPITALS)    W _L

Nam© _

Phone

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i Enter membership number (if applicable) or l NEW MEMBERSHIP FEE (ANNUAL UK 7.001

1

‘item

litem ... . .

1

Mtem

ten

1

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£

Cheque/P.Q./Access/Mastercard/SwitcM/isa (Switch Issue No_

Card

expiry date_

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Overseas Orders Surcharge (EC or World): Software orders please add £2.00 per item. Non-software Items please add 25%. Hardware items supplied to UK mainland only. Overseas orders must be paid by credit card.

Address

Postcode

JURASSIC PARK

Hey, guess what It's actually finished this time.

AMIGA    - sameone w tfw*    in

Future Publishing 1993

THE SECRET GARDEN

The classified reader-ads pages.

£LC OUR BRILLIANT YEAR '93

W 9 The 'our favourite games of the year' pages, f/'m warning you. - Ed)

ZQ HOW WAS IT FOR YOU

1 Jr I'm sure we've used that headline before, y’know. Anyway, this is a huge five-page vox pop feature in which we ask you, the readers, what you thought of the Amiga world in 1993. It’s great.

TA COMPLETE CONTROL

“ An extended 10-page tips section this month, featuring Ishar 2 and, ooh, lots of other things. Tips, as a rule. Obviously.

Q £ LASER QUEST COMPETITION

Ov Got 19 chums Like guns Then this is the competition for you, matey.

CD32 UPDATE

10 games now! Count ’em!

DO THE WRITE THING

Even more pages with you lot on them. Why do we do it God knows.

116

RACK ISSUES

Get your limited edition collector's items here, missus..

PUBLIC DOMAIN

Dave Golder's bargain bin.

1 THE BOTTOM one

Iav The ultimate buyer’s guide to every full-price game of the last year. Still.

SUBSCRIBE TO AP!

Or are you stupid Eh

1 1A THE WGHT PROFILE

I w V We know some funny rhyming slang about Gary Penn. But it's libellous.

O THE SHAPE OF THINGS ETC

I O We're so completely packed with reviews and features this month that we've had to chop the previews section down a 'bit', but there's still the lowdown on Manchester Utd Premier League Champs, Snapperazzi and some' more.

THE SECOND FES REPORT

V w Didn't go to the second FES Here's what you missed.You fool.

TRUE STORIES

The news pages.

THE GALLUP CHARTS

The charts page.

COSMIC SPACEHEAD

Monkey Island for beginners Great idea, probably.

Page 46

BENEATH A STEEL SKY

Beneath The Weight Of Fifteen Disks, more like.

Page 44

genesia

10% off for sounding a bit like 'Genesis', for a start.

Page 50

LIBERATION

AKA Captive Z. It's the first CD32-only game ever. Yikes.

Page 52

STARDUST

You never knew Asteroids could be this good, did you

Page 32

MORTAL KOMBAT

Yes, It HAS got all the Death Moves In it, alright

Page

28

ISSUE 33 JANUARY 1994

EDITOR

Linda Barker

DEPUTY EDITOR Stuart Campbell

PRODUCTION EDITOR Steve Faragher

STAFF WRITERS Cam Winstanley Steve McGill

ART EDITOR Sal Meddings

ART ASSISTANT Lisa Kellett

AD MANAGER Gai! Blincow

GROUP PRODUCTION MANAGER Judith Middleton

PRODUCTION CONTROLLER Claire Thomas

FUNNY JOKES LEFT TO Stan Board man

PRODUCTION CO-ORDINATOR Tracy O'Donnell

PRODUCTION CONTROL ASSISTANT Megan Doole

PAPER CONTROLLER Fiona Deane

ADMIN ASSISTANT Suzannah Angelo-Sparling

AD DESIGN

Michelle Trewavas

PUBLISHER

Colin The Publisher

MANAGING DIRECTOR Greg Ingham PROMOTIONS ASSISTANT Tamara Ward

WINSTON CHURCHILL L00KAUKES Tim Norris CIRCULATION DIRECTOR Sue Hartley

CHIEF EXECUTIVE. OR SOMETHING Chris Anderson CONTRIBUTORS: Jonathan Davies, Rich Pelley, Dave Colder, Jacquie Spanton. Jonathan Nash. Damien Noonan

UNO A SCANNING: Simon Chittenden Jon Moore, Chris Stocker, Simon Windsor, Jason Tttiey, Mark Cover

COVEROiSK; Grants Computing PHOTOS: Rob Scott, Pete Canning EDITORIAL A ADVERTISING

Amiga Power,

Future Publishing Ltd,

30 Monmouth Street,

Bath BA1 2BW Tel 0225 442244 Fax 0225 446019

SUBSCRIPTIONS

Cary Court, Somerton, Somerset TA116TB Tel 0458 7401!

AMIGA POWER IS PHINTED IN THE UK

A memtw of the Audit Bieeau of OruirOur Registered crreulatta n

54,182

Jan - June 1993

ABC

STUART WOULD JUST LIKE TO $ AY: Don't sell the bike shop. Orville,'    CAM WOULD JUST LIKE TO SAY: 1 like you, Clarence. Always have, always will.'

SAL WOULD JUST LIKE TO SAY: Bring back Daktan'    USA WOULD JUST LIKE TO SAY: 1 want my tea."

OVER 300

DIFFERENT NEW WAYS TO DIE

ZOOl 2

Watch out, Dizzy. Zool's back, and he’s brought a girl.

El 17-A

Where's it gone I'm sure I put It down here somewhere.

GLOBDULE

Surely some kind of spelling mistake, yes

Beneath A Steel Sky.....44

Body Blows Galactic —-94 Cosmic Spacehead------46

Doofus

Fantastic Dizzy .....89

Genesia—--------------—50

Globdule--------—------—48

Jurassic Park.....—------38

Liberation - Captive 2—52 Magic Boy ————-—93 Mortal Kombat ———28

Stardust----- —- .32

SUB------------------------—92

Suburban Commando—88 T2 - The Arcade Game—40 Zool 2 .....—---------35

Chuck Rock- ...

Dinosaur Detective ■■ Graham Gooch's 2nd

Indianapolis 500------

Parasol Stars----------

COMPILATIONS

Combat Classics 2

101 102

The Lords Of Power—-105

Overkill/Lunar-C Sleepwalker-—-

Trolls ....—

Whale1 s Voyage Zool ..-......

The February Issue o( AMIGA POWER will be the first one of 1994, so we'll be bringing you lots of coal and shortbread instead of our usual diet of game reviews and features. £r, probably. On sale

L January the 13th, A or thereabouts.

120

120

119

120 120 119 119 119

Beetle—.....—

Klawz The Cat——

Kynoston Kid------

Nemesis-

Project Suzzbar......

Speed .

Tsch ——-------------

Willy’s Adventure

STEVE F WOULD JUST LIKE TO SAY: A destitute life has come to an end STEVE M WOULD JUST LIKE TO SAY: Joseph wasn I a gullible man.'

r5V

r '

m

r —

k9- i

It's Christmas! (Nearly.) So in a spirit of generosity, we've brought you THREE coverdisks instead of two, at no extra cost whatsoever! Do you deserve it

Frankly we doubt it, but we've

done it anyway. Feast your eyes on the contents,

then tell us that you love us. Thank you.

INTRODUCING DISK 33

A big and sexy level from Virsin's brand-new Operation Wolf-style arcade conversion. Hence the name, (it's sot Arnold Schwarsenesser in it as well, you see. He played the Terminator. Yes)

THE ARCADE GAME

and Mindscape's wild rotational-scrolling helicopter shoot-'em-up.

The entire (well, almost) 'What It...' section from MicroProse's combative flisht sim. Get in your Spitfire and take out those jets risht now! (Or vice versa).

mm &

DESTROY

A veritable truckload of levels from Vision

Lots and lots of 'sticky gooey stuff hansins from the ceilins antics', broustit to you by motorcycle courier from Psysnosis.

MZ2Y

It's sot nothins to do with Christmas, but it DOES have Disiy in it What do you want, custard on top

Tired of tedious old made-of-board board Sames Why not set the whole family crowded around your Amisa after the Queen's Speech for some new-fansled old-fashioned fun

GOT A FAULTY DISK

• Oh no! Are you sure Before you go any further, try the procedures described in the panel over the page. If, after all that, you do have disk problems, simply place it in an envelope, along with an SAE and an explanatory letter, and return it NOT TO THE AP OFFICE but to; AMIGA POWER Disk Returns 33. DisCopy Labs, PO Box 21, Daventry NN11 5BU. Send it to us, and we'll throw you in a canal.

AMIGA POWER JANUARY 1994

G

AMIGA POWER JANUARY 1994

YOUR DISK AND YOU

READ THIS BIT FIRST OR NO-ONE WILL TAKE ANY NOTICE OF YOU WHEN YOU SAY THAT YOUR DISK DOESN'T WORK.

•    You've only got 512K of memory on your Amiga Blimey, that's a bit stupid, isn't it Go and buy an expansion RIGHT NOW.

•    To load any of the games, all you have to do is switch off your machine, insert the disk, and switch your machine back on again,

•    An options menu will appear. Simply follow the instructions to load the game of your choice.

•    Just to be on the safe side, though, the on-screen instructions say that you should press the appropriate function key to make your selection.

•    You’ll have to reset your machine in order to play one of the other demos. When you do so, simply follow the instructions above.

•    Remember to keep the disk you are playing your game from in the drive at all times. And remember -switching the machine off for 20 seconds or so before loading a new program will help prevent disks being infected by stray viruses.

•    Have a good time.

OH NO! SOMETHING WENT WRONG!

•    Are you sure

•    Try all that Stuff again, making sure you've disconnected any peripherals the program might not 'like', such as external drives.

•    If your disk fails to load, then pop it in a padded envelope, along with a letter explaining the problem and an SAE, to:

AMIGA POWER Disk 33 Returns

DisCopy Labs

PO Box 21

Daventry

NN11 5BU

•    We're really hoping that you're reading this bit, because it's quite important: please don't send your disks to us at the AMIGA POWER office. We really don't know how to fix dodgy disks, and we'll just throw 'em straight in the bin. So send them to Discopy. Please,

your side and will cost you a points penalty if you zap 'em) and try and gel to the big bad nasty at the end. The left mouse button fires the machine gun. the right one fires your rockets and the boxes contain various power ups. Oh and there's a review of the complete game on page 40, so get firing!

Oh dear, it appears that I’ve dug a huge hole for myself now, since IVe managed to give such clear and concise instructions that there’s still half a page left to fill with something. Gulp...

That James Cameron, eh What a boy, he started off doing naff horror movies (who could forget the unutterably terrible Pirhana 2 - Flying Terror ) and then swiftly moved onto write and direct The Terminator, which was THE seminal action movie of the 80 s. From that he turned the creepy atmosphere, slick commercial visuals and tense mood of Alien into a delicious rollercoaster of non-stop ‘Nam-grunts-in-space action with the truly excellent Aliens. It seemed that he could do no wrong, so to prove he could, he made the hugely disappointing The Abyss. What could so very easily have been a gripping superpower thriller became a wet (in the wrong sense of the word) ET movie, with a storming powerhouse of a start gradually gave way

T2 - THE ARCADE

GAME

(Virgin)

There's very little we can tell you about this abnormally cool demo, since you get masses of introduction in the game itself. You play John Connor and his right band man in a battle across the scarred and battle-torn terrain of Los Angeles in the near future. The ideal controller’s a mouse, which allows you to sweep streams of concentrated fire across the screen in any direction, but you can use a joystick if you really have to. To play, simpiy load up the game, shoot everything that looks mechanical (but avoid the humes. as they're generally on

»>«**, jump!

You’ll t««l

CHRISTMAS DIZZY

(Codemasters)

Christmas Dizzy, eh That'll be our favourite animated calcium coated ovoid complete with delightful santa hat and pretty snow filled landscape, right Well, not really, but if you've just bought this, then you'll be playing this at Christmas, which is the next best thing, sort of. This is actually a small section of Fantastic Dizzy (reviewed in lull on page 89, crossreference fans), complete with a few puzzles to work out and a rather fiendish

good thing, depending on whether you like Dizzy games or not. or indeed whether you can stand the little oval white geezer himself. Me I'd go for Fanfasfie Omelette and be done with the littie blighter, but there again I was the only kid at primary school who saw the funny side of the Humpty Dumpty. Is It so wrong to dislike fictional egg-based characters  Yes, I dislike their inherent egginess and their ‘extracted from some sort of flying creature' origins, but I'm not ashamed of this. And furthermore... (That's enough about eggs. - Ed)

better fur it.

sliding tile sub-game where you have to rearrange the picture of Dizzy and the Magician against the clock. It’s got silky smooth scrolling and parallax backgrounds and so much colour that you eyes could well melt, but there's no getting away from it, it’s definitely a Dizzy game. This may, or may not be a

tor: QMS lewis T&KMIN&TOR: TWO

OOOD

(JGOOOOOO

Just like the arcade version, the terminators took daft when they jump.

to a wishy washy, 'wouldn't it be great if everyone lived in peace and harmony’ ending. Yeah great, James, if I wanted to feel good. I d have gone to see When Harry Met Sally.

Following that came T2, a dazzling visual spectacle with a rather lacklustre plot, and then some executive producer stuff, most successfully on the excellent Kathryn Bigelow cops, robbers and surf dudes flick Point Break, What next for the lad James  Well, his forthcoming Spiderman film looks promising, and it's bound to lead to a game spin off. Who knows, maybe we'll get it on the coverdisk Am I near the end of the column yet (No. ~ Ed)

Many Of the Phantom* used in the <Mf War were actually older than their pilots, dating back to the Vietnam war.

xjd*

DOGFIGHT

(Micro

Prose)

MicroProse have long been famous for coming up with top flight sim action, time after time, but in one of their recent releases, they’ve taken a flight sim game engine and turned it into an arcadey sort of shoot-'em-up, almost. Who cares about waiting for take-off clearance from the control tower or constantly checking maps to see if you’re on course Not us, that’s for sure, we want to fire rockets at things and watch the smoke trail as they plunge. Yes.

Chocks Away!

What you’ve got here is a cut down version of the actual game, which makes sound financial sense for MicroProse, who’d rapidly go bust if they handed out entire games on magazine cover disks. You get all the option screens that are in the game, and if you want to know what they all do, read the review in AP 30.

In this demo you can only play the 'What If... ' section, which allows you to pit fighters from different eras against each other. Again, you get a limited choice, but there’s still enough to fly an old prop-driven stringbag against a hi-tech jet fighter. But how

Here’s how

As well as the joystick and fire button, which have fairly obvious and clearly defined uses, here's a rundown of the main controls. (Bear in mind that WW2 planes aren’t going to have missiles. Obvious I know, but if we don't say it, someone's bound to write in and complain, or sue us. You know what people are like these days):

PLUS KEY - Increase Power

MINUS KEY - Decrease Power

SHIFT AND PLUS - Maximum Power

SHIFT AND MINUS - Minimum Power

F1 - Forward Cockpit View

F2 - Instrument View

F3 - Tactical View

F4 - Inverse Tactical View

F5 - 'Heads Up' View

F6, F7, F8 - Left, Right and Rear Cockpit

Views

C - Chaff Release F - Rare Release

TAB ■ Target select for missile lock-on T - Select next target ALT B - Auto Guns Mode

even after their demise.

All you’ve got to do is slip, stick and slurp your way across the levels until all the meters read zero, and the exit starts fizzing witha pretty pyrotechnical display.

It's simple, yet I think you'll agree, entirely effective in a fun sort of way. For more info, the full review's on page 48, by the way. Check it out on a 'need to know’ basis.)

for some reason best known to herself.

Globdule's a cheeky little glutinous purple thing who sticks to every surface he comes into    •

contact with. Because it’s    I

just a game, and    '

because game’s    A t •" -

don’t need to justify _.    -. j

their existence, he's    f

in some sort of    f

terrible non-specific    *

danger that can only be averted If he collects certain items. You can see how many of each he needs to    4«i

get by looking at the right of the screen, where lists of diamonds jW and the like are displayed- If    '

you’re on a level where there are baddies, then you've got to get BW them by jumping on them, and    Z0Q

then capture their souls by    Kfl

picking up the sets of worried eyes that scamper around

If you stepped on him, would he flatten out

Ever since we first saw this little cute pink fella a few months ago, weVe all been directing a non-stop stream of Trap ' > ' Door comments  towards him. All of us. that is. /VJ apart from Lisa, w who keeps going on about wine gums

he 3® •ou threw 13

AMIGA POWER JANUARY 1994

Of course, if this were a real helicopter, H'd never jet off the ground, lust look at those stubby rotor blades, tiler's no way that they've got sufficient surface area to lift an entire Apache gun ship. Oh no.

It's a little disorientating at first, but the entire screen spins around the helicopter, throwing the shadows all over the place.

- uni

SEEK AND DESTROY

(Mindscape/Vision)

office last month, after we'd    ■/

been reading Defense News quite a lot. It’s ore of those weekly trade papers, devoted to selling expensive pieces of military hardware, and we love it! Thanks to adverts in Defence News, we know know that Multiple Round Simultaneous Impact capabilities combine

----    j to make AFAS twice

I as effective as Paladin (whatever they may actually be), and that with it,

I friendly survivors will increase by 25 percent. We also know that only ITT is committed to making the SINCGARS system all it can

It's peace through superior firepower lime in this Desert-Slrite-Viewed-From-Above game, as you bring peace and harmony to the world by killing pretty much everyone in it who's shooting at anyone else. The full game came into the    -

be, and I think that’s a valuable lesson for us all there.

F1 - Chain Gun F2 - Fire and Forget Rockets F3 - Air To Air Interceptor Missiles F4 - Air To Ground Missiles F5 - Airstrike F6 Napalm

But what does it all mean

What this all means is that we’re fairly clued into the cult of the gun, which is a good gang to be in when you play Seek And Destroy. See Even the name of the game drips with jingoistic fervour and implores you to kill, Kill, KILL! It’s not called Find and Chastise or even Hunt and Scold Sternly, because you're not there to pussy-foot around, you're there to blast your foe into bloody tatters.

Obviously, having a fully armed Apache gunship helps in your mission of killing everyone, blowing everything up and then landing back at base for a few beers with your buddies and a hearty pat on the back from your superior officers. To take off and land you use the arrow keys on the keyboard, and all the (lying around and shooting's simply on the joystick. To toggle through the weapons use the following keys:

You've got limitless ammunition for Ihe chain gun, but most of the other weapons are in extremely short supply, and you only get a couple of goes with really devastating things like napalm or calling in airstrikes.

Extra weapons are hidden in ground targets, which is sufficient shallow justitication for tiring volleys of expensive ordnance at every single thing you see. Fuel and shields are also hiding, but where as you just fiy over weapons to reload, you have to land lo get to Ihese vital items.

Good luck, and shoot straight and true, killing your enemy before he kills you. And remember, a gun is just a tool, it's a hard heart that kills.

(Public Domain)

once, and ii you're wrong then the computer players will just kick you out and carry on without you. Due to the, erm, functional nature of the graphics, watching the computer players having a good time without you isn't exactly a party scenario, so make sure that you're sure.

Oh come on, EVERYONE knows how to place THAT board game, the one we can't name for fear of bringing the wrath of a popular games manufacturers down on our heads. Don't they

You wander round and call other characters to various locations, where you ask them if they've got certain card combinations, in an attempt to dicover the perpetrator, scene and tool used in a horrible and grisly murder.

The one thing you've got to remember is that you can only accuse

Wc can only assume that in this version of that well-known Waddingtons board same, Ihcv've got tasteless carpets.

ARY 1994

TRUE STORIES

BIT JS/tOVIE+GOAL! + ALIEN3 + NEW JOYPAD+NEW RELEASES

by

Steve McGill

They're not dishonest, they don't lie one bit whatsoever. That's why we call this section True Stories. I think.

OUT ON PAROLE

We've been gelling in trouble lor wibbling too much recently, so this month we've decided to lum over an experimental new leaf and try just listing the forthcoming new releases planned for the Amiga in the next tew weeks. Get a load of these;

On November 22, we'll all be able to go crazy over the wondrous Crazy Cars 3 from Titus. It's going to be released at a fabulously inexpensive £4.99! Mm, that'll boos! sales of Lamborghini Challenge, guys. Following this up In a French budget release frenzy is Super Cauldron priced at a similarly competition-spanking £4.99. while Prehistorik 2 is a full priced release marked for Christmas, Cost £25,99.

Donk from Supervision is going to be appearing on a CD32 near you on the same date. Us priced at a not-cheap £29.99, but full marks to Supervision for supporting Commodore's fledgling technology.

Some of our younger readers may not remember Digital Integration. But on November 22, they're going to be releasing the long-awaited Tornado. Not much guessing required to work out the subject matter of this sim. £34.99 from a store near you.

The weather hasn't been too hot recently, so to remind you of this fact, Entertainment International are releasing iWaefsfrom at the forbidding but increasingly popular £34.99 price point.

Moving on to November 23.

Zeppelin are leading their Christmas schedule with their sports pack which they've earth-shatteringly named Sports Top 10. It'll set you back £29.99

Not content with a full price release programme, though. Zeppelin are also fielding a reserve budget game in the market, International Soccer, £9.99.

With an 'Alakazam' and an 'Open Sesame', Krisalis are set to spin some CD32 magic with their first budget release for said desirable consumer item. With a clap of their hands and the magic words "Size of a Compact Disci", the lovely Arabian Nights will be charming a shop near you fora spellbinding £14.99,

Don’t think you've heard the last of the Krisalis schedules, either. With a firm dedication to the CD32, they've also got John Barnes Football and Tie Break laced up and ready for some Compact Disc action. As with Arabian Nights, they’re both gong to be priced at £14,99.

You shouldn't need telling, but on November 24 the wonderfully violent and controversial Cannon Fodder from Virgin which our very own Cam Winstanley described as 'better than life itself' Price £29.99 and remember, kids - “War has never been so much fun." Keep an eye out for the fantastically glamorous pop video too, starring Jon Hare and the boys in a touching (if oddly high pitched) party fun singatong kind of a scenario.

Oh. and just in case you're wondering why we’re rabbiting on about November release schedules when it's already December, our excuse is that, er... oh yeah. Fact is, software houses are notoriously unreliable on this kind of thing, so if we give them a month’s leeway, they might just manage to catch up with us by four weeks later. Or, er, something. Yes.

THE BITCH IS

BACK AGAIN

First there was Alien, then there was another one of it. Then there was another one of that one, and that one was Alien3. Or at least there was supposed to be. After many false starts, and a timeconsuming switch from original publishers Acclaim to Virgin, the incept date of this rather groovy platform shoot-'em-up (which has been hanging around finished but unreleased for months now - we reviewed it back in February) has been finalised. It's out at last. Trumpets and fluorine blasters all round. Now, watch out for Bart Vs The World and Krusty’s Super Fun House. But don't hold your breath.

BIT MOVIE 94

Judging by the number of the entries we receive for our ever running ‘In the Style Of’ compo, we realise that some of you out there do actually use your Amigas for more than just playing games. Weirdos.

If you fancy yourself as a bit of a latter day Hanna or Barbera, then start animating now and enter for the Bit Movie '94 Computer Art Festival.

If you win or are selected as a final candidate, you'll be invited over to Riccione in Italy to take part in the festival held there.

Each year the festival gets bigger and better and attracts more media coverage. In 1993. about 180 authors sent over 400 works of art, 932 of which were real live animations. 111 of the entries were from Italy. A paltry seven came from this country.

So if you think you've got what it takes and that you can back up your ideas with some fast animation action write now for an entry form. The address to write to is; Bit Movie 94, do Carlo Mainardi, Via Bologna 13, 47036 Riccione, Italy. Fax [xx39] 541 601962

decided to tackle the price of Goal! in a move guaranteed to have the opposition shouting off-side surely ref. Yes, that's right, the price of Goal! is being substituted just a few minutes into the match, from a rather pricey cup final ticket of £31.99 to a pretty tasty Vauxhall-Conference-boys-gate £19,99. Not only that, they’re throwing in a free eight-page football fanzine for you to read as well. Software companies - they're all heart, aren't they

CORE, WHAT A CORKER!

They’ve been at it a full three years now. So Core Design, being the forwardplanning, market-penetrating bunch of executive thrusters that they're now launching their own budget label, Corkers.

Corkers is going to kick off with a collection of four of Core's collection of back-catalogue classics, namely Chuck Rock, Corporation,

Warzone and Torvak

The Warrior.

The titles should be out by the time you read this at a seasonably reasonable £9.99 each.

Core aims to release subsequent titles at a frequency of around two to three titles a quarter. Unfortunately, they can’t guarantee that all titles on the label will cost £9.99. “There is no fixed pricing for the label, retail prices will vary dependent upon the title, game genre and format”.

The first couple of Corkers are reviewed in this month's Budgets pages,

starting on p101.

SURELY THAT'S A FOUL, REF

Talk about shoulder charging the competition into a corner. Virgin have

The Logipad    ;

joystick. Basically (he

same idea as the Gravis

joypad. It lets you substitute

certain directions with the fire    B

buttons. So no longer do you have

to put up with those platformers that insist on using

'nil' to jump. Hurrah, we say.

JOYSTICK

■>

In a move set to lake them boldly where no joystick has gone before, Spectravideo have released the first ever fully Micro-switched Joypad. "So what '1 you may be saying to yourself. "There's lots of these kind of things on the market already."

Ah, yes, but this one, the Logipad, comes with all these features as standard: six fire buttons, eight directional thumb control, selecl/start buttons and an independent autofire.

All this costs only £18.99. Itching to try one out yet We thought so. You can contact Spectravideo either by telephone on 081-902 2211 or by faxing them on 081-903 6625.

That'll be a Goal!, then.

From the makers of

comes..

Ultimate AMOS

The ultimate games creator just got the ultimate guide

If you've got AMOS, then get this book! It explains what AMOS can do, and how to make it do it. There are sections on program planning, producing 'readable' code, and screen handling. AMOS is built to handle scrolling, animation, sound and music-

everything you'll find in a commercial game. And this book, from the makers of Amiga Power, shows you how it's done. If you've got AMOS you’re half way to creating your own gaming worlds. Don't stop half way -order 'Ultimate AMOS' today!

--------------K-

Ilia (ctiplitit qM.fi* tn grjmti

Ultimate

-r Includes a disk containing all the code printed in the book, plus four complete AMOS games!

FUTURE LEISURE BOOKS

Pfease send me: ......copy/copies of 'Ultimate AMOS' at

£19.95 each [ORDER CODE: FLB025A]

Amount enclosed £ Method of payment:

Visa Access Cheque P/O

PRIORITY ORDER FORM

CARD NUMBER

am cm

Expiry date:

mm

Your address..

Your signature.,

Now send this form to: Future Leisure Books Offer, Future Publishing Ltd, Freepost, Somerton, Somerset TA11 7BR

[SCRATCH CODE: AP32]

Special Reserve, the well known great-value software and peripheral club has just announced the successful opening of its first retail outlet.

Surprisingly enough, it's based in Chelmsford and is just a stone’s throw away from the bus station. There's also loads of nearby parking space. Being so easy to get to means that there’s no reason for not giving it a visit.

(Dear oh Lord. Has it really come to this -Ed) Only members get to purchase things at their amazing discounts, but the good thing is that you can join the club as you purchase. Membership prices start from just £4, That’s right, £4 will you see your way clear to joining the other 200,000 members that Special Reserve claim they already have. They’ve been around since 1986 and certainly seem to know their business.

The new shop boasts over 2000 square feet of floor space and as you can see from the picture, it's quite literally packed with every imaginable peripheral and software package you can imagine. Drag your mum and dad along too, with that all-important Christmas list. There’s no

restriction on the age of members who can join the club, so if you can grab your gran and grandad as well, they’ll have a grand time.

The launch of the new shop was quite a spectacle. Enlisting the help of Zool and Cool Spot to advertise the impending inauguration, the shop opened its doors to the public on Friday 5th November at 4:00p.m. amidst riotous disco music, and flashing lights. Also on display outside the shop was the brand new Rover Metro that Special Reserve intend to give away in a grand competition.

If you want to join the club or order something, or whatever, then phone the Special Reserve Sales Line on 0279 600204. Book early for Christmas.

IN THE STYLE OF...

Aw... Joseph Newbie from Kent pressed this into our sweaty palms at the Second Future Entertainment Show (ast month, offering up the thought that 'Stuart’ll like it'. It's Parasol Stars in the style of so-called 'alternative rock', and features Brett from out of Suede and Kurt from out of Nirvana tackling the evil might of end-of-level boss Slash from out of nasty heavy metallers Guns'n'Roses. Stuart did indeed like it, (especially

Kurt's customised guitar) but the very sight of the long-haired 'axeman' gave him such a funny turn that he had to take a week off work, so we’ve consequently docked Joseph five marks as punishment. Still, that leaves him with 5/10, which means £100 of free software will be winging its way to him soon. If you fancy some of our action, send your disks to I Have Drawn My Own In The Style Of, AMIGA POWER, 29 Monmouth St, Bath, BA1 2DL.

AMIGA POWER JANUARY 1994

o

AMIGA POWER JA

TRUE STORIES

PINBALL COMPETITION+ SIERRA RETURN TO THE AMIGA

m nAr.orwu

coiwuc

VS omTWC tPCHIt

It

c*uc.6o

booked over the

AFFORD SIERRA

Those pioneers of the walk-around-and- For the AGA chip set owners among iook-at-things adventures are back    you, the full 256-colour version of this

(back! BACK!), and they've got the    doubtless-huge RPG/adventure will be

Amiga pencilled in for a few new    available in early January, so set the

releases.    date in the brand new desktop diary

By now, we should have seen    you’re bound to get for Christmas from

Goblins 3 released, at a rather pricey    one of your aunties.

£34.99. Still, if you’re into offbeat, almost    Last but not least is FPS: Soccer.

completely esoteric puzzlers this might    Described as 'a football sim', (with a very

just be the game for you.    real price of £40) look out    for a more

Trying to capture the Christmas detailed description within these very

O adventure market is the sixth in the    pages as soon as we find    out more

King's Guest series, er, King’s Guest 6.    about it ourselves.

Chris Anthony from Crewe and Craig Thorpe from Sheffield won't forget their trip to the Second Future Entertainment Show in a hurry. Rather than leave the show with the usual plastic bag full of posters, stickers and pens, Craig left with a holiday to Chicago and Chris left with a Panasonic stereo system.

That’s right, they managed to enter the Pinball Fantasies Computer Pinball Championship hosted by 21st Century Entertainment. Well over 500 people entered the competition which was fully

Who U(i ■ misspent youth doesn't pay off The winners of the pinball challenge won a week in Chicago and a Panasonic l Hi-Fi respectively.

I Better than 1 getting a job, we 1 say. Hurrah!

Are you a deaf, dumb and blind kid If so, check out this Wttard news.

They were deadly enemies when they met each other on the table, but off-screen they're just a pair of good friends who enjoy a bit of competition.

■7il KViTP

Thai's right folks, be prepared to flip your lid, good oid 21st Century are bundling the two best computer pinball games ever into one all-encompassing package. Not content with handing out holidays and hi-fis to all and sundry, the Oxford softies are now making Pinball Dreams and Pinball Fantasies available to you, the games-playing public for the relatively measly sum of £34.99. Yes that’s righl, two for the price of er, about one and a half. If you somehow missed oul before, there's no excuse not to get those flippers flipping now.

first three days. Many more had to be turned away disappointed due to the enormous demand. Barry Simpson from 21st Century said “We were completely overrun with contestants and could have easily made the competition three times as large”.

Craig had been practising for ages on his CD32 in anticipation of the upcoming competition. It all paid off though with Craig scoring a devastating 74 million on the Partyland table in just five minutes. The mind boggles.

And next year's competition Bigger and better, apparently. Yikes.

ZERO 88%

the cult classic collection

TRADE WINDS HOUSE 69 - 71A ASHBOURNE ROAD DERBY DE22 3F5 ENGLAND

Superior game jj Wie hack 'n' slash genre. **

Commodore Amiga Atari ST

Commodore ATniga Atari ST

superb graphics and some of the best animation that you're likely to see on the Amiga. Great fun and Core Design's  best game so far.

fflNjl Design takes a graphically stunning journey into the world of Cybernetics.

Commodore Amiga Atari ST

"The scrolling, animation and colour are all of a high standard, but it's the play that wins the day. This is particularly true of the two-player version, but even for one player, the action is tough and just keeps on going... War Zone is an excellent arcadey shoot-em-up.

16 bit quality at only

Corkers is a registered trademark of Core Design Limited

BL'O.BEiTiTA

7.Burp your wa jgggriy of me large: ieveis ever seen, set in 7 separate world packed with CALORIES!

...Use your WORLD FAMOUS BELLY BUTT to eliminate ghosts in fire Egyptian tombs, and Pirates frying to steal your food!

...Enjoy a food fight with hugh Octopuses, monsters and Dragons.!

...Throw your weight about as you smash and stomp around Cashes and Parks!

...Help FATMAN, king of food, eliminate Ted Thinsin in the final confrontation -

THE PIZZA FACTORY

I ed Thinsin, a mad scientist, has invented a new formula in an attempt to eliminate all the FAT people on earth. In his efforts to opthinize mankind, he has kidnapped l the gorgeous wife of FATMAN World famous cartoon Super hero. You must go out and ...

DISTRIBUTED EXCLUSIVELY BY

kompart (UK) Limited

Tel: (0727) 868005

Guildford House. 20 Guildford Read SI. Albans, Herts. AL1 SJY.

© BLACK LEGEND SOFTWARE

An tO Product

VISA

••CHARTS:;

GALLUP

EH S p 4

■ penguin

Exceptional ***** Nearly there **** Very good *** Has its moments ** Flawed * CNre

1    (NE) FRONTIER: ELITE 2 Gametek £29,99 ★*★

2    (NE) PREMIER MANAGER 2 Gremlin £25.99 *★*

3    (NE) CHAMPIONSHIP MANAGER 94 DATA DISK

Dornark £9.99 ★★★

4    (NE) ALIEN BREED 2 Team 17 £26.99 ****

5    (1) CHAMPIONSHIP MANAGER’93

Dornark £25.99 ★***

6    (9) ALIEN BREED: SPECIAL EDITION ‘92

Team 17 £10.99 *★*

7    (NE) MICRO MACHINES Codemasters

£25.99

0 (NE) MONKEY ISLAND Kixx £16.99 9 (7) SENSIBLE SOCCER ,92/,93 Renegade £25.99

1° (10) GOAL! Virgin £30.99 ****

11    (NE) EUROPEAN CHAMPIONS Ocean £25.99 ***

12    (NE) BODY BLOWS GALACTIC Team 17 £26.99

★*★

13    (6) PROJECT-X Team 17 £12.99 ****

14    (8) HIRED GUNS Psygnosis £34.99

15    (13) GRAHAM TAYLOR SOCCER CHALLENGE

Buzz £9.99 **★*•

16    (20) LINKS - THE CHALLENGE OF GOLF Kixx

£16.99

17    (5) SYNDICATE Electronic Arts £34.99

18    (17) FIRST DIVISION MANAGER Codemasters

£7.99 ***

19    (19) TRIVIAL PURSUIT Hit Squad £7,99 ***

20    (52) STRIKER GBH £9.99

21    (25) DIZZY: PRINCE OF THE YOLKFOLK

Codemasters £7.99

23    (NE) URIDIUM 2 Renegade/Mindscape £25.99

*★

22    (3) PREMIER MANAGER Gremlin £25.99 ★**

24    (2) SPACE HULK Electronic Arts £34.99 ★**

25    (16) FLASHBACK US Gold £30.99

26    (31) KNIGHTS OF THE SKY Kixx £16.99

27    (43) STREETFIGHTER 2 US Gold £27.99 **★

28    (15) GUNSHIP 2000 MicroProse £34.99 **** 29(18) QWAK Team 17 £12.99

30 (NE) INDIANAPOLIS 500 Hit Squad £12.99 *★*

We figure you must have some idea how the charts work by now, so briefly: Ihey're ELSPA, they mix budgies and lull-pricers together, games are rated In stars, and they’re still sponsored by Penguin!™

War, as we all know, is immorai, illogical and lots o( other things beginning with r But did you know that war’s never been so much fun  Sensible Software seem to think so,

and quite frankly, if after you've played Cannon Fodder and don't think so, then you're quite obviously as mad as a terrel suspended by a balloon over a small Cotswolds village. Combining the playability of Sens/ Soccer with trench loads of bizzarre gallows humour, Cannon Fodder puts you in control of a small group of soldiers. One thing yoo can rely on is that your team won t slay a big happy family for very long. Why  Well, if the masses of enemy troops firing machine guns don't get you, then the chances are that angry natives, fiendish traps, tanks, helicopters and gun positions will.

SECOND SAMURAI

_

' *

• ■ ’ _

it’s just (lipping typical, isn’t it You wait ages tor a samurai, and then two of them show up at once. Teh, I dunno. First Samurai featured a suitably attaired ninjitsu type, complete with baggy silk trousers and a rather

fetching top-knot hairdo, who rampaged around platform levels killing bad guys, righting wrongs and solving fairly simple puzzles - and so does this. The twist is that this time, there are two samurai on the side side, hence Second Samurai - clever wording, I know. Cheers.

It’s all been done before in the original, but this time the levels are bigger with more bosses, secret rooms and playable features. Oddly enough, the two player option isn't all that good, with the screen seeming tar too small tor both characters, but with the slickness of the rest of the game, you can sort of forgive this flaw.

How to describe The Settlers in a few tines Hmm, that's a tough one. Right, imagine alt the god-games you've ever played such as Populous 1 and 2, Mega-lo Mania and Powermonger, and

while you're at it, cram your head with images ot games such as Ocean’s A-Traln and Sim-City Irom Maxis. Thinking about all ot those Okay. The Settlers is pretty much tike aflabove, with lots of pretty intro animations and cute sound effects thrown in.

Building a castle you start out with a tiny kingdom, and by pushing your borders to meet your enemies' you expand it into an empire. Of course, you've got to teed your population, supply enough raw materials. It’s captivating, bloodless entertainment, but it's only for people with long attention spans.

BRUTAL SPORTS FOOTBALL

The total niceness' and lack ot gore in The Settlers probably isn’t for everyone, which is lust as well that Millenium have come up with Brutal

Sports Football. It takes the basic idea from American Football, that well known namby-pamby sport ot scrawny, spotty kids, and turns it into a noble venture worthy ol Irue men. The aim ot the game's not only to score as many goals as you can. but also to main your opponents.

Swords lie around the pitch to help you out. but quite honestly, nothing beats a sound kicking to weaken the players, and once they’re tally beaten, you can rip off their heads and use them as footballs. It’s not quite got the gameplay of that other politically incorrect footy game Speedball 2, but great fun nonetheless.

E

o

AMIGA POWER JANUARY 1994

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Ttan ©natYTKE ©F YU©

WTS Electronics Ltd, Chaul End Lane, Luto

Amiga 1200 Packs

•    32-bit 68020 Full power

•    On site warranty

•    Two Python joysticks

•    Free Paint package software

• Mouse mat

■ Al 200 Standalone    £274

■    Al200 with 20 MB    £354

■    Al 200 with 40MB    £399

■    A1200 with 60MB    £424

■ A1200 with 80MB    £439

■ A1200 with 120MB    £509

■ AI 200 with 200MB    £549

Amiga 4000 Packs

• AGA Chip set

• 68030/40 processor

• Co-pro option

•2MB/4MB RAM

• A4000 030 with 80MB HD & 2MB

£899

• A4000 030 with 80MB HD & 4MB

£999

• A4000 030 with 120MB HD & 4MB

£1069

• A4000 040 with 120MB HD & 6MB

£1999

A1200 Dynamite pack

Simply add to pack price

£45

CD32

£284

A1200/A600 Hard Drives

Amiga 500 Hard Drives

Monitors

SVGA /Multisync Monitors

A1200/A600 Memory Upgrades

High Quality GVP Hard Drives

A500

A1500

120MB

£429

£382

500MB

£989

£942

1GB

£1189

£1142

Internal Hard Drives for A500

•    Easy to install - Full instructions

•    ICD technology

■    Pro    Internal 20MB hard drive    £155

■    Pro    Internal 40MB hard drive    £245

■    Pro    Internal 80MB hard drive    £295

■    Pro    Internal 120MB hard drive    £325

■    Pro    Internal 200MB hard drive    £405

■ Philips 8833 MKII Monitor £1 89

•    Commodore 1084s    £174

•    When purchasing with

an Amiga deduct £10 from above pricing

•    Dust cover for the above £5

•    14'720"Super high resolution colour display

•    Professional IBM compatibility

•    Complete with cable

•    Full UK warranty

•    Tilt & swivel stand

•    AI 200 SVGA Monitor (Displays high

productivity modes)    £228

■    Al 200 SVGA + Monitor (Medium resolution,

displays all modes high and low)    £269

•    A l 200 SVGA + Monitor (High resolution,

displays all modes)    £364

■    Al 200 SVGA plus 20" Monitor (Displays

all modes ideal for DTP CAD etc)    £ 1044

■    A l 200 PC l 204 4 MB + clock (Co-pro option) £1 98

■    ProRam 2MB PCM-CIA A600/A1200    £ 118

■ ProRam 4MB PCM-CIA A600/A! 200    £172

■ ProRam IMBA600    £34

■    A1200 Real Time Clock    £17

•    Easy to install upgrade kits

•    Full instructions and cables where necessary

•    All drives supplied with formatting instructions and software

•    Free fitting available - phone for details

■    20MB HD Upgrade Kit    £85

■    40MB HD Upgrade Kit    £135

■    60MB HD Upgrade Kit    £154

■    80MB HD Upgrade Kit    £169

■    120MB HD Upgrade Kit    £199

■    200MB HD Upgrade Kit    £329

Workstations Peripherals

Scanners

Pro ROM Swapper

•    Allows image processing in a useful and unique fashion

•    Comes complete with operation manual

•    One of the fastest growing applications for home and professional users

•    High specification coupled with cost effective pricing

•    Power Hand Scanner

•    64 greyscales 100-400 DPI

•    Thru'port to printer

•    Fully compatible with Delux Paint 4, etc.

•    Advanced software

■ Power Hand Scanner v3.0    £96

•    Power Hand Scanner Colour £229

•    Swap between Kickstart chips

•    Fits A500, A500+, A600.A1 500

•    Auto swapping via keyboard control

•    Flexible cable allows the swapper to work in conjunction with accelerators etc.

•    Simple to fit - full instructions

•    Pro ROM Swapper    £18

•    Pro ROM Swapper + 1.3ROM £37

•    Pro ROM Swapper + 2.04ROm£40 •Workbench 2.04 plus manuals£49

•    Ergonomically sound

•    Facilitates up to three external floppy drives

•    Made in the UK

•    Strong and robust

•    Aesthetically pleasing

•    Keep your desk neat and tidy

•    Supplied complete and assembled with free mouse mat

•    A500 Workstation    £36

•    A600 Workstation    £36

•    A1200 Workstation    £36

■ Workstation Coverall dust covers £5

•    100 Capacity lockable disk box

•    Squick mouse

•    Mouse mat

•    TDK high quality DSD (10) disks

•    Computer Mall DSD (10) disks

•    Jet Fighter joystick

•    Apache joystick

•    Python joystick

•    Zipstick joystick

•    Screen Beat speakers

•    Zi-Fy speakers

•    A500/A600/AI 200 Dust covers

■    A500 Modulator

■    Rendale 8802 FMC Genlock

■    Supra 2400 Modem

■    Supra Fax Plus Modem

■    Supra v.32 BIS Fax Modem

£5.99

£13.99

£1.99

£9.99

£6

£13.99

£6.99

£9.99

£14.99

£29

£36

£4.99

£36

£169

£89

£148

£358

Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sal

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BCCELLENCIE mi

N, BEDS, LU4 8EZ Tel (0582) 491949 (6 lines) K

•    Provides a full 2MB of Chip Memory for the Amiga 500 and A1 500/2000 • Designed and built in England • Supplied with 8375 Obese Agnus • Includes 2Mb Memory on board in the form of low power Zips • Allows the processing of elaborate animation and sound sampling • Provides the same max. chipmem-ory as the A3000/A600 &500+ • Increases addressable memory space from 9MB to 10MB • Complete with full instructions and flying leads • British made

•    Pro Agnus 2MB    £139

(Free fitting available - Phone for details)

A500 Memory Expansions

A500 Pro-RAM 0.5 Meg. Upgrade

•    Allows 1 MB software to run

•    Chip memory compatible

•    British made

• Without clock    £16

• With dock    £19

A601 for A600    £36

A500 Pro-RAM 1.5 Meg Upgrade

•    Gives a full 2Mb of memory    £74

A500+ 1 Mb Meg Upgrade    £29.95

High Current Power Supply Curnana 3.5" External Drive

Printers

Chips and Spares

•    Allows the addition of peripherals without damage to computer or power supply

•    Why risk damaging your expensive kit when one simple investment will ensure total peace of mind now and for the future

•    Switch mode design

•    Full crow bar projection

•    8ntish made

•    A600 Power supply unit    £44.95

•    A500 Power supply unit    £44.95

•    A590 Power supply unit    £44.95

•    A1200 Power supply unit    £54.95

•    A2000 Power supply unit    £99.95

•    High Quality

•    Renowned and proven reliability

•    Top notch specification

•    Anti-click

•    Long moulded cable

•    Slimline design

•    High impact plastic

■    Curnana external drive    £57

■    Curnana external drive

+ 100 capacity disk box    £60

* Curnana external drive + 100 disk box + 20 blank disks £66

■    A500/A500+

Internal replacement disk drive    £46

•    High quality premium range of Amiga printers

•    Two year manufacturers warranty.

•    Complete with cable to Amiga S00

•    Citizen registered for Dealer plus service

•    Swift 1200+    £129

(9 pin, 80 column, 144 CPS draft, 30 NLQ, 4KDB Buffer)

•    Swift 90 Colour    £168

(9 pin, 80 column, 216 CPS draft, 54 LQ, 45dB quiet mode)

•    Swift 200    £186

(24 pin, 80 column, 216 CPS draft, 72 LQ, 43dB quiet mode)

•    Swift 240 Colour    £259

(24 pin, 80 column, 240 CPS draft, 80 LQ, 43dB quiet mode)

•    Swift Pro Jet    £299

(80 column, 50 nozzle print, 360 CPS draft, 120 LQ, HP emulation 8KB buffer, 3 fonts, vertual lazer quality)

• WTS have sole distribution rights from Americas biggest Commodore chip distributor

•    Workbench 2.04 Kit    £78

fine 'odes manuals, disks <L:. chip!

•    Kickstart 2.04    £24

■    Kickstart 1.3    £29

•    Kickstart ROM Swapper    £18

(Swap between Kickstarts)

•    Fatter Agnus 8372    £29

■    Obese Agnus 8375    £39

■    High Res Denise    £Z4

■    1MB x 9 Simms (3 chip)    £29

■    1 MB x 4 Zips    £14

•    8520 CIA    £9

SALES HOTLINE 0582 491949 (6 Lines), 0480 471117(24hr), fax on 0582 505900

Credit Card ordering by phone is easy. Simply phone our sales hotline quoting your credit card number., expiry date, name and address and the products you wish to order and we'll do the rest. Alternatively write the above details on your letter when ordering by post.

When ordering by post in cheque form please write your cheque card guarantee number on the reverse of the cheque and send along with your order. Postal Orders are also accepted.

NO DELIVERY CHARGES TO UK MAINLAND. MINIMUM ORDER AMOUNT £15.00.

Should you wish your order to be sent by courier service please add £5. This method includes Comprehensive insurance.

WARRANTY: One year return to base (excluding chips).

ONE YEAR EXTENDED WARRANTY: Available on all products (excluding chips) at 10% of purchase price when ordering.

Head Office WTS Electronic Ltd Chaul End Lane Luton

0582 491949

Computer Mall Bedford No. 16 Downstairs The Harpur Centre Bedford 0234 218228

Where To Find Us!

Computer Mall St. Neots No.6

Priory Mall Shopping Centre St. Neots 0480 471117

Computer Mail Hertford 49 Railway Sf.

Hertford 0992 503606

Computer Mall Dunstable 84 High Street North Dunstable Bedfordshire 0582 475747

All prices quoted or products stocked are subject to blocking levels and availability. WTS cannot be held liable or supply reimbursement for force majeure, or items, which are out of stock due to demand or low stock at its suppliers which may result in delayed delivery or non delivery, payment with order, please allow 28 days for delivery. WTS reserve the right to ammend prices, revise packs, specifications and or substitute product wihtout prior notice at any time without liability upon itself E & OE

easonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale

AMIGA POWER JANUARY 1994

MAN UTD PREMIER LEAGUE CHAMPIONS

"We decided to go for Hie overhead view

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MAN IITD PREMIER LEAGUE CHAMPIONS

THINGS TO COME

enough details so that when you play a season, you get a true feeling of the entire scene. It’s no football manager sim, but with over 40 non-league teams as well as the Premier league,

GM Conference league and all three Endsleigh divisions, it’ll provide enough depth for you to feel like you're in control. We’ve got everyone’s names in, and we look up transfers on Ceefax every night to make sure that the data disk will be totally accurate and up to date when it goes on sale. We've left a few slots free for you to make up your own teams, and there's also an ‘edit team' option so you can alter your team to match the real world. You also have to pick the substitutes as well, including a sub goalie, which is this year’s new rule change." Once you’ve picked your team, you have to decide on the kit. Now, being completely uninterested in watching 22 men run around a pitch, I always thought that everyone had a home strip and an away strip, but not so. There’s now a third strip for those awkward moments when the opposing teams look the same. I live and learn.

"All the proper kits are included in the game, but if you feel like designing your own strips, there are ten different styles and f3 colours to choose from, so you can give Liverpool a checked salmon top, orange shorts and purple socks. If you really wanted to.”

Ouch! Steering well clear of disastrous fashion decisions, we move

Game: Manchester United Premier League Champions Publisher: Krisalis Authors: Simeon Pashley, Neil Adamson, Pete Harrap ETA: January

Briefly: Like them, loathe them or, like me, be completely oblivious to their existence, Manchester United are without doubt the most famous football team in the world. They may not have had the chart success of England (with New Order) or Tottenham Hotspur (with chirpy Cockney duo Chas and Dave) but it’s what happens on the pitch that counts, 90 minutes end to end, right people

Krisalis have had the licence to use the name for ages now: first there was Manchester United, then there was Manchester United Europe, and now there is another one. Of it. We wouldn’t be able to use that ‘joke’ half as many times as we do if it weren’t for the vast amount of sequels on the Amiga, you know.

Anyway, it’s

called Manchester United Premier League Champions

this time, making it possibly one of the longest and dullest titles of all time. Let’s hope it gets better, eh

The creators speak: Tim James from Krisalis seems genuinely pleased with my admissions that 1 don't like football and the only game of this ilk that I've ever played is Speedball 2. Talking to me dearly and slowly (the way people speak to foreigners or small children) he takes me through the basics of what are technically known as The Ball’, ‘The Goal' and The Team’ before moving on to the difficult stuff.

“The game's a fast-paced arcade football game, but we’ve put in

The

tanxeven

fashion

mistakes

! The game’s certainly fast, and also easy io get into. A single tap of the fire button gives a normal pass, holding it down produces a high kick, and a double tap results in a low but powerful kick. Controls are context-sensitive, so pressing fire if you haven't got the ball sends your player into a sliding tackle. The after-touch mode for swerving the ball has yet to be added, as have the routines for taking corners and the sound.

There’s going to be plenty of great music from Matt Furniss, plus reactive crowd effects. This is going to be a real football fan's football game, and we’re working hard to get the difficulty and playability perfectly right. John Barnes European Football was too hard, but we don’t want to make this too easy. Playing non-league clubs at first will provide an easy way into the game, but if you want to be Manchester United the first time you play, you’re going to be relegated in your first year and have a hard struggle. You can play it whichever way you want.” Verdict so far: Well, they certainly seem to have got all the angles covered to make this a universally-liked footy game, with enough modifications to allow diehard fans to customise it to their heart's content. However, by competing against Sensible Soccer (copies of which, I understand, are regarded with religious fear and awe amongst certain Amazonian tribes) it’s up against possibly the stiffest competition of all time. Look how the eagerly awaited Goal! got such a lukewarm reception and was consequently marked down in price. People are very picky and loyal to their fave football games, so for this to make an impact, Krisalis are going to have to make sure all the features of the game are absolutely spot on. It’s impressive at the moment, but I tend to think the last few months of tweaking are going to make or break this. • CAM WINSTANLEY

itself, or rather on to the all-new, patent pending Tacti-Grid™ screen.

‘This isn’t a gimmick,” stresses Tim. “In all other football games, you choose the team's formation and the players stick exactly to their positions, but with Tacti-Grid™ you can alter this. If you want to push one of the wingers slightly forward, you can do with Tacti-Grid™; if you've scored a few goals in the first half and feel like playing defensively in the second half, you can move the entire team back a bit. Using Tacti-Grid™”

“Gosh, that sounds like Tacti-Grid™ offers an amazing degree of flexibility,”

I hypothesise.

“Yes, that's the idea behind Tacti-Grid™ ” says Tim. Tacti-Grid™ is ours. And it’s trademarked.”

Okay, kickoff time, and although it’s a fairly obvious thing to point out, it looks a lot like Sensible Soccer, only with more realistic players.

“I know we’re going to be getting a lot more comments like this, but all of our previous football games have been horizontally scrolling with large graphics, but we felt that we’d gone as far as we could with this format. People want fast games these days, so we decided to go for the overhead view and smaller characters so that you get to see as much of the pitch as possible. Each player has 11 different factors, ranging from shot accuracy and power to morale and stamina. Tackling ability is determined by the player’s tackling score and also his aggression, as highly aggressive players have greater chance of fouling or even injuring the other player."

AMIGA POWER JANUARY 1994

Game:

Dennis And Gnasher Publisher: Alternative ETA: Christmas

games Nope, neither did we, and quite frankly we're at something of a loss as to what to do with our newly acquired knowledge. Er, anyway, back to the game.

Oh no, hang on, we don’t know anything about the game. Better do some more Beano-related facts, then. Did you know that the Beano and the Dandy sell over 318,000 copies EVERY WEEK That’s 1,272,000 per lunar month, or 16,536,000 - over 16 MILLION - copies a year! If you were to lay all the copies of the Beano sold in a year end to end, you’d probably have enough spare time to think of a rather better gag than the old 'laying lots Ik of things out end to end’ one, that’s for sure.

Briefly; Ooh, lord. Looks tike things are going to get pretty rough on the Christmas charts front this year. We're going to have Mortal Korrbal battling it out with Body Blows Galactic and the budget-released Street Fighter 2, Cannon Fodder will be locked in a ‘who's the bloodiest ’ contest with T2 The Arcade Game, and now there are going to be TWO cartoon Dennis The Menace games hitting Ihe streets at the same time.

In the red-and-black striped corner, there’s Britain’s own master of mischief Dennis from the pages of  the Beano, backed up by his trusty dog Gnasher in a Knight Lore-style arcade adventure from :'j -'V Alternative, while in the, er, other "Vj red-and-black striped corner stands  that sickly little cutesy blond kid who stars in the out-now movie version of the popular American TV cartoon series of the same name, in a licence game coming very soon from Ocean, Phew.

Whiie Ocean’s effort looks like being a pretty traditional platformer, Alternative have gone for the infrequently seen isometric 3D look, and promise something a bit different from the norm. They certainly slarted off on the right foot with the press release accompanying the demo screenshots. Did you know, for example, that 6.34% of Beano readers aged 11-14 (there are 14-year-olds who still read the Beano ) regularly buy CDs and computer

screenshots, all right*

Look, we've only S«‘

.-a* The creators speak: What W Dennis The Menace has been on the go tor over 55 years. Surety the creators must be dead by now Oh God, feel a lawsuit coming on...

Verdict so far: You’ve seen as much of this as we have (except you haven’t read the press release, I suppose), so we’re going to have to reserve judgement on it for a little while yet. After the non-appearance of Universal Monsters, though, it’s definitely nice to see the old isometric arcade adventure making a bit of a comeback. We’ll see if Dennis And Gnasher is a fitting tribute.

• STUART CAMPBELL

„yhr aren'l Were

*,h3***h3na

Looks kinds sweet, doesn’t it Fingers crossed, everyone.

Hirlu.

Fresh from the vaults of total play-ability comes this unique reprise of the classic

shoot ’em up. Featuring the fastest scrolling and most detailed graphics

that the Amiga has ever seen, pit your wits and reflexes

against fleets of Leviathan spaceships as your

Manta swoops low and leaves a trail

of mayhem in its wake.

f

J

x. JUK i

1

THINGS TO COME

SNAPPERAZZI

Game: Snapperazzi Publisher: Alternative and News Group Newspapers Authors: Elvis, Marilyn Monroe and JFK, allegedly ETA: Soon

Briefly: Tabloid journalists I wish them all (Snip! - Ed} No sooner has a young mother had her baby stolen from its pram at the front of Sainsburys, than these so-called ‘newshounds’ are dredging up all sort

J    of bilious muck

o)    about how she

r-    used to be a

kissogram, cc    completely

<    missing the

3    point that

she's the victim of the heart-breaking kidnapping of her child. This really happened by the way - Check the papers from April (ish) ‘91.

SUPER

Well anyway, in the garish, flamboyant traditions of the (20p) Sun, these defenders of the truth have decided to produce their very own platform game based on the telephoto-related antics of a top tabloid

photographer. Seeing as newspapers spend most of their time printing alarmist fiction about the harmful effects of video games

At l*st, a Soak for the Amiga

it's the music level, and fat roadies are only one of the many baddies.

minute

m

3o erm,

(in a similar way that they promote 'family values’ while at the same time gaining masses of advertising revenue by printing 0898 sex line numbers) I reckon that this release of a game by a newspaper deserves special treatment.

The creators speak: Well actually they didn't. It seemed far too much trouble to ask them about their game, so we just made it all up. No, wait a minute (thinking tabloid) actually, what we did was lure them into a room which we’d previously bugged, interviewed them, and then wrote down what they'd said. Honest.

You can even listen to the tape if you want.

Well, actually, we lost it. So here's what we made up, erm, sorry, wrote down.

SOARAWAY

What Snapperazzi said. I am a funny alien with a camera. I complete levels by taking pictures of people I have to be careful as I’ve got a limited amount of film.

What we printed." I am Snapperazzi,” raved loony left wing alien yesterday. This evil extraterrestrial screamed "I shall eat your children and ravage your household pets." What Snapperazzi said. There are seven levels, each set in different locations around the world. They are all

platform levels, and are brightly coloured. What we printed: ‘Plucky scouse singer Sonia is my love child,' claims freelance alien photographer.

What Snapperazzi said The game was designed by Peter Bradley, a Sun layout artist. He tried to include platform and shoot 'em up elements to make the gameplay varied and interesting.

What we printed Snapperazzi in plot to kill Queen shocker!

What Snapperazzi said. I get bonuses for collecting stars, but can easily be killed by spikes and nasties. Many of the platforms alternate between being safe and deadly, so you have to watch them until they have smily faces on them.

What we printed My non-stop kinky bathtime romps with the cast of Rainbow. Alien Photographer's kiss and tell exclusive!

What Snapperazzi said Dotted around the game are adverts. My game has been sponsored by Domino's Pizza and Fizzy Chewits, and, even though I'm an alien,

I'm allowed to work for The (20p) Sun. What we printed 'I once ate an entire light aircraft - And asked for seconds!’ boasts diminutive xenomorphic shutter-hound. Verdict so far: This could well turn into a media phenomena. Think about it, Chewits, Domino’s Pizza and The (20p) Sun are going to be mentioning it as often as they can, so if you're a junk food-eating tabloid reader, you could well end up getting brainwashed by the waves of promotion. The game Well, that's largely irrelevant, and judging by what we've seen so far, it’s probably a good thing that the gameplav's aetting lost in all the hype.

• CAM WINSTANLEY

uiupa

CMpi

The Worlds Best Selling Lollipop

-m -    --         

' I J

ids

lilpjlMS a MUG SIM lurMm/jjw iii'im

the lace of existence. Playing : at / firjlt your way through SIX massive levels ol hugely varied and enjoyable gameplay. Meet JO!. a two headed alien dog, one head stupid, the

other highly intelligent.

“The classic sequel to 1992‘s biggest selling

Amiga game”. Available on: AMIGA/A1200

r-..i

jiiim'iiiiiiiiim

ESSE

FS TEL 07a2 753423’ DING ALL RIGHTS BESEBVSD:

SOFTWARE LTD . CARVER HOUSE

24 CARVE

/Q OL 1

GREMLIN GRAPHICS

AMIGA POWER JANUARY 1994

TWENTY-FIVE

TWENTY-FIVE

72 - The Arcade Game leather jacket!

Mortal Kombat t-shirts!

Cannon Fodder bullet keyrings!

Cool Spot t-shirts!

Cannon Fodder t-shirts

Cool Spot enamel pin badges!

And

what’s more,

we’re going to give ‘em to you.

One lucky winner will walk off in a lovely big weather-defying jacket - made out of real cow! - with the T2 logo embossed tastefully into the back, with a Cool Spot badge on the lapel and three t-shirts on underneath for extra winter protection, jangling their keys jauntily as they go. 24 runners-up each get the t-shirts, badge and keyring.

d° you get your hands W on this fine festive feast of seasonal torso decoration then Well, it’s simple. You answer the questions below, you send the answers on a postcard or sealed-down envelope to the address below, we pick 2S correct ones out of a box, and you win. Or lose. Or whatever. Er, here’s the questions.

1.    Richard Branson is the chairman of which airline company

2.    What do you call someone born under the star sign Virgo

3.    What’s the missing word in the

title of Madonna’s 1989 Number One album, Like A

TO COMMAND OBEY

These are the rules

1.    Send your answers to I Made It Through The Wilderness, Somehow I Made It Through-ooh-ooh, AMIGA POWER, 29 Monmouth Street, Bath, Avon, BA1 2DL.

2.    Employees of Future or Virgin considering entering this competition  Bah, humbug.

3.    Oops, we haven’t thrown in the obligatory ‘comedy rule' yet. Er, the closing date for entries is the 34th of February, 1765. Pffft!

4.    We’re joking, of course.

5.    It’s really the 14th of January.

6.    Right, you can go now.

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GUESS WHO'S COMING FOR CHRISTMASI

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Tis the season to be jolly, tra-la-la la-la-la-la. Yup, it may be say January on the cover, but we’re writing it on the run up to Christm; which means PAR-TEEEE! The question on everyone’s lips is “wh; would you most like from Santa ”

LINDA BARKER

Despite her off-the-wall musical preferences, Linda's a bit of a traditionalist.

'f d love to do my flat out in goid and green, with a real tree wafting pine scent and covered with lovely little papier-mache ormaments and dainty little candles so the entire thing's reminiscent of a Victorian Yuletide. If I couldn’t have that, a CD compilation of The Pastels would be groovy."

STUART CAMPBELL

I’ve got more or less everything I want," admitted Stuart in an annoyingly smug manner. "I live in a gorgeous flat full of big jars of sweeties, I’ve got a huge TV linked up to my stereo in the living room, and my spare bedroom's packed full of hundreds of different video games. Oh. and there's my beautiful rats as well. Mind you, since I'm the boy who’s got everything, I could do with a big box to put it all in."

“Snow." said Sally, colouring up a

WINSTANLEY

the new

production editor on AMIGA POWER, Britain's best selling Amiga games magazine," proclaimed new boy Steve, proudly. “Becoming one of the mightiest beings ever to produce a computer games magazine is truly an honour, and I can’t think of a better present than that." Bless him, he seemed in such a jubilant mood that we thought it was probably best not to tell him that his predecessor had vanished in rather mysterious circumstances.

perfect image of a perfect Christmas, with the picturesque streets of Bath covered by a soft blanket of crispest, purest white. Yup. no doubt about it. Sal's definitely an arty type. Such a shame she then ruined this succinct and quite beautiful reply by carrying on. “Also, I'd like to see Jacquie Spanton out of the rehab clinic. After all this time, she must be gagging for a good few stiff drinks."

eeing as it’s too cold to go out on my bike at the moment and I already have a subscription to Soldier Of Fortune magazine. I'd have to go for a really gnarly snowboard, and four feet of snow around Bath for the next three months. Since I'd be ‘shredding’ up farmers' fields, there wouldn't be any ski lilts, so I’d need some transport to get me up the hills. A Yamaha 750 Snow Cat sounds just about right." Kids of a materialistic culture, eh readers

"What I’d most like for Christmas is an unheavy heart and a clear mind," lamented Steve, obviously still moody and melancholic after last month's ’Who Do We Think We Are ’ page, “Failing that, anything in thick black neoprene would be nice, or anything stainless steel to plug into the 'My First Liposuction Kit’ that I got last year," At this point, we all made our excuses and ran out of the room in blind panic.

would have to be somewhere really nice, like the ballroom from Disney’s Beauty and The Beast, and everyone would have to have had dancing lessons so they'd all know the steps. And a bigger shed would be nice too."

JONATHAN

We asked JD, and with a resigned air, he took a list out of his pocket.

“If l ask for what I got last year, then I'll know my presents are in the shop, and I won’t be disappointed," he sighed. "Okay, comfortable sweaters -

three, sensible shoes - two pairs, monogrammed hankies - eight packs, stripy pyjamas - five sets..." And so on.

DAVE GOLDER

Dave thought long and hard before coming up with his ideal prezzie. “Paramount Pictures would be great," he confessed, "although it would probably be a real bitch to wrap. I'd be able to meet all the cast of Star Trek-TNG, and hang out with all the writers at the pre-produclion meetings. Since I'm the boss, I could guest star as Troy's boyfriend and we could..." Snip!- Ed}

Bristol's resident party girl left us in no doubt that she’d been thinking about the season of goodwill. Since July. “I want a big ball, you know, with proper suits and dresses and servants - the works. It

Jonathan loves loonies, That’s not to say lhat he's got a crush on a mad person, he’s just a huge fan of Looney Tunes cartoons. “My ideal gift would be an entire Warner Brothers shop of my very own, just like the one that’s opened in Manchester. The only thing I'd change would be the Marvin the Martian rocket ship. They're made for kids as the moment, so I’d have one made that I can fit in, with destructor rays and control panels."

II

1994

Alright gentlemen, I want a nice clean fight; no kicking, gouging, spitting, bit ing, breaking of spines, knocking off of heads or ripping out of hearts. Oh, Okay then.

px - /ii

Temper, are frayed, Sonyaj looking decidedly edgy.

anti*"1'

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"Is depth of ' gameplay the secret then

\ Hardly." i

Oops, they've let slip that it's a game. It’s a bit like Hitler popping up in the middle of a seriou wargame and saying "Zwei bonus po we nips if you invade mein capital, pigdog."

Push becomes shove, and tempers rise as Aitern B have a major artistic tiff.

THE CHARACTERS AND THEIR LIFE STORIES

Oh, don’t he so tedious.

DEPTH CHARGES

The eombatents arc scrapping in some sort of Hall Of Champions. I'd imagine.

Is depth of gameplay the secret, then Hardly. Unlike Street Fighter 2, all the characters in Mortal Kombat have basically the same set of moves, with the same strengths, the same speeds and the same ranges. Oh, sure, they’ve all got their own special fireballs or throws or whatevers, but the obvious character of SF2 isn’t really present (and not helped by the fact that so many of the characters look the same as each other - Johnny Cage and Liu Kang could be brothers, as could Sub-Zero and Scorpion). You never find yourself identifying with your on-screen surrogate, or developing a favourite beyond the fighter whose special moves you find the easiest to execute.

Speed, maybe Well, we're getting closer. Compared to the distinctly sluggish Amiga SF2. Mortal Kombat fairly zips along, but speed alone doesn't make a great beat-’em-up, as Body Blows proved. (To me, anyway - the rest of the AP staff

QHow do you do all the

secret moves for Rayden/Sonya/Blanka/NikJBill Obviously madeupname

A If we told you that, they’d hardly be ‘secret’, would they Why not try to find them out for yourself That IS the point of the game, and it’s more fun in the long run.

QDoes it have the little animations in the back, ground like the arcade game does

A No. And if you're truly upset by the fact that the little monks in the background don’t clap when somebody wins a fight, then you’re sadder than you look.

Game: Mortal Kombat Publisher: Virgin Authors: Probe Price: £29.99 Release: Out now

Oh no. Why me I hate beat-'em-ups, and I hate Mortal Kombat in particular. I played it on the SNES, and laughed pityingly at the lack of all the blood and gore, the entire hook that the game hangs itself on. I played it on the Mega Drive, and sneered haughtily at the way I completed the entire thing on my first go on the third difficulty setting by only using one move. And now I've got to play it on the Amiga, with a load of disk accessing on top of everything else. When the rest of the team come back from holiday (which is the reason I’ve landed the review in the first place), there's going to be a full and frank j exchange of views, I can tell you.

Now, if you're a smart kind of reader, 1 you’ll have realised something already. You’ll have realised that no-one starts off a review of Mortal Kombat (a beat-’em-up) with something like “I hate beat-’em-ups, and I hate Mortal Kombat in particular" unless they’re pretty swiftly going to follow it up with “...but what a surprise - it’s really great!” We’re not completely stupid. And so it is with Mortal Kombat, more or less. Against all my better judgement and all my previous and entirely

TOP FIVE ANNOYING QUESTIONS PEOPLE ASK ABOUT BEAT-'EM-UPS

mi

valid opinions, I had a really good time playing Amiga Mortal Kombat. Seems to me like some serious investigative journalism is called for here.

Why is this fun, then7 Why, especially, is it fun when all the versions of the exact same game on everything else were so dire  It’s not the graphics, that’s for sure. The big selling point of the Midway coin-op on which this is based (well, one of the two big selling points) was that the fighters were all digitised real people, as opposed to Street Fighter 2s computer graphics.

On the Amiga, though, while things look good at first glance, a closer examination reveals what’s actually a pretty rough and bitty rendition of both characters and background. But hey, easy solution -don’t look closely. It works, and that’s the important thing.

Q Can you ‘be’ the bosses

A No. There are only two ‘bosses’ in Mortal Kombat, the many-armed Goro and the morphing master, Shang Tsung. How could you control a character with four arms

QDo you know any cheats

A (That’s enough annoying questions people ask about beat-’em-ups. - Ed)

QHow many levels of parallax scrolling are there in the foreground

Oh, for God’s sake.

h s Hoyden's bad luck Miat seconds after winning, he's struck by lightning.

AMIGA POWER JANUARY 1994

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at the time Team 17's light-speed fighting game came out loved it, but it never won my heart or mind.

It just felt half-finished, somehow).

But a decent speed is certainly a Good Thing, so let’s put a small, tentative tick in that box on Mortal Kombafs checklist. Still doesn’t really explain why it’s fun, though. What else could make it stand out

Sound Surely not. What does sound matter Who ever notices or pays any attention to game sound  Hello again, smart reader. Yep,

Mortal Kombafs sound is one of the most crucial factors in making it so enjoyable. While several beat-’em-ups seem to treat sound as a last-minute

mode's come earty as »,00hI    o«Ws teleport kicks-

Scorpion shows

afterthought (and I'm worried that it might be the thing that cripples Renegade's forthcoming, fab-looking, Elf Mania), Mortal Kombat comes complete with some incredibly solid and meaty thumps and crunches that really make it feel like you're inflicting some damage on your opponent.

WELL HARD

As well as being deeply satisfying in play, this also helps immensely when it comes to giving characters a feeling of ‘weight’, which was more than anything else where Body Blows fell down - in that game it felt like you were controlling a couple of cardboard cut-outs rather than real, threedimensional, flesh-and-blood gladiators. In Mortal Kombat, though, even a splash of blood falling on the ground has an aural accompaniment, and it affects the atmosphere more than you could imagine. Music, too, is well-used - for example, in the ‘Endurance’ matches (where you have

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to fight two computer characters with just your single energy bar), the entry of the second character is heralded by a tension-increasing key change in the soundtrack which pumps your adrenalin just that little bit higher. Even the speech sounds alright for a change.

"FINISH IT"

But hang on. Surely all this niceness counts for nothing in a game you can complete on your first go Well, no, it wouldn't, but Amiga Mortal Kombat brings with it a welcome upshift in difficulty level, to the extent that even on ‘Very Easy’ level (there are five levels, ranging from Very Easy to Very Hard) it’s reasonably challenging, especially if you stick to the default three-continues setting (you can alter this as well, to between one and six continues). The computer characters learn pretty quickly if you just sit and repeat the same move over and over again, and they're ruthless when it comes to using their own special move combinations.

Stick the setting up to ‘Very Hard’, and you’ve got a game that will keep you struggling for at least a good few days, and you can’t say that about very many

Voure al1 probably dying (ho ho) to know, VVIlCllmorethan anything else, is whether Amiga Mortal Kombat’s got all the blood'n’guts of the original. And the answer, in a word, is 'Yes it has.’ (That's - oh, never mind. - Ed)

Like the Mega Drive version, the game comes with both clean and gory modes, switchable by a password inputted at the start. With gore on, splats of blood fly off at every good hit, and the legendary Death Moves are

Not strictly speaking a Death Move as such, but let's lace it, Kano's not getting up from this one.

there in all their glory, with hearts, heads and spinal columns being ripped out and blown up at every turn.

And just as a taster, we've included a few of them below. (Note to younger or more sensitive readers: To view the Death Moves screenshots, please first enter the secret password in the space below. If you don’t know the password, please don't look at the pictures and move straight on to the next review. Thank you.) Okay that’s the kids out of the way, so all the rest of you - enjoy!

77SOOO

Vi.*

Friendly Hayden offers an unorthodox cure for Kano's splitting headache. Despite bad press he’s okay really.

Young Johnny Cage decides that his opponent's head is the part of the body he doesn't need any more (Vou can just see it up at the top of the screen, if you look closely).

whenever you do a Death Move, the screen darkens as a sinister scene-setting motif. Here, Kano rips out Sub-Zero’s heart and holds It triumphantly aloft. Hurrah!

® UPPERS Accessible

control, reasonable difficulty, a pretty good replication of the original graphics-wise, mealy sound and, of course, lots of blood, gore and death.fHurr h!

DOWNERS If you

) actually look closely at them, the graphics are pretty shabby. Fairly lengthy disk accessing, but at least it's only on two disks and recognises the second drive. As with all beat-'em-ups, not much fun in one-player mode after the first day or two.

THE BOTTOM LINE

No-one’s more surprised about It than me, but despite Mortal Kombat being rubbish on every other formatin the world, it's the :.

Amiga's best beat-'em-up QP ; to dgile. Who’d have    nil    :

thought it    "U    i

THE BOTTOM LINE

No visible or audible Al200 enhancements of any sort. Shame.

beat-’em-ups, can you

What else is there How about control

Mortal Kombat comes out on top here too, surprisingly.

While Street Fighter 2 was ridiculously complicated and over-context-sensitive (thus reducing the game to a waggle-and-hope contest) and Body Blows went too far the other way with an over-simplified system that took all the fun out ot discovering and using the best moves, Mortal Kombat has about as useable a system as you could possibly expect from a one-fire button joystick (although there is an option to use a two-button stick as well, which improves matters even further).

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WHAT'S YOUR SPECIALITY

The special moves are just tricky enough to make using them a bit of a gamble, without being so hard that you simply can’t

do them at all, and ordinary punching and kicking uses more or less the most instinctive and logical stick moves at all times. Six-button joypads Who needs ’em Not Mortal Kombat players, that’s for sure.

td.)

NOSTALGIA TRIP

I think the thing I like most about Mortal Kombat is that it reminds me ol International Karate+. The speed, the controllability, the solidity of the blows, even the broadly mystical, Oriental theme all evoke memories of Archer Maclean's classic, and this is the first Amiga beat-'em-up that I’d even consider playing when I had a copy of IK+ to hand. I keep popping back to Mortal Kombat when I’ve got a few minutes to kill (Oh dear-Ed), and that’s not something I’ve ever found myself doing with a beat-'em-up before, or something I ever expected myself to do with Mortal Kombat. Against all the odds, Virgin and Probe have made a winner out of a loser, and I salute them.

• STUART CAMPBELL

AMIGA POWER JANUARY 1994

o

Suddenly... space is filled with eerie aliens. Mayday, mayday, mayday.

Another quiet day in the asteroid belt. Ignoring the winking planet is a good idea.

you cry. “Games are too expensive!” Well, that’s true. Unfortunately, if you keep pirating and kill the £30-a-game Amiga market, what you’ll be left with is the £50-and-upwards-a-game-and-no-budgets-or-compilations-either console market, but let’s IfllttR    forget that for a moment.

’    . Let’s stick with the price

I and issue for a moment.

“Make games cheaper BaW®!1 and we'll buy more!" goes ►    the plea. Mindscape

J"    r listened to us all a while

back and brought out a fabulous full-quality game, D/Generation, at the more sensible price of £19.99 (which even fell to £14.99 just a couple of months later). Copies sold, ever About 12. Quack-quack oops. You blew it.

bleeding from here, but hang on a minute. It doesn’t matter if you think they’re talking rubbish or not. It doesn’t matter whether you think they’ve got a justified complaint or that they're all just going to have to drive one Ferrari instead of two this year. It doesn't matter if you think they’re greedy fat-cat rip-off merchants who’ve had it coming to them for years. It doesn't matter.

Game: Stardust Publisher: Daze Authors: Bloodhouse Price: £16.99 Release: Out now

fingers, luring talented developers away like sirens on craggy reefs. And let’s face it, you know why, don’t you It’s the dreaded P-word.

is

This is it. Judgement Day. They say the Amiga's dying, you know. They say it’s got maybe two years left in it at the most as a viable games platform. Several major software publishers have jumped ship already, and many more are teetering on the edge, watching and waiting. SNES, Mega Drive, Mega CD, 3DO and half-a-dozen other potentialiy-lucrative new formats lurk offstage with beckoning

Future Publishing (the company which publishes AMIGA POWER) recently held a forum between a whole busload of software house types. One of them estimated that for every game sold on the Amiga these days, 25 pirated copies were in circulation. No-one disagreed with him. Now, while no-one’s arguing that if there was no piracy, every one of those 25 pirates would have bought the original, the certain truth is that some of them would i (let's say, ooh, I don’t know, just 10%), and that adds up to an awful lot of lost money for the l publishers. Yeah, i yeah, I can hear your .

3 hearts    ! k a

SHEEP

What matters is that they're fed up of it and they’re off to lusher pastures and uncopiable formats. It’s going to have to stop, or our machine’s going to die.

“But we can’t afford to stop pirating!’

There’s this mad professor right

shield

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What would Prince Charles have to say about this nightmare city of the future Luckily we don't have to land, just fly around killing aliens. Hooray.

Now you're getting the luxury of a second chance, and frankly I reckon it'll be the last one.

Another software publisher has brought out a great game and decided to sell it at a reasonable price. Stardust is brilliant (and if lhat’s what you wanted to glean from this review rather than listen to a lot of shouting from me, further

elaboration will be forthcoming in just a moment) and it costs 17 quid. If you want it, BUY it. The consequences of any other action, well, you just don’t want to think about them. Really you don’t.

So, enough hectoring. What’s Stardust like Well, it’s like Asteroids, obviously. I don’t know about you lot, but it gladdens my heart

to see good old-fashioned, challenging, blasting games back in vogue. For a while it seemed like we were doomed forever to tedious platform games and beat-’em-ups that you could finish in an afternoon, but the likes of Overkill, Uridium 2 and this have brought back the almost-forgotten thrill of not knowing whether you’re going to get to the end of the next level or not, rather than the empty curiosity of wondering how many continues it would take before you either saw the end sequence or completely lost interest and fell asleep trying. Do you remember that feeling

STAY AWAKE

Remember why you got into video games in the first place / do, and it wasn’t to go through the same old motions in Sonic 56 every other month, or even worse, some half-arsed, half-hearted, half-baked imitation. Let’s make no mistake about it -this game is hard, and all the better for it. It’s not just hard because it overwhelms you with weight of numbers, either - each new level seems to throw some weird kind

A-

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of different new enemy at you, and every one’s got a new and frightening way of trying to kill you. The last thing you expect from an Asteroids game is variety, but Stardusts got it in spades, and not just in the Asteroids sections.

TATE GALLERY

The tunnel sequences are a work of art in themselves (as you should have seen in

Quite the most exhilarating thing we’ve seen in ages - these tunnels are really hard and tend to lead to fremied gasping and white knuckles wrapped tight around the joystick.

Intergalactic monoliths abound in Stardust - and a good thing it is too. Sadly those heavily disguised agents are determined not to give you much time for sightseeing.

when it comes to the special mission sections, where the extremely intricate manouevering required is nothing short of a nightmare when using a joystick) and it really ought to be penalised. But finding faults in things for the sake of it is my job - don't let it put you off this superb game. I’d been beginning to think that I was just a miserable Vlltg    jaded old grouch and

_ that I'd never feel heart-11$ OUt    racingly excited while

I t„    playing a video game

'    again, but now I know

that it's just that the games haven’t been good enough. Let your enthusiasm be born again - buy Stardust.

• STUART CAMPBELL

No ‘Disk

jj" Accessing... Please Wait’ messages here -loading is masked to some extent by plot g1    explanation

(and a great plot it is too, all about a mad evil professor and 0SUI his agents disguised as meteors), and the    tllO

atmosphere is never    »    •»

broken. The weapon    Oliylli

system is particularly brilliant, too. You get five types of weapon, power-    bad

upable to various levels, which you can switch between via a menu screen. The really great thing, though, is that you can redirect power-up tokens to weapons other than the one you’re actually using. This means that you can pick up a good but weakly-powered weapon, keep blasting away with a less-impressive but powered-up one, and pick up power-up tokens which then beef up the better weapon in waiting, until you can suddenly switch to it and surprise the living daylights out of all the baddies with major-league firepower.

extra lives. These play a bit like Thrust (which is extra-nasty given the lack of keyboard controls), there’s no shooting in them, and the slow, careful pacing does make for a welcome break from the intensity of the main game, if not ' exactly a relaxing one.

Rb The most pleasing aspect of l the game overall, though, is I probably the presentation of it.

our demo back on issue 28), and you also get a couple of voluntary special missions where you can pick up (or lose) several

FINGER POWER

Complaints Only one, really. Asteroids was always supposed to be played with the keyboard. You shouldn’t have to stop thrusting to put your shield on (as you do here, since thrust is forward on the joystick and shield is back), and grabbing a floating power-up shouldn’t be a task as hard as shooting an end-of-level boss. The control system in Stardust works perfectly well once you get used to it, but it never gets as intuitively ' ■ natural as it would do with keys, and it spoils the feel for me just a tiny [ bit, which is why the mark at the end of this review isn’t as high as it might otherwise have been.

’■    I’d have loved to

give Stardust a ♦Apr'-*    > score in the 90s

.simply because I enjoyed it so much, but the

A    lack of

keyboard r controls is a l glaring flaw *    (especially

Ducking, diving, dodging and weaving are all shills that need mastering.

UPPERS Looks lovely, sounds like Jean-Michel Jarre's locked inside your Amiga (not necessarily a good thing, of course, but here it works superbly), technically impressive (especially the tunnels, with their spinning heads and huge multi-bladed disks and horrific moving spike balls), and dreamily playable, with a difficulty curve that you'll need a grappling hook to get to the top of.

DOWNERS Screams out in a piercing high-pitched voice tor keyboard control, but doesn't get it, which is just stupid, (rankly, and costs the game at least a couple of percent.

THE BOTTOM LINE

A brilliant arcade game at an inexplicably low price. Make it a massive success, or start clearing a space in the cupboard under the stairs for your Amiga now.

THE BOTTOM LINE

Phew, well, lordy me.

“ This is a bit of a beezer and no mistake. But, d’you know, I simply can't see any differences when I run it on the At 200, guvnor.

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sold out. No    ’ I,

longer can it    w

be claimed    .

that he is to the Amiga    •' ,y-

what Mario and Sonic » iillJ are to the Toys’R’Us consoles. That’s right, he's    ■■■

appearing at a Sega and Nintendo console near you right now. I don’t know about you, but quite frankly I don’t care what Zool chooses to do. He never once said that his relationship with the Amiga was a monogamous one. Good luck to the lad -you’ve got to take work where you can get it these days. Right kids Get your name about a bit. Rub shoulders (mandibles, thoraxes) with influential people capable of furthering your career. And once you’ve managed that, don’t think u that it’s all plain sailing.

condensed ozone (or something like that). In other words, it’s the old i ,    ) . story of the star of the

show being a powerless puppet whose strings are ¥ pulled by dodgy characters in the background (or      - whose movements are

controlled by a joystick-wielding gamer more like).

Also bear in mind that you've got _ to make numerous mind-numbing public relations appearances at shows , and the like; get your photo taken with 1 I people who smell, children who are sick over you, sycophants who    ' .

embarrass you, journos who sneer at you and parents who laugh at -jfij you. There’s just no end      to the rigmarole

t the stars of today must :    endure in the name of

their art.

ANTAGONIZE

Trying to climb your way out o< trouble when you've just broken the eggs is typical of an ant

It had been rumoured that Zool wanted to create his own version of Dante's Inferno (That better not have been an 'ant' gag, Steve. - Ed) for one of the levels in the new game. Inevitably though, when the hot air of art meets the cold steel of business, illusions of grandeur are oxidised in a vaporous whiff of

If that lot hasn't dampened your aspirations of becoming a computer game cartoon character, consider this. You're constantly in the public eye. They push you around, waggle their joysticks at you in a provocative manner and expect you to fill a gaping void in

“1 T' -C ftp

-It *■

AMIGA POWER JANUARY 1994

Juggle with your jugs, tipple with your tips, climb with your clogs and huchle with something too rude to print.

The creator of Magic Soy reckons that loot's sinister. Is that a good thing or a bad thing

their otherwise sad lives. And if that still isn’t degrading  enough, you're

relentlessly compared to other rival game characters in a none-too-flattering manner. People tell you things that would make your great great aunty turn in her grave to switch off her hearing aid in disgust.

Think for a minute of the pressure that fame and unmitigated success bring (AP’s Les Ellis awarded the original Zoola slightly over-enthusiastic 90%). It's a not-too-well-known fact that Zool's hard shelled chitin nearly cracked. He couldn't take the adulation, (he praise. He felt alone, as if his life was being scrutinised from behind a screen. As if he was being controlled and manipulated by unseen hands. He threatened to pack it all in. Back to the merry old nth dimension ant-hill for him. Gremlin, seeing that they were in grave danger of losing a potential goldmine in revenue, arranged for a male for Zool. After all, ants, even Ninja Ants from the Nth dimension, are basically sociable creatures who prefer their own kind to solitary confinement. And so Zooz was born. (Zool's not an ant, Steve. - Ect)

BIRTH CONTROL

Hatched from a genetically tampered-with egg, Gremlin nurtured her in the wiles of ant chemistry and psychology. She is a smooth silky sultry sex siren, an alluring ant angel, a tantalising tease temptress, an electric embryo of enhanced enchantment, a filibuster of fabulous femininity... well, you get the idea. I met Zooz at the Future Entertainment Show. She's lovely. You can see why she has such a calming therapeutic effect on Zool.

I asked her what her secret was, who her influences were and what sort ol antics she would be getting up to with Zool in the future. (Sfeve, they’re not ants. - Ed) She gave me a ‘knowing’ kind of a smile and said the last question “showed too much ant-ipathy toward her kind”. (She’s NOT AN ANT, Steve. - Ed)

A LONG STORY

As for influences, she cited Doris Day from Calamity Jane “I loved the way she Whip Crack Awayed, whip crack awayed, whip crack awaayyeedd. I just had to have one for myself. Ah, yes, that's right. Zooz either shoots or flays her enemies to a submissive death. The whip makes a

feel (he cool Tearing pain of a correctly wielded whip. Stroodles my nerve*.

Floats like a butterfly, whips like something that isn't an •nt. Dontcha just love her

Anything

Sonic can do, Zoos can do better

Zoos proves that she is a high voltage nun.

Ejaculations of joy all round as Zoos bursts into the surreal world.

If you look above. Zoos is doing her best impersonation of Calamity Jane.

Left: Jin end of level boss.

r "he was l being

controlled by

hands

Chupa Chup icons restore your health.

This one gives you an extra life.

Bull this with your head for power ups.

Restores your health by one point.

Hey, this one does something exciting.

Stan up points are dotted all over.

Look above. This is an untriggered one

Let’s do the Time Warp again.

Yin Yang thankyou Maam. lees.

No B.O. with shield for extra confidence.

ONE OF THOSE BIG, BAD BOSSES IN FULL.

lovely crackly kind of a sound. It brings you out in goose bumps of anticipation.

So, secrets. Is she or isn't she You know. ‘With1 Zool - together, the two of them.

She laughed at this one. She said anybody who buys the game will find out straight away whether she is or whether she isn’t. Well, here at AP, being the top-notch investigative journalist types that we are, we probed further, and we can let you in on a little secret. She isn’t. That's right, Zooz doesn't actually play with Zool on the same level.

PLAY ME

The two player option is one of those 'your turn, my turn' kind of two player options. ‘Two together is so much more fun, but you know, the papers would get hold of it and tongues would wag. The next thing you know, they would be saying that the game corrupted young children and attacked good old fashioned Victorian values. Zool and myself have no intention of getting married."

I interrupted and asked her what sort of impression Gremlin were trying to give by describing her and Zool as ‘easy’ on the option screen. She laughed for a long time at this question before answering. “That's the difficulty level of the game you silly thing". I must confess to being relieved about that, because I thought it very risque to describe Zool as 'Hard'. When you put it in the context of game difficulty, it takes on a whole new meaning.

NO MEANS NO

Despite the denials, I still sensed that there must be more than just a professional counselling relationship between the two characters.

I probed Zooz and asked if she and Zool made music together. She laughed again, her voice containing the cool intrigue of a true rom-ant-ic. (STEVE! WATCH MY LIPS!

NOT...AN...ANT!- Ed) “Of course we make music together. It’s in the options screen again, silly. You can also opt for sound FX only". I'm not sure she understood me properly.

TELL ME

Sensing that the interview would be over if I tried to uncover any more non-existent facts about their relationship, I asked her about Zool's latest game; Zool2. “Well, obviously I star in it as well. We've got to battle through six completely different worlds. Each world has numerous stages where we've got to do the same sort of thing as Zool did by himself in the original Zool. You know what I mean. Collect bonuses; sweets, snakes etc until you’ve scored over 99 per cent. Keep following the direction the little white arrow on the bottom left hand corner of the screen points to. If you manage to do that without getting killed by the various denizens of the surreal environment, you will eventually reach the end of a stage. Completing enough stages will lead to an End of Level boss. If you manage to kill him, that’s the level completed and you go onto the next level.

SIMON SAYS

It all sounds a bit simple from that description, I told Zooz. “Not at all. Each level presents plenty of challenge, secret areas can be detected. These are full of goodies. There are obstacles to be traversed and puzzles to be worked out. There are even some groovy power-ups to be utilised. Each one has a different effect. My personal favourite is the Yin Yang power up. With this one, I effectively have a shadow of myself. I can collect more bonuses and absorb more damage. Besides that, it highlights my pony tail in a particularly alluring manner”.

PRESENCE

Well, despite the excellent PR-ing from Zooz, Zool 2 isn't significantly different from the original Zool. It still contains a good wholewheat-balanced breakfast mix of control, playability and variety. Original Zool fans will love it, as will those new to

the Amiga fold after getting lucky this Christmas. If you're looking for one stonking platformer, with all the trimmings, then look no further than Zool 2.

Oh, and there was one last question I had to ask Zooz: “Will you marry me "

• STEVE MCGILL

Fast colourful graphics. Nice sound FX. Animation of characters, you should see Zooz spin and swan dive and float, she's beautiful. End of level bosses are cartoon scary; ooer. Zooz oh Zooz oh Zooz oh Zooz.

P When

If ‘k A there's a lot of movement and animation on screen, things noticeably slow down. And it’s ‘up’ to jump, yeuch.

Not being the greatest fan of platformers, it's always pleasant to find out that there’s one out there capable of holding your attention for more than five minutes. While it's not very different, it’s somehow quite a lot nicer to play ftp ’ than the original, and     IH

that's good.    UII *

THE BOTTOM LINE

No slowdown apparent A12O0 whatsoever on screen. No matter how

cluttered things get. The A1200 is the perfect platform for this near perfect platformer.

If Sonic can gel his own cartoon, why not Zooz She i lots more fun.

.flutter fth every thudding footstep of the Tyrannosaurus Rex. Yes, the bit with the ' kids and the Velociraptors was terrifying. Yes, Jeft Goldblum provided light relief in his own inimitable style. But NO, the film j  wasn't any good. It was ultimatet'/fedious with more holes in the plot and characterisation than    Rab    .

C Nesbitt's string vest. In fact the best part of the g ' film for me was    a

watching all the    I

wimpy little kids

being escorted I    l      j%A£tf

out of tfre cinema I

by their mothers. I    

Unfortunately,

much the same can be said    m

of the game. We've already discussed the graphics. They're the most stunningly radiant visuals that you’ll ever let reside on your optical cords. They massage your retina with the soft soothing stroke that flesh makes against silk. And

erphat's about all they do.

LEISURED

So why the negativity Simple. The gam ilay - with some reservations, see later on - is utter crap. Dull, tedious,

boring, bland etc. It's basically a big maze that you’ve got to explore. On the way, you've got to \ pick things up in a sort of \ 'collect as you go1 fashion.

1 Dotted all around the park are motion I sensors which contain ! ,errmnals that you can “     <j log onto. These are

'    ~ vital to the completion

of the game. They give you access lo the park's map and allow you to open certain doors in buildings and so on. You can conclude from this information roughly what you have to do in each section of fhe park.

So without giving too much away,

Game: Jurassic Park Publisher: Ocean Authors: Andy Miah, Robert Walker, Leslie Long David Chiles Price: £27.99 Release: Out now

bark, children scream, grown men faint in anticipation ) great graphics do not a game! make (phew). We're here to let you know ' which games are good and which are crap, and with Jurassic Park, there's a real dilemma on this front. The best way of describing the gameplay is to draw an analogy with the film.

DON'T BELIEVE IT

Yes, my steely, rock-hard mind composition had fallen victim to the hype. Yes, I really wanted to see the film almost as much as I wanted to live. And Colin The Publisher provided the means to see that film (he came into the office one day when he was bored and took all the AP staff to the local

A    v cinema). Funnily, the

film was incredibly IS disappointing. Yes,

1    the sound was

fantastic. I could feel my heart

Michael Crichton has got much to answer for. Too much to answer for, some would say. Yes, he is the man

responsible for the much-vaunted book which inspired the vastly over-hyped dinosaur film Jurassic Park. (Oh no, - Ed) I'll let you into a little secret now. The game looks even better on screen than you could imagine from the screenshots. In terms    ' x *

of aesthetics, Jurassic Park is probably the most beautiful game you will ever see on the Amiga. It’s a vibrant exciting work ol art. In fact, it's so lovely that it's surprising that the Late Show on BBC2 hasn’t picked up on it to discuss its quality, meaning and symbolism in an age of disposable consumerism. But hey, (drums roll, trumpets trumpet, dogs

This is what happens when You meet a Volvo driver.

Velociraptor. Pah. Dead soon more like.

Looks like Knigh of Valour.

Peels like Freddies Reven$

Nothing to do with Dino Dmi, this is more Dino Saurus

Think you can just walk out through the fence  " Think again.

There's dinosaurs lurking everywhere in lurassie Park.

jb'll use (hi first level as an example of Mot much scope Is left for latafel thinking, the challenged gameplay. You start off    Those of you wjro are good at real puzzle

beside the overturned ar, and you've got * games will crush Jurassic PaiAnderfoof to find the two kids on this stage. The little

! is a piece of cake (well he's more like Election of pixels actualff He's ■ ays, and I mean always, in the sfflfce ition. From there, head off in the lotion of one of the motion sensors and onto the park's computer system, ock the door of the building near the iom of the enclosure, Locate the front ir and go in. You'll now have picked up *oolbox. Toolbox in hand, go to the dram near the top ot the enclosure. Let yourself il. You are now in a rather unpleasant sewer maze. Flop around in the effluent

till you locate the little girl. Make your iy back outside. While searching for the tjjri. you'll have come across a door pass.

Use this to let yourself ouf and 1a da -flat's tragic ladies and genlleman.

The real disappointment is that the puzzles are linear and they never change.

nasty happening9 Your breath quickened, ’3 throat dried and pupils dilated with the tension. That * happens with the 3D section of Jurassic Park too. it's at! achiei soundtrack which has the sarBE the Jaws buildup dooroo.

exhiwatingly exciting

p worlds

pP    ■ (find with that said.

' it’s time for father ambiguous r. conclusion (ffPie game. Irrigine that yob had to told a whole pile of till receipts anj* then had totem the washing in. You've got to admit thafthey re both pretty tedious n «jbb$ ,in it fhqy have to be done in a certain manner. Now imagine that djfe till receipts* ij were in fact fifb round notes and that tqe washing was a line full of Armani suits.

Yhe jobs wqyld be a tot more pleasant bi.it would still ultimately be tedious.

Tha e what ifs like with Jurassic, it’s lovely tgjSBk at and hold. The grapjncsJh sound and 3D sectionsare gobam!eking'; 1 Prqbabfy the best seen this year. The 3D sedions stop it from being an utterjlop.

But ultimately (l know I’m repeating myself, burimagine a towering edible ant J machine constantly shaking his head indisbelief and disappointment) Jurassic Park is more than a little tedious, What a dreadful dreadful shame.

• STEVE MCGILL

dooroo.. dood door! dood dood dood doodle OOH. [Oh God. - Ed) Yes, it starts iQyyjmd builds high, the music pounds away as you get closer to any approaching velociraptors. The energy released when they attack you and you get to blow them away with your big gun is almost orgasmic in its intensity: die die DIE, you fetid fossNKd, er, fantom.

JACK IT IN

You must, repeat, absolutely must, play this section of the game with a powerful hi-fi or pair of headphones jacked in. You’re entering another  world. One where you  inhabit the ether of bogeymen in the cupboard and psychopathic clowns under the bed.

That's right, a scary.

The puzzles are linear and never change"

® UPPERS You know

already, but the graphics and the sound are the computer game equivalent of heroic Greek sculptures. The 3D sections are genuinely scarey and not to be / \ taken too lightly.

Intelligent ure of

Vy DOWNERS

Overwhelmingly the gameplay. It's paltry and mind-locking. This could have been a smash of overwhelming proportions. Unfortunately, well, fill the rest in yourself...

THE BOTTOM LINE

Should be out on the A500/60Q some time next year, but the exact form is still a bit ‘up in the air'. m m

lust admire that stratified igneous rock formation.

- * .

THE BOTTOM LINE

Hard to fathom.

A1200 Unaccountably, loads of people loved the film. Loads may even love the game. Strange world isn’t it

Rex. With an ego sized budget,

mmm

vital for

j completion*

------

r

AMIGA POWER JANUARY 1994

,rie<ihar<i

Wa*"'faie

Honestly, you limply wouldn't believe what a tediously >003 time you have to shoot this boss lor before he jives up.

Game: T2 - The Arcade Game

Publisher: Virgin Authors: Probe Price: £25.99

Release: Out now

Weird, isn’t it it's no less than 27 issues (boy. does that make me feel old) since we reviewed Ocean’s

Terminator 2, a dismal film licence of the old ‘lots of really crap little sub-games' school. The writer of that review, a little-known AP newie of the time called Colin Campbell, is now our very own Colin The Publisher. But T2 is no ordinary licence. When Arnie promised Til be back,' he meant it, and the title has resurfaced in a conversion of the popular Midway coin-op,

It's an arcade games It's got T2 in it. It's T2 - The Arcade Game! (It's late, okay )

a Lethal Enforcers-style shooting gallery game with scarily realistic graphics digitised from the real people in parts. That's 'graphics which in parts of the game are digitised from real people’, not ‘graphics which are digitised from real people, who are in parts’, by the way.

Although, on the other hand...

Anyway, this is a direct port from the original game, or to be more precise a direct port of the Mega Drive version, which was a straight copy of the coin-op. Like the first T2you get various sections of the movie to replicate, but this time they’re all handled in the same way - shoot everything that moves from your first-person viewpoint. Control is

by mouse or joystick and - well, that’s the plot used up. Is it good, then

Urn, well... not much. More or less from first impressions to last ones, this

conversion repeatedly disappoints. When you start up, you first have to read through the scene-setting text, which you can’t skip out of.

Then, after shooting the first wave of Terminators, the scrolling starts. Oh dear. What you get here, scrolling-wise, isn't so much parallax as four strips of wallpaper being pulled along the ground at different (and differing) speeds. The effect is tatty to say the least, and it doesn't fill you with great expectations for what's to come, which is probably just as well. Level one (there are six, with various subsections in some of them) continues in an unimpressive vein for a while, until eventually you reach the most intensely depressing end-of-level boss I've encountered in a long time. He’s a huge but unthreatening-looking

creation, and while he's neither hard to hit nor difficult to avoid being damaged by, you DO have to shoot him for about five minutes before he gives up and sods off. After a couple of games I was able to wipe this guy out by sound alone, which was lucky as my head was slumped on the desk in my spare hand.

Level two More of the same, pretty much.

Level three is where I got really sad, though. On the Mega Drive version, level three is an utterly fearsome battle, where dozens of Terminators and HK bombers try to destroy John Connor's pick-up truck. It’s hellishly difficult, and in the two days I spent playing the Sega game, I didn’t get past it once. The Amiga version is slower, moves jerkily and unimpressively, and I sailed through it second try. Onto new ground now - surely things are about to get scary

Level four introduces some bizarre new adversaries, including a weird golden snake-type thing that I don't remember seeing in the movie, but otherwise innovation is conspicuous by its absence -it’s another level-one-and-two-style slaughterfest, with nothing that I can remember to

distinguish it particularly,

except some especially horrible strips-of-grey graphics later on. Oh. and the way that the baddies come from different 'depths' of the scenery, but are all the same size, which looks totally ridiculous. Level five (which comes in three sections)

improves things a bit, with lots of property damage to inflict, and a bit of interest added in the shape of Sarah and John Connor, who run around in the midst of the hordes of bad guys, dropping explosive charges and power-ups for you to collect, but it’s still really the same old stuff. The last

section of the level is a bit different, as you try to protect the SWAT van they're escaping Cyberdyne in from T1000 in a helicopter and a tanker, but it’s so embarrassingly easy once you work out what's going on that it might as well not have bothered.

Level six is the game’s last chance to redeem itself, and it almost manages it. You have to employ some skill and strategy (for the first time in the game) to  manouevre the T1000 into l jets of liquid nitrogen from the \ tanker and keep him there. Manage this, and you get another bit where you have to blast him with a shotgun keep him away from John Connor and send him into the smelting flames. It’s quite good fun. but sadly it’s too little too late. When you die and use up your last credit, the thought of slogging through the previous five levels with your eyes closed and your finger welded to the fire button all over again is almost too much to bear.

Now you might argue (if you were from Virgin or Probe, for example) that most of these flaws are inherent design problems from the arcade game. Well, yes. But the shabby graphics, sound and narrow screen display aren't, and the design didn’t stop the Mega Drive game from being a fun and slick (if pretty shallow) blaster. This, though, is pretty dull most of the way through, and even two-player mode makes very little difference to the excitement factor. To be fair, it’s playable enough, and it’s alright if you've got half-an-hour to kill and you want to just rattle through something to take out the day’s frustrations, but Operation Thunderbolt still does it a lot better, and a lot cheaper too.

• STUART CAMPBELL

,lha,Sth*'roubltwjl.

UPPE Atmospheric feel, and it’s certainly an improvement on the first Terminator 2 game. _

DOWN! The graphics are small and shoddy, the sound's largely horrible, gameplay is repetitive and swiftly tedious, and you’ll more than likely finish it inside three or four goes. If you can bear the frustration of having that many goes in the first place, that is. Tangibly inferior to the Mega Drive version, and there’s very little excuse for that.

THE BOTTOM LINE

The repetitive gameplay is hardly the conversion's fault, but it’s pretty sloppy in most other departments, and the reduced difficulty (from the Mega Drive game at least) is a major mistake. I’ve always had a bit of a soft spot for this incarnation of T2, but I can’t recommend it as a full-price Amiga game.

THE BOTTOM LINE

Exactly the same game. A120lO with no improvements even to the yucky parallax. Your A1200 can do much better than this, without breaking sweat.

Iam i a a

Stealth Fighter. In fact they’re so similar that owners of Ft9 can just jump into the cockpit, so to speak, and start flying. The sim starts with the usual natty intro animation of take-off, flight, then a super-exciting targeting and laser-guided bombing sequence.

So just what is it that’s so exciting about the F117A For a start, it operates on a system known as fly-by-wire. In other words, your plane isn’t directly controlled by the pilot. His joystick and switch controls are interpreted by the on-board computer and translated into servo action of the plane's (laps, weapons systems and so on. Here comes the surprise, though -on its own, the F117 would be aerodynAMIGAlly unflyable. The computer

_ continually

!    "'iv updates

incoming data and thus keeps the plane in the air.

V    j You could be

1    J forgiven for

I thinking that

Game: F117A Publisher: MicroProse Authors: In house Price: £34.99 Release: Out now

The Gulf War, eh The ultimate showcase of American military supremacy on land, sea and air. And although we didn’t get too much hard and fast logistical information at the time, it soon became apparent that the stars of the show were the Lockheed stealth fighters.

They neutralised the eyes and ears of the enemy with short succinct surgical surprises. Lightly armed but practically invisible to enemy radar, the stealths emasculated the might of the fourth largest army in the world.

Whether you're a pacifist or an out-and-out supporter of the forces of capitalist pig imperialism, you couldn't help but be impressed by the precision and effectiveness of the laser-guided missile strikes.

So with that out of the way, / ■ ■ let's discuss F117A from    /

MicroProse. As is openly    J

admitted in the manual, the sim is basically an upgraded and    M

overhauled version of F19

»<-Ti KlXOty* C I    I»2i4 •

AMERICAN SPY ADMITS CHIMES

t*ss N«w: -vj-: - ... The put ctmi of tin lapturee -me-. :«m spy : let con>: Me: *o>iay.

■ is bl-it:**r inter--dtioaal "err -ssm will

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parts * .sij rcraft werera:    details

ofthis ■'r nc westers

iff: :t*ie.

■'-ranwhiie the j shiny-tart MhgsTere orr-s to free several Tipt ;;onea

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: itical or ;io"e-s for s Amer mi] ’■e rarist

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another

Yet another

r "lightly N armed but practically invisible to v radar" ,

1- -

<

D

Z

<

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E

_IU

iuW*n As lurii

[A I “" RS Technically \ _J excellent - very slick. Otters a variety of weapons, tactics and rules of engagement.

/—I DOWNERS Sadly for sim \V/ fans, there aren't enough discernible differences between this sim and any other Micro Prose sim. Especially F-19.

THE BOTTOM LINE

Despite the sameyness, you still feel a surge of back-slapping pride when you touch down after having completed a mission successfully. Ideal My First Flight Sim aa  material, but nothing new x tt “ for experienced pilots. U U E

THE BOTTOM LINE

Much smoother and A1200 faster frame update. And if you own a

slower machine and love this game, think about buying an A1 ZOO.

War,

Limited War and yer normal

Conventional War.

Cold War scenarios are

probably the least exciting, except to those of you who prefer a really difficult challenge without shooting or blowing anything up. Limited War is a constrained series of tit-for-tat retaliatory measures. You have to follow orders to the letter and have limited freedom of engagement.

Conventional War is probably the most fun. You have your prime objectives, but anything else in the way can be considered fair game. And that brings us nicely to the plane itself.

Ronnie and Itqjie settled for the East End: you can have the world.

ddlfe —1

Libya

Yer actual 'stelff involves trestop

•4 War C

height over villages. Practice in Wales.

K” lu L-* -" '

Storm but accounting for 50 per cent of targets destroyed.

Most of us will settle for MicroProse's compromise stealth fighter. It has a slightly larger radar signature area but more than makes up for this with its larger payload and ability to engage in air-to-air combat and fly during daylight hours. The disconcerting part of air-to-air combat in this sim is the fact that you don’t have a radar yourself with which to track bogeys (radar gives you away immediately). Reliance on visual sighting and tracking cameras is essential if you wish to survive. Navigation, planning and a good memory are crucial if you want to live. The briefing room displays the plans of enemy radar footprints. In an operation known as 'threading the needle’, you have to negotiate these sites without giving yourself away. Manage this, and the rest isn't as easy as pie.

This is, as usual, a slick, competent, technically excellent sim from MicroProse. It’s just that apart from some of the extras such as the futuristic missions and the indepth discussion of radars and things, we’ve seen it all before. Flight sim fans will still love it, though, as will those new to the Amiga-owning fraternity.

• STEVE MCGILL

this would make a difference to the actual feel of the simulation. Unfortunately it doesn't. The plane feels and responds in much the same manner as any other flight sim from MicroProse; there’s a slight delay before any action is implemented.

STICKY FINGERS

MicroProse consistently support analogue joysticks in flight sims, so I tried the Freeflight Analog from Spectravideo. ‘Ha ha,’ you may be thinking, ‘the Freeflight is configured for the PC!’ (I don't think many of our readers will be thinking that, Steve. Let it go. - Ed.) Cunningly, I also used a Suncom Analog joystick adaptor which lets you use most PC joysticks with the Amiga. The pair work well, and there is even a noticeable difference using different sensitivity settings (configured from a panel within the sim software).

MicroProse always understate the difference that using analogue can make and the difference this makes when banking and turning could be a positive life-saver. But anyway.

So what’s the big difference between F19 and F117A For a start, F117A has

many more missions set in a wider range of world theatres: Persian Gulf, Europe’s North Cape, Libya, Central Europe, Middle East, Desert Storm, Vietnam 1994, Cuba 1995 and Korea 1997.

The futuristic ones are positively exhilarating. Just think - Korea 1997! Already, the Chinese have told President Clinton where to go when he complained about them testing nuclear bombs. The North Koreans are getting up to mischief with their present nuclear program. Considering that the North Koreans and the Chinese are pals, it augurs well for a pretty stimulating conflict scenario. Education through destruction, diplomacy and paranoia, I say.

The most strategic targets are discussed in a clinical ‘level of importance' type manner. Geography lessons would be much more fun if they were taught this way at school. "P’yongyang Yes, sir.

I blew up several of its prime SAM radar sites in my F117A stealth fighter, you know. It’s the capital of Korea. They’ll think twice before they carry on with their Communist expansion programme”.

In general, the location decides the type of conflict you enter into; Cold

DOUBLE STEALTH

MicroProse have implemented two types of F117 - the original Lockheed and the MicroProse version. The Lockheed has a smaller payload, you don’t have a front-mounted cannon, can't carry air- to-air missiles and you can only fly at night.

This option is for the real buffs. You can't afford to make a mistake. One target, one bomb and you can't even arm yourself with the Texas Instruments Paveway III; responsible for only five per cent of the total ordnance expended during Desert

Around the local aerodrome, you have to look out for 'the boys’ 'cruising the strip'.

Radar positions can ‘stitch you right up' so get rid of them as soon as you can.

AMIGA POWER JANUARY 1994

JANUARY 1 994

Game: Beneath A Steel Sky

Publisher: Virgin Authors: Revolution Software Price: £34.99 Release: Late January

The first thing you notice when

you look at Beneath A Steel Sky is that it's a bit of a multi-media experience. If you load up the game straight away, you’re not going to have a clue what's going on, and if you read the little comic that comes with it, then it leaves a lot to be desired as far as character and plot progression are concerned. However, if you go the whole hog and read the comic before loading up the game, then you’re getting somewhere.

The comic’s drawn by Dave Gibbons (Of Watchmen fame) and charts Foster's last day in the Gap, a sort of postapocalyptic wasteland. He's wrenched from his adopted family and the only life he's ever known by a group of armed men from the city. They immediately show that they’re bad boys by shooting his pet robot Joey, hustling Foster into a chopper, and then killing everyone else with a huge bomb. Before you can say ‘sightseeing tour’ the helicopter's dropping out of the sky into the city. His family, his home AND his pet robot all in one day, and all this before breakfast too. Some people were just born unlucky.

Switching from comic to game, you get to watch a little cinematic bit which takes off where the comic ends, namely with you nose-diving rather dramatically into the concrete. Fortunately the crash doesn't kill him, and he manages to stumble off down a gangway with a couple of angry policemen taking the odd pot shot at him. He takes refuge in a factory complex, and this is where the game starts.

WATCH, MAN

Up to this point you've been treated to some excellent atmospheric visuals, and the good news is that this isn't one of those games where they’ve used up all their best stuff at the beginning in a flashy intro sequence, oh no. Revolution

A steel sky Wouldn't that be, like, inconveniently heavy  And impervious to sunlight

One of the game sections takes place inside a    Fites are represented by objects, and certain rooms are    The problem for you (and Foster) is that you don't know which

computer, with Foster immersed in cyberspace.    protected by security devices, represented by eyes. Weird.    icons are relavent to your search. I mean, what's in the box

<SCb OK mieO

Unlike most point and click adventure games you can actually get killed in this, but generally only if you're really stupid.

BENEATH AN EEL PIE

The solution to this section's a bit of a tricky one, but don't you think that a yappy dog drowning would be a good diversion

Software made paintings of all of Dave Gibbons’ drawings and then scanned them in, resulting in a level of detail and texture that puts the game more into the realms of comic book land than computer games. There's a bit of an inconsistency between these gorgeous background graphics and the cartoony characters, but once you get into the game and start to appreciate the Inherent humour of the game, it makes sense that they're drawn this way. There’s also bucket loads of animation for each character, none of this ‘stuck in a short loop’ nonsense here. Guards pause for ciggy breaks, dogs wander around and scratch, and receptionists answer the phone from time to time. All of these goings-on are underscored by a rather low-key and sparse soundtrack, consisting of background rumblings and the occasional spot sound effect. I don’t really see this as a problem, since the last thing you want with a game that takes hours to play is a musical score that repeats every five minutes.

With these point-and-click games, I usually lose interest as soon as I start to play them, for several reasons The main

one is the plot, or rather lack of it,

which I’ll deal with

robot rteff.

later. The second one is the lack of pace in these games, as you can hang around for any length of time

and nothing happens. Steel Sky peps things up by having real-time solutions, where you’ve got to get into rooms and perform certain actions before other characters return, an idea that I like lots. Thirdly, if you enter a room and find you can highlight three objects, then you usually know that they're all vital. Steel Sky gets round this by putting in red herrings, but also manages to stop them cluttering up your game by making them unmovable. For instance, in the first section, you can wander around looking at monitors, pushing buttons and pressing levers to your hearts content, but it's unlikely that you'll stumble on the solution by chance, as it takes thought and interaction, which is my final point.

In many games, no matter how many times you perform an action or ask a question, the result Is always the same. This is quite obviously stupid, I mean, if some stranger came up to you and asked "Where is the forest " twelve times, would you say “It's over the hill there” an equal number of times Course you wouldn’t, you’d deck him after the first five.

KILLING JOKE

Steel Sky takes a more credible approach, so when you first talk to a character, they're usually a bit abrupt, and then the more you talk to them, the more response you get from them. They might turn out not to like you, but it does underline the importance of communicating with the other characters rather than meeting them, getting a fact from them and then wandering off again.

There’s a few other novel

ll'i cyberspace again, and Ike problem's how to get across the network to the door in the far comer.

gameplay features, most notably Joey the robot, who survives as a printed circuit board. Throughout the game you can slot him into various robot shells, and he’ll be able to help your progress through the game, as well as come up with some genuinely funny one-liners. He can get into rooms that you can’t, and if you find a window, you can even look through into another location, something I've never seen before.

This is all very well, but the most important feature of an adventure game is the adventure itself, and this one is just great. Now although I've only played a fraction of the game, I can make this statement because I've been to Revolution and seen all of it. Have you been wondering why Foster was taken to the city Or why the helicopter should suddenly spin out and crash Well, this is what the game’s about, it's a detective story in the tradition of Columbo, Petrocelli and all the other TV greats. There isn’t much background to the game, because that's what you have to uncover. If you find out why Foster was brought to the city and who keeps intervening on his behalf, then you’ll have finished the game.

BLACK FREIGHTER

The thing is that there are about a hundred locations to work your way through, and since most point and click adventures have about 40, this has got to be the biggest one around. It comes on a whopping 15 (count 'em!) disks, but due to logical planning, you only have to swap disks once when you move from one section of six or seven locations to another. A bigger problem of playing from disk is the 20 second access time, which slows things up and interrupts the game, but as this is such a big game, Revolution are obviously aiming this at hard disk owners, who experience a three second access time.

GIVE ME LIBERTY

But back to the plot. This isn’t some half-baked ‘you must find the golden amulet’ scenario, it’s a story of discovery, where the people you meet are part of the story rather than helpful pointers to the end. Some people are out to get you (and you

can get killed), some help you and others get rubbed out along the way. You progress through the real world and cyberspace to an ending that’s actually quite a surprise. If you're going to buy this game (and I’d recommend you do) then treat it like a movie - Stay away from game solutions as you’d avoid the plot of a film.

It might take you longer to do it yourself, but finishing it will be all the sweeter.

• CAM WINSTANLEY

® UPPERS It’s one of the biggest adventures to date, and the graphics and animation are superb. Real time sections add pace, the interface is simple and the interaction between characters is believable, but the main high point is the storyline.

® DOWNERS20seconds for each disk access can seem a long time, especially if alt you want to do is pop back to a location to check on a detail and then zip back again.

THE BOTTOM LINE

With as much care and attention taken on the storyline as the graphics, Steel Sky is an example of what an adventure game should be like - funny, enthralling and convincing. There aren't any jumps in logic in the story line, or stupid coincidences that propel you through the story. Read as little about this game as possible and you’ll genuinely be surprised as the story unfolds. Hard disk owners can add another rtP T five percent for the    nil

speedy location jumps. U U *

THE BOTTOM LINE

The AGA modes presents you with 256 ' colours, but the pictures are so detailed anyway that this doesn’t make much difference. You also get some extra sound effects and a bit more music, but it’s not so much an enhanced version as a tweaked one. It's still a hard disk that makes the most difference.

AMIGA POWER JANUARY 1994

v o rim

This 1950's space rocket is bound to be important.

Game: Cosmic Spacehead Publisher: Codemasters Authors: In house Price: £25.99 Release: Out now

t's a poor. It’s cool. M’s the Cool Pool. Cosmic gets to this point and realises he can't swim.

How do you review a game

that’s deliberately aimed at a specific age range This is the problem that befell me when Cosmic Spacehead turned up from those nice Codemasters people complete with a press release proclaiming that “Cosmic Spacehead is created especially to suit the ever-growing younger players market." Blimey, problem city, seeing as I'm rapidly crashing towards my mid twenties and the last time my age was in single figures was way back in the late 1970’s. My argument was this - If this theory of targetting an age group works, then surely I'm the wrong person for the job However, the powers that be were having none of it, decreeing that it’s my job to review games (and we don’t have any nine-year-old writers anyway), so I'd better flipping well get on with it. Sigh.

tl hat to be carj. TeB that to the

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A. OTM

a tickle

game wiv

There's a space lion and car plant to get across loo.

The blurb behind the game reads like a typical platform game, with Cosmic being an adventurous type of juvenile alien who blasts across great tracts of uncharted space to land upon the planet Earth. Upon returning to the planet Linoleum he's shocked to find that everyone justs laughs at him and goes “Oh, Chinny reckon” when he tells them about this previously undiscovered planet. No one likes being called a liar, least of all little Cosmic, who decides to get photographic proof of his exploits.

Oddly enough (especially for the Codies, who are famous for producing them) this isn't a platform game at all, it's an adventure game. All the elements are there, the graphic window, the inventory, and even the list of commands such as ‘pick up’, ‘look at’,

‘use’ and so on played it for a good few hours, but still wasn't convinced that I should be reviewing it. This

conflict was eating me up, so I phoned Professor Frank Matthews-Finn, the unconventional yet brilliant scolar who I admired greatly during my days at Bournemouth University. Fie listened as I poured out my problems, and then asked me to visit him. Within hours I was at his doorstep, and a few minutes later he put me into a state of deep hypnosis. What follows is a transcription of a tape recording of these events:

TAPE ON

Prof Finn: As you go deeper, you can feel the years fall away. Deeper, deeper. Flow old are you know

Me: I’m 17. I’m sitting in a hall taking my A-level maths paper.

It's hopeless, I’ve got two hours left and I've already answered everything I can.

I'm drawing a cartoon on the back of my paper.

Prof Finn: Flmm, fascinating. You need to go back further, much further.

Ten years fall away in as many

at the court of King Arthur.

Professor Matthews-Finn and I will be touring the country in the early spring with our fascinating show, and we are now

taking bookings for birthdays, bar mitzvahs, wedding receptions and hotel functions. I thank you.

• CAM WINSTANLEY

The teleporter saves all the hassle of walking across the entire map. I approve.

particular arcade section, you can now move freely between the two locations.

In all, there are 33 arcade sections, how do you feel about that

Me: Welllll, I think that I might get a bit bored playing them, especially if they’re all the same as that one, but they are the only bit where you get killed. Also, there’s the game of Cosmic Pie Splat, which is sort of a tank game. I like it and you don't even have to play the adventure to play it.

Prof Finn: Indeed. Supporters of these arcade sections might say that they add an exciting element to the game, and link your progress through the adventure with your reflex abilities. To the more cynical observer - harumph - myself included, they appear to be there purely to increase the length of time it'll take to finish the game. Flow are you finding the adventure  Me: It’s good. There’s no disk swapping and new locations appear quickly. Some of the clues and puzzles are easy-peasy, but I'm still getting stuck on others. It’s fun but not vewy funny, and the jokes in Cosmic's joke book are vewy poor. I like this game lots.

Prof Finn: Flmm, fascinating. Is there

anything that you don't like

Me: I hate that horrid bloopy music, can you turn it down please

Prof Finn: With pleasure. I was wondering about the music, because you know, in my day it was all very different, we used to...

TAPE OFF

I'll end the transcription of the tape here, but you may be interested to learn that under deeper hypnosois, Professor Matthews-Finn discovered that I was able to remember details and events of past lives with alarming clarity. These include a wandering tinker in the mid 1850's called Joseph Fretwell, a Polish vodka distiller called Olaf from the time of the Peter the Great, and a serving wench named Tess

wn i jr” acuuiiua. iuuic    _

back in primary school. It’s 1977 and you’re dressed in a stupidly tight T-shirt and ridiculous tlared pants. You're talking with your friends. What are you saying

Me: I’m saying that I’m Chewbacca, and that Paul is Flan Solo. Rooawwwghhh!

Prof Finn: Excellent, now take a look at this screen, what do you see

Me: I see Cosmic. He's a funny little man in an odd street. It's like a cartoon, it’s like the Jetsons from TV.

Prof Finn: Indeed, the graphics are

deliberately retro-science fiction, aiming to emulate both the Jetsons and a 1950’s vision of the future. Take this joystick and tell me how easy it is to control Cosmic. Me: It's funny because you don't control him, you point to the part of the screen where you want him to go, and then press fire. It's horrid and nasty and annoying, because he won't go through doors, even when you point at them. You have to use the command ‘Use Door' which is vewy silly indeed.

Prof Finn: Fascinating. Now move off that screen and tell me what’s happening.

Me: Fla ha ha. it's a lickle bitty platform game full of funny baddies. All I’ve got to do is jump across the screen avoiding them and picking up Cosmic Candy. Oh look, I've got 12 candies which gives me an extra life. Weeee, that was good, and now I’m at another place.

Prof Finn: Now that you’ve completed that

® UPPERS Young Cam: t really like all the bright colours and the funny little people and I love the way you can talk to everyone and pick things up and give them to all of the other people. Solving the puzzles is vewy fun indeed.

Old Cam: Quite. It's also only on two disks with fast accessing, so the whole thing whips along at a tremendous pace.

® DOWNERS Young Cam: The music goes on and on and on and on and...

Old Cam: Most of the puzzles are painfully obvious, making me think it'll only be suited for anyone under about 12. Apart from the music being crap, the arcade bits are a bit naff and easy as well. My three year old cousin can play Sonic, so these bits are stupidly simple.

THE BOTTOM LINE

Being simple. Cosmic Spaeehead is an adventure game you can play as soon as you can read, a sort of Monkey Island for the under tens. Cutting out the disk swapping makes it ideal for children or adults with particularly short attention spans. Although aiming     

this at a certain age range I If = works too well perhaps. f J T

THE BOTTOM LINE

Zips along at an

A1200 equally humungous pace, so no real change there. Fto hum.

Outside tlre bumper car track is a 'secret' hole. Can you spot it

AMIGA POWER JANUARY 199 4

JANUARY 1994

GAME REVIEWS

GLOBDULE

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lotdua your J m badd.c bounce - - -

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ability lo diii3 bubblegum-

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Game: Globdule Publisher: Psygnosis Authors: Ian Shaw and Stephen Kett Price: E29.99 Release: Out now

Sociology GCSE examination paper. Question 2 (c). The amorphous blob in late 20th century culture has been represented as a monstrous evil, metaphorically representing the ‘horrors' of communism and losing one's freedom of self expression. Discuss.

While it’s true that in films such as The Blob and in numerous SF and superhero comics of the fifties and sixties the 1 amorphous blob has been represented as the villain, there has been a marked

move away from this viewpoint in the last decade. This was spearheaded by the ground-breaking animated series Trap Door, which featured a character called Drut. Support for the ‘blob as hero’ trend has continued from a rather surprising sector - computer games. Characters such as Putty and, indeed, Blob have forced the public to rethink their attitude towards amorphous blobs. In this essay, however, I shall be concentrating on the game Globdule to present my case.

Globdule is a classic amorphous blob (see fig 1), exhibiting all the requisite characteristics. He is small and virtually featureless except for the boiled-egg eyes. He is extremely pliable, bounces better than an Arthur Daley cheque and absorbs things, including his enemies.

The story, however, is completely atypical. Globdule does not rampage through Tokyo destroying skyscrapers, or even splat-snogging small-town teenagers by entering their Buick through the exhaust pipe, as standard amorphous-blobby behaviour would have us expect.

GLOBDULE

GAME REVIEWS

levels are huge. You are lulled into a sense of familiarity with the first cavern, which is only one screen big, but they soon grow to epic proportions in which finding the exit is tricky enough, let alone collecting all the necessaries.

Each new level has some new challenge and some great new nasties that keep the gameplay fresh. It’s the little incidental details, such as the scuba gear that appears when Globby reaches an underwater section and the slidey surfaces which appear when you least expect (or want) them, which help lift Globdule out of the average and into the really quite good, as it happens.

There's more than one route through the catacombs, which means there are loads of levels to bounce through. Plus each level has a number of caverns, making Globdule a pretty meaty game, one with a decent life in it (unlike the teenagers in the amorphous blob films of the 50s).

Er, anyway, in conclusion and getting back to the case In point. Globdule is one of the new breed of amorphous blobs, who, along with Putty, is proving that having no limbs doesn't make you a bad entity per se. It’s a shame that the game he appears in is so derivative, as it could lead to accusations of him being a poor imitation of Puffy and a dozen or so other cutesy platform games, and to be honest, it isn’t as good a game.

But it’s still good. Darned good. Globdule deserves to be recognised for his great contribution to this genre.

• DAVEGOLDER

11 you ale as much as Globdule you'd probably end up a blob as well.

Globdules were once hunted as a possible alternative to Biu Tab.

exit opens and he can teleport to the next cavern (see fig 2 for a clearer explanation). Baddies have to be stunned before they can be absorbed which Globby does by bouncing on them. Larger baddies need to be hit with a spinning jump; the larger the baddie the more Globby has to spin. When they’ve been successfully stunned they're reduced to a pair of eyes which Globby then picks up (fig 3).

No, he wants to become a toy, and the only way that can happen is by travelling through some catacombs, absorbing everything in his path.

In fact, the plot is about as relevant to the fabric of the universe as knitted doll toilet roll covers (the irony of plots being the last thing to be thought about in the creation of a computer game is covered in ’Stories, Schmories, Where’s The Gimmick' by Professor I Dunnow). Globdule is a cutesy platformer, and conforms to all the ground rules of cutesy platformers. Indeed, the term 'cutesy

platformer’ has taken on a

pejorative meaning and has come to be used as a term of derision as in, "Oh no, not another cutesy platformer, I’d rather stick my head down a toilet!”

But in the case of Globdule, it can be seen that this prejudice is very unfair, in much the same way as amorphous blobs being seen as evil rampaging monsters is unfair. It’s all done with such style it overcomes the facts that its roots show more than Cindy's on Eastenders.

Globby bounces and creeps through a series of caverns collecting fruit (for energy) and stars (for extra lives). In each cavern he also has to absorb a certain number of crystals and baddies before the

HEY JIMMY

The nearest thing the game has to an original gimmick is that Globby sticks to anything - walls, ceilings, bushes, all the cutesy platformer cliches - and the direction he bounces often depends on the angle of the surface he's on before he launches. You can also control Globby inflight which can make for some spectacular aerobatics which, on some levels, are crucial to be able to reach particular ledges or keys.

Keys. Ah, yes. Another of those platform cliches. Yes, in Globdule you have to find keys to unlock doors (see annotated diagram 4). Things really don't sound good for this game, do they

But don’t judge it too harshly, because, like the amorphous blob, it should not be condemned by its predecessors. It's actually dead good fun and instantly addictive.

It looks great, it plays well and the learning curve is pitched perfectly. Graphically it gets off to a slow start (the first level is a bit dingy) but pretty soon it turns into a visual treat with some

brilliantly daft nasties (the mad cow is a personal favourite) and some superbly bizarre and colourful locations, some of which seem to be the product of an imagination so fevered it ought to see a doctor pretty soon. And some of the

® UPPERS Huge game with loads of levels. Excellently cartoony graphics. Instantly playable and instantly gets its hooks in. In terms of presentation and programming it's polished stuff.

® DOWNERS Frankly It’s hardly got two original ideas to rub together. At heart it’s a cutesy platformer by numbers.

THE BOTTOM LINE

Personally I loved it, but then I love these sort of games so I'm biased.

I'll temper my enthusiasm by admitting that it’s

derivative and hardly flA breaking any new ground. X / ” But frankly I don’t care. UL

THE BOTTOM LINE

I think it’s quite a bit faster... but that could just be me fooling myseif so that I would have something to write in this box.

AMIGA POWER JANUARY 1994

G

AQl GA POWER JANUARY 1994

10-599

J/999

10/599

10.-599

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3/24

10/995 1C/99a

3/999

GENESIA

It looks like Populous, Mega-lo-Mania and other god games.

Game: Genesia Publisher: Mindscape Authors: Micro'i'ds Price: £29.99 Release: Out now

you're a fan of a particular heavy metal group, or read a certain sort of fantasy book, but for some reason I couldn't get my tongue around it. Luckily you don’t need to say it to play it, of course.

I’ve decided that I’ve become far too important and busy to waste my time playing complicated strategy games. So for the purposes of this review,

I'm going to employ a stunt reviewer.

(Enter a six-foot, slimly built, brownhaired figure with a persecuted air about him. From a distance, if he was moving fast enough, he could almost be mistaken tor Jonathan Davies. He begins to speak.)

“Hello. Er. God sims, eh And that’s just what Genesia is. How do you pronounce that, by the way Gen-ess-ial Or Gen-ee-sia I phoned up Mindscape to ask them about 'Gen-ess-ia... Gen-ee-sia... or however you say it’, but they didn't take the bait. (I think they thought I was stupid, actually.) Maybe it's obvious if

GOOD GOD!

It's a god sim. you see (did I mention that ), and god sims just happen to be my favourite sort of game. I used play a lot of board game conversions - Mah Jong ones being a particular favourite, although I still haven’t worked out exactly how the rules work, and all the Chinese writing gets me confused - but... oh yes, god sims.

Genesia will hold few surprises for you if you've played lots of this sort of thing before. It’s got the usual Populous-style 3D landscape, rendered in delightfully pretty graphics which change with the seasons, of which you own a square-shaped chunk. You start off with just a couple of people living in little

houses, and from there you’ve got to build up a mighty empire. Impeding you are two other players, who begin in similar circumstances, and can be controlled either by the computer or by a couple of strategy-loving mates. In the latter case you both need to type in your names so the user interface may converse informally with you, although I still haven't worked out how to get it coming out as anything other than ’ which looks a bit stupid.

“Your go,," it says.

So what can you actually do in this ‘go’ ot yours Well, you can’t alter the terrain in any way - it’s fixed into place. What you can do is appoint tasks to the people living in your village. You can make some of them architects, who build things; some can be farmers, who make food; some can be woodcutters, who cut

jewels, though!

(a

o

o

The thumbs glowered at each other. 'Take it back!' growled the left one.

down trees; some can be carpenters, who make the trees into planks; some can be inventors, who invent the vehicles and weapons you'll need once you start conquering things -that takes ages by the way, and it’ll be several days before you even manage to get your population into double figures if you’re anything like me; some can be blacksmiths who help the inventors to make things; but you can't have sandwich men, which seems a shame. Or behavioural psychologists.

And once you tire ot such peaceful creativity, and your blood-letting instincts begin to take a hold, you can begin to build a war machine. This involves

GENESIA

GAME REVIEWS

Points of interest here include the piles of recently-felled trees and the amusingly pertinent speech bubble.

recruiting an army and equipping them with the fruits of your inventors' labours, and also protecting your village (or city, as it will probably be by now) by building walls around it.

Your task now is to either a) kill everyone else, and take over the whole map, or b) seek out - and this is where Genesis's adventurey element comes in -seven mystical jewels (or similar) that are scattered about the... Argh!”

(The helicopter which, as he was speaking, he'd grabbed hold of and been carried several hundred feet info the air by, becomes entangled with a flock of migrating geese, loses a rotor blade, pirouettes into the sea and explodes. He dies.)

Damn. Oh well, at least I get to keep all the money this way.

But H is a different piece of land - honest. It just looks sort of the same, a bit.

Ilm. Okay, towards the left there is a 'drill', which is what you need to mine stone and metal. Apart from that, this picture does indeed look just like all the others.

I did have a bit of a go on Genesia myself, actually, and it seemed pretty much okay. The graphics are, indeed, quite lovely, as are Ihe sound effects, which (like the graphics) change depending on the time of year and what you're looking at, and it makes for a reasonably absorbing hour-eater.

I could could only find three tangible flaws in it, in fact, and even these aren’t that major: 1) the disk accessing that occurs when you click on just about anything, which I really can’t see the need for; 2) the way the players all have to take it in turns,

even when you’re only playing against the computer, which lends the proceedings a much more tedious wargamey air than is strictly necessary; and 3) the way it takes an absolute eternity to get anywhere -there are only five levels, but conquering just one of them will be the work of several evenings, making it all the more frustrating if things start to go wrong and you begin wondering if you’re going to win or whether you'd be better off starting again.

Oh yeah, and there’s just one other thing: there’s nothing actually that new here. It’s yet another variation on the old Populous/Powe rmonger/Mega -lo-Mania/Whatever theme with the variables tweaked slightly. The jewel-collecting stuff does add an extra dimension, it's true. But even so, if you’ve already got two out of the three games mentioned above, you’d have to be a very special sort of a person to want this one as well.

Basically pretty great all round, then, but nothing new, and it'll only truly appeal to professionally-trained strategy buffs who already have all the necessary safety equipment.

• JONATHAN DAVIES

This is a barracks. Once you've got an army, you’ll need one o< these to keep it in.

Wells are quite handy to have, because without them your people trill die erf thirst.

You can click on these icons to make various things happen.

There are many different kinds of tree in Genesia. This is perhaps my favourite.

Take a break every now and then, or you might end up looking like this.

These icons are quite similar to the other ones, only they do different things.

You need to build a warehouse to keep stuff in. Here's what it should look like.

The weather is used to uncompromising effect in Genesia. Just look at this.

The village awoke to discover that it had been raining sausages again.

® UPPERS Great to look at, with loads of detail packed into every pixel. Not that this is what's at stake here -what we need is strategy by the 200-page-manual-full, and there's plenty of that as well. The jewel-hunting subtext takes away the aimlessness that can often infect these things.

® DOWNERS It's slower paced than this sort of game

usually is, and the disk accessing doesn't help. You’ll need to be incredibly patient with It -there's no use expecting Instant rewards. The scrolling's rather poor.

THE BOTTOM LINE

Looks nice, and everything works properly. Set aside a few days and you might even see a hot air balloon or something. But it facks that... er„. the... er„. (help!) er.„ okay, the 'Scherpoom!' necessary to make it stand out from the Mount Olympia-loari of perfectly good god sims you could buy instead.

73

THE BOTTOM LINE

There are no special A1200 enhancements for the A1200. so you get the same as everyone else. Still, it's quite pretty anyway. Really. Ish.

G

AMIGA POWER JANUARY 1994

liberation a Bows you to look up, down, straight ahead, diagonally right and diagonally left. Gosh. II makes you a little bit diuy doesn't it It's a shame that

IN THE FAR, FAR FUTURE EVERYTHING WILL BE PSYCHEDELIC

FCJF

droid

corruption and violence"

chilly ending. Wrapping up warm will not help.

r

Game: Liberation:

Captive 2

Publisher: Mindscape Price: £34.99 Authors: Tony Crowther and Ross Goodley Release: December 15th

here are big games. There are bigger games.

And then

there’s Liberation. The development team have, apparently, struggled long and hard to keep the size down so that it fits on one CD, a mere 660 Mb worth!

Liberation has over 50Mb of graphics, six hours of digitised speech, 30 minutes of full orchestral

music, animated characters with individual personalities and over 4000 levels. It is, Mindscape say, uniinishable because it would take more than a lifetime to play it. Liberation is a first-person-perspective, real-time 3D adventure set in the 29th Century. In the 29th Century everything has been privatised, even the

kpolice force (a stunningly

original concept) and all is corruption and violence.

You play the part of Trill. Trill is not budgie seed, as you might imagine, but a freedom fighter and m ; ■ all round hero.

' Information falls into your hands that androids used by the police mega-corporation Securi-Co for interrogating suspects are malfunctioning during freak electro-

ill the late 20th Century there finally came a game

'eft «■«« dead rob0,nCOne bav*

Ill*

,nnocpn

niiscarr;

the 3D environment is constructed from squares and doesn't allow sou total freedom of movement — It Is impressive though.

ks.

J

ooeoMos

SSS.W .' J»

A .A A rt i* A A ft A A

magnetic storms and killing the suspects they are interrogating. In true megacorporation baddie style Securi-Co decide to cover up these malfunctions by framing innocent people. It is up to you and your trusty band of droids to liberate the wrongly accused and present evidence of Securi-Co’s misdemeanours to the Emperor himself.

I STAND ACCUSED

The playfield of the game is a massive city on three levels. You control four heavily armoured and well equipped ‘droids who you move around the city by means of an ultra hi-tec remote automation device otherwise known as your CD32 joypad. In familiar adventure style, you see through the droids’ eyes as they meet the huge variety of characters who inhabit the city and explore the hundreds of buildings.

Its always (he las lhat gets you do find Luckity don't got

LIBERATION: CAPTIVE 2

r

F~l

When you first play the game you’re staggered by the size, it’s literally mind boggling.

You spend the first few minutes wandering around the city in a kind of daze, trying to make sense of the mass of information that’s being presented to you. The graphics appear initially disappointing, there's a kind of freakish 60s, psychedelic look to the game, but as you become more involved you begin to appreciate that the graphics do the job well enough and, indeed, add an oppressive atmosphere to the game.

In your task to liberate the wrongly accused prisoner you must interrogate the

that pushed the CD32 to its limits

Those liny little transistors can make all the difference you know.

AMIGA POWER JANUARY 1994

111 the

to the moo"

3 the star*- T*M1 V

many characters you meet, from the kind lady in the City Records Office to the lowlife pimps and muggers who inhabit the lowest level of the city. All of the characters will speak to you and you choose from a multiple choice of guestions. Their answers depend on their character and mood, so that you may ask somebody a question on different occasions and get different    i .1

answers. The characters in the game will also remember your previous behaviour so you must be I sure not to accidentally shoot at any of your prime witnesses (it can happen!) and also be careful to be polite and say goodbye, just like your mother taught you.

Obviously all of these subversive activities will alert the forces of law, order and profit to your activities and they will start to close a net around you. Individual encounters with policemen in the street can usually be settled by bribery but occasionally gun battles will break out (shame, eh ). The police are pretty tough and resourceful and outnumber you heavily, and they also have helicopters that patrol the city and are likely to open up on you indiscriminately. There are repair shops to be visited and badly damaged droids can be dissasembled and carried around in their friend’s backpacks but the shoot-'em-up element of the game is very dangerous. It isn’t often necessary to use a gun and it tends to bring a backlash when you do.

CARRY ON

After you’ve played the game for a while you start to notice the depth of options.

You never seem to run out of new things to do and new things to try. You can configure the screen to almost any combination of control windows. You can configure your ‘droids down to the level of swapping around the transistors in their limbs, changing their skill and power levels. You have tiny little cameras called bugs that you can attach to any object in the game and, having done so, then view the city from that perspective, so police helicopters can be carrying your cameras

and giving you an overhead view of the action. You pick up scraps of paper that are adverts for cabs, you can find the cabs and direct them to take you to any address you know in the city. And so on and so on... This game is massive, and more to the point doesn't make you feel like you’re being inevitably forced down a one way .    street to the solution.

j- h So what are the bad points

Well the graphics aren't R quite up to scratch, the range of colours used in H ■■■ ’Jr* particular being pretty E1 L1 J i awful. But what really HHP j'/ •. 1 lets Liberation down is > -    . .    ■; the awful control system.

Not Liberation's you Pf understand, but the CD32’s.

The joypad is just not designed for this kind of game. Fortunately Liberation can be played with a mouse, you just plug it into the spare socket on the side of your CD32 and away you go. It makes your life so much easier, in fact I would say it was essential for full enjoyment of this quite staggering and original game.

• STEVEFARAGHER

In the I

underground

chi1““ " meet a"

kind» of

unsavoury

character*

after your hard earned money-

Oh no - n * lurid" police"

Glee him four 1 or he'« shoot-

REHD1NE*

It's reassuring to know that even when Prey can walk computer! still tend to be over literal.

clearance

pSS St-tan

® UPPERS Depth,

atmosphere and several years of puzzling enjoyment. Yes, it’s here - a CD game with (roll of drums) gameplayf!

THOSE ROBOTS IN FULL (EXCEPT ONE)

® DOWNERS The controls are very tricky without a mouse and the graphics are a little too garish.

THE BOTTOM LINE

The first true CD game    n,* -=

has arrived. Buy it.

THE BOTTOM LINE

It's hard to see how A1200 but there is some talk of an A1 ZOO floppy version with no speech and reduced graphics. Not for a white though.

The droid! are back. Each droid can be engineered to specialise in particulkar areas. Configure two droids fro maximum combat effectiveness and reserve th« other

two for more esoteric functions.

FOOTBALL

TACTICIAN 2

NEW enhanced version sets even higher standards and breaks more records.

Firmly established as the definitive interactive football strategy game. FOOTBALL TACTICIAN 2 is now available in three superb versions.

FT2 ENGLAND the original and the first ever management game where tactics and real-time match intervention are the main requirements for a successful campaign. FT2 SCOTLAND the first ever simulation covering the soccer scene north of the border featuring the Premier and First divisions. FT2 ITALIA with the fabulous serie A and serie B for the thrills, the passion and the glory of the world's most exciting league!

Three great games with the latest 93/94 stats. One soon realises that FT2 is no ordinary soccer manager. THIS is the REAL THING. You're in charge. Events on the field are the direct result of your inputs. Even when trailing badly, a match can still be retrieved and won if you make shrewd tactical interventions. There are risks involved, uncertainty and even luck. But in the end, it's all down to you! Can you rise to the challenge

Try FOOTBALL TACTICIAN 2 for a totally different football experience!

What makes Football Tactician 2 so special

•    Biggest ever multi-user system: up to 46 users (yes forty-six! who said four was the limit ) Now with new rating system reflecting managers' ability and achievements.

•    First ever fully interactive management game: intervene at any time during a match to change tactics, make substitutions, adjust formation, mark players or inspect possession.

•    Most accurate player definition: 30 parameters including real ages, aptitudes, skills, caps, nationalities, playing positions, fitness, morale, market valuation and performance.

•    Largest results database: 21290 match results and league positions going back 20 seasons all instantly retrievable. All of which may be printed out and examined.

•    Professional recording: 36 matches always recorded for full-scale replay at ANY time!

•    First ever referee involvement: true to life behaviour. Beware of adopting rough tactics' or time-wasting' when Jim Parker is in charge! The message is clear: know your refs.

•    Fastest ever setting-up time: initial start-up in less than two seconds, thanks to 900K of super-fast machine code. No waiting. No delays. Smoothness of action is FT2's hallmark.

•    Most accurate editor: built-in intuitive editor capable of entering new players and fine tuning all parameters. It goes without saying that this is essential for the serious user.

•    16 different tactics from rough play to offside-trap, all adjustable throughout the match. You manage your side before AND during the match. No guessing. No falling asleep.

•    Three levels of match reporting, from highlights only to ball-by-ball commentary.

What are the new features

•    FA Premiership and Division One permanently in memory with full interaction, promotions, transfers, European pool, play-offs, local and European Cups.

•    Man of the Match. PFA Player of the Year. PFA Young Player of the Year. Footballer of the Year. Manager of the Year. Transfer deadline. Pitch invasions. Fights between players.

•    Easy selection of penalty takers, free-kick takers, long throwers, wingers, captains, ball winners, playmakers, overlapping full backs, reserves, substitutes, player managers...

•    Unique database-type search facility to locate any player in the league.

•    Full-scale printing facilities. With 46 simultaneous users, highly suitable for Play-by-Mail.

•    Intelligent behaviour of computer sides capable of changing tactics to respond to situation on the field or making substitutions based on fitness and fatigue.

Plus mid-week transfer and fitness news from all 46 clubs.

•    Thirteen different charts: top scorers, super-subs, penalty kings, hat-trick heroes, most bookings, most consistent player, most caps, etc, etc...

•    Friendlies, precise transfer markets, club history, financial position and much much more!

Why is FT2 not in the shops

The very essence of a football strategy game is its accuracy. With transfers happening every day. rules being changed and players being injured, shop games are out-of-date the moment they come out. Some publishers issue yearly revisions. That may be fine but not fine enough for us. The FT2 you buy is 100% up-to-date. We revise the program and data weekly. There are no compromises. Who wants to play a game that says that Fiorentina or Newcastle in Division One Who wants to play a game that Roy Keane at Forest or Ruud Gullit still at Milan No known football game is more up-to-date than FT2 and that's a fact!

Please rush 1 copy of

are in serie A features

FOOTBALL TACTICIAN 2

£22.95 □

FT2 1Scotland1

£22.95 □

FT2 Italia (serie A and serie B)

£22.95 □

FT2 Double Pack (tick any two)

£29.95 □

My machine is an

I AMIGA A500 (one meg) O

A600P

L A1200 O

ATARI ST/STE □

Name

Address

I enclose cheque for......    My Visa number is .

Visa or Access orders: same-day dispatch. Overseas please add £1 p&p

TALKING BIRDS 0702 523607

5 Minster Close Rayleigh Essex SS6 8SF

Game runs over 40% faster than the original Champ Man 93.

Comes fully packaged, including comprehensive manual, which includes a unique guide to Italian lower division players.

Includes all the features o( our best selling Championship Manager 93 published by Do mark Software Ltd.

This detailed simulation of both Serie-A and

I--H-L*--D”'lc —    Serie-B of the Italian Football League,

includes all the correct rules of Italian -    football, featuring the correct play-off

■    systems and 2 points for a win ,

_     All major competitions including the Italian

Cup, European Cup, Cup Winners Cup,

UEFA Cup, and Angto-ltalian Cup are fully implemented.

Full details on all players in Serie-A and Serie-B including full career histories and

_     accurate ratings for passing and tackling.

Additional information is provided by Italian i i"    researcher Glancarlo Rinaldi, and World

Soccer Magazine.

Details on players in Serie-C. Pool of the world’s best foreign players.

Realistic transfer system which conforms to the Italian method.

All aspects of the game adjusted to suit Italian football for example the use of rive possible substitutes in matdies.

NAME [ ADDRESS

POSTCODE    PHONEI _

ITEM 1    PRICE!

MACHINE    _ 1

Make cheques or postal orders payable to:

1NTELEK PO BOX 1738, BOURNEMOUTH BH4 8YN

Price includes post and packaging £17,00. Please allow 28 days for delivery.

INTELEH

AMIGA POWER

CUSTOMER CHARTER

INDI Direct Mail is original and very exciting. Before you buy mail order you must first be confident that you will receive the product you’ve ordered and that the supplier still be there in the future, should you need them.

A mail order purchase from INDI is a safe and secure decision, and here’s why.

INDI is a wholly owned subsidiary of a public company now in it’s tenth year of trading and specialising in the supply of computer products.

With a turnover approaching £30 million per annum, we have the resources and the purchasing power to offer you the best deals, deliver them next day nationwide and always be around when you need us.

SALES AND SUPPORT

The INDI sales team have been trained to take your order with the utmost care and efficiency. All stock offered for sale is held in stock, centrally at our group ware house complex and is available for next day delivery, direct to your home or business. If at any time we

Hi

Some of you have no doubt heard my Radio 1 announcement that I'm off to the good old USA at the end of January 1994. After months of negotiations with my Bosses at the BBC I've landed the job of a lifetime as Radio 1 s official West Coast correspondent. I'll be reporting live and Direct from Los Angeles and San Francisco with the odd Trip to New York thrown in for good measure. And so although I'll be living most of the year stateside I'm still going to pe very much part of the Radio I network, and best of all I'm definately going to keep you Indi customers updated with nil the latest computer news as well as the up to the minute games releases in L.A. and the UK.

as soon as I've finished working on my suntan I'll be busy on the keyboard, reporting to everyone at Indi as usual.

Commodore have today announced that the best selling Amiga CD32 will now have a further two great gpmes bundled with it making 4 in total (5* if you buy from Indi)

Wing Commander - You are a Slorftghter, the best of the best, but nothing in your training prepared you for this. "This is space combat the way it should look" Amiga Power

Dangerous Streets- The greatest fighters on earth are ready to do battle with bruising amhty that will blow your mind. Take on 3 mrghty challengers ready to do battle. whilst stock last-

So

Keep watching this space. Best wishes J.B

„ Afiwt) WmfltfK

THE    _

oc/wrme AiMGJ«ao '    caws PACK ■A-y ">

New Award Winners Pack

The superb New Award Winners Pack based arourn the A600.Without a doubt this is the best value pad around complete with 4 great games.

Pack Contains:

Amiga 600 Single Drive Built in TV Modulator

4 Great Games

*    Populous * Kickoff

*    Pipemania * Space Ace 12 Months at Home Warranty

£179.99

AMIGA 1200/030 PROFESSIONAL PACK

"Approx US times faster than an A4000/030 This is the ultimate power configuration, if your dream is to own the quickest A1200 ever then cake a look at this specification:

Amiga 1200 * 4Mb 32 - bit Fast RAM (Expandible to an Amazing 128 Mb!!) Microbotics M 1230 XA W/50MHZ MMU (Approx i.5 times faster than an A4000/030!!)    12 Months "At

Home Warranty" * Choice of Hard Drive Capacities * Optional 50MHZ 68882 FPU Maths Processor.

80 Mb Version Desktop Dynamite £889.99 120 Mb Version Desktop Dynamite £929.99 170 Mb Version Desktop Dynamite £959.99 68882 50MHZ FPU    £132.54

THE WILD WEIRD AND WICKED A600 is an ideal starter pack containing a considered mix of software, making the most of the Amigas capabilities.

PACK CONTAINS:

*    A600 Single Drive Built in TV Modulator I Mb Memory

*    Pushover: Grandprix Silly Putty: Deluxe Paint II

*    Mouse and Manuals

*    12 Months at home service.

A600 EPIC PACK (40 Mb HD) PACK INCLUDES:

A600 Hard Disks (40Mb)

I Mb Memory Epic

He Rome He Myth

H“ Trivial Pursuit He Amiga Text H= Deluxe Paint III

12 Months at home service.

£ 199.99    £279.99

CD *1 PACK A

OSCAR . DIGGERS, WING COM- D MANDER Ab/apANGEftpUS P>

INDI EXGLUSIN

FREE LAMIN'

are out of stock your money will not be banked until the product is available (a point worth checking should you be tempted to purchase elsewhere)

CREDIT FACILITIES

INDI are now able to offer competitive credit facilities on all orders over £200. All credit facilities are subject to status and applicants must be over the age of 18.

If you would like a quote simply call our our sales line where acceptance can normally be notified within the hour. We are also able to offer Credit Insurance to cover repayments in the event of sickness or unemployment*

CD

Plus the latest Hot CD software titles

i ne NEW Amiga ■WUU/UJU features a EC68030 processor running at an incredible 25Mhz,(upgradable later) The 40CO/030 has a powerful 2 Mb of 32 - bit RAM

expandable to 18 Mb using ndustry stand ’    '

i the Amiga

4000/030 features the AGA graphics chipset, giving you '    "    * '' "    1    “ *1 lout a doubt

7

Simms module. In line with the Amiga 4000/040 the

a massive pallet of 16.8 million colours. Without a this is the best value A4000/030 configuration in the UK

£899.99

AMOUNT'

12 MONTHS

24 MONTHS

36 MONTHS

OF CREDIT

MONTHLY

TOTAL

MONTHLY1

TOTAL

MONTFLT

TOTAL

PYMNTS

PAYAflE

PYMNTS

PAYABLE

PAYABLE

PYMNTS

200

£22.00

£264.00

£12.00

£298,32

£9.31

£335.63

500

£54.99

£659-08

£31.06

£745.44

£23.27

£837.72

1000

£109.98

£1319.76

£62.13

£1491.1 ]

£46.54

£ 1675.44

4000030 80M>HD

A full range of approved upgrades are available for the 4000/030, irvduding additional memory modules, hard drives, FPU’s (6TO8I &68882)and the 24 - bit Opal Vision graphics and vioeo system

Parnet Adaptor for CDTV

Connect a CDTV player to any Amiga, and access the world of CD-ROM software.The Parnet interface and software will allow the Amiga CDTV to be used as a CD-ROM drive with any Amiga and will give any Amiga owner access to the vast range of CDTV software currently available.

If you are considering a console why compromise. The new Amiga CD3z is leading edge technology, it's faster with more colours ana has superior graphics to any other console on the market. As if that’s not enough it's also cheaper and with the promise of full motion video next year it's today's hot product

ith 5 great

with $ great titles

CD Software Tides

APR 29,9% WRITTEN QUOTATIONS AVAILABLE ON REQUEST

After deposit paid

£39.99

£19.99 £19.99 £29.99 £21.99 £21.99 £21.99 £21.99 £22.99 £19.99

INDI TELESALES

TH.0543 419999 FAX 0543 418079 9am - 7pm Monctw to Friday 930am - 430pm Saturday.

AFTER SALES AND SPECIALIST SERVICE

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Don't Send Any Money

Ail products are guaranteed for 12 months. Some products carry a 12 months at home service and repair guarantee (where indicated). In the unlikely event that any product purchased from INDI arrives at your home faulty, we will collect from your home and replace the product completely free of charge.

Do you want your Amiga 1200 to have more memory or to go faster by simply fitting a board into the external trapdoor  Microbotics have an extensive range of products with the immense benefit of ’Chipup’ technology. Most boards have soldered chipsets which do not allow expansion beyond your initial purchase. Microbotics products allow you to add extra memory as your computing skills grow and new software arrives demanding even more memory.

Until you are 100% certain that any advertiser has the product that you want in stock and will deliver it to you immediately.

Far too often Jakki Brambles receives letters from customers who are finding it difficult to obtain a refund from an

advertiser that has promised to supply but hasn’t.

chase

To give you the confidence to purchase INDI

has joined the DMA a very important Independent ‘utno '    '    '

Authority that demands the highest possible standards from its members. DMA members agree to abide by the British Code of Advertising Practice and to subscribe

I Speed 4 Mb

8Mb

Speed 4Mb

8Mb

to the Advertising Standards Board of finance (ASBOF) Look out for the DMA Symbol it is your guarantee signifying to the customer the truly professional edge of the industry.

As part of our policy of continual product development and refinement, we reserve the right to change specifications of products advertised. Please confirm current specifications at the time of ordering.

14 Mhz 25 Mhz 50 Mhz

£247.99

£447.99

40Mhz

£365.99

£595.99

£307.99

£517.99

50 Mhz

£475.99

£709.99

£377.99

£577.99

The DMA Symbol.

CREDIT AVAILABLE ON 6,12,18,24,36MONTHS.

WHY NOT RING NOW FOR A QUOTE SAME DAY RESPONSE

LATEST AMIGA 1200 TITLES DISCOUNT PRICES

RRP

£25.99

INDI

£23.30

Uridiutnl Classic Shoot 'em op Bite 2    £29.99    £17.40

Logendary space adventure

Syndicate    £34.99    £31.99

A quest for total domination In .1 world of tomorrow

Alien Breed1    £29.99    £27.40

Space age shoot 'em up

Flashback    £30.99    £28.40

dS T’£27.4o

£31.99

Test /our nerves in this ultimate Civilisation

Ray God and build your own civilisation Premier Manager 2    £25.99    £22.99

a winningTootbail •

Create a winning

team to win thefootbafl league

2 Hot to Handle

GnjiAam rTwan:    “ Titus

* Golden Axe W OfRoad*Tod Real 'SfrxbwV -Er An p£l3.99

Triple Action 4

W3 reaiy keep you on chsed ofyotrseat ;'Bbjes Brothers‘‘'SiJian Maya Am<ga£l3.99

A500/AM0

£13.991

Asro/Aan

Football Crazy Pack

3 Great Soccer Classic Kick off 2 The Frol VVtisfc' ftjyerMa-ogers

£13.99 Amiga

AXB/MD

Trlple Action S

•CrJffiftSS

* Battiecech

Amiga£l3.99

A500/A600

EXPORT ENQUIRIES

Did you know that Indi regularly deliver throughout the

ax or Telephone us for an immediate response, late price quc

delivery anywhci-~ •

dq r to door

Immediate price    tA , ,    _

Dehvejjy anywhere in the World in an average 5 days

ompetitive delivery rates, "ee. export invoices, clud sjree insui

ce.

reference details.

I raceab e airway I

Local telephone contact in your country.

Export Numbers

TEL: (44)543 4199W FAX: (44)543 418079

Your Imagination is the only Frontier

The NEW OPAL VISION system(Rev.2)

ROM HO AUDIO VISU AL

MEGAMIX. Low cost, hi spec digital effects cartridge plugs into the printer port of the AmigaAllows stereo sampling from almost any musical source.

INDI PRICE £29.99

TAKE 2. Animation package is a must for computer artists and enthusiasts of all ages As used inRolf Harris Cartoon Club.

INDI PRICE £37,99

VIDI AMIGA 12. The ultimate low cost colour digitiser for the Amiga. "The best value full colour digitiser on the market "AMIGA FORMAT

INDI PRICE £74.99

SOFTWARE TITLES

Indi have carefully selected these educational titles as the best in their particular area. All educational software is offered at special discount prices Noddy’s Big Adventure (3 - 7yrs) £ I 7.49 Noddy's Playtime (3 - 7 yrs)    £17.49

ADI French (I I - 12 yrs)

ADI Maths (I 2 - 13yrs)    £16.99

ADI Junior Read (6 - 7 yrs)    £14.49

ADI Junior Count (6 -7 yrs)    £ 14.49

ADI Maths (13 - 14yrs)    £ 16.99

ADI English (13 ■ 14 yrs)    £ 16.99

AMIGA PROFESSIONAL PRODUCTS

ROMBO VIDI AMIGA I2(HT). Based on the best selling Vidi Amiga 12. This all new version offers real time colour capture from any video source. Full AGA chipset support as standard for all A1200 / 4000 users.

INDI PRICE £129.99

ROMBO VIDI AMIGA 24(RT). For the more serious user, this 24 - bit version will again capture from from any video source with true photo realistic images! A staggering 16.7 million colours can be utilised with incredible results. Full AGA chipset support INDI PRICE £219.99 ROCTEC ROCGEN PLUS, As above but with extra features such as tinting and signal inversion. Allows for real time editing of graphics. Compatible with all Amigas.

INDI PRICE £ 129.99

ROCTEC ROCKEY. The ultimate accessory for Amiga / Video fans. Separate RGB controls to chroma key on any colour. INOr>RICE £249.99    7    7

The amazing Opalvision 24 - bit graphics board and software suite has been updated and is now even better value for money.

Now includes full magic wand implementation and Alpha photo compositing with selectable levels on a pixel by pixel basis.The new Chrominance effect allows absolute, real time control of image con-

Channet that allows photo c

erase brilliance and re - mapping of colours.

- ofering real time play back of animations created by ray tracers, landscape generators, morphers and ail other 24 - Bit software

Display OpalVtsion graphics anytime with key combinations.

"Ou/te simply, it's a spectacular product - ' i    ut

"Undoubted die finest most pro/esswocif paint program to arrive on the Amiga" -Amiga Format

"Pro/essjonaf quafty at this Price can't be turned away" - Amiga User International

"The verckt wets unanimous - Mlant* - AMIGA Shoppe MORPH PLUS

You've seen Michael Jackson’s video, you've seen the television adverts using the latest techniques in morphing, now now you can create the same results but at a fraction of the cost. Morph Plus is the latest and the ultimate in this technology. Whether you are a professional artist or just want to experiment at home Morph Plus is a must.

DELUXE PAINT IV AGA

Combines powerful cools with an intuitive interface so both professionals and 3 eg nners alike can get superb results quickly. New enhancements to the software include the ability to paint and animate in 4696 colours In the Amiga's HAM Hold and Modifyjmode. New animation features also include Metamorphosis allowing you to change one image into another. You deter-nine the number of frames and DPaint IV does the rest.

ART DEPARTMENT PROFESSIONAL

* many

The ultimate in image processing providing many key benefits to Amiga users    / Q fQj Q

working with piccures.Wich ADPro you can read, write and convert between

with piccures.Wich ADPro you can read, write and convert fc common image file formats with unmatched flexibility. Full sura JPEG image makes ic possible to maintain an image library in full 24 = bit colour without needing massive hard drive storage.Typically a 600 Kb image can be compressed down to 40 Kb!f

most common image file formats with unmatched flexibility. Full support for ’    ‘    “ ‘    ,    .    . library in full 24 = bit

COMMODORES NEW DUAL SYNC MONITOR! 1942 MONITOR

This new monitor has been specially designed for the New Amiga 1200 and 4000 computers in order for you to enjoy their fantastic graphics to the full. The 1942 Monitor features built in stereo speakers

Sharp Monitor / TV

The Superb Sharp 14" Monitor / TV provides a real alternative to a Commodore Monitor with full function remote control 39 channel electronic auto search tuning, digital on screen display and 1.5 watt mpo audio output, all you need to know is the Low, Low Indi Price. So, unless you need High resolution graphics look no further, the Sharp Monitor / TV is the product for you complete with connectivity cable and including 12 Months Warranty

CoAiMonoRK MI’S 1230 Pkintkr

A high quality 9 - pin printer with paper and tractor feed and is fully compatible with Epsom FX80 and IBM Industry standards. High speed 120 CPS draft mode and an NLQ mode of 24 CPS.

Indi Added Value Free D - Print - Design greetings cards, letters and posters.

Amiga Logo - Educational and programming language.

1084S MONITOR

Commodores original and best selling colour stereo

Bonitor.

OES NOT INCLUDE STAND. (£ 179.99 if purchased with A600 / A1200 /

A1500)

ZAPPO

EXTERNAL FI X)ITY J

You’ve seen all the reviews on this popular and affordable second Amiga drive. Compatible with all Amigas.

£49.99

Quality: 9 out of 10. Exceptional value for money,

AMIGA COMPUTING IAN 93

NEW LOW PRICE IDE INTERNAL HARD DRIVES

Indi can now offer top quality 2.5" Internal Hard Drives for the Amiga 600 and 1200 at unbeatable prices. All drives come complete with a cable and installation software.

80Mb 2.5" Internal HD’s £179.99 120Mb    2.5"    Internal HD’s £200.99

170Mb    2.5"    Internal HD’s £229.99

REAL 3D V2

Is a full featured 3D animation, modelling and rendering program. With Real 3D V2 you can produce high quality images and animations of three dimensional models with an astounding level of realism. Imagine creating an animation chat shows a handful of balls bounce down a flight of stairs to the bottom. Gravity, collision, deflection and the elasticity of the balls are all automatically calculated by the program!

VIDEO DIRECTOR

With Video Director, anyone with an Amiga, a camcorder and a VCR tan juickly and easily catalogue and edit the

2MB SM A R rC ARI). The original and still the only fully PCMCIA compatible memory card for A600/ A1200.Comes with lifetime guarantee. Beware of cheap imitations.

INDI PRICE £109.99

4MB SMARTCAKD.

Same as above but maximum 4MB.

INDI PRICE £159.99

/APPY GIFT PACK ,

A great value pack for all Amiga 600 and 1200 owns ZAPSAC Rucksac and ZAPPO Multi-coloured T - shirt Commodore disk wallet Python Microswitched

Joystick Mousemat 3 Great Games - Inter national Sports Challenge * Pamdrord 90 * Cool Croc Twins

zafpo ioi    £29.99

Trapdoor upgrade for the A600, I Mb with RTC

ZAPPOftOI INC As above only 5 j 2K. no clock

apes. Video Director is extremely easy to use. you can actually control your amcorder and VCR from your Amiga screen , Video Director comes with tverything you need to get started. The hardware to control your cam-order* ana VCR is included

98.7% of Indi Deliveries arrive next day

(Official Securicor Statistics)

Professional software is imported and sometimes subject to delay. Confirm delivery at time of order.

Panasonic

Panasonic PRINTER ACCESSORIES

1)    PANASONIC AUTOMATIC SHEET FEEDER .

Automatic sheet feeder for KXP 2180/ KXP 2123 holds 80 A4 sheets. INDI PRICE 139.99

2)    PRINT DUST COVER

Specially tailored quality dust cover for Panasonic KXP 2180/ KXP 2123 printer. INDI PRICE £8.99

3)    PRINTER STAND

2 piece printer stand. INDI PRICE £9.99

4)    PAPER PACK

500 sheets quality A4 paper. INDI PRICE £9.99

5)    CONTINUOUS PAPER

2000 sheets I part listing paper, INDI PRICE £ 19.99

6)    PARALLEL PRINTER CABLE

To be used when connecting Amiga to Panasonic printers. INDI PRICE £8.99 (£5.99 if purchased    a printer)

7)    PANASONIC COLOUR RIBBON

Colour ribbon for KXP 2180/ KXP 2123,

INDI PRICED 18.99

8)    PANASONIC BLACK RIBBON

Black ribbon for KXP 2180/ KXP 2123. INDI PRICE £9.99

SAVE ££££S ON THE FOLLOWING ACCESSORY ROCKS

PACK i

PANASONIC COLOUR RIBBON PACK

Contains 6 colour ribbons for the KXP 2123 RRP £1 19.99.

INDI PRICE £89.99 SAVE £30!!!

PACK 2

PANASONIC RIBBON PACK

Contains 2 black and 4 colour ribbons for KXP 2180/ KXP 2123.RRP £99.99.

INDI PRICE£69.99 SAVE £30!!!

PACK 3

PANASONIC DELUXE ACCESSORY PACK

Contains automatic sheet feeder. 2 black ribbons, 2 colour ribbons, I dust cover, 2 piece printer stand RRP £169.99 INDI PRICE £139.99 SAVE £30

Add £150 carnage Co all printer accessories or combinations thereof

TERMS AVAILABLE OVER 6, 12, 24, & 36 MONTHS SUBJECT TO STATUS.

Panasonic LASER PRINTER

KX-P44I0 LASER PRIN

WORDWORTH AGA COMPLETELY FRfflWTTH PANASONIC LASER PRJNJTERS. The writers choice. The ultimate word processor for AMIGA computers NORMAL RRP £129.99 inc VAT

WHY NOT RING FOR A QUOTE. SAMEDAY RESPONSE. (SEE EXAMPLE)

Panasonic

Quieten,

We researched the colour printer market at great depth to find a colour printer good enough to cope with Amiga's powerful output, yet at an affordable price We found the perfect printer in the and KX - P2123 quiet printer.

We then considered that if you were going to buy a Panasonic printer you would probably need a quality word processing package to use with it. We found that too, with 'Wordworth' yet at a retail price of £129,99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decided to give a copy of 'Wordworth' free with every Panasonic printer. Of course your might be the fortunate owner of a Desktop Dynamite Pack or maybe the idea of word processing isn’t for you. Once again Indi have the solution with the alternative of two great games. How's that for added value _

KX - P2I23

The new high performance Panasonic KX -P2I23 24 pin. Quiet colour printer offers leading edge quiet printing technology at an affordable price    ~

   Fast Printing Speeds 192 CPS draft, 64 CPS LQ and 32 SLQ.

Colour Printing 7 colour palette (blue, red, green, yellow, violet, magenta, black)

... Quiet Printing Super quiet 43.S - 46 dBa sound level (most matrix printers are typically in excess of 60 dBa)

   7 Resident Fonts Over 152,000 type styles using Super LQ, Courier Prestige, Bold

PS, Roman, Script, and Sans Serif Fonts. 24PIN Diamond Printhead High performance and high quality output

   I Year Warranty for total peace of mind.

FREE

Word Processing Option

£219.9"

*WORDWORTH AGA COMPLETELY FREE!

WITH PANASONIC QUIET PRINTERS.The writers choice. The ultimate word processor for AMIGA computers. Wordworth is undoubtedly the ultimate word / document processor for the full range of AMIGA computers. The graphical nature of WORDWORTH makes producing documents faster and easier, with the enhanced printing fonts (including full Panasonic KX -P2I23 colour printing support), Collins spell checker and thesaurus, no other word processor comes dose. "Without doubt this is one of the best documenc processors for the AMIGA, Today" (Amiga Format)NORMAL RRP £129.99 inc. VAT

<YN rorr

GAMES OPTION

You may choose from many different roles from explorer to assassin, from stockbroker to trader. Battle with pirates across a galaxy of different worlds, trade or smuggle goods or become a pirate yourself. The goals to aim for are endless, the game is completely open ended.

£29.99

The ultimate in space adventure frontier is the important step for ward for games this decade -CU Amiga 97%

A massive 7 disk program, from the first film simulation vastly different to the console version with vivid scenes straight from the hit movie. Batman has returned in style.

£29.99

New Hot Title, indicated

_delivery 20 December

Once again INDI have joined together with Panasonic to offer all Amiga owners the most outstanding User Printer offer ever. We are now able to offer high qualitv.professional laser printing at affordable prices. We are also giving r g e offers mTTpoweTomeeT u requirements Pnnter purchased (RRP L l29") Whether you are looking for a laser printer to handle word processing, DTP, presentation or compfex graphic applications - the Panasonic

KXP - 4410

5 pages per minute ; 28 resident fonts Optional 2nd input bin(total printer capacity 2 x 200 sheets)

5ft Low running costs ife Parallel interface

5ft Optional memory expansion to 4.5 Mb (0.5 as standard)

❖ HP laserjet II Emulation

320002

NEW

LOW PRICES!

£499.99

inc. VAT

WORDWORTH AGA COMPLETELY FRS WITH LASBl PRMTBRS

Panasonic

n

f ON-SITE WARRANTY

KXP - 4430

*    Satinprint (optimum resolution technology)*

4* 5 Pages per minute

*    HP Laserjet III Emulation, PCL 5

*    8 Scalable fonts & 28 bitmap functions

*    Optional 2nd input bin (total print er capacity 2 x 200 sheets

*    Optional memory expansion to 5.0 Mb (I Mb as standard)

320003

NEW

LOW PRICES!

£649.99

inc. VAT

■ Saiiriprinters use optimum resolution technology to produce truly outstanding print quality. This software technique smooths away traditional jagged edges on curved characters and lines by varying the primed dot size

WORDWORTH AGA COMPLETELY FREE WITH LASER PRINTERS

AI ZOO STANDARD FEATURES *68020 Processor PCMCIA Sloc*2MB Chip RAM * 3.5" Internal Drive *AA Chipset*Built in TV modulator *Alpha numeric keypad * 12 Months at home maintenance.

FREE

* Wordworth AGA Print Manager * Deluxe Paint IV AGA * Oscar AGA * D„ennis The Menace AGA

NEW DESKTOP DYNAMITE H.D PACKS

WARNING

Some advertisers are fitting 3.5" drives to Amiga 1200. The Amiga was never designed to accept 3.5" drives and fitting one totally invalidates any Commodore Warranty.lndi only offer official 2.5” IDE drives officially accepted by Wang. ICL and Commodore.

DESPATCH

All orders received by 6pm Monday to Friday are despatched sameday for delivery using our national courier - Securicor. (UK Mainland only). Saturday deliveries are available at a small surcharge. If you are out when we deliver, a card will be left at your home giving you a contact telephone number to arrange a convenient re - delivery.

Delivery queries can be resolved immediately using our on - line computer.

Cheque orders are despatched immediately on cheque clearance, usually I 0 working days from receipt. A delivery charge of £5.00 is made per item unless otherwise stated.

WE ALSO ACCEPT B.F.P.O. ORDERS (DUTY FREE) CARRIAGE CHARGE AT UK POSTAL RATES.

This must be the best value deal ever and not

SURPRISINGLY if S INDI THAT SI 10WS THE WAY. THE GREAT

value Desktop Dynamite Pack with over £300 of FREE SOFTWARE PLUS 2 New CULT GAMES PLUS a New Low Low Price

VouTnayPc o°se ftom many different rotes from

explorer to assassin, from stockbroker to trader. Battle with pirates across a galaxy of different worlds, trade or smuggle goods or become a pirate yourself. The goals to atmlor are endless, the game is completely open ended. £29 99 FREE

New Game

A massive 7 disk program, the first true film simulation vastly different to the console version with vivid scenes straight from the hit movie. Batman has returned in style. £j _99

New Not Title, indicated delivery 20th December

80 Mb Hard Drive Pack    £509.99

120 Mb Hard Drive Pack    £559.99

170 Mb Hard Drive Pack £599.99 12 Months At Home Warranty from ICL DeskTop Dynamite / Panasonic Colour Printer Pack

The superb Desktop Dynamite

PLUS

Pack

The Best Selling Panasonic KXP 2123 Quiet 24-pin Colour Printer.

PLUS

Two new cult games from Gametek Frontier Elite II and Batman Returns

£529.99

SAVE

aa s

INDI DIRECT MAIL in partnership with ICL

HOW TO ORDER

nek it up from vour home , bring it hack in 5 days, give lonths oh site warranty and that's just the beginning.....

■e it 12

When the time conies that you just have to 111 a Hard Drive to your Amiga 12(H) or 60(1 it is important that your Amiga is handled by the LXPER I S.

ICL arc a giant International Computer Manufacturing and Repair Company and have been chosen hy Commodore as their authorised warranty company for Amiga product.

Through INDI the Is’uiiunuidc resources of ICL will guarantee that vour Amiga is treated with the care and expertise that it deserves.

But that is just the beginning, your new I lard Drive will be given a full 12 Months At Home Warranty cover. Yes. if there is a warranty problem we will come lo your home to Hs it.

Or course What's the point of having at Home cover on your Hard Drive and not on vour Amiga. So as part of the deal ICL will add further 12 months at Home cover to your Amiga Completely r RKK

Complete with 12 Months At Home Service through ICL

in partnership with ICL

1 Amiga 120 must be in full working

For as tittle as £39.99 ICL the major European computer giant are able to extend the At Home service on most new Commodore Products to a full 3 years. ICL are the main authorised Commodore Warranty Company and can offer a variety of warranty options to suit all needs. Why not call for details.

BY POST - Simply fill in the coupon below.

BY PHONE - phone lines opcn.9.QGam - 7.00pm Mon - Fri, 9.00am - 4.30pm Sat. - where your call will be answered by one of our INDI sales team. After 7.00pm each day your call will be answered by answer phone. If you would like to place an order have all the details at hand including credit card. All offers subject to availability. Prices correct at time of going to press. May we suggest you call before ordering.

SEND YOUR ORDER TO:

INDI DIRECT MAIL I RINGWAY INDUSTRIAL ESTATE, EASTERN AVENUE,

LICHFIELD    APO I 94

STAFFS. WSI3 7SF

Please send I) .....

2) ..

3) ..

Price .+ Delivery.

I enclose cheque/ PO for £ or charge my Access/ Visa No

Expiry / ....../... .....

Signature ......

Name,

Address ..

Postcode

DaytimeTel

PHOTO-LOVE

The Worlds largest

:haosi,

>fflC !J' n«ti h<,

ivrt Alf

(Above) As you can sec from the pics, this year's Future Entertainment Show was absolutely brill.

(Right) Chaos reigned tor a lew moments on the Saturday, when someone announced that Commodore were giving away a free CD} with every copy ol Digger sold. This was later reveaed to be a hoai. leremy Beadle is 46.

A harrowing tale of one poor girl’s

(Above) "! thought you said yotl were binging the £10,000 cheque for the winner of the National Computer flames Championships "

(Above and left) Massive crowds storm the ticket office demanding refunds after accidentally getting a glimpse of Stuart’s hilt.

(Left) The National Computer flames Championships. £10,000 to the winner, £4,000 to the runner-up. In hard cash. Tax-free. And you didn’t even bother entering. Don’t you feel a clot now

(Below) Hundreds oI adoring fans, armed with dosens of penetrating and insightful questions about the Amiga scene, are sadly just out of shot in this picture of one of the ‘meet the magazine staff forums.

struggle to meet her hero at the FES

(Right) A tense moment as Stuart and Frank O’Connor from Total! magasine straighten out a minor rule discrepancy with the eventual National dames Championships runner-up, David Collins.

(Below) Sadly, Cool Spot was too ‘ill’ to get his photo taken with Lisa.

(Right) Among many consumers we stopped and quizzed at random was this chap, 'Dave' from Maidenhead. Will you be buying a CD3S, Dave "You must be joking, mate. I need all my cash right now.’*

AMIGA POWER JANUARY 1994

The Secret Garden - the world’s first reader ads page to be made into a movie. Unfortunately, not the sort of movie we’d go to see, hence the inappropriate pictures.

For sale: Pro tennis tour, Turrican 2, and Carnage. All boxed with Instructions £4 each. Assassin boxed, £10 Jamie Whitmore 0905-820872

For sale: Eye of the Beholder 2 - £12, The Immortal - £5, Project X Revised edition -£5, Puffy £10. Heimdal! 12 Conor McNally 0762-331877

For sale: DGeneration £7, F15-2 £10, Sensi Soccer £10, Lure of Temptress £15, Puffy £12, Lotus 2 £5, Award Winners (comp) £12, Awesome £5, TV Sports Football!.4, Football Manager2 £4, Champions (comp) £5.

Steven Heath 0742-662209

For sale: Dogfight £20, Desert Strike £15, Flight of the Intruder £5, Wing Commander £15. All boxed originals.

Steven Sovan 0865-60730

For sale: The Blues Brothers, Harlequin, Jaguar XJ220. Rodland, The Addams Family, Car-vup, Rock'n’Roll, Scooby Doo £5 each. All boxed with instructions and in good condition.

Johnathon Cowley 0533-416694

For sale: E-Motion £2, James Pond 2 £12, F-16Combat Pilot£10, UltimaS! 12. Manic Miner land £2, Blood Money £ 1, ZorktA, SpeedbalHA, Carrier Command £4, Bubble Bobble £2 E Walker 0203-466959

sale. Many top titles. S.M.B.2 etc Alastair McNeil 0980-42790

For sale: Zool, The Chaos Engine, Gods -£14 each, MIG-29 Super Fulcrum for £20 or £55 the lot.

Joe Staffer

081-597 5301 after 4p.m.

For sale: Amiga Power 21 issues from 131 inc. cover discs. All 1st five issues. £25 the lot or £3 each o.n.o.

Richard Kenyon 081-768 0076

For sale: Willy Beamish. Excellent graphic adventure game £12. Boxed as new.

Tony Ross

051-709 8508 before 6PM.

For Sale: Sensi Soccer, Goal, Graham Gooch, Speedball 2, Lotus 3, Lionheart, B.C. Kid, Chaos Engine, Body Blows,

Pool, Pinball Fantasies, Crazy Cars 3, Amiga Trackerball. All boxed in V.G.C. -£10 each or £100 the lot. Will swap for 3 Top SNES games.

Simon Fu 0482-440656

For sale: Captain Planet £3, Bart vs Space Mutants £3, Batman the movie £4, Infestation £4, KickOff 2!5, Cadaver £5, Jaguar XJ220 £7, Thunderhawk £10, First Samurai £10, R-Type 2 £8. All originals with full instructions.

Simon Speight 0744-814061

For sale: Caesar and Legend £6 each, Desert Strike £10. All boxed and in good condition Daniel Stow

0892-520733 phone after 5PM

For sale: Harlequin, Robocop 3, Monkey Island2, Project X, Jimmy White’s Snooker, Street Fighter 2, £10 each. All boxed originals V.G.C. Buyer collects or pays postage.

Steve Harrison 0742-767546

For sale: Streetfighter 2 £5 Simon Reed 0245-323596

For sale: Shadow of the Beast II,

Robocop, Ikari Warriors, Amegas, Mercenary, HeIIfire Attack, Nightbreed, Jump Jet, Back to the Future II, Days of Thunder. All boxed originals. £2.50 each or £15 the lot.

Robert Starling 0462-892327

For sale: First Samurai, Thunderhawk and Harlequin £10 each, Unreal, Populous and Midnight Resistance £8 each. Turtles and E-Motion £5 or the lot for £30.

Sean Hopkins 0942-323823

For sale: Amiga 500 plus, 1 MB V.G.C. Seven games, masses of serious software, demo disks, joypad, leads £200. Tom Pangbourne 0424-421439

For sale: A600 with joystick, about 50 magazine demos, over 14 full games, mouse and £500 worth of serious stuff (Dpaintetc) £259 (available without serious stuff).

John McCallum 0674-73898

For sale: A500 plus with games,PD, Python joystick, mouse pad, mouse, dust cover. For further details send a S.A.E. or phone after 6PM £195 o.n.o.

C.Lam

0473-288038

For sale: Amiga 500 plus, 2 meg, TV modulator, built in clock, many brand new games and business software £200.

Paul Evans 0900-81 2493

For sale: Amiga 500, joystick, 15 original games, 10 blank disks, all in brill condition for a bargain £255.

Mathew Long 03222-526460

For sale: A1200, 85 Meg Hard drive, 6Meg 32 Bit Ram, 1084 Monitor, Final Copy II 8 several games on hard drive plus more (RRP £1100) accept £750 Oliver Dainton 0344-27795

For sale: Amiga 600, Wild Weird and Wicked pack, excellent condition comes with josticks, games including Sensi Soccer vl.1. Syndicate, Arabian Nights and Lure of the Temptress. All boxed with manuals, leads and dust cover for £250. Andrew Smith 0252-549255 after 4PM

For sale: Amiga 500 plus with external drive, 12 games, joystick, mouse and lots more. £250, ring for more details. Raymond Chan 0246-221891

For sale: A1200 chip-board including all chips etc. Will sell for only £150 Jeremy Langer 081-4581910

For sale: Thunderhawk AM-73M, F15 Strike Eagle 2, F19 Stealth Fighter - £8 each. Kick Off 2, Final Whistle, Return to Europe - £10 for all three. Hard Drivin 2, Cotditz, Elite, Player Manager, Powermonger- £5 each Julian Boreham 0742-454586 after 7P.M.

©For sale: NES with over £2000 of games! Only £350 o.no. Separate games also for

For sale: Hook, Sorcerer Lord and the Blues Brothers. All boxed with instructions. All £5 - £10. Swap if good offer.

John Griffiths 0832-272327

For sale: Legend, Heimdall, Abandoned Places 2. All boxed with instructions - £12 each.

Richard Elliot 081-894 9413

For sale: Amiga Power issues 1,2,6,7,8,10,12,13-29 only £1.90 each (no coverdisks), free p8p.

Asad Islam 0753 860224

For sale: Excellent condition A500 with sampler 1/2 meg upgrade, joysticks + many games. Must go £300 O.N.O. Matthew Ian Sayle 0782-523147

For sale: 1 Meg A500 plus with joystick, mouse, magazines and £400 worth of games. Boxed £220 Daniel Whibley 0622-757643

For sale: A600, 40 meg HD, 2 meg Chip Ram, games, dust cover, manuals etc £350 o.n.o. No time wasters please.

Rob Saxby 0934-832262

THE SECRET GARDEN

For sale: A600, six months old, over £400 of software. All boxed as new. Bagain, only £260 P.J. Noake 0922-401455

For sale: Amiga 1200, 6MB Ram, 85 MB HD, 1084 monitor, mouse and four joysticks, one external drive. Final Copy II, Gunship 2000 plus several more games and mags. RRP £1400. Accept £650 o.no. Oliver Dainton 0344-27795

For sale: 1 Mb, 2 joysticks, 10 games, DPaint II, all boxed, excellent condition, £200. (with A500+ emulator)

Richard Williamson 0332-792343

Wanted: Colour printer, needs to be very good condition, will pay maximum £100 Jamie Whitmore 0905-820872

Wanted: Desperately want “Super Off Road Race/1'. I will pay £8 for an original boxed copy.

Gary Dalrympie 0387-64624

Wanted: Desperate ior Pools ol Radiance and Eye of the Beholder & clue books. Will pay top prices.

Ian Taylor 0252-877816

Wanted: I will pay reasonable price for Millenium 2.2. Boxed original only.

Alun Feather 0600-715163

Swap: Putty, EOTB2, Crazy Car3, Wizkid, Heimdall, and SF2 for a C64 in working order or any other games Craig Hesmodhalgh 0253-595496

Swap: Flashback boxed original for Syndicate boxed original. A600 only. Graham Skinner 061-688 5215

Swap: John Maddens for Indy Fate of Atlantis, Nippon Safes or BC Kid.

Alex Murison 0792-896927

Swap: I will swap either Moonstone Rise of the Dragon or Populous II for Legend of Kyrandia or Curse of Enchantia. All boxed originals (prefer Legend of Kyrandia). Brendon Hooper 0474-350317

Swap: Graham Taylor S.C. for Championship Manager 93/94. Boxed original.

James Stevenson 041-774 5385

Swap: Caesar, Legend of Kyrandia, Wing Commander, Vikings and Populous 2 for your Dune 2, Soccer Kid, Global Gladiators, Championship Manager 93, Micro Machines or Escape from Colditz. Ben Hooper 0622-820569

Swap: I have BA 72, Legend of Kyrandia, The Magic Worlds Collection and Syndicate (all boxed originals). I would like Historyline, A-train, Dune 2, Micro Machines or Legends of Valour. Good condition boxed originals only.

Tim Perry 0756-795508

Swap: My Streetfighter 2 for Leisure Suit Larry 2.1 will also swap any of my games for your games.

Phillip Dunn 0282-850470

Swap: My Dreamteam with packaging and instructions for your Super Fighter with instructions.

Stephen Gillard 0754-85684

Swap: Complete MIG29 Fulcrum for a complete Special Forces (Microprose). Jamie Shields 0484-428990

Swap: I have Apidya and E0B2 boxed originals. I would like Ishar 1 or 2, Dune, Wing Commander or The Patrician, I will also swap four of the following for one of the above: Turrican, Beast 2, Captain Dynamo, Nightbreed and Days of Thunder.

Tim Perry 0756-795508

Swap: Dizzy's Excellent Adventure for your Dizzy collection or Crystal Kingdom Dizzy or any goodish game.

Alastair Tayiorson 0642-563032

Malcolm Childs 57 Manor Gardens Buckden

Huntingdon Cambs PE18 9TW

Grab your pen, Grab your paper. Write to the above address, For a great penpal(ler)

Martin

2 The Queensway Porchester Fareham Hants P016 8AY

Contacts wanted. Female to talk Amiga & life. 100% reply. Photo appreciated.

Peter Ranee 10 Pine Close Canvey Island Essex SS8 9JG

Amiga contacts wanted. Interested in games and UTS.

Jenny Gierson 140 Houghton Road Houghton

Carlisle

Cumbria CA3 OID

Want's male/female pen pals age 15+. Reply to any fun loving people. Will not write to sad cases!!

Scott Mulcare

143 Upper Bugibba Street

Bugibba

Malta SP B02

Looking for female pen friends aged 14-17 and willing to send photo with reply letter.

Hani Ali Ai Hagary Qatif PO Box 1261 Saudi Arabia 31911

I like reading, playing games, painting and music on my Amiga.

Oliver Smith 15 Gwelfor Penwallis Fishguard Dyfed

Wales SA65 9HR

Fe/male pen friend aged 11-12 to exchange tips and stuff. Please send photo.

Richard

107 Markham Road Bournemouth Dorset BH91JD

Fe/male pen friend wanted between 15-17 years old. My interests are computers, CB radios, football and music. 100% repiy. It is essential thet you own an A500 or A500+.

You can visit The Secret Garden for Iree - but no profit-making, public domain libraries, or any more Queen fans, please. Send your completed coupons to: The Secret Garden, AMIGA POWER, 30 Monmouth St, Bath, Avon BA1 2BW.

THE SECRET GARDEN

Name

Address

_ Postcode

Telephone Number _

Software ’ Hardware Wanted Swaps Pen-pals

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2

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£

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computer lutor

FREEPHONE 0800 318576

Fax: 0480 496379

M HE XT GENERATION 2 TITLES CD 32

■ ARABIAN KNIGHTS

11.99

- CHAOS ENGINE

CALL

DEEP CORE

17.99

D-GENERATIQN

17.99

• LEGACY OF SORASIl

17.99

* LOTUS TRILOGY

19.99

• MICROCOSM

24.99

MORPH

17.99

PINBALL FANTASIES

19.99

PIRATES GOLD

CALL

R0B0COD

17.99

SENSIBLE SOCCER

17.99

SLEEPWALKER

19.99

» TFX

23.99

- TOTAL CARNAGE

19.99

TROLLS

19.99

- URIDIUM 2

17.99

WHALES VOYAGE

19.99

ZOOL

17.99

AMIGA A1200 TITLES

AiRBUCKS T .2

21.99

* ALFRED CHICKEN

18.99

ALIEN BREED 2

19.99

BODY BLOWS GALACTIC

1999

• CASTLES 2

CALL

• CHAOS ENGINE

17.99

CIVILIZATION

22,99

■ DENNIS THE MENACE

18.99

DIGGERS

18.99

* ELFMANIA

17.99

■ INFERNO

CALL

ISHAR

16.99

ISHAR 2

17.99

- JAMES PONDS

CALL

• JURASSIC PARK

19.99

MORPH

15.99

NIGEL MANSELL

18.99

OSCAR

17 99

OVERKILL

13.99

PINBALL FANTASIES

17.99

R0B0C0D

15.99

SIM LIFE

22.99

■ SIMON THE SORCERER

26.99

SLEEPWALKER

19.99

- SOCCER KID

17.99

• STAR TREK 25TH

23.99

TFX

22.99

■ TURRICAN 3

16.99

TRANSARTICA

19.99

TROLLS

16.99

WHALES VOYAGE

19.99

Z00L

15.99

* ZOOL2

17.99

I ui.vo-lnEunALLD.uc

1 LOOM

10.99

1 LORDS OF POWER

21 99

I* LORD OF THE RINGS 2

19.99

LOST VIKINGS

20.99

l« MAELSTROM

25.99

l» MAGIC BOY

16 99

v MAS UTD PREBIER LEAGUE IMP

17.991

MEAN ARENAS

16 99

MICRO MACHINES

16.99

MONKEY ISLAND 1

12 99

MONKEY ISLAND 2

24 99

• MONOPOLY

17 99

MORPH

15.99

• MORTAL KOMBAT

19.99

NICKY 2

16.99

NODDY'S BIG ADVENTURE

16.99

ONE STEP BEYOND

14.99

OVERDRIVE

15.99

• PERHILION

20.99

PINBALL SPECIAL ED

20.98

H PREMIER MANAGER

12 99

PREMIER MANAGER 2

15.99

PRIME MOVER

15.99

PROJECT X

9.99

RAILROAD TYCOON

13.99

REACH FOR THE SKIES

19.99

R0B0C0D

8.99

RULES OF ENGAGEMENT 2

20.99

SCRABBLE

17.99

• SECOND SAMURAI

18.si

a SENSIBLE SOCCER 92/93

12.99

• SIMON THE SORCERER

29.99

SHADOWORLDS

15.99

SOCCER KID

17.99

SPACE HULK

19.99

SPACE LEGENDS

19.99

•STARDUST

CALL

J • STAR TREK-NEXT GENERATION

22.99

* STREETFIGHTER 2

10.99

SYNDICATE

21 99

TERMINATOR 2 COIN OP

18.99

THEATRE OF DEATH

18.99

1 * THE BLUE AND THE GREY

22.99

1 THEIR FINEST HOUR

12.99

THE PATRICIAN

21.99

TOTAL CARNAGE

16.99

1 • TORNADO - ■*..

20.99

1< TRACKSUIT MANAGER 94

17.99

1 • TWILIGHT 2000

24 99

UNIVERSAL MONSTERS

16.99

• ULTIMATE PINBALL OUEST

20.99

UMS COMPILATION

32.99

URIDIUM 2

16.99

WALKER

17.99

WAR IN THE GULF

19.99

I* WIZ'N’LIZ

18.99

WHEN 2 WORLDS WAR

20.99

WONDERDOG

16.99

WORLDS OF LEGEND

16.99

YOIJOE!

15 99

1 • XMAS LEMMINGS

14.99

1 +Z00L

11.99

1 » ZOOL 2

18.99

[AMIGA 500/800

ALIEN BREED 2

17.99

• APOCALYPSE

16.99

• ASSASIN RE-MIX

9.99

ATAC

22.99

BART VS THE WORLD

15.99

j BATMAN RETURNS

16.99

• BATTLECHESS

CALL

BATTLE ISLE 93

15.99

BLADE OF DESTINY

25.99

BLASTAR

15 99

• BLOB

15.93

BODY BLOWS

16 99

BODY BLOWS GALACTIC

17.99

BOBS BAD DAY

16.99

BRUTAL SPORTS FOOTBALL

16.99

• BURNING RUBBER

14 99

CANNON FODDER

18.99

CHAMPIONSHIP MANAGER 93

16.39

CHAW 2NSHIP MANAGER 94 DATA

7,99

CHADS ENGINE

16.99

CIVILIZATION

22.99

• CLAWS

14.99

COMBAT CLASSICS 2

19.99

COMBAT AIR PATROL

18.99

• COOL SPOT

18.99

CREEPERS

15.99

•CYBERPUNK

CALL

• CYBERSPACE

22 99

DARKSEED

19.99

DARKMERE

23.99

DESERT STRIKE

18 99

DIGGERS

17 99

DISPOSABLE HERO

16.99

DDGFIGHT

22.99

• DREAMLANDS

18.99

DUNE 2

18.99

DUNGEON MASTER/CHAOS

17.99

ELFMANIA

16 99

EUROPEAN CHAMPIONS

16 99

• F1 (OOMARK)

17 99

F117A NIGHTHAWK

22.99

F17 CHALLENGE

8.99

FLASHBACK

20.99

4 c0RMULA ONE GRAND PRIX

12.99

FRONTIER-ELITE II

19.99

GOAL

19-99

GRAHAM GOOCH CRICKET

17.99

GRAHAM GOOCH SECOND INHS

14.99

GUNSHIP 2000

19.99

• HERO QUEST 2

16 99

I HIRED GUNS

19.99

HISTORYLINE

21 96

■ HUMANS 2

16 99

INDY JONES FATE OF ATLANTIS

24.99

! • INNOCENT UNTIL CAUGHT

20 99

ISHAR 2

17.99

•JET STRIKE

15 99

JURASSIC PARK

16.99

• -240

CALL

KING MAKER

24.99

•KINGS QUEST 6

28 99

LEMMINGS 2-THE TRIBES

15.99

LEGACY OF SORASIL

16.99

All Iterm arc uili ftl to availability.    Price tan be subject to change. E It 0 E.

Post and packing: UK - 7Sp per item 2nd Class; £1.50 per item 1st Class; £2.00 per item 1st Class Recorded. E.E.C. = 0.00 per item; Non-E.E.C. - £6.00 per item; f    Swift Air E.E.C = £5.75 per item; Swift Air Non E.E.C. = £900 per item

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& send to:

Units A2/A3 Edison Road St. Ives, Huntingdon CAMBS PEI7 4LF

Fasten your seat belts and get ready to fly

Seek out and destroy the forces of SPUDD!

DATELINE: THE NEAR FUTURE

MISSION BRIEFING:

Intelligence reports are being received that a renegade organisation, SPUDD is massing its forces ready to attempt world domination. Only an underground task force can save the day. Are you ready to become a part of that underground taskforce Which of the 40 aircraft will you choose as you fly 100 sorties across the world against the forces of SPUDD The civilised world anxiously awaits your decision!

Available tor the Amiga PC version coming soon

RASPUTIN

38/40 High Street, Green Street Green Orpington, Kent BR6 6BJ Tel; Int +44 (0) 689 850770

© Rasputin Software 1993 Rasputin Software Is a trading subsidiary of Power Label Limited

OUR BRILLIANT YEAR *93

Another year, another 12 issues, eh We must have reviewed, ooh, over 20 games this year (possibly more, even), and some of them were actually pretty damn good. So good, in fact, that we decided to immortalise them in a These-are-the-10-favourite-games-of-t 993-of-each-of-our-writers, in-a-chart-format kind of a way. And this is it on these three pages here.

1.    Pinball Fantasies

2.    Sim City

1.    Cannon Fodder

2.    Yo! Joe!

3.    Stardust

4.    Lemmings 2

5.    Micro Machines

6.    The Chaos

Ffl bfemer Iron

iltiite Hart Lane

''.V- I

Lets of helicopter action for new hid Steve, with Sensible Soccer being about as non-violent as it gets in his list.

Unsurprisingly, Cain's gone for a pretty militaristic selection, except, oddly, for Micro Machines. (I like the tanks. - Cam)

1. Syndicate ■ 2. Sensible  Soccer 92/93 O 3. Hired Guns  4. Brutal Sports  Football 5. Seek And

6.    Gunship 2006

7.    The Chaos Engine

8.    War In The Gulf

9.    Desert Strike

10.    Walker

Destroy

6.    Walker

7.    Cannon Fodder

8.    Flashback

9.    Ishar 2

10.    Desert Strike

1.Cannon “ Fodder < Z 2. Dune 2 Sp 3. Syndicate 4. Micro £ Machines 5 5. Flashback

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None of these technically brought a smile to fonathan s face, hut they offended his sensibilities less than the rest.

Tim says: These games are all so fab, I almost wish I wasn't leaning forever to look after my new small child. Not.1'

7.    Bill's Tomato Game

8.    Flashback

9.    Dune 2

10.    Nick Faldo's Golf

1. Desert Strike     2. Cannon Fodder

22    3. Micro Machines

q£ 4. Syndicate O 5. Lemmings 2 Z 6. The Chaos Engine

1.    Desert Strike

2.    Sensible Soccer *2 92/93

   3. Syndicate

4.    The Chaos  Engine

5.    Lemmings 2

6.    Indiana Jones And The Fate Of Atlantis

7.    Flashback

8.    Yo! Joe!

9.    Sim City Deluxe

10.    Cannon Fodder

fonathan actually chose Paemania as his 1093 Number One, but we told him he'd never work in this town again if he didn't come up with something more sensible.

"Don't you think you're wearing the I look like, and adore, Morrissey gag just a bit too far ", protests Smiths fan Rich.

6.    Pinball Fantasies A1200

7.    Syndicate

8.    Wizkid

9.    No platformers

10.    The Perfect General

1.    Pacmania - and I don't care

2.    Cannon Fodder

3.    Overkill

4.    D/Generation

5.    Lost Treasures of Infocom

1.    Syndicate

2.    Dune 2

3.    Indiana Jones And The Fate Of Atlantis

4.    Desert Strike

5.    The Chaos

Engine

6.    Yo! Joe!

7.    Lemmings 2

8.    Darkseed

9.    A-Train

10.    Back Sides

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On Nintendo and how they fought their way to the top of the video game heap. How they made their mark. Who’s in charge. Their plans for the future. All in our free covermounted book.

On the Bitmap Brothers’ Chaos Engine and how they bought the classic game to consoles.

On the new ‘wonder’ machines. Can the 300 and Jaguar topple the Super Nintendo

On Cool Spot, Sensible Soccer, F1 Pole Position, Aladdin, Flashback, Turtles Tournament Fighters, Daffy Duck...

Game Zone really is that little bit better informed. The only question is: are you

on sale

NOW

p. _

HOW WAS IT FOR YOU

Bv

DKttn

■ ■ ■ been a pretty lively year for the old Amiga. Two glamorous new 32-bit

machines, an ever-expanding user base and some of the most impressive software ever seen on home computers all contributed to a pretty happening twelve months. But what did you, the people who made it happen, think of it We decided to find out. First we thought of phoning you all up and asking you, but we reckoned that’d take too long and be too expensive. Then someone suggested having a big party and inviting everyone along to chat about it on an informal kind of basis and just picking out the best bits. But Stuart said we weren’t doing it in his house, and everyone else said their flatmates would complain too much, so that was that idea knackered as well. Then, suddenly, inspiration struck. ‘Hang on,’ we thought, ‘it’s the Second Future Entertainment Show next week!’ (for it was). ‘There’ll be thousands of Amiga owners at that -why don’t we ask them there ’ So we did. Here’s what they said.

AMIGA POWER JANUARY 1994

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„OW WAS « *«»«

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Adam Gow

Which five games have you played most in ’93

1.    Micro Machines

2.    Body Blows

3.    Overdrive

4.    Super!rog

5.    F17 Challenge

Do you think ’93 was a good year for the Amiga, and why

Yes it was, because the software houses are now realising its full potenlial as a games machine and the CD32 came out.

Are you going to buy a CD32

I’ll buy one when I can afford to.

How would you like to see the Amiga develop in 94

I think software houses should release some big games on the CD32.

What direction would you like to see AMIGA POWER take in 1994

Some more tips would be very nice. Ta,

Do you know the way to San Jose

No, do you

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Ian Butler

Which five games have you played most in ’93

1.    Elite 2

2.    Ishar

3.    Monkey Island 2

4.    Pinball Fantasies CD32

5.    Sensible Soccer

Do you think ’93 was a good year for the Amiga, and why

Sort of - CD32 software. Normal Amiga games are no good.

Are you going to buy a CD32

Yes, I'm selling my 1200 to fund it.

How would you like to see the Amiga develop in 94

FMV on all Amiga formats.

What direction would you like to see AMIGA POWER take in 1994

More hardware reviews, apart from that it’s fine.

Do you know the way to San Jose

Mexico or somewhere, isn't it

Andrew Seal

Which five games have you played most in ’93

1.    Robocod

2.    Alien Breed '92

3.    Sensible Soccer

4.    Rodland

5.    Crazy Cars 3

Do you think ’93 was a good year for the Amiga, and why

Yes. because the price of the A1200 came down.

Are you going to buy a CD32

Not unless it gets cheaper.

How would you like to see the Amiga develop in 94

It’s a bit of a cop-out, but I'd like to see more PC compatibility.

What direction would you like to see AMIGA POWER take in 94

It should continue to be manic, anarchic and unpredictable. The adverts (or AP in Amiga Format are often the best bit of the mag.

Steve

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Which five games have you played most in ’93

1.    Ciiaos &jg// e

2.    Goa /

3.    Speedbail2

4 Sensible Soccer 5. Alien Breed 2

Do you think ’93 was a good year for the Amiga, and why

Yes, because of the release of the A1200 and CD32.

Are you going to buy a CD32

Yes, but only if I can save up for one!

How would you like to see the Amiga develop in 94

Commodore need to give more support to the serious side of computing.

What direction would you like to see AMIGA POWER take in 1994

It's good as it is, but needs to drop its cover price.

Do you know the way to San Jose

Yes.

Ben Leslie

Which five games have you played most in ’93

t. Sensible Soccer

2,    Syndicate

3.    Cannon Fodder

4,    Lemmings 2

5.    Chaos Engine

Do you think '93 was a good year for the Amiga, and why

Yes, the CD32 was released.

Are you going to buy a CD32

Possibly. I'll wait and see what happens.

How would you like to see the Amiga develop in 94

I’d like to see it clean out the consoles.

What direction would you like to see AMIGA POWER take

in 94

It deserves to beat all the competition.

Do you know the way to San Jose

No, but I could find out if you like.

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Which five games have you played most in ’93

1.    Desert S/ri/te

2.    Water

3.    Jaguar XJ22Q

4.    ZooI

5.    Lemmings 2

Do you think ’93 was a good year for the Amiga, and why

Yes, because if became 32 bit.

Are you going to buy a CD32

No.

What direction would you like to see the Amiga take in 1994

It would be good if it jumped the competition and went 64 bit.

What direction would you like to see AMIGA POWER take in 1994

Get bigger, more pages, more reviews, more tips.

Colin The Publisher - Publisher and main man of AMIGA POWER and very nice person too, oh yes.)

HOW

vou e'"t'<

Which five games have you played most in ’93

1.    Cannon Fodder

2.    Sensible Soccer

3.    Silent Service 2

4.    Defender

5.    Jimmy White’s Snooker

svitt

Do you think ’93 was a good year for the Amiga, and why

Yes, because of good A1200 sales and a strong start for the CD32.

Are you going to buy a CD32

I’ll try to blag one.

How would you like to see the Amiga develop in 94

Less crap games.

take

What direction would you like to see AMIGA POWER take in 1994

More profits - er, readers.

Do you know the way to San Jose

Hitchhiking. No petrol expenses that way, you see.

AMIGA CD

Gavin Hyett

Which five games have you played most in ’93

1, Hired Guns 2 Desert Strike

3.    Flashback

4.    Frontier

5.    Syndicate

Do you think ’S3 was a good year for the Amiga, and why

It was okay, but it could have been a lot better.

deve'°')

Are you going to buy a CD32

Possibly.

,utdV°u

How would you like to see the Amiga develop in 94

Using the CD32 as a games only platform, I’d like to see more productivity.

What direction would you like to see AMIGA POWER take in 1994

It should take a more adult perspective as it’s too similar to console coverage at the moment.

Do you know the way to San Jose

No.

Mark Smith and Ian Cotton

Which five games have you played most in ’93

1.    Stunt Car Racer

2.    F1GP

3.    Flashback

4.    Frontier

5.    The GVP SCSI Controller

Do you think ’93 was a good year for the Amiga, and w

Yes. The CD32, the A200 and the pixel mode in the CD32,

the

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Are you going to buy a CD32

Not until the software picks up and we get better jobs.

How would you like to see the Amiga develop in 94

Better support for the customers.

What direction would you like to see AMIGA POWER ti in 1994

Less games, more hard drives!

Do you know the way to San Jose

Put a hundred dollars down and buy a car.

HOW

Mark Mattocks - Head Honcho of Gremlin

Which five games have you played most in ’93

1.    Premier Manager II

2.    ZoolS

3.    D-Heroes

4.    Sorasil - Hero Quest 2

5- Zoo/ - again (I’m beginning lo spot a theme here. - Ed]

Do you think ’93 was a good year for the Amiga, and why

Very good - The brand is increasing its profits,

Are you going to deyelop for the CD32

Yes - have already done Zool II. Went to straight to no.1

How would you like to see the Amiga develop in 94

Keep going from strength to strength and be well supported.

What direction would you like to see AMIGA POWER take in 1994

Cheaper advertising. Higher wages tor editorial staff.

Do you know the way to San Jose

No -1 hate the song as well I really mean that.

Monica Asteman

Which five games have you played most in '93

1.    Sensible Soccer

2.    Hired Guns

3.    Syndicate 4 Zoo!

5. Oscar

Do you think '93 was a good year for the Amiga, and why

Yes, they released the 1200 and 4000

Are you going to buy a CD32

Possibly - If I can afford one.

How would you like to see the Amiga develop in 94

Hard drive as standard, more analogue joysticks.

What direction would you like to see AMIGA POWER take in 1994

You should stop sending staff writers out to ask silly questions.

Do you know the way to San Jose

Is that in Spain

Scott Fulton

Which five games have you played most in '93

1.    Syndicate

2.    Walker

3.    Monkey Island II

4.    Desert Strike

5.    Frontier

Do you think ’93 was a good year for the Amiga, and why

Brilliant - 1200 took off. CD32 released.

Are you going to buy a CD32

I've got one between my legs. (Lordy. - Ed)

How would you like to see the Amiga develop in 94

A lot more AGA games for A1200 and CD32. And for prices to go down on software.

What direction would you like to see AMIGA POWER take in 1994

Keep up the good work. Two cover disks as standard.

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COMPLETE CONTROL

Robert Maxwell convinced everyone he was a financial genius, but he turned to be a crook. Jason Donovan, however, really is a good singer. Hmm. If you ant to look like a game expert, use the advice of Rich Pelley and Steve McGill.

SYNDICATE

(Psygnosis)

Did you buy issue 31 of AMIGA POWER Did you read our review of Theatre of Death Did you think "Wow -a weird, but let's be fair to it, highly innovative shoot-em-up strategy military war game conundrum - just the sort of thing I've been looking for,” and rush out and hand over your cash for it And, er, do you need the passwords

If you could answer yes to all of these questions, it really would make my job a lot easier...

So, beginning about halfway through the Grassland Scenario and ending at the beginning of the final Lunar mission the passwords are as follows:

30D77E8033700 342B2DD976270 772B8AF16D6C1 772BFF5749D41 7729141E63AB1 772AA2582FB51 7729FFAD31161 772394B21C8F1 77345DE216DF1 77ACB605287E1 7754B4EE34D31 7C5B44CF63301 76C01E0533AE1 6031769A65812

James Owen of Crawley, whom we have to thank for those, also gives the following advice.

“Always grab as many helicopters as possible on a mission. Use them one at a time to fty at any kind of enemy and by using machine guns, remain still, take aim and let rip with a burst of fire just strong enough to destroy the baddy on the receiving end. You will then be able to fly straight into the next one and repeat the procedure.

“Try to hold a helicopter back for near the end of the mission and use it to fly around the map picking off scattered enemy stragglers."

Average    eat ki the year MM. Aaethcr bant notor ataat year aa-dataae will go up

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078D436B416E82 56401FA71DDE3 5640619A3CE73

Thanks, James.

You may well have thought, tip-wise, we’d pretty well covered Syndicate in issue 31. While reading issue 31 you may well have thought, as far as tips go, that we’d pretty well covered Syndicate in issue 30, and were another bunch of tips really necessary They were, of course, necessary to the core - Syndicate is a game of such complexity that we could carry on filling a good page every issue with brand-new tips right up to next Christmas with little trouble if we so desired. Er, or we could just tell you the cheat.

At the menu screen, go to Configure Company and change the company name to ‘ROB A BANK’. This will give you $ 100 billion to be going on with.

Also, try changing the company name to 'WATCH THE CLOCK’ and watch the days go whizzing by as you rake in your taxes. Changing your name to NUK THEM will bring your dead Borgs back to life, or COOPER TEAM for the ultimate team. And don’t forget, Kai Gay of Bridlington and Michael Acton of Barnsley assure us, that you can mix and match the cheats too.

Barnards Star

selling goods that somebody else wants to buy.

Space is actually not a total vacuum. It's more sort of half a Hoover.

El

Cygni

MILITARY

Regular missions improve your rank. There's not a lot of money to start with. It does increase with rank, however. Gives a sense of achievement and is reasonably safe if you stay around Sol. Missions improve with rank.

MISSING PERSONS

Worth checking bulletin boards to find out who’s missing. Talk to everybody and glean as much Info as you can.

TIPS

Another one of those annoying bugs is the fact that landing on planets with the autopilot on tends to get extremely dangerous. You can, though, remedy this by setting the time to maximum acceleration.

Save often and avoid tailed missions since your street cred drops rapidly. If your street cred does drop, try donating to charity.

To fly to a spacestation/planet quicker, use autopilot to line up ship then manually accelerate and time skip until you register just under 1 All. Switch on autopilot. This saves approximately two days per 10 All.

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(Konami)

Mrs D Grant of Lanarkshire Is Dangerous. What's more, she can pack a mean cheat too, such as the following one for the greatest followup since 3D space-trading multiformat computer games began.

“Start on the planet Lava. Go to the ship upgrade screen and sell everything. Exit and go the Cobra Mark One. Return to the upgrade screen and buy one or two extra passenger cabins, go to the bulletin board and take any mission which involves passengers, go back to the New Ship screen and try to sell your ship for a smaller one. Now here’s where the sneaky bit comes in. The game won’t let you sell a ship with passengers on board, but still pays you for it. So keeping clicking on Buy until you've got as much money as you can carry!”

Space - the final front ear. Reminds me of the Davy Crocket sag (He had a wild front ear). Any other classic ear gags gratefully received..

COMBAT

Fighting manually is pretty hard and tedious. An easier way is as follows. Turn the background stars off and the ship and planet details (F10) on.

When attacked, rotate ship so that the enemy is visible; then pause the game. It is now easy to dick on the ship to gel a lock. If you have a radar mapper, lake note of the details. Save the game. Unpause and let the ship fly away to about 8km. Switch autopilot on and the enemy will come into your sights. Keep shooting until enemy is about 2.5km away. Switch off autopilot. This will prevent collisions and help you avoid being shot. Repeat these steps if necessary. Some ships refuse to fly more than 3km away. Use missiles to kill these ones.

will engage the target and only incur a eye on the destinations, it may save 600 credit fine. If you shoot with your money and extreme embarrassment, laser, you will probably get a 10,600 credit fine.    MINING

Need money and a largish ship to get BOUNTY HUNTING    started. Practice manual landings a lot

All you need to get going Is a radar    so that rigs can be set up. This is a

mapper; on most missions you will be    good option as it can provide a

able to pick up a regular income    regular income while you are doing

bounty hunting. If you just want to other things, bounty hunt, stay away from

Federation and Imperial planets; then TRADING

you will find more pirates.    Money breeds money (or so fluffy

tenner rabbit said). (You what - Ed.) PARCELS    Get used to the slow start.

Not many parcels are actually worth a Keep a check on the bulletin board; great deal. Good if you’re strapped for occasionally one person will be cash. Always worth a check if you are

going that way on a different mission.    .    ■

Frontier will probably tind its way into many a space trader’s Christmas stocking this Yutetide. So that you aren’t slowed down by some of the game’s more tedious traits, here's a pile of tips from someone calling himself the Psychic Smurf. When he isn’t out In interstellar space fighting all and sundry, he can be found residing in the Earth town of Weston-Super-Mare.

ASSASSINATIONS

Don’t try an assassination if the target is launching from a spacestation. Due to a bug in the game the target won’t actually take off. Good hyperjump capability and a hyperspace analyser is recommended. Fighting your prey around the planet surface can incur large lines. If you do want to fight around the planet, fire a missile at the target and then fly into space. This

CHEAT

We would have been printing a whole load of instructions here on how to get some money, but the tips that the Psychic Smurf sent in were the same as Mrs D Grant's of Lanarkshire. And hey, we wouldn’t want to ruin her triumph. After all, we got her tip in the mail bag first.

TAXIING

Two cabin spaces recommended. Good money is often available for one or two passengers. A good hyperjump is recommended as they tend to be In a hurry. Also carry a reasonable laser as trouble will not be far behind. Due to a bug in the game some passengers want to go to systems without planets. Therefore, keep an

Dunno what it is, but it's bis- Really, really big. Steer left!

IS

The following are the passwords to gain access to the various complexes.

PASSWORD BUILDING

N/A    CIVILIAN

737373    SCIENCE

309383    MILITARY

It's ‘Shake an insecty lobster-like alien by the hand day*, and Greg gets in the mood.

ALIEN BREED 2

(Team 17)

“Intensely challenging,” or “Far too hard” Thai’s the quiz that our very own Cam Winstanley set in his Bottom Line when he reviewed this stonking game.

If you belong to the school of thought which believes the former appraisal, then stop reading now - we’ll only spoil your enjoyment of the game.

For the rest of us, who appreciate the game, here are some tips that are so hot we made our coffee with them while the envelope cooled down. So thanks go to our Hampshire correspondent who calls himself a very ordinary Andrew Brice

save money in the long run. You know it makes sense.

Take things slowly: there is no time limit until the alarms sound. Go slowly around the level and pick up money, keys, ammo and lives as you’ll need these later in the game.

If possible, invest in a couple of extra lives. Believe the man when he says you’ll need them.

or medium-power weapons however. Always wait and buy the high. They are a great deal more powerful. This way you

Here are a few tips which should aid you in your fight.

Don’t worry too much about ammo, because it is easy to come by. Fire a few bursts ahead of yourself before you progress - aliens jump out at the most unexpected moments.

The best weapons by far are the homing missiles, which do most of the work for you. Don’t bother purchasing low-

HOOK

(The Hit Squad)

You wouldn’t guess how many letters I get every month at the Last Resort asking if I know what the answer to some obscure problem in Hook is. In fact, I think there were even a couple this month.

Even though it was released well into AMIGA POWER'S run, we never actually printed any form of tips at all for this one, but as luck would have it, it’s just been re-released in time to coincide with the solution we were planning to print this issue.

GETTING A PIRATE UNIFORM

At Pirate Square pick up the anchor and the pole. Collect the rope from Dead Man’s Pier, and the three mugs from The Balt and Tackle.

Head out the upstairs door, join the anchor to the rope and use it with the wood above the clock. Swing back and forth and swipe the pirate's hat. Knock on Mrs Smeedle's door but before she opens it swing back. Return to Pirate Square and use the pole on the jacket.

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Encouraged by his mates to enter the 1994 Mister Beer Got of Australia contest, wee Dave sadly came last.

Pay your next visit to Dr Chop in Mugger’s Alley. Pick up the roller blind, enquire if you can make some money, and in answer oblige his request for a gold tooth.

In the Jofly Roger hand over your three mugs and three coins (one from the jacket) to the barman.

Pass on the three mugs of cocoa to Fake Jake and, as he falls asleep, nick his trousers. Use the roller blind behind Pirate Square.

GRABBING HOOK'S ATTENTION

Go on to Hook's ship and attempt to pick up the pots next to the portcullis (you’ll get gold). Go to the Pirate Tailor’s and enquire after t) Hook and 2) metal detectors. Buy a magnet: use it on the faint

cross on Good Form Beach. Back at Hook’s ship, walk to Hook's men: the clock will tick, Hook will talk.

UNDERWATER

Examine the huge clam to get a conch shell. Use the washing pole on the pulley, and use the clam.

NEVER FOREST

This is to the right ot the Looking Point, and go right, right, right, back into screen, right, back, left, back and left.

THE LOST BOYS

Walk to the green stuff oozing out of the tree. When Tink arrives, fall from and walk into the tree and go up the left steps to the Lost Boys’ workshop. Pick up the arrow, head for the jogging area and use the bike and weights. Now go to the Avenger.

Take the string by examining the net. At the Four Seasons go to the section with flowers and pocket the largest. Use the conch shell on the chicken, help yourself to the eggs, and swop them for some elastic with the boy in the workshop. Unburden the branch from the tree by the round pond (through the dining area), and tie on the elastic.

Use the bow with the Pan Pipes in the workshop, and repair the slingshot with the elastic. Head up the Little bank to reach The Cliff Side and jump off the corner of the fence. Ask the boy what he thought, then repeat jumps until you are cued to use the slingshot.

Ask the Fat Boy what his happy thoughts are in exchange for Toodle’s marbles, and swop the flower with Tink in the garden for a a thimble.

Find, Insult and throw food at Rufio. A ball in the middle of the Round Pond screen will knock you across the lake into the big tree. Examine everything, then talk to Tink. She will talk to you and give you your teddy. All that's (eft now is for you to outwit Hook in a fight!

Don't look now, but there's a bloke down there in the bottom right-hand corner of the picture looking at you. I reckon you should ‘ave Tm. Go on - give 'im a kicking.

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GOAL + PREMIER MANAGER 2

(Virgin)

If you have a player sent off, you can bring on a substitute to replace him without anyone actually being taken off.

Simply press the substitution key and, once on the team selection screen, click on the name of the player who has just been sent off. (His name should be in black.) Now click on the substitute you wish to bring on and return to the game!

Thanks to Stephen Balloch of Stockesfield for that one.

PREMIER MANAGER 2

(Gremlin)

Michael and Andrew Ibbitson of Shipley are the fellows to acknowledge here for drawing our attention to the fact that you should go to the telephone and dial 781560. But why will this be of any significant use, you may wonder

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Remember, before calling 0898 numbers ask permission.

Because then you will be whisked off to a gambling machine where you can win extra money and boost your players' stats. It does cost money to take part, but play your cards right and you should walk out with a sizeable profit.

DON'T FORGET

WE CAN’T DO IT ALL - WE WANT YOUR HELP! If you buy a new game and get good at it, then maybe you should seriously consider writing some tips and sending them to AMIGA POWER. We want tips, cheats, codes and especially play guides. That’s play guides.

If you write a decent one to a new game then, although there are no guarantees, the chances are (because we never seem to get enough of them) YOURS will get published AND YOU’LL WIN A PRIZE into the bargain. You have no excuses, so please write to: COMPLETE CONTROL, AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW - asap!

The World’s first 64bit game review

The future of videogaming

Issue onsale at selected newsagents now

Monkey Island- what a game.

eh Well, we're not printing the tips for Monkey Island on these pages. No, instead, we thoughi we would treat you to some tips on the sort-of prequel, Loom.

If you haven't got Loom, read these tips anyway - I'm sure you'll see how deeply un-tedious it really all is. For those of you who've already got it, we ‘re going to take you from the very beginning of the game to getting safely off your home island safely. This involves quite a bit of travelling and spell-casting...

PICTURES 00-01

See the bloke looking like a scarey monk hanging about a tree with the last leaf of autumn on it That's you, that is. Once you've finished gazing at the fabulous graphics and scenery surrounding you, give yourself a little kick and head on in to the village. And hey, remember that you’re a person, not a number.

Once in the village, go into the leftmost tent. Keep walking to the right of the tent until you go past three tapestries. Admire them for their quality etc (after all, you are a top-notch weaving-appreciater). Clicking on each of the tapestries will tell

fabric, weave, cross stitching and the like - you know, all the interesting stuff.

PICTURES 02 -03

The computer steps in and takes over for a bit. Enjoy your spectator role for a while and listen to the megalomaniacal esoteric ramblings of the wise old Elders. They're basically putting the boot into Old Hetchel and telling her off for something or other that she's done wrong. You know what these magician types are like. Anyway, you have to listen (read the text that appears on screen) carefully. Everything that's said will help embroider a bigger tapestry of the earth-shattering events about to overtake you.

PICTURES 04-05

You'll probably have started twiddling your thumbs by this time - there’s not much for you to do but watch the unfolding events -but don’t wet your crease, things are about to become arcanely more interesting.

You've just seen Hetchel being morphed into an egg and the Elders turn into swans and fly off. Well, it turns out that those wise Elders were so wise that they left one of their most important magical artifacts ever, the Distaff, behind. Pick it up. You are now capable of casting spells, albeit of a limited nature at this early stage. Now is as good a time as any to start learning to spell. Go over to the egg that used to be poor old Hetchel.

PICTURES 06-07

Cast the Open spell using the keyboard or mouse (E-C-E-D). Miracle of miracles. Hetchel is reborn and ready to give you a whole load of top-notch advice. Pay heed to her wise words - she may be an ugly duckling now, but if you remember anything of Hans Christian Anderson’s tales, you might just find that she’s waiting to turn into a beautiful

When LucasArts were still Lucasfilm Games, before the days of the amazing Monkey Island, came the superb Loom.

snowy white swan. She’s certainly got the heart of one.

PICTURES 07-08

Exit the TARDIS tent and head over to (he tent in the village at the extiemc- right. This is Hetchel’s old tent. Go in and pocket the book that's on the table. Pick up the flask (if you can - don’t worry if it only knocks over). Click on the big pot on the corner of the table. You'll see some notes playing - ‘note’ these down.

Cast the spell that these notes create on the pile of undyed cloth in the corner. Well whaddya know

You’ve just turned them into another colour.

PICTURE 09

I just bet you’re pleased with yourself now that you can cast more than one spell. Head out toward the woods at the left of the village. Keep going to the left until you see a rabbit getting his just reward for being so cute.

Go over to the grave that registers when you click your mouse and read what you see there. This provides an almighty clue for a bit that’s coming up later, so hang on to your staff.

PICTURE 10

Okay, now to add to your burgeoning repertoire of handy little spells to know. As you walk away from the grave back to the village, spend some time touching the four holes in the trees. They’ll give up their music, enabling you to cast the Owl's spell. Get it - got it -good. Head back to the village.

PICTURE 11

Go into the first open tent at the right of the village.

Cast your newly learned Owl spell. Click on the spinning wheel, and use the spell you learned on the straw. Now its time for some radical spelt casting.

PICTURE 12    _

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PICTURES 13-14

Head on down to the jetty. Assuming that you’ve cast the spell correctly, there should be a big stick waiting for you at the end of the jetty. Before you climb aboard, cast an open spell on the clam at the left of the jetty. Done that Good. Jump off the end of the pier and on to your improvised boat.

PICS 15-16

Well, you’re just about to head off to the next island, but unfortunately one big sister of a waterspout is blocking your way. Sidle up as close as you can to the waterspout and touch it.

You’ll hear the tune that its playing. Cast this as a spell, but in reverse (D-E-F-C). The waterspout will clear and you should reach the next island without incident.

Ha ha - now that’s magic! Tune in next month, where in the interest of space we’ll probably have absoloutely v no tips on Loom at all.

Here’s hoping, eh

But I never expected her "to weave as nuch Mischief as this!

As long as the distaff rewains in wur hands. I'll know you are safe.

If you ever lose it, take heart1 I'll mxp tn help you if I can.

No doubt you’ve been anxious to get further ever since beating the guards and gaining 100,000 coins last issue. So here we go with part 3 of the guide...

You've got this far. You’re still alive. You’re at least one hundred thousand coins richer than you were before you started the tips last month. Praise be to the ‘Towering Edible Ant Machine number 2’. You’re itching so hard to get on with the rest of the adventure that you’ve bought a tube of Canesten in anticipation of forthcoming raspingly raucous razor rashes.

away, but comes back a few minutes later. Well, what do you know. You are now in possession of another piece of the map.

3 A Head back in a general westerly direction and locate the standing stones where you witnessed the murder of the poor little girly at the beginning of the adventure. Head to the west end of them and you will locate a nice little artefact.

Unfortunately, as soon as you pick it up it animates a golem. This guy is one mean mother. Hack in with as many temporal weapons as you can.

Magic isn’t much good. Once you’ve killed him, turn around quickly, cos you’ve got to fight him again. This time, he’s dead for good.

Head for the harbour and set sail for the Southern bay of the mountain island.

5Ct Ignore the above

’"O’" m instruction if you haven’t bought any fur coats. You absoloutely definitely need them. The mountains will draw the life out of your marrow as sure as a demon drinks blood from sacrificial virgins. Assuming that the coats have been purchased, now’s the time to use your ropes to keep the party together.

Head east across the mountain path, searching the snow as you go. You’ll find a cauldron. Pack it away, you'll need it later. Head back the way you came. Keep searching the various offshoots as you go. Eventually, you will come across a rather lovely looking but very vicious rhinoceros. Kill it and break the horn off. Aah, it reminds me of my African safari.

8AHead back home, if you encounter ““JJany dwarves, show no mercy, they

1-2!

) Deposit ■ most of the money you gained from last month in the bank. Make sure that you have at least 10,000 gold coins with you. They’re going to pay for the next part of the map. Rest, recuperate and celebrate over your new found fortune. Now head for the harbour. You’re going to visit Irvan’s Island again. Before you leave, make sure that you’re in possession of the eagle you were commanded to buy by me. Head along the East coast of the island. You’ll probably have to fight quite a few wasps, but they should prove to be no problem now that you’re so heavily tooled up. Eventually, you will come across the Wizard geezer in Pic 1. Give him the 10,000 coins. He will cast a spell on your eagle. The eagle flies

ISHAR 2

are nasty little gits. Rip their gizzards out and sell them to their mothers. Recuperate in the city and then set out for the North-Western part of the mountain island. Now this sounds contradictory on the page, but head eastward along the coast until you come across a mountain passage travelling westward. Eventually you will come across two vertically unchallenged giant types. Give them everything you’ve got. It’s also wise to be well tooled up with arrows to give yourself a nefarious advantage. Once dispatched, head down the passage until you come across a natural hollow. In this hollow there should be a Living Sword. An excellent weapon and one you should make your own.

A M Head South and take the first I 4 turning to the right. In case you get lost, look for the village. Search every door, two of them will open and you will

gain some pretty useful information. Go back to the harbour.

You’re not sailing away just yet though. Take the East road and follow it to the end.

Some Ewoks will have the gall to attack you.

God, it’s great being able to pummel their cute little faces in. I’ve wanted to crack their skulls since the Return of the Jedi and now thanks to Ishar 2,1 can.

Pick up the relic you find there and head back to the harbour. Remember to terminate the Ewok population with extreme prejudice and a vacant grin on your face.

■A £* From the harbour, go I    I w north, then east and

north again, and once more east. Keep going until you come across a stone druid. Remember the rhino horn Use it now and place it on the druid. Magically he reanimates and is so pleased at being organic flesh again that if you give him the iron shield he will cast a spell on it. You are now the proud owner of a magical fire resistant shield.

Sorry folks, but that’s another thrilling chapter of ishar Z Legendary tips over.

Will we have another thrilling two pages next month Who can tell. Here’s hoping.

J A 4 JG° back to the 1    1 1 coast and head

North. At the end of the hike, you will find a small cul-de-sac which contains one of those ubiquitous hermit types that seem to exist in every fantasy setting. Prepare a Humbolg potion for him. He will cheer up and give you another piece of map in return. Yup, you now have the map of the tree island of Thorm.

af 4% 4 Goon, 1    U O you’ve

deserved it have another rest, a slap up meal and a gossip back in the city. Kit up and make sure you’ve got an iron shield -this is very important as you will soon see. As soon as you land, put on the pendant that you took from the dying girl you didn’t manage to save at the beginning of the adventure; remember her From the harbour, take the crossroads to the left, head North and take the second turning on the right. Follow the turning straight down and at the end you’ll come across one of Treebeard’s relatives. Mix up another Gold Blend Jablou potion and give it to him. He’ll start reviving and leave you a pendant in return for your kindness.

1 BAMBOOZLED

Rich has just started University, where he has formed a band, joined the rowing club and (almost) got a new girlfriend. But he still has time for his old Amiga pals.

Everybody has their favourite pages of AMIGA POWER. Some like the contents page; an at-a-glance summation of what juicy treats in store are waiting for you to dive on into. Some like The Secret Garden - where else can you make a fast buck by sneakily selling off Mum’s washing machine and Dad’s lawnmower (Er, Kids! - Ed). Some like the reviews, some like the news pages, some even like scanning down the massive list of games advertised by mail order companies and writing to us to point out the spelling mistakes. And then there’s The Last Resort - absolutely, and without a shadow of a doubt, my least favourite pages of AMIGA POWER. I have to write the damn things.

CURSE OF ENCHANTIA

“What must I do after I have got oui of the well "

Allan Andu, Holland

A By wearing the mask when you climb into the bucket (created by attaching the mud to the seaweed and the mud and seaweed to the twigs), the monster at the top of the well will try to kiss you, but jump down in disgust when the mask falls. Don’t forget the gem behind the rock before heading off.

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LOOSE ENDS

All these readers want for Christmas is the solution to the problems that I couldn’t answer.

Q“l am becoming rather frantic over WING COMMANDER, and this seemed just the sort of place to get all my problems out in the open. I seem to die most frequently in mine and asteroid fields left by the Kilrathi. It is also a veritable bummer when I’m outnumbered four to one. What I need is some general advice on how to kill the Kilrathi. Anybody got any good ideas ”

Richard Tang, Loughborough

Q “After the first few introductory rooms and one teleportation in SHADOWORLDS there is a door which I just can’t open, next to a display screen which reads:

Light Sensor Activates Door

I’ve tried everything, but it won't open -please help.

Chris Aldersey, York

Q“On level 6 of the same game, I am stuck in a room with three switches and a teleporter which takes me to an enclosed room.”

Geoff Bretherick, Huddersfield

Q” Before I go completely insane, could anybody tell me how to do Columbia in Bullfrog's cyberpunk-tastic SYNDICATE, I’ve accumulated about 75

million in credits trying to desperately complete the level but with, on a scale of one to ten, approximately no luck at all. I’ve only got seven levels to play after this - please help! I’ll pay!”

Darren Crawford, Bromley

Qin EYE OF THE BEHOLDER, on levels two, three and four I have found that it says ‘Special Quest for this level’ but I don’t know what the quests are. And could you please tell me where the stone gem is.”

Simon Bullows, Huntington

Qin LEGEND OF KYRANDIA I have read all the tips you have previously given but I am still unable to find Topaz. I would extremely appreciate the answer to this conundrum and any other general advice to aid my progress.” Oliver Heppell, Granthraxx

Q“You think you've got problems I can’t even do Beach Level 8 of LEMMINGS 2.”

Gary Jenkins, Sidmouth

Q”ln FASCINATION I can’t get past the swimming pool scene - my room gets ransacked and the mission fails every time.”

Neil Grenden, Hastings

Qin EYE OF THE BEHOLDER 2, what ate the answers to the riddles 'Nature’s beauty is my meat, small and red, ‘tis such and a treat’ and 'from the fiends from below, find the item with the hidden glow’. And any ideas where these items can be found ”

R. Edwards, Cheshire

Q“Dear Mr Last Resort. On BART VS THE SPACE MUTANTS I’m stuck on level one. I can get rid of all the purple objects except the three purple windows in the retirement home and the Bowlarama sign. What should I do " Kieron Hughes, Southampton

Q“Er, can anyone please tell me what the camera is for in CAPTIVE I just can’t seem to use it.” Ramy Wurgaft, Herts

GOBLINS 2

Q‘‘On level 2 I'm stuck on screen’s forge and the well (so that's level 3 then - Rich). I know how to get the imprint, the false teeth, how to pass Oto, to work Schwarzy and how to operate the bellows but after the cover of the well is open, I can see no means as how to get inside." Daniel Meggitt, Kent

A Send Winkle up the tunnel and get him to open the hatchet while Fingus presses the button. Point Fingus and Winkle up the tunnel and through the door respectively, and whilst Schwarzy is stunned, have Fingus use the stool on the hoist and send Winkle off to use the false teeth on Schwarzy. Before he re-surfaces get both Goblins to put their diving suits on and head on down.

Q” My problem is that I just can’t complete the final level. I’ve tried everything I can think of, but no doubt I’m missing something.”

Chris Glover, Bath

A Position Fingus on the eye and make Winkle jump off the left edge. Get the mouse, have Winkle use it on the mud and then jump on the crocodile. He’ll be catapulted upwards - when Amoniak tries to catch him use Fingus's boomerang on the teeth.

Now put the sponge on the rock and The Prince Buffoon on the eye. And finally, if Fingus draws a door on the rock with a pencil, Winkle will be able to open the door and escape will be yours.

HOOK

Q“On The Lost Boys bit I’ve fixed the slingshot, called Rufio a fly-infested house-plop, Tink has gone missing and I've got the pipes. But now what "

Keven Newton, no given address

A I take it that you’ve already used the slingshot, collected Toodles’ marbles and collected the thimble by this point. If not, do so by locating the boy and continually asking him what he thought until opportunity arises, asking the Fat boy what his happy thoughts are, and giving the flower to Tink respectively.

Go to the middle of the screen with the round pond, face the island and a ball should hit you and knock you right across the lake.

ANOTHER WORLD

Q’This may not be the most

interesting of questions but, what the heck, who said this was an interesting column anyway Please could you give me all the level codes - I would be very grateful indeed.”

Simon McCarthy, Suffolk

A From the stream of Last Resort questions received each month that could have been avoided by a glance through a back issue, I am led to assume that once read, people either lock their issues of AMIGA POWER in a vacuum to preserve their beauty for ever more, or they are too lazy to look through their collection. (Or maybe Ihey are new lo the

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This is the part where you, the AP readers, are entertained by those AP readers who have written in to alleviate other, previously stuck, AP readers.

CAPTIVE

QRich O'Meara of Ireland, the poor fellow, always got blown up before he could escape from the generator.

A “Once you have used the

explosives, quickly return to the entrance. When you hear the muffled explosion, click on the door. You’ll appear in a little room facing a wall. Turn 180 degrees to face a door and use the same combination to get out as you used to get in. On the large number of bases that follow, use the same method.

The laser and the sonic packs, which you also enquired about, are used in conjunction with the more advanced weapons further into the game for which you’ll need plenty of experience points. As for the camera, I never could work out a use for it. Anyone have any ideas  Ramy Wurgaft, Herts

LEGEND

QAn anonymous fellow couldn't get a path to the door in the Treiadwyl Dungeon two issues ago.

A “The task, if I remember correctly, is to hit all the Damage nines in the room with Damage spells. However, only one of these damage runes can be hit directly; casting spells at this reachable rune triggers the column at the pivot of the other otherwise unreachable nines. This column has a hole in it (or if not, cast a Magic Damage spell at the rune in view and a suitable will appear) which in turn casts damage spells at the others. Casting Missile Damage at the rune merely moves the hole from one side of the column to the other. To reach the remaining runes, cast Missile and then as many Damage elements as necessary (i.e. if the damage rune is three squares away from the column,

cast Missile-Damage-Damage-Damage), making sure, of course, that the hole in the column is facing the correct direction."

Beryl the Peril, London

Q Laurence Brown of Luton however felt no shame in admitting the problems he’d encountered in Level Eight of Fagranc.

A “Get your spellcaster onto the circuit of magic tiles and time him to cast any spell as he reaches a tile giving access to the chest. The act of casting makes him stop in his tracks so you can then relieve the chest of its contents. And I can't really remember the details of the Paralysis Rune but I think it involves Forward Paralysis."

Beryl the Peril, London

CRUISE FOR A CORPSE

QHe obviously didn’t know this at the time, but it transpires that Robert Cetti of London's questions “what do the Mermaid's codes do," and “where is the tool box,” may have been a little shortsighted.

A The Mermaid is there to give you codes which enables you to tell whereabouts in the game you are. And the tool box There isn’t one - you will, however, be needing the screwdriver later on in the game to mend the projector.”

Michael Francks, Hinckley

EYE OF THE BEHOLDER 2

Q Kenneth Shackleton really was being a silly sausage in issue 31.

A "I am assuming you are in Level 3 of the catacombs. One skull

keyhole is in the west with the key lying around somewhere. The second keyhole is to the north, and the relevant key in the southern part of the same level close to the prisoner Calandra and various other paraphernalia. But be prepared. A long battle with legions of undead Clerics awaits you behind the door. The second horn can be found in the North East of Level 3 close to the descending stairs. But be careful! The doors close behind you in the level below and you will not be able to rest until you locate a way to leave. The third horn is in a niche to the Northeast where you have to walk up and down some stairs before you make your way to level five. And the last horn It is at the furthest point away from the stairs. Go back to the stone portal in Level 4 to be teleported away. And you are right about the seal. Take the test -it's only 5 levels - to obtain the Mark of Darkmoon. Now the Magic Mouth will let you pass and the fun begins. You’re only half way there!"

Dietmar Kremer, Abroad

A problem shared will get filed away in the industrial-sized Last Resort plastic rubbish bin hogging more than its fair share of the office, passed on to me at the end of each month, dumped on my bedroom floor, forgotten about for a few days, except for possibly being stepped on and sworn at, eventually opened, read, answered, typed up and disposed of accordingly.

An answer shared will suffer much the same fate. So please send your ‘Questions’ or ‘Answers’ to:

The Last Resort, AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW and help make my Christmas that bit merrier. Ho.

mag - Ed). Either way, I hope no one feels me a fraud for merely consulting issues 11 and 12 and stealing the answer.

So then, Simon, try EDJI, HICI, FLLD, LIBC, CCAL, EDIL, FADK, KCIJ, ICAH, FIE), LALD and LFEK for size. Phew. Easy money, this job. (Thai’s your wages halved then - Ed)

LURE OF THE TEMPTRESS

Q“ln the Castle I can’t get the

drawbridge down and by the time I've asked Minnow to do it, I get caught by the Skorl.”

A Kelly, Portsmouth

A You seem to have got the basic gist of this part of the game; the solution to your problem is to make sure the Skorl doesn’t catch you. You do this by pulling the bung out of the cask in the cellar (with

the tongs) and luring him down - he’ll drink up the slops and fall conveniently asleep.

Q “Having talked to Ultar to gain entry through Weregate, how do you do pass the cave section I have entered the second cavern, but what are the skull combinations ”

Stuart Freeston, Bilston

A Look at them both, then pull the right one. Simple.

OODS

Q''l am stuck on level one, world one. Can anybody help ”

Owen Pritchard, Milton Keynes

A Yet another question that is about as specific as phoning the Fire Brigade and eliciting no more information than that

your house is on fire, and could they come round quickly please. You want help Let me know whereabouts.

OPERATION STEALTH

Q Surprisingly, no one at all actually wrote in to ask about Operation Stealth this month, which must be a first. No one I know of is stuck in the Control Room last thing in the game either. But what the hell, eh There’s still space to fill (and I’m pretty good at this game), so I’ll tell you anyway.

AWait for the razor to give the

message "Explode, one, two..” and quickly USE the red cigarette on the computer. It will explode, which is your cue to OPERATE Otto. When John has fought with him, USE the compact disc on the laser-reader, and head for the door at the top left...*

AMIGA POWER JANUARY 1994

1988 COPYRIGHT ACT WARNING

ther condones nor euihofiiHH llte uu or It's products re th* reprodvllon ol copyrlgtit msiertul

REVERSION £69.99

GE OF FEATURES

IN MEMORY TO DISK * “ igrams to fiWn one disk. Hrtrldge - eveq transfer jtter Agnus). \

E

;E PRO1

ipactlng techniques enable up to 3 ptogra ga Dos - reloads Independently of the ban Megs of F am - even 1 Meg Chip Mem (P i

=tP trainer \ Even bktti intmo. Perfect as a Tfa

allows theoa r to select Joystick Instead of Keypresses - very useful for many keyboard programs.

With Sound Tracker you can find the complete music in programs, demos, etc. and save them to disk. Saves in format suitable for most track player programs. Works with loads of programs!!

UTOFIRE MANAGE

From the Action Replay III preference screen you can now set up autof ire from 0 to 100%. Just imagirfetepontlnuous fire power! Joystick 1 and 2 are set separately for that extra advantage!

IMPROVED RAM EXPANSION SUPPORT

Now many rmtae.external Ram Expansions will vffecjj with all Action Replay III commands.

ter than before - allows you to generate more or even infinite rainer Mode to get you pest that “impos We” level. Easy refuse.

to view, modify the whole spfite set including any "attached" RQVED FEATURES.    \    V

.DEtECTIONl    \    \    \

Comprehensive virus detection and removal features to protect ytaur software investment. Works with alt presently known viruses.

BURST NIMBLER \    \    \

Now thia super disk copier program is buitt into Action Reptay Mk lil. J.ISI imagine a superfpst, efficient disk copier program at the press of a key - no more waiting. V    \

SAVE PICTURES AND'mUSIC TO DISK    \    \    '

Picturesand sound samples can be saved to disk. Files are shaved directly Ip IFF format suitable for use v lth all the major graphic and music packages. Samples are display as screen waveform.    \    \

PAL oil NTSC MODES SELECTABLE-    \    \

Useful fcfr removing ugly borders when using NTSC software. (Works only with newer Agnus chips).    V    \

SLOW MOTION MODE    \    \

Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!

The full sprites.

Vith the new "Diskcoder" option you can now ‘tag’ your disks with a unique code that will prevent the disk from being loadddity anyone else, "Tagged" disks wtUonly reload when you enter the code* Very useful for security,    \

allows yobto Load'Save Edit a Key!

Action Replay llhpow has screen colour preferences with menu setup. Customise your screens to suit your taste. Very simple to use.

Invaluable disk monitor - displays disk information In options.

ty to understand format. Full modify,'save

PPOfl

including compressed1 small character command.

Now you have a selection ol DOS commands available at all times - DIR, FORMAT, COPY, DEVICE, etc.    \

IN:

MMANDS-

fike Rename, Relabel, Copy, etc.

•i

if you enter a command without a filename, then a file requestor is displayed.

Simply press a key and the program will continue where you left off.

Disk Copy at the press of a button - faster than Dos at all times.

>y. No need to load workbench - available

At the press of a key now you can vle\A the Machine Status, Including Fast Ram, Chip Ram, RamDisk, Drive Status, etc.

including Mem Watch Points and Trace.

Now you can manipulate and search for;screens throughout memory. Over 50 commands to edit the piclure plus unique on screen status "overlay" shows alt the information you could ever need to work on screens. No other product carries close to offering such dynamic screen handling of frozen programs!!    I

Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.

FREEZER MONITO

U:

•    Full M5800O Assemblar/Disessembier • Full streen editor • Load/Save bloc!

•    Jump to specific address • Show Ram as textlP Show frozen picture • Play

•    Show and edit all CPU registers and flag • Calajiator •Help command AFull search feature

•    Unique Custom Chip Editor allows you to see aid modify all chip registers - even write only n

•    Disk handling - show actual track, Disk Sync. pattern etc. • Dynamic Sreakpoint handling

•    Show memory as HEX, ASCII, Assembler, Decimal • Copper Assemhle/Disassernbla - now with suffix nai REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN ITS "FROZEN*' $  MEMORY AND REGISTERS INTACT - INVALUABLE FOR THE DE-BUGGER OR JUST THE IN<

'rtl

1ng to memon

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A Top Quality 400 DPI Hftnoy Scsnrer for the Amiga at a truly Unbeatable Rvleeti

NOW ONLY

%

Unlimited edil'capture facilities Skeyboard control not offered by other scanners at this special price.

Full keyboard control of most (unctions.

An easy to handle Scanner featuring 105 min scanning width & 400 dpi reolution enables you to scan graphics/text into your Amiga 500 500+ 600/1200/1500 2DD0.

Includes hard disk transfer to run under Workbench. f Adjustable switches for brightness/contrast levels.

Full sizing menu ot scan area.

Gen[scah"gfyeTV‘oil thetibtiTty t© sean.4tiiages,te*l oraraphics a even otters 200 Dpi Dual Scan Mode.

Screen grid overlay & configure menu to save parameters.

Icon menu to select (unctions.

X,Y position readout & metric sizes.

Save images in suitable format for most leading packages including PHOTON PAINT, DELUXE PAINT, etc.

View window and position control panel.

Powerful partner for DTP that allows for cut & paste editing of images etc.

o

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!■

01

ADDA

•R0FESSI0NAL TOUGH TO YOUR 16 WORK

ic Tablet you graphic

With the Amiga Genitizer can streamline the operation of or CAD programs.

The Genitizer Graphic Tablet utilises lat< technology togtler up to 1000 dpi resolution a’ the tip of a stylus.

Complete 9"x6” digitizing area plus super accurate stylus cambirte'tp enable last, accurate and easy control.

Works by "mouse emulation" so the Genitizer will work wtth most packages where mouse input is the usua method-Deluxe Paint, Photon Paint, CAD Packages, etc.

Supiied with template for Deluxe Paint.

Full easy to follow instructions.

This is the input method used on professional systems -now you can add a new dimension to graphics,cad.

Fast input of drawing by "tracing" is made easy - plus "absolute reference" means you can move around the screen many times faster than by a mouse.

The Genitizer the in the serial port of your Amiga 500.,500+/600'12QQ/1500'2000 and "co-exists" with mouse.

Unlike a mouse, the tablet gives absolute co-ordinates so that tracking and menu selections are possible from the tablet face.

pressure sensitive switch built into the stylbehp activates the Tablet overriding the normal mouse input. When you are not using the Tablet, ytHt,have norma! mouse control.

Complete system- Graphics Digitizer Tablet, Stylus, Deluxe PainfTemplate, Power Adator, Test Software, Interface Unit, plus Driver Program - no more to buy!

' ft&AH LTERNATIVE TO THE STYLUS INPUT THE GENiuSTBBtEWLSO HAS AN OPTIONAL FOUR BUTTON PUCK.

IDEAL FOR TRACING ETC,

ONLY £29.99

ACCESSORIES

NIH USTEtlStlltTQFAGE 0199

Best selling Midi Interface for the Amiga. Midi IN, Midi THRU & Midi OUT Complete with 2 FREE Mid! Cables.

NIDI CABLES £7,99 (pei pair)

1.8 metre long genuine Mid! Cables.

LOGIC 3 MOUSE £1499

Top quality, super smooth replacement mouse. High resolution.

mnmwmm

Fits in last drive of your system to protect against boot block viruses.

Switch between versions of Kickstart to improve software compatibity. Kickstart 1.3 or Kickstart 2.0 at the flick of a switch for Amiga 500+ owners! No more to buy.

HEIecttenie

1

■ LIMITED

JANUARY 1994

laser wtapors

FOliy MRRGtp,

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for ACTION, OMty ori more

JHIRC RtEBED.-

ARB BO B

SETTER ROT

BE LATE.

WHAT DO I DO

Answer these experimental questions, matey.

1. How many words are there in the phrase ‘Laser Quest party’

2. Name them.

3. Do you want to win this

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competition or not ✓

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HOW DO 1 DO IT

a f _

1- Send your entries to It’s Too Late To

Think Of A Funny Competition Name Now x

f r Competition, AMIGA POWER, 29 Monmouth Street, \ 1

Bath, Avon, BA1 2DL.

2.    Employees of Future Publishing, Laser Quest or (Snip! -Ed) aren’t allowed to enter this competition. Well, they can if they want, but they won’t be allowed to win, so they’d be wasting their time, like, totally.

3.    Entries must reach us by the 14th of January 1994. Any arriving after that date will be poked in the eyes of a fluffy

kitten, or some such arbitrary cruelty.*

Anyone who writes in complaining that this competition doesn’t have anything to do with Amiga games will be viciously mocked and humiliated in really big print. And then killed, as well.

*A Joke. Obviously.

WHAT DO I GET

Ti

You get a party, obviously. And not just any old party, either. Nope, what we’re offering you is a Laser Quest party for you and no less than 19 (yes, nineteen.' Count ’em.'/ of your toppest chums. We’ll book the whole damn lot of you in for a one-hour session at your local Laser Quest venue (there are over 60 sites across the country, so you shouldn’t have to travel too far/, and you can run around a hellish futuristic labyrinth in plastic vests shooting each other with laser guns until you’re completely and utterly knackered. It’ll be the time of your life, and no mistake. And just as a bonus, there are 10 runners-up prizes of a pair of Laser Quest passes, and another five third-place prizes of a Laser Quest T-shirt and baseball cap. Right, that's your lot. Get on with it.

THE BEST GOD GAME JUST GOT BETTER"

Exactly how many awards will it take before you own a copy of Sid Meier's Civilization

SEPT

1993

Winner!

Best Consumer Product 199!

Winner!

Best Strategy Program 1991

OCT

1993

Winner!

Best Entertainment Program 1991

Winner!

Most Original Gamel991

NEW AGA VERSION A VAILABLE NOW FROM ALL AMIGA STOCKISTS

Published by Software Demon

UPGRADES AVAILABLE

For trade enquiries contact Kompart (UK) Ltd on:

0727 868 005

NUARY 1994

toxic twins. Maybe.

Out in space something stirs -

Game: Suburban Commando

Publisher: Alternative Price: £24.99 Release: Out now

Publishers like

Alternative must be absolutely sick of people

reviewing their software and saying “Well, it’d be alright if it was a budget game". It’s not something your Oceans and Gremlins and MicroProses have to contend with, is it Then again, your Oceans and Gremlins and MicroProses don't often come up with this kind of thing.

Suburban Commando is essentially a platformer, but with pretensions to diversity. The first level is a horizontallyscrolling shoot-’em-up which looks and plays very much like a kind of kiddie Project-X, and each of the three subsequent platform levels is suffixed by a Street Fighter 2-esque one-on-one beat-’em-up scenario with the end-of-level

boss. The shoot-’em-up and beat-'em-up bits, though, are distinctly secondary concerns - the vast bulk of the game (if any amount of a game that's only got three main levels can be said to be a vast bulk) is contained in the platform bits, which is probably the wisest course of action when you look at the other bits - they’re not exactly rubbish, but they’ve got 'sub-game’ written all over them in big capital letters. The platform sections aren't what you’d call

state-of-the-art, however they are competent enough and quite pretty (with a visual style very reminiscent in parts of Soccer Kid, albeit with a washed-out kind of colour scheme), which is a blessed relief in itself for anyone who has played last month’s Huckleberry Hound.

When this came in and I played it for a little while, f was all set to go off at the deep end about how dreadful it all was, but after sticking with it for a while (professional reasons, you know how it is) I was mildly surprised to find it growing on me.

NOT FOR THE FIRST TIME

While there isn’t even the suggestion of a spark of originality about it, it’s all

reasonably efficient, it looks okay and once you get used to the idiosyncracies of the controls (jumping in particular is ridiculously skittish) it's respectably playable without ever really raising anything beyond a perfunctory kind of interest. In fact (uh-oh)... it’d make a perfect budget game. Full-price software today is stuff like Cannon Fodder, or Syndicate, or Mortal Kombat, or... well, you get the idea.

Harmless but wafer-thin antics like these simply don’t cut it at 25 quid and it’s either breathtaking self-delusion or an ill-advised marketing bluff on the part of Alternative to imagine otherwise.

• STUART CAMPBELL

SUBURBAN COMMANDO

UPPERS Some variation in game styles, with shoot-em-up, beat-'em-up and platform bits.

DOWNERS None of them

®are executed very well, and they’re all incredibly derivative. The first section in particular must have Team 17 reaching for their lawyer's phone number. Totally moronic password-input system. And only three main platform levels is pretty tight lastsbility-wise, especially at this price. And isn't Hulk Hogan at least a year out of date by now

THE BOTTOM LINE

Not actually nearly as bad as It first appears, but still a very very long way short of being worth 25 quid, ft's all been done pft  before and much much ll / ” better than this,    5

Net even twinging balls frighten our Hulk.

THE BOTTOM LINE

Much as you'd expect it's absolutely no different on the A1200.

ra-g-g-g-ra-

Game: Fantastic Dizzy Publisher: Codemasters Price: £25.99 Release: Out now

backdrops in 32 colours (apparently), a neat daytime-nighttime-daytime effect, huge black borders down either side of the screen, jaunty music, cute - hang on a minute. Rewind! ‘Huge black borders down either side of the screen' What's going on here, then Well, seemingly, the only way to reproduce the pretty backdrops and colours of the Mega Drive version was to make the action take place on a squidged-up screen that’s like watching a Cinemascope movie on a 14” portable TV. I don’t know the technical difficulties which may have been involved, but frankly I’d rather have had less colours in the backdrop and a main screen which didn't fill me with \ claustrophobic terror every time I tried to play the game.

Fantastic Dizzy is a game which will entertain you for a long time. It’s better-

programmed than    

Crystal Kingdom, less annoyingly laid-out, and the puzzles are just a (tiny) bit more logical than before.

For me, the Dizzy games have always created a more successfully ‘believablefantasy world atmosphere than most video games, and that’s something I’ll forgive a lot of sins for. Even those huge and ridiculous black borders down either side of the screen.

• STUART CAMPBELL

Who’d have thought it, eh

The little blobby white character who came into existence because he was easy to draw and didn't present too much of a problem to the old Spectrum’s extremely limited colour palette is now one of the country’s biggest videogame stars. As well as racking up huge sales on all the 8-bit and 16-bit home computer

formats, Dizzy's been spotted    --

on the NES and recently made his debut on the Mega Drive. In fact, he made his debut in this i very game, which is the first-ever Dizzy game to be converted \ back to a floppy disk format, as well as the first one to feature proper scrolling instead of just flicking from screen to screen. Pretty interesting stuff so far, huh

' "this will -entertain you for a long

v time" /

BUSINESS

Anyway, otherwise it’s pretty much Dizzy business as usual, except with a few little arcade subgames thrown in to make things more interesting There’s tile-sliding, mine-cart riding, Operation Wo/f-style shooting galleries and more.

Yeah, alright. I’ll just get on with it, shall I Fantastic Dizzy is the biggest Dizzy game yet. and consequently comes with the biggest price tag. This is immediately worrying - the last time the Codies tried to push the little egg dude into the >' grown-up games world, the result was the dire Crystal Kingdom outing, which * was three times the price of its predecessors but not even a third as good. This time, though, they've tried a bit harder. There’s proper scrolling, parallax

UPPERS Lots of things to do, and lots of different places to do them in.

® DOWNERS The

cropped screen display is something f thought we d seen the last of, and the game does very tittfe new to the Dizzy formula to justify the further price hike.

THE BOTTOM LINE

ts this the best Dizzy game yet Undoubtedly. But is it a    am ;

tiny bit slim for 26 quid II11 = Most certainy.    UU =

THE BOTTOM LINE

Looks the same, ptays the same. Which leads us to the staggering conclusion that it actually is the same.

,,s DoS Heaven - that

kennel in 111* sfty and Ike cream cakes and bans you can eai.

m

j

i - *. 1'*, *

i . /—

If games were people, this would be George Formby.

;r5 more 3'W*

* f "Looks like «" etarnity

;V*V»V*V, V ploying 7    - Doofut for

dog's head though.

to get through the level without either you or the dog getting killed. But after that it goes rapidly downhill. Do you want to hear about the broad, sweeping problems or the individual faults It doesn’t matter, I’ll tell you everything anyway. We’ve got plenty of time.

Everyman: Sob.

God: Broad, sweeping problems first I think. There's no gameplay in this game. You’re meant to be shooting the killer creatures in order to earn enough money to afford various power-ups, like orbiting bullets or a floating bubble of invincibility, but the whole thing is so preposterously easy there's no point. The creatures on each level are exactly the same as those on the previous ones - some fly, some bounce and the others walk back and forth, and only the graphics are different. There are only two kinds of platform -blocks which you can stand on and blocks which kill you - and they aren’t used in an ingenious or testing manner at all. In fact, since the scrolling only goes right-to-left, the one challenge in the design comes \ from guessing which of the two heights \ of platform will prove the marginally \ less ludicrously simplistic path.

Everyman: Mercy, mercy. j God: You wait, I’m just warming up. j Because of the unidirectional scrolling, the dog idea is utterly wasted - since nothing can attack you from behind, the only possible way the mutt can get killed is for you to fire at a creature coming straight at you and miss, in which case it would get your character first anyway. No, hang on, there are two things that can’t be shot - a bobbing spider and a barrel - but if you don't feel up to simply jumping over them, you can always conjure the inincibility bubble and float past them.

Everyman: I don’t understand what you’re talking about.

God: Shut up, I’m God. Right, now for the individual faults. The collision detection -it’s useless. The many and varied icons lying around that you can collect - they’re useless, except for one which reverses your controls, oh what a jape. The graphics - they’re useless. Uniformly

Game: Doofus Publisher: Prestige Software Price: E28 Release: Out now

The scene: Heaven. God is

interviewing a new arrival called, in clever theatrical subtext fashion, Richard Everyman. God: So you're a computer game fan  Everyman: Yes.

God (examining a sheet of paper): Well, everything seems to be in order, Richard. You’ll be playing this perfect cute platformer for all time Everyman: Hurrah. And I thought that insurance fraud

would have counted against me.

God: Insurance fraud (Sharply) You are Richard J Everyman, aren't you  Everyman: No, my middle name’s Quentin. God: Oh dear.

Everyman: Oh dear

God (producing an alarmingly thick folder of notes): Richard Q Everyman -insurance fraud, armed robbery and first-degree murder. Is this you

Everyman: It was all a mistake I explained everything away in court.

God: And perjury.

Everyman: Oh dear.

God: Looks like an eternity playing Doofus for you.

Everyman: Is that bad

God: Oh yes, it starts off innocently enough. You're this Doofus chap and you’ve got this dog that follows you a second or two behind. So the idea is

garish so you have one hell of a time picking out the sprites from the background. The font - that’s useless. So chunky half the letters look the same, which is ever so much fun when you’re trying to note down the passwords. It’s all useless. Except the music, that's merely unpleasant. Here’s your copy, I hope you'll be very unhappy together.

Everyman: If only I’d tried harder to be good, eh readers

• JONATHAN NASH

He's lithe, acrobatic, cheerful, colourul and crap. The dos’s OK though.

UPPERS The dog idea. (But that's utterly wasted.)

DOWNERS Everything. I'm not joking.

THE BOTTOM LINE

Seventy per cent of Amiga games are platformers, and eighty-five per cent of those are absolute crap. Doofus is the worst one I've ever seen. It's genuinely depressing to think that someone spent months creating this and believes it’s worth selling for £28,

Please, God, let this be as bad as it gets.

4

THE BOTTOM LINE

Well surprisingly Doofus is just as much of an atrocious and tedious platformer on the A1200 as it is on all the other Amiga formats. Well done Prestige.

/Ate CAieapedA cA/c ideua e ftteced

/I'toumd J!ooA Aa tfusiAAi&i

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SUB

hlNERALS

"even for a strategy game SUB is sedate"

Oh no it's the Double-D cup pirates

Super graphics (ike this _ make SUB the game it is*

No itft

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Game: SUB Publisher: Thalamus Authors: Mercury Projects Price: £30 Release: Out now

Did you know that in the United Slates a sub is a kind of sandwich .

>

<E

<

D

Z

here's a thing about life, and the thing about life is this: it is immensely complicated. No matter how long you stick with it, there’s always something you can't quite get to grips with or, indeed, begin to understand one tiny bit at all. Unfortunately life doesn't come with an instruction book, but if it did, it would undoubtedly be a badly translated instruction book with lots of sentences that had a very good but ultimately unsuccessful stab at making sense. And, d'you know, in these respects, life would be a lot like this game.

So wrote Stan Wallpaper in his now standard textbook, ‘101 Extremely Contrived Introductory Paragraphs.' Thanks, Stan. It changed my life. But anyway: SUB. This (erk) strategy game -the acronym stands for Strategic Underwater Battles - is one of those postapocalyptic survival numbers.

In this case the apocalypse has left the Earth’s surface one hundred per cent water and wiped out everybody but (a) those few thousands living in prototype bases on the ocean floor and (b) two surprised lovers by the names of Olive and Desmond who were in the process of romantically jumping off a mountain rather than have their feuding parents forcibly

Can’t swim That’s you knackered then.

lessons do pay off in the end), it doesn't even cover everything you can do in the game, and it took the combined efforts of three people to sort out exactly what I was supposed to be doing. As well as the manual and those impossibly small numbers, you have to contend with dark blue Icons on a black background. How terribly amusing.

Getting the thing up and running is a frighteningly tricky affair, but it's kinda fun in a laid-back way. Perhaps Stan puts it best in his follow-up book, '101 Agonising Metaphors to Close a RevieW' - Strategic Undemater Battles is a game pitched firmly in the field of complicated strategy and unlikely to be visited by the casual tourist of average gameplaying, but provides a satisfyingly earwig-free environment and succeeds in staying away from the large charred tree of disaster.

Or perhaps not.

• JONATHAN NASH

separate them. You have to trade, mine, expand, fight off pirates and generally behave in a typically post-apocalyptic manner but luckily not worry about Olive and Desmond, whose elation at realising they were suddenly free to live out their lives together was cut short by drowning.

OH YES,

THE

GAME

Sharp tactics are the way to stay ahead. Oh yes.

± P'

IS vZ‘

-

l_ _ Ji

In a nutshell, a SUB session consists of buying a submarine, fitting it with mineral detectors and following it up with a cargo

FLEftSE CHOUSE ft DEUELOPHEOT LIME TO THIS IrfiSE.

■JUST CLICK Ml THE FilOHT!

UEAPON OEUELOFtlEMT 1ML t'EtlELW-nEHT .

F*CT0RY DWELOFdlEBT SHIP DEOELOPNENT

■OUSE DEVELOPMENT

Sim City it's not, but SUB off en a reasonable amount of flexibility for your bases.

ship carrying mining rigs, founding a base to develop new equipment and selling the results to other traders, and doing it all again to build up a steady income and a strong fleet in order to deter pirates. Even for a strategy game, SUB is sedate - most of the ‘action’ comes in the form of rows of fluctuating digits, and although there’s a communications network you can only receive messages and not, say, ask if anybody’s seen any pirates recently. (And the messages you need to read are hidden among endless jokes about dolphin taming contests and the sub ‘Nostrodomo’ constantly discovering an alien ship filled with eggs.)

You can declare war, in which case every trader's hand is turned against you, but this isn't really in the spirit of the game and in any case combat just consists of clicking on a few squares until something goes boom so there you go. The most demanding part of SUB is improvising a way to decipher the ridiculously small numbers crammed on to the screen.

By far the biggest problem with the game, and ho boy is it a biggy, is the manual. It's spectacularly bad. Putting aside the hopeless translation (see, Stan's

® UPPERS Enormous strategy sim which is actually fun to play. Not much in the way of excitement, but steadily enjoyable. Neat scenario and good ideas, like researching new ships and then selling the plans to other traders (or keeping them for yourself if you're like that).

® DOWNERS Hideous manual and vastly unfriendly user interface. When you come down to It, the gameplay is just a lot of numbers changing hands. And even with the speed-up features, there are often long periods of time where nothing much happens at all. No two-player option, either.

THE BOTTOM LINE

Fair to middling for

strategy fans, boring as Prt ~

fishing for anybody else, (1 / £

THE BOTTOM LINE

Nothing major that! Al %00 couldsee,butyoudo get a long intro

sequence. Pity it's so desperately poor really.

MAGIC

BOY

GAME REVIEWS

OOOOflO

effects OR music, you know the

Red alert, red alert! Poor collision detection and plot on the loose.

Never trust a smiling crocodile. Especially one bearing gifts. Get it, got it, good.

iii    '     „h the kids

!■* tihosthustw* "«»lon9*r . wit Bof. Hu* "“•wo ,    of bit parts to be had m PBS

Game: Magic Boy Publisher: Empire Price: £25.99 Release: Out now

As part of a laudable, if

transparent, marketing ploy, an unspecified number (but I suspect it's a pretty large number) of the initial copies of this game come bundled  with a free copy

of Empire’s earlier Cool Croc Twins on the same disk as the Magic Boy one. While this is undoubtedly very nice (Cool Croc Twins isn't exactly a superstar, but it's original and quite interesting and it scored a reasonable enough 65% back in issue 16), the very facts that (a) Empire feel it necessary to bolster Magic Boy in such a way on its first release, and (b) both games fit comfortably on one disk, set warning bells ringing in my head almost from the word go. Half-an-hour's play later, there was a four-alarm fire raging.

The basic gameplay concept of Magic Boy is rather less than a million miles away from Rainbow Islands. You climb to the top of a vertically-scrolling platform level, zapping baddies and then (break from tradition here) picking up their stunned bodies,

WahcY- It's we used in

only to immediately drop them again so that they fall off the

bottom of the screen into the 'basement' (don’t ask why, I’d only have to explain the plot to you and then you’d get a bit depressed). It's a sensible enough idea (ie ripping off a tried and trusted favourite), but it’s a bit tougher to imagine why, almost three years after Graflgold’s classic, someone can release a full-price game in a similar vein, but with programming as rudimentary-looking as this. Titchy graphics, alternately slippery and sticky movement, annoying collision detection, sound effects OR music, you know the drill. I'm sure it Magic Boy DID come on two disks, it wouldn’t recognise the second drive, know what I’m saying

FAIR PLAY

But hey, that’s hardly fair on Empire, is it Then again, neither is expecting people to fork out £26 on something that’s only had half as much effort expended on it as it needed, so I guess we're even. There are nice things in here (the four worlds are each divided into eight stages, which cuts the game up into manageable little bite-size chunks that even a three-year-old could eat without being sick, and there’s no shortage of secret rooms and special bonus features and all that sort of stuff), but it’s all wrapped up in such a lacklustre, couldn’t-reaJIy-be-

nothinj like the same slidey screenshot the preview. Thank jod for that

bothered kind of way that it’s all but impossible lo see why anyone would want to pay for it. Unless, I suppose, they were nuge fans of Cool Croc Twins, but spilt coffee on their original copy and hadn’t been able to find another one anywhere.

• STUART CAMPBELL

® UPPERS Magic Boys

pretty well-designed most of the way through, and the baste idea could have made for a realty nifty arcade platformer...

® DOWNERS ...if only it hadn’t been so shoddily written. There’s no excuse for this kind of half-hearted attempt at competence in 1993, especially not at full price.

THE BOTTOM LINE

With Sub We Bobble. Rainbow Islands, Parasol Stars and Rodland all available on ft T ~ budget, why pay £26 for ‘if" this nonsense     » I 5

THE BOTTOM LINE

Absolutely no

A1200 discernible difference

whatsoever. Makes you glad you've saved up your money for the CD32 instead, eh

AMIGA POWER JANUARY 1994

G

It's Mr Ice Man, fighting what looks like a tailor's dummy. I

blows, Ibis one’s a good 25% slower. Okay, so there’s animated backgrounds, but big deal. Go for Body Blows, or read the Mortal Kombat review, but leave this one alone,

• CAM WINSTANLEY

UPPERS Great graphics A I and weird combatants.

DOWNERS Slower than the original, which sadly makes it worse.

THE BOTTOM LINE

Beat ’em ups need to be fast and responsive, otherwise you realise how shallow they are. This is neither,

72

more than a data disk. Danny and Junior are the only two survivors from the original, who’ve jetted off across the universe to kick seven shades of goo out of strange new races. Star Trek this is not.

The graphics are a big improvement, the figures are better drawn, better shaded and don’t move in the oddly stiff-limbed way of Body Blows. The characters are massively diverse; there’s a girl on a hovering skateboard, a creepy ghoul, and even a dwarf on a dinosaur that work as a

team and blatantly flaunt the Queensbury rules of gentleman’s boxing. These are Good Things.

The down side Well, Ihe characters just don’t seem to hit each other. Weedy sound effects add nothing to the impacts as they get fighting. Maybe blood splats or bigger impact animations would have covered this up.

And then there’s the big one. This game is slow. Very, vee-rrrr-yyyy sloooooooow. Compared to the original which was a frenetic fest of blocks and

Game: Body Blows Galactic Publisher: Team 17 Authors: Daniel Burke, Junior McMillan Price: £26.99 Release: Out Now

We all liked Body Blows when we got to see it in April this year, and the team universally hailed it as THE Amiga beat ’em up. I probably wouldn’t have given it the roaringly good 89% that Tim Tucker did. but hey, that’s Tim’s perogative. We liked it, Team 17 were pretty chuffed with it, and presumably you all liked it as well, as there’s now another one of it.

It’s Body Blows Galactic, and although it’s not really a sequel, it’s a bit

You want to come over to this planet and say that again

I thought so.

Gup! Admire the superior running speed ol the seme.

low! Marvel at the improved cvlra level of line detail.

Can you jump this high No one in the office can.

"Oops, l‘ve just slipped on a pile of gooey slime"

Game: Body Blows Galactic Publisher: Team 17 Authors: Daniel Burke, Junior McMillan Price: £29.99 Release: Out Now

True to their word, Team 17 have seen lit to add several refinements to the original Body Blows. The big question that has to be asked of all this frenetic activity is, ‘was it worth it 1 it’s a funny kind of a question that requires a funny kind of an answer. It basically depends on the machine you own and the the version of the game that you buy.

Yes, that’s right there’s a version exclusively for the AGA Amigas. Puzzlingly, you have to pay three quid more for it. Forgive me if I’m wrong, but doesn’t this strike you as a cheap

Swoon! Check out the range of bright and lovely colours.

marketing trick We all know that the A12Q0/4000’s have superior graphics. It still shouldn't mean that we have to pay through the nose for the software.

Anyway, there are several new characters and a couple of old timers from the original Body Blows. There are six planets to be fought on, each planet being represented by two of the characters.

Characters can be stunned for a short white, leaving them open to attack. The super special moves take varying amounts of lime to execute, discouraging their overuse. The speed difference between characters means that it’ll take a ■ ■

long while before you’re going to be able to confidently go round the clock. There’s also r new ‘mercy’ option. This gives you the choice of whether you can corner a character and pummel them to submission, or not (as in the original Body Blows).

So how does it compare to the A500 version It's faster, looks better (the foreground parallax adds a vast amount of depth), sounds better and, er, that’s it. As for being evolutionary from the original concept, forget it. It's more like a trusty old car that's received a tune-up from a

greasy old mechanic. Fans of the original will probably be disappointed.

• STEVE MCGILL

® UPPERS Veritable plethora of new moves and characters. Foreground and background parallax. Less cardboardish looking characters.

® DOWNERS Hits don’t seem connected to the moves ot the characters. Three quid extra for what

THE BOTTOM LINE

Much better than the 500 version, but doesn't offer enough for fans of the original. May melt in the 1ft  heat of the Mortal Kombat U exhaust trail.    I J j

a

500 OWNERS POWER wm

Power up your A500 with the very best in Amiga peripherals. Give your computer a new lease of life with a hard drive or accelerator plus hard drive from GVP. '

These powerful, award-winning products plug neatly into your A500 or A500plus, giving you more storage, and more speed. But the improvements don't stop there: in every area of Amiga operations these peripherals will enhance your A500. Both models can upgrade your Amiga's RAM, making operations even faster. You can add a PC emulator (featured below, left) letting you run thousands of PC software titles. Further hard drives, back-up systems and CD-ROM drives can also be added via the built-in SCSI interface. The list is endless, GVP’s HD8+ and A530 are the undisputed best Amiga peripherals available.

If you were thinking about upgrading to an A1200 or A4000, think again. With a GVP A530 Accelerator upgrade, your A500 will be 14 times faster than a normal A500, almost nine times faster than an A1200 and over one and a half times faster than the mighty A4000 030 (see chart below).

AT NEW LOW PRICES!

PC EMULATOR

FOR USE WITH HD8+ or A530

For extra power and flexibility you can also use GVP’s custom expansion slot (mini slot) to fit this GVP PC emulator. This compact circuit board turns your Amiga 500 into a fully featured PC compatible, capable of running thousands and thousands of PC software titles including Windows and MS-DOS 6.

•    80286 16mhz processor

•    Norton SI index of 15

•    Compatible with MS-DOS version 3.2 or later

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•    Built-in video adaptor emulates VGA/EGA (mono), and Hercules

•    Socket for optional 80287 co-processor

•    Hard drive compatible

•    Provides emulation support of Parallel and Serial ports, sound, realtime clock. CMOS RAM and extended memory

INC VAT - EMU 0500

HARD DRIVES +

RAM EXPANSION

A GVP HD8+ Hard Drive will have an immediate effect on your Amiga. Where you used to constantly swap disks, wait for files and programs to load and sit around waiting for disk accesses, you’ll now be pushed to keep up with your Amiga. Hard drives are used for the same storage purposes as floppy disks, but can hold a great deal more information and access this data much more quickly.

The A500 HD8+ (pictured above) provides the ultimate in hard drive performance, it can also increase the memory of your Amiga by up to 8Mb, support up to six SCSI devices and provide PC compatible emulation via its custom expansion slot (mini slot) see left.

COMPARISON CHART

FEATURES/MODEL

GVP

HD8+

ICO

TRIFECTA LX

COMMODORE

A590

20ms

EVESHAM

REFERENCE

100

'TRANSFER RATE: Kb per second

1066

1028

564

400

GVP DESIGNER STYLING

-

RAM EXPANSIONojaxi

8Mb

8Mb

2Mb

4Mb

MINI SLOT (for future expansion)

-

SCSI INTERFACE

GVP PERFORMANCE Faaasl ROM

DEDICATED POWER SUPPLY

*

PRICES FROM

£199

£295

£159

£329

"... the undisputed fastesl Amiga hard drive available in the world.”

Computer Mart April '92

“Without doubt the best hard drive available for the A500 ..." Amiga Format April '93

' Figures laken from Amiga Computing, October 1993

" 42Mb HARD DRIVE, 0Mb RAM

PREVIOUS

PRICE

£249

£199

INC VAT - HAR 0B40

©    E 299@£

40mhz ACCELERATOR+

HARO DRIVE + RAM EXPANSION The GVP A530 is a unique combination of a Hard Drive, RAM upgrade and an Accelerator. Inside is a full Motorola 68030EC processor running at 40mhz, making your A500 faster than you thought possible - almost nine times faster than even an A1200. And, fitting a PGA maths co-processor (40MHz 68882, ref: UPG 1982, £129 inc vat) can improve this still further, with some operations being 300 times faster than an A500. In addition you can add up to 8Mb of 32-bit RAM, which further enhances its performance.

FASTER THAN AN A1200 or A4000 030

An A500 with the GVP A530 will be considerably faster than either the A1200 or A4000. This is possible because the A530 uses a 40mhz 68030EC, whilst the A1200 used the slower 14.19mhz 68020EC and the A4000-030 uses the 25mhz 68030EC processor. Features include:

•    40mhz 68030ec Processor (the A12QG has a slower 14mhz 68020ec processor)

•    Up to 8wb of 32-bit Memory, 1mu of 32-bit Fitted

•    PLUS Same Features as HD8+

Mini-slot for Future Expansions, see PC Emulator - far left . Cut Otf Switch for Game Compatibility

Dedicated Power Supply and Fan Unlike Many Competitors Factory Installed Hard Disk - High Speed DMA SCSI Controller - Can Handle 7 Devices

'1 liked the A530 so much that I bought one' CU-Amiga October '92 - 97%

SYS INFO CPU MIPS

1 SPEED DEFERENCE TO STANDARD «W

MST RAW

GVP's A530 includes 2 SIMM sockets for easy Fast RAM installation. One socket already contains 1 w RAM Options are 2 x 1uti cards. 1 or 2 x -I- . ca*ds offering 2vj. 4m: or Sms of RAM.

1 u i RAM - £69 4Wi RAM - £179 INC VAT - RAM 3216 1 INC VAT - P AM 3246

94%

Jit

tOml 6S030EC, 42Mb HARD DRIVE, to BAM

PREVIOUS

PRICE

£499

£399

INC VAT - HAR 0962

£599

£499El£599]

ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND

[SILICA SYSTEMS - THE AMIGA SPECIALISTS

Before you decide when to buy your Amiga peripherals, we suggest you think very carefully about WHERE you buy them. Consider what it will be like a few months after buying Ihem, when you may require help and advice with your new purchase. And. will the company you buy from contact you with details of new products At Silica Systems, we ensure that you will have nothing to worry about. We have been established for almost 14 years, we are Amiga specialists and are a Commodore approved dealer. With our unrivalled experience and expertise, we can now claim to meet our customers’ requrements with an understanding which is second to none. But don’l jusI 1 ike our word for it. Cor'oleie and refurn the coupon now for our latest FREE literature and begin to experience the "Silica Systems Service”.

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1 20A

Issue Twelve December 1993

9 770967 985016

The ULTIMATE in the world of videogames

CHANNEL FOUR TELEVISION

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V x_

a

& Aw.

—«——,

J

TjSjj

B i

ALLO

ALLO

GAME REVIEWS

I fail

to

see why you need to swap disks" ,

THE BOTTOM LINE

Erm, well it doesn't

A1200 wo,'kori"le A1200.

Well our copy didn't. Good isn't it Bang up to date are Alternative.

® DOWNERS The music, gameplay, scrolling, jumping, falling off ladders and entering rooms don't live up to the characters. The disk accessing takes forever. Why isn't the music (rom the TV show in here instead of this dreadful plonky stuff Why do you have to swap disks every time you start a game

THE BOTTOM LINE

This is shamefully shoddy stuff for a full price game, and fails to even capture the flavour of the original. You could use the Grace Brothers staff and call this Are You Being n . Served, but it would still be J I = completely crap.    U / ~

UPPERS The caricatures of the Alio Alio cast are really good.

Alphonse uie undertaker mil distract the guards by bowing respectfully.

If you chuck a brick a! her, Edith bursts into song, causing ail the Germans to cover their ears

one big leap at a time. Not so much scrolling, more like juddering really, and there’s a terrible bit whenever you go through doors and it just jump cuts.

The game’s based around plot ideas and gags from the TV show. As Rene or Michelle of the resistance, you’ve got to swap the real picture of the well proportioned Fallen Madonna with a fake one. This involves hunting around (giggle) to first find the (smirk) false ones which are hidden in (guffaw) giant sausages. (Fnark). The two player mode's odd in that you can J wander off on your own and then toggle between the characters, BUT I YOU ONLY GET ONE LIFE! Unbelievably poor.    I

• CAM WINSTANLEY

Game: ‘Alio ‘Alio Cartoon Fun

Publisher: Alternative Authors: In-house Price: £24.99 Release: Out now

An interesting

feature of this game is that if you find a special secret room before Easter and send your name into Alternative, they’ll put your name into a prize draw in which five lucky purchasers of the game can win their money back. I’ll leave you to ponder this latest (undeniably novel) twist on the secret room idea and knuckle down to the tedious business of slogging through this banal game to give you my view of whether it’s worth spending any cash on this soggy, limp attempt in the first place.

‘Alio ‘Alio is the eponymous platform game of the TV series, and before I played it, I thought it was a combination that could actually work. I mean, the TV show is generic light entertainment pandering to the lowest common denominator of public opinion, and so are most platform games.

Flow wrong can you be though The music that blares out at you from the intro screen isn't the theme from the show, which seems to indicate that they bought the licence of the characters but not the music. Oh dear, and things get worse by the second. After you’ve decided if it’s to be a one or two player game, and you’re asked to insert disk two.

Now, seeing as the intro consists of a few credits and a screen showing all the characters, I fail to see why you need to swap disks.

Okay, game time, and I’ve got to admit that all the characters from the show are well represented in the game. And they're all here, from the saucy Yvette to the less than alluring Von Smallhausen and Lieutenant Gruber, and they either help of hinder you, depending on if they’re into goose

stepping or not. Time and effort's gone into getting all the characters just right, and they're by far the best bit of the game. The worst bit Well, that’s everything

else really. The game seems to be based around fairly large square blocks, so the background looks blocky and when it scrolls, it does it

A man shows his underpants to Rene for little or no reason.

AMIGA POWER JANUARY 1994

~rm n

Hello, and welcome once more to our regular update on the CD32 side of things, in which Stuart Campbell sees the size of his CD32 games collection double practically overnight. Hurrah!

In between the not-bad-at-all Trolls and the not-good-at-all Oscar. Flair released an A1200 version of the former game which turned out to be one of the Amiga's nicest platformers to date. Now they've stuck on the traditional CD soundtrack and brought it to the CD32, and it’s still one of the Amiga's nicest platformers. The music doesn’t actually help any, being aimless meandering of the most forgettable kind, but the graphics are as gloriously clear as ever (an inestimable joy after a couple of games of OscaT) and the gameplay is slightly improved by the use of the joypad. Only slightly, though - for some utterly, utterly

LZooTs quickly becoming an even more ubiquitous * character than Dizzy.

' cropping up on every r,    console and computer

format from the PC to the * Game Boy. This is his third incarnation on the Amiga * (not counting Zoo12, reviewed earlier in this very issue), and It’s a further (small) step on from the « A1200 version, in that * • ** there’s a whole new extra world to play with. The graphics are still the pretty-but-slightly-cluttered efforts of the At 200 game, but the soundtrack is (predictably) lots better, with some neat rave-y tunes and    lots of shouting which

i i    gives things a really

~ II    ’    busy, happening

/%    kind of atmosphere.

Oh, and you get a

_ /V    reailyniftyanimated

3D intro and between-level

   sequences now.

'Kicking his way onto lh« CD32 comes that spectacular ninja geeier, Zoo!.

THE BOTTOM LINE

As you’d expect, it’s much like Zool A1200, "    but with a groovy

soundtrack, better control and an extra A A “ level. Fine stuff, if a bit x <

Oh, he chip! it deft hr peit the ipccding train - he's through on his own - Soccer Hid scores!) It's 13-0 England,

but fius knew he could count on superior firepower.

Full marks to Flair - they’re certainly making the effort to get the CD32 off to a good start, software support-wise. Sadly, though, this kind of thing isn’t going to get the punters flocking to their local Dixons by the thousand - it’s a pretty uninspired

_ ■ A large aquatic Durtgeon No, Master-ish t * rpg type of thing, with a forbiddingly tedious start that demands huge willpower exertions at

*    the beginning

’    -    If you're ever

going to get into the game property, and which aren't really worth it. It's a very sophisticated and complex game, but there's nothing in it that hasn't been done better before elsewhere, and the addition of all the CD music and impressive voice soundtracks in the world won't change that.

Along with Zool's extra level, this release contains the only actual new thing on the CD32 this month. The console release of Vision's fab Strike Force- ins pi red shoot-'em-up comes packaged with another game, a horizontally-scrolling blaster by the name of Lunar-C. Lunar-C is reminiscent of Project-X in many ways the various weapons systems are alt but identical), but, amazingly, it’s even harder. Almost impossibly hard, in fact, with huge waves of lightning-fast and heavily-armoured enemies hurtling towards your snail's-pace, weedy-weaponed starship within seconds of the start, and not letting up from then on. The stages seem to last for days, and when you finally do finish one, the next one’s much the same. And certainly not worth the

THE BOTTOM LINE

Wasn’t very exciting

CD32 on the Amiga, and

isn’t really any better on the CD32. Still, if you’re looking for something to play on your CD32 that f f isn't pinball or a platform    ;

game, er, this is it.    U (J E

colossal effort you'll have had to put in to get that far, frankly. If Lunar-C was a freebie bonus game stuck onto the CD for laughs then you couldn’t complain, but the ordinary version of Overkill sells for 20 quid, and I object to forcing buyers to fork out an extra tenner for it on the strength of another game that isn't Were I a composer I'd write worth the money, a symphony about these. Overkill is an excellent *    •    A game, but it's difficult

•    to recommend It In

this format.

THE BOTTOM LINE

Great Defender-type

CD32 shoot-'em-up,

hampered by the addition of 10 quid to the price to pay for a frankly duff    fl f

horizontal blaster, A mistake, frankly.    U U

Trolls, well, they're

absolutely gonk-laslic aren't they

unfathomable

_, .    ‘ t !'    • " .Mi !■'

reason, Flair are

still resisting the obvious ploy of using one of the CD32’s ordinary firebuttons for jumping. At least they're not forcing you to use ’up' this time (you can use the top-mounted forefinger buttons on the pad), but if's still pretty damn uncomfortable and completely pointless. That aside, there's very little to choose between this and the A120D game, but that hardly qualifies as a criticism. I like this one.

ir.it.i it VI

Thai dive's never 91

THE BOTTOM LINE

A vastly superior

CD32 game to Oscar, but

the soundtrack's naff and the jumping control still leaves a lot to be desired. One    ,,

of the best CD32 games Q C = around, all the same.

Not really in a pipeline, clearly, but in the development hardware of some major software publishers, are several glamorous and exciting new CD games. The first CD32-only game ever if you don’t count Lunar-C, that is), Liberation, gets reviewed in full back on page 52 of this issue, and there are more on the way. Ocean's Dennis is finished and just missed this issue's review deadline, and the Manchester firm should also have Jurassic Park ready for consumption in the very near future. System 3 have also thrown their hats into the ring by announcing Puffy 2 for the console (hurrah!) as well as a three-game compilation of their Lasf Ninja titfes. Gremlin are also going for the Christmas compilation market with the Lotus Trilogy, and Krisalis promise Soccer Kid and a welcome revamp of their groovy Laser Sguad-ish strategy game Sabre Team. There's lots more on the way too, but we’re going to have to keep that under wraps until next month.

Keep watching this space...

®©<30@

interesting ways to say 'Well, it’s exactly the same as the A12O0 version with a new CD soundtrack.' In fact, I can’t think of any at all, so I’m going to stop right here.

THE BOTTOM LINE

The CD soundtrack

CD32 on this one is

absolutely lovely and suits the game down to the ground. Otherwise pretty much A1200-port business as usual. Oh, and there’s still a donation to Comic Relief made with every copy fl O ~ sold - so you’re feeding    H

the world as well.    UU 5

I hope someone starts bringing out some original CD32 games soon. It’s getting pretty hard to think of new and

v - -

I

H"' a.. —m

_!

AMIGA POWER JANUARY 1994

o

I Expert opinions on the year to come...

Co

• Exclusive • news on the games you'll buy in '94

124 pages of essential Amiga analysis!

AND IT'S ON SALE NOW!

SPECIAL ISSUE 8

FORMAT

From th

an

ea*

V

caM

MM*1 .

tire

vtfer

Stu

Aiti'9a

of

YOUR I TO

Lose yourself in another world, blow away half the world, indulge in pre-historic detection, caper around with your neanderthal chums, play at being a bulgarian assassin or re-live those glory, glory days of the mighty I. T. Botham. All of these and more are yours for very small amounts of money - life couldn't get any better. Or could it

Startled reptiles

are a Good Thing. In real life too.

Diplodoci are notoriously hard to impress with flash dance moves. As we see here.

CHUCK ROCK

Publisher: Corkers Price: £9.99 Release: Out Now

Whereas film sequels are inevitably poor remakes of the first one, the great thing about game sequels Is that they’re usually pots better. This is fine if you play them in that order, but since I reviewed the jolly nice Chuck Rock 2 a few months back, I wasn’t holding much hope for the original.

But I wasn’t counting on playing a character who goes ‘Unga bunga' with little provocation and drops huge boulders on small and fluffy animals, behaviour I can relate to. Okay, so he may be fat, and I may have a healthy disrespect for fat people, but I also hate babies and managed to have quite a fun time playing Chuck Rock. We all have our crosses to bear, I suppose.

In a Chuck Jones-inspired intro sequence packed full of Flintstone-esque Hanna-Barbera-isms (a little bird used as a TV aerial, for instance) we discover that the evil (but handsome) Gary Glitter has clobbered Chuck's wife Ophelia (a bit of a babe) and run off with her. Not a particularly new or inspiring plot line, I think you’ll agree, but the day a platform game comes out with a unique story line is the day that Cindy Crawford turns up at work in a Ferrari to feed me roast dodo and chips.

This leaves Chuck having to hoof it across levels of prehistoric mayhem to confront his nemesis and get back his beloved. To defend himself from ground attacks, he’s got a wobbly stomach that makes a brilliant ‘boing’ noise every time you set it in motion, while his flying kick takes out most airborne nasties. Along with all the power-up food bonuses and hearts, there are also plenty of differently sized rocks which help him out in more ways than you’d have thought possible.

Chuck can stand on

Publisher: Empire    01 The Sky is still the one for me.

Price: £29.99    Next up is Silent Service 2, in

Release: Out now    which you sink enemy ships for the

good of Uncle Sam’s war effort in the

Thankfully, there’s only one    biggie of ‘41-’45. I’ve always found sub

thing that’s wrong with this games oddly compulsive, and their excellent compilation, and odd pace of nothing happening for that’s the dull name, and the ages followed by moments of intense price seems kind of slight compared to    action to be worrylngly interesting, but

the prices of new releases as they    often they’re let down by being dull

slide their way up to 36 quid. I'll take    and hard to get into. SS2 is

the three games in    .    —■—neither, and after breezing

reverse order, starting , 1 through the tutorial, I got

with what I consider the    l ri9hl down to being an all

least impressive, which \    ® V™    "* out heart breaker and life

is F-19Stealth Fighter. -    ” taker. There’s still plenty

Flying either the F-19 or    t°rtei    of hiding on the bottom

the F-117A, you get all    4s     while things go’ping,’

the usual options of    IS, 1    but with impressive

instant flight or full war    graphics of torpedoes and shells

scenarios, but since you’re in a plane slamming home, fantastic sound that's practically invisible to radar, effects and a really buzzing pace, there's the added factor of attempting there’s usually something happening missions without ever being seen.    most of the time.

Some missions require you to infiltrate    Finally, there’s the intensely

enemy airspace, photograph various brilliant Pacific Islands. After I objects and then hoof out, so you've reviewed its sequel, War In The Gull, got to skirt round radar posts, avoid    back in AP28,1 got what amounted to

planes and generally be as innocuous    hate mail along the lines of 'But it’s

as possible. It’s passably fast even on just Pacific Islands again," and after an A500, and probably as good as halt playing this. I’d have to admit that they a dozen other flight sims, but Knights were right, but that doesn't stop me

from recommending either. As the commander of 16 armoured vehicles, you’ve got to blaze your way across a series of Pacific atolls wiping out as much Russian armour as you can. The tanks are split into four teams which you can view all at once using a split screen display, or one at a time in full screen mode. The game hovers precariously between arcade game and war game, requiring both iron-clad planning and the ability to take out the bad guys faster than they can get you, and I love it. War In The Gulfs the same price as this entire compilation, and has sandy terrain instead of grassy, but is virtually the same, so buy this instead.

• CAM WINSTANLEY

THE BOTTOM LINE

This scores highly in terms of both hours of playability and number of brain cells used. Even though it’s a bit old. Pacific /stands is worth thirty quid (Steady on, Cam. - Ed), and to get an exciting sub game and a good flight sim into the * * bargain as well is an OIJ == obscenely good deal, Q 0 *

AMIGA POWER JANUARY 1994

o

AMIGA POWER

The council gather in the odd Stormmaster.

Publisher: Daze Price: £29.99 Release: Out Now

Do role-playing gamers still exist Real, proper RPG-ers who may not be able to interact with the real world very well, but actually talk to other human beings - Are you out there, and is White Dwarf magazine still going

I ask because it seems that games like the ones in this compilation have replaced them totally, I mean, why bother with trying

to visualise a strange alien world when your computer can display It In glorious technicolour Of the three games in this pack, Ishar walks the welt beaten path of predictable adventure gaming, where as Stormmaster and Transarctica head off along some little-travelled and utterly

ridiculous route involving    

going up steep hills, turning 5s back on your self and going r ' “Neep, neep” every 43rd step.

They are very odd indeed,

So, in order of increasing silliness, let's start with Ishar. Your character starts out wandering around a mythical kingdom trying to get enough heroes together to boot out the bad guy. You’ve got four spaces to till in your group, and about 30 characters to choose from, and a nice twist is that not all of them get on with each other. The graphics are lush, with detail fading with distance, but I found it a bit lumpy to play. There's just too much wandering around and it’s so easy to get lost. And as for the fighting - Oh boy, not good I’m afraid. Six out of ten at best.

Entering the realms of daftitude is Stormmaster, which puts you in control of a council presiding over a land dominated by the force of the wind. It’s a strategy - economic -wargame type ot thing, with lots of different things to do, all of them hard. For a start, the council are a fickle

Wt Ishar - Stunning

graphics, plodding gamcplay. Shame that.

Loads of cold train related antics here.

bunch, so unless you nurture each of them with care and attention, they’ll desert and make your job a lot harder. Also, you've got to feed and entertain your cities while at the same time sending over flying boats to smash up the enemy. There's even an odd arcade sky battle game, making it a truly strange mish mash of styles, but I still reckon this is the best of the three, so I'll go tor seven and a half out of ten.

And then there’s Transarctica.

I’ve played versions of this game several time now, and each time I do, it impresses me less and less. Set in an ice-locked future, you play the commander of a steam-powered super train, carving your way across the frozen land in search of a way of bringing the sun back. It’s mostly a trading game, with an adventure story line thrown in, and it's plagued with all

sorts of problems. Okay, so it looks fantastic, but after you've bought your umpteenth load of timber and transported it to Helsinki, or ground to a halt because you've forgotten to keep the boiler fired, the annoyance factor far outweighs any enjoyment. A feeble four for this one, making this an above average compilation. But it only just gets there.

• CAM WINSTANLEY

THE BOTTOM LINE

Ishar1 s certainly going to keep you occupied for hours, but the other two are such oddities that you’re either going to love or hate them.

My pick of the bunch is Stormmaster, which you can buy direct from Daze for an astonishingly not-expensive E2.99, until Christmas anyway, j An interesting, but in no Is /I 3 way essential collection.    ™

GAME REVIEWS

DREAMLANDS + DINOSAUR DETECTIVE AGENCY

Where will it all end Dino-soaps Dinoflakes for breakfast It's just too silly.

primeval mire rounding up rascally reptilian ruffians.

Alternatively: it’s a platform game. There are platforms to walk about on, things to collect and baddies to jump over. And, er, that's it.

But let's stick with the first interpretation, as I’ll never fill this box otherwise. And Sherlock Ness, as it turns out, is no ordinary dinosaur detective. He's actually ‘the cleverest dinosaur this side of Jurassic Park' (apparently). He's got this great camera that can be pointed at baddies to temporarily blind them. And he can also dig tunnels underground where there are bits of soft earth. He’ll find railway trucks to ride on, drippy things falling from the ceiling to dodge under, and coins to collect for bonus points.

An appraisal of the graphics is always importanl in this sort of thing. So, er, the graphics, then. They're sort of all right, I suppose. Not terrible, but not great. The sprites are all a bit small, and the choice of colours is drab, but Sherlock looks quite cute.

And the sound, of course. The sound effects are rather quiet and crap, and there’s a completely-out-of-time-with-his-feet footstep noise when Sherlock moves his walks about (his feet, in turn, being completely-out-of-time-with-the-speed-the-ground's-moving-at). The music’s quite sweet, though - a sort of jolly, whistling tune - but I was compelled to turn it off after just 23 seconds (A new record for Jonathan nonetheless. - Ed).

But the success or failure of Dinosaur Detective Agency rests or falls, or course, on whether it’s any good to play, and how long it’ll last you.

And, although Dinosaur Detective Agency is aimed squarely at our old chum ‘the younger player’, I actually found it pretty tricky. There are a number of possible reasons for this, the most likely being that when it comes to playing games

Dinosaur detectives feature in this latest dino-related game.

them to reach platforms, throw them on monsters to squash them and even hold them above his head to stop boulders, coconuts and pterodactyls from bashing his brains out, so who said Cro-Magnon man was stupid, huh

The graphics are gleefully fun, with tiny blue critters turning into a mass of gnashing fangs, and Chuck blobbing around the screen. The walk-hit-walk rhythm is broken up by simple puzzles and friendly creatures who help you along, and a cheery time is had by all. On the down side, it’s pretty linear, too easy and not that much happens really. Chuck Rock 2s main improvement over this is the sub games and faster pace, but there again.

Chuck Rock 2 isn’t a tenner, is it • CAM WINSTANLEY

THE BOTTOM LINE

With games like this, Chuck Rock 2 and Wonder Dog, Core have developed a fantastic visual style for themselves. Chuck Rock's a sort of sparser version of its sequel, with less to do and less things happening. It’s enjoyable but in a fairly linear and easy sort of way, and the only thing going for it rather than Chuck Rock 2 is the a n price, making it top quality U11 = bargain basement stuff. Qll S

DINOSAUR

DETECTIVE

AGENCY

Pulisher: Alternative Price: £16.99 Release: Out now

Deftly combining my two current passions, Dinosaur Detective Agency places you in command of a prehistoric Holmesian crimebuster called - side-splittingly -Sherlock Ness. With deerstalker, pipe and herbivorous grin, he must patrol the

8

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AMIGA POWER JANUARY 1994

PARASOL STARS

£ «

It s the same that induces a complete fear of suitcases.

Publisher: Hit Squad Price: £9.99 Release: Out Now

And pianos as well. My musical career's ruined.

Well, here it is, the game that scored a fairly respectable Number 30 in the Readers' Top 100, and made dungarees such a popular fashion accessory a few years ago, “Not that I'm going to let past form sway my decision," I thought, "and apart from anything else, it's a cute game. And I hate cute games."

Minutes later, I was forced to alter my arbitrarily iron-clad policy. Sure, Parasol Stars is cute, but that makes it alt the more surprising when your little fat character gets trashed by

something fluffy and slightly surreal, like a little bird plant in a plant pot, for instance.

Billed as the sequel to the ever popular and hideously ‘nice’ Rainbow Islands, it's obvious after only a few games that it owes more to Rainbow Island's prequel Bubble Bobble, At the start, each level takes up just a single screen like Bubble Bobble), but in the later ones you get to scroll about a bit, and before you play it, you get the feeling that you've seen it all before - platforms, baddies

wandering around, that sort of thing.

And then you start the game. It's simultaneous two-player action, with you playing either Bub or Bob, each armed with only a brightly coloured umbrella (Also known as a parasol', semantics fans - Ed) with which to stun the bad things. Once you've slapped them about, they turn a different colour (depending on which character got them) and look a bit, welt, stunned really. At the point, all you've got to do is scoop them up anto , il i    —r-    your brolly and

chuck them at other nasties.

If you take out one, then ■ great, but il ' you can manage to rack up a few with one shot, then your score goes sky-high.

As well as

stunned enemies, the screen's dripping with other things to lob around, literally. Drops of water run all around the screen, giving some shallow justification as to why the little guys are armed with golfing umbrellas. By collecting five above you, they merge into a massive, super-drop. This can then be used to completely devastating effect by flushing baddies

out from those hard-to-get-to corners of the screen.

There are eight worlds (Plus the PC Engine original s extra hidden worlds, plus a whole new secret one added by Ocean 's programmers. - Ed), each made up of a handful of different levels, and after a few hours, my mediocre game-playing skiils had got me through to the third world. This would seem to suggest that Parasol Stars isn't the world's hardest game, so maybe ail you games demons will find it a bit of a pushover. Anyway, loath though I am to admit it, maybe it’s only crap cute games that 1 don't like, not cute games in general. I can't believe 1 just said that,

• CAM WINSTANLEY

THE BOTTOM LINE

Despite the complete lack of guns, bombs or flamethrowers, despite the fact that it’s cute and fluffy and ever so ‘pleasant,’ I still like this lots. It's shockingly similar to (and better than) Bubble Bobble, and also has lots of Rodland thrown in as well. I’d personally go for Rodland if I only had enough cash for one of them, but since you can get both of 'em for less than a new release, I'd say that now’s the time to get hassling people for Christmas prezzies.

84

I’m probably the least clever dinosaur this side of One Million Years BC.

In my defence, though, I could point out that the game features a really nasty bit where you've got to climb up the screen on a load of moving railway trucks, and if you fall off you drop all the way back down to the bottom and have to start again in a much worse mood. I hate bits like that. And some of the puzzles border on the obscure, like having to drop a block into a railway truck to start it moving, when all the other railway trucks seem to manage just fine without. And I’ve also been brought up (albeit unwillingly) on a diet of platform games where you can kill baddies by jumping on their heads, so it took me a while to work out my my early attempts at primordial puzzle-cracking seemed to end so prematurely. And - oh dear - you only get one life.

• JONATHAN DAVIES

THE BOTTOM LINE

If you're after a rather cheap-looking platform game with a dinosaur dressed up as Sherlock Holmes in it, where you only get one life and thus have to start again from from the beginning every time you die, fortune is smiling upon you. Aren't you lucky

60

,r‘ Played in

Australian outback with live hand Srenades.

Watch out for Mad Gooch’s Apocalypic Innings coming fairly soon.

GRAHAM GOOCH'S SECOND JNNINGS

Publisher: Audiogenic Price: £17.99 Release: Out now

RB: G’day, and welcome to the Amiga Power Stadium for this review of the latest

addition to the world of cricket sims.

Here’s Geoffrey.

GB: (clears throat) Good morning Richie, good morning everybody,

RB: Geoffrey, I understand you've been having a look at Graham Gooch's Second Innings. What do you think

GB: It's sooper Richie, absolutely sooper. If there’s any youngsters out there reading this magazine then they would do well to try and emulate this program’s style.

RB: In what way, Geoff

GB: Soft hands, Richie, soft hands. It’s been programmed with soft hands has this. It’s quite literally an extension of the

original game wi' all sorts of new features.

RB: So you need the original game in order to play this

GB: Absolutely Richie.

RB: Can you tell us about the new features Geoffrey

GB: Well they’ve updated the England Squad in line with the choices made by the selectors for the West Indian Tour, there's complete squads provided for all 18 county sides, including batting and bowling averages up ‘til the end of this season, and best of all they’ve included five of the greatest matches of all time for you to load and enjoy. I myself particularly enjoyed re-living the 5th test of 1964 when my fellow yorkshireman Sir Frederick

INDIANAPOLIS 500 + THE LORDS OF POWER

GAME REVIEWS

Trueman became the first bowler to ever take 300 test wickets. I myself was opening the batting in that test and I well recall that as I stepped up to the crease... RB: Er, yes, sorry to interrupt you there Boykers but this transmission is drawing to a close. Just one final question. Would you recommend that any younger players who might have tuned in should rush out and buy this game

GB Absolutely. It's sooper is this.

• STEVE FARAGHER

THE BOTTOM LINE

Expensive, but worth it for the Cricket nut in the family. Revitalises your Graham Gooch, adding fresh vigour to that drooping moustache.

INDIANAPOLIS

500

Publisher: Hit Squad Price: £12.99 Release: Out now

At one stage in its life, this racing sim qualified for pole positon on the starting grid of top driving games. It was so hot that our sister magazine Amiga Format proclaimed it as “The best race game money can buy”. But that was quite a while ago. Inevitably as the technical prowess of the roadside programmers evolved, it was overtaken by the fabulously cool FtGP from MicroProse.

That being said, Indy 500 has many commendable features worth checking out. Especially considering the surge of interest in Indy racing over here, due in no small part to Mr Interesting, Nigel Mansell.

This type of racing depends much more on tactics and car configurations than Formula One racing. Indy 500 takes much of this control detail on board, steering a clear path between pedantry and playability.

For example, most software racing drivers are familiar with the tweaks you can make to change the characteristics of a car. With Indy, you get a descending checklist of parameters to change; wings, gears, shocks etc. The manual recommends that you change one parameter and drive a couple of practice laps until you become aware of the changes. Sceptics take note, once you've played the game enough to get to grips with the feel of the car, you really can notice the subtle improvements that your tinkering produces.

As soon as you're happy with the changes you’ve made, it’s on to the qualifying section. You must drive at least four laps, the best time being the one which will decide your final placement. It’s here that you find out that the infamous wall is very unforgiving to those essential pieces of equipment called tyres.

From qualification to racing and another of those nice little touches that ooze class in a finely tuned game. When overtaking, or being overtaken, the engine

noise of your opposition gets louder and then gradually fades as you pass them (or indeed they pass you, perish the thought). Lovely stuff.

So there you go. The biggest limitation is that you only have one track to race on. It’ll soon become as familiar as the back of your hand. Despite that, and despite the fact that F1GP is superior, racing fans everywhere who don't already own Indy 500 should be rushing out to the shops now to buy it. At a budget price of £12.99 there's no excuse for not owning it. And that holds true for FIGP drivers as well.

• STEVE MCGILL

Rule One: If you can see a car In front, then chance s are that you’re losing.

i 1

Rule Tuw SwHchiug to an outside ifew ihuii ■ahes you spin out of control.

THE BOTTOM LINE

A real challenge in the internal brain combustion driving machine simulation roadway. Get    ** _

your motors running and    111% =

blast out on the Indy way.    Uy £

THE LORDS OF

POWER R

Publisher: Ubi Soft Release: Out Now

Price £34.99

seem about as exciting as rotten fish in your washing machine. But somehow, Silent Service II has a lure that will hook you as soon as you take the bait. Prow) the shark fin soup of the deep sea fish bowl and engage in several exciting missions. Fight the whole of World War 2 single finned. There are several dificulty options to make the sim as calm as a swimming pool or as difficult as a typhoon in the Pacific. Thoroughly recommended.

The Perfect Genera/; Well, I don’t know what’s perfect about it, but I can tell you It’s not the installation procedure, and after the half-hour that takes it's still not seif-booting.

The actual game is above average. Artificially intelligent moves are conspicuous by their absence and the graphics are very basic. Depite that, there’s still plenty of meat in there for ail you seasoned pros and green rookies alike.

• STEVE MCGILL

The Lords of Crappy Disk

Installation Procedures more like. Being of a meek and mild disposition, I’m not normally one to complain. But after having had to skulk around the office and find nine - yes that's right, nine -blank disks, I found myself shouting “Surely that’s a foul, ref " As usual, the ref didn't listen and I found myself having to format said disks. And that isn’t the end of the sad story.

Each of the game disks that you find in the box has an installation program which lets you choose whether or not to install the games on hard drive or floppies. It's sort of easy to implement, but with Perfect General you've actually got to use a Workbench disk to access the installation program. It takes a good 35 minutes for all of the tiles to decompress. Now maybe I'm getting Luddite-ish, but the last thing I want to be aware of when playing an Amiga game is the Amiga itself. The above rigmarole is the cerebral equivalent of violent physical assault.

So, japes and severe niggles aside, the actual games are;

Red Baron: High in detail, low in game play. Somehow, you get the

feeling that they've spelled the name of the game wrongly. It should have a silent BO at the beginning.

Unless you have a 1200, or a more powerful Amiga, this game chugs along at less than a snails pace. The frame update is so jerky that there really should be a photo sensitive epilepsy warning on the front of the box. Which is a shame really, because it does have the potential to be better than Knights of the Sky. Much more fun with an accelerated machine.

Railroad Tycoon: Now you too can play at the being the equivalent of Ian MacGregor. Oops, sorry, I’ve just mistaken this game tor the real life BR privatisation equivalent Railroad Tyrant. But that’s enough biting political satire. Railroad Tycoon was reviewed by us way back in the golden days of issue one. It's a multi-faceted management-cum-strategy game where the main aim is to build yourself the largest, most profitable railway in the land. Meantime, you have several competitors who are trying to do the same thing while trying to bankrupt you among other things. It’s not a game for arcade freaks or those with little patience, but if this is the sort of game you like then you’ll like this sort of game (sorry).

Silent Service If. Submarine sims are a strange kettle of fish. They

THE BOTTOM LINE

This is a good value compilation targeted at a specific section of the Amiga market. The weakest link is Red Baron, unless, of    a*    

course, you’ve got an    If I    ==

accelerated machine.    11 L    *

AMIGA POWER JANUARY 1994

i

JANUARY 1994    AMIGA FORMA!

We'll explain all that techie you the best game demo of 1

"(0»>", AMIGA

he year (so far)!    format

MORE THAN JUST A MAGAZINE

- *

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AMIGA FORMAT    JANUARY 1994

Ameagre Prices

VISA

Games Centre

10am—10pm 7 days a week    10am—8pm Monday to Friibiy

No credit card surcharges , 10am—4pm Saturday

Always a person—never an snswepphone!    J Z minutes from Old St. Tube station, take exit 2

Games

10 INTELLIGENT STRATEGY GAMES 1869 (1MB)

1869 (AMIGA 1200) (1MB)

A-TRAIN (1MB)

A-TRAIN CONSTRUCTION SET ABANDONED PUCES 2 (1 MB NOT1200) ABANDONED PUCES 2 - A1200 ADDAMS FAMILY AIR SUPPORT AKIRA

ALFRED CHICKEN ALFRED CHICKEN (A1200)

ALIEN 3 (1MB)

ALIEN BREED - SPECIAL EDITION I MB) ALIEN BREED 2 (1MB)

ALIEN BREED 2 (AMIGA 1200)

ALLO ALLO

AMOS PROFESSIONAL (1MB)

AMOS PROFESSIONAL COMPILER (1 MB) ANCIENT ART OF WAR IN THE SKIES (1 MB) ANNIHIUTOR APACHE

ARABIAN NIGHTS (1MB)

ARKANOIDII - REVENGE OF DOH ARMOUR GEDDON 2 ARSENAL - THE COMPUTER GAME ASHES OF EMPIRE (1MB)

ASSASSIN REMIX (1MB)

AT AC (1MB)

AWARD WINNERS 2 (COMP)

B-17 FLYING FDRTRESS (1MB)

BARDS TALE 3

BARDS TALE CONSTRUCTION KIT (1 MB)

BATMAN - THE MOVIE

BATMAN RETURNS

BATTLE CHESS

BATTLE ISLE ‘93

BATTLE TOADS

BEASTLORD

BENEATH THE STEEL SKY BIG RUN

BITMAP BROTHERS - VOLUME I (NOT600) BUDE OF DESTINY (1MB)

BLDB (1MB)

BOBS BAD DAY (1MB)

BODY BLOWS (1MB)

BODY BLOWS (AMIGA 1200)

BODY BLOWS GAUCTIC (1MB)

BODY BLOWS GAUCTIC (AMIGA 1200)

BOOT

BOROBODUR BRIAN THE LION BUGS BUNNY

BULLYS SPORTING DARTS (1MB)

BURNING RUBBER (1MB)

BURNING RUBBER (A1200)

CAESAR DELUXE (1MB)

CAMPAIGN CAMPAIGN 2 (1MB)

CANNDNFODDER CARDIAXX

CARRIER COMMAND (NOT12QO)

CARTOON - DOUBLE PACK CARTOON RACER •vRiOMSONAL TITLE!) CASTLES 2 - Al 200 CENTURION

CHAMPIONSHIP MANAGER “93 (1MB) CHAMPIONSHIP MANAGER '94 SEASON DISK CHAOS ENGINE (1MB)

CHESS CHAMPION 2175

CHUCK ROCK 2 - SON OF CHUCK (1 MB)

CIVILIZATION (1MB)

CIVILIZATION (AMIGA 1200)

COMBAT AIR PATROL (1MB)

COMBAT CUSSICS11M 8)

COMBAT CUSSICS 2 CONTRAPTIONS COOLSPOT COUNT DUCKUU COUNT DUCKUU 2 CREEPERS CYBERSPACE (1 MB)

crmON

DALEK ATTACK DEEP CORE DENNIS

DENNIS (AMIGA 1200)

DESERT STRIKE DIGGERS (Al 200)

DISPOSABLE HERO

DIZZY'S EXCELLENT ADVENTURES

DOG FIGHT (1MB)

DONK

ORACUU (1MB)

DREADNOUGHTS DR EAON OUGHTS - BISMARCK DREADNOUGHTS - IRONCLADS DREAMLANDS DREAMWEB (1MB)

DUNE II (1MB)

EASY AMOS (1MB)

EUTE II - FRONTIER

ESPANA - THE GAMES '92 (1MB NOT1200) EUROPEAN CHAMPIONS EUROPEAN CHAMPIONSHIPS m2 EYE OF THE BEHOLDER I (IMS)

F-16 COMBAT PILOT (NOT1200)

F-29 RETAUATOR F1 (DOMARK)

F117A STEALTH FIGHTER (1 MB)

F17 CHALLENGE (1MB)

FACE OFF - ICE HOCKEY FALCON

FALCON - COUNTERSTRIKE DATA DISK FALCON - FIREFIGHT DATA DISK

21.95

21.95

21.95

24.95

12.95

23.95

24.95

7.95

4.50

20.95

18.95

18.95

18.95

8.95

19.95

21.95

18.75

37.95

24.95

24.95

18.75

8.96

18.95

6.96

21.95

18.95

13.95

8.95

24.95

21.95

24.95

8.95

21.95

6.96

18.75

8.95

18.95

18.95

18.95

25.99 15.%

18.95

29.95

18.95

18.95

19.95

21.95

19.95

21.95

21.95

4.95

18.95

6.96

7.95

18.95

18.95

21.95

24.95

24.95

25.99

7.95

7.95 14.90

18.95

24.95

8.95

18.95

7.95

18.95

15.75

18.95

24.95

29.95

21.95

21.95

21.95

12.95

21.95

6.96

6.96

18.95

24.95

4.50

13.95

18.95

18.95

20.95

21.95

24.95

18.95

18.75

24.95

19.95

21.95

25.99

12.95

12.95

21.95

24.95

22.95

24.95

21.95

21.95

18.95 9.99

22.95

7.95

10.95

18.95

24.95

10.95

7.95

7.95

7.95

7.95

CD-32

ALFRED CHICKEN

21.95

ALIEN BREED - SPECIAL EDITION

12.95

ARABIAN NIGHTS

12-95

BOOT

24.95

CHAOS ENGINE

21.95

□GENERATION

18.95

Fl7 CHALLENGE

12,85

JOHN BARNES EUROPEAN FOOTBALL

12.95

JURASSIC PARK

21,95

LIBERATION-CAPTIVE 2

24.95

MICROCOSM

29.95

MOfiPH

21 95

QVIRKILL/IUNABG

2195

PINBALL FANTASIES

24.75

PROJECT X

12,95

QWAK

12.95

ROBOCOD

21.95

RYDER CUP

21.95

SENSIBLE SOCCER 92/93

21.96

SLEEPWALKER

21.95

TFX

24.95

TROLLS

21.95

URIDIUM 2

24.95

WHALES VOYAGE

21.95

FANTASTIC DIZZY

18.95

FAST FOOD (NOT+)

1.00

FATAL STROKES

21.95

FIRE AND BRIMSTONE (1MB)

7.95

FIRST DIVISION MANAGER (NOT6DO)

6.%

FLASHBACK (1MB)

22.95 J

FLIGHT OF THE INTRUDER (NOT+)

7.95

FOOTBALL MANAGER 3

18.95

FORMULA 1 GRAND PRIX (1 MB)

24.95

G2

18.95

GADGET LOST IN TIME

12.95

GALACTIC WARRIOR RATS

7.95

GAUNTLET H

6.96

GLOBAL GLADIATORS (1MB)

18.95

GLOBDULE

21.95

GNOME ALONE

18.95

GOAL (1MB)

15.75

GOBLIINS 2 (1MB)

21.95

GRAHAM GOOCH - SECOND INNINGS

14.95

Please note

• <* •

NOT* means software is

not compatible with the

500 Plus, 600 or 1200

MB

GRAHAM GOOCH WLD CLASS CRICKET (1 MB) 21.95

■ GULP

21.95 ■

GUNSHIP

10.95 ■

GUNSHIP 2000 (1MB)

24.95 ■

HANNA BARBARA’S ANIMATION WORKSHOP 35.99 ■

HEAD OVER HEELS

6.96 ■

HEROQUEST

7.95 ■

NEROOUEST 2

18.95

1 HILL STREET BLUES

7.95 ■

ii 1 HIRED GUNS

24.95 ■

HISTORY LINE (1914-1918) (1MB)

24.95 ■

■ HOOK

7.95 ■

HUCKLEBERRY HOUND

7.95 ■

HUMANS - Jurassic Levels (Data Disk) (NOT1200) 10,50

HUMANS - Jurassic Levels (Stand Alone) 21.95

■ IK+

6.96

INDIANA JONES & FATE ATL (ADV) (1MB) 27.95

INDIANA JONES & L CRUSADE (ADV)

12.95

INDIANAPOLIS 500

10.95

INNOCENT UNTIL CAUGHT

24.95

INTERNATIONAL 5 A SIDE

6.96

INTERNATIONAL GOLF

6.96

ISHAR 2 (1 MB)

21.95

ISHAR 2 (AMIGA 1200)

21.95

JAMES POND

6.96

JOHN MADDEN'S FOOTBALL

18.95

JURASSIC PARK (1MB)

18.95

JURASSIC PARK (A!200)

20.95

KEYS OF MARAMON

4.95

KGB (1MB)

22.95

KICK OFF II (1 MEG)

18.95

KID PIX (NOT1200)

18.95

KIDS RULE OK

12.95

KINGDOMS OF GERMANY

21.95

KNIGHTS OF THE SKY (1MB)

13.95

KRUSTYS FUN HOUSE

22.95

USER SOUAD

7.95

LEGENDS

21.95

STOP PRESS-//'* not loo lata!

YOU CAN ORDER UP TO 23RD DECEMBER

LEMMINGS (ORIGINAL)    18.95

LEMMINGS 2 (1 MB NOT1500)    21.95

LEMMINGS DATA DISK (XMAS LEVELS)    14.95

LIBERATION - CAPTIVE 2    22.95

LINKS    13.95

LOMBARD RAC RALLY    6.96

LORDS OF CHAOS    7.95

LORDS OF POWER (COMP) (1MB)    24.95

LOST VIKINGS    21.95

LOTUS III - THE ULTIMATE CHALLENGE (1 MB) 18.95 LOTUS TURBO CHALLENGE II    7.95

MAELSTROM    24.95

MAGIC BOY    18.95

MAGICIANS CASTLE    21.95

MANCHESTER UNITED    7.95

MANCHESTER UNITED - PREMIER LEAGUE 21.95 MANIAC MANSION    10.95

MARIO IS MISSING (1MB)    21.95

MAVIS BEACON 2 (GERMAN)    21.95

MAVIS BEACON TEACHES TYPING V.2 (1MB)    21.95

MEAN 18    7.95

MEAN ARENAS    18.95

MEGA-LO-MANIA / FIRST SAMURAI (NOT 1200} 22.95 MERCENARY 3    14.95

MICRO MACHINES    18.95

MORPH (1MB NOT1200)    18.95

MORPH (AMIGA 1200)    18.95

MORTAL KOMBAT (1 MB)    25.99

MR NUTZ (AMIGA 1200)    20.95

NICK FALDOS CHAMPIONSHIP GOLF (1MB)    24.95

NICKY 2    21.95

NIGHT SHIFT    10.95

NIPPON SAFES INC    21.95

NODDY'S BIG ADVENTURE    18.75

NODDYS PUYT1ME (1 MB)    18.75

NORTH & SOUTH    6.96

OMAR SHARIF'S BRIDGE (1 MB)    24.95

ONE STEP BEYOND    15.75

OPERATION THUNDERBOLT    6.96

OSCAR    18.95

OSCAR (AMIGA 1200)    18.95

OUTLANDER    22.95

OVERDRIVE (1MB)    19.95

OVERKILL (Al200)    15.75

PANG (NOT600)    6.%

PANZA KICK BOXING    7.95

PARASOL STARS    7.95

PEN PAL    39.95

PERFECT GENERAL - WW2 DATA DISK (1 MB) 15.75 PERIHELION    21.95

PGA TOUR GOLF PLUS    21.95

PINBALL DRUMS    18,95

PINBALL FANTASIES (1 MB)    21.95

PINBALL FANTASIES (A1200)    21.95

PIRATES    10.95

PIXIE & DIXIE    7.95

POPEYE 2    6,96

POPEYE 3    7.95

POPULOUS/PROMISED UNDS    10.95

POSTMAN PAT    6.96

POSTMAN PAT 3    6.96

PREMIER DIVISION    7.95

PREMIER MANAGER 2    18.95

PRIME MOVER    21.95

PRINCE OF PERSIA    6.96

PROJECT X (1MB)    10.95

PUGGSY    21.95

PUTTY    7.95

QWAK (1MB)    10.95

R.B.I. BASEBALL 2 (NOT*)    6.96

RAGNAROK    29.95

RAILROAD TYCOON (1MB)    13.95

RAINBOW ISLANDS    6.96

REACH FOR THE SKIES    22.95

ROAD RASH    18.95

ROBIN HOOD    10.95

ROBINSONS'S REQUIEM    21.95

RODLAND    7.95

ROOKIES (1MB)    18.95

RUGBY COACH    9.95

RULES OF ENGAGEMENT 2 (1MB)    24.95

RYDER CUP    18.95

RYDER CUP (AMIGA 1200)    18.95

SABRE TUM-A1200    21.95

SCRABBLE    20.95

SECOND SAMURAI    21.95

SECRET OF MONKEY ISLAND (1MB)    13.95

SECRET OF MONKEY ISUND II (1MB)    27.95

SENSIBLE SOCCER 92/93    18.95

SHOE PEOPLE    7.95

SHOOT 'EM UP CONSTRUCTION KIT    7.95

SILENT SERVICE II    13.95

SIM CITY - ARCHITECTURE 2 (ANCIENT)    7.95

SIM CITY DELUXE    25.99

SIM UFE (1.5MB)    24.95

SIM LIFE (AMIGA 1200)    24.95

SIMDN THE SORCERER (1 MB)    24.95

SIMON THE SORCERER (Al 200)    29.95

SIMPSONS : BART VS THE WORLD    22.95

SKIDMARKS (1MB)    15.75

SLEEPWALKER (1MB)    21.95

SLICKS    6.%

SOCCER KID    21.95

SOCCER KID -A1200    21.95

SOOTY 8 SWEEP    6.%

SOUP TREK    21.95

SPACE CRUSADE    7.95

SPACE HULK    24.95

SPACE LEGENDS (1 MB)    21.95

SPORTS MASTERS (COMP)    21.95

STAR LORD (1MB)    24.95

STARDUST (1MB)    13.95

STREET FIGHTER 2 (1 MB)    20.95

STRIKE FLEET    10.95

STRIKER    7.95

STRIKER MANAGER    7.95

STUNT CAR RACER (NOT600) (NOT1200)    6.96

SUBURBAN COMMANDO + FREE FILM)    18.75

SUPER FROG (1MB)    19.95

SUPER LUGUE MANAGER SUPER MONACO G.P.

SUPER SPACE INVADERS SUPER TETRIS (1 MB NOT1 200) SUPERCARS II (NOT1200) SUPERHERO (1MB)

SWIV

SYNDICATE (1MB)

T.N.T. 2 (COMP)

TENNIS CUP 2

TERMINATOR 2 - ARCADE GAME TFX (AMIGA 1200)

THE GRUTEST (COMP) (1 MB) THE PATRICIAN (1 MB)

THEATRE OF DUTH THOMAS FUN WITH WORDS THOMAS THE TANK ENGINE THOMAS THE TANK ENGINE 2 TOKI

TOTAL CARNAGE TOYOTA CELICA TRUSURE ISUND DIZZY TRIPLE ACTION PACK VOL5 TRIVIAL PURSUIT TROLLS (1MB)

TWILIGHT 2000 URIDIUM 2 UTOPIA

VALHALU (1 MB)

WALKER (1MB)

WIZ'N' UZ WONDER DOG WOODYS WORLD WORKS TEAM RALLY WORLDS OF LEGEND YOJDE

ZAK MCKRACKEN ZOOL (1MB)

ZOOL (AMIGA 1200)

ZOOL 2 (AMIGA 1200)

ZYCONIX

18.95

7.95

7.95

17.95

7.95

21.95

7.95

24.95

14.95

7.95

21.95

24.95

24.75

24.75

21.95

15.75

6.%

10.95

7.95

20.95 6.% 4.49

10.95

6.96

18.95

24.95

18.95

7.95

21.95

21.95

21.95

18.95

18.95

6.%

18.95

18.95

10.95

18.95

18.95

18.95

15.75

Pixie & Dixie

©

©

only £7.95

Educational

CAVE MAZE    10.95

FRACTION GOBUNS    10.95

MATHS DRAGONS    10,95

PICTURE FRACTIONS    10.95

REASONING WITH TROLLS    10.95

TIDY THE HOUSE    10.95

TIME FLIES    10.95

ANSWER BACK JUNIOR QUIZ (6-11)    16.99

ANSWER BACK SENIOR OUIZ (12-AD)    16.99

FRENCH MISTRESS    16.99

GERMAN MASTER    16.99

ITALIAN TUTOR    16.99

MATHS ADVENTURE (6-14)    21.95

SPANISH TUTOR    16.99

MEGA MATHS (A LEVEL)    19.95

MICRO ENGLISH (8-GCSE)    19.95

MICRO FRENCH (BEG1NNERS-GCSE)    19.95

MICRO GERMAN (Beginncrs-GCSE-Bu’iriet.s)    19-95

MICRO MATHS (11-GCSt    19.95

MICRD SCIENCE (6-GCSE)    19.95

MICRO SPANISH    18.75

PRIMARY MATHS COURSE (3-12)    19.95

READING WRITING COURSE (3-8)    19.95

BETTER MATHS (12-16)    18.95

BETTER SPELLING (8-ADULT)    18.95

JUNIOR TYPIST (5-10)    13.95

MAGIC MATHS (4-8)    18.95

MATHS MANIA (8-12)    18.95

ROBIN HOOD (LEISURELANDj    18.95

SCROOGE (A CHRISTMAS CAROL)    18.95

THE THREE BEARS (5-10)    1695

WIND IN THE WILLOWS    18.95

WIZARD OF OZ    18.95

ADI ENGLISH (11-12or 12-13 or 13-14 or 14-15)    18.95

ADI FRENCH (11-12of 12-13 or 13-14 or 14-15)    18.95

ADI JUNIOR COUNTING (4-5 or 8-7)    15.75

AQI JUNIOR READING (4-5 or 6-7)    15.75

ADI MATHS (I t-!2or 12-13 or 13-14 or 14-15)    1695

FUN SCHOOL 2 (UNDER 6 or 6-8 or OVER 8)    696

FUN SCHOOL 3 (UNDER 5 or 5-7 or OVER 7)    18.75

FUN SCHOOL 4 (UNOER 5 or 5-7 « 7-11 S    18.75

FUN SCHOOL MATHS (7-11)    18.95

PAINT AND CREATE (OVER 5 S)    18.95

SPEUJNG FAIR (7-13)    1695

using our next nay courier service ana sun gei u in j time tor Christmas. It only costs £6.00 mm wm (

<:0716080688

3.5" Disks

INDEX

Qty

DSDD

DSHD

10

5.30

7.80

20

10.35

15.35

50

22.95

34.40

100

39.95

61.90

500

184.65

269.65

All our disks are fully guaranteed and include labels

Hardware

A5Q0 Expansion upgrade with clock A5QQ Expansion upgrade without clock A500plus RAM upgrade A6QO Expansion upgrade with clock Parallel port extension cable Parallel printer cable (2m)

Roboshitt (Auto mouse/joystick switch) Zi-Fi Stereo Speakers

0.5Mb

27.95

0.5Mb

24.95

1Mb

56.95

JMb

51.95

6.80

8.60

14.75

37.95

Hint Books

EYE OF THE BEHOLDER I EYE Of THE BEHOLDER II INDIANA JONES & FATE ATL. (ADV) ND1ANA JONES & L- CRUSADE (ADV) LOOM

MANIAC MANSION SECRET OF MONKEY ISLAM) SECRET OF MONKEY ISLAND i

Miscellaneous

4-Player adaptor    6.%

Head Cleaner (3.5")    3.75

Mouse    14,75

Mouse House    2.95

Mouse Mat    2.95

SCART cable    9.49

Workstation for 500 & 500+    42.95

Workstation for 600    37.95

Workstation for 1200    39.95

(Workstations include mouse mat, mouse house and dust cover)

Disk Boxes

10 Slimpack — -    0.94

40    r-r--    4.95

50    ~miIP-.    5.60

80    6.30

80    14.95

Joysticks

125+    9.00

Amiga Analogue Adaptor    4.99

(use any PC analogue joystick on Amiga)

Competition Pro 5000 - black    13.75

Freewheel - Analogue    36.00

Freewheel - digital    27.00

Maverick 1 (QS128F) or 1M (SQ138F)    13.75

Megastar A/F(SV133)    22.00

Navigator A/F    13.75

Python 1 (QS130F)    9.25

Python 1M(QS137F)    9.75

Quickjoy 1 Turbo (SV121)    7.95

SpeedkingA/F    11.00

Speedking Analogue    13.50

Slar Probe    13.50

The Bug (black or green)    13.50

Topstar(SV127)    21.50

DataGEM

bos supplied computer hardware and software to tens of thousands of stitisjwd customers since 1987

Trust us to haiv all you need

it prices include UK postage and VAT and are t

-    *    »i>*r    *

bndoiTNi 6>

numbers will fc Deque Clearance.

stive until 31st Detemberj

piriiela Gi, ,

*1 valid guarantee can

AMIGA POWER JANUARY 1994

Ah, yes it's that snowy time of year again isn't it That special time of year when the little baby Jesus was bom and light and joy came unto the world. Hurrah. We think the whole world should share in the joy and you can do your part too. So keep writing in and making this letters page the brightest and best in Britain. Hosannah!

• Address your letters to: AMIGA POWER,

30 Monmouth Street, Bath, Avon BA1 2BW

"DISQUIETING BUTCHERY OF THE ENGLISH"

Dear AMIGA POWER,

I want to reply to the letter you printed from Michelle Austin regarding problems with Legends Of Valour.

I too had problems, and it turns out that the game just won’t work on the chipset of some A500s. I eventually went to US Gold and got a refund, after two months of having the game. They also put me on hold and sent me replacements before I got anywhere.

I sympathise with Michelle’s problem and nearly wrote to AMIGA POWER at the time, and I now think that this is a problem that should be exposed as I feel US Gold are in the wrong for selling a game which they know doesn’t work on all machines.

They should have at least made some sort of statement that it doesn't work instead of eventually admitting it to me after several phone calls (expensive daytime ones) to Birmingham. This towers my opinion and certainly my trust of US Gold.

I was enjoying the game and from what I saw of it, it was very good. Not being able to finish it has convinced me that I won’t be buying any US Gold games in the future.

Yours faithfully,

Fiona MacLeod, Glasgow

"SOME

TECHNOPHOBIC OLD JOURNO"

Dear AP,

I have collected your excellent mag ever since issue one, but until now have never

felt compelled to write.

As we all know, certain members of the tabloid press upset the gaming community by predicting that we are bringing up a generation of killers because we play violent games. This kind of narrow-minded sensationalism was always going to worry parents and damage the video game industry, but to make matters worse, they have now begun to target specific people, namely yourself and Sensible Software.

Earlier this week, the Daily Star ran a story about one of the most eagerly awaited games of the year, Cannon Fodder. It stated that using a poppy in the game was a mark of disrespect and they also featured the cover of your December issue. The only comment printed in defence was a line quoted by a Virgin

Entertainment spokesman.

Obviously the journalist responsible had not done very much research before attacking one of the most respected software developers. One only needs to read your numerous previews and indepth preview features to see that the Sensible guys have gone to the trouble of naming each character and showing a roll of honour in the hope of making the players feel guilty when losing troops.

I’m sure that a number of readers will feel as angry as I am when they read of another attack on Amiga gamers. I sincerely hope that either yourselves or Sensible feel strongly enough to make a stand, as it would be a great shame if the sales of AMIGA POWER or Cannon Fodder were to be affected by the misguided rantings of some technophobic

Q

winner

Dear purveyors of finely formed computer-orientated literature and foamy frissons of frustratingly delightful yet interesting prose, the contents of which I must liken to the feeling one gets after consuming low-quality foreign alcohol in extensive quantities and then subjecting oneself to witness the aural equivalent of a ripely premeditated fist in the groinal regions by the simply overwhelming ‘indie pop’ group that bestows upon itself the appellation ot ‘Madder Rose.' ah, yes I think I see)

How’re y’all doing I must profusely thank you for printing a letter of mine in Issue 30 -1 was shocked you considered it worthy of publication!

So why am I writing again, so soon after my last attempt at getting across ideas I find worthy of attention I ask myself. Then I studiously ponder this interesting question and indulge in copious amounts of chin throttling activities hoping that this will in some way aid my powers of deleterious reasoning and engender possibilities for conclusionist statements. Lost i am! basically, after having read a few copies ol your fine periodical, I have noticed the lack of something, and a worrying trend. The fatter ‘problem’ is that of the ‘worrying’ trend as I have already mentioned,

which manifests itself in the similarity of approach to each review of the games. Stuart Campbell's style and approach are the exception, maybe it’s because ot his brilliantly correct and blatantly marvellous preference for decent music - perhaps listening to groups like ’The Breeders' does some irreversible ‘damage’ to parts of the brain that control creativity and ingenuity, I don’t know.

The problem, as I see it, is of the conceptual approach to reviewing that some of the contributors attempt., and fail miserably at. Okay, you want to present reviews in a different style, sure that’s understandable. You don’t want every review to sound the same, naturally, otherwise the readership will get bored, write and complain, and then switch off. In that order. But some people are just writing unreadable, uninspiring trash tor reviews. Surely you want to convey your impression of the game in question and try and capture the spirit of the game, whether it be positive or negative. Not try to wallow in infantile wording and languish in the lugubrious pit of perfidious puerility - although I do sympathise with Cam Winstanley as he obviously had quite a lot on his proverbial plate in Issue 3t.

I, however, would be quite willing to share this troublesome and profoundly enervating, thankless task which leads me into the former ‘problem,’ the palpable lackage of which I earlier wrote. The lack of really well or differently constructed articles. You may think of this as a not so serious thing yet I am of the belief that articles employing unusual word usage (although not articles that are totally ‘out there,’ I must stress) would much enhance the

enjoyment. What I would like to see Is an extension ot the sharp surrealist humour.

Perhaps an injection of fiery invective and opinionation might not go amiss. You all seem like you're too nice! I want to be able to imagine veritable rivers of blood flowing if a game is considered to be truly awful, or rivers of gold if the opposite is true.

I would like to think that I've had a great deal of games playing experience and I’ve a vast enthusiasm tor playing good games and I have my own ideas as to what constitlutes a good or a bad game. I like to think that I'm eloquent and creative and would dearly love to be given the chance to express my ideas in my own particular style. If you’re at all interested in hearing or reading strangely surreal and disquieting butchery of the English language then let me know, I can provide! Your bunny and mine, Neil Cully, Edgbaston

PS My love-princess is diminished

0    how this ails me thus

Her heart’s desire is finished Wrapped up in wanton plush My thoughts of her are pure and crisp Her lips are warm and fender As fleet as white-winged sailing ships

1    whip her with my belt

Yoiks. What do YOU think, readers Want to read lots more like this If you do, write and tell us, and we’ll see what happens. AMIGA POWER is an equal opportunities employer.

inner

Hello Mortals,

Please print this letter as I am a poor lonely orphan abandoned at birth by the host of the ever-popular ITV gameshow host Catchphrase. That’s right, I am Roy Walker’s illegitimate son. I was taken to the orphanage and named Nigelmansellsralherbushymustache, One morning I woke up and had an urge to shout “I WONDER IF THERE WILL BE A MONKEY ISLAND THREE '' For this, l was

severely punished and locked away in a cellar for 40 days, but this did not cure me, and soon afterwards 1 yelled “WHEN WILL CYBERRACE BE RELEASED ” After further punishment I was still not cured and I was heard having a conversation with myself that went something like this:

‘‘I wonder when there is going to be a game of Terry Pratchett's excellent Discworld series."

“Yes, or the BBC's only good sitcom, Red Dwarf."

“Hmm, an interesting thought there."

“Yes, I thought so."

I went to see the doctor and he prescribed a night out with Cilia Black and he told me that the only cure was to write in to Britain's best Amiga magazine.

From Nigelmansellsbushymustache, Reading.

sodden old journo.

Give 'em hell boys,

Paul Goddard, Huddersfield

"INCREASINGLY

AGONIZING

TORTURE"

Dear AP

In response to Lars Erik Johnsrod's ridiculous letter in AP31,1 would just like to point out that the game most women would like to see is one in which Norwegian misogynists are put through numerous levels of increasingly agonizing torture before dying a slow and horrific death, A similar fate should also be meted out to those who take in vain the name of the greatest book ever written. So it looks like Lars is doubly dead.

Can I have his address now please I've got the hit squad on standby.

Yours lividly, Kate Flannagan, Worthing

"I AM WRITING ABOUT"

To AMIGA POWER.

I am writing about a computer stand/work base project and I would be greatful if you could send me some information.

Yours thankfully,

Andrew Barker, Plymouth

Pans is the capital of France.

"SPINE IS COMING APART"

Dear Aunty AMIGA POWER,

I’ve got a problem. The other week, I lent my Syndicate to my friend along with the box and manual. When he gave it back to me a week later, the box was generally bashed and the manual looked as if it had been folded about ten times and the spine is coming apart.

What do I do He’s one of my best friends so I don’t want to offend him.

Please help!

Paul Stuart, Leicester

What are you, a man or an amoeba Raincoat - check! Shotgun - check! Go, go, go! Enforce the will of the Corporation with a steely fist! You wuss.

"INFINITELY MORE DIFFICULT"

Dear friends of AMIGA POWER Just bought Frontier (my wife's gonna flay me senseless) and there’s no copy protection so I made backups • good. Hard disk installable - even better. Game play -well, read on.

Hands up who remembers ‘Guru

Meditation’ messages. Those appeared when I flew to a start system and the message ‘arrived in vicinity of target’ popped up. So I’ve sent the originals back to Gametek (it I took the game back to where I bought it they’d just replace it with another that’d have the same bugs - trust me, it’s happened before) and am now playing from my back-ups. And there’s more, (come closer.)

Why does the autopilot crash you into a planet's surface or space station 50% of the time Is this right Or just another bug What do you think Your views would be much appreciated. Still, having forked out thirty quid, I’m going to give the game a good going over before it’s resigned to the ‘won’t play again' pile.

I would have thought that these bugs would have been rectified before the game’s release. It’s not as if it took weeks of playing to find them - they happened on my first play! So, if you're reading David Braben, what say you And is space combat infinitely more difficult than the original Elite, or am I a complete saddo

Yours, slightly niggled and perhaps should have waited for your review,

Rob Forsdyke (he who likes eating a lot) from Bromley

There’s no 'perhaps' about it, Rob. Let that be a lesson to you.

'HOW CAN A

STUPID

NORWEGIAN"

Hi AP,

What is a guy with a name like Lars Erik Johnsrod doing trying to understand the female psyche 99 percent of the female population don’t understand the female

psyche, so how can a stupid Norwegian who points out how many words he’s put in his letter begin to comprehend what goes on inside their minds Go back to playing Heimdall, you sexist nerd.

Yours, Stuart (Although I’m anti-sexist that doesn’t stop me fancying Linda) Granger, Mates ‘big’ Kebab Shop, London

Er, yes. Thankyou for your liberal insights into the true nature of women. Linda is very excited by the prospect of perhaps meeting you one day, maybe.

"WRITING THIS FROM DENMARK"

To all at AMIGA POWER

I won the Lost Vikings competition and I’m writing this from Denmark. I’m having a great time. I hope Linda is feeling really

well.

Love, Colin Parfitt, Copenhagen

Aw. Thanks, Coiin.

"DRAW SOME CAKES AND THINGS IN"

Dear AMIGA POWER,

If someone makes a grammatical or spelling error these days, they're looked

M

La.,

%

™ 'i

upon as being uneducated, but what most people don’t realise is that the English language itself is riddled with inconsistencies. Take for example the word 'won’t' - 'wo not’ Shouldn't that be willn’t for will not Inevitably you’re going to argue that won’t sounds better than willn’t but that’s only because you're used to saying the word won’t. Sorny, I’m going on a bit, aren’t I I’m not here to talk about the English language, no, I’m here to talk about AMIGA POWER and games in general. Phew, I'm glad that’s decided.

It must be great fun for you lot thinking up those call-outs from letters. I bet rival mags are fuming with jealousy for not thinking of the idea first.

Okay then, to make your life easier, here are some potentially classic call-outs for you to include above my letter and make me look silly. The pie goes left’ or ‘Fish then, eh ’ or even ‘Fire those watches!' Hope these help.

Now, if you're a little short on cash, here’s a quick guide to making big bucks fast. Sit down at your Amiga and think of some really original ideas for a new game. Second thoughts, don’t bother - write a platform game instead. I mean, they sell toads and don’t require too much effort, so you’re laughing.

Now try to replicate Sonic the Hedgehog as accurately as you possibly can, not forgetting to take away some ot the graphics and replacing them with sweets, etc. Alter some of the enemy sprites, replace Sonids atmospheric tunes with some inappropriate heavy metal trash and you’re halfway there.

Now comes the tricky part - thinking up a new character and a name.

Obviously you can’t have a hedgehog, a frog, an Italian plumber, a cat, a coyote or a fish, because someone’s already used these. This leaves... a hamster. No, you couldn’t have that because it would be too silly. Ah, I know, what about an ant  They're easy to draw too, so no problems there. The name How about Adam Ant  No, it doesn't sound catchy enough, Zool, perhaps Yes, that’d be great. Now you can make jokes about him being ‘cool’ and how you can’t ’fool’ him - perfect!

The marketing side would be simple -

winner

Dear AMIGA POWER

Let Me Get One Thing Straight. SPACE HULK IS NOT A RIP OFF OF ALIENS’ NOR IS IT A COPYCAT OF GiGER’S IDEAS. Space Hulk Is Based On The Board Game Of The Same Name By Games Workshop, Which Is Something You Forgot To Mention In Your Reviews. It Involves Space Marines, Yes, But Not Loud Mouthed Yanks In Nothing

More Than A T-shirt And A Couple Of Saucepans. They Are Genetically Engineered Super Humans Who Wear Power Armour. And One Of The Highest Honours They Can Achieve ts The Right To Wear Terminator Armour. They Are Charged With The Duty Of Protecting The Human Worlds From The Genestealers, Who Hitch Rides On Passing Space Hulks. Oh, And There’s One More Thing We Roleplayers Are NOT All Parker And Green Flash Wearing Spotty Adolescents Who Are Obsessed With Numbers. Get Your Facts Right From The Start. Ok!!!!  Yours Angrily Steve Evens, Rugely

Oh Cod. Go away.

AMIGA POWER JANUARY 1994

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JdScSve than

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ever prevae - R

"“ftSlnioi'e

for ree®- JJ'S'

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just advertise him as a Son/c-beater and try to get the message across that he's the new hero for the Amiga. Then once lots of copies have been sold, convert it to other formats so that more cash would pour in. A1200 version No problem! Add a couple of sound effects, draw some cakes and things in Deluxe Paint and you can market it as a super-enhanched A1200 version. And there you have it - instant cash.

Well, that’s enough from me, but before I go, I'd just like to thank you and Sensi lor the excellent Interactive Diary Of A Game - more innovation from the magazine that knows best.

Bye for now, Nathan White, Walsall

But he's not an ant, Nathan.

"ADIOS AMIGA AMIGAS'

Dear AMIGA POWER,

Enclosed you will find my subsciption renewal slip. I have decided not to renew my subscription and felt that you should know why.

Last year’s renewal cost £76.75, this year it costs £96.85. A 20 quid increase, yet the mag still has the same £3.50 cover price. What's happened to justify this increase Don't tell me quality has gone up, because frankly it hasn’t. There are less game reviews and more filler. The decrease in games is certainly beyond your control, but instead of running the mag with less pages and charging less, you insist on filling the extra pages with what I'm sure you realize is just waste. As well as this, the coverdisks have been abysmal and certainly haven’t warranted any price increase.

So why am I asked to pay this 20% increase It beats me, and considering that I'm a full-time university student and typically low on cash, I simply can’t afford to pay it. Period.

I would like to thank you for making me laugh the odd time, and wish you all the best of luck,

Adios Amiga AMIGAs, Dallas James Parker, Winnipeg, Canada

I don't suppose there’s much point in replying to this, Dallas James, since you won’t be reading it, but I’m going to anyway. You’re right about there being less games, but the idea that simply lopping 20 pages off the size of the magazine when they're a bit thin on the ground would reduce the price by any significant amount is just silly. A fter all, we don’t get any more expensive at Christmas when we’ve got 32pages more than, say, the August issue, do we You might save 12p or so in the summer months, but do you really think that’d be a good deal for maybe 40 pages less magazine And you're just totally wrong about the coverdisks, too - Stardust Tunnel, Defender, Skidmarks, Yo! Joel, F117A, the whole of Graham Gooch Cricket  They're some of the most popular disks we've ever had, and you're definitely in a minority it you don’t like ’em. As for the price hike, we’re sorry about that (it IS ridiculously steep), but the Post Office have recently increased their International Mail Charges by a vast percentage, and there's just no way we can absorb the cost. Take it up with them, Dallas James.

"A FAR INFERIOR MACHINE WILL SELL1

Dear Stu,

I took the liberty of calling you Stu as I now believe us to be close pals after you agreed to give me your hallowed autograph at the Future Entertainment Show, remember Thought not. Well, I've been trying to get round to writing to my favourite mag on this particular subject since the summer, but have never got round to it. The prime reason for writing, apart from getting my name in print, is that I’m a worried man, I worry about a lot of things and one of my worries is my computer - an A600. An A600 that I joyfully received last Christmas only to find that I had still not invested in the most hi-tech home computer equipment, I’d been beaten by the arrival of the A1200 not two months after the A600.1 was gutted, as I’m sure A1200 owners are at the arrival of the CD32, but it’s alright for them as Commodore are developing a new CD ROM attachment giving the A1200 the same CD potential - Great. I think not, this little piece of kit costs £330, 30 quid more than the CD32 itself. Why this is, I don't know, additional software - nope, any real reason - nope, ridiculous - yup! Somebody please sort this out!

By the way, the CD32 just won’t catch on at this rate, it’s got excellent potential, but it's hardly being pushed onto greater things by Commodore - advertising is at a minimum outside Amiga magazines and as I see it, the Mega-CD, a far inferior machine, will sell far more this Christmas than CD32 because of the fact that Commodore don't seem to be sure of the CD32’s success, and if the makers aren't certain, then the punters sure as hell won’t be. Ultimately, this means that the CD32 ain’t gonna sell. Commodore need to establish a grip on their new territory of the console market, and they've got to remember that 3DO is just around the corner and that CD-i isn’t looking as shabby as it used to be.

Philip Aboud, Surrey PS Stuart Campbell - Sensible Soccer-my place - any time. I’ll play you and you’ll never know what hit you!

'THE PRICE IN

AUSTRALIAN

DOLLARS'

Dear AMIGA POWER I am 2 months behind your mag. I collect it every month. Could you give me some info on Toyota Celica GT Rally. I have wanted it ever since it come out so could you please tell me the price in Australian dollars could you tell em about a meg and a bit people say that 16 bit is 1 Meg is it true is it true that Mortal Kombat and Lemmings 3 is coming out and I might buy the CD console for the Amiga could you give me some info Yours truelly (sic)

Aaron Smith, Australia

Well Aaron, the only information you need to know is that you should really pack your Amiga away and ask for more homework. Here's an important fact to start you off:

A sentence is a number of words making a complete grammatical structure. In writing, they generally begin with a capital letter and end with a full stop.

We hope this helps. We really do.

'12 AND MY BROTHER IS 1 4'

Dear AP

Me and my friends all have Amigas and we all read your brill mag. We are all very keen on writing games and so we have decided to form a sort of company. As well as making games, we would like to make some money out of this. We would like to make our games shareware but we don’t know how to get involved in it and we don’t know if there are any legal age limits. We are all 11 but are soon 12, and my brother is 14.1 have taken a lot of time and effort to write this letter so please could you print it and answer the following questions.

1.    Do you have to be a certain age to publish in shareware

2.    Will it cost a lot of money to get started

3.    How can me and my friends get started

4.    How much will we make out of this  Yours faithfully, Ben Thomas, Chigwell

1.    There are three ways to get your games into circulation, and none of them have an age limit: through PD libraries, using modem bulletin boards or by sending them to magazines and hoping they put them on their cover disks.

2.    Only the price of a disk.

3.    Writing some games sounds like a good idea to me.

4.    Profits depend on how good the game is, obviously. Ex-Prod Ed Dave Green's younger (and better looking) brother wrote a game called Extreme Violence which was on AP24’s cover disk. The full version was sold through PD libraries and he made about £500 from it, all of which just goes to show that computers can be useful after all.

See We can be helpful if we put our

n

minds to it. We are just the most wonderful human beings, when you stop and think about it.

'POOR SALES ON PIRATES'

Hi, So the CD32 arrives and I’d like to express my disbelief in the attitude of most computer games manufacturers. They complain bitterly about piracy, then along comes a new, virtually pirate-proof format, and they sit on their laurels and wait to see if it sells. If they cared about their future, they should convert all their good games to the CD format NOW. The games don’t need massive upgrading to make use of the CD32’s custom chips, I heard a rumour that a good game is based on good game play! What the CD32 needs is games to make it sell. Sure it will cost them in the short term, but in the long term we’ll ail be better off, Maybe then they won’t blame their poor sales on pirates and be forced to make sure that games are worthy of release, and we in turn will be treated to a new generation of games and conversions of great stuff like Day Of The Tentacle.

Cheers, Paul Duncan, London

A good point, although at AMIGA POWER we’d like to see more original games for the CD32 as well as conversions.

AND ANOTHER THING...

What is the inestimable Sir Geoff up to at the moment

David Marshall, Bluff, New Zealand

We gave Sir Geoffrey a ring on your behalf, David, and he revealed exclusively to us the exciting news that he's working on a new racing game for MicroProse, to come out on the Amiga and PC sometime in the future. Other details were a bit too Top Secret for him to tell us, but keep watching the skies.

SYSTEM MESSAGE Volume EARTH: is 98% full Please delete anyone you can

What qualifications do you need to become an AP staff writer. Please tell me. David Considine, Ireland

You need to be able to put question marks at the end of questions for a start, David.

Why do you print the NEXT MONTH preview on the back cover, it’s hardly noticable. Why don’t you splash out and make a whole extra page to your mag by making something of the NEXT MONTH bit. I hate to say it, but some other mags do!

Grant Stevenson, Lichfield

What, you'd like a whole page of us flapping around not having any idea what's going to be in the mag next month, occasionally taking a wild optimistic guess and ending up being hopelessly wrong anyway You weirdo. Grant.

o

AMIGA POWER JANUARY 1994

It's that time of year again where we prompt ail you quill-merchants out there to scroll out something birotastic. We’ve found that this is simply the best way of getting you to send letters by the lorry load, packed full of great quotes, interesting arguments and ail manner of zany silliness, is to tell you what not to write about. It's a sad fact that we still get loads of letters complaining that certain review marks were too high or low, and that games are too expensive, and do you know where these end up  Dulltown, Binsville, that's where. Ail you've got to do is interest, entertain, and maybe even surprise us, and we'll shower you with games and T-shirts, whatever's hanging round the office, really.

It's A Good Idea To Write About These Things:

1. Anything that no one’s ever talked about before. Ever. Never ever.

2.    How AMIGA POWER could help with world peace by getting members of various warring factions to agree to wide ranging talks.

3.    Anything that you think would change the magazine for the better, whether it’s a new idea for a feature, or anything that would immensely improve all our usual stuff.

4.    Anything that’s tunny and original. Preferably great one liners that we can steal and say are ours.

5.    Weil thought out personal opinions on the world in genera). If they're one-sided, abusive and inflammatory • great. If our legal department allows us to actually print them - even better.

6.    Being Liars Erik Johnsrod is a good idea. We like nothing more than publishing the misogynistic rantings of some twit Norwerian who was educated at the University Of No Girlfriend, Oslo. Oh yes.

Letters Including These Things Will Only Give Stuart A Headache And Make Him Irritable. Forcing A Heavy Cloud Of Gloom To Hover Over The AP Offices: t. Piracy, Dull.

2.    Game prices. Dull to the power dull.

3.    Asking tor a free copy of a game. People who do this should be taken to the car park and have a photocopier dropped on their head from on high, their final, agonised features recorded in grainy black and white on A4, as both Xerox and victim simultaneously meet their end (Steady on - Ed.)

4.    Signing your name with only an initial, like you were writing to your MP or something. We hate this, and feel that anyone who is this stuck up and posh deserves scorn and castigation to be poured onto them. We will therefore continue our campaign of giving them a stupid name beginning with the initial that they consider on-so-important until this practice is wiped off the face of the Earth.

5.    Complaining about the scores given in reviews wins no friends at this end. You think you can do better Well, we don’t, and neither do our employers. That's why you have to buy games whereas we get paid to play them. Ha ha ha.

6.    It s always a good idea to make sure that you can write BEFORE you send us a letter. If a letter contains particularly appalling grammar and punctuation, we love to type in every single mistake, just to make you look stupid. If you can't write or spell properly, why not get an adult to help you

7.    Saying T bet you won’t print this' is a self-fulfilling prophecy, because we won’t, even if it’s a great letter. Out of spite.

Got that As a special jump start to our all-new tetters page, absolutely everyone who gets a letter printed next month will get a tree game. Okay, so they might be four years old but there again it could well be a fab new release, so make sure to mention if you’ve got a CD32. Go for it.

COMPO

winners

JKlSfMGJX

POWER

Yup, it’s that time of the month when I get to rant on a bit. You know, some people are just so stupid, so moronicalty, intrinsically dumb. No sooner have we managed to stop people sending compo entries inside sealed envelopes than they go off and disobey our concise, precise and oh-so-easy to understand instructions. Take smallest thing’ Micro Machines compo, we said “tech heads who inform us that it’s a sub-atomic particle will be binned instantly" and what happens We get this in from Ashton Under Lyme:

The smallest thing I can think of is a neutron, it is an elementary particle of about the same mass as a proton, but without an electric charge.

Note that there was no name or address, that's the level of stupidity we’re dealing with here. I sometimes wonder if you actually want to win at all. Anyway, in order of cleverness, here go the winning answers to the question “What’s the smallest thing you can think of "

Stuart Gidden from Peterborough wins a full-sized pool table with this entry.

-    The chance of me eating some chips when I’m allergic to eating chips and come out in a nasty rash when I get within a mile radius of some chips.

David Arnholm from Denmark gets a collapsible sand pit (sand not included) with his attempt.

-    My chances of winning this compo. I mean, now that you’ve said an answer tike this won't win, my chances of winning really are tiny.

To go with his packet of Sugar Puffs, Matthew Bennett from Surbiton also gets a copy of the fabbesl racing game for ages, Micro Machines.

-    A Micro Machines driver’s pool table pool ball.

Missing the big time by a fraction, this lot all get a copy of Micro Machines from Codemasters. And what fortunate folk they are.

Mark Dennis from Dyfed -Graham Taylor's Trophy Collection

Colm Healy from Dublin

-    My pocket money after 1 buy your mag, which is five quid over here, you know. Five bloody quid, rant, rant...

Moray Binfield from Rothwell

-    The amount of meat in a fast food hamburger

Timothy Thornton from South Shields

-    The amount of need for UK Gold on Sky TV when the BBC only ever shows repeats anyway!

Steven Balls from West Wickham

-    The chance of no one in your office making some sort of joke at my surname.

Kay Blair from Kilmarnock

-    My son’s memory when I ask him for the money back after buying this magazine for him every month.

Adam Leachman from Welton

-    This teeny tiny spam sandwich here

And an arrow pointing at nothing. Ed.)

Jeremy Langer from London

-    A ‘Toppie’ from the game.

S Taylor from Peterhead

-    The smallest thing I can think of is ‘Small, isn’t it

Nihal de Silva from London

-    My handwiting [In very small writing. Natch - Ed.)

Yo! Joe! Competition Those who entered this stood a good chance of winning a skeleton, silver, a chest and copies of Kompart’s tabby platformer Yo! Joe! Well, those who not only filled in the cartoon strip, but also bothered to include their addresses did. All the rest are just

plain STUPID,

Ian Campbell from Dane End amused us with his clever ’Hi. ho, silver lining’ caption, so he gets, quite literally, a skeleton for his closet.

Kris Goodwin from Poole gels a chest stocked full of silver (or something like that) for his amusing line about Joe’s jacket making his arms contract in a silly manner, and everyone else mentioned wins a copy of Yo! Joe!

Duncan Pratt, Surrey Jamie Whitmore, Norton Andrew Murray, Lanarkshire Pete Pointon, Walsa)!

Dennise Lam, London Richard Hartley, Sheffield Kris Smith, Lymlngton Martin Lee, Poole

Lars Erik Johnsrod (Eek! - Ed) Norway

Tim Daiglelsh, Malmesbury

Harish Morarji, Dudley

Simon Speight, St Helens

Jonathan Crook, Northwich

Colin Peaty, Aintree

Jon Le Mottee, Chester

Alistair Sturrock, Stevenson

Juxtaposition Throb Sykes, Weybridge

Paul Torode, Guernsey

Richard Bannister, Kidderminster

Dean Luxton, Gt Yarmouth

Lard Kirkman, Ashton On Trent

Andrew Mitchell, Margate

Michael Sharkey, Warrington

Simon Clark, Stafford

James Baker, Norwich

Shaun Hood, Oswestry

Dominic Conneally, London

Oops! We’ve lost your address!

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30 Uw Kit 2 A-Train..

A320 Aimm furaoef .... A320 Airbus (USA)...

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Afien 3     ..19.99

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Xmas (emmrtgs . 12 99

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Zool ...CD32 19.99

1x47    ....    At200 17,99

Zoo 2 ...... ...    . 17.99

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3-5" BLANK DISKS

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ADI English ADt French ADI Maths AJving Puzzles Setter Moths Better Spelling Cave Maze Fraction Goblins Fun School 2 Fun School 2 Fun School 2 Fun School 4 Fun School 4 Fun School 4

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Amivision Software present

An incredibly addiefiv® and detailed Formula One simulation for 14 payers.

Watch (he races as ihey unfold wiih three levels of highlighls. Crashes, spins, pile ups, car failures, stop/go penalties, weather changes, fastest & record lops, make pitstops. Four independenl levels of difficulty. Accurate and detailed graphics of the teams, circuits elc.

15 learns, 2 car* per team, 50 drivers wilh varying skills, complete engine & lyre contracts. Choose lyre compounds, tune your engines, change wing settings, even train your pit crew! Qualifying, 16 accurate championship circuits, news section, realistic sound lx, load/save games, weather forecosts, statistics saved, latest FISA rules, sponsors, full drivers and constructors championships and so much more.

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D PLEASE MAKE CHEQUE/POSTAL ORDER PAYABLE TO: - S. RENNOCKS C

Dept. AP, 1 Cherrington Drive, Great Wyrley, Wafsalf WS6 6NE

■ ■■■■■■■ m    ■

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AMIGA POWER JANUARY 1994

FIGHTER ROAD 4

Reviewed: Eye 01 The Beholder, Cybercon 3, Gods. On the disk: Bombuzal. complete!"

Reviewed: Megatravelter and Monkey /stand

On the disk: Kid Gloves -the complete game!

Reviewed: F-15 Strike Eagle 2. Deuteros and Toki. On the disk; Exile, Prehistorik and great PD!'

Reviewed: Jimmy White's Lemmings preview. Snooker - and more! On Mega to Mania reviewed, the disk: Beast Busters. On the disk: Barbarian 2, The Executioner and PD!* plus tive great PD games!'

Reviewed: Midwinter2. Magic Pockets. Rodland. On the disk; Rolling Ronny, Captain Planet.’

Reviewed: Ft Grand Prix Blues Brother®, Lotus 2. Robocod. On the disk:

Leander. Video Kid.'

Reviewed: Populous 2, First Samurai, knights Ot The Sky. On the disk: Cisco Heal Elvira Arcade.

Reviewed: Smash TV. Birds Of Prey and more! Double disk: Knights Of The Sky. Puggtes,

Reviewed: RoboCop 3, Another World. Leander and more! On the disk: Mr Wobbly Leg P D etc.

Reviewed: Parasol Stars, Titus The Fox. Vroom. Double disk: Titus The Fox. Project X, Rome.

Reviewed: Aptdya,

Project X. Double disk:

Sensible Soccer, Wizkid, Campaign. Pinball Dreams,

Reviewed: Eye Of The Beholder 2, Fire & tee. Pushover. Double disk: Legend. Aqua Ventura.

Reviewed: Wizkid. Sensible Soccer, Monkey Island 2, Double disk: Galactic, Amega Race.

Reviewed: Crazy Cars 3, Links, Civilization. Dojo Dan, Double Disk: D/Generation, Troddlers.

Reviewed: Premiere. Bug    Reviewed: Assassin,

Somber, Fascination,    Doodlebug, RomeAD92.

Double Disk: Top Secret.    On the disk: Doodlebug,

Beast Master. Dynamo.    Metamorphosis.

Reviewed; BC Kid, Pinball Fantasies. On the disk: Bill's Tomato Game. Firs & Ice, Lethal Weapon.

pim

MM

hd

OHNOI

IT'S... A

! :b

EH

Reviewed: Indiana    Reviewed: Street Fighter

Jones. Wing Commander. 2. Chaos Engine. Alien3. Nigel Mansell. KGB, On Lionhead. On the disk: the disk: Sensi Soccer. Alien3. Arabian Nights

Reviewed: Legends ot    Reviewed: Lemmings 2,

Valour, Combat Air Patrol, Chuck Rock 2, Walker, Sleepwalker On the disk:    On the disk: Dong,

Body Stows. Sleepwalker.    Extreme Violence

Reviewed: Desert Strike,    Reviewed: Goal!, Worlds

Flashback and Arabian Ot Legend1, Superirog, On Nights. On the disk:    the disk: Graham Gooch

Beavers and Entity.    Cricket, Defender,

Reviewed: Morph, Lost Vikings, Battle Isle '93. Super Cauldron. On the disk: Yol Joel and PD,

Reviewed: Syndicate, Yo! Joe!. Dune 2. Global Gladiators On the disk: Stardust Tunnel. Pong

Reviewed: One Step Beyond. Soccer Kid, Blob On the disk: FI17A Stealth Fighter, Blob

Reviewed: Hired Guns. Micro Machines. Overkill, Diggers. Dogfight. On the disk: Skidmarks. Poing.

Reviewed: Overdrive, Oscar, Wiz'n’Ltz. Double disk: Cannon Fodder. Brutal Sports Football.

Reviewed: Cannon Fodder, Frontier. Second Samurai. Double disk: Nipper.

Wiz ‘ri Liz. Cyberpunks.

’Please note: disks 1,3, 4,5. S. 7. and 6 are NOT A500 Plus compatible

MWT, POCKET WORKBENCH & AMIGADOS REFERENCE

jUjMIHkX1■' Workbench menus, preferences, tools and utilities - plus a complete AmigaDOS 2 &

3 command

EhuJH    reference

section. The

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Scene: Rio de Janeiro, November 1988. On finding the corpse of Mafia boss Juan Cornetto in her shower, starlet Cherie Trifle screams, three times... then hears a noise behind her. Stumbling towards her over a pile of 3.5” PD disks is a bloody Dave Golder...

more challenging that playing against Unlair! I can't    a human opponent. That’s because it's

tee his cards.    all about speed, something computers

i11- ■    .■.»    ™    are peculiarly good at.

nHi::    Basically you have some cards

and so does the computer, and you both have to get rid of them as quickly as possible by dumping them on two piles in the middle of the playing area. mm 11    You can only get rid of cards by

m    placing them on cards which are worth

®    one more or one less. And that's it.

Simple, sure, but darned

PD Soft    addictive. And on the hardest level the

computer is next to Impossible to This is the kind of card game I tike, beat. I reckon it cheats, basically because I’m crap at card

games and the skill level in this is    VERDICT: Fits neatly in the 'if you

virtually zilch. It’s also one in which have a spare few minutes...' category, playing against the computer is, gasp,    RATING: * *★

Mostly Harmless Software

Like most PD games Ike most visually impressive thing about WHA is the intro screen, but since it’s such a good game we thought we'd print it to grab your attention.

SEUCK - WHY DO THEY BOTHER

through rush-hour traffic in Mexico City: one false move and you’re dead.

The levels start off with wide-open spaces so you can get used to the controls, but pretty soon you’re required to pilot your decapitated sprite through gaps with only millimetres to spare. And to make matters worse there is a very strict time limit on every level. But hey, it’s not all bad news: there are loads of pick-ups to be swiped il you reckon you've got the time to spare to go for them.

Plots to computer games are rarely Booker Prize-winning material. They're usually the last thing to be grafted on and made to fit the gameplay gimmick and the design. Which is probably why the instructions to Willy's Humungous Adventure give up trying to concoct any kind plot after a couple of lines.

I mean, what is the point in trying to justify what appears to be about a disembodied head floating around picking up jewels and trying to avoid bombs None, really; and the game doesn’t suffer through the absence of some sub-fantasy, trying-hard-to-be-funny plot explanation filled with appalling grammar and bad spilling.

The gimmick here is that the disembodied head (I wonder if it's anything like the decapitated heads they used to use as balls in the ball court at those Mayan ruins I visited In Mexico recently ) is mouse-controiled, and once he starts shifting, he's hard to stop. Yep, it's that inertia element again. Gentle nudges and precision control are the keys to success here. It’s a bit like picking your way on a bike

More vertically-scrolling nightmares from the vaults of Shoot-'Em-Up Construction Kit.

surprisingly' 'C

a.

Xenon 3- written using SEUCK Ha, ha, ha, ha, ha, ha! Ha ha! Hudry hur hur, chortle, snicker, larf, larf, larf! Ho, ho, ho! Ha, ha, ha, ha, ha, ha! Ha, ha! Ha! Splutter! Sorry, this is a joke isn’t it

Hey. a new concept in SEUCK games. Let the player walk for miles without meeting any baddies. Like wow, man. It’s a bit late for the Jurassic Park bandwagon as well.

RATING: The controls are a bit fiddly, but if you’re the patient, determined sort this ain’t at all bad. But like Tscft (below) it could do with a bit more variety in the graphical stakes.

VERDICT; ****

VERDICT: Please, please, please, please, please, please, please STOP! (Did I mention I went on holiday to Mexico, by the way )

RATING: *

VERDICT: Possibly the worst SEUCK game ever written, if it is supposed to be a joke, it’s not very funny.

RATING: Minus *

over the screen. It’s an intriguing little game, but the emphasis is on ‘little’.

After some initial interest it becomes rapidly repetitive and very dull. Even more variation in the colour scheme would have helped, though that gold did bring back memories of the sunsets over the Caribbean coast of Mexico. (One more Mexico reference and you don’t get paid-Ed.)

each level to progress to the next. The task is made trickier by blocks which you have to avoid crashing into. And, tallowing time-honoured tradition, the further you get into the game, the more blocks there are and the trickier it is to reach the diamonds.

But that’s not all. The ship conforms to the laws of inertia. Well, actually, it doesn’t so much conform to them as pay lip service, but it is an element you have to take into account when you are controlling the ship, because if you move up or down too quickly you can end up bouncing all

This is one of those games I would be much better disposed towards If someone wasn't expecting me to pay up for the privilege. As pure PD it would have had a certain charm, but it’s certainly not worth paying anything more than the postage for.

Basically you pilot an arrowshaped spaceship along a vertically scrolling screen spearing diamonds along the way. You need to spear a specific number of diamonds on

VERDICT: Vaguely interesting in an ‘1 don't think 1 11 bother with the shareware fee' sort of a way.

RATING: **

ipK

*5 *.

vi

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s

Typical. They discover

fire and all they want to

de is use it as a weapon.

Deep social comment

KfiOfl

AMIGA POWER JANUARY 1994

DAVE

COMPUTER

lusty most lego _eU, pgain it the

BEETLE

si« mmmm®.....mm&i

are rushing back). Between each screen there’s a fruit machine-like affair: if it stops on three frogs, you go into a frog-blasting subgame. This alone is darned good fun.

So what have we got Great graphics, excellent controls, polished presentation, addictive gameplay, intelligent puzzling, two-player mode... the lot, really. Well, not quite. You need to pay the E5 shareware fee for the whole package, which includes 200 screens and three more sub-games. Well worth it, I reckon.

'Orribfe green lumps of glop would often be the cue for handkerchief jokes, but not in this magazine- Oh no. Bless you!

I    Remember what I

■    m\.v> was saying about

* vv\    plots Well here's a

.... perfect example of

-~V-V\XV3CVVW> when you wonder -    •"'-*■ 2 why they bothered.

Klawz is a cat

whose girlfriend has been kidnapped by the evil Billy Bender, and so Klawz must battle through live worlds avoiding Robodogs and collecting things. If you change the names, that could cover about 99 per cent ot all PD platform games. What we’ve got is a bog-standard AiWOS-created platformer starring a cat that looks like a fox. wandering around under-designed levels and suffering from a bad case of uncontroliable-ftis. Your weapon is a truncheon of some sort for no adequately explained reason but since when has any gameplay gimmick been adequately explained ) which stuns the Robodogs for a few seconds.

It’s not completely awful but it is incredibly uninspired. Like Beetle it offers nothing new in the gameplay depadment, but unlike Beetle it doesn't bother to make up for this in the presentation stakes.

elsewhere this issue: Beetle is a cutesy platform game in which you have to bounce on the baddies and collect fruit; it has fewer original ideas that the last series of fled Dwarf-, but who cares, because it s been done in such style and with an ‘everything plus the kitchen sink' approach that means the whote is considerably more than the sum of its parts.

You control a beetle which has to work its way through a series of screens, rescuing a specific number of grubs on each and reaching the teleport exit. Okay, so that sounds like a thousand other games, but Beetle really is one of the best. The screens are brilliantly designed both in terms of graphics and the way they need to be solved: most of the screens require a cunning combination of puzzling and joystick dexterity to complete.

At first the solutions are obvious, but pretty soon you’ll have to shift your brain up a gear (t wish I hadn't used that metaphor... the memories

; _0 _    - -- -•.....'

r r r r r r«'r r r r r

I always wanted to own a VW Beette.

I thought they were dead cool (give or take the odd Herbie movie). But that all changed when I finally got to drive one in Mexico recently. (Right! You're cashless! - Ed.) Okay, so it was Mexican-built and probably not as good as the Teutonic originals, but the experience was hellish - sluggish steering, gears more grungey than a Seattle garage band, spongey brakes. No wonder I ran over that cyclist.

Which unfortunately led to a violent Pavlovian reaction when I loaded up this game and decided I was going to hate it before the title screen had faded. Against these unfair odds, the game managed to win me over.

In essence, the remainder of this review will probably sound like a summary of my Clobdule review

VERDICT: A stylish platformer, just the sort of game I love, so don’t be surprised if t give it five stars.

RATING: *****

VERDICT: Standard platform stuff.

A tired version of a tired lormat.

RATING: **

PROJECT BUZZBAR NEMESIS

does look pretty impressive. But in one-pfayer mode it s hopeless. I'm not a good Othello player, but I beat it on the hardest level the first couple of times I played.

Oh, and I think the timer idea is stupid as well. It's supposed to be a strategy game. You’re supposed (o think about it.

version of Asteroids ever, it's still a highiy-playable slice of software.

The gimmick in this version (I think gimmick must be my word of the month) (I thought 11 was Mexico - Ed) is that your ship is always on the move. There seems to be a gravity well to the bottom right of the screen which keeps pulling you in, sc trying to control your ship is a bit like playing Thrust. To be honest, I’m not sure whether this adds anything to the game: it seems to be more frantic at first, but I reckon the effect is primarily an illusion. The graphics are functional, but a bit muddy, the controls are responsive, it‘s got all that stuff like shields, a radar and wrap-around screen and, for some odd reason, it bares its code at you during the intro screen like it's got no shame. Bizarre.

Far above the planet Thyrr a battle raged.

No-one wai quite sure why.

Let's get straight to the point here -this is Othello. So why it s called Nemesis, t don't know. When PD versions of Cluedo or Monopoly come out they don’t call them Inspector Plod or Real Estate or Tedious Board Game That Goes On For Centuries or something. So why does Othetio always have its name changed Although I admit Nemesis is a    [FT r,    'll]

darned sight better    lk Jjj

than the incredibly    r-1

crass Reversi which    i==

It’s more often    lr*1    '

known as.

So, what's this version like Well, in two player mode    L

it s quite a viable

alternative to that    J

oh-so tiring task of    jp

having to get the

box out and place    jlflH

the counters yourself. And it

VERDICT: “Two-player good, one-player bad." Snowball, Animal Farm by George Orwell

RATING: **

Maybe the treks jigt didn't like the way q the Thyrrians pronounced ‘scone’.

Asteroids purists can be a real pain, You present them with an amazing version of the game, complete with filled-vector graphics, drop-dead gorgeous explosions, awe-inspiring ship design, lighlning-fasf action and go-faster stripes, and they still hanker for wire-trame sprites, pixel-sized bullets and sound effects supplied by Timex digital watches.

Project Buzzbar tails almost exactly between the two extremes and so will probably end up satisfying no-one, which is a shame because, while it isn’t the best

+-

VERDICT: Asteroids for non-purists, RATING: ***

Contacts:

17-Bit Software, Tst Floor Offices, 2/8 Market Street, Wakefield, West Yorkshire WF1 1DH Tel: 0924 368982 Mostly Harmless Software, 278 Priests Lane, Shenfield, Essex CM15 8LD PD Soft, t Bryant Avenue, Southend-on-Sea. Essex SSI 2YD

NEW!

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FROM SILICA - THE UK’s No1 AMIGA SPECIALISTS

f FROM I SILICA

/ From December 1st 1993, when you buy your Amiga from Silica, at -/ our advertised price1:; we will give you one or more FREE GIFTS. The gills include the new Chaos Pack, GFA Basic and Photon Paint II a total value of over £265. Check the panels on this afl to see which gifts come with each Amiga from Silica. CHAOS is the software pack of (he year and is an Amiga Format Gold winner. It includes Chaos Engine, Nick Faldo's Championship Golf, Syndicate and Pinball Fantasies.

ALL FOUR titles have been rated over 90% and won the coveted Amiga Format GOLD AWARDf

CHAOS ENGINE ... £25.99

SYNDICATE .... £34.99

PINBALL FANTASIES ...... £29.99

NICK FALDO’S CHAMPIONSHIP GOLF .... £34.99

CHAOS PACK: £125.96

GFA BAStC v3.5 - Powerful Basic ProgrammingLanguage... £50.00 PHOTON PAINT 11 - Powerful Graphics Painting Package... £89.95

TOTAL VALUE: £265,91

WORTH OVER £265

AMIGA 600

LEMMINGS PACK

1 YEAR ON SITE/AT HOME WARRANTY

ON All CONFIGURATIONS

FREE DELIVERY

PACK INCLUDES:

•    1w AMK1A 600 ...... Cl99.99

•    BUILT-IN 1w DFBVE _ -

•    BUILT-IN TV MODULATOR..    -

ft DELUXE PAINT III ... E79.99

•    LEMMINGS C25.99

FREE FROM SIUCA (See Top UAJ £125. 96

TOTAL PACK VALUE: £431.93 LESS PACK SA VING: £242.90 StUCA PRICE: £189.00

1

Mb

RAM

r Mb ■ RAM'

PREVIOUSLY

£189

INC VAT - AJMC0666

PflEVKXJ$ iV $ 33®

£219

NCVAT-iUCOM'iWtOSa,

AMIGA 600

WILD, WEIRD & WICKED

s£2

sat"

AMIGA 600hd

EPIC * HARD DRIVE

AMIGA SeJ

FREE DELIVERY PACK INCLUDES:

■ 1u» AMIGA 600 .. £199.99

ft SULT-N 1w DRIVE 4 TV MODULATOR -

ft DELUXE PAINT III ... £79.99

MICROPROSE GRAND PRIX.. £34.99

SILLY PUTTY ...... £25.99

PUSHOVER ... £25,99

- PE £ FROM S->1- C A (See Top Lett] £125.96 TOTAL PACK VALUE: £492.91 LESS PACK SA VING: £293.91 SILICA PRICE: £199.00

1

Mb

RAM

I Mb .RAY

PREVIOUSLY

£199

IMC VAT MtCCKKV

PREVIOUSLY

WC VAT - AMC.QM9 < RAM OH,

FREE DELIVERY

PACK INCLUDES:

ft '« AMIGA 6)0 . £199.99

• BUILT-IN Iw DRJ.E & TV MCOULATOfl

ftS4»HARDQSK £179.00

ft EPC • A SCPrl A:: VENTURE ... £29.99

::    HOLE PI A- ADVENT' -    £25.99

ft MYTH - STOP THE SPREAD OF EVL . £ 19.99 ft TRIVIAL PURSUT • POPULAR QUIZ .. £29.99

fflEE R.,v1 ShJCA tSte Top Lm ...... £265.91

PACK VALUE: £750.86 PACK SA VING: £401,66 SILICA PRICE: £349.00

2b

1

64:

ID

RAM

Mb

'HD

13.

85

£349

«NC V AT . AMC09S4

£399

INC VAT - AMC 0065

CONSOLE

32-BIT CD-ROM

mm

CD*

mfcaco

CwrUAlPROCtSSCft

65E&::

650-39

Powr;

12-sir

UMn

SpuO

14u«;

12.5x0'-

Sux. j RAM

2048K

12SK

Cote Palette

IS 3 Hus

51

Max Colours On-Screen

258.000

64

hm'Screes V DEO CO

Op'kjhai

NO

D'wi - ' "D Drive

Yes

No

4 Vuct SiEfli o Sound

Yes

Yes

W.*1»-$ E:.- H

Yes

No

S-VHS Outfjt

Yes

No

Maxwv Resouiicb

840x640

300 x 200

CDTi’les From

£19.95

£39.99

Price '

£289

£379.

•The Mega CD (£269) will only work when plugged into the Mega Drive (£129), therefore the price shown is ihe total combined price of both models. The Amiga CD32, however, is a standalone system which works without additional units.

•    32-BIT POWER

Ttia work e llm CD-ROM Canute lo uw 32-tat ipcTnotouy, 4 «raster than a 68000 CPU

•    CD QUALITY STEREO SOUND ft 16.8 MILLION COLOUR PALETTE

•    256K MAX COLOURS ON-SCREEN

•    GAMES FROM BELOW £20

ft PLUGS INTO A TV OR MONITOR

•    PLAYS MUSIC CDs

•    DUAL SPEED

TiansAera data te-najl t*not an test as ontnary CD-ROM drtvM

•    MULTI-SESSION

Recogrwu.-» ALL 4»U on CO* e*en if He nfonroton ok added alter wUoJ pnusmg

•    FULL SCREEN VIDEO-CD 11,93 Via an o(nonai extra morfeio *f»ch afem-s you lo Mich Mm* on the CD&! - ContpartSite

■ I . • • _■ r    U ,■    -1

by JVC, Malsushta FYlftpa and Sony

ft 2vb RAM

•    T1 BUTTON CONTROL PAD

•    2 FREE CD TITLES

• OSCAR • DIGGERS PLUS FREE FROM SIUCA LEMMINGS CD WORTH £9.99

•    COMPATIBLE WITH 26 COTV TITLES OVf R AS TlTl.ES EXPEC1K1 BtfOte CHRISfUAS 33

Amiga CD32 + 3 FREE CD TITLES

£289

INC VAT ■ CCD 3200 ■

AMIGA 1200 PACKS+ HAVE

RACE W CHASE

FREE DELIVERY

> Ve A-Tuja l t» • Nigel Ma-iujlls I Trolls A'lA    WcrW cmrrp-Mship ASA

• Hi! i -    ''    . (Saw Top Loll)

RACE N’ CHASE

£299

2rJf £449

%,Ji-£499

2hl2Jl£529

2 209 £5Q9

DESKTOP DYNAMITE

AMIGA 1500

HOME ACCOUNTS

AMIGA 4000

SPECIRCATIONS

AMIGA 4000

CONFIGURATIONS

The Amiga 4000 ‘03CK and 040’ are available in several RAM/Hard Drive options Irom Silica (please see below). All are fully configured and approved and carry Commodore's full one year on-sile warranty.

RAM upgrades are also available from Silica. Due to current fluctuations in the market, call for upgrade prices.

25mhz 68Q3Q.C

CDTV ADD-ON

FOR MOO or A500mts

CDTV SOFTWARE

lunMlBM, tail* on m aqM&afi deuarftd pontes p ensure ftiey sur.tve to lc-ii War OwcardJrtJs the la*

£9.99 is

A570 UPGRADE

FREE DELIVERY

PACK WCLUCSES

•    2w> Amiga 1200 • Oefcoe Paint IV AGA

■ Oenna    ■ Worduorth V2

* Oil"    • Wmd«Klli Print Manas®

+    ■' (Sea Top Lett)

DESKTOP DYNAMITE

■FtAM

£349

£499

2hJ i-£549

2:-l2 -£579

2>209 £649

AMIGA 1200 SPECIFICATIONS • arinwaHMOteilMMm

■ OQTfXC Prtroft -1

•    B-MAr

•    Airwji OOS vifl/Bufl-tfl n

•    AA Ch® Sft.'lfi I Miton CoKsns

■ " -■ ' '

•    16 Key Keyftart «ffli Nuftte* Key pal

1 YwOb-sw Warranty

HARD DRIVE OPTIONS

•    Aupmeib 5 'IkmlDcwi

•    ;rtKl yjnclly teYj* mtta u'rif sftrfid fes -XT

• C'.wed by Conui e‘s Cfl: .11 Year (ta-Sne Warranty s Lin*lorSf«Lu nccjUipijTaJ('sicker

FULLY

EXPANDABLE

ft PLUS!

GFA &

PHOTON

FREE DELIVERY 1 YEAR RETURN TO SIUCA WARRANTY PACK INCLUDES:

•    It* AMIGA 1500 ...... £699.99

ft 21%’BUU-M 1« FLOPPY 0RWES .    -

ft EXPANSION SLOTS -

■ PCCOMFXnBUTY ....    -

•    video slot

OPr»3NAL EXTRA

t YEAR ON SfTE/AT HOME WARRANTY

ON AM CONUGUHAPONS

FREE DELIVERY

PC-XT BRIDGEBOWTD 9JPPJED.. £100.00 ft PLATWLftlYiOroffiSOFTWPE .... £169.95

»PUSMC

► TOW ..- ....

t Elf .....

i HOME ACCOUNTS l DELUXE PMNTII . m FROM 5BX4 (S*e T« L*)

SILICA PRICE: £399.00

2™ 80' £fiQQ

INCVAI-AueagB    .-    -    -

2a- 130LCQAQ

wc vat ■ aw ai vj

4a» 80LCQQQ

MCVAT-AAB3080

%£1049

,2ijL£1t49

%3jo £1249

4«. 5401C1AQQ

WC VAT - AAft 3S4Q

FREE FROM SIUCA:

. HutchlnBorra

Encyclopedia CD rrp £29.99

A fascinating and unique reference loot comprising the complete Hutchlnsons Encyclopedia

* CPPD - 600 Public Domnin Titles hrp £19.99

Over 600Mb of Public Domain software and shareware.

Includes word processors, data bases and spreadsheets etc., games and utilities,

WORTH OVER £49    .

SIM CITY

As Ihe rr.j-yar n( Sim Liy >t)ii rrmlroi cf n» peto llii ixl rfin44Kirt MpftWWiH You null

£9.99

VAT

Re! CL-- .-471

SUPER GAMES PACK

Tins ustra xq , - .i ccsmpdjtion a suit la raise yaw adtanaw ipw Indudes jaiimtak Bytemail, DMihr>:- and Lunar Rejcuf

£9.99-1

1

Mb

RAM

rrp SS9S®

£399

INC VAT - AMB ISM .

01    A1200    M3OO-30 A40CCHM'

The A4000 runs at up to 21 limes the speed of ihe A600.

GRAPHICS: is 7 W_L;>i COLOURS fiESXifUONSUPTO 1290*5)2 amt 800*600 OPEN ARCHITECTURE The A4OC<0 has born (teat- nad tor maximum

BewbJity provning ptenry ol ---- *—

mpircry S p&iphettil oxpan-sion.

4*1532-SIT Z0RR0 Is* SLOTS 3*PC-AT SLOTS ‘*24« VIDEO SLOT POWER :

.76* 3:** FLOPPY DRIVE

25mhz 68040

room lor

6s

J! 5-£1899

6s. 2i4'.ciqao

HIC .A- um    Am !

%3i s-£2149

%525"£2399

This Compact Disc-playing add-on simply clips to the side expansion port of your Amiga 500 and is immediately ready to deliver its power » Enable : your Amiga 500 to run CDTV sr “ware - Plays normal audio CD discs Storage capacity equal to 600 floppy disks

•    Transfer time t53Kb/second

•    CompattM Wi CD ♦ Gang CD t MIC'1 '-'“ its

•    CompaiWe with ISO9660 standard

Some old A500s need morHicabon - at a mm

WINNER OF THE AMIGA GOLD AWARD 91%

FOR OUR COMPLETE RANGE OF CDTV TITLES PLEASE CAU OUR MAIL ORDER HOTLINE OR VISIT ONE OF OUR SHOWROOMS LISTED BROW

RAM UPGRADES

CALL FOR PRICES

NEW LOW PRICE

VCDTV

INC VAT - CCD 0570

OAPPROVED

Silica are a fully authorised Amiga dealer. We can upgrade Amiga 600 or 1200's with hard drives, lor new or existing owners, without affecting Commodore’s official on site warranty. We offer other upgrades and repair service for A500 and A500 «computers.

UPGRADES & REPAIRS

*    Latest lest equipment

•    20 trained technicians ■ I.OOOs of pads in stock

FAST, 48 hour service We can collect (£5+VAT)

FREE return courier All work guaranteed CALL FOR A PRICE LIST

SILICA - THE AMIGA SPECIALISTS

Belore you decide when to buy your new Amiga computer, we suggest you think very carefully about WHERE you buy 4. Consider wha! 4 will be like a lew A    jO months, after buying your Amiga, when

you may require additional peripherals or LE I    sollware. or help and advice. And, will Che

company you buy from contact you wth details of new products At Silica, we ensure lhal you will lave nothing to worry about. With our unrivalled experience and expertise, we can meet our customers' requirements with an understanding which is second to none. CompSele and return the coupon now for our latest FREE literature and begun to experience the “Silica Service".

•    COMMODORE APPROVED UPGRADES:

Official Hard Drive upgrades wilh ICL «i-site warranty

•    FREE OVERNIGHT DELIVERY:

On ail hardware orders slapped in the UK mainland.

•    TECHNICAL SUPPORT HELPLINE:

A team ol Amiga lecHwcal experts will be at your service.

•    PRICE MATCH:

We malcfi competitors on a “Same product - Same price" bass.

•    ESTABLISHED 15 YEARS:

We have a proven track record m professional computer sales.

•    PART OF A E50M A YEAR COMPANY:

With over 200 staff - We are solid,, reliable and profitable.

« BUSINESS + EDUCATION + GOVERNMENT:

Volume discounts are available. Tel: 081-308 0888.

SHOWROOMS:

We have demonstration and training facilities at all our stores.

THE FULL STOCK RANGE:

All of your Amiga requirements are available from one supplier. FREE CATALOGUES:

Will be mauled to you, wth specaf reduced price Amiga offers, as weH as detests on all Amiga software and peripherals PAYMENT:

We accept most major credit cards, cash, cheque or monthly terms (APR 29,8% - written quotes on request),

Hi

MAIL ORDER:

Oimw Lima Qpufi- Mon-Sal

CROYDON SHOP:

Qporwig Houn: Mon-Sal

1-4 The Mews, Hatherley Rd. Sidcup. Kent, 0A14 4DX

900tro-7.00pm I Sal 9 0Qam-5 30pm)    Mo Late Mqhl Oo*rwig_

Tel: 081-309 1111

Fax Tto OH 1-303 0906

.    \    „ i K    i/oydori, Surrey CR9 1Fu

Laid Nqlit Ttiuwliiy - 9pni

Tel: 081-688 4455

Fax No OBI 686 46SS

LONDON SHOP:

Oponng Hours Mon-Sal 9

52 Toltenlum Court Road, London, W1P OGA

_No Lalft NigtK Or«ning_

Tel: 071-580 40DD

Ffl. 07'.ra

LONDON SHOP:

Opung Hours. Mon-5«l 9

Selfridges    Oxford Street, London, W1A 1AB

00pm_Lala fftghl Thiasdny opni

SIDCUP SHOP:

Qpftwnq Hours:    Mwi-Sal

ESSEX SHOP:

Opownq Hours:    Mon-Fn

jJXlBm-5.30pin

1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX

Late fftflhf Friday - 7pfii

Tel: 071-629 1234

Extension:    H_

Tel: 081-302 8811

Fax No Ofll'300 0017

IPSWICH SHOP:

Opening Hours Mon-Fn

Keddies (2nd fkhmI, High Street, Southend-on-Sea, Essex, SSt 1LA

&.30am-5.3Qpm (Sal 9TWam-gpOpm)_Lale Nighl: Thgnwtey - 7pm_

Tel: 0702 468039

Fax Mo 0702 468039

Dedenhams f2w Hoor), Waterloo House, Westgate St, Ipswich, IP1 3EH

9.30am-5.30pm (Sal 9.0Cam-6.D0pm)_Late Naghl Thursqny - 9p»n_

Tel: 0473 287092

Fax No 0473 287032

1 To: Silica. AMP0W-0194-104. 1-4 The Mews. Hatherley Rd. Sidcup. Kent. DA 14 4DX » i Mr/Mrs/Miss/Ms: Initials: Surname: ... i

Company Name (if applicable):

Address:

Postcode: .

Tel (Home): . Tel (Work): .

Tel

Which computers), if any, do you own .104S

E&OE - Advertised prices and specifications may change - Please return the coupon for Ihe latest information.

' YEAR ON SITE/AT HOME WARRANTY

ON ALlCONFIQUFWTIONS

LEMMINGS

These suicidal critters

drejflful W'M") . T.i.ifi itisislers

1 YEAR ON SfTE/AT HOME WARRANTY

ON ALL CQMFIGUHATIONS

KIPS* IING

TOTAL PACK VALUE: £1420 80

LESS PACK SAVING £’02150

WOULDN’T YOU

LOVE

Come on, this Chrimble really is the time to upgrade to a spanking new, 32-bit Amiga 1200 isn't it

Yes

And it's also time to get the magazine that shows you how to get it working ASAP!

The Amiga Beginners' Guide brought to you by the makers of...

TED IM

AMIGA

FORMAT

Then you’ve got to get a copy of this...

BEGINNERS’ GUIDE

It’s an

And it’s m ON SALE  Thursday I January 6! I

In the last days of the 20th Century, no-one would have believed that every Amiga game of the past year had been scrutinised, examined and reviewed. But we’ve done it. Blue ones are new ones, red ones are recommended. Okay

THE BOTTOM LINE

(AND HOW TO UNDERSTAND IT)

■»*** * Excellent ***** Nearly there ****Verygood *** Has its moments ** Flawed * Dire

Th« whole point of The Bottom Una Is to cram ss much information as possible Into this small space. Here's how it works...

The lop bit Is easy;

GAME NAME Publisher Price

Then we get (Just for your Information really 1 the Issue of AMIGA POWER In which the game was originally reviewed, the mark it got at the time, and the reviewer's Initials. It the game appeared In our new AU-TVn* Top 100, Its position comet next followed by

(he mini-review and a final rating out of five stars (with red ones to show which ones are real 'must buys'). And there you have It - ad you could ever possibly need to know about ust about every full price game you're even slightly likely to think about buying.

WHO'S AP - Adam Peters • C W - Cam Wlnstanley • DG - Dave Goider • GP - Gary Penn • JD - Jonathan Davies • KF - Karl Foster Ilf 11A LB - Linda Barker • LE - Les Ellis * MR - Mark Ramshaw t MS - Matthew Squires • NW - Nell West • RL - Rschwd longhurst W if W R P - Rich Pelley • R R - Ronnie Randal I • SC - Stuart Campbell • SM - Steve McGill ITN - Tim Norris t TT - Tim Tucier

1869

Flair Software £29.99

AP27 79% OG

Powerfully complex high seas trading sim set in, you’ve guessed it, 1869. Easy to get into, generally fantastic for strategy fans and history-of-shipping enthusiasts, but otherwise just a little bit dull from a visual action point of view. ***

3D CONSTRUCTION KIT 2

Domark £49.99

AP21 80% JD

This is a games creation utility which gives you the power to put together your own 3D environments and make games out ot them. This version gives you extra features not found on the first, like the ability to add sound effects, support for spheres and a disk full of clip art. It's quite hard to get into the programming, but it's still a lot easier than other languages and a neat way to get into creating 3D games. ****

ABANDONED PLACES 2

ICE £34.99

AP27 58% TN

Follow-up to surprise, surprise) Abandoned Places I, this is fairly standard RPG fare. It's big, it’s easy to control and it looks great, but in the end, you'll find that the diskswapping and copy-protection-code

demanding really get in the way of your fantasy enjoyment. Competent, but hardly outstanding. * *

A-TRAIN

Ocean £34.99

AP24 82% RL Top 100 No.81 Slow-paced but thoroughly engrossing god sim, where you build up towns around a fledgling train network. Stunning graphics and gameplay so deep you’d probably break your ankle if you fell into it. A visually attractive strategy game -now there’s something you don't see every day.

★ ***

ALFRED CHICKEN

Mlndscape £25.99

AP31 70% JD

One of the top characters from the Nintendo Game Boy survives the transition by becoming one of the Amiga’s cutest characters. He clucks, he struts, he dives headfirst into the ground, but apart from these amusing poultry manoeuvres,

Alfred's stuck firmly in predictabie platform (and, where bad guys hate it if you jump on their heads, and spiky balls twirl around on the end of long chains. Fun Well yes, but in a fairly traditional sort of way.

**★

ALIEN3

Acclaim £25.99

AP22 85% GP Top 100 No.38 Not a totally accurate representation of the third in the Alien saga, but it does capture the feel of the Alien films in general and, more importantly, it’s a great game. A platform blast-'em-up that’s not particularly original but provides loads of fun and atmosphere. Good stuff. (I really liked the film, but no-one else seemed to. - Dave) ****

ALIEN BREED 2 Team 17 £29.99

AP32 81S CW

It's Afen Breed f only bigger, better and much, much harder. From an overhead viewpoint you guide your character around a maze of futuristic buildings collecting instruments of death and destruction and using them on the aliens. Loud noises and tots ol splatter and gore add to the fundamental enjoyment of proving your superiority to these alien scum. Eat Plasma death, bug eyes. Its says here. ***

THE ANCIENT ART OF WAR IN THE SKIES

Microprose £34.99

AP27 65% CW Wide-ranging Worid War 1 air combat and strategy sim, mostly let down by horrendous disk accessing. You can swap between an overall view of the battlefield, and sitting in with your bomber and fighter crews on missions - bombing runs are great fun, while dogfights, er, aren’t, it adds up to an entertaining and challenging wargame that’s tricky to recommend unless you've got a hard drive. ***

ARABIAN NIGHTS

Mirage £34.99

AP25 83% LB

I know what you’re thinking, punk -“Oh no, not another cute platform game". Up to a point, you’d be right -Arabian Nights has all the hallmarks of a good old scrolling romparound, plus cryptic puzzles, massive built-in cuteness factor, and extraordinary (if occasionally frustrating) high speed. Great fun. *****

B17 FLYING FORTRESS

Microprose E39.99

AP25 83% TT

Remember the film Memphis Belle Well, if you’ve ever wanted to take on the roles of the entire crew of a BI7 strategic bomber, then this is the simulation for you. It’s a little short on high-speed graphic action, but more than makes up for it with attention to detail and seriously nostalgic World War 2 ambience.

★*★*

BACK SIDES

Emotional Pictures £25.99

AP27 20% JD

The ancient game of Othello has mesmerised mankind for centuries. And now (at last), it’s been brought bang up-to-date - in this new version, the more tiles you flip, the more you get to see of ‘attractive’ young ladies in various states of undress. Now, you might expect this to be poorly programmed, badly playtested, tacky old rubbish - and you’d be right. It’s also pretty good at playing Othello, though. Damn. ★

BARD’S TALE CONSTRUCTION KIT

Electronic Arts £29.99

AP23 62% JD

It’s a construction kit for The Bard's Tale, isn’t it Does the job well, but you’d have to be a real fanatic to plough through the unfriendly and unforgiving interface it uses to do it. Then again, it you were thinking about buying this in the first place, that’s exactly what you’d be. So, er, that’s alright then. **★

BATTLE ISLE ’93

Blue Byte £25.95

AP27 86% CW

Not the long-awaited Battle Isle 2 (due out in early 1994), but pretty much the original Battle Isle set in space - on a moon, to be more specific. Including all the stuff that made Bl such a favourite (plus, unfortunately, the original’s occasionally annoying slowness), this is a wargame that would entertain many an arcade fan with a good hour or so to spare.

★**★

BEAVERS

Grandslam £25.99

AP26 71% SC

Adequate cute platformy antics, featuring a beaver. Natural history devotees may be disappointed by the

lack of attention to dam-building, while the rest of us have to put up with dodgy controls and loads of disk-swapping. Engaging enough while it holds your attention, but really nothing ail that special.

***

BLADE OF DESTINY

US Gold £39.99

AP30 67% (At200 75%) RP It might look like another Legends Of Valour, but don’t be fooled - this

RPG is dull, badly-designed, a major pain to play without a hard drive, and stupidly, greedily, ridiculously expensive, Don’t bother. ***

BLASTAR

Core £25.99

AP31 37% CW

Hailed by some as the future of video gaming, Blastar's an unfortunate mish-mash of tired game genres thrown haphazardly together with lots of gorgeous graphics. Flying around and shooting things was rarely so nice-looking yet completely tedious, and the whole experience is slightly less enjoyable than watching re-runs of the cult Australian 70s TV series Canoe Squad. *

BLOB

Core Design £25.99

AP29 88% SC

Get this - you control a friendly blue blob who bounces up (out of the screen) and down (into the screen) onto little floaty platforms hanging in space. Off-beat Definitely, and playing this puzzler’s even more bizarre than reading about it, For a plain round thing, the blob’s so cute it’s practically illegal, and watching it plummet to its death is a sight that can reduce even grown men to tears. *****

BOB'S BAD DAY Psygnosis £29.99

AP3285% CW

Original and great fun Sob’s Bad Day is a puzzler with a difference. Bob loses his body at the beginning ol the story (careless huh ) and his head has to go and (fnd it. The game system involves spinning a maze around so that Bob's head rofls into the right areas. The sparse, nay, primitive graphics of Bob’s Bad Day m no way detract from the novel and absorbing gameplay. ****

a

AMIGA POWER JANUARY 1994

o

AMIGA POWER JANUARY 1994

II

BODY BLOWS

Team 17 £26.99

AP24 89% TT Top 100 No.53 The Amiga beat-'em-up that Street Fighter 2 should have been. It’s a gloriously slick (ightfest where you can actually control your character with an amazing degree of lethal accuracy. The only downer is how long you can bash your mates before it gets a bit boring. *****

BRUTAL SPORTS FOOTBALL Mllltftlum £25.99

AP32 88% SM

This excellent sports game is one of the variety that la viewed from the side with a pitch that Is three or four screens wide. The scrolling is very smooth and the animations all extremely good. The object of the game Is to score goals In a sort of Australian Rules Football set In a fantasy world. You have a choice of teams, Including several Intelligent animal ones. The twist comes «n the quantity of violence, decapitation Is a fairly common occurence. The control system Is Intuitive and extremely good, the choice of tactics almost unlimited.****

BURNING RUBBER

Ocean £25.99

AP30 79% SC

A curiously different driving game, concentrating more on a nearrealistic rallying notion than outright high-octane driving thrills, and turning out all the better for it. It’s technically a bit shabby, to be honest, but it's surprisingly good fun. ****

CAESAR DELUXE

Impressions £29.99

AP30 68% RP

Sim City-esque strategy wargame type of affair, with more to do than the original (that’s both the original Caesar and the original Sim City), but no particularly interesting ways to do any of it. Not bad, but it doesn't transcend its setting for non-Roman Empire fans. ***

CANNON FODDER Virgin £29.99

AP32 94% CW

The joint highest score we've ever given a full-price release. Tanks, helicopters, planes, grenades, guns, zoooom, bang, akka-akka-akka, you're dead, l‘m not Rush out and

buy this smoothly scrolling death dealer and when you get home you can lead your platoon of grnnte through all the horrors of modem warfare. Fine graphics and supeih sounds wlH keep you gripped through all 72 levels of this massive charmer that combines elements of startsgy, puzzle and arcade action. War vri@ never be this much fur again, allegedly.

*****

CASTLES 2

Interplay £34.99

AP29 44% CW

It’s every boy’s dream to grow up and be the ruler of a small European province between the years of 1337 and 1453. At least that’s the messed-up head-trip the programmers of this must have been on when they launched Castles 2 on the unsuspecting masses. Grainy monochrome movie footage fails entirely to take your mind oft the stow pace and shockingly poor battle sequences of this listless strategy/ battle/conquest game.

★*

CHAMPIONSHIP MANAGER ’93

Domark £25.99 AP27 80% TN

Excellent footy management sim, and a big improvement on its prequel, with (it’s claimed) 37 additional features. Astonishing attention to detail makes it ideal for the more cerebral strategists among you, but there's still no on-screen football action - if you want to see your lads giving it 101% out there on the pitch, go for Graham Taylor's instead. ***

THE CHAOS ENGINE

Renegade £25.»

AP22 89% SC Top 100 No. 14 The Bitmaps return with an absolute corker of a shoot-’em-up. A cross between Gaunter and SpeedbatlZ this looks, feels and plays Ike a dream, with bundles of atmosphere and gorgeous graphics too. Most Importantly, Ifs great fun to play, and the twoiiteyer mode is even more brill. Unmissable.

*****

CHUCK ROCK 2 -SON OF CHUCK

Core £25.99

AP24 83% CW Top 100 No.66 Chuck's son Junior battles against some of the biggest, cutest monsters of all time to get his pot-bellied dad back. Formula platform material is spiced up with funny and playable sub-games and high-class cartoon characters.

**★*

COHORT 2

Impressions £29.99

AP26 52% CW

Roman battle sim that works either as add-on for Caesar, or as a standalone strategy wargame. By themselves, the battles tend to be confusing rather than enthralling, while the fact that you can win without giving a single order is a little, er, suspicious from the tactical involvement point of view.

★★

COMBAT AIR PATROL

Psygnosis £29.99

AP23 88% CW Top 100 No.59 Spitting flight sim with the emphasis heavily on the all-action shooting aspect. Really good fun, and the most enjoyable flight sim since Knights Of The Sky,

*****

CYBERPUNKS

Cor* £23.99

AP32 70% SM

Nauseatfngty cute cartoon characters wander around Idling aliens In a maze. Pick up objects, cany them around and, er, use them. Pick up guns, carry them around and, er, shoot things. There are five huge levels each with a myriad of dtfferent sub-levels. There are loads of power-up options that lend some interest to this otherwise tedtoue game.

★**

DARKSEED

Cyberdreams £34.95

AP22 88% CW Top 100 No 61 Giger-designed graphic adventure that oozes class and sophistication and creates a world all its own. A truly original game with masses of atmosphere and sick and slick action. Not for the faint of stomach,

*****

DEEP CORE ICE £25.99

AP32 54% SM

Very ordinary Gods rip-off set In the future with an urrfeaalbfy large central character. Three sections, nine levels In each and lots of small sub-levels make this an enormously tedious game.*

D-DAY

US Gold £29.99

AP29 54% TT

The largest ever sea-borne invasion of history is boiled down into a series of vaguely amusing but pretty pointless sub-games. Land your paratroopers on target, bomb bridges in a 30 polygon flight sim section,

attack farmhouses in an isometric combat section. And so on. **

DESERT STRIKE

Electronic Arts £29.99

AP25 92%TT

One of the best games on the SNES and Mega Drive just got a whole lot better. Naturally enough, the Amiga version of this isometric helicopter gurahip classic has got better graphics, better explosions and geoeraly ell toe stuff you need to turn your puny console-owning friends UmmiSrjge-haJr-green with envy. The gamepfa/s a bit simple, but there's plenty of missions and a brilliant Gutt-Wsr-feel all round (If that's your cup of tea).

*****

DIGGERS

Millennium £29.99

AP30 80% CW

Near-interesting strategy arcade effort (the first ever AP CD32 review, trivia far®), but almost entirely scuppered by a thoroughly horrible control system. It’s massive, but you're not going to be able to suffer the controls long enough to see much of a percentage of it. *★*

DIGGERS AT 200

Millennium £34.99

AP31 72% TN

The CD32's first game makes it to the (relatively) humble A1200 without all the frills, and with a few modifications made following some constructive AP-type criticism. It’s a game of alien worlds and mining, where you fight it out with a computer-controlled opponent in the tunnel networks that you create. It’s complex and thought-provoking, but the odd pace of the game won’t appeal to everyone, and the prospect of the game halting abruptly when your opponent finds enough gems is still infuriating. Compulsive or cack  You really need to see it first-hand to answer that one.

***

D/QEHERAT!ON (CD32 Version)

Mindscap* £23.99

AP32 90% SC

Apart from the tact that it usee tee jcypad to good effect, there’s no difference to tee original version at al. It’s still brilliant though.

*****

DISPOSABLE HEROES

Gremlin £25.99

AP31 77% CW The triumphant return of the horizontally scrolling shoot-'em-up  Well, sadly not, for although D-Heroes features some of the most splendidly awesome graphics ever seen, the chances are that most people are never going to see any of the video cameras, monsters and teeth that litter the levels. Why Well it’s all stupidly difficult, even on the easiest level, so you’d have to be some sort of gamesplaying messiah to prefer this over R-Type 2. ***

DONK

Supervision £26.99 AP31 76% SM

Okay, so it’s another platform game.

but that’s the bad news over with. Donk features not one, but quite literally a duo of Samurai ducks, who spin and run their way through massive levels for whatever reason platform characters do all that running and jumping about. As protection, he can don an egg shell, to get under low bits he can turn into a plain old rubber duck, and if you haven't got a friend, you can stitl play it as a bog-standard one-player platformer. And there are loads of crap bird-related jokes as well. ***

DUNE 2

Virgin £30.99

AP28 91% CW

Not really “more of the same”, more a case of “more of something else" -the first Dune was a stonking desert planet strategy adventure, and this is a sort of Sim-City-mee\s-Battle-Isle wargame affair. And very hot it is too, with real-time combat action and a nice line in synthesised speech as you send your troops off to fight in the scorching spice-wastes. You build, you fight, you harvest, you explore and, er, you fight again. But then again, that’s what galactic domination is all about.

*****

ENTITY

Loriciel £25.99

AP25 74% SC The prehistoric platforming adventures of an, er, generously proportioned young lady who gets her kicks by punching out dinosaurs and other mythical beasts. Good

static graphics, slightly dodgy animation, and a bit of fun while it lasts (which may not be too long). And phwoar, eh lads ***

FLASHBACK

US GoM £37.99

AP25 92% CW

Another Another World, only tote time tee graphics are even better and there's a good deal more to the gameptay The extraordinary In-game animations have to be seen to be believed, and the horrific arcade adventure piayabity keeps you coming back for more. It’s kind of pricey, and some sections are too frustrating, but Flashback's still a major milestone fn Amiga gaming. Oohyee.

*****

FOOTBALL TACTICIAN

Talking Birds £22.95 AP29 61% SC

Very much a bog-standard football management game, with few reasons to buy this one rather thar one of the numerous other ones. You do get versions for most nationalities of the globe, and can play Scotland, England or even Italy, So that’s alright then, ***

FRONTIER: Eltta 2 Qerrvetek £34,99

AP32 65% (A1200 75%) RL Massive space adventure that is very much In the style of Ke predecessor but lacks the same totally addictive qualities. The graphics don't really cut it and the sound Is fairly minimal, ft le huge though and you get Involved In the twisting story Inee, AH your actions have consequences and there are various factions such as the Empire and the Federation who have very long memoriae. Overall ITs nowhere near as exciting as It should be. ★★*

GEAR WORKS

Holly ware £19.99

AP30 60% SM

Awful-looking, but sneakily intriguing, puzzle game based on connecting up gears in what looks like the insides of a clock. It’s not an instant hit, but persevere through the first few levels and you'll find a pretty absorbing little puzzler at a halfway-reasonable price. Nothing very exeit.ng, admittedly, but good stuff for (ngh!) fans of puzzle games. ***

GLOBAL CONFLICT

Quantum Software £12.99 (startup kit)

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AP28 53% CW

Modern-day piay-by-mail world domination game. To play, you get a map, a strategic update screen, and some reasonably effective sound effects to convey the combat sequences. But can the vagaries of the British postal system compete with the up-to-the-minute tactical thrills of modem link-ups Our reviewer thought not. a a

GLOBAL GLADIATORS

Virgin £30.99 AP28 84% TT

At last - a cute platform shoot-a-rama with a difference you'll enjoy. Excellent graphics, slick gameplay, lovely big levels, endearing characters - you name it, you “got if (as I believe these modern fast-food outlets are saying nowadays).

There's a few too many jumping-into-empty-space-and-hoping situations for entirely comfortable gameplay but, medical experts agree, it’s still the ideal antidote to 'platform fatigue'. aaaa

GOAL!

Virgin £30.99

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AP26 82% TT

Kick Off 3 in all but court injunction -Dino Dini once again dares to go up against the footballing might of Sensible Soccer, and, the truth be told, comes off a lot better this time. Loads of options offer practically everything you could ask for in an arcade soccer game, with the possible exception of Sensi’s superintuitive control system. But, hey, maybe that’s what you Kick Off fans prefer (and deserve). AAAA

GOBLIINS 2

Coktel Vision £29.99 AP21 78% CW

It's more fun to watch than most cartoons on TV today, and scores highly in the fun and humour departments. The graphics and sound are wonderful too, but puzzles that are unbelievably contrived and a few annoying gameplay glitches can make this adventure tiresome at times. Well worth a go.

AAAA

GRAHAM GOOCH WORLD CLASS CRICKET

Audiogenic £29.99

AP26 80% TN

Definitely the best Amiga cricket sim so far. Though whether that makes it a worthwhile game all-round still very much depends on whether you've got the patience for ordinary cricket -never a fast-paced full-action sport, even at the best of times. Loads of options, a good (if brief) 3D bit and crap sound. How's that

AAA

GUNSHIP 2000

MicroProse £35.99

AP28 85% CW Apaches, Blackhawks, Super Cobras, Defenders, Kiowa Warriors -if high-powered helicopter combat sims are your game then Gunship 2000's probably your, er, name, Compared to the hugely popular original, this is very fast (even on a standard Amiga) with plenty of customisation options so you can tailor the tank-busting and chopper-downing entertainment to your own ability. And even the extensive premission disk-swapping doesn't seem so bad. One of the top sims around. AAAAA

HIRED GUNS

Psygnosis £29.99

AP30 88% SM

After a wait so long that it wasn't even funny any more, DMA Design's four-player Dungeon Master clone is here, and it’s a winner. Hired Guns is big, it’s hard, and you’ll have to be pretty damn clever to make much of an impact on its gargantuan world. There's something here for everyone - a damn good game. aaaaa

HUMANS - JURASSIC LEVELS

Mirage £19.99 data disks, £29.99 stand-alone

AP26 63% CW

Another 80 levels for the game that’s trying so hard to be Lemmings that it hurts your fillings. Puzzles tend to be frustrating rather than fun - if you liked Humans, you’ll love this. Otherwise, avoid.

AA

INDIANA JONES AND THE FATS OF ATLANTIS

AP21 90% GP Top 100 No.57 Graphic adventure In the same vein as Monkey island, wfth depth and story surpassing even die films at tines, Bfttant In every respect except one - the amount of dtek swapping render* the game almost unplayable, but If a almost worth buying a hard disk just for thfs.

A A A A A

ISHAR 1200

Daze £29.99

AP29 84% DG

You want good graphics If you've goi an A12Q0, then ft's always good to know that your gear’s that little bit better than your neighbours, but although the A1200‘s extra palette adds to the pictures, it's still the same old game as the standard Ishar. AAAA

ISHAR 2

Silmarils £29.99

AP28 79% JD

Despite all your efforts in the first instalment, doom’s still stalking the land of Ishar - which is all the excuse you need to assemble a hearty band of adventurers and set off on a bizarre 3D walking-into-the-screen mission to collect the parts of a magical poem. Or something. It all adds up to a thoroughly professional RPG that’ll please Ishar and other fantasy fans immensely. Fab graphics too. **★

JAMES POND 2-ROBOCOD (CD32 VmiIwi) Millennium £29.99

AP32 45% SC

Al very wei In Rs day but on a brand Bpanldng new formal such as the CD32 this game looks old, tired and boring. No thank you. A-A

JET STRIKE

SS

AP32 68% DG

A curiously nostalgic game that is reminiacent of mid *90s W gamee played on a Spectrum. You choose from a variety of pianee and ISy around shooting things, crashing into tal bufkfings and completing missions. The action is viewed from the aide and the graphics are crap.

KRUSTY’S SUPER FUN HOUSE

Acclaim £25.99

AP22 74% SC

Bright and colourful, this is a faithful conversion from the SNES. Platform fun with some brain-tickling puzzles, it's only let down by the slightly

repetitive gameplay. Also the passwords for accessing levels are pitched too far apart, making it difficult to dip into. A very good, but sadly flawed, platform puzzler. AAA

LEGENDS OF VALOUR

US Gold £39.99

AP23 88% MR Top 100 No.24 Amazing-looking texture-mapped RPG, an absolute dream to play, but at an absolute nightmare of a price. Still, wilh this kind of thing you usually always get a lot of playing time for your money, so that's sort of alright, we suppose. A AAA

LEMMINGS DOUBLE PACK

Psygnosis £29.99

AP21 80% TN

If you’ve never heard of this then where have you been all decade  The unavoidable all-time classic game of rodent rescue packaged together with Oh No! More Lemmings, which is pretty much more of the same. Surely as many levels as you’re ever going to want, but, given the age of these games, the high price is a shame.

A AAA

LEMMINGS 2-THE TRIBES

AP24 92% SC Top 100 NoJ Super lemmings, jet-pack lemmings and hundreds of tiny McLemmlngs, what more does a sequel to one of the most popular games of ail time need With 52 different lemmings, save game options and an actual etorytine, Lemmings the Second rises above an already pretty damn spiffing original.

A A A A A

LETHAL XCESS

Eclipse £TBA

AP25 70% CW/SC Isn’t it about time we had another vertically-scrolling shoot-’em-up  What do you mean, “No" Lethal Xcess is genuinely professional carnage along similar lines to SWIV, with some nice new ideas of its own. Where it falls down is the ridiculous level of difficulty which will sorely test all but the most fanatical autofire fans. And it’s just not as good as SWIV, either.

AA

LIONHEART

Thalion £25.99

AP22 88% MR Top 100 No.74 The Amiga is pushed to its limits with the most amazing graphics and parallax scrolling yet seen. The game’s not bad either, being a platform slasher, and it’s probably the best of its genre on the Amiga.

Large, dynamic and great to look at, it will keep you busy tor some time. AAAAA

THE LOST VIKINGS

Interplay £29.99

AP27 87% TT

Original. Cute. Addictive. Funny. Infuriating. Enjoyable. And ‘brilliant1. These are just some of the adjectives which Tim ‘Mr Vocabulary' Tucker used in his review of The Lost Vikings. And with good reason - with 37 levels of 3-character action, this is (at last) a platform-puz2ier that really does something new for the genre. The controls are a bit odd, and the backgrounds could have been prettier, but generally this is a real platforming ‘must-have’.

AAAAA

MICRO MACHINES

Code Masters £25.99

AP30 88% SC

Finally arriving from those pesky consoles, this is certainly the most original, and just as certainly the best, overhead-view racing game the Amiga’s ever seen. A wide variety of settings and vehicles with very real handling differences means the chances of you ever getting bored of Micro Machines are about the same as of Sonic The Hedgehog getting converted to the Spectrum.

AAAAA

MORPH

Millennium £25.99

AP27 86% TT

Previously titled Metamorphosis, this is a zany platform-puzzler - with a twist. And a turn, and an impromptu lesson in thermodynamics thrown in for good measure. You’re a collection of molecules that can change state (into a solid, gas, liquid, or whatever) in order to solve puzzles and then change state again - and so on. Well-designed puzzles and cute graphics make it hugely addictive -and that’s what it’s all about. Oi. AAAA

MOTORHEAD

AP21 71% CW

Loads of hacking and slashing as you rock, roll and belch your way around the music biz. It's a horizontally scrolling beat-'em-up, and it’s not particularly original, but it has a nice dose of humour and it’s a good price. Professional and fun, it's worth a look.

AAA

NAPOLEONICS

On-Line £34.99

AP30 22% DG

Unutterably awful wargante for dreary anaily-retentive psychopaths with dysfunctional personalities. A

NICK FALDO’S GOLF

Grandslam £34.99

AP22 88% TT Top 100 No.33 Fast, pretty and enormously satisfying to play, this is still the best goll game for your Amiga, with only PGA Tour Golf coming anywhere near it. There's a very accurate golf fee! to the game which will please fans of the real Ihing but not deter others, and Nick himself is on hand to give you handy advice if you need it. If you don't yet have a golf game, get this - you’ll love it.

AAAAA

NIGEL MANSELL’S WORLD CHAMPIONSHIP (ENHANCED 1200 VERSION)

Gremlin £25.99 AP25 52% SC

Not really very enhanced at all. Still quick to get into though. A A

NIPPON SAFES

DMI £29.99

AP26 85% TT

Imagine Monkey Island, programmed by Italians, set in modem-day Japan, and with a unique 3-way multicharacter 'parallaction' system. And without any monkeys or islands in it. Now you're getting close to how much fun this tasty cartoon-style graphic adventure offers - great plot, reasonably tricky puzzles, and quite a few laughs too. The high price and 5-way disk-swapping are the only real problems with it.

AAAAA

NODDY’S PLAYTIME Jumping Bean Company £24.99

AP21 75% RL

A children's game which parents will also enjoy, it's easy to play and gives tots of learning opportunities. Heavy disk swapping makes it hard for kids fo play on their own, but it is professionally done, highly enjoyable and should succeed in appealing to the younger children it's aimed at.

AAA

AMIGA POWER JANUARY 1994

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AMIGA POWER JANUARY 1994

AP32 51% SC Dul, generic, derivative and thoroughly mediocre. Oscar has a few nice ideas scattered about its many levels but they are far too few and too ter apart **

OSCAR

Flair £25.99

AP31 66% CW

Yet another game that’s hyping itself as THE game of the year, which means that it's got much further to fall when you knock it otf its perch. Oscar’s basically just a cute character to replace the slightly nauseous troll that featured in Flair's previous platformer, but apart from this cosmetic change, the gameplay’s exactly the same as Trolls. What’s odd is that in trying to make it look better, they’ve produced a messy playing area that hides baddies, and a game that generally suffers from that unforgivable platform trait of enemies re-appearing when you've killed them. Not by any definition a memorable game.

★ ★★

ONE STEP BEYOND

Ocean £19.99

AP29 87% CW

QUAVERS star, Colin 'QUAVERS' Curly is the only character in this platformy puzzler type thing featuring sliding platforms and QUAVERS.

You may feel that having QUAVERS in a game is a tad needless and merely an excuse to advertise QUAVERS, and you’d be right. However, QUAVERS aside, it’s still a groovy and fun and funky and taxing and. and... lots of other Good Things sort of puzzle game that needs you to think AND react quickly. Oh, and did we remember to mention QUAVERS *****

OVERDRIVE

Team 17 £25.99

AP31 46% SC

The game that’s been hyped as the mother of all overhead racing games turned out to be a tad mediocre and not really worth the wait. This lacklustre attempt from Team 17

O fares even worse because of Ihe sheer wondertulness of Micro Machines, which beats it on every count. Hands down.**

OVERKILL

Mindscape £19.99

AP30 84% SC

Fast and sexy Al200-only Defender derivative for slightly more exciting anally-retentive psychopaths with dysfunctional personalities.

★★★★

THE PATRICIAN

Daze £29.99

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AP29 54% JD

All those of you out there who are really into the Hanseatic League of merchants who traded across Europe in the 13th and 14th Centuries are in for a real treat with this one. Although you trade across the world, marry for status and money and fight off pirates, all the action seems to be fixed in Europe, and the intricately animated graphics don’t really detract from the big question - is there anyone out there who's going to be interested in this

★ ★

AP32 90% SC

Nothing much new here, a couple of extra tunes and more eteoura. It’s stH just about the darxfiest thing you can get for your new console though.

* * ** *

PIRACY

ICE £29.99

AP23 34% TT

Trading game with crap beat-’em-up sections and pseudo-3D maze bits. Rudimentary graphics, not a lot of depth (although at least there’s plenty of variety), and generally nothing you’d really want to spend any amount of time piaying. *

PRIME MOVER Psy9»Nte£2&99

AP32 22% SC

Bad music, nasty noises, crap controls and years of boredom and frustration are yo*s If you buy this piece of motoribldtog nonsense from ‘ought to know better' Psygrwsfe - so don't*

PINBALL FANTASIES

21st Century Entertainment £29.99

AP19 89% SC Top 100 No.6 More brilliant pinballing action in the follow-up to the legendary Pinball Dreams, but it’s a little less consistent than its predecessor and, scandalously, £5 more expensive. Still, the best table is astoundingly good, and practically worth the cash by itself. Pretty damn fab ail round, but there’s still enough room lor improvement for someone to write the absolutely definitive Amiga pinball game.

★★★★

AP18 90% MR Top 100 No.28 One of the Amiga’s finest and most utterly silly moments yet. The loading can be a bit of a pain but everything else (especially the sound and Uncle Ted) is wonderful. System 3 have pulled out all the stops on this one to give you more laughs for your money than any other game around. *****

RAGNAROK

Mirage £34.99

PUTTY

System 3 £25.99

PINBALL FANTASIES (A1200 VERSION)

21 st Century E29J9 AP32 91 % JN

Bigger, belter, smoother, teeter, ’witter, wittier, ate, tec. Well, toe graphics are even more gorgeous anyway. *****

AP23 74% TT

Nice version of an ancient Norse boardgame, slickly presented and engrossing to play, but hampered by one of Ihe most ludicrous price tags we’ve seen in months. 35 quid for Viking chess We think not. ***

RAMPART

Domark £25.99

AP21 66% SC

Great fun in the two-player mode, but spoiled by sluggish controls. It’s overpriced for a conversion that isn’t as good as either the original or other format versions. **

REACH FOR THE SKIES

Virgin £30.99

AP27 80% DG

Shockingly expensive but surprisingly 21st Century £29.99    accessible WW2 flight sim - with the

added bonus of a strategy section that’s actually worth playing. Top-notch high-speed flying sequences, with not too much realism to get in the way of having fun. * **

ROBOCOD ENHANCED 1200 VERSION

Millennium £24.99

AP28 84% TT

Now, depending on who you believe, Robocod is either THE platform cutie to beat ail platform cuties” (Tim Tucker) or just “pretty damn dull" (Stuart Campbell). Either way, only a fool would try to deny that this version has loads more colours, lovelier backgrounds and five bonus levels. By all accounts, this is £25 well spent if you don’t already have the ordinary Robocod game, but probably not worth it if you do. Or if your name happens to be Stuart Campbell, say.

★*★

SECOND SAMURAI Pvygnomls £29.99

AP32 90% JN

After First Samurai comes, er, Second Samurai. A/xJ a joly good platform game it is too. Crammed fii of super sowds, gripping graphics, perplexing puzzles and enigmatic enemies it wfll take you an age to comptato. There are three wcrids, each with tour levels and every now level is just that bit more difficult than the last, making for a dassicatfy addictive game. Second Samurai stands head and shoukfore above toe majority of boring ptettormera, It has al the oblgatory features such as bonus rooms and bosses but somehow has more style,

*****

AP32 79% Sfct

Putting you in command of an Apache heBoopter this game is viewed from above and semis in ovary (fraction. Armed with a chain gm, Fim and Forget Air Flocteta, Air-to-air intercept missies, Afr-to-ground missies, Napalm and with the abity to cal up an air sttfloa when you need extra he t, you have a variety of missions to complete. It's fast, fa fun. It's extremely difficult, it's got good noises and dufl praphfcs.

***

SENSIBLE SOCCER ’92/,93 SEASON

Renegade £25.99 stand-alone /£3.95 upgrade

AP2t 94% SC Top 100 No.1 The original was voted the best Amiga game ever by you readers, and this is even better. It’s more realistic, there are red and yellow cards now. the goalkeepers are better and the teams’ skill levels have been tweaked, making ihe game tougher. Just about the best game in the world for the Amiga, so if you haven’t already got it: 1. Why not  and 2. Get this one instead.

*****

SIM CITY DELUXE

Infogrames £29.99

AP25 92% SC Top 100 No.11 The one true god among god sims, now repackaged in this special ‘Deluxe’ edition, which just means you get the original game plus the Terrain Editor and Architecture 1 add-on disks for your thirty quid. Yes, thirty quid - and that’s our main objection. The game's as marvellous as it ever was, but frankly over-priced in this format.

*****

SINK OR SWIM

Zeppelin Premier £25.99

AP26 68% SC

The sea-going platform-puzzling adventures of 'Kevin Codner’, in which he rescues ’Dim Passengers'. Film-related puns aside, this is a good 60 levels of better-than-average cutesy antics, handicapped by very unforgiving controls. And at this price point, not a patch on Lemmings 2.

★*

SLEEPWALKER

Ocean £25.99

AP23 84% SC Top 100 No.97 Gorgeous Lemmings-meets-Sonic arcade puzzler, made ail the better by being in aid of Comic Relief. Don’t buy it for that, though - buy it ’cos it’s a corking little game, Ocean’s best forages. We like it..

★ ★**

SLEEPWALKER A1200 VERSION

Ocean £25.99 Top 100 No.97

AP24 84% TT

Pretty much exactly the same as the normal version, only with 24 colours used in the game instead of 16. Oh yeah, and there’s 256 colours in the opening sequence, apparently.

Ooooohh. ★ *★*

SOCCER KID

Krisalis £29.99

AP29 88% SC

A game about a kid who likes soccer could only really be called one thing, and quite unsurprisingly this is it. Annoying music is the only thing that spoils this graphically gorgeous platform romping tale of a boy’s attempt to rebuild the World Cup. The links between this and Arabian Nights are fairly obvious, but by reducing the inertia on the main character and giving him a football (with loads of special shots) those Krisalis boys have improved on their previous Far Eastern frolic.

★★★★★

SPACE CRUSADE: THE VOYAGE BEYOND

Gremlin £24.99 (stand alone) or £14.99 (data disk)

AP23 80% DG Top tOO No.98 Loads more scenarios for Space Crusade, very well done without offering anything significantly new. It’s a data disk, basically.

★ ★★*

SPACE HULK

EA £24.99

AP31 76% TT

An atmospheric conversion of the popular Games Workshop board game that pits a load of heavily armed and armoured space marines (you) against a swarming mass of evil ’Genestealer1 aliens (the computer) aboard decaying space ships. It’s a sort of strategy combat game, where you plan your assault on an overhead map view, and then creep around the corridors in a first-person Dungeon Master view. It’s derivative of half-a-dozen games, but stiff fun and playable.

★★★

SUPER CAULDRON

Titus £25.99

AP27 26% SC

A major let-down after the earlier Cauldron games, and, indeed, some genuinely good stuff from the Titus crew. What’s wrong with it Well, pretty much everything, in fact. You'd have more fun playing with a real cauldron. Of soup. *

SUPERFROG

Team 17 E26.99

AP26 78% CW

First of a 'new generation’ of heavily console-influenced Amiga games, this is a super-smooth, super-fast, super-cute platformer with no need at all to mention Sonic The Hedgehog (I mentioned it once, but I think I got away with it). There's no denying its thoroughly slick and professional presentation, but, for all that, Superfrog just seems to lack a certain something in terms of charm. Come on, Team 17, we just know that you can do better.

★ ★A

SYNDICATE

Electronic Arts £34J9

AP28 91% (93% on A1200) TT Four super pais have an exctting time sightseeing In the cities of the future, a golden land of opportunity and adventure. Oh, and I guess I should also mention the cyborgs, the crime syndicates, the horrifying selection of dose-quarter firearms and the almost firnitJess opportunities for ridiculously sadistic violence. Yup, Bullfrog have hit Che mark again with an extraordinarily absorbing strategy/god slm/shoot-'em-up, borrowing heavfly from everything from Blade Runner (the Him) to 3D Ant Attack (on the Spectrum). And does it work as a coherent whole  Youbetcfta.

A AAA A

TEARAWAY THOMAS

Global Software £25.99

AP22 79% TT Top 100 No.92 A console-beater in full glory, this is about the fastest you'll see your Amiga go - and boy is it fast. Good fun too, if in a rather simple platformy way. Take Thomas tearing through the levels to collect gems and jump on bad guys’ heads - you know the score. A bit more depth would have made it an Amiga classic, but as it is it’s a good romp and lots of fun.

★ AAA

THEATRE OF DEATH

Psygnosis £29.99

AP31 61% DG

There’s something ever so slightly wrong with this control-squads-of-little-soldiers-around-andkill-the-other-guys game. Maybe it’s the awkward isometric graphics that make it look as if all the roads go uphill, maybe it’s the annoying control system that involves switching between map screens and battle areas every few seconds, or maybe it's the amateurish gunfire effect that’s little more than a line drawn between the soldier and the target. There's plenty of heavy weaponry and gore spread across loads of different playing areas, but it’s no Cannon Fodder, is it ★★★

AP32 88% (A1200 90%) CW At absorbing economic simulation with cute cartoon characters Weft, yes. Build a castle, a butchers, a bakers, a farm, a windmill and a heat of other build logs and watch the tiny Inhabitants scurry around building, baking, butchering, farming and a host of other things. Then take over other settlers with your knights and you've won.

A A A A A

TINY SKWEEKS

Loriciel £25.99

AP19 68% RL

Previously previewed as The Brainies, this is a sweet little puzzler which’ll get your mind turning somersaults, but won’t really get you excited enough to want to plough through all 101 levels. One of the better games in the genre, though.

★ AAA

TOM LANDRY STRATEGY FOOTBALL

Merit £44.99

7

tSS

AP26 77% TT

Excellent American Football strategy game, second only to the combined strategy/action angle of the mighty John Madden (of course). All the facts, figures and stats you could ever need are here, plus some pretty funky animations of players following your plays, and uninhibited advice from Mr Landry himself. Shame there’s no league table, but otherwise excellent end-zone entertainment for all you gridiron fans out there.

★ AAA

TRANSARCTICA

Silmarils £29.99

AP23 64% CW

Strategy affair with a great plot, but let down by a lack of gameplay depth and some serious slowness. A bit of a disappointment. Brr chuff.

AP21 83% CW

If bright, cute and cheerful platform-type games are your thing then this has to be the one for you. Everything about this is so fluffy and nice that you want to hurl, and there really isn’t really anything bad to say about it.

The only thing that beats it for sheer cuteness value is...

AA ★★

TROLLS (ENHANCED 1200 VERSION)

Flair £25.99

AP27 86% TT

What's the cutest thing you can think of Now DOUBLE IT. Yes, if you thought that the ordinary Trolls was just-so-ever-so-sweet-and-lovely-and-nice then - well, you ain’t seen nothin' yet. The enhanced A1200 version has positively the most gorgeous parallax-scrolling backgrounds ever seen in an Amiga game, and what’s more they don’t get in the way of the action or slow things down at all. If you like platformers, then this is what you bought an A1200 for.

A AAA

TURRICAN 3

Renegade £25.99

AP31 67% CW

Nah, they’re not fooling anyone with this one. It’s Turrican 2again, only with a funny new rope attachment that allows you to swing from platforms and leap bottomless ravines. If you liked Turrican 2, then the chances are that you’ll like this, because it’s !he same game. If you didn’t like Turrican 2 then you’ll hate this for all the same reasons.

AAA

URIDIUM 2

Renegade £25.99

AP31 78% SM

Andrew Braybrook's classic game of shooting the hell out of monster spaceships just got that little bit better, and that's about all really. The differences between this new version and the original are miniscule, with a small amount of vertical scrolling, and an all-round slicker feel, and although there’s a new sub-game once you’re inside the ship, it’s fairly tiresome and dull and not really worth the effort. Not so much a sequel as version 1 point 2.

A AAA

VEKTOR STORM

Inova Games £29.99

AP23 60% TT

Scaiffy-looking version of beautiful

arcade game Tempest, prone to speed-up and slow-down and sticky control. Tempest was gorgeous, but this is mediocre, and 30 quid to boot. What a shame.

★ A

WALKER

Psygnosis £29.99

AP24 85% CW Top 100 No.58 Strut around in a huge metallic blue chicken and kill practically everything that moves in this needlessly gratuitously violent game. Mowing down masses of attacking troops from the comfort of your bedroom never seemed like such a great idea in this graphically wonderful (but somewhat repetitive) blaster.

AAAA

WAR IN THE GULF

Empire £29.99

AP28 85% CW

Yup, it’s those tank-driving tearaways from Team Yankee and Pacific Islands again, this time taking their very own brand of armour-plated justice to a future war in the lucratively oil-producing Persian Gulf. There’s a marvellous overhead-map-view strategy aspect, a 3D looking-out-the-turret shoot-’em-up view, and simply loads of high-powered tank warfare features to keep you thoroughly entertained - well at least until they get around to televising the next episode of the real thing.

AAAA

WAXWORKS

Accolade £34.99

AP22 70% JD

A horror game that fails to really frighten but does offer some good entertainment with macabre twists. There're maybe a bit too many mazes for its own good, but there are also some puzzles and some fighting to be done. Weil worth a look for horror fans.

AAA

WEEN

Coktel Vision £29.99

APt9 81% LE

A bit on the overpriced side, and a bit titchy, but a nifty little puzzle-based adventure thing all the same. A brilliant control interface too, but the game needs a little more to it to qualify for classic status. ★ aaa

WHALE’S VOYAGE

Flair £29.99

AP27 59% CW Hugely sophisticated RPG/ adventure, sometimes similar to the Eye Of The Beholder/Dungeon Master school, but set in a spacey sci-fi scenario (the ‘Whale’ of the title is a spaceship, by the way). Nicely put together (despite being frustratingly hard to get started with), but somehow lacking in sparkle.

★ A

WING COMMANDER

Mindscape £34.99

AP21 55% MR

Everything that was on the original PC version is replicated here, which means that the standard Amiga is so bogged down with data that it runs hopelessly slow, far too slow to make it playable. On the A1200 though, the 3D sequences run fast and smooth, making this the benchmark game for future A1200 shoot-’em-ups.

★ AAA (for the A1200)

WIZ N’ LIZ

Psygnosis £29.99

AP31 SC 78%

Deliberately aimed at the, erm, youth end of the market. Wiz 'N' Liz’s confrontation-free gameplay tends to leave you wondering where exactly the actual gameplay is. With no baddies, and therefore no-one to kill or be killed by, you play a sorcerer racing to free bunnies, with time being your only enemy. Free the bunnies, collect words to form spells and, well, that’s it really, but a competitive two-player option and a fantastically speedy pace make it quite fun. Surprisingly.

★ ★★

W1ZKID

Ocean £25,99

AP15 91% MR Top 100 No.15 A refreshing game that mixes psychedelic arcade adventure, football, and bad jokes wfth arcade games like Breakout and Pengc, With Its perfect control system it’s as much fun to play as R obviously was to write. The best game ever (beginning with the letter Wat least). If you don't buy VWzfdd) your life really wW be a lot poorer.

A A AAA

WOODY’S WORLD

Vision £25.99

AP26 70% JD

'Traditional' platformer bearing a

more-than-passing resemblance to Super Mario Brothers. Coincidence or magic You decide. Anyway, there’s plenty of running, jumping, and banging stuff with your head, but nothing to lift it above the crowd. Unless you happen to be really into running, jumping and banging stuff with your head, that is.

★ AA

ll

WORLDS OF LEGEND

Mindscape £25.99

AP26 81% CW

Well. Legend was, er, legendary ("an RPG that's got everyone in the AP office playing it") - and this is more of the same. More specifically, it’s exactly the same game engine, only this time with a different adventure to play through - one with a distinctly oriental flavour. The game’s as absorbing as it ever was (which is very absorbing', if you must know), which, ironically enough, means that you’re better o(1 buying thb original Legend (now out on budget, economy fans) unless you've already played the first one to death and want more like it.

A AAA

YOI JOE!

Hudson Soft £26.99

AP28 91% SC

Gorgeously extertsb/e platformer, featuring the wide-ranging adventures of the eponymous Joe and his friend Nat Just like Hudson Soft's previous high-quality output the whole thing’s characterised by an astonishing attention to detail, with beeutffuJty-designed levels, excellent effects, loads of excellent weapons (including a chainsaw and chuckabie Molotov cocktails) plus a simultaneous two-player mode - If a not perfect but If s nice to see people trying. Attention to detail, see That's the key to a good game. Yea.

AAA AA

ZOOL ENHANCED A120O VERSION

Gremlin £25.99

AP24 78% TT Top 100 No.71 Colourful parallax scrolling backgrounds make the whole grime a lot prettier, but also clutter ii up to an extent that they hide on-screen baddies. Not so much ennanced as tarted up, and you could welt find that you prefer the original. Still, some opinion in the office DOES hold that this is a big improvement on the original, so at least try to have a look at it if you’ve got a 1200.

★ AAA

AMIGA POWER JANUARY 1994

AMIGA POWER JANUARY 1994

SELLIN

ElTAl

Every month, we bring you up-to-date, informed and vital information on

I the latest games. Our finger is always on ® the pulse.

attitude

magazine

Complete Control provides the best hints, tips, eheats and comprehensive playing guides on the latest big games, and the older classics.

me VS

review «*£•

Nobody reviews a game like we do.

- We have a reputation for providing definitive, authoritative reviews of the latest games

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MU

We won’t review unfinished games just to claim an exclusive.

We don’t pander to games publishers - we say what we really think.

We only use experienced, professional reviewers.

We won’t bore you with mountains of technical-jargon-hardware tedium.

We take games seriously, because you do too.

With everything from concise coverage of PD and budget games to massive four-page breakdowns of the big name games, we’ve got the only reviews that matter.

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•26. 99

29.99

...AND RECEIVE ONE OF THESE FANTASTIC GAMES ABSOLUTELY FREE!

DESERT STRIKE AP RATED 92%

It was a hit on the SNES and the Mega Drive, and now it's even better on the Amiga. It’s got the best graphics, the best sound, the best explosions and a devastating arsenal of weapons to help you complete the wide range of missions. If ever a shoot-'em-up deserved the accolade ‘instant classic’, it’s this one.

BODY BLOWS    AP RATED B9%

The best Amiga beat-’em-up of all time, with the hottest kicking, punching and fighting action around. You get three disks, eleven characters, seven locations and as many special moves as you can handle. Show this to your puny consoleowning friends and they just won’t know what’s hit them. Trust us. You'll love it.

JUST LOOK AT ALL THE BENEFITS YOU GET WHEN YOU SUBSCRIBE!

You save time § You save money • You guarantee your copy • You get it delivered • You get one of these fantastic games free!

RETURN THE COUPON BELOW OR INSTEAD CALL OUR CREDIT CARD HOTLINE ON 0458 74011

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THIS COUPON IS VALID UNTIL 31 JANUARY 1994    AP/MAG/0194

AMIGA POWER JANUARY 1994

INTERVIEW SPECIAL

What do you believe in

I believe in truth although I lie a lot. I feel the pain of the push and shove. No matter what you put me through... oh, I can’t remember the lyrics, they’re something like that.

What was the first thing you said today

‘Move over.’

Who’s your favourite historical figure

Charles Babbage, without whom... no, forget that.

What have you got in your pockets

Two holes in the left-hand one, and three holes in the right hand one. In the back left pocket there’s my front door keys, 367 pesetas and 98p.

Tell us a secret.

I don’t know any secrets, I’ve given them all away. Don’t ever tell me any secrets.

If you could dress up as a female pop star, which one would it be

I’d go for kd lang, because she looks like a man anyway.

Are video games hilling pop music

No. Pop music is killing itself, as video games will do pretty soon if they’re not careful.

What’s your favourite Beatles song

Yesterday, because I can play it on the piano.

Why can’t you hold down a job

I have the attention span of a... what was the question again

What’s your favourite planet in the Solar System (except Mars}

/

ftotv

e

Gary John Penn om: 11 March 1966, in Hemel Hempstead Sex: Male

Ensconced with a lass called Melissa whose job makes people wince.

I left school in 1904 with three CSE passes and one failure Religious Education - no loss there) and six ‘O' Levels. 1 worked in Curry's for five minutes then moved onto manual labour on building sites for a few months. Towards the end of 1984 I was runner-up in a Personal Computer Games magazine competition to find Britain’s best games player. Gripping stuff.

February 1985 - joined ZZAP! 64 magazine as a trainee Staff Writer working for erstwhile PCG Editor Chris Anderson (until he left three months later to start Future Publishing). We had two whales of a time, I can tell you.

July 1967 - Co-Launch Editor of The Games Machine magazine. September 1987 - Went freelance. Temporary Assistant Editor on Knave magazine, on and off for a couple of months, so to speak. December 1987 - Joined EMAP Business And Consumer Publishing as Deputy Editor of Commodore User. Top mag. No, really, I mean that.

1989    - A good year. The One was voted the industry’s Magazine Of The Year, I was the industry’s Journalist Of The Year, and The One won the Best Magazine Called The One award.

1990    - Not such a good year. Didn’t win anything.

January 1991 - Went freelance again. Since then, I've contributed in my own special way to PC Format, Commodore Format, New Computer Express, Sega Power, Mega, GamesMaster, Total, ACE, PC Gamer, K (Italy), Amiga Joker (Germany), The One Amiga, The Zine, Penthouse, and of course AMIGA POWER. I baby-sat Frontier and Batman Returns for Konami until Gametek picked them up, and I’ve written instruction manuals and various other things for Acclaim,

Empire, Krisalis, Ocean, Virgin and a few others. I’m a whore, basically, with no self-respect. Any offers

Likes - The sound of my own voice, lamenting the state of the industry, Penguin Cafe Orchestra, trying to play the piano, playing old games, moaning about new games, meditating, wearing sandals, tapestry work, making papier mache tableware and masks, body painting, pressing flowers, skipping, eating, drinking, sunshine, fog, The Simpsons, pre-1956 Tom And Jerry, musicals, travel, being serious, pun-believably pun-ishing and pun-funny puns, alluring alliteration, and some other stuff. Dislike* - Everything else. Especially (Censored. - Ed) censorship.

Venus, planet of lurve, the least aggressive of planets.

Who would play you In a movie of your life

Dennis Hopper because he's so sane and rational.

Like me. Or perhaps he’s got the sandwiches I’m missing from my picnic.

How do you think AMIGA POWER has changed since you left

It’s not as funny as it used to be. Or as charming.

Who put the ‘ram’/ in the ‘ramalamadingdong’ Larry The Lamb, ‘cos he was one. But I don’t know if he put the ‘bop’ in the ‘bopshoowopshoowop’.

Have you any ambitions left to realise

I don’t have ambitions, just short-term interests. I want to be able to play an instrument, to be able to speak another couple of languages... I quite like the idea of living in France. I get new ones every day - did mention I had a short attention sp... (Ho ho. - Ed.)

ftoin6ow x* Arts'

31

TURRICAN 3 WILL TAKE YOU ON A JOURNEY THROUGH THE MOST DEMANDING LEVELS OF ADRENALIN-CHARGED ACTION EVER SEEN ON THE AMIGA.

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“One of the finest top-down racing games the world’s ever seen!”

“Possibly the best racing game on the Amiga”

Codemasters

“It’ll establish itself as thetop down

Codemasters

LOWER FARM HOUSE, STONEYTHORPE,SOUTHAM, WARWICKSHIRE, CV33 ODL. U.K. TEL: 0926 814132 FAX: 0926 817595

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Click image to download PDF

Amiga Power Issue 33 1994 Jan Cover

Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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