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Each and every month, we ask for cool black disks to adorn each issue, yet for the 50th time, we get the dull blue ones. They tell us it's because the fun and the excitement are stored on the inside. And not that the black ones cost four pence more. Oh no. Expect nothing short of greatness from AMIGA POWER. Appear unimpressed as we present a full tabic of Obsession, without time restrictions and five (count 'em!) balls. Expect nothing short of absolute perfection from AMIGA POWER. Witness the first full screen Doom done for your A1900 in this big-ievcl demo, then just shrug your shoulders like H was nothing great. Expect nothing short of daisies on the AP covcrdisks. Play the complete game we tweaked and polished. Just for you. Expect nostalgia as well as Innovation from AP. The years slip away and the docks run backwards with this CM classic platformer.
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YOURS WITH ISSUE 50 OF AMIGA POWER
YOURS WITH ISSUE 50 OF AMIGA POWER
DON'T BUY AN AMIGA GAME UNTIL YOU'VL'V
Fresh from Sweden, a WHOLE TABU of this excellent new pinball same. No time restraints, no c~4bfts dtea*’* S. No limits.
It's a Doom - but on the Amiga- Cheek out this full screen french demo and i that blood-soaked 3D ' monster maxing needn't confined to diddy littiefj boxes on the screen. On i
Gravity force 9, the
mightiest two-playcr game
in the universe, lives on in a new and improved version created EXCLUSIVELY for AMIGA POWER readers. Whh more of everything!
Trrt wnunuuuiv. 64 rives
I £ "-I f V • /
on UjjjJw hCbrts, our mind
and this game
ISSUE 50.£4.25 JUNE 1995
SUPER SKID MARKS ZEEWOLF
20.99 19.49 ca xs 13.49 raxs
SUB WAR 205fl
MONKEY ISLAND 2 THEME PARK CHAMP MGR ITALIA 9V9J KINGPIN
12.99 22.49 iMB on A1200 4.99 9.99
PIZZA TYCOON UFO B17 FLYING FORTRESS INNOCENT
22.49 22.49 imbon A1200 12.99 9.99
WOROWORTH 3.1 AGA
57.99 -cs xs
PREM MGR 3
1 6.49i mb on ai2oc
HOF i will not work on A500 Flos,
4600 or 41240
NO 12 - will not work on 41200 SI2K s will work on 5121. /ncJiJ/wi
• s NfWMen
IS S4VII i Additional taring dtdoti amaorf jJwim until dole tAoan
A'R BUCKS VI 2 1199
ALADDIN <4 43
Alien BREED 30 1994
BAiOiE 19 99
RAfiSnEE 16 49
BODY SLOWS 11 99
ClV-LlSAT :ON AC»A 16 99
COLONIZATION 24 99
OETROiT 21 99
OREAMY/EB 22 49
OUNGEON MASTER 2 22 49
FIELDS Of GLOR* 12 49
FOOTBALL GLORY 14 99
FRONTIER FIRST ENCOUHIERS 19 49
Gu AfiClAN 19 49
WEi.VQALL 2 ■ SANE OF ASGaRD 1A94
HIGH SEAS TRACER 22 49
1SHAR 2 LEGIONS OF CKSOS 16 99
JAMES POND COLLECTION JAMES PCNO 2 6 3 1199
JAMES POND 3 OPERaIiOn Starfish io *j9 JUNGLE STRIKE 16 44
KINGPIN 9 99
LEADING LAP 19 49
NEW Y.’OftLD OF LEMMINGS 19 44
XS SAUER DEDUCT C3 UNTIL JUNE 341 ON THE BALL .HARD DRIVE ONlvi LEAGUE EOITION 12 44
WORLD CUP EDITION 12 49
PINBALL 1LLUS ON S 19-49
PREMIER MANAGER 3 1649
PUSSIES GALORE 1 7 93
ROAD KILL 20 99
SHADOW FIGHTER 19 49
Sim city 2000
HARD DRivE AND SMfl Ram REQUIRED 22 4 9 SIM life <1 SMB RAM REOu RED) 12 49
SIMON THE SORCERER 14 99
SIMON THE SORCERER 2 23 99
STAR TREK 25TH ANMVERSAnv .HARD DRIVE ONLY) 15 49
StJfi WAR 2050 14 49
SUPER LEAGUE MANAGER ■ 19 49
SUPER STAROlST 10 94
XS SAVER - DEDUCT C3 UNTIL JUNE 3d
TFX 25 99
theme park 22 49
TOP GEAR 2.1 MB I 17 49
UFO ENEMY UNKNOWN 22 44
A IRA N ■ CONSTRUCTION SET 1049
AIR (TEAM 17) 16 49
A10 tank KILLER 12 99
alien breed TOWER ASSAULT )5i K, 13 49
XS SAVEn DEDUCT 12 UNTIL JUNE 30
ARCADE POOL . 7 99
A‘WARD WINNERS 3 (CIVILISATION ELITE 2.
; FMUJMQS) 20 99
U'7 FLYING FOH1HESS 12 99
BEAU JOLLY COUP CANNON FCODER SETTLERS CHAOS ENGINE T2 17 99
HENEATm A STEEL SKY i« 49
0lG 100 1100 SHAREWARE GAME Si 6 99
BOOT BLOWS 6 99
CAESAR DELUXE iSi K) 1199
CANNON FODDER 12 99
CAPTIVE 2 LIBERATION 8 99
CENTERFOLD SQUARES 4 99
CmajliPiONSh R MANAGER 9G94 ' 6 99
C«A7JIPiONSMiP MANAGER w 95 lEND OF SEASON DATA OISXi 12 99
CHAMPIONSh P MANAGER COLLECTION (9394 . UPOA IE DISK) 14 49
CHAMPIONSHIP MANAGER COLLECTION i9S EDITION. 18 99
CHAMP 0«ShiP MANAGER ITALIA 9394 4 99
CHAMPiONSipP MANAGER ITALIA 95 16 49
CHAOS ENGINE 1512K] 9 49
CLASSIC COLLECTION - DELPHINE Flashback. CRU'SE for ACOHPSE.
ANOTHER Y/ORLD OPERATION STEALJM FUTURE WARS JO 49
CLUB FOOTBALL THE MANAGER 14 94
COLOSSUS CHESS X 4 99
COMBAT CLASSICS 3
histORyl ne Campaign gunship 2002 19.49 DAILY DOUBLE HORSE RACING 4 99
DAWN PATROL 22 44
OESERT STRIKE 10 94
OUNE 11 49
ELITE I5I2K1 4 99
EliIE 2 (FRONTIER! <4 49
EYE OF THE BEHOLDER (SSI) 12 49
EYE OF THE BEHOLDER 2 12 49
F117A STEALTH FIGHTER 20 12 99
FiFA INTERNATIONAL SOCCER >9 49
FOOTBALL 01RECI0R 2 499
FORMULA I GRAND PfliX (512Xi 10 44
FORMULA 1 MASTERS (ESP SOFTWARE) 20 99 FRONTIER FIRST ENCOLNTEPS 19 94
GRAHAM GOOCH TEST MATCH SPECIAL 19 49 GUNSreP 2000 14 99
HEART OF Ch.NA 12 99
inoy jones fate of auajjtis aqv 13 99
INNOCENT 9 99
JAGUAR XJ220 9 46
JUNGLE STRIKE 18 99
KlNQP N 9 99
kings quest 5 13* *3
KN-iGhTS of The sky 12 49
LEISURE SUIT LARRY 1 1149
LEMMINGS 2 9 99
LOFIDS OF THE REALM 2149
MICRO MACHINES (512KI 12 99
MONOPOLY (512KI 13 99
MORTAL KOMBAT 2 1949
MR BlOADV 5i2K 5 99
ON THE BALL LEAGUE EDITION 12 49
ON THE BALL Y.OniDCuP EDITION 12 49
OVERDRIVE 6 99
OVEMlORD 19 49
pgaEuropean roup 1749
pinball double pack
PIN6ALL ORE AMS 8 FANFAS.ES 1749
PIZZA TYCOON 22 4 9
police Quest 3 1299
PQWERMONGER • Y/YH DATA DISK >M2K>n 45
PREMIER MANAGER 2 9 99
PREMIER MANAGER 3 >6 49
PREMIER MANAGER 3 EDITOR 12 99
REACH FOR THE SKIES 5l2K) 1199
RED BARON 1199
ROAD RASH (S12K) 10 49
RUFE AND TUMBLE 16 49
SCRABOlE (SI2KI 14 99
SECRET OF MONKEY jSlANO 12 99
SECRET OF MOflKCV ISLANO 2 12 99
SENSIBLE GOLF 19 49
SENSIBLE SOCCER iNU EDITION 14 99
SENSIBLE WORLD OF SOCCER 19 49
SETTLERS 15 49
SILENT SERVICE .• (NOi2j '199
SIU CLASSICS 3 IN I SIM CITY CLASSIC. S'M LIFE SlM ANT (T SMB RAM REQUIRED! 22.49
Simon the sorcerer 1499
SKID MARKS 12 49
WING COMMANDER MEGAT RAVELLER ELITE 1199
SPACE QUEST 4 1799
SPECIAL FORCES 7 99
SPEEDOALL 1 A 3 <5l2K) h 44
PGA GOLF INOV 500 ADVANTAGE TENNiS EUROPEAN CHAMPIONSHIPS 199 13 99
STABLE MASTERS (ESP SOFTWARE) 20 95
STEVE DAVIS WORLD SNOOKER 4 99
SUPER LEAGUE MANAGE P - <9 49
SUPER SK;Q MARKS 20 99
SWlV <512*1 iNOPi 2 99
SYNDICATE 23 99
The ME Park 22 49
TORNADO 12 99
UFO ENEMY UNKNOWN 22 49
VALKAllA 12 93
VALHALLA 2 BEFORE THb Y.AH 71 43
WALKER i5! K> '*'•
WING COMMANDER 1 IV.
WORLD CUP YE All 94 GOAL CHAMPIONSHIP MANAGER 94 -DATA OiSK STO KER SENSIBLE SOCCER 13 99
ZEEWOLF n 49
XS SAVER ■ DEDUCT (3 UNTIL JUNE 30
ZOOL 2 6 99
ACID fiLFTZ COMPILER VERSION 2.
THE LATEST UPDATE TO THE POPULAR BLITZ BASIC (Y/HICH WAS USED TO MAKE SKlOFJARKS AND GUARDIAN! WITH 100 S OF NEWCOWMANDS complete AGA CONTROL INLINE ASSEMBLER AND A NEW UPGRADED DEBUGGER 26 99
BRILLIANCE V 2 AGA PHEWlEfi PROFESSIONAL ART PACKAGE (HARD DRIVE REOU RED) 48 95
the ultimate grapm.cs and
MANIPULATION PROGRAM WITH
MULTIPLE FILE FORMAT SUPF*ORT
(INCLUDES IFF. GiFF. JPEG) and
MANY EDITING FEATURES
RATED 95*. BY AMIGA FORMAT 47 99
VISTA PRO (LITE)
CREATE SPECTACULAR VIRTUA1
WORLDS WiTH TH'S POWERFUL
SCENERY CREATOR ANO ANIMATOR
'HARO DRIVE REQUIRE0) 26 99
WORDWORlH V 3.1 ADA
WORD PUBLISHER PREM £R TOP
DUALITY WORD PUBLISHER PACKAGE
(EXTERNAL DISK an HARD
ORiVE FIEQUIRE0) 57.99
DATASTORE DATABASE SYSTEU
SIMPLE TO USE FULLY FEATURED
thorough database system
(INSTALLABLE! 44 99
DELUXE PAINT 3
VERY POWERFUL ART AND AN MATION PACKAGE WITH EXTENSIVE FEATURES A BEST SELLER AND A TOP AWARD WINNER (INSTALLABLE! 9 99
DELUXE PAINT 6
PREMIER ART. DESIGN AND ANIMATION PACKAGE FEATURING FULL 24 BlT TRUE COLOUR RGB EDITING (INSTALLABLE. WORKBENCH ,04. 57 99
XS SAVER - DEDUCT CS UNTIL JUNE 30
FINAL WRITER (RELEASE 3)
COMPREHENSIVE WORD Bu9LISfo Kj SYSTEM WITH OVER 100 FREE TYPEFACES
(4 MB OR MORE RECOMMENDED.
HARD DRIVE REQUIRED] 69 99
HOME ACCOUNTS BEST SELLING MONEY MANAGING APPLICATION (INSTALLABLEI 9.99
fully featureo value for taonev
WORD PUBLISHER (INSTALLABLE) 2199
MINI OFFICE. INTEGRATED WORD PROCESSOR SPREADSHEET DATABASE AT.O DISK UTILITIES (INSTALLABLE) 32 99
TERMITE COMMUNICATIONS PACKAGE COMPlEIE COMMUNICATION TERMINAL
paCkaGE REOuiRES imb Ram and kiCkSTart
17 BIT COLLECTION 2 CO S MASS.VC 2 CO SET OF GAMES DEMOS. EDUCATION MUSiC AND
GRAPHICS 31 99
17 BIT CONTINUATION HUGE FOLLOW UP COLLECTION TO 17 BH COLLECTION 1999 A T R (TEAM 17) ifl *rt
ALIEN BREED TOWER ASSAULT 19 99
xs Saver - deduct 12 until june 39
ALIEN BREED 3D 20 49
AnCADE POOL 9 49
BanShEE 18 99
SATTlEChESS 16 09
BENEATH A STEEL SKY 19 49
COPO VOLUME 1
FRED FISH OSKS 1-660 ANO LOTS OF POSHAflEY/APE 19 99
CDPD VOLUME 3.
ERED FISH DISKS 761890 AND LOTS OF GRAPHICS VISTA PRO OEM LANDSCAPES AND CLASSICAL BOOKS TEXT 19 99
FRED FlSH DISKS 691 1000 OVER 700 FONTS RAYTRACING UTILITIES APPLICATIONS AND C COMPILER 16 99
DIZZY THE BIG SIX 9 49
ORAGONSTONE 18 99
Elite 2 (Ehontieh) 1499
EXTRACTORS 19 49
FRONTIER • FIRST ENCOUNTERS 19 49
GUARDS '9 49
GUNSHIP 2000 16 49
HElMOALL 2 BANE OF ASGARD 2199
JUNGLE STRIKE 18 49
KsNGP.N 12 49
LEMMINGS 6 99
LITIL DIV1L 18 99
LOSTEOEN 22 49
LOTUS TRILOGY (LO'US T 2. 3] 18 99
NlCK FALDO S GOLF >2 49
Pinball fantasies 1999
PiNBALL ILLUSIONS 19 49
PIRATES GOLD 14 49
ROAD KILL 20 99
SENSIBLE SOCCER INI L EDITION 12 M
shadow fighter 2194
SIMON THE sonccncn 14 99
SIMON THE SORCERER 2 23 99
SKELETON KfiEW 2199
SPEEDBALL2 12 49
SUB WAR 2050 16 49
SUPER FROG 1199
SUPER STARDUST 18 99
XS SAVER - DEDUCT f.1 UNTIL JUNE 30
theme park 2249
TOP GEAR 2 19 49
trivial pursuit 1099
UFO - ENEMY UNKNOWN 16 49
ULTIMATE BOOY BLOYrfS I0OOV BLOWS A BOOY BLOWS GALACTIC I 19 45
WEMBLEY INTERNATIONAL SOCCER 16 99 WORMS 1949
ZOOt 11 49
HINT BOOKS AND GUIDES
AMIGA GAMES. HINTS. TIPS CHEATS AND ADVENTURE SOLUTIONS
AMOS III ACTION
CANNON FODDER OFFICIAL GUIDE CORISH S COMPUTER GAMES GUIDE
h*nts tips andpokes for over 600
COMPUTER GAMES 12.99
MONKEY ISLAND HINT BOOK MONKEY ISLAND 2 HINT BOOK
EYE OF THE BEHOLDER HINT BOOK EYE OF THE BEHOLDER 2 HINT BOOK
INTERNET FOR OUMUIES 17.99
INDIANA JONES AND FATE OF ATLANTIS HINT GUIDE Y/ALKTnfiOUGH SOLUTION (TEAM Y/1TS AND FISTS PATHS) SPECIAL RESERVE CLUB VERSION 3 99
1199 PARENTS GUIDE TO VIOEO GAMES
1199 SECRETS OF FRONTIER ELITE 2i
SECRETS OF SIM CITY 2000 SlUClTY 2000 OFFICIAL HANDBOOK
A COMPREHENSIVE GUIDE YflTH LOTS of H ms AND TIPS
STAR IREK THE NEXT GENERATION
FUlUHE PAST SOLUTION BOOK
SYNDICATE PLAYERS GUIDE
9 99 9 99
699 9 49 9 49
13 99 15 99
MASTERING AMIGA c MASTERING AMIGA PRINTERS
UK COMMS - THE COMPLETE GUIDE
INTROOUCTiON TO MOST BBS INCLUDING THE INTERNET ANO COMPUSERVE 15 99
WING COMMANDER 1 AND 2
GUIDE BOOK 14 99
INK CARTRIDGE (BLACK)
camon oj i&£x on 0j icsx 1999
CANON SJ 200 OR fiJ 2C0EX 33 99
CANON fiJC-4000 HIGH CAPACITY DOUBLE LIFE FOR EXICHDEO USE 12 99
Citizen hrojet nc i2 pack 999
EPSON STYLUS 000 11.99
EPSON STYLUS COLOUR 16 99
INK CARTRIDGE (COLOUR)
Canon BjC adqo id 99
citizen projei nc 3999
EPSON STYLUS COLOUR 32 99
STAn SJ 144 9 99
• CITIZEN 24. 200 224 240 OR ABC 6 99 CITIZEN 9 90 00 1200 5 99
PANASONIC KXP2I23 KXI»21fiO KXP2I24 1199
HI-FI AUDIO LEAD - A MiG AC 032 TO HI-FI (1 5 METRES 2 X PhONO
:* x phono connectoasi 7.99
JOYSTICK SPUTTER FOR AMIGA 7.99
MIDI CABLE FOR AMIGA CONNECTS TO MIDI KEYBOARD SUPPORTS MIDUN AND OLIT 9 99
NULL MODEM CABLE 25 PiNi 9 99
PRINTER LEAO (PARALLEL)
10 METRES 15.99
RGB EX1ENDER CABLE FOR ALLOA ALLOWS TV MODULATOR TO BE EXTCNOEO rnou BACK OF MACHINE 13.99
SCART LEAD AMIGA TO SCART 9 99
MONITOR LEAD AMIGA TOCM8833 OR 1004 999
PLUS CASE - FREE PLASTIC FLIPTOP CASE
3.5” DOUBLE DENSITY DISKS
10 SPECIAL RESERVE DISKS • CASE 10TDKMF DD 56 SPECIAL RESERVE DISKS 56 TDK MF-2DD DISKS
3.5” HIGH DENSITY DISKS
10 SPECIAL RESERVE HD DISKS • CASE 10 TDK MF-2HD DISKS SO SPECIAL RESERVE HD DISKS 50 TDK Mf 2H0 DISKS
3 S' DISK HE AG CLEANER DELUXE DISK BOX .VS" (120 CAPACITY)
JOYSTICKS & MICE
SWIFT TP2C0 JOYPAO
Y.lIHTURBO FIRE A AUTOFlRE 999
COMPETITION PRO EXTRA
Clear base VCRQSwiTOEO WiTm AUTOFlRE 11.99
137F PYTHON W.IH AUTOFlRE 9.99
TECHOPLUS SUPER PRO Z1PSTICK
micro Switched with AUTOFlRE 11.99
FREEWHEEL STEERING WHEEL WORKS AS A JOYSTICK OR WITH FOOT PEDAL IDEAL FOR DRIVING [GAMES AND FLIGHT S*WS 1299
3UICKJOV FOOT PEOAl
WITH STEER NO I WHEEL EXCELLENTW FOR CAR AND FI GHT S US 1299
OUICKJOY TOP STAR MlCROSWlTCHEO WITH AUTOFlRE 1099
Y/ITHAUTOWE 11 99
OS I28F MAVERICK 1
S11TEK MEGAGRIP 2
WITH AUTOF1PE 11 99
QUICKJOY JET FIGHTER
MtCROSWITOiED AUTOFlftF 1249
LOGIC 3 SPEEDUOUSE
300 DPI 2 M CROSWUCHED I BUTTONS ANO LONG CORD 1299
ALFA MEGAMGuSE 40C
*00 DPi HIGH QUALITY
miCROSwiTChED 290 OPi 10 44
LYNX 2 HANDHELD
ALFA OPTICAL MOUSE 300DPI. NO TAOVING PARTS VcRYSMOOTH 29 99
MOUSE MAT WITH SPONGE BACKING 4 94
WITH BATMAN RETURNS
POWERFUL 16BJT HANOHELD AT AN UNBEATABLE PRICE
MAINS ADAPTOR 11.49
FOR LYNX 1 OR 2 (RECOMMENDED)
COMLYNX CABLE ...... .6 49
CONNECTS TWO CONSOLES FOR MULTIPLAYER ACTION ATARI KIT CASE FOR LYNX 13.99
ROOM FOR CONSOLE. GAMES ANO ACCESSORIES
CHECKERED FLAG TO 99 OINO OLYMPICS . 12 99
LEMMINGS .24 99
PINBALL JAM ,11,99
STEEL TALONS .9 99
WARBIROS ..14 99
WRLO CLSS SOCCER 11 99 XENOPHQBE T T 90
Membcrehtp Cud Sales: 01279 60020-1
CO 32 1$ A STATE OF TmE ART CO BASED CONSOLE BASED ON ThE A1200 32 BIT COMPUTER 262 14-1 COLOURS FROM A PALETTE OF OVER 16 MILLION. PLAVS AUDIO COS VIA ON SCREEN DISPLAY NO.V WITH EVEN LOWER PRICE
EX VAT PRICE
INCLUDING DILI VERY AND 2 YEAR ON SIT1 WARRANTY
AMIGA C032 CRITICAL ZONE PACK ..179.99
WITH CANNON FOCOEfi LIBERATION MICROCOSM. ULTIMATE BODY BLOWS. PROJECT x O'GGERS ANO OSCAR CD S AND ONE COMMODORE CONTROL PAO
COUUOCORE CONTROL PAD FOR C032 MMQMHt "V
10am to 8pm 7 days a week!
Gr Fa* 01279 72&W2 - we’ll eenllmi receipt Members only but you can order as you oln.
Annual UK Membership £7
includes 12 issues d mo dub magazine
wiih El80 worth ol XS Savers
PRO JOYPAO for
C032 with turbo and auiofire
■ —w HOME COMPUTING
!----— ti ALL CONTROL CENTRES ARE WADE
£_ 1 TROM QUALITY SOLID MATERIALS AMO
PROVIDE A NEAT AREA TO STORE YCUH W ** ~ «■ I COMPUTER MONITOR AND EXTRAS
-1 SUCH AS DiSK DRIVES
PREMIER COMBI CENTRE FOR C032 AND SX1 .45 44
PREMIER UNI-CENTRE FOR AMIGA ....3999
PREMIER UNI-CENTRE PLUS FOR AMIGA ..41M
(EXTRA LENGTH VERSION IDEAL FOR A120Q S WITH OVERDRIVES
Special R«Mrv« it ItM iturktl leader In Mall Order horn eampullng
Over 250.000 people hove joined Special Reserve and we are tha largest computer games club in Iho world.
Wa Also have two wary Impretilva club ahop* which alack aur orllia lange
SPECIAL RESERVE CLUB SHOPS
high Quality vioeO genlock
ALLOWING ANY AMIGA OUIPUT 10 06
placed over video footage from camcorder or video ncconoER allows creation of good presentations featuring video and GRAPH cs FOOTAGE
FUSION GENLOCK FOR ANY AMIGA , ,99 99
MULTIMEDIA 466 PC MINI TOWER
• MIDI TOWER CASE WITH FOUR DRIVE BAYS
■ INTEL 466 OXattB PROCESSOR (0X4/100 AVAILABLE)
■ FAST 6 SMOOTH 13 MS 560 MB HARO DRIVE
• 4 MB RAM UPGRADEABLE TO 64M9
■ FAST 32 BIT GRAPHICS ACCELERATOR TO SVGA
• 1 MB VIDEO RAM UPGRADEABLE TO 2 MB
■ 2S6K CACHE FOR FULL DXiW POWER
• 3 VESA LOCAL BUS SLOTS AND SOI ISA SLOTS
• SAMSUNG 14" LOW RAD 02S DOT PfTOl SVGA MONITOR 12 YR ON SITE WARRANTY)
• 102 KEY KEYBOARD MOUSE 6 MAT
■ CREATIVE LABS SOUND BLASTER 16 PRO ASP IDE SOUND CARD WITH EXTENSIVE SOFTWARE
■ LATEST CREATIVE QUAD CO ROM DRIVE HIGH SPEED 60CKB/SEC TRANSFER RATE
• PASSlVE/ACTivE STEREO SPEAKERS
• MS WINDOWS 3.11 AND MS DOS 8 22
• MS WORKS 3 INTEGRATED OFFICE SUITE
• MS PUBLISHER & MS PUBLISHER DESIGN PACK
• MS ENCARTA 45 FABULOUS ENCYCLOPEDIA
• MS BOOKSHELF 7 REFERENCE BOOKS
• MS ANCIENT LANDS
• MS CINEMANIA 65 GUIOE TO 19.000 MOVIES
• MS MUSICAL INSTRUMENTS
• MS DANGEROUS CREATURES
• MS SCENES SCREEN SAVER
• FOUR GREAT GAMES MS GOLF, CIVILISATION. ELITE 2 (FRONTIER) AND LEMMINGS
■2 YEAR ON SITE WARRANTY PLEASE CALL FOR FULL DETAILS
■ 24 HOUR OELIVEflY TO UK MAINLAND SUBJECT TO STOCK
10am III 8pm 7 DAYS A WEEK!
43 Broamflald Pond. Juit around tha eomtr horn live but (Union.
Tha Malting*. Slsllon Road A lew rrllea Item 1ha Ml 1. near the train Italian
(The Moil Ordo' a Jdreas a at Ihe bate 01 tha order form)
VIOI AWiGA 12 AG A COLOUR VIDEO 0 GiTiSEP FOR ANY AMIGA PLUGS INTO PARALLEL PORT AND INCLUDES EXTENSIVE EASY TO USE SOFTWARE ALLOWING FULL EDITING ON IMAGE OR AN VAT ION GRABS SUPPORT S ALL At.1 GA SCREEN MODES UP TO AGA filACK AND WHITE GRABS APE REAL TIME. COLOUR IMAGES GRABBED IN LESS THAN A SECOND
VIDI AMIGA 12 AGA .....51.99
COMMODORE AMIGA POWER SUPPLY 25 99
COMPATIBLE WITH A5C0. A500* AGCO AND A12O0 STANDARD 23 WATT OUTPUT
GOLIATH HIGH POWER SUPPLY FOR AMIGA .49 99
GOLIATH HIGH POWER SUPPLY FOR C032 ..40 99
SUPPLYING 203 WATTS OUTPUT FAN COGLEO MOfllTOR THRU POBT AND POWER SWITCH THESE POWER SUPPLIES ARE STRONGLY RECCOWENDE0 FOR ANY EXPANDED SETUP TO ENSURE ERROR FREE RUNNING
THIS MONITOR MAKES THE UOST OF AGA MACHINES WITH ITS SUFERfl PICTURE QUALITY AND FULLY SU»PO«lS NEW SCREEN MOOES WITH tlS MUiTiSYNC CAPABILITIES 026OOT ITTCH TO ENSURE Picture oualitv. mprh lowrad ation EWWlSiONS LEAD AND AMIGA ADAPTOR
supplied and i year v/arila-nty
WE ONLY SUPPLY MEMBERS BUT YOU CAN OROER AS YOU JOIN
MEMBERSHIP FEES UK EC WORLD
0N£ f£4X 16 MONTHSJ 7.00 (4.00) 9.00 (6.001 II.00 (7.001
One ycai pnee include* Tao vc ssues ol Speoal Reserve rraga7’r« with C180 o‘ XS Savers. Members arc under no ctoLflat<rf lo buy anything
OPTIONS lPRICES EXCLUON3 MEMBERSHIP) EX VAT INC V
QUAD 4* WITH 4 MB RAM CHIP (3 SPARE RAM SLOTS) 999.99 1174
QUAD 8‘WITH 8 MB RAM CHIP (3 SPARE RAM SLOTS) 1119.14 1314
QUAD 16 « WITH 16 MB RAM CHIP 3 SPARE RAM SLOTS) 1276.59 1499
FOR INTEL 0X4/100 CPU OPTION - JUST ADD £117.60 pNCLUOMQ VAT) TO AOOVE PRICES TRUST PRIME 4 NON MULTIMEDIA4M U*N1 TOWER PC WITH SAMSUNO MONITOR FHOU (MOM PLUS VAT. PLEASE CALL OUR SALES LINE FOR DETAILS
Ai puces utckxie VAT and carnage to most UK mainland addresses Sonmato and peripherals aio sont by post. haid*a«c by While Afro*
UICRDV1TEC 1436 MULTISYNC MONITOR FOR A1200 0R A4000 279 99
Overseas orders must be paid by etedli card
Hardwire iioms (baiiery or mams) are only supeted 10 the UK mam'jnd Overseas surcharge C2 00 pe> solr-vara item or 2S*i on oinarnems
iBlOCK CAPiIAiS c**4wi GAWK
Name 8 Address
1.76MB DISK DRIVE flJC-JOOO PRINTER FAST FAXMODEM
59.99 309.99 149.99
730MB OVERDRIVE 1 70MB 2.5 HARO DRIVE OVERDRIVE 00
299.99 149.99 189.99
T* Vr . •
CITIZEN ABC PRINTER WITH COLOUR KIT 1 J4.99
EXCELLENT STARTER PRINTER, EASY TO USE . IDEAL FIRST HHINIKH 24 PiN. 63 COLUMN. 192 CPS 64 LQ. SLG 1 ORAFT FONT 2 YEAR WARRANTY FREE PRINTER lEAD. FREE EASYSTART SOFTY.'ARE THE EASIEST TO USE
printer On the market
canon BJC-4COO COLOUR BUBBLE JET PRINTER 309,99
VERY HIGH OUAliTY COLOUR PRINTER IDEAL FOR THE HOME OFFICE"
M N022r.ES. 80COLUMN 5 FONTS. 8 PAGES PER M'SUlE 360 OPl Bbl-lT UJ SHEET FEEDER (100SHEET CAPACITY) ANO FREE PRINTER LEAD QUOTED BY WHAT PC JAN 95 AS -VERY DIFFICULT TO BEAT*
WE HAVE A WIDE RANGE OF PRINTERS AND ACCESSORIES AVAILABLE TO SUIT YOUR NEEDS PLEASE CALL SALES ON 01279 600204 FOR DETAILS.
Phone No Machine
Enter membership number (il appl.cab o) of NEW Mci.ireRSHIP FEE (ANNUAL UK 7.00)
OVERDRIVE EXTERNAL HARD DRIVES
these extremely fast hard drives are ideal for any A1200 or aeoo
OWNER WHO OOF S NOT WANT TO OPEN THElR MACK NE THEY COME SUPPLIEO WITH THE LATEST V 11 INTERFACE AND WORKBENCH 3 0 INSTALLED All YOU NEED DO IS PLUG THEM INTO THE PCMCIA SLOT CONNECT THE POWER SUPPLY ANO TURN YOUR AMIGA ON
OVERDRIVE 560 MB HARD DRIVE ......239 99
OVERDRIVE 730UB HARD DRIVE 209 99
INTERNAL 2.5*' HARD DRIVES FOR A600. A1200 AND SX-1
THESE 2 5* DRIVES FIT NEATLY INSIDE THE AMIGA OR SX I USING THE KH SUPPLIED AND ARE IDEAL FOR ANYONE WHO HAS OR PLANS TO EXPAND THElR AMIGA VIA THE PCMCIA SLOT THEY ARE SUPPLIED WITH EITHER WORKBENCH 3 OR 2 PRE INSTALLED FOR YOUR CONVENIENCE PLEASE NOTE THAT FITTING THIS DRIVE MAY INVALIDATE YOUR COMPUTERS WARRANTY
PLEASE STATE AMIGA AMO, A1200 OR SX-1 ON YOUR QnOER 64UQ INTERNAL HARD DRIVE 15MS ACCESS TIME 32KCACHE 64 99
ftOUQ INTERNAL HARD DRIVE 15MS ACCESS TIME 6*K CACHE 99 99
110MB INTERNAL HARD DRIVE 13MS ACCESS TIME 64K CACHE 119 99
P'ease use in<s box lo add any optional last delivery ehargn 1st Class Post SOpcor pooled ucm or E10 Hardware ALL PRICES INCLUDE UK POSTAGE « VAT £ Chequo/P.O /Accoss.'Mastorcnrd/SwilclWiSft _
EXTERNAL 14 400 FAXMODM FOR AMIGA WITH TERMITE COMMS SOFTWARE APPROVED FOB CONNECTION BY 0T MNP S\r 4 BIS COMPRESSION GIVING UP TO 57.600 BPS HAYES, G3 AND CLASS 2 FAX COMPATIBLE INCLUDES CABLES. TERM4E SOFTWARE AND FREE INTERNET STARlFRAi imp
EXTERNAL 14 400 FAX/MOOEU FOR AMIGA 149 99
OVERDRIVE V 11 CD ROM FOR AMIGA A1200 EXTERNAL OOU8LE SPEEO CD ROM DRIVE COMPLETE WITH PCMCIA INTERFACE HUNS MOST EXIST NG C032 SOFTYMRE. PHOTO CO. CO AUDIO AND CD* G OlSKS COMPLETE WITH INTERNAL POWER ADAPTOR AND UTlLiTlESORiVER DSK AMIGA AND CO AUDIO MiXABLE COMPLETE WITH 1 YEAR WARRANTY
OVERDRIVE EXTERNAL CO ROM DRIVE FOR A1200 169 99
CREOH CARD SWITCH
expiry OAie signature nssuENO
Moil Order addross Cheques payable in:
P.O. BOX 847, HARLOW, CM21 9PH
or FAX a crodlcard aider on 01279 7268-12 - and we H FAX beck h*«fjcr)i xoma game* ivwd r-jy noT ye I be 4.x W*-* h'-f r te &*** Vs C r k ovx'jircy Pkm and oH«m may change wiihoul (mc< ncHcalon SAVE * Samper rn * < pnee PPCES CORRECT AT TIME OF QONO TO PRESS 20 04 «E *06 mmjK! Lid 2 Soulh Di«A. The Mrbegt. Mans CM21 flPC
horn bought *■> ihooi ti'iy j ICio vj*tha<g* on me Vjr Or*‘ pnc*e
TRAPDOOR RAM UPGRAOES - EASY TO INSTALL ANO USE
512 K AM GA RAM NO CLOCK FOR A500 ANO A500* 20 99
S12K AMIGA RAM WITH CLOCK FOR A500 AND A5<X>* .. 24 99
l MB RAT.1 WITH CLOCK FOR A500* 35 99
« MB RAM 'WITH CLOCK FOR A600 4* 99
4 MB RAM WITH CLOCK FOR A1200 .. ...... . 17999
4 M3 RAM WITH CLOCK AND fast 33MM2 FPU FOR A1200 ..... 235 99
PLEASE NOTE SOME TRAPDOOR MEMORY FOR THE A1200 DISABLES OVERDRIVE PRODUCTS. OUR MEMORY IS FULLY COMPATIBLE WITH OVERDRIVES
SIMM EXPANSION FOR A4000 AND SX-1
4 MB 72PIN. 70NS ACCESS TIME SIMM 124.99
ALL OUR DRIVES HAVE A HIGH OUALITY MECHANISM AND LONG REACH CABLE PLEASE NOTE THE HIGH OESINTY DRIVE REQUIRES KICKSTART 2 O* OR BETTER EXTERNAL DOUBLE 0ENSITY (6S0K) DISK DRIVE FOR AMIGA OR SX-1 49.99 EXTERNAL HIGH DENSITY (1.76MB) DISK DRIVE FOR AMIGA OR SX1 59 99
. 4> 7 LOWER PRICE
WITH 7 TOP GAMES FOR CD32
I® UK PRODUCTS t IIAYT MOUNTS K4 XS SAVERS BONUSES -J w. WIN A SONY & PLAYSTATION
THIS PC HAS EVERYTHING - FULL SPEED FULLY UPGRADEABLE - FUTURE PROOF
UNLESS STATED ALL PRICES INCLUDE
VAT A DELIVERY
IMCUJDES FATAL MY 2 ANO TWO CONTI OL PADS
GOLDSTAR 3DO ..351
INCLUDES FIFA SOCCSK AND ONI CONTROL PAD
ALLOWS UM Of NEW IMPS OVID 32 BIT SOfTWAIE
ATARI JAGUAR ..157.99
44 an CONSOLS WITH CYBIlMOlPtt AND ONI CONTI OL PAD
THIS IS ONLY A SMALL PtOPOTION OF OUR RANGE IF WHAT YOU REQUIRE IS NOT LISTED PLEASE CALL SALES
PRINTERS WITH FREE LEAD
' ' . - ■
onikin Anncn ikiTA WAi ID
ISSUE SO JUNE 1995
And yes! Commodore has finally been swallowed by a sprawling global business empire But not the same one as ours. Read ahll abaht it.
Jo not ban Davki
UTEOIIOK Sac Hualtay
orniiY icnoi Cameroi Wlmlaaiey
HAIIT MAM SIAMTOM JomImo Neill
HJJttT U1UHM Slave Farogher
(MHIIU10K itl, Jess Bwaelt. Rkl Steve See Mcfeai
ADUAJUCU leulte Wood*
ML ft COMPLETE CONTROL
Ov The inept, the incompetent, the week and ihe useless all queue up in ihe driving rain to touch the hem of Saint Rich of Pelley's game solution cloak. Be a believer.
IA BACK ISSUES
OO Incredibly, after 50 years of AMIGA POWER, we're now getting to the point where back issues are genuinely in short supply. Order now, or regret it until the very day you die.
m 9 The faceless corporation that owns us is like a giant, bloated baby, mewling and screaming for MORE. Feed it with your cash to cease its terrifying roar. And get AP of course.
U Hilarious film and TV references, Emails about Botswana, far too many capital letters and a short story about castles. Pretty much the same as any other month, really.
Mthe garden that time
Find a pen pal, trade your old console in, gape at dinosaurs and locale a classic game, all this and more in jusl two pages. Blimey, eh
AA SPECIAL SQUAD
Yw Movies of games overlook those quiiks and oddities that make games sa darned fun. We set the record straight with the script Hollywood will ignore AT THEIR PERIL.
GIOUrUUAIUGfl Mary de SooiBurez
KOOliaiOH (Q OftOIIUIOI Chcrlellc Broci
Born from the smoking ruins of post-war Europe, a magazine for the '4 people. Now the truth can be told. Page 45
nOOUdiON (OMtOtllt Jaect Aider tea
ADwiAssniua Colby Rewind
AD DCSJCrN UAJtACil Cherry Caed
imOlSMJII'IHG Moot, Qrli Slod«i,
Skua WWiM, J im ThUy,
Mmi Gatat, 01> Gftbi
COYCIOfSC Greal'i CrMpsiCaf. Hooray
niHCHil Since The pihfiifcer
IBCUUIIOH omnoi See Harlliy
IUUGJIG DIHCIM Greg Ingham
HAJIIUX Hkk Ale loader
Pinball for the people. Halting the trend for A1200-only games comes four smart tables in
Page 28 - >
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WHAIWE WANTlti KNOW IS...
WTioi win FJ Hagoe thinking etail afcin ha/ihe dropped ihe 'fway Io4 gal efco IAm Abba ilmybra in iirgef of aWbtw, udiidas end dyiUirliaad I mutes
The sequel to the first CD32-spedfic game slips almost snnollced Into the shops. We find out exactly (tow much fun a 'digging holes with spades' slm can be. Page 36. _
SUIKIIfflOm AMO OVIISIAS (MSIRIRtfllON Cory (out, Scecitan, Sennit 1AI I ill Id 01235 4422ft
Before the season rushes to a close, and football haters are mercifully given a few months' respite, we pack in two (count 'em!) more management sims. One's an page 40.
n« moan wi row cut nut WnMM,Mcai*a atac*
A Filers Pibli!li 1995
CAM WOULD JUST LIKE TO SAY: '*,«.! frftJ*< W*-bJ-,7
iY: Hak Aaiitofl * IHf SECSET WORD WOULD JUST UKf TO SAY: •CiAwano‘
SUE WOULD JUST UKf TO SAY:'I
PERCENT FEWER STAFF NEXT MONTH.
Grab a grubby envelape stuffed with used notes. Page 54
REVIEWED THIS ISSUE
Cybergames Dr Strange 2 Pengo
Poker Mania Scavenge
Bloodnet A500+- 34
Tactical Manager 2- 42
Tower of Souls -32
Ultimate Soccer Manager —40
Indy Jones, Fate of Atlantis-71 King’s Quest 5 -71
Red Baron- 70
ILD JUST LIKE TO SAY: *0fc, j WAN NASH W0UL0 JUST l
WOULD JUS! UK( !0 SAY:'
Each and every month, we ask for cool black disks to adorn each issue, yet for the 50th time, we get the dull blue ones. They tell us it's because the fun and the excitement are stored on the inside. And not that the black ones cost four pence more. Oh no.
Expect nothing short of greatness from AMIGA POWER. Appear unimpressed as we present a full tabic of Obsession, without time restrictions and five (count 'em!) balls.
Expect nothing short of absolute perfection from AMIGA POWER. Witness the first full screen Doom done for your A1900 in this big-ievcl demo, then just shrug your shoulders like H was nothing great.
Expect nothing short of daisies on the AP covcrdisks. Play the complete game we tweaked and polished. Just for you.
Expect nostalgia as well as Innovation from AP. The years slip away and the docks run backwards with this CM classic platformer.
GOT A FAULTY DISK
• Oh no! Are you sure Before you go any further, try the procedures described in the panel over the page. If, after all that, you do have disk problems, chuck it in an envelope along with an explanatory letter and a padded self-addressed envelope (don't bother with a stamp), and return It NOT TO THE AP OFFICE but to: AMIGA POWER Disk Returns 50, Discopy Labs, PO Box 21, Daventry NN11 5BU. If you send it to us, Corporal Badger Girl Bishi-Boshl will eat it.
AMIGA POWER JUNE 1995
Author: Unique Development Sweden
First up, apologies to A500 owners who can't play this yet. (See the big chevroned box for further reasoning.) Next up, welcome to Unique Development, who've been fiddling around with Atari STs for a bit and have now sensibly turned to the Amiga.
It's a pinball game, so use the DOWN arrow to fire (holding it down until you get the required power rating), the left and right SHIFT keys for the flippers and SPACE to nudge.
Vitally important is ihe *M' key which turns off Ihe music. A gorgeous looking pinball lable it may be. but that doesn't slop ihe
atmospherics being the dacnomaniacal product ol the Dark One's pointy wizards.
Oh. and at Ihe start the Hashing cursor just means the game’s ‘decrunching’ So don't worry.
Author: Dr FX
Apparently, this used to be a top game on the Commodore 64.
Apparently, this is a perfect conversion of the original, and, in its own little way, quite fun. Needless to say. the scrolling message was originally littered with the kind of obscene language that would have meant the issue being pulled from the shelves of newsagents around ihe world, but we've had it quite effectively funslered'.
Climb up one side of the poles, slide down the others, collect all the pies and avoid the baddies. Games genuinely were this simple in Ihe good old days. And some would say betler (or it.
Author: Paul Hamilton
Since we announced Paul s Valhalla In The Style Of a dance music track in AP48, we've had jeering letters and e-mails every day pointing out the existence of so-called Octamed modules mean ihal we could put the song on a coverdisk. Obviously, being the luddites we are, this came as news to us. which explains the delay between first announcing this entry and presenting it to you. We thought it was very tunny indeed. So did Vulcan.
Time stands still for no man, or computer for that matter, and the A500's certainly getting on a bit. Following a long line of curious behavioural patterns in our coverdisks due to the games being programmed on and developed for Ihe A12G0 come these quirks. Read them before sending anything back to Discopy, as we've sanctioned them to punish time-wasters and oxygen-thieves by replacing their roll-on deodorants with Marmite. Never let it be said that we suffer fools gladly.
OBSESSION - Although Unique Development swear blind (In Swedish mind you) that Ihe finished Obsession will run on any Amiga, the demo they sent us won’t run on the office A500. It’s fine on A600s and even the A500+, and they're ever so sorry about it. Hopefully, Ihey'll be able to come up with a patch to remedy this situation, which we'll slap on next month's disk. GRAVITY POWER - On anything but an A12GQ, the game'll initially lock up at the Player 2 Name section. However, it just does this on the default level, so select any other level, and it’ll then be fine. We can only assume It’s some funny Scandinavian joke at our expense. Aha ha ha.
FRANTIC FREDDIE - A600 We don’t think so.
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
Tiptoeing stealthily amongst the rooftops, AP’s shadowy agents peer through windows, listen at doors and rummage through dustbins for INFORMATION.
First Damon Hill’s F1 championship title, then Rover, then the world’s biggest>selling Amiga games magazine (rats), and now the Amiga itself.
It seems incredible, but the insufferably tedious sale-of-Commodore saga has finally reached a conclusion. The Amiga's pioud new owners are a German PC manufacturer and retailer called Escom. who outmanoeuvred Commodore UK's management using their superior horsepower and dropped their S10 million payload into the laps of Commodore's creditors.
Although, to be honest, you'd probably forgotten about the whole thing months ago. hadn't you AMIGA POWER rushed you news of Commodore's bankrupcy way back in AP38, and in the months that followed attempted to keep you updated on the Amiga's fate. But. although undoubtedly of great importance, the whole process became increasingly stagnant and dull as time went by. “There'll be a management buyout within two weeks," Commodore kept promising us. but there never was. Prospective purchasers kept appearing, upping the stakes and disappearing. And the news stories got more and more repetitive. In the end we simply gave up, resolving lo ignore the whole business until something actually happened.
Which it now finally has. And, while we'll spare you the unutterably dull legal wrangling which took place behind the scenes, the outcome is probably the best for all concerned, with Escom promising to continue developing the Amiga with their bulging _ financial muscle. The
Py only real losers are
Commodore's UK team, who were hoping to buy the
The Amiga does, after all, appear to have a future. AP's agile agents herein reveal Escom's plans:
are plans to resurrect this 15-year-old geriatric (last spotted about two years ago In John Menzies for £20 Including a tape recorder and a copy of Terminator 2) and sell It to Eastern Europe.
A Power pc
'hip*. Wc think
THE A1 200
Escom already have manufacturing faclltles in China, and hastily-constructed production lines are even now spilling forth brand new A1200S. Machines should filter through to the shops within about three months, apparently.
Ugh. While they'll be nothing to do with the Amiga, PCs taking advantage of the Commodore name are planned for Europe.
This Is slightly better news. The ‘Power PC chip' Is currently used In the latest Apple Macintoshes and, as well as running programs wrltlen especially
Oh dear. Only the CHIRPING OF CRICKETS greets questions about Commodore's once-marvelled-at games console.
1 speed. Escom
are therefore talking to Motorola (makers of the Power PC chip' as well as the 68000 chip' used In current Amigas] about developing a, If you will. 'Power Amiga'. This could run Amiga games as well as Mac and PC ones. Better give them a few months
to get It up
Again, we must probably bid this one farewell.
THE AAA CHIPSET
The AAA chipset' was being developed by Commodore to handle the graphics in the next range of Amigas, following on from the AGA chipset' used in the A1200. The design Is supposed to be complete, although not yet tested, and when a Commodore UK buy-out looked to be on the cards a few months ago, rumours circulated of powerful new Amigas to be launched next year. These particular machines now look unlikely to appear, but Escom would be foolish to abandon the new technology (It's both faster and '24-blt'), and may use it In a future Power Amiga.
Yes. Curiously, there
The AHOOr live* on.
The A400, appealing on a icilfeld neif you shortly.
company themselves. Just before the sale finally went through they pulled oul, saying it had all got a bit too rich for their blood. And actually, no-one was ever quite sure where Ihey were planning to get the money from anyway.
So. with a mighty sigh of relief, we answer your questions about the Amiga and its new owners.
Will they keep making Amigas
Escom wouldn't have spent $ 10 million on the Amiga if they were planning simply to throw it away and carry on making PCs. There's unquestionably still a market (or affordable home computers like the Amiga (rather than farcically over-complicated, over-expensive ones like the PC), and Escom seem lo be one of the few companies to realise this. We atlempt lo uncover their plans for the Amiga elsewhere on these pages.
But won't the same thing just happen all over again
So far, Escom seem rather more clued up than the inept American management team which very nearly destroyed the Amiga. Worringly, however, Bernard van Tienen, one of Escom's directors, is a former Commodore International vicepresident.
Hasn’t it all simply dragged on for too long
Undoubtedly. As well as grinding us all down with its relentless tedium, the sale ol Commodore has taken so long that many games publishers have simply given up on the Amiga and found more exciting interests to pursue.
Does that mean there aren't going to be any more Amiga games
Hopefully il won't, allhough It's very difficult to say at this stage.
Most games publishers have spent the Iasi year or so waiting to see whal
"Went through they pulled"
all the other publishers would do. with more and more coming to the conclusion that the Amiga is a lost cause and that the future lies in PCs and Play Stations. This is obviously a real shame, and, although many are making promising noises following the sale, it's going to take a while before things are'able to pick up again. Don't forget that games take many months to develop, so most of the ones we've been seeing recently were started long before Commodore went k bust. Expect a terrible drought in the months to come as
these dry up. and be grateful for the likes of Acid. Graflgold and Team 17. who've stuck with the Amiga throughout.
If I get an exlra 3 Megabytes of RAM for my A500+, will that turn It Into an A1200
Get off the phone you cretin.
Rejoice cautiously, then, readers, and keep a careful eye on AMIGA POWER for further information, which we will search (or as though our lives depended upon it. WHICH THEY DO.
Escom, the Amiga's new owner, is a faceless German-based megacorporation which sprouted up in 1987. Since then it's become Europe's second-largest manufacturer of PCs, and also has a chain of shops (with 50 In the UK) which could sell Amigas, along with an all-powerful mail order division. We hope it will treat the Amiga gently
Super League Manager is a twinkling star amongst football management games, sweeping away statistics with its friendly textual approach, and daring to be different by putting you in charge of a 'made-up' team. It comes with a cut-down version of the excellent Wembley International Soccer to play matches if you've got an A1200 (and doesn't, for instance, not), and kept Steve grinning broadly for day after day (rather then being, for example, the most tedious and downright uninteresting football management game ever). We thoroughly 'Recommend' it.
We first reviewed Ex/7ein API, and, eerily, it has taken all this time for the 1200 version to attain existence. Here it is. though, and it's exactly the same, bul with bigger (ie, zoomed in), more colourful graphics and a nifty CD32-controller-option. Also, your bloke now wears a T-shirt instead of a space suit, which must make for some unpleasantly grazed elbows. In all honesty, however, the original version, recently re-released at half the price, is just as good.
You may feel that this game has been 'Recommend-ed enough. We, however, do not, especially now that it has been re-released at the 'budget' price of £17. Buy it, its acreage of battle field, and ils almost limitless supply of little men. and instigate memorable feats of heroism.
We only put it down for a
Runs on: CD32 Publisher: Virgin Author: Cryo
eing converted directly from the PC version even as you read this is Cryo’s Lost Eden. It’s French, so it's kooky (absolutement) and rather than being set on huge Victorian trains, or in ancient sky-yachts, this one's set in a strange land where humans co-exist with dinosaurs.
The Eden* refers to the good old days the humes long for, when they used to sil safe and snug in their dtadets, and the 'Lost' bit refers to the fact that they tend to get stepped on and eaten by all the nasty carnivores these days. Hmm,
sounds like a
adventure plot line if ever I saw one.
Of course, they're not called that any more, they're Interactive Movies or AniMatrix Interaction Plots or some other trendy name. Obviously, this just means that everything's rendered and that there are masses ol animated sequences which, due to the relatively low access speed of the CD32, doesn't sound like such a groovy proposition. Cryo reckon they've done lois of 'special' things with the data, compressing it and such like, but since we've only seen the (sigh) PC version so far, we reserve the right to remain sceptical.
Cast as the king's son Adam, your quest is to reunite the humans with the nice herbivore dinosaurs, and then work together in peace and harmony against their joint enemies, ihe flesh-gobbling Tyran And yes. along the way, you run into a tribe ot warrior women who all look like Raquel Welch in that crappy caveman movie. Obviously.
So that's it in a nutshell. Mouse driven, rendered, adventure game. Next month, probably.
• CAM WINSTANLEY
WE COMMAND you to buy this entertaining racing game. It's got the most realistically and enjoyably handling cars of any game. There are 24 lumpy, bumpy tracks, a three-way split-screen mode, a choice ol cars, a serial link option, and on an A1200 you get a high res mode which can be used to display the whole course across two monitors. Wowee.
If you have a CD32, it's certainly worth hunting down a copy of Flink- particularly as, for obscure political reasons, it's widely available for even less than the already-perfectly-reasonable £20 that it officially costs. It's a flawed (silly controls and some annoying Kangaroo Court-type things) but largely amusing platform game wilh splendidly slick graphics and a spell system that works. The bosses, in particular, are greatly impressive.
DBO ‘OKIE 0uWE ©P
Sifting this month’s entries for In The Style Of has been a thoroughly dispiriting experience. Quite apart from the fact our 'hard drive' keeps 'crashing' so compelling us to ask someone from next door to 're-install' Deluxe Paint, the pictures have been wearily unimaginative. The winner, Graeme Nicholson's Another World In The Style Of Asteroids, described a victory akin to that of Kara Mustafa's triumph over Upper Hungary in 1682, succeeding solely because his opponents were so dismally poor. Though pleasantly enough executed, Nicholson's picture is devoid of humour. About to make an example of him by awarding 0/10, our wralh was stayed by the discovery he came from a place called Milton Ofcampsle. His score was properly improved to 1/10. But then we remembered his ‘hl-res interfaced' picture required us to
'install' a special version of Deluxe Paint, and reduced his score to half a point He would, therefore, have received £10 worth of games In the post, but because today's budget games start at £13, he gets nothing.
If you have a Deluxe Paint-readable In The Style Of picture that Is funny and good, write your name and address on the disk and send it to In The Style Of, AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW. WASTE OUR TIME AT YOUR PERIL
From Bullfrog Productions Ltd
The One - 93%
Excellent characters • superb it will keep you playing and
I Playing and playing and playing jsS
for weeks and weeks." M*
AMIGA Format Gold - 95%
i "Just buy it!"
Amiga Power - 94%
"A superb game.'
AMIGA Formot - 94%
Syndicate is top-grade
entertainment of the highest order.
° 1993 Bunfrog Productions Ud.
P -lhed under Kcnse from Electron* Arts
r 3 ,ra<,emartt o' Electrons Arts A/l Rights Rosorvod
Where once they were, now they are not. We mourn their demise. FLIGHT OF THE INTRUDER A
Mirrorsoft flight sim once adored fay JD, but now unavailable to us. Shame about the eponymous film Ihough. THE GARY SHANDLING SHOW Each episode ol BBC2's funniest ever sil-com was shown at different times on different days, and ALWAYS dumped in favour of snooker. It should have been hugely popular, but the Beeb ruined it.
WEETAFLAKES IN YELLOW BAGS
Currently huge flakes in standard cereal boxes used to be tiny flakes in mammoth placcy bags. They were hard and nutty and yummy, and we miss them terribly.
PAGES 93-100 Goodbye back section. We'll miss you.
We wish they were not. But they are. Still. Unfortunately. COMMODORE MANAGEMENT For
spending nearly a year on a simple buyout, tor missing Christmas and for messing up the Amiga (possibty Irrevocably), you should take the escalator down.
BUDGET GAMES FOR OVER 16 QUID II a game's £30 at release, rereleasing it at £16 or £17 a year later's laughable. Make it a true budget game, or don't bother.
RISE OF THE ROBOTS 92% in CMiduiel Jackson' - Edft £43 when released Yeah, right.
ANYONE THAT USES OUR SATAN GAG Which is, at last count, pretty much every olher magazine, plus teletext. Gel your own jokes, you useless wasters.
Runs on: A1200, CD32 Publisher: Core Authors: DMI
espite out best aitempts to control every aspect ot AMIGA POWER (lor example, at the momenl we are involved in complicated negotiations to command authority over our 'World Wide Web’ pages rather than continue to have them indifferently lashed together by THE
Inside that doll is a whole new universe. No there isn*t.
NOT-US), there are still things over which our mighty will is ineffectual. Anylhing to do with games, say, and previews in particular. Often we are obliged to use PC screenshols sent to us by the software publishers because the Amiga conversion is the last thing to be done. (Although, ot course, we would never review the PC version as do CERTAIN OF OUR COMPETITORS, who shall ultimately answer for their crimes to a higher authority than even we,) But The Big Red Adventure swells this ‘public
"Takes 1 place in Russia"
relations' liberty to new veldts ol rascality.
“THERE IS NO PLAYABLE AMIGA DEMO FOR THIS GAME," thunders the 'press release'. “PLEASE USE YOUR IBM PC VERSION FOR PREVIEWS."
“THE AMIGA VERSION WILL PLAY IN EXACTLY THE SAME WAY AS THE PC VERSION AND WILL BE ALMOST IDENTICAL IN APPEARANCE.*
Phew. That's all right then. Except PC games frighten us even more ' than Amiga ones, so I telephoned Susie from Core instead, but she's on holiday and her second-in-command's at lunch. I'll use the time before he returns to tell you of the game. It's a point-and-click adventure by Ihe people behind Nippon Sates Inc (AP26. 85%). and in a manner equal in ‘strangeness' to that game's being set in Japan (the programmers being Italian, and all), Big Red lakes place in Russia. As before you play three characters (Ihe clever one. Ihe big-but-stupid ore. and the woman), and. again as before, you don't know the point of the game but have to solve the mystery as you go along. (That's enough of The Big Red Adventure. - ‘Press release')
Using Jonathan Davies's new-tound
It looks pretty nice on the K doesn't k
Of the smattering of phone calls we've had about last month's AMIGA POWER All Time Top One Hundred, quite a few have been about UFO from Microprose (AP43,85%), In a “Why wasn't it in there " sort of way.
Well, you'll notice that the Laser Squad genre was represented by Sabre TeamA1200at number 43, and while we didn’t overlook UFO, It lost out due to hideous disk accessing and some horribly long delays while the computer thinks about things.
UFO's been tremendously popular though, so it's no surprise that the sequel, Xcom: Terror From The Deep, has just come out on the PC. It's basically more of the same, developing bases, hunting UFOs and then killing aliens, only this time at the bottom of the sea, represented by an overall bluelsh tint and the occasional bubble from the characters. Following Microprose's odd decision to convert
y’t - , • H
Pizza Tycoon, spend lots of money on adverts and then not release it, they're understandably unsure of whether Xcom will ever make it to the Amiga, although when we asked them, they said they were considering it. And just the possibility of an A1200 release is enough to fill this final bit of the news pages on deadline day. Phew, eh
influence wilh a certain PC magazine. I was able to wring details from someone who'd actually played Ihe game. It's Cartoony. apparently, with much Humorous Animation and Crackling Dialogue, and the Puzzles are Thankfully Challenging.
Unlike Nippon Safes, where you could swap between characters as the mood took you. Big Red is Divided Inlo Three ‘Chapters', with But One Of The Characters Featuring In Each (Although there's a Fourth Chapter' Starring All Three, wherein All Is Resolved.) Regrellably, You're Obliged To Follow A Set Path rather than being allowed to wander aboui as you like, but then again only Bioodnct managed to crack that particular problem. And Jonathan's new friends didn't know if the charmingly poor translation of Nippon Safes is carried
over to ihe sequel, but did show me a terrific picture of a new car game controller from Finland. It's an exercise bike, and the faster you pedal, the faster your on-screen cargoes.
I had intended at this point to switch tenses again and introduce some quotes from Core revealing the likelihood ol an A50O conversion of Big Red and, in a calculated self-deforontial Universe reference, the number of disks the game came on. but the PR bloke couldn't be bothered returning my calls. 60% off for a stari, then.
• JONATHAN NASH
By designing your own level for Gravity Poweii
You will already doubtless have discovered the glory of Gravity Power on this month's coverdisks. So now. how about designing a level or two of your own And sending them to us for possible Inclusion on a future coverdisk
This can be done via the following two steps:
Step 1) Work out how on Earth you include your own levels in Gravity Power. because, frankly, we've no idea. We know it's possible, though, because someone's
already sent us some. You may or may not require some technical
knowledge, and possibly a copy of Deluxe Paint or a special level editor or something.
Step 2) Design one (or more) and send it on a disk to: ‘O Gravity. Thy Victoree", AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW, to reach us by 30th June 1995.
Each level we use will be rewarded by a hand-picked Amiga game. But remember, twisty, hard-to-negotiate tunnels aren't big, and they aren't even remotely clever. Good Gravity Power levels provide plenty of space for dogfighting and flying around at top speed, along with potential for one or the other player to gain strategic advantage in some way (carefully-placed lading pads and so on). Play the game and you will soon discover this.
Runs on: A500, A600, A1200, CD32 Publisher: Softgold Authors: In-house iZ No idea
Listening In on the Information HyperPavement this month, AP's operatives uncovered details of a new point* and-click adventure which Is under development In Germany. Erben der Erde - or Inherit the Earth - Is a game we've already played on the Macintosh, and found to be reasonably enjoyable, so news of an Amiga version is good. The snag is lhat the only Amiga version we've seen is a demo with Gorman text in It, and our agents are unsure as to whether an English translation will be forthcoming. Their Investigations continue.
Meanwhile, assuming a satisfactory outcome, let us explain the workings of Inherit the Earth. It is set In the future, where the human race has mysteriously disappeared allowing the animals to 'Inherit the Earth'. And they can talk. As RI1 the fox, falsely accused of a crime, you must go on a quest to prove your Innocence, accompanied by a boar
and an elk. The game is a curious mlxlure of 30 scrolling sections and 2D static ones.
Good things about Inherit the Earth are: the smashing graphics, wilh attractively drawn characters and scenery; an easy-to-use Interlace, a bit like Monkey Islands; and an interesting setting, where the different animal species co-exist uncomfortably. Bad things are that it's all a bit twee, that the A1200 version
will come on 12 disks, that It seems to _ run rather slowly, and
I that the CD32 version -J will feature speech throughout.
► 'A • I Should Inherit
srf.’»~ I The Earth earn a UK
I release, you will be the j I first to know.
I • JONATHAN DAVIES
Schau an Turcjachter
I’m lorry, I didn't qoftc catch lhat.
T roro 9 ]
catch him at a games store near you !
Amiga SDD and 120□ versions available
The copyright in Virocop is owned by Graftgold <D 1T55 end is published by Renegade Software under exclusive licence from Graftgold. Renegade Software is a Warner Interactive Entertainment company.
Distributed by Warner Interactive Entertainment Limited,
A Time Warner Company All right* reserved.
T ' T
TINY TROOPS PROGRAM FOR US -4- CAVEAT EMPTOR
Let’s hope they’ve got big guns then.
Runs on: A500, A600, A1200, CD32 Publisher: Mindscape Authors: Phoenix ETA: August
iny Troops is being
predominantly aimed at males between 14 and 45 years ol age.’ Eh Why How Is there going to be a bit at the beginning that asks you to enter your age and sex, and throws you out if you don’t qualify Why deliberately attempt to exclude people from enjoying your game Why not just write the best game you
Like so many games these days,
Tiny Troops is billed as a cross between Lemmings and something else. The 'something else*, we're delighted to reveal, is Dune 2 (AP28 91%), a fabulous but Hawed game Iha1 we urge people to emulate and improve. We're therefore to be offered a sorl ol arcade-style wargame where you control each soldier and vehicle independently in real-time, and where the troops can be upgraded with different abilities -rockets, bombs and so on. II it all works out, Tiny Troops should be excellent.
plunders another game as well - Micro Machines - in that your troops are, well, liny. Battles are lought in various areas of a house - places like the bathroom, the loyroom, a window box and a train set. And you'll be able to move around and blow up the giant-sized obstacles you'll find lying around. There'll be 72 levels altogether.
8ut the really, really good news is that
77ny Troops corrects at a stroke what is almost certainly Dune 2s greatest omission. It's a two-player game, with the option to play it across a serial link as eilher a co-operative or a competitive game.
We've never heard ol Phoenix, who're wriling Tiny Troops, but they've already won us over. ‘We have decided against using music within the game as we feel that it will detract from the atmosphere that we are attempting to create," they reveal in the documentation that accompanied these pictures. We raise our spectacles to them.
• JONATHAN DAVIES
: - o
They s«cm to b€ bavins
fijhTV fun. It U not fair.
** u ■r-W'YV.V • ; -
We re still looking for an arcade perfect Missile Command and Super Puyo Puyo (aka Dr Robotnlk's Mean Bean Machine) for our coverdlsk, and are willing to pay REAL t.
CASH to their authors, so send them lo us. We ve / seen the occasional / version of Missile /
Command\u rn up / 1
to the office, but /
really hit the t "
mark. And as for \ £*;
Dr Robotnlk, \
we've never seen \ anything like It running on the Amiga.
So come on, get out your
keyboards, sharpen your minds and get down to It. THE NATION
THE AMIGA POWER READ-BEFORE-YOU-BUY SECTION
Hay, It's a big, bad world out Ihora, so boiora you buy anything through mall order, make sure you've followed the AMIGA POWER guide to not getting burned:
1) Don't just read the ad and then send oil your hard-earned cash. Ring them up first. This way, you can not only make sure what you want's In slock, but also check out their service. Do they replace faulty equipment How quickly do they deliver Are theie any charges for delivery We don’t know, but they will.
2) Read the small print In the ads. It it s small, they're obviously trying to hide something.
3) It's a bit dodgy it there Isn't an address q on the advert Also. If you phone them up and they don't answer, avoid, Avoid.
AVOID. It you gel Into trouble, this ISN'T a company you want to be dealing with.
4) It you've got a credit card, use It. For purchases over £100, most big name credit cards legally entitle you to claim compensation If the retailer goes bust.
Check your card documentation tor further details, and ask about extra insurance.
5) DON'T SEND MONEY OR POSTAL ORDERS. Credit cards or cheques only.
This Is the '90s for crying out loud, not some tondly remembered 8illy Bunter-esquo decade of picnic baskets trom rich land-owning uncles.
6) Keep records. For credit card purchases, mako a note ol the time of the order and get them to give you an order number. When ordering over the phone, double-check the price before ordering.
7) Keep records. For cheques purchases,
(ill In the cheque stub with the light amount and full name of the company.
8) When your goodies arrive, check everything straight away. If anything's broken or missing, phone and complain straight away.
S) Keep up to date: Order trom the most recent Issue of AMIGA POWER.
10] If if doesn't work out. phone the retailer first. Don’t yell at them or anything.just tell them clearly what your problem is and the chances are they'll probably tell you it s all been a silly mistake and sorl everything out right away. If, however, you think you've ust given your money to a grade-A scumbag, phone up your local Trading Standards Officer. He's In the phone book, and good luck.
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
nan amo uapiam James i ivirK
n Professor Bernard Quatermass Fla h Gordon Destiny Angei Judge Dredd aptain Nemo Doctor Who Joe 90 Gapt in Jean-Luc Picard Will Robinson Miss Moneypenny C-3P0 Logan David Lister The Stainless Steel Rat Captain Natha n Bridger Jerry Cornelius Number Si; Luke Sky walker Fox “Spooky” Mulder James Bond Commander Benjamin Sis ko Avon John Connor Ripley Ed Strake r Pink Ranger Paul Atreides Robocop L ieutenant Commander Data Steve Aus tin Blake Tank Girl Rimmer Mean Mac! ine Angel Buck Rogers Commaiider Wil liam Riker Daredevil Troy Tempest Mr Spock Frodo Mad Max Conan Pinhead Nova Darth Vader Jake Cardigan Sapp hire Johnny Mnemonic M jor Kira Fre ddie Kreuger Captain Black Alex Tashz Yar The Shadow Sarah Jane Smith Sc ott Tracy Barbarella Godzilla Comma der John Koenig Peter Parker Taylor lood Doc Savage Yoda Colonel Wilma D eering The Master Roger Whittaker F u Manchu Jeff Randall Clark Kent Dar win Rick Deckard Marty McFly Indiana! Jones General Ursus Billy Pilgrim Qua rk Dana Scully Captain Kathryn Jane ay Wedge Connor McCloud Guile...
You meet the most
interesting people in
!*.' :ik't NuYmv 'Jicttmi .!(<«/« ziiu
First collectors’ issue
on sale Tuesday 23 May
i* ■ _
,TO Science Jic/ia
l( your hopes were raised by the Pizza Tycoon advert on the back of last month s AP, prepare to have them dashed again. The game isn't actually going to be released, because Microprose were having too much trouble transferring It from the PC.
As it stood. Pizza Tycoon would have been hard-drive-only, and the A500 version wouldn't have had any sound. This, Microprose reasoned, would have left them with too restricted a market', and the whole thing wouldn't
have been worth their while. Which is a bit of a shame because, although the game was never actually completed (contrary to reviews' you may have read elsewhere - TRUST ONLY AMIGA POWER), the nearly-finished version of the game we've been playing this month looked quite good.
You'll notice that AMIGA POWER hasn't at any stage attempted to bring you a preview of Pizza Tycoon, ALMOST AS IF WE KNEW.
1 -HmP UuPlD • I
GPr i v »:nou co
p3t appear lnt j
• near you *oon. »•
II has become fashionable (or business organisations to adopt 'mission statements', presumably in the hope that words will speak louder than actions. That of the sinister global megacorporation which now manipulates AMIGA POWER is: "Providing information, education and entertainment in ways that people want". We though! you should be aware of this.
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Plug your ears to the irresistible
"Where the current interest is"
-took O'lt - 9ot *
Runs on: A1200, CD32 Publisher: Manyk Authors: Bomb Software ETA: September
With the piolil-oriented
software big boys dropping like flies, the small-timers are doing their best to plug the gaps and keep a game-hungry public supplied with a steady stream of new stuff. That's how Acid dropped onto the scene, and look at them now: Super Skidmarks is HMV and Game Zone's allformats number one seller. Very impressive. Now that Commodore's finally owned by someone and there's at least a promise of new machines this year, it could well be that the biggies will step back in, but in the meantime it's the little blokes that are keeping Ihe Amiga torch trimmed and burning brightly.
Blokes such as Keith Wadhams for instance. He may or may not be physically small (i wouldn't know, I haven't met him) but with little linancial clout behind him, he's pinning his hopes, and those of the Amiga itself, on people devoted to the idea of having a good time. (For what it's worth, he sounded quite tall on the phone.) He's been working on games for over ten years, designing Elvira: Mistress of the Dark amongst other things, and has recently felt the crushing of innovation by the money men. “The major companies looking for a global basis seem loath to take risks on new games and seem content to knock out yet anolher safe driving game or multi-formal platform
_ V I
game," he said, in a pre-prepared statement sorl of way. “They've missed the potential of individual machines, so I feel there's still a place in the market for a small company to produce innovative games."
Like many of these smallies,
Keith's trying to tap the unused potential of amateur programmers and the much-mentioned demo coders. The learn producing Fears, for instance, are a bunch ol French students with the exotic names of Frederic Heintz (programming), Malhieu Bertaud (music/SFX), and Corentin Jaffre, Stephane Elbaz and Laurent Sebire (graphics). They've still got another two years of book-worming before they're released into Ihe real world, but when Keith saw the early version of the demo that's been floating round for quite a bit, he decided it was the right stuff for Manyk's first release. But -hmm - it’s hardly the innovative game formal ho was going on about, is it
“Well yes and no. Fears is a Doom clone, but that's where Ihe current interest is, and Doom on the Amiga is one of those Golden Chalice games many people said couldn't be done. We believe that we're the only people working on a full-screen version as all the competition are producing games that will only run in a small window. Thanks to Frederic's
programming, Feans doesn’t compromise on monster size, and doesn't have to remove floor and/or ceiling graphics to maintain speed. We'll produce other games with our 3D engine that won’t be so noticeably influenced by Doom The finished game's set to feature 30 levels, six weapons (including, they're keen to point out, a flame thrower) and 15 different monsters, although due to memory restraints, there'll only be three different ones on each level. This month's coverdisk demo already features some great spooky atmospheric sound and gun fire, but we reckon it needs more screaming in it. In line with our constant applauding of socially interactive games, there'll be a link option to let you play with/against a friend across a null-link modem cable, and the basic dungeon
scenery will be broken up with lava (lows, waterfalls, add and the like. Exdtingly, the plan is to include a level editor with the game, and produce data disks as time goes by. Always assuming it sells well. I suppose.
And although Fears is still a couple of months away, there are already plans for Ihe imaginatively litled Fears 2. This, we are told, should include different characters plus an exlernal environment rather than a dungeon. Blue skies, tweeling birds. 20mm autocannon. Sounds great.
• CAM WINSTANLEY Keith Wadhams, the man behind Fears, also wants to hear from any Amiga programmers and demo-coders with ideas for him to look at. Send them to him at 70, Springfield Avenue, Merton Park, London. SW20 9JU.
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
of 28 fails
which need tweaking - things like ‘Do different course graphics", “Pul music into game’ and “Do intro'), and Virgin assure us that the game will be released this month. A newer version we received several days later boasts the aforesaid music (in the form of the song Wanna Play Golf) bul crashes as we're about to tee off. Hang on. It works on the 500. Some of the trees look different and ihings.
Anyway, though - why so long
‘Yes. Well," offers Sensible's Stuart Campbell. ‘We were originally meant to be releasing Goff last November, at the same time as SWOS and Cannon Fodder 2. but we had our hands lull with those two games. So it was put back a month. But after taking a tong, hard look at it in December we decided it was crap. So we've spent the time since then redesigning it."
The redesign seems largely to have consisted of making the golfers took slightly bigger, bul, nol knowing very much about programming, I suppose this could
Tticrc'i no such thins as an easy shot In goH.
have been quite a complex task. The result is lhat Golf doesn't now look immediately Sensibley - previously the golfers appeared to be taking lime out from Sensible Soccer and Cannon Fodder- bul the menus and things still look reassuringly lamiliar.
As does, of course, the bird's-eye view. This makes Sensible's version of Golf very different to anything else you'll have played on the Amiga - PGA. Nick Faldo and Ihe rest of them are in 3D. The sensation that you're actually oul there on the fairway is largely lost, but you're compensated by a more tactical game, where you can take a step back and carefully plan your approach to each hole.
And you'll find this is quite important, because Sensible have designed some fiendish courses. 25 of them, in fact, where most games boast just one or two.
Is if going to be any good, ihough When you reduce golf to the bare bones like this, Is what's left enough lo form an entertaining game Having played the unfinished version ol Sensible Golf tot a bit we have our doubts, to be honest. Unlike similar overhead-view games on the SNES and Game Boy, il just wasn'l managing to hold our interest. Tliese are early days, of course, etc etc. Bul il would be a shame if Sensible's Iasi ever Amiga game wasn't actually very good.
• JONATHAN DAVIES
Runs on: A500, A600, A1200 Publisher: Virgin Authors: Sensible ETA: May
It was over a year ago, in AP37, that AMIGA POWER brought you Ihe first pictures ol Sensible Golf We then began to run a monthly Diary Ol A Game, but eventually grew tired of it as delays bogged down the game. But now. it seems. Sensible Golf might finally be about to see the light of day. This month we received a playable version of ihe game from Sensible (albeit accompanied by a lisl
Injustices are decried by...
DON’T BUY AN AMIGA GAME UNTIL YOU'VE READ THIS. It's on the cover every month because It's IMPORTANT. We tell you what you NEED TO KNOW, like which games to BUY and which to AVOID. We even reveal the scores given by ‘rivals’. We deliver the TRUTH.
Man Utd: The Double
Rise Of The Robots
Super League Manager
Ultimate Soccer Manager
Valhalla: Lords Of Infinity
Valhalla: Before The War
* Illustrated on the cover of the Issue it's reviewed in, possibly as an ‘exclusive’. ' Game still Isn't finished, although there is more than one car now.
" Game Isn’t being released on the Amiga.
Our favourite press release this month comes from Gastelner Technologies, and advertises Spotlight 1995, an Irrelevantly-named Atari and Amiga show that they're organising. The show takes place at the Novotel Hotel in Hammersmith, London on the 10th and 11th of June, and Is claimed to cater for “the more cerebral Amiga or Atari user” - although, rather than AP readers, this turns out to mean those interested In disk drives, hand scanners and Fast RAM. But all this Is beside the point. The press release goes on to reveal, with admirable honesty, that the show Is organised by “a cartel of manufacturers, distributors and leading UK magazine publishers". The rise of the sinister global megacorporation continues apace.
You might have noticed that, although we promised a couple of months ago that AP50 would be carrying a SWOS bug-fix disk, It Isn’t. The reasons are threefold:
1) Anyone who’s bought SWOS can get a free copy of the disk by simply sending back their registration card. Morons with pirate copies won’t be able to do this, but the fix-disk won’t work with their copies anyway.
2) We had loads of other great things like Obsession, Gravity Power and Fears to pack onto our coverdlsks this month. So devoting a whale disk to something that would only Inlerest a limited number of AP readers and then expecting you all to pay for it seemed a bit daft.
3) [“Current Bun"- Ed) have already done It.
We are sure you'll agree that, as always, we are right.
BLITZ BOMBERS GOODBYE JD!
E-mail Is taking over our lives, changing the working environment we’ve tolled In lor many a year. Much ot this change has to do with Ludwig Ledbury boring the pants oil us with banal observations on life every 16 seconds, which Is obviously not a good advert for this now form of communication. No, what really rocks about e-mail Is the Immediacy of It.
Take Nigel Hughes for example. He read AP49, 'jacked' Into his ‘deck’ and reported the strange turn of events that jf\
had occurred to him over the last month.
Nigel, along with 3
Mike Richards and the Steves 0
McNamara, Matty and Innel, form Leading Edge, the \ .
people behind Blitz \ ;'v -
Bomber, as \ A
mentioned last month. ~
It appears that not only ‘ v.
Is progress going swimmingly (they’ve got the hi
res 6-player mode going, a serial-linked game over two computers and a go-kart racing sub-game) and that they think they'll have enough stuff to allow us to do a proper preview next month, but also that they've parted' with Arcane, the publisher we linked them to last month.
They asked us to tell you this.
So we have.
It is with regret that we must announce the departure of Jonathan, the editor, who has been banished to the rodent-infested offices of PC Gamer magazine. The reason is that, as it turns out, he is actually Jean-Claude Van Damme, and not Jonathan Davies at all. This is dearly unacceptable.
'I am not Jean-Claude Van Damme," protested Jonathan yesterday.
But he Is. as a comparison between his piclure in AP32 and this one of Jean-Claude Van Damme starring in the film Street Fighter clearly proves. Control of AMIGA POWER has now passed to Cam.
"Bof. You English," adds Jonathan.
Renegade £30 ★★★★★
2. SUPER SKIDMARKS
Acid £26 ★★★★★
3. BEAU JOLLY COMPILATION!
Beau .lolly £35 ★★★★
4. THEME PARK
Bullfrog £30 tHHHt
s. premier manager a
e. HFa INTERNATIONAL SOCCERI
Electronic Arts £30
7. CANNON FODDER 2
Virgin £30 ★★★★★
8. JUNGLE STRIKE
Ocean £28 ★★★★
9. PGA EUROPEAN TOUR
Ocean £30 ★★★★★
10. CHAMPlQtBHlP UANAGflR ITALIA '95
11. FOOTBALL GLORY
Kompart £28 ★★★
12, EITIHE SOCCER
13. CRYSTAL DRAGON
14. KICK OFF 3
Anco £25 ★★
15. RISE OFTHE ROBOTS
Miraqe/Time Warner £43 *
16. ON THE BALL: LEAGUE EDITION I
17. TEAM 17 COLLECTION: VOL 1l
18. UFO: ENEMY UNKNOWN
19. CHAMPIONSHIP MANAGER ’93
20. VOYAGES OF DISCOVERY I
1. SHADOW FIGHTER (Eh Again - Ed)\
Gremlin £30 ***★★
2. FANTASY MANAi
Anco £20 ★
J. IMUJAIOR 2: THE ARCADE GAMI
Virgin £26 ★★
4. M ACnC BuYJ
Team 17 £13 ★★
Psygnosis £45 *
Psygnosis £26 **★★★
Mindscape £30 ★★★★
Acid £26 ****
L FURY OF THE FURRJ
Mindscape £26 ***★
Most of the folk at AMIGA POWER wouldn’t agree with Bill Shankly’s assertion that football’s more important than life and death. They wouldn’t give football management games the time of day. Steve Faragher dons his trusty jacket and hat, chugs heroically on his cigar and attempts to redress the balance.
Phew. I think they've all gone now. The rest ol AMIGA POWER that Is. I'll just (hnnggh) move this chair under the doorknob in case anyone's forgotten something and comes back.
For six months I've been planning this feature and for six months there’s always been something 'more important' Ihat's come up. Yeah right, like Cam’s helicopter feature in AP44 and JD's dinosaur feature In AP47.1 mean the vast majority ol Amiga gamesplayers play helicopter games all the lime don't they And as for
dinosaur games. "Cv well we never stop * * 'v
getting letters from people who only
bother breathing so that (l they can load in BC Kid every day.
Football management games Not really significant are they. Hardly
anybody plays them, There're so few to choose from (or a start. And there's no real interest In football In this country Is there We'd all much rather watch the table-tennis finals than the FA Cup.
Well don't fear. As the person who sees the pages last before they're sent to the printers I'm confident that this time this feature will stay in.
So why do people love footy manny
games In my case if was
to being so thoroughly crap fl
at football at school. There
were just twelve lads in M
the top year of my village
primary school in Sutton-
on-Trent, Notts and so I
we had a football team jrM
with one substitute -
me. Those long, cold
afternoons sal on the <
bench next to Mr '
Shawcross, our oxen-
voiced manager and Deputy
Headmaster, had a stirring effect nM on me. Before long I was piping up with
M \ suggestions of my own ■ which he, obviously enchanted by my boyish impudence, y! would laugh off with a stinging cuff around the
**Y f*ir UT tX'T*,
ear. But I
knew I could do better than him and afterwards, in the showers, I would endure the brutal pummelling administered to me by my jeering peers so that I might expound to them some of my theories of football management and explain why we had lost 12-0 again.
A couple of years taler I was given a BBC Micro for my birlhday and bellermenl. No exciting gameplayers C64 or Spectrum 128+ for me, I had io have the educationalist's favourilo. But then a revelation occurred. I discovered my first footy manny game. Soccer Supremo. Whole weeks of my existence passed without my noticing. I grew pale and withdrawn. Slrange headaches began to afflict me and my eyes were always bloodshot But I had such fun. Team after team was taken to the giddy heights of the first division. FA Cup glory was mine. Europe beckoned. The world was my oyster. I refined my skills. I honed my instincts. Soon I was spending all my money on olher looty manny games and my mother was consulting child psychologists In a vain allempt to break me of the addiclion that would, ironically, ensure me a job later in life writing features on football management games. Life is strange.
The years went by, I got a PC. a dose friend had an Amiga and still I played footy manny games. Girls
suddenly became important, as did
stirring effect on
One of Ihe most important aspects of the manager s job la the team talk at half time.
Real managers' styles vary enormously. In the 1930s the very successful Sunderland side had a famous manager called John Cochrane. Before a game Cochrane would saunter Into the dressing room dressed In his habitual bowler hat and bearing a cigar in one hand and a tumbler of whisky In the other. “Who have we got today " he would ask. He would listen attentively to Ihe team s response before replying, "Oh. we'll piss on that lot," turning on his heel and leaving them to It.
Other managers prefer a more 'direcf approach. In his autobiography Brian Clough tells many stories about team
talks he gave. One of the most famous was in Ihe 1989 League Cup final when Forest were losing 1-0 at halftime. ’‘Gentleman, we are absolute crap,” began Clough quietly, “My wife's in the stands. a9 are your relatives and frlendB and all those lovely people from Nottingham. So please, go out and show them what you can really do.” Clough s voice, which had been rising steadily, reached a crescendo. “Because you are garbage! Go out and show them. Please Gentlemen." Forest scored three goals in Ihe second half and took Ihe trophy back home with them.
Games need to reflect these sort of differences. The only one that I’ve seen come anywhere near was On in whether they thought
the Ball: World Cup Edition which had you were being fair or not. That was
a half-time team talk where you could good but amazingly had been dropped praise or criticise just one player. Tha by the time On the Ball: League team would each respond depending Edition came out. Why
I If)Ink lo ;
f m Solnj
55 * p
VE It t
U 1 1
SI DB1 t
EM I H
fl li HE K
THE TEAM SPEAKS... ■food, typical
I knew it couldn't Iasi.
They've found me out.
After a bruising 'discussion' the team have agreed M
(grudgingly) to let this j M feature run. But they MW * wanted their own say:
“Reasons to hate footy management games Okay, I hate and despise lootball and have never managed to sit through an entire game, so that a bound to leave me predisposed to games about the sport.
“01 all real events to simulate, why management It's boring. Why not Supermarket check-out aims Why turn players Into lists ol numbers They re supposed to be people, make them real. Where's the backhander option Where a the pay thugs to Nancy Kerrigan' the opponent s star player' option Where's the torch the stadium tor the insurance option A Syndicate meats Speedbatl luture management aim might be worth looking at. but even then, Just maybe. Play lootball, read a book, watch a real lootball gamo. Anything but footy aims.
They truly are the saddest thing I can think of"
“Football management games The satiating soporific number-drunk incomprehensible Indistinguishable Implosively cunctacious melaenlc mugient manustrupatlon ol felones de se. more like."
I like football management gomes.
There's only one real reason. I suppose. I just like lootball. And If you like football, you usually love It. And If you love II. you’ll do anylhlng to play it or be In it.
“And I'm also an arrogani sod. So the chance to prove to the world that I know more about football than anyone else also increases their appeal. Oh yeah, and t must give a special nod In the direction of games that allow you to edit player names. I mean what's the point In playing as Leicester City If I can't score the goals myself ”
"I'm frightened ol football management games. How do they work out who'd win a match belween Wimbledon and Arsenal How do they know that. K the goalie's a 19. and the defender's a 12. an attacker who's a 22 would score a goal How do they remember all those numbers In ihe first place How do they add them all up so quickly They re cleverer than me. and that makes me nervous.
WPtO *• sat TOR
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going out to parties and driving cars and yet still I put time aside to play. Now I'm over 30 years old and still putting myself forward to review all Ihe new ones as they come out. And don't think that reviewing them is easy. There is no other genre of game 1ha1 i can think of that needs such a long period of play before a satisfactory conclusion can be reached as to whether it’s any good or not. At leasl, that’s what i tell Ihe others I don'l suppose I'll ever stop playing football management games. Unless of course I ever get the opportunity to do the job (or real.
MY PERFECT GAME
With all ihe experience I've accumulated from 15 years of playing football management games I reckon I could tell games developers how to make the perfect one. Here's my recipe:
Atmosphere is the most important ingredient of a football management game. You have to feel that you're directly involved with all your club's successes and (allures.
FMGs should be exciting and the key to this is pace: a game that takes too long to calculate results or that requires you lo do too much tedious administration is no good. Games should be better than life and if there's one thing my life often seems to iack it's a good, zingy pace.
One thing that rapidly deslroys any atmosphere in a footy manny game is statistics. It's obviously necessary to have some; even a result is a statistic of sorls. and league tables are clearly important and I like highest scorer tables and the like, so they'd be in my perfect game.
The statistics that annoy me are the ones that are typically used to describe players in games such as Championship Manager and Premier Manager. You know fhe sort of thing: Joey Biggins, Defender. Speed 23, Violence 75, Tackling 67, Passing 12, Heading 78, Shooting 12.
Why can't games designers use a text description so that the atmosphere isn't so disrupted Even though Super League Manager has a go it's far from perfect.
I want something like 'Joey Biggins is a tall, strong defender, he's not very skilful and has an attitude problem'. It says pretty much the same thing as the bald statistics but gives you a picture of the player. Exactly how good a defender he is you'll have lo find out from playing him and seeing how he performs
BE MY FRIEND
Players are the most important element ol any game and anylhing that makes them more human adds a lot to the joy of the game. That's one of the really good things about On The Ball: World Cup Edition. In that game your players get into scrapes,
A ROSE BY ANY OTHER NAME
Writing a football management game Then you’ll need a name for it. Here's the official AMIGA POWER FMG NAME GENERATOR. Simply roll a dice for each column and use the word corresponding to Ihe number rolled. Easy.
fall in love and generally behave in a manner which makes them more than just a bunch of numbers. I approve and would steal that idea.
The fantasy setting. I much prefer this to real life. When I'm playing a computer game I want to be enacting a fantasy, not a watered-down version ot real life. And besides, whenever you get a FMG such as Championship Manager or Premier Manager or. now, Ultimate Soccer Manager which mimics real life you always spend hours shaking your head and saying things like “No, no Giggs is much quicker lhan that’’ or “Pallister’s a donkey, he can't pass that well." Leave it out game designers, I say. Use some imagination.
WHERE'S THE BALL
Ultimate Soccer Manager has one of the best match views I've seen, providing you want to actually watch the game happening, but it's still unsatisfactory and makes it hard to single out which
players are playing well. Tracksuit Manager on the other hand uses a running commentary device which lets you see who has the ball and what they're doing with it. With the imminent arrival of Tracksuit Manager 2 it may even get improved. 1 liked it well enough as it was and would nick it for my perfect game.
ANYBODY WANT * A USED STADIUM
Another thing I liked about Tracksuit Manager was that it focused on tactics and the players rather than the business side of football. Leave selling advertising spaces to people in suits. Let me get on with management. I wanna wear a shell suit, not a business suit.
As for games that get you involved with bank managers, as for example in Ultimate Soccer Manager. I don't really want to know. I'm quite happy for the business side of the game to be slimmed down to the
extent that if I'm doing well the club is making money and if I'm doing badly, the club loses money.
KIDS ARE ALL RIGHT
Youth squads are vital to the success of any decent football club in the real world, you only have to look at Manchester United to see the truth in that, so how come some games just ignore them completely Even those that do use them often just have them as a feed to fill holes that may come up in the first team sheet.
The ideal game would let you have a lot of say about tho youth team, who gels signed on. what training they're given and when they're ready to be bought into the first team. The kids are the future, right
Something else that the ideal football
management game must have is an editor for setting up dead ball situations. So that you can organise clever free kicks, nominate from which sort of areas your players would have a shot on goal and set up the sort of situations where the ball is just tapped to the side of the wall straight into the path ol the speeding attacker who hammers it into the back of the net.
Real teams spend hours and hours every week working on their dead ball situations. Why can't I Eh EH
Well that's the ingredients. So what will it look like when it comes out of the oven It'll be a game with lengthy text descriptions of players so that you get a picture of what they're like instead of tedious numbers. It'll be set in a fantasy world so that everything is fresh, interesting and, most importantly, a challenge. And it'll have a minimum of office work. What administration there is would be to do with the youth team, with organising training schedules and with setting up tactics. It would have a good dead-ball situation editor too.
Hang on a minute... somebody's trying the door handle to the AP office. Ohmigod it's the team - they're back. I've got a few more things to say so I'd belter be quick... Oh no, Cam’s got ihe AP Sledgehammer with him... they're breaking the door down... No, no let me finish .. (And that's quite enough about football management games. - Ed)
Oh all right then. In true footy manny game statistical style we’ve compiled a list of all the Amiga footy games (er, more or less) THAT THERE HAVE EVER BEEN. Be amazed.
remotely interesting. Why nol Ask D&H Whoever they are!!*
Now you can see for yourself the mighty and the dreadful that constitute the AMIGA POWER EVERY AMIGA FOOTY MANNY GAME EVER LIST Our sinister agents have scoured the archives for every mention of an FMG. they have loitered in cafes overhearing and recording the reminiscences of overly garrulous drunkards, they have 'encouraged' the cooperation of unwilling witnesses. In short they have SHOWN MERCY TO NOTHING in their quest. We proudly display their results here, in a fashion which will enable you to choose the game best suited to your own quiricy requirements.
highlights. The redoubtable freelancer Tim Norris later redressed the balance wilh a more likely 80% for Championship Manager 93. (Sap. - Ed) Championship Manager is a hugely slat-based game, which we don't like, bul it is very thorough and has absorbed several days from the life of various o! the AMIGA POWER staff. It’s rather good, and certainly one of the most popular FMGs ever.
Addictive (AP3 19%)
Some say this is the game that staned il all. It is the most famous management game of all time, but this version (just like all the others) is boring, stow and incredibly tedious to play. Nostalgia is a dangerous thing and no mistake.
CLUB FOOTBALL: THE MANAGER
Boms (AP43 52%)
Some fundamental flaws and a confusing system of figures and bars to represent what's going on don't really help this game. But then it's not got anylhing new or interesting to offer in the management field either.
FOOTBALL MANAGER 2
Addictive (not reviewed)
Revamped in most departments, but spoiled by fiddly controls.
Awful graphics. Awfully easy to play. Enough. Now.
GRAEME TAYLOR'S SOCCER CHALLENGE
Krisalls (AP16 82%)
A friendly game, and one that puts all the appropriate elements together and gets them working. (Even the match highlights are worth watching.) Apart from a too-rigidly-adhered-to transfer market, this one would be a worthy addition to most mantelpieces.
FOOTBALL TACTICIAN 2
Talking Birds (AP29 61%)
An unfriendly game interface doesn't help. And with the usual management elements and some silly flaws (like not being able to change your team formation), it's another case of 'played it all before'. The predecessor to Tactical Manager 2 (reviewed in this issue).
Domark (AP15 38%) CHAMPIONSHIP MANAGER '93
Domark (AP27 80%) CHAMPIONSHIP MANAGER '94
Domark (not reviewed) CHAMPIONSHIP MANAGER ITALIA
Domark (not reviewed) CHAMPIONSHIP MANAGER ITALIA '95
Domark (not reviewed)
JD hated ihe original Championship Manager when he reviewed it back in AP15 lambasting il for having no
CDS (AP3 63%)
Seemed solid enough four years ago. But since then it's been overtaken, outclassed and forgotten.
KENNY DALGLISH SOCCER MANAGER
Zeppelin (not reviewed)
FOOTBALLER OF THE YEAR 2
GBH (AP4 57%)
At last. Something interesting. This time you're not in chargo of a team, you're a player looking to make it big. Unfortunately this 9L isn't as wide-
Ivjr. i W \ ranging as it ) ) could be and * with a boring
B trivia section (which you
B win money in)
, " ard a rapid
B asl Bm descent into W repetition this
v quickly loses its
FOOTBALL DIRECTOR 2
Another one that sticks to Ihe tried* and-tested formula and . -
doesn’t Iry anything new -or even
LEEDS UNITED CHAMPIONS
CDS (AP21 74%)
It's unusual for a football game based around a licence not to include any arcade sections, but this one doesn'l. Thankfully that doesn't detract from the game in any way, and, apart from a poor training section and a tendency to be too easy to begin with, this is a decent management game.
GBH (API5 45%)
As with all ihe other Man Utd games this one mixes ihe arcade and strategy elements together in one package. Unfortunately that's about the only decent thing you can say about il.
Zeppelin (not reviewed)
MANCHESTER UNITED PREMIER LEAGUE CHAMPIONS
Graham Ttyior‘i Soccer Challcnscd more like-
On The Bell World Cupt Year hotel room Is your office.
doubt* * aKno n-
M.Stcr land 36
C .F a ire lougih26 T .Dor i<jo 41 -
C. Whyte 34
D. Batty 12-
D.Roc.r. t le 19 +
G.Strachan 33. 1 . 33-
o W M 4C 12. : i r; 1 on 1 7
Mor a l e five. A
Ed i t
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Aah. The graphical iplendour of yore.
Krisalls (AP36 62%)
More fabulous arcadey strategy. Only it's not. The 'tacti-grid' system to alter your formations is great, but is more of a help on the arcade side of things. The management game is stilt a shadow of what it could be and, frankly, what it should be.
MANCHESTER UNITEDz THE DOUBLE
Krlsalis (AP49 58%)
Yes. another one. Let's hope Man Utd stop winning things so there'll be no more of these games. (Man Utd: The Relegation doesn't have quite the same ring, does it ) With even more options than before and a lovely transfer market to mess about with this should be good, but the arcade sections are still naff, and the management bit siill bare and restrictive.
MATCH OF THE DAY
Zeppelin (AP19 51%)
Lacklustre and with too bizarre a control system to be considered top-flight, this homage to one of the best TV programmes ever made doesn't quite put everything in the right place or do it properly. Still, the digitised representation of Jimmy Hill is worth a look.
ON THE BALLs LEAGUE EDITION
Ascon (AP43 71%)
Intensely atmospheric, and all the better for it. Unfortunately all the hard work done by its predecessor (Work) Cup Edition) is let down by some slight omissions, dodgy events and a slightly out-ot-date feel.
(Because, as it turns out, although World Cup Edition was released first, the League Edition was written first.)
ON THE BALL:
WORLD CUP EDITION
Ascon (AP41 85%)
On The Ball: World Cup Editions masterstroke Is to present itself almost as an adventure game. It sweeps away all the meaningless statistics and replaces the with a plot WHICH YOU INFLUENCE, a plot involving your players falling in love, and your home life falling apart.
And with all the best bits ol ordinary management games as well, this has eamt itself a special place in our hearts. The left ventricle.
Ancient game (with the sequel coming soon), using the game engine of Kick Oft (spit) to allow you to have more control of what's going on. Bugged, though, and terribly frustrating.
Gremlin (AP22 80%)
Start at the bottom (the Conlerence League) and work you way up to the top (the Premier), by manipulating the various stats and figures as best you can. Initially confusing, but intense and playable.
PREMIER MANAGER 2
Gremlin (AP31 79%)
More ol Premier Manager, really.
PREMIER MANAGER 3
Gremlin (AP44 83%)
The pinnacle of the Premier Manager series. More stats, smarter graphics and lots and lots ol detail. Definitely one ol the best around.
SENSIBLE WORLD OF SOCCER
Renegade (AP44 95%)
A full version of the best foolie game ever and an amazingly detailed and fantastically researched management section give you the best ol both worlds. It is incredibly tough though. And as a straight management game it does leave out some important aspects (such as financial control). But otherwise, an extraordinary football experience. Beware the bugs, though -you'll need the update disk from Renegade to be able to enjoy it properly.
SOCCER TEAM MANAGER
Alternative (AP48 34%)
Cheap but awtul.
(D&H) APS 18%
Entirely feeble - you hardly get the chance to join in at all.
SUPER LEAGUE MANAGER
Audiogenic (AP48 89%)
One of those rare titles that tries to do something new. And, what's more, it does it brilliantly, using a fictional system to let your imagination run away with you. and
even making the game a challenge to play. SLM encourages perseverance with the detailed training schedule and rewards you accordingly. And the option to play the occasional game (a version of the rather good Wembley International Soccet), is a great idea. Top stutl indeed.
US Gold (AP14 36%)
Impenetrable icon control system, and an entertainingly bugged match highlights section.
Alternative (not reviewed)
You manage England, there are no financial aspects, there's a very good individual player tactics editor and, for match highlights, it pioneered the running commentary. It's therefore quite good.
ULTIMATE SOCCER MANAGER
impressions (AP50 84%)
Lots and lots ol slals and figures for you to ‘check out’. And, although this would normally be a bad thing, this is an exception, because although you can go stat crazy (with a graphic breakdown of how many ties you've sold per game for the season il you feel so inclined), this game has almost every conceivable menu or option a game can have and easy access to them all. The only failure of the game is in its supposed innovation, the business management side, which is terribly dull.
WORLD OF SOCCER
Challenge (AP40 5%)
Zeppelin (not reviewed)
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THE PLOT: Some sort ol futurey thing, with you as an assassin trying to bump oft an enemy gang leader. Or something. Oh, and they spell It 'X-ile'. THE TABLE: It's by far the worst table ol the four, not helped at all by the confusing backdrop. Three ol the five ramps first oblige you to knock down the letters of WAR’ (not forgetting, of course, that the letters stop flashing after ten or so seconds), and after spelling DEATH' to start a mission, it s massively disappointing to discover that this merely Involves shooting the trap under the top-left ramp. You never really feel you're In control, spending most of the time watching the ball bounce around the rollovers or (almost incredibly) hitting a kickback, bouncing Into a wedge, and from there rlcochettlng back down the now empty sldelane. This happens around nine out of every ten times, and is indescribably angering. There's also a berserk feature If you hit the lower right ramp repeatedly, and this Is where the big bonuses are to be found, but Ifs an unpleasantly tiddly shot. Nope, you’re best not bothering with this one But I do like the tune.
Runs on: A5Q0, A600, A1200
Publisher: Merlin Authors: Unique (original ST game), Blade (Amiga conversion)
Frightened as i am of most
things In life (hence my reliance on cartoons for companionship: Bugs/Yakkoraspiralion DaffyrpersccutJon complex. Duckmanrfear of failure. Frank Welker-omnipresent adversary figure-it's all there in Bleuler), I never do well at pinball for I am unwilling to bash the table about to stop the ball going down the sides. I was therefore delighted to be Introduced a year or so ago to Pinball Fantasies, where you surreptitiously pressed upon the space baT to bounce a bah abrink on disaster. Furthermore. I was brimming with good humour etthe discovery ttmt you coutd *nudge* a sidelaned ball out of the 'drain', off the centre pin. off a flipper and back into play. Pinball Illusions, disappointingly, obliterated the centre pin and foiled this ploy. But now. with Obsession the ability topfuck my on-screen icon from certain death has been relumed. It s terribly symbolic of something, although I'm sure I don t know whaL But it keeps me chipper when Obsession begins to annoy me. Which it does. A lot.
Obsession, spectacularly obviously ’Inspired' by fellow Swedemeisters Digital Illusions’ Pinball series, is a straight port of the ST original, and that Is silly, ft's almost as if Pinballs Fantasies and Illusions never happened - we're back to the chunky, relatively simple, slightly twee tables of Pinball Dreams. Obsessions has no exciting LED animations, for example, concentrating instead on zooming numbers and words out at you. TL * ,, —
bit in the Exile Zone table where you
assassinate someone, shown in the LED display as a crosshair drifting over a box and the box vanishing. What about the surprised victim bemg shot, eh )
There’s no multiball either. (Although there wtll be In the A1200 version AS YOU Y/ILL SEE) And remarkably few 'command' animations exhorting you compellingly to shoot certain ramps or
targets (instead the gameJavoure-
flashing arrows at you. v/hich certainly isn t as thrilling). Oh. and combo -led scoring, involving shooting, say, the letters of the word OIL’ and then getting the bail up the appropriate ramp before the letters stop flashing. (Although I’m assured this is a standard feature in pinball - the time limit t mean -1 donj Itke the idea of having skilfully to knock down targets and then losing the points because l dtdn t hit the ramp within ten seconds, or whatever. Surely the trick Is getting the angle right for the ramp, not being penalised for thinking it through -and remember this is what most of the game is about, not just some massive bonus shots. Still. I bow to superior pinball knowledge (Steve's) - I ve not docked the game any points for this, but just thought I'd let you know.
It’s obviously too much to expect Unique to have rewritten their game completely during the conversion, bul in view of the competition they could at least have scherv/oomph -ed — :.tr\ t up a bit. At (east they could have bumped the point values: Obsession, In a .f slightly old-fashioned
Individual Pinball Game Rating: *
on-screen icon from 3eo»h"
THE PLOT: Some bloke's robbed Captain Notpolite (I like Swedish jokes, me -this and Pinball Illusions' Extreme Death Bonus made me laugh out loud) of a treasure map. Uproot the treasure and flee, hurdy ho. Curses.
THE TABLE: It's the one on the coverdisk (except for A500 owners) (until next month, anyway), and everyone except me thinks it's the best of the tables. It's certainly the most rounded, with dozens ot ramps and targets, a multiple hit thing (spell PEARL' on the oyster for a largelsh bonus) and missions that involve shooting different ramps (exactly unlike the missions in Exile Zone).
It's also the only table to justify the variable-strength plunger, with a rollover skill shot when you first launch the ball. (The other three tables feed the ball straight to a flipper via a ramp, making a nonsense of holding down a button to make the ball go further.) And, of course, It has the tremendous startle the starfish' ramp. Loads to do, basically, with enough variety of shots to keep you Interested, and an agreeably uncramped mid-table so you can see the ball coming. There's nothing outstanding here, but It's put together well (despite the ghastly chirpy music) and It's fun to play. I'm just not particularly fond ot It.
BALLS AND BATS
THE PLOT: Baseball.
THE TABLE: Supremely entertaining gimmick table - the only ono to be computer pinball. It's all to do with ramps, featuring ingenious bumpers astride the SAFE' rollovers which whack the ball about as you try to keep up. When you hit the centre box you get bowled' a looping curve ball, a deceptive slow one or a nudge-before-it-goes-down-the-middle fast ball and have to hit the top ramp to steal bases. Lose that ball and you've still got two more strikes before It s gone forever. It's a bit one-note, but I reckon It's fantastic.
Individual Pinball Game Rafting: ****
Individual Pinball Game Rafting: *****
Look, jus< play the \ blcstcd thing. Unless yoai Mi A500. ♦
THE PLOT: It s the Parls-Dakar rally.
THE TABLE: Easily the most ’together' of the four, with a followable story' and dearly defined goals (as opposed to blindly shooting at things and hoping everything works out). Shooting the speed loop or the right-hand translucent ramp earns you money: you then shoot the petrol station to fuel your car, finally flinging the ball up the centre ramp to light letters of 'PITSTOP' and so qualify for the next stage. Alternatively, you can play crafllly. Shooting the place loop moves you through the leading trio of drivers, for If you finish a stage in pole position you earn that most gratifying of pinball bonuses - the extra ball. More entertaining Is spelling OIL' and then shooting the stop sign to top up your car with rocket fuel - If you then shoot the plstop ramp, you automatically qualify. It’s a blindingly fast table, with that crowded mid-section raining poorly-aimed balls back down upon you in a terrifying fashion. The pltslop ramp is satisfyingly challenging to hit squarely (allhough that exciting left-hand curve turns out to be part of the completely pointless plunger-to-fllpper feed, curse It), and the targets are just over the scrolling if you're lining up a ball at the bottom. Even the LED animations are fairly interesting, with cars being filled to the brim with petrol, and fireworks igniting for Ihe rocket fuel bonus. Land sakes. even the combo time limits aren't as Intrusive as usual. It would have benefited from a few more targets to break up the ramps, but still, eh And the arrows are clearly visible. Outrageously, when the hall is fed down the left lane after hitting the pitstop ramp, it can jigger out by itself Into the oullane - a disaster that happens far too often to be marked dawn to the fortunes of the gamB. Hopefully Ihe hall routines will be revamped for the A1200 version, which will make these painstakingly-linked tables look like adequate If desperately dull publicity shots accepted gratefully from Unique when our screenshot-taking equipment' fell to bits at the last minute. That's tom It.
awards scores In thousands, so you piny for ages, do really well and find yourself top of the hlgh-scorc table with 16,000,000. Science has proven that outrageously inflated bonuses running to hundreds of millions peps up the pinball experience no end, especially when you're in an eight-player tournament.
Far more seriously, the ball itscll feels, in n way. ‘off. Instead of zooming about the lablcs, il tends to be ’sticky!,, defying your severest flipper-thumping to pootlc about the lower half of the screen like strangely heavy plastic. Even I, who am Ignorant of the secret affinity with real pinball, was surprised at the way the ball wouldwhirr down and Bounce out of the hinge1 of my prepared flipper when it should have rolled quietly to a stop.
Regarding Individual tables, well, read the blessed boxes, f shall pause in the traditional manner while you do so. (Look, jTnow. but it's the way AMIGA POWER does pinball games.)
Literary devices, oh Anyway, as yoult have seen, I really like two of the tables, hate one and regard the last with amused indifference (but can see how other players will enjoy it). There arc also a couple of sland-out friendly features: being able to switch off the music, jingles and samples, and sound effects separately, for example, and the manual giving n few lips on getting bonuses, and the game relaying further hints if you balance the ball on a flipper. And you gel five balls instead of the usual three, which Steve tells me harkens back to the innocent days of pinball, before evil mega-global corporations stepped In and ground value-fcr-money beneath their jnckbooted heels.
So. Final verdict; then Obsession's two good tables arc highly commendable (the ’curvy bowling' fealure especially), And the game as a whole has a certain older pinball charm, but it's infuriatingly incoherent, the ball docs things it clearly shouldn't, keeping a mental picture ol the whole table when playing lor a ramp hidden by the scrolling Is far harder than it should be thanks to the
equally bright background pictures (there were moments when I 'lost' the ball altogether), and a game too often drifts back into a losing match against getting the blasted ball off 1he bottom hall of the table. I've a feeling I'll not be going back to it while the AP PinbaU Fantasies disks still work. (Except, of course, they were stolen along with our A600 hard drive and good CD games.) Give It a try, anyway.
• JONATHAN NASH
Individual Pinball Game Rafting: *****
® UPPERS Two terrific tables, and a third that's inoffensively playable. All arc acceptably speedy. Some lovely Ideas. Friendly options. You can rescue a seemingly lost ball with the ’dastardly bounce* ploy.
® DOWNERS The ball's noticeably not right, and the tables rely (to my mind) far too heavily on combo-led scoring. Except for the ‘curvy bowling', it doesn't exploit being compulcr pinball. It's never really what you'd call exciting. II can be staggeringly annoying. And there are a few downright weird things, like not being able to start a game until the attract picture of the table has finished scrolling up the screen.
THE BOTTOM LINE
A fun il simple pinball game that has the misfortune to be going up against the Pinball Dreams/Pinball Fantasies double pack. Taken on Its own merits, it's entertaining, but patchy, and (Balls and Bats aside), the tables aren't dramatically different.
THE BOTTOM LINE
„mcr There's a special b II/- ; ' A1200 version on the way, with multiball and an extra Inblc. Let's hope Unique have taken a good hard look at Pinball Illusions, eh
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VALHALLA BEFORE THE WAR
STAR TREK A1200 £9*99
MICROPROSE GOLF £7*99
AMIGA POWER JUNE 1995
It was a time of darkness, natch
„ c,k« * opheci*«<* nva’
Runs on: A1200, A4000
Publishers: Black Legend
Authors: Parys Technographx Price: £30 Release: Out now
From Ihe shimmering heights \ oi their awesomely learsome tower, the Four Cyclists ol the Apocalypse heeded the call of AMIGA POWER. Flew down in fury upon the earth did they, shattering the illusions of software developers hoping to make a quick buck. Cringe in terror at the truth and power oi the words unleashed against Black Legend's role-playing game Tower of Souls, did lesser beings. Cringe in terror, yea. and hide themselves.
"It transgresses against all the values our representatives on earth, the mighty beings of AMIGA POWER, deem worthwhile," boomed Ihe First Cyclist, who really should have known better, but didn't, due to an enduring megalomania complex for which there was no known cure other than death by lethal injection.
"RPGs are for pretentious sentimental control freaks with more spare time and imagination than sense,' hissed the Third Cyclist of the Apocalypse reinforcingly. promptly tucking into yet another bowl of Weeta Flakes as if to prove his judgmental credentials.
'Perhaps it is so." countered ihe Second Cyclist, divine mighty being of justice and humanity to all - even Big Issue vendors - 'but do not forget that many of our iavouriie games are RPGs and that several of them now reside in Ihe reverent annals ol the AMIGA POWER All-Time Top 1O0.'
’Be more thoughtful in future.” commanded the Fourth Cyclist, lor if you
do not pull W'T f-
your sinister cloak up, we will jj
be forced to resort to tour disks on the cover to attract readers rather than relying upon superior editorial content.'
The Third Cyclist dipped his hood in shame. His condemnation of RPGs had indeed been ill-considered and out-ofhand. He resolved to play rower of Souls In depth, looking specifically for some kind ol saving grace which would earn the game clemency from a damningly poor final score. He put aside his bowl of cereal and. alter a time, was ready to pass judgment.
The copy of Tower of Souls sat quivering upon the Cyclists' infernal device ol judgment. To each side was a balance on which the evidence for and against its damnation would S be weighed. The / others waited in / silence as the Third Cyclist turned to the Balance of Doom.
*You have only to read ihe
introductory tale behind Tower of Souls lo realise that it is a pile ol crappiiy-clichdd, stinkingly-stereotypical fantasy roleplay excreta,' he commenced. The scale creaked ominously. ‘The story is so unoriginal, it feels as if the writer has taken a degree course in unoriginal RPG plots and picked up a first in
\ mediocrity. Demons. m crystals, milking the essence from a fair land that used to be free and nigh-impenelrabfe tower fortresses - all have a place in a plot that has too many
credibility gaps, —l
even for a fantasy romp. For is it not written that, with an RPG such as this, the plot should drive the game so that the player always feels as if they're involved with something at least half-relevant to the on-screen aclion It is. And yet this is not so with Tower of Souls. The plot exists solely to justify plainly ridiculous anomalies such as the orphaned lone champion hero finding himself gifted with not only a sword but also a well-equipped backpack. A backpack. 1 add. that doesn't even appear on your animated figure, becoming fat with collected objects without even slowing your hero down.
‘The plot speaks of two major
Hmm, I thought lunch smelled a bil strange*
DuOgeohund Dragons r. attribute Influences alertr cried the hero.
ft a if : Vu
1 v S Look, a lever In the
wall. Surelv a secret
1 I door won't appear H 1 pull It
tl 0 _ _
****■■ ■ i — aie 11
/ Thctvil carte blah, took / over the land blab, child
' A c
4 My 1
prophedsed to save the day
1 g/f ««•> ft
blah, vote Labour blah.
* ;r l v ]
V J 1
HELL'S BELLS - IT SMELLS OF SPELLS
' * . k- —J to mm • to •« « to M W % «a
r i 'k/ rr
Of the four different kinds of spell, this is an attack one.
Knehant weapons for better hits with equipment spells.
Ill l mkk1 id
$ 2iL 1 Ji rr
r T ‘V
J L _j Jto jL.3L t.
■v \ tr. nn nrvii *
' A V 4 M
• ak. M -»L — jL _ JV. M .J
r nr cti
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obstacles to your success. The first is a legion of undeacl creatures conjured from the bodies of the victims of the blighted land. The other is a series of locked doors’ The Third Cyclist geslured in ihe manner of a nativity play shopherd. ‘Oh no! The locked doors coming to gel me!" The Fourth Cyclist chuckled appreciatively, but was silenced with heavy looks from his companions.
‘This, I fear, is what the game comes down lo.‘ continued the Third Cyclist. 'Your first task is to switch off all of tho pump systems throughout Iho towor. This translates into exploring tho whole construction, opening ovory chest, checking every wall adornment so as not to miss any secret doors, and picking up every object in case it is vital to Ihe creation of a magic potion. The game feels as if you are engaged in tedious housework, or worse, playing Valhalla without the saving grace of the annoying speech or puzzle element For example, some chests can only be opened using lockpicks. You have four such tools, and open the chests by jiggling the mouse around and trying each lockpick in turn. It is time-wasting and tedious in the extreme, and adds absolutely nothing to
Season ° ■***'- f layers will low- - -----------> ells uilng this
alchemy chest. You have to mix Ingredients and blood. Yum.
Protect yourself better with the defence spell option.
The medikit spell is the most abused of them all.
Opening chests. You'll be doing a lot of that.
“Where's Jonathan '
***** +0T 1
i 9* IZ71 *
'And that, apart from some emp lighting and avoiding mechanical tricks and traps (a wearisome process involving seeing which part of the path the trap will smother, and then carefully walking around that pari), is all there ever is to do in Tower of Souls. It plays like the introductory level in Advanced Dungeons and Dragons, and is tedious, dull, pedantic, systematic, clichdd and unoriginal. Even the most stupid, die-hard
---- *0 .
Aouhhh, juuhh, uuh choo expunged ihe hero es he mode an almighty mess of the room.
LI wi : - ME
RPG fan will turn up their nose
a> mis v smother"
offering. It is "fjl
an insult to their intelligence’
The Third Cyclist turned to face the Balance of Mercy, already pressed agamsl Ihe floor, its hinges squeaking. ‘But in its favour,’ he added, ‘its graphics are fairly luscious, and its execution competent.’
The scale shifted a fraction of a micron. With a heavy heart but a clear conscience, the Third Cyclist pulled on the lever that opened the portal direct to Game Hell. The Cyclists watched Tower of Souls plunge in without remorse or fear of reprisal.
"Justice is done,’ concluded the First Cyclist as the Third once more took his place beside his brethren. 'Let our representatives on earth have no further need to call upon us. for next time we shall not be so generous." (Welcome back. Steve. - Ed)
• SCOTT CLAYMORE
( JL ) UPPERS The graphics are more than competent, they're lush.
The plot is more to be pitied than scolded. It's hard drive-installable.
( yj \ DOWKERS The plot is more to be pitied than scolded. The repetitive tedlausness of searching walls and gathering objects Is mind-numbing. You’d be much better off doing the dishes or mowing the lawn.
THE BOTTOM LINE Dull, dull. dull. Hopefully the rather low mark will encourage the programmers to improve the ‘interactivity’ of their 'game engine’. And write a better plot.
- ~ III i MU 11 _
THE BOTTOM LINE
No A500 version A 5 Oo (“Couldn't handle It,” apparently), but there will be a CD32 version in July, with extra bits.
—I Party ail night. Sleep all
j -i—i day. Never grow old.
• [—JJ Never die. Be played by t—11 Kiefer Sutherland. Oh no!
Runs on: A500+. A600 Publisher: Gametek Authors: Take 2 and Teeny Weeny Games (original game), Catfish (conversion)
Price: £30 Release: Out now
Thom was this eptsode ol Tiny
Toons,recently, called Sepulvedra Boulevard. Il was a parody ol Sunset Boulevard, and it was spot on, The Ihing is, Sunset Boulevard is a strange, grim and scary lilm, with faded Mm stars, sinister butlers and a no-goodnik journalist who narrates the picture from the swimming pool in which he's been drowned. To see il in cartoon form (despite some of the worst animation yet this series) is even odder, and substantially more scary. Almost as much of a shock, in fact, as ihe unheralded arrival of BkxxJnot A500*.
When the original was reviewed in issue 47. Fpassed on Gameieks ■f1 comment that the conversion was 'many
months away'. They had lied to me. as have so many others.
Bioodnet, the everyday story of a vampirici 'cyberpunk. is a terrific point-and-click adventure. There are gangs and guns and murders in 'cyberspace* and monsters in it. and the world's best conspiracy, and interesting characters that are not, for example, ores, and everything. The A1200 version overcame its gigantically unpleasant controls and annoyingly fiddly room exits to charm me with its tremendous plot, non linearity and magnificently amoral stance. This A500+ game is exactly the same excepl in iwo vital respects: there is no sound (which is good * the music spilled from the synthesiser of Satan), and there is no ‘dialogue replay' (which is alarming - the irrek to Bioodnet is that it's a well-written story, with reams of clue-packed dialogue. The ‘dialogue replay' was a godsend, allowing you to recall any conversation wiih Ihe aid ol the neural implant' that was fighting to prevent you fully lurnmg into a vamp. It was slightly poorly done - the 1'St was arranged by time of conversation with the most recenl first, and as you'd likely talk to people more than once you ended up with, say, six conversations with Waller and had to check through each one to
A trendy cafe called El Phood. I shall shoot the waiter BECAUSE I CAN.
The bottom left picture is me
5tark! notii'ue you. been It's been a while. Looks like you've been surfin' the edge but got too close to the blade, my friend. You look like hell. You know, there's talk !*ou got your hands on incubus. I always knew you were a guy who had everything. This confirms it.
In my A3M+ incarnation. I appear, for some reason, to
have a barcode on my head.
find the tittle-tattle you wanted - but vitally Important. Missing it out is a disappointment as you have to go back to scribbling notes on pieces of paper to remind you who's up to what).
The other Ihing about Bioodnet A500+ is that, like the A1200 original, it’s impossible to play from (loppy. Although there are only eight disks this lime round nstead of twelve, doing the slightest thing requires at least three swaps under the sinister ga e of a hideous control routine that insists you insert a disk, wail for the Amiga to recognise you've done so AND THEN PRESS A MOUSE BUTTON TO COAX THE GAME INTO READING IT. The disks themselves appear badly arranged as well - there's far loo much half-second accessing of lots of disks, rather than lengthy accessing of one or Iwo. II you want to play Ihe game without having its persuasively saturnine atmosphere shattered like an ill egg hit with a big building, BUY A HARD DRIVE. The slightly fiddly install procedure (involving making special save and boot' disks) is a necessary evil, and pales beside the floppy version's 13 disk swaps just to start the game. Or so I'd imagine, for as I set out to check the hard drive version worked properly, it turned out SOMEONE WHOSE NAME WE KNOW had stolen our A600 hard drive along with most ol our good games such as CD32 RoadkiH, which is why we weren't able to put the intro animation on last month's cover CD M's great being us.
• JONATHAN NASH
® UPPERS Great plot. Tremendous storytelling. Good dialogue as well - the characters are neatly delineated. You don't have to search tor objects or walk over to people to talk to them. Crafty puzzles that stem Irom the story. Refreshingly grim and amoral. It s non-linear. It still has Ihe line "Ram It. Stark - I got Chinese to debug" In It.
® DOWNERS You really can'l play It from floppy. It doesn't run on A500s. There's no 'dialogue replay*. The colours are a bit washed-out. You can't tell who's who in a tight because everyone's represented by the same sprite. The controls are off-putlingly complicated. Slightly slower than the A12G0 version, which Is a bind when you're trying to get through doors.
THE BOTTOM LINE
Clever, welt-acrlpted, thoroughly engrossing adventure that Is fun IF YOU HAVE A HARD DRIVE. The loss of the dialogue replay' la really annoying - with so much meaty dialogue you do need to be able to recap previous conversations at your convenience. I ruthlessly banish one of Its marks for this deficiency.
uno a i
SUPER STREET FIGHTER THE MOVIE
• 5SF2 TURBO PC
• BRIAN LARA
• TURBO TRAX
THE BIGGEST TIPS SECTION IN THE BUSINESS!!!
AMIGA POWER JUNE 1995
Hmm, I SUC,
O' «.(. I«„,
Dynamite for killing and demolition.
A force shield to block passages.
Bandaids for the good Fuel in case you cant of your health. dig out enough.
A monster magnet to detain bad men.
A seismic (sic) map showing all jewels.
Missiles. Monk the Floating platforms act
launcher near baddies as steerable lifts.
Tele pole. The most essential bit of kit.
Digger. Up and down version also available
With the fall of the Soviet Union, there are a lot of factories in Tazhakstan making these now...
Game: Extractors Runs on: CD32 Publisher: Millennium Author: Toby Simpson Price: £30 Release: Out now
ver the years, my tolerance (or this sort of thing has been much reduced. After an hour of screaming profanities at the screen and trying to work out exactly what the ("Flip'' - Ed) was going on in the game, I thumbed my way through a well-used copy of issue of issue 30 to confirm my worst fears - I'd given Diggers (the game to which this one s a sequel) an astonishing 60%. The odd thing was that although I'd mentioned all the
things that annoyed me about Diggers, I hadn't marked it down for them.
Why Well, 1 was new to this and it was the first CD32 specific game, so maybe in my naive youth I thought a good mark might aid sales. But thankfully, the next issue, Tim Norris gave the A1200 version a more realistic mark of 72%, letting me off the hook somewhat.
Phew, eh Tim's main criticism was that although Diggers was noble, well programmed and a truly novel idea, playing it was as much fun as an eight hour shift on the checkout at Sainsburys, which is as good a point as any to start talking about Extractors.
Diggers was set on sprawling
you had to develop a mine system and extract as many jewels and minerals as possible, reaching a set level before your computer controlled opponents did. You could break into their mine workings, sabotage them or even kill the baddies with explosives, or you could just buy lifts, rail tracks and digging machines and diligently search for the goodies. It was a good Idea, but alter a few hours, a whole load of problems emerged, of which all but a few have been sorted out for Extractors. The levels on Diggers were huge, and the players were supposed to search them to find the richest veins of
THE INEVITABLE 'TRADE JEWELS FOR EQUIPMENT' SECTION
This never happened of course, so most people only saw a fraction of the game.
I Extractors is set on 30 floating J rock worlds (24 big ones, 5 timed bonus asteroids and a final, end of game one) that are pretty compact. You can t dig through gravel sections and so are restricted to the soil bits ot each asteroid, which are invariably packed with Jewels and goodies.
The competition aspect of Diggers just didn't work. In theory it seemed fine, but frequently you played for three hours only to be told that your opponents had won, which was howlingly annoying. Extractors sets you better defined goals. On each rock, you've got to find and destroy a power generator and then get enough fuel to Ny to the next rock. Excavated jewels give you money to buy things, and after knocking out 24 generators, the defence shield on the final level will be deactivated, allowing you to plunder the last asteroid.
To thwart your plans are roaming monsters and mercenaries, but the main obstacle is finding your way from your ship to each generator, in a Lost Vikings/ Fury ot the Furries kind of way. Tunnels have to be made, floating platforms bought to transport team members over and across obstacles and baddies have to be taken out with missiles and explosives, but the game revolves around teleport poles. Each creature in your team can teleport between those poles, so by saving up tor them and placing them carefully, only the first member has to cross the tricky bits to plant a new pole, and the others can just warp in, which is a great idea.
The control system of Diggers was an ill-conceived, badly implemented and limply tested nightmare, and unfortunately, this is
'Greetings. I am (he programmer in a tunny cape."
where Extractors starts its slippery descent to mediocrity. Extractors gives you up to five team members to control, which in itself is a tricky proposition. You can at least make them jump now, so they can usually avoid plummeting down vertical shafts, and also make them stop by pressing a single button rather than
took out this clearly stupid free-will stuff, it still wouldn’t save the game, because as Tim mentioned two years ago and I've found out to my cost over the past three days, playing Extractors is a completely fun-free experience. Even on my third go, the first
survivors back to the ship, then what Another level, and another. Then another 20 odd. Sob.
The time-restricted asteroid levels try to Impart a sense of urgency and fun Into the proceedings, but with minimal success. The endless pretty
presented, the game looks good and there’ro hours and hours of entertainment if you get into It. Big 'H.1
Lotting Iho characters wander around on their own Is an almost fatal mlstako that should never have appeared In Iho original, let alone Ihl9 sequel. The levels take far too long to complete - numerous smaller levels would have been batter. It's about as Interesting to play as solo Monopoly.
Il‘s clever, it's Involving and It’s wonderfully put together, but unfortunately It's just aero fun to play. Each level takes too long, each action’s too laborious. The controls clunk and wheeze you through an emotionless and unengaging game that’s flawed in concept rather than execution.
la this taction, two minan have Just discovered Jewels. Woop-woop.
trying to rush through numerous level took over an hour of
menus, so some improvements are digging, buying and
evident. planting teleport poles .
_ vui iiarnc before I reached the f
CAnUmtKb generator and
The Idea with your team, presumably, is blew it up. And to have some digging, some collecting when you've *•. jewels and the one you're controlling at got the that moment doing something tricky Jr jSr.
and involving. After all, it worked for a team of three in the Lost Vikings, so
I'll tell you. It’s because the
notion that it'd be fun if each - '
own. He thinks it’s amusing if you spend ages getting one extractor to a tricky spot only to have it got jgBKy bored and
teleport * • '
back to base. He thinks it’s
improving the game when a bored digger leaves a tunnel, blunders into a scorpion and is killed. He thinks it's a hoot when you’ve got • three
seconds *Vx*>A* of fuel left t
platform that you're using to get an extractor up to another ; 1
level, but another one wanders into a pool " and drowns before your very eyes because you haven't got time to save It. He's wrong on all counts. It's all terrible.
Unfortunately, even If you
pictures of fantasy worlds, books of knowledge and video clips of trading officers seem to " , suggest that the * « a programmers have spent I v so long In their fantasy \fm\ world that they've
- forgotten their
original Intent-to 1 produce an
SEW enterlalnlng game.
After this 4*v evening, one thlrr *• certain
never, ever play this game again. • CAM
Your guys start off in this ship, which also acts as the shop. Tramp back here every five jewels or so to trade them in for cash. Sounds tedious You bet it is.
The end of the line. Reach the generator and blow it to heck
t least cads and sac the saving grace of
v>V in AP42. ‘Revisiting*
the CD duo along with 'Guardian last week and a ■JhF properly dismissing a
t i clutch of pretenders from their jy*r high-score lables), I was * reminded of how much fun computer games can be. It was a thought that came In handy while playing the aborted love-child of Satan and Grade Fields that Is Ruffian.
It's fast. I'll give It that: It's smoothly nippy, (tn fact, you can make it even faster from the options screen, but that's obviously just to show off the programming, because you can't play it at the top speed.) What It isn't is any good. It's almost Impossible to tell monsters trom background graphics, and that's when they're not being deliberately concealed by the artist. He is much fond of his ability to hide things in the graphics Is Mr Artist. Oh yes. Regrettably, he appears to have - ij* drawn the line at drawing lines, for instead of your energy level being shown by, say, a large coloured bar, it's represented by the number '100%' (or whatever) printed at the bottom of the screen between two other numbers. After a minute of play it's slipped beneath your awareness threshold, and consequently your 'ruffian' exploding in twain as it reaches '0%' is almost always a surprise. As is. in fact, the end of the game proper,
consciousness stuff pays off) that m
unskippably, huge numbers counting ji* down your various Jll bonuses, and which appears even if you quit the level, whereupon it obligingly
counts down a massive 'time left' bonus.
AufcLt Bob Tomlinson and Mike Farrington ifisSeast'a: They still don’t know
The 17 levels themselves are uniformly terrible. Cursed with a design that favours vertical, testlngly small ‘ladders' of platforms placed to coax you Into falling off them and hence down through the entire arena back to the start. Ihey mistake throwing increasingly silly numbers of monsters at you for enjoyable tricks and have an almost Infinite capacity to annoy. They try to be clever, deploying huge drops and hard-to-get-at bonus bits, and squirrelled-away green blokes you have to angle your 'spit' to get at, and variable-height floors so you can hide behind a hill and shoot monsters otherwise beneath your line of fire, but their messy construction and the way you feel Invincible until you're suddenly dead because of that wretched energy readout throws fat rabbits into the jet Intake of their good intentions.
Ruffian Is... readers Thank you. • JONATHAN NASH
There's a story attached to Ruffian. Examined last month by Richard Doidge for Inclusion In the Budgets section, the review wasn't printed for reasons of Richard leaving after his instructive two weeks' work experience and everyone else forgetting totally about the game. So here we are, a month later, with me sort of re-reviewlng It (on the grounds that after we discovered it wasn't technically a budget game Richard's review was far too short, and also alarmingly in dependent on pitiably unsuitable jokes ® about underwear), and, as Cam's preview In AP47 correctly predicted,
I’m having a thoroughly miserable time. z Ruffian is a platform game set In a 3 jungle, and you have to run around and -i rescue green blokes trapped in what appear to be balloons. There's a time limit to rescue them and a time limit to K find the exit, some monsters, a 'spit* m weapon and stuff and that and all.
5 Let's go.
We've had a run of fantastically entertaining CD32 games recently (Shadow Fighter and Pinball Illusions, and, er, ‘pair’ rather than 'run', then), which have gone some way to making up for my having had no good new returnable-to games to review since Bloodnet in AP47 and Super Stardust
screen. A screen (my, how this slream-of-
® UPPERS It s fast and
smooth, with big, big levels. The rock crumble' effect is the best ever. Invaluable 'helping hands' point out green blokes. There's no sllppy-slldey Ice world. Bob and Mike talked Grandslam into buying it. Well done, chaps.
'Squirrelled-away green blokes"
® DOWNERS Messy, confusing graphics and level designs that are lacklustre when they're not actively offensive. The ruffian' is pretty repellent as well. It feels like a PD game and plays like breaking your knuckles with the pole from a swing and it does bad things to your head. 'Up' to jump. Ignores external drives
THE BOTTOM LINE "It's a game which just yells, ‘Hey! Look at mel I'm grossly substandard!'", to quote Richard. Pay £6 more for I 2 Bubble and Squeak I ”
>4500, and SAVE YOUR II ™
IMMORTAL SOUL. ■ W -
4 Onty thirteen minutes to go. Must... hu«Y—
THE BOTTOM LINE
"Doctor, this vanity A /v-D££ screen backs onto an open window, and I can comprehend only simple negation." "Well, no change there, then."
Battle and blast away mighty, nasty, awesome aliens, deadly demonic monsters and vicious mercenaries in level after level of adrenalin pumping action packed with excitement.
The Planet HIBA,
Find and use a vast arsenal of powerful weapons and ammunition hidden in huge labyrinths of corridors and secret rooms.
/ YOUR POSITION: Member of the Elite military force known as the
Play solo or against a "friend' using the unique two player mode Can you get him before he gets you
Or will you help each other on this bloody quest
To eliminate all invading aliens and their agents:
AMIGA - (Extra features on A1200)
AMIGA CO 32 -
SPECIAL ENHANCED CD32 VERSION AVAIIAIILE
0 AIH(LSATM SOfTWAftf (.SUITED I9M
ALTERNATIVE SOFTWARE LIMITED Department DM. Units 5-7 Baileygate Industrial Estate, Pontefract, West Yorkshire, WF8 2LN. Facsimile: 01977 790243
AMIGA POWER JUNE 1995
So is this the last one It had better be.
Runs on: A500, A600 A1200
Publisher: Daze Authors: Impressions Price: £30 Release: Out,now
bleak oblivion ol death with a wry smile.
So when I found out that I was to review Ultimate Soccer Manager I was completely unprepared lor the wave ol panic and resulting cold sweats that I had to sutler.
Another football management simulation What possible justification can there be for unleashing such madness on an unsuspecting populace And can USM justify its existence
Well, yes it can. Although il promises a lot more than II delivers (of which more later). USM is one
tit the best presented, friendliest and most enjoyable football management games I have ever played.
USM lets you pick any existing team from tne four leagues or the Conference and, woll, manage il. At the start there is an option to edit players so you can bump up tho skill levels of anyone you fancy.
This is the only time you got to make any changes. Then you choose how
much money you want to start with (between £250.000 and £5 million) and away you go.
Once you're into the game proper the
presentation is fabulous, allowing you to switch easily between all the normal aspects ol a fooly manny game. Ihflrrta„ an office where you can checifiHil yaw “ player and club stats, buy and sdH players, look up results and fixtures' and receive messages; there's Ihe chairman's ollice where you arrange sponsorship and advertising; Ihere's Ihe bank whore you. er. bank; there's the training ground where you can hire and fire trainers, use them as scouts, and arrange the training schedules lor your players; and, finally, Ihere's the main oveihead view of ihe stadium screen from where you can access all Ihe other screens and also make ground improvements and raise and lower Ihe price of your merchandising. USMs a tidy Ml package.
.ill come through from HbA. liMm PlaY°,s agenls telling you that they're not being paid enough,
* sometimes you'll be
■ f chairman's ollice lor
I praise or a dressing
I ■ down, and Ihere's a
V 1 newspaper reporl of
Few things fill me with dread any more. At the age of 31 I feel I have become inured to most of life's harshness. Authority no longer frightens me, I knew when to walk away from bullies and when to make stand, and I can even contemplate the
"levels of anyone you
THE RANK ACCOUNT OT MANCHESTER CTTD
Whet would you spend C6,077,374 on
kn't diet Qu wnetshJsneme
Stage 1. You're a conference club Stage 2. A season later on you've Stage 3. First Division contenders, Stage 4. You're bloomin'
with no money and no fans. had a few successes and built you're already outgrowing this sort Manchester United, you are.
some more stands and shops. of ground.
m division i 3U DIVISION 3 314 PlftttfT
OFF* CUF _
FREMlERSmP DIVISION *
your team’s performance each week, c I like USM a lot. I spent a long timeplaying it and enjoyed every minute of it.
Well, nearly every. There~are a few doubts Advertising lingering in.my mindf. So let's exorcise is a simple themoow. • n matter of
'jj hoosing which ads to put up on the
THE COMMERCIAL GAME
As I reported'last month, the commercial game Is supposedly USMs big new gimmick - the thing that sets it apart from other footy manny games and makes it worth you throwing the other twelve in the bin and rushing out to buy this one. The financial aspect is supposed to bring in a whole new dimension to the game, but is m fact rather disappointing. Let's take it point-by-point.
• Stadium Improvements. The usual options of building more stands and improving them from terraced to seated. Plus the ability to build restaurants, cafes.
■bars and other merchandising sites. WeVe seen this before in Premier Manager 3. On The Ball: League Edition and sb on.
• Merchandising. An extremely simple business sim. Put up the price of a scarf and. while fewer people will buy it, you make more profit on each sale, lower the price of a scarf and more people will buy it but you make lessVofit on each sale. Don’t worry.
It's not as hard as it sounds.
• Sponsorship and advertising. You go to the chairman’s olfice and somebody might offer you sponsorship. If they do you decide whether or not to take it. Taxing stuff.
-------- ■ . . i —« ' Ml
V KUKXMTta VTD 9 t i
hcsm >> fwrvai'
f W-TX M as i: 7<
•; * rSbi*
«x k nr>t1 ri’xt-r )
boards surrounding the pitch. Just like in Premier Manager 3.
• The bank. Put money in and out of a current and a deposit account.
• Betting and match rigging. Ring up the
bookies and place a bet on your team winning or losing the next match. This is ; an illegal activity and may result ig,y6u getting sacked. Alternatively, telephone opposing managers and tiry to get them to throw games for money. Also, surprisingly, wholly illegal.' **
The commercial game is completely unsophisticated - a simple buying and selling model with little interest or challenge to offer.
USMs too easy. Bath City were promoted in the first season I played Ihem. .Manchester United won every match I played with them. Paul has been playing too. and even Leicester City won the FA Cup on his first season. A good football management game should have a challenge to it and should reward well thought out management decisions. Otherwise what's the point of playing it
There're also oodles of player statistics in
Wtkn tightening a tic, ensure your thumb docs not become caught
In the knot, £j/1
MANCHESTER UTD <*
LEICESTER CITY LIFTED THE FA CUF WITH J i YESTERDAY.
THE SFLEWDID VICTORY CAME AFTER A LOHO. HARD TREK TO THE LAST CAME OF THE COMPETXTXOH.
PAUL HELLERICX XS SURE TO BE PLEASED VI HIS TEAM AMD THE EFFORT THAT THEY PUT I*. THE DAY.
On Wednesday I pretended to be Paul Mclwrick for the day.
I> B.-i kin IH«<i
UPPERS Beautifully Jtk. ) presented. Wonderfully
detailed. Absorbing and fun.
The programmers of USM are really happy with this match control method. You have an overhead view of the game so that you can see what's going on clearly. You can Issue orders to each player, telling them to push up, pull back, play more to the right or left and (providing they're defenders) man-to-man mark. This Is really handy in practice, allowing you to, say, pick up on an opposition attacker who's playing well and get him marked. You can also control the speed at which the game Is displayed.
USM. If you want to know why I don't like lhat in a football game you should turn to ihe nearby feature and allow me to explain. In full
So. overall USMs a fantastic game that's let down by being a bit too easy. Strangely though, and despite its ease, it Is a game that grips you and won't let go. • STEVE FARAGHER
® DOWNERS Not
challenging enough. Too many (gnngh) stats. The commercial aspect doesn't add anything new to what Is a truly fine game, but not a game as original and exciting as I hoped.
THE BOTTOM LINE
Can I really recommend that you buy this In place of your already perfectly good game Well, yes I can. USM Is great and will add renewed vigour to your Interest In footy manny games. And If you've never tried a footy manny game before and fancy giving A m Z one a go then Ihla Is the W am * one I would recommend without hesitation. W ■ —
THE BOTTOM LINE
We hadn’t seen the AS 3$ A500 version at the
time of going to press, but we were assured that It would have all the same features, but would be slightly slower and not have as many colours. It's coming on two disks (as opposed to the three for the A1200) and so should be fairly economical on disk swaps.
AMIGA POWER JUNE 1995
And you can only make one bid a week. Aaarghh.
Runs on: A500, A600, A1200
Publisher: Black Legend Authors: Talking Birds Price: £26 Release: Out now
the most infuriating and downright frustrating games I've played in a long lime. Like I said. I'm in a bad mood.
You see. I like footy games (he said in a self-referential manner, pointing all interested readers to his little section in the footie feature on pages 20-25) to such a degree that even if one is as shoddily put together as Tactical Manager 2, I'll still keep playing it in the hope that it will get better. Or something. Which, although it sometimes pays off, is a policy that goes drastically wrong with Tactical Manager 2.
Still, the best thing about reviewing Tactical Manager 2 here, in this part of the
magazine, is that on the two previous pages you'll / j have seen the /
beautifully structured / and gorgeously /\
presented Ultimate Soccer Manager. And BjSj, the old saying that a picture paints a VV/'
thousands words V J
couldn't be more apt. I wjj mean just lake a quick gander around these two pages and compare.
On the one hand, with USM. you've got carefully drawn offices and even a main stadium screen detailing all sorts of shops and things. Cute, isn't it Well, sorl of. But then this hand, Tactical Manager 2. you've got a pathetic sort of scoreboard thing and some boxes filled up with either cartoons or tons of text and/or figures.
And the worst thing is, it's like this most of the time. The whole set-up stays the same even when you’re playing matches. The only breaks from this are the even more dull text screens such as league table and transfer lists. It's all so Incredibly tedious.
I'm rot in a very good mood today. There are several reason for this, but two major ones: Firstly, I'm aching in places I didn't know even existed after venturing out and playing a proper game of football for the first time in about eight months. Secondly, and slightly more relevantly, Tactics) Manager 2 is one of
*■ ......- odds
rEL JA- - .il are so
1—1 heavily stacked
against you that you can do nothing but sit back and watch
It’s common knowledge that Leicester City aren't the best team in world, and after one season in the Premier League we're going back down to Division One. But lhat's real life, and I don't want real life. Yes, I want real statistics, but I also want the ability to atfect events, to aller the course of history. And without enough money or the chance of getting any I can't alter my squad, so I can't strengthen it, so I can't improve it. so I can't win. so I gel sacked.
Now all this might sound like sour grapes, so I tried playing as Blackburn Rovers and, of course, the opposite was true. I was winning everything. With the odds so heavily stacked In or against your favour there's really no enjoyment to be had. There's a moderate amount of chance to the game (just how did Grimsby Town get into the final of the Coca-Cola Cup ), but not much and certainly not enough to dispel the overall feeling that you're just along for the ride until the end of the season.
But tho reason I dislike this game has more to it than the fact that I can't gel Leicester further up the lable
But, regular readers of a top quality and right-all-the-time magazine that you are, you’ll know that graphics aren't everything It's the game that counts. But unfortunately that’s awful too.
A question: What is the most
_ annoying and stupid flaw a
footie management can / L have My answer would be predictability. Just
trft'b£9l is the point in
j takin9 control over your favourite team, only to AiitftiCSr find that
SHOT BV FR5HHNU 3 GORL KICK
a SHOT BV FR5HRNU
9 GORL KICK
rrvscn comes off
IE'S HGBEL. I NG HWRV IN O I SflPPO INTMENT a CfiRR IS INkJLJREQ
He's injured. Now keep clicking on your teem logo to bring him off.
a PCS5E55IGI1 3 SHOTS PT CORL
n corners n
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FILE ACTJOfl TICLES OFTIOAS IE*PS REFLHY REFS CHARTS CUES
Ol useless ar □ possibWr £ boring gc rwe «* r
UJKKfcN i 5T9QIUM BOORESS NICKNRME
Just for (he record, our nicknemc is not the Filberts. But our ground Is Filbert Street.
"There's a JLdistiiict . feeling" y
bars, fi9urcs. If* •
Names, i football
than 20th position or past Iho fifth round of the FA Cup. There's a distinct feeling of unfriendliness to the game that's partly due to the presentation and graphics, but not entirely.
The formation and team set-ups are ridiculously fussy wilh endless pointing and clicking to be done to get things the way you want them. Your physio can only treat ten players in a season. It can
sometimes take forever to slop a game to charge tactics. When a player Is injured and has to be substituted ihe game doesn't slop, it just carries on regardless, lea you one player sh have repeatedly tc the n the o
matches being played instead of Just having a list of them appear when your match is finished. And there are many, many more little niggles and annoyances.
It's titles like this that give football management games a bad rep. because it s tedious, action-less and downright frustrating to play. It's also dated
- ifs Dasicaiiy me same game as Football Tactician (AP29 61%) with updated data - and as such has been superceded by so many Ideas and approaches that this really is bottom of the barrel stuff. In fact I don't want to think about it any more. Just gel hold oi USM, Premier Manager 3 or something similar. Anything but this. Now, if you don't mind, I'm going to lay down somewhere to rest my aching limbs.
• PAUL MELLERICK
TEDIOUS TRANSFER TIME
In most management games I've ever played you Just take a look at the transfer list (or even define the parameters 1o look at certain players), click on the player you want and make a bid. It's simple and effective. But also way too easy for Tactical Manager 2. (The reason I’m showing you this Is because I had to go through It, and 1 don't see why you shouldn't too.)
The process 19 as follows:
® UPPERS Er, the
Information Is up to date at the beginning of the season. And that's It.
® DOWNERS The
presentation, the graphics and everything to do with the game visually Is absolutely appallng. And on top ot that the game structure Is amazingly unfriendly. Oh yeah, and I musn't forget the feeling of simply watching from the sidelines as things happen, possibly the worst fault a football management can have.
THE BOTTOM LINE
Don't buy It.
Don't buy it.
Don't buy It.
I mean It.
7) Click on the phone marked ‘Approach1 (again).
8) Now choose the team the player you want to bid for plays with.
9) Choose the player you want to bid for from Ihe team for which he plays.
10) Er, let s process with negotiations. (I think that means we're going to try and buy him.)
11) It says he's worlh £200000, so we'll
1) Right, select the transfer list option.
2) Look at the list and see if you can spot a player you want. Well, Colin HIM looks cheap. Well have him.
3) Right, back to the main menu and click on your team logo.
4) Now click on the phone marked Approach'.
5) Ooops, I forgot to switch over to Premiership on the main menu.
6) Right, that's done, click on the team
12) Nope, too little and we can't make any more bids. Nnghh.
Imagine going through all that malarkey every time you want to buy someone. Personally, I’d rather have my fingernails ripped out one by one.
REDOING, CHARLTON ATH GRiMSay t own
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SELECT CLUB AHD PLASER you NANI ro APPROACH EACH APPROACH INUOLUES C< LETT BUTTON TO PROCEEO
THE BOTTOM LINE
You don't really expect A1200 any 'enhancements', now do you
AMIGA POWER JUNE 1995
POINTS OF VIEW
A K«ll*« a»k*» l»
OUT Oi HU
ip.. Fifty issues huh The big five-oh. If life begins at fourty, then we’re ten. BBi Past it. Bet you never thought we’d make it this far, eh readers
Amazingly, AMIGA POWER’S been churning issues out each and every month for the last four and a bit years, through wars, through polital intrigues involving power shifts, plastic bags and oranges, though rain and shine and World Cups. And everything SfifeJ ’really. Since the chances of AMIGA POWER lasting a glorious century of issues seems less and less likely these days, we
thought we’d "do a D-Day” and get the celebrations in while there’re still people around to celebrate it. On the surface of rI
ngj&fljnk it, spending eight pages saying how great we are may seem a tad over-indulgent, but hey, it’s never stopped us
before and besides, if you join us in our cruise down the leafy road of our past, your eyes tearfully misted by a glassy sheen of nostalgia, then you’ll be taking a trip through the glorious past of the Amiga itself, jf** **" Which, we’re led to believe, is what you’re all interested in. Thrill at the great games of
times past, swoon with mirth at the terrible ones and scratch your heads -'IT3*
quizzically at those bland, MOR titles. Starting from the
!**U, IT / Iauowt /. WT yjT M— (f\
’ CAUTION, * ■nofi' and . POPULOUS II
— -J lAl
I API -1 O THE "GOLDEN" ERA
Even though it seems like we've been around (or ages, games such as Populous, Prince oi Persia. Speedball 2 and Lemmings were around long before
AMIGA POWER hit the stands. Just as early Amiga games all ran on the humble A500. early APs were designed and laid out on rudimentary versions of the now mighty Quark Xpress, and looked a tad
TOTALLY OUT OF YOUR HUD
Can you believe it In the first few months of AMIGA POWER, we actually thought there might be people who weren’t aware of view options in flight sims. I wonder if we bothered to explained the principles of platform games too
1. FRONT VIEW (with or...
AND OUTSIDE THE COCKPIT
6. CHASE PLANE VIEW
7. SIOE VIEW
6. SLOT VIEW
a. MISSILE VIEW
9. TACTICAL VIEW
10. REVERSE TACTICAL VIEW
plain compared to today. And they were carefree, simple, almost naive days, when reviews aclually bothered to fully explain how to play a platform game, or took time out to show you all the various external views you could get in a particular flight sim. It was here that we were lumbered with the tiile A Maga2ine With Altitude (instead of THE Maga2ine With Attitude) and when lull-priced games rarely got less than 74%. What softies we must have been back then.
Another World, Populous 2, First Samurai, F1GP, Cruise For a Corpse, Hunter.
AND THE FORGETTABLE
Super Space Invaders, Nebulus 2.
WAS i TIME OF A
'CENTREFOLD4 STYLE REVIEWS ON THEIR SIDES
LARGE PICTURES OF PROGRAMMERS. SORRY
ON THIS DAY IN HISTORY... ON THIS DAY IN HISTORY... ON THIS DAY IN HIS1
Still not convinced even after SO issues that we're the mightiest games magazine in the universe Witness the multitudinous ways we've altered the fabric ol history, current philosophical thinking and, yes, even the very labric of the space/ time continuum.
M— i .
Tea time. Baghdad.
Spurred on by the news that Amiga Format magazine will bo including the legendary AMIGA POWER issue 0 in its next issue, Allied tanks and troops blast across the Saudi border and into Kuwait. In a bid to be home in lime to read if, British troops (aided by
some others) finish the war in exactly 100 hours and are on their way home within weeks, eager to discover what's in the top 100 games feature.
AMIGA POWER 1 rolls off the presses and makes its way to the newstands. To allow the
TRUTH to be read by as many nations as possible, EC ministers in Strasbourg agree to end 21 years of trade sanctions against South Africa.
THE BEST DAY... EVER
pipped to the post by...
There's no doubt about the best day in the entirety ol world history, and any decent book will tell you it - November 16th, 1522. On that day, as you probably know, the Spanish conquistador, conqueror ot Mexico and suppressor of the Aztecs, Hernando Cortes, Invented vanilla Icecream, ensuring pleasure and dental problems for all of mankind.
But that’s not what we're on about here. We decided to find the best single day In the history of the Amiga, the point that It was flying high and was the undisputed champion of all things gamey. After weeks of analysing newspapers, magazines and assorted electronic personal organisers from the past few years, we came up with the finalists. In true Oscar style, let's go in ascending order:
5. THE DAY ‘THE JUGGLER’ DEMO CAME OUT
We're not sure about the exact date, but we think It was some time In 1986 (Ish) and It meant that Instead of Dixons windows being filled with desperately dull Insert Disk1 prompt messages, the world suddenly became aware of how great the Amiga's graphics were. Without a shadow of doubt,
this rolling demo sold warehouses full ol Amlgas.
4. THE FIRST COMMERCIAL SERIAL-LINKED GAME
We don't know when It was, or what it was, but It was certainly a Good Thing. Playing games against other people Is one of mankind's noblest ventures.
3. NOVEMBER ’92
The day the A1200 was released at the Consumer Electronics Show In America was surely a great day for the Amiga. It's fast, It's 32-blt and It's the sort of thing that In a perfect world would carry on the Amiga name well Into the mid '90s. However, It’s still bitterly known as 'Stltched-Up Day' by all the people who bought A600s mere weeks before, and since the supply rapidly dried up, perhaps It's best not to dwell too much on this.
2. 9th JUNE ’94
For this was the day a gloomy Dave Golder wandered Into the AP office and said “I think this game's terrible and I can't play It, but I tend to think you lot’ll like It.” He was right. The game was Gravity Force 2, and the rest Is history, although It's
THE BEST DAY IN THE AMIGA’S HISTORY 8th July 1993
For this was the day that AMIGA POWER 28 hit the newstands, signalling the highest point In the history of the Amiga. That single Issue had Syndicate and Dune 2 and Gunshlp 2000 as reviews, had a Stardust demo on the cover and boasted a Cannon Fodder Diary of a Game, but It's not the magazine that makes the day, oh no.
It's the position the Amiga was In. The line-up was complete, from the humble A500 to the mighty A12Q0 and the potentially great CD32. The classic games were all in place and the enthusiasm was there. And despite the fact that games generally have got better and better on the Amiga, alongside undoubted gems such as Zeewoit and Theme Park have come crass cash-ins such as Rise of the Robots. Behind this single day lay a path of unrivalled and undoubtable Amiga greatness, in front of it a catalogue of bankruptcy, limited supplies and PC conversions. Truly, this was the Amiga’s finest hour.
API 1-20 THE
The next decade started wilh absolutely the worst cover OF ALL TIME, but within a few Issues, the Matt Bielby 'Golden Age' was over and Mark Ramshaw had taken over. Cartoon covers were the order of the day, but the pages still dripped with large colour photographs of programmers.
IT WAS A TIME OF:
OPTIMISM. Microcosm was first announced in April '92, Bullfrog's BOB reemerged as Syndicate, and Hired Guns and Walker were enthusiastically announced in an Autumn preview, only to emerge a staggering 15 months later. GREAT QUOTES. ‘We think it's fair to say that Entity looks likely to be Loriciel's biggest hit yet,” said Mack Ramshaw on the game that was never released.
... ■- * ■ • -MHMK5I
Editor Mar* *amiha„ Wlnlcd
»ork m the muiJe press. And ft showed.
‘Lemmings 2 will be very different... we probably shouldn't call it Lemmings 2' said a Psygnosis PR guy (photo included, sorry) back in issue 12.
GRATUITOUS POP REFERENCES. Joof edit-a Mark made no secret of the fact that being a pop journo was “more important than being the editor of a games magazine," and as a direct result, words such as “Schwing" were splashed across the cover and scarcely an issue went by without gratuitous pictures ol Wynona Ryder and Beatrice Dalle cropping up in the news pages and features charting the gaming exploits of Sunscreem and Altern 8 packing out pages elsewhere Sigh.
DIARY OF A GAME
Remember Mega-Lo-Mania 2 The smash hit from Sensible Software Well, in a losing streak that has continued to this very day. we chose to chart iis progress every month, covering it from Ihe start to, um, when it faded away and was never seen again. Ho-hum, such is the frequently random nature of magazine and video game production.
Shadowtands - A
/ i light-sourccd if; ‘ dungeon romp.
Shadowtands, Harlequin, Apldya, Wizkid, Sensible Soccer, Putty
Leisure Sait Larry - I as smarmy at > . ■'
f1 grease sarnies.
Leisure Suit Larry 5, Castles, Space Quest 4, Epic, Sim Earth, Plan 9 From Outer Space, Bunny Bricks.
DRY... ON THIS DAY IN HISTORY... ON THIS DAY IN HISTORY... ON THIS DAY
Wal •£* L\
After reading the enthusiastic review of Hunter in AP4, the Sheikh of Abu Dhabi buys it and within days announces “The future of video gaming is here." In a buoyant mood, he puls £50 million aside to help unfortunate victims of the BCCI financial crash.
August 1991 Outraged by the official party line of copies of AMIGA POWER for Politbureau staff only, the Russian masses rise up and overthrow Communist rule. As tanks roll through the streets of Moscow, fleets of articulated lorries laden with copies of AMIGA POWER
dash across Europe from Bath and spearhead Into this once Evil Empire.
Nov 1991 Mlrrorsoft’s Flight of the Intruder scores a thoroughly respectable 83% In AP8 and yet STILL Isn’t the highest scoring game of the issue. >
AMIGA POWER JUNE 1995
AP51 + BEYOND: Commodore - A Traqi-Com
A profound tragedy pitting millions of loyal and devoted fans of a best-selling machine against a handful of bureaucratic pen-pushers distanced from reality by almost as far as the Phllllplne-based factory Is from the marketplace. It's a moving, yet ultimately downbeat drama of passions, stupidly protracted buyouts and chips with girls’ names.
Andy Warhol and Debby Harry - Some celebs Dave Morse, RJ Michel and Jay Minor - Inventors Loyal Amiga users - The victims David Pleasence - Man with beard
THE SCRIPT SYNOPSIS:
Act One: A Promising Start
It's the New York Consumer Electronics show In 1985, and following a secret development phase ending In virtual bankruptcy, Jay Minor, Dave Morse
and RJ Michel have sold their fledgling Amiga machine to Commodore. The A1000 appears with a hefty £1500 price tag.
Jay Minor Phew, It’s good to see that all that experience I've had with the Atari VCS system has paid off.
Andy Warhol: Yes. As a tedious and talentless post-modernist visionary, I’m happy to proclaim that this Is the future of, er, things.
Dabby Harry: Yes, and I wear silver clothing and heavy eye make-up, so I too am happy to appear next to this amazing machine.
Dave Morse and RJ Michel: Hooray!
It s now 1987, and the sensibly priced A500 we all know (and many of you still own) appears, complete with the oddly named Paula, Agnus and Denise custom chips. A big box version of the A5Q0, the A20Q0 Is hot on Its heels, with 1Mb of memory and loads of expansion ports to do ‘special’ things.
Stereotypical Atari ST owner My machine's better than yours, and it's better supported, and it’s cheaper, and It'll last for ever. Nyaarr, nyarr, etc. Equally Stereotypical Amiga Owner No. You're wrong. My machine’s great. Rasp, yaa-boo, etc.
This continues for seven more years, but In the meantime, the mammoth A300Q arrives. It's seven times faster than a standard Amiga and is used mostly as a high-end workstation for flashy graphics and other scary technical stufl. Almost certainly, none of our readers have got one, so we’ll say no more about it.
Dave Morse: Amazingly, our humble machine developed for playing games and designed along west-coast hippy counter-culture lines has achieved many glorious things. Surely there’s a bright and golden future ahead ol us.
RJ Michel and Jay Minor Yes.
AP21-30 THE TECHNO TIME
Remember You m«y luvc seen h on TV.
Tiuly these were AP’s coming-of-age issues, typified by a series of experimental moves and a general feeling of change throughout the Amiga universe. The A12Q0 s influence started to be felt, mainly with 256 colour versions of existing games showing up a month later and demanding a page review that said: This is the same as the other version.'
Clearly not learning from previous
Bsttletoedi- ' . Hyped for ycart, ' \ Andth« n6t\ *4
endeavors, The Hidden's Spodland was (irsl announced in AP21 and continued as a Diary of a Game well into the 30s, before it faded away. Oops. Still, at last we’d begun to see sense and protected you from the full horror of thousands of pictures of programmers. We were learning our craft. Slowly.
ABSOLUTE POWER: We strived (or is that strove ) to make a list of EVERY AMIGA GAME EVER, and first lime round, only missed out a thousand or so. For anyone interested, the two Absolute Power guides formed the basis ol JD's book, Every Amiga Game Ever. On sale now, so our marketing people tell us.
WE'RE SORRY: For pictures of Cam dressed up as a bunny, for the Hired Guns 'Next Month' joke that dragged on and on as the release date slipped back, but most
of all for Ihe crappy 0891 rip-off phone tip lines that they MADE US DO. For what it’s worth, they didn't make much money al all, so that's all right then.
And of course...
The CD32 showed up just in time to be the first victim of the Commodore crash. Bah.
Indy Fate of Atlantis, The Chaos Engine, Llonheart, Lemmings 2, Walker, Flashback, Syndicate, Dune 2.
There was Cytron, AV-8 Harrier, Waxworks, Superfrog, Cohort 2, Ancient Art of War in the Skies, Abandoned Places and the Patrician, to name but a few.
Joe and Mac Caveman Ninja, WWF European Rampage, Crystal Kingdom Dizzy, Creatures, Super Cauldron, Super Sports Challenge, Castles 2, Napoleonlcs and the software crime of the decade, the unforgettable International Rugby Challenge. We had to wait until Rise of the Robots to see one quite that bad again.
BARELY GAMES AT ALL
ON THIS DAY IN HISTORY... ON THIS DAY IN HISTORY... ON THIS DAY IN HIS1
Microprose Golf Is rated 84%, First Samurai 91%, Heimdall 86% and Populous 2 is given a massive 93%. Within hours of the issue’s release, the stockmarket trembles, and Mirrorsoft's owner Robert Maxwell is found floating oft Gran Canaria. Face down.
April 1992 “Comedian" Benny Hill dies aged 68, bringing a 30 year reign of “quality television" to an end. In celebration, AMIGA POWER starts a six month run of two disk Issues. The “Bennies” as they become known, are an instant hit.
June 1992 To graphically demonstrate Sensible Soccer’s (AP15 93%) true-to-life game structure to the rest of the world. Denmark trounces Germany 2-0 and wins the European Football Championship, proving that skill can beat a team with a proven track record.
August 1992 AMIGA POWER 16 sells 55,173 copies, a staggering 2.332 more votes than deposed Bath MP Chris Patten got in the last election. Depressed by this knowledge and chased dally down the streets ot Bath by sneering AMIGA POWER staff writers,
SO YEARS OF AMIGA POWER
edy In Three Acts
Act Two: Good Things. Bad Things David Pleasance: By putting an A500 in a cool black box so It looks like part of a hl-fl, and by putting a CD-ROM drive In it, we can pretend we’ve come up with something that’s new and revolutionary. We can call It the CDTV and people will buy millions ot them.
The Public: No we won't.
David Pleasance: Damn.
It's a time of mixed news. Around 15,000 of these poxy black boxes are sold. Surprised newcomers find the new A500+ In their '91 Christmas stockings, but are annoyed In the summer by the arrival of the A600. People buying these are annoyed by a rapid series of price cuts, then everyone’s annoyed by the A1200 showing up, superceding their machines. Rising above this PR nightmare looms the mighty A4000 - the definitive big box machine which Amiga Shopper happily inform us is still great.
David Pleasance: Ha ha hal I have created a whole brood of not-quite-compatlble machines and the fine A1200 for none-AGA owners to moan about. With no competition in the mid-range market, and with our loyal followers sticking with us despite our lack of concern for, and constant blatant exploitation of them, surely the Amiga will rule the home computer market for many years to cornel
Act Three: What The...
David Pleasance: Hmm, due to us artificially fragmenting the market, and running all European operations from America, and backing several none-starters, and writing Workbench, we seem to have turned a decade of success Into failure.
The loyal Amiga users: Boo.
David Pleasance: But there's the A1200 of course, which is fantastic, and here's the CD32, a truly revolutionary 32-bit CD console.
The loyal Amiga users: Hooray!
David Pleasance: But oh no, we can't get enough A120Qs and CD32s into the shops.
The loyal Amiga users: Oh no.
David Pleasance: Oh no, we’ve gone bust, but there'll be a management buyout in two weeks.
The loyal Amiga users: There's still hope.
David Pleasance: Sorry about the delay, but there'll be a management buyout In two weeks.
The loyal Amiga users: We'll stand by you.
David Pleasance: Sorry about the delay, and our failure to stop programmers from leaving the Amiga in droves, but there’ll be a buyout In two weeks.
The loyal Amiga users: Hmm...
David Pleasance: Sorry about missing Christmas and ensuring that PC sales have rocketed, but there’ll DEFINITELY be a buyout In two weeks.
The loyal Amiga users: Sob.
And so on. Seemingly forever. Until Escom show up. And so to the fulure...
Two things were heaped relentlessly on the AP readership ihrough this lime. Firstly there was the word EXCLUSIVE, which sinister forces MADE US USE and which made us look daft, particularly on months when all the competition claimed EXCLUSIVES!!! on the same games we did. The second thing was Body Blows games, with Team 17 pumping out loads of versions before finally creating Ultimate Body Blows, by far the best one of the series.
Following the freshness ol games from the previous len issues, there definitely seemed to be a lagging ot ideas, with Overdrive. Turrican 3. Alfred Chicken. Donk. Oscar, Uridium 2 (ie three platformers, two sequels and an overhead racing game) appearing in one issue.
Also, the insidious rise of PC conversions started. Grr. Hardly ground-breaking stuff.
01 all back page features in AMIGA POWER, even including those that featured pictures of programmers, public
opinion was most divided on Wish You Were Here. Half ol you loved it, half of you hated and despised its very being. It shall not return to these hallowed pages.
In issue 32, widely regarded by many as the best issue OF ALL TIME, we managed unintentionally to insult the war dead, cheerfully preview Rise ot the Robots, display reader In The Style Ofs and advertise the curiously useless Naltex Keyboard Glove.
Such is our might.
T WASN'T ALL BAD THOUGH...
Some of the finest software of all time, and In just ten short months.
Cannon Fodder, The Settlers, Stardust, Liberation, FI, Banshee.
As AP has gone on, the worse have just got poorer
Blastar, Batman Returns, Prime Mover, Doofus, AHo Alio, Snapperazzi, Dangerous Street, Tube Warriors, Total Carnage, Valhalla and the Lord of Infinity, Dracula, The Last Action Hero and Clltfhanger, Wild Cup Soccer.
Remember these Course not, for they are truly mundane:
Frontier, T2 The Arcade Game, Brian the Lion, Campaign 2, Microcosm, Armour-Geddon 2, Elf mania, The Ultimate Pinball Quest, Qulk.
Brian the Lion -Predictable platform stuff.
Y... ON THIS DAY IN HISTORY... ON THIS DAY IN HISTORY... ON THIS DAY IN
and adoring local fans of the November 1992 July 1 994 petty self-promotional move
magazine, Mr Patten gratefully AMIGA POWER reviews in a pathetic attention seeking still fails to overshadow the
leaves the city under cover of Rampart, a Tetris*like game move likened by Patrick history-altering release of
darkness. Within two weeks where rivals alternately build Moore to “phoning an Gravity Force 2 (the best
he re-emerges on the other castle walls and then destroy ambulance and then cutting Amiga game ever, but for a
side of the planet, as the last them with cannon fire. Within shallow flesh wounds on your piddling technicality) on the
appointed Governor of the weeks Windsor Castle is wrists," the gigantic ice-comet coverdisk of AP39.
Hong Kong colony. partially destroyed by a Shoemaker-Levy 9 plunges
devastating fire. Into Jupiter. However, the 6
million megaton force of this
AMIGA POWER JUNE 1995
Afar* of Th* Robot* - Up, rigfil, fir* to win.
Gone are the days when an
entire entertaining issue could be knocked out by simply reviewing the teetering stack ot new releases. Necessity being the mother ol Invention, the latest AMIGA POWERS have been packed with features about all manner of things. Leaving the Interviews with programmers and joystick reviews behind us, we've treated you to views of the Amiga In the 1970s, of our views that game music Is produced by Satan and who could forget the nearly-tied-into computer games helicopter feature
The quasi-legal Kangaroo Court struck a blow for common
sense programming while Whatever Happened To features Informed you about the modern world we live in. PC and console conversions continued, and In a bizarre move, Putty Squad was hailed as a great game and then not released for nearly a year. Odd that. All this and still somewhere, tucked in a dwindling number of pages in the middle, we managed to review games too.
BOW BEFORE THE GAME ALTAR
On The Ball World Cup Edition, Super Stardust, Putty Squad, Theme Park, Pinball Illusions, Guardian, Zeewolf, Cannon Fodder 2, Premier Manager 3, SWOS, RoadkJII, Super Skidmarks, Shadow Fighter.
Ishar 3, Embryo, Robinson1s Requiem, Voyages of Discovery, Powerdrive, Tower Assault, Dragonstone.
Universe, World Cup USA '94, Lltll Divll, Battletoads, Marvin's Marvellous Adventure, Rise of the Robots,
oftware companies think we should sell fhelr games for them. No, really. They think that just because they send us T-shirts and jackets (which we usually give away as prizes) and buy us dinner (which we eat, obviously) and shake our hands and smile, that we‘11 automatically give all their games a great write up.
The sad thing Is of course that In most magazines, these tactics work. A trip to the USA to see a new game Sure - 91%. A 24" Sony Trinitron for a "prize" in a beat-’em-up compo, delivered to the writer's house “so It won't get lost at work” Wahay - 93%. And so on.
We of course, don't play this game, and so on a monthly basis since AP began, wa ve had companies withdrawing advertising In protest, and faxing us legal writs in futile attempts to stop us telling THE TRUTH. Why not join Dougal McFaversham-Watson, AP’s legal council and use your skill and Judgement to spot the companies in these deliberately vague retellings of our brushes with the law.
AP17 - DO THE WRITE THING
THE PLAINTIFF - ("A certain software company"
- Dougal} complains that a letter heading displays them in a bad light.
DOUGAL SPEAKS - “This is a clear-cut case of libel If ever i saw one. Beat a hasty retreat, grovel and apologise profusely, or they'll sue you for every penny you’ve got"
WHAT WE DID - Followed Dougal's advice quickly. Phew, eh
AP22 - REVIEW
THE PLAINTIFF - ("A certain software company”
- Dougal claims inaccuracies In a review and a needlessly low mark (28%) seeing as some Dr Who fanzine (Ctipes, that's tom It - Ed) had proclaimed It as “the best video game ever".
DOUGAL SPEAKS - “Reviewing games Is what you do best. If you say It's crap, then it's crap." WHAT WE DID - Nothing. We were right.
AP25 - REVIEW BOXOUT THE PLAINTIFF - ("A certain software company”
- Dougal) issues a writ to prevent AP from going on sale, arguing that comparing the sheer terribleness of their sports game to various world atrocities somehow throws both the game and company into a bad light.
DOUGAL SPEAKS - “Claiming genital flagellation Is as bad as this game is somewhat understating the point And why does the game clock keep ticking even when you pause the game "
WHAT WE DID - Nothing. We were right. As always.
AP32 - COVER
THE PLAINTIFF - (“A certain organisation devoted to the care of ex-servicemen” - Dougal) Is outraged by our cover and Issues a writ to prevent AP from going on sale. Tabloid newspapers claim “(“Certain flower"- Dougal)Game Insult To War Dead" and demand that the software company Involved never release the game.
DOUGAL SPEAKS - “Although it s doubtful that the organisation has copyright of a type of flower, should this go to court, sale of the Issue would be prevented until after the case."
WHAT WE DID - Changed the cover, praised the game and gleefully watched it become a number one bestseller. Certain organisations, eh We wish them all (“Ed”-Ed).
AP48 - GAME COVERAGE THE PLAINTIFF - (“A certain software company"
- Dougal)clalms malicious falsehood in review marks as part of an ongoing personal vendetta against them by us. They issue a writ to prevent AP from going on sale and demand “the names and addresses of all persons, firms and companies to whom you have made false statements”.
DOUGAL SPEAKS - “Marks In the 80s for their past games and glowing preview coverage during the history of AP They haven’t a leg to stand on. This would be laughed out of court if It got that far.” WHAT WE DID - Nothing. Almost tediously, we were once again right.
And so on.
Over the years, Do The Write Thing has consistently been one of the most popular bits of the mag. But who makes it that good You do. And who are you
“I've decided to write an anthem, sort ol a “Rule Britannia," for AMIGA POWER. So, er, let's go:
Amlgans of the world unite, l As, one with POWER, they will fight For the gracious Amiga name To save it from the crappest games.
Thro* lightest day and darkest hour, There will be AMIGA POWER Truth, justice, dissemination,
Are the values of a nation.
So we sing our joyous song,
The Amiga will live well and long
SBut the fate of the Amlgan peasants Lies In the hands of David Pleasence
And yes, I am that tall. Ha ha ha ha."
RETROUSSE MILLINGTON aka Bookim Dano, aka Officer Dibble, aka Jimmy Saville, Wolverhampton
“Erm... This Isn't just an elaborate plan to get hold of my photo so that, employing your huge, personal, financial muscle, you can pass It on, In a brown envelope stuffed with used notes to some cold-eyed professional killer who will hunt me down like a wild animal, Is it No really, Is It "
CRAIG HESMONDHALGH, BLACKPOOL
“It makes a change to be considered even slightly Important in this limiting PC society that thinks only of me as a young
hopeful 'rebel' and a bad poet. Here's a picture drawn by my
niece Chloe. It’s apparently, you lot, acting like the 'little men' in Cannon Fodder. The ship-jumper Stuart Campbell, is at the back, whilst Cam and Jonathan are In the red suits. Suitably tooled up. Even Chloe doesn't know what the black things at the front are; possibly they're an early attempt at perspective.
Good luck, and remember, if you give In, everyone will."
LLARS ERIC JOHNSR0D
"Most computer mags will have you believe that every computer game is equally good and definitely worth the money. But THE TRUTH Is out there. It's in
AMIGA POWER, locked away In an unregistered bank-vault In Zurich, withheld from the public. This magazine Is read on a need-to-know basis only."
' ISABELLE REES “AMIGA POWER has changed my life. Quite literally In fact. It's brought me fame and fortune (well, more fame than fortune 1 think!) It's also brought me friends (HI guys!) and more than my fair share (in MY opinion) of ridicule and criticism. But I can cope with that. Just about.
Most of all, AMIGA POWER has
brought me fun and laughter and a whole new way of looking at the world. Wahayl Vive AMIGA POWER! And that’s my final word. Thank you everyone, Isabelle”
tHrfio. * 'S
t V Lews QJ tVi* rayni* v** prsavJ -r-
8 iot*.p<iuLu> «*
A regular contributor and lucky enough to have done his work experience here.
GRAEME ROBB >
“I am a changed man since reading AP. The humour and general strangeness has warped me, reforming my brainwaves: creating the sinister alter-ego, the Dark Lord. But I see myself more as a Kosh' character (from Babylon 5). Remember, being the mightiest beings ever to produce a games magazine ON THE AMIGA pales in comparison to the Force.
Yours confusingly, Graeme Robb, aka The Dark Lord of the Slth, Edinburgh."
C-MONSTER presents 50 GOLDEN YEARS!
"AMIGA POWER and I. eh How about the time when, at the age of 17,1 developed a proto-feminist cycle linked to AP's release date, becoming moody and Irritable beforehand and completely fickle afterwards Or the disturbing occasion where I saw Rich Pelley carting piles of cardboard boxes around Bath's sunny streets Or perhaps mentioning Paul Mellerlck and his pogo-a-go-go dance style Or how we sampled Cam down the phone to use in our unreleased tank game
Consider If you will, how a considerable portion of Stafford's populace run around using AP's running jokes with NO Idea of where they came from. Or the time I won a CD32 off AP but now merely use it for playing my extensive Indie-Punk collection of tunes. Top!"
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
Although It's by tar the most Important bit of our
work, the magazine's Just one of the numerous and varied tasks heaped upon our already straining backs by the evil empire that pays our pitiful salaries. You might think of us as Journos, but we're also secretaries ("Hello, AMIGA POWER, how may I help you ") and agony aunts (“No I don't know the Klntaro morph move. Now go away ") and even advertising (bleurgh) people. Each and every month, we come up with adverls for AP that are as fab and clever as you'd expect, but invariably end up In listless and boring mags whose readership Invariably fall to notice how Inspirational they are. So. for the sake of our mo9t loyal readers, here are some of our absolute alltime favourites.
The sun has set on A500 and A600 production, leaving the A1200 the only machine to carry the Amiga name forwards. How will the buyout of Commodore affect AMIGA POWER in the months and years to come We investigate.
The road of AMIGA POWER is a twisted, turning, but pleasantly leafy one. With a crossroad. Off to the left lies a dank passage of reduced pages, increased cost, smaller pages and a team that would mean, if allowed to diminish at a steady level, that by 1997, everything would be writlen and laid out by 0.67 of a staff writer.
Off to the right is an almost too-good-to-be-trne, gleaming, CD-powered, PC- and Apple-Mac-compatible SuperAmiga, capable of transporting you through the 'Net' at speeds previously unimaginable and simultaneously processing thousands of MIPS, or something. The SuperAmiga will be even better than the 3D0-G0-0N-BUY-ONE 3. However, recent reports
indicate that a drawing already exists of the SuperAmiga 2, which is bound to be better than both of them.
And straight ahead, like a depleted uranium javelin pointing at the very heart of big business cynicism and rip-off software cash-ins is a leaner, tighter, more focused AP, that is constantly reinventing itself in order lo defend the rights of the
readers and bring them the entertainment and information they need in order to survive the black-hearted, sinister world of mega-global corporations that is the world of today.
The future of AMIGA POWER is almost here. Indeed by the lime you're reading this we'll already be working on the second half of our century. Join us.
‘ted by Kgmpart UK
£vaffable at all good Virgin. Future Zone, Sfetties
0 V ■% *
Available foraTl formats
WHATEVER HAPPENED TO... THE FUTURE OF MANGA
Essential Anime Scene 2: Something is surprising
96% of Anime plots make no sense, jumping from a poignant confession of undying love one moment to a hell-spawned demon biting off a motorcyclist's head the next. If the viewers, the writers and the animators don't understand them, why should the voice-over artists who dub them To cover any embarrassing pauses that are caused by a particularly indecipherable sequence, all characters go 'Huh ' to show that even THEY haven’t got the foggiest notion of what's occurring. It’s become an accepted convention.
Essential Anime Scene 1:
A vocal conflict
The thing that separates Anime shouting from shouting per se is the highly stylised and distinctly Japanese way it always gels done. Take, just by way of an example, a testosterone and amphetamine charged showdown between the evil Antagonist and green-haired, large-eyed Protagonist. The shouting must take the almost haiku-like form of:
Repeat at least 15 times
Essential Anime Scene 3:
She’s asking for it
The Olaku WireHeads who create Anime films love women. They think they're soil and warm and yummy. Unfortunately, they don't meet women, and even if they did. wouldn’t possess the social skills to talk to one, and here's the rub. Their somewhat mixed-up feelings inevitably find their way into their films. To fully recreate this, scantily clad buxom babes ripping at each other's clothing is good, but women being bashed around by nine tool blokes is belter. Strangely, this too has become the standard in Anime and Manga.
Y0U-T00 HANDY SYSTEM, ANIME PRODUCTION 4192
Due to the absence ot coniines like plot structure, narrative thrust or defined characters, we’ve discovered that credible Anime films can be developed from scratch using only a pad, a pen and these two 'special' AMIGA POWER utilities.
1. RANDOM DICE MAKER STORY, VOLUME THREE
Construct the AP Random Dice Maker Story (Volume Three) by culling out the six InloSegs from the top of this feature, gluing them to card and making a stylish yet functional die.
Write down a few names for characters, and make one either a tiger or monkey girl, and you're oft. Without thinking, write whatever comes into your head, and
every lime your pen wavers, roll the AP Random Dice Maker Story (Volume Three) to fill in the missing scene. After three or so pages (or 14 minutes, whatever comes first) your film will be finished. Find some friends who can draw, and simply animate it. In such a way were the seminal genre-classics Katana Monkey Girl Chikki-Chukku and Cabaret All-Star Nolan Dancing Mood 2022 created.
2. ATHLETIC NAME WRITER,
Reputable tendrils ot the AP InfoWeb inform us that Anime titles are translated directly from the Japanese by computer. Grammar, punctuation and. in most cases, meaning, are completely ignored.
Amuse yourself almost endlessly by thinking up four numbers between one and ten, refer to our random title generator and then be shocked by the incredible realism this stochastic system produces.
Advanced Anime fans may eventually tire of this four word system, but fret not. By using these ‘special* formulae, the AMIGA POWER 12 bore Synaptertron™ belches forth an EduTirade of acceptable alternatives. Pester weary HMV staff with a select few, then witness their frantic efforts to locate these mythical titles on their database. Hours of fun! And cheap too!
(4 numbers) meet/ eat/ attack/ befriend (Another 4 numbers)
Super Deformed (4 numbers)
(3 numbers) Bushido (Another 3 numbers) (4th number)
And so on...
1 Futuristic F-Max Acrobat
2 Crazy Kid Kookee-Keekee
3 Flavor Flav
3 Part 4
4 Singing Fish China Girls
S. Liberating Dyslexic Secretaries
6 Imminent Laser Dlrtboys
6 Oh Yes
7 Demon Cheesemongers
8 Gideon Bible Puppy Papoose
3 Type Faster
e Bewildered Electronic Grandmother Ooya
1.62 GTi Sports Coupe
10. Banana Flavoured
10. Wool Wool Baric Dog
10. Series 6
Essential Anime Scene 4:
A meaningful debate
01 course, it's rot just terrorising innocent women, you know, What do you think these people are. monsters To enrich the viewers' lives, or in an attempt to even out the gratuitous violence and misogynistic attacks (one or the other), Anime films MUST contain scenes provoking thought. Read the assorted works of the world's spiritual leaders (God, Allah, the Maharishi Mahesh Yogi, etc) and simply plunder random passages from each. Stick a few characters in a cell or on a mountain for a scene and have them spout some of these musings - perfecto.
Essential Anime Scene 5:
An allegedly humorous incident
Despite all you hear about Benny Hill being sold successfully to European TV stations, humour doesn't travel at all well - look no further than Blossom or Hanging with Mr Cooper for proof of Ihis. Anime humour comes in two basic forms - 'Giggle, that's a nude girly' gags, and slapstick. Slapstick a la Sam Peckinpah/Quentin Tarantino that is. People sprinting into unseen plate glass windows, smashing their teeth on the table edges or getting their hands torn off is funny, apparently. Something to do with East/West cultural differences, we think.
Essential Anime Scene 6:
Air is moving rapidly
Be it the front of an approaching storm, the fearsome updraught of a cataclysmic conflagration or merely the shockwave of a small tactical thermo-nuclear device, numerous scenes in any Anime film MUST be windy, Ideally, the character will be standing on some lofty peak fiercely backlit, maximising the potential for Happing capes and those light flares that happen accidentally in movies, but are carefully recreated in animated form, Skyscrapers are good, as are mountains. Or how about the wing of a 747, the hero stoically leaning into 500mph head winds
WHATEVER HAPPENED TO... THE FUTURE OF MANGA
Having supped from AP48’s guide to the future of video gaming, your mind is surely now . turning to thoughts of Japanese animation.
“What can it mean ” you’re wondering.
So, anime then What's that all about want to see is pre-pubescent fantasies of maiming and
Well, the simplest way is to think of them domination over adult females. And they're right, this
as gratuitously violent dubbed cartoons combination of violent sex and sexy violence sells around with little or no storyline and a body count 10-14 thousand copies of most titles.
“Is it anime, or manga, or both ” asks Pam Overbinder of Abertillery. “Help me AP, I’m suffering my own personal bubblegum
equalled only by the number of female characters stalked, beaten up or physically violated by hulkingly muscular males. Curiously enough, fans of anime sneer at this shallow evaluation of their genre of choice, and point to
) WHY D0N7 WE HEAR SO MUCH ABOUT IT ANY MORE Like many culls, what started off as a fringe interest has now been absorbed into the mainstream, and is therefore no longer worthy of articles and news coverage.
crisis,” wails Gupta Ranjab of New Delhi. Suppress your conscience as AMIGA POWER’S SalvationDolphin™ swims into the Bay Of Doubt and beneath the Pier Of Ambiguity. Wince as we detonate the TruthDevice it unwittingly carries, bringing the superstructure crashing into the sea amid a shower of Knowledge and bits of flipper, beak etc.
the full spectrum of human emotions and actions recorded in these movies. To explain further and help break down prejudicial barriers, here's long-time critic Kushi Kaneda. editor of Anime, Ooohh. Anime magazine to answer those much asked questions.
) WHAT DOES ANIME MEAN It’s a truncation of ’animation'. The Japanese love using English words because they look cool, rather than because they're relevant. This helps explain the infamous isotonic drink Pocari Sweat.
} WHY'S IT ALL SCIENCE FICTION Aha. a common misconception. In Japan, you can get Anime cooking
programs or business lectures,
and popular Anime characters are used to teach kids English. There are also Anime history lessons, which have provoked unforeseen side effects. In a recent study. 91% of junior school children in the Osaka area thought that George Washington was proficient in Kendo and Karate and that Joan of Arc had flowing purple hair and a prehensile tail.
) WHY ALL THE SEXIST VIOLENCE The UK doesn't realty get a representative cross seciion of Anime videos. The English distribution people feel ihat since they're selling to teenage boys, all they really
} WHAT EXACTLY HAPPENS AT THE END OF AKIRA Umm...
Dissemination is complete. Kushi san. You are dismissed.
So you now know where they come from, how to do them yourselves and how they're Just an unrepresentative slice of a foreign and alien culture specifically targeted to appeal to your baser instincts, what happens when you no longer want to watch Lemon Girl Choppoppo being viciously disrobed and then kicked In the stomach Here're some exciting and cheap alternatives to Manga: Premier League Manga - See the football feature on page 20.
Animaniacs - Fantastic cartoon that DOESN'T revolve around decapitation.
Scaramanga - Customise all your Manga comics by adding a third nipple to all the characters. With a ball-point pen.
Mango Chutney - Delicious with curry. Manganese Sulphate - Essential if you want supremely hardened steel.
Animal Crackers - They're chocolate. They're delish.
'Man goes info a bar* jokes - Often hilarious when used in mixed company.
An Enema - (Predictably, that’s enough alternatives - Overused Magazine Stereotype.)
AMIGA POWER JUNE 1995
are playing in an important match. ■ Your team-mates are relying upon your renowned ball-repulsory skills to see them through to the next stage of the tournament with minimum net-sine incident. Unbeknownst to them, you have accepted a bung to throw the match by letting in a goal. To defied accusatory questioning from the footballing association, we've prepared ten excuses for your missing the ball. Using your skill and judgment, arrange the excuses in order of probability from one to ten. (For example, if you think your sporting compatriots are ■, most likely to believe you were distracted by the sudden I
appearance of a barrage balloon, and that should this ploy fail they'll almost certainly be satisfied by your explanation lhat
He, essentially, is miserable and unfair. Society is geared towards cheating and exploitation. Evil mega-global corporations erode probity and actively smirch purity of charader. Only by HOCKING YOUR SOUL TO NAUGHTY NICK can you succeed, as anyone who's seen Stargate will attest. In an effort to preserve the tradition of honesty and integrity that led this country to enslave two-thirds of the world, computer games have immured players from these unpleasantries of real life. UNTIL NOW.
New football management game Ultimate Soccer Manager (awarded 84% by Steve Faragher in this very issue) includes options to Ihrow matches for rich reward, accurately reflecting the current dickering In the sporting world. Celebrating this collapse of moral rectitude. Daze (the people behind the game) have given us a bung (of £300) (in used noles) to stuff into a brown paper envelope and give to the reader who can prove their willingness to abandon principle for the lure of cash, Ten others will win a copy of the excellent game itself.
you were busy, put 1 and so on.) Once you have prepared your alibis, send your list on a postcard ' to Wash Your Car For a Fiver Guv ,
AMIGA POWER, 30 Monmouth Street,
Bath BA1 2BW, to arrive by June 31st.
a) “Look! The Goodyear Blimp!"
b) "Ouch, me ligaments."
c) "I thought we were playing in blue”
d) "There was a stone In my shoe"
e) "I was busy."
f) ‘I was temporarily blinded by the flash o1 a camera."
g) ‘Oh no! I've been sholl'
h) 'It must have been the drugs.'
i) "Qu'est-ce que c'est que ceci "
j) *What empirical evidence do we have to prove the ball exists ”
HOW TO EARN YOUR BUNG
Imagine you are a famous goalkeeper. You
R1. 'Employees' of Future 'Publishing' and Oase Marketing may not enter.
2. Entries arriving alter June 3lit will be discounted.
3. The editor's decision Is ® final, whoever he Is that particular day.
i f H
iDCHI i 1
Vm*m \ /
IE1 \ \
rK r ■
i m V w t ■
The Four Cyclists Of The ,,
Apocalypse Command You To
As the only minor deities commited to rigorous consumer testing, they can be trusted to guide you ably towards buying satisfaction.
THE AP SERIAL PACKET
“While we scorn and condemn the pun, AP's Serial Packet* has given us many hours of pleasure down here in the netherworld," the First Cyclist confirms. It contains a three metre serial cable, allowing you to link two Amigas together and play head-to-head against a pal, and three top-notch games to take advantage of your new-found networking capabilities: Knights Of The Sky, Lotus 2 end Stunt Car Racer. It will also allow you fully to enjoy Gravity Power, the Network Game of Champions, which appears on this month's coverdisk.
A MERE £29.99 Order cade APSK
example, that McDonald Land was originally featured in AP19."
ONLY £12.95 ORDER CODE APJD
COMPLETE CONTROL "IT HAS TAKEN ME MANY WEEKS TO COMPILE THIS BOOK," roars AP tipsmeister Rich Pelley. The result is perhaps the most comprehensive manual on Amiga games playing available anywhere in the world, with everything from the tiniest tip to the vastest complete solution packed into its voluminous pages. Carry It with you always. "Aaarghh,
I'm deaf.” adds the Third Cyclist.
JLJST £9_« $
EVERY AMIGii GAME EVER
After information about Amiga games Then you'll need AMIGA POWER'S official Every Amiga Game Ever book, which contains a review of (very nearly) every Amiga game ever - almost 2000 of them In all. “Far more than Just a
an almost entirely
useless ‘slow motion' facility and full auto fire, allowing you to destroy all challengers In a hail of laser bolts. "But only if they shoot first," advises the Fourth Cyclist of the Apocalypse.
SUPER CD32 CONTROL PAD
The CD32 joypad, eh And what's more, you only get one of them, which
hastily updated version of AP24's Is no use when you want to play a two- r 1 9.99
ORDER' CODE AftlFCPP
Absolute Power feature," enthuses the Second Cyclist, “this is an enthralling reference volume which I have turned to time and again. I had no idea, for
player game. Or If it breaks. We bring you, then, the Competition Pro Super CD32 Controller. Comfortably shaped, It has a precise D-pad, nifty fire buttons.
Description Quantity Price Order code
Method of payment:
J Access J Visa Cheque Q Postal Order
Total amount payable: £
Card no: ...
Make cheques payable to Future Publishing Ltd. Please.
Postcode: .... Tel: ...
EEC customers registered for VAT, please quote your registration number:
Send Hits coupon (together with your cheque it applicable) to:
AMIGA POWER MAIL ORDER, FREEPOST (BS4900), SOMERTON, SOMERSET, TA11 6BR
THIS COUPON IS VALID UNTIL 30 JUNE 199S AP MAG 06/95
pl»>l 1 pl4.lt
Escovn ' inbuy-ou
AMIGA POWER JUNE 1995
Jus! lo re cap. In order to know everything there is about Mortal Kombat 2, you will need the following: issue 44 where we featured the very game in on a moody black cover, with a huge preview inside; issue 46 where we gave the game the review treatment, concluding that it was ‘A glitzy, vacuous conversion, with the best feel' of any Amiga bashum game, and entirely accurate to the arcade machine,* although it did have its problems; issue 47 where we gave you all the special moves for all the characters; issue 48 where we added in a cheat; issue 49 where we had to re-print hall the moves that we got wrong tirst lime round; this issue where we tell you how lo lighl the secret _
characters Irom Andrew Pennell of Norfolk, And you may well want to see what future ,
issues 51-100 m •
have to say. as M i'•
we wouldn't ba M / •
at a1! surprised . w
if the dreaded * M -
MK words didn't fY* :v
rear their ugly *0 } . ■ ’
head once or 4.* Y ,, •
twice again. p
To light Smoke - On the portal stage, do loads oi uppercuts until the bloke who says 'Toasty' appears, then immediately waggle the Joystick left and right.
To fight Salbot - Win twenty five matches, ensuring that the twenty fifth match is a two player mode game.
To tight Jade - When you get to the opponent before the question mark on mountain, win the first round either flawlessly or by using only one move.
Also, according to Peter Marsh of Nottingham, it you go to the options screen and slowly type the word ZEDWEB you will be presented with a —menu screen entitled
'Diagnostics'. This ought to provide enough Iv, i ’ ! •. options to pacify ran even the most yL obsessive ol MK2 N&mSHKplayers, including
■' wuKn 1 pf06 play and
m l''s> fl timer off options,
, KhKmuJ' and ihe chance to
fight against Shao Kahn and Kintaro ■V. , : whenever you want.
As has been discussed in these pages before, Ihe AP team's individual views on lips is split somewhat down the middle. "They totally ruin the game and waste you money," feud one side. ‘But no - they allow you to get further in a game that you would otherwise give up in, and so add value,* dispute the other.
Akira is one game that, the latter group will be pleased to hear, argues the "adds value" case quite convincingly. Because as JD said in his review, "unless you have the level codes or the patience of a gibbon you are unlikely to ever see pasi level one". And seeing as even JD's gibbon-like patience had been beat, some level codes look like they might be in order. And that's my job
8 PAGES OF PRECIOUS PLAYING TIPS START HI
Level two - Lets Ride Level three - Captured Level four - Teddybear Level five - Castles Level six - It Stinks Level seven - Flylngbike Level eight - Escape Level nine - Big Blob
Cannon Fodder 2 Death Mask . ..
Gravity Power . .
. . .60 . . .61 . . .61 64-65 62-63
The Last Resort Mortal Kombat 2 Naughty Ones . Toobx .
66-67 . . .60 . . .61 . . .60
( AP49 Coverdisk)
You may have thought that Linford Christie was quick off the mark, but he's nothing compared to Stuart Brown of Aylesbury.
Because only a matter of days after the magical AP49 hit the shelves, what did we find had plopped its way onto our “Get Stuffed. And don’t come back. Ever." doormat None other than a selection of codes for said game, with strict instructions to "print as soon as possible". Rotate your eye balls, we’d therefore suggest, this way:
He’s got tips coming out of his ears, more cheats than you can shake a stick at, a quota of level codes so staggering that it’ll make your nose bleed, and enough cliches to last until the cows come home. Ladies and Gentlemen - once again we give you Mr Tips himself - Ricardo Pelliano.
Bingo! That‘« the way to do It
n0 XfArurlAt<‘ Invrtl cnt fly* tUnr*r maximum ui me iiumuur ui udiialeft to one. "And if y u can't complete the game after all thrtventures Stuart. “I’ll eat my cat." Ithough, of course, he may at this point have meant hat’, or he may not. Y u never know with our readers.
Leve* -> - PROTEXT Leve» 11 - TEXTURE Level 6-MAMMOTH Level 21 - SCRUNCH Level 26 - VOLTAGE Leve *1 - GRAVITY Level 86 - CULTURE Leve* 41 - ATHLETE Leve' »4 - OBVERSE
If looking tms picture make* you head hurt we may the aniwcr-
Also, according to Stuart, there is an
easy way to get \ V_,
. tL $ ’ Jl if you _
find it too hard, by entering the password as \ EDITOR'. This gets you
(eurprislnnlyl tn a IpvpI rrtilnr hum which yuu udii (tru
Doom on Ihe Amiga Howard Shelmerdine of Huddersfield would like to think so.
'Also', adds Howard, 'while playing, press ESC as if to die. Then when the screen goes black press ESC again and your character will scream again.
Then when you restart the level, after a couple of seconds the next level should load up (provided you weren't on your last life, that is)."
Level 2-52385 Level 3-22428 Level 4-84843 Level 5-22081 Level 6 - 38641 Level 7 - 06395 Level 8 - 33224 Level 9-35527 Level 10 - 48962 Level 11 -65074 Level 12 - 62438 Level 13-28283
Level 14-85325 Level 15 -10769 Level 16-25324 Level 17-43542 Level 18-62156 Level 19-84678 Level 20 - 57093 Level 21 -29264 Level 22 - 47446 Level 23 - 75330 Level 24 - 82855
Level 25 - 58474 Level 26 - 38392 Level 27 - 55276 Level 28-68163 Level 29-15156 Level 30 - 70948 Level 31 - 54334 Level 32-39814 Level 33 - 52262 Level 34 - 73164
The day Cam got bored of Cannon Fodder 2 was to be. of course, the day that the devil skied into work slurping an extra large blue‘raspberry llavoured Slush Puppy. Or, at least, so we thought. But -and the world blinked twice to make sure that it hadn't made a misreading - there it was on page 61 of issue 48. For mission 16 phase two was. as far as Cam was concerned, it. His disillusionment was apparently something to do with a lack of public demand, but what he didn't until now know is that a letter has since come flooding in to me from Martin Syker of Wakefield. 'Please continue with the CF2 solution - oh, go on* it ran.
And, as if by some freak ol coincidence, what should I find in the very same post bag but a complete Cannon Fodder 2 solution from Alex Simms ol Sunderland. And with Cam looking forward fo any more news about Cannon Fodder 2 as much as a man with a hangover hungers a greasy fry up, I'll take the responsibility myself and print what Martin had to say (mission sixteen phase three onwards) pretty much word for word.
Get in the car and drive down in between two hedges to collect the two parts of the grenades. Now just drive around and the turrets will blow themselves up (possibly wilh a helping grenade or two.) When the chopper lands, let il have it.
Jump in the chopper and let everybody have it.
Move to the top left and grenade the turret. Split the team and send one man with the grenade down and left where two rocket launchers should kill themselves. Walk right and rocket the turret, go down right and let the next turret have it too. Walk left and pick up the rockets, cross Ihe bridge to the right, rocket the hut, watching for booby traps. Walk up and right, rocket the turret then the buildings. Now either rescue the hostage from the right ol the bridge, or pick up Ihe car from the far left and drive him back instead.
Shoot the rocket launcher, split one man off and walk him up the path taking out turrets to the right. When you are blown up, you will find a SS icon. Collect this for fifty rockets, four stars and invincibility. Now just keep walking up, taking out turrets and buildings at either sides, cleaning up any survivors.
When you start, walk left and let the turret below blow itself up. Get In the car to the south, zoom up then left in order to take the ramp as fast as possible, but
Here at AMIGA POWER, we like to think that we know more about Amiga games lhan any other set of Individuals on the planet.
Call it immodest, but we are so sure that we even always buy our hats a couple of sizeB too big. Under the delusion, this is. that our brains and heads must be several sizes bigger than the average human in order to have absorbed so much information.
So when the other day we decided to surprise the AP postman by swinging out of a tree and rugby-tackling him to the ground - only to find a cheat to Naughty Ones that we
previously knew about flapping feebly In his hand as he plummeted teeth-first towards the pavement - you could have cut the air of embarrassment with a knife. How could this have ever slipped us by
It's so simple, too. All you have to do, as the magnificent Paul Rietveld of Holland instructs, is to type ‘JOSHUA’ on the little screen to get yourself infinite lives. Can you ever forgive us
ensure that you have slowed down significantly enough to fake the second ramp down and 1o the right, else you'll overshoot and die. Hit the next ramp, slow down tor the next and dodge the turret's fire. Hit the ramp at the top left corner, jump the fence, get out and get in the tank. Blast the fence and enemy turret (could take a while), then the fence and building, then the fence up and to the right. When you take the path, there will be rocket launchers waiting for you, but don't shoot them or you'll blow yourself out. Shoot the two fences back to the left and right of the start, and finally the house. Grab the hostages from the top right and bottom left of the map. and take them to the bottom right, blasting the fence as you get dose.
Pretty easy this one. Walk clockwise pretty much inch by inch around the compound, blowing up whatever takes your fancy.
Make sure that you kill all the soldiers, though. And don't bother with the civilians.
Quickly cross the iBland, collecting the bombs as you go, then rush left to land. Split your men, sending one north to kill the rocket launcher, and the other up and left in order to grenade the building over the water. Cross to slightly beyond the destroyed building, walk up and run quickly upwards to kill Ihe rocket launcher. Run down as far as possible, swim across left, walk up to the left edge of the map and up to the top left and get in the UFO. Land on the water-based rocket launcher to the south, then the land-based one below that, fly to the right side of the sections of land up and Ihe right, quickly jump out and grenade what you see. Pick up your hostage from the Iasi Island you visited, and take him to the top right of the map.
As soon as you begin, kill everybody around you. Split one man off and use him to cross the bridge, kill the rocket launcher and any on-ooming soldiers. Grab the rockets from the south side of the bridge, then cross back over and blow up Ihe hut, then the turret. Get into the UFO and rescue the hostage, and take him back to the bottom right comer ol the map.
Walk left to the first opening, rocket the turret, take the bottom left passageway, and rocket the building once it hoves into view. Gel in the UFO you find, fly south and split off one man to make full use of the tank. Drive along the road, shoot the turret a bit further down the road, then shoot what you'll find lurking around the comer. Use the UFO to pick up the man up and go right to where you found the tank, land on the two rocket launchers at the top right of the map, rescue the nearby hostage, and take them to the top left of the map. Spirt one man off and rocket the turret to the south before finishing off any survivors.
And, well, we'll finish things off next month. And remember - if anything Is still giving you trouble - then why not write in to The Last Resort It'd love to hear from you. we're sure.
30 Monmouth Street, BATH,
Because if you don't, It'll get lonely. The best two contributions each month'll get a prize too.
■mm something. Guided missiles arc '< ,Qwards y°ur opponent,
: ' , exploding after four seconds if
they don't hit him.
Hr O EXTRA CANNON: Multi-
(directional fire (affectionately known as the 'plib gun ) halfheartedly sprays bullets from all
I about your ship. Forward multidirectional fire limits the spray to B V a frontal 'plib'. Aulocannon ■ I backwards is your cannon, but
E*r*cl backwards, and is good. Triple autocannon backwards 'plibs' a ml fan of three shots and is not good.
Q BEPLEN1SHERS: Extra ammo and extra fuel replenish the appropriate supply. Alternatively, switch on 'bonus pods’ from the preferences/warld attributes sub-menu to scatter power-ups about the arena.
:) ENGINE TWEAKERS: Super brakes slop you dead. Repulsion bounces your ship away. Warp speed blasts you through walls. Fast reverse is a neat way to gel ihe drop on someone in a chase. Silent running muffles your engines.
) MINES: Air mines are tiny floating proximity bombs. Used in a pattern, they can deuastalingly throw a ship helplessly from one explosion to another. Invisible
Along with your cannon, you are allowed one special weapon. Appreciate our anatysis-oUbe list.
This new game - Gravity Power - adds much to the GF2 structure. Join us for the next half-hour as we show you how to get the best out of what is without doubt the world's greatest ever game except (for some piddling technicality) for Sens.
Gravity Power is a Thnjsf-with-guns duel for two players. Thera are 140 arenas, with eight locations.
The game uses real physics', so If, for example, you fly 1st and fire, your bullets go further: or II, say, you drop a bomb into water, it slows down.
Up to eight combatants can take part in a tournament, and solo players can brush up their skills in a race level. And it s great of course, except for the special AMIGA POWER level being set inside a computer Those crazy young Swedish kids, ch
) BOMBS: Free-fall bombs explode when they hit something. Remote bombs explode when they hit something, or when you press fire. The unlaihomably named spex bomba explode when they detest a near object on their x or y axis and are extremely hard to use.
) MISSILES: Non-guided missiles (or rockets) fly in a straight line until they hit
Hosannah! for we have obtained a sequel to Gravity Force 2. 016! for we tell you here how to play it well
■ WATER: Water Isn't harmful, but flying through it uses up a lot of fuel. A few levels have Inverted underwater landing pads, which are great. And when a bomb goes off in water, the water level jumps tremendously satisfyingly.
stuck unlll you die. (From "Jeepers! Stuck!” - the admonition of gentlemen.)
I Magnets suck I your ship off HI course, usually into walls, but sometimes directly onto the magnet, a terrible fate from which there is no escape. Beware especially the 'super magnets', which, alarmingly, are Indistinguishable from the real thing, but are at least three
times more powerful.
THE BUNNY: Bunny kill! Bunny death! Avoid, avoid, avoid!
I YOUR SHIP: The champion of truth and justice, and far worthier than your I opponent's sinister shuttle of doom and darkness.
I FRIENDLY' SCENERY: You can plough through 'friendly' scenery, suffering middling damage. And you can shoot it and
Ever striving for perfection, wb, Ihe mighty beings of AMIGA POWER, have commanded Jens and Jan. demi-god creators of Gravity-Force 2. to write a new game for you, our readers, rewarding them inadequately with money, and inexplicably calling Jan Lars' in last month's All-Time Top 100.
m/ggggm DEADLY' SCENERY:
I 'Deadly' scenery Is sticky and hard, and traps and kills you. It's indestructible.
□ SHOOTERS: Shooters are dormant for a few seconds as a level starts, then start firing In a straight line until they are killed.
There are two 9 flavours' of remote Cherry
'Shockwaving* your opponent Into a wall If an elementary tactic. * MASTER IT.
HHHH Garcia’ and ‘Health Food Garlic'. Cherry Garcias guard your base (or your opponent's) and will fire only upon the other player. (But will shoot 'through' you to get to him.) HFGs fire on the first ship to cross their path. Both ‘flavours' are Indestructible.
* -smart mode'
, a full-*«rccn E Whcn the plater*
tT IS GOOD.
mmes are horribly undetectable, (The wise player will spray bullets about him to find a clear path.) Both types explode regardless after five seconds. Phew.
Flying and exploitation of ‘real physics’ aside (things that clearly cannot be taught), there are basic skills to master if you want to succeed at Gravity Power. THESE ARE THEY.
O Use a Gravis joypad: The main failings of Gravity Power are lhat only one player can use the keyboard and it doesn’t support two-button pads, and performing high-torque power dives with complicated up/downriire movements Is Irksomely demanding. Employ, therefore, the direction-simulating buttons ol a Gravis pad. Gravis - the Joypad of Champions. Oh yes.
O Harass your opponent: Do not let him land. Bother him relentlessly, and, upset, he will make mistakes.
O Learn how 1o ‘airbuist’ - lhal is, set off bombs or rockets with a stream ot similarly-aimed bullets.
O In linked games, analyse the sound elfecls to deduce what your opponent is doing. Use the path ol his bullets to determine his off-screen position.
O Conserve fuel and fox audio-led’ players by ’swallow-hopping’ (firing your engines in short, angled bursts) and ‘drifting’ (using your momentum to move without power).
) Practise ramming your opponent into walls and jaepers.
O If you land Hat (that is, with the base of your ship square against the ground) you avoid damage, so learn to turn your ship away as you zip towards ceilings or walls, aiming to hit them with the base of the ship so you bounce off harmlessly.
O Learn also to control a rapid descent with your engines so you land on your pad without ricochetting high into the air - only when your ship is completely at rest will your supplies be replenished.
MODES OF GENTLEMEN
True Gravity Power players prefer to test their mettle with a variety of weapon/power combinations. These such ’Modes ol Gentlemen’ come highly recommended.
Q Race Mode. Select norma) guns, and ‘Autocannon Backwards’ or ‘Warp Speed'
as a special weapon, and set the reload time bar to minimum.
Race levels are usually intensely tight-packed affairs and so afford maximum thrillage as you jostle genllemanly for position or blast the ship behind with a beetle squirt1. Surprisingly, nearly all of the race arenas are good, although by far the best are Low On Fuel (also a fantastically entertaining battle arena), Shortcut, Step On It, Twisted and Up And Down (all Grasslands), the harsh and tortuous Mystic (Alien World) and Race On (where having to land on Gate Two livens things up a spat) and Sexy (both Legoland).
O Rockets vs Bombs Mode. The best ‘mismatched encounter' mode. Try Beat The Bunny and Long-Distance War (both Grasslands) and Can You De This (Slime] The higher-slarting player has rod<e!£. natch.
Q Shogun Mode. Trip’fl-shot cannon with scattered shower fire and minimum reload time, with bombs or rodrets Such a devastating cannon shot is an effective barrier against incoming explosives. Good ‘shotgun’ levels aie Whoops (Boring) and Tough Start (Grasslands - specify ’bouncy shots’).
O Stealth Mode. No guns, Silent Running’ as a special weapon and ‘invisibility On’ (‘Up’ to activate). Suitable only for link play, this combination allows you to conceal your ship from your opponent by blanketing the engine noise and vanishing from his screen, SUDDENLY TO APPEAR BESIDE HIM AND RAM HIM INTO A WALL. Your engine flame will still be visible though, so practise your ’drilling, ’Stealth' games aro by nature more cunning and slower-paced than normal. Good beginner 'stealth' sets are the soft-walled Desert and Arctic levels; advanced arenas are Boxes (Grasslands), Flumm-Marabou and Oh No, More Slime (both from the Boring levels).
Cl Water Mode. Guns and bombs. The two ‘water1 levels - Tideland (Metal World) and Floodland (Arctic World) are excellent ‘handicap’ arenas. He who controls the topmost pad controls the level, for each GRADUALLY FILLS WITH WATER.
OTHER GOOD LEVELS
If you can‘t be bothered trying out all 140 levels (although you should), here are the
l,ns on ur pad ane ►cfcciing someone con considered bad form
best non mode-specific arenas we can easily recall.
O Alien World: All eight alien levels demand impossibly developed flying skills, with their brutally vicious ‘red weed’ landscapes, and so are recommended for advanced players.
The best arena is The Skull, with sudden diagonal roofs.
O Arctic 'World: Icy Cava (a fire arena 1* with an inconvenient remde gun). Cold fj War. Make Your Waj. The Circle end The Snow Castle. £
O Desert World: Ail seven desert levels are adequately entertaining The best is The Oasis, where battles lend to be swift and terrible affairs canning on the single landing pad.
O Grasslands: Air Traffic (a splendid challenge, with shooters and remote guns), Beat Ihe Bunny, Diving, Fast One (try bombing ihrough the floor), Grfl. Great Art, Island. Large Arena, Magnelcworld (featuring THE SATANTICALLY POWERFUL MAGNET O’ DOOM), Quick Turns and (ol course) The Tower.
O Boring World: Islands In Space, Merry-go-Round and Underwater (lor It is).
O Legoland World: Chaos Cavern, Check it Out, Dead Calm, Firepower (tempt your opponent into the HFGs FROM HADES), Puzzle Ay riba, Springtime (a tremendously empty arena with su&en walls), To Deaihl (presumably To Ifac death' rather than a celebration of the
extinction ol human life] and Work Out.
O Metal Woild: Catch the Fly, Jerk Around, Monster Bunch (for the pictures ol monsters), No Name. Basement (witness the marvels of Iho upside-down larding pad) and Portal.
Q Slimo World: Can You Do This and Fiendish Features.
If all d this splendid advice leaves you strangely tmsalialied, there's more. Try humiliating a vanquished opponent with a 'victory landing’ upon his base. Or collaborate with your foe to perform a crowd-pleasing aerobatics display. Or draw your own levpts In Deluxe Painl. THE POSSIBILITIES ARE THREEFOLD. With serna others, we expect.
• JONATHAN NASH
HOW TO LOFT A BOMB
Lofting bombs - using your momentum to arc the bomb forwards at an opponent without having to get directly above him - is a Good Thing, Done correctly it catches Johnny Badman flat-footed and ENSURES A KILL. Mess it up, however, and disaster will certainly follow. LET AMIGA POWER DEMONSTRATE A DOING CORRECTLY.
— " You Approach an
I opponent speedily and at an angle.
if* You launch your bomb, „ A simultaneously steeply
•— A curving your ship away.
3 The bomb arcs in
while you speed from
* the potentially dangerous
y blast area. Cat kaboom,
.v.v.'J. Johnny Badman!
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
fy‘ vjfL-T-T*)f TiT-Tm )■ Open the door by dropping an object on ihe button.
Shoot down the life craft into Ihe second pond to the left and use it to block the gap above the dam.
You will bo granted access to a small underwater cavern. Somewhere around here you should notice a small inaccessible area with lots ol slimers bobbing up and down. Use an inconsistent pestering of bullets to gently coax one of the little suckers out, and feed it some coronlum.
Place the dormant slime on the life craft, and press the button to close the door and float Ihe craft up.
To complete the conversion of slime to coronium, you need to expose the dormant slimes to acid. You should have encountered a Happy fish by now - use this near the piranha nest in the isolated chamber to the west. Directly above this chamber is where you will want to be converting your slime. Insert one ol the blighters into the slot at the top, go to the stone portal below and let rip at the switch on the overhang with a few well-aimed shots. Nov/ just fling the coronium up Ihe wind shaft.
This section is quite possibly the most tedious and long-winded in the game - so bear with it. The first thing that
you will need to do is gel your grubby mitts on a radiation pill. This requires you to visit the extensive network of underwater tunnels by the large stone porlal. Lurking about are piranhas, which you should either avoid or destroy. Try to pick up at least two ol them, then head down towards a mushroom-covered tunnel. Use the piranha to drag you through, then another on Ihe clam. The clam has the pill in its mouth and will drag you back up to the surface. Swipe some coronium on the way. The other vital piece of coronium is at the end of a tunnel, directly above and to the lefl of the wind generator room. Getting there is exceedingly tricky though, as it requires you to jet through the stream of plasma emitted by Ihe gargoyle head, Good luck!
Once through, deslroy the birds and
drop the coronium past the barrage of flames. Use Ihe two rocks to destroy Ihe large stone portal. This will allow you to make use of the previously inaccessible acid that drips within. Return to the wind generator room and stand next to ihe small stone porlal. Shoot at Ihe switch and you will gel blown through. Feed any small lumps ol coronium you have to the slimes, pick up one of the gooey blighters and fly as fast as you can. Jump behind the horizontal portal, descend a level, drop Ihe slime but make sure that it can't be blown through), and teleport. Press the switch and collect Ihe slime.
The glowing orb will deactivate your jet pack, so drop your lile craft In the water lo avoid the fish. From the other
Access to deep east
At the bottom of the wind tunnel.
Convert yoor slime.
“About those Exile tips you promised,” mumbled JD slightly incomprehensibly down the phone. “Yes,” replied Rich Pelley.
“Next Monday ”
“And could you try to make them funny Those ones you did for Bloodnet were boring beyond belief.” “Well, none out of two isn’t bad, for me, Rich Pelley: The Tipmaster.”
side, travel up and left there you should find an egg. A bird will eventually emerge and eat the two fish in the pool, leaving you to bag the keycard in safety.
The card you need at this point is imprisoned in a mound of earth.
Annihilate the turret and glowing things quickly. And bingo! - the card will float up the wind tunnel.
™fhi m&Y/11iVI Place the coronium as shown - the first on the bottom ol the slope, the second a little further up. Now run and jump, securing yourself on the pipes. The coronium will slide slowly down and eventually blow up, so try not to be in the vicinity when this happens.
Use the jet pack booster to propel yourself into the small enclosure before the doors lock you in. You probably won’t gel straight through in one go. so holding the door ajar and gently pushing past ought to do the trick.
To get from the three doors to the subterranean waterfall, don't dilly dally with the knobs that beep - simply blow up every door with the cannon. Similarly, a continuous stream of fire will eventually destroy any horizontal doors. The waterfall initially prevents you from reaching the room above. To get around this you need to raise the water level. Shool the door with the cannon, chuck the boulder over Iho gap onto the cistern (red thing), and
edge your way up as the water level rises. Above this area is a room with three teleporters. One ol them will take you to the maggot machine.
The llask activates the door via some sort of swilch field. Gel it. fly back, chuck it through the door and teleport, catching the flask at ihe other side.
Drop the flask on the portal, fly to the swilch and push it until the portal opens, telepon, and bingo.
Retrieve Fluffy from fhe
mushroomy cave. Locale the whereabouts of the sliding rock, drop Fluffy in the gap. and ram into ihe fire with Ihe rock. Fluffy will push the button on your behalf. Get the cup and till it with water, go back to the sliding rock, drop the cup in the gap and ram into the fire with the rock. The fire will extinguish, so head down the other side of the wall (where Ihe fire was), and get the keycard and boulder. And, with a bit of luck, you ought to be able lo finish things off from there on your own.
• RICH PELLEY
(And our extra special thanks go to Derryn Hazlohurst ol Orkney whose original wisdom and artistic talents we are quoting from and displaying here. You'll be hearing from us in a prize giving sort ol way very soon. Derryn. ~ Ed)
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
And once again, it’s the man who needs no hype with the column that needs no introduction. It’s the Last Resort, with Rich Pelley.
(Quite Frankly, Rich, If you re reading this (which I have a sneaky suspicion that you never will), Fd Just like to point out that this is one of the most horrendous stunts that you have ever pulled. ‘The column that needs no introduction ' indeed. Don't think you're going to get out of it quite like that. I mean - what with this being a bit of a special issue and everything - you
might at least have made some sort of effort. Tsk. You just can't count on things these days. Take modern technology. They can send a man to the moon, but they can’t invent a carton of orange juice that doesn’t spill out all over your front every time you open it. Anyway, i digress. Buck yourself up Rich. Sometimes, I don't know why I bother. - Ed)
These readers ends are rather loose. so to speak. Please try to
heip do 501)10117119 aoout it.
Q “WORLDS OF LEGEND Is giving me the hump at the moment. I have come across two rooms in level one ol Tokiyama. The first has a sign reading ‘Security Level A' with four skull pads In each corner, and a single switch. The second has a sign reading ‘Security Level S' with a large red circle and two switches. I have got the crystal key but cannot get any further. Gumph."
Koro Ryder, New Zealand
Q"l am stuck In the vengeance episode of STAR TREK THE 25th ANNIVERSARY. Nothing I do seems to make the slightest difference to the outcome of the battle with the fake Enterprise in which I always but always get killed.
“I have used what I think are the most logical responses. I select choice one to Urara before beaming over to the Republic. At the Republic, I use McCoy on the expired crew member above and to
the right of the beam-down area. I then use Spock on the console and the Captain's chair, then McCoy again on the woman in the sickbay, and finally have Kirk talk to her. I try everything else I can think of and have found nothing else, so I beam off. While pursuing the fake Enterprise, 1 use choice one then choice two, which I take as being a stall for time as it extends the conversation with the nasty doctor, then finally choice three, which causes an ambush.
“I can hit the fake Enterprise before it gets out of range and the Elasl backup arrives. Then when I am firing away at one ship another fires back at me. Having chosen to send two messages to Starfleet I was kind of expecting backup of my own.
“Anyone still reading (Not me -and I'm typing the thing out. - Rich) Have I missed something on the Republic Or made the wrong choice somewhere Or do I just have to persevere From the previous
episodes I have obtained 100% twice and 90% plus from the others, so my crew should be fairly competent, yet I cannot win this one. Can anyone help Oh - go on. Please "
Dlb-dab Austin, Suffolk
Q"l too am stuck on STAR TREK 25th ANNIVERSARY, although my problem is a little more modest. On the mission called ‘That Old Devil Moon* I have got to the security door on the moon, but don't know the security code to let me Inside. Where is it "
Martyn Summers, Bideford
Q"Help! Help! Helpl I am stuck on FASCINATION. I get to the Vital and put it in the fridge in the Ice-tray. I pick up the key ring and get the key. I find the token and the
LEGENDS OF VALOUR
Q‘Could you tell me how to complete ihe third mission for the thieves' guild. I can find Ihe architect's house, but each time 1 enler I am instantly caught." Jonathan Hauer, Birmingham
A Oh. I don't know. Stop hassling me. Go away. Look, here are some Loos
Go away. Look, here are some Loose Ends instead...
Q “Yo. On BATTLETECH I can find every city and the Cache and the Inventor’s hut. I have exposed most if not all of the landscapes, but I cannot enter the Cache. I know I need to reach Doctor Tellhim to be able to do this, but where in the name of reason Is he ”
George Fraser, Scotland
torch, I get the battery, put it In the torch and go to the QUL. I make a phone call to the boss, go to the car park, put in the elevator code, but I still need the card and the vital. This does not please me"
Well, you know. LEMMINGS 2. Beach level three. Sports level four. Egyptian level live. Circus level three. Mediaeval level four. And Space level three. Oh, go on. You know you want to really.”
Fran Jones, Wigan
Q"l am stuck on mission one of KGB. After escaping from Verio’s apartment (also having looked at the photos of my parents, the nasty videos and the photos of Afghan soldiers) I am told next day either that the gangsters will have moved and kicked off to Siberia by that cur Vovlov, or Galkushkin tells me the investigation has fiz2led out. Is, by some chance, the superior young man you find in the bar something to do with the solution to my little dilemma ”
Captain Rukov, Moscow
AMIGA POWER JUNE 1995
Staunch the bleeding in your AMIGA POWER collection by plugging the
holes with AP back issues. They’re just as packed with great things to read as this issue - but slightly out of date. What more recommendation could you need Don’t delay, buy some immediately.
THE TOP 5 AMIGA POWERS
As voted for by the readers of AP.
AP26 - JUNE 1993
In days of yore, football-filled AMIGA POWERS looked like this. (Although not quite as yellowed with age.) The excuse in June 1993 was Goal, which is reviewed inside. So, however, is International Rugby Challenge, with Stuart's dismemberment making famously entertaining reading. Further on, Cam dresses up as a rabbit, and claims to this day that he didn't feel even slightly embarrassed. The cover disk bears testament to the quality of Graham Gooch Cricket, and also contains the fabulous Defender and some other things. And, with the aid of an advanced time-travelling device, you could win a video recorder. AP26 - it’s ( Wd4
Issue 32 Issue 37 Issue 28 Issue 33 Issue 30
©•AM** 0< IlKM* .
ALSO LOOK OUT FOR
AP20-A porking 148 pages, seething with games.
AP30 - Containing a
devastating broadside of quality reviews.
AP49 - Last month s, still
crisp and fresh. With our new Top 100!
So black it could suck out your very soul.
AP38 -Fronted by the cheeky,
If irritatingly-spelt, Mr Nut2, this contains our disturbing investigation into censorship.
\f IDTI I'
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Compatible with all Amigas except A1200
... 56 Amazing graphic screens ... Over 2 Meg of detailed graphics ... 90+ colours on-screen during play ... 280frames of smooth animation
The game features lethal weapons, vicious hand-to-hand combat, and awesome gameplay. With wicked music, sound effects, 90+ colours on-screen during play, and well over 2 Meg of mental graphics, this game must be one of the most original and realistic martial arts games ever!
The On© Amiga 77% September 1992 Commodore User 8-4% October 1 992
PLEASE SEND ME A COPY OF SWORD OF HONOUR TO:
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Gorgeous texture mapping eh
lAHT R FRMQUS Rtt
Captain Dogfight, 1 presume. >
Fifty issues packed with charm, sophistry, wit and budget reviews have passed before you. Here’s to fifty more.
There's no excuse for that sort of behaviour
Runs on: A500. A60Q. A1200 Publisher:
Hit Squad Price: £15 Release: June
limey. We’re lucky aren't we Last month we had one ol the
besi Amiga games ol all time released on budget (Cannon Foddei). And this month we've got another one. In fact, at 93% for the At200 version (and only a couple of percent less for the other versions). Syndicate's one of our most highly-rated games ever. And not just because it's got guns in it.
Allhough that does help.
The main reason I like it so much is because it manages to combine so many gaming elements in such an ingenious way.
Even ihough it's great running around the level knocking over civilians, enemy agents or policemen with your shotgun, doing just that for 50 levels would get boring. This is why there are different types of
missions for you 1o battle with (it's not all blast, blast, blast) and different weapons to learn how to use. As well as the different missions, the game throws in more strategy by adding money to the equation. It's okay running around the first few levels wilh a pistol or a shotgun, but as your goal of world domination gets nearer, the need for new toys increases as well. Thankfully, by pulling money into research as you progress through the game, these will become available, although you've got to control how much money is creamed off for research by adjusting the taxes of the territories you've taken over. Be careful not to lax them too much, ihough. or you could have a revolt on your hands.
But the game doesn't throw all these problems ai you all at once. You're given time to assimilate all the information and use it to the best of your abilily, and then, just when things are going smoothly, it'll Ihrow something in your face for you to deal with. Just for a laugh.
This consianl bombardment is what makes the game work as well as it does, giving you a constantly changing game and a challenge. And if it all does gel a bit too frustrating it's nice to know that you can relieve ihe stress on the next level with your newly-researched Uzi.
Jusl like Cannon Fodder last monlh. it's difficult to see how anyone hasn't got around to either buying this or borrowing a mate's copy or something. But if you haven't, and you wanna spend some money on a game, you really should rush out and buy this as soon as possible.
• PAUL MELLERICK
A500, A600. A1200 Kixx
t's flight sim time again. It seems that every month there's at least one Might sim rereleased on budget to try and persuade . people that at such a cheap price, they're actually worth buying. Well, they're not. All right
I really do hate flight sims. They're tedious, over-technical pieces of software (I'm sorry, but I'm nol calling them games) that only the smallest minority of people actually enjoying playing. If you really want to learn how to technically control a plane, why not join the air force or something II, on the other
hand, you just want the excuse to blast
something out of the sky. then arcade games are so much better it than stulf like this. (Seriously, would you rather play Guardian or Stealth Fighter )
And in this particular instance, we've got boring and slowly-updated graphics, hideously long disk accessing times and a real lack of anything actually happening. Yes, there are plenty of options and the chance to save out your mission and play it back from all sorts of angles. But who'd want to Even for a flight sim this is pretty bad.
(Although Paul is. of course, completely wrong about flight sims generally, Red Baron is terrible. It’s rather good on the PC. however... -Ed)
• PAUL MELLERICK
It's a flight sim. And it's also a slow, uninteresting and dull one. I don't want rM to see another. Yawn.
Combining so many elements In one game is a risk, but with beautiful design, loads of attention to detail and tons of playability Syndicate turns Into one ol the best games of all time. Full stop.
in the btu«-rldgc< Virginia-
Looks good, doesnt ft
Runs on: A500, A600, A1200 Publisher: Kixx XL Price: £17 Release: Out now
mates) is a nice
bloke by all accounts.
He's always on the side ol truth and justice. He hates Na2is. And apart (rom suffering from ophiophobia. a
lear ol snakes (Witness the
power of the brand new AP
Dictionary of intriguing
words. - Ed), he's a fairly
hard and well put-together
bloke. The perfect hero, as the
three very successful films prove, and the perfect character for a game. And here it is.
The best about this, though, is that it's not some sad game with an Indy
Jones sprue stuck in ii. i his is a well
thought-out, funny, challenging
interesting, easy to use point-and-click
adventure from those people who know
about these things, Lucas Arts. We
enthusiastically rated this 90% back in
issue 21, and d s easy to see why
All you have to do is imagine all the
character Irom the Indiana Jones films compressed into one adventure and then digitised into a game along the lines ol Monkey Island only not as funny). It’S all point, click, talk, pick up, use, hit - you know the sort of thing I mean.
Only this isn t at all dull because you've got all the Indy atmosphere mixed the first-class user-friendliness of Lucas Arts games. It's a toughie and no mistake which had me stumped plenty of times. But perseverance (and a copy ol our Complete Control book which has the solution in it) quickly saw me flipping from screen to screen. And enjoying myself while I did it. There's no doubt lhal this is a classic game that has more than stood the test of time, but coming on eleven disks, it's one that just doesn't really work without a hard drive. Unless of course, you actually like disk swapping.
• PAUL MELLERICK
Almost flawless, and Incredibly good fun as well and being Interesting and a challenge. Think long and hard before buying it If you haven't got a hard drive, however.
Runs on: A500, A600, A1200 Publisher: Kixx Price: £17 Release: Out now
his is one of those games that would fit into a pigeon hole entitled 'Almost but not quite'. Why Well, although it's well put together, there’s just
Now that’s what I call an Irrlsation system.
something about ii that's not quite right.
I mean, there are plenty of locations to visit, and the graphics are well drawn. And with all the pop up menus and stuff it's also easy to play. But after a while you really do start to lose interest. This isn’t
helped by the traditionally stupid plot (princes, damsels and distress), which may not sound like much of a bad thing, but when compared to the freshness and interest of Indiana Jones.
does tend to make things drag a bit. But it's more the tedious (and seemingly endless) amount of things you have to do to accomplish a task. Right at the beginning, for example, you have lo find your way through a forest to a castle, and every time you take a wrong turn a witch turns you into a frog. Cheers
I could go on, but when you put a run-oMhe-rmill game like this up against the class act of Indy Jones it really does come off second best.
• PAUL MELLERICK
Neal and tidy, but not particularly Inspiring or fun to play.
Not helped by the stupid plot and rapelitlve game structure.
AMIGA POWER JUNE 1995
Gasp In awe as software companies exploit the MEDIUM OF THE FUTURE by re-releasing old games on to the CD32.
Amiga version: AP35 92%
And the KtHmrnn
the board ire...
Some games don't age. They U* might start to look old. And. \ while playing, you might say to \ ’ yourself,1 Hmm. that scrolling's a bit dodgy." But underneath they re as timeless as sensible trousers or Lagavulln 16-year-old SpeedbaII2 is like that. And now It s on the CD32.
And although In most respects it's exactly the same as Its keyboarded cousin, the CD32 version has a small but Intensely significant alteration -your opponents are now a different colour Taken out of context this might sound a bit odd. but anyone who s played Ihe original game can't help but be overjoyed that Instead of having differently coloured headbands, the combatants (and not players as most people call them) are completely different.
And that's It apart from the sampled crowd noise that gets really annoying (really quickly) and some music that play9 when you load the game up. Other than that
It's violent. It's tun. And It's a challenge. So get It.
• PAUL MELLERICK
THE BOTTOM LINE
It’s a great game. And
CD32 at a bargain Af* 'budget'price. Q if No-one should resist It. W
It's that fame,
l * JB
04 2 TO 041
I tan *i* »:sjvoi>c
* MM> ; *52*02 Oil TftX VMEDOMi <MM\
Expand - like a sickening virus.
Amiga version: AP46 91%
the play button could start the game, and the number ot times you press it would be the number of players. A couple of buttons for the tilting bit of the game, one button to fire the ball, one to control the right flippers) and the left side of the pad to control the left flippers). Oh yeah, and don't forget the right side of the pad to switch between hl-res and lo-res modes for those rather tasty multi-ball bits.
Yes, It may take a while to get used to, but it works well, and after a while you don't even notice. And that leaves you with a top pinball game, some great tables and of course some CD music. A smart buy and no mistake.
• PAUL MELLERICK
There’s not really that much I can say about Shadow Fighter, without repeating what we've said about the other three games on thes pages. It's another case of no disk swapping (which in this game is a major bonus) and some CD mu9lc added onto what is already a first-rate game.
It's a beat-'em-up second to none, with varied characters, usable special moves and graphics which don't just look good but feel solid and real. Along with this month's other three CD32 conversions, this Is a game I urge you to purchase.
• PAUL MELLERICK
THE BOTTOM LINE
Almost exactly the
CD32 same as the
computer versions. Only without the disk swapping and the addition of some CD music, it's better.
Amiga version: AP43 89%
Right, so you've got a top-notch game like Pinball Illusions. And you want to put it on a CD32. Simple. You can even avoid all that essential-but-annoying disk swapping.
And the joypad's buttons could conveniently replicate all the Amiga version’s keyboard controls. You know,
THE BOTTOM LINE
Quite simply the same game we reviewed before, but
without the disk swapping.
Plus some CD music.
Amiga version: AP28 91%
THE BOTTOM LINE
Get Syndicate, get a £ q mouse and forget
your life. Syndicate's one of the few games that's worth wasting vast tracts of your life on, and whereas other consoles have to make do with the wussy version, this one's the mercifully harsh edition.
Although It's no good in real life, there's a lot to be said for amorallty In fiction. Ryan O'Neal In The Driver for Instance, or Hlro Protagonist In Nell Stevenson's book Snow Crash - since they're neither heroes or villains, they both stand a good chance of being blown away at any moment and no one caring. 1 like amorallty, which is why all the main characters In my college movies ended up riddled with bullets and face-down in Icy puddles.
Accepting this, it'll be no surprise that when It first came out, I was a slave to Syndicate. The great thing about Syndicate is that it's arrogant and really doesn't care about love, life and the pursuit of happiness. Its greatest achievement Is that it takes the 'sinister world ruled by battling corporations’ to the logical extreme. If you're prepared to send heavily armed cyborgs Into an enemy-owned town to give the mayor a lesson in the true use of power (by killing his wife) then you're not going to be bothered about the safety of the police or civilians are you if you feel like it, you can round up the entire population and gruesomely murder them with flamethrowers, and the world would keep on turning, in real life too.
Compared to the sanitised, cute console versions from Sega and Nintendo (where the police are robots, making It politically correct to shoot
them), the CD32's problems are minor. It’s pretty much a straight port from the Amiga, with allowances being made for the lack of a keyboard in a set of ‘laboriously click on each letter to make words' type menus, and If you use all the memory, you can save three games, which is okay.
Syndicate's a mouse-based game, and although they've tried their hardest to adapt it for the CD32 controller, a joypad's no match for the fluid control of a mouse. To be fair, they've used all the buttons, using the shoulder buttons to speed up the cursor, and the yellow button for the ‘Acquire and fire' feature which locks the cursor onto the nearest baddle and saves you the embarrassment of missing him with every shot.
Even this software masterpiece shows a few cracks as I play it for the zilllonth time. Bad guys hiding on the far side of buildings are a pain, and not being able to see Inside buildings is a drag too, but the cars, monorails, walkways, crossfire victims and rockets more than make up for It. It's essential stuff.
• CAM WINSTANLEY
AMIGA POWER JUNE 1995
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Poor Paul. His kitchen has flooded, he’s forced to do tedious courses for his ‘betterment’ by our sinister mega*global paymasters and nobody wants to buy his Portishead tickets. Seeing how down he was we gave him all the PD games to review. We’re kind like that.
Whoever lives here is obviously well-read.
Any body out
there remember ..***
a game called
Barbarian It was ; .
a big hit back in the midEighties, mostly because it .
was a beat- em-up and because there was a woman advertising the game wearing, \ t well, let's just say not very 1
much. Anyway, it was a pretty boring game, just a one-screen lighting lest with your character having a sword and some moves.
The idea ol course was to kill your opponent. The saving grace of the game was a lovely move whereby you could decapitate your opponent and then drag his headless body off the screen as you walked onto ihe next level The reason ■■
lor all this reminiscing is njBP1” that Cybergames is * *f'
basically a futuristic version of this ancient game, only without the woman, ihe dragging of a Wp t headless corpse or any ol Ihe playability.
It's ordinary slufl. ■ Y
brought 'up to
date' with a tired cyberpunk theme All you do is hold down the fire button and move the pad to poke your sword at someone or perform some move, hopefully hitting him/her/it and causing some damage. And when they're dead you move onto Ihe next level. There’s also a little shop you can spend some money in order to HHl improve your weapon and all ' 5 that, but ultimately it's a terribly dull game.
This house looks 'MtYJhou»h
THE BOTTOM LINE:
Been there, seen it and played it. Years ago. Lacking in imagination, finesse and more importantly, fun. *
Cynthia Payne throws another of her ‘parlies’.
Yes. he's back!
Only this time (and ten out of ten J for originality I here), his game's completely jj
dilferent from the one we j ' saw him in last time. I
reviewed the original Dr Strange game in issue 45, and although it was neatly presented, it didn't really pack much of a punch. But Ihe character was great and so he's stayed the same, while the game has changed around him.
What it's changed into is a platform game. But don't jump to conclusions just yet. this one isn't loo bad. It's simple, but not bad. You see. each level has things on it which
need lo -wtUl’dAbu
collected, and then you need to get through a door. All against a lime limit. There are a few screens to each level, bonus things to collect and all sorts of normal platform obstacles in your way as you go along. And although it's not particularly original and a bit pixel-perlectly frustrating, it's nicely put together, well presented and rewarding.
I don't think it will take much play to actually get through all the levels, and you might even give up hope as your task stays basically the same from level to level, but [jrrTJrr. this is a jolty little game that at Sjgisa the very least deserves your 38Ri,l attention.
THE BOTTOM LINE
Lively and energetic, even if the formula Is a little tired and over-used. ***
POKER MANIA + SCAVENGE + PENGO
On Line PD
What we've got \
here is a fruil \" machine crossed with a game ol poker. You're dealt five cards and are given the opportunity to hold any or all of them. You're then dealt or not) some more.
receive odds on the win (these start at 2-1 lor a pair). Then, depending on how much money you staked, you win some cash, Get better wins and you're given the chance to play all sods ol bonus games for even mote money. If you manage to accumulate over £100 (you only start wilh £2), then you gel to move on to a game of pontoon, and if you get £100 from that you've beaten the game.
It's fairly okay stuff, and does what it's supposed to perfediy-weli, but some ol the bonus games are a bit nail, and it only took me
about three hours cl_
playing the thing to complete it.
Now wh«*« dc *h« »mnr
look, «nd I bro*1 •**
stitci lauds min mss sikhi iu hlayj
PLVRIi "Isn't that m« aver there PLYRfii “You must have a double. PLYRIi '’Don't mind It I do.’
A mce little mish-mash of card game and fruit machine. But a bit unsubstantial and tla ed in a couple oi minor ways. ***
but dun the war I tike It I don’t went to live ton
and what to do next time. Oh, and don't be put off by the look ol Ihe game, this isn't just, you know... lor kids,
THE BOTTOM LINE:
A top puuiy arcade game. Simple, easy to play and iun Yes, Iun, I tell you.
when Ihe re's someone watching you play Pongo. It's Iruslraling and annoying. No. rot the game, tho people who watch you play it.
I Is because Pengo is based on a very simple idea - you push Ihe blocks around Ihe level, trying to crush the alien meanies that populate the place, and then you move onto the next one But. as with . all simple ideas (as tong as they're good ones and done property}, it makes lor a great game.
And thanks to the competent way this version has been programmed, it makes for a pleasurable, challenging and Iun experience. Pleasurable because it's an eule and bouncy and all that, challenging because ii gels gradually tougher and lives are sparse, and tun because its so easy to play. When something goes wrong you just know what you didn't do
'Quick, get that one... he's coming up the other side... no, no push that yellow one over there... sorry, can't push yellow ones can you ... sorry.,." This, and many other similar cries can always be heard
That message brought to you by Tiny Captions Inc.
Once more we come ta the end of another selection of games. And again you might want to actually try some of these yourself, unless you doubt the might of AMIGA POWER that Is. So If you want to know more contact Online PD on (01704) 834335 or try 17 Bit on (01924) 366 982. And tell them we sent you.
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.....j( )t3ui pet il! Foi you could miu one of ihc mmi eiciiing concept* ever lo hit ihe world of compuiing.
Ncvci bcfoic Hai luch in nova live and iirugiruiivt thinking been unlcuhed!
ANNOUNCING THE LAUNCH OF Concept 2000: A name yxiu may be unfamiliar with now; hul luiely a name which will lighi up ihc not ceniury with in rcvnluiionary ideal and irail-blaaing produetd Our aim ii (o da juii lhai - lo bring compuiet cnicriaiimicni in 10 and beyond ihe ytai 2000.
Fancn your leat-beln and hold on tighi!
('oncepi 2000 proudly presents I he Siock lixchange!
Have you mi played Tinbill and wiihod your score could be luincd into cath I live you oer done really well on a I fading game, hul fell your effort, hadn'i been pioperly tewaided Thai waj (he pail. Thii ii ihe fuiurd
Oon't pay fnr play, play for pay!
\X'e offer you (he rale of an aaiuie prccioui meuli dealer. You can then iue yvur awn rkill and judgement lo follow market ucndi; analyse uaiiiiia: and ruthlenly trade your way up ihc ladder of success. Faperience (he real bun of profii making, where (he numbers on icmn are more than juu jnur scare!
Bui what makes The Stock Exchange so different! Well, any profit you make will be lurned into <ash’ 1'hat's right, real money! Play (he game as much as you like for 7 days. And if you fail lo win a cash priic, we'll give you a full tefund - guaranteed!
You mil each game with £500. Anything you make over ihii ameum can be used ro disk. And providing it's reiuined within 7 days, we'll send you a cheque for ihai amount. Win anything from £1 ro £ 10.000! Yes. the game requires skill ro be (rally successful, but its random naiure means ihai anyone can make a financial killing!
Okay, Wfttre S lilt catch There is no circh! Bui this ii a very special, very limited offer, and cannot Last long. So don't delay! Order now and we II even throw in a whole year's free membership, giving YOU the chance 10 see your wenIcfideas actually published!
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AMIGA POWER JUNE 1995
We’re not sure if we’re imagining it, but your letters seem to be getting funnier and funnier, as well as being much better written. Take a tenner out of the bank and go and have a jolly nice evening doing whatever makes you happy. We reckon you deserve it.
• Address your letters to: Do The Write Thing, AMIGA POWER, 30 Monmouth Street, Bath BA1 2BW. Or ‘netsurf’ us at: email@example.com.
"HE CAME BACK ALONE"
We recently sold MY Amiga because my dad thought I was using it to play games too much What else am I meant to use it tor 'Get a word processor." he said. I could do that, but it would be pointless as I don't have a printer.
“How about the music packages ' he said. Well, no. because he borrowed the audio leads one day to use on his computer at work and never brought them back. So since the only thing my Amiga is good tor is playing games, he took it out one day and he came back alone. It reminded me of that scene in Old Yeller. Everyone in ihe family has a computer or games system now. Except me.
By the way, did you know that there is a series ol novels based upon the tremendously enjoyable ( ) beal-'em-up Rise of the Robots Jackhammer, Peasmold, Swansea
We know everything.
I wrote lo this magazine last monlh enquiring about the gross domestic product ot Botswana.
Well, so tar no-one has given me a pitfling bit ol help, so I had to send out my most trustworthy camel on a long and arduous trek across Europe and deep into Africa. This look him some time and caused him some grief, but I got the result I was looking for. along with a tew other amazing things about Botswana. Here they are:
Gross National Product: US$ 2561m (approx S2042 per person)
Population: 1254000 Languages: Selswana and other Bantu I hope that I have been of some small service to you.
Richard Lockwood R.J.Lockwood@bradford.ac.uk
Ah, but did you know that Botswana is rich in copper and nickel deposits Ot that it's an independent sovereign state within the British Commonwealth Eh Eh Eh
"IT MAKES SUCH GOOD SENSE"
Having been a loyal reader since way back in issue 21,1 suppose l ought to have been immune to sneaky price rises; nonetheless I could not suppress the groan as the new four pence price-rise loomed before my A-level corrupled eyes.
WHY Are you using new paper or something 0! course we have to expect to cough up more cash for a rapidly dwindling number ot reviews - it makes such good sense. Yeah, right. While I would probably sell my grandmother (probably) lo keep buying AP. others may not be so accommodating. Try and keep the price below four quid, eh Apart from this, the mag is excellent as always.
Yours slightly peeved,
Jamie McTrusty, Cranbrook PS Any jokes about my name WILL BE TREATED HARSHLY.
We sympathise, but suggest you polish your granny and dean her teeth In preparation (or market, Jamie. They're in the bottom drawer.
"PRINTED IN A CERTAIN MAGAZINE"
Dear AMIGA POWER.
It you're reading this, it shows that the conspirators at the (“Loyal Snair) haven't seized this letter. Their sole job is to read all mail and 'doctor' it accordingly, removing any hostile complaints and replacing them with happy feelings. If they didn't do this, the Royal Family, the government and Esiher Rantzen would have gone years ago. Now it's up to journalistic publications, such as newspapers and computer magazines, to convey the message. However, you have to be careful because they are out there watching you. Trust no one! (Sorry about that but I’ve just watched The X-Fites.)
I've been reading AP since issue 7, but this is my first letter to you. The reason for this is that I don't think 1 could stand the depression if my words were ridiculed in your pages. I've heard many stories ol this happening, the worst resulting in the reader trying to build his conlidence by writing letters to inferior magazines. He
then became addicted and was writing up to two a day. so please be nice to me.
The following is an excerpt from an as yet untitled film.
THE SCENE: Two criminals sil on a bus, planning to get a letter printed in a certain magazine.
MR ORANGE: What happens if the editor won t print the letter
MR WHITE: When you're dealing with a magazine like this, they've got sarcasm coming out of their ass. They're supposed to give you plenty of resistance and a few smart comments II you get a staff writer, or a deputy editor, who thinks he's Charles Bronson, take the nib of your pen and draw on their nose, it drops them right to 1he tloor. everybody jumps, he falls down screaming and nobody says (“ducking spit') alter that. You might get some art editor talking (’spit*) to you, but give her a look like you're gonna draw on her face next, watch her shut the (’duck*) up.
Now the editor knows better than to (’duck*) around, so if you get one that's giving you static, he probably thinks he's getting a better paid job at a software company, so you gotta break that son of a (’snitch*) In two. If you wanna know something that he won't tell you, lippex his finger and tell him his thumb's next. After that he'll tell you it he used to write Program Pilslop.
I'm hungry, let's get a chicken vindaloo.
MR DRIVER: Excuse me, this is your stop. You asked for “two lo town" and this is it.
At lhat moment the doors are forced open and an old woman rushes on, brandishing herOver-60's card.
MRS WOMAN: Come on you (’ducking spit*), gel this bus moving.
MR ORANGE: (“Muddy ) hell!
Gareth Bright, Oldham
"EVERYONE KNOWS CHEESE SANDWICHES"
In another attempt to DISSEMINATE ESSENTIAL INFORMATION and maybe, just maybe, get prinled at the same time, i can reveal that a large majority ol Ihe letters AP receives are written by HABITUAL LiARS. Having a quick flick through' a lew ishes (or is that ishii ) I
came across a number ot BLATANT LIES. Take, for example:
CLEVER COW (It was Clover Cow, actually. - Ed) - You are lying. You are not a cow, clever or otherwise, but in fact a sad person whose idea of fun is to pretend to be someone you're not and who gleans immense pleasure from insulting Ihe AP crew's intelligence.
A PARTIALLY TOASTED CHEESE SANDWICH - No, you’re not. You’re obviously a very lonely, very slupid and very big git lo even think you'd fool AP wilh such a name. Everyone knows cheese sandwiches can't write letters until they're FULLY toasted.
HENRY THE LION - Slupid boy. CRAIG HESMONDHALGH - Anolher liar. Nobody's got the surname ol Hesmondhalgh because it s stupid.
Yours yoursly, Neil Ihe Overgrown Turn... oh all right then,
Brett Davids, Loughborough
And as if by magic, the shopkeeper appeared. Again.
"A MEMBER OF THE AA"
Well. I was In this queue and the woman in front had broken down. She got out and started arguing wilh Ihe attendant, who was totally useless. Anyway, the passenger, who was a member ot the AA but wasn't driving, got out and shot him 17 times in the chesi
I didn't know you could do that.
Yours on a roll,
Craig Hesmondhalgh, Blackpool
"YOUR WOTCPOVSSA CAMPAIGN"
We are all aware of the sick filth which is pushed in our faces by the media nowadays, but I feel I really must wrile to you concerning the effect of one example, i have it on good authority that shortly after watching a video of a well known commercial for crisps, a gang of professional footballers callously mugged a small child actor in our street.
This type of thing is only too common1 A magazine with the influence of
AMIGA POWER should surely launch a campaign to wipe oul the corrupting pestilence ol violent savoury snack advertisements, FOR THE SAKE OF OUR CHILDREN. You could call it your WOTCPOVSSA campaign. And gel badges made. And take photos of cabbies wearing them.
Dario Argento, Wolverhampton
What The same Dario Argento who produced a long stream of explicit zombie/ horror movies in the '80s but appears to have done little since Is this a genuine campaign. Dario. or just sour grapes that crisp commercials are more popular than your own peculiar brand of dubbed schlock horror
I really hate you lot. I've got all my work for this term to do on Wednesday morning and you release the best issue of AP for a year a day early, forcing me to abandon my fruilless studies and WORSHIP AT THE ALTAR OF AMIGA POWER.
Issue 48 is so sultry. Recent 'zines have bounced in like an Eed up kid on a space hopper, but this one swaggers in sneering, an all-knowing half smile forming at Its lips. A series of reviews where all comers are GROUND TO DUST BY THE CHARIOT OF TRUTH. You turn on everyono, even to the point of Nash severing the hand which feeds him. Cool! (I thought) as I read the "Pinkie" review’s mighty gobbet of phlegm skimming up towards the faceless higher ranks of the Future hierarchy. And “A Better Tomorrow' is probably one of the most honest and
revealing satires on the Industry which has passed the software press's notoriously lightweight editorial process: Sly digs at Edge's anally retentive headline hunting and moral superiority over games machines which actually exist, an admission that the Amiga is finished as a serious contender and an ace 3DGOANDBUYONE joke. Much respect.
If this continues then AP will enter a third glory age of innovation: but compared to the fresh-faced exuberance of Bielby or the world-weary cynicism/surrealism of Campbell the new order is a dark, menacing, almost gothic time whore there are no illusions and no regrets. You are the Four Cyclists, standing proud, delighted and dancing in the embers ol the Apocalypse. I just want to see when you'll implode at the pressure ol all this.
The world will always need a mag like AP.
Coo. Thanks C-Monster.
"SHOVE IT IN THE TRAPDOOR"
Dear AMIGA POWER.
To add to the support ol StVOS last month, I have discovered a new feature: If you get £5000 and shove it in the trapdoor slot while the game is loading, you can get the opposing goalie to throw the game! This works best when playing Southampton.
Do I win a tenner
Andy Scott, Liverpool
"COS YOU HAVEN'T"
Now. lislen here:.. SLAP! Right, now
apologise to T17. Don't give me all thal crap about having a fair reviewing system cos you haven't. Lets do a quick resume shall we...
Tower Assault - Difficulty: Hard - AP Rating. Its Crap.
Super Stardust - Difficulty: Easy (In the Pre-Release version you got) - AP Rating: Good.
ATR- Difficulty: Hard - AP Rating: It's Crap.
I think I'm beginning to see a pattern here. Buck up.
Wo. Get a grip, Ludwig. You're wrong.
"DETECTION BETWEEN MY BROTHER"
Dear AMIGA POWER.
Some friends of mine have gol this game soon to be released in your country. It’s called Shadow Fighter and you may have heard ot it.
Now, I know you wanl to help us and we want to help you, but wc know about your, shall we say. "erratic’ record on giving games good wrile ups. Now let me get this clear: these associates of ours are Sicilians like us, and we wouldn't want them to get upset at all, you see if they get upset then because we're such close friends, we might get upset too.
Now 1‘ve played Shadow Fighter and I know you'll agree that this is a top class game. In fad, you'll agree so much that you 11 tell everyone whether it's a good game or not. Now. when it arrives, I wanl you to Ignore the dodgy collision detection on the characters. You see. if you don't, then you may find collision detection between my brother Luigi's knuckle-dusters and your
face to be very good. I want you to forget about the over-use of white on the characters and the detrimental effect this has on the game's presentation because if you don't, we may find it hard to prefect you kneecaps from speeding cars. The pathetic sound effects are not to be criticised, my other brother, Dino, was mightily impressed by them and lakes a strong, one might say psychotic, view ol people who criticise. It you value the use ot your limbs, I suggest you lake that last piece of advice.
Finally, if you value your families', close friends' and indeed your own lives, then I suggest you don't mention the highly irritating and illogical joystick control ol the special moves.
Yours, Vincenzo Coccolti, Sicily
Did you happen lo receive a letter like this prior lo receiving Shadow Fighter
It's just that this was the only explanation that I or a dozen or so friends of mine could think of.
Laurence Jenkins, Keynsham
What Shadow Fighter is clearly the Amiga's greatest beat-'em-up. You are completely wrong about everything. Return to playing Rise Ol The Robots, and never darken our tetters pages again.
"REPLACED BY ROUGHNESS"
Glad you're inviting the readers to enter the InfiniteMatrixot
Networking Ed ubazooka™ and leave messages with the incredible means of communication which is the CONSTANTLY WATCHED BY SINISTER SUPERCORPORATIONS e-mail system. At least it seems to give Isabelle Rees an even better chance ol writing in with her ‘humourous' comments which ridicule corporations to the point of global annihilation.
But anyway, I've noticed that the inside front and back covers of your magazine have been relieved of their glossiness and replaced by roughness, SUBLIMINALLY TRANSMITTING TINY ELECTROMAGNETIC WAVES TO OVERPOWER THE WEAK. This is not on. Yours.
Stephen Hood, Glasgow.
Maybe we should stop writing things in capital letters. It’s obviously getting to some people.
"CAMPBELL TURNED INTO GOD"
Has Stuart Campbell turned into a god or what Well, I suppose he did work for AMIGA POWER, the greatest beings ever to produce an Amiga mag and much more. But high-and-mighliness is a vital pari of thal cocktail which is a games reviewer. 1 mean, you have to be almighty if you're going to inform the Amiga gamesplaying nation as lo which games are good and which are distinctly crap, and Sluarl did his tair share of demolition jobs on deserving games. He also, however, always provided thal thing which helps us all to become better people, and that's constructive criticism.
But it now seems that Mr Campbell is unable to take his own >
PINBAl w ILLUSIONS JACK
"CRUMPET ON THE GLOWING EIRE"
It Is the dawn of the New Age, ten years aftor the &-btt wars. From the highest point of the battlements, the burnt-out shell that was the Atari fortress is just visible, still smouldering against the setting sun. The creamy white plasticised stone of the Amiga fortress Is so stained with the blood ot the fallen that the tasteful beige hlghllghls are almost obscured. The defenders, their numbers greatly thinned by recent attacks, cower pitifully behind tho once stout defences, readying whal arms they can muster against the oncoming storm.
Suddenly the shout goes up: the forces ol the enemy are approaching. They cover the horizon in a vile black tide, their built-in hard drives clicking malevolently, the single yellow eye of each built-in CD-ROM winking seductively. The battle Is joined, the air fills with sounds of the screams and curses of the dying, and then
suddenly, the nearest defender crumples to the ground, struck through the heart by a 486 DX-66. And then the enemy withdraw a short distance, but everyone knows II is far from over.
“Artillery! Take coverl" comes the cry, but there is no protection from the savage bombardment. Ultima Underworld2 whistles harmlessly overhead, but US Navy Fighters finds Its mark on the gatehouse and Wing Commander 3 finishes the job, obliterating the gatehouse, drawbridge and a sizeable section of the main wall. The wall Is breached, and the enemy hasn't even used their DOOMsday weapons.
Those defenders still standing manage to struggle towards the keep, but the fortress Is knee-deep In texture mapping, slowing even the most determined to a jerky crawl, and only a few make It to this last defence.
“I see there aren't may of you left," the journalist says mildly, calmly
sipping his tea and toasting a crumpet on the glowing fire. Strange, but no-one can remember seeing him or any of his companions during the battle, even though they surely had as much to lose as the rest of them.
Suddenly, a mysterious glow suffuses ono wall and a strange ethereal vessel glides Into the room bearing the cryptic Inscription 'I promise to pay the bearer on demand' and the emblem PC on its prow. The Journalist finishes his hot buttered crumpet and stands. ‘'Well, it's been fun, but we've got to get going, deadlines lo meet and all that. See you around." He gives the shocked survivors a cheery wave as the vessel slides back through the wall. “Well, maybe not."
Slowly, the survivors become aware ol the low but powerful throb of supercharged processors, and In the last glow of twilight a strange dark cloud approaches - the enemy is sending In Its Pentium bombers! As the very stones beneath them shake they can do nothing but tremble and await the end. If only Lord Commodore hadn't died, if only the software supplies hadn't dried up, if only... Adrian Duffy, Queensferry
AMIGA POWER JUNE 1995
AMIGA POWER JUNE 1995
medicine. His Tm always right aMilude- is not an appropriate or very endearing attitude to have for someone in his position. He's biased. Unlike in his AMIGA POWER days. Stuart is taking sides. Look Stuart, all we re trying to do is provide you with some constructive criticism, so that Sensible can maintain their high quality in the future, even it that future does not include the Amiga, but if you cannot even admit that SkVOS and CF2 are too hard and that the alien levels in CF2 look naif, then there's not much we can do!
Alan (admittedly) Phipps 13C37D174F3@alpha.aston.ac.uk
"DEUTSCHLANDS MEISTGEKAUFTES AMIGA MAG AZIN"
Dear Mr Faragher,
Bugs, eh Somebody will start a fan club ol it before the year's out - no, really, I bet you any money. Anyway, that s net why I'm writing - last Saturday night] the producer of Blake's Seven may well have appeared before the producer of Bugs wailing like Marley's ghost, but that's of no moment - I'm here to bring you a coincidence
It was with anguish and horror that I read you've been forced to drop the ‘World's Biggest-Sellmg Amiga Games Magazine' tag purely on the repellent and ludicrously nice grounds that some other Amiga games magazine sells more. Sobbing hysterically as I was, however, I was pleased to learn that it was a German magazine. As I was going to be in Germany the following week, I could track it down and see If It really deserved the title The Magazine That Made AMIGA POWER Change Its Front Cover A Little which people were already beginning to hear me call it.
Well. I looked at the four or five Amiga titles on sale in and around Stuttgart - there's one called 'Amiga Power', you know; litigation in the air -but none seemed to say it was the WBSAGM I finally picked up one called Amiga Joker as il at least said it was Deutschlands melstgekaultes Amiga maga2in’.
Unfortunately, I can't send photocopies of large bits of it for you to examine, as that would almost certainly infringe their copyright, and as Joker Verlag seems to be a huge, leering, monolithic niega-publishing empire, much like your own paymasters, word would, no doubt, get out and only a small, dry paragraph on page 11 of the Guardian would even mention an unexplained death in the Midlands. I will tell you, though, that the incentive they are using to get people to subscribe is ONE WHOLE LEVEL from either SKELETON KREWor DRAGONSTONEHI' The three exclamation marks are theirs - and people say Germans have no sense ol humour.
All this on board, I come back home, carry on with Cannon Fodder 2, finish mission 18. take a dc.ap breath and look to zzz what The Beast has been advising for !hs pas! lev; missions. What do I read Under a thin veneer of talk ol ‘lack of feedback' or some such vapid sophislry. he admits he can't complete the rest of the game. He may be waving it as though it
were an accusing banner, but we can all dearly see that il is really the white flag of defeat.
Well, as luck would have it, I enclose, direct from Deutschlands meistgekaufles Amiga maga2in, the solution to the rest of the game. I am veritably priapic with joy to be able to send this to Camberwick. though obviously saddened that I can't present it 1o him personally. I trust. Mr Faragher, that you will do it as I would wish. Dry the tears from his eyes, ruffle his hair with avuncular kindness, and gently slip the answer to his torment and embarrassment onlo the desk in front of him Oh that I could be there to see his litlle face light up.
Yours tingling all over.
Jimmy Savllle, Wolverhampton
What The same Jimmy Saville who produced a long stream of explicit zombie/ horror movies in the '80s but appears to have done tittle since
"BEEN TRYING UNSUCCESSFULLY"
You reviewed the game Ragnarok (Viking Chess or Hafentafel) some time ago I've been trying unsuccessfully to find a supplier ol this game, as I have the board version and rate it quite highly.
Can anyone help
Mlllis Miller MLM@plextek.co.uk
Anyone Anyone Answers directly to Mitlfs, please.
"MY FINGER WITH A RAISED EYEBROW"
Oear ihe magazine ol oh-so-acute games reviews,
It is not often that 1 take offence at your compressed free substance, but this time you've crossed the road, er. line. In AP48 you stated about Ihe planned ‘Can a 14-year-old boy do Ihe moves of his Shadow Fighter counterpart ' featuring moi. This is where I sternly wag my finger with a raised eyebrow.
I am 15 15. One - five. Half of 30. Five multiplied by three. FIFTEEN. Now I could live with a mistake like that if. and this is a big if. I had not celebrated my birthday with you on my work experience. I demand humble apologies and grovelling all round.
Glad to see that Cam agrees with me about bandanas. Now for Sinking Ferry" -Ed). Kill him.
Yours in a right-you've-been-disciplined kinda way,
James Attwood, Clevedon
Apologies. Mighty, rather than humble, ones, though.
"STARBUCK GREAT WASN'T"
Right, who remembers Battlestar Galactica No-one Okay then, let me try to refresh your memory. Picture this, three bods clad up to strangely horizontally moving red eye in tin foil, silling in an oval ship. These three bods only appear to have a selection of three buttons in front of them - fast, very fast and self destrucl. Armed with this devastating arsenal, they
must do battle against the forces of good (as usual) who all have ridiculously improbable names such as Starbuck. Great, wasn't it
Anyway, the poinl of ihis banter is that you seem to have placed two of these little oval cralis on ihe front cover of your mag. I can only assume that these deadly foes appear in First Encounters and that you have to pit your wits against them in gripping space combat. The thought that your artist just drew whatever crossed their mind, regardless of whatever's in the game, also occurred to me. bul ihis is an impossibility in such a professional and hard-working magazine.
The Cylons ot which you speak weren't drawn Ivor, but were in fact rendered' on an Amiga by our ’special' friends in Amiga Shopper. The background was created using Apple Mac painf packages and the model was made by Cam, so nothing in it was drawn at all. So there.
Commercial pressure! That's all I have to say lo you. I shall let you FATHOM FOR YOURSELVES that I'm talking about the inclusion of the Roketz demo on your most recent coverdisk even though you freely admit GF2, which we all already have, to be far superior! Pah. So much for AMIGA POWER being OUR FRIENDS.
Sometimes, when we suspect you may be beginning to doubt us, we feel the need to prove that WE ARE ALWAYS RIGHT.
"OWN NO ALL RIGHT"
May I be the first to give you a belated happy fourth birthday message And may I offer my regrets to Sue who has to do all ihe artwork on her own No All right. The dry cleaning of AP has started, Will it shrink even more9 Ben Hall, RAF Bruggcn
"JUST A POOR STUDENT"
GET ON YOUR KNEES AND BEG.
BEG FOR THE ALMIGHTY SUPER OTAKI-CYBER INFO-HIGHWAY BAHN MEISTER-WARRIOR TO TELL YOU A LITTLE STORY ABOUT THE MOST EXPENSIVE AP I HAVE BOUGHT.
Oh, sod it, l can't keep up with this. I'm not really 'the' Super Otaki what-not warrior, I'm just a poor student. You couldn't send me some money, could you Failing that, how about a few dozen crates of beer, just so I can, you know, drown me sorrows, like
Get a job. you scrounger.
"THANKS A LOT"
Look, I know it is your self-appointed task to DISSEMINATE ESSENTIAL INFORMATION to the masses, but does this really extend as far as my e-mail
address I now have Ihe dubious ‘‘pleasure* of receiving personal e-mail from Isabelle Rees. Thanks. A lot.
Anyway, beards, eh Why do people (men, usually) decide to grow a beard In my characteristically generous way, I have decided to share my thoughts on this subject with y’all...
There are a number of possible Ihirgs which go through someone's mind before they decide “Yes. a beard is going to enhance my life'. These include:
a) *1 reckon I'll look really cool if I have hair all over my face." - Guess again, buster. Beards are not cool -1 mean. Noel Edmonds has a beard. Need I say more
b) “I will grow a beard in an attempt to impress women." - No. you won't. Unless your particular tastes include dating old women or “bearded ladies* from circus side shows. Or you like blind women wilh no sense of touch.
c) "A beard will make me look wise and clever - after all. Darwin had a beard." -Yes. but Darwin's dead isn't he Nothing very wise or clever about that.
d) "A beard is a way of expressing malurity.* - Unfortunately, most people who adopted the bearded look spoil this effect by wearing T-shirts with logos like “I'm standing next to siupid
e) *1 am a very forgetful old sausage and I like to be reminded ol the last meal I ate by carrying 50% of it around attached to my beard." - Can't argue with this one. I'm afraid.
"A LITTLE CHEATED"
Less than seven monlhs ago, I bought the superb Microprose wargame Fields of Glory. However. I paid almost £36 for it and now the game has been re-released on the new Power Plus range for only £17. almost £20 less than it was selling for a couple of months ago1
While I understand that games will inevitably be re-released as budget titles, I’d have thought thal Microprose would have had ihe decency to wait a while longer beloro reducing the price.
I feel a litlle cheated knowing that il they had waited merely a couple of monlhs more, then I could have got it at less than half price.
David O'Conner, Dlnnlngton
it you will insist on sending the same letter to three different magazines, then you deserve everything you get. You oik.
Never trouble us again.
don't forget, Is:
Do The Write Thing,
30 Monmouth Street.
Bath BA1 2BW.
Digl-Surtlng Cyber Matrix-Jacking Guru Zone Wizards can e-mail us at: firstname.lastname@example.org bul we ll only reply In these pages, cos we re far too busy otherwise.
Expect nothing else.
“At the end of the day, Brian, it’s all about how many points you score in AMIGA POWER.”
“Thank you Trevor, and now we go over to a round up of the season.”
THE BOTTOM LINE
(AND HOW TO UNDERSTAND IT)
European Cup ***** FA Cup **★* League Cup *** Anglo-ltalian Cup ** Charity Shield * Auto Windscreens' Trophy
Ts« atiohi point cl f ho Bon o<n Lino k to ciora n iMl Inriormdton «* ptiawbo Mo IN* owl apac* Hora'a bow I B«ft« _
The 100 M la Miy GAME NAME Puhiiahof Prteo
Than w* 0*1 Uuil lot y*u Moimatkn railly) lha latua ol AMIGA POWER hi arfvkh lha Q*rao wai wtgtruir, navireod. tha mark il gol al tho lima, and lha rtviawat 1 InUala. X lha gamo appaaiad in out naw At TWna Tap 100. ha poahkm CAraoa nan. Mtowod by Iho mini wilaw
and a final laiinq out o( live ataat w1th rad onaa la ahow which onoa ora raal rrual buys'). And than you Mva II - ad you could «vo< poaaMy ntod to know about ovary flaitw w*'vo labouiad o>w, eonaldarad ex/whilly and nudiad oeeordmoly in lha last yaw
WHO'S CW-CanWfatiartoytDG-DMGefcfefBJO- Jonitan OavtM i M- JcnatfunNMh • Ct - Chra Lloyd • RP-AdtPiBty
WHO SC - Short Caraphal • J A - Junta Atwood • PM - PaJ UtCcricfc • Sf - Stew fn&tr R SU - Sfe*a UcGtl • RD - RchJrt <Mdga
Ice f30 (C35CD32)
AP4S 16*. JO
Peio»y,ng multi stage litm teenco from the people bolvnd Total Carnage which, despJto repealed assurances that lessons had been learn! I tom Total Carnage, is easily (ho equal in cats strophe ol Total Carnage. Hardty anyone is gong to get past the trti love'•; horuoota&y-JCrdnq obstacle oourae in which youf magMtoent 400mph armoured motorbike explodes on contact with stones and people just standing more having ployed the wrrtchody loose platform levels and spoctaaAarty shoot-em-up sections, ihis is something of a heavily (ksgurjod Nos&ng The CD32 version « Identical *
AP44 86% JD
A handsome conversion ol tho Mega Onvo game, which plays Slickly and breaks up ihe platform sli/f with a coupe cl chase tovttfs and bonus games Bui. like all those post-Cod Spci piatiormofs, Aladdn suffers from a severe lack ol longevity If s highly impressive white it lasts though ★ ★★*
ALL-NEW WORLD OP LEMMINGS
AP46 50*4 JN
Peculiar re-embrasure 0< the
sadistically (ussy original Lems rather than me make-amends sequel Larger graphics, less icons and only three tom tubes because Pysgnosis say you told I hem Lems 2 was ico compicate-d. pixei-porfed tom positioning, exactly overlappmg tom hordes and dctatocuty precise cursor control because thats what Lems ts ai about, right Tho ‘si new1 pans aro abiity-repiabng cotloclabto objects (a temfc idea) and tampagng monsters (a ten bio one). Lems 2 is much more fun * *
AP49 23*. CW
YOU ABE THE ANTMASTER, and you must command your ants to CONQUER THE YJORLO An tfnprossivQ idea - son ol Sm Art. cut good - bul the execution's ttnrtolo The screen H'-i with dots You po<nl at somo ol them and command them to attack a stationary fctob tepreser-dng a seder, or lomotrwig The ants attack, dying in the aOompl You command the remaning ants to leed. so they breed You then attack agavi. unti the spder is dead Thai's ■1 Provided you keep one (yes. one) am back oech tme, and j"' a -n the random wandering of live ants, and can cope with iho squeaky speech and have the patience ol Job counting to ton. in Gi«k, you’ve beaten it An xnprossrvo idea eidecd. but body death is an attractive afiematiw) to playing the game ii has spawned. *
to mark out Iho hack Yos lOlks, with A 7fi you can thnil io me experience of dnvng blind, comng oh ai i/vadvcrtiscd comers and getting trapped n boagerent roadside scenery. The overwhelming prevalence ol sharp comets makei a nonsense of tho hartto mode os player two gets sciQiod off the screen without chance ol recovery, and the identical league' gamo just makes sot people unhappy r&icad Ol two The usual power-up'choce of car/shop sequences can't help. Buy the surxLar bul Inendbet and grarrfy more lun Afxtro Ataehinos * *
SVV/V with pfarves, or f M2 * th -oopter and jeep but wtn ptanas. or Dragon S&rt with punas but with Mtoopftr and t«p but win planet And good Graphically qu te oetutihx to an attraefevtoy nasty way (you get to shato gteund troops who dutch too*' dati*. look up Hh ntoWy men /to blood and crumple to tha Poor) and supremely playable Thar* are or% tour lavtos (tha mason ifs ft-:! 190*.*) but thay ra tong (net. and sfcghtfy wider than the setter- (m- ov car uedgt muM SWlVtosTuon; Plenty * i pc-wnr ... > v. a cfina ixglW tatodabij. ol monsters that are atormngly ... - ’ and L : <y j kS
rrvee f j». man ws AhU-wu kvgame muito Yippee *****
Team 17 £2S
AP-18 3S% JN
0HVdmt> 2 via Tower Assault, more I ke. Thts styWi morhoad racer, having taken (he trouble to got the car movements right, hafflngfy throws it ai a wsy by havng courses that don't have the common courtesy
AP47 70% JO
Aaron Eothergffs foaowup to Jefsfnke, with a similar patina of care and anenben lo detaJ. bul a noweabto tack ol thero'ness it’s a two-stage gamo lot up to lour players. First you scramble atoll a
vents! platformy balding in fix* Dangerous tashon, ooUeciing letters io spci secret words and so get lo bonus games like Jouiland tovtSiM Space tn.aders, and then you leap all Iho tool and scrap with the others in freoiaV. jostling ihem against flagpoles and ieawig opening your parachute to iho tasi possible momenl to earn those cash awards Bursting with secret bris (our favounie being the straitjacxoicd plunge lo death) and causing hoarty gutfiws whenever it’s played Base Jumpers regrettably tails to the nwghty blows ol ovor-too uckknoss m me mjlti-ptoyer mode and nothank smeni ol iho ono-piayor game Whal a shame.
AP42 9S RP
Neaity varied bm otherwise 91% Terrible mufti-stage beat-'em-up *
AP39 57V CVJ
Bascaly sound Lemmngs-ith platform game marred by preposterous*/ (and needlessly) smal graphics Its not as if you havo to see so far oheodor anything (and anyway iherea an optloa to scroll the screen d you leaiiy loci the need)
Tho argument is that the tiny gmphcs mean huge levels of vast complexity, whch Is truo. but a brimming mugful of gnawingfy stupd (laws whack tho gamoptoy lua-boodeefy over the head unM it stops squrming leobTy and dtoS. Try those: ixtspottable traps Unavotoabto monsters Long (alls that U you No rostart ponts. Levels tha! tosel when you lose Mflvn Benetscfor is only lor people who find the idea of trying to jump on to a moving tedgo us>ng a control method whereby you hold down fro to lump m a parabolic curvo and let go to drop like a weighty rock marvellously appealing ★ *
AP-47 90% JN
Initiasy repulsive but (once you've mastered the preposterously over-compkcafed controls) tremendously rowatdng pomt-and-clck adventure without ores ft. QlccMy amoral (you're a vampmc 'cyberpunk' who has to tod lo survive wti-ie huiung tor a cuel and cngrossmgiy scripted, it's Iho best such game smee Monkey Island And you get to shoo) people without any tiresome moral questions being asked It demands a hard dnvo and 2Mb ol memory though *****
BUBBLE AND SQUEAK A12Q0
APJ0 77% JN
Superior platform game with sptendto graphics and unexpected good musK that involves shooing a stupid bkjt thtog io faraway places so he can he i you get across that one
dangerous M Large (but never empty), vaned (there are bonus tovtis. hidden bts and a shoot-'em-up sub-game) and really very good fun ndccd. Cs tragically spotted by needtessfy mcky mechancs (rt'S aJ too easy lor tho blue thing to blunder oft a ledge when lofowmg you) and a toohsh hurry-up lealure which Mis Iho level with water, so tf you make a mistake near me end ol a screen, you drown *★**
BUBBLE AND SQUEAK A500
AP45 83% JN
Property taking nolo of lha criticisms of tho A1200 version. Audogenie have substantia inaeasod me lun 1 actor by Owing up Stupd Euo Thng's nteigence levels to a poini where he no longer lath from a ledge If. lor instance, he feels Ike it Uses the CD32 joyped as wci But the watery time limit's stl too rusty *****
BUMP N’ BURN
AP40 70% SM
A groat idea - Atgno Kart to mo style ol Wacky Races - comes apart at the seams duo to an inatHity to gram whal made AUno Kart such lun to tho first place The Hacks aie too long so you spend ages soenery-watchrtg Iho competitors bunch logethor so you spend a low mote ages scenery-walchmg, and you don'i even need lo use the comedy power-ups as you un pass tho other cars by Itoorng the accelerator Er. only to soe thorn retaliate by strangely and suspidousty stumping across corwervent lutbO-Chargers Mrrm Expartsnety dsappotfitng.
APJ0 7a% $ M
Ugly stralegy game nvotvmg traipsing around a post-apocatyptc desod and gathering a happy band that will have seme chance ol survival It's sort ol Mad Maxish (but without the vehicles], sort of Dunoy (but without iho Sdoo stuff), a bl unlau (you ! gel lulled a lol beloro you And out where everything is] and endorsed by Greenpeace. It Is lun,
1 hough Son of * * *
CANNON FODDER 2
Virgin £30 APJJ 89% CW Doappototogty. a data dsk rather lhan a sequel, and one that inexplicably takes Our >
AMIGA POWER JUNE 1995
muddy, terrified heroes out ol the grimly roaktliC warzones whore they belong and shoehorns them «ito an implausible time-travelling plot The dually o( the levels isn't aftoetod -the design is consistently better than the ongrvaFs. and it's far mere of a tncky trickster - but lighting blcOfcy a be ns on bazingty purple planets 1 eels' wrong for the game Rather more importantly, Cannon Fodder 2 Is outrageously expensive considering !hole's nothing new in there at an. it's si n brilliant. but pontonty less so *****
CHARLIE J COOL
AP43 45% PM
A betow-avorage platform gams. ft
AP39 19% SF
The world's worst Ifm kcence ft
AP40 70% JA
Bncfcy puzzle game where you have lo rotate blocks to recreate a given patlom botoro bmo runs out wh ■'« dealing with the usual complement of bombs, traps, indestructible waits and teleports ExpoclocPy shoddy graphs, fyprealty annoying gamoplay. unsurprisingly lemWe learning curve and prodictabty addictive Almost Lego'X really But nolqurtc,
CLUB FOOTBALL: THE MANAGER
A 2% above-overage football management game. 4
Neo £30 AP43 60% JO
Who remembers Dodgy Geezers (They're only r»ce lads at heart)
©They Stole a Mahon Wee, here's the Amiga version. Recruit a gang, burgle a buying and goi away with It. bui spond most of your time in
tans and rung me controls it's a Germangksh text adventure disguised as a pont-and-dicfc. and < s only the fact they didn't convert Dodgy Geezers or They Stole a Mi 'cn that stirs up interest ★ ft*
COMPLETE CHESS SYSTEM
Oxford Sotlworks £35
11v * y JB JI
hrJS & 3E 3 &
- .■ 3* ■. w
AP4S8t%SF Chess ★ ft**
Black Legend £30
AP44 38% PM
Pick an RPG. any flPG - rt's more than hkely to be better than this redundant Dungeon Master done ★ ft
AP47 80S JD
WWl Overton)fo3ow-up with typical Rewan InerxJmess (miilipio views, combat lock', wads of background material) and somo grand ideas (such as catching planes by surpnso by zoonrwig out o< the nr*, and lesser enemies running for 4) but which doesn't quite come oft You don't led that you're m a nekety biplane beyond your wings occauona jy laVmg oft and (hngh) your guns jamming, and the tick of scenery and ground action lets it down lots Deep, detailed and dependable, Dawn Patrol nonetheless pales beside tho magniheence of KVwgftfs of the Sky it irk-it
Impressions £35 :—
N 7> N tf t)
Impressions seem bzorroly proud of Iheii jealously guarded Mere Miniatures construe hen krf. and here's another wargamo lo make Dave GoUer sogtad it hasn't been released in a SEuCK-kko manner. Every popularly held prejudice against war games r$ confirmed by O-D.iy and it lakes as its starting point the day ol iho landings, so robbng you of any chance lo do it yourself. (Surely the main attraction for
restagng histone bathes) Barely passable for Ians of bram-haemorrhagingty tetfous numbercrunching. sightly more tolerable if you also enjoy playing wrth impossibly small graphics that are tho same colour as the mao map it
Alternative £26 (£30 CD32I
AP47 62% SF (69%CD32)
Every rev low wove seen of this damns it tor not being Doom Except ours, ol course, because we re not, lor oxampso. cretins, n s a simple last-but-jertung-from-squaro-to-square 3D mazo game with guns, and enjoyable on this level, but me Overwhelmingly wt-dover design of the 32 p«ddlingfy easy mazes means youl complete the whole thing n less than a day Much better n competitive two-player mode, with lots o< running around and away, but once you real so you may as wei slug it oul toe-to-toe as play property what with the regenerating ammunition and irrposstto noi-lo poek-over split-screen, you've broken its sped Not as bg. clover or oxotng enough as it should have been Impeccably speedy on both AS0Q and A12O0. iho CD32 version scores higher because of the better controls ft**
AP39 14% JD
The worlds other worst Mm licence ft
AP46 49% CW
SNES Zefcfc. but on the Amiga, and rubbish Mere be regenerating monsters that always M you due to tho inlcrmrtentty effective comoat system obvious mazes and stupid coOsjoo detection that mean. say. a mushroom cSearty not in your path at an (and yel somehow so) forces you lo go as tho way around the map lo roach the other side, puzzles ol tho dead endow homeiistprosent collected horh recetve trawl spell school, secret areas essential lo the game and an mnvohwg swords-and-strawberry ptof Take it or take ii net: w« care for norther ft ft
Disastrous 'adult' hftunsbe poor-and-dicker ci wtuch every screen <s ckjtiered with tiny objects, all of which belabour you With a lengthy
text description beforo you're avowed to see whethei they're of any use. Very The Cfue-like in lhal it's really a vert-noun texi adventure in disguise, tut greatly more stupidly obscure in rts puzzle solutions Typed of the hamfisted design is the gun you're logically allowed to use only at certain points: typical ol the storyteBwg ts every hardened street* scum sub-htman speaking like a slightly apologehc jtnor shop assistant Reaby. the mystery of your character's madness is the only driving interest and you find thru out on level two *
AP39 61% SC
Pretty but vastly disappo-rtmg beal-em-up with no sense of weight to the characters and a perfectly dreadfu mcihod of performing speed moves ihat might as well light up a neon sgn abovo your hoad saying, "Look out. other player - I'm about lo perform a special move * Tryue's a clever bit where you're lighting lot money so you can hire a better character, but a an goes d-sasirous-V wrong in practice because the figures are Fiddled to prevent you having a reasonable stable of fighters And the lough people aio so lough (and the weak ones so weak) that the fights are ho<nb<y unbalanced The worst thing is. we said al tho at the preview stage, but the programmers have taken no« a jot of nobce Fools ft ft
Black Legend £26
AP43 62% CW
PofensiaPy staggering 3D High! 51m (sort of like GuArttan io. 3D Defender) which blows n complete by having monsters that are tar. lar too tough It's amazing no ono picked up on Ihis - it 100Gy does k4[ Iho game stone dead And there's ai that Allenhon to detail and the senaHnk opt on as wefl Wasted Utterly, utterly wasted The A1200 verson scored 70% lor additional speed, but rt reafy JUS! hxghl hts the nvssed opportunity ft*
p»«*rve,-pitasKvg spnnty try same It's nothing at at kxe ‘res football, instead concentratina c k'wky
people w ft* a eacvig 1
IS 1 throw-ns 1
more or less randomly aSocated
•«v* Jms ii tta team at Jam;. and it is NNAptMO IWL'<
shorts There's no doubt about it. tfws 4 KarJy roe c-f toe yi.no'. of 1994 ft ft* ft ft
APJ9 89% CW
PrettKKl-up (and CD32 joypad-suppe * ngl version of legendary key-swathed 'arcade adventuro' ihjfs probabfy the only game over worthy of the nasty label Sort of non-30 Doom sort of Sngle pOyor G'Ji'V Force 2 it s it about ff>wg a'Ound •vth real physics and shooing th -and s-jafing (occascrury ur.l'tterTiaye) puzz’*v'.. O-ji’f UaukXxr It you c n cope win the cc-'-uois go the otherwise donbcai org-'-i, r om at £l5 ft ft ft ft ft
FIELDS OF GLORY
Microproso £30 (£35 AG A)
AP44 6t% CW
Waterloo watgame swathed n opbons and loatunng an ingenious three-scale map system lempi ng you 10 follow smglo units instead of examnmg iho Big Picture and so tail toii of iho Fog Of War. Bui <t blows it a hornWy. because - «nsan«ly - iho game doesni take terrain inio account So you just run everybody straight a< each other and see who crawts out akvo Mnvrm ft*
Electronic Arts £30
AP43 76% CW
Swap-Ladon Mega Drive conversion (su disk swaps and as many mnutes to get started on a hod) that suffers item clumsy and spongy’ joysbckiVe xMid-combmaton controls (unless you’d rathet have ihe computer randomly p<k a move context-sensrtively'). Even on a player controlled iwm iho computer players on your Side are far loo tiover. running in and taking iho bail when they should iusf be keeping up to set up passes But Il's oxotng, with insane special moves' and good handling of the unusual skewed 3D perspective so you're never tost'
The A1200 verson doosn 1 need so much swapping It's hard dnvo-tnstaaabta wo forgot to put <i <c The Bottom Una m AP44 ***
AP47 79*. JO
Almost-but-not-quite plaitorm game with much to commend 4 - varied levels and trinkets looted shamelessly from iho best of the rest of the besi - but horrid ersau-menia controls and hopeless uso of forced scrolling which traps and Ms you WHEN ITS NOT YOUR FAULT SWI. iho mix-ii-up spell bits and got-il-logetbor feeF ol tho thing makos 4 great fun lo ptay up to the pool where your character tails through the edge of a perfectly legitimate platform AGAIN and you punch a hotexiovi fndge ft***
Black Legend £26
AP45 66% (68% A1200) PM The coincidental Sensr tookaliko ihat. while piaymg a largely acceptable game o' footbai (aside from the xfcot ploy o< havmg the computer opponents Sip up' by rocketing Iho ball mto their own net or somethmg. rather than playing poorly) pales In comparison with SVYQS There aro mechanical doubles as w«H iho jolly collection of special moves are wasted because ihe computer loams don't gvo you time 10 set them up before togging it with the ball: the altertouch ts madly sensdrve; and the passing cs problcmabcaJfy maccurote Interesting, but Flawed The AGA version's sbghtfy faster, with hotter sound * **
Add Soltwnt £30
Add Software £30
Ottmom. Ip lew pel irir 30 Or. ir<« r Dk any « Because yd- -now were fiiut ft ft ft ft ft
AP39 75% SC
Not so much a sequel, more a game suspoously smiar to Ihe round ol uninspired platformers ihat came out about the same tmo as ihe first tmposS-bto Ateson M>croprose's eifimto wisdom has it that the bghtty focused, puzzle-oriented game ptay of the onginai was a Bad Thing, so impossible M/sston 2025 sprawls lormtess>y and concentrates on sitfy
teats ot toapng which are made pononsiy more drffauit by the tnfiexibie jump mechanism What puzzles th«<o ate am mote than sightly dull, and not even the new power-ups (like handy shields and a tab idtpack) enliven the action. Damnlftgfy, the most entertaining thing about this game is the C64-pedect original (mpos&®o Kiss** you got with it.
INCREDIBLE CRASH DUMMIES
AP39 52% SM
A platfomn game With guns. And dummies That tose imps. And then regain them. With unbearably predctabte consequences If s not vcrjrgood fleafy
AP4t 50% CW
Entirely Lnn spued first-person perspective RPG which is living In 1 985 (walk around some mazes, find someone, walk around some more mazes to fad the object ihat someone wanls. return rl to be told someone else >s waifag for you m another maze) and chokes any chance ol excitement with barely notccaWe character interaction (nonplot vrtal citizens are jusi sceneryl end extremely dun lights. Docs a< the wrong stufi with external and hard drives as wen Tho tact you can toad your favoutfe party Iron the prequels son ol gives away the tack ol interest -n mass appeal, but that doosn t excuse the overwhefmng ledum ol it al kk
IT S CRICKET
AP47 65% PM
Sloppy bowting and ghastly fieUng sections tot down the wed thought-out baiting part ol this contender to Graham Gooch's IVoddCtsss Cnckoi sens&to flat cap Graham wins on lovab'eness. kkk
JET STRIKE CD32
AP42 01% CW
The control problems and disk access rig tmo. which loxed tho original version's high-octane air-to-air and air-to-ground tirebaB ernes, have hem been etmnalod, which is a Good Thing The m-game lunes have been replaced by some actual musical numbers with singing and everything, which is a Crime Agansi Humanty Apart from mat. exactly tho Same mxtum Of dsturtxngty realistic plane specs (dawn to the
engine noise, apparently) and laughing hopeless handing. Cha/mmgly PD (the programmer's obviously done everything, including graphics and speech) and, curiously, excellent tun.
JUNGLE STRIKE A1200
AP45 77% JN
Console action games are great You switch them on. play them for a bd and then switch them oil when you gel bored Jwogte Srnkeis a conversion ot tho Mega Drive console action game, and they would have got away with edit hadn't been lor that meekSng tack ot depth The 40 or so levels can t fsguso thorf smrxLanty beneath excited rrxsston briefings; you're either flying oil to shoot something, or to rescue someone A ooupte ol extra vehetos to commandeer here and there do break up tho pattern (although you're just doing the samo stud pui at a dilfaionl height] but the tiring fa»/!s (like having to soaich mnutety for your own fuel on later levels - a ha ha ha) drag it down A great console action game, and ns such best taken in shod doses ****
KICK OFF 3
AP4C 69% SM
At least they vo Incd to bo dflemnt the absence cA Dino Dmi has also sped tne end ol the p«nbafy feet to this senes. Bui a's all a bd o' a mess The game forces you to use a two-txition jcysbck (otherwise you can't pass accurately), the scrolling is genuinely sckervngty jerky, the graphics and 1eef are hugoly shabby (silence when you score, laughably inappropriate animation, no second dmo recognition and tho muddied tronl end spring easily to mmd) and you just want to bo playing iVembloy tn.temafanaJ Soccer tor the whole iimo you're squabbling with e ★ *
KICK OFF 3
AP46 57% PM
A coupto ot cos me U: changes proper sound, more looms and Ixtod-up controls The compeilion -P/ompte'S and $ l‘/OS - make rt took oven worse second time around ★ ★
Ch CE Cto Ct>
x X/ aq « V 1
AP41 71% jn
Oh. how we wept into our mugs Of imptoasanl choootate Apparently the programmers of thes game timed up
on Ocean's doorstep with an exact copy of Sonc me Hedgehog, but in tne mevrtabie legally sensible furry of changes semethng ternbSo happened in crept over-enthusiastic momentum, stupto obstacles that stop you running at speed (so why have such fast scrolling ) and unspoltablo baps. 1 ramping at over the greal vandalism-based gamcpiay and atypcaUy imaginative level designs. Gmr.
Team 17 £13
AP40 47% PM
Cheap, pleasantly-presented but predictably tefous ien~pm bowing game whose only assets are a ‘eague game and ihe ability to create ptaye»s and so mock up a career lor yourself Luc a it those dans sms,
K ogpr\ a po iiss - an the ctover samples and glitzy ettects aside, it's a devastating bonng p*eeo ot Hull And tho computer opponents appear always to do me same thing kk
KING'S QUEST 6
AP41 70*, JO
Po nt and-efak adventure that, while bemg targe and involved, is also gu<ity ol ust about every ponl-and-cfak crime: 1>ny objects (with a cursor that doesn't poml them out), deaths (and sudden deaths at thal) endless screens ol icxi. lembte jokes and no improvement m tho etoddsh control method desfxte three years having passed since Pan 5.
LAST ACTION HERO
AP39 3% SC
The world's other other worst Film sconce *
AP46 59*. JD
Vxgm s loltow-up 10 AM<Jn The ptattorm levels are dull and empty, two of the bieak n up sections arc nvssing and the lion is a tighter to control The ongnai wasn't much to work with but that doesn't excuse this dtsgiaceiuiiy loose and unfinished conversion *★
UTIL DIVIL CD32
Gremlin £30 AP42 22% JN
Yes. you've heard me hne hundreds Of limes before, but this time we're using it and wo're greal. so shut up This game's graphics ate cartoon qua'-fy. and Ihe artists staid
seriously consider getting into anxnatton The look, tho characterisation the gags and (most Importantly] the Inning are impeccable The game though is one dub-tooted step beyond the wretched Dragon's La*, m that you have full control Over your "OW bul end up playing idishonosrty hard) 3D Kiiue. Smwo and Fragger Sgh *
LORDS OF THE REALM A1200
AP44 62*. RP Exlrcmety professional peasani'castte war game where you have to keep everybody happy and then kill hundreds ol people in a neighbouring county because they looked at you tunny High leefag ot rtvofvcmcn! and gralfymgty corrpleated, but it's not gong to win any converts to me cause. kkkk
MAN UTD - THE DOUBLE
AP49 58°; PM
Win IW PrtvrLeague Chamports with a FiFAtsh 30 perspective and a P.WTvei Manager 3-Ike ed tor Fddte yt you want *■> 4> teams m the new ptayc- bdM'cr section become tombty angry with the actuz football-ptoymg txi You can turn the oft. but it you're going to do that why not pray a dedxrated toety or footy maruvy game 0* SlYOS. ol course. kk
MARVIN'S MARVELLOUS ADVENTURE A1200
21st Contury £30
AP45 26% RP
No unexpected monsters, no end-of-level bosses, no unspoliable traps, no leaps ot faith, no control troubles, no Oik dnve problems, no illogical passwords, no reason lo play again after you compile 4 in tour hours and llvrty-two minutes on your firsi go A wracking shame ★
MORTAL KOMBAT 2
AP46 63% JN
GHzy, vacuous conversion that nSi«os on art:faulty complicated joystick
moves. Fast-mowing and exovtg to watch, bul deathly dull to play. Fights are ovor so quickly, and you're as likely to win bashmg the lire button as juddering through the unnatural 'special move' sequences, that you're blase about losing. Whther affinity with a particular charade* VJhoroforo just-another-go grudge matches Nor here, fnend. it's got tho best loot ol any Amga bashum game and there's fun to be had from its maxxnum hurtage. bul the illogical controls mean it's less a case ot discovering secrets than waiting for us to lel you the moves And you can lox your ono-ptayer mode opponents with a single attack. Constrained by the get-<t-over-wth-quick con-op. MK2s just a novelty alternative to the mighty Shadow FtghJCt Intrusive <ksk swapping and sparser sound on the A500. bul the A1200 vcrson's entirety accurate to the arcade machine ★ ★ ★
AP45 37% JN
Super Troll Island On (he SNES. bul on the Arr.ga and w<lh Mr Btobby Stoppy design and stupid faults (like leaping through the ce ing to land on the platform above when you merely wanted 10 hop over a monster) don't help, neither does the ease with which you can coast through tho game Bzarreiy though, a ts tote ratty playaNo for a coupto of hours It's bad Not as bad as you'd think, though (But sNi bad) *
ON THE BALL WORLD CUP EDITION
Daze £30 (£33 AG A)
AP41 65% SF
Al last - someone's actuary sat down and worked out that what football management games need ts a sense of fun. The feeling ot involvemorh with your team is tremendous (you gel to laugh with them, cry with Ihem and. <r. enjoy a post-match cppte with them) A dstmet tack ol rxxnbers helps ihe game bounce along, and the al-round polish and attention to detail (not to mention sokd management algorithms] puts this at the top of any wants it$ f. kkkk
ON THE BALL LEAGUE EDITION
AP43 71% SF
The World Cup Edition game. but. insanely, minus ail the human interest bits, in their place you get numbery management bits, Ihe lack of which made ihe original so good in the lirst place Foing' kkk
OUT TO LUNCH A1200
Mlndicape £25 AP39 76*. JO
Despite bong a plat! or met. and desprio having a S’ ppy-Sbdoy ice World on the first level, and despite forong you to go looking tor weapons al the start of each screen, an
entcrtaningty ptayable(ish) and rewardngty efcflcuR c£h) game with Pierre the Chef, the cutesf hero ever in the history of al things. Frankly. 4's Pierre and tho other characters who reaty make the game (there's nothing hem you've not soon before) but they do a wrth such panache that you cant he)p but enjoy yoursd* Andthetxt where the anthropomorphic sotmonefla absorbs your oh SO-tevabto chef whole is a truly gruesome treat ★★★
AP43 88% JD
Mullitudinously wowpomtod H*gM smi of V/V72 VKhy-trouncing antics with a spiervkd tegatd tor tho player. You can spcod up lime in kmg fights, skip take-oh and landing and te* the computer lo 1000w the targel piano visually during an attack so you don't lose him when he moves past your fae-of-sigh! Controls are a bd clunky (far loo many keys 10 remember) but that's unavoidable, and anyway * got greal explosions and trails of smoke. Enormous tixi. Substantial faster on an A1200. *** *
PGA EUROPEAN TOUR GOLF
Ocean £26 (£26 AGA)
AP43 84% JN
God Bul. astorwhingly, good Rear players, 'tear courses, that mod and tested press fer-power-press-for-dree on control method, and some tovefy sound ejects (But shoekngty awl J nvsrc. natch) it's realty very good fun. emon lot non-golfers They're going to fad i* a tad samey. though kkkk
PINBALL ILLUSIONS A1200
21 St Century £30
AP43 09*. JD
H's a disappomfenont. this Tho presontaton's been beefed up (including more detatod 1EO boartf animations) and there's a multibus option j complete with a b res mode to snow near all the tabsc at once) but it realty Is Just mere of Ihe samo. Less of more of the same, as wed ihoro wcio going to bo lour tables, but ihoy chucked one away (or not being good enough So your £30 nets you exaclty three tables. All good stuff, naich, but no vast improvement over Pnba It Fanrastos. ★ ★★★
Millenium £26 AP40 20% JN
Pronvsxig platform game with
AMIGA POWER JUNE 1995
bkeaWe gimmick cl multi-purpose car, but whoso sprawling, featureless levels. smoincring tedium and compile sci of Kangaroo Court e»tmos slaughters it with a rusty hatchet. *
US Gold CM
AP45 61% JD
Empty tracks, trying to reproduce realistc car handling wih a joystick. Computer drivers lhal never crash and the financial burden el having to succeed ust to repair the car you've smashed up speeding rea'islcaty around an empty track in order to succeed, are but some ol the problems found m ins rally ssn. A challenge tangibly vanqushabie after a lew hours ot practice rs but one <X rts attractions. Actually, that's it And you'll get led up botoro vou master iho game. anyway * » *
affording nothing new whatever and rapidly becoming very annoying indeed **
AP43 81% CW
Current dunking in junk mail didos eschews iho blanket approach, concentrating instead on rinding out Iron vanous databases who you aro, what you're liko and what you like, and then targeting' their rubbish at you drecUy. Reunion's a bn fcko that except it s noi rubbish) - it s a Dune-tsh tubldy things strategy game with no exotng bits ai a* and biions o< slats which requires 50 hours to complete (it you know what you’re doing), an A1200 and a hard drne. So get it. B/l Rebus ol Taxtoth -you'll love it ****
PREMIER MANAGER 3
AP44 83*<. SF
Zcnth of stats-based (ooty manny games (probably) but one lhal Sutters iroocaJty from the depth ot its cleverness A son at remit of the previous games in iho series with all the dumsy bits ironod out PMJs sdo gnvniek is <is SlVOS-ka adjustable player positions But unlike SWOSyou have to spend ages rejigging your loam ah or every loss, because you're rot given enough wformaton about the opposition It's cxcepbonaty dtfeuil and demands unbroken concentration, but rewards With thunfcngiy solid fun ★ * * ★
PUTTY SQUAD A1200
System 3 £30
AP41 91% CVV
Vsaiii. ■ jroBy and concoytiueMy gtohoutfy nventrve pietform game w-n c to*iiy the tight nvx of -j&js. •jurts guwpti cals' mrth fubbr
bobero o-i danco-lo-OJ b'r -i- led you way through titty !c w aec ct d'furbr;:-, ApocauVpM Now-•TSprred nonsense, hittmg rrr.r.:tQrs ■ntt: yr«« hly* putty f : 'i H0 anuakowitvi the!: sou's w tn y:„j gifki, ibe:-rb-o-poAc: Easfy p* bet; taaitotam \Me Vo' JiMtf and a.» <a*e« mx* te how :o dow-.;uei pror-viy (!:«>. ports for i.ng a Mnvgl Irom Sctoau:i Sq- »' (Tex Avery. 1944) as well Or posiiDfy not *****
Til us £20 AP40 58V CW
Stunnmgfy average platform game
Grand slam £35
AP15 81% PM
A mere three months alter we reported rt couldn't bo dory it's been done Those rascafy software publishers, eh” Giflph«fl*y Simpler than, but otherwise exactly tike, the A1200 version And you don't need a hard disk lo run it. although a couple of external dmes arc recommended ★ ***
RISE OF THE ROBOTS
Time Warner £40 (C43A1200. C3SCD32)
AP45 5% JD
Words cannot My convey the extern to wtveh ftso ot tho Robots ts the poorest lull-price release ever n the history of ft things, although imagmng <1 as an insuperably retarded beat 'sm up that Player One can complete at any momeni by holding down dsagorulty up and nght and iho fue button captures ns essential rctibaty. The nearest the software industry has yet come to tobbrg art elderly deal woman n a »heeiefta« whose son has just tsod In a car accident iclurning (ram the lunerai ol his lather and sstcr Med when their ancestral home burned to the ground and ihen severely beating her. With the diseased family pet ★
Add/Vlslon £30 AP45 84*. JD
ftxiyftoafladngon ihe SNES.bui on me Amga and viewed (mm overhead It's an uliraviolenl Super Spriif. usng the old tuiuristc game show ploy to create a fantastically exciting smoking wvockago experience "Get the jackpot." booms the announcer as you fee missies at hapless opponents "Get tho super-
jackpot,* ho roars as mete cars spin away lo their doom. Tho p>d«Sy damage indicators and surpr&ngiy low number ol courses 12. expLoi numeric fans) annoy, the lock ol a two-player game hurts Lei's hope the forthcoming A1200 version corrects things with a serial ink opten. oh
AP43 39% RP
Slow, stow. stow. dull. dul. duS RPG that has you wafkmg around (so very much) m an ertori to escape from a prison planet Frankly, it s ooty passable with the cheat mode active, because then you can ciA out the endless perambulation The gimmck's that you have lo keep In tnm in tho lace ot disease. but >i's harder worth the wait *
RUFF 'N' TUMBLE
AP42 88% JD
Platform game wth guis that's appaiingty dffeud, but ngtfy Lair with it Lovefy reversals (your sme< cute child packs a machne-prstoi. the denizens of the lypeal piaiform levels - woodlands, underwater caverns and the Ike - are armour-plated and toe barbed harpoons), ojotngty cataclysmic power-ups. very (but worVaify) Indty layout] and artgriy playable. Challenging' is probably the word we're tookng for. * * * ★
RUGBY LEAGUE COACH
AP43 62% PM
A football management game but about rugby league Oddly, you don't get any match anafy&S. so you don't know what you dxJ wrong when you lose and have to furbio arnttod to fa 4 Worth a took tor the nov«y. though ***
Of not. Even the score-bumpmg two-player mode's lacking in sparkio. II looks great, but who cares1 *★
SENSIBLE WORLD OF SOCCER
processes to them a
cemo up witn
i ivff io tho
tvttOfy of il INngL 1
II hoepi of
y (Wo rio md
DBoWi jf i<n*pJo "15
con&ro method (yog
u t tho 0*
peo **i vi%us (Vtc'ii
d>f «*xj prow
Ve) end opeons e-go-go There s even e practice mode where you fight seemngty innocuous master of terror Puparz the Puppet Trufy the Gravity Fotc* 2 ct beat-‘env-ups The A1200 sc*o*»c vetson’s on the way. but even ttvs A5Q0 verson looks tovefy Lots of dsk twapptog though *****
Unmteresting plastic bcat-'om-up saved from iho fires of perrKen by tho option lo light opponents in any order and an oight-ptayor tournament * *
SIM CITY 2000 A1200
SKELETON KREW A1200
AP47 59% PM
Sub-standard Escapo From tho Planet of the Robot Monsters done oven mote dsappomeng for being worked on for over a year. Halfhearted aliens, no power-ups. no vanoty between levels - it's M here.
AP44 65% PM
An appaVig drain on the pocket (to play, you neod an At200 with 3Mb RAM and a hard drrvo. and an Interlace-compatible monitor, and oven then it s horrify sluggish) but a lom'c strai game. Recal everything Irom Svn City, and then muUipfy it by 2.000. A worthy companion piece to
Theme Pm. d you've go! the kit *****
SIMON THE SORCERER CD32
Adventure Sett £35
AP42 57% JN
Exactly the same gome as the A1200 version - an the poor jokes, a: the pointless wanderng all the fantastic graph cs, ol the obvious puzzles -but this timo with speech Greatly annoying speech that’s compulsory and bugged at that. One to acknowledge as a breakthrough gamo foaowing Darkseed rto unexplored 'tattoo territory, il not to actuaty buy **
AP49 15% PM Abysmal sidc-on tooty game peppered w in shocking bugs Vou do get a tree football with it. 1 hough ★
Conquer-tho-itorverse larks a-ptonty type ol slrafogy game with an aitogeihor slipshod approach to control and presentation, and an extraordinarily tombie combat sequence (that, fortunately, you can stop) They should nave dropped it aacgeiher to concentrate on the strat side **
SUBWAR 2050 A1200
Microprose £35 (£30 CD32)
Intriguing mixture at SyfKbcatd ptof and ‘undcrwaior light sim' (although ObwouSfy the submanne handles dffereniiy Irom an aeroplane] sot m a corporafo-run world wticro it's an accepted business tactic to blow up your rivals with torpedoes. Lmey graphics (though the PC vorston looks iea»y nrca - cheers. CMc/iaet Jackson' - E<S}\ but ovocatrvo atmosphere (so io speak) and fun. fun. lun it's a mite stow, though which cs a she mo.
SUPER LEAGUE MANAGER AGA
Audio genic £30
AP48 89% SF
Outstanding looty marry game that dispenses »'*h numbers In favour ol tOQrg you about a player IN ENGLISH 'He's been playing wed but is feeing uvanthusiaslic.’ it might say Imprecise, yes but ir.falcfy prolcrab'e and more atmospheric There a>e no tedous rear players <«her, so you'nt tree to lorm your own opnions Deeply dever as wed And WempAjy In.'omafcnaJ ScoctfS to mere Hard to get into at I rst, and consinuafy having to sot up Irainng schedules <s a cnoio bui Hill, eh A tremendous companion piece lo On tho Sj3 Wortf Cup Best played with ■i mouse, CD32 owners ****
SUPER LOOPZ A1200
AP49 29% JN
Bottling rejig o> tho tormnotly dull L00p(hnghh / - a sort of P<pcmam without the exatement ot gtoop flowing thiough ihc shapes you'ro making - lhal doesn't ovor change oxcepi tor gening layer Dun bonus gor-q* 'msh it crt.
SUPER METHANE BROTHERS
AP39 72*, SM
Bit ol a trtoky one, this It's Rubble Bcbt’O. but with vacuum deanars that tatafy sq jrt tho monitors ogalnsi waSs. But. or, it's not very good And we can i reafy pul our coloctive fng« on the reason why. Struehjrafy. it's identical to ihe much-toved dnosaursoapy envelope ongmat 120 lovfits. mini-bosses, tricky bonuses. Secret rooms] and many ot the screen layouts are unsporttngty Simla , but it's no I thoro Um Maybo it's tho lack of continues or any kmd ol lost art ports) or Ihe tael it's all so numbmgly easy But probably not n s okay, ish Baucafy (Or maytto. dare wo say n . Bubble Bcbbto wasn I actuaty that wonderful all along)
AI‘*b ti-;. '«,i» At200)
F.va’y q rtt %:-juwui J£“*; gsriw!
y e-.'v’ .'.*t eofre-:'*- “ >-• JH*
j* . r r ' if ;r>c -<
.- >.t i»“ -,.-j fe o s-
Sphnes*** so the cars judder and bump even more reeMscMy. o *h! types ot car trorn dragsters 10 cows, opeonel carevsn-towing. iMwwewi speeds 32 tracks, portiess hom- . honkvig the Label U« it you're last, storster block cars Pong wtxle you choose yogr options Scpfr Skidmarks rap<dy loses fts appeal «n one-payer mode but there not the potot The mors people and equpmeni you have, the better a gets, wrth options to ink Amrgot. spM toe screens and play with *gn< peopte And thore's a phone modem option It s a hoot. The A1200 verson adds w-i>*. to m xOK'K'ee;; modes, resaw 4 : yce—n»] «.nd ro atk«ty io connec; two :«w;c; end ptav ii ireck r> Ctoemascopt, *****
SUPER STARDUST A1200
Team 17 £30
Stardust burly obviously, but On too
A1200 equaty obviously. whch moans beam graphics. bece sound, lever idiots, 09901 asKyoda. underwater Thrust sub-games and keyboard control Fabulously tcnaty r
every rospod. except (especially
bt2amvy oonsder-ng the emboliSm'Tvgfy hard A500 version] d s ter, tar loo easy - wo suspect Team 17 i bulled the programmers imo toning it doen Wh/) Why A great game, dui nofqurioa gmaf game, d you see what mo mean *****
A pub quiz game with the novelty ol two lout-button hand contioOcrs (lout in the mote eipensive version) but iho bugbear ol atrocious preseniabon Tiny prim unteadabio without a magnifying glass, hugoty annoying Smash)® & Nicey samples, no colours (beyond rod) and - fatally - questions thai are repealed, sometimes wiitwi the same game. Data disks are promised id the lufu ro. but even so Trivial Pursuit sun nj&s the roost as <ar as stupid quiz games go,
SWORD OF HONOUR
AP49 58% PM
“Odd Eipktd ng Fist Plus-type beal-■em-t45-cum pu 2io game that too*-., greei and is Imaty highly playable but crash-dives like a soda-poisoned abatross when you realise every level 5 exactly the same You can gel the game Irom 21 Tiled House Lane. Bnodey Hill, W Midlands DY5 HQ **
AP49 62*4(65*. A4000)
Modern-day (light sim with oil mannor of‘stealth" and laser-guided things Impressively sophrsbeatod and that, but i1 does mean dogfights consist ol spotting a dot on your radar, pressing the space bar and waging (or your m'ssite co hi. It s surprising absorbing with a good range ol missions Ghastly on a standard A1200. wah overwhelming amounts of disk swapping (often just to see a redundant story' picture) and once per second screen updates; best on a lop-of-the-range A4000 (it sui noticeably jertcy): somewhere in bet woon dependng on mo contents of you RAM expansion extra disk drivo Cupboard Certainly a sim rather than a game. The mark's for the
Electronic A/ti £30
fddt« the time your rdes run for so you can cram <r more people per day, then hugely underpay your mdrspensabe tyi and see ert the
piece to trwa.r' yr*> step n
gttt.ij w.intto' c-; •‘•me At L-Xk eT- « •: Px: \-m raTs me ;*»io*atrfr; o< The-' r r i - 0 , .ifl play :r. game to irr.Us a -*we(- mx i> *im aMi
•Vi-V 1 ' . .u-jp'-:vi But
THEME PARK A500
Electronic Arts £35
AP-t-i 91*. CW
Skf'ity .-.or. grish calty stream'.!-*-; am,-* t.r.ir.cu'y - n\ ’ cc t *. so-f •:» Thame Pa* Ltd Bu: ctne-•*)*« e> jrjt:, ‘ « -_.;iro f.v* •: :a:, g*va; ktr ‘ »its mager mow. fc.t ret m decend A Good Thir : *****
TOP GEAR 2
An average racing game slapped down to modiOCnty by comparison wdh the I<k03 ol Lofus J. FlGPand the mighty FI itsoT **
Team t7 £20
AP45 46% JN
Men Breed was hard Abort Breed 2 was incredibly hard But Tower Assau'f is sefl-mdutgentty grotesque. Slack cofcsicn detection. mogcaJ dead ends, radioactive rooms that KILL YOU BECAUSE YOU RE STANDING IN THEM and 30-second dashes to the door before the level explodes so ending the game you've lust played lor an hour whte carefully bu d ng up your bves and ammo reserves collaborate to mow down iho spirits of fun Then the indostrucbble and mcredbty powerful security lasers, non-allowance ol player two joining in hallway through and bugs step up to finish oif the heaving, crawling wounded Bui hey - it's so atmosphere The Cosmo RoyaJo of Am a games * *
TRAPS 'N' TREASURES
Krlaalls £26 AP38 79% SM
Piraie platform antics with plenty to do The monsters are a brt loo hard perhaps, but the puzzles are
intriguing and will make this game last you lor some tme ***
AP43 75*6/85% CW It's Laser Squadagan Except with perfectly csomelric 3D graphics Oddly inconsistent (ihcre's an involving slats bit and tedious air combat sequence In addoon to the maxi dompmg around an Invaded town shooting things section) but stu as fin as it ever was Hornbty sJugpsh when the aliens move, though, and you real/ have to play it from hard dnvo (Hence the two marks - the lower's using floppy) ***/****
ULTIMATE BODY BLOWS
AP39 86% SC
Third time lucky (or lourfh. we've lost count ol how many versions Team 17 have done) lor everyone's favourite (and scandalously shameless) SP2 done it's got the lot: sensible use ol the extra billions. 21 individual characters (as opposed to the same character 21 times) and a fast modo that's scorching y nippy. You 11 fairly obviously need tw-o (oypads though ★ ★ * w
ULTIMATE PINBALL QUEST
AP39 61% JD No it isn't ★
CftN not MM UEVCKM NUnuCX'
AP41 21% JN
A point-and-ctick game so poor you'll want to vokrteer tor the Army rather than play n *
AP39 19% CW
Not, regrettably, the redundantly drawn-out Speocy adventure (which, apparently, only ono person ever bothered to finish) but an overhead-view maze game wtioro you walk around and got killed by unspottable trees A lot. *
VALHALLA-BEFORE THE WAR
The unspottable traps have gene, but Iho tedium remains Four ggantc. obstade-duttered levels lay before your shambimg hamstringed would-be assassin, levels ccpk to with embarrassingly simple-minded puzzles and people who give you silly objects The uso of speech «s ternfic. there are some onterfairvcg puns and you can wander far and wide without ofcvously be-ng blocked oft. but an atmosphere is lost due to bulging hi-tech electronics into the mediaeval scfing without justification, and you'll plod through to the end in a weekend.
Hornbty dull. *
Appa ng shoot-'om-up masque radmg as a purzie ga me Watch a (ailing line ol blocks, court tne blocks to ascertain the dominant colour, select that colour to fx« from you routing gun SO you destroy the une 91 lha shortest time, turn your attention to mo next line of blocks Almost unbelievably there's no facility for pfanrvng ahead, which is lurofy the most base requisite (or a puzzle game. The two-player and tournament opfons add nothing Repet tive andborwg and homd *
VOYAGES OF DISCOVERY
APJJ 52% RP
Takcylumy naval-based war game scuppered by no short-term goals and no leer of competitive pfay. even though 4 supports up to lour 'captains' * *
Audiogenic £26 CD32JA1200
AP39 85% SMFooty game of the Lei's Not Actuary Try Hopelessly Oplirristjcaity to Trounce Sensx school that's ail the better for it.
Some splendid Ocas (overhead or Isometric views, an optional window showing the player to whom you'ro going to pass, custom playing styles) pep n up no end. but raiher sadly d a all let down in the end by Iho si<*y speed and uncomfortably smalt pdeh Let's hope there's a Version 2. eh
Best played with a C032 joypad. which you can do on the A1200 version as we ****
WEMBLEY RUGBY LEAGUE
• > 4* V
. f ■ 1 J
T -e.. _ „
- -V . •
AP38 62% SC
A rrnriy and noNo sport makes « debut on the Amga Unfortunately this is probably net qufc as much fun as Frve totems Rugby (AP14.86%) when uses the same game engine Somertwxj's mssng n the translation ***
Ostensible isomeinc-30 platformer which turns out. n fact, to be a maze game ftdeuksus l me limts rob you ol mo chance to goexptonrg, the tact your sp«n attack >s not only ineffective against certain monsters but TAKES AY.'AY SOME OF YOUR ENERGY is ememety Mly. and the sem-scnwtn! controls frequently decide ycu d<dn t realty want to go that way and coned your tooksh mistake Court have been great *
WILD CUP SOCCER
AP4C 14% CW
How to kil a good xlea aboui football with a strapping dose of violence Step one: Present Iho game in nerodibiy acute rsometoc 3D so it's stupendously dtlicult lo see what's going on and mconcervabhy hard to make accurate passes Step two: implement the loofbai mechanics tn a lantastcaCy terrible manner, so tfut you have to painsiakxigiy beat up and kitf all ihe opposing players, ri you don’i want them to just zip m and rack the bal leaving you helpless or dead Step three Compensate for this fault by slowing the player to nm droctiy across the screen and score. Stop tour Save time by avowing iho player to compete the entire game just by hoUngdown the fire button Stop fr/e: Refuse lo scrap too game and release it For £26 It's true *
WORLD CUP CRICKET MASTERS
AP39 14% SM
Cricket. Done very baefy indeed Your men are drawn Irom too Lowry school of figuative work and are consequently almost impossible to see. the anmaton a appakng, ihe gamepfay a tuned by ruu&ivo point and dick menus and it costs fa too much money for what it is. II you want to play crckot on your Amga. do
youraed a favour and go out and get Graham Gooch's World Class Cricket which is a much more highly poSshed. crviksed and playable affair. Its good to see independent comparvos having a go. but that's honestly just about toe onfy good ihng you can say lor (tvs awtul game *
WORLD OF SOCCER
AP40 5% SM
M's a footbaB management game Written in BASIC By programmers who can't spelt Or write looibati management games with the least mockcum of imagination So surprising1-/ wo don't kke it Very much Alan You'd be better advised to stick your head in a vat of sulphuric add than to contemplate buy ng and playing this so catted. sett-styled game *
WORLD CUP USA '94
US Gold £26
AP41 20% SM
Tetnfyingfy awful overhead-mew footy game in toe rash of foooe games this year with every tout imagmabio tangng from otoven mnute loaOng times, through hopelessly fiddly lacking to 100% successful passes that reduce toe game to kicking the ban Irom ono end ol the pitch to the other Cute possbfy the most shameful tuS pnee 1010350 ibis year. *
AP-17 80% CW
Soko Bart for the'90s The 1990s, that s No. hang on In tn/n a push-b'oek filt-hoto puzzle game with al sons of new' obstacles, features and things lo pick up and use. and with nary o fault beyond the typical ones of stringent time kmt$ and (remarkably pointtes&fy) lives We've not seen a puzzle game lor ages, and this is a good one of mom. ****
Binary Asylum £30
AP44&:.-; (A1200) 74r. fASQO] JD Ternfc hcftcopta *‘M' game that lock; : ZOXt: '3D
polygons! =i--d p'a,i lik« a larrfic I.arcade game. 32 e*Ot 3f» diftcuft trvsvir.s. laniastsc hying effect!, ntft.-i6-.if' vx -SUM. tots of d-fferL'ig missions, machne guns, rf 5 -t*-.vr u •>. as. acr;..-.'tar.y t.*-cc.t.rgd.v s ycu--.;• bu"ett b.tf r.j the v.-ar. one it's awkwardly stow on an A500 <so knock oil a star tot that), but completely splendd on 6 1200 machine *****
• ‘Vv - >
Did you know that the first ever reader advertisement was discovered frozen solid in a Norwegian glacier in 1932 by Jeremy Spot-Markham the explorer And that some early reader ads were up to three times the size of some of our buses today
• Cannon Fodder 2 £ 17, Putty £7, Graham Taylor's £7. All boxed with instructions and in very good condition. Rohan Patel (0181)360 0231
• Pinkie. Ruff In' Tumble, Beast 3, Monkey Island 2. Simon the Sorcerer £15. Hook, Putty. Addams Family £7. Thomas Scantlebury (0904) 658941
• Over £1000 worth of Amiga games.
44 top titles including Dune 2. Sensible Soccer, Flashback, FIFA etc £135. Constantinople Evans (01239) 79331
• Parasol Stars, Lotus 2, Switchblade 2, Rainbow Islands, Chuck Rock, Chaos Engine, Cannon Fodder, Video Kid £5. Puzznic £3. Pro Powerboat Simulator £2. All boxed originals with instructions. Rajah Roy, 10 Henslowe Road, East Dulwich, London, SE22 0AP
• Team 17 Collection Volume 1 £18, Kick Off 3 A1200 £15, Street Fighter £15, Sensible Soccer 92/93 £15. All boxed with instructions.
Alan Archer, 21 Vandyck Avenue, Keynsham, Bristol, BS18 1LE
• Cannon Fodder £ 12, Project X, Alien Breed ‘92, Mortal Kombat £5. AIL Jk originals with manuals.
Rob Metcalf (01302) 538665
• Monkey Island 2, Innocent Until Caught, Nippon Safes fnc. FI £12. Loom, Monkey Island, Space Quest. Future Wars. Cadaver & The Payoff £7.50. Hook £6. Morion Strikes Back (AGA) £5. Phone for more.
(01623) 792058 after 6pm
• Liberation for CD32, as new, £16. A1200 games: On The Ball (League), Premier Manager 3, Liberation £15. Julian Boreham
(01742) 454586 after 7pm
• FIFA Soccer; boxed with instructions,
mint condition £18. Pugsy (brand new) £20. Paul Llvesay (01706)826104 after 4.30pm
• On The Ball: World Cup Edition,
Award Winners. Settlers, Frontier £15. Stardust, Sensi 1 & 1.1 £10. Putty, Zool, Batman £5. All boxed originals.
Barry Connally (01365) 21385
• Super Stardust A1200 £15, FI £10. Micro Machines £10, Simon the Sorcerer £15. Or £40 the lot.
Nigel Allcock (0121) 323 3650
• A600 Wild, Weird & Wicked pack boxed as new, 2Mb with clock, 400dpi mouse, loads ol software and printer £320 ono
Michael Chlnery (01255) 220084
• Amiga 500 and 1200 for sale. Both in excellent condition with many very good games. £120 and £300 respectively. Marcus Burrell (0181) 390 1056
• A1200 with CD-ROM and many games, plus CD32 joypad and joystick
all for £500. m
Andy Sackey (081)763 0295
• Amiga 600, 2Mb RAM, 20Mb hard drive with Wordworth, Deluxe Paint 3, vgc £350. Panasonic Quiel Printer (colour) £100 or both for £400.
Gavin Sweeney (01934) 513311
• A4000/30 + 4Mb RAM. hard drive, monitor + speakers, external drive. Vidi 12 digitiser & software in very good condition £1200.
George Earley (01271) 77849
• For sale, A1200 with 250Mb hard drive, over £400 worth of software, excellent condition, all boxed, only £500 ono. Lonely Desperate Prosho (01375)841139 after 7pm
• A500, 1 5Mb. mouse + mat, joystick, lots of games, Workbench 1.3, X-Copy + Cyclone, mags, demos and manuals all
boxed as new £175 ono.
Nick Emm (01295) 780724
• A600, external drive, joystick, mouse,games including PGA Tour Golf, 20' colour remote TV £280 ono. Or £180 without TV.
Jason Sannachan, Flat 3,10 Homfield Road, Wimbledon Village, London, SW19 4QE
• CD32 + SX-1, 20+ CDs, software, mags, joysticks, joypads, mouse, stereo speakers, spart PSU - £450 ono. Also Philips CM8833 M2 monitor, Includes leads for Atari & Amiga, boxed with manuals and Amiga games £135 ono. Constantinople Evans (01239) 79331
• CD32 Spectacular Voyage pack, 2 joypads, Arcade Pooi, Microcosm,
Chaos Engine etc. all boxed, 6 months guarantee, £100 ono. Also A1200 with extra disk drive, new mouse, 2 joysticks, Wordworth 3A. Mini Office, DPaint 4, boxed games including SWOS, Sensi 1.1, Goat!, Tower Assault, Frontier and The Settlers £300 ono.
Peter Thornhill (01943) 602699
• £D32 with 24 games, also magazines and cover CDs. Perfect working condition £250
Jason Moodley (01793) 643046
• A1200, 157Mb hard drive, monitor and many top games (over 30), £650 ono. Eric Vermculen (0171) 235 2682
• A600 with 50 games, joystick, mouse, 2 disk boxes and some magazines £150 ono. Also, Atari Lynx with 3 games £35 ono Robert Eaves (01233) 867584
• AT200 with games, Workbench 3. PMips colour monitor, Citizen 200 colour printer, mouse & joypad. Hardly used, £370.
Charles Trevorrow (01993) 850310
• For Sale: Pel SNES with 10 games, 2 control pads, Action Replay, mint condition £300 ono. Games include Mario Kart. Probotector & Pilot Wings. Giles Dumper (0181) 546 6364
• UK SNES with 9 brilliant games (eg Mario Kart, Mario All Stars, Flashback etc), 2 control pads (one with auto tire), all boxed as new £250.
Martin Hanley (0181)428 3950
• Amiga CD32 Spectacular Voyage pack, never used, games still sealed in cellophane, 12 month warranty, genuine reason for sale. Bargain at £175.
Gadge Hlndmarsh (01642) 491262
• A1200, 250Mb hard drive, 1940 monitor, dual drive, joysticks, £1000+ worth of sollware £350 ono. Also XCAD 3000 £50 ono.
Jason Parr (01942)516491
• Amiga 500+ (1Mb) with 2Mb upgrade, selection of games, 2 new joysticks and mouse, full working order. £220 ono Shane Mansbride (01206) 337341
• A1200, second disk drive, 200Mb hard drive, 20+ boxed original games (including SWOS& Guardian), worth over £700, highest offer lakes the lot. Back issue of AMIGA POWER and Amiga Format.
Adam Whitter (0181) 540 7675
• CD32,6 months old, complete with controller, games and all cables, boxed as new £150,
Nell Armstrong (01582) 863277
• A1200, 270Mb hard drive, several boxed games + Wordworth & DPaint 4, £400. Adrian Beadell (01932) 220941
• A600 1Mb, 3 joysticks, mouse. 20 good games (7 ieme Park. F1GP, Monkey Island2), £150. Buyer collects. James Clarke (0181) 776 1472
• Sim City Deluxe and/or Sim City Architecture 6\sk No. 1 and/or Football Manager 3. Will pay £15 each. Must be in good condition and original.
Colin A tile (0191)373 4825
• Memory upgrades 4Mb for Amiga and 1084S monitor, Name your price.
Robert Currington, 26 Downs Road, Luton, LU4 1QP
• Dungeon Master & Chaos Strikes Back. Willing to pay £30 depending on condition. Also Rocket Ranger wanted, up to £10.
Darren Garnham (0181) 678 6322
• The Bard's Tale 1,2 or Trilogy. Must have instructions.
Robin Sproat (01203) 466448
• Wanted AFT 2, Sly Spy, Star Wars, Godfather, Fire Force, Alcatraz. Rookies, Judge Dredd, Wings, Guy Spy, GLOC & Red Baron. Will buy or swap.
1 Merefold, Charnock Richard,
Nr Chorley, Lancashire, PR7 SEX
• Viper 1, 33Mhz, 4Mb accelerator board for A1200, FPU not required, but packaging preferred.
Dave Jeakins, 56 Arbery Road, Bow, London, E3 5DD
• Wanted Super Hang On and New Zealand Story tor the A600. Will pay more than £5 each or swap for another game. Anna Jeal (01773) 530776
• The Official Guide to Railroad Tycoon. David Eltringham,
30 Ainderby Grove, Hartburn, Stockton, Cleveland, TS18 5PJ
(0191)410 5963 after 6pm
• Will swap Monkey Island and Indy: Fate of Atlantis (with save disk) for Darkseed and Heimdall.
(0181) 300 8435 after 5.30pm
• My A500+ with extras and over 100 games for your A1200 with extras or your CD32 with game. Will pay some
cash as well.
Daniel Conlon (01442) 250336
• My Sensible Soccer (AGA), Premier Manager 3 (AGA) & Heimdall 2 (AGA) for your Innocent Until Caught, Theme Park (AGA) or On The Ball: World Cup Edition. Allan Brown (0171) 793 1185
• My Money Matters, KGB, Star Trek 25th tor Hired Guns, Banshee or TFX.
All originals and boxed for A1200. Or sell for £50. Bill Taylor (01268) 552826
• Swap my Hired Guns, Space Quest 3, Monkey Island, North and South or UN Squadron for Police Quest 3 or Leisure Suit Larry 3.
Tim Cousins (01733) 202218
• Over 80 Amiga titles. Willing to swap for ‘Jack Straws’ toy game from Waddingtons circa 1970-80.
Mike Abernethy (0181) 364 0379
• Double Dragon 2 and Alien Breed: Special Edition for your Stunt Car Racer and Speedball 2.
• I am 13. own a CD32 and an A1200.1 am looking for a pen pal of any age. male or female.
Bolberry, Bromley Green Road, Ruckinge, Ashford, Kent, TN26 2EF
• A600 owner - interested in comm PD, games, utilities - not a football fan, would like contacts for possible swaps & hints. Michael Foster,
300 Williamthorpe Road, North Wingfield, Chesterfield, S42 5NS
• 16-year-old male looking for mentally insane female to talk about crap and how sad our lives are. Must be mad. Andrew Stanley, 79 Richmond Hill, Luton, Beds, LU2 7JQ
• I am 17 and looking for pen pals of the same age. I like computers and football and have an A500 and a CD32. Jeffrey Vernon, 5 Deans Close, Bishopthorpe, Y02 1QZ
• I am 22, and own an A1200. Looking
for overseas pen pal to swap games and utilities. 100% reply. Y/ 1 * 3 *1 - ' -y ■'. *
Massimo Volterrani, Via F. Turati, 8 Castelfiorentino, Firenze, Italy, 50051
• 21-year-old Amiga B2000 & IBM ' owner, looking for pen pals 16-40 from around the world. Interests include games & metal music. I’m married with .. one child. Your photo gets mine.
Shona Land, 45 Lawrence Place,
The Garden That Time Forgot is yours to use for free - but It's not for use by profitmaking organisations or public domain libraries, so they'd be wasting their time writing to us - understand Send your completed coupons to:
The Garden That Time Forgot. AMIGA POWER, 30 Monmouth St, Bath BA1 2BW.
THE GARDEN THAT TIME FORGOT
Software Hardware Wanted I Swaps Pen-pals
I Gisborne 3801, New Zealand
• I’m 23 and into computers, cult TV, music, games, films etc. and would like pen pals to swop ideas, views, news etc. with Brad Joy, 11 Grangeway, Smallfield, Surrey, RH6 9LZ
• Amiga dance & rave, male or female pen pals wanted (19+) worldwide to exchange mixes/trax and start a club. Doctor Dark, 16 Montgomery Avenue, Beith, Ayrshire, Scotland, KA151EL
• 16-year-old boy seeks female pen pal age 14-18.1 like cooking, computers and reading AMIGA POWER.
Neil Etheridge, J
3 43 Edmund Bacon Court, Aylsham Road, Norwich, NR3 2BL
• Anyone like writing songs in Amiga Octamed Send me your tunes/ideas and sounds and I’ll send you mine.
Paul Lewis, 10 Collie Avenue, Salford 6, Manchester, M6 6EQ
• 13-year-old boy looking for female pen pals over, 13 lo swap games and other stuff.
14 The Lawns, Sompting, Lancing, West Sussex, BN15 0DT
• I'm a 15-year-old girl looking tor male or female pen pals aged 14+. I'll write to most people with a nice personality. Photo much appreciated.
Anna Jeal, 29 Watson Avenue, Heanor, Derbyshire, DE75 7AR
• Hi, I'm a 15-year-old female looking for a male pen pal lB+. I like science fiction, and computers. Reply guaranteed.
Heidi Wagner, 7 Hepple Close, Isleworlh, Middlesex
IS JAKE RED
IS AGENT TOPHEAVY
AJc,,«l <1 Tony I
sum of money. CAPTION: CHEAT BY HERBACEOUS CRAWFORD, WREXHAM.) RED: General Dread's men.
(Solders run up, one arm held out in front of them, holding a gun. Red and Agent Topheavy pick them off. The soldiers freeze in mid-run, flicker and disappear. One turns and runs away, jumping into a car.)
RED: After him.
(They get into their own car and chase the villain along a completefy straight road. The chase is viewed through the windscreen, from the back seat. Every time Red moves the steering wheel, the car responds a second later.)
AGENT TOPHEAVY: Lets go. Mr Driver. Hold on. man. Just once more.
RED: We're running out of petrol.
(As they pass a fuel drum at the side of the road. Agent Topheavy shoots it. Petrol replenished, they speed on. smashing repeatedly into the back of the viitain. But suddenly the viitain crosses the finish line and inexplicably zooms off into the distance at 9.000 miles per hour.)
RED: We've lost him.
(The Colonel appears on a screen in the dashboard.)
COLONEL: We have discovered that General Dread's hideout Is in a big warehouse on a mountain.
RED: Let's go.
CAPTION: Please wart - reel change. Pause. Cut to warehouse. Screen has shrunk to size of a postage stamp. Bloody I assault is viewed from Agent Topheavy's I potnl of viesy with the various weapons I she employs poking up from below- centre. Eventually Topheavy reaches an overtylarge, bkxky switch. But puffing if brings down a blast door behind them. Room begins to W with water.)
RED: A trap. It's afl over. I guess I’d better
come clean -1 Jove you,
AGENT TOPHEAVY: You big galoot (She headbutts a bookshelf. A secret door opens, and they escape. CAPTION: CHEAT BY DAVE GREEN. LONDON.)
(Cut to Genera) Dread's war room.) GENERAL DREAD: So - at last we meet, agents. But you are too late. I have only to press this control and my robot minion will speed away to launch my plague missiles at the world's capitals. Ha ha ha. (He stabs at a pair of buttons like a two-fingered typist. A screen shows his robot minion racing towards the plague missiles Red lunges for another control board and works the buttons noticeably less frantically. Another robot appears on screen. The robots edge in front of each other indecisively.)
GENERAL DREAD: My wrists.
AGENT TOPHEAVY: He’s peaked loo early (Pied's strategy pays off. With a final burst his robot breasts the tape and destroys the plague missiles)
GENERAL DREAD: Curses. I shall return Ha ha ha.
AGENT TOPHEAVY: Quickly This base, which extends beneath the entire mountain, is going to explode.
(She and Fled escape In General Dread's private mole ship. Cut to surrounding hSs) AGENT TOPHEAVY: It can only be seconds before the nuclear reactors detonate with the force of a thousand suns, thankfully contained by the impregnable walls of dreadonium - a material of the General's own invention.
RED: Oh, Agent Topheavy. (They embrace.; (Cut to poorly-drawn explosion with credits printed over it Audience leaves briskly as film cycles back to first scene for no readBy apparent reason.)
Much has been written recently about films of the game - that spectacularly ill-advised Hollywood practice of 'optioning* computer games, waiting a few years until the game Is completely out of date and then releasing a startlingly entertainment-free picture 'starring' people who don't need to act because they look like the characters they're playing.
Many questions have been asked about wtiat appears, alarmingly, to be a burgeoning sub genre of the action movie, among them, “Why do it *, “Where's the sense in hiring a different set of useless actors to ‘star* in Mortal Kombat from the people who were digitised into the game in the first place ", ‘No, really - why do it ', and "How come all these films-of-games utterly fail to convey what a computer game is like * The mighty beings of AMIGA POWER are, alas, qualified only to answer the last of those questions, and can't even consider the one about wringing yet another back page feature out of the game/film angle without consulting our legal representatives.
The trouble with previous film-oMhe-game scripts is that iheir authors have been unable to shake their screenwriting training. Hampered by their blinkered view of films as stories, characters and set-pieces, their scripts are barren of the atmosphere of computer games. Forlunatefy, once again AMIGA POWER is here to show them how to do their jobs.
(Scene: A hi-tech office. There is a world map on one wall, with hundreds of LEDs marking major cities Filing cabinets suggest the organisation has completed plenty of missions Doors are marked!Armoury', The Colonel', and ‘Exit'. Computers and electronic screens. A
potted plant on one desk. Piercingly loud techno music fills the theatre, obliterating the sounds of the office. Enter Jake Red. hem. fled brings up a menu on a screen and switches to sound effects. Enter Saunders.) SAUNDERS: Red.
RED: LB Saunders, former Green Beret whose best friend Leonard was brutally tortured and killed by the agents of General Dread, seconded to Special Squad in a tactical capacity over the head of a lieutenant you attacked after he called you a coward for vowing never to fight again after Leonard's death.
SAUNDERS: The Colonel would see you. (Red tries all three doors and kicking the filing cabinet before stroking the pot plant.) (Cut to Colonel's office. Colonel is seated behind desk, leaning forwards slightly, his fingers interwoven.)
COLONEL: Red, General Dread is trying to take over the world. You must stop him.
RED: I'D need a squad of six agents. COLONEL: We can only support a two-man squad. Perhaps in the sequel. Examine these records.
(Montage sequence of agents ‘ records, showing name, age. background, experience, speciality and blood group.) RED: 111 take Agent Topheavy, the weapons expert, but she must wear a different coloured costume.
CAPTION: Please wait - reel change. (Pause. Cut to Red and Agent Topheavy by a cashpoint machine.)
RED: I can t afford equipment on this £200 limH.
AGENT TOPHEAVY: Let me. (She places her hand on the keypad and presses forwards, forwards, away, down and proceed. The machine gives up an
32-bit SYSTEM SS» 7 CD TITLES
BUILT-IN DUAL SPEED CD-ROM DRIVE 16.8 MILLION COLOURS ALSO PLAYS AUDIO CDs 11 BUTTON CONTROLLER TITLES AVAILABLE FROM £14.99 OPTIONAL SX1 COMPUTER MODULE
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From the makers of Sensible Soccer and Qahnon Fodder comes the best golf game in ages.
• Join up to eight friends and marvel at the gorgeous graphics and smooth scrolling scenery.
• Play at any of 24 original courses.
Bptpli r * Available for Amiga & PC.
O 1994 Sensible Soil wore. © 1994 Virgin Interortive Entertainment (Europe) ltd. Virgin is a registered trademark of Virgin Enterprises ltd. All rights reserved.
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