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AMIGA POWER JULY 1991 M os! of us are capable of recognising an oulrageous hype campaign when we see one - bul equally, most of us are perfectly capable of falling for its charms. Not having seen Dances With Wolves, say. can quickly become a social handicap, just as having played Xenon lion COTV seems to be fast becoming a measure of computer gammg status these days. So. CDTV. What is it exactly (magazine articles, word of mouth and even Commodore's own adverts are disturbingly vague on this point) and why exactly has it lodged itself obstinately at the very pinnacle of the ever-changing Next Big Thing' league9 And - even more to the point - why should it be of any great interest to readers of AMIGA POWER9 As with alt hype campaigns there are disciples and there are detractors, all of whom have managed to confuse the hell out ol you. me, and even the machine’s manufacturer Commodore. Look just below the surface though and you'll find things are surpnsmgty simple Read on, and we'll explain all... First off then, what exactly is a CDTV Well, simply this: it's an Amiga rigged up to a Compact
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VER 300 AMIGA GAMES RATED! 10 pages packed with tips! Win your very own CDTV
guarantee Of value iSSUE 3 C2.95 JULY 1991
FROM THE MAKERS OF AMIGA FORMAT, A MAGAZINE WITH ATTITUDE
IF I WASN’T A PROGRAMMER I D BE A TEST PILOT! TOP CREATORS TELL ALL ON P64
The truth about Tok, (and „hy Ocean Franco teep ge„ ng ,
* WE'RE SICK OF BORING FLIGHT SIMS*
QUICK! HURRY OVER TO PAGE 5 FOR FULL DETAILS! -*
Exclusive world specially prepared for Amiga Power by Audiogenic
Jeremy Smith of Core Design on their user-friendly
Full playable demo of the '
new Titus caveman romp J O<x»fJ
PLUS! THREE GREAT PD GAMES
AMOEBA INVADERS • Classic arcade style action TILES » Imagine Shanghai anti you're almost there FRANTIC FREDDIE • ‘Frantic’ platform antics
If you can't see your disk stuck here go and ask your newsagent immediately!
- F-15 STRIKE EAGLE II
It s fast It's beautiful Could this be the plane sim of the year
F ALREADY! II WE'RE BRITAIN'S
t AMIGA GAMES L MAGAZINE!
AMIGA POWER DI$ K 3
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THE VERY BEST SOFTWARE ENTERTAINMENT, SOI BY BRITAIN'S MOST EXCITING AND INI*
THE SECRET OF MONKEY ISLAND
CRUISE FOR A CORPSE
Suwn %hot from CBM Am*£j
Strew *hoC from IBM PC.
Ibscd in the 1920's, Inspector Raoul Dussenlier is aboard a ship in the Mediterranean. But no sooner has the cruise begun when Raoul is summoned to investigate a crime-the murder of his host Niklos Karaboudjan, the Creek shipping magnate. It's up to Raoul to throw some light on this sinister mystery!
• Wide range of actions, including the option to question other characters in true Agatha Christie style.
• PC version features 2S6 colours. Ad lib A Roland sonic support.
• Amiga version features 32 colours.
ATARI ST, AMIGA & PC (CCA, ECA, VGA, TANDY AD-LIB & ROLAND).
C W»t OH PHI Ml SOFTWARf. AR righli imrml. C inrruliqur h l IrMlmurk o DHpMw Solhuir.
NlfD HUP CAU THI
hruta*-dragons or ram-mots or ihiumci cuesi or iwazuri sores-root onaewia-owwor or miw tsiihiumh
LUCASFRMHHRIM - COMPUTRON • MHANA JOMS - ZAC MCCRACKEN * MANIAC MANSION - LOOM - SICIfT OT MONKEY ISIAMI • AATTli OT SROAM HU CASA AMISS
Swyh. prmM by KECNHILMt KC-. CANTIUURT HOUSI. NIWHAU STRUT, MMMGHAM U IlH
Prom the creators ot Sherman M4
S(tw %hot from ISM PC.
S< «• ihot Irofli CBM
It's World War 11 - Ihe naval forces of the world a re wagi ng war in fierce and unrelenting sea battles ... You must command the destroyer and succeed in beating naval and
air forces in 15 challenging missions.
A.D.S. is a stunning sea battle simulator using 30 technology.
• 40 page manual includes detailed maps of the combat /ones together with historical and technical information.
• Adjustable difficulty level will suit ill levels of player. ATARI ST, AMIGA & PC (ECA, CCA).
C> *991 IwttfJ. AN right* rrwnnl.
A POWERFUL DETECTIVE DRAMA!
A powerful crime syndicate has taken over large areas of our major cities, turning them into a vast criminal wasteland. Arson, extortion, drug distribution and now ... terrorist abduction!
Your purpose: Wipe out the criminal organisation and rescue the President's daughter.
• More than a "shoot em-up"game. Crimewave contains secret rooms, switches, keycards, different weapons, varying levels of difficulty along tvith a variety of other strategy elements that provide endless hours of challenge and excitement.
• A multitude of brilliant 256 colour scrolling game screens.
• Incredible digitalised "Motion Graphics" (featuring real actors and models).
ATARI ST, AMIGA & PC (EGA, MCGA, VGA,
TGA and REAL SOUND’").
SQ In ACC1SS SOfTWAHI. INC. tWI. AN right* mmtfd.
uxxnuts • skh!orn sun*sums - m or iwuhocmi(Me(Aw4i ms oiti u»» omuwNsimiix • nmMwus • ctuoirot acotrsc run wwttuuis-cownmoN til axis imim coMrrnnoN • cjoo.oo woutm- or us oous gamis to m won each month. - a> Rr*>.i
t you ora cmdw 11 plMM »** p*ffluu«n NuhiN Nl.ptioni. Cadi con Mp pw nwnM ch*ap raw. 4Sp pn mno oA oUw tin**.
MCEO Hf iy CAU TUI
HINTS a. TWS UNI
DISCOVER FUTuRA TODAY'
ICED FROM AROUND THE WO )VATIVE DEVELOPMENT TALENT.
.fed. ADVANCED DESTROYER SIMULATOR
THIS IS AMIGA POWER
ISSUE THREE JULY 1991
EDITOR Matt Bielby
DEPUTY EDITOR Colin Campbell PRODUCTION EDITOR Mark Ramthaw STAFF WRITER Stuart Campbell CONSULTANT EDITOR Gary Penn ART EOtTORS Trevor Gilliam Matihew Williams AOVERTlSNG MANAGER Alison Morton ADVERTISED EXECUTIVE Susanna Mansfield ADVERTISED PROOUCUON Deborah Cook PU6USECR Greg Ingham PUH.ISHHG ASSISTANT Michele Harris CRCUATION DIRECTOR Sue Hartley MANAGING OHECTOR Chris Anderson
CONTRIBUTORS Jonathan Davies, Paul Lyons, Rich Policy. Jane Toft LINO t SCANNING Simon ChmonOon, Jerome Clough, Chris Slockor, Simon Windsor PHOTOGRAPHY A she on James. Stuart Whale
EDITORIAL a ADVERTISING
Future Publishing Ltd,
30 Monmouth Street.
Bath BA I 2BW Tel 0225 44224 Fa* 0225 446019
Lynn Bowler. The Old Barn. Sometton, Somerset TA11 7PY Tel 0458 74011
A t>t AMGA POWER thank you to Pat McOondd lor purtr* a* cower Os* together lor us ties monSh Gary Carrol auMrog tor our NstV the style «l and Tamara Ward lor conenmg services etc
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earn med, a gretotto Trev M send then some Ver scWwrar ido iPamsw: aimecs we Sen to IHiter ml NOnadt HI * 1 ISSUE:
AWOA POre* ccreel to row Irtoe lie ttdcidnuUr leu gwng I jhee PvUvmg.
Bnan v oggesi land beiinil mMUw cl Vn*rr corroufeng VOts Ar the weal at <n Anwg* rcema. Amgi Vtw* St ierr-to Your Sealer. CrmwDOrrfcrrjl AmslradActoe. Nee Coneir* [rsmi. Sega hee, AC V. PCAtrWtoS **» hut Oesse CD. Hendecrrft aid cnee Pel mcnOO lAxelaer S*erg I* Out eito t Ml» uar I Kteg new lad rto)
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in tnsiwclng -ord ertn at we loeaa1 © Future Publishing 1991
GAMES OF THE MONTH
New Amiga games for £2.99! AMIGA POWER sales sensation! And more! All Ihe Amiga games news that's lit to print (and a little bit more besides).
The gomg jppers, the coming-downers, the hoveringabout-in-the-middte-a-bit-ers. Here s the official Gallup run down on all the top sellers.
41 COMPLETE ** ■ CONTROL
Ten (yes, ten!) pages of hints and tips, making this not just the biggest Complete Control so far, but the biggest bps section in any Amiga mag! This issue, massive level maps of Switchblade 2, plus Brat, Mega Traveller i, Supercars 2 and more!
m a JUST WHAT IS SO SPECIAL ABOUT CDTV
F-15 STRIKE EAGLE II
Faster, harder, higher... Is this the best flight sim yet Page 20
To see how a conversion shout be done, flick to... Page 26
Get Amiga Power delivered hot-ofMhe-presses and straight to your door! With games like Gods (!), Speedball 2 !!) and Lemmings (!!!) up for grabs (not to mention the money you save!) you'd be utterly mad to miss it!
After all, it's just an Amiga attached to a CD player, isn't it Colin Campbell - our brand new Deputy Editor - talks to the people involved...
At last! a board game that really works on the Amiga. Page 36
LIFE & DEATH
Mindscape's operation game comes under the knife... Page 38
WHY WE’RE SICK OF BORING FLIGHT SIMS
From Rick Dangerous to Chuck Rock, Core Design have shown how easy it can be to add interesting new twists to familiar game styles. Now they're tackling a flight sim, and they've some pretty strong opinions on how that should be done too... Turn to page 60
GAMES RATED IN EVERY ISSUE!
Welcome to the first of our ‘proper’ AMIGA POWER disks, packed with the very best in playable previews
Epic, yes, but is it any good We're over the moon... Page 30
Platform puzzles and daring double entendres. Page 32
CiL IF I WAS A..
" Fighter pilot Pop star Lorry driver If they weren't programming games, how would the industry's top coders be earning a crust Gary Penn asks the question...
THE BOTTOM LINE
iCiose to 300 ol the last year's best games rated in AMIGA POWER'S constantly-updated, no-holds barred guide. Six pages of glorious Uppers, tragic Downers and the all-enveloping Bottom Line...
1 AA DO THE WRITE IUZ THING
Opinion, comment and a fair amount of nonsense. This is the letters bit, so you ve onty yourselves to blame...
IN THE STYLE
The first of a new regular back page senes, where famous graphic artists re: interpret their old games in the style of someone completely different. This month, Bullfrog's Gary Carr does Powermonger in the style of surrealist Salvador Dab.
A10 Tank Killer—--68
Bill & Ted's Excellent
Cadaver The Payoff—78
Prahistorik———75 Search For The King -76
Tangram -—------ 70
Flight Path 737 ...80
Football Manager 80
Frost Byte 80
Karting Grand Prlx —80
Lombard RAC Rally —83
(and a few other bits and pieces besides). Hold tight for an exclusively prepared world from Audiogenic’s Exile, a playable preview of Prehistorik from Titus and more...
AND THIS IS DISK THREE
Audiogenic's astounding re-definition of the arcade
adventure received a massive 89 per cent in our very first issue. Now the programmers have prepared a very special playable extract for us ~ one (hat doesn't actually appear in the finished game at all and is exclusive to AMIGA POWER - so you can see exactly how good it is for yourself. The following players guide has been prepared for you by the game's greatest fan, Gary Penn...
After Chuck Rock and Toki comes this cute and loveable scrolling caveman romp from Titus. Guide the world's greediest Neanderthal through caves, across rivers and over goodness knows hoW many obstacles in his never-ending guest for more food. Stuart Campbell shows you how...
PLUS! THE BEST OF PD!
Shanghai happens lo be one ot the most difhcuitto get-hold o< (and most asked after) ol our All-time Top too games, so white you wait lor Activision's Shanghai 2. why not spend some tune with Tiles, a nitty tittle PD variant’
It's frantic, it's got someone catted Freddie m it. and it's excellent to boot. Climb ladders, collect food, and try and avoid getting caught by the baddies - it's ridiculously simple but ludicrously good tun What more could you want’
A classic PD version of the world's oldest arcade game.
Amoeba Invaders otters dumb-as-they-come aliens a handful ol buildings to hide behind and one weedy little gun We'll even show you how rt all works (as it it needed explaining) .
It’s all explained over the page... o
AMIGA POWER JULY 1991
(CON SET ONE
Get object from pocket
Store object in pocket
Pick up object
Throw object held
Drop object held
ICON SET TWO
Plug a mouse into Joystick Port One and a joystick into Joystick Port Two. Ensure the computer is switched off, and insert your disk into the internal drive, Switch the computer on, and you should be greeted with a menu screen. Choose which game or preview you wish to play and then erther press the respective function key or move the mouse pointer to the respective box and press ttie left-hand mouse button. Your chosen game should now load and run. but make sure you don't remove the disk from the drive during play.
YOUR DISK DOESN'T WORK
If you experience any problems loading any of the programs on the disk, there are a few things you can do, First, try repeating the whole loading process making sure you don't have any extra peripherals (external disk drives, printers etc) connected to your Amiga. If that doesn't do the trick, try loading one of the other programs instead, then exit it and reload the program you originally wanted to play. Still no luck Well, you might be able lo sort things using the Disk Doctor program that you received with your machine (it’s on your Workbench disk, and instructions on using it can be found in the Amiga user's manual). Still stuck Don't panic! Simply send the disk back to us along with your name and address (your equipment configuration would be useful) and we'l get a new one off to you Just as soon at we can Send us the disk only. NOT the whole magazine to AMIGA POWER Disk Three Returns. Future Publishing, 30 Monmouth Street. Bath, Avon BA I 2BW. Please allow up to 28 days for delivery.
Publisher: Audiogenic Authors: JC Smith & PJM Irvin (With Assistance From W Reeve)
You read the review in Issue One of AMIGA POWER. Now you can expenence (he future of arcade advenlures lor real with this exclusive playable preview - a mini-adventure specially prepared for your delectation and delight by none oiher than Exiles authors. This isn't a section ol what will be the commercially available version ol Exile - that's approximately 20 limes larger, with a lull RAM and disk load and save option, dozens of weapons, equipment and strange creatures, and hundreds of puzzles not found here. This playable preview of Exile takes the authors in full knowledge of all its secrets to minutes to play right through and complete, compared to six whole hours lor the Real Thing.
The real Exile is available from your local software store as of the 25th June The price A most agreeable £25,99,
Here then, is the taste of what's to come...
THE STORY SO FAR ...
This adventure takes place some time before the Tnax caper that is the real Exile. Our hero's cute pel alien. Fluffy, has been kidnapped by mischievous monkey-hke imps Having landed on the small planet inhabited by these beings, your task is lo seek out Fluffy and rescue it. Take il away. Rodrigo..
CONTROLLING THE HERO
The hero is capable ol performing many functions, though not aS ot them are present in this preview ((or example, you
cannot transfer energy from one piece ol equipment to another). Control of this versatile character is either exclusively via the keyboard or primarily with a joystick (plugged into Pod Two) - or a suitable combination of both The use ol the keyboard is your best bet for a fuller flavour during play, ft does take a little while to get used to the layout, particularly with the quantity of keys involved, but they are in fact senaby positioned, and the time and effod spent mastering them will be rewarded.
Thrusting causes a pressurised stream of air (or water where appropriate) pedicles to be blasted from the hero's jetpack Note that the jelpack uses small amounts of energy (shown on the panel directly beneath the piaytiekJ)
AIMING AND FIRING
When it comes to shooting and throwing, the trajectory a projectile will follow is easily altered Bullets can be shot and objects thrown m any forward direction, thus affecting the horizontal and vertical distances travelled Using the joystick system, the trajectory is altered by holding down the fire button and moving the joystick. Using the joystick system also deactivates the use of the SPACE BAR as a fire button.
PICKING UP OBJECTS AND DROPPING THEM
An object is picked up on contact if the relevant key is depressed beforehand. When using the joystick control system, hold down the tire button until you walk into the desired object With an object in -»
Before you do anything, turn off that auto-fire feature. Now you can use the joystick to thrust and fire and even - if the mood takes you - activate the many other functions. You can resort to using the keyboard exclusively at absolutely any time, so there's no need to feel put upon.
Two sets of Icons are used to select functions or actions when using the ioystick control system. To access the icons, you do actually need to use the keyboard - but only briefly. A press of the SPACE BAR calls up the first set of Icons in the status panel below the play area. A second press of the SPACE BAR calls up a second set of icons. A third press of the SPACE BAR returns to normal thrust control.
To choose e function or action simply move the joystick in the direction of the desired icon and it will be highlighted Pressing the fire button will now activate the chosen function (note that some functions require the fire button to be held down while the joystick is moved - releasing the fire bun on then returns to standard thrust control).
PWate note also Hut the respective Icons el the functions net present in On preview are never shewn dwfng play or anywhere she for Out manor.
THRUST OR _
WALK LEFT *
Note that walking THRUST DOWN
over scenery does not use fuel.
your possession it can be dropped, thrown or (sue permitting) stored away (see USING YOUR POCKETS). Note that Exile s level ot realism extends to the fact that the lighter an object, the further it can be thrown. This is worth bearing in mind when it comes to solving some ol the problems encountered
USING YOUR POCKETS
You have (our pockets into which objects of suitable size can be stored If an object seems small enough to be stored but wonT. all lour pockets are occupied But don’t drop the object in question - cycle through those stored in the pockets and
THE MAIN SCREEN
Icons are displayed here
Gun energy levels (only one is implemented In this version)
Pass display: collected or required (not implemented)
Jetpack energy level
drop one ot those instead The desired object is automatically stored m the remaining pocket Note that the Iasi object stored ts the first object removed. Note also that stored objects do not a tied your weight. When using the ioystick system, releasing the fire button returns you to standard thrust control
This is one of the most important functions available By registenng your co-ordinates (aural acknowledgement is given) you can teleport there at any time Only four teleport co ordinates can be stored at any one time, plus a default set of co-ordinates lor your spaceship - a last resort if all else tails Two points worth bearing in m*nd: each teleportation causes the destination co ordinates to be lost, and the frith set of coordinates remembered replaces the first Note (hat you don't actually cite in Exile - instead you are teleported to the previously remembered position and points are lost.
You cannot teleport when you are holding an object in your hands lithe teleportation is involuntary through loss of energy, the object is dropped tt can even fait out of your pocket, so it's wise to teleport before this happens. U you arrive at your destination with a substantial energy loss, you won't be able to access any function for a couple of seconds.
When your energy is very low. the EXILE logo in the status panel win flash
ALTERING THE SCROLL WINDOW
The progress ol your on-screen alter-ego ts seen through the window which follows the scrolling landscape. You can alter the positioning of the window relative to your character by approximately hall a screen m any direction, which also allows you to look around comers, so 10 speak When using the joystick system, holding down Ihe fire button allows you to move the ioystick and scro the window. Release the fire button to return to the standard thrust control
For every second which passes a point is removed from your score. Potnts are gtven tor performing such tasks as solving puzzles and killing creatures or robots.
WEY HEY HEY! A
When this preview is completed, the hour digits of the dock on the status panel writ be set to show a special verification code for the score and time. It you do manage to get this far, make a note of the code and any relevani details (>e a map and playing tips which are as extensive as possible) and send them to I RESCUED FLUFFY FROM EXILE, Amiga Power. 30 Monmouth Street. Bath, Avon BA! 28W We may welt be able to persuade Mr Bielby to dtsh out some software-related prizes ol some description
Some things can be shot, others have to be blown up, and there are a few which can be picked up and even stored for good measure.
DOOR: There are five different type* of door found in Exile (but only three in thii preview). The least prohibitive door simply slides open on contact. Others are locked and are only opened when the relevant switch is pressed, or are so sturdy that it takes an explosion of grenade-generated proportions to open them for good. Just for the record, the two types of door that don't feature in this preview are those which only open with the correct pass, and those which are so hard that it takes more than a grenade to blow them open.
FIRE As a fitting tribute to Arthur Brown and his crazy world. Exile (and this preview for that matter) has pits ol fire ait over the shop. Needless to say. it bums -you. and other animals and objects to boot. The fire has many uses and causes all sorts of problems - examples of which are found within this preview.
FROG: It seems so harmless - and it is. But it also comes in handy for overcoming certain situations.
GRENADE: A high(ish) explosive with a reasonable range - so watch out. When a grenade is thrown or dropped it becomes live and. if left in this state, explodes after a brief countdown. A grenade can also be activated by tapping the fire button (or key) and deactivated in the same way. Players smart enough to think on their feet can grab live grenades and deactivate them before storing them away for later use.
TRANSPORTER: You won't know where it will take you until it does. It could transport you to a corresponding transporter, or even somewhere in the middle of nowhere, it all depends on the co-ordinates programmed into it. and they cannot be altered. Just remember that anything pushed into the transporter's beam will be transported -bullets, grenades, animals, and other objects. In some instances it's possible to tum off the beam and deactivate the transporter.
TURRET: Spotting one of these is easy - it shoots at anything that moves. Most turrets are too sturdy to be destroyed by gunfire (the first slow one you encounter can - there's a bp). Turrets are however temporarily stunned by repeated shots, in which state they flash.
A well-placed grenade will now do the job of removing the turret from the scene.
The turret gives up a power pack on its demise.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
Authors: Carlo Percdnti (Program), Jean Christophe Allessandri (Graphics)
Unfortunately there aren’t any girls in Prehistorik, but you can help him live tong enough to look for some by using the following controls:
Joystick left or loft arrow key
• WALK LEFT
Joystick right or right arrow key
• WALK RIGHT
Joystick up or up arrow key JUMP/CLIMB LADDERS Joystick down or down arrow key ENTER CAVES/DESCEND LADDERS
Joystick ftro button or space bar
- USE CLUB
Prehistorik finds himsc-tl empty handed when attacked by hunger. Gifted with intelligence he sets off in search of nosh.'
Not much ol a storyline. <s H Still, that's how it is in this new game from Titus Our eponymous Neanderthal hero finds himself with a rumbling lum, and decides to alleviate the problem by going out and clubbing the entire local dinosaur population senseless (yes. he's realty hungry..) Only when he’s scoffed enough ol them (and any other food he might happen to stumble across hidden in the caves that litter his world) to teed the whole ol Czechoslovakia can Prehistorik rest easy (well, move onto the next level, anyway), and take a well-earned breather with. erm. a boxing match against a really huge dinosaur eight times his height .
JOIN OUR CLUB
Luckily, dear hearts, you don't have to worry about the boxing This exclusive preview contains a large chunk ol the first level of the game proper, and here your objective is simply to wander along the landscape battering the Wing daylights out of anything you might happen across Administering a few whacks on the head with your trusty dub to any passing beasties wilt render them comatose, and then you simply have to walk into them and. as rl by magic, you'll find them transferred to your ever-demanding stomach Beware though - if you leave them for too long, they !! regain their senses and come after you again'
The only things you'll find that aren't for eating are jagged rocks that block your way (bash them until they crumble to dust
and disappear), wooden spikes poking up into the path (jump over them), pterodactyl eggs (bonus points and extra food) and a friendly old guru who responds to a few timely clouts by goring you some useful power-up device or other (invmc&lity. a harder weapon, exira Me elc). In the full game, you can only pass certain sections if you've collected the requisite amount ol nosh (shown by the food meter at the lop centre of the screen), but in this preview you don't even have to worry about that Aren't we kind’
There are chasms to leap, caves and secret passages and rooms to explore, and all kinds ol neat Hungs, so don't just sit there reading about it - load up your cover disk and gel primitive
(And if you have yourself a fme oldtime old time, you can go out to your favounte software emponum, bash the retailer over the head with a blunt instrument, and drag home a copy of the complete game by the hair anytime after the 20th of June. >e now. II, on the other hand, you’d prefer nol to get arrested, then pay the nice man £25 99 tor it instead We recommend the latter option)
The name i Rik frthiilorik. And t«i, hi > the here here.
Yiim! li t a dlneuur juft waiting le be beaten end eaten.
Reached, tcramblcd, or tunny A floating ufly A tpiky reck A mighty chatm Jingt! A dated
tide up - whatever your lade, dude who hold* a obstacle - hH it ready for the dino-torc.
tha it the egg for the Job. special item until it disappears, leaping... Touch it quick’
PREHISTORIK LEVEL ONE
AMIGA POWER DISK THREE • PUBLIC DOMAIN GAMES
UEHOHOa [’□-L82SW3 ETEEU J3 □fcit3- 3 30
For all the people iiymg to obtain Activision's Shanghai, despair no longer. We’re proud lo bring you tins neat little PO version. The idea of Ihe game s lo dear away all the files by moving them out xi matching pans The files are slacked m a pyramid-ish formation (you're looking down on the pyrarrnd from directly overhead) that is several files deep in the centre down to a single one on the outer layers You can only remove tiles which can be ‘slid out' from the side ol the pyramid, te those which have an empty space to their immediate left or right, (tf a tile is "higher'm a slack than the one adjacent to <1 on screen, it is movable, because the space beside it is effectively empty). Control couldn't be simpler - ust click the pcxnter on the two tiles you wish lo remove (they must be a matching pair), and if they are both removable, they will disappear. There are lour ol each kind of file per game Also, clicking the nght-hand mouse button wil allow previous moves lo be taken back
This is ihe classic arcade game, the one that really started ihe whole thing oft. Space Invaders. This PD version, programmed by American team Late Ntghi Developments, is the mosl faithful translation you could possibly hope to see on your Amiga If you haven't seen the original - how old are you - the idea of the game is to move your laser base (down there at the bottom ol the screen) left and right using the oysbck or keyboard (you can choose your own keys) and zapping the descending invaders before they reach the bottom of the screen. Once they gel there you will have been invaded' and the game will be over. (The invaders descend a row when any one invader reaches either edge ol the screen) If you manage lo blow away aJI the space creeps, your reward is another screenful of them Except this time, they start lower down...
A version ol this game was previously teloased on the CW and VIC20 by Audiogenic no less than eight years ago It's an meretfcbty simple but monstrously addictive ptatforms-and-taddors romp in which you, as Wobby hero Freddie, have to collect all the treasure on each screen without being crumped by Ihe mearues which roam the floors. Control is by joystick for up. down, left, and right movement, and the only complicated thing in the game is the climbing ol ladders Freddie has to go up the sides ol the ladders, so if he wants to simply gel from one side ol a ladder to the other, he can't just walk straight past - he has lo chmb up one side ol rt and then go back down the other side. The meantes aren't subject to such restrictions and can dnft up and down at will, so be careful not to get caught in comers' And that's all there is to it1
A deeply serious, immensely playable and generally . ENORMOUS 3D EXPERIENCE that's quite possibly the only game you'll need to buy this year."
"Experience o complete virtual reality, inside your computer,"
'Anembly Line ondt'IKv-" Rkardo Pinto have VIZ/ " P done an excellent job V ' on the storyline and game - you're guaranteed hours of tun ploying this game - EXCELLENTt
"This is the 1 most involved 3D gome I've ever seen.*
ATARI ST AMIGA • IBM
For Further Information call Danielle Woodyatt on
v rrtm q
U.S. Gold Ltd, Units 2/3 Hotford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3366.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
IS THE WORLD READY FOR £2.99 BUDGET GAMES
Prism Leisure certainly think it is - they've significantly undercut existing ranges of Amiga budget software with their 16-bit Pocket Power collection. The games, which come in little transparent plastic sleeves and are designed to be either hung from stands or wall displays on little hooks, or stacked up near the counter, are intended to be impulse purchases as much as anything.
We re getting a terrific response.' a spokesperson for the company told us. Kids tend to go into a shop to buy another product, see our games at the counter, and say 1 Oh well, I might as well have one ol these too." We don't want our Pocket Power range to hit full price sales, and we don't think it will, but obviously these are far less of a risk for the consumer. It s price that drives sales rather than product at this level.
Indeed. You've already got 16 games out there at the moment, haven't you
'Yes. with another 12 due on the Amiga before September.' But what titles are actually on offer Well, we re not telling you here - it s the perfect cue to send you tripping over to page 60 where we review the bulk of (hem..I
CLANCY’S BACK... Fan* of Tom 'The Hunt For Red October’ Clancy wilt no doubl be eagerly awaiting Accolade's FRP interpretation of hi* novel, The Cardinal Ol The Kremlin. Wait no longer - it should be out any day now!
...WHILE THESE GUYS HAVEN'T BEEN HERE BEFORE!
Rather odder sounding are the new games from Demon ware/Kaiko. Mindbending Aliens From Outer Space (!) is a sort of interactive movie. Super Daryna !!) is simply an arcade adventure with an odd name, while Ninjes In Space (!!!) is a 'Shinobi meets Aliens'
extravaganza. Look for a release around September.
ALREADY! WE'RE BRITAIN'S BEST SELLING AMIGA GAMES MAG!
In fact - though we don't have the figures at hand to prove it -we might even be the world's best seller! But let’s explain the claim we can prove first...
To Start with, we dent have an A8C figure yet (the only way to really guarantee what a magazine sells) end won't be able to get one until February next year - yes. they lake that long. However, neither do many of our rivals. Ones that do includo our market-leading sister magazine Amiga Format (81.000) and its rival CU Amiga (50.000). both of which cover lots of serious computing topics as well ae games, so we can safely leave them out of the equation. Of the games only megs. Amiga Action sells 30,000 and the publishers of the new (deep breath) The One For Amiga Games claim sales of 48,000. All the others manage figures so low they're nol even worth considering. And us The first issue sold 55,000. So we're number one. (But then, it's only to be expected).
GREMLIN'S AUTUMN LINE-UP
Sheffield's finest have a whole bundle of new things lined up for the second half of the year. The graphically stunning Lil Divil (or however you’re meant to write it) still seems to have the most open-ended release date this side of Birds Of Prey, but there's more than enough here to make up for it...
HERO QUEST EXPANSION PACKS
Two of these arc due five or six weeks apart Based on elements of the expansion packs created lor the original board game, each provides ten now quests sol in the Hero Quest world for use with Gremlin's recent (and highly rated) conversion of the same game. Return Of The Witch Warlord will be followed by Keller's Keep, both at a price around the £12.99 mark
(Late July/ August)
Divided into five levels * but each of those broken up into 10 distinct stages - Pegasus is an epic fantasy
Pretty llyino horses In Pegasus.
shoot'-cm up cum arcade adventure put together by the Optimus team, last seen working for Code Masters You play a fantasy warrior who rides a flying horse - hence the title, a working name that's since stuck Half the game (ie 25 sections) make up a horizontally scrolling blaster where you're riding
mdscape s green superhero game, based on Ihe successful senes of Salurday morning cartoons, is coming on steadily under the guidance of industry veteran and Bombuzalcreator, Tony Crowther.
But who. or what, is Captain PtaneP Well, he's a recently-created ecologically sound superhero who features in stories highlighting assorted environmental threats to the planet The plot has Gaia, the spirt of the Earth, re-awake after a long sleep to find the health of the planet under threat from an uncanng mankind. Seeking help from the children of the world, she sends five magic rings to five youngsters around the globe, taking them to a secluded island and teaching them Ihe secrets of nature.
Each character learns a different power, associated with the elements - earth, air. fire, water, wind and a new one, heart - which when combined produce Captain Planet, a whole that it says here) is 'indeed greater than the sum of its parts'. Various levels feature
the player taking control of each of the animated pals, using their new-found skills to fight enemies and get about the place In one section, for instance, a character grows gigantic, multi-platformed trees by sprinkling them with water from mini-ciouds to provide ladders across the screen (spockily similar to a sequence in the upcoming Bitmap Brothers game. Magic Pockets) while another big-hearted character spreads his love around.
Despite the kiddie cartoon background, the game actually looks rather impressive - keep an eye out (or Colourful, odd: it's Tony crowthctVi c&ptsm p/jnet. it on release in October.
QIX REVISITED Remember Qix, the old arcade game where you've got to loom around the •creen, boxing oil sections of the play area (and so turning them to your colour) with the trail you leave behind you, all the time dodging the baddies that follow along in your path No Well, you won't know much about the coin-op update Volfied then, or Empire's home computer conversion ot the latter game due within the month. And no, we're not sure how to pronounce ft either!
Voltied from Empire
On your nicely animated flying mount, the rest a Ghofft'n'Goblin* style hack and slash alfair. Graphically it's rather beautiful -just ho* good it is depends purely on the game design.
Imagine a futuristic, slightly cartoony Sim City viewed in a 30 isometric Populous-type fashion and you've got Utopia, a new project from Portsmouth programmers Graham Ing and Robert Crack, the men behind 85S Jane Seymour. Vour task in the game is to get that old indefinable, the quality of life, up to 90% for the bulk ol your population. There are various ways you can do this, but one might well be to do something about the bomber attacks a bunch ot aliens keep making on your town!
LOTUS TURBO CHALLENGE 2
You’ll notice the word 'Esprit' has been missed out ihis time - that's because the new program actually includes other models Irons the Lotus range, particularly the new open-top Elan sports car. This time the game takes a much more arcadey OutRun approach, with the
stages being segments from a road race across America, some using the Esprit, some the slower but better handling Elan Ten different colours ol car (the variety was rather more, shall we say, limited in the original game), varying weather conditions (tunnels, rain, night. fog . a full screen display when operating in one player mode and the opportunity to link machines to allow four drivers to get in on the simultaneous action differentiate the two products A data disk track editor will follow.
A Populous-style 30 isometric game (don’t these seem to be the rage, all of a sudden ) from Lost Patrol creator Ian Marling, Flag tells the story of a war between two villages through various different time zones More of a straight wargame than Populous, it's nevertheless promised that it’ll have a ‘fun. light tone.’
3D warmongering In Gremlin'* forthcoming Utopia.
The Pi vies: never coded i seme in their lives.
Yes. you're right, tins doesn't look like a bunch of programmers (except, perhaps, for that fat one in the middle) in fact, it's lop indie-rock band The Pixies. So what are they doing here Well, 12 inch and CD versions of their recent Planet Of Sound E.P feature a track intriguingly titled Theme From Narc', an interpretation of the music from the ultra* violent com-op Ocean converted last year To win a copy and heat it for yourself simpty answer these simple questions
1) Which arcade firm originally released the Narc coin-op
2) What was the name of the chief baddie in the game
The first five correct answers out of the big box m ihe comet marked 'Correct Answers' win themselves copies of the CD. Get to it'
Continuing our senes of quick guides to people, publishers, programming teams and. erm. other things’ for people who should probably know all ■bout them already (but don’t).
Contact: InwnHouse, tieSdutowaik Street London SEI OSW Tel 071 »6 MS*
History: Formed *1 1966 as an atv lie ot Robert Maxwcf s enormous Wrror Group Ongnafy concentrated on educational software ren diked w*h busness programs but only realy became a lore* to be reckoned wtto after the move into entertainment software
affiliated labels: Has sgned op an mpresuve and ectectic stable ol companies Irom toe US including Spectrum Hotobyte (is witch Maxwell has a stake), FTL (of Oxigeon Waster tame) and Cnemawire (wrtch rs gong through a Ot ol a rough patch but d sM chumng out exceaenl games)
House labels: mage Works Iprme Ictus and etpensne original games). PSS (heavy duty strategy and umutoaions) and Mirror image (ro released classes at budget prices. gonera y regarded as the best T6-M budget (abet)
Create it successes: Allhough <1 wasn't up to much on the Amiga Teenage Mutant Hero Tittles was an enormous Itt across a* tonnats w«h record sates or 600000 across Ewcpe FSgH unuitaor Eaton was released ages ago on tie Antga and ST and docked up sales dwell over TSO.OOO Dungeon Waster speaks tor asdt as does shool-'em-up Xenon t Oespfteterrble reviews Baca to the Fufune It was a surprise Itt with Euro sates ol tSO 000 Biggest failure: Semxatt Triangle was to b* an enormous adienture strategy aftw. and was three years n development When * tnaty arrived even M-rror soft had to adm4 dial a was pretty poor The game sank without a (race Typical Mirrorsotl game: O* to spokeswoman Cathy Campos We ve so many •IMaitd labors that i Punk any games player canInd somedvng they wan Wheihcr t be me Turtles lor a youngster or a sopftstcated fight sun Mte falcon'
Typical Industry comment: Wet they've ndden ihe success d me 16-W compute's admirably Things to come: On tie licence sate it woUd be
hard to ignore toe Trades con-op conversion (presuming that Trade-mania doesn't de a death) There s also top con-op Coco Heat and movie toence Atoms in Ongaial games to lock out tor ncludo Mega to-Wama. a trai strategy game whch is boiaid to score wed n (he charts
Final word: V rrorsoft is toe only may> B-1 rh software house dvecPy backed by pubtohng interests outude ol toe computer nduslry White toil hardy guarantees success, toe company has secured eicellenl toences. o buyng great games lor Clftah) re-retease and can employ repressive programmers Irom Eivtge and toe States Mvrorsoft trmly betovas that a a toe most nltoenaal 16-Od games pubtofter n Europe, and many would agree ■
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
THE HIT SQUAD • P.O. BOX 350 • MANCHESTER M60 2LX
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Senstble Soflware is putting the finishing gloss on the soon to be released Wizkid It's more than just another game for the small programming team, for this is the sequel to their insanely successful Wizball (first launched four years ago).
So, what’s the difference between Wizball and WtzkicP 'Well, the hero is still a fat green head with a huge smile, but now he can grow a body as well,' explains Sensible person John Home. It’s all very weird but just as playable as the onginal. I think people will find it visually, erm, unusual.'
Wizkid \s a collaboration between Sensible and publisher Ocean, which is also waiting for the completion of another strange game, this one called Wild Wheels.
Programmed by Manchester team Red Rat, Wild Wheels can best be described as a football game between vehicles. You start off with something not unlike a Morris Minor and. if you're any good, end up with a Sherman tank.
Red Rat, which has been busily writing games for eight years, is situated just a few hundred yards Irom Ocean's office, but this is the first time the two outfits have actually worked together.
Wild Wheeli Very weird. Wizkid-. Even very weirder.
STRANGE DOINGS AT OCEAN
MAZE SLAZE The chaps at DMA Design ara beavering away on a new project codenamed Hired Gun. It's a game in which up to tour players enter a maze of diftorent time zones, solving puzzles- If It sounds familiar then you've been watching TV's The Crystal Maze. DMA’s David Jones mused: ‘I suppose there are
similarities.' Hired Gun will be ready by late autumn.
GAMES HEAVEN Evengetsoft, a Christian charity wants to spread the good word via computer games, and Is holding a competition to find the best game based on a religious theme. Cash and aottware prizes are being offered to the best hall dozen or so ontrants, and you've until the end of the year to enter. If you're Interested call 081 949 2733.
Compiled by Gary Penn
So you reckon yourself, eh Think you know a bit about computer and video games do you Well get your teeth into these: five firm questions which are guaranteed to break more than the ice at parlies. There are no rewards up for grabs-just the selfsatisfaction ol being a software swot. But can you spot the link between the five answers7
1) Activision's adaptation of James Cameron's aquatic afien action adventure.
2) Ant Attack author Sandy White's Private Investigator extraordinaire.
3) It was originally produced for 16 Blitz but now it can only be caught in a different form from Leisure Genius.
4) Rainbirtfs three-legged pest controller.
5) Ocean was the driving force behind this racey Konami conversion.
Oops. There were a couple of errors m last month's piece on Jeff Minter's shareware game Llamatron. Firstly, we would like to point out that Jeff hasn't actuary completed the Amiga version yet. and it doesn't look like it will be ready lor some time. Jeff would also like to stress that it isn't actually available directly from him. and so when it is released, will be obtainable only Irom PO companies.
AMIGA POWER RECOMMENDS
It’s all play and no work in the Amiga Power offices. Here are our current special favourites.
What could be better than a heads-down mindless arcade platform slasharound Nothing, that's what, and they don't come much better than this absolutely wonderful piece of hack-’em-up fun that looks more like a console game (and hence more tike an arcade game] than just about anything seen on the Amiga to date Better value than chucking 10 pees down a slot, that's for sure.
Yes. we know this was in last month, but in actual fact it’s only just been released In any case, Cybercon III is still one of the best games you're likely to see this year - a totally involving solid 3D exploration game from The Assembly Line. Epic in every way, it's bound to keep you going for longer than almost anything else currently out there on the shelves. Cybercon III is a game to grow old with.
EYE OF THE BEHOLDER
And the same goes for this one, too. It's the Dungeon Master game that out-Dungeon Masters Dungeon Master, but It's more accessible, more varied, more atmospheric, more, well, everything really. Thero's something for everyone in Eye Of The Beholder [everyone who likes D&D games, anyway I, and ill! take you almost as long as Cybercon III to eompteto.
Once you've played Eye Of The Beholder for a few days, you might fancy some D&Ding with a bit of a different perspective That'S where Gremlin's Amiga conversion of this popular board game Comes in, providing loads ol ore-baiting tomfoolery for up to four players. Perhaps slightly lacking in solo mode, it's still the best game (or an Amiga and four players since Leatherneck.
With incredibly involved strategy games, the last thing you expect is slick presentation and a friendly user interface, but that's exactly what you get from the huge FRP game Mega Traveller, along with a game that gives you a better sense of ‘being there' than anything we've played in ages. To call this game deep is like calling a Ferrari Testarossa a car.
THE SECRET OF MONKEY ISLAND
Hey, so it's not been a great lew months for zap fans, it's not our fault Scoring an
unprecedented (well, for us) 90%. Monkey Island is the pinnacle of graphic adventuring, brimming over with atmosphere and humour, and the first Amiga game to really capture that much-attempted cinematic feel. A sea shanty to end them all.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
ore on' and Gore off' are two of the "odder options in Mmdscape's
Moonstone release due later this year. The action, set in a fantasy medieval world, sees you as one of four brave knights on a quest for, erm, a moonstone.' A fair amount of walking around, the odd sub-game, and a healthy dose of single screen hack- em-up sequences form the bulk of the game. And the Gore on' option7 This simply regulates the amount of blood that gets spilled in the fights - do you want to see a thin tnckte or great globs of the stuff spurting all over the place (ft's your choice).
Moonuonc'i map-t>4*cd movement screen.
In the heat of the knight. Fire-fighting, medieval style, in Moomtont.
Yet more completely uncalled-for unpleasantness to one of the murkier blotches on the face of computer gaming.
'A gam* tike no other Won that'* certainty true enough.
Mott other game* don't have animation that make* the central character look like an squid with the shake*. Most other games don't have an atrociously-looped music sample that ha* you banging your head against brick walls within two minutes of listening to it. Most other game* don't have power-ups that don't tell you when you've got them and don't tell you when they've run out.
Most other game* don't send you trekking around featureless grey mates by the longest possible route In order to collect a pair of floppy ears that you walked past half-an-hour ago but weren't allowed to pick up because you didn't have your sparkty leather jacket on (we're not making this up. y'know).
Most other games don't reward you for ploughing through the utter tedium of the first level by presenting another one exactly the same Immediately afterwards, except with even more ridiculously crap design features. Most other games don't have enemy graphics which took like something you’d find in your handkerchief after a
Michael Jackson's Moonwalkor • not realty a top-notch Thrillar1. If you so* It - 'Beat It*.
particularly violent sneeze. Most other games don't look as if all the time spent on them went on the intro sequences and between-level cartoony bits rather than on any part of the actual game. Most other games aren't absolutely and totally irredeemably crap. But the very worst thing about Moonwalker is that it's just been rereleased on a budget label, so now you'll only save £7-99 by not buying it. Who's bad7' asks Michael, but he already knows the answer.
ROCK-HARD QUIZ: THE ANSWERS
1) The Abyss.
2) Dick Special.
5) WEC Le Marti.
And the missing link It... None ef these title* wnt ever released on the Amiga, even though licence* were acquired and development began.
WHERE TO ELITE Veteran games publisher Elite is pondering a not entirely welcome change ot direction. The company Is looking closely at spending less time on Amiga games development and more time on writing Nintendo console games. Spokesman Scott Philips said: -We're probably going to continue with our release plans tor this year, but we have to look at the next couple of years. There hasn't been a decision yet.' However, he said that Nintendo production was cheaper and more profitable than tor the Amiga. It’s not all bad now*. Elite is still committed to releasing an Amiga
version of Tecmo's total football coinop World Cup ‘90. Still the country's most popular arcade machine, the Amiga version will be called European Championship 1992. It should be ready before the end of the year and if it's any good) It's bound to be massive.
Creative Material* are currently putting together their conversion of the popular CepCom coin-op Final Fight tor US Gold. The game, due lor a September reteeee. Is still In Us early stages* as this series of sprite screen shows.
IT'S GOING TO BE HUGE!
Oh dear. News reaches us of frantic bidding and counter bidding for what is bound to be one of the biggest licences ever. Steven Spielberg and co are soon to start making a movie based on a sci-fi book called Jurassic Park. The essential gist of book and film is of a dinosaur theme park wherein the hunky lizards turn nasty and start stomping around all over the place. The film should be out in 1993. and a huge theme park is actually being built in the United States. Although these projects are at least two years away from completion, our friends in the computer games business are already making relevant calls. Curiously, ail the business bods we spoke to stonewalled as soon as dinosaurs crept into the conversation...
Available on Amiga at £25.53 and C64 at £11.23 tape, £15.31 disk.
Meet P.P.-a man with a mission. Help him dear out over 2500 screens of treasure, potions, and secret rooms before his time runs outl
With 70 caverns to work through, from cold lee caves to slullrtg pyramids, it's just as well P.P. has brought his secret weapon -a pneumatic drill! Use the drill
to dig through floors, find keys to open doors, avoid traps, wandering monsters, and use the magic potions to grab all you can.
Plenty of features and puules will ensure that you need all your wits in this fast moving action adventure. So get your weapon out and start dlggingltl
Screenshots from Amiga version
Please check ovaHaOWy of different formats
To order this product or for further information please contact:
Digital Marketing International Ltd, Unit 3, Poyte W, Newlands Drive, Coinbrook, Berkshire SL3 ODX Telephone: 0753 686000 Fax: 0753 680343
01991 OtMOrwHJtE SOTTWAItHAUS GM»H AS fight) reserved Eecknivc maftrtng and dstrttmtion t>v DM1
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
V (V■*. t f
OCEAN SOFTWARE LIMITED • 6 CENTRAL STREET . MANCHESTER • M2 5NS • TEL: 061 832 6633 * FAX: 061 834 0
THE SECRET OF MONKEY ISLAND (New entry, No 10)
EYE OF THE BEHOLDER (NE, No 12)
US Gold - a* far aa AMIGA POWER reviews mrm concerned, at least -hai had a pretty successful year. They have, after all, just released three of the host, highest reviewed games anyone's seen In ages, and are currently bashing In the high sales they deserve. Eye Of The Beholder only appears in our monthly chart at Not 2, but it actually topped the weekly ones for a while, and being 'long shelf life' sort of a product, looks like Itll continue to enjoy healthy sales for much of the year.
tf€ Of The Beholder from US Cold
Monkey Island isn't far behind either. Here's Danielle Woodyatt of US Cold to tell us ail about it... 'Yes, things are looking very good for us at the moment. The marketplace is certainly very strong on the strategy and
The Secret Of Monkey Islend
adventure front - it seems to be the older Amiga owners who are buying the most full price product at tha moment. It's nice to bo publishing games that have been so widely acclaimed in the media too * you can see that by tha ravlaws in AP and tha Formats -and that offar such a high degree of variety, playability and value* tor-money to the games player. With games like Cruise For A Corpse, the Godfather adventure. Indiana Jones And The Fafe Of AtJantrs and Monkey Island 2: La Chuck's Revenge due later in the year, it looks like we'll be able to keep a strong flow of high quality releases going too.
Wa're still supporting tha coin-op sort of product of course, •specially for th B-bit*. but l think this year's
strategy/adventure line-up points strongly in the direction we're Intending to go. Certainly, on a personal laval. I've not fell so good about US Cold and the products we're coming out with In ages!'
HERO QUEST (NE, No 21)
Oremlln got to No3 in the Amiga weakly charts (and No 1 In the ST, for some reason) with this nicely produced introductory role-player. Sean Kelly, an ex>Your Sinclair, Zero and CU Amiga journalist, is Product Development Manager there and had this to say.*.
We're very pleased with the finished product, especially as It was one we Initially thought might
AMIGA POWER GALLUP CHARTS
AMIGA TOP lOO
• Hearty there Very geed •«* He* Mi moment* ,, Flawed ■ Mre
1 (NE) ARMOUR-GEDDON Psygnosis £25.99 ""
2(12) GODS' Renegade £25.53 .....
3 (37) DEFENDER OF THE CROWN/ Mirror Image £9 99 *
4 (1) FANTASY WORLD DIZZY' Code Masters £6.99 ""
5 (84) CHUCK ROCK. Core Design £25.54.....
6 (4) PGA TOUR GOLF/ Electronic Arts £25.99 .....
7 (42) MIAMI CHASE Code Masters £7.99 ***•
8 (3) LEMMINGS Psygnosis £24.99 9 (95) SUPERCARS 2/ Gremlin £24.99 10 (NE) THE SECRET OF MONKEY ISLAND US Gold
. LITTLE PUFF IN DHAGONLAND/
Makers £6 99 **
12 (NE) EVE OF THE BEHOLDER/
SSI (US Gold).....
13 (99) NORTH AND SOUTH/
Aclion SiKlocn £7 99 ****
14 (14) ROCKET RANGER/
Mirror Image £10 99""
15 (NE) THE KILLING CLOUD/
Image Works £24 99 ***
16 (NE) SHERMAN M4/ Action 16 £7 99 ***
17 (22) NINJA RABBITS/ M-era Va'ue £6 99 IB (2) SPEEDBALL 2. Imago Wo«.s £24 99 '
19 (26) WORLD CLASS LEADERBOARD/
Kim £7 99.....
20 (9) TREASURE ISLAND DIZZY/
Code Masle-s £4 99 ****
21 (NE) HERO QUEST/
Gremlin Graphics £25 99 ””
22 [S3) STEVE OAVIS WORLD SNOOKER/
CDS £9 99 “
23(6) FINAL WHISTLE/Anco £12 99****
24 (5) SWIV/ Sloon £24 99 1
25 (NE) INTERNATIONAL KARATE ./
The HI Squad £7 99
26 (67) MEGATRAVELLER 1/
Emptre £29 99 *""
27 (49) WONDERLAND/ V rgn £30 64 —
28 (NE) CALIFORNIA GAMES/ Kim £7 99 "
29 (NE) BRAT/ Image Works £24 99 “*
30(30) MOONWALKER/K «, £7 99*
31 (11) POWER UP COMPILATION/
Ocean £29 99 **"
32 (NE) EUROPEAN SUPERLEAGUE/
CDS £24 99 **
33 (26) KICK OFF - EXTRA TIME/
Anco £7 99
34 (21) DALEY THOMPSON'S OLYMPIC CHALLENGE/ The Hrl Squad £7 99 *'
35(20) R-TYPE/ The H4 Squad £799 ***
36 (25) F-19 STEALTH FIGHTER/
McroProse £29 99 **”
37 (NE) CARRIER COMMAND/
Maror image £9 99 *""
38 (33) SPEEDBALL/ Mirror Image £9 99 '
39 (7) VIZ/ Virgo £24 99 *
40 (15) CJ'S ELEPHANT ANTICS/
Code Mailers £6 99 “
41 (16) KICK OFF 21 Anco £24 99
42 (40) PANZA KICK BOXING/
US (Sold £24 99 '
43 (18) SUPER SCRAMBLE SIMULATOR/
Km £7 99 "
44 (46) GAUNTLET 21 Km £7 99 ""
45 (13) SUPER HANG ON/
The Hit Squad £7 99’*"
46 (8) FORGOTTEN WORLDS/
Km £7 99 —
47 (29) FAST FOOO/ Code Masters £6 99 —
48 66) LAST NINJA 21 The Hit Squad £799"
49 (27) NAM/ Domark £29 99 ***
50 (94) OPERATION WOLF/ Ocean £24 95 " 51(24} SUPER MONACO GP/
US Gold £25 53 ***
52 (57) STRIKE FORCE HARRIER/
Mirror Image £9.99 ***
53 (NE) THE RUNNING MAN/
Grandslam £7 99"
54 (39) A.10 TANK KILLER/ Sierra £34 99 '*
55 (32) DOUBLE DRAGON/
Masleriromc £999 ***
56 (63) AFTER BURNER/ The HU Squad £7 99 *
57 (64) CLASSIC 41 Energ y £6 99 **
58 (NE) TOP CAT IN BEVERLY HILLS
CATS*/ Hi-Tec £6 99"
59 (NE) KULT/ Acton 16 £7 99 *"
60 (NE) CHUCK YEAGER'S ADVANCED FLIGHT TRAINER 2.0/ Electronic Art* £24 99
61 (NE) PLATOON/ The Hi Sq . it) £7 99
62 (54) OPERATION WOLF/
The Hit Squad £7 99
S3 (NE) SWITCHBLADE/ Kkx £7 99 —*
64 (68) BARBARIAN 21 Km £7 99 ”
65 (NE) BACK TO THE FUTURE PART III/
Image works £24 99 ***
66 (23) THE CARD'S TALE III/
Electronic Arts £25 99 "
67 (31) POWERMONGER/
Electronic Arts £29 99.....
68 (45) HONG KONG PHOOEY/
H Tec £6 99 "*
69 (56) LOTUS ESPRIT TURBO CHALLENGE/ Gremlin Graph** £24 99 *****
70 (NE) MILL STREET BLUES/
Knsa'rs £25 53 —
71 (NE) MOONSHINE RACERS/
Millennium £24 99 * *
72 (38) SUPER GRAND PRIX.
Code Masters £9 99 *'
73 (35) FC MANAGER/ Energy £6 99
74 (50) ACES OF THE GREAT WAR/ BLUE MAX/ Mnd(C4>pe £29 99 "*
75 (NE) ADVANCED FRUIT MACHINE/
Code Masters £6 99
76 (70) ROBOCOP 21 Ocean £24 95 *"
77 (44) GALOREGON-S DOMAIN/
Players £6 99 "
76 (47) VIGILANTE/ Kin £7 99 *
79 (41) OUTRUN/ Km £7 99 "
80 (19) TURRICAN 21 Rainbow Ant £24 99
81 (91) ARK ANOIO 21 The Hrl Squad £7 99 '*'*
82 (17) YOGI BEAR A FRIENDS IN THE GREED MONSTER'/ H Tec £7 99 **
83 (NE) CHASE HO II S.C.tJ Ocean £24 99 **
84 (34) FISTS OF FURY 2 COMPILATION/ Vrrgm £29
29 99 '
85 (58) KAMIKAZE/ Code Mar.le-s £7.99 "
86 (NE) GARY LINEKER'S HOT SHOT/
Km £7 99 "*
87 (88) CRAZY CARS/ ’ho Hrt Squad £7 99 *
88 (74) TEENAGE MUTANT HERO TURTLES/ rage Works £24 99 *
89 (69) PRO TENNIS TOUR 21
Utn Soft £24 99 •***
90 (62) AXEL'S MAGIC HAMMER/ Km £7 99 **
91 (SI) TRACK SUIT MANAGER/
Alternative £7 99
92 (NE) FUN SCHOOL 2 (UNDER 6)/
Database £19 95
93 (52) UMS 11/ Rambl'd £29 99
94 (59) HOLLYWOOD COLLECTION/
Ocean £24 99’"
95 (62) POWER PACK/ Beau Jolly £24 99
96 (43) CONTINENTAL CIRCUS'
Mastenronic £7 99 ***
97 (NE) KENNY DALGLISH SOCCER MANAGER/ Zeppelin £7 99
96 (NE) PLAYER MANAGER/ Anco £19 99 "**
99 (65) M1 TANK PLATOON/
MiCtoProse £29.99 ***
100 (NE) WARHEAD/ Activision £24 99 "*'
be difficult to bring lo th* home computer*, but in actual fact tha implementation of Iba board gam* l» about a» good ai you can got. It it«mt like Amiga game* playact agree with ut too, and wa expect a fairly long thelf life, etpecially at wa hava an expansion pack for it coming out soon, tt feature* various new scenarios taken from the board game expansion packs - such a*
Hero Quest from Gremlin
greater usa of mind power, lor instance - and should r*ally help keep the high interest level up.
'fn fact. Hero Quest points in one new direction we're intending to head in - we've got a game called Space Crutade, an Allena-type space marine FRP shoot-'em-up which works In much the same way ae Hero Quest, due lor Christmas release tew. This Is based on another Games Workshop developed beginner's board game, but Is probably a slightly more sophisticated product - you control a squad of four characters rather than an Individual, for instance- Still, as far as Hero Quest Is concerned the basic message is, as I said, that we’re very pleased.'
THE AMIGA POWER
CHARTS: HOW THEY’RE WORKED OUT
• The Amige Power charts are put together for us by Gallup the folk who do the BSC pop charts among many others] based on a continuing survey of sales in a wide cross section of shops up and down the country - both independent computer stores and large chains like WH Smith. As such they're the most comprehensive charts it’s possible to bring you, Doing thing's so comprehensively takes time, though - the chart above relates to sales durmg the Apm/ May period
• There's no dividing the charts into Budget' and Tui Price' sections for us - we're sure you're perfectly capable of doing that for yourselves if you want to - so the list you see here includes games at every price point. This way. you can see just how important budget sales are to the overall market - at this time of year, with few big Mi price tides being released, very important indeed.
• Each game rs rated out of five stars (five red stars for the really, reaty excellent ones) using the same system as in The Bottom Une, to give you some idea of how good the things that art selling really are Games which don't gei any stars aren't necessarily total rubbish - they just happen to be the ones we've never reaty played, so cant properly comment on Having said that though, there has to be a reason why nobody in the office has ever found it within themselves to sit down with them. hasn't there..
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
THE AMAZING NEW 16 BIT BUDGET RANGE
_ The 16-Bit Pocket
Power Collection brings a new dimension to Budget Software as we know it. With a superb range of quality titles to choose from at only £2.99 each, this exciting new range offers incredible value for money and is a must for all dedicated 16 bit gamers.
G Unbeatable budget retail price_
for any collection of it’s kind * only £2.99 each.
G Massive product range including 16 titles on Amiga, 13 titles on Atari ST, and 3 tides on ISM * catering for all 16 Bit user types.
G Compact packaging design, ideal for filing straight into disc storage cases and collecting the complete series.
G Comprehensive game instructions printed on inlay reverse providing a compact easy to use "all in one package".
G 16 more tides to get to grips with by September 1991.
3 TITLES FOB IBM PC
SEE YOUR LOCAL SOFTWARE RETAILER WHILE STOCKS LAST
JUST WHO DO WE THINK WE ARE
Matt S been reviewing computer games to' three and a halt years now He started We on Computer And Video Games m 1988. graduated to Your Sinclair where he quickly became editor, dabbled a btt with Zero, and then launched AMIGA POWER earlier this year Outside o! work he's into cars, boats comes and i$ currently teaming to ride - horses, not bikes
Matt's been playing: 7oW(Tm not convinced that it's, shall we say, entirely hug free, but you can’t deny it's an incredibly impressive conversion').
Gary Peon's been everywhere knows everyone and must be a strong contender tor 'most eiperienced compute' game journalist working today He started We on Zzap1 (When it was good), co launched The Games Machine (When it was good! launched and edited The One (When it was good") and currently works tor AP New Computer Eipress and Others
Gary’s been playing: Exrfefll'sexcellent ), 7bfci(Ttsa laugh'), Spoil’ll grew on me’), Lupo Alberto ( It's silly ) and The SentineUkS odd ).
Our brand spanking new deputy editor was. una very recently, news editor o( New Computer Eipress. Future's weekly computer magazine Perhaps more than anybody working in the games market news gaihenng a his forte, something whch we hope win become apparent over the coming months. He t$ also (hurrah') a keen Amiga games player.
Colin’s been playing: TTw Killing Came Show ( Because it’s great fun. and I like the sequence ai the start ol it’) and Indy 50O 'Stilir),
Mark Ramshaw has been around computer games a long time (h<s parents run an independent computer shop m Sunderland! and Started tvs working tie smgiehandedty preparing a series Ol monthly newsletters lor the Amstrad User Group Games wise he's pretty versatile, mainly into FRP and bight sinvtype products, as we* as the odd nostaigd arcade-style bast
Made’s been playing: F-15 Strike Eagle //("It’s just, like, beautiful and t’m marrying it next week'), and Bill & Ted's Excellent Adventure ['l know, it's crap').
Stuart - who's tast developing into the UK software industry's (east favounte games reviewer, after the high number ol low-marked reviews he's turned n lately - started Me publishing me equally opinionated (but rather more obscure) lanzne Between Planets He defends his current run of harshness by saying iTs not my fault rf everything I get given to review is crap.'
Stuart’s boon playing: Switchblade if (It looks and (eels like it belongs in an arcade’) and Frantic Freddie ( Because the music's brilliant ).
Jonathan, a veteran games reviewer of Your Sinclair and (occasionally) Zero lame, remains the quiet man ol the computer industry He goes to Uni', inres m scene Herne Bay. and until the arrival ot Stuart was a strong contender for the position ol harshest computer journalist that ever kved Now he's arrived though i just can't compete. he says sadly
Jonathan's been playing: Germ Crazy (’But it's crap’) and that's all really. (I've been revising for my exams and doing the laundry' he says).
Young wrapper-snapper and long term Y& Zero contributor Rich is still a! school, stilt enjoys playing Spectrum games, and is currently showing a slightly annoying tendency to quite ike. we*, everything, ute tor him revolves around buytng straight(lsh) trousers (he's knafty outgrown the baggy Manchester look) and fighting oft his small (very small) army of female admirers
Rich has been playing: Super Skweek ('It’s realty cuddly ) and, that's about it. Ill play anything you give me to review really.'
A new face tor the AP reviewers. Paul used to review restaurants for Tvne Out in London, and until recently worked as technical editor on Future's subscription only MacPubkshing magazine. Recently attached to Amiga Format (in an as yet unspecified sort of rote), he's parteutariy interested kt senous strategy games - a boon as the rest ot us hate them1
Paul’s been playing: Railroad Tycoon. UMS //(’It’s the most complete strategy game yet. though terribly unfriendly’) and Cohort.
Welcome to the section they’re all calling the, erm,1 Games Review’ section. This summer, as ever summer, the number of really top-notch, high quality, big name games released starts to tail off a bit - we only really felt six games deserved the in-depth front end treatment this month, for instance.
It's not all bad news though - for the first time we've gone up to four pages for individual reviews
(F-15 Strike Eagle II, starting overleaf,
26). Is this a good idea In fact, would five page reviews of the odd really, really good release (Why not write in now and let us know )
Also new is a Public Domain review section (starting on page 85) to compliment our budget reviews (page
80) and the remainder of the full price stuff (page 86). Finally, there’s The Bottom Line - close to 300 mini reviews of the major releases of the last year.
In a nutshell, AMIGA POWER’S flexible reviewing system allows everything the space it needs, from a couple of sentences on an old game to four pages (do we hear a vote for five ) on the likes of F*t5 II. If there’s a better way to do games reviews, we haven’t thought of it yet.
Tkc PD invasion continues-Pictured it Drip, old-fashioned arid proud of ft.
and Toki, page you like to see
THE SCORING SYSTEM (AND HOW IT WORKS)
Here, if you will, it a brief guide to our reviewing 'philosophy':
1) We don’t believe in over-rating games - in fact, we’re generally incredibly strict about the whole business of giving out marks. It’s not because we think it’s big or clever to be deliberately nasty either - It’s that we always keep in mind that you're being asked to cough up 25 quid or so. and for that you deserve a lot of entertainment.
2 We don’t believe in over-complicated rating systems. Generally they )ust draw attention away from the review, get in the way. and fail to tell you anything interesting about the game. That’s why we only run with one simple mark out ol 100 and short 'Uppers' and Downers’ comments on the game - they give you the bare bones of our opinion, but if you want to know more you're going to have to read the review...
3) Most of the time we'H agree about a game - but so hie times we won't. That’s when the On The Other hand... boxes come into play, a home for the (sometimes very different) opinion of a second reviewer.
4) And that’s about as far as H goes.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
look quite simitar and they were programmed by the same team What's in it for the games player Well, the answer is 'quite a lot actually', as we shall see For a stan let's take a bnef look at F-15 lls history. Released nearly two years ago on the PC. it was ohginalty programmed in C, Now C. while being a perfectly respectable language, can never compete with the sheer bat-out-of-heitness of machine code. And so when MicroProse UK got the source code Irom their Stateside buddies, a rethink was in order A simple port onto the Am ga would leave the program with senoos speed problems. To get the whole thing flying around as fast as the PC version, a complete re-write was needed And that's what happened. MicroProse UK got Adrian Scotney and Tim Watters (the guys responsible lor F-19) to take the game design and re-wnte it
The trend for flight simulations shows no signs of stopping. Now MicroProse have
Game: F-15 Strike Eagle II Publisher: MicroProse Price: £34.99 Author: Adrian Scotney, Tim Walters, Mark Scott, Dave Lowe Release: Out now
Y know, when l was a kid, my one b.g dream was to jom the air force. I yearned lor the thnfi ol launching jet fighters from aircraft earners, pulling stunts at several thousand feet, zooming into dog fights and so on Now. after playing F- IS Strike Eagle II. I'm glad I didn't enroll There's no telling how many of the RAF's very expensive planes I would have destroyed by now (or how many bones t would have broken), Going by my performance on the Amiga, ifd be quite a few.
Mixing the speed and playability ol F/A-18 Interceptor mih the depth ot more contemporary airborne blasts such as Falcon and F-19 Stealth Fighter (which bares more than a passing resemblance to this program, and was actually programmed by the same team). F-15 II is
‘What it really offers is lashings of hit-and-run
a very serious attempt to bnng the art of flying to the masses. The phrases ‘user friendly' and Tun to play' were obviously etched into the programmers' bra ns from the very beginning, as F-15 //offers the most accessible route to the skies yet given to Amiga owners.
Okay, f know what you're thinking. There have been oodles of flight stms already - just what makes F-15II different to (and supposedly better than) the rest.
O And. more particularly, just what makes it so different to F-199 After all, they both
EARNING MY WINGS
One hour into my training, and I've decided to embarrass myself in front of the world. Take a trip with me and my trusty chunk of steel they call the F-15, on a peace-loving mission to reduce several things to dust. It’s a dirty job, but you know the rest.
Okay, here we go. I've selected pilot level, which means I get the opportunity to take off. Any hostiles encountered will be pretty aggressive.
I've selected the North Cape as my battleground. This means lots of snow in them there hills. Onto the mission briefing, and then time to fly.
TAKEOFF PRIMARY FROM TARGET
“odou's rrrss>on, Ta-.e off from Destroy Frmaru Target
. arvd then destroy Secondary Torqet
o AflrFjfjOkjRo vf*'*-
Here're the mission details. Knock out an enemy airbase at Polyornyy (wherever the hell that is), then take out a cargo ship at Kandalaksha. No problems.
Here wt jo than. Start her up, Uni to the end of (h< runway and watt for the word from th« tower.
■uilteyel One less enemy post lo deal with. The smoke rises, at I prepare myself (or the next target.
The ihock ii all loo much, and I, well, tort af crashed the MS into the tea. Whoops.
(onMcrtn) U« number ol potrsoni present in < typical scene from f-13 Strik* tsjir II, live speed and relative fluidity of the action it pretty astonishing.
specifically for the Amiga, in machine code, The result is nothing short of astounding. Even with several bucketloads of ground detail and the odd plane on the screen things still move quite respectably fast. Couple this a genuine Teel' of llsght, and some remarkable action sensibilities and the result Is at least as good as, and in many ways better than, anything we've seen so far Well, that's the idea anyway
Before I continue with this review, I just want to emphasise that I am wntmg trom a game player's pom! of view, not that ot an aircraft fanatic When I load up a game on the Amiga I want to en(Oy it - real life authenticity is not really my concern. It that’s m there too. ail the better, but I need a high degree of arcade-styte speed and thnils to get my kicks.
How mce, then, that the programmers seem to have catered
directly for me They've gone all out lor speed and smoothness with the graphics, which (while great) does mean that F-iS II sacrifices more of the realism ot flight than some other s>ms. Whether this is a good idea is open to debate - l*ve heard arguments both for and against - but I'd tend to side with the idea that, at the end of the day. an Amiga flight sim is a game, and so should pfay accordingly The argument against says that the sim should be made as realistic as possible, and then tweaked to make it more playable, but that the actual realism should be enough to make it enioyable Clearly, because a humble machine such as the Amiga could never reproduce both the graphics and the nigh; mechanics of half-million quid simulators, there's going to have to be some compromise somewhere along rhe line, and I know where I'd like to see it made. (And anyway, t've never nown a
released what could just be the best, and friendliest, flying thrill yet.
Vmi arc cleared for Ukc off. Yohoo-Ltfi 90. Rev that engine and born that fuel (or something).
Wow, what a perfectly executed take off! (1 wot destined to be with this aircraft).
And we're away. Time to lock onto that waypoint, and arm those air-to-ground missiles.
Cloiln) in on the enemy airstrip. Missile locked in. Time lo launch. (Inciting lint it )
That didn't take lonf. The ship is In my lights. Time to arm a missile, and blow that sucker away.
Mmm. There's nothing quite like an nice external view to make your heart skip a bit. (How's that for a cool view )
Oops. 1 901 a bit carried away, and forgot to launch a missile. Better turn round and try again.
Right, here we go. This is the big one. I'm going in nke and low, I can’t possibly miss. (What a hero).
Time to review my performance. Not the most accomplished mission ever, but I guess you've got to begin somewhere.
1 m x
That's where I launched from. A perfect start to a bad day. On to incident two.
That’s the bit where I annihilated the airbase. What a guy. The pride of the air force. Top Gun, etc.
And, that's where I crashed. What a schmuck. (Anyway, I always wanted to be a lumberjack).
real F-15, and so probabty shouldn't know <1 il was super-realistic or nol anyway)
The core ol F-15 Strike Eagle It« a very ngid mission system. Once you've selected your arena (Irom Vietnam to the Middle East, the chose i$ yours) and the level ol difficulty, the game will dream up a new mission for you. These consist of a take off point, a primary target to neutrakse (ie blow the belt out of), and a secondary target to duff up Complete these objectives, get your plane back to base intact, and bob's your unde. One completed mission, lots ol praise, and - more girls than you can handle (sexist. mo< ). Then it's usl enough time to shoul Smoke me a kipper’, before taking to the skies once more. It s the perfect channel of aggression for alt Amiga pacifists.
In addition to the usual bits and pieces to make you leef hke you really are there' (or something), Ff5 (/also includes a number of handy features which are great to muck around with - some of them even have a use too1 In addition to the four cockpit views and there're also enough exiernai camera options (each with a zoom facility) to keep David Puttnam happy. Both the radar and map detail can be enlarged or reduced, and of course there's the usual range ol missiles to
‘A damn fine flight simulator. Perhaps the best yet.’
choose from (well, shod, medium and long range actually). Chaff, flares and afterburners are also Titled as standard on the MicroProse model of the F-15. as are target and waypoint selectors (the HUD system helping oul with locating the things in question).
There're also a number of options to make life just that Mile bit easier tor the beginner The auto pilot comes in very handy for instance, especially when landing is still a bit of a hit-and-miss (or should that be crash-and-bum ) affair.
And there's no need io worry about such banahties as flaps. Even landing gear control is optional. This is just a game after all. Selecting the Rootue difficulty setting even eliminates the hassle of the taking off (not that it was particularly hard In the firsl » place). Some top guns out there may rmss ® these little elements of realism, but I cedainiy don't - remembenng to retract
THE MISSIONARY MAN
F-15 Strike Eagle II offers six playgrounds of war.
Each scenario challenges the pilot in a different way, from the overt dogfighting of the Middle East, to hit and run tactics in the North Cape. Here's a selection of example missions, and an accompanying mid-flight shot, just to give you an idea of what to expect.
WHAT DOES WHAT
Thii if Ihc waypoint indicator. H The cirri* on the HUD display if the simply ‘Hows the correct missile envelope. To target a hostile
direction to the next target. H most be contained in Here.
The rolling compass shows the current heading in decrees (of course). This, coupled with the waypoint indicator and maps, is all a pilot needs to navigate the world.
The altitude indicator is always one to watch. Don't go below 100ft!
The dose up map offers loom and also
The main map displays major land forms, plus friendly and enemy bases etc.
Any bar above or below the centre Unc indicates the angle
Check your thrust here. Max can only be
achieved with the use of afterburners.
The weapons level indicators, plenty of short, medium and Ion) range missiles here, at you can no doubt sac.
The rverso-dever mj
This little row ol icons indicalcs what I computer displays a
tracking systems tny Incoming missiles E constantly norm] 30
are using, and consequently what modal ol what is currently
action should be taken (eg letting a targeted, and even gives
hare or some chaff fly). you its bearing and range.
Taking a closer look always makes things seem more impressive. From big, to bigger, to biggest, F-15 II is as easy as one-two-three.
TOTALLY OUT OF YOUR HUD
No simulation of the F15 would be complete without the Heads Up Display. This wonder of modern technology is a computerised overlay on your cockpit view, providing essential information for the pilot about town (or air-space even).
2. LIFT WlgW
1. FRONT VIEW
.. without cockpit)
3. RIGHT VIEW
4. REAR VIEW
AND OUTSIDE THE COCKPIT
A gratuitous shot ■imply bocauso it’
my landing gear immediately after taking oft has never really seemed like the most essential or exciting element of a Hying game to me anyway. To my mind F-15II has a perfect balance
Of course all these features are almost standard In the Held of Amiga flight sims these days, it's the look and feel department which can make or break a sim, Fl5//tnumphs here, with the by far and away the best graphics, and as close a representation of (fight as t could ever want Even the sound is impressive, with an engine whine which reacts perfectly to the movement of the plane, and some satisfying samples I particularly loved fhe shou! of BuBseye' when a target is finally destroyed-
Forget any pretensions to recreating the total (fight experience (although F-15II realty is quite remarkable in this respect). What it really offers is lashings ol hit-and-run missions, with a fair ok) number of dogfights m there for good measure, This balance of air-to-air combat and destruction of ground targets, coupled with the enormous play area, makes for a game with reaJ longevity. Despite that fact that at first the missions may not seem particularly vaned (an missions I ve played so tar adhere to the formula of knocking out two ground targets), it's only when you actually get up m the air that you fully appreciate the feel and variety of this game It really is impossible to expenence the same mission twice. Had F-15II concentrated solely on the air-to ground strikes then I would have probably tired ot it lairty quickly. As ft is, I always find my blood lusl getting the betier of me. and seem io get totally wrapped up trying to shoot down MiGs *
Don't get me wrong though. Despite the more arcade-based nature ot the thing, it’s still bloody hard. It took me nigh on an hour of Hying before I actually made a kil (unless you count one occasion when I accidentally had Ihe auto-fire on. and knocked out a whole ol load of allied
planes). Okay, I admit it. I'm probably ust crap at these games, but hey. you've got to begin somewhere.
Still, a little practice goes a long way. and as the hours tick by. the ok) flying instincts come to the fore It s not long before the most spectacular manoeuvres become second nature, and knocking out a radar base without even resorting to missiles doesn't seem quite so daunting after all The learning curve can be al important with these flight thmgies, and thankfully F15II gets rt just right.
Having played the game quite some time now, I still haven't gotten anywhere near prohdent at rt. Sure, I can take out the or tin iiti« hnm, occasional enemy «»o b*autitui. fighter, and bomb (he required targets at least titty percent of the time. Bui I still find it a challenge (and I haven't even dared move up to the harder levels yet). While I wouldn't rate rt as the best game I've ever played, it couk) weft be the one I come back to most. And I wouldn’t hesitate in recommending it as a damn tine flight simulator. Perhaps the best yet •
® UPPERS Solid 3D graphics with that added woosh'. Just like t hole In Ihe ozone layer. F-15 Strike Eagle II wfll take your breath away. Visually. It's the closest you're likely to get to Top Gun.
®DOWN E R S Despite the overt arcade nature ol things, it will still go over some people's heads. Even dedicated Tom Cruise types may wonder il It's worth the asking price, when FA-18 Inttrctplor is available tor a tenner.
1 meg only rears its ugly head yel again.
THE BOTTOM LINE
Another one destined to )oln Ihe ranks ol all-lima classics, H you’ve ever dream! ol Hying, F-U Strike Eagle Vis a must.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
AMIGA and ATARI ST Sti
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AMIGA POWER JULY 1991
Ocean France have
The more intelligent animals do their stuff when Toki triggers invisible 'switches' in the scenery. Toki has two methods of disposing of the inhabitants of his world.
He can either jump on them until they drop or he can shoot them down with his spit, which is slightly less powerful but often more convenient. For each hit with spit Toki is awarded 50 points. The Hit Points relate to the number of standard shots it takes to remove the creature from the scene. Note that jumping on creatures with a single Hit Point yields a better score.
The end of the level, with obligatory Bose 14
THE LABYRINTH OF CAVES
/-X \ jjpj
0 j r « m
Game: Toki Publisher: Ocean Price: £25.39 Authors: Michel Janiki. Philippe & Lionel Dessoly (graphics),
Pierre Eric Loriaux (music & sound FX)
Release: Out now
WR hy is it that arcade machines such as Mitchell's Pang, and Taito's Bubble Bobble. Rainbow Islands. Plotting and The New Zealand Story don't become popular until tney are converted to the home machines'7 lt d be understandable it they •ere dogs. Bui no - not only are they wel cratted and exiremely playable, even top game designers find them an invaluable source of inspiration. Maybe these corky com operated releases simply aren't suitable fodder tor arcade-goers who demand shod, sharp thrills to get them hooked Oh. I don't know And I don't realty care, just so long as they keep 'em coming
Tokls another one of those run 'n jump romps, there's no denying that What makes it stand out from the rest of the whoop is the tact that it's such a well-rounded piece, with all its teaming curves in the right places and some neat features to boot, h’s real pretty too, not to mention smooth. No expense has been spared wnh the colour, and combined wnh the layer ot parallax for the background a healthy arcade feel Is created (Having said that, all this is more testimony to Ocean France's conversion skills than the quality of the Tad Corporation's coinoperated original].
And so to the plot, which doesn I otter anything new, ihat’s tor sure. A boy. Toki, meets a girl. Miho, and they fall in love. Aaah. Enter the evil wizard Bashtar. Now. Bashtar has the hots tor Miho Oooh His big blue magic hand picks up Tokls missus and sfeals her away, along with Tokls manhood...
No, it's not what you're thinking -before Bashtar does a runner he knocks
Toki down to the lower rungs ot the evolutionary ladder by turning him into an ape Booo But this chimp's no chump. He's stiB man enough to retneve his true love (and his original torn for that matter) and give Bashtar the bashing he deserves Why, it s almost a scrolling Donkey Kong in reverse
Believe it or not, being an ape does have Its advantages. Toki has new found versatility and a range ol facial expressions which exceeds that of most actors. He walks He jumps (and can be manoeuvred while he's in the ax) He crouches He climbs He swims. He swings He instinctively ducks to allow him to crawl through narrow gaps He curls up into a ba« and covers his head when he gets doddered And, best ot all, he spits gkwng balls in eight different directions (and he even gets a grobbly together before he gobs), which comes in handy for removing the wildlife from his work). Tokls pucker power can be boosted too. though this Is more convenient than essential
The ape's remarkable repertoire, along with the aforementioned arcade feet and the lush parallax-scrolling scenery (the underwater section especially - oh. and the dark forest's snowy stuff, and the waterfall), are just three ol the Tasty Titbits m my Toki Top Ten. The other seven are as follows. ..
• Time limit permitting, you can scroll around the environment to your head's content. This also proves useful when it comes to disposing of creatures or avoiding their projectiles
• Restart positions are plastered an over the shop, so when Toki loses a life, play is always resumed near the point ot death (well, unless it was his last life and the CONTINUE option is used, in which case he goes alt the way back to the beginning of the level),
• Sound and music are used to
good ettect. There's a different tune for every stage (including the map screen) but not at the expense ol sound effects. Choosing between one or the other just isn't necessary as every wodhwhile event has an associated noise and the music suits the pace, which is... pleasant, I suppose Leisurely sounds too duo, and it's not that ->
What’s there is so good, that there should be more if it.
done it again, with another pixel-perfect (and we mean pixel perfect) conversion
flj T T !
of an obscure, but undeniably excellent, arcade game.
IEVEL ONE - THE IABYRINTH OF CAVES
OHIT POINTS: 1
VALUE: 100 Points Maximum
NOTES The dumbest ol all creatures, it simply walks back and forth, turnmg only when it reaches the edge of a platform, it doesn't shoot oither.
OHIT POINTS: 1
VALUE: 100 Points Maximum
NOTES: It bounces around within a limited area until it sees Toki, whoreupon it bounces towards him
OHIT POINTS: 1
VALUE: 100 Points Maximum
NOTES: Flies around with five ol Its mates. Thoy don't shoot but they do release a bouncing corn when they die.
OHIT POINTS: 4
VALUE: 200 Points NOTES: Rises out ol the ground then makes a grab for Tofu - SO watch out lor Its arms At least it doesn't shoot Jumping on its head twice also does the tnck
A HIT POINTS: 1
V VALUE: 50 Points NOTES: It s impossible to jump on this bird for it flies qime qu«Wy in a straight line It doesn't shoot but on its demise a Special toon tans to the ground
OHIT POINTS: 3
VALUE: 50 Points Per Hit NOTES: In the immortal words Ot Me Hammer, y cannae touch this When it dies it explodes and unleashes poisonous sp*y bails in all directions
OHIT POINTS: 2
VALUE: 100 Points NOTES: It simply (laps aboul In a predictable, diagonal path
OHIT POINTS: 2
VALUE: 100 Pomis NOTES: Fixes back and forth In a sort of will-it-wan't it ' pattern
OHIT POINTS: 1
VALUE: 100 Points Maximum
NOTES: What a sneaky goal li waits until Toki is on the same level before shooting across the screen in his direction
HIT POINTS: 1
» VALUE: 100 Points Maximum
NOTES: Scuttles along in a preset pattern which usually involves ckmblng up and down vines.
QHIT POINTS: N/A
VALUE: Zero Points NOTES: it's big and it's bad and despite all the effort Toki has to put tn to get by it. ifs not worth a single point - not one bit of it ft's operated by two ol those yellow monkeys (who
obviously have better things to do than bounce around), and it moves m a predictable square pattern. The four poundmg lists at tho bottom of this contraption are easJy removed with a single shot each The six dragon heads, which take turns to breathe fire, are also destroyed by a single shot each
0HIT POINTS: 1
VALUE: 50 Points NOTES: It appears out of the blue looking like Slimor out of the Ghostbusters and it drops spears, one at a time
©HIT POINTS: 2
VALUE: 100 Points NOTES: Moves up end down in the air. stopping at regular intervals to thiow its poisonous bans in all directions And it that wasn't bad enough, when it dies it explodes into two pairs of balls which fan m an arc. it's best to lump up and down a M while firing at one of these, as ihre seems to decrease Its accuracy. The sensible place to stand when a spider dies is straight beneath it.
rn HIT POINTS: 24
VALUE: Zero Points NOTES: This ugly dude likes to jump around the screen and make a grab tor Toki with its arms. It also frequently throws out strings of four bouncing monkeys at Tofu. It's advisable
to stand to the tar left of the screen and spit tike crazy at this Boss. It should be dead by the time it comes m tor the kill
Tokl's spitting strength 1$ Improved by collecting special Icons. Most of these are found lying around - others are dropped by the bird thing (No 5). The Icons aren't worth any points and their eflects don’t last for long, so make the most of 'em.
fp) Each one has tho oftoct of two little bail*. Other variations on this theme include
the wibbfy wobbly balls (not pictured) which are most eftoctrve. Not surprisingly, they wrbble and they wobble
(P) These behave pretty much w like the wibbly wobbly bans, only without the wibbie or wobble
(7i Tok) can go a-roastm and a-toastin with this baby, but only at a limited range.
ypi So a crash-hoi met is nothing to do with spiffing prowess. But it does p'Ofect Toki's head and face from danger And that s as good a reason as any to coiled it
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
THE MAP SCREEN
An overview of the world to be conquered is shown before play - in much the same way as it was done in CapCom's ageing Ghosts 'n' Goblins, only here the section in question is highlighted by a tiny Toki icon and the story unfolds via text with each stage. Being the oh-so pleasant chaps that we are, we couldn’t resist reprinting those descriptions in full...
Th* evil of BASHTAR has celled the lovely MIHO. Her beloved, the mighty TOKI hac also been dealt by a wicked blow. How, reduced to a lowly ape, Toki muat rick a perilous Journey to free MIHO and regain his manhood.
lime needs !o be sad about itus level, lor rt s shown in lull within this very review
Having safely travelled the labyrinth of Caves and escaped the jaws at the GATE of MOORNAR, TOKI has to swim across Lake NEPTUNE. But, beware of the eyes of RAMBACHA!!
Fok1 lake Neptune is infested by more than sharks There are sp*y mutant turtles, equate dinosaurs and a (at. green piranha-spitting creature bearing a shield and indent - ait set against a parallax backdrop which didn't appear in the arcade parent but does here thanks to Ocean France Rambacha is the Boss appears at the end of this level and resembles a floating, one-eyed Micholm man From his single socket, tour bouncing eyobaits are thrown in Tolu's direction.
CAVERNS OF FIRE
Made bold by his recent success, TOKI enters the biasing heart of the Caverns ot FIRE in search ol MIHO. Here, he will face a deadly test egainst MOGULVOR, the beastly guardian ol this underground Inferno.
Moguivor sure is beastly. He’s big. red and tat and spits out deadly letters which spell out the word BURP He also tries to kick and slap Toki at every available opportunity
• The creatures all have character -especially the Bosses Being able to gam extra height by jumping on the little buggers is also neat (and occasionally useful tor collecting items which are otherwise out ol reach)
• The scenery's a little more interactive than usual, with walking up and down diagonal platforms and - best ot a - the business with the seesaws and the 16-ton weights
• There s always just enough warning to allow disaster to be avoided Some sections seem tar too hard, but once a technique is sussed, it can be done agam and again well, almost It's never so straightforward that you can strol on through a whole level.
• The ending is No, l shan t tel you what happens but suffice to say that it s (sigh) mce
So it Tokis so mighty fine, how come it hasn't got a higher rating’’ It is difficult to put down - m every sense The problem is that the six levels are small but near-pert ectly formed What's there is so good, there shook) be more ot it
However, the biggest gripe I have about Toki has nothing to do with the gameptay. on the face ot it anyway, and rt hasn't actually affected the rating, though maybe it should You see, rt's the packaging - in particular the manual, a trny. uninspired, two-colour booklet, two thirds Ol which isn't even in English. For £25 991 expect a complete package it's not just Toki Too often software is treated like meat
It s terribly disappointing to open a box to be greeted with an expanse of while and a plastic bag containing a disk
IN THE BEGINNING...
The heart-rending story of Toki's plight is related through an animated introduction. Toki's sweetheart Miho, is abducted by the evil wizard Bashtar. Before Toki can give chase, Bashtar casts a spell, leaving Toki in the guise of an ape. Pausing only to pick a few fleas, he sets off to recover his love and his body.
Uh-oh. Th*ft And h f*’i a haro 'Hay, you can't 'Em*, anybody got
goa* anothar fair wv preparad cast tpolls on ma, a banana *
maidan. aaHiar. I'm the haro!’
From fire to let, TOKI’S mission takes place into the forbidden reaches ot the ice palace. After swimming in the sunk passage, way, he must emerge to fight the frozen monster, ZARZAMOTH.
What s neat about this level ts that it's not slippery as you may expect Instead the platforms o) ice shatter alter a few seconds ot contact and reform moments later. The glinting wail ol ice in the background looks nice too And Zanamoth It's a mammoth made Irom ice It throws its boomerang-tike tusks at Toki and jumps about a bit lor good measure
The peal of thunder leads TOKI to the dense vegetation of the dark jungle. Making his way through the tangled vines, TOKI faces a deadly contest against an old enemy, BASHTAR. If he wins, MIHO won’t be tar.
The Hash ol lightning periodically His the sky behind the trees and white Rakes Hitter down the screen. How sweet But it's not ait jungle out there: a small section of temple has to be negotiated before a confrontation with Bashtar's giant, grabbing hands and stomping feet
TOKI'S final quest takes him to the palace of MIHO’S prison, the golden palace. Walking across the bridges of this maleficent domain, TOKI must battle against his greatest foe, VOOKIMEDLO. Everything depends on this fight.
Sol It was Vookimedlo all along, eh Here's where you gel the chance to gnre him the kicking he so richly deserves But first there's work to be done ... This level is split into two distinct sections (three if you count the scrap with okl Vooki) The first is In keeping with the previous stages but with new adversaries and obstacles to overcome (such as the spiky, pounding crushers - complete with a synchronised, animated cog mechanism which would do Rolex proud - seen here). Then follows a deadly trolley ride comprising diabolical arrangements ol sp*y bails to avoid along the way
and a small manual Why can't the care and attention lavished on the program itself extend to the packaging Yes. a glossy fun-colour manual would obviously be less cost effective for the publisher, but so much more could have been done even with a two-colour affair
(indeed, what do you think about the current state of computet entertainment software packaging7 What are the most and least impressive packages you own What improvements would you make7 Wnte and tell us at the usual address ...)
Sb», ai leasi it the mood takes you. you can always take the box lid and rub its edge against a matt surface to recreate a sound not entirely dissimilar to the grunting of an angry gonlia. How very appropriate ■ GARY PENN
UPPERS H» all the gloss and playability you'd expect to find in e genuine arcade machine.
DOWNERS It a disappointing but true: what's there is smashing but there's just not enough ol it.
THE BOTTOM LINE
An excellent - you could even say stunning - com-op conversion, though the lack ol size end depth (it doesn t have as much to It as. say. Hanbow Islands) keeps H from the lop rung. We have seen worrying Inconsistencies between versions too - some boxed copies have been so bugged as to be unplayable, while others seem fine.
HE'S AN APE, APE MAN...
Toki's an agile chimp. When he's not jumping, crawling, crouching or gobbing in (almost) every possible direction, he’s a king swinger, swimming underwater like Patrick Duffy, spitting fire gr even sticking to the scenery like glue.
TOKI CREATURE COMFORTS
The inhabitants of Level One aren't half as strange as some of those making their debut in the later stages. Here are a few you can expect to meet...
On* of the bouncing monkeys has evolved by the lime Toki reaches the second iuje. This chimp site at a cannon and SfiOOf bombs la a sal sequence of arcs.
H only appears when Toki trips one of those invisible triggers A quite resilient beast, it flaps around the screen and shoots a spread of three names.
Dorn TOO think it bears a passing resemblance lo a Mogwai crossbred with a Gremlin It's not that strong and tends lo keep its distance from Toki, preferring lo spit fire ot him Instead.
in the dork forest a seed drops down from the top of the screen and quickly grows into a plant whkh throws owl a poisonous spore. Neither can be killed bot they do provide 10 points for every hit.
It first makes an appearance in the fiery caverns of Level Three. Jt actually hatches from a pulsating egg, pieces of which fly off and cause problems of their own. The dragon appears to be wearing a wig, which explains why it pares back and forth in n put.upon way, stopping at regular intervals to tpH fire.
AMIGA POWER JULY t991
Game: Deuteros Publisher: Activision Price: £25.99 Author: Ian Bird. Jay Redman
Release: Late August
I I there's one thing this review has to make dear, it’s don't take Deuteros at lace value. Initially it seems to oiler no concrete purpose, deliver no discernible enemy. It's a space-bound strategy ep« alright (and we’ve seen enough ol those in our time) but the challenge it offers you is surprisingly vague - to explore the imponderable mysteries ol space or, if you Ske. set up your own space programme from scratch. You could be forgiven (or thinking that it all sounds hke one great big yawn, but don't make that mistake - it's actualty one ol the best, most complete and atmospheric empire-building games we've ever seen.
But first oft. the initial impressions. Deuteros is sel on Earth in the year
3000AD. and sets you the vaguest of tasks Your job is to explore the heavens, but before you get to do that you have to prepare for the trip It's not just a case ol packing sandwiches though - mankind has forgotten everything it ever knew about space travel, you see. (for reasons we il explain later on) so your task incorporates everything from employing a suitable crew to building your very first space ship!
This is a strategy game, remember, so it's not so much a case of you having to do everything, as of you having to tell everybody else to do everything! From your control console you can access a production centre, a school for the training of scientists, engineers and pilots, and a storage silo By clicking on the
siaa edh.db I earth Orbital
Orbit*I f*ctockt *rc of enormous importance, end they don't come easily. Once one of these suckers Has been constructed you can rraffjr start playing Kelt with Che heavens!
The long-awaited follow-up to famous space epic Millennium 2.2 is finally with us.
Cryoftuic pod. It look, like a bloutcd brain, but if. used to cart psnonncl acr.ii Hi* ikici. Only idiot* build spue* nation, and loc)Ct lo put people on diem.
Maintaining sufficient supplies o( minerals can be a pain. Just when ytiu'rc puffin) Use finrahin) touches lo a protect, toult have to to scuttiin) oft tor vet more ingredients.
Dtultros fives you nothin) more than a bunch of chumps lor employees. Stickln) them into these compartments has the effect of turn In) monkeys Into workers.
A production pod reaches completion. As enymeert learn their craft, production become more efficient.
The Control panel. See separate duff am for a more detailed explanation.
The various locations in a selected base can be accessed via these icons.
This shows the system you're currently in.
The book Indicates whatever Hem is in production.
Clkkin) this icon sends your enjmecr bach lo the shuttle base.
All your hardware is constructed here.
The scientists' fHin) cabinet. Red li)hts indicate ideas -by active tiny these they turn into actual hit, but this process can take lime.
Data on die lend production person. The hiyhcr their ratin), the better they will be at jettm) thin)i built.
relevant icons on the mam screen, you can move into each area and set about making preparations. Hardly any movement takes place on screen at alt -it's as if you are moving around a huge complex, checking your employees’ dip-boards and making positive suggestions. By clicking on any activity centre icon you can move in and start making things happen.
Logically, the best move is to tram up the botfms and set them about working out just how they're going to build a space craft. Meanwhile, your production capability musi be stepped up by bulking a number of mining rigs (your maximum is eight) with which to gather the various raw materials you H need. It's only then that space exploration can begin; it's rough enough without the added burden of enemies or rivals.
At first the most insidious obstacle Is a slackening of purpose - Deuteros eventually kicks mto life like a sleepy elephant, which befrts the game's magnitude, but the opening sequences can drag, it's rare that a game otters you so very little right at the beginning - the iron and oil isn't even out of the ground...
But anyway, back to the task at hand. One ot the great strengths ol the game is that while orders are initiated, time Morally stands slid It only advances when you click on the colourful advance time' icon, so you can whiz around your tittle empire giving orders, then chck on the dock to get them all undertaken simultaneously. At times later in the game, when your exploratory efforts resemble a pan-galactic web, this proves to be very useful indeed
Unlike tar too many strategy games, all the multifarious screens are easy to access at any time, making it a doddle to
CONTROL PANEL ICONS
Return to Matter screen. Trick* like thu make it eatr to move around Dtutcroi
Tune advance -dick to Mart aaddkkio nop.
Hock taker-ten roe know ■kat kit, tool* and mUieral* arc eradaMc, and wtwrc to 1*1 flkffl.
m the not-icrvintciciting lave (ton.
TIm advance -dkktoMart aad dkk to flap.
surveyor let* you check out all those lump* of rock you're foinj to pillage.
Click on her* for new* bulletin*. (Unfortunately, they're not all that useful).
FAILURES AT SPACE TRAVEL
I know what you're thinking. You are wondering why it is that mankind, in the year 3000AD. ha* such a struggle getting one measly space ship off the ground, let alone a vast galactic empire A brief explanation is probably necessary.
Oeuteros is the sequel to the two year-old Mrttennium 2.2 (by the same author). That finished off with earth people taking an almighty slap from some protty unsavoury aliens, and space explorer* everywhere deciding to call it a day. Now tome seven hundred years have passed, and the Magellans and Columbuses of the day have had enough of lounging around. If* time to strike out but - oh no! -careless ancestors have lost all the data about their previous space exploration
This tittie turn of events presents the modern project leaders with some nice teasers They are pretty certain that human-kind was once able to stroll around the planets, and some suspect that the presence of a glorious but neglected ‘Moonbase’ is more than an urban myth. People are hungry for information, and it's your job to retrace history's overgrown path.
And so the odyssey begins...
This time you've got to start a space programme from scratch, and it's not easy!
step into any part of the operation you l*e As (he game progresses, so does your empire, and new icons are created as new space locations are built
At first (he engineers and scientists are stow (like you. they are beginners). But whie the base tools with which to launch an exploration are being assembled, the canny researchers are coming up with deas. Turning them into reality ts harr*y a breeie. since the engineers are rookies, and the tools are basic, but at least m these earty stages of the game your only concerns are with the simple construction ol space shuttles, space cruisers and space factories (Don't worry though, you *1 be able to cope later on too. as I S explain in a moment).
A SENSE OF URGENCY AND
qriMPW Oeuferos'great strengths nCfllld" are exactly the same things mat initially appeared to be its weaknesses - the lack of any clear idea about where you're actually going, the strong sense of urgency and realism it generates simply because there are so many chores to anend to, and so on.
Every $ o often it's important you sit back and think caretulty about just what« going on - at first I was horrified at the idea of spentfng hours bumbling around making mistakes in the name ol Lord knows what. Ai too soon though, cunosity gnps you, and the wei'd workmanlike quality of the game's progress verges on the eiectntying When things start to happen, they realty happen.
One nice ihing about Oeuferos is that as you get smarter, so do your Computerised scientists Whenever you step into the scientists' lab. they wilt have come up with new ideas represented by ttie red lights on a targe Ming cabinet con. Click on the ideas that are worthy of research and a plan win soon come into being Better plans win require more resources, which will require more exploration. And so it goes on.
And here lies Ihe uncanny but gnpping attraction ol Devteros While you're busy marvelling al your odyssey's accelerating progress, the researchers and engineers are coming up with better ideas and betier tools Not only can they, with your guidance, bulk) machines to posh you further, they can build cool computers which take over the more tiresome, mechanical tasks that you have now mastered
Devteros timing borders on the extra sensory. For many of us. crunching and fugglmg numbers 1$ a sure way to lum the brain tnio strawberry blancmange. So just when the low level logistics are starting to get in the way of more grandiose aspirations and bog you down, up pops some whiuy scientist with an
idea for a computer that automates the whole process
Let s have an example. When setting up a distribution chain for the transportation of basic minerals you doril warn lo be continuously loading and unloading iron onto shuttles While this is a good way of getiing a feel lor the game s concept at an earty stage, it soon becomes a bloody pain, and n s at just this point that ihe game offers you an automated solution It's uncanny, this sense Oeuferos seems fo have of when everything is needed, it really is.
Here is a game whtch offers nothing at Ihe beginning, but as soon as one imy achievement is made, it starts teasing you with the potential tor more.There's always something to be cleared up. some
Load** essential* onto an* of vour ship* takes up much of the earty strategic calculation*. Here, a landaid pod (for repair*) It being slotted onto a shuttle - this turn* out to be a smart non...
tempting world to be exploited Like a font machine there is never any momeni when you can honestly say that enough is enough without risking missing out on some pleasant surprise
Progress isn't made by simply landing on desened hunks of rock and stripping them of minerals though There are shocks-a-pienty and no amount of careful planning can ready you lor some of the unpleasant title horrors that Deuteros throws up now and again.
Once Ihe first door has been nudged aside and you've peered inside ihe game, it is utterly impossible lo stop messmg around. Activision reckons there are 70 hours of play here, but I disagree. There are seven systems to explore, and ill take you a fortnight just to gei out of the Sun's familiar sphere of influence1 This is by no means a emosm. simply an indication ot the depth and immensity ol Oeuferos If you take up Oeuferos then prepare for an arduous beginning, but once the concept and the machinations of the game become dear, it becomes completely enchanting. If strategy is your thing then youII have a wonderful time organising, building, preparing, protecting and moving on If strategy is not your thing, but you fancy a challenge, here's your chance. Quite simply. Oeuferos will be remembered as one of ihe games of 1991 • COLIN CAMPBELL
LOOKING AFTER YOUR PEOPLE
It’s worth remembering that pitot*, engineers end scientists are not mindless droids. They all learn, progress and develop discernible personalities, so allocating hands becomes of tactical importance. In fact, the way their characters develop has been likened to the effect created by a novel - each individual develops strengths, weaknesses, a whole history, as the story progresses and they spread across the sky. Putting the right people in place Is as important ai giving them the right instructions - this is a management game in the true sense ot the word
® UPPERS Engrossing and
enrapturing. There's always more lo see and do. For a game ol this site, it's agreeably easy lo use.
® DOWNERS Takes a while lo gel going. Needs absolute concenlration too - fast thrill seekers should look elsewhere.
THE BOTTOM LINE
Packed with puzzles and problems, neat tricks and canny surprises. A game to really gel drawn into.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
£ of a Pang, and a slightly dubious sounding ‘pneumatic weapon’, P.P. Hammer
A nice gentle introduction which includes most of the game's features, but in a simple, easy and generally cuddly kind of a way.
Gamer P.P. Hammer And His Pneumatic Weapon Publisher: Demonware Price: £25.53 Author: Gunnar Lieder Release: Out now
Pneumat« weapon, eh Just
thank your lucky stars Gary isn't dong this review, that's all.
P.P. Hammer And Hr$ Double Entendre is a puzzle platform arcade game type ol thing, featuring the eponymous hero (and indeed his eponymous thing ) in dozens o( levels ot treasure-gathering tun and larks. Anyone who remembers the 8-brt cult legend Lode Runner will find P.P. Hammer And Hi$ Palpitating Mechanism strangely tamikar, but lor everybody else, here's a quick rundown ol the basic pnnopie.
P.P. (Peter Purves, perhaps’) finds himself m a maze ol platforms and ladders, which is also lull ol lovely treasure. Before P.P (Pnnee Paul ) can leave (he maze and move onto the next one. he has to collect every single piece ol booty, a task which is made harder than it might seem by the fact that many of the
Thil screen features i perticut«rtf nasty trap - make sure you collect the treasure at your feci before you fo up the ladder.
desirable items are found buried deep below several layers ol seemingly-impenetrable rock. Luckily. P.P (Penelope Pitstop ) had the foresight to bring along with him his pneumatic weapon (or'drill") with which he can dig through the rock and get to the treasure, but he is handicapped by the fact that he can only dig through rock which is below and to the side of him. and not that directly underneath Also (a bit of a departure from the laws of physics at this point), after a short while any rock which P.P. (Pretty Po»y ) has blasted Ns way through wifi re-form itself in the space
it originally occupied, so our hero can find himself trapped, or even worse, caught m the middle of the re forming rock and turned into a human fossil Oh. and if things weren't tough enough, the levels are also infested with nasty tittle animals, pools of water (P.P. can's swim), fire pits (P.P. isn't made of asbestos), shaky bits of ceiling that wilt plummet to the ground at the slightest provocation (like P.P bemg somewhere in their general vicinity), sticky ground that slows Ns movement, and icy floors that he skids across uncontrollably P.P. isn't the kind ol chap to tel such [rifles dissuade him. but he's going to need some help to come out in one piece And that's where you come in...
P.P. Hammer And His Quivering Implement is essentially a very simple game, so it's an easy one to just pick up and play. Once you grasp the basic concept ol the drilling mechanism, it's all very straightforward Complications set in very quickly though, in the form of locked doors, apparent dead ends, unscaleabte walls and more These are dealt with by means of various keys and potions which P.P. can find tying around m the mazes and pick up. to be used at a later date. (Up to five can be carried at one time). This makes things just a little too involved for my personal taste and smacks of lazy design (the strength of Lode Runner was m the amazing flexibility the small number ot gameplay elements allowed, but m P.P. Hammer And His Vibrating Tool the
programmers have too much scope tor faffing around with the bask; pnnopie.
'llH 1 mu- III It
M.'l adventure takci piece ajiimi manj different icenk backdrop*. Her* he * M. Kin) of a cattle. Sony).
and it makes the game feel less cohesive), bul many people wilt probably disagree with me. and it's not too disastrous in any case What I can t forgive is the uncomfortably heavy reliance on that ancient cop-out invisibility. After the first few levels the game is plagued with invisible floor squares and invisible teleports, which is a ludicrous and unfair way of making a game difficult To my mind, progress through a game should be a product of shift and reactions, not the result of a senes of stab-m-the-dark guesses. In a very similar vein, the appearance ot no-warning spike traps (like the ones in Rick Dangerous 2\ is indicative ol an unpleasant smugness on the pari ol the programmer, and has no place in a puzzle game, which is what this is. Il's ail very well to say, Ah, but after you've seen them once you know where they are. so you can avoid them subsequently', but if that's the case, why bother putting them in there at all’ Being kilted by something you had absolutely no way of anticipating and no chance to react to >s an annoying and pointless thing to have happen in a computer game, and it gets my back up m a very major way
While I'm in a moaning kind ol mood, another thing t don't kke to see when playing a game is a message saying Disk Operation. Loading Level 2 (with a kttte
P.P. HUMMER AND HIS PNEUMATIC UIERPON
digs his way out of ancient 8-bit roots and onto the Amiga.
$ <alt«r«d around you'll hnd the odd bonus room whera you can pick up ailrs points. Strangely most ol (ham soom to ba in LagoLand...
Don't worry, tha baddies are quite a bit aasiar to eaa when they're actually moving!
Tbt Ifrpttan level leei f.f. plundering the akiide of a Pharoah t tomb. Don't get kfBed, or you'd realty be cursing.
peture of a <hsK just to emphasise the pan!) Can me romanbe. but I don't wish to know that. I don 1 want to know what s going on in the mechanics of the game code. Ptaymg a game should be like transporting yourself into another little *orid for a while, and something like this spofe the atmosphere and the continuity and bongs everything crashing shabbily
back down to Earth It's something far too many games tall victim to. and the campaign to put a stop to it starts here
And one more thing while I’m about it - is it strictly necessary for level codes in a game like this to be things like GGDJKITR" Would it really kill the programmers to think of a lew proper eight letter words Dictionaries are full of them, ifs not hard, and it's always better to be able to say to your chums, 'Hey. t found Out the code for level 2, it’s FISHCAKE', rather than. Hey, I found out the code to level 2. it's. erm. GFRU - no, DJJT, emn, well. I've got it written down at home, anyway...' I'm being realty picky, I know, but I just can't see the po*1" of being so wilfully bereft ol imagination.
Okay, gnping over, what are P.P.’s good points Well, the hRIe chap himself is full of character, especially when he ducks down and hides inside his hard hat m moments of danger He really puts his heart into it when he's digging, too, and his
Somewhere on Ais ureen it Ac entrance to one ot Ae tecrct bonus roonu. Can you spot it (Ot course roe can't, it's a secret).
wiggiy dance after completing a level is cheeky and cute. The graphics are generally good - just large enough to have character and just small enough that you can fit a decent number of puzzles on the screen at any one time. Playability scores highly too, as does addictiveness (with toads ol differently-styled toveis, secrel rooms to discover and so on), and if the
sound is bloody awful (okay, the actual sound is fine, but the music is just plain hideous), well, that just goes to show you can't have everything.
So the Question is, Do the good points of P.P Hammer And His Throbbing Instrument outweigh the bad ones '
And the conclusive answer is. 'We*, erm, maybe.'
This game ts extremely irritating in many ways, and distinctly mediocre in others, but its playability has kept me coming back to it Quite a few times this month There's a code after every level, so it's easy just to pick it up tor an hour, do a couple of screens, and then leave it again to come back to another day In this way M’s a game that could last you a pretty tong time, and even if it never raises the kind of thrills of a Switchblade 2, it s a pleasant way to spend a few days of game playing. Whether 'pleasant* is a good enough reason for you to fork out £25 or not is up to you • STUART CAMPBELL
UPPERS Cute and lough,with lots ol lastability. and above all, it s very playable.
DOWNERS Lazy design, loc much guessing Involved alter the first few levels, terrible music
THE BOTTOM LINE
Lode Runner clone that loses out from not having Lode Runnel's single-minded simplicity. Nevertheless pretty goad fun. but not as compelling as you might expect it lo be.
PLEASE HAMMER, DON’T HURT ’EM (WITH TOUR WEAPON)
The world of P.P. Hammer is packed full with little surprises. Even a hard hat isn't sufficient protection against some of the things watting for our P.P. Forewarned is forearmed though, so here are some features to watch out for...
A washed-out . . ascends lo Hammer Heaven. Docs this mean hell be P.P. Hammer Of The Cods
H Bored wtA the Incessant action, . stops for n quick dra). There's absolutely nothin) bi) or clever about smokln)
Rock Yeah, can you di) it ( . . certainly can).
A level completed, and J. cant resist a quick dance of ior (Ae saucy tittle minx).
. chooses the wron) way to yet a suntan -faUtu) into a deadly firepit Oucht
Wslkirvj on water Not quite, but Ais invisible Mock saves P.P. from a horrible death by drown In).
Scattered Arou)hout are nasty rock-faUin) traps like this. Watch out for Ac tell-tale quiver just before they crash down, . .!
This teleport arlll whisk . . to some oAer part of a level. (Many teleports are invisible loo, Aou)h).
I Another use for f.f.i v >,jiI keys is lo lei down '■ i drewbndjes like this one.
Oh no) The exit's still dosed, so P.P. has A crawl back under Ae spike trap and )0 lookin) for more treasures.
If you look closely, you can just see that Ais floor is covered in slippy stuff Aat P.P. just can't stand still on.
a Don't be an otd-stkk-in-the-mud - jump your way across Ais )OOcy stuff.
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
\rrm \ nru
The best in entertainment software."
A«oUd* turopc lid Boh I mg ilouvr. Point Plfiuftl WMMbwortK. London SWl» I PI Td Oftl-ftrr OftftO !«*% Qftl-ftT JMJ
In the mood for some serious fun.., Fancy a little light relief... then recreate the action of the hit movie and join Bill and Ted on a "far out” trip through time.
Only two outrageous guys such as Bill and Ted would even contemplate this wacky adventure. During the time travels of a lifetime, or should that be several lifetimes, the crazy duo meet a collection of historic characters including Joan of Arc, Socrates the "philos-o-fizer", Beethoven, Freud and many more. What happens next... Who knows!
Out now and forever on your Amiga.
of die Kremlin
When we’re talking "Star Wars" and spies then its time to get serious...
Based on the multi million best seller, you’ll be captured in an environment of technology, espionage and global politics. Only the strong will survive as every move is challenged in the fierce strategic battle to develop and test a laser anti-missile defence system.
There’s no time for fun, the enemy are right behind you!
Out now on your Amiga
Sii-ctuhiib Iron* ll!\t \«ai*>ittn V11 . ops m gills krmn l»'»lgv d
AMIGA POWER JULY 1991
After a long and tortuous history, the board game that isn’t (quite) finally reaches
AN OPENING STRATEGY
Here's an opening strategy which can be flj used to good effect by Red to wipe out the Green computer-controlled opponent.
It works with every level of computer intelligence but the highest (that’s nine). ®
1. Our fint move 11 to th« tquarc tawirilittlt to the nght. Obviouih there's little the three computer-coo trolled oppooents cm do *t this iug«.
1. Move Number Two It t second step to the right, forming « line scroti the top of the board. Green decides to jump • piece to take out our furthermost Red counter. No problem.
1. We retaliate and in the process tempt Green further by moving to the square dawn and to the right, converting Green's two pieces to Red. Blech and Blue take no Interest In this two-plerer battle, as neither side has made ant threatening moves down the board.
4. Green responds to our previous move (and the Increasingly desperate situation it finds itself In) by leaping its remaining counter a second time to take two of our pieces.
g. Ho hah! Let it Green. A simple, single-square *. Now to tachk Black and Blue...
movement down and to the right removes Green from the board (and the game).
Or don’t. The extent of his involvement goes beyond being a host. He's also a pain in the ass. not because of what he is but because of whai he does: interfere with the flow of play. When a piece it selected it turns into Spot. When a move is made he performs an athletic action to land on the chosen square. He might moonwalk or polevault or even
cartwheel - it all depends on the direction of the move. Great. And he does after about one femtosecond. Every single bloody move takes at least 10 times longer than it should, and is accompanied by the most knuckle-biting jingle ever heard. Thank heavens there's an option to stop the little bleeder doing this. But evon when he's turned off. he still manages to make himself known. He appears by the human-controlled players' scores and taps his foot while a move is contemplated.
POP! Here's Spot. Wo all low© him really, don't wo (L.h© hall).
OW! Spot takas a moonwalk. Ha's bad (as in crap).
PHEW! How approprtata. Spot is about to taka a diva into tha square below.
BERDOING! Spot polevault* over a square to reach his destination.
Publisher: Leisure Genius Author: Graeme Devine, Robert Stein III (producers & directors). Ken Hedgecock (music). Robert Stein III (animation). Darren Barlett (graphics). Binary Magic (original concept) Price: £25.99 Release: Out now
W hat is the poml of producing a computerised version of an existing board game Weil, a computer-conir oiled opponent seems as good a reason as any - if it's any cop, that is Otherwise, you might as wet buy the real thing for around half the price.
However, here’s a computerised version of a board game which doesn't exist, and couldn't in any other form without great difficulty. SpcK is reminiscent of something, but I can't put my finger on what- Othello is what springs to mosl
people's minds, and I’m no exception, even though the two have little in common other than a board and coloured counters.
Spofs board is seven squares square and supports up to lour players. In Othello the colour ol an opponents pieces is changed by trapping' them between two points marked by the other player's pieces. In Spot the colour of the opponents' pieces is altered to that of the player's by placing a piece adjacent to them A piece can either duplicate itself in an adjacent square or physically move two squares away by jumping (see AN OPENING STRATEGY for a Skghtiy clearer idea of how this works) When the board's full Ihe piayer with the most pieces on it is the winner The only other vague sirroianty to Othello is that the state of the board can change quite significantly with a single move
And that's Spot pretty much in a nutshell realty.
So why Spot Well, the game actually started Me as Infection way back in 1988- Infection (so-called because the pieces were celts, which perhaps makes
Aclivau player, either human or computer controlled. You could play four computer-controlled opponents against each other and watch them to pick up some tips. Cut I don't advise it - the quit play option only works (or human players, so you have to watch the contest through to its (potentially lengthy) conclusion (why the pointer remains on screen is beyond me -you can't do anything with it).
Any opponent whose head is so big it s in the clouds can be brought down lo earth by activating the individual timers. This gives the player in question fhre, 10, 90 or 00 seconds to make a move - or lose it.
determine computer-controlled player's intelligence. To add a dash of humanity to the proceedings, try playing against three computer-controlled opponents of differing intelligence.
Select mode of human interface, tut hold on What happens when all four players are human-controlled After all, the Amiga only has two Ports for joystick or mouse. Simple. All players with mouse control activated use the same device.
Spot's irritating, timeconsuming, animated antics can b« active or not, depending on your desire to suffer. When Spot is active his thumb is up. When he's disabled his thumb points down. Aaah. Tiresome little runt.
What this option is doing here I don't know. There aren't any EXTRAS to turn on or off.
Turn on the clock to turn up Ike pressure all round. Actually, this borders on being the most pointless option ol all. All players start with the same quantity of time in the bank, as it were - one, two, three, five or nine minutes. The time it takes a player to wake a move is drawn from this bank. When it runs out, that's it. No more play. That’s fair enough for keeping play short ’n’ snappy. What's dumb is the fad that if the time bank runs out when a piece is sclcded then its colour changes to that of the next player. Oh sure, this is beneficial to the nevt player who gets the piece for free - though to be honest, it is fairly unlikely to happen as nobody's likely to select a piece until they know what they're going to do with it anyway.
There's tun to be M here, by placing hotel in the board to affect play. The Mu iUntf arc adviced In watch the attract seqacace where the computer plays itself (thit can he interrupted) on different hoard deiiym. Three heady option* available an UNDO, SHAKE and SIK. The SHAKt feature placet hole* at random position* on the hoard, symmetrical hr, while JVM... Gael! what
One liny frnmbic here - in regarding tome more tioppy presentation. The JVM option bat highlighted ia any way to yon can only ted if the symmetry h toned on by placing boles or squares on the board.
the whole idea of spreading to adiacent squares and changing the cotours of counters a tittle easier to understand) was tended to be the flagship for the launch of Mastertronic's 16-BM/ budget label of £4 99 product
But it was not to be The journalists fortunate enough to play Infection weren’t the onfy ones to be impressed - a big cheese at Virgin Games Software's American arm. Virgin Mastertroruc Inc. saw >t and realised its potential. The release was postponed white a new title was sought (in these days of AIDS it could have been deemed offensive, though it's interesting to note that one alternative pul toward was Virus' - ouch).
The problem was solved when Virgin Mastertromc Inc acquired the licence to bring to this medium Spot, the poxy little character used by 7- Up to promote its 'un-eola' in the States (who needs the UK equivalent. Fido Dido, eh‘’I Spot first appeared on the Nintendo console despite the cosmetic changes, the basic
concept shone through and it continued lo impress (its tans include, apparently. Mr Terns - Alexei Paftvtnov - himself) Needless to say. infection will never see the light of day on the home computer front - a shame - even though it was licensed to arcade machine producer Leland Trade West (from whom Storm has licensed other titles for conversion) and released as Attaxx. retaining Infections took, feel and the David Whittaker sound and music.
GAMEPLAY THAT’S FIT TO
niipCT As is the case with any board DUHOl game worth its salt. Spot caters for the development ot all manner of strategies, which vary depending on the quantity ol players The most obvious approach is to tempt an opponent to attack and leave itself vulnerable, atthough when playing against more than one human there's a tendency for two players to simply gang up on someone m an attempt to remove them from play This isn't
possible when playing with more than one (exclusively) computer-controlled opponent - in tact they can bugger up your strategy by playing a little more objectively shall we say.
That said, the nme skill levels of the computer do provide worthy opposition, and the time spent thinking isn't too lengthy Spot represents a real treat for anyone remotely interested in the Othello ilk and comes thoroughly recommended. But before I call it a day. there are lew annoying aspects to Spot which need to be highlighted.
• Apart from the time it takes Spot to load, the worst is that there's no congratulatory sequence of any description GAME OVER is displayed instead and this tends to have a negative effect, more so when you win You have to took at the four scores to see who's won
• The most irritating ot the minor flaws is lhat if the machine is left alone for more than a few seconds before restarting play, the game flips into the title sequence and
before you know it the default options have been assumed Aargh1
And as for Mr Ken so-called musician Hedgecock, his bloody sound and music drove me up the wall, across Ihe ceiling and through the floor. It grates worse than teeth down a blackboard
Now the Infection sound and music on the other hand - that was smart. All thai breathing and slurping . Find an Attaxx arcade machine to see - hear rather - what I mean (A note for trivia fans apparently that piece was inspired by S'Express' Coma', even though they don't sound very similar)
These rough edges should simply not be present m full-price software (come to think ot it. they weren't actually m the original Infection), especially from a company based in America, a country which pndes itself on its slick software Anyway, that's my beef over and done with The last thing I want to do is put you off owning the game - it really is rather impressive • CARY PENN
GETTING CAUGHT UP IN THE THICK OF THINGS
Wt join lour player* in Ok thick of Ok action. Oh deer. Jinx'* in a bit of trouble - there ere no available tquarct »o he cent neve, (veryone the can though.
A* play ha* progreued, a gap ha* been created *o Blue can move - a lump up and to the left.
Blue change* the colour ot led. Green and Glach'* placet. How Blue hat eight piece* to choote from -uatcu they get wiped out by the other three player*.
® UPPERS A simple concept which ell the Ijmily can understand and enjoy for many, many months - years even. A wide srray ol useful options art included.
® DOWNERS The absented
suitable rewards Is marginally annoying, especially for the younger player who will And it easier to relate to the Spot character. Come to think of It, given the mature nature of this product, the Spot connection is pretty much superfluous. Its took doesn't in any way reflect its feet.
THE BOTTOM LINE
A class board-bated act marred by rank sound, some minor presentation flaws, and the twee Spot connection.
AMIGA POWER JULY 1991
Is 11 * psir of handcuffs Some sort of bitf'Cftd spoct monster Ko! It's on of iomebodr* pelvic refion-
Oh no, here comes the chief surgeon! Hide oil those petients we mode * mess of quickly!
Ultrasound - nine out of 10 prejnsnt women prefer it. (It has lots of other uses too, mind).
Game: Life & Death Publisher: Mmdscape Price: £25.53 Author: Simon J Beal Release: Out now
ddiy, the title screen for this game displays a notice claiming a copyright date of 1988 Presumably, this refers to the PC version’s release - the Amiga conversion has taken a ridiculously long time to get finished That’s not the onfy
odd thing about it though -1 mean, how many games can you recall that put you m the shoes of an abdominal surgery specialist’ (Okay, apart from Barbarian) Still, that’s exactly where you find yourself here. As a novice surgeon al Toolworks General Hospital, you spend your time prodding at the stomachs of people with a wide range of internal defects, ranging from intestinal gas to fullblown appendcitis It’s your job to decide, with the aid of X-rays and ultra-sound scanning, exactly what ails your patients
and what action to take about it. Beware though - their lives are very much in your hands and mistakes invariably (well, most of the time) result in your charges shuffling off this mortal coil, not to mention your wrists receiving a severe slapping from the chief of surgery
If your diagnosis involves any actual cutting- peopte-open-and-hackmg-a round-witti-their-bits type of stuff, then you have to perform the operation yourself, and this is where you get into the real guts of the game (sorry),
and what you should do next time. He also performs this service when you gel the initial diagnosis wrong, or when you fail to follow correct procedure at any time. And that’s rt
Whatever else you say about Lite & Death, it’s certainly a brave and original concept m these days of licences and com-op conversions. However, bravery and ongmaiity alone do not a great game make At first it seems like a stupendously good idea, and for the opening hait-an-hour or so the game proves both novel
And vhil teems to b* the problem Left tjkc l clour look, shall we (And please mind your lM)u*j«t)
jme of inter
* LIFE ft DEATH ♦ OPERATION ONE-THE RPPENOECTOMV,
» GOOD LUCK!! «
My turn to operate! Merc we go with ovr first attempt at surgery. It s just you, that tray of instruments on the felt there, and some poor unlortunalc stranger. ’Good luch‘ indeed.
Choosing the most suitable members of your staff to help out is no arbitrary matter. You need the two most appropriate assistants from a choce of six (and be careful, some of them don’t get on too well with each other, and this may atfect their efficiency in the theatre). Then it’s time for you to oversee or perform every aspect of the process personalty, from washing your hands and putting on your latex gloves (a real pair of latex gloves are supplied <n the box to help generate that authentic atmosphere) to actually chopping bits out of your patients arid tying up all those loose and gooey ends afterwards.
Any potentially stupid mistakes will be slopped in their tracks by your assistants, who will recommend the correct course of action to you. except at the higher skill levels (three are available) where they become markedly less helpful Otherwise you're on your own - if you moss up badly and cause your patient to die (as you certainly wilt many, many times >n the beginning), the chief of surgery will call you back lo medical school and sarcastically point out what you did wrong
and entertaining From then on though, you’ve seen everything that's in it (as welt as most of the things that are in your patients) and interest begins to wane
Ule 4 Death is in fact a very simple game masquerading as something incredibly complex Unfortunately the diagnosis section doesn't really form an essential part of the game, >s largely window-dressing, and therefore becomes an irntating obstacle Operating is the only trueiy active and satisfying section of the whole thing, as none of the other options actually cal! on you to do anything On diagnosing kidney stones, for example, you simply refer the patient to a urologist and that's your involvement with that particular case over with.
Even the operations are a bit ol a bind, being high on mtpicky detail (the number of layers of skin you have to slice through before you get near any organs, for instance, is unnecessary and daft) and incredibly unforgiving of mistakes. This may very well be highly realistic, bui hey. <i you want realism, what are you doing playing a computer game It you really
LIFE G DERTH
Nice to m et you, Dr. (it.
10 - THEIR LIVES IN YOUR SNAKING HANDS
Here's where you get your knuckles rapped by the chief of surgery. It's just like being back at school.
And here’s the centre of all the attention (Strange, they seem to have cleaned up all the blood since last lime...)
Check through the personnel nurse's filing cabinet to choose your optimum operating team
Ethel Merman is a 59 year old female. She was admitted to hospital complaining of pain and discomfort In the mid-abdominal region.
Alt Garnett is a 47 year old male suffering from abdominal pain, accompanied by flu-like symptoms such at nausea, generalized weakness, and dizziness.
Either a) you've just killed this patient and so the bed's empty or b) when he learned you were to be their doctor he ran off (You can tell this isn't an authentic NHS simulation - you get the odd empty bed now and again).
Nellie Dean was a 35 year old female, suffering from acute abdominal pain, general weakness, and dizziness. I wrongly diagnosed Intestinal gas. and she died of a burst appendix.
wait to open up someone's guts go to medical school or join the armed forces..
Mmdscape is at great pams to point out that Life S Death is 'a game for fun.
loads of spelling and typographical errors Okay, these are minor points and they don't actually affect the gameplay. but when you pay £25 for a piece of software t
off switch on screen that you have to flick to switch the machine on. Fine, so why when you do so does the switch still read 'off’ Is this just laziness, or what
iu$ e for surgical hig
not education'. Trouble is, it achieves neither - the game even fails to properly educate you about how to play it. The instructions in general are woefully inadequate -1 actually had to phone Wndscape for several elemeniary pieces of information before l could get anywhere - and the programming is lazy I found bugs that crashed the game as well as
Patient « e11 gear M rule.
Hit patient u« admitted cempianurig o acme abdominal pafn, generalised weakness, and
] Observe 0X-Rag fledieaie QlHtrascan H Operate □ Refer
Ot count, no hospital simulation would b« complete without a plentiful supply of on.screen clip boards
don't think it s unreasonable to expect someone to have bloody wen spellchecked it first Life S Death is sloppy, annoying and bursting with loads of really mggly little, er, niggles.
Here's one example, but there are tots ot other I could have picked When you X-ray a patient, the programmers have gone to ihe trouble of putimg an on-
Would you realty Id any ol ttwia unsavoury fellows come anywhere even near your Insides T We think not.
Another example: there are speech samples which crop up when you examine a patient ( Ouch', ’Eek’, Ow’, ‘Oh my God. that’s incredibly painful, please stop it now' etc), but no matter what sex the patient is. the samples are still of a man's voice -which is ]usl silty - especially when the game runs in 512K (including the speech), but claims to be enhanced on one meg machines I haven't come across any enhancements even after several hours on the one meg version, but extra speech would have been one of the most obvious ways to use the extra memory.
Life & Death oozes unexplored potential The idea of limiting irs scope to the abdominal area is guile possibly one ol necessity (can you imagine how much memory would be needed to store the internal workings of a whole body ). But the guis are hardly the most exciting pan ol die body, and it would have been considerably more interesting fo have had. say. the upper chest area (heart, lungs, some bones etc) to work with
What really kills the game in the end. though, is the repeMiveness There are
only about half-a-dozen possible diagnoses, and you can fmd yourself spendmg long, long minutes identifying viral infections over and over again before being called on to actually do anything of a vaguely surgical nature Even when you are so required, each operation is very much like the last one. and the whole thing unforiunatefy becomes something of a bore, i hate to be so down on something SO innovative but there's no way around it Life & Death is a missed opportunity. • Stuart Campbell
® UPPERS Very original, very challenging indeed, end it captures that sweaty-hand* operation tension admirably. Well-packaged too. with free latex gloves, a book on the history ot surgery and even a surgeon's lace mask1
® DOWNERS Surprisingly little to it. and it becomes repetitive to an almost ridiculous degree within a very short space Ol time. Sloppily put together In many ways.
THE BOTTOM LINE
A three-year old game, and it's showing its age somewhat. Life t Death isn’t completely terrible, but I certainly wouldn't join any long waiting lists tor it
AMIGA POWER JULY 1991
Yes folks back with great avengance and offering GENUINE YES GENUINE SONY DISKS at the following AMAZING PRICES
100 Genuine DSDD SONY DISKS plus 100 capacity box ONLY
200 Genuine DSDD SONY DISKS plus 2 100 capacity boxes ONLY
These diskettes come in Sony outers to prove authenticity so you can be 100% certain you are getting the real thing at such LOW, LOW PRICES.
Buy with complete confidence this is the real thing GENUINE 100% CERTIFIED SONY DISKS. WHY risk your data on cheapo diskettes when you can have what is probably the best diskette in the world at these UNBEATABLE prices
Each diskette is supplied with label and there are NO HIDDEN extras such as postage etc. The price you see is the price you pay. PLEASE NOTE YOU MUST QUOTE AF SONY OFFER WHEN ORDERING SO WE CAN GIVE PRIORITY TO YOUR ORDER.
To take advantage of this VERY LIMITED OFFER call our telesales hotlines now.
i RING 0689 861400
■ M ORDERS BY POST TO:
M.D. OFFICE SUPPLIES, *
18 CRESCENT WAY, %
w m ORPINGTON, KENT, BR6 9LS _
DO NOT DELAY - ORDER TODAY
(All offers subject to availability. Education & Government orders welcome - E/O.E.)
ATOMIC R080KI0, CHRSE HQ. CJ'S ELEPHANT RNTICS. FIGHTER BOMBER. LINE OF FIRE, STRIDER 2, TOIRI RECALL
On the pilot select screen type BUCKAROO' to play any mission, and press D' to shoot to your next waypoint (whatever that means).
Robert Howe, Bristol.
CHASE HQ II
Pause the game and type ‘IN A GARDENIN'. Now pressing T will reset your time.
This month our biggest ever Complete Control brings you Switchblade maps, Supercars courses, plus tips on Brat, MegaTraveller 1 and more. If you've a cheat,
LINE OF FIRE
On the control options screen type OPERATION FERRET'. The screen should now change and you'll be totally invulnerable, with the ability to skip levels by pressing 0-9.
D.G. Evans, Bridgwater.
Start the game and type SWIFT'. A cheat icon should appear and now pressing E' will replenish Strider's energy, while 'D' will replenish the Strider robot s energy.
Or Pause and hold down Left Shift, T and Help’ (or infinite lives.
On the title screen, tap the HELP' key, which should bring up a music
e to start the game with infinite iives and wall weapons.
Leo Staples, Southampton; Chris Cusack, Camberley; James Cutler, Bishop's Stortford; Paul Jolly, Newbury.
Type tuesday14th' and press (ire on the title screen to access a cheat menu offering invincibility and other useful goodies.
a map (or anything else really) to share with us, you know where we are - there'll be software prizes for every one we use.
TREASURE ISLAND DIZZY
Start the game and type ICANFLY' to be able to, er, (ly.
Paul Jolly, Newbury.
Type LISTEN TO THE WHALES' on the title screen with Arnie's face on it. The picture should dip. and you'll now be immortal on the llrst level. For the second level, type either JIMI HENDRIX or JIMMY HENDRIX'.
CJ'S ELEPHANT ANTICS
On the title screen type (printed backwards to save embarrassment) SELOHESRA YHCTI' for lovely infinite lives.
TOYOTA CELICA GT
At the beginning of each stage, press Control and the C’ key at the same time. You can now finish the stage with a time of 00:00:00!
Nawal Bahai, Osterley.
_Continued on page 50
AMIGA POWER JULY 1991
The first concealed room of the level, and It's loaded with bonuses.
And here we are at the shop. For a million extra style points buy the dragon, but beware, you can only
Ooh, it looks just like Donkey Kong, this bit, doesn't
These aren't nearly as mean as they look, just get your dagger out and chop the beams off at their source. Watch out immediately afterwards, though.
It s worth the long detour to this room, as it's simply packed with goodies.
Displayed here, in all its glory is the entire underground section of the first level of Gremlin s Switchblade II, complete with handy hints on getting around and making the most ot the bonuses on offer. And for seasoned pros we've even included a guide to level two over the page.
Th* »t»rt. Wall, actually it's not tha start, but it's tha start of tha undarground sac lion.
Rather charmingly, tha gama givas you a tasty chunk ol anargy-boosling food to gal you going on this arduous subtarranaan sub-loval.
It's a tricky Httla jump to tha handy ammo concaalad up Haro, but stand at I ha vary adga, laap diagonally out, and than slam tha joystick back towards tha platform and you should maka it without any bothar.
Ramambar that baddias will try and knock you off this lift and sand you plunging to your doom, so don't stand too closa to tha adga.
Aftar this drop, thara’s no turning back, so maka sura you havan't missad anything.
Extra livas from tha shop ara aipansiva, but hara's on a for fraa.
This sac rat passaga is a handy shortcut to tha shop tha right-hand wall is dostructablo too), but it's fraught with dangar, so mova slowly and watch your slap.
Y«, it's on* of thosa snoaky spika traps that pop up whan you toast axpact thanrv
Going down for this bonus is likoly to causa you mora pain than it's worth.
Sill ITCHBLRDE II
TW« room appears to bo completely empty, I'm not at all sure what it’s doing hero,*
There's nothing In here except a big mean robot, Steer well clear.
This lift doesn’t really go anywhere very much, eo only risk going up K to collect the bonus points if you're completely confident that you won't gat hashed around and kilted while doing it.
'What, no bad guys at all So you mean this Is, lika, fust a totally gratuitous freebie energy-restoring hot dog Like, wow/
And as a reward for
making it, hare's an aiclra Nfe. Just don't Jump into the laser beam to get to it, ae — moil people tend to do flret time. WeN, I did, anyway.
iriokieel Jump in the entire level, so M you haven't got a really good Joystick, get ready for some major frustration.
I don't know, H't only a piua, you'd think It was the Crown Jewels by the way this metal chap Is guarding it. No matter, Juet stand on the crate ebove him and slash his tin head to bits from a position of complete safety. Easy, In lact, you could say It was a piua cake...
Don't be tempted to look for destruc table bits on this Inviting-looking wall. All you'll get is sore feet land lost energy 1 from the big drop to the bottom.
A fresh supply of energy and ammo can be found in this room, but your timing will have to be good to get to them in one piece.
Another largely pointless lift. All you'll find at the top of It Is a tew bonus points, so don't bother setting foot on H unless you're really going for a high i
You might have thought that this was Just a big room full of crates with nothing particularly interesting happening in it, but search around carefully and you'll find that it's actually a bloody huge room lull of crates with nothing particularly interesting happening In It.
Weird city! Walking pest the diagonally-merked barrier causes this gun to appear from out of nowhere! Spook!
The ohly significant feature ol this featureless section of passageway is the number of spike traps in H
Ouch, my toes. Traps like this usually mean there's something behind that well that They' don't went you to find.
And here we are at the end. Well, actually il's nol the end, there's another above-ground bit to hack through yet, but biff a lew robots hare and climb the ladder and you'll be out of the caverns, into the fresh air, and up against (he snd-of.level bed guy. Good luck.
Key, there s supposed to be a box of ammo here, where’d It go
This map ol Level Two doesn’t show any of the nasty bad guys as they’re just the same as in Level One, with the exception of some winged meanies. These appear in the open-air sections between the cannon walls and try to knock you oH the precarious platforms.
T>it* l» row okjMliv*, lh, control eontro
■nountod machlio tuna. You'd bo wall advlaod to taka thorn out Oa a priority job.
This l« tho start point, riflhi at tho bottom of a mofttlvo canyon. It’s pottlbio, if you're pood, to fall back
This Is tho first of Levol Two's sac rot caves that you’re likely to come
across, and it's also tho most lucrative. Simply hack your way past the three not-very-tough tanks and jump up to collect your lovoly juicy extra lifa. Bo careful, though, am Just off the screen above the doorway, there's another tank which fires bullets down at you from its unassailable position. Then again. It fires bullets at the rale of about three a minute, so I wouldn't worry about It all that much if I was you. (Which I'm not).
This rather cramped room ('compact end bijou, compact and bijou* • Switchblade Batata Agents Inc) is particularly notable for Its gently abstract Juxtapositloning of a testy Hot dog and a nasty tank. (Not the interesting way that 'nasty' and Tasty* are almost exactly the same word, although bixarrely, they don't rhyme). Be ready to blast the tank the second you enter the room, or It'll give you an unpleasant welcome. The room's only other feature is the rocky outcrop to the right, which is, er, not all that interesting at all, really.
The third secret cava packs a lot of goodies into its limited confines. Kara you'll find e power-up icon, one thousand lovely bonus points, and most usefully of ell, a gorgeous big box of ammo, which by this stage of the level you're likely to be getting a bit short of. Jumping over the rock on the right makes you vulnerable to shots from the tank In the comer, so time your jump immediately after it's just fired e bullet and It shouldn't give you any problems. Of course, there’s always the danger of landing on top of it, so - as in all of Switchblade 2 but especially on this level * look quite a long time before you loop.
There's a horrible metal bug hiding right behind the door of this cave, so when you enter, make sure you face to the left and slash lika crazy. Having takan him out, his little bug buddy won’t present any problems whatsoever In getting to the life-re storing hot dog, but be mindful of the tank guarding the box of ammo In the comer - his bullets can be tricky to avoid in the low-ceiling environment of tho cave. If you're ready for it, though, it won't giv you too much of a hard time.
A sneaky old cavo, this one. You walk in and it presents you with a floor full of fabtoy bonuses a box of ammo, a power-up icon, and an energy* giving burger),
guarded only by e pretty harmless robot insect. There's a tempting leap up to the left though, so up you bound, only to find that you've laapl straight Into a mean ol* tank who Just Isn’t pleased to see you at atl. In fact, you’re persona non grata to such a degree that he'll fill you full of lead In the twinkling of an eye, so your best bet it simply to grab the goodies and gal the hell out of there just as fast as your little Blade Knight's tegs will carry you.
After dealing with tha Boss, you'll probably be e bit short on ammo, so pop into this cave for a restock that you'll need to take on the control centre at the top of the canyon. Again, you'll need to be quick to take out the bug that will attempt to greet you with a spot of physical damage when you come In the door, but that's the only problem you'll have in this, enm, ’compact and bijou* little room.
If you're still stuck even after last month’s level codes, here are some more tips to help you get through Image Work’s controversial (in this magazine, at least) release Brat. They’ve been specially prepared for us by the game’s programmers, Foursfield.
• You only need keep half an eye on the Brat’s progress through Bratland, Don't watch him directly, but keep your attention at least three steps ahead. This gives you more time to respond to the Bratland Baddies'.
• Don’t panic! Make full use of the Stop Scroll. Reverse Scroll and Slop Brat icons it things seem to be getting out of hand. This takes the pressure off. giving you time to think.
• Always try to collect any milk bottles - these allow Brat lo bounce back into Bratland exactly where he fell off. To activate the bottles after a fall, just click the flashing bottle in the panel. You must do this before the countdown ends, or Brat will have fallen too far to retrieve and will lose a life.
Young Nathan » going to HMd plenty of dynamite hero!
Um quiet l>it« like this to gather your wits.
• Don’t waste bridges when another way around can be used - you may need them later. This is essential when you move deeper into Bratland
• If your inventory is full and you reach an essential item, drop surplus supplies in front of you so that you can pick them up again as you
Proclso timing is roguirod to collect all those goodies.
You can avoid all those water nasties - but mind the gap!
It's worth using a valuable Scroti Stop icon to collect all the kit on offar at this point.
Uh-oh, it looks like Nathan s taken a wrong turn here and no mistake!
• Use the rubber to get the money back on misplaced arrows and scroll icons - on later levels money is tight!
• Weights are extremely useful for blocking some Bratland Baddies and also for toggling trapdoors or switches.
• Deeper in Bratland you will find hovering green bridges. These can only be walked onto when they are not moving. However Brat can step off a moving bridge - useful at times but it's generally fatal. Icons must be placed directly under Brat's feet when he is on a moving bridge!
• Many of the baddies can be distracted from your route. Mice like cheese, but beware -once the mouse has finished the cheese he'll be back on your tracks. Watch out for the cheese getting smaller.
• Use the Green Cross Code when you arrive at a road. Placing 'lollipop poles' on the road before the car reaches it will stop the car for a time.
• A special tip particularly for the last level of Toytown. Spinning tops can be trapped by putting down a bndge piece on the edge of the pathway, letting a top move onto it and then
blocking its exit with a weight. The weight can then be safely picked up again for re use.
• A Stop Scroll helps to make the timing easier when jumping off roundabouts in Park Land.
• Drop meat to sharks as soon as they appear on screen - they may have gone before you arrive, but be careful. They’ll come back when Bral is swimming and vulnerable
• Submannes wilt check all directions for possible targets before they fire multiple torpedoes Make allowance for this when timing the launching of submarines.
• Make sure you have a parachute before tetting Brat walk onto the Blue Parachute Jump arrows because he will automatically jump off! (tt gets very nasty if you haven't got one!)
• The dogs like lots of bones.
• The circular homers on the Moon Base must be blown up before they reach home and open their trapdoors. Homers only move if they can see their destination point on screen, so Reverse Scroll can sometimes be useful to stop them in their tracks. Homers can be identified by their orange light - if this is flashing you are too late! Once they get home they are invulnerable1
• Weights can block the laser-bolt cannons. Carefully placed they can be picked up again when Brat walks past.
• The multiple switches on the moon base have a double switching order, in the sequence Orange-Red-Green-Blue (eg Orange switches Orange and Red, Red switches Orange and Red and Green).
• Space Slugs will eat your arrows. As they do so they turn and face the direction in which the arrow is pointing - unless your arrow gives them indigestion, that is. Use this to point them away from Brat - if you don't he's in real danger of becoming horribly slug-slimed1
HOW TO WHACK THOSE BADDIES
(OR JUST GET AWAY IN
Cars Use kXiipop
with Brat or weight
Meteor (ire Water
poles or Dynamite (but
Trap doors Pressure
Ducking birds -Stop
before the bird and wait
Mines - Torpedo
Green space orbs
until he ducks tvs head
three times - then go'
Hoppers Draw rg pm
Cannon - Block with
Mice - Cheese
Mole Spade (he really
Space slug Eats
Spinning tops Block
whops hts head’)
arrows and follows their
Toy soldiers - Rag
Space mole - Drop
weight on head when
Jack in the box
mole comes out of the
Place weight on top
ground (Don't worry, he
Rock piles Dynamite
can take it!)
Force field gates
Drop* - You're going to
Large rock piles
need a parachute
Match to cannon after
pass, placed on gate
Colour pads These
aim set by pressure pad
are coded it's your pb
to make them alt flash on
Swim l»k* crazy (or gat ready for a natty bite!)
By the time you reach Moon Bate, thing* get very bu»y!
Grabbing that gun should prove very useful...
Time is really tight at the start of this lavat* so hurry!
You'll need a cool haad to gat out of here In one piece.
AMIGA POWER JULY 1991
MegaTraveller was quite a game. Reviewed last issue at a whopping 88 per cent, it forms the basis of what will no doubt become a long and successful series of computer games based on the Traveller role playing system. It's a remarkably accessible and playable game as it stands, but for those new to this form of game playing a little bit of help may come in very welcome. Over to those terribly nice Empire people...
• CREATING CHARACTERS AND PARTIES
This information should help you create the most balanced and well-prepared party you could hope for, capable of coping with the stickiest of situations...
This refers to the character's physical power and also the weight of equipment they can carry. The land-based services require the highest strength ratings, as they are the areas where the characters receive training in ground combat. Anything less than a strength rating of 10 for these characters, or 8 for Merchants or the Navy, could leave them in a dangerous position, even if they don't participate in combat, so don't go out there with a gang of wimps.
All characters should have a dexterity rating of at least 8. no matter which service they belong to. Anything less will cause them to have serious difficulties in performing tasks efficiently.
The minimum workable endurance rating for any character is 9 if they are to be able to use oxygen efficiently on any non-atmospheric world. In the case of combat characters, a 10 orl 1 rating is helpful, though not absolutely necessary
The intelligence rating combined with the education rating (see next section) determines the number of skills a character can receive during
their military career. You’ll need a minimum intelligence of 7 tor each character, bui remember, you may also get some extra points at the end of your military career from the benefits table.
Again, don’t try to get away with any ratings under 7 You wouldn’t do it in real life, so don't do it in MegaTraveller
SOCIAL STANDING (SOC)
Don't get earned away with this one. Middle ratings (6 or 7) are best, or your character's trading skills will be affected (would you want to haggle with the Duke Of Edinburgh ), Lower scores, though, may make it difficult to communicate with Non-Piayer Characters (NPCs)..so strike a balance between snooty and snotty
A bar- « grtit place to get helpful fend free) information.
Title man want* to *nd your quell before It'e even started.
For your protection, e visit to the armour shop is advised.
• CAREER OPPORTUNITIES - A GUIDE TO THE SERVICES
These are the pros and cons ol each branch of the military. Use this Information to select the best team for your chosen game strategy.
Advantages: The major strength of Navy training is that it provides a high level of skill in starship flight and combat. This is the best service in r- which to enlist the character who will ® be flying the Interloper and taking it - into combat situations. The Navy also > has a cash and benefits system a -i little betler than the other services.
Disadvantages: it's difficult for characters to rise up Ihrough the ranks, and opportunities to develop uj ground combat skills are minimal.
a Advantages: Excellent ground combat
< training, and the possibility of some o space combat skills too. Your
5 character may also develop good
< sooal skills, which will help in conversing with NPCs Increasing
Orank is also relatively easy.
Disadvantages: Marines gam little or no experience in navigation, piloting.
vehicle operation or medicine. Also, their chance of surviving any injuries sustained during service is faufy low. The Marines have the lowest life expectancy of all the services.
Advantages: Probably the best service for receiving both ground and space combat skills. Good training in vehicle operation, and some degree of instruction in tactics and communications too. The easiest service to increase rank in. Disadvantages: No chance of starship piloting Iraming, and medical skills are restricted Cash benefits are also the lowest of all the services.
Advantages: Good for all-round training, although biased in favour of space flight and combat training Ground movement and combat are atso reasonably well catered for, and re-enlistment is almost always granted. The Scouts have the best benefits, especially where cash is concerned.
Disadvantages: No real disadvantages, (Hurrah!)
Advantages: Obviously. Merchants develop the best trading skills. A Merchant character may also receive starship piloting training. Disadvantages: It is very rare to get any ground combat training, and the chances of promotion are very slight.
When a character re-entists m a branch ot the military for a fifth term, they may begin to lose points in Strength, Dextenty. and Endurance. After nine terms, advancing age will also bring about a reduction in Intelligence ratings.
• The following skills can be acquired dunng a character's military career, but are not used at any stage dunng MegaTraveller 1. so try not to select any of them or you'll be wasting valuable skill points.
High Energy Weapons High-G Environment Interrogation Intrusion
• These skills, however, are among the most frequently used, so select these where possible:
Communications Computer Engineering Grav Vehicle Heavy Weapons Vacc Suit Laser Weapons
POLICE ON MY BACK
These are the law levels lor all the game's planets Planets with high levels will confiscate all your weapons at the starport. although you can always smuggle one through (see pages SO and 89 of the player's manual). Your characters will only he arrested on planets with a level of 8 or highcr.so you can pretty much blast away at whoever you like (or don't like). If arrested your best bet is to use an Imperial Release.
Elate - 0 Stur- 3 Sdon - a Dun -1 San - 5 Kra-0
Alell • C (12)
Anparr • 0 Straun - 0
Boughene-1 Neaere - 5 Poeoon - 5
Menorb - 8 Beormn - 5
Pix* - 3 Chiros - 0 Streech • 0
Uakye - 8 Sino-0 Africa - B (It)
louzy -8 llantir - 8 Quan • A (10) troth ■ 0
Yres - 7 Cheika - 0 Akarates - 5 Chayke - 6
After the llirt icqucrico. you’ll probably need lo go here.
A ciilno - a great piece lo lose all ol your doth.
Some buildings ere much terger intide then on the outalde.
The systems below contain a few miscellaneous places that you might find it interesting to explore.
LOUZY SYSTEM - The planet Quan contains two tents, one located directly above the starport, and the other east of the starport on the other side of the planet.
ALELL SYSTEM - On Iroth there is a wrecked ship south-west of the starport.
PIXIE SYSTEM - On Streech you can find a cave to the north-west ot the starport,
UAKYE SYSTEM - Trekking east of the starport on Sino for a while will bring you to a maze in the mountains.
YRES SYSTEM - Lucky old Yres has two Interesting planets, Cheika has a cave to the north-east of the starport. while Chayke is blessed with a wrecked spaceship which can be found south-west of the starport.
II yoo'ra planning on making your fortuna by trading around th syatams, you'll nood to know Iho prices that all the commodities will soil lor at all the slarports. (These prices alto apply to cargo which has been obtained by pirating.!
Lour, 36*0 Us* y* 3450 »»
tSsnorb ■ 2800 Etaa 2290 Yrai-2175 LAn-7MM OuT ■ 1900
Poeoon . 101*
" ■ '
Louy 7340 u»y*- 1950 ***2000 Msnoro I4Q0 Ettfe-600 Vre*.«75 Ujn-960 OuWt-900 Chros ■ 062 A** - 450 ktfn-MO PDCOOn 715
Boughtr* i® LOury - 20*0 UsXye -P** 960 Msnoft 11JO Eta* MO Vm 3fS Un- 720 (XantoC Dwu 037 Am 150
Poeecn ■ <05
UXJT &JC U*»y* 1050 *•* 320 Mrort MO E**ts M 7»**-50 US' • 240 Own - t7O0
Cn*M *92 Am • 5o *o*-50
Louxy ■ 1560
**• ■ S20 MeroU 240 Ce* 50 Tret-50 Un-240 Qun-720 O*os- 19 AiN 50 *01-50
Louy-660 Ua*y* -1575 *»*-*B0 Menem • 1105
Ynss 1050 UXi-715 ONn 806 O*0« *430 A*< «7 Seth' mo Poeoon - 715
Boughene 400 louy -975 Uakye- 1075 P:«e ■ *000 Menc t> • 1Q60 CW*-540 Yr« 1350 Ur.-goo C> -«5 Orot -1060 AMS SJ7
Boygnan* 50 louy • *95
Urob-210 Etass-50 Y'*t - *50 US’ 100 Quart tea Gw-990 AMP • SO son «c Poeoon-375
PU* 1640 Wrcrt) - 1010 E'ats *290 Vim *950 Un-i3B0 Ouan • ’265 Cnre* 2090 AM«- 1537 rc4h ‘6Cx*i Peeoon ■ *375
Louy- *495 Uafcye - 2475 P.e 1040
U*xyt> ■ 1610 CM** ■ 1290 v»es -1950 Usi ■ *390 Quart 1265 Owes 2090
*0*1 - 1910 Poeoon - 1J75
Bough** WOO Lou, 2112 UNye’MSO Pt*» ■ 2900 Msnon 2390 Eras • 3400 Trei - J750 LLn-5620 CXan 29*2 Ovos-2200 A*a 2437 ko* -2760 POCOOn - 24»
Boughene • 2960 LOury 1592 U4Pye-2650 ***•2100 Mew - 1020 E*sfe - 2790 Vt*s < 3*50 LV* - 20*0 Ouw* 7*7
Qwo» - *780 Me* -1037 votfi • 2290 Poeoon 1900
Bougrw* - 2000
U**,e 1950 *** *200 Menorb ■ 900 tie* *900 Y-et 2250 US-1N0 Quan -15*2 Owm- 1100 A* 9V W *560 Poeoon • *320
Uakye-256C P•* - 1B4Q
Usnctb 15*0 Cues 24*0 Ties ■ 2950 UW* • *900 Quen *952 0*04 *5*0 Ms* *537 k04h • 2040 Poeoon 1700
Boggr*r* - 7960 Louy *592 Uakye ■ 7B50 Pi**-2*90 Menorb ■ 1020 Eta 4400 Tr*t - 3150 LAS*’3040 Quan-2177 0*04 • t70O Am ■ *937 raai-2200 Poeoon -1990
Bougrw* 1320 looiy -1235 Oaky*- *360 Pi*e - 1720 Menorb 1190 Ebm-7240
Yr*e 1900 US • 7040 Quan • 1370 - *370 Mai 2175 seat • 1-440 Poeoon ■ 1320
Bcm ot 2290 Lou, • 2015 Uwye-7250 P .* 2690 Urco 2390 EMie-3200 irn - 7700 LAT -2790 Oan- 1990 Cr*0S-1960
A*4 • 3075 scan - 5*00 Poeoon - i960
Lour 2*05 Uakye-90Q P*e • 990 Menorb • 64Q EUeQOO Tret-900 Lajh • 770 Quart (60 Cnros 50 AM 1275 *on-170
Boughene 720 VQuTr *995 IMP** - 300 Pi.* -370 Meson - 790 Elate-320 yres -300 LM* • 7*0 Oun 270 Owes ■ 50 Ms*-075 kom-50
pQCOOn -50 STARRQHRITE
Lour ■ 3375 2550
h.e 3000 .
AMsoto - 7310 Elate 3570 Yres-5000 L US -3000 Quan • 2300 Ovrea - 2700 Me« 3375 ►cat ■ 2*oo
Poeoon - 2300
Boughen - 3360 LOUT • 3* 5 VMkye 1950 PU** 2560
The spaceport - one of the
Menorb • 2030
Class 3700 Tret - 7700 LAn-27«0 Quan 1990 Cm 5400 Atari - 3075 •cat 7190 P«con *990
Boughans - 2900 WUr-7775 Ua*y* - 2550 Fir* 3000 Mwcrb 73*0 CtaM-3520 Tras 3000 LUn 3000 Quan • 7700 Cnn* 2700 Am ■ 3375 scat - 7400 Poeoon- 7200
Uasre-900 Pi**-960 Menorb S40
Class -960 Yres - 900 LAP1-720 Quan -990 0*04 - 50 *m 1275 Horn • *70 Poeoon -110
Boughene - 2000 Louy 2925 Uasye 4000 Pi* i«0 Menem **00 EMM - 1900 Yrei-1500
Qur -1100 Cr»ot-W A*a- 1970
kcat-600 Poccon 560
Bcughen 10*0 LOUT - 7*45 Uesr* 600
YhSS-900 LAP*-490 Quan -4*3 Ottos - 50 4*1-975 kdh • 50 PKOcn 60
Msnor© 7590 E tats 2560 Yres-740 LAjn • *920 Quan-1495 Cnroi-17*0 4*4 3420 kokt-1920 Poooon 1700
Bouohar* • 14*0 Lout - w uasye -150 Pi** - 6*0 Menem -910 E*al • 0*0 Yres ’ BCD LWr 400 Our 105 CNros 440 A*a -975 Mt’dO Poeoon 440
Bougrene - 3G*0 Lourr-7145 Uasys 1090 Pu*-7340 Msrvrb 73 K> E«*M 23*0 T» t - 7*00 LAAt - I00C Quan - *705 Chros.1540 Am • 2470
Bougrwne 7720 LbUy- 1995 Uasye • *350 P *. 1920 Menorb-7030 £«jm 1970 Tret - 1900
UT ■ 1440 Quan -1045 0*0*-1320 A** - 7175 sort- 1440 Poeoon - *320
Boughsn 2090 LOUT - 1396 Uasye • 750 Pm* 1790 M*n«) • 147D Eista - 1790 Tree - 1700 Un-900 Quen ■ 905 Chras • 990 Me* 1575 tresn - 990 P0COQn-000
II Each track In Gremlin's recent - and ultra-
successful- Supercars Ills diflerent and demands rethinking your tactics to get il completed it in a good time. Knowing what's coming up so that you can prepare for it can be incredibly useful, so what could be better than having all the courses laid out before you so you can study them at your leisure Not much, we think you’ll find, so - coincidence or what - that's exactly what we've got here!
ONo problems - handbrake turn on lh« the light comers to save slowing down.
©dust avoid collisions on the chicanes, even il It means driving slower. Collisions could slow you down end let other cars get away from you.
©A choice again, but the 'jump' way saves a lot of time. Look aheed to see if the gates are
open - don't wait for them.
Out* Iron! ml. til.ft on tho long
fttraight If mceiftary, but mainly )u.t ba wary of croftftovrr*.
©If you are going to crash on
the jump, do it on the first raco or you will bo put back, faster then you could probably drive. Otherwise, as usual, Just make sure you have got a clear run.
©Take tha shortcuts as thoy
come ** don't wait lor them. It's up lo you with the train - either look to soe if it’s there then go for it. or fust go for it anyway. Remember you can sit on tho right of it while It goes pest.
OLotft of tunnels - Just watch tha way tho •croon movei If you r* •tuck (It should b lalrty obvious). Supor missiles ere useful, and bo ware that enemy cars are armed with mines.
OYou have a choice of routes - going
straight on at tho intersection is usually best unless circumstances force you to do otherwise.
OLots of tight comers, but tho real problem Is tho jump. Make sure you are clear of other cars and approach at full speed In the centre of the road. Turn at the right time and you should take off straight. And that's If. Simple.
Again, homers are useful.
Save time by going through the shortcuts but be careful not to get squashed. Spend all your remaining cash.
Olt looks difficult but all you nead to remember Is where the jump is end to take your time at crossovers. Homers once again prove useful.
©Do not get pushed off the course or you will be penalised a lap. Otherwise* race round el top speed making full use of the handbrake turns.
©Again, tho Jump choice is much taster* but beware - If you take It too fast you will Jump ovar the second take-off point.
ONot much time to see the trains coming so, since It's the last course* spend lota and lots of cash on homers and turbo Jumps so you can leap over them all.
©This time it is usually worth waiting for the gates to opon, but that is aasier said than dona. A largo supply of turbo Jumps are essantial to Jump tha trains.
Got tha corract angla at the bottonvrighl loop I comer and you should
bo able to Jump okay. Unfortunately, there's not much you can do about tha crossover.
OCaraful how you line up the Jumps* they're very deceptive. Oat lots of homers and* surprisingly enough, front miasilas tor this one. Shoot tham off as you Jump to taka out any of the other cars thinking about knocking you off course.
AMIGA POWER JULY 1991
CRR-LMIP, CHUCK ROCK. E-SI1IHT, THE KILLING CLOUO, THE KILLING GAME SHOW. LEGEND OF FRERGHIL. TEST DRIUE 2
TEST DRIVE 2
LEGEND OF FAERGHIL
Type GAS' at any stage to go straight to the gas station.
Christian Clarke, Twickenham.
Pause and type ‘JUSTIFIED ANCIENTS OF MU MU' for infinite lives.
THE KILLING GAME SHOW
When the GOOD LUCK...PRESS FIRE TO CONTINUE screen appears, press Help’ to reveal a map of the level.
Paul Barker, Darlington.
THE KILLING CLOUD
When the game asks for a mission code, enter ‘1 KILLING’. This will give you 28 nets and 29 PUPs.
Here are the answers to some of the questions and riddles you'll be asked while you're rummaging around in the dungeons of Faerghil.
In the ELVEN PALACE:
0. WHO IS FINDAL S YOUNGEST UNCLE
Answer • SCAGNAR
0. WHO IS FINDALS FATHER Answer - FIND AIL
0. WHO IS FINDAL S GREAT UNCLE
Answer - TEORLIN
Q. WHO IS FINDAL S GREAT PARENT
Answer - ALGANOR
In the DRAGONSERVANT S TEMPLE:
Q. WHAT LIES BETWEEN MYSELF AND MY OPPOSITE Answer ■ AND
In the CASTLE:
Q. WHAT TRIES TO GO UP, BUT STOPS SHORT, HAS BUT ONE FOOT, AND CANNOT WALK
Answer ■ STAIRS
In the RUINS OF ANCIENT ORACLE:
0. THE MORE IT GETS, THE MORE IT EATS, AND HAS IT EATEN ALL, IT DIES. WHAT IS IT
Answer - FIRE
Q. A FATHER S CHILD, A MOTHER S CHILD, BUT SON OF NONE - WHAT IS IT
Answer - DAUGHTER
0.1 TALK WITHOUT SOUL, I HEAR WITHOUT EARS. I TALK WITHOUT MOUTH. ANDI M BORN IN THE AIR. WHAT AM I Answer ■ ECHO
Q. TWO LITTLE WINDOWS, THEY HA VE NO GLASS, THEY STAND TOGETHER LIKE FLOWERS IN GRASS. TWO LITTLE WINDOWS, THEY SHOW US THE WORLD, THEY SHOW US THE STARS.
THE FOREST, THE FIELD, THE FOLD. WHAT COULD THEY BE
Answer - EYES
Paul Hardy, Sheffield.
For infinite lives type R.J. TOONE' on the high score table.
On the title screen (the one with the rock band on it) hit Esc, then type: FAST AINT THE WORD' or UNCLE SAMS' or ITS FAIRY BOWBELZ' or SHE LOVES CLEANING WINDOWS' or LIFE IS MY DREAM' for infinite energy.
To select zones in levels type MORTIMER' during play and use the function keys to select.
To select levels type TURN FRAME' and use keys 1 - 5 to select. To be able to fly, type ESTRANO'.
Mike O'Brien, Haverfordwest.
Next month in Complete Control: Gods, The Secret Of Monkey Island and more!
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AG.22 Return to Earth; Elite style space trading game with excellent graphics and digitised sound.
AG.24 Drip; Arcade quality game with dgihsed sounds and smooth sprites'
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AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
M os! of us are capable of recognising an oulrageous hype campaign when we see one - bul equally, most of us are perfectly capable of falling for its charms. Not having seen Dances With Wolves, say. can quickly become a social handicap, just as having played Xenon lion COTV seems to be fast becoming a measure of computer gammg status these days.
So. CDTV. What is it exactly (magazine articles, word of mouth and even Commodore's own adverts are disturbingly vague on this point) and why exactly has it lodged itself obstinately at the very pinnacle of the ever-changing Next Big Thing' league9 And - even more to the point - why should it be of any great interest to readers of AMIGA POWER9 As with alt hype campaigns there are disciples and there are detractors, all of whom have managed to confuse the hell out ol you. me, and even the machine’s manufacturer Commodore. Look just below the surface though and you'll find things are surpnsmgty simple Read on, and we'll explain all...
First off then, what exactly is a CDTV Well, simply this: it's an Amiga rigged up to a Compact
Disc player, all tucked away in a pretty black box To play, simply take a game CD. insert it into the CD drive, and grab the joystick.
And that's all it does, in the main. In actual fact CDTV is little more than a very good, very swish looking games computer. Ignore attempts to explain concepts like 'interactive multimedia
experience' - you'd have to have a pretentious streak a mile wide to fail in with the curious notion that, to bo deemed a success. CDTV must be regarded as an incomprehensible phenomenon on a par with Stonehenge. At least half the stuff you'll ever hear or read about CDTV is pure hogwash.
So why all the fuss
Well, imagine someone sneaked into your house, trashed your Amiga disk drive, and replaced it with a CD drive (complete with a wide range of games CDs). You would hardly be banging off letters to Cnmewatch would you After all, instead of that fussy and noisy old drive, you've got yourself a nice slick Compact Disc player that can run games
(provided such a thing as games CDs existed, which we ll assume for the moment) nol to mention double up playing music CDs when you’re bored of killing things. Even better, you'd also be able to sample senous CD software, but we'll come to that later Basically then, you wouldn't have lost anything, but you'd have gained a lot. So what's a lot9 Well, for a start, large games would no longer require two or three (or even eight!) disks -everything would fit onto the one CD, That wretched chore ol disk swapping would soon become a thing for nostalgia freaks or poor relatives only. When you gave it a whirl you wouldn't find any noticeable change in graphic display - it’s slid an Amiga, and these are still
JUST WHAT IS SO SPECIAL ABOUT CDTV
Colin Campbell tries to figure it out...
LIGHT ENTERTAINMENT AVAILABLE FOR CDTV
Bundled free with CDTV
LEMMINGS PLANETSIDE - A GUIDE TO
Psygnosis Psygnosis GOOD HEALTH
It’s exactly the same as the Amiga version we love so dearly Somewhat disappointingly, we had more fun with this than anything prepared with the CDTV in mind, it's a shame really, because an even better Lemmings would have shown us how CDTV differs from the Amiga. In the event, this rather proves our point; apart from the obvious apparatus. CDTV simply realty isn't ak that different to the Amiga.
If* 0 wholly non-piayabJe but atlonithinfly fast d«mo of forthcoming gome PbnrUidr. The aircraft whizzes along beautifully grim lirtdKipat...
You can point and click your way through your anatomy. It's all here, everything from how to brush your teeth right through to the sordid secrets of Gonorrhea.
Image Works £29.99
Vertically scrolling kill 'em-al! from those Bitmap fellows, fast, loud art] lots of fun. It also contains a slim element of strategy (in as much as you get to choose how huge your weapons should be).
Identical to the original Amiga version, but nonetheless wonderful, those kamikaze Lemmings need your help.
...while attempting to avoid lurking anemias. Your control system is ultra stato-oMhe-arl, but (for now) It's look and don't touch. The lull game should be out early nest year.
1 twin lif i *
Each section contains written and spoken advice on all manner of problems. But the drawings are substandard, and the advice is, at best, bleeding obvious.
Xenon 2 given (yet) another lease of life, courtesy of COTV.
Amiga games after all - but you would find that games are bigger, much bigger And gelling around them takes less time. All of the hitches which made you want lo kick and scream have been eliminated.
Anyone who claims this is not the way to the future is a fool. but. as with ail joyous innovations, there are setbacks.
With CDTV - a device designed to do everything we've outlined above - it's not the technology which causes any problems (it’s all tried and tested equipment packaged in a different way, after a't}, but the frightfully uninteresting question of market forces, best discussed by men in SIMS
Nevertheless, lo 9ei a fix on CDTV we must, for a brief moment, get inside the mind of the person whose job it is to persuade thee and me to lork out a whacking C600 on a home computer (For that's how much it costs) Naturally, our man (for it is a he) is a mid Atlantic businessman and therefore prone to corporatese He's always saying things like 'it's a synergetic mixing o! graphics, video, music, text and sound. It's a step forward for the
interactive multimedia entertainment generation It’s the gateway to the 21st Century,' which sounds pretty enough, but doesn't quite explain what the beast can do
In truth, it can do much less than an Amiga would if if ran huge storage floppy disks The magic isn'l in the machine, it’s in the CD
One silver disk can hold 550Mb of information which, quite stunningly. t$ the equivalent of 700 Amiga floppy disks' Not bad eh" This, in turn, means that software developers can chuck all the music, graphics, text and sound that make up the most complex games onto the CD. mix it all up, and have space to spare The only annoying aspect of the CD is that you can t write to it. wheh is hardly catastrophic if you're just playing games You can move about games swiftly, but, perversely, disc access is far from perfect Bear in mind that it's a 1Mb machine, which might be required to continuously access different areas of a 550Mb CD. Even so. once the program is snugly nestling inside CDTV it zips along at a jaunty rate Our grey-suited man knows all this, but he's
Ttic remarkably compact CDTV syttem, with associated remote controller*.
Mosf of the first CDTV games will be instantly familiar to you, because all the best classics are being re mastered on CD format. Some Ibut precious few) are being updated. But at least with these CDs, you'll know what you're getting...
Everybody loves a gory horror movie, so wouldn't it be fun to actuafly cat the shots m an interactive blood and guts gore-test Psycho Killer consists ol a bad guy, a good guy, a couple of weapons, the sdliest dialogue since Halloween lit. and a collection of commendabty appalling digitised pictures.
You control by clicking on either direction buttons or on objects on screen. We begin. It was a cold November day...’ From there it's all down hd...
1. What have we h*rt It looks suspiciously liko a mad dog psycho whoso hobbies include looping around In camp lashlon, while carving poopl up Into lumps ol unpleasantness.
1 Our friend is wielding a machete, you're wielding a pair ol Reeboks (C39.93 from Olympic Sports). You click on nutty boy's teeth and our hero blurts 'Cal my Reeboks, Freak Face*. Oh boy.
The Edge £29.99
&mptistic and pretty cartoon adventure which should appeal lo youngsters. Unfortunately, that Charlie Brown humour is sadly lacking.
Oh brother.' Everybody's favourite keagte will soon make the transition from Amiga to CDTV.
Mirror Image £49.99
Stupendous flight simulation which, despite its advancing years, should not be consigned to the aircraft boneyard just yet We're hoping to see some real improvements over the original Amiga version
Mirrorsoft’s Falcon is still regarded as one of the best all round flight simulations on the Amiga.
WRATH OF THE DEMON
Entertainment International £29.99
Great arcade adventure absolutely jam-packed with pretty pictures and tasty graphical tricks. CDTV should bring out the best m the game.
The original Amiga version of Wrath Ol The Demon suffered from monumental disk access. The CDTV version should cure this problem, at least.
3. Plenty ol gameplay here. Point at the arrow, click and go forwards. Keep doing this randomly until you get to an interesting bit. You're bound to get on the right track sooner or taler (maybe).
S. The madman is behind you. Shoutd you stand still and wail to be redesigned Or should you get the hetl away from Captain Mincemeat I know. Let's go down the video shop...
AMIGA POWER JULY 1991
paid stupid amounts ot money to manipulate the tacts, and he does so admirably. The (Mint is. it you're toying with the idea ot buying CDTV, don't take a blind bit ot nonce ot all this multimedia nonsense, Stick to the tacts.
So, you pop off down lo Dixons or wherever (or a sneaky fiddle, and what do you find'5 Nothing very much at all if you’re looking lor a computer -what you'll be confronted by looks suspiciously video recorder-esque. It's mat! black, it's got one ot those little light displays, and it sports a from loading system. As with a video it comes with a remote control with which you. ahem, remotely control everything.
The remote features a joypad not unlike those ot the Megadrive or Nintendo There's no keyboard (you can buy one as extra), so you can play exclusively though a point and click environment.
For the techies among you I should point out that we are being treated to one Megabyte ol RAM as well as an extra 2Mb which simply helps the machine do its own thing. There's also 512K ot ROM which hauls everything along (it contains Kickstart). Graphics and sound capabilities are exactly the same as with your Amiga 500 but there’s also a tasty one Megabyte ol video RAM And that it, more or less. What's interesting is not what it can do. but how it'll be perceived ■
Acronym nuts will bo pleased to loam that CDTV apparently stands lor Commodore Dynamic Total Vision. But most of us can happily bimble through life clutching two very simple abbreviations. They are CD and TV. and they are selfexplanatory
However, CDTVs grand title is the seed from which all manner of trouble has grown.
When important people were first shown the CDTV they were utterly enraptured. That was two years ago. and still CDTV is not in the shops. In the meantime, everyone and their word processors have been busily attempting to quantity and explain The result is that no-one knows what the hell it going on. Commodore confused the matter further by launching the dear thing every time more than half a dozen journalists assembled in the same place. One industry wit described it at the ship that faced a thousand launches.'
Hacks from everything from The Daily Telegraph to Toy Trader duly started scribbling about how hard it is to explain' before introducing our friend the businessman, who made a point of talking nonsense about mixed up multimedia generations, thus making the prediction nicely true.
Much of the confusion stems not from CDTVs undoubted capabilities as a games machine, but from its untested capabilities as an information database. Programs in the offing include The • Complete Works of Shakespeare, the Illustrated Holy Bible, and the World Vista Allas, and with that sort ol thing sitting alongside
straight shoot-'em-ups it becomes easy to see where some ol the confusion comes from. The problem isn't just that nobody knows what the machine can do. it's that nobody knows who it's meant lo be aimed at.
But anyway, back to the information database stuff instead of flicking through paper versions of these fine works, you wander through pictorial databases soaking up information at will. tf. lor instance, you were interested in bonkers Shakespearian characters, you could easily call up all information on King Lear. Hamlet. Lady Macbeth and Titus Andronicus. It's not a game, but it can be more fun than wading through a Penguin edition of the Bard's doings Other interesting little fancies include All Dogs Co to Heaven and Electric Crayon, which acts as a digital colouring book for youngsters
But let's get back to games You'll recognise many of the titles on offer simply because software houses are smart enough to try their best games on the new format This means we won’t be offered a heap of old rubbish (though the existence of Psycho Killer tends to refute this) but the best in entertainment software.
Falcon. Future Wars. Xenon II. Pro Tennis. BAT. Lemmings,
Battlesform. They're all here as well as some pretty odd offerings which, we're told, are being written with the intention ol making the most of CDTV Tiger Media's Airwave Adventure - Case ol the Cautious Condor is an
Agatha Christie- style detective romp featuring more than 1.000 scenes. It's kind of like watching a movie, except you call the shots The CD-based FM Towns version has already been scooping awards in Japan
Movie style games are top of the agenda for forward thinking producers and it's no surprise thal Lucasfilm have waded <n with an extended version ot the Battle of Britain cracker Their Finest Hour. Talented animation team Sullivan-Bluth of Dragon's Lair fame are also working on a science fiction extravaganza
Programs cost anything from £30 for an Amiga conversion, to £50 for a really special game When you consider that the hardware costs £600. it's hardly a purchase to be taken lightly.
For current Amiga owners (and I’m guessing there are quite a few of you reading this) there is the option of a £299 CD drive which, it is being claimed, will turn your machine into a CDTV (though, ol course, it won't pack it away in the snug black box).
Optimistically. Commodore expects 80 per cent of Amiga owners to come up with cash.
We re not so sure. There's no doubt that your pals will be impressed if you tool up with some CDTV kit. but your bank manager might not be so overwhelmed...
WHY NOBODY KNOWS WHAT THE HELL IS GOING ON...
WHAT ELSE IS THERE
CDTVs fate is always to be the first CD based home computer. In years to come, only sad misfits will claim that it was a work of technical genius. Commodore and CDTV have some extremely powerful enemies. Chief amongst these is Philips and its Compact Disc Interactive (CD-I) system. Philips (who invented the home video recorder and audio Compact Disc] will be unleashing their little monster in about a year's time. It will be at least £200 more expensive than CDTV. but. from what we've seen, will
Obe much better. Little extras are being prepared for CD-I including Full Motion Video (whole interactive movies on one CD). We won't harp on about CD-I, but let's just suggest that if these systems were countries, CD-I would be Japan, and CDTV would just about get away with being Ireland. A world apart...
WHAT THEY SAID...
We can't help feeling that it will take more than words to prove that CDTV is really something special. But it's worth checking out what the people who have most to win or lose have to say...
‘We're going to tell the people why they need CDTV. We have to give them a reason for wanting it. People need something new.
Television is in the doldrums, camcorders are yesterday’s thing. CDTV adds a new dimension to games playing.
It’s out of this world.’
Commodore UK Managing Director
‘It is essential that it is seen as something wholly new, different and exciting, if not it will only ever appeal to the boundaries of the home computer market.’
Commodore UK Marketing Manager
‘Commodore are calling CDTV an interactive machine, but you can’t really interact with it at the moment. The CDs are only good to read, you can’t write to them.’
Technical Adviser to the Independent Commodore Products User Group
‘We’re looking at CD-I but none of the machines are ready yet. So, for us, CDTV is an excellent machine to cut our teeth on.’
Eric Matthews of The Bitmap Brothers
'If people buy now they will be locked with Amiga technology. When CD-I arrives it will have Full Motion Video with TV quality. It depends if they are prepared to wait.’
Philips Interactive Media
‘It could quadruple our profits.’
Kelly Sumner Commodore National Sales Manager
‘CDTV will truly change the way people learn and are entertained. It's the real new media of the nineties'.
Nolan Bushneli CDTV Project Manager
‘Some ot the early software titles won't really make the most of the hardware. We'll have to give It a year before we really sec what it can do.* David'Lemmings' Jones DMA Design
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AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
A golfer, me. But not professionally - you can’t drink. I enjoy playing. My handicap’s the worst - about 26 or something like that, but I haven't played for two years. I'm starting again this month.'
Michael Montgomery Bitmap Brother
‘A comic-book artist, me. For 2000AD type comics. I've always wanted to be one ever since I wanted to grow up. I suppose in some ways computer games are comics on screen.'
Artist & Designer, The Bitmap Brothers
‘A tett piot im. For v«ry dangerous aircraft ltd be more exdOftf than eoOng Bui the craft's got to have lets than a fifty per cent chance of coming back for me to Oo it By the taw of average! (d only survive two fight*- Then again, there * no reason why I couldn't go on forever ’ Christopher Yates Programmer, Sensible Soft war*
In the TV or film in<lu*try. mo. Td ttM like to b* involved in creativity, coming up with program concept! or at a film director. You have tuch a control over a film, and you can do io much to influence people'.
Joint MD, Vivid Image Developments
‘If I were _
not in this industry.
'An architect, me. Thafs what 1 was heading for when I was at college but I never got there. I enjoyed it.’
Tony Crowther Author Captive
'A comic-book artist, me. I'm crap at drawing but I’d like to be good and that's where I'd like to do it.’ Chris Long
Programmer Chuck Rock
'A writer, me. I'd like to write musicals or plays because I like the theatre and I like playing music and I like writing things. My dad did amateur dramatics for about 20 years so I was brought up with it. It’s not so much the performing but the directing and so on I'd like. But it'd probably fail and I'd end up hungry.'
Jonathan Hare Joint Emperor, Sensible . Software
‘I'd like to write screenplays for the movies, me. Which I'm doing now. My first screenplay is being looked at by a producer, and I’ve just completed my second. I'm also making short 16 millimetre films now, which means I'm trying to do three things at once. The story for Prince Of Persia II I'm working out now. It will involve the same character. He won the princess’ hand at the end of the first adventure and marries her. Something new and terrible happens, but I'm still working out the details.'
Jordan Mechner Author Prince Of Persia
*A session guitarist, me. Simply because it’s the other love in my life.'
Ross Goodley Author Gravity, Drop Soldier
‘A rally driver, me. It’d be exciting. I like driving and you can do all sorts of wild things in a rally car - especially if someone's sponsoring it. You wouldn't have to worry too much about smashing it up.'
Peter Irvin Co-author Exile
’Something in electronics, me.
It’s how I got into computers. I’d like to design digital electronics - nothing analogue. A ground-breaking computer perhaps .. ’ Martin Day The Assembly Line
‘An ittionomtf, m». ft * wry Waraibny mt)icl umahiny afveh ittnMai <tw maymabon Rt Fundamentally a bonny icienct but (h r» art urna mlarmtiny aspect*, web a* the formation of solar systems, and boa tony the Earth it Mtafy to be ■boro I is. and boa lone before at yet hit by the nest major meteorite David Breben Author Rife. Cllte II
A pop star. me. Just so I could write a song for Paula Abdul ' Nik Felling
Author 3D Pool, Loopz Programmer
A plot mt Of a fast frt fighter You probably donl get pod very mM. but ot I ott Ad b eieitmg Actually. a World Wir Two ftfMc* piot pwrhApt would b bettor for the dofhghbnt Michael Powell Author Pdwerdrom
...something else I’d like to be, if I were not in this industry, a window cleaner, me!’ Now there’s a thought. Gary*
Penn (being the only one in the office to remember this obscure Monty Python song) put this question to a selection of veteran coders. Here’s what they had to say...
‘Filling Steven Speilberg's role, me. I’d get a kick out of creating an escapist scenario, such as an Indiana Jones plot, filming it, and then knowing that millions of people would be piling into cinemas to enjoy it. It seems to me, as a creator of games, that the challenge of organising large scale special effects is remarkably similar to the process involved in producing the special effects in the microworld of games computers.'
Archer Maclean Author IK+, 147 3D Snooker
'A reck ttar. m». h't . hobby that I don't do very wrff it tht mount but ff I put mor* time into it. I miyht yet good it it. Ufe'l too ihert to do * job Ihil you donl *nfoy doiny Y«. Tm in i bind, but h haven't tot a name for it fe dartad .bout ten yean ayo and K* only jint reformed. I play bau I would have been e bank meneyer or an airline plot but there were too many in™ for the former end I’m colon bund to that ruled out the latter/
Andrew Braybrook Author Paradroid 90 Programmer Rainbow fafanda
‘Retired, me. Because it's easier than working, isn’t it I feel like a life of leisure, with no deadlines and never having to finish anything. Actually I could become a Belgian chocolate taster. You ever tried Belgian chocolate Mmmmm...’
Author Quartz, Spindizzy Worlds
‘A lorry driver, me. I don't know why. It could be the lure of the freedom of the roads. Or that I like running over hedgehogs. It’s obviously something to do with my childhood.'
Vivid Image Developments
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
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AMIGA POWER JULY 199t
AMIGA POWER JULY 1991
krcifif Smith, Director
ol Core Design, We don't really have any learn leaden or prelect iMitaytn in the programming department I suppose I ovcncc all that hind ol thing In at much as it needs doing, but to a large cictcnl it runs itself. At the start ol a protect we get everyone together and talk H through, everyone making their own contribution, but we re all so dose lo all the games here that suggestions and decisions are being made all the time'.
Photography by Stuart Whale
‘We’re sick to the death of boring flight sims!’
And aren’t we all Core Design’s upcoming AH-73M Thunderhawk - a decidedly user*friendly and shoot*’em*uppy helicopter sim - looks like it’ll go some way to setting the balance right, but it’s just one of a number of interesting projects
lined up for release during 1991. ‘Thunderhawk’s just the beginning, though,’ says Managing Director Jeremy Smith, ‘this is the year that’s really going to put us on the map!’ Matt Bielby nods and looks suitably impressed. After all, he says it with such conviction and self belief that you actually start to believe him!
Core's Jeremy Smith is big (some -
including most of his employees - would say rather too big!), cheery and incredibly I enthusiastic about his company. And well he should be Alter all, not only have Core been responsible lor more than their fair share of great Amiga games - Rick Dangerous 1 & 2, Car-Vup. Corporation and Chuck Rock spring to mind - they seem to have done it with the minimum of sweat and tears too And (and it s quite a big and') when they took the fairly major step of going it alone and publishing their own games last year they seemed lo achieve it with barely a hitch. There's something - luck Good management - on their side, that's for sure.
The Iasi lime I visited Core was lor Your Sinclair - they were just finishing off their last product for MicroProse <Rick Dangerous 2) and the place was buzzing with the idea that they were about to start publishing for themselves. Ah. well.' I thought, they're not planning to do any 8-bit stuff. $ o I won't be coming back here for a while.'
How wrong can you be In the year or so since then AMIGA POWER'S happened (so I’m suddenly interested in 16-b>t once agam). Corporation's made il big and the risk Core took in doing everything themselves looks like it was a very wise one indeed For successful developers lo publish their own products suddenly looks like it could be surprisingly easy
One reason it's gone so smoothly is because of the people we've got.' says Managing Director Jeremy Smith. Kevin Norburn, the Financial Director, and myself have been in the industry for longer than we care to remember, and have already made just about all the mistakes it’s possible lo make - while we were being employed by other people1 At Core there are just the three of us - the other being Marketing Manager Richard Barclay - running the management side of the company, and that seems to be all we need
From left to right, Richard Barclay, Jeremy Smith, Kevin Norburn. As Marketing Manager, Managing cum-Creative Director and Financial Director, these three run the business side of Core Design. *Wc run it sensibty as a business. The main thing is to moke sure that nothing goes late and that we come out with the right products at the right times'.
Everyone else is a programmer or graphic artist.'
You certainly don't seem to have suffered very much from the old problem of slippage None of your producls have run hopelessly late
No. we never seem to have slippage. If a product is meant to be released on a certain date, that's when it'll come out. I guess it's all to do with everyone being very close to all the projects, so we can set ourselves realistic schedules, see how things are going and make adjustments early. We structure things so that we can produce fairly easy-to*program but hopefully high selling games -things like Warzone. say - which will keep us going while we spend lime on the bigger projects There's
no real gap between management and programmers - we Ye all working to the same ends, and in the same offices too,’
So it's realistic scheduling then that makes it all so easy
Well, yes. but l suppose good management skills in general too'. Richard Barclay backs this up 1 suppose I've been spoiled, but since I've been at Core everything's happened exactly when it was meant to with very little hassle lo speak of. It's getting so I can't really see any excuse for the problems other publishers have at alt - with both Chuck Rock and Warzone we set the release dates six months ago, and both products came out -*
AMIGA POWER JULV 1991
AMIGA POWER JULY 1991
Qnqfif colours, Cleon backgrounds and lot* of aliens - that s Frrnrllc.
Frenetic is an eight level vertically scrolling shoot-'em-up - hardly something to get wildly exerted about, you might think And yet one look at it and you start to realise that it s actually rather good. Perhaps very good. It's certainly colourful - more like a console game than anything - and, indeed, as we talk about it the conversation keeps coming back to classic Megadrive and PC Engine titles. 'After all. they have the best end of level nasties.' says programmer Rob Toone. and they happen to be my favourite bit of any game'.
So, Rob, how's Frenetic different to other shoot-em-ups
Weil in some ways you could say mat if isn't, not reaty. except that I ve tried to take alt my tavounte tuts from arcade and console games I've enpyed and mix them all together in a pleasing way I kke games where there's lots o< bullet dodging and the landscape doesni keep gettmg in the way all the time I want to make you sweat a M but I don t want to make it unlair - I ve tested the game with basic tire-power and know that it s possible to complete it without you having to cotlcct every weapon you see Too many games put you in what I call a no-wvn situation - they make it impossible to progress beyond a certain point if you haven't picked up the right weapons earlier m the game which is an annoymg and unfriendly way to do il
Playing it, it looks tike you've got the collision detection a little off.
That's dekberate It you look al it closely
you'll see that bullets that just c*p the wings or the nose of your ship don t destroy it outright at at-1 want to be generous with things hkc collision detection, and hopeluily create the feeing that you're just slipping through the buSefs, that they're maybe
burning the outside ol your ship and knocking bits ol ■!. but you're std more or less * one piece Banging into tne landscape doesn't destioy you either - you just sort Ol slide along it - < want the aliens to be the things you really have to worry about The only time the landscape will full you is il you get napped oy some sort o! rock formation and it forces you olf the bottom ol the screen -though that doesn t happen very often At one point we were thinking ol having it so Ms Ol your ship and perhaps some ol the weapons you've colected and so on (al oil when you eaten a glancing blow from a Outer but thinking about it we decided that it'd be belter using memory to make the aliens look and act impressively than do too much with the space ship, realty
I'm still not really sure why it is, though, that you've done a shool-’em-up. Surely there arc far too many ol them about as it is
One thing Core seem to be guile good at is taking an established game type and souping it up a bit - it's what we *d with the flic* Dangerous games, and it's what we did with Warzone There's no real reason behind us doing a shoot-'em-up kke this one except that that we ve not done one before and I think that it's actually one ol the most diverse sorts ol game around People say they're alt the same, but they're not it you're a Ian. and I fust happen lo kke to lull big things It's the Mtfe details I enjoy as much as anything -the (act mat someone's thought about hew to make the power-ups work m a pleasing way. the fact mat they've gone to the trouble of colour coding everything so the game has a feeling of completeness, and the fact that the learning curve is timed just right Too many shoot- em-ups look superficially good, but play appallingly
There haven't been all that many great shool-'em-ups on the Amiga, really, have there Tell me some you enjoy.
Well. I kke nybns, even though it's a bit easy, and Sartre Squadron but that's even easier They bom had good end ol level aliens too. though they an acted in exactly the same way as each other - our nasties are all totaSy different SWlV looks good too. but i ve not got round to playing it yet And that's about it realty
What about Xenon 2
I knew you'd say mat11 found if unplayable II kept restricting your movement and then sending waves ot aliens right down the path you're forced to take, something I can't stand The shcotng was pretty unreliable too I prefer the original Xenon to be honest
Anything else to be sik about the game
Just a tew quick pools For 1 stan, we ve not included a credit system That's de: berate, because wo ve found that, using credits, we re completing even the best console shoot- em-ups too easily and so no] reatty getting full vatu© tor money Out ol them Take credits away and you make ptogr«t harder but. t think, more satisfying
l also vary me speed Ol the background scrolling gut a tot Even without adding ah more aliens to the screen, ya can up the excitement level tf a notch or two qixte easily bt Simply making the background whii/ by faster It's ail part ol adding ©motor to the game - speeding up the music can add to ths tx At one pomt wo have everything - background, music, mo lot - speed up towards me end of a level, then slow nght down to a hat go quiet, and men we take the smaller aliens oft the
screen You know mat someth- ng exoting's gong t-happen men and are wawg for it. so when the big end d level baddio appears it's a feaBy impressive moment ft an idea that came, yet agar from a console game, ands the sod of th-ng which wd hopefully make Frenelc rea*I memorable.
Jason Gee. ex-animator
and front end sequence
Frenetic will be released in July.
when we sard they would lo the day And that was without anyone having to work around the clock too'
Surety with products like Chuck Rock it's tairty easy to set a reasonable schedule - it's when games get more experimental or unusual m nature that you start to get problems.
Well, that's true,' says Jeremy, 'but we are generally pretty good at estimating how long something's going to take - we have projects working to a year long schedule, projects set at six months and so on. It's all to do with knowing exactly whal it is you're setting out to do in the first place Something like Corporation might take longer than a Warzone, but the potential rewards
are higher We've been very lucky with that product, in fact - the Amiga version of Corporation alone has done so well that the ST one didn't really prove to be necessary lor our financial health at all. It's done so well it's allowed us to give more time to our other projects and put their release dates back a bit. Thunderhawks benefited from that, and so has Frenetic - we've had time lo get a rather nice Iront end sequence run up for that by ex-animator Jason Gee, for instance.'
Jason's an interesting addition to your learn, isn't he Didn't he win an animation competition or something
Yes he did We've got him scheduled to start work on a new project after he's finished the stuff
for Frenetic, which should be rather special. In fact. I we've been gelling quite a few interesting new people joining up recently It's nice that we don't seem to ever have to poach people or go looking tor them - they just ring us up Recently Jerr O'Carrolt and Ged Keareney started, and the game they're working on is really stunning Jerr used 10 be an animator at Sullrvan-Blulh - you know, the people in Ireland who recently did the full-length cartoon Ail Dogs Go To Heaven' - and they're working on what'll be our major Christmas release. Heimdali I'm convinced that it'll be the biggest thing we've ever done'
Ah. yes. Heimdali This realty does look like itl be quite a remarkable product The style is very
We vi tried to make *uro all the roads, rivers and so on curve naturally.' Mac Avery, programmer.
This one's been through a number of incarnations to get to where it is today. First it was a 3D engine, developed by Mac Avery in his spare time over a number ot years, then a 3D shoot- 'em-up with tittle regard for the complexities of flight sims, and now, n its final form, it 's either an arcade-like flight sim or a super-complicated shoot-em-up. One thing that 's not changed is that it 's about helicopters.
instead Once you're m 8» an you get straight into the action
How do the missions work
Wo ve divided everything into theatres ol operation - Europe, the Middle East. Alaska. Central America and so on - and each one is built ot up a number oI missions that you have to take in a set order, so that they build up to tel a complete Story In the European scenario, lor instance, you have to help a Russian scientist who's trying to delect by road, by shooting down anything that threatens him. and then bombing alt over the map to destroy separate ground targets as dnrerSKMs and so on Most missions-there are 60 m all - are against ground targets protected by SAM installations, but things get harder when you come up against enemy hekeopters The Hokum models are particularly tough - they may carry less weapons, but they're taster and more manoeuvrable than your crah The longest missions should take six to to minutes, so there's Mte chance you’ll get bored In itvs respect we've taken our cue Itom Wing Commander, which got the mission lengths more or less right
Certainly, the way you've presented things is very reminiscent ot that.
Ves. that was our bench mark - m Wmg
So, Mac, what's it like going head to srad with Gunship 7000
St dont think we are We tike Gunship. and forward to this new version, but they're tyng to do something totally afferent Ours snjch more ot an action game The onty at similarity is that they both have SKCOpters m them1
lad both are set in the near future
RM. yes As far as we re concerned, we've tow that to make it more arcade like, sucaily It we pretend it’s m the future we an say that the weapons are sma*er and so acre mk fit onto each chopper Now there's no Danger ot you funning out of missiles « fwindrle of a dogfight or whatever It also suns that we can play a bit fast and loose *ei the abilities of each aircraft too They're abased on existing American and Russian craft - you're flying what's bastoaSy an Ipiche gunship. and the baddies have totaled versions of current Hind, Hokum (the loathe equivalent) MiG-29 and Su-2S (the ktOTankbuster look-alike) models The finished thing is quite a bit more •caOey than say. F-29 which « one Ol the we shoot- em-uppy (tight sms - we've got to of al that tedious ttyng-ovei-long-totances-to-gei-to-your-target stuff An mmated sequence does that work lot us
Your rudder, Ihe torque
Thlft one *
b.ir lor your rotor*
mimplo - it ft
(which control* vortical
• it ft your
ftpood}and %o on.
v », It * U*t whit II look* like - your radar *creon.
Control* for llwtt, chaff and the Ilk* appear hero.
Lota and lot* (and lots) of lovely weapon*.
Watch Ihimf It * your fuel qauqc.
firm, warning moftftagoft and the like appear here.
Commander and similar games, the intro and between mission sequences are tike a film We've got a character catted Jack who's your boss and gives you your briefings, teas you how you're doing and so on Paruatty as this is for the American market where they've got Die patience to M through it an. but since we've been able to combine the beefing room scenes with digitised pics and 30 sequences, some English people may enjoy it too'
How worried are you about speed That seems to be the first thing everyone asks about flight sims.
WeS. it's realty how smooth it runs that
One of ft ttrifti of nifty eitftmftl view* -notice I he enemy chopper el the bottom.
counts, not how fast it goes Anyone, just about, can come up with a fast 30 system -it’s how good the game actuaily Ieels in ptay that mailers. Things that help with mat include me care we’ve taken not to fas mio the horuorv'pyra/ruct dot trap which hampers the took of many 30 games We've taken the etfort to make sure alt the roads, rivers and so on curve naturaSy. rather than be made up out of straight ivies, which helps the fed a tot We also have daytime, night, dusk and dawn effects which we use - in something kke the European scenario, whore thcro's a very last turnaround between missions, it helps with the illusion of reality by making rt look t*e everything's happening m the one day.
With a game tike this, which sets out to be fun rather than spotlessly accurate, I guess having an intuitive player interface is all important.
Everything s mouse conlroHod - apart from lor external views and radar jammers, you don't have to touch the keyboard at an The idea is. as you say, to make everything as oasy to use as possible One bnof glance and the manual, and youli be off The whole idea behind Bus protect is to take the hard work, pain and boredom factor out ol flight sims. and make them appeal to everybody, reaby
AH-73M Thunderhawk will be released at the end of August.
similar to those Sullivan-Bfuth games. Space Ace, Dragon's Lam and so on. yet this is much mote of, well, a proper game
Yes. it’s ail based on ancient Norse myths, you see, and the look is all very ■Viking" The storyboards, and the work they’ve done so far. are amongst the most gorgeous I've ever seen.’
Hoimdati was the sort ol look-out of the Norse gods, wasn't he7 He'd stand on the Rainbow Bridge that joined Earth to Asgard. home of Ihe Gods, and sound the warning if anyone atlacked. Which is all very well - it's nice to have a vocation and everything - bul all that standing around and waiting is hardly the sort of thing that rntnguing gameptay is made of. is it
No, l guess it isn’t. That's why what we're telling ihe story ol the young Heimdall. before he took up Ihe guardianship ol Asgard Our Heimdall is half God. half-human, and has fo prove himseff worthy of acceptance into their ranks. His task is to sail across around in a longship, visiting various islands and collecting and relummg missing items to Asgard At one point he’s got to collect Thor's hammer and return it to him '
The main game screens look a bit like 'Sullivan-Blulh does Cadaver.'
Woll, the basic gameplay is of the 3D isometnc puzzle sort - not unlike Cadaver or lots ol old 8-bit games. I suppose you could say - and, of course, it's packed with ihese lovely cartoon-like
graphics. We also have some shorter arcade-like sequences where we can really go to town visually - a scene where Heimdall has lo catch a greased pig that’s constantly running away from him, for instance, or an axe-throwing contest which works a bn like a game of computer dads This takes place in a pub, and Heimdall s drunk, so his aim keeps wobbling about all over the place. His target is to actually sever the strapped down plaits of a young girt, so if he misses and hits her head there'll, be a nasty mess' In fact, at the moment we actually have a rather horrible, blood-thirsty sequence which comes up if the axe actually strikes her face, but that's been done as a bit ol a joke and I'm sure it’ll come out for the final version -k
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
A high-tech, metallic-looking future sport game, this one positively begs comparisons with the Bitmap's Speedball/Speedball 2, In actual fact though, the look may be similar but the game 's anything but - the most immediate and important difference being that it features a first person perspective, as if you are actually one of the players flying about the multi-level 3D pitch. It s a brave way to do it, but something that 's notoriously difficult to pull off (see last month's review of the similarly-designed Italian game I Play 3D Soccer for evidence) as graphic artist and game's co-creator Simon Phipps admits.
Where did (he idea for Ihia one come from then, Simon
Ii came irom the programmer. Steve Northcott - he's ihe Woke who wrote DnSer - who came along with ihe 30 system and whole future sport kjoo Unusually tor urs this is one where the programmer works totally from home
t guess you coutd say the game nseit & a sort ot hybrid ot soccer. American tootball and hrgh-lech weaponry. The players themselves wear body armour and jel packs - supposedly based on futuristic space mining gear - and are armed with various weapons systems Each team a made up of s« people, and the idea «. would you believe, to get the ball and put it into the opposition goal We ll have it so you can switch between team members while in pray. I trunk, though to be honest, the mechanics ot how the game wni actually pray haven't been worked out yet
In terms of tho actual took of the game it seems to be more or less finished.
Wen yes -1 ve gone fust about as tar as l can go lor the moment I trunk the players need to be modified a bit sWi - it's not loo dear which team they're on from a distance - but I've got tots ot the nicer details, kkc the crowd walking in and Mimg the stands at the start of a match.
then performing a Mexican wave during play, sorted out already Like I said. It's the gamepray that's still rather up In the air
And that's exactly what'll make or break the game, really.
Yes. indeed, We know a lot ol the detail stuff already, wte that all the players wui have individual characteristics, tor instance -some wii pass better than others, some w be more likely to start fighting with opponents rather than concentrate on the game and so on We ll have it so you can play the game In two ways - either by paying attention to your players and their abilities and all the management side, or just by picking it up and getting on with it ttV be up to you There w« be bonus targets throughout the play area, as well as the huge stabs that count as the mam goals, and the pitch mil have various levels, and floating platforms and the kke to compkcaie things further What we don't know is how rl'l ad come together m play Rest assured, though, we re not going to release it until it's realty top notch stuff It won't be a case of 'nice graphics, where's the game7’
Retro will be released in September.
Hvy! Ht » standing on that bloke * shoulder*! Actually, nobody > enqagmg In Harlem Globetrotter* tactic*, ll t a vltual Inch created by Ihe heavy u*e ol jct-pack*.
Impressive, and gigantic. stadium till* up neatly with crowd* before every game. Apparently they do a Mexican Wave during play!
Bullet* travelling *cro»* the *creen toward* your target. Baftleione-atyte. We only hope Ihe po»sibility ol conlution during play doesnt *oupper the game.
What s reaction been like so lar
Generally, people whove seen anything of the game have been stunned Reaction in America was incredible - like I said, if this doesn't turn out to be the biggest product Core have ever done, something will have gone terribly wrong.'
How do you feel Thunderhawk will do going up agamst, say. MicroProse's Gunship 2000 later on this year - let alone ail the other flight sims that are out there or due for release soon Is it daunting
'Not really We like Gunship. and are looking forward to 2000, but really ours ts a very different game As I'm sure Mac and the others involved with it will tell you (and they did - see the box on Thunderhawk) our game started out life as a sophisticated shoot-'em-up. and still has those leanings. It may appeal to a
©different sort ol gameplayer, or it may appeal to the same gameplayers for different reasons, but Ihe fad remains that, despite surface similarities, the
two games are not setting out to do Ihe same thing at all They're complimentary if anything, not nvals And anyway, Gunship 2000 on the Amiga probably won't be available until the end of the year at least, so there's not really a problem at all/
That's good, because you've had some funny timings lately, haven't you First Chuck Rock comes out at about the same time as Ocean's Toki (see review this issue), a simitar caveman-style game - not to mention Titus' Prehistohk (also this issue) - and then Warzone goes head to head with Mercs. Rather odd, wouldn't you say
T know! It's weird, isn't it There hadn't been any than Warriors style games for ages, and then two guile well received ones come along at once! Normally we don't particularly tike to go up against licensed products and the like - we didn't release anything last Christmas, as you may have noticed, tor (ear that it would get lost in the rush of big name titles - but I think that's starting to change. We're confident enough with Heimdall to let it go up against the really big
names, for instance.'
It's getting near to going home time by this point, so I make this question my last. What does the tuture hold for Core, (hen Do you see yourselves slowly developing into a traditional medium size - or even large - software house, or do you see things continuing pretty much as they are at the moment Or what
As for getting bigger, no. there're are no plans for that, not really Wc don t want to be another Domark or whatever - we want to concentrate on original, high quality 16-bit and (increasingly) console producl. with a ceiling somewhere around the 10 new projects a year mark. 17 people work here at the moment, and I don t really want to see things rising above about, say 20 - with the sort of numbers we have here at the moment it's possible I to keep track of and have everyone involved in every project Everyone can - and does! - make comment and have an inlluence on everything we do, and that helps keep Ihe quality high.
But don’t take my word for it - wait and see i thmk you'll be suitably impressed by what we do (his year.'
And once again he smiles and looks so utterly confident that you can't help but believe him ■
Games designer Bob Churchill has proved himself an essential pari of (he creative process at Core.
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AMIGA POWER JUIV 1991
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J Menu driven selection of Start Track End Track up to 90 tracks. _J Ideal (or clubs, user groups or your own disks.
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AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
H ID TANK KILLER
LOGICHI + UN I III RSRI MIIITRF1V SIMIII HTUR II
Welcome to the second part of the AMIGA POWER reviews section. On page 80 we start our budget coverage, and page 85 features our first PD reviews, but first here are the rest of this month’s full price games...
A-10 TANK KILLER
Thu* to look for the eject - this is one A-10 T*nh Killer which won't be coming bock.
Publisher: Dyrtamix/Sierra Author: Joseph Wingard, Damon Slye (Design)
Price: £35.76 Release: Oui now
Mummy, wilt I be a MicroPros® fbght sim when I grow up " 'No. son. I'm alraid you'll only ever be an A-tO Tank Killer game’. Unfortunately for Dynamix, we only got around to reviewing this latest flight simulator thang after playing F-15 Strike Eagle II, and it's certainly suffered quite a lot in the comparison.
It might sound harsh, but not only does this fait to push the boundaries of flight sims forwards any, it actually knocks them back a bit. Let me explain. That time and effort has been put into it ts all too evident, but they've made the classic flight sim mistake. Yes. once again they only seem to have realised far too late in the day that the amount of depth they've tried to cram into it is totally aiming the gamepiay I know I seem to be eternally banging on about flight simulators being too stow, but having played games such as F/A-18. F-29. F-19 and F-1511 I've been treated to sims which are technically accurate (as accurate as I need, anyway), fast and fun to play It's a shame that the same can't be said of this one. because
the presentation is Immaculate, and the missions can be great fun. Knocking out various bridges, convoys and of course tanks is an excellent way to relieve aggression.
A- 10s trump card, though, is the fact that (maybe even more effectively than F-15 Strike Eagle II) it manages to create the impression ot a real world Messages are constantly coming through on the radio, informing you of countless movements within the warzone. and you even get a co-pitot giving you 'help'. The whole thing (eels alive with aciion and movement.
Of course, no modem flight sim would be complete without tots of external camera views and the like, and A-tO has enough ol them to keep graphics freaks happy. If only they’d put a turbo on the 30 graphics routines (which apparently Is what the PC version leels hke), I'd be giving it a mark somewhere in the eighties. But they didn’t So I wonV. • MARK RAMSHAW
THE BOTTOM LINE
Vet another addition to the ever expanding flight atm stable.
Unfortunately, the plethora ol available sims means that a new one has to be top notch to stand out. This doesn't quite make It And it's one meg only.
Publisher: Rainbow Arts Authors: Volker Eloesser, llyakan Akbiyik (Graphics). Rudolf Slember (Sound)
Price: £19.99 Release: Out now
Ten things the world needs now: peace in the Gulf; Hood relief in Bangladesh: sensible political co-operation In Northern Ireland: tree strawberry milk shakes on the National Health: another abstract puzzle game on the Aimga:
It's the wargame to end all wargames - but is
Publisher: Rainbird (MicroPros©)
Price: £34.99 Authors: tntergalactic Development Incorporated Releaso: Out now
Looking at the games thal come into AMIGA POWER, every batch ol new releases seems to contain another new wargame. However, the only real dlflerence between most ol them is the scenario - and the starting conditions. Surely if someone somewhere made a game where all the relevant variables were changeable, and there was the ability to add on scenario disks and create your own conllicts, they'd have the game to end all wargames. Which is exactly what Rainbird have tried to do with UMS II - Nations At War.
It’s ambitious alright, but how well does it work Well, it's certainly the most comprehensive and complex
Gening into the more techie tide of UMSII. hen, much every clement ol wargaming ui he modified lo create • wholly original scenario
battle simulator around on any computer, and spread over lour disks, it's a biggie. In fact the game is only on a single disk, with each ol the three scenarios on one each: Alexander the Great: Napolean and Operation Overlord, better known as the O-Day landings.
UMS It Is unbelievably complex and here lies its claim to being as much a battle simulator as a wargame. In addition to the usual modifiers of Experience, Leadership qualities and Morale, Ihe player can also set numerous other options that alt have their own subtle eilects on the situation. Take attrition for example. Altering the attrition rales for troops (the rate at which they are worn down by the pressures of batflo) afters their morale and leadership levels, which in turn has a further effect on their attrition rate. Even experienced wargamers will lind the options ottered by UMS II bewildering.
Oon't t«pcc( stunning graphics - this ts a wargame, after all. fly the way, this particular screen shows a conflict at Tarsus, Macedonia in the year 3 J48C.
Hay 1, 334 B.C, Corvwid Level 3t* H, l Mae edema
Getting a large-scale view ot the action in Macedonia and related countries, looks like there's some trouble brewing in the Middle last. (Some things never change).
it friendly enough to win any new converts
i. iw m. ew* tIMI 51*
Tioops don't u$ l attack or defend - they can also screen, hold or issauH. Air units can patrol, escort, bomb attack and intercept, while
Retreating World War It (yet again) In UMSII. til now Iona 1**4, and (hinralil) the German! Hill haven't gained any trllhh toil.
sea units evade, attack, avoid or launch ofl-shore salvos. And so it joes on.
Once you've mastered the rudiments ot straightforward battle, you can lake a step back from the world of moving units and armies to manipulate the political situations In the countries which you hold. You can set the tax rates, morale of the ctlzenry, speed and effectiveness of production and so on.
Sounds good so far Well, with any game of this size you might expect a few flaws. UMS II Is a little slow and the graphics range from the utilitarian to the downright ugly (I don't care if this is how wargames have been done before, there’s no excuse for bad graphics anymore).
But the game's lata! weakness Is not [he program at all, but the manual. If you think lhat a game of this complexity needs a detailed and exacting manual you'd be right. II you thought such a thing would be Included with a game ol this quality, sadly, you'd be wrong.
The manual provided Is a chunky perlecl-bound book, very smart, glossy and a good read. It contains an excellent reference guide to the commands and terms used and Is solidly packed with tertiary information (even right down to the elective principal and ethos ot early Macedonian society!). But despite this apparently comprehensive approach the essentia! third of the manual - an introductory tutorial section- Is noticeable by Its omission.
Picture the scene. You rip open (he box. and inserl the game disk Into your Amiga. Alter the clever little animated title sequence, you're presented with a message telling you to back up, a menu bar and, erm. that's it. So. you choose a scenario (say Alexander's campaign), load the disk and suddenly there's a map of
the Eastern Mediterranean and you're dropped Into the middle of the biggest and bloodiest war the Ancient world had ever seen. There's no tutorial, no handy on-line help system, nothing. If you have a reasonable amount of experience ot this kind ot game, you are going to be soundly thrashed lor the first few games until you gel the hang of whai's going on.
There are many specialist interest areas ot Amiga games that are now making the cross-over Into the mainstream. Flight slms are a prime example. UMS II1$ the most complete battle simulation of its kind and could have been the program to give wargames the same wider appeal. In the end. however, UMS II falls Into the trap ol most wargames, in that it appears to have been written tor the exclusive club ol gamers who are already obsessed by the subject. The novice player is thrown into a vast battlescape with very little aid from the ultimately Interesting, but Immediately useless, manual.
More scenarios and a Planet Editor are already planned for release and UMS II looks set to become the biggest thing since, well, since the original UMS. Some people will love It, but II will probably never reach the much greater audience It could have done because ot Its nasty knack of throwing the player headlong into full-scale wars - a problem only compounded by the impenetrable manual. This being the case, my overall opinion reflects the view of a seasoned wargamer ■ PAUL LYONS
THE BOTTOM LINE
Comprehensive and capable battle simulation game spoiled by horrtbty unfriendly player Interface A ' and tendency to throw you I ft* right In at the deep end. And f J ” it's one meg only. ■ “ —
~4—-i- 4* Hi H-
Preny graphics and caiy-lo-complclc levels do net a great peule game make.
humanitanan aid for - hang on a minute, one of those doesn't sound quite right. Which could it be
We've got Max. we've got Terns, we've got Gem'X. we've got Puzznic, we've go! Ptorrmg-is there simply room lor one more abslract puzzle game I guess lhat depends how good it is.
Most people would probably agree that the premier requirement for a good puzzle game is addictiveness. All the above games have it in buckets, but the bottom line is lhat it's missing from Logical and that's realty the end of the story. The game has a soW puzzle-game construction (the idea Is to shunt little marbles around to fil up all the wheels you can see on the screen with marbles of the same colour), but Rainbow Arts say that they expect even an average player to get about 20 levels into it on the=r first go. With a level taking upwards ol five minutes to play through on average (and five minutes of pretty slow and repetitive actions at lhat). we re not looking at a high frustration or compulsion level, with the resuh that you're hkety to play it once, think 'Oh well, that's quite nice', and dump it at (he back of your software shelf never lo see the light of day again.
It's a shame, because Logical is very attractively done and has loads of potential for mindbendmg. but even with level codes lor easy access to the 'hard' levels, you're pretty unlikely to ever want to play it twice. (By the time you gel to a challenging level, you'll have been playing for so long you’ll be heartily sick ol <t all.) Some pointless extra features I the ridiculous one-colour' levels in particular) don't help matters any, either. Even at £5 below the norm, this is just too second -division to be worth considering. • STUART CAMPBELL
THE BOTTOM LINE
Graphically lovely ind intriguing game, spoiled by lundtmentel design (laws and excessive easiness. The p* A ~ quality ot the opposition L II — doesn't help either. Another TJH ~ 'couM-have-been'. UM-
Publisher: Tomahawk Price: £19.99 Author: Joseph Kluymans Release: Out now
If l was to start this review by teiimg you mis game was overpriced by at least £30, would you think I was being overly
negative If not, then just take my word for it and talk of il no more. If, however, you want some reasons, here are 10 to be going on with.
1) The animation is the worst I have ever seen on a lull-price Amiga game. Yes. even worse than Quest For Glory II. Your hero (he certainly Isn't mine) wibbles around as if he was on elastic, his head perpetually bobbing like a nodding dog in the back of a particularly shaky Lada.
2) Enemies appear at random, and disappear if you walk off lhe screen and then back on again.
3) The colour scheme is garish and sickly.
4) The action is appallingly slow.
5) Fighting with the baddies is laughably imprecise - it's a case of wiggle lhe joystick at random and hope for the best.
6) The game design is incredibly lazy.
>T a d«v«rtf mining gam* styles, Ceuftr tent Invents the trep-'em-up'.
Many of the dangers are random, and some of them (like the grenades thrown from unseen hands off-screen that home in on your position) are unavoidable. Invisible walls make an unwelcome appearance and the screen layout is illogical too - you can walk right for 30 screens, then walk left for one screen and be back where you started
7) The instructions are useless. (I Still haven't managed to work out how to fire the gun you find on Level One).
8) The screens flick rather than scroll, bul unbelievably there's still a major pause every time you move from one to another. Was this game wntlen in BASIC or whal
9) The on-screen text messages are badly-translated, untunny, smug and generally abusive.
10) Section Two e almost totally unfathomable. (It's a sort ol H*ght sim thing - the 30 is alright, but as a game it's downright useless).
Convlnced yet tl you're not, I can only imagine that you're either the besl friend or the grandmother ol whoever had the nerve to put this lump ol unforgivably hideous rot on the market. The only point I can think of in Cougar Force's favour is that the hero does mildly amusing things if you leave the controls atone lor a while. This is good, because il you buy this game, you're going fo want to leave the controls alone lor a very very tong time indeed. • STUART CAMPBELL
THE BOTTOM LINE
Every month 1 think I've seen the worst full-price game ever, and every month I'm wrong. This Is too crap — A ■» for words, but luckily not 111. too crap lor a number, and I n “ that number i*_ I w“
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
Interesting game design, but why spoil it with pointless cock<ups
Lookout, Iw'i behind you I (Thnnkfullt ht'i on four tide. And oo, h t might not look v*r> imprciiiv*, hoi ni lent hn got better dreu icnit than tout character!)
Price: £24.99 Authors: Denton Designs. Warren Cann (music) Release: Oul now
Programming team Denton Designs are one ol the longest-lived crews currently working in the industry. They rose from the ashes ol Imagine, one or the first major software houses, and have a string of acclaimed 8-bit hits behind them, including Gift From The Gods. Shadowlire. The Great Escape and Enigma Force, as well as When Time Stood Still, which marked their first foray into the world of 16-bit. That game was followed by the rather obscure Eco for Ocean and Millennium's Eye Of Horus, but since then Denton have lain rather low. Their return to the public eye is marked by Wreckers, an i$ ometric-3D scrolling arcade adventure runaround type of thing set in a space station under attack from horrible green slimy monsters -an obvious relation to their similarly designed biggest hits like The Great Escape. It's nice to see that some things never change...
Denton have called in the experts for help with this game - Warren Cann from Ultravox provides the music and sound effects are in the hands of the well-known David Whittaker. It's a shame they didn't call on someone to do the animation while they were about it. as the characters move in that great glide-o-mation (TM) style that I thought we d ail seen the back of years ago (legs animated, but not bearing any
relation to the character's actual movement). To be fair though, the graphics are otherwise good, with the glass-walled space station nicely-rendered and smoothly-scrolling. But I'm getting ahead of myself here.
The idea of the game is to repel
mediocrity by a whole slew of design Maws. Firstly, the diagonal controls are unnatural, uncomfortable and awkward on the joystick, and in the firelights with the bad guys you'll spend half your time running in completely the wrong direction. Secondly, the game is badly balanced. Nothing very much happens for ages, then you’re suddenly overwhelmed by dozens of green slimies in ten seconds flat.
Thirdly, it's all been overcomplicated by the addition of lots ol unnecessary little extra bits which detract from the game's sense of focus. (The droid-programming, for example, is largely pointless and unexciting, and requires you to put in a tot of effort for results that you don't actually get to see, and are therefore intangible.)
Fourthly, there are several stupid and illogical game rules, the most aggravating of which is that when you go outside the station to zap some baddies, the game insists that you return through the same airlock you lelt from. It's incredibly annoying to be flying around, see a huge gang of space creeps inside the station right beside an airlock, and yet have to trek halfway round the station before you can gel back in to go and blast them. There isn't really any sensible reason for this, and it
This ii whai Mhouldn I happen: one of the good guy! meet} hit fate al the hand! of the green tlime, only to reappear a few tereent later at an evil tllme mutant himself. (Ick!)
an attack on your space station by acid-secreting green meanies.
You do this by hoovering them up in a strange vacuum-cleaner attachment as they approach the station, by Moating around in a space suit and zapping them as they eat through the walls, or by shooting them from inside as they roam around the place and multiply.
You have three officers to do the job with, and you can enlist the help ol up to ten programmable droids. As well as destroying the invaders, you also have to keep all the essential systems of the station running - if the aliens destroy any of those, the station will self-destruct and you'll be done for. Plenty ol stuff to do, then, but how much fun will you have doing it
Not all that much, if my experience is anything to go by. Wreckers is a slick and stylish game, dragged into the mire of
smacks of bad planning, not to mention a tack of playtesting.
It's not all bad news for Wreckers though, as it does have a lot of atmosphere and a fair smattering of indisputably positive features. I particularly liked the way your officers are turned into strange zombie-like jetty monsters when they die, which then become particularly evil enemies, for instance. The action is fast and zappy throughout, and essentially there's a really good game in here. If only it wasn't buried beneath such a pointless mound of cock-ups. ■ STUART CAMPBELL
THE BOTTOM LINE
Potentially great game, drowned under a massive weight of totally _ _ unnecessary mtpicky details P M Z Not bad. but nowhere near as l £1 ™ good as it could have been. U I —
Publisher: Loriciel Price: £19,99 Authors: Laurent Adriti, Stephana Ducase (graphics), Olivier Delerue (sound) Release: Oul now
Colour is the name of the game (well actually, It’s Super Skweek).
The aptty named Super Skweek >s actually the follow up lo Skv,eok. a game which i personalty thought was pretty good (though not many other people seemed to agree wrth me) In fact. I thought I'd do a b<t of a survey by gomg round the office and asking everyone a series of questions to see what they thought, and at the end cf it drawing up a pte chart or something (But 1 didn't).
But anyway, what you want to know s what's the game all aboui Weil, no problem - here goes You take control of what appears to be a dump of yellow cotton wool on legs ( Skweek'l who hasto walk up and down rather a tot of vertically scrolling levels built up out of hies. Each trio changes from blue to pink when walked over, so the idea >s to. as the saying goes, paint the town red’ (erm, except here you have to 'pamt the level pink ) It ail sounds fairly simple - in fact, simple enough to be rather limiting - but luckily there's a lot more to rt than that The tiles are laid out in the form of a maze for a start, with wans to get m your way and holes lo fan through (and die in). They don't as just s«t there either - some disintegrate, some cause you to slip, some are higher up than others and some conceal secret passages And then there are the baddies which - Pacman-style -prove deadly to the touch.
And (malty, warranting a new paragraph I be'eve, there are the bonuses We re talking oodles ol them too - at least fifty according to the instructions and many of them usable at the same time. Most ol them take the form ol extra fire-power and changes >n the way you paint things, but there are toads of other interesting ones too. including one which allows you to freeze ail the baddies (sending you straight onto the next levei). and another that provides a map. These bonus can either be a) picked up after they appear or b) purchased with cash (which appears after you've killed a baddie) from a speoai shop section, which appears at certain tiles
In a concluding sort of way. I'd say that this is realty rather an original, wacky, cute, addictive, enjoyable (etc) but ever-so-sightly repetitive sort of game There are 225 levels (which you can piay either m order or sort of randomly) including
EUROPEAN SUPERLERGUE + BILL C TED'S EHCELLENT RDUENTURE
tonus levels and some soctons where you have to lull monsters or rescue simeekettes instead ol simply pamt. so sere's more than enough to keep you joog And there's even a construction kit that allows you to design your own levels it you get bored
In fact, neat touches abound in this colourful, manic and ever-so-sfightiy-French fie odd) cutesy arcade puzzler inspiring me leap up in the air. and shout Hooray «RICH PELLEY_
THE BOTTOM LINE
a cute, addictive and well presented little number providing a neat balance between puttie and arcade qualities. I tike it
Publisher: COS Price: £24 99 Authors: Matrix Developments Release: Out now
Try taking a black B*ro and neatly adding the word Manager' to die title above, and you'll probably have sussed out what thts one's all about already Things, though, have come a long way since the original 8-bt football manager game (called, curiously enough. Football Manager), there's a twelve page manual (with very smalt print) lurking m the depth of the box tor a start, so you can see
that there’s rather a lot more to this game than one mtght first expect Nevertheless, not much has changed in the gameptay department - it's the usual case of picking a team to manage, and then managing them to your heart’s content, or (much more likely) until you get fired.
The game is played mainly from behind your desk where all your decisions are made (by selection) over the phone and via your intercom by talking to other managers, the press, your team and your secretary If you remember, it's a good idea to keep regularly checking your diary to see what's on the agenda
The remainder ol the game consists of a board meeting once a week, which mote or less informs you ol how you're doing, training sessions where you fix the training of your individual players as you
see fit' (ho ho), and then of course the match, where you pick the team, then decide on one of sixteen different game tactics to try and win with.
Believe it or not (for the sake ol this review, you understand) l have actually played the game m some depth, and so ->
Ok.iT, 10 u » nor really very visually appealing. What do TOU expect from a footy manasemtnt yam* 7
THE BOTTOM LINE
The whole thtng is just loo undemanding and unspectacular to ment the asking price. It would be ideal for the younger players, but older dudes f* A Z really needn't bother - it just LU; isn’t ei cel lent enough to _ 1 jl ~ realty cut It M w —
The most bodacious computer licence ever reaches the Amiga (but bodacious it isn’t).
BILL & TED'S EXCELLENT ADVENTURE
This It your time ■ travelling buddy, Rulut. Whal a dud*
Climb the ladders, jump over the paint pots, and collect old Mikcy. Look familiar
tacky. Having said that. I actually quite enjoyed it. Sorry and everything, and I'm perfectly willing to admit that it's probably down to my love of Ihe film, but it's fun. It's also undeniably very, very average. And sadly that's something a Bill 4 Ted game should never be. Excellent, yes. Bodacious, most surely. But never average. * MARK RAMSHAW
dropping them oil at Ihe local shopping mall back in the present day and going otf in search of more dudes. Some situations aren't quite so straightforward, and Involve weird sub-games including a 2D maze cum cat-and-mouse affair and even a (very) simplified Donkey Kong variant. Bill A Ted is nothing il not bizarre (dudes).
Right now that we've got the complicated waffly stuff outta the way, it's lime for some bodacious analysis.
After playing the game lor fifteen minutes, something strange happened. 1 finished it.
I decided this was either down to my own excellence or something to do with playing the game at the lowest difficulty setting. However, alter trying the harder levels. I can safely say if's still not exactly the most difficult game in the world - and quite frankly not the best either.
I've rarely seen a game design as simple as this one. and it doesn't help the program any tn the longevity stakes. If anybody out there remembers the original Back To The Future game, they 'll have a basic idea of what to expect (though Bill A Ted isn't nearly as bad). Despite the sampled sound and cool references to the film, the whole thing feels quite
history test is a pivotal point lor our heroes. Thus, they are given possession of a time travelling phone booth (Well, what did you expect A police box ), a directory of time zones to dial up. and a mission to find totsa dudes from various points in history, bring them back to school, and use them in a seminar to pass the exam. Simple, huh
But what ot the game itself Ah, yes. Il basically involves moving Bill & Ted around various lime zones and trying to locate tamous dudes, from Joan Ot Arc to Genghis Khan. Objects are littered around the place, which when given to various characters will cause them to follow you (it’s not giving loo much away to tell you that giving a fire extinguisher to the lightly toasted Joan ol Arc will convince her to join you. (or instance). Then it’s simply a matter ol popping one or two ot them into the phone booth.
Publisher: Accolade Authors: Scoti R Lahteine.
OH The Wall (design),
C.S Wayne (graphics),
Douglas Mackell (sound)
Price: £24 99 Release: Oul now
Okay, first things tirst. Bill A Ted's Excellent Adventure is based upon the minor cult film ol the same name. II you aren't lamiliar with it then a) you are too old b) you are too boring and c) you are probably too intelligent to be reading this. Luckily I don't lit Into any of those categories, and have been a long lime Ian ol Bill 4 Ted (not least because ol an enormous number ot links it rejoices in with the world ot rock music, which are far too convoluted to go into here).
The basic premise ol the film (and indeed the game) is that Bill 4 Ted are two LA valley-dudes, who have formed a band called the Wyld Stallynz (with a view to recruiting Edward Van Halen). but have run into problems at school. Unless they get an A* (or their history test, they'll be kicked out. Enter Rulus, a totally cool, time-travelling dude (yes, this review is going to be brimming with corny LA-speak). Rulus informs them that the music ol the Wyld Stallynz actually forms the basis for future civilisation, and that passing the
AMIGA POWER JULY 1991
can certainly vouch that K all feels very realistic - making a wrong decision somewhere realty seems to alter events, as does upsetting the other characters (which you can do in such simple ways as gomg home every day without doing any actual work, lor instance). The game seems generally up to 1991 Amiga standards - complex, and illustrated by some lovely graphics (well, lovely for this sort of game anyway) - but the (act remains that for many (I'd say most) people this just isn't the sort ot thing that's likely to light their fire. • RICH PELLEY
THE BOTTOM LINE
An up-to-date version of the rather old footic management type game, it's dubious that there's enough here to keep things burning long enough to justify 25 quid. Rather you than me.
Publishor: Mastortronic Price: £19.99 Authors: Leisure Genius Release: Out now
Where could you buy a house m Oxford Street for £200 Monopoly, of course Traditionally this would be achieved by displaying your Oxford Street' card to die banker, handing over a couple a pink ones and getting a small, green piece ol plastic m return, Buf the advance of technology means that, having purchased a copy of me Amiga version, the transaction t$ accomplished by picking Buy Houses' from the Build' menu, moving your cursor to Oxford Si reef and waiting for £200 to be deducted from your account Apart from subtleties like that, this is more or less an exact replica of the board game, and its appeal will depend entirety upon your opinion of the original,
Checking eul the development possibilities ot fenchutch Station.
To recap. Monopolys a sort of properly' game, where loads of players sit round a board throwing dice, buying squares and building houses and hotels on them There's a fair amount of skill involved, but success in the long run is governed mainly by chance - you just have to hope you land on squares worth buying and. having blown aH your hard-earned on a streetful ol hotels, that everyone else lands on them before you
go broke. And that's what I hate about it. quite frankly. It seems an enormous waste of effort to spend hours planning strategies when success or failure is likely to be dictated by a single roil of a couple of dice No-one seems to agree, though so I'm probably just being my usual nihilistic sett The logic of convening such a game to computer is another matter I can't reas, see six players gathering round the Amga alter dinner, so the only advantage of It seems to Be the availability ot computer-controlled opponents to practice against And even that seems a brt silly. It's a perfectly good conversion, then, but a bn of a pointless one • JONATHAN DAVIES
THE BOTTOM LINE
A sound enough conversion, A
but the board game s a 1*
whole lot more accessible j j
1 w ”
An everyday tale of bad translation, sex, farm animals, and, erm, we'd better stop there.
Publisher: Idea (The Software Business)
Price: £25 53 Authors: Mario Bianchi. Eugemo Ciceri,
Luca Stradiotto (graphics), Alex Ravalli &
Giantuca Rotondo (music) Release: Out now
It's very easy to laugh at other people's mistakes - especially when they're the consequence of translating a foreign language into English. So I will - hahaha
Lupo Alberto is the latest export from Italy. He's a cartoon character -a well in (act - who, in the eyes of the manual, 'is friendly, sharp and at the same time shy. Gifted with artistic sensitivity, he pays attention to the quality of life and to social and environmental problems but without giving up his enjoyment ol life.'
The quality of Lupo'S life to which he pays attention is a hen called Marta She wants to be alone, with Lupo. so he can put his gift ot artistic sensitivity into action. Bui the course
When Lupo lands on special invisible spots dolled around the landscape, previously hidden pieces ol fruit are thrown up. Collect them for bonus points, whf donlcha
Lupo loohs on with a smile as his beloved lakes a bold leap upwards. Shake that tail feather!
of true love never runs smooth, oven for anthropomorphic wildlife. There's a social and environmental problem to be addressed - like finding somewhere with some privacy so the two chums can get even friendlier.
Lupo is a shy guy after all.
The manual goes on: His success is due to the fact that he is always cheerlul, a fine example ol an approach to life that overcomes any obstacle, even the most difficult.' This is true. The wide-eyed and bushy-tailed Lupo has a permanent grin on his face (but then, wouldn't you with what he's got coming to him ). He obviously hasn't realised that he has only two frames of animation to his credit. Come to think ot it, everyone in the world ot Lupo Alberto's only has two frames of
Lupo with hit (rend, crash helmet mcrcilctlhr pulverise* the assorted animal opposition.
animation, so he has no real reason to leel insecure.
It's not a problem though, this animation drought. In fact it makes everything look as though it’s dancing to the happy 'n' jolly sound ol the marvellous music (which on Ihe later stages has a distinctly Benny Hill leel to It).
Lupo's mission turns out to be a cut down Super Mario Bros Of sorts.
A scrolling, platform-based landscape is patrolled by creatures with differing intelligence and movement patterns, the death of some resulting in the appearance of special features for Lupo to catch. Lupo is a little sluggish to control, it must be said, but he is very manoeuvrable, being capable ol jumping at different heights and moving in the air. It may sound trivial, but this Is something which many platform pranks fait to deliver. It certainly helps when it comes to jumping on the adversaries
in order to kill them.
Before the feminists get on their high horses, let me point out that the roles are reversible. II the mood takes you. you can play with Marta instead who has slightly different running and jumping characteristics to Lupo. Better still, you can grab a friend for some two-player action. Yes. the two animal lovers can go in search of peace together - simultaneously on screen as it happens. And what a hoot that Is. The going gets hilarious whether Lupo and Marta help each other negotiate the obstacles or not, especially as the scrolling can't keep up when one character progresses faster than the other.
There's more to this scenario than meets the eye, however. Printed in the back of the manual are 10 three-frame comic strips, each gaining plenty In translation but with the final frame missing. The only way to discover the outcome is to complete a level and see it on screen. An Incentive it ever there was one.
Lupo Alberto made me laugh and laugh. And when I d slopped laughing I laughed some more. I'm Still laughing now in fact - hahahaha! See. That's not to say that Lupo's not without room for improvement. Its addictive nature makes the lengthy disk accessing to load a level all the more annoying. Some secret rooms and other lorms of hidden bonuses would have iced the cake too.
In stark contrast to all the deadly serious simulations currently doing the rounds on the Amiga, Lupo Alberto is fun. And tunny. Now there are two sound reasons to buy it. • GARY PENN
THE BOTTOM LINE
Uncomplicated platform 4
action which would suit the I
younger player if k wasn't m
quite so awkward in places. *
Europe’s biggest 16 Bit Computer Show dedicated to the serious and entertainment sides of the ST, Amiga and PC
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AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
A BIT ON THE SIDE
OFFICIAL AMOS LICENCEWARE SUPPLIERS
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WHAT IS PUBLIC DOMAIN SOFTWARE
Many people have been frightened off from PUBLIC DOMAIN software over the years, hearing such things as... 'it's cheap so it must lx* rubbish, NOT TRUE. Most PUBLIC DOMAIN software is written by very talented people throughout England and abroad. They put their talents in the library because they, for example, can’t afford the expense of marketing their product, but, because they want their product to be seen, they are willing to put it out at no financial gain to themselves. Others hope that their talents will be seen and recognised by a software house who will in turn offer them
a job (many people who put products into the PUBLIC DOMAIN now work for software houses).
Another common mistake heard is "ALL PUBLIC DOMAIN has got a virus on it". It is a very rare thing to find a virus on PD these days, if any slip the net. most libraries of any repute will make sure that they are destroyed. PUBLIC DOMAIN software contains ANIMATIONS, MUSIC, GAMES. ARTSHOWS, ITILI-TIES and MUSIC/GRAPHIC DEMOS. DISKMAGS can also be found within the realms of PUBLIC DOMAIN.
Vie are not going to ramble on about being better than other PD libraries as you have heard it all before, what we will say is that as a member of our library, we can offer you the following:
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Hi-tech biology leiioni In Germ Cray.
Publisher: Electronic Zoo Price: £25 99 Authors: Open Mind Release: Out now
You've doubtless played Stm City, and ever-so-possibty Srm Earth too (tf not on an Amiga) so now wtty not have a
crack at Sim Body' - or Germ Crazy as it's actually called
It's kind of a body simulator' (hence the crap intro) in which you've got to ensure the smooth running o( your patient by fighting off any baddies (or ‘germs’) that attack him. A bit like the board game Operation' ( My turn to operate'). only the funny bone doesn t keep disappearing between the various pieces of cardboard And you'll certainty have your work cut out tor you. with four limbs and Several major organs to keep tabs on. and the threat ot viral infection from all quarters Rather more pressing, though. t$ the phenomenal number of icons and sub* menus you'll have to wade through in order to get anything to happen They're jolly confusing indeed -there's a different icon for just about everything, and none of them are m the least bit intuitive - which is the mam reason for the slightly middling mark down
there (Go on, have a peek.)
Returning to the plot side of things, how about a rundown ot what you've got to do Right, the body is split into several sections, each of which is vulnerable to attack in order to stave off infection you’ve go! a range of agents' available, which range from antibodies to microscopic tanks and laser guns These can be assembled mto armies and marched around the body (via the blood stream) to where they're needed most, which is where strategy and planning enter the arena You can probably afford to lose the odd amt here and there, but if a major organ goes down you're in trouble Other things to consider are eatmgsieepmg drugs and hospital treatment
So what we ve got. then is an original and probably quite challenging strategy game mat's suffocating under the vast amount of guff that s been heaped onto it The impossibly steep learning curve
(you've really got to learn the whole manual off by heart before you can begm to even ihmk about a tentative fust game) is largely a result ot all those unfathomable icons, most of which would best be tnmmed away m favour of a few drop down menus or something I suspect that what lurks underneath is actually quite simple and probably quite easy to play if you're the game designer, but (or the rest of us it's a nghtmare and you're unlikely to have the patience to really persevere it's an interesting idea which seems to have got a bit out of hand somewhere along the tine. • X>NATHAN DAVIES
THE BOTTOM LINE
It all sounds like fun on
paper, but the way it s been r
put together it tar from
satisfactory. A shame, really. U
You’ve played the demo on our cover disk, now read the review...
when you find you've got to trek all the way back to somewhere near the start of the level (if Ihc landscape lets you that is) to trough a lew last monsters to till you up.
Levels are your standard platform and ladders sort of thing - in fact, the whole thing has something of the (eel of a Super Mario game, though without the depth or finely tuned gameplay. The creatures are undeniably cute (the little bears still wag their tales when unconscious, lor instance) and the standard world designs (an ice world with penguins and so on, a jungle one with monkeys and the like) are well done. Unusually, between the proper levels comes a sort ot boxing match affair (quite what the explanation for this is, 1 don't know) where Prehistorik has to lake on some giant dino, caveman or whatever while batting a never-ending procession of smaller versions oft the screen. Reasonably cute and fun. but slight and likely to become a bit of a pain after a while, you could say.
Other faults Well, the game only scrolls on a screen when you get right to the edge of it. which seems unnecessary (apparently a hang-over of the original version being done in ST STOS) and the wait while it reloads the levels and so on can be a
Ivir M illjhlly ludicrous bounty sequence features one Slant (sialic) baddi* and a host of districting babies.
Publisher; Titus Price: £25 S3 Authors: Carlo Perconti (program), Jean Christophe Allessandn (graphics) Release: Out now
Is a bit odd to find myself reviewing this just now. because there's a demo on this month's cover mounted disk allowing you to see it and decide just how good it is (or isn't) on your own. Still, it's my opinion you want here so it's my opinion you shall have, and, actually, 1 think it's rather good. Not as good
as the excellent (and similarly themed) Toki or Chuck Rock admittedly, but a tun and likeable platform romp nonetheless.
So what's it all about Well, you play Prehistorik, a very hungry caveman. This isn't any sort ol elaborate rescue mission you're on. as it is in the games just mentioned, but simply a quest for food - it you've ever wondered how the dinosaurs died out. it s not because of the ice age or a meteorite (atl or anything fancy like that, but simply because Prehistorik ale them all! You see. he's only allowed oft a level if he manages to club unconscious and then walk over (and so nosh) 99.9 per cent ot all dlnos/griuly bears/un-nameable prehistoric thingies he comes across. I think the game's a bit too strict with this - it would be betler It you were allowed to Ignore more of the creatures it you wanted, and stilt get off the level - but it's not too big a fault. As it stands though, it can get annoying (and repetitive), especially
lull on* (edible ) arachnid Hindi between Prehistorik and a laity monel.
Another proipectiv* dmoburger attempt! to recover from a good bathing.
bit of a pain You could also argue that the whole thing gels a bit samey after a while too - more hectic platform-leaping action and less ol this rather repetitive bonking-dinosaurs-on-the-head-and-then-tucking-in stuff would have been nice - but basically it's a pretty, appealing and actually rather loveable little romp which only suffers a bit because its two most obvious rivals are so good, not because of any real faults in the game itself. • MATTBIELBY
THE BOTTOM LINE
Likeable caveman platlormer with plenty ol quite nice' bits to it but little that realty stuns. Good, but buy Toki and (of course)
Chuck Rock first.
AMIGA POWER JULY 1991
Publisher: CCS Author: R.T.Smith Price: £19.95 Release: Out now
tf you thought adventure games were the unacceptable face of computer entertainment you've obviously never played a wargame. Instead of reading pages of text and typing things in. wargamers while away the hours moving Mite flashing squares (troops) around, keeping an eye on stamina points and planning strategies. However, just like adventure games, wargames are a lot more involved than they look and once you're hooked youD stay hooked (although the chances ol that happening are pretty
Now you too con recreate those classic moments of l-bk warjemmj wtth the Amljs Anthem.
skm, believe me). This one's a conversion ot an old Spectrum game that was generally thought of as one ol the best of
its type. It's a recreation of Operation Market Garden - an Allied paratroop landing in Nazi-occupied Holland - which failed tn reality but which you might [ust be able pull off in the comfort of your own bedroom.
In the past I ve tried to be patient with wargames After all. they've got a dedicated following, and if you're prepared to make allowances for an the flashing squares and movement phases they can be quite absorbing. But on loading Arnhem I'm afraid I jumped the tracks. Little has been done to exploit the Amiga's potential The map is a bit more colourful than the original's, and there are a couple of sampled sound effects if you listen hard
enough, but that's it. Even the instructions consist of the original 1985 Spectrum edition with a little inserted bit. It's just not on. realty.
While this sod of thing might just about be got away with on 8-bit machines
- if only for Hying in the face of convention
- on the Amiga it looks hopelessly crap. Even the most bearded of wargamers >s likely to be left wondering whether he'd have been better off sticking with h<s ZX81. • JONATHAN DAVIES
THE BOTTOM LINE
A sad relic from a past era. It's just too impenetrably primitive lo stand a chance. Even wargamers will be disappointed with this.
For a game which is so obviously about The King (you know, the hamburger-eating, pelvis-gyrating. Viva-Las-Vagasing rock'n'roller), it’s rather odd to see a disclaimer, informing the world that any similarity to persons living or dead is entirely coincidental, accidental or unintended. Neat, though not quite true. But anyway, onto the game proper.
First up (as is the norm with American stuff) we have the lengthy intro sequence - something which consolidates the feel ot quality with
How lo jet th* keys from the deik It's all o matter ol keepfnj Ok boss occupied. Money is usually os good o distraction as any.
Once they've completed Lucasfilm’s Monkey Island, adventurers can
This is where Lei works and practically lives- Nice hole-in-the-wall effect - pity Lei can’t appreciate that cute chick-
SEARCH FOR T
Trying to yet a bus, Let mijht jet Liken lor a ride. Ear better to walk - after alt, a clown Ilka Las ihoold lair welL (Ahem).
this product. It's good to see an American game which isn't a direct port from some poor PC version.
All too often the accompanying guff is of excellent quality, but the game itself is shoddily put together. None ol that for Les Manley though. There are over seventy backdrops, each looking very polished and individual. The characters also have their own visual identity, and are remarkably well animated. The attention to detail even extends to Les getting darker when In shadow, and having a reflection in pools ol water. The whole thing has a 'confidence' which so many games (particularly adventures) lack.
Okay. I guess comparisons with the recent Monkey Island are inevitable. Both games require one meg. are sprawled over several disks, and both are modern adventures laced with humour. At a glance, both products look very similar Indeed. Could this be an adventuring renaissance Well maybe, but It's
when Search For The King Is pitied against Lucastllm's masterpiece that the cracks become evident.
The game is caught between two stools with its user interface. The programmers were eager to move with the times and incorporate slick point-and-cllck control styles, but they were obviously loathe to abandon the standard text entry system. This is understandable, bul as Lucasfilm's Monkey Island proved, a pure mouse-driven system is more effective (given the constraints ol current technology The mouse and text systems Just don't seem compatible, and although its certainty less unwieldy than Sierra’s recent efforts. It doesn't do the player any favours.
Game: Les Manley in Search For The King Publisher: Accolade Authors: Robert Calfee. Steve Cartwright (design) Price £34.99 Available: Out now
How's this for a weird game
Les Manley In Search For The King is about some dork who's idea of a good time )$ to hang around In electrical stores, and whose favourite food is listed as Microwave. For reasons which I haven't the time or space to go into, he sets himself a mission, one which will take him lo the most rockin' parts of the USA, introducing him lo interesting people, and (more importantly) cute chicks.
Hl$ mission: To find The King. Bizarre is nol the word (but It's close enough).
Th* Hnj it misiinj Where can h« b«T And just bow much money could b* nude it be returned As lb< intro sequent* unfolds w* learn ot WILL TV's plans to find The Xinj with a viewer competition. Les Manlcr looks on with Interest. TH* poor deluded man thinks that be can find The Kioj. Oh dear.
Publishers: Dynamix/Sierra Authors: Damon Slye Price: £24.99 Release: Out now
Ah yes, I remember i! well. Stellar 7 Kras one of those classic American C64 titles released a good few years back, in the days when wireframe 3D vector graphics seemed like a really neat idea Now. for some reason known only to them. Oynamix have snapped op the rights to produce a version for the new composer generation But does Stellar 7 realty belong m this decade't Weil, that kind ot depends on which way you look at it.
How can yoo expect people to pay £25 lor an ancient Battlezone clone’ cned
Suffcrinj withdraw*! from BanUsontt SltlUr / could be the ontwer. Though never providing the adrenalin ruth o(the ciatsic arcade fame, if! jot enoujh add on bttt to maJi* n worthwhile.
check into Les Manley’s Heartbreak Hotel.
Ccttinj wordy with Let. Remember, the but not the only way OOt of low*. (Km nun, wonder wfiat’t joinj on in tide, thou jh).
Moving Les around the screen for instance takes a mammoth amount of effort. When compared to Monkey Island s system where you simply point and the character wilt make his own way there, here you've got to point the mouse to every tittle position, navigating Les around lumiture and the like, which quickly becomes fairly irritating. Add to that the tact that the most commands don't generate anything tike an Interesting response, and the whole thing begins lo feel very stilted and artificial.
And then there's the humour -such an important part ot Monkey Island. Here it’s a bit, well, lacking -never sufficiently sustained, and white the flagrant air of sexism adds an
edge (whether it's actually poking tun at sexism or using it Is open to debate) everything's tar too American to really work in the UK. It really wouldn't have been hard to make the jokes a bit more universal in nature.
Players ot Leisure Suit Larrys latest escapades should have no problem identifying with Les Manley, or getting around his Manley world for that matter. It's just that alter the silk ot Monkey Island, why settle lor polyester (or something like that) ■ MARK RAMSHAW
THE BOTTOM LINE
Seml-suecesslul humour and gorgeous gnphics paint an Interesting picture of the weird side of America, but there are just 100 many areas where the player becomes frustrated - not with the adventure itself, but with the way in which It it played. It doesn't open up tny new avenues tor adventuring, and so will remain a minority thing. It never reaches the _ dizzy heights Ot Uonkty 11 Island, and that s as good a I I ~
reason as any to penalise IL > I —
one person lean see their point of view (that's right,
Mr Comedian, the first person perspective one) Plus, I have to admit that after my first go I was ready lo wnte the whole thmg off as a very big software disaster Despite the claims of ‘ufira-fast solid 3D graphics like never before. the program seemed unforgivably sluggish, and something was definitely absent. What it lacked was the adrenalin surge of other Battlezone-inlluenced blasts - this month's Encounter, lor one
Then I discovered this neat Mile slider bar to reduce the level ot graphic detail. With trepidation, I knocked it down to half way. Wow. almosf no loss of detail, but a definite improvement m the speed department, it's at this point that I really found myself warming to it. It may have caught me in a good mood, but there's something endearing about Stellar 7s singlemmdedness. Hey, it's not often you get a Battlezone done with power-ops. extra equipment (including a jump facility!), and end-of-levei baddies. I've ran out of excuses l don't know why I, I just like it Having said that. I wouldn't really recommend anybody to put this at the top ot their shopping fcst. Let's ust say owning one is nothing to feel embarrassed about By the way. is there a Battlezone revival on right now, or what • MARK RAMSHAW
to lorm the basis ot some sort of space exploration game.
The landscape In question is a sort ot gully, blocked off at each end. which you can move backwards and forwards along and from one side to the other a W. This is achieved by moving the mouse in the direction you want lo go until the appropriate comer of the cursor lights up. then clicking the left button. And. yes. it's as awkward as it sounds It a little arrow on the dashboard appears you can turn through 90 degrees to find yourself in another gully.
The explanation for al this Wed. you're flying a spaceship which you've hijacked from a bunch ot aliens. These aliens have invaded earth and sucked it dry ot all life. Your task is to try to reverse the situation by collecting codes (or something like that)
Occasionally baddies appear which need lo be shot, and very occasionally indeed you'll encounter a building At this point, having entered the appropriate access code, youfl need to dispatch a robot to explore it. This means playing a simple sub-game where you move your robot around the screen, shooting things and finding codes
THE BOTTOM LINE
Licks action, needs one 1 meg. ind is • re-wnte ot a six year old game that was old-tashiontd to sun with. »
But what the halt, I like it L Now, can we have Robotron 1 I — back in fashion please w * —
Publisher: Electronic Zoo Authors: Splinter Vision Price: £25.99 Release: Out now
I wonder how many games begin life as an interesting graphical effect and then slowly evolve into something playable through having controls, weapons and a plot seitotaped onto them. That's what seems to have happened with Eco Phantoms, anyway. At its heart is a landscape-cortung-towards-you etlect. Not a particularly good one. mind, but enough
TH« future, Vidorum-style in ito Phsntotm. Interesting (or not) the whole some looks rtmorfcnbty similar to an ancient lucasfilm C44 fame, The ltdoion.
That s not all though. Various other bits and pieces have been thrown m loo. in an attempt to add depth There's an engines' screen which you've got to bring up every so often to add oil lo the engines (and so stop them overheating) and a passenger screen where you look after any prisoners you've rescued Atlthis takes place in storey silence, bar the gentle throb ot your engines.
Hmm. I'm not probably not making it sound very exerting, am t And it isn't I'm doing my best, honest, but this realty * pretty dire - as I said, literally a landscape coming towards you etlect with a lew graphical set pieces tacked on. It takes ages to work out what the blazes is meant to be happening anyway, and when you finally do you're left with a distinct empty leelmg Unless I’m missing out on something (airly major (I've studied the manual dosely and I don't think I am. though) Eco Phantoms is utterly devoid of any form ot playability as we know it • JONA THAN DA VIES
THE BOTTOM LINE
Pretty graphics, tots ot _ _ controls and sub-games but IT M 'Z nothing interesting to do. A *1 — sorry stale of affairs, ready. II If —
AMIGA POWER JULY 1991
Publisher: Mindscape Authors: Three Sixty Price: £34.99 Release: Out now
it seems to be flight sims a-go-go on the Amiga at the moment. You can't load up a game without bumping into solid 30
Look* f real. Sounds great. Hovel, feels and piers like a britk.
polygons and low ttying aircraft. Blue Max, or Aces Of The Great War (Mindscape seem unable to decide which idle to go tor), has obviously been developed with the not-so-lechnical player in mind Options are the order ot the day. with a certain sacrifice made in the old realism department
Rooted m the Great War (that's the first one lor alt you youngsters), it's chocabloc with bi planes, tn-ptanes. the Abies. the Germans, and several shades ot green. Reading through the manual and checking out the stilts on the back ot the box. I really got quite excited about the game. After all. if what they were intending to do (as it appears) is sacnfice a degree ot actual simulation realism in favour ot some pretty spanky action-packed 3D dogfights, then this looked like the game tor me The simultaneous two-player option seemed like a great idea loo.
something that could take the game into the realms ot greatness...
Then I loaded it. Oh boy. Thts seems to becoming a recurring nightmare tor me - one where everything happens m slow motion. You've guessed it. this is another stodgy tbght $ <m, showing little or no concern tor the player Sure, they've sauced the whole thing up with loads o! options, and you can reduce the level ot graphic detail to make things run a bit taster, but it seems that programmers Three Sixty still have a thing or two to team about last, smooth 3D graphics. To get the game running at anything kke acceptable speed means viewing everything through a tiny window, with no plane details visible For Pete's sake, even a Sinclair Spectrum could do things better than this’
I'm disappointed, I realty am. I've been waiting (or some time tor a
successor to F/A- is or F29. and this sure isn’t it. When wilt software companies realise that the primary objective ot any game, be it a (light sim or anylhing else, is to entertain True flight mechanics are all very well, but they shouldn't be included at the expense ol playability In fact. I challenge anybody to get any real pleasure out of playing thts. Why should Amiga owners have to pul up with software which hasn't been developed with the pleasure ol the buyer in rmnd’ ■ MARK RAMSHAW
THE BOTTOM LINE
A game which aspires to greatness, but tails tar short. It could have been a classic, and that's what makes me angry. The best I can say Is nice sound'.
The Bitmap’s first add-on disk - great for Cadaver fans, of sod all value to the rest of us.
CADAVER - THE PAYOFF
The (cries ot little bom on the left kend Side ot the screen contain Tour control Icons - you can Crete between them as roar needs require. There are fifteen or so In all, hut here's a selection..
Take, which puts an object In your rucksack.
Search, which should provide you with Information about an object
Joystick - this one returns your character to movement control.
dull (which allows you to I" this boa, from the top down - your health drag an Hern) while below bar, whal day H Is (la game terms), the are two empty icon hoses, object indicator (empty) and your location.
Watch that barman! The Inn might look ordinary (If a bit quiet) but he's about to do something very odd indeed!
And this b our hero.(Its a shame they couldn't time made him walk in a more convincing way than he docs, but that would have meant a much more extensive rewrite of Ute game).
Publisher: Renegade Authors: Steve Kelly.
Dan Malone (graphics)
Price: £16.99 Release: Out now
First things first - this Isn't a complete game. It's a levels disk (the first one we've reviewed, in fact) and the only way you're going to be able to play it is if you have a copy ot the real Cadaver to boot up first. Levels disks have become fairly popular over the last couple ol years, though It’s ihe llrsl lime the Bitmaps have done one - the idea is that you increase Interest in a popular game, and satisfy Ihe demands ol Ians for a sequel, without going lo the lime and effort of doing a lull blown follow up. The downside is
lhal It's only going to be of interest to owners ot the original game - and ones who ere desperate lor more of Ihe same, at that - so the market is limited- The plus side Is that since all you re realty doing is changing locations, graphics, and particular ingame tasks (as wetl as perhaps fixing a few bits and pieces you may have felt were wrong about the original
lake ui outside the confines of dungeons ond the Kke end into the village streets.
game) it's really only a couple ol week's work. This one costs two thirds ol Ihe price ol the full Cadaver, but then It's a bit smaller (about two thirds ol the size, In tact!) so all's fairly lair. (Or something).
So is it any good Well, yes It Is. The plot follows on neatly from the llrst game (our mercenary hero returns to collect his wages tor the first mission, only to find lhal his employers have gone missing - what s up ), Ihe main character still looks like his limbs aren't properly connected to his body when he walks (a bit of a downer) and overall everything gives Ihe impression ol being belter than the llrsl game, but not stunningly so. Puzzles are still a mix of arcade style jumping about, arcade adventure style lever pulling and text adventure style lateral thinking, bul In some ways Ihe
new tasks seem a bit more action packed than Ihe last, or at least a bit more visually interesting. The monsters you come across are no longer mindless baddies out just to gel in your way, but form Integral parts of Ihe puzzles and can even. In some cases, be won over to your side and used to your advantage. Many ot the locations are new loo - the disk takes us outside into Ihe streets ol a village lor ihe lirsl lime, tor instance - and Ihe distinctly Germanic look to the whole thing (Irom ihe names ol the lowns to the whole look and feel ot your surroundings) goes up a notch as well, a neat reference to the particular success of the original game in Germany.
So there we have it. Lots ol new rooms (200 or so), four new levels and a very professional looking product. Great news lor Ians ol Ihe first game, unlikely lo be ot any interest at all to people who didn't like it and. crm. that's it really. Levels disks, eh Don't you just love (hem * MATTBIELBY
The only way up to Hit door fitted half way up the well I* to build your own stairway -ns hero in fnct.
THE BOTTOM LINE
Nice addition lor all Cadaver gt
Ians, ol little interest to IJ
anyone else (Exactly as a
levels disk should be really). wJ
AMIGA POWER JULY 1991
Ex-full price games at cheap and cheerful prices are fast swamping the budget market. Indeed, Prism’s remarkable new range doesn’t contain a single new title. Is this what Amiga owners want Time will tell...
Publisher: Electronic Arts Price: £9.99 Release: Out now
A projectile is an object designed to be shot forwards, something like a cannon shew, bullet or rocket. Replace the T with a ■y'. however, and you've suddenly got a suitably futuristic yet aggressive computer
Three pU.cr m.yhcm to Projaelytt.
game-type name. What's more, seeing as how Propctyto (the game) does indeed feature an object designed to be shot forwards (the ball), it's an apt one too.
There are quite a few other objects m it as we*, but they're not designed to be shot forwards There are the players, lure on each side. There are power-ups. which just sort ol srt there until someone picks them up. There are the teams, three per match, which are designed to play against each other. And there's the pitch, which is spread over five rooms, each ol which has a player from every team in it and some goals that're just, well, designed
What you've got to do is knock the ball about and try to score as many goals as possible, something that isn't facilitated by the ice skating-style controls And that's about it as far as things to say about ft' are concerned. It realty is that straightforward- And it's very fast and tots of fun - especially it you're playing with a couple of chums (you can have up to three players at once). If you're mate-less t'd think it'd place a bit of a question mark over lasting appeal, but it remains a simple, action packed concept that works At this price you should at least consider it. ■ JONATHAN DAVIES
THE BOTTOM LINE
Fiercely competitive mix ot
1 J ~
air hockey arid Speedball - 1
far better with friends than on I
your own though. ■
Publisher: Electronic Arts Price: £9.99 Release: Out now
H you'd had the chance to attend the initial meeting where all the programmers and people had met lo discuss what they were going to put into this game, you wouldn't have had very much to contribute at all realty. You see. they did a pretty good job afl on their own.
tfsa complicated oo-1 realty-have to-read-the-manual fantasy space game, though far more of a role player than your standard Stargbder or EWe-style shoot-'em-up-wiiti-a-lew-tacticaJ-bits-bofted-on. Here, you don’t directly fly your ship via the joystick, but instead spend your time setting destinations and watching a small picture of your craft zooming about in the corner of the screen. Not exactly action packed, and perhaps lacking the variety of an Elite, but that doesn't mean irs easy or dull - you do. after all. have lo step into the 47th century shoes of the ship's Captain, Navigator. Scientist. Engineer, Doctor and Communicating person all at the same time.
surfhjhft fetch In, options term.
The rest of the game is of the usual (tying -ar ound-the-universe-(radtng-and-killing nature, operated via the mouse or by simple single key presses. And ft is this straightforwardness in both gameplay and graphics which is the game's high point, despite the initial over-complexity and apparent dullness It's certainly not a classic, due lo the rather restricting gameplay. but it’s still a potentially absorbing and value-for-money giving sort of game • RICH PELLEY
THE BOTTOM LINE
A reasonably simple but P
undeniably vast space P
exploration type game. Fur. l
but rather loo limiting.
Yes, it's true! The Prism Leisure Corporation recently gave expensive-at-all price of £2.99. Bloody hell’, said the knows is the man who's just played 12 of them — Stuart
Mirtoi - more fun than Xenon f
Publisher; Prism Release: Out now
Plulos is a vertically-scrolling space blast strongly reminiscent of the arcade game Earth Force. The graphics are small but atmospheric, and while if s easy lo start with, li gets very challenging a tew levels In. That's about all there is to say about it really, except that it's very playable and pretty addictive. I really like it, and while it undoubtedly shows its age. the gameplay Is timeless. (In fact, in pure gameplay terms, I think this is a better game than the legendary Xenon 2),
After Quantox, Ptutos is probably the best game in this range, and Is well worth getting however much money you've got. - 67 percent.
Xwti»j Grand Prix - dxyi of cbonder.
KARTING GRAND PRIX
Publisher: Prism Release: Out now
Yet another Anco game from yester-year, this Super Sprint clone looks nol unlike Code Masters' recent Super Grand Prix. That's pretty much where the similarity ends though, as this game has neither the wealth of options nor the playability of the Coderoomes' effort. The tracks are too narrow, the control system uncomlortable and Illogical, there are unnecessary complications (like choosing your sprockel type before the race!), and the action never really gets going for more than three seconds at a time. - 30 percent.
rlifbt Path 737- embed irvd burned.
FLIGHT PATH 737
Publisher: Prism Release: Out now
Blimey, this one’s going back a bit. Originally released by Anco in 1987 (and on 8-bit before that), flight Path is a (light sim. It's got quite a nice title screen. Um... and that's it. I don't want lo sound negative, but I'd never Imagined, nol In my worst nightmares, that an Amiga game could be (his bad. The graphics are...well, words fail me, but I’ll try. Totally, utterly, abysmally dreadful just doesn't begin to convey the awfulncss of it all. Nope. I can't do it,, the words simply haven't been Invented yet. I'm sorry, but this game is so bad it’s on a whole other plane ol reality. If I never have to play it again it'll be lour billion lifetimes too soon. I can't fell you any more - I'm going lo cry. - 6 percent.
football Manages - cUitk or relk
Publisher: Prism Release: Out now
Ah. now we re talking. One of the legends ot computer gaming, Football Manager has sold hundreds ol thousands of copies on every conceivable format, from ZX81 lo MSX to Atari ST. A classic strategy game, it s still massively addictive today, though it's been out-lealured by practically every other game in the genre since. This Amiga version, sadly, isn't halt as good as even the Spectrum one. The match highlights -the game's centre-piece - are unbelievably slow and tedious, and without their hook the gameplay is left looking as slight as it actually is. Dig out your old 8-bit and play it on that Instead. - 19 percent.
GAMES IN £2.99 SHOCKER!
the software industry a bit of a shock by announcing the release of a range of Amiga games retailing at the not-very-industry, ‘that’s a bit of a turn-up for the books. These games must be utter crap.' And are they The only person who Campbell. Note that the marking of these games makes little allowance for their price — crap is crap, even at £2.99.
Frost Byte - dltll out with i dinky,
Publisher: Prism Release: Out now
Here's another game that dates back to the 8-bils, a platform arcade adventurey sort ol thing that got some very good reviews when it originally came out. It also has the distinction of being probably the only game in which you ever got to play a Slinky (you know, the weird metal spring loy lhai was popular lor live minutes in 1978). It's not a bad game either, pitched at just the right level of toughness to keep you coming back lor more while being different enough to be fairly interesting. The graphics are no better than the 8-bit version, but it's well worth a look all the same. -57 percent.
Publisher: Prism Release: Out now
This strange-looking game was the recipient of some considerable hype when it llrst saw the light of day in 1988. A bizarre mix ol pinball and Breakout, it's Initially very contusing In play, and even after a goodly number of games I'm still not really comfortable with the seemingly arbitrary control system. Play is slow and disjointed, and while the Iwo-player competitive mode adds an element ol...er, competition, even that's not very enthralling. Hotshot is certainly novel (unlike most ol the games in this batch from Prism), but unfortunately it's also very boring.
- 34 percent.
Otunfu - aiadleu (bei rather joed).
Publisher: Prism Release: Out now
The screenshots on the packaging of this one sent expectations plummeting, but without foundation, as it actually turned out to be rather good. Ouantox Is a dead simple shoot-'em-up game with Jett Mlnter overtones, but It's last, smooth, stick and pretty, and It kept me entranced for ages. Lots ol little bonus games stop It from getting repetitive, and even the power-ups have a touch ol Imagination about them. In tact, I'd go so far as to say that this is one of the most original blasters I've seen In a long time. This has to represent, then, something ol a major bargain. - 75 percent.
St teeth Out - The tncrceiM* Hulk
Publisher: Prism Release: Out now
If you remember the arcade game Punch-Out, or the 8-bit done Frank Bruno's Boxing, then you'll be Instantly familiar with this Tynesolt thumperama. It's a fairly standard boxing game. In which your character is transparent, enabling you to see the other boxer and hopefully clobber him senseless, it's a game that's immediately limited by It's choice of subject material, but it s not too badly done at all lor what it Is. The main drawback Is that It turns Into something of a guessing game quite quickly, and hence little skill is Involved. Still, reasonable mindless violence at the price. - 39 percent.
Wmnoitc - for itnomAiKi everywhere.
Mouttitsp - oJd-t*shioned fun.
Spjcc Ststion - million impiiHublc.
Protector - dire, dull, Defender jamc.
Publisher: Prism Release: Out now
A strange mix of two game styles again, this one is a cross between Ikarl Warriors and Scramble. You control a tittle armoured car which moves up a constantly-scrolling screen, trying to shoot baddies and avoid being trapped against walls and crushed. It's not exactly fast-moving, and the graphics seem for the most part to consist ot yellow desert-scapes with not very much happening In them. It suffers from poor control response and chronically unimaginative game design too. and while Wanone certainly isn't the worst game in this batch, It's a long way short of being the best. What does that make it In terms ot Amiga software In 19917 Pretty crap, I'm afraid- - 24 percent.
Publisher: Prism Release: Out now
This Is better. Mouse Trap has been around tor donkey s years since It's original release by MlcroVelue (back in 1987, to be exact), and It remains now what It was then, a tun little game, it s a platform game very much in the tradition ol Manic Miner, and It's simple to play but tough to beat. The graphics are pretty primitive but in a charming kind of way, and while the music Is appalling it somehow seems to fit in quite nicely. You get dozens of screens for your money, and they're ail pretty challenging, so there's enough fun in here to keep you playing for at least a good tew hours. Technically I must admit It's useless, but who gives a monkey's about things like that anyway - 60 percent.
Publisher: Prism Release: Out now
Old-fashioned platform arcade adventures aren't really something you see much of nowadays (probably because they're old-fashioned), but when you gel a good one It can really knock the socks off almost anything else. A pity, then, that Space Station is only average. But - heyl - there are a lot worse things to be than average, (as much ol the Prism collection shows!) The only really remarkable thing about Space Station is the sound, which Is absolutely hideous, but otherwise those of you with a low thrills-threshold will find it engrossing lor quite a while, or at least engrossing enough to make you forget how bad it looks and sounds. Not bad value for money at all, really. - 44 percent.
Publisher: Prism Release: Out now
On looking at the packaging lor this 1986 (1986!) game, you could easily be forgiven tor thinking it's some sort of reasonable-looking defender done. You'd be mistaken though, as it is In fact the worst Defender clone It's been my misfortune to stumble across. It features shamofully garish graphics, the most laughable attempt at simulating Defenders inertial movement system I've ever seen, totally ridiculous gameplay mechanics (like the homing missiles which are completely unavoidable unless you take your craft to the very bottom of the screen, whereupon they harmlessly and Inexplicably sell-destruct), and, and... Look, just don't buy It, okay - 6 percent.
AMIGA POWER JULY 1991
* GftRV LINEKER’S HOT SHOT
Both newly re-released on budget, we’ve pitted Kick Off against Cary Lineker's Hot-Shot.
IT'S A GAME OF TWO HALVES, BRIAN.
This month sees the re-release ol two overhead-view football games, one being possibly the most popular Amiga sports sim ever (at least, it was until the release of its sequel Kick Off 2) the other one being, erm, Gary Lineker s Hot-Shot. The former, Ancos legendary Kick Off. comes complete with the Extra Time expansion disk initially released as an optional add-on, and retails at £7.99 on the Top Shots label. Hot-Shol was originally released by Gremlin in a quiet sort of way, and now comes courtesy of USG s Kixx label, also selling for £7.99. We put them up against each other for a head-to-head comparison, but it's not the foregone conclusion you might expect it to be. You see. the referee for this particular grudge match is Stuart Campbell, quite possibly the only person in the Northern Hemisphere to think that Kick Off 2 is a big pile ol donkey's doings, and a man taking a look at that game's predecessor for Ihe first time. (Mind you, he doesn't like Gary Lineker much either...)
Kick OH 2-otier guff or whal II has to be the all-time Emperor's New Clothes of Amiga software, a near-unplayable game almost exactly the same as the one before it. selling for £20 and upwards I loathed it, and I wasn't expecting to like its equally popular parent one little bit Always ready to be persuaded though. I loaded these two games up and ran a series of compansons in two major areas - program quality and game realism Wrthm these are certain sub-categones but they're pretty self-explanatory, so let's get on wiih it...
Well, it's a hands-down victory tor Kick Off here. It looks absolutely gorgeous -you couldn't ask for an Amiga football game to look better than this Hot-Shot is crude by comparison, dully-coloured with the unrealistic pitch stripes and the penalty spot disappeanng dunng play Kick Off-9 Hot-Shot-5
Kick OH comes up trumps again, although neither game particularly impresses Anco's game has significantly superior crowd muse, and in Hof-Sftof there's ah uncomfortably long pause between scoring a goal and the crowd cheering it. Kick Off - 7 Hot-Shol-4
No contest here either. Kick Oft is Carl Lewis where Hot-Shot is Lewis Carroll Hot-Shot isn't actually all that slow in its own right, but it simply can t compete with Kick OH
Kick Off-8 Hot-Shot-6 PLAYABILITY
A bit of a comeback for Hot-Shot and no mislake Even after many hours ol playing Kick OH. I still find myself having very imie feeling of control. The ball whizzes around in seemingly random directions, and many bnll-ant attacking positions co)lapsed as the ban shot off into the stands of its own accord i also
put in a few scything tackles that were actually attempts to trap the ball. HotShot uses the altogether fnendiier bau-sticks-to-feet system, which is less sophisticated but a lot more practical Kick Off-5 Hot-Shot-8
You'd expect that coming with all the features of an expansion disk, Kick OH would come out tops here, and mat's exactly the case You can vary the pnch type, the skill of the opposition, your team's tactics and some of the ball's travelling properties On the other hand. Hot-Shot does allow you to change your team s si rip colour and name, which is good as it's a bit dull being called Joystick V all the time in Kick OH Then again. Kick OH does let you change ends at half-time, whereas <n Hot-Shot you have to shoot down the screen (unnatural and uncomfortable) in both halves. Sadly, neither game includes an action replay, so marks off all round Kick OH-8 Hot-Shot-6
Running wiih the ball in Kick OH t$ practically impossible, in Hot-Shot it's easy and realistic (you go slower with the ball than without), and so superior.
Kick OH-3 Hot-Shot-8
Kick Off has a 'radar' scanner showing the position of alt players, and a semt-inteliigent ball (ti always heads in the direction ol one of your players), but HotShot relies pretty much on luck. In Kick OH. though, you very rarely (if ever) have time to look at the scanner, so its usefulness <s dubious Kick OH-7 Hot-Shot-3
This is probably me maior gameplay strong pomt of Hot-Shot Tackling is easy and realistic (you can perpetrate - and be the victim of - some voous-tooking chops which somehow escape ihe refs
attention, lout your own players, or even take out two opponents with one particularly good slide), fun compared to Kick Offs all-or-nothing approach and all-seeing officials Kick Oft-5 Hot-Shot-9
Pretty much like passing, but Hot-Shot suffers from having a single tactic which more often than not results in a goal (I won't spoil it for you by telling you what it is), whereas Kick Offs drawback is that by the time you gel close enough to goal to take a shot, the ball's otten totally out of control and heading straight for the arms of me keeper or over the by-ime Kick OH-6 Hol-Shol ■ 5
Both are dire I'm afraid Only Kick OH gives you any control over the goalkeeper, but it's rather a token effort From the kicker's side. Hot-Shohs slightly more friendly - as direction control is easier it has much less tendency to blaze the bail nght over the crossbar, which Kick Off tends to do wilh annoying regularity.
Kick OK - 4 Hot-Shot-4
Equally hopeless in both games
Kick OH-2 Hot-Shot-2
CORNERS AND THROW-INS
Again, both games take much the same approach and there's not much to choose between them Hof-Shofjust wins out by having an on-screen power indicator
Kick OH-7 Hot-Shot-8
So overall, where does that leave us The final scores are:
Kick OH-71 Hot-Shol-S8
Ruddy heck, that was dose. Much to my surprise. Kick OH turned out to be superior to its illustrious loliow-up (mainly by virtue of it being possible to score now and again), but Hot-Shot out-performed its almost non-existent reputation considerably The real distinction is that Kick Off is more like football and HotShot is more like an arcade football game, so bear those facts in mind a no make your own decision. (Helpful of me. eh ) In fact, at these prices, it might even be worth getting both of them
Compering the centre circlet, you cen tec that Gary Untktf t It more of e centre cllipte. (And ihote tiripet ere e bit on the yucky tide, too).
Out et the edget of the pitch, end Kick OH teemt to be pleying behind eloted doon. At lean in dery Lintktr t Hot-Shot there'i e crowd to imprett-
A goal-mouth scramble In Gory lint her lendt to be a one-on-one tort of affair due lo Ihe petitioning of computer pleyert, but in Kick Off it t free-for-all time.
Never mind the quality, fed the width.
Publisher: Electronic Arts Price; £9.99 Release: Out now
Desp<te the fact that these martial arts things often turn out to be pretty bonng and repetitive - IK* aside - this one's actually got quite a bit going for it Not only is there Karate, but also Kendo (wackmg each other with sticks). Bo (prodding each other with sticks) and Nunchaku. my personal fave. which uses a whip thing too.
The first thing you have to do is Jryu-renshu. which (although I'm positive I enjoyed it once with fried rice) actually means practice your fighting skills a bit against an imaginary opponent Not a bad idea seeing as there are over thirty afferent moves per an. attained by taking into account whether the fire button has been pressed before, after or while moving the joystick. It's a bit confusing at first, and to be honest I seriously doubt you'll remember them all without Ihe instructions open in front of you,
Hopefully you'll be playing in two-payer mode, and your fnend will be having exactly the same problem, because the computer opponents are rather less likely to forget what they're meant to be doing
What else is there to say about the game Well, the spntes are crisp and well animated and the back drops are pretty, but the action lacks the frantic quality found in the best beat-'em-ups. Personally I'd say that rt's all just a bit too senous and complicated to exploit its enjoyment potential to the fuA. even though it is undoubtedly one of the best games of its type around. • RICH PELLEY
THE BOTTOM LINE
A neat. well presented but lar loo taxing end monotonous hand-to-hand, stick-to-stick martial arts thingy.
Publisher; Code Masters Price: £6.99 Release Out now
There are two words in a game title that are guaranteed to strike terror into the head of a reviewer Those two words are 'Darts' and Wacky', so rt looked like there could be a nightmare m store with this recent Codies release. Slightly womed. I took a good stiff drink (both for courage
Not «<n wacky, but definitely dans.
and to get into the spint of the thing), then plunged In.
What I found was no more and no less than just another computer darts game with a wobbly-hand cursor control system, its mam claim to fame being the pretty feeble humour that's been lacked onto it (your opponents are a selector! of bizarre characters who throw things other than darts at the board - (he Rambo-iike character, for example, fires a bazooka at rt) and an opiion for up to eight players at a time Wow.
Actually. I'm not being entirely accurate about the control system, as it also uses an unnecessarily complicated trajectory feature which makes it significantly harder to hit your chosen target than usual - though admittedly only on certain numbers I'm finding it pretty difficult to write anything interesting about ihe game at all. actually. This is a perfectly adequate computer darts sim. but it's about as wacky as Prince Edward. • STUART CAMPBELL
THE BOTTOM LINE
Thai old reviewer'» stand-by. Perhaps a good game for the younger player', H you like computer darts it s fine, but unremarkable (and too easy).
LOMBARD RAC RALLY
Publisher: The Hit Squad Price: £7.99 Release: Out now
This is a driving game with a difference - ihe idea here isn't to hurtle around at dangerous speeds and beai hundreds of other cars. In Lombard RAC Rally, your main opponent ts the clock, and belting around with your metaphorical foot to the metaphorical floor is liable to result in you zooming off the edge of a metaphorical mountain track and smashing your car to metaphorical bits. The game looks not unlike Accolade's Test Drive senes, and moves swiftty with a genuine sense of lurching stomach as you plunge into road dips, bounce over blind hills, and career uncontrollably into large and solid trees when doing the forest run In the fog There are ample opportunities to sharpen up your driving skills in practice stages before trying the full rally, (although you can pretty much jump straight in if you
Another Lombard RAC cliff-hanger.
prefer) and a goodly number of different scenarios and driving conditions to keep you interested Sad points The map earned by your co-driver is a bit useless, the collision detection « a touch iffy, and rt does eventually get just a little bit repetitive (there are an awful lot of roads to dnve along, but most of them look much the same) but that's about all. For a game that's essentially a simulation. Lombard RAC Rally is more fun than it realty ought to be. and at this pnee you can’t realty go wrong • STUART CAMPBELL
THE BOTTOM LINE
Possibly a minority interest, but it you think you can handle some repetitiveness, well worth a shot.
Publisher: Mirror Image Price: £10.99 Release: Out now
There are things to be said against Xenon 2, of course. Collision detection someiimes seems a little wobbly (to say the feast), and the gameplay doesn't really vary very much (vertical scrollers never give you all that much room to move at the best of fames) but these objections are thoroughly trounced by the simple experience of rt. It's not often that computer game graphics have been so thoroughly arcade-like (indeed Xenon 2 even oul-arcades actual coin-op licenses), it's hard to think of another game that's boiled quite so many weapons onto a single space ship and never has music added quite so much to a game (the game is almost worth rt just lor the sound alone) Make no mistake - Xenon 2 at £10,99 has to be one of the bargains, if not the bargain of Ihe year
So what makes it so good’ Wen, the presentation is lovely (that Assault On Preoncf 13 tune by Bomb The Bass, the gorgeous shop sequence, the film-like credrts), the gameplay itself is competent verging on the clever (but never realty any better than that), but you can’t get away from ihe fact that it's the graphics that carry it off Just look at the screenshot below (arcade or Amiga, who can tell7). Then buy rt - it'lt be worth the money, if only to impress your friends •
(Aimed) everybody: favourite. Xenon f.
THE BOTTOM LINE
An audio-visual banquet hung around the skeleton ol a (airly ordinary (but pretty tough) vertically scrolling blaster. Still one of the most impressive Amiga games around in terms of sheer, well.
Publisher: The Hit Squad Price: £7.99 Release: Out now
Another timely re-release, this game follows hard on the heels of Predator 2 from Acfnnsion, reviewed in the last issue (where rt collected an unimpressive 53% from Gary). It's as simple as its sequel, being a very straightforward honzontaliy-scrolling shoot-'em-up. distinguished only by some excellently atmospheric sound. The game itself tacks action, consisting for the main part of troggmg uneventfully through the jungle, occasionally being hit
Old Aml« irudgei through (he Jungle, avoiding lh« Predator and searching tor a better game.
by a string of bullets from offscreen. and having to shoot a lew soldiers now and again (for reasons curiously unexplained by the plot, which distinctly implies that the soldiers were your buddies, but that the/re ail dead now). Sometimes the screen will change colour and a little triangle will appear and move around a bit. and you'll have to avoid it for five seconds or so This is the eponymous Predator's mam role m the game (the tnangfe is his gun sight), and if you
were thinking that might make the game feel a bit light on confrontational tension, you'd be right, The jungle maze bii of Platoon (now also on The Hit Squad label) works in a very similar way. and (as well as actually being better at doing much the same thing) it's just one ol several vaned sections, which makes Platoon a much better buy at the same pnee. Get that instead. • STUART CAMPBELL
THE BOTTOM LINE
High in atmosphere, but sadly m
lacking in gameplay. Slow, A
unexciting, and generally £1
quite dull. »
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
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Public Domain, to get straight to the point, is free software.
That doesn’t mean it’s crap though - in fact, it can often prove a lot more fun to play than the stuff you pay for! And there’s a lot of it about too. Your guide to the best, Mr Stuart Campbell...
RATINGS: ***** Excellent ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire
Free software, eh How can that possibly work then The answer is surprisingly simple. It usually consists of games or utilities not quite up to commercial quality - often nowhere near commercial quality, and not really intended to be either - so PD programmers make their stuff freely available to anyone who wants it. usually through PD 'libraries'. The libraries aren't allowed to charge for the actual software, but can take a fee (or the cost of the disk, the cost of duplication, and their time. This fee varies from library to library, but is usually somewhere between 99p and £3. Most of the games in this review are available from various places, on various disks (much of the time PD comes on compilation disks with several games per disk), and at various prices, so shop around for the deal that suits you best. The addresses given are where we happened to get our own copies (rom.
And that’s it really. The nice thing about PD games - and there are literally hundreds of them, we've just picked some of our favourites - is that while they may be graphically awful, the gameplay is often gorgeously simple and enjoyable to play. That’s right, they're the exact polar opposite of many
full price games...
VIRUS FREE PD
(disk Games Galore Vol. 1)
This comes on a disk packed with good stuff, including a superb Space Invaders done and a good version ol Amiga Power's An-Time Top 100 game Shanghai Dnp is the star of the show, though, a near* professional quality arcade thing based on the otd Pamrer games of yore The idea is simpie and not a miHion mites away Irom Pacman - you race around a matte of pipes chased by a couple of baddies, all
Drip-ping (.hem) with clank juitpUy.
ihe while trying to colour in all the pipes without getting splalted. There ate occasional power-ups that allow you to chase the baddies or make yourself mvinoble, and a tew other little surpnse extras, but basically d's as complicated as breathing The game is great lun. but the most striking aspect is just how lovingly it's been put together It's packed with little details and high-quality presentation, and certainly as a budget game at least would be welt worth blowing a tew quid on. The fact that you can get it for next to nothing [and with several other good games thrown m) makes it a bargain you'd have to be clinically insane to pass up
VERDICT: Buy it now, or check straight in to the Mavis Riley Home For The Debilitatingly Bewildered. *****
VIRUS FREE PD (disk 843)
Fed up with the state ol the art Bored silty with multiple-disk games with staggering animation, sampled sound, and graphics taken straight from the arcades No Well, this isn't the game lor you, so I wouldn't bother reading the rest ol this review. Meiagalachc Llamas is. wait lor it, a conversion ot an onginal VIC-20 game by Jeff Minter from 5 or 6 years ago. It was a
Irm, well it might not look like much--.
pretty original kind of shoot-’em-up in its day. a single screen affair where you zapped lots of spiders by hitting them with llama spit (!). reflecied off a barrier which you could move up and down while your llama ran left and right along the bottom. It was a strange but interesting system, and made for a novel and challenging game at the time, and nothing's really changed today And I do mean nothing, not the graphics, not the sound, not.
While a property souped-up 1991 version ol this game might have been a good idea, this is still lun as it stands - if you were a VIC-20 owner it'll take you pleasurably back in time lor a lew hours.
VERDICT: A bit ol a laugh really - fun for nostalgic reasons, but actually a nice game Into the bargain. * * *
SOFTViLLE (disk UGAMES3)
Okay, so who remembers ‘Snake One of the very very earliest computer games, it involved you controlling a snake (so no surprises there) which slithered around the screen eating food Every time it ate a piece of food, its tail grew longer, and if it crashed into its tail it died The snake's other characteristic was lhat it just couldn't stop moving, In this totally strange game. Snake has been crossed with Pacman to produce one ol the most Irustratmgty
addictive games I've seen all month You control the snake by rotating it with the mouse burtons, and ii speeds off as soon as there's a space in front ot it. You'll need incredible concentration and reaction speeds to complete even the easiest ol the game's tour levels, and with another 3 respectable games on the disk, this is another practically-free bargain-and a-halt
VERDICT: A novel mix of game styles results in a brilliant game that had me glued to the screen lor ages. * * * *
VIRUS FREE PD
(disk Games Galore Vol. 2)
Moving right back to the present day, Wetltrix is a version of the recently-released Terns sequel Welllns. and except for the background pictures, it looks and plays exactly the same. Astonishingly enough, it s like Terns but played in a well, where there are tour sides that the pieces can fall down instead of Terns' one The pieces can be rotated, moved around the walls and dropped lo the bottom using the
cursor keys - it's a touch awkward but not too much ol a Haw The game is pretty easy to get to gnps wrth, and though not quite as sublimely addictive as its predecessor, it'll keep you entertained tor many an hour Compared to the fuH-price inlogrames version, this holds up very well indeed, and with several other games on the disk (including a good Othello), it's excellent value
VERDICT: Makes the official version practically redundant. * * * *
II RATED WARES
Now this is interesting. The game, X-System, originally appeared In the office under the banner ol EXCLUStVEWARE and was originally intended to ho PD. but when Virus Free PD saw the game, they negotiated a deal with the author whereby they would be the sole distributors ot the software, which they would actually sell.
Thus it goes out at £3.99 including PfcP. with 90% going to the author. The game comes on 2 disks and is very slickly done, using AMOS. DPaint III and several other professional development tools to produce something which has a distinctly commercial feel to it. Sadly though, it falls into the opposite trap to most PD. being pretty to look at but berefl of any real gameplay. The game itself is rather confusing and boring, and our copy was prone to crashing every lime you lost a tile. And it needs 1 meg, too. As the intro trumpets, this game certainly isn't PD And it's right too - It's not that good.
Pretty, but sadly dull to play...
Contact addresses for this month's games:
VIRUS FREE PO. 23 Etocrousn Road Mcaedon. Swindon. Win SN2 21S « 0793 SJ232I AtOGANUTS UNITED. 169 Dale VftHery Road. HeprOfOOfc. Southampton SOI SOX * 0703 7S56S0 SOFTV4.EE PO. Una 5. StratSeid Part, Eleflra Avenue Waurtoowllo Hants. P07 7XN • 0705 266609
19.99 9 99
14 99 1999 1699 1999 799 1699 9 99 999 22 99 16 99 1699 1699 26 99 16 99 1699 799
4 99 1699
5 99 999
1699 1999 19 99
16.99 26 99 19 99 16 99 19 99
9 99 599 19 99 19 99
16.99 1699 16 99 2699
799 1699 16 99
13 99 1699 16 99 1699
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Fun School 2 under 6)
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AMIGA POWER / US GOLD CRUISE FOR A CORPSE COMPETITION
PLUS 10 COPIES OF CLUEDO FOR THE RUNNERS UP!
Cruise For A Corpse, the latest Delphine adventure using the revolutionary ‘Cmematique’ pull-down menu system first seen in Future Wars and Operation Stealth, is due soon and will be reviewed next issue. Seeing as both its parents were Amiga Power All-time Top 100 titles - and early reports have it that this new game is the best of the lot - it seemed like perfect timing for a Cruise For A Corpse preview compo Ihmgy. especially when US Gold (who market Delphine products in the UK) were willing to stump up for an extremely topical £600 Commodore CDTV'
So what’s a CDTV anyway
you know already, you clot! After all, you have read the three-page feature wo ve run on it earlier in the mag, havent you What You haven't Well rush off back there this instant (it's on page 52) and only come back when you've finished.
Right The COTV. It's a very posh looking 1 meg Amiga, lacking a keyboard, attached to a CO player, and cloaked by a) a Video Recorder-style black case and b) a multi-million pound ad campaign trying to tell you that whatever it is. it isn't a computer
it's atso quite possibly the most desirable, street (ahem) cretf piece of 'kit' it's possible to own at the moment, and as such an ideal competition prize, wouldn't you say (It'll even run CDs o! Oelphine's earlier Cmematique effort Future Wars, but that's by the by) Almost as desirable and street cred (but not quite) are the ten copies of class* board game Cluedo we've got for the runners up Not unlike Cruise m design (well, they're both period Agatha Christie-esque murder mysteries, anyway) it's the ideal way for family or fnends to white away those tong summer afternoons
So what do I have to do
RULES AND REGULATIONS
* The closing dele lor this competition is July 3!it 1991. Entries received after that wriM be cruising for a binning.
On all matters retehng to this competition the editor's decision is final.
• Employees of Future Publishing, US Goid and relatives of the deceased are not eligible to enter this competition.
It s simple. Here's a little Cruise For A Corpse-sty/e scenario - we want you to complete it and tell us who the murder was. The winner will be the person who comes up with the. ahem, wittiest and most convincing explanation. Anyway, the scenario:
Gary Penn is found dead m the Amiga Power offices by the cleaner when he comes around at five o'clock one afternoon There is no visible murder weapon, and ht$ corpse appears unmarked Equally, none of the rest ol the Amiga Power team are to be found It's not surprising that Matt Bielby isn't around - he was meant to be out of the office for the day visiting (ol all people) US Gold, though suspiciously they say he never turned up - and the other Matt (Matt Wiliams, the art assistant) has taken the day off at short notice, but the rest of the staff should
be there (and aren't). Even odder, the two ad sales girlies, Ahson and Susanne, have disappeared too About ten minutes after the cleaner discovers the body. Mark Ramshaw wanders in claiming he's ust come back from a dental appointment, and before he left (around an hour beforehand) everyone had been at their desks and working normally. He has no explanation lor what happened to Mr Penn.
You are called in by the local constabulary to uncover the mystery - who Med Gary Perm'*
What could be easier, eh’ Simply jot down your explanation (legibly please1) and send it oN to Who killed Gary Penn Competition. Amiga Power, 29 Monmouth Street. Bath BA1 2BW. Don't forge! to add your name and address, and make sure your entry arnves by the closing date ol July 31st 1991
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Data Fields Computer Club is a service operated by the Irish Amiga Owners' Society offering access to the largest P.D. library in Ireland, full user support, a member's disk magazine with news, letters, hints, technical support, comment on the current Amiga scene and contact with other Amiga users in Ireland and around the world.
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00)5 Budbram Demo
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0055 Madonna Slideshow Dt 64 Madonna Sideshow
2 (2 disks)
D074 Probe Sequence D149 Sabrina Domo 0269 Simpsons Sideshow D089 Star Trek Animatdns D097 Viz Sideshow D098 Walker Demo 0099 Walker Demo tl
M06i B08 State Remnes M105 Another Day in Paradise
MU6 Back to Base M092 Betty Boo M2C6 Blue Monday M200 Bomb the Base MOOS Oepeche Mode F.1101 Feel the Rhythm MO 15 Genesis M096 Groove is in the Heart
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G066 Learn & Play (2 Ows) G75 Lettrix G059 Marathon Mime 111 G074 Master ot Town G072 Mastermind G055 Mayhem G052 Mechforce Got 7 M*ga Games Z [4 out, G019 Pacman G086 Property Market Gant* G023 Pseudo Cop G065 Quizmaster G217 Shapes G060 Snake Pit G025 Star Fleet G064 star Trek I US) (2 aoki! G070SE U.C K Game G076 The Lost Occrest G053 Treasure Hunt G041 Trek Trnna G062 Wet Beaver G068 Wordsearch
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For Orders Of uTXMr It OW h* pc* s £t 25 aw MX Ptease add 70p h you orM tor pic Europe*-orOn pease add 25p p* ds> Vr pap a*d5cp tome ns: d nemond
Uppers - Hct 30 bounong romp ta M tnjttm) Downers -■ Mridi»l(*iHi**n*iaeuevttty-I'd ■ very eipev-uv on* at but TD Bottom lino -A nov dlvertton but no great abtfcee ••
THE AMAZING SPIDERMAN
Uppers - QU IUfKIWl pUflOrm gamepUy son hoy* op we> Downers - Tiny sprite* and -i*r* face it - R aiitooiu rather crap when you mt see A The Bottom Lint-fan tw! do you realty want to tom out 25 quid tor what* tuveaty a crumbly ok> 6 bit game * •
Uppers - Very t**t and atnHphene Downer*-It**d! BUPtione i*t agan ncredbry ton gareplay tor t'utpnc* tebnar The Bottom Line - Good oto-totoicf'ed loorrvng' n‘ tnaitmg ton. bol«r*»*y PtooW have bean • bubgetgam* ***
An Of Dreams £19.95 Uppers - Cut* and charming Me OthtPo Checkers hybnd Downers -AM tww not much (aabng merest The Bottom line - Only really come* aim* m two player mod* *
Ltopera-lota of tank*. toad plane* toad place* to go niMp ans aid* and taa (*nd good-looking Is boc1 Downers - Taka* a tot of M*dM(*n« to My prOCXK-y T>W Bottom Une - A nml successor to Corner Commend and - * ha* to be sad - a worthy one too
Digital Integration £24.99 Uppers - Good old fashioned 3D rty-and shoot gam* Downers -■t* no tight pm The Bottom Lino - fun a* tar as * goes **
Activision £24.99 Uppers - Plenty ot term**, plenty ot actor Downer* - Not pirseutarty test land certainly not new1) The Bottom line -Reasonable straightforward *hoot-'am-up in th* son ot Ft-Type vein **
Uppers - Easy to cx> up. wo rtomw h of » hMp you QtMRQ OWfWf “ Cflfl Pondkrg b fun’ W 'r not $ U»
Rasrw temey. v*ry Bugn crap rr\i« The Bottom Uns-S r toPpaitmiiniornawiyi - if you ik*d Oi«j, try th*
BACK TO THE FUTURE PART III
[mag* Wortt* £24.99
Uppers - Variety neat animation, some decent jokes Downers - But frm Sconces nearty always lad loo ton to be worth 25 quo The Bottom line - and tow one * no afferent Fiat but Sight •»*
Tengen (Domark) £19.99
Uppers - A dose conversion Downer*- at*crap ovemead-new arcade race
game Th*Bottom One-So workman!* Its lean* hang over its vs* * *
THE BALL GAME
Electronic Zoo £25.99 Uppers - Based on th* eicetent but un released ln.ee.cm pur it gam* Downers - Th* concept a speed by senseless changes to the rules The Bottom line -interesting, but n ptTy executed *e
THE BARD'S TALE III - THIEF OF FATE
Electronic Arts £24.99 Uppers-A tabstyng bout ot monster bashing to appeal to th* usual fianfs TeO mob Downers -New dea* and fancy programming are sadly lack/ig The Bottom tine - Uonuii*nta*y unspectacular, but tonda net at toa same On* tor th* na-oened 04D -M« ***
Ubl Soft £29.99 Uppers - intergaiecoc vstngue in a novel mterectrv* comic book style Downers - Perhaps a Mtt* too leftof centre tor some The Bottom Line -Vary Oflerent, and actually very good * * *
Uppers - Loads Ol mrsaton*. atmosphere SOW 30 graphes (1* tot* ot green), plus a good mo o> strategy and biasing Downer* - Take* * wr>w to get mo. *cm* odd (end mposiel* to complete) mission* The Bottom one - tf you Ve got to* ieil-ddcgin* to persevere past an uninspiring start, tod o a worthy to4ow-up to the desare Comer Command we*
tipper* - A brad fantasy strategy
ptot gnr*n new lease ot w* by excellent graphic* and oodles of payability Downers - Arcade (into** need not apply, despt* the abundance or genoodar mayhem Th Bottom Line -Try « - you may be surprised
Ralnbltd £29.99 Uppers - Fantasy blended with strategy and some me graphical touches oners in rtrgung hybrid Downer* - The gam* really need! several human piayer* to make a eiosng The Bottom Line-Once again Ranbtrd attempt something a Mb* at diflerant www
Rainbow Art* £19.99 Uppers - toeaby Smtar to Waatos. but tar more cnatongrg due to to* true use ot 30 Downer*-» Tetrw land <1* *) mada you (cream, paying Pn Oa is not maocaby advisable The Bottom Une - Computsw*
Krt sails £19.99 Uppers - Nee souno tutunsbc graprves Downers - Absototety dr* Pangstyta gamapay Th* Bottom Line - Gat out ot hare: *
Image Works £24.99
Uppers - Vary pretty very smooth very chalengng Downers - and very, very irrtsing vtdaed. especaty tyOu hat* to centra ch*r*d*r The Bottom Une -Okay * you pay a ■Mh the sound ott
Upper* - Stick with a and you* find an arvnenaely rewarding space strategy bast with toads ol levels Downer* - Scrappy graphics and tom awkward quirks ana deter many. The Bottom Line - Loved Laser SouetT Then you I probably take a sm to Breach 2 **
Uppers - Surpnatngiy enjoyable Opertticn Wot vartent Downers
- Kindergarten graphic* and no game depth Th Bottom Une -Reasonable two-player Mailing tor an hot* or We* * *
ImaQft Works £24 99 Uppers - G&geousV stmoftph«nc graphics, a good mti ol puzzfcng and hacking Downers - Ort« or two ttiuttng moments and r* all a bn lacking in Iba atcitamant d partm n*
The Bottom Line - A me Wand W 30 graphics and adventuring (butr* not ac*asa<) +*•
Mindscape £24.99 Uppers - Neat toon-control system enhances an abnosphenc (and massive) eiptorebon challenge Downers - The game system « quit* iMiar to Dungeon Master, so joystick (teaks wonl find much to enyoy her* Th Bottom Une - A genuineAmgaclassic sees
Psygnosis £24.99 Uppers - Ekc*a*nt graphics and some rufty arcade sequences Downer* - But underneath it s a distinctly average strategy gem* Th* Bottom Une - Despe* appearances, not on* tor th* joyseck jtmtoes out there *•*
Core Design £24.99
Uppers a* At cute a gam* as you are iw Ifcaty to find, and wffi a
parlactty ba arced difficulty level too Downers - rt pratty - more vanaty between the levels would've been nice The Bottom Une - It might not push back the boundaries of Amga leisure software, but «'• a damn im game ***•
Electronic Arts £24.99
Uppers - Party nttretang managament seeftons wrth some r *tf Da»e sequences Downers -
Two aooasng arcad sactcnt bow *s chances The Bottom Une -Unbalanced e*
CHAOS STRIKES BACK
Mirrorsotl £24.99 Uppers-Complei and mgenoua puulea. very user •■■endly . greet sound Downer*-Slightly old fashioned looking. Th* Bottom Une - Engrossing role playing adventure uismg the Dungeon Hester gem* system
CHASE HQ II
Uppers-Wet. its notes disastrous es the first conversion
Downers - But abb tsrmmeSy average R drives Ik* a brick Th* Bottom Une - It took* as
wed ea Mem. v<* * *
Cor* Design £24.99
Uppers - Heaps otchersaet aim soma innovation in lha gamapiay tor once Downers - A touch shadow and a touch easy The Sorrow Une - Pratry bdbint pdstomw. one of Amga'f very best ****
CHUCK YEAGER'S ADVANCED FLIGHT TRAINER
Electronic An* £24.99 Uppers - Aventabtoertorotol plarwa to *y. wto t>l*« Ol opeona. msmi and enema) views Downers - A eomptot* lack & speed, bed dak access and reft perspectrv* pul to* dtmpen on the my attar The Bottom Une -Loe tying tight svn - tats to May •eh trie competition ***
US Cokl £24.99
Uppers - lota end tots ol levels
Just how do you tell an astounding piece of must-buy software from a hopeless lump of junk With The Bottom Line, of course - Amiga Power’s utterly indispensable guide to every significant full price game released over the past year or so. Every issue it's out with the old and in with the new, as we throw out a sizeable handful of the oldest and crappest games and add the cream (and in some cases the sour milk) of the previous month. There are games here you simply can't live without (check out new entry The Secret Of Monkey Island, for instance) and ones you'd be foolish to find house room for - now you'll have no problem telling the difference.
THE BOTTOM LINE
RATINGS ***** Excellent ***** Neatly thete **** Very good *** Has its moments ** Rawed * Oire
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
rypcatty wet thought oui owaoi*-stytogarreptoy Downer*-S*mpf*shc graphic*. tack of tepfh 77W Bottom Line - Good but not the most cha/actwlui of puul*gvn« ***
Sierra £34.99 Uppers - Good * you v* always ranoad a submarine simulator bolted one Siena's usual graphic adventure engne Downers -Five asks or powmoten action The Bottom Line - No! Swra'l boat and a poor introduction to thee gam sty!* •*
THE COLONEL’S BEQUEST
Sierra £34.99 Upper* - M c’ f intriguing whodunit. with mat ever to (antkar Surra style or pretentaten Downers - Tempi gripnct. horn or ledum The Bottom Uoe - Overpriced and over her* a*
Gremlin £19.99 Upper* - IMra-t**! 30 and a track tesigner up th* tongtvtfy of th* game Downer a - Na*< sound and a rotary ndteutous fwo piay** optoo The Bottom Une- Lack! *p*rtd*. Put f * far from bamg a disatiar **
Uppers - Lovmgry racraalad con-op btest-'em tcrofer Downers - At ’uNonabta as an anorak The Bottom Line-Ctatvctrue •••
US Gold £24.95
numerous indao interludes spue it up a Ot Downers - The actual gam* is du« at tn* * .Heme, and toe wading between avals r* monstrous The Bottom Line - A bog -standard blast- m up with knobs on. a
US Gold £24.99
Uppers - Brftant t*nja or bang there. and better Fieesop* than Freescapo Downers - PredCtiby not M that accesabl* to yout average gara playar The Bottom Line - Wei worth tn* ettoft or gaOngiMo *****
accesses* The Bottom Line -PvtraO*.tutoverpriced Theoeun (s«*k) ***
Anco £24.99 Uppers - Unusual tttor oI nonrontavy -scrolling arcada advene** and mage Downers -Mart scrolng and poor sound mar tha atmosphere The Bottom Line - A refreshings playable game **
Uppers - Defender Defender It and Scarpai* an in one package -tn* acton never tats up Downers - Only purists vv.f appreciate ffte archaic graphics, one or two essanoal tealuras are omitted, and tha Defender It gam is dutt Tha Bottom Line -Don i fudge 4 by appaarancas a*on* - avery noma should hava one •»•*
Uppers-Ate* n<* graphtal touches Downers - Apoa d*sgn*d gameplay win vary m* actual action Tha Bottom une -A crappy Docs Of Tien ripo wttoout most of toe erignai’s good MuH *
Exocet £24,99 Upper* - Ton dhf went v*rtabom of ctes*. a« in pn* p*c*ag* Nc* graphics, ton* of background mformatoo Oownrn - D*finfl*Ty for c**u-h**ds only Tft Bottom Un§ - The <to*l pr*s*nf for tho carabrai Amiga owntr
Upper* - A near podoci oread*
converse, rwflrfy arvhatod m*n dragon spnf* Downer* - Th* OlbOnfft W3 w*n *croAng shoot* •m-up of last year The Bottom Une -Ora *M&nctiv*ty knows wh*n * conversion 4 right ****
Thalion £34.99 Upper* we £t*gantfy dostQned. perfect executed t*r«*sy RPG Downer* - If only A wasn 1 such a tied ok] genre The Bottom L me - Over pneed. unspectacular tx/t (let's be fair) stl reesonebfe tun. * * *
pro* teg The Bottom Line -Not the best value game n the work* **
US Gold £19.99 Uppers - A beat - am up with horsas and tesbnctly Japanese graphics Neat Downer* - P«y about the sound and iftwed gamaptay The Bottom Une - A road or clap a*
Electronic Zoo £24.99 Upper• - Atmosphenc *»en-style graphics end COmple*. mcA-taceted gamepUy grv* it a totety ongme1 fee Downer* - Despce the plot end thtny exlenor it lecki e«Otement The Bottom Line -afferent, but not e n*aJ geme by anymeans *•*
EDD THE DUCK
Upper* - Ranpow Islands mtprad gamapliy answer soma lavol ol Intaran" Down*r»-8u! tha whole thing (ust doesnl msp»e and the d*cu*y is placed too hgh tor a young audenca Tha Bottom Une - Your granny mlghl buy you on* **
ELVIRA - MISTRESS OF THE DARK
Accolade £24.99 Upper* - Elvira s gotgaous tha graphes raaty draw tha playar« Downer* - pity tn* game uses is nigh on imposstot* - and it UAas live daks' The Sodom tine -Fails apart dua to gratutous disk swappng and nrunaang gamaptay *•
EMLYN HUGHES’ ARCADE QUIZ
Audiogenic £24.99 Upper* - Just Ska a pub quu machine Downers - ..but with Emlyn Hughes m a land no raai cosh prizes} The Bottom Line -Oh d*ai •
US Gold £19.99
Upper* -Weed graphics and rrmdboggkng gamapiey sat £-
Motion apefl horn just about any other game Downers - Tha whole concept may prov* »»cu* to g«1 your mnd around The Bottom Llne-It you can handle the basic idea E-uotron oners many fOyOus hours ol twaamg and trusvation *****
Novagen £24.99 Upper* - Erc*a*m use or toM 30 graphics to depet a ptay aria spanning a whote solar system Downer* - Th* aiptoration and puzito solving concept has already been used ettensivery in Mercenary*! ai Th* Sorrom Une - Mercenary with tilted n graphics - Paul Woakes lane wil ptay 1 lor months * * *
Upper* - Th* most accessci* tub t-rhSOan Downer* - but that sal ttonnt male I pamcuuny
DRAGONS OF FLAME
SSI (US Gold) £24.99
Upper* - Almost instant playabilty - not somethrvg you'd eipect trom a rote piayng gam* downers - A be s mp*st< lor real Dungeons 4 Dragons Ians The Bottom Line - An »ic*sent introduction to the new broad ol fantasy RPGs •**
DRAGON S LAIR II
ReadysoTt £44.95 Uppers - Raaty noedbly gorgeous cartoon graphes Downers - Unimai player interact on and a ndcutous
US Gold £24.99 Upper* - As conversions go, it s not a complete nightmare Downers - but let s be honest the arcade ortgri*l was du*. dutt. dun Th* Bottom Line-A reasonable conversion ol a temwiaty *v*rsg* gam* »
EVERTON FC INTELLIGENCE
Uppers - A too** tanahe t dream - a trivia guu based on our naaonai pastm* Downers -Havenl I answered that queston two thousand times already
The Bottom Line - Rdcuous Hte. stuod concept it you tee it. bum* *
Audiogenic £24.99 Upper* - ReaHmrid phytes ncoipcnted mo an w carte gam* 4S mot* ol a toe arcad* adv*ntur* than most gmwt b*anrg irm tag Downers - Rather priTviv grapnel, and not fi* most nstanHy ptsytete gam* net The Bottom Une - A great arcad* sdrsnbr* tut t might not be you cup ot tea l you're an acMn tan.
tippers - Vary original (read Yeiy, very odd ndeed) arcade trvng. wed converted to retan th* ongnaftteei Downer*-Cent us-ng nsa*y but one* you've played t tor a whl* it s contusing 7h* Bottom Une - Great hat but <t doesn't leaty make n n tn* tongeveystakes *»*
EYE OF THE BEHOLDER
SSI (US Gold) £29.99
Dppare - T ak« Dstgeon Master a Step totter Esc*tent atmosphere ardgraphes Downer*-Detpte beng better than DM fs not actuary vetydharert burnt at *1 The Bottom Une - Tie best D40 gams yet tor to* Airvga (Or, indeed, lot •nyTwgstia) *****
Hewson £19.99 Upper* - Erm. its trom Hewson That's its redeeming feature Downers - The game «sa* is a pretty porteu scroang driving game (ie t‘s * dtsaster) Th* Bottom Line - On d*4- •
F-19 STEALTH FIGHTER
MlcroProse £29.99 Upper* - Sintfagy and accuracy comb** to tmng a frmh *og« to an OV*r-popuf*!*d g*nr H<J*. »$ nk* and run away Downer* -4 you r* good if can g*t du>. as no on* knows you r* v *r*' The Bottom Une - Damn An* t*nufa*on ****
Uppers - Nc* 30 isometnc graphes. a sequel oompietety urth* ns predecessor Downer* - Th* gam* • rendered itopteyebte by th* impenatrabt* control system The Bottom Line -Flawed •*
Upper* - Th* com-oc was mikpy amusaigjisn). Downer* - You are accused ol producing an
Nwy tow* * * * * Very good • ■ * Met te moments • • t ***d * Dvs
Utterly dud gam* ot Die lowest caitye Hew do you plead The Bottom Line- Guilty as h*< *
FIRE ANO BRIMSTONE
MlcroProse £24.99 Upper* - Eicettent Ghosts N GoWns-Yiscwed medaval romp, speed up by th* adocon Ot putties Downers - Not the most orignai ot modem gam* ever The Bottom Une - Neato * * *
THE FOOL’S ERRAND
Miles Computing £24.95
Upper* - A putt e game with rail lastatetry - SO probtems Id get yois bran aching Downer* -Undamaath th* gloss a iairty avenge gam* Th* Bottom Line -Justokay *•
Uppers - Fail violent everting and we* presented mayhem Downer* - Th* poor man's SpeodbeS The Bottom Line -Doesn t have th* depth ot th* Bitmaps' cissue but enormous tun a* toe tame ***
GALAXY FORCE II
Uppers - An ambdous attempt *t a vtsuaty stunning com -op Downers •• Everything else The Bottom Une - * you know you
can t do t why bother trying a
GARFIELD - THE WINTER'S TAIL
The Edge £24.99 Uppers - Brdant Jvm Davis graphics Downers - Crappy Steve Oavis gameplay The Bottom Line- What a wasted licence For d* Hard tans only *
Empire £24.99 Uppera - Gxrxa do »n t actua*y appev n the game much Downer* - Judd*«ng iprtMs. poo* control (jmf ifc* men fwrtuHf). t*mp(* sound - Uk* yOurpck The Bottom Line -It'S enough to r*buc* you to !m *
Upper* - Gorgaous graphic*
* 10-1 Vo sound b*a My %-r-cM rremaliortur* Downer* - Wool ckanga your rmnd if you’r* not into puzziar The Bottom Une-One Of ire b*sf duire gene* to bic* eeee
Infogrames £39.99 upper* - StyiVi and favly d**p h«stonc*i sfraiegy gam*
*xp*n*tv* though- and rogu es a
f«tf do** of manual r«*ding The Bottom Une - A M of a cten* but good it you me Ybat sod of tfkng'
Upper* - Lov*ty a«ireftc* qjt* nvo»v*d tor a ptatform gam* Downer* - Not Qu4a as good as ft mad* out tote The Bottom Une -Dorn o*f*n* tte ftyp* but pracy dam good al too sam* *****
Uppers - Perfect arcad*
converse*!, with every lest leaks* implemented. Downers - There never realy was a lot pi vanason In the gameplay Th Bottom tin* - VauaSy sksmng but not dtlerent enough lo separate it trom th usual beat *m-up * *
THE GOLD OF THE AZTECS
US Gold £24.99 tipper* - Th* animation gives to* hero real character tor once, and each screen is a separate chadeng* Loads of rtc* touches Downer* - The control is a tad awkward unlit you get used to * The Bottom Line - A temple, gam* to an it fist appears but nonetheless a totally absorbing one •**•
GRAND PRIX MASTER
Dinamlc £19.95 Upper* - Endorsed by Jcg* Martmai (epparentty lentous on to* eocc motorcycle cueist)
Downer* - Handles Ik* a Relent Robn The Bottom Line
- Not to put too tin* a pout on «. useless »
Elite £24.99 Upper* - Cute as h a with graphics and sound ngh on p*ri*c! Downer* - it realty is ter toOdHieu* The Bottom Line -
GHOSTS ‘N’ GOBLINS
Uppers - As dose a com-op conversion as you could possbiy hope lor Downers - M>nd you. a is a bit on to* indent sde The Bottom Line - Who cares about modem when a gam* is tt*s good ***
Vivid image (Activision) £24.99
Uppers - Graphcafy adept arcade adventure with tons e< piayabtMy and plenty to keep you going Downers - Sty sound The Bottom Line - Thoroughly eryoyabl* M you tea that sort ol thing) * * *
HARD DRIVIN* II
Tengen (Domark) £24.99 Uppers - Retried version tk to* on nai - less bugs, a track editor, a neat head to head option * you knk two madwi**
Downera - but at) glrlchy and not * paich on the vud« machine The Bottom Uno -Souped up. Out not souped up trough *•
spooky graphics Oowntrt - But 1st down by the did plaJtorm natura of tha game The Bottom Lino - Fumy to watch, but Ulrty average to piay. **
Mlndscape £24.99 Uppora - Sick at 04, win lot* of naat loucha* to put you Wo Easy Rider mode Downera - Th* actual gams IS urwttptrmg and ropatitiva Tha Bottom Uno -Bomtobemad *
HEART OF THE DRAGON
Avatar Computing £25.99
Upper* - Lott of Cotxri. and an Itanott samutl anampt to do
lometfvng now **th ira ‘antasy baat-"em-up Downers - Bayond tha almost impratwa tscMCSI tncury let not very rrueh*a«f*l y Tha Bottom Uno-tt fOj mono hai bougnt it, gha a a go Than laugh wy heaftiy at him Ersertanrg -n anambarrasaingionorway *
Audiogenic £19.99 Uppora - Highly original gameplay. password syttam greatly ncretses addctnianats. great cartoon sound attacts Downora - Extremely tnchy control mathod when a drfticult to ute even with pracbee Gats samey attar a while Tha Sotrom Uno - Dubious tasting appeal, but iIifikho game 4 you fancy something a bn dhetent a* a
Uppers - Easy to gat mo and Oacaptvaiy addcuv* You doni thru you Va oaan paying a lor tong , but suddenly >t i Thwday and you >a a wees lata tor Onnv Downora -hot so good as a onaptayer game Tha Bottom Lino - rVMps surpnsrgy,. a hgh>y antartanrg gam , ard obsoNtefy deal whan you've got gama-ptaymq Mends round aaaa
HILL STREET BLUES
• trtmi ptm«*M Hltan yw aHP imt
■Ire a4*»»ml *»4 ffW*Hl I HI M
uppers - A good 'fl* la* Ito TV S*n« ctoraOan (t>off*, plftjr* and oftorslttol you can Otntfy w*i IT* c*rt*my an w*r*ttmg w*y ig torus* i fc*re* Downer* -Gats r*p*Ut>v* pr«cy Qu<k‘y and Its tof tto sfetost gama anxsd The Bottom Line - A pood nail t!*p ky somaor* who's p»ay*d Svn GHy to death ard tanctea a r** ctoienga Ufntad app*a though * * *
HORROR ZOMBIES FROM THE CRYPT
Uppora - Unusual idea; turtnbfy
Upper* - u n. nice moving Qtod Downer* -10*64 control ta*. duff, irdw gnomes gimapiay The Bottom Line - An
aifnoit-compaeent convamen of a us*4ss garte •
Electronic Arts £24.99
Uppota - A gam when makes real usa of t mag mamory Downer* - which meana most A-nga owners wui never sea 4 The So from Lino - Not the best tamasy arcade adventure by any means, but the gorgeous graphics Ut a wei above average ***■
Electronic Arts £24.99 Uppers - As vast as they come, with more twiddty strategy tkts than you could reasonably hope for Downers - Mac-style graph cs look dud. and tha whoa game leeks any visual sparkle The Bottom Line - On for deocared strategy-heads only supremacy tars might dg
INDIANA JONES ADVENTURE
US Gold £19.99 Uppers - More Fne-tuttlng gives Indy the Iriendiest control system yet Ht pretty test** to the move too' Downer* -Waring lor mdy to trek across tha screen all the time can get annoyng and some oi the puriiea are just a wee bt loo abstract The Bottom Line -Quite empty me best Amiga adventure lodale ***•
Electronic Arts £24.95 Uppota - An immensely playable bend of true racing aim and duck track best with a nice Una m remote camera views (4 you've gol a t meg maefune) Downers - Track repetition hinders lasting appeal The Bottom Uno - Just labuious
MicroPros £24.99 Uppers - Soccer in 3D Avery brave attempt to do aomethvtg new wan a mad old game-style Downers - which urSortunateV tans hat on its lac Tha Bottom Lin*-Foul *
INTERNATIONAL 3D TENNIS
Palace £24.99 Upper* - NovoJ ut* o 3D polygon graphics, wth fluid artrnatwn and rw camera angle* Downer* - It* attempt JO r* c***l* tho 1*of of tarrt* isn't *nw*Jy successful The Bottom Une - Vary good but Ts got st h companion from tto tikes ot Pro Tenrus Tour 2 * • *
I PLAY 3D SOCCER
Uppora - Tha most dynarhc and usually oonvinDflg raproMotaton of tto spoh yet Downer* - The tealem is so nigh that you tonfy *vergetioiucfcff>ebefl. ande*3D <ftip4y tyiaem can be downright confusing The Bottom Line -Brive.butuibmafieiyflawed *
Ubl Soft £24.99 Upper* - Cmomaware-Myie m*a*val epic with p*nty or subgames and atm©*ph*nc pr*s*ntation Downer» - ffi u»l ioo tough kx most, and with m»* rea1 depth The Bottom Line -Ultimately repebWe. but fun for e while * *
Accolade £24.99 Upper* - Take Othe*o. add tome Go. then throw m a law herbs and sp*c*s and heal umd brown. The result is one piping hot Chinese board game catod isfwdo Downer% - Imta&ng oaiogue bo*e«, and the luck element can intonate The Bottom Line - An engaging piece of Cttnese cuCure, which should realty be ptiyed with a good strong cup of tea *♦
Uppora - Easy to piay, cocay acTwrts » ma r-jWt b tha real Uwg. and ttwra i party of opbona on otter Oownora - Thar* s not realty a lot ypu can do wth a squash game, is IhemT The Bottom Uno - The best squash game around Mr the Amga (Not mar there's much w trw way of compasocn) a a*
Uppora - its sicker than a pot b Brytcraam. wth beautifully simple gemeptey to instancy hook tna unsuspecting ptayar Downora - Lacks any tea1 adranatn pumping quait-ai Tho Bottom Lino- Loads ol Irvti.-s cute appeal, but reaSy a p>eby nmot-the-mil arcade runaoouf
Virgin £24.99 Uppora - Two aroont subgames ortar a real rave from the grave Downora - Another Judge Dread game screwed up totaly No humour, no graphics, no game The Bottom Lino - One day somebody win do justce (ahem) to the legend of Dredd One day a
Ubl Soft £24.99
Uppora - Surprisingly pteyab
race game Mora fun than a packet of Jammy Dodgers
Downora - Unspectacular and ovarpricad The Bottom Lino-
Not sura why. but 4 ratty is yoty good run ee
KEEF THE THIEF
Electronic Aft* £24.99
Uppers - Eiceiient heck, slosh and punts solving with soma superb stylised graphics Downers - n sw plays the your average roe-playing advantura Tha Bottom Lino - Respectable Tokuan-asqualata wa*
KICK OFF 2
Anco £19.99 Uppora - Tha same great features as Kufr Off f plus batter goakes Downora - Those better gooses (4 con prove very hard to score] The Bottom Uno - The delitvftve loose game (even 4 ■ suspiciously high proportion of people find 4 el but IkSCOntronablel aaaa
THE KILLING CLOUD
Image Works £24.99
Uftpera - Fm-mowrQ and pr*«Y
graphics, bags of dK*h. and a graaf Cf*at«nofa xwptora Downer*-with wcooMflaftoes and todhr «<*cu1*0 k}«*9 The Bottom Une-Couid tow bean a c<ywx» but couy tsatt oo*r m r* iog< BUM ♦**
THE KILLING GAME SHOW
Psygnosis £24.99 Uppora - Stroighrlorward tun gama shoring soma aspects of gamopfay with Rainbow (stands Tha mteractrvs replay toolurs is iMerosung. Innovatlva, and usefu1 Downers - The usu«i Psygnosis melaoc graphics donl realty su4:4 gets a bit too compscetad lor 4s own good latar on. daeractng rrpm tn» simpsesy that irvtiafy makes 4 so addictrve The Bottom Lino - Detp4t mxisuety poor graphics, this * ona of Psygnos-s best and most playabla gemas to data see
LAST NINJA 2
System 3 £24.99
Uppers - EkceSant 3D isometne graphics end a genuint attempt to Iryaet soma strategy mso the namal arts garve Downers -Ti-e gama just tsnl oohasnra. and 4 plays Ska a pq Tho Bottom Lino - Not really in the Bruce Lee league iborety scraping Jackie Chon level to be honest)
Tertgen (Domark) £19.99 Uppora - More scope then Tefrts. better locking end sounding too. deceptive pace means 4 oats pretty trance
wcr-out you really noticing Downora - Not lor the tkrw ywtted M you dont ha-re e naturalty calm nature you! chuck 4 outma window within mnutes The Bottom Uno - A tea1 mnd wrencher end a near perfect conversion *•••
Actual Screenshots £24.95 Uppora - Fairly impressrve 30 polygon graphics Downers-Lack of variation and any rest sicitement moans 4 barsty gets off tha ground The Sotrom Lino - Elevates averageness to an art form *e
LEISURE SUIT LARRY III
Uppers - Ribculoos. bver-sesed plot Adventuring lor consenting adults Downer* - Sightly obtruarve commend porter, end ss usual Hi over-priced The Bottom Lino - Check 4 out - but pmy « you are over e-gMaen
Paygno&ls £24.99 Upper* - Untrty t*iw. pJeasingV cxig«nai and totiify •ckAcbv* Invents ■ totally tow C4t go*y -1he Mv* '«m up Downer* - As is tfx norm wdh utch «r*ungfy ongjnal cone*pt*. iom* may wonb*r }usi wtiai all Sto fuss is about The Bottom Une - Lov* u or toatto 4. you
canlignofoil Lemmtnffs njf®
LINE OF FIRE
US Gold £24.99 Uppora - Imagine at the Rambo 14ms back-to-back on test-forward, and you have a good idea how much vtoiance this gome contoen Oownora - You Mu have e prefry good idea ot how intelligent 4 is. The Bottom Une - An ImposKjle arced* conwoon proves totally and utterly mpossble **
Lucasfilm (US Gold) £24.99
Upper* - Great atmosphere, enhanced by the accompanying tap*, booklets etc ir* cenatnfy a lavish package Downer* - An adventure without typing It certainly won t appeal to punits, and the 'autfo drama' «s laughab1* The Bottom Line -Once again Lucasfilm strive for something different The result* are irUeresOng. if not totally successful *•
Uppora - Graphics sre nothing short of ttunrwtg Downora-UrUortunetety me game 4se* ts incredbty tedious (4 you can actuary Imd oe In there) The Bottom Une - Atmosphere but lacking any ptayabikry One tor ViebvamobsMirvesonly * *
LORDS OF CHAOS
Upper* - Gren control sy&terr compretonyvs and togcai Lots of leveb equal great lastabaty Downer* - very faba acaon hoc much computwn to reach your rattier abstract goa> The Bottom Line - A Osappottting game from Jufcan Goaop. not lp Jo hi usual standard Wan tor Laser Squad 2
Gremlin £24.99 Uppota - A wealth of control opttmi lets you make the game more ercedey or kvTxHotxxiy according to preference Bag* of Teel Downora - The oVter cars are a bit tiart-iooking. and ha» the Kroeft n wsslod m on* pioyw mode (YouHorneppeertobe able to turn the annoying music oh e4her) The Bottom uno -Aft otttomeiy good dnvtng game even move tun with two playevs
Electronic Arts £24.99 Uppora - Very cheflengeig Oownora - But not too Bv i ng, and who wars* vwretrame 3D M 1991! The Sofforn Une-You may not tmd 4 worth a» the bother or gating mto 4 * •
Sierra (Activision) £29.99 Upper* - Wore *crting than norma tor tf« Type of gam* Downers - Badty judged pun awful graphics, and the arcade sequences are usaato The Bottom Line - Ok gam a* e scandalous pne* *
Millennium £24.99 Uppora - Charmlngfy surreal Downers - Bui irs just an updated O Bert reeky, itnl a‘>
Tho Bottom Lino - Never really gets its hocks mto you * *
Rainbow Ana £24.99
Uppora - EkCeOent two player mode, fait 30 action - all m as a respectable updating of the Oflgnel luture-spon game Downora - Despke he raw features. Mjstorbtofor looks and (eats dated The Sotrom Line -Fun lor 4 few hours, but too slmptste to hokt any tasting appeal ***
US Gold £24.99 Upper* - Many drffarent styles combine wefl for (ah*m) a wide-rangng gamepfay experience Downers - Dragged down by Osk swapping The Bottom Line - Good «W enfertainroenl A bt Jfc* Lenny Henry, r*aify * * *
Uppora - Tonfyng dapth. trenp, md hatpfut oontrob. greet atmoiohere. ireefem balance of lireiegy and acaor- Downer* -4 mght *f seem a b loo EamOer to fit* players occasonol long drsa-occest pousot con trruin Tho Bottom Lino - A wondtrtul piece cl tdaplaying software that ersryont shoUk) pity at laast onca Anar that, you re untkofy to want to Stop *****
US Gold £24.99
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
r Iw • * • * Vary good **• Ku <t» * Ow
Upper* - FooMul coftvoruon o' fse cor-op. good locfung and last-movrg Downer* - butltijull anochar Commando don 77m Bottom L/iw - Groat at wtat It dots, tx/f you'r »«fy So aran ra6*MT mo* »>om a parr ri ihit day and aga ***
Ocean £24.99 Upper $ - We« balanced 0*m«otay wflh * tmooib dHCUty curve rruikM n aland out from a hundred similar con-op conve**onf Actually more playable than the arcade engine! Downer* - Control t* awkward a! frst. could be a touch faster 77m Bottom Une - 6es1 of Ri type eee
Ralnblrd £24 99 Upper* - vast as something that rs vary vast nfliid. wi9i toads 0* strategy bos. and some very me* 30 indeed Oownoto -Occasional pockets of boredom land to break lha tension: apparently vary easy to eomplde rl you know ho«v The Bottom Lino - Mika Singleton (natty bnngi tvs clastic Lords at Mttvgnrup to daw ***
MIGHTY BOMB JACK
Upper* - Clasa< gameplay with added I64»i leahaet ike. arm. pOwervpa Downers -Screwing levels lose in* ongnar s frame urgency me Bottom Lino - Dull du* and inenagandua •
Oomark £29.99 Uppe't - So real you I Pe be hanging p*ctur f of Gorby on yoorwal Downers - Orty ftva rmsAions, wnh tittle m the way o< e*c*tement The Bottom Lino -Brave. Put uQmttaly too techie for most Amiga owners ***
M1 TANK PLATOON
Uppers - Cheaper than a real tank Downer* - Needs a tol of perseverance The Bottom Lino
- Not as ffkjeh fun at actuliy havng a tank platoon on the MI **
MONTY PYTHON’S FLYING CIRCUS
uppers - Soma ganunaty funny humoi*. captures Via style of the TV show wrtnout fust rehaaNng A Downers - Basic gameplay « pretty, erm, basic The Sodom Une - SOI km after you've seen aline (okas ***
Millennium £24.99 Uppers Eng. great ru*»sy muse Opener*: Sue. orachcsly horrtfa, totsty denvalve The Bottom (.toe
Almost u bsd as Angi Chase hO. and you've got to edmit mat s pretty damn had *
Rainbow Aria £24.99
Upper* - Oiyta flirty Dowoer*
- Oe wa rosily n *d anottar rugpy PasMaiPaJb v«Mnc*-Posad Mura sport The Bottom Une -Grvwg avorysNng silly nomas doasni maKo mi* gam (Moroni lo the dozen othars its just the soma as **
US Gold £24.99
Upper* - Highly Atmospheric
Down /* - RapaMNt The Bottom Une - if you've got pMnty of pafience rs an
Infogrames £24.99 Uppera - Fr»»n graphical Approach to tha thA usual fantasy scenario Downer* -Really PatKy thought-out tw-player mode The Bottom Une -An uninspired Gaunder done ta
uppers - Heavily researched, convincing and (dirty word) educational strategic war game Downer* - Very herd to wn the whole eenous took to the thng could be a torn o»t The Bottom (Pie - Poetical as we* as tactical daoslon making glvas a new dtmenson to war games *ee
Ocean £24.99 Upper* - Great btood spatiortrg acton, very dose to to* coin-op Downer* - Very dodgy on the playabtkty front (not to say moratyi The Bottom tine -Limited *e
Oinamlc £24.99 upper* - looks eicetent. Downers - Computer takes a creative attitude towards obeymg control commands The Bottom Line - Loud end action-packed blaster lor eipen commandos **
Hawson £19.99 Upper* - Trufy «v«ovaDv« gamapiay and graphics which wouldn't look oul of place n on Arcade Tha d*rb uptA* down routine makes a aSmost loo addictive for safety Downer* -Nof for sottws - some coukl find ihts lust loo frustrating The Bottom Une - CiasoceJfy simple desgn makes for a gome fhaf won't let go once f gets Rs hooks into you [which win be about two minuses otter you pick M up) * * * *
Electronic Arts £24.99
Upper* - The only contender In its held Downer* - That doesn't make It any good, though The Bottom Lina - Non* of the atmosphere ol to* book Not so much Chtoa Cay as Average City a*
Lucaatllm (US Gold) £24.99 Upper* -Graphleahy mnovaov* and full of character Downer* - Detail-packed background can make 4 hard to sa* whara the actual platform* are. more ton* spent toattng than playing The Bottom Lino - A taw instruction* would work wonders, but the gam* * overwhelming charm pips a through ***
NEW YORK WARRIORS
Virgin £19.99 Upper* - Reasonably atmosphanc, iridemanbng Master Downer* - Oh God. Star; tVemors Pat Bu I94KH0S3S4 The Bottom Lin* - You can buy much better, cheaper *
ARC £24.99 Lfppara - Cute end Irtventiv* platform fun Downer* - Tougher than Mike Tyson in a sue of armotk W1h a baiooka The Bottom Une - You've got as much chance ol Vuslwtg e as W*e E Coyote has ol catching RoedRunner *•*
Syslem 3 £24.99 Upper* - Closer to what Last Akry* 2 Should have been Evtremafy highkjuatty graphic* Downers - . hi&ng a near lenrunai lack ol gamaptay The Bottom (In* - Ideal for gam* pay ;* with deky hearts, otherwise keep toa electro-shock equipment handy tor those, tr, sedate moments **
Virgin £19.99 Upper* - Nov*; Gownoscop* -oiqu* ween layout Dyriam* Loodng Syst m is a boon but dooonl gat nd of ImtAOng swapping Downer * -Exvamafy rapafrtrva action palls quOUy The Bottom Line - Evan tor a gam* ol mi* type me gomopiay »* too kmitod to hold fha ottonbon lor any langih of am* * •
Upper* - Groovy flraphes, smoodi scroang *>ce**n( earhanding Downera-A practicalfy inhrvta-ci (»1 system means toe game has mis sans of urgency You have to guess toe course on later levels The Bottom Lino - Needs more m toe way oI enmedato danger to be addettve, but (unAka many similar germ) Is as ton m one player mod* a* w*h a couple Of chums *»»
Psygnosls £34.99 Uppers - Intro would make a great Amiga Deatochas* gam* Downers - OMtu* itself rs a<M Ckmgeon Master rip-off. The Bottom Lino - Boring and ridtoutously priced • *
f n < SX.
Uppers - Lovely sound and music Iocs of dapth Downent-Vety contosaig graphics end gameplay. and the mam saquencat ara tachrucaty below toe level ot your average budget game The Bottom Line -Caught between the two stools of wargaming and ptattorm lap games, this rsnT a very good eiampie of ether •*
Colossaly edertor lb to* real thing The Bottom (in*-The excellent sampled music Ism enough to save the bare laced rlp-Off Chach out the rear thmg msteao **
Dolphin* (US Gold) £24.99 Uppers - Store of a James Bond feel toan any oft col James Bond gam* Net too much dafc taflvig
about erthar (which makas a change) Downot* - Arcade sequences will irritate the adventure puntt IT* also tedious having to eiamin* every put ot every toeeton by hand The Bottom Line - The best game o' as type so tar A reasonably frendty operating system and an mmara*challenge *•••
Ocean £24.99 Upper* - utierty mindless genocide! slaughtehest; perhaps
the best Op Won style gam* to date Downer* - Mwe ol the com op's appeal s down to the cabinet moietted Uil than you might totnk. leaving tha Amiga version somewhat liar The Bottom Lino - Everything you could aspect a conversion of Operation Thunderbo* to be **•
Upper* - No mtq compares to Peredrod in tomt* of Ono«aJ OonMpiay and aiagant baa-raft*f Qrapkics Downer* - OkJ C6* Bom*t piare's may ba o -sappOtniKJ wnh the lack ot now fealuras The Bottom Line - A ftva yaar oto g at* oea and it a ca wipe* me floor w<m mo«j compabbon *****
PGA TOUR GOLF
Electronic Arts £24.99
wnAed amount of scop* to any go*
gam*, and PGA ooewii men try to fanecendt The Bottom Lino -The prmacle ot Amiga go( to tar
on aioakam gam in as own ngN ****
Image Work* £25.99
Upper* - Joystick editor makes fighting user Mantfy Downer* -So OUt-Of-date it'* wearing Hares The Bottom Lino - Mrsleedng title disguise* a standard beat 'em-up **
Ocean £24.99 Upper* - A pert eel arcade
conversion novel two player mod* and heaps of addcliveness make rt Ih* last word n cute games Downers - Tha long wan between games is a tut of a tend The Bottom Lino - You - be crowing bubbles torever *****
Upper* - lnoadfcfy front* biasing aipananoa Downer* -Not on to buy it you want to s-*>ow off your tkirry now Arrvga t mazzy graphic* The Bottom Line - if you'ra a Mnfor fan youH tovtrt A finafy tunad odranoMn machina ****
Ub) Son £19.99
Upper* - Fascnaltng rtvs of PurinK and BouKSv Dash Downer* - i-M graphics donl hep visual darity any The Bottom Lino - Not enough venation to susfan a for long * »
Ocean £24.99 Upper* - A novedy - a puulo gam* w4h cut* graphic*' Downort - Gets samey after a while, less freedom than ether puttiers makes tor a shorter kfe-spen The Bottom Uno - A cnamwig Mtte game, but eventually dot ****
POLICE QUEST 2
Sierra (Activision) £34.95
Upper* - Er, very reelailc sim of a potceman s lot Downer* - » hil to* gam* it torm-MIng The Bottom Uno - Too much fck* a tadtous day at lha office ••
Electronic Arts £24.99 Upper* - Totaty unique gameplay and smooth 3D <som*tnc graphic* add up to a game with depth and sparkle Downer* - Th* Icon control system reely is very contoseig Th* Bottom (toe • An essenhal tor al open-rrvnded Arruga owner*. *****
Upper* - Arcade ton m toe Pang. er. Vndltton' Downer* -
Upper* - EiCeJentty presented, comprshentrv*. and easy a too to get mo Downer* - There * s
Upper* - Heepe of levels and a screen deugrar keep an ng appeal
ig. srd ih* -ijk is emaent
Downer* - A touch OomtPm ana leeks fhtf vdafnate* somaewg that maka a puttie gerrie great. The Bottom Line - Try betore yOj buy. you mgr* I** s. but rather average loot/eyes ***
Activision £19.99 Upper* - as the arcade's tracks, characters, end secret features Downer* - Th* graphics can get very confusing. *n0 the gameplay isn't really that close to the original The Bottom (to*-A good stab at a very difTcuh conversion, but no* quit* good enough **»
Electronic Arls £29.99 Upper* - The brave new tecs o> wargemes Downer* - which looks suspksoutfy irk*
Popufoi*. The Bottom Line -Despte stntiarrties to ■ certain other tm*. Powarmonger reaty is
Uppers - Loti and tots cf aapprg to o* oona and, *r mars abouf * reaJfy Downer* - Poor colour choc* t/vnagnahv* ganeptoy. bad cceo! te*r The Bottom Lino -Not os good as Operation Wo* and no* some £1B more etpensn*
Don t Comer +
PRINCE OF PERSIA
Broderbund £24 .99
Upper* - Phenomenal animason, loads of aimospfiere and soma good oto-fasinoned gameplay, Downers - Cored is wtie>y tricky, did gating sen! to the star* ol a level every time you die is always annoying Th Bottom Lino - TechmceSy stunning and great ton el the samebme Why earn af games be like thr$ f *»»«.
PRO TENNIS TOUR 2
Ubi Soft £24.99
Upper* ** Potoibly me mo*1 rooHCC sport* sim to groca me AmJpa, wflh laafutos pahxe Downer* - So if you hat ttta ran tNng. you wont po fa th* The Bottom Line - NoftNng shofl ofwortdartui ****
PURSUIT TO EARTH
Esocet £19.95 Upper* - Reminiscent ot Gyms*, the d***c arced* zepper Downer* - But completely crap The Bottom Lino - About a* much ton as gettng tut by 1 real EsOCet *
Upper* - Clasdcaffy Slmpi* and vary addetiv*. noi to mention ononel Downer* - Inlunabngfy tough on aler levers The Bottom Lino - Donl be put oft by «n* useless graphics, this is a wonderfulbramteaser »***
QUEST FOR GLORY II - TRIAL BY FIRE
Upper* - Sorry, canl think ot any Oh no, WM. you do get toa of dsto tor yd* money Downer* - But no gam* to put on litem incorhpettnity programmed. dreadMy-desgned. itoggsnrgiyoverpnced trash Th* Bottom (to* - Poaebfy m* worst Amga game you w* ever tee Avoe • Ike an bad tempeieo tger *«i toothacha *
MlcroProse £29.99 Upper* — F tightening amount d oepoi Downer* - Very slow to get mo (and very stow even When you oogetmoit) The Bottom Line - ■ you've got a to* d time to nvest In L waa wodha took ***•
RALLY CROSS CHALLENGE
Anco £19.95 Upper* - Win programmed Super Spnnf don* that's great fun with mukpfe players Downer* - Limited lastabilrly Th* Bottom (in* - SOU one ol
th* best In its f.e*J but th*Ti mor • down to tack d compowon than inyffwifl »'* • a
Ubl Soft £24.99 Upper* -Tota»y deotogicalh unsound Downer*-Totaly idaotopeatiy unsound Tho Bottom Lino - Bniianpy presented but uftmatery limited comic strip baat-'em-up. tdeotoocaty umoxtf **
RED STORM RISING
uppora - Ur*»**v*tyy rultfc. th best <4 it* Mid Downora-Almost total leek of moveig graphics Th Bottom Lino - A stralegisr t Broom. 1x4 4 you realty w»r4 * submarine •■penance thus nMK. go join th* navy **
Upper* - Extremely fast ptonty to 00 Downora - Sparse. very base graphics Th* Bottom Lino - Just a koto M too repetaive
Uppora - Nm! toe* - a pullO gam* based on sal* cracking Downora - Too comp*** to fust pCk up and play - bed newt tor a puzzler The Bottom Lino - Not bad. Out coma have Own better presented (and who thought up that utterly meaningl ** name ) a*
Uppora - Cut* cotomtul. acton packed. immensely playable and better paced than «<* t Downora- but reaty not aa toat datmuiar. and ato packed with tar too much In tha way of unforeseeable danger Tha Bottom Lino -Lpi-eapi aaa
Uppora - Groat graphic*, ganataly eicelen! presentation Downora - Awkward controls soma ntunsang gamaptay Oats, and 4* a* a touch too tormutaie Tha Bottom Uno - Coutd hava baan ■ good daal Oattar a * a
Uppora - fairly antarta nog arcada advantura wah davxtus Dut logical puzzles and an aicaaam tree cottactor*' comic Downora - Ona Ha - One rrutaka and you r* aJI tha way boat to tha stan of tha Vst levat 1 Aaarrghi I Tha Bottom Lino -Good tun for tha persistent and a good Icanca lor a change * *
Impressions £19.99 Uppora - Authentic table top wargame tim Downora - No
sound, tew opMns. rnttting to play Tha Bottom Una - Vary imaad (in every tense) *
US Gold £24.99
Uppora - Rotoscape (tm) works
vary wan Doomo/a - Oap
sound. maswaTy mtatmg tontrxie system, huge dak. accessing pauses between tavats
and games Tha Bottom Lino -Uttar trash •
Uppora - you wont truth a m a hixry Downers - SpookPy Similar to Slack Vigor Tha Bottom Uno - The game that put to age'in average a*
US Gold £25.99
Uppers - looks tovety. and m nr* <K»g u&xk * ***! a me to ft nM wtd gm ttfm Down*** - n that »me o<d rspettv* beat ffTMjp pvneptay ag*n Th* Bottom Lin* - A very dessy conversion of • totaffy oenehc tinner **
SHADOW OF THE BEAST 2
Upper* - Jaw-dropping graphic*, and, ar. urn mart4 Downora -Your first law game* wn be shorter than tha accassng pauses between them The Roger Dean T-shirt if nauseous The Borrow urro - C3« 95 Gat out of hare • •
Ocean £24,99 Uppora - Look, leave me alone. 4* ctote to the arcade game, what else do you wart me to tayT Downora - Very tough and completely unrewarding Tha Bottom Lino - Thara'* about a* much game ,n para as thara a In an amply crala with Tomatoes Pom Greenland tumped on « a
Actlvleion £19.99 Upper* - Sated on an ancient Chnese ole game, so you know 4* gong to torture your mind, and 4 does Fnendty presentaxon too. and tha mu® player against-the-dock garnet are acton packed enough lor the moat frenzed btasang tan Downort-Sightly fvjdiy graphics can play havoc wflh your aye* The Bottom Uno - Scanty gripping tor a game with no moving graphics The frit time you do 4 you 4 want to taka Out an advert In The Tme* to te* everybody
Digital Magic £24.99 Upp**s - Lighlntng fast arcad* quahfy Afl*rtvm*r Star W*rt graphic* Down*** -Tac&cat Mesons got o via way Th* Bottom Uno - A potentially great arcade monster shoot-'em-up ruined by trying to be brany as wen wee
Uppora - Mad, Santc 30 Mast Downer* - Not much bran-eipandmg involved The Bottom
Uno - An amphetamine classic
Upper* - Teehneaty adaguate Downora - No thought, no imagnalion. no game, no lim The Bottom uno - Almost as action packed a* Xenon 2 In pause mode a
SKI OR DIE
Electronic Arts £24.99
Upper* - Skate Or One but wMh trow Downer*-Skate Or Die but with snow Tho Bottom Uno
- fun (lor a wftle) wVh friends, but bascaify an od fashioned, patchy ootteebon of urempressrve sub games *
SKULL AND CROSSBONES
Domark £24.99 Upper* - r* *1 reasomcry Sue to Swoon op Downer*- P*y 4 wii to crap vwn. dnl 4> AppaAngty stow. crecaSy kmatd and bug-
rdOtr The Bottom tin -You d have mor* kyi b*mg ke Wheeled *
Image Work* £24.99
Upper* - The ultimate Mur* sport gem* to del* - last, brutat. aoormou»ty ptayabia The Bitmap* finest moment Downora - Teams can ba hard to la* apart in To heal of tha acbon The Bottom Uno - Buy or die. *****
Uppora - Wel-drawn backdrop*, and, arm. 4w packagng « me* Downora - AJmott no in -gam* totrnd, practical nothing n th* way oi acton Tho Bottom Una - Hugaiy bonng arcada advantura pang thaft overpriced by£20 •
THE SPY WHO LOVED ME
Upper* - Lovefy tmy grapmc*. tough gamapiay that norwthaia** rewards a tkt ol short Downers - Only ha* a -dottn taveti - al compteubt* altar some practee - means 4 worn last t* mat tong The Bottom Uno - Easily th* best Bond game so far. and a Mi Spy Huntor clone Into 4w bargain, though not something you! play tor month* we*
Upper* - Another aiampa* of an e tkt Classic brought bang up to data with a sprawtng play area and toads o' new features Downer* - Scran* controls to get to gripe with and th* graphic* could be bene' Th* Borrom Lino- Superlative game design, and total addiction Frustrating as h*4. but nonetheless a mastarpkKe *****
SPIRIT OF EXCALIBUR
Upper* - Ptenry oCvartaton. and 4 cenaniy* lookstovey Downers. PsAPy slow, and hi pheram Meson dont maty s**m to gel together Tho Bottom lino -« you Vs got a tow hour* to tot *44* you r* walrg tor a tram, this is a gam* that you oan toad up wsnout toar oi < cautrtg you to miss 4 (On tha Oder hand, standrg on Te platform mgr o* mor* Mi). **
Rafnblrd £24.99 Upper* - Instant 30 blasting appeal, with aura depth tor too** who want 4 Downar* - Skghtiy too repetitive In to* tong-term Th Sorrow Uno - St a on ol th best Star kVars-intpvad releases on the Amiga ***
Upper* - Original concept. Downora - Sod at sound- ms*. Itchnicaty nothkig to shout about Tha Bottom Uno - Run-ot-toe-rnfl. w *
Storm £24.99 Uppora - Lovely graphic*, a h*!pM tohwar* autotir* option, and a chartongmg ddltcutty curve Hi this out ol th* rnor*** of homontai tappers The Oynamc Loading System « an intvvtary wonderful Pea Downan-AD* too tough tor most, and to* power-up* are uneiotng Tho Bottom Lino - One or th* lew sid*ways-*croAng shoot-'am-up that you reaty should own
STORM ACROSS EUROPE
SSI (US Gold) £24.99 Uppora - Playing to* b*dd*s makes a change Downer* -Takes ages to get imo. and to* graphic* are pnmibv* Tho Bottom Lino - Too arnbMout lor 4* own good *
Millennium £24.99 Upper* - Reasonably passable graor><s Downoro - Utterly dr* gam* pemn, no teetng of wetd or enotoment. sgny qotMHf tnd largely ponctss The Bottom Uno - H you r* tookng tor a good way to waste £25, Trow 4 down a dram rather than buy to* *
US Gold £24.99
Upper* - Good arwnai on and pirey of chatanga Downora -Vary tree advance on Striper, and shoddfy pr*»*nt*d Tho Bottom Uno - It s everything toar* bad about segue* and baan HI to* hatmarka ot a rush fob ••
Tertgen (Domark) £24.99
Uppora - Ei to* music isn't entirely cr»p Downer*-Hopetoufy stow graphicMy
primitive- pkn toer* * a very
terminal tack or *<eit*m*nt.
Tho Bottom Uno - Wa d ratoar *** a great conversion of Golanans than someone make a pig * oat of a gam* toey knew they comdnt convert *i toe «nt place e
Upper* - Loads of Iracks and lough gareptay m**n* parity or laitng nttrasi Tha rwo-oleyer mod* trhance* thrgs constoeripy Downar* - A'guabfy les* outyabe than to* ongnai Tho Bottom Uno -• you only ware to ptoy t n ore pkayiar mod*, buy to* tsar no COmplJton t**Mnng to* ongnai Suparcan instead eee
SUPER MONACO GP
US Gold £24.99
Uppar* - Wasprogrammad and Kr Downora - Boat very ttst r esembiarce to to* coai-cp Th* Bottom Una - Avery gecd racing gam*, but don't enpact tn* arcada
SUPER OFF-ROAD RACER
Uppora - Flawless arcada
convaralor' Downar* - Th* back sequence though toenccaJ to to* ongnai. i* *«y (lour Of toe first eght race* ar* on track 1). th* dtocuty <xrv* to sleep, and control I* jutl a tad over-sensor Tho Bottom Uno-Th* Amiga s bast Sopor Sprint gam yeL but with som* annoying ruggtas that stop 4 bamg th* tru* dassto n might have baan wee*
SUPER WONDER BOY
Activision £19.99 Uppora - Perfect Cihcuky curve lets you get (uv a kfre bn funner every go Cute graphics add to to* charm and th* (hops where ' you can spend your goto gne 4 a )4Se eur* scope Downer*-Sightly lacking i acton too How tor some Not eiacSy modem Poking Tho Bottom Uno -Great game *i toe Mono vem, but with less enemas and mor* depth *e*
Upper* - Galactic empve-bHhtng with lom* smart graph :* Downer* - Th number based gamaptay rander* a al eompittety unntaraslng Tho Bottom Lino - For accountants
and gutoi* peopia only, e*
Uppora - Gorgeous comow Ik * graphics tried and lasted gamaptay.
packed SA or datat and lovely touches Downer* - Perhaps just a MelOOvmpt* Tho Bottom Uno -Absokaafy superb Arguably to* bed Amga piaftorm game to dale
Storm £24.99 Upper* - Looks good. Sound* good, comes with s neat rwo-payer opeon - and al in on* (mauiv*) lavat loo1 Downer* -There arenl any (unto** you find a* too** drab military etyi* colours a be depressng) Th* Sodom Lino - Frantic - on* or tha best shoot-am-up* wave seen *****
SWORDS AND GALLEONS
Idea £25.99 Uppora - Uses toe Uassto trading game sryt to great effect Downers - Easy to complete and to* stupid omttton or a save gam* opeon Th Bottom Uno - A minority nearest sort of attar •*
Upper* - wet t a sot Tots Downora - But 4* probably tot
worst vwsen yet wan on to* Amga. ard thin tayng something Tho Bottom Lino -Compimfy stray Stck w*i to* PO versons
THEME PARK MYSTERY
Image Worka £24.99 Uppora - Great !**!. took* and sound* lovely Downer* -Arcade sections are takiy pointless The Bottom Lino -Game* which mil adventures wth arcade sequence* sways suiter tor 4 e*
THE SECRET OF MONKEY ISLAND
US Gold £25.99
Upper* - Th* doted tomg yd to a kAy rrtaradnt sapry Enormous prayapary. pwascg pvu« ano
great Peace* or-yes1-gervarefy way fk/nour am* together to form •ometong very gtonout indeed Downer* - 0*104* to* two dsns youltM needaMmeg and ore* the game <s competed you* cvcbecvy never com* back to 4 agem Tho Bottom Line -An adventure that toons and plays bdtar thin dmod <hy arcada game Scrtwva heaven.*****
Gremlin £24.99 Uppers - Very last with soma practy hairy track views
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
Unlntervtionety hilenou* replair leisure. Downtn - Inwwlr
v: ,: Tht Borrom
Lint - Enough fun to keep you playing until you can at lout stay on mo rood for <rv* seconds 01 60mph, but 1 tut too uireaiistc to compel with Indy SCO * * *
Uf>p+f§ - Th MCtfOn s,±nt on th lUndard tank tim mak t it more tmm*drei «no accatiiOi* Downtrt -but what a ptty 4 lack* dapff’ and jcn m oi Th So from lino - 0o %"t work a* a stratagy **m or arcada Mast Try Sn rmjn M4 A you must try own « tank simulation of com daftcnpeon •*
TEENAGE MUTANT HERO TURTLES
Upper* - It doesn't have mo word Ninja1 In tha tit Ooirrwi - but avan that doasm save a from being uttarty twtof m avary way Th Bottom Un - You d hava more »tn ptaytng with a raal turttf Or a real mutant •
Millennium £24.99 Upper*-Oetender forth* 30 generation Downer* - An absolute PC ctassc. so why a mt AMIGA common *0 oepoHing The Bottom Lino - A serous ovorogo game which coma haw bean on absolute gom Thundenzriken More tike Chunderamk* e*
Upper* - Moro Of 0 Slmulaaon than o Pong game Downtn -Whoouor thoughf up tho Ktpawg eourrioooonouWOo»hot mo Softool Line - Hideously compter control makes thus one more nous then e's worm • *
THE TIME MACHINE
Upper* - ir« nice to play e game mat doesnt neve 10.000 tcreeni loracheng* Downer* - Get* Irustrenng navng to do evorymmg ton times Tho Bottom Unt - Too dover by holt. *•
Electrocoin £24.99 Upper* - Fan graphically, plenty ot action Downtn - Bad
conversion repetitive gamoplay Tho 8ottom Lint - Poor qua try ove-prced rush rob *
TORVAK THE WARRIOR
Cora Design £24.99 Upper* - Beaut it uS gloomy graphes Downers - Ircred Wy slow and unremortubto ftssfan gam*. Tht Bottom Unt -Unrosponsivo control and o
C talentless hero cnppte tho gameptay Chech out Chuck Bock to find out what Coro Can really do. *
Eicwn • • • • • Noortytho<i ••••voiyoeea niHMerwe »»r*«os rbt
Ocean £24.99 Uppers - A fair M of gamoplay vanabon Downers - Unfriend controls ursnsprfod Oesgn Tho Bottom Lint - Sold but unencnmg No feel (or mo movio. (And ooutdnl they afford tho ngnts to uM Amies root taco ) •*
Uppttt - Authentic arcodo port Downtn - Nobody over played mo arc ado game Tho Bottom Lint- Cortiteteiy overage golfing ytwnerama. * *
Uppers -Yes. you guessed a. rrs on ob befbc control tower emulation. Not as boring «It sounds Downtn - a s SOI tarty bonng though m* Bottom Lint - Good trading for me nan generation ol a • manic conrno’ers o*
TOYOTA CELICA RALLY
Uppers - Very impressively detailed - a lot of abort has bean taken to got an authentic tool hero Downtn - Bo prepared to dg deep to find the actual game Tho Bottom Lint - Perhaps too good o simulation to bo much tun to play. * •
Upper* - Croobng your own games tor smpfy dosgrmg koto worlds) te groat tut Downers -Wea, a snot rooty a gsmo as such, n 4 at protty son tpo. and making anything rooty wonhwhlte gets very compacalad Tho Bottom Lino -Eipenwo aro ol fmtod appeal but a you've oterays nened to create o Freetcepo gome you coni tealy compiar ***
Electronic Zoo £24.99
Uppero - Graphics convey wel the feel ot bemg in a rutting huh underwater Adds an arcede advorSuro element to mo Kngnr Lore genre Downers - Very sluggish play with an mhe&ul diagonal oyster system HorrOty confusing poripoctrvo. oven for the gome typo Tho Bottom Lint - Fun. but only because Heed Over Haste hasM made 4 to the Amiga ***
Kingsott £19.99 Uppers - mtsreieng Shanghai va-lant Downers - Not tor me
visuaty-impajred The Bottom
Line - mtngung and pretty Wen wonncnockngout **•
Rainbow Aril £24.99
Uppers - £ tee phonal payab .ty and some groat weapons
Downers - Sprawmg layout 01 levels moans mo gome con become uraocussed if your roytacK hasn't got tutohro, forget a The Bottom Unt - dust loo big. and having the 'continue' send you tight back to me Stan ol a (huge) level doesn't help any
Rainbow Aril £24.99
Uppers - Enjoyable mindless Pasting Downtn - Erm. has there been aome mistake here Someone appears to nave sent us a copy of Turnon The Bottom Lint - Bober man the original, but mars the only way m when irsddterent *•*
System 3 (Activision) £24.99
Uppers - Nommg actuary wrong with it Downtn - Nothing new Nothing interesting Just nothing The Bottom Line - Dopfosangy average **
Origin (Mlndscape) £29.99 Uppere - The scope and depth of LWma Vgoet way beyond other role-playing adventures even previous Ultima releases Downers - Noi a bit of joystick acton In tight, some may rmd the sue or me game daunting The Bottom Line - UHmt Voders arguably the best W graphic tantaay (at lean unci Ultimo VI comes along) *»•«•
Gremlin £24.95 Uppers - Very accurate Downtn - The Cunoua graptvc atyfa a dUbactng. and the sound a Ore The Bottom Lint -interesting and roaishc god urn. but unMtsiy to fare wel against the composition
Mirtdscepe £24.99 Uppers - Beal she hand-mg Downers - DreadM gamoplay The Bottom Lint -Another la ad attempt at the accuracy tun game balance »*
Ubl Soft £24.99 Uppers - Looks very fbtktng. n*co venation m gamepfay too Downtn - Tho absutd save game' ’eature spoils things a bt The Bottom Lint - A ad above your average njek-'em up *•«
US Gold £24.99 Uppers - Beauhf ji-Ooklng. original and knsginsbvo shoot' em-up. Downers - Very, very, very tvery) hard The Bottom Unt - Be prsoared to lev yocr hairout
Impulie £24.99 l/pptn - Pretty speedy Downtn - Ltncontroitabte Tht Bottom Lint - What s the point in a game you cen t play (c t Rhetorical Questions For
Joumanstt. voi ))•
VENUS THE FLYTRAP
graduated backgrounds and eiceitent ammaton The P-4 -esque bonus round gives vsnaion. end the attenton to detail makes 1 tool kke an arcade game Downers -Lacking n challenge lor the test tow tevste. and aher mat youl he getting a bit bored «v«h it The Bottom Lint - Good fun, but pads flirty gulcWy idea, ter younger pteyers *»
com* Downers - Very Va 0* snfl smiled The dkoe only reefy work the hry tme you see mem The Borrom Unt - Fun wtvte S lasts, but sher the fret couple or hears youve seen e* irs got to offer
Palace £24.99 Uppers - Clear, sharp graphics Downers - Maddeningly sensitive controls Tht Bottom Unt - A ruee change - an average gome **
WARLOCK THE AVENGER
Millenium £24.99 Uppers - Piiyabte and oj« engrossing scrodrg arcade edienture romp Downttt - Are-btgame ntb-bmelothng The Sort dun Line - Dnad sight updated for me Ms. and not by any stretch of me megftafion worm 05
Core Design £20.99
Uppers - Grtpha have a
degree o' charectsr to mem, and a t pretty lough Downers - Adds very We to me hackneyed htn Warners lor mil Tht Bottom Unt-Cdmpetent but deadly dul shoot- em-up mat you've seen a dozen omea before •*
WEB OF TERROR
Impressions £19.99 Uppers - Animation i good Downer* - Totally fruslratng Duff graphlca The Borrom Line -Almost unplayable, not impresaive m any way *
Infogramos £24.99 Uppers - The kind of game people spend decades ptayvig Downers - It you didn t ke Tttrit. dem t even Sunk about 4 The Bottom Lint - Not as timpaa as 4s predecessor but nearly as addictive see
Uppers - Eicettovly good graphea. novel choose-your-oivn-pewer-up*' weapon system Downers - Too tast to have any oacer* tael, and mcradbfy trtfhageiatne The Bottom Lint -The gams mat pul me bog standard info beg stendard shock- emup Dutt • e
MD Production £19.99 Upper* - IdeoiogicaBy sound Downtn - Operation ivatr wthout shockng Is Ik* swvrvtvng wfhout water Th Borrom tin -Utterly desperate e
Upper* - Autftenec WWt feel Downer* - Ludicrous On swappng. very littfe gameptay The Bottom Lint - Far too simple for a sim. and (Oo aipenifv* for what a is e»
WINGS OF DEATH
Thallon £24.99 Upper* - Range ol power-up* ■ good even ndudng power, downs' Downtn - Not the most mnpvatrve game ever The Bottom Line - Almost as much tun as Xenon 2 though not as pretty ***
Gonio Games £19.99 uppti - MgNy tactical gam wit* qi 4t a surprising amount of • too Downtrw - A
light cycto* gam V11990 «$ hardly P’e peak of innovation fm fact it wasn't v n m p«ak ot Innovation way Pack m 1990)
Th Borrom Un - Poor graphes, sound ( te) but sun a ton qst*i * * *
Mlrroraolt £24.99 Uppers - Very deep ho ho). Downers - Sub Sims never score highly on me thnnometer. and the one is no eieeptcn The Bottom Line - Not as overly (acme-biased as many in me genre, but SI* not one to recommend to me hardened acton junktes *•
Upper a - An evocteve teang of me otesac Lews Carrol late utnsng a pretty advanced user-menace Downers - Unless ycu ve got a very powerful Anvga wm a acraen that can hanOe -reenact, me whole thing « very lytwteldy ITs nek got me best parser n the wotfd ethw The Bottom Line - Brave, but after 41 the hype the pmdua a something of 1 let-down Not • patch on Momay ttHnO tee
Uppers - Very good copy Of the con-op 1 sob) Downtn - Poor piayabety. you never get two seconds cm the ban Tht Bottom Unt - Knocked out m me fvst round »*
Electronic Zoo £24.99 Upper* - Silky smooth and subtle Downer* - Takes tar loo
Png to get mto the action Tht Bottom Line - Only for the dedeeted space trader e e
Millenium £24.99 Upptrs - Racy soundtrack Downers - Poor graphics make the pi*ei pertecl oositonng requred very hard to puttolf The Bofrom Line-Just loo hard to be any amount of fun to play e
Upper* - Th* Thrust gameptay is timeless, and rfs been updated with 1990s graphics resulting n somethmg very special indeed Downers - At heart though, ifs ml a game that used to sen tot £1 99 going for £25. when Isn't a bargain m anyone's language The Bottom Lint - Good ti*i. but to be honor not realty very good value ***
Uppers - Cheep*' than Shadow Ot Tng Boost1 Downers -
Almost exactly the same in every other respect, even down ;o mciuskm ot a spiling mao sequence Tht Bottom Llnt-t you kked SOT B If youl aVeedy nerve bougrn a. so you worn need thus Otherwise a good sKemabve e*
WRATH OF THE DEMON
The Software Business
Uppers - Pretty Scramble vacant Downers - Seriously overloaded n the did Cutty dopertmem Th Bottom Unt -Sluptdy drtheua. too much for eVnost everyone More suited to a budget release *
Rainbow Arts £24.99
Uppers - A huge improvement On X-Oct Downtn - The horizontally tcrtrtng shopt-'em-up wtlh knobs on bung has aveady been done 10 dear The Bottom Line - A better R- Type man ft-Type, but 4 i*nt different enough to make e stand out from die crowd ***
OUR AIM IS YOUR PLEASURE! I Ml I
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AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
j ;; ■ ■ J JB
Seems like we didn’t have to worry too much about not getting any letters - they’re flooding in. Thanks to everyone who’s written, but let’s have a little less praise (nice though it is) and a few more people who’ve really got something to say, eh
• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath, Avon, BA1 2BW
Dear Amiga Power,
For quite a white now I have been receiving copies of The One. mainly because my brother gels Amiga Forma! so I had lo settle for this. Compared to moss of the other magwmes I though! it was the best one out - until now thal is. t went down to my local newsagents and the owner, who knew that I had an Amiga, told me about a new magazine that had just arrived She pointed it out to me and I started to took through it and of course it was the first issue of AMIGA POWER I thought it was bna. so r ran back home, got £2 95 ran back and bought it (I a'so cancelled my copy of The One.) f am proud to say thal I am going to stick with AMIGA POWER because there « no better magazine around D CONDON Hotmfieid, HaMax
Ah. yes Despite what we sax1 m the intro. we do hhe to hear this son ot thing Succinct and to the point, it starts things on a high note, don 't you thmk7 Other people enjoy the mag but have their sight quibbles
Dear Mr Bielby,
Congratulations on a good first issue -informative and amusing - but as a father of two (t2yrs and 7yrs) I object to you finding >< necessary to print such foul language I refer to me cheat' mode code for New Zealand Story -1 hope I don't have to censor the next edition before my children can toad it PALMER Carshallon. Surrey
There are a lew perfectly convincing arguments lor pnnt,ng that partxjutar cheat code -the fact that it's information than prove useful to a largo proportion of our readers and that »e cant help what form it actually takes, lor one- and equally I could defend ourselves by saying mat we did pnnt it backwards, so you only had to read it if you reaKy wanted to. and very young children might have had problems decoding it anyway - Out instead in just apologise lor any embarrassmentif inconvenience it might have caused, and undertake to think very carefully before printing anything as strong as fhat agam Okay7
I haven't written to a magazine m ages, so I said what the hell why not write to that eotoudul young fig of a mag AMIGA POWER. First the bad news Your first issue was onty excellent - it could have been much better Here's how
• For a start make it bigger, so you can include a* the ideas I’m about to present
• Include more bitching (like you dto with The Kittmg Cloud and Street Hockey - it's great1).
• With your Gafup charts you should also include the quantity soW over the past month and since release
• Make toe letters section huge Letters are a very interesting part of any magazine and are often given too We space -1 remember fondly how Crash and Ziap1 used to have toads of letters pages They were bnlliani
Also, toe letters that nave people siaggtng off what other people have said are great'
• When you're doing eiterviews with programmers, ask them more than toe usual What's toe new game about’’ We i ke to see the people1 programming toe games A good start there was the interview with The Assembly L«e
• In most mags nowadays every time a swear word is used you see a couple of stars to hide toe offensive letters' This, I ton*, is utterly pathetic It you're trying to make a point, and want to express it strongly, then swear words are ideal, especially in cases of anger and stupidity Parents probably get ait hyped up and say that magazines and books shouldn't be poeulmg thee children's minds with such duly words, but how many parents out there never swear’ None1 Most of toe swear words used nowadays the children knew light years before then parents anyway
Now for a message to alt those people out there making games. A few handy tips
• Make sure there's a be of a cha lenge (unlike, say, Mfro).
• Include toads oi atmosphere
• Make ii a bt thought-provoking include something that people can get a handle on, like the humour in Chuck Rock or toe gore m Elvira
• How about adding something a littie bit educational underneath ai those glossy graphics, as m Sun Earth or Exits’
• And. mosl importantly of an make sure toe game has emotion How many people out there have played Kick CXI 2 against a friend and never sworn m tea you, none You get mvohrod m the game K02 has emotion'
And some definite no-no's.
• No high score table These are a ways necessary for any long term interest, so people can actually see i! they're getting Dene' A high-soore save feature improves ia stability even more
• No ending (or - almost as bad - a crap one). People want more than just a WeO done You have just wasted over 50 hours of your life playing this naff game tl an these companes can do great intro sequences, the feast they can do is another one for toe people who actually finish the tong1
• No pause opton I hate d when you can t pause a game Aaahh'
I've been making this up on the spot, so sorry if n s a bit of a ramble I took forward to great future issues of AMIGA POWER Right. I'm oft fo toe pub Ti* the sun nses again.
COLIN McGINTY Pans France
Erm. yes. you're right - it has been a bl Ol a ramble (but lairty interesting aft the same) Seems like the sweating is actually a major plus point lor some people (so I hope you enjoyed toe NZ Story cheat mode. Co*nj A few pomts similar to ones he's made here cropped up m a number of tetters. Out by fa' the most popular tope proved to be me old cover-.mounted games on magazines chestnut Here's a selection of the sort of
tetters we've received -a lew of them unfortunately from readers who ve chosen to remain anonymous Have the courage of your convictions people - ii you've something to say. don't be alraid to put your name to it.
Dear Amiga Power,
l recently saw the ad for AMIGA POWER and Amiga Shopper in your sister mag Amiga Formal AI first my reaction was Cor' Mega reviews, cotour screenshots, and wow1 A free game with every issue too’ That s for me. and only E2.951’ I couldn't wait till Aprs 25th, but when I bought AFs May issue.) saw toe free supplement i flicked through every page, and then I read FULL PRICE GAMES MOUNTED ON THE FRONT OF MAGS IS KILLING THE SOFTWARE MARKET and that soon no 16-btt mags would ever cany a complete game Sod toe software market, why not’ I mean, about 5075V of the Top 100 games you reviewed can't be bought any more (r« been trying everywhere to gel Sysiem 3 s IK*, for example, without success) So if you cam obtain it or if it $ been deleted, why can t you give 'em away’ If 8-brt mags can sMt give away two games, why can t 16-bits give jusl one I would rather get a free game m AMIGA POWER than pirate it when rt was first released (even though I don’t do that sort of thing).
I would hke to get you to ten other people who own STs Amstrads. Specoes and C64s to write to Future and other magazine companies and tell them their mews, so that the crappy software market w* do something about thus stupid farce. I hope many other readers agree with me and write <n It looks kke (he computer industry has gone back down a step - the revolution of free games on mags has been destroyed I onfy hope f have either misread toe pnnt or it was an April Fool Oh well
Yours sadly cos ol no free game in every tsh (even though you promised).
OODY NODOY. Noddyvilte. Land Of Nod.
I read wth astonishment n the free AMIGA POWER supplement that luil-pnce games will no longer be used as magazine cover disks This was good tor the consumer wWe if lasted, and probably did the larger companies more benefit than they dared tot on The disks used, although sometimes good games when first released, have often been swallowed up by the competition or batch of now releases and therefore probably would not sen at their full prices anyway
I have always felt that many of toe larger companies have many more games than they know what to do with, and this is evidenced by toe great number of flourishing budget labels However, maybe companes could compromise tl the following guidelines were used
• The magaztoe pays a fee to toe company for toe loan of its game
• The magazme pays for an the disk duplication costs
• The magazine raises it s price by about £f. and contributes SOp !o toe company
• The magazine undertakes not lo have more than four fufi-price cover games a year
If you are Still not showed to do so. maybe you could Wow in the footsteps of the new Amiga Fun magazine by distributing previously unreieased games Admittedly I've never purchased tins magazine, so I don't know if toe games featured are any good STUARTN HARDY. Wales Sheffield
Dear Amiga Power,
Imagine toe scene There's a largo group of software houses who are extremely worried about piracy. They are constantly losing money each day. and so they form together as ELSPA (who are the mam backers behind FAST) They decide to offer one thousand pounds for Inends to inform on each other They are trying their best to get rid of piracy. Then cover mounted games start appearing on cover disks Quality titles such as interphase. Balance Of Power. E-Mohon. Gravity. Sombuzai and Kid Gloves Those slowly mean that people are getting new quality games nearly once a week tor just three or four pounds, so there is no longer a need to pirate games Now they can get a new game at toast every month for just three pounds instead of 25 Peopte no longer have to pirate games so much, because they don't need them any more Finally they can attord quite good games
Back to ELSPA They're toe ones behind FAST, remember, they are the ones who are completely agamst piracy They decide that they don't want games to appear on cover disks regularly So they deode lo ban afl previously released full games from cover disks. They could have just made il so that a magaz-no could orty have three or four full games on a cover Cksk per year to avoid the state that the Spectrum market has got itself into
And then piracy starts to get worse again There are no new games coming out at three or four pounds, so people decide that they it just have one plated game, until they get bored of that one, and so on ELSPA wonder why piracy gets worse, but stilt does something like to<s I think it's quite sad. really
A WORRIED FAN OF AMIGA POWER Redhtli
This debate wiV run and run. I bet,eve The current ban on cover -mounted complete games may well hold lor a while at least, but it s hard to see if being permanent - once something's been done once you canT/ust ds-mvent rt and prefend it never happened alter all and rt s certainly m the interests of the magazine companies (and games players of course) to see it happen agam It s difficult to enforce too - f mean, what counts as a compiefe game7 If you just mss me last level oft and gne away. say. seven
tenets instead ol eight, that's no longer technical/ a complete game, and therefore no longer covered by the ban Or is it7 We shatt see
Dear Amiga Power,
First ol ad, may 1 congratulate you on an excellent magazine l nave been an Amiga owner since July 1990 and have been vrpressed by its tab graph«s n'sound. but mam!y by some ol the bntUiant games and public domain programs now available So I thought. Why don't I start a magazine ol my own’ , and l have' it's called RESET and comes on two disks So why am I telling you’ Welt, because I think you have a refreshing attitude towards your articles and readers alike and you would be interested to see one ot your readers succeed in a project over the coming months Soil you couk) publish my address (together with this letter),
I would bo incredibly grateful
RESET, 1qi anyone who <s interested, features two disks for just E2 50 inclusive of postage and packing (cheques payable to P Harnson), and includes a - the normal magazine type of articles plus features that I know many Amiga owners would be interested <n For example, the first issue will have a spec at feature on the Pet Shop Boys and their excellent muse O sk 2 wti always have at least one game (PD) and a PD demo or intro One thing I can guarantee. RESET wA be :*e your own magazine - outstanding value
PAUL HARRISON, RESET. 106 8ordesley Road. Mordon. Surrey. SM4 SLT
Dear Mr Bielby,
Having looked through your An-time Top 100 Games, your number 44 (Shanghai by Activision) is a game that I have been trying to buy for some true t have contacted many software mail order companies, shops, and even Activision themselves, but it seems that the game is completely unavailable. If you have any information on suppliers of classic games that are over two years old it would be greatly appreciated EILEEN SIMON, Maybush. Southampton.
We aren't aware ol any companies which specialise in the older classics, I'm afraid, but with regards to Aetmsron's Shanghai, there is hope Quite a tew people seem to be interested m tins game, and yes. it is completely impossible to get hokl of at the moment 1‘t‘s only pure lock that we managed to get our hands on a copy to include in our Top 100 at all). However (and here 's the good news) not only is Activision about to bring out the sequel (the cunningly Wed Shanghai II - it’s an August release and we should have a review next issue) but this month’s very Cover Disk features a neaf PD variant on the game entitled Tiles We re loo good to you. we really are.
Dear Amiga Power,
Tours is proving to be a great magazine, but I have a few bones lo pick with you. First. I demand an apology for the way you criticised Street Hockey The graphics are colourful and superbly ammated, the sprites leap around the screen Ute ballet dancers, and I usl have to tum the volume on my monitor up to full blast to capture the wonderful sound
So you can imagine how hornfied I was when I glanced at the All-time Top 100 Games to find the immensely duo and unplayable Rainbow Islands had just pipped my personal fave for first place Ah well, second pace wilt do i thought, but no, it wasn't even third' (This was Speedbau 2. an liberty violent game which 1 always lose
because i tend to famt when me opposition tackle me) No. it tkdn't take long to dawn on me that Street Hockey wasn't mentioned in the Top ioo at a*!'
What a (Master' I demand an apology, and would suggest that your choice ot Alllime Top 100 Games was strongly influenced by bribery or alcohol
Finally, a suggestion ti would go down well with me if you rated the games you review tor age-group and violence I would also be grateful for an extra large warning it the game was written by the violent Bitmaps ADRIAN SCOTLAND. Norborough, Leicester
A-ha> So somebody did take up our challenge to defend Street Hockey after am (See Oh dear, ' in issue one) Actually this was one ot a number ol attempts we received, but seemg as Adrian’s was the shortest and least nonsensical (some ol the others were hopelessly convoluted) he gets the tree software prize, even though he doesn t actually say what's good about it very much, just that we re wrong Oh well.
I would u$ t tike to say that the idea of running a competition 10 win the All-time Top 100 Games certainty got me reading and rereading every last detail ot AMIGA POWER in the hope of finding the answers - or at least it did until I got to Question 7 (the one about the flight sim)
I really don't expect you to gwe me any help, but you did say that the answer was to be found withm your pages, and rt dearly isn'l there - I'm now convinced it was aimed at people who regularly visit computer shops
and buy each and every game anyway'
I suppose I'll have to forget the compo this time and pray you'll do another seniiar one m tne future (Pardon me while I go away and Sulk).
MR SJ. WILUCOTT. Flint, Ctwyd. North Wales
Wea, SJ, sorry to say but the answer was in the Top 100 Games supplement (not to mention the actual competition page in the first issue of APj. even though it look the form of a rather silly (and slightly crap) joke The Question, lor those who missed if. was Which fhght sim (from the Top 100 Games) mght be hard to track down tn your local computer shop7' and the answer was. of course F-19 Stealth Fighter' (Because ifs all about a dfticutt-to-tiack-down Stealth Fighter, ot course) Your confusion is understandable. S J., buf you see the compo wasn t actually aH that hard to enter after atl
Just a short note lo congratulate yog on an extremely thorough guide to aft mat is Amiga games Now. after subsenbing straight away from the Amiga Formal freebie supplement, I was surprised to see that a choice Of Ihree free games was on offer from yoursehres for subsenbing now (from issue two)
Personalty. I think that maybe pnonnes were mixeO up a bit here - those of us who subscribed in me hope that it would be as good as promised should bo rewarded for then trust Okay, gnpe over - the free games were superb
Further to last month's complaining letters from image Works, people like Stuart
Campbell should be encouraged, not muted. The views he expresses are true as he sees them, and not clouded by a huge name or sponsor! Keep up the fugh standards that you've set lo date, and keep remembering that not everybody is the same, we all have different views on games So if you're m disagreement, software houses, remember -don'i shoot the messenger, Just don't produce shoddy products, and don't rush them (or retease dates, as most people would rather wart for a polished product than a bug-ridden quick cash-m. That's it.
(By the way. whatever happened to TV Sports BasebatP).
CHRIS ADCOCK. Sompting. W Sussex
Remember, the subs otter In the ongmat supplement was actually at a special, never-to-be-repeated low pnee. so people who subscribed then got a very good deal after aH< TV Sports Baseball is currently scheduled tor release af the end of summer And that’s ati we've got room lor. I'm afraid If you've got something to say. wnte lo me. the editor (or. indeed, anyone else you want to talk to) at the address below ■
Dear Amiga Power,
What a brilliant mag! It's nice to see a magazine that's completely dedicated to one subject -games. I also get both your sister magazines, Amiga Format and Amiga Shopper, but I do have two gripes...
1) What you say in your reviews and the overall score doesn't always seem to tie up. This is rather annoying when reading the magazine as I personally look at all the Bottom Line boxes first and read the ones that sound best out of these, but sometimes I read the other reviews, and you talk about them as if they are better than the ones which receive the higher scores! Please put this right as soon as possible.
2) About your compo to win a job at Bullfrog. I will be entering it, although 1 doubt if t would be able to work for them as I am in fact under 16. There will be many other people in the same position as me - in tact,) would expect people under 16 to account for at least hall of your readers. Why can’t you offer more realistic prizes that all your readers will be able to win I mean, you are supposed to be the non-techie' mag, so why a competition where you have to program
As for not having a complete game on the cover, why don’t you have a PD game These are supposed to be tree, so no-one can object to you doing this. There are plenty of decent PD games available that I know of, and using these there would be room on your disk for demos of full price games, or even more PD games. Or even (seeing as you thought it a good idea to have the Bullfrog compo) offer to run the readers very own games You could offer a prize for the best one sent each month and put it on your coverdisk. I'm sure there are plenty ol people who would be eager to have their chance at fame and fortune. (Well, maybe not the second one).
MARK TIFFAN, Littlehampton, West Sussex.
Th« Bullfrog Boys
In answer to your points:
1) The reviews and score do tie up! You're just not reading them property.
2) The Bullfrog competition was a bit of an experiment - and a successful one, we think. Certainly the level of interest has been very high. We re aware, however, that it's something a large number of our readers wouldn't be able to enter, which is why we’re running more normal competitions most months - you should stand a better chance with this issue's, tor instance.
As for the PD idea, well, just check out this month's disk. Who knows, we might even run some of the Bullfrog competition entries on there in the future!
AMIGA POWER JULY 1991
AMIGA POWER JULY 1991
POWERMONGER IN THE STYLE OF SALVADOR DALI
BY GARY CARR OF BULLFROG
Welcome to the first In what wilt hopefully become a regular series where we ask well known graphic artists to re*interpret their games in the style of someone else. What would It be like If Pablo Picasso had done the graphics for Speedbaii. Andy Warhol had designed Sim City or, indeed. Salvador Dali had a surrealist hand in Powermonger
Here's where we find out...
'So far Bullfrog's products have been designed with ultra-realism as a priority, so it was an interesting diversion to for me to redesign Powermonger in the style of a surrealist painter.
'First of all, I have renamed Powermonger. It's now called “Falling Skies At Daybreak". The first obvious influence for this new version is the work of probably the most famous surrealist of all, Salvador Dali. Dali’s well-known painting “The Persistence Of Memory" (the one with the melting clock) was heavily borrowed from for the compass in my version. The grey pillars in the background of the original Powermonger have also taken on the Dali influence. It's not all based on Salvador though - I wanted to try a few other things, so the Captains have a bit of a Terry Gilliam (of Monty Python) feel while the playing area itself was influenced by ideas from a book of the paintings of Desmond Morris - yes, the same Desmond Morris who does the nature programmes!’
NEXT ISSUE: The August issue of AMIGA POWER will go on sale on the 25th July, and will (this time we promise!) feature a special tips booklet mounted to the front cover alongside the usual disk. Order it now!
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THEY DESTROYED EVERYTHING HE HAD ALL THAT HE LOVED EVERYTHING THAT HE WAS
NOW CRIME HAS A NEW ENEMY AND JUSTICE HAS A BRAND NEW FACE