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AT's Managing Director] was happy with my work but there obviously isn't room for two of us at VIScorp. I wish the Amiga the best of luck." Eagle deal signed Eagle Systems, the German based manufacturer, have signed an official deal with Amiga Technologies to badge their products 4000T. Even better news received from Eagle Systems is that they intend to sell a version of the A1200 too. Blittersoft are quoting a machine powered by a 68040 (the same chip as the standard 4000 uses). Prices range from £800 for the A1200T to £2200 for the mother of all towers, the 50MHz 68060 £40001 Blittersoft will also customise the machines with whatever kit you want including massive hard drives, CD-ROMs, graphics boards and more We hope to get the Eagle family of machines in for review very soon. In the meantime, for more information call Blittersoft on 01908 261466. Click Boom decide to go it alone Click Boom, the Canadian developers of promising fighting game Capital Punishment have decided to go it alone as far as distributing it in the UK. The game, pencilled for a September release, was considered by several big publishing houses in this country and Click Boom were hopeful that Ocean would snap it up but, according to its Project Manager, Alexander Petrovic, "Ocean loved the game, but they were unwilling to take it on. They were not very clear about the reason for this though They said that it was because of internal policy’ and they had some meetings about it, but they didn't say much else. They just can’t take on any more Amiga games at the moment." However, Click Boom intend to contract distribution themselves and we hope to see them and the finished game back in the UK soon. Buck not Bile! Our sincere apologies to William Buck, President of VISCorp, who was unintentionally renamed Bill Bile in a caption on the news pages of last month's magazine. He was mentioned several times in the article by his correct name, but this typo seemed to slip our subbing net CU Amiga Magazine apologise Aminet the biggest! As they move onto CD number 12, Aminet has now been confirmed as the biggest FTP site in the world.
Click image to download PDF
• Audiolab 1GL, (Jfl® ; I : *_ m EXCLUSIVE' PIOSPUiJwew Blllliy
You can save Amiga!
Tell VlScorp what you want... FREEPOST letter enclosed l lo disks? Ask your Newsagent now.
T|ITflDIAI C ¦ Imagine ¦ Arexx Masterclass I U I UnlHLO ¦ Comms ¦ Scala MM300 ¦ XiPaint Three seconds after loading a level, I became a believer!"
ALAN DYKES he artificial genome in an embryonic harvest shall grow to burn the humanity plague futura genuflexion 'Amiga's brightest star for 96 http: www.toam 17.com 0 1996 team 17 Software IM Thu Killing Grounds AD fWjhls SAVE UP TO £40 ON MAKING YOUR AMIGA THE FASTEST A1200 VTTH THE NEW «*U7?4R! 1260 OR THE LATEST RUTHRO 1230-IV ACCELERATOR BOARDS!
Contents CU AMIGA MAGAZINE • AUGUST 1996 Public Domain Games
• PD Scene 74 While the demo scene is ticking over nicely it's
the games that steal the show this month in PD Scene.
• PD Utilities 78 The shareware scene continues to produce some
excellent software for those serious Amiga moments.
Going east and south our roving microphone interviews people in the know from France, Italy, Spain, Hungary and elsewhere. Is the Amiga strong in these territories? Does a new Amiga stand any chance of selling there? We find out.
• Reality Game Engine 34 Gametor a laugh? Or for profit.
Could this be the one?
• Double Agent 35 Spy Vs Spy for the nineties. Nice and surreal
and released next month.
• Dominions 35 More from Intersect Developments (who still
haven't finished Atrophy).
• Valhalla III 38 The squawking one is back, this time from a
• Tin Toy 40 In The House Of Magic Adventure, to give it its full
• Game Engine 43 What another development tool?
It's time for some DIY.
PLAYERS GUIDES »Vampyra 44 The delectable tipstress applies her twisted intellect to another Q&A.
• Snip Tips 46 Mat Broughton sends all his tips from Boston this
month, for some reason.
• Art Gallery 81 The readers' showcase turns yet another page.
OFFER Cover Disks AMIGA naMNHi. 139 llQlhQlhx €1 Valhalla Er the Fortress of Eve 13 The Prince is back, but this time something is different - no more confusing overhead views. Play this segment of levels three and get a taste of something new.
Get Serious Cover Story Future of Amiga with VIScorp This month’s news features the full transcript of VIScorp's latest statement on the legal aspects of Amiga Technologies ownership and an interview with John Smith of PIOS on that company's plans for a new machine by September.
Plus: news on Final Writer 5, Zip and Aminet.
XiPaint 3.2 Last month's popular 24-bit graphics cover disk software comes under the spotlight with a look at its best features.
84 Imagine 3.0 Getting further into the animation features of Imagine, John Kennedy explores and explains motion paths.
86 CD-ROM Contributions Here's your chance to get your own work published on a forthcoming CU Amiga CD-ROM, with top prizes on offer.
- ae a Scala MM300 90 In the concluding part of our Scala series
Norman Harris assembles an impressive interactive presentation.
Wired World 92 Setting up your own home page is easy if you've been following our guide. This month - making it look good.
O Q+A Masterclass The Arexx theme is brought to a close in this month's Masterclass. Watch out for a new series coming soon.
98 Frequently Asked Questions The FAQ this month is all about CD-ROM drives, with common questions answered by your man John Kennedy.
LOI Questions and Answers That dynamic duo of Mat and Tony get stuck into another bulging mailbag of technical teasers.
106 Points of View Big Ed Alan Dykes and John Kennedy give their views on the future of the Amiga under new owners VIScorp.
108 Backchat Readers from all walks of life get to broadcast their own views to the masses in the regular letters page.
No Subscriptions & Back issues Editorial Our special offer on subscriptions is coming to a close. We are planning to discontinue the offer of 12 for the price of eight so if you haven't taken them up, then you better do so now before it's too late. If you had the misfortune to miss any recent issues you should find them on page 114.
And finally on June 21 viScorp's takeover of Amiga Technologies was confirmed by Petro Tyschtshenko. This ended nearly two months of speculation since Escom and the Chicago based Internet development company first announced that a deal was in the offing back at the beginning of April, Just before World Of Amiga. This speculation centred around ViScorp's intentions for the Amiga as a computer and their commitment to develop the hardware and system enhancements needed to bring it in touch the next generation, But even before the announcement was made official, VIScorp had released a statement
stating that they intended to do just that (see newsl. They also made legal noises about their copyrights and just how seriously they intended to look after them. If during the course of reading the magazine, and my Point Of View in particular, you come across something about VIScorp NOT making an announcement it’s purely because of the time constraints of writing this magazine. Some pages go to press sooner than others, and this announcement arrived very late in the day.
I also had a very interesting chat with John Smith, now of PIOS (again, see news). Their developments, should they succeed, are promising.
Alan Dykes. Editor Advertisers' Index 1ST COMPUTER CENTRE 36 & 37 1113 231444
6. T.I. 21 0049617185937 17 BIT SOFTWARE 65 01924 366982 HI SOFT
10611 01525 71818 ACTIVE SOFTWARE
I. B.C.. 59 01325 352260 MARPET 56 01423 712610 ANALOGIC
52. 82 0181 546 9575 OCEAN S0FWARE
I. F.C., 3, 32 ANCO
O. B.C 0171 721 7625 0161 832 6633 CARE ELECTRONICS 31 01923
894064 OWL ASSOCIATES 31 01543 250377 CENTURION PD 65 01274
677673 PANDEMONIUM 95 i s i 112-105 0171 972 6790 PREMIER
MAILORDER 89 81268 277172 DART 31 0116 247 0059 RESPONSE
ADVERTISING 31 01423 530691 DATEL 27 01782 744717 SIREN
SOFTWARE 7 0161 7965279 E M. COMPUTERGRAPHIC 73 01705 642409
SOFTWARE 2000 60 6 61 01374 678068 EPIC MARKETING 68 Ei 69
01793 490988 SPECIAL RESERVE 19 01279 600204 EXCLUSIVE PD 56
01705 642409 VI2 PD 77 01507 450114 GASTEINER 45 01 VISAGE
COMPUTERS 19 0115 9444501 GORDON HARWOODS
40. 80 01733 836781 VULCAN SOFTWARE 21 01705 670269 GREYTRONICS
47 0181 686 9973 WIZARD DEVELOPMENTS 12 01322 272908
- Contacts Editorial EDITOR: Alan Stitched' tykes DOTTY EDITOR:
Usa 'Hanker U' Collins TECHNICAL EDITOR: Iain teeesfilaaaaanA'
Hoi,an TECHNICAL STAfF WHITER: Mai Diackma' Settinsen ART
EDITOR Helen'»«.'«clashed my machine' Danby DESIGNER: Anthony
Tickets' Cnllins TECHNICAL CONSULTANT: John I son the liRht’
Kennedy GAMES CONSULTANT: Boston' Biooghton CONTRIBUTORS:
timpyia. Andy Mitchell. Nmman Harris. Andy Leaning Marti
Forbes. Martin Davies. Le Compte Alain De Banker PHOTOGRAPHY:
Ben Jennings COVER IMAGE: Joel Mishon SYSTEMS AND REPRO:
Sarab-Jane Calm' Leaver. Sarah Serene' Best
Advertising Marketing & Management ADVERTISING MANAGER: Lira
Havriies SENIOR SALES EXECUTIVE: Marianna Masters AD
PRODUCTION: Tina Cyan. Ryan Bound, LETHAL WEAPON: Vicki
FREEPOST' Jacobs PROMOTIONS MANAGER: Sanl Leese BRAND SHINY NEW
PUBUSHING DIRECTOR: Sandra McClean EXECUTIVE PUBLISHING
DIRECTOR: Graham Taylor Yyheu cMUctiog CU AMIGA MAGA2IIE then
ire two gold" rains.
1: Send yw krtm etc tn the right fcprtmM (uc belowl and pletu do not send an Saf hr rapt,.
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And lues we get. Answers hove to he through the pages ol the anguine only.
ADVERTISING AMO ADVERTISING PROBLEMS: If you with to advertise, or have a prohaa with a company advertising in CU AMIGA MAGAZINE our advertising teea will he glad to help. Contact Maiiaona Masters on B171-S72 S7M. Fai l«t on
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CU AMIGA MAGAZINE attempts to maintain the highest sundwds. But cannot be held responsible lor any errors, (actual or otherwise which may have inadvertently creoped into the issee None ol the reviews or previews in any section el this magaiiae ceestitute paid lor w otherwise solicited aditrtiseaents fee that predict w snpplier CU AMIGA MAGAZINE is an independent publication and the opinions espressed by its reviewers ore their own. Tree ol aoy outside encumbrance PRINTED IN THE UNITED RINGD0M 8Y ST MS PETERBOROUGH ABC: 47.678 Jety- Dec 1995.
Mower sm ULTRA CD ROM DRIVE Superb CD ROM dm« system tor the A1200 Fully featured, top quality "SSflfflH dfh*S 10 a ,op qu'*,l, ‘ enf-,osu, f with built in power supply. All cables, instructions, software etc.. included for immediate use.
The CDROM interface supply plugs inside A1200 fencep- ULTRA 4 SPEED £169.99 ULTRA 6 SPEED £219.99 ULTRA 8 SPEED £259.99 SCSI CD ROM DRIVES MEDIAVISION RENO’ Double speed CD ROM DRIVE complete po*er supply. SCSI cables, docking station nowuw**' RENO CD WITH SQUIRREL RRP £164.99 RENO CD WITH DATAFLYER RRP £174.99 85mb £89.99 120mb£l04.99 170mb £119.99 250mb £134.99 340mb £169.99 540mb £214.99 A500 Hard Drive Interface £79.99 O. CO APOLLO 1220 ONLY £99.99 APOLLO 1220 +4mb RRP £179 ' PANASONIC QUAD SPEED CD ROM DRIVE WITH SQUIRREL OR DATAFLYERgfl P RRP £239.99 ZIP DRIVES 1st September APOLLO
1240 25mhz APOLLO 1240 40mhz £449.99 APOLLO 1260 50mhz £574.99 1240 1260 SCSI interface £79.99 4mb SIMM £79.99 8mb SIMM £159.99 SIMM £319.99 HIS r to veryone needs a j good spreadsheet, r and now just about everyone has got one, in the shape of Easy Calc 2.0. After you've expanded it and loaded the program from the cover disk (see loading instructions on page 14) it's ready to go. Easy Calc works pretty much in the manner of most spreadsheets, so if you’ve used one befc the chances are that be able to get up anc ning with this after a couple of minutes. There's very good online help
included on the disk in AmigaGuide form and this should be consulted for specific reference to the various features of the program.
Introduction This simple tutorial should have beginners getting to grips with their first worksheet.-First of all.
Some brief background information on spreadsheets would be useful. Think of a spreadsheet as a piece of blank paper - the page from an accounting ledger for example. On this 'paper' you can write numbers and titles for sections of the accounts. On paper you have to add up columns manually, with a spreadsheet you can write a formula: the word SUM for example, makes the spreadsheet add up a range of numbers (called cells).
The power of spreadsheets lies in the fact that once a formula has been written, even if you change the column of numbers, the formula will automatically add them up again.
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Talc 2.0 This month's serious cover disk is headlined by the excellent Easy Calc
2. 0, backed up by the equally impressive Blacks Editor 1.01. © A
program like EasyCalc has many different formulae, so it is
capable of much more than just adding columns. Let's create a
worksheet. Firstly, make sure you have EasyCalc 2.0 up and
running and you are looking at a blank worksheet. If not
then quit the program and then reload it. Now follow the next
few steps exactly. Don’t worry, it will all be explainedl
1. Move the cursor down to cell ,B2 (that’s down one, and across
one from the top left hand cell. Now type 56 and press Return.
The number 56 should appear in that cell.
2. Now move down one cell (to B3) and enter 23 (followed by
Return of course). Now enter 78 in cell B4. Then 67 in cell
3. You should now have four cells (B2:B5) containing the numbers
56. 23,78, 67 respectively. If not start again.
4. Now let’s get Easy Calc 2.0 to add up these numbers for us.
Move to cell B7 and type in Blacks Editor 1.01 Just as
everyone needs a good spreadsheet, everyone definitely needs
a good text editorl This is one of the areas in which the
Amiga's Workbench software is slack. The 'Ed' program that
comes with Workbench is basic and good for little else than
the simplest jobs such as startup-sequence the following
text exactly: =@sum(b2:b5) then press Return. Quick as a
flash. EasyCalc puts 224 in the cell. If you don't trust the
program, then check it yourself.
Now let's break down exactly what EasyCalc did. It saw the '=' sign and attempted to evaluate the rest of the line. Then it came across the sign which meant a function was next. The SUM function was recognised, and EasyCalc knew that it must add up all the cells in the range that followed. Upon finding no other functions, EasyCalc 2.0 displayed the result in the cell.Lets have a closer look at each part of that function.
= This tells EasyCalc that you want the rest of this line to be evaluated (as opposed to just putting the text into cell) @ This tells EasyCalc to expect a function, which in this case is SUM, but EasyCalc has another 61 functions available.
SUM This is the function which adds up any range of cells you give it (such as b2:b5) (b2:b5) This is the range for the SUM to work on.
So to summarise, all formulae start with an '=’ sign and all functions are prefixed with an symbol.
Now go to cell B9 and enter the following exactly (it should all be on one line with no carriage returns): =8iF(b7 300, "I'm Skint!", "Loads of money") When you press Return, the answer "I'm Skint" should appear in the cell. IF is another EasyCalc function, but it is very special because it can make decisions. In this case. IF is used to decide if cell B7 contains a value less than 300. If it does then it returns "I’m Skint”, otherwise"Loads of money” should appear.
To test this second condition, try changing cell B2 to 350.
Instantly, B9 should now read, "Loads of money”.
Try the following:
1. In cell 87, change the SUM (nothing else) to MIN so it would
now read =@min(b2:b5) then try * =0max(b2:b5) =@avg(b2:b5)
2. Try changing the 350 in B9 to other values just to prove to
yourself that it is not cheating.
You can find the complete tutorial file 'TUTORIAL.calc' in the examples drawer.
It’s also worth loading some of the Arexx macros (click the RX button on the control panel) as they demonstrate some interesting features of the program, such as its ability to draw a variety of different graphs and charts from your spreadsheets.
There are also some example spreadsheets that demonstrate some of many and varied uses for the program. Load them in and take a look.
Tweaking. So this must be your lucky day, because Blacks Editor is an leap forward from Ed, and probably any other text editors you may have seen in the past.
Features Blacks Editor (or Bed) has a wide range of features available from its menus, including text formatting, Arexx macro recording. Bookmarks, search and replace, case alteration, text encryption and lots more.
OK, the first thing to do is load in text file and try out some of the menus options. Select Open File from the File menu and then pick any text file from your hard drive, such as the ReadMe document in the BED drawer This will appear in the window and can be scrolled through using the normal window scroll bars. Clicking the left mouse button moves the cursor to the specified position, while areas of text can be selected by dragging the mouse with the left button held down. You'll notice some numbers in the top bar of the window. The first represents the current line number, the second
denotes the current column, the third is the total number of lines in the document and the fourth tells you how far into the document you are in the form of a percentage.
Most of the menu options are easy to understand.
Experiment with the Edit, Format and Extras menus by selecting an area of text and then making a menu selection.
You'll see the text change according to your selection.
Rom the Tools menu you can open a Shell window or launch some of your Workbench utilities, such as the calculator, or even execute an AmigaDos script by clicking on it from the file requester.
Open all hours You can also have more than one document open at once. By selecting Open New Doc from the File menu you can load an additional text file which will be placed in its own window. Your original file will still be in the memory but will be hidden by the new window. To view both at once, either re-size the new window by hand or select one of the automatic window formatting options from the Window menu (such as Tile, Stack or Cascade).
Other useful features include the bookmarks. You can set a bookmark by moving the cursor to the required position then choosing Set-Bookmark followed by a number from the sub-menu.
Moving back to that point is then just a matter of selecting that number with the Go to Bookmark option. You'll also find the Find feature can save a lot of time. Select it from the Find menu and then enter the string of text you're looking for. If you want to continue the search further, press Right Amiga N or click the Find Next box. Blacks Editor is well documented in the AmigaGuide file which is included in the archive.
Information with your friends and colleagues or exploring the mind-blowing power of the Internet.
Whatever your needs, the Enterprise 288 will meet them and, together with Surf Squirrel, often exceed them.
Introducing the brand-new Enterprise 288 modem from HiSoft.
This V34, 28.8Kbps fax modem is your perfect companion for super-fast access to bulletin boards, sharing separately) makes ruis clicking a button. Alvi Meta Tool email prograi HOT NEWS! HOT NEWS! HOT NEWS! HOT NEWS!
The Enterprise 288 modem can be used on any Amiga computer. To see it realty fly, plug the modem into the amazing Surf Stfuirrel interface for the A1200 and you will see reliable transfer speeds of up to 115,200 bps, saving you time and, of course, money.
The Internet... Easy as 123 EASY TO CONNECT Nct&web is c ompatible with a wide range of Internet Service Providers (ISPs). In« hiding Dnmm Internet. Pi|x-x, CIX and many others. Just r house your ISP from our installalKin Irst and Net&Web irisc 288 Specifications 0 . Fori Serial, binary, asynchronous, 7 or 8 data bib. Parity: odd. Even, none.
DTE Interface Speeds; 300,600, 1200, 2400, 4800, 9600, 19200. 1200 75,
1. 57600,115200. Operating Mode-:-. Manual Auto originate,
Manual Auto answer, Manual Auto dial.
.. Touch-tone or rotary pulse, micatiim Mode Full and half duplex
• r modes on two-wire switched telephone channels.
:ax Intertac : Class 1 & 2.
Telephone Line: 600-ohm. Balanced dialup interface meeting BT specifications.
One BS6312 type plug. REN 1.0. Serial Interface: 25-pin RS232 V.24 interface with female DB-25 connector.
Supplied with 25-way modem cable.
Pen** Supple: Plug-top 240VAC, 50* I , supplying 9Vac@700ma.
Othei: BT approved, Cecompliant. Visual monitor of all major functions plus inbuilt speaker. Supplied with manual ami warranty card (1 yean To Order Jusl Freecall 0500 223 660. Armed with your credit debit card or write to us at HiSoft. The Old School. Greenfield.
Bedford MK45 5DE. Enclosing a cheque PO. Made payable lo HiSoft.
Prices Enterprise 288 Modem Net&Web Pack Enterprise 288 + Net&Web Surf Squirrel Squirrel Surf 288 Pack £169 £39.95 £199 £99.95 £289 mludn I met hi* 1H8 modem.
NetSWHi one) Surf SqtxrrW ip VAI Pip** arid it P&P wiihfi C Hoofi ITO E&Of I '• -IHI8I iet e*poit dn l“iS'" HiSoft Systems Home Page AMIGA The Ibrowse vci browser supplied with NetKWeb RIDE THE DIGITAL WAVES Available Now!
Freecall 0500 223660 SuriSquirrel"1 is a fast serial and SCSI 2 PCMCIA interface for the Amiga A1200. Includes full software. © HiSoft 1996.
Freecall available within the UK, elsewhere call +44 1525 718181 or fax +44 1525 713716 or email firstname.lastname@example.org 33MHz FPU An FPU OKAVAATCAUY WCHfASFS TH| SPEED OF MATHEMATICAL CALCULATIONS (BY UP TO 127 TIMES 11 AND WE WOULD AECOMMfNO IT FOP USERS » GMPHCAI APPUCAT10NS SUCH AS Image FX. Ugktwa*. Vtsta Pho. Imagine etc. Our FPU pack COMES WITH THE TWING CRYSTAL AND IS COMPATIBLE WITH MOST A1200 RAM Processor Accelerators SUCH AS OUT APOUCYMAGNUM Bah AamtATfN No FPU 33mhj FPL) Omb e49.« £89.m 2mb £89.44 £129.44 4mb £119,, £159,4 8mb £199,4 £239,4 Speeo Increase of 2.3 times - 2.88mips ?
Available with 0. 2.4 or ? - 8MB of 32-Bit RAM installed ? Uses Standard 72 pin Simms [OPUS 4 21 ? Opiional PLCC Type FPU (floating point unit) ? Battery Backed V , ,£SQ y Clock Calender ? Finger CutOut to help Installation ? 0-4M8 - PCMCIA COMPATBLE (FOR USE WITH OVERORVE. SQUIRREL ETC.) ? ZERO WaHE STATE DESIGN.
LIMITED Off I PRICES LIMITED OFFER PRICES (OR £40 WITH an A1200 BOARD) Pi a ftp w frtmm** C !.U A1200 H*rd ft* K„: TfMy w ARRAN Yes, »t long east, a proeesseonae wat to resiaee a eroe CAMCITT HARO USE WI1HOU1 CAAOHUARU 8 Olul' OuR PACKS OEEIR TOU OUR tXOUSIVE AND COPTRIOHTFO BRACE It 1200 FlETING SlSlIM 6 A |EnTT CHOICE OE HIGH SPESlVlOW COSE HARD OISES. | , I 3 I Bkack-It 1200 Fitting Systui ThU DtSIGNEO TO ACCOMAAOOATE THE NEWER DRIVES ON THE MARKET OffERMj IRGH CAPACITY b SEESO Al GREAT PRICES. OUR PACE PVR KlIXXS ROBUST STKl EITTREG EIRACEETS, All CABLES El 54UMB £1 9.94 POWER AND DATA,
INSTRUCTIONS 6 7 DISKS FULL OF HOT ... M«M» soetwam such as Directory Opus 4 12 (worth f501. H50mB fIuVok MUI 3, MCP, Gauoa AGA. Virus Checker, Moos. _ ReOrg, Abaceup at,o MUCH MORE All soetwari 1 QgB £l99, CAN BE BCSTAEIfD WETH OUR CUSTORI CUCR V GO SYSTEM. * All DRIVES ARE PRI-INSTRLLfO WIIH IH1 SlSlEU V OO Q1Q SOETWARE 6 ABOVE DISKS - UNLIKE OTHERS WE PROVIOE IrXO(I Zt I jF, [HE OISES JUST IN CASE I _ _ p,Kls ,HauD‘ ¦?‘Y''TTflT'Y.,1pl l ''T,)fi‘lilr''* Biucx-Fr System Ml'" -YT Ti‘~ 051 4 W* Oumn
• Redesigned ano rewritten eroni groundup. Much easier more
EFFICIENT ANO MANY NEW REVOLUTIONARY FEATUEH
• • ' • IHH MORE MIAMNCFUE CON If*1 *11-*! *•*** .;= • Amiga
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01 FULLY INOFPENDINT FILE OISPIAT jjjjjl 3 A * ¦ h AS 9 ll«l|.
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SlKL AUOWING YOU TO RUN PC PROGRAMS WITHIN AN Yp Amiga window, use your Amiga haro disk to store PC files.
Run Windows 3.11 b MS-DOS, version 4 l NOW ALLOWS 436 EMULATION I I (w 31 WAS 286) TO RUN WlNOOWS *95 ANO lifcSLi I SOETWARE REQUIRING A 486 PROCESSOR.
*f d Enhanceo CD-ROM support, Enhanceo CyberGraphics 24.bit support b many (' WC.t -1 INTERNAL speeo enhancements. V4.0 I REQUIRES AN 020 W PROCESSOR OR BETTER. Q SSOdM 3 BUTTON MICE A MATS fir .11 t Al.ri ST. Awaho wmwg 560o« Rssounon « 90% raeihg n CU Amiga ? Micro Switched Buttons ? Amiga Atari ST Switchabie « An 3 buttons can be used with many programs such as Directory Opus 6 CALL ABOUT UPGRADES CasvLidcirs 2 • Tx only fuu ACCOUNTS PACKAGE. AMGA FORMAT GOD • Cau about Traa Offer ¦ Oemo Os* AVALABi* Haro Disk 6 2mb RAM Rcqukd, £119.99 (limited offer mal £i for**! 1mt Flippy Prirt Books &
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GP FAX - Send Faxes io and mow VXX1R Amiga Even Fax oirecuy eaom your APPLCARON AMGA FWMAT GOLD ¦ AlAGA ComYM HO - Fax Cokmatou Modem Rlqhrio - E44.99 mouse THE FOOTBALL MANAGEMENT GAME PLAYER
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TotaiI Amga - Workbench 3 Tot Ail Amiga - AmigaDOS TotaiI Amiga • Assembler IMAGE FX 2.6 - Without doubt the most complete Image Processing Package there is for the Amiga. Amiga Format Gao CU Award 2mb 5 Hard Qsk Ri cured - Mastering Amiga Scripts £19.95 Mastirmg Amiga Begm*rs £19.95 Masterng AmigaDOS 3 - Reference £21 95 Masters Amiga Printers £21.95 Mastering Programming Secrets £21.95 A500 512k RAM Expansion £17.99 A500plus 1 mb RAM Expansion £26.99 A600 1 mb RAM Expansion £26.99 AU MTH A FREE Opus 4 wamx (MR CSO 10 2SOO Dims bCaouR Labels £3.99 SO 2SDD Disks b Colour Labels £14.99 100
2S D0 Disks b Colour Labels £27.99 VERY LIMITED STOCKS 3 Booster Pack £39 95 s & Wcmmno 3 A 10 Z|. A i & Rhirinci Card with 3 Games Wlf MUR MANAGE * 7 SPACE CRUSADER k OX ORDER HOTLINE [twentem '"p T 01322-527800 01322-527810 i Name__ Address BETWEEN 9AM AND 5.30PM, MONDAY TO SATURDAY, TO PAY BY CREDIT CARD.
TO PAY BY CHEQUE OR POSTAL ORDER PLEASE RETURN THE ORDER FORM BELOW TO - WIZARD DEVELOPMENTS, p°« Code Phone No._ PO BOX 490, DARTTORD, KENT, DAI 2UH CHEOWS SHOULD BE MADE PAYABLE TO WIZARD DEVELOPMENTS DIS A demo by Vulcan Software Requires 1Mb RAM [Valhalla lb the fortress of Eve Icon see clearly V*, (the old ones are the best) This exclusive demo, courtesy of Vulcan Software, on cover disk 139 is a significant v 4rj chunk of the third level of the Fortress of Eve. You should be able to solve quite a few puzzles before the demo ends. You will not be able to complete the level however. Q
All the icons old and new are there. You |‘|a| won't be able to save or load obviously for this demo but all the other options are there. The three two rows below the main playing screen explain what each icon does. Now you're set to go off and have a bash at the new look Valhalla.
In „ m * - - -•* «• ... (I 4 m ¦wt., ---_ c, t a -i=« i Main playing screen icons AMIGA Oulcan Software are back with yet another of the Valhalla series.
However, this time the game has a new look and revamped playing perspective making it even more enjoyable than the earlier incarnations. Turn to page 38 for the full review to check it out.
For the new installment of the Valhalla series, the King is looking for a wife and he's got four worlds to complete before he can find a fair damsel to marry because they’ve all been locked by the evil Queen Eve. This demo contains a significant chunk of the third level which sees you bumping into, amongst others, various ancestors of the evil Queen Eve.
Easi-peasi This demo will run on all 1 Mb Amigas and and loading it couldn't be simpler. Simply insert the disk into your floppy drive and turn your Amiga on. The game will boot up straight away. A introduction screen will appear with some details about the game on it.
Right click the mouse button to get rid of this screen and you should be able to go straight into the game. You can also install to hard disk. Just create a drawer on It's good to be King, especially when you're the star of the latest Valhalla series.
Cover disk 138 is a taste of what to look forward to.
Your hard drive and copy the contents of the disk to it. Click on the Valhalla icon which should appear in the drawer to boot the game.
The first screen will appear with no icons along the bottom, click on the playing area and the icons will appear. Now you're ready to play. To walk around the level, move the pointer on the screen, holding the left mouse button down, to the direction that you want to go and our little king will go off that way.
Get lucky To pick up, put down, operate or insert an object just stand facing the desired object and click the appropriate icon. (See the box out on the left for details of what each icon does). For this demo you will not be able to save or load but all the other options are there including the background music option and ability to limit the amount that the little Kings says.
The trick to this level is to get as much information as you can from the various books lying around, to talk to whoever you can and to generally explore as much as you can. The demo will cut out after you have solved the first five or six puzzles.
Good luck! ¦ As usual in order to squeeze as much onto the cover disks as possible we've compressed both of the main programs on cover disk 138. Before you can run them you'll need to decompress them using the following steps.
Floppy users can boot straight from cover Valhalla & the Fortress of Eve This is a self booting disk.
All you have to do is chuck it into the internal drive and reboot your Amiga.
Within seconds a loading screen will appear, followed by an Intro screen Clicking on the left mou: button will bring you into the game. Unlike all previous versions of Valhal The Fortress Of Eve is mouse controlled, so make sure you have it plugged in. Likewise it's advisable to be wired for sound so you can hear the speech.
If you prefer to boot from Workbench or a hard drive you can do so. Then start the decompression menu system by clicking the CUMenu icon.
Now you've got the menu up you can select which of the two programs you want to decompress. You'll need a spare floppy disk to hand for each one. Click on either of the big disk icons to expand the relevant programs. You'll be prompted to change disks when the time is right. Make sure your original cover disk 138 is write protected to avoid accidentally over-writing it during this processes. Click the close gadget in the top left corner of the screen to return to your Workbench.
I IF YOUR DISK WON'T LOAD Ive 90 to great trouble to ensare that the CU Amiga Magariae cover disks will work oa common Amiga I models. However H you do experience problems follow this simple guide.
| We also vigorously viras check our cover disks on a branded viras checker. II some escape oar attention ¦ we cannot assume responsibility lar it J1: Remove all aanecessary upgrades and peripherals, such as printers and modems Some trapdoor I expansions can also cause problems I 2: Follow the instroctions on this and previous pages eioctfy.
. 3: Contact our 3.5 iuch disk people. Disk Express. 5 Cross lane. London N8 7SA Tel: 11451 810788.
I Email: email@example.com | II they advise that the disk is lanlty. UN in your details in the lorm below, and send this form, along with the ¦ laulty cover disk and a stamped sell addressed envelope to: CU Amiga Maguine Disk Returns.Disk Express. 5 Cross lane. London N8 7SA.
Easy Calc 2.0 You'll now have a self-booting Easy Calc disk. If you are running on a floppy-only system you can reset the machine and boot from this disk. Hard drive owners will find it more practical to simply run the Easy Calc program from the Workbench. Either way you can access the AmigaGuide help files straight from the disk. The AmigaGuide reader is included on the disk for ease of use for floppy systems. Hard drive users will probably want to make use of the installation program that's included.
Just double click the icon and follow the instructions, telling the installer where you want the program to be copied to on your hard drive.
Blacks Editor 1.01 You'll need to boot from your hard drive before you can use your Blacks Editor disk. Do so, then open the disk and double click the BED program icon that can be found in the BED drawer. That's all there is to it. Now turn to page 8 for usage instructions.
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24 Western Road, Hove, Sussex. BN3 1AF Tel 01273-735300 Fax: 01273-795301 Full Internet £8.50 I Month NEWS VIScorp threatens legal action Amiga Tech purchase finally confirmed for US$ 40m OlScorp started to lav down the law about legal action against any Amiga copyright infringement days before they even confirmed that a deal had been finalised. In a strongly worded statement released on 19 June they announced that: "We are purchasing Amiga Technologies at great expense ... companies will be placing themselves at legal risk because their systems will undoubtedly infringe on Amiga
intellectual property rights including copyrights, patents and trade secrets" and "VIScorp intends to aggressively defend its position as the owner of the Amiga and its related technologies." Finally on 21 June, Petro Tyschtshenko, MD of Amiga Technologies officially confirmed the purchase to CU Amiga Magazine.
The 50 days due diligence period, originally set up between Escom and VIScorp ran out at the end of May, but it took three weeks for the announcement to be made official.
The statement from VIScorp may stem from legal worries following reports of the Toulouse gathering where VIScorp were quoted as saying they were not interested in developing Amiga themselves but were rather more interested in licencing. Now they seem to have changed their minds and want to actively develop the Amiga as a "desktop computer". The following is a full transcript of the statement, released from their Chicago offices: "In the months ahead VIScorp will be making substantial improvements to the Amiga system architecture including both the hardware design and the operating
system software. These advanced new systems will be developed not only for our upcoming set-top boxes but also for future Amiga desktop computers. VIScorp is investing considerable resources into engineering these improvements. One of the primary objectives of VIScorp's business plan is to develop and manufacture and market Amiga desktop computers.
New group "Many of the above improvements require an in-depth knowledge of specialist markets and technologies and because of this VIScorp made the decision in May 1996 to form an architectural design group consisting of a small number of highly qualified Amiga experts.
While.this group is still in its early formation stage we intend to oversee and resolve the numerous suggestions and enhancements that must be addressed for the long term success of the Amiga.
Technological licences "As stated VIScorp will research and develop valuable enhancements to the architecture and technology of Amiga resulting in a wide range of next generation, price competitive computer products. There are. However, situations where it makes sense for VIScorp to licence Amiga related technology to qualified companies whose business objectives are consistent with VIScorp's long range plan.
"Such agreements may include Binary, ROM and documentation licencing for the distribution of Amiga OS upgrades, hardware and software system licences for speciality markets and possibly source code codevelopment licences to expand the Amiga and its feature set into the next decade Property rights infringement "It has come to our attention that several companies plan to build their own compatible or extended versions of the Amiga without obtaining the proper licencing from VIScorp.
"These companies will be placing themselves at legal risk because their systems will undoubtedly infringe on Amiga intellectual property rights including copyrights, patents and trade secrets. In addition we have recently become aware that versions of the Amiga systems are being reproduced and distributed without proper licencing. This is a violation of international copyright law and VIScorp will prosecute the offenders to the full extent of the law.
¦Realise that VIScorp is purchasing the Amiga technology at great expense for ownership of precisely the above rights and considers them a fundamental asset of the company. As such VIScorp intends to aggressively defend its position as the owner of the Amiga and its related technologies.
"Companies that choose to violate the law are well advised to consider the easier and less costly path of obtaining a licence."
Join our campaign to save the Amiga by writing to VIScorp using the FREEPOST letter on page 25 ... In an exclusive interview with CU Amiga Magazine John Smith furthered the cause of PIOS by promising new machines by September.
PIOS machines by September The new computer, which will be a hybrid - a cross platform based on a Motorola chip and using two licenced operating systems - will be an interim machine though, PIOS are working on a next generation computer too which they hope to have ready by this time next year.
Moving on We asked Mr Smith what his feelings were about leaving Amiga Technologies.
"Obviously my feelings are tinged with some sadness, but I'm very excited to move to a new company, one which I am a founder member of.
"I've just gone through a period of eight years where I’ve been associated with Amiga products. Within those eight years not only did I gain a lot of pleasure from Amiga I realised that the Amiga as a product would stand .. the test of time.
"However, I was general sales manager at Amiga Technologies and at the end of the day one has to have a product that one 100% believes in and 100% believes that there is a future for.
"I was at Commodore in the dizzy days of high Amiga sales.
We weren't given these sales though, in fact I remember when Atari outsold us. But we proved to people that Amiga was a better technology and machine and we won in the end. After eight years.
The demise of Commodore, the fact that the UK company did not manage its management buyout and its subsequent acquisition by Escom who formed Amiga Technologies, I realised that the Amiga was not now realising its potential and. As the saying goes.
I voted with my feet," Does John Smith harbour any grudges against Amiga Technologies then?
"I'm not a person to bear grudges at all. But if by that remark you are saying 'do I acknowledge that things could have been done better?' Then yes, of course they could. It is unfortunate that we did not obtain the tools that we believed were necessary to bring the Amiga back to the forefront."
Pms Final Writer 5 Why PIOS?
What does he believe he and other founders of PIOS are bringing to this new company that will make it succeed in the long term?
"First of all it's the first time ever that I’ve been involved at the very beginning of a project like this. It's difficult to explain much at the moment, but over the next three months I will hope to talk to you more clearly about the plans of PIOS.
"Initially I will be coming to market with a hybrid machine that will have two operating systems. I cannot expand any more on this at the moment, but I will say that the Amiga is featuring very, very strongly as art of our plans."
How soon will this hybrid machine come to market and what about future plans?
"I will be in the market with this product around about September and I firmly believe that the effort we are putting into research and development and the direction that our R&D boys wish to take says to me that this time next year PIOS will have made quite mark on the UK market, perhaps not in volume sales, but on the technology side people will recognise what PIOS have achieved."
NEWS Leap forward So what PIOS is aiming for is a technological leap in computer capability?
And John Smith himself has a personal financial stake in this success?
"Oh yes. I'm a company founder. If ever I needed something to succeed, this is the one. And research and development beyond what we will be producing in September is the key to long term success."
It's obvious from what VIScorp have said about The war of the Word processors continues with a Version 5 release of Final Writer.
Softwood Products, who rival Digita in the Amiga business software scene, are confident that their latest product has everything a modern word processor needs: including HTML support for creating on-line documents.
Final Writer is now also available for PC. And its development for this much larger market, and competition with products like Microsoft Word, has had an influence on the features available. Which seems to have been mostly positive. Because of this it competitors using their technology that either PIOS or Phase 5 will have to consider closely the legal implications of any crossover between these projects and Amiga, but John Smith was hesitant about saying whether PIOS is talking to VIScorp. Or what talks with VIScorp might involve.
He was also also coy about what sort of hybrid the September machine will be, but the obvious route with a Motorola chipset would be a crossover Mac Amiga, but if the Power PC chip is used. PC emulation or a PC system could not be ruled out. The idea of going with two systems should give the PIOS machine a broader market base too and as long as it furthers Amiga we'll be happy to cover it.
We have been promised a clearer view of their plans next month.
Seems as though it will only optimally run on accelerated A6A machines, but it is compatible with others. It should provide the professional user with what they need though, and we should have a review next month.
NEWS Bourdin leaves Amiga Technologies success Iomega recently celebrated the success of their Zip and Jaz drives at a series of press conferences in London by announcing their storage increase price reduction plan for the future. At the moment Zip, the 100Mb system costs £170 and the disks £10 each, while Jaz costs £500 and its 1Gb disks weigh in at £90. Both systems have received CU Amiga Magazine Super Star awards (Zip in August 1995 received 96% and Jaz in May 1996 received 93%). And indeed Iomega were keen to point out the role the Amiga has played in their success here in the UK. The
long term plan is to reduce he cost of the media for both machines as well as increasing the capacity.
Iomega envisage Zip becoming the new floppy standard and thus hope to have the price of the 100Mb disks it uses down to £2-3 within a few years. They hope to have a dramatic decrease in the price of Jaz cartridges too.
Iomega were originally principally known for their tape back-up systems, but the move into media such as Zip and Jaz has transformed the company, resulting in sales increasing by over 400% year on year.
They intend to achieve lower pricing by forming alliances with other companies to mass produce disks. We reported three months ago that they had signed a deal with Escom to put Zip into new computers from hat company and they have now signed up with many other PC manufacturers, including Acer, who intend to produce a floppy only based machine (how original) but using Zip.
With the release of the marginally faster Surf Squirrel by HiSoft both Zip and Jaz come even more highly recommended by us. The bigger they get the cheaper the disks will get too, so if you need lots of storage and want to move it about conveniently, get in contact with HiSoft now on 0500 223660.
Amiga Top 10 Supplied by HMV • 1 Sensi World Of Soccer Euro 96 Warner 2 Worms Ocean 3 Premier Manager 3 Deluxe Gremlin 4 Tracksuit Manager 2 Alternative 5 Sensi World Of Soccer 95 96 Warner 6 Super Skidmarks Guildhall 7 Ultimate Soccer Manager Sierra 8 Football Glory Hit Squad 9 Player Manager 2 Virgin 1 O Sensible Golf Virgin Ex-journalist and now ex-PR man Giles Bourdin has been ousted from his post at Amiga Technologies in the staff rationalisation that has taken place since VIScorp announced their intention of taking over the company.
We reported in June that AT had shed a lot of staff because, according to Mr Bourdin himself, there was going to be R&D duplication and there were internal problems which had to be sorted out. Now he too has fallen victim to this axe. According to him: "VIScorp have their own press relations representative in Europe, Eric Laffont, and there was not really room for both of us.
"I used to work with Eric as an Amiga journalist in France and I’m sure all will go well with him.
I know that Petro Ityschtschenko.
AT's Managing Director] was happy with my work but there obviously isn't room for two of us at VIScorp. I wish the Amiga the best of luck."
Eagle deal signed Eagle Systems, the German based manufacturer, have signed an official deal with Amiga Technologies to badge their products 4000T.
Even better news received from Eagle Systems is that they intend to sell a version of the A1200 too. Blittersoft are quoting a machine powered by a 68040 (the same chip as the standard 4000 uses).
Prices range from £800 for the A1200T to £2200 for the mother of all towers, the 50MHz 68060 £40001 Blittersoft will also customise the machines with whatever kit you want including massive hard drives, CD-ROMs, graphics boards and more We hope to get the Eagle family of machines in for review very soon. In the meantime, for more information call Blittersoft on 01908 261466.
Click Boom decide to go it alone Click Boom, the Canadian developers of promising fighting game Capital Punishment have decided to go it alone as far as distributing it in the UK.
The game, pencilled for a September release, was considered by several big publishing houses in this country and Click Boom were hopeful that Ocean would snap it up but, according to its Project Manager, Alexander Petrovic, "Ocean loved the game, but they were unwilling to take it on. They were not very clear about the reason for this though They said that it was because of internal policy’ and they had some meetings about it, but they didn't say much else. They just can’t take on any more Amiga games at the moment."
However, Click Boom intend to contract distribution themselves and we hope to see them and the finished game back in the UK soon.
Buck not Bile!
Our sincere apologies to William Buck, President of VISCorp, who was unintentionally renamed Bill Bile in a caption on the news pages of last month's magazine. He was mentioned several times in the article by his correct name, but this typo seemed to slip our subbing net CU Amiga Magazine apologise Aminet the biggest!
As they move onto CD number 12, Aminet has now been confirmed as the biggest FTP site in the world.
With over 5 gigabytes of active software available for downloading, this Amiga service surpasses anything in the PC or Mac spheres Aminet, the brainchild of Urban Mueller is the site where all the latest PD. Shareware, licenceware and demos are uploaded, as regular readers of this magazine will know.
It has also been downloaded onto 12 Cds by Stefan Ossowski’s GTI and the material is available to those without a modem or a CD-ROM drive via numerous PD houses.
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IJ STAR STARS PHONE: 01702 202835 a I nvc THE THIRD EVER SPEECH ADVENTURE Vulcan Software Limited. Vulcan House, 72 Queens Road, Buclsland. Portsmouth, Hants P027NA prec Technical Support TEL (01705) 670869 FAX (01705) 668886 4 Massive Levels 100's Of Logical Puzzles Over 1,000 Spoken Words Interactive Characters Stunning Graphics Lavish Character Animations Handheld Autoinap Function Internal 'Clue' System Simple To Use Interface k Save Game Facility 3 Hard Drive Installable Compatible All Amiga's Moust Driven Requires 1 Meg In the wake of the second switch of Amiga technology ownership Alan
Dykes and John Kennedy examine just what the future holds for the computer of your choice, the companies involved and the technology which will be used.
What future foi ©hen is an Amiga not an Amiga? When it isn't called Amiga. This is not a joke at the moment Amiga Technologies have licenced the names A4000 and A1200 to Eagle Systems with the proviso that their documentation says Amiga Based', not Amiga. So now we have the Eagle A4000T and the Eagle A1200T. These brands retain the essential ingredients of the name of the machine they are based on, but in the future this may no longer be the case. It seems unlikely that VlScorp’s ED will be called the ED 1200, even though it is based on the A1200. Phase 5's Power PC machine could be called
anything, as could PIOS computers. All have said that they are continuing to support and develop Amiga based products but will they all name them Amiga? We think not. And why should they? If there are several competing companies trying to sell Amiga based computers they will have to live or die on the merits of their own brand name.
Gateway 2000, Olivetti and Compaq all manufacture and sell 'PC compatibles'.
You buy a Gateway or a Compaq. In the future you'll buy a PIOS or a Phase 5 Amiga compatible'. Or will you?
VlScorp The new owners of Amiga would now seem to be interested in producing an Amiga branded 'desktop computer'.
And hurrah for them if it's true. The ins and outs of this are discussed by Alan Dykes in points of view (and this article has also spawned an opinion from John Kennedy) but they seem to have made their intentions clear in their press release of 19th June 1996 (see news). They have complete cop* right control of the Amiga operating system and chipset, the only thing the don't have copyright control over in your Amiga are its peripherals, add-oi and the non-native chips supplied by Motorola. But with the ED being A120 based and the size and strength of the competition from Motorola's mortal
enemy Intel, they will no doubt be veq interested in what VlScorp has to offe in the way of uses for their chps - 68000 series and PowerPC included.
Just what could VlScorp do thoug Anything. They have negotiated with I Motorola already, and will probably do so again, but this has been in secret and they haven't told us what was
- though a shot was fired across Motorola's bow at the Toulouse
ing, when VlScorp said that they hadn‘t made any decision about
PowerPC as the next generation platform. Anytl said in the past
by Amiga represen tives concerning this was water ui the
bridge. They might even con: the DEC Alpha RISC.
Either way. If and when VlScorp I produce a RISC Amiga it will be tanta-1 lisingly powerful - the DEC Alpha is a I 300MHz chip versus the newest PowerPC's 200MHz. Your standard Amiga 1200 uses old technology cl and runs at 14MHz. Owl More on the chip options open to VlScorp later, but one thing is clear: VlScorp have a very big market capitalisation and although the set-top box concept is their bread and butter, maybe Amiga could be their honey. Tell VlScorp what you want by using the FREEPOST letter on page 25 It doesn't cost you anything extra !
And it will get your opinion across.
PIOS Of the companies who want to produce Amiga PIOS are the the new kids on the block, and some industry sources have written them off before they've even started. But if the idea is right and the brand is pushed, they could succeed. How? Well the Amiga is about to go back to its infancy because the current product is out of date as far as the market is concerned.
That is not to say that your machine is rubbish - it's brilliant, but would you upgrade to another one of the same?
No, of course not, the A4000T and the A1200 are both old, if very capable, machines. Next generation Amiga' is the buzzword and everyone knows this. To quote John Smith, ex of Commodore and Amiga Technologies "The existing Amiga is now too Old Rightly or wrongly, and I’m inclined to think rightly, the next generation will be different. Different in chipset, different in operating system, different in many other ways. This is the direction our R6D is taking".
The other reason you can't write off PIOS is that they want to have a PIOS branded computer out by September this year. Most industry sources thought that NEXT September would be a struggle for them How are they going to do this? By producing a hybrid computer Basing it on two platforms with a licence for each operating system and ROM Will it be Mac and Amiga? Will it be PC and Amiga? Or, heaven forbid will it be Mac and PC? The latter seems unlikely, again to quote Smith "Three of the founding seven members of PtOS are from an Amiga background, I think that speaks for.
Itself when questions are asked about the direction we are going to research and develop in the future".
But why not just an Amiga’ "Unit sales" according to Smith. In order to fund research PIOS needs to sell something and by appealing to two markets the chances of doing this are much higher. And just from the Amiga point of view, if PIOS are putting together a system with the guts to tackle Mac or PC, then imagine what AmigaOS will be like on it?
Phase 5 The longest serving of the companies involved in next generation Amiga development is Phase 5, makers of the Blizzard range of accelerators They have the firmest commitment to the Amiga as a future PowerPC platform. Their PowerUP program - an accelerator card equipped with PowerPC is already complete and was shown by the company in a glass box at CeBIT this year. Nothing was seen in operation but Phase 5 are aggressively selling their idea in Germany and could be the first company off the starting block with a working next generation' Amiga.
Anyone who read last month's news story entitled "Phase 5 to build Amiga compatible” will appreciate the type of hot metal machine the Frankfurt based company want to produce. If you haven't we strongly advise you look back at it. They are talking about a 120MHz based system, and it could be ready this year - at the very latest by CeBIT next Spring.
One of the biggest problems Phase 5 will encounter (after they've managed to develop the system) is their hostility to Amiga Technologies.
Although the main beef is between them and Escom.
Whom they think made a shambles of the Amiga's relaunch, Amiga Technologies and their new masters VIScorp have no doubt felt the heat of Phase 5 boss Wolf Dietrich's invective.
Although Phase 5 are talking apout using a separate OS, Amiga compatible, but different to Amiga Technologies' one. There will at some stage have to be some crossover As VIScorp have already announced that they will take legal action against even slight infringements of their copyright.
Phase 5 would probably do well to smoke the pipe of peace with Bill Buck, if not directly with Petro Tyschtschenko. To ensure a friction free future. Also, if it's going to be Amiga compatible, they might as well be able to say it is without fear of lawsuit.
Distribution The other problem relates to distribution. With the Escom stores out of the frame, who will stock all these new computers? PIOS have John Smith here in the UK. Phase 5 have a network of Bizzard suppliers and are said to be talking to David Pleasance to tap his experience, but Amiga Technologies have no representatives here now that Smith has left and the Escom ties have been cut. The closest VIScorp office is in the south of France.
What retailer is going to take on the Amiga after the problems it has had?
Plenty if they can be persuaded it can sell, but the right marketing and adequate effort has to go into this.
: Amiga wmM bi ma more power tel A history lesson When the Amiga was first launched, the Motorola family of microprocessors was the obvious choice. With the 68000. Motorola had started from scratch to create a true 16-bit processor. Unlike Intel, makers of the 80286,
386. 486 and Pentium family. Motorola decided to abandon any
plans for 'backwards compatibility'. There was no need for
tricks such as Intel-style memory addressing (an Intel
processor can have several addresses for the same memory
locations). There would be no hardware imposed limits of
640K. The 68000 microprocessor would be good at supporting
multitasking and as it saw memory as one flat area, it
made programming easier. • The existing Amiga is now too
old, the next generation will be different.
JOHN SMITH At the launch therefore, the 68000 was an impressive chip and the ideal choice to build a new computer around. The designers of the Amiga also knew that better Motorola chips would follow in the form of the 68020 and 68030 too. All this along with improved performance. 32-bit power, higher operating speeds, support for Floating Point Units and Memory Management. Things were looking good. The 68040 was even more stunning, with an integral L Floating Point Processor and impressive speed.
The 68050 chip never appeared but the 68060 doubled the speed over the 68040 and crammed in some new features. Sadly, the limitations of the 6800 family are now obvious. The decision to make the 6800 processors do everything' devices rather than lean, mean RISC machines means that improving performance further gets extremely difficult. There are only so many components which can be fabricated onto a silicon wafer in a reliable and cost-effective way. The 68060 pushed this to the limit and is therefore destined to be the last of the series In the meantime, the Intel family has continued to be
The near total dominance of so-called 'Winter computers (using Windows and Intel processors - ie Pcs) has meant there is a huge demand for increased performance and huge amounts of money at stake.
The Motorola series may have been in great demand by Amiga and Apple users, but the numbers are small in comparison to PC Intel chips.
Because of economies of scale Intel chip prices seem to fall on a monthly or weekly basis, whilst Motorola chips are in short supply and thus higher priced. In fact a few months ago, 68030 processors, the basis for most accelerators, were unavailable!
The Intel Pentium chip is a very powerful piece of silicon, and the entry level chip now runs at 100MHz (or 120MHz by the time you read this), much faster than even a top of the range 68060. However, the processing power of the CPU was never the sole point of the Amiga. The heart of the system, and the reason it out-classed rival 68000 machines like the Mac, NwwfC li |mi «t Power MadrtDsh User’s Guide while running rings around the Pcs of the day, was the custom hardware The Amiga is really a multiple processor device. The Motorola chip ticked away in the centre, running programs and holding
everything together, but graphics and sound are taken care of independently The PAD (Paula, Agnus and Denise) custom chips were stunning when the Amiga first appeared A separate processor, the Copper, looked after the Amiga display, and made possible multiple simultaneous screenmodes. Smooth scrolling and thousands of colours. Later, the AGA chipset provided a few tweaks, improved speed and more colours.
Unlike Pcs. The Amiga has always been geared towards video.
A i«sig chi hr A12M. Bat Dm WII lackH ASA d Displaying the Amiga Workbench on a colour portable TV and using a Genlock to add DIY subtitles were features even today other machines have real problems with.
The end of the Motorola 6800 family makes it obvious that a new processor family is required ASAP to carry the Amiga forward. Whilst the Amiga was in suspended animation. Apple progressed from the 6800 to the PowerPC range. This move was a logical choice at the time because the PowerPC is superb at emulation, 6800 emulation in particular, which makes porting software - such as the operating systems - much quicker.
Companies such as Phase 5 are keen on this solution, and have promised accelerator cards based on the PowerPC "real soon now." On the downside, the PowerPC doesn’t appear to be as fast as many people hoped, and with the success and relatively low-price of Pentium systems, it no longer appears the panacea it once did. But don't fret, the Motorola-IBM consortium which produce it are updating it and there are plenty of alternatives to choose from too - which are being looked at by VIScorp The DEC Alpha processor has been mentioned, and it would be remiss not to mention the latest ARM proces
sor s from once-rivals Acorn too: they are extremely fast and very, very power efficient.
Initially, the video friendly aspects of the Amiga display were winning combinations. Few people could justify a dedicated computer monitor, and those that did were rewarded only with a slightly crisper image rather than new resolutions. Now things are different. The price and performance of SVGA monitors make them widespread (indeed it has been a PC philosophy to sell them with every machine sold), and it makes sense to take advantage of the larger screen resolutions possible. These days, 640 by 256 display is simply too srr for anything other than simple garr The minimum should be 800 by
f and preferably 1024 by 768.
Doom, the game which was i bly instrumental in almost killing t Amiga as a games machine, explo the one thing which PC graphics cards were very good at: chunky [ displays. Whereas the Amiga loves bitplanes and playfields, the PC likes ] dealing with individual pixels - this makes drawing textures very ( and that means 3D games like 1 Duke Nukem, Descent and Quake.
Any new graphics system for the Amiga needs to be able to operate ii a Chunky way. If the AGA chipset is only going to be tinkered with and sped up. It won't make a big difference. Instead, for a good indication C how things could be done, look at t CyberGraphics system which is usi to emulate ordinary Amiga operatic on third party graphics cards.
CyberGraphics supports practic all Amiga Workbench programs host of features. A new 3D library is due soon which could be one of the most important additions to Amiga graphics in recent years The future?
Those first decisions to make the Amiga a 6800 machine have now got to be taken again. There is no use VIScorp going with a DEC Alpha chi| PIOS going with a Acorn ARM and Phase 5 going with a PowerPC. It will be ViScorp's responsibility to ensure that there is some level of compatil ty and strength of purpose. To the market. There are many opporti ties open for varying companies.
VIScorp attach the greatest priority their ED, Phase 5 are attempting their PowerPC based PC killer and PIOS are producing a hybrid machine, with designs on an advanced 'next generation' machine next year i police We have gone past the Walker stage, we are now on the edges of a new frontier. If the 'next generation' looks different, even if it goes under a different name, as long as it conforms to the superior ease of use, performance, value and customis- abilty that were always the hallmarks of the Amiga, it will keep the Amiga fan happy. ¦ I Ik A An easy to handle Scanner featuring 105
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GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND FAX ORDERS 01782 744292 been in great demand by Amiga and Apple users, but the numbers are small in comparison to PC Intel chips.
Because of economies of scale Intel chip prices seem to fall on a monthly or weekly basis, whilst Motorola chips are in short supply and thus higher priced. In fact a few months ago, 68030 processors, the basis for most accelerators, were unavailable!
The Intel Pentium chip is a very powerful piece of silicon, and the entry level chip now runs at 100MHz (or 120MHz by the time you read this), much faster than even a top of the range 68060. However, the processing power of the CPU was never the sole point of the Amiga. The heart of the system, and the reason it out-classed rival 68000 machines like the Mac, The MolarolalBM PowerPC was the logical choice lor srer Ik! 81010 series ef cleips.
User’s Guide trfimatonfrPmv-' The end of the Motorola 6800 family makes it obvious that a new processor family is required ASAP to carry the Amiga forward. Whilst the Amiga was in suspended animation. Apple progressed from the 6800 to the PowerPC range. This move was a logical choice at the time because the PowerPC is superb at emulation, 6800 emulation in particular, which makes porting software - such as the operating systems - much quicker.
Companies such as Phase 5 are keen on this solution, and have promised accelerator cards based on the PowerPC "real soon now." On the downside, the PowerPC doesn't appear to be as fast as many people hoped, and with the success and relatively low-price of Pentium systems, it no longer appears the panacea it once did. But don't fret, the Motorola-IBM consortium which produce it are updating it and there are plenty of alternatives to choose from too - which are being looked at by VIScorp.
The DEC Alpha processor has been mentioned, and it would be remiss not to mention the latest ARM processor s from once-rivals Acorn too: they are extremely fast and very, very power efficient.
Initially, the video friendly aspects of the Amiga display were winning combinations. Few people could justify a dedicated computer monitor, and those that did were rewarded only with a slightly crisper image rather than new resolutions. Now things are different. The price and performance of SVGA monitors make them widespread (indeed it has been a PC philosophy to sell them with every machine sold), and it makes sense to take advantage of the larger screen maxes drawing textures very quick, and that means 3D games like Doom, I Duke Nukem, Descent and Quake. *- Any new graphics system for
the Amiga needs to be able to operate in a Chunky way. If the AGA chipset is only going to be tinkered with and sped up, it won't make a big difference. Instead, for a good indication of how things could be done, look at the CyberGraphics system which is used to emulate ordinary Amiga operatio on third party graphics cards. • CyberGraphics supports practically I all Amiga Workbench programs with a host of features. A new 3D library is I due soon which could be one of the I most important additions to Amiga I graphics in recent years.
Those first decisions to make the Amiga a 6800 machine have now got | to be taken again. There is no use VIScorp going with a DEC Alpha chip, PIOS going with a Acorn ARM and Phase 5 going with a PowerPC. It will be VIScorp's responsibility to ensure that there is some level of compatibility and strength of purpose. To police the market. There are many opportunities open for varying companies.
VIScorp attach the greatest priority to their ED, Phase 5 are attempting their PowerPC based PC killer and PIOS are producing a hybrid machine, with designs on an advanced 'next generation’ machine next year.
We have gone past the Walker stage, we are now on the edges of a new frontier. If the 'next generation' looks different, even if it goes under a different name, as long as it conforms to the superior ease of use, performance, value and customis- abilty that were always the hallmarks of the Amiga, it will keep the Amiga fan happy. ¦ MORE
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ST4 2RS, ENGLAND We continue our investigation once more into European market to see how the Amiga is faring our continental friends Amiga users who intend to continue utilising their machine for whatever purpose was a clear there's plenty of life in the old dog yet. With this in we head deeper into the heart of Europe to find out if situation is any different, whether the signs are still tive and if the Amiga is sti become a universal club. The overwhelming sense of loyal making headway.. Located: Enviously close to the equator nous for: Ferraris; fashion; mafia Max Reynaud, The Games Machine
s to I ime. I Ae "I think we are now the only magazine in Italy to cover Amiga products - all the Amiga magazines have disappeared. In TGM, we allocate around eight pages each month to games.
The Amiga is still popular over here but mainly among coders and the demo scene. Most gamesplayers have shifted to PC. Also, the Playstation is getting more and more popular and the Saturn is not too far behind. As for the CD32? It never made an impression.
"In the past, the Amiga was very popular. Even now. 10 to 15% of our readers are Amiga users which is a high proportion.The Amiga community is very close knit, they love their machine, odore sold in excess of 500,000 Amigas in Italy. But retail support is virtually non-existent with most distributors having stopped carrying Amigas. Part of the problem here is piracy, it plays a major part. If you want software, people tend to look to bulletin boards etc. "In saying this, the Doom clones are in demand. Alien Breed 3D2: The Killing Grounds look absolutely amazing and I'm really looking forward
to seeing more of this. There’s a game that's been developed in Italy by Light Shock called Fighting Spirit and this is great. It's a beat 'em up with huge sprites, lots of colours Oasl month, we spoke to our German and Scandinavian opposites in an effort to establish how solid the Amiga is in those territories.
While the news was inevitably that its market share had fallen having sustained blows from PC hardware, there was encouragement in what has effectively The old 'wait and see' policy strikes again "Before we decide whether or not to develop more titles I for the Amiga, we are going to wait and see how successful Fighting Spirit is" according to Light Shock I E ntertainment. The game should be available across all of Europe in two weeks or so and we think the market will I react very well We think it is important to have good games out there. The first-person perspective shoot 'em ups are very
good, particularly Alien Breed 3D, and they show that you don't have to buy more powerful machines get that kind of garni I hope VlScorp ma an effort to produce faster machines. And although the chipset and Operating System of the Amiga is good, I hope they make them better" and a really cool A1200 version.
"At the moment.
I'm eager to see the Power Amiga as get the machine back into the fight. I've always thought that the Amiga's architecture is much better than the so the Power Amiga could make an impact. It will be tough, though, and a low price is needed. I think Commodore's problem was that they under-evaluated tl users. Intel and Microsoft realised how important gam are to the industry although I'm not saying the industry i: just games-driven. But when the likes of LucasArts started producing 90Mb of adventure game, they had to do il on PC. Even though the market here is PC oriented, the Amiga still has
a chance to fight back with the Power Amiga. I hope it does because I love the machine" "The Amiga is not widely available in France. Only the dedicated retailers sell Amiga hardware and software while distributors seem to have forgotten the machine. I think it will be a year or two before this changes - until the new machines from VIScorp arrive. French developed software is very rare indeed - TV Paint is certainly the most famous. The French market is based on foreign software, mainly from the USA, UK and Germany. And the worst is, this software isn't even localised which, of course, doesn't
help the Amiga in .France. "Over here, the Tower kits for the A1200 sell better than .anything else. They generally come fitted with an accelerator card (in most cases, a Blizzard IV) and some extra memory. The serious software doesn't sell very well mainly because they're not translated into French but the games continue to sell well. Also, CD-ROMs (Aminet, etc) do well. What we expect the most is good software in French (yes, I insistl). It's a pity to see good products like Wordworth 5, ImageFX 2 or Final Writer not being translated - the publishers lose potential customers. Few people here
speak English well enough to buy this software when it is still in English. Not to mention products sold solely in German ... "You ask me how the prices compare. Well, a Magic Pack costs about £400, the M1484S for £290 and an A4000T for £2375. And we’ve never seen a Surfer pack around here. The Amiga is still popular in France among its users. Everybody agrees it is a good machine but it lacks some truly good professional applications (as compared to the PC market). It's hard to determine the Amiga's market share over here since no studies have been made for at least two years. What I can
tell you is that there are about 25-30 magazines for the PC and only two for the Amiga.
"The Am.ga market was at its largest four years ago There were dozens of games and serious software published each week but, as you might guess, this has changed significantly. Before the PC became a so-called 'multimedia' computer, other platforms such as the Amiga and Atari ST were really appreciated by the French public. Let me say that I think the Amiga still has a future in France butj,t needs significant improvements to both the hardware and the OS.
"As.it stands, its future will be that of a cult machine: the editors don't pay any more attention to the Amiga as a games machine and the serious software can't really compete with the PC software. It could, however, be resurrected as a network computer but again this will require good software and better hardware.
I think the recent take-over can only benefit the Amiga. If VIScorp do what they say they will do, then that's good. I was recently told that if Escom hadn't sold Amiga Technologies to Viscorp. They would simply have stopped their activities.
"Turning the Amiga into a network computer isn't a bad thing if the machine can still be expanded to a real, productive computer. I believe VIScorp is aware of this.
"Commodore got things wrong with their marketing options. They didn't manage to position the Amiga against the competition. Their theory seemed to be.
'We're making a games machine but, with some expansion, it can also be used as a productivity machine," while the competition were saying, "We're making a productivity machine that may also be used for gaming." So the base model (A500, A1200) was not sufficient for the power user and the high-end Amiga (A3000.
A4000) simply hadn't a good enough price quality ratio.
"Commodore failed to tell their customers something like: 'We have a cheap computer that is good at video and multimedia applications, something you can't easily do with a PC. And, of course, you can still use a word processor, a 24-bit paint program, and play with the Amiga.'
"I hope the next generation of Amiga will be much faster than the current one. The OS is quite good (though it too could be improved) but the hardware - the AGA chipset - is definitely too slow.
Nowadays, 256-colours should be a strict minimum, not a hardly- reached maximum. Debating on whether to use chunky or planar video modes isn't the real point.
VI ¦ Fears: Mt of the great games that was ban in Fraace. Will wa see any mere? Qui on non?
What is important is the speed and responsiveness of the hardware.” The publisher: Ocean France "We recognise there is still a good Amiga market in France. But what we do on Amiga has to be looked at on a wider scale because sales have to be achieved in more countries than just France. The final decision on what we do is made by Ocean UK. You should speak to them because they recently conducted an investigation into the overall market."
Unfortunately, Ocean UK were unwilling to share their findings with CU Amiga Magazine.
E Hungary Located: Eastern Europe ... difficult to find without a map Famous for: Sounding famished; Dracula Our contact: Akos Bognar, IDG Hungary "There is very little magazine coverage of Amiga in Hungary - most articles are about PC and console machines. The last Amiga magazine closed two or three months ago.
"However, there are still quite a few places which sell hardware and software. I even have a friend who owns a shop which specialises in Amiga so there is still the demand. His sales have recently dropped and he is finding it very difficult though.
"It is hard to tell you anything else because the Amiga is not very important in Hungary any more - facts and figures are impossible to get hold of. I'm afraid it's very much PC these days."
R l|.- certificati inffee- 1 M"l ' ..I.) . Rve .vi and from their seats, willing things to happen. This undercurrent expectation will boil over with great zeal when is once more thrust into the spotlight. Really, the is stay with your machine and remain loyal, chance to get organised and then prepare to face the world with a smug and satisfied smile on your It now only remains to information to this feature. Thanks to our Germany, Holland, Denmark, Frnland, Sweden, Italy. Hungary. France. Poland and Slovakia to the Spanish who. No matter who we spoke to, couldn't understand. ¦ Alan Bunker IW
Slovakia Located: In sunny south central Europe Famous for: Being at the end of Czech for a long time Our contact: Our man in a telephone box As far as we could see there are no Amiga magazines in Slovakia, but there certainly are Amigas and just to prove it we managed to get hold of a company producing games.
There's a publishing company in the heart of Slovakia which has been developing games for the past two years. Top international hacks that we are CU Amiga Magazine have come into possession of exclusive screens of these and we’ll hopefully see them released in this country later in the year.
The first of these is Shadow Of The Devil, a point and click adventure game featuring some absolutely gorgeous 256-colour «l | graphics. As a seemingly uncontrollable evil force spreads across the land, you are the sole person who can stop the nightmare. This contemporary horror story may ii ii : And so ... It is fair to say and to reiterate that the loyal Amiga user has not yet deserted the machine. Since the information seeping from VIScorp appears to be supportive of Amiga technology and other companies are promising to produce clones it is only a matter of time before new and exciting
hardware is back on the shelves. And this is when the loyalty will be repaid - when the Amiga is reinstated as important, desirable technology in the general public's eyes once more.
You cannot blame developers for being coy about their future plans. You cannot blame the press for shifting editorial emphasis to fit in with an ever-changing market Take note, however, that everyone is still on the edge of "The Amiga has always had problems with piracy in Poland. Much software is available here but it is only through the black market. I think the Amiga is still popular here but with groups of people who know each other and swop software with each other. People don't have much money to buy games with so they have to do it on the black market and even then they are sometimes
very old I think Alien Breed 3D is very good and so is Gloom. The Sensible Soccer games are also very good The Amiga has some excellent games but people need to feel good and confident about the machine or software houses will stop developing for it.
Poland Located: In a cold and barren part of Europe Famous for: Words that are difficult to spell Our contact: Marcin Dzyniski, Secret Details on t adventure game are very scarce but we are promised am original storyline, brain-taxing problems and plenty of fl sexy animations and rendered graphics Take a look all screenshots and make up your own minds.
Both Shadow Of The Devil and Abduction will run on all 1Mb Amigas. The only question now is who will be publishing the games in this country. More news as and when we hear it but you can rely on CU Amiga Magazine to let you know what’s happening first.
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All Rights Reserved Published under license from Anco Software ltd. All rights reserved ™ MHMV 4?“ GAME HIT SQUAD 2 • CASTLE STREET • CASTLEFIELD • MANCHESTER • M3 4LZ • TEL: 0161 832 6633 ¦ FAX: 0161 834 0646 ScreenScene Plenty of preview material out there this month, in the shape of Reality, Double Agent v and Dominions. We've been excited about ijgftdf . Flair's Spy Vs Spy clone since ECTS and the i* preview version looked at for this issue has jj" whetted our appetites even further. Reality is game engine which is intended to appeal to those who don't have a degree in programming. The
screens we've seen of the games BPM Promotions, Reality's developer, are producing with it have only filled us with hope about the potential it holds.
Back to the present, for those interested in developing pretty basic games right now, there is The Game Engine, reviewed on page 41. It might seem odd that we have two development tools in the games section rather than Get Serious, but I think this is the proper home for them. Let’s face it, if less people are producing games for you, why not produce your own! In the future we will give more space to this sort of thing so it is well worth your while taking notice of these simpler development kits.
Previews Reality Game Engine Double Agent Dominions Reviews Valhalla 3 My personal favourite game of the month has to be Valhalla. Its new perspective view makes it a much more friendly game to get to grips with. Alan has been obsessed with the neat little platformer Tin Toy in The House Of Fun Adventure. And neat it may be but it has a very long name!
Anyway, here’s to next month, where TKG, Champ Manager 2, Chaos Engine 2 to mention but a few are still being promised by their respective publishers.
Lisa Collins Deputy Editor.
Game Engine Reality Game Engine p34 Tin Toy Tips & Guides - Vampyra Snip Tips ". S •ftSA* -c.-. • • •- ¦ s: 1 Ocean offer
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iJIny « ; Dominions f)34 PREVIEWS Previews Reality Game Engine
Due for release: July ¦ Publisher: BPM ®ith the current state
of the Amiga market in mind it's important that those loyal to
the machine start being a bit more self reliant. The
foundations of much of today's PC and console software industry
was the C64 and Amiga and the latter’s relative ease of
programming is still one of its major selling points.
There are plenty though who do not really have a grasp of programming, nor are they likely to ever be interested in getting one. But who would still like to produce a game. Which might sound a bit like putting the horse before the cart, so to speak, but is still possible. And BPM. A Belfast based company, are aiming for that market.
The Reality Game Engine is intended to be a multi-purpose game development system for those with no previous experience of this sort of endeavour.
It s intended to allow you to produce platform, adventure, shoot 'em up and beat 'em up games from its own graphic database or for you to do your own graphics and then use the reconfigurable game engine to run them.
To demonstrate the concept BPM are in the process of producing some games using this engine, screenshots of which you can see on this page.
Comparisons with Lucas Arts are not quite in order, as is self evident, and one of my main worries about this sort of concept is that many projects may come out looking a little too much alike, but the variety of the demos supplied by BPM does not bear this out - there seems to be plenty.
Looking positively at the concept, if you wanted to cut your teeth on game design then a program such as this is going to be a very real option, allowing you to put in a storyline, twiddle about with it and end up with something playable to test the idea and then possibly sell on. If you get the formula right.
We've tested another game engine on page 43 and BPM expect to send this over to us within the next month or two, complete with a few games, tl Robin Hood and Search For The Golden Fleece ones seen here included.
If you want to produce an epic that will put you up there with Andy Braybrook, Archer McCI or Mark Sibly you may need use at least Blitz and possibly more complex C, even machine code. But if this is not on your list of priorities Reality shows tl sort of promise that could start you off on a development can from a different angle . Watch out for the review of Reality and some of the games produced by it... we could all be pleasantly surprised.
I was ¦ Martin Davies Seen for the first time at ECTS this Spring, Double Agent certainly aroused our interest. It is a derivative of the Spy Vs Spy genre but then this is no bad thing: those games were fun. As with Spy the protagonists are all trenchcoat-wearing. Fedora Barnetted secret agent-type fellas.
Ggarettes poking out of their mouths they walk around in a hunched up manner - as you do.
The playing screen is horizontally split and this allows a two player game, however, like the forthcoming Chaos Engine 2 it stays this way even in one player mode. This allows you to see what the other character is up to, which is pretty handy.
Double Agent ¦ Due for release: TBA ¦ Publisher: Flair The basic idea behind double agent is to find objects hidden somewhere in a maze-like building with several storeys. This involves wandering around poking your agent's nose into everything, looking behind fire extinguishers, sofas, plants, in drawers, trunks and even the toilet. No much fun there you may say ... and you’d be right! The mayhem really starts when you realise that hidden behind or in some of these objects are various tricks and weapons. You can pick these up and store them in an inventory and then use them on your oppo
nent. Of course you could discover a trap, which might be a fire bomb, a net or other nasty devices which you can also use on your opponent or vice versa.
This is why it’s useful to see what the other player is up to. The competition element of the game is to be the first to find some missing objects which are described to you at the beginning of the level, then get them safely to the exit.
Graphics-wise this is a very professional job. The wacky slanted doorways and cute plants, the coke machines and other searchable objects give it the necessary cartoon freshness which will always add a laugh to the proceedings. If anyone has ever seen Day Of The Tentacle on PC. It's the same style and it works well.
We only managed to play through two levels on this preview version and the setting traps function was not working, but the computer certainly set enough for us, and this in turn inspired thoughts of dire revenge - so the incentive to play the game is certainly there.
Minor criticisms, which I hope will be ironed out by the time the game is finished are: a) it seems a bit slow, the action could be a bit more frantic and b) because of the way the slanty doors are designed it is sometimes difficult to judge going through them: miss the right point and you're stuck. Not the sort of situation you want in an emergency. If these are rectified Flair could have a winner on their hands. ¦ Martin Davies CU Amiga Magazine readers will already be familiar with Intersect Development ( We previewed their shoot em up Atrophy in the April issue). We spoke, once again, to
Frank Tout recently to find out more about the latest game that they’ve been working on - Dominions.
Dominions ¦ DFR: TBA ¦ Publisher: Intersect Development Basically, Dominions is one of a series of three games that centres around a main character called Gary Sommerton. In the main game you will encounter many crazy puzzles and a variety of different locations, enough to keep even the most ardent of players enthused. I'm told the objective of Dominions is to find the Chthonion. (Cath-own- ee-on) destroy him. So that you can rescue the young girl who was taken from her world for the pleasure of the Chthonion.
Frank described the plot in better detail.
"Our character has been pulled to an underworld by a demon who is not as nasty as the other demons. And it is with this demon's original help that an amulet can be found thus helping to win the battle and rescue the girl" So will Dominions have that essential coming back .
To play again factor, like so many of the LucasArts and Delphine games?
"Oh yes, most definitely. The game should have an eerie feel about it, a sense of dread and terror, after the first section, our player is transported into an under world, where demons and devils abound. It is not Monkey Island III, but a very serious game, so we want you to let your creative juices flow and know no bounds” Intersect Development seem to have some great ideas set-up for continued new development on the Amiga. They have been fine-tuning their unique game engine for several years but are now confident that there is still a substantial user-base out there that wants Amiga
Dominions is a long way off.
However, it looks good even at this early stage (though the quality of the spite is slightly incongruous with the background).
Also, the graphics are accompanied by suitably effective classical music.
Let's hope we do see a full version and it would be nice to see Atrophy too! ¦ Mark Forbes HOW TO ORDER LOW COST DELIVERY UK'S cheapest Amiga's A1200 MagicPack Inc hides. Wo-d-orth V4SI. Daustore.
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a woman's biological clock have a lot to answer for. The
crusty old evil Queen Eve, obviously fed up with her own
aging libido, is determined to deny the young virile King
any chance of happiness.
She's locked up all the eligible young ladies to prevent him finding a wife. This is too much for our young hero to bear as anyone who has played the previous two versions of the Valhalla series will surely agree. Hasn't the poor lad been through enough in his quest to rule his father's kingdom? Now he's finally got there shouldn't he have the right to settle down and make some little Valhalla babies?
Queen Eve doesn't think so, she's out to make it as difficult as possible for the boy to get his oats. He's got four treacherous worlds to complete before he even gets within earshot of an attractive woman.
Before the cynics amongst you start muttering 'stop dressing it up dear, we know what to expect
- same old hackneyed game with Valhall and the Fortress of ¦
Price: £17.99 ¦ Publisher: Vulcan Software D 01705 670269 The
king is back and this time he's got a cool new look to help him
in his quest for a wife.
A bit of a different plot behind it”
- I must tell you you're wrong.
Though, I would have forgiven Vulcan if they decided with to stick with a format that has already brought them great success (if you read some other magazine's reviews you wouldn't believe this though). For the third installment in the Valhalla series.
Vulcan, in my opinion, have changed the certajn aspects of the game radically - all to the benefit of the gameplay.
Cosmetics The first thing you’ll notice as you load the game is that the viewing perspective has changed from a top down one to a more sort of isometric type view. I think this is a Godsend. While I enjoyed the earlier versions of the Valhalla series it was very hard to actually find anything as objects and the Prince seemed to blur into one, leaving you trying to decipher where anything was. With the new perspective you see a complete version of the hero, instead of the previous upturned pancakelike version. Objects and people are also easier to find. In particular, doorways are easier
to distinguish- No more having to search for a minuscule marking on a square, they are now clearly marked out.
Another greatly appreciated cosmetic change is that each level is now more colourful than earlier versions. Vulcan seem to have waved goodbye to the awful boring brown-dominated colour palette of the two previous Valhalla games. They've injected a lot more colour to this version. Now there are lots ol primary colours ¦ and each world is more distin- I guishable with its own indigenous graphics. Extra touches like changing the sound effects so I that you can differentiate when ¦ the king is walking on different I surfaces such as grass are also I nice There are also background I noises
that you can either turn onl or ofl for each level. These are I here. I presume, to add some I; atmosphere to each world and I vary from birds twittering away I for the woodland scene (though it I did sound very similar to the back-1 ground music for Vulcan's busi- I ness simulator. Hillsea Lido) to I Right back at ya!
Vulcan seemed to have taken any criticisms levelled at the two previous versions of Valhalla to heart and come back with a revamped playing area. And here it is.
Vital clues if you pick this option.
For instance in the first level, there is a chest surrounded by levers which if you try to operate will eventually kill you because you don't have the necessary potion before you can approach them. With the limited speech on you don't get to hear him saying "ouch that's hot". This message doesn't come up as text so it means that you miss out on the clue as to what potion you'll need in order to operate the levers. I think if the voice annoys you that much, turn the volume down on your Amiga, that way you won't miss out on any extra hints that are vital to getting on in the game.
Icaryish organ-type music lor the aterlevels.
Some of you might also be jlad to know that there is an jption to limit the King's dulcet, ones. You can choose to turn he volume down and read the ext explanations alone or you an click on the speech icon to imit the amount that the cheeky thappie says. While the option to imit how much he speaks may lound very appealing to these vho can't stand to the whiny I've got it" every five minutes, I ound that you can miss out on Gameplay OK tarting up the game's appearance is all very well but has the game itself changed much? Well, the essential elements are still there. It's still a walkthrough
adventure where you have to solve puzzles in order to get through each level. The puzzles, though not dramatically different, seem a little harder, but it's still a case of find key. Insert in chest to find some other potion or object that you need in order to progress. The puzzle solving element is still as strong as ever.
However, the cosmetic changes made to the game make it different enough to make it. In my opinion, more enjoyable than its two earlier incarnations.
Word association and good general knowledge skills are required for this game. There's also a lot more characters in this version who have a bigger part to play. You get to try out your schmoozing skills with characters such as the milkmaid who'll give you some milk if you tell her she's beautiful (works every time). I also found movement within the game much easier thanks to the new mouse-driven controls.
Slow death It doesn’t seem to be as easy to die in Eve. There's no more instant death if you fall down a hole in the game. The only way to-die is if you run out of stamina, or if you undertake to do something tricky like try to stand next to something like a bee-hive for too long without taking the relevant potion.
Yes the potions are still here, only this time you've got an extra helping hand in the shape of the ghost of your parents. There's actually a new ghost icon which is your parents' ghost, if you have a potion in your rucksack click on this and they'll tell you what it's for. There's also the option to load from the last saved version which saves on the frustration factor of having to trog through a level that you've already half way through. Though perhaps it would have been better to have introduced a save option like the one in Timekeepers where you had more than one point where you could
restart from. This would help in a case where you’d made a mistake but saved it at that point otherwise you've no option but to begin all over again. • A job well done I think a pat on the back’ is in order for Vulcan Software. They could have rested on their laurels and stuck with a formula that seems to work judging by the amount of Valhalla fans there are.
Instead they've improved an already good game and made it into a very enjoyable game. OK I don’t think that Valhalla is ready to compete against the likes of Beneath a Steel Sky but I don't think that it’s trying to and the price of £17.99 reflects this.
The graphics have been improved within the constraints of a game written in Amos will allow.
Whilst I wasn't a diehard fan of the earlier two versions of this genre I really enjoyed playing this one. The puzzle solving can become a bit tiring and repetitive after a while but there's still enough enjoyment there to last a few weeks at least. Needless to say fans of Valhalla will adore this latest version. Previous detractors, are advised to take a look, it might change your opinion. ¦ Lisa Collins Tin Toy (TTl the House of Fun Adventure Price: £14.99 ¦ Developer Publisher: Mutation Software © 01705 672616 Danger!
The following is a quick selection of dangerous objects and enemies for your delectation.
Tin Toy might sound like an unlikely name for a platform adventure hero, but here he is ... PEARS They miy be tasty in taal life bet rn • h libt this they are non likely ta itmy yea lar same lilt.
SYCAMORE SEEDS Difficcltti spat but tkdu parachutiag Penis can becoaa a real paia ia the bonce SPIKES It's abhaas really, bat i Tia ley falls ea spibss libe this he will lasa soae life "ASPS Nasty thiafs at the best el Dees, del M times. DM Mhy SoietIM l« then insects ii I cnnpln of lethal sura TINS 01 BEANS rapier Ktenals. Yen ye pet te pt * dose te palish these ell FRANKFURTERS Reveepe ef the sessap la a creel twist el late.
HELICOPTERS Difficult to sheet Korn, betting the rotors will pssiMe lessol We PENCILS What coeld be less tbreatening thee a pecil?
Wrong They're sharp mi Peep roes A BURGER This hesslrea the sad ef bouncing pieces if onion Ik year discomfort ®an alive! Do you know what you've done Mr Adrian Cummings of Mutation Software?
You've made an old games reviewer happy that's what. Here was I thinking 'not another cheap game from hell' when Lisa handed me the disks and a deadline. I left it until last thing that day. Thinking that I would take a look at it just before going home - it wouldn't need much time before writing off. How wrong I was: three hours later I went home, shocked, stunned and happy.
The hackneyed reviewing word 'gem' is what I would most happily use to describe Tin Toy. Here's a game selling mail order.
Direct from the programmer that is well worth its £14.99 and probably more. Two years ago a major publisher would have taken this game on. Tweaked it :i here and there (if they Y were worth their salt) and released it as full price punter bait. And it would have sold too, in droves. Which is what I hope it does now.
But enough adulation, what’s it all about? Well the plot contains all the usual platform fodder: evil madman (in this case a clown); good guys lured to the dark side said evil-bent circus japester (in this case tomatoes, pears, sausages, toy helicopters,
- you name it in the house garden stakes), and end of level
bosses themed to their level: thr garden has a spider and the
kitchen has a massive burger (both seem to have been infectN
with mad cow disease).
House of fun The adventure takes place in an( around a house, hence the ratha strange objects You start off in the garden and then progress through the kitchen, the playroc and so on. The objects on each level are thus themed. The gardi has its fruit, wasps, flowers and trees, the kitchen has its gas rings, its beans, its tomato ketchup and its veg and the pla room has pencils, toy dragons and choppers.
Score is built up by collecting the score bonus stars scattered liberally throughout the screens by shooting and killing all enerre and by discovering hidden sub els littered with both. You can al pick up weapon power ups. Spel see separate boxout), health REVIEW become just a bit too frustrating because of this. Also the main weapon shoots in different ways depending on where you are; uphill, downhill etc. which means that some targets are frustratingly difficult to hit without backtracking or running all over the gaff. Another weapon problem is that the spells take time to conjure up and
if an enemy hits you during this process the spell stops forming.
This isn't too bad in itself, but you also lose the spell, diminishing the amount you have. This is annoying. Finally on the complaints front, and I've had this complaint about many platformers before, when you get killed you go straight back to the beginning of the level again, no matter how far on you are: and there is no facility to go back to a later level using codes or saves either.
But overall the execution is simply excellent for a new £14.99 game. Reading the press bumf (which I only did after playing the game for some time) I found out that the developer had previously done work for the likes of Core Design, and this experience shows. The overall feel is very, very professional. Mutation has managed to treat an essentially silly subject in such a way that it will appeal to games fans of all ages. Look how stupid the ideas of a hedgehog or a plumber are: but yet Sonic and Mario are major brand names. Tin Toy isn't quite in this league yet: it lacks a truly great feel,
but if Adrian Cummings continues its development I'm very much looking forward to Tin Toy 2. Keep 'em coming. ¦ Alan Dykes of oil) and life bonuses.
There is a power bar at the top of the screen and it only takes four or five contacts with the enemy to lose a life, so if you're not careful and you don't pick up all your bonuses the game will end quickly.
In the options menu at the beginning you can increase the amount-of lives at your disposal and you can also increase the amount of spells you start off with. The standard for the former is three lives, increasable to five, i while you can start off with up to three of each spell.
Difficulties ’ There are some problems with the game though. I feel that Where to get it from In common with last month's XP8, Tin Toy is from a small company who do not distribute through shop channels. If you want to get hold of it here is the address and phone number: Mutation Software 15 Burcote Drive Anchorage park Portsmouth Hampshire P03 5UD Tel: 01705 672616 rid s FASTEST AMIGA!
Are on this page!
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How to Order from GH... CH ¦ (H R RANGE HAS HO Y MORE AWARDS THAN ANY OTHER CORDON HARWOOD iwhmi COMPUTERS Gordon Harwood Computers Limited Dept. CUA*' New Street, Allreton, Derbyshire. DE55 7BP thnhi*hou1 lb. L*. Lump, and AmrMhsiOe * a rtr, trodnl co« II 0-Ottw* * post |*nm ul to cendrm a»t wry ihwfn IXPORT Hon am mmM NwMm* MrttlW Mtasto noo Wluil the Magazines think.. U 01773 836781 1§ L jj ocrAXioi-rumioAo .UnpHfftr mi' rd to bmmr A* otfra 4 hAIMO*nm »|N *IU BY Award Impilawffttl* fjom n» «* fmtnl l mp m *r % *U pi •* ' 9tSBUI(1llf Ailing Game Engine 1.1 ¦ Price: £24.95 ¦ Publisher:
Aspire © 01352 761798 Make your own entertainment with Game Engine 1.1. Well it beats a stick and a ball hands down.
MMN2 80G0 TURBO 1MMU .7 HUM (42000 IMMU stages of the game: ie a nice bright intro Of the mountain won't come to Mohammed ... In these trying times when new Amiga “releases are thin on the ground, we've seen, rightly so, a sudden increase of new products around are specifically designed to help you create your own games.
I've previewed, this issue, one :h product from BPM itions which promises the to design a whole host of is from a straightforward RPG to an all guns blazing shoot ’em up. Aspire, however, are tak- a more focused approach and released a game engine specifically for the platform genre.
Bright ideas How many times have you awoken in the middle of the night with a great idea for a film book play but don't have a clue about how to put it into action? One of the most common questions that we're asked at CU Amiga Magazine is "I have an idea for a game but I don't have a clue about programming so what how do I go about creating it?" Well your prayers have been answered because Game Engine is the idiot's guide to game creation.
By idiot's guide I mean that it has been laid out in a very easy to follow way. You start off in a very modular fashion and progress through each of the clearly defined editors: object, map, background, animation, and construction. The object editor is where you can create your sprites and any sundries that you’d like to put into your game. The map editor allows you to define the overall look of your game and where each platform will be. The background editor is obviously where you change and alter the background for various screen and a dark doom and gloomy end screen.
The animation editor enables you to dictate your objects' movement. Finally, the construction editor is your last port of call where it all must gel together and you can also add extra twid- dly bits like a cheat mode and special sound effects.
Good game I enjoyed having the chance to have a bash at my making own game but found that although the menus under each editor are self explanatory the manual could have elaborated a bit more on each function within an editor. It was more a case of trial and error using the supplied demo.
Not supplying instructions on how to install to hard drive also might put some novices off. In all, I think it's a great idea. Anyone wanting to develop games should definitely take a look. Could have been cheaper perhaps and better docu- mentated but still a good effort. ¦ Lisa Collins VAMP Beauty is only skin deep but who cares?
What are you looking for - a pretty kidney?
Adventu Helpline Anyway, whatever you are looking for.
Vamp’s got it - in spades that's for sure!
Amberstar What relevance does the dwarf, called Donner, who lives in a cave across from Gemstone have?
And what's the password to get into the Doras Mine?
John Marshall, Victoria.
The little chappie is Bothor's uncle, you’ll need him to get the password for the entrance to the Doras mine.
First, go south of the Inn and talk to Bothor. Say 'Amberstar' to him and he'll give you a letter for his uncle Donner Take the letter to Donner who is working a mine in the south of the island. The entrance is directly west of the jetty which itself is west of (ie ms tone. Cross the river to find the cave entrance.
Next, at the 'Doras Mine' go to the Puzzlemoulh and say 'Sarod'.
You get this password from Bothor after Donner's letter is delivered.
Valhalla - Lord of Infinity Help, I’m completely stuck How do I light the candle which I have found and what do I do with the small rock?
Jan Slavinski, Swansea.
There is a candle to be found inside one of the chests and if this is the one you mean, then you must take it to the room where you need to cross a chasm to get to the doorway. First, put the unlit candle on the fire stone to light it. The skull will ask you for the password. Pick up the lit candle and go to the chasm room. The small rock is found on a stool and you must take it to another stool.
You 'II find this second stool inside a room where you use a stick in a hole to open the door. Putting the rock on this stool will let you access yet another room where the guardian with the yellow eyes is lurking. Which I must say sounds like a good idea doesn 't it?
KGB I am writing to beg for help with Virgin's KGB. I have been stuck for ages, as I cannot escape from Verto’s apartment.
I have escaped from the stuffy room and killed Rita. I’ve seen Verto’s snuff movie and photographed the blank piece of paper revealing the secret code.
However, every time I attempt to leave the apartment I get shot by Verto, either coming up the stair or in the flat. How do I get out?
Jonathan Mills, Leeds.
What we need here is the classic,
• hide behind the door' trick. When Verto enters attack him and
beat the living smorsk out of him. Ior whatever it is that
Huskies are made of.J Examine him and take the blue bit of
paper. Use the camera on it, then return the paper.
Kings Quest II and V I have been struggling with Kings Quest II and Kings Quest V for some weeks now, so could you please help?
In KQII, can you tell me where to find the sword, and in KQV can you tell me how to trap the witch in the brass bottle as she beats me every time and turns Graham into a frog.
E. O Roberts, Clwyd.
Have you ever heard of the Lady with the I .amp? No, don't mean that wet nurse who went around sticking her torch up soldier's pajama legs. I'm talking about the lady in the shop who'll give you a magic lamp if you return her cage bird which Hagatha the witch stole. Rub the magic lamp three times to make all of your wishes come true, ie to get a sword.
Also, it’s been a long time since I paid a visit to KQII, but if my memory serves me right you must not cross the rickety bridge more than you have to, or it will collapse and you will have no option but to play the whole game from the beginning again.
Before you go near the witch in KQV you must have the brass bottle, the honeycomb, and be wearing the amulet which you get from Madame Mushka in the gypsy caravan. You’ll have to cross the gypsy's palm with gold before he will let you enter.
Monkey Island II Please help me with the Secret of Monkey Island II. I need clues on how to get Something of the Thread’. I think it’s something to do with Largo's hotel room door.
Please help I've been stuck on this bit for months.
Paul Donohoe, Northwood.
'Threads’ is of course the olde pirate word for clothes and if you watched plenty of Starsky and Hutch in the 70s then you would have heard it bandied about a bit. The trick here is to get the shirt off iMrgo’s back.
To do this balance a bucket of mud on his cabin door so when he returns he’ll gel plastered. This will force him to lake his shin to the laundry two months earlier than he normally would. He will leave his laundry ticket pinned to the back his cabin door, so now you know I where to go and get it.
Future Wars I’ve gotten into the office on the right, by climbing through the window but I can’t get pa the boss.
I realise that you must think of me as the worst co er gamer on Earth, which may true, but I've never resorted to writing to a magazine for help before.
Adrian Newman, Bridport.
Well why go and spoil your record when the answer is so easy? As y~ haven't told me anything else you have done, I suppose I'll have to give you step by step instructions the first few moves.
Examine the waste basket and' the plastic bag. Go to the bath- open the medicine cabinet and the insecticide. Open the toilet and examine the floor to get a *_ flag. Use the bucket on the sink to fill it with water, then go to the north door in the office. Use the bucket on the door to balance it on top. Operate the east door and this will bring the boss in through the north door where he will get the bucket on his head. From here on you 're free of him. ¦ If you've got a little problem with your favourite Role Pla*‘~ Game and would like Vamp help you out. Drop her a line at j CU Amiga
Magazine. Priory Court. 30-32 Farringdon Lane, London ECIR 3AU.
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IDE 25” HARD DRIVES roe **oo. Xtiocjtaisxja 40MB .Mg' ......£45.00 60MB......M~ ...£60.00 80MB...., 120MB 170MB 4 ..£109.00 ..£119.00 ..£129.00 ..£189.00 1 software and cables THINK DELIVERY HARD Df TEL: 0181 Come on! You know the drill by now - you supply the cheats, we print 'em, you get the free Hit Squad software. Need we say more? Except thanks for all those we received so far and make sure you keep 'em coming.
ARCADE ACTION: Play the arcade actions SMILE: Smiling ball (eh?)
WIPEOUT: Clears the high-score table. Finally, for a number of text messages, try these names: BARRY KLAUS COW KOTTEN CHEAT LIQUID DANIEL STEWART IAIN WHIPLASH 9 10 11 12 13 14 15 16 PLAY IT AGAIN SAM This isn't a specific cheat, as such - more a reply to numerous pleas from hapless Amiga owners wanting to know how you can import your own sound samples into Worms OK, to do this you need to first find yourself some replacement samples (try PD libraries) and then use the Workbench utility Multiview to examine the sample files on the Worms disks in the drawer called TWENGLISH (disk 2, Show All
Files). Now rename YOUR files the same as the original Team 17 files and replace them.
Two words of warning: 1. Use back-ups just ir case you mess it up. 2. Make sure you only use files that can be used by Multiview.
WORMS Team 17 Loads of interesting level names for you to muck around with. I can't really attribute these to any one reader as this list is from about a hundred different sources. Thanks to you all.
WORMS ; RUSHMORE OCEAN : OASIS TEAM 17 : TOMATO POSTMAN : TRACKING CARROT j 631137362 MONDAY ! ZZZZZZZZZZ QWERTY : DOUGHNUT TRACTOR j 0010110010 365740451 • WORM 257544805 : DOOFUS Just in case you didn't already know, by typing in the number 1471 (BT fans will recognise those digits) as your level name you get to repeat the same level you've just finished. This is good if you like a particular level but forgot to make a note of the identity.
21st Century Thanks to Dave Minns of Hull for this comprehensive list of cheat codes.
LONGPLAY: Five balls instead of three RADIOACTIVE: Very funny and strange table colours STONED: You'll get a, er interestingly warped ball.
SLAMTILT SENSIBLE WORLD OF SOCCER Warner Interactive I suppose I should have kn that I was asking for trouble suggesting that people sent in their top ten strikers lists!
Anyway, it's all ended up as a random list out of a hat affair, so here's Phil Alcock of Blackpool's all time favourjtes:
1. Romario - Barcelona
2. Roberto Baggio - Juventus
3. Stichkov - Barcelona
4. Shearer - Blackburn Rovers
5. Yeboah - Eintre Frankfurt
6. Ian Wright - Arsenal
7. Tony Cotte - West Ham
8. Juninho - Sauo Paulo BREATHLESS Power Computing And that crazy
Scot. ’Bart' strikes again, with a couple of world codes that
access full credits (99999), full energy (9999), full health,
full shields and nine retries.
WORLD 2: 181A59MBTR63F8PD WORLD 3: 181A59LBTR63F8PT WORLD 4: 181A59KBTR63F8SD AUEN BREED 3D Team 17 Chris Jones from Gloucester would like to inform us that by following the first eight letters of your level code with eight J's you receive full ammo for every weapon except the shotgun. For example, level one would now be entered as KLIKFFFFJJJJJJJJ. I This means that you'll start the ] level with maximum Pulse Rifle Plasma Gun, Grenade Launche and Rocket Launcher (well, pro viding you've already collecte them, that is). Also, if you hav difficulty getting past certain levl els, go into
Workbench and rename the levels 'LeveM', ’Level_2' etc. The only proble with doing this is that you'll some of the game's story but you can always make levels off to four just copies of level one.
This way you'll get the full story progression just by playing ¦ through level 1 over and over!
Boring I know, but hell, it's a cheat isn't it?
ALIEN BREED (A1200 & CD32) Team 17 More Alien Breedular shenan ahoy, with this codes lists that delivers the player full energy, a weapons available and full amm nition. Cheers to Scotland's ve own Grahame 'Bart' Harrison.
LEVEL CODE KOKO FNKP FFKF FFI OKKO FHKP FFKF FFKF KPKO FPKP FFKF FFKF POKK NNKP FFKF FFKI KKKO NHKP FFKF FFKI PPKK NHKP FFKF FFKF PPKK NPKP FFKF FFKF LLKO HFKP FFKF FFKF LOKO HNKP FFKF FFKI PKKO HHKP FFKF FFKI LPKO HPKP FFKF FFKF OLKO PFKP FFKF FFKI OOKO PNKP FFKF FFK LKKO PHKP FFKF FFKF OPKO PPKP FFKF FFKI And that's your lot! Don't forget to keep 'em coming in and thanks to those groovy funksters at Ocean there's a Hit Squad game fo: every tip printed. Ta-ra!
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SURREY CRO 1 UU Five games for under £30?
Ou got it!
The Hit Squad has been supplying budget games now for about as long as anyone can remember which probably accounts for its current bout of senile dementia. As you can see from the headline The Hit Squad are offering five games for just £29 or. If you're feeling adventurous, ten games for £47.50. That's just £5.80 or £4.75 per game depending on which offer you choose. Hardly wallet busting, you might agree. But what's on offer? All of the following 15 games are available at the offer price (which, by the way.
Includes post and packaging): Never look a gift horse on the mouth, as they used to say. Which is, of course, utter rubbish. Most people don't have anywhere to keep a horse these days but five Hit Squad games ... that's a different matter.
Now here is a title worthy of its accolades.
Back in the heady days when Channel 4 first brought American Football to our TV screens we were all bemused by the massive, gruff and totally crass presenter that was (and still is) John Madden. He's the sort of chap you’d dread meeting on the London Underground dressed in blue slacks and a brown checked jacket asking the way to 'Glow-Sester Rowd' in frightening American drawl. But there's no doubt that the American Football game he penned his name to is in a league (or conference) of its own on Amiga. In fact it has been one of life's great tragedies that John Madden American Football
never made it past this first version, but if you are a Gridiron fan then it really is unmissable.
A one or two player game, it contains enough combinations of offense", defense" and special team play to keep you up all night and the tight programming conversion and graphics are a delight. If you like your football as close to reality as possible then get John Madden, you won't be disappointed.
("No it's not a spelling error - it's an American game) Jhe Immortal An isometric RPG with dungeons, demons and sorcerers, animated battles and complex puzzles. Collect coins weapons and potions and save your master - if you dare.
Kid Pix Junior Dpaint. If you want the young ’uns to have fun with art then this is the program you nped. Complete with wacky sound effects, plenty of brushes, rubber stamp images and pictorial special effects.
Rlaky Wood* With very large sprites and a cacophony of enemies, power ups and difficult jumps Risky Woods harks back to the good old days of Amiga gaming when the platform was king.
Hard Nova Combination RPG and shoot 'em up, Hard Nova involves taking on the role of a space adventurer trying to make a fortune and stay alive, interacting with their characters and fighting in a top-down view world, Slaap Walkar An unusual game about a kid who sleepwalks and a dog who keeps him out of trouble. You play the dog and try to surmount obstacles before young Johnny comes a cropper.
Involving gameplay and some funny moments.
Pushover A puzzle game. Pushover works on the _ domino principle and involves an increasingly® chain reaction which will flatten them all - disciplines: practicing them at first and then against the clock of course. Putting them into action.
Wizkid Epic Does anybody remember Wizball. Sensible's first big name game? Well Wizkid is the follow up. It combined the original's playability with next generation graphics and a more complex plot. A quirky little game which is great fun to play.
The follow-up to Retaliator (see separate review) this time, however, DID send you into outer space on a mouse-controlled shooting festival that WILL work on A1200. Not as exciting as retaliator, but every bit as fast and with more SFX.
Supremacy European Champions Not the board game - but a variation on the theme. Supremacy involves running the world, managing its resources and building up its military might against the threat of an alien menace.
Happiness is a war game called Cannon Fodder. When first released in 1993 it caused a bit of a stir in the national newspapers after war veterans objected to its use of poppies and its willy nilly wasting of human life.
However, politics aside, we can tell you one thing: Cannon Fodder has never killed anybody, though not for want of trying. If it's possible to die of exhaustion in front of a computer screen then its just as well that Sensible limited the missions to 30, or it might have happened.
The premise (if you don’t already know by now) is that you take squads of tiny troopers into enemy territory, guiding them with your mouse cursor, aiming their weapons with your mouse cursor and gripping the table edge with your other hand as enemy gun emplacements, bazookas and the like try to knock your lads out.
You get to guide the little fellas around in a jeep, a skidoo and a chopper too, on snow and in the jungle, which adds variety and laughs aplenty to the game. But it's the down to earth, very involving gameplay that impresses most of all.
Shuttle As much an education as a game. If you've ever wondered how the American space shuttle works then this is as close to the real thing as you can get: basically a flight sim that goes out of this world - literally. All aspiring astronauts out there will love this one.
Budokan Beat ’em up action from the Electronic Arts stable. Still one of the most comprehensive fighting games ever, Budokan involves you becoming a student of four Japanese martial arts complex set of ledges and platforms which have standing tiles on them. Your job is to place a key tile in the right place and set off a age 'V How to order your games The first 30 replies will receive a FREE copy of Speris Legacy, RRP £29.99 Please indicate which games you want helow. Ticking your first five or ten choices in the 1st Choice category and a further three second choices in the 2nd Choice category
in case stocks run out of some games. Please allow 28 days for sorting and delivery.
Please send me ? 5 games for just £29.99 ? 10 games for just £47.75 Wizkid 1st Choice ?
2nd Choice ?
John Madden American Football ? .
Hard Nova ?
Kid Pics ?
F29 Retaliator ?
The Immortal ?
Risky Woods ?
European Champions ?
Cannon Fodder ?
Push Over ?
My name is: My addressis:_ My daytime phone number is: i de day.
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Serious Horgan's Organ Photogenics 2.0 and AudioLab 16 head up
another selection of no-nonsense reviews this month. Read on
... T1 . Not bad! I have 6 to admit to being worried about
Audiolab 16 and Photogenics: They have both been promised for
several months now but in the current Amiga climate there was a
pages ... and we still had some left chance that they could be
further delayed - or even dropped. But it was thankfully not to
be, so here they are in all their glory.
Mat had tremendous fun with the Siamese Twin this month. He's work again.
Just bought a new PC (spit), "for research purposes only", and it has become the bane of his life.
The chance to link it up to his Amiga and be able to get the best ol both worlds was an opportunity not to be missed.
It's also nice to see the Amiga M1764 in for testing at last too.
This monitor really does define the standard which all Amiga monitors should reach in terms of its clarity and flexibility, not to mention its size. Unfortunately it's a bit expensive, but for professionals it really is the best solution.
We've had a real CD festival this month which has resulted in CD-ROM Scene going up to three over! Among them is Aminet 12, with my very own sample collection on it ... and I didn't even know about it. Some cheeky so and so has been uploading my As usual PD Scene and PD Utilities are packed with reviews, too numerous to mention.
Tony Horgan Technical Editor Photogenics 2.0 54 A killer new art package or a minor update?
Audiolab 16 57 A 16-bit sound laboratory for your Amiga.
Siamese Twin 62 Making mortal enemies the best of friends.
Eyetech Hard Drive 64 A cheap 1Gb hard drive? Difficult to believe but true.
Amiga Starter Books 64 Getting started with Amiga and net surfing.
Amiga Ml764 monitor 66 The biggest and sharpest screen for Amiga.
CD-ROM Scene 70 Aminet 12, 1078 Weird Textures, Utilities Experience ... PD Scene PD Utilities Turn to p78 if twitching is top of your list.
Art Gallery The most famous art scene in the business.
©n its initial release early in 1995 Photogenics gave the Amiga graphics scene a good slap round the face with a totally new approach to painting with pixels. For the record, it scored 91 % in the February 1995 issue of CU Amiga and was described as a program that "lived up to all expectations". Since then one of its main rivals. Image FX. Has soldiered on to version 2.6 and raised the stakes as reported in our exclusive review last month.
Now it's time for Photogenics to hit back.
The main difference with the new version is that it’s only available on CD-ROM. It comes in a neat little CD folder with no printed manual. This is replaced by an on-line help system that uses the Web browser Aweb to read pages from the CD. Those not yet equipped with a CD drive may feel hard done by, but you can't deny that it makes sense to distribute a single CD in place of a handful of disks.
Of course the advantage of using a CD is that there's plenty of room for support graphics and other software From Almathera's point of view, the extra space also allows them to save money that would otherwise be spent on a printed manual.
Special FX Photogenics offers a wide range* of special effects. These have ¦ now been separated into two difl ferent menus: Modes and Effect* The Modes are the ones you carl use when you're drawing free- I hand lor using the drawing tools!
On your image. Those in the 1 Effects menu affect the entire I image. Nearly all of them have 1 parameters which can be altered!
From little sliders and a few also!
Have previews, although this is I currently the exception rather I than the rule.
Some of the most notable 1 collection of fairly standard windows. Requesters, listers and the custom tool bar. Unfortunately certain parts of the program have now switched to using awkward and often extremely irritating alternatives. For example, the listers (such as the load and save options, the effects and the paint modes) are now contained in windows that at first look just like any other window. However, if you open them up and select an item straight away they disappear with your selection taking no effect.
Before you can make them do anything you need to toggle a Interface changes Surprisingly some changes have been made to user interface. This was originally based around a It was the new boy of Amiga graphics but now it's grown up. Can the new version of Photogenics live up the public's ever increasing demands?
Little gadget that sits in the top left corner (yes, where the close gadget would normally be). Now you can make your selection. I can't see any advantages in this system. The old one worked fine.
If you select a lister it's because you want to use it, so why should it have to be 'checked' first? In a way the situation is made worse by the fact that only some of the windows work like this.
Others have close gadgets in the top left corner as normal, so you have to be on your toes to remember which type you're using.
¦ Price: £54.95 ¦ Developer Supplier: Almathera © 0181 687 0040 PRODUCT TEST ns in this depattment [elude the Wave effect which distorts your image with a (lumber of vertical and or horizontal waves. The Hex effect works like a pixelise process but breaks the image down into hexagons rather than cubes. Not far from that one is the Pyramid effect Iwhich pixelises the picture before jexploding the segments into little pyramids.
Many of the existing processes to have been updated or extra options. However, itogenics was well equipped in area already and anyone A While there's no lens flare generator, yon do get a selection of rendered flares to add to your pictnres.
Ange ve ro dif- iffects u can ee- tools) ire ive tered also s is er A Here's e single enmple ol the ruh through flection. TepUciij one sky with Mother expecting hundreds of new effects may be a little disappointed.
Virtual memory There’s now a very simple way of using virtual memory, which allows you to create pictures far exceeding your RAM capacity. By opening a 'virtual image’ from the Project menu you can work on a scaled down preview whilst automatically rendering the changes to the real image file on your hard drive. Best of all no MMU is required for this. You might be wondering why you would want to create such large images, especially if you’ve only got a maximum of 2Mb Chip RAM for your display. There are actually plenty of uses for this, mostly for anyone who wants to create images to be
displayed on larger systems or printed out and used as artwork.
Whether you use the virtual memory or not. You can also take advantage of the animation features. Anim 5 format animations can be loaded (one frame at a time) and likewise you can output Anim 5 files by processing each frame in turn and then saving them out to form a continuous file. If you're a wizard with Arexx you’ll find you can automate all kinds of functions and achieve results that would otherwise be impossible. In fact this will be something of an adventure playground for anyone into both graphics and Arexx.
Classic styling Just about everything that originally made Photogenics such a hit is still here too. It’s unique in the way it handles images and lets you paint onto them vith a range Ins and outs You can throw just about any type of image file at Photogenics and it will probably load it. Likewise it can save out in plenty of different formats. The 'loaders' list reads as follows: ACBM, Amiga screen (screen grabber), Anim, Be-Raw, BMP, CDXL, Framestore File, Framestore Grab, GIF. IFF Deep, ILBM, IMG. Impulse, JPEG. LightWave Object, Noise, Paint Layer, PBM, PCD, PCX, PNG, ProGrab 24RT,
PsRaw, QRT, QuadAnim, Raw, Targa, Text. TIFF and Vlab. The savers on offer (which include render modules) are: Amiga screen, Anim, Ascii-art, Be-Raw, BMP, CybergraphX, EGS, FrameStore Display, Framestore File, GIF, Ham6, Harlequin. HhsYUVSequence, IFF-24, IFFDeep, ILBM, JPEG, OpalVision, PBM, PCX, Picasso-ll, PNG, PrefPrinter, QRT, Raw, Retina, Sculpt, ShowHAM6, ShowHAM8, Studioll Print, Targa, TIFF and Turbo Print.
Of real life-emulating brushes, such as the smooth airbrush, the water colour paint and the neon strip. It’s ideal for making up compositions and montages from multiple images, helped along by the bank of thumbnails along the bottom of the screen representing each image. If you never quite understood how alpha channels worked this will make everything clear - just drag any picture into the alpha or secondary box and then choose your alpha or rub through function.
Photogenics 2 is without doubt a very classy bit of software. I wouldn't want it to be my sole graphics tool. But. Apart from work-a-day image viewing and file conversion, I must admit it has been one of the most often used tools on my system over the past 18 months and looks like it will continue to be for the near future.
When it comes to freehand image manipulation there’s nothing that comes close. ¦ Tony Horgan Future additions Excellent as it is, there are still a few things I’d like to see added to Photogenics. First of all it really needs a specific Render section.
At the moment you can render any image to the screen via the Savers menu, which offers a few Amiga screen options and 24-bit display cards, but this is not ideal as you can't independently select the colour depth, resolution and screen mode.
Another welcome addition would be an extension of the cut-out tool to allow you to carve out complex objects from a background without having to draw a perfect outline in one hit with the mouse (which is virtually impossible).
PHOTOGENICS As for the lack of a printed manual. I'm not convinced. While the Aweb instructions work well with both text and graphics used in some cases, I would still prefer to have a good ring-bound manual sitting next to the keyboard to get to the nitty gritty of some of the more complex and obscure features.
Ton i Conclusion mooo A worthwhile successor to Despite the frustrations from the altered interface (which will be just as confusing for newcomers as it is for seasoned users) Buy at TRADE g Marjjef DIRECT PRICES!
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Licence ware titles and voted br,t PD tarn* of all n« Amiga Format. GR.A.C. The beat selling Licence*are a ure creator. Introduction to WB. Beginner. Gui AMOS. Junior Artta • one of many kids utlea uve» am to use menu with SO* of programs naming direct from C. |iTTiR *A mig• .*Atiri sTTCKcTni Icontains some exclusive products v PRODUCT TEST Audiolab 16 2.0 I Price: US$ 95 ¦ Developer Supplier: Maurizio Ciccione E-mail: email@example.com ©any of you will have had your first introduction to AudioLab 16 via our April 96 cover
I. which included a very handy ited demo of the program. It Id be
nice to assume that you had all tinkered around with it
already, then I wouldn't have to to explain exactly what it
is! You see it doesn't fit itly into the traditional cate- ies
of music software - it ild be wrong to describe it Jy as a
sample editor, and certainly not a tracker or a uencer. It's
really an all-round iga audio tool that fills in a lot the
gaps left by existing lio software.
Fancy yourself as a lix-meister? Well this could be the package for you ... AudioLab is the work of Maurizio Ciccione. One of the my programmers supporting the Amiga with top software Ilia the shareware scene. This review refers to the fully istered version.
So I suppose you're probably wondering just what this program does.
Some of its main features include a multitrack sample replay sequencer, direct loading and file conversion of audio data from conventional music Cds, a powerful digital signal processor for use with samples and a signal generator. First let's take a look at the DSP section.
DSP effects Although at first the digital signal processor section doesn't look like it's up to much it houses some useful tools and quality effects.
You don't get a waveform display and the normal editing tools you might expect; instead you work on the entire sample, selecting an input file and an output file.
You can also use the analogue output option for auditioning the processes in real time. The list of operators currently looks like this: amplitude control (volume fade in outl. Clock converter (re-sam- pling), comb filter, distortion (overdrive). Single tap delay, multi tap delay, recursive delay (delay with feedbacki. FIR filter, flanger, hum remover (50 or 60Hz). Multiflanger.
Noise gate, phase inverter, pitch- shift, quantiser, room (reverb), skipper (duplicate or delete alternate samples), time inverter (reverse), time stretch and tone control.
Some of these are extremely useful and many are cannot be found elsewhere. The hum remover works extremely well too. Taking out interference that can creep into a sample from the mains electricity. The noise gate is a quick and easy way of removing the gaps between peaks in a sample where background noise is often most apparent. For the more technically minded you can even design your own complex filter settings, aided by frequency response graphs.
Muttitrack One of the neatest features of the program is its multitrack ’sequencer'. This isn't like a conventional MIDI sequencer, but more of a multitrack cue-list for playing samples straight from a hard drive. Probably the best use for it would be in a multimedia or video project for adding soundtracks to visual presentations, although it's also likely to find UN SAT 13 i3£g
M. y_ »»¦ Table Track Derat ’I 1
• f Co Ml "feet. ---
* ert Kart *11 . . . .LID III] ¦a.aa tttart “'IS Set [-•- _1
C W "| 1 1 rawi|
- flM - Track HI I Ite* A Rcadiag audio ham nasic Cds is easily
done with Audielab IS.
Through the multiple window AudioLab runs in a system of multiple windows. A minimum display of 640 x 400 pixels is recommended, which means if you can only use video display modes you'll have to make do with an interlaced screen or have your windows stacked up on top of one another on a non-laced screen. This does make things rather untidy. Running the program on a larger flicker-free Productivity mode or through a graphics board is far more comfortable on the eyes and allows you to have all the relevant windows laid out in their own space.
Caatinaed avedeal »»» ODUCTI RCHI PRODUCT TEST CD audio Another star attraction is the CD audio reader. Sound is stored on audio Cds as 16-bit samples recorded at 44.1kHz but these tracks can't just be copied of the CD using Workbench or the Shell.
However, AudioLab can read audio Cds from certain CD-ROM drives. It can then save this data in a number of 16 and 8-bit sample formats, which you can load into your normal music or sampler software, or even back into AudioLab for further processing. The documentation lists the following drives as working in this way: Plextor Quad Speed PX-45CS, Pioneer DR-U124X. Sony CDU-561.
Sony CDU-8002. Sony CDU-8003A. Sony CDU55S. Sony CDU76S, Matsushita CR-8004 and Nakamichi 7 disc changer. There are probably quite a few other compatible drives too. This also works with the ATAPI device driver (the SCSI device unit must be set to 1).
The best way of converting a specific part of a track is to home in roughly with the digital range finders (there’s no waveform display yet) and then perform your precise edits within a separate sample editor. This is an excellent way to transfer samples to your Amiga, as there's no chance of any distortion or noise appearing along the way (unlike conventional sampling).
Future enhancements in this area include improved integration with Canadian developers ASIMWare's Asim CD File System, which should allow for graphic displays of CD audio tracks, performing DSP functions on CD audio and triggering of CD audio tracks via MIDI. We ll keep you posted.
How to order The registered version of AudioLab 16 2.0 is only available direct Irom the author Marizio Ciccione, priced at US$ 95 or the equivalent of other currency.
You can contact Maurizio at the following address: Maurizio Ciccione, v.p.Ciccione 9 6, Alassio, (SV) 17021. ITALY.
E-Mail: maurizio firstname.lastname@example.org z2 fidonet.org Stretch Enviranants Ofaratars jE«n$ loy*r.aiff Mw
- Recording - (¦ration: | Length : | Clock; | niches to fill in
musical audio setups. Like the rest of the program the
multitrack editor wbrks in a number of windows that can be
dragged around the screen and resized according to your needs
and your chosen display mode Setting up precise sequences is
made easy with a combination of drag and drop controls and
options for more accurate timing control. The intelligent
internal processing lets you sequence a number of 16-bit
samples and output them through the Amiga's stereo audio ports
or through a Toccata card.
File types In general AudioLab likes to work with 16-bit samples. Most sections will normally only import 16-bit samples (AIFF, MAUD and Maestro, plus Studio 16_3 format in the DSP section), although it will output in a variety of 16 and 8-bit formats (AIFF, MAUD, Maestro. WAV, SUN, Studio 16_3.
VOC, IFF and RAW) each with a few variations. This means if you're using the program predominantly for 8 bit sample processing you'll have to convert your 8-bit sounds using the In Out Mapper section.
Remote trigger You can set up AudioLab to act as a slave device or task to be controlled via MIDI input. Arexx or the Amiga keyboard In this AUDIOLAB system requirements: 11121 Workbench I. bark 4m ni 2Mb al RAM r Operate On - (• Recording ,“tMt J Range (save rng J J Range (save all) (• BmIi* slurping features either. These alone make it a very useful toe for absolutely anyone who wai to take samples from audio CC I'm sure plenty of uses will also be found for the remote control features, whether that spooling off large background 1 samples as part of a MIDI * sequencing set-up or replayinj
sounds as part of interactive multimedia presentations.
There's something for almo!
Every user here and for that ref son if you're serious about m you should check it out. ¦ Tony Horgan mode you can tell AudioLab to play a specific sample from the hard drive by sending it an Arexx message (which, for example, could be contained in a script executed by a multimedia authoring package such as VideoStage), or you could hook it up to any MIDI device or sequencer and fire samples from that. Alternatively you could just cue the samples by hand from the keyboard Conclusion AudioLab 16 is a very powerful program. It offers a wide range of features that you'd be hard pushed to find in
any other software, and while it seems to lack a little in direction (perhaps an impression partly given by the free-form nature of its multiple sections and randomly-strewn windows) it will find fans in various quarters of the Amiga scene.
On one hand it's a great tool for multimedia and video producers looking for some good audio tools and an audio cue-list editor to complement the pictures.
Then there's its sample conversion functions that offer a bridge between many different platforms. From outboard samplers to Pcs and Macs.
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EXAMPLE OF DISK CAN BE FOUND ON THE DOUBLE CD SET 294 VARIOUS
UTILITIES DISKS. 118 EDUCATIONS DISK.
2S2 ANIMATION DISKS, 133 DEMOS.
181 AOA DISKS, 225 MUSIC DISKS.
92 TOP SAMPLE AND FX DISKS, '» DEMOS lAdulls o«»| 402 + VARIOUS GAMES DISKS - With an e*timale ol around 1000 Amigi games. | 50 IA.TIST MAGIC WB & BACKDROP Vi»»lont lor all AMIGAi Uto IncludM 100*1 el Imogln* ObL 600 AMIGA fonN. 1007 qoollly BAW R .colour dip art S iwy more ALSO INPIUPEP ON THE CDS ARE lOOO & 700-1000 NEW Spectrum Games nc-.oTbcon (Play direct from CD) Wea*«d on BW earns per co B Menu Carpal® wim X Xmijas BN»‘ «iKa»o'i»a *’ B*F £3sy» use Maw , RRP £34.99 NEW PRICE “f any CO Bom* Now Only ONLY £24.991 +70p for PSP NEW TITLES G938 ULTIMATE TOUR TENNIS (2 cfcaK) Excellent
tennis oamee G939 DARK ANGEL - (not WB 1.3) Superb arcade aOventure G940 RAISE THE TITANIC - Good 30 Adventure same G941 PHANTOM - excellent shoot games (DEFENDER 96) G942 MACDONA-LAND - Bhllient game nm.lar to ZOOL (not A1200) G943 JOUST III - Brilliant C64 games with update Amiga graphic G944 DELUXE GALAGA V2.6 • Ther Very latest Gaiaga. Hi Recommend I G9S5 LAZER RACE - Good Ton type extremely addicted to play G9S6 TRAN-DRIVER SIMULATION - The most reelistic train slm G957 MASTER-BLASTER - Kill various monsters with bombs G9S8 KNOCK-OUT - Mini destrucbon derby, very addictive G959 DUNGEON
HERO • 3D Graphic adventure Similar to DOOM G960 MORTAL KUMQUAT 3 - Weird but fun Oeat-om-up G961 CODE NAME NANO - Superb Thrust done (NANO FLY 2) G962 MICRO MARKET V3 - Get rich by buying shares. Great games G963 POKER-MANIA - il you like poker then this ie lor you G965 LETHAL FORMULA - Adventure similar to Monkey Island E253 BEGINNER TYPING TUTOR E254 WORD PUZZLE PRO - Create Crossword puzzle or solve puzzle E255 KID DISK 7 - Another very fine education program E256 EARLY LEARNER (ape 3-5) teach your kids how to read E257 A-Z COUNTRY OF THE WORLD E258 UK COUNTIES - Simaar to above but this
is based entirely on ENGLAND. WALES. SCOTLAND & NORTHERN ISLAND E259 BASIC ELECTRONIC V1.5 (2 disk) lor Electronic Ian E261 MASSIVE GUIDE TO THE INTERNET V2.3 AGA429 POWERDROID-9B- New Asterdd with brtkant graphics U1010 WB2 INSTALLER - install A50Q A800 workbench to HD U1011 TURBO-CAT PRO VI .2 (not WB 1.3) create catalogues U1012 TEXT-ENGINE V5 (not WB 1.3) The very latest word processor with spell checker. This is the full version highly recommend U1013 DtARY-2000 - use )uet like the real diary U1014 TOTAL EXLIPS - Disk Magazine 1 UIO’5 NEW CHEAT DISK V2.1 (2 disk) include some games Fix
U1016 ULTRA ACCOUNT - Another very good account program U1017 PRO LOTTERY 96 - The very latest & beet lottery program U1018 PRO GREY HOUND - Like ProGamble but for dog U1019 AUTO STEREO GRAM V4 - Latest Magic eye generator U1Q21 ELECTRONIC ADORESS BOOK U1Q22 PRO-FOOTBALL 1.1 (2) - Football predictor like ProGamble U1023 REMOATE - Remind important date U1Q24 SHAPE -SHIFTER V3.3 The very lateet Mac emulator U1Q25 MESSY SID 3 - The latest PcoAMIGA disk converter U1Q26 HD GAME INSTALLER 4 - install loads more games to HD U1027 SOFT-MEMORY - Doude you computers memory. This version does not
require HD or MMU. Give this a try Recommend U1028 MAGIC-USER-INTERFACE V3 1 update to version 2.3 U1029 ORIC 48K EMULATOR (Not 1.3) At lest it work U1030 MSX II Emulator v2 1 (W83 0) MSX computer on U1031 900 AMIGA GAMES HIT & CHEAT V4 (2 disks) U1032 VIRUS CHECKER V6.2 (not WB 1.3) Latest_ Siamese System ¦ Price: £129.95 ¦ Developer: Hid Ltd ¦ Supplier: HiQ Ltd © 01525 211327 © email@example.com Whoever said you can't have the best of the both worlds obviously hadn't heard of the Siamese. Combine the best bits of your Amiga with a PC. Now that's something.
SUPERSTAR O hough I hate to admit it there are some things that the PC does better than the Amiga. This fact has lead many away from the Amiga to the PC. Many have returned, though, after discovering just what advantages the Amiga has and others use both machines for the tasks which they are best at. It's exactly this latter group that the Siamese System from HiQ is aimed at.
The card is controlled by the third element of the Siamese system. The comprehensive software which runs on the back of a serial network in addition to the SCSI network. That means your Amiga's serial port will be used for the Siamese as well. Modem users may need to turn to the Surf Squirrel in to get a second serial port.
The switcher card is connected to the Amiga via a provided serial cable and to the PC via a rather complex pass-through system which involves disconnecting the PC's serial port from the rear panel and plugging it into a socket on the card inside the PC case itself. There’s a pass-through ribbon which goes from the card back the DOS if I Tight integration In any normal network, both machines exist independently with their own monitors, keyboards, drives and such forth. The Siamese, however, implements a much tighter integration of the two platforms. It is able to do this thanks to three
separate components. The first is a SCSI network which enables the Amiga and PC to share a single SCSI hard drive.
Cheap and extremely fast, it's a wonder that it's not been done before. Getting files from the PC to the Amiga and vice versa is es simple as dragging them to the shared device where they can be ported onto the other machine.
The second factor is the video switching card which fits into a PC ISA slot. It has a lot of rather confusing connectors but all the leads necessary are provided and are well documented in the small A5 manual. Basically, the card switches between PC and Amiga video to a single VGA style monitor. The switcher is only of use if the Amiga is running a VGA compatible screen mode such as DBLPAL or Multiscan. Either that or you must have a multiscan monitor capable of 15KHz Amiga video frequencies.
The Amiga Technologies 1764 is a perfect if expensive choice, the Microvetic 1438 is less ideal but will work too.
Connector which replaces the old serial port. The SCSI network a nection is as simple as getting a SCSI lead to reach from the Amiga's SCSI controller to the Pcl SCSI controller. Steve Jones of T HiQ, told us that they will advise | on the leads necessary and aim ti supply them In a custom pack.
Both the Amiga and PC soft- ¦ ware is provided on a single MS-1 DOS formatted floppy disk. The reasoning behind this is that you'd need CrossDOS to mount the shared drive anyway. Mounting the PC formatted shared hard drive is remarkably easy with the commercial version of CrossDi
6. Unfortunately much more is _ involved if using the version
that I comes with Workbench 3.0. Luckily the manual again
comes to the rescue and details the procedure in full.
Installation on the Amiga side is handled via a competent
installer script. Only single program called SiSys n to be
dragged to WBStartup to install the Siamese software evt time
on boot-up. SiSys is a - Workbench Commodity so it can I be
controlled via CX Exchange. ' Running it twice brings up the G
which allows setting up of the su| port programs which can
also be activated on boot-up if desired.
A bit tricky Installation on the PC is more complex. The manual document!
It well but it's important to note that the Siamese software only I works under Windows 95 on the [ PC. A directory on the floppy is dragged Onto the PC's C: hard drive and a 'short-cut' made of the main program into Window's I start-up drawer so it's activated every boot. The software can be | disabled as necessary using W95’s control-alt-delete End Tasl function. Some settings such as | the serial network device and baud rate are set by tooltypes c the Amiga and by editing a confi file on the PC. None of this seemed too difficult to pose pro lems though it would have been [ nice to see a
proper installer on the PC since Amiga users have ter things to do than wrestle EDIT in MS-DOS mode.
If all has gone according to plan both machines are fired up, monitor will display the Amiga, the Amiga is switched off. The will be displayed. When the ittiga and the SiSys software is inning, a simple press of left miga-C is enough to switch creens instantly to the PC. On the PC. After activation of SiSys on oot. The Windows 95 taskbar rows an Amiga depth gadget hich is a nice touch. Clicking on is flicks screens back to the miga. If the Amiga 96' support rogram is run. A Windows-like isk-bar appears at the bottom of ie Workbench screen and if the lindows logo is clicked on the »een switches
to the PC.
If running a two monitor stem, when the Amiga switch- to the PC the shared hard drive comes busy on the trkbench. This ensures that ith the Amiga and PC don't try access the hard drive at the ime time. Likewise when the miga is active the PC can't , icess the hard drive though it lims the media has been noved. The PC drive needs to configured as removable nee Windows isn't smart rough to make a drive busy.
LARexx server sre's some other extremely neat port programs provided with e SiSys. They're either activated y SiSys on startup or dropped 3 Wbstartup. Firstly, there’s an lexx server which supports lexx commands to flick screens d activate PC programs via dows. The possibilities of this [teendless: for example you iuld launch a PC picture viewer i clicking on a jpeg in Dopus.
T there's a handy GetTime util-
I. If the Amiga isn't equipped i a real time clock, this will set
a Amiga's time from the PC's fck. UsePcPrinter redirects the
iga printer output to the conjured Windows printer on the
PC-Again, an amazingly handy iommodity because there is no Pi
printer cable shuffling.
ECB is even more impressive- at this allows sharing of the nd Amiga clipboard. Yes. You can clip some text in Word for Windows and past into Cygnus Ed on the Amiga. Clip a word out of the CLI on the Amiga and paste it onto a GUI on the PC. Glorious.
Basic Siamese pack Video switching card, Amiga video in cable, PC video in cable, serial network lead, PC serial extender, Siamese System software ...£129.£ iamese with SCSI devices As above with Surf Squirrel, PCI NCR 810 SCSI card and SCSI connection cable ....£299.£ ControlPC, however, is the icing on the cake. This nifty little number does away with the need for two keyboards and two mice on your desk. This program will enable the use of your Amiga keyboard and mouse on the PC. Type in Cygnus Ed, flick screens to the PC and continue to type in
Word for Windows, clipping text in with ShareCB as needs be. This is nothing short of amazing! You can also use the PC keyboard and mouse on the Amiga if you’d prefer. Given that PC keyboards are cheap and a multitude of mice are available, this could be a viable option.
Special driver The Siamese system doesn't work with HiSoft's original Squirrel SCSI for the A1200. Neither does the serial network function with the serial port on the Surf Squirrel but this is not a problem as the internal serial port can be used with the high-speed serial used for a The back plate on the Siamese board contains three ports to handle the monitor input and output from the Amiga and the PC.
Modem. Also, a special driver is needed for the Surf Squirrel as the controller's SCSI ID has to be changed to something other than 7 since the PC card will most likely be using that and can not be easily changed. For the PC, the NCR810 PCI SCSI card is recommended and at only £30 or so. It's not going to break the bank. The PC's popular Adaptec SCSI controllers are also known to work.
On the Amiga side, the A3000’s SCSI works fine as does the Octagon 2008 Zorro card though it's recommended to check with HiQ about the compatibility of others. As a general rule, if you can change the SCSI controller's ID, you should be OK. For the At 200, the DKB Ferret SCSI add-on for Power's Viper and Wizard's Magnum 1230 are known to work also. The most common known working SCSI controller is still the Surf Squirrel and it comes recommended to replace the used serial port.
Unfortunately, the Blizzard SCSI add-ons for the 1230 60 range is known not to work. A fix may be forthcoming from Phase 5 so if you have such a unit it’s worth giving HiQ a call to check.
Revolutionary I never expected the Siamese system to pull off PC and Amiga integration to this degree. Any software quirks we encountered were quickly eliminated by the author, Paul Nolan of Photogenics fame (see Photogenics 2 review this issue). The Siamese is amazing value for money and brings the strengths of the industry standard PC platform to your Amiga. The power of a Siamese Amiga PC machine is unsurpassed in the computing world. Whether you're looking to buy a new PC or connecting an existing PC, the Siamese is an essential component. I consider this to be the most revolutionary
product of the year for the Amiga. It brings both a decent OS to the PC and some serious and economical hardware power to the Amiga. If you've got a PC or are planning to buy one.
Get the Siamese now. ¦ Mat Bettinson Eyetech Instant Drive ¦ Price: £219.95 ¦ Developer: Eyetech Seagate ¦ Supplier: Eyetech © 01642 713 185 E-mail: firstname.lastname@example.org Ohe A1200 was built to house small but expensive 2.5" hard drives but there's enough space for common, cheap high performance 3.5" hard drives. Until now.
Though, fitting one has been a bit of a pain. However, the Eyetech Instant Drive kit is a full package containing hard drive, instructions, adapters and other bits to make it easy to install.
The Eyetech kit goes overboard in the instructions department with a 30 odd page booklet dubiously recommending that you wire your wrist to the earth pin of a mains plug to avoid static damage. It's OK to leave the Amiga’s power supply plugged in (but turned off) and simply touch the 1200's RE shield to discharge any static electricity from your body. But do NOT wire any part of yourself to a household mains socket, earth pin or otherwise.
On the plus side, the Eyetech kit provides a fast Seagate Medialist 1,1Gb drive which will give you enough storage space for now and quite a way into the future. The drive itself outpaces the A1200's IDE controller. So it offers the maximum access speed available on your machine. Eyetech provide a good mounting method with adhesive pads pre-screwed onto the drive. There's a good power splitter cable provided and a lead for grounding the drive to the A1200*s RF shield. Interestingly, they've elected to cut pin 1 on the IDE cable which means the drive won't hard reset when the Amiga reboots,
but this does lead to slightly quicker boot-up times. The Amiga may need to be powered down if the drive hangs though. H Half the instructions can be I ignored, although there are good I pictures detailing the installation H which is a boon. The drive also I comes with some utility software* pre-loaded and a copy of Optonica's MME multimedia authoring package.
Overall a quality kit with plenty* ol documentation. Installing the I drive isn't a problem if you know* what a screwdriver looks like. It's ¦ a very large and fast hard drive I and as such it's most highly rec-1 ommended. Get one ¦ Mat Bettinson Books: Amiga first steps to reao tne ooox. You * EJ and at just £6.99 will provide a good startup guide for the newcomer and a handy reference for those intermediates who are still struggling.
Alan Dykes ©nice Smith books, the mainstay of Amiga book publishing has provided great titles in the past, but many have been considered too difficult for beginners and certainly the average cost of their output, most of which is £15 or over has been a stumbling block. Bookmark Publishing, part of the HiSoft Amiga empire, has with the help of ex-JAM editor Jeff Walker, sought to redress the balance in favour of amateur and the light of wallet.
Of long term value to any Amiga user and potential net surfer, Amiga Surfin' is a well written and comprehensive guide to getting webbed up. In just over 120 pages Karl Jeacle explains the ins and outs of the software necessary (including a full list of what's available, neatly laid out in a glossary at the back) how to set up AmiTCP and every other Amiga net subject under the sun all in a clearly planned and laid out format.
The book looks good arid within the limitations of black and white the pictures are clear and the diagrams drawn to illustrate some of Karl's points are simple to follow and instructive This book does not. Like some of its competitors, err on the side of presuming that the reader has a lot of knowledge of the subject, nor is it too simple, it is just as easy to read whatever your level Surfin' The Ice Cool Guide For Absolute Beginners At £6.99. whether this book will satisfy you depends on just how lost you are with your new Amiga. I say new Amiga because anyone with a pinch of sense and an
Amiga which has seen some home dust will have already figured out most of what is going on here. In I fact anyone who has used any I computer with a wmdows-type I interface before and who has gon* through the manual in the box will be disappointed with this book. I The title does say that it is for I absolute beginners, and that pre- I sumably means the young. But I while the design of the first half oil the book reflects this, half way I through it switches from large bol* text and pictures to more standart* 12 point output, of the type you | would see in any book. This is going to put
younger readers off. ] While there are lots of pictures i big words kids are likely to folk it. But once it starts looking r grown up they are likely to drop it I in favour of experimentation, and I rightly so. In the length of time it I would take to read the book, you I could have “ figured most of it out yourself. I Alan Dykes from 40p per di k ehoo e. Any pel title renewed in (hi mag and _order it from denturion pd at only 75p per di k.
Vougoo mopcm oniu t'17.99 INCLUDES SOFTWARE, ALL CABLES AND CONNECTION TO THE EXCELLENT MIDNIGHT EXPRESS BBS, READY TO DOWNLOAD 100'S OF AMIGA FILES FREE OF CHARGE De kTot Dunomile Pock THE ESSENTIAL AMIGA DESKTOP PACKAGE THAT EVERY A1200 OWNER SHOULD NOT BE WITHOUT. PACK INCLUDES.
DIGITA WORDSWORTH DIGITA PRINT MANAGER DELUXE PAINT IV AGA l DENNIS & OSCAR GAME fRK PlfK UUITH EVERY 10 YOU BUY 0 6 1 7 Q 7 7 6 41 7 3 1000’s of titles to choose from includes Education, Games, Business, Music, Fonts etc. We Cater for all amigas & all subjects i oo Gnm« pack ..u.50 100 TOP DED10S___________£5.25 C64 & i oo Gomes_________M.50 HURRY timiTCP CTOCKIJ U’ POSTAGE com: UK=75P PER ORDER. OTHER! 12.50 (DISK! ORIY) (Dept CU) 24 Uja kwater Dve. Ujoodcre l. Bradford. UJ York BD6 2T0.
SOFTWARE 1ST FLOOR OFFICES 2 6 MARKET STREET WAKEFIELD WEST YORKS WF1 1DH TEL (01924) 366982 FAX (01924) 200943 Experience | tl UCENCEWARE AGA EXPERIENCE WE STOCK THOUSANDS OF AMIGA PUBLIC DOMAIN DISKS. SEND AN S.A.E. STATING THE MODEL OF YOUR AMIGA FOR A FREE CATALOGUE WE NOW OFFER A 30 DAY MONEY BACK GUARANTEE ON ALL THE CD'S WE STOCK!
If you're oof 100% delighted with your purchase, return it wtlhln 30 days tor a no quIBble.
No questions asked refund!
[POSTAGE RATES UK - 75p Per CD. Max £1.50 , EU-£1.00 Per CD. Max £4.00
R. O.W. £1.50 Per CD. Max £6.00 I ALL ITEMS ARE IN STOCK AND
AVAILABLE FOR SAME DAY 1ST CLASS OR AIRMAIL DESPATCH SPECCY
A CD Packed With Classic Spectrum Games To Run On . Your Amiga!
IN STOCK NOW!
E. M. COMPUTERGRAPHIC PHASE 1 £24.99 PHASE 2 £24.99 PHASE 3
£24.99 Fonts & Clipart CD's IN STOCK NOW £24.99 £17.99
INETPUVfl m NET NEWS w EMC PHASE 4 £14.99 £39.99 ¦ ¦ SOUNDS
TERRIFIC 2 AMINET 12 £17.99 £12.99 ounrrc 1 m SCI FI
SENSATIONS Amiga Technologies M1764 Monitor « ¦ Price: £699.99
¦ Developer: Microvitec ¦ Supplier: Various Amiga dealers
SUPERSTAR First there was the Amiga Technologies M1438S, now
its big brother is in town.
©icrovitec, a UK based specialist monitor manufacturer, made the M1438S for Amiga Technologies. This monitor was based on their own 1438 but with speakers added and an Amiga RGB plug.
The M1438S unfortunately suffered from poor contrast brightness control and no picture geometry controls whatsoever. Considering the original Microvitec 1438's screen was actually sharper and clearer it seems odd that the quality managed to be downgraded on the Amiga Technologies version of basically the same monitor. Even the addition of sound was disappointingly implemented; the speakers were weedy and the sound muddy.
Multisyncs will cater for the wide range of Amiga screen requirements. Which is why the Microvitec models became so popular.
Fifteen inch and larger screens are now fast becoming the standard for PC and Macintosh monitors, replacing the 14 inch that we all know and love, but an Amiga multisync larger than 14 inch has not been available ... until now that is. Enter the Microvitec's Amiga M1764.
More control The Ml764 has (thankfully) very little in common with the M1438S.
Firstly, it has no built-in speaker at all. This is a blessing in light the poor speakersinstalled in it little brother. You can buy a decent set of speakers for next to nothing these days (thanks t' our PC friends and their newly discovered ’multimedia'), or yoi can link to a Hi Fi so there reall is no need. But most important it has the screen geometry controls that were so sac missing from thi
1438. H Hard to find However, the M1438S was (apd still is for
the price - E279) the only real option for Amiga users who
wanted to use all the available AGA screen modes.
The age old problem with finding a monitor for the Amiga is that it must handle TV standard 15KHz signals for games and the like but also computer standard 30KHz+ signals for hi-res flicker free displays (Multiscan productivity and DBLPAL modes).
Since my Amiga is equipped with a GFX board, I use not only Amiga native modes from the 15KHz PAL screens and the 30KHz DBLPAL screen modes but also substantially higher displays such as my favourite 800 x 600 mode. The type of monitor needed to handle all this is called a 'multisync', but not all [ fact it has just about every introl you'll need and more, all essed via a digital On Screen display (OSD).
Of course it's also a much larger monitor. The 17 inch nension is measured diagonal- fly across the monitor screen elf and although three inches (tra might not sound a lot, if iu've ever used a 17 inch onitor and then gone back to 114 inches you'll find yourself iquinling at text and more an underwhelmed by its raphical impact.
| All change (djusting screens with the OSD s immensely satisfying, though it Ikes a while to work out what's ening. At first I couldn't get I display higher than PAL to ¦ork correctly but after reading j manual (which is small but is native and gets the point icross adequately) I found that i Genlock and AV Lock modes, 1 to enhance the picture lality with PAL displays, needed 3 be disabled.
Every screen mode thrown at s monitor displayed perfectly fvith just a few tweaks of the -to-use geometry settings to t each and every mode stretch- I perfectly border to border, iliss. If you are using a graphics ard, the 1764’s ability to indie up to a 64KHz scan rate J a 120Hz refresh means it's ight up there with the best PC inits. For instance, it'll do 1024 x i non interlaced at a rock ady 70Hz which is just fine ) dandy. Indeed if you intend buse a PC as well as an Amiga |'s ideal.
1 What's more, the 1764
• norises every screen mode's ttings so when you change Been it
wobbles for a tion of a second and then a tfect border to
border image II appear (provided you've set t mode up properly
in the t place).
Klicrovitec haven't skimped on e display quality either. It's far, |r better than the 1438 and any er monitor I've seen. The play is crisp with perfect mergences of the colour jns which form the on-screen Cture out of Red, Green and s (RGB) and just a touch of earity (bowing) at the edges, i the latter problem was jkly cleared up with some taking in the advanced netry settings, hese settings also go so far is to allow the configuration each of the RGB gun gains. In simple terms you can make the picture appear 'warmer' (more red) or 'cooler' (with more blue). I prefer the warm setting which is
easy on the eye in a fluorescent lit office.
The 1764 is a proper low radiation monitor complying to the MPR-II and EC EMR directives. This is very good news if you worry about such things, but on the other hand it does somewhat limit the range of brightness and contrast available. That said it really is nothing like as limited as the M1438's and was more than adequate on a bright Summer’s day in the office. I could still see everything on screen with ease.
The 1764 supports power saving modes which means that with an appropriate PD utility blanker, your Amiga could actually power down the monitor by itself. This is a very nice feature and a first for an official Amiga monitor. Even when in-use, consumption is rated at 85 Watts which is pretty good for a 17 inch unit.
Big is best Although the price tag might strain your eyes, the 17" display will bring them back into focus pretty smartly, This monitor is substantially more comfortable to use than a smaller model from a visual point of view and thus could have long term health benefits as well as making your software. Workbench and 'net browsing a lot more pleasant and enjoyable. Sure its expensive, but as a professional monitor for someone who uses their computer for long periods day in, day out I cannot recommend it highly enough. ¦ Mat Bettinson AT Ml 764 MONITOR The Amiga enthusiast's friend ° Best
value magazine ° best value promotions Your last chance to save up to £18 off the cover price of CU Amiga Magazine!
Turn to page 112 for details of this super Summer subscriptions discount Gil Sensation double CD gontains around 10.000 full colour images. Viewer and converters are included on the CD. Subjects include: Vehicles. Space, Science fiction.
Textures. Landscapes. Sunsets, Money, Cartoons. Fantasy. Sports. Raytraced. Classic art. And loads more.
GIF SENSATION double co (CD128) £19.99 Contains around 5000 erotic hand drawn Imagos in the Japanese amme tradition.
This CD is of an Adult nature and should not be purchased by anyone likely to be offended by drawings depicting nudity and or sex acts.
An adult onlt cdrom' This superb highly rated Amiga CD- ¦eifljB ROM World atlas 'eai.res a flexible interlace allowing cuick access to |||i B • :1ivi.:...i World Atlas iJglM g B “¦-stone. E« ..ntrv »s S.If.on-. £ B ed ty j sents ol -aps cup cwg regional position, major cities, rivers, lakes and mountains. Background culteral and economic information is available at a glance. Basic national facts are represented graphically and comparative to the UK. For Er TB AUSt: a i::o:i * c:» ¦tp ¦» • largest collection oi Magic Workbench icona ¦p: ¦ Backcrnps and tools evei compiled IndudJ 3 ' BB
-veil over 5.000 Mag c WB cons Over 6001 ’pBSfe f J specially selected Magic Wc-oench back- I . , drops in 8. 16 and 256 colours over |Qj 30megabytes d Workbench tools gadgets (Vy Bj2 . H 5- patches and desktop enhance' icois’utiliMa The CD also includes Magic Workbench 1 asweil as many other items never beiore I released on any Amiga CD ROM. If you want to update’enhance ycul existing Workbench 2 or 3 then this is the perfect Workbench add on (1 ROM. This CD is only suitable for any Kickstart2 3 based Amiga's sJ as the A500*. A600. A1200. And A4000.
R 'V'j •’udes images only suitable lor persons over 18 ANIME BABES Japanese erotic art (CD191) Only £19.99 WORLD ATLAS AGA new ih ,cdm0| [MW | MAGIC WORKBENCH ENHANCER v2 (CDl«7 , 1 I1J0M.T..I, - f-, Q(l«q.al.) ,Q| r- M Th,s amazing new CD coniairs everytnng you need to conned to the Internet ADULT SENSATION ONE Adult Sensation is possiWy the Amiga's largest selling adult title. It features over 4,000 high quality 256 I colour images of the "adult" nature. Image viewers and coverters are included for every configuration of | Amiga. (OVER 18 ONLY) out now' (C001) £19.99 ADULT SENSATION 2
The nee, belch Adult Sensation 2 not only contains 4,000 new colour images but also includes tons of adult related samples, adult music modules, tons of adult stories, adult anims. Black&whito 70's photos, adult games and more. (OVER 18) out now! (CD115) £19.99 SEXY SENSATIONS Available now. This CD contains around 2,000 especially chosen high quality GIF images. Viewers & graphic converters are included for easy and quick access to any of the pictures on any Amiga.
(OVER 18 ONLY) OUT NOW (CD169) £19.99 ADULT SENSATION 3DEXCLUSIV£I This CD actually contains over 2,000 true 3 Dimensional colour images. 30 viewing software and top quality 3D glasses are also supplied.
Includes superb new Multimedia Interlace.
(OVER 18) Available Now! (CD145) £19.99 ADULT SENSATION 4 Available Soon this CD actually contains hundreds of naughty? Animations film clips for Adults only Viewing software included for Amiga. Limited first stocks so order now for xnmerkate despatch upon release. (OVER 18) (C0146X) C29.99 ADULT MENSATION Adult mensatlon is a unique collection of colour photoshots of hunky men in various poses. The wildest most mouth watering man size Image selection ever.
Whether you want bulging biceps or steaming shap- ley men then order this CD now! (CD164) £19.99 i t. a It leuljres all j‘ the programs you need to qe: cornected it also iroli.des the nest B 01 ,hc ncl- M V0u ca" ffy before you buy! Wo vu a'so nc uded ore months ration- f - - H ai free memei access so an you should pay is me locu phono bii (ip u mm'.; ¦ Inf udes special offers c-, internet software ano tv.rdw.iro ,m l detailon hpw ic set up your own web and ftp sites etc. Absolutely no knowledge of the Internet or Shell required you simpfy slot in the CD. Click the mouse a few times on the
relevent icons and you’re connected1 There’s even a complete database of hundreds of the very best web sites to visit. Excellent!
‘This Amiga CD contains everything you need.
‘It’s easy to setup and use,
• It s supplied with one months free internet access.
‘It’s great value.
GET ON THE NET NEW!» (CD221 £24.99) The Epic Interactive encyclopedia is an exciting new Multi-Media Amiga CDROM. It features a superb 256 colour interface.
Hundreds of film clips, sound samples and subject information.
EPIC I Ammetsetone 1 69SEi*2il N9fl Aminet set two .
M Mlj Aminet 10 feb’96 j MB Am.net It apnllB f Aminet 12 june’96 " fiBMMMflMtfCdl AGA Experience 2 ¦ 1 Worms extras I Software Lr I Mu I KrJinwSB °c,amed 6 1 ¦ ML OOfj nid World info ’95 17bit5th Dimension, Features include: 2000 Mysteries
• True Multi-media Interface unlike anything seen on the Amiga
The colour Library ,
• Produced in the UK unlike most encyclopedias Sound Library
(2cd)' ’256 colour AGA interface 16colour A500 version
available soon Lstf) Comp6ndium3'
• Very latest information from around the World Meeting at Pearts
• Thousands of subjects covered from Aachen to Zurich CD32
Network set 2 j ‘Hotlist editor so you can create lists oi
particular subjects Graphics Sensation' ¦Hundreds of samples
including full spoken media show Illusions 3D
• Hundreds of Images in full colour and 16 shades of grey Super
cars *95 j
• Import new subjects from the Internet or from floppy disk
Graphics Pack (5cd), ‘Export data to printer or file and use it
in your own projects Super Bundle lOcdt .. What users have
said... This Is just Brilliant! - Very Impessed - Who needs
Enxxxta? 1500 Utilities These goods are for Adults only, and
will only be The presentation is second to none - PC Users, eat
my shorts! -1 love Itl. Hottest4 supplied to persons over the
age of 18. _ 11 THE EPIC INTERACTIVE ENCYCLOPEDIA 4mb
recommended (CP222) £29.99 Terra Sound Litx | H Contains the
very latest Contains over 10.000 old A | The dtta CO ROM
cxxitarts the v IX« ArWxi ir» PletXHC - r. ncal
ameaswel«tr..?.,» .Ih.«i QH qnkycfcar rrng«, nPCX.IFFi A |uJd V
qr,ii»K?, jnd O&ktuo cutferx; MlA --ac. A ijimi v.iiju rjtx j
BCI CLIPART & FONTS (CD192 £9.
¦ This brand new updated Ct contains the very latest Agi ities. Demos. Images and aames. All accessable direc from the CD. The makers d there are virtuaty no dupkci files from the first CD.
AGA EXPERIENCE 2 gj Amiga archives from the Commodore64 mega demos.
Aminet site Includes games. Thousands of classic C64 s*d demos, utilities. Graphics. Tunes that sound exactly like modules, demos produd J the real thing. C64 pictures, demos, comms. Patches. C64 information and C64 fonts, chparf. Blah! Blah! Blah! Emulators. Great fun!
AMINEJ 12 Junejj6 (CD224) £12.99 C64 SENSATIONS 2 jcd223)£19;99 Bthis data CD ROM mcludos |Oh YES ThisCD includes over 5,000 Zocrn 2 ixkxles tie very laffiGt sctrtare n*D Aprf96.1 rxlxtes (he very latest games, demos art} utttes.
I aBo roudes cw 100 new kttxlke cards. The conWeActve Pro peck, c er 50 dsks at samptes, 2Smb d Mage VtoVberxh arxf a speaa-programmers-seoon _(CD211 £19.99) This most comprehensive i tion of Lightwave and Imaj 3D objects ever compiled CO It also contains hundn texture files, and example images. Ail hies are usable from CD.
Hundreds of high quality I brand new levels and maps- Advanced Military images. 11 tor the game "Worms" asweU including hundreds of different [VS ( ) as game patches to update aircraft and helicoptors. Great and enhance the leatures of ky rust browing or des*dop the onomai game it you tove videorpublishmg. Worms, youll love this.
ADVANCED MILITARY te.99) qh YES! MORE WORMS (Cdzoi ra wil | GRAPHICS SENSATION (cdm ZOOM 2 IOSE ANY ONE OF THESE CO ROMS E WITH ANY ORDER OVER E2S LUSI0"b„’ PH" F°NTS 4 CUPAR
• OTTES1 I KHA SOUND UBHAH Emulators Unlimited contains Software
emulation tools for the Amiga. Spread over numerous
platforms are emulators tor: Apple. BBC.
Commodore 64. Commodore VIC20, Amslrad CPC. Apple Mac. Gameboy. Atari ST, MSX.
Apple2O0. Atari 800. Atan1040ste. Sinclair OL Unix and more. Also features hundreds of games.tools etc tor most of the emulators.
(TORS UNLIMITED + Newv«u«n (cd,17) E19.99 m SCI-FI Sensation is an exciting J new CD-ROM containing over ¦ 1 3GIG of SCI*FI images, am- ¦ motions. 30 oh ect$ . Sound Fx.
¦ Documents. Themelunes ¦ Scripts & SCI-FI games.
H Subjects included are: ¦ BaUylpnS. Slu'l-uk illio ur-ginal.
¦ TNG. Oeep Space 9 and ¦ Voyager). Batman. Dr Who.
¦ Thunderbirds. Robocop. Sea Quest DSV. Bladorunner. Aliens.
Terror hawks, 200t. Blake7, Battlestar Galactica, Tron, Total Recal, 2010. Space 1999 etc.
• Buy SCI-FI Sensation from us and you are guaranteed to atways
receive the latest version.
I CU Amiga: 91% AUI: 93% Sound FX Sensation is an original new CD
t. ia tv ,4t - A .poih *i:- gome !«•••¦ 1K-- ¦ : e,-Vi rim I na
Hund'eas of Sound FX subjects include I B Animals. Wild life.
Creaiuios. Scary stuff. Sconce Action sam- hn..j. t T -.i iv.if.n-. si rn.i-.-ct. hundreds more.
TuH Licenced versions ol BEATBOX and PLAVn'RAVE 2 D FX SENSATION (CD165| Only 04.99 ¦ Arcade Classics -s an onginal collection of ALL your old arcade favourites including Amiga versions of PACMAN. I *' SPACE INVADERS. ASTERI- oos mss-if commas:) BgaaBffag PENGO. FROGGER LOAD RUNNER. GALAXIANS. DON- KEY KONG. NUMEROUS 'FT f 51 CAM: 5. K* ’ I ;)Nf I Ml'i SI COMiiA' TRON SPACE WARZ. THRUST. O-BERT HUNCHBACK.
MOON PATROL TRAIL BLAZER. BREAKOUT. CENTRE- jjjj g Mi I I cv: I r:.l .UK. t'NAKL. SCRAMBLE. PING MOM, :M! '. f. :. •! MsiQNS A COLLECTION OF JEFF MINTER GAMES AND HUN- PMBIM DRED'i MOPE Ove- -3C0-D o* un‘org*ttabie relro-gam- ¦glS4' mg Keyboard recommended.
Now includes Multimedia Amiga interface ARCADE CLASSICS + New VCRS,0“ icdts) no. Cu m LECTION IfmmlncMe: |Tp solauOo. STOM» » i »i»»f. W8 lotare «»-«m SPECIAL FX Vol:1 B menace. Ur»» fOtrt n seer -Actual Amiga Screen shots sofimages. Aioqmantxm (Thsmm.'Ti r----n Mamga. Wuip? V**J SCI-FI SENSATION v2 (cdhsi 919.99 T ip tse .rgr. CO AQM R nH r;r i* .icr-. -.1 '.V. : • I. Spine Imgl ng hor-or type sounds. Horror stones. Pictures & animations trom tons of horror films and heaps of real trle blood n guts. This should have been called SICK Sensation... AUI May 96 B Contains 1200 our most popular
floppy based software titles on one giant 600mb CD-ROM.
Now you can purchaso the entire Epic collection in one go. Subjects include: Professional mono dipart, cotour clipart, numerous 3D objects for Imagine & Lightwave, Cotour, Bitmap. Compugraphic fonts & Adobe fonts.
9 ? Fl J Graphics converters. Music lutonals.
Beginners guide, 3D stereogram generators, Hundreds ol Sound FX and samples. Virus Killers, Hard disk installer & tools. Various Hardware protects. Hundreds ot games including Mind teasers. Puzzle, card arcade
• M 3011 board games, books, and more.
GAMES. Comma [" SAMPLES. Over SO amund 300 great Amiga ? . *. Disks contains mstm- games. Tor AI200. A500. . D memsandsound A600 great tor all me ejects.
F*royr ¦ urns. Over 150 disks BEGINNERS. Mouded cooia.rwip rumeoius ¦HW am a nunimr ol disks SOOb and dswtsV V B ayi*} SO'ey !o thr as LSD 10&S *xl Asi Bfe B w w
• emak's ‘Mo ne Maker senes takes you step by step through
(essional techniques of Special FX, Horror and Action film mak-
jtained in every detail are all the camera angles, editing
tech- .pcp building, make up etc. all using easily available
domestic urn and materials Available on video or Amiga CD ROM.
HE MAKER SERIES awl‘JBLE "°w (cd.84) 999.91 ¦ fcUMtfrnBOl world of Clipart is a double CD- | ¦¦¦¦M ROM containing around 40.000 Wum mono and cotour clipart images contained m over • oo catagoncs , J IFF GIF. PCX CDR. FPS TIF ll ' f!
& BMP Tools ,or convertin9 .» * images lo another format are «j| .
F! Included for both the PC 4 Amiga. * '*** rnmwr*.-. ] Subjects include: Animals, Bn). Babies. Men. Women. Trees. Reptiles, Insects, k Religious Planes. Vehicles. Ships. Toys. Zodiac »£)« catchers. Humour. Cats. Dogs. Computers.
Wogy, Sealife, Space, Symbols, Royalty. Dinosaurs.
K Nature, Ads. Tools. Astrotogy, Hands, Birds, f»s Office. Workers, Cartoon, Lion King, Education, I Gardening. Holidays. Houses 4 Buildings. S tetters. Cfuldren. Banners. Medieval. Military. * ws. Music, Sports football, god. Aerobics, Olympics. FlHI [Tianspon. Trains, War and more. Patod 94% ' ORLD OF CLIPART Plus (cam him HORROR SENSATION (CD144) C19.99 ¦ Retro gaming at it s best Around 3000 all-time classic spectrum game files on one CD-ROM.
Emulators included tor any Amiga Games include Marne Miner, Skool daze, Monty mole, Startrek, Thrust. Jet Set Willy, The Hobbit. Strip Poker. Danger Mouse. The Sentinel. Micro Olympics, Under Wurtde. Uridium.
¦ Atic Atac, River raid. Barbarian, Hunchback and around 3000 other classic spectrum game files Including multi-load games. Speccy 96 also contains hundreds of documents containing instructions for most games aswell as hundreds of speccy game cheats. Okay on any CD ROM dove connected to an Amiga tottery predictors, Hundreds of bad jokes and more.
Rated: AF GOLD 95% - CUAMGA 91% ¦ AIM Orer 90% - AC over m THE SPECCY CD 1996 v" |Cpi.9) C17.99 FONTS A CLIPART.
Contains over 100 disks luK ol CG. Adobe Colour ana bitmap kxiU.
Pk e colour S mono ckps CLASSIC BOOKS, includes amund SO classic titles mduOng Frankenstein and mom.
Supplied with tree colour Index booklet*. Wtth details ot most titles contained on the rom. Order your copy nowI THE EPIC COLLECTION v2 N w " (CDioox) £19.99 Ttis CO ccntare nkxriHttxi lhal MC60DY f warts ycu to know atxxA ar« nctxles tons I ct mcga» los cf text dxunorts and prt KgrajrsreBtrgDUFOsiyengsafXl I aMxfcreee area 1941 aswdashjn- I ded5 kx -cfassfcxf dxunerts.
ENCOUNTERS NEW (CD179 £14.99 BWE NEED YOUR HELP!
We are currently producing an exciting new Muitimerfca CD titlo lor tho Amiga and would liko you to holp Call or write for a free Information pack, simply order free item code: EEPO-1 and in no time you u recieve our media pack giving dolaAs of how you can contribute to this amazing new CD title, (no programming knowledge is req.)
C*a OUR POST PROOUCTION TEAM OK ATO 22355 FOR i FREE HEW WOMUTOR This NEW CD rom contains tons of all-time classic Commodore 64 games and sw emulator to run them..,. Order now as stocks are bound to go quickly.
Includes over 600mb of all the very latest music modules. Covering everything This CD contains almost 100 variations of the worlds most addictive and loved game Nearly all the games are ready to run directly Trom CD, and archived versions are also included. Available Now!
!L mil from dasscal. Rave, hip-hop.
¦ chart, stow, melow and (ungle » W * music. Also includes tons of y-* »vk sequencing tools and "track- v_| erf utilities. NEWI THE SOUND LIBRARY 2 (CD225) tiuw MepW18730310kr, C64 GAMES CD (CD182) £29.99 NOTHING BUT TETRIS(CQI48) £94»9 Fax: 01793 514187 * REEFONE AlpncxWT PRIORITY ORDER FORM NAME_ imis ADDRESS.
MACHINE_ PAYMENT METHOD.
CREDIT CARD DETAILS AMOUNT ENCLOSED i your orders to: EPIC. 139 Victoria Rd. Swindon. Wilts. UK UK Office. Open Monday-Saturday. 9:30-5:30 Overseas +441793 51411 Cl per title for UK P&P and £2 per title for overseas P&P .. n Ausiitifci or New-Zealand you can purchase envoi cmr CO ROMs frtxn our Sydr ..imses Serxl ycxjf order- to EPIC. 36 Forest Road. Heathcoto. NSW. 221 facjg)5aoe077 To. Pnem In Austratan SSS sxnpfy Oxtte the UK 01 pices fettd Scary special effects, screen blankers, vintage arcade games and more brought to you by Mr T Horgan.
Round Ui 1078 Weird Textures 1078 weird textures are offered on this CO and that's what you get. Each of the textures is supplied in five formats: PICT. TARGA, IFF
(256) . GIF and JPG and they are all 256 x 256 pixels in size.
While that might sound rather too small for many
applications, it's worth noting that they have all been
cleverly designed so as to tessellate perfectly. This
means that they can be repeated to form much larger images
as the edges will join with no visible seam.
Most of the textures appear to have been created with plasma generators and procedural textur- ing tools (like Texture Studio) and most of them have a 3Dish look.
1078 is not supposed to be a complete collection of textures and backdrops for all occasions, so if you're after a CD full of slate and polished steel backdrops then look elsewhere. However, if want to wrap your 3D creations in digital wallpaper from the planet Zog, you've just found your perfect CD.
To make it even easier to use there’s a 24 page booklet including with a picture of each texture and 1 its filename. Most will probably find this preferable to the alternative practice of including the inde as a series of images on the CD.
Available from: Ground Zero | Software, 4 Chandos Road, Redland, Bristol BS6 6PE.
Tel: 01179 741 462.
Price £9.99 plus 75p P+P.
C64 Sensations Volume 2 Back in our December 1995 issue we looked at the original C64 Sensations CD rated at just 40%.
The reason for the lowish score was because unlike the excellent Speccy Sensations, the Commodore 64 version was merely a collection of music, demos and pictures from the C64 with none of its classic games to be found anywhere.
With this second bite at the cherry the compilers have included two C64 emulators (Frodo 2.2 and Magic 64 1.3) but still no games, despite the claim that the CD contains "all the software that we have collected during our great times on the C64”.
Apparently they never collected any games.
This lack of games and other failings makes the C64 Sensations Volume 2 as a stand alone CD a complete non-event.
Neither emulator can run the demos at anything like full speed and even if they could, would you really want to sit and watch them? The only worthy aspect of the disc is the collection of 'SID' tunes taken from old games.
=tl * THE UN 1 OUCHABLfcS These will please the more seasoned gamer in a nostalgic kind of way but even then the attraction has a fairly short life.
There is another CD available that contains loads of C64 games to load into the emulators. Combining these two discs would let you relive those C64 gaming days (a very fast machine is required though). On its own though, C64 Sensations Volume 2 is something of a let down.
Available from: Epic Marketing, Victoria Centre, 138-139 Victoria Road, Swindon, Wilts.
Tel: 01793 490 988.
Price: £19.99 plus £1 P+P.
HU EMC Index Some clip art and graphics Cds (such as the EMC Phase series lor example) come complete with an index in each directory - a screen made up from thumbnail previews of the images contained in that directory listed alongside their filenames. This makes it quick and easy to locate your required pictures without having to load and display each one separately. However, some Cds are not so well presented and merely offer reams of pictures often stored with meaning- I less filenames. This is where | EMC Index comes in.
EMC Index doesn't contain I any clip art or full images of its own. Instead it’s full of preview I screens made up from existing graphics CD-ROMs, specifically I Fresh Arte, Mother of all Clip art, I PCX Potpourri, Publique Art, So Much Screenware. Sci-Fi Fantasy, GIFs Galore, Clip art Goliath, Clip art Warehouse. GIF I Galaxy, Almathera's CDPD 3, I Demo, Demo 2, 10 on 10 and DTV Cds, ProFonts & Clip | art. Graphic and Adult Sensations. World of Clip art, oPics, Pandora, RHS Colour (Collection. Aminet 3-7 and Multimedia Toolkit 1.
The indexes are supplied as high-res interlaced IFF pictures in 256 colours and also in dithered 16 colours. They can be viewed straight from the Workbench (the icons are set to display via MultiView) or you can use any other tool such as VT which is on the CD, a paint package, Directory Opus or your normal file manager.
Ploughing through a CD of pictures with no index can be so much of a hassle that the offending disc is often banished to the bottom drawer and never used. In these cases EMC Index will breathe new life into those old Cds. You'll probably find plenty of gems that you never knew were on therel The only quibble I have with this CD regards the price. If you have more than a couple of the featured Cds then it's certainly worth the cash, but I would have expected a price nearer the £10 mark. Even so it's a good idea which works very well.
Utilities Experience Volume 1 'hile the Aminet Cds seem to be ] the first choice of many Amiga ers, some may like the more nediate approach of Utilities erience where most of the ware can be run straight from | the CD. This means that there's i on this disc than one full of hived files but it's a lot quicker ind easier to scoot around the CD and try everything out this way.
There's far too much software on the CD to list everything but it seems that the compilers have tried to cover all areas with a selection of some of the best software in each. The software is split into the following categories: business, emulation, graphics, datatypes, video, icons and tools.
Demos of commercial software, comms, music, disk tools, misc. Workbench and Shell, text files, rendering and programming. The amount of software in each department varies a lot. For example. The music section has a decent selection of trackers, module players. One of the most well endowed areas is the graphics section. This has a small selection of tools and viewers for graphics boards and around 100 assorted graphics tools for everyone else.
There are also plenty of Lightwave 3D objects and a few for Imagine and Real 3D.
Another notable area is the emulation section which comes with 17 emulators including Shapeshifter. ZXAM Spectrum, PC Task, MSX2, Amstrad, Atari 800, Gameboy, ST and C64 emulators, with hundreds of classic Spectrum games.
Utilities Experience is one of those Cds that grows on you the more you use it. If you like the idea of having a load of tools and utilities all instantly available on one CD then this should be at the top of your shopping list.
Available from: Sadeness Software, 13 Russell Terrace, Mundesley, Norfolk, NR11 8LJ. Tel: 01263 722169. Price: £12.99. 90 The Aminel is the world's largest on-line archive ot freely distributable software
- now there's a fascinating fact to bring up at your next dinner
party. The latest CD taken from the archive has an audio
theme and comes complete with full versions of OctaMED 5.04.
the eight voice tracker Symphonie and a very powerful sample
editor called Sound FX.
Aminet 12 Symphonie is nice little tracker that includes a few realtime effects options, which allow you to process your modules with reverb and echo effects. Sound FX offers an unrivalled amount of sample processing options including vocoder, morph, reverb and noise gate, although the tiny text makes it unsuitable for use on most Tvs. Music mods are featured heavily. There's around 500 of them, all the latest uploads plus the top 200 downloads from the past few months. There's also a drawer full of samples, the majority of which have been taken from my sample collection which I included
on the November 95 CU CD (cheeky chappies).
As always there's all the new additions to the Aminet that have been uploaded since the last CD release. They're mostly stored irg LHA archives and in many case can be viewed, played, execute or unpacked from the Amiga Guide indexes. Another excellf CD for all Amiga users, especial musicians who missed out on ml samples the first time round.
Available from: PD Soft, 217-219 Hamstel Road.
Southend on Sea, Essex SS2 4LB. Tel: 01702 306I Price: £11.99 plus £1 Mods Anthology Volume 1 The great thing about Amiga music modules (AKA mods) is that anyone can make them. All you need is a public domain tracker program and a handful of samples and you're off. Once you've composed your musical work of art you can then distribute it via the normal PD chan- !¦¦ nels. It's music for the I masses, made by the masses.
Mods Anthology is a reflection of just how massive the mod scene is. It’s a pack of four Cds containing over 18,000 music modules in uncompressed ready-to-play format. Most of the mods are grouped into drawers named after the authors, and as most of the contributors have supplied a good few tunes each this is quite a reasonable filing system. Hippoplayer and DeliTracker are included for quick and easy playing of the mods from the Workbench. Other software includes a selection of rippers and a few trackers, ie Protracker 2.3, StoneTracker and Music Line Editor.
While there are unquestionably more modules on offer than you could ever hope for. That doesn't necessarily mean you'll like them all. In fact. I find most PD mods rather unimpressive.
However, as you're reading an are therefore obviously interests in this CD set, I presume you fa differently. The contributions he) are generally from the most f ly rated mod musicians on the scene. I've promised myself I’d never say this, but "this is a god collection if you like that sort ( thing" (slaps own wrist).
Available from: GTI, Tel: +49 6171 85937. Che the advertisements elsewhere in the magazine] for various UK suppliers.
Magic Publisher This is a massive collection of four Cds designed for traditional DTP and on-line publishing.
The first CD is dedicated to application programs. TheSe include a working version of Final Writer 4 SE, a restricted German language version of Wordworth 4, a demo of Font ® Machine, hundreds of printer drivers and a lood deal of shareware programs. The second CD is filled with Adobe Postscript fonts (types 1 and 3 and bitmap) and loads of black and white IFF clip art, most of which This is one of the best collections of fonts and clip i the market. The claim that it' ideal for WWW publishing is pushing it a bit. Although the a few HTML tools included.'
Have done with a bit more dt mentation but it is still definf worth checking out.
Are large high resolution scans. Subjects covered in the clip art section include: alphabets, cartoons, design (logos and headings), electronics. Food, holidays, maps, military, miscellaneous, music, nature, people, religion, road signs, sports and transport.
Disc three is full of fonts separated into four types: bitmap, colour, DMF and TrueType. The final CD is labelled BBS Section and contains much of the previous three discs in !MC PHASE 4 - DESKTOP VIDEO DREAMS l C Phase4 is an excellent, content full CD Rom that is ideal for all Scala MM users” Barry Thurston, Managing Director, Scala UK Bitmap fonts, since bitmap fonts are faster to load, access and use in most video applications (Scala themselves supply bitmaps.') we have included a large number of bitmap fonts, with full IFF previews in 20 sizes between 18 point and 168 point.
Fountain lntellifont ready Compugraphic CG scalable fonts with IFF previews and automatic install scripts. No more messing about trying to install fonts, just click on an icon and Cotnpugraphic fonts will be installed into your system ready for use! WB2t3 and hani dnve required) Music modules and sound samples. We have used ScalaMM for years to iduce corporate presentation for companies like the YMCA and ersport International. As a direct result of this, and to satisfy our own weds, we spent many hours finding the best modules and sound samples t of the hundreds of bad ones. For the first
time, you will have access to ' sorted and tested music modules and sound samples that you can be 'dent in using in your presentations.
Veil over 300 megabytes of "never seen before" professionally designed grounds covering subjects such as Weddings and Technology. These ibsoluteh stunning backgrounds will add the professional touch to any video presentation and are supplied in 800 x 600 24bit jpeg along with IFF 256 colour conversions in PAL 768 x 576 and NTSC 768 x 480formats.
Textured backgrounds, such as Marbles. Stones and Fabrics, again in _ video overscan, that are also supplied in 800 x 600 24bit jpeg. PAL 76, 576 and NTSC 768 x 480 256 colour IFF formats.
A selection of useful Image backgrounds, again in full video overscan, that can be used for a wide variety of presentation work. Again all supplied in 800 x 6(H) 24hit jpeg. PAL 768 x 576 & NTSC 768 x 480 256 colour IFF formats.
Countdown animations, testcards. Multimedia buttons, on screen timers, over 20 video utilities and a whole host of other stuff including ready to run demos of Optonica 's Multimedia Experience, DpaintS and a custom 38Mb demo of the new I mage Vision from Image luib Technologyf £39.99 + p&p “ the quality of the background Images a ’ very high Indeed!"
T must buy 97% EM M uloc g EMC-INDEX
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“If you neod high quality commercial fonts, the Safari range of fonts are among the best available!" Amiga computing "Outright winners of the Amiga Shopper Top Typefaces Award" v and £39.99 £24.99 ?
P&p 'This is another fine offering.44 The Phase 3 CD is ideal, not only for multimedia, but also for video work. ” THE EMC FONTS AND CLIPART GOLD DISC CD Just interested in fonts and clipart?
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G "took you lot, get your cash out of that dusty *xitlei and send it off for this disc and it’s previous relatives. ~ 44You won't be disappointed!44 90% COMPUTING 86% This CD contains 1000's of Type fonts. Cotnpugraphic fonts, Pdraw fonts.
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DISTRIBUTOR AND DEALER ENQUIRIES WELCOME World-1 World- £12.0 World- £13.50 I EMAIL ORDERS TO : email@example.com POSTAGE AND PACKING RA UK-£1.00, Europe- £4.00, World- £6.00 4 Cds UK- £2.50, Europe- £7.00, UK-£1.50, Europe-£5.00, World-£7.50 5 Cds UK-£3.00. Europe-£8.00. UK- £2.00, Europe- £6.00, World- £9.00 6 Cds UK- £3.50, Europe- £9.00. (All European and Worldwide orders are sent by recorded airmail) iff H E.M.COMPUTERGRAPHIC E&OE
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CLACTON, ESSEX. C015 1JU PD Scene We're talking quality with
this round-up of games and demos.
Tony Horgan is well pleased with his choice of items from the public domain bargain basket.
Outfall „ ilk gSma game I’ve never been the world’s t" t" w “ « biggest fan of Tetris variants but Outfall confounded my expecta- ” " tions within minutes of picking ft up the joystick. It's a well pro- . _ duced variation on the Tetris S' 5 theme, in which the variously '°D tfts shaped blocks are replaced by coloured blobs of slime. The idea '°° is to line up the blobs as they fall L from the top so that four or more of the same colour are sitting next to each other. Once that happens they all gum up together and then burst, making room for new blobs to appear in their place.
There's a computer controlled opponent with three difficulty levels or you can play against a friend. The graphics are fast and smooth and the sound effects are suitably 'gloopy'. The whole game is quite addictive and more fun than it looks.I'd almost go as far as saying it's |ka the best PD game I've seen all year.
The Experiment adventure game Seeing as Amiga graphic adventures are thin on the ground at the moment it's down to the likes of the F1 Licenceware crowd to keep us supplied. They offered us Graphic Adventure Creator some time ago, a tool that let anyone with a bit of imagination create their own Monkey Island heater. The Experiment is the fruit of such a labour, and it's a pretty good advert for the utility!
Bud Lightning is the cliched central character and is something like a cross between Buck Rogers and Luke Skywalker. The illusion is only marred by the way he speaks: whenever he does so his head nods up and down like Windy Miller from Camberwick Green. The opening scene has him trapped inside a control room surrounded by dead colleagues but he's soon out and about, surveying the damage that has just been done to the planet by a recent missile attack from the Stingons.
It's a three-disk affair that comes with a hard drive installer. Unfortunately it refused to run from my hard drive hut playing from floppies isn't too much hassle.
Experienced adventurers won't lose much sleep over the puzzles but it's fun all the same. A demo version is available from the Aminet and from the address below. Well worth a shot for puzzle-starved gamers.
Available from: F1 Licenceware, 31 Wellington Road, Exeter, Devon, EX2 9DU.
Tel: 01392 493580.
E-mail: steve@ f1lw.demon.co.uk. Price: £3.99 plus 75p P + P. urnum irconiK HI-5CR Available from: F1 Licenceware, 31 Wellington Road, Exeter, Devon EX2 9DU.
Tel: 01392 493580.
E-mail: steve@f 1lw.
Demon, co.uk. Price: £5.99 plus 75p P + P. AGA HD demo V V Chicken Run I suppose this is meant to M B a up of the classic Nine Fingers Spaceballs. It's made up Jt entirely from moving video ‘JSfl® clips converted into chunk- 1 o-vision animations. The soundtrack is a jungle AftmI techno thing with Wild 00! 63 *07 :22 | West train noises tying in neatly with the footage of the author's train set. When it's not chugging around the living room strapped to a Hornby, the camera is aimed at excited lads raving in their bedrooms and re-creating the Nine Fingers intro with an anarchic twist, putting
up one finger to the camera (only when Mum was out of the room no doubt).
A bit of larf.
Available from OnLine PD, 1 The Cloisters, Halsall Lane, Formby. Liverpool L37 3PX. Tel: 01704 834 335. W--- Price: £1 plus 70p P + P. I “ Disco AGA demo Here's a neat little boogie woogie demo. Short as it is, lasting around a minute and a half, it's still an entertaining little trip into psychedelic cartoon Discoland. The soundtrack comes complete with synth tom drums, rhythm guitar licks, horn stabs and live basslines.
While the visuals combine cartoon characters with swirly orange backdrops. It's a shame the music is let down by some poor edits that jump between the sections.
Available from: OnLine PD. 1 The Cloisters, Halsall Lane, Formby. Liverpool L37 3PX. Tel: 01704 834 335.
Price: £1 plus 70p P + P. game i I know what's running through your mind: here's another rubbish Frogger type game. Well actually ... you're not far off the mark come to think of it. ¦¦ ¦¦¦¦¦ To be more precise, if you were to *¦ i J simplify the original Frogger concept (tricky but is has been done) so that all you do is run back and forth across a busy road, then you'd have something very close to Chicken Run. The spice comes in the form of the splattered corpses that litter the road when ever you mistime your run. There are also lots of little hedgehogs that get caught in the traffic.
It's your job to find out how to stop them getting squashed.
This is one of those games that looks like it was more fun to program than it is to actually play it. Not very good. I'm afraid.
OnLine PD, 1 The Cloisters, Halsall Lane, Formby.
Liverpool, L37 3PX. Tel: 01704 834 335. Price.
£1 plus 70p P + P. ~%zz~~ :__ 50 Dreamscape HD demo - Big 3D animations are getting increasingly popular on the demo scene as the limits of realtime effects are seemingly reached.In _ order to get a decent length of animation into a workable file size these are normally rendered at quarter screen size and then expanded on playback.
That's the case with Dreamscape, but instead of 1 doubling the width and height of the pixels it just spaces them out to create a full screen picture. The trouble with this technique is that you end up with more black dots on the screen than coloured ones, so even though the animation looks like it's pretty good, you have to crank up all the levels on your monitor and preferably view it through a saturated composite video connection to get a decent picture.
Aside from that it's an impressive little demo - all four megabytes of it! It will run on ECS machines in greyscale, on AGA in colour and even on a CyberVision 64 bit card. A good download, especially for all you student types with free Internet access (at least when next term kicks off).
Available from Aminet on-line archive and volume 12 CD-ROM. Path: demo aga Dreamscape.lha (4Mb).
81 Dreamstream game Some games wind me up. Like this one for example. It's a potentially enjoyable shoot 'em up in the typical flip-screen AMOS style, spoilt by basic oversights. For a start it has one of those title screens that repeats the same text 'teletype' fashion between each game. Also you only get one life, so any mistake is punished by a pause for that irritating title screen to load and do its thing. Or how about the horribly slow reaction to the joystick? Or your character's inability to move in diagonal directions?
I wouldn't be bothered normally but there are glimpses of a decent game here. The graphics are neat, although unimpressive, and there are a few good little touches of detail here and there. However, these nice touches don't compensate for the other annoyances.
Shad-Art Slides 3 slideshow AGA demo 850 378.
E-mail: seasoft@mag- net.co.uk. Price: £3.50 including P + P. For anyone who longs for some good wibbly bits (well don't we all?) Jam Jam is just the ticket, with more wobbly features than an African elephant in a jelly factory.
So what does it do? You know the score: it's all zooming spinning plasma and tunnels - undeniably cliched but like a good banging acid record it does the job even though you know what's coming next.
The downside is that it managed to crash my Amiga in a variety of ways, on average getting about half way through before bombing out but occasionally reaching the end. Not a major contribution to road safety, but still a handy little demo to have at hand when the need arises.
Three disks of varied hand drawn and 3D rendered images are offered with Shad-Art Slides volume 3.
The opening set are hand drawn pictures copied from a Ferrari catalogue, while the rest ¦ (Wi include Dougal from the Magic I Roundabout.
Jimi Hendrix, a iU poster from the U Woodstock IB festival and some W assorted 3D tracings with , lashings of lens flare. Since the advent of cheap « CD-ROMs, floppy ¦ ¦' based slideshows are rather dated, and this is no exception. It fits only fifteen pictures onto three disks. Aside from that it's a nice collection of pictures that could inspire budding artists.
Available from: OnLine PD, 1 The Cloisters. Halsall Lane, Formby, Liverpool L37 3PX.
Tel: 01704 834 335.
Price: £3 plus 70p P + P. Available from: OnLine PD. 1 The Cloisters, Halsall Lane, Formby, Liverpool L37 3PX. Tel: 01704 834 335. Price: £1 plus 70p P + P.
Vl2-T‘D 10 PD DISKS FOR A FIVER FROM A LIBRARY OF 14,000 + , 'Dept Czll DO (Bo?c 14 JL inco Cnsfrire DO ll 8JL2F ‘Zl nitecC ‘K inacCom 01507 450114 BLANK DISKS WITH LABELS AT 2.50 FOR 10, TRADE AND BULK DEALS ON BLANKS MUCH, MUCH CHEAPER THAN ANYWHERE ELSE IN THIS MAGAZINE!
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14. 000+ TITLES . THATS MORE THAN A LIBRARY WITH LESS THAN THAT!
| 13,500+ titles, that’s more than a library with less than that!
PD Utilities HTML Hoard If keeping your garden bird collection updated isn't on your agenda for these hot summer months take a look at what else Mat Bettinson has come up with after a rummage through his Public Domain drawers.
H HTML creating viewing tools HTML is the encoding language that turns a bunch of words and pictures into an interactive World Wide Web (WWW) page. However, its uses are not limited to the Internet as it's an advanced hypertext system that can be used on any machine that's equipped with a Web browser, and as such it's an ideal vehicle for digital magazines and other interactive presentations.
Active Software have put together all you need to create HTML in a three-disk pack. The excellent Voyager WWW browser is included to view the HTML, as are the necessary datatypes to view on-line pictures with proper transparency. There's reference documentation on the HTML standard, some example GIF pictures and gadgets and the EdWord text editor included too. The text editor can be used if you're keen on learning how to sculpt quality HTML by hand (our Wired World tutorial is an excellent guide for this). Alternatively if you'd rather have the hard work done for you then the powerful Magic
User Interface based Web Maker is included to add the tags automatically via its graphical interface.
Either way. This package has nearly all you need to get started with HTML. It's worth noting though that Voyager and Web Maker require a recent version of MUI which is not included. But this aside, if you're at all interested HTML authoring, get HTML Hoard.
Available from: Active Software, PO Box 151, Darlington, County Durham DL3 8VT.
Tel: 01325 352260 Price: £3.75 inc P + P. Available from: Serious Amiga Office.
4 Humber Side Lane, Easington, East Yorkshire HU 12 OSW.
Price: £1.00 plus 30p P + P. Serious Amiga issue 1 disk magazine As a everything that's wrong with B , custom format s disk magazines, here comes | Serious Amiga. VQHfl magazine was I t!
Developed using I Hyperbook which ll. irfTJnTT TTElIWI Bi fc not to read or get around. First of all, the icon tooltypes are directed to the author's hard drive and needed modifying before it will work. However, when you finally do get it to run you're thankfully rewarded with an interesting array of articles and a reasonably well thought-out structure.
Obviously some effort was put into Serious Amiga.
There's a CD32 SX1 vs SX32 comparison, an Apollo 620 accelerator review, games news and more. But as I've indicated the whole show is really let down by the awful Hyperbook format.
There are nice fades and transitions but every picture is rendered in just two colours (black and dark grey). At one stage there's an incomprehensible blob that's annotated with descriptions ... apparently it's a Gloom Deluxe screenshot, though you'd never guess by looking at it. Indeed in certain places some of the content is dubious and there are rather a lot of spelling mistakes too (I say, throwing stones in a glasshouse).
The authors lead off by saying they started the project in HTML but had a problem with the browser.
Hopefully they'll get the browser working for the next issue and drop Hyperbook totally. Do this and the mag will begin to show promise.
It's nice to receive some top class PD. There are two versions of the same package on this disk from Arrow PD.
Version 2.8 uses the standard Gadtools GUI while version
3. 1 uses MUI which you'll either loath or love depending on your
preference. Class Action allows you to teach your system to
recognise specific types of files (eg.
Pictures, samples, LHA archives) and then process them accordingly whenever they are selected. For example, by teaching it to recognise LHA archives and linking these to your LHA command, you can automatically decompress an archive by clicking on it from the Workbench.
Normally this would have no effect, or at best the Workbench would present you with a little command line box, so this is incredibly useful.
Class Action 3.1 file recogniser The 3.1 MUI version also has a very basic directory utility mode which allows moving around your drives and performing certain actions in conjunction with the usual copy, move and delete type stuff. This is one of those utilities which you'll build into your system and forever after take for granted. Excellent.
Available from Arrow PD, PO Box 7, Dover, Kent CT15 4 A P. Price: 99p plus 70p P+P.
Garden Birds bird database Garden Birds is a multimedia database of common birds you might find in the British garden. It's not an OS legal presentation but it does run on the Workbench. Oddly, though, it runs in a split-screen mode with pictures and menu buttons on the bottom and fixed GUI control panels on the Workbench.
As for the information included, there are some basic details of birds such as the Blue Tit, Woodpecker and Chaffinch in conjunction with pictures of each and the difference between the sexes. Normally I'd be a fan of having this run on the Workbench but since you can't move the GUIs around, it essentially stops you from doing anything else while browsing the database.
Unfortunately it doesn't have the courtesy of reverting to your normal Workbench palette after it exits either. All the same, it's hard drive installable for ease of use and if you're interested in Britain's avian fauna then it's worth a spin.
Available from WildLIVE, 2 Southgate, Lydford. Oke- hampton, Devon EX20 4BH. Price: 75p plus 75p P + P. Available from Your Choice PD, 39 Lambton Road.
Chorlton, Manchester M21 OZJ. Tel 01618 818 994 (Aminet path: g util wh l iewlconsV2.lha 409K, Aminet II I % A path: pix icon AESicons(1-8).lha 100K | each) Price: £1.50 plus 70p P + P. I RAB... Rapid Frame nng on your Amiga Pro G Grain The revolutionary S-VHS ProGrab™ 24RT Plus with Teletext is not only the best to get crisp colour video images into your Amiga, from either live broadcasts taped recordings, it also costs less than any of its rivals. This real time SECAM NTSC3 24-Bit colour frame grabber digitiser has slashed the price image grabbing on the Amiga and, at the same time, has
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And... with ProGrab™ you needn't be an expert in Amiga Video Technol a simple 3 stage operation ensures the right results - Real Time, after tilt STAGE I... Select any video source with S-VHS or composite output. This could be your camcorder. TV with SCART ou satellite receiver, domestic VCR player or standard TV signal passing through your VCR player... the choice is STAGE 2... With ProGrab's software, select an ima wish to capture using the on screen p window and Grab |because the hardi grabs frames in real Cme. There's no a freeze frame facility on the source de Once grabbed, simply
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STAGE Use the 'grabbed’ image with your favou word processor, DTP or graphics package ProGrab really does make it that simple!
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ProGrab Pius ' 8 1129.95 £ _ .PCMCIA Interface 8 £34-95 £ ___V2.5-xS W(UserUpgrade)8£».95 £ Optional FAST Courier Delivers 8 £6.95 £ TOTAL I made payable to GORDON HARWOOD COMPUTERS Daytime Phone: Card No County (Country): '¦ “ llery Lisa Collins desperately tries to get some culture into her j by life by perusing this month's selection of readers' art.
You can spot the spaceship here if you look hard. A fair effort, though, from Andy Watkinson of Leeds.
I Not one to blow his own I trumpet, lain McNaughton, I Scotland, sent in a rendered lone instead for us to admire.
Tweet, tweet, my lovely.
This pair of birds was sent in by Stuart Le Grice from Essex. Polly want a cracker?
M CD ROM DRIVES and FAX MODEMS Who would read this ad ?
Well, you arc reading it. Now that wc have got your attention, allow us to let you into a secret, Analogi Computers has reduced its QUAD SPEED CD ROM DRIVE (including Squirrel interface) price to £195.1 and BABT Approved PAX VOICE MODEM I4.4K @ £69.95 FAX MODEM 28.8K @ £ 149.9 including NCOMM Software and cables. Also, ring us now for best deals on Hard Drives, Memo: Upgrades and Repairs on all Amiga range of computers.
Analogic Computers (UK) Ltd. Unit 6 Ashway Centre, Elm Crescent, Kingston-upon Thames, Surrey KT2 6HH Tel. 0181 546 9575 Fax 0181 541 4671 LUU WORKSHOP |i ji Si Let the tutorials begin. And at this month's starting block we've got XiPaint, Imagine
3. 0 and Scala MM300 all set to go the distance. As well as your
regular helping of tutorials there's plenty of Net news and
advice from our Comms experts. Plus we've got our usual
selection of question and answer sessions, our points of
view and our readers' opinions on all things Amiga. Read on.
IMAGINE 3.0 86 • Curves and orbits are on the agenda as we delve further into the excellent January 1994 cover disk.
CD COMPO 88 It's getting very near the time again. CD-ROM III will be almost upon us before we know it. Get your work on the best CD around and maybe win a prize too.
SCALA MM300 90 • Did we say last month was the final look at this package? Well, we were wrong.
We're back with a chance for you to up your odds to win the lottery.
COMMS 92 • jntinuing on from last month's lesson on how to set up our own home page, we expand a bit further on how to get it looking good.
NET GOD 94 • Our secret agent dishes the dirt on what is happening in the exciting world of the Internet.
POINTS OF VIEW 108 ~rried about what’s happening in the world of Amiga? Don't get in a state, turn to page 108 for the latest opinions on current events.
Q&A MASTERCLASS 98 Can it be. Yes it is, the Masterclass is leaving Arexx alone for a short while. Bone up on Arexx while you can with this last installment.
FAQ lOI Whether CD-ROMs are the way forward for the Amiga remains to be seen but until then find out all you can about them courtesy of our regular FAQ slot.
Q+A 106 It's bondage time for Mat and Tony as we tie them to their chairs and make them sit down and answer all your technical queries.
'-C BACKCHAT IIO Why. Why, Why seems to be the current plaintive cry from the collection of readers letters this month We did our best to answer them all.
Last month's cover mounted XiPaint 3.2 is a powerful 24 bit paint and image processing package with plenty of neat features. This month we'll look at some of its best time saving tricks. Prepare to be amazed.
XiPaint 3.2 Thumbnail previews are a great time saver when you're loading and processing pictures. XiPaint uses its own customised file requester by default which has a built in mini preview system. This lets you view any picture without going through the more lengthy process of actually loading it up. To preview a picture, select its filename in the requester and then click on the box to the right of the directory listing. Depending on the size of the picture, its format and the speed of your Amiga, a small preview will appear instantly or within a few seconds. Repeat the process to preview
any other images.
Whenever you preview a picture in this way XiPaint saves the small 'minipic' image in the current directory, using the original filename and adding a '.MPIC' extension. These small picture files are used if you request a preview of the same file in future, which is quicker than loading and scaling the whole image.
You can change the type of file requester from the Settings window. Click on the small arrow box at the top right of the window then select In Out. From here you can choose the more familiar ASL-type requester (for which you will need the asl.library file in your Libs drawer)® or the MiniPic requester. This uses the previously saved thumbnail pictures to give you a I visual list of the directory.
You can also use previews to I give you an idea of how the image processing filters will affect your image without having I to wait around for it to process I the whole picture. Just click on I any of the filters and the preview I will appear.
In-out formats 3s 1 -g The second page of the Settings window deals with all the loadii and saving options. There are a number of different I loader modules which!
Can be selected to import specific types of images. This will be set to Multipicjoader by default, an intelligent loader that will automatically recog- | nise and load most common image formats. If an image won't load with this, try one of the others.
The Save section allows you to define the format for your L saved pictures. This is I to ILBM which will 24-bit IFFs. Other formats also support- encounter an empty click the lister and then top to bottom. You then see the available A Uy« Munipulution ii i.iU.r ol tt« i«|n Inures ol Shin, olterioi plenty ol pniMin hn coupler loupe coeipesitieo. Try usiog more duo three roupes ler ieteresttep results.
Colours for painting can done in one of a few ways, all ol which are accessed from the "alette icon on the toolbox panel, 'he main palette works just as would expect with three sliders, one each for red. Green and blue, 'hese affect the colour currently elected in the palette below.
Alternatively you can pick your olour from one of two charts. In many cases this is the quickest nd easiest way to pick a specific colour rather than fiddling with the RGB sliders, although you won't find every possible shade is represented on these charts.
To create a smooth graduation from one colour to another, click on the ’source' colour in the followed by the Image composition XiPaint has some good tools for image composition, accessed from the Layer option on the Menus menu. This uses two or more images to generate a Shade button, then the 'destination' colour in the grid. The colours between will be automatically generated.
Picture that's a combination of them all. Rather than simply fading all the images together.
XiPaint takes specific information from each picture depending on its order in the Layer list.
The first in the list supplies the brightness levels while the second supplies the colours and saturation values.
The third image will be combined with the result of the first two, usually resulting in parts of the third image showing through the darker areas of the intermediate composition. It all sounds a bit complicated but if you try experimenting with a number of different pictures, arranging them in different orders then it should become crystal clear exactly what does what. ¦ Tony Horgan Instant drop shadows You'll see the drop shadow icon on the toolbar - it's a little red pillar casting a shadow to the right. When this is switched on, a drop shadow will be cast by anything yon add to your
image, including freehand drawing and any brushes pasted down onto the image.
Pzn _]£]J jbjs mma iciyui steiiai SlAjSL In this example the font and text tools have been used to generate three text brushes.
These have then been pasted pJ onto the backdrop image with a subtle drop shadow If the initial shadow is too light, simply re-paste your brush in exactly the same position. The shadow is intelligent’ in that is darkens the background pixels, rather than just over-writing them with a grey colour Try changing the X and Y offset values to alter the distance between your subject and its shadow
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Imagine Tutorial Tired of being lead up the garden path by Imagine? Take a shortcut with the CU Amiga Magazine guide to curves and orbits.
0 I Use Fracture to add 1 more points and J make more complex I curves... . J...... A Step 1: Here's the first way to make a Path. From the Detail Editor select Object meaa and Add. Yon shonld see two path options. Closed path and Open path. Choose Open lor now and you'll see something as exciting as in the above picture.
Imagine is a hugely powerful and complicated program and one of the features which takes some getting used to, which we'll be covering this issue, is the concept of 'Paths'. Paths are objects which are never rendered themselves but serve as a guide for more tangible objects.
Imagine creates Paths as special curves called Splines, which means they are very smooth. They don't have to be 'curved' as such though because a straight line is really just a special case of a curve when you think about it.
There are several ways to make Spline Paths and once created they can be edited and used in several exciting ways. In this tutorial we'll be using Paths with the 'Grow' animation tool we neatly skipped last month Before we get carried away with animations though, let's create some Paths. See steps 1 9 on this page for our step by step guide. ¦ John Kennedy I Use move and I Select the Ax s 1 rotate to shift 1 objects in order, J and twist the control J and use Make Path I points... I to convert them into | a Spline curve 1__J_ _ L A Step 8: With the plane object selected, choose Mold' I
Functions mens. Select Extrude' from the list and yen'll si like this. Copy these settings (if yon made your path with I change the name ‘PATH" to AXIS').
A Step 3: Now the fun starts. Click on one of the control points and then use Move and Rotate to alter its position and orientation. Ton'll soon be able to create rather complicated curves ... A Step 8: New. Pick them in order whilst holding down the Shift key.
Then pick ‘Make Path' hem the Object mean (or Make Closed Path ) and the points will be replaced with a Spline corve path object.
An open and closed case of effects There are two types of Paths and both are extremely useful. An Open path has two ends which are not joined Closed Poth Open Path together. It can be used for an animation path or to describe the outline you want to create an object extrusion. A closed path has no beginning and no end. It's useful when you need to repeat an animation path: for example, you may want a moon to orbit a sun many times throughout the animation. Other options are available when defining how objects interact with Paths. One is 'Align Y to path' and this is very helpful. Imagine a
toy racing car travelling around a race track. Think of the slots in the track as the path. The car will follow the track but the friction between its wheels and the track causes the car to rotate in a realistic manner. The car is always pointing in the direction it is travelling. This is what 'Align Y to path' achieves. Another option is 'Keep X horizontal' and this would stop an object from tilting from side to side as it follows the curves. Most of the time, you would not want this option on.
There's so many different paths to take As we've seen, you can use a Path to guide the creation of an object, by providing an outline for it to propagate along. As you can see from the render, this can produce some lovely organic results which would be extremely difficult to create any other way.
Paths are also useful in animations. We examined last month how an object's start and end co-ordinates would create movement but it is also possible to make an object follow a path object. Create the path as before and save it. Load it into the Stage Editor with the objects you wish to animation. Now in the Action Editor, you can assign an Objects position to follow the Path. You can even add acceleration and deceleration factors to make the object speed up and slow down. Paths are the most accurate way to create animations and you should spend time working with them.
Finally, we get to the Grow special effect (see pictures at the bottom of the page). This works by extruding the object along the path over time: you can create an animation of the extrusion effect. All you have to do is create an object and a path. Select the path, then the object and group them with the Group menu option. Save them, and load them into the Stage editor for positioning. Now in the Action editor add the Grow effect over the number of frames you want, and hey presto your object will grow and extend in your animation.
There's so much you can do!
Get your woik published!
Do you have artwork, utilities, mods or games that you think are worthy of inclusion on a Super CD? If you haven't already sent them in to us, do so now. The competition for each of the following four categories is still open and if we can't use your work on the next CD-ROM we might be able to do so soon ... Categories and Prizes 1 .Graphics artwork Prizes 5 Nova Desi9"'s 3% super-star rated ImageFX 2.6
• HiSoft's 92% super-star rated Cinema 4D
2. Games and demos Prizes * Ieam ' s AB3DII, Time Warner's Chaos
• HiSoft's DevPack assembler and Game Smith
2. Sound module compositions Prizes * RBF Sof, s new 0claMtD
Sound Studio (floppy or CD) and sound sample Cds
• Plus: have your work put onto an audio gold-disk CD (with jewel
case and inlay).
Utilities Prizes * Fhe new Storm C compiler + assorted programming books
• A Wizard Developments 1 Gig hard drive kit with dev software
How to send your work in All eitriis. Including artwork must
come to us on one or more disks. Otkerwise it con be uploaded
to out FTP site as detailed here.
Make sore you label your disks clearly with your name end address, the name ol what you are seeding iu and the category it is being seat into (like the one opposite).
Please complete the following form and enclose it with yoor disks: My entry for the CU Amiga Magazine Super CD is:.. The category I am entering it lei is: ..... You will need ea ____________ to load,'run this (please enter any compatibility requirements beta} It was created using:_______________________________________________________________________ My name:---------------------------------------------------------------------- mM M Hmisrt to SM Cl Unwfj rtifarj* sum ft a jww if Him Send yoor contributions including the form (left) te: «san
CS Camtntttacs. CU Awga llagaoot M-P Tanwgdaa lame, tomdoa TCU M If you want to send ft te us via our FTP site or Email then this is also welcome. We would suggest that yea include all of the information on the postal lorra left in an accompanying dnc to make sure your entry is processed properly. Our addresses ire: Internet FTP: 1 re owigi ro MuM-ue OR Email (MIME only): My oddtess and postcode:.
‘Premier ThaiC Olden RLD- £ 3 50 Please Send Cheques POs Made out to Premier Mail Order or CIS • 100 1GE & PACKING
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Please note: Some titles may not be released at the time of
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Most titles are despatched same day, but can take up to 28 days. VAT is INCLUDED on all titles. ESOE is.ttiy* Thrustmastar XL Joystick--------- 17®9 ... SoHoCOROM 1999----1999 Amiga Tools 3.______________________
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MEDIA EXPERIENCE.... Mutant League Hockey
Nepofsoreca ..... Navy Moves
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On The Ball-Wond Cup Edition On The Bali-Lee**
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Pineal Mena- ------------ PINBALL PRELUOE-------------- ‘"•te Manage 2 PI a »FP MANAOCR 2 EXTRA Pees he or .
Pqcmous 8 •'•nrseeo anda ‘To***?
“dwerBas* «3S twaeasa Touring Car Challenge ......12.99------ Tower of8ou«e- ... 19.9919.99--- Traps 6 Treasures________________17.99-----17.99 Treble Champions 2 ________ 7.99--------- Triple Action - Vol 6 - Stper 7etrts - Amftt. Time Suborban Commando ----- Subversion .... Super League Manager--------- Super Slod marks _________ Super Skidmarks Data Dtek..... Super Stardust - .. Super St-eetflghter 2 - Super Street Fgbtar 2 Turbo...- Super Tennis Champ Supremacy ----- ------ Syrdcate ... Tacteal Manager------------
Test Match Cncket--------------- Road Rash..... „ .. RoOocop3 ...... Rigby League Coach ..... Ruffian.._------------------------- Sensible Golf Sens World Of Soccer 95 96 ... Sens World Of Soccer Euro 96 Settlers _ ... ShaqFu____________________________ Shuttle ______________.i___________ Sierra Soccer Skltchn Jungle 8 lk9 ...... ..... KGB----------------------------- Kick Off 3________________________ Kick 0« 3 European Charrpe KICK OFF 98------------------ Ki J Chao ___________________________ K*iOpm
------- .. IgngsQuestB--------------------- Last Ninja 3______________________ leadng Lap------------------------- Lemmings 1 _____________ Powerhouse ..... Powenrvorger & Cdtsk...... PREMIER MANAQER 3 DELUXE Pram Man 3 Multi Edrt Sys .. Prim Mover- ...... PRIMAL RAOC------------------- Protect X____________________ Pro Tennis Tot» ________________ Soccer Sure 96--------- Soccer Team Manager.. Seen* Legacy------------ Spherical Worlds _... Star Crusader Star Fighter___________ StrKe Fleet STRIP POT- The Cue--------- The
Games ..... Iheir Fmest Hour... Thundemawk.” Top Geer 2...... TOTAL FOOTBALL TurtioTrax ________... Timrig PtxrkS-----------
U. F.O-------------------- Ultmate Body Blows .. Pussies
Galore PUTTY SQUAD--------- Reach For The Sices.... ..
17.9917.99 -- Internal 880K Floppy Dnve A500 Internal 880K
Floppy Dnve A60G A1200 ..49.1
Moueemat ..... 1.1
Joystick Mouse Extension Cable ....„..61 Joystick Y
Sputter---------------- -...... 4.1 Logic 3 Delta Ray Autofire
JY156 ..10.1 Logc 3 Alpha Ray -
Autofre .-10.I Logc 3 Sigma Ray -
Autofire ...12.1 POWER SUPPLY
UNIT------------------30.1 Qudgoy Pedals
SV129 ... 9.1 QuickjOy ¦ Turbo
SV124_________________________10.1 100 Capacity 3 5* Disk Box
--------------------7*0 4 Payer Joystick
Adapter----------------- -4.90 Accelerator 68020 EC Bare for
A500 * ....95.99 Amitek Fusion Ganloc* ------- 94*9
Analogue Joystick Adaptor 4.99 Automatic
Joystick Mouse SpWter 14.99 CM FLIGHTSTICK
(ANALOGUE) (AAR). ..29.99 Cheetah
125*________________________________7*0 Competition Pro Joypad
for CD32 ------13.99 External 880K Floppy
Dnve ....50.99 Freewheel Anadg Steen
rvg Wheel .12.99 GRAVIS ANALOGUE JOYSTICK
-IAAR)._.19.99 Lest Nir*a 3----------------------- Mean Arenas
Myth------------------------------ Naughiy Ones..- Out
To Ltxkch ... Sabre Tewn._......
_ ..... ShadowfigMer ...- Skeleton
Krew------------------ SIMON THE SORCEROR 1----
8Wdmart«e .. '-m -»« • w-»
tV e*e t Tot» Carnage vwaree virtual KAPTseo ______
• verr-u*, -er-atona w* Wembley Rugby League--------
Wondeidofl . World Ctass Rugby
95 ... Zooi ...
Screenbeat 3 Speakers SB203 Screen beat 4 Speakers
SB204 .. Screenbeet 5 Speaker SB205 .. Screen beat
25 Speakers SB 225 _____ Screen beat Pro M Speakers S82M
Screenbeet RCA Adapter Cade ... Screen beat Power
Supply-----------------------7.99 Suncom FX2000 (Left & Right
Kanded*AAR) 17.99 Better Seating 8-10*------------- Better
Malhs (12-16*..- ...... Cave Mare (612) ......
Fraction Goblins (MB ._______ Iraght Dinosaurs
JiFiior Typist (5-10)-------------- Kid Plx Magic
Malhs (4-5)_________________ Maths Dragons (6-13)------------
Maths Mane (8-12) . Picture Fractions
(7-10*_________ Reasoning With Trolls (5-12) Tidy The House
(8-10) ...... Robd Hood (8»)
-------------13.99---- Scrooge - Xmas Carol
(8.) ..13.99------ The Three Bears 5-10*
13 99----- Wind d The Wilows (6*) .... 13.90-- Wizard Of
Oz_______________________13.99 - A320 Approach Tremar .
.. Body Bows BuOOanStx .. Chuck Rock
2______________ Cock Wiser . COLONISATION
.... Cool WorW ....
Oennts ..... Oragonatcne _________
Fields Of Gtry------------- Football Glory------------- HatmdM
- ----- ww* • O' i m- oread XP B________ _______ Zaewoit ZEE
WOLF 2 - WILD FIRE--- Uncovered____________ Vital Light ...
Watch Tower ... Wheel Spin----------- Wild Cup Soccer......
Wvear :m Wjw Ca Goe JUNIOR ADVENTURES
13. 9 9----
10. 9 9------ -
13. 99 --
13. 99 --
10. 99 -- ...12.99 B001 A-Gene (1 mag)_________________ 0002
Business Card Makar--------------- B003 Database Master
-------------- BOOS Ami Cash ...
8005 Amibasa Prof.- ...... BOOS 600 Butness letters
- . 8007 Text Engine ___________________ 8008 PC
A- Vagh._ ...... B013 Analytic ALC-
_____________ B015 Stock Analyst-------------- B017 Budgets
VI.34 . EDUCATIONAL E002 The Bble (4
Disks) ..._... E003 World
Databank . E006 Total Concepts..... E007
Bank Ta* ... _... E008 Dinks
DTP_________________________ E009 Cotour The
Alphabet .- E010 The Highway
Code__________________ E011 Jumor
Maths E012 Electronic Train
Set (1 MEG)..... E013 Learn 4 Play 1------------------ E014
Learn 8 Play 2---------------- E015 Treasure
- . E0i 7 Story Land
2 .... E018 Wotlsname
_____________________ CREATIVE C002 Labe Designer,
___________ C003 Super Fonts ......
C006 Deluxe Pamt Tutor ...... C006 Shadow
Demo Maker...._..... C009 Ulinois
Labels ......-..... C011 Word Power
... C012 Font
Farm..., . C013Wtne
Assassins__________________________ C016 Garden Designer
...... C017XBM UTILITIES
U003 The Workshop ..... U006 Address
Book _________________ U006
Asteroid .... U010
Autograph---------------------------- U014 Panasonc Printer
Driver U015 H.P. Printer Driver________________
U016 Seikosha Pnnter Driver ..... U017 Cannon &
Citizen Pnnter Dnvw... UQ20 Bed Format __________________ ¦
Ggs Graphics . I Gold Fiih 1
or 2 ... Graphics Sensation -----------
Hottest 4----------------------- Hottest 6________
....____ 1 Hustons In
30_ ..... 1 Meeting Pearte
3______________________ 1 Mulbmada Toolkit
2___________________ Network C02 .
Octamed 8------------------------ Professional Fonts &
Oipsrt_________ Professional IFF 4 PCX Library
Professional Unities 1-1500--------- Sound Library 6 GRX
Lfcrary ... Textures 1 ...... The
Beauty Of Chaos ... The Colour
Library----------------- The Light Rom_____________ The Light
Rom 2 ... The Light
Works ...- ....
UPOGOd .... World Of
Clpert ------------------- World Of
GIF------------------------- World Of Photo
World W Sound_________________________ Coloureds 6
Asians------- European Dream Girls 1 or 2 i Hot
Pw ...... Hot Spot Women 1 or 2 or 3
Oriental Fantasies 1 or 2 or: Photo Studio .. Pd Up Gills VO
2------------- Paeis of Passon i or 2 Sexy Sensations
________ Scanoaiavan Cover Girls 1 Women From Lesbos i or 2
World Of PdL©a Vol 1________ World Of Pnic VO 2 RAM
Expansion 4 MEO 72 Pin SIMM... RAM Expansion 8 MEG 72 Pin
SIMM... RAM Expansion 18 MEG 72 Pm SIMM, DEMOS 4 RAVE 0001
Ntght Bread - . D002 Iron MaxMn
Sudaahow ... 0003 Good Morrfng
Veltnam .. D004 Creep
Show----------------------- 0006 Fracton Horror Show ....
0006 Total Recall SlkJeshow .... D007 Evil Dead (1 meg)
________ - D008 Batman Cartoon -------------- D009 Robocoo
----------------------- 0010 Viz
Sideshow_________________________ D011 Not The 9 Oclock News
...... 0012 Raider Of The Lost Aik ..... D0i3
Predator Demo . D014 safe
Sax--------------------------------- D015 Sleaflhy 2 (1
me®--------------------- 0016 Jmi Hendnx
Sideshow . 0018 Hotsten
Pits__________________________... D019 Popeye Meets The Beach
Boys 0021 Moonwaker Demo ______________ 0022 Mike
Tyson (1 meg) .. D024 Terminator...-
-------------------- D028 Ule Of Brsin ___________________
0027 The Garbed Sideshow_______________ 0028 Teanage Turlies
Sideshow .... 0029 WWF Sideshow ------------- 0030 The
Gatherng GFX ..... 0041 Enterprise leaving Doc*
-------- D042 Guts of Sport ... 0043
The Run (1 meg)- -------------- 0044 Star Trek
Animations ..... 0046 How To Skm A Cat
0047 Calendar Gins ...
0049 Techno Warrior ______________ DOM Jesus Loves
Ac«J---------------------- 0052 Rava Length
---------------------- MUSIC M028 Pink Floyd The Wall
Rembx .... M029 No Limits-----------------------------
MOSOCydemex_______________________________ M031 MotV-8
_____________________________ M032 Sound Track Slampler (4
disks).... GAMES G014 Zavoon_____________________ G015 Earth
invaders ...... Goi 7 Mayhem-
... 125 ¦ G018 The Fun House
--------------- Goi 9 Amos Gares , G020
Games Gatore ... , G021 Quednx (pal
only) .-...... , G022 Buzzard..
... , G023 Break
Out- ... , G024 Demolition
Mason____________________ , G025 Lady Bug (not 600 or
1200) .. , G026 Depth
Charge , GQ29 Oust
...... , G030 SpitSre Assault
. i G032
Reayer.. , GQ34 Top
Secret____________ - .... , G035 Fagcatcher
Wizww--------------------------------- i GQ38 Calculue Combat
. , G039
Blob_________________________________________ , G040 Sector..
, G041 Gush
.. i G042 Srtkirf
Hunt!_________________________________ G043 Super League
Manager ... , G044 Ouiz Master 4 Editor
. , G045 Revenge Of The Mutant Camels.....
raster, anaca ...... i G047 ws»eK.'sgr" i QoeB w-xae wond
Godt i 0Jb a-arse ___ __ i SoJbore ,-wr i COM legsno Df i
G06a eo* zads 20C . .
1*066 Was i UOM'u-ee* dame, I G057 Neghbours Adventure ... , G068 Space Rescue .. i G059 Dungeon DeNsr SPORTS i SP001 Top Of The League------------------ i SP004 Mr Men Olympics .. , SP005 Siambail ________________________ , SP006 Stnkebal_________________________ SP007 Amos Cncfcst ... , SP008 Grand Pnx Simulator_________________ SIMULATIONS i SM001 5 Smulabon Games (rot 1200)... , SM02 Retixn To Earth ..... , SM003 Naooleonc Warfare Skn v6 ... , S»A304 Wheel of Fortune (not
1200) , SM005 Card Sharp ......- ... I SM006 Sub Attack- .... , SM007 Roulette ...... SMOOeActOIWar ... , SM009 Micro Market .... U022 Better Bench VI .2... U023 De-graoer 500 600 1200 .. U024 Extermln-8 Virus Killer ... U028 Action Replay For The 600 ... U029 Amiga Tutorial .- . U030AC.E.S Database ..... U035 Text Ptue v4.00 .. U037 Ultimate Chests And Sckubons .
U038 Number Pad For 600 . U039 CaOne Base U040 J R Comm__________________________ U041 Race Raptor . U042 Pools Pools V2 ... U043 Trading Log________________________ U044 Mastie Niblek.________________________ U045 D-Sove ..... U046 Lockpc v2* .. U047 Rsk) Kick .1.4_____________________ U046 Procad Electro* ..-...... U049 Dfvdands Wdnar_________________ U052 Esaanbal Virus Killer .. U053Soocsr League . U064 TERM V 4.0.. ...9.99 U065 Virus
Checker V 7.18... .14.99 U057 Dtskulv*... .19.99 ...19.99 .19.99 Scala MM30e Fancy making a cool million? You could be onto a winner with our Scala lottery predictor system.
And Wipe columns to the left.
There’s a lot more to Scala than simple video tilting. This month's final tutorial combines interactive pages with some basic programming scripts to create a simple to use lottery 'prediction' system which could, for example, be used in a lottery outlet as an aid to increase sales.
To keep things simple, our lottery predictor will be controlled by a single mouse click.
This will enable us to keep the Amiga away from prying hands and we can replace the mouse with a single momentary push switch (which could easily be wired up to simulate a mouse click). All the customer will see is a monitor with a single push button: so easy even your oldest, non compos mentis relative could use it.
We are going to create six variables to hold our six randomly chosen numbers, so check to make sure that all the numbers are different, and then display them on screen. You could use a similar.system to pick the balls for bingo (as the astute among you will have already realised) and with the Amiga's multi- media capabilities you could even have the computer call the numbers out for you.
Valuable variables Because I can't think of anything more thrilling I'm going to call the six variables a, b, c, d, e and f. While single letter variables are not ideal, they will make things easier when we display them later on. Select the First of all we need to set up the parts behind the scenes which will generate the numbers.
For this we need to bring the Variables column into view by dragging the Pagename first Variable button and on the Set line enter Line 1 in Figure 1.
Select OK, and change the Pagename from Untitled to Set-a by clicking on the No column. Set the Pause to 0 and we have finished our first variable.
Because we have not loaded a background there is nothing to see at this stage.
The pod people OK we’re not about to start churning out homemade clones but duplicates come in handy with Scala. For our next step we need to set variable b. I find the best way is to select the No column and duplicate Set-a, renaming the Pagename to Set-b. We will then have the variable line already set for us. All we need to do is change a=RANDOM(l,49, (RANDOM (1, 999 , TIME ( ' S ' ) ) ) ) Set:b.RANDOM(1,49,(RANDOM(1,999,TIME('S')))) Ifsb-a Ooto:Set-b the a to b. At this point we have set two variables which will contain a random number between 1 and 49. What we now need is a method of
ensuring both variables contain different numbers. The easiest way to do this is to compare the numbers and if they are the same we regenerate a second number.
We do this by entering an If and Goto line so that the Variable requester for Set-b now reads the same as Line 2 in Figure 1.
This now ensures that if b happens to be the same as a. then a new random number is generated. I would suggest you also change the 999 (the 'random seed’) in each line to add another element of randomness into the calculations.
Do exactly the same for variables c, d, e and f. However, you will need to add extra If statements (by clicking on the arrow at the end of the If button) so that c has two (c=a, c=b), d has three (d=a, d=b, d=c) and so on. Also make sure that the Goto command points back to the same line number that you are working on.
In working order To check if the variables are working properly load a background page (a plain one will do for now). Variables are displayed by typing Ivariable, so we need to type our variables: la, lb, !c. Id. Ie. If. Making sure to press Return after each one.
Set the Pause on this page to Mouse, and save the script. You can now press Play to check everything is working all right.
Hopefully you should have six different numbers on screen. Press the right mouse button Get around easily with some shortcuts Try these lot in Edit Menu for size.
I FI, F2 - Go to previous next page.
I F3 - Save the page and create another with the same background.
F4 - Save the page and create I a duplicate.
I F5 - Inset a blank line.
I FI 0 - Redraw the text. RtAmiga f k - Toggles upper lower case.
RtAmiga + x - Cut line RtAntiga + c • Copy lino RtAmiga *p - Paste line I Escape - Stop the script.
I Shift+Escape - Stop script and edit the page.
(number)* Return • Jump to page (number).
And they should change, don't worry il this takes a few seconds.
If you run into problems compare your ript with my basic script (Figure 2) to see where the fault lies. Because Scala’s scripts are straightforward ASCII text files you could also type my script in. Using a text processor, and load the script into Scala.
Frills and ruffles What you now need to do is create an attractive background image on which to display the numbers and an animation to go at the front of our presentation to attract and draw the punters in. These graphics are going to make the difference between a clever but bland production and a swish eye-grabbing presentation.
Once those are created, replace the plain background in our Display Numbers page with the new image. The easiest way to do this is using the Load Other Background option in the Edit Menu, as it will retain the variables you have typed on screen. Then load the animation putting it as the first page.
Now modify the Pause on the Display Numbers page to 60 seconds. This gives sufficient time for someone to write down the numbers before continuing. Set the Number of Rotation of the animation to infinity and set the Pause time to Mouse click.
Find a couple of jingles to play while the animation and numbers are displayed and our production is ready. The animation should encourage people to press the button and generate their six lucky numbers. After sixty seconds or a second press of the button the presentation moves back to playing the animation.
That's it for our tutorial series on Scala.
I hope you've enjoyed them and have gotten the best out of Scala. Keep practising ¦ Norman Harris Figure 2 Stick to this script and you'll be OK Save the following script as an ASCII file and you can load it directly into Scala.
V“o;.rtV.Vv7.V. uVuf ° VcVlV’t *t ’‘TuY-tV -y.V7 I V3.B ImOUSC on "1 KXAaSnii .«?. (anHDOMd .sss.nnccs* HP! Llyeknii,«*. «»«om i. sz«. T utc • s- 18? 81:!:?
HV"S ,4t. saH»oii i.set.Tim -!¦ Si!:!;!
115*1 8Rnd8m 1 .49. (HWDOfld .666. TIME *•* » ) H ortantCopv lra I aF InaI SCULP.TXT lino 89 Col 1
• 8RAd8h(1 .4*. ( URN Dofl 1 , 666 . T I Ml *•* • at-t
1. 49. HAN©0M 1.777.TIHC ••* V'AIK fttilis-
* rjsj i»: , I FS' -Fiav Q?ha%aoaVanU,croala*ano h*r with tho a
SCALA Scala Multimedia MM30G 1 set-a 0 a - RHNDOMll,49,(RANDOM 2 set-b 0 l set, 1 If 3 set-c 0 l set, 2 if 4 set-d 0 l set, 3 if 5 set-e 0 l set, 4 if 6 Set-f 0 l set, 5 if 1 Display Numbers H l A
- --- S Uariables Set: t: RflND0Mll,49,lRflND0Mll,7 4 1 ?
_ EG _ Hexadecimal colours Notejhs pare of ~u Tjp' are 'bP* toiTEXT and .
BGCOLOUR. These die hexadecimal values which make up a colour by specifying the Red.
Tr Green and Blue components. Fot example. Red text on a green background would be: TEXT i ?IL = lfOOOOBGCOLOUR- OOffOO The BACK- f GROUND attribute point.. to a picture file on ihi is- local storage. This contains path information 1 to the file and will be case sensitive so as a i general rule of thumb, so never use upper cattj file names so as to avoid problems We re usng upper case tags here, this isn't necessary but le we recommend it as it makes HTML easier 1 to follow
• Now that we’re safely in the body of our I e HTML document any
stray text which isn't an a HTML tag will be seen on screen.
We’ll just j :or make.a uick heading to round off the HTML ,
- .tjgaiment. To do this, we must use the «Hx k- tag where xis
a number from 1 to 6 In thsqjB this is supposed to be the order
of importance of the heading but in leality it ius: sets the
font size with 1 being the largest. Try the following.
Last month we created some basic HTML for our WWW home page'. Now to expand it. This should be beneficial especially to those readers that signed up to the Internet FCI deal on the June issue of CU Amiga Magazine and got 512K of free web space. Before we continue, we need a rough outline of what HTML is and how it works.
There's numerous HTML helpers available but in this tutorial we'll be learning how HTML actually works so all you'll need is a text editor and a web browser.
Stricl HTML3 Pointy brackets An HTML. Hyper-Text Markup Language, document is nothing more than a straight ASCII text file with some embedded codes. These codes are encased in pointy brackets ' '. Standard procedure is to specify first one tag and then turn it off with a Aag action. This only applies to tags which affect a browser's behaviour after the tag. Some tags, however, are stand alone and don't need to be terminated.
Problems will quickly arise il we lorget to turn a tag off which needs to be terminated.
Each HTML page starts with the lone tag HTML to signify that this isn't just a plain text document. Most browsers will display a text file in a non-proportional font if they don't', find this special header. In keeping with the HTML termination rule, at the very end of the document, there will be a HTML tag.
Next, we have to specify the header of the HTML document which in the simplest case contains the title of the document. This means, so far, we’d have something like this: H3 Our very own HTML document 1 K3 H6 But there ien't much here r: now... H6 Each heading starts with a hx tag a HTML body The next step is to specify that the body of the HTML document follows the head and title. Here we only need a BODY tgg-- which will be terminated alter tbebod on. It's worth noting that several otifle s 5 called HTML standards are not actually) standards but are extensiqps'added by th industry
domjnant lnot thndard))Wela er. Netscape These i I or evep HTML3 f speaking'correct sip i recently rejects Iliat be (drop in to httpy) latest ne ys on this).
There are. However, som | N-HTML HTML3 attriB your pages look mbch better ifl browser compliant with thes example, we can set the colqLr of thel ground and text We can even load in al ground image, either a large bitmap for tjie j entile screen or moteosualiy a tiled imai which is small repeatable pattern which makes an attractive background. These attributes are embedded in the BODY tdffi- as follows: BODY TEXT* rrggbb BGCOLOUR-irrgg- bb BACKOROUNDvplcture .gif A picture paints a thousand words but HTML can create a whole lot more: pictures, text - all you need to get your home
page looking pretty.
It's essential that each page has a HEAD and a TITLE otherwise the browsers will not know what to call the document. Note that HTML isn't fussy about how you terminate your tags or word-wrap your text though as a rule HTML tags must not be word-wrapped themselves. You can start a tag on one line, put your text on the next and then terminate it on the HTHL HEAD TITLE The name of this page TITLE HKAD following or you can put it all in one line as with the title line above.
Terminates with the same tag. You must ensure that each font size is correctly terminated as some browsers will simply ignore any further commands if you don't. It's also customary to have a section of the document called the Address segment. Here the author with the official title of the 'Webmaster', which is you. Has his her address included. We also have to terminate the ADDRESS segment followed by the BODY since we’ve finished and also the entire document with a HTML . Our example would go like so: ADDRESS HR H4 Joe Bloggs, Webmaster - joe(?bloggs . Com H4 ADDRESS
BODY It's it! Save this document out from your text litor with any filename . Though again I recom- nend lower case, with an extension of .html on i end. Test.html' would be good. You can load this into your Web browser to view our handiwork. Every Web browser has a load I file option somewhere. InternetFCI CU niga offer users can use the Windows Open al File option from the menu of Voyager, elect your HTML document in the file r and it should be displayed with the orrect title, heading, body and address. So »you have the basic framework as creat- | ed here, you can now make your changes
and [ check in your browser by simply clicking on t I gadget when changes are made.
You should actually reload this docl. .
[ every time you want to create a new page so j you have the framework already. Don't forget tol ' ce the title with the new page's title and f delete everything between the BODY tag (: and the ADDRESS - tag as this will be the gment that changes from page to page.
Pictures j Next we'll look at doing the really neat things j that the Web was designed to do like including ttures. First off. We recommend that you tain an art package of some description ¦¦will allow you to save our yourown * iin GIF format. This (and Jp H (ormat used on the Web u
j) is the ess you ttures pmmon Figure 1 IMG WIDTH=50 HEIGHT-30
ALIGN=bottom SRC=mypic.gi£ I Harm'a a caption. BR I Our very
own HTML documentl A Hera t ear teat page and rt's leekieg
peed to fat doe't yea thick? Notice the head aed the body
copy, tbit it what yea thoeid too H yae fellow the ample! Ie
Never use IFF HAMs as they wont be disp properly even on Amigas Let's look at how you use pictures in an HTML document. We need to use the IMG tag with trie embedded attributes stating some essential information juch as where to find the picture. The simplest example would be; IMG SRC=»pic.gif . The SRC attribute sets the path and filename of the picture yvhich naturally must be present on the web server having been uploaded by use following the method used last month. Again dorftforgetifScase sensitive, four Amiga might load case mismatches just fine but your provider's web server will
not! J|bH Processing The subiect of processing pictures for WWW and HTML use is a complex one The graphics aspects are looked at in this month's Graphics ‘' ' 1 Tsential reading so Masterclass which is e check it out as soon as you start making your ,o! i«i f5ictgres for your HTMLdocuments. As far es the HTML [ aspects of handling pictures. It’s time to look at some import attributes including commonly | used N-HTML extensions. The first is I WIDTH and HEIGHT.
I These are by no means essential but when the page is viewed by Ibrowse on the Amiga or Netscape on the PC, these values take on a new meaning. When the HTML document is loaded, the picture dimensions are pre-speci- fied. This means that the browser can draw a box the exact size of the picture before the picture is actually downloaded.
The reason for this behaviour is so that you see the document as it was intended almost instantly. Browsers which don't do this have to layout the entire text again rewrapping it when the pictures are available.
For this reason I highly recommend that you specify these attributes in your IMG tags each and every time you use a picture (except for the BODY background attribute).
Also, say we want to have the text on the right-hand side of a picture (sized 50 x 30 pixels) as if to caption the picture. Check Figure for an example.
In figure 1, as soon as the Netscape compliant browser loads the document, a box of size 50 x 30 will be drawn with the text 'here's a caption' on the right of the box on the bottom. The BR tag on the end is a special tag which forces a Break. Remember that as you'll need it all the time. The ALIGN attribute in the picture tells the browser to align the following text on the bottom (defaults to right) of the picture. The browser will later load the picture and fill the box in. If you don't use these size tags, the browsers will either re-layout the text (which looks ugly) or wait until it
loads all the pictures so it knows what the dimensions are.
Next month, we'll be taking an in-depth look at the special tags and attributes to control how the text is laid out in the HTML documents. We'll also look into the most powerful aspect of HTML, the link functions.
In the meantime, why not save out the source of your favourite pages on the Web from your browser and see how they achieve those wonderful effects. ¦ Mat Bettinson Net God speaks Good news! The stampede of Amiga users joining the Internet via the June issue CU Amiga Internet FCI special offer continues. This glut of Net newcomers will have several beneficial spin-offs for us all, even comms veterans.
For a start some of these new users are skilled programmers and may turn their hand to sculpting yet more quality Net software.
Since this will lead to an increase in the market, existing authors may also be more enthusiastic about creating new products as the potential sales base is higher. Maybe Team 17 will even give us network Worms some time soon? With some seriously tasty Comms Cds and new TCP IP stacks around the comer, things are looking rosy on the comms front. So, if you bump into one of the new the net.co.uk users, please help with any problems they might have. A reworked Net software installer will be included on next month's CUCD-III for any stragglers who haven't signed up yet.
I'm one happy Netgod.
For news hot off the web Netgod is your man. This month, find out what's been causing a stampede of new users onto the Net.
Mi la iiu* dut 0, u Ml i mAh.
Tit WWW II him !¦ many miri. Mnieitnl ill very aietnl litei. Lie one Men and galaiies ten can ceaucl Has an ln|i!«w» tia«rad ac W Awwb goes commercial_ The Aweb WWW browser by the Dutch Yvon Rozijn. Has already attained a fair level of popularity with its shareware releases to the Aminet. Now it’s taking the commercial leap with distribution to be handled by AmiTrix. The Canadian developer distributor responsible for the AmigaLink system.
The Aweb-ll package will include Aweb 2.0 with support for background images, localisation, icons, background text colours, image borders and centering and limited frame support. More HTML 3,2 tags are promised soon.
In addition to Aweb, the package will feature the HTML-Heaven
2. 0 Web creation package which will use Aweb as a WYSIWIG dis
play of the HTML in progress. Mail and FTP plug-ins for Aweb
will also be bundled. Apparently free support will also be on
offer with a free upgrade planned once the 3.2 features have
The RRP amounts to $ 45.00US or around £30. Email AmiTrix at firstname.lastname@example.org or check out their home page at http: www.
Networkx.com amitrix index.html ihom tiara ii a tile all ebnat IntemetFCI support_ So far the response from the InternetFCI 'the net' package deal offered in the June issue of CU Amiga has been outstanding.
Hundreds of Amiga users have been getting on the Internet for the first time.
Most newcomers have had little or no problems but some have experienced difficulty with the software on their particular Amiga configuration. So, we've set up a support mailing list for InternetFCI Amiga users. To join up, simply send an Email to listserv@cu- amiga.co.uk with the following line in the body of the Email; subscribe amigafci You can then Email problems and even help fellow Amigans on the net by responding to messages on the mailing list or writing an Email to amigafci@cu- amiga.co.uk. Support and software upgrades will be notified via this mailing list so it's essential
that you get on.
If you haven't taken up InternetFCI on the three months for £20 trial-offer then call them on ¦ 0500-267767 to find out more. ¦ Tha biggest and ths best | It's official: the Aminet FTP archive I is now the largest FTP site in the world. It has hit 30,000 files beating the previous recordholder of I 29,000 files (the PC SimTel site) making it the largest FTP archive! 1 Aminet started officially in January 1992 when Urban Mueller I took over a small archive a student I club ran on an A3000 donated by ] Commodore Switzerland. With 40 users per day being the norm, Urban wrote the programs that
handled the .readme files which I are the Aminet's trademark to this I day. Four and a half years later, the Aminet's home site has moved from Switzerland to the US with j now more than 30 mirrors around the world.
The 5 Gigabytes of Amiga spe- L cific freely redistributable files is an I invaluable resource. Recent p uploads are regularly published on the popular Aminet Cds available through most PD Houses.
For details of a local Aminet mirror contact http: www. Aminet.org. All wired up_ Eyetech are working on a port of CUSeeMe which they intend to : bundle with the Microdeal VideoMaster A1200 PCMCIA video grabber sound sampler.
Using this software and the VideoMaster hardware will allow real-time video and audio links to be performed over the Internet with a suitable video source. The VideoMaster has no trouble in sampling audio at the same time as grabbing small screen monochrome video so it would seem ideal for the task.
The VideoMaster hardware retails for £69.95 while a B&W video camera with microphone, PSU and cables costs £169.95. For more information contact Eyetech on 01642713185 or Email eye- email@example.com. ¦ s Station You have the POWER. In this contest you don't rely on the luck-of-the draw. You determine II you win or not. You win by outscoring others in a game of skill. Can you solve the puzzle below? Then you have what it takes. It looks simple, but its only the start. Each of five more puzzles gets a little harder. But this time it's all up to you. Stay in to the end with the highest
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My name is: ... My address is: ...... Note to newsagent. Contact your local distributor quoting Frontline distribution and CU Amiga Magazine September CD-ROM if you have not already received information about this magazine. Frontline are available on: (01733) 555161 In the issue!
• A CD-ROM buyers guide
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• Save Amiga Campaign update, news £1- reviews Masterclass Some
of the best programmers in the world write programs with bugs
in them: even me. It's extremely dangerous to pronounce a
program is 100% bug free. The knack is to reduce the number and
severity of the bugs to acceptable levels.
Thankfully, Arexx is a forgiving and flexible language and will make a good stab at pointing out any of your most commonly occurring mistakes.
For our last scheduled look at Arexx for a while (stop cheering at the back of the class!) It'd be a good idea for us to examine the various ways of testing and debugging programs and scripts.
Arexx also includes some excellent debugging tools for really getting to grips with your programs and killing the bugs.
Hey! Did this language really come free with my Amiga? It does so much ... Same mistakes every time Prevention is always better than cure so it's worthwhile looking at the most common mistakes upfront rather than trying to debug them after they have been typed in.
Here's some examples of a few common mistakes:
1. Forgetting to start RexxMast.
If RexxMast isn't present, then Arexx scripts cannot be run.
Make sure you have copied it from your Workbench Extras disk.
2. Trying to run a script with the wrong name.
You can run an Arexx script from the Shell with the RX' command RX must be followed by the full name of the program, although if the program name ends in '.REXX' you can leave this part out.
If no matter what you type to start the Arexx program, it keeps returning Program Not Found' it could be because you have left out the comment at the start of the program. All Arexx programs must begin with * and • at the very start.
Sometimes Arexx seems to totally ignore commands in the script. For example, although Arexx uses the command 'SAY' to display text you might accidentally use 'PRINT' instead Arexx will simply ignore this.
Howevef, if you use 'ECHO' it will work. What's going on? If you use PRINT Arexx thinks you are using a command from another Host. Unless you happen to have a program called 'print.rexx' present, nothing will happen.
"However, when you use ECHO text is displayed, because by default Arexx will let AmigaDOS have a bash at recognising commands and of course ECHO is a valid AmigaDOS command All the commands following an IF THEN clause are not executed.
Let s say you are testing a variable and want Arexx to perform some actions, like this: IF scorexhighscore THEN SAY "New high score I* hlghacora-acora Can you spot the bug? After a THEN, only one statement will be executed which means the statement highscore=score' will always be executed. The correct form is: ZF •cor« hiQh»cor« THEN DO SAY "N«w high «cor«l» high«cor«-*core END as this packets up the state- ments into one DO clause.
Just one little arithmetic error Keep getting those nasty little 'Arithmetic Conversion errors’?
This program may look OK at first glance however it will crash out with the arithmetic error.
• whoops I • x»y*10 ¦»y x The problem is that by default all variables are defined to contain their own name. This means that the variable Y does not contain a number (you might expect the value '0') and instead contains the string T. When you try and add a string to a number you get an error. Do it this way instead: • Batcar! * y-o x«y*10 ¦ay x Other sorts of errors can be harder to detect. For example, your script may contain a 'logic error’ in that your code is perfect, but what if your reasoning is flawed?
The program is not bugged as such, you are! Arexx still makes it easier to find these flaws too, as we'll see.
A good way to find out what your program is currently up to is to include 'SAY' commands at various points in the program For example, if your program is quite large and uses a lot of functions, it might be a good idea to include SAY at the beginning and end of each function.
You can use the SAY command simply to indicate which part of the program is actually executing, or you can use SAY to display the current value of a variable.
It can also be a good idea to make the SAY conditional, so that you can switch the message on and off: 1* debug-1 then say "Function log Started” You can control the printing of messages by setting debug' to 1 or 0 at the start of the script.
However, this is nothing new and in fact Arexx can do it pretty much automatically, thanks to the TRACE command.
At any point in your program you can include the line TRACE ALL to switch on special trace output and then TRACE NORMAL to switch it back on. Like the example on the following page do a=6 to 18; b=a*10; 11 *-* end; 9 •-» do a-6 to 18; 10 »-• b=a* 10; 11 end; 9 *-• do a=6 to 10; 10 *-• b=a*10; 11 »-• end; 9 *-* do a=6 to 10; 10 »-* b=aa10; 11 »-• end; 9 *-« do a=6 to 10; 10 »-» b=a«10; 11 end; 9 do a=6 to 18; 12 »-» trace normat; Ram Disk: a Let Mill Shaw whit's beppeniag with the Tries • Tracing Example *
• ay "Thia is an example..” do a-1 to 5 b*a*10 trace all do a-6
to 10 b-a*10 end trace normal This creates output like this:
This is l 9 *-* do a-6 to 10; 10 *-* b-a*10; 11 *-* and; 9 do
a-6 to 10; 10 *-• b=a*10; 11 *-* and; 9 *-* do a-6 to 10; 10
b-a*10; 11 *-* and; 9 *-* do a-6 to 10; 10 •-* b-a*10; 11 •-*
and; 9 *-* do a-6 to 10; 10 *-* b=a*10; 11 *-* and; 9 do a-6 to
10; 12 *-* traca normal; Up until the Trace command, nothing
happens. Flowever, after it the display will contain the line
number of the script, followed by the statement currently being
executed. This allows you to see which lines in your program
are being processed. Remember, if the text whizzes off your
screen too quickly to read you can redirect it.
For example, if the program is called 'plop.rexx', run it like this: rx plop ram:debug This will send the output of the program to a file called 'debug' in the RAM disk where you can peruse it at your leisure.
Incidentally, you can use TRACE with several options instead of FULL such as 'RESULTS', which will also display the value of any expressions calculated. Use 'INTERMEDIATE' if you want a lot of extra information too. Sometimes these debugging methods can be confusing, especially if your program already prints to the screen. For this reason, Arexx can open a new window especially for trace output. All you have to do is enter at the shell. This stands for 'Trace Console Open' and it will open a new window. This window will display all the output generated by TRACE. You also can close
the window by entering which stands for 'Trace Console Close'. If asked nicely; Arexx will open up a new window for the display of all trace output.
If you want to be able to control how the trace operates whilst the program is running, use another TRACE option such as this: trace Jail which puts the Trace into a special interactive mode. Now the program will halt after every command with a prompt. You can either continue to the next instruction by pressing return, or enter legitimate Arexx commands. For example, you could end SAY to check on the contents of a variable.
Or switch off the interactive mode by typing: at the prompt again. You can also enter a number which causes that many commands to be ignored. This is especially useful when dealing with large loops.
And that's it! If there are any specific Arexx-related questions you wish to ask or if you have any Good news for Arexx fans!
Last month there was excellent news for graphics users with a penchant for Arexx, as it was announced that new versions of both the Photogenics art package and the Imagine rendering software are to include Arexx support.
For Photogenics this means the ability 'batch | process' large numbers of files, as well as define custom built commands.
Imagine users will have the ability to create new object tools and have an extraordinary degree of control over animations.
With some Arexx scripts it would be possible to control the position and shape of Imagine objects mathematically. Let me at it!
Suggestions for future Master Class topics, please get in touch either writing to me at CU Amiga Magazine, Priory Court, 30-32 Farringdon Lane. London EC1R 3AU or via Email. The Email address is firstname.lastname@example.org- gap.com and my Web site is http: www.webzonel.co. uk www johnk. ¦ John Kennedy CONNECTED CU Amiga Magazine on the Internet!
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Spaaim Just yM is VIScorp wid wtwt docs Ms mean for the Am 7 VISCORP You can see CU Amiga Magazine on: http: www.cu-amiga.co.uk Q&A Frequently Asked Questions ¦ Q What exactly is a CD-ROM drive?
The latest Amiga accessory, the CD-ROM drive goes under the knife for this edition of FAQ. All its mysteries and secrets are revealed.
¦ A A CD-ROM drive is a device which allows a computer to read data stored on a Compact Disk.
The CD is placed on a tray (or sometimes in a caddy) and the contents of the disk read by the computer the same as any other disk drive.
The disks themselves may contain nothing but audio information (in which case they are normal 'music' Cds) or both audio and computer data or only computer data (in which case they are CD- ROMS). The drives are made in standard 5.25 inch sizes, which fit into the drive bays of PC cases.
For Amiga users, the drives are usually housed in external boxes which include power supplies.
¦ Q How does it work?
¦ A The CD-ROM is a plastic disk, coated with a reflective surface on one side. Data is stored on the disk by making little 'pits' in the surface of the disk which are detected by a low-power infrared laser in the player. Each disk can hold about 800Mb of data, or less if some space is reserved for audio tracks. If the disk is a combined audio CD-ROM, then track one contains the computer data and subsequent tracks contain the audio information.
¦ Q How can the Amiga deal with Audio Cds?
¦ A Usually the amount of control the Amiga has over an audio CD is limited to playing, pausing and skipping tracks. The audio output is available from the front panel of the CD-ROM drive (most drives have headphone sockets) or at the rear on a miniature connector.
Some CD-ROM drives support a feature called 'CODA'. This allows the audio data to be transmitted over the data bus and into the Amiga. From here it can be converted into audio data and replayed through the Amiga audio outputs. It's also possible to store the data on disk: effectively working as a high quality sampler.
¦ Q Can you write to a CD-ROM?
¦ A You cannot store data on a standard CD-ROM with a standard CD-ROM drive. They are 'Read Only' which is where the name 'Compact Disk-Read Only Memory' comes from. However, there is software available which gives the impression of writing to the disk by storing the changes on a hard disk. When data is read ’ from the CD, any new material is actually read from the hard disk and not the CD-ROM.
If you want to create your own CD-ROMs, you'll need a special CD-ROM Burner, which costs at least £500 and up and special write-able blank CD-ROMs. You'll also need special software, such as MasterlSO from Blittersoft, and an Amiga with a very fast SCSI interface. The art of DIY CD-ROMs is still in its infancy and devices such as the Iomega Jazz can usually do the job better and faster for the small-scale distribution of data.
¦ Q Should I consider getting a CD-ROM drive?
¦ A Definitely. CD-ROMs store an amazing amount of data and if you like shareware or public domain you'll be in seventh heaven. Buy a few Aminet disks for example and you'll have enough gigabytes of software to keep you busy for weeks. Buying software on CD-ROM is also a lot cheaper than downloading it all from BBSes or the Internet. DTP fans will love the amount of fonts and clip art available. Anyone with an interest in graphics will also appreciate the many disks available, packed with images.
¦ Q What types of CD- ROM drives are there?
¦ A There are two main types: SCSI and a form of IDE.
Other standards exist from the PC world, where it was common practice to connect the CD-ROM drive to an internal sound card. This leads to several proprietary interface standards. These days SCSI and IDE are the clear leaders.
Most Pcs have IDE hard drives and the IDE CD-ROM drive simply attaches to the same cable.
¦ Q Which should I use on my Amiga?
¦ A It's up to you. The A600, A1200 and A4000 computers have an IDE hard drive interface built-in and Blittersoft are selling a cable and software package which allows IDE CD-ROM drives to be used. It's also possible to get a device which houses a hard drive and CD-ROM drive in an external tower case, such as the Intrinsic Tower. Alternatively, any Amiga SCSI interface (e.g. Squirrel, Surf Squirrel or one which is part of an accelerator card) can be used with a SCSI CD-ROM drive.
¦ Q How do I connect one to my Amiga?
¦ A That depends on which Amiga you have, if you have an A1200, the easiest way is probably to buy an all-in-one pack which includes a SCSI interface and a CD-ROM drive and power supply already housed in a single box. This will cost about £180.
Amiga Technologies demonstrated a drive which connected directly to the PCMCIA port of the A1200 for £240.
¦ Q What spaed of drive should I get?
¦ A CD-ROM drives are getting faster and faster - eight speed models (that is, drives which are eight times faster than standard audio Cds) are the latest thing.
That said, a double speed one will do fine for 99% of the time, and also save you quite a lot of money into the bargain.
¦ Q Can I use PC CD-ROM titles?
¦ A- The Amiga can read the information on the CD-ROMs, but you cannot run the programs. For example, a CD-ROM sold for Pcs containing GIF graphics files is perfectly useable by the Amiga.
However, a game for the PC released on CD-ROM cannot be used. Yes, you can just about run DOS software with an emulator (PC Task includes CD-ROM driving software) but the emulator runs so slowly you would not be able to play games. ¦ John Kennedy PENGUIN F»CJI )P EA( 0 PACKinO FREE WWQONWlD FORA P 0569 722502 V AMIGA S ’vszx" BERKSHIRE CLASSIC AMIGA RD Software Phone for a FREE catalogue disk 0161 723 1638 SHOP OPIN 12-9pm DAILY CD ROMS NOW AVAILABLE 11, DEANSGATE RADCLIFFE Manchester ns 1704 1 igmmsss IT NAMf NUMBER AND SIZE!
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Goldenlmage (UK) Ltd Unit 6$ » Hallmark Trading Kstatr, a Fourth Way, Wrmhk-y, Middx HA9 OLB K PM JBM Sales Hotline No: 0181 900 9291 fm out mo mu I I Optical Mouse £29.95 I Optical Mouse Mat £5.00 | Amiga PSU for A$ 00, Aboo & Aizoo £29.95 Apollo 1220 28MHz Accelerator Give your A1200 350% Performance Includes Clock & 23MH FPU 1220 Bare Board £99.95 1220 with 4MB Memory £149.95 (K|J Wiper Board 1230 with 4MB £169.95 Auto Mouse Joystick % I Switch £12.95 I AI200 8MB with clock £169.95 £29.95 £29.95 £69.95 £99.95 £99.95 FREE FREE UnbUrr DISK POST 6 PACK | ON Ail 0»(RS AMIGA etHHATlOH 3 423?
DISK SPECTRUM J 889 PC EM 2 DISK 3 327 ACT** REPLAY 3 965 DOWN TO A5CO 3 313 UP TO A500 PLUS 3414 UP TO A1200 3 719 CW GAMES 4DSK PLATFORM OAVES 313» CAPTAIN BONUS 3 1233 ROACH MOTEL 31461 CHABIEGOOL 3144510 CW GAMES 31444 SEE MORE COOUE 31416 GUNNY GOO!
31504 20SK USOLDER 31553 LA74CEOLOT 31522 AMMYS A1200 131521 HAPPY MONSTER SPACC BLASTtRS I 3911 SOLO ASSAULT . 3 K6 OBUTERATOR | 3 496 T*« LAST REFUGE I 3 1434 SPACE BLASTER I 3 1478 PHANTOM NO 13 I 3 1469 ALEN SHOOTOUT ' 31473 EXENEX AROIDS I 31551 A12 REBELLION ARCAOff GAMES 3 565 HUGO V2 5 DISK ,3 273 KELLOGS EXPRESS | 31368 ALIENS FF.
I J 1338 STRKE COMMANO I 3 1451 NIBBLET NBLER I 3 1470A12 HtBALLOONS 1 3 1500 UPO 24 GAMES I 3 1468 SNAIL RACERS ‘ 31502 SNEECH V1 5 3152SGUV1GHTERS 3 205 AMIGA PUNTER ? 228 PERM C»€CKER ? 1210 LOTTO LUNATIC 3 1262 LOTTERY PROF 3 1438 A-GENE V5 ? 1557 THE ORACLE 20SK A1200 MCGA DtMOS 31208 JAZ WAVE 2 CSSK ? 1270 DOOM RAVE 3 1220 AMIGA JAMMIN 3 1165 VENTILATOR ? 1414 2 OSK DOVE 3 1415 MYSTIC ILEX J 1544 OXYGENE V3 20SK 3 025 *MTER PLUS 3 022 OOOS-TrMACHNE 3 026 R09XOP-TRECAU.
3 815 LEMMN3S PACK 3 023 RICK DANGEROUS J1457 Tvf IGHTERS 3 1448 META-MORPHI J1443 DAN DARE' COMBAT GAMS 39*1 FATAL BLOWS J 938 MARTIAL SPIRIT I 3 290 FIGHT WARRIORS I J 1236 WEAPON MASTERS 1 3 1426 CYBERGAMES 30SK I 31548 FIGHT A12CO 3 1545 ROCKY M) 13 3011 ASTEROIDS 3 883 MSS4E COMMAND 3778 OVERLAFCEH 3 882 SPACE NVADERS 3841 COCKIE 3 300 DONKEY KONG OAIVMG GAMES . 3 1336A12AUT062 DISKS | 3974 FI EDITOR 945 ,3951 FLAVWING ENGNES I J469T €ROADTOi€LL I31417MAN3FE7CERSV2 1 31466 A12 KNOCK OUT SIMULATORS J 1329 BASEBALL GAMES 3926 HELICOPTER , 3 332 SEALANCE-SUB | 3 333 BATTLE CARS V2 | 3 1273
AI2 TRAIN DRIVER I 3 1542 COALA-OEM ? 1014 CRAZY GOLF 3 366 GOLF 18TH 2 DSK 3 822 CRICKET AMOS V2 3 630 TEN PIN BOWLNG 3104 FUTURE FOOTBALL ? 1171 2 DSK CRS-ANGLER 31373 ICE HOCKEY 31317 A12 GON FISHNG 3 1466 A12 2DSK TENNIS 31251 TENNIS TOUR MINTS i CHEATS 3 418 1000 CHEATS 3 931 BACKEOOfl V3 3821 PASSWORD MANIA 3813 GAME TAMER V4.5 3 820 MEGA CHEATS 3661 SERRA SOLUTIONS 31118 UP TO DATE VI 31358 GAME SOLUTIONS 31462G-S XUTONSV2 OVER U GAMES | 31328 ADULT JIGSAWS . 31307 TERRORLINER V3 I 3 997 2 OSK ADVENT VI 31001 2 DSK ADVENT V2 13101 TERROR UNERV1 I 3 1081 ACAA.T TETRIS I Q 1178 A12
NUMBERS V2 I 3 1248 STRIP PCKER 3 1145 A12 NUMBERS VI 3 1335 ADULT ORDOS . 3 1533 CRAGONS BALL | 31517 ADIA.T BOMBER i 3 1514 STRIP SIOTTER BUILD MUSCLES FAST!
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DISK COST £1.25 EACH. HO MINIMUM ORDER, ALL VIRUS FREE AND USER FRIENDLY. , AH games are on 1 disk and run on all Amiga's unless otherwise stated PICK AN EXTRA DISK FOR FREE WITH EVERY EIGHT DISKS YOU PURCHASE UNDERGROUND PO, 54 CARMAN1A CLOSE. SHOEBURYNESS, ESSEX SS3 9YZ TEL: 01702 295837 | Name: .....Amiga Model: . | Address: .. Postcode: ..... 3 910 NEW MONOPOLY STAT 3631 SCRABBLE 3 476 CHESS GAMES 31433 UFT i LADDER ADVENTURE GAMS 3116 STAR TREK 2 OSK
3 297 NE1GHBCWBS 2 DSK 31136 A12 FEARS V2 3 1359 A12 ALIEN SPACE 3 1503 4DSK ANGST 3 1526 2DSK MAO-H A12 STRATEGY GAMfS J 956 KINGDOMS AT WAR ? 810 TASK FORCE 3 676 GLOBAL NUKE WAR 3 826 WD-ESPVDNAGE 31182 A12 NIGHTMARE 3 1185 CR1T-H1T NO 13 ? 1222 FFORCES NO 13 31170A12 LOROS 2 OSK 31347 BATTLE AT SEA 3 1431 UFO UNClOTHEO 31547 SOLO STAR TREK PUZZLER GAMES 3 953 CHANEQUE 2 DSK 3 914 JINX A1200 2 DSK 3 1135 SPRING THE 31211 AMIGA GEMZ 3 859 10 PUZZLERS 3 1550 PUZZLER PITS 3 1546 EXPERT BALLS MANAGER GAMES 3 878SCOTTISH LEAGUE 3 404 METROS MANAGER 3321 AIRPORT ? 322 MICRO MARKET 3443 SLAM BALL
3817 BLOOO BALL 3 1429 ULTI MANAGER QUO GAMfS 3 1033 TAZ QUIZ NDT 13 3 1031 TREK TRIV 5 DSK 3 716 POP MUSIC QUIZ 3 309 THE QUIZ MASTER 3 462 WHEEL OF FORTUNE LOOK GAMS 3 1037 MARBLES GAME 3 1035 ATCMC GAME 3 119 DRAGON’S TITLES 3112 DRAGONS CAVE J 1389 BOOMIN ECK!
31463 FUL SCNEBTZ 31477 BOMB MANIACS 3 1476 MAR8EL-LOUS 31513 TTRACKS 20SK TETRIS • COLUMNS 3 294 KIACKTRS COLMS 310' TWIN-TfcS TETRIS 3 390 DIZZY BAMONDS J 293 DR MARK) COLMS J 626 MEGA-BlO* TETRS 3 013 TET-TREN TETRIS 3 S97 TETRIS PRO 3 121S A1200 BLITRIS PAC-MAH GAMES 32MSUPERPACMAN 3 2S2 YUM YUM PAC MAN 3 397 CCLUXE P*C MAN 31096 PUC MAN J 1138 A12 CYBER MAN 3 1346 WaflES PAC MAN BtttAX-OUT i PONG 3 0C3 MEGABALL VI 3 459 MEGABALL V2 3 007 BATTLE PCNG 3421 REBOUKC€P PONG J 14S9 CYBERSPMERE 3 569 MEGABALL V3 BOUlDtHOASH GAMiS 3 731 HAUNTED MNES 3 254 EMERALD MNES 3121 MARATHON MIES 3 351
ROYAL MINES 3391 DIZZY UZZY MINES 3 480 BLUE DIAMONDS 31423MNETRASKR 3 1527 ICE MINE PRO 31528 MORE YAMS V2 31529 MORE YAMS VI PVB-CLUB GAAKS 31304 CHECKERS V2 3 598 PH BALL NOT 13 3 222 FRUIT MAO** 3 010 POKER ARCADE 3 375 CARDS SOLITAIRE 31073 CAPOS PACK 31246 AMIGA CriBBAGE 31193 2 OSK HOT HANDS 3 1362 PL8 OARTS TOUR 3 560 WORLD DARTS 3 1450 SAT SNOOKER INDERGROUNI Q&fl Logos, meanings and mysteries: Donning some flashy leather Tony and Mat get ready to whip yet more of your probing and teasing queries into submission. Send your techncial questions to Q&A, CU Amiga Magazine at the usual
CDF | RAM, and processors.
I want more, more, MORE. I want more technical questions I tell you, oh please! Yes!
That's it, right there.
OK hit us with some hard ones. I something that I really get my teeth into.
Plug-In hardware ol any kind: scanners, disk drives etc. r pieces Music,!
MIDI an thing th a loud n Miscellaneous L tools to keep ’ your Amiga running smoothly.
Page-breaks, I I preferences and
• ' * lots, lots morel Monitors, Tvs, modulators, screen-modes
and all that stuff.
Pixels, sprites, animation, f pictures.In one small word: graphics.
Spreadsheets, I databases, | organisers, accounts ... Total emulation ®l recently bought an Amiga from my Escom store and I'm really pleased with it. However, before buying it the salesman tried to convince me to buy a PC instead, at the time he said it could run Amiga software. I know the Amiga can run PC software but was he right about the PC being able to run Amiga stuff? I’d love to take some of my software into work and show them off. I know this isn’t a normal Amiga question but I'd appreciate any help you can provide.
Tim Graver Suffolk.
To run PC software on your Amiga you need a PC emulator Isuch as PC Task). However, there are no Amiga emulators for the "PC, mainly because emulating I custom chips at a i has so far proved impossible. Don’t expect to be able to run PC software on your Amiga at anywhere near the speed of a 486 or Pentium PC.
• also that reading and
• PC (MS-DOS) disks is a »different matter to
• running PC software.
Return to sender Back in October 1995 I got your fjm PageStream 2.2 cover disk and since then been trying to produce an Amiga newsletter. I’ve produced a good newsletter and now want to get it printed but when I sent it to some print shops they returned the disks saying they couldn't read them.
The DOS Shell on the Amiga is tike A scanner would certainly allow you Do you know any Amiga print shops or how I can save the files in a compatible format?
Craig Thomas, Manchester The problem you're probably having is that most print shops are geared up to handle Mac compatible disks and files. However, most of the professional firms will also be able to read PC Postscript files which can be output from your Amiga.
Firstly, under Workbench format a disk in PC format - type 'Format PCO:’. Secondly, the printer driver to chose the Print to Disk this file to the previously disk. When you send it to the company tell them it's a Postscript file on a PC disk and they’ll be able to handle it.
- jq I’ve had my Amiga for about two years now and I’d like to
start doing more advanced things with it. Currently I use it
for graphics using Dpaint III and VideoStage Pro off your maga
zine. At work I use a PC and know a few MS-DOS commands, but
when I type these into the DOS Shell on the Amiga I get an
error message saying “Unknown Command".
Is the DOS Shell on my Amiga the same as DOS on my PC or is it something different? Are there any books that will teach me these DOS commands? I didn't get any with my Amiga.
Paul Edington, Perth.
MS-DOS but it uses different commands, and is also considerable more powerful. A good book for learning AmigaDOS commands is Mastering AmigaDOS Tutorial or Mastering AmigaDOS Reference - both available from Bruce Smith Books (tel: 01923 894 355).
Alternatively, you could try an online help tutorial on the subject such as DOS Man from 17-Bit software.
Once you get into AmigaDOS you might want to make some ‘aliases’ so you can type in MS-DOS commands with the Amiga converting them to their equivalent AmigaDOS versions. To do this type s like ‘alias exit endcli’. 1 ‘endcli’ is the AmigaDOS t and ‘exit’ is the name of the corresponding MS-DOS version, typing ‘exit’ will then execute the endcli command.
- pm l’ve been using your excellent ImageFX cover disk, and have
come to the con- elusion that it’s great. However, being quite
(75) I’m not able to hold the mouse very well and so can’t paint
very good pictures. I seem to remember in a past issue you
mentioned something about scanners and how they could be
used to get existing pictures into the Amiga. This sounds
just perfect for my needs. My question (sorry it’s taken
so long) is will all scanners advertised in your illus
trious magazine work with this program and what frequency of
scanner should I use?
Peter Lance, Croydon.
To take existing pictures and get them into your Amiga for use in ImageFX. All scanners advertised come with their own software that will be able to scan pictures and save them in a file format suitable for use in ImageFX.
It’s worth noting that this program can talk to some scanners directly, but these tend to be the more expensive kind.
As to frequency, we're not quite sure what you mean by this.
Frequency is a term used to describe sound and monitor resolution and isn’t used in conjunction with scanners. If you mean what resolution (ie how much detail the scanned pictures will have) this really depends upon what you will be doing with the pictures. If you ’re just viewing them on screen then between 200 and 300 dpi will be fine. If you want to print them out we suggest something a little higher, perhaps 400 dpi.
A hard time A friend of mine has just bought a neW afC* C*r'Ve 0r his computer. It’s by a company called JTS, who I’ve never heard of before and it's also amazingly small, less than the height of a matchbox. I I want to know if this is a real hard drive, as before I've only seen much bigger hard drives and secondly, if it is real can I plug it into an Amiga?
Damon Smith, London.
Yes Demon, JTS drives are real and they are amazingly small aren ’t they! Strangely enough, JTS hard drives were originally introduced into this country by Atari, the old arch rival of the original Amiga developer Commodore. They'll work fine on Amigas although you ’II need a mounting bracket to keep them secure inside the A1200 or A600. Call Wizard Developments (01322 527800) who supply these and the drives.
Music maestro I've got an Amiga 1200 which I used to produce demo tracks of my band
- the Blue Scorpions. The question I have is about Cds. My
drummer Paul says Cds are digital and so I should be able to
sample the sound directly off of the CD without having to use a
sampler. If he is right how can I do it? I’ve looked at the CD
drive I have (an Overdrive quad speed) but can’t see anyway of
Simon Turner, Islington.
In theory CD drives should be able to transfer the digital audio data from a CD direct to the Amiga without having to use a sampler - simply transferring the digital data between the drive and the Amiga’s memory.
However, typically the interface between the drive and Amiga is limited in some way, often to keep the price down. However, the SCSI Sony drive and a few others can do this but you’ll then need the correct software. HiSoft supply these drives complete with software to transfer digital audio data. Then all you’ll need is a sample editor to edit and replay them, although unless you have a 16-bit sound card they can only be played in 8- bit resolution.
Class 1 modem I've been offered an old modem that supports Class One fax communications for £50. A friend has told me that he couldn't get a Class One fax modem to work on his Amiga and they're rubbish. Will it work with the Amiga and is it worth the money?
David Taylor, Tyne-on-Weir.
You will have a problem getting a Class One modem to work with the Amiga. Not because it’s incompatible, but rather because Class One faxes, unlike the more recent Class Two variety, are not well supported by Amiga applications - in particular GP Fax - and so you'll have trouble using it. If you only want to use it for Email and Web surfing then it’ll be fine, although we recommend you seriously consider how much you’ll end up spending on phone bills as a result of having a slower modem - it could well outweigh the initial saving of the modem price. If however you intend to use it for faxing
a lot it’s probably better to save your money and get a Class Two model CD emulation I’ve had my Amiga 1200 for about three years now and I’d like to upgrade but before I do I have a few queries.
1. Is the Magnum 030 40mHz good?
2. Should I get a double or quad speed CD-ROM as I’ve heard that
Monkey Magic I think I have come up with a way of running
Monkey Island 1 from a hard drive, which many people
(including myself) have had trouble doing.
It seems as though the game does not like to run after DOS or Workbench has opened a screen (something to do with the Devs system-configu- ration file I think) so to run the game you must boot from a floppy disk, and then direct the Amiga to find all necessary files in a hard disk directory as detailed below.
1 Format a floppy disk 2 Install it (type 'Install dfO:' in the Shell) 3 Make a directory called 'S' on the disk 4 Using a text editor (ie 'ed filename') type in the following text: cd directory} monkeyJsland Where directory} is the location of the Monkey Island files on the hard drive Save this to the floppy disk as 'S startup-sequence' Now reboot the Amiga and be amazed at how quickly it loads!
All the savegame files are saved to the hard drive directory.
To run Monkey Island 2 repeat stages 1 to 3, but then copy the file 'S startup-sequence' from the Monkey Island 2 Disk 1 to the S directory of the blank disk.
It will read something like: Stake nil: 5000 run nil: nil Monkey2 nil: cnill: endcli nil: Edit the file, adding the following text between lines one and two: cd directory where MI2 files are} Reboot the machine from that floppy disk and Monkey Island 2 will run without problem. This should work for any old game that claims to be hard disk installable but presents a mixed up screen when run through WB or DOS.
Mr. S. Osborne, no address supplied.
Double speed is too slow for displaying video footage.
3. Does the Squirrel CD32 emulator run most software without
too much bother?
4. I’ve been told that I can use PC and Sega Saturn Cds on an
Amiga CD-ROM without the use of any emulators. Is this true?
5. Is PC Task 4.0 any good and would I have to get hold of PC DOS
disks and Windows to use Cds?
Andy Kelly, Essex.
1. Yes, il will beef up your AI200 very nicely, especially with a
4Mb or 8Mb RA M SIMM.
2. If there's not much difference in price, then the quad speed
drive would be worthwhile. However, a double-speed drive is
acceptable for most applications. There are very few Amiga Cds
which need fast transfer rates for spooling digital 'video',
so this won't be an issue with most Cds.
3. Yes, but due to a few technicalities there are quite a few
CD32 games which will not work as normal.
4. You can read PC and Sega Saturn CD-ROMs on an Amiga CD-ROM.
Certain sound sample files can be loaded into Amiga software such as OctaMED. However, you can't run Saturn software as there is no Saturn emulator available.
5. PC Task is pretty good but you will need MS-DOS and Windoze
software to make full use of it. Be prepared for a substantial
speed loss compared to running the software on a PC. ¦ Send
your Q&A problems to ... You can send your technical problems
(or answers - Ed) to CU Amiga by the following means: By
letter to Q&A, CU Amiga, Priory Court, 30-32 Farringdon Lane,
London, EC1R 3AU.
Email: Q + A@cu Amiga.demon.co.uk. NO SAES PLEASE We regret that we can't respond to readers' questions by post or over the phone. Please do not include a stamped addressed envelope with your letters, as we simply don't have time to answer the thousands we receive.
Responses are only available through the pages of this magazine.
I A great magazine.. and great books Are you into music? Would you like to create musical masterpieces on your Amiga?
Have you ever thought about getting up and running on the information superhighway?
On the May 1996 and June 1996 issues of CU Amiga Magazine we published these free 100 page guides to music and the Internet with accompanying cover disks containing relevant software. If you haven't already got one of these issues turn to our back issues page now for details on ordering them, or phone our back issues department on 01858 435 350.
POINTS OF VIEW J Points of view Legal eagles By Alan Dykes Whether to cover all their bases legally speaking, or out of genuine interest. VIScorp now seem to have indicated that they will be manufacturing the Amiga as a proper desktop computer.
Of course it is possible that we misinterpreted them right from the start but it didn't seem as though they were very interested in producing a branded Amiga product until other companies piped up with their own plans for doing so. And by establishing an intention to produce an Amiga VIScorp immediately strengthen their position with regard to licence fees.
Of course this is their right and if they have purchased Amiga Technologies (again a grey area - lots of announcements but no genuine confirmation!, they would be mad not to pursue every stream of revenue available via licencing and jealously protect their copyright. They're paying good money for it after all.
Plan of action But maybe this is part of the game plan. They haven't said that they have bought Amiga Technologies as yet, and the final price and details may be held up precisely because VIScorp are actually testing the water to see just how much licencing revenue they are likely to get out of the concept, the chipset and the AmigaOS rights.
Likewise the amount of interest shown in producing Amiga clones might have woken VIScorp up to the realisation that it is not a market to be neglected. Surely they don't want to get left behind like IBM?
Total domination VIScorp will be, as owners of Amiga, the centre or the universe as far as it is concerned. But just how big the rest of that universe becomes is also largely down to them. There is nothing we would like better than to see VIScorp, Phase 5, PIOS, Eagle and anyone else who fancies trying their luck with Amiga competing in the marketplace for our cash. Then you'd see decent computers, decent software and continued development. You might even see advertising campaigns to rival Pcs.
A word of warning though. If VIScorp price their licences out of this world, or cannot come to joint venture arrangements with the other manufacturers. This Amiga universe will be very small and could collapse. The safest bet has to be plenty of competition - go for monopoly and all the eggs are in one basket again.
One of the biggest plus points of VIScorp has to be their hunger for success, their energy and their ¦ Uaa Dykaa is CU kaiija Magaiine'j [Aar 4 4 If VIScorp price their licences out of this world, this Amiga universe will be very small and could collapse. accomplished team of research experts. Add to these a good stock flotation (ie wads of cash! And robust PR and marketing and you have a headline-grabbing company. If they provide headline-grabbing products too (and there's no reason why they can't) it would be cool. If they police and regulate the Amiga compatible market, ensuring that it
is not prohibitively expensive to obtain a licence and that development is encouraged they will do themselves, you and me a power of good H The truth as I see it By John kennedy The Amiga as we know it is dead.- Commodore smothered it, and with it the hopes of any easy passage to a next generation machine. Instead we are left with a nice (although single user) Operating System and a videoorientated chipset which is out of date and cannot hold a candle to (he latest PC display cards or PlayStation Saturn consoles.
Yes, of course, a new Amiga with a kick-ass processor and state-of-the-art graphics would be nice: but it's not going to happen. The effort and expense required to build such a machine - and building one from scratch is what we are talking about here - is way too much.
Who would buy something like this anyway? It would be two times as expensive as a Pentium based PC and lack the software to take advantage of the hardware. It's a dead end as a massmarket machine, and although it would find a niche for techheads and video fans, it wouldn't sell in sufficient numbers to be interesting.
To re-cap, what we have now is a nice OS and some Videochips. Which is exactly what VIScorp want of course, for their consumer orientated set-top box. Yes, Commodore tried it with the CDTV, but this time there is the Internet and cable TV companies to help it along. The right sort of deal would see the box being supplied for free to your home, complete with all sorts of home shopping and pay-per- view systems. The Amiga would pay for itself in months. It just might work
- and if it does, it will spawn brand new desktop systems.
Why? Because if there is an Amiga (in some shape or form) in a large percentage of homes, there will be a need for software. That means authoring systems and that means proper Amiga computers again. It also means a potential software market bigger than ever before: imagine if you could sell software to owners of video recorders - now you are getting an inkling of the size of the market VIScorp are playing for. So, the Amiga is dead but it also has the best chance of coming back. Befter fiaabaca jaaiaalin aai lateiaal jaakia. Ha aba a PC. By tfca way.
44 so, the Amiga is dead but it also has the best chance of coming back. Better than AT. Better than Commodore ... than AT. Better than Commodore even. Trying to sell it as a home computer is doomed to failure, but making it a domestic Internet Smart Telephone TV box is the Amiga's last best chance for a piece of the future. ¦ ®Backchat Music to my ears Why aren't our Cds monthly? Why don't we use PNG graphics on our Web pages? Why are our tutorials too easy? Want to join the Inquisition?
Write in to the usual address.
Tim Barr wrote the article 'Publish Your Music' in the June 96 issue of CU Amiga Magazine.
Which company did he get the quote from for the prices for the 500 white labels? DJ Magazine said that a run of 1,000 seems to be the minimum these days that companies are willing to quote on. Also what is the difference between royalties and profit sharing?
Kevin McKay of Musique Tropique uses a company called Capital Tech (tel: 0181 450 3766) to press his records. You could also try Audio Services Limited (tel: 0171 739 9672) who will also be able to help you out with a run of 500 vinyl pressings.
A royalty payment system works on the basis of the artist earning a prearranged amount of money for every copy of the record that is sold.
Profit sharing (in a 50-50 deal) is where the artist and the record label split the total profits gained from the sales of a record. This total profit figure would be arrived at by deducting all production, promotion and administrative costs from the total amount of revenue earned from the sales of the record.
Unfortunately there are no hard and fast rules regarding recording contracts. If you are afraid of being ripped off by record companies, the best advice is to take recommendations from other artists and read everything very carefully before signing contracts.
Quality or quantity Cds I've noticed that other Amiga magazines are now releasing monthly Cds whereas CU Amiga Magazine only releases one in a blue moon. I've got both of your Cds and I have to say they are absolutely superb so why aren't you going to release one monthly like your competitors. If you did I’d buy yours instead as I have been disappointed by the other Cds as they don’t seem to have much on them.
Linda Byrne, Middlesex.
Thanks for your support, we try our best to make sure we bring all the games information we can.
Glad you like it. What's the weather like in NYC7 Absolute beginners I'm completely and utterly fed up with beginners tutorials in Amiga magazines. For over four years, I have had to put up with it. Now, the facts are that:
1) I am not a beginner.
You've answered the question for yourself really.
You say that you’ve been disappointed with the contents of the monthly Cds, that's what we at CU Amiga Magazine are trying to avoid. We've chosen to produce top-quality Cds rather than put out a CD that we weren't satisfied with for the sake of a few extra sales. I’m sure you’ll agree when you see our next CD that it was well worth the wait.
Loadsa games I'd like to congratulate you on the amount of games coverage you have in your magazine.
You even manage to have more games coverage than other magazines which are dedicated purely to games. Well done.
Joe, New York.
2) Why on earth you should treat nearly every single damn reader
as one puzzles me.
3) Four and a bit years ago, I may have been, but, I knew how to
insert a disk and what buttons to press etc. and I have had
prior computing experience dating back to the age of 7.
Now, I know what you are going to say on this subject and that not every Amiga owner is an expert or just better than average. Not every Amiga owner wants to learn more challenging avenues of computing, instead of playing SWOS or F1GR I realise this. However, I think it's about time that you lead the way of the remaining Amiga magazines and started to provide some more advanced Amiga users, with new topics of interest in the magazine.
Letter of the month Starting a trend In the issue June '96 the Net God said that although you wanted to use PNG Graphics instead of GIF for your web pages you had to bow to the common denominator, the PC, and use GIFs instead. I don't think this is a good idea.
Why should NetScape set the standards? It's about time Amiga users started to set standards that NetScape can copy. I've seen the message 'this page requires NetScape' on lots of pages, so it's about time Amiga users started to fight back. If you use PNG images in your pages you can put 'This page is best viewed using an Amiga' on them. We could even create our own HTML tags to put in web pages. Amiga users should contact the authors of web browsers like Aweb and Voyager so that these HTML tags could be supported.
Stuart Kelly, Email: email@example.com This is an interesting point, however we're of the belief that standards shouldn't be introduced for standards sake. NetScape, for example, has pioneered some powerful and useful extensions to HTML which are in use by virtually all Amiga browsers. As for PMC, we're still undecided on the topic as many CU readers are accessing our pages from work or university where they are unfortunately forced to use Netscape or the like. Tor the moment we're using GIT but the jury is still out.
I would very much like to see a discussion with programmers at Bullfrog, Sensible Software and others to provide code fragments solutions to somewhat more complex coding on the Amiga.
For example, 3D Algorithms, you could invite David Braben or Geoff Crammond to explain how to go about writing your own 3D game. How about the intelligence routines in games like Sensible Soccer and Speedball 2, how some of these routines are coded I would really like to know. I think a few others would too.
Games need not be the only subject of interest. I am sure there are many interesting in 3D Rendering packages, art packages, business applications, sound music, even hardware. How many would love to be able to build an interface to allow their Amiga to use Gameboy carts? I would. OK it may well take a few tutorials to cover such an in-depth topic, however. I think it would be well worth it and IT WILL make rather interesting reading.
This is what I look for in a good magazine. If you are to continue to improve areas of your magazine, then I hope that you would care to consider at least some of what I hope to see.
Robert Wilson, Manchester Metropolitan University.
Our tutorials can generally be split into two categories. First there are the guides to cover mounted software. In these cases it’s necessary to start from the basics and work up to the more complex features over the course of a few parts. If you don't know the basic operating methods of a program then it's useless reading about the more advanced areas.
You'll find that the rest of our tutorials are generally far more advanced than their equivalents in other Amiga magazines, packed with more ideas and facts without all the waffle in between. Take Mat Bettinson's Wired World series for example.
Where else could you be talked through the intricacies of setting up a complete working Internet system from the ground up? Not in any other magazine that's for sure! Then there's Tony Morgan's Sound Lab series, full of ideas to help you get professional quality cutting edge music from your Paula chip. If you want to get your hands dirty there's John Kennedy's regular Masterclass section. The list goes on but you can turn to the Workshop section to see for yourself.
We are looking to bring back a full programming tutorial series of some kind and hardware projects are by no means a thing of the past. We can pitch our tutorials at any level from beginners to expert, that's not a problem. We think we've got the balance right. Could others let us know if you think otherwise too.
Men behaving badly I'm been an Amiga fan for some time now and used to buy all the Amiga magazine but recently due to financial restrictions I had to cut back and buy just but yours and another leading magazine as I have always respected both your opinions and believe that you provide the best coverage and service to Amiga users. I also felt that both your magazines were a lot more serious and adult like in your approach to the Amiga and your readers unlike some of the other kiddy games magazines. However, I was shocked recently when I picked up a copy of one of your rival magazines to
see a picture of your technical editor Mat Bettinson in it. I wasn't surprised at the picture but more at the caption which was a direct cheap and childish jibe at his appearance. What is happening? I have noticed that this other magazine has deteriorated in quality recently but I didn't think that things were so bad that they are resorting to this kind of behaviour.
Gonie Govenden, Cumbria, We don't know the reasons behind this behaviour either and can only guess that an inferiority com- plex has something to do with. However, I hear that you can get surgery for that kind of thing.
Aussie hell Being an Amiga owner in Australia is slowly becoming a large burden on the backs of those who own them. Why do I say that? Am I going to say that I'm sick of getting laughed at and I’m going to buy a (spit) Play Station?
Nup. Is it because the last time that anyone bothered to advertise the machine was in 1988 and featured John Laws talking in a disgusting monotone? Nup. I’m saying this because although the fact is that Amiga has the power to kick butt from here to the moon, the shops that hold the key to the Amiga's success are locked in by the power of public opinion.
The last time I saw Amiga games in a major department store was when the Kixx collection was released a few years ago (which by the way were dual format: Amiga and PC. Spit again).
Everywhere I go it's 'Buy A PC. Surf the Net!' 'Buy a PlayStation! Don't bother that it's so expensive and all the games have the playablity of a house brick!' Only one shop in the WHOLE of Queensland could help me with my hardware and software problems.
ONE. Is that fair? I don't think so. It's time somebody got their butt over here and DID something about it!
Matthew Lloyd, Brisbane, Australia.
Strong words Matthew, let's hope VIScorp rectify the situation soon.
Still hanging in there First, I'd like to say how much I appreciate CU Amiga Magazine for setting up CD-ROM II to boot easily on a CD32. Thanks also for your advice on how to get CD-ROM I to boot on my CD32 although I still disagree with your Email reply to me telling me to sell my CD32 and get a CD-ROM, even though it is slow, SERNET is brilliant and I have 100% CD32 game compatibility. Luckily, my local computer store in Doncaster (The Computer Store’) is selling some pretty good Cds for as little as £2.99. As for the popular belief that the Amiga is dying - no way. I rang Harwoods, this
morning, to buy a Blizzard 1230-IV and all of the boards for the next two batches are sold before Harwoods even receive them. Finally, Harwoods say the Blizzard IV needs a singlesided Simm but I thought your review for the board said that two-sided ones could be used? Please clarify.
Andrew Clarke, Royce Hall, Loughborough University of Technology, Leicestershire.
As we recall from the Email conversation, we said that if CD32 compatibility is an issue then you are indeed better off slicking with the SERNetted CD32. However, it is extraordinarily slow as you have no doubt discovered and if you are moving a lot of material off Cds such as our CUCDs, then this will quickly move beyond an annoyance for many. It's a choice every CD32 user will have to make on their own.
Yes it appears that the strong market for AI200 accelerators continues today. As for the Blizzard 1230IV, we did clarify il the first time round, it accepts double sided Simms. In fact such a Simm is still in use in our own Blizzard 1230-IV.
One true love Six years I came into contact with the Amiga 500 via a friend and immediately fell in love with it. Today apart from my wife I have a mistress, my Amiga 500, who has an excellent body, perfectly formed in every way and is a great thinker too. I eat, sleep, drink and everything the Amiga, it is a glorious machine which will never bb beaten. I know there are many A500 users out there who feel the same way as me.
I am one of the millions of A500 users who is on a very low income therefore I am unable to fork out mass amounts of money for upgrades and add-ons let alone upgrading to an A1200.
Please support all Amigas, A500 upwards and their users will support Amiga, to give it a long future.
Marc Chapman, Sunderland.
Hr V, glad to hear that you like the Amiga so much but how does your wife feel about this?
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Look back in anticipation of what great stuff you can still get your hands on.
July 1995 ON THE DISKS: dorage
2. 0. Power-base v3.4. Arcade Snoeker- lull game.
Featme: Step by step guide to the Net.
INSIDE: First report on Escom, LightWave 4 previewed. Cinema 40.
Scala MM4O0. Virocop and TM2 reviewed.
1. 5 (all Amigas «vftb J 2Mb). USM demo 4 FEATURE: Image
* 'I processing explained '. J using Iree cover disk.
P- INSIDE: RAM speed lest MBIirratd 1230 III. Siren Apollo. Octamed 6 h| reviewed. Primal Rage.
3 Sensible Golf previewed.
June 1995 I AMIGA iijr.vhi ' 141 w J onda in SSFII.
GA Feature: Tuuble »I 1 INSIDE: Dpainl 5 review, 1 the new A400 060 with
- ‘ ICyberVision graphics, .4 Games: Colonization.
Sensible Golf. Time Keepers. PM2 August 1995 |AMIGAfhed,sls September 1995 nami a Jll On the disks: AM I*5 A Oclu.MSD 5.04. Spens
* r 11 egacy. Time Keepers.
Ml ¦ Ifltfr y Feature -|jf '.it 1 what there is and what
- »»ir iple think abnut it
- ~ L‘ i | INSIDE: ¦! Pieed ;0 __ ‘ Gloom. SSFII. Brutal, gTT
VuoCop AMO. Base 1 m “ Jumpers CD32.
February 1996 March 1996 Priority Order form IAMIG& Te.uIreSwdio plus AMIGA SERIAL KILLER VROOOMU Description „ Amiga E soutce code. AJIWpi. I Features, k 30 Ktieme Racing. ,r trr The lututi B H i - features: Wi-j INSIDE
- . !«*» portable Amiga prolohpes - A,JM- K I na B _ INSIOE: D
skMagic. HiSoh p-v _] Frjta ¦ I i.‘rn.RPM ute.,.1 i Lea - :
Total price Method of payment Q Visa Q Amex Q Access Q Diners
Club card Q Cheque (£ Sterling)
Please make cheques payable to EMAP Images Ltd ..Expiry date
..Date. Address Postcode April 1996 On the disks: Soundtracker Pro II. MIDI Sequencet demo. Alien Breed 302 demo Features: -Amiga music book, the new Nairn Amiga Surier pack, and the quest tot Anngas INSIDE: '.Have 4.
Slamtdt PmbaA. Ttacksait On the disks: i A ¦up.- SE - 5 level lull game CO- '.IV ROM edition available
- w Features: Virus Protection and Wallace Er Gromit in the right
computer INSIDE: SX 32 HiO Station. The Chaos engine Card no.
Daytime telephone number.
July 1996 June 1996 Want maximum ease-of-use?
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AMITCP v4.3 DIALUP (TCP CLIENT] VOYAGER [WWW CLIENT] POWER MAIL ™ [MAIL CLIENT] .mFTP v2 •*» [FTP CLIENT] mNEWS vl «w [NEWS CLIENT] . AmlRC [IRC CLIENT] ¦. CLCHAT ;TELNET CLIENT : ping ;traceroute
- FINGER ;MUI 3.3 (Shareware)
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DIRECT AND SAVE!
I It’s HERE! Zoom release 2 - now ready and in stock for detvery (at last!). Zoom I 2 contains all that's new and great from May 1995 to June 1995 All the best L PD shareware will be IolakI on the CD Wc «ckided at the best Irom x» | library, submissions, the Aminet. BBS’s and other contacts. The difference I between this and Zoom 1? Zoom 2 is 99% ready-to-run. Set in an excellent 9 Magic WB environment and and much more acccsfolc than its predessor.
There is so much on Zoom 2 - utilities, tools, productivity, educational programs. Business, games. Magic WB stuff, slideshows, documents and much more. There is also an exclusive Get Started demo on the CD for AGA machines. It you want the very latest PD Irom every conceivable source Zoom 2 is for you! Zoom release t was one the most popular CD’s from Summer 1995. Zoom release 2 will be hotter! Get yours before stocks run low!
1 Greatest & latest PD from May 1995 - June 1996 : Utils, games, slideshows, education, disk mags and more!
- including most of this advert and loads of great PD software
NEW! Get Started Demo (AGA Machines) NEW! All the Professional
Sound Samples [50 Disks] 1 NEW! Over 25MB* of read-to-view use
Magic WB icons etc ' NEW! Special ‘programming’ themed area I
ZOOM RELEASE 2 Scene Storm is a glorious feast of tempting eye
candy produced by the leg- ,« ,,¦ r . ( , ,, .. , endary
SPACEBALLS. Amazing graphic and audio delights to show your
rl'l'h .'¦ friends what the Amiga can really do7 This CO is
packed with every major scer o production fr© 1990. Ncluonq
all the releases 'rcm Toe Party 5 cjjQS held in Xmas 95.
Excusve Digital Canoy malenal is also mcl-. led. ranging r ,
.i) jRHj Irom music competition entries to a complete
Development suite Scene ' Slorm lealutes ail easy 10 use
Magic Workbench interlace that is simple lo set up and a |oy to
use Much of ibe contents of Scene Storm are present- ?
Ed as ready-to-run files through custom designed icons. No more trawling through archives and Idling your hard disk with Ides Includes: Productions 4i L Irom over 20 Scene Parties hold throughout the world in 1995 All the best (i* 1 I ]¦ demos and intros Irom the last year, slideshows, music disks, the most i f 111 JI popular disk mags and charts. Exclusive modules taken trom the coolest demos as well as entries from Digital Candy BBS Music Competitions. A ¦ ¦ complete development suite that will allow you to ieam how to code your ¦ f *1 ™ I fr *1I II own demos. Development utits are
included along with exclusive and easy to follow source code. All purchasers of Scene Storm that own a modem can register to qualify for 3 months free downloading of the latest scene files Irom Digital Candy Bulletin Board. This would normally cost CIS. This T A WB BBS is classed as the 'scene' board in the UK! Place your order now as this will be the hottest selling CD throughout Europe1 Amiga Format - 90% - (Gold Award) CU Amiga - 91 % - “This is a must for all demo fans' Amiga Computing - 89% - “...good value for money” I SPACEBALLS SCENE STORM Sick ol the run-of-the-mill old PD CD
releases containg collections trom pre-1995?!? This CD contains the complete collection of FI Licenceware titles from FI -001 to F1 -100. Over 100 titles or more than 200 disks! This CD is worth well over £500. If the disks were bought separately. There is something for everyone on the CD - games, utilities, tools, professional c»- part and music, beginners guides, educational programs and much more.
Some superb matenal is contamed within this CD-Rom: Blackboard v3 (image manipulation). Ultimate Quiz 2 (general quiz). Word Plus Pro (originally valued at Cl5!). Fortress (strategy God game). Relics of Deldroneye (voted best PD game over by Amiga Format). ERIC (voted second best PD game ever). Powcrbase (databso program). GRAC (superb Monkey Island’ style adventure game creator with 000's of copies sold on floppy).
Introduction to WB (best selling F1 Title). Absolute Beginners Guide to AMOS. Junior Artist (kids paint package) or Tots Time (one of many kids educational programs). Use some ol the professional music within your games, with no extra charges What about the clipart lor your DTP documents? AMOS programmers have a held day with this CD AMOSzino.
Guide to AMOS and AMOS supplements. Something for everyone. With a very easy to use AmigaGuide« interface with 80% of the programs run nmg straight from the CO. Remember ihaf fhe programs are commercial, with copynght owned by FI Licenceware. All programmers receive a royalty for every CD sold.
C64 Sensations Vol 2 I Workbench Add-ons ; World Atlas INEW Meeting Pearls 4 iNEW 3D Objects | NEW 3D Images NEW Sound Library 2 £17.99 £22.99 £25.99 £ 9.99 £ 8.99 £ 8.99 £13.99 Oh Yes More Worms!
! MWB Enhancer NEW! Sound Studio CD QroBler 2 |NEW! GLAM! 18* Net News (Offline) 1078 Weird Textures £ 9.99 £14.99!
£39.99 i £24.99: £14.99: £ 9.99 £12.99!
Supported by ISP s Worldwide NetConnect allows you to select your country then select an ISP (easy!) - we have over 100 ISP’s listed from over 30 different countries (28 from the UK!).
Nearly 100% of the WORLD is covered for any user who wants to buy NetConnect!
We stock many other com-1 pact discs. If you do not seel what you want listed call us I for possible availability. New CD's arriving daily!
Lers ouIikM UK add Cl.00 on every for pottage (modem option for UK chasers onty). Make cheques P.O.'s oblo to Active Software and send to address listed opposite. All Cds L SOFTWARE,
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Buy NetConnect OIRECT from us and you do NOT pay the iNetConnect Software 3.5inch Disks E 44.951 NetConnect Software CD version E 44.95
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and Internet suite - Super Bargain!!] All prices include VAT.
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LICENCEWARE CD VOL I Send your order to: Active Software. PO
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+44 (0)1325 352260 W ¦ activeWenterprise.net Aminet 10,11 or 12 Aminet Set 1 or 2 ; NEW Aminet Set 3 (calf) AGA Experience 1 AGA Experience 2 I NEW Utilities Experience ; Texture Portfolio Remember we will match I and try to beat any compact!
Disc price listed within this magazine. Call for details!
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Mxz Feel the need for speed?
Kick Off ‘96 gives you the chance to make an impact on the biggest event in British football for thirty years.
The action is lightning fast with uncompromising gameplay and a choice of perspectives including a 3D view.
If winning Euro ‘96 isn't enough for you, set up you own teams choosing from forty-nine international sides - Albania to Yugoslavia.
Create your own dream teams and play in national, cup and international competitions.
On sale In June • Amiga 500 A 1200: £19.99 ©1996 Anco Games. Published by Anco Software Ltd. Unit 7, Millside Industrial Estate, Lawson Road, Dartford, Kent DAI 5BH lames: Valhalla & The Fortress ugust 1996 £4.50 USS10.00*L17.000-ASCHH5• BfR 390-DM20.00 | Ive Look at the futuve 2 if Amiga in the hands7 i )f VIScorp... 1 ‘ i Siamese Twin S 'Audiolab 1EL ' I’Photogenic!*.0 e need for speed?
If winning Euro ‘96 isn’t enough for you, set up you own teams choosing from forty-nine international sides - Albania ance to make int in British fast with a choice of to Yugoslavia.
Create your own dream teams and play in national, cup and international competitions.
9 In June • Amiga 500 A 1200: £19.99 l lo disks? Ask your Newsagent now.
Iftware Ltd. Unit 7. Millside Industrial Estate, Lawson Road, Dartford. Kent DAI 5BH 1 Class I Fax
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¦ INTERNATIONAL SUPPORT Now works with composite PAL. SECAM and NTSC Straight from the boat (•swxwa PrcGrab hardware « PAL SECAM NTSC compaot* Irtert* e tro* opoens are avalable w«h PAL & SECAM eny NTSC Ortf mcoos are avaiaoe to specal crcer wtKh mm support me mrrtace mode fuf ftease aw us lex ful decalsj 5 5«*« it m ire cm m rimiM i» ms « -il ... (W ,j tnofwi 6 KIDOERMINSTER 1« f FHUL FROMTO MAG Ba 141 n M ABO 4110 KKO mb vlusohs sum snows at a ¦ ua a mu 7 Complete this form and send it with your payment to. CU Amiga Magazine Back I Issues, Tower Publishing. Tower House, Sovereign Park.
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