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The A3000 will be based closely on the standard Amiga, but with a hall meg ol RAM. fewer expansion ports, and no numeric keypad. Suggestions that the keyboard could be dispensed with altogether - thus creating a console-like machine - seem to have been overturned in favour of more or less reproducing the performance of the original A500s The A800, on the other hand, is expected to utilise the superior Motorola 68920 processor, and include 16-bit (ie CD quality) sound as standard. It may well come bundled with a hard dnve and a monitor, putting it (irmly within the Archimedes low-end Apple Mac class. The A4000 will be the new top-ol-the-range model, with a Motorola 68040 processor. 16-bit sound, and 24-br! graphics. This sort ol specification sees the Amiga finally aiming itself at the workstation market - it‘ll be well outside the range ol most gamesptayers, bul could pioneer new technology that will eventually filter down to game playing Amiga owners. The new models, should they actually see the light of day. will ensure the Amiga's the most versatile and pice-effective home computer tor quite some years yet. Imagine playing a 3D shoot- em-up with CD-quality music and effects and over 16 million colours on the screen at once Now that's definitely technology worth paying for1
Click image to download PDF
STARTS THIS MONTH: DIARY OF A GAME! PLATFORM GAME BUYER'S GUIDE! AND MORE..
m b.ii 111
QUICK! GO 10 P89I A MAGAZINE WITH ATTITUDE
John Madden, Shadowlands, Abandoned Places, Videokid, Leisure Suit Larry 5 and more!
AMIGA POWER DISK 11
IF YOU’VE EVER LOVED OR HATED AN OCEAN GAME, IT’S DOWN TO THIS MAN!
— _ Hp
■ mL j
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Hi m pr -.
"Fast just isn’t the word for this 3D - an excellent game that mor than lives up to it’s name." - ACE
"Epic is one of the finest products i have played this year, the deptl of gameplay and graphics are of a truly stunning standard... the sheer number of vectors used on the screen is incredible with the final battle having over 500 independently minded ships." - Games X
BOTH AVAILABLE FOR ATARI S;
OCEAN SOFTWARE LIMITED . 6 CENTRAL STREET . M
"Knocks your socks off... you've never seen 3D as good as this. The 3D twist works extremely well and arguably makes Robocop 3 the best film licence yet." - ACE 'The vectors are super slick and
smooth, all animations are top notch, giving us some of the best vectors around and the screens are superbly drawn. This is definitely one of the best film licences yet." ■ GAMES X
AMIGA - IBM PC & COMPATIBLES
R M2 5NS . TEL: 061 832 6633 . FAX: 061 834 0650
THIS IS AMIGA POWER
ISSUE 11 MARCH 1802
EWTOfl Matt Bielby
DEPUTY ECX10R Mark Ramshaw
STAFF WRITERS Stuart Campbell Matthew Squires
CONSULTANT EWTOR Gary Penn
AST EDITOR Amanda Cook
AST ASSISTANT Lisa Nicholis
ADYTRTISWG MANAGER Alison Morton SEMOfi SALES EXECUTIVE Jackie Garford
PRODUCTION coordinator Freddie Wasem
Pueus«R Steve Carey
GROUP PU8USWNG DIRECTOR Greg Ingham
PROMOTIONS MANAGER Michele Karris
CIRCULATION DIRECTOR Sue Hartley
MAJMGING DIREC TOR Chris Anderson
Karl Foster, Dave Golder,
Rich Pelley, Nek West LINO A SCANNING: Simon Chittenden. Jerome Clough. Chris Stocker.
Simon Windsor PHOTOGRAPHY Ashton James
EDITORIAL A ADVERTISING
Amiga Power, future Publishing Ltd,
30 Monmouth Street.
Bath BA! 2BW Tel 0225 442244 Fax 0225 446019
Lynn Bowler. The Old Barn, Somerton. Somerset TAi I 7PY Tel 0458 74011
SPtCML THANKS THIS ISSUt OO TO:
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THIS MONTH S COUPO rou tow War 1
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AAt&A PCMEPrer-et lo you Pom tutor FWSAnS tone of Am£* tomat. Arv * Stosoe STtomat. Tor/Srvar. Cdtnmodire remit Am Or si A: mo. Set* Torre- Tollr, PA* Owen to dtm too duWTi rrugs
O future Publishing 1991
A TRUE STORIES
I w New Amigas rumoured - and look what they can do! Plus: Sensible Soccer, Cannon Fodder, Titus The Fox, The Indy Action Game, win an American Football shirt and - of course - all your favourite regulars.
1 £ THE CHARTS
I W The ones that are going up, the ones that are coming down and erm) lots of other ones. Plus top chart comment - it s all here!
AO COMPLETE 40 CONTROL
Over 10 pages of the best tips around, in the Amiga's premier hints section. Knights Of The Sky and Another World get the mega treatment, plus The Last Resort (with Jonathan Davies) kicks off -we may have blatantly nicked the title from a well known TV chat show, but the rest of this long-awaited Q&A section is alt new!
MIF I'D KNOW THEN...
Fergus McGovern of Probe Software, perhaps the UK's top converter of arcade games, talks about the past and - yes! - the future!
OO DEFINITION OF Oi SOUND
This month - the fabulous world of platform games. And to cope with such a HUGE subject matter our unique buyer's guide actually goes up a page in size. Hurrah!
A 1 DO THE WRITE 7 I THING
This is the bit that YOU write - so don't come running to us if you think it's a load of old crap. This month: an attempt to think up some funny Lemmings names, the Emperor Of The United States Of America (yes, really), our 'brilliant' year, should we introduce the ‘red pages' to the back of the mag(!) and the LAST EVER Stuart N Hardy!
QL THE BOTTOM 70 LINE
The world's biggest monthly (well, we can t think of a bigger one) guide to the vast back catalogue of Amiga games once again gets squished into eight pages. Keep your heads down - it's going to explode one of these days!
GAMES OF THE IV
JOHN SHADOW LEISURE SUIT
MADDEN LANDS LARRY 5
Best American Football New 'Photoscape' FRP Oh dear. Oh deary game ever! Page 20 system Page 24 deary dear... Page 26
French arcade strategy Just gets better Page 32
As every month, there has to be a Dungeon Master-clone... Page 34
Possibly the biggest FRP ever Page 38
56 OCEA NEW W
Britain’s biggest software the most exciting range of lined up for this year. Read
OF A GAME
Starts this month - Sensible Software's month>by-month account of the trials and tribulations of putting together a top quality original game. This month: the basic idea starts to gel...
GAMES RATED IN EVERY ISSUE!
Sonic The Hedgehog Robocod Pah! This is how it's done... Page 28
house has one of games it’s ever had all about them here, and then, on page GO, team the philosophy behind them from Ocean Software director Gary Bracey.
G«T I'frcrr (Ur left) and one of Ocmi'i Ms new fames, tpic This could )ust be the best sear the Manchester-based software Slants base had since diet Into li bit...
1 A A SUBS!
IWt Always promised yourself a subscription Then get it here. Pius! Back issues, binders and lots of other good stuff!
1A£ AMIGA IUO UNIVERSE
New this month! Your complete handbook to every major computer characterto appear on the Amiga!
REVIEWED THIS ISSUE
Crime City---- 73
4D Sports Driving--75
John Madden’s American
Leisure Suit Larry 5-----26
PGA Tour Golf Tournament
Shadow lands—— .... 24
Steel Empire 74
Top Banana— .*——72
Future Basketball —-78
Jet Set Willy 2----------77
Mystical —-------- 79
Resolution 101— ..76
Dilemma ———— ...—81
Following the there's-no-other-way-to-say-it-but ecstatic response to the massive section of MicroProsess spectacular Knights Of The Sky given away on a recent coverdisk, we bring you another special disk. This month's Pacific Islands preview isn't just any old demo, but a complete playable game scenario in its own right. Here's your chance to buy, arm and then take command of a group of 16 state of the art battle tanks in a specially prepared AMIGA POWER mission, put together by programmers The Mystery Machine. If you’re not completely engrossed by it all there's something wrong with you. Don't worry though, arcade
freaks - we haven't forgotten about more immediate thrills! This trio ot arcade classics should keep you in jollies for weeks.
AND THIS IS DISK 1 1
Empire's long awaited tank battle game is the sequel to big hit Team Yankee, but a better program in every way. Find out how much better with this AMIGA
MISSION X - RAID II
Follow up to last month’s SWIIA like Raid, this brand new blaster is just as SW/Winspired and just as hard (ie very) but better in every significant way. Only the toughesl need apply.
Frantic shooting and dodging action in the style of the arcade classic Centipede, this new PD extravaganza takes us back to the days when every game had something new to offer. Quite simply, a gem.
Not available to A500P owners, unfortunately, this extra bonus game - another classic blaster, which will probably surprise absolutely no one - is as simple as they come. It's also a whole lot ot fun. Need we say more
GOT A FAULTY DISK
It's not very likely, but it does happen. 11 you happen to be one ot the unlucky few, send your faulty disk to Disk Copy Labs ptc, Unll A, West March, London Road, Daventry NN4 4SA, NOT to the AMIGA POWER address. Further details on the whole process ol disk returns are given just over the page...
AMIGA POWER MARCH 1992
READ ME FIRST!
t. First, ensure your Amiga is switched off. with a joystick plugged into Joystick Port Two and a mouse in Joystick Port One.
2. Insert your top-quality AMIGA POWER coverdisk Into the internal disk drive and switch the power on.
3. You'll be asked to press Y if you want to play Pacific Islands, or N it you wish to move on to the main menu. Press the Return key after making your selection. Please note that S12K owners will NOT be able lo go back and load Pacific Islands from the main menu. If you pressed Y then wait for Pacific Islands to load, otherwise peruse the menu which will shortly appear.
4. Select which piece of top-quality action takes your fancy and press the appropriate function key.
5. If you're trying to load Mission X and the Amiga prints an error message, don't worry. It just means you don't have the memory to load the title screen.
$ . Please note that Shoot Out is NOT A500Plus compatible.
6. Once your game has loaded, leave the disk in the disk drive!
And that's all there is to it!
Publisher: Empire Authors: The Mystery Machine
It's 1995. the location is an island somewhere in the Pacific, and the unthinkable has happened You find yourself caught up in a confrontation with the Soviets, who've taken control of the island, and are currently manufacturing tanks to hunt you down and eradicate the Western forces
There's something wonderfully ego-fnendty about blasting the hell out of enemy installations and playing cat-and-mouse with enemy vehicies, and now. with our exdusn/ely-prepared Pacific Islands mission, you can experience that feeling of power first-hand Pacific Islands places you m command of sixteen US tanks, in a close-range combat situation on a Soviet-controlled island.
The first thing to do *s to enter your name m the roster. Click on one of the
Commander folders using the mouse pointer, then simply type your name and press RETURN You will then be presented with the briefing screen The map of the island is displayed to the left, with a notepad containing all mission details to the right. Follow the on-screen instructions until you are ready to go to the game proper. (There is the opportunity to lay a mine or drop a bomb or smoke screen at pre-dele rmmed positions at this point, but it s a good idea to leave this option for the moment You'll only blow yotirseil up).
THE (DEAD) MOTOR POOL
When you're ready to move onto the battalion setup screen, click on the eon at the top-left corner of the screen (it will took like a pair of crossed swords). Before entering the main arena (an island in the Pacific, strangely enough) your battalion must be buitl up and armed. The battalion
is split up into four teams (or companies), wrth each team being controlled as a whole. Because a team can't be spilt up. it makes sense to have a cross-section o! tanks m the team («two standard shellfiring tanks, and two missile launchers). This will then give more options when it comes to offensive tactics.
If this is your first game, then it's a good idea to simply go with the default settings. Once done, click on the icon at the top-left of the screen again (this time it will resemble four boxes with an arrow pointing to a larger box). This will then finally take you into the game proper, and you're ready to roll.
As the on-screen instructions will have explained, the first objective is a dummy village to the south. A number of inactive Soviet tanks will be standing around, just begging to be used for target practice. Once you've got the hang of moving the
THE TRACKS OF MY CATERPILLARS
IT AIN’T WORKING
If the disk fails to work correctly in some way or another, there are several things you can do.
1. Firstly, try starting the whole process over again Irom the beginning, making sure that you don't have any peripherals (extra disk drives etc) plugged into your machine. Amigas are notoriously picky about that kind ot thing.
2. If that doesn't help, you've probably got a corrupt disk. It's just conceivable that you could repair it using the Disk Doctor program which should have come with your machine (instructions should be in your user manual).
3. ft that doesn't work either, then help is still at hand. Simply package the disk up securely in a jiffy bag or somesuch and send it off NOT TO US. PLEASE. FOR GOODNESS SAKE, but to: AMIGA POWER Disk
11 Returns. Disk Copy Labs pic.
Unit A, West March, London Road, Davenlry. RNJ 4SA.
Give them a few days to recover from the shock of one of the disks not working property (say up to 28 before you start hassling them), and they'll despatch a new one to you with all due swiftness.
Team A P*
The lop kon leu your tanks use their exhaust fumes as a smoke screen, while the one below activates infra-red nightsights
Another enemy tank stops dead in iu Caterpillar tracks, a victim of good shooting
The icon at the top left switches between single and multi-team views
This collection of buttons control turret direction (dick on the compass to rc-align it with the tank direction), brakes and loom function
The row along the lop displays weapons remaining.
Clicking on the strip below activates laser targetting (necessary tor firing Sabbats)
The icons select surrender or pause, while the bars below indicate the strength of each side
teams around, and Imng the vanous weapons, it's onto the two mam objectives: a tank factory in the westernmost village to the south and a radar station to the southeast. Travelling on roads is obviously the fastest but most dangerous, white attack ol any kind is virtually impossible when m forest areas.
TOP TIPS FOR TANK TRAINEE TYPES
Although each team is initially comprised ol four fanks. the player controls them as one. with the turret view >s always as seen from the leader.
How you go about the mission is entirely up to you, but remember that going for the factory first will stop the island from getting over-run by Soviet patrols. Remember also that the Soviets don't have any rocket launchers, so if you ve got one in your sights, then it's one of your own1 The Soviets don't have infrared either. This means that using smoke
grenades to create walls of gas, then switching to mfra-red mode, gives you total protection while still be mg able to pick off the enemy one by one The Soviets aren't daft, though. Get the better of an enemy battalion and it'll probabty retreat And watch ouf for the enemy appearing from out of the forest, where your map systems can't always track them
THIS IS THE DAY,
THIS IS THE HOUR, THIS IS THIS
Once you get the hang of the vanous icons and control systems, things really get interesting. And it you enjoy piaymg this sample scenario, why not go out and buy the much larger full blown Pacific Islands game from Empire It's due out at the beginning March, for a very reasonable £25.99. and is packed with fun for both strategy-heads and violence freaks alike. And all bemg well, we'll have a full review next month •
Keeping in eye on oil four teams at once requires this cluttered but informative display- Each window has a set of controls for switching between the map display, the turret view, and the team status.
Oh look, a helicopter. I've got an idea...
A minefield can be laid anywhere (be careful not to run any of your own tanks Into hi), and artillery and smoke can be dropped at any time during the battle. The snag is that it must be requested before the mission even begins
The Commander selection screen. Simply click on a folder, type in your name (followed by Return) and away you go. The icon at the bottom left quits the game. The other two don't really do much
...one little shell launched, and H's history.
It may not took Interesting, but it's vital to keep an eye on this screen. It shows tank status and weapons remaining. Clicking on the team icons along the top lets you view each of the teams individually.
Operating in infra red mode, smoke grenades can be used to create a wall which you can still see through.
FOREWARNED IS FOREARMED
If you do choose to manually set-up your battalion then this is what's on offer.
ear in mind that you'll need some heavy duty launchers, so don I go blowing all your money on S2500K tanks. The weaponry shown below the tanks ranges from standard shells, through to armour-piercing shells, Sabbat' shells (they lose their sleeve' mid-flight, and are very deadly), and finally smoke grenades - always a must.
$ 2580K $ 1560K
$ 690K $ 209K
m il a
muu a cm
10 I 2*10
$ 1000K $ 100K
AnJUR/a PRESENTS THE BEST OF PD
It's arcade time (again) in PD Corner (but don’t worry, mind game tans, we’ve got a couple of very special things coming up for you soon), with three classic blasters for you to hone your skills on.
Fans o! last months Raid will be ecstatic to hear that this month we re bringing you the tar superior sequel. Mission X. Basically exactly the same game, Mission X retines the graphics, gameplay and speed ol the first game to create something which Is just as tough but twice as playable. As it you needed reminding, the concept behind the game Is a straightforward one (In tact, it s so straightforward it hardly deserves to be called a concept at all). You're flying a helicopter on a mission which is so secret they haven't even told you what it is, but it Involves shooting everything you see. so you don't particularly mind. The only things you don't have to shoot are the little dollar signs which provide bonus points, but you can shoot them anyway just lor the hell of it if you like. Every now and again you'll come up an end-of-ievel baddie-type thing, but you don't
really want to know that. Ail you want to know is that you shouldn't worry about the error message which appears on the screen while the game is loading if you've onty got a 512K machine, as It's only referring to the title screen. What are you waiting for •
- RAID II
will be even more strongly struck by i feeling of deji-vu than they were lest month when they sec this mid-level guardian. Luckily, though, it doesn't stay for long...
I <ut« ihc an
department lomciimci. 1 mean, hew it anyone supposed to fill a ho* this site with stuff about * seme s> hopelessly simple «i Centipede clone Still, I suppose I'd better jet on with it, so... (Oh. Out ol space).
Yes. it’s that Nostalgia Corner moment again, and this month we're looking back through rose-tinted glasses al Centipede. This PD clone tsn'1 a perfecl conversion, but it captures the frantic pace and nonstop Wasting frenzy admirably, so it's okay by us. You're the little ship at the bottom ol the screen - as you seem to be a tot these days - and as soon as you start the game you're assailed by lots of mutti-segmanted centipede things. When you shoot one, il sphis into two at the point where it was h<i. and the segment you hit turns into a mushroom Any centipede which then hits this mushroom will bounce off it and reverse its direction, dropping down a screen level at the same time. (This also happens when a centipede reaches either edge of the screen). When a centipede gets near the lowest level you're in big trouble (although you can still move up and down to avoid it), so you should make
every elfort to wipe ihem oul before then. Other things to watch out lor include the spaceship which travels along the lop droppng bombs on you, the spider whch bounces around, the homing missiles, and the power tokens to coiled. •
Uf, • —
And here wc
level 95 of Shoot Out If
_ « * • • _
you think it
looks a bit
busy now, wait until you
see It in a
twice as much moving around on
the screen as
Okay, okay, so you can't play this it you're an A500P owner (well, you can but the colours are a bit psychedelic), but it takes up such a tiny amount ol space on the disk (which would otherwise just have been lolt empty) so enough complaints already. Would you prefer it il we denied those thousands ot old-style Amiga owners the chance ot playing this classic Zen shoot-'em-up Of course not. (Or It you would, then you're completely selfish and we're quite pleased that you're upset, actually.) Anyway, there's not really a lot to be said about this one. You control the little ship at the bottom of the screen, and all you have to do is shoot all the aliens which appear until your energy bar is completely exhausted by collisions with the alien craft. On level one you've got one enemy to blast, on level two there are two, on level three
there are Ihree, on level tour (Gel on with it -Ed), well, you get the Idea. It's all ridiculously last and furious, and Ihe best any ol us here have managed is Ihe depths ol level 48. This is the shoot-'em-up distilled down to its most elementary torm, and it's tun. •
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For further information on Mindscape products and your local Dealer, contact: Mindscape International Limited. PO Box 1019. Lewes. East Sussex BN8 4DW
Tel 0444 86 545/547.
Celebrating the 10 Year Anniversary of ULTIMA
The first Ultima developed on and for IBMTandy compatible computers!
Watch for the deluxe, limitededithn of Ultima VI.
Available in all major 16 bit formats.
We create worlds.
AMIGA POWER MARCH 1992
NEIll HMIGfl HUMOURS + BOMBER MRN + LEGEND OF THE FORTRESS + HOT RUBBER + HOSTILE BREEO
SPOILT FOR CHOICE
S(*v« Fraaklin: a firm "no comment' from
Commodore UK about the new Amiga range
Sources close lo Commodore's US headquarters have revealed plans for three new versions of the Amiga - though whether any ot them will actually go into production remains unclear Perhaps the most surprising thing about the three new models is that none ol them appear to be the keyboard-iess console' version that has been rumoured for several months, Instead, the A300. AflOO and A4QOO - as they are known - simply widen the existing range of traditional Amiga computers. As the code numbers suggest, they range from a low-spectfication machine to a new top-ol-the-range super-Amiga.
Commodore UK have refused to comment, but market conditions and the continuing rise of the Amiga make broadening the range to take in both the
basic games machine and Apple Mac PC markets a logical move.
The A30Q will be based closely on the standard Amiga, but with a hall meg ol RAM. fewer expansion ports, and no numeric keypad. Suggestions that the keyboard could be dispensed with altogether - thus creating a console-like machine - seem to have been overturned in favour of more or less reproducing the performance of the original A500s
The A800, on the other hand, is expected to utilise the superior Motorola 68920 processor, and include 16-bit (ie CD quality) sound as standard. It may well come bundled with a hard dnve and a monitor, putting it (irmly within the Archimedes low-end Apple Mac class.
The A4Q00 will be the new top-ol-the-range model, with a Motorola 68040 processor. 16-bit sound, and 24-br! graphics. This sort ol specification sees the Amiga finally aiming itself at the workstation market - it‘ll be well outside the range ol most gamesptayers, bul could pioneer new technology that will eventually filter down to game playing Amiga owners.
The new models, should they actually see the light of day. will ensure the Amiga's the most versatile and pice-effective home computer tor quite some years yet. Imagine playing a 3D shoot- em-up with CD-quality music and effects and over 16 million colours on the screen at once Now that's definitely technology worth paying for1
WAITER! THERE'S A FLOATER IN MY GAME!
Fans of the classic Bombor Man game (last seen on the PC Engine, but also years earlier as the cult Spectrum title Eric And The Floaters) will probably be very surprised (what with the traditional reluctance of console developers to licence their products lor home micros) to hear that It's to come to the Amiga. Details are a bit thin on the ground at the moment - all we really know for sure is that it'll be published by Ubl Soft and will cater for up to three players simultaneously. It's an odd little game but a brilliant one, so we'll be keeping a watchful eyo on its progress in the coming months. Moro news as and when otc etc.
tefeod Of The fortress - Silnuiil* continue their Increetinghr impressive line in original It His This time e ID first person perspective is used.
Hot or the proverbial heels of Sform Master- the stunning new game from French publishers Silmarlls through new Importers Daze - comes Ishar: Legend Ol The Fortress. An epic RPG -this season's most popular game type, It seems - Ishar has got the lot. With a 3D landscape system (reminiscent ot Lords Ol Midnight and Crystals 01 Arborea) offering a possible 160.000 different views, there re 150 characters, real-time combat sequences, and - ooh - pretty much all the razzle dazzle things you'd expect ol a state-of-the-art French role-playing epic. Hopefully we'll have a full review In about two months time.
A BREED APART
Hostile Breed, FaUcc'c forthcoming combination Of mahi-icrtan strategy and shoot-'em-up. Space Wasters may never seem quite the same again...
Quiet throughout much of 1991. Palace are starting the year as they mean to go on -with a whole series of new games. First up is Hostile Breed, a strategic shoot-'em-up from Rob Stevens, whose previous credits include Barbarian If. Graphics duties are being handled by Jo Walker creator of those distinctive stills in Demoniak and Meg3 lo Mania). Placed in charge of repair work on a space station, the player must divide time between different areas of the base, repairing sections using an army of repair robots, and using defence systems to halt the invasion of alien life forms. Perhaps the most intriguing feature is that the whole game world continues to function, even when the player is off doing something else in a completely different area of the map. Wasle time, say, and the aliens will grow, reproduce and get up to untold mischief. Palace promise that Hostile Breed will ‘provide the jaded shoot-’em-up fan with a new twist to the genre*. Well, the concept may not exactly be new - it was used in the Spectrum classic Worse Things Happen At Sea - but it ought to make a nice change from the endless torrent of second rate R-Type clones.
Then there's Hot Rubber, Palace's bike racer. Using a sprite-based 3D system and split screen, it seems to have more in common with the classic C64 game Pitstop 2 than contemporaries such as Lotus 2. Dedicating itself to 12 international circuits, it misses out on some of the variation of track and landscape found in cross-country racers, but there's something about riding round simulations of real courses which can't be beat. Programmed by Microids, Hot Rubber is going to need a lot of speed and controllability to do well. (Particularly as Ubi Soft's impressive Vroom is also due for a March release).
JOHN MRODEN COMPETITION + ChHMPIONSHIP MHNHGEB + TOILIN 111 II II NO NOME + INOV JONES ACTION GHHE
WIN AN AMERICAN FOOTY SHIRT!
To celebrate the dreamy brilliance ol John Madden 's American Football those sporting people at Electronic Arts have kindly donated live top American footy shirts. II you think you've got the muscle to (ill out one of these tasty pieces of kit, then simply follow these three magic steps.
t. Work a brilliant anagram out of JOHN MADDEN'S AMERICAN FOOTBALL
2. Write it down on fhe back of a postcard (or sealed envelope), along with your name and address
3, Send il to No Sweat. AMIGA POWER. 29 Monmouth Streel. Bain. Avon, BAt 2DL
The best five entrants will each receive a wonderfully hunky shirt as pictured above (girls piease
note, the guy is not included) The closing date for entries is 31 st March 1992, and we regret ftial there's no choice of team or size.
I'M NOT A NUMBER, I'M A FREE TRANSFER
Football management games come and football management games go, more regularly than Tommy Docherty used to get sacked. The latest one looks just a little bit different, though.
Domark's Championship Manager has bent seven years in the making - ever since two programmers started writing it on an Amstrad 6128 In their bedroom for their own amusement, in fact After friends said This is really great and all that kind of stuff, they sent it off to the ever-benevolent Dorn-Dorns, who promptly Mon tun dun you cw shake astick ol
signed the boys up on the spot to convert the
game to the Amiga. for bad discipline to making sure the club physio
We’ve had a look at a stifl-puite-a-way-from* has the right kind of personality - is included in finished version (release is targeted for April), a game of frightening depth, and although the and it has to be said that this looks like being far lack of graphical match action is likely to limit and away the most comprehensive game of its the title's appeal to non-diehards. potential
type yet Just about every conceivable factor In number-crunching Alex Fergusons will be In
real-life footy management - from fining players heaven. Look out for a proper review very soon.
GAME WITH NO DISK
On-line continue their support for tho still rather eclectic CD-TV system, with Town With No Name. Quite obviously taking its cue from the arcade laser disc novelty Mad Dog McCroo, it uses a mixture of recorded film, and computergenerated animation to deliver 'a vast
interactive cartoon feature'. The graphics certainly look kind of neat, but we've yet to see anybody make use of CD-TV and offer a decent game into the bargain. The game’s author is ex-Speccy ace Forgus ‘The Colour Of Magic' McNeil however, and the price ol the CD-TV system has Just been reduced, so who knows Commodore may make It with their ‘multi-media’ experience after all.
Where there's e whip there's a way. Indy and Sophia go Greek in search Fabled anderweter cities and the obligatory nasty Kasis.
I HATE SNAKES!
While we all wail for Lucaslilm's adventurish incarnation of Indiana Jones And The Fate Ol Atlantis, the programmers ai Creative Materials are nearing completion on the Indy Action Game. Using a 3D isometnc system, not only does the game give the player the chance to don the hat and wield the whip ol Indy, there's the opportunity to wear the thigh boots and blouse ot Sophia Hapgood too1 All good, wholesome family entertainment, we re sure. Five distinct levels roughly follow the plot of the Fate Ol Atlantis comic book, with Indy visiting casinos, stowing away m Nazi submarines and eventually reaching ihe fabled sunken oly itself, Amiga owners should start growing that manly stubble and rolling around in desert dust in readiness for its release In ihe next month or two.
Contact: Oomark. Ferry House. 51 -57 lacy Road, London SW1S iPRTel 081 7802222 History: Formed as a software publishing house >n late 1983 by Marti Sftaehan end Donwuc Wheatley, who met when working m an ad agency, and deeded to go wo business together. KH waiams' Masquerade mystery book struck a chord wxh par. so n 1965 they came up with a smear software concept caked Eureka A huge computer adventure game. Domark ottered a cheque for t25.000 kx the first person to prove thay had completed the game In 1967 an irvhouse development learn. The Kremda was started up. Games developed include Tmsaf ftirsuf, which has SOW over 650000 copre* lo (We.
People: Domark employ 50 hill rime stall - is SI The Idemtn, who are directfy evoked in software development. Matthew Timms is pubksher at Ihe Krerrrtn whke Russet Ferror and Coin BosweJ am each responsible m Ihwr own rght tor games development.
Greatest Success: In the opmon of Srynn Gilmore, Domark's Marketing Manager ' Trivial Pursuit, because it gave the company a monetary base which enabled >t lo grow in tact, ihe game « sail settng very, very steady We have ust launched A onto the CDTV Commodore Hunk it's one oMhe best tides Ihe/ve got’ Last year Domark's turnover was £4 5 million - tbs time ramd is tkely to be nearer 10.
Greatest Failure! 'Some of the titles we brought out oursebes.’ admits Gilmore "Friday F3th m particular, h was very tadry indeed, and - despite being estremety wed marketed - slid sold rent to nolhng.'
Typical Domark game: ‘There s no typical Domark game We work with a charging strategy to match a changing market.’
How do they see themselves; ‘As a constancy growing professional company. We do. wrftiout a shadow ol a doubt enjoy everyihng we do *
How other people see them: The mage has
charged qu» considerably over the years Onginaty Domino and Mark were seen as the upper dess twits ot Ihe industry, but trial's mellowed mlo respect lor what the company has achieved.’
Product development: 'Mannew Timms has been at Domark lor two years as software pubksher, the tynchpn. if you like, ol the Domark products. He Is responsible for assigning the development ol tie projects. H* knows who's best and constantly monitors the process Iran storyboard io Mushed product with directors and producers Software managers control each project Projects are tree to develop m their own way along me theme o* the storyboard but there are gudetnes wtuch must be adhered to.'
Final Wordr i can guarantee that the products you'll see in the forthcoming year from Domark wit be unique, very playable and very enjoyable.'
Mark Strachen (left) and Dominic Wheatley - ’upper class twits" no morel
CD, CASSETTE RADIO SYSTEM WITH REMOTE CONTROL • ELECTRONIC KEYBOARD • MINI RADIO TV • SEGA MEGA SYSTEM PLUS TWO GAMES • BULLET CAR STUNT SET • WRESTLING BOP BAG • GOOPS F 'SBEE •
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tltli COST Up KHEAP RATI) AND 48p (AT All OTHER TIMES) PER MIN INC. VAT. MECAFONE ITO, MORECAMIE LA3 IRC. PLEASE ASK PERMISSION IEF0IE TOU tIU.
TITUS THE F OH + PROJECT II + TOUCHDOUJN + OH DERR
A BRUSH WITH
Fans of Titus' excellent ptatform romp The Blues Brothers (which includes pretty much everyone here at API will be impossibly tnmied to hear of the imminent release of a sorl-of sequel Titus The Fox (for such is the game's name) is another platformer which shows lots of obvious similarities with the earlier title, bol if's bigger, slicker, and more involved
Not only that, but the eponymous hero looks tike he could run away with the AMIGA POWER Ai’-Comers Cutest Computer Game Hero Ever title A cheeky and lovable little chap (slightly reminiscent in fact, of the wolf pups in Graltgold's forthcoming Fire And Ice). Titus races around 16 huge levels as he attempts to rescue his kidnapped babe, the appropnatety-named Foxy The game has already been released in France, where Joystick magazine awarded it an astonishing 97 percent, saymg 'It is definitely the new reference tor all types ot platform games', but it's being improved and tweaked for British release Our favounte of the new additions, though, is a key which allows you lo slow down the aciion to half-speed if it’s all getting a bit too tough for you (or ust for the odd particular precision leap), which Vincent from Titus cheekily dubs 'The Magtc Pockets Option
MUTANT ALIEN SUMEBALLS FROM SOMEWHERE ELSE
...Is just one of the titles which would be an improvement on Project X, the latest release about to appear from the offices of Team 17. the commercial house which has. in fact, no connection whatsoever with lop PD library 17 Bit Software. Project X. as we'll have to call It lor now anyway, is a simple enough horizontally-scrolling R-Type-style shoot-'em-up. but It features some of the loveliest and fastest-moving graphics yet seen on the Amiga. With lull-screen. 32-colour display and lots of other technical bits like that which are doubtless jolly hard to do. the game looks absolutely gorgeous, and on the sonics side it boasts a choice between a normal bangs-and-whlzzes soundtrack or a rave dance track' written lor the game by apparently-top Amiga muso Dr Awesome (also known as Bjorn Lynne). The most Interesting feature on the rolling demo wo ve seen, though, is a superfast tunnel sequence bonus game which shows that the T17 boys are obviously big tans of the brilliant arcade and Mega Drive zapper Air Busters (aka Aero Blasters). which Is good news as far as we're concerned here at AMIGA POWER. It Project X is anything like as good as that game is, and it looks as though it very well might be. it's going to be very good indeed. Find out for yourself around Ihe beginning of March, but make sure you've got that memory expansion bought first - it’s one meg-only time again.
It’s another crap game/it really is quite old/ But at least this one’s not/ by US($ n/p.f-Ed) BACK TO THE FUTURE
Scene: A dark and cluttered Victorian mansion in the late 1870s.
*So. Dr Wells, tell me about your time machine’
*Well. it’s like this The machine takes an inanimate object and bombards it with superdense sub-atomic particles, causing It to vibrate at a very specific speed. These vibrations set up a strange chain reaction within the molecules of the target object, causing the molecules to decay introduce his children to his revolutionary at a rate far in advance of the normal. However, mathematical engine. The graphics are appalling, the decay is a spatial rather than physical one. but the dismal sub-Paperboy game play is what and hence the object passes forward through truly defies the evidence of one’s senses. I can
time only, its actual physical properties bring myself to talk no more of it, but fix, K you
remaining completely unchanged. ’ will, your attention on it for a lew seconds while I
‘But that’s a ridiculous notion. Dr Wells! It manipulate the controls of my device..."
contradicts everything we currently know about tt..it..ifs gone! It shimmered before my eyes the laws of physics and relativity! I demand that and then completely disappeared! But how do I you prove It to me!* know it has actually passed Into the future T
"Very well. Observe this highly primitive computer "Ah. That my dear Dr Fishpaste, is a question game, created by my good friend Dr Babbage to only your grandchildren will be able to answer..."
frojeeIX - lousy name, grcit game. The Allen Breed programmefi arc producing tome ot the moil impressive sap games around right now.
% i J>> J
* 3 JlU WMKT
SL orvrf pmtrn* t»
*sES£, r( -
T .’i" ’ .«
Best looking sports manager yell
Now this could be Interesting -American Football is al least hall management strategy anyway, so creating a management game around ii would seem like a fairly logical idea, and if digitised pictures from real life games accompanied the play if could even look interesting too" This seems to have been ihe
thinking behind new Sunderland-based outlii Strike Force Design's Touchdown1, and it looks like ihey may just have pulled it off. The game is obviously aimed al the more lamatical American Footoail nut - the people lor whom John Madden's (reviewed this issue) ts just too limited It allows you lo play any NFL team over a 18-game season, with accurate player stats (lor over 1000 players’), training options, trading between teams, and a realistic time element which forces you to retire even your best players alter a certain number ot seasons and recruit and tram rookies to take their place Released at the end o! march on the Amiga. Touchdown’costs E14 95 and is mail order only. And here's a clever idea - il you're not quae sure lhal you'll like it. Strike Force operate a nitty iry-belore-you-buy scheme that gets you a cot-down game with limited graphics for only £2. money they lake ofl ihe complete game price i! you return the disk. For further information Strike Force Design are at 28 Noble Street. Hendon. Sunderland. Tyne & Wear SR2 8LU.
MORE ON M IRRORSOFT MILLENNIUM’S NELLI DERL + LRSER SQURO 2 + SENSIBLE’S NEUI SOFTLURRE
Millennium (formerly Logoi ron
Entertainment), creators of games
like James Pond, Kid Gloves. Robin
Hood and the recent Robocod,
t * B
have cut ties with US Gold, who
used to distribute their products, in
favour of a world wide affiliated
label deal with Electronic Arts.
Thus Millennium join respected
publishers and programming
groups like Interplay, Three-Sixty,
Brodcrbund, Mindcratt and Bullfrog
in the EA fold.
The move wilt be
particularly important as far as the
massive US market is concerned -
Millennium have never been
properly represented there before -
where new titles like Global Effect
will get an airing. Just thought
you'd like to know.
THE SQUAD IS BACK!
Fans of Julian Gollop's classic Laser Squad (numbor 25 in tho AMIGA POWER All-Time Top 100 Games) who were a mite disappointed with Lords Of Chaos will be relieved to hear that Laser Squad 2 is on its way. There’s no details yet of how it improves over and differs from the original, but - hey! -the lirst game was a real stunner, and strategy games are definitely in vogue right now. Stay tuned, as they say, for more details as we receive them.
MIRRORSOFT ARE BACK OR: WHAT HAPPENED NEXT
Last month we detailed the end of Miffotsoft as we know it. one mote victim of the collapse of the Maxwell empire The oiece last month had a small ’stop press' attached -rumour had it that Acclaim, the US based software company, had bought the remanents, including tne rights to most, if not all. of me games Mirrorsoft were to have published in 1992 Th is month we can reveal that the rumour was definitely true - Acclaim, headed up in this country by ex-Activision Europe boss Rod Cousins, one of the industry's real veterans, is now running the company from tneir UK headquarters. Erstwhile Mirrorsoft boss Peter Bilotta has joined the new outfit, as has the old Mirrorsoft Marketing Manager and a number of other staff - the most obvious major Mirrorsoft player not involved being ex-Sales Director Sean Brennan, who has taken a similar job at Virgin
Details of release schedules, what games they ll acluaily publish (and what labels they'll appear on) and so on are still unclear. The fact remains, however, that Mirrorsoft, in some form at any rate, is up and running again
One group of games that definitely won't be published by the revamped Mirrorsoft are those developed by Sensible Software, the team behind Mega to Mania. perhaps the most impressive release that company had last year. Sensible have spent the Mirrorsoft fall out period making sure all rights to their games are firmly back with them - "The first Mega to Mania is no longer a Mirrorsoft product, lor instance, it's ours.” says Sensible co-boss Jon Hare.
You can read more about some of Sensible's new games elsewhere in this issue . but here are a couple of those nearing (well, nearing-ish) completion and currently lacking a publisher. Who. we wonder, is going to give them a good home..
SENSIBLE SOCCER Kick Off 2- watch your back!
Kick Oft 2 (despite what our Stuart thinks of it) has had it too long at the top - or so Sensible think, anyway. Whatever name their new game is eventually released under - the lads seem keen to keep the 'Sensible' bit in there somewhere, even it it N does eventually attract a Jimmy tVYirfe-lIke - sponsorship deal - it's intended to take the soccer game to places it's never been before This is, of course, the second football game Sensible have tackled (the first was MicroProse Soccer) so
hopefully they'll have learned a bit Irom the experience. Anyway, here are a tow ot the features Sensible Soccer' has over Kick Off 2, as described by Jon Hare...
• Accurate passing
“This Isn't a pinball game like Kick Off, it works more like real football. The computer assists in lining you up with the ball and then a simple tap on a button lets you pass. It's much more like the system In Speedball2, which we far prefer.-'
• Smaller scale
"We've made the pitch and all the little men deliberately smaller - it helps when playing the game because you can actually see where you're going. At our scale there's no need for a scanner thing because you can see one corner or the side of the pitch nearly all the lime, so you know roughly where the goal you're heading for is.”
• More variety
■ We've got btack and white players, a team strip editor, changing pitch conditions, the ability to slide at the bait, which you couldn't do in Kick Off, the chance to play a long ball game (It you really want to) and so on. We'vo tried to make It as much tike a real game ot football as possible, basically.”
Sensible Soeeer - M<]< to Mania meets Kick OH mteti MicroProsc Soccer. Inn, or somethinf...
• Better sound
'The extra disk with samples on worked so well in Mega to Mania we’re hoping to Incorporate it into many ot our games. Including this one. I’m not exactly sure what's going to be on it yet though!"
CANNON FODDER Lemmings with guns
"Well, that's sort ot what it's like,” says Sensible's Jon Hare, “though when you lirst look at it you'll probably be reminded more of Mega to Mania, It's a kind ot strategy game, with little groups ot people running around the map - it's much more tightly focussed in on a small group ot people than Mega to Mania, and the structure ot the game actually comes across as more a sort of Paintball thing, with little groups of men running around the landscape trying to get at each other. The Lemmings connection comes from the tact that you don't control your men directly, but must tell them what to do and then watch them do it - whether they live or die can come down to whether you gave them decent instructions in the first place.”
tt's certainly an interesting concept tor a game, and doesn't sound a million miles away Irom Bullfrog's long-awaited BobIHigher Functions. Look (or a release towards the end of the year.
Sensible Soccer - Note the reduced lull It moke* (indin) tour wiy around the pilch eaiier than Anco’t.
DMIGil POLLIER RECOMMENDS
AMIGA POWER RECOMMENDS
Time, once again, to sit down and think of the games we’d really recommend from the past couple of months. Games like this little lot, for instance...
It's been a while since Ocean came up with anything original for a movie licence game, but RoboCop 3 stunned us all with a spectacular drivo/shoot/lly/beat-'em-up epic In solid polygon 3D. As far removed from the previous two RoboCop games as you could possibly imagine, and better than you could have hoped for - at last, a winner from Ocean.
It looked as if Psygnosis' star was on the wane for a while, what with the lacklustre Oh No.1 More Lemmings and the downright dull Barbarian 2, but they've returned with a vengeance with this great consoleesque platform game, featuring tushly-coloured graphics and imaginative and addictive hacking action inspired by Gremlin's wondrous Switchblade II, They're back. Back!
'Wow' was just about the only word we got out of Mark and Stuart last month, because they spent most of the time playing this gorgeous Gokf Of The Aatecs-style arcade adventure and gaping at the animation, and imagination that characterised every last byte of it Luckily the game's pretty short - it’s only real fault - or we’d never have got any work out of them .
HEARTS OF CHINA
Sierra have spent quite a while now chasing an adventure that would compete with the mighty Secret Of Monkey Island, but this Is the first time they've really come close,
A decent plot, absolutely lovely graphics, some nifty sub-games and a remarkably user-friendly Interlace more or less overcomes the over-linear nature of the game. Now it only they had some jokes...
Let’s face it. however good we say this is you're not going to race out there In your thousands and buy it. so it's unlikely to achieve the chart success it deserves. But what are you missing Accessible wargaming with a human edge, atmosphere, drama, imagination and humour - and some groat bagpipe music too. More fool you.
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS
And after all that, how about a good old-fashioned arcade game to relax your poor tortured mind They don’t come much simpler or much more enjoyable than this no-nonsense runaround shoot-'em-up - one of Domark's finer hours. Honest, unpretentious fun - remember that
AMIGA POWER MARCH 1992
C H R RTS
EA ARE SURPRISED -HOW COME BIRDS OF PREY'S ABOVE POPULOUS 2
Birds Of Prey (No 2) Populous 2 No 6)
EA are pleased at the success of Birds Of Prey, obviously, but at the same time rather puiiled.
“The thing is, we know Populous 2 It outselling 0/rds Of Prey in some places by a factor or two to one, and though that might not be the situation nationwide, the fact remains that Populous should be a lot higher,” says Electronic Arts' Simon Jeffery. “It makes me
Birds Of Prey - performed well, but still not quite a* well as...
question the accuracy of the charts, to be honest * we're obviously pleased with the performace of Birds, that’s been a big product for us - but Populous 2 has been quite simply the biggest thing we've had in over a year. I'm actually quite disappointed with Amiga game players that they’ve made something like WWF the number one - there are obviously two distinct Amiga markets, the younger end who’ll go for WWF
...Populous 7, which is actually outselling it nationwide (despite what Gallup might say).
and the older people who'll buy Populous 2 or Birds. t can't imagine many people would buy both sorts of prooduct!"
Indeed not. Going back to Birds Of Prey, we weren't sure how well It’d do on the Amiga.
“Why, because of the speed Yes, that is a problem on the Amiga - the thing is the game isn't really so much a flight tfm like Falcon or something as a strategy war game with 30 flight in it. The flying bits work much botter on
OPCs - that can handle both the
wargamo side and the flying side hotter than the Amiga,"
AMIGA TOP lOO
uemen*..... Hw, iwi — v*y qom ~ HK t% mm.. rm - On
1 (1) WWF WRESTLEMANIA Ocean £25.99 “
2 (8) BIRDS OF PREY Electronic Arts £34.99 *"*
3 (6) ROBOCOP 3 Ocean £25.99 ****
4 (5) JAMES POND 2 - ROBOCOD Millennium £25.99 ””
5 (10) NEW ZEALAND STORY Hit Squad £7 99 .....
6 (2) POPULOUS 2 Electronic Arts £29.99 .....
7 (7) LOTUS TURBO CHALLENGE 2 Gremlin Graphics £25.99 * 8 (15) SCOOBY DOO AND SCRAPPY DOO Hi-Tec £7 99 "■* 9 (NE) FIRST DIVISION MANAGER Code Masters £7.99 *** 10 (9) JIMMY WHITE'S WHIRLWIND SNOOKER Virgin £29.99
11 (11) BUBBLE BOBBLE H* Squad£7.99 — 12(13) LOMBARD RAC RALLV
Hi! Squad £7.39 "*
13(12) LEANDER Psygnosis £25 99 "**
14 (37) MICROPROSE GOLF MicroPros* £29 99 ""
15 (NE) ANOTHER WORLD Dolphin* US Go«J £25.99 *****
16 (4) HEIMDALL Coio Design £34 99 —
17 (37) ROBOCOP HK Squad £7 99 —*
18 (97) INTERNATIONAL NINJA RABBITS McrO Va-'ue £7 99 ***
19 (25) WACKY RACES - Tec £7.99 **
20 (73) WORLD CRICKET Zoppelin £7 99 —
21 (20) BATMAN THE MOVIE Ht Squad £799 ***
22 (39) MANCHESTER UNITED EUROPE
Knsalis £25 99.....
23 (211 RETURN TO EUROPE Ante £7 99 **
24 (HE) RICK DANGEROUS K«x£7 99”
23 (30) FANTASY WORLD DIZZY
Coda Masters £6 99 —*
26 (26) DIZZY COLLECTION Code Masters £24 99 ****
27(34) DOUBLE DRAGON 2Trqmx £9.99 *** 28(22) TERMINATOR 2 Ocean £25-99 **
29 (23) CHASE HO Hit Squad £7 99 '
30(19) FIRST SAMUHAI Image Works £29 99 *"*•
31 (17) ALIEN BREED ream 17£24.99‘"
32 96) THE GODFATHER US Gold £3099 —
33 (NE NINJA COLLECTION Ocean £19.99 ’
34 (29 PGA TOUR GOLF
Electronic Arts £25 99.....
35 (31) ALTERED BEAST Hit Squad £7 99 **
36 (33) HEAD OVER HEELS Hit Squad £7.99
37 (NE) FOOTBALL CRAZY CHALLENGE Anco £25.99 **
38 (16) SHADOW OF THE BEAST
S-zzfers £7.99 **
39 [411 BATTLE ISLE Uto Soft £30 99 —*
40 (46) SOCCER STARS COMPILATION Empire £25 99 —
41 (47) KNIGHTMARE Mndscape£30 99 ***
42 (27) DRAGON NINJA Hit Squad £7.99 ■
43 (44) PRO BOXING Code Masters £7 99 *
44 (63) X-OUT Kixx £7 99 **
45 (23) TURRICAN Kixx £7 99 *•*
46 (NE) 4 WHEEL DRIVE COMPILATION Grom'm Graphics £29 99 ***
47 NE) BOARD GENIUS Beau Jorty £29 99 —
48 74 FUN SCHOOL 4 (5-7) Europress £24.99"
49 (14) OH NO! MORE LEMMINQS (DATA DISK) Psygnosis £19 99 ***
50 (SO) POPULOUS Star Pertormers£!0 99 ***•
51 (38) FUN SCHOOL 4 (7-11)
Europress £24 99"
52 (33) NINJA RA88ITS Micro Value £7 99 **
53 (78) RENEGADE Hr! Squad £7.99 ***
54 (NE) SECONDS OUT Pocket Power £2 99 "
33 (3) THE SIMPSONS Ocean £25.99 —
56 (52) TIP OFF Anco £25 99 "
37 (NE) STUNT CAR RACER Kixx £7 99 **■•
58 (NE) GHOULS N GHOSTS Kixx £7.99 ***
59 (36) MONKEY ISLAND USG<Xd£25 99 '
60 (54) CRUISE FOR A CORPSE
US Gold £25.99 ■ —
61 (24) MEGA LO MANIA
image Works £29 99.....
62 (NE) ICE HOCKEY Pocket Power£2.99 *•
63 (NE) ULTIMATE GOLF GBH £7 99 **
64 (56) MOONSTONE MmOstapC £29 99*"
65 (NE) POWERMONGER DATA DISK Electronic Arts £14 99 *■
66 (HE) LINE OF FIRE US Gold £24.99 *•
67 (49) FULL CONTACT 'earn 17 £999 ***
68 (81) SILENT SERVICE 2 MicroPros* £34.99 ***
69 (45) TURRICAN K.xx £7 99 "
70 (RE) CALIFORNIA GAMES Kixx £7.99"
71 (18) TV SPORTS FOOTBALL
Mirror Imago £9 99 "
72 (NE) NINJA WARRIORS Tionix £7 99 *** 73(28) FINAL FIGHT US Gold £2599 —
74 (NE) EUROPEAN SUPERLEAGUE
CDS £24 99"
75 (66) KNIGHTS OF THE SKY
76 (61) F-P15 STRIKE EAGLE II
77 (48) PITFIGHTER Domark £25 99 "
78 (62) REALMS V rgm £29.99.....
79 (NE) HIGHWAY PATROL 2
Pocket Power £2 99 *
80 (NE) WOLFCHILD Core Design £25 99 ■**
81 (64) LEMMINGS Psygnosis£24 99™
82 (NE) KARTING GRAND PRIX Pocket Power £299 *
83 (NE) FOOTBALL MANAGER Pocket Power £2 99 *
84 (79) EYE OF THE BEHOLDER US Gold £30 99 —
85 (53) RUGBY THE WORLD CUP Domark £25 99"
86 (55) POWER DRIFT 'lit Squad£7 99 ■*■
87 (76) CABAL Hit Squad £7 99 **”
88 (87) THUNDERHAWK Coro Design£30 99 *
89 (70) THE RAINBOW COLLECTION
90 (NE) SUPER SKI Pocket Power £299 **
91 (NE) CELTIC LEGENDS Utk Soft £30 99 *—
92 (NE) FROST BYTE Pocket Power £2.99
93 (65) MAGIC POCKETS Renegade £25 99 **
94 (77) WORLD CLASS LEADERBOARD Kixx £7 99 —
95 (NE) RED HEAT HT Squad £799*
96 (NE) DOUBLE DRAQON 3 Storm £25 99 *
97 (88) SUPER SPACE INVADERS
Domark £25 99 **
98 (82) NORTH AND SOUTH
Action Sixteen £7.99 ***
99 (83) SMASH TV Ocean £25 99 *"
100 (NE) AIR LAND SEA
Electronic Arts £34 99 ***
We figure you mint have seme idee how the cherts work by now, se briefly: they're put together by Geltup, they ml* budgies and lull pricer* together, games are rated in stars, and they're C ELSPA.
ZEPPELIN S CRICKET EPIC SCORES A FOUR
World Cricket (No 20)
Zeppelin are obviously “very pleased'’ with their World Cricket. As their Head of Development, Gareth Briggs, told us ”World Soccer did very well for us, and we hoped World Crickot - with the same control system - would do the same. We've got plans to continue the series with other popular sports, but we'd like to keep what they are undor wraps at moment. With Cricket, the Spectrum version, which we released in October, went straight to No 1 in that chart, so wo had high hopes for the Amiga. We haven't ruled out a World Cricket 2, you know!" Or, as he says, any other games. We await the release of World Synchronised Swimming with bated breath...
WE WOULD HAVE BEEN NO 1 IF IT WASN’T FOR YOU MEDDLING KIDS...
Scooby Doo And Scrappy Doo (No 8)
You meddling kids who foolishly went and bought WWF, that Is. When we called Hl-Tac’s Sales Manager Terry Jeffries he had this
Scooby And Scrappy - could quite easily have been released at full price! (Lucky escape, eh viewers )
to say about the continuing rise of the game we called 'The best original budget game ever':
“I think the reason Scooby And Scrappy It doing so well is mainly because of the game's content - it really is massive. It's reversed the usual budget game trend of a high entry followed by a fairly speedy tailing-off - having come in fairly low and steadily climbed up over several months - and I think it’s going to hang around for a long time to como. We had actually thought of releasing the game at full price, and I believe it would definitely have done Just as wall at the higher point. Indeed, our next cartoon conversion, The Jetsons. Is out on our new Premium label at a C 12.99 price point, and it's already gone straight in at No 23 In this week's Gallup full-price chart.” •
Look out - he's
No window is sofe. No fence is too high. The paperboy is determined to deliver the paper to his subscribers any way he can.
Tossing papers left and right, riding in three directions, jumping anything, this free-wheeling carrier visits more neighbourhoods and houses, faces more targets and obstacles, in more vivid colours than ever before.
Plus, rod stunt riding and BMX tracks in bonus rounds. Choose to ride as either Paperboy or Papergirl too!
Copyright 1991 Tengen list.
Paperboy 2 is o tiodemork of Teisgen Int. All rights reserved
For your local dealer, contact Mindscope Inter notional Ltd, The Cooch House, Hookkjnds Estate, Scoynes Hill. Wesl Sussex RH17 7NG. Tel: 0444 831 761
AND YOUR A
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Direct replacement for Commodore A501,16 Chip Technology for complete compatibility.
UPGRADE TO AMIGA 500 PLUS
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JUST WHO DO WE THINK WE JVRE
There's noihing the Ed likes better than to nip over to the Alps tor a spot ot posing in the desperate hope of catching some poor prl's attention It came as no surprise, then, to find him skning oft for a holiday on the piste this month Still, it meant no Harry Con me*, tor a week . Mali's been wearing: A pair ot skis, various jumpers he got tor Christmas
Less Bill & Ted from Mark this month, but he's been exhibiting signs ot growing megalomania. As well as refusing to make the tea and shouting. ‘Onwards, upwards, bigger, belter, more,' without warning, he's been seen m a buttoned!1) shirt and has even washed his jeans' Mark's been wearing: His traditional heavy* metal-satamst-Geordie pendant
Having settled into her wonderful new fiat. Lisa's decided to move The girl is never happy But it at least it gave the rest ot the team an excuse to go and visit her tor a Hat leaving' party. It's been a delicate' month in the AMIGA POWER office since then, and no mistake Lisa's been wearing: Her usual Joker-esque grin and various pairs ot trousers
Amencan football - it's a funny old game But our Neil loves it- He knows how to scrum t*s lineouts. and when to shout out numbers lor no apparent reason. The Superbowt was heaven tor Neil, but you can imagine his disdain when we asked who scored the most tries Neil's been wearing: His AMIGA POWER sweatshirt with pride
Stuart's stitl reeling after seeing his hero Jerry Sadowttz metamorphose I into his other hero. Wile E.
I Coyote, on BBC recently. The world's best stand-up comedian and the world's best fan-down comedian in one.' he gasped in awe, before playing his new Cramps LP. Again Stuart's been wearing: His shiny new Doc Martens and THAT stringy mohair Jumper
I Jonathan's got oft to a flying start with The Last Resort, his new bps O&A I clinic, (Poor old Gary Just wasn't up to the sham, so we called Dr Jon. the man with the number ot a Inend who might Just know the man with the ptan. to take over) tt you've got a problem. JO’S your man. Jonathan’s been wearing: Man At C&A clothes and some sensible shoes
Peiley keeps comptaming that we've pamied him as some kind ot mad. rave-addicled ladies' man. But it's true' He insists that his Me as a student (he's currently doing Chemistry. Maths, and Art A levels) is much more important Sony Rich, but we know what a party dude you are. Rich has been wearing: Baggy trousers and a (loppy fringe, ot course
Newie Matthew's been (earning how to con other people into making the tea, and getting the hang ot playing a game while typing the review and answering the phone, att at the same time. Matthew's shady past with Bananarama has been revealed too The tart Matthew's been wearing: His groovy '50s overcoat and a hangover
Lite's a bed of roses tor Mr Penn. Or perhaps it's just a bed Bui he's not getling any younger Which was why we let him review old man's game Black Crypt (snigger) Gazza's new outlook on tile is apparently based on Winnie The Pooh (no, really). David leke, watch out1 Gary's been wearing: His heart on his sleeve and a look ot a satisfaction on his face
Amanda s hit the big 23 this month, bul as the second youngest in the team she needn’t worry too much. (The Ed might look spritety, but he's pushing 40.) She afso found time to ski a bit, in the company of ex-Domark girt Clare Edgeley (safely away from Matt, though). Amanda's been wearing: A Game Gear (whenever possible) in her bum-bag
Karl s been 'sampting' US toilet humour this month, and it's left a bitter taste in hts mouth He now seems to hate the entire US of A. especially anyone called Larry. But - hey1 - we suspect Karl s a leisure suit kind ot guy at heart realty
Karl's been wearing: a pair ot jeans which once belonged to a mental patient (he claims)
It’s Dave's first time on AP, so we thought we'd ask him how it fed to be It joining such an illustrious mag 'It's almost as good as having Doctor Who coming back on TV,' he told us Hmm. We're not entirely sure it that means he's happy or not. to be perfectly honest with you. Dave's been wearing: a home-made Psycho t-shirt, vile green baseball boots, his grin
It's been another month of epic multidisk fantasy games clogging up the AMIGA POWER disk drives - seems everybody's got the RPG bug at the moment. (Even Domark are getting in on the dungeoneering act!) From the incredible French offering Storm Master-a top multi-part strategy kind of thing - to the Hungarian Abandoned Places (possibly the biggest roleplaying game we've ever seen) this month sees a distinctly international slant on things too.
Luckily, EA's stunning conversion of Mega Drive success John Madden's American Football and Gremlin's glorious Harlequin keep the more arcadey end up (as it were). In the smaller reviews sections it's not atl so shiny and happy though - find out just what we think of Top Banana, Crime City and other unmentionables on page 72. Oh yes, it’s all here...
Wdtokid - Gremlin with Another cutie
Storm JttHfer- Gallic excellence
THE AMIGA ROWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE
The AMIGA POWER reviewing phllosphy is an absolute doddle to understand. Really, It's simple. But hey. some of you are reading this bit, so you must be at least a mite contused. Here, then, is a brief run-down on the ins and outs of it. layman style.
1) We re painfully aware ol how much software costs, which is why we believe a game has to be really good to be worth buying - or worth giving a good mark. Happily, there's more than enough worthwhile stuff around if only you can find it -pointing you in the right direction is one reason AMIGA POWER exists. That's why we mark as hard as we do - we believe ft's the only way to tell you if a game's worth buying...
2) We believe rating systems should be simple and easy to understand. That's why we just give one mark out of 100, a few summing up sentences, and that's it. Who wants more
3) What, a third point Get outta this blue box thang!
AMIGA POWER MARCH 1992
Ttic game featured ever the nut 11 jttbi - PhiHj arc visiting San Francisco. John Madden gives the low-down.
Philadelphia's kicker opens the proceedings. San It is possible to return the kick-off back for a touchdown,
Francisco's team block the charging Philadelphians. but here the returner is pilc-drivered into the turf.
Onlr after the players have lined up for the snap do cither team gel a decent idea of what the other's planned.
After the snap, all hell breaks lose. San Francisco’s quarterback (that's you!) calls up his three receivers.
When the receiver waves his hand, it indicates that he’s ready. Don’t chuck the ball until he's reached his target.
Game: John Madden Football
Publisher: Electronic Arts Author: Park Place Production Team. Amiga programming by Gary Roberts Price: £25.99 Release: 20th March
Let's get one thing straight from the very beginning. John Madden Football on the Mega Dnve is in my opinion probably the best computer game ever written. This, then, is tor my money the most eagerly awaited Amiga release ot the year. Does that make me biased’ Maybe, but if EA have m any way tailed to maximise the potential oi this version then rest assured I'll let you know.
That's that oh my chest - now let me introduce you to a man called John Madden and his American Football game John Madden is one ot the big tooty
commentators In the states (like Jimmy Hill, but infinitely more hip). But his biggest damn to fame is having coached the Oakland Raiders to a Superbowl victory years ago.
The game itsett is also an award winner, having been voted 'video game ot the year' at the 1990 InDin awards - a prize perhaps less high-profile than a Superbowl victory, but more relevant to our concerns This is the game that took the Mega Drive owning world by storm (before a certain blue and white spikey speed-merchant started hedge-hogging the limelight) and is now the first major Sega console game to be converted to home computer format So let's take a look and see what's what..
First slop, the options screen. If there's two of you. you can play head to
head. Alternatively, chose to field any one of 17 football teams in either a regular season game, the first round of play-offs or a sudden death first-person-lo-score grudge match against the computer Although you won't recognize the names as genuine NFL teams, each is unique. Although you only ever see 11 men from each team on the pitch at any one time, the squad consists ot 45
individual players -each with his own particular strengths and weaknesses-These are rejected m a complete catalogue of player stats which are not only used as input data for the game's copy protection scheme, but combine to shape and mould the abilities, potential and peculiarities ot each particular team.
II is in this way that you can tailor the difticully ot playing John Madden Football
Start off by representing a San Francisco or New York collection of hard nuts against a weaker team such as the (quite frankly, weedy) boys from Kansas City. You could even elect to held the Alt Madden team - a practically unbeatable. rootin' tootin', run-and-shootin', jock-strappin' posse ot superheroes it ever there was one. Then, once you feel confident enough, play more evenly matched games
PlAY AWAY, OR EVEN AT
iinur Now choose if you want your (1U M L elected team to play home or away, inside under a dome or in the open air, on grass or astroturf, in fair weather, ram and mud or snow and ice. All these options will effect the ensuing game. Players will speed up or slow down - in ice or mud a running game becomes more difficult - and so on. Finally (after a bnet character assassination of each team by a digitised image ot John Madden himself)
It may still be something of a minority interest, but the arrival of John Madden
"The best American Football
San Francisco havc driven die ball lo Ih* *7 yard line. Ifs Still in the huddle, the offence scroll through the lists of
first down, so there's room to try something adventurous- formations while defence have to guess whafs coming.
f I Hi_
II "s. J
“ Sa oS' “
Offence Neve elected to field a 'Fast' team in a 'Near* formation - now select from the six play options open.
The pars - a glorious long-bomb, masked by calling a screen-play - sails straight oyer the defense.
After running the ball in to the endsone for a S3 yard The teams re-form for the extra-point conversion,
touchdown, the receiver struts his stuff in under the posts. Philadelphia have little chance of blocking ri
me Crowd roars.the visiting team run onto the pitch and we re ready for kick off.
This is your first gtimpse of Ihe pitch, and what a fine 30 rotating, scrolling spectacle it is too A whistle blows, the visiting team's kicker runs up to the ball and wellies it down the pitch...
it is at this point that all hell breaks lose and (unfortunately) we re going have lo divide mio two groups - those who already understand Amencan Football
and those who haven't got the foggiest idea what those ridiculous Yanks have got against good old-fashioned rugger anyway.
There's no space really to explain all the rules and technicalities of Ihe game, bo! suffice to say that John Madden
Football pretty much knows them all. Just play a few games, concentrate on what $ going on and pretty soon you'll learn how it works yourself.
Actually, there's a better idea - for the first lew goes leave your joystick or keyboard (you can choose your control method at the start of Ihe game) well alo-ne and let the computer play for you Whether on offence or defence, if you don't make a
(Above) The guy you're currently controlling is the dude with the cross under his feet (the one nboul lo get hit by the bxD).
chwce of play within a time limit the computer will make your choice for you, then execute the moves with calculated efficiency - albert with a distinct tack of any Oh my God, what the hell's going on ' sort of flamboyancy
When you feel confident enough, you can start calling your own plays. You can then either join in the proceedings or (once again) let the computer do all the dirty work tor you
GET MADDEN. THEN GET
rirry While on offence, you start off t I til playing the pad of quarterback -you call the plays. Then, as soon as the acton starts, you're put in direct "
Football could be just the thing to have us all talking touchdowns in no time...
AMIGA POWER MARCH 1992
WHAT ARE THOSE AMERICANS DOING
Although It may seem ridiculously complicated, American Football is one of the simplest games around -the jargon's what puts people off. Sitting comfortably
Then I'll begin...
The END ZONE Is the area behind the goal lines. Both teams have got one. The object of the whole game Is to have one ot your team holding the ball In your opponent's end zone - this is a TOUCHDOWN. At any one time In the game, one team will be attacking and one defending. The attacking team is called the OFFENSIVE team. They will try to work the ball towards the DEFENSIVE team's endzone.
Tho ball Is moved about In PLAYS. The play starts by both teams facing oft at the line ol scrimmage - at a point level with wherever the ball finished up at the end ol the last play. When the QUARTERBACK of the offensive team calls for the SNAP, he is passed the ball and he can do one of three things. Firstly, he can pass the ball to one ol his team-mates to run with - this Is a RUNNING PLAY. Secondly, he could chuck the ball up the pitch to a team-mate - this Is a PASSING PLAY. Or he could RUSH (run) with the ball himself.
The offensive team Is allowed four DOWNS (plays) to get tho ball a total of ten yards up the pitch. So first down and ten means that It's the team's first play, and that they still have ten yards to go.
If they manage to gain ten yards, then they're allowed another four goes to gel the ball a further ten yards - and so on, until they either score a touchdown or they fail to make the ten yards. On fourth (hence, last) down, unless a field goal is possible the offensive team will PUNT the ball as far up the pitch as ihey can. They lose possession, but have gained a lot of territory. The teams swap roles, and the ball starts moving back down the pitch. There's a lot more to It. but that's the basics.
ft* dine receiver! « ceiled up, udi b diipliyed in Mi boa il«q (he up of (he icreen, like to.
controf ol whoever gets the ball. You can dive, spin or run around in circles - it's up to you. A$ with the play-selection sequences, you can choose to adopt a hands-oft stance and let the computer get on with it itseH if you'd rather.
But firstly, you must decide on a plan for the play. Facing up the pitch (John Madden Footbaii always otters you a nice view of the quarterback's pert behind), once you've decided what you want to do (based on a quick study of the current slate of the game, your team's strengths and your opponent's weaknesses) you're given control of three variables.
THE NEW LEADER IN ITS
r rin First off. you have to decide iIlLU which set of players you want on the field. There are six different sets (two of which are 'special' kicking teams), each suited to different plays The favoured set of guys am onto the pitch, and you must then select one formation (from a possible (we) for them to move into at the line of scrimmage. Again, some formations favour running plays, some passing. Some offer the quarterback plenty of protection -allowing him a few more precious seconds of hme to decide what he wants to do after the snap - while others offer different benefits. There are plenty ol variations.
Lastly, you musl select a play from the Six on offer, All with fancy names such as Down And Out', Cross Pass' or Half Back Screen, there will be a mixture of running and passing plays, weighled in favour of whatever suits the selected formation best. The players move into positions, a voice calls ’set" and it s time to see if all your careful planning yields any benefits.
I SHALL SAY THIS ONLY
nypr Sounds complicated Don't U It li L worry - you'll soon get the hang of it. But what rt does boil down to is a huge selection ol 120 (four sets, each with five possible formations, in turn with its own selection of six plays) combinations al your disposal. But even then your options are still open. You have
Selecting strategics for m winter game, the players sprint over the snow-covered pitch. The top half of the action screen cuts away to show the strategy selection screen.
"The most eagerly awaited release this
the choice ol rushing wiih the quarterback, calling an 'audible' year
planned play and running with a predefined set play) or whatever - not forgetting the decision to be taken on which ot your three receivers you're going to pass to.
Sounds a lot We haven t even talked about punts, field-goals, on-side kicks, lime-outs, fumbles, interceptions, toochbacks or conversions yet..,
While in defence, you're faced with an equally daunting array of options and possibilities Experimentation is the only way to learn what works and what doesn't You can decide which player to control before the snap (the player you control is standing on a cross so you can recognize him - even with his helmet on), and then
swap to controlling whoever's in the thick of Ihe action once she action starts If your opponent's quarterback manages to get a pass away, then a tap of the fire button swaps your control to the player nearest your opponent's receiver You can then jump to intercept or bat down the ball or tackle the receiver (but be careful not to get penalised for pass interference)
So is this Amiga version of my precious fave game the classic conversion t was so dearly hoping it was going to be I'm pleased to say that the answer is yes. The graphics are excellent - although ihere is occasionally slight slow down -and the sound effects and sampled speech are as good as anything else I've ever heard. But. perhaps most importantly, the tricky job of maintaining the game's controllability while switching from a three-button joypad to a one-button joystick has been handled as it it were never going to be a problem.
A QUESTION OT GAME
TAPTIPQ ®uI S, !I-,fie real hook is the
lAlrlluO game underneath the gloss - there's just so much here. If all the options, decisions, choices and permutations that I attempted to outline earlier sound daunting, then take it merely as an indication of John Madden Footballs colossal depth. I played ihe Mega Drive version of this game solidly for around six months - and stilt came nowhere near to exploring everything that there was on offer Practise playing agamst the computer with one particular team and you'll soon find yoursett able to beat ail the opposition with ease. But then start fielding a different team (with different strengths and weakneses) and you'll find yourself back to square one Better still, play against a human opponent. There are so many routes of discovery, so much scope for developing your own individual style of play, that no two people will ever find themselves having taken the same path to mastering the game. Hence no two players will ever (ever) find Ihemselves not surprising (and in turn being surprised) with or by the plays and tactics that the other regarded as standard stuff.
Surely Ihere has never been a game that demands so much of the player, in terms of both hands-on. adrenalin-
The options screen keeps up (he keel of slickness set by (he main action screens.
pumping, pure arcade action and strategical thinking Idon ! underestimate this - third and two, three points behind, on the six yard line with 20 seconds on the dock with no time outs remaining is nothing less than a situation of grandmaster chess complexity).
That this is the Amiga’s best ever American Football game ever is without question - I'm talking about higher stakes. For my money, and I II accept that different people like different things, this game offers more than anything else I've ever seen. John Madden Football is quite possibly ihe most complete Amiga game you'll ever have the joy of playing.
• NEIL WEST
® UPPERS Superb
graphics and sound are merely icing on the cake of a game that could possibly last you a lifetime. There's simply so much to explore and experiment with as your skills develop, playing against a human opponent will make every other two-player game you ever played seem shallow by comparison.
® DOWNERS The
computer opponents soon prove to be a walkover, so In the long-run you'll find enjoyment limited to two-player action. John Madden 92 (the sequel) recently released on the Mega Drive otters more, but to criticise this Amiga version (or lacking an up-grade's Improvements seems facetious.
THE BOTTOM LINE
A near-perlect conversion of 1990's videogame ol the year', with the only tweaks designed to improve on an already classic game. Two-player action Is the key to unlocking this game's huge potential, so play with a partner. Graphically superb with glorious sound, John AH'
Madden Football looks as U11 ~ good as it plays. UU *
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Game: Leisure Suit Larry 5 Publisher: Sierra Author: Al Lowe Price: £34.99 Release: Out now
From the ‘parental discretion' warning on the box to Ihe scantily clad female flesh scattered throughout the packaging, it’s dear that Sierra is perfectly happy to keep the Leisure Suit Larry senes where it's always been, walking the sicfewaiks ol Sleazeviile
For those of you unfamiliar with the sexploits of Larry Laffer, a 40-year-old seU-styted ladies man and celebrated ( ) no-hoper, his story began in 1988 in Sierra s The Land Ol The Lounge Lizards. His mission1 To score with a chick', of course. Thus the formula for this phenomenally successful innuendo-laden interactive adventure senes was born - a pomt-and-ciick romp through a senes ol pre-defmed encounters, each with a puzzle or two to be solved.
His next two adventures - Looking
For Love In Several Wrong Places and Passionate Patti In Pursuit Of The Pulsating Pectorals - further explored the lower echelons ol locker-room humour, adding a spot ot KGB-embioiied mtngue and introduced us to Passionate Patti, nightclub pianist-cum-FBI agenl and foil to Larry's ineptitude.
And so now we come to game number five. Hang on a minute, though - can't somebody count around here1 Whatever happened to LSLf
Well, it’s a Oke, you see Appareniiy Parti has run oil with it. LSLJ The Missing Floppies details Larry's and Patti's passionate affair which happened after LSL3, you see. and there ain't no way she's letting us look at it A shame.
Hence the latest installment -Leisure Suit Larry 5: Passionate Patti Does A Little Undercover Work Larry finds himseH working for a TV company specialising m pornography (surprise.
surprise) and is given the job of finding the sexiest woman m America to star in a new show Meanwhile, the Mob is keen to gel porn off the TV and profitably back under Ihe counter - to this end, it is engaged in making sure me show gets banned Pam's task is to finger the man behind the mob which, as one might guess from the title, is more than likely to entail her taking her clothes off and having sex with people Good lor her -1 understand it's a very old and revered profession.
"" So far, so smutty The adventure, if you will, kicks olf wdh Larry setting out to find three sexy women and video his dealings' with mem so his boss can appraise their performance. Hidden around ihe TV company offices are a selection ol items that win enable Larry to travel, find the women and bring back the lootage Your actions - for you. of course, play Lany - are carried out by means of a selection ot cursors, each
having a different lunction which can be selected from a pull-down menu al the top of the screen or by cycling through them with the nght-hand mouse button
For example, if you want to find out more aboul the lampshades, select the Look icon, click on the shades and a message (iheyre just hanging around, lust like you Larry’) will appear There are action icons for walking and talking and one for manipulating an object, which is great fun when you click it on Larry as the message implies that he's fondling himself. Oh. whai a hoot
Each lime you collect the nght object, which goes into Larry's inventory, a little 'ping' sounds to ten you you've done the right thing and off you go lo the next scene At this point it's wise to put the kettle on tor. even when installed on a hard drive. Ihe story update is s1000ow.
Indeed, it there's one thing sure to sabotage the Amiga version far beyond the soon-weanng nature of me subject matter, it's this It s yawnsvilie. alright -and it's not as if you can sit back and admire me gorgeous graphics on display
Here we icc Larry attemptins lo bUj his way in lo the Hard Disk Calc. First he must 3d past the maitre d (above) with a spot ot bribery. Once he's become a member of this exclusive establishment, he sets his seat. Unfortunately, it's in the wrons part of the restaurant (top risht). So, a little more bribery later and he's allowed into the inner sanctum (risht) where sits the delectable Michelle Milhem, the first of
Othc three sexy women. And, after a quick bit of foreplay with a banana dessert (Hsht), she tickles Larry's fancy. Hmm.
wh.’e your drive grunts away, either. Perspective and proportion have gone out of the window m favour of a stytised, comedtc setting, but the drawings took clumsy and do little to draw you into the action. The animation is worse However, the game does have variety on its side. If you tire of playing Larry. just wait titi he falls asleep on the airpfane en route to hts firs! steamy encounter At this point, if you can prevent yourself from joining him in Nodland. you get the chance to - hurrah’ - play Para.
Having found herself made redundant from her job as a Sfngenfpianist, she is enlisted into the FBI - fairly standard recruitment practice I believe -and set loose to uncover the Mob. And here's where LSLS starts to gel stupid During her induction into Ihe Bureau, you may laugh as a technician is earned Off-screen by a heat-seeking vibrator. Or titter as another is blown to pieces by a pair of false-breast mounted cannon Or chortle as yet another technician is propelled across the tab by his own flatulence Or perhaps you might not. By
the time an FBI's gynaecologist started to Tit Patti with an m-body tracking device I’d more than had enough
LARRY'S BLINDINGLY SMUTTY
UIIUmiR And there's more side-numUUn splitting eroticism to come as the game switches back to Larry My first trembling foray had him travel to New York to meet trie first of hts quarry in the Hard Disk Cafe -bit of a computer joke there, eh. tech-heads'’ After getting past the snooty mailre d' and striking up a conversation with one ot the three sexiest women m America. Larry is treated to the sight ol her doing something ongmai with a banana dessert, followed by - but, ah. If you're even go ng to consider buying the game we don't want to spoil all the thnlts.
now, do we"1 Suffice to say. it'll appeal to those who get eye strain at the newsagent through ogling the top-shelf mags while fumbling for their copy of AP .
So where does this leave us Well, with a very average graphic adventure game saddled with a lot of distinctly subCarry On perv jokes. I've seen reviews of LSL before and Sierra is not ashamed to quote glowing approval from Playboy. Rolling Stone and the Wall Street Journal in its blurb Such publications are obviously off on the ‘it's harmless risque fun and the golly, isn't it amazing what you can do with pom and computers’ angle so beloved of our tabloids, and I suppose we can forgive them - they don'! know what a good computer game looks like For the rest of us though, it's all rather sad If we put aside prudishness for
a moment. I'm perfectly prepared to believe that there is a place for sexy, adult adventure games - but they have to be well pul together too My apologies to Larry Laffer'S creator Ai Lowe, who must have had a good time thinking up the vanous funnies* here, but this simply isn't a good game.
In bne! then: it's painfully slow, the puzzles are in some cases insoluble without the hint manual, the animation is so-so. the graphics are average... In short, it's a tnal to play. As for the humour, well, that's entirely a matter of taste If you're ihe sort of person likely to bturt embarrassing one-liners in the style of Finbarr Saunders then you may find yourself outclassed, or outclassed, by some of the jokes in LSL (Then again, you'll be just as salished by a copy of Viz. which is almost 40 times cheaper) The accompanying booklet describes Larry as the consummate ladies man (s*c> and yet. to paraphrase, only rarely does LSI manage to consummate anything at all Laugh I nearly did • KARL FOSTER
"Saddled with a lot off distinctly subCarry On perv jokes"
LEISURE SUIT LARRY IN PUZZLE TROURLE
Although the 'humour' In Leisure Suit Larry 5 may make the game a worthwhile purchase for those of certain comic tastes, any worthwhile criticism has to consider gameplay first. And a large part of the art of designing a good game is in balancing challenge and reward...
he challenge of LSL5 - aside from the setf-control required in not putting your boot through the monitor at some of the smart-ass wisecracks - Is trying to figure out whether there's any logic behind the puzzles at all. For example, when Larry Is asked to go out and get video footage of the three sexy women, he must obviously take a video camera, some tapes end some money. Hands up who spotted what's missing Yep. the battery charger, And how do we charge the batteries with it At a power outlet, which you'll ot course find... at the airport! Obvious really, as Is Ihe tact that you'll still get nowhere because you must completely wipe clean the tapes before you set off. HOW MANY BLEEDIN' VIDEO CAMERAS ARE INCAPABLE OF RECORDING OVER OLD TAPES ! The one Larry's got, apparently.
With such a level of assumed knowledge cropping up
Ah*! Larry*! found the credit card, but how don he know what to do with it You'll juit have to SO and buy the LSLS hint manual to hod out. (A inip at C7.W!)
throughout the game (you just can't solve some ol the puzzles), the purchase ot the (handily available) hint book is essential. Clever old Sierra. Simply by putting some ludicrous, Illogical ‘puzzles' In the game they've guaranteed a whole load ot people will have to lay out another £7.99 just to complete the thing.
® UPPERS A jolly cocktail lounge-style soundtrack sets oft the sleaze quite well, and I’m told al least one ol Ihe jokes is lunny. Even better, there's a norisk money back guarantee.
® DOWNERS The puzzles are infuriatingly illogical (captain), the action Is slow and there's no real addiction (actor. Even the promise ot finding anything seriously pornographic in here is an empty one.
THE BOTTOM LINE
tf you enjoyed the first three In the series, well, it's a free country. However, if it's titillation you want, buy the Sunday Sport. If h's a computer game you're after, stuff the sleaze and get Sierra's King's Ouesl V instead - much more wholesome. (And a good deal more tun.)
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
HHRLEQIJ I N
Harltquin clings perilously (o a lute in the ...whereas here he finds himself in a
first he tween*levels bonus section... bubble inside * milkshake in the second!
f is . ' :
In the swim mi ns pool stage, watch out lor Looking like something from the set of
Slippers floors and evil 'Mates’ bottles... 'Gnmctmastcr', the Hell level is truly grim.
The race is on to produce the perfect Sonic The Hedgehog
Game; Harlequin Publisher: Gremlin Price: £25.99 Authors: Andrew Findlay (code), Ed Campbell (graphics), Barry Leitch (music)
Release: Out now
Las! year might not have been a vintage one lor the Amiga games industry as a whole, but one genre certainty did pretty weti out ot it. The platform game was raised to new heights (no pun intended) in 1991 by the likes ot Chuck Rock (genuine cartoon graphics and design with imagination), Switchblade II(tog, bold, brash and brilliant). Toki (a perfect com-op conversion). Rodiand(a better-than-perfect corn-op conversion , The Blues B/others (playability taken to the extreme), Stood/ Deo And Scrappy Doo (gorgeous console-esque cartoon action at a giveaway price) and Firs; Samurai (technical supremacy lor once accompanied by magnificent gameptay). Two things suggesl to me. though, that platform-game-wise. 1992 could make 1991 took like 1977. One of them is Titus The Fox (the follow up to The Blues Brothers, previewed in this issue s True Stories), and the other one is Harlequin.
Now. the more alert amongst you may remember back as far as issue seven, when our erstwhile Dep Ed Cotin Campbell reviewed Millennium's Robocod (heretically claiming it might even be ‘better than Rainbow
when more than a lew spntes came on screen.
Harlequin ts. in many ways, very similar in took to Millennium's game (in some parts it's very, very simitar indeed) but where it differs cruoalty is in the fact that there's never a dull moment From the word go. you're assailed by all manner of surreal nasties in large numbers, and the flow doesn't let up until the moment your be cheguered hero breathes his last. But
that s not to say that you're dealing with a brainless hack-'emup in the style of. say. Gremlin's Switchblade II. Harlequin has much more in common with arcade adventures like Firsf Samurai, with tots of thoughtful and tricky puzale-solving to do if you want to see every single level of Chimenca. Ihe dreamworld where the game is set. For a quick example of whaf I'm talking about, let's lake a look at (he first stage.
much Harftqutn, u Viulitc.
Islands, for which be was promptly sacked). Now, while Robocod is a fine game, it has to be said that for some of us here it was just a tut on the. er, empty side. While undeniably beautiful-looking, for the most part it was largely tacking in alt-important action - hardly surprising considenng how horribly jerky ii went
The 'Learning Curve1 level, though, could have come itraight out of 'May School'.
The circus lealures jugglers, tightrope cyclists, and all manner of Big Top japery.
This world might look a bit like Captain Oh no! Music is dcadl Could this be the
Planet, but wart - It's nor totally crept end ol the world as we know it
styled scrolling platform game. Can
11 O'CLOCK TICK TOCK
"It bounds instantly to the peak off platform
The level is based around a giant ciocKtower. whose clock has actually stopped You begin a! the foot of the lower, beside a huge door which is locked and bolted. You have to negotiate your way to the top of the lower (strangely reminiscent ol the classic Nebulus, this bit) by way ol platform-leaping, finding switches as you go which move certain platforms, removing certain obstacles and so on Doing this will get you to the lop of the tower, where you can flick the switch which opens the tower door. Get safely back down to the bottom and you can go through the door, entering the inner workings of fhe clock. Battfe your way through this stage by the same method and eventually you II be able to fin the dock mechanism from within.
Now all you have to do is get safety back out and climb up to the top of the tower all over again, where you'll see the hands of the clock whizzing happily round once more One well-timed jump will see Harlequin grab onto the end of (he clock hand, from where he can leap off and catch hold of a kite positioned at the 11 o'clock position, which will carry him (via a bonus stage) to the next level Phew. One level down, only twenty odd more to go..
CHASING THE CHIMERICAN
rinriLJ Don't think there's fittie to UntfiM Harlequin but sheer scale though. The highly believable Ahce-ln-Wonderland nightmare that <s Chimenca is one of the most beautiful yet menacing game settings I've ever seen, and the use of colour as a tool of atmosphere is inspirational From the bright and cheerful pinks ol the inside-a-milk-shake' bonus game to the candy-striped dayglo hues of Heaven or the happy greens and yeilows ot the Captam Ptanet \ike jigsaw world to
the gloomy dark blues of the crypts and the fiery reds glowering demonically out ol the blackness of Hell, every level ol the game subtly creates a stale ot mind appropriate to the particular scenario at that point. (There are various routes to the end, meaning you don't actually have to play every level to finish the game, so if you're prone to depression you might be well advised to steer dear ot some sections altogether.,)
The graphics themselves are gorgeous, with super-smooth movement and much use of arcs and curves(you get to do a lot ol rope swinging In this game, which is an oh neglected tension creating device) to counter the often-artifidal blocks-andladders teel which many platformers seem to suffer from, Of course, the nicest graphics in the world are worthless without playability, but Harlequin's got that in buckets too - your character is controllable to a high degree of precision, which means than when you plummet from a precarious ledge or platform to the bottom of a level you've just spent five minutes climbing to the top of, it's your own stupid fault Certainly this can get frustrating, but the immensely rewarding nature of the gameplay draws you irresistibly back for another go alt the same.
rmirr Bui of course, if you're a ulUir regular reader of AMIGA POWER, you'll realise that all of this stuff counts for nothing anyway. When it comes to reviewing a game, the mark —
NOW, THE IMPORTANT £
The Sun wd»i Mi eyebrows in a tired, secn-il-aM-beforc' manner ai our hero bound! enthusiastically through Cutely Land in thii cheeky little Mario Bros spool level
Our hero employs a fair otd number of persona! transportation methods in Harlequin, as you can see in these examples. Crazy shirt, cra2y guy...
Lett: The bold boy c*Hi on that clank cartoon device, the parachute umbrella, to ilow Ml descent down a big drop.
My Life At A fish - even underwater, Harlequin retains his distinctive look.
The jester onders the
argument with Bub and Bob.
VC ■ V
i ". - ‘
• * ■ ...
* *• k - ■
Hanging on grimly, Harlequin mounts his spacchoppcr and, like a rubber ball, comes oa bouncing bock to TV Wonderland.
Swing low, sweet Idiot • he may be a fool, but he's act letting go...
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
Well, il music it dud, at least we've jot a pretty good idea of what killed it...
'Ooh! I 1000oov* tunnels!', says Harlequin, The Bomb Run is a scary level - those and you can see what he means, can't you bombs don't half 30 oft with a bong.
Not exactly a little drummer boy, but at least he's not out to get you.
we give something depends entirely on how many Nice Touches it's got. Luckily, Nice Touches are something which cascade (tom Harlequin like lOp pieces out of a Iruit machine on a particularly good day. You want Nice Touches How about the way our hero stands and pants.
gasping tor breath with hts head beating almost out ol his chest when you stop alter an especially strenuous bout of running and lumping'5 Or the little lightbulbs which appear above his head at strategic points through ihe game, whereupon if he stands still for a couple of seconds, you get a subtle clue as to what to do nexl Or how. as you jump along the keys of a giant piano-organ in one level, each key makes the proper note as you land on it. sharps and flats and all Or that when you're m one ol the underwater sections (with Harlequin translormed into a cule fish, still retaining his unique coslume design), the hearts he usually fires at baddies appear In little bubbles, and are alfecled by the water's currents5 Or Ihe advertising hoardings scattered through some stages which actually advertise ihe later stages, and change according to how close you are to reaching them Of. or.
Yep, time flics when you're playing Hirltquin...
or.. well, we wouldn't want to spoil it for you completely. On Nice Touches alone. Harlequin bounds instantly to the very peak of the rather colossal mountain that is Amiga platform games, and when you chuck In all its other great points as well, only the very very best have a chance of touching il
QUIBBLES WHO NEEDS ‘EM,
r in This is an addictive arcade game, til. an explorer's dream, a puzzling adventure and an emotional rollercoaster nde all in one, Quibbles Forget quibbles. I'm ted up of having to pick holes in brilliant games just for the sake of an illusion of balance. If there was anyihmg seriously wrong wifh this Itien I wouldn't love it. so I'm not going to whinge on about
any flaws in might have so I look objective. Reviewing is a subjective art. and as long as it's done by humans It always will be -1 think Harlequin is fab and I don't care who knows it, Trust me on this one,
• STUART CAMPBELL
® UPPERS Beautiful graphics, exquisite gameplay, a handy save feature, loads of depth and more imagination than every other game in this Issue put together.
® DOWNERS The size of your task may prove too daunting for the weak-willed. Can be occasionally frustrating.
THE BOTTOM LINE
This is the game Robocod should have been. The more you play it, the better it gets. Right up there with First Samurai, but perhaps more Importantly, right up there with (and beyond) Sonic The Hedgehog,
I IFVf V
MY EVER CHANGING MOODS
One of the very greatest things about Harlequin is the way different senses of atmosphere are created by the design and look of the levels - to explain it properly, let’s take a little trip
through just a tew ot the game's different sectors, and examine how they illustrate the eternal conflict between the forces ol good and evil, cutesy platform game style.
You might not hav« sympathy for the Devil, but X In has to live bun you cun ot least in how he ended up the way he did.
TV Wonderland'. I don't know about you lot, but there * nothing quite u ceric tor me h a million broken TV sets...
It's yet another game with iewers In it, but they've never been this dank and slimy before. Too * went a bath afterwards.
The Crypt level I* full of malkioui-iooking undertakers, ominous coffins and all sorts of deepty distressing stuff.
Ranch And hidy or what Whiles, pinks and light blues make the Learning Carve level look like Andy Randy come to life.
In Heaven, everything is fine. Or at least, In Heaven everything is fluffy clouds aad rainbow-coloured ttripey bits.
'Cutesy Bros' really says H all, doesn't HT You couldn't put the wind up a seriously disturbed tcvea-ycar-oM with this—
What could possibly be nicer or more reassuring than a strawberry milk shake (Well, one 1H feet tali, maybe...)
DEATH SLIDE • UNICYCLES • MAN LIFTING KITES • SANJL> SNAKES • SCORPIONS
CAN YOU MEND CHIMERIC AS BROKEN HEART
Arnica Acti'ou \ /
'Itdrli iiuiit is <ntr\ hclf of a ptimr tfiufis- 1 .
< ifrrmeft ujpmi dfr’iv, .Sjwya
Ace Trailbla/er WX)
"Harlequin romrir on)u< a* one oCthr mortalhtrio., games stars since the i&X Peine pfPehjn or the great Sonic ftimSrlf,"
The One 9(KV "A superior plot form come pu::lc game tcilh bugs ofalmatphere". ;
Oann X. X Hated XXXXX (inme of the week.
"Add Harlequin to IhwJong list*of must buys from Wem I.
Avnilnhl Atari STiSTE
S U V V
■ rr vtin . v-"
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
■T the powers of Burma, up...
Use the bustling stock market to trade valuable commodities lor weapons cl at.
The Inquisitor's lair. A secret policeman, he can assassinate your enemies lor you.
Use your Leonardo to design some wacky flying ships, then it's oil into ID combat.
Having mass produced your 'Skruui' (flying warships) they can be taken to war via this ID combat sim screen.
Blending elements of Dune with some gorgeous graphics and yer standard strategy
Game: Storm Master Publisher: Silmarils (Daze Marketing)
Price: £25.99 Authors: Andre Rocques. Louis-Marie Rocques Release: March
You remember Siimartls. of
course They're a French tot, they used to be distributed by Palace, but now a new outfit. Daze, are bringing them into this country. And yes. they've actually done some quite good games. Boston Bomb Club most recently. (They've also done some rubbish, like Crystals Of Amorea but we t) quickly skip over that). Anyway - like almost everybody right now it seems -they ve got the epic fantasy game bug at the moment, though, being French, their effort is rather weirder than most, ft's aiso rather good - I've not been submerged into a more atmospherically pleasing fanta$ y-cum-strategy mp in a tong time. The introduction sequence certainty
unfolds rather slickly - good artistry and atmospheric music at! go together to create some great storm eftecls helped by some lovely shades of orange and purple - and happily !he game behind it doesn't disappoint visually either This is a very good looking product.
The achon is set on a strange planet called Urgaa. where the power of wind governs all natural harmony, and the dynasties of the twin islands of Eolia and Sharkaania battle for absolute power. The ewl. nasty, meanies are the Sharkaanians All you need to know about the history of the lands at this point is that Sharkaanian mercenaries have murdered the Grand Magister ot Eolia and you have been appointed by the Council ol Seven to take on the role of
Chief. Success, destiny, power, and the fruits of victory - which, of course, include the chance to marry a typically beautiful princess - fie in your hands. Some things never change, eh
The setting is a sort of cross between Jutes Verne and Dune then, but the game itself is decidedly another modern variant on the Kingdoms theme.
something that seems to be quite popular at the moment. As Grand Magister you control everything, from creating magic spells and controlling the growth ot food in Eolia to commissioning Kray twin type characters to assassinate the opposition or launching full scale campaigns against your neighbours. It's a managerial juggling act then, with you (licking from screen to
Each ot these characters is essential to your success -including the Inquisitor (not highlighted) who does your dirty work. Click on your Adviser (bottom right) to find out more.
THE COUNCIL OF SEVEN
The Commander - he torts out everything to do with your military campaigns.
The ioker looks otter leisure end entertainment - very important because you must keep your population happy.
The Leonardo Is a most important chap. He’s responsible for the design and mass production ol your flying ships.
The Matter Miller handles production of materials, food and hardware.
The High Constable Is another you can't afford to ignore. He runt the stock exchange, so you'll need him for trading.
The Icdetiasl is the magic and religious man in your kingdom, with the powers to affect all aspects of your campaign.
screen in an attempt to build up your nation's power to a point where you can either mount an attack on Sharkaania or. r! everything's gomg horribly wrong, at least ward off one ol their attacks Skilful and shrewd use ol your kingdom s resources should enable you lo establish stable control - careless over spending or negligence oS your people could see you murdered in the bath by an embittered subject - allowing you to concentrate on building up a successful offensive
So bow's it structured Weil, the first screen ot Ihe game gives you a choice of six scenarios and five levels. Each scenario deals with a different period in the history of Eolia. Scenario zero is entitled The Golden Age - sei m the year 7272. it gives you an ideal start (Sharkaania has been struck by famine and the Council of Seven ruling Eolia in great harmony).
As l mentioned before, making [usf about anything work in your kingdom requires you to use (he winds. Wind enables you to get around - in wacky
great flying ships - and. even mote
importantly, run the economy.
Manufacturing is achieved through
windmills - you'll need these to help build
your flying ships before you gel to go
anywhere, for instance. (There’S no
chance of using she water that surrounds
your island for transport - it's occupied by
a humungous great sea monster beastie
who'll gobble up anyone who risks it).
During play you
can hurry lime on
by clicking on the
dale icon, but be
careful - the more
you do this, the
baddies get lo
plan their strategy or pillage your lands.
The centre ol the game is your Council of Seven screen. To go through every aspect of ihe game means clicking on Ihe appropriate character - Adviser. Ecdesiast. Master Miller. High Constable. Joker. Leonardo. Scribe. Inquisitor and Commander. They are your deputies, if
you like, and you must go to one of these to access any part of the game Almost everything you do costs money (measured in 'Kaa') - how much you have of this is indicated in the treasure icon at the bottom ol the screen. Don t spend il atl at once, though - remembered that everything in tins work) is knked. and could affect your people's well being .The rule seems to be coordinate and delegate but never vegetate And there you have il really -you certainly can t complain that it doesn't give you a lot to do Though it's true that we've seen this sort of thing before - everything from Mega to Mama to Deuteros to Realms lias a bn of Kingdoms in it - it's rarely looked this good (the 3D combat section being particularly striking). Your animated ship takes off from an airbase m your kingdom and is controlled by means ol the icons a! the base ot the screen With
wargame, Silmarils come up with a Kingdoms for the ’90s.
these you control the direction of your ship, and whether it lands, loots or bombs enemy territory Once intercepted by an enemy ship you automatically go lo 3D action mode It's all very impressive -distinctively individual and very stylish with stunning sound effects to match the zap of the giant crossbows and thump of the air-to-air catapult as rt launches its massive bombs.
Storm Master has scope too. Five different scenarios mean you can approach things from a number of different angles - you can build up your kingdom from scratch, or you can come in during specific periods of war or famine.
So what's wrong with it Well, very little, as it happens. This mighi not be quite as impressive as recent Ubi Soft products, but it s easily Ihe best from Silmanls yet, and pushes them towards the tore ot French publishers. What it sets out to do -provide an epic strategy management thing in a fantasy selling - it does very well, and if there's nothing all that original or new about <1. well, fair enough. Complaints about the gameplay - it can be frustrating not being provided with the right components to build your airships, tor instance - are few and far between
A megalomaniac s delight then -perhaps more immediately accessible than Rea'ms. say. if a generally less ambitious project What can I say’ I thoroughly enjoyed it.
® UPPERS Well put together, easy to use and atmospheric Kingdoms variant. Well up there with Realms and the rest.
® DOWNERS It outdoes itsell in some sections where the effects are so good that the gameplay cant match up
THE BOTTOM LINE
Stunning graphics, slick animation and sound effects - it's mesmerising and thoroughly en oyable to play too. Put the cat out and make sure the Pizza Delivery people know your address. This one really is special.
AMIGA POWER MARCH 1992
It may not be the most sophisticated of RPGs, but Gaz Penn
WHAT'S WHAT IN THE BLACK CRYPT
Your window onto the world of Black Crypttak.es up the best part of the left-hand corner of the screen.
Functions, however, are by and large performed via two banks of »con$ dotted around the view Objects seen through the window are picked up (or man-putated in the case of switches) with the mouse pointer
tdch character has two hands, represented by these boxes- The one on the left is — simply used to handle objects, ready for throwing or dropping. The right hand does the same but is also used in conjunction with specific objects, such as weapons, to perform actions. You can't fight with a hand held weapon if it's not in the Action Hand, (incidentally, hand-held weapons include War Hammers, Swords, Maces, Throwing Knives, Wands, Staffs, and Bows And Arrows.) Not all weapons can be used by every member of the party.
This panel displays any spells which have been memorised (a max of six can be remembered).
The arrows are used to turn the party around and move it. There is a definable keyboard control alternative available, which is used in conjunction with the mouse to perform the other functions.
Important messages appear here, such as descriptions of objects, the announcement of a character moving up a level etc.
The party's character portraits, just so you know who's who. To the side of each character you can sec their experience level and Hit Points. The boxes above a character glow to show any continuous spells in effect, while the orange marker on Erie's panel shows that he’s the leader of the pack.
Game: Black Crypt Publisher; Electronic Arts Price: £25.99 Authors: Ben Gokey. Rick Johnson (Programming), Brian & Steve Raffel (Graphics). Jon Medek (Sound) and Kevin Schilder (Music) at Raven Software. Release: 13th March
I hate to admit it. but I...I... But no. I can t say it. Look, the thing is, as far as I’m concerned, there's only one thing more tedious than Fantasy Role Piaymg Games - the people who play them. Oh yes. and the people who make them Two things then. An RPG represents escapism (or accountants. I've never liked them and I never with That said. IVe still got an outside chance ol coming somewhere in the Mr Objective Reviewer Of The Year Awards, so perhaps I'd better give this here one. Black Crypt, a fair crack ol the whip. I’ll oo my best anyway (And anyway. Mark bloody Ramshaw. who normally does this sort ol stuff, seems to have disappeared off somewhere, so it’s down to me)
I guess the first requisite lor an FRPG is some mystical twaddle. Black Crypts concerns some top Cienc chap called Estoroth Paingiver who did something rotten a few years back and was chucked out of the country ol Astera. He wasn't a happy chappy, and so returned with some ol his mates for a revenge kicking session, which he thought was successful until the Four Guilds Of Astera got together and sent Estoroth into
"It somehow managed to draw me in and keep me there"
ENTER THE BUCK CRYPT... AMIGA POWER PRESENTS A SHORT GUIDED TOUR OF BLACK CRYPT’S FIRST LEVEL.
TW* b when a new part, it created. The So here I am in the dungeon - after much Just past am Nkw plaque I found stairs On our wry to find r key we turned a
statistics for each character determine Us loading nod disk swapping I may add - leading to a lower level, bin I didn't go corner to mt. THIS! A rough old dog
strength, fighting skids, and ability lo ni with ary parts. Aad what a party. Cod, down there, where H counts - non after a uwy. Time for a rack m<thinks
majic. I’m goto] to change their name* to there's not a beer nor a bird to be sees, experience b needed first, 1 think. Ho, The fighting's easy eooojh. You can use
those of foor tree heroes; tbe bitmap only a Wooden Shield and a hack Pack. instead I found a Tower Shield for trie spells or rely on joed old fashioned
brothers, let's see... Mike the fighter, trie Let's sec what the bra have brought and a bag, which holds up to tonr Hems, weapons aad fists. When the enemy is hit
the Cleric, Steve the Magic User and Dan tbongh... Mike's got an Apple (we conid for Steve. I abo found this here door, (hooray), the number of poinb removed
the Dreid should da it. Suitable laces ere make some cider), aad tries got a Water which opened when 1 pulled the chain to b shown inside a Nttlc red flash over the
then taken from a choice of aloe for each flask (full of water unfortunately)- Steve reveal another door beyond, onfy this character's portrait When a patty
team member. I'm now ready lo enter the has n piece of Cheese, ban's got a chunky one's locked. Ividcntty we need a hey to member gets hit (boo), the hit points
crypt- leg ot Meat. Great. progress tkb way. removed are shown with a skull ia a bash.
THE BACKPACKER S GUIDE TO THE BLACK CRYPT
The inventory screen can be accessed without losing the main 3D view of the crypt. Spells can be looked up. and objects can be stored in containers, worn or held using this screen.
During tour travels tou mat stumble upon a tablet which bears a remarkable resemblance to this stmbol. If so. it will convey appropriate magical properties when used here.
(ach character wears three latcrs of clothing, categorised as Weapons And Armour, Clothing, and Accessories (such as rings and amulets). New items can be fitted as thet ere discovered.
another dimension. But now he's thieatening to escape and blah blah blah Wah bonng boring BORING' iWhy they can'1 think up some son ot proper storylines I just don'i know)
(I... No. I slid can’t). There's an even poncier version of the story in the back of the manual but what all it amounts to is takmg a party of four brave adventurers -different characters, each with their own positive and negative traits - into the
Taht a took at (m
V to five pages of
Any belongings held by
These represent the party
a party member arc
member's strength aad
shown here. The
vitality. A more
comprehensive Hit of
being looked into b
statistics can also be
highlighted at the left-
viewed from here.
maze-like Black Crypt, collecting the objects (the most important being the lour magical weapons first used to kill Estoroth - yawn) and fighting the monsters found therein Oh. and casting a lew spells and mapping the dungeon along the way.
There are keys to unlock doors, dues in the form of scrolls and plaques, switches that alter the maze-like dungeon, new clothing, weapons and armour to be lound. and that's aboul il really
As progress is made the characters gam experience In the form of points which basically makes ihem harder and allows those capable of casting spells lo use more powerful ones. Of course, this ah
The Black Crypt guide to constipation,
(That't quite enough toilet humour - fd)
boils down to a glorified maze exploration.
(I... li... ayayay1) As is the case with almost an adventures ol tms type, you must have a Wank formatted disk before you can get anywhere. Bui this lask has to be done aside from the Black Crypt program Why, 1 don't know It would make so much more sense lo include some form ol in-buitt format facility, especially when Ihe program's as fussy as Black Crypt - if Ihe disk isn't called GAMESAVE Ihe program doesn't want to know. More irritating is the fact that only two save positions are available per GAMESAVE disk.
Thankfully, there isn't a great deaf of figure-fiddling required before play begins (see ENTER THE BLACK CRYPT below! There is however far loo much disk swapping involved before Ihe dungeon is entered, which is even more surprising given lhat Black Crypt is tor machines with one megabyte or more of memory. And when the adventure does begin .. well what a disappointment Black Crypt doesn’t look much different from its stabiemates at an (see WHAT’S WHAT IN THE BLACK CRYPT to the left, for a description of the screen layout).
The mouse-driven point and click interface used to play isn't overly fluid to use, but it's far from ~*
Thai taxi nek took It out of ary boy* *o ift tunc for tome noth and a quick kip to but them (thb malarkcy of performing mundane talks suck as eating really sacks). N transpires that that switch aba opened ap another hidden area, where
The Heart Key worked! Through the door we hod a scrap with another old tort out for a good time, which didn't die easily, but when It did everyone except Mike, for some reason, weal 'up a level', as they
Oh look - a switch. Throwing it b met with a nimble, which means something's happened la the dungeon. It doesn't take long lo discover that it's opened up a hidden area containing a pair of Gaaatlcts, which trie's bow wearing, and
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another switch, which we dirty threw. we toond a Glyph Scroll, a Water Shin and which appeared la the corridor. We threw using mask have more spelb at their
Aalieef - we were hit from behiad by a Helmet, which was ust about big cverythiag every One hod at H but to no disposable. Anyway, we found thb
something. H't another thing'. And It's enough lo fH trie's head. There's also a avail. As a last resort I walk my naked watering bole and bashed yet another
throwing ap aasly burning things (must dark pit which probably leads to... party lato II.. H disappeared, along with thing'. Irk took a bod hit, but the boy
have been a bad plat).
most of the hoy*' Hit Points.
done good oad "weat ap a level'.
AMIGA POWER MARCH 19
AMIGA POWER MARCH 1992
THE FOUR GUILDS
A party of adventurers is put together by drawing on the four guilds. Each guild has plus points and weaknesses. Together they should build up to a balanced team.
Guild Of Citric) - The nancy boy) tarnish their bard man image by following the priesthood also. Still, they know bow to make the most of healing, protection and defensive spells, and they wield a pretty mean blunt weapon.
Guild Of Fighters - These hard men know how to handle themselves in a ruck, which is why they often make the bcsl party leaders (Just like Faddy Ashdown who used to be in the army).
Guild Of Druids - How sweet) These guys love living things, which Is why their healing powers are second to none. Druids can handle their spells but aren't so hot with metal weapons aj they affect their magic powers.
Guild Of Magicians - The dreary intellectuals of any group - Just like haul Daniels, they have the power to make even the most interesting magk seem deadly dull.
cumbersome. It appears to be based on the ageing Dungeon Master system, which wasn't wholly original m itsetf but effective enough. I guess, for its time Personalty I never (iked it much I'm sure lhai with a little thought a moie user fnenofy system could be developed
t a'so think that a lot more could be done to generate that a)t"mportant sense
of atmosphere Black Crypts dungeon mamly lacks rt due !o its look and the way it's presented. The character portraits barety rise above functional - and. lo my surprise, there are no chicks to choose The variety ol monsters is not wide and none of Ihem seem out of the ordinary. Their animations are simple, the attacking moves being especially weak. In fact the
fighting as a whole is not strong - it’s essentially little more than a matter ol repeated mouse clicks.
Sound isn't put to exceptional use either.
A few grunts and groans and growls accompany the fighting action More impressive (and almost
atmospheric) <s the fact that the volume of any particular sound varies depending on its distance from the party.
Other faults Wen, the title sequence is dull, and the accompanying music is unsuitable rubbish The death of the party
excusing its flaws, and despite the lack of atmosphere mere was a healthy feeling that progress was being made Not once did I reach the stage where I thought Now what9', and that impresses me (I...) I LIKE BLACK CRYPT There. I said it. Now that's either a reflection of how sick, twisted and sad an individual I have become or to she fact that, beneath it al). it's actually a rather absorbing and pfayabte game.
• GARY PENN
"There is far too much disk swapping involved"
is met with an unimaginative text message; ‘SADLY. YOUR PARTY HAS FAILED TO STOP THE RETURN OF ESTOROTH HIS CONQUEST OF THE LAND OF ASTER A IS QUICK AND BRUTAL' I just hope there's a more impressive congratulatory end sequence
(I, ., tike... ndingmyreooicyc'e). Just to emphasise how weak much of this is. the game Black Crypt kept reminding me of more than anything as I played it was Lucasfiim Games' anc on! The Entoton. and that was much more atmosphenc. It was scary, it really was, The sound o! an approaching monsler would grow louder as il drew near, but you couldn t quite pinpoint where it was coming from until rt was almost on top of you. The fighting was no more complex then Black Crypts but it was far more rewarding - a frantic exchange of fireballs complete with suitable sounds and lots of sparks And yet. and yet, there's something about this new game..,
To be honest, I may not be the best person to judge, as Black Crypt is the first adventure of this type I have realty persevered with. Everything else has left me cold, and yet - though it didn't immediately grab me - as Black Crypts all-round tackiness was forgotten it somehow managed to draw me m and keep me there. I quickly found myseft
® UPPERS It doesn't take much effort to get Into it, and once you have, there are a (air few (samey) locations to visit and some decent puzzles lo solve. The feeling that progression has been made is strong, and there's nothing overtly frustrating encountered during play either.
® DOWNERS It's
aesthetically unremarkable, atmosphere is tacking (though not absent) and the playability and point and click interface offer nothing new. It’s not so much that there's anything that dreadfully wrong with H, just that there's nothing to write home about either.
THE BOTTOM LINE
Its parts are Individually ordinary and yet together they somehow manage to entertain and enthrall to a large extent. A fine Fantasy Role Playing romp which will please both novice and veteran. It may even convert a tew cynics, like me.
THE BUCK CRYPT TOUR CONTINUES
■ ft w 4 ,v r—j
Ok look - a colourful but impenetrable barrier. And another eae. And another one. Throwing a twitch create* Tel another one, which we miked through. behind the harrier we looad a Scroll or Disposing holding three spebs, one ol which hod to be need to remove the magk barrier we'd tint passed through. Dispelling one ol the other barriers we found a War Hammer lo replace trie* Mace becaose he was Jcaloos ol Mike's.
We went back to check out a turning we'd missed before and H tend to a door. Mowing a bit of barney with another thing', we stumbkd upon these dots on the floor. Stepping on them didn't hart one bit It was in tact a switch which opened n nearby door lending lo an ekove. inside there was some groovy Leather Armour for trie and another handy Water Skin - saw everyone in the team has one.
Following the corridor we passed a turn off (which tamed oat to be a one way street) and ended up being turned through 1 SO degrees when we reached a comer. We ignored this possibk warning and coedaucd, picking up some Meat along the way, only to end up in a dead and. With oar return Mocked, we cos Id only go down. Would anyone ever see the bitmaps again. There was only one way to And out...
w I 1
1 1® IMP iWiJl
• ~ iMM
S M *
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. • b V •«.—
OOOft The lads all lost Hit Feints la the tall, but they cheered up no end when we toond some Leather Laggings, another back Pack (this ooa with a warning Scroll inside) and a Death Gem. but then we heard this CLOMP sound get louder and louder and this big gccser appeared. He looks like a right party pooper who wouldn't share Ms beer and birds even it he had some. No-one wanted to be a dead kero, so we legged it.
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Game: Abandoned Places Publisher: Electronic Zoo Author: Artgames Price: C29.99 Release: Out now
I t says here on the box that 'Abandoned Places is the new standard tn role playing". Such a statement, considering the successes of Mirrorsoft's Dungeon Master and SSI's Eye of the Beholder, necessanty heralds something pretty damn special if it's to mean anything more than mere hype. A quick took at the game reveals many similarities to its forebears - ceti movement, party formation ef af- but you rapidly get the feefing that there's more going on than meets the eye.
The game's five disks give a hint of the hugeness - a quick glance at the world map shows we re looking at more than just a quick wander down some paltry dragon-lilted pit here.
The story goes that we are plunged into the troubled world o! Kalynthia where, as one would expect from a DSD-akke scenario, an ancient evil is thought to be re-awakening. And. as is the norm with insomniac ancient evils, terrible creatures are once more abroad and creating a damn good excuse for a posse of adventurers to wander about the place slaughtering them
Luckily for the Kalynthians, a bunch of heroes were frozen in stone a few hundred years back and are now just itching for another pop at arch magi Bionagh the chap causing all the bother There are eight heroes to choose from but. because the local wizards have been a little too laid back of late, there's only enough sorcery spare to resurrect four of them - a damn peculiar coincidence considering the fantasy game designer's usual predilection for four-member parties.
Character generation is a simple affair, you can rename each member (vi chosen and. er. that's it. The manual m advises that each character has particular * abilities that will unfold as the game progresses, but you're left completely m 1 the dark as to what they are until it's too late and your happy band has already < salted forth. Oh well, ai least you've got j time to sit back and appraise them once the game proper starts
Oh lordr, it's the «vt< Bronagh having a quick kip before ravaging the world...
From Hungary - of all places - comes maybe the biggest role
Character generation ij as simple as it comes - just pick a lace and give it a name.
Here's the type ol friendly chap youll meet when trading, (trm, five of those please!)
The game world is liberally stuffed with Jolty little cities, just like this one.
Actually, that last sentence was a complete lie - it's no messing and straight into the action, as a bunch of fire-breathing nasties appear immediately the party is free of the crypt Bereft of all weaponry, armour and provisions, ihe heroes hteraliy have to slap the monsters up with their bare hands to escape
This being the case, you have to become pretty adept with the control panel very quickly - not an easy thing to do. The
...but never fear - a bunch of Bronagh* bashing heroes are brought onto the case!
characters, their statistics, mage capabilities, positioning relative to other party members and their possessions are all accessed from the main screen, which makes fof some frantic mouse manipulation as you try to move them about and get them slapping. It's been said that the multiple screens of EOTB and Dungeon Master are a hindrance when trying to get your party organised, but whopping the whole tot - statistics, inventories, the works -around the mam wewscreen, as here, makes the interface far too complex So. burned, bruised and bleeding -and that's not just my mouse hand - our battered bunch eventually emerge from the catacombs beneath the castle of Heaven's Light and into the outside world.
having picked up a few useful oddments that will help them fare m wider Kalynthia. And this is where Abandoned Places departs from the run-of-the-m it dungeon adventure Rather than providing one huge underground complex that has to be thoroughly delved, level by level, to complete the game. Places offers a chance to go walkabout in the great outdoors. However, unlike in Landscape's similar Knightmare. what you do above ground is every bit as important as your endeavours below. There are towns and cities in which to trade and gather information, there are other dungeons scattered about and there are loads of monsters to bash on the way In fact, with more than 100 levels divided among 36 dungeons and a whole heap of
"Electronic Zoo reckons that it takes two months to play"
-player ever seen. But is it any good
ABANDONED PLACES: COPING WITH MISSION ONE
settlements to visit, you could feasibly spend days ust wandering, horse riding, boating or even flying (oh yes. these wizards are tricksy with their spells) around Kalynthia in search of firepower sufficient to rid the world of evil,
THE BIGGEST ROLE PLAYER
To cope with the overground adventure, there’s a second interface featunng a scrolling map of the surrounding terrain and an icon panel below which enables you to decide such group actions as making camp, choosing modes of travel, searching, trading and generally moving in interesting ways A small animated figure reminds you of what you're doing at any one time and it too moves in an interesting way, which brings me to one major downer - the game's graphics.
The screens veer from fairly bog standard stills of lown scenes to very 8-bit-ish screens when fighting. The animation is similarly lacklustre Agreed, it would be pushing it to expect some kind of rotoscoped exiravaganza. but when a figure adopts the mincing strut of someone m need of Diar-eze. it somewhat knackers one’s credulity - credulity being hefty prerequisite for embarrassment-free fantasy role playing Perhaps I've been spoiled by the panache of Eye Ol The Beholder and similar's graphics, but when so much effort has been pul into every other aspact of something as huge as Abandoned Places, it seems a shame that
it's so completely outgunned in such a very important area
Gnpes about grotty graphics aside, the whole thing stands up well gameplay-wise It's hard enough - both in terms of fighting and getting your head around the scale of the pfot - to make it a challenge There's just so much to be done to achieve the threefold aim of this utterly agoraphobic experience. First, get oul of Heaven's Light and build up the party -you'll fmd oddments of treasure for buying those essentials that can't be found just lying around. Second, go questing for the items - a sword, an orb and a globe - that will have you crowned King of the World There's quite a bil of legwork involved here and plenty of opportunity for meeting monsters in the wifd. should you want to (the map screen reverts to the underground interface for a quick scrap or two), and, indeed for exploring some of those aforementioned abandoned places'.
The game is structured so you’ll coilecl sufficient experience, hit poinis. spells and magical devices to meet ihe final conflict well prepared, and boy you'll need them Bronagh is not the sort of chap to takes things lying down and. when the moment is right - bool1 You're teleported into the Halls ol Rage to face a pretty awesome test before dealing wiih the man himself. (And no - I'm not going to make it that easy. There's no way I’m telling what the test is )
Electronic Zoo reckons the final stage of Places is as big as the whole of
"The game's five disks give a hint of
Your first foray into Abandoned Places will put you in touch with these unsavoury fire elementals. so it s a good idea to become rapidly au fait with the control panel...
Hit poinis rcmaininj
Main vicwtcrcen Use weapon Position in parry Selected remaining
Message panel Character's inventory Select magic user Spells available
Game control - pause, rest, etc Character's statistics Move party
either Dungeon Master or EOTB and that the game will take you at least two months to play I am inclined to believe it Having made my way across leagues ot Kalynthia and engaged in numerous subterranean sorties I'm still daunted at how much there actually is is left to do.
Abandoned Places may not represent the new siandard in RPGs - it's a bit too scrappy m ceriam areas for that -but you can bet your bottom dollar it'll be responsible for a greal many hours ol tost sleep among the die-hard DSD fraternity • KARL FOSTER
ABANDON THE RUN: MAGIC USING IN ABANDONED PLACES
Aspirant mages should get quite a kick out of Abandoned Places, as there’s some awesome firepower to be wielded. Like this...
Characters start out with a
selection ol low-level spells but. as the party's magician and priest advance In level, you’ll have the chance to blow seven belts out of the opposition.
The magic capabilities of each character are listed on the statistics screen - just scroll through an ever expanding list of incantations, select
I*-* 4 s*; ;*
I ' ' L
»)V 'IT '
I . . l:
and abra-kerflop! You'll be told you're out of points. Yep, there’s a price to be paid in the form of magic points, which are accumulated through experience and can be regenerated by having a quick kip.
There’s also and abundance of arcane artefacts. The staff of fireball
crisps a good yardage of enemy occupation - jusf be careful not to use it in a confined space. (OK, so I nearly totalled the whole party - could've sworn it wasn't loaded.) And then there are staffs of lightning strike, wands of web, magic swords, armour; all Ihe latest quality accessories lor today's dungeoneer. Go carefully, however. The game is designed so you'll collect what you need for the final showdown, which saves a lot of backtracking for that knick-knack you thought was a plain old knapsack, but was actually the tabled Plain Old Knapsack of Zorp- Take care with your magic items and you won’t be caught with your vorpal trousers down.
® UPPERS You can’t deny that ft's absolutely massive - like phew! You’ll be lost in it (or ages. It’ll havo RPG tans role-Ing in the aisles for many an hour and give them fore-arms like Amle's - it's mouse-driven you know.
® DOWNERS Poor graphics and animation detract from the playing experience, while owners ol single-drive Amigas wilt get somewhat peeved at the number of disk swaps.
THE BOTTOM LINE
I would have liked a little more gloss on the graphics and a tad more finesse on the control system, but the OSD enthusiast will find it a reel riveting role.
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HE IMDRLL + LEHNDEB + POPULOUS + TERM I NHTOR 2 LOTUS TURBO CHALLENGE II + RMNIOS + ROBIN HOOD
A tip tor the absent minded: it you've just been killed and omitted to save the game beforehand, and you’d like to restore all your weapons, magic and crew members, Andrew Brown ot Bordon suggests the following...
Go to the Save Game option at the beginning ol the game (the one with attribute options). When it tells you to insert your saved game disk, click on No' and you'll be back in the Items screen with everything you had betore you were killed.
Put ot the txc-throwtns tub-same from Hoimdall - happily the Woody orijiMl version was taken out betore release.
A quickie Irom Robert Hazelby and Richard Pountney ol Bristol - some codes. Level 2 - ZXSP Level 3 - LVFT
appears to have found Bullfrog's built-in cheat mode, tust about all of you seem to have discovered an alternative that does just as welt Here's Robert Smith of Birmingham, first otl the mark and therefore the winner of a copy of Populous II.
First, load the Conquest Game as usual, and dick on the Game Setup icon. Then select Custom Game and go to Game Options, changing anything you like. Finally, dick on Evil, then Two Dlavers, and then Cancel. The enemy will now be unable to alter the landscape, fnting him Irom making any progress
In APS we challenged you lo find a cheat tor Populous. The response was, quite trankly. devastating. While nobody
PopuMu - chut modes i-ye-yol
T1000's steely composure doesn't scare Mike Castro ol Bournemouth - he's found a cheat Pause the game by pressing P. and then press all the lunction keys down together, After unpausing, pressing Escape will skip to the next level.
LOTUS TURBO CHALLENGE II
Pricing ourselves on absolute perfection in everything we do. we were somewhat taken aback when a couple of people had the audacity fo suggest that we'd come a cropper with our Lotus II codes in APS. Actually, it was more like several thousand people, leading us to believe that a couple ot typos must have crept in between our elaborate testing process and the printers.
Here, then, are the correct codes...
TWILIGHT Night Course PEA SOUP Fog Course THE SKIDS Snow Course PEACHES Desert Course LIVERPOOL Motorway Course BAGLEY Marsh Course E BOW Storm Course
Some changes to Complete Control this month. Gary ‘hello birds, hello trees’ Penn is moving on (he’ll be doing more programmer interviews and similar for us instead) and the ‘dream team’ of Matthew Squires and Jonathan Davies are taking over. Check out JD’s new regular section-within-a-section The Last Resort, for instance - a brand new q uestions and answers column. If you’re stuck on a game, Jon’s your man - and if he can’t help you out, perhaps one of the AMIGA POWER readers can.
The codes, courtesy ot Lloyd Burley of Aycliffe Village:
FRDSNSMNGR - Level 2
RCHLMCLTHS - Level 7
PLFRMNLOSN - Level 3
THBSTSTFTT - Level 8
LSNBRGNSLQ - Level 4
THTHJJRSNN - Level 9
LKMCTKSCDF - Level 5
MLFNDBTFLL - LeveMO
STBNLMRCHL - Level 6
BTTMNDHRCH - Last level
Your men'll be a great deal merrier it you take advantage of the following cheats, supplied by Chris Hughes ot Harrogate
ill** Im tali :l«f bJ I'll
Kotin Hood - Lrtlf* Mm «Ur* with oar man In tti. famous bridjt fljtil scene.
Press the All key and then type one ol the following:
370 - Outlaw stag hunting
371 - Outlaw Rohm Hood
372 - Outlaw merry men
373 - Pui a pnee on Robm's head 441 - Cycle through seasons
213 - Miove to island near Little John
214 - Move to spring near wizard 659 - Make merry men join up
103 - Make Marion tall in love with Robin
166 - Maximum heroism
167 - Minimum heroism 828 - Legalise Robin Hood 666 - Cause a church service
1 m 9
It was the most atmospheric and playable flight sim of 1991. This month we take pilot in MicroProse’s wizard crate-packed classic - for sheer flying fun, this leaves
Don't oversteer when (tying your I plane. Controlled graceful turns will keep a target in sight. Save all violent aclions tor the emergency evasive manoeuvres you'll find are needed when trying to shake an enemy oft your tail.
Don't try to climb too steeply A Remember, a lot of the planes that took part in WW1 did well to simply stay In the air! Find the stafl point ot the plane you are flying and keep the nose below that point You'll notice that speed is the first thing that is sacrificed when you try to gain
altitude, so you're best advised to climb steadily and keep your speed up.
3 Altitude is a critical factor in most encounters. Use the quiet periods when there are no enemy planes around to gain height so you'll have the upper hand when your next dog fighting encounter takes place.
4 Flying high or low gives you the best chances when crossing the trenches. H you fly at a tricky middle' altitude you are lar more likely lo be hit by AA lire.
5 Practice the various manoeuvres documented in the manual, This Is vital il you are to make it through the war and become Ace Ot Aces.
6 Keep an eye on what planes are available in the hangar. The Spad 7 is a very useful plane and becomes available fairly soon in the war. later, in 1917, the
Spad 13 makes its debut. This is the fastest ot all planes that saw service in WWt. Although you won't go far wrong with either ot the Spads, you'd do wen to try all the planes in flight training, as everyone has his or her favourite. Some are fast but others may be more agile.
7 Make fun use of the F2/(shift) F2 function, as this will give you advance warning ot an enemy fighter attacking.
8 Keep one eye on your fuel gauge as it's no tun getting stranded behind enemy lines - there's no guarantee that you'll make it back alive! Make full use of allied aerodromes as refuelling, rearming and repairing points. Having landed at a base, switch your engine off. Say no to the ‘End this mission' prompt and switch your engine back on. You will find the ground crew have done what they can to get you flying again. They won't be able to repair any damage to your dials and gauges
KNIGHTS OF THE SKV
a good look at the do’s and don’ts of being a successful World War One fighter most jet-based sims languishing back in the hangar. Jolly good show, chaps!
though. This is also an important point to remember rl you are playing head to head with a friend.
To help in locating enemy planes,
I don't forget to keep an eye out lor any shadows they cast. Although a plane might be on your trail you may not be able to see II- by watching the shadow, you can work out roughly where he is.
You win find ground targets easier to hit if you reduce your speed on the approach tor your strafing run
Enemy plane generation will be severely reduced if you manage to destroy some enemy hangars, two of which are located on each aerodrome. They take quite a few direct hits before they blow up ihough. so direct your strafing run along their length rather than attacking llieir front or back because, as
our man found oul. it's far less awkward and uses a lot less of your lead
When dogfighting with one or more enemy planes it is important to remember the tollowing points:
Flying straighl at an enemy plane with him heading for you is not as bad a situation as H might at first appear, especially if you have a small altitude advantage You will quite often lake him out on your first pass but. should you just damage him or miss altogether, turn as tightly as you can, making lull use of your rudder. Unless you are up against a top-quality enemy pilot you should be able to out-turn him and gun him down on your second pass.
If you lose sight of an enemy plane while dog fighting, make use ot the F2/(shift)F2 facility to quickly locate
your target once more (You could find yourselt in real trouble otherwise).
If you are tracking an enemy plane that's in mid-turn, remember to aim well ahead of the target so the bullets reach ihe spot you expect him to occupy rather than the one he's in now. As both ol the insets (here and over the page) show, our ace did exactly that and bagged himself another hun.
It you are on the tail of an enemy plane that's in lairly level flight, aim above the target so that the natural arc of your bullets take ihem to their intended destination. Once you've mastered the flighi controls and learnt a few manoeuvres to get that hun exactly where you want him. peppering his tail with lead wilt become second nature.
It is otten better to reduce your throttle setting to about 70 percent
when doglighting to give you more control over manoeuvring and allow you to 'sit' on your opponent's tall.
When you are tree of enemy planes, time how long it takes you to do a full 360 degree turn at a given throttle setting. This will prove useful when dogfighting, as you will be able to count out a 360 degree turn rather than have to keep one eye on your compass -assuming, ol course, you still have use of the compass anyway!
tf you have an enemy plane on your tail, don't always rely on a simple banking manoevre to shake him off. There are plenty ol alternatives documented in the manual. The Fokker bounce might serve well in turning the tables, giving you the chance to pepper your enemy's rear with lead, for instance -or why not invent a trick ol your own We though! up our own 'topgunning' -*
AMIGA POWER MARCH 1992
ploy - pulling back on tbs throttle, and dropping altitude slightly with the hun on our tail, so he overshools immediately in tront of us and becomes a sitting duck - in seconds. Try it - as you can see in the pics above, tt works every time.
tf you join a dogfight, be careful to take out onty the enemy planes(') - you'll have your slripes npped off and be flogged in the officer's mess with no ginger beer for a week if you're spotted having a go at an allied plane. There’s no excuse for it, you Know - you should soon be able to recognise the different cotourings and markings.
0 Various parts of your plane can be Jm I damaged when you are hit by enemy fire. Damage to most surfaces and instruments is progressive - to begin wilh
Gyou will probably only suffer the minor stuff. When a surface gets wrecked like the ailerons or your rudder, for example, it
will make that aspect of the plane difficult to keep in check and under control, but often not impossible. Similarly, if your engine takes a couple of direct hits, you may still be able to limp home - just rather more stowly than you might like! When you sutler serious damage like this you should consider heading for the nearest allied aerodrome. It you feel that you're unlikely to make it. a landing anywhere in allied territory is better than nothing.
Should you take a hit yourself and gel wounded, you're best advised lo head groundwards in an attempt to end the mission before another bullet finishes you off When you’re wounded you're far more likely to crash than before - even without anyone taking pot shots at you - so you basically want to get down to terra firma as fast as possible. And that's aboul it really. Happy flying I •
Thanks to Scott Johnson and Kevin Buckner of MicroProse for their help.
OH NO! MORE* LEMMINGS!
With a humbling turn of speed, Matthew Dineen of Lincoln has vanquished all however-many-it-is lemming-filled levels and produced a complete set of codes. Hurrah!
1 Down And Out Lemmings (No code)
2 Rent-a-Lemming ItSTEHCCAQ
3 Undercover Lemming LRTDLCADAO
4 Downwardly Mobile Lemmings RTDLCILEAH
5 Snuggle up lo a Lemming TDLCAHTFAO
6 lntsy-Wintsy...Lemming DLCIHVTGAJ
7 Who'S that Lemming LCALVTDHAG
8 Dangerzone CILVTDLIAP
9 And now this... CAHRUDUAR
10 New Lemmings On The Block IHRUDLCKAK
11 With Compliments MPVDLCALAG
12 Citizen Lemming RUDLCILMAO
13 Thunder-Lemmings are gol WDHCAHTNAF
14 Get a little extra help DLCIHTUOAG
15 Not ust a pretty Lemming LCALVUDPAP
16 Gone with the Lemming CILVWLHQAO
17 Honey, I Saved The Lemmings CAHRTFLBBL
18 Lemmings tor Presidents IHRTFLCCBE
19 Lemming Productions Present... MRVNL8ADBL
20 Custom built for Lemmings RUNLBIMEBE
*. V • ■ ■■ f
1 Quote "That's a good level" TFLCAHTFBR
2 Dotty Oimple GLCIHUTGBM
3 Many Lemmings make level work LCCLWTFHBM
4 Lemming Express CKLTTGLIBD
5 24 hour Lemalhan CAHSUFLJBF
6 The Stack IHSUFLCKBO
7 And now. the end is near... LRUFLCCLBM
8 KEEP ON TRUCKING RUFNCKLMBH
9 On the Antarctic Coast WNHCGHWNBJ
10 ROCKY VI FLCKHVUOBW
11 No Problemmingl LCCMUUGPBF
12 Lemming Friendly BMMTWFHQBL
13 It's a trade off CCIPTEMBCN
14 Time walls for no Lemming KHRTDMCCCG
15 Worra load of old blocks! LQTDMCADCQ
16 Across The Gap OTDMCKLECL
17 DIGGING FOR VICTORY TEMCCHVFCG
18 NO PROBLEM DMCKtUTGCO
19 DON'T PANIC KCCMWLHCE
20 tee Ice Lemming CKMTVMKICM
1 PoP YoR ToP!!l CGHPUOIJCE
2 Lemming Hotel MIQWMICKCI
3 Lemming Rhythms LRWEICELCN
4 Meeting Adjourned PUMICIMMCH
5 Lemming Head UEMCCHWNCQ
6 Just A Oulcky LICOIWUOCR
7 You Take The High Road MCALVUEPCD
8 It's a tight fit! CKLWUEMQCP
9 Ice Station Lemming CAHRTGMBDP
10 Higgledy Piggledy KHRTFMCCDJ
11 Mutiny On The Bounty MRTNICEDDN
12 SNOW JOKE QTFMCIMEDN
13 ONWARD AND UPWARD TGMCAHTFDF
14 ICE SPY NICMIWGDK
15 THE SILENCE OF THE LEMMINGS MCELUTGHDG
16 Take care, sweetie CKLVTOKIDO
17 The Chain with no name CCHSUGMJDL
18 Dr Lemminggood KHSUFMCKDD
19 Lemmingdelica MRUNICCLDE
20 Got anything....Lemmingy QUFMCOLMOL
1 LeMming ToMato KetChUp tAciUty VFOCCHTNDR
2 Introducing SUPERLEMMING NICIHTWODM
3 This Corrosion OCCLVUGPDK
4 Oh No! It's the 4TH DIMENSION! CKLWUFMQDR
5 Chill out! GCHSTLHBEW
6 PoP Til YoU DrOp! KHRTDLGCEL
7 Last Lemming To Lemmingcentral MPTDHGEDEF
8 A TOWERING PROBLEM RVMHGILEEG
9 How on Earth VMHGAHWFEO
10 Temple of Love DLGIHTTGEP
11 ROCKY ROAD NGALUTDHEP
12 Suicidal Tendances G1MWVLHIEP
13 Almost Nearly Virtual Reality GEHQUEUEN
14 The Lemming Learning Curve KIQWMHGKEL
15 SPAM. SPAM. SPAM, EGG AND LEMMING MPUDLGCLEQ
16 Five Alive PWMHGIMMEO
17 Down the tube VUGGIUNEN
18 LoTs moRe wHeRe TheY coMe fRom DLGKHUUOEL
19 Up, Down or Round and Round HGELVUMPEQ
20 Lemming Funhouse GKLTWMJQEJ HAVOC LEVELS
1 Tubular Lemmings GGHPTGNBFK
2 Be more than just a number KIPTFLGCFN
3 H’s the price you have to pay LPTGLGADFI
4 The race against cliches STFNGILEFF
5 There's madness in the method TFNGCHVFFP
6 Now get out of that IFLGKHWTGFH
7 Creature Discomforts LGALWTFHFS
8 Lemming about town GOMWOHIFI
9 AAAAAARRRRRRGGGGGGHHHHHH!!!!!! GAIQUFUFM
10 Flow Conlrol KHRUFLGKFH
11 Welcome to the party, pal! MSWFJFALFD
12 It's all a matter ol timing SUGNGILMFP
13 HIGHLAND FLING UFNGAHWNFH
14 Synchronised Lemming FLGMHTUOFP
15 Have an ice day LGALWUGPFM
16 Scaling the Heights GILTUNJQFH
17 Where Lemmings Dare GCIRVLKBGO
18 Lemmings in a situation KIPTDOGCGP
19 Looks A Bil Nippy Out There LPTDMGEDGL
20 LOok BeFoRe YoU LeAp RTEMGKLEGF
1 The Duel JAHPTDIBKE
2 Match Of The Day IHPTDUCKN
3 Confrontation LPTDIJADKK
4 The Only Way Out PTDIJILEKD
5 Showdown1 2 3 4 TDUAHTFKM
6 Test Ol Skill DUIHTTGKF
7 Give And ake IJALTTDHKS
8 Co-operation JILTTDIiKL
9 One On One JAHPUDUKN 101 Want it All IHPUDIJKKG
OH NO! ANOTHER LEMMING TIP!
Gasp. As Repetitive Strain Injury tightens its hold, here’s a further titbit from Milton R Stifle of - yes! -Monte-Carlo. Monaco:
WICKED Level 3 (This Corrosion) will complete itself if you leave every Lemming to walk oft the edge.
Blimey! Easy or what, eh
AMIGA POWER MARCH 1992
Every month in The Last Resort we’ll be attempting to help out with all your gaming conundrums. If you’re stuck on a game, this is the place to come. Ladies and gentlemen, your host, Mr Popular himself, it’s Jonathan Davies...
I must admit that I've never realty done this sort of thing before, so you'll have to bear with me. What we re trying to do here is help you out with the games you're really, really stuck on -you send in the questions and we’ll supply the answers, that sort of thing. And If we CAN'T provide the answers then that’s okay, we ll print your problem in the magazine and turn it over to the great Amiga game playing public out there - if one of them doesn't know how to do it we'll be very, very surprised. Address your letters to me. Jonathan Davies, at The Last Resort (Questions) or The Last Resort (Answers) - depending on what you're sending me (if there are both in the same envelope put Q&A' on it or something) - at AMIGA POWER, Future Publishing, 30 Monmouth Street, Bath BA1 2BW. And now, let the tips begin...
SHADOW OF THE BEAST II
Q Tm trying lo use the crane to smash the boulder and gel the remains across to the see-saw. but rt keeps ending up in the acid pool. What should I do "
Ray Turner, Gravesend
A You 're on the right track, of course.
it 's simply a case of doing the job properly Haying picked up the boulder, move it as far up and nght as it 'U go. and drop it onto the spike The resulting small fragment should land on the other side of the poof, from where you can push it onto the see-saw.
Q How do I activate the lift without setting the trap oft And how do I open the door m the oasis *
Tristan Mullett. Bristol
A Steady' The old loaf isn't as sharp as it used to bo. The first question 's straightforward enough - if you rescue the chap who's being attacked by a monster and ask him about traps' he 'll tell you all you need to know. As for the other one.
I’m not entirely sure which door you re on about to be honest. I d suggest you need to find a key. though.
HEAD OVER HEELS
Q *How on earth do I get Head to climb the ladder "
Michelle Corney. Ayr
A Had a bit of trouble with this one myself, actually As I recall, it's all down lo aeronautics Having jumped onto the fust rung of the ladder, you've got to turn round and jump outwards and upwards, and then turn the little beggar around again in mid-air so that he lands on
the next rung up Keep doing that until you gel lo ftie top. It s frustrating at first, but easy once you've got the hang ot it.
THE SECRET OF MONKEY ISLAND
Q "Trials one. two and three were quickly done, but looking (or a job has spoiled my fun,
No credrt can I get without employ, and I've searched and searched but still no joy'
JW Moore, Choriey
AHmm Well I think you're barking up the wrong tree to be honest. JW You've pretended you've got a job and asked tor credit, presumably, and been refused it. watching yout credit note being locked away rn the safe Well, look a brt more closely next time, and note down the combination to the safe. Ask the shopkeeper about the Swonfmaster and he'll leave. Open the sate and bingo
Q *1 can get to MONKEY ISLAND, but I can t actually get oft the ship and onto the island When I try to use the cannon, Guybrush won’t get into iL’
David Clough, Crosshitls
Alt's simply a case of doing everything in the right order Fill the cannon with gunpowder, light the fuse (which you make out of the rope), pop the pot onto your head and take it from there.
Ot course, we don’t know the answers to everything. The following problems remain
unsolved - perhaps you might be able to help It so. write m lo me with the answers without delay..!
Q"ln FANTASY WORLD DIZZY, how do you get the last coin - you know, the one m the space where the tree near the hippy is "
Gemma Cousins. Edcsborough
Q" Every time I play MAGIC
POCKETS I get onto the third level on World One but I can never complete it. Please help me out.*
Kevin Lumsdcn, London
Q ‘Could someone toil me which planet to go to after completing Pel phi in CAPTIVE Of (ailing that, what the password is to actually get into Pelphfs computer*
Chris Chambers. Kingston
Q'fm stuck in LEMMINGS, on Tncky Level 26. If it’s a Question of building zillions of bridges then I obviously haven't persevered for tong enough, but the quote at the beginning: "1 have a cunning plan’, leads me to believe that I must be missing something.*
Judy Tryggvason, Norwich
Q*IVe been playing KINGS QUEST 5.
I've got the custard pie. the coat, the honey and, ot course, the wand I’ve found the castle and the tents in the desert. And I've been zapped by the witch, who has the golden heart. And that’s alt I can do. Any hetp *
Shane Maunder, Hull
Q 'Alter spending the last week
playing ROCKET RANGER solidly.
I still cant suss it out. I am unable to collect afl five rocket parts before the Leutonians conquer the White House, and have serious hassle with the guard on the 4th rockel part, let alone finding where the 5th is.'
Nick Shulman, London
QTve completed Level i of CADAVER: THE PAYOFF, but need help with Levels 2,3 and 4.
Geeeiz. and Part 3 should be out soon (damn)! In Level 2,1 read a book that says '18.104.22.168 holds the keys*. I still need 7 keys and 6 more rooms lo enter. I’m 62 percent done with level 2.*
Paul Bagnarol, NY, USA
Q'l'm hopelessly stuck on R-TYPE IE's second level. I can get halfway through, but I can t get past the bit where rockets come out of the pools at the bottom of the screen, and then explode into three homing missiles. Anybody gol any cheats or hints "
Joe Slatter, Romford
Q “We're stuck on Mayhem Level 20 in LEMMINGS. Has anyone got the solution *
Andy and Jane, Isle of Wight
Q'I've been stuck on DEJA VU for ages. I've gol the key to the safe, and collected the fries (what do you do with them ) and the bool key. There is a fat mother in there with a gag on which I took off. but she doesn't do anything. Help1*
Nicky Fletcher, Leeds
The mighty AMIGA POWER readership certainly knows its earlobe from its elbow when it comes to problem-solving, with two major mysteries cleared up this month alone. If you know the answers to any of the Loose Ends featured this month, don't forget where you're meant to send them!
QDA Sturge of Harboume was stuck on Mayhem Level 20.
A 'Turn the second lemming to
appear into a Blocker trapping the first lemming between it and thepillars. Turn him into a flasher to
tunnel through the ptllars. Once he's through, turn him into a Builder so that when he reaches the wall across the gap he turns around and walks hack towards the Blocker. Turn him into a Miner first though, so that he digs underneath the Stocker, turning him into a Walker again Let all the lemmings walk to the exit except lor the last one. Turn him into a Miner so that the far edge of the bridge is cut away and he falls down to the bottom with the other lemming. Turn both of these into climbers and voila. you Ve got 100 percent of the lemmings safe and the level completed. *
Andrew Earle, Femdown
SHADOW OF THE BEAST II
QMarc Dunkley of Dakeith was
having problems with the password for the Eastern passage.
A 'Having placed the rock on the see saw (as explained above), jump from the rope and catapult it into the air. Now run to the left and stand on the litt (you only have a couple of seconds below it rises). Kill Ishran and knock down the bag. and the man inside it wilt give you the required password.'
- Mark Stephens, Chippenham
Q Steve Swaine of Wakefield was having trouble with FINAL FIGHT.
A "After loading the game, a map of the city comes up. Leave it until the telephone conversation between Mike Haggar and the criminal. When the crimnal says ‘Switch on your TV', quickly press the Help key and a cheat screen will come up."
- Robbie James of Hopwood
QRuss Brooks from Finsbury Park, London was having problems with Switchblade II. Well, we ran a comprehensive cheater's guide in AP8 -and thought we'd managed lo get in there just about everything you could possibly want lo know about the game - but here's one tip we missed...
A 'Holding down the fire button before turning on the Amiga, and continuing to hold it until the game has started will give you infinite lives'.
- Jasdeep Grewal of Sydney, Australia
• If you’re not sure which key fits where, who holds the secret of the Magic Cucumber or whether to use a Digger or a Blocker, write and tell me and I’ll leave no stone unturned in my search for a solution. And if I don’t know the solution, a reader almost certainly will. Or if, on the other hand, you feel your knowledge may be of assistance to one of the distressed readers above, drop me a line with the details. Oh yes, and if you think the name of this column is a direct rip off from the TV programme then you're exactly right, it is -it just seemed to tit, especially since old smoothy himself happens to be a Jonathan too. And anyway, I couldn’t think of anything else. Toodle pip!
AMIGA POWER MARCH 1992
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SUPER SEGA - £21.99
Soper Monaco CP. Goldtn Aw. Crwkdoan. ESW4T, Shtoobi
MAX EXTRA - £17.99
Torncaa 2, ST Dragon. SW I\ A Suhtihifl
DOUBLE DOUBLE BILL - £22.99
TV Sport* Igocbttt, iordt of tW k lung San. 1 \ sport* InLtlfcii. Wiap
SUPER HEROES - £17.99
Robocop, Indiana lowvUii Sn)>H.Spi Who Umi Mr
NINJA COLLECTION - £13.99
P. Pmn, ~Mllo» Wiertw, D >m«
AIR. LAND, SEA - £23.99
UlllMempI.r.tU AtUek S*b,Indi 5M
PRECIOUS METAL - £15.99
Xenon. Captain Blood. (ran Cart and Artanotd
MIND GAMES - £14.99
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VIRTUAL REALITY 2 - £17.99
Virnv Sentinel, Weird Drrarav RmbliM 161 and Tliondrrtirthc
EDITION ONE - £16.99
Double Dracon. Xenon, Gemini U inf. Stlknonn
FULL BLAST - £18.99
NM L N’lMr (Mtlml P«r
FLIGHT COMMAND - £13.99
Strike forte Harrier, t aftcatlrf, Sk fox. Sk» < hate
TEST DRIVE 2 COLLECTION - £21.99
Mii«k Cm. Cilihnrii CbtHwn, tuny CUawtt. Pm). Sb *t (mi
ADDICTED TO FUN RAINBOW COLLECTION ■ £14.99
V* TeiUad Stort. Rubble Bobble. Raii»bo» Ulaodt
BIG BOX * £15.99
Captain Blood. Tin Tin on the Moon, Safari Gum. Teenage tjueen. Bubble Pitta, Purple Saturn llatt, Kripton Iq. _ Jumping Jack-ton. BoBo. Hwtagn _
SOCCER MANIA - £16.99
Nenn Wmim I Umaw Um MM IMp OmM CO tOMi iCwntnw >—
MAGNUM 4 - £17.99
QUEST AND GLORY • £21.50
HEROES - £16.99 (ST ONLY)
Barbarian 2. Runnini Man. Star «arv l.ieence to Kill
T.N.T. - £15.99
(lard Drmn*. Toolbln, Xvbott, A.P.B. A Dragon Spirit.
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Pk.vc iiulf cheque, ind PO , paytblc to SATURN SOFTWARE PAP tc included in the UK Older, under £10 pk.ee „UI lOOp PAP pet item Europe ple.ee *3d 0 50 per item Eliewhere ple.ee .dd £4 50 per item MAIL ORDER ONLY
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l • y,
It’s big, it’s beautiful, it’s Part One of our solution to Delphine/US Gold’s Another World, sent to us by Stephen McAllister of Glasgow.
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
SECTION THREE CODE:FLLD
W M do
AMIGA POWER MARCH 1992
MEGfl LO MRNIH + RBI TUJO BRSEBRLL + ROBOCOD + RCTION REPLAY POKES
MEGA LO MANIA
One fellow who’s grown too big for his boots is megalomaniac Daniel Beasley of Chard - he’s conquered every island. Luckily he’s managed to quash his ego long enough to send us all this...
SQUCIGQEKNS - Epoch 2 PHQCICHVTNG - Epoch 3 FIAACVOFZNA - Epoch 4 FUCAESCSXHS - Epoch 5 PVNCSZGYRHG - Epoch 6 IFIBUIRHPTM - Epoch 7 CGRCEEQXJNM - Epoch 8 OMXCQKJYONE - Epoch 9 WNKAFKFCNMR - Mother of all battles
THERE ARE SOME TIPS, TOO:
• The three islands in the last epoch take a minimum ot about fifty men to complete, so save plenty.
• When nuclear weapons some into ptay, don't bother making anything else as it's simply a race against time to see who can make them first.
• If one of the computer players attacks your castte with a force containing only unarmed men. then putting your men in that sector back into the castle (including men in turrets) will cause the enemy to leave the sector, as there's nothing they can do there.
• You can only put one castle into suspended animation on each island so make sure it has a maximum of 999 men m it when you do.
• If you're not building any castles then try and team up with a computer player (or two if all lour people are playing). This cuts down on the number of people that can attack you.
RBI TWO BASEBALL
When the computer is pitching, press P to go to the substitution screen where you can change the computer's pitcher for an interior one. Or so reckons Cam Luourtg ot Macclesfield, anyway.
• • i
Paul Ellingtord and Scott Bowman of Wicklord are feeling pretty pleased with themselves, having chanced upon a secret room.
Walk along fill you get to the first ramp (jumping over the doors as you go) and jump up to a root on your right. Walk left and you should go into the side of the building, leading you to the secret room.
WE WANT YOUR...
...tips! In fact, so eager arc wo to get our hands on them, we ll send software prizes to the best ones we get each month. And by best', we mean the freshest, crispiest, tastiest ones. We want you to take your favourite games to their limits... and beyond! (Oo-er.) And then tell us how you did it. Tips, maps and cheats are all In the running, but remember - our spies are everywhere, and we can spot a tip that's been pinched from another mag a mile off. So watch It. The address to send all your stuff to is Complete Control. AMIGA POWER, 30 Monmouth Street, Bath BA1 ZBW.
RED HOT POKES FOR ACTION RE PLATERS
Action Replaypokes work as follows: having started the game, press your red button to activate the carl. Then type ‘M’ followed by the number given and a list of numbers will appear. Alter the first (and only the first) to the required number of lives, bullets, or whatever and press X’ to return to the game. If the number is preceeded by a ‘TFD’, you want to use the TFD function instead to get an Infinite number of whateveritis.
Alien Breed C05A4F time C05A5B keys C05A53 ammo Alien Storm 8897 credits Atomic 52F1 time Baal FA20 lives
Batman The Movie TFD 7C876 Inf lives
The Blues Brothers 45C9C energy Bubble Bobbie C09FDE player 1 lives C09FDF player 2 lives C09ED9 level
Bullderland C62569 fireballs (lirst lovel)
Cabal 39DDA player 1 lives Chuck Rock TFD 697E Inf lives 6983 energy Cobra BAB5 lives
Datastorm TFD 7258 Inf smart bombs Defender of the Crown 14A7F gold Dragon Spirit TFD 199EE lives Dynasty Wars 033 lives Final Fight 1A17 credits First Samurai TFD C848 Inf lives Foundations Waste 146EB lives Frenetic 64B1 lives Gauntlet II 8553 energy 8558 keys
Gemini Wing 135FF lives Gods TFD 224 inf lives Great Glana Sisters 8178 lives 817A time Hunter 9B7 minutes Impossimole C3DC energy level Into the Eagles Nest 14617 keys 145D7 bullets & hit poinls Ivan ‘Iron Man' Stewart's Super Off Road Racer 1C45 credits James Pond TFD 180 Inf fives 231 timer
Kick Off 219009 player 1 score
19D07 player computer score
Lemmings 9D87 percentage home
9DC0 vert, diggers
Lotus Turbo Challenge IIC0B05F time Magic Pockets 1732 timer (treasure level)
Manic Miner (original) 2D063 lives 318E9 level
Manic Minor (new) 25B23 lives Miami Chase 64A3F lives Midnight Resistance TFD 11692 Inf lives
Monster Business 3809 lives Monty Python 16059 lives (lirst 2 numbers)
Navy SEALS 9CCF lives
The New Zealand Story 641D3 lives
Nlghtbreed TFD 24A inf lives
Ninja Rabbits TFD 22AC2 Inf lives
Ninja Remix 14A7 lives
OulRun Europa 10A5A time
Predator 5D7EB lives
Quasar 7DAAC lives
Red Heat 4A3B lives
Rick Dangerous TFD 44972 inf lives
Rick Dangerous II TFD 178AE lives
Roadwars 80F lives
Robocod TFD 2286 Inl energy
Robocop II TFD 8034 lives
R-Type II TFD 1497E inf lives
Scooby & Scrappy Doo 4AD33 energy
Sidewinder 1592D lives
Speedball B219 player 1 score
B21A player 2'computer score
Speedball II 52A1 player 1 score
52A3 player 2'computer score
Super Space Invaders 1FC23 lives
Strlder II TFD 6A04 Inf lives
Thunderblade 5BD82 lives
Titanic Bllnky 7383 lives
Total Recall 1009 bullets
Tusker BB59 lives
Vigilante A67F lives
Wacky Racers 881 credits
War Zone 15D65 player 1 lives
Zany Golf 2SCA2 strokes (1 to 4
Zarathrusta 6CF lives Zone Warrior 591B lives Zynaps 1EE9D lives
(Thanks very much to G Holmes, S Barker, Casey, Paul Bagnarol, Peter Davison, Jonathan Matthews. R A Williams and G P Roebuck. And keep 'em coming, eh )
ALL PRICES INCLUDE VAT & DELIVERY TO YOUR DOOR
We slock 3ll the latest and currently available titles which we otter at
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For a complete list send S.A.E. to:
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AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
This year Britain’s biggest software house are going to prove, quite conclusively, that they haven’t forgotten how to produce great games after all. First you’ll read about the new games, then, on page 60, Ocean’s Software Director Gary Bracey outlines the future of...
: WE HAVEN
HOW TO DO IT, YOU KNOW
It's no secret that Ocean -indisputably Britain's top software house - have just had, as far as the Amiga's concerned at any rate, one of the weakest years in living memory. Navy SEALS, Terminator 2, Darkman - it’s not been the happiest of lists. However - and it’s a fairly big however, make no mistake about that - this year is already shaping up to be very different. RoboCop 3 showed the way, but what we have here is one of the most appealing new lineups of any software house for the new year...
Though nobody's admitting it as such, one reason (or the relative weakness of Ocean's receni Amiga product is that 16-bit slutl has been rather (orgotten aboul. or put on a back burner at least Consoles have been where it's at over the last twelve months, and though that's not changed, there's now proving to be room lor consolidation The Amiga, stuck somewhere in the midtfle between the PC and 16-tMt consoles, is the ideal platform lor both the super-involved and the easily accessible style ot game, and you can see both here. Over the next tour pages you're going to read aboul some very original and very different games from Ocean - only something going dramatically, hombty wrong cook) stop there being at least two cast-iron, instant classics here. Who, for instance, would ever have guessed that a straight coin-op conversion like Space Gun would appear the odd man out in any Ocean hne up
Here, then, are a tew ot the games that are going to define 1992...
THE AD DAMS FAMILY
Code: James Higgins Design, backgrounds, additional graphics:
Warren Lancashire Sprites: Simon Butler
Gomei joci out on tht roof - one ol the extensive levels of Tht Addami fAmity.
Hang around Ocean for any length of lime and you get the feeling that this game really is it - the bee's knees, perhaps the best single thing they've ever done. Everyone seems to believe it - complete strangers go, 'Oh, you're here to look at the new games Wait until you see The Addams Fanvi/“ - and, indeed, a bit of a play around with the very impressive Super Farmcom version makes you teet that they might have some sort of a point. Unfortunately ihe Amiga version is rather less advanced, though the tact that the same team are doing if bodes well. This, as you may have guessed, is almost Ihe diametric opposite of the Hook-style of game - a fast, lunous and very inventive console plaflorm romp in the style ot Sonic The Hedgehog. Mario III or what-have-you. The men behind it are James Higgins
Later levels look even more it-bit console-like - Gomel aside, this could be straight out of Sonic Dm Hcdf*hoy
tune on the piano. As the game begins the tune sounds awlul. but it gradually gets better and better as you rescue the hostages until It becomes recognisably the TV show theme music' When you've finally rescued them all. a wall at the other end of the music room opens, and you get to pass through h to try your hand at the final level
From what I remember of the film there isn't really much of a story to it, and certainly no baddies I can think of. Or at least, not baddies of quite Ihc sort you're going on about here. Did that make it difficult to do the game
Well, we've added parallax swotting to the new one tor a slarl The main character -that's Gomez who ts. I guess, ihe head ol the Addams family - can now go behind some objects and in front of others too. which is a lot harder lo do on the Amiga than the Famicom, let me tell you' The big thmg. though, is that no matter how many spriles you have on screen it doesn'l stow down at all In this respect it's much, much better than a game like Robocod, say -the only time things go Slightly jerky is when Gomez is jumping, and even then it's only the background, not the foreground stuff, that's affected I think it's worth putting up with.
How does the game work then What do you have to do
James: You pfay Gomez and you have to rescue each of the famify members who are being kepi by a series of end-ol-level
baddies. There are five people you've got to rescue, so Iheie are actually a few extra end-of-levei-type baddies we've put in there who you don't have to fight to complete the game, though doing so might turn out to be a good idea anyway -defeating them will give you extra hearts lor lives You can defeat the first four important baddies - and so rescue the family members - in any order you like, but you have to free alt tour before you get to rescue Mortcia in the final level.
The way this works is quite neat aciually. One door you can go through from the central stairway area, which forms a sort of crossroads for the game, takes you into Ihe Addams' music room, where Lurch, the tamity butter, is playing a
James: Yeah1 The whole game is very loosely based on just the last ten minutes of the film' What we've come up with is a platform game that uses the atmosphere and characters ol Addams without sticking too ndgedty to the film - we've managed to get just about every important visual element from the film in there somewhere ihough. There are boxes dotted around Ihe game, for Instance, that you can hit to get a hint or bp - the Hand leaps up out of them and pulls down a cryptic due The baddies, too. are based as closely as possible on characters Irom the film - even if they are fairty minor ones -while we’ve tned to include some of the film’s sense of humour too. The vanous Addams family members seem disappointed at being rescued, for instance - they were actually enjoying their predicament! In the library screen. —*
(programmer). Warren Lancashire (design, backgrounds and other bits and pieces), and Simon Butler (sprites).
What happened to the Amiga version I thought you might be a bit more advanced with it than you actually are.
James: Yes. we were Butlhenwewent off it, did the Famicom version, and when we got back to the Amiga we thought, hold on a mmute. we can do better than this, can't we We were embarassod by it. basically So we scrapped it all and started again, using the Super Famicom game as a model.
So what’s the difference between the two Amiga versions
Space Gun Is a bit of a throwback to the Ocean of a year or two ago, and doesn't sit too easily with some of the more exciting new products shown here. Still, this Taito coin-op conversion, as carried out by Images Software (the people behind conversions like Shadow Dancer and Ninja Spirit), does look better than most - a sort ol Operation Thunderbolt set in space, featuring hordes of alien nasties queing up nestly to be blown sway. It features two players, assorted collectables (Irom (lame throwers to body armour) and mucho ultra-violence ahoy - the only really notable feature ol the game Is the option to use the until-now-fairly-obscure Trojan Light Phazer for your control.
This could be one ol Ihe last of a dying breed - straight coin-op conversion are conspicuous by their absence In Ocean's Immediate release plans.
Digital Image Design
It you've been waiting for this for ages then you're not the only ones. Ocean's Epic has been ‘nearly ready' loo many times to count now -indeed, 'reviews' of it have appeared In many places already (perhaps people have just got bored of waiting, and who can blame them ) without a completed Amiga version anywhere near happening. It's almost there now though, or so they tell us. We're not going to fall Into the trap of promising a review for next issue again - H might be there, it might not - but here's a quick gander at this new outer-space blaster/fllght elm/ Wing —♦
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
Commander lookalike from DiD (the people behind F-29 Retaliator and RoboCop 3) to keep you going. From what we've seen of the ST version, it should be spectacular.
Epic should be in the shops within a couple of weeks, il it's not there right now.
Code and game design: Chris Yates Graphics and game design: Jon Hare Music: Richard Joseph (All at Sensible Software, naturellement)
Wizkid is the sequel to Sensible and Ocean's 1987 8-bit hit Wizball (the 16-bit versions were done by Ocean alone later on). The basic game is a simple tile-knocking affair - you control a little floating head, the 'Wizkid' ol Ihe title, who has to zoom about the screen bashing moving tiles for points - but it’s in the way things are presented, the humour and invention of the game, thal things really come alive. Rest assured - this will be one big hit that really deserves its success.
How does the game work then, boys
Chris: Well, why don't you play it and find out
Chris: Look, it's easy. We have this character, BD Snail, who comes along at the beginning and explains what you actually have lo do. He takes you on a guided lour of the —*
reading some of the lilies on the spines of the books gives you clues too. We iound comedy one liners don’t really work in games, bul some of Ihe weird atmosphere does come across quite well.
This seems lo be a real console style product.
James: Yes. it is - the Super Famicom was our lead machine, after all That version's been out a month or two in America now. and we ust teamed lhai the American Ninlendo Power magazine has voted it 'Best Famicom Game Ever,' so we must be doing something right1 The Amiga version wilt include all the things that are good aboul console games -access codes, so you don't have to repeat levels you've already done, power bars tor mam baddies so you can see how much
More joijimi Adds mj graphics - I he green hearts arc your lives, the white blobs indicate baddic power levels
energy they're using, lots of secret rooms, inertia on your characters, warp areas, plenty ot continue points, the ability to quit each level at any time and go straight back to the central crossroads screen, different ways ot doing each tnt and so on It's a big game too - it'll lake you at least two hours to play through it it you knew exactly what you're doing more like three it you go to aH the secrel rooms We've made a point ol avoiding a couple of things that annoy us aboul many console games though - there's no unseen danger in the game at all. and you can't die by simply tailing off the bottom ol screen like you do in Marto Everything that can kill you you're given lair warning about.
In what ways will the Amiga version lose out compared to the Famicom
James: I guess there's three basic ways really. Ihe game design being the same and everything First oft there's ihe lad that the parallax can erk slightly at some pants. Then there's the tact thal there are only 32 colours on the Amiga ol course, and we’ve had to reduce the screen size somewhat too. The Amiga version is no longer lull screen - the first version we did. which didn't have parallax scrolling, had a larger display area - but that's the trade off. basically. Otherwise the games are almost exactly the same. I just hope people aren't put off by the reduced screen area.
The Addams Family will be released in April to tie in with the video release ol the recent film.
Code: Bob Earl Graphics: Kevin Oxland
Well, this one certainly isn't what we expected. Take a look at the screenshots, What do they remind you ol bul - yes. it is. isn't it Lucasfilm's mstant-dassic The Secrel Ot Monkey Island Or some sort ot massive LucasfilnVSierra type adventure, at any rate It any one game here was a real departure for Ocean, this is it Let's go over to the creators to tell us more.
So. guys, have you seen Ihe film yet (After all, plenty of programmers working on film games have told us they only got to see Ihe movie after Iheir conversion was completed).
Bob: Yes. wo d>d adually. just the other week Do you want to know what happens tn the movie’
Bob: Okay. Poter Pan. that's Michael Williams, is all grown up and lives <n New York He's forgotten who he is. ol course -he has no memory ol when he was a kid -and is quile a successful businessman or something. Anyway, one day he goes to London - goes to Great Ormond Street Hospital, m fact - to see his ok) Granny Wendy, but when he gets back lo where he's slaying his kids are gone, and there's a dagger stuck to the wall with a note attached It says The kids require your
presence" and it's signed "Captain James Hook". Ho looks oul ot the window it's night time - and there’s this thing he thinks is a firefly coming towards him It gels closer and closer - it's Tinkerbell, of course - and she whisks him back to Never Never Land. We show all this in a pre-game animated sequence. The story, and the game proper, starts with Peter arnvmg in this magical fantasy land.
So then what happens It's obviously not an ati-actton kind of dim or you would have made a platform game or similar out of It.
Bob: That'S right When we read the senpt you could lell immediately Itial it didn't really lend itself to a platform son of affair. We had to follow the dim plot, and that mainly takes the form of a sort ol quest -what we kepi coming back to was the idea ot some sort ot graphic adventure, bul one with slightly more ol an arcade slant than they usually have Tho scrolling will be better than in most adventures, (or instance But it you're thinking it isn't the sort of game that Ocean have tackled belore then you’re complelely right.
What stage are you at with It at the moment then
Bob: We re still mapping it - we work most things out on lots of scraps ol paper first - though some ol the graphics are done We've done 1wo months work on it so tar and know that we have to finish by April so that the game comes oul at exactly the same time as tho film Unliko with some recent film licences. Ocean are
A NIGHT ON THE TOWN, NEVER NEVER LAND STYLE
Hook it full of rather
better when populated
Ihe place to recruit
glorious backgrounds like
with sprites. This one here
characters, find out
ifci* one - they'll look even
Is i bar room scene, just
information nod so on.
The Ucct ol Kook and Peter look out ol you throughout the jamt, one or the other milling depending on how well you're doing. The laces ere those of the characters but deliberately no! the actors - that would have coat Ocean a lot more.
The varsoui controls you use throughout the game - examine, pick up, talk to, ast and walk 10.
' Messages appear in Ihii blank bit here.
The creative teem on Hook, from left to rt ht: Martin McDonald (background graphic*), Kerin Oiland (graphic*) and Bob lari (code) - "tf» a different ion ol game" lor Ocean
very keen lo lake lull benefit of the publicity surrounding the opening of the movie, as well they might
How do the controls work They look lalrly simple.
Bob: Yes. they are. There are five mam controls - examine, talk to. pick up, use and walk to. When you gel dose to doing a particular task you can see the Hook face on the bottom loft scowl and Peter's on the nghi bnghten up, which is a nice touch. All the characters will have digitised speech too - with American accents, unfortunately!
Can you describe the way the puzzles will work
Bob: Well, son of, though we're still working some of them out1 Wo ve got to follow the script ol the film fairly closely -that's one of our bnels - but having said that, wo are allowed to expand on elements of it a bit lor the sake of the gameplay. The first puzzle - when you get sel down in Pirate Town in Never Never Land at the start of ihe game - involves finding yourself a pirate uniform Tinkerbell hovers around your head much of the lime, giving you hmis occasionally if you get stuck Much of it involves your going
info shops and bars, asking questions, collecting stuff you need and so on - much like m any adventure, realty.
There will be some humour in the game, bul there won't be one liners everywhere - it won't be a Monkey Island in that respect. Actually, don't expect the game to be loo similar to Monkey Island at all - people are always companng them because they both have a pirate sort of background, and look quite similar, bul really they don't have as much in common as you might expect
Do you actually tty in the game at all, or doesn't that happen in the film
Kevin: Well, you do right ai the end -there s an arcadey tight section, and you get to do some Hying around in that bit.
The console version, which is a completely different game, has a lot more of that sort of stull in it.
Kevin: Just ihe bonng stuff really. It'll be one meg only, it'll come on four or five disks, bul we ll keep disk swapping to a minimum - and anyway, it'll be hard drive installable - and. erm, that’s about <1 really
Bob: It’s quite a different sort of game for Ocean - we know that - and it's certainly-been different lor me. This is the first time I've done a game completely lo my own design. I think people are certainly going lo be surpnsed by it - and hopefully it'll be a pleasant one.
Hook will be released In April/May.
A couple ol the backgrounds for Hook -the sprites haven't been put in vet (though they arc drawn) end look - surprise, surprise - not unlike Ihe ones In e certain Lucasfilm adventure. The character* can walk into and out of the screen, receding as they go, which makes for a neat effect in scenes Nkc the one below, where Peter must walk onto the pirate skip.
game, through the various controls, showing you how things work. Hopefully It'll all be very clear.
(And he’s right - it is, toe). It’s quite a simple game then
Chris: Well, yes. In effect, but we've added so many sub-sections and things to it that you can never be sure whal's going to happen next. There are all sorts ol different collectable things in ihe game - look, here's one, the Thunderchoppers, They allow you lo grab the bricks In your mouth and carry them around the screen - they allow you to complete screens you otherwise wouldn't be able to do. What happens is that you do eight screens like this, Hying around the screen hlltting Hies, then you go Into a sequence which works slightly differently in that you've got little tegs and arms and can't actually fly around Ihe screen anymore - now you're Wizkld, rather than Wlzbalt, and you have to work out different ways to do things. The game alternates like that.
Other slutt Well, there's this musical tune you have lo build up at Ihe lop of the screen with letters you collect. Oh yes, and there's this shoot-'em-up bit which is a lot tike the earlier Whkid, and this bit where you have to go down a well into an underground toilet... There are lots of different ways in which you can complete Ihe game and. ooh, everything.
Indeed there is. There are also some quite saucy bits aren't there
Chris: Well, not saucy exactly -risque, yes. There are quite a few jokes and secret things in Ihe game that you’ll only find when you play it. I think you'll like It.
And he might just be right.
AND THAT'S NOT ALL... So those are the first games we'll be seeing from the new Ocean, though they're by no means everything the company will be doing this year. Look out for the long awaited Liquid Kids coin-op conversion Irom Ocean France, plus new products like Push Over, Sleepwalker (two original arcade-style things which sound like they may have a bit of Lemmings In them), Iron Angel (a new 3D flight slm) and Mister Nuts. There's more too - bul we ll save it for another time...
Yofi may never have seen tHo before, bu! (his is one o<B Hfl-most important men in the y Hes industry. Gary Bracey ■Boot be one of the big By men - he doesn't own j Bmpany he works tor. for 1 Bice - but, as Ocean’s Bare Director, he has his Hr in more computer game ■than Just about anyone. If jBve ever played and enjoyed aBcean game - and at a gVss that covers every last one of you - you've got reason to thank Mr Bracey, and if yiu t ever felt ripped off by onef well, you could be excused fof cursing him.
8fV is gregarious, brash, tunny, M H bnghl. mock-innocent and easy to M talk to - a typical professional saw. Bhsch is part ol what he is. He Hms SOprer-.- y confident trial the Ocean is going now is from
Piracy is something I feel passionate about. It's a thorn in the industry's side"
On working at Ocean
Your title Is Software Director. What do you actually do
Erm. good question. Well. I'm In overall charge ol development ot all the software Ocean does, basically. That's not usi the UK-based floppy disk stuft, it's consoles, CD. and overseeing lots of what our US office in California does I'm also fairly active in the acquisition ol licenced producls for Ocean along with one ol the directors here. Jon Woods. If you play a game based
on a him or gg
coin op. chances are I had
something to do with Ocean getting that licence. I also have a (air amount to do with the actual design of some of our games -there are three project managers. Colin. Man and Lorraine, under me who run the day to day side of that, but I still like to keep my hand m
On the strength of the Amiga
How Important Is Ihe Amiga market to Ocean right now
Well, it's certainly the most important ol the floppy disk based formats we work on, though the PC is coming up fast on the insde track too There are two sorts of game we do - ihe simple but highly playable instant access sort of game that you see on the consoles, and the super sophisticated stuff you get on the PC and, increasingly, CD, The Amiga falls somewhere in between, and we do both sods of game for it
Are you looking beyond the Amiga already Do (loppy disk based games have a limited lifespan as far as Ocean is concerned
It's true that the markel is moving towards cartridge and multimedia, but that doesn't mean we're going to abandon the floppy
disk market- The thing is, that's where Ocean have come from, that's our background and still our strength, and we're going to keep on supporting il - you can see our commitment to home computers in the fact that we still release games on the 8-bit machines when a lot of publishers have abandoned that market. Space Gun. The Addams Family, and Hook will be coming out on the Spectrum and C64, for instance.
That said, we re no longer being held back by our commitment to older formats. All our games are now designed with 16-bit. and. more
specifically, the Amiga in mind.
Though we still develop for the ST. we re not going to sacrifice the quality of an Amiga game so we can easily port it over to the ST or whatever. That's not the way it can work anymore.
That said though, one ot your big new games. Epic, was designed on the ST.
Well, the game design and algonihms were done on the ST. sure, but the Amiga graphics are completely different and all new Rest assured, the Amiga version of Epic won't look like an ST game.
RoboCop 3 - despite the dongle tt was cracked within two weeks...
serious resources into n In the end we got tired ot nothing happening and decided to lust put our money where our moulh was and dive in. The dongle was cracked, unhappily, shortly after the game came out. so it obviously wasn't a runaway success, though lo be lair we think it took some pretty powerlul equipment to do it.
Though it was grating that you could download Ihe entire RoboCop 3 game from the bulletin boards within two weeks ot the game going on sale, I think we can salely say that it won't be pirated casualty by the man m the street. That's something anyway. No matter what some people might say. having games copies does eat away at our sales. I'm convinced ot it. II nothing else, it's bad news for the man in the street in the long run because it means we can't charge less for a product.
So will you use the dongle again
whole industry is working to combat this problem, which it should be doing, it's time tor someone else to take the reins up now. We leel we've shown we're senous aboul tackling the problem, now we need everyone else to show a simitar commitment.
The thing is, ol course, that piracy on this sort of scale may well just turn out to be a temporary problem anyway. As cartridges and CDs take over, the opportunities tor casual piracy become smaller - it might not be a problem at all in five years time.
How about using manual protection and other ways ot doing it instead.
We re stitl looking at all the options available. Yes, manual protection does suit some products, and you may see that from us in the future. Since the dongle we've had a number of people coming to us’saying they've got the ultimate antipiracy method, and we re obviously looking into some of these too.
On piracy and game protection
How about the whole business ot game prolectlon Has the dongle device you used with RoboCop 3 been the success you hoped
"You could download the entire RoboCop 3 game from the bulletin boards within two weeks"
On adding value to games
What about all Ihe goodies you’ve been giving away in the boxes lately Are you going to continue with that
Piracy is something I (eel passionate aboul- It's a thorn in the industry's side, but ihe trouble is that not too many people seem to want to do very much about it We evaluated the whole dongle idea along with a number ol other software houses, but nobody seemed very keen to put
I'm not sure. We know how they got past the RoboCop one, and can make sure they can't do exactly the same thing again, but the way t feel about it at the moment is that someone else can try it next time. We've done our bit, done something positive about piracy without passing the cost down to the consumer, but if the
Would you believe that's got absolutely nothing to do with me. You'll have to aks Jo (Cooke, Ocean's Marketing Manager) about all Itiai. (We cW, and. lor the record, yes they probably will-tor products that seem like theyd suit the treatment).
On playing games
What sort of games do you play
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
What, other than our slut! you mean Actually. I've been playing a lot of Sierra games - King's Quest, Larry, stutt like that - and I really want to lake a look at Birds Of Prey. Castlevania IV is really good on the Super Famicom too. Space Balt ts good, and I want to see Populous 2 and Jimmy White's, which I haven't had a chance to look at yet.
On big name programming teams
You don't seem to use many ot the big name independent programming teams, which is quite unusual for a company of your size. Why’s this
It's just not generally the way we do things, though there are. ol course, exceptions.
Sensible, with Wizktd, and DiD, with Robo 3, Epic and so on spring to mind, of course. I don't tend to like affiliate label-type deals though, because it really demands an affiliate label style commitment to marketing,
advertising and so on that would be prohibitive for most development teams, especially considering how extensively we believe in marketing our games.
The other reason 1 don't like the idea much is that we could easily fmd ourselves spending a lot of lime and money developing and supporting a team, helping them to have a successful original game and make their name, only to have them split off and go their own way. All that investment would be for nothing.
On movie licences and
The Addsmt family - jcnirelhr felt (o be One of the best arcader James Occan'vc ever done, you'll find no formula here...
accusations of being formulaic
How do you feel when people describe many Ocean games, particularly movie licences, as lormulalc
Well, we do gel criticised for this, but I think a lot ol it has lo do with the very high profile movie licences have People are much more aware ot them, and they ve become something that it's easy to sneer at. Remember, though, that they're as much original products as anything else -we don't copy a coin-op with them, they have to be created from the ground up. And of course you have to admit that they sell - people vote lor them with their money, so we must be doing something right
Yes, we have been accused of being formulaic, but the thing i$ . we have proved the many different sub-games approach can work very well indeed. 8atman was one of the best movie tie-ins done, and that consisted of a number of sub-games. RoboCop 3 also, that had its driving sequences and its shoot-'em-up bits and
That said though, a lot of our new film games are rather different. The Amiga version of The Addams Family is a massive platform game based on the Super Fam>com version, and realty is terrific. Hook's a true adventure game, and very different from what you might have been expecting too. I think these sorts of comment are simply going to become irrelevant over the next year,
On the future
What have you been happy with this year
Yes. but I II be even happier with next year.
What’s going to happen next year then
You’ll see a huge diversity in the product range over the next twelve months - coinop conversions, movie licences, totally
original games. aH sorts ol things. You'll see more different types of game from us than you maybe have before.
People have said Ocean has been stow to come up with original products and genuine 16-bit products. Would you accept that in any way
Well. IVe heard that too and I guess there's some truth to il. Remember, though, that we have had our original 16-bit successes. F-29 was a runaway hil. RoboCop 3 was a movie licence with a deference, Battle Command did well too -we actually have a long history ol doing original 16-bit games, right back to. I don't know. Eco. Now that was original - not very good perhaps, bul very original.
Dunng this next year though we’re going to have a lot more top quality original stuff, from The Addams Family. which is really lernfic. right up to a new CD product. John Doe. which is ihe sort of game that simply couldn t be done at alt on floppy disk. That II be completed in aboul two months, and it'll be really something.
Then there's Push Over, Sleep Walker. Wizktd- lots of great original games
How do you feel about the threat from Ihe big Americans and Japanese companies - it’s stronger than ever, isn’t if
Well, you could say thal. but it doesn't really bother us - in fact, we relish it! A couple of years ago we were worried because we couldn't see the way the industry was going to develop or. indeed, continue to work, but I think we're ail well over that now If anything, things haven't been moving as fasl as we expected, though this year I think they're going to pick up speed quite quickly.
You're right though, one thing that's speeded it all up is that we re now getting the big boys involved - movie people, the Japanese and so on - and that's exciting, not scary. There's lots gang on. bul we genuinely feel we can hold our own against anyone - the fact thal getting licences for Ocean is now easier than ever, because people see that we can consistently make a success of them. I guess - shows thls.
I sound bullish about this. I know, bul we know the markel - and it's a mass market we re interested in. not any little specialist area - and we know how to be successful in it. We do explore original avenues with our products - it's not something we shy away from at all - but more importantly we regularly generate a high level of sales, and that's what counts at the end of the day. t mean, that's why we re here, isn't it •
"I don't tend to like
affiliate label-type deals though. They require an affiliate label-style commitment to marketing... that would be prohibitive"
Of course, despite the last three pages, everything that happens at Ocean isn’t down to Gary Bracey. Oh no.
For a start there are his bosses -David Ward and Jon Woods -who own the company. Then there are Ihe product managers than work for him - Colin Gordon, Lorraine Broxton and Max Taylor And they look like (his...
Leviable Broxton, on* of Oarr Bracer's three james producers, as is...
Mae Tarter, cs ot defunct Arcana Software and Asscmblr Line associate
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AMIGA POWER MARCH 1992
I’D KNOWN THEN.,
“If I knew then what I know now," says Fergus McGovern, 'the man' at Probe Software, one of Britain's top game developers, “I'd have concentrated even more on good solid game design every time." Fergus' boy-next-door looks belie his natural talent for business - with a string of hits and misses behind him this spritely 26-year-old is firmly ensconced at the top of the Ferrari-driving class of
Probe Started tile on the 7th of June 1984 - "one of my friends thought up the name in a disco one night" - pubitshmg its own games Early releases include Escape From Alcatraz on the CS4. Defence 16 on the Commodore 16, Devil's Crown on the Amstrad CPC, and Mantronix- "If I'd known then that a pop star was to going use the name I'd have made sure I registered it1" says Fergus. The big break, though, came with the release of Basildon Bond, starring all-round family favounte Russ Abbott The licence cost us nothing - it was done on a royalty basis," he remembers. "You may laugh, but we made it onto a Saturday morning kid's show with that one We also ran an advert on the back of Russ' smash-hit single. (Oh What An) Atmosphere'!"
fn more recent years, however. Probe have walked the development-only path. “It’s true that the publisher gets 80 percent of Ihe profit and we only see around 20 percent, but you have to remember that it’s they who take the risks If the game bombs then they lose - we as developers still gel our advance *
Allhough Fergus and his learn - there are currently nearly 60 programmers and graphic artists developing for Probe across various systems - spend most of then lime producing games to order, be can still find time to give credit where it's due to good original stuff. *1 respecl the guys at DMA Design for Lemmrngs - that's brilliant.
Ocean's PoboCop 3 looks pretty good too. I admire them for actually going down a different route with a film game. Graftgold's a good little team with some good ideas, and Ihe Sensible boys are coming up with games that are new and innovative. Archer Maclean deserves credit for Jimmy White's Snooker too. mainly for the sheer guts and determination involved in putting rt together and it actually being good ai the end of the day"
Probe's first Amiga release was a conversion ol Sega's OuiRun, so that seems a pretty good place to start ..
Severing m) on I project lor Probe - one of *0 game creators.
software success stories.
“Ah, Ifit. Can wc skip this one ' Fergus wonders exactly what to say...
"Ah. Viz. Can we slop this one Erm... Let's ihmk about it, You have to understand that Viz is a very hard game to do We had to capture ail the fun elements and the humour of comic, which we did to a certain extent. The problem is, everyone has their own impression of Viz. It's a very subjective thing The reviews were Okay and it sold okay but I can’t really comment any further than that *
BACK TO THE FUTURE PART III
'Mirrorsoft wanted a four-pan muftiioad game written in seven months across every format You just can’1 write multi-level games lo ihe quality needed in that time. I honestly think that in the time scale we had we did a really good job. but we'd have preferred to have gone tor one style of game and made it fun and playable and real value for money"
"The problems with Super Monaco GP were a simple case of things like the arcade graphics, which we'd been promised, never coming. Our brief was to make it a tuo raoog game, which we did very well. Obviously since then it's been superceded by stuff like Lotus Turbo Challenge, but I'm quite happy wiih ihe accuracy of the conversion."
*1 was quite pleased with Golden Axe. It won 16-bit Game Of The Year ai one of the industry awards last year, I think we could have made it more playable wiih a few more pick-ups here and there rather than reproduce the 'drop the coin in' mentality of the original, and maybe we could have speeded it up a bit more,
But that's always the way - if time waso't such a priority, we could put in extra features and secret rooms and so on to improve the quality of a game Fortunately, with (he increase in console software production, we're now generally being allowed longer development times."
"This should have been finished about two years ago, but we were constantly taken off it to do other stuff for US Gold ZZKJ didn't want to do another racing game -so he trained up and gave ideas to a guy who'd never written a road racing game in his life He did a wonderful job."
"II l was doing it now I'd charge a higher royally! Bui seriously, it's not all money - Ihe quality of the produci is the most important thing. If I was doing il now I'd use ZZJK - he's an unbelievably top-quality coder. At the time I was pleased with what we managed, but with hindsight, I'm not SO happy We ended up porting from the Atan ST Of course, the days when you can do that are tong gone "
“With Supremacy I think we'd have saved ourselves a tot of time, energy and money if we'd sat down and planned the game from beginning to end before w© started. The problem, of course, when you're given a brg project like Supremacy a
and the usual sort of short time scale to complete it in, is M
that you've simply got to get a high quality - and therefore expensive - development team started on it right away.
You've simply got grab the bull by the horns and go with it - you can't stop to think, but equally you can’t chum out any ok) crap. I'm pleased with the game, and it certainly made everybody involved money, The advances we got from Virgin - which everyone reckoned were a lot larger than j they realty were - were made back by them with royalties on top. It sold very well, so people obviously liked it’
TEENAGE MUTANT HERO TURTLES: THE ARCADE GAME
• wouldn't have started the conversions of this if I'd known what was going to happen, We were promised the arcade graphics but they didn't actually arrive untit four days after we‘d finished, so we'd ended up drawing them all from scratch It's one of those games you accept because it looks easy enough to convert - a non-scroller with a tew sprites - but actually turns out to be a really, realty complicated game with lots of intricacies We underestimated it. but to be lair to the programmers they did a remarkable job considering.'
ALIEN III & THE FUTURE j
•Alien III is going to be unbelievable. No, really. We're doing three versions: one is an arcade version lor certain consoles and home computer formats, another is an arcade Super NES version - which has to be different to the others, so it's a completely different game - and we're also doing an arcade adventure version The Amiga version is derived from the MegaDnve version f can't reveal anything about any of the versions yet. but there was a quite major someihing which t wished we’d H done for a while, and now it has been done, so that just goes to show that hindsight and being given a little bit more time to make it all pukka really does work,
■We’re doing more conversions and a number of onginal games too. but that’s about all l can say - for contractual reasons, you understand. l
“We've now dropped a tot of home computer formats - we no longer cater for the 8-bit and Atari ST markets We're ortfy doing high-end licensed product on Amiga, PC and consoles, which affords us some creative freedom. The games that we ll be doing will be a lot better than before. We’re constantly learning from our mistakes.’
‘It s another conversion which again
needed more time, and we needed the graphtos
and background maps and didn't gel them. The problem there is that
while we're re-doing all the stuff that we should have had from the
coin-op people, we're not actually wntmg the game ourselves Still, it's
nearly finished and it looks and plays like the original '
TEENAGE MUTANT HERO TURTLES
“The original Turtles game on the Amiga was written in America. Mirrorsoft bought that version from Amenca. which was on two disks and muftiload all over the shop When Konami saw our ST conversion of Ihe American Amiga one they thought that if was the Amiga game and that the American Amiga version was the ST one - they were impressed, basically. We ended up converting our ST version of the crap American game back to the Amiga and the other one was dumped. All less than ideal, obviously.’
“Savage is an example of something a tot of publishers and developers have done. Wo took an 8-bit game and tned to , W make it 16-bit, but when the 8-bit version A ~ is a real technical achievement - as the original Spectrum version was - you have a hard time trying to do something as surprising I on the 16-brt formats. You end up disappointing - the sense of that technical achievement is lost We blew out.! just wouldn't even attempt a game like Savage now. Remember too. it was a very early Amiga game, wntten when Ihe machine wasn't as well known as it is now ’
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THE DIARY OF
The boyi to entertain you. The current team at Sensible Software, from left to riyht: Chrii Valet (Wiikid), toolt lamctoa (Mc)aDrivc M«j* to Mania,
Cannon f odder),
David Ubik Horn, ‘Sloo1 (a MetaDrtvc programmer), ton
Hare (Cannon fodder graphict), Chrii Chapman (COTV Meja to Mania, Amiga t ST Scruibto Soccer),
Yes, you’re right, it’s been done before, this diary of a game thing - back in the heyday of Crash and Zzap!, in fact, with 8-bit games like Andrew Braybrook’s Paradroid- but that doesn’t stop it being a bloody interesting thing to do...
Interesting if you manage to get « a programmer who can string a 01 few words together in a vaguely ” cohesive way, that is. We've J hunted high and low for one cc and eventually came up with
< Sensible’s Ubik, aka David
Korn. More on him in a minute.
irst ihough the plan For every month ol the next year we're going to report to you on the current state of piay with one of next Christmas' big name original products. Sensible Software's Mega to Mama II Sometimes there'll be lots to talk about, sometimes perhaps not a great deal, but hopefully through the series we ll be able to give you some idea of a) what it’s actually like to be the programmer developing a big game and b) what sort of creative decisions go into the whole thing. Rnalty. in nine or ten issues time, we 1! actually review the game
- let s just hope it doesn I turn out to be a bit crap, eh
Why Mega lo Mania If7
Weil, tor a start, it's a txg. important game
- the first Mega lo Mama was a sizeable commercial and (especially, as it turned out) critical hit. and the new game wilt be one of the big Christmas releases this year
from a major software house, though in this case it s hard to actually say who (see True Stories this issue tor a full update on the current Mirrorsoft situation).
Secondly, it's an original product of fairiy broad based appeal - we're not gening into any sort ol oti-putlmg specialist territory here, but neither are we settling tor a brainless arcade blast. With luck this will be one of the key games of next year, one that’ll really have an influence on other games, and one thatu introduce at least one or two new ideas.
Thirdly there's Sensible's way ot working, which doesn't plan out too much in advance, but lets the game develop fairly naturally, new ideas coming in all the time. There’ll be no rigid sticking to a preset gameplan here, and over the coming months you'll probably see a very different project developing to the early mode! you see here.
There is a fourthly too. Programmers working on products as involved as this
one are understandably relectant to reveal too much, too early - what if all their good ideas are stolen and put into practice by somebody else first, say’ That's the other factor that makes Alega lo Mania II such a good choice - everyone's seen the first game and knows the general idea, so Sensible need have no fears about revealing anything more than they're prepared lo. On (hat note, then, let's go straight over to Sensible bossman Jon Hare...
Jon, (irst off, how long have you known you're going to be doing a Mega lo Mania in
Jon: It was something we were thinking about while writing the first game, to be honest Of course, we didn't actually know that we'd be doing one - if the first one had been a complete flop we probably wouldn't - but we and our then-publishers Mirrorsoh were confident enough in it
worldng that we had the plans laid out before the first game hit the shelves.
At this stage, how do you think it'll be different to the first game
Jon: Visually, the big change we re aiming at is to redesign the way the landscapes are. which we need to do because of the way we re changing the game design. The landscape needs to be much more animated for a start, and we II be reducing the scale somewhat too. so we can fit tugger sectors in. We have to be careful we don't reduce it too much though, or a lot ot the detail will be lost,
Beyond that, the changes we re going to be making are a lot more vague at the moment In some ways we re going to start recreating the first game, bul rewriting and compressing our routines to give more space for all the new stuff we expect to add later on - there'll almost certainly be an option allowing you to link two Amigas, for instance, for a two-player game. Some people like to plan everything out before they start on a project, but our way has always been to do-it-as-itcomes-along really.
Who's going to be working on if
Jon: The programmer's a guy called David Korn - he used to be called Ubtk, which was his pen name on the C64, when he did Firebird things like Arcade Classics and Utxk $ Music. He also worked on our International 3D Tennis game for Palace. He's been doing a degree in Natural Science or someihing until just recently, but now he's started working full time for us again - he s an old friend of ours, basically
In a few month's time a graphic artist will get involved, and we'll gel someone in to do the music, but at the moment it's just him. He started work on or around the 27th November, at a guess. Of the three of us who are realty the core of Sensible -myself, Chris Yates and Chris Chapman -it'll be Chris Yates who gets most involved with the day to day development of the game. He'll operate as project manager if you like - m so much as any of us ever operate as project managers around here...
And what about the Mirrorsoft situation
Jon: Well, the game's slated for release at the end of the year, so there's plenty of time for pretty much anything to happen. Onginatty we were to have had a lot of products gomg through Mirrorsoft this year
- not only Mega to Mania II. but our football game and Cannon Fodder (see True Stones) too - but that's all changed now of course. The games are all back in our possession - as is the firs! Mega to Mania incidently, that's no longer a Mirrorsoft game - and they re going to stay that way Our feeling is that there's plenty ol time to explore a tew avenues and choose the best deal we can get. basically.
Okay. Let's move over to Dave Korn, then. What are your leelings about the game What have you done so far
David: At the moment I'm working on the visual display of the landscapes It's looking a lot more 3D - like Virus or Zarch
- than the first game ever did, with the landscape built up out of tots of littte triangles. There's a sort of stipple shading effect on it al the moment too. but there's a lot of discussion al the moment as to how we should change that.
The big difference with the landscape is that far more of it will be completely out of your control - we ll be taking the passage o! time more seriously, so mountain ranges will build up or decay, the geological properties of land will change as you play and so on.
How much do you know about the first game
David: Well. I'm not overiy familiar with rt -put it like that - but I have had it explained to me and know what all the ideas behind it are. It's a fairty straightforward game really, and of course, it's early days wiih this version yef. We've got no graphic artist yet for instance - Jon currently says it'll be ‘Mr X' so I Ihink he's hedging his bets! But less of this - you're going to spoil Ihe whole point of the diary if you get me So answer all these questions now! •
MEGA LO MANIA II -PUTTING IT INTO PRACTICE
Meet David Korn - aka Ubik - ex-C64 programmer, ex-3D International Tennis programmer, ex-student, and currently programmer of Sensible’s Mega lo Mania II.
Get used to this tace - he's going to be taking us through the development of (he new Mega lo Mania every month for. well, as long as it takes, basically...
Monday 25 November - Friday 2$ th November
I strive al the Sensible Software office around noon on the first day and am soon hard at work - playing Mega lo ManiaI After a couple of hours familiarising myself with the game to which I must produce a sequel. I'm bought lunch (and a pint) by the boys here, then rt's back to the office to discuss the basic ideas for Ihe new game. And that's it for the first day realty -after that it s back home, with strict instructions not to return until Wednesday.
It's a hard job. programming games.
1 follow instructions on Tuesday, staying in bed until the afternoon and don't go anywhere near work. Sensible appear to be paying me to do absolutely nothing at this point, bul in fact there's a reason for it all - we're awaiting the arrival ol my development system.
•A-hal But what's a development system * I hear you ask. Well, it s like this. Back in the bad old days (i 985 or so) programming machine code was a far tougher job than it is now. You’d sit there, with your C64 or Spectrum or
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AMIGA POWER MARCH 1992
whatever, typing instructions into an assembler program tor hours, and then tell your machme to run the program to test it out. More often than not it would crash horribly, leaving you no choice but lo tum oft the computer, losing all the work you'd done since you'd last saved the program
- and this was onto tape, remember, so saving wasn't the easy job it is now!
Nowadays, though, it's all much better. You type your program into an IBM PC. and when you want to test it. the code gets spumed through a cable into your Amiga If the Amiga crashes - or catches fire, or anything else it might happen to do
- your game is still sale and sound within the PC. So. no PC, no game wntmg, and I can't do anything much until mine arnves
So tar. so cushy then. Untortunatety Wedsesday arnves and with it my clunky Amstrad PC. I’m ready to begin work, but where do I begin Well, one ol the first aspects of any game that gets worked on ■$ the visual display; it's a good place to start because you can see just by watching the screen if your code is working or not.
I'm quite taken with the idea of using a 30-ish sort of landscape tor Mega lo Mania II, a bit like the one in the Zarch/Vinis game, mairrty because it'll look really nice if we manage to get features like continental drift, mountain ranges growing, Islands sinking into the sea and so on into the game. The idea is that this evolution of the landscape will force the player into more empire building and relocating than in the onginai game. In the earlier levels of the first Mega lo Mania you can win by just settling in a good sector and sending your army around to attack all the other sectors in tum. No longed In this one there's the danger that your home base is going to smk Into the sea, so you'll simply have to move! So, In the end. the first thing I do « sit down and write a routine to draw tnangies Triffic1
It's easy, this game writing lark. I tell you. A little b»t of lapping and typing and my program is happily drawing tnangtes all over the screen. All seems to be going smoothly, so I add a bit ol perspective maths, a table representing the height ol the ground at each point on my soon-to-be landscape, and a simple routine to join all the points together using triangles. Try a test run and - zap! - I've created a tittle world, all of my own.
Of course, it's not as large as the real
one (only 16x22). and it's a bil ragged at the edges, and there're a few holes where the triangles don't quite join up, but it's mine, I made it myself, and it only took me two days (God took three times as long with his one). I end the week tidying up tne program, smoothing out the rough edges and so on. I also take apart the code from the previous game I did lor Sensible, International 30 Tennis There're bound to be a lew useful bits'n'pieces in it - interupt routines, random number generator, keyboard and joystick reading routines. It's all a bit cannibalistic, taking pieces from the dead body ol your last game to form the skeleton ol your new one, but just think ol il as recycling and n all seems okay.
Monday 2nd December - Friday 6 December
There are still a few holes in my world, where the triangles don't join up, and it's getting a tittle bit embarrassing, so I do what any programmer would do in the circumstances - I write a test routine. It shows three points on the screen joined by lines. I can move all three ol them round the screen, and at the touch ol a button my triangle routine is called to join them up with a filled tnangte The tnangie should exactly cover up the outlines, and as it's a dilerent colour 1 can see straight away when some pixels are left oui However, this sheds no light on the mystery, so I do the other thing any programmer would do In the circumstances - I forget about it lor a while and go onto something else.
Up until now all my triangles have been solid filled Mocks of colour. A few simple modifications here and ihere and the routine can now fill them up with any pattern of my choice. I draw a lew patterns in D Paint, save them as files, mix tnem into my code and hey presto! A lovely speckled patterned landscape*
It looks great until don Hare takes a look and tens me he doesn't like it.
Peasant! Still, he's the boss, so I get him to draw some patterns he does like (or me. He provides me with a set of plain but functional stipple patterns Using them makes it look much more like a real 3D game, but without nearly so much effort Because of the simplified nature ol the landscape, all the tnangles having their comers at regular intervals, and simplified perspective, my program doesn't need to do nearly so much maths as a real 3D game. I chnsten the technique '30 Fudgey-o-vision'.
Monday 9th December - Friday 13th December
It's time to write a landscape editor I have in mind a bit of code to display the landscape in wire-frame 3D, allowing you to click on poinis with the mouse and drag
my program doesn't need to do nearly so much maths as a real 3D game"
Building a world, Megs lo Htnia II Mrle. Here-* how Ur David Horn got with the game baton Chriiimai - * 3D landscape editor that builds up Irom this simple grid (1) into a basic landscape, complete with simulated light source and ion Hare's 'plain but functional stipple patterns’ (S). The stages in between arc lairty self-explanatory, but the code behind it isn't - and that's wtrr we're not going to get Into that side of things at all!
them up and down In between domg this l also spend some time assigning colours and shades to all the tnangles - it’s a bit like painting-by-numbers
A couple of days hard work sees the landscape editor done, and very nice it looks too - all wireframe 3D with red fines l waste the rest of the day playing with it -pulimg mountains ou1 of the ground, lowering islands into the sea. then cofounng it m at the touch of a button. It's terrific fun, and slightly reminiscent of Populous. Perhaps when they were firsl writing if, the guys at Bullfrog found they were having so much fun with their editor they fumed it into the whole game’
Thursday and Friday are spent fixing the bugs in the triangle routine by the most hornbie method known to mankind - hand simulation. This consists of wnimg ail your variables down on paper, and then going through the program instruction by instruction, doing exacity what the computer woukf do. It takes hours, but at last I find out why the triangle routine is leaving little holes in the landscape Having tound the bug. it only takes ten minutes to fix and then - perfection* I go home feeling very pleased with myself.
Monday 16th - Friday 20th Dacambar
Oh dear. The pamting-by-numbers approach to the landscape tsn'i working as well as I'd like it to. Jon suggests that 1 should do proper shading to Simulate a light sourse (the sun) shining from any direction. This involves doing some proper 3D maths, which is what I'd been trying to avoid all along, bul why not’’ At the end of the first day working on it there’s a bug which is causing my light-source routine to go around adding up numbers which are, quite honestly, completely ridiculous I print out a listing of the routine to read on the way home, and while it's printing, the paper jams and messes up a couple of lines. As soon as I look at the listing on my way home I find the bug - it was exactly where trie printer messed up. Maybe 1 should leave the printer to do the program - it seems to be smarter than me*
I fix rhe problem, then wnte a little routine to change the angle of the light source to give the appearance of the sun rismg and setting. It works, and the whole thing looks very nice indeed That's it for now though, I'm gang to break for Christmas - see you nexi month •
• See you next month, when David goes through what - if anything! - he managed to get done in the hangover month of January.
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ISSUE 33 - ON SALE MARCH 14
It’s another mixed bag, with strategy, racing, and even an acid rave game...
Publisher: Storm Price: £25.99 Authors: David C Bowler (programming), Shaun McClure, Rob Whittaker. Ned Langman (graphics). Doomsday Machine (sound) Release: Out now
Big Run rs a faultlessly observed sim. Not, unfortunately, ot the Paris to Dakar rally which, according to the blurbs on the packaging, it's based on For one thing it starts a few thousands miles too late in Tunis and I doubt there are many huge raised ramps resting on top on neat.
lif Run - we've limply icen thil tort of thin, loo nun) times before.
symmetrical rock towers in the middle of North Afnca
No. what Big Run is a sim of is a motor racing coin op conversion, and it flawlessly imitates every cliche oi the genre We re not after reality here: who wants to put up with kamikaze carnets, blistering heat that bursts your tyres and a windscreen that's constantly gunging up with dust Nah, what these burn-'em ups
are all about is jamming the joystick forward and weaving at top speed through cars, rocks, barbers and other obstacles
B>g Run really has nothing new to offer, The graphics are serviceable, but over-familiar, with stripey roads endlessly rolling towards you and barriers and rocks appearing from and disappearing to nowhere in the flash of an indicator. The sense of deja vu that sets in by the third or fourth level doesn't purely come from having seen it alt before in other driving games, however: apart from the addition of a few mud huts and the occasional river, all the six levels are so similar you can t help thinking, "Hey. haven't I done this road before "
The control method is of the thumb-numbmg ram-the-joystick-forward-for-the' entire-game variety. You change from high to low gear with the fire button - make sure that you've got a comfortable joystick.
Not that you'll be playing it for tong. If you’re an experienced computer drrver it’s no! gang to take you more than half a day to get through all the levels. OK, you can try and improve on your score with faster times, but I doubt you'll be bothered. This isn't actually a bad game, but most people will get bored with ther ed and brown landscapes, the same red opponents and the same sound effects pretty quickly.
THE BOTTOM LINE
Extremely basic gameplay and over-familiar graphics make this pretty dull going.
Publisher: Hex Price: £25.99 Release: Out now
Tin cunningly Mined Top Ronons. Well, ft's butter Him ’mediocre tangerine’.
I wasn’t m the best of moods this afternoon, and the last thing I wanted to have thrust at me was a game featuring psychedelic acid graphics, a dance1 soundtrack, a naive ecological plot, environmenially-lriendly packaging and things that reverse the controls and wobble the screen about when you walk into them To rub salt into the wound. Top Banana (for pity's sake...) suggests I use "the power that is Love* to lake on the various adversaries it throws at me - ie shoot them with heart-shaped bullets.
The game is probably best described as a cross between Rainbow Islands. Rood and the contents of one’s stomach after a heavy Italian meal It takes Rainbow Islands' vertically-scrolling platforms layout and Floods stowfy rising
Those Super Sprint variants just keep on coming. This one’s not the pits, but...
Publisher: Storm Price: £25.99 Authors: The Sales Curve Release: Out now
Storm's Indy Heat is a
conversion of the Super Sprint-lype coin-op from the same people (arcade-wise) who brought you Ivan Ironman' Stewart's Super OffRoad Racer. It's, er, alright.
Okay, I suppose you want to know a bit more than that. Which
Screaming raund'n'rouad the Indy track.
means I'm going to have to stari making things up. Right, here we go. Indy Heal is the tittie-publicised fourth game in the Indiana Jones series, and in It you control a little Harrison Ford sprite who, uh, runs around with his whip trying to retrieve the Great Lost Corduroys 01 The Incas, bul finds his progress hampered by giant aubergines with anti-tank rocket launchers. (Cease this utter drivel at once or you re lired -Ed).
Okay, so I'm a crap liar, but it just goes to illustrate the fact that there's almost nothing to say about this game that you can't work out for yourself by looking at the screenshots. What they don't show is that it's a speedy and playable racer, catering for up to three players at once with a choice of two control methods, both ol which work pretty well. It's almost Identical to the earlier game except there're no bumps and hilts to worry about and no bonus icons lying around to provide you with tricky decisions
cot tureen ,. il&uuiuiutiutt!*,
The vertigo-inducing view of the Colorado track In tmrtr Hist The grey car bunti into the lead, while the red, yellow and blue can languish in the pits, waiting to f«t the allimportant fuel topped 19. Sadly this is about as exciting as the track designs get.
about whether to go for them or concentrate on getting round the course.
It has a less convoluted track sequence too, Ihe 10 courses coming one after Ihe other and not really offering any increased difficulty as they progress (in fact, the last one Is the easiest of Ihe lot). This (coupled with Ihe minimal difficulty setting) means that you'll see every track by about halfway through your third game, and with no points system 10 keep you playing your Interest will probably cease at that stage. With more players adding a competitive element (especially when you sabotage the others' refuelling pitstops by crashing Into their cars)
it'll last a bil longer, but this lacks even Ihe lalrty limited depth of Super Off-Road, and what does remain of it (the chance to customise your car) Is negated anyway by the option which allows the computer to automatically make Ihe selections lor you. This is a competent enough conversion, but it's a bit limited as a full-price game.
• STUART CAMPBELL
THE BOTTOM LINE
Not exactly terrible, but a complete waste of money if you're going to be playing it on your own.
Even if you're not, Super Ott-Road is lots better and available on compilation.
waler-level (actually, Rainbow Islands’ slowly rising water level, come to that), and implements them in a bilious mixture ot contusing graphics and silty sound effects, the object of which is to collect things, shoot things and climb to the top of each level, If it wasn't all so inconsequential I could have got quite cross with it. Not only is n impossible to see what's going on most of the time (which is probably just as well), but even if you could there wouldn't be much to do Just collecting, shooting and climbing. You can t make rainbows or anything.
Even setting aside the above list of irritations (even the 'reversing the controls' one - l mean, why not go the full hog and have something lhat disables the controls altogether, or makes the screen go completely blank, or punches you m the face, pees in your beer and sleals your girlfriend'’), Top Banana simply fails to make the grade Rainbow Islands does it all a hundred times better, and without all this acid culture how-do-you-do • JONATHAN DAVIES
THE BOTTOM LINE
Scrappy and annoying. ip ; The Amiga's equivalent of /IK S The Word'. ‘til =
PGA TOUR GOLF
Publisher: Electronic Arts Price: £14.99 Authors: Bluesky Software
Release: Out now
lant of tlM but golfing jitc to date con now pUy a round juit a litttt longer.
Reviewed by one ot our more naturally talented, entedaining. witty, intellectual and good looking reviewers back in issue one (er. well actually it was me), the original PGA Tour Got! was concluded to be 'probably the best golfing game to date". Its user-tnencRy menus and control system were a veritable delight, its graphics were a treat and all in all it was rather scrumphously playable to boot.
'Hip. hip, hooray." we said as we reviewed it. 'Hip. hip. hurrah." you replied as you skipped bnelly over the review then went out and bought it. "Hip, hip. hurrah," thought Electronic Arts as they raked it in as PGA stormed into the charts. 'Why don't we release some more courses "
Whether there will be quite so much hipping, hurrahing and groups of enthusiasts doing the Hokey Kokey over what we have here remains to be seen Technically speaking, all you're really gening are three new real life tournament courses - Souihwind. Eagle Trace and Scottsdale - lor yer money. Although Ihe 42 holes are slightly more tricky than before, there « Mile new here to hold the attention ot anyone who's irretrievably bored of PGA Tour already, There are no new features to see. no new control methods to try out and basically nothing more than you'd realty come to expect to find on a data disk. In some ways data disks are a bit ol a con when you think about it. but then again, you don t have to buy them, do you
Still, it you are bored ol Ihe courses given in the original PGA (but not ot the game) and fancy a bit more, (eel tree to buy this product tt. on the other hand, you are bored ot the game as a whole Ihen may I suggest a totally different one -MicroPros*} GotI. say - to quench your golfing thirst instead. I may Oh good.
• RICH PELLEY
THE BOTTOM LINE
Three new courses for probably the best golfing game ever. You'll know Immediately il you want It,
In which case you'll have great fun.
Price: £25.99 Authors: Steve Redpath (Design & Graphics), Andrew Prime (Programming)
Release: Out now
Thil il Sieve Whhe’l girlfriend. Lovely, eh Now you con icc why I tried twitting up with her, before the inflicted ony further demage on my retinal.
Steve White is a crime writer who's frustrated by the fact that he's not hying what he wnies about. 'It was late's cruellest trick, to give me a job ot sitting endlessly at home, doing nothing real, and yet forcing me to immerse myself in a world of vividly real actions and people and decisions," he bemoans in the manual's introductory story. Just think what tedious books he must write it his idea of vividly real actions' are anything like Ihe humdrum real-kte mystery he —♦
A cute scroller with added deja vu.
Publisher: Gremlin Price: £25.99 Authors: Twilight Release: Out now
You’d never guess that ibis was from the same authors as US Gold's Mega Twins. Showing a quite astonishing talent for diversification, Twilight have produced a game so tar removed from that cutesy arcade slash-'em-up romp as to be practically unidentifiable as their handiwork. Admittedly, there Is a tiny, tiny similarity In Ihe basic style -in as much as you do progress through a cutesy landscape with no control over the screen's movement and zap lots of nasties out of the way - but really, besides that superficial resemblance we're looking at a whole new game.
I mean, the plot! Have you ever heard such Imagination Our hero, a fashionable young chap called Billy,
Is watching a video one day when POWI - he suddenly finds himself sucked Inside the TV, his bodily parts pixeltsed so that he becomes a character In the movie! (Well, okay, maybe that bit is just a smidgen Tron-llke but hey - there are only seven truly original Ideas, apparently). It’s great f And then there’s the graphics! Welt, alright, to the uneducated eye it does look very slightly like someone took the characters from Mega Twins and half of Ihe backdrops and sort of rearranged them a bit, but if you look closely you'll see that, In some cases, up to 80 percent ot the pixels In any one sprite can be totally different l
And as for gameplay, well... There's none of that boring old scrolllng-along-in-various-dlrectlons-mlnelng-lhe-baddles-wlth-your-sword rubbish here, oh no! In Vldeokld, you scroll along in various directions mincing the baddies with up lo five -count 'em! - different kinds of gun, not to mention the two - count 'em! -other power-up weapons you can also collect to help yourself out! So It's nothing like Mega Twins at all - (They don't believe you. Spill the beans -Ed) Oh alright, so I'm lying. Vldeokld is Just s slightly more shoot-'em-uppy version of US Gold's coin-op conversion, but hey - I’m sure Twilight put a lot ot work Into that code, and why shouldn't they be allowed to make a few bob more out ot It There’s a recession on you know, mortgages don't just pay themselves, and in any case this Is a groovy zapper in its own right, with great sound, varied graphics, lots of action and some realty nice touches (the jingle at the start of the Wild West level is a snatch ol The Good. The Sad And The Ugly and, er, some other ones). Just don't buy tt If you've already got Mega Twins, that's all.
• STUART CAMPBELL
THE BOTTOM LINE
A decent blaster, and one lhal Ihe younger shoot-‘em-up tans out there will probably go gaga (or possibly goo goo') lor, but i the similarity to Mega Twins Is a bit cheeky.
Wd okid- m real
AMIGA POWER MARCH 1992
gets embroiled in in Crime City.
The plot has it that Steve's old man has been stitched up like a kipper and is now doing porridge lor the murder of his best mate, David Waiker This obviously isn't very fair, so Steve takes it into his hands to find out what really happened ana present the evidence to the police
Steve's dad's oil ce is where the adventure begins, ano it's a scene returned to time and time again mamty because of the computer system used for the storage and retrieval of records, surveillance and telecommunications, (ft also features a version of Pong, which turns out to be the most entertaining way of passing the time m Crime City).
Anyway, Steve $ father's messages and diary oiler some leads, with the fatter revealing appointments and telephone numbers, so it's onto the telephone to see what anybody has to say for themselves l thought dialling 995 might throw up some chuckfesome dialogue I wasn't wrong, i asked the pdce for the time, and their
response was both believable AND funny. Is this a ioke It is an offence to waste police time you know" Hahaha Sorry, but that kilts me every time.
Still, mustn't tarry, my old man's life's at stake here A map of the city shows the locations uncovered during the investigation, the idea being to search them and talk to the residents for dues Calling up the map - mere's a little resistance from the fussy mouse-driven pom! and click' interface - you can pick a destination and then chose a means of transport I could walk, which is tree but takes ages, or take a cab, which always seems to cost twice as much and take a third as tong as the bus Visiting the hospital. I tried to make a date with the deformed nurse there, who turned out to be Ben Elton's witty sister i would love to go on a date with you, but I have to work 24 hours a day for the next two months because this is an NHS hospital "Titter it gets worse though. I next took Steve to see his girlfriend. who looks like
Mr Potatohead (l*d hate to think it was based on the artist's missus). She's got a great personality though When I chose to tell here that we ought to split up all she could offer was 'Split up! Split up! How dare you suggest we split up. Get out of here and onty come back when you have got some sense in that tiny brain of yours." Oh dear At least she s believably fickle -1 phoned her up after the ruck and asked to see her and she says: 'You know you can come around at any time you like *
There's a limited number of questions and answers on offer here, and the unbelievable and unbelievably unfunny dialogue doesn t help. Though the basic private eye mystery idea has potential for an adventure game, this verson of it comes across as though it was written by a child, and fails to generate any emotion or even begin to suspend reality. To be hones!. I couldn't care less who Killed David Whatever.
• GARY PENN
Classy strategy, done the action way.
Publisher: Millennium Price: £29.99 Authors: Grey Matter Release: March
eview this perpiextngly complicated strategy game by tomorrow.*' the enclosed letter callously threatened. It s 9:37 pm. "Great," I thought, "I'm surprised they didn't deliberately send me only hall the instructions."
The planet Orion is where we’re off to, a planet which you, and up to four other computer or human ptayers, are out to Individually conquer. This scrollable plane! is divided up into individual countries with each player starting In a separate one, possibly casting up distant memories of some kind of war game. For your first few turns, the genera! game strategy will consists of building a factory, coming up with a cyborg or two, and then
THE EMPIRE STRIKES BACK
moving these cyborgs to take over and set up government in adjacent countries.
Take the next few turns to Increase your empire - as everything costs money ensure to lake over some cities to reap in extra cash, and also a few rural countries where you can start up new factories to build up your cyborg force ready to attack. Up to this point there wilt be little chance that you'll have been attacked by the opposition so perhaps now would be a good time for you to make an attack.
Unless Fog of War' mode is previously turned off. Steel Empire doesn't let you see any oft the enemy Icons - that's to say their factories, cyborgs, or defences - on your turn, so unless you have an extremely good memory you can't just jump on in there and attack. A spy will have to be sent In first. If there are no enemy cyborgs about then you can take over
The split-screen combat part ol Steel Empire.
The *fil< computer 4r»M Watts its way through the metal landscape.
My ‘Hercules' ; droid trundles along.
The very Droid number two't essential (mine, actually) tutus
long range panel, showing
weapons, shields etc.
a country simply by moving one of yours in. else you'll have to fight it out head to head against your opponent.
To be brief, the battle sequences take the form of a fight to the death match via a spilt screen scrolling overhead view arrangement with your cyborgs at one end, the enemy's at the other and appropriate scenery in between. The basic strategy involves moving forward and shooting the enemy by various means - you move one cyborg at a time whilst the others move and shoot by themselves. Although this may seem tike a good idea, it’s quite possible to win or lose without personally actually doing anything -1 have played games where you've left more Involved In the action.
Well, even though size Isn't strictly important, that's still aboul the size of it. The graphics are really what you'd come to expect of this sort of thing - pretty boring but adequate-and the sound Is a bit rubbish too. Including some highly dubious Mega lo Mania-style speech samples. The gameplay Is a bit more tricky to voice opinion on however. The blend ol strategy and shoot-'em-up work well creating what initially seems tike a reasonably enjoyable Amiga full price game. But the problem is that you get to see everything on your first go - the one planet to conquer, the five shoot-'em-up terrains - so the excitement of exploration is completely tost. Even though It will take a long time to become a good player, Mr and Mrs Bored may well be round for tea In the meanwhile, il you know what I mean,
• RICH PELLEY
THE BOTTOM LINE
An enjoyable futuristic war game, but a little too thin for comfort. More worlds to conquer and _ _ „ some extra features would uG » have been nice. 11J ~
THE BOTTOM LINE
Computerised interactive fiction lives or dies on Its interface and its storyline, and Crime Citys lousy in both respects.
Need I say more
Publisher: Electronic Arts Price: £34.99 Release: Out now
■ “V: jsel
Net as visually interesting ( ) as Silent Service 1, hut Harpoon does offer a helluva lot of complex bits and bobs.
The one th-ng a wargame needs in order to succeed, in my eyes, is not to look like a wargame. And Harpoon can't be faulted on that count, In fact, if it didn't have the V word written ail over the packaging I'd have been fully prepared not to mention it at all. ft's more of a naval strategy game, where you're put in charge of a fleet of ships - plotting their courses, controlling their surveillance systems and attacking any baddies mat approach (The baddies are the Soviets or NATO, depending which side you're on. and there are loads of different scenarios to choose from.) it's just tike its bathbme soap-dish-and-sponge based equivalent, really, only a whole lot more realistic and with the added potential of air strikes and weather forecasts
A good pointsrbad points review is inevitable, so for a change let's start with the bad poms, foremost among which is the way die game's been put together. I'd be very surprised if it had been written in assembly language, judging by the speed everything runs at. Pascal would bo more like it. or maybe Lisp Speed shouldn't realty be a problem in a wargame - it's nice to have a bit of thinking room - but literally everything m Harpoon behaves as tf it's wearing concrete wellies, from display updating to pull-down menus. There's a delay of anything up to five seconds between clicking on something and anything happening to suggest that the game's actually interested in what you're trying to do. which gives the impression that the computer's lied up with some higher purpose, and would rather you didn't keep bothering it with your trivial aspirations
Presentation generally is pretty poor, actually: good for a wargame. but a lot cruder than it might have been
And the good points Well, it's incredibly detailed, as you can probably
imagine. No expense has been spared in splashing specifications, formations and performance figures an over the place - it gets a bit bewildering at times - and the result is surpnsmgly realistic It you'll forgive the lack of pace, the atmosphere could almost be described as tense And you even get a North Atlantic Convoys' expansion d‘Sk thrown in lor free, which makes for a welcome change from the standard 'Showdown in the North Atomic disk
All this paints a clear picture of the ideal Harpoon player terribly into war. weaponry, and battle plans (and perhaps a bit of a ship-spotter on the side): patient, with a very slow metabolism plenty of cash, and above at', prepared fo allow for the requisite six days of solid manual-studying before diving in. I doubt I'H be ptaymg it lor much longer mysetf, but I can think of plenty of people who might (Though I'd rather not)
• JONATHAN DAVIES
THE BOTTOM LINE
tots ot highly detailed boating fun. but too expensive and badty programmed for anyone other than a real enthusiast
4D SPORTS DRIVING
Publisher: Mindscape Price: £25.99 Author: DSI Release: Out now
Right, I'm off. What I don't know it that on top ot the the ramp tomconc’i put a whacking great right hander. And if I don't flow down, I'm concrete fodder.
Options, options and yet more options. Stap m your disk and you're immediately faced with more options than an incontinent dachshund in a forest. But this is no bad thing Hard Owin' (probably 40 Sports Driving's closest equivalent) made a novel arcade game, but proved to be falsity lacking in depth when pruned and condensed lor us appearance on the Amiga. Mindscape are obviously aware of this and nave made sure they've beefed-up their version of essentially the same game by offenng just about every option mey could think of There's (deep breath) a choice of 11 high-performance cars to wreck, the option to race against any one ol six dare-devil opponents, an action replay feature that would put the BBC to
because the programmers were too bloody stupid to use graphics that their coding skills were equal to the task of keeping pece with, eh No, t don't think so either. Still, the game does have some good points. Some of the problems you have to solve sre pleasantly taxing (te you do have to think about them, but not too hard), and you can choose not to welch the intro and game-over sequences (which Is a definite blessing).
All the seme, while this Isn't the worst game we've ever seen here at AMIGA POWER, the question has to be asked - 'With et least a dozen games In exactly the same style already available and all ot them 20 times better than this one, why should I bother ' And that's a question I don't have an answer tor.
• SWART CAMPBELL
THE BOTTOM LINE
Big and not-bad graphics (it a bit on the crude side), but when it comes to gameplay Borobodur is hopelessly lost forever in the croplands of mediocrity. What's the point in ever releasing something this half-hearted as a full A 1 ; price, three-disk game IQ n Ask Thalamus. II ■ “
When it comes to game names, there’s none worse than...
Publisher: Thalamus Price: £25.99 Authors: Pieter Ofdam, Reinier V Vliet (music) Release: March
What a crap name.
Borobodur. It just screams 'Nothing!' at you from the off. doesn't it You try to Imagine a game at the top of the charts being called Borobodur. but however hard you concentrate, you simply can't do it. ft makes you wonder If Thalamus actually employ any market research people - 'Yeah, we re going to call this one Borobodur. Extensive tests have shown that anything up to two people out of every 100 can remember the name and spell H correctly, sometimes even two or three minutes alter hearing it.' If you call a game
Borobodur, you might as well run it with the slogan 'So anonymous even we've forgotten It already.'
But anyway, there are probably tour or five of you out there who haven't been completely put oft by the pathetic excuse for a title and want to know about the game, so here goes. Borobodur I have to took at the disks every time I go to type the name, y’know) is a straightforward enough platlorm game, superficially in the same vein as First Samurai or Wolfchild. It s got some nice parallax scrolling, but - you'll love this bit - it's very slow, in (act, it's so slow that If you fall off a platlorm further than about twice the height ol your character, the scrolling can't keep up. So what happens That’s right, you fall oft the bottom ol the screen and die. even It there was actually a platform directly beneath you. Great, eh Top-quality programming there for you to spend £26 ot your hard-earned money on, eh Well worth playing tor hours on end if there's every chance you're going to fall through a solid platform, die and have to start again (the 'continue' system is actually more a start alt over again at the beginning of the level with everything you've collected replaced and all the problems desol ved' system)
Thal.mut' Borobodur - If only it vu faster, tighter, lets mean on the player, and had a brand new name.
So forgettable, we’ve forgotten the name of this one already.
shame (complete with a choice o! camera angles, zoom and pan), a selection of tracks to explore and a course editor -allowing you to let your masochistic streak get Ihe belter of you.
What ail this boils down to is three basic modes of play Firstly, you can race against the dock with a view to getting your name at the lop of each track's fastest lap' table This involves a lot of crashing, a lot ol working out ihe maximum speed that each obstacle can be laken at. and a lot of perseverance
Alternatively, you can pit your driving prowess against the six computer opponents Smokin' Joe Stalin. Chern Chassis (!) - it's probably an insult, but 1m not quite sure how - and Skid Vicious (to name but three) are all just itching to leave you wilh the bitter taste of burnt rubber in your mouth The opponents skills vary, so take them one at a time as your own abilities develop
Lastly, you can chose to play around with the course editor This is where you
get to position your own obstacles to create either a nice, straightforward route for a sedate ennse. or a nightmare concrete jungle that could never be described as a major contribution to road safety Jumps, corkscrews, tunnels. 360 loops (hey. why no!’ Mindscape never claimed to offer realism), banks and even various track surfaces - all can be dotted around the place to your heart's content
More options At the start of the game, before the protection routine asks for a password you can tailor the graphics to optimise edher driving speed or background detail. This is useful, though, to be honest, after a while you'll find yourself opt mg lor the high-speed experience every time.
Graphically, 40 Sports Driving is fairly impressive - it's smoother than Hard Owin', and fast enough to keep you on your toes. But don't forge! that essentially this is an driving simulator - not a seal-oi-your-panis racing game - so Ihe pace remains fairly sedate throughout. The 3D
(god knows what the exira O' in the title means) remains sturdy, with only the occasional glitch to spoil the atmosphere.
I suppose the cars handle realistically and there's a lot to be explored. But at the end of the day it is only a Hard Dtivin' done, and it won't keep you enthralled for months (and the continual disk-swapping is a pain in the bum). As a bit of fun. though, 4D Sports Driving comes recommended - it's a definite improvement over previous Amiga incarnations of the 4D Sports series,
• NEIL WEST
THE BOTTOM LINE
Hard Drivin' with knobs on. Features galore give a much-needed shot in the arm to a basic (even tf graphically impressive) game. Great for fans of the genre (a horrible clichb - but true), but not tor learner drivers.
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
It’s another month of re>releases, with old forgotten gems like Resolution 101 and Future Basketball getting a new lease of life. This month also sees the first Amiga release of Jet Set Willy, and a Code Masters compilation for only £7.99!
Oifrt gets updated in Msnix bui that vital tparfc of «ncf$ T and addiction S<ti loti along the WMJ.
Publisher: GBH Pricer £7.99 Release: Out now
Spooky cosmic vi&e scenario! It you played our issue mne coverdisk Puggles. you'll be familiar with the 0-Ben concept -bouncing across lots ol little squares changing their colour (or no acceptably-
Publisher: Empire Price: £25.99 Release: Out now
Er, thanks. Matt. Actually, as soccer games go you couldn't really plea (or two finer than Kick ON2 and Microprose Soccer. Or at least If you did, no one would hear you.
Completely ignoring its dedicated following of people who think It is crap, we still made Kick ON 2 a reputable number 7 in our Top 100
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Games. Playing in the lamitlar up/down scrolling arcade-style with you ceremoniously controlling the player nearest to the ball, its indisputable selling point was that it plays nothing like football at all. The ball, you see. doesn't stick to your feet (you have to use short kicks to dribble) so at the end of the day It ends up more like a giant game of pin ball, or (more probably) something. It sounds weird but boils down to a last, frantic if slightly tricky at first little animal, its only problem lying in the rather puny graphics. I reckon that it I actually liked this sort of thing. I'd like Kick Off 2 lots,
MlcroProse Soccer is back on familiar ground. Again, a bird's eye supplies the view, but for your ease lhe ball sticks to your feet whilst dribbling. Trick shots also lie conveniently at hand - headers, swerves and overhead kicks are but a swift and trouble-free wibble of the joystick away. The slick programming, the delicious graphics, the sound (for which an appropriate adjective escapes me) and the distinct lack of flaws in gameplay help add up to a game to certainly give Kick ON2 a run for its money.
You see, every gameplay ingredient In the above two games has been carefully selected and expertly blended to give near flawless results, with every nook, cranny, bit and byte ot the Amiga’s memory used wisely. Congratulations go to Kick ON 2 for the sheer combination of gameplay options available - up to four (ooty-game-fans can join In al once (If you could ever find them, and an adaptor) on rival or the same sides playing with or against the computer. MicroProse
Sum and Mi unftutbly crap computer licence, lull when you though Soccer flan was join) to be a top qualify compilation, the 'lovable' Geordic makes an appearance. Oh dear...
Soccer flaunts an indoor football option which is tar better than the outdoor version in my opinion anyway.
Indeed, In the hectic world of Soccer games, Kick ON 2 and MicroProse Soccer realty are sheer bliss. Any sign ot management is thankfully ignored, option screens do not have to be waded through, merely called up when desired. And whilst In play, you can actually see, move, tackle and kick when are where desired. And. thank someone, not one celebrity footballer rears his head.
Oh, and the other two games on the compilation Gazia 2 and Emlyn Hughes International Soccer- they're both so bad they're not even worth talking about any more. Handy, really, as there wasn't room anyway.
• RICH PELLEY
THE BOTTOM LINE
Kick OH 2 I'd give 92, Microprose Soccer's worth 90, Gaoa 2 about 35 and Emlyn around 30. Giving an average 61.75. Which A if ’ rounds down, as I’m in a A I j™ bit of a bad mood, to... U I 2
explained reason Me nix revives that idea m a game which owes pretty much everything lo the venerable arcade class*:, with just a hint of Populous thrown in on the graphical display style
You start each round in a contoured island landscape ol coloured squares, which are turned to different colours by a clutch ol (presumably paint-filled) hand grenades You bounce around changing the colours, avoiding enemies and destroying more hand grenades before they go off. m an attempt to restore the island to its original colours. The sloping squares deflect your character, so you have to be careful not to bounce into the water which surrounds the islands (as ■water tends to do), and as you progress through the levels, vanous power-ups and bonuses appear randomly to be collected There are two different game styles - one where the squares cycle through the colour sequence continually and one where they stop when they get to the nght colour - which makes lor two very different types of gameplay (the former more of a puzzle, the latter purely arcade-centred) but neither of them are really very gripping. This is possibly due to the small play area that you have to work with at any one time, but >1 could equally be the fact that lor the first seven levels or so there isn't really any obstacle to your successfully completing each round. By the time things get harder you simply can't be bothered playing through all the easy stuff again to get to the tricky tut, and the game disk ends up nght back m the box. Such i$ life.
• STUART CAMPBELL
THE BOTTOM LINE
Nicely-presented and well programmed, but the vital spark isn't there, leaving Manlx as one of those experiences which just washes right over you without leaving any lasting impression at all. Some nice features, tacked on to nothing very much.
Publisher: GBH Price: £7.99 Release: Out now
Criminals have a pretty good time of >t in the future As serious crime starts to gel out of control, the Government passes
Resolution 101 -1 fast and $ roevy update on the eld tinfcnnc 3a me title.
Nice 30 effect, shame that the same doesn't live up to the smooth, classy action of the K version.
Resolution 101. which allows convicted felons to be pardoned if they can terminate another major bad guy who's still at loose on the streets. To help out, the authorities kindly supply an armed hover skimmer, and allow the 'tittle' enms to keep any money they manage to steal from the big' crims and spend it on improvements to their craft and weaponry. Sounds like great tun to me.
You play one Of these 'little' cnm$ . and your aim is to zoom around a minimalist* 3D landscape (I seem to be using that phrase a lot this month), zapping lesser baddies until you've collected enough 'evidence' to go alter the 'big' enm of that level (there are 12 levels). Gameplay-w.se we're in straightforward shoot-’em-up territory, but where this scores over the Similar Thunderstrike is that it's fast, fairly liberally spread with zapping action, and very atmospheric. Atmosphere comes from the base but effective otyscape (complete with roads, rivers etc), the way the sky lightens and darkens through each day', the lightning stnkes which announce the materialisation of enemies and the generally futuristic and just slightly abstract feel of things. Tne biggest drawback is that it does get pretty repetitive pretty quickly, but it's sufficiently exciting beforehand to mean that you'll always enjoy picking it up for a quick blast now and again, and that's always okay by me.
• STUART CAMPBELL
THE BOTTOM LINE
Fast and groovy shoot-'em-up with lots of top-quality baddle-battling action, if very tittle in the way of depth. An arcade game, would you believe
Publisher: GBH Price: £7.99 Release: Out now
It’s funny that the month after we mention top ZX81 classic 30 Defender in ’Don't Quote Us'. GBH should choose to rerelease a game which is almost exactly that. Thuncterstnke looks almost ike a flight sim. but in actual fact ptays in a manner distinctly reminiscent of the nearlegendary Sinclair classic.
In Thunderstnke you fly around a contoured 3D vector landscape, blasting
enemy saucers and protecting, ooh. something or other really important. I shouldn't wonder. (Sorry, background fans, but I got a bit bored of the manual after it took a rather poor-quality pop at F-29 Retaliates, and stopped reading). You also have to destroy saucer generators (sort of like in Gauntlet), and play efficiently and excitingly for the TV audience (it s an supposed to be a sort of 1 game show, y'see) m order to get the referees to upgrade your ship for subsequent rounds. You can choose various starting set-ups (there are five ships of different capabilities to fly. and you can fiddle with the graphic detail to improve speed by removing the stippling effect, which is incredibly ugly anyway), and there are 50 levels to dear before you are awarded the ultimate accolade of Defender Of Tne Ground* (woo1)
Sadly, it's all a bit slow and dull, and the bad guys are few and far between much of the time, making the game a tot of uneventful trekking around a nearfeatureless landscape aimlessly looking lor things to shoot The contoured landscape is quite impressive (as long as you turn the stippling off, anyway), but the gameptay leaves a lot to be desired • STUART CAMPBELL
THE BOTTOM LINE
Moderately entertaining blaster that's not as complicated as first Impressions might suggest, but unfortunately lack of depth isn't compensated for by excitement. More 'interesting' than anything
Price: £7.99 Release: Out now
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If you remember Gremlin's light-beam-reflecting puzzler Deflektor. you’ll be right at home with this one, as it's basically the
JET SET WILLY 2
Publisher: Software Projects Price: £9.99 Release: Out now
Hard on the heels of Manic Miner (see Issue nine) comes Software Projects' second attempt at converting a long-lost Spectrum classic. Sadly though, in a blow for nostalgic reviewers everywhere, this time they've not bothered to Include the original, crap-graphics version. What you get Is a beefed-up 1992-style conversion, not of Manic Miner's hugely popular follow-up Jet Set Willy, but ol Jet Set Willy 2, which was a little-known snd not especially successful 8-bit sequel which was essentially the same as the original Jet Set Willy game, but with about 60 new rooms inserted Into the game map.
In the Amiga game the screen scrolls and the old room names disappear from the screen, but the platform layouts, baddies snd movement patterns are more or less Identical to the original.
The graphics have obviously been tarted up to be suitable for Ihe Amiga, although they're still far from state-of-the-art, snd tha music. In common with the 16-bit version of Manic Miner, is unspeakably awful, far worse than even the old Speccy used to manage. But enough technicality, how does the actual game stand up after seven long years
Pretty well, as it happens. This is still a great game, but I do have
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Fccilns flushed - Willy bcylnt die 3«m« in Ml mansion toilet.
Pif* dotty In Witty's niyhlmarcf, as the miner sets parked.
doubts over whether there's enough action in it to satisfy hardened '90s gamers. JSWwas never Ihe fastest game In the world, and In this version too there's a lot of wandering around without a lot going on to keep you interested.
The bigger graphics make it harder to get a clear idea ol how the different areas of the map relate to each other too, which robs the game of some of Its atmosphere. Then again, Willy's mansion Is still a fascinating place to explore, and It'll take you a hell of a long time to find your way Into all its hidden nooks and crannies.
To be honest with you, I'm not entirely sure how to take this one. For old JSW fans like myself, it's a refreshing and highly enjoyable blast from the past, but the more sophisticated tastes of today s game players might find it all a bit lacking. It's al a budget price, though, so why not try It out
Just this once, risk a tenner and find out for yourself.
• STUART CAMPBELL
THE BOTTOM LINE
A better buy than many other ordinary budgies, so you have to say in its field it’s something of s success. Worth having, if only as a historical artefact.
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
THE BOTTOM LINE
A varied collection of simple arcade-orientated games, none of which are astonishingly good, but none ol which are horrendously bad either. Don't expect worldbeating stuff, but do expect a good deal of no- fl fl ~
nonsense fun. Very 1111 S good value for money. U U ~
amazing it's not (in fact, it only us( reaches 'competent'!, but It is tricky and surprisingly addictive.
Kamikaze Is a SMW-type vertically-scrolling shoot-'em-up, not up to the same standards as the Codies' own Violator and Sky High Stuntman, but decent enough all the same. It's actually very close to the arcade game Flying Shark, and if you fancy a slightly harder (especially It you don't use the simultaneous two-player mode) version of that, you'll be well catered for In Kamikaze.
SAS Combat Simulator is one of the Codies' earliest 16-bit games and it shows, but it's still a passable Ikarl Warriors clone. There's not a lot else to say about It, really (other than there are two distinct types of gameplay In it, the Ikarl Warriors muttl-dlreclional-scrolling bit and a horizontallyscrolling Kung Fu Master*style sort-of
Aturtmrntr )tti 1h« tall rnoetf, CcdkMtik in MtO-tt Sorter tlfhter.
beat- em-up bit), so I'll move swiftly on to Guardian Angel.
Whloh could be a bit of a mistake, actually, as Guardian Angel Is so simple an SAS Combat Simulator review looks like War And Peace by comparison. A very basic horizontally-scrolling beat-'em-up (not ai all unlike the similar section from SAS Combat, actually), Guardian Angel Is distinguished by some lovely touches of humour, but not very much else. It's probably the weakest title In the compilation, but It's still good for a few hours fun.
Alt in all, then, a respectable collection of games, and it's at a truly remarkable price. Which makes it. I guess, something of a bargain.
• STUART CAMPBELL
Guardian Anjtl -mad. bed and utterly dangerous l« knew. Th« weaken fame on the compilation, yet Hill joed fan for a couple of hours.
Kamikan - Code Matters' 100th attempt SAS Combat Simulator - well ‘ard and ai at a nyms Shark dona. violent as our Id.
Publisher: Code Masters Price: £7,99 Release: Out now
This is the second attempt
from Code Masters to launch their 'Quattro compilation series (hugely popular on the 6-bit machines) on the Amiga. They tried It si the beginning ot last year, but at the price point of £12.99 for four old games, the packs stayed firmly on shop shelves in a manner which suggested they'd been nailed down. This time around the Codies have stuck with the original concept behind Ihe series (s tour-game collection, all previously released, for the price of one original title), so Quattro Fighters gives you Mlg 29 Soviet Fighter, Kamikaze, SAS Combat Simulator and Guardian Angel In one box for £7.99.
Ai less than £2 each, then, these games are cheaper than a lot ot PO. But are they better games
Weft, the short answer is 'Yes', but that's a bit too short, so here's a slightly longer one. Mig 29 Soviet Fighter is an Afterburner clone, which is to say that you're piloting a plane which flies into Ihe screen and shoots at lots ol other planes and stuff. Complicated It's nol, technically
same game You control' a beam ol itght, which emanates from a fixed pornt on screen and is reflected around by mirrors, which you can rotate in place to alter the beam's path, The idea is to destroy tots ol obstacles which litter tne screen, then a .reet the beam out of the exit which opens when an the obstacles are e'lmmated. Various other efements come into play (such as fixed mirrors. Iightbutbs which have to be switched on before the exil will open and. ooh lots of other stuff), but tne essence o( the gameplay remains constant throughout You can tackle the many screens In pretty much whichever order you like, and there's also a construction kit to devise your own screens with when you get ted up of the ones you start with. (I never understand the point o) these - surety <t you dev.se a screen yourself, you're immediately going to know how to do it And who ever really invents screens and gives them to their tnends to play No-one, that's who). Anyway, it's ail very competently put together and the difficulty curve is well judged, even it most ot the time completing a screen is a matter of trial and error raiher than any great mental strain. It you're a Dellektor fan in need ot a new challenge, or a puzzle-lover with an eye tor something different, this'll do you fust fine. Personally. I couldn't reatty be
O bothered with it after four sevels ot so. but that's reviewers tot you.
• STUART CAMPBELL
THE BOTTOM LINE
Good fun in a 'never really sets your heart aflame with excitement' kind of way, and it'll certainly lake you a while to finish all the levels.
The only doubt Is whether your Interest will Iasi that long.
Publisher: GBH Price: £9.99 Release: Out now
Someone who used to be Gref Norman, but isn't any more, lines up (or a shot-
Now here’s product confidence for you Not only have GBH pul this out at a time when the world is stilt stunned by MicroProse Gotland PGA Tour, but they've pui it out on the GBH Gotd label, which makes rt £2 more expensive than its only competitor in the budget golf market. World Class Leaderboard Unfortunately for G BH World Class Leaderboard is also the better game.
Ultimate Gb/f (which I'm sure used to be Greg Norman s Ultimate God. mcidentatly) works in a similar fashion to the US Gold title, with me view o< the course being built up before your eyes for each shot, and hitting the ball controlled by two swing meters governing strengm and amount of hook/siice So far so fan enough, and indeed ihe game more or less works as a functioning golf sim.
Where it falls down is in the shoddy presentation (whereby you re frequently unsure it you or a computer-controlled player Is actually playing at any given moment), in ihe long wait between shots, and In the unconvincing bail movement, in which your ball often looks like it's attached to a piece of invisible elastic.
Also, the sound effects and animation are lacklustre in the extreme, and the grid effect which is overlaid on the course to portray contours only really serves to make >t look artificial and a little bit tacky
To be absolutely fair, this is a playable enough game in >ts own right, but when put up against the other golf Mies on
the market, either full-price or Dudget it tacks the qualify to compete • STUART CAMPBELL
THE BOTTOM LINE
Not terrible by any means, but not In the same league in gameplay terms as even the ageing Leaderboard. Fails to justify the higher price point.
Publisher: Hi Tec Price: £7.99 Release: Out now
Never mind Tip Oft this is where the real basketball action ls1 Originally released by Hewson a year or so ago - to no real effect - Future Basketball is m some ways a poor man s Speedbali 2. It's essentially a fainy straightforward basketball game (« it's nothing like Tip OH at all), except without all that tedious mucking about with no-contact' rules. In Future Basketball, flying rugby tackles on enemy players (with or without possession of the ball) are perfectly acceptable, as is knocking members of the opposing team onto the stun mines which are spread liberally
future Basketball- Hcwson's little known gem from yesteryear. It s basketball It s lot in the future. And Ifi violent.
around the court or flattening them with homing missiles. Yep, this is a game that really sorts out the men (tom the effeminate soft boys you usually find a! basketball matches (That's fighting talk from someone 5'8~ tall -Ed), and while it isn't as fast-moving or sophisticated (ahem) as the Bitmap Bros' classic o! brutality, it's still absolutely loads of fun.
Bei.eve me, you haven't lived until you've sent one of your piayers hurt'mg full-stretch into an opponent, knocking the ball from his hands and sending him flying backwards into a landmine..
That aside, there's not a lot to say about Future Basketball. It's got all the usual options you'd expect to find in this kmd of sport sim. and there are four difficulty levels the easiest of which grves the most hopeless player a decent chance to win and the toughest of which is a severe test for the most talented. Realty, basically, it's a bit fab 0 SWARr CAMPBELL
THE BOTTOM LINE
Simpllslic and perhaps short-lived future sport game with all the features you expect from a future sport (power-ups and violence). It was maybe a bit thin at full-price. but makes a brilliant budget game. Get it.
Publisher: Action Sixteen Price: £7.99 Release: Out now
Superc*r days arc here a aln in the ridiculously named Jupiter s Mesttrdnve.
Hurrah! It's a reappearance of the Ubi Soft driving game with a name so wacky you'll probably have to take a couple of aspnn after reading it. And what a splendid game it is too On the surface it's a simple overhead-view raong game with smootnly scrolling courses and smart lit slightly
spooky) graphics. Probe a little deeper, however, and you if realise that your car's actually racing round the moons of Jupiter, with you driving it by remote control.
Weird! To sptce things up even further the courses are littered with stuff that, sort of does things' when you dtive ovet tt. Best of an. though, each car is equipped with a gun to take out its opponents This can be upgraded between races, along with your engine, brakes etc. it’s monstrously playable. ust as much fun as Super Spent. Supercars or any of the other games it’s based on. and certainly on a par with Coc.es games of the same ifk. A 'definite', in other words.
0 JONATHAN DAVIES
THE BOTTOM LINE
Nothing spectacular, just lots of Gallic tun at a you're laughing1 price.
Publisher: Hi Tec Price: £7.99 Release: Out Now
llidi Hornet - It'i black, It's a hornet. And... it sound* like A Spectrum.
Oh ook, it's yet another budget SI VP/ rip-er, tribute This time you're flying a chunky back bomber thing, and the major difference between this and every other vertically-scrolling sboot-’em-up is that your plane carries bombs instead of guns. What this means in practice is that you can't kill enemies simply by getting them in your line of sight - you also have to get the range right, otherwise your bombs simply fly over iheir heads and explode harmlessly on the ground.
To help out you can alter the heigh) at which you fly (and hence the distance it takes for the bombs to reach the ground), but this puts you in danger from obstacles ke mountains and bridges Youcanouy all the usual power-ups from shops scattered around the landscape, but you have to choose quickly as you can still be shot and damaged whtie your plane sits on the runway conveniently placed outside the shop Which is a bloody stupid idea if you ask me.
Graphically the game is very pretty, but sounchvise it’s a complete nightmare, with a choice given at the start between grating sound effects (le they souno ike someone grating steel) reminiscent of a Spectrum game loading, unlistenabiy
awful muse (one day Amiga music will be written by musicians, not programmers, and that will be a very happy day indeed), or blissful compieie silence. As for gameplay. welt, no there isn't any. Black Hornet was obviously wntten by someone with no grasp of the mechanics of what makes a good shoot- em-up, and the endlessly repetitive nature of the enemy landscape and attacks will very probably send you to sleep before you get anywhere near the end of the first level If you do manage that, you it find yourself in a second level which is almost identical to the first one only green, and if you can muster the interest to persevere through to the other two levels then you're a far more tolerant person than I am. It's a bit of a shame, because there are some innovative touches here, as well as a few neat bits of window-dressing (particularly m the behaviour of the trains), but it'll only take you about five minutes of play to wipe out the pleasant memory of those, and then another five minutes to get completely and utterly bored of the whote thing. Which makes, er. 10 minutes' fun.
• STUART CAMPBELL
THE BOTTOM LINE
Pretty blaster with gameplay so crushingly tedious that I’ll personally buy anyone who can play it 10 limes In a row without suffering permanent psychological damage a pint. Mind you, the Ed likes it.
Publisher: Action Sixteen Price: £9.99 Release: Out now
Spells, 1 pells And more spells- The only thins Mfstleel lacks Is $ a m tplay
Good heavens - my third French disinterment in as many minutes. This time we're looking at an ex-lnfogrames number which (it (he back of the box is anything to go by) met with cntical acclaim when ii first appeared a year or so ago. Wen. from Your Amiga and New Atan User at least, whoever they might be.
It allots you the role ot a trainee wizard, charged with the task of recovering a load of important spells you've accidentally released.
And ihus ihe scene is set for an unremarkable vertically-scrolling shoot-em-up which will keep you hooked for about as tong as it takes to realise that
that's what it is. The only feature that in any way commands attention >s the enormous and beautifully executed range of spells at your disposal. Baddies can be frozen, burnt, turned to stone... even scared to death.
Someone must have amused himself for hours thinking all those up. It's nice to see the poiions'spe'-ts mag e idea used for once in a way that doesn't involve huge lists of numbers and action points, but that's about rt really 0 JONATHAN DAVIES
THE BOTTOM LINE
Slick, eye-catching and playable, but also dull, repetitive and highly switch-offable. Less than essential, basically.
Publisher: Action Sixteen Price: £7.99 Release: Out now
Sir tred - It's really rather Sftat In a h shouldn t be Any sued' kind si wny.
Despite bunging back fond memories of an identically-named Spectrum game I used to be quite close to. this ts actually a re-release of an obscure Ubi Soft title in which the eponymous knight is attempting to restore himself to his full height, having been shrunk by an evil dwarf. And this he does by - oh horrors - walking round killing things. (Surety there are other ways to get through life7). He doesn't even do it terribly well, hampered by a lumpish gait and a tendency to respond to your joystick commands just too late to avoid getting kilted. It's very crude, and perhaps rather Spoctrummy after all.
But happily, the game is redeemed (at teas! in part) by its unmistakably French humour, which pervades
everything from the intro sequence to the -o tittle gnomes who run up to you. pull a lace O and fire their catapults before running off S again. Blink and you'll miss most of it m
(except, possibty. tor Sir Fred’s prolonged x histrionics upon getting killed)
Despite being to all intents and g
purposes a b<t crap, Sir Freds a game s>
that's impossible to hate and might x
conceivably just be worth buying. O
0 JONATHAN DAVIES 1
THE BOTTOM LINE
A non-event as far as the Amiga's concerned, but curiously likeable anyway.
AMIGA POWER MARCH 1992
W BCS Spring Offers CM
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WTS rncht the right to tefuw m*c hinrt that in our optmon ire tampered with, to an extern beyond
We’ve had quite a few letters complaining about the rather reduced size of the PD column lately, but we’ve decided to do another single page one anyway because we’re in a bit of a grumpy mood this month. Grumpiest of all is, as ever, Stuart Campbell...
RATINGS: ***** Excellent ***** Nearly mere **** Very good *** Has its moments ** Flawed
Well, that's not strictly true, bargain fans. Things are
beginning to pick up momentum again in the PD world after a very quiet period over the festive season, but we still haven't received anywhere near enough decent stuff - we review games only, remember - to fill two pages, so we re going to have to stick with the reduced size until it starts coming in again. Still, you might not get much in the way of quantity this month, but the quality's as high as it’s ever been. Read on...
(Start, disk 1446)
(Start, disk 1543)
"li-bit 3.mci with lub-8-bit jiaphiu - i ilr.njt id**, but that i Jtiman
Were always keen on Amiga PD conversions of old 8-bti classics here ai AMIGA POWER, so you can doubtless imagine our excitement when we heard 0! this done of the seminal Spectrum shooi-em-up Jet-Pac. We could hardly contain ourselves when the disk arrived in the office, and when it actually loaded up . er, well, containing ourselves suddenly became a lot easier You could have done it with a couple of Tupperware biscuit boxes, in fact. This version relains only the basic concept of the Speccy original, with the graphics, sound and platform layouts changed, and it has to be said they’re not changed for the better. Graphically, in particular, this resembles a particularly rough Acorn Electron game, and the sound effects are about as basic as bangs and beeps ever get those days. Control and movement is a bit jerky too. In fact this is pretty much everything the real thing wasn’t - sloppy, crude and repetitive. It’s still moderately playable, but if you stop making allowances for how much you loved the original game (or if you never saw the original game) and judge this on its own merits, it really is pretty dire stuff
VERDICT: A travesty of a clone of a once-beautilul game, this is the kind of thing which could yet save the Spectrum from an early grave, and dig one for Amiga PD 8-bit conversions at the same lime. * *
Tm In * bit of a Dilemma with thit on«.~ "Mm, sr«*t e*r», them Dilemmas.
This is a neat little AMOS-created puzzle game which 1$ a cross between Tangram and Terns It’s basically a derivative ot the ancient Chinese wooden-block game, where you're given a set of pieces of various shapes and an area to fill with them You can't have any gaps or overlapping pieces, and in this version you've also got to complete each level inside a time limit. The difference between this and Tangram is that here the area to
be tilled 1$ always a rectangle (instead ot the ammat shapes and so on more frequently used) and instead of triangles and parallelograms and suchlike, (he pieces you use are Tefris-styte rightangled blocks You can rotate the blocks in 90-degree steps or (tip them across vertical or horizontal axes, and everything ■s controlled comfortably by mouse. You can start on any level up to the 30th (which is so hard none of us could do it. $ 0 we re not sure if there are any more after that), but you'd have to be a brt mad. And that's it. Like all the best puzzles it's totally simple, seriously mmdbendmg. and well groovy, and it s accompanied on the disk (Assassins Disk 16. compilation fans) by a Pac-Man clone, a ShOOt-'Em-Up Construction Kit blaster which you might find strangely familiar (ahem) and a 3D Construction Kit effort caned Wastelands Something - m a very real sense - for everyone here, and worth the price ot the disk for Dilemma alone, so get yourself a copy today, if not last week sometime.
VERDICT: A fine effort, and another excellent addition to the ranks ot fab Amiga PD puzzlers. ****
(Start, disk 1539)
You may have seen this on me coverdisk o! our sister magazine Amiga Format last month, or you may be familiar with it in its former life as the original Mario Bros arcade game. It's a curious single-screen
Since AMIGA POWER came Into being all those months ago (it only feels like years), there have been three games played more in the office than any others. There's our Ali-Tlme No.1 Rainbow Islands of course, then there's Speedball 2 which has been the setting for many titanic tussles between myself and Mark (usually to the entirely appropriate sounds of 'We Love You' by The Rolling Stories), and llnatly there’s been Bip. A version ot one ot the oldest video games ever created. Sip is a two-player only dogfighting game where you control a biplane each. The idea is to shoot the other player out of the sky, without
Mario trot without Mario Bros in Doody
platform thing, in which you play a strange btobby tittle character who leaps around headbutting the Itoor under killer turtles (and tateron other equally unlikely creatures), who then flip over and are defenceless against being kicked oft the screen Classically simple, playable and addictive, the com-op was a great little game and this conversion ot rt is almost (lawless (except in terms ot graphics, which are a bit different to avoid lots of Nintendo lawsuit misery), right down to the sound effects It's extra lab as a simultaneous two-pfayer game, where both players have to rush around frantically competing for the points, but even by yourself you'll have toads of fun with this one, In fact, the worst thing about Doody as far as we're concerned is that someone else has already put it on their coverdisk. Sassenrassenfrassen...
VERDICT: Really nifty ptatlorm arcade game which shows that the Amiga can do console games just as well as any console can. and as PD has to be worth,.. *****
being shot out of the sky yourself, crashing into any buildings or stalling your plane and plunging sack-of-potatoes-like to the ground. First one to blast their opponent 15 times wins the game. A less complicated game you couldn't hope to find, which is why we uncomplicated boys and girls love it to little bits. Everyone can play this, from your creaky old grandad who probably Itew one ot the things for real In WW1 to the youngest mambers of the family (as long as they're old enough to hold a joystick, they can play Bip), and all ot them will love ii because it appeals to that most basic ot human instincts - the competitive urge to get one over on someone else. Get Sip and you too can make all your friends and relations hate you.
tip -till th t ucend bill two-pUy*r 3*mc after SpatdbaU f or wkatf
VERDICT: Brilliant little game (with some other nitty arcade stuff on the disk into the bargain) which is ideal for playing In between bouts of Knights Ot The Sky. Only limitation is that it needs two players. * * * *
This month’s supplier addresses: START COMPUTER SYSTEMS. 20 Hotmside, Sunderland. SR1 3JE Tel 091 565 2506 (this is the coned number, not the one we printed a couple ot months back- sorry, folks); WARPDRIVE PD 110 Burton Avenue. Batby, Doncaster, DNA 8BB Tel 0302 859715.
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
Our unrivalled series of buyer’s guides jumps up to four pages as we tackle one of the biggest genres of them all...
1 II 1 1! II
Okay, it's time tor the big one. There have probably been more games released on the Amiga with a platforms-and-ladders theme than of any other style. (Indeed, you could probably say Ihe same about computer games as a whole). Since the arcade game Donkey Kong launched the genre (and in the process the biggest computer game character ever. Mario), the platform game has captured the imagination of programmers more than anything else. The earliest computer sighting was probably an old Atari game called Miner 2049er, but the most celebrated incarnation is almost certainly the legendary Spectrum (and then every other machine under the sun, including the 16-bits late last year) classic, Manic Miner, Of course, things have improved dramatically since then. Or have they..
Moving on up -platform htroct and n»ti« try to out-iMnt each other in an outtlanding iKhnicolour diiplay.
W ell, lets start off by taking a look at that Amiga conversion of the grandaddy of mem all, Manic Miner itself A madcap trip through the tortured mind of one Matlhew Smith (the original 'whizzkid programmer'). Manic Miner brought mutant telephones, killer toilets, wacky amoebatrons and crashing Skylabs (ask your dad) into the consciousness and conversation of a whole generation of videogamers, much to the consternation of worried parents up and down die country, let us tell you 20 screens of tricky pattern-learning, pixel-perfect jumping and lightning reaction tests, set against the most imaginative scenario backdrops ever seen, made the
game an instant and enormous smash hr!, and when the time came to bring il to the Amiga, the programmers deeded not to risk upsetting the lormu'a with any changes of any kind Thus an absolutely straight graphics-and-gameplay translation of the original Speccy version was born but accompanied by a new 90s AMIGAfied game which beefed up the graphics, increased the screen size (the screen scroHing around to accommodate the new dimensions), and invented new patterns for the baddies, creating effectively a whole new game. This inspired approach kept nostalgia perfectionists and ‘using the capabilities ot the Amiga' tramspotters alike happy, and only the hideous music let the package down. Cynic-defyingty wonderful.
out 0U1. IE SUIS UN ROCK
Of course, having dug out all the treasures of the mine. Miner Witty became a very rich man indeed and bought a huge mansion His adventures in it were immortalised in Software Projects' Mamc Mmer sequel. Jet Set Willy an even bigger B-bh smash which was also recently brought to the Amiga. This time the option of playing the original version was abandoned in favour of the updated Amigaiked model only (actually a conversion of the little-known Ue! Set WiUy follow-up by the imaginative title of Jet Set Willy It), which retained most of the appeal of the actual game, but still lost much of the primitive charm, Stilt good lun, though, and fully reviewed in this very issue of AMIGA POWER
TWO SMALL STEPS FOR
...when isn't realty something you can say about Strider (; 1992 Tenuous Links Inc.) Originally a stunning arcade game with astonishing graphics, when US Gokf converted it across they went for the get the gameplay' approach, which in this case was a mistake as the coin-op didn't really have much m the way of gameplay to start with. Sacrificing the gorgeous visuals lor a realty tacky, fiddly Amiga look left Strider without anything special to offer gamers with a hundred platform efforts to choose from, and it didn't do very much Today it looks like a relic from a bygone age and while it's still playable it never sets the adrenalin racing. USG followed it up a year later with an unofficial (in the sense that it never appeared in the arcades) sequel StnderS. Very similar m graphical style to the first game. Stnder 2 mixed in a few extra features to try and pad things out a bit, but nothing with any dramatic effect on the gameplay. it was also extremely hard, far too hard for most players with the result that nowadays it's been almost completely forgotten.
MAD. BAD. AND. JOT THAT
Another game which shares with Stride' the fact that it spawned a near-identical sequel, if not the fact that it wasn't a massive success, is Rick Dangerous Along with its inspi rationally-titled seque: Rick Dangerous 2 Rick provided MtcroProse with two of the Amiga's most popular games ever, with both the press and the pubic Which is odd. as they're both pretty basic platform jobs with the wit and imagination characlensed by Mane Mmeret ai replaced lor the most pan by invisible floor spikes. The sequel al least featured a few different graphic styles and selectable levels for when the frustration got too much, but alt that realty offered you was ihe chance to get incredibly annoyed in some different scenery. Both titles look nice in an 8-bitty kind of way. but as far as gameplay goes Ihey're both seriously lacking - a giant memory-testing exam doesn't make for top gaming entertainment in our book. And while we're on the subject of RCk Dangerous, let's briefly talk about Impossamole Impossamoie is rubbish
"Rainbow Islands - best Amiga game ot all time"
Of course, if you're talking about platform games and sequels, sooner or later you re going to get to Switchblade Yet another game from Core, the team who brought you Rick t. RCk 2 and Impossamole. Switchblade was a charming and atmosphenc - if a little short on action -underground expforationfesl winch was only let down by samey graphics and the ridiculous impossamoie-style beat- em-up element (ie you had to thump your enemies three or lour times before they'd die). This made progress through the later levels a tedious and irritating process, but essentially Switchblade is still a pretty enjoyable game, it was followed up last year by Gremlin s Switchblade II which you'd probably imagine to be the sequel And indeed it is, but in name only. Despite having the same hero and the same graphical style tor the first level, Switchblade II is much more of an action-
When 21st Century Entertainment finally produced Nebulus 2in the middle of last year, though, Nebby fans were horrified to encounter a tedious, heartless, over-hard and over-complicated maul mg of their favourite game. Nebulus 2 completely destroyed the magical playability of the original, leaving behind a dull and frustrating Irudger which quite frankly isn't interesting enough to warrant wasting any more words on.
YOU IUST CAN’T KID A i/inntQAn<3 ,ir,a, y ri! (v,e as ,ar as
KlUUttl games with ‘2 m their titles go), we come to Kid Gloves As anyone with
WAKE ME UP BEFORE YOU
ml What's that
You want even more platform games with sequels Oh. alright then Hew about Nebulus One of the all-time classes (evidenced by a No14 placing in the AMIGA POWER All-Time Top 1Q0). this beautiful tower-ascending game featured gorgeous rotational scrolling and frighteningly addictive gameplay. so a sequel based on the same brilliantly simple "gel to the top and don't fall down' principle seemed like a sure-fire winner.
Hudson Hawk (above) miyhl took a bit like The Blues Brothers, but Hid Gloves t (below) actually is Little Beeut
our second issue coverdisk will know, the original Kid Gloves is a sweet and lovely little platform puzzle game with real character and a fair measure of originality, but the recent follow-up (also reviewed fast issue at 58 percent. spooWy enough) is a nght cheat and no mistake Kid Gloves 2 is really Little Beau from the now-defunct Digital Magic, which is itself really a cruder version of Activision's Super Wonder Boy. and nothing al all to do with Millennium's original game This is a tembte waste of a great character, but it's not a bad game if a Fisher-Price Super Wonder Boy sounds like your cup of tea in the first place.
WE’RE FOREVER BLOWING
niinni ro And finally Esther let s not □ UDDLtd forget games which have sequels m plot, if not in name. In such a category we'd fmd Bubble Bobble
packed arcade romp than the careful and slow-paced original. With gorgeous big Japanese-style graphics and fovely control. Switchblade II is one of the Amiga s very best platformers, but it's not really the (oisow-up to Switchblade .
NOT EXACTLY A HOWLING
nimnrnn That's an accolade (it that's dll LiIiLOO the right word) which has lo go to Wolfchitd. From the programmer of the original Switchblade comes a game reviewed last month (scoring 58 percent) which owes everything except its name to tne first game The gameplay (and indeed many of the enemies) are lifted directly, and the overall feel is that Wolfchitd is the sequel that never was
In Its own nght it's a fairly decent platform potboiler, but it never really inspires in any way. and it's so short you'll have finished it. consigned it to tne back of your software Shelf and forgotten it ever existed in about the same space of time it takes to read this article.
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
Swift Microcomputers Ltd
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COMPUTERS 13.5“ DS/DD DISKS I UPGRADING
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RAM CARTOON CLASSICS £399
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SUPRA 52Mb HD £375
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GVP 52Mb HD £375
100 ..£33 00
250 .£77 00
500+Cafl for best price
3.5‘ DS/HD DISKS
10 .....£6 00
50 £28 00
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Internal drive. £48 External drive £49 Cumana drive £59 .5Mb RAM £21
1 Mb RAM (+) £41
2 04 K/Start £49 Hi res S/Deni$ e £36 Fatter Agnus £49 ROM Sharer £29
PHILIPS CM8833 Mk2 £215
Box of 10DS/DO
Canon BJlOe . £239 ! Star LC20 ' £150
j Star LC24-10......£219
Star LC20Q £209
Star LC24-200 £269
HOW TO ORDER
Vlsil Our showroom wtfh easy parking or send cheque/posiat order to the above odckess Vso and Access accepted-
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FORTY ONE GAMES ON TWO DISKS!
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Cure iniomnia the platform game wav with Magic Rotktts (above) and the almott-ai-inooiy movie game Namr StAJj
the Best two-player dinosaur-based platform game where you kill enemies by capturing them in bubbles and bursting them the Amiga's ever seen We ve sard Bobbie Bobble ts a brilliant two-player game but it's not so much fun when played solo' so many times that to repeat it here would be a criminal waste of space, so we ll just take i1 as read and move onio the segue Rainbow Islands 5 the best Amiga game of all-time. And. en that's that. If you don't know the reasons why by now, you haven’t been paying attention property Go out and buy The Rainbow Collection (just £19 99 on the Addicted To Fun label, and leaturing both these games as wen as the AMIGA POWER Alt-Time No 19 gorgeous surrealist cute platform adventure The New Zealand Story bargain fans) and find out what you've been missing.
a copy ol Magic Pockets The second release on the Renegade label from top programming emperors the Bitmap Brothers turned out. funnily enough, to be almost exactly the same as the first release on the Renegade label from top programming emperors the Bitmap Brothers. A slowpaced. gtoomy-iooksng, awkward-to-controt yawnerama of a lifeless bore. Magic Pockets was the game which welt and truly burst the Bitmap Brothers Bubble and proved to the world that they realty are just as fallible as anyone else Oh dear Innovation, inspiration and imagination were just a few of the desirable qualities beginning with the letter V which didn't feature in Magic
Pockets, and. to be honest, there wasn't much m the way ol iconociasm either.
I’VE ALWAYS GOT THE BLUES
NOT All IT'S QUACKED UP
rn nr In fact. Rainbow Islands is such IU DC an utterly bnt iant game that at the tail end of 1990. Impure thought they might as wen have a go at cloning it Edd The Duck lookeo ike its i lust nous predecessor, but in gameplay terms it just wasn't in the same league To be honest, we're not even sure it was playing the same sport We'd call it a very poor man's Rainbow Islands, except that it's not fair to inflict this kind of guff on very poor people who ve got quite enough problems without having to put up with totally ctap rip-offs too So. Edd is an incredibly nch man's version of Rainbow Islands, for those who can afford to throw their money away
YOU’LL LIKE THIS...BUT NOT
A at And on that subject You'd have LUI to be pretty bloody we: off not to mind being relieved of 25 quid in return for
Now if it's iconoclasts you're looking for. surety the kind of chaps you'd be after woufd be Jake and Efwood. The Blues Brothers A fine pair of boys, they're the sort of fellows who attack the traditional concept that you can’t just Simpty muck about playing rock'n'roll music and crashing millions of cars tor a living, whch makes them ideal material for a compuier game. (Let's face it. who'd buy Going To The Office Every Day Simulator0) That computer game came from Titus, in the shape of an arcade platform fun ep>c which was so bniiiantty playable that we had to hire round-the-clock security to stop Stuart sneaking into the office at 3am every morning to get a few quick games in. Fabulous music, lovely caitoony graphics, immense addictive qualities and a peertess feel for its subject matter made this, tor us. the best character licence game ever
OH NO! MORE LICENSED
P AUCQ Tha,s character licence' as UArlLd opposed to 'actual fitm licence', of course. Whae The Biues Brothers wasn't eased directly on the film of the same name, there've been no shortage of Am>ga platform games which do rely on movies for their plot, characters and sates figures. Most of them have come from Ocean, and most of them have been pretty bloody hopeless, the only recent exception being Hudson Hawk Visually very similar indeed to tne Titus game. Hudson Hawk was spoiled to a significant extent by gameplay which owed more to the Rick Dangerous school of thinking Still, it remained a cohesive and playable game.
due in no small part to the numerous flashes of humour and character employed by programmers Special FX. which is more man can be said for most o! the other movie-based platformers of recent times Darkman Total Recall ano Navy SEALs ah teked heavily, if not entirety, on platform antics lor the gameplay in their muitipie-sub-games makeup, but unfortunately the platform sections were all of the most tedious, unimaginative, repetitive nature imaginable (Navy SEALs bemg the best of a poor bunch), technically perfectly competent but so generic and completely devoid of heart you'd think they were all written with some Crap Platform Game Construction Kit
CAPTAIN PLANET, HE’S A
nl Mind you, at least that's better . than looking like you were written in AMOS, which is the fate of Captain Planet The insipid Saturday morning cartoon of teenage vigilantes with an environmental consciousness wasn t the most inspiring starting point imaginable, but respected programmer Tony Crowther made such a hash of if that the more cynical amongst us were moved to ponder whether it was actually an act of green sabotage - ie making the game so crap that it wouldn't sen any copies and theretore wouldn't use up any vital natural resources. Whatever, this was such a poor attempt at a platform game - crude graphics, horribte control, just no bloody fun generally - that we can only hope the disks are made out of something nontoxic, so that when cop es of the game are ceremonially burnt en masse, it won t affect the ozone layer too badly
TOUCHED BY THE LAND OF
nnn The dissolving ozone layer isn't D UU something which worries the inhabitants of Rodland too much - they've got other problems on their minds, such as the kidnapping ol fames Tam and Rifs 'Mom' by a b>g nasty geezer who looks like a bud. In setting off to rescue her. Tam and Rit madverlentty became the stars of one of the Amiga s finest ever platform games, indeed one of its finest games of any kmd. Unfeasibly luscious graphics in boid, dazzling colours depict a no-mess>ng arcade game in the tradition of the ancient Mr Do series of com-ops. Wonderful gameplay in a classic style, but with enough onginat touches of its own to lift it out of the ordinary and into the realms of the truty special Unmissable just tor the way Tam and Rit bash the baddies to death by swinging them over then heads and
smashing them into the ground repeated y in best Tom And Jerry fashion, but utterly fabulous for dozens of other reasons too Get it or be branded a po-faced trainspotler forever (by us. anyway).
YOU MIGHT AS WELL
M Staying with pure arcade fun brings u$ to a game which, perhaps predictably, never achieved the success it undoubtedly deserved.
Probably underrated by us at 30 percent, the immensely entertaining Monster Business from Eclipse was a blast from days tong gone, when gameplay was everything and size didn't matter Not that Monster Business is particularly small - it'll certainty take you a long time to get through all 45 levels, thanks to the great difficulty curve - but technical considerations were obviously the last things on the programmers’ minds when they wrote it, and the result is a game that's so fun to play you wouldn't believe it.
Basically a cross between ancient co n-op Dig-Dug and not-so-ancient comop Snow Bros. Monster Business lets you rampage around a classic building-site scenano. despatching evil meanies by pumping them up with an air-pumpmg gun until they float helplessly away, then jumping into them and sending them flying across the screen to flatten their fellow baddies. Sounds tike great fun already, doesn't it’ Well, it is. If you ve got a fnend with an ST. chuck in a tenner each and get a copy of this (it's a dual-format disk, y'seei. Just don't get upset that their music is groovier than yours, that's all... -*
Culc with a capital C (and a capital V, a capital T and a capital 1), Hal t Rainbow Islands (top) and Rodland.
AMIGA POWER MARCH 1992
NOW WE’RE SOLID.JS A
n And talking of chucking.(You're tired ■Edi One of the firs! games ever reviewed m AMIGA POWER was a:so one of the oest. Core Design s Chuck Rock wiped clean the memory ol Core s previous platforming efforts (they were the team responsible for the Rick games and Impossamc/e) with a game whose only prehistoric aspect was its setting. Gorgeous-looking tunny and playable. Chock brought the style of The Ftintstones and added it to the gameplay of Super Mario Brothers (wen. sod of), ending up with something which was generic yet unique at the same time Anotner must-have platformer.
ROUND ’EM UP. MOVE ’EM
niir And on and on and on goes the list. UUI and son we've only scratched the surface, realty Wrthin the platform family there are tots of tittle sub-genres that we haven't gone into in any real depth, like the puZ2!e-ohentated PP Hammer And His Pneumatic Weapon a decent if
never thnilmg Lode Runner playaiike. the adventure-tike Impossible Mission 2 where platform-leaping holds equal importance to the solving of various puzzles, discovering and collecting secret codes and mapping your way around a huge complex, or Ihe consote-slyfe approach of Robocod which takes the feet of the MegaDwe legend Sonic The Hedgehog and ties it in with James Pond. popular hero of an older Amiga arcade game. Robocod is a groovy game and no mistake, but it's a tong way short ol the Somobeater many cntcs have made it out to be - there just isn't enough going on In it to back up the beautiful graphics. And then there's Flood god sim kings Bullfrog's attempt at a cutesy platformer which ties itself up a bit in unnecessary complications, or The Killing Game Show from Psygnosis. which despite some very flambow fsiancfs-ish elements is as much a $ hoot-'em-up as it is a platform game, but suffers from not concentrating on either style properly and unfortunately ends up just a little bit confused, ft's stilt tots of fun to play though
And finally for now. a couple of games with nothing in common except their platforms and their fabness. Currently at No 40 tn the AMIGA POWER All-Time Top 100 we fmd Core's Car-Vup which is perhaps the marshmallow of cute arcade games - an sweetness, no substance. Not that that means it's not great, though - just
like marshmallow it's almost irresistible in smalt doses. Then, at Not 2, mere's Prince Ol Persia A less-cute game you couldn't hope to find - it's tne real odd-man-out amongst the games covered here - but the astounding animation was the equal of any cartoon. It's perhaps not tne deepest game in me wodd either, but for a challenging and demanding arcade adventure of epic proportions, you COuldn t ask for better
And that's yer tot -if we’ve missed out your favounte. why not drop us a line and let everybody know about it As long as it's not the Bitmaps Brothers' Gods, that is. (What we mean is, Gods will instead be covered m a different game category as pad of a lodhcommg Definition Of Sound buyer's guide And which category7 You'll iust have to wad and see Ed) •
Two ot our very favourite platformers - the ultra-ityliih Switchblade ll (top) and the impossibly playable Bluet Bros. Japanese blastinj and exploration or cute, Nintendo-ish hi-(inks - take your pick (thoujh, of course, we'd recommend that you jet your hands on both).
AN INCREDIBLY LONG LIST OF HALFWAY DECENT AMIGA PLATFORM GAMES...
THE BLUES BROTHERS
THE HtT SQUAD
EDO THE DUCK
■ IMPOSSIBLE MISSION 3
JET SET WILLY
AP ISSUE 2
KID GLOVES 3
KILLING GAME SHOW
• • to
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THE HIT SQAD
PRINCE OF PERSIA
* * • o
RICK DANGEROUS 3
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Football Masters is the very latest Muftt-Mdrvaqer Football Sormkitor for 16 bit computers. After 4 years of development aw are proud to announce the release of the most comprehensive football management game ever. It's waiting to test your skills right now! Features Include:
Mv4ti-Managcr game for 1 to 4 Players Three levels of difficulty Maich highlights minute by nunute make substitutions or learn changes at any time Use Injuries, yeltow/red cards and named goafscorcrs. 1MB version has extra Graphics animations and realistic digitised sounds [An option can turn tha feature off!
Full UK and European Cup mneraiy Includes FA. league. Zenith Data Upland Dal. European. Cup Winners and UEFA Cups A1 cup match rules have been made as accuralc as possible Two Leg Ties. Extra Tune. Awwy Goal Rule. Seeded Draws. Byes, etc All 4 league divisions with playoffs and league expulsion
Real initial surname, league career records, height and age entered for all players as at the start of the 91 /92 Season Rue dull ratings per player. separate live for goalkeepers Plus IS other special attributes like Captain Super Subs & Mobility
A lively and real lime transfer market, with an approach facility, negotiate wages aral contracts Plus loans. Ires- transfers and trainees. Unique and simple training system lo improve player skills
High quality printer facilities to list all the vital information Masses of historical statistics on past games, players and manager Quick game data bad and save
All screens updated quicldy and do played in a pleasant format, which a easy to use and comfortable to read Fully mouse operated Printed instruction booklet with plenty of diagrams A separate Editor is available to change saved/imtial details
There arc many, many olher httiethingsihat make this game the most addictive and accurate interpretation ol a Foothall Managers season h would be Impossible to list all the features in this advert we assure you that this is the best We have thousands of satisfied customers from our previous edition oI this game many are still playing it 18 monlhs alter purchase See the order form below for details on how to order thrs incredible game Available for all Atan ST s and Amiga s PC version coming soqn
An amaring graphical strategic simulator thats fun for all the la
An amazing graphical strategic simulator that s fun for all the family 0. 1 or 2 players on keyboard, mouse or Joystick Pick your moves horn the selection available and watch your animated warrior battle It out Watch the energy bat Indicators and plan your moves
You can edit your very own new wrestler or amend a wrestler already created 116 are provided on the game to begin wilh) You can change any name, colour of tights, linings, flesh lone and hair together with all the lighting skill values, weight etc Instructions are also provided which show you how to change the way any wrestler looks or you can create whole new ones Amiga 1MB RAM Otdy E19 95
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3D Construction Kit 32 99
4D Boxing 4D Dr.v.na *
Big Run *
Birds of Prey *
... 16 99
Captive ...... ......
Gory Cots 3
Curse of A,ute Bands (1 Meg)
16.99 6 99
Death Knights of Krynn (1 Mog)
1999 7 99
Double Double Bill
Drogons lair Dragons loir Drogoni Lair -Duck Tales
Time warp .....
Eye of the Beholder 11 Meg )
Fight of the In Flood
football Director 2 lMeg)
fun School 2
Fun Schod 2
fun School 2
under 6) .
13 99 1699
fun Schod 3
under 5) ..
G lot V
Gadfolher Adventure 11 Meg) * Gods
1999 16 99
Golden Axe ...16 99
Grahom Gooch * .. ...... ......19 99
Gremlins 2 .... 9 99
Gunboat 11 Meal 19 99
Gvy Spy * ...26 99
Hard Or win 6 99
Head Over Heels 6 99
Heroquesi 16 99
Hero Guest Dota 9 99
Horpoon [I Meg) 19 99
Hrtchikers Gu>de 7 99
Hollywood Collection 14 99
Home Alone 1 19 99
Hunter ...19 99
IK. ..... 6 99
Indtonapol'i 500..... 16 99
Indy lone* Adv 1 1 99
Indy Jones AtiontivActton * 16 99
Indy Jonev Atlantis Adv (1 Meg) .19 99
Interceptor ...... .. ..8 99
Jock Nicklous Clip Art..... ......9 99
Jock Ntcklous Extra Courses 9 99
Jack N.ckktus Gdf ....15 99
Jock Nicklous Unlimited Gdf (1 Meg] 19 99 Jahongu Khan Squash 16 99
Jomes Pond 9 99
Jimmy Whites Snooker 19 99
Jungle Book 6 99
Keel the Thief 8 99
Kick Off ....7 99
Kick OH 2 (I Meg] 1199
Kings Quest 4 (1 Meg] 26 99
Kloxx 6 99
Kmghtmore * 19 99
Knights of the Sky * 22 99
K O 2 final Whistle 8 99
K O 2 - Giants of Europe * 7 99
K O 2 ■ Return So Europe 7 99
K O 2 ■ Super leogue * 9 99
K.O 2 ■ Winning Tactics 5 99
laser Squad 2 * 16 99
lost Nm 0 2 6 99
lost Nmia 3 16 99
leather Goddess 7 99
legend *...... 16 99
leisuresuil lotry 3 (1 Meg] ...... 26 99
letsuresuit lorry 2 26 99
lemmings ...16 99
lemmings Construction Kit * 16 99
lemmings Data Disk * ..... 13 99
licence to Kill .....6 99
lombard Rally 6 99
loom . .. .. 11 99
lord of the Rings ..... 19 99
Ml Tonk Plotoon 19.99
Mogtc Fly 8 99
Mog c Pockets 16 99
Magnetic Scrolls Co* 11 Meg] 19 99
Mon Did Europe ... 16 99
Man* 19 99
Megolo-Manro 19 99
Mega Traveller 1 19 99
Mega Trove'ler 2 1 Meg) * 19 99
Mega Twins * . 16 99
Miomi Chase 6 99
Microprose Gaff ' 22 99
Midwinter 14 99
Midwinter 2 22 99
MiG 29 22 99
Moonstone * ...19 99
Myth V 16.99
Navy Seols 16 99
New Zealand Story 6 99
Nightshih 9 99
Operation Stealth . 1699
Operation Wo* ..6.99
Outrun Europe 16 99
Paperboy 2 * 16 99
Parasol Stors * 16 99
PGA Tour Golf 16 99
Pttfighler 2 16.99
Plotoon 6 99
Player Monoger 12 99
Pool of Rod'once l Meg) 19 99
Pools of Darkness (1 Meg * 19 99
Police Quest 2 (I Meg) 26 99
Populous 2* 19 99
Powerdrift 6 99
Power monger 19 99
Powormonger Data Disk I * 9 99
Powerpock 14 99
P P Hommer . .16 99
Predator 6 99
Quest for Adventure
1999 8 99
RBI 2 Baseball ......
Rock Star Ate My Homsler Rodond
4 99 1699
R Type 2
Secret of Monkey Tslond (* Meg)
1699 19 99
Secret Monkey Island 2 [1 Meg) *
1999 19 99
Skr Or Die
, .8 99
Space Ace 2 *.....
Speed ball 2
16 99 699
Smp Poker 2 ♦ Date
1699 19 99
Teenage Mutant Turtles 2 *
TurricOft 2 ......
. 9 99
TV Sports Baseball *
. 7 99
Ultimo 6 *
UMS 2 (1 Meg)
Wild Wheels . Wings II Meg) WiiEtcil ... .
Wnkid * .
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World Wrestling *
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Cheetah 1 25 + - £6.99 Comp Pro Exlra - £14 99 Quickjoy 2 Turbo - £9,99 Guickshot 3 Turbo • £9.99 Guickjoy Jerfighter - £10.99
10 x 3.5" DSDD- £5.99 20x3.5* DSDD -£10 99 50x3.5* DSDD -£23 99 100x3.5* DSDD ■ £64 99
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AMIGA POWER/UBI SOFT
present a CELTIC LEGENDS competition
Hushed with an astonishingly praise-filled review ot their Celtic Legends game (it received 89% in issue nine of AP), those wondrously generous dudes at (Jbi Soft have decided to celebrate by sending one lucky AP reader (and a friend) to Paris for a weekend. Now, the link between Celtic Legends and the capital ot France may seem a bit tenuous - after all, there aren't too many hex-based fights between magicians and golems happening down by the Seine most days of the week - but French is home territory to the Ubi peeps, and that's as good a reason as any to send the lucky winner there.
RULES AND REGULATIONS
• Celtic warlords, and employees ot Future Publishing and Ubi Soft aren't allowed to enter.
• The editor's decision is final, and is not subject to bribes ol any kind. •
• The closing date lor the competition is the 30th of March.
TELL ME MORE, TELL ME MORE
The happy winner will receive not one. nol three, but two (yes, two!) plane tickets and enough spenrfcng money to keep him or her m garlic and baguettes lor weeks. But - hey! - oven rf you aren't lucky enough lo wm the tnp to Pans, there's still a shot at one ol the live runners-up copies ot Cette Legends, the highest-rated strategy-fantasy game ever in AMIGA POWER1
THE QUESTIONS OF YOU
Okay, so this is the hard bn All we want you lo do is to to answer rhese very simple Celtic Questions
1. Which Irish hero ended a misadventure with a sheep's fleece attached to his back for the rest of his life
2. Whal does Tir Nan Og actually mean
3. Which were the five main lands associated with the Cells
There, that wasn't too pamlul, was it Now Simply wnte the answers down on She back ol a postcard or sealed envelopes (any entries inside envelopes will be used lor bin target practice) Then simply send your entries to The Magic ot Pans', 29 Monmoulh Sheet. Bath. Avon, BAi 2BW Good luck!
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Coyote strike Back
Iron Maiden Slideshow
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Evil Dead Demo
Puggs In Space
Scanners Horror Denso X Rated
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Popeye Meets Beach Boys
Nightmare On Elm Street
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Enterprise leaving Dock
Gnomes Mega Demo
Silent s Scrolier
Utopia Cartoon Slides
Tile lank Mega Demo
Scoopex Seven Sins
Sleeping Bag Demo
System S Demo
skate St Enjoy 46
Thames IN' Demo
Jeopardy ■ Version of Risk
Star Trek - Hie Game Disk > of 2
Star Trek - The Game • Disk 2 of 2
PD Games - Disk 1
Games Galore Inc Chess, Daleks N Tran
PD Games - Disk 2
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Retutn To Earth
CC Games Disk 7
Mega Games Pack
Ultimate Virus Killer
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Q Base Spreadsheet
Cnincbcrx St Virus Killers
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Insanity Tools 01
P Copy V3
North C VI 2
Hackers and Hacking
Sid V1 6
TSB Vector, Designer V1
PE Unis V 5
XLS Disk 11. 037 live Magician l tils
Red Devils Utilities -1
Running Man Update
Pendle Europa Utilities
ICPUG Printer Utilities
Redsector Demo Maker
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Debbie Gibson Electric Youth Disk 1
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Madonna - Hanky Panky
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TG29 Buzzard TG30 W heel of Fortune
TU32 T Bag 43 Tl.'33 Sidney & Friends
TM09 Vogue & Justtlv My love
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This month in the Amiga world’s most opinionated letter column: sarcasm, doubts about our honesty, games of the last year, the lack of reality in computer games, a knighthood for Geoff Crammond(!) and - oh no! - Stuart N Hardy! This is the last you’ll read about Stuart in these pages for a little while, so Hardy fans can’t afford to miss it!
• Address your letters to AMIGA POWER, Beaufort Court, 30 Monmouth Street, Bath Avon, BA1 2BW
Usien after reading ihe latest edition of AMIGA POWER, I came up wrth a scheme to rake m a fair amount of money1 Yes. it's true -1 reckon that I can become a millionaire m a matter of years, and it's all down to you and your team interested’
You bet -Ed). Read on
I think that AP is overall the best Amiga magazine on any newsagent's shelves thai I can reach without standing on tip-toes With this in mind I intend to emulate the very (Mgs that make your magazine great and publish mem myself under a different name. Si* page reviews’ No problem1 What i'll do is cleverly write a crappy review, chuck in a few general quotes hke the graphics aren't pretty but (unction well' (to make people think I've actually played the thing), and pad out the other live and a hall pages with big screenshots' (Don't target to use maps of the globe ripped out of encyclopedias, btg photographs of aeroplanes and that kind of thing. too -Edi Easy11 could perhaps Stick on the (root page NEW FORMAT or something to that effect, together with an EXCLUSIVE REVIEW which I could ust make up, or cobble together quickly from a demo! Who'd notice Nobody, that's who
- it'd be like pnnting money!
That Boilom Line' thing you do Is an excellent idea and one which I fully intend to copy, perhaps by pnnting the pages in red (Or Wire, maybe -Ed) and calling it The Red Pages l could also include a really condescending article, perhaps called Everything You Wanted To Know About Something Really Obvious', which would interest no-one bul would seem as il I was trying to educate newcomers to the world oi computing - brilliant1 (Doddle to write, too - )ust regurgitate a few pages of the manual in comprehensible language -Ed)
If money was getting a bit tight or sates started to flag l'd include a competition somewhere in between the adverts ottering a realty groovy pnze. with a simple question that even a joystick could answer and - here's the excellent bit
- instead of merely sending off the answer, the punters could ring, yes ring, the answer m on one of those moneyburning 0898 numbers That way I could make five limes the prize value just by leaving an answering machine with a 10-minute message!!' I'm sorry, but I'm gettmg a little exerted here - it's all too easy' News, tips, interviews - I II just copy yours and re-pubiish them (remember to cut off the last couple of lines of each item, though -Ed), or if 1 got really desperate I could even publish used Stuart N Hardy
(.Zzzz -Ed) letters'
So then, what do you think’ Brillianl, eh’ What do you mean. There's already about lour magazines like that in circulation' Sod it. I'll have to come up with something else then.
Thanks for listening,
Simon Byron, Bournemouth
Hey. Simon they do say that imitation is the sincerest form of flattery. •Ed
Dear AMIGA POWER,
Recently I have declared myseit Emperor 01 The United States Of America, sworn to steer my country back into the British Empire and reduce the price ol Commodore Amiga games and hardware by 60 percent all over the world, I hope l can count on the readers of your line publication to support my bd for control o! the mosl powerful country In the world. Yours majestically,
Chris Denton, Redhill
I am writing in extreme annoyance about Stuart Campbell's review of Rick Dangerous (issue nine). His review ol SwffchWade was paihetic as well (i should think so. they 're practically the same game -Ed). Anyway, to the poinl. How can he say that Rick is ‘dull, boring and repetitive is beyond me (It's easy. Rick Dangerous is
dull, bonng and repetitive See. I've done if again -Stuarti True, it may be 8-brtish. but the gameptay and sound effects more than make up lor this There aren't that many decent plattormers on the Amiga, but Rick 1 (and 2lor that matter) are good. He probably slags it oil because he can't escape the boulder on level If lOofi you bitch -Stuart)
Also the Top 100 games, was this meant to be a joke or what Rainbow Islands isn't (Snip1 -Ed)
On to Stuart N Hardy (Snip' -Ed) Overall the magazine is pretty cool, so I'll sign oil now,
Patrick Hurley Chesterfield
PS Kick 0112 is ace, so (Snip' -Ed).
Dear AMIGA POWER,
Having read the letters pages in issue nine, a J Lewis from Barnet wrote to you about Midwinter II - why it was reviewed in one mag in Apnl and yours in October. I take your pomt that you should only review games that are due out when you review them and I'll quote you ‘We don't think it’s fair to you. our readers, to review anything olher than the exact same product that you're gomg to buy in the shops, so we wait until a game's completely finished before we cover it.' So could you tell us readers why you reviewed MicroProse's Formula One Grand Pnx way back In
issue seven’ Did you review an 'early, nowhere near complete preview'’
JC Perry. Chellaston
No. we didn't We review a game when it's finished, but that doesn't necessaniy mean - lor reasons which are nothing to do with us - that it's going to appear in the shops at that time Any number ot delays to do with packaging, duplication, or marketing strategy (such as holding a game back for the Chnstmas rush, for example) can result m a review being out wen before you can actually buy Ihe game. We try to avoid the situation as much as possible, bul sometimes it /ust can't be helped -Ed
Dear AMIGA POWER,
Thank you. Ihank you. thank youl I'm an amateur prat, but every now and then I like to sit back and listen to a real pro. Stuart N Hardy! (Zzzz -Ed). Whoo! What a guy! (incidentally, what does the N' stand (or ) But soft! Does this man/lop not have a point Yes indeed he does! To really stand a chance of getting a letter published you MUST start a really smart argument by:
(a) being really pompous/optmonated and Irritating some other pompousi'opimonated or PERFECTLY NORMAL person
(b) saymg that Amigas are better man STs because they have 183 butter NormanGaryquiteoverweightJohns, large-bonedBrendas, Fat Agnuses
OH NO! MORE LEMMINGS
Dear AMIGA POWER,
With the development ot Lemmings 2In progress, how about a list of members of the Lemming family that could be Implemented to hinder your progress through the new levels
• HALIFAX LEMMING - waits until all your lemmings reach the exit, then repossesses it and changes the locks.
■ MAGGIE LEMMING - barges through the level refusing to ‘do a U-turn' even when she hits an obstacle.
-MAJOR LEMMING - follows Maggie Lemming, copying her every move, before dithering back and lorwards gelling in the way.
• GORBY LEMMING - tries to 'Nuke' your lemmings when you decide you can't complete the level, but..
• BORIS LEMMING - steals the 'Nuke 'Em' Icon and won't give it back.
• SCARGILL LEMMING - digs down vertically and diagonally at crucial moments and leads all your lemmings down the tunnels, insisting that they are ‘economically viable'.
• SENATOR EDWARD LEMMING - every lime you build a bridge he drives across II in his car, knocking your lemmings into the water and drowning them.
» MAXWELL LEMMING - ignores obstacles, bridges and blockers and stumbles straight into the nearest pool of water.
And finally, STUART N LEMMING (Zzzz -Ed) - Insists on covering any walls he finds In graffiti. All your lemmings stop to read It and die of boredom before they reach the exit.
Stephen Richardson, Whitley Bay
Yeah! And what about Bush Lemming, who appears perfectly normal, but every now and again falls over for no apparent reason and then can’t move for 24 hours Or the previously-little-known Canadian singer Bryan Lemming, who climbs straight to the highest point ol the screen and then won't come down for four months Anyone got any better ideas Drop us a line to ‘Can ’t Take No More' at the usual AMIGA POWER address, and we'll come up with a prize or two for the best ones -Ed.
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1D92
So therefore I conclude:
My computer has a BigfontsageAHred chip and a 1 3 jgowot Fatbastid ROM dnve with optional red tight that goes PING1 and so is Pester than yours because you live m a council house, your mum is on the game, your dad smells tunny and can't always make it to the toilet in lime and anyway he's a workshy unemployed layabout who just DOESN’T WANT TO WORK'
So there it is. You’ve oeen told now and l get my letter printed.
Joe Saunders. Bungay.
Does anyone have any senous letters this month -Ed.
Dear AMIGA POWER,
Recently the letters pages have been full of complaints about certain aspects of the software industry. Now this isn't a bad thing, as it shows ELSPA that they're wrong, and I mysel! am guilty of writing to complain about them. But it seems that nobody wants to wnte about anything new. Every tetters page is full o‘ complaints about ELSPA. Stuart N Hardy \Zuz -Ed) or how expensive games are nowadays
But this isn't a letter complaining about thmgs and saying that they should be different: and then not doing anything.
The one problem that your magazine has is that none of the games parallel the brttemess and emptiness of life. Take Monkey Island, for instance. I! may seem like a jolly romp about some guy Ho ho -Bob Monkhouse) wanting to become a pirate. But it's not. It's 3 brier study of human patheticness. It shows how shallow and weak existence really is. and states that the only solution is to find true love Before Guy fell in love he was a brt crap. Once he was in love, life worked out for him. But love does not bnng happiness This is a myth that the programmers are trying to make you believe in, so they can get more money from sales of the game.
Oon't believe rtf Love brings you pam. It brings you large bloodied wounds. The basts who wrote Monkey Island are just exploiting the loneliness of existence without coming up with a solution In real life you cannol just find a woman, save her from a dead ghost and be happy ever
after (He's right - I've inedso many times, without success -Ecfi In real life you have to work to find true love, then halt the time it still doesn't work out. I only hope that m Monkey Island 2. Guy has to find Ihe girl he thinks he loves and be rejected by her. Games players should be forced to look upon real life once >n a while.
NEXT MONTH: l reveal the horrifying truth about Jimmy White s Whirlwind Snooker - life isn't just about a green table and some balls.
Alex Finch. Reigate.
An agony aunl writes -1 know how you feel. Alex, but try to forget about her There are lots more girls out there all just dying to meet an attractive, witty chap like yourself I just hope my daughter isn't one ot them.
Dear AMIGA POWER,
I'd like to suggestion about your coming Top 100 update Rather than just giving each game a number, give a percentage mark as well Of course, this means that No. 1 rates highest, with ihe mark going down as the number goes up. This would be helpful in letting us know how good the lower-rated games are It is obvious that you think the top 10 are great, but it is not so obvious what you think of the lower positions. In the original Top 100 some ot the lower rated games got fairly bad marks in The Bottom Line, which suggests that simply being in the Top 100 doesn't necessarily mean a game is good. A simple percentage would clear any confusion and make the whole thing more accessible. This mark shouldn't necessanty be the same as your onginai mark, and should be based on all your opinions After playing a game for a while opinions change, as we saw in issue rune. In the original Exile review Matt gave a mark of 80 percent in hi$ On The Other Hand... box, which is good but not that good. Now. eight months later, it appears in his lop eight games of the year.
Anofher reason for the mark to be reconsidered is demonstrated with Populous 2. The original mark was 93 percent, your highes! ever, and you said it would be in the top five. However, from the opinions of the reviewers m issue nine. 14 games from this year atone were more popular, with only Matt Bielby hairing it in his top eight Actually, at Ihe time of writing the article, the game had yusf arnved and no-one else had had time to play it. which might explain things -Ed)
So, I think you should give a mark based on all of your opinions, which would be slightly more objective than your usual reviews.
One more thing: please, o-tease. please don't let Rainbow Islands get near the No, i position It's a reasonable game, but it didn't deserve to be even in the top
30 in the onginai lop 100 Now with lots of wonderful new games that have come out smce then. 1 don't think it should make the top 50 (Well, we do. so tough -Ed). I don't know anyone who agreed with your ongmat placing of it (We door care. It's our chart •Ed) and from some of the letters pnnted in your illustrious pages I am sure that a tot of people agree with me, I do tike cute platform games on the whole. I think Robocod i$ wonderful and Rodland is also good Both of these are much better than Rambow Islands and many, many non-platlorm games are better still No they're noI -Ed) I beg you to listen lo my plea and to give some deserving games the high positions Yours Sincerely.
Paul Segal. London
PS Could I please have a copy of Exile for my trouble"* Pretty please
Not after being so mean about Rambow Islands, no -Ed.
Dear AMIGA POWER,
In your Our Brilliant Year' feature in issue nme. I want lo know why Gary Penn said Phew' What a stinky year that was'. Now I don't think that suggests it was a brilliant year. And comments from Jonathan ( There've been only a few games good enough to drag me away from my shortwave radio set this year') and Stuart ( For me. maybe 25 of the 300* games we've reviewed have been even moderately endeanng, and of those only about half have been lastingly enjoyable'), don't either. No. we meant it was a bnlhant year for AMIGA POWER, not tor Amiga games generally -Ed). Bui the best two things are that your so-called No.1 in your Top 100. Rainbow Islands, didn't get one vole and neither did Mega Traveller 1. (That's probably because Ftambow islands wasn 't actually released last year -Ed). Those are the best things that could have happened Yours.
Andrew Weir. Elton.
What about world peace An end to poverty Flares coming back again Get some perspective -Ed.
Dear AMIGA POWER,
Let me start by telling you that there isn't a magazine like this one printed here in the United States. Hey. how's that new Emperor of yours coming along -Ed) I 've been longing for a truthful and quite funny (Shucks -Ed) game reviews mag Most of Ihe magazines out here just talk about hardware (yawn!). This is fine, but their game review sections are about five pages long. Anyways, keep up the good work1 I have two questions. One is Isn't the word CRAP' offensive to Europe"*' Here in the States they would never use that word to describe a game or anything else in a
review. I guess our equivalent would be to say This game is a piece of (sorry, we can't use that word -Ed) The second question is how do t go about getting a subscription to your magazine"* Here in the States it costs me S7-9S at newsstands.
Michael Reilty. Los Angeles
PS I find some of your English humour quite comical!
Well Michael, over here crap'isn't nearly as offensive as that word you used, so I guess it’s just a question ot different tastes. As for subscriptions. (and this is also for several readers who wrote to us from Australia and New Zealand this month) it couldn't be easier - simply use the form which weVe been including for quite a few months now which is valid lor subs anywhere m the world. For the USA (or anywhere in the world outside of Europe) it'll cost you £76.75. which is quite a lot but it ensures speedy and safe delivery of your issues by Air Mail.
Dear AMIGA POWER,
Firstly I thmk something should be done to stop software houses producing crap games cashing in on a film’s success (ie Turtles. Terminator 2 etc). Film licences should be given to software houses with a good record on film licences (Such as -Edi .
Secondly. I think that Geoff Crammond should be knighted for what appears to be a work of art in the form of Formula One Grand Prix Yours.
Jasper Searte. London
Fair enough From now on Mr Crammond win always be referred to in these pages as Sn Geoffrey -Ed
Dear AMIGA POWER,
On Wednesday 18th December ( was browsmg through the computer mags in my local WH Smith and I noticed your January issue on sale a day early. However, when I go! to the counter I was charged £3 65 Why t admit you had two disks (with great games on them), but your sister mag Amiga Format (which I don't read) had two disks. 308 pages and a 32 page supplement, for no nse in price. Oh, and by the way. when are you going to review Parasol Stars Around Easter, when Ocean get around to actually releasing it -Ed).
Steven Balls. West Wickham
Firstly. Amiga Format only actually had about 15 pages more than we did of editorial - the rest were all adverts, which reactors always say they hale when we have surveys. Secondly, the supplement'
AND ANOTHER THING...
• Stephen Garrett of Dunedin in New Zealand is so desperate for a cheat for Xenon that he sent us a 1969 Scottish £1 note to pay for a stamp to send him one. Stuart says thanks a lot for the quid (ft might not be legal tender but it brought a lump to my throat -Stuart), but we're going to have to disappoint you.
Stephen - there is no cheat for Xenon.
• N Emmett ol Leeds wants to know why some joysticks cost £28 when most are only about £14 or so. We don’t know, "N\ but our tip is don't bother with the expensive ones - what you want is a Bug. (They're our faves, and only £14.99 or so). Actually, tf you donl mind waiting we’ll be doing the inevitable complete joystick review in an up-coming issue.
• David Hunt of Doncaster says "How about a bit of colour in the mag " Eh Unlike most other mags, we don't have a single monochrome page! Still, hope you liked Stuart N Hardy's tetter above.
U And Ihe aforementioned Mr D Twigg would like us to send him a copy of "Pen Pal'. Well, we would, but we haven't got the foggiest idea what it is, so we can't. Life can be a real bitch, eh
was actually a guide to using the two disks on the cover. Thirdly, that issue ol AF cost £3 95. which is actually a rise in pnce of about 32 percent. Don't give up the day lob. Steven
The first thing I look at in your excellent magazine is your hilanous letters page. Why can't some of your readers be more tolerant of other people's opinions’ Every month there are tetters condemning someone who has had the nerve to give such-and-such a game a rating which is too high, too low. or the wrong lend of review altogether. What people should realise is that if we all had the same taste m computer software there would be little advance in any software titles Everyone thought that golf simulations had come to the end with the release cl PGA Tour, but now with MicroProse Golf we have (in my opinion) a competitor to be taken seriously (I have both, and at the moment MicroProse wins, but m probably change my opinion tomorrow).
My own tastes tn software include these two. Jimmy White's Snooker. Railroad Tycoon. Silent Service II. Wings. Thunderhawk. Pnnce Of Persia and most RPGs I don't expect anyone reading this to agree with alt these choices but DOES IT MATTER NO11 look forward to more comedy in the coming months.
Andy Goodall, Edinburgh
Following the recent (ongoing) correspondence concerning the packaging of games, here are a few points that I think may widen the debate.
1 )Why not have an 'industry standard' disk box’ A 3 25 inch disk is pretty standard, so why not the packaging Let's face it -most other things come packaged in a standard way. be they cassettes. CDs. videos or baked beans.
2) If games were packaged the same it would make them easier to store and they'd look better on your shelf
3) Why not do away with fancy packaging altogether - losing it would surely bnng down the cost of a game.
4) Standard packaging - maybe a CD-type box for full pnce and the good old cardboard box for budget games - could also help the economy!! Once we’ve got a standard disk box someone else could start selling the storage system to hold them, ft could make them a million!
Keep up the good work.
Martin Richter. Hastings. East Sussex
Hmm. interesting but two points. Do books, say. come in standardised sizes (no) and how could you fit a MicroProse-style manual into a CD box’ Let's hear from others readers about this
Dear AMIGA POWER,
Recently there have been tots o! people writing in going on about how they hate games such as GodS and Kick OH2 etc. and how they love games such as Red Heat1' What's wrong with these people, do they suffer from some disease with which they can't tell the difference between a quality game and a crap one’
Is it just because Stuart Campbell hates
Kick OH 2. everyone else does’ There'S no need to lick up to staff to get your letter pnnted (ft helps, though -Gary). 1 bet if Siuan Campbell said I hate The Secret Of Monkey Island you would receive thousands of letters from people who hate the game too. (Let's see, shaft we’ 7 hate The Secret Of Monkey Island-. Standby. postmen everywhere... -Stuart). It's just as bad as I oet you won't pnnt this letter 1 know it's hardly a thing to complain about but I believe my point should be made Yours.
David Shattu. Chiswick
And now. finally, once and for all. the end of the Stuart N Hardy debate.' Our mailbag is in severe danger of becoming the Stuart N Hardy Hate Column, so to make space lor some more interesting topics, ive print the last words which are going to be printed in AMIGA POWER on the subject of the boy from Sheffield and his. er. controversial missives. All angles are covered, including the right of reply, so let s hear no more about rt. eh
I thought that as one of Stuart N (I was unaware that Knob' began with an N ) Hardy's relatives had joined the fray! may as well too. as something is mystifying both myself and my husband. Paul. We ve spent a good deal of time (well, 10 minutes or so) trying to calculate what the odds were for Mr and Mrs Hardy Major producing not one but two monumentally dim sons but gave up in the tow millions Maybe you can help
Amanda Connolly. Brighton
PS Is there a high incidence of inbreeding in Sheffield
I leei I have to come to the defence of Stuart N Hardy. Hi$ letters are no worse than many others that get pnnted. but l do have some advice to offer. He shook) write each letter in a different style and under a different name. That way he can write as many letters as he likes, no-one knows they're from him and everybody's happy1 Yours truly.
Chiang Kai Sek. London
Dear AMIGA POWER,
l couldn't drop you a ime without joining the Let's give Stuart Hardy some stick club. so here goes. Last issue (January) you asked his twin brother Paul how old they were I can tell you the exact age -21 In dog years. Actually, the boy Paul wrote to us this month revealing that the Hardy boys were 20 last autumn Surprised us... -Ed). Stuart - lighten up. Stuart s mother - slap your sons.
Seriously now readers, the reason Stuart's letters get pnnted is because they address topical issues and are well written (and we like the way he uses four different colours of ink to highlight important words every time, too -Ed) Also, hs$ style gels right up people's noses, and we all love to hate him (or just hate him), l personally flick through the letters pages looking for a
letter from the sons of Oliver Hardy and read it first Magazines have realised this and that's another reason why his letters have been printed, if you really want him to go away just ignore what he has to say Personalty I don't, and l think the Sons Of Oliver Hardy Corner' should become a regular feature of AMIGA POWER TTFN,
Mr D Twigg. Dingle
Now. the man himself As a special treat for you all. we've decided to pnnt you a tetter as we receive them /ust this once, right down to the colours...
Dear AMIGA POWER,
So I've upsei 112 of your readers, have I Well, considering you are Bt it Best' Sell ng Amiga Games Magazine and only this mere number have written in with complaints (About 50 percent of our entire monthly mailbag, as it happens ■Ed) l can only assume that the rest of your readers either enjoy my tetters or don't really care oneway or the other.
Out of those 112. my brother did a good job of shooting Paul Con no , down in flames (Matterol opinion -Ed), so that only leaves 111, As tor Chns Stem land s complaint last issue, he is wrong in stating that i have two letters printed in every mag oecause t don't even write to ail of them! It he finds my tetters Rubbish' and Boring' then he obviously doesn't know good literature when he sees it (Splutter -Melvyn Bragg). Instead of moaning though, why doesn't he just miss my scnbblmgs and enjoy the rest of the column Chns seems to take the 'I hate Stuart s tetters so don't print them' attitude. How pathetic. If he dislikes a novel, does he write to the publishers telling them not to print any more by that particular author’ l hope not1
The previous issue had Greg Brown stating exact opposite wews and saying how my letters have What insight'. He needn't worry, though, as 1 will continue to send my letters in to selected magazines -but perhaps not in the same volume as before...
As for the other 110 alleged < What do you. mean, alleged Do you want u$ to send them to you ■Ed) complaints, though, I cannot defend myself because I haven't even seen them. But l will ten these readers this: England is a free country which allows freedom ol speech I am just as entitled to voice my opinions as the next person If mine are usually published and theirs aren't then that's just too bad - perhaps they should submit unique and interesting tetters to the mags for a change.
Now for a question If magazines such as yours do not find my letters importanL why do you continually use up precious space publishing them’ Your honest views would be appreciated. Anyway. I've sato enough for now. Please keep up the good work with AMIGA POWER and here's to 1992'
Stuart N Hardy, Sheffield
Ohmygod another one! Could you PLEASE tell me which cosmic power blundered so unforgivably as to allow the
existence of another Hardy! One was bad enough, but two... It's the most convincing argument any atheist could possibly offer as to the non-existence of God
To be sure, the infamous Stuart N is literate. His brother is also literate. Both are intensely dull. too. though and even the most dazzling exhibition ol technical accuracy does nothing to mitigate this The fact which has obviously eluded both Stuart N and Paul A, is that neither of them is qualified to write letters. NO.
THEY BLOODY WELL ARE NOT The hallmark ol a good writer is that he'she can produce an essay on the most stupefyingry dreary subject and make tt seem fascinating and'ot amusing. I don't care if the subjects are ok) and welt-chewed. or new and intriguing. I don't care if he wntes in the minutest detail about trainspotting or drying paint. I'll read anything, as long as it's engagingly wntten Neither Hardy is engaging Neither is yet competent townie letters Oh. they both understand the structures of the written language, but they have not quite grasped that it takes more than a clinical knowledge to avoid losing that certain something on the way from brain to printed page.
As to Stuart N's much-vaunted award-wmnmg compositions - I will gladly congratulale him when he wins an award from a Horary publication, and no! until then. I suspect that he does not ye! have the ability to do more than bag money from magazines whose primary concern is games rather than earthshakmg prose
i wish he would move his aims up a notch. For one thing he would leam and. it he did well would receive true accolade. For another, he would vacate his AMIGA POWER soap box so that I no longer have to read the intensely dull missives' which I have endured to date in your excellent magazine. I applaud the 112 readers who had the wherewithal to get up on their hind legs and write to you. I am proud to be counted as number 113. Bad luck. Stuart N.
Angus Mackenzie. 8rompton-On-Swale
Phew Strong stuH from Angus, but ive wouldn't like anyone to think that you have to be a Pulitzer Prize winner to write to AMIGA POWER If you've got writing latent, all to the good, but don t worry about it. It you 've got a point to make but you can't string three coherent words together, we still want to hear from you -we can always tidy things up a bit for the mag, As lor old Stuart. Angus inadvertently puts his finger on it when he applauds the readers who bothered to n ote to about htm - H you don't like the Hardy Bros' letters, write us something better' This s a tetters page, we can only pnnt things that people send us' Got something to say You know the address. •
AMIGA POWER MARCH 1992
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Uppers - MeEgtrt opponents *r!
I ipm from toe (tmdmd w 9*me Oewwi- Bui not enough to gve Irrte The Bonom Line -£at because <fi * wergame 4 Poem l mem t he* to b* to* snrtove *
Upper* - The tftsttv w*W 30 gnc*»cs y to grac* n* Aring* The jrcaoe approach maxes wigs much togenogrp* ** '" Downer*
- Th* lack of f* m afemmes may pj some oft md re mouse coreroi lift! ixiwwtty The Soffom Line
- A br*anfry executed arcade-frftoii&on crossover winch capture* re freoeoe rwcoplir fe out* rctetentfy • • * * *
Teem 17 £25.99
Uppers - Fest-movrg end emsaprert: Gaunt varamt, wto
tfsofto* ytouches afwoptayer ■ode end a free Pong gen*' Downer* . Only u lev *, end < t W re und gem you're ikety to eome Oku to when you v inched l The Bottom tin - Mot a bed tfofl M ad from the »« P0 boys, but ewyt* a K*e ton to tasMor tong
US Gold £25.99
Upper* - Gotten Aj* gven e Murage io-fr *cenerc Downer* -The elements ot p a ya!x tfy when m»d» Gotten All K> great ar« ir%»ng from tfse one The So Worn Line - Techrucety adept OlA sorety I i*;» n every other respect * *
Upper* - hfree 30 bcutnj romp
6*/arr* but endeenng (*> e French sortofweyl Downer* - rrfendlto teat Ik* an exact*** toy and a very eiperv>* on* ral The Bottom Lin - A npv dvervon but no greet **
Accolade £29.99 Upper* * An absorbing adventure n true American Downers - if * not ree»y anytwg new and e sure v> I up to lucttMm standards The Bottom Lin - You COUtt do worse but you oouti c ****** do better ***
Novagen £20.42 Uppers - Very last and
atmcsphe'c Downer* -1 % ju*t Daffle/oneyetegm The Bottom Line - Good ott-tashoned zoomng W wanmg fut. but 4 reefy moiAd have been a budget game m*
Psygnosis £25 99 Uppers - Another ott W. am* arcade ctm< gets dusted down and re -eiterprHed (ton feme f s Srwtar) Downer* - it's steady been done better re not a* lavurey) by the under-rased Prison S»or- The Bottom Line - Good tor an occasion Wa« •**
Uppers - Me perfect grapftc* and some tr y br**toft*kmg setoects Dormers The f'usfreton level r-ses to bean -v * ,t> a 'me* The Bottom Line - Sot a fru* GUvuc but destined to become a landmark
Psygnosis £25.99 Uppers * Lot* Ot tank*, loti Ot plane* pa of pieces to go it* deep and wd* and to Dormers -Take* a lot ot Mtdscpm* to play property The Bottom l me - * netisat successor to Comer Cbmmmtf ****
Thalamus £25.99 Uppers - E OyaM nen&O-iMTrttydtonoiaa, Downer* -SMcpy amenuun and nacMouil* at(rtf The Bottom Line . ToCU , COPHO 6y Adwson i R TypeH * *
Uppers - A 8-M otuc wargame Inaty brought to Amiga owner* Downers - but nobody reefy warfied 4 anyway The Bottom Line- Pm ** beyond bet even wa*g*m*r* should gve 4 a wttabert* *
A* 10 TANK KILLER
Dynamix (Sierra) £35.75
Uppers - A weaih ot type frgtt **»v*tyle data* Downers -Gamcpley suffer* due to the siuggm frame race and leek of a real lytng frrf The Bottom Line - A r*er**ing but Hawed (Wmpl t*A.ng the h«ght vmAaitcn genre a stage fi/toe* * * *
Psygnosis £25.99 Uppers - Easy to pc* up wo thousand* ot lew * to keep you gong Downers - Can covalent oonong be lunT We re not sure Rather *am*y. very tough crap mue*c The Bottom Line - Sagnty tenter to F*pe Menu « some way* -e you iked vs , toen try toe one tor
BACK TO THE FUTURE PART III
Image Works £24 99 Uppers - Variety, neat animaiton some decent jokes Downer* - But film licence* needy always tee* too tnm to be worth 25 quid Die Bottom Line - and ttvs one's no different Fun but aJight * * *
Lorlclels £24.99 Uppers * Sweet ManpeAuenced game wih ben * of cutenes* and lota Of Simple ton Downer* -
Oeeth by fu* nappy - yeuch* The Soffom Ltne - lovable and eneeriairwig. 4 tedneafy a be on toe crap woe Overpriced tor whef i n
Tengen (Domark) £19.99 uppers - A c*Q*e cpnVERSION Downers - Qt a pap
overhead view arcade race game The Soffom Line - So workmankke 4* jtans hang over 4i arse * *
THE BALL GAME
Electronic Zoo £25.99 Uppers - Based on the *ice**r* but un-released infeefton por/ie game Downers - The concept <* *po*ed by lenuMeis changes ip toe rule* The Soffom Line -interesting, but neptty executed
Uppers - » Kxxi good in) Part ■>
• jmout inech/t e* Hwini OojUK/ xnd <aruty *moi((*n Downers - Vtr, r«p«tliv« trO wry KttJo* m fit gwptty mmi The Bonom Lint - Shedoe Or Pw iMIlMoiMl *»*
BATTLE CHESS II -CHINESE CHESS
Electronic Arts £25.99 Uppers - Cut* graced and a nee angle on t< chei* theme Downers - The anmaftons *oon become tresome and Crwiese chess ant halt a* rterestng as toe toandard game anyway The Bottom Lme • Good as a mowpwee gam«H but a taa/e a* a peer ot ptaya&e software •*
Ubi Son £29 99
Uppxr* - Eiiytagatognpsw* '
Looutwly, and toe intro sequence .* even tumv Downers - CH* access every turn and combat ***ch warns to be random ar* a pan The Bottom Line - An enormously prcrrkung id brave idea which hesn t qua* oome oft
Activision £25 99 Uppers - Graphcaffy dose to to om>n arcade w Downers -Tends io stow down when there * a tot happening on screen and t s ter too easy The Bottom Une -Doesn't ready compere too we* wen a* toe other Op Won games on toe
Amgit • •
Magic 8y tos £25.99 Uppers - WeS-prpgranmed and a tarty ongnei concept Wood you betove a tumorou* buwness i*rva«v ' Downers - fritoie rough the humo a teebto weted toerepfypng and ne buwn*** pad a te oui rxahber-cnjnchng The Bottom Line - Some no* touches but at toe end of to* day i fust ant any fiev 10 play at if • *
BILL & TED'S
Capstone (Accolade) £24.99
Uppers - In our f ntHe opron a most eveeiere luCyect tor a Scene* The game even manages to capture some of toe Aavour of to Dodaocux tem loo Downers - But that doevit stop 4 be*ig a strong contend tor the Weakest Gamepiay in Th World award The Bottom Line - Something of a irxssed opportunity Lefs hope tor bene* thxigi from vie gam of toe
Mm sequel **
BILLIARDS II SIMULATOR
tnfogrames £25.99 Uppers - Plenty of ion* nctodng a cruy poof arfhan octagon tac>e Downers - Meaner toe 20 or 30 modes atow a decent snot u be meda and toe tear of the Sport « to*) completely The Bottom Line - Another gam wtveh crumbles m to* tace of a* oompeseon th* *m* n toe torrn cf
Jnrry Whte s Whrtomi Snooker
BIRDS OF PREY
Electronic Arts £34 99
Uppers* Phenomena** comprehensive A wider choc* of a craft tom every bgft sm ev pur together Dormers - The screen update a excruaaangty perky The control* are as uruettstc as ever The Bottom Lme - Th most complex tfrgfit s/n ip dal Wk*a»y guanresed to hold yoix attereon tor
nenr- -j * * * *
Image Works £25.99
Uppers - Prrfly DmlKlu grapWtS with pwsyol aefron antJ pu/rtng toe Downers - The gamepiay is ursaeiy to be to everyone t tasT The Bottom Lme — Posatofy toe most atmospheric
Mindscape £34.99 Uppers -less lecfxe tom most frying ihmg* Some ratoe* &p ng somdeemptmenu the WWi le K*y Downers - Mot a urma n to user-frtorttfrwss Hakes and toe •tow and Doppy mam game never 1 ahem f**fy taxes c* The Bottom Line - Out Atof toe debveve b»-plan* game tor Bggles tx/*4 4 ihoud have been •
THE BLUES BROTHERS
Uppers - So pUyUSH lt» •r- pttr o And f% tunny UO Downers - The hw (terser meet a « >wm oppomsttr The Bonom Line -
After a couple of months of slowly creeping up in size - from six to seven to the current standard of a whopping eight pages! - The Bottom Line finally settles down and stays where it is for a bit. That doesn't mean it isn't packed with fab new games though, oh no. Check out instant greats like RoboCop 3, Another World and - perhaps surprisingly - Leander, then learn reasons to avoid WWF Wrestlemania, The Godfather and - utterly unsurprisingly - Space Ace II, The Bottom Line is Britain's only constantly updated guide to twelve month's worth of full price games - if you’re thinking of investing in something new to play, this is the first place to come.
THE BOTTOM LINE
RATINGS: ***** Except ***** Nearly there **** Very good *** Has its moments ** Flawed * Dire
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
PrtfMty N t*« CfUTAdtr k*rtC*
US Gokl £2599
Uppers - Aft OftgvaHef') thorn comp omBited Cry * unque and rtortttng wswat approach Downers - What* Vm««ngh( tough, out on y tor a amaad to omm The Bottom Line -StyHh. but tetong longevity * * * *
Upperi - Mom nowl Pm tot
wig* puntor. and an «nn« band Ptogic. Macs and Bek Oownaf a . PomWy DQum log I’M* f**4sapan* to ploy property tar most p*opl* The Bottom Line - Fasoruerg and moOOfiW) eflertanng but 4s always gong 10 Dt a mnorty appeal In) of tong • •
BOSTON BOMB CLUB
Uppers - A nw turn) on lisa tiling bock type p puiai* gam*
Downers - I hasn't got tat longest gam tot m>. and *» bate concept won't «aay *gf* everybody i *r» The Bottom Lin -On of the Itoftof puutar* w*v* wan lately Pleasng kn and wy French * *
UW Sort £25.99
Uppers - Wei tr*r* * a WTLAJMOui Two ptayar mods Downer* - But < » ody r*e*y remote playabtt wfBft piarod ioio
The Bottom tin - A sad. vftphbc and mahactN pu£zt»f *
Imagn Work* £24.99 Upptrs - Vary party. vary mn* v«yehatengng Downers- and vary very ataang indeed. etpeoaly f you hat* toe central character The Bottom Una - Oliay * you play I wdtto ion)off ***
Upper* - She* wen I and you!
bid an vnmensefy rewarding tpaee strategy bast with load* of levels Downers - Scrappy graphics and some awkward qufk* w* deiar many The Bottom Una - Loved Laser SqumP Than you* probably taka a*f*nato ar*acr>2 »*
BREACH 2 (ENHANCED)
gam don* to* oto-tathdred (and pltyat*t)w*y Oowrvrj -It ncfhmg new and 1 doasnl eiacty look modem The Bottom Line Surpnsngfy deep and kn aee
Electronic Zoo £25.99 Upper* - Desert Storm scenario* gve aance touch of BpcaKy Downers - The usual crap grapnes The Bottom Une -Fiwtftar tun to* *v*mg* wargwne. end more playable too eee
Loriciels £24.99 Upper* - Mewtng and cute Larvnmgsdemram* Downers -Its wnOen n AMOS, and 1 shoes The Bottom Une -Good Mi, but ri a shame they cocfdm have tw*d someone to program 1 property
Image Works £24.99 Upper* - Gorgeously atmospheric graphics, a good mil of purring and hacking Downer s - On* or rwo imamg moments and e't a* a bn lacking n the exotoment department The Bottom Une - A new blend Of 30 graphics and acNentamg (bul if*not acUs«) ***
CADAVER - THE PAYOFF
Uppera - A wonderij add-on lor tine of the tY*t Cadaver Downeri -Not a lot of use lor anyone eba rough The Bottom Une - « you've got the onginat. this ant such a bad pnee to pay for more of w same ***
Mind scape £25.99
Uppers - urn, Is deaogca»r
sound And lha cotocrs are rvee Downers - Terrvoty towed
gimeplay. and seems to have been puiogeffwr n § tenth hsry The Bottom Une -No kn to ptay at al. and thart al that natter* n the end Forget* **
THE CARDINAL OF THE KREMLIN
Accolade £24.99 Upper* - Reasonably capbraang and accesses* strategy Downers - nocuous arcade sequence dropped slap bang n fie mdae of tie geme eknost iguty destroys sie atmosphere The Bottom Une -Alamwigty pupd desgn Mows whai Cotod have been a wwar *•
Electronic Zoo £25.99
Upper* - A iAocf.‘*ni Up Win, the aOOed ngribem of (a Iona, torn) spew) and a scare bar rgnt <i the mdd* ol toe play area Downers -Beyond toes* leekaes them* no< rnaly anytong ipto* about CanAarr al as The Bottom Une-*> heart * w toe nghl place, bu h playabaty fiainl tome* ip to toe party ee
Ubt Sort £30.99
Upper* - Pentyotwategy put Percy cf action plus good prasantaaon make tor a more than passabe ibe-piaymg chalenga Downer* - Th* pondwous computer opponent wont creek any spew) records The Bottom Line -More toan enough branstonnng and hack n sMy to heap you tn yokes tor age* •••>«
Electronic Arts £24.99
Upper* - Ferny eeeresang management teccons wto *ome ntybaoe seguencat Downen-Two appaeng arcade secKns bow <s chances. The Spltom Une -Itobaianoed ee
On-Line £24.99 Uppers - Easy to gw rto and ip to kw players catered tor Downer* -Ued rwnbrigry uveaksac pubng sequence and loads cf inneeessary We bugs The Bottom Ltne .
Lark of playibiey mates *» a senouafy below par go* sen Go tor PGA TaeGotnstead *
Uppers - An ov»m**j rjong game which tnow* 4* InvteDom. and wofto igieftddty wtffvft them Downer* - let* tr** ran i frit le** thmg. and «n1 V*s a ftgh pnee tor tfn »ft of th»ng’ The floffom tine-Very tost and *»di facer whchlactotongnrty eee
CHAMPION OF THE RAJ
Image Works £25.99 Upper* - Areas* sequences break up to* heavy duty ssraatgy aacn Downers - Even more ndcutous do* accessing than usual rs ton type olirang Crap programming generaSy The Bottom Line -Posenbaky good gam* runed by Compton lack cf piayabuy •
CHAOS IN ANDROMEDA
On-Line £24.99 Uppers - Lots or charactor interactoh and plenty to do Downer* - Crip light laguanc** and Iny graphics The Bottom Une - Eryoyabto 0*WT»styto adventure $ Sgn y Spotod by ttoppy pnsgnmrmng Sal good ton tocugh wee
CHAOS STRIKES BACK
FTL (Mlrrorsoft) £24.99 Uppers - Complei and ingenious puules. very user tnempy. great sound Downers - Sightly ok) lashcned looking The Bottom Une -Engrossing roto playing adventure using Vie Dungeon Master gam* system *•**
THE CHARGE OF THE LIGHT BRIGADE
Impressions £29-99 Upper* - VtsuMty mpressn* wargame. with nstant appeal and plenty or user Vwndy presentaaon Downer* - Thugs tat dewn n to* wargamng aspea ol Wtqs* wen tome rather ssty rises The Bottom Une- A very brave try. tut 4 doesn't gut* reach to* heghfs to whcfiaespres •••
CHE: GUERILLA IN BOLIVIA
Upper* . Hi* lot Che tome* wev* seen Downer* - A iettu*y average wargame The Bonom Une - 0«y
underrjrdng absotot beginners needapefy ee
Core Design £24.99
Upper* - A tot pass cavwnm romp, wdi some innovabon at tot garneckay tor once Downer* - A touch shaPow and a touch easy The Bottom Une - Putty bnsunt ptoltormsr, cneodh Amgasvery best eee*
CHUCK YEAGER’S ADVANCED FLIGHT TRAINER
Electronic Arts £24.99
Upper* - A ver cab* a* tore* of
planes to »y. w*i pin of opaons. missions and toe obAgatory load of
edema vwws Theres even re
opporttrty to y to* Space Stvidte Downers - A omptoto Lack of speed bad dsA access and nail pengtesv* put a damper on to* whole alar The Bonom Une -Low (tying Hgnt sati - tals to stay w<htheCbmpebbon •••
Image Works C24.99
Uppers - A lot dnvng game Mffi hAt and fOYfiOM giwng t a b( of
Oft ruibTy Downers ■ Nof even iftghdy doaa to the con op, and the COnwi fytfem « *0omr&* The Bottom Lew -Far too *hon to provide j oeceot amount of
CRIME DOES NOT PAY
Titus £25.95 Upper* - O reascrvtoiiwaJii gfaphosT Downer* - Tents* gamebay. patoeec fwnour. itiwoutonguteieupoi Pel •egoon’ Ittwknot The Bottom Line- Cnmedoeinipay T*w gam* is a software enme, so eon f out lor yourself *
(fw XXwQ bonus of gripftcs Downers - But not vary good ones, and t* rest of vw game « a fcffle on tw trwhy w* The Bottom Une - A hdeovt daWd oioft nei adventure *
Uppers - iReiabvefy) tie *1* re
graphe* and hwptof user eetdace mak* tong* aocnsbe Downeet -Th* cored system uni as good as it stxxfd be The Bottom Une - A me od-be* wargame. but overgrew *•
Uppers - lovmgty recreated ooes-op bast- em scroier The gam* that launched a thousand scroAng war barters Downer*
- As (astsonab* as an anorak The Bottom Ltne - Class* stud, bil not a good indcason ol toe Amiga'scapobftbes ***
CONFLICT MIDDLE EAST
SSI US Gold £30.99
Uppers - A wargame n the
ffxHorut seme, but executed very w»s -ftdeed Downers - The wargame Label <s no longer a viid wcuoe tor a program toofung so dated The Bottom Une - Of trnwl tereu even to hardened wargamefi eee
Tomahawk £19.99 Uppers - the Dev sguee reereiang (aduMy mats a b* cf a »*( Downer* - Ewytoing The ibma. to* gnphe*. to gamepfay -al dr* m to* aintmt The Bottom Une- A perfect present lor ppomamtc* •
Upper* - Lots of aimosphw and some eicefent subgam** Downers - Couto hav* been b*e*r pmgranrmdL mM have had fruch b*a*r corwot*. and COsfto hav* b**n £10 cheaper The Bottom Une - Surprise!gy payable and erygyabe - with fust a W* mor* u$ *f 4n*r>Sn*ss an woUd twra been an absoLf*clasvc ***
US Gold £24.95 Uppers - Gore galore the numerous video interludes spa it up a bd Downers - The actus gam* is duf *i the ortrem*. and the waning between levels n monstrous The Bonom Une-A bog standard bast, em up weh knobs on *
CRUISE FOR A CORPSE
Dolphin* US Gold £27.99
Uppers - Supetofy devgntd ckX ovefy papfvcs and the usual compMsh* Ouavfy you toped tram Oetpfwie Downer* - Leeds (m) toads)oldsk-accessmg andevwi •hen you’ve got to sotobon a saemngly takes wgr* hours to pay f through to th* end Th* Bottom Line - Mot lawless, but it* an
•UoUafy tovefy gam*, and a eocy companon to Monkey Island
US Gold £24.99
Uppers - Bmanf sense of being them. and better Freescape than Freescape Downers - Predator.
net al toet accessible to yow
average game payer The Bottom Line- Wei went!tv*eltortcf
getting into istll
Ocean £25-99 Uppers- The driving section a magnates and hr Downer*. Everytomg she s hackneyed keenewby number* rubbsh The Bottom Line - )act pat* as bad as Totar fiscal and Nghtned hi not
very nuk Deed ether Th* eona amgam*torb*toiOm»BTe ee
Mindscape £29.99 Upper* - Th* most act**tub inbiHf - WM
Ml doesnt make a partcO*4y leeM&M The Bottom i*ne -Piiyebto . but overpriced The best* o!« **•
Empire £25.99 Uppers - Sli/Vi'i) poraU] mut pientr c* ionfu*-«-<BMB toon and a wrotrfjy camp nan - Sr\a«« rj> 1 '■■
jamepu, a-*] aoogv aAPOn amt-on Th* Bonom Line - Ncr a tti c< araa ainwl)« a f>J-pnca
DEATH KNIGHTS OF KRYNN
SSI t US Gold £25 99
Uppers - A great anprovamert on lapMut Xiym' roe-pem Dormers - But oompatM Is re mghty f y* 01 Th* Bervtaer !ha a >U( a raga nMed Th* Bottom Un* -A n<eanougp product Out ■cfirgveryapectaeu*' *»*
Uppers - An mctadCfy rug* and adecrtKig game **n cnaaangat mat team petiectry paced to be e> amt ■an tfe Pentoonj gama-aua ot me ><vaga e**ff Dormer a - Vouaty tcan oaa bad a yann The Bottom Un* - Oor.l ba todad Dy the atratagy Wtra But game tettwyonethoAdiry •»•*<
Magic Bytes £25.99 Uppers - a nove* chess vanent nttrinj a greet two pUyn at once' opeon where you donl have to lor to otoer player to mow Downer* - The centra b ai*m-uo ww it a W crap, and the game at a Bhote « ove -*imp*«c The Bottom Line - A nee <to*. W aiung C25 tor < 4 e M ot a cheek-fer* jut* *n t enough to « **
Loriciel £24.99 Uppers - A tew rue* grapheaf touches Downer* - Appalmgfy-dewgned gam pt*y *kto very BO* •dual Ktcr The Bottom Line • Acrippy D*« 0* DOftApd ■Shout most of to ongnaTs good Matures
Micro Illusions £25.99 Uppers - Good graphics tor an educational game Downers - Per • game wNch retes heevtfy on ipeech syrthavs the speech quetey itembto Tn Soffom Line • Tncxy to play and eduG*aona*y dubout trvf 4 a M of a nop *•
DOUBLE DRAGON III
Uppers - <jr.e us a mnut*. w t
d iomenvng Downers * A vary bad aumpit at a very wad gtnrc The Bottom Line - Th
Oeel-em-up don (up how « thcMtot b* *
Ides £25 99
Uppers - An tnusuaf m nor* of scroAng shoot'em-up and strategy SIM: Downer - The srafegy he* just get n rw wey end re arcade W hasn't been done fusxe The Bottom Line - Sic* but rtuWir/j ••
DRAGONS OF FLAME
SSI (US Gold) £24.99 Uppers - Almost instant pteyebMy - not something you'd expect from a rote pteyv»g game Downers - AM simpfestic tor alt the real Dungeons & Dragons fan* The Bottom Un* - An exceaent fitroducton to the new bread of fantasy RPGt • ee
DRAGON’S LAIR II
Ready soft £44.95
Uppers - Realty ncreOfety gorgeous cartoon graphes Downers - M.rwmat player interaction and a ndculous pneetag The Bottom Line -Hot th best value game m the world * *
Ocean £25.39 Uppers - An esc*lent arcade adrentyre romp, ean enough nterestng MS* «irtras to make * t'esh Downers - These Ihngs art geong jus a Me W okS Ushoneo aren't rey7 The Bottom tine - A good SOM game from the Ocean stable but not a worm beater
ELVIRA - THE ARCADE GAME
Flair £25 99
Uppers A rvghly poMbad arcaoa adwmm rafs a rax icy id play Dormers - Thara a no swovaton dr Samapiay supre* Bars The Bottom Un* - A !«a example <* a watfnirjuadk'm/a *•»*
Uppers - A surer ivngry nvOhnrg tooty strategy vmg n the PootOoM Afanjger ve ■ Downers - They're not sV mekng these things are they* The Bottom Line - A dated toe* -« sounds totem but Cs actuary executed qute
oommendibty • *
Audiogenic £24.99 Uppers - Reat-worid pbyscs ncorporaled no an arcade game.
Vs more of a true arcade adventure than most genes bearing trv»t tag Downers - Rarer pnmrtrvf graphe* and not the most nstanpy ptayebie game ev«r The Bottom Lme - A great arcade adventure put 4 mgN not be you cup of tea * you're an acaon (an Voted AAACA POWER reviewers game of the year4 *****
Audiogenic £24 99 Uppers - Very ongnat (read very
very odd ndeedi arcade thing. we> convened to retain the ongtfu's fe«i Downer* -Contusing rah** . CM once you ve payed * tor a wh«e n't confusing The Bottom Line - Great *un CM € doesn't reety make « toe tongevey stakes * * *
Hawk £25.99 Upfim - a payau* enough rhW-vananf. wfh one or two extra Ms tacked on (such as toe tasMui
torture scenes) Downer* - Th* core of toe gam* (utt isn't iiceng or afferent enough to gve The fjecuKmer that one more go' appea The Bottom Line - Fme * you don t frvnd toe sfcghby repeeeve gamepiey and igutcart tack of acaon * ■
EYE OF THE BEHOLDER
SSI (US Gold) £29 99
upp*n -T»01 Oington UiiBr'l sKptumtf £«*•«< atmotpAw* ardgfuBct Doww* - Deyp'f b*« M« nan CU<n«Mai OI*»r»rt a$ < lAMJAM Bean Ihni ft* mom tor improvement m the 040 genre The Bottom Line -Qu*t poubf toe best DAO game yet tor the ATvga (Or indeed.tor anyirtng else) *****
F-1 5 STRIKE EAGLE II
MicroPro**} £34 99
Uppers - Graphes to make you gasp kxns ejects to get your adrenakn punpmg and gameptiry to teave you n a qurvenng heap on the boor Downer* - OtiCrte toe shoot- n>upn*M*oferng* scanalbe a touch too much tor to* ww amoeous games player The Bottom Line - Qu**P0**O>to last word <n isgnt *ms (so lar.
Uppers - Reasonab* graphes some nee atlereon to dftaf and tBrty reetotc player movement Downers -Not the game to show (us! now good tee hockey can be on toe Amiga The Bottom Line - A
very average gam butwe veyeflo see any ototr better <* nock ey aborts * *
Soil A Easy £25.99
Uppers ■ A nee vanasen on to* KM* and Tears themes Downer* AwtU tittmor The Bottom Line -You d not be b«9y adwsed to take a h/noe * 'f je*e <. * * *
shoot- em-up wen r*gttf eftmosphenc graphics Downers - Not very hectc and not $ i pr>stog m toe toast The Bottom tine Otservrs to do we'
• • •
FATE - GATES OF DAWN
Rainbow Ari* £29 99
Uppm . UnMaevaUyBoniy women, unusual prtsentaaon and more to do than tome so-caied RPG game* Downers - Pddfy contre* and uoy presevcaion The Bottom Line - Just anomer FRPG r*a*y but eP> enough character to make a wortowhi* Far hpmessentia though ***
Uppers - A pretty ctos* cor>vtf*on of toe cam-op Downers - n was an abaokne duffer *n me toi place The Bottom Line - Net to best boung game around (and iu*i took at toe compeir<r •
US Gold £25.99 Uppers - Cortert sens** coreroif huge sprues, arcade-true graphes. generaiy an exceient COnvtrston Downer J - Than ag»n < t a conversion Of a taeiy <M and quae defied tormutoic coo-tp And toe beat- envgp 4 tooktog a Hue tong n to* tooth tfrw day. The Bottom Line - T chrc *y mprewe and toads of Kn to play. *4 nvgmt even knock re famous IK* oft a* best Anega beat-envup perch then ****
Image Works £25.99
Uppers - Siunnngfy ** -programmed magnabve d«*gn and mi ved use of tomd. a added to a data* and proven gameptoy styt Downers - Maybe jusj a itn* on the stow $ e)e The Bottom Line-Smpty gorgeous arcade admncure toef you r*«*y inoufito t be without
FOOTBALL DIRECTOR II
tappers - Reasonably complex and wide ranging strategy bash Downers - £25 tor 1 toot* management gam* Get re* The Bottom Line - Adds notomg new to to* decades told nsmber-cntochtog of awry otoar tootbal menager game
FORMULA ONE GRAND PRIX
Uppers - Btoatftaktogpy detaaed 30 andhfifnHtdrwngiMiyfttNAon to* Arngj Downers - The prospect of tudt an accurate Grand Pru imMSon on t gong to appeal to everyone The Bottom t me -The best raong game we y* ever seen and probably toe oast game to appear on toe Asnge • • • • •
4D SPORTS BOXING
MmdtCJfW £25 99
Upper* - th* b*« botmg gpn*
1«. *on» BigNy onyw polygon
grK*><-i Oownett - Sk>**t v*h »Ou coukt poutofy megto* wen an over<omp>ex conwot system The Bottom Line - L ~.jvu.-i but not actoa 1 «ery play able ••
FLAMES OF FREEDOM -MIDWINTER II
MicroPros® £34.99 Uppers - Th*r s bads to do. and to* whole toing tocM tovefy Noun of ton to be had bom the cheracter • desgrung tectton atone Downers-Lots of skjpd holes n the logic, and an itocomfonable balance between me st*a egr and acbon aspects The Bottom One - Works better n theory then « pracSCf Mdwmter tana wi tove 4. but to* rest of us are tMfy to gat very bored very quetoy * * * *
FLIGHT OF THE INTRUDER
Image Works £30.99 Uppers * hfcghfy r**a*bc and *n*e tyou can ma«e a aimoti as *mpt* as
youwanii and decani graphes too Downers - tl % not irmeOafiefy aendwe by any maans. and the oorerois are even mere torbrOdng toan usual Bugged too The Bottom Line -»Not techneaby ama* ng. but absorb and entertamng w<to a n*«a tmo-ptayer "«'wpgame * * * *
Cor® Design £20.99 Uppers - Fast and gootHOOung Downers - You've seen in* *1
before and don* rather more erobngfy r o toe bargan The Bottom Line - Sack programmng only serves to make frvnftctedousn a prgtestcnal kndofawe y •*
System 3 £19.99
5 ■.. .-"i.
- ’ ■* ksertPK
Uppers - ftg squshy and tovabte -Fu«b**b*gslobepMryed Ptaltorm and pu/ Sng %tfe% mate an r mQoociUi Downers - if onfy * was eater less voousnese wdid make at toe dfterence The Bottom Line - Good but soma mtaang qurt* of gten desgn mean* & taAs W*fl short of davvc statue ***a
US Gold £25.99 Uppers - A new angle on toe arcade Oats* gives some novelty value, and makes proceedtogs tulRofnby df*e»fnt V*s ten around Downers - The pace 4 ponderous, there arent enough beat**, and the tpeech 4 badfy rrasseo The Bottom Line - Fne out a doesnt reaffy five up to the legend that® Geyrttt Grve us a ba»h on Gjuniwr
Uppers - Urn we* you do get to see some gats'bts (Sony feme* readers) Downers - Tacky and fafiuou* PM gmng way to some of toe most unplayable sufrgamet ever. w*h preservation of a knd that people used to get arrested tor a ngremare ai rq/d reaiy The Bottom Line - CoUd toe perhaps be toe wom tuspnee geme ever reviewed n AMIGA PCVf£R> A fw* percent mars • cud seem io suggest
Demon war® £24,99 Uppers * Gorgeous graphes. nqj*to sound bMt*fu*y ample
mental lort/t Downers - Wool Change yOJ mnd 4 you're not mo put/**! The Bottom Line ~ On* o* the teti pur garnet vs dote
Electronic Zoo C2S.99
Uppers - Not auM at a($ en«v*
U Unacwt i Ut t Ml Opener* - Bui <wtn .m* me n o layout Trie Bottom Line -.
Anotnar hjl oaa« dM not Mw«o «ou9tiOOO*nr (Wrwadoitwya* COme from ' •
Jnfogrames £39 99 Uppers - StyM/1 and flirty deep NttoncEf strategy game OotHWi - Roctfoutty oxpeowe though and require* a fair dote oi manual readeig The Bottom Line - A Oil cfa dche but good ri you ha* mar ton of thing •
ThalJon £25.53 Uppers - The found i quae good and ihe graphic* are okay Downers - Everytowig «He if i/swtY aw*j! The Bottom Line -BadfdngnotmdtiKuM Ghosts n Gc&m Pone that s so bad 4* scary *
GRAEME SOUNESS VECTOR SOCCER
Upptri ■ ImoviaKn 30 ty apnea and some spectacular replays Downers - n iu*t doesnt won as a game The Bottom Une - p-*fs fee Ga/za wen pom hi* imeet knackered * •
Uppers - Includes a wa'game edtor Dow ner * - The wergame part e actuaey vary armrage ndeed The Bottom Line - Worm buying lor the kw> a you're reeay mo that sort of evng • * *
US Gold £30.99
uppers Lmraty to loon as wen ptenty or good anmaion and romer tov*ry toend effects Downers -Beneajn 4 a» rf * a todous c*3 RopoCopdone The Bottom Line Stack and <M and hacking m chaiengt Avoto • *
Renegade £25.53 Uppers - Lovely aesthetics, quae nvotved tot a pWtorm game Downers - Not quae at good as Ct made out 10 be And tn»e grapfec* are tar too daver lor mer own good The Bottom Line - Deni behave me type but petty damn good al masame sees
„ LorlChH £28.99
and a suitably French poet c Downers - There s no gameplay to
speak of The Bottom Line -
> Urwtapred. umnovatne
O unmerestmg and uneddhctve • e
11 GRAND PRIX
O Dlnamlc £19.95
” Uppers - Endorsed by Jorge
Martinez (apparently famous on the eocc motorcycle orcutt >
Downers - Handle* like a
O Reliant Rohm The Bottom Line - Not to pul too fine a poni on it useless *
Uppers Nee character anmaton
Uppers - Asm wnen *;•>* y goes someewg OAerem Downers -
Th acton doesn't ready convey enough escaemerfL and vie graphics are a kn on the pnmitne toe Bonom Line - A highly compel sen flue tales quse some feme to get drawn into * * *
HAGAR THE HORRIBLE
Klngsotl £25 99
Uppers - A good rendbort of the Hagir character and an engegng enough game behind ma scene* Dormers - as not t$ *y any better man Mi-Tee s Scotty A Scrappy i, when a a rwfuvatot cheaper i The Bottom Line - Not bad ai a* But nodang very spectacular ither
HALLS OF MONTEZUMA
Electronic Art* £25.99 Uppers - Almost *eu**»ltd lastaPMy menu to me huge nuTOert of teenanen Downers -Ompunmgfy oompacaied. and offer* notrmg new to the converted Bottom Line - Wef put together but ttii sJi-ct:y lor owfiarot • *
Activision £24.99 Uppers - Graphically adept arcade adventure win tons of ptoyMHity and plenty 10 keep you
gang Downers - % sound The Bottom Line - ThorOugtVy enjoyable (if you Me that eon of thing * a «
HARD DRIVIN’ II
Tengen (DomarK) £24.99 Uppers - Retaod venon of me original - less bugs a track color, a neai tiead-io-hesd cpt on if yOj Ink two mectvnes Downers - but still gtochy and not a patch on the arcade machine The Bottom Line-Souped up . but not souped up enough * *
HEART OF THE DRAGON
Avatar Computing £25.99 Upper * - Loti oi cdotn. tnd an (almost senoua) attempt to do somethng new wtm me tantasy beater* up Downers - Beyond m almost enprtswe technical tncKery <>s np* very nxh ai ac'eat, The Bottom L ino - n you trend has bought c gwe a a go Theotougft very naertey at turn EnCertenmgn an arroamssng sort of way *
HEARTS OF CHINA
Uppers - BeaubfU panted backdrop*, wm enough referee and ansTvaon to irau mem jusfAaeie and a pretty sense* control system make t an cryoyabie Far East romp Downers joct ipeed and me need tor one meg and a hard drrve, pfus a lack of real ptot neittUy The Bottom Line - Sens are carvmg mermatves a rsche w*m mu ion of thing Near e**a
Core Design £30.99
Uppers - Stumngly pr*«y and aimosphenc and t i absototaty enormou* too Tha canoorvssyle a lust gorgeous Downers - Some nasty dsk swapping and accessing, mough not qufle to Cswmaware s’snai-uii The Bottom Line - A tast-monng and feKk RPG game mat s maes mote accessible man me genre ufoaby -» A www * * e a e
Gremlin £25.99 Uppers - Easy »o get mo and deceptively addKkve Youdon tivnk you've been pieymg e lor long but suddenly r t Thursday and you're a week laie to* dnre" Downers -Not so good as a oneptayet game The Bottom Line - Perhaps surpnengfr a Nghfy enteflttntng game, and aosotoiery deal when you've got gamepiayng trends
round * * * *
HERO QUEST: RETURN OF THE WITCHLORD
Uppers • An add-on module icr tan*
of the ongnaJ Hen Quest who wwrt to take (her characters rto harder setmory Downers - Not a W Of use to anybody else, but mars a M • r. tj£*e The Bottom Line - if you feked Hern Quest then th* e an cbvCMS (and taaty reKpenswei purchase a * * *
HILL STREET BLUES
KriSAll* £24.99 Uppers ' A good iet< kx me TV sanes. chamdao (bom ptayer and oman) mat you can Certify weh it s cartamiy an seeresang w*y to hande a toence Downers - Gets repebtne pretty guewy. end ft not me sficaesi game aro /to The Dorrom Lin - A good ne«t tsep tor someona who s payed Sim Oty to deem and tanoas a new chaieng Umeed appeal mough a * *
Accolade £24.99 Uppers • The bo* can be used lor darts practice Downers - Alicoout gamepiay lerky graphcs and temple sound The Bottom Line - A luderouafr untnjoyabto Nm kenoe Don t dsapeove yourse* *
Uppers -Atom fecence wtveh actualy stands up as a game m its Own rgw Downers - The cortro* system can reduce some lo toars and * doesn't match The But Brothers« me arcade adienturepiattorm stakes The Bottom Line - A wek produced but rtunabngly (totem, game Try before you buy ****
Uppers - Stunrmg 30 graphcs and toads to do Downers - The odd
-tile graphcai gtach or twv Bottom
Line - EnormouLV absorbing game - you l And yoursaii oompfeWy captneiad by 4 lor hours on end
INDIANA JONES ADVENTURE
US Gold £19.99 Uppers - Mora hn*-iur*ng gives may me inendfceei control System yet irs preBy taahful to me movie toe1 Downers ■ WaUng ter mdy to irek across me screen al me feme can get annoymg Ahd some of me puz/tes are just a wee bit too ibs aci The Bottom Line - Ore at ma beet A/mg* adventures mr*tobto eeet
Eldctronlc Art* £24.95 Uppers - An immensely playable Wend of true racing tint
and quick track blast. w*r» a me* ime m remote cemora v«ew« (d you've got a 1 meg mecrwie) Downers - Track repetit-on Nndara lasimg appeal The Bottom Line - Just fabulous
Hawk £25 99
rai »w day* o* Oyiaa Mg ng Ootnert - Tlni&lc prelentibcn m) ■ h *v aunaontOlc p-c* Tht Bottom Uo» - i<yvy tfiMMni tamer cheaper * * •
I PLAY 3D SOCCER
Slmulmondo £25.99 upper! - Th* mo«l nywc are itouaAy oonvmcmg repreeartaiion of the sport ye* Downers - The reeksm « so rvgn mat you hardy ever get to lock ma bat and ma 30 display system can be dowrrgnt oonfu*ng The Bottom Line-Bra .e but dbmaiefy rawed * •
Ubl SoM £24 99 Uppers - Cinemaware-styla medieval ape with plenty of subgames and aimosphenc presentation Downers - it s u*t too tough tor most andvwthwtie real depth The Bottom Line-uximst&y repetitive, but turn tor a while • •
Krisalis £25.53 Uppers - Easy to play ctosefy adheres to the mies of me real thmg and maca re plenty of options on offer Downers - There s not realty a tot you can do wtm a squash game, •s mere1 The Bottom line - The best squash game around tor me Aitvga (Not that mere • mjch n the wary of oompettioni * * *
JIMMY WHITE S
Uppers - Stumng 30 camera sfy* v*w on me aefeon. and ma actual rvea and phyical mecfwvcs of me game are re-created beacafuly Downers - Wee f t tut only snooker Soma aatra stoti *OJO have been rw* too Bottom Line -Aventabfeecorker Actossc A90 percenter Need ws say mom’
« • • • a
Virgin £24.99 Uppers - Two anoent suO-games offer a real rave from the grave Downers - Another Judge Oradd game screwed up totally No humour, no graphcs no game The Bottom ime - On day somebody woi do justice (ahem) to the legend of Orndd One day *
Ubl Soft £24.99 Uppers - Surpnsmgty p-eyotw race game More fun than a packet of Jammy Oodger* Downers - Unspectacular and ovnonced The Bottom Line -Not Sure why but it reaffy * yofy goodton **
KEEF THE THIEF
Electronic Arts £24 99 Uppers - EnceUent hack slam and pu/zie solving wen some superb ttyfased graphics Downers - It si* ptoys bke you average roie ptoymg advenhxe The Bottom Line - Respectab* Toauen-esquefare
KID GLOVES 2
uppers - Ther’r* pienry of Supw WcnOer Boy nflutnees m r*r*
Downers it t got roth-ig to & me me crgrji k<t Gloves, and ffi juat no tun anyway The Bottom ime-A waste of a good nama. and a vwy poordeai **
Mind script £30.99
Upper! - Th* C*po» ty»*m • men* tcprgpnK* Isneny **nng Mor* CWrOKl »0O Do wrier* - NO •najflS rougH pul mio *i* ouvttt. tra no OttCJtf 4 P)en«4 *J »rcng The Bottom Line - ti le*4 loo much iw* ide-ptoyng by \rt«
KNIGHTS OF THE SKY
Uppers - Accesses! and onfoyabit to play, m a rot very h-gnj t*mmy kmdcf wey Downers - Erm w* mere arent qg«a is many buttons as seme n«/it sm- The Bottom ime - Wjcf more ptoyaoto man you mght aspect pss rs me tispnte hi o' me year «n the AMIGA POWER oftce *****
THE KILLING CLOUD
Image Works £24 99 Uppers ■ Fatt-moving and pretty graphics bags c* depth and a graet creaton of atmosphere Downer* Rdded wen tficonsissenoe* The Boffom Line - CoUd hM been a contender but body tot* it»eV down mthetogcstakes
KING S BOUNTY
New World Computing £28.99
Uoc*'* - Access** and ld*y pWWM end tor rnot* piayabfe tor
fed w v* seen Downer* -
Sor j oeyono Ih* tact tnai som© pegpto wont aver get 10 gnp* w*n to* ton of game The Bottom Line
- Superb OAD-sfyfe aOver'fc.ve trs»T» ton l©f wrycn* W P> mo** narrow
Of * *3 * * * *
KING'S QUEST V
Upper* - Beautiful (Sg*«d gnphci Miv*<yfred fponiandcia rttneoe Oomwi - Th© pnee « one obvious downed© and 0*y hard orm ownere shoud bcdwr The Bottom line - A mighty rpm> «Mdur» w*vcn u*n Serr* 10newn*gf.fi ****
LAST NINJA 2
System 3 £24.99 Upper* - Election* 3D toomefrie graph<» and a genun* attempt to «ojoct some strategy «neo the rnarnai arts genre Downer* -The gam* just isn't cohesive, and i plays >■*© a pg The Bottom Une - Not roaoy m the Bmc©
Lee league <b*r©fy scraping Jadue Chan level to be honest]
Actual Screenshots £24.95 Upper* - Fairty impress**© 30 pOVgon graphics Downer* -lac* of variation and any real *«cit©m©rtt means 4 barely gets ehthegnxxtd The Bottom Line - Elevates averageness to an an term **
LAST NINJA 3
System 3 £25.99
Upper* Potehed pres©n**6o« and
bg mprovemeres n took, feet and pc* m tne ntyp‘% toed oreg Downer* - A OeboKM control fytiem and one or two Saws <n tseoAon prove map masons The Bottom line - Tor VOW ©ho go lor ht» boeff-'envup adventures. Lot Wrtti 3 ■» heaven sent Offers •* wish to grve 4 a wide berth * * * *
Upper* Sice after mouthwatering Pee of smooth platform acapn a wasfcfe and endeamg erercee n oocmeis Downer* - $ ha*o* as ten The Bottom utte - usmatefy a
fcrrvfed romp, ©hat 4 fecks n •raprahon 4 makes jp tor in
LEISURE SUIT LARRY III
Sierra £34 99
Upper* - Aocutou* ov*r-sc«ed plot Adventuring lor consenting aduts Downer* - Sightly Obtrusive command parser, and as usual cs over-poced The Bottom line-Check * out - but only 4 you arc over eighteen
upper* - Utterly CWtrre ptoesmgty ongn*> and totally aodcbve invents a totally new category - the save 'em-up Downer* - Am the norm ©nth such stntongiy ongwuti concepts, some may wonder fust whet *» lh© fuss t* about The Bottom Une - Love 4 o' toath© rt. you can't ignore 4 Lerrvnngt nJ*
LIFE AND DEATH
Mlndscape £25.53 Upper* - E>ce«ent paefcagng ime Kvg<a' mask and govts ar© w*dj, and som farty anvtvng gamaplay Meps ffvngs on to© boi tor • couple ot hours Downer* - Rcpe bon soon sets m - at a tong-t©rm cnasengt 4 a* fa** apart gm* aiar-nogry The Bottom One -What s there eQiaf© good but there s m*2 not enough of 4 *•
Miles Computing £24.99 Upper* - La *y to appeal 10 th© younger Amg* users Downer* -Un*ke*r to appeal to anybody else, anywhere The Bottom Line -Lacks any charm whatsoever Oud© s*y and pevt* asset round reaiy •
Rainbow Arts £19.99
Upper* - The ease of ptey makes thd a meaty acces&bto pur rtf Downer* - But the amount of tm each move takes aHo makes 4 a tanousty tadtous on© The Bottom Line - in a crowded world of puzzle games l ogee a very bom m ore mustard area **
LORD OF THE RINGS
Electronic Art* £29.99
Upper* - A <yi*tn comrana itHmimiwimrMMWnol To<u«i t Ctow SPY Oowrwr*-Eww\*wig 4 wnov <00 to* *nd va*i Surety * coJC hive t«n pfogramnM bMMMIun lha The Bottom Lint - SomtgrMtdMS our m» gjm* juti oo-iimtMi 4MC A Uviror ***
LORDS OF CHAOS
Upper* - Great centre: system comprentnsne and logcaf Lots of levels ©ouaf greet lassabaty Downer* -v©*y us©acson no* much oomposon to reach your reme* aopract go* The Bottom line - A Osappor- rtg game born jusan Gotop not up to hi* usual standard ww tor laser Sguad 2
LOTUS TURBO CHALLENGE II
Upper* - Gorgeous grapfves iafthmgs erf speed and that hard*to-capture drwg aamosphere Downer* - The lack of crashes «t a b4 s%. and some track maps woUd have helped The Bottom Line - Th best spnte-b©sed ek'vmg gam»weveteen *****
Upper* - Chamng characters a tombiy transtoted maruel and goofy gamepiay make * deal tor uj» ot a* ages Downer* - Th animjson « tunny tor at the wrong reason* Loreebe but raaHy retoer crap The Bottom Line - A game sure to causa argLrtW* A case of try before you buy **
Electronic Zoo £25 99
Upper* - An OLfr*n$ th *nd gnomshi $ *n Ccyen kna ot tmg i *on of'i Downer* - Is there any demand tor thr* son ot *r>ng The Bottom Line - For a gsme which t% based arouto gardenng you ust canl see the wood tor th twee * •
MAGIC POCKETS Renegade £25.99 Upper* - The usual Semap standare* cf tochnear eacetonce and a ventabre mountan of ctover deal Downer* - Th grapfves don't tut the gam vye are d©*gn to too ctover tor 4s own good , and lha paong is hopetotafy wrong The Bottom One - rtsaia mepn but everyone ©e ve met was * sanousfy bonng As a cuto arcade ptadorm game 4 s a Osastor * * •
MANCHESTER UNITED EUROPE
uppers - Fast, pretty and hugeff playable Downer* - The strategy
section is largely superheat rand whatffrere sdopbonai) Bottom Line - Great control makes tot fust aboufthe best tootoai pm so tar
Upper* - Pleasantly dfleren! w<h toads of character mtoreebon
Downer* - Ml too *m*4 to rea.y istfy me pnee Bottom Line -Charmng and meeresang but there rust dr t enough ot r * * •
MEGA LO MANIA
Image Work* €30.99
Upo*'t - B ion) «A«a gjigMui ic«cn (oty nca gnemo 0*wtn» eompUkw* 9*roC»*i
QOnntrt - fMHUHS
fpiitviirgatutut rn. Bottom Lino - Th» mod acttWAd and ttyjoeti » mod orfffttto jod n •odd* »••••
Empire £30.64 Upper* - TemVto depth trendty and hefpAA controls, great atmosphere. t*c«Aent balance of tf'Siegy wvj *c- Downer* -n nvght at seem a bt too tamaar to Eh* payers oosseto tong ds>-access pauses can mat The Bottom Line - A wonderful prece of rotoptoyng software that everyone should pity a* leas* once A* fiha* you're uwrefy to wen* to stop * ***
Upport ■ S', dftirt teuton, wi le ixM and adrty d pkk Ooono/t tn* 30 gnena cojcri
iom nun mm omm to ®» gamapiay • inmn*. nan in* dmMendawianaddOd in* Sodom tin* - A f*m*t *v«*g* gam*.dom*ipWytndiOdAi »•
US Gold £24 99
Upper* - Ptettuomnewi «r in* conop yxorxnrr) and r«j» movng Downer* - tut d' ,u« matter Cermtnaooont The Bottom Line - Gf*d *1 »*ai it sc** but your tAaf to Mnt rattw mot* from a gam* m (14 o*y *nd
Silmarils £25.99 upper* - A vrrpe concept tipcruw Sghtrvg and purito
wVnjl whch works wet. and has a perfect dftcufty curve Downer* -Lacks ary reaiy eic4mg features and too timpie lor some The Bottom Line - A nvdde-O'-th*-reeo game. *mch achieves what * sets out to do. but doesni r«e»y astound
Upper* - Looks wondertu and just about every concewaUe vsreston of got *i covered Downer* -SenouUy overpriced can be a M unmvofvmg and me graphcai tog a urtortunare and deappomervj The Bottom Line -A Qn*‘ go* ga e *e*ch fust tais 10 match up to fie standard sef by PGA T&j *•**
Ocean £24.99 upper* - weu-cetanced gamepiay win a smooth diffdurty curve makes 4 stand out from a hundred SirrMlar O0tn-op conversions Actuary more piayabto than the arcade ongtnef Downer* - Control n awkward at find couk) be a touch faster The Bottom Line - Best of 4* type ***
MIGHTY BOMB JACK
Upper * - Classic gameptay with addad f 6 b© features kke. ©rm power-ups Downer* -Spraweng levels tos© the ongtnef s *anhc urgency The Bottom Line - DiA duii and thenag nduM Dd we menton 4 was 6Jt *
Upper * - So real you w be be hangng petures Of Gorby on your wa Downer* - Only tvs missions. w4h HP© m the way of ©aotement The Bottom Line -Breve, but uRerretety just too Teen*© tor most Amiga owners
wortd Downer* - There s nof enough of an> tng Awkwerd sk aocessng breaks the flow of tw game too The Bottom Line - A
Leisure Genius £19 99 Upper* - A moa c* m*
fuysr (to say the taastj ooarogim© Downer* - Wr-c re re- *ants to play a boaregam* on ffier com(kA©r anyway The Bottom line -Competently done, but arguably gate porern **
Upper* - Tons u chtrtd** ma
Sn»»»g*T*pi>inw»i eresess tin tor nostaigc arcade tans Great rtkdic too andahaHway-decere pnee tag Downer* - Ox©
dreevy as sheaow and transere
The Bottom Line - A superb
<n t man a hundred copes erf Alagc Peckers ****
Mlndscape £3S.99 Upper* - Erten* r>eg *n) tttpcBy* iwif n th© best Srr* Oty tradlton Downer* - Just a b* too ctos© to Sm Oytor comiort though Bottom Line - F**hy short fevn eniertarwnt and more ffian a touch overpriced * * *
Upper* - £rm great pjWj muse
Downer* - Stow, grapfvealy
hornbit tofeffy derviiove The Bottom line - Almost as bad as Anvga Chase HQ. and you've got to adm* that s prer, damn bad *
Upper* - Meavey researched
Convinong end (defy word) educational stnkgc war game Downer* - Vory hard to wm. the whole tenous took to the thmg couto be a turn oft The Bottom Hoe - Poetical aa we* as tactcai deckuon making gives a new dimension to war games * **
MIG 29M SUPER FULCRUM
Oomark £39.99 Upper* - For *» Hnou* mnSld kgrtiimtant MCPSSfcfen I ttpenor tfip whch manages to avoided ctoreng ns predecessor Downer* - Way short erf fts compeetore <n areas such as ground data* and mstare ad«n The Bottom Line - Cuperwr, tut fan* of toe ongpnaf won't be dsappomted * * * *
Upper* - AimotpA*ne mi*» VO uu* rhoai atm* * *pooAy gam*
Ocean £25.39 Upper* -Out*good<a«i mndtots arcade nawound sort oi we> Downer* - Techncaiy unenprettore (to say toe toast] and there s rery Mb* to « Bottom Line - Look* toe an ST port but i you can forget you pad £25 for f. fs pretty eryoyebic © •
internecine £29.99 Upper* - Htstoxeey ecOFat© and af thee end ot stun - Boney fanates wd tot* i ■ Downer* - but everyone efee w* be left complete cod There's no attempt made to make the gam© aocesadto. 4 s pgrefe tor those who already know toey're gong to buy a before nay ever see th* trvng The Bottom Line -ttyoo Oonl tore the concept tnmedeseiy. gwe tm an edra «de berth
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
nNEBULUS 2 -
21 st Century Entertainment £25.99 Upper * - The winning formula of the original it at the core of tho game Downer* - The add-on ol power op* ruHoe the beautfui timptoty whch made the ta*t suchaciasnc The Bottom Line -A reel watte The <a the worsi kind of segue*. one w*uth u$ t regurgrtaie* the idoft* of its predecessor out *1 a *& kiss ptayabt* way » * » «
Upper* - BeNnd a* the technical boasting ke* e groovy to tAas&er Downer* - II * not gpng to n any award*. and n't mpondt wtotout *otcf*re The Bottom Lint - Not bad tor teal shoof-am-up i-mu
THE NEVERENDING STORY II
Upper* * There re several tup-games lor you money and the icence e deal fubjod matenai Downer* - Eucftyho*not todo• toe licence The Bottom Lm* - You can do much better nan the a*
Virgin £19.99 Upper* - Novel 'Cewmascopa -esque screen layout Dynamic Loading Systom a a boon but doe*n 1 get nd of imtalmg swapping Downer* - Extremely repetitive action past Quickly The Bottom Line - Even fly a game of the type, the gameptay a too meted to hoto the amonoon tor any length ol bmp ••
Upper* - Intro would rro»;o a great Amga Dtotnchese game Downer* - O04uf tsert r* a dua Oungeon JLisster np-ott The Bottom Une - Bonng and rtdcuiouefypnced **
OH NO! MORE LEMMINGS!
or £19.99 as an add-on for
Uppers - Tm same ohk game i it*o,s was Dowoers “ Where's
Clhe maseiatw m.1 termnjj Its cnarida* in me Inti place The Bottom Une - A mated
OCBOrtuntf bul tUI e bnherl game
Ocean £24.99 Uppers - Utterly mindless genoodeJ Waughterlett perhaps the Dew Op Wolf stye game to date Downers - More of the COin-op'* appeal t* down to the cabnel-mounted uzi than you might thira. leaving the Amiga verwon somewhat ital The Bottom Une - Everything you could expect a conversion of OpenUton ThanpeWotf to be
US Gold £24.95 Upper* ■ A vast epoierent on •arte»Gjtflungame* the use of Oflerert vehckrt adJng spc® Downer* - The Ormng rear v> i aa good as a rraghf have been and me level* atent w/io*ntty dAerent The Bottom Line - A dess flrvtog act out tf* tad to compete w i the Met Ol LOtai *i * e m *
PGA TOUR GOLF
Electronic Arts £24.99 Uppers - Etc* +ntty pre*en*od comprehenwe and aaay as pa to ge* rv Downer* - There * a wnted amount of scope to any gof game, and PGA doesn't avan try to transcend a The Bottom Une -The pinnade of Amga golf to far » » * * *
Upper* - Two d Wd genres for your money - Aastan-typa Hasher and R-T>pe*h *hoot- errvop Downer* - Neither game tty s very wei axecuttd The Bottom Une - UnettftnQ and generaty totally average game senously tockng m character a*a
Upper* - mieresang ana a&tncvre looking beat- em-up Downer* -The 30 efteci and dtg&sad ftpnta* arenl enbreiy conwncng and gamepsty s very *■ • tow The Bottom Line - A close convervon Of e prady thn arced* game • *
POLICE QUEST 2
Sierra (Activision) £34.95 Uppers - Er. very reaktlic sim of a policeman s k*f Downers - ie hall the game *s form-f ng The Bottom Une - Too much like a tedious day at lh« office **
Electronic Arts £29.99 Uppert . GonjOWT ywhcl more optons and vanefy than before, and superbly paced acoon Downer* -ITs reafy not at twi dtterent bom
the first game at al. more of a stnous update than anyttwig t«ae The Bottom Line - An abscA/wy
wondedui game, th* only flaw m
when a the trrwamy so a* predecessor tfyouddnibuy Aaputou*. though donieventhrk aboutmssngIN* •«*•
POPULOUS WORLD EDITOR
Electronic Am £14.99
the d*uo Pccutou* gam*
Downers Thera * only f*e*y so rrsxh lo be done *eh a The Bottom Une • As tar as edtors go the one doe* tre fob eel enough * • •
Upper* - Heap* o< krvei* and a screen dtsgner keep iastmg appeal up and the mute *s eiceflent Downers - A touch donvatve and lacks that ndaflnabto something ret maKts • punt* game great The Bottom Line - Try before you buy -you rrvgrt Wit 4. but rather average to Our eyes * * *
PP HAMMER AND HIS PNEUMATIC WEAPON
Upper! . SMty oKt iBhcr*) platform actsn Awnty at icop* lor doube entrenches toe Downers -Annoying rvggies and a tendency towards over-compkcabon tpof a a M The Bottom Une - Good. Cut c ooUd eas*y have been a tot bedtr * * *
Upper* - Some UCft*n cartoon graptacs and humorouc touche* mak a an eistantty *Aeab*e game Downer* - Sihet m comparison to fob and Chuck Bock Needs a number of rough edges prtving up The Bottom Une - A ruoe enough
bile caveman romp pm it* not r**»y
anewen s purchase **•
PRINCE OF PERSIA
Brodorbund £24.99 Upper* - Phenomenal ammacon, load* of atmosphere and some good okMasfronod gamoptay Downer* - Control s •rutiaAy incky. and geltng sent to the sian ol a level every time you die is always annoying The Bottom Une - Technically
stunning and great tun af the same bme Why cant an games be kke this 1 * * * * *
Hi Soft £39.95
Upper* - Terrfym y accural* posstofy the most accurate fkght smjaioi ever Downer* - Such a good »rmUeior that th <» isnl reafy room tor any game at al Bottom Line- M*e*looreehstctobearry km to ptey Scfl, f s less aipenwe Win a teei ffyng lesson * *
PRO TENNIS TOUR 2
Ubl Soft £24.99 Upperg - PossiDty the most reaAsbc sports s*n to grace the Anvga. with features galore Downer* - So it you hate the real thing you worn go lor this The Bottom Une - Nothing short of wondorfui * * * *
PURSUIT TO EARTH
Exocet £19.95 Upper* - Rensmscefs of Gyrus*. the classic arcade aaoper Downer* - But completely crap The Bottom Une - About as much fun as getting M by a reaf E*oc*i *
QUEST FOR GLORY II - TRIAL BY FIRE
Sierra £40 95 Upper* -Sony, can't trw* erf any Oh no. wan you do get kxs of dans tor your money Downers - But no game to puf on them Incompetent programmed dreedfu»r-designed SUgg»mgly-Overprce<] trash The Bottom Line - Posatofy the worst Arrvga fantasy roie-ptaymg ganw you w* ever see Avon) a kke an bad tempered tge* win toothache *
Upper* - Frgmenng amoimt Of dap* Downer* - Very uow to get rto (and very *iqw even when you do get r ,o rf The Bottom Une - if you've got a tof of bm* *> mve*i n c Mf north a took Sen Cay «tafl the beoer of tv hw, though * * * *
RALLY CROSS CHALLENGE
Anco £19.95 Upper* - Wet-programmed Super Spnnr clone that * great fun with mufltpie player*
Downer* - limited iastabf<ty The Bottom Line - SM one of the besi in its fi**d but (hat s more down to lack of competifton than anyVung etse **
RBI TWO BASEBALL
Upptrt - Ekkm tmttfaon ol tmiebaii »ntf miMal k)
Co 1 Downer* - Ovt'prrxP md not olthoi hoc oh iHUcg 0PPM1 Bottom Un* - Very good. Out •
0* Whited and ml out* * dauic
Upper* - An aretesnog and »JcWy presented variation on the Ktogdoms theme The great same seouences reafy mu* the game Downer* -There can be just too rtveh <cutne rea -kMpog The Bottom Line-in take a to* u*ed to but basicaby atn-'hc gam* * * **
SSt/US Gold £24.99
Upptrt - Muvy hiKhm M-Qorjo gfrt* I Jiicani PPG voa Oownwt
• Th« UnOogir anl dHp onough. and *W ictoh a*duorc« »<» mt cut ct dr.n Bottom lin9 - Talas o< galKOc •mpm and Mdan are a good oaa. tMIOi«on»]ua1lo«i4ai •
Krisalts £19.99 Upper* - Neat idea - a puzzle gamo based on sate cracking Downers - Too eomple* lo ust f«k up and pay - bad new* for a puzzler The Bottom Une - Not Dad. but could have been better presented (and Who thougfn up that utterly meaningless name )
RISE OF THE DRAGON
Sierra £34.99 uppers - JUmownanc Biatfa ftunnar-tfrtt ■at.po'oan ad>*n)isa uTacO cononaa dQMad crxnoi and amc-aoc* (rawumn Dormers - aaoow mid dnve nine, ard •> not in* moil coffMi Kfrenlire ertt Th* Bottom Un* - 8m* dtfeiaiM and * * * *
Upper* - Wfl C0ft*0ie-*.*yto graphics and gamepiay Nda befwrd a barragt of vsuel tcua* and pun* Downer* - Perhaps a coud have been a kttie Tight*' The Soffom Line-Aknq*t a* mpressrve If Asnbow
4AJ--' * * * * *
Ocean £25 99
Upper* - Some of me best 30
drying and snoot- em-up acbon yet It sat* Lhprtcedented tsandardt tor this *0rt Of thmg Downer* - Though targe ther* «snt as much here as a good nuTtoer erf 30 game* The Bottom Une ~ hpieune and Oeservodfy a great success
Millennium £25.99 Upper* - w«v and cheertii gam* that ma«es you tove t aknosi in ypa* Ot CSS' Downer* - Tny graphes can gaf jntafing and here art OB of ■ y ter* The Bottom une -ineabto game that * a tong thort of dessc status cut damn good fun a* me tame • • • •
Image Works £25.99
Upper* - Three tots** dfN*eN eements f K*ng G me Show vanant. Dungeon M*«er *fyie tub-game and R-Type+iqu* scree**! n one game Downers- none of wnch are done at all eefl The Bottom Line - Overpriced as • tudget game (nice from -end seouence though) a
Uppers - Too uM'io-ba-trua
graphes. wytoertui prefemshon • n*a -pert*a arcade game m the tradktonal sense Downers - t you're tookng to* depth and complexity, took SomewherQ eto* The Bottom Une - Amagndcerf conversion that acftjaAy mprgve* fgnAcaney on the ongeial con-op Loveabto and •xv*merr edOcfcv* you couMn t ask for a better platform arcadegame *****
Virgin £25.99 Upper* ■ Cute. comoie-*tyfe graphics and aasy-to grasp pufferr-. gamepiaygne Apnnytosiant appeal Downer* - Beneath the varmth *** net vary much at afl The Bottom Line - A ver-y pm g»-< atven offers nodwig new to Amga gamer* *•
Uppers - » porcort ucada-aartaci ana a baauMul ai d wMctat moot- am-up ci rti one ngat Downtrs - A coujtfa d tty toys and mayOa cPpuntyy oncuk ter
smps . Bottom £.10 -
TT» oofl ipiKa tte Aug*
jot. and poccACy ih« Mat coevop eoncacsonloo Suptct •••••
D1 H Games £24.99 Uppers - n rrmm a change kom -Milan coacn ytmn Dormers Bui its net esaay drtucoly dtfOfam Irani man1 Tha Sofiiyn
kmadameneafy *4h 4. eicw
lhat its management game **
RUGBY - THE WORLD CUP
Domark £25.99 Uppers ■ Fas! wox and herwtc acton, and bnttar« as a two-ptayer gr Downer* - SapAcn • W Cf nafcvn to Via qmft tor tQMng play *t panahas tor a (tan The Bottom Litia - An t*c*Aent rendbcn Qf the Iporf wtoeh Ms peyibaty bt*or« autoexec / 10 gnv *ff*ct *****
Virgin £19.99 upper! - Brian Stongtor mpmd gimaptay make in* a Uraiegy rlwiif and to* prce *% a
*VC* Serpen* Downers -
ndobnct symbol* can occattonafy confuse m*n*fs Th Bottom Line - A supremely addckve putt!* , n to* finest taut over your tent* Me'
SEARCH FOR THE KING
Accolade £34.99 Uppers - Superb E Nn gags and
aaanton to iMU (pertoAarty to to yjc v- mean gnome adrereur* tana *a take to ■* *me«a»»r Downer* - Accoiada M* 4 to a tenon erttnt wen thee weffioent pillar tyStom The Bottom Line -$ aa a tong my to go before a competes with via tfcet ot Upntey
fciind ** *
THE SECRET OF MONKEY ISLAND
US Gold £25.99 Uppers - Th* ctosasi tr*ng ytf to a y eeencuv* story Enormous ptoyflDify. pining puute* and goat tattoos or - yes' - genu*e»y •fly humour come together to *orm tomethng very giooou* (an} vary dflarenb moeac Downers -Oetpte the iw* Usui you! iai n«ad a fc m*g <4 ram. and once to* game • completed you'i probabfr never come back to >t ega* The Bottom Une - An advan&rt that look* and pays WW man afrnoet any arcade g*re Sneer software heaven Oessned tor *4 tme dtivc status
Uppers - Interesting Otoeto-bascd concept Downer* - Useless
doomanttocn tempi nvK wd met too twenty on luch tor a Cowd gtre The Bottom Une - More or leu obey to toe vu taw hours M <apdygetshombrybormg **
US Gold £27.99
Uppers Vary Ot*w*c1 10 Via usual
SSt orc-sawng ta« Downers -D4f0*uedptot and bady thougre-out ptoyvng intern means a never reefy gats going The Bottom Une-Warner** et*y*w. as HwoQjestcx at hardcore as Eye O The BenpUer. Snadow Soraror faftt txicomtortab y betwe an two stoof* a**
Activision Cl9.99 Upprrt - BimO on an anosnl Cranes* ua gama, to you know a s gong to torture your mod. and * doe* Fn*nr*y prasaniaaon too and too muRi-ptayrr egemtt-Ihe-dock gamas ara acton-peeked anowgn kx tie moat kenned biasing tan Downer* -Skghtty fkjrfy grapNcs can ptay havoc a\tn your ayas Th*
Bottom tine - Scanty gripping tor a gama wan no movmg graphics Tha first time you do a you » want to taka out an advert n The Times to
let* everybody •••••
SILENT SERVICE 2
Uppers - Efgw j and accurate
yOuf w* Downers - * you're not eso rreHary sarafeegy, vn tm MM Chance 0* Changing your nvxj The Bottom Une - Al you sub tans fyet- you') we hno* ana! to expect. lOdhre r * * * *
Ocean £24.99 Uppers - A good Kane* AND a good gam* Snfaant consoAvtfc* tooling arcade ptaetorm sod ol mng Downer* - The man game doesn’t reefy rety on me &mpions mame. and a M too comoKated tor Baft younger Mm The Bottom Une- The scene of to year gucaprooatfy ****
SKI OR DIE
Electronic Arts £24.99 Uppers - Stole O Oa but w4h snow Downer * - Stote Or Da but w-<rn snow The Bottom Une
- Fun (to a white) w«tn fnands but bascafy an otd fashonoo patchy coaoction pt unvnpressiva sub games a
SKULL AND CROSSBONES
Domarte £24.99 Upper* -ns al reasonably true to the coin-op Downer* - Pfy * was so crap than rvn <7 The Bottom
Une * You’d have more ton bang heatia ad •
Palace £25.99 Uppers - Clean 30 aomatnc grapnet wah toads ot sporting and UvM Madness overtones thrown m to good measure Downers - The
sounds The Bottom Une - Buy
yourse* Spoony Worito or
Speeta-jr 2 tiead * •
Ocean £25 99
Uppers - At test - an Amge verson ot the otassc arcade game A MWme c4 grow-out Mtravtotonce awwB- Downer* -hie cut-down
tfiurpretatan ot the arced* on nai The Bottom Une - A flaappomm*ft. but sta a damn good game ♦***
Uppers - Anomer r .no game n me
wcndertMfy maghatrve ptot Downer* - A touch loo oompscaeed and gaisng uanad a a pam The Bottom Une ~e ft fOut v*mg ft womago • ■ •
SPACE ACE II -BORF S REVENGE
Empire £34 99
Uppers • R toOh* pr*Cy and * S mgd*r»!*»y entertaining to the first three mnute'. Downer* - You 1
An** * nvd* Vw*e hom and yOul ha«e « so much youi never ware to see 4 agar\ The Bottom Line -
Ottohied ndiaJoutfy small, gamaptay-lree, stupendous pneed immensfy trustramg Complete trash *
Imiige Work* £24.99 Uppers - The ultimate future sport game to date - fast brutal •normousty playable The
Brtmapo' t-nest momenl
Downer* - Teams can be hard to ia* apart m tn* heat of the acaon The Bottom Line - Buy onto *****
Uppers - We'l drawn backdrop and. *rm the pachegmg is nee Downers - Almost no m-gam* sound. pracbcaRy nothing m the way ot action The Bottom Une - Hugefy bonng arcade adventure thing (hat s overpriced by CTO •
SPIRIT OF EXCALIBUR
Virgin £24 99
Uppers - Plenty of var**on and « certarfy ■* tooks tovey Downer* -
Pcfufystow and v>e dflaren*
tedttmoon treaty teem to g*<
together The Bottom Une - v
you've got a to* hours to u wrue you're waengior a Iran, this « a game toaf you can toad up wetout tear of * c*uM*g you to mus a (On the other hand uandng on vt* piaVorm rt*ght be mere * *
Leisure Genius £25 99 Uppers - er anfy-devgneO Otoetobased board gam* wrsch us manages to otter somelh g new and <yter*nr (and even supports up to tour pieyers Downers - The preservation tacss ptMh r> placet The Bottom Line - A Class board ••StrA!*gyad *****
Oynamix (Sierra) £24.99 Upptrt - ApcmnVyetf.tasrwM
Mui kom in* **u n m* tom <4 ry*t **!••(<] uCHtow Atsartn* Oowntri - Evar ip-si Cf tkjggah vieto griprver *na 00' *>W< c'-. t) The Bottom Lint -SaMyvtoy wtost - but trail both a and a *ea«ness * •
STEVE MCQUEEN WESTPHASER
Loricief* £25 99
Upper* - Almost reasonable graph* and some cuto t>rs (ft pMvto to shoot the domes oft peccto,) Downer* - Pretty hepetoss shootmg-gelkiry style gamaptay The Bottom Line - Oont even waste your I-r tr-tfumg about r *
Millennium £24.99 Uppers - Reasonably peiubK graphes Downer* - LRterty dre gam desgn. no feeing of speed or tKitemenf hghfy corAisng end 4 >; i porct* ss The Bottom Une - if you're looking for a good way to waste £25 mow « down a dram f «han buy rvr *
Upper* - At tn agng stratogy bun to on* ptorw •* rev I «fwr« lo n* ton inn *ppe*r*nc* ol m* bo*ro fl»m* r*m*rkjKy Ml DottOffi - Tn* laci 8to it can ony b* * on* pl*y*r g*m* ukn *• in* r louloiil The Bottom t in* - A tun ooaiO fim* wnpen tan never r**iy tot on cmyiHr • *
D&H Games £24 99 Upper* - From »t* p*opit wbo brougn you Footbal Ototto (y*». mart iti only good potto Downer* - Siabuc IrartTr wtm abwAAsly no gar*t*ps y ttttiftjo*v*r The Bonom Line - CotAd putft Ih* botxtdann or compuiat gamn back * am* by Mn years *
STRIP POKER DELUXE
COS £24 99
W can’t Downers - The poker garre n rubboft, the graphes are Ackery and at me gals are ggfy anyway The Bottom Une - V you ware to see pdurvs of naked women there are Debar cheeper and toss sad wvys of gomg about n *
Electronic Arts £29.99
Upper* - Votary 'reau w* eryoy the rumber of mdiions and the
ame/mg array of nerdwve Downer* - Oncer-nog gamra we be osappoeeed by the ifatai nature of the gemepiay The Bottom une - Not reefy what we've come to expect from devetopers Lucasi- ~ * * *
Dream Factory £25 99 Upper* - Tn* aoukto Dean gam* Cyaa m*Mt a cont*bw:> Downer* - Bui al m* maje nas orar-r*ni»i«g and *» i*vw an poorly davgrtad The Bottom une-Then an haM-etottn PO Bcutto Oem gamts bas*. mart to* •
SUPER MONACO GP
US Gold £24.99 Uppers - W*4-prog«fwr*d and \r Downers - Bears serf lire reserrblancetothecomdp The florfom Line - A very good rapmg g*me. but don't expect vw arcade
SUPER SPACE INVADERS
Upper* - Snfeant r o and great Kurd Downers - incredbfy no* and dosarm ptoy to vw ongnat Space hreoers than the comop 4s supposed to be a convervon ol The Bottom Line - Techrx . y rapt and extremely deappombng verson of on ot the year's most aryoyafcte arcade shoot-emups *•
Uppers - Cm DeKtPon Pant** based geme wm power-ups and
addons gitor* Downers • Perhaps a ittte to French to mosi of u$ The Doff om Une - CoUd do wm havmg another fve chopped off the pnee. but othervwM greet ton
SUPER WONDER BOY
Activision £19.99 Uppers - Perfect d cufty curve tots you get fust a mte W further •wy go Cute grapfves add to the charm and the shops where you can spend you gofd grve 4 a rie extra scope Downers -Ssghtty lacking to action, too stow lor some toot exactly modem tootong The Bottom Une -Great gam* m the Mono van. but mth less enemies and more
depth * * *
Palaco £25.99 Uppers - rtentng an} new ON tor a puuto gam programmed perfeefy oompetenpy Downers -t puct «nf capnvalng and never nses above toe averageness The Bottom une - Fats to nsptre any emoeonsatal n s not good s nor bad RS jueb4Mtod ••
Uppers - Gorgeous CONOfr*** graphes fred and-tested gameptoy packed M of detei and tovefy touches Downers - Perhaps > i a tTe too v.~pto The Bottom Line -AtacMefysuperb Arguabfytoe best Anvga piatarm game to date
Storm £24.99 Uppers - Looks good sounds good comeswithanealtwo-ptoyer opbon - and aV m one (massTv*) level too* Downers -There aren’t any (unless you ftod alt Chose drab rmwtary-sryte colours a CM dopresvng or don't actuafy take shoot * am ups at a>) The Bottom Une - Frantic and labkAous- one of the best shooter- ,ps we've *****
SWORDS AND GALLEONS Idea £25.99 Uppers - Uses the dassic trading game sfyto to great effect Downers - Easy to oompieto and the stupto omission of a save game Option The Bottom Une-A mmonty merest sort Of fetor **
Thalion £25.53 Uppers - Pertecfy *)*M«
COmpuRr tranaiaten of toe dttK Onantatpucrte Downers -unfertutateiy 4s a reefy dumb idea tor a comerwon and toe txeas (Rme tnvt and Bjchlke) are rbuiwe and pomheu Bottom Line -Genres real woodtn Tangram set wocM be mor* fun as w«a as much cheaper •
infogramc* ET9.99 Upper*-vm.«» M T*tft*
AMIGA POWER MARCH 1992
AMIGA POWER MARCH 1992
Downer* - Bui Ct probity the worn version yet seen on the Amga, and ffuft toying somethmg The Bottom Line - CcvnpleWfy fftnky Sack with tw PD verwn*) *
THEIR FINEST MISSIONS
US Gold £15.99 Upptn - A handy minors dak tor Thor finest Hour, ur* io prolong gam* Ke Downers - If* rety oty for lazy people who cam be bothered to construct the* own masons w i ihe edeor at e ongnal game The Bottom Une -Fete, but only if yOuVf go* V* ongnolfotMouty) e*»
THEME PARK MYSTERY
Image Works £24 99 Uppers - Great tool took* and sounds lovely Downers -Arcade sections are tarty pointless The Bottom Line -Games tvbcfi me* adventures with arcade sequences always suff er tor ft * *
Lortciel £19 99
Uppers - Vs nicet J IP see Vw
Aa*rtvnergam tyl* mrtea comeback and there's a novel VCR raoWy Oowner* - The game is rundamentaty Hawed The Bottom
Line - Thoroughly druppontiog rudttsh with no dialing* whatsoever *
Domark £25.99 Upper* - Um some out* nee cameo screens wih cult babes Downers - Crap gripftes, crap sound no gameptay and aenous bugs The Bottom Line - A poo» to mdrtng corv-op tern mo an appalng A/tug* gam* A total waste 0 true and money •
Gremlin £24.99 Uppers - Very fast, with soma procty ha*y track view* Unirtjonhonalty hilarious replay feature Downers - Insane* sensitive to control The Bottom Line - Enough tun lo keep you playing unerf you can at least stay on th road tor five seconds at GOmph. but a bit loo unreaksbc to compete with indy 500 ***
Uppers - You 0M eiaa'i wftal youl be e .peeing - Arorwt Oow Mm liewnc* Wtfl Lots Qt SubGames And No Depot Downers — On, cneein sub games N» serf teal mart ct es own. and the root are •ven won* tian <h* noun kK Bn
Oknd ot tfvng The Bottom Line - Pretty hopeless nm-d ihemd e»0« Ice real deftard Anee tans only a*
Mppws - A good puzzle game <>ea Downers - Sadty the game rise* just doesn't rea»y work The Bottom Uoe - Hk* try. but something tsnl nght and N gamapiay t not there •»
realy worthwhie gets very compicaled The Bottom Line -Expensive and of anted appeaf. Bui H you've always ached »0 creaie a Freescape game you cant realy complain wee
Rainbow Arts £24.99 Uppers - EryoyatM mtnOes* biasrng Downers - Erm. has there been some mistake her* Someone appears to have sent us a copy of Tumcan The Bottom Line - Better than the ongesaf. but that's the only way *t which ft s different * * *
war ude gfm ft a new dmansion Downers - but nether side «
parscutany wet deigned, and a can eaty end up a touch on aw (M side The Bottom Line - A good game but it needs a lot more depth to make * a true dassc **«*
Uppers ■ Decent coactwig option lor tlUKHItw
playable as an arced* gam* Downers - Th* concot dril as mJjtve as A sftoddtki The Bottom Une - A decera (but ufknspmngi smAaPon o* baskabat
Uppers - Th* , latest; d*f*v» com opcorwcon Downers - Th kmxs a skgtay osappoeqng and lagnaamidilntnii Tha Sodom una- What's Iher* it boUanL t orty the. was more ot 4
Ocean £24.99 Uppers - A fair be 01 gamapiay varuion Doemers - Unfriendly controls, uwispeed des n The Bottom Una - Sold Cut unoicamg *•
Uppers - Authentic arcade pod Downers - Nobody ever played the arcade game The Bottom Une - Completely average go*ng yawnerama ee
Tbalion £24.99 Uppers - Yes. you guessed ft, rs an air traffic control tower simulation Not as boring as a sounds Dovmers ■ ITs silk tarty bonng though The Bottom Une - Good training lor the nest generation of air bathe confroiers **
Domarfc lncentive £49.99
Oppars - erasing your o*n games <ot umgty designing let* widsl n grejetun Downers - Wih ts not ready a gama at such, o if* its pretty Hoe too. and makeig anydsng
Origin (Mindscupo) £29.99 Uppers - The scope and depth of Uttms Vgoes way beyond other role ploying adventures, even previous UMvtu releases Downers - Not a bit of joystick acbon in sight, some may fnd the sue 0* the game daunting The Boftom Line - Ultima Voffers arguably the best in graphic fantasy (at least untf Utoma Vt comes along) *****
Electronic Zoo £25.99
Uppers - Wei I you Ma tha look o< Piygxws gamas. youl Ma ma look d rw Downer % - Ttia aMcnOa wait and moot gamaday woo'd bora a ive year old The Bottom Une -■ r I uppnad to ba a £ka 41 vary Tunny It a s secoosed to be an antoyatkt gam tor £26 rt a very badioka a
Uppers Ojvk ahmys a tdad gantaanddnevtamaryOosacoin-op corwarikw adds to * wttfiout ovvnwnwrvng a Downers -lanlad rwnOat cl scraans cuts down on "s potetirijj Uespan The Bottom arte - Acta&sc arcade game eueaendy oorwted. but iaiu wool be pfaymg4lorever *»*
Rainblrd (MicroProse) £34.99
Uppers - The pnned* gf lech head worgames with mem user-definable bts than you coUkf ever need Oownert - Abooous documentation ceUd mentofiy scar begonentor The Bottom Une - It wont win the wargamMig franemcy any new members, but it I put some n seventh heaven
Ujppem- The appeal o< d»s «D ot
aty tubng (twig «timeless. and the
Uppers - Very sue to the oonut Downers - Very skatoa and touted Tha (Okas orYy raaty woo. de tut tme you see *»m The Bottom Une - Fin *Me g lasts, but after tw Ntl cnu(la Ol hours youYa saan al 4s goito oftar • •
WARLOCK THE AVENGER
Millennium C24.99 Uppers - PlayaCte and quae angroatfq scrgftng artada tfaer&msrp Downers -An>-W game m 154M s dotting The Bottom Line - Duel Uefty updated lor Ma. and not by any stralcn or Vw (napnafton worn £25
Care Design £20-99
Uppers - Graphics hove a degree of chancsar 10 them, and it * pretty tough Dosmers - Adds very kBe to the hackneyed Aon Wemon format The Bottom Line -Competent but <to«*y dufl shoof-em up dial you've seen a dozen omrsbeiore t*
Ddmonwarp £24.99 Uppers ~ Eicopoonoiy good graphes, novel choose-your-own-perww Lps weapon system Downers - Too fast lo have any decent fe«f. andmcredbfy grwnapnadve The Bottom Une -The game that put the bog standard nto bog standard shoot - em up Dun **
MD Production £19.99 Uppers - Wodogcety sound Downers - Qpcrjbon IVod without shoofing is kke swenming wehoul water The Bottom Une - UPerty despera t* *
Ocean £25.99 Uppers - Anroctvo presencafeon and competert programming make IWd kfiheefs on appeamg prospect Downers - Th whole concept 4 remartobty shaky, and simpiy proves unplayable The Bottom Line -More ki Umfocrs ttW/s realy **
Core Design £25.99
Uppers - it looks good wtien « sni rwg too ftkjch. and ttia gsmaptays a tnad-andtrusiad style Downers - Vary danvatwa 01 Swacrtkada. and tha KroUg a a be on tha cruda sida Most mporundy though, a tacks any kind a spark The Sodom tine - YieePy qua* good km but a ramar halt neanod gam* «**
Uppers - An evocefiv* king of dw Posse L*vm« Conof Hie utksmg e predy advanced user efiedoce Downers - Unless you ve got a very powerful Amga w«h a screen that con h*ipe Menace, the who* mmg 4 very irtwwidy N‘t not gol the best parser n the world efihw The Bottom Une - Brave but after i the hype the product 4 something of 1 let Open Not a poach on Afonkey fslmd e**
Uppers - Very good copy ol the com op (sob) Downers - Poor ptayatMMy. you never gat Two seconds On Iha bad The Bottom Une - Knocked out m the test roimd * *
WORLD CLASS RUGBY
Uppers - The most aco/da and technical lapwaraaton of rugby w* v» seen Downers -tlr*onjna!eiy. the piayabarry sJlen, and the mstart appeal s lacking The Bottom Une - a has es virtues but rt doath! qua* otd * otr • • •
Uppers - Some reftestvng gam* deas add a new an e to the ou '•tens qvertuvspae* Staton story Downer* - Th* ahoi* Ihtng Ms tartoomuchlftaanBbegame-ngn down to ere colour schemes Th* Bottom Line - At the dements U a good game are ran -prey uil hetwnT been ted togsiher property **
Uppers - There aren't many, open from the free vdoc Downers -There * a compleee stneence of WWF’* sparkle and a lock of Hud semOafing grappSng BCtdn The Bottom une- There * (ksapporttment *1 More fix grapple tans and WWF viewer* otk* Come back ftg Daddy, ol 4 torgwen **
Electronic Zoo £24.99
Uppers - Silky smoofh and pretty darn subtle Downer* -Takes tor too long to get mto the action The Bottom Line - Onff lor the dod-taled space trader
Uppers * The Thruslgameptay is timeless, and ifs been updated with 1990s graphics, resulting m somettwig very special mdoed Downers - At heart though. Cl etc a game that used to sei for £1 99 gomg lor £25. which tsnl a bargain *i anyone’s language The Boftom Une - Good km. but lo be honest, not realty very good value ***
The Software Business £24.99
Uppers - Pretty Serample variant Downers - SenouVy oveitoadod in the d*ticL4y department The Bottom Line-Sbjpdfy difhcuft. loo much tor almost everyone More sided to a budget release **
Electronic Arts £25.99
Uppers - W«fl you donl see m*ny gene* of IN* stye anymore Downers - But that* a W of a
btes&mg rerty The Bottom Line -
Even re programmers of tfss mhy if cade adventure must hare been left win on empty feeing Avod « M
rt costs *
A New Age In Home Entertainment Anti Education
CDTV finds its place alongside the TV and Hi-Fi system in the home It is similar in appearance to 0* istmg video and CD players and. with its infra red remote control, isiust as Simple to operate But that's lust the beginning CDTV transforms television from a passive to an acin/e medium The vast storage capabilities of the CD make it an ideal mass information provider, capable of storing and displaying a combination of colour pictures. text, graphics, voice and stereo music ot the highest quality CDTV offers a new realm of audio and visual experience for everyone
For the classical music bull n ts possible not only to bear Beethoven's Fifth Symphony, but to see the orchestra perform, loltow the score and read about the composer s life and times The Timetable ol Science and Innovation walks you through 6.250 key events tn scientific history. It employs animated maps to Show whore every event occurred and a visual litt-ott trom the earth's surface Key events are accompanied by audio presentations with graphics and sound recordings From the archives of the world's great museums. Browse quickly or examine an exhtoit in detail
FOR COLLEGES & BUSINESS
When Toyota, decided to open a ear assembly plant m Derby. Derbyshire County Council commissioned the production ot 'Japan World', a CDTV title which allows students to explore and experience the Japanese language, lifestyle and culture II also provides a valuable insight to businessmen with information on Japanese business philosophy and negotiation protocol
For young children learning to read can be an adventure! In the title Cinderella, for example, they can use the remote control unit to click on words and pic-lures to hear pronunciations, syllables, i duo kw definitions and second language translations And learning about the world can be fun loo The Wbrld Vista Atlas provides data ted intormation m words and pictures on the history, architecture, language and geography o! each country This can be cross referenced to compare with details Ol Other countries. miihmi
There is a wide rango ol entertainment titles available lor every age-group Sherlock Holmes. Consulting Detective, includes a video and audio tour ol Victorian London Players can choose suspects tor Holmes and Watson to interrogate and can search issues of the London Times for clues A CDTV disc's graphics capabilities take action and simulation games to a new level Falcon makes you a pilot ol an F-T6 tighter and has accurate simulations ol weapons systems, cockpit controls and High! characteristics allowing you 10 room like the ultimate stunt pilot with extraordinary realism
CDTV can also enhance your persona! interests The Gardentax Senes is designed lor uso by novice or expert and provides hundreds ot full colour illustrations. as welt as information on planting and requirements (or care New Basics Cookbook provides full colour illustrations ol recipes, talks' to you to Oder tips as you cook and automatically substitutes recipes with a click of the romote control *rrl • nw
CDTV offers a seemingly endless range of possibilities lor learning, entertainment and enrichment for everyone whether In the home, the classroom or In business.
THE WORLD’S FIRST
MULTIMEDIA SYSTEM FOR THE HOME
Arc you bored with the TV Do you yearn for something a little more interesting, something which stimulates the old grey matter and indulges your desire to be entertained Enter the Commodore CDTV, the world's first advanced learning and entertainment system which plugs straight mto your television. Based upon the lamti.ar compact disc player, the CDTV otters a rich set ol information and communication capabilities. It brings together pictures, words and sounds in a new format, joining them together in a fascinating world of audio visual challenge and experience.
The multimedia CDTV player combines a professional CD audio system, advanced computer technology and intra red remote control, to offer a wide variety of interactive applications These range from games, music, gardening and personal health, to educational discs for any level. In addition. CDTV provides high quality audio reproduction tor existing music CDs CDTV is very easy to use and gives you total control over what you see and hear, offering you the cbance to team new skills and discover hidden talents
INCLUDING VW & (DELIVERY Ontef ret CCO 1000
With every CDTV from Silica, you will receive:
WELCOME - A GUIDE TO CDTV
The Welcome' disc replaces • weighty printed manual with colourful and exatmg animation, sound, voces and text
LEMMINGS worth £34.99
Up to 100 loveable Lemming* drop m to over 100 screens full of danger tn Hus best selling arcade classic
HUTCHINSON'S ENCYCLOPEDIA worih £49.99
The first British mutu-media encyclopedia. It leaiure* over 18 million words. 700 biographies. 2000 pictures ISO maps from ITN and 200 audio samples from the BSC sound archives
PLUS* free holiday
Every CDTV from Silica comes with a FREE 72 page colour brochure with accommodation vouchers These vouchers entitle 2 people to up to '6 nights FREE hotel accommodation (other options allow 4 people to stay up to 6 nights) There are also accommodation otters on hotels m London and France
SILICA SYSTEMS OFFER YOU
• FREE OVERNIGHT DELIVERY: On ail C0TV piayers shipped in ihe UK mwnrand
• TECHNICAL SUPPORT HELPLINE of rtperti «f
• PRICE MATCH: v t norm*By -retch competitor* on » "Same product - Same pnc* basis
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AMIGA POWER MARCH 1992
II BACK ISSUES
1 May 1991 Our very first issue' B»g games bke Eye Of The Beholder. Gods and Cybercon III, the first pad of a gigantic Rainbow islands player's guide, lots of chat from the Brt map Renegade crew and more1 On the disk: Bombuzai - the complete game1
2 June 1991 And it just gels better1 If you manage to get past the (ahem) swoony picture of Peter Molyneux on the cover youii get 10 thnii to such treats as a giant Bullfrog interview and reviews of games like - yes1 - Monkey Island
On the disk: Kid
Gloves - the comptete game1
3 July 1991 You want to know about Core Design CDTV F-15 Stnke Eagle IP Dealer os TokP Then this issue is the place to come1 It's even got our first In The Style Of...'in HI
On the disk: brilliant BxJe special world. Prehislonk preview, three typically excellent PD games'
4 August 1991 The Ultimate Autumn Preview, film games. The Assembly Line interviewed, jimmy White s Snooker reviewed and morel On the disk: Beast Busters, The Executioner plus three PD games' Plus! Giant tips poster -Kid Gloves and Bombuzai solutions'
5 September 1991 Giant Gremlin Work In Progress feature, all the new god Sims compared. DMA Design talk Lemmings. Mega o Mania, The Simpsons. Thunderhawk reviewed.
On the disk: Barbanan II demo. plus five (five1) great PO games!
6 October 1991 Indy Mantis, and more -giant US Gold Work In Progress feature. Midwinter ll. Cruise For A Corpse. Magic Pockets reviewed.
On the disk: Flotbng Ronny. Captain Planet. Bulflrogger and more1 Plus! Frve free AMIGA POWER postcards'
7 November 1991 Monkey Island II.
Young Indy Jones -Lucasfilm tell all. World Of Commodore show. Bob Jacob oi Cinemaware interviewed. Formula r Grand Prix. Blues Brothers. Lotus ll. Robocod reviewed... On the disk:
Leander. Video Kid plus PD games'
8 Decembert991 All I want for Xmas... seasonal hardware guide, giant Xmas compilations leature. reviews coming out of our ears (Populous II. First Samurai. HeimdaU. MicroProse God. Knights Of The Sky...)
On the disk: Cisco Heat, Elvira Arcade. best of PD!
9 January 1992 Giant FRP game leature. Code Masters interviewed, our Games OI The Year, reviews ot Smash TV. Birds Of Prey. Krvghimare and more' Double disk issue! Giant Knights Of The Sky entire training section, Puggles (great OBertstyle PD game)
10 February 1992 The Ultimate Spring Game Guide. It Graftgdd had known then, the best and worst of games packaging, plus reviews of RoboCop 3. Another World. WWF. Leander and much, much more'
On the disk: PO Special - featuring Mr Wobbly Leg. Raid and Sguambie
AMIGA POWER RAGS
It's the most stylish garment ot the year - the all-new AMIGA POWER long-sleeved T-shirt, ft's black, it’s cotton, it's got the AMIGA POWER logo on the front and the word ‘ATTITUDE’ down one arm (lor some reason). And it's brill - the fashion item you can wear to the beach, the pub, anywhere! One Extra Large size fits ail!
AMIGA FORMAT BACK ISSUES WITH COMPLETE GAMES
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Issue 23:2 disks inc Balance Of Power- pure strategy (and a Top 100 game!) £5.00.
Issue 24:2 disks, 2 games - Vaxine and Archipelagos'. Unbelievable! £5.00.
Receive one of these three games when you subscribe to
Many slick, fait irck< same* «r« judged against the Ixst 14*bit console Huff -1iob<xod ii oik that can aclualhr itand such companions Hilarious, ordinal, superbly crafted, and if not quite as fast as ionic file Htdf*hof, pretty damn dose, ttiis is quite simply one of the best Amigi fun products of the past year. Superb
AT rated 87 percent.
OH NO! MORE LEMMINGS!
The stand-alone, you-don f-nccd-thc ongtnal-game-to-play-H, version of hygnosis Ltmminft almost sequel. It's the same superb game design as the original - just more of HI As an (expensive) data disk H earned It percent - this one would have rated far more,
AT rated (at least) 83 percent
Cchx like the Northern turopnn race, not Celtic' like the football learn, thii Uunnmj itretcsrSectiOA'roic-pUvins same hat proved o thock hit in the AMIGA POWIft office, - font of tire Chao*-,trie of tamtplar will love it! lipcoaJhr fun in two-plarcr mode, thii unusual hex-based fame with arcade dynamic, i, jorjeoui, atmospheric and fun!
AP rated 8V percent.
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AMIGA POWER MARCH 1992
Every month this new series will build into a complete guide to the major characters who’v& appeared on the Amiga. This
month we kick off with... mi BUB AND BOB
FULL NAMES Bubble and Bobble (no known family name) OCCUPATION Heroes
ALSO KNOWN AS Bub and Bob. Bubby and Bobby (there is a school of though that holds it that the Bubby and Bobby of Rainbow islands are actually the sons of the Bubble Bobble characters, but since this has never been made completely dear we'll treat them as the same characters)
LEGAL STATUS Citizens of unknown magical land (possibly the Rambow Islands) with no known criminal record, still minors MARITAL STATUS Single
KNOWN RELATIVES AND ASSOCIATES Mom and Dad
(parents). Patty and Betty (sweethearts)
GROUP AFFILIATIONS None known BASE OF OPERATIONS Un named cave, the Rainbow Islands FIRST APPEARANCE Bubble Bobble (Taito coin-op). 1986 HISTORY Bub and Bob. two bantom weight brontosaures'. go into the magic cave to rescue their sweethearts. Betty and Patty, who've been kidnapped by a wicked witch. Bub and Bob finally defeat the witch and rescue not only their sweethearts, but their Mom and Dad too, whod (apparently) also been captured This story is told In the game Bubble Bobble
When we next meet Bub and Bob, in the game Rambow Islands. they are revealed to adually be two small boys who'd merely been transformed into dinosaurs by a wizard in the earlier game. This time their mission is to destroy the Pnnce Of Darkness, an evil entity who has overrun the Rainbow Islands with bad animals. In the latest game, Parasol Stars. Bub and Bob must actually save the entire universe (I) from the mad warrior Chaostikahn who has unleashed hts monsters on a number of innocent planets.
HEIGHT Unknown, probably under 4 feet WEIGHT Unknown EYES White with black pupils HAIR Red brown
STRENGTH LEVEL As far as is known, normal strength for boys of their size and age who indulge in a reasonable amount of exercise KNOWN ABILITIES In all three games, jumping a certain distance, normally about 3 5 times their own height. Beyond that they have one known superhuman ability which appears in each game. In Bubble Bobble the boys (in dinosaur form) can fire bubbles from their mouths in which they capture enemies. When jumped upon, these bubbles burst and the enemy is transformed into a collectable piece of fruit or other similar goodie
In Rainbow Islands our heroes, now back in human form, can fire Magic Rainbows. (For details, see the accompanying illustration). In Parasol Stars the boys carry small umbrellas, whose primary use is to hit or throw objects or bad creatures.
PARAPHENALIA Bub and Bob don't carry anything in the first two games - they absorb fruit and other bonus objects or. in the case of gems, presumably put them in their pockets. (The items disappear at any rate) The weapons they use - bubbles and rainbows - are somehow created magically by the boys as and when they're needed.
In Parasol Stars, however, they use external weapons - small umbrellas which have a number o< uses in the boys' hands...
Experience it at your local dealer now!