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The track title is Mr Bones and it's composed by Michael Walthius. You can play the tracks using a standard hi-fi CD player or. If your CD file system has audio replay support, directly from your Amiga's Workbench Most CD file systems will display a CDDA' icon when inserting CUCD14. Clicking on this should make your CD-ROM play the first track via its audio output jacks. On a hi-fi CD player, the first audio track is track 2. Turn the volume down in case the CD player decides not to mute the data track on track 1. The first track (2) is GMPlay playing Mr Bones using the Amiga's internal sound features, while the second track (3) is the same MIDI XG file played via Project XG connected up to an Amiga. You can find more of Michael Walthius' compositions on his Web site at http: www.keybdwizrd.com CU Amiga CUCDs now make use of a utility called 'IDer1. Ider is placed in every so-called icon 'tool type' for project icons on the CD. Project icons are normally found on items such as pictures, text files and so on. H you expect a program to be launched to view read play the file you clicked on. It is a project icon and it will be now using Ider.

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Document sans nom September 1997 £5.99 USS13.50* 122.500*ASCH235 • BFR 520 • 0M 2aD0 ound Card!
Play God with the ultimate landscape generator!
20 Ways to Save the Amiga Action plan for Amiga revival The New Breed Who's making waves in Amiga games?
Vista Pro Extras including... MakePath, GeoMorph, stacks of OEMs REVIEWED: l lemac IV Art Effect 2 Micronik Genlocks ST Fax Micronik and ICS Towers l lo CD-ROM? Ask your Nevysagent!
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CM AMIGA TOOLS u 1,078 Weird Textures 3,000 Jpeg Textures Dem Rom A J3SP Magic WB Enhancer ¦ ¦ ¦ NFA Utilities Experienc.
Mji NFA AGA Experience 2, Scene Storm 0 Zoom 2 Oh Yes! More Worms L Octamed 6 CD P BS PRE-RELEASE GEEK GADGETS GSK GADGETS 2 AMIGA DEVELOPERS CD AMIGA REPAIR KIT £19.95 £19.95 £19.95 £14.99 £49.95 Mrpfc Clip Art CD P7 3DCD-2 Images CM Retro Gold
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IlR TWO FREE Cds WITH ALL IDERSOVER £25.00 Access all of the PC drives.
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Complete for £19.95 ASSASSINS CD 3 AGA TOOLKIT'97 LEARNING CURVE £19.95 £9-99 £19.95 ™0 J16 246 3800™ Cirri.g. £10.00 UK POSTAGE IS £1.00 FOR THE FIRST ITEM AND 50p EACH EXTRA ITEM, OVERSEAS IS DOUBLE Editorial E It It's time to re-evaluate the Amiga's future. It's a tough world out there, and a next generation Amiga will have to be almost perfectly targeted, designed, marketed and priced if it's to succeed as it should.
We take a realistic look at what needs to stay, what has to go, and how it can steal a march on the current computing 'alternatives'.
Not only that, for members of the soundbite culture we've also compiled our own list of 20 Ways to Save the Amiga.
SEPTEMBER 1997 • CONTENTS Editorial EDITOR Tony Horgan ART EDITOR Helen Dauby TICHNICAL EDITOR Mat Beilinson DEPUTY ART EDITOR Anthony Collins STAFF WRITER Andrew Kam PRODUCTION EDITOR Rass Co* CD-ROM COMPILER Neil Botbwick TECHNICAL CONSULTANT John Kennedy CONTRIBUTORS Philip BoHey. Jason Compton. Tony Dillon. Marie Forbes. Tony Gill, Carol Harmoad. Larry Hickmotl Jason Hnlaace. Andy Mitchell.
LONDON E14 9TZ, UNITED KINGDOM 0171 872 1700 generai@cu-amiga.co.uk WEB SITE: www.ca-amiga.co.ak SUBS ENQUIRIES: 01850 435350 ADVERTISING PRODUCTION FAX: 0171 872 0755 Contacts KAMOS’ UTTUS AM TECHNICAL PROBUMS: for paml Mmichnul u*irat tnd (MthntnaMMnaline chuff ankiri hr IACKCHAT for tickid paWns mi thoa rhi-H orrtif QbA Bkmh i) li* iKiii nni imnnti r»n nwl le ointneJ h |hnt He til («alu it backch*t@t»-oii|*.co.k m 0 + A@co-im«i.co.oI. PD OmiWS: Mr gel kiodnds if i» P9 win mf *«» hi *n nfl k.rqn hr on. I no n mam i Ft pnym bit no n frwf of nod n to Pfl SUBMISSIONS. CU Aaip M*« 37-39
MiNharbow. Ida of Dogs. [onto*, f 14 ST ADVERTISING OR ADVERTISING PROBLEMS: lywamisfc to ifmtu a 0 Anpi |hin ewtitt Miriuu Masters si Ike ikon ilipkm wk. Trd ittrm CmUI Aan.bel Creee I »i ken hmj regiiOrq i*r NnrtiJinMl ii Cl hup Mi|iiiie COVU DISK PR081EMS: II rie km ¦ Iwltf cmr Ad tbt* wtito at mn yoit did: Haitian IISKXPRESS. 7IT1U0N COURT. BOURTON INDUSTRIAL PARK. BOUR- Toh-ON THI-RATER. GLOUCESTERSHIRE 6154 2H(L TEL 11451 118711 COMPETITIONS: Cl Amgi kli|uat rftei nni tinpriiiiira Ii Mir on al One wipt pit fin ¦no nd dims n He kici il intart ita| ¦* Ike i*s«e r lid mN Km to is n Hu rail
iMms Inlets nkm.ni silted n In c-otfiW«l CmpMm eehiei « lor, KcipfiI bf »W In ettf M ftrsei ilusf Ml Ike .Ale s rhtisne a fit* Rnam ail be aoiAad k| pot Other tries ae; ke (tilted Inn Dm lo Dm BACK ISSUES: I1IM US 310 Sakjeci lo mbMn. Bt da* mats 01 pace fS.M « Pt |.
Ten ri wB EI.SI C3 ROM men III pee nil. Imp id fast il miM f 7.5!
SUBSCRIPTION DETAILS: S.kur«lms ire miliUr Iroa Tiae PiUska]. Tom Hiiu Stump Pet litktad Stmt NetK Hirtorwfk U1S Ml hi: II151 US 3M.
Leawl sdsagOM rMs at psOgil 17 tom UfcBfPO ESI SURFACE UUI RON b iOMPi (MW AMIAUiUWPf f71H ION AIMI1A 111 See s.bs jig. Hr specUl elers C: IMAP luqn 119 Mo jin if ihs aiprai an ie reptofoud ii eif tons, edin ihcoaiir e aeckiaul a srid He wire ¦tfli. Nrrwtni if On pablcshti Cent daks imm Nt rrpinjki il NmK mpraM ap*lm ¦*! *" * McMM faodild it srid a. adknl Her pneosm M aniral mi pneu ire Mlirnf lo M Karris il Ike mi fl gaiq M pess. CU nrp Hipnie Mmpn h aiaim he kqknl siwfids bit cmm ii MM i a* watt hr *n eners.
Haul ¦ rtNim dKk tin km iwHv.iiftf cup nm lie asui. Km il Iks rmm it ptnm ii Mf seam il dm nip. Ni tiwintr gul hr« elMme uhcod dnmsMMs hr Ikil jrof- ed.swker.CU Aagi Mi|ura a ¦ oleyirrhrt pMKibn i.d tbi W..,m aQireif k. Hi tenants in thee em. Irei if *f wlsrit eiunbmci We've had a lot of fun putting the mag together this month, not least with our Project XG sound card project (that's it below, the thing that looks like a bomb or something). This is just the first of many exciting projects we'll be presenting every month from now on, so brush up on your soldering technique! If the the rather
more advanced 'soldering' of the NASA Pathfinder has had you enthralled recently, you'll appreciate this month's Vista Pro cover application, which allows you to explore Mars yourself, as well as rendering gloriously lush Earth landscapes into the bargain, and that's just the tip of this issue's iceberg.
24 DIY Sound Card Problem: you want a sound card, but there isn't a decent one that fits your Amiga, your requirements and your budget. Solution: CU Amiga's DIY sound card. 'Project XG'. The boffins in the CU Amiga DIY research labs have unveiled a monster 18-bit sound card compatible with all Amiga's, featuring full General MIDI and XG compliance, on-board realtime Digital Signal Processors and a pass-through mixer for your existing Amiga audio!
The best part is. All this will set you back just a little over £100! Starting on page 24, you'll find everything you need to know about this unique project.
30 New Faces of Amiga Gaming | Good things are happening on the Amiga games scene. New faces are appearing with some impressive games, while a network of distributors and publishers is forming to get these gems to the masses. After a year or two of making do with substandard entertainment, it looks like Amiga gamers are finally getting what they deserve: everything from flight sims to adventure games via Formula 1 arcade thrills. CU Amiga takes a look at the major players in this promising phoenix-like scene.
Tony Horgan, Editor DIY Scene News 16 Amiga clones to hit China, Amiga CD games make it back into shops, new tower prices are revealed and all the latest news from the USA.
Games 40 Sixth Sense Investigations 40 Sword 41 On Escapee 41 H-Bomber 42 Championship Manager 2 42 Forgotten Forever 43 Nemac IV Director's Cut CD 44 Flying High 46 Tips Central Tech Scene 50 Art Effect 2 52 Siamese Et A1200 Ethernet 54 Micronik graphics tablets 57 Micronik genlocks 58 Micronik and ICS towers 61 Art Studio 2.5 62 ST Fax 64 PD Scene 66 PD Utilities 70 CD-ROM Scene 72 Art Gallery Workshop 6 Game highlights Sixth Sense Investigations leads the CD games section, while there's plenty to be had for floppy disk users too.
76 Imagine 80 Amiga C Programming 82 Wired World 84 Net God 85 Surf of the Month 86 Back Issues 88 Sound Lab: Project XG 90 Desktop Publishing 14 Super CD-ROM 14 The best Cds just keep getting better. Far too much to list, but look out for Wildfire, the web sites, MIDI files and all the goodies that are on the disks as well.
95 Next Month 96 Q+A and FAQ 100 Backchat 103 Subscriptions 104 Points of View Sixth Sense Investigations eiuE ts EXOE*] 13 i BEU M
- * OpEn CLOsE up for it. Ten games on one disk!
USE ULU't p..c,,
* tfiLVusH 1 * - There are 10 games in this collection, all of
them designed to run on your workbench. Amongst the titles is
an excellent mines game, a clever variant on the pipe laying
theme and a Tetris. Go wild - open a huge screen and play 10
games at once!
Each game is accompanied by a text file giving you full instructions.
Remember to read them all carefully. Also check out the readme files in the main SBL WB Games drawer - if you find yourself coming back to these games again and again, consider rewarding the programmers with the shareware fee! Each of these games run directly from Workbench and will happily multitask, so now you can play and work simultaneously. There's even a little "eyes" hack in case you need an eye kept on your mouse pointer.
? Working for the FBI, you get to rummage around dark warehouses with a great big torch.
Working for Sixth Sense Investigations you get cartoon houses and dodgy coats. Ah well.
TilC m mrnm STOR .u 2* I 111 12 Loading Instructions Sixth Sense runs straight from the CD. Just open the Sixth Sense drawer and click on the icon.
Floppy users will find an icon on disk 165 for the SBL games collection. Just click on it and choose where you want the games installed to. Follow any instructions about disk swapping that you are given and soon you'll have the collection de-archived and ready to run. Remember these games are Workbench games, so you'll need a Workbench for them to run on!
- ' V I®3 ftMIGft- Workbench . Ses»ct.on TzznZSm&wm
Csomce&e*i'asOj|cft C Somce & e«ms Sorry Floppy disk guys, no
Sixth Sense for you, but at least we've got you a great
collection of Workbench games to make f you have a CD-ROM.
You’ve got a treat in store by the name of Sixth Sense Investigations. Sorry floppy users, but there really isn't enough space - the 6th Sense drawer on the CUCD is the size of 5 floppy disks, and besides the game is CD only, so it's not much use to you if you don't have a CD-ROM drive. Floppy users have a smaller but nevertheless rather excellent treat in the shape of the Silicon Based Lifeforms Workbench Games collection.
CUCD owners can find their own copy of this in the standard games drawer on the CD. I know. I know, it's unfair, but what can we do?
Sixth Sense Investigations is a kind of cross between the X files and Ren 6 Stimpy. Your task, should you choose to accept it, is to lead the poor hapless PI on an investigation into all the spooky things that have been happening around his brightly coloured cartoon hometown. Alien abductions, giant robots, international illuminati conspiracies and kung-fu zombies. Sixth Sense Investigations are ready for them all - but can they save John O'Cheeser from a fate worse than processed Albanian cheddar?
The interface of SSI will be immediately familiar to anyone who has played Monkey Island or any other similar graphic adventure.
Point with the mouse to where you want to walk and click the left button and you will walk there.
Sometimes the pointer will automatically turn into another symbol, offering a suggestion of what you might want to do to whatever object the pointer is currently over. For instance an eye might appear when you pass over an interesting notice board, and a mouth might appear when the pointer crosses someone you might want to talk to. In these cases you can press the right mouse button instead of the left and your character will immediately perform that action.
You start off in the office of your detective agency. If you look carefully you will notice your telephone is ringing off the hook. Well go on, answer it! Click on the USE option in the menu at the bottom of the screen and then click on the phone.
Read the spiel and you'll find out the nature of your quest. Go to the door
- not forgetting to TAKE the BOTTLE on the way. And then OPEN the
DOOR and go out... the city awaits!
A couple of tips will help you on your way. Scan the pointer around the room and look just under the view window. If you pass over any object the game recognises, you will see some text appearing here telling you its name. This is an easy way of telling when objects can be manipulated. Text going too slow?
Hit the mouse button to jump through text. Final tip - SSI is available from Epic for £29.99. Contact Epic on 0500 131 466. ¦ A60tyA1200 MTERNAL FLOPPY DRIVE MOUSE
CARTRIDGE EPIC ENCYCLOPEDIA CD 50m hz FPU (for biizzwd 1230)
WORLD OF A1200 CD and TOP 100 A1200 GAMES CD £14.99 EACH or
both for £19.99. ANTI-VIRUS G X-COPY EACH Or both for GUM
Order NOW for immediate despatch rrfST iifu-ir hrrm fir
liUEfWPII For enquiries Tel: 0161 796 5279 or Fax: 0161 796
3208 Access, Visa, Switch, Delta, Connect etc accepted Send
cheques or postal orders (made payable to Siren Software) or
credit card details to:-SIREN SOFTWARE, 178 BURY NEW RO, WHITE
FIELD, MANCHESTER M45 6QF, ENGLAND. All prices include VAT.
Postage and packing will be charged at £3.50 per order (U.K.).
£7.50 Europe and £12.50 rest of the world. OPEN: Monday to
Friday 9am to 6pm Saturday 9am to 12pm Personal callers
welcome. Please phone first to check availability of any Item
DIRECTIONS: From the M62 Junction 17 head towards Bury. We are
50 yards on the right hand side after the third set of lights.
The door to our premises is next to Polar, opposite The Masons
A Pro 3 Cel1 ,nimiGft Fly across sweep ing tundra and create your own fantasy lands with Vista Pro 3 the best professional landscape generator around.
Loading Instructions Loading Vista Pro could hardly be easier. Floppy disk users should boot from their hard drive and insert disk 164. Open the disk and double click on the lnstall_Vista icon. This will ask you for a path on your hard drive where you want Vista Pro installed, along with MakePath and GeoMorph. Make sure you have a few megabytes of space free in your chosen destination.
Vista Pro can then be started by simply clicking on its icon.
MakePath and GeoMorph will be installed with the main program and are just as simple to start.
Year go we gave you Vista Lite, a popular package that people seemed to get a lot of amusement value out of. A common theme in the feedback we had from that, however, was that people kept finding they wanted to do a bit more, to produce landscapes of higher quality. Hey. No problem, this is CU Amiga Magazine you're reading. This month we are giving you, for the price of a pint of air. Not only the full and complete VistaPro 3.0. but Makepath. Geomorph and a nice bundle of DEM files, too.
If you have used Vista lite. Then the general theory should be pretty familiar to you. Vista uses a system of data developed by the United States Geological survey team for 3 dimensional mapping called Digital Elevation Model or DEM. These files, break a planetary surface area into pixels of a predetermined site. By storing the height of the land at each point, an accurate rendition of the landscape can be made. We have given you a collection of DEM files to get started with, but if you crave more our Cds will keep your collection updated over the months or you can buy vast collections from
CD-ROM companies or download them from the internet. Almost the entire surface of the world has been mapped in DEM format, as have quite large chunks of the Moon.
Mars and even Venus.
Selecting the load DEM option from the menu will allow you to select one of the ones we have provided. If you want something a bit different, then hit the Random, gadget from the Frac sub menu on the control panel, and a new landscape will be generated for you. Once you have a landscape you are ready to go with, just follow this simple step- by-Step guide and you will have your first picture.
Cmap is in fact one of the most important options in VistaPro... And not a lot of people know that. Changing the colour palette can utterly transform your images, but take particular note of the colours assigned for contrast, exposure and skyhaze. Changing these can have a subtle but very important effect on the final outcome, especially when you pick off the wall values. Change the settings around, and when you return to the main menu hit the REDRAW gadget. This will allow you to see the results of the changes you have made without resorting to re-rendering.
1. Select the sea level by hitting the Sealvl gadget and clicking
on the Cmap point on your landscape you want the sea to rise
up to. You will be offered the option of waves. These add a
little to render times, but much improve still images. You can
set the snow line similarly with the Snowln button,
remembering that this time you are clicking for the lowest
height rather than the highest height. The Treeln setting
can make a large difference to the over- MakePath and GeoMorph
One of the most tricky aspects of Vista is defining flight
paths for animations.
You can set start and stop points and get it to draw frames in between, but this is pretty limiting. These two programs will allow you a lot more control over your animation scripts.
Makepath will figure out paths for you. Load in the DEM file you want to use and you can draw your flight path onto the map with repeated mouse button clicks. From the menu you can select various flight models such as cruise missile, which flies low over the surface, jet aircraft or even buggy which drives along at ground level. Set the number of frames you want, set any pitch changes and rolls, click on the makepath gadget and off it goes. Makepath will even show you a quick preview of your fly-by in wire frame if you hit the preview button. Once you are done, save the script out and load
it into Vista to render the entire fly-by.
Makepath is great for automatically changing the camera angles through the animation. Geomorph is a rather more complex beast which can change the landscape itself through the animation. Using this, it is possible to make trees grow and rivers flood as you fly over them. You can even morph the landscape to produce some really twisted animations. The scope of these two packages is beyond the scope of this little introduction, so we recommend you load them up and have a go on them yourself. Once you are familiar with the workings and terminology of VistaPro you should find them surprisingly
All balance of the image too. So make sure you've got it right. At this point you can add rivers and lakes with the appropriately titled buttons.
Once you have selected them, you click on the map where you want them to appear and the computer will draw them in for you. You always have the option of not accepting what the computer comes up with. Take care with these, particularly with the lake function, which will fill up the land with a lake until the land surrounding it is high enough to produce natural banks. If you click this on the top of a mountain, you may flood the entire map!
2. Place your camera by clicking on the camera gadget at the top
of the control panel and then clicking on the map where you
want the viewer to "stand". Click on the target gadget and
do the same for the target.
As default the camera and target will be at ground level. If you want to change this, just click on the z value and change it by hand. You can lock positions in the X, Y and Z axis by clicking on the little buttons between the camera and target coordinates. Select the p gadget to see a wire frame preview. From this preview you can re-aim the camera by clicking in the screen. When you are satisfied, click all the lock gadgets to avoid accidentally moving your view.
3. Select the LIGHT sub menu gadget on the control panel and
hit CUSTOM. Click and hold the left mouse button in the
landscape window and you can move the sun position around.
Find yourself something which satisfies you - somewhere where
strong shadows will be cast without shadowing out your whole
image is usually best.
4. Get the sky the way you want it.
The clouds, stars, sky and horizon buttons allow you a lot of control over the appearance of the sky.
Though advanced users will want to experiment with the effects of haze density, and the colour map (more about this later). For now, select Sky. Horizon, and Clouds. The clouds requester offers you a few options. Make density 35 and hardness 20 for a nice wispy cloud effect. Cloud height can have a surprising difference too, so play with these values.
5. Get a test render. Go to the Main sub menu on the control
panel and select BFCULL and click on the number 4 gadget under
the Poly option. This will produce a very quick render, but
without much detail. Hit the render button and off you go. It
shouldn't take very long to produce this image, even without
an accelerator. This will give you a reasonable idea of what
the final image will look like, but be aware that you can
never be sure until the final image is done.
If not everything is to your satisfaction, then go back to the earlier steps and try again until it comes good. Once you are satisfied, go on to step 6, the final render.
6. Time to produce that finished image! Click Poly to 1. This
will give you the largest number of polygons in the final
Image and is pretty much essential. The other settings to pay
attention to here are the texture and shading options. The
two types of shading available are Blend and Gshade. The
latter is a sophisticated fast smoothing algorithm which
softens hard edges between polygons, and renders almost always
look better using this. Blend is a simple smoothing algorithm
which rarely looks brilliant on its own but is often useful in
conjunction with the Gshade. The texture buttons read OLMH
for Off, Low.
Medium or High. This is a way of setting the amount of fractal textur- ing applied to the surfaces. We’re going to go for M for this one. M is the best setting for general usage, as lexturing adds a lot to landscapes. H tends to make things look a little too random and rough, but if there are a lot of close up foreground polygons using this plus setting, a little bit of pixel dithering can help out a lot. When you are all set, hit the render button. If you have an ‘060, go and pour yourself a cup of coffee. If you have a 68000 go to sleep, take in a movie and visit your aunt. When you
return your screen has an amazing landscape.
Right, that's it. There's a whole load more you can do with Vista, luckily we have provided you with an on-line manual. CD owners will find the manual in several DTP formats as well so that it can be properly printed out. ¦ Andrew Korn Control Panel
1. These are the co-ordinates for the target that define the
viewing direction of the 'camera'. Click on the Target but
ton then on the map or enter values by hand. Be careful not to
click outside the map accidentally.
2. This works just like the target section, but defines the point
from which the scene is viewed. Try altering the Z value to
high positive or negative figures for interesting results (try
getting under the mountains).
3. These values are the distances between the two above sets of
co-ordinates. You can ignore these normally.
4. You can alter the rotation of the camera from here, so as to
look up, down, or bank to one side.
5. These settings alter the levels of the sea, trees, snow and
the density of fog or haze. The sea level figure is a maximum
altitude, as is the tree figure, while the snow figure sets
the minimum altitude.
6. This is where you can add features to your landscape.
They don't all work in the same way, but most are fairly self-explanatory. The lake option requires you to simply click on the map to add a lake at that point - likewise with the river option. Both of these are intelligent. For example, if you select a river, then click at the top of a mountain, the river will find a natural course down to lower ground. The tree button brings up a new screen from which you can set the amount and type of flora in the scene. The smooth option is useful for making rugged random fractal maps look more realistic. Shrink and enlarge can be used to convert DEM maps
to smaller or larger projects (with more or less polygons). Features can be placed at specific points using the Place button.
Frac j Light PtxDtTT
7. The four buttons shown here switch the bottom section of the
control panel to one of four modes. The default mode is Main.
8. This is how the bottom of the panel looks in Main mode. The
Poly buttons control how many polygons are used to render the
image. Lower values give finer results but take longer. The
Dither value sets the amount of dithering, while the Texture
buttons switch between off, low, medium and high. The Bound
and BFCull buttons can be used to speed up rendering by
discarding invisible parts of the image.
I I I St rBrdl EE] The control panel splits into different sections nt the bottom. This is for setting the camera lens.
9. These buttons are always visible along the bottom of the
control panel. Render is used to actually render the image.
Redraw will redraw (not re-render) the image, which is handy
if you've made changes to the palette for example. View shows
you the rendered image while Abort stops the rendering
10. The lens of the virtual camera can be set to anything from an
extreme 180 degree fish eye to a tight zoom. The field of
vision is indicated on the map. By default this is set to a
wide angle.
Is i and] FrDl V M J J J 6II')
11. The Fractal section is where you can create your own DEM
maps. It's very simple. Just click on the Random button and a
DEM will be created from the random number. If you don't
like it, just hit the button again.
Remember to use the Smooth option in conjuntion with the random fractal generator, unless you want a very rugged looking landscape Island it's a short cut for creating an island. You can ignore the FrDim and Frctlz buttons in general, but you can mess around with them to get more individual results.
Q3f While there are plenty of OEMs on the cover disks and CD, you can generate your own from here.
Flzinth Dec I in Rough
12. For highly realistic images you should get the hang of using
the lighting options. These allow you to specify the
direction of the light source, and also to control the shad
ows. The Exager setting can be invoked to give a more
pronounced shadow effect.
TB Lighting options are included for you to add your own specific shadows and dramatic effects.
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1 Fonts and much mot- Octamed 6 CD Possibly the be* Fonts Collection ry high quality at • •pi EPIC CD-ROMs Amiga Specialists OPENING HOURS 9:30" • 5:30" Mon • Sal POSTAGE COSTS El per title UK & ROW orders 0500 131 486 overseas orders +44 1793 490988 general enquiries 0 1793 514188 fax line 0 1793 514187 email epicmarketing@dialin.net postal orders Epic Marketing Epic House (cu) 43 Akers Way, Swindon, Wilts, SN2 2NF, UK OPENING HOURS ARVO • LATE" Mon ¦ FRI POSTAGE COSTS S2 per title Australian orders 02 9520 9606 Faxed orders 02 9520 9606 postal orders Epic Marketing 36 Forest Road, Heathcote,
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See German magazines for the latest information nageo ITVTAr The Hidden Truth A if ultimedra (hfm i rncv M| ' ' Cli P •• -;-n|
- rl Hr I r:-' Aminet bet Twcp Ami net Set Three •: CP set or :•
- latest ¦ Aminet Set Four 1 CO set ct the latest tools etc
Amlnet Set Five Available st»i n.. f.CALL a Amlnet 17 ¦ Games. Demos, tools. Patches etc. £12.99 Aminet IS - Games. Demos. Tocds. Patches etei*£12.99 Xi Paint 4 - £4Wt graphics paint package. £CAU._ . Amlnet 20 -'Games. Denvss. ToXs. Patches etc. £CALL 1AGA Toolkit -97 The very latest AGA utHties. £9.99 Amlnet 21 - Games. Demos, Tools. Patches etc. £CAtl ' The Flash ROM Ootano o* various Emulators - Speccy Comm, etc. etc. £29.99 Into the NET Internet software suite. £19.99 Women of the Web - in'c-mation on hundreds of famous »cmn | Geek Gadgets Amiga programmers toolkit. £1999 17Blt 5th
Dimension The 5th CD of I7bits Software collector Nothing but Glfs AGA Thousands of Mgh Quality images. £5.
AGA Experience 2 - Hundreds of AGA games. Demos etc £9.9 APC TCP Voloume One OR Two - Contains a number of tools, d. Only £7.99 each Utilities Experience Hundreds of the latest teefs. £2.99 Weird Science Clipart Amiga Clipart CD. £9.99 Weird Science Fonts Thousand of Amiga Fonts. £9.99 IRLD OF CLIPART Election!
- elude hu EMC Phase 4 Professional cllpar: fonts collection
fra EMC (Very Limited.
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.-•.ancomma ARCADE CLASSICS Plus I emulators to run them UK- Epic Collection 3 i la rev. Amiga CD con- itaining around 60Dmb kiof the very best Amiga » software, nearly all of Bit Is usable directly for B the CD. No need to de- :ompre s it to disk.
MYOOREDIA Of THE 5ARANORMALI Order CD423 UR: £1999 - AST: $ 40 ¦"
• mill .....; ' V ijj graphl; •• ¦ vrring mibjects UFOs & Aliens.
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Hundreds of 1 Network PC kit is a I :’Uper new Amiga-PC I
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ENCYCLOPEDIA 1397 idrop . Fonts, samples iMllIH Order. CD262
I*:£2939 - AUST:*«
• .f, ... 1 ’* BjWftirMWJMthe Olepvdu::r !: Che extent that ‘I
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ures a superb 1 multimedia interface, h-1 1- 1:1 *-*
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Order CP404* UK: £3.99 - AU5T:f20 other Application Deluxe Paint 5 - £19,99 Mini Office - £19.99 Mix Baeie2.1 - £19.99 Dopus 5.5 • £49 Easy Ledger 2.0 - £119 GP Fax - £4499 Image FX 2.6 • £,79 PC Task4.0 - £69 QuaterBack Tools *£34 TurboPrint 6 - £49 Inter Office 2- £1999
P. Suite CD- 999
P. Paint7CD- £29.99 i PageStream2.2 CD - £13 Print Studio -
£29.99, Amiga Repair CD - £50' Scala CD (dt*2) - £,0 , AMIGA
DISK SoflWARE Encyclopedia '96 ’he S996 Verslcnofl Epic
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Encyelej Thcusands. Of subjec 'inc.!. Nothinj A1200 HARD DIS*L
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partltlsn your hard drive and Irx ATAPI IDE SOFTWARE dri.e
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Dini SQUIRREL SCSI SOFTWARE [I TV« 6C«I driver software for
jSt Si jirrd interlae Praly essy to iretatl. £12 I AMIGA
PRINTER DRIVERS I Includes around 100 Printer dri IBM. Star.
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Movie Maker Vol A Scl-FI Sensations The Colour Library deluxe
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(4CD) A 4 CD set c* vru ,-.11 Fish dis.s. educ title , game
• CD'47*. • r'4.99. y AMIG I tfin,r,l, MCA FM m I feat 111 German
orders office opening soon (nluding: Colour Images. Fu
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GRAPHIC DETAIL CD-ROMS AMIGA Definitely BACK FOR THE FUTURE I Vs * Gambling games. It cov- ers everything frcm I |y* » lrruit Machines toCardl I¦¦ Games. Roulette.
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I A superb selection of Graphics CD-ROMS suitable with programs like: Lightwave3D, lmagine. || I LidhtRomd llmajr* 501 |lR- * ld I fb«Srep3 £1999 £H99 £9.99 £1499 I £999 machines are is latest ehiprr International Insider Guide - A1200 A insider Guide - A1200 Next Steps kL Insider Guide - Assembler .1 Insider Guide - Workbench 3 A to Z S' ,JTot*l! Amiga * Workbench 3 £ Total! Amiga - AmiflaDOS l Total! Amiga - Arexx (newl) j Totall Amiga • Assembler J ¦ Mastering Amiga Scripts £ ¦ Mastering Amiga Beginners f J Mastering Amiga AmigaPOS 3 - Ref i Joystic-e 10 capacity videos SCSI CD-ROM
drf* • inc: irttrbie He £Wg Sptrd SCSI CD-K0W 4* • Inc: TrKrfjM rtc. Pyyq lucontaining around
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Order CPI9I UK:£1959 - AUST:$ 40 Print Studio Pro l24blt print studic i very high quality i lany printer.
¦ £29.99 i System Booster Anime BABES Mick Davis’ Cartoon the latest utilities and 100% Ipatches.
¦ £19.99 Golden Demos Oames CD includes around 15.000 all-time B classic Commodore 64 ' I games. It's very easy j 1078 Weird Textures *SA«8» Amiga Repair I full version of Disksaf.
I £49.99 Mick Davis'CARTOONS uctions and Suitable for . 1 ©DN. Miami is | very easy CO use. (Floppy dlek) Oden MIAMI UK: £2599 - AU6T:J56 £19.99 images.
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• miga.
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BONUSI - 500 Sound effects and | i 150 AVI files. 5 dr* 4 Sull printed book- vkeiwrnVCowna* euppled. **W £3W Order CW40 UK:£59.99*-AUST:N A j Ithe Epic Encyclopedia 11997 (2mb v«r*io") IS the I full verson but suitable I for use on a standard SOUND EFFECTS CD Vokl Software EXPLOSION!
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CARD NUMBER._____ The fascinating Vista Pro heads up another superb CUCD, with audio tracks and over 570Mb of data.
Vista Pro 3 ¦SSSSS* Highlights G an* 'Font* Welcome to CUCD14. If you haven't invested in a CD drive yet. Read this to see exactly what it is that you're missing.
CUCD14 can be booted from a CD32 or an A1200 4000 with CD32 emulation. In order to use this CD from your own Workbench, you only need to click on the InitCD icon, which will then allow software to run from the CD. It initiates MUI. Ider and the Newlcons systems - don't be surprised if the look of your Workbench suddenly decides to change. The whole thing is only temporary, and it can be removed by simply clicking on InitCD again.
To help you in finding your way around, there is a DOCS GUIDE, which will connect you to nearly all text documents, and INDEX which is a CD search tool. Just like everything else on the CD, you need to click on them to activate them.
Vista Pro 3.05 Here you can find the latest version of the premier fractal landscape generation. Vista Pro. Unlike the previously covermounted 'lite' version, this Vista Pro 3.05 has full 24-bit capability and comprehensive animation scripting. And if that's not enough. GeoMorph and MakePath are also included to aid the creating of incredible landscapes and animations. To install it. All you need to do is just simply drag the directory over to your hard drive. It will require 6Mb of space on the hard drive.
6th Sense Investigations Islona's new amazing arcade adventure contains interactive actors, puzzles and much, much more This large CD exclu- a sive demo features a 1 full level from the I game and it will run I directly from the CD. I Ider explanation Audio tracks This month the CD audio tracks are dedicated to Project XG. Our DIY sound card feature. We’ve used the tracks to demonstrate the sound quality of Project XG. The track title is Mr Bones and it's composed by Michael Walthius.
You can play the tracks using a standard hi-fi CD player or. If your CD file system has audio replay support, directly from your Amiga's Workbench Most CD file systems will display a CDDA' icon when inserting CUCD14. Clicking on this should make your CD-ROM play the first track via its audio output jacks. On a hi-fi CD player, the first audio track is track 2. Turn the volume down in case the CD player decides not to mute the data track on track 1.
The first track (2) is GMPlay playing Mr Bones using the Amiga's internal sound features, while the second track (3) is the same MIDI XG file played via Project XG connected up to an Amiga.
You can find more of Michael Walthius' compositions on his Web site at http: www.keybdwizrd.com CU Amiga CUCDs now make use of a utility called 'IDer1. Ider is placed in every so-called icon 'tool type' for project icons on the CD.
Project icons are normally found on items such as pictures, text files and so on. H you expect a program to be launched to view read play the file you clicked on. It is a project icon and it will be now using Ider.
Ider recognises different file types and launches programs to view the file accordingly. Unlike previous Cds, Ider allows you to configure exactly what viewers and players you like to view your files. When you first ran InitCD. You would have seen a requester asking if you'd like to change the settings for the CD. Don’t worry if you happened to ignore it at the time, as the CD preferences can be found in the top left of the Prefs drawer.
If you'd like to change the picture viewers to your own then simply move to the Image tag and press the pop up gadget next to the box for IFF. GIF. JPEG and IFF pictures. Now select your chosen viewer and press Save. From now on. This CD and any future CD will use your choice of picture viewer.
As a final note, Ider is just the latest reason why you simply must click on InitCD when using the CD. We hope you prefer the new system.
What's in your drawers?
Root: We've changed the layout a little this month. The WWW directory moves into the CUCD drawer and instead there will be a themed special each month.
Naturally all the standard Workbench 3.1 files are present as well as the usual host of CD support software in the System CDsupport drawer Vista Pro: The ultimate Vista Pro set up complete with Makepath and GeoMorph. Ready to run from the CD or be dragged to your hard drive, each program will automatically run the FPU or non FPU version depending on your system.
Sixth Sense: Ready to run off the CD, Islona's excellent Sixth Sense Investigations graphic adventure demo can be found in here.
System: Your standard Workbench system files but the main action here is the subdirectory ’CDsupport’; containing all of the viewers and players needed in order to access into the rest of the CD.
Prefs: Be sure to run the CUCD Prefs program found in the top left of this window, see the accompanying Ider box.
Project XG: This month’s bumper theme goes with the Project XG DIY sound card feature. Here you can find a wealth of support software including the Dominator and Camouflage MIDI sequencers.
MIDIPlay and an absolutely incredible library of General MIDI and XG MIDI files. There’s even audio comparisons between Project XG and Paula.
CUCD This is where the vast majority of the CD hides. Enter at your peril... Magazine: Magazine tie-ins - you can find ProPage extras, a long asked for catalog of past CU Amiga issues. C Tutorial and Sound Lab support material and the unregistered STFax (see the review this issue).
Online: Here can be found the Web leecher. Wget.
A collection of RFC (Internet standards 0*0 files), Usenet news archives and searchable indexes of Aminet Cds.
Programming: Packed to the brim.
There’s lots of programming aids to be found including ADE.
AMOS and Blitz2 suppon files.
ClassAct. SAS-C update and a whole lot more. .
Graphics: Your usual massive collection of graphics utilities. This month there’s a special installation of the Wildfire animation package. You can also find some PhotoCD support utilities.
Readers: Some pickings from our submissions FTP site including pictures, modules and utilities sent in by some of our most valued, and most talented readers.
CD-ROM: Cunning file of CD related material such as the latest AmiCDFS. The latest MakeCD CD Writing software and an even bigger collection ofCDIDs!
Demos: All that pounds, thumps.
Flashes and twirls.
We have some rather large and rather neat demos including Dreamscape for you.
Utilities: Too much to merition but we’ll try; Virtual Floppy. Virus Workshop. ToolType Editor. Rainboot, ScreenKeys, Startup Control. DiskSpeed, datatypes and lots,lots more... Sound: The latest GMPlay can be found here along with an even larger and better sounding tone set if you have the memory. There's also the latest legendary MPEGA
3. 0 MPEG layer III player.
Games: Fun stuff here including the awesome 'The Shadow of the Third Moon’ demo and a bumper collection of Workbench games.
Previews: Comprehensive Demo of ArtEffect 2.0, see the review in this issue. Amy Resource and also a sneak screenshot of the upcoming Newlcons 4.
WWW: Woah. We've moved the web directory in here this month. It’s got the latest snapshot of CU Online, so do check it out!
Disk doesn't load?
If your CD does not load contact DiskXpress on 01451 810788. H they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns, DiskXpress, 7 Willow Court, Bourton Industrial Park, Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems.
However, we recommend older CD filesystems be replaced where possible. A non-working program is not an indication of a faulty CD!
Uildhall Leisure in cooperation with Epic Marketing will be bringing Amiga CD-ROMs to the high streets for the first time since the heyday of the CD32.
Guildhall Leisure, the largest distributor of Amiga games in the country, have distributorship deals with HMV, Game and Electronics Boutique.
CD-ROMs Hit the High streets Civilization CD leads the way News Persuading the high street stores to take CD software for the Amiga has traditionally been impossible, as the shops' ordering departments are under the impression that Amigas can't read CD-ROMS and CD32 ownership is too small to bother with.
Guildhall have finally persuaded them to try it and see.
The list of titles to be released is very impressive. Over the next few months Guildhall will release CD- ROM versions of Microprose F1, Theme Park, Dune 2, Super skidmarks Plus, Civilization and others at £14.99, with Blitz Basic and Dpaint 5 at £19.99. Also on the way are two previously unreleased titles: Street Racer (a conversion of the PlayStation hit} and Gloom 3. Apparently a huge series of level updates consisting of 200Mb of data put together by frequent CUCD contributor Gareth Murfin.
Guildhall Leisure have told us that Game are planning on reducing the shelf space they give to Amiga titles. Guildhall will stick primarily to Electronics Boutique in the hope that concentrating Amiga software purchases in a single chain store will reduce the chances of that store dropping shelf space too.
The first release in this schedule is Civilisation CD. This contains the full ECS and AGA versions. Playable straight from CD. This eliminates the problems many have had with the extraordinarily buggy Microprose hard drive installer. This is an enormously absorbing strategy game which should be in anyone's collection. CU Amiga advocates everyone throwing a spanner in the works-and making the shop purchasing departments panic. If everyone who buys the CD edition of CU goes to their local branch of Electronic Boutique and buys Civilisation CD (or if not one of the other titles} in the last
week of August, it will force the shops to think again about their Amiga strategy. Guildhall Leisure can be contacted on 01302 890000.
Micronik Prices Announced Model 1300 Spec £ Price As A1200, tower case, 150w PSU £349.95 DM Price DM799 1400 As 1300 plus 5 Zorro II slots. 2 ISA slots.
Video slot optional. £469.95 DM1149 1500 As 1300 plus 5 Zorro ll lll slots, 1 ISA slot, video slot optional, SCSI-2 interface, A4000 compatible CPU slot. £599.95 DM1499 Full details of the new range of Amiga clones from Micronik, including pricing, have been released. The Infinitiv tower systems, based on the Micronik Infinrtiv tower'and bearing the official 'Powered by Amiga' logo, are due for release to the public by the beginning of August.
Currently the range consists of three systems. They all have a standard A1200 motherboard and A1200 Spec, and all A1200 expansions such Current bank rate at time of publication £1 = 3.06DM. as accelerators or hard drives can be Prices listed in Deutschmarks are Micronik's RRP, prices in Sterling are connected. Complete systems may from Micronik's UK distributors, Blittersoft.
Be sold in the near future. Call Blittersoft on 01908 261 466 or Micronik on (+49) 2171-72 45 0 Lotus Pacific Inc have announced the acquisition of the Amiga rights, patents and trademarks for Hong Kong. Macao, Taiwan. China and bordering countries between China and the former Soviet union.
However. Gateway 2000 have been quick to challenge the validity of this deal, claiming that the rights passed on by Rightiming Electronics Corporation were not theirs in the first place.
Lotus Pacific Announces Chinese Rights Acquisition Gateway Disputes Lotus Claim The deal - which is worth $ 5m and 8,000.000 shares of common stock - represents a rationalisation and shift in direction by Rightiming.
Who are a major shareholder in Regent Electronics Corp. Gateway 2000 moved quickly to refute Lotus Pacific's claim, stating unequivocally that they were sole owners of the rights to Amiga worldwide. When we spoke to REC. they told us that their claim to the rights is based on an agreement and a multi million dollar sale which pre- l lew SoundStudio Alive Mediasoft ltd Announced A new version of OctaMED SoundStudio is currently in development. Contrary to an earlier decision by its creators RBF Software to drop the Amiga version. This latest update could be the most radical yet, as the
programming honours have been handed over to Joern Plewka.
OctaMED's original programmer.
Teijo Kinnunen, has been busy working on the PC version of SoundStudio for some time now, but continual requests for a new Amiga version have finally paid off.
Joern Plewka is part of the team behind the Melody DSP sound card and will be keen to improve SoundStudio's Melody-specific features to take maximum advantage of their promising hardware. At the moment, a full features list is not available. Joern will be radically redesigning the program from the bottom up, whilst retaining the original OctaMED style. RBF Software hope to have the new version ready for release by the end of the year.
Dates Gateway 2000's purchase.
REC took over from Newstar REC Wonder TV Tianjin Family Electronics, who were sold a rights package by Escom in
1995. The dispute comes about because of a clause in the original
contract specifying that the rights were not transferable.
The legal status of the transition from NewStar to REC is
unclear. According to Petro Tyschtschenko of Amiga
international. The press release from Lotus Pacific
announcing the acquisition was quite a shock as Pacific
Lotus and Al were in licensing negotiations at the time.
Rightiming have apparently developed an Amiga based multimedia set top box device called the Wonder TV A-6000. It combines the functions of a multimedia personal computer, a fax machine, an internet box, an Audio and video CD player, a games machine and a Karaoke player. A full set of patents for the Wonder TV A-6000 are being regis- Steven Flowers and Andrew Reed have announced the formation of a new software house called Alive Mediasoft. Steven Flowers had been working for some time on a series of games that were originally going to be published by Direct Software, but these will now be
published by his own company.
Alive. The first title from Alive is likely to be Haunted, an epic 18 certificate five CD interactive movie.
Following on from that. Alive hope to bring a range of Macintosh games to the Amiga under a form of 'transparent' emulation. They are currently working on bringing out Doom 2 and Phantasmagoria, but exactly which games do appear will depend on the results of Alive's ongoing tered in China and we have been told that negotiations are currently underway between representatives of REC and Sichuan Changhong.
China's largest television manufacturer. Who appear ready to enter into an agreement to manufacture.
According to David Fei of Lotus Pacific inc. they are conservatively estimating 200,000 units by the end of 1998.
However it seems clear that Lotus Pacific have their eye on the opportunities of this vast market.
The potential sales for this type of all in one web TV could be huge in a market with a growing desire for consumer goods and a slowly growing disposable income.
Investigations into the obscure legalities of this rather unprecedented move. See the New Faces of Amiga Gaming feature on page 30 of this issue of CU Amiga for more details of Alive Mediasoft and other new publishers. Alive Mediasoft can be contacted on 01992 718990.
News in Brief Amiga Party Amiga International held a small get together in their Langen offices late last month.
Attendees included Phase 5, Haage and Partner, Micronik, Eagle Computing and German magazines Amiga Spezial and Amiga Plus. Although mainly a domestic affair, Microvitec and Power Computing took the opportunity to drop in, as did Amiga Line, a Russian Amiga magazine. The get together was an informal affair aimed at keeping the Amiga community on good relations and working together. This may become and annual event. Amiga International president Petro Tyschtschenko described the get together as "small but nice".
Faces Wanted for Game Sadeness software are inviting anyone who would like to appear in a computer game to send in images of themselves. Sadeness' forthcoming release Foundation is a Settlers like game with a lot of detail about every individual character - including a picture of them. If you want your likeness to appear as one, send Sadeness a scanned image in any uncompressed format such as GIF, PNG or IFF in at least 80x80 pixels and at least 16 colours. File size must be less than 80k. Images should be sent on disk to Foundation Mugshot, Sadeness Software, 13 Russell Terrace, Mundesley,
Norfolk NR11 8U or E-mailed to paul@sneech.demon.co.uk with the words "Foundation Mug- Shot" in the subject line. For those without access to a scanner, a man with a scanner has kindly offered to take passport sized photos and scan them in for you. Send your photo and a postcard to him at Foundation Mugshots, c o Dennis Smith, 220 Bishopthorpe Rd, York, Y02 1LF before the end of September.
Bang! Tick... Tick... is the new CD album from Allister Brimble, the musician responsible for soundtracks of a host of Amiga games including Alien Breed, Project X, Dungeon Master 2 and Colonization.
The CD takes the creation of the universe and the Earth as its theme, with epic Jarre-influenced synthesiser tracks occasionally punctuated by snatches of narrative.
Production quality is excellent, with no shortage of lush textures and wazzy noises to keep your ears entertained. The CD costs £11.95 and is available from Allister Brimble, Brimble's Back Hill House, Lapford. Crediton, Amiga Dealerships Spreading Innovations Lights and Magic of Malaysia and Rotterdam based Computer City have announced distribution deals with Amiga International. Computer City will be distributing throughout the Benelux region, and have stated their belief that the market for Amiga products there has a lot of potential for growth. ILM Malaysia has plans to set up a
local distributors network to market the line aggressively, and has announced the availability of a range of hardware bundles. The low end model will be an Amiga Magic Pack with an '030 accelerator and a hard drive. They will also sell the A4000, and mention the Magic A1200, an FI Bought Out Advertisers Index An agreement has been made for Active Software OBC 01325 35260 5th Dimension to take over F1. The Analogic 60 0181 546 9575 take-over will be in effect from 1st Care 48 01923 894064 August 1997. The exclusive ranges Dart 56 0116 247 0059 of the two licenseware houses will Epic Marketing
12-13 & 63 0179 3490988 be continue to be published under Eyetech 33 01642 713 185 their own labels, with the new F1 First Computer Centre 56 0113 231 9444 Licenseware operating from the Gasteiner 79 0181 345 6000 same address as 5th Dimension.
Harwoods 22-23 & 68-69 01773 490988 5th Dimension Licenseware have HiSoft IBC 01525 718 181 said that they are determined to Owl Associates 55 01543 250377 build on the past success and are on Sadeness 48 01263 722169 the look out for new contributions to Siren Software 7 0161 796 5279 the scheme.
Special Reserve 55 01279 600770 Both companies can be contactWeird Science IFC 0116 246 3800 ed at 1, Lower Mill Close, White Knight Technology 53 01920 822321 Goldthorpe, Rotherham. S Yorks,.
S63. Tel 01709 888127.
Wirard Developments 38 Ft 74 0181 303 1800 Devon EX17 6QE. Cheques should be made payable to “Allister Brimble" - credit card orders cannot be accepted. You can E-mail Allister Brimble at... Allister Brimble@compuserve.com. Amiga clone to be released this November. ILM Malaysia want to produce a database of local Amiga owners to help set up a community of users.
Contact ILM on ( + 61 03 7544 544 and Computer City on (+31) IQ- 4517748.
Mg* ¦ Street Racer Hits Amiga Ubisoft's Street Racer is to get an Amiga release via Guildhall Leisure.
The comedy race ’em up has been around on various other platforms for a while now, but for reasons unknown, the Amiga version was shelved despite it being completed some time ago. While Mario Kart comparisons are inevitable, whether it can match those heights of game- play remains to be seen. We'll be bringing you a full review very soon.
For more information, contact Guildhall Leisure on 01302 890000.
News in Brief Pios 1 Launch Date PIOS have announced a September launch date of the PIOS 1. PIOS have been rather quiet about this hybrid Amiga Macintosh clone system since the Gateway 2000 takeover, but we should be seeing base systems ship very soon now. The Pios 1's entry into the Amiga clone market will be dependant on the status of ProDAD's pOS operating system, due for first public release in the near future.
Amiga E lives!
Despite the suggestion in last month's programming tutorial that development in E had ended, it seems it has not. The new version (3.3a) of the compiler and the source level debugger are due to be released in September. Another component of the E distribution is EasyGUI, a GUI creation system which has also been recently updated.
Check the normal Aminet sources for distribution.
Alien FI Paolo Cattani, author of the forthcoming racing game Alien FT, now renamed Grand Prix Simulator, has told us than in fact he has not signed for Epic Marketing or any other software publisher. He is still keeping his options open, and is still looking for a source of information on F1 track data, etc. TFX In the Flesh... One Open House Leads To Another Mr Hardware, Mr Update JL Stateside News by Jason Compton: Jason Compton is Editor in Chiaf of Amiga Report Magazine With a lack o* pure Amiga events this summer, Amiga companies who care have been forced to improvise- National Amiga of
London, Ontario. Canada, held an open house in late June, inviting local developers as well as users from across the land to come for a day of Amiga fun and learning. The event, held with only a small amount of local and Internet promotion, still attracted over 150 eager Amiga users.
Also Wonder Computers of Ottawa, Ontario announced plans to hold a mini-expo at their headquarters. Between the store itself and a large tent planned for the parking lot, well over 5,000 square feet of show floor will be available.
Initial response from contacted Amiga companies, including OickBOOM. Is reportedly strong.
Before their 1996 bankruptcy reorganization. Wonder held the WOA Toronto 1995 show in December of that year, marking the first major North American Amiga event of the post-Commodore era Since emerging from bankruptcy in April 1996, Wonder has not held a major Amiga event. The show is planned for the weekend of September 6-7.
DKB Set To Unleash Inferno National Amiga can be reached at 5196586760. Or www.nation- alamiga.com.online... Wonder can be reached at 613-721-1993, or www.wonder.ca online Joe Rothman and Mr. Hardware Computers have made some changes to their product line Retail Escort, the all-in-one program for managing and tracking a retail-oriented business on the Amiga, is now in version 4.1 Retail Escort offers accounts receivable and payable, cash, checking and credit account tracking, various reports, invoice and inventory control, and other vital parts of managing a retail operation. Out of the
box. Retail Escort supports American, Canadian, and British currency and tax notation.
Mr Hardware has also gutted the price for their Video Escort business management software target- ted at independent videographers.
For a short time, Video Escort will sell for US$ 100 direct from Mr Hardware. In addition to the main DKB. Long time manufacturer of Amiga expansion hardware, is nearing release of their Inferno graphics card for Amiga 2000s equipped with their WildFire.060 card. The WildFire has been on sale for some time now and is said to have the fastest memory bus of any Amiga expansion card, in addition to a built-in super fast SCSI controller Video Escort software, the price does also include a full version of Sbase4Pro-RT.
Mr Hardware is the owner and developer of Sbase4. Having taken over the software from Oxxi. Retail and Ethernet card.
The design of the WildFire provided a PCI interface for future expansion. Enter the Inferno, a card built specifically for the bus of the WildFire. Official information on the WildFire is currently difficult to come by, but the card will run CyberGraphX, have 4 megs of video RAM. Offer a monitor switch, and Escort still retails for US$ 500 and for more information contact: Mr. Hardware. 59 Storey Ave., Central Islip. NY 11722 USA.5182346110 have the internal bandwidth to do 24 bit screens at very high resolutions. The current projected price is approximately US$ 350.
DKB made a halted effort to break into the graphic card market some years ago with a board called the Talon. Difficulties with the design team prevented the card from being released.
ImageFX Aladdin Crossgrade Offer It's over a year since Nova Design added Aladdin 4D to their product line, and the first new version is just about to ship. If you're an anxious owner of Aladdin or ImageFX, it’s your lucky day.
Nova Oesign offer a short-time 'crossgrade" for owners of both packages. If you're an installed user of a prior release of Aladdin, upgrade to the new A4D 5.0 is US$ 100, At the time of your upgrade. Nova will throw in ImageFX 2.6 for an extra US$ 125. Half its usual street price.
Aladdin 4D 5.0 adds a completely new and modernised interface.
CyberGraphX and Video Toaster support, expanded lighting and lens flare systems, and a full Arexx port pius easy integration with ImageFX.
If you're an installed and registered user of ImageFX 2.0 or up and would like to get involved with Aladdin, Nova is offering the same upgrade price. $ 100 buys you Aladdin 40 5.0... Nova Design can be reached at 804-282-1157 voice.
Online-www.novadesign.com Aurora Works of Canada, a new Amiga games developer, has begun promoting an upcoming title. H- Bomb. Billed as the "first real-time Amiga TCP IRmufti-player action game". H-Bomb's technical requirements are a shopping list for a killer Amiga system. The game plays direct from CD (no floppy versions), supports AGA but prefers a 16-bit CyberGraphX screen, and supports AHI retargettable audio as standard.
Further, any two Amigas with TCP connections can link to play each other, even over the Net. H-Bomb pits four tanks against each other on a variety of different landscapes Limited press demos are being conducted now, and a public demo will be out quite soon.
, AMIGA” COES POWERPC” POWER UP YOUR AMIGA... A farther dimenuon H being added fo Amiga with our new PowerPC bated BUZZARD POWtR BOARDS lot At200.
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The rewiuOonary S-VV5 ProGrab'" 24RT Plus with Teletext is rot cnly the bw way to get cnsp cotour video •ma9« mo your Amga. Iren either fce broadcasts or taped record ngs. It also costs less than any of its nvals.
Tha rwl tine WU5KAMM5C * 24-Bit colour frame grabbec dgrtiser has dashed the price of image g-abbng cr the Amiga and. At the same tin*, fas itctwd ta* renews tor its ease of use and eicelent quality results FraGr*"* has earofd horvurs from jist about every Amga magaane andVdeomagatrwiooi And wth FroGrab"* ytw needn't Be an e«peit n Vr*gi video VctroOgy a smple 3 stage operation ensures the light resJts Real rime, after time.
Sdect any video so jrte with S-VHS or composite output This ccuto be your umco'der. TV wth SCART output, satellite receiver. Dcmestc VCR piayt* or standard TV sg-al passing through ojr VCHp er... the choce is yoixs LW eryer Sjtrtlr -.ij-J-. a VC* oJtKT.
«lxlrq S-VH5 Wth FvcGrab's scftwa-e. Select an m*ge you wth to captixe using the on screen _____ preview wrttm and Grab Ibecause the hardware grabs frames .n real time.
There's no need fee a Ireeae frame facility on the soiree device). Once grabbed.
Vrp ‘ (tavkad and row the ftil rage on your Amiga screen FTOGrab also includes a Teletext viewing and cjptumg facifty from either TV o satelite sources ¦gr*bfd' mw with you labourite word pnxessor. DTP or graphics pactage. FtoGrab reaty does Ithatsirple!
ProGrab’«24RT Plus.
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prewoos FroGrab software International Support - row compatible
with composite PAL SKAM and NTSC • straight from the be larger
Preview Window- - double resOUon and tour limes area of
previous froGiab software ProGrab'* 24RT Plus costs just £99 9S
and is supplied with just about everything you'll need*...
• ProGrab,M 24RT Plus Digitiser
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• User Manual
* Input sockets for Composite and S-VHS.
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CORDON HARWOOD COMPUTERS DEPTIHIIBl- NEW STREET AlfRETON • DERBYSHIRE DE55 7BP Tel: 01773 836781 FAX: 01773 831040 il- infnflnhr rn.uk Our new DIY series starts in style this month with 'Project XG': an ultra high quality sound card for use with all Amigas. So if you want the best sounding Amiga ever it's time to get out that soldering iron... Welcome to DIY Scene, a regular new DIY hardware section exclusive to CU Amiga Magazine DIY Scene will focus on the endless expansion opportunities open to any Amiga user who's not afraid of a bit of soldering and a touch of enterprise. Over the
following months you find a sequence of intriguing home-grown add-ons and modifications to give your Amiga more features, flexibility, compatibility and overall power Starting as we mean to go on. We bring you an 18-bit DSP-equipped sound card dubbed 'Project XG'. Compatible with all Amigas. From mighty A4000Ts to antique 1.3 A500s, Project XG brings state of the art audio technology to your Amiga for very little cash. Everything you need to know about how to put it together is here, including a parts list order form The aim of this feature is to describe how to create an external MIDI
module’ which will attach to any Amiga This module will provide stunning audio quality based on the Yamaha DB50XG. Not only is this the best an Amiga has ever sounded before but it’s going to cost under €120.
Readers of the CD-ROM edition can check out the quality first hand by playing the audio tracks in a standard CD player.
See the accompanying table for a track listing comparing standard Amiga output with that of the Yamaha.
The DB50XG does not play samples like a ’standard' sound card, instead it has 4Mb of the highest quality 18-bit instruments built-in. We send the DB50XG instructions to play those instruments via MIDI which we’ll be obtaining from the Amiga’s serial port.
Digital Signal Processors The DB50XG is capable of playing 32 instruments at the same time. It manages this with absolutely no mixing noise or loss of quality associated with ’mixing' techniques used with native Amiga audio output As if that isn’t enough, the DB50XG’s built-in Digital Signal Processors (DSPs for short) can apply a range of sound effects to each individual instrument, providing an immersive natural ambience not found in the normal audio output of the Amiga.
While it may seem a limitation that we can't play instruments other than those built into the DB50XG. The 676 voices that are present (and 21 drum kits) are of a supremely high quality. We can also use these in conjunction with the Amiga's standard audio so that custom instruments can still be used in music compositions. In order to achieve this, the module we will construct has two pass through audio jacks so that the DB50XG’s sound can be mixed with the Amiga's. A built-in volume control sets the mix balance between the two.
To construct the module you will need to obtain all the parts and fit them together as per the instructions There is soldering work involved which means you'll need a decent soldering iron. Also you must be familiar with the technique of soldering. It’s not too complex a |Ob, but a heavy hand and a plumber's iron is going to result in disaster.
Please read the entire feature first to gauge whether it within your capabilities.
We can’t take responsibility for non-working projects though we guarantee that if you 14 pin 1C socket for RS232 to MIDI MC1489 RS232 to TTL IC 2 row 36 pin strip header for DB50XG Dual Pot Log 10K for volume control Pointer knob for volume control 23-Way D-type plug for disk drive port 25-Way D-Type socket for serial port 23-Way D-type shroud 25-Way D-type shroud M85 plastic project box 4 x Chassis RCA sockets audio in out 4 Wire telephone cable (1M) 10 x 4.7k resistors Momentary push switch for MIDI reset Stereo audio cable (1m) 4 x stick on feet 2 x plastic cable ties Project XG features
• Amiga audio input via twin RCA Phono sockets
• Mixed XG MIDI and Amiga audio output via twin RCA Phono sockets
• Power and serial MIDI data obtained by disk drive and serial
• MIDI XG volume control and reset button on top panel
• Core audio module: Yamaha DB50XG Yamaha DB50XG specifications
• Output: 18-bit 48KHz sampled output
• Polyphony: 32 voice maximum polyphony
• Parts: 16 parts maximum, dynamic voice allocations
• ROM: 4Mb compressed Wavetable ROM containing ultra high quality
sound samples
• Total voices: 676 instruments and 21 drum kits.
• MIDI compatibility: Complies to General MIDI, Roland GS and
Yamaha XG MIDI.
• DSPs: 3 Digital Signal Processors to handle a range of effects
on any or all of the instruments being played. Software
selectable 'sends' and 'returns' to each effect.
• Effects: 11 types of reverb, 11 types of chorus and 42 types of
• Signal to Noise ratio: in excess of 90dB
• MIDI interface: 32500 baud serial TTL MIDI input Serial Port
Disk Drive I construct the module precisely as our I
instructions dictate, it will work. All of the parts, except
the DB50XG. Have been sourced from Maplin to make them easy to
obtain in one go. In addition to a soldering iron and solder,
you'll also need access to a drill and some basic tools such as
wire cutters, an adjustable spanner and screwdrivers.
Presuming you have what it takes, it’s on i with the show Construction: The simple way of getting the parts is to buy all of the electronic components from Maplin and the DB50XG from Linefeed (see the order form on page 29‘ However you can of course buy equivalent components from whichever supplier you like so long as they match the specifications of the ones which we've listed here Please don't telephone us asking whether we know if Joe’s Electronic I Wholesalers parts are the exact equivalent. .
Aswedontl After you buy all the parts, you may be a I little bewildered with what you've purchased Don't worry, it will all come together without too much difficulty. The first thing to do is drill all of the holes in the project box. See our diagrams and the suggested drill bit sizes. With each of the holes, remember it's better to drill too small at first, than too I large. You can then try and fit the appropriate I component to the holes and then enlarge I them as needs be until the component fits Firm mounting I In total we have four holes on the bottom of the box. The DB50XG circuit board
itself I comes with four black pegs which fit into the I holes at each corner of the circuit board The pegs will then fit into the holes drilled in the I project box and we should have a firm I mounting of the circuit board. Remember.
The DB50XG goes in with the chips facing I down and we need to stick the rubber feet m our pans list on the bottom of the project box so that the pegs won t be pushed inside when the box sits on the table The easy trick for pinpointing exactly where to drill the holes is to fit the pegs to the DB50XG and dab them with tippex or nail polish. Then quickly touch the pegs to the box. You should then have four marks indicating exactly where to drill Don't fit the card or stick the feet on until later as we'll be doing more drilling. A tip when drilling the project box is to use a small bit first.
It's much easier to get the correct placement You might like to use progressively bigger drill bits until the size is reached otherwise holding the box down while the bit goes in is difficult and slightly danger prone Be sure your hands are clear of the drill bit1 A battery operated drill is far easier to control and much safer, so use one of those if you can.
We have two holes on each end of the project box and these are to screw the phono RCA lacks in It’s not critical exactly where they are but make sure there's space left for the two small cable holes on the 'Amiga' end. We now need to decide which end is which. One will have two extra small holes, the other won't Next, the top panel needs to be drilled Cut out the top panel artwork we've made here and temporarily stick it on the top Make small holes where the reset and volume control positions are. And mark with tippex nail polish. Take away the artwork and drill the holes... Voila! We need
one more hole, so get the volume control 'pot', and you'll see it has a small metal lug sticking up so it doesn't quite fit in the hole properly Use the tippex trick and fit it in the hole so you have a small mark. Then make a very small hole so that the lug fits in that hole. It’s there so the volume control will never slide around if the nut becomes loose
v. - T-’- 1 If you're lazy, you might like to |ust cut the lug
off. Naturally if you drill this hole, make sure that the pot
is correctly aligned.
Imagine the artwork on the top panel the right way up - the section of the pot with the electrical terminals will face towards you when it's mounted.
I 1 Disk drive and serial Take the length of ’2 pair’ telephone cable and cut about 10cm off the end. We'll need the wires within for hookable wire later. Take what remains and cut it exactly in half. The two longer sections of cable will be those used for the disk drive and serial leads. We'll start our soldering with the serial and disk drive plugs, and their cables Yamaha's 'XG' extended General MIDI standard You'll need to be versed in skinning back cable and ‘tinning’ the ends Apply some cutters and delicately nip the outer white sheath of the long telephone cable sections about 5 cms
from the ends. You should then be able to grip the cable and skin off the sheath altogether exposing the coloured wires at each end. Next we need to tin the individual conductors. We’ll only need three wires to the disk drive connector and two to the serial.
The serial lead will use the wires coloured blue striped with white, and the white wire striped with orange The disk drive lead will use white stripped with light blue, orange striped with white, and blue striped with white. We re mentioning colours to identify wiring a bit easier later on. You will need to double check with a multimeter though. If you're using different cable ignore the colours, as you'll have to identify them'with a multimeter or their own colours yourself.
Skin the last 1cm of insulation off each of the exposed conductors Apply a hot soldering iron and solder at the same time to the ends slightly, so that each wire is just coated with solder. Make sure there’s no excess blobs. If you’ve not soldered much, it might be an idea if you try ? This is the core ol the prelect Yamaha's DBSIXG stood card daophter hoard A Camouflage has Mt-ia General MIDI specific voice selection which makes thin«s even easier as yon can choose voices from an internal list practicing on those off-cuts beforehand As is the case with all soldering, the trick is to do it
as quickly as you can so that the sublets are hot for the shortest length of time possible.
Molten solder Now take the 25 pin D type connector and hold it down somewhere, a vice or something will do Fill the small solder lugs with solder that correspond to pin 2 and pin 10 There are tiny numbers written on the plastic next to the pins, use that as a guide. Then hold the iron to the lug keeping the solder molten and push the white wire, striped orange into pin 2 and the blue wire, striped white into pin 10. Hooray1 We need to do the same procedure to the 23pin D type connector for the disk drive This time attach the dark wire, striped white to pin 23. The orange wire; striped white
to pin 12 and the white wire, striped blue to pin 3. You can now assemble the shells for the D type connectors. They screw together neatly with provided screws. In order to fix the cables to the project box, drill two small holes ether side of the cable as it goes into the box. Then thread one of the cable ties trough the holes, when tightened this should hold the cable firmly to the bottom of the case The tricky internal part of the project is best described with the accompanying diagrams. The trick to wiring this up is to fix first the chip socket to a vice or something to hold it down
(BlueTak if you have nothing else). Attach all of the wires to this socket The same principals apply as to wiring of the sockets For each of the pins we need to attach a wire, to tin it first. Apply a little extra solder to it. Hold the iron briefly to the pin. Hold the wire to the pin. Remove the iron, and when it's cooled the wire is attached Keep the wire still while the soldo!
Is cooling or a bad joint can result.
Upside down socket Our diagrams are based on the chip socket I being upside down That's because this is I how you will solder to it The DB50XG will I be placed in the box with its connector near!
Est to the cable holes We have a strip of I meiallic pins in the parts list You will need I to break off twenty six That's thirteen rows!
Of two pins. This will be the mam header' I that will be soldered onto. When we re fin- I ished, and everything has been tested, it be plugged straight into tho DB50XGs con-1 nector On no account do this until you’ve I gone through the testing checklist.
The first diagram illustrates the external serial and disk drive cables attached to the DB50XG header and the chip socket Wire up as per this diagram first Then move the interconnection diagram. Fig.2. which shows wires going between the chip sock and the DB50XG header. Use the condut inside the off-cut of telephone cable we made to start with Make sure you cut it int the approximate right lengths, skin and tin the ends first and then connect the wires between the chip socket and the header.
You'll notice there's a resistor going between two pins on the DB50XG header.
Just tin the ends of one of the resistors ant attach to the pins. The reset switch needs i be fitted to the lid and wired up from this diagram also. Again measure out enough spare wire to reach Skin, tin and attach to the reset switch and the header.
The most difficult part of the project is the wiring up ol the audio cables. The audio cable is a stereo cable with two separate conductors. Place the lid next to the project box, measure out and cut off enough audio cable - and some slack, to go from the RCA phono sockets at each end of the project, to the volume control on the lid. Cut another piece to go from the DB50XG header to the volume control. To get the hang of dealing with this cable, wire it up to the RCA sockets first. The trick here is to separate the conductors by gently pulling them apart Then nip the outer sheaths with some
cutters to weaken it. And skin off.
Unlike the other wire, you'll have an earth braid of lots of wires exposed. Gather this between thumb and finger and twist into a manageable wire. Skin off the central conductor as normal. Now tin the earth braid and central conductor. Be careful not to heat the braid up too much or it will melt through the conductor and short it. Apply some solder in advance to the earth lugs and central conductor lugs of the RCA phono sockets Do this with them mounted on the box first.
One pair has resistors attached to the central lugs. Cut off excess wire from each end of a resistor and tin it. Solder one end to the central lug. Solder the conductor wire to the other end of this resistor as per our diagram.
:ket is fill near- if ed ws Wiring the volume control Prepare all of the ends of the audio cables including those which we'll be connecting to the volume pot next. Skin off more sheath at the volume pot end. Tin it all ahead of time and tin all the pads on the volume pot. This section is tricky and looks complex when it's finished It’s not that complex if you look at our diagram, Fig.3, but the diagram only shows one channel for the sake of simplicity You see two sets of three solder pads on the
R) t. The diagram is for one set and is simply duplicated for the
other. The idea is that the diagram shows one set of the audio
cable conductors, so separate the ends and wire up the bottom
pads first. You'll see that there's three braids connected to
the same re onto h cket :tors and Is to MIDI XG Audio Out
Amiga Audio In Mixed Audio Out ed unless there’s a blob where
they cross.
Since the wiring of the volume control is fairly complex, we've oaly shown one channel ol the stereo wires. Each he wired up according ta this dieyiam. Aaly Ihay should be wiled up lu the Iwu separate sals ol solder pads oe the volenre control lug. This can be tricky and if it proves'too much to solder them all on before others fall off. Then cut the ends off. Twist all of the braids together, tin them together, and then wire that to the pad.
Mess since we aren't using a circuit board.
It's time to go into the testing phase to check and repair any incorrect wiring that may have been performed up to now.
Check list To perform these checks, you'll need a multimeter. The following checks will be performed by placing the meter in ‘continuity’ mode - where it should beep when the probe tips are pressed together. For now it doesn’t matter which way around the probes are used, the connectors will not be plugged into the Amiga Press one probe to pin 2 on the serial port connector. Place the other to pin 1 on the chip socket We should hear a beep Proceed through all of the wires in Fig. 1.
Double check your work on one set of pads according to the diagram before wiring up the second set of wires on the top set of pads. When it's all done it will look quite a mess, so make sure that your resistor is short enough so that it wont short on any of the other pads or exposed earth braids and so on All that remains is to take the spare audio cable end and solder to the DB50XG header as per the diagram. Fig.3. You're done now, so you might like to tape the wires to the lid and the side of the box to make it a bit neater It's always going to look a bit of a Try before you buy On this
month's CD are two audio tracks. You can play them in your CD-ROM if the audio output is connected to a hi-fi or alternatively you can place CUCD14 in a normal hi-fi CD player and locate them as tracks 2 and 3.
The first track is the sampled output of the Amiga playing with GMPlay and a replacement high quality sample set. The second track is the sampled output of Project XG playing the same XG MIDI file. Incidentally GMPlay consumed over 5Mb of memory and quite a lot of CPU time to' play this MIDI. Project XG, used less than 100K and next to no CPU time at all.
If you're going to give this comparison a fair trial, you will need to either use headphones or a proper hi-fi. With built-in monitor speakers or small powered units, you wont really get the full benefit of the test.
The track itself is called Mr Bones, composed and sequenced by Michael Walthius, you can find further information on his home page at http: www.keybdwizrd.com. Michael is a professional composer and regularly utilises XG MIDI for his compositions. More of Michael's compositions are on the cover CD-ROM.
There are more A B tests on the CD-ROM but not as audio tracks. We’ve included XG MIDIs to play with GMPlay and accordingly some MPEG audio layer III samples of the Project XG output of the same MIDI files. In this case it's worth noting that you will need a fast Amiga to play back the 'mp3' files in real time. Otherwise, an option is to decode them to your hard drive and play with Play16. Documentation and all the required software is on the CD-ROM as usual.
R ith !
Transpose I_ lack instr Edit setting v'Mioinctiue om| input Rctiue OU slaue Mode nctiue input channel... ON Ext sync Ell Send sync o; send nctiue sensing eo3 Send Out input
E) 4 Readkey-up's 05 Readuokime 06 immediate Preset change Reset
Pitch Presets send mioi Reset send local contiol Note Killing
SHE load options... Contioller commands... ? You can use
Project XG with any MIDI sequencer, including OctaMED Sound-
Studio. This screen shows how to set up a MIDI instrument in
An example OctaMED song is on the cover disks and CD.
Loop: start | | Length » | | Disable _| Loop Ping-Pong tinetune _JL J • Bold II U»ay |j | Sol JII _| Suppress 26 _J Extended placing the probe at each end of the illustrated wires, one on the D type connector pin indicated and the other to where the wire is illustrated as going in our diagram. We should hear a beep for every wire.
It should now be safe to plug the connectors into the Amiga. Make sure the Amiga is off first and that the MC1489 chip is not fitted to the socket or that the 26 way header is not plugged into the DB50XG. When turning the Amiga on. If it doesn't boot instantly as usual, then turn it off immediately and start checking for wiring problems. To perform these checks we'll need to set the multimeter to the DC voltage range. We'll tell you where to place the multimeter probes and the value that should be displayed on the 'meter in volts. Don't panic if it's slightly off - it should be in
the ball park.
Holding the black probe to pm 1 of the DB50XG header, place the red probe on pin 6 of the header, you should see around 5 volts on the meter. Keeping black on pin one.
Place red on pm 18. We should see around 12 volts on the meter. Now place red on pin 22 of the header, we should see 12 volts on the meter, note the minus. You can expect the plus and minus 12 volt lines to be a little lower than 12. Place red on pin 26. We should see 5 volts.
If those checks work, we're not going to blow up the DB50XG Keep the black on pin 1 of the DB50XG header and place red on pin 14 of the chip socket. We should be seeing 5 volts.
You're ready to power down the Amiga.
Now plug the chip into the socket, making sure the circle at one end goes to the end you've been working as pin 1 and 14 of the socket. At this point leave the chip and socket loose, once everything works you can glue it to the side of the project box with sili- project Display song Bloch Start her up Ned!
Power up the Amiga. Watch for a normal boot on the Amiga and any excessive heat on the DB50XG or the chip. If you've gone through the checklist and made every effort to get the wiring right, there should be no problem. Now you need to press the XG MIDI reset button. Load up MIDIPlay on the Amiga, it's on our Cover CD and floppy con or the like. Now fit the DB50XG into the projecl box and plug in the header. Make sure lhat the pins you've been working on as pin 1 and 2 are towards the closest end of the DB50XG circuil board. Plug your hi-fi into the phono sockets at the other end of the project
box to the cable holes.
Disks. Load in a provided MIDI lile and play-1 In a few seconds you should hear some farvj lastic music. If not. Try the volume control I on the top panel, if there's still nothing thenl unplug it all and go through the diagrams and check your work all over.
Once it all works, the world is your oyi music wise. General MIDI and XG MIDI are widely used standards and there's a wealth of documentation and software on it. You can start by checking out this month's Sound Lab on page 88 of this issue, where we make a start at documenting how to j drive Project XG from your Amiga 10 make ] music. There's a demonstration SoundStudio OctaMED module on the disks and the CD which shows how some of the more interesting voice and effects parameters can be controlled, as well as showing the basics of controlling Project XG from OctaMED SoundStudio. Further
user guide!
Will follow in subsequent Sound Labs.
This isn't the end of Project XG. We're heading up a campaign to encourage developers to support XG MIDI in their software.
Everything from music programs to games where the soundtrack can be a superb realistic sounding MIDI XG effort. We'll be continually supporting Project XG and keeping you up to date with new developments.
Naturally you'll always find the latest software on our cover Cds too.
Of course, we'll expect you to be raising your game now when it comes to contributions for the CD audio tracks! If you've madr a track entirely using your Amiga and projec XG. All you need to do is send us the MIDI & sample file from your sequencer or tracker, and we can listen to them in glorious 18-bit stereo. Who knows, next month’s CD audio track could be yours!
Stay tuned for plenty more exciting DIY Scene projects coming your way exlcusiveq in CU Amiga Magazine. ¦ Mat Bettinson line and cut the holes from the middle. You should have already drilled the holes in the correct place on the box beforehand so everything should fit perfectly. That's it, a professional MIDI module made by you!
Unit Price Quantity Order Code Total £0.93 YH90X £0.93 £0.48 £1.10 £1.19 £0.87 £0.79 £1.35 £1.05 £1.05 £3.56 £1.76 £0.26 £0 48 £1.10 £2 09 JW62S JM83E £0.87 £0 79 £1.35 £1.05 £1.05 £3.56 £0.44 RX02C JZ17T YQ49D JZ25C FP29G YN40T YW06G £0.26 _£0.04 £0.52 M4K7 £0.04 FH59P £0.52 XR21X FW38R BF91Y £0.39 £0.44 £0.12 £0.'
£006 I authorise you to debit my credit card account for the cost of the goods despatched.
Access American Express Visa Switch Connect w-wimi Credit card number: Where to get your DB50XG The Yamaha DB50XG Wavetable card is available from: APS Computer products mail order, t 01789-470955, £114.00, postage included.
Linefeed, C 0171-474 1765, £99.00 postage included.
With the parts from Maplins and the card from Linefeed he total cost of the package comes to: £117.85 Name on C.Card: Maplins: Please supply the following Total: (£15.90) including £2.95 carriage = Mom, puah switch win audio cable 11ml 4 Stick on feet Cable tie 23-Way D-type shroud 25-Wav D-type shroud MB5 plastic box_ 2x36 pin strip header Dual Pot Log 10K Pointer knob_ 23-Way D-type plug 25-Way D-Type socket Chassis RCA socket 14 pin 1C socket 10 4K7 resistors MC1489P 4 Wire tela cable I1M) The New Faces of Amiga The companies which used to make the big games on the Amiga have long gone. For
months there has been little for Amiga gamers to be positive about, but all that is over. Take a look at the new faces of Amiga gaming... A few years ago the Amiga was in the position that the games consoles are in now. The Amiga was the beloved machine of the computer games industry, the platform that everyone wanted to program for and that every game had to be a success on.
It was powerful and colourful and allowed new and attention grabbing games to appear. The popularity of gaming meant that there was a lot of money to be made, and the big companies moved in to make it. As the market for Amiga games started fading and the console market asserted its dominance, the old traditional players moved from the Amiga.
Many of the big companies producing for the PC and consoles were originally Amiga companies. Bullfrog started on the Amiga with the likes of Populous, now as part of Team: Shadow Elks ¦ Shadow Elks, Sweden ¦ Current project: In Shadow of Time ¦ Signed to: unknown the Electronic Arts empire they are valued in the tens of millions. Ocean, Gremlin, Psygnosis, Domark, Acclaim, the list goes on. Apart from a few final conversions which will turn up over the next few months, we are unlikely to see any more from these big software houses in the forseeable future.
In the shadow of giants Things have looked bleak for a while, but now things are changing. Several companies have taken a look at the market and decided that it isn't quite that dead after all. Seeing, that a gap had been left by the departure of the big companies, some smaller companies have stepped into the breech.
Rather than being large coding houses like the super corporations producing for other platforms; these tend to be mainly Team: Prelusion ¦ Prelusion, Sweden ¦ Current project: Gilbert Goodmate ¦ Signed to: unknown concerned with publishing rather than coding. The Amiga has always counted the enthusiasm of its advocates as its biggest strength, and the disappearance of those larger companies has just forced the most enthusiastic Amiga coders to go it alone.
This has meant a return to the culture of ’bedroom programmers’ which produced I some of the innovative designs of the early I Amiga era.
We have been taking a look at some of the companies which are involved in this return to the games industry. Can they succeed in the shadows of giants? The market they are in is certainly tricky, but they all have the will and enthusiasm to give it a go We decided to take a closer look at three ol them to see what makes them tick and where they want to go.
Alive Mediasoft Ltd Alive are the newest company to hit the Amiga scene. They have been set up by Steven Flowers and Andrew Reed, specifically to take on the job of publishing Steven's game developments now that his brother's Direct Software are no longer in a position to publish them.
The first title of the line will be the horn adventure Haunted. Due for release on Halloween, Haunted promises to bring production value multimedia gaming to the Amiga. People are probably going to be impressed by the beautifully rendered high resolution graphics and the spooky murd mystery weekend gone wrong, but what is really likely to make people take notice of Team: Alive Mediasoft Team: Team Invictus Team: Black Blade ¦ Team Invictus, Hungary ¦ Current project: On Escapee ¦ Signed to: In negotiations ¦ Alive Mediasoft, England ¦ Current project: Haunted ¦ Signed to: Self publishing this
game is its size. Haunted comes on five Cds to hold the huge amount of music, rendered animations and FMVs etc. Alive are hoping that when they get into their stride they may be releasing games as regular as every month. To some people this may sound ever so slightly ambitious but it is, in this case, perfectly feasible. Alive have spent some time working on, and have now near enough perfected, a transparent Macintosh emulator.
The idea as required is that it emulates only as much of a Macintosh to run Mac ' games. By bundling the custom emulator with a Macintosh commercial release. Alive will be providing people with a way of running Mac games as easily and simply as if they were Amiga games. They say that you won't even know the game is written for a Macintosh. The beauty of this scheme is that it allows them to effectively convert almost every Mac game to the Amiga without having to recode a byte.
Initial planned releases include Phantasmagoria, which does look as though it’s set to go ahead, and also Doom, which is currently under negotiation. There are some legal complexities that need to be overcome, but hopefully Alive should have brought the above titles, not to mention games like Dark Forces and Duke Nuke 'em 3D to the Amiga before a year has passed.
Sadeness Software Sadeness have been around for a little while producing CD-ROM titles such as the excellent Hidden Truth and the notorious Women of the Web. Although they have made some quality CD-ROMs in their time, they were never really in a position to challenge Epic Marketing or Weird Science. Competition in the games publishing arena is a lot less intense at the moment, so they decided to take to that arena instead, signing programmer Paul Burkey in the process.
Paul Burkey’s Foundation is the only definite title Sadeness have in the works, but they are intent on bringing more titles in.
They are in negotiation with several other programming teams and were confident of finalising the signature of Team Invictus and their very impressive adventure On Escapee.
Sadeness want to offer any programmers a lot of support. Paul Burkey told us that what attracted him to Sadeness' offer was that they were enthusiastic and were willing to back it up by immediately supplying him with the hardware he needed. They have also been working with him on the presentation of the game. Larger games companies tend to have teams of programmers, artists and musicians beavering away on a title, and to a large extent the layer of professionalism this adds goes a long way to making a game seem finished.
Richard and Kris of Sadeness software have been working away at intro sequence graphics and sprite design, hopefully giving Foundation enough of an edge to be a real hit. In this manner Sadeness hope to concentrate on quality not quantity.
One interesting part of Sadeness' planning is the type of titles they want to sign.
They say that they are not interested in signing games which just show the Amiga playing catch up with the games consoles, but rather want to concentrate on acquiring games which depend on quality of design and gameplay. Foundation and current target On Escapee are both titles which could have something to offer on other platforms, allowing Sadeness the security net of conversions. On Escapee already has a PC version in the works, although it is not expected until approximately a year after the Amiga version.
Isiona Islona is the new games label set up by Epic marketing, the CD-ROM company behind 5 Of Team: Paul Burkey Team: DSP Team: Ablaze H Ablaze, Slovakia ¦ Current project: Diversia I Signed to: Vulcan Software ¦ Paul Burkey, Britain ¦ Current project: Foundation.
¦ Signed to: Sadeness Software ¦ DSP, Sweden ¦ Current project: Almagica ¦ Signed to: Vulcan Real time wargaming Command and Conquer style. PPC support promised.
Team: ClickBoom!
ClickBOOM'. Canada Current project: Myst Signed to: Self publishing Team: GeoSync Team: Underground Underground Software, Italy*
* Current project: Golem Signed to: In negotiations Team: Digital
Anarchy whereas when a console fades in popularity Bap of a CD
even if it is a flop.
Epic and Guildhall are hoping to tap into some of this market by releasing some Amiga titles through Guildhall’s distribution network to the high street shops. See the news pages for more of this story.
The games The other aspect of the industry is of course the programmers. The fascinating thing about the Amiga games market at the y moment is that in an odd sort of way we have come full circle.
The strength of the Amiga in the early days was that it allowed anyone with minimal resources to write software for it. The | *7* bedroom’ programmers that started up working on their home computers have become the software moguls of today, and Jjj have all left the Amiga for pastures new But * corv
• Slot frorr GeoSync, Australia Current project: Star Fighter
Signed to: D'Yammens Reign Wing Commander-style fast action 3D
spaceflight combat game.
The very successful Epic Interactive Encyclopaedia. Epic were inspired to move in to the games market for two reasons Firstly, they noticed that every interesting new title announced for the Amiga seemed to be coming from Germany and was never being released here, and secondly they decided that should the Amiga games market recover enough for companies such as Electronic Arts to return, they would find Epic there first raking in all the cash.
Epic have been bringing some of these titles over to these shores in English publication deals and have been working towards Europe wide distribution deals with some of the European games houses. They are bringing titles such as Flying High, and this month's CD game demo Sixth Sense, and are busy negotiating with numerous developers around the continent.
High street hit The latest developments with Islona Epic is a slight change in emphasis. They have been negotiating with top Amiga games distributor Guildhall leisure and have arranged distribution with them for Kargon. This represents an important move as it means Islona now have a title available in high street shops, but the difficulty they had in arranging high street distribution has lead them to concentrate on mail order. The flip side of their deal : Digital Anarchy Systems. England ¦ Current project: Explorer 2260 Signed to: not signed with Guildhall is that they have otfeied to
lend them their CD expertise.. Although we have all heard about the huge strength of the PC games market, when you actually compare figures you find that the PC market isn't as much stronger as you might think, it is more a matter of direction. Sure when a really major title hits the PC it can sell by the bucket load, but average titles on the PC just don't sell too many.
Sales of Amiga CD-ROMs are actually reasonably healthy in comparison - Epic say that they expect to sell at least 1000- units Team: Oxyron ¦ Oxyron, Germany Current project: Trapped 2 ¦ Signed to: Unknown The gaming teams We haven't got the space to include every gaming team out there. If you have been left out, don't be offended!
We may well know about you, but if you want to contact us for previews, advice or for help finding a publisher, write to: Andrew Korn, CU Amiga Magazine, 37-39 Mill Harbour, Isle of Dogs, London E14 9TZ, UK and mark your letter 'gaming teams'.
There aren’t going to be a lot of enthusiasts with the expensive development system required to write their own games on it. An the 1 old Sega Game Gear doesn't even have a keyboard, let alone random access read write storage devices and an operating sys- Now tern. You may also find it tricky to buy a || To* compiler on a SNES cart. Amiga users on the other hand tend to have everything you need to write a game readily available. We are hoping that amongst the entries to last month's win a PowerUp board competition will be the odd promising game.
It is interesting to notice the rise of teams from some of the traditionally poorer European nations such as Poland and Hungary, suggesting that people there haven't moved wholesale to the latest trendy platform There also seems to be a lot of interesting work going on in countries such as Italy and Germany which have never had a huge history in the games industry.
A few months ago it looked like, before long.0 Vulcan would be the only software house left on the Amiga Now companies like Islona and Titan seem to be signing up a new game every few days, and Canadian company ClickBOOM are promising to bring one or two of the top cross platform titles the Amiga More and more companies want in. Are we now looking at a revival of the Amiga as a games machine? Only time, and the ability and enthusiasm of these companies and their coders, will tell. ¦ Andrew Korn Pu*l FDD Evetech's Summer Sizzlers Accelerators? Forget '030 50‘s - get ~3 x the power for
£159.95! - '040 25MHz (19 MIPS) £159.95, 51 Mips ‘060 66MHz £399.95; Forget mem boards! - 030 MMU FPU 25Mhz- £69.95, 33MHz-£79.95; New DIY-EZ-Tower from £99.95; 8-speed CDPIus £149.95; A1200 high speed serial port £49.95; 14.4K modems £24.95; SX32 from £159.95; RED=Price down, Blue=New product.
The All-New Eyetech EZ-TOWER 'This definitely one of the easiest solutions to building your own tower." John Kennedy, Amiga Format • July 1997 If you can use a screwdriver you could build your own AI200 tower system in less than half an hour!
Couldn't be Fmsier!
SX32Mk2 & SX32Pro Internal Expansion for the CD32 STOP PRESS!!!
The Award Winning SX32 Pro is now even more affordable The SX32Pro and SX32Mk2 add... What do the reviewers say?
Amiga User Inti "95% - Definitely Recommended' "90%. • A Dream to Use. ” Blue Chip Award "96% - Absolutely Top Notch” Gold Award Amiga Computing Amiga Format ¦ 33 or 50MHZ 030 MMU CPU and FPU scckes (331*1 z FPU sockef only on me SX32Mk2 ¦ Simm socket for up to 64MB of 32 bit fast (60'70ns) RAM (up to SMB fast (70ns) RAM on the SX32Mk2 BuHerod IDE ircorfaco for internal 2.5* hard Wive and second haid dnvo. SyQuest Jaz or even B speed CDRO'd (optional extra on the SX32 Mk2 Sockets tor RGB video (23 p«i). VGA video (15 pin).
Parakel port (25 pin). Serial port (25 pn). Floppy disk port (23 pm)
* Jumper selectable lor PC or Amiga keyboard input (external
adaptor on SX32Mk2) (o the CD32's existing mouse, joystck.
Keyboard, audio RF. Composite video and SVHS ports.
SX32Mk2 - sale price - £159.95 SX32Pro-50 - sale price - £299.95 Genuine Amiga 89-key compact keyboard £34.95 4 SX32 tloppy. Hard drives 20MB-1.8GB, RAM Please ring Special CPU Limited Quantity - SX32Pro-40SE. A Special Edition SX32 Pro purchase with 4©Mbz '030KC processor (no MMU) - Just £269.95 Eyetech 4-way Puttered Interlace' allows the use of - eg
- 16sp AT API COROM-
- 100 MB IDE Zip drive'
• 2 x 4 GB hard drives' on the standard A1200 IDE hard drive port
Remove the case top and keyboard ribbon " (Ho shield removal
required Slot in the ribbon cable from the optional PCI Amiga
keyboard interlace Mount existing and new hard and floppy
drives and CDROM units In the bays using the screws provided
Connect up the drives power and data cables Clip m the A1200
motherboard base into the custom backpanel.
Standard PC floppy drives as OFO: and Df 1: Including high density Amiga Space tor A1200 Zorro slots* or Pcj motherboard' and cards All A1200 rear ports, ire directly accessible Internally NEW! Mk2 EZ-Tower with Squirrel external con- mtaZSZSS1 sector option and 250W PSU - still only £119.95 the A1200 power EZ-Key A1200 adapter for PC & Amiga kbds- just push in the ribbon cable' £39.95 7 x Zorro II slots expansion board • including 5 x PC ISA slots for GG2 bridgeboard. Ethernet elc .Wrtf? Accelerator pass-through Fits most towers. £179.95 Single Zorro II slot adapter tor graphics card with
accel pass-through. £99.95
• as above with built-in EZ-Key i i (Both available August 1997)
£134.95 EZ-DF0 A1200 tower DF0: diskette drive with faceplate,
cable and interface £44.95 Squirrel adapter (or EZ-Tower with
Int HD'CDROM & ext Centrs Sow skts £19.95 A1200 main board with
SOMha 060* A 32MB' (behind)
• g mMruttiona.WBS 0 i until-.
AMIGA HEALTH WARNING If you have recently fitted - or intend to fit an IDE ATAPICDROM to your A1200 (other than an Eyetech CDPIu.x unitI without a buffered interlace then your Amiga is in risk of serious damage arising in the future.
The A1200 - unlike A4000's and Pcs - has NO internal IDF. Buffering. On the A1200 the IDE interlace connects directly to the A1200 processor & custom chips AT ALL TIMES which have insufficient output to drive more than one IDE ATAPI device (and only then on a short data cable) for any sustained time period.
We are now making the Eyetech Mk2 4-dcvicc buffered interface available separately for use w ith other kits and D-l-Y CDROM installations. At only £39.95 it is a small price to pay to preserve your Amiga's health.
"A buffered IDE interface is essential to avoid overloading of the A 1200's IDE port when adding extra devices" - John Kennedy - Amiga Format - July 1997 connsctor.
Put back the outer ca$ * That* It!... Now You've Got Tower Power!
.Or buy a CDPIus unit (below) and gel an EZ-Tower* for just £99.95 The Top-Rated Eyetech CDPIus for the A1200 8- or 1tf16- speed external CDROM unit in quality. CE-approved case with heavy duty PSU leaves trapdoor free for accelerators memory expansion and the PCMCIA slot free for digitisers, modems, samplers elc Option to add additional HD's. CDRoms, SyQuests, IDE Zips, Jazs, SyJets, ATAPI tape streamers etc powered from the CDPIus unit Comes with special Eyetech 060-compatible Mk2 4-device EIDE buttered interface board - easily fitted In minutes with no cutting drilling (Note that IDE
CDROMS must never be directly connected to the A1200 without a buttered Interlace • ask any qualified electronics engineer!)
The Amazing Iomega IDE Zip Drive Another first from Eyetech ¦ Can bo used m pVice of • «v as wed as'- I the internal hard drive
* Use a dfderenl bootable cartridge hr each application or family
member Ideal for transferring muHvned a data J between Amgas
andor other platforms Fits In any Amiga desktop minltower
tloppy drive bay or In external case CARTRIP0E CHANGES
AUTOMATlOAlir R£OOONI8£PI Bare IDE Zip drive tine Eyetech V2.0
Zi uoohi - .lust £119.95 100MB Zip cartridges just £14.96 1 or
£39.9613 I'AedViZttoDUTa-M notec* immi I Hr Cllftm ami
Ari-» H GoM plated audio phono sockets at rear (CD* only)
and front panel headphone socket and volume control ihr IDF Zip
Uni t it the u What do the reviewers say?
Amazing Value 8-speed - only £149.95 NEW! 12116-Speed - 2.4MB S (max) -only £179.95 Considering a PowerStation?
Tie CDPIus is now available with a, 230W, CE- pproved.PCMiniTower* or Desktop* case (which an also power your A 12(H)) - for only £20 extra Amiga User International - 97% "... It all worked faultlessly " Amiga Format - 96% "... An absolutely superb bit of kit.." Amiga Shopper - 90% "... This is a quality product..." A1200 InstantDrives & TowerDrives InstantDrives and TowerDrives are only available from Eyetech hive have tested on any platform ...95'
- David Taylor - Amiga Format February 1997 Thinking of buying a
BIO drive? Dont waste your money on ANY DRIVE OVER
4. 1 GB as Iho Amiga O S doesn't support it! (2 32-1 bytes
actually). Be w arned!
3. 5' hard drrvos • even those described as Sfrm'- are usually
1725mm high and will not to n an A1200 without tegndicant
modifications to the case and metal shielding - which itself
reduces the value of your compuler
• InsiantDnves rcquxo no holo driling ease doping, or shekf
removal required and Ccrtie inclusive of flit filling »rl and
easy lefolkx pictorial instructions
• All dnves come ready-to-use with WB3.0 prenstalkid 8 WB2 x
instal senpt ‘ All dnve9 Ovet 350M8 also ccme with over 45 lop
qualify uWifios (not tHovolwarol end Mme multimedia aulhoring
software prnmstalled. Configured and ready-to-run
InstantDrives: 2.56GB AV(~3MB s) £229.95 TowerDrives: 1.7GB
2. 11GB £189.95 3.2GB £199.95 4GB - Take your Amiga to the limit!
- for just £279.95 6-l-Y and Bargain Corner Hard-to-find parts
for your Amiga project Hard. Floppy dnvs cable* and cooes
!5'-2 S' 44-no, HO cables fo» A600 8 A1200 9cm £8.95.13cm
£9.95 (S' 3 44 -e, hard dike caHos for 2 x 2 5' drives
(6cm.6cm| £14.95 IS' poorer 8 daw cat** lor A6C0 8 A12C0 IS'
ful tflrg Ut to A6Q3 8 A12C0 (contains IS* external hard dthe
tt Two new A1200 Expansion Products from Eyetech PortPlus -
high speed sedal and parallel port oxpansion 2 . 460Kbaud
buttered senatpods with low CPU overhead PC A Amiga compabbto
parallel port franslemng up to 500K bytes sec Ophonal high
speed PC-Amlga A Amiga Amiga networking toll ware Loaves
PCMCIA A trapdoor free accelerator friendly A very easy to ft
PortPlus - just £89.95! (WITH parallel port driver!)
New! PortJnr-1 high speed serial port - just C49.95 £14.95 £24.95 £19.95 £24.95 £4.95 £9.95 £19.95 £6.95 p5' remortutie d-r.e deluxe external HD case ICDRDMcase (rtepiu) B x 40-»», IDE case tor 3.5' HDCOROM -85crtv2 9' .o-sxm 3 x 40 IDE cables to 1 5nv5 (enclose d-awngi
* 5' hrd dm* to 525* bey mounting adapters 15' hrd Ortee to 3.5'
bay wth 3 5' dataipower cable adapters £12.95
* V ttopp.'SyOuesVZp dme to 5 25* bay mounbng adapters £6.95 pn
mt delKhab* mu cat* lorsxtemal 3.5* HDCOROM's £12.95 "Wte
external HwlDE SyQuesVIDE Z1PHOE Jaz case £9 95 :si cabte 25-ay
0(m)kn 50»ay Centror.es' (m) (1 m) £9.95
0. 6m rttcn cabins to moonhng DFO n tower £9.95 M to Tfrf
external Floppy extn cabte 0.6m £12.95; 2m £14.95 4 rtdeo
cablet and adapters pdr pbgw 2 xpbeno pkrgs tor CDROM £6.95
slanted 4 pin invaded T audo connector 8 phono p»jgs£9.95 pug
x 2 to phono pug'sccket x 2 audio mixer leads £6.95 k (foo
plug rmer adapters (Gold £3.50) £2.50 .2x (Scoo pUg to 2 x
phcno plug 1 Im'4' (4 8m 16' £9.95) £4.95 (pair), wOl amp
(16n‘PMPO) 8 manspsu £9.95 Apollo Accelerators - Unbeatable
pricing Entry level .4 200 Accelerators ¦ Unbelievable value
25MHz 030 with MMU & FPU. (5 Mips) - Just £69.95 33MHz 030
with MMU & FPU. (7 Mips) - Just £84.95 Power User 41200
'040 '060 accelerators tno tower reqd) 25MHz 040 with MMU &
FPU. (19 Mips) Only £159.95 33MHz 040 with MMU & FPU. (25
Mips) 40MHz 040 with MMU & FPU. (30 Mips) 50MHz 060 with MMU &
FPU. (39 Mips) 66MHz 060 with MMU & FPU. (51 Mips) A Stanford
A}200 is rater m ) 3 UpS Ad measurements from Sysinto Memory :
4MH - £18.95; HUH - £.14.95; l , tlt - £59.95; 32MB - £129.95
2. 5" InstantDrives for the A600, A1200, SX32 & SX32 Pro 344MB A
2 5* drive Weal lor the SX32Mk2 and for the A1200 A600 £109.96
S40MB A fast suporslxn drive with ample capacity for mosl
users £139.95 810MB A sceerb. Superslim dme ideal for users of
serkxis acplkatrans £169.99 i obgb The h»yi performance
suoersivn drive is ideal for poser users £189.96
1. 8GB Tha lop-of lhe-range superslim drive IS perfect toe the
SX32Pro £209.95 Day delivery to EC and USAiCanOda Interface
Island Where your Amiga does more A1200ZA4000 non-Zorro ’ ar~
with Integralpaus a-devica A1200 buffered EIDE id £39.95 SCSI
CW0M « dm eovKWs CS9JK 4.04vlC5 EIDE interface far A400C
* ‘”CDK'“R0“ EZ-K9K A1200-PC AZm lb oAtpl'i 099!
K) (II your OU OM - malniCOlXB Pt0v e9| £34.95 f?049 irrl.H.co
tor Sou, floppy £14.95
- »2OTM!OT PSU.CO 5 HBZ* b.,. po»,r £!.Dn „ s„, s [44 5 ¦for.
Cable restrain! Etc. 8 Itil msirns £39.95 QiakPtus DdfHD Amiga
8 PC 2x FDD Ut Eyetech Group Ltd The Old Bank. 12 West Green.
Stokesley, N Yorks. TS9 5BB, UK Tel UK: 07000 4 AMIGA 01642 713 185 Tel Int'l: .44 1642 713 185 Fax: *44 1642 713 634 eyetechOcix.co.uk www.oyetech.co.uk -eyetech Voted AU! Amiga Company of the Year 1996 7 WorlOmdo deliver lea In 2-7 days Irom receipt of taxed ordor and payment data* (eg SX32 next day lo NYC £25.30) UK m land next day insured defy charges: Svr. Cables, buttered vl £3.2.5* dnves. Acco's.
Mem Boards £6: manuals E7; 3.5* dnves.
Modems. 0* s E9.80 Txrs. CD. (2day«10 RhgftaxhmiH tor other defrver, costs EnP.lm lo. The Stylus p„ ,pu, Range of printers ¦ Unbelievabk! Ahctograpnlc qualify output Pteforencei A stand-alcnc pnntirg program ScanOuix3 for all Epson scanners
- 24 brt scanning mlh full range ol adding or'or ' ’Scan-lo-disk'
cpiion in Jpng or IFF liymnts
• Stand-alone use or integrates with your Art package
(Phdogenics. ImageFX. AdPro. XiPamt.
Pagaslraam 3. OpamlS. AttEded. Ppainil Also available tor HP. Mustek Paragon) and Artec scanners EnPrint v2.1.3 - only £24.95 ScanQuix v3.0 - only £59.95 for A1200 hard drive lt)t por f64 05
- for A1200 clock port £69-95 IMSMSMmil 000O09 -n »«»«• «»l PO 1
£1491 £!JS£iEi • ' « P» GA 3515 pin odooler fca
A50050a'1?00£*39S: lor A4K £199! PoMn, 4S0Kb.ua ooool poO £4995
Imi »io,« oiA90a 3COO.'4 lM- I'aiWMi-CSI £4995 And* ml.or
UUAuoi lor E£.To»«r£1995 MtO C4P4BI4 PGA FPU for $ X33Pro 50 M
Accelerators £39.95 Zorro WIH SsjJfU.Sl'r L'SS .',5'0' ISDN
»0W, conlcnaoner.125KB £15995 I3D9HAM BoarUa (clock. FPU .kl r
£»M pc co» rr. Z2 ,«r. £12995 | S2TSJSL-J.SSS, UK bi » vis*'
Manotcard'. S-tKrt. Della. CcrvocJ Poeui' Vtonoy orders
accofCed ' A 3% surcharge Is a«Mcablo to al credl card orders
Due lo space imrlallons seme of ttie specs g-en ere initiative
only • pwese rngfern to furtlier datalts. Plaass cneck prices,
specs and evwlabitty belo otdertog. H ordenng by post please
«iuoe a contact pbena no Goooe are ncx sizwuM on am* basis E&OE
Al pr.ces rclude VAT el 17.5%. VAT it no apples tile 10 non-EC
orders iiTiTPri!'
Their own Amigas.
If there is a new machine, what should it be like? The home computer of the 80s and 90s has all but gone, swept away on the tide of powerful game consoles and the brutally effective WinTel PC force Even Apple has succumbed to the rise of Windows, so what will make the Amiga likely to succeed?
Amiga: ''the next Generation Now that Gateway 2000 have thrown the Amiga a crucial lifeline, what needs to be done in order to ensure it once again becomes a true force b to be reckoned with?
The biggest problem is that many things which made the Amiga a great computer are now hampering it The hardware was amazing, but it's now lagging - behind the PC Similarly, the operating system is fast and efficient, but it lacks features which are now basic necessities. The danger is that change means that backward compatibility becomes a problem, and starting again means that the essential Amiga factor' could be lost.
The possibility of a new Amiga is a very realistic one. After years in the wilderness. Gateway 2000 are currently in possession of the machine and its intellectual property rights, and several companies are presently licensing the operating system and assembling Essential features In addition to the list of 20 ways to save the Amiga, we’ve put our heads together and canvassed some opinions from around the Amiga scene to come up with what we think are the five most important aspects "I'm not altogether sure this is a good idea, but my feeling is that the Amiga isn't going to be a
first-choice machine for most new users and so it ought to make a better job of being a cheaper second alternative the a next generation Amiga should focus. I We've also given each area a five star ratind according to its importance to the Amiga's I future success. If these points are addressed, there’s no reason why the Amid shouldn't repeat the mass market success!
Enjoyed iust a few years ago.
Good things The Amiga has certain features which made it unique when it was launched, and still set it apart today. These are the features which makes a computer an Amiga, and they deserve to be kept on in next generation machines.
Efficiency The hugely popular Amiga A500 had a large proportion of its operating system in a 512K ROM, and loaded the rest from a single floppy disk. With only another 512K of RAM it could multitask dozens of utilities and applications, and run circles around any 286 386 PC.
Even an A1200's OS is tiny in comparison to something like Windows95, and still succeeds in out-perform it in several ways.
This efficiency with code and resources made it a perfect home computer. It also means that the core of the Amiga is perfect for embedded systems, such as set-top boxes or even hand held computers. A WindowsCE palmtop machine has a ROM which is 8Mb in size!
System... Jack Schofield, technology reporter for The Guardian 1 i n re :e JS' itmg as miga iss it r Pt I a tern :ask and ari- ind ver- Remember there is a long history of products such as SCALA, CanDo and AmigaVision behind the Amiga, so get the big names like Macromedia to port Director to the Amiga.
Networking Importance: *?** Networking became extremely important with the advent of Windows3.11, and now with the growth of the Internet it's vital In fact, the Internet factor is so important that it is shaping the very form of the computers of the future - both in terms of the hardware om- f the I E is Multimedia Importance: *?** The Amiga was the original multimedia computer. And its criminal that it has been allowed to lose this distinction. While other platforms struggled to display graphics, the Amiga was running interactive programs with animations and sampled sound. Its mul
titasking operating system made it idea for handling multiple events, and with CDXL it was one of the first platforms to spool video and sound from CDROM.
The next big thing could well be DVD Digital Versatile Video Disc. It looks like ordinary CDROM technology, but has a greatly increased storage capacity More than enough to stored feature films encoded using MPEG compression.
A computer system based on a DVD player could become the ultimate in set-top boxes: as a video recorder and interactive terminal all in one. Watch films, use home shopping channels and use a video telephone all with one box.
With MPEG encoding and decoding on board, it would also be the perfect tool for home video enthusiasts: play your video tapes into the Amiga and they are recorded onto disk. Edit the sequences, add titles and effects, and then replay the final thing right on your TV set.
The Amiga is an ideal computer for multi- media displays, and with cheap, reliable hardware it is ideal for stand-alone terminals.
"You can get a PI 33 plus monitor for £700 including VAT from my local shop... It’s a bit hard to see why anybody would want to buy an Amiga tO rUn WindOWS 95!" Jim Hawkins.
Programmer of CDTV title Music Maker.
1 Forget the distinction between Chip and Fast memory. It's too limiting, and other platforms manage to do without it. A move to graphics cards or at least PC chipset cards means there is no need for it.
2 Update the Workbench to cope properly with 256 and more colours. A 24-bit Workbench sounds frivolous when we're all used to 16 (or less) colours, but with a large display area it really makes a difference to icons and any programs which open their window on the main Workbench. , 3 Build a version of the New Amiga on a card which can be inserted into a PC. Too many people need or want Windows and applications such as Word or Excel.
Emulation is an expensive business when the original hardware is so cheap.
4 Build Java support into the operating system. A fast Java Virtual Machine could be reason alone to buy one.
5 Use PC style SIMMs by default in all models. Support EDO and other similar new memory types.
6 Let Workbench icons have a transparent colour, and also allow them multiple images to make desktop animations possible.
7 AmigaGuide was a great idea, but update it so that it works with HTML instead. In fact, as the New Amiga will have a browser as standard and help files - including the new on-line manuals which will be included with the operating system - all documentation can be in the form of local Web pages.
8 As well as Retargettable Graphics (which don't mind the hardware they run on), build Retargettable Sound into the operating system as well.
9 Include voice recognition as standard. Good "discrete speech'' systems (which require a pause between each word) are available now for Pcs, and continuous speech is coming by the end of the year. Make use of it.
10 Team up with PSION and make a pocket computer which runs the Amiga Operating System.
11 Create a really good suite of development tools. Without development tools, there will be no new software. This should be a priority.
12 Drop any idea of the AAA or special Amiga chipsets. The PC is already way ahead, with fast 2D and amazing 3D effects. Make use of this hardware instead of developing new chips that will inevitably be beaten by the next PC card.
13 Don't worry about backwards compatibility. Start again from scratch: there are always those programmers who will develop emulators - look at UAE, running under Windows95 if you want proof. They said it couldn't be done, but it now runs as fast as an A1200 on a Pentium computer.
14 Support the new USB (universal serial bus) and make use of peripherals such as digital cameras, sound systems, and fast printers.
15 MMU support. Use the hardware to help prevent memory mangling and resource hanging by rogue tasks. One crashed program shouldn't have to take down the entire system.
16 Get up-to-date drivers for the latest printers, scanners etc. 17 Update ALL the Intuition graphics - preferably allow users to configure these to their personal preference.
18 Add virtual memory support to the operating system.
19 Include PCI bus support (hardware and software) to allow use of cheaper PC Apple cards.
20 Break free of the need to use a domestic TV as a display, and allow the Amiga to use standard computer monitors. This will allow higher resolutions, more suited to DTP and graphics applications.
If all the above was achieved you would have a very powerful and useful computer...but would it be an AMIGA.
And of the software.
However, even relatively simple "peer to peer" networking has been sadly lacking on the Amiga. The ability to connect computers together and share information and resources (such as printers and hard drives) makes it an essential characteristic of a successful office computer. Plus it also makes it possible to engage in networking games, where two. Four or even up to sixteen players can take part in head to head competitions.
20 Ways to save Amiga Good things Multiple screens ? It’s not all doom and gloom as far as the Amiga's technology goes. Far from it in fact. A next generation Amiga must make the best of the machine's existing strengths.
The Amiga allows different programs to each open a screen display, and each display can select the most suitable video mode. Screens can be flipped backwards and forwards with a keypress, or dragged up and down.
Nothing comes close to this on other computer systems, even those which attempt "virtual desktop" systems.
Video friendly The fact that a home computer needed to work with a TV because monitors were too expensive meant that the Amiga was always video-friendly.
Adding a genlock or video-taping titles for home video work created a dedicated following. It's important to realise the importance of being able to work with other domestic systems.
Arexx The inter-process communication language was such an amazing idea: making the sum of the applications on the computer greater than individual components, and redefining how macro functions work. Make sure the new operating system has a similar concept.
Autoconfig The Amiga has always done it, and the PC can just about do it. Autoconfig makes adding new hardware so easy.
There are no jumpers to set, IRQs or DMAs to assign. The computer just gets on with it, and even includes a selfdiagnostic system at boot up.
DataTypes Make sure all of the programs use Datatypes for both the saving and the loading of data, so that when new formats come along it's much easier to update them. It's yet another elegant Amiga solution.
IFF The Interchangeable File Format made sure that the data created in every Amiga program could be shared. The idea is a good one, so keep it - but update it to include support for the new music sequencer files, audio, moving video streams, MPEG and so on.
"..perhaps in a year or two the Amiga will have a powerful enough processor to run (fairly) recent PC business software in emulation mode, and it can then offer a more user-friendly way for enthusiasts to exploit its OS and have fun' with its potential. Fun is the key, I think, to the Amigas future - if it is to have one." Dave McIntosh Over the Amiga’s history there have been various networking solutions, ranging from the cheap and cheerful Parnet style connections, to plug in cards support from the SANA-II standard and Envoy networking software. However, a simple - and more importantly
cheap - plug-in Ethernet card never appeared. Even the A1200's "industry standard” PCMCIA port has been lacking a reliable Ethernet card, whereas Zorro Ethernet cards have seen price tags of hundreds of pounds, compared to the PC market where a cheap card will cost you the same as a game.
The Amiga's file system, the way in which data is stored on disk, also lacks the features required for simultaneous access and security. How?
Firstly, the New Amiga must either have Networking hardware built-in, or available as a cheap option. This is essential to make sharing data between different platforms, as well as providing for state of the art multiplayer games.
Secondly, the file system needs to be updated slightly to provide security and sharing features. This would also be a good time to increase the speed of directory listing. The lack of speed in this area is an embarrassment: a PC or Apple can list the files on its disks in seconds, and this means it can also perform extremely fast searches.
By contrast, the Amiga moves similar to a dead whale, which makes searches far too Internet Importance: ***** Linked with networking, but now an important feature in its own right. A New Amiga must be Internet friendly from the ground up. This means that it must be easy to connect it up to an Internet Service Provider. It must have a built-in Web Browser which is integrated into the Workbench. Think of ho* Directory Opus mimics the Workbench, whilst enhancing it. The Web Browser should become an even more integrated part of the Workbench.
Electronic mail should be powerful but easy to use, with MIME included but hidden. Images should be displayed inside mail messages, and files allowed to be dragged and dropped. Existing programs already cover this, but they are still fiddley to set-up and use.
Intranets provide a means of creating a "local Internet", which is only available over an office network - it provides a means of sharing information between employees, and simplifying tasks such as accessing large databases or updating stock levels.
It’s also vital that Java is available. Java is the C+ + like programming language, designed by Sun initially as a way of spicing up World Wide Web pages. Now though.
Java looks like becoming the industry standard language, capable of running - even at low level on specially optimised processors - on a huge variety of hardware Make sure the new operating system knows TCP IP from the moment you switch it on, complete with easy to use controls for setting domain names, IP addresses and so on. TCP IP is the standard communications protocol used over the Internet, and if a computer can speak it. It can communicate with any other computer connected to the Net.
"The biggest problem with an Amiga console, is the name. The Amiga just isn't fashionable any more, just look at Sega. One minute they're the King, then Sony comes along with the Playstation. All the trendy' magazine's (and Digitiser) tell everybody it's c**p, and the people go along with it." Steven Croucher, ICPUG member and Amiga fanatic The physical link can be over the built-in networking hardware (Ethernet or faster), but also over telephone lines. This could be done using a software modem: such a device is already included in some computers, such as the Philips Velol handheld PC A
software modem performs all the data processing in software rather than dedicated hardware which means it is cheaper to implement but can also be upgraded as new standards become available Provide support for video and sound conferencing. With integral hardware and software support for audio and video compression via MPEG. A video camera such be a cheap option. Include Web server software as standard Graphics Importance: ***** When the Amiga first appeared on the market, one of its main selling points was its graphics Up to 4096 colours on screen at once was unheard of - and the ability
to move them around with such speed was astounding. Even today, the best Amiga demo programs look amazing. But times change, and things are tar from perfect. The New Amiga needs the same leap ahead of the competition as it did in the early days in order fo attract interest.
The Amiga's screen resolutions and colour detail is now lagging behind other platforms Even something as basic as viewing a colour Web page can almost bring even a fast Amiga to a grinding halt, and now the focus is on fast 3D graphics.
Talk of the AAA chipset and similar is a waste of time even if this evolution of the existing chipset appeared tomorrow, it would still be trounced by the competition. This isn't the place for more "What Commodore did wrong" stuff, but graphics have moved way beyond AG A AAA PC graphics are undergoing their own revolution with dedicated 3D cards providing amazing speed and detail. There is even a standard emerging from Microsoft which means cards from different manufacturers should work with any software Combine a system built on this with the emerging digital video standards and you will
have the ability to capture, edit, replay home videos as well as playing state-of the-art games and real time video effects Sound Importance: **** It’s possible that the future of the Amiga lies in niche markets Find enough niche markets and you have enough sales to call yourself mainstream. One such niche would be the home and small music studio. Computers are now an important part of music creation, acting as sequencers (storing and editing notes), recording (with direct-to-disk digital recording), generation (software based synthesis and sampling) and even pressing (writing information to
CD). And of course, games require a healthy soundtrack of explosions and high quality music.
The New Amiga should be a computer with high quality sound generation as standard, audio m and out capabilities and of course a brace of MIDI interfaces. It must be possible to upgrade sound features in the future: look at today s Amigas. Stuck with once-cool 8bit audio The Operating System should make the most of the sound ? Retaining hardware, and an all-singing, all-dancing video output but music sequencing package, feature real- adding SVGA time effects and direct-to-disk recording. Mouitor should be available as an option ¦ compatibility is John Kennedy esseutial We'd like to thank...
Ibrowse 1.0 - CU Amiga demo version Tl*j demo version of I Browse mss produced fa tie CU Amiga CD It any itol be listitjuled by otiier menu.
Most a (he tactions at IheUcomnercaS Browse « operational vtih tie exception of the TCP IP tactions.
More about Ibrowse Browse the CUCD Web Pages CU Amiga would like to thank the following for their participation in this feature: Toby Simpson, Jim Hawkins, Steven Croucher, Dave Mcintosh, Conrad Durlston-Powell, Richard Harrison, Richard Smedley, Matthew Soar, Paul Nolan, Mike Nelson, Christopher Gilliard, Ray and others.
Many thanks to these fine fellows, whose ideas and opinions have been used, abused and coerced into this article. All the views expressed here are not necessarily those of all the participants. Thanks once again, chaps.
Virtual beers all round.
TwsmoPtutn s 'Pm&w* fSdmmmnd £off**rw SUPERCHARGE YOUR PRINTER with the TurboPrint Amiga Printer Driver System!
CU AMIGA COVERDISI UPGRADE OFFER TurboPrint lets you print the ULTIMATE QUALITY and at MAXIMUM SPEED TurboPrint outputs the full colour spectrum (16 million colours) directly from your favourite software package.
It replaces the preference system of your Amiga and enhances ALL output beyond belief. Rather than reducing all to 4096 colours, making blues print and purple and producing banding between print lines - TurboPrint produces MILLION COLOURS (true colour), COLOUR PERFECT & band free output. Also, TurboPrint supports all the models, EPSON STYLUS, CANON. HP DESKJET and many more.
True colour display with CybergraphX on third- party graphics cards, 256-colours display on AGA 16-colour dithering on OCS ECS models.
No unnecessary proofs. TurboPrint’s preview function lets you modify certain parameters (e.g. brightness or gamma) on screen.
EAST TO USE Clearly laid out menus and intuitive controls following the Amiga “Style Guide". Hotkey activation is available at any time.
Hard copy function allows easy printing of screens.
• Compatible with the entire range of Amiga software products.
"Printing as usual" - but with TurboPrint's perfect quality.
• Supports even the very latest printer models Canon BJC 240,
620, 4200, Citizen Printiva, Epson Stylus 400, 500, 600, 800,
HP 690C, 694C, 870cxi, and many more.
Require* an Amga ccrnpot** «'fr OS 2-04 » Hart Onv* i* *cow PERFECT PRINTOUTS FROM DAY ONE
• Combines ease of use with unparalleled output quality. Just
choose your printer and go. The intelligent printer Drivers
produce the best results every time!
• Vibrant colours & finest dithering. The TrueMatch high-speed
colour management system automatically reproduces up to 16
million colours in the best possible quality supported by your
• The Graphic Publisher lets you display and print graphics of
various formats - JPEG, IFF, GIF, PCX, PhotoCD and more.
• Place any number of pictures on a page, create multi-page
documents and large posters - almost a DTP- package!
• Allows you to individually control brightness, contrast and
Allows individual control over brightness, colour and sharpness for each picture.
Print 24-bit graphics with 16 million colours and oversized posters in full colour and resolution.
Oeques sfcud M payable to WIZARD DEVELOPMENTS Pnc* nciudes VAT & carnage tc aoj £5 for EC destinations and £10 lor other countnes Subject io avaMbhty EAO€ A* sale: rnmttiofts. Coov available on request.
Contact Phone Number_ Payment Method
L) I enclose a ctreoue made payable to Wizard Developments ? My
creat card nurfcer «___**p*y daW _ .
_J I enclose Postal Orders mode payable to Wizard Developments RetL*n VoutfW* to WIZARD DEVELOPMENTS. PO BOX 490. DARTFORD. KENT. DA 1 2UH OFFER VAUDWHLE STOCKS LAST I------------------------- Sometimes I wonder what I ate. I mean the Amiga games scene died off years ago right? All These new games can't be real. I blame last night's Ice cream and pickle combo.
40 Sixth Sense Investigations 40 Sword 41 On Escapee 41 H-Bomber 42 Championship Manager 42 Forgotten Forever 43 Nemac IV 44 Flying High Tips & Guides 46 Tips Central Previews Reviews
* b0 it ou r ere's a thing that seems to have died out somewhat
in recent times a graphic adventure!
Yes, while you lot have been swanning around with your first person perspectives and your realistic light sourcing, ? Huge cheese some people out there have been working and walking on that age old tradition of gameplay. Sixth killer toys. All in Sense is a tribute to the LucasArts adventure a days work?
Looking game but what these shots don’t show you is the fluidity and speed of the game. While the LucasArts well presented, it has to be said that C + + origins are a little apparent.
Sixth Sense Investigations ten specifically for the Amiga, and as a runs at a silky 50 frames per second. Add that; a full voice track, animated intros anc cut-scenes. Three different worlds to explc
- plus AGA cartoon graphics, and you mig just have a hit on your
hands. As Shaw Taylor used to say. Keep ’em peeled. ¦ Tony
Dillon Sword ¦ DFR: September ¦ Developer: Serio Comic ¦
Distributor: Blittersoft © 01908 261466 t's safe to say that
Amiga owners haven't had it this good - as far as games are
concered, for some time. After a deluge, dare I say a glut, of
Doom clones - some superior and some rather inferior, it looks
like games developers are going back to the kind of things that
Amiga's do best. Fast and playable action games that use every
trick the hardware has to offer. Take Sword for example, a
platform game to rival all oth- heat. Well, you did want a
OK. So it might not sound original game ever released, but if it being as much fun as our much?
Planned for September; an CD-ROM version sprites. It also features fully animated drops and rendered animation scenes between each level with recorded voice soundtracks. Sound like your cup of tea?
You'll have to wait a little longer, so keep practising ducking under those falling spika See full review in next issue of CU Amiga. ¦ Tony Dillon Sixth Sense Investigations ¦ DFR: Summer ¦ Developer: Cinetech ¦ Distributor: Islona © 01773 836781- ers if our preview demo is anything to go by.
It has all the qualities that have made all the truly great run-and-jump titles the rip- roaring successes that they are. It's fast, smooth and packed full of action, Serio Comic, the developers, claim they want to give the Amiga a real future, and with this title, it seems that claim is more than just good intentions.
First impressions? It’s a smooth, cute platformer along the lines of the old classics Rick Dangerous. James Pond and a million others. You have eight massive eight-way scrolling levels to work your way round, collecting the gems, sweets and bonuses that abound - until you have collected enough to enable you to open the gate to the next level.
Along the way there are numerous bad guys blocking your path, ranging from rapid firing tree stumps to knights on horseback.
Naturally, bits of the ceiling cave in periodically. Floors fall away and things fire out of walls and buttresses at you. You’ll need to avoid or destroy them with your machine gun - which has a tendency to quickly overgames of old, that had us eternally trying to figure out puzzles a bit more complex than which key goes into which door.
In a nutshell the story tells of a. and I quote, "crazy young guy who has the ability to communicate with the spirit of a sarcastic man". This crazy young guy also has a friend who believes himself to be a private detective, albeit not a particularly good one. Who likes to use the psychic abilities of the original crazy young guy to help him with his cases. However, he has no real control over the actions of his insane friend, who in turn has no real control over the actions of his psychic counterpart, and the end result is comedic chaos - we hope!
Like most other graphic adventures, the game is controlled via a small collection of verbs at the bottom of the screen, and a large collection of objects to use them with.
The game will intelligently Combine these in a logical way to hopefully get around the limitations of a twelve word vocabulary. As you can see from the screenshots, this is a good ? Ack before the days of motion capture, Delphine revolutionised the platform game world with a technique called Rotoscoping, which involves filming a person acting out a movement, and then digitally painting over the scanned frames to create fluid, realistic movement. As a result Flashback has always been heralded as having the best character movement seen in a 2D game. The only problem being the character
was a little small and indistinct - facial features were noticeably missing for example, but then what else can you do with such low resolution graphics?
That all looks set to change however, as Invictus Software unveil one of the most animation intensive action games ever. It features no less than 600 hand drawn frames of animation for the main character, allowing him to perform over 50 different moves - while being twice the size of the main character in Flashback! Sit and stare in amazement as your hero runs, crawls, leaps and swims in glorious AGA colour Take a look at the screen shots here they are from the game itself, not the intro sequence! As well as all this animation, the game features a whole host of graphic tricks to make
the entire experience look even better. For example, rain falls in certain sections onto reflective puddles.
Whilst beams of light cut through each other and reflect through the surface of the ocean.
You have to admit, it sure sounds impressive. I guess this gives the boys at Invictus a perfectly valid reasons for the game's lateness in being completed!
On Escapee ¦ DFR: Autumn ¦ Developer: Invictus Software ¦ Publisher: TBA On Escapee claims to be a logical successor to Another World and Flashback. As such it features you in a typical Man-Alone- Against-The-World hero type - in a side-on, flip screen graphic adventure where you race from pillar to post, collecting items to help you along the way, whilst doing your best not to get killed. The playing area looks like it's going to be enormous, which it'll have to be as there isn't all that much room for the player to move on screen!
This game was due to be an Amiga only release, until some PC owning friends of Invictus caught sight of it. Once they’d witnessed; the stunning character animation, the many enemy characters (each with their own intelligence}, the digitised audio soundtrack, the full screen cut-scene animations and the wide and varied levels, they wanted some for themselves. Well, it’s about time Amiga owners made PC goons jealous! ¦ Tony Dillon ? Omberman has to be one of the most addictive and exciting multi-player games ever released. It’s strange that in these days of parents and the moral majority
complaining of violence in computer games, a game that involves nothing more than cornering your opponent then laying a bomb under them should become a classic.
Like all classic games, the idea is such a simple one that it grabs you immediately.
Jt 1 up * »er- t le GA the :k- and the game itself is so playable you can stick with it for months. This is something that US based Aurora Works are obviously aware of. As they have spent recent months putting together a Nineties version of the game Unlike other Bomberman influenced titles. H-Bomber looks like it’s going-to bring something new to the party, and we don’t just mean the superb Eric Schwartz artwork.
Instead of the little guys in space suits running around a grid format that we've all come to know and love, H-Bomb places you on a barren rQcky landscape inside a high- powered hovercraft armed with - yes you guessed it, high powered explosives. The idea, as before, is to lay bombs in front of your opponent's craft which explode just as they come into range. However, this time you have the freedom to lay the bombs wherever you wish, making the whole thing just a little more treacherous than before!
The game will feature up to four player action, with each player adopting one of the four available characters. Instead of all men ? Scream at starting equal, as with the original game, H-Bomber ¦ DFR: September ¦ Developer: Aurora Works your friends and each of the hovercrafts have their own punch your ene- strengths and weaknesses, and it's up to the mies with frus- skills and tactics of the individual players to tration survive in one of the most dangerous arena’s since the Birmingham Exhibition Hall hosted International Gladiators.
With players competing locally or over a network. Aurora Works are sure it will generate the same sort of shouting, family arguments. And general use of explicit language that Bomberman managed to do so well. We can't wait to find out. ¦ Tony Dillon Championship Manager 2 ? They said it'd never happen, then it would, then it wouldn't and so on... Apparently it has now... or has it?
Released: Imminent ¦ Publisher: Eidos © 0181 636 3000 l has been promised on a regular basis for aeons now. But at long last it's here. ChampMan2 was a massive hit on the PC, and still figures in the PC games charts. The Amiga version is likely to hit the top spot for Amiga sales, but you can't help feeling that Eidos would have done a lot better for it if they'd released this a year ago.
Players of the original ChampMan will know what to expect. The primary changes here are much more detailed player information, with major improvements in the range of foreign players and better search facilities.
Apparently there is little lost from the PC version. The only notable absence are the lack of the Scottish leagues and international competitions. Your players still get caps from call ups in the style of ChampMan 1. But you won't get to see the results of World Cup matches as on the PC, nor can you win the international job. Other than that, we are assured the look, feel and playability of the PC version are all there.
Given that the PC version required CD- ROM, 8Mb Ram and a Pentium processor.
It's pretty impressive that they've managed I to get the game to work on 2Mb Amigas. I However, it seems that Eidos don’t really!
Know about modern spec machines, as they've had to excise the OS to make it fit on a 2Mb machine. I fear they will alienate mori purchasers by making it non hard drive installable than they would by making it require 4Mb - we just hope someone Coi up with a patch before too long. When aski about CD-ROM versions they thought CD- ROMs weren't common on Amigas.
Next month we'll be reporting on what’ good and bad about this conversion of the best football management game going.
Andrew Korn Forgotten Forever ¦ Released: Autumn ¦ Developer: Charm Design © http: www.klte.hu ~2avacki you be able to get your hands on it?
Development is reaching a advanced state, but Charm design want to rush into signing for a developer.
Barely a week goes by without company moaning that years to answer their E-mail. If can make Forgotten Forever look half as good as On Escapee, which is written by their friends in the Invictus Team, be a real winner ¦ Andrew Korn ooking at the screen shots, you would be forgiven to think that Forgotten Forever was another Command and Conquer clone.
According to the authors, this is actually a Dune 2 clone, and work started on it before C&C was released. Whatever the paternity of this game, the thing that's made it such an attention grabber is that when you look at the screen shots you get the impression this is something really special.
Forgotten Forever is one of the current, hugely popular real-time strategy genre. It will retarg to CybergraphX or Workbench screens and retains full OS legality, which means it should run well on all sorts of configurations. Charm design specify an A1200 with 4Mb and a hard drive as the minimum requirement, but recommend an 030 50.
It will have very large terrain sizes, fully 16 times as large as the terrains in Dune 2, and boasts 4 different terrain types.
There will be around 50 types of assorted air, sea and land vehicles to choose from, and around 30 building types. All will contain animation. With plenty of digitally sampled speech to go with it. The game will be mission based, with around 60 missions to start you off and more to come as expansion packs, and multi player options will be available through null modem and possibly internet support.
So, what you want to know is when will Nemac IV ¦ Price: £27.95 ¦ Publisher: Sadness Software © 01263 722169 Are Zentek out to make a fast buck, or is this the version of Nemac IV the public were meant to see?
Tony Dillon does a poor Barry Norman... No, he does.
? O you really want me to insult your intelligence by mentioning the kind of game this is? You can easily tell from the screenshots. So from here onwards. I refuse to state the obvious.
Which leaves me with a problem, actually. Once you take the obvious and predictable out of this game, there really isn't much to say. Originality certainly isn't the name of the game, but then if it's a good game, then that really shouldn't matter should it? And in all honesty. Nemac IV is actually rather good. A lot more thought has gone into the plot than usual, telling the age old story of government supercomputer gone haywire, trying to blow up the world, and (cue voice like liquid gravel) only one man with the right stuff.
Mr Sheen The presentation of the game is superb, and the lads at Zentek have obviously spent a hell of a lot of time and effort getting this game looking as good as possible. From the polished, though predictable, intro sequence to the glorious rendered segue animations, the CD has been used to the maximum, which is how it has earned the title of The Director's Cut. (The original release version was on floppy disk, if you don't remember!)
For a change, though, the quality doesn't drop to mediocrity once you actually enter the game. High resolution texture maps cover every available surface, and it’s nice to see that the maps feature more subtlety than, the traditional stick everything at right angles, that most Doom clones seem to favour. There is a reasonable amount of variety between levels, though perhaps not as much actually in the levels as there could be. The lack of light sourcing places it a little behind something like Trapped 2. But the speed of the 3D engine makes up for it.
Slippy Slide There's one main thing that fascinates me about Nemac IV. It isn't the plot. It isn't the rendered animations. It isn't even the fact that, as a Doom clone, it has managed to make the basic gameplay even simpler than the original. The thing I like best, and the thing that I'm watching as I write this is the inertia generated by guns and explosions.
Knock out a barrel by shooting it, and watch everything in range that isn't actually nailed to the floor get knocked for miles, and that includes the robotic carcasses of your recently slain enemy. Stranger still, you also get knocked around after death, and it's quite fun to watch your virtual persona being sent slowly across the floor by a barrage of plasma shots from an enemy that wants to ensure that you're truly and honestly dead.
The question is of course, how does it play? Well it's simpler than Doom. There's no weapons to pick up - only ammo for the grenade launcher, plasma cannon and chain gun you start the game with. There are no keys to collect, only codes found in computer screens dotted around the maps.
The levels are well designed mazes, with plenty to keep you occupied. The distancing fog used can make it a little hard to make out what's actually going on ahead of you.
And there's times when it's easier to see what you're doing by switching off the ceil- ing and floor texture maps, but those with accelerated machines and hi-res displays shouldn't have too much of a problem.
As for game design, it's run of the mill As a game though, it’s a well polished shoot-em-up, with a competent 3D engine and enough to keep you playing for ages. ¦ Tony Dillon Simply superior The map feature of the game is by far one of the best I have ever come across. Overlaying the main game screen as simple vector graphics - in order not to disturb the flow of the game, this self-building map shows not only the walls and doors, but also any bonuses for you to pick up. Plus it pinpoints the location of any bad guys
- or at least the position they were in the last time you saw
them. It may not be enough to save your life, but it will
certainly make it slightly easier to remember where you left
that stash of chain gun magazine.
| NEMAC IV - THE DIRECTORS CUT | ¦ Workbench version......2.1 ¦ Number ol disks CD Graphics Somd ......86N 8Q'„ ¦ RAM .....2MI Instability .. 85*. ¦ Hard disk installable ...Yes Playability--------------- 86% OVERALL 85 Not particularly original, hut playable and polished.
Flying High ¦ Price: £29.99 ¦ Publisher: Islona © 0500 131 486 As we move further and further into texture mapped' 3D territory, it could never be too long before someone came up with a racing title. And here it is.
History Lesson e previewed this one last month, and we claimed that it looked good. We're reviewing it this month, and we are still going to claim it looks good. I'm more than happy to sit here and tell you how good it looks but unfortunately, like so many games that have come before it. Looking good and actually ‘being’ good are two things that seem to be mutually exclusive Delve with me into the world of Flying High.
Many moons ago, and I'm sure some of you will remember this, there was a game called Out Run. It broke the mould of racing titles in the arcades by creating a new kind of realistic 3D effect that moved away from the simplicity of Pole Position by building the track out of horizontal strips, layered in parallax and then scrolled 'toward' the screen.
The end result was an exhilarating turn of speed and - for the first time ever - hills and drops. The parallax could be scrolled in all directions, and those clever bods over at Sega knew exactly how to exploit it.
The technology was 'borrowed' by a thousand other titles Afterburner.
Powerdrift. Enduro Racer to name but three!
And possibly most importantly for Amiga owners, by Gremlin's Lotus series. These games were fast, enormously playable and hugely successful. Of course, looking back at them now they are a little dated flat rec- ? Varied tracks and scenery are a far cry from the likes of Leading Lap.
Tangles for a road and thousands of identical sprites whizzing past to create the impression of a cornfield are somewhat old hat, but it's worth remembering those games for the sake of this review.
Promising The title may not indicate so, but Flying High is a racer in much the same vein as the few I've rambled on about in the preceding paragraphs. In a nutshell, you race as one of a pack of eight through a variety of locations (city, jungle and so on) to win. Well, just for the hell of it really. As you race around the I enormous looped tracks there are bonuses I for you to pick up. Such as money to improve your vehicle for example (see the I boxout) or other interesting items which update your car on the spot such as turbo I boosts, for that little extra kick. Of course. I there has
to be some balance in life, and if I someone is going to be good enough to leave nice things lying around for you, then I it goes without saying that someone has to I leave something a little less pleasant in your I way. Traffic cones are bad news in this game - touch one and you'll go flying across I the track to smash into the barriers on the I other side. Same with oil cans and other cars. Best avoided really. So that's the run I down of the game.
What's it actually like? - I can hear you I crying. Well, we'll start with the good stuff. I The game looks great, although the still shots probably don't do it that much justice. I It all works on the same principle of parallax I layers that founded Lotus, but this time everything is texture mapped - the road looks particularly impressive for example, and as everything is sprite based rather than I polygon rendered, it belts along at a fair old I spend any time getting the game right There are so many flaws in the basic design of the game it’s difficult to know where to start. So I’ll start
with something simple, such as the design of the tracks themselves. Very little thought seems to have gone into the actual line of the track. So much time and effort has been spent on mak ing everything move as quickly as possible. And making the trackside objects as varied as possible that no-one seems to have noticed that the tracks are awful As I've said, there is no real distancing to speak of. So you would assume this being the case that the last thing you would put in as a track designer would be corners tighter than my school uniform - along with the kind of hills and dips you would
normally only see on a roller coaster Unfortunately that’s exactly what the designer has done with the end result being even less distancing than before. You try avoiding a row of traffic cones when the first sight you get of them is about ten feet in front of your car!
In Flying High you drive a bizarre futuristic 4-wheel drive buggy through the most mountainous city streets you’re ever likely to see. And if you are going to stand any chance of getting ahead of the pack, then you need a few optional extras, available to buy between races.
Things start in a more-or-less standard vein - faster tyres, more powerful engines and turbo boost accelerators to get your top speedup to something truly uncontrollable.
Then you have what can only be called the ‘Dirty Tricks’ section. This is where you can get your hands on missiles. Rockets and spiked tyres to give yourself the ultimate edge over the competition.
Constantly steering If you are steering hard right, then you need to steer left to straighten up. And this can take some time to get from lock to lock. It takes so long, in fact, that you do end up spending most of your time stuck to one side of the track or the other. You can’t see the bends coming, due to the lack of distancing, and by the time you do see them, it takes so long to steer into them that you’re scraping along the outside barrier before you’re anywhere close to actually turning See where the problem lies7 It’s this basic lack of responsiveness in the controls that really
destroys what should have been a fantastic game After all. This kind of game has been done many times on the Amiga, and done very well indeed (although strangely enough, the Amiga conversion of Out Run was an absolute dog!). It takes a lot more than good graphic tricks to make a game, and sadly this game really is nothing more than a good graphic engine with a rudimentary game attached.
Hopefully they’ll get it right for the sequel ¦ Tony Dillon crack There are three different resolutions to run in, and naturally the 320x256 is something that only accelerated machines are going to be happy with, but in one of the two lower resolution modes it bangs along' quite happily on your basic machine Even multiplayer mode, where up to four people can play at once, runs at a reasonable frame rate At first glance, the 3D effect is a little disconcerting. As you are working with sprite layers, and there is very little distancing. There is no real sense of perspective.
Watching the buildings as they fly past is unusual, as they curve to follow the line of the road Not that this unreal perspective on the world detracts from the game in any way. After all, once everything starts moving at speed you’re far too busy watching the road and trying to stay off the barriers to worry about whether the buildings are mathematically correct or not.
All over the shop And then we have the car handling Surely the most fundamental thing to get right. You can make the tracks any way you like if the car handles correctly, and you’ll have a playable and entertaining game. This game has the worst vehicle dynamics I’ve seen in a game. Take the steering .. for reasons only known to the programmer, they’ve gone for linear steering. Which for those not in the know means that you’re Simulated ligbtiog effects are cleverly ¦sed with the road aid tunnel texture maps, giving the impressioa of a more advanced 3D engine Tips Central ¦faSjfis Phew!
Things are finally back to normal at CU Towers and I'd like to thanl everyone for sending a multitude of tips and cheats in. I can't reply personally to you all, although I'm trying my hardest... So do keep writing!!!
SWOS 96 97 Sensible Software flash and the ball will drop in the net if the shot was on target.
The fire button must be held down from when the shot is taken till after the screen has stopped flashing Do not attempt to do this if the goalkeeper has already started to dive as this will make the game hang.
You'll find that this is particularly effective at kick off on the following pitches: Normal. Frozen, Soft. Dry and Hard All you need to do is simply pull back (or push forward if you are going downfield), then press and hold fire, and tap ”R" |ust as the ball is bouncing on the penalty spot By the way all of these tips seem to work the same on all versions of SWOS and Sensi-Soccer.
Fifteen year old Daniel Fox from Stockport is quite possibly the finest Swos dribbler I have ever heard of, try this three for size.. Tip Number 1 Most of my goals come from |ust outside the 18 yard box Run towards one of the goal posts head on until just outside the area, shoot hard and low, and apply a lot of after-touch so that the ball goes as close to the opposite corner of the goal as possible. A lot of the time these shots will go in.
Tip Number 2 Using two strikers with lots of speed, do the following at goal kicks Very often the goalkeeper passes the ball to one of the full backs. With your fast striker, run forwards to collect the ball, turn to face the opposite goal-post and shoot hard with no after-touch With a little bit of luck the keeper has not had time to recover and the ball sails in to the top corner.
Tip Number 3 This is actually more of a cheat than a tip When shooting, hold the fire button down and tap "R". The screen will Black Magic Guildhall Leisure What an excellent cheat from Allan Ullmann for both versions of Gloom. On the options screen select About Gloom and hold down the Help key and press fire on your joystick.
The screen should flash.
Start your game, but press a numbered key, i.e. 1-5 awards you all the weapons and repeated pressing gives you full weapons boosts for free! Pressing zero for extra health, whilst pressing the Help key skips all the levels' Watchtower Cyber Arts OTM I According to Mario from Amington. You can get to the top of Watchtower if you input the following codes when it asks you for a code out of the manual Jump to Level Code 1 14127 2 15364 3 56094 85488 5 19491 6 02179 Unlimited Lives 54266 Unlimited Grenades 47773 Unlimited Time 68978 (Remember to enter the correct 1 code from the manual for the
copyl | protection also) Naught Ones Interactivision Super duper chap Steve Crooks says that if you type Joshua on the title screen, salvation shall be yours and you shall be rewarded with infinite lives' Cheers Steve' James Pond 3 Millennium And yet more codes for the James Pond games by typing in NIGHTMARE at any time during the game and pressing F10, you can enter a cheat screen. Pressing escape will return you to the main game Crystal Dragon Magnetic Fields Aaron and Liam of Scarborough give us a cheat I never knew existed. On the character generation screen, instead of selecting any
characters simply press done straight away' and two characters (Yorath and Bethanl from the stor in the game manual appear. Both are strong, clever, intelligent and start at character level 2 Lemmings 3 DMA Design Young 13 year-old Kevin has givenl us the following codes for the 1 Frost levels Level Code 2: IJRLDNCCCP 3: NRLDLCCDCM 4: PLDLCIOECS 5: LDLCAJVTCK 6: DLCKJVLGCH 7: LCCNVLDHCE 8: CINUNDHICI 9: CAJSMDLJCO 10: OKPOLJCKCF 11: NRMENCCLCI 12: RMDLCKNMCO 13: MDLCCJWNCI 14: DNCIJVMOCQ 15: HCCNTOLPCR 16: CINVMDLQCE You need help If you need help on any game, or you have some tips you'd like
to share with your fellow readers, write to Tips Central at the following address, mark ing your envelope Adventure or Arcade accordingly: Tips Central, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs. London E14 9TZ.
Simon the Sorcerer Please can you tell me how I can get into the Golum's cave by the waterfall? He keeps on saying "My Mum always told me not to party with strangers"!
Andrew License, Northumberland.
The first rule in adventure games is to remember, "If you can't get into somewhere, perhaps you're not supposed to". And guess what? Yes, you guessed it. You can't get into the Golum's cave.
On the other hand you are supposed to give the Golum a nice jar of Swampling's Stew and he will give you a fishing rod in return. See, life isn't as bad as you thought. On the other hand, the only way you can collect a specimen jar full of swampling stew, is to first eat a bowl of the muck yourself.
Zak McKracken I’ve got the Blue Crystal and the Crystal Shard, but how do I get the crystal out of the statue in Mexico?
I think it s to do with the crayon, which I have, but nothing happens.
Also, what do I do in Stonehenge?
Crispen Daysh, Poole.
In Mexico you are supposed to go through the maze to the Map Room where you pick up the yellow crystal shard. After that you must use the yellow crayon on the strange marking. Then draw the symbol from the huge statue in the Great Chamber on Mars.
Also, Leslie is the one who needs to check out the Mars location.
As for Stonehenge, I suppose you could try to get past the battalion of police which are normally guarding the circle against new age travellers who want to dance naked in the moonlight - but you would be in danger of being taken off to the Police Station. That would be "a bad idea" as you might fall down the stairs to the cells - five times! Instead I would recommend that you try using the blue crystal on the altar stone.
After you wake up - Yup, it's a dangerous thing to play with altar stones, move the cursor all the way to the right, then quickly hit the button twice to leave before the alien arrives. You can return later to use both crystal shards on the altar stone.
Police Quest 3 I've been driving up and down the highway on Day six and getting nowhere. The only things I know how to do correctly are; put the toilet paper into the toilet, and find the cocaine in Morales' locker. I then inform the Captain and get stuck.
Please help?!
Michael Simons. South Shields.
Well they do say that "Sneaks never prosper", so I guess it serves you right for being such a "goody goody" and telling tales to the Captain. On the other hand you have already been a pain in the butt for five days, so I guess you might as well carry on. You should; leave the Captain's office, drive to the Coroner's Office, and find the location from the map in the game manual. Finally, open up the cabinets until the Coroner appears to give you an envelope.
Future Wars About seven years ago we purchased Delphme's Future Wars, but were never able to get past the section after the Map Room. On entering a coded doorway there is a room of machines where the only thing of use is a photo-copying machine. After trying various things, a man enters the room who then shoots us. As you can imagine this proves extremely annoying.
Unsigned. London Well, I'm afraid I must side with the owner of the Xerox machine. If you insist on messing around with other people's photocopiers, you must expect to get shot! Of course you have also made the foolish mistake which all players make in thinking that the pretty circle of light on the floor to the right of the machine is only there for decoration. Well, it's not! You must operate the green button, place paper in the opening, operate the red button and take the documents. Now move swiftly to stand in the circle of light to be whisked off through a time portal.
Gobliins II I cannot get Fmgus and Winkle past the sleeping giant I’m carrying a stone, a bottle, some matches, wine and a sausage. I’ve now been stuck TBTf there for almost two years!
M. Abernathy, Middlesex.
Well I've got to hand it to you - or else it's obvious that you're never going to get it! The idea at this point is to provide the giant with a breakfast so he will let you pass. Everyone in the world knows, (even the French who created this silly game) that a real breakfast consists of a fried egg and sausage, so it's an egg you are looking for at this point. Look around and sure enough, there stands a chicken. Get Fingus to stand behind the chicken while Winkle picks it up. While Winkle holds it, (the chicken!) Fingus should hit the chicken with a sausage. An egg will pop out which you can
collect. Use the sausage to get past the dog. Now use the matches on the sticks to make a fire, and use the egg on the fire to wake up the giant. Of course being a rotten French giant he’ll also want your wine and sausages before he lets you pass, but then you would expect that from sneaky foreigner.
Big Red Adventure I've found a way to have as much money as you want, and be able to visit any location you desire First make a note of how much money you have, then create a save game file. Stop the game and boot up a shell. Go to the directory where the game file is stored and edit the file using the command - ED filename You'll find that the third word down is your present location, so change it to a different one. Search down the file until you come across the number which is the same as the amount of money you have. Change this number to however much you want.
Brian Davis. Liverpool Wouldn't it be fantastic if life had a save game position which I could edit as well!
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Punishment v1.1 (HD* AG A) ....£24.95 CP has been rated as the best ever Amiga game. New includes patch disk wtiich corrects any previous problems Big Red Adventure (CDROM) .£19.95 A superb conversion from the classic PC title. Pomt and click adventure as a masler cnmmal mind in a master plan to make an amazing robbery!.
Chaos Engine 2 £24.95 Lifting the characters from the award winning Chaos Engine, you enter a new style of play where stealth and cunning must be combined wvth reaction speed and skilled shooting MYST (CDROM) ..£29.95 From the producers that brought you Capital Punishment have now converted the biggest selling PC title of all time to the Amiga Release date ts imminent pre-orders are being taken, reserve your copy NOW1 Nemac IV: Directors Cut (CDROM).. tfPL £24.95 Superb deem done adventure Worms: Directors Cut (AGA) ...... £19.95 Andy Davidson, the mad creator of
Worms, brings you this Superb new version of worms, with loads of new features including weapons.
256 cokxir landscapes, graffiti mode and loads more.
TEL: 01263 7221691 MOBILE: 0370 766679 IESS Software, 13 Russell Terrace, Mundesley, Norfolk, NR11 8LJ ( email: rich@sadeness.demon.co.uk " URL: www.sadeness.demon.co.uk Paul Burkey's '.tK I rl illUK I The Amiga Real-Time Strategy War Game Foundation is a new real-time strategy wargame for the Amiga The Game will mix the styles of The Settlers. Ware raft J Command & Conquer. Populous and Mega-lo-Mana together with many new and original ideas The project is now 7Ml complete and the game 9 starting to evotve into something really special At the moment we are creating a dalabase bf potential
Foundation customers We are also taking pre-orders NOW Itl either pre-order Foundation or you just want more information, fill in the torm below and send II to us here at Sadens SYSTEM REQUIREMENTS: Any Amiga. 2meg (AGA or graphics card and taster processor reccommended) Q®'q-J www.sadeness.demon.co.uk 1oundatlon.html £29 9 I t sja experience voluK three Women of the Web: Exposed Hidden Truth THE MCC N ffi Onmynmt!"
SPEOW OFFER £25.95 rndirtJVtp p4p Expuriencc Vounas 1 and 2. And the many requests we nave two. We nave decided to go ahead and produce arother in the popular series1 AGA Exporter.co Volume 3 a pan wil contain a simitar content id «s p edece«ors. Al the software is brand new downloadfld troro various BBS's and Internet resources • w«ch have laium ira-ty months of careful selection to Bring you or»y the very best software The sofrevc co tha CO have been oontplKt by true Amiga enthusiasts
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Country: Card Expiry Date: Tel No: ... Issue No. (if using switch): a If p I don't believe this. More hard- ware, more software and more of the same excellent regular ¦ features. I tell you, we've never had it so good here at CU Amiga.
50 ArtEffect 2_ Haage and Partner's latest version of their Photoshop look-a-like appears. Is it worth the considerable price hike?
52 Siamese A1200 Ethernet Previewing a new version of the Siamese RTG software and an Amiga 1200 PCMCIA Ethernet adaptor.
54 Graphics Tablets Andrew Korn checks out two new Digi Pen graphics tablets to see if the pen is mightier than the mouse.
57 Micronik Genlocks_ Two brand new Genlocks arrive on the scene from Micronik. We review both the composite and S-Video versions.
58 Infinitiv A1200 Micronik's clip together A1200 tower case gets a thorough test out with a variety of Zorro cards.
59 AMIGA A1200 Intrinsic Computer System's own A1200 tower case based on the Micronik busboard but with a metallic case. Is British best?
61 Art Studio This newcomer to the image processing cataloguing genre comes highly recommended by German press. Does CU Amiga agree?
62 STFax Italian shareware Fax software hits the scene. Supporting Class 1 and Class 2 fax modems, GPFax now has serious competition.
64 PD Scene Demos, games, and various other strange things from the glorious world of PD and shareware entertainment.
66 PD Utilities This section is full of all those handy little gadgets that don't cost a lot.
But we don't know how we'd survive without them.
70 CD-ROM Scene Return of the Aminet - now we are up to 19. Also the second EuroCD disc. Scala plug ins and Geek Gadgets 2.
72 Art Gallery More quality artwork from our readers makes its way onto the pages of CU Amiga Magazine.
Art Effect 2 19 ¦ Price: £119.95 ¦ Supplier: Blittersoft © 01908 261 466 http: blinersoft.wildnet.co.uk ? He new version of this elite graphics package has a full Arexx interface, multiple undo redo, some interface reworking, and best of all. The implementation of "layers'' - the ability to treat a single picture as multiple images composited over each other, like an animation cel.
Art Effect 1 earned CU Amiga's praise and adoration not long ago. Now Haage and Partner have moved to Art Effect 2.0... The main program revolves around seven major menus and a single compact toolbar.
As a bonus, a window large enough for a single line of text lives at the bottom of the screen, and provides popup help for almost any button in Art Effect or its modules by simply leaving the mouse pointer on top of the button for a second or two.
A number of submenu options bring up their own windows, which are also predefined to the first eight function keys. More basic manipulations (flipping the image etc.) are single menubar selections. Everything is very comfortably laid out. And while not every tool is so intuitive you can use it immediately. Nothing is so advanced that you can’t hit the "Cancel" button if you make a mistake.
You can work on multiple projects in multiple windows, memory permitting. CyberGraphX is fully supported as is a special HAM8 mode
- avoid unless necessary as HAM8 is a major drain on CPU
Picture conversion Art Effect ships with basic image format support. Most notably for IFF and JPEG. To get a more complete library of image format support, including the ability to save GIFs, you need the additional SuperView module for Art Effect, which runs around UKP30.
However, like most good art programs Art Effect has autodetection of incoming image ’ types, and a simple "save as" brings up a requester of the supported image save formats. If you own the SuperView plugin, you'll have to pick "SuperView" at which point you’re presented with a second menu of the SuperView save formats.
The SuperView module for Art Effect 1 still works with Art Effect 2. Though you may want to check with your dealer to make sure you have the latest revision of the SuperView plugin. Until I upgraded. Art Effect 2 would crash when it attempted to initialise. The new Arexx interface means that Art Effect is now capable of converting a mass of pictures formats without additional vention. Previously, Art Effect was hamstrung to being practical for at a time. This is relevant if a picture library but need to get a group of images in a common format.
Filtering the wheat... There are cheaper ways to convert image: and the real attraction of any image proce: sor is the effects (called "filters" in Art Eff* Art Effect’s come in many flavours: colour, blur, sharpen, stylise, distortion, pixi late, and "other". These are the general cat gories for the 30-+ filters that ship as standard with AE2. Art Effects' filters all bi up a stand-alone preview window with wl ever settings apply to the individual effect.
The preview windows let you view the enti picture or a magnified section with the effi Bits and bobs Documentation for Art Effect 2 consists of the Art Effect 1 manual and two AmigaGuide addendums. One for new
2. 0 features, the other for the Arexx interface. The printed
manual is compe tent, and the addition is easy to read.
Haage and Partner have a pretty good reputation for support in my book. Art Effect 1 free upgrades were fairly common. The code is now written in their own StormC, so it's easier to know where to point the blame when things are beginning to go wrong. They have a very strong online presence and are one of the key supporters of Phase5's PowerPC initiative, promising PowerPC-aware effects for Art Effect in the future.
A terrific performer, made excellent by its new features.
Applied lo it. Although I'm disappointed that the preview size is fixed and that the zoom feature locks to the centre of the image.
You can open multiple filter windows at once, which cleverly react to each other in real time - if you apply one effect, the remaining preview windows adjust without intervention. This also applies if you make a change with the pen or brush on an image.
Some filters are less flashy, such as color correction and negative, others purely for showing off, like the Caricature and Curl effects. The PowerEffects 1 plug-in disk is largely made up of effects of the latter type, designed to drasticly change an image.
By default, effects are applied to the entire image. By using Art Effect's masking tool you can block in or out regions of the image you wish to limit the effect to - the downside is the regions you select are rectangular. It’s OK for a number of tasks, but means Art Effect is ill-equipped for rotoscop- ing or applying very precise effects. A way to work around this limitation is with layers, although it requires some premeditation.
Cutting through layers Layers are a way of approaching an image that doesn't treat it as a single entity. Rather, it looks at an image as separate images pasted onto each other. This is the cornerstone of Photoshop's operation on the PC and Mac. And is one of the things Amiga image programs have not kept pace with.
Those familiar with Photogenics have a partial understanding of layers. In Photogenics, you define an area using a draw or fill tool an effect can be applied to.
This area exists "on top of" your image until you find the effect you want, make all the changes to the area, and stamp it down.
That’s much like having a background layer (the image you're working on) and an "effect layer*. In Art Effect, you've up to three layers. First the background, and two user- definable layers. Using a special menu, you pick which layer to work on and from this point, any changes made to the image will only affect the layer.
The layering menu also lets you select opacity. 100% opacity means the layer with precedence (selected using drag and drop on the layer menu) will completely mask the other where they overlap. Lower values allow for more subtle blending and compositing effects. You can also combine layers at will, freeing up a slot for a new layer once you've got your desired effect. If it all sounds incredibly daunting, don't be discouraged.
The Art Effect 2.0 online manual has a very straightforward and easy to follow tutorial on layers. You can save an image in its layered format for future editing, but only in IFF format. If you choose to save to anything else, you'll have to combine all of the layers into one. Which will make it impossible for you to continue your layer work. This is fine if you're finished editing, of course.
Three layers isn't a lot but it's enough to get by. And the logo example shows how it's effective. But. As is often the case, more is always better. Hopefully there will be a limitation not by design but determined solely by memory availability in the future.
Layers going in is a memory hog. To put it politely, and they do cause something of a performance hit as a lot more data is used, meaning you're more than likely to be cutting into the program's built-in virtual memory swapfile. If you've been thinking about getting a new SIMM or 060 card, then now could be just the perfect time.
Stacking up Art Effect 2 is a worthy successor to AE 1.
Ease of use is tops, support of CyberGraphX in all color depths is applaudable. And it's snappy to work with too. Multiple-level undo and Arexx are here, but this hasn't come without a price as Art Effect 2 costs twice as much as AE 1. This prices it at the same level as Nova Design’s ImageFX 2.6. which has more powerful effects.
Haage and Partner is rather aggressive in their promotion of Art Effect. They liken it to Photoshop, the expensive, powerful image processing package for the PC and Mac.
With Art Effect 2, the program is more deserving, if not of a direct comparison with Photoshop, then certainly with being considered among the ranks of the most impressive image processors for any platform. ¦ Jason Compton Siamese RTG & A1200 Ethernet ¦ Price: TBA ¦ Developer: HiQ systems © 01525-210580 http: www.siamese.co.uk Great new things are on the horizon with HiQ's Siamese RTG system. We take a sneaky look at the new version that will run over Ethernet and an A1200 Ethernet card to go with it.
CIA Ethernet card with an adaptor to modify the A 1200‘s PCMCIA port to work 100% reliably at speed.
N the Siamese 2.0 RTG review (July 1997 issue), we looked at the revolutionary software hardware package that allows using a PC as a superior graphics display (or the Amiga. We went on to mention that HiQ were working on a version that would work via the TCP IP networking standard. Work progresses in this area, and we got a sneak look at the new Siamese RTG software work* ing over Ethernet. Rather than the paltry 12 kilobytes a second afforded by a serial connection, Ethernet promises over 250K S with the A1200 Ether adaptor and faster still if using a Zorro unit.
A1200 Ethernet card HiQ is to release a brand new Amiga 1200 Ethernet card developed by Hydra Systems.
The £150 unit utilises a standard IBM PCMA small black BNC ‘thin Ethernet' driver box plugs into the A1200 unit to provide the cable connection. For existing owners of the Siamese RTG software. HiQ is going to include a PC PCI Ethernet card, cables, t pieces and terminators for a complete solution at no extra charge. The same applies if buying the £199 Siamese RTG software at the same time.
Hydra Systems are putting the final touches on the new A1200 PCMCIA Ethernet as we went to press. HiQ's bundle will allow displaying of the Amiga screen on a PC, suitably equipped with a high speed graphics board as you'd expect but at unprecedented speeds due to Ihe serial bottle neck having been reduced drastically.
20 times serial Initial tests showed that the A1200 PCMCIA Ethernet adaptor turned over 250K S. Around twenty times the speed of the internal serial port. Ethernet is rated at 10 Megabits per second and so in theory can accomplish around 900k s but here the A1200's PCMCIA interface slows things down. Not being one to look a gift-horse in the mouth, the difference to the Siamese RTG was astounding.
Icons appeared as fast as they did on the A1200 native. Window drawing and general GUIs appeared almost instantly. In many operations it was clearly quicker than even a big box Amiga equipped with the fastest Amiga graphics board, the Picasso IV. The software driver is under the process of being optimised for further speed increases.
It's not just speed that’s the issue here, now that Siamese RTG is moving to TCP If* the Amiga will run a TCP IP stack such as Miami to communicate down the Ethernet.
It's easily possible to have the A1200 connected to the Internet via the PC with the use of one of the many PC Wingate derivatives. Fancy having the latest Netscape Communicator and AmlRC on the same hi resolution PC screen, both accessing the Internet. It really does work, we did it and it’!
A wonder to behold.
A more novel use of the new TCP IP RTG system is that you aren't limited to Ethernet.
TCP IP is the communication protocol used by the Internet so it is possible to RTG one Amiga's complete display over the Internet to a PC anywhere in the world1 This isn't fan tasy, it actually works. HiQ’s lead programmer, Paul Nolan (see his Points of View this month), is also working on being able to send different screens to different machines CyberGraphX 16-24 bit screen support is als being worked on. Gee. It's exciting stuff.
Next month Next month, expect a full review of the new Siamese RTG software. TCP IP is just one of it's improvements we're checking in detail.
We'll also be testing the At 200 PCMCIA Ethernet cards performance with the Siamese RTG software - and with Amiga to Amiga networking. So don't miss October's issue of CU Amiga Magazine! ¦ Mat Bettinson I lit White_Knight_Tech ©CompuServe We Supply The Entire Range ol Accelerators & Graphics Cards From £349 £ 179 £ 199 £.249 £309 £569 £529 £399 £619 £999 £1029
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E&OE -21 07 97 LOLA 2000 svhssvhs LOLA 1500 VHS Only Miscellaneous H W Fax Modems Genlocks k. PICASSO IV 24-Bit Graphics Card with Flicker Fixer £ 289 Digi Pen Graphics Tablets SUPERSTAR I Price: 303 £59.95 606 £89.95 (upgrade £19.95) ¦ Distributor: Blittersoft © 01906 261466 ver since I got my hands on a Koala pad for my old Commodore 64 I it has been very clear to me: if you want to do computer art you simply have to have a graphics tablet. Given the heavy concentration on graphics usage the Amiga has . C, enjoyed, it is bizarre how little inroads graphics ? The 313 is ergonomically
designed for comfortable hand held use.
Tablets have made in the Amiga market. At the top end of the field, there are drivers for the Wacom range of graphics tablets, but alas there is very little support for these excellent touch sensitive pads in software. Non touch sensitive pads can work as mice replacements, and will therefore work with all mouse based software. Two notable entries in this field have been the Genius tablet from Power and the cheap tabby from First. Even these two are hard to get now. Thank god for Micronik.
? Fluidity is the key - tablets are far more natural drawing tools than mice.
OVERALL Hardly top of the line hut brilliant I * beer budget graphics tablets.
Micronik’s new range of mouse replacement tablets are actually the Omnipen range of cheap PC Mac tablets which Micronik have adapted for Amiga use. We looked at the 606 and the 303. 6 by 6 and 3 by 3 inches respectively. There is an adapter from the 9 pin serial connector on the pad to the 25 pin plug on the Amiga and a little through connector which takes power from your joystick port in the case of the larger 606 board.
Software installation is very easy, all done through a standard workbench installer. The software provided is GTDriver, which will in fact run quite a range of graphics pads and serial mice. All the software prefs are set up for you by the installer.
So now you have your tablet up and running. What next? The tablet replaces all mouse use. Pressing the pen down onto the tablet being a left button press. The right button is operated by a small button on the shaft of the pen. The tablets do not interfere with normal mouse control, so you may find it convenient to use your mouse for menu operations. Selecting menus from the pen is not great, and sometimes goes a little wrong.
It's been a long time since we looked at a graphics tablet. For a machine so graphics oriented, where are they all? Micronik have them, it seems.
Smooth... Both tablets are very smooth to use. The only rival these devices have ever had in terms of price was the Tabby which was a neat little thing but too clunky for delicate work. In contrast the pen of these glides smoothly across the surface. The bite of the tabby never let your wrist move as fluidly as this does. The boards track very well indeed, only leaving angles in curves when you draw very fast indeed. These are very precise units, with an accuracy of + - 0.25 mm. The interface runs at up to 19200. Although the software only offers up to 9600 baud. The driver software has a
nice GUI front end. And here you can try with different values of DPI. As default they come in at 500dpi, but you can change this to trade off a little smoothness for speed across the page or visa versa.
Resolution Drawing with these tablets makes mouse- drawing look substandard, with a much higher resolution than anything you'd class as a rival within the price range. You may prefer the smaller area to draw on as it makes moving around the screen easier. As for personal preference. I'd go for the 606. If you're even remotely serious about freehand art on your Amiga, these tablets offer a superb answer for the artist on a budget. A well deserved superstar award to both tablets. ¦ Andrew Korn DIGI PEN 303 & 606 Developer: Micronik_ System Requirements: OS 2.1+. tree serial port EST.
16 Years lofl it it («son BJ HVIOrx 20 L anriilgv 1*30 14.10 U.94 ( emnn BI- 4000 BU.1 UrOII 7.04 *80 »M « ¦son BJ« 4W0 C olosr KM IINO 10.80 ID.Ml ( ¦¦don MPSI270 C erlridpr HIM IMA 1U.40 MP ll'iei 5M S»rir» Block C wiridge 21M 24J* 24*0 Itr It kt *40 Vrin Tri-4 cdeer t art 223* 2234 211* IIP IMMjrVywrtjrl I slndr I0J4 144* I44D Sc INCLUDE mat; Labels I wkabk .'Jllh'scvlirRwi Lhfctt Holts A halkU ItHt ( .(Writ. Bo. 5*9 XT ID ( •( Bole. !_«« Ml ( epm.tc Flev 4** 1.rtl*.»rtd .»*» 2*4 I .p.n. I re I iwiLrMt IT IT4~m M f aysdb I*-** a r»ous Dusl Covers s.silabk from 0.99 £34.00 £19,00
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Micronik Genlocks ¦ Price: MG-10: £170 MG-25: £230 ¦ Supplier: Blittersoft UK® 01908 261466 http: www.blittersoft.com First impressions on opening the boxes were that these genlocks were robust and well made, but first impressions can often be deceiving... m
o connect the genlock to your Amiga; first make sure the com
puter is off; unplug the monitor lead from the Amiga, plug this
"to the RGB socket on the genlock, then
* ing the lead supplied, connect the genlock [to the Amiga. It
couldn't be any simpler than “at really.
Of the MG-25 and MG-10 genlocks put [to the test, the cheaper MG-10 surprisingly 3 the nicer buttons, with bright white posi- indicators so that you can visually check r setting with ease. Beyond that, the
* in difference between the models is that the MG-25 accepts
higher quality SVHS (also nown as V C or S) signals, so in
theory it ’ ould be capable of much better perfor- ~nce. Alas
the SVHS input on the review odel wasn't set up properly so a
• 'k of the luminance part of the SVHS sig- "I made checking the
higher quality input ‘ possible. In addition to that the invert
• sh button didn't work properly either.
All was not lost, as the SVHS output ¦rked fine, and one of the benefits of the G-25 is its transcoding of the composite ~nal (CVBS) into SVHS and vice-versa. This eans that if you have only a CVBS source j a SVHS recorder, you can make good use of your recorder's higher quality recording facilities.
RGB altering “oth units have controls for colour satura- f“n. Contrast and brightness, in addition the ‘G-25 has a group of three knobs with hich you can individually alter the RGB of the output. There is also a bank of four push ons that allow you to select ''alpha", “invert", "bypass" and "RGB".
E extra controls on the MG-25 give you tremendous possibilities with regard to the effects you can generate. Want to do a "pink Financial Times" type advert, no problem - just alter the RGB values to get the effect you want. Press the RGB button and your Amiga monitor shows just the computer output, whilst the record monitor shows the mix effect of the video and the computer graphics, great when you're doing semi-transparent alpha effects and need to see the graphics in solid at the same time.
One curious thing was that although the RGB controls altered both the Amiga graphics and the underlying video, the other three controls (colour, illumin. Contrast) only changed the video component.
Fading in and out Fading the graphics in and out to get a smooth transition is a little fiddley using the "CPU" and "Video" knobs, especially with the larger knobs on the MG-25 as you need a full rotation of the knobs, and they're quite close together If your are one of those budding DIY enthusiasts who is good with a soldering iron, there is a circuit shown in the manual which allows you to make a remote fader, Micronik thoughtfully provided a socket on the rear of the genlock into which this can be plugged. Use slider type potentiometers and I should imagine you would get some nice
smooth fades.
I Overall performance They both perform well, and with careful use of colour, contrast and brightness controls, you can minimise losses caused by insertion of the genlock. The results aren't up to the GVP G-lock we normally use, but it’s close. If you want a manually controlled genlock these should do the job, but if you want something controilable from say. Within Scala. Then the GVP is going to be the better choice.
One important thing to remember when using genlocks is, the results depend heavily on the quality of your video input signal. Use an old video tape with worn sync pulses as the source, and the picture will jump all over the place. Given a decent input signal you can get good results, use a timebase corrector and you can achieve something very professional looking.
All in all both genlocks offer good value for money, picture noise was acceptable with little colour bleed - quite normal for genlocks but if you can afford it, go for the MG-25, as the additional controls and effects are well worth it even if you don't have SVHS facilities. ¦ Carol Harmond GENLOCK MG-10 Developer: Micronik System Requirements: RGB Peit CVBS video souice b a PaiatTitliig Program Good value, compared to Lola at JI £179 t basic Rendale at£145 PI',
* *** * 'i!
INVCRT GENLOCK MG-25 Developer: Micronik Good position indicator buttons on the MG-10 means visually checking the settings is easy.
System Requirements: RGB Port. CVBS or SVHS viBeo source b a PaintTitliog Program OVERALL Cheaper than the competition for a SVHS Genlock Infinitiv A1200 ¦ Price: £159.95 up ¦ Developer: Micronik ¦ Supplier: Blittersoft © 01908 201466 Even with the help of our DIY articles, many people want a commercial alternative. The Infinitiv tower meets the challenge of ICS.
C luu i in iLUjyr.n ntujcud If I; I r 1 111. I; 1.1 A With the new loose PSU connector. With that fixed we got licensing agree- the machine up and running and immediately ment under their hit another problem. The card slots on the belts. Micronik rear were a little narrow and our Ariadne are the closest card didn't quite fit.
Thing to an offi- There's a lot to like about with this case, cial tower case which makes the flaws seem much more producer - if not unfortunate. It is the closest thing to an offi- quite as much cial case, which will attract some, but it is a as this picture rather troublesome beast, and for the money suggestsl you would expect a higher overall build quality than this. ¦ Andrew Korn INFINITIV A1200 Developer: Micronik OVERALL A good product that ought to be brilliant.
He first thing we thought when it came out of the box was "Plastic? You have got to be kidding". And ever since, our opinions on this choice have bounced up and down like a yo-yo. There's no doubt that you know what you are looking at when you see a Micronik tower. They are their own distinctive design, a tower purpose built to accept an A1200 motherboard.
The Unique Selling Point of this case is the custom construction. This was built to take an A1200 motherboard and does it very well. Once you have removed the shield from your motherboard it slots very neatly into a removable cradle which slides home into the motherboard.
Plastic fantastic?
To make ihe case this easy to assemble means that whole thing has to be custom made. This kind of custom fabrication can be very expensive, no doubt why Micronik chose to go for plastic. A point in favour of the plastic construction is that it allows the walls of the case to clip in and out of place for amazingly easy disassembly of the case, a blessing for people like us who are always messing around inside. Additionally this design allows extension bays to be added to the top. On the minus side the plastic is too soft for the deep toothed screws Micronik supply. We would have preferred nuts
and bolts or even embedded metal threads; the plastic case is soft and cuts easily - and a screw tore the plastic when we inserted it.
A worrying side issue of the plastic construction is shielding. To give the tower proper RF shielding Micronik have had to spray the inside of the case with a coat of RF shielding paint. There seems to be some danger of accidental shorts being caused by AMIGA Tower, kbd adaptor. PSU ....£134.80 As above, constructed .£199.95 Micronik Tower, kbd adaptor. PSU £209.90 As above plus Zorro 2 board, video adaptor and PCMCIA adaptor 1369.95 As above plus one extra bay of each siie 1412.85 AMIGA with all
ol above ..£349.81 Some relative costs.
This design, and we have heard reports of a number having suffered exactly this problem.
The busboard links to the accelerator slot on the motherboard via a simple pass through connector. If you plan on using a graphics card, you'll have to fit the video adaptor too. This consists of three PLCC sockets which you have to clip over chips on your motherboard and a trailing wire which has to be soldered to a leg of another chip.
The markings on the sockets were a little unclear, but easily figured it out. The soldering on the other hand may cause problems to some - Ics are susceptible to heat - so handle with care if you aren't too experienced.
Disappointingly, the case has some fairly obvious omissions for something custom designed. The built in fascias for internal floppy drives seem a great idea but as they aren't removable, any other 3.5" device must be fitted with an adaptor in a 5.25" bay. With the accelerator pass through connector in case, there isn't enough space in the case for an accelerator, so you must buy at least one extra bay just for the height. An oversight that adds the cost of an additional bay to the basic cost of a tower if you want it or not.
When we assembled the machine, it seemed to suffer from frequent crashes.
After 3 lot of fiddling we traced this to a ith tower conversion being probably the most popular pastime amongst today's Amiga users it was never going to be I likely that Micronik would have a free run at I the commercial tower systems market forev- I er. Two likely looking rivals have surfaced in I the last couple of months. The Eyetech I tower we hope to review next month, but on I this occasion we have the ICS AMIGA.
The ICS case has a power supply mounted high, leaving space for the rather elongated A1200 motherboard. A replacement backplate has cut outs for the ports at the back of the motherboard. It is a noticeably taller tower than the Micronik case and takes advantage of this in the number of drive bays. The ICS unit comes with 2 floppy drive
• s. Two 3.5 inch hard drive bays and three [ 5.25" drive bays.
Plenty of space there.
The power supply is a fairly standard 200 I watt unit, more than enough power, and I connects to the motherboard either via a [ Zorro board or a connection through the 1 back of the case into the motherboard power socket if the Zorro board isn't fitted.
With the Zorro board in place, the motherboard draws its power from that. Headers on the Zorro board connect a standard power connector from the PSU.
Easy Assembly.
Construction of the case is not a complex affair. The motherboard has to be removed from the case, but can stay in the metal shield.
Internal struts inside the case make the sliding of the motherboard into place a touch fiddley. But once you have it in place it slots easily into the cut out and is held in place with spacers and screws connecting through the motherboard holes. The keyboard interface supplied was a crude solder job but ICS have informed us that they are going to be using Ateo keyboard interfaces in the future, these are far easier to fit.
A long ribbon is provided for the floppy drive and there you have it, a clever solution provided for an old drive problem.
? The modified backplate allows nice easy access to the slots. Notice the CDDA outputs and power lead grommet.
As the internal drives on the Amiga do not have face plates, how do you fit them in a case? Micronik solve this by building face plates into the fascia of their cases, which makes life easy but is limiting. Eyetech have a nice little adaptor which allows you to plug in a PC floppy with built in face plate, but this still means chucking your own floppy. ICS have a solution which is both very flexible and rather obvious. They have made small face plates which slot into place very nicely. Allowing internal drives to be used without conversion. They add very little to the cost and unlike
Micronik's built in fascia, it allows you to use internal ZIP or FD120 drives. Not to mention allowing you the option of connecting PC floppy's via the Catweasel.
Tight fit Fitting a Zorro card can be a little tricky. The space inside is a bit of a squeeze with mother and Zorro in place, so expect a certain amount of frustration and cursing while doing this. Slotting the Zorro board on after the motherboard was in place seemed to save considerable trouble. Fitting the Zorro board is broadly the same as with the Micronik. As ICS use the Micronik board.
After that is done, all that's then left to do is to plug the LED connector to the LED header on the motherboard, close up the case and you are ready to go.
There's no difference in performance between this and the Micronik. They both have enough power and both use the same Zorro board.
Where this tower wins over is on construction. The easy access of the Micronik case just doesn't compensate for the proper shielding, the greater flexibility and the larger number of drive bays as standard that the ICS boasts.
Plenty of people will plump for the Micronik because it is so easy to assemble. But where ICS could really clean up is on price.
Check the box on relative costs to see for yourself. For a surcharge of around and guess where our money looks like going now?
MMS £60 ICS will do all the construction for you. A nice price for a good tower case with all the features. A shock win for the boys from Gravesend. ¦ AMIGA A1200 ¦ Price: £99.95 up ¦ Supplier: Intrinsic Computer Systems © 01474 335294 Andrew Korn AMIGA A1200 MMS Developer: Intrinsic Computer Systems REPAIRS COMPUTERS AND MONITORS WITH EXTENDED 120 DAYS WARRANTY WHILE-U-WAIT!! !
Attention Dealers Ring Fax Now for best trade prices and terms on Repairs, Spares, Floppy Drives, Hard Drives, CD Rom Drives and Memory Upgrades,
- A1500 A2000 A4000 DQUOTATION A1200 £39295 £49*95 Upgrade lo 7
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l iHk Jill JAJiVi J i Upy.d. lo 1 H«3 ItftlH UpyH LU±J £13-95 | LuJdi P'UNBEATABLE rrrru PRICES Please call for latest best price 4MU 8Mb At 20 1230 Lite ..£79-95 discount on 1230 50 ..£149-95 1240 25 ..£199-95 1240 40 .£249-95 1260 50 ..£439-95 Heavy SIMM price with an ’ator £19-00 £39-00 32Mb ...£139.00 SCSI CD-ROMS APOLLO ACCELERATORS Quad Speed SCSI + Squirrel £149.00 IDE CD-ROMS Hitachi 16 max......£89.95 LOLA GENLOCKS L1500 ____£169-95 L2000S . . . £349-95 SIMPLY THE BEST AFTER-SALES SERVICE 540MB 810MB----- 60MB.
170MB .. 260MB--------------- 420MB ...----------- X69.00 .
.£86.00 1 4 S'S ¦ X120.00 2.1 S'S A600 A1 200 KEYBOARD SCART LEAD MONITOR CABLE .. SQUIRREL INTERFACE .... SURF SQUIRREL .... A520 MODULATOR ..£29.95 ..£14.95 ..£14.95 £50 00 £89 00 £18 00 . £24 95 CALL lot listed here 1-1 COMPUTERS A500 With PSU + Mouse + Mat . A500+ With PSU + Mouse + Mat A Ann With P ll -*- Maiim 4- Mat COO 04 A1200 With 80MB ..... A1200 With 170MB ... ....£369.95 A1200 With 420MB ... A1200 With 540MB .. X429.95 A2000 (Available) ...
33. 6k ......£79.00
2. 5" IDE Cable V Software (If bought
separately) ...£9.95 3-5" IDE HARD DRIVES 9,1
gig-----------------------------X159.00 4.2
gig ......X249.00 _Pleato call for
other - ROM 2.04
.£18 00 ROM
2.05 .....£19 00 A500 A500+ KEYBOARD
£29.95 AMIGA MOUSE +
MAT .£14.95 A500 A600 A1200
CIA £12.00 A500 A600 A1200 POWER
AI500 A2000 A3000 A4000 POWER
* All chips are available ex-stock
* Please call for any chip or spare 2-5" IDE HARD DRIVES All hard
drives are preformatted, partitioned with WptR Bench loaded and
indude cable H software WANTED DEAD OR ALIVE A1900 COMPUTERS
- -----------------XI 29.00 ...XI 59.00
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£55.00 analogs Analogic Computers (UK) Ud ANALUU Lx Unit 6,
Ashway Centre, Elm Crescent, LOGIC Kingston-upon-Thames, Surrey
KT2 6HH Open Mon-Fri 8-OOam-S'JOpm, Sal 9 00am-5-00pni Fax:
01115414071 Tel: 0181 546 9575 PRODUCT TEST I ArtStudio 2.5 ¦
Price: 99DM (about £33) ¦ Developer: Motion Studios ¦ Supplier:
Wierd Science & 0116 2463800 We took a peek at a new piece of
image processing software from a relative new-comer to the
English speaking market. Just how easy was it to use then?
? RtStudio 2.5 comes in two pieces: a CD containing ArtStudio 2.0 and some support material - mainly pictures, plus a floppy containing the ArtStudio 2 5 upgrade You need to install 2.0. then 2 5. To get up and running.
You'll notice the interface of ArtStudio is unusual compared to most image processors (which either operate on a working screen or with any number of open image windows). You first define a catalogue of images, then get a window with thumbnail representations of the images in your catalogue. After this catalogue is defined and saved you can re-load at any time, provided all of the images are still in place (if you're referencing off a CD. You'll need that CD in the drive next time you work with the catalogue. Since ArtStudio will not copy the whole image).
From the catalogue, images are sorted by size. Path, depth, etc. You can call up zooms of the thumbnails, or an external viewer, or the built-in routines to examine the entire picture. The catalogueing is good but there's no ability to mix thumb nail sizes You can define sublevels of the catalogue, allowing for serious organisation if your picture collection is out of hand Changing the guard [ Amiga graphics manipulation packages have seen many changes. For years. ADPro ruled, but when ASOG
• Elastic Reality, AOPro all but vanished and for- younij Turk
ImageFX 2 from Nova Design took top ol Photogenics then rose as
a lower-price product but legal troublas and the sinking of
Almathera forced togenics to the background Haage and Partner's
I filled this gap nicely. Personal Paint s conver i and effects
capabilities blur the lines between con.
Ventional paint and image processing programs. And for those with less to spend, the past two years have seen a growth of high quality shareware and freeware, including the Dean brothers' ImageStudlo and Simon Edwards' Image Engineer. So it seems like everyone s had a hand in this particular variety of software lately!
Image effecting ArtStudio can also apply effects to images in your catalogue. From the Operators menu, you can flip, emboss, and apply about 40 processes in total. Sadly, this is where ArtStudio's weaknesses begin to appear. The selection process for images is confusing.
Clicking the mouse button on an image has one of four effects, it can call up information on the picture, bring up a zoom window for the thumbnail, view the full picture, or mark it for processing. It's your job to keep track and make the mode changes on the fly.
Once you mark an image, you have to call up the Operators menu, then load the marked image into the operator, double-click the operator in the menu, then view your results. If you like them, you can save out the image. You also need to flush the memory once you're done using the 'Free" button.
All this should be automated, but isn't Oh.
And did I mention these steps are in German?
Sprechen zie Deutsche?
ArtStudio has an English version on the CD and although the main program menus are in English the effect operators are mostly in German Also, the documentation is only available online, and the AmigaGuide file isn’t even properly formatted - with a number of crucial links describing the effects operators inaccessible You'll have to read the plain text version or edit the AmigaGuide file to make it function correctly. The documentation is also incomplete - for example, it establishes that you can load images from MPEG, AVI. And other animations, but it doesn't explain, nor is it apparent from
the program itself, how to load those animations (bar the first frame).
It is actually ECS and AGA compatible, and also supports CyberGraphX. Graffiti, and the native modes of the Picasso and Retina boards It also loads many image formats, matched only by higher priced competitors although the formats it can "save" are limited. Of the ten formats offered, only JPEG and IFF-DEEP are useful to most Amiga users.
Catalogueing aside, ArtStudio isn't bringing anything new to the table. So for serious work check out ArtEffect. Or the program that's still king. ImageFX. As ArtStudio simply doesn't have a place among such peers * Jason Compton ¦ Price: £20 ¦ Developer: Simone Tellini ¦ Supplier: CUCD (Magazine drawer) Even if you're sold on the prospect of the Internet, a modem is also damn useful as a fax. The new STFax promises ease of use in shareware form.
? The fa prels GUI of STTai lets yoe set the hae- eei information see at the top ol your Fanes.
_ J Erinter Priver Edit Fax tax • LetterUead: Signature! F Uieti Fax Receive Lransiiit Mien Report?
Scheduler Text Pont [helvetica, Font Lefo I Tl Right: |
I. Resetting the Modeti... Paginate: Lines Page plU l Pine
Resolution vT| Cancel 0 Unseen Faxes here are those with
modems and those without. Generally those with modems are on
the Internet and so have a 28800 baud modem or higher. I'm yet
to see one of this specification that didn't have some form of
fax capability built-in. Better still, even the cheap 14400
variety have acceptable fax capability and most usually will
go as fast in fax mode as the more expensive modems.
£40 pound fax machine Will a £40 pound modem really lake the place of a fax machine? Damn right il will... and do a better job! A normal fax machine scans in a document and faxes at the same time. Using STFax, we can print out directly from a word processor into STFax without ever wasting paper. STFax acts as a printer driver when the little 'printer driver’ check box is selected on its low profile GUI.
STFax support Class 2 and Class 2.0 (which is different believe it or not) and the bog standard Class 1 kind that every modem should at least support. I got STFax to work on a very finicky USR Courier Class 2.0 so long as the baud rate was taken down to 19200.1 also got it to work with an extremely cheap 14400 baud Tornado modem from Wizard Developments. However, even with the latest drivers I couldn't get STFax to use STFax my GVP IO Extender serial board. Obviously STFax has a problem with third party serial boards as this is the first package I've seen not to work with the GVP STFax, unlike
GPFax. Comes in one version. When it has run it queries the modem to find out what it supports and then issues the appropriate commands. This results in some delay at times but it does the trick and seems to take some of the error out of the process. STFax will act in auto-answer mode also so that incoming fax calls are picked up and answered. The resulting faxes can be viewed and printed out with ease. However GPFax's scaling functions are missing so one has to scroll around the very large monochrome bitmap to read the fax. Not a problem for printing of course.
Let's schedule a fax STFax has your usual scheduling functions.
That means that during the day one could print out a variety of faxes and schedule them to various telephone numbers at various times of the day. Useful for queuing the calls in off peak periods, especially for international faxes. STFax doesn't need to automatically answer the phone, you could use your telephone as normal and press ’receive' when the fax tones are heard.
STFax will also compose new faxes baset on text alone, rather than the full graphic print output of a word processor. So sending a text based fax can be very quick. That said, more professional results are achieved by working from a template word processor blank fax document, with graphic header and so on. As ever, the fax arrives looking far better than an ordinary scanning fax document.
Shareware concept You can't really fault a packages functions identically to the highly rated GPFax. Especially as it's free to try out. However, to get the full auto answer functions and get rid of the nagging requesters, there's a registration fee of 50,000 Italian Lira (under 20 pounds).
Simone has to be congratulated on bringing a quality shareware fax package to the Amiga at last. Let’s hope the shareware concept does the right thing by him. ¦ Mat Bettinson STFAX 2.90 Developer: Simone Tellini WORK, REST AND PLAY, PLAY, PLAY Fasten your seat belts and be prepared lor an experience like you've never *" seen belore on your Amiga. Flyin1 High is here and it takes you to a new dimen- ‘' -r' sion of 3D-Racing Games. Step on the gas and race over fully textured and . * AC absolutely crazy tracks, on asphalt, mud, field paths and slippery ice.
On an 68030 Amiga the games great fun.
Playing with 4 players on a 68060 is really impressive.
A special Track Construction Kit will be released in the future! Lji System-requirements: Amiga, MC68020, AGA-Chipset, 4MB Fastram, Harddisk. * Fun starts at MC68030 running with 30MHz. 4player adaptor supported.
Amiga CD : £29.99 Amiga Disk : £29.99 | Sixth sense investigations' is a new graphics adventure for the Amiga, based on the classic LucasArts style games. The base storyboard tells of a crazy young guy who has the ability to communicate with the spirit of a sarcastic man. A friend, who thinks of himself as a detective, 'olits from the pychic abilities of his freind • the crazy psychic guy, by using his skills to solve the most bizarre problems of the rich. Naturally, only if well paid.
The lack of control that the detective has over the crazy psychic guy, and the fact that the sychic guy has little control over the spirit, generates many crazy, funny situations which doesn't jj help them to make much money.
‘-.f'.’Tik TT' 8"*' _ Super-smooth AGA 256 colour cartoon graphics, full charactor voice-overs, “•Tip P 3 Worlds with 32 locations, Intro film sequences.
Requires At 200 A4000 etc 2MB ram, CD-ROM drive.
Amiga CD: £29.99 n it gets dark, the living dead begin leir celebration on the graveyard, le your way through swampy tracks and dark tomb monuments.
Rated 92% £19.99 Marblelous 100 brain teasing levels each more difficult • you control a metalic ball using your mouse and have to find your way to the exit.
£7.99 Kargon Kargon is a completely new challenge! Up to 4 players can compete in order to find one thing out: Who the greatest magician among them is.
£12.99 QUICKSILVER GAMES ” *llo Alto u SO .GUILDHALL LfclSUPt ¦ F15-II Strike Eagle I Naughty One* I Skid Mark* I Subversion Bravo Romeo Delta Club & Country I Watch Totver .1 Football Glory Poad Kill ¦ Gardian ! Colossus Che** | Gloom ¦ legends I Fears I Bnan Lara 96 I Touring Car Challenge P Desert Strike I Virtual Karting Super SkidMark* I Starlord I Special Force* I Dogfight I F117A , Impossible Mission Poad Rash Euroleagu* Manager Minskies PGA Tour Golf Wing Commander Imanyk Mayhem PGA Tour Golf ?
1 FIFA Soccer | Airbus II 1 Valhalla II I Railroad Tycoon APPLICATIONS Inter Office 2.0 Deluxe Paint 3 Mini Office Blitz Ba*ic 2.1 Deluxe Paint 5 . Tr.cE.uit Manafn £3.75 f* ¦ Track *uit Manager 2 AO A £15.00 . » Track*uit Manager 2 A500 £15.00
T. S.M 2 - 1997 Update disk £7.50 Dalek Attack £3.75 rcn
urburban Commando £3.75 SH International Golf £4.25 Sci-Fi
Collect** (4 game*) £7.50 HkSoccer Team Manager £3.75 ¦ j
Snapperazzi £3 75 Bumper Quad Pack £15.00 Hmun*ter* £15.00
Galactic Warrior Pat* £3.75 KIDS GAMES Iplaydays Paint-Box
£10.00 Postman Pat £3.75 Count Duckula £3 75 Count Duckula 2
£3.75 Bully* Sporting Dart* £3.75 Huckleberry Hound £3.75 I
Thomas' Pmbad A1200 only £15.00 Pixie & Dixie £4.50 Kid* Rule
OK (3 game*) £9.00 Thomas’ Paint Box £10.00 Popeye 2 £3 75
Postman Pat 3 £3.75 Dino Detective Agency £4.50 Thoma* the
Tank Engine £3.75
• Paydays £9.00 Kid* Rule OK 2 (3 game*) £5.50 Thomas’ Fun with
Word* £3.75 Sooty’* Fun With Number* £3.75 |Sooty Pamt £10.00
Thoma*’ Collect** £10.00 ¦ VULCAN GAMES TimeKeepers »
TimeKeepers (Expansion) BOGPats AGA JET Pilot Burnout AGA Tiny
Troop* hufo ¦Fields of Glory “ F19 Stealth fighter Approach
- MicroPro** FI Grand Prix Civilization r- Gunshlp 7.000 ” Silent
Service 2 SgTheme Park A1200 Version ' Theme Park A500 Vernon
Acid Attack (3 game*) Arcade Ac ton ¦ Champx»"*hip Challenge m
Sporting Spectacular I CD32 CD ROM TITLES ¦Marvin’* Adventure
| Vital Light I Chao* Engine Last Ninja 3 [ Troll* mY deo
Creator . F, OTHER CD-ROM GAMES + Big Red Adventure W Scions
Forgotten World km Genetic Species Vfl 'A, f Ultra KAlrnt
Worlds tiff Hellpig* n&Lotu* Trilogy CD ¦PmtA.il Bi.iiu
D.xm.igA Urop«2 ,. Breed2 OOO A Wasted Dreams La*t Nmja 3 •Str
angers V* Civalization CD NEW in MISC GAMES gXP-6 AGA f
•huoi’t'" up) Sensible World of Soccer97, Embryo WOP MS
Directors Cut , Pise of the Robot* Wsl Entertainment • Epic
House icui, 43 Akers Way, S Items ,11, held instock, ensuring
fast delivery. Please add a total of C1 foyjasigiie f «»dd C-rj
lor over-seas delivery. Trade enquiries welcome,
All.oriffiSmiffl'e. ft. Jrj£*aS£»!BfiiHlR'iaui s nauahln In I1
OMA 1.---- -« Totally blinding Good Average Substandard Oh dear
It's a gaming frenzy this month, as Tony Dillon looks at the
best titles for you to spend your coppers on.
? ???
? ??* i ? ?
* Starboy ¦ Platform Game ¦ Available from: F1 Software, 31
Wellington Road. Exeter. Devon EX2 9DU ¦
Tel:'01392”215569 ......
... name from an ability to throw ¦
Price: £3.99 per disk 6 75p P&P , ... ' ,
around at will. Starboy s They do say imitation is the
sincerest form of mission is to work his way flattery, and if
that's the case, those folks at around some maze-like levels,
collecting all Millennium responsible for James Pond and the
bonuses and toys he can, avoiding or Robocod must be blushing
redder than a destroying his enemies, and generally trying
sunburnt fox right now. To say this excellent to get to the end
of the level. Everything you platform title has been influenced
by one of liked about Robocod is here: the bright cop- the best
Amiga platform titles ever is like per backdrops, the enormous
enemy sprites.
Saying Boeing were pointed in the right the cute rounded background graphics and direction by the Wright Brothers. The look even the long scrolling sections where you and feel of the game isn't as polished as the travel in small aircraft cars whatever, taking original, but then this isn’t the work of a cast out everything in your path.
Of thousands. OK, so I’ve made the point that it isn't the Here you play Starboy. A boy who gets his most original game ever found in a PD Game of the Month... Jackman ¦ Puzzle Game from: PD Power, 15 Loveiol Sheffield S26 2BO ¦ Available f Avenue. Aston I Tel: 01374 150972 I Price: 50p per disk & 75p P&P Oh deer. A Pacman clone, written in AMOS. I’ve ¦ver realised before what 'blood running cold’ ut the thought of yet another badly pro- ned clonel Once the game was loaded, bower. I quickly learned that you should never judge ok by its title. Although it does have some of Pacman in there (a
small yellow ball runs around the screen eating smaller yellow balls), there are t and no flashing power pacs. Instead i have a series of convoluted levels with walls arriers closing it into smaller areas. Your quest is to figure out exactly how to get every pac on the screen, which is a lot easier than it sounds.
The puzzles are completely inflexible - that is to say there is only one way to solve each one, and very fiendish they are too. From the simple act of pushing a block out of your way. To using blocks to destroy transporters, so you can get beyond them, to pick up a power pac. That allows you to knock a hole in a wall, to grab the heart and finish the level (takes a deep breath), and that's only level three!
Many people say that AMOS games can never be any good but this is a perfect example of not blaming the tools. It's a highly addictive little puzzler of a game, that will keep you playing well into library, but it sure is fun. It looks good, sounds good, and most importantly it feels I good to play - something that many PD games seem to lack. ????
Superballz ¦ Arcade Game ¦ Available from: PD Power. 15 Lovetot Avenue. Aston, Sheffield S26 2BQ ¦ Tei: 013 'l5£ 72’ ’ ¦ Price: 50p per disk & 75p P&P I have to admit that Marble Madness has always been one of my favourite games.
There has been few games released in the I past decade that have made me bite my tongue with concentration in the same way. I The idea is quite a simple one - take a marble, place it on the top of a slope, give I the player some rudimentary inertia control, I and then throw some obstacles in the way. I For example, make some parts of the slope I incredibly narrow, or put spikes in the way that can burst your marble. For added fun. I you can have some special tiles, that do things like accelerate your marble towards I the edge of the slope, or throw it into the air. I Believe it or not. But
David Reed's Superballz actually adds to Marble Madness's appeal. As well as the basic task I of getting from the top of the screen to the I bottom, this game throws in the need to trip I a series of switches to open the exit at the I end. There are all sorts of nasty surprises for I you to watch out for. And the level designs I are quite spectacular, doubling back on themselves and sending you all over the shop - causing you to use your brains just as I much as your reflexes.
This one had to go in. I don’t know why exactly, but something tells me this is the son of thing that every Amiga owner just has to get their hands on. As a demo, it's a bit of an oddity. After all. You would assume that the real purpose of putting a demo onto the PD market is to show the world which areas of computer entertainment you excel in. We’ve got stunning slideshows, incredible animations and unbelievable screen manipulation out there And then we have Grasshopper It's essentially a song about, believe it or not Grasshoppers, of which the content isn't even accurate Well that's what
Mat (our insects and invertebrates expert) reckons. Apparently the lyrics... 'Grasshoppers have got six legs - connected at the Ihigh.
Hop Shop Volume 1 ¦ Music ¦ Available from: PD Power. 15 Lovetot Avenue. Aston. Sheffield S26 2BQ ¦ Teh 01374 150972 . ¦ Price: *50 p per disk & 75p P&P They've also got a pair of wings but they cannot fly-y".
... aren't true because they can actually fly.
Anyway, what you have is a very strange eight bar jazz piano and bass melody, and someone who calls themselves Reflex singing over the top of it about how Grasshoppers are green I can t tell whether it's been done tongue in cheek fashion or not, as the author seems to be quite proud of his creation All I can say is. Try and check it out.
Then decide for yourself This is certainly one of the most bizarre disks that we have ever received ?
Lineae Coloris ¦ Strategy Game ¦ Available from: Arrow Dynamic Software. PO Box 7, Dover, Kent CT15 4AP ¦ Tel: 01304 832344 ¦ Price: £3.99 per disk & 70p P&P What collection of public domain software would be complete without a boardgame.
Based upon some Chinese pastime or other This time it's the turn of Yugoslavian title Lineae Coloris. A reworked Connect 4 with some interesting touches. Essentially you start with a large grid containing three coloured balls. You have to arrange them on screen in lines of five balls or more. Every time you move a ball without making a line, another three balls are added to the grid.
Every time you make a line, that line is removed from the table, giving you a little more room to manoeuvre. You can move a ball as far round the table as you like with each move, the only constraint being that the balls can t move diagonally Have you got that then?
That's really all there is to it. And strangely enough it's quite compelling. It's obvious that a game like this is never going to set the world alight, but it certainly is good for a few hours. The presentation is pleasant enough, with a pretty good choice of colour and layout, and the controls are both obvious and instant.
This kind of single player game is always a tricky thing to sell, but if you're the kind of person who likes to sit down with a copy of Solitaire, then chances are you're going to find this engaging ???
Out of Spice ¦ Demo ¦ Available from: Saddle Tramps PD. 1 Lower Mill Close. Goldthorpe. Rotherham.
S63 9BY ¦ Te l: 0J709 888127 . ¦ Price: £1.60 (for 2 disks) plus 50p P&P OK. Time for a demo. Out of Spice may sound like something which afflicts the kitchens of short-sighted Indian restaurateurs. But in this case the spice in question is the foul five headed hydra of banality which is currently afflicting the music industry and public consciousness instead There's actually very little in this demo to do with the girls, and it’s all a matter of swirly tunnels and lighting effects Only a couple of Spice girl images popping up now and then remind you of the inspiration behind this
The demo is pretty short, as tends to be the case with disk based demos these days, so you reach the credit sequence in very short order. Luckily the credit sequence is very impressive with a beautifully implemented colour ripple effect. Simple and effective, this would get an extra star if I didn't dislike the Spice Girls so rabidly * ? ????
Totally blinding ? *** Good Average ? ?
Substandard ?
Oh dear Nevertheless, the tricks here are good enough to get your friends scratching their heads in puzzlement. Not much to it. And nothing you couldn't rig up yourself if you already know the tricks, but it's cheap and it's fun. *** 4 disutilities Andrew Korn shuffles around the world of PD to drag up the best and worst utilities from magic tricks to 3D specs... Boot Utils Magic Tricks i"iiypiT Tup e «stt'' ¦ Available from: Classic Amiga PD. 11 Deansgate. Radcliffe. Manchester M26 2SH Tel: 0161 723 1638 Type: Magician support disk .... i Available from: Classic Amiga PD, 11 Deansgate,
Radcliffe. Manchester M26 2SH Tel: 0161 723 1638 ¦ Price: £1 plus 75p P&P per order.
Well, the idea is simple enough. These are three card tricks presented using CanDo and Hyperbook Rather than being simple 'how to do a card trick' guides, these are kind of magician's buddy systems. You have these running while you do the trick, and use the computer to supply the answer.
The tricks are all based around variations of the magician s ’force', ways of letting someone pick any card they like while making sure it is the one you wanted them to pick m the first place In this version, the victim picks a card, then puts their hand on the screen and concentrates, and at the click of a mouse their card is displayed on screen. I can't help feeling that people will be a bit wary of something so obviously prepared as this computer program.
I once turned up at a friend’s house and performed this trick with the answer written on some paper in my pocket. This worked well because it seemed more mysterious for being so crude and low tech Somehow a computer second guessing you is easier to accept than someone having the card you'll pick written on a scrap of paper somewhere I Price: £1 plus 75p P&P per order I have to admit that boot-up screens just aren't my cup of tea However plenty of people do like them, and if you are so inclined this disk is for you There are actually six different boot programs here, with varying degrees of
functionality. The most extreme is probably Bootbar. Which makes your Amiga boot like a Mac, with extension icons appearing along the bottom of the screen and a progress bar running across the middle There's even an Amiga OS version of the MacOS smiling face, this one frowning no Demo of the Month... Stereo Op Jr ¦ Type: 3D graphics ¦ Available from: F1 Software, 28 Newbridge St, Exeter, Devon EX4 3AU. Tel. 01392-215569 ¦ Price: £3.99 plus 75p P&P per order.
What a simple notion! A very straightforward piece of software which produces layered 3D images using three images, one as midground, one as foreground and one as background.
There is also a little 3D game which works, but is best left unmentioned.
The 3D procedure used here is that old favourite of using two primaries, with one filtered out of each eye, to produce differentially displaced images for each eye. If that meant nothing to you, then it's the one with the red and blue 3D glasses. For your four quid, a Blue Peter like DIY kit is provided to make your own spectacles. They tried to get some pre-made specs but apparently couldn't locate any.
Using this is very easy. The instructions are clear and easy and there are a few examples on the disk Making a 3-D image is a simple matter of hitting the start key and selecting a previousdoubt at the incredibly long boot-up times this leaves you with another realistic borrowing from the Mac Bootpic and Infoboot actually give you some simple information about your Amiga when it boots up. Not that you aren't likely to know, but it's a nice touch and perfect for show-offs.
Password21 is yet another password protection utility. RainBoot has all sorts of options for playing graphics and sounds and so on. And StartupPlus is a MUI start-up manager that looks quite powerful All in all an excellent collection for anyone who wants to put a bit more life into their start-up sequences * ly drawn foreground, midground and background. The package does the rest.
The complaints about this package are the kind that you tend to get with AMOS Intuition problems, dodgy file requesters, instability on machines with a spec better than a decade old and so on - but the program performs and the results are good. This is a package probably more aimed at kids than adults, but don't let that stop you having fun.
Shareworld Magazine Aminet Advenlute Writer hareUorld Magazine Issue Eight The International Diskmag jor Amiga Shareware and PD Authors and the Discerning User This Magazine is Freely Distributable.
It Hidet Released on the 25th May, 1997.
StareVorld Kwnnt is Cwtfit Carl trad 1394, 1395, 1396, 1337.
I I ¦ '- -j The disk magazine market is an interesting one. These things are more like a digital forum than a magazine in that the ratio of contributors to non contributing readers is pretty high - these are very much community efforts, with pretty low distribution figures. They tend to be largely done by a small number of very enthusiastic people and are usually full of personality. The only way of really understanding what disk magazines are all about is to get one. And this is a very good one start off with There's nothing in here which is monumentally brilliant, but it's nicely enough
laid out. There's also plenty of spot illustrations and logos littering the text, with background music and a gallery of pics
- which range from utter trash, through bad but funny, to really
rather good. You'll find that a certain amount of it is rather
self referential. And you aren't going to be able to make
much sense of the protagonists.
If you like it. You'll pick it up quickly and get to know characters involved, then, who knows, get involved yourself. ????
Adventure Writer ¦ Type: Oh pay attention1 ¦ Available from: PD Power. 15 Lovetot Avenue. Aston. Sheffield, S26 28Q ¦ Te1: 01374 150972!
¦ Price: 50p per disk 6 75p P&P Adventure Writer is intended to take all the dog work out of programming adventures It is designed so that you can write an adven ture without even knowing what a scripting is. The result is that there are disI Tel: 0181 455 1626 I Price :Ti‘.80 plus 50p P&P” ¦ Type: Disk mag ¦ Available from: Roberta Smith PD. 190 Falloden Way. Hampstead Garden Suburb.
London NW11 6JE.
Tinct limitations to what you can do (objects have a very limited set of properties, and anything else you want them to do needs you to find a work around using flags), but using it is monumentally easy. I wrote a seven room adventure with five objects and five mobiles in about an hour without bothering to read the instructions first. This is the easiest adventure writer I have found.
Alas there are problems Firstly this is a pretty unstable monkey. The editor had a nasty tendency to crash without warning on an '030. And the game engine seemed to occasionally get confused about the location of objects. Secondly, the data entry system is pretty abysmal. If you want to change the amount of damage a weapon causes, you can t |ust choose to edit that one part of the object, you have to redo the entire object.
Overall as a demo of the shareware product this is the kind of thing that makes you think "Yes1 I'll register for this . Il the next version has a few decent bug fixes in it".
Getting the PD demo however costs very little and if the idea of writing your own adventures sounds fun. You can do quite a lot even with this version. A bit of work and this could be a very nice package. ?** Uploads to Aminet continue thick and fast, and if anyone ever suggests the Amiga is a dead platform, point them toward the recent uploads list and see if they still think so. Check it all out. With full download support, via your Web browser on http: wuarchive.wustl.edu ~aminet re cent.html or a number of mirror sites.
Starting off with the lighter side of life, all SWOS fans should head straight for game patch swosted20.lha (79k) where they will find a new and rather excellent SWOS team editor. It isn't the smooth, stable MUI wonder some other SWOS editors are, but its custom screen layouts are very good and it has some very nice extra features. You're still left the problem that all these editors unpack but do not re-pack the team files, and the English leagues are too big for SWOS unpacked. Fortunately for us.
Santiago Barrachina appears to have his own copy of RNCpacker. Because he's provided us with game data premier96-
97. lha (24k) which has fairly up-to-date English league data and
works. No Overmars at Arsenal, but at least there's Bjorn
Kvarme at Liverpool. People desperate for the Amiga's
answer to Command and Conquer should try
game demo commandstrike.lha (170k) which looks very like the
real thing.
Probably because the graphics and sounds are nicked straight from the original. Pity that absolutely none of it works, but it'll raise a few eyebrows.
Let's get a bit more serious for a while and mosey on over to gfx 3d geo2vrml.lha (22k) where you'll find a program which converts videoscape 3d objects to VRML objects, very nice if you are into 3D web pages.
Japanese speakers should say konichi- wa to text edit ke*ako_1_55.lha (315k) a brave if a little flawed kanji (Japanese characters) implementation. For those who were taken by last month's coding feature and liked the sound of the brilliant Amiga specific C variant, E, try dev e E_xpack1.lha, a beginner's guide.
If you think the Men In Black are reading your E-mail, you might want comm mail yaypy.lha (14k) the latest Yamm PGP implementation.
Leaving all that hard and serious work aside, it's surely time for a demo.
Kick of the recent crop is probably emo intro ap-profusion.lha (79k) a nice ttle demo with some glorious light sourced voxels and the like from Artificial People. Remember that all these files can be acquired from most PD libraries and if you don't have internet access many libraries will actually sell you a disk crammed full of the downloads of your choice.
Why Apple?
II Only Apple offer you lxnh desktop and portable computers that truly match the ease of use 1 the Amiga brought lo your desktop. Affordable Apple Macintosh systems have PowerPC RISC processors with j thousands of off-the-shelf programs available in areas where the Amiga was always I prcviously so strong.
One clay we all hope to see the rebirth of the Amiga with a PowerPC processor and other new features to enable it to compete again with today's systems. Sadly though, more than 2 years since Commodore s demise, little of substance has actually happened. We've seen prototypes and heard promises... we all hope to see new Amiga developments.
If you can t wait and need more performance today, without paying the earth - there’s only one real alternative to consider... There's never been a better time to think Apple!
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Aminet 19 it's the world's largest collection fills me with ¦ 'Avaiiabia'fromVweirt' "0| an i0,a of concern.
House, Troon Way Business Park, It has the old faithful Aminel front end. It has 115 Mb of games. 150 Mb of mods, 240 ¦ Tel: 0116 2463800. Mb of pix, giving it an entertainment balance ¦ Price: £14.95 plus £1 P&P which is looking familiar of late I say that ... kind of thing every month, but I’m too The sky is gloomy and brooding, and unwound up to be all that bothered Summer appears to have burnt itself out It comes with CanDo 2 5 and AmiAtlas after a single glorious July week Despite pro. No complaints there It’s got
Ppamt this I am happy. I booked my holiday for that Newlcons exporters, a plethora of patches, sunny week, and therefore retain a sunny demos and locales from Haage & Partners, disposition on my return. It is because of this There's B-Prolog, apparently the fastest ver- that I can face the prospect of reviewing yet sion of my favourite 4GL. The games section another Aminet disk with clear and total is absolutely top notch, containing many of equanimity. Even the thought of mentioning the big game demos that have appeared that it has a gigabyte of archives on it and recently, as well as a lot
of truly excellent PD CD of the Month... So ¦ Available from: Weird Science Ltd, Q house Troon Way Business Park, Humberstone Lane, Leicester. LE4 9HA Scala Plug In s ¦ Tel: 0116 2463800.
¦ Price: £29.95 plus £1 P&P releases such as the monumentally nutty Kick it. It’s so full of good stuff it ought to be tedious to go on about it yet again I should be railing against some perceived failing, criticising it for the sake of being different, turning savagely upon it after its long-term success like a rabid tabloid journalist baying for the blood of a star - whom he has been as guilty as any of hyping But frankly I'm far too relaxed to be bothered It's Aminet Maybe not the best, nor the worst, but Aminet none the less 88% EuroCD 2 ¦ Available from: Weird Science Ltd. Q house.
Troon Way Business Park.
Humberstone Lane, Leicester. LE4 9HA One of these sorts of things comes a long every now and then and makes interesting viewing.
The world is stuffed full of 'reference material’ Cds - they're ten a penny, so when a disk full of hackdrops and fonts turns up for 30 quid you want to know why?! This collection is aimed squarely at Scala users, offering a range of plugins of all the various types you might be expected to come across. The presentation is as straightforward as it comes, with a directory for each of the major data areas, animation, backgrounds, brushes, buttons, fonts, music, script and sounds. There are fhumbnail presentations where appropriate, but no time has been wasted on viewer front ends. This
is very much a package aimed at the professional market - there is an expectation that you are likely using Scala anyhow, and have the knowledge to get what you want out of this disk without any help or flashy front ends. This is purely and simply a resource disk.
The general quality of the plug-ins supplied on this disk is very good. There is no doubt that you can find collections of images and fonts a lot cheaper, but the question is whether you would be able to find one which contains data which is so appropriate to the uses of multime- Bbnaa dia presentations, which these will be put to with Scala. The backdrops aren't all just random picture backdrops of the type you might see on a Workbench screen, these are clever, high quality backdrops all the right size and well designed for presentation graphics usage. There is a collection of samples and
mods which are of a universally decent quality and have clearly been carefully selected for appropriateness and so on.
The reason why this disk may appear a little expensive compared to bog standard image collections is that it is aimed squarely at the professional market. In this context it is actually rather cheap. A press release recently arrived in the office announcing the release of a multi format image collection CD at $ 500 US, so £30 is hardly breaking the bank. Anyone seriously using Scala can't have enough resources and this one would be an excellent addition to anyone's collection.
1 Te,:..24 800 I Price: ii 1.99 pius £1 P&P Here we go agam. EuroCD 2 is a follow up to the rather impressive EuroCD 1. A compilation disk with a distinctly Euro scene slant to it. The front end works by the well trodden 'rely on Workbench' route, the individual spin being the use of their intriguing custom written filetype handler. A program called ViewMenu is called up as the default tool of every project icon. Viewmenu will then select an appropriate file viewer and display the file. A full assortment of file viewers is provided, but if you don't want to use the default, you need only
edit the ViewMenu prefs files and you can choose your own viewer A nice touch, if slightly unstable EuroCD 2 has a nice spread of software, very much a bit of everything I found the out and presentation to be sensible and well balanced, something that collections like this often take a few disks to get right e. - :his I The old problem of all such compilations plagues this. It’s all very well being Urban Muller and having the whole of the Aminet to draw forth your new software from, but compiling a disk like this leaves you with some selection difficulties There has to be a lot that people
haven't seen before, but there also has to be a nice balanced selection. Which tends to mean a liberal smattering of old favourites.
While EuroCD attempts to do this, it doesn't really manage to do more than give the disk a little extra demo scene flavour. A Strong but hardly revolutionary collection at a nice price, a brilliant purchase for someone just starting their CD collection, but a bit old hat for an old hand. 85% Geek Gadgets 2 Available from: Weird Science Ltd. Q house, Troon Way Business Park, Humberstone Lane. Leicester. LE4 9HA ¦ Tel: 0116 2463800.
¦ Price: £19.95 pi*us £1 P6P .
Geek Gadgets, the CD no self respecting Amiga geek has to
have, goes into version 2.
The core part of Geek Gadgets is the ADE, or Amiga Development Environment, a project started some time ago and continuing today. The ADE is a collection of UNIX ports designed to bring a lot of the programming convenience and power of the UNIX to Amiga developers.
You can read our full review of the original Geek Gadgets disk on page 62 of our March issue. We were generally impressed by the depth and to a certain degree the functionality of the tools here, but had complaints about the ease of use. The trend here is still for the original GNU documentation to be provided instead of more Amiga specific instruction, but to be fair this simply isn't a disk which is going to have any value to the casual user anyway.
PQpus (dir) Prefs (dir) S (dir) ssa (dir) Ganes (dir) pOS pOS_Debug I ga*ea4.pOS:p0S.4.pOJ Backgrounds (dir) Chess (dir) Gfx (dir) Levels (dir) Stones (dir) tetris (dir) Pball The ADE is regularly updated - Internet uploads every month or two providing users with the latest versions. The version on this disk is the mid April one, which is a small but significant advance on the older disk, one notable update being the inclusion of CybergraphX and Picasso96 support for the work in progress X11R6.1 X-windows port.
There are also compilers for C + + and Fortran, the EMACS editor, a GNU debugger, TEX and so on.
A notable inclusion on this disk is PPC support. As well as some PPC support for the C compilers, there is also an ‘alpha’ version of pOS, the new PPC operating system from Prodad. This is the 68k version only - and the current release is more full of holes than a Swiss Cheese at the OK coral, but there is enough here to keep developers going until the pOS pre-release CD is released later this summer. Also, expect to see pOS shareware appearing soon.
There is a lot going for this disk, but it really is for hard-core coders only. If you fall into this category and didn't manage to get hold of disk number 1, then this only makes the argument for getting out your wallet that much stronger 84% ART GALLERY Art Gallery Show off your masterpeices to the world. Send your pictures to: ¦ Art Gallery, CU Amiga, 37-39 Millharbour, Isle of Dogs, London El 4 9TZ.
That old Imagine Photogenics Ppaint Dpaint partnership clearly works for Aussie Peter Spinaze. Gorgeous planet textures and strong lighting are the keys to this excellent image, with its unique style that falls mid-way between a classic render and a chunky cartoon.
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69 If you're keen to get the best out of your Amiga, our resident experts can give you the best advice. Plus opinions from right across the Amiga Globe.
76 Imagine 4.0 Part nine of our definitive tutorial shows how to make an accurate path based on the road your rendered car is following... 80 C Programming Tutorial_ Installment number 2 of how to program in C? We'll teach you one of the world's most commonly used computer dialects.
82 Wired World_ This month the ever so polite. Mat Bettinson, gives you the lowdown on the noble art of Netiquette.
84 Surf's Up The mighty Net God casts judgement on the Front Page Metal Web debate... Take heedl 85 Surf of the Month_ Forget rhyme, reason or rationality, this month we look at the wildest and wackiest wibblings on the Web.
88 Sound Lab Putting this month's Project XG sound card to use is the job in hand.
First of all, here’s a guide to just what's inside that noisy little box.
90 DTP Part three of our DTP series using the full and free version of Professional Page 4.1 given away with the May issue of CU Amiga.
96 Q+A Got questions about your Amiga? We're Amiga professionals and we still do! All the subjects under your Amiga covered.
99 FAQ Big questions can only be asked about big issues. This month we ask... What happens when you link together a pair of Amiga's?
86 Back Issues Take advantage of CU Amiga's amazing back catalogue: full program cover disks, tutorials and much, much more! But hurry though, as we’re getting pretty low on some issues!
100 Backchat Who says Amiga users don't have a voice? This is the place where you can talk to all of your Amiga owning peers, and swap your views, hints and thoughts on all things Amiga.
103 Subscriptions Our subscription offer has been extended, so if you're not on our subscription list, then now's the best time to save money, get free gifts, and guarantee your copy every month!
104 Points of View How many magazines can look back at things they've predicted in the past, prove they were right and just continue to make informed debate? That's right, there's only one - CU.
Imagine 4.0 Remember when you were young and enjoyed racing model cars?
Now you can do it the virtual way.
Thanks to Imagine 4.0. Last month we looked at making an animation of a car following a road. In order to make it as realistic as possible, the car followed a path object, and changed direction as required so that it turned into corners instead of skidding around them. I mentioned that it was possible to make use of the backdrop feature to quickly make an accurate path based on the road itself, so now let’s have a look in detail at how that can be achieved.
As before, the road itself is nothing more complicated than a simple bitmap created in Personal Paint or any other paint program. The more detailed you make it the better, in this case I'm using only three or four colours. I'm also making the brush about 380 by 280, as this is roughly the size of the edit window panels.
You might want to make two brushes: the first about this size, and the second - the one which you'll use in the finished render - a factor or two or more larger. Higher resolutions will mean more detail included in the finished render.
Assuming you've drawn out the road map. Load Imagine and create a new project. Go to the Stage editor. And click in the Top view window. From the Display menu select the 'Load Backdrop’ option, and locate the map graphic. It should be loaded as displayed in the top pane.
See pic 1.
If you require a more detailed view, clip on the Top vertical bar to expand the window to fill the whole screen (a useful tip which many Imagine users are still unaware of).
To get back to normal, click on the Top bar once again. Map2.iff Path forming Now to create the path which the cars will follow. From the Object menu, select Add and 'Closed Path'.
We want a closed path because that implies that it forms a loop, and we want the cars to continue around the circuit ad infinitum. You'll be asked for a name to save the path under, so pick something like 'circuit'.
The default path will be a circle, and we need to edit it to make it follow the twists and turns of the road.
To do this we need to add more control points. Each point we add to the orbit gives us another handle with which to bend and warp the path.
You can rotate the points if you wish, but in this case simply moving them will suffice.
To edit the path, select 'Edit Path’ from the Mode menu. Now click on one of the two control points which you should see, and select ‘Split Segment' from the Path menu. This adds a new control point. Repeat this process, until you have a few points around the path. Now click on one point at a time, select Move (or press M) and drag it to the required position. Remember to click on 'OK' once the point is in the right location. Map3.iff When you have the path finished, save your work and head to the Detail Editor. Here we need to create the real road object, not just the backdrop. Create a
plane of the same dimensions as the map graphic, and then apply the map as a brush texture. Now save it. Map4.iff Now it's back to the Stage Editor.
The path object should already be present, so load in the road object.
You will need to scale and rotate the road until it looks the right size compared to the path. For an as-yet unexplained reason, you will also find that you need to rotate the road 180 degrees around the Z axis or else the path and map will be back- to-front with each other. MapS.iff Load in a car object to race around the track. As explained last month, the car will need to have it's internal Y axis facing in the direction of travel - if not. When the car is set up to follow the path, it will try and drive side on, upside down or in reverse. You will also need to alter the relative
positions of the path and road object to suit the height of the car. Very probably the car object will follow the path with the path passing through the car body, instead of at the bottom of it's wheels. Here's j what the final set-up should look like. Map6.iff Pay a visit to the Action Editor, and set the number of frames to 50 or 100 - depending on how fast your Amiga is. And how long you want it to spend rendering. Make sure all the objects are active for all frames, then delete the car object's initial position and alignment bars, replacing it with new ones which cause it to follow and
align itself to the circuit path. Add a light source, play with the Global settings and then render a few frames to make sure everything is working.
Let's go Racing Let's add a little more interest. First of all. From frame one of the Stage Editor select the car object and then clone it (use 'Clone' from the Edit Menu). We now have a another car to race against. However, we can’t simply make this car follow the same path, or else the two objects would simply overlap. The obvious solution is to create an entirely new path for it, but this is too much like hard work - so instead, select the existing path, clone it. And then scale it slightly. You should make it larger so that then side by side, the two cars aren't touching. Map7.iff Visit
the Action Editor again, and make sure the second car is following the second path. To avoid having the cars simply driving around like a pair of idiots, adjust the acceleration and deceleration settings so that one car zooms off ahead of the other one. You'll find these settings when you are changing the path which the second car is to follow.
Map8.iff The camera never lies Now for an important trick, and one which will make all the difference to your animations. When you watch TV. Spend a little time watching how the camera works. Think of watching the Grand Prix: rather than hav-_ ing one camera watching the race from the sky, there are half a dozen cameras situated around the circuit in various locations. When the cars pass by the camera tracks them, and when they pass out of shot the director cuts to another camera.
Although Imagine has only one
• camera, as the director you have the same degree of control.
From one frame to the next, the Imagine camera can move from
one location to another. Tracking objects as they whizz by is
Tracking is normally discouraged in Amiga animations, and for a good reason. When you pan the camera, the entire background moves from side to side. This means there is a lot of information changing, and this in turn makes the animation itself larger. A larger animation might play back a little more slowly, or take up too much space to be stored in memory. If you keep the camera steady by avoiding any tracking, then the objects only will move which results in much less changes per frame.
Of course, there are always exceptions and a car race is one situation when no tracking at all will look artificial and awkward. As you are the director it's entirely up to you and you'll probably find the best solution is a mixture of well-positioned steady shots and tracking.
Positioning the camera is easy, but you have to make sure you don’t accidentally set up a 'tweening' movement, causing the camera to drift across the landscape from position to position (though of course you may want this effect - it's entirely up to you I).
To locate the camera, simply pick the right frame from the Stage Editor. Then select the camera and drag it to it's new location.
Move to the next frame when you want it to change, and move it again. By default you have just set up a series of tween points, and the camera will drift between them. To prevent this occuring. And to make sure the camera instantly moves from one location to another, go to the Action Editor.
You'll see that the camera’s position bar contains several sections.
What you need to do is edit each one so that instead of lasting from frame 2 to frame 50 (say), it starts and ends on the same frame (50).
You'll therefore have a single position marker at 1. Another at 50, another at 75 and another at 90.
Between these settings, the camera will remain at the last position defined. Map9.iff maplO.iff When you have finished positioning the camera, you can then render your final race and with a bit of luck, it will look very similar to a real televised race - if not. You'll need to spend a bit more time watching TV to see just how a professional director would position and cut between his cameras* John Kennedy 1 Million p STOCK aa UHCE WE HAVE A PRICE PLEDGE POLICY WE WILL NEVER KNOWINGLY BE UNDERSOLD Ex. Vat Inc-Vat Ex-Vat Inc-Vat £13 £15.28 £39 £45.83 £39 £45.83 INTEL CHIPSET VX 512 £50
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2* CREDIT CARD SURCHARGE APPLIES Amiga C Programming Interprocess communication is a grandiose term that describes a simple but powerful idea: it's a mechanism that let’s programs pass messages (or little lumps of data) to each other.
Uj;J| This month we're going to look at making use of the mouse, giving a taste of an important OS process... Communication is needed between your program and Intuition when the user interacts with the GUI. And this happens through IDCMP (see box on opposite page) via a special port attached to each window. In fact, we've already done some trivial message handling: the WaitPortO call in last month's examples waited for an IDCMP message to arrive. In this case, the only message received was due to the user clicking the close gadget, as that was the only one we asked to hear about (using the
WAJDCMP tag when the window was opened).
Our first leap forward is to ask to hear about the user clicking any of the mouse buttons, by including the IDCMPMOUSEBUTTONS flag in the data for the windows WAJDCMP tag. Next, we need to differentiate between IDCMP messages arriving for our attention. If you're observant, you'll also notice we've sneaked in WFLG_DRAGBAR on the WA_Flags tag, so you can now move the window around!
In the first example. MouseO.c .
We've separated this message handling code into the function handlelDCMPO, which takes a pointer to our window as an argument.
The key part of the new code is the Trial and error No, not a comment on the UK judicial system, but the name for a process which can help you learn things. Try out your own modifications to the examples and investigate what they do. You can always return to the real example if you get in a mess or stuck.
Familiar call to WaitPort(),which waits for message arrival, together with the new GetMsgO call which extracts those messages. The general scheme is shown below (though some of the necessary type casts are omitted). See example 1.
The call to WaitPortO puts our program to sleep until a message arrives for it from Intuition. We've asked to hear about mouse button presses and the close window gadget being clicked, so those are the only messages we'll receive. In practice, after each call to WaitPortO many IDCMP messages could arrive, so we need a loop to get every message. The function GetMsgO returns NULL if there are no more messages, and this will end the 'while' loop.
Nested assignments The assignment to intuimsg within the parenthesis of the while is a common idiom. This month's examples make big use of this: even the assignments to the library base variables are now nested in the "if test.
Unfortunately, it looks like an equality test to those unfamiliar with C's strange syntax (remember the assignment operator is =, but the equality operator is ==).
There are a couple of issues here: the value used as the condition for the if is the result of the assignment (i.e.. the value of GfxBase after the assignment is performed), and NULL is the same as false, with any other result representing true. So. The two fragments of code (n the above example are equivalent. This idiom is often used as it can lead to much more concise code (it can help increase readability. But not always!). Returning to the while loop, we see it sets up intuimsg on each iteration, and the loop is executed until GetMsgO returns NULL (i.e.. until there are no more
IDCMP messages waiting to be dealt with). Interestingly, this is one of the cases where the use of the assignment within the while makes for much simpler code (why not try some alternatives that achieve exactly the same effect as this code, but without the nested assignment).
Moving on to the body of the innermost while loop: if we actually get a real. Non-NULL message returned from GetMsgO (and hence, assigned to intuimsg). We must remember to call ReplyMsgt) when we've finished looking at it. It's usually best to do this just before looping to get the next message, which is what we do in this example. If you don't remember to call RepJyMsgO on each message you get from GetMsgO then the whole Intuition system could lock up. And the user can no longer operate any windows or gadgets! So. Last month's warning about resources applies to IDCMP messages: it's
vital that your program handles them properly.
The main part of the body of the loop (i.e., the bit before the ReplyMsgO call) is shown below.
This time we need to explicitly check for the user clicking the close gadget on the window, since we’re accepting other messages too. The type of an IDCMP message is stored in the Class element, and it's usually one of the IDCMP flags used with the WAJDCMP tag in the OpenWindowTagsO call, as it is in this example.
If we get an IDCMP_CLOSEWIN- Intuition Intuition is the name given to the collection of components of the user interface including the mouse, menus and windows.
The programmer's access to the facilities offered by the Intuition system is through the intuition.library, which is stored in the Amiga's Kickstart ROM.
DOW message, set going to FALSE
- so the main message handling loop will stop on the next
iteration. ; then the program will come to an end. On the other
hand, if we get an IDCMP MOUSEBUTTONS message
(i. e.. if the user clicks one of the mouse buttons), we set the
current drawing position to be the current mouse position,
then draw the text in the window at that place. The mouse
coordinates are stored in the MouseX and MouseY elements of
the IDCMP message.
Country mouse Try out this first example, you'll soon find problems. It only draws when the mouse is clicked (i.e., press down or release button), and you can draw all over the window borders. We'll tackle the former in this next example, by making it draw only when the mouse is moved with the left mouse button down.
The first difference in the second example, mousel .c. is the addition Layer A layer la a rectangular drawing area. One layer can overlap another, and the parts that are seen are dictated by the layers' display prioritias. If you'ra happy with the concept of a window then you might like to think of a layer as a very simple window. In fact, every window has an associated layer.
Of flags in the OpenWindowTagsO call to ask to hear about mouse movements, not just mouse clicks.
This requires the IDCMP MOUSE- MOVE flag to augment the windows WAJDCMP tag, and the WFLG_REPORTMOUSE flag to add to the WA Flags tag.
The major change is the switch statement of the handlelDCMPI) function. Here we must handle the new message we might receive - IDCMP_MOUSEMOVE. We must also detect the left mouse button being pressed and released. The IDCMP_MOUSEBUTTONS message holds information on which button is pressed in the Code element, and we want to find SELECTDOWN or SELECTUP values there (most Amiga set ups are right-hand biased, and the select button is the left mouse button) If we detect the button was pressed down, we set the variable drawing to TRUE, and if the button has been released, to FALSE.
We'll use drawing to control whether we draw the text when told of mouse movements.
The new IDCMP MOUSEMOVE message indicates that we should do the drawing made in the previous example, but this time only if the drawing variable is TRUE (which it is only when the select button is pressed! As the comment nearby suggests, omitting the break from the previous case will make that case fall through, meaning this drawing code will be executed when a mouse is clicked as well. In some ways it gives a nicer feel to the program as you'll get a visible response as the mouse is clicked, rather than only after it's moved. Compile the program both with and without the indicated break
statement and try to spot the difference in the behaviour.
Borderline Now the program reacts to mouse movements we can concentrate on stopping it drawing over the window borders Many solutions are given in the examples The simplest is to refresh the window frame (after drawing over it) using RefreshWindowFrameO. As in mouse2.c. As well as being simple, it's also a bit inefficient: the whole frame needs to be redrawn on every mouse move. Also the window borders may appear to flicker So, while it's the least work (in terms of code), it isn’t the most desirable solution.
Other solutions Another solution is to make the window a GimmeZeroZero window, using a WFLG_GIMMEZEROZERO.
This has a little more code overhead, since it also involves getting the mouse coordinates indirectly from the window, rather than straight from the IDCMP message (see mouse3.c ). This is inefficient too, since the internal part of the window has to be made from a separate lump of memory (or layer).
Half-way house A half-way house solution is to calculate whether the drawing will hit the borders, and clip it (or not draw it at all). For our example, this would require us to calculate the width and height of the text. As clipping the text is complicated and not drawing it is silly, we won’t pursue this possibility. For our example the best solution is to set-up a clipping region inside of the window, so all drawing will be clipped and avoid the borders. This requires us to use functions from another fundamental part of the Amiga Operating System: the Layers library. The code in
mouse4.c builds on the simple resource management structures we've seen many times before.
You may see some 'change the colour of the drawing' code in later examples, just to make them more interesting. Use this as a base-point to make your own alterations And have fun experimenting! Next month we'll be moving on further stilt. ¦ Jason Hulance IDCMP Intuition Direct Communication Message Port (IDCMP). This is the principal method of communication the Intuition system uses. IDCMP messages are sent by Intuition to a message port connected to a window. These messages give information about such things as activation of gadgets, selections from menus, changes to the window size or
position, and key presses and mouse movements.
Code examples Example 1: * Loop, waiting for aeasages, until the close gadget clicked • while(going) ( • Wait for nsssages to arriva • WaitPort(win- OaarPort) • Nasaagsa have arrived: loop through all of than * while(intuinsg • OetMag(win- OaerPort)) * Act on thia aaaaaga... • * Reply when finiahed with sassage • ReplyMag(intuiaag); } ) Example 2: • These two lines... • GfxBase - OpenLibrary("graphics,library".36); if(GfxBase I- NULL) * ...do the sane as this single line: * if(GfxBase ¦ OpenLibrary("graphics.library',36)) Example 3: * Act on thia neaaage... •
switch(intuiaag- Cleas) € case IDCMP CLOSEWINDOW: going ¦ FALSE; breek; Move(win- RPort, intuiaag- MouseX, intuiaag- MouaeY); Text(win- APort, text, strlen(text)); break; Example 4: switch(intuiaag- Claes) ( case XDCMP MOU8EBUTTONS: switch(intuinsg- Code) case SELECTDOWNI drawing ¦ TRUE; break; casa SELECTUP: drawing ¦ FALSE; break; ) * • Omit the break to draw on click, too • break; case IDCMP MOUSEMOVE: if(drawing) ( Move(win- RPort, intuinsg- MouseX, intuinsg- MouseY); Text(win- RPort, text, etrlen(text)); ) break; case IDCMP CLOSEWXNDOW: going - FALSE; break; osl ol what's referred to
as Netiquette relates to the writing of E-mail and making Usenet postings. It's important to note that there are no hard and fast rules here, this is just a guideline on what kinds of things are considered good mannered and likely to put across your words in the right light. There's also some classic mistakes easily made.
We'll start with the basics; writing an E-mail to someone privately is a fairly easy thing to do. We press new message in the E-mail client and type our text. A very common oversight is to neglect to configure the 'signature'. E-mail packages treat this differently and you may never see it yourself. It's a special bit of text that's appended to the bottom of every E-mail. Normally it's quite short with just your full name, address and possibly your personal home page location.
How many rules about the Internet aren't written down? This month we're giving you some instruction on 'Netiquette', the art of being a good Net citizen.
Ing to reply to yourself When replying, the E-mail client will quote the entire E-mail back to you. Basically a ' will be stuck on the front of evely line. It means that, “You said this" and you write underneath the quoted text so that it means. "Ybu said this so I said this...". Simple but it's amazing how many people write their response at the top of the text with the whole previous, quoted. E-mail written underneath It's lazy and shows that the writer doesn’t know a hell of a lot about how to write E-mail.
Small Signature They'll be a special piece to set your signature, take time out to compose a short and good looking one. Now, write an E-mail to yourself. That's right, put your own address in and E-mail yourself What you see is exactly what others are going to see. This simple little step goes a long way You'll also see instantly if there's anything else strange by try- Common Netcronyms RTFM Read The Flippin' Manual FAQ Frequently Ask Questions IMHO In My Humble Opinion rYi For Your Information BTW By The Way RSN Real Soon Now LOL Laughs Out Loud ROTFL Rolls On The Floor Laughing (yes, it's
common) MCIBTYC My Computer Is Batter Than Your Computer So what we do is cut out everything we aren't specifically replying to.
The first thing that needs cutting is the line their E-mail client might put in at the top such as 'On Monday you wrote...", we don't need that.
Mark it and Amiga-X to cut. It might be a different hotkey on your E-mail client, whatever it is. Learn the key combination as you’ll use it a lot.
Now the only thing left is the statement that we want to reply to.
So we leave a blank line underr eat!
Then type our response. This may be all that's requrred, but if they wrote a fairly lengthy E-mal than later on there may be some more bits of quoted text -.accompanied by inserted responses. It is better form to slightly edit the quotes and address each of their points straight after they said it rather than to include all of the points and type underneath. Alright, so there might be a bit more work involved but it does make for an E-mail that's a whole lot easier to reed, more like an actual conversation.
External Editor Be sure that your line lengths are wrapped at around 80 characters and that you aren't creating huge long lines. E-mail clients such as Microdot II, in the Netconnect package. And the popular freeware 'YAM', have built-in editors and they also have the facility to activate an external text editor. If you use. For example GoldED or Cygnus Ed. To write a lot. You might like to use it for E-mail too. You can configure this in virtually any E-mail package, take - time when you read through the provided documentation.
YAM, in particular, has a big problem of producing huge line lengths.
The author doesn't think this is a problem but there is a workaround involving adding a line to YAM'S configuration file. It might be easierjust to usewpraper text editor, whicl you'll find most die hard E-ma heads do. So now let's have a I at the perfect E-mail response; Hi J.rry, COMMS Common Emotives i-) t) 8-) 8) Forms of happy'smileys' t - ( r ( 8 - ( 8 ( Forms of sad 'frownies' : -1 Straight faced, annoyed 3i-) Devilish grin : -P Sticking tongue out, making fun of Basprv-ly. Mt»h v*n own •n1oc»i8Vo«» » *»••«*•'•*¦ »v*v«fWdetWvoc»i»jfl,io*t»b*ll«r ttmtfvltt) lean'tgMRtomtK
* 198 100 »7I ,»n) *•» •grma on (Cowcw rmut t, o~r) ? Witness the
frustration of these contribntors to the Amiga IRC channel as
another person arrives repeatedly asking often answered
Read the FAQ |DI' There's also the FAQ or Frequently ««5i | iSjl Asked Questions Many groups will n ,.«S j-TBij have one cl these. I there is one. " w,.7imxuiwo»«..M H.n»r. cw™, em«r.i..ii -h«» ¦eading it helore asking a question is the only acceptable torn As an example of the cardinal unpleasant posting, son eorie replies to a Usenet post, quotes the entire mail. 22“*’MtUST*'* writes at the top in upper case letters (considered shouting) "YES BUT HOW DO I GET A ROM?!?! And at ¦ • M .,, , » i, r » v. i r , . I m i j the bottom, way past all the quoted P [Q? j jS, j M1 & 1 i
text is a massive banner which is supposed to be the signature. If you ? Here's a wed composed Usenet reply, quoting the specific relevnnt passages frem the previ- think this is a tad extreme - believe ous postings in the thread.
Tioral pagi.Hadt mIth I (4d old) Arrived: Tod
• Forwarded •Archived Co no ton jcoiiotonOtyphoon. Xnet . Con
wrote corn‘d -to Al, one would also think they would uw Omiga
product*, to rh.. iF not. It a Major slop in the Face to their
concany. Pr and coHwunity, especially If- they publicly let it
he seen known.
Were you thinking of coming over on Saturday?
Yeah, I'll be there. Wake ¦ure you have Worms ready. *) I'll make sure there's plenty of coffee.
Good, I'll pick up some milk on the way. See ya then!
Joe Bloggs - Die hard Amiga fanatic - joe®bloggs.u-net.com http: www.bloggs.u-net.com This E-mail is tiny and straight to the point Only what is relevant was quoted, the response directly underneath the relevant statements. The origi nal might have had that all on one line so a break would have been inserted and another * ' put in by hand. A lot of people don't actually- bother with this for private mail, it becomes quite important for mass mail though.
Mass mail means E-mail that many people will see. This car either be a Mailing List or Usenet news. A mailing list is where one person writes to a specific address and it goes out to lots of other people. Sometimes thousands For such an event, the art of minimal quoting becomes supremely important Smiley's In the thousands of years lhat people have been writing letters, no one came up with an idea n how to convey specific emotions. It took E- mail to kick off the use of emotives.
These are little symbols meant to convey feelings such as being happy, sad. Angry and so on. The simplest is a smiley which looks like this; :) Looked at sideways you can make out two eyes and a smiling face (or that's the idea anyway), and there's plenty of variations but they're not written down anywhere.
Largely someone will look at a smiley and figure out what emotion loes with it.f is obviously some- .ne looking sad. Unhappy and so ¦me examples; my experience unless they're obvious. They are often open to misunderstanding. Overuse and over inventive emotives can get away from the point. There's a table of some fairly common ones included here - but again it's a guide, and not a rule book.
There's some other aspects loosely grouped under Netiquette and they refer to conduct inside public forums. One heard repeatedly on the Net is 'RTFM'. This stands for "Read the Flippin' Manual". Since there's been a steady rush of newcomers to the Net for years now.
Existing inhabitants get tired of answering the same questions. They really don't like it when people ask questions that could have been answered by reading the manual, scanning the Newsgroup Mailing list IRC channel back a ways me, you will see it.
Most of the suggestions made here stem from common sense and can be picked up by performing the single greatest item of advice we can give. Before you send your E- mail, read it. Ask yourself what others are expected to reply and whether the recipient(s) will find thie a worthwhile bit of text to read. To sum up the rules; Don't make lots of spelling mistakes and typos, use correct punctuation, never type a message all in upper case, make sure the question hasn't been answered in a FAQ or recently in the group, use minimal quoting and a small signature. Also, always assume people are going
to take your E-mail the worst way possible.
Emotives or not. It’s pretty easy to misunderstand plain text but hopefully this guide will help you understand the common ground.
Sounds like a heck of a lot of nasty rules and regulations but they have evolved with the specific intention of making it much easier and much more fun to communicate in E-mail land without any serious misunderstandings. If there is anything specific you'd like to see in next month’s Wired World, then don't hesitate in dropping an E-mail to mat@mats.net ¦ Mat Bettinson So I got it for free t) Unfortunately it broke :( Delete Add Ad A Classic nightmare Usenet post. Quotes a post purely to say ‘I agree* or ‘that's funny'. Why?
Some people will say there's lots more that mean different things, in Surf's up!
This month, news of a WYSIWYG HTML editor, a brand spanking news reader and a CU Online overhaul.
Net God Speaks Recently some bright spark on comp.sys.amiga.misc noted that Amiga International's page was done with Front Page, a PC application. There's a camp of people who thought this was terrible and that it should have been done on an Amiga. I can see that argument but currently there isn't an Amiga WYSIWYG HTML editor like Front Page on the PC. Until Metai Web arrived, that is.
However, Metal Web is only at the start of the complex issue and it's not perfect. It wasn't long before lots of Amiga users were slating it for not being Front Page on its first beta release. For Pete's sake, be reasonable.
It's being worked on and maybe one day someone might use it instead of the PC application, so a bit of support and understanding might be in order!
Metal Web The Amiga has long been lacking a WYSIWYG HTML editor and the Spanish ’Multitaskers' decided to address this with Metal Web. Metal Web is a true WYSIWYG web page development environment with a MUI interface making extensive use of drag 'n drop. Text, images and such forth can be dragged around in the window, font sizes set, images and text edited within the package and so on. The current 1.0 beta certainly shows promise even if a few things need fixing. It already has the basics of a pretty hot package. You can get more information and the latest version on the Multitaskers web
site at Subscriptions CUAmio* Subscripto* Sp*a*l Ooerf http: www. Redes tb. E s per son al multitaskers CU Amiga mailing list_ For those who didn't know, and that's a lot of you judging by our E- mail. CU Amiga operates an E-mail mailing list. It provides a chance to hear about the latest developments in the Amiga scene and on CU Amiga. It's a relatively low noise forum of CU Amiga readers to offer feedback and criticism of the magazine. It's also an excellent resource of technical hints and tips, troubleshooting and so on.
The full instructions can be found at the bot- 5=11 tom of the Editorial sec- IjjBafl tion of CU Online. BBH „ otherwise to subscribe send an E-mail to liet- servt?cu-amiga. Co.uk with 'ADD cu-list' as the sole line in the body of the E-mail.
We hope to see you therel CU Online overhaul_ CU’s web site has had a major overhaul. Yet again. There's now lots of news, features, points of view, art galleries, links to Amiga pages.
CUCD problem addendums and much more. You can also find more information on Project XG.
We're serious about CU Online and we hope that it shows. The idea is that CU Online is an invaluable Amiga resource and that it isn't just a shallow front for the magazine. We hope that you're all going to drop in on a regular basis in order to have a look at what’s new. So be sure to place the following address http: www.cu-affliga.co.uk in your bookmarks! Oh and don't forget you can now also take out subscribtions online.
NewYork released The long rumoured ClassAct based newsreader, faew York, has finally arrived at long last - featuring a hierarchical newsgroup listing in the subscriptions window, but strangely not in the reader, at least in the demo version that is.
In addition New York also manages very fast news downloading, browsing and navigation, plus it even manages to support mass decoding of split binary encodes such as found in alt.binary. There's a demo available from ftp.finale- dev.com pub NewYork and the full version costs $ 35 US.
Do remember to keep a look out for a review of this promising package in next month's issue of CU Amiga. If it's some further information you require, then you'll be able to find it at http: www.finale-dGv.com I Surf of the Month Philip Bulley takes to the Net to bring you another collection of Web sites with a distinct Amiga Bias.
If you can cast your mind back to the January 1997 issue of CU Amiga, you'll remember we gave you the chance to win lots of goodies in our 'Ultimate Amiga Trainspotter Quiz’, and Ben Hutchings of Reigate, Surrey, grabbed the prestigious title with his hands behind his back.
Ben - a man of many talents, has a dislike for Bill Gate's Microsoft Corporation and to show the rest of the world his disgust for the "Windoze" giant, he has created an Anti-Microsoft site which claims Microsoft have lied and cheated their way to the top. He has even spared a thought for the people who hate or like) Mr. Gates so much that they’d like to meet him face to face, by giving directions to his home in Washington. Ben has also included a few links to other MS-Hate pages, made by like-minded people.
If like Ben. You're sick of Microsoft and their domination of the internet, you will probably feel its time to fight back, by helping the Amiga get back into the spotlight if you don't, you’re reading the wrong magazine!). As I know that you do want to help, you might like to surf on into the Built With Amiga Software Campaign site. This new site intends to show others that the Amiga is still around, by containing a wealth of information on internet software, whether it be for browsing or authoring. It also caters for Amigans who want to show the rest of the world that PC made sites aren't
the only places where little animations tell you how the site was created, by presenting a nice collection of its own for you to use on your personal homepages.
When you have chosen an animation to place on your homepage, you might like to know who actually sees it. Well lucky for you, the boffins at FXWeb could have just what you're looking for. WebTracker is a web counter with a difference, not only does it count the hits your homepage recieves, but it also collects information on what browser they are using, and the OS that they are running.
WebTracker will happily keep a statistical record to show you how popular your website is on certain days of the week, and hours of the day. Plus, it will tell you the percentage of visitors who visit once only, or whether they feel that your site is of such high quality, that they are enticed to return.
Now switching to something completely unrelated - if you happen to be wondering which is the best Aminet CD so far. You'll be able to find out at the Official Weird Science Reviews site. Along with the Aminet CD reviews, you'll also see reviews of other Weird Science titles, including Assassins 3 and In- To-The-Net. When you've finished reading the reviews, you can enter their CD prize competition.
Incidentally if you happen to win a game which you can't complete, you may be interested in the next site. Whether you need a complete solution to Simon The Sorcerer, or just need to know where Chaos Engine's secret exits are located.
Ami Cheat's should be able to help you. Ami Cheat's is a huge collection of tips and cheats for hundreds of Amiga games which the author has been collecting for the past ten years. At the time of writing this feature there were words of wisdom for 1,208 Amiga games on-line.
The site is designed in an easy to use fashion, and every page has an alphabet stream at it's base, linking you to an index of all the games titles beginning with that letter. If you can't visualise the sheer number of games titles on this site, you can call up an entire index listing them, but beware, this may take a while.
Still, if you're so bad at games that even the cheats can't help - and you just happen to have your frames-capable browser up and running, try Web chat. The Park is a site which hosts various chat rooms that cater for most interests.Unlike other Web chat sites, it doesn't auto-refresh itself. This could be annoying for users with lazy fingers
- having to constantly click a button to recieve the latest
messages - but the advantage is you'll get new messages only
as you want them and not when your browser does.
As well a personal meeting service this site encourages all ages to take part, with a special centennial room for people who've already recieved telegrams from the Queen.
Unfortunately, a small section of this site utilises Java Script, but this shouldn't be a problem for Amiga users. Happy surfing! ¦ Philip Bulley http t users.ox.sc.uk -worcO 3 ant i-ms index.htal http: www.amiga.u- net.com BuiltWithAmiga hams. htal http: www.pisle.eom aaiga i ndex.htal http: www.netrover.com ~t im aaicheats.html Those sites in full Ben Hutchings' Anti Microsoft http: www.fxwsb.holowww.com tracker http: www.the-park.com ht' 22 Back Issues After an Amiga program, article, game review, tutorial, feature or maybe a news story? Well look no further as they're all here...
MAY 1996 Disks Soundtracker Pro
II. MIDI Sequencer demo.
Alien Breed 3D7 demo features free Amiga music book, the new Walker. Amiga Surfer pack and the quest lot Amigas Inside: lightwave 4.
Slamtilt Pinball. Tracksuit Manager 2 reviewed MAY 1996 Disks Termite demo b Ihe Killing Giounris demo, plus 96 page nel b comms gard.
Features Escom sells Amiga Technologies, publish youi music Inside Modem round-up.
Total football b new Timekeepers disk reviewed JUIY 1996 Disks XiPaint b Primal Rage demo features A special report on what's happening in Europe. & news on Visorp 6 Pios Inside Image fX 2 6. Surl Squirrel. A4000 Tower.
Primal Rage SWOS Euro and more reviewed AUGUST 1996 Disks EasyCalc (lull pm gram) b Valhalla III demo features The luture ol the Amiga with VIScoip.
The new PIOS machine and the second part ol the Euroscene leatuie.
Inside: Siamese Twin.
Photogemcs 2 0. Valhalla III and Tin Toy reviewed SEPTEMBER 1996 Oisks Vista Lite (lull program) b a demo ol Brian Lara Cricket '96 features. The Aminet exposed All 6 gigabytes!
Inside final Writer 6.
OclaMED SoundSludio.
Alapi CD Rom drive Plus an exclusive preview ol Ihe new AGA Worms OCTOBER 1996 Disks Upper Disk Tools: ideal lor sorting oul those awkward disks and drives!
Features Ihe Amiga in Amenca. Net software Inside The speed issue, or something. Three top accelerators, a TCP IP stack comparison & Capital Punishment NOVEMBER 1996 Disks XCAD 2000 - The premier 3D CAD package, plus Chaos Engine 2 CO- ROM or floppy edition features Palmtop Amiga- Psion link-up Inside: Opus 6 5. Deltina DSP sound card. Weh Browser War. Alla Ouatro.
CD-ROM writer OECEMBER 1996 Disks Wordworth 3.1 SE.
Worms demo CD-ROM or (loppy edition features CD-ROM drive lor £50! Amiga and PC games on CD-ROM Inside Draw Studio.
Apollo 1231. Storm C. Siamese RTG system.
Tiny Troops AMIG * V JANUARY 1997 Disks CD ROM or floppy edition. Imagine 4 0.
Underwatei Capers, plus over 110Mb ol Imagine extras on CD features Get a )ob in graphics plus Imagine 4 0 Inside Art Ehect. Ppaint
7. SWOS 96 97. Fighting Spirit. Chaos Engine 2 fEBRUARY 1997
Disks Design Works.
Minskies furballs plus Wmms - Ihe Director's Cut extras and Imagine extras on the CD.
Features Ihe new A Box Inside: Wordworth 6 Office. Turbo Calc.
Minskies furballs.
Bograts reviewed MARCH 1997 Disks OctaMED SoundStiilio (lull pio- gram) Chaos Engine 2.
Chaos Engine 2 AGA demo features Turn your Amiga into a pro studio Printers problems solved Inside Ouickcam. Cyber - vision 3D. SMD 100.
JetPilol reviewed APRIL 1997 Disks Directory Opus
5. 11 (lull program) Tiny Troops demo features Build your own
Tower Amiga Part 1 The 50 best Amiga Games Inside Massive
Cinema 40 3 0 Review, new DTP series. ProGrab Sampler.
Teletext Decoder AMIGik Lies flvi?
MAY Iml Disks Image Studio (full piogiaml Haigon RPC.
Exclusive clipart on CD features: The future's Blight: Galeway buys Amiga1 lowei Amiga Part 2.
Inside PageSlieam 3.2. Big Red Adventure.
LightlVave 5. Epson Stylus 600 JUNE 1997 Disks Pro Page 4 1 (lull program) MPEGA 2.4. Sysinspector. The Sun game b more!
Features CD-R lor Amiga
- cut your own Cds lor a lew hundred pounds plus Tower Amiga Part
3: Zono Inside Turbo Print 5. Net Connect. Cyber vision...
AUGUST 1997 Disks Dogfight. Turbo Print 5 Lite. Storm C
Compiler features Power PC is coming. Crack the Code, plus
Power Gaming Inside: Cinema 40.
Voyager NG 2 90.
Ibrowse 1.12 b Tower add-ons... Priority Order Form 01858 435 350 Canrplata tfcii Iwa ml itmOjmr want to: CU laifi U. j.rmt lick Itssts. Tam Pakltoktaj. ‘Rant: UK: £5.19 [»•* nl 1.0 K warid: Ei .5 0 i«c.pt tor CD-ROM adittoaa: UK £ t 9 9 Earn, tad rtstel Tawar Haaaa. Satani|i Par*. LatWI SI Martat Hirkaraa|k. Laict. [Ill HI M HISS US 351. RaarM: f 1.51 All pticai inclada pailaia and packin' Dtoka CDa an lactodad with al ardan CD adiMa to Please rush me the following issues ol CU Amiga Magazine "•***• *»nl *“ ¦"“» ‘““i *" “• Method ol payment Issue date ft lype (CD ot disk) ? Diners Club
card ? Chegue (£ Sterling) ....fcpfryd** .. Signature Please make cheques payable to EMAP Images Ltd.
Daytime telephone number (mdudiag STD cade) Pluxi allow 21 duyt lor Mmowot upee receipt el request Al urden rrtjtct to tveiUfeibty.
For the selection of 128 instruments divided into 16 different groups or families (see Table 1). Instruments can be triggered on MIDI channels 1 to 9 and 11 to 16.
The percussion section contains 47 'drum* sounds assigned to specific MIDI note numbers 35 to 81 (see Table 2). Some GM devices extend this range to include additional sounds for the remaining note numbers 1 to 34 and 82 to 128, but these additions are generally device specific and not compatible across different systems. MIDI channel 10 is set aside for control of the percussion section.
There is no defined MIDI standard for keyboard octave relation. Some manufacturers number octaves from 0 to 10, others use 2 to 8 to refer to the same notes. A common problem related to this is that songs may playback shifted up or down one or more octaves. GM solves this by assuring that all patches will have a pitch of 440 Hz (A440I when playing MIDI note number 69.
GM doesn't define how sounds are to be generated. It is up to the hardware manufacturer to implement sounds that conform to GM, be it through analog, FM, wavetable, or monkey synthesis. So, an Acoustic Grand piano ( 11 may not sound the same on a GM analog device as it does on a GM digital sample player.
In addition to instrument and percussion sound selection, GM implements other often used features of MIDI including: velocity, pitch wheel, channel pressure, controllers and registered parameter messages.
Velocity: Generally, velocity (part of the MIDI note message) controls the volume that a sound plays back at for each note (VCA level). Some devices may allow velocity to control other parameters, instead.
Pitch Wheel: Pitch wheels or pitch benders, as they are often called, offset the frequency that notes play back at. GM defaults to a range of 2 to +2 semitones, allowing frequencies to be 'bent' from the normal.
Pitch bending affects all notes playing on the assigned MIDI channel.
Channel Pressure: This is the General MIDI At it's most basic level. GM provides a specific set of sounds assigned to specific MIDI program change and note numbers. These sounds are divided into two sections: instrument and percussion.
The instrument section allows musicians to put MIDI program change messages in song files to specifically select a particular sound on a GM device. This ensures a part intended to be played on piano is not played by a flute or other instrument.
In this way, selecting patch program number 3 and playing notes, will always produce the sound of an Electric Grand piano. GM provides SMF supports three different kinds: Format 0: Stores all MIDI data in a single track. It allows the simplest methods of playback and is the most commonly used.
Format 1: Adds the capability to store MIDI data separated into multiple tracks. This format is recommended for ease of modification.
Format 2: Allows the storage of multiple tracks and sequences.
Unlike common tracker and mod formats. SMF does not store actual sound data. It only stores MIDI information for triggering and controlling sound generation devices. One main advantage is a substantial reduction in file size.
Sound Lab Making Music with Project XG On page 24 we tell you how to make it. Now we tell you how to get the most out of Project XG, the most revolutionary Amiga audio add-on everl With Project XG attached to your Amiga you have an extremely powerful and flexible music system at your disposal.
Considering its minimal manual controls. It's important that you get a good understanding of just what is inside that neat little box. Once you know what makes it tick, you'll soon find out how to make it go bang!
All about GM In the past, one of the problems of distributing MIDI song files was that in order for a song to playback 'properly' on any music system, it needed the system to have the same instrument sounds as the system the songs were composed on. With many differing systems, it was next to impossible to audition a song without first having to change instrumentation or spend hours tediously tweaking sounds and settings.
Fortunately though, as with most problems, someone eventually finds a way to improve things. September 1991 saw the MIDI Manufacturers Association (MMA) and the Japanese MIDI Standards Committee (JMSCI adopt the 'General MIDI System - Level 1' specification (GM).
When used in conjunction with the Standard MIDI file format (SMF), GM provides a more compatible way to exchange music compositions from one system to another.
Standard MIDI files Different hardware and software sequencers or trackers, generally, have their own format for storing song data. If you want to load a sequence from one program into a different program you need a specific export import function or a conversion utility. The Standard MIDI File format was created to provide a standard file format that could be used to transfer sequences from one system to another.
Compatible software Du* to the puudo MIDI connection. Project XG will work with a wide range of musical applications. These Include all sequencers, such as Music X, Bars and Pipes, Domlnator, Camouflage, Rave and Dr T’s KCS. It will also work with OctaMED end OctaMED Sound Studio, even including the older versions of OctaMED that run on OS 1.3 machines. This is great news, ss it mesns that If you currently use sny of these psckages, you can seamlessly integrate the stunning sound quality and creative opportunities of Project XG with your existing system.
Controlling Project XG from your software is just like controlling an external MIDI module via a MIDI interface. If you've never used any MIDI instruments before, check the documentation of your software for details on how to **t thi* up. We'll go into amount ol pressure or ‘push* when playing a note on a keyboard. It is often applied to control vibrato (VCO level) or volume (VCA level). Channel pressure allects all notes playing on the assigned MIDI channel.
Controllers: The following MIDI controller messages are also supported: Modulation (1), Channel Volume 17). Ran (10), Expression
(11) . Sustain (64). Reset All Controllers (121) and All Notes
(123) . Channel Volume defaults to 90 (0 to 127) with all other
controllers set to off or normal.
Registered Parameters: MIDI RPN messages are also supported: Pitch Wheel Bend Range (01, Fine Tuning
(1) and Coarse Tuning (2).
GM requires devices (hardware or software) to meet the following minimum playback requirements; 24 Voices: A minimum of 24 voices are available for instrument and percussion sounds. Generally, one voice is required to playback one sound at one pitch. So, playing a single note, usually requires one voice. But. Playing a 3 note chord would require 3 voices. So. If at a particular time you wanted to play several 8 note chords, you would be limited to a maximum of 3 instruments playing at once. Also, keep in mind that some devices may implement instruments with layered voices, so playing
one note may require multiple voices. Some devices implement voice allocation specifically as 16 instrument voices plus 8 specific details and examples of using Project XG with various sequencers next month. Users of Sound Studio (at cover mounted on the March 1997 Issue of CU Amiga) can check out the brief and abruptly terminated demo tune file on the cover disks and CD of this issue. See the Demo Tune panel for details.
When you order your Yamaha DB50XG card (the heart of Project XG), you'll get a comprehensive manual which includes details of how to access each of the hundreds of parameters, and also lists of the General MIDI and XG sound banks.
Much of this Information can seem overty technical at first but don't worry, we'll be demystifying the process of resonant fibers and effects 'sends' over the next few issues of CU Amiga. For now, here's an introduction to General MIDI and XG.
Percussion voices.
16 MIDI Channels: Each channel can play a different instrument and can respond to separate MIDI controllers. Pitch wheel, etc. Although GM was a step in the right direction it was only developed as a "recommended practice" for use with MIDI, it was never intended to be a standard. Manufacturers such as Roland and Yamaha chose to build on GM. Each offering their own enhancements to the General MIDI guidelines.
Roland GS The first commercially available GM device was Roland’s Sound Canvas.
This device and those that came after it followed Roland's GS format.
GS expanded on GM by adding more instruments to the percussion section and varied patches to the instrument section. Among other additions, it allows control of tuning, pan. Level and reverb for each percussion sound Yamaha XG Yamaha expanded on the GM specification by offering four main advantages with their XG system: more sounds, editing capability, effects processing and external inputs.
Sounds: XG increases the instrument and percussion sections to a minimum of 480 sounds. It implements a bank selection system to house the increased number of voices. To select a particular sound, a bank is first selected then followed by the standard program change message The sound selection process is delayed until both a bank select and program change message are received. Sending only a bank select message won’t work.
The bank selection is divided into two: MSB and LSB. MSB specifier sound type: instrument (melody), sound effect, or rhythm voice. This means percussion isn't limited to MIDI channel 10, as in GM. The LSB selects instrument variations.
Editing: In addition to the control options of GM, XG provides additional parameters allowing sound waveforms to be changed. This includes brightness control (filter cut-off frequency), harmonic content (resonance), attack rate, release time and others. These enhancements can be applied to any sounds in the XG sound sets.
Effects Processing: XG provides effects processing which can be applied to individual MIDI channels or to all channels simultaneously.
There are three effect groups: reverb (8 types, ex: hall. Room), chorus (8 types, ex: chorus, flanger) and variation (35 types, ex: reverb, chorus. Tremolo, rotary speaker, auto- wah. Amp simulator, distortion).
Each effect can be modified with real-time parameters such as: time and frequency. Some devices may also include a graphic equaliser.
External Inputs: XG lets sound sources such as microphones, synthesizers or tape recorders be mixed with MIDI playback Also this audio signal can be controlled through MIDI or processed with the effects.
XG is upward compatible with GM, so GM data will playback and can be created on any XG tone generator. However. XG enhanced files will not playback on GM devices.
GM Concerns GM and its many offshoots don’t guarantee 100% accuracy between- systems. Although GM gave guidelines to manufacturers, it didn't give specific details on implementing all features. Each manufacturer interpreted things differently, so every device has its own quirks.
Of particular concern is the allocation of voices. Though GM guidelines need a device to have 24 voices, it doesn't specify how they are used. So an instrument, like Drawbar Organ ( 17). May need one voice on one device but four or more on another. To be sure, don't use the maximum voices, where possible.
Similarly, if a sound has a longer release, it will still use at least one voice as it continues to fade, even if you can't hear it. So it's important to be careful holding notes longer than necessary. Don’t assume that because you can’t hear a voice that it's not playing If in doubt, try turning the volume up and listen closely.
Another concern is that GM does not specify what VCA envelope (volume shape) each sound should have. This means the release (time for volume fading) may vary between devices. Some sounds may cut-off or overlap on one GM device but not another.
General MIDI provides a great way for composers to share their MIDI creations with others, making it more likely that the listener will hear a song the way it was intended to be heard GM isn't appropriate for all applications, but has been well designed overall, and with the future in mind. Enhancements, like those provided in XG and GS do improve alot on the original specification. B Dhomas Trenn More MIDI info MIDI Manufacturers Asaoc.
Web: www.midl.org Yamaha UK Sherboume Drive, Tilbrook, Milton Keynes. MK7 8BL Tel: 01908 366 700 E-mail: www.yamaha.co.uk web: www.yamaha.com Roland UK Atlantic Close. Swansea Enterprise Park, Swansaa Tel: 01792 702 701 www.roland.co.uk You can email Dhomas Trenn at dhomas@youngmonkey.ca www.youngmonkay.ca Once you see how versatile tags are. You’ll probably wonder why many other Amiga programs haven't been able to match Professional Page in this area.
In this month's DTP I workshop I'm going to show you one of Professional Page's most powerful features - Tags.
Desktop Publishing Tag is the name given to a function which is used for formatting text and when used properly, will help you to not only keep a consistent look to the text in your document but also give you a helping hand when you need to alter the attributes of a piece of text which occurs many times in a document.
There are two types of tags in Professional Page, Style and Paragraph. In most circumstances, the Style tag would be the one that is used most often but I would also urge you to look carefully at Paragraph tags.
Why you need tags Lei's assume you are dealing a magazine spread like our sample used last month or the article you are reading now. In a normal spread you will probably find four or five different types of text blocks which require different attributes. A main block of text would have different attributes to those used for captions, subheads, straps and so on.
I types of family cars
- alive in a car again. D "The Z in my life now passengers (n i
power plant J goes where its J l --- A The first paragraph seen
here is the ’normal' way of presenting text while the second
one uses a more unusual Hanging indent.
Professional Page 4.1 t VH.l 91991 Gold Pl«h lac.
Types of family cars but alive in a car again. Driv The Z in my life i passengers (read kids... plant which is connectei pointed and like most Z: much prefer over loose f As an exercise, look at the spread in this issue of CU Amiga.
Count how many different types of text blocks you can see on the page. Then count how many of one type there is. You will find for example, quite a few occurrences of captions and subheads.
Formatting these different text blocks is easiest when using tags.
This is because a block of text such as a caption, will contain quite a few different attributes such as font, size, colour, justification, kerning, tracking and so on. Applying these one by one is time consuming and could lead to mistakes where the font for example, used in one caption is different to the font used in another.
? The first line indent seen here is controlled hy the Paragraph Indent attribnte in the Paragraph tag requester Paragraph Tags When creating tags, the first rule is to make sure that any paragraph tags required are created first. This is because the Paragraph tag is a sub-set of the Style tag and if you create the Style tag first, you're not able to choose the Paragraph tag until you've created those needed.
Paragraph tags may not be essential but if you want to set attributes for indenting text or altering the space between paragraphs and associate these attributes with a Style tag, then you'll need to create a paragraph tag for it. One of the most common uses I have for a paragraph tag is to indent whole blocks of text like those used for lists or bulleted items.
When creating a Paragraph tag, the first job is to give the tag a name. After that you can set margin indents which allow a whole block of text to sit indented from the text above and or below it.
Adding ’Paragraph Spacing' is useful because you can have Professional Page automatically add extra space between paragraphs instead of using the return key to add a line of white space between paragraphs, the method most people use. By using a paragraph spacing of 150%, Professional Page can add half a line of white space between paragraphs which can often look more professional.
Our next attribute is the Paragraph Indent. This lets you tell Professional Page how you want the first line of text to look in relation to the lines of text above and below it. This can be indented, hanging or have no indent at all. The most common usage is a small indent which is about one third of an inch.
The last attribute I want to look at is Tabs. These are normally applied to text from the attributes that are set in the tabs for each text box. You can however overrule these by having the tabs from the Paragraph tag applied to selected text. This is most useful when you have many columns of text which require multiple text boxes.
When you’ve finished setting the attributes for your Paragraph tag, click on OK or Add to List’ if you intend creating more than one Paragraph tag.
Style Tags Our next type of tag is called Style, which is for applying the required font, size, colour. Paragraph tag and other attributes to selected text. The Style tag is the one you'll use most, so let’s go through some of the attributes you'll have at your disposal.
A tag name is the first thing you need to create. I normally have a tag called Body for formatting the body text within a document and then create other style tags based on the Body tag. These other Styles are called BodyBold, Bodyltalic and BodyBoldltalic. That way. I can make some text bold within a block of body text using a style tag. I do this because I can apply tags using keyboard short-cuts which we'll cover next month.
The next attribute is Para. If you click on the down arrowhead at the end of the Para text gadget, you'll see a list of Paragraph tags available which you can apply to the text formatted using this Style tag.
There are also arrowheads at the end of the Font and Colour text gadgets enabling you to choose the font from those currently installed and the colours in your colour palette. I should also point out that the square button at the start of each attribute can be turned off so that attribute is not applied to selected text The size of your text for a specific Style tag is entered by typing the number of points you want your text to be. Most body text would be 10 points, although it can vary between 7 and 14 points.
Line Spacing One of the most interesting attributes is Line Spacing. This can be turned On or Off. When turned on, you can choose between three ways the line spacing is applied. The Fixed gadget lets you tell Professional Page the total height of both the text and the white space. If you had 10 point text and entered 14 into the Fixed Line Spacing gadget, then the line spacing would be 4 points.
If however you entered 4 into the Leading gadget, then 4 points of white spacing would be added to the text no matter what the size of the text. The third option for line spacing is a percentage of the text, normally set to 120. This adds leading which is 120% ol the point size of the text. This means that the larger the point size of the text, the more line spacing there is.
I have been asked a few questions over the last month and here are two of the most popular starting with the 'Crash on Quitting' bug.
This is a known bug and is caused by a few things, but I found that when CGFonts are turned off by changing the Fonts Tool Type in Professional Page's icon, the program doesn’t crash. ProPage without CGFonts though is next to useless, so my advice is make sure you save your document as well as a backup and then reset your Amiga without quitting.
The second question is about importing graphics. A number of people tell me that their ProPage won’t import pictures which is surprising because when I tested the coverdisk. This function worked fine. However, if yours is giving you trouble, try holding down the Shift key when choosing Import Graphic. This action brings up a requester listing available graphics filters. Choose the appropriate filter and the image should be imported fine.
Text Justification To the right of the Line Spacing text gadgets is a column under the heading Justify. When Justify is turned on. You have four choices. Left means text will be lined up down the left of a column but ragged (uneven) down the right side. If you choose Right, the text is lined up down the right side of the column and ragged down the left. This can be used when you. Have a picture placed on the right of a block of text such as a caption Click on Centre and then each sentence will be centred within a column which will result in the left and right edges being ragged. The final
choice is Flush which tells Professional Page that you want the text to be lined up in a straight line down both the left and right edges.
Text Styles On the far right of the Style tag requester are your Style options.
Not all these styles can be used because most fonts - other than some original Professional Page, ones, cannot be made bold, italic etc However some of the other Readers Questions styles can be applied such as underline. Shadow and so on.
The buttons to the left of the styles can be set to one of three modes. When the button is white, that style is turned off. When the button is black, that means the style will be applied to all selected text.
When the button is crossed, it means the style is neither on or off.
This means some text could be given a shadow later on (from the Type Style menu items) and the tag will allow you to do that.
Of the attributes that are left. I would leave Tracking and Base Shift just as they are for most documents. But make sure Kerning is set to On and if you want Hyphenation off, be sure the button is white (Off).
Well that's enough about tags for this month. In next month's issue I'm going to show you how these tags can be applied with keyboard short-cuts using Arexx. This requires the use of custom genies, and if you haven't got your free genie disk available when you buy a Professional Page manual, then try contacting LH Publishing on the following telephone number: 01908 370 230. ¦ Larry Hickmott Convert your Amsirad COLOUR MONITOR E1C Our custom made leads will convert your of Amstrad Monitor to work with your Amiga giving a crisp R.G.B. colour picture & option qualify amplified stereo sound.
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AfCWM CISMic* »ir*»ot», Aiph.Mt fowfl UFO I2 Stsrvat (2) Com- -rcji. L.M Omc. AH.rn.ey* Some* (3) Kssrs"“ sssissr,.. txx“ sawassff 'M S-.ph.ro ArOWi P.f«en«l (Mary MUS-C ? UnrlrtoUd T.lrr. Anm.ll.nd .1 On Form VI.1 Kor.m K4 V2 1 Ball. Ih. Rujjue b?122A?Ce , 8lirv.KTnwn.H2) SaaFooD. Minuet wc-* ... A-.rd UHV iSXS" [Xst R.P.V KM Trawl "I "num. Wrtlar VS H’D 8lac«.r H'D Gam. M.i.11 V H--W SpKiil lean Mtnsg.
Vlrv. Kmf. S4 12) Cc*»*r. U-nmMO |2) Croc- Mama (21 KxiT.r’1 ffitfssrs* i4.nnn*PnnM» 0-r... HOB00 Print.' Ony.. Actor.
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Next Month In CU Amiga Magazine... TFX: Supersonic thrills,
only from CU Amiga Magazine!
PLUS: Meet Suzanne, the portable Amiga.
Find out how this once-humble A600 has been transformed into a mobile multi- media machine, complete with CD-ROM drive, flip-up LCD screen, mouse tablet and stereo speakers... Following up this month's look at the ICS and Micronik tower Amigas, we'll be turning our attention to another 'off the peg' tower solution, this time from Eyetech. Other September issue highlights include a review of HiSoft's promising new CD writer solution and lots, lots more. Don't miss it!
October issue on sale 18th September Q&A QA Whatever the level of your technical problems, you can put them to our experts who will do their best to sort you out. Please remember to supply us with as much information about your systems and problems as possible, in order to help us help you.
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AGA upgrade 11 am having an upgrade dilemma. I own an Amiga 1500 with 1Mb I chip RAM, two floppy drives, and a clock with a battery backup. The operating system is upgraded to Workbench 2.05. As I cannot run programs that utilise the AGA chipset I am limited, to a degree, in the amount of software which will run on my computer
- not to mention the graphical capabilities I'm missing.
Upgrading my A1500 to work with AGA is an appealing option, but
I'm not sure how to go about this. I can get hold of a Super
Denise chip and a video DAC chip for an A1200 for around £20
each, but I am not sure that these will work inside my Amiga or
even if they are sufficient for the intended upgrade.
Please advise me if these are the correct chips to buy, or am I barking up the wrong tree? If so, please can you help me?
James Fairless, Norfolk.
Sorry, but it just isn't that simple.
The AGA chipset simply will not work with an A1500 motherboard, which works in a substantially different way to that of AGA machines. There is absolutely no way of retrofitting an AGA chipset.
There are however certain alternatives. There is a software AGA emulator available from the public domain, which of course doesn't give you any extra graphics modes but makes a stab at re-targetting some of the AGA graphics modes on to the older chip sets. This is a long way from being a satisfactory solution, however.
A much better alternative would be to get yourself a graphics card. These will only help with software which opens up a screen that can be promoted to your graphics card display. However this covers any Workbench application for a start. It will also relieve the pressure on your Chip RAM, which is rather small by the standards of AGA machines.
Tower help have found the series on the DIY Amiga tower very interesting, and will be upgrading my system in the very near future, but firstly I would like your advice on a few small points.
1 .If I upgrade to a full tower with a busboard and add a Picasso IV or Cybervision graphics card can I still use my Commodore 1084s monitor from the card, and will this give me a flicker free display?
2. If not, can I use cheaper PC SVGA monitors instead of the more
expensive multisync monitors?
3. I was thinking of upgrading my 25Mhz 68030 to a more powerful
68040, but I noticed Blittersoft advertising the Blizzard PPC
603e card. Is this faster for rendering 3D graphics etc.
than a 68040, and how compatibile is it with already existing
4 I have heard that the infinity tower allows a Pentium processor to be connected to the Amiga via the PCI and ISA busboard. How does this interface to the Amiga, and will I need the Siamese System?
5 Does the Cybervision 3D card support a flicker free display, or are they upgradeable to flicker free?
6 Is it possible to use the Catweasel and the Eyetech buffered IDE splitter along with the Dataflyer SCSI 2 interface?
7 Will I be better off getting one of the SCSI interfaces that can be purchased with an accelerator card?
8 If I added the PortPlus from Eyetech will this improve the output speed of my printer?
9 Will the PortPlus help the throughput of my modem to my Amiga and what are the actual speed gains compared to the normal serial ports?
Christopher Clarke, Hull.
Phewl OK, here goes...
1. Yes, but you won't want to. The 1084 displays only 15khz modes
and PAL resolutions. You'll need a high res. Monitor if you
don't want to waste 90% of the power of a graphics card.
2. Yes.
3. The card requires a 680x0 processor to be plugged into it.
This makes it 100% compatible. Software must be specially written to take account of the PowerPC processor.
Programs such as Imagine, Aladdin 4D, Ppaint and ImageFX are being converted, expect any more to follow.
There seems to be a general misunderstanding about these cards, so let us make it clear now.
For packages such as these which require heavy processing power, the PowerPC versions are a lot faster than conventional accelerators. This is not the kind of performance difference between an '030 and a '040. PowerPC chips are a whole order faster. See CU Amiga August 97 for more.
4. The PCI slots on the busboard are unconnected. The Pentium
cards allow two computers in one case. They don't integrate
the two platforms. The Siamese System solves this problem for
See last month's review.
5. The Cybervision flicker fixer is sold separately, but is an
essential purchase and should be considered part of the
6. With a Zorro'd up Amiga, the Buddha and Catweasel - which
gives you 3 buffered IDE ports and full Catweasel
implementation on a single board, would be a much safer
solution. Talk to Golden Image on; 0181 900 9291.
7. These SCSI connectors are very variable. The best SCSI
connection would be a Zorro solution - surprise surprise.
Oktagon 2008 at £89 from remember to select 'save as' and then click on the ASCII option when you save it. If you don't do this your readme file can only be read by those who own the same word-processor as you - and can be A Hers we art editiag the rfefaah teal far this prajtct.
Bothered to load that Absakrta’ paths shaaU aat be asei m this case.
Which sampler?
I use an Amiga 1200 I (6Mb), running Music X. I to sequence a MIDI set- I up Whilst looking to add a sampler I’m also considering putting my Amiga to good use by equipping it with a 16-bit sound card and a 16-bit sampler cartridge.
Before I take this step. I need to know what Amiga sequencers are available that will support 16-bit samples and MIDI.
I’ve looked at OctaMED SoundStudio. Which is great if you are composing Concrete Jungle’ as a friend of mine does quite happily.
Is connector on Blizzard accelerators is a good one though.
8. Not hugely. The bottleneck in printing is not so much the
transfer rate from computer to printer as the translation of
computer data to printer data. Accelerators are the best way
to speed up printing.
9. The Amiga serial port can cope with 33k modems, but a Port
Plus will allow you to happily use 56k modems and faster. The
speed increase is fourfold, from 115200 maximum baud rate to
We have to break this bad news to A1200 owners all the time. There Is no A1200 compatible 16-bit sampler that we recommend for general music use. All the best ones are Zorro cards. The closest you can get to those is HiSoft's Aura, which is very limited in its practical uses (it won't simply upgrade your 8-bit audio to 12-bit). If you want to continue using Music X, your best bet is to get an outboard MIDI sampler. Akai models are accepted as the ‘industry standard’ but don't let that put you off investigating superior models from Roland, Emu and Yamaha. Second hand MIDI samplers generally
aren't much of a bargain though. New models are better value. Also you must check out our ’Project XG' sound card, which will work very well with your existing Music X set-up.
But I prefer the efficient layout of MusikX.
What are the alternatives?
Can you recommend a good soundcard for the job?
MJR. Portsmouth Everyone does something creative with their Amiga at some time. You might write a program, draw a picture, make a mod collection, render a 3D animation or any number of other things. You'll quite likely decide that you want other people to see it. There are plenty of ways of distributing the product of your creative outpourings. You can upload your offering to the Aminet, you can post it off to your favourite PD library, or even better you can send it in to us as contribution for the CD.
Whichever of these you do, you should put a little bit of effort into the way you present your work.
Most important of all is that a 'readme' file should always be included. It is amazing how often people get this bit wrong.
A readme should be an ASCII file, which means that any text reader (such as Ppmore or Multiview) can read it. If you write your readme in Finalwriter or Wordworth then New look Workbench Dl have spent a lot of time and hard work in upgrading my Amiga, but I’ve become a bit lost as to how to configure it to get the best out of it.
For instance, I would like to clear my hard drive and start again from new I would like to upgrade the look of Workbench by using Magic Jcons or maybe Newlcons. What would be the best order to install the software? Is Workbench 3.1 a worthwhile upgrade, and is it going to provide me with all the libs that I find programs wanting?
To sum it all up, if you were to start from the beginning, where would you start, with what, and how would you do it? I have an A1200 with an Apollo 40 Mhz 040 and 16Mb of Fast RAM. Plus a CD miniSpreading your wares up first. Make the readme file a click-to-read icon. This is actually quite simple. The icon will have a default tool. This is the program that the Amiga loads up for the file when you click on the file's icon. If you wrote your file in Final Writer, the default tool will be set as Final Writer. If you save this on a disk and send it to someone, they'll find that when they click
on the icon their Amiga will start to look for Final Writer
- in the place it is found on your hard drive. This is not good.
Instead, change the tooltype to 'More' and copy the 'More' text reader from your Workbench utilities directory to the root of the floppy. You can change tooltypes by single clicking on an icon, then selecting 'information' from the icon menu. Select the default tool name, delete what is currently there and type in the new entry. Then when someone clicks on the icon, their computer will load More from the disk you have provided and use it to display the text you have written.
It's simple really.
Tower with 8 speed CD-ROM and a
1. 6Gb hard drive.
PJ Starck, Dorset We could fill a few pages with this one... and in fact almost certainly will very soon. Workbench is a great system but one which is showing its age. Fortunately many pieces of shareware or freeware are available to give Workbench a boost. We don't have the space here to tell you about every little patch we have come across, but here is a quick and dirty guide.
Install Workbench as normal.
There is no huge reason for upgrading to 3.1 as most of the libraries you are missing are actually likely to be third party libraries. Most PD companies will sell you a disk full of libraries, if everything you want can't be found on a CUCD.
After that comes the customisa- | tion. First off, go through one of our recent cover Cds and make sure you have a good range of C: commands, especially things like PPMore which are often assumed to be in your path by programmers I who use them as default tooltypes j on their text file icons. If you don't j mind going a bit over the top, there is no reason why you shouldn't just copy the entire con- j tents of the CUCD c. I, devs and libs directories onto your hard drive, but for space and efficiency it's a good idea to prune, especial- j ly if you have a small sys: drive.
Next come the specials.
Customisation is very much a mat- j ter of taste, but we would recommend MUI, KingCON, and MCR MUI, despite the opinions of some, is a must-have. It is a quite brilliant GUI system and is required by a lot of software these days.
KingCON is a Shell replacement which makes CLI usage a whole lot nicer, and MCP is a commodities suite which does - well, just about everything else. If you find yourself going berserk with multitasking, you may find Executive to Graphics file formats Graphics data is stored in many different forms. The Amiga default standard is IFF. Increasingly JPG, GIF, PNG etc. are showing up and varying properties mean one is good for certain uses but not others. JPEG is the more popular but wrong usage is dangerous.
JPEG's advantage is that you can produce very small byte sizes - the trade off being quality. Ask yourself if you need to compress the image so much, and is it worth losing quality over? JPEG is a 24 bit format which stores colour information for a 16.7 million colour palette. If your image is only 256 colours, you're likely to find GIF or even IFF to give you a smaller file size. Here are some comparisons for two files. File 1 is 256 colour, file 2 is full 24 bit.
1. No loss of image quality. Very fast to read and write. 63.9k
2. No loss of image quality. Very fast to read and write. 520.2k
Jpeg 100% quality:
1. Some loss in image quality. Slow to read and write. 85.9k
2. Some loss in image quality. Slow to read and write. 536k Jpeg
75% quality:
1. Obvious loss in image quality. Slow to read and write. 20.1k
2. Obvious loss in image quality. Slow to read and write. 90k
GIF:1. No loss in image quality. Fast to read and write. 49.6k
2. Can only handle 256 colours - real loss in quality even
Slow to write, fast to read. 327.4k PNG:
1. No loss in quality. Slow to write, fast to read. 44k
2. No loss in quality. Slow to write, fast to read. 382k be a
useful addition. Now you can go for the cosmetics - we'd
advise Newlcons, which look very nice indeed and almost never
suffer dodgy palettes. There is no reason, however, not to
run both Magic Workbench and Newlcons.
PhotoCD I have put my first photos onto CD (Kodak PhotoCD) but as yet I've been unable to load them into my A1200.
I wish to load them into ImageFX for a bit of touching up before using them in Imagine 4. Do you know where I can acquire some Datatypes for the .PCD format, or is there a program I can use? I am not on the Net.
If such a program exists, maybe you could put it on your cover CD. And even better, if it is PD, maybe you could get permission from the author to send to Kodak for them to put on their Cds?
They have viewers for PC and Mac.
So why not for the best graphics computer ever made? This would not only be a great advert for the author but for the Amiga itself.
Colin Baker, Kent Both PCD_2_2a.lha and PCD_Manager_3d.lha are PCD to IFF converters, and can be found on the Aminet in gfx conv or on Aminet Set 4. There are also a couple of things that you might find more directly useful - fastifxmod- ul66.lha and pcdlOO.Iha, both in Aminet gfx misc, the first of Aminet Set 4, the second on set 1.
These two pieces of software are actually ImageFX loaders for PCD format images. As you don't have internet access, you can either get the Aminet Cds or talk to your local PD house on supplying the above software. Alternatively check in this issue's CUCD, where, barring flood, earthquake and forgetfulness, you should find some of this software.
Parallel scanning?
Since buying my A1200 nearly 3 years ago, I have become a complete devotee. My set up is quite extensive, and I use it mainly for video and graphics.
I have been a keen photographer for many years and my job has always been connected with graphic reproduction so you can see the reason for my enthusiasm for the user friendly Amiga. I have recently been using a friend's PC with a Scantek scanner, saving Images to floppy as JPEGs and printing out on the Amiga system. The results have impressed us both, certainly as good as those I get from PhotoCD. So. Is there any way I can connect the Scantek to the At 200? There does appear to be a considerable difference in the price compared to SCSI scanners, with parallel port models available for as
little as £120.
I enclose a couple of results from my printing and would be interested in any comments you have to make.
Let's all hope the Amiga can recover some of the position it has lost in the last few years. It seems to me that but for a lack of proper marketing it should have been the pre-eminent tool for the graphics industry rather than the Mac.
Geoff Freemantle, Hants.
We've hunted around but without success. No-one seems to have written driver software for parallel machines. Programmers may well have discovered that the parallel port on the Amiga is too slow for such devices to be practical.
However there is a good range of scanner drivers for SCSI scanners.
You can go for a good SCSI model at reasonable cost, something like the Artec Scanner available from Gasteiner (0181 3456000I or the Epson models from First Computer Centre (0113 2319444|.
Alternatively you could get a SCSI scanner pretty cheaply second hand. If you want to go down this path, look for something which is fully compatible with Hewlett Packard, Microtek, Mustek and Highscreen scanners - there is driver software available for these from most PD libraries.
We liked the images you sent In but have a couple of suggestions for you. Firstly, try some of the photo quality papers on the market. They may look like an expensive gimmick, but they really do work. Secondly watch for Floyd Steinberg dithering. Although it produces very natural dither patterns, it also softens edges.
Experiment with sharpening and contour enhancing filters in something like Image Studio or ImageFX before dithering.
No DOS Frequently Asked Questions The most Frequently asked of Frequently Asked Questions. John Kennedy looks at the questions which crop up time after time.
I should be able to access my CUCDs using other computer systems.
This hasn’t been the case since CD4. I'm trying to use a PC 486 with both windows 3.1 and D0S6, but to no avail. Please help as my wife complains about the number of unused Cds building up.
Stephen Cooke, You can use our Cds on any modern operating system. The Macintosh, OS 2, Windows 95 and Windows NT all read CUCDs fine.
It's not possible for us to support MS-DOS or Windows 3.1 since it doesn't have support for long filenames. So you can use them on other platforms but not all.
Web sound How can I configure Ibrowse to be able to hear sound files from Web sites (i.e.wav files)?
Francis Laus, Malta Playing background sounds or MIDI files is fairly complex. See next month's Wired World for details. Check us out online at http: www.cu-amiga.co.uk Write to-Q&A ... You can send us any of your technical problems [or answers Ed] to CU Amiga by the follow- ing means: By letter to Q&A, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs, London E14 9TZ or Tech Tips at the same address.
E-mail: q-fa@cu-amiga.co.uk or techtips@@cu-amiga.co.uk We can accept letters or text files on floppy disk.
We regret that we cannot respond to queries directly, by post or over the phone, only through the pages of the magazine. We appreciate that some queries need quick answers, but we simply do not have the time to answer every query we get.
SAEs go straight in the bin, so please save your stamps!
B Q Can I link two Amiga computers together?
B A Yes. It’s possible to link two Amiga computers together, using either their serial ports or parallel ports. Using parallel ports is faster, but requires a special lead to be made up. Using the serial ports instead means that a standard null modem cable can be used. The clever part is the software: ParNet for the parallel port. SerNet for the serial port. Many versions of these programs are freely distributable - and easily available, from magazine coverdisks, PD CD-ROMs and Internet or Bulletin Board Systems.
B Q Can I link a CD32 to an Amiga to use its CD-ROM drive?
B A Yes. The CD32 is an Amiga first and foremost: it just happens to have that CD-ROM drive built into it. Unfortunately, the CD32 doesn't have a parallel port as standard. So it's necessary to use SerNet rather than ParNet. The CD32 doesn't have a standard serial port either so a special version - using the available ports must be used. For more info on this, plus the leads and software needed, contact one of the regular hardware suppliers advertised in CU Amiga.
B Q What happens when they are linked?
B A When you link an Amiga to another Amiga, you can specify the devices to be shared. This means ' that Amiga 1 can access the hard drive and floppy drive of Amiga 2.
Likewise, Amiga 2 can access the CD-ROM drive fitted to Amiga 1.
This sharing of devices extends to virtual devices such as the RAM Disk. This doesn't mean the Amiga's can pool their available memory for running applications.
B Q Is it the same as a network?
B A Not really. A proper computer network is more concerned with sharing files and printers than allowing machines to fiddle with each other's floppy ports. By default the Amiga's file handing system isn't up to multi-user access, though products like Envoy provide the necessary facilities. .
Computer networks tend to be a lot quicker too, and rely on a stan- dard such as 'Ethernet' rather than parallel or serial ports. An Ethernet connection is very fast, but requires extra hardware. Ethernet cards are available for Amiga's fitted with Zorro slots, and there are reported sightings of PCMCIA cards for A1200 users.
B Q Could I link a PC up with an Amiga?
B A Yes. If your Amiga has an Ethernet card, you can connect them in this way and run a common protocol such as TCP 1R and Samba for networking file handing.
Sounds complicated? Good! It is.
It's a lot simpler to connect the machines via their serial ports using a null modem cable and run a terminal emulation program on each, or else you can run a program such as Twin Express. Alternatively.
Weird Science are selling 'PC Network' which does the same kind of thing via the parallel port.
These solutions are ideal for situations where you want to swap data between the PC and Amiga, but couldn't be bothered using a PC format floppy disk and CrossDOS.
B Q Can I run PC programs on an Amiga?
B A Yes, because it's possible to buy software-based (that is. No extra hardware required) emulators.
However, they run extra slowly by their very nature, so you won't be able to run state-of-the-art games or big applications under Windows95. They can run older DOS applications though, and some very old games. Don't assume that as your Amiga has a CD-ROM drive, it can run all PC CD- ROM software. CD-ROM is only a form of media, like a floppy disk.
B Q Can I run Amiga programs on a PC?
B A Yes, there is an Amiga emulator for the PC called 'UAE'. It's freely available, but again don't expect miracles. On a fast, Pentium based PC expect performance close to that of an unexpanded A1200. Emulating faster Amiga's does require faster Pentiums', such as P166 models and upwards.
B Q I have an accelerator card and a hard drive, but do I need a new PSU?
B A It depends as power consumption does vary. If your Amiga works o.k., and your PSU isn't making funny noises or smells then it's probably fine. If there's unexplained crashes, or your Amiga only runs reliably with either the accelerator or hard drive, it's likely the PSU is being asked for too much power.
B Q My computer crashes.Why?
BA If it always crashes when you do the same thing from within an application, it could be a bug in the software. If it crashes randomly, even when you aren’t touching it.
Maybe it’s a hardware problem. Try checking all plugs and sockets are fitted properly (especially the power supply plug into the back of the Amiga), and that all expansion cards are slotted in as far as they will go. If necessary, remove expansion cards, clean the contacts in the trapdoor and re-install them. If you have a heavily expanded system, it could be a lack of power.
B Q When I switch my Amiga on, the hard drive is so busy I can't write to the disk or delete anything from it.
B A The hard drive isn't valid. For some reason, the data stored on it is corrupted. The Amiga sees this, and tries to fix the damage. Whilst it's doing this it marks the drive specially - so you can write to it.
Delete files or attempt anything else which would make matters worse. Leave it alone, and it should fix itself after ten to twenty minutes. If the problem continues and you aren't doing anything daft like switching it off while it's writing to disk, there could be a hardware problem. The disk could be failing (try re-formatting ), or it may be the power supply... Or even a virus!
B Q. My Amiga is hooked up to the Net. Some E-mail messages warn me about the Good Times virus, or Penpals virus. Will these effect me as I am not using a PC?
B A Most (all?) Of these messages are hoaxes. Simply ignore any kind of chain message.
Silver service Backchat This is the first time I've written to a magazine and my reason for putting pen to paper is so I can share my delight with someone.
On the odd occasion I have suffered. As no doubt others have, with the 'could not care' attitude of the retail trade. For example having to wait for six weeks for an item of furniture to be delivered. On the other side of the coin there are those people to whom you have to say thank you for a job that's well done - Eyetech of Stokesly Nr Yorkshire are such people.
Why don't you... I have been a regular reader of CU Amiga for four years and on the whole, have
- found the magazine to be excellent value for money. I was
also pleased when you decided to mount Cds on the cover.
However I feel that although you have taken some steps to
encourage your readers to upgrade to CD that with a little more
encouragement more would follow.
You constantly mount commercial programs in order to promote your magazine. Why not negotiate with some shareware programmers and put fully registered versions of the CD-ROM driver software on your disk.
Could you also consider running some DIY articles, or putting some on the CD. As there are loads of ; On three separate occasions I have ! Telephoned the company for their I advice and on each occasion I have j received much courteousness and : excellent advice. Their service is ; astounding in that twice I have ordered from them and have both times received the goods the following day. I must congratulate the postal service also for their part in ; this remarkable service. A big thanks to all of you at CU Amiga. Keep up the good work.
Thomas Hornsby, Cornwall Well done Eyetech. On other platprojects such as: high density floppy interfaces, using PC sound cards, using PC keyboards etc... In the meantime, keep up the good work. As there is only CU Amiga and Amiga Format available now.
The Amiga community needs all the support it can get.
JA Ettles. Lancashire Funny you should mention the DIY theme. We were thinking exactly the same thing, hence the 18-bit Project XG sound card we've got in this very issue. We'll be developing the DIY series through the following months too, as we know you lot demand more than just recycled features and retrospective fillers. In fact, next issue we'll be taking a look at 'Suzanne', the portable A600- based Amiga that we had on display at the World of Amiga show.
We won't let you down!
Forms It's not uncommon to be charged for an expensive courier - with no choice, and the goods are dispatched several days later.
Make yourself heard. Send your views and opinions to Backchat, CU Amiga, 37-39 Millharbour, Isle of Dogs, London El 4 9TZ, UK. Or E-mail to backchat@cu-amiga.co.uk Taken for a ride | A word of caution to all Amiga users.
I Don't be fooled into paying far too : much for hardware from Amiga shops. They are taking us all for a ride. Sure, we need them for certain upgrades which are Amiga specific such as accelerators and monitors but what about memory, hard drives, printers, CD-ROMs etc. These are all industry standard and can be bought dirt cheap from PC companies who advertise in places such as Micro Mart. I have recently purchased a
2. 5Gb hard drive for £150! That's almost £60 cheaper than you
will find in this magazine. Stop paying over the odds when
buying your hardware and shop around.
Ian Otter, Grimsby It's true that many Amiga compatible peripherals are available cheaper from PC retailers. The main reason for this is that the PC companies are selling to a far bigger customer base than Amiga dealers, and so are able to reduce the profit margins on their products. They can do this because they simply sell much more gear. The problem with buying from PC dealers is that you'll get no Amiga-specific support. For example, if you buy a hard drive from an Amiga dealer it will often come pre-installed with Workbench and a selection of useful shareware tools. If you
bought the same drive from a PC dealer you wouldn't even get any software to prep the drive. Similar stories could be told of CD drives, printers and so on.
While Amiga dealers may charge more for certain items, this does not amount to a rip off. Take a look at the size of the Amiga scene and compare it to the PC market, or even the Amiga scene in the early 90s. We should support the Amiga dealers that have been prepared to stick around through these hard times.
Top Net tips Following your July '97 issue I'm now saving madly for a modem etc. and will write in future by E-mail. In the meantime here's a piece of info that might persuade a few others to get connected.
The wonder of cable TV has just arrived in my neck of the woods and most of the channels are sheer dross, but the cable company (Videotron) will also run your telephone line for you. Apart from cheaper line rental and call charges, local calls between Videotron customers are free of charge after 6pm weekdays and all weekend. If your ISP is connected to their telephone network it means you can surf the Net free of charge during these times. The best part is that you don't even need to have cable TV as you can rent the 'phone line only'.
Therefore you only have to pay your monthly fee to the ISP Currently in Southampton InterAlpha. Cintranet and TCP are registered with Videotron. I've written to Wirenet Amiga Internet asking them to join, pointing out the potential to increase their user base. The more readers who write, the more likely they are to do so... See you on the Net.
If anyone wants details of cable TV write to: Videotron Corporation Ltd. Videotron House, 76 Hammersmith Rd, London W14 8UD or Telephone 0181 244 1111.
Charlie Penny, Hants Good tip Charlie. The catch you might find is that once the clock ticks past 6pm, everyone with Net access jumps online and the available bandwidth drops substantially as the lines and the ISPs get congested. There's also the possibility of certain ISPs limiting each user to a certain amount of hours online at any one session to avoid this kind of snarl up. However, you might find that none of these problems crop up in your area, in which case you've got yourself a great deal!
User friendliness I have owned an Amiga for about six years, and bought the first one because I wanted to have a computer games machine that would plug in and just work. The Amiga fitted the bill; no need to study massive tomes on something called DOS, no need to buy a software package to gain the simplicity of the windows environment, and no need to worry about whether the machine would be ready for the museum after a year. I now own an Amiga 1200 and have never yet had to learn any AmigaDOS. The Workbench in my machine must be dying of boredom through lack of use (apart from the minimal
format copy rename functions). The only skill that had to be learnt was how to push buttons on the keyboard, and use the mouse (God. Life is hardl.
Many users will most likely gasp at my laziness and say that I'm not using the Amiga as it should be. This has been the goal of PC manufacturers (pause to wash out mouth) and surely this has always been the Amiga's strength. It is fine to extol the virtues of AmigaDOS and Workbench, and the wonders that can undoubtedly be performed with their use. But to me the whole strength of the Amiga is the complete lack of knowledge needed to run one. Learning more does increase the pleasure, but it’s the friendliness ol the Amiga, and the highly efficient use of memory that has finally led to this
The Amiga will change in the future because it is changing the future. Gateway has bought it, and from the way they are talking want to use the above mentioned points to design a machine to knock the PC off its self built pedestal. The wait has been long and we have seen many ups and downs, but charge your glasses and join me in a toast.
’Sod the PC... Long live the Amiga'.
David Lanmont, Scotland Here here! There's still yet to be en operating system that balances user friendliness and multitasking perfomance in the same bundle.
Yet there’s been no operating system maintenance for a number of years. How long will it be before an updated AmigaOS on an updated Amiga begins to seriously show up the mainstream platforms?
Man oh man Whilst reading The Man' on Channel 4’s Teletext. I came across a section called Hot Topic' which was discussing a subject on whose machine is better. It started off saying you should 'be happy with the machine you own’, and to 'stop slagging off other peoples'. I was extremely happy with the article as I'm fed up with PC owners at school saying I should get a PC and that the Amiga is crap, but I don't see why I should pay an extra grand so I can do all of the things I can do on my Amiga.
The last line stated Feel free to keep slagging off the Amiga however'.
At this point I immediately felt like getting the fat that wrote the page and sticking a large (snip! OK, we get the idea - EdJ. I then realised what the same person had said at the beginning of the article - about not slagging off other people’s machines. Is that just 100% ironic or what? I don’t think this geezer quite knows how many people still use the Amiga, and regard it as their best machine. If he doesn’t like the Amiga, he should keep it to himselfl I have to use a PC most days at school and I don't complain even when it does keep saying ’Abort, Retry. Fail;'. How about I throw you
out the goddam window?
Oh. I almost forgot to mention - your magazine is great, your coverage is excellent, your free disks are really cool, and finally LLAP-Goch rules the earth!!
Dave Preece (Doogle) Now-now Dave, don't let other people's small mindedness get to you. Anyway, why should we take any notice of someone proclaiming to know about modern computing who still transmits through a sub- ZX Spectrum standard medium?
Millionaire Amiga I am not aware if you’ve already looked into and reported this, but one Saturday whilst setting up the National Lottery terminal at the shop where I work, the line broke down and a repair man had to be called in.
Whilst looking at the insides o fthe box he informed me that the chips used were in fact those of an Amiga computer. How many, from which model, or even if he was pulling my leg I don’t know, but I’m sure you and a few readers would like to know the technology is being used in the safe and secure hands of the Continued overleaf ? ? ?
Camelot Organisation!
No, we haven't reported on the National Lottery terminals being based on Amigas because we don't know for a fact that they are.
However, given Index computer's involvement in creating small 'kiosk' Amiga systems and how suited to quick development the Amiga is, it wouldn't be surprising.
If anyone has proof then we'd appreciate if they could drop us a line and we'll pass it on.
Regrets A friend of mine used to own an At 200 with no extras He thought it was pretty boring and was lured into buying a PC for £1500. That was one year ago and now he is seriously regretting his actions. He now realises that for £500 he could have bought a CD-ROM. A hard drive, an accelerator and extra RAM. He also sees that much of the good PC software may be converted to the Amiga. Not only that, but new software is being made for the Amiga which rivals current PC software Games like Forgotten Forever and Foundation make Command and Conquer seem like a child's game My friend is now
desperately searching the Net in the hope that he might find an Amiga emulator, so that he can play Amiga games on his PC. You wouldn't happen to know where he could get his hands on one would you? It should be great fun watching him trick his PC into thinking it’s an Amiga.
I currently spend my spare time gloating around him. With the satisfaction that I have been truly righteous by sticking with my Amiga!
Darren Purdy. Belfast There's en Amiga emulator for the PC called UAE. Type UAE into a web search engine. It's as simple as that.
Net security I've just had my first month's trial on the Net and WWW and it is brilliant.
Demon were able to help sort out my initial problems and it was great to have a provider who knew about YAM. Miami and the Amiga!
A lot of the web sites I’ve visited ask for credit card payment before pix etc. can be downloaded but I'm very wary about disclosing my credit card details. Have you any information on how secure this system is?
Also what are the experiences of your readers? And does the so- called American Virtual 8anking work? Have you any recommendations for me?
Gmross@viking-largs.demon.co.uk We are very glad that more Internet Service Providers are supporting the Amiga. Demon in particular has two newsgroups for Amiga support called demon.ip.support.amiga and demon.tech.amiga, both available to users of other ISPs also.
As for security and transactions on the web, the important factor is to use a web browser that supports SSL. Currently Voyager-NG has the best SSL support although Ibrowse supports Miami SSL.
If you are using an https: site and the browsers inform you that encryption is active, you can be sure that only the company you are purchasing goods from will have your credit card details. Of course you should make sure the company is reputable, as it’s all the more easy to get burnt on the Net even though there are plenty of reputable traders.
As for American electronic cash style schemes, First Virtual at http: www.fv.com has increased support in the US. If you've got a credit card it only costs about $ 5 (your bank does the conversion) to sign up, and it's totally safe since you have to approve all transactions by replying to an E-mail from First Virtual. Miami and Vaporware etc can be purchase via First Virtual for example.
Sir Clive cock-up Come on CU. Surely some of you are old enough to remember what a Sinclair ZX81 and a Sinclair Spectrum look like? I refer of course to page 28 of the July edition of CU, where you dropped an almighty clanger of referring to a picture of a Sinclair Spectrum and calling it Uncle Clive's ZX-81 Shame on you.
Let it not happen again!
Adrian Japp Yes, well done. For the record, we are all well aware of the differences between Sir Clive's ZX81 and the Spectrum (and indeed the good old ZX80). We're not sure how that slipped through, especially as we had an ex-Sinclair User journo in charge of that sort of thing. Whoops!
Not slavishly addicted Whilst sorting out a few problems with a friend's Amiga 600 I had cause to buy an Amiga magazine.
It has been some time since I last had a reason to read an Amiga mag and I was amused to read the same old comments against the PC.
Re: Chris Seward (CU Amiga June
97) . "being very stupid indeed and getting a PC just because
there’s a lot of software available for it".
I take issue with the term "stupid" as I went the PC route after seven years with the Amiga. It was a logical decision based on where the Amiga was going in the hands of Escom or Viscorp (i.e. nowhere). I made my PC with no previous knowledge of ‘building’ a computer and found it extremely easy.
When are you going to play Tomb Raider or Settlers II or Creatures or any one of a number of other games on your Amiga? When are you going to have such a wealth of educational titles for your children to use? So the Amiga can count word-processing and 3D lmagine as two of its strengths... Big deal. As for Windows vs. Workbench, I can honestly say that I have no preference.
For me they both do did the job. I would not have been on the Net if it wasn’t for the ease with which the PC made joining it (I accept that things may have changed for Amiga owners now but a year or two ago things seemed a lot harder).
It’s funny y'know. You don't get PC mags slagging off the Amiga - probably better informed and more tolerant than their Amiga counterparts. As a way of ending let me tell you that it will not be the specs of any new Amiga that will make it a success but the amount (not quality), of software for it. If a new Amiga should appear then I will give it consideration as a replacement for the machines that I now use but only if there are obvious advantages in doing so. I am not slavishly addicted to any computer to the point of blindness.
Mike Fraser via Netland You don't get PC mags slagging off the Amiga? Why base your rant on a reader's letter and not CU Amiga itself? You wont find us 'slagging off' the PC unless it's on a specific justifiable point in context. So you had no problem building a PC, our readers had no problem building a towered up Amiga system based on our tutorials. You wont see that in a PC magazine. No, you'd find rehashed press releases, uninformed biased reviews of overpriced products and a CD full of hopelessly crippled demo software. You won't be finding the wealth of high quality technical
coverage that you neglected to mention in the June issue of CU Amiga that you purchased. As for being better informed, pot, kettle and black are three words that spring to mind if you think the Amiga's applications are limited to word processing and 3D rendering. You cannot even tell how much faster, more efficient and user friendly Workbench is! As for that software, then perhaps you should like to check out the Aminet. What the Amiga lacks in mainstream games and applications, it more than makes up for in the rich variety of very high quality free software. Our final recommendation is
that you read that issue of CU Amiga - you just might learn something valuable.
To the Point... Our annoucement of the forthcoming TFX on the October 97 CD issue of CU Amiga triggered a stream of glowing comments as soon as it was posted on the Internet... Well done for getting TFX to us.
You're the best mag, and this kind of thing will keep your loyal customers. Keep it up!
Richard Bones.
Wow! What a scoop for you guys.
I'm all chuffed for you. Next to the buyout of the Amiga, this has to be the cream on the cake for all amiga users worldwide.
David O'Neill I read with great pride that finally TFX is going to be for available for the Amiga on your October issue of CU.
S de Vries I'm pleased to see TFX is seeing the light of day. You don't realise how grateful me and other Amiga users are. To date the best flight sim I’ve played is Tornado by Digital Integration. I've found no other flight sim to come ciose apart from Digital Integration's F-16 Combat Pilot. I'd just like to say thanks to the CU team for making a dream of mine come true. The hard waiting over the years is now finally through.
Kevin I know that this is probably not good nettique but I could kiss everybody at CU. What an absolutely fab thing to do. I am counting the minutes until it comes out. Again, well done.
Eddie McGrane I have an Amiga without a CD-ROM drive, but a PC with one. Can the game be transferred onto floppy disks and then re-assembled on the Amiga’s hard drive?
Mike Yes, it could be done. You'll need to archive some of the files to fit them on a 720K PC formatted disk. Make sure that you have a tool on your Amiga with which to unpack the archives. As another alternative you could use a PC- Amiga link such as Gemini or Network PC 3 ISSUES FREE!
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Amiga jumps back on the soap box to give you another selection
of Amiga related rants and raves!!
At last... a cheap DSP equipped sound card card’ in the PC SoundBlaster sense.
Fair enough, it doesn’t sample any sounds itself, and you can't use it to re-target your own sample- based mods, but you only need to take a look at what it does offer.
Better still, hear what it has to offer via the audio demo tracks on this month's CD edition. You'll be blown "Project XG is perfect for musicians on a tight budget. There's no need for a mixer, you get an effects unit built in - you don't even need a MIDI interface!"
Such as Tocatta or Delfina. But even with your Amiga. This is just the then your software must have AHI first project in our new DIY series, support. Those cards are only avail- designed to satisfy those who are Ml clean away. 1 promise.
While Proiect XG isn't a seamless audio replacement for your existing 8-bit Paula sound, for anything other than sampling this is stunning, not to mention extremely good value for able in Zorro card format anyway, which rules out anyone not using a big-box or tower configuration.
Project XG is perfect for musicians on a tight budget. There’s no need for a mixer, you get an effects prepared to customise their machines in order to do exactly what they want.
Of all computer users. Amiga fans are undoubtedly the most individual, so it only follows that Amina rmniH cKmilrT cat thair by Tony Horgan So the Amiga gets itself an afford- able DSP-equipped sound card at last in the shape of CU Amiga's Project XG (see this issue's new DIY slot) - and about time too!
There have been a few quibbles that it's not strictly a 'sound money. What s more, it works with absolutely any Amiga, regardless of its specifications.
If you're still holding out for a drop-in sound upgrade that's going to work with all your software - but better, forget it. It's not going to happen. The closest you’ll come to that is the AHI retargettable audio software and a 16-bit sound card unit built in. And you don t even need a MIDI interface. The widespread use of the General MIDI and XG formats also means GM and XG ‘mods' are now popular across all computer formats, so even if you just want to listen to other people’s creations, there's no shortage of material out there. I hope you find it useful, whatever you want to do ine Amiga
crowo snouio sei men own adgenda, and not simply follow the rules dictated to them by others. Pardon the old addage but you know what they say - if you want a job done properly: you've got to do it yourself!
¦ tony Horgaa il CU Amiga Maganne’s f*Or Stronger marketing is the way forward by Philip Bulley I'm sure every Amiga user has encountered those nasty little adverts you find every day in the national newspapers saying things like "Top of the range Pentium - Buy now. Pay later!".
That's all I need first thing in the morning to put me off my breakfast! But you must hand it to them, they've all done extremely well in marketing (or should I say hyping) the products.
They've done well by fooling many into thinking you need to have a high-powered P200, in order to get the best out of simple applications such as word processors and spreadsheets I even ran into one poorly-educated individual who was convinced it wasn't possible to access the internet without a PC running Windows '95. How sadly mistaken he was.
"What has the Amiga had since that advert featuring a mad professor playing on his brand new CD32 many years ago? Virtually nothing!"
If I had to mention one advertising campaign that really left a mark in my mind, it would be Windows '95. No one can have failed to notice that famous start button and those clouds - that almost every non- Amiga owning person was dying to get their hands on. Then came along processor giant Intel, with their annoying Intel Inside tune which also got inside millions of minds. Although Amiga users may see these campaigns as uninteresting. The fact remains they do work .
Very well. What's the Amiga had since that advert featuring a mad professor playing on his brand new CD32 many years ago? Virtually nothing! No wonder the Amiga started to fade in the public eye.
Amiga games were pushed off the shelves by PC CD-ROMs, and the At 200s were overshadowed by tower Pcs. But now. With news of newer, faster, more powerful PPC Amigas on the horizon, will the Amiga ever get back to the top? It certainly won't if it's just accepted quietly by us. The loyal Amiga users.
This time around, Amiga International, and many other companies must put a lot more effort into advertising - and not just in the Amiga pressl Promising games developers such as clickBOOM and Vulcan, should also take note or else it'll be a total waste of time porting and creating these killer games to a platform the general public think is dead.
Hopefully in the near future, we'll see a brand new advert hitting our screens, and for the first time in ages, I'll be able to eat my bowl of corn flakes with a smile!
WAm Amiga International won't commit to PowerPC 1V---- by Mat Bettiasofl ll will surprise some of you to know that the great debate on the future Amiga CPU still isn't over.
At the time of going to press, Amiga International refused to be committed to the IBM Motorola PowerPC though they did at least hint it was likely. Their predecessors. Amiga Technologies had committed to the PowerPC, it seems Gateway ordered a rethink.
Others are now proffering the supremo of computing power, the DEC Alpha range of CPUs, as the way the Amiga should go. The fact that this chip is the fastest on the block seems to be the overriding factor in the several camps advocating its use. I certainly wouldn't kick an Alpha based Amiga in the teeth but I don't think it's a realistic option though for a variety of reasons.
"I certainly wouldn't kick an Alpha based Amiga in the teeth but I don’t think it's a realistic option though, for a variety of reasons."
Firstly, cost. While Alpha machines have dropped to around the higher end PC price range, the chips and the architecture to support them are very expensive for a low-end - hopefully good value, future Amiga. The power to price ratio is simply not as good as the PowerPC and the lower end of the market is not adequately represented by the Alpha where the PowerPC 603e is just the shot.
Next, the Macintosh and emulation. Under PowerPC real world 100% native PowerPC code can be run while still running AmigaOS.
How is one to run 100% native Alpha code unless you want to run Windows NT. And I don't believe any of us do. Imagine, Cinema 4D.
Personal Paint etc being ported to Alpha? No Being ported to PowerPC? Yep. Is there an Alpha code C compiler for Amiga? No.
PowerPC? Yep, I think you’re beginning to get the picture.
Phase 5 have built and shipped to developers the only foreign CPU to be used with the Amiga native.
Shortly with a roll out to the public, the PowerUp project has a significant momentum and so the choice of any other CPU is only going to serve to fragment the market.
Significant good work has already been performed in porting key parts of the operating system to PowerPC. Amiga International would be insane not to pursue a full PowerPC port of the operating system with the utmost haste.
Criticisms of the PowerPC range revolve around claims that demand and production is suspect with an ailing Apple. May I point out that as PowerPC sales continue to rise, there are three manufacturers of PowerPC chips fSGS Thompson, Motorola and IBM), and the technology is present in a whole range of embedded Microcontrollers which is Motorola's core business As for incredible levels of CPU performance, check out the posted performance figures and long term plans for the G3' PowerPC series
- and beyond. Multi-CPU accelerators for the Macintosh exit and
PIOS' has plans in this same area.
Envisage 4 x 300MHz PPC604e.
Holy cowl Get with the plan, PowerPC is here on Amiga and it should be embraced by one and all!
¦ Mat Bettiisoa it CU Amiga Magana. !
Techaical Editor The price of performance by Paul Nolan Firstly, lets go back in time a year or two. PowerPC is a good choice for the CPU of a next generation Amiga. It has multiple sources, it has a bright future, and there is a wide product range, from cheap low end chips to powerful Intel bashers. Apple's use of PowerPC ensures good availability and volume sales of the chips, which can only be a good thing.
Motorola obviously go way back with the Amiga, and appear willing to help any way they can to get the Amiga to PowerPC.
Digital's rival Alpha chip is the fastest in its class, but boy you'll have to pay for that performance.
Now let's fast forward to the present day. PowerPC starts to seem less attractive. The much awaited Exponential PowerPC x704 chip - which promised to push PowerPC beyond the 500MHz barrier, fails to actually offer that much performance and suffers from a deadly lack of interest. Now it ceases to exist!
"The next generation Alpha chip, the 21264 looks set to allow Digital to not only keep a hold on their performance lead, but to extend it dramatically.'' What of Apple? This week Apple's shares hit their lowest value in twelve years - and they may well not be around in a year's time, which would have a devastating affect on the PowerPC market.
So. If PowerPC isn't looking as attractive as it was two years ago, isn't it sensible to consider the alternatives? Very little, if any, work has been done to port the Amiga's OS.
Amiga International would effectively be starting from scratch.
Digital's Alpha chip remains the fastest around, and now reaches 600MHz The next generation Alpha chip, the 21264 looks set to allow Digital to not only keep a hold on their performance lead, but to extend it dramatically.
Price-wise, you can currently get an Alpha based workstation cheaper than the list price of the Amiga 4000T 060 - and those are using the expensive chips! By the time you read this, the reduced cost version of the Alpha 21164A will be available. With prices significantly cheaper than the Pentium or Pentium II.
With that price performance ratio, and crucially Digital's FXI32 translation technology allowing them to run Intel Windows applications at high speed, you can expect to see the Alpha kick some serious butt.
But. To be honest, whatever chip Amiga International chooses to port Amiga OS to - if indeed they are willing and able to at all, really doesn't matter much.
The work done in porting the OS to one chip means that porting to another chip would be a bit simpler in comparison.
Software developers would have the hardest time, needing to cross compile their code or have another box on their desk I've become more than just a little bored with PowerPC this. PowerPC that, and would like to thank CU Amiga for letting me explain that there's much more to high performance computing than ¦ just PowerPC If second best really isn't enough - and having the fastest personal computer around sounds attractive to you, then check out the Siamese System Web site at; http: www.siamese.co.uk - for details of HiQ’s Project Alpha REASONS TO BE CHEERFUL In these 'interesting times for
the Amiga computer, HiSoft would like to express its total commitment to the Amiga and its users. And what better way than offering you the best software and hardware products at unbeatable prices!
Se*vinrfii 9BBB ¦nanin iiiutu The Classic Squirrel and the Surf Squirrel have revolutionised the way you use your A1200 and A600 computers, making it possible to add up to 7 SCSI devices such as hard drives, scanners, Zip drives, CD-ROMs etc. With SCSI you get a complete, easy-to-fit and easy-to-use system that is fast, reliable and expandable. And now it's even more affordable than ever!
As the developers of the famous Squirrel SCSI interfaces we have been able to shave margins to the bone and bring some unbeatable CD-ROM deals, just look at what you get in each of our Squirrel CD- ROM packs: ? Choice of internal or external CD-ROM drive. ? Choice of 2-speed, 4-speed or 12-speed drives. InWMl ? Choice of Classic Squirrel or Surf Squirrel inierfaces. SSSSS ? Choice of 3 FREE CD titles to get you started.
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The world famous Blizzard 1230 IV 50MHz accelerator board is now available from HiSoft at a new, even lower price. Trust HiSoft to bring you the best Amiga products at truly affordable prices and with full technical support from Amiga experts.
This is the highest performing 68030 expansion you can buy for your A1200 and we can now offer it with a range of options to give you maximum choice - whichever way you go, you can be assured of top quality, fully warranted products with complete after-sales service from HiSoft.
Blizzard 1230-IV to Mb. S omh* btiOX) t mmv. J 2-ba fast RAM.
Expandable up to 12*2*6** £99.95 Blizzard 1230-IV 4Mb fa« SMMsOM *ted £119.95 Blizzard 1230-IV Bmbfoi 6 n SIMM ntkaXd trtedt £139 95 Blizzard 12 JO-IV 16Mb(toL 6&n SIMM nludrd. Fitted) £169.95 50MHz FPU Co-Processor Mwn punhawd with 1230-M £29.95 SquirrH CD2X Chwc Squ*»W. ! Speed htemal CDJKIU thoce ol i fat CdtV £99.95 Squirrel CD4X(«s CDZX but wrth last qued-speed CD-ROM) £139.95 Squirrel CD1 2X(as CD2X but with uftm-fait 12-speed CD-ROM) £199.95 Surf Squirrel Opt ion (butr SCSI ph* ultra-fast serial mtrdace) * £30.00 No Squirrel Option Olyou already own a SCSI interlace) -£40.00 COLD PACK
Bliifird 12 JO-IV 8Mb 4 FPU 4 Surf Squirrel £229.95'!
OS 2-Speed CD-ROM Classic Squirrel 3 CD Titles St Uj SQUIRREL ZIPIOO COLD PACK The Cold Pack contains everything in the standard pack (see left) plus: ? 2 extra Zip 100Mb cartridges, a total of 300Mb storage in the pack.
? SCSI lead of your choice: 25-way to 50-way, 50-way to 50-way etc. 95 £179 v Be"
• Megalosound £20. OS *
* Aura 16 Sampler CTO.OS * , Aura a Sampler £29.95 9 Clarity 16
Sampler COO.95 c
• ProMlOl interface £26. OS •
• Media MAGIC £59.95 •
• Maxon MAGIC £10.05 •
* Disk MAGIC 2 £20.05 * 7Wist 2 database £69.05 a Termite comms
£10.05 t
• »ermttercp £20.05 •
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* iveto explosion CD £66.05 * £26.05 m £69 95
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£160.05 9 £99 The revolutionary Zip drive from Iomega is one of
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* The complete Zipl 00 pack for any SCSI-aware Amiga computer: ?
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£149* This amazing-value printer allots truly stunning photo-realistic quality, with no banding, when used with the Canon Studio software package.
This pack includes BIC-4200, Amiga printer lead, full version of Canon Studio and free 250-sheets of 100gsm Inkjet Paper.
195 mu £229 W61k Make my own Cdsf No, too expensive. Well, not .my more with the brand-new SquirrelCDR system. Combining a brilliant, 2-speed write, 6-speed read CDR drive with the excellent commercial version of MakeCD, the SquirrelCDR system is unbeatable - just look at what you can do: Sa ? Bat kup 650MB of hard disk in under 40 minutes.
? Write up to 100 sessions per disc.
? ( reate own multimedia discs. i ? • jEM ? Bat k-up ( I) ROMs.
Back-up audio discs.
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? Create Mac PC discs on your Amiga.
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? Create Ixtolable CD32 discs-perfect for demos!
? Play CD-ROMs at 900kB per second.
? Play CD 12 discs.
? At t ess all sessit ns »t a PhotoCD.
? Play audio discs.
Ideally suited for the Squirrel SCSI interlaces on the Al 200.
The SquirreK DR will also work on most SCSI-aware Amigas.
O Siniirri-U 1IV XI J KlA.I 11 VirrSniiimV aiblrkU, 1 SouirreK OR (.1 .•.» drive, Vat* If. «.*! Diet, w o SCSI i tictl 099.95 SquirreK 1 K Inn rmal itmv. Matt D. Iio ddid. W.'o SCSI t* rl L 149.95 MakeCD null i.f v j Gold Disk tufty n jrr.innd. i.SOVffK.ipjotyl £6.95 A We are delighted to announce the immediate availability of the CD Edition of the acclaimed CINEMA 40 raylracing pat luge.
The CD Edition ini ludes a brand-new version of CINEMA 4D. Many more textures, scenes and objects ( 200 predefined materials, 40(1 bitmap textures) and, as a special I Rl I bonus, CinemaWORLD and CinemaFONT are int luded!
For those who already know CINEMA 4D. Here are some of the new features: ? Direct 68060 su| port - rendering up to 100% faster ? Brand new Material Manager with material previews.
Materials now up|)ort colour, luminance, transparency, reflectivity, environment, tog, bump mapping, genlot king, highlights and highlight n l« Hiring as sefxirate material attributes.
? Unlimited number of materials on an object.
? Lighting system sup|M»rts visible light, lens flares, glows, reflections, soft and hard shadows, conical, parallel, decreasing and fixed intensity light.
? Camera supports depth of field blurring and lens adjustment to allow fisheye, wide angle or telephoto lenses.
? Internal CybeK'.raphX support.
? Palette sharing on 256 colour st reens.
CINEMA 4D has a long history on the Amiga, being used all over the world by graphit studios, architects, television companies and enthusiastic amateurs.
Now its pedigree has been realised by the Macintosh anti IX world who have raved about it (93% - Mat Format). Call us for a special cross-platform price.
GJS UPGRADE PRICES £199 ver 2 to CO Eoltlon £69 Iter 3 to CO Edition £29 Whippet The Whippet is a fully buffered, ultra high speed serial port tafxihle of performing up to 400% faster than the Al 200's serial port.
Data transfers with The Whippet are guaranteed to In* mut h faster, much safer and much more reliable than when using the standard Amiga serial port.
Confused by all the hype about the internet' Were not surprised. But here is the no-nonsense, quit kstart pack that contains all you need to connect, to send and receive email, to transfer files, to access tht»se essential newsgroups ami to Ixowse the world wide web. The brand-new Enterprise Net&Web pack is a breeze to install and a joy to use - here’s what you get: The Whippet really comes into its own when surfing the Internet. High speed drivers allow the use of web browsers, ftp clients, email t lients, Usenet readers and other Internet tools, all at the same time without any loss of
data and with full multitasking!
• All Amiga networking software.
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Net&Web Software I ir fib transfer Hiioft Mail email Browse
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NET&WEB Everything in the Enterprise Net & Web Pack (see
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The Whippet. The super- fast serial port, a real money-saver.
95 €159 TO ORDER OSOO 223 660 Caff I've (Within ihr OKI In ordrr any I hVrfi tnxiik t living your crcdrt debit can IW m ¦ rj«r Matlm an . Vrta. Switch. Mu.
mrm-ui rli M no n«j i hcrgr ( jmw n II hf sctftevr.
.I tor hardwareday tmnrni t OAKjcXcrd nrd dr, de nery'tor gooch • .* «* 4) Aff pn, e. «* fcidr UK VAI Cal U or vnudus hr etfttMt;»¦ *- lU*ahoji i yxchrqun. PtKwdcAcul purihaw ordm C bSoA 1997 l&tX Are you wanting to connect to the Internet?
INTERNET NetConnect provides you will all you need to connect
to the Internet - full TCP stack. Wet browser, mail. News.
Ftp. Ire and telnet clients You don't need anything else, no
need to worry about additional software. The CD version even
includes pre-configured MIME-types for wet) browsing),
datatypes, additional online documentation and more!
£29.95 [available Septemberl Wizard • Loginscript Recorder Wizard • Configuration Completed STFax Professional is new commercial fax program for the Amiga containing the sort of advanced fax features you would find within commercial PC fax software. STFax has been in the shareware for the last few months, and the brand new commercial "professional” version offers even more advanced features plus some voice control for voice modems
- Support for all modem classes (1.2. 20)
- Wxcc control - use your Amiga as a digital answer machine etc!
- Phonebook (store all your favourite fax numbers)
- Scheduler (store fax messages to be sent at specified times)
- Reports
- Arexx port
- Datatypes support for image conversion
- Pnnter driver to redirect all print-outs to a fax file (pnnt
from Wordworth. Pagestream etc!)
- Viewer for viewing outgoing incoming fax messages
• Plus many more features THE BESTFREESUPPORT - GUARANTEED We
pnde ourselves in offering superb after sales support to all
our NctConncctlnlcrnct users. We guarantee you will not get
better free Internet related support from any other nval
company Support via telephone (MorvFri 10am-6pm). E-mail,
mailing list (general NetConnect forum) and the web site
(wwwAMIGAworid conVnotconnect).
Our a*n is to help users with their Internet connection after they have purchased Net Connect and we understand that the Internet can be a daunting experience for the beginner Issue 2 of our Internet magazine internet informer* should be available within September.
This is a quarterly magazine with the latest information about the Internet and your Amiga - NetConnect users receive this magazine free of charge' NO SHAREWARE - FULLY LICENSED SOFTWARE NetConnect is a suite if commercially licensed Internet software which means there is no need to register any of the core modules contained within the package - no time limitations, no hassle. All the software contained within NetConnect are arguably the best in their class.
Net Connect controls the modules with a unique floating (or fixed) icon bar (which can be altered and new icons added to the bar) which means everything is just one click away' NetConnect is. Of course, fully supported and the modules contained within Net Connect will be supported by the authors with minor upgrades, enhancements or bug fixes.
2. Commercially Licensed
3. After Sales Support STFax Professional NetConnect v2
NetConnect v2 is even easier to connect to the * Internet!
Launch the new Wizard GUI. Choose your modem, enter a few user
details and let the ( Wizard do all the rest for you! Simple,
with version 2 you don't even need to worry about the provider
- everything is automatic, everything is point and j click' Amiga
Format concluded about 1 NetConnect v1 (June 97 issue): "Almost
the perfect package for the Amiga Internet user". "If you J
need to get online, this is the easiest way to do it" and *
It's good value for money too - especially the ' bundle
including the 33 6K modem " We have listened to our
NetConnect v1 users, noted their j comments and added some
other new features NetConnect v2 is available on CD-rom and
floppy * disk Specifications include:
• New AmiTCP - NetConnect v2 users will be the first people to
use a version of the new AmiTCP! We have added a number of
changes to this new version - the main additions are the new
Wizard. MU I based dialler and 'events' control.
- AmiTCP Wizard - makes configuring your ISP a doddte.
Choose your modem, enter some user details and then the rest of the process is completely automatic' This is true WmdCAvs95'“ style connectivity! See the two example pictures - point and click Internet configuration!
- New programs - Netlnfo and X-Arc (X-Arc is a brand now WinZiP'“
style archive management tool. Downloads lha lzx files from
Voyager AmFTP.'Micrcdot-ll. auto-extracts them into X-Arc’s GUI
and allows you to control the files.
• Programs are now keyflle based (can be used with any TCP stack
- Miami etc)
- Extras pre-configured MIME types (CD only), datatypes (CD
Only), online help files etc
- Updated, latest versions of the modules I Voyager.
Microdot-ll, AmlRC. AmFTP etc)
- Printed installationTintroduction guide - install NetConnect
quickly and easily
- Printed manual - using the Internet and NetConnect
- Plus many more smaller changes and additions AMITCP v4.6 DIALUP
Am.ICP is a new full TCP stack, enhanced and developed by us
and NSD with full GUI control1 VOYAGER-NG Voyager Next
Generation is already powerful with Javascript, frames, tables.
SSL (https:) etc!
MICR0D0T-II A superb and brand new commercial email and news client, stud to be the best for the Amiga' AMFTP The industry standard FTP client and the number one FTP program on the Amiga.
AMIRC Again, the industry standard Amiga IRC client • said to be better that its PC and Mac rivals!
AMTELNET Use AmTelnet to maintain your web site, connect to external computers, play ontane games' NET INFO Netlnfo is a new program by Oliver Wagner to search the net - traceroute. Ping, services etc AMTERM AmTerm is a comms program - connect to a BBS.
Send files to your friends Amiga'PCMac!
High Speed Serial Cards £44.95 The Hypercom range of high-speed senal cards offer your Amiga (he fastest connection to the Internet for comms and for fax transfers. Available for the Amiga 1200 (these senal cards are placed within a previously unused expansion port - leaving the PCMCIA port and trapdoor free!) And zorro-ll lll based machines (zorro version suitable for AKMXV4000 or a A1200 tower). High-speed buffered parallel option available These cards are currently the fastest senal cards available for the Amiga, making the Internet work faster for you!
Modal Machine Specification! Price Hypercom 1 A1200 ' » 460.800b»B highspeed buffered senal port £44 95 Hypercom3 A1200 2 • HypercomJZ Zorro-ll 2 X Hypercom 3 Various Modem Pack Options Various money saving packs are available These arc all based on either the 33.6k or 56k modem plus a a collection of extras Call us for other pack options if you have your own pack idea1 CODE PACK CONTENTS PK01 33.6 Modem & STFax PRICES £ £ 89.95 PK02 33.6 Modem & NetConnect PK03 33.6 Modem & NetConnect & STFax PK04 33.6 Modem & NetConnect & Hypercoml & STFax £149.95 PK05 33.6 Modem & NetConnect & Hypercom3Z &
STFax £159.95 ADD £25 for a 56k Modem (instead of the 33.6k model)
• All packs come with one month free connection to a major
Internet Service Provider
• Other options may be available - call
• Choose between the CD or Floppy disk version of NetConnect with
your modem pack
• STFax Professional will be despatched on release NetConnect v2
CD [contains many extras: datatypes. MIME types (for www
browsingl and much morel £52.95 NetConnect v2 Floppy Disks
[only conta»is the core programs & online help documents)
£54.95 NetConnect v2 Upgrade from vl vl.1 [registered
NetConnect VIM.1 users only] £Call!
Latest Technology Modems K56Fiex modems are here! Download software and web pages upto twice the speed of a 288 modem. 56k modems will operate at 33.6K speeds for uploading but you can cut your phone bills drastically when using the 56K technology' Isn't it about time you upgraded that 14 4 or 288 modem'’ For further information about the new K56Fiex (Rockwell developed) technology contact us!
We only supply quality branded modems (Dynalink UK Ltd), which may cost slightly more than their unbranded competitors, but they ship with a 5 year warranty, the knowledge that a UK company offers support information and you are buying a modem with quality (Rockwell based) components.
K56Flex modems need to connect to another K56Flex modem in order to use 56K technology (make sure your provider supports K56Flex technology). Call for further technical details.
• Quality branded Oynalink moOem (supported by Oynalink UK lid)
• 33600 bps QATAFAXVOICE mcflem - Irue v34 Throughput to
116. 200 BPS va V42 bis data compression
• Group 1.2 & 3 send'receive FAX |14.4|
• Voice Commands - DSVD upgradeable (by software)
• Auto Answer '.ally when using Full Oupex Speaker Call
Discrimination Fax on demand Simultaneous voice and data |S VO
i Message playback via sound card I speaker or headset Auto
mode detection allows modem lo conned with a modem that is
configured for ditlenng connection modes Extended AT (Hayes
compatde) command set Upgradable ROM chip (safeguarding againsl
future specifications) BT and CE Approved Amiga 25pin acd Surf
S »urre(fPC 9pn ser«ai cable included With Headphones and
Microphone 5 year warranty - also undergone ngorous Amiga tests
Send your order to: Active Software, PO Box 151 Darlington,
County Durham, DL3 8YT, ENGLAND.
POSTAGE DELIVERY 01325 352260 50p per CD tor UK delivery £1 per CO for EU delivery £2 per CD World delivery £3 for 2-3 day delivery £6 for next day delivery £15 for Saturday delivery WANT MORE INFORMATION?
Provide an Information pack covering Onnect and the modules (Voyager, MD-2 the modems we offer, connectivity dis- its and a set of frequentely asked questions answers. Ask us to send you an info pack!
- an also access the NetConnect homepage dditional info, latest
news and to download rie-limited demo version of the software:
p: amigaworld. Com netconnect VAPORWARE PRICES Voyager Next
Generation £20.00 £18.00 £18.00 £18.00 £12.00 £18.00
Microdot-ll AmlRC AmFTP AmTalk AmTelnet + AmTerm Package Deal
5% Discount when 2-4 Vapor products are bought. 10% Oiscount
for 5* Note that the Vaporware products are e-mail only but can
be sent on floppy for a surcharge of £2.00 per product.
Other Vapor titles available - http.ffwvnv.vapor.com for further information nting to connect to the Internet?
Re iURF TH€ INTERNET ct to the Internet - full TCP stack, web onl need anything else, no need to an includes pre-configuied MIME-types umentation and more' AmfTCP v4.6 DIALUP AnuTCP « a new Ml TCP Mac*. Tmhxncwd and developed by us and NS» with Ml GUI oontrol* VOYAGER-NG Voyager Nod Gamwatlon l« alraady powerful with pvascrvl frames, tables. SSL (https ) etc* MICRODOT-II A superb and brand new commercial email and news dwmt. Said to be the best lor the Amiga' IVI A D SOFTWARE imet software which means there is no within the package no lime limitations, meet are arguably the best m their class
Nmg (or fixed) con bar (whch can be ns everything s just one ekek away' Okies conta ed rwthm Net Connect wii ¦Yancements or bug fues NET INFO Nettnto d a new program by Ohvae Wagner to search the net - traceroute. Pmg. Eervtoes etc AMTERM AmTcrm is a comm* program • connect to a BBS.
Send files to your triends Amlga PC Mac'
- New AmiTCP - NetConnect v2 users will bo the first people to
use a version of the new AmiTCP! We huvw uddod n number of
changes to this new version • the main additions are the new
Wizard. MUI based dialler and events' control ¦ AmiTCP Wizard -
makes configunng your ISP a doddle Choose your modem, enter
some user details and then the rest of the process S
completety automatic' This is true W«dows9Sr*‘ style
connectivity' See the two example pictures - point and dick
Internet configuration' New programs - Netinfo and X-Arc (X-Arc
a a brand new WmZlP"- style archrvo management tool Downloads
Biatoi fies from ®yager AmFTPA*crodot-ll. Autoextracts them
xito X-Arc's GUI and allows you to control tho files
• Programs are now keyfrle based (can bo used with any TCP stack
- Miami etc)
• Extras pre-con figured MIME types (CD onty). Datatypes (CD
Only), ontme help files etc
- Updated, latest versions of the modules (Voyagor.
Microdot-ll. AmlRC. AmFTP etc)
• Printed installation introduction guldo Install NetConnect
quickly and easily
- Printed manual - using the Internot and NotConnect
• Plus many more smaller changes and additions NetConnect v2 CD
laxitt** many extra* dattfypw. MME types ifor www browsing) and
much mo*i £52.95 NetConnect v2 Floppy Disks (or«y ccntara He
cor* programs A onlne he® docuwfc] £54.95 NetConnect v2 Upgrade
from vlM.1 [ragMdNaCoaneciw*i i menoriy] £Call!
K56Flex modems are here! Download software and web pages upto twice the speed of a 28 8 modom 56k modems wiB operate at 33.6K speeds for uploading but you can cut your phone bills drastically when using the 56K technology1 Isn't it about time you upgradod that 14 4 or 28 8 modem’’ For further information about the new K56Flex (Rockwoll developed) technology contact us!
We only supply quality branded modoms (Dynalink UK Ltd), which may cost slightly more than their unbranded compotltois. But they ship with a 5 year warranty, the knowledge that a UK company offers support information and you are buying a tf modem with quality (Rockwell based) components K56Flex modems need to connect to another K56Flex modem m order to use 56K technology (make sure your provider supports K56F»ex technology) CoB for further technical details j|
• Quality D *-0«a Dynaknk mooem (Supported by Oynehnk UK LWI
• JJ6CO Dps QATAiTAX VOICE modem - true vM throug»®u» to 115200
BPS we V42 t»i CWBUCP
- GroK 12 4 3 Mn3rec**e FAX (14 4)
• Vme CCTT*rvarK» - OSVO icgraOMCte (by SoRwwel
• A o Answer »ul Ixoto. Speaker Call Dtkcrrrvnatoo ‘ax on Oemand
Sanultaneou* voce and data ISVQ) Message playback via sound
card speaker o- headset Auto mode detection allows modem to
connect w*h a modem that ¦ configured lor differing connection
modes Extended AT (Mayes compaMXc) command set Upgradable ROM
chip (safeguarding against future specifications) Bt and CE
Approved Anv a 25pin and Surf SguirreLPC 9pm senul cable
included With Headphones and Microphone 5 year warranty - also
undergone rigorous Anvga tests kNTEED ipport to an our
NetConnoct lntornct imet related support from any other rival
i) . E-mail, mailing list (genoral vW.conVnetconnect) 30 after
they have purchased Net e a daunting cxpenence for the
beginner should be available within September ion about the
Internet and your Amiga • irge' £29.95 e Amga contamng the
sort of advanced vare SIFax has been m the shareware
rc4ess*naT verson ode's even more sms Latest Technology Modems
3m lAtxdworih Pagestream etc') 1 ABC Colour printer £ 119.99
Sanvi. . ABC1 to uw 34 pn pW.
C*~ "IUMI-I-«h 50 Uwvt Auto M | Citizen Projet-llc "£129.99 Colour Inkjet. 300.100 dpi. T» M ASF | Citizen Printiva 600c £369.99 oW. 1200 dp. Mono p.m..., U..« Hnro Dry prwrt T.dmokojy. 2 All prices include VAT * All prices & specifications subject to change without notice * Fixed charge for repair does not include disk drive keyboard ? We reserve the right to refuse any repair * P& P charges £3 50 by Royal Mall or £7 05 for courier * Please allow 5 working days for cheque clearance
* All sales repairs are only as per our terms and conditions,
copy available on request.

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