Liste des magazines disponibles sur AMIGALAND.COM
Yes folks. Commodore has unleashed two Amiga GOO bundles just in time lor your Chnslmas lists to Santa The first pack ol goodies is entitled The Wild. The Weird and The Wicked ft will be available in the shops on Iho 1st of October at £349.99. a significant drop from the last years' £399 price. It includes an Amiga GOO. Deluxe Paint III from Electronic Arts, and three games - Grand Ptix from Microprose is seen by Commodore as the wicked' part of (he package. Pulty from System 3 is the ’weird' clement and Ocean's Pushover is the wild' bit. Although Commodore say they have gone for quality games, there 1$ definitely an absence of star names - The Simpsons. Lemmings, and Batman all featured in past Amiga packs. If you've got a bit more lolly to splash out wilh. then you might consider the Amiga GOO HO pack Priced at £499 99. it will also be available on the 1st ol October. It includes Ocean's Epic. System 3's Myth, Millennium's Rome and the Amiga language lab. containing Trivial Pursuit in three different languages. English. German and French (you can actually play them in three different languages at the same lime), a mull! lingual dictionary to help you out and Amiga text, a basic word processing system. Commodore's UK Managing Director. Kelly Sumner, told us. If you look at the two packs you can see they 're designed for two entirely different types ot person - Wild. Weird and Wicked is aimed al the younger purchaser while the Epic pack is aimed al the more serious kind of guy." This is underlined by the type ot software in each pack - the Epic pack tor example has more strategy, with an education angle on if too. two-and-a-half fold increase In sales, but what actually happened in the first week was a four fold increase in salesIn effect, sales have gone up about lour and a half times since the price drop. Further news from the Commodore head honchos Is the Scottish connection. They now intend to produce all Amigas in Scotland. SCI. an associate company ol Commodore UK. who've produced Amigas in the tar east will undertake the Scottish ]ob.
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9 770961 731022
A MAGAZINE WITH ATTITUDE
COMMANDER and all that: Mindscape speak.
guarantee of value
ISSUE 19 £3.50 NOVEMBER 1992
Cor! Core do the «
console platform thing. '—“
Just check It out!
, , . Get in a state with . ' '" this mad new arcade ' adventure. Its a gas!
, And a liquid, and a
lit solid. Weird indeed.
TWO BOPS ■ BOTH UTBBl
A multi-level shoot 'em up based on aspects of all three LETHAL WEAPON movies. You can choose to be either one of the two high fire-power cops... each having his individual strengths - and weaknesses! There are many missions to complete including the rescue of a kidnapped girl, the pursuit and arrest of drugs runners, finding and arresting a police murderer, plus many more. You choose the level to suit your Sf' I j es objectives within the ' i game-play.
, I IT’S MUM, FAST
UTHU WEAPON. IETHN WEAPON 2. mt) IHHIkl WEAPON }nn« durum * aw «tto» « Udmurt] d Wvw en He
mio ixwii eHwwi
OCEAN SOFTWARE LTD . 2 CHILE STREET. CASTLEFIELD, MANCHESTER M3 4LZ.
THIS IS AMIGA POWER
ISSUE 19 NOVEMBER 1992
REVtWS EDITOR Stuart Campbell
PRODUCTION EDITOR Tim Norris
STAFF WRITERS Matthew Squires Les Ellis
ART EDIT Oft Jacquic Spanton
DESIGNER Sally Meddlngs
SENIOR SALES EXECUTIVE Jackie Garlord SALES EXECUTIVE Audrey Smith
PRODUCTION COCftONATOft Claire Fullick
PUBLISHER Colin Campbell
GROUP PU0U9TNG DKECTOR Greg Ingham
PROMOTIONS MANAGER Michele Harris
CRCLLAUON OHECTOR Sue Hartley
MANAGMG DftECTOH Chris Anderson
CONTR6UT0RS Jonathan Diwos, Jo* Humphrm. Daw Colder. Cary Penn, Adam Peter*. Room* Randall. Richard longWit
LMO A SCANWG Sanon Chmandtn, John Moor*, Chris Stocker, Simon Windsor
PHOTOGRAPHY Rennie Randall, Ashton Jamas
COVER ARTWORK: Paul Kidby
EDITORIAL ft ADVERTISING
Future Pubkshing Ud,
30 Monmouth Street.
Bath BAl 2BW Tel 0225 442244 Fa« 0225 446019
The Old Bam. Somerton. Somerset TA11 7PV Tel 0458 74011
AMIGA POWER IS PRINTED IN THE UK
A menCar d tt* Audi Brnau ol CtciAsbons Rrpstered cecdabon 60,184
January - June 1992
SPECIAL THANKS TOl
Cbe Her ccnvebscJU. C*M Oar banc 10 Oam Ufl inUoTr Malian nor not bfi*< jnwry HR
TV COMCDT AWARDS TO:
Melon. J*w P*Y. Ih Ury [WfnNCfihJMPfWoflBrWifrin
I f* AIAGA POWER hPAT’ mti tvneut itim UJh. aWo woeM ffwy bt* T>w moil aitrwh jcn»rr jin «r, umrtirf w qto*
AMGA conwi to yOu from f iA*t PVfiWwt hem* or Amt« Form*. SI Farm* Airvfj Voce* TftF Sixljr, Como*fi femm Ac**. S**j Pwmp. Tot* jnj
me t met* iMdcn try * «*cn © Future Publishing 1992
1 A TRUE IU STORIES
More hot news than you can shake a stick at. (What does that mean ) Get full details of the Amiga Christmas bundles, find out how to join the James Pond Fin Club (no really), check out some seriously weird joysticks and get the latest gossip on everything that's happening out there.
1 £L THE GALLUP K O CHARTS
Find out what's hot today and what’s going to be sizzling tomorrow etc. Or is that Cinemattractions Well, anyway...
Top tips this month: how to beat Lure of The Temptress (part two); how to play Fascination (part one); how to beat fire And Ice (levels three and four); how to make a silk purse from a sow's ear. As last month, one of these is a fib.
/ O PREVIEW
Everything you need to know about the utterly fab Future Entertainment Show:
Where it is, how to get in. who you'll see and how you could win £10,000.
QO MINDS CAPE OX INTERNATIONAL
Just who do those Mmdscape people think they are What on earth are they doing What’s this Wing Commander We've been to Sussex and back to find out.
11 A TALKING I V HEADS
Has the Amiga been pushed to its limits Can it be pushed any further Why can’t you get toothpaste back in the tube We asked some top programmer and industry people what they thought.
11 1 DO THE WRITE I O THING
It's a simple deal: You write us amusing, thought provoking, argumentative letters and we print them. At least that's the way we’d like it to be.
Your essential guide to the full price games of the last year. Don't be fooled by all the fancy boxes - check this column out first.
1 OQ BACK IxO ISSUES
You liked it so much you bought the company. Well, actually, you can’t really. But you could do the next best thing and buy loads of back copies of this most excellent magazine.
1 OA IN THE
I OU STYLE OF
Those Sensible boys indulge in a bit of shameless self-promotion and xenophobia as they present the classic Sensible Soccer in the style of their forthcoming Cannon Fodder (sort of).
G A IVIES OF THE
More evidence of Archer Maclean's misspent youth with this tweaked sequel. Page 32
Cute, colourful, crayon-collecting fun in this platform romp starring a bug that doodles. Page 36
Family fun with a boomerang and Let your megalomania run free -a trained killer. Page 42 be Emperor of Rome. Page 46
They're small, they're furry, and they're back! At last, find out what DMA's blockbuster is like m this exclusive preview. It’s all m our Things To Come section, which begins on page 20.
Sci-fi adventuring in a world of shadows. (Out! - Ed) Page 50
Who dares wins. SAS hard men do their stuff. Page 54
GAMES RATED IN EVERY ISSUE!
High-lech intrigue and a excitement in cyber-space. All this and BAT2. Page 40
A simulation of space - will it take off Page 38
James Pond goes to the Sole Olympics. Page 38
, CURSE OF ENCHANTIA
Something to give the Monkeys a run for their money Page 56
REVIEWED THIS ISSUE
Bat 2 . 40
Curse Ot Enchantia -——-59
Match Of Tho Day-94
Rod Zona ...... 92
Romo AP92— 4fl
Treasures Of The Savage Frontier-91
Dizzy: Prince Of The
Seymour Does To Hollywood-Switchblade 2-SWIV —
...starts on 19th Novembor (That tan't be right. - Ed) Wo'll bring you reviews of Road Rash, Pinball Fantasies, Humans and more besides. Make a, jiota in your diary o rj you'll miss out.
We re sticking with our promise to bring you only top quality playable demos on our coverdisk. You still won t find slideshows, old PD games or non-playabte demos. This month we've got complete levels of a couple of games that'll charm your socks oft.
Read the review in this very issue and then check out one level of this platform cutey for yourself. Take Doodlebug to safety through a colourful world with only a crayon to protect you. It s fab.
An entertaining game if ever there was one. If, like us, you don't understand all that chemistry stuff, then this is the game for you. Now you can learn ail about the four (four ) states of matter -solid, liquid, gas and, er... bouncy. You lake control of a lump of, well, matter' really, and make your way through a world fraught with danger by choosing carefully which state you'd like to be in. It's a gas (and a liquid and a solid and a bouncy thing) - you'll love it.
GOT A FAULTY DISK
• Oh no! Are you sure Before you go any further try the procedures desribed In the panel over the page. If, after all that, you do have disk problems, simply place it in an envelope, along with an SAE and an explanatory letter, and return it NOT TO THE AMIGA POWER OFFICE but to: AMIGA POWER Disk Returns 19,
Tib pic, 36-50 Adelaide Street. Bradford B05 OEA.
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
Publisher: Core Design Author: Adrian Cummings
lhai's three sub-levels AND the end-ol level boss Don't say we re not good to you Having read the review you'll Know that your objective is simpty to get to the end ol each section, indicated on these levels by a cute little Wendy house On your way you'll have to sort out loads ol
bad guys, a task which you can perform by leaping into the an. pressing tire to send Doodlebug into a last and lethal spin, and then washing into them. Easy, eh Bye
It's got doodles m it1 It's got a bug m it1 It s got doodles and bugs in it It's Doodlebug' Are you getting fed up ol this mtro yet
Stuart reviews this corking little plattorm game over on page 36. so why don t you go on over there and gtve it a bn ot a read, then come back here and we ll discuss what you've learned, okay
WHAT ABOUT THE SECRET ROOMS
SOME TIME LATER
Ah, you're back Wen. you should pretty much know everything now. so that'll save us some time Thus luscious little demo contains the first world of Doodlebug,
Mint' “Well, T«, it's fours il you worn it. No, tool, (ft o MINI.'
Troini, drum mujort and Doodlebug*. Sound) like a food title for on* of Ihoi* John Hujhei movie, it you »lk u>. Nol Diet you did. (Oh ihul up! - Id)
Publisher: Flair Author: Peter Johnson
switch the machine on as normal, but hold down both mouse buttons while it s booting up A menu screen should appear after a couple ot seconds, at the bonom of which wilt be a little bar marked Advanced Options'. Click on this bo* and another menu screen will appear, containing tots ot tectne-sounding words
in little boxes. Don t worry about these, you don t have to know anything about what they mean. All you need to know is that all the boxes down the left hand side which have the word 'ENABLED' in them have to be clicked on so that they read DISABLED', except tor the very top one (which should have DFO displayed very close to it), which should be tot) at 'ENABLED' Once you ve made all the other ones read DISABLED. bung your coverdisk into the internal drive and click on the box at the bottom ol the screen marked USE' Now dick on ihe DFO' box on the menu sween which appears next.
THE COMPLICATED BIT
Metamorphosis ts a bit funny about working on A600s with buillm hard drives, but it can be done, so don t panic. The tirst thing you're going lo have to do is
Ukt ) rubber bull, bell come bounemy beck lo you. >ul hell need to meumorphotc soon or hell not be «b!< to jet eny further.
Drip But H wont be watery tor tons, as soon as it jets to the fire it'll be steam.
THOSE DARN DISKS
HIT! YOU! THIS IS WHERE WE EXPLAIN HOW TO LOAD THE DISKS, SO PLEASE DO READ VERY, VERY CAREFULLY
• Metamorphosis is one meg only.
• To load either Metamorphosis or Doodlebug, switch ott your machine. Insert the disk, and switch your machine back on.
• An options menu will load.. Simply press FI or F2 depending on which game you wish to load.
• It you own an old A500 machine, then you wilt then have to type either MORPH (Return) or DOODLE_BUG (Return) to continue loading. Thecharacter can be typed by holding down SHIFT and pressing the *•' (minus) key on the top row ot your keyboard. Sorry lor the Inconvenience.
• Please keep the disk you are playing your game Irom In the drive at all limes, and remember -switching the machine off for 20 seconds or so before loading up a new program will help prevent disks being infested by stray viruses.
AND IF (HEAVEN FORBID THERE SHOULD BE ANY BIZARRE COMPLICATIONS
• Firsl, try the process again, once again making sure you've removed extra peripherals the program may not 'like'.
• It it's only one ol the programs on your disk that doesn't work, not the whole thing, try phoning our COVERDISK HELPLINE. Call 0274 736990 and ask for Sam Hiah.
• If your disk tails to load, then pop It in a padded envelope, along with a letter explaining the problem, to: AMIGA POWER Disk 19 Returns.
Tib Pic, 36-50 Adelaide Street. Bradford, BD5 OEA,
Give the nice people et Tib a couple ol weeks, and you ought to receive a shiny, working new disk.
Whatever you do, please don't bother sending any disks to the AMIGA POWER offices. We re about as technical as three fruits marmalade on warm soggy toast, so It's unlikely that we ll be able to help at all. We really do throw any disks returned to us straight In Ihe bln. It's not that we don't care - we lust don't understand.
Oh yeah, there are some secret rooms crumble away and lead you
BUT HOW DO YOU GET INTO THEM
It you come across any door blocks which look as it they might be hiding something
interesting, jump on them They just might Pull them and find out.
WHAT ARE THE
li t • blurrt juxtaposition of cat* buji, demonic pillars and hunchback*.
Don at the bottom of that there screen, toy'll sec an Icon bar. And in that icon bar VOij Doodlebug »ccause he's a bug that
there are some icons showing what pencil power-ups arc available. doodles. It look us ages to figure that out.
AND THOSE FUNNY LITTLE BLOCKS WITH THE FACES IN THEM
Headbutt them and a prize of some sort will come out You can atso stand on the blocks, but only before you've headbutted them or who knows what might happen
WHAT DO ALL THE ICONS DO
Look, dd you read the review or what
That should be ust about enough information to get you going Except for the controls, of course
Spin while jumping.
throw "V highlighted
f • \
- i » light
...much, in tact, like this. It wanders lone hr as a cloud that floats on high o'er vales and hills. Put mind the fans.
Mr Dcnte-r goes to dense town. The icons at the bottom show how many changes toh'vc got 1o play with.
then press F2 as normal Theoretically, Meiamorpt'OSiS should now toad.
AFTER ALL THAT...
Pnew Now all you have to worry about is the game It s a simple enough one m theory, all you have to do is get your, er, creature to the exit on each mazey-piatformy level Of course, it s not as easy
as it sounds, because there are lots of obstacles m each stage which your. er. creature simply can't get past Stuck Not a bit of it. guv - all the resourceful tittle, er, creature does is change into another, completely different, er. creature. Each different type of. er, creature available to you can safely pass one of the game's obstacles, so it s up to you judiciously to
decide when to change form in order to gel yourself safety through to the end.
And that's it. (Oh.no' Scottish wnter in monstrously bad pacing disaster' How do we fill the rest of the page and still appear useful and relevant Ah. yes )
DETAIL5 OF THOSE,
ER, CREATURES AS IT
WERE IN, ER, FULL
A cloud. Float loftily above aJ sorts of danger, but don't get sucked in by the apparent easiness of it all..
A big blob of water Good for dribbling through grates, but don't gel it too near a fue. will you
He's meaty, he's beaiy. he's big and he's bouncy He's a soft and squishy rubber ball with all the properties that entails DENSE-Y
This lead ban isn't too smart, but he's dead hard ideal, in tact, for just smashing through solid walls and stuff.
fire loS, chenge
AMIGA POWER NOVEMBER 1992
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AMIGA 600 HD EPIC PACK
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A501 (WITH BART) AMIGA SI2K RAU
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AMIGA POWER NOVEMBER 1992
SATURN SOFTWARE + AMIGA BUNDLES + SENSIBLE UPGRADE
PROBLEMS WITH SATURN SOFTWARE
Anyone who has experienced problems with this mail order company, please send details of your complaint and proof ol order to Saturn Software Complaint, do Future Publishing.
30 Monmouth Street. Bath. Avon. BAt 2BW. Please try to send them by early November.
NEW AMIGA BUNDLES - WILD OR
W«B, (Hindi* nry hadfal Until join] to tm Mi work cm out luniits Hint enormowi tout of
Both packs were put together in January, at a time when Epic was supposed to be one of the best things since sliced bread. Indeed Kelly Sumner commented that they "Were worried that Epic had had a tew false starts on the way to actually getting there". It certainly appears that Commodore at least are now happy Epic has got its act together.
• Following the A600 price drops in early August there ve been some interesting results (or Commodore.
Sumner told us how they'd envisaged about a
multi-media work station has impressed crowds with some incredible displays. It's the first Amiga to
Once again, its all happening tn Amiga land, with some interesting developments at Commodore.
• Yes folks. Commodore has unleashed two Amiga GOO bundles just in time lor your Chnslmas lists to Santa The first pack ol goodies is entitled The Wild. The Weird and The Wicked ft will be available in the shops on Iho 1st of October at £349.99. a significant drop from the last years' £399 price. It includes an Amiga GOO. Deluxe Paint III from Electronic Arts, and three games - Grand Ptix from Microprose is seen by Commodore as the wicked' part of (he package. Pulty from System 3 is the ’weird' clement and Ocean's Pushover is the wild' bit.
Although Commodore say they have gone for quality games, there 1$ definitely an absence of star names - The Simpsons. Lemmings, and Batman all featured in past Amiga packs.
If you've got a bit more lolly to splash out wilh. then you might consider the Amiga GOO HO pack Priced at £499 99. it will also be available on the 1st ol October. It includes Ocean's Epic. System 3's Myth, Millennium's Rome and the Amiga language lab. containing Trivial Pursuit in three different languages. English. German and French (you can actually play them in three different languages at the same lime), a mull! lingual dictionary to help you out and Amiga text, a basic word processing system.
Commodore's UK Managing Director. Kelly Sumner, told us. If you look at the two packs you can see they 're designed for two entirely different types ot person - Wild. Weird and Wicked is aimed al the younger purchaser while the Epic pack is aimed al the more serious kind of guy." This is underlined by the type ot software in each pack - the Epic pack tor example has more strategy, with an education angle on if too.
two-and-a-half fold increase In sales, but what actually happened in the first week was a four fold increase in salesIn effect, sales have gone up about lour and a half times since the price drop.
• Further news from the Commodore head honchos Is the Scottish connection. They now intend to produce all Amigas in Scotland. SCI. an associate company ol Commodore UK. who've produced Amigas in the tar east will undertake the Scottish ]ob.
• AMIGA POWER’S roving world news team can announce that the A4000 has been officially launched by Commodore at the USA World Ol Commodore Show in Pasadena. The high-powered
make use of Commodore's Advanced Graphics Architecture chip set This it perhaps, the most exciting aspect ol the machine providing the user with a palette of 16.7 million colours. 256.000 of these can be displayed on the screen at sny one time. The A4000 has been firmly place at the lop of the Amiga hierarchy - its central processor is the Motorola 32-bit 68040 clocked at 25MH*. In terms ol memory you’ll lind that the standard configuration is 2Mb of Chip or graphics RAM and 4Mb ol Fasl RAM At the moment there is no official word from Commodore about plans lor the A4000's UK launch. But slay tuned to AMIGA POWER for the news as It unfolds
BETTER THAN SENSIBLE SOCCER!
Did we tel! you how good Sensible Soccer was yel Oh, we did Well, lorget it anyway, because it's not that good any more Nope, it's even better Sensible Soccer 1 us a now upgraded verson ol the game which scored an astonishing 93*0 in APIS, and it features fully up-to-date seam data from (he current season, including alt of ihe 412 new nations created by the disintegration ol the former Eastern Bloc Not only that, but the gamepfay's been tweaked too. with the goalkeepers, (or example, now able to catch the ball in a drve. or parry shots round the posts
Ctor corners The best news ol all, though, is that owners of the old. merely bnltiani Sensible Soccer can gel hold ol this positively stupendous new version by sending just
£3.95 (and their ongmai data disk) to Renegade, who wifi then return the original disk along with the new one. so that you've got a choice ol two Sensible Soccers to play with If. for some stuprd, perverted reason, you don’t actually have a copy of this fabulous game yet. you'll be able to buy the new updated version on its Own m specially-marked packs from good software stockists all over the country, from early October (« now) What are you waiting for’
One ol the belt jamci in the world jmt jot better. SS1.1 ihould be in the ihops rijht about now. II you're already jot Stmiblt Sorter then why not upgrade
JAMES POND FIN CLUB + STREETFIGHTER 2 + MOTORHIAD
JOIN JAMES POND'S FANTASTIC FIN CLUB
FREE MEMBERSHIP TO JAMES POND'S SECRET SERVICE!
Those wonderfully generous (If slightly deranged) people at Millennium have stumped up tor 10 free memberships to the James Pond Club. AND 50 Aquatics Games posters for you lucky AMIGA POWER readers.
Generosity Pah, they've got tons of the stuff.
The catch Ah. yes.
There's always a catch. This time we want you to come up with sentence Of no more than 20 words, including as many crap fish gags as possible, explaining why you want to win.
Easy, huh Simply scribble your answer down on the back of a sealed envelope or a postcard, and send your entry (betorc 30th November) to Smoke Me A Kipper. AMIGA POWER. 30 Monmouth Street. Bath, Avon BA1 2BW.
Good luck, and remember may Ihc fish be with you
Produce plenty of piscine puns and sou could a member of Ibis fintastic Ian dub.
Remember the days when comic characters had their own clubs, with special gifts and stuff Well. Millennium obviously do. having just launched the FISH Secret Service, a club tor tans of that legendary piscine hero James Pond. Membership to the club costs £8.95. which will get you a special Secret Agent's pack containing an identity card. James Pond slickers, secret codes, secret
mission and even - yes! - a James Pond boardgame Membership will last until 31st December 1993. with training tips, new mission briefings, competitions, and prizes available from lime to lime.
So. if you think you cod cut it as a member ol FISH, then make your cheque lor £8.95 payable to Fi5H Secret Service, and send it to FI5H HQ, Unit 3. Edison Road, St Ives, Huntingdon, Cambridgeshire. PE17 4UF. Alternatively...
Slret rrifh Ur I - Ami j* style. The programmers have certainty t captured the visual side of (be fame, with lush backgrounds and bufe, detailed spHres. Could this be (tie first realty joed martial arts fame on the Amija.
STREETFIGHTER 2 - CHRISTMAS NUMBER ONE OR WHAT
Here it is - Streetfighter 2 on the Amiga! As you can see US Gold are going all out to make this look exactly like the arcade original. Whether or not it will play like it, we don't know. Some noises are being made which suggest that US Gold are developing a special . joystick, to enable the player to perform all the complex martial arts as featured of the arcade game. Watch out for more Streetfighter 2 news next month and, just maybe, more screenshots.
Above: Some of the feersomc characters yet lo be added-Main pic Streetfighter t is the ultimate martial arts fame ib (be arcades. Will it ready pUy as food as it looks
MOTORHEAD IN VIRGIN SHOCK
With a headline like thal you're probably expecting a story about how Lemmy and the boys have been caught m some back stage antics, but sadly no Virgin (Ihe company) have scooped what must be the most unlikely license of the year, if not the decade November sees the release ol Motorheatf. the video game based on the exploits of one of Heavy Metal’s real character bands, in ii you have to help top warty rock god Lemmy get a band together in time for some tug gigs as h«s boys have been kidnapped, probably by some music lovers. Travelling through sections such as Karaoke (and. Nashville Land. Gothic Land and Hippy Land with bonus sections like Grab A Groupie,
Hippy Bashing and Trash the Hotel Room you can probably guess the tone of the proceedings, A limited number of Ihe early release wilt be bundled with a copy of Molortiead's latest 'epic' CD March or Die Watch out for a full review next issue.
AMIGA ROWER NOVEMBER 1992
GREMLIN + SOCCER KID + CHEETAH CHARACTER STICKS
GREMLIN ON A CRUSADE
Gremlin have announced their releaee schedule up to Christmas. In October they're planning to release the expansion disks to the popular Space Crusade. The exact date and price haven't been finalised yet but you can expect more missions packed with alien scum just waiting to be blasted. In much the same vein, Hero Quest 2 is also on the way, which is about all we know at the moment, but more nows soon. November sees the long-awaited Nigel Mansell game. In the recent spate of racing games this faces some serious competition from the likes of Vroom and F1GP but Gremlin are confident that our Nige can take on and beat all comers. The world champion will come in at C29.99 (hoy, that’s nearly as much as Williams paid him this year) and when you Ihink of Gremlin's racing pedigree, it should be worth looking at.
We just though) you might like to see how Knsals' potentially masstve Soccer Kid is coming on. plus we've got some early shots ot Arabian Nights into the bargain Actually scheduled (or release before Soccer Kid. which has now been delayed until next Spnng, Arabian Nights
This is on* of the texty bits. Collected some jewels, and you'll be duly rewarded by die snake charmer.
uses the same ultra-fast scrolling platform game engine as Soccer Kid Unlike Soccer Kid though. Arabian Nights has something of a strategy bent, with puzzles to solve and the occasional bits of text Needless to say. both games look very consotey - and rroghl well be the fastest, smoothest platform games yet seen on the Amiga. Watch out for review of Arabian Nights in the next month or two, and more news on Soccer Kid in the new year
With pr.clicc you’ll mi be doing jtitl overhead kictu .nd Muff.
The «nd ol lent bou i* an American football player who throw* ball! at you.
JOYSTICKS OR TOY STICKS
You can always trust those chaps at Cheetah to come up with somelhing completely new and dilferenl when they design a joystick. Their latest innovation is the Character Stick. Instead of just the plain old stick with a fire button on it you can choose from your favourite movie characters, including Bart Simpson, the Terminator, the Alien and Batman With the resounding success of the Bug (still the lave stick in the AP office) it looks as though Cheetah have come up with another crowd pleaser. Cheetah's own Howard Jacobson has even been heard saying that this is the biggest tie-up in film licensing and computer game
hardware history". Er, yeah.
Anyway, you can join in the fun of wrenching Ihe Alien's head around in a tough game of Crazy Cars III for £12.99.
While we re on Ihe subject ol Ireaky joysticks, Speclravideo have come up with the strangest of the lot. Nigel Mansell's Freewheel is a steering wheel controller that isn't attached to any bulky plastic stand. You just hold it and turn it to get your car to move. Obviously it's only really useful on driving and flying games but after trying it out al Ihe recent ECTS we can safely say that it's, er, different. It's going to be priced al £29.99 and when we get one in for a review we ll let you know exactly what we think of it.
daring adventures. The pirates are thr scour 5e of the seven seas and wQI atop ( at nothing in their quest for plunder.
1992 INTERNATIONAL COMPUTER ENTERTAINMENT LTD
INTERNATIONAL COMPUTER ENTERTAINMENT
BRIDGE HOUSE MERRYWALKS STROUD GLOS GL5 IQA FAX : 0453 756998 TEL : 0453 756993
BUNNY BRICKS TRANS ARCTIC A SUPER SPORTS + DOMINIUM+ TITU
BUDGETS + DM! BUDGETS + AMIGA POWER RECOMMENDS
SILMARILS' BEWILDERING BOB TAILS
Sdmanls' forthcoming Bunny Bocks is a cartoon-sty!©, arcade game featuring a bob tatted star catted Bunny With the aid of a baseball bat. the floppy eared hero must pass through a senes ol animated features and destroy every brick he sees
He’s hindered by other characters - Sharky. Na! Nal. Cocky the Villain and the Angel Ernstem Secret bonuses, putties and nddtes are set to bewilder this rampaging Rambo rabbit, but mufti-bats, a machine gun, and superbat are fust some ol the options available to help him m his task
We expect Bunny Bncks to be a cocktail ol cartoon style arcade action m the style of Tex Avery Indeed Richard Hennerley from Oaze Marketing. Siimants- distributor, thinks that Bunny Bncks will make you happier than a bunny in a carrot patch’ Er. quite Bunny Bncks wik be available on Amiga at the beginning of November.
Meanwhile from the creators of Storm Master and tshar comes Transarcbca. a fantasy Strategy. Simulation set m the aftermath ol a terrible nuclear winter.
On the 24th December 2022. ’Operation Blind1, an experiment to save the world from the Greenhouse Effect drought, took place It backfired1 and the work! was thrown into a hornlic nuclear winter. Civilisation perishes under huge ice mountains
The game is set centuries later when file >s mean and tough for the survivors. In this
snow world the only means of transport are huge trams. A huge corporation, the 'Viking Union' control both the trains and their source, coat, the world's only currency You play an idealist, the captain ol a great tram, the Transarctica’ who inspired by anoent wntmgs believes he can bring the sun back to Ide1 Unfortunately, however, not everyone wants to see the ice retreat - the Viking Union will do anything to protect then monopoly From what we've seen so (ar the graphics are beautiful II its game structure is A mp« rt>ty demonic train from one of th* anything like Stormmasier and tshar then this ltabc urtem in Trmurttit*. COuk) be Si'manls' best to date
Ttiarc'f (hit rabbit, roa «c. And ha breaks brkki with a baseball bat.
French coders Microids have two new releases to tickle your fancy. The first Is Super Sport Challenge which is loosely connected with the you-know-what games. In SSC there are 12 events ranging from sprinting, throwing, jumping, and swimming events. Each event has numerous viewing angles which aro used for extra realism and playability (it says here). Super Sport Challenge should be out as you read this.
To follow SSC comes a complotety different type of game. Dominium is a strategy war game, which, for once, doesn't look half bad - loads of attention has boon paid to producing some excellent graphics and easy playability.
You control a planetary system which is under attack from a local warlord and you have to save the world - normal kind of thing really. The price has yet to be decided, but a review should be appearing soon.
TITUS GO CHEAP
Ftench publisher have
then very own budget label The label win be cap jest on* of ihr called Fox Hits (*■***« from Tun* and a set 10 hit
the shelves at the
end ol September a! a competitive pnee pont ol C9 99 The first batch of games witl be Crazy Cars tl, Fire and Forget I and it Wild Streets, Arachnophobia. Oft Shore Wornor. Dick Tracy. Duck Tales Galactic Conqueror. Prehtstonk. Kryght Force and Dark Century, and as if that wasn't enough, more are promised after November Titus are also looking at the possibility of placing new products duoetty onto the budget range but primarily they will be using Fox Hits to air their own back catalogue
DMI GO CHEAPER
Another software house launching a budge) label7 Times must be hard DMI are launching Global Software sometime before Christmas at the ultra low price pomt ol £7 99. with titles like Adrenatyn. Final Countdown, Gem'X. Ooops Up. The Power. PP Hammer and White Sharks, These compose a lot ol DMfs back catalogue but they assure u$ they're planning to release new titles on the budget label as well to increase its appeal After Christmas they will be releasing up lo two titles every month, and ail titles will now be fully compatible with the A500P and the A600
Okay, so last month was a bit, er, quiet. Blame the waiting tor Christmas’ syndrome, but don't miss these corkers that DID show up...
There've been a lew false starts on this one. but il ever a game showed the benefits of a proper amount ol development time being spent on it. it's this one The best original arcade-type game Since Wtzkid. and featunng probably the Amiga's best-ever soundtrack (as in sound, not music). Putty is an absolutely beautilul game that's clearty been a real labour ol love lor its programmers Metamorphosing blue blobs, belligerent Scouse sausages. Huffy bunny rabbits and the amazing Uncle Ted aro [US1 a lew of the new chums you'll meet in this fabulous platform classic, and they'll be your inends lor Me
You've waited long enough lor it, but now it‘S finally finished you'd better beware -you're going to be playing it lor as long as you were waiting. Zoofs had a lot of hype lo live up to. but tor once everything that was promised has been delivered It's big, it's action-packed from the word go. it looks lovely, it s stuffed with putties lo solve and great secret stuff lo find, it s got selectable difficulty levels, selectable speed levels, selectable inertia levels, and probably selectable spirit levels as welt, it s everything you could ever want from an arcade platform game and a tut more besides Some The Hedgehog, Shmomc The Hedgehog, we say.
Take ail the best bits out ol Amiga legend lemmings and not-reatiy-very-tegendary-at-an-but-stili-reaily-reatly-good arcade ptatlorm puzzler. Solomon's Key. and stick them together into one new game and what you might expect would bo a bucket load ol lawsuits of almost American proportions Instead of lhal. though. Storm have come up with a stunning game with a character all ol its own. boasting dozens of bram-biending levels and enough different play options to keep you and a chum entertained lor about a hundred years Wen, quite a while, anyway, It's a bit spiffing, it realty is
'Oh no, not again1', we hear you all cry. but wait’ This isn't just bonng old ordinary Sensible Soccer we're trying to flog you now. No. thts time it’s Sensible Soccer f II Yes. our joint highest-rated game ever just got even better with the addition ol up-to-date team and country data and. more importantly, some Significantly-improved goalkeepers (the only thing in the original game which anybody found any real fault with) Available approximately now m the shops, or lor just lour quid if you've already got the original (and you still get to keep your old version as weft), but one way or another you really ought to have this by now.
Your Amiga has
been a great games B
partner. You've experienced Flight simulators, arcade actions and role playing adventures.
Hut now you're looking for some thing more
than just JjrV* ; v 1
another I I
be interested in The Miracle. A complete keyboard/
that teaches you how to play the piano.
Start with simple lessons.
Advance up to performance standard. You're learning quickly... because The Miracle listens to every note you play and gives you personalised lessons.
The Miracle keyboard gives professional -
quality stereo sound, either through its own speakers or the hiti. Record your I
own hits in The Miracle's unique 8 track studio. Take the keyboard round to a friend's house - it will wrork on its own or through your Amiga.
You thought it would take a Miracle to bring out the musician in you
Now available at selected Tandy stores. Argos Superstores, selected E & S retail stores and all Accredited Miracle Dealers
Learning gees from
Tlie bill course takes over a year.
Within I; , \
weeks 'i * rr T I/.* ' -
music... and playing
better than you ever thought possible
Record, overlay and mix your own creations in The Miracle's 8 track studio.
Well... here it is
«* fell h«j* Velocity sensitive. 118 digit*! Sound*. MIDI lalvilAC*.
18 notes at once.
Ploy the piano in 3 week s f Tlmt would (ohc a Miracle f
ISO lessons. Practice room. Orchestra, Jan and Rock ft Roll backlog.
8 track studio.
Arcade style Icittat, Jvanced lessons.
a Foil manuals.
Accessories Imcluoio Cable*.
Complete Miracle System a I* ready to install In f
under S minutes and coats
Mtndscope International Lid. Fnonty House, CKories Avenue, burgess Hil. West Sussex BHl 5 »Q W 0444 872234 lac 0444 248996
>■» j * JJ-J1
1 j ' jj J
-*w * ft r 1
1 -J * rr r
AMIGA POWER NOVEMBER 1992
Jack drives his way into the top 20 this month and leaves himselt just a chip and a putt away from the top ten. Being in the top ten is par (or the course for big Jack and now he's been re-released on budget he looks as though he'll get there again.
owmior G/\ _LUP
irotiouo at pibcwii meant
1 (1) SENSIBLE SOCCER
2 (3) CIVILISATION Microprose £34.99 ****
3 (14) SEUCK GBH £7.99****
4 (13) FI 6 COMBAT PILOT Action 16 £9.99***
5 (5) MONKEY ISLAND 2 US Gold £37.99
6 (4) JAMES POND GBH £7.99 ***
7 (NE) PREMIERE Core Design £30.99 *****
8 (8) FORMULA ONE GRAND PRIX
9 (16) PANZA KICK BOXING
Kixx £9.99 **
10 (34) FALCON Action 16 £14.99 ***
11(10) LOTUS CHALLENGE GBH £9 99
II (7) MAGIC LAND DIZZY Code* C 99 — 13(12) FIRST DIV MANAGER Cqd«* C799* M(6 FIRE AND ICE Rewqado C2S 99 ""
IS WE) CAPTAIN DYNAMO Coonnsr*
11(2) EtPANIA TM« GAMES MOm*lC29W I Mi JACK NICK LA US GOLF >41 Squid £7 99” H(H) PRO TENNIS TOUR Ml Squad t2S 99 — 1»(2S) CRAZY CARS 0 TftjL £25 99 20(00) CHAMP MANAGER' ■ -rt (21 99 ™
21 (IB) GRAHAM TAYLOR SOCCER
CHALLENGE Kfltto* £25 99
22 (0) LURE OF THE TEMPTRESS
22(15) RAINBOW ISLANDS
H4 Squid C7 99
24(21) STRIKER (4*9* S<*m* £259* —
25 (100) OLYMPIAD COLLECTION
2S(HJ) SUPER CARS 2 GOm** —
27(37) EOTB2 US Goto C3599 —
2E (NE) PERFECT OENERAL (Am* CM W —
2* (31) THE MANAGER US Goto £30 *9 *
30 (NE) ASHES OF EMPIRE UrageCMW—
31(27) WORLD CRICKET ZlppcAn C7 « "
32(32) JOHN MADDEN AMERICAN FOOTBALL
EJwFonc Art* £29 99 "'
33 N£j INT CHAMP ATHLETICS i wgn £7 99“
34 nj) PROJECTXTan 17t25*9“
35(98) TOTAL RECALL HI Squad C7 99'
JUNE) HEAD TO HEAD OomarY £34 99 ””
37(24 JAGUAR XJ220 CoreDo»qr>£2599'*'
3* (20 NEW ZEALAND STORY
)0 Squad E7 99 *'*"
30(25 JIMMY WHITE'S SNOOKER V.qn£2999
40(42) EASY AMOS Cisopmt Saftam £3490 — 41 INF > MATCH OF THE DAY
42(45) FANTASY WORLO DtZZVGqdn £59*"' 43(17) EPICOcAAAC2000'
44(52) MAN UNITED G»4f290'
45 (NET) VIKINGS XRhEb £25 99 "
45 (551 WWF WRESTLE MANIA OoMAa£259B*
47 (22) STIC THE SLUG COM4 £7 92 —
44(25, PANG >« Squad £7 99 49 (NE) RIO ZONE Pjygn<*»£25 99 50<41( THE ADOAMS FAMILY OCMn £29 99"' 51(85) ERIK Alan* 0 99"
52(54) TEAM SUZUKI OSHC709"'
53 (W SOCCER PINBALL Coda* 099"
54 (571 EMLTN HUGHES INT SOCCER
55(NE) KNIGHTS OF THE SKY
58 (NE) LINKS US Gold £3509"*
57 (REl BIROS Of PREY EJcdrenc Art* £34 99 "" 51(291 POA TOUR PLUS Botamc Art* £29 99 "*
59 (NE) ISHAR - LEGEND OF THE FORTRESS
SAmaKM £29 99
00(08) LEADERSOARO KinCOSO"
01 (45) GO FOR GOLD Kin 009 "
02(50) POPE YE 3 AAcrruHrw O 99 ""
03 (RE) SWITCHBLADE a GBH CO 90'"*
54 (55) PINBALL DREAMS
2141 Canary EnMItimn (25 99 55(38) W.S CRICKET Soundman £29 90 "
00(84) A320 AIRBUS IhMcnCSS 99"
07 ,RE) POPULOUS 2 Eaorenc Ana£2999 '**'
MrxfectoC ClaWK £14 99 ""
09 (RE) WORLD CHAMP BOXING GBH 0 90’" 70 (NE) MEGA SPORTS US Gold £2599“
71(54) EURO FOOTBALL CHAMP DemaO £2599"*
72(35) BATMAN THE MOVIE Hi Squad 090"" 73(53) SPACE CRUSADE G*Mn£25 ».....
74 (NE) GOB LII1NS Own Factory £25 09 —
75 iRf ROBOCOD Mdayyiun £2599 ""
7*(«) AOSAttonlS£999 "
77 (59) TOYOTA CELFCA RALLY GBH C7 90 '" 78(28) DUNE vygtn £3099"”
70(79) OH NO! MORE LEMMINGS Piygnca*fi999 ”*
00(RE) NARC >«SquadC7D9"
51 (50) GOLDEN AXE Trend COOO"
12 (RE) GUMSHIP UcfOpm* C29 90 '"*
*3(561 TREAS. ISLAND DIZZY Ditto* E7 99" 54(43) DIZZY 5 EXCELLENT ADVENTURES Coda* £24 99 —
*5(55) LITTLE PUFF Code lAaflm CS 99 "
88 (61) HIT 3D TENNIS G8HE7 09"
87 (RE) MAN UTO EUROPE KfruA* £25 99 '"
EE (REl CHUCK ROCK Cora D*4>gnC25 54 *0 RE) ULTIMATE GOLF GBH Goto £999"
90(681 BUBBLE BOBSLI HI Squad £7 99 —
*1 (RE) CENTURION Star Pwfcmai* CIO 99 ”
92 (35) F-1 5 STRIKE EAGLE «
Ucnoprow £29 99 "
93(80) SHADOW WARRIORS HI Squad £709"
04 IRE) FALCON . OP FIREFtOHT
Acton 16 CO 99"'
95(94; ROSOCOP3 Ocean £2509 —
96(R£ GOUIRUSH COLLECTION
Soundnra £2590 "*
07(R£l SILENT SERVICE 2 UctopnMA £34 99"" 9* (NE SOOTY AMO SWEEP AHemMvt £7 99' 99(8D CHASE HO HI Squad £7 99'
10019( Z-OUT Km C 99'
Nothing has managed to top it yet. For a record smashing fourth month Sensible Soccer tops the charts. With the release of version 1.1 coming up it looks as though it's here for keeps. Renegade are over the moon about the success of their game. This is one record that will prove very hard to beat, and with Christmas looming some big names wilt be pulling out all the stops to do it. Time will tell.
Ewpicnl • • • * * to** vw* * • • • V*y good • • • Hm to rmttnu « * FtoM * Ov*
Core’s Premiere, er, premiers in the charts this month at number seven. Richard Barclay, Core s spokesperson commented “This goes to show our policy of aiming products at gaps in the market is proving successful. Corporation, Heimdall and now Premiere are the latest in a long line of such products."
Despite our unbelievably tight review last month Code Master s latest platform game leaps into the top twenty. Code Masters now have nine titles in the charts, more than most software houses could even dream about. They now have three titles poised to break into the top ten. Look out for them next month to see if they do it.
JACK NICKLAUS GOLF
W« llguto yto mini run torn* Idta tow th* chart! wort ay now. to BrtaBy Bwy'n CLSPA. may Mi Iwdgto* *nd M pitem toqMtm, earn i* <*M In ttm. and no* toty n tpoittavd By Ptnguln!
Launches You Into The 37//'
Ultimate Deepspace Dogfight! //
• Starships so real you'll duck when they pass! f/
• Intense starfighter action pushes you to the limit!
• Earth-shattering stereo sound surrounds you with realism!
• Dynamic shipboard scenes prepare you for the battle ahead!
• Your skilled wingman is ready to pul! your bacon out of the fire!
• Cinematic launch and docking sequences hurl you into the action!
PC screens shown. Amiga screens may vary
For more information please contact:
Mindscape International, Priority House, Charles Avenue, Burgess Hill. Sussex RH15 9PQ. Tel: 0444 246333
ROBOCOP 2 FOR THE NES RATED 7V.
MEAN MACHINE / nARCH 1TE
LEMMINGS FOR THE SUPER NES RATED
CVG / MARCH HIS
ADDAMS FAMILY FOR THE GAME BOY RATED S2*
GO! / MAY 1115
OLYMPIC GOLD FOR THE MEGADRIVE RATED 70‘/. MEAN MACHINE / JUNE 1115
SONIC THE HEDGEHOG FOR THE GAME GEAR RATED AT/.
SEGAPRO / JANUARY 1111
SUPER HANG ON FOR THE MEGADRIVE RATED 6V.
COMPLETE guide to the MEGADRIVE / DECEMBER 1111
FINAL FIGHT FOR THE SUPER NES RATED 66*
CVG / AUGUST 1115
SENNA SUPER MONACO FOR THE MEGADRIVE RATED
6*1* CVG / JULY 1115
HOW THE HI
THE TOP GAMES.
CHECK OUT IF THEY AT THE GAMESMASTE
TERMINATOR FOR THE MEGADRIVE AND THE MASTER SYSTEM RATED
*!Dv. SE6APRO / JUNE 1113
TAZ MANIA FOR THE MEGADRIVE RATED 13*
SEGAPRO / AUGUST 1113
SPIDERMAN FOR THE GAME BOY RATED W.
GO! / AUGUST 1113
ASTERIX FOR THE MASTER SYSTEM RATED 1DJJ
CVG / "AY 1113
Are some of these favourable reviews a tad too enthusiastic Are some of the negative ones a gnats' too critical*
There's only one way to find out. Play the games yourself in the Gamesmaster Zone.
You'll find one in every Comet store- A themed area where you can play before you pay on a selection of the latest and greatest titles.
(There are over 550 available in all.)
The Gamesmaster Zone is the biz when it comes to hardware too. With a huge stock of all the big names in hand helds and consoles.
Buy any of them and you’ll qualify for a Gamesmaster Zone Discount Card. Valid till April next year it will cut the cost of channel four television new games by ID’/..
And hot new games is where the Gamesmaster Zone really has the edge. The day a title is out, is the day that title will be in.
And not just boxed behind the counter, but loaded up and ready to play in our demonstration units.
By now the doubting Thomases amongst you may be thinking we're telling a few wobblies ourselves.
Well Tom, check out the Gamesmaster Zone in your
local Comet. Y0U KN0U UHERE T0 conE>
AMIGA POWER NOVEMBER 1992
THINGS TO COME
Game: Lemmings 2 Publisher: Psygnosis Authors: DMA Design ETA: Christmas
Briefly: Well, it s u$ t the same as Lemmings realty, isn't it
The creators speak: No' No' ft's not the same as Lemmings at a* !*.
"There's a lot more to it than Lemmings
screamed a near-apoplectic DMA Design when l suggested to them that this eagerly-awaited sequel was. shall we say. not really all that radically different from its legendary predecessor. Alter all. a cursory glance at the screenshots on these pages doesn't really suggest, as lan Hethenngton ot Psygnosis claimed in our giant feature on the
company m issue t . a game that seems to be ■quite a different product - we probably shouldn't even call rt Lemmings 2 at air. In Lemmmgs2 you're sMl controUng hundreds of tiny lemmings (the tugger characters that everyone seems to have been expecting aren't there), and the aim is stilt to gel them to an ex>t at the end of a scrolling level The levels now scroll vertically as welt as horizontally, and there s a weird plotline involving lots ol different tribes Of lemmings, but the core ol the gameplay is more or less the same Bui hang on a minute. Despite what certain other publications appear to believe, you can t judge a game from screenshots alone, so let's take a sightly closer look at the game they HAVE decided, alter all. to cal! lemmings 2 'I don't know where everyone got the idea shat Lemmings 2 was gong to be quite so radically different to the original.’says DMA s Dave Jones 'Ail this stuff about bigger graphics and a completely different game style was ust a voous rumour. We did have a lew ideas about how we were going to tackle the sequel, and bgger characters were suggested at one early point, but the idea never made it off the drawing board Or maybe Psygnosis just had different
Cabcr-lotuaj and lube-shoaling arc probably lujh ft* Hick kms‘ priority UiU-
ideas about the game than we cM '
But gel past the screenshots and there’s no denying that this IS a very different game.
'For a start, there are now over 60 different Kinds Of lemming, although obviously they don't alt appear on the same levels There are ballooning lemmings that you can bio* around with 3 fan, archer lemmings that fire arrows to burst other terns' balloons or build badges (arrows st>cK m the landscape and can be fired into each other to provide compter structures}, human cannonball lemmings who'll light the fuse on a cannon then climb into it to get tired across the screen, and the old blockers have been replaced with musical lemmings who play tunes which force any
(em in earshot to stop m the;f tracks and dance ' (Shades of Uncle Ted,.).
It 's a tot harder to gel your tittle charges tolled in Lemmings 2. loo - only a realty tong fait will toll them, with shorter plunges stunning them.
Some kmi jet rcudy to kick the bucket (10m-)
•You couktn t actually get them tolled at all until very recently, but the game s still evolving even as we write it.' says Dave But isn't there a danger that people will be disappointed when they test see it’ 'Thoy may be, but then the same
thing happened with the first Lemmings -it dton t initially took tore much, but it didn't lake long for it to get its hooks into you. I think it 1 only take a few minutes to find out just how much there * under the surface of this game - in that respect I think it's on a par with the likes of Super Mario World.'
Is the vastly-increased depth of Lemmings 2 perhaps an admission that the original game was actually very repetbve once you got into it
'I don't think it was. actually, the structure of it was such that it changed a tot within its framework as you went on. but with Lemmings 2 whaf we ve done * wnte something that0 less of an out-and-out puzzle game and more of an arcade thing. Some people mighl prefer the firs! game, because it was maybe a brt easier to get into, whereas with this one you're always being forced to team new skills,'
LIFE IS IUSIA BOWL OF ICONS
Am H cm
Ir, hurrah! (Wcthiuk)
handier tut. forward
as fast as
Saajl II I dial old
CHcfc this keo
Imply dial Take an arrow
bucket of free* and shoot it at
slime and MI a little
near and empty heart today—
Why not stop a while, uny a happy son], and have a bit Of a dance
Whereas this oac will take a
shies 00 a last-moving hot-air
fun om smell I comer of a ttranje and foreign land fhaT* lortircf Umminft.
So how does Dave rale Lemmings 2s chances as we come up to the big battle tor Christmas Number One
•Well, cieaity this isn't a completely ongmal product, but l don't see why it shouldn't be just as big a hit - there's a tot more to it than there was to the first game What anyone's seen so tar«just a tiny fraction ot what's going to be in the finished thing, thero are so many features that nobody knows anything about Street Figriter II is the game everyone seems to think mil be the one to beat, but I'm not sure how welt that's going to translate to a one-button Amiga
Some daredevil kmminjt perform the « moling Irving waterfall' routine.
joystick It remains to be seen how good a programming job they do on it. but yes. I do fancy our chances whatever happens. Lemmings 2 has been in development for eighteen months, and when you buy it t think you’ll realise why."
Verdict so fan So there you have it Lemmings 2 might indeed took almost exactly kke its illustrious forebear, but it promises to otter a quite tangibly different gameplay experience Personally I'm going to miss the squeaky 'Oh nor of an exploding lem and the sudden rush ot panic you used to get when you realised that a whole pack of the Mfle blighters were about to plunge lo Iheir death over a cliff that was just a pixel loo high, but m every other way this looks like a &gnf<ant improvement on one of the best games of ail time After the relative fa lure of Oh No1 More Lemmings, though, it's gong to have to be. There s a tol ndmg on this one.
• STUART CAMPBELL
AMIGA POWER NOVEMBER 1992
2 UJ > O z
Game: Gunship 2000 Publisher: Microprose Authors: Kevin Buckner Mark James, Mark Langerack (Amiga)
The entire landscape of Cunthip 1000 is mapped out in painilaking detail, with riven mountains, valleys, the works.
Briefly: Chopper buffs will no doubf rea'-se that Gunship 2000 ts ihe successor to the original heli-sim, Gunship
MicroProse's new chopper sim oilers tne player even more muKi-copter options - you’ll be able to choose up to three types ol heUcopter from the seven offered Furthermore, you can take up to live on any one mission Youl be Hying your chopper solo or leading a squadrons on search and destroy missions through Central Europe and the Persian Gull But this doesn't mean that you'll be limited in any way in mission choice - Gunship 2000s game structure enables you to designate any preterred mission
Among the options ottered you'll find a useful training section and the facility lor smgle and multiple helicopter missions.
But the main attraction for any serious copier Ireak is the campaign game Tins features a usetui combat map showing the main tides of the battle During the campaign game you’re almost certain to come across the mission builder It’s one
In addition ip pH ilwl realty clever ID action going on ouUldc, the copier Iwi * comera which often a doic-up 3D view ol tire target.
of Ihe most innovative aspects of the game enabling you lo design and edit your own missions
A great deal of attention has been paid to the graphics - landscape detail is surprising!y realistic Such realism has been achieved with the aid ot a new landscaping system dubbed Topographical 3D. You'D find terrain with depressions, such as river banks and valleys and elevations such as mountains
and buildings. There are bound to be comparisons drawn between the ground detail of Gunship and Dl’s Tornado True, Gunship doesn't look as detailed as Tornado, but it s slil lairfy impressive for an Amiga conversion
The creators speak; Ai> conversion graphics and programming have been carried out in house by the MicroProse team Kevin Buckner and Mark Langerack who both worked on the Knights Of The Sky conversion for the Amiga, are now at the helm of the Gunship conversion Jonathan Oldham is Proiect Manager mKL for the Gunship 2300 project He
explained how ' • ' ' ,
the Amiga F version had been convened from its PC stabiemate ‘To achieve the frame rate ol the PC version we simplified and speeded up routines With the Sine ol sight routine for example, we used a mathematical formula instead of the PCs imaginary buJet routine. You’ll also find that we've improved the artificial intelligence Of Ihe wingman'
So does the Amiga version include any additional features
Of count, this bains a hi-tech game, rt'« possible lo id an aufo height adjuster Handy l« avoiding large mountain!.
‘Yes it does Unlike the PC version we now have a waypoint facility on the map in the second level to improve navigation We re also trying to make Ihe missiles act more realistically in the Amiga conversion.'
The Amiga conversion team have also touched up a few of the PC problems, such as the TADS (Target Acquisition Display), which proved a little too unreliable at limes
Verdict so far: it s critical thai a heli-sim achieves a feeling of speed Unfortunately
ii in i W lirwIiM Gu-nsr-DO" rne A-r’-ga is a lot slower than its PC counterpart. But don't Pc downhearted, there's st-h
S"* fo- r.'! Att-jr
ail MicroProse's track record
for flight sim conversions has been very good - Knights 01 The Sky bemg ihe obvious example Indeed the latter proved fo be tar better on the Amiga.
A first glance at Gunship doesn't reveal enough to warrant full appraisal, but il does seem to be shaping well against its accfiamed PC stabiemate. Lack of pace is cnttcai and ah hough ground detail is there, we'd like to see it move faster • MATTHEW SQUIRES
Tire real beauty of flying in a helicopter is the ability la ikJm the ground in spectacular style. Hera, we tee lire cooler about lo luring down into the ufety of a valley.
Game: The Chaos Engine Publisher: Renegade Authors: Steve Cargill and Mike Montgomery (code), Simon Knight and Eric Matthews (design). Dan Malone (graphics), Richard Joseph (sound fx)
Briefly: The Bitmap Brothers turn their attentions to multi directional scrolling, muiS-player shoot-'em-ups. with a game not unlike Speedbaii 2 meets Total Carnage Two players, or one and the computer (more ot that later), each get to select a gun totmg mercenary, then Tight through 16 levels spanning tour H G Weiisan worlds, m an effort to destroy The Chaos Engine - a machine which ts disrupting the fabnc ot space and time, and has (cancidemaily) transformed the previously pleasant inhabitants of the surrounding area mto ravenous mutants.
And so... ahem, chaos ensues The Creators Speak: The
mixture ol sd-fi and the steam age s suspoously similar to Wi&am Gibson and Bruce Star: ng s cyber steam
novel, The Difference
Engine But as Er e
Matthews says, 'it's : ;
concdence We ve been
worktig on The Chaos
Engine ter two years now
The dea actually came about
o an effort to devise a scenario a
bn more imaginative than the usual
defend the earth from the aliens' ptot
Perhaps the most astounding technical feat of Chaos is way the computet guides a second mercenary in one player mode - it actually feels ike ■l jB playing alongside a human counterpart ' makes a refresh rg V ■ change frem lonely solo modes and worthless computer drones Ere f/afitiewso«ptams 'it took an tncred ole a~oun' ot time to achieve, but we re happy with the results. We aauaity tried bringing people into the office, sitting
them alongside another person holding a joystick, then w
challenging them to guess whether n l; the other fighter was under player or computer control ‘
The strategy element in The Chaos Engine is heightened by the use of character statistics, which can be gradually improved as the game progresses. In one-player mode, the computer-controlled mercenary has a statistic governing his mental ability. As the levels gel progressively more complex, so your money can be spent boosting the secondary player s intelligence
Otic ot the atmosphere-tettinj Intro screens.
"We actually refined the intelligence routines to the point where the compuier could complete the game for you,* reckons Eric. ‘Obviously we had to pull back, we didn't want to make it too easy *
In play The Chaos Engine echoes such classic violent arcade blasters as Total Carnage (the successor to Smash TV), with its scrolling levels, bonus objects, and apocalyptic power-ops But. as usual, there « a number of clever things going on tn the background Eric; 'There's a lair bit ot problemsolving and strategy required in the game, but everything can be achieved with a gun The idea e to make it instantly playable, but offer hidden rooms, alternative pathways, and other neat touches - to give the player new things to do each time.*
And. as is par for the course in Bitmap produas. the game world will adjust subtly to suit the player's abilities Fare badly and the mutants won't be quite so ferocious, but act cowardly and it « be evident m the scores. Verdict So Far: It looks hke The Chaos Engine wilt be up there with Lemmings 2 this Christmas - critically and commercially, less than it deserves • MARK RAMSHAW
Between levels, check your status and tweak yotir weapons.
Power.up freniy M« «*t cod ot wotM one. like thet muunl
AMIGA POWER NOVEMBER 1992
THINGS TO COME
Robert Maxwell’s ‘accident’ was bad news for thousands of pensioners. But not for Amiga players, for his demise inspired coding veteran Delvin Sorrel! to form development team Miracle Games at the beginning of this year. He was soon joined by another old hand, Graeme Ashton, and now the outfit is a dozen strong.
The team's portfolio includes many budget
C64 titles for the now defunct Telecomsoft to conversions of such delicacies as Teenage Mutant Hero Turtles for the Amiga and Xenon 2-. Megablast for CDTV. Their philosophy is simple: produce quality product on time. "On time's the important point," says Delvin. “We're not going to stick to any one style either - it totally limits what you can do." Gary Penn investigates...
Publisher: Accolade Authors: Delvin Sorrel (Design & Coding), Debbie Sorrell (Visuals &
Design), Jeremy Ashton (Front End Visuals),
Henry Jackman (Sound & Music)
ETA: November 11th
Briefly: Zyconix is ye: another one of those arcade puzzlers, only this one seems to be thrown up as a result ot digesting Arkanoid. Columns and Tetrts and a tew other titles ot those ilks
In Zyconix. coloured blocks tall down the screen into a pit and are picked up and dropped to lorm iwes, which disappear Special features make an occasional appearance and include a ball which is used with an ad hoc bat to knock out the blocks below There's even a shoot-'em-
up section to be played lor bonus points
Zyconuis action is accompanied by four impressive pieces music which correspond to the variations of piay on offer Each version (for one or two players) is named after a character to suit the mood Louts' Jazz provides the basic theme, while Dazza's Rave
"The result of digesting Arkanoid, Columns and
features the bonus stage shoot-em-up Spry's Funk is played against the clock, with indestruciibfe junk blocks appearing at the bottom of the pit (the (wo player version Is competitive, with the familiar GameBoy Terns twist of feeding each other indestructible blocks by competing lines). Finally, there's Shazza's Soul race against clock in which the timer is extended by completing levels.
The Creators Speak: The idea was mine and my wife Debtxe s." says Delvin "We wanted something tun to play so this is it.
And would you believe I've only jusl got lo I see Columns *
Verdict So Far:
_ Could wen be as V successful as Max, Terns and others of that mlunatingly addictive ilk
A seldom seen scene ol Ookk'i Atmospheric animated introductory sequence-
However, the chopper has limited space to ca rry the desperate men. and its handling is affected when there are too many on board. Miracle Games are discussing the possibilities of having any enemy explosions dose to the chopper damaging it and disrupting its behaviour m flight, and perhaps some of the valuable passengers will be killed, too.
The idea is to provide realistic chopper handling
without sacrificing playability for the sake of a perlect flight simulation,
The chopper's firepower is boosted Wifh rockets heatseeking missiles and napalm - ail acquired from supply boxes on the ground The hardware is used to destroy enemy outposts, soldiers, and even ihe PoWs Only Ihe flora and fauna remans intact. And yet, somehow, through the chaos comes order enough to
provide the necessary playability The Creators Speak: "We ve
basically taken over Apocalypse where Slrangeways led off says Miracle Games boss Delvin Sorrell 'There's stiff the ihree scrolling layers of parallax - the silhouetted scenery m the background, the graduated skyline and the foreground objects for added depth And you can stifl destroy practically everything
"We've got loads of special effects -machine guns, mulli-tayerod explosions, screams, flames We re now trying to fit it all into half a meg."
Verdict So Far: Apocalypse is certainly living up to its name. The wholesale destruction packs a mean punch in every department but rt remains to be seen whether the four levels will provide enough scope (or appreciating ihe action, even if they do repeal with added difficulty
Publisher: Virgin Games Software
Authors: Slrangeways (Original Design). Frank Szendzielarz (Code), Dokk (Visuals), Henry Jackman (Sounds & Music)
ETA: Easter 1993
Briefly: if you were to pul your hand mto the bag of tncks that is Apocalypse you'd pull oul fragments of Defender. Choplilter.
Fort Apocalypse and outer like-minded Commodore 64 favourites ol olO Apocalypse ts so-called because its action is reminiscent of that stunning bit in the Apocalypse Now film where entire villages are wasted with napalm
The action takes place on the insignificant island of Majipoor. home to a heavily-armed enemy force holding captwe hundreds of pnsoners ol war. The player’s on a rescue mission in a top chopper, braving flak, missiles, rockets and bullets (you don't see those - just the muzzle flashes) to pick up PoWs and deposit them in a sate zone.
The lirtl si lour txplotivc-nicndoiM levels Is a dense (duh ) jungle
Publisher: TBA Authors: Gordon Leggatt (Design), Delvin Sorrel & Graeme Ashton (Code). Jeremy Ashton (Visuals) ETA:TBA
Briefly: Miracle Games are looking to produce a fully interactive animated cartoon with a mam character of 100 pixels high That character rs Dick Special, a private detective out to recover and reassempie h® mutated teddy bear (aah) and bring the chummy (villains) responsible to ustice
As the bad guys are discovered (there's no telling where they might be hidng. so don’t forget to check the wardrobe, v-car) and captured and taken
In tti early stages of development the Isometric perspective arcade a that it Pick Special The player can interact with everything teen. Could this be a Head Over Heels (or the tOS
to the local nek the respective Wanted posters inside Dick's portable office (a whole furnished room which springs up from a suitcase) curl up and fan from the wan to the floor
Otck Special combines elements of arcade adventure, and siap-slick and situation comedy with cartoon and comic book quirks (Dick converses' with the player through thought bubbles)
Nothing is what it seems During the search for villains there are dozens of puzzles to solve, most of them bizarre (strings of sausages and dehydrated and inflatable people are three of the more peculiar objects to be found) but all of ihem logical Clues are often staring the player in the face and because Dick has a character of fits own, he won't do anything foolish it he doesn't think it's a good idea
This is the third attempt at bringing Dick Special to Die Amiga (it almost resurfaced through Adiv-sion as The Captain Is Dead, bui it was swallowed up when the company ran into problems and changed hands m 1991). and it looks as though th® time he wiU make it The Creators Speak: it's a completely new game All that's the same is the character's name.' says Delvin ‘Were ' ''*" redesigning the Dick character at the moment "We haven't approached many publishers yet We’re stilt looking but we're concentrating on making it pnmanty a conso'e product." Verdict So Far Dck Special looks and sounds different, that's for sure It could carve a niche of its own Or rt could end up like the wooden car with wooden wheels and a wooden engine, At this early stage it's fair to say that Dick Speoal ® very interesting and certainty one to look out for.
THE BOUNCY BAT GAME
Authors: Delvin Sorrell (Design & Code) & The Miracle Games Team Publisher: TBA ETA: TBA
Briefly: a tribute. rt you will, to the likes
of Mano and Sonic The Hedgehog The Bouncy Bat Game (so called because the hero is a bat-bke creature who can -no' - bounce, among other things) is at a very early stage in its development, which is why it currently involves little more than running around a _
contoured landscape and collecting corns. The sky's the limit as far as features are concerned though, and Miracle Games have plenty of fun ones planned, so they say
In the midst of the seme, we ere In deeth. Ashes to eshes, beundn] bets to dust. These ere the animation sprites for the deeth ol our breve hero.
The Creators Speak: "We've got t running at 50 frames a second, which is as fast as it can go it's as last as Sonic but everyone seems to be doing Some-type games so we wam to go for something mote like Super Mano World We're using the Amiga's hardware for the parallax scrolling. The foreground and background have eight colours each, and the sprites have 16 colours, which is more lhan enough for a colourful game
'We re looking to have 100 levels or so across diHerent worlds, wrth loads of hidden rooms and bonuses.
We did have a Candyland and an Iceland and some oiher graphics but since Zoot's come out with that sort of sfuft m it we've scrapped alt the scenery and started agam It's a product that has to stand up on its own merits and not everyone eise's
“We'll certainly nave some full screen fully animated Boss characters The link between the levels is tubes The bat cuds up into ball and spins through the tubes, with the scrolling running at 16
pixels at 50 frames a second. That’s very fast indeed The product wilt probably end up being one meg only because we re putting so much m it We still have to find a publisher for if. though"
Verdict So Far: Techncaiiy.The Bouncy Bar Game wouldn't be out ot place on a console or even in an arcade There's huge potential for a run 'n' jump romp to beat them an Let's hope the design will live up to the expectations set by the technical achievements •
The Animation frames for (he star of The Bouncy Bat Came. At the moment he hei *0 frames lor one direction only and catering lor movements such as running, jumping, headbutting, throwing Iruit and (lying. The bat will also be able to interact with other characters ■ say, riding docile creatures ■ and swim underwater.
AMIGA POWER NOVEMBER 1992
Tin- Aml(>a 5~0 (,l) Drive has arrived. A major leap forward for you. Itm a slight problem for our photographer. Because just oik- compact disi inserted into this ingenious machine can store the equivalent of up to 700 floppy discs - far too many to fit into a single photograph. That’s an astonishing 55» Megabytes of memory, or 250,000 A t pages of text, linougli to instantly transform your Amiga 500 Plus into an interactive multi-media player with the capabilities of CDTV.
In short, a real powerhouse. And one fully equipped to take advantage of over 100 CD titles already available covering everything from education to entertainment. The Amiga 5"T0 < I) Drive can also be used as a regular audio < I) player. So its retail price of only i,D9.99. including our free Public Domain Collection disc, should come as music to your cheque book. Vt'e could go on and on about the Amiga 5**0. But how much more information could you possibly want
From O Commodore
TH E ILTI MATE HOME COMF1 TER
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II I <»■ A 4 "It HI Hi Hihltnt a, Mil l»Mt l»w « III! tA'B t* %A%lt AMI IBitM MIM HD IlM.ll «1BM t ATIMI* 154 11 (H*<U IMJIWV MHUUfl IHUmMUNI* DIINqfll HAH MIOmONHAUtlM 11 DIVI, t.A HI I MVfBvAt AT04M.A
Game: Reach For The Skies Publisher: Virgin Authors: Rowan ETA: October
3D action and Ittchm) IMAU screens. Pipe not Included, tad hr.
Heinkels. You'll find that true to Me. the planes vary in speed and power - Rowan took into account the technical specifications of each afferent plane and fed it into the game.
The creators speak: We talked to
Rod Hyde, who not only designed the game, but is also project manager.
What was the most important aspect ol the game's development’
•The tact that we wanted to gel a lot of aircraft in the sky. meant we had to
Briefly: imagine yourself as a pitot in the Battle ot Britain, the most terrific Tight for air supremacy seen m the Second Word War Here's a game that offers you me option of either pilot or controller. As a controller you set up the attack or response to attack, and then, as pilot, you lead your squadron into battle at the fight controls of any of a number of World War 2 planes
You can fly for the Luftwaffe or the RAF As controller of the Luftwaffe your a n ® to reduce the RAF strength to three quarters of its original level. To achieve this you must use certain strategies -destroying aircraft in the air. or knocking out aircraft factories. The am of the RAF controller t$ to stop the latter AS pAot. your aim is simply to stay alive during battle and to work your way up the aces table, not unlike Mooprose s Kmghts Ot The Shy. Piloting on either sde enables close aerial manoeuvres, and demands controlled flight strategy.
Reach For The Shies certainly has a wen structured game sconano. but what about the mechanics’ Here you have the choice of control via mouse, keyboard or tne more authentic flight analogue
loystick. An autopilot recenfralises your flight path if you happen to go off course and gets you back into the thick of the action by redirecting you to the combat target it's also possible to do this manually by referring to the map screen
Welt executed external views give you lust about every angle you require to ■ind the target - zoom in and out or rotate horizontally and vertically.
Reach For The Shies features eight different, historically and technically accurate aircraft, from Spitfires to
No Hctd Up-Duplxji litre, Rule, don't you know there's i wer on
effort on creating the artificial intelligence There are many, many possible interactions between aircraft and aircraft and await and controllers This means that not only can you have two games in one, but you're also able to move between aeroplanes.'
So how did you achieve this multi'interaction
'Basically the method is to send information packets between aircraft The fun ot the game as tar as we're concerned is dose aerial combat '
How did you achieve the historical and highly detailed authenticity
’We went to RAF Hendon's research hbrary and the Imperial War Museum to go through photograph and sound archives Our artist, Mark Shaw, actually go: into the cockpits ol aircraft at Hondo. to sketch the cockpit instrumentation It was so dark the video didn't work so we had someone ifiummate the cockpit with a torch * Verdict so (an it does look on course to be one ol the better flight combat sims -plenty of variety is provided through the Luftwatfe'RAF and Pitot-Controller options Strategy and planning are left to the player, while controls and handling are as authentic as you could imagine. Rowan have gone one better fhan the ever-popuiar Knights ot the Shy
• MATTHEW SQUIRES
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JUST WHO DO WE THINK WE ARE
Young Mark's weight remains his most pressing concern It s just that now he s worried about how much weight he's tost smce he look over as editor He can t win Mark's favourite smells are cinnamon bagels, Ptay-Doh and strawberry body lotion.
Stuart's expensive dental work continues The rest of us ihmk this is great, not because we wish the lad any pain, but because he can t talk when he gets back from the dentist's Stuart's favourite smells are girls, vinegar, strawberries and napalm in the morning.
Tim s been tending to hts garden this month. Each morning he gives us detailed reports on how well his grass has grown Since we last saw him Thanks, that's fascinating. Tun's favourite smells are Coco (by Chanel), creosote, coconut pyramids and bananas.
Gary spent most ol the month resting after the rigors of having to write the Autumn Preview and Where Are They Now for last month's issue. When ne was property rested he counted his money Gary's favourite smells are pesto. (resh juice and fresh sweat (before it goes all yucky).
Adam has been making up for Mark's poor performance m the nutrition stakes and has devoted h® spare timo to eating and becoming tat Not much of a life for a young man Adam's favourite smells are strawberries (that old favourite) with mangoes a close second.
Jonathan's been working ternbiy hard to get the first issue of our new sister mag ready It's for SNES owners and it's caned Super Play. Is that a good enough plug lor you. JD1 Jonathan's favourite smell is fresh mown hay. And the scary thing is that we believe him.
tt was Matt's stag night this month Very kttie actual damage was caused, no one was particularly badly hurt and insurance claims are expected to be uncharacteristically low Matthew's favourite smells are garlic, liver and onions, and freshly baked chocolate cake.
Les s life realty seems to be commg together Not only has he got a great job with the best-setting Amiga games magazine, he also got engaged Congratulations. Les - the drinks are on you Les s favourite smells are ice cold Coke and his mum s roast dinners. Refreshingly normal.
Disappointed by the tack ol offers to be made tuomc Jacqwe s been taking things easy this month She tried bursting a terms ban with her bare hand but it hurt her wrist Jacqute's favourite smells are Orange Twixes and Dettol. Clean and wholesome.
*1 hate this bu - I've never done anything interesting." Make something up then,
*1 went to the moon, will that dor We're not sure anyone's going to believe you but it /s interesting Dave's favourite smell is freshly baked bread (he waxed lyrical on the subject tor ages).
Another landmark for daughter Eliza - this month Sal's been laughing at hef (earning to walk. At least she was until she rea sed that it looked tike her when she was drunk Saity's favourite smelts are Ireshly baked bread, Espressocotfee and Sainsbury's coconut soap.
Rich hasn't actually contributed anything to the magazine this month, but we enjoy using this photo Oh, and he did very well in his A levels Congratulations, Rich.
Rich's favourite smells are Old Spice, rum and pieces of eight. Yo ho ho.
More (amity tun tor Richard who took a spot ot paternity leave for the birth of the latest Longhurss So he's jusi been taking the tme to enjoy playing with his children Bless him Richard $ favourite smells are maternity wards and NappySan. It could have been worse...
■ This month Ronme was H taken by kmousme to the airport, and (town (by private jet) to Switzerland i to meet Dieter Meier (of Yeito)'$ dog And. for once, we didn’t make that up. Ronnie's favourite smelts are limousines, alpine breezes and flea spray.
Sob... the summer was over, but we're not down-hearted, oh no. What it means is that we've got loads of great new titles to play and - yes! - even write about. We just couldn't be happier.
And you, you lucky reader,..for you, we've still got a magazine packed with more great stuff than you can shake a hand-carved oak stick at.
So read on tor reviews of Archer Maclean's follow-up to Snooker - Pool; a platform funster -Doodlebug; a cyber-punk arcade adventure - BAT2-, an utterly fabulous shooty (ighty wonderful adventure - Assassin; and tons, frankly, more.
We've got the latest budget releases as well as PD and shareware beyond the dreams of the most
incredibly tight-fisted. What more could an AMIGA POWER reader possibly want (Apart, that is, from love, peace, happiness and obscene quantities of cash.)
THE AMIGA POWER SCORING SYSTEM (AND HOW IT WORKS): AN EASY-TO-USE BEGINNERS GUIDE
The AMIGA POWER reviewing philosophy is an absolute doddle to understand. No. really, it's simple. But it you're reading this at all you must want to know at least a little bit more, so here, in all its glory, is The Way We Do Things At AMIGA POWER....
t) We re all aware of how much software costs, which is why we believe a game has to be really good to be worth buying -or worth giving a good mark. Happily, there's more than enough top-notch stuff around if you only look - we mark as hard as we do to prevent you from wasting time (or money!) on the bad ones. You'll thank us for it in the end...
2) We believe rating systems should be simple and easy to understand. That's why we just give one mark out ol TOO, a tew summing up sentences, and that's it. What more is there
3) A third point Good point
Zed Zone - great, or * crashing bore
Poo! - Archer Maclean doc l li again.
AMIGA POWER NOVEMBER 1992
Game: Pool Publisher: Virgin Author: Archer Maclean Price: £25.99 Release: End of October
Three pages1 THREE PAGES For God s sake. Mark Okay. okay, calm down. Stu. You're a professional journalist, you can cope with this. I mean, how diflcult can it possibly be to write three pages oi review on a game which everybody m the world already owns in a slightly different incarnation11 mean, think of aS the shared experiences you It be able to draw on Observational humour's the big thing these days, after alt Um„.
Americans, eh Don t you just hate em (Oh no. - Ed) Oh sure, it s a very nice to have someone to fty over to the Middle East at a moment’s notice and defend oil prices - er. democracy. And in these postCold War days, who else are we gang to get to shoot our soldiers when the Army needs a bit of pruning1 And l ddn't know how we ever survived all those years withoul having our chocolate bars called
j> days you can’t avoid ’em. Still, at least this one’s not called Snooker 2.
great things like Snickers' And what we'd have done without The Cosby Show to brighten our evenings and teach us good proper God-feahng morals I can't even begin to imagine But basically, let's face it. they're crap. Why Well, my granny always used to say that you can judge a nation by its sport, and I agree totally Let's take a few examples.
Scotland: Football. The people s game. The most beautiful sport in the world Enough said
England Cricket Ludicrously overcomplicated. unbelievably boring, goes on lor days and days to no apparent purpose
The ’trick' here it te whaefc the cue lull «i full strength without hitting uy ether balls.
Australia: Australian Rules Football. A gigantic punch-up tor tots ot drunk bodybuilders in vests Wrth a ban
Ireland Hurling. Australian Rules Football with big sticks.
Incredibly dangerous, Also teatures a ban. but it seems to be completely incidental to the proceedings.
Spain: Bulllighting. Ritualised torture and murder of unarmed dumb animals tor no readily apparent reason Probably something to do with General Franco, l should think
Germany: Invading Belgium (I think that's quite enough national sports - Ed)
Now let's take a look at the Americans Oddty, the Americans don i really have one particular national sport, but several Let s have a look at a few.
First, there's American Football, a game where it's perfectly possible to have a 20-year career as a top player without ever touching a ban with your leet. Or indeed touching a ball at all.
Bascally. American Football is rugby tor people who weren l actually skilHul enough lo play rugby Then you've got baseball, ie a version ol rounders with simplified rules Ipr people who couldn't remember the proper ones (Are you spotting the theme r*re yet. kids ) And as for wrestling
And Imalty there's pool Simple snooker. What's wrong, boys, t'd have thought snooker was the perfect game for you - lots ol scope lor ad breaks there,
Actually. Cm just kidding I don't really hate Americans, or anybody else jusl because of where they were born.
After all. Dr Johnson once sad 'patriotism is the Iasi refuge ol the scoundrel'. Mind you, he was an Englishman, so what ihe bloody hell would he know about anything'5 But you've got to admit, they ve got some pretty stupid ideas about sport Which, m a sudden burst ol relevance, brings us back to Pool. (What do you mean, back -Ed)
REVIEW STARTS HERE
Now you're all sat there thinking Yeah yeah, but it's just exactly the same as Jimmy White's Whirlwind Snooker. Inn* ' Wen. son of, I mean, there's no point in me sitting here brazenly trying to ten you Cs a completely different kettle of chalk when it's patently obvious from ihe evidence in front ot your eyes that it's not. You oouW probably make your own pool game simpty by using Snooker's trick shot editor to set up a pool-type baa formation (using reds lor one colour and the colours for, er, the
ft*, g New do leu el really clever bell, parting null, which will undoubtedly involve looking et tables like this rather a let.
Hi: Yea may need to gei an adult to help you with this part
Archer Maclean's Pool - The Complete Maying Guide In three easy lessens. Iij-1 Start with a table arranged in a manner net at all unlike this...
other colour) and then playing on from there, Of course, you'd have to ignore everything the computer saxt about foul shots and whose go it was and stuff, but it would (as far as l can see) actually work. So what have you got to gain by buying this instead7
Web. for a start, obviously, you'd be getting to play pool on a propersized table instead of something more like a football pitch,
but there's a bit more to it than that. For a start.
Pool gives you 20 opponents
compared to Snooker's four. Not only that, but the top players in Poof are a considerably more lalenied (and more interesiingty-named) bunch than their Snooker counterparts - two-cushion rebounds and three-ball cannons are welt within the capabilities of Cross Eyed Chris. Jimmy Brill, Alex Smariarse and the rest. Also, and perhaps most interestingly, you get three completely different kinds ot game to
Fig. ) tnd up with something looking a bit like this. Hey presto! You ARE Archer Maclean! Rrobably. Alternatively, you’re playing one ol the computer opponents...
play. Web, not completely different, they're still pool, but you can play UK bar rules pool, American 9-ball (a strange and fascinating game where the objective is simply to pot the 9 ball regardless of what else is on the table, but you always have to hit the lowest-numbered ball), and American 8-ball Pool which is essentially
similar to the UK game but with a lew tweaky little differences just to make it a bri more interesting. (Someone hasn’t done their research properly around here, and it isn't me. - Ed)
Completing ihe line-up of differences is a little technical one - you now get tons of save slots on the game disk where
I her you didn’t know that the cue-chalking round in Poohmn actually made by nibbing two inflated bnlloont together. Welt, now you do.
If you're not cureful here, you’re going to mill the cue bull Altogether. All kind! of ipin ore catered for, except, inexplicably, Bolivian Noitril Spin.
AMIGA POWER NOVEMBER 1992
AND HERE ARE A FEW TRICK SHOTS I PREPARED EARLIER...
® UPPERS The same beautiful game engine as before, but now tweaked, refined, improved and attached to a zappier game.
® DOWNERS Well... it s still not exactly alt that different, is it And maybe it's just me being crap, but I can never seem to gel the view ot the table I realty want (a nice simple overhead one where you can judge angles properly and see where everything's goingj, either. And the gliding striped balls are a bit crap.
THE BOTTOM LINE
Great stuff, but not for owners ol Whirlwind Snooker. It's an obvious conclusion I know, but then so are the endings ot the Shakespearean tragedies and nobody flO ~ complains about them. So K £ get off my case, okay UL ■
Shocker only had one.
So all very fine and dandy then, but is it worth buying il you've already got Whirlwind Snooker Don't be daft, guv nor There are very tangible and worthwhile differences, but be honest with yourseH - how much use do you really have lor 20 save game slots’ And do you really WANT to be thrashed by a computer opponent which can (lawlessly pull off the cleverest, most perfect snookers you can land on it, and then go on to dear the enure table in two shots 1 certainly don't, mate.
There are quite enough depressing!/ horrible things that you've got no control over going on in the world without paying oul good money to get yourself all frustrated and annoyed over a computer game Not that that stops it from being a great two-player game, of course, but when you're already paying out 26 quid lor a game you shouldn't have to supply someone else to play it with if you want a decent tMliculty curve as well Even the worst ot the computer opponents in Pool are disturbingly proven! al the game, and lhat's a Mite oflputting.
Taken in isolation, this is a fabulous tut ol software, but there's no escaping the tact that to all intents and purposes it already exists. It you're new io the Amiga, or so crap at knowing a good game when you see one that you don't have a copy ol Wbirfwind Snooker. then this is undoubtedly the better ot the two to invest a tew bob m (it only because Pool is essentially a better and more exciting game than Snooker), but lor everyone else, and that has to be the vast majority, this is an unnecessary luxury, and there's precious tew ot us can afford those these days.
• STUART CAMPBELL
Hi«w, made HI The last screenshot! On* more caption and lire done ill Thank Cod! Vknow, I realty didn't think I was joinj to make it then.
I hop* there aren't many more pictures to Jo, I don't think I can keep this up eery much lonjcr.
Lett: Oh no, more pictures! Mmm here ure arc in IrtCh shot central, where it's possible to make Ihinjs as hard as you want.
Rijht: Take this shot, for instance It need a keen eye and Maths dejree.
Left: Alternatively, why not pretend you're on a jama show, end set up ludicrous shots like shisT
Rijht: The eiminj line comes in mijhty handy , particularly ovar distances like this
As with /WWS, Fool it is you jet rijhl down on the bane lor a cue's -eye view of the action. Of course, you can't really see anythmj useful, but if l nice anyway.
YQUR PRIVATE PORTAL INTt) THE GAMESCAPE. A DIMENSION.WHERE ANYTHING CAN HAPPEN AND DOES! •
Zitz, Rash and Pimple... / the BattletoadS! •
v Let s gel £VE\! When the ' evil Dark Queen kidnaps sour best buddy, i Pimple and the best looking Print ess this side E* o(the Mazallion'Star Cluster - what are vou ■ gonna do about it Are sou gonna
cry Hide Call the Staicops • 4 No wav! Because vou re a BATTLEfOAD and BATTLETOADS
don I cry, hideftr tall lor help. * BATTIETQADS gel real MAD ■ and then thev gel EVEN!
-mfr— "7 , „ flATTLETOADS FEATURES:
• SIMULTANEOUS 2 PLAYER OPTION. 12 LEVELS OF UNIQUE, AWARD-WINNING ACTION. •92 FRAMES OF CHARACTER ANIMATION.
IT'S FAST... IT'S FURIOUS... IT'S TOADALLY FUNPHIBIAN!
FOR YOURlOCAl FJEAIER CONTACT
MINDSCAPf INTlRNAlFONAl. PRIORITY HOUSE. CMARIES AVENUE, BlRCASS Mill WEST SUSSEX RHI> 9PQ. Tfl 0444 FA \ 0444 24ffi>%
Doodlebug tries out his Richard Branson impression - or b he bcm$ levitated by the spooky bald dude
Cute platformers starring insects seem to be in vogue
Game: Doodlebug Publisher: Core Design
Author: Adrian Cummings Price: £25.99 Release: Out
Cute1 Consoteesque1 Platlofms! Quite good' Etc1 Wilt that do Thought not. One day they II let me get away with that, y'know One day they'll realtse that there's really nothing lo be said about this kind ol game that you can’t instantly work out lor yoorsell simply by looking at the pictures
on the pages and the percentage bo* at the end It’s a cutesy platform game, in that style that we jokingly refer to as consoie esque' lor no other reason than consoles are the flavour ol the month and if we make something
The third level is guarded by the Black Knight who Our insectold hero lumps lor ioy as he reaches the end of one of the stages of Toy World. Oh, and we d prefer it if
bounces about in a most alarming manner. you didn't ask how we managed to get fft time units and nine of everything else. Thanks.
ALl AROUND THE WORLDS, I’VE BEEN LOOKING FOR TOO
Although, as an insect, he should have three times as many feet as anyone else. Doodlebug still doesn't have to wear them out by walking everywhere. Not when there are all these handy vehicles lo be used...
Th< lores! kvcl is populated by, mimjii
who 11 quirt happily tell you t powerful
The Creepy Cetrlc'i Arthur Daley b a
other*, ibis cute Utile yum dude...
beddie-prool bayyy lo trundle around iu. witard. Or i* he lust the gnome in a hart
In Toy World, 10 gold pieces will secure The ice world (t hale those) boasts... At with all the vehicles, inside the Is there intelligent life on tarth, or is this
this Veilow Submarine (altogether now...) insert your 'chopper' gag here... helicopter you’re totally invulnerable. alien only visiting
0« kb«j jtti in tome training lor the LtUr worlds Yes, I know, I'm fired.
sound like >1 coukJ have come from Nintendo or Sega, you lot are much more likely to actually go out and buy it. The tact that 90% o( real console games are actually crappy beat em ups or scrolling blasters goes conveniently un noticed. Truth ol the matter <s. games tike this are about as computer esque' as it's possible to get - from Miner 2049& back in 1873 or whenever it was. plattorm-leapmg has been the staple d«t ol the computer gamer. These days. If you're an S txt computer owner, it's practically impossible to buy anything else Maybe we should just cal this sort of game 'Spectrum-esque. hmm
HEAHWHlit BACK AT Iff RANCH >
But (as usual), I'm getting away from ne pout I suppose you want me to talk about Doodlebug now. jYes. please - Ed)
Doodlebug <s subtitled Bug Bash II, which tor those ot you with short memories refers to a game reviewed in our PD column way back in issue six (three stars, il you're interested). It's got next to nothing *common with that game, though, as Bug Bash was a simplistic and pretty dull scrolling shoot 'em up, so forget I mentioned it. Or just try not to think about it Actually, come to think about it, there was something I was wondering about the name How much is there to be gamed from associating what you're trying to push as a big. bright, sexy, consofe-esque' platform game with a frankly not much cop PD shoot’em up trom about two years
M» urn! Hc j prepared to tell Me UFO 10 roe. Hurt the main thins.
Whichever, heft toll rent you this not (specialty-uiefui dragon.
The bold buy and his brolly - wave goodbye to death-plunge misery.
ago (Bug Sash was a £15 budget game before it became a sort ol PD thing, y'see.) It doesn't seem like particularly smart marketing to me. Then again, what would I know about it But I'm digressing agam The game is made up ol five levels, each with three sub-levels and a big boss screen The graphics, as befits a game allegedly set in the kingdom ol Cartoonia. are cartoony and colourful and all lhal sort of stuff, and depict the usual kinds of worlds that are found in this kind o! game - forests, icy wastes, creepy castles and so on There's some rather nice parallax scrolling, lots ot cutesy sprites, and plenty of incidental stuff that you can see lor yourself in the screenshots Soundwise we re also m familiar territory, with bouncy little nursery-rhyme tunes and twmkly effects, and it s all very pleasant In the gameplay department, though, there's a distinct suggestion of some new stuff. White the majority of the game is spent running around picking up treasures and killing baddies by jumping on their heads. Doodlebug has a novel theme at its centre. By selecting one ol hve icons along the bottom of the screen (by the convenient method ol simply pulling down on the joystick to cycle through the ksl), the game's eponymous hero can throw out one of live different colours of magic pencil (assuming he's collected some, that is). The pencils will kin baddies it they hit them, but more importantly, it their fbghtpath is uninterrupted they'll swiftly draw one of four useful devices that Doodlebug can use to help him on his quest An umbrella saves him from death by long fall (yes. after a tong absence the Platform Game Where You Can Die By
Falling A Long Way is back in vogue), a balloon gives him a quick lift past some tncfcy obstacle or other, a magic potion renders him completely invulnerable and a dock stops the time limit from counting down lor a while. The fifth penof (not actually a pencil at all. but an eraser) fulfils a smart-bomb function. What these little deebnes do is not so much make your life easier (it's possible, as tar as I can tell, to complete the game without using any of them) but add a neat extra element to the gameplay which gives you a W more to think about than where the next badd>e to jump on's coming from. It s a double
edged sword, of course - they also tempt you to venture into dangerous places where you'd otherwise nol go in search of that useful extra smart bomb - but then that s pan of the appeal of all great games, the balance between risk and reward, the gambling on your own skills.
So there you go. Everything you need to know about Doodlebug that you hadn't already ascertained for yourself from playing the demo that's impossibly handily sellotaped to the front ot this very magazine. Except, maybe, that while later levels do get nastier (more baddies, needing more hits to lull and so on), they never realty get viciously nasty or horrendously tong, so if you're a real gaming hero you might get through this a bit quicker than you’d expect That said, t reckon the difficulty is going to prove just about nght for most average players, so il that sounds like you and you re a bit led up ot games that you never get to see the end of. this might be just what you've always been waiting lor. It's certainly enough fun to make it worth trying.
• STUART CAMPBELL
luckily, Doodlebug comet equipped with an lUlORUIK tqutluny
Aw, come oon. Doodlebug, terew the nut, eh (Then i Sconiih joke, by the way.)
The yemc comet wilh os 'ST mode' chut, which twtichet off the pretty bockdropt-
® UPPERS It's cute, It’S playable, and the control system works a lot better than you might expect It to. The pencil power-up concept is really sweet, too, and there are lots ol nice touches, like the various vehicles you can buy from other characters to aid your progress.
® DOWNERS it s possibly going to be a bit on the short side for dedicated platform fanatics, and the loading gaps between major levels are pretty massive. Dying when you tall a long(ish) way seems ridiculously oul-ol-date these days. Oh yeah, and l HATE slippy-slidey inertia-heavy ice-world' levels - they're nol big or hard or clever, they're really obvious and lazy and I'm completely sick ol them. There, I've said It.
THE BOTTOM LINE
It's not really up there with Zoo! and The Addams Family, but It's not that tar behind either, tt reminds me ol Fire And Ice, and it's good fun in a not-at-all-disslmilar j sort of way.
i me oi
AMIGA POWER NOVEMBER 1992
Th* Amiga A1500 Pack
Th* NEW Commodoro Amiga 1500 Pack toaturos A 7 t4MH/
66000 processor w4h 1 Mb RAM as itanOard (expandable 1o 41 Mb v* expanse catch)
H Kludes two 880*
3 5* floppy dok drives and can supper PC emuiaton by an XT/AT bndgeboard Of AToncePlus The Amiga 1500 contans 3 co-processors (Denise Agnus.
Paula) to enhance sound grapnes and MimaiKin ttabo includes 9 ntomal expansion tioU Interlaces metodo ParaltJ - Centronics Sena!. RS232 V<ko RGB Analogy*. RGB Og**f and mono Compose. Right and left Audo. 2 i Mouse. Joysick conuoter pods and an enema) drrve port (1 also includes a muflMAMtng WIMP operaing syslem, • cotour patotte of 4096 colours. Ngh QueMy stereo sound wih 4 channel and 9 octaves and ion to voce synthesis The package does not metodo a hard drive and is available wth or without a monitor
The new super compact Amiga 600 featuring
• Smart new compact design w*h bu41-m TV modulator
• iMo chip RAM memory eipandabte lo Mb chtp RAM wch 601, total memory capacity 10Mb RAM
e industry standard smart card menace PCMCIA interlace tor memory and ponpheraJ upgrades
• integrated industry standard IDE (AT) mlerface. with optional 2 5* 20Mb hard dove
e .Hew Workbench 2 with Kck&tan 2 06 ROM
e 12 monCh* on site warranty tor total peace
Amiga 1500 Starter Pack
The Arrwga 600 a available r\ two versions angle drive and 20Mb hard dnve FREE al home service
• Amiga 600 Computer w«h 20Mb Hard disk
• Trivial Pursud - 3 language version (DomartJ
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I • Rome jAMtorwjmJ
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Pioaso letoptxme tor price includes bee t
I month warranty Free neil day delivery
Aimga 600 - The Wild, the Weud and the Wicked
• Amiga 600 Computer
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Please telephone lor price Includes tree 12 month warranty Free next day dekvery
New Amiga A600 New Amiga A600 HD
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MOW TO ORDER
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In addition to computer hardware we stock a full range of computer and games console software including Amiga, Atari, Sega and Nintendo.
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of affair, then you’ve come to the right place.
Game: BAT II Publisher: Ubi Soft Price: £30.99 Authors: Computer Dreams
Release: Out now
ere's a weird one A vast science Id>on RPG-cum-adventure game that has built-in (light simulators, a pseudo racing game, an ArXano«J clone, a little
puzzle game and even a spot ol Chinese checkers The more technically minded among you. can even get a spot ol programming done dunng the game as well. Wen, I did say ii was weird But is t any good’
Seven games in one, eh Hmmm How does it all fit together’ Belter make sure the glue's pretty good or the whole thing s gomg to (all apart at the seams and you'll be led with a misshapen olob on your screen Thankfully, the glue m BATII <s damn good stuff, because not only does
it hold all the Sits together, it creates one ol the most involving adveniure-gaming experiences you're ever likely to come across.
Despite the fantastic futuristic plot - something along the lines of a company having a monopoly ot a substance called Echiatone 2, me king being a robot and you having to sort out
When you enter the her (the action in this screen is in the bottom rljhl corner) the quest for realism extends to tour belnj able to but boose and drink yourself unconscious.
the mess - the game is remarkably easy to believe in Computer Dreams have gone to great lengths to create a complete
Cct rt«dv for the experience of « lifetime. II you didn't know, SAT tUndi for Burtftti of Astrological TroublesHooters.
game work! and rt’s surprising how Quickly it begns to absorb you Yes. you know it s «the 22nd century, when people can travel through black holes and do other absurdly unbelievable things, but the day-to-day Me in Roma II ts so involving that you believe that's how things wilt be 200 years from now.
Put rour loot down and race pait lhort dultardi. Watch out for the copi, lh«y'r« only too pleated to hand out hefty hnei
three For the first couple of hours it's ngh-on impossible to tell where the Sam Hill you are. and where you'll be when move off the screen The manual waffles on gaily about the Dynorama system, which enables images to come and go at will'. In theory it's a realty good idea, but in practice it can often be downright confusing.
When you get used to the system though, it does have many benefits. Because many locations only fill a quarter of the screen, they fake up less d>$ k space, and as a
result you get more places to visit. It's also quicker to skip between four quarter-screen locations than to toad four fullscreen versions See ft all makes some sort of sense in the long run. you've usf got to be patient
The sound effects, often an afterthought in many RPGs. add immensely to the game's atmosphere Stand In the street and you can hear spaceships taking off and landing, wander
. _ over to the arcade
and you hear ’ suitable pinging and . whizzing noises.
* * Step inside and they
get louder. It seems ; like a small point, but it realty does make it easier to believe that you're wandering around a real oty - play the game without the effects and you lose half the atmosphere.
The sub-games also add to the realistic effect The simulators are used to travel from one place to another - you can go on autopilot it you want - and you can gamble on the arcade games to w>n badly-needed extra cash. With an these extras, the game wortd seems so much more complete You find yourself living a virtual life m the form of your BAT II agent After an, he has to eat, drink and sleep (he can even be merry if you want, but that's another story), which means you have to frequent the shops, bars and nightclubs, and find places lo spend the nights.
IT’S CHARACTER BUILDING
AH RPGs seem to start with character creation, and SAT Mis no exception It consists ot adjusting pretty standard RPG statistics, including strength, chansma. viTauty and intelligence But as with most pans of the game there's a neat twist -you can define your desired combination of characteristics and use an m-game computer to trawl through the available agents to find your perfect match.
The first impression you get when you start the adventure proper <$ that you don't know wtiat the hell's going on Walk up a street and the screen splits in two. Go *t a bunding and the screen divides into
As the game progresses you have to recruit new people to your cause You can even send them on special assignments to help you along die way. But not everyone's friendly and you'll inevitably meet people who'd rather give you a good slap than give you the time of day As with most sub-games m BATII, you've got two choices on how to piay the combat
BAT II. BRUTE
The strategy option shows a dsplay of the combatants' characteristics and a text read-out gives you a progress report on the state of the battle All you have to do is make sure your guy has the right armour and weapons. It's not limiting by any stretch of the imagination, but it serves a purpose and gets you through the combat as quickly as possible Much more exciting is the action option, which gives you control of your agent's weapon and you have to blast away af the shadowy figures dashing across the screen - a sort of high-class Operation WoH. More fun than strategy, and it also gives you a break from the serious business ot adventuring.
But the adventure is utfimatefy what BA TII is att aboul. The sub-sections do provide distractions, but they're an integral parts of the plot and add immensely to the game's realism If you like games m which you can make rapid progress m a shod space of time, steer dear of BAT ii it certainly isn't a game to be taken lightly You've got to lake your time with it. become immersed in the futuristic world, absorb the game's atmosphere, and get to grips with the numerous game elements.
It's tough going at the stad. but ultimately it's a very rewarding game to ptay And anyway, a game that includes Phutp K Dick and Jimt Hendrix on its credits fist can’t be ait bad.
• RICHARD LONG HURST
RAISING CASH DOWN THE ARCADE
® UPPERS A large number of locations and a wide variety of game elements creates an involving atmosphere.
The adventure's that much more entertaining because it's easy to believe in the game world, and lose yourself in its intricacies. Enthralling plot adds lo the excitement.
® DOWNERS Areally
tough adventure to get into, and it's not helped by the split-screen layout, which is very confusing at the start. Conversations can sometimes be frastratingfy useless.
THE BOTTOM LINE
BA Til draws on so many different styles that it could have turned into a molten mess of incoherent gameplay. But the combat and simulator sections work well, and the exciting adventure is heavily backed up with RPG-styie elements. It s an unusual hybrid, but it works, and there's AA ;
plenty of excitement to S l~
be had. UU “
Had enough of all that daft ninja stuff Fed up with all those
Game: Assassin Publisher: Team 17 Price: £25,99 Authors: Dave Broadhurst (Code) Haydn Dalton (Graphics) Mike and Andrew Oakley (additional artwork)
Release: Out now
here are many good lighters, but lew top-ranking contenders Many rail broken, battered and brused by the wayside m their
atlempt to get to the top But a smalt number do make it to the world arena - some through the amateur ranks, others on the streets, brawtmg and prizefighting It you were to ask a member of the boxing fraternity about such fighters, they might well tetl you ol Sugar Ray Robinson and Marvin Hagler, both Work! Middleweight Champions dunng the 1980s. Both were m a class ol their own, but at the top
a mere was
id In mi
there was only room tor one
In the world ot Amiga console-esque fght-'em-ups many, too. have come and gone Some reach the Amiga from the sweat and bustle of the arcades, while others have been created solely (or this, the most
uncompromising ol game machines. Like Hagler and Sugar Ray, they all have one to be the best Leander arid
First Samurai were both able' contenders in the highly competitive fietd of wannabe Mega Drive games.
To survive such fierce competition, a game musi have something special Assassin s creators, Broadhurst and Dalton, brought you Do/o Dan. so they know the genre well Team 17. publishers, see Assassin as their best creation to date But is that in itself, good enough'*
Assassin does have aH the standard features of its genre -colourful, energetic graphics, mulliple scrolling, lots of collectables and an endotgame badd-e And tor inspiration, just tor a change, we re not in a world ot ninjas and samurai - Assassin looks to the Aborigines of Australia in several ways, not least the choice ol an armoured boomerang as weaponry. (Bui don 't ask what the others are. - Ed)
You are the assassin, living in a land tom apart by the abuse of the evil tyrant. Midan He hides deep underground in a Iwjhiy complex lair system World security demands that his evil reign be ended One man is needed lo enter the lair and destroy turn A highly versatile and athletic hit man. you’re dropped behind enemy lines You musl now end the reign and survive to tell the tale.
The game is made up ol live different levels, w- th an unrelenting flow of baddies and evil m all shapes and sizes. Your adversaries vary from snipers and mad construction welders to killer robots and pit bull (ewers. The pit bulls introduce
use a boomerang
Nw low cab too go Down la imn fooll Had mm
themselves at the beginning They're bound to bring a tear to your eye as they use the elements o! surprise and terror -you never Know when or where they're gomg to attack you. It's almost as bad as the real thing, but you'll be damn glad it sn t when you see where they grab you. Blood spurts out between their vicious jaws and it takes some shaking to get them off. For an enemy to be so convincing and terrifying in any game is
some achievement. I defy anyone lo be attacked by these vioous creatures and not chngel
The strength ol your enemy wilt depend on the skid level you've chosen, which you'll find among the endless options at the start of the game. Each of the three skill levels. Rookie. Arcade and Ultimate, are designed tor different player abilities. In Rookie level you can only see ihe first two levels, but this enables you to get used to the game structure within the confines of an easier time limn.
In Arcade mode you begm with three lives by default and play the complete game. Ultimate provides the toughest mode, rewarding you with the highest bonuses and strongest enemies.
Coming back to that Antipodean factor there’s also a Boomerang selection mode, offering manual or automatic options. In manual mode you can select the effect of any boomerang power up by firing at it with your boomerang You II
Square Mega weapon' power-up capsules are very useful, not only are they very destructive, but they produce some impressive visual effects too.
With (Hi* yow have the power to use tlx Robo-Walker mega weapon. Two tmall robotic walkers arc despatched damaging the first enemy in their path.
Enables you Id wse a set of 1 damage to un-armoured enemies.
. These cause heavy
Gives you the ability to use the Heat-Seeking Missiles. Three are sent forth lo destroy as much as possible -
This means you can activate the Flame ‘Storm mega-weapon. Huge bolts of fire leap from your tool (Tikes! - Id), destroying all nearby enemies.
This enables you to use the Flame-Path mega -weapon. A wall of fwe t
Boomerang power-up capsules. These are round and can be powered up more than once. Here's how you recognise them.
TWi rrvtkcs four botmcfinit move in • wider arc when thrown.
Civet four boomer* ny the power of multiphrin) to five.
TMt intreeict the •duel power ot the boomeren) - the weepon will Ulte on e different jrephicel form.
loomcitit) tpecd it incrcnted end the effect is thin improved.
This wilt incrcetc the dittence you
earn such a power-up by destroying an enemy and collecting the round capsule that remains. To change the effect of the power up capsule, you simply shoot it Alternatively, in automatic mode it's impossible to change effects, buf this does make a much faster game
Even at the beginning of this game, then, you'll find that its variety and scope seem limitless Another source ot variety is the choice of Wes on commencing the game - one. three or five. Greater bonuses are given for starting with one life, less for three and none if you sian with five.
Assassin s energy system is very sensitive - you'll find that an uncontrolled tall will dram your energy just as much as a bad hit from enemy weaponry. Just as enemy strength vanes, so too does the amount ot boomerang power needed to kill them. Much destruction can be wreaked with your boomerang, but different enemies will require more tuts than others, and >n some cases a very precise strike
MidPn'i metallic Labyrinth it ih* final (action ot Ihc fame - and « you mi)hi cipect Ifi th* harden.
will be needed to secure a kiH
Your aim is to gel as far into the base as you can You’ll begm after being dropped by helicopter in the woods Fighting your way through the woods, you'll eventually reach a dome shaped building - the entrance to the hft shaft, level two Make your way down the lift shaft to the construction zone, Here you must deactivate the crane to get into the third level, missile command After reaching the launch computer enter into a mutation of flesh and evil doctors II you manage to overcome the green putrid poisons and legless vomiting chimps, you're nearly there, but level five is no straightforward affair Quito the opposite, it's Midan's labynnth, and here you'll be treated to some Terminator-like beasts and weird chanting Finally you'll get to meet Midan himself - you'll be both shocked and surprised, t promise Assassin is nothing it not unpredictable As if the enemies and obstacles of each level weren't enough, there's a time limit too Once a time limit is reached your assassin will realty need a guardian angel watching over him. as reinforcements and stronger enemies attack him
Like any good console style figta-em-up, Assassin offers you a wide variety of power-
every level Get 99 and you'll be rewarded with a bonus life There s so much to do m this game - at times it all seems too much
Each level is packed with a variety of bonuses, and with so much going on it’s possible to miss almost all of them (it you really try) You must search (or these hidden
extras As you progress. _
power ups and
collectables wilt enable you to gam more agile boomerangs, but that s not all You H score points bonuses, time bonuses and ultimately you'll build up special Mega-weapons You’ll find these in the form of capsules m secret locations, which appear atier you've destroyed a seriously BAD enemy You can also find 'continue' bonuses, which enable you to continue the game from where you finished previously.
So that probably gives you some idea of the game's complex, but endlessly playable structure Now you re probably wondering how the whole thing handles My answer
to that is simple - sweet as a nut (whatever that means). Everything is joystick operated, but within three modes
Firstly without the fire button pressed down you control the assassin s movement around the scenery Fie will interact with all scenery grabbing hold of anything to dimb or swing from. It's this climbing and swinging acton that will bring comparisons with Sfnderand First Samurai, but that's ail there is to compare.
The movement is both smooth and powerful and the etfon needed to control and activate the character's movements is minimal General handling and controllability is very impressive - by pushing the joystick diagonally when your
"More than anything else, it's sheer size will hit
character hangs by hi$ arms, a somersault can be perlormed resulting in a leap to the edge above. Holding the fire button down activates the boomerang in the direction you're facing Boomerangs can be fired Standing, crouching or hanging If you've collected any of fhe pods press and hold the joystick button to access the impressive Mega weapons'. Look at the bottom of the screen to see which weapon is highlighted Precise detonation can be achieved by holding the joystick up - this pauses the detonation The harxflng and control are possibly the most satisfying aspects o! Assassin With so much in there, it's impossible to cover it all.
but the artwork and animation can't go unmentioned. Wild, innovative, brash and sometimes crude, they shock, impress and blend perfectly with Allister Brimble's sound effects It all comes together to give Assassin a wonderfully tense atmosphere
More than anything else, its sheer size and unpredictability will hit you You never know what's going to get you next or where it's going to come from. Assassin performs with the arrogance and showmanship ol Sugar Flay, but packs a punch like Marvelous Marvin It's perhaps not as tight as. say First Samurai But this is Team 17s finest moment yet.
• MATTHEW SQUIRES
ups and collectables Stars are just one example -there are loads to collect on
At the bcyinniny ol each level on intro icrccn will tell you your objective end where you’re yomy.
® UPPERS Beautiful handling, effortless controllability, limitless scope and variety, stunning animation, brash artwork...! could go on forever.
® DOWNERS Well if I really have to find something wrong with this
game.....er yes, I know ...there's too
many options and vegetarians might find the pit bull blood-spurting sequences a bit disturbing.
THE BOTTOM LINE
here, I reckon, you have a game that's not tar off perfect. This is a contender with class - the trouble is that when a game reaches this kind of standard it has no competition. Assassin has effortlessly ftft ; climbed and somersaulted nil n to the top of the heap. Uv ■
This skeleton nasty brings to mind Terminator, but apart from that the same brims with ortfinalrty.
Tonight you could
become a Railroad Tycoon, shape a Civilization or indulge in a little Piracy in the Caribbean
Alternatively, you could grab an early night
With such voyages of fantasy at your fingertips, there's no reason to have a 'quiet night in' ever again. Devised by the- guru of games design, Sid Meier, each adventure involves strategic roleplaying to stretch your imagination and sharpen your wits.
So you could be playing with the train set you always wanted.
surviving and thriving in the company of Genghis Khan or navigating a galleon around the Spanish main.
Are you really prepared to settle for anything less-
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O V E M nE R 19 9 2
Game: Rome AD92. Pathway To Power Publisher: Millennium Authors: Vectordean. Andi Smithers and Alan McCarthy
ICC thotc two over there. I heard • rumour that thee have lilty umci like Incontinentia Buttocki and Ncujhiiui Maiimui.
Who you calling blondicT lull for that I n jein] to use mj lucky dice and vrin all your money and buy a slave to beat up yours.
F~\ rom what I've heard life as a leader o! the mighty Roman empire was a good way short ol perfect Let's face >t. ait they did ati day was plunder and pillage and then spend the night relaxing by the pool with wine, women and.er. some more wine and women The only shortcoming m this ideal career was that they did tend to surfer I rom the habit of getting bumped ofl by disgruntled citizens every time something went wrong Even though it was rather shorf-wed. it was still a position that just about everyone wanted Even the staves fancied a bash, and that's where you come in.
You are (or rather, the character you control is. seeing as you weren't actually around when the Romans were kicking some senous European butt). Hector. Hector is the lowest of the low Hr$ nickname is Doormat because everyone walks aft over him, m (act he's even lower than a Staff Writer Oh AMIGA POWER (Anddon't you target it • Ed) This guy has been a stave all Iks life (also like a Staff Wnter on AMIGA POWER, strangely enough) but is suffering from delusions of grandeur (just like.) (Snip’ - Ed) Hector wants to become the Emperor of Rome A mce
f«* me citttiliie at me Fatim- -terje >i>t; me relay
d» as1 Saaetoiv erdLia *v cicmcs!!I!
you think you could take the place of the Emperor Domitian
dream maybe, but this guy is senous and he'll need more than a tittle luck The genera! idea is that you compfete six guests which represent the transition from low-hle scumbag stave to regal Emperor To give you a general idea, at the start you're based in Herculaneum which just happens to be situated under a certain volcano that’s abut to erupt. You have to escape from here and go to Rome, save the Emperor (rom assassination, lead an army, conquer the world and become Emperor yoursett From imminent death in chains to ruler of most ot the ovitised world, oh’ No problem Before we go any further I would like to commend Millennium on a completely new, revolutionary idea Interesting and
funny manuals for their adventures! What a crazy idea, it just might work. It was a most entertaining read. Unfortunately, it's a lot more entertaining than the game Taking a look at these screenshots you could be forgiven for thinking this is jus! a reworking of Robin Hood, the other Millennium game mat used this graphics system We if it works once why not use it again, y'know Ot course, this means we have to put up with microscopic characters and jerky screen t, .
movement But the strength of games tike this lies m the gameplay. or so ive been totd Say ng that, not alt
the graphics are bad The buildings on screen can be quite ornately detailed at times, especially when you start reaching the higher levels, and there are loads of state screens that appear when something major happens, tike an announcement in Rome or when you finish a level, or more importantly when you die (which will happen a lot at the start).
What adventures are an about, of course, is exploring. You can take your
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ROME AD9 2
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Sttnt W rmt tuxi ta Src«vu me Ctutii. He tmi at t«r mi «tit p ic««. _
This it Tour only way out, it's not chtap and you trill need tome spar* money (or when you reach Rome SO muf tome people first.
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lisa srame. because ■•me" you star: p ay rg i' . quite tim Runr r.q amura muggiog oeopie "■ He'cu are-m tc money or p'aymg d'Ce m
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I so so lo the baths and , ‘igws when you qet ar army -
steal some jeMleman's .
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P - _ this i, where your
* FJ 0 0 09 master jhret you 1 mos: 0* • comes'‘O'" T'yigtO
■ 2 ■ , „ * ■ M-j-' !■;« your first task, (all I *«to your interest going long
W-TW ajlijUl ■* this and you there I erougn lo complete ■' W.m
jFmV CjL aim no way you're " e :’ ' v‘ ' '
J W ever jonna mahe It 1 3rC3Ce ruts Pul't S" I a
- - 1 0 0 0 0 -_ to Imperor. sT'Cnq or deep enough game
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* * *} ** * J i; j: j; j hard to make it appealing ty
- ■** L— !Ua *v— . add,r>9a !°l 0' Humour
6 p z44" ■ ■ .I.vtom.r.iuj I
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these two (actors and PP some interesting
B gameplay it would have
The weapons taletman, now Av been a killer game but as
how tan we threaten people H ■- ■ Hh it stands toiS is a wimpisn
» we dont have a weapon I ' BK : '" .. . ■ '
know, let's buy a daner. u ■ - ■ :
• LES ELLIS
This is the house ot S«)imuf Mcs*diivus, IH«I n«mc rtfiys * bell
But tome liichy dice from this jut ind then mu$ Kim for your moncf bock plot imereti
lime to explore the land thoroughly and check out all the buildings and people if you i'ke. but each stage ol Rome AD92 is timed The first stage is limited by a volcano erupting, the second by an assassination ele This means all you have to do is learn the important places and items, get them and finish the stage, so Inal and error will solve the game faster than brain power The may not be a bad tong for new players but most people will be able to solve the puzzles straight away Playing through the levels, you'll nonce something else creeping into your rrnnd Rome AD92 suiters from 'Ohmy godwhenissomethinginterestmggoingto
yawning exaggeratedly) syndrome - you can wander around locations for days without having the toggiest idea about what's going on. Talking to people is suggested as a good way to suss out what's happening This doesn't work since most ol the people seem to be as thick as two short ptanks. Ask them for information and the best you’ll get m response is Tm out for a walk' Thanks a lot.
The gameplay soon gels very repetitive, and mistakes aren't easily
forgiven either There's a classic example nghi at the start - you deliver a message and gel pad fo< it The amount you get paid is enough to save your Me and leave the island But, if you do take the chance to leave, you can't do anything at all on the next level because you don’t have enough money, and there’s no way of going back to get any. Once you realise what you
® UPPERS Attractive static screens set the atmosphere ot the game nicely (and gruesomely too in some cases). Initially compelling gameplay with some fun aspects. Even the manual ia interesting and funny, arid (or this type ol game that's virtually unheard ol. It'll hold you tor a while as you try to get to grips with it.
® DOWNERS The graphic style seems a little out of dale (Populous viewpoints are old hat) and the small characters and jerky screen scrolling don’t help much. It's short on action too, and what there Is otters as much excitement as watching paint dry.
Chiip it twice the price, cipccieltv when you cheat. Cheat too often however and thcic likely ladt will do a 113 on your head-
Is that one of those silly fake names like on The life of Brian, H certainly sounds daft. But console yourself, it could be worse.
THE BOTTOM LINE
A fair attempt at an adventure that only just misses the mark. You can't help feeling that if a little more was put into the action, ie more things actually happening, then this could have been so much better. As it stands, though if you do Cfl — buy it you should prepare (J « for a bfl of a snooze. U J ;
AMIGA POWER NOVEMBER 1992
ro ultimate in flight
Game: Shuttle Publisher: Virgin Games Author: Vektor Gratix Price: £30.99 Release: Out Now Other details: One meg required
Outer space. It's a pretty big
place. But it means a tot more to mankind than an endlessly expanding blackness peppered wiih a lew rruldty interesting stars It's the Final Frontier It's about flashing down the Death Star trench with Luke Skywalker It's the massive shoot out at the end ot Moonraker It's 2001 - A Space Odyssey It's Flash Gordon It's a terrifying journey on the Nostromo with the Alien It s about gomg Light-speed in the Millennium Falcon and warp-speed on the USS Enterprise, Outer space, not only is it t»g. it's damned exoting too.
And then there's Shuffle With alt this intense action going on all around, with fictional ai«n races just waiting, it not
begging, to be destroyed, what do we _
get7 A simulation of a jumped-up glider that lakes twelve hours to launch (It all goes weH) and can
Hmmm I cant help reeling e link ditoppointcd I thought the view from up here would be better then Ihii.
barely put a satellite Into orbit without causing patpilatKms at ground control tn Houston. It's hardly the stud the Close Encounters ol the Third Kind are made of. but then It you want a realistic simulation of man's first re-usable spacecraft, you certainly came to the right place The only trouble is. you might end up regretting you ever turned up.
i WANNA TAKE YOU HIGHER
Don't expect too much excitement trom Shuffle, atler ad the craft was only designed to transport cargo into near • Earth orbti (that s between 100 and 217 nautical mites up. lad fans), not to repel alien invaders You can just imagine the tension as earth comes under attack from swarms of well-armed extra-terrestrial craft, and the shuttle r$ our last line of defence. ‘Er, can you just hold on a minute Roil-oui's going to take seven hours, then we've got live hours on the gantry, so. all being we«. we should be able to fight you in about 12 hours time Is
J ’J jJLi a , ,
s« 'hove buttons They're ell (or pressing they ere. Tnke e peek *■ the shuttle s cockpit end the enormity of the Usk you're ebout to underteke becomes epperent.
that a date7'
This game, and I use the word in the loosest not-very-much-fun-to-be-had-here-at-ail sense, is an about the nitty-gritty and tedious realism of piloting the space shuttle And yes, if you do have a burning desire to experience the ultimate in mind numt>mg simulation, you can sit back and watch tor seven hours while the shuttle moves from the hangar to the launch pad.
The game does its best to break you into the
gargantuan simulation by giving you a bn of a dolly for the first mission - the shuttle's riding piggy back on a 747 and you just have to land >! But even so. there are a good tew buttons to push as the ship cruises in. and It's all too easy to miss the runway and trash your multi-billion dollar gWer The game's sensible structure means you have to complete a mission successfully before you're allowed on to the next one. so you have to master the
How I donT worn 10 build your hop*, up unncccuorify, but I think I con tec your houtc from here.
Well cut my log. ott ond coll me Shorty U it iwt one ol thot* Space Shuttle thing..
Ho, I tell o lie, rt't not your hou.e, if t o big white glider mopped on o lood ol (ucl tonk. ond ttufl.
BOEING, BOEING, GONE
Never offer lo take (he Shuttle out on i date. It'll take if twelve hour, to Jet reedy, end colt you more then the Greit Dome,Ik Product of e (mall Third World country.
Mission number one is a bit of a doddle. Start on the 747 and end on the runway. Easy.
basics On more advanced missions you're given a break down ol your performance in several diHerent areas, and no matter bow hard you try. invariably it's the landing lhat lets you down Shuttle was destroyed on landing Now there's one phrase I don t want to see again
Thankfully, like a benevofeni school teacher, the game only makes you re-sit the parts ol the exam that you tailed first time around, so you don't have to go through the lengthy ngmarole every time you slip up on landing
I've never been a great tan ot polygon-based graphics, and Shuffle shows their worst snJe Total ihe ship on landing and you're treated to a not-so-spectacular display ot grey-black smoke with occasional bits ol shuttle (lying from the darkness And when you do manage to make rt into space, the supposedly awe-mspmng view that has given astronauts more religion than Billy Graham ever could, is a decidedly sad three-colour setup, with black sky. blue seas and green land. It s all rather disappointing really.
But when you've slopped admiring
I (old you we d be able lo hitch i lift if mt Landed on this jumbo. Oooh, Hons on, » nearly lime to jtl off. Next stop please driver.
Don't forget to turn on flic head up display. Her I fealty di$ you, head up display. (You're tired - Id.) Alternatively, fust flick the two switches.
Next, put on your landing fear. It s yellow lycra houpants with a sec-throuyb plastic scarlet bodice for me. Alternatively just llick the two switches.
I CAN SEE FOR MILES
And Mit ihc thuttlc down (or a smooth Imdliij What could be mint (Knminj (05 - Cynical td.) How it', time 10 find more button, to puth.
the lack of decent views, it's time to press a few more buttons Messages from ground control tell you what the hell you're supposed to be up to. and on the easier skill levels the simulator automatically switches to the correct panel for the next button push. This is important at the start because there are eight panels to keep you entertained (I think it's one tor each ot the seven dwarfs and an extra targe one lor Snow White), all ot which have more than one screen s worth ot buttons And depending on the mission, you have a variety ol different buttons to push and clocks to watch And so it goes on (Hang on a minute' What's alt this Snow White' rubbish - Ed)
More missions, more buttons, more realism, more cock ups. more expiosons
Some ot the trickier missions, such as repairing the Hubble telescope and attaching a crew module to a solar panel, provide more scope for manual interaction, but Ihey're all pretty stow. Don't expect anything to happen quickly Apart from the lack ol speed in whal s being simulated the game grinds at the disks every time you switch to another control panel - playing on a single-drive machine is an absolute Oke.
The space shuttle is such a complex beast that the simulator is necessarily tough to get to grips with (it makes Mega fortress took tike a shooi-em-upj. Astronauls have years ol training belore they're even allowed to covet the hallowed shuttle shape, but somehow Vektor and Virgin expect you lo cbmb aboard and fly around without a tutorial Sure, the manual explains all the menus, and what alt the buttons do. but it's slutted full ot acronyms, initials and jargon. The game will keep you going tor ages, but that s partly because the shuttle's so complicated and the manual does such a bad job ot explaining how to control it.
Never having (town a real space shuttle and never having been into outer space, it's hard to say how well the game recreates the out-ot-atmosphere experience One thing's for certain though -ihe Earth, moon, seas and continents aren't made out ol polygons, so the view would be a tot more inspiring. As an exercise in by the-book button-pushing simulation,
Shuttle scores top marks II it's knobs and switches you want, you got 'em in abundance, but don't expect a game - this is too much like hard work Ultimately it might
There'* certeinlf no ihorugc el confuting button,, knob,, diet, end thing, lo twiddle with...
...nor ol Information on the Shuttle itsell. Whet* went lo know, ifi In there somewhere.
be rewarding lor Shuttle farts - there's everything they could possibly want, apart from the experience ol trying to eat pureed microwave chicken curry from a foil packet m zero gravity - but lor the majority of the Amiga-owning population, there just isn't enough fun
• RICHARD LONCHURST
® UPPERS The best simulation ol the space shuttle currently available for the Amiga. Realistic In practically every way. the attention to detail really Is astonshlng.
® DOWNERS Not much tun lo play, the presentation is poor, the manual's unhelpful, disk accessing is a pain.
THE BOTTOM LINE
II you're a big NASA Ian and have always wanted a shuttle simulator, buy It now. It you think It might be worth a look tor novelty value, think again. H you like to enjoy yourself when T fl ~
you're playing games. h ’
steer clear. UU ”
After a panxulartj merry lunch, lomconr in the Shuttle Office Mid "let'* ie,t launch it off a 747!"
AMIGA POWER NOVEMBER 1992
around a space station for a bit in this sequel to the hit RPG, Shadowlands.
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Publisher: Krisalis Price: £25.99 Authors: Teque Release: Out now
It's been explained on we than one occasion that, here ai AMIGA POWER, the reviewer's opinion is what counts m the end. The rest of the team have their say. o! course, but ultimately, if a reviewer really doesn't like a game, he’s completely at liberty to say so. Whatever anyone else mighi be telling him.
In the case ol Shadowlands. however. Mark's been intolerable.
"Look at those shadows - arenl they temf(c',‘ he said 'What a great weapons system.* he said *What do you reckon to those puzzles,
eh * he said "You'll probably be giving this a pretty high score, won't you * he sad "Say. about 88 *
In fact, to escape the pressure from above. I've had to take my Amiga, my copy of ShadoworWs and my word processor, and withdraw to an undisclosed location on the outskirts of Bath. From here. I hope to be able to teH you just what f think of the game.
Shadowodds is the sequel to Shadowlands, which was reviewed by Mark back in AP11 (He gave it 87%.) While Shadowlands was set in a traditional fantasy role-playing environment, replete with wizards, warriors and magic potions. Shadowodds plumps tor a more universally-appealing sci-fi setting with an Akens-kke plot Having picked your team of four soldiers from the selection available - there's no character creation' facility kke
Our Iimi reach a about bold wifi Kami, obviously.
Your team it picked from • Iasi of, cr, about twenty character*. (I forgot to count. Sony.) In thii instance I've gone for Gilt70 - a token member of the animal kingdom; Stevens - useful for his ability to breathe helium and speak in a squeaky voice; Angel - who has a habit of suddenly starting to shout about helicopters and Viet Cong guerrillas; and Toko - she embarrasses the rest of the team by walking around naked with flowers in Her hair.
in the original - you're put in a dark, deserted space station and told to discover what’s happened to its crew Finding the solution will involve solving puzzles, lighting baddies, and masses and masses ol explonng and mapping You tl have to wrestle with door switches and teleporters, and at some points you might even find yourself down on the surface of the planet the space-station is orbiting.
Integral to all this is the 'Pholoscapmg' system, which gives a mce graphical effect and means you'll have to use torches and flares to find your way around the space station
Now. Mark covered the good points of Teque'$ light-arid-dark RPG system in his Shadowlands review He pointed out how objects have weights, and ' characters have strengths, and these all work together to give a realistic, intuitive game world' He extolled (at some length) the virtues of the much-simplified role-playing system, which cuts out aJ> the wisdom, dexterity nonsense and replaces what numbers remain by simple bar-graphs He got really rather excited about the way the lighting effect doesn't just look mce. but is involved m the solutions to some of the puzzles, loo And he thought the help system was just wonderful
Now, seeing as how that stuff's already been
T-Junction. Which way thou Id they jet How But how7 By tpliftiny them up into two
covered, and how I'm not quite such a big RPG Ian as Mark. It use what space remains tor a different purpose - the other side of the story
One: The characters are so stupid One of the game's selling points is the way you can make characters walk around in formation, to save moving them all individually. But trying to get a formation of troops to walk through a narrow doorway i$ farcical They jostle each other around tor ages, then a couple of them might eventually gel Ihrough. with the others getting jammed somewhere behind the wails, unable to figure out where to go next And one character's quite happy to shoot another who gets between him and a baddy. You realty don t want to have to worry about that kind of thing in the heat of
Hey, Ict i PUT Star Truk. Ut three II jo aad fund on Woahl The turn weren't quite baakioj on beta) Fount' yoet off to investigate, and comet (ace to
tlKM teleporter pad*, while SA *1M aett at teleported down to mom Mil of pUoet, where they're face with a rant, invincible robot. (We wool thaw
Trantporicr Chid O'Brien. HI be lab. beinf that at by aa mete advenary. you the next bit, where be diet horribly.)
The first few rooms of Shadoworlds serve as an ‘entree’ (as it were), introducing you to the game's workings.
a frantic battle
Two: The control system It's meant 10 be really simple to use But to get a Character to, say, move from one point on ne screen to the other involves the Wtowmg steps: First you need to select the character you want to move by clicking on one of the pictures at the bottom of the screen Then you have to move over to the genenc tigure in the middle and dick
on its leg Finally you dick on the point on the screen you want to move the character to. If you just want to dodge a laser bolt, this is plainly ridiculous Why not dispense with the first step by having a full figure for each character Plus, its really hard to see whtch character« currently selected, or which character is which on the screen And battles are made even trickier by the limited range you can give orders over. If
BIG, BIG GUNS
ZZ TECH LUL: 05 TDTRL UEI5HT:
Abovcl Here’s the kind of rubbish Potent* terries around with him - everything from first id kits to flame throwers.
Right You ten choose your team’s formation by moving the dots around in here. You can even split them into two teams.
Spells are a thing of the past (literally). In Shadoworlds. combat takes place with guns. Your parly sets off on its quest unarmed (for some reason), but soon comes across a variety of weapons. The simplest are light sabres, and small arms like pistols, which take up one slot in your inventory. Best of ail, though, are two-handed weapons. These are lound in halves -barrel and slock - and can be mixed and matched to make custom artillery. Fix a cannon barrel onto a laser stock and you've got a laser cannon. Swap the cannon barrel lor a machine barrel, and you've got a rapid fire laser. Simple, huh
you ve got one of your characters and a monster at either end ol an otherwise empty screen, you've got to walk your character to within a tew teet of the monster, through whatever it might be throwing a! you, before you’re even allowed to take a-m Very irritating With all that business with the controls to worry about as wefl, you realty haven t a chance.
Three: fluid levels. The one hangover from tantasy RPGs in Shadoworlds l could realty do without is the need to keep checking on your team's fluid levels, topping them up if they run tow. If you let them run out. your team dies. (Fluid, in Shadoworlds. is a nutrient solution that combines food and drink.) Consequently. I found I spent tar more time worrying about fluid levels than solving puzzles or shooting baddies I don t remember seeing Sigourney Weaver, locked m mortal combat with an Alien, suddenly turning lo her colleagues and saying. ’Sorry, lads. I haven t had a drink in twenty minutes.
You li just have to manage without me ‘
I could go on Shadoworlds is full ot similar flaws - flaws which could easily have been eliminated by slightly more thoughtful playtestmg
And now for the exerting twist at the end You might have got the impression, from my opening comments and the rather dejected tone of the paragraphs that followed, that I wasn't terribly impressed by Shadoworlds Well, you couldn't have been further from the truth 1 thought it was lab I've had enormous tun reviewing it.
and l suggest that you rush out and buy it immediately, even t! you don't normally go for this sort of thing It's just that its (relatively minor) shortcomings annoyed me so much that I'm going to have to knock a couple ot points off the devastating'/ high score l d otherwise have given it.
” I hope Mark doesn t mind. • JONATHAN DAVIES
® UPPERS All the advantages ol a rote-piaying game-enormous size and depth, character interaction, lots of variety - without the penalty ol complexity. So everyone will enjoy this. The puzzles are really cunning, too - if a little unlikely at times.
® DOWNERS While the lighting system works beautifully, creating buckets of atmosphere and tension, overall the visual side is a little dull. The action frequently gets ahead ol the control system. Character intelligence is limited - you have to take care ol literally everything.
THE BOTTOM LINE
It's got all the advantages ot its predecessor, while bunging in enough new stufl to make nr It worthwhile. M did hack JIK 5 me oft at times, though. UU E
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
The latest James Pc)
Game: The Aquatic Games Publisher: Millennium Authors: Vectordean Price: £25.99 Release: Out now
tun, holki and iponicrship In htjoln juyyliny - hipptr load ol thet.
tc*tt Hum ««ai
WTIIfc 100 METRE SPLASH As lu»i hood, Iinli that joystick like er*iy
nim »mt.i 'rnmim ll WVll
«bW» H. II you un avoid knockiay the Hi]dl oat of Ms but earty on, 0*11 "T atony aid five ton • speedy lift tevsrdi ilw finish IIm. TonYc hi competition with Mortescae Froy, but bo's osoioss so don’t worry •boot tL Voo can also headbutt the toucans which porch (Kifhl, that's H, roeVc fired - Id.) oa the buetrny atoay the course a few limes for boons points, aad lettfaj aft three briars the scayull badt even It yon sank h earlier, fishy lea Factor a * *
\ KIPPER WATCHING
* Voo ploy Ceccclka the seal, and you have
■ to avoid bavins tout sleepy teal friends woken up by the beach balls which some unfriendly swine's choc kilty at them (you can jost see It, caul you Soat callow youth •aadcriny atony a tropical beach, spots a toad of teals siccpioy, thinks 'Hey, wouldn't H scant hoostoh aeaflrt tt ill ill »«• V«1 tooyh if I seared them afi off!
Woody other tpedes, should all yo bach
where they came from arrrwer, aad starts tobbhty a convenient nearby infinite topply of larye beach balls at them. I love plots, me). Too do this by leaptoj around ami nuttiny the balh before they bM your mammalian pots and wake them up, at which point another Ml before they drop oft ayain win scad them scurrytay off the beach la fear.
Occasionally some swine will set off aa aim clock which wakes all Use seals ap aad makes thlays really hard for joe, to you should stop him by jampiay into the clock) H you possibly coo. Lose two seats aad It's oil over, aad you win medals by turviviny for at tony as possible before it happens, foe can also yrab bonus ponds by kapiny into the oaycl fish which appear at the cdyci of Ihe screen occasionally, ytcldiay iacreasiny scores from 1M points op to i*,PM. The looybesl tkiny about this event is trytoy to •void lalltoy asleep by about halfway throuyh, especially in multiplayer mode when it caa take over quarter ol aa boar to ploy to Ike end.
Fishy fan factor: *
I - TMt is Use most eo-
— — — _ Tk — I ordination • lestiny
i — land potentially
~ -- . I~L- I—1- —LfS ' tnrttrabey event ol
/,Al /-*— \ “’Jibe tot. Ayato, you
i APs I —: r
jHggl TBf ZSZZZ**
’ i A . ot hmpci shells as
meander across the screen (siiyhtty
~ flfi «««"*“ to real UK
pets areal yeaeraPy known for their fiectitess of fool or whatever It b they mm it oa) np them ap into the air, catch them as Ihey come down aad then throw them I ep the screen to bant a series of balloons. Tooyh caeoyk, without the spiky limpets k you coal lump aa, and Ihe tael that H you let a limpet walk into you oa the pound, ocks you over aad stnas yon lor a while (nod which point another one runs into you, another oae, then etc etc). Quite tricky aad very fnntrauny. fan factor: * * *
uting invites you to the Sole Olympics. (That’s fintastic - Ed.)
The latest and hopefully last) of thts year’s multi-event jOystek-waggimg sports Sims is one that takes a bit of a different approach to the previous efforts. Unlike Cart Lems Challenge and Espaha - The Games 'S2(both reviewed in issue 17. trth 56 and 38 percent respectively). The Aquafjc Games isn't an o-f«tnai bcence o‘ (Hold • ngh! there'One ■
rt s rev e*i and yen re
(red - Ed) -
An Ei HMMMR
• STUART V
If you qualify for a silver medal or betler In an event, you also get the option to take part in a bonus event. Vou have to sacrifice a few points for the chance to enter, but il you succeed in the bonus event you get a lot more points back, as well as a Shield Of Merit. The ultimate aim in The Aquatic Games is to complete the whole thing with eight gold medals and six (the maximum) Shields 01 Merit.
The bonus events give F-lortescue Frog an encore appearance in a
long- ump contest that s ust a gg&<Mifl0aHKm
Simpler version of the Hop. Sk p And WffSfBsffSSsQr Jump, and bring the previously- t i
unseen PJ Penguin into the action as £* *
a ugglcr in another time-survival JjefT h ‘
event, and while they're a nice extra. I
they're both too easy to provide MtMnpVHEf Vjf'OAlJM much interest after the first try. HluJ j jUiAhhJlAAjjV
® UPPERS Cute graphics, tovety bouncy tunes, lots ol statistics (although some ol them are a bit contusing - how can you have a lead of 1200 somethings in the 100 Metro Splash ), some funny bits (try standing still at the start ot the same eveni), um...
® DOWNERS The same tailings as every other joystick-waggling sports game. !e it's super-repetitive, and it's dull and pointless it you're playing it alone. Some of the events drag on for loo long. And as with the original James Pond, the area of the screen used for action is pretty litchy.
THE BOTTOM LINE
It’s the best joystlck-waggler of this year's crop by quite a way. It works reasonably well, and it's nice to pick up every now and again, but there's only about half a day's entertainment (three-quarters it you've OH T got your males round) in 11 11 this at best. UU -
liquorice allsorts are
imi n.....'mm* mt
SKIP AND JUMP
Thu il a triple-jump conicit ili.iighl oui of (he Hjpsr Spofti ’ coin op Wangle
" lh« joystick like
• , 1 craiy, hit An when
L joo Uvt
I continue to Wlfflt
»ji i<il Uni
iJXtkwj I craiy, hH fir* again
mu * Shoitf) afterwardl
le determine angle
if fttmp (die )«me itopi and n little graph moves np aad down at the appropriate ■ament), and hope youVe managed to propel F-fortetcne Frog far enough to qaaMy. Prettr easy, ready, hot H*t nice to get bock to a bit ol good old honeit frantic joystick destruction after Use repetition nod boredom of the fast event fishy Inn Factor: nee
OTHE BOUNCY CASTLE
Time for a spot of gymnastics now. Too (as fames Pood himself) have to botmee np and down on (be sponges (by way •F a simple rhythmic combination of joystick moves) to gain enough height to cnccele various
There are six different ones (including some tricky combination moves), each of whkh yon hove to do six times within an overad time limit to win a medal, preferably without falling off the trampolines end smashing yoar head In. it's pretty difficult fo Ull whether or not yoaYc going to land safely on the sponge after yooVe done a move, and the nrrsterions jack-in-the-box which nwethers shows np in the middle Of the screen nod propels yon miles into the air without having to bother with ad that tricky joystick stuff seems to appear and disappear completely at random, which is a bit disconcerting Some ot the combination manoeuvres are a bit too awkward joyitick-wtse for my liking, too.
Fishy Fuo Factor: * *
OTOUR DE GRASS
After the Shed Shooting, the next event it a bit of a relief. Yon play Marti The Shark (an excircus unicyciing shark from finland)(Of
.... too*.* of me .of fo
' have thou.hr ol that
um iMH«i iiiuiu VL o"t;,o**,,o
coefse against a time limit. The difficult staff comes in when you realise that to keep him rydiog, yon have to keep routing the joystick in a clockwise direction, which is trickier Man M sounds when yen have to coordinate lire-button presses to jump obstacles and (•Meet bonus point objects as wed. Slid not ad that tricky, though, fishy lux factor. * a
SIIIE Dlltftljllll QUftL
The tdd Metres Splash with obstacles to jump. A bit of a doddle, and something Of no anti climax after everything else.
Fishy Fan Factor * a
.* » • » * ♦«*•**» 4
, t M M *f M M M 1
rnmrnim XI Hitt
AMIGA POWER NOVEMBER 1992
Aside from tfie speed there's no problem with it"
The computer movement lereen, one you'll lee * helluva lot of.
Okay, a to! of simulated combat. After all. this ts the SAS and rf they can t fight they're about as much use as a pacifist in the Los Angeles Police Department.
UnSike some strategy games, Sabre Team ts very pleasing to look at The 30 view works realty wet!, and for once common sense has come into play After all you can't see what's in a room until you enter it and you can't see who is standing behind you unless you're facing them, can you*9 It also helps create a fair amount of atmosphere - imagine Ihe scene as you face a closed door. Your energy's low and your gun's almost out of ammo You've heard a noise in the room pul you don't know whether it's a hostage, a terrorist or even one of your own men. Will you open the door and go m or wait for the rest of your party to calch up You get old heroes and you gel bokt heroes but never old, bold heroes. The choice is yours.
You get five missions lo guide your learn through and they're by no means easy Aithougn you get three skill levels you're still going to be put to the test The strategy side ot
Pm the game can be as
f intense as you want it to be - you can fuss around deploying your strongest men ai strategic points 3nd hunting down the terronsts. or you can just send your team in guns blazing to wipe out anything that moves. Both strategies could meet with a surprising amount of success.
A 3D SAS game loosely based on the classic Laser Squad
Game: Sabre Team Publisher: Krisalis Authors: Dean Lester,
Ft Theather, M Fumiss,
P Hackney Price: £25.99 Release: October
Ah, the SAS After that
memorable raid on the Iranian Embassy in London in 1980, the SAS were forced into the public eye and what a shock it was for most people The most secret of the secret services showed just how big and hard and clever they wore by wiping out a load of terrorists without tosmg a single team member lo ‘friendly fire' Then down the local for loads of dnnks and tall sfones
about how tough and butch they all were Not bad for a night out with the lads eh So what has all this lo do with a team running around with sabres Well, actually, a Sabre Team is a four man SAS attack unit, trained to kill and keen to do rt Great, eh
Krisalis have put their heads together and come up with a combatrtnMtration strategy simulator God, if I have to see lust one more combat/.nlillration strategy simulator this month ..) that puts you in direct control of one ot these crack teams And of course, since it's computer controlled, you won'i have to go through fhe arduous framing or suffer eating live worms on a we! weekend on Dartmoor, either (Hey. we said that they were tough, we didn't say anyihmg about
them being smart.)
So what does it take to become a cool commander ol the toughest hombres in the world Well, it takes three things - muscle, brawn, patience and brains (M - Ed ) Patience Yes Patience because this is a strategy game so you aron t going to run all over the place with your finger twitching on the trigger, but before all fhe action nuts start to turn the page looking for an arcade game review, read on - you mighl ust like this as wen,
Sabre Team is a mixture of strategy with a little simulated combat thrown m.
Launch four very own 4*null Middle fastens terrorists in Krisalis*! latest
He shoots, he misses by a mile, it would help if he was facing the right way of course.
One asleep on the job and one to be gunned down, all in a days work for a hero.
Someone's left a mortar hrinj around. How many times must they be told to put things away after using them
Ittorc you try and sneak up on tomcon*, don't forjnt this loading gun business.
or on the other hand .
I must adm-.l I did enjoy playing Sabre Team at first, the graphics are surprisingly good for a game like this The controls are very easy to use and you think there's a lot 10 it After ail any game where you can shoot a suspect in the back without asking any questions and then go and stomp on the body and nick any weapons worth raving can't be all bad can if’ No. it isn't (an bad. that is)
One major, major .
tk, a waf m fireplace, and a drinks cabinet. I think 111 stay hart.
problem though, is the speed I know it's a strategy game and so you don't expect to see 50 frames a second, but when the computer is working out its moves it can take absolutely ages We've been assured by Knsaiis that it's as fast as the Amiga can hantfe it but t feet sure that ft could have been done differently - look at the legendary Laser Squad if you want proof. As ft stands it's a major hold'up and gets reaify annoying after a while.
Aside from this, though, there's nothing wrong with Sabre Team The dear ospiay and good graphics are attractive and easy to use. Youtl find it no problem to send your team wandenng all over the place Combat is just a case of spotting me enemy and deciding how much ammo to use on him - too much and you'll waste >t and nave to use up action points reoadng sooner, but not enough and he wont be dead, and then you'll be sorry. When the enemy are making their moves they can attack you as well but providing your men have enough move points left over, and their reactions are fast enough they may get a free shot called an Opportunity Move
The ideas in the game work realty well and it is quite entertaining to play, if ft wasn't (or that damn slow computer thinking. If you like games that will make you think but are easy to get to grips with then start looking at this tt however you don't like to be kept hanging around for ages doing nothing while the computer works out a move then look tn v the opposite direction before you 11 turn to stone Although the speed 1 lets the game down badty there are some interesting elements of gameplay that wilt hopefufty attract both strategy and arcade fans. This is nice.
• LES ELLIS
® UPPERS The graphic
style Is attractive enough to make you think 'wow that looks the business'. The controls are pretty easy to get to grips with and basically it's dead easy to get into.
® DOWNERS The
computer is hideously slow (anything up to three minutes) at making its moves which totally destroys the logic system. There are only five missions, although they are very tough, and once you've completed them you won't want to go tuck (although the locations and actions of the enemy and hostages will be different every time). The static screens are pretty awful as well, but not as awful as the game speed.
THE BOTTOM LINE
I know t keep on about the speed but it really is slow and spoils what could have been a really good game. Destined lo be banished pA into the realms of strategy, nx ” which is a real shame. UU •
AMIGA POWER NOVEMBER 1992
In a continuing attempt to try every genre, Core go for the humourous adventure.
Game: Curse of Enchantia Publisher: Core Design Authors: Rob Toone, Billy Allsion. Rolf Muhr, Stuart Atkinson.
Price: £34.99 Release: Late October
iVe heard some ridiculous storylines in my time Out nothing has ever come quite dose to this. Are you ready" A boy is playing baseball with h»s sister. He winds up to smash a pitch into the stands when he's suddenly zapped into another dimension by an evil witch who just happens to be watching through a crystal ball When Brad wakes up he has to return to Ins own dimension, presumably m time for the ninth inning. With such a corny story behind it it's probably just as well that Curse Of Enchant has turned out to be a cracker ot a game.
It seems to be the fashion over the last few months to make RPGs less boring, some have even attempted to inject humour into a traditionally humourless genre The French were having it almost all their own way with the likes ot Silmanis and Coktel, and only Monkey Island 1 and 2 stood m their way. but now they face new opposition. In Curse Of Enchantia. Core Design have come up with one ol the funniest games I have ever played It makes a very refreshing change to be able to say to someone that you really enjoyed
playing a game and it kept a smile on your face throughout with its wacky humour and hilarious on-screen antics Weil, that's what Core have managed here West done lads
Looking at these screenshots, you can probably see that the graphics in Curse are very sirruiar to those m the Monkey Island games. The dark and shadowy effects create a hell of an atmosphere, especially when you are trekking around the underground caves trying to fmd your way out. Even Brad, who ts your character, looks and moves like Guybrush Threepwood, but before anyone starts shouting 'rip off. though, don't bother. This style is ust about the only thing that will make this kind ol RPG playable, and it
If* * hrealhiakinj view, and a frifhteninj drop, he llipi over th* edjc, hits the water and...plop. (This and various other captions © Or Scuss, 1tM
CURSE OF ENCHANTIA
works, so why change if Although good graphcs help a game like this along (and Sss one does have good graphics), let's face it - m an RPG it's the game that catches you. and while Curse is a cracking game it won’t quite match up to the Monkey islands of this world The mam reason lor this is simple - some ol the puzzles are just too obscure. I like games to make me think as much as anyone but there are some cases m Curse where you can't actually see items that you need to solve a problem, two classic examples being the seaweed that you need to tool the monster and the gold com (look, just trust me. okay). _
Some of the other solutions s would take you a lifetime to think up because some ol them just aren't logical Funny yes. but logical, no.
As I mentioned before, humour plays a bg part in this game and it's this humour which makes up tor the strange way some ol the putties are laid out Call me easy to pease (You re - oh. forget <t -Ed), but lor some reason I found the ugly monster Wowing hmseit down the wen when he saw Brad take off his disguise (oops, almost gave you a clue there) and saw mat he was pmk and dry quite tunny. II rat doesn't tickle your fancy then the underwater antics ol the shocking shark might.
Whatever you normally find tunny youl definitely get a lew chuckles from rsgame
always a guarantee of quality (or so I've heard anyway), but n Curse Of Enchantia you get both There are ever 200 different locations to visit and most of them contain puzzles or items that will need pdong up and
■ f vf«
• . i IS
"Bnchantia has hinted out to be a cracker ef a game
manipulating The control system that you'll be doing it with is different from most other games of this genre as well - none of this 'pomt at an object and choose a word to see what it'll do' stuff The French RPGs like Fascination suffer realty badly when you're stuck because all you have to do is move the mouse over the screen to see what objects become highlighted
This always strikes me as pomtiess because it *• makes it possible finish the game more by Inal and error than actually 7* V7W thinking about it In Curse ■Ajv Of Enchantia you don I get "■ s so you have to realty apply your mmd to using the — objects This makes it harder but a damn sight more satisfying to play Just a quick mention of the sound effects now You can choose which sound option you prefer at any time which is a nice user-fnendty touch Keep an ear out for some of the samptes though As you would expect they're pretty funny. My own personal favourite is in the dungeon nght at the Stan when you can out for help and the ogre comes m and teiis you to keep quiet in no uncertain terms
So what have we got1* Curse Of
In throujh the deer, with e shout and i leap, he'll leave you in chains, while you wall and you weep.
I'm pleased lo report. I'm jlad lo declare, that we've found a nice due, in the cave over there.
Enchantia is a aeffn-te winner as far as I'm concerned The difficulty curve is set just nght. although some of the puzzles are so obscure you start to wonder whether you’ll ever solve them Getting stuck is easy but getting out of trouble just requires a little straight thinking and exploration As with most adventures examining objects normally reveals dues Accomplishing even one of the easy tasks gives you a great sense of achievement which makes you feel maybe the whole thing is worth persisting with And when you suss out one of the tougher problems, weft you fee* tike telling the whole world
Curse Of Enchantia may not be the biggest RPG ever but it's cenamly not small, and with the amount of wandering around you have to do it seems a tot bigger than it is. With the ultra-latftastic
approach that Core have taken with it. it can hardly tail lo be a hit - most of the time it's even funnier than Monkey Island (1 and 2). and from someone who's as t»g a fan of those as I am. that’s really saying something (Sop bop shootxe doo waa -Ed)
Rarely has a game made me want to spend hours and hours trying to solve puzzles - most of the time I’d have been reaching for a solution, but not here Core Design have come up with a classic adventure game that deserves to be a huge hit Just watch this one crash into the charts • LES ELLIS
® UPPERS Wow. where do I start Fun throughout, with the finely detailed graphics adding to the overall atmosphere. With its mixture of puzzles and humour this could make a monkey out of Monkey Island.
Thu wall looks fall*.
What it this strange
Mere stands Brad, tuptr hero
extraordinaire, namely you!
inventory, Or what you've jot.
Pith Up, bit obvious realty.
® DOWNERS Some of the solutions to the puzzles are very obscure which may make some people give up after a couple of hours. Having objects that you can't actually see (like the seaweed) seems to pointless. And the price tag is disgraceful.
THE BOTTOM LINE
Core have come up with a classic adventure which with a tew tweaks here and there could have easily beaten the Monkey Island and the like. A worthy addition to any collection and will aw v
stand as a challenge lo x I ~ any adventurer. U I E
Fijht, you'll have to do H sometime.
lamp, hendy for Ihose clammy moments (hint).
THE WORLD) CARTRIDGE I)
NOW WITH A MASS IN ROM OFFERING
• / mk
• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable up to 3 programs to fit on one disk. Now saves directly to disk as Amiga Dos • reloads independently of the cartridge ■ even transfer to hard drive! Works with up to 2 Megs of Ram - oven f Meg Chip Mem (Fatter Agnus).
SUPER POWERFUL TRAINER MODE -
now with DEEP trainer. Even better than before ■ allows you to generate more or even infinite lives, fuel, ammo. Perfect as a Trainer Mode to get you past that 'impossible* level. Easy to use.
• IMPROVED SPRITE EDITOR
The full Sprite Editor allows you to viow/modify the whole sprite set
PLUS A RANGE OF IMPROVED
• POWERFUL PICTURE EDITOR
Now you can manipulate and search for screens throughout memory. Over SO commands to edit the picture plus uniquo on screen status 'overlay' shows all the information you could ever need to work on screens. No other product comes close to ottering such dynamic screen handling of frozen programs!!
JOYSTICK HANDLER • >.
allows the user to select Joystick instead of Keypresses • very useful for many keyboard programs.
MUSIC SOUND TRACKER '
With Sound Tracker you can find the complete music in programs , demos,etc. and save them to disk. Saves in format suitable lor most track player programs. Works with loads of programs!!
• AUTOFIRE MANAGER
From the Action Roplay III preference screen you can now set up autofire from 0 to 100%. Just imagine continuous fire power Joystick 1 and 2 are set separately for that extra advantage! IMPROVED RAM EXPANSION SUPPORT.
Now many more external Ram Expansions wilt work with all Action Replay III commands.
Now you have a selection of DOS commands available at all times • DIR, FORMAT, COPY, DEVICE, etc.
FILE REQUESTOR -
if you enter a command without a filename, then a file requestor is displayed.
Disk Copy at the press of a button • taster than Dos Copy. No need to load Workbench ■ available at all times.
• BOOT SELECTOR
Either DFO or DF1 can be selected as the boot drive when working with Amiga Dos disks. Very useful to be able to boot from your external drive.
(APLUS IMPROVED DEBUGOER COMMANDS -including Mem Watch Points and Trace.
With the new ‘Diskcoder’ option you can now 'tag' your disks k jnlque code that will prevent the disk from being loaded by Tagged disks wifi only reload when you enter the tor security.
including any “attached* sprites.
• VIRUS DETECTION Comprehensive virus detection and removal features to protect your software Investment. Works with all presently known viruses.
LaA BURST NIBBLER. \
Now this super disk copier program is built into Action Replay Mk III. Just imagine a superfast, efficient disk copier program at the press of a key - no more waiting.
•> SAVE PICTURES AND MUSIC TO DISK
Pictures and sound samples can be saved to disk. Files are saved InUy In IFF format suitable for use with all the major graphic and hdiagcs. Samples arc displayed as screen waveform. ■■KjnRtetOrSC MODES SELECTABLE •
1 oving ugly borders when using NTSC with newer Agnus chips).
K” n to your own pace. Easily
spoed. Ideal to help you through
DATEL LONDON SHC
GOVAN ROAD. FENTON INDUSTRIAL ESTATE, FENTON. STOKE-ON-TRENT,
ST4 2RS. ENGLAND. FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0702 744324
222. TOTTEN LONDON Wt
MCOURT » BbtO'/l 58061
JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
SLiSU luO VtOisL LiOL'L
K\ luC Ul£ LUSVulCV Cl
UESY.VUV Uit£ DUCCL-
t l-L LL SV.CV
IOW EVEN BETTER!
E 256K operating system
WHOLE NEW RANGE OF \ , FEATURES \ , /
FOR 1500/2000 VERSION C69.99
AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM
SET map -
jFw ft. Allow* you to Load/Save/Edit a Keymap,
Action Replay III now has screen colour preferences with menu setup. Customise your screons to suit your taste. Very simple to use.
IMPROVED PRINTER SUPPORT . \
including compressed/small character command.
uivaluable disk monitor • displays disk information in easy to understand format. Full modify/savo options.
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE
MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING...
Full M68000 Assembler Disassembler • Full screen editor • Load. Save block
• Write Siring to memory • Jump to specific address • Show Ram as text
• Show frozen picture r "
Play resident sample • Show and edit all CPU registers and tlag Calculator • Help command* Full search feature • Unique Custom Chip Editor allows you to see and modify all chip registers - even write only registers! • Notepad
• Disk handling - show actual track, Disk Sync, pattern etc. • Dynamic Breakpoint handling
• Show memory as HEX, ASCII, Assembler, Decimal • Copper Assemble Disassemble • now with suffix names
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT S "FROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT . INVALUABLE FOR DE-BUGQING OR JUST THE INQUISITIVE!
WARNING 1988 COPYRIGHT ACT WARNING
Oattl EMKSnm* ua OOftOXWt O' ******* T+ \A4 c *• POOXXS to* tGpOOXWn
Of ooeyngr* Tfc* b*r».c of h* poOjcI wrn Oncr+d lo 'Knoduc* or*t ton**/* kck m PWb*c
IhG uua own program o' icAwn* wrwr lo "jKg bGO-up* fw dog* deehy pvG*
• * to m*l»o copoi. wn pw owt uvt of cocr-pr* wNrout m du*
PG maGcw of Iho topfohl og«o* or fm kGTMTwt
Abigail's outfit by benetton
Abigail Hampson (17) from Camden reads Sega Power - Britain’s best-selling Sega magazine. She owns a Mega Drive and her favourite games include: Sonic (she’s now on level 5), Mickey Mouse and James Pond 2 - Robocod. /
The magazine with the right attitude
we never review them until r're completely finished
You'll see reviews in other software, or try to < magazines of games months believing that a Pi
away from completion, all in a really an Amiga g
vain attempt to bag an exclusive. You'll see these games praised and awarded accolades. How can they possibly rate a game which hasn't even been finished yet
It's a ridiculous state of affairs, and it stinks to high heaven.
The public are being cheated, and AMIGA POWER will have no part of it. We'll always bring you up-the-m inuf e reviews, but we won't write
We won’t review unfinished games just to claim an exclusive.
We don’t pander to games publishers - we say what we really think.
We only use experienced, professional reviewers.
We won’t bore you with mountains of technical-jargon-hardware tedium.
We take games seriously, because you do too.
On final approach to the United States
Developed in corporation with
@ Lufthansa ond Deutsche Airbus
OOL CROC TWINS -t- TOP SECRET + STEG THE SLUG + RISKY WOODS +
THE MANAGER -4- INDIANAPOLIS 500
THE COOL CROC TWINS
Why the long faces Matthew Downes-Grainger of Redcar has worked out the codes, which are as follows:
Punk and funk, foe Heaven's sake What kind of names arc (hose for vicious reptiles
(AP Disk 17)
Glynn Hoskirvg of Truro (and several, nay. millions ot other people) spotted that pressing Ft 0 takes you to the next level Oavd Hayward ot Gospon was alone, however, in discovering that you can make yourself invulnerable to collisions with baddies by entering your name as MOOG into the high score table
Owls, squirrels, spiders, magnets, ladders, blocks, platforms. Top Secret has 'em alt.
STEG THE SLUG
Chris Hughes of Harrogate has slugged it out (Grr - Ed.) through
all ten levels. Here are the codes:
Level 2 RDNUHCCMGU Level 3 EDOUTlOCKO Level 4 HDPFUVLCCM Level 5 0DQMFUVL1C Level 6 MEBHETPlAG Level 7 LECGLOTRHK Level 8-NEDGFLDVRL Level 9 OEFVHAGHLV Level 10: PEGTTHIGLD
Stcg, for heaven's sake! What kind of name... (Don 't tun fhaf or ihere'll be trouble - id.)
F1 to increase your Deforce.
F2 to increase your cash, and f 3 to skip the stage suggests Brian Owens of Redhilt.
Thef'rc risky. They’re wood‘like. They're...
(Don't rou date - id.)
It’s a bumper Complete Control this month with hints for Fire And Ice and Lure Of The Temptress, but first here’s Jonathan Davies with his bits’n’bobs...
If those icons and lists of numbers are simpiy becoming too confusing, try the foliowing- go to the preferences menu after the game has loaded and position the cursor on the arrow below where it says Mam Menu' on tne small square at the bottom nght of the screen Press the letter D on the keyboard a few times and you’ll see a white line m the border of the screen Go into the transfer market and you'll discover that all the players in your team have 99 points for their strength etc . and you have £24,999.999 to spend on anything you like You can do this as often as you like Thanks to Alan Kelly ot Glasgow for that one
Skill Judgement Pih! Who ntedi 'em when you eon just (lull tovr wot <o boot ot montv to ipcnd u rou with.
(Oh no.) Gideon Cresswell of Maidstone writes:
"I really hate being beaten. I especially hate being caned crap. That makes me mad. really mad. Ian Baker had a lap time of 37 09. To me, that's pole position. I don 1 like not having my customary pole spot Quite recently l had cul my tap time to 37 22 I was satisfied until I was insulted I got mad. I informed my pul crew of the new tyre pressures I got my time down to 37 14 tt wasn't enough I ihen told them to fit the soft compound to my nght front wheel First lap 37 30 Second: 37 19 1 thought I was done for. but then, driving at 110%. it came: 37.03 seconds at an average of 243.05 mph I'd done it. So a word of warning to Ian Baker and anyone else, nobody can challenge me and nobody calls me crap."
Get your top time down to 17.0) iccondi tiling then tipi, lot if to* beat that, don't tell Gideon.
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
near the surface They scare their prey 10 death just by looking ai them Hits to freeze: 1 200 points.
Our intrepid hero sends the puppies by boal across the sea. and dons scuba gear for a quick exploration of the depths
Other creatures are also diving to the bottom of the ocean in search of treasure. Watch tor then
air bubbles below
Hits to freeze 2.150 points
A cross between an ugly fish and a sunken moiorboat. this fish has
These fish mainly lurk
' Lv . . i
-'-J ■fj’ 4
‘ ■ -It* • -
_ —*>.*■ ■ ■■
-* jW . Ml
over the page, journey deep into the Amazon jungle, to the land of the Incas.
evolved a more speedy way of moving underwater Hits to freeze: 1.200 points.
and all coyotes do Is use them as springboards To get maximum height from the springboard, jump on them from a fair height and then push up as late as possible before you're thrown off.
The fastest fish of alt, the ancestor of these f<sh accidentally swallowed a torpedo m the middle ot a fierce see battle.
Hits to freeze 2.500 points
Wnat can you say about a squid9 (How about ‘lend us a squid till the end of the week - Ed ) Horrible slimy things, but very tasty tried up with a bit of butler and lemon juice! Hitstotreeze: 1 250 points
These live on the sea bed. minding their own business.
CTrfCf*. , An ally amongst so many yy <03 foe These gentle stow* mgCr moving creatures wilt help you to reach the parts other coyotes can only dream about.
Do the crustacean shuffle. There's always k one lurking about somewhere where you'd ™ least expect it.
Hits to freeze i. 200 points
Lives m dark caves. Always eating yet always hungry Watch out *or lhe*x>nes°f*•* jnMyjL previous snacks Hitstotreeze 120. 10.000 poms -
AMIGA POWER NOVEMBER 1992
J Am ttWi
iff fif p i
if ' i It
m n fl
INDIGENOUS CREATURES AND FEATURES CONTINUED
THE TROPICAL RAIN FOREST
Our hero resurfaces to continue the quest amidst the Amazonian flora and fauna.
These come in various lengths and live in trees They have armoured bodies and so are vulnerable only at the head.
Hits to freeze 3. 750 points.
There are three varieties, the lirst lives across the rrver and hurts (laming spears
The second is the sneaky variety that hide m the reeds, occasionally popping their heads out tor a 1
qu<(* look before _
blowing a poison dart.
The third type is less bashM. they wander around m the open, also armed w>ih a blow pipe Some will maintain their position as guards, others will leap alter you. All can jump into the air belore firing to get the darts higher up Hits to freeze: 1. 500 points (walking variety), Hits to freeze: t. 400 points (hiding variety).
Simple mmded nonflying variety.
Hits to freeze: 2 250 points.
This is no tabby, listen for its roar as it runs towards you Hits to freeze 1 500 points
These creatures remain motionless.
chang ng colour just because they can They have long longues for catching food Hits to freeze: 5. 500 points.
These plants eat more than just
flies. They hunger lor meal, coyote meat
Stand on the hands of the idol to get beyond the venus field Don't fail, and don't get too close to those snapping plants.
jP ' • ’ ( ; J ink
f 1 If Wf lT wHrP Vjim r
’/TjE, aV, Ifrrtl 1 V L, f A’i t’.> Er -AVi ,
if Ti* p«
INCA FLYING MACHINE
The/ haven't quite conquered flight yet, but they've got dose. Knock oft the head and tail first to get the Incas to abandon ship Hits to destroy: 20.
5.000 points (tall).
Hits to destroy 25
10.000 po»nts (head).
Hits to freeze. 30.
25.000 points (body). _
When the volcano dows. take cover, Attar that, good luck, and may the coyotes be with you •
DKJ i v ji J
l[i f 1IJJ1 ill 1' 11Iff al
AMIGA POWER NOVEMBER 1992
The Village (Continued)
IOnce you've released Goewm foCow her to the herb shop. She won't believe you're D>ermot because you're still m disguise as Selena - the ungrateful wench! Anyway go tor a walk and enjoy your last moments as a woman It won t be long before the sped wears off and you change back into your old manly sell.
Once you rs bursting with manliness again, go back to Goewm's herb shop and talk to her SheH thank you and you I get ail sloppy and want to fall into her dreamy b>g eyes etc. etc. but there's no time lor that - you've got a job to do Now head back into town to the monastery YooH see a notice posted outside, saying that the monks have tost their bg book, and that a carved statue wilt be awarded to the lucky blighter who recovers n Sounds like a job lor guess who’
21 You could try Booksearch' but you'd be better oh talking to the village characters Who s the dodgiest character with a tmger in every pie Maim ol course Talk to him - he'ti give you the book and ask you to take rt to Morkus. Don't bother, he's the traitor in the village as you found out from the Skorl when you were disguised as Selena Take the book to the monks and they'll give you the reward and tell you about the dragon, and more importantly tell you about the herb mixture to gam control of him
3 Once you ve been to Goewm's herb shop and found out that she has all the ingredients except Cowbane, your search is on agam Luthein's dear old
green cave, pull the left-hand skull and then the right-hand skull This allows you lo pass through the last door and into the dark cavern
8 Walk up to the top of the cavern and go through the exit at the top right This takes you into the tair ol the beast He'll kill you if he can. so it's time for combat Fortunately lor you rt appears an axe was left lying around. Use this to fight
mum might be able to tell you. if you don't get bored stupid by one of her weird old stories Once you ve lound the elusive herb take it back to Goewtn who tl mu up the potion for you
Now you'll have to find out where the dragon fives Go and have a chat with Grub m tront ol the Magpie pub. He'll ten you to took for it m the caves of the Weregate, but be prepared tor a fight with the deadly creature that lurks m the caves At the Weregate. an you'll find a is a couple of stony gargoyles and a closed gate Go arid have a chat with Uftar in the Severed Arms
4 Up until now at Uftar would tell you is 'simple - turn brain boxes,’ which isn't much help Now he it tell you the names of the gargoyles - Fengael and Hammawen - to whom you musl talk in order to gam entry through the Weregate They ten you that their creator ordered them only to allow women through the gate But what about Uftar. you ask Weft, he put on a pair of rubber breasts, they ten you - seems everyone likes dressing up as women m tins game'
them both, and then pul the right skull. The door opens allowing you lo enter into the green cave Goewm follows
6 Look at both skulls agam - Goewm will not be able to pun them unless you have looked at each skull Goewm can lake a while to iQftow you in Once she's with you. tell her to go back to the entrance cave, pud the left skull and then pull the right skull Then she must come back into the green cave As she reluctantly carries out your instructions, the door opens and you re able lo enter the blue cave
In order to get through the gates you're going to need a woman Why not try that cute babe at the herb shop’ Goewm seems quite moody about the whole idea, but m the end she agrees to meet you at the gate Once at the gate, talk to her about the gargoyles and she II call out their names, upon which the gates will open
5 Goewm will follow you through the open gates into the entrance cave tn tront ol you there are two skulls Look at
7 Putt the left sku to let Goewm through. Now tell her to go back to the
1 i mi i K
Q Matt Squires butchers the beast and gives the Skorl a dose of their own
don r Me ffiese chaps. do you0-Ed) w i come down and drink the wine overflowing from the cask. He ll fail asleep tike the rest of his cronies. That s the meatheads taken care of.
outwitting the evil Selena in Lure Of The
your enemy I found the best tactics were to advance quickly and go straight onto me offensive. No g>riie defence tactics -jus! use rwddte body shots whch lunge qmck!y at the much slower beast Keep up the continuous thrusts into the beast's lesh and you’ll be victorious. Whatever you do. don t let hen get so much as one M Once you've sliced him to bits, stand back and admire the gore Use the tnderbox to tight a tire and roast his putrid tesh Yum1 Barbecued beast, you can t beat the taste. (Er. or don t bother, t mght have been making that last bit up)
9i Walk through into the dragon s lair and use your poiion on him. The game will say that the potion doesn I appear to have worked, but don t worry it s lying He H do anything you say - just you see.
Command him to help you. He'll spin the beans about Ihe evil demon who has possessed Selena Our Dragon friend kirns out to be very helpful ally and gives you a mage eye What use is this7 Wat and see (Art-Ed), we il come to that bit iaier Now leave the dragon, go back through the caves turning the left skull ot both blue and green caves to open each floor. Grab Goewm and make your way back to the village
1 0% Your quest to got to Selena in the I X tower is nearly completed Get the lump of (at from the carcass m the krtchen and make your way through the banqueting hall to the gate house. Use the (at to loosen up the rusty lever. TeS Mmnow to pul! the lever, and at the same time, you must operate the winch Leave the gate house and make your way back through the drunken dozing Skort and up the stairs to the top floor Exit onto the draw bridge which is now (conveniently) down and ready lor you to get to Selena’s evil pad in Ihe tower
1 O s not an over yet' There s a slimy I v - Her beast standing between you and Selena’s tower. Using the same tactics as before, go straight into the attack with middle body blows If you keep it up. the slow old toerag won t get a look in You can barbecue tvs remains if you hke. but I wouldn't advise it Killing him is your last task of the game It's alt over Game Over. The Bq Finale. The end ot the Quest The closing of the storybook.
Anyway, you’ve made it this tar. so just s<t back and watch Ihe end sequence We won't spoil it for you, bul there's a bit of a twist in the tak •
1 /L Go to Ewan $ shop in me market I W place. Wa t outside until one of stiose mutant meathead Skorl enters the shop Go up to the window and look through. You'll overhear the ugly dogbreath sflmebaB (I say. steady on Mart
- Ed) complaining about how he and his thends havent got enough food He wants Selena killed, and he wants old Ewan in on it. The thickie Skorl tens Ewan to get into the barrel to be smuggled into the castle, and to be ready when he and h«s thickie friends come back later. Here s your chance to get into the castle Wad for the Skorl to leave and then enter the shop. Tell Ewan you II take his place in the barret
- he's very happy with this and helps you mto the barrel. The Skoriies then come and smuggle you mto the castle
SECTION THREE The Castle
IT From the cellar go into the kitchen I Here you'll meet a boy ca»ed Mmnow. Have a chat with him - you're going to need his help. On the wall near the carcass you'll find a pair of tongs. Use these to pull out the bung on the cask in the cellar Now te* Minnow to tell his Skorl master that someone is in the cellar. The blithering mound of rotten flesh (You realty
lo©v at it
J It IS
s which lb
-vent ha* i
-si1 1 l L'i* "
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
1. FINDING THE VIAL
On the flight to Miami a guy called Fayard Nicholls dropped dead at your feet. You now have his brief case. Your first location In the game Is the hotel room. After your tong and stressful flight you may well need a shower to freshen up - you'll find out exactly what it’s like to be In a woman’s body (Steady on, this is a family mag. And besides some of our readers are female anyway, you daft clot - Ed.)
Your first task Is to find the vial, a tube containing a dangerous and highly secret substance. There’s a number of objects in the room and it's wise to have a look at all of them - at some point they'll all be of some use to you.
Open the briefcase - use the combination AARGH. You’ll find quite a bit of kit in the case. There Is a pair ol pyjamas end, being curious, you'll find that In the pocket there's a packet of condoms!
A typically French touch. Most Important Is the Go over to the desk and open the drawer. You’ll Switch the tooth brush to 110v and turn it on.
electric tooth brush, but you’ll need to plug 11 in to find an adaptor. Take H out and plug it into the Surprise, surprise - it opens up to reveal the vial,
make It work. It won't fit Into the fridge socket - you refrigerator socket. Now go back to the case. Take Take it and leave the room.
need an adaptor.
the toothbrush plug, and plug it into the adaptor.
Go down to the hotel lobby.
You now need to find a good hiding place for the vial. What about the fridge Take the vial and open the fridge. Put the vial into the Ice tray. What about some Ice Take the jug of water on the table and pour It Into the ice tray. Now you need to switch the fridge on. Take the adaptor out and put It back into the drawer. Now pick up the refrigerator cable
Oh! Cjooca morning, Miss Dora. Delighted tc hear from you. . I heard what happened i rt your pLarie. Poor cLd Pauard. FortjrateLy, you have
the: ‘/icrL. Rbcvre «LU, ste tj it sjwewliei-t scire!
Dors't carry it with you! I'LL expLain the whole business. . Then ue 'LL think things u'ier . . .
Lome and neet file at my of-fice . .
The entry code
fcr the BuiLding is C5S’T3.
and plug It into the socket. Now you have Ice.
Next call Jeffrey Miller on the phone using the telephone number you noted down In the lobby. Note the entry code number of his fiat. Just as you leave the room, old Romeo Robalre de la Caletiere calls. He's in from Mexico and It would appear that you’re having a bit on the side with him. Erm... Interesting game -It's no wonder really. Fascination is the idea ol French woman, Muriei Tramts. Leave the room and go to the pool, where you'll see Lechy Rob, dizzy Prlsca and Shazzer, the barmaid.
In the first of our three part Fascination tips, Matt Squires joins that old French
Jeffrey MILLER - 05/13/27
QUANTUM UnLrntd Lab. Spec laL . 6th gen .
L odts . ILL (.on S88-1111
Click on the newspaper. Underneath Is a girlie magazine. Have a quick flick through if you like - you’ll not only find a few scantily clad babes, but more importantly one of the comers is ripped off. Part of the telephone number
for a Lou Dale (the chap responsible tor each photo) Is missing. Make a note ol the remaining number. Underneath the girlie mag is a Who's Who directory. Open it. Here you'll find Jeffrey Miller's personal number at the Quantum tab. Make a note of his telephone number.
Look around the lobby and you’ll see a key ring on the table. Take it to Isalinda, the receptionist. It's a key tag for a locker in the changing booths by the pool. She’ll give you Ihe missing key. Look around again and you'll see an ash tray on a small coffee table. In the ash tray you’ll find a token. This could come in handy so take iL Now go back up to your room.
Go into the booths. =■-1--- p
Use the pool key to ' ~
open the locker door. _ . _ _
inside you'll find a * * ’ ”
broken Walkman. Open _1
the battery compartment , JE
with the token. Take the k
battery, It could be useful. Leave the
booth and go outside to the pool. Speak to Prisca, your chief
hostess. Dirty okf lech, Robatre already knows her from a party
in Rio. Anyway, what's more Important are the items Prisca got
from Nicholson when he had the heart attack - a torch and a
pendant You already have a battery so take the torch. It will come In useful later.
Where's the pendant H would seem that dizzy old Prisca has dropped it somewhere.Take the hat hanging at the side ot the pool. Give it to Prisca. Under the hat thera is a light switch tor the pool. Switch it on. The light reveals the pendant at the bottom ot the pool. Take II from Ihe pool. Ask Sharon, the barmaid, for a coffee. Take a sugar and keep It. Drink your coflee and leave the pool. Now exit to QUL
Alter that you can either attempt to work your own way through, or be lazy and wait until next month. •
Connection to Miami and takes the rote of a sexy supersonic flight captain!
AMIGA POWER NOV
Stop toying with that electric carving knife, and let Jonathan Davies shine his guiding light in your direction.
New series! Vintage The Last Resort intros. This month; the classic ‘Mothership’ intro Irom issue 12.
Is that mothership proving more troublesome than you’d anticipated Have you just arrived at the Temple of Krall after days of journeying, only to find they won't let you in without a password It’s typical, isn’t it Well, that's where I come in (apparently). My appointed task is to take your problem and
wrestle the solution from it with my bare hands, whatever the cost. Failing that, I'm placed in the humiliating position of having to pass your gaming dilemma over to the AMIGA POWER readership in the hope that they might know the answer (which they're bound to). Either way, you can’t lose. Oh. and more fortunate readers might want to send in anything which they think might help.’
Q Where's the rune of honesty The fortune letter Penumbra telts me it was buried along with her husband Beyvtn in the catacombs under Moonglow I've searched alt round Moonglow and Venly Isle, bul I can't find an opening that might
lead to the catacombs. Was she lying Or am I looking in the wrong ptacer A Sperber, Waterloo. Belgium
A No. spake she the truth (as they say m this sort ot game). The entrance to the catacombs lurks (inasmuch as an
entrance can actually lurk ) m the pantry of the tavern. You II need to get the key from Manrel
BATTLE HAWKS 1942
QTm having trouble with the Midway No. 1 mission tor the Japanese
when dtvebombers are attacking the three earners. Although I can usually save the nearest flattop, the pthers have been hit before I reach them and thus l receive a poor mission rating Is tt really impossible This is the only mission which I cannot complete successfully,
Here are all the problems that had me beat this month. If you know any of the answers, please send them in.
QTm stuck on CAPTIVE. Mission 2, Level 2, the plane! Phoopel. i can't find the generator room f've come to a room which is cut in halt by fire, but I can't find a way to the other s<fe Not ot the clipboards I ve got felt fit. and I can't find any more'
Stephen A D
Q'How do you destroy the purple flower pot on the toys and stuff ledge m The Simpsons And now do you destroy the cinema screen I d be delighted io know, as these are the only things hokfmg me back from Level 2' Cheryl Adamson, N Yorks
Q "I'm having problems with Shmob At the end of Level 2 a helicopter appears and I can't destroy if Daniel Brumhead (aged 9), Keyingham
QTm having a number ot problems with Legend, t can't answer the first nddie in the Unshnne I don't see the significance of the Barkeep's rumour: Legend has it Thai the true Slone Masons were usurped by the Druids and now seek revenge And I'm stuck in a room on Level 1 of fhe Dark Tower It's got a tree and an X symbol, and a level and chest that are blocked ofl by rising ana tailing spikes The other door won t
budge, and there's a green pressure pad I can t reach ."
M Mancox. Brighton
Q"What s the probe code for Planet No 5 (Salstee) in CAPTIVE " lan Beckford. Jersey
Q How do I get the passport in Leisure Suit Larry II I have the t*cket. the swim suit and the hair cut but I still can't board the ship.'
P Grifliths, Cambridge
Q -KID GLOVES 2 is easy till I get onto the mermaid at the end of the
Water Islands I've tned hundreds of times but it seems impossible to defeat her. As soon as I’ve hit her once she’s back on top of me. What should I do " Adam Brumhead. Keyingham
Q 'I recently bought MAGIC
POCKETS for my children, but we always loose all our credits at the gorilla at the end of Level 2. How do you get past him "
Mrs M Turner, Wednesbury
Tragically, t seem to run out ot space once again Like I sad. do send in any problems you may be having and i'll do my best to answer tnem, And. if you can supply answers to any of this month's Loose Ends', please do so The address rs The Last Resort. AMIGA POWER. 30 Monmouth Street, Bath BA1 2BW.
And don't torget. as a precautionary measure, to mark your envelope Questions or Answers
Unresolved questions from previous months are tied up here, with the help of our more ciued-up and generally together readers.
NEW ZEALAND STORY
QTom Lane of Twickenham hadn'1 progressed terribly far. having got stuck at the end of levef 1 -4
A To kilt the whale, go fo Ihe bottom left of the screen and you'll get scooped into the whale's mouth. Dodge the raindrops tailing (rom the ceiling, f ring all the time, and you should manage to deteat it'
Helen Oryden. Guisborough
A "Or. even simpler, go up from the start, over the large wan and to the nght Go down to the bottom, get on a balloon and go up a tittle way alongside the wait. Keep firing a you li be warped to level 2-1**
Adrian Pannett. Shrewsbury
Q Fyona Roberts of Dundee was wrestling unsuccessfully with that wretched octopus
A‘After the messages have cleared you will still be advancing towards the octopus. Click to stop yourself at a spot before the point where the back of the octopus's body begins. Now use the
blowtorch on it (the blowtorch * found at the bottom right of the ruins screen in 4315, under the rubble*
James Hampson. London
BARD'S TALE III
Q F Dees of Hull was locked out of the Lanatirs tomb
‘The password is Cala '
Janet Campbell, Taunlon
A The blowtorch needs to be tilled at the tap m the sewers, by the way' Jason Gemsor (aged 12), Farnborough
Q Andrew Burden of Warrington couldn't find keys A or C of the remote detonator, or the best way to complete the game
A To avoid destroying Damocles, get the antigrav from 09-02 (floor B), dnve to 11-08, go to the basement (after picking up the ship) and warp to Transporter 2 Leave and go to 14 13 (you are now on Dion). Go to the window with a chair, a computer and a desk. Go nght the way to ihe window and get the
computer and chair. Drop and board the chak (it s possible to fly in it!) and you can now access the computer Press 4 on the keypad, press the ♦ key and then press * to destroy Icarus Damocles should fly away safely.
Key C ts on Metis 01-03 Ground Floor, and key A is through door Ar Michael Hall. Pen-y-ttordd
QJack Daniels (Huh - Ed)of Belfast had something missing from his life - a crown, to be precise
A ‘You must have the king's armour.
the helmet, the shield and the sword From the armoury, go south and west and then push the button to get mto the treasury '
Michael Hall. Pen-y-tfordd
Q The artifacts were Justin Wells of Surry's problem, or, rattier, what to do with them.
A‘Hopefully you have an invincibility potion; use it Then have a quick stash at Estoroth and teleport away Gather up any dead members and go in
agam Use the right mouse button to actrvate the artifacts (which are now charged). Estoroth is now banished and you can coded your reward *
A J Perks. Arlesey
QOidier Wittesaele of Brussels
couldn't move on from level eight. It turns out he's made a bit of a boob.
Alt’s easy to make the mistake of jumping from the end ol Level 6 to level eight. To avoid this, codec! at least four 'cup<T items on level six to clear the manhole of blocks. Do not try to lump the barrels on the nght Smash through the manhole to get to the level six guardian. Continue underground (or level seven and the guartkan and you II end up on level eight (just behind the barrels) YouII now be able to complete the level and exit to the next'
Lee Jones. Sevenoaks
Q Phillip Taylor ol Haverhill was havmg trouble locating the bunker containing the General.
A ‘Destroy the prison with a few bazooka shots (or with any other powerful weapon). The bunker's entrance is concealed just under the ;ail Inside the bunker you II find someone who will claim not to be the General He lies Kill him, pick up his head and go back to your HQ as quickly as possible'
and it s driving me crazy’’
Stuart N Hardy. Sheffield
Q How can I dg up the dock at the beach’ How can I get ihe magnet’’ Mark Casey. Leeds
A To get the dock you'll actually need the magnet that has to be bought *
Q"l gather there's a cheat which
involves typing THE DIDDY MEN a!
some pom!, but I can t get i! to work.’
That s because you re actually supposed to type THE DiDY MEN' (with one D). Do it with the Shift key held down, and include the spaces. YouH then be invincible
Q'l'm stuck on level five. How do you get past Ihe monster at the bottom of the screen, after you ve let the skeleton out of the codin’*
Jane Cole. Gateshead
A The level can be completed thus : cast a spelt on the base ol the hand.
and then cfimb up and punch the eye. Move the technician onto the tongue and cast a spell on the skeleton sticking out of Ihe coffin
Move the magician onto the longue with the technician, punch the eye and wait for the monster to return to the coflin To finish Pie level, punch the toadstool
*is there a cheat’
Marcus Hammod. London
(m afraid not.
Q’l've got the key and card oh the secret agent, but when I try to open the door leading to the safes nothing happens.'
Tom Russell. Loughborough
A Use the card cm the bank employee, who'B then open the safe room for you. (Much simpler, eh’) Then find the sale the corresponds to the number on the card, and open it with the key.
Not too good on the answering things front Bus month All the more reason lor you to get writing with all those hints, tips and solutions you've been keeping from me
Exciting news and reviews from around the world in this month’s MBUK
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O Double trouble or double fun - defying gravity on duelling tandems
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AMIGA POWER NOVEMBER 1992
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Learn to program with Bullfrog
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It s easy using the hints, tips and triclo from the pros in our mammoth guide to all that’s great in Amiga graphics
It gets Amiga Format's Uj highest ever software rating - But what is it !
■ a r \ I
AMIGA POWER NOVEMBER 1992
TIME FOR A QUICK TEST:
1 • Think ol pjs! about any software company.
' Now think about any game you’ve heard of,
3. Where can you go to find out everything you couto want to know about the things you though: d irt 1 and 2, from the people who Know
The answer is simpler The Future Entertainment Show at Earls Court m London from the 5 to the 8tn o! November Hosted by your favourite magazine publisher (that’s us) this all-iormats extravaganza promises to be the biggest and brightest show ever Anyone who’s anyone in the computer industry wilt be there Who knows, might even oump m:o one ol the AMIGA POWER team as well Here's a bnet rundown o! the whos. whats. whys and whens of the show
MicroPros!, stand no 400, will be blowing people away with the latest stale ol the an si tat for the Amiga and other machines. Gunttup 3000 Is one title that'll be on show. Vcktor Grafts'! *17 flying fori rest should also be •ringing its war lo tarts Court, but let's hope li doesn't bomb. (You're fired. - td)
Gremlin, stand no 1300, will be there supporting Ibcir latest batch of releases. Nigel Mentell Is likely to feeture heavily as Ms game nears completion, rather like his formula One career. Gremlin must be more than a bit peeved that our Nig* has opted lo quit Just as hit game it ready, but that's the penis of licensing for yon. Here Oucsr 3 h alto llkaly lo hack and slash its way into the show and no doubt Lotus III wlH be making an appearance somewhere along the line.
electronic Arts, stand no 1100, should be the scene of some pretty neal stuff, ftoad flash will be racing away with lots of the atteatioa end don't be surprised If Pcserf Strike blows you away loo.
Ocean, stand no 1000 • Need we say more As you would expect, the Manchester giants will be showing off the latest film licences and a few other surprises. Voetl be eble to cop an eyeful of Coot Wortd (the movie features a real and a cartoon Kim hasinger), but there'll be some games to sec as well. Getting away from the movies, Boboiport is likely to make an carty appearance, but there's far too much to tell you about all ol it here. Ocean's stand is bound to be one of the busiest, so be sure to get lo there pretty early.
This is where the action wilt be, because the biggest software houses will all be there showing off their latest games. This is your chance to get ahead and see what's coming before all your mates.
f 900 ,
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t 1500 10 Gremlin
f 600 10
Liverpool's very own Psygnosis, stand no 1000, will be pulling out all the slops at this year's fCS. Little cute green creatures will no doubt be on everyone's minds as a certain sequel lo n certain game draws ever closer. As Icatured on the covar disk this month, flifrs Tometo Game should prove lo be too juicy lo resist looking aL With the run-up to Christmas jutt starling, Psygnosis will be out lo impress everyone.
Of course it wouldn't be (h* future Show without the presence of the big boys ol I he magazine scene, future Publishing have stand no 7JOO. You won*1 be able to miss H, it's one of tha biggest there. Magasincs in attendance will include AMIGA POWIR, Amiga formal and Amiga Shopper among many others. In fact for the Amiga owner (and if you're reading this you probably are one) every magasinc you would want to read about your machine is there, in person, ns it were. What else do you nccdT Who knows, you may get I he chance lo challenge your favourite (or most hated) reviewer to a game on one of the standi.
[ AtL YOU NEED 1$ TICKETS
To save you looking round London trying lo find where we are, the show Is being held at Earls Court. II you want advance tickets there was a bit of card In the last issue giving you all the details. If not then Dckets will be available on the door.
The doors open at 9.30am and close again at 5pm (or 4pm on Sunday because everyone wants to go home early on Sunday). Tickets on the door are E7 for adults and £5 for under 14s. (Of course, if you're smart enough to buy advance tickets, you II have saved £1.05 on each ticket, so you'll be able to buy some crisps as well)
il you're planning to travel by tube then the nearest station (believe it or not) Is Earls Court. Easy enough for you
Computing and Retail
In the 8 Hall there's going to be some big business going down and anyone looking for some bargains should look no further. This is going to be the place lo be to pick up some cheap games and cheaper hardware. Bargain hunters wilt be gunning for all the best buys so get in there quickly. There is also a bar and buffet situaled at the rear of the hall where you can indulge in a bit of industry star-spotting, plus a full proper restaurant where you can get your breath back and eat a meal while you completely freak out over what you've just seen.
THE BEST GAMES PLAYER IN THE COUNTRY
Not a bad little t tie. rs it’ And the person ;hai gets it is going to walk away Irom ihe FES a very nch person For the last couple ot months the heats have been going on to find the best games player m the UK The eight finalists w.O meet in the grand finals al the show where the winner will walk away with a cool £10.000. not to mention an Amiga. Mega Drive, SNES and loads ot software. The runner-up will walk away with £4000 and the machines and games, while Six others get just' the machines and software (a hdy £700 or so's worth, which tsn t bad lor coming 8th) The final is on Ihe fast day of the show (the Sunday) and will be worth watch'ng (on the biggest video wail you've ever seen), to understate it just a touch
And there's so much more! Domark will be showing off games galore as well as allowing you a sneaky peek al 3D Construction Kit 2. Names like Rombo. Ubi Soft and far too many to list will be there as well. And as if that wasn't enough. Commodore are promising a heavy presence so you'll get another chance to be blown away by the COTV, and even cop a look at the A600 and any new machines that may be around (naming no names...) There'll also be a couple ol console manufacturers present (we thought we ought to lei Ihem in). Yep, Sega and Nintendo will be Ihere too. If you're into games, how can you afford to miss it Much as we hate blowing our own trumpels and name-dropping and all that stuff, it IS going to be the hottest ticket in town, in lact it's simply the biggest entertainment event ol Ihe year.
So now you know what it is, where it is and how little excuse you have not to be there. Make a date, November 5-8, be there or be laughed at by your friends for years to come. Be seeing you.
AMIGA POWER NOVEMBER 1992
All you have to do is be there.
Then we'll blow your mind.
OK, here's the deal.
The Future Entertainment Show is the biggest computer games event ever seen in the UK. We've . got all the leading names showing off big time -Commodore, Nintendo, Sega, Philips, Ocean, Electronic Arts, Acclaim, Psygnosis, Domark, Gremlin, Microprose and scores of others. Oh, and there's a video wall the size of a house and competitions and huge arcades and serious bargains and TV film crews and - but, hey, let's not worry about detail.
Earls Court November 5-8 1992
Phone 051-356 5085 to guarantee your ticket (£5.95 for adults & £3.95 for under 14s in advance, or £7 & £5 on the day)
It’s easier to travel by train. If you live in the Network Southeast area, travel by train and avoid traffic jams and parking problems, jump huge queues and save on admission (Adults £5.95, Under 14's £3.95), when you buy the allin One MottAfrtrlz
Day Travelcard/Admission ticket. From any staffed Network Southeast station. liClWUl Is OLHJ LI ILdbl
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Upgrade your Amiga from 512K to 1Mb of memory for just £20.00 SPECIAL EXCLUSIVE OFFER:
If you submit your computer to ourselves for repair, enclosing this advert along with just an additional £20, we will supply and fit a 512K —i memory expansion at no extra cost. r——
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* Some computers can be repaired within 24 hours of booking in.
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* Repail's to keyboard and disk drive also included (£25 extra il these units are unrepairable and require complete replacements)
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How to take advantage of this exceptional offer: simply send or hand deliver \entr machine to the workshop address detailed right, enclosing payment and this advert, and lit will do the rest. (Important, please include a day tone telephone number and fault description.)
* If you require 24 hour courier to your door, please add £5 else your computer will be sent back by contract parcel post.
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(There's £10,000 in it for you if you are...)
If you get top marks in the special gamers’ challenge you could make it to the finals at the future Entertainment Show in November and face a play-off on the video wall with the TV cameras watching! And the winner will walk off with £10,000 in cash.
If you think you're up to the challenge, look up your nearest entry point below, and see if you are as good as you think you are...
Yes, £10,000! That's the prize for the winner of the National Computer Games Championships, and entry is absolutely free. All you have to do is turn up to one of the Virgin Games Centres where heats are being held and show us what you're made of!
To start with you have a choice of playing on the Mega Drive, Super NES or Amiga, but if you get through the first stage then you'll have to really show off your skills by playing several games on different machines.
28th, 29th October
Bromley Game Centre Croydon Game Centre Guildford Game Centre Ilford Game Centre Kingston Game Centre London Game Centre,
100 Oxford Street Birmingham Megastore Bristol Game Centre Cardiff Megastore Newcastle Megastore Gateshead Game Centre
There you'll have to try out a special timed challenge on Zool, Robocoj>3
rt Rpaional finals will be
12th, 13th, 14th, IMh uclo“ Glasgow Union Street Megastore Falkirk Games Centre East Kilbride Games Centre
19th, 20th, 21st, 22nd October Stockport Game Centre
HOW TO ENTER
Please pre-register the week before at your nearest store.
THE NATIONAL COMPUTER GAMES CHAMPIONSHIPS
sponsored by Amiga Power and Virgin Retail in association with Bad Influence!
IDS AM - 'NOT JUST BY ACCIDENT'
Managing director Geoff Heath has been around precisely, oooh... ages. Let’s just say that following a substantial period in the music biz he’s now become something of a computer industry veteran too. A decade ago Geoff joined up-and-coming software company Melbourne House, who later merged with budget innovators Mastertronic, who in turn merged with Virgin, who themselves went on to launch the Sega consoles across Europe. Not bad
experience for someone
lire of his own.
With the imminent release of the
‘impossible to do’
Amiga version of Wing Commander, the . conversion of massive console platformer
Battletoads, and their first ever in-house originated game H Outlander, we thought it was time to let Ronnie Randall pay a visit to Burgess Hill in Sussex, home of MINDSCAPE INTERNATIONAL.
THE ORIGINS OF MINDSCAPE.
"We started just over three years ago by simply importmg Mindscape Inc products like Balance Oi Power and Deja Vu II from the States. It was just two of us phoning around asking shops to stock the stud. We wrote out about a million pounds worth ol business on my dining room table during that first six months alone and realised we had a company that could go places. Mmdscape Inc. wanted to set up m Europe so I was able to convince them to let me do it. gradually We also picked up distribution lor The Software Toolworks (now the Mmdscape parent company! who produced all these strange products like Mavis Beacon Teaches Typing, and Chessmaster, Mindscape became known as THE company who proved that niche products oouk) sell extremely well in Europe Our strategy has always been to offer good, value lor money programs with a long shell life. The products may appear unusual, bui they sen m mainstream volume.'
MINDSCAPE HAS GROWN INCREDIBLY DURING A SEEMINGLY NATIONAL RECESSION.
• k* to right: Patrick Baroai, Pag, Steve Uniter, It An*! Kcmrige, ■kherd UMcHacr, Math Knight,
taa feirhaie, Paul Stew at, stew Whittle, left
'True, it's been a great coo pie ot years. In ihe terrible recession ot the 1930s the boom areas were music halls and cinema, cheap escapism. Nothing really changes. When there is less disposable income people tend to took ter relatively cheaper forms ot eniertamment. and m the 90s there's no better value than a GOOD computer game Ot course, we re not successful just by accident, we look at where the industry, AND the consumers, are going and we re probably unique lor the UK m that we take orders, produce programs, manufacture, and distribute, all under one root. There are over 70 employees here now, with French. German, and Japanese offices Not bad lor three years' work."
Rif hi: Otoft Heath, Manaftnf Director ot Mindscapc International. In the (pace of three rcan he * built up Miitdicapc to be one ol the motor plover* In the induttrr.
YOU SAY WE DON’T DO BUDGET GAMES' YET LAUNCHED THE NEW CLASSIC RANGE
'Our locus has always been qua! ty The new Classic series is priced at 14 99 with titles like D Generation 40 Sports Driving and Boxing, Blue A far.
Das Boot Captain Plane! ana Paperboy 2 There's a budgei price at whch peop'e know they're getting something either very oW. or very interior, sometimes both. At 7.99, or whatever, their expectations are not going to be too great With 'Classics' we re offenng really good value wiihout compromising on quality. The response has been realty encouraging, so we II continue lo took at producis for that price point."
BclOW: ThC rather brilliant D/dcnerafion I* juit one ol the Mind*capc title* feitinf a re-rcleaic ai the unutual price point of
NOW THAT ELECTRONIC ARTS HAVE PURCHASED ORIGIN HOW WILL MINDSCAPE REPLACE THE ULTIMA SERIES, AND INDEED, FUTURE WING COMMANDERS
"Weil, we've still got the rights to release new Origin product untH next year.
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' ' ' , Maxis very definitely
falls under the edutainment category. It's a product range we understand, quality and shelf life crossing age and sex
media machine wilt arrive that allows you to play games, play music, and. once the compression techniques are refined, play films, with combinations of the three possible "
them i p-oduce
BSP*1 • M ■■...■ ■ • ■
biggest record c"T -s wa - do- :
•• ' '
- ;.:l A" i ve got a
what's gomg on,' Which
means these people are showing an ACTIVE interest, and awareness.'
HOW DO YOU SEE THE NEAR FUTURE OF GAMING HARDWARE, THE AMIGA IN PARTICULAR
"Primarily we support the Amiga. PC, Super Nintendo, Sega, and Macintosh At the moment the Mac has the biggest growth potential ot all. THAT market is starting to become very interesting indeed. I think the Amiga has a good future. The various souped-up new versions like the 4000 are very impressive with faster speeds and 256
barriers Sim Lite is on the way. Sim Farm will follow, and there are tots of other Sims in the pipeline. The genre could go on for years.
"The other interesting area s MuHi-Media, a hackneyed term I know, but I've always worked on the theory that the game, video, and music industries are on a collision course. I see what we re doing in luture involving rock bands, musicians, and film. It's going to be a huge business- A while ago I rang up a few of my contemporaries from music biz days, thinking they wouldn't have a due what I was talking about when I told
ARE MINDSCAPE MAKING MOVES TO COMBINE THE VARIOUS STRANDS
"Sure, we're dealing with music and film production companies to see how we can work together, but it's still very much at the talking stage, Currently there are ai leasl two huge multinational companies actively backing the games business. Sony are one Interestingly everything comes back to those little silver compact discs They are, or will be. the common platform Sooner or later a multi
colour display Once CD drive consumption takes otl It will encourage better software AM ihe hardware manulacturers are now involved in CD developments, which, as far as we’re concerned,«Ihe way the whole industry should be going. I actually went to a couple ol car boot sales at the weekend and, to my horror, saw some ol our best and most recent products being sold on pirated blank disks for £2.50.1 guess that in future new Amigas will use CD rather than (loppy storage systems m order to eliminate a tot ol these problems and thus keep us interested m developing software tor the machines ' -»
AMIGA POWER NOVEMBER 1992
long the first (runs of our labours are only now beginning to show It takes lime to nurture and blend talent For example. Origin didn't happen overnight, they've been around for ten years. The Americans have led the field m the RPG genre so far. but notable British companies now fully understand these sort of products and are producing world standard software Bullfrog are a case In pomi. while the Bitmaps at Renegade probably produce the finest
_ games of THEIR particular
type anywhere in the world, the Americans can't touch them We're now looking to create in-house product that rivals anything seen anywhere, but it's not an overnight >ob"
Wing Commander The Amiga potential is huge"
■As I keep saying, the future is definitely CO m some form We're only doing a small amount ol COTV product because we don't feet that the software currently available utilises the lull potential of the machine yet. I think CDTV, though way ahead of anything else on the market, wilt lake time to catch on. At the moment people don't realise what it can do. they're saying; Why baher’ l can get all I want on an Amiga' Once software that really USES the CDTV is developed people wilt wonder how they lived without it The Amiga itself would have been doomed without the arnval ot a lew key pieces ol software that proved its potential and fired the public imagination Shadow ol the Beast was one, (u$ t like Wing Commander sold PCs."
FUNNY YOU SHOULD MENTION WING COMMANDER...
"It's wonderful, m terms ot personal gaming it's my thing. Our concern at the time ot its release two years ago was that we believed the type of PCs needed to REALLY show It off to its true potential were extremely limited in numbers, However, what happened is that the game helped lo revolutionise the sale of PCs. People bought better graphics cards and bigger disc drives, even better PCs, JUST to play Wing Commander. The Amiga potential Is huge too. after several failed attempts at conversions in the past we finally got this technique that
The Miracle is a brilliant way to learn to play the piano. Research discovered that a mmd-boggiing 60% Ot the population in alt countries and of ALL age groups would like to play keyboards, so we looked at the Maws Beacon Typing Tutor with its artificial intelligence, and entertaining approach to teaching and basically expanded the idea massively to create a piano tutonng system complete with keyboard. The Miracle isn't a huge lly-off-the-shetf product, learning to play the piano isn't a fad like that, but its an innovative idea that’s proving to be a big success, and very typical of the son ol direction Mmdscape will continue to take in future'
Well that's enough ol alt that Mmdscape propaganda Geoff. It all sounds TOO perl eel rl you ask me Let's see if we can <bg up some *n down in the programmers' lair
works. It's VERY exciting."
SO FAR YOU’VE LICENSED PRODUCT, OR ACTED AS SALESMAN AND
DISTRIBUTOR FOR THE LIKES OF RENEGADE. THE IN-HOUSE DEVELOPMENT OF OUTLANDER IS A NEW DEPARTURE.
•The key to good software development is that it's a three year plan. Since we've only been around lor that
The Miracle - at Wtt,* keyboard which led roll tinkle with the ivories end helps )rov Jearn musk it die seme timet
BUT YOU’RE NOT THE CDTV YET.
...AND FINALLY THE MIRACLE’, WHAT IS IT
WING COMMANDER AND ALL THAT
*H' I'm Pog. I'm a software Dfoducton manager Would you like to see Wing Commander
Oo-er* Yes please mister Wat's it all about then
'It's a 3-D space shoot-em-up. You tty on 32 missions against an alien invasion force, stop them, kill them, capture then leaders., it's basically a>r to air combat with lots ot
B*ttf<losdi as H stands an die PC at the moment. Each level often a new challenge for the loads, and features new yamcplay elements.
Wmf Commsndcr in allits 3D jlory. On the lower picture enemy transport craft in Winf Commander. The trkk It to
THE SEX DUNGEON
HoW rt right there Ronnie, first stop I'm taking you to our Sex Dungeon.' breathed Claudme Joms who’s b-g in marketing around these pads A-ha. just as I feared, marketing PAYOLA1 But I wont crack. Truth, justice and the Wembley Way' that's my motto
I'm guided through a maze of offices and into a massive warehouse space stacked to the rafters with Euro-butter mountains worth of computer product In the far corner a huge truck with TNT wht large on the side backs through a hole in the wall - another pie ol games oft to Mr Software Retailer 'Here <t is, look.. the Sex Dungeon.'
A cheap formica door swings open to reveal five or six gaunt, palfid-skinned blokes playing computer games. 'The Sex Dungeon is fust a little joke amongst the females, cackles Claudme. a touch TOO brtchiiy for my Bung ‘It's realty our Quality Assurance and play-testing department. Have fun.' And wrth that she fumed on her heel and abandoned me
Wr« fhrinj itratffct M an ihoot up to angina port
different weapons and Ships.'
yeah, but why is it so special7 •Wefl, all these objects you see flying around are real-time scaled, with so many frames of rotation and different angles already stored ITS an unusual combination for the Amiga which normally uses vector graphics for flight combat si ms The alien ships are actually bitmapped graphics with real textures ‘
Oooo1 My head hurts AJi this technical jargon is fine, but does rt mean the game is any good
'Are you kidding, Wing Commander is THE classic on the PC It s NOT a linear game, you take different routes depending upon how well you carry out each mission. You can fight badly, yet still come back on track with a series of later successes, in fact you could actually survive through to the end of the game but lose because your ineptitude has allowed the invasion force to reach your mothership. Alternatively, do well and you'll be attacking their mothership instead, intermission sequences keep you up to dale with other, related action during the battle you're involved n. Your personal actions
affect every other aspe...*
AInght already. I get the picture, it's well thought out. complex, yet easy to get into Who solved those tough Amiga conversion problems’
‘Nik Pelting. He proved with some demos that he coukl make things happen that we. and everybody else, believed impossible on this machine. Thank him for bnngmg Wing Commander to the Amiga, it’s extremely clever work'
BATTLETOADS- WARTS AND ALL
'Wanna see Battletoads Well you can't, we're too busy converting it, still, here's a video recording ot what it does. It's definitely the best game of its type, with rave reviews on the consoles Mmdscape aren't known for platform games, that's more Renegade territory, but our view is. if you can get the best, take it.
■Battletoads is immense, with so many ideas. During the conversions the subtlety of the game has dawned upon us even more. There arei20 frames of animation on the load alone, and each of the 12 levels is so different from the last it's like a dozen individual games rolled into one. Own Battletoads and youII never need another platform game."
Surprisingly, studying the video, everything he says appears to be true Battletoads realty promises to be something extra special If only I coukJ play rt. Reluctantly settle instead for a run down ot near-future releases ->
Rijhi: T1>« ID section of Ouiltndtr definitely evokes Mod Mu. fu riyht: Bcetiny 'em up in Outlander .
Sim C/fy Peh! Sim And Smell fry! Sim Lit* joes eU the wey, jtvmj the pleyer control over entire chriliution. Pcrtseps the ultimete sim ]tme, the potentiel is Huye Of course there is the denser that, like Sim faith, Sim Uit could over-reach itself and end up a spranrlinf mess. Here's hoping for a return to the classic playability of Sim Off.
TAKE TWO BOTTLES INTO THE SHOWER
■Over the next lew months Ihe Amiga will see Wing Commander. BatVetoads, and Outlander. The Bitmaps' best ever, The Chaos Engine is coming out on Renegade very stick indeed Tony Crowther is beavering away on Captive II. though it's a little way oil yet, and add on disks for Legend are a strong possibility.
AS MAD AS A VERY MAX THING
The programming room is loud, very loud. Mine Inch Nails loud to be preose The windows are plastered with posters ol Nirvana, The Shamen. The Smiths and The Orb to keep out some light. In this intimidating semi-dark pit t can make out seven more geezers hunched like goblins over their colour monitors Maybe THIS atmosphere is the secret of success for a company founded on the legends of Middle Earth’ Except that today everyone's working on Outlander, a future driving/beatem-up game
‘Outlander is our first in-house originated project and
started Me as a license for the Mad Max films We've dropped the Max tie-in because of the associated limitations of a licensed product but the inspiration is still very much drawn from the first two Mad Max films.'
Inspired in precisely what way’
■There's a car driving sequence, moving from town to town along desert highways while bikers throw Molotov cocktails, jeeps crash into you, and microlight aircraft drop bombs The rough spec is a - kidnapped• soenhst-needing-to-be-rescued-in-order-for-him-to-prevent-something-awful-happening It's a mixture of third person sexy driving sequences and a good ok) horizontal scroftng beat-'em-up.'
I'm shown an impressive animation, taken straight off the film, of a guy flying over the top ol a car after being mown down by Max. sorry Outlander. and the general graphic style is rather gorgeous, but at the moment there's nothing to actually play as yet.
The on-going plan Is to tying as much programming in-house as possbie, so we re constantly adding code's ana artists ■ We've just taken on our first full time
musician too. Mark Knight He / ■ working on Amiga Wmg Jyrij
Commander < yy
V ‘And, of course, we've jyf frt goi Contraptions- a //s/sy puzzling sort of affair >W Then there re the Sim yy y £o games from Mavis.of /vy ' yy/ course. Then then of course //// (Jyu I irV there's..ah. but wave run out of time." yyyif by 'If A
And, indeed we have I guess you ll fust , /' yyr . u
have to wan until another 1 me. to
0 scover the dark and wondedji , /yyf,f . .t
so: vs V • 0: :.iovi••■.•: ,/ . /f/yyai ,*tSj
for the future • rJy'r'yyj U
IF YOU’VE BEEN FOLLOWING SUPER PLAY, YOU’LL KNOW THAT EVERYBODY ELSE HAS, TOO.
This year the magazine to watch for cutting edge console gaming isn't one of the ones you might have expected. It’s Super Play.
From the very first issue it became clear - for the most accurate, honest reviews, for the first news and previews, for the best overview on the entire world scene for 1992’s hottest new console, there is now a new place to be.
• Super Play is nevei less than 100 pages - and sometimes a whole lot more When the machine specific Supet Nintendo competition snuggles to make 84 pages, that's a massive difference in commitment to the SNES straight away.
• Super Playput together by Future Publishing - the people behind Total!, the multi-format Nintendo market leader, as well as market leading computet and video titles in every sector. We've got this big by being the best, and we re not stopping now
• Super Play lias a commitment to cover every Super Nintendo game as it comes out - all the official UK games, plus the best, most playable ones from America and Japan the minute they get imported Unlike some magazines, which concentrate on just one side of the story, you get the complete pictuie with Super Play
For the best in Player's Guides, news,
existing games and - of course - new game reviews, nobody brings you as much for the Super Nintendo as Super Play. For those who've been following the Super NES, the launch of Super Play was when everything really got started. For the competition, it’s going to be a long, heart-breaking year.
CATCH THE EXCITEMENT FOR YOURSELF.
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kick off our new look full-price section with this bizarre train-based puzzler.
Game: Locomotion Publisher: DMI Authors: Andre Wuethrich, Harald Kuhn (graphics)
Price: £25.99 Release: November
You should already be pretty familiar with (his game from our issue 16 coverdisk, but it you're not - we*, it serves you right for not buying it. Ha
Locomotion is a puzzle game in the same sense that Tetns is a puzzle game, ie it's not. Your job in both is to react to a set of random but unalterable Incidents by manipulating a number of given variables in such a way as to effect a 'Solution' which enables you to continue until Disaster inevitably overtakes you In the case ot Locomotion, ihe Incidents are trains appearing Irom stations on a map, w»lh a letter above them indicating the destination to which they have to be sent. The Variables are the sets ot points scattered ail
around the maze-tike layout ot railway tracks which make up each level. The Solution is getting a given number of trains mlo their correct stations, by manipulating the points to guide them safely around, within a time limit and within a set maximum number of crashes, and Disaster rears its head when you run out of time or trains before successfully parking the required number. Like Tefhs, ii's a very simple concept (even Tim managed to pick rt up in a matter of seconds) (What do you mean, 'even Tim' - Tim), and like Terns n very quickly gets overwhelmingly nasty.
In Locomotion this happens when the track layouts get more complicated (or, paradoxically, simpler, which means you've got a lot less space to manoeuvre in), the trains appear more frequently and the
Whin there not luck, Hems don't derail, they Juil ih end will. But with the way the lime limits an, don’t have them hanging around too long.
Why don't they have any complex ml networks in the We apologise for that last caption, by the way. Bit of a jungle Because there Isn't the demand. private joke. II won’t happen again.
parameters for survival get more and more demanding (« more trams to direct in less time). Very soon indeed, you're looking at something that's deeply scary and enough to put you otf travelling by tram lor life... Locomotion comes with 12 stages, each of which has 9 levels to get through before you get the password There are also 12 stats into which you can save the stages you can i create with the a«f ot the built-in track editor.
Don't think that this means you're in for an easy ride, though -this isn't one of Ihose games that doesn't start getting difficult until three-quarters of the way through, tn fact, most ot us started getting flustered and
Thtt I* an eitrcmcty bury level - only four points, bin you'll never be off them.
panicky by around the fourth level of stage one. Actually, this is the game's biggest failing - it gels otf-puttingty hard so quickly that you're in danger of getting fed-up and discouraged before you get to the reward and boost of a level password It Is worth persevering, though - later levels bong on different scenery, and interesting and bizarre layouts which really tax your mind's sense of co-ordination to the limns
Super careful and painstakingly thought-out manipulation of the controls will be required, and ail agamsf oppressive time limits which will have you quivering under your desk in submission as your brain slams itself agamst the msides of your skull m a desperate attempt to escape.
Locomotion is one of those rare things - a game that the entire family can play. Sure, that's partly because it's easy
to grasp and it’s got granny-friendly subject matter, but mostly it's because most people hate mosi of their relatives. Got a really nasty auntie Give her a go ot Locomotion and watch her go dnbbtmg-mad bonkers before your very eyes.
• STUART CAMPBELL
THE BOTTOM LINE
A brilliant game (hat If test your powers of tactical thinking and mental organisation better than just about anything else. Absorbing and addictive, just excellent, basically. It does gel repetitive, though - there are just loo many levels to each world. Still, with a built-in n I ; construction kit. you don't X/1 ever need to be bored. U I ■
LORRC REROH C RUS MELCOR RJRLHNR
'WITH 'THE HELP OF T CRH FREE THE DES
OF THE S FRONTIE
The Beholder 2, is there really any need for games like this
Game: Treasures of the Savage Frontier Publisher: US Gold/SSI Authors: Mark Buchignani. Don Baglow, Linwood Taylor Price: £32.99 Release: Out Now
Shock, horror. Yet another mediocre RPG lands on my desk. Do these people realty think I have nothing better to do with my lime9
Look back over the last si* or seven issues and you will seo some truly awesome RPGs Legend. Ishar. Storm Master. Eye Of The Beholder II. they've got it ail - great graphics, good sound and most importantly, instant playability. Even more importantly this playability lasts throughout the game keeping you coming back time and time again Now let s see what Treasure Ot The Savage Frontier has, shall we’ Great graphics9 Nope, Good sound Nope Okay so it has teyabtiity factor, yes9 No
The first thing that will strike you about Treasure is the amount ol disk swapping and accessing that goes on Just to load the options screen takes three or tour swaps and heaven forbid it you want to do anything clever on this screen or even in the game. It ever a game was
Some ol the characters have nice dote ■apt, there I did it, I found somethin] about the jemc that I liked.
desgned to wear your disk drive oul then this is it. It takes forever to set up a party and actually get into the game, I know that RPG fans are used to this but they shouldn't have to be. Nothing ever needs to be this unfriendly,
Everyone knows that SSI have a great reputation tor producing some of the best role-payers around. It’s just such a pity that they haven’t caught up with the times yet and realised that you can have good graphics m a role paying game. In the ok) days people dtdn i expect much in the way ot aesthetics, but it's been proved
Locked in mortal combat. A jianl, o couple ol dvirvii, a wiurd, a ninja and, wait for H, a plank Maybe he's branching out. fMarbc you’re fired. -Id)
The juyI a square. Dam the spelkaiter casts a spell in (he middle ol combat Hot the lush scenery, by the way.
that i! can be done. Take a look at Dungeon Master and the Eye Ot The Beholder games if you don t believe me The graphic style used m Treasures is out of date and looks it They are simplistic in the extreme and occupy such a small area of the screen
Speed >$ another thing that lets the game down badly As i! all that disk swappng wasn't enough, just moving around the play area takes ages. After a while rt seems that just about every move has to be loaded in separately and if you happen to come across some creatures you want to light then be prepared for some major swappng hassles, both before and after the event While we re on the subject ol fighting, the combat is just aboul as exciting as watching paint dry, but it's a dose contest. This D&D system has had ir««.wtui* t$ day. it's time for something new.
Kow Ihit b the wild frontier. How about it babe, wanna 30 treasure hunting
Even an RPG fan would be driven nuts trying to get anywhere in this game -this takes stow to whole new extremes. Even with a coupe of disk dnves it takes a lifetime to make any real pogress through the game, and if you only own a single drive, hah, forget itl Unkke most RPGs this one doesnt even support a hard drive. H you're going to have a Pg game you need to be able lo mstatl rt on a hard drive, and why one isn't found here is completely beyond me.
How can I put this without upsetting old-fashioned RPG fans Don't buy this. There are so many excellent rPe paying games out there that this one should be left to fade away into the background while the real things lake centre stage. An outdated waste ot time, and effort • LES ELLIS
THE BOTTOM LINE
Treasures ol the Savage Frontier ust goes lo show lh.il even II you have a hied and lested formula, ti ll eventually go stale. It's usl a very bad RPG. Go lor one ot the A J -many excellent games s/1 ” out there instead. U I -
AMIGA POWER NOVEMBER 1992
Game: Red Zone Publisher: Psygnosis Author: Dan Gallagher Price: £25.99 Release: Out now
Picture the scene: It was
a Monday morning, t arrived back in the office after two weeks' holiday. Mark said. *0>d you have a nice time’* l told him I did.
'We've got a present for you,'he said, and gave me a bg black Psygnosis box with a picture of a motorbike on the front 'We thought you'd hke to review this," he said with an editonal twinkle m his eye, I was touched - they'd saved this motorbike game review lor me because of my new-found interesf m motorbikes.
■We saved this motorbike game review for you because no one except the PR bloke from Psygnosis can keep the bike on the track lor long enough to complete a race...* And to and be jiggered neither could I But persistence, as the
ark not t<
Smooth is not a word that would be used to describe it"
saying goes. is... er... weit it's jolty important anyway. So I stuck at it and pretty soon I was actually able to get an the way round a course without destroying the bike. Within only haK a day or so. I managed lo quality lor a real race,
fled Zone is one d those polygon 3D attars where you blast round a Grand Prix circuit as fast as you possibly can. tl not faster Because you're on a motorbike, your view occasionally bits at txzarrely improbable angles as you bank the b*e to take corners' (although in fled Zone, the phrase lo take a comer' realty ought to be redefined as to crash into a W barrier m the most irritating way you can think oT).
You can choose either a first or second person view and. when you first start playing, the second person view, where you can see your own b*e. is the most useful It gtves you something of an idea of what happens as you ricochet around and lets you get to gnps with controlling the bike a bit better. It's pretty
THE BOTTOM LINE
Controlling a bike is a very physical thing and so It was inevitable that the control would be tricky to simulate. But smooth graphics are something we've come lo r J ; expect and a miss here is *1 /I S slightly more significant. U ■ E
rate oo os s
Hcrc'i i tunny thing. The dial on the left is the tachometer. It doesn't have a red tone.
difficult to judge distances, though, so you tend to hit the barriers even more frequently than usual and it's not realty that much use for actual racing. So when you ve got the hang of it you move back to the hrst person view For reasons that are never adequately explored you can also choose side and rear views (when a bike's this difficult to control, why would you ever want to not took where you're going ).
When you finally manage lo finish a race, you can watch a replay ol it as seen from a helicopter. This really bongs home the absurrSy difficult control as you watch your bike slew wildly around the track looking lor the 'racing line' into the next crash barrier And in case that wasn't enough evidence, you also get statistics on how many times you hit the barrier and
Net m ted race, realty. Oflty (wo crailm and four other rider! endangered.
how many other riders you endangered ■ was so good that l managed to endanger up to 11, even when there were only live other riders m the race,)
It's very difficult lo control, but with s t»t ol practice it does become slightly easier. But ts il worth the effort7 We*, no, trankty. Smooth' is not a word that woiA) be used to describe the animation nor would anyone be very likely to say ‘extremely attractive' when asked to describe the backgrounds The backgrounds can be pepped up by addng all the extra detail ottered on the options screen, and this does help to make the whole thing much nicer to look at. But at a price. The animation moves Irom not very smooth' to very jerky and stow indeed' and you soon eschew scenery m favour of a bit of oomph. Doubtless there are some really great pictures ol you when you wm the championship (the one ol you in bandages when you've written the bike o" and been retired Irom the race is quite amusing) but I can't imagine very many people putting in the effort required to get that tar.
It certainty isn't rubbish, don t get me wrong Unfortunately, though, it isn't very easy, it isn't huge amounts of lun to play and it doesn t took utterly brilliant. I didn't expect to be World Champion first time out. but I wouldn't mod not crashing at every comer and t wouldn't mind if the comers looked pretty when I hit them.
• TIM NORRIS
reat masterpieces he aquired from a ;hing the last i e the bizarre k
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would in most other management games
Th<s sounds tike a lot ol moaning about very little, but the worst sin a foot* management game can commit is hav-ng a user interlace that gets on your nerves And speaking ol getting on your nerves, the game features Jimmy Hill m a 'Maicf> of the Day studw' graphic interlude with inane half-time waffle. They're not doing themselves any favours here, are they
What else A transfer market so stagnant lhai you'll be looking at lists of no-one for ages, straining at the leash *sth loads of money in the bank. A 'training facility so fiddly that you're better oft fielding a team of donkeys and losing lhan even bothering with it. Match highlights that are too fast, predictable, unrealistic and. well, crap (like, every single team appears to play in a vertically-striped stnp m colours chosen by a colour Wind sacks!, to build up much excitement. Oh dear, it's not going very well is it
Match of the Day isn't as bad as looty management games can be. bul neither is it fit to grace the same pitch as. say. Graham Taylor s Soccer Manager n s simply too tiddly and lacking in action, and you need 10 work far too hard to actually get anywhere.
And ol course, any leekngs ol tun’ lhai might start to emerge soon vanish when Jimmy Hill's mtamous mug returns to the screen. Yeuck.
• ADAM PETERS
soon becomes quite irritating You don't click on the eons to enter the different sub-menus, instead you have to drag the eons over to the holes in your diary. There's an awful lot of selecting and dragging of eons to be done and while this might be quite reakste (allowing you to build your plan for a week in advance) it's pointless. 99.93% ot time you're only going to be puking over an icon for what you want to do next. That means selecting the eon. dragging the icon, placing the icon, then clicking on the 'next appointment' arrow Instead of just clicking straight on the icon hke you
Publisher: Zeppelin (Premier)
Price: C25.99 Author: David Sowerby, Gareth Briggs, Neil Hislop and (riends Release: Out now
W hen the menu screen first appears your immediate inclination is to leap out of your chair and shoot ■hurrah, an con ed menu system1' This would be a big mistake. Partly because you might bump your head on the ceiling, thereby sustaining injury - Zeppelin are not liable for any medical costs incurred as a result ot such an accident - but mainty because this isn't really an con-driven menu system type game state ot affairs In tact it's something altogether more
Iveryone's lavourite loolb«il commentator - John Motion.
I think the referee mode e bed decision here, Dei. Frankly, Jimmy, I couldn't care lest what you think.
Supporters Club. become the only Football marketer hi the world to listen to what the supporters think. They'll ScH yoe who their lavonrtta pieycn an, and then tt.
Dtaih). Fancy buying and telling playert You Irish. It docs start happening eventually.
Trainer. Irritating moving around ol linlc leans time- Which three players do you want lo pot through the ropes today
Team Talk. Give a dressing down to a player you don't like, and a dressing sown to a player you do like (probably).
Sport spa yc> Hot Ike excellent bookshop, but the underside ol the local paper. Occasional news, regular Fixtures guide.
Scout. Another overpaid crook who does very little very badly. He's supposed to look lor players you can buy. Hahl
Chairman. A bald bloke with big cigars lhai doesn't want lo talk to you.
Disk load I Save, tr, something to do with the cup draw
nOTOntCTU ■ netUAL VM ILL.
Cash flow. In the black In the red You get nothing for two in a bed. (Oh, sorry, the bed bit's covered in a different menu.)
Match ol the bay. II you ever forget who programmed the sound, dick here.
Fixture list. The fixture list.
Make your team selections based on the players' notes on the clipboard.
THE BOTTOM LINE
A mediocre management slm, with a few good ideag and a whole lot ol bad ones. It you're the sort of person who automatically doesn't trust lull price releases from budget houses, this game could T1-surprise you a little bit. But n I J not much. U I ■
Above left: How *w*r (he cntinr command ihip with Urfelin) mluHti.
Hoboom! Brilliant bit-mopptd eeploiion. Or not *t the coic nuy be. Pathetic tplintcn of wire frame jraphlct arc the order of the day here.
The basic ID moves at a decent speed, but with the polygon shading it begins to grind - even when only every fourth polygon it shaded.
30 view to control your units individually, but there isn't much point - the controls are sluggish and the graphics are desperately unimpressive
But, ultimately, the strategy side of the game doesn't give you enough reason to Keep coming back lor more. It's too much of a chore to play and it's ust so uninspired and unmspmng It you warn to play a strategy war game, you should go for Battle Isle every time, but if you hanker lor some 30 action as well, the aged classic Carrier Command still stands up remarkably well And it only costs a tenner it you can lind It.
• RICHARD LONCHURST
The grnph plod your minion performance ognlmf that required end eepcclcd by The Academy. After a liow start, things arc beginning to pich up. It's game over when you cross the fail tine.
The lUilcjk m»p shows lour units hominj in on the enemy's defence complex. Sot way point* for the units to pxtrol, ond then send them in to ettock.
Take a trip back in
Game: Air Support Publisher: Psygnosis Author: Alaric J Binnie Price: £25.99 Release: Out now
W hen you think about
Psygnosis games, you think of the delectable beauty ol Agony or the infuriating brilliance and originality of Lemmings.
What you probably don't think about are palut wire frame 30 graphics and tedious strategy-cum-simulation games And. satfy, Air Support (alls solidly m to the latter category,
It puts you in control ot various airborne and land-based military units, and a defence complex that enables you to build weapons and extra offensive units. The scenario «that real war has become too dangerous so all disputes are settled by simulated war.
Oh cofne on. is that the best you can do9 Or is it some sort of excuse so that the ‘incredibly realistic virtual 3D' (virtually 30 - yes, virtual 30 -no way. not even wearing the 3D glasses which really do come with the game) is actually a simulation of a simulator
It's as though Psygnosis has had a Sudden, and rather debilitating, corporate bram haemorrhage that has made n forget wha* games should look like These are the heady days of iheearty 1990s, wire frames (not to be contused with iimmer frames, which are still jolty useful) went out wth the New Romantics, Gyles Brandreths
time, to a time
lumpers, Triangle and 30 specs. So what are they doing m Air Support Who can possibly say
What you do need to know is the wire frames look terrible and the fact they move at a reasonably decent pace can't make up tor the lack ot detail The net ettect ot the really rather sad graphics in the 30 section is that you spend most ot the time playing at a strategic level on the overhead map view.
Occasionally you use the 30 to take manual control and achieve specific objectives, but the strategy side is much more entertaining and can become quite
engrossing when you've soldiered through the twenty training missions It's down to you to take out your enemy's defence complex. You could go down to the local night dub or to a swanky restaurant, but the best strategy is to give detailed directions to your 16 units, keep your defence centre well defended, and make sure you produce enough units and weapons to replace those destroyed in the fog ot war. You can switch to the
H M RP SH
CP P :=P
THE BOTTOM LINE
Air Support Just doesn 't hit the mark either as a serious strategy game or lun 30 blaster. Six ol one game style and hall a dozen ol another come logelher in a molten mass, only the good bits dropped off along the way. Very much Hke negative synergy. (What ! - Ed) The sum of the whole Is smaller than either ol the two pans could have been.
(Oh, I see. - Ed) And C IT ~
from Psygnosis too. what h*l S a shame. till ■
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AMIGA POWER NOVEMBER 1992
BLADE WARRIOR + DIZZY PRINCE OF THE YOLK FOLK + GEM'X + THE LOST TREASURES OF INFOCOM
Budgets. They’re those little tweeting bird things that maiden aunts keep in cages, aren’t they Or is that something else Ah yes, we remember, inexpensive games. This month we’ve got some absolute classics for you.
Publisher: GBH Price: £7.99 Release: Out now
Old Jonathan Davies, he's a laid back kind o( guy. So when he described Blade Wamor as possibly the most atmospheric game ever' way back in issue 5 o! AP, the rest of the AMIGA POWER team exchanged knowing glances, in no doubt that Blade Warrior must be really, really atmospheric. (Just as well really, because poor to its release Blade Wamor was mentioned in hushed conversation for months on end. occasionally popping up then dipping disappointingly back into development once again.)
And by golly gosh, just over 12 months later what should I find, but -yes'
- an incredibly atmospheric game. A* of
The dark and moodily itmotphcrk world of BUdt Wamor. Even ID liked it.
Jonathan s comments about Blade Wamor pretty much hold up for this budget rerelease The moody graphics with all foreground action in shadow stilt works a treat (in a bizarre kind ol way), and the beat'em-up elements stiB feel a little too artificial when placed >n a fantasy-spelicastmg kind of scenario The other minor probiemetfe, that ot size (or lack of it) is still something of a bummer.
But then, the scrolling, hacking arcade adventure has rarely looked or let SO different And. um (searches around tor something new to say about the game) what about that atmosphere, eh As atmospheric games go. this one s definitely one of them.
Oh, look it's no good There's not realty that much I can say about this game
Cthat hasn t been said before - it's just one of those games which is easier to play than to describe. So. why don't you just
toddle along now. and do just that’’ • MARK RAMSHAW
THE BOTTOM LINE
The Ridley Scott ol computer games, Blade Warrior Is ell style and (thankfully) just enough substance. Ultimately stightty unsatisfying, and possibly more of a curiosity lhan a classic , but it's definitely the kind of quirky game which belongs In your budget collection.
DIZZY PRINCE OF THE YOLK FOLK
Publisher: Code Masters Price: £7.99 Release: Out now
Ah. Dizzy. Everyone s favourite talking, rolling, jumping and exploring egg Don't you just love him
If you answered ‘no' to the above question, please skip the remainder of this review and go straight on to the next one Thank you .....
Right, you're strft reading, which means you have at least some affinity for the little oeul and his identikit arcade adventures. You'll be further encouraged to buy this game (if you don't already have the Excellent Adventures compilation it first appeared on) by the knowledge that Dizzy Pence of the Yolk Folk is universally accepted as being the best of the many Dizzy adventures to date And this despite (or perhaps because of) the fact that it's also the smallest, standing a mere 30 screens wide
Why is rt the best Partly because it's of a more manageable size than most ot
Now it'. iv Ubk « • biidjil rtluH, you can make ut< of thot* tipi in APIS.
the others you actually stand a reasonable chance of eventually completing this one. which means you can launch into >t with extra keenness Then there's the fact that all the puzzles in Yolk Folk are reasonably logical: this means it's a proper test of skill and reasoning, rather than how lucky you are at combining the right two tenuously linked objects
It any Dizzy game could convert the unbelievers, this would be the one So if you've got a friend who really hates the blob in the boxing gloves, this is the game to lock them in a cupboard with for a tew hours to try and cure their dislike. It s a Dizzy game tike any other, it s just better than the rest • ADAM PETERS
THE BOTTOM LINE
Dizzy's most excellent adventure yet - a ‘must buy’ for any Dizzyheads out there who don’t already own It. But when Is the Dizzy Construction Kit coming out . You can't tell me it doesn't already exist...
Publisher: Global (DMI) Price: £7,99 Release: Out now
Things are a bit quiet on the software front at this time of year, which i$ always a bit of a bummer (or the AP team when lunchtime comes around I mean. Sens&e Soccer Dyna Blaster. Crazy Cars III, Zoot and Putty are all bntiiant games and alt that, but you don't want to be playing all the same stuff aB the time. How conveniently brilliant, then, that this month should see the budget re-release market throwing up some ot the grooviest games ol ail time kx us to get back to grips with after losing flw ongmai disks an those months ago Pnsmg Les and Matt away from SKWhas been practically impossible all month, but when I've managed to beat them away and get to an Amiga. I ve been playing Gem'X Well, some of the time i play it Lots of the time i just srt and listen to the amazingly beautiful intro music, and most ol the rest ot the time I just bang my
THE LOST TREASI
Publisher: Activision Price: £39.99 Authors: Various Release: Out now
«ght. Let's gel this straight from the start None ol the 20 games in this collection has any graphics or any sound Yep. we re talking text adventures here. But put aside any preconceptions lor a moment II you take a gander at the
WluttI No pretty picture! in WiUittif Quick, cell the repeir nun - there'! lomcthm, wren, wttti hit Amr,e
bottom ot this review you' see l ve actually given The Lost Treasures a pretty healthy score, and that isn t just because 20 games working out at £2 each is one he« of a bargain (although that has something to do with it). Basically this compilation collects together what are undoubtedly the best examples of the genre, and they all come trom the vaults ol a company whose name s whispered in reverential tones b adventure fans Infocom
Intocom pioneered the text adventure, and in the early 80s they were a force to be reckoned with in the games software marke* not without reason WWe these days the text advent/ has been hijacked by the PD fraternity, and has earned a reputation for being tor committed anoraks who wi brave even the most inscrutable of control systems, Infocom games were generally intelligent and. more importantly, fun to play. Infocom was bought by Activision m 1388, and
SEYMOUR COES TO HOLLYWOOD SWITCHBLADE 2
head on the desk and whimper as I desperately try to work out one ot the lorturousty convoluted later levels in this branvtingiingiy tricky puzzle game. GemX features a near-perfect difficulty curve, which gently ramps up from I embarrassingly easy to teeth-gnndingly mposs&e. Bui the game's so gorgeously I presented (lovely music, heartbreafcngty I sweet sampled speech, beautiful I Japanese-styie cartoon graphics, move I retractions and adjustable control and I everything else you could ask for) that you I can never quite drag yourself away from it, however tough it gets.
Gem X is currently sitting pretty (and we really do mean pretty, by the way) at Number 30 in the AMIGA POWE R AllTime Top 100, but it's not making much of a showing so far in the readers poll The reason for thal is almost certainly that rt was pretty tncky lo get a hokJ of when it first came out, so almost nobody's played it Now. though, there's absolutely no
Left jet Ait ilrji hl. nw on* tou dick On clunges one colour down... no, hong on...
excuse Race out to your local software shop, handcuff yourself to the cash desk and refuse to leave until they sen you a copy of Gem X. Then go home and handcuff yourself to your Amiga Why’ You might as well - you're not going to be going anywhere else in a hurry.
• STUART CAMPBELL
THE BOTTOM LINE
As far as I'm concerned, this Is the best puzzle game In the whole world, and it's also the best-looking and the best-sounding. The best budget bargain since Rainbow Islands. Do yoursell a favour and buy It.
SEYMOUR GOES TO HOLLYWOOD
Publisher: Code Masters Price: £7.99 Release: Out now
Whether you view Seymour as the greatest thing since, er. Dizzy or just another loathsome manifestation of the Codies' perpetual struggle to be loved is. of course, a matter of opinion. But. as my The Last Resort postbag seems to reveal each month, he appears to be just as popular as his stabiemates. Hmm
Well, here he is in Hollywood, and as
usual he can carry up to three objects and use them to solve puzzles. I didn't manage to crack too many of these, as before long I found myself tost in a maze That shouldn't stop Seymour fans, though - in situations like this it's on with the light and out with the squared paper
The graphics are as bright and (potentially) cheerful as ever, the puns as unfunny and the locations just as numerous. It's undeniably good value for money, especially for the younger player I do think it s about kme the Codies discovered the art ol the duectabie jump, though The ability to alter course in midair has become as much a part of fkatform games as the platforms themselves, and I feel lost without it And another thing: if Seymour is to entrusted with the education of our youth he really ought to brush up on his grammar. It s dreadful, and even the
instructions are full of dangers. • JONATHAN DAVIES
THE BOTTOM LINE
II seems you can't go wrong with Codies puzzley platform games, and here's another. Not as nn *
good as the best Dizzy h 11 jjjj games, though. UU ■
SWITCH BLADE 2
Publisher: GBH Price: £9.99 Release: Out Now
Whir tj it ibout receptioniiti Even In Jelly jmhi Ilk* Seymour they itwiyt look totally led up.
Mark. I know I was complaining about always getting the crap games to review but I dton t mean for you to start giving me all the good stuff What with this and SWIV in one issue I’m starting to believe that someone somewhere reaiiy cares lor me (Oort (you believe if. - Ed) Originally released almost two years ago Switchblade 2 caused quite a stir by recreating an arcade (eel in a computer game. The action was so compelling that it caused a tot ol sleepless nights, and I still have the bags under my eyes lo prove rt.
The idea is simple, you have to guide your man through a huge catacomb ol rooms infested ->
in tltt livjftf fmn. You tuy itttri if you wish. Th suing to mkt uyscEf suite toukfist mi. I'll bt aota ill diy if you Med anything. I'll it tat I ci« to help. G»i du!*
Dus is the lom ol tit Mtt« hoist. Watifillj wilted riti i tint crystal chudelier, turtle flips, and i large furble-tpyed table. Die trait dote, to At south, is dosed. Tbe foyer continues north,
Mrs. Kobner beads iff to the north.
humour is consistent. Your first task is to stop the room spinning when you wake up with an almighty hangover.
The range of subject matter is also refreshing wide * it's not an goblins with crystals bails SF is featured in me Crystal Maze-tike Suspended. Starcross.Planet Fall and Slavonian (which is dead difficult) hloonmist is a ghost story set m a Cornish castle, Infidel is set m ancient Egypt, while Ballyhoo, an absolute corker of a game, concerns a kidnapping at a circus. Deadline and IVifness are both in a whodunnit7 vein (and are two of the weakest games because they lack atmosphere) while in Suspect you are framed for a murder you didn't commit. Lurking Horror is a comic book-style affair with you snowbound in a school with... something else1
But never fear fantasy traditionalists, because to make up the numbers, you have Enchanter (which is a tut yawnsome and predictable). Sorceror (same agam) and the realty rather good Spel'tbreaker
The packaging is styfeh and doesn t reek of quick cash-in. All the relevant maps have been reprinted and the instructions and background mlo lor each game have been collected together into one meaty but well presented manual There is also a book ol hints that besides being dead useful, also displays a great sense of humour
sometimes missing from the games Under the question How do l get off the root7' for Zork me answer is. Wnte to Infocom and tell us how you got up there7' The lesson is. don t place too much importance on the questions to help you solve the games - a tot of Them are red herrings.
And so what if there aren't any graphics7 Use your imagination for a change. i*e you would with a good book Besides, mink of the advantages over graphic adventures (like the interminable Space Quest series) - you don't have to wait an etemrty for pretty screens to toad, and there s more room left on a disk to write a really good ranting yam (not that the text is ever exactly up to Pulhtzer pnze winning standard - more your average Doctor Who novetrsawn)
• DAVE GOLDER
RES OF INFOCOM
Old Mr) Robncf hxuil been much help, lui lint She s probjbff ]<l something to hide.
vanished soon after put Activision have plundered the vaults to bring us this wonderful compdation.
Highlights include an five volumes of the classic Zork adventures - which started m 1982 and concern a vast
underground civilisation which has gone to ruin - plus the totally hoopy Hrtchhiker's Gude to the Galaxy This was actually wntten with Douglas Adams help, and while the story soon departs from me the plot ol the books, the
THE BOTTOM LINE
This collection contains some slices of game playing history, but it is more than just a curio. Many ol the games are still very engrossing after alt these years, and prove that good gameplay still wins over flashy effects. If you have any tolerance tor text adventures at all, then nn ; these are the best you’ll II11 ” find anywhere. U U ■*
Publisher: Empire Price:£29.99 Authors: Various Release: Out now
Not M complex n kjciftc IsLandi, but Team Ysnktt it damn tin* anyway-
Compilations a'e a &! of a hit ar«j imss altair. Only a handful manage to avoid the inclusion of a duffer, the rest always blowing it with that atrocity from the tog of 1966 Empire's last stab at compilations proved something of a motley cokecton, but they seem to have got the mix pretty much right with this one.
At first glance the minimal line-up mghi seem like a tech-head s dream -688 Attack Sub. F-15 Strike Eagle II and Team Yankee - but looks can be deceptive, so just you take a t>te.
Let's wade through 683 Attack Sub first, shall we There's really no getting round it, If there are any weak links in the chain then this is it Let's be honest, as well designed and programmed as 688 Attack Sub is. it's something of an eclectic choice for a compilation I really cant see too many people getting worked up over this one. Delve (ahem) deeper though ary) there's actually some good fun to be had And for once, neat graphics are on offer, with some good 3D
routines and stuff. Gosh.
Moving swiftly on, we come to the much more accessible Team Yankee Essentially a less ambitious version of Pacific Islands, the onfy real downside to this game «lhat it s uncomfortably similar to its successor, Limited game structure aside, Team Yankee <s realty rattier special The graphics will defer some, but beneath that dodgy 30 exterior Deal the heart ct a brilliant tank-based strategy arcade crossover A real gem Team Yankee was never really accepled by the the action orientated publc. Maybe its inclusion w»u son that out But wal the
REAL reason for the gotly-gosh mark at the end ot this review is this. Tins is the big one. This is F 15 Strike Eagle II Spectacular in every way. this represents the cream of 91 Originally released by MiCroProse. this one still soars up there with the classic F A-18 Interceptor and Knights Of The Sky. There's Top Gun action aplenty waiting in this hot little number and it's sfiti just about worth pulling out 30 quid for this one alone But - hey! - when you get the lolalty tank-taste Team Yankee action sim thing and a well done (if slightly minority interest) 688 Attack Sub as well, then ihere shouUn'i be any question about a speedy purchase • MARK RAMSHAW
THE BOTTOM LINE
What Combat Classics lacks in numbers It sure makes up tor In quality. Go on, off to your aa friendly computer game II i ”
retailer with you. Ula ■
Oh, that MJ Strike tijk II it juit to ipxctxcuUr. And n«w thanks to Inpitt, it comas with two other frwovr tides.
What’s happening Classic games on budfet labels. That can’t be njht.
with strange creatures, robot sentries and other security measures out to stop you It's the normal ’Stoptnemadmanfrom
back’ syndrome that we've seen a million times before (I've told you a million times to stop exaggerating - Ed) but with the great cybergraphtes and sheer addictive action rt is one of the best.
After asking round the office it seems that Switchblade 2 wasn't everybody's Cup of tea (two of us liked it) but if you like platform'slash 'em-up games then you can't go wrong with this Besides, what do they know (You're fired. - Ed). Take >! from me. you'll play this to death trying to see what is hidden in that next section Many's the time that I’ve played this to pass a lew minutes and found myself sM playing it hours later. If a game does that to me. then it has to be good Even when you complete it there is still the urge to go back and see it you missed anything wtxcfs is unusual for games of this genre
It is safe to say that if GBH (Gredin) keep conung out with releases like this then by Christmas they're going to have to budget market sewn up for themsefves. Top quality releases wilt ensure that the Amiga budget market stays buoyant and this goes to show that top quality games do work on budget labels tt you haven't already got this then you should be ashamed of yourself, but make up for it by saying 200 hail Marys and then going and buying this straight away • LES ELLIS
THE BOTTOM LINE
Switchblade 2 on budget You bet. Another game destined to once again become a smash hit on its comeback. It's very addictive, very slick, and very, very big.
It's as close as you're going to get to sheer entertainment.
Publisher: Kixx Price: £9.99 Release: Out Now
It’s happened! The best shoot- em-up to appear on the Amiga has finally made it onto the budget scene1 (Les. calm down -Ed) What more could you want Frantic arcade action, stunning graphics, amazing sound - an awesome game. In case you hadn't realised, you are looking al THE
eiperience. Incorporating the
awotonw power of RECS
a revolutionary concept
giving you the power to generate
a virtually infinite number
ot unique racing
scenario*, The Final
Challenge it ready to
give you the drive of your life.
e A vast range of landscape* and
a Race the Esprit, Elan or
futuristic Lotus M200
a Choose racing circuits or stages.
a Test yoursell over 64 built-in
courses or use the power
racing environment construction system
AMIGA POWER NOVEMBER 1992
It mijhl Ml be the most cntiruimni time
Marketing Price: £25 99 Release: Out now
A compilation of fh»ee Mgeiy French strategy games sounds tike iveil ltie sod ot thing I generally end up reviewing I hadn't been having a particularly rewa'dmg day, and the prospect ot three ludicrously complicated weird scrutiny presented, old and - above ail - dull games with dragons and things m wasn t an appealing one
What joy therefore, when aH three games turned out to be gorgeous looking, lull of things to do as hash as the day they they were picked and - to varying extents - actually quite enjoyable
Dragons Breath is the most ot the three games, and also the rewarding That's not to say >ts bao it's just a bit more complicated and stow moving than I think most people win be prepared to put up with What you! to do, you see is breed dragons are used to do battle with your opponents (who can be computer controlled! involves endless toons and things, and formidable spell systems encountered (it you re
in lb* compilation, but ift worth n 90.
the game tor you) The graphics are realty very attractive, and everything works just tike 1! says in the manual, but it just didn't inspire me enough to keep playing Under different circumstances I may well have been swayed
Crystals ol Arbo'ea is next on my mental heap, and - oops - il received Quite a pounding m the very first issue of AMIGA POWER (48 percent's worth, in
SlorrmiutUr - wt loved tt ol full price. Mow In n com pi lotion, everyone1* o winner.
tact) It s one ot those 3D Dungeon Master type things, only in an outdoor environment, and it really does look exceptional pretty The problem is that nothtng much ever really happens, and even then there tend to be tong diskaccessing delays between things not happening (it you see what 1 mean) It s okay, just a bti dull and repetitive
Finally there s Storm Master Matt
Squires worked fumseit up mto quite a sweat over this one in AP11. awarding it 86V Tm not about to argue It s splendidly original and beautifully executed As with most of these strategy games, the obtecl is to buikJ up an empire by clobbering your opponents, but nere the ctobbenng is done with bizarre Jules Verne-style Hying chariots which are built and manned, and then m a labutous 3D combat sequence graphics are absolutely superb, and. the game takes a while to get to with, it s worth every second of it So, that s two sightly itty (though by no means worthless) games and one completely fantastic game, ail tor the pnee of, er one completely fantastic game Quite what that means I m not sure but I don't think I d feel too hard done by after handing over 26 Quid for Bus tot
• JONATHON DAVIES
THE BOTTOM LINE
All very strategy-based, but excellent value for money. Storm Master is worth the asking price by itself, while the other two could provide weeks of fun if it A ; you're prepared to stick JsU '
with them. UU «
A freer jam* for on*, but jet * malt lo take ib< jeep and it's even better.
game you have to add to your collection this month. If you gel nothing else m the next four weeks, make sure you get this.
When it first appeared this just about blew everybody away (literally). The follow up to Silkworm (which is still a cracking blast, incidentally) pits you and a friend agamst a massive array of enemy craft in the helicopter jeep combination that proved more than a match for the bad guys in the original game.
If ever a game proved that the Amiga could match any console and even make some arcade machines gulp, this was it. Believe me. you'll be hooked from start to finish. If you ever get to the fimsh.
ot course.. It's tough, but - hey - no one sad saving the world was easy Mind you. everything about this game still smacks ol player-friendliness No delays for disk accessing, the level (there is only one. but it's huge) loads white you’re playing. Whatever happened to Dynamic Loading We toved it And there's none of that losing all your power-ups when you die' stull. you just lose one level 0! firepower Why can 1 all games be like this
If you want a game that will keep you relentlessly hammering away al your joystick lor hours on end then this is the one 10 go lor Ai Ml price it was a bargain, now you can pick it up for a tenner if
easily becomes the best value for money shoot- em up on the market. SlWi$ like a good wine, it matures with age A dead cert to become a best seller once again • LES ELLIS
THE BOTTOM LINE
I'm running out of things to say. so I II round off by saying StV/Vis one of the top two shoot-'em-ups ol alf time (Apkfya Is (he other) and shouldn't be beaten for quite a while. You can't afford to miss it.
jELjJ -Li- Ji-JJjj
-UjjJ jjju jj J*
-!>_ y JUS £j_:J_i_i_li= 5y j_!_i lil/jJJ J J i
-U »jJvj jjJJ JJ Jjj
THURSDAY 15 OCTOBER '92
Ever heard of Sonic The Hedgehog Of 1 course you have. Well one year after taking the videogaming world by storm,
, he’s back on the Mega Drive in his second adventure. Question is, of course - is it any good For the UK’s first review and 108 pages crammed with Mega Drive features, news and reviews, just do as the page says: read it.
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HELLZONE + GLASSBACK + CYBERNETIX + DOCTOR MARIO
And it’s not over yet. There’s still a few more reviews to come as Dave Golder checks out the world of the free and the nearly free in that mysterious Public Domain. This month, our Dave has been looking at some shareware as well as the usual freebies.
Shareware AUS$ 1 2
Despite the name, this is not a dnving-in-theLondon-rush-hour traffic' stm It's one of those flyingletitonghi-ihrough-a-nasbes-infested-tunneiMasting-everything-that moves'-type affairs
Heitzone is pretty impressive, despite a couple of oddities One ts that it has only two-levels and they have to be booted separately The olher is the scoring You don't score points for blasting, you just get more points the longer you stay alive. You start off with full energy, and hits from the enemy dram it Some hiis dram more than others. A variety of power-ups improve your weapons or replenish your energy The graphics are very atmospheric and the sound « awesome - it realty feels hKe you're In a huge tunnel. There's a vast range of nasties, and just as everything seems lo be settling into a pattern along comes another horrible surprise lo stop
No point! lor kilim), /lift for ilifin, .live. Ini don't Hop ihoolin) or roti rt Sound to die.
you getting complacent Some of the collision detection « a bit off. but. as it usually works in your favour, who cares’
VERDICT: Why take one good-looking blast'em up mto the shower when you can take two’ Wien you order Cybernetix from NBS ask 'em for this one as well It's fab.
A platform game! Great. I thought. III be able to get <n that joke about more platforms than a Bay City Roller concert that I nicked... well. I would, but I never got much further than a couple ot levels. This game is unnecessarily d'tlicult. which >s a shame as it shows some promise You play a miner. Giassback, who has been trapped by his fellow miners in a mine and wants to gel oul To get oul ot each screen you have to coked some
h»u miller, con wc have our Claxtbackt (You really are puthmg tour luek - td.)
things that look like radiators and avoid the traps Simple Don't you believe it
It's all a matter ot timing You have to make your move at just the right moment. There's no room tor error, at ai. even on the fust screen Okay, so things shouldn't be easy, but realty' The reward for gening through one level is to get to another that's just aboui as difficult. There's no sense ot progression It starts hard and stays that
way. Simplistic graphics and irritating sound don't help much either
VERDICT: Far too difficult, and not interesting enough to make it worth persevering with.
"Concept and name shamelessly ripped olf Irom Nintendo." says the intro. And they are But Doctor Mano still makes a damned good game.
A Cotumns-kke puzzle it involves arranging falling blocks into rows ot tour at which point they vanish from play. Some coloured bugs are already on screen at the beginning of each game and the aim is to get rid of all the bugs There are more bugs on later levels, and, er. that's it
Its simple but fun, and even better in
two-player mode where you battle it out to see who can clear their side of the screen first. II you make large numbers of blocks vanish at once, extra Mocks win fall randomly on your opponent's screen.
VERDICT: Very similar to Interferon (reviewed in AP17) but its presentation is so much better - there's a lot of demo-style pizzazz and music - and it has fwo-ptayer mode.
* * * *
tolling block! end jicun with blj noici.
NBS, Shareware: £5
It can happen! And it has! Finally, a PD game - all right, shareware, but still darned cheap - ihai I can wholeheartedly say is better than a lol of the commercial stuff that's available. In fact, it's so good it had me on the phone ringing around all the (other) Amiga experts I know to check that it wasn't pirated from Germany or somewhere, but no, joy ol joys, ft was a kosher, New Zealand-written slice of freely dislributable software. My life has meaning once more! (Thais enough ol the Oscar-winning acceptance speech type sincerity - Ed }
So. why is Cybernetix so good Well, it certainly Isn't originality. It's basically Defender meets Asteroids on steroids. A sideways-scrolling blast-'em-up where you have to obliterate everything in each section which comes complete with a variety of power-ups. bonus lives every 10.000 points and a smart bomb. But there are three main reasons why It shines. It looks stunning, it plays like a dream and It s last, Faster, in fact, than a very fast thing.
You start off with a screen lull of asteroids which you blast into smaller pieces which can then be destroyed These release little blue crystals which you have to collect. But there are also enemy ships collecting them too. and if
WMlCO ** *
' ■ ' 1
At Uit, a tcalif hifh qutilf space blatter tor (naarty) nothin).
you don't pick Ihe crystals up quickly enough, an assassin ship appears, and he s real tough lo gel rid ot - not only does he dart around like a wasp caught inside a glass, he also takes a few shots to destroy.
The variety and volume of enemy ships is mind-boggling. Not only do they look different they also attack in different formations. Some even leave mines behind. The different power-ups are also impressive. The arc shield Is a tittle ball which whizzes around you offering some protection, but still allowing some bullets lo gel through
The graphics are pure quality. The asteroids really look 3D white the substantial-looking ships explode Into shrapnel, and some even start spouting smoke and spiralling out ol control when they are first hit and need to be hit again. The controls are very responsive, which they need to be at the speeds this game reaches. The radar is also very clear and you need to keep one eye on it to see where the alien ships are when they're off the main screen.
There are tons ol sectors to clear, some with special missions, and a two-player option. Oh yes. and the sound is also superb.
VERDICT: The concept might not be alt that original, but the game has so much style, action and playability, who cares Do yoursell a favour, and get It now and remind yourself what good old blasting is all about.
And when roj it ihol the baddies, you jji load! of point!.
Addresses: NBS Pubhc Domain Library, f Chain Lane Newport. Iste ot Wight. • RiVERDENE. 30a School Road. Tytehurst. Redding. Berks. RG3 5AN o- 0734 452 416
AMIGA POWER NOVEMBER 1992
POINTS OF VIEW
In the unfeasibly spectacular December issue of AMIGA POWER we take a look over the past year, take a peek into '93, and of course review such long awaited games as Road Rash, Humans and Pinball Fantasies. AMIGA POWER - file under attitude.
AMIGA POWER AND GREMLIN PRESENT A LOTUS III COMPETITION
THE ULTIMATE DRIVE!_
We’re offering two lucky winners and thesr pals, a chance to visit
the Lotus factory and go on the
test track in either an Elan or an Esprit. This time it’s not on your Amiga - it’s the real thing. So you’re not only going to see how the Lotus is put together from
start to finish, but you’ll be in the ---------
cockpit for the track' test too. It’s here that the Lotus cars are pushed to the limit in speed, handling and control. Very few people get into a Lotus for ‘real’, let alone get onto the Lotus test track. Here’s your chance to do all of this and more ...you’ll be presented with a bag of Lotus goodies at the end of a very ‘fast’ and special day. Eight runners up will each receive a copy of Lofus III, so there’s every reason to enter this fab compo.
SO WHAT DO YOU HAVE TO DO
Simply answer the following ■ -
three questions. 25 58
1. Name four sports models - . @ - ®
produced by Lotus, other than
the Elan. :j
2. Lotus are famous for their
victories in Formula One f, r CT
racing, in 1972 they achieved
the World Championship double. Who was the driver
3. The first Lotus was built In 1947, based on which British car
There, simple wasn't it
Now write your answers down on a postcard - or the back of a cereal packet, just for a change - and send your entries to: ‘J’d Prefer A Skoda Competition', AMIGA POWER, 30
Monmouth Street, Bath, Avon, BA1 2BW.
RULES AND REGULATIONS
Employees ot Future. Gremlin, Lotus and anyone who's raced tor Lotus are not eligible to enter (particularly if they’ve got a moustache).
The Editor (who isn’t fat, honestly) has the right to be a miserable old goat if he wants and his decision is final.
The closing date for entries is 31st November 1992.
AMIGA POWER NOVEMBER 1992
■'When the best programmers were working on the Commodore 64 they nearly poshed it to its limits but then they all upgraded lo the Amiga, and now i they're moving on to the PC or consoles, so I ® don't think the Amigs'll get pushed any more. I ve been very impressed with some technically very M adept stuff lately, such as Project X. Wing H Commander on the Amiga Is going lo be pushing Hj It as much as anyone else have ever done. . PHIL HARRISON, International Development .
Manager (or Mindscapo
"No. I don't push it to its limits, I have to write code that runs on all machines. Snooker doesn't use any fancy features at all. People asked the same question of the 64 but every year something more amazing would come out. I saw a demo ol Stavros' new game (He means Galactic. - Ed)... the amount of things he had moving around was amazing, there was a fantastic amount of stuff, but I can't say much for the game. I didn't play it."
ARCHER MACLEAN, author of IK*, Jimmy White’s Whirlwind Snooker and Pool
“I would think not. It was built by Commodore and partners to become a very powerful brand name In the home computer Held, k You cannot dispute that the Amiga is a strong and successful k brand name. Commodore have lo capitalise on lhal by doing what they are doing and that’s making a range ot Amiga U machines to suit as many pockets as they feel fit. If II had been left as ust the Amiga 500 then its legs would be a bit creaky but because Commodore have expanded out, quite rightly, its legs are well oiled and fighting tit."
MARK STRACHAN, Joint Managing Director of Domark
“Mmmm... Developers can go a bit lurfher with it. In terms ot creating a game that would run on an Amiga, all the elements such as graphics and sound and so on, I would say no. You still see some good stuff on the Spectrum eight years later. There's still some stufl you could do with the Amiga that's pretty cool. Unless you have a hard drive lor some things it’s going to start proving difficult. Killing the Mow of a game makes it very different, especially with bringing big PC titles across." ERIC MATTHEWS, Designer for The Bitmap Brothers
"No. not at all. If the Amiga were sustained with continual support then people will be doing stufl in a few years lime that we thought impossible, but that's a big if. When the Amiga first arrived it knocked spots off the PC. but with PC power expanding it s leaving the Amiga behind. We re using light-source shaded texture-mapped 3D now and we re breaking our backs to get the Amiga working at anything like a playable speed."
KEVIN BULMER, Dimension Creative Designs (Dementia)
"The Amiga is starting to stagnate but it's certainly nol been pushed to its limits. The trouble is il's starting to restrict what you can do. I think the problem is that, as lar as 3D goes, developers see the PC as being very much more capable. With the Amiga you have to work very hard to squeeze more out of It."
DAVID BRABEN, author ol Virus and Elite II, and co-author of the original Elite
"I would probably say yes, now. We re having problems writing stuff we'd like to write. Technically, there's not a lot more you can do with it. A lot of people fall to do It though."
MARTYN BROWN, Product Manager for Team 17
"In certain directions, certainly. The amount ot stuff you can throw around on the screen, as far as arcade games are concerned. Turrican if and Project X are throwing around about as much as you can. On the creative side there's plenty of scope, and sonlcally, the sound lends to get squeezed by things people want to see on screen. You can push In different directions."
2BRAYBROOK, vX Director and
Project Leader for Graftgoid, A and author ■ of Eire ■ And Ice
"You don't necessarily need to push hardware to the limit lor good games but you always need lo innovate to keep the public interested in the product. Anyway, you can't ever push a machine to its limits. They're just tools and you can always find new. more Innovative ways of doing things. How technically clever a game is doesn't really determine how playable it will be. The Commodore 64 proved that."
Development Manager (or Audiogenic
HAS THE AMIGA BEEN PUSHED TO ITS LIMITS
Nearly. There might be slid one or two areas left. Particularly the disk accessing - some games are affected very badly by it. We’ve tried to do something about it by making it transparent to the player. Some people are utilising what the Amiga can do - sound-wise they're doing what they can do, and the same graphically - but it's the development of the techniques that's Important now."
MEV DINC, Protect Manager and 'Main Man' at Vivid Image
'I think technically, yes. Its future Is as a medium range games machine. I think all the popular games will go onto the console formats Instead ot the Amiga."
RICH UNDERHILL, Joint Director ol Arc Developments
"No. Because programmers are breaking new ground all the time. They always think they have reached the limits but they can't see beyond their latest protect.
Someone's always moving the goalposts."
Orchestrating Director at
"You must be joking. Not even slightly. There are a lew technos - is that the equivalent of musos - around who've done a few good things. I've done this high density disk thing which gets one and hall meg on a normal disk. The Amiga's a little bit light (or whal it'd like lo do so you need superhuman etforls to get there. I like some of I he demos. Some of the Tobias Richter ones.- not quite 'Ooh, that's nice' but sort of Well, thank you. " NICK PELLING, the man bringing Wing Commander to the Amiga
"This year, no. Bui in the next it possibly wifi cater for a more specialist niche. I think possibly there will be products coming out for the one meg Amiga which are impressive but I don't see any major breakthroughs happening."
SEAN BRENNAN, Sates and Marketing Director for Virgin Games Software
"No. Mainly because they've bought out a bigger Amiga anyway. The Amiga 500 can do a lot more but it takes time to develop the projects. II has been pushed but it could go a lol further. The Amiga s still selling so that's a good sign - it'll be around for a another lew years, that's lor sure. Hopefully Commodore will stick some more chips In there some day."
TONY CROWTHER, author of Captive and Knfghtmare
“Yes, I think it has. I think it has been at its limits tor quite a number of years now. Really (he only thing you can do are dillerenl things not new things. An awful lol of code has been rewritten."
RICHARD LUCAS, General Manager for the Hardware Division ot Argonaut Software
“It's getting very close. The hardware features don't necessarily Interest us when we start developing a game, t don't think we could get more oul ol the Amiga than we re currently getting Take Jaguar- and Gremlin's Lotus III and Nigel Mansell tor that matter -1 don't believe you will get a game with as many sprites or bigger sprites running any taster on the Amiga. We didn't gel it much quicker than Lotus IIbut there were more things on the road and it ran a bit taster It s a case ot going back to the basics ol game design now But there s still an awful lot ol crud software not using anything ol the Amiga
JEREMY SMITH, The Man' at Core Design
"No. I think all you need to
do is look the Spectrum
market to see that. There
aren't many people doing stud
for the Spectrum these days,
but you still see things that make
you go 'Blimey, I didn't know you
could do lhat'. The Amiga will be pushed
further as long as the good programmers are
nol drawn ofl by the console side."
SIMON JEFFERY, Marketing Communications Manager for Electronic Arts
ftdafd ~ jfj Sk&mmJB
“In different ways it has. Rainbow Islands seems to push it to its limits, although not in a huge 30 maths type ol thing. What more do you want (rom a machine You don't have lo push it to produce a good game. I really don’t Ihink that pushing il is necessary."
COLIN FUIDGE, RAO Director lor Konaml UK
R 199 2
The Amiga F Annual 1
We look back at all the big Amiga news of 1992
We look back at all the big Amiga news of 1992
We look back at all the big Amiga news of 1992
What a year it's been! We've seen an Amiga revolution, with new models out, the A570 CDTV drive shipping and the promise of even better Amigas to come. And it's not just Commodore that's been busy - news of amazing new hardware and software developments has come thick and fast.
To put the year in perspective and to find out what's on the cards, we re grilling all the experts, hardware and software manufacturers to find their veiws on where the Amiga is headed. For a year in view, plus exciting news of what's coming up, make sure you get the Amiga Format Annual.
And the letters just keep on coming. This month we’ve got a special message for John Walker. Your mum wants a word with you, John. It seems you’re not the loving son you once were, John, and to be honest we’re appalled. Deeply appalled.
• Address your letters to: AMIGA POWER, 30 Monmouth Street, Bath, Avon, BA1 2BW.
You're big. you're brazen, you're blonde and by golly you're busty, you're Ihe 8ei Lynch o! Amiga games magazines and you can pull me a pint anytime
But, and like Bet s behind, it's a big but. your review oi Sensible Soccer and your subsequent double-glazing-saJesman-type hard sen of the game are crazier than a mad March hare in August So gel off my doorstep before I set the pit bulls on you. you scamps It s rubbish Also, since your survey has tust revealed that over three quarters of your readership is over 15. could you cut the
new kiddie-fnendiy covers As if last month's musdebound refugee from Saturday mormng cartoons wasn't bad enough. September's edition gives us a one-eyed Chris Tarrant fighting his way through a bag of KP Outer Spacers, I'm an adult iSo why do you wafch S.r.urday morning cartoons 7 - Ed) and I don't want to teel embarrassed buying your mag. which despite these mmor moans. I don t plan to give up Oh no.
Yours sincerely. Sieve James. Watlord. Herts
PS i ve ust looked through my Readers Dgest Dictionary ot Bizarre Faoal Expressions and I still cant identity ihe gnrvsmtrkicnnge goat concoction that Jon
Hare of Sensible Software spons with such abandon m your pages every month it you re going to have gratuitous mugsbots. how about one o! that nice Frank Bough7
'HIP HOP GUYS AND DOLLS'
Hi there AP
I just though! that I d take a break from leisure-suiting to drop you a line, Geez, you don't know how lonely it can get. looking for love almost every day of the
year You know, one ol these days I might even hang up my leisure suit for good it is a tough and rocky track that leads to the girl ol my dreams and l keep on (ailing
over the rocks. Weft Ihafs just We isn't it It's almost as if no one m the world loves me (sob). I could walk to the moon and no one would notes that i d gone I read your 50perceni review ol my latest adventure. 50 whole percent. Geez thanks. I stitt can't get overit H I'd known I woukint have bothered To think that you folks used to be hght hearted, lun loving, leisure suit. hip hop guys and dolls or girls. Oh well I expect that you made a typing error somewhere Admit it, you were really going to give me 500% instead ol 50%
You were7 Oh good l feel so relieved I mean it really is quite hard work being an intrepid adventurer Sean Connery never seems to have any dfficuity in finding a girlfriend when he stars m James Bond, girts iust seem to enjoy waiting outside his door' But I have no such fuck oh no. I usually fmd myseit be mg cut up by a laser etc when f try lo make an advance Nearly as bad is the tact that my number tour hit never made it to the shelves. Stolen by Passionate Patty because it. emn. showed us enjoying each other s company. Fergie eat your heart out! Yeah, now that's an idea' She likes nee, handsome, nch Americans like myself (By the way whoever« saying "stop dreaming* please shut up') Brwmg there goes my doorbell now, il could be HER"!"' I bet that she can t wail to see my bed .room carpel1 It is her! No sleazy photographers >f you please Wart a minute, what s that zoom lens doing Stop it Go away GO AWAY 1 SAID That's better "Oh honey" Quiet Sarah, someone might hear you. I'm so exerted, tust think, we can go off on lots of really expensive holidays and the PUBLIC witi pay lor mem ail W earn loads ol money iust sirring around occasionally Opening Supermarkets and visiting hospitals and I won't have to pay tax' Wow. I can't wait until the wedding (you're an invited by Ihe way)
Bye lor now, Larry, Laltersville, USA PS I’d tike to mention a Inend of mine called Tom Salmond who helped me write this letter.
Well, you can't
'FURTHER TO THE POINT'
Dear AMIGA POWER.
Further to the pomt made by James Rogers in APf 7 about Special Reserve. I would like to bnng to your readers attention the excellent service ottered by Software City Not only are Ihetr pnees very competitive, but thetr service is very efficient as well
Mail order software is not the ->
'I LIKE THE AMIGA!'
Dear Amiga Power,
Now that the official Super NES is out. I'm getting a little bit worried about the threat of computers dying out and consoles taking over the games scene. Now I'm sure you all think “What’s he on about Computers have all Ihe best original games."
Yeah, us Amiga owners have lots of original games. But recently, these original ideas have been dying out, so we're sticking to old ideas.
"But what about adventures Consoles haven't got many ol those."
True, but take a game like Monkey Island 2. Excellent graphics, tab sound, but loads of disk accessing and 11 disks lo cope with.
"But hard drives remove the need lor this accessing and swapping."
They do, but how many Amiga gamesplayers do you know who have hard drives Not many. And why
Because they’re expensive and you can only put a few large adventures on them.
Games these days don't have much depth either. Look at the size of the Street Fighter II cartridge. 16 Megabits! (Which Is, In tact, tor the arithmetically-challenged ot you out there, 2 Megabytes. A Megabit' (or 128K In the real world) Is a completely meaningless and made-up term used by Sega lo make their games sound better - ask anyone who understands computers lo explain lo you why a Megabit Is a ludicrous and Invalid concept, we haven't got Ihe space here. To get back lo the point, though, most Amiga games have more than 2 Megabytes ol graphic and sound data, never mind the actual game. Monkey Island 2 comes on 11 disks, holding 880K each, which Is 9.68 Megabytes, or In Segaspeak,
77.44 Megabits ’, almost five times the size ot Street Fighter II. And that's assuming the data hasn't been compressed In any way, In which case it'd be an even bigger number. Street Fighter II doesn i sound quite so Impressive now, does It7 - Ed.)
“But Amiga games are large - the more disks the better the game".
But that means swapping. (Not with decent programming, il doesn't. Look at First Samurai - Ed.) Cartridges load Instantly and they don't have any swapping. Besides, if I want to play Street Fighter Ill'll have to either trot down to my local arcade or buy a SNES.
I hear that SFII is coming out on the Amiga but it most probably won't be anything like the arcade. Now I know H seems like I'm being unfair to the Amiga but consoles have their downsides too. Look at the price of their games. Some are CS0! Now that I’ve got that oft my chest I feet much better. Whal are your views on the subject 1 don’t want to sell my Amiga and get a SNES or Mega Drive. I like the Amiga! Thanks tor your time.
Yours sincerely, Christopher Steriand, Humberstone, Leicester.
PS Will you do an 'in development' feature on SFII
Check out this month’s True Stories tor the latest SFII news. As tor our views on the subject, well. It's a bit of a matter ot horses tor courses. The Amiga and Ihe Super NES are both excellent games machines, but In largely different ways - It all depends on what you want lo play. It, lor example, you want to play Smash TV then there's only one machine to do It on - the SNES version Is a perfect conversion ot the coln-op, the Amiga version just doesn I play like the original. Then again, Amiga R-Type II Is vastly superior to SNES Super R-Type (essentially the same game), wffbouf anything like the ridiculous slowing down of the SNES game. You can t play Ihe amazing Super Mario World on an Amiga, but you can’t play Ihe amazing Sensible Soccer, Wlzkid, Crazy Cars 3, Legend or D Generation on a SNES. And Amiga games don't cost £50 each. Not yel, anyway. Basically. Chris, you 'd be totally daft to sen your Amiga lo buy a SNES (and I wouldn 't even consider a Mega Drive, to be honest), but it you can attord 'em both, then go tor it. You can't have too many games.
AMIGA POWER NOVEMBER 1992
2 ui > O z
only way of obtamng original software economically I reguiarty atieod All Formals Computer Fairs arranged in my area, and in doing so I have picked up marry bargains, for example £10 901 me three games - Hunter. MIG-29 and Mega to Mama. Other bargains to be had included Spot at £2.99. Formula 1 Grand Pnx at £15. Switchblade 2 at £5 and Rugby - The World Cup at £5. For those who do not have access to these fairs, maybe they could take a tnp to their local Virgin Megastore, as recently I managed to get Sensible Soccer at £19.99 and SW/V at £4 99.
The point that 1 am trying to make is that it people really want lower software pnces. they only have to shop around, and not fust Sit about moaning to any magaime that writ listen to them, as is the case with some Software prices ARE high, but a little effort can make them a little more manageable Yours sincerely, Simon Brew,
'MY FRIENDS AGREE WITH ME'
t have been reading your magazines since they firs! came out But I would kke to share a few ideas I have noticed m some other magazmes they have had a page with drawings of say Some (sic) punching Maao (sk) in the face i find this quite funny and good fun to read and my friends agree with me so could you please think about il.
Yours sincerely, Tim Wood. Ucktield
Consider it thought about
'PUSHED DOWN PEOPLE'S THROATS'
Dear AMIGA POWER.
Computer magazines nowadays are mostly aimed at the older type computer owners The prices of many magazines costing £3-50 or more When computer magazines first introduced putting disks on the front cover and charging them accordingly, the reaction was mixed, so as an experiment, one magazine brought out two versions One with the disk and one without at two different pnces
This gave the reader a choice of what to buy Unfortunately this didn't last and an magazines ended up and as of now there are only two monthly magazines who do not attach disks which w turn Keeps the price down But of the two. one is aimed for console owners only and the other one looks to be aimed at ten-year-olds
I think magazines could attempt to please readers by trying to offer their mag with or without disks The only workable way to approach this is to offer it to ail subscribers of that magazine When people subscribe you could charge £24.
In games like Populous can I link my current A500 with an A600 or an A500Ptus to play head to head
Yours sincerely, Andrew Gardner, Solihull
I have a large collection of games for my computer and I would like lo know if my games will work on the A600. Yours sincerely, Andrew Gardner, Solihull
Depends what computer you had before, tf It was a Dragon 32, no.
Out of I he A500Plus and the A 600
which is better Yours sincerely, Andrew Gardner, Solihull
The A600 Is a nicer colour, but the A500P holds down more stuff If you use It as a paperweight. Hope this helps.
What possessed you to make Rainbow Islands the all time number one game Yours sincerely, Andrew Gardner, Solihull
Could you please make the magazine cheaper
Yours sincerely, Andrew Gardner, Solihull
How do you Install a Citizen 224
printer onto the workbench
Yours sincerely, Andrew Gardner, Solihull
Can I have a T-shirt free of charge please
Yours sincerely, Andrew Gardner, Solihull
Can I have free copies ol Monkey
Island 1 and 27
Yours. Ben King, Preston
Aren’t Core Design and Team 17 the best two groups ever
Yours faithfully, John Chapman. Toxteth
We lend lo prefer The Jesus And Mary Chain and the Jiml Hendrix Experience around here, actually.
‘Yes’, ‘No’, ‘I was in the Canary Islands’ - just three of the witty answers you could get when you Ask AMIGA POWER...
say for 12 month s subscription without disks, or £45 for 12 months with disks 1 personally am only interested fh the
magazine you sell, and not in demo disks or any other disks you put on the front cover. At the moment t will continue to read the reviews quickly standing in the middle of my local newsagent and then put the mag back lor some other reader to do the same or if they wish to pay £3.75 required to buy the mag I don't think demo disks should be pushed down people's throats All 1 want is a good read of a good mag. no strings attached Yours sincerely. Paul Jones.
No wonder we have lo charge so much, when half of our readers /ust read the mag m WH Smith's and don t pay tor n Paul.
there 's nothing we d Me better than to be able to sen AMIGA POWER on the strength of the magazine alone We happen to think that it's a pretty damn tab magazme. and it 's realty galling to see people buying dreadful interior crap purely because rt's gof something interesting on a coveretsk Sadly, m the real world.
bungmg mere and more coventsks on the front ol magazines is a proven route to bigger sales and hence higher profits -publishers wouldn't do it otherwise So you see. the matter s completely out ol our hands - if consumers Start buying magazines instead ol coverdisks (and separating them is a non-starter), the situation will change ana maybe we it all get back to normal This month s AMIGA POWER, you’ll have noticed, has only one cover ask, and fhaf's the way we hope ro continue tor the foreseeable future ~ someone had to take the lead in slowing down me hd<uious amns race , and as the undisputed market leader we lelt it was down to us Speaking tor the editorial slab here, we hope that Amiga owners wiff buy AMIGA POWER purely because it s a great magazine, albeit with a a preview-packed disk to boot Ol course, in the end. it's up to you
'CLEANING OUT MY BEDROOM'
Dear AMIGA POWER.
Hot so long ago. I was cleaning out my bedroom when I came across a book
'TOTALLY CUTE MARK'
One day I was looking through your brilliant ace mag. I had a look at Who Do We Think We Are and showed some ol my friends. We all thought that the picture of Mark Ramshaw
was really cute. A couple of issues later I saw The Show Must Go On! Old I see the totally cute Mark You bet I didn't. I saw someone who needed a shave, didn’t brush his hair and had great need of a fashion advisor!
(Sony Mark, il had lo be said). Oh well I’d better close. By the way I think your magazine is brill and I’ve told all other Amiga owners. (Blimey, that must have taken ages - Ed.) Yours, Cheryl Anderson, Coxwold, Yorks
PS Sorry about the spelling, I'm only 10.
entitled Discovering Your ZX Spectrum I was about lo put it on the rubbish heap when I noticed something ol interest.
The author of the book was a certain Mark Ramshaw, a name not unlike that of your ocklor The publication year was 1984. so I can see that while the Amiga 1000 was just appearing in the shops (or just about to appear! the man who now holds one of the most coveted Amiga journalistic jobs in the country was making his fortune by letting people how to program their Speccys Hmmmm Yours faithfully, Patrick Grady, Inverness
Oh no'Rumbled1 - Mark
'BURIED HIM IN MY COPPER COLLECTION'
Good day to you, kind sirs I trust you are in good health and haven't laughed at the l can't believe it's not butter' adverts Now on with the tale
Over the past two weeks I have been deciding which game I should buy and 1 finally decided on Core's Jaguar XJ220 (I already have Lotus II). sooH 1 trundle lo ihe computer emporium to find they don't have it in, so 1 was about to buy a timeshare villa in Bognor when I saw Crazy Cars III I picked it up and promptly threw ft at the attendant and sad ’i n take it John" (because he had a badge on saying Mike) I went home joyfuBy after I had buned Ism in my copper collection.
1 booted up and started to ignite latex (or was it bum rubber) Anyway, two days and two ingrowing toenails later I had finished it. "Piith", I sad as the end of game sequence told me I had won $ 10,000,000 and showed me two pictures ol my new found wealth, t was left thinking about most end ol games and I thought l would look at some
Was that you, Rich Pelley. showing ott on the spring board in St Austell swimming pool on 29th July
Yours sincerely, Ben Vowles,
No, I was In the Canary Islands -Rich.
Dear AMIGA POWER, ts it practical to paint your Amiga into a more fashionable colour scheme, removing the dull grey John Major look of the Amiga and replacing it with a landscape of colour unparalleled in Western culture Yours in anticipation, Wavy Davy Cruickshank, Ayrshire, Scotland
I own one of every Issue of AP and two copies of issue eight. As a reward lor my loyalty, can you print the letter D' on the spine of the next issue so I can spell MIAOW I AM A GRAPE GOD* on my bookshelf Yours sincerely, Ben Twtfchen, Southend-On-Sea
We ll think about It.
Rodland - two pictures o! mom, Tam and Rit
Robocod - Dr Maybe gels a sack on his head and Santa and Robocod lump up and down - tug deal.
On No' More Lemmings -1 am crowned a master Lemmings player and I get a picture ol the DMA mob and they dap alt m wonderful Digitise-O-Rama Lotus II- l m treated to a look at the two people who wrote the game Awesome Kick Off2-Not1
Double Dragon II- Some girt crying, overcome with emotion
So the ends ot games are pathetic, it s official But thanks tor the recommendation on CC3 as I will be playing it lor years to come What IS pmk. fluffy and unemployed7 Tarrarr, Ben King, Preslon, Lancs
Ah, welt, lhal s Barbara (Snip' - Mary Whitehouse}
'ABOUT MAGIC POCKETS'
Dear AMIGA POWER.
I am writing to congratulate you on your bmi magazine. it is THE magazine for Amiga gamers You also seem to get hold of the best playable demos I have ever seen. Exile being my favourite with Pinball Dreams and Legend following dose behind. By the way is there anyway I can get hold ol the full game of Exile, I haven't seen if anywhere I noticed in Letters.
APt2 that Stuari made some rather cutting comments about Amiga games (But if wasn't me'It was Cohn1 Honesf' - Stuart i I have to say that I partly agree with him (which makes a change) There are a lot ot crap games out on the Amiga and the Amiga gets rubbish games just as any other machine There is something though about some 8-bri games which Amiga programmers sometimes can't match
(playability, what s mat) Just look at the C64 classic Creatures, this outdoes most ol the games currently circulating on the Amiga (although its sequel wasn t quite up to scratch) and ft Thalamus decide to converi this game to the Amiga they would probably make a hash up o! it trying to improve on an already brilliant concept The other halt of Stuarts comments though I do not agree with Amiga games aren't overrated in your reviews’ You give the fairest and sensible marks of any magazine and you definitely outline which games to get and which to avoid I read the feature on what programmers thought of AMIGA POWER m issue t7 with great interest but t laughed when l read Enc Matthews' comment I knew he would get something m about Magic Pockets he has been moaning about that to other magazines! (Not that I read any of course) In fact t would say that issue 17 is probably the best issue so far (and I've got them all) I particularly enjoyed Stuart's feature on multi player games, the brt showing typical comments that are shouted when each game is being ptayed was hilarious, and accurate Well l will stop waffling now and leave you with a cheat for Top Secret by The Hidden.
When playing, press F10 to end the level That s it. so keep up the great work and encourage me to renew my subscription! Yours Mark Smith,
Oh go on Mark, renew your subscription Hows that7
I am writing to you on the subject ol change, which is why I must start by sayng [hat yours is the best and most reliable mag on the market You ve talked of changing things recently, and white change is not necessarily a bad thing. I feet it would be more wise for you to add rather than to swap However these are not the changes that Tm most worried about. I'm worried aooul changes in standards. May I now draw a comparison between Amiga Power and Amiga Action You are renowned lor harsh reviewing, yet si II giving credit where credit is due. which in my opinion (and probably that of most of your readers) ts the best way to do it
I remember when Amiga Action was a hard marking magazine. Their highest mark was 93% to a certain Kick Off 2 and their second highest was 90% to If Came From the Desert As you may have noticed they now give ridiculous scores such as 98% to a game barely worth 70%
< Jaguar XJ220) and rating tins and the over rated Lotus II as better games than Sir Geoff's FiGP
So where ts the similarity7 If is here. You have just gnren Rainbow Islands 96% and sad that Sensible Soccer was underrated at 93%. Now we are all aware ol your views of these games, and I am not gomg to argue with them now (especially not with SS). but I must draw your attention to the disastrous possibility of AP following m the footsteps of Amiga Action
I feel that you owe it to the 60.000 or so people who buy your magazine to keep your reviewing harsh, remembering the high price ol software, and to remain the
only truly reliable magazine around I hope you will keep these points in mind for the future.
Yours sincerely, Paul Sheriffs,
You say it yourself, Paul - we give credit where credit's due Sensible Soccer is a true landmark game (as I think its placing In the soon to come Readers' All• Time Top 100 win show), and to give if any (ess than a mark rellecting that would have been a travesty Similarly. Rainbow Islands is currently our official Best Amiga Game Of AH Time, and I don t think 96% for the best game ever is an over-rating Don t worry, we re not going soft, but we re not going lo be artificially mean fo brilliant games /ust lo make ourselves look rough and butch
'I LOVE READING'
I wouk) tike to give some achnce to AP readers who own a single drive and a PAL TV.
A tew months ago. I was playing EOBII which is excellent and I don’t care what Kart Foster's review says because I need to make up a spell to get me tree software - hint After a while, the number ol disk swaps was getting into my head
l soon had a brainwave, so the next time t played EOBit, I made a note ol the disk numbef every time I disk swapped The next time I was loading EOBII I was watching the Captain Planet cartoon my PAL monitor whilst changing disks (don't laugh it's better than Open University) I know when to swap disks as the floppy disk light turns off I hope this helps some Amga owners
1 love reading the letters pages because the Ed's cuips crack me up (may I have a fiee copy ol Capian Planed) (No -Ed)Only one problem, there are just not enough cheats You supply over 30 pages of very readable game reviews and only eight measty pages of cheats I shook! know. I got top marks in my mental arithmetic GCSE’
Yours modestly. Vicki Kong, Hornchurch, Essex
'INSIST ON CHURNING'
Dear AMIGA POWER,
Why do software houses insist on churning out rubbish every time an important event happens7 Just after the European Cup there were so many awful tootball games that had a weak link to the Euro Cup and were just sad variations of each other (with the exception ol Sensible Soccer of course) There have even been a couple of games on the theme of Columbus1
Amazingly only one piece ol software has been released on the Olympic theme, namely International Sports Challenge, but I’m almost certain there will be more ot the same hitting the shelves very soon. How many of you ou! there are still crying over the thought of Italy 907 ft’s pointless, do programmers seriously think they can cash in on rushed, unplayable software just because ft slightly ties in with the event it supposedly depicts71 think not Yours, Ben Vowles, Biagdon, Avon.
'I'M SICK OF PEOPLE'
Dear AMIGA POWER,
I wish Mindscape good luck with D Generation and hope they sell thousands ot copies because the effort to se« a game for £19.95 should be rewarded l guess II get a copy myself However I think that prices won! come down if there are more people buying games See for example EOBII Where s the reason to charge an extra £5 compared to EO(P The one meg more gameplay Surety not because ail the system was worked out and they just had to make a new game around ft I can only suggest to everyone living in London to get thetr games in that smalt software shop on Oxford Street They charge you £5 less on each game as long as ft is m the top 10 Or look at Nintendo and Sega consoles From day to day more machines are sold Are the prices of cartridges commg down just a penny7 Nope1 I also have to say that l m sick o! people saymg £25. £30 is dear for a game Come oni You have to pay £7 to go to see a film (Not in the cmemas round here you don't - Incredulous Ed.) that lasts two hours. A good game gives you weeks of entertainment And there are only so many games worth buying t ve bought about 10 games in the last two years and they were a* to my liking. I didn't regret to buy any of them (EOB. EOBII. Populous n. Black Crypt. Cadaver Gods. Monkey Island to name but a few) so i payed about DO every month lor hours and hours of entertainment And the price ol your magazine7 Come on' Here <n Germany they charge you £9 for a copy. That's why I subscribed (and you d better send me the promised game), One last question, what happened to the Bitmap's Chaos Engine7 Thanks for your patience, Dieter Kremer, Germany
News ol The Chaos Engine is on page 23
'I DON'T CARE'
I've been reading through ail the whmging tellers m 'Do The Write Thing* this month and decided to have a whmge myself, about - wow! - the price of games
It took a tot of courage tor me to wnte this letter as I have to admit that I went out and bought the Viz game (ft's funny how the comic « utterty brilliant but the game ts crap but there you go) Anyway my point is I paid fu* price for my copy of Viz and also Pang a tew months back but have now discoveied that they have been rereleased as budget games - was i jarred or what1 Surety ft a game can be re-retoased as budget ft must be possible to sell it cheap m the first place. I mean is ihere any difference between the budget and the fu* price games
Also, when you look through AP ->
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
BURNT UNION JACK
'EXCEPT THE QUEEN, MAYBE'
Dear AMIGA POWER,
Recently in your magazine there have been quite a few Important issues that have been discussed which have interested a lot of people. Firstly the question of graphics In computer games. Frankly your pathetic view that gameplay only matters but not graphics or sound at all Is monstrously outdated! Isn't it about lime you lot faced up to reality and the '90s Why do you bother to write tor an Amiga magazine at all There are plenty of 8-bitters to choose from. After all that's where all "the best playability" is supposed to be. (As welt as relatively poor graphics lor you lot to feel right at home with)
Graphics and sound capabilities are two of the Amiga's strongest credentials, Indeed they are what It is most famous lor, and what people REALLY buy them lor, and so should be greatly encouraged, not muted as you lot seem to be doing. Quality titles like Gods, the like of which we rarely see, should also be encouraged, but you do not. Criminal or what! If you don't like the heat, stay out of the kitchen. (What on Earth are you wibbling on about Heat Kitchen Hello Anybody home - Ed)
Considering the Amiga's capabilities, there is nowadays absolutely NO excuse for a game to have substandard aesthetics, or indeed gameplay il the software houses expect us to continue paying the extortionate prices for their games that we do. Bad aesthetics smacks of plain laziness or concentrating too much on gameplay or other aspects of a game during production, whilst neglecting others.
My advice is to wake up and support the cause.
(Yeah! And smash the state, too! - Wollie Smith.) Also I have frequently read about Amiga programmers and designers becoming disillusioned with the 16-bit market and abandoning ship in favour ol the consoles. This is very worrying indeed. But really I cannot see how console or In particular Mega Drive games will ever outsell Amiga ones or how more money will be made from them (in Europe at least). The reason for this is that they are simply so bloody over-expensive and such a rip-off that hardly anyone can aflord to buy them (except the Queen maybe).
How console companies have the nerve to charge prices of up to £50 and over for mostly average cartridges is beyond belief and completely and utterly disgraceful. Especially (as you rightly pointed out last Issue) when they are compared to the prices of other entertainment
mediums like CDs and videos.
How many people do you know with toads ol console games each Not many eh Perhaps these traitor programmers have the old dollar sign In their eyes. People can't afford them so much over here. Outselling here No way!
Finally, why does every game you review these days have to be completely original to be any good The main thing (as you lot keep telling us) is that games are fun, original or not. Original idea games are great but don't forget that many of these can tum out to be rather crap (Graeme Souness Vector Soccer for one).
Yours sincerely, Mark Bobowicz, Crystal Palace, London
Oh lor God's sake Hark, get a tile! We don't think crap graphics are a great thing, ol course we'd rather all games had fabulous graphics, all we've ever said Is that if a game s brilliant tun to play, it doesn 7 really matter what It looks like. As lor Gods, we gave It 87 bloody percent! If that’s not 'encouraging' quality ' games, I don't know what is. And as for 'concentrating too much on gameplay ... how can you possibly concentrate too much' on gameplay Gameplay Is everything, Mark, It's what games are all about! If you just want to look at pretty pictures, go to a bloody art gallery! Also, it you can 7 see how consoles will ever outsell or out-profit Amiga games, then you're even more blinkered than you sound from your letter. Super Mario Brothers 3 (on the useless, crap-graphics, 8bit NES. no less) sold over 7,000,000 copies In the first year of release, in the USA alone! The software industry doesn 7 give a monkey 's about In Europe at least ', so stop footing yourself. Programmers, like software houses and everybody else In the world, will go where the money Is. They couldn't care less H they sell their games in America or Japan, as long as they sell them and get paid lor It. You're the one who needs fo wake up. Mark - 1992 is no time to get all parochial. The British Empire died a long time ago.
If people like you had their way - Insisting on graphics and sound being the only considerations fora good game - then the Amiga (and pretty much every other computer AND the cheaper consoles) would have died quite some time ago. The Amiga can 7 compete with the new generation In terms of pure recft-specs, but what it can do Is produce Incomparably great games, with the kind of imagination that you almost never see from the play-lt-sale console megacorporations of Nintendo and Sega. That's where the Amiga's future lies, not In trying to be all bullish and state-of-the-art with technology that's over seven years old. That said, I don 7 see where you get the ridiculous notion that we're hung up on originality from. The highest marks we've ever given to lull-price games went to Populous II (a sequel) and Sensible Soccer (a football game - that's original). For your own sake, get out a bit. There's a whole world out here.
Hello John, it's your mum here -remember me The one who fearlessly handles your socks and writes your 'I'm sorry my son is late' notes when you've stayed up all night playing on your Amiga
Do you remember before we got your computer, bow we used to communicate with our mouths’ It was much better than the system now, You know the one. where you grunt and periodically make that sgn with your hand, and then disappear and reappear shielded behind this mag’ It was before you regressed into your primitive period that you're in now, just opening your bedroom door a fraction and snatching food. Once we all ate together in a room called a kitchen We d sit at a table and you'd use a knife and fork, successfully, it was before you got that temple tremor in your right hand which makes you cry out Got it1' constantly.
And you used to come out with us occasionally in out car and we'd be known as what they call a family'. You know, we d go to places like the National Trust and pretend to understand why it was so important to preserve a fifteenth century unna'm mint condition.
Remember your little sister’ I think she is teaming a new form of communication too. She wears these things on her ears permanently and can only seem to communicate through the phone to her friends When she doesn't have the thmgs on her ears she plays her music so loud I think t must be out ol consideration for other aliens, so they can hear it without their ear things on too.
Your lather is worried about you, he is sure you ve taken up with bad company He overheard you talking about Roiling Ronnie and he didn't like the sound of if at ail If we can, we d do anything to help you crack the addiction, you can jorft Amiga Anonymous which meets in the dsused cinema it's got a huge screen, shows previews, and has the obligatory mouse, too
Please try to remember your pre-Amiga days, because if not I it have to Stan teaming to play, and say crap!' every other sentence
Yours In desperation, Mum (alias Rosemary Walker), crap! (oops, hooked already), address withheld to protect the innocent.
at the companies who setl games they are about seven quid cheaper than the High Street shops and local computer shops Surety they're not setting these games cheap just for the fun ol it they must be making some profit, so the High Street slores etc who sell the games at full price no! only make the norma! profit mark up but also an extra seven quid on top' And it's schmucks kke me who pay for them!
I know most of us go on about how we haven't got any money arxf how we can t attord these games etc and still go out and blow our last few bob on them but if the big companies lowered their pnees most people would buy more games And if the prices were reasonable it would cut out the need (not that I'm condoning it) for the Long John Silvers oui there. So alt in
Gall these companies would probably make more profit by reducing their prices' Anyway that's it. No doubt if you
think my whmge is a load ot crap you'll chuck it m the bin or if I'm lucky you'll print it with some pathetic little quotes from the Ed throughout the letter or something sarky at the end But l don't care.
Yours sincerely. Niky Griffiths, Peterborough
'HELLO JOHN. IT'S YOUR MUM HERE'
t am one ot those rare people who do not spend any an ot their leisure time in front of a computer screen. I have never held a joystick in my hand and experienced its puisalmg appeal I am in fact not even an AMIGA POWER buyer I do not know the difference between a bit, a byie or a butt, Yet the word Amiga' is at the very epicentre ol my We.
I am, ot course, the mother ot a teenage Amiga Ian and would like to communicate through your pages to my
AND ANOTHER THING...
Kadie Armstrong ot Ashtord - thanks (or the Stm Toad animation, it was much better than the Inevitable tedium ol playing computer games all day.
Chris Wood ol Bromley - cheers, you made our day (especially Stuart's).
Donald Leung-Cheun ol New Malden -call US Gold on 021 625 3386 if you want to find out about Crack Down.
Bill Hewed of Milford in the USA - as far as we know, we don't have any US distributor, so we're afraid the best advice we can offer is don't miss any
issues... And as for games, apparently the US Amiga market isn't really big enough to justify all the bother and expense, or something.
Paul Sheriffs of Northwood - we wish that loo, but Mad Biel by wouldn't let us.
Stuart Tomlinson of Manchester - er, well, sort of a little bit like Btoodwych, realty. Okay
Andrew Laycock ol Accrington - how can we possibly not review’ a game and give it 15% at the same time
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Please state make and model of computer when ordering. PAP inc. UK on orders over £5.00. Less than £5.00 and Europe add £1.00 per item. Elsewhere please add £3.00 per item for Airmail. These offers are available Mail Order only. Telephone orders: Mon-Fri 9am-7pm. Saturday 10am~4pm. Fax orders: 0263 590076. Tel orders: 0268 590766
NEXT DAY SERVICE AVAILABLE ADD £2.50
2 Hot 2 Handle 30 Construction Kit
4D Boxing (1 Meg). 40 Dewing 11 Meg) Addoms Family
Air Duel * ......
Air Land and Sea
Alien 3 ' ..
Altered Bean Amos
Amos 30 .. .
Amos Compiler Another World .
Arsenal FC * ......
Ashes of Empire......
Assay Ir on Alcatraz Award Winners ... . , .. 16 99
6-17 Ftying Fortress 1 Meg)* 22.99
Batman Coped Crusader ......6 99
Batman The Moure .....6.99
1699 32 99 1699 12 99
16.99 22 99 .22 99 24 99 1999 1999
29.99 24 99 1999 1999 6 99 16 99 22 99 1699 16 99
Bottle Chess 2 Bottle Command Battle Toodi *
Beach Volley .. Beostbvslees Birds ol Prey 11 Meg) Blues Brothers Board Genius Bonanza Brothers Budokom Cabal Codaver Cadaver Dolo Disk California Games 2
Death Knights of Krynn 1 Meg) Dizzy Collection
G lac .
Godfather Action ..
Godfather Adventure (1 Meg)
Graham Gooch * .....
loysor Gunshlp 2000 *
wJS. r Heels
1699 12 99 1999 6 99 999 22 99 16 99 1999 1699 8.99 6 99 1299 999 1699 22 99 ,12 99
Horpoon (I Meg) ......
Harpoon Bo He set 3
Harpoon BaMeset 4
Harpoon Scenario Editor ...
Heart of China ...
Ho* • .
Humont * ......
Ian Botham ....
Indy Jones Atlantis Action * ,
Indy JonevAtlontis Adv (1 Meg)
Int Sports Challenge .
Jack Nicklous Clip Art ....
Jack Nicklaus Extra Courses Jack Nicklous Golf ...
Jock Nicklaus Unlimited Golf (I Meg) Jaguar XJ220 (I Meg)
Jomes Pond .
Jimmy Whites Snooker John Barnes (1 Meg)
16 99 16 99 .19,99 24 99 16 99 19 99 1699 22 99
19.99 6 99
16 99 22 99 999 9 99 1399
22.99 .16 99 .1699
16 99 1999 699 19 99 1999 24 99 8 99 .19 99 .19 99 999 999 ,1299 .19.99 1699 699 19 99
Cotl lewis ChoDenge ..16 99
Coshes (1 Meg) .. 19 99
Centurion ... 8 99
Chompionship Manager (1 Meg) 16.99
Chaos Engine* 16 99
Chose HO 8 99
Chuck Rock 2* 16 99
Civilisation It Meg ..22 99
Conan the Cimmerian * 19 99
Cool Croc Twins .....16 99
Covert Action (1 Meg) 22 99
Continental Circus . 8 99
Crazy Ccrs 3 .. 16 99
Cricket (I Mea) ..9 99
Cruise For A Corpse 19 99
Curse of Azure Bonds (1 Meg) ...19.99
Doley Thompson Challenge ......6 99
Dark Sun: Shattered lor
21 99 19 99
. 18 99
Double Drogon 8 99
Double Drogon 2 8 99
Double Dragon 3 16 99
Dreodnougnt 22 99
Dune . 19 99
Ehriro 2 1Mb . 24 99
Euro Football Chomp
Euro Soccer ....
Eye of the Beholder (1 Eye of the Beholder 2 I F15 Str ike Eogle 2 ! Meg)
F16 Comboi Pilot 8 99
F19 Stealth Fighter ..19.99
Falcon 3* .24 99
Final Fight ...16 99
Fire Ana ke ......16 99
First Samuan + Mega to Mama 19 99
Flag V .19.99
Flight of the Intruder . ... .14 99
Football Crazy .14.99
Football Director 2 (iMeg) 16 99
Forgotten Worlds 6 99
Formula One II Meg) 22 99
Fun School 4 5-7 16 99
fun School 4 7.11 .. 16 99
Fun School 4 under 5 16 99
Games 92-Espana 19 99
Gauntlet 2 ...6 99
Gauntlet 3 .. 16 99
Ghaslbuslers 2...... 6 99
Ghouls ond Ghosts 6 99
Globol Effect (1 Meg)......19 99
Populous ... 8 99
Populous 2 ! Meg) 19 99
Powerdrifl 6 99
Power manger ......19 99
Powermonger Data Disk 1 9 99
Predator .6 99
Premiete (I Meg) 19 99
Prince Of Persio .... 6 99
Projecfyle .... 8 99
Race Drivin 16.99
Railroad Tycoon 1 Meg) .....22.99
Rambow Collection . 13 99
Rainbow Istonds .... 6 99
Ramparts “ .
Reach for the Skies * Realms (1 Meg)
Red Boron (1 Meg)
Renegade Rick Dong-
699 16 99 19 99 1999 22 99 6 99 1699 6 99 6 99
Rise of the Dragon (1 Meg] 26 99
Risky Woods .
R oboe op ....
Robocop 3 .....
flock Star Ate My Hamster
fi-Type R-Type 2
1699 6 99 16 99 4 99 1699 6 99 16 99 12 99
John Madden 16.99
K.ck Off .7.99
Kick Off 2 (1 Meg) ... 1199
Kings Quest 5 [I Meg)...... 22 99
Knights of the Sky II Meg) 22 99
K O 2 - Fmol Whistle ..8.99
K O 2 - Gionts ol Europe .... 7 99
K.O 2 - Reruns to Europe .7 99
K.O 2-Winning Tcct.es 5 99
laser Squod 2 ' .....16,99
last Ninja 2 .. 6.99
Last Ninjo 3 „... 16.99
leonder ..... 16.99
lelhol Weapon 3 * ..16.99
leisure Suit tarry 5 .....22.99
lemmings. .. ..... 14 99
lemrn mgs Construction Kit * 16 99
lemmings Data Disk 13.99
links .... 24.99
Liverpool * ....16.99
Lombard Rally . 6.99
lord of the Rings ... 19,99
lure Of The Temptress .....19 99
M * ......21.99
MI Tank Platoon ...... 19 99
Mogic Fly ..8.99
Magic Pockets .... 16.99
Mon Utd Europe 16 99
19 99 19 99
22.99 6 99 6 99
RugEy World Cup
Run The Gounttct ....6.99
Secret of Monkey Islond (I Meg) .. 16 99
Secret Monkey of Islond 2 (1 Meg) 24 99
Sensible Soccer ...16.99
1999 19,99 699 .899 34 99 2299 .8.99 16 99 22 99 1999
Mega Fortress (I Meg
Mega la Memo ....
Mega Traveller 1 11 Meg!
Mega Traveller 2 1 Meg!
M croprose Golf (I Meg;
Microprose Soccer ...
Midnight Resistance .
Midwinter ... 14 99
Midwinter 2 fl Meg] ....22.99
Moonstone (1 Meg) 19.99
New Zeolond Story ..6.99
Ntge! Mansell World Champ *......16.99
Nightbreed-Action ...... 6 99
Nmjo Collection .13.99
Operation Thunderbolt .6 99
Operation Wolf ..6.99
Outrun .... 6.99
16.99 6 99 16 99 1699 ... 9.99 16 99 .16 99 ,24 99 699 .12.99 !9 99
PGA Golf Courses PGA Tour Goff
Pton 9 Form Outer Space
Pool of Rodiorsce (1 Meg)
Pools of Dorkness 11 Meg) ..21 99
Shadow Warriors .
Shoot Em Up Con Kit
Shuttle * ...
Silent Service 2 11 Meg]
Silty Putty * ...
Sim Ant ..
Sim Cty * Populous......
Simpsons 16 99
Space Crusade 16 99
Space Gun ......16.99
Special Forces (IMeg) 22 99
Steve Davis .7.99
Snider .....6 99
Striker . . 16 99
Strip Poker 2 + Data 6 99
Stunt Cor Rocer 6 99
Super Hong On ...6 99
Super Tetris . 16 99
Sw tchblode ....6.99
Switchblode 2 16 99
Team Yankee .. 19.99
Team Yankee 2 ......19.99
Teenage Mutant Turtles 2 16.99
Terminator 2 16.99
The Immortal) ! Meg) .8 99
The Manoger ..... 19.99
Their Finest Hour 19.99
There Finest Missions .....9.99
Tip Off .. 16.99
Titus The Fox . 16 99
Troddlers * 16.99
Tutbo Chotlenge 8 99
Turbo Challenge 2 .16 99
Turbo Challenge 3 ...16 99
Turbo Outrun .6.99
Turrican 2 6.99
IV Sports Baseball * 19 99
TV Sports Boskefbotl .9.99
TV Sports Football .... 7 99
Ultimo 6 II Meg) . 19 99
Untouchables. . 6 99
UMS 2 1 Meg) 19.99
Utopia Data Disk ..9 99
Warlords (1 Meg] ......19.99
Wing Commander (I Meg) * 22 99
Wizbotl ..... 6 99
Wizkid 16 99
Wolfch.ld ...16 99
699 19 99 1699 16,99 1699
World Class leoderboard......
World Series Cricket (1 Meg)
World Wrestling ..
Xenomorph 2 * .
WILD WHEELS £4.99
UPGRADE YOUR AMIGA TO 1 MEG
1/2 Meg Upgrade - £24.99
’2 Meg Upgrade + dock £26.99
ONLY £9.99 EACH!
SHADOW OF THE BEAST THE KRISTAl MERCENARY 3
Speed Mouse - £ 15.99 Quickjoy 2 Turbo ■ £9.99 Quick joy Jetfighter - £ 10.99 Quickjoy Topslor ■ £ 16.99 Fighter - £4.99
10 x 3.5" DSDD - £5.99 20x3.5" DSDD - £10.99 50 x 3.5" DSDD £23.99 100x3.5'DSDD £44.99
RE CYCLED FORMATTED DISKS
10x3.5* DSDD ... £4.50
50x 3.5" DSDD....£16.00 100 x 3 5" DSDD. ..£30.00
These days, no one can afford to shell out thirty quid on a game and just hope for the best. We’ve got to weigh up the pros and cons and plan our purchases carefully. But where can these elusive pros and cons be found Here, in...
THE BOTTOM LINE
(AND HOW TO UNDERSTAND IT)
• • • * * Excellent ***** Nearly there * * * * Very good ** * Has Its moments ** Flawed • Dire
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ponMMiM mtl t *c* Hn ■ nn ■» mai T** let M M my GAME NAME PtAfehw Pnc*
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WHO'S AP-AEantNMl CC■ CateCM**** OG OhvG MrO OP- OaryPUMe JO- JwNiOmiE Kf umA MNrivILI-LMiMElll-UiEBilia.IlalkByllll-IMklMifW'MaNSoiPH nnU • MW • Mii Wm • NL - ffcchvi Longtanfl • HP - Rich Pcflry • W - Aonrw RandMI • $ C - Start Campfeal
Etectroftc Zoo £29,99
Oetntwy on. ot th. bggrrst RPGs you* Mr [toy. MUm mght trpeet Tut means an awful tot oI f*»ngaboutruth(ksk* 9looks.M tacky loo. dm you ewtufty get plenty ol gem tor yow money • *»•
THE ADOAMS FAMILY
APta w, US
Hgfty smptsed Man clone Out no IMS ptey aol* lor a. that Hjg* rO lough and aha* * looks . M bar* m places mere s no snoftag* or pangs gongon Agoodytortuir* »»••»
kilogram * £23-99
*Pi2 69h, OG
w« r* ttt mting tor in. Mm** Amga Km. gam* TNs « up there nun eu best W tu contendere Out bootcorerWsUI*down .**
THE ADVENTURES OF WILLY BEAMISH
SUrra CM 99
Great plot waiicnw gwruauly tunny touche* pt humour butTugam* Use* rs str.ghdonr.rd am Inear For OS. its a bn short on dtpth to JutNy buying ...
Psygnosls £23 99
apis tb% sc
Th. mrionMJ shoot- wn-up wound *» stumng graphics taw mmatton in] rMm). fikssed-OUt ganuplay (Out utterly ripe munc) rn» in tenets wont taka you ll Put long Ip gw Trough, (hough, sc t*vk orriuKy t you r. after .-** OoAngr •*.*
Fghsng lor Supremacy pi th. skies tanH.rrusaybusiness MPKrii when A. iUacetm* <nd you tin . commercial artne This an ntngung rid angrossng busauss S*n but you natd lb make too many tlonancaa tor sloppy programrang lor.tot). V" **•
kitogranu* £23 g»
APIS 73*u NW
A t» W a pam n ona-player mod. (you hav. to ptey hro char actors tmufjiruousry!- Put rrveh mar. tun weft . chum wound, Pus tnata gam* shoot- em up . atmosphere ano addon*. a not th. bQgest thing rouihvw Hotbed ...
Tun 17 £23.99
LBraskch Gaunoercton* - it gets . P. rtpritiv* put nw.'t. fug* amount w top slnry slaughtering ton to 6* had belorehand Notmuch rvOwcsd on* meg bemg used though ...
US Goto £25 99
Gcuan-I Are Without th. eU*w sophstcated stud Yip. rs reaty thatdreaAX *
AMERICAN FOOTBALL COACH
Composer Sort*.n £1493
APta 21% NW
John Wadtten hoocus without tu gmygnpha notng strategy a-caO* bland. competent progrwhmg am preey much ttftfylhng Ws* *
Psygnosi. CJS «
APS 7$ tu UR
Irapftd py wad. duw Orisnd.r and Snsiw. but Isis omrv-drectonw tenring bUssw . ovw-bK wow coneotatt. *nd
JraprvcJCT very cuWM
Amsotupi* An. but utswty YrgwIabU ...
US Gold CSS M
Ouay. so youl *rvsh .ns coupU or days but ms * absolutely gotgaous stud, ptatftbte and ddlww. win at atmosptur. at its o*n Ewry n*. SCfttn is ar notng dKawy. M rial, ouantty ruy b* tedung Tuft I no doubtng Tts on*S darity LWs )usi hop. ter a (blggw! swyuW soon *****
Ptey Byte £33 JT
W* cant apr** wtudtw ht a th. Mat Amg. hotUdncady-scrpAng Shoot- wn-up ftUr or ofty TU ucond but (its nvW • Tu termnriy coot flTjpr z. but.. shhttty COthpUtaty .roriwtt, SO why ar * you r*admg tfts fttud or gong out to du shops te buy . ngft n*rS Eh*
API63«%AP Ovtr typwj. no. icoatng but repweti* wtd thrio* SO show wn-UO CU u wt whtMft Ututcn tcoi but A that a *rut you ft Wtw. try nng a cWound tgrt bub •*
ASHES OF EMPIRE
API 6 80% Rl
You. nvsuon should you choos* lb acoapt A IS » bnng paaca and staMTy to Tu Conftowsoon ol Syndcais: Fteputros a not *wy *H dsgu<sM USSlVCtS son W ptac. i Aarnt a on. or Tom Strategy rote-piayng ganus Tut paopla tend to ba scared o>. but daspn. b«ng i-ast and amricated. As surpnsngry tny to
gat ntp and cunousY addctvt
You Anpi. how paepte say that A you want ip play arcada gurus you must run. a ansote1 HomAe mag*-wrecurg aanspolterguh trims Tunaatcnnhy . you *arS IP *y. go in a puna, don t buy an Amiga Raaitlc1 w*i mayb* but.no car«' *
As aow your* played A3X Arsus rial Sapy Jo starts lo took tot 4uM » bad ah* a. A* a b« pnmavt and a bA mphtc but As cut. and As got a sans. o> tuw wo you on do a lot worst Ttan that« pis bad OkjnOrtd a*
Oitord SottworS* Cigjj
ap-2 45N JO
Too Tin a gwru to juabTy Arspnca and no usa as a lawttng tow Tanks 10 th* hombte oontusng nstructon mamw Buy a ftte Backgwnmon s*t
and adacant book on Tu subita At babwandchaapar a
Psygnosis £25 94
Too Mtte too wt. TW pretty Kite arcada advantwa a ampUialy lacking n action or cnalwge UnUss you lound Stedow or Th* Saasr a M loo oompkeatad V your Hung, youl g*tboredift<ywrfty *»»
Ubi Sort £20 «
A reaty fto* Ora rxlh an licWrl control nudao*. but (tan at au last hurt*, thanks to tom* wwmous dalays dumg ptey and a bacTy nought out comb* sytttni Thara s Tu gatm of a real otessA <n ruft. though ***
BATTLE ISLE SCENARIO DISK ONE
Ubl Soft C!9 99
API* 7*% UR
As date osks go nts wu s good rduator mon*y Sant (Ms fan.. Tu • Tu ptac* tc com* tor tots more scwwrbt and tots more pteyng am*
WA> UU A. Ywn. and £0M Ion budget do you raaTytuadfstTsid' late ccmtttan or a uccrdnn arcada drhrrg gam*’ Ho. ** ddnt think SO ••
BIRDS OF PREY
Electronic Arts 0* 99
AP9ES%J0 IncredtTy datalad and comprahansn*. but lha ncradtry tto* tram* update gets n Tu way just loo mm tor a* bur m* raw !*gr< gamapurui lots to Saa and do Ian) show) A you re ratty patum though
Electronic Arts £25.99
Raal PPG davWm donl saam to go tor*-pretemng na Ikas ot Tu Senwdwpwrus but Tuft appears to bt somatnng about Tw eru Wsch dra*sinTugniriaMsd Asnotring ru* . but gi>* 4 a Ty - you mght tka A ***
AP7 etx sc t too hp se
Fumy adKM nftntisay ptAyabte ensp and btautk/toWung. gpigaousty presented, atceaenoy drifted and magnAean y -*nBan But Tuts ancugn about *MOA POWER. The Bkus Smoten • teb as net Our tevowa* clswaciw Kanca game e**r johnBakuft woiAT have approved ••*»»
lt$ Gold £25 99
Good comremon ot tu oan-op. but tor some reason As yusa not as tovabte on home computer tormats T*o- playw mods« realy good An, but in sWO mode As Sacking a bt A touch sto*. and Tu 10 tenets can be pteytdTrough«inotma a**
Charaptertot and enagnalhft UTa Tmg. but you tatty tuad to Ic/C yOWSCt to play A property ft source engnnmg. but As ruwr gong to b* aNo.t. tee
Apt! 34\ SC
Reaty **tu(ptettorm gam* ted onto reasWuCTy neat Wmng s*caon which am good *nough to tuttw ru honors brim* * tor Reaty baTy pyogrammadtoo *
BREACH 2 (ENHANCED)
SpacTunvguatey grapftci. Put a more -e-turraning gam* man many tn TuRPGgtnra CSOuyuatWty rough ***
BRIDES OF DRACULA
Gonro Ganus £25.99
Astoundngly enjda tachncaty Tu •itcuison am soma atomantary dngn Harrs fur *tut m hl luv* bw som* top Spy vs Spy esqu. vampnanKs e
APtT 70% SC
Er. wet bastoaty As O/na BUSS* MAhtwddybAs AssrghTybaBw than na Stestw as a one player
gante but 00 beats « tor mu* player
km and good boks Ovarat. though dead'ab *****
Potenbaty gtoory t rnnvigs-iyp* *hort but At a Shanu < VP*ars to hat* b**n programmed m AMOS St* quu pteyibte. Cut Ho pnmAvt to ftriy hold you. ittentqn »•*
CALIFORNIA GAMES II
US Gold £25 99
APtS32%RR TH* *e recan* a la. ftcomrundalon *hwt. amvas n Tu budgw ten ature * bWongt Tha only rjy surpnsmg Twig about Cawormi Ganus A* Tupnc*.
£2399’G.I rea1. OuOes ••
AMIGA POWER NOVEMBER T992
AMIGA POWER NOVEMBER 1992
I / I Mmdsope£2599
IWrng< iMn)t«!( Scented (fem on* ol Pe tan»H cartoon hemes n hung memory Snoodhy £>/ together and I co*pie« waste ol a pooeneaay 9000
Electron* Zoo £25 99
Often)* tor Pe 90s. Out not M rsee when ciums out to Peas charactoriass and imptayaOto as no wapy ovar sensrtve and dogcal n
CARL LEWIS CHALLENGE
Plygnost* £25 99
TN» days, worn saaa P al dascnpwm comewdh a management secson The cne does but * isni leafy worth playing Th* sports Pa are presetted very we* Pul in S» aasy And (wa s no heed to head opOon n i-ufepltyer mode OAay. Pyl flawed *«*
THE CASTLE OF DOCTOR BRAIN
Sierra CM 99
APtt 61% 00
* yov want to trpand you AMs mnds Pen *ta » no pad way to go spoolf 11 lust a pry that 1 * *0 damned Slow and dnaA to cenbot Not a very targe gam* e*
tnltrpby t» «
APIS 50% KF
CouPtmteenMi attornpt at a Sm Cry stye at* *p ctsdas (aupnsa'i m a. Pot 1s afl too pamlufy slow and fdoatnl even balance the lack ol speed wrti any realbepPorreMam **
APIS 69% RP
* you anyoyad Pe nufy cwane concern of Lemmngs or Gobi** Pen perhapi you csuto mma sdmedwig ol Calert Em too Try t youngftkkaa aee
Ubl Soil £30.99
AP9 09% KF TIOON02
Fans o< Pe 8 w cuttc Cftjos wa <nd Pal Prt « Pa dosast Pa Amga 1 yal ooRta u amAatng pal
game 1 pmaiess appeal pul a<P adOaOOapP and strategy A Ween Pa stow net Put enormously compel ng and eryy npla neverpnass •■•••
Wee £25 99
APS 75% SC
Fast and smooth cross betwean Hoi Hod and Super Sent pis a cretty shadow sap Put n a one ol Pa most anpyatfla Amga Ormng games youl saeaapesame Theres 1 good batonce between achavemanl and r*w 100 * • • •
A very todcus and Pomg attempt at Pa tooabal managamam ganr* There t abaOUeiy no too®** acton. Put Para a a mscuioua amoum d OdA access ng Ooni waste your money, you'd gat mora eitslaceon hjshng r down pa Mat Try Cnryeaef Graham Taylor Management game resaad »
CHE: GUERRILLA IN BOLIVIA
About as up to date as Che hansofl Forgatt e
CHESS CHAMPION 21TS
Ortord Soft worts C1999
UAont ot ootens toads ol dlflcufy settings easy 10 get mo. good tooAng and nstrueshra fa a almost certanftr Pa bast Antga crass game yel eeee
image Worts CIS 99
a s hard to tat * pe programmer ever played Pa coavep Pit a sucpoterpy based on, PtA ra not a Pad toto arcada dnvng game « fs own nghc Then agan it 1 not aiaeOy good. a>tar aaa
Th* Traertti'lln Timrt n • -ww -
rX/tre wlvr rt*'It
The dee el god ana. and Hu on* et parscular. a rary aopaalng Few ol Pern reefy IM Pe mart. Pough. and tm is one ol Pose Pal just mutes
The raertaca a a Swig nghemara ot
hat Put etsda Pat shoddy body Pereoeaa a heart ol goto Is out andtattotocAatbiAPPaandas Such a good dra OhayilyOure patent but why should you have to be’aee
THE COOL CROC TWINS
Arcede Masters t».M
APIS 05% US
A mad and bdarre headbangng eitravagarua ol plaSdmng
crocodn amca titxgnt odounu and arcadey. pul Pan an too many Weis and not enough gamepiay Vtrary to Saap you entortaaved tor vary tong aee
COVER GIRL POKER
Emononei Pictures storm £20 99
A cc mpliiiai) amatng game Youl be amared at Pa poor gualfy OOuraS asaoundtd by Pa techy oalogue. and Wady slaggtrad at ho* unbtfevaply Pad a 4 at poMr II you own A M yoursaa e
MicroPros* «4 99
AP8 at % sc t too No 99 RddAously aipantrva Put vary atmosphere spy tmvMtor. wp tots ol Hit* tub-games (soma ol when art actuafy aryoyabla. shoo honor) tctuaOy gomg togePar 10 masa a oohaanawhoia Shame about Pal pnca.POugh eeee
CRAZY CARS III
Pneaoiy Pa Pest raong game yai-pusaitdiln (I succeeds A grew OPCufly curve ticeaert power upt wonoarflAy tvocatna grjprvc* iBoston reaffy toOs to* Bosaont and great sounds Lai Down saghOy by Pe taO O a twbpuyer opoon Put OPerwed tab e eeee
Cutesy, ptaddrm puuler taalunng a pet Peawo pengun trying 10 save Pe
mvtru Not titepaonaty ongna Put vary payable eeee
»...£» .99 APit 30XGP
Nee oateesrra mudeimyiatry dea Put usaieu plot davatopmeni and unpiaosantusernaatiaca Thsceua have bean good it only a had had a PflotatnottPantofl a
$ lart>yieC33 99
APS 32% ftp
Hcoaess adventure gam* od tashoned and uwgnal Reaty. wci Pe Mas ol Money island around we doni out* understand why people Pother releasing m* sad o< dnveiatal a
Pnerprita Software Inc tlS.99
UnmapredGaudAftctone Scroty, rnacey snooty png Pal plays we* enough Pul at) overly efleratmg
AP9 S*% SC
wsdy mpresann 32-lavei parataa Put Pert t nothng dse to t at a* Even p* garvectay Pat Pare a (ample hacAnimnssud) *ni vary waitiecuttd Mora ol a demo than agame ••
2t»l Cantury Entertainment 05 99
API* TS% JO
Chjdtr. men cotoutiA versen ot
God* without Pa dapp but wip a pt mors rng 101 aee
Mlndscape Cl 991
API 5 09% JD
You aoMdnl have PoutFt you 0 get nv*h of a game out ot Peng a dapaich rdar rv a ganaso enpneerng lab Put Undscape have mjnagedr. and tor only £!9 9S • hat atogant and partaedy balancad gamaptay arp just Pa nght amount otpuutototnng shooing stuft. and leapng arond Not 10 hot« pa StuYJ aflacta or graphea depanmarts Pul t paths an adddna Punch Pai coJdeaWy snoot a lew teaPout eeeee
Impressions E29 99
Shpt tvstory. WSJ P erwversjry cl CoAmbus daoovaiy ol Ananca ft's a pretty strange subject tor a game. Put Pan Pa American people hare
become a very strange tones race
■CeHOnie Ccambu* anniversary on the Amgi Out* eeee
Europrest Software CIS 99
APIS 66% GP
A beeer than medocn ptattorm romp-cum peat am ce Pang wdi soma shoot am up shenangans thrown n tor good measure lean be trusiratng to play al tmat Pul t can Ptmodaraceirentartaewigtoo Is no bastto Put <t has t a moments and • buMpneytouckat aae
DOUBLE DRAGON III
Storm CM »
APS 29% SC
Whae Pa last two Double Oapon games wan smpSsac and overeasy, at Masi Pay toOMd guae raoe Ttu it rrwh toes comgiei avan •Par of Posa and a tot ug*e> too *
APS 56% JO
Novel n» or tin styles (A Typed* shoot am so and saatagy game), pu nePar secoon nas peer vary weiarecutad The whoa peg a pretty stcA. Put Pere s nodsng much n«r* to seep you tedertamed lor long ee
T ur can Research Systems £ Ja 95
APta 60% JO
A naval strategy wargame aw Jonadsan Med Nunel aaa a
A hghly pbtahed adventure game whch * more ot a strategy gam* cutvantnatedbooA. it should appeal to adrerasrt lane, and rcn-ganvng tans ol in* been aak* ••**
Aprs 2g% ftp
Thera are toads cf auras (graphic* and sound! but then isn t reefy much ot a game tor Pam to be attached to Weed DOhng and eiptnsvt Give t a ms e
APt2 *J% MB Ttoo No tj Good An by use* but pay than tma-piaye' moot (mp Pe joysacA •captor nduded) and ydul flnd enan days dsepbaamg tom your V* It you ye got any Pends at 0, trv* * an Meotote nut' eeeee
ELVIRA - THE ARCADE GAME
Son ol Me a pretser but nuen cruder version ot Gods riot bad. but not eiacay PhAng. *■ yet anodiar et Poaa okayqh Oba you should Snow Pe dr*by now) e**
ELVIRA til THE JAWS OF CEREBUS
Tptafy Cut and meiotng (svatty Pa very Cast Png a gama about the larger-than-We £>rra mould be) nacndsi adventure and mocAngly pneed •
Ocean C30 99
APIS 34% «F
Put Pat walat away The only ding pars ape about (ho one vs a how tong wa ve had to watt tor A « •boras on Pa graptvc*. and can be An Put reefy'fsnogam* *
ESPANA GAMES '92
API 7 3*% MS
Huge varaty ol everts but getting to P*m « f reel chore And they doni took too hot anen you manage* Not reefy worn the bother e
Apt 7 *% SC
Our lowest ever mart Ni/tsadt*
APIS $ 9% SC
Havng sacured Pe nghts to name Pe game aim a Itncus tournament, you d tone PougN EMe would n«va trad to snsAeto tame ttdoatnttooA atfpeyod As a tooty gama f a OK Put not up to Pa standard let by SnsMScawMSM* Ouct An n a tMOow arcadfy aort ol way hA tot oown by poor gapnes and stowptay aae
EUROPEAN FOOTBALL CHAMP
Domarh £24 99
Abogsunaardtoorygame There wai title chance o'racreaang pa 'arxy graphics ot the con op to instead Domart have concentrated on laepng nhat gameplay Pert a uptototatch Anoavy.butfwoni empacup aaa
EYE OF THE BEHOLOER II
SSI US Goto C33 99
APU 06% KF
Netting hare that warn t n pa brit tctassc) game, but generaly gone that lute Pt boner ThnAvety cataAAy btnere buyrg bom though eee *
KnaaHt £25 99
U*nch<vsl*r owed Europe on ca. but last An About as good as Anvga <a hodwy gets at Pe moment though eee
Soft * Easy £25.99
Very idugn tooAng but tneanJy tAeabte done at the Sega 7*dp ctoneCotrrvs You oouto do worse (Me any ot Pa otflofl Amga Teen games tortunptai eee
APTO 77% ftp
Average shoot em-up ditangushad by a toveft tghtng tttoct *Nch Imdi Pe game a onanrvng adnosphare atoa* wtnout adrtng anypng u Pe haptnayeddetgn aee
Tomahawk £29 99
Modmateiy groovy French advenue rvrh a lemase central char actor N<a ttx) stroghdorward but tends to be a bt tod blear * locAs great loo although soma ot Pa scenes nvght trouble Pe Ms tberal mvnoed Sesy or wulti You dtctoe **•
FATE - GATES OF DAWN
flembow Arts £29 99
APfl 70% JO
Fine*) and tarry FftPG only panaRr redeemed by Pe tact Pat Is gol some mederetety cute babes n t
Storm £25 99
AP9 33% SC
Astortshmgly thaltow even tor e bo rng game, youl spend ha* aru h«A completing 9v» and Pe rest <f ydv* He regrnng ouyng t n pe Ire place So deni e
FIRE AND ICE
Apia 66% MR
Alapc PocAes. Put tan and good
1nl*meoine £29 99
Quito praatKalungly homdtocAng andsenouslyiMtoPoot Ju« anoPar wargama. raaAy »
L0t THE ■
I THE Not MONITOR FOR THE AMIGA!
FULL SPECIFICATION ANO I YEAR ON-SITE WARRANTY
AND ATARI ST
PHILIPS 8833 Mk n
14" COLOUR MONITORj n
0* port M©
Lotus TuPbo Chaltang* 2 from Gremlin Graph*:* 1**04 raong games 10 new Omantton* Pest pvougn Nuranjou* tunnels lw**i atong tog-efrawn tracks KswJ over mvj onttt IT* an actwn packeo test of you» iM end speed ■ CAN YOU HANDLE fit
FINAL CHALLENGE EXCHANGE
H you tweedy own a copy oi Lotus Tuffco OeSenge 2 don! worry You can return the Free Copy from your new monitor and tor /ust tS. Ptiapi wo etcnange 4 tor lotus • The Fmal Challenge* >tou can use tn*s new software to design and create yoo very Own racing C*QVts
WIN A DAY FOR 2 AT THE 1993 BRITISH GRAND PRIX
ima oe grandstand Mats ai the men reclamed want in me Formula Qno year - The Bntdh Grand Pni Ph*p* will y you and a Inend nto SeVERSIONe and there* me chance to meet a famous Formula One personality at a cesebnty recaption it s then une 10 take your grandstand seats 1o< the mormng’s practice A deioous a course lunch Wows, then <r% back to your seats tar the Grand Piw rtsetf
Its as pad of an ewtmg f rst pn» peerage m the Turbo Chalenge Competihon And. if you dent get the chequered dag mere are 40 nrmer-up prtres ot Ferran Testarossa remote control cars
• 14' CGA COLOUR MONITOR
• OFFICIAL UK PRODUCT
• f YEAR ON-SITE WARRANTY
• FREE• LOTUS TURBO CHALLENGE 2 SOFTWARE
• RESOLUTION 600x285
• HORIZONTAL FREQ 15 6KHj
• 42mm DOT PITCH
• STEREO AUOtO SPEAKERS
• EARPHONE SOCKET
• m-DiGiTAL s rgb analog
COMPUTER INPUT SIGNAL
• CVBS VIDEO INPUT SIGNAL
• DARK GLASS SCREEN
• GREEN SWITCH TO SIMULATE MONO DISPLAY
• AMIGA. ST. PC COMPATIBLE
• CABLE REQUIRED See Accessory ■
•'''"'tr'ttgjj 1 c.hw-'-“w
USING A TV
Switch to a monitor and SEE WHAT YOU'RE MISSING!
If you are currently using your Amiga or ST with a domestic television set, then you are missing out on picture quality.
Unfortunate . because yt)u< TV IS used to rece-.-ng infer** UHF transmissions from toe airwaves. 4 «Ny has a UHF soemet So your computet has to downgrade its tvgh quality ogtai RGB (Red Green, Skies signal to UHF to enaota your TV to receive it However, because your TV can onty display usmg RGB it has to convert the UHF sgnal back to RGB before it can pul a picture on the screen O course every tme you convert from one signal to another mere .s a loss o* quarry when means that the f>nai picture on toe TV s not as good as the ongm signal from your contouler You can overcome too with a monitor, wtveh has an RGB socket, not UHF. Your computer wilt recognise tws. and sand as ongnal RGB signal lo me monitor when w» display the mage directly to toe screen wdh no toss of quaMy-The PltOps 8833 a toe best sefcng co tour moneor tor toe Commodore Anvga aw) Afan ST Ideal tor game ptayng 4 offeri eicedem cotour graphics and has stereo audio speakers tor enhanced stereo output from the Amga and STE The performance and rrtabrtly of me 8833 « eneptonal. wh<h e why we are Contdent to Odor 12 month* ON-SlTE wauanty with every Props 8833 moneor Plus, every 8833 from S*ca comes wen FREE Lotus Turbo Chaltonge 2 software, at tor oniy£l99«ic VAT
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Welcome to ish 11. folks... Oi, Jimbo, ste
peering through my cover! Get back msidt and do some wort'
TOTAL! Number 11 is on sale from Thursday the 15th of October. It's got 132 pages on everything Nintendo - news, reviews, maps, tips, previews - and you can rely on us to tell it how it is, warts 'n' all!
A wholly independent mag from Future Publishing (ain't that the truth!) _
Battletoads tear it up on NES and Game Boy!
End of l*v*l two. and you've got to beat Big Rat. Blast away at all Ms gum, and whan you've wiped them all out Ms snout falls off (ouch).
IOVEMBER 1992 ISSUE ELEVEN TOTAL!
w Son m** Meet ib Mania)
APB91X5C TtOONoia Ona ol r» moo oeautMy oonumcaad and play aMtarcadt advanhm »w world i Mr toon wWhvily ahnnmg KMX rao W* bargam Th, ■ *» way 4 should b* dvwAnyi •••••
FLIGHT OF THE INTRUDER
lm*g* Wort* CM 99
Si/prrrwgty oyiil* and item ngtn m thuod on on* ei m* US Nieysckayuer old autw* warhO>a*» Bags<*ouiikyeharia*r ****
Tim mb somoseftarc smut t oovM dapadmem of tie tecrtl wva PnuMmd«v4«U i
enpotng, >< a M oiponsn* u» loi • gam* w*t no colour of roovng gram ****
Srmolmondo £25 99
LaudaM* aaiofl. raatom mi But 4 you wan raMam. what s wrong w*i real 14*7 tl not vary May to got to gnpt wan conoot ma. am not oancutariy anaartanog wtian you do FooKtai can ba and itaa boon, dona naicnbaoo* a*
FOOTBALL OIRECTOR II
FORMULA ONE ORAND PRIX
MicroPros* 04 99
PtcAabiy tha moat atuntvnj tadmeat *d*w»*ntar< Han n a-gt garnet programittng to data , but more mgonanoy, *sue*tWyand*n9**aY ptayaeta game to DOOt Uonatmuaty enpratane at aiery aey - buy thn Or ml moot you naaaa
4D SPORTS BOXING umdtcapa £25 99
The taunt! dmonuon ». at. a r»a*y boimg ptaca ta ba a
40 SPORTS DRIVING
API l 69% NW
A guaa nan Race Onvyt don* Kynemhat spodad by tha r*a»y dumty and moughllats approach to ddktwsppng tat
Syatam 3 09-99
TNa flLdbl* BoetXnesqu* areada ptadotmor • akrott note, but ma thjpd control and ikyhgh dmoudy puls a vary natty spanner n a* worka Could haa* bean gran tax ■nl a*a
S«i Cay goa* Gtaan. but ooatnt
qu4e cut 4 gamepMy end cor o< SomvKypoo'
des n tege makes * a chore *»
US Goto (75 OT
PosaAty Vm mt (ksmaty (TOQWtWl bOftflQ are) urwnpf«vvf piece of software weVe ever seen trs uprv.* tacky. and lUbbttft NuKued
Oxford Sottworfc* £19 OT
AP12 0%$ C
Urtscpreshcaled but workable verwn of one o* me true daises o* boardpamtog (GOski levels and* hartcapprtg system grve* everyone me chance to play m» absorbng end chaiengng gam* ****
Tomahawk £75 OT
Whatever« a fey gwe moee French game designers. m> 1 Nm* doubles GobStn* « a gurtty, not to sey utterly weed pu2der m type*! Gate style The character* are vredeemaity smpd but yowl love mem (ust me same Note»acthr tooth Mytfbur better than Pusftovwr • ***
US Goto 00 99
Marc Paro s and Franc*
Coppola s) Go(tether saga -just t4 tor a mnuto and try to ehagne now much potoroaJ there « tor a reaty graat game in there Then Co*, anhc godawkAwaess flodoCopdone and cry to* a day and a h*l •
APtO 55% JO
icky floAng Thunder piayatae wen cute arwnahon but no notceabie gameptoy Unreeresbng urwispvfid and un French •
GRAEME SOUNESS VECTOR SOCCER
Impute* (75 99
A brave eflorl but whJe me vector graphea «ort pre% wee. the soccer dt(a49mtserady Fie under nee try. noogar *
GRAHAM TAYLOR S SOCCER CHALLENGE
Krisebt C25. W
Poor old Graham gees a tot of ltd these days and mere art many that wodd say he deserves « Apparent he was rsvohred in re development of the toofetf manager s*n and. 4 mars me c e. fw ddracscm wA have 10 g*ve hm somo gru ng credt lor a rob wee done trtagame tiufted LA of leatures. wsh some quite eraertanng acton scenes thrown m Some ngglng Aews but overaiquMsaasfyvg ****
GREAT NAPOLEONIC BATTLES
impretuoni £79 M
Out wargame wtth a bu* m adror so tiou can actuaty make e as much tui as you want1 Aiegedy *•
API 7 33% AP Oh dear rf only looks were everytfrog TNs « another one ct mote cadoony adverture things mat looks fabulous but «nl aduafy nsxh tunfcoplay trsasup thenght drocton. ust not ■ very bg one *
HAGAR THE HORRIBLE
AP9 66% MS
A more eipensive version ol The ew ZeaSpnd Story with Vtungs m « Supmngtji enough though. 4 s less cute •••
HARE RAISING HAVOC
AP»2 28%SCi B8% MR ft looks nice, but mere t about at much gamtpiay here as mere «s m a bg empty bo* marked Gameptay Free Zone Its qurte tunny) but youl neve* play 4 more man once * you ve got a hard dnve land you cant play fus arty Olher way) dont waste its memory space *
Gremlin £75 M
APn <M%SC TtOONo 15 One of me most complete enMrtammg. addctve wd i-iagmabve games at any lond ever seen on me Argi Nadequn is a tour de force fit programing and dngn h i the game ftcfiocotf should have been Pisdomtard ftpacehoppert have never bean SO much Lm • • • * *
HARPOON (WITH BATTLESET II)
Electron* Arts £34 M
APn 641, JO
Phenomena* (Mated but youl have to be a r«*red Adwai to have enough ime on yoia hands to play 4 property **
HEARTS OF CHINA
Sierra 04 M
Lots beder man most Siena etat*. but stl very Inear. and 4 you haven't gc4 one meg and a haid dme lorgef itcompleiaty ****
Core Design OO.W
AP8»%M8 TtOONo46 H you re ted up ot appaAngty tatty RPGS. why not show some programmers this’ Aceeistfe. playable, gorgeous to look at. but stfl hoklng plenty of depm and chaAenge ret it me way the genre shoUU be gong
API 7 60% GP
Ho. you see ts a dmosaur that looks lAe a Idh on wheels He * me star cl
a 0*y ptattorm romp fwt s Lmny n pans, but loo drtcub to rea*y be Vn There s better stuff around 4 youIfca thd sortOl ttvng *•*
Whob as antabng as Macaulay CuAon e
Ocean £25 99
APIS 84% MR
The atmosphere of $ petoe*g s Hook movie «rtcety captured. Out mart on 1 reefy a* mat much to 4 It s smM and shaldM. bu( sM )o*r ncefy formed * *
APIS 82*-. MR Brave ddaranc and mosfy suooeaifui attempt to add inleAgence to me shoot'em up Satfyirime shoot em up bt mat lets the side down A tide more aoenaon shoMd have been gnen to the arcade side otllungs *•••
Palace £25 99
AP14 50% GP
Comptatatr u*a MhM n noicrt** ncm Ihr w*i pratrp ud
nt>1 lo V>oom and Sup* toifOi
IAN BOTHAM S CRICKET
CatatKtiy SolTware C2S.M
Evan W you i* a Ian ol enkat you hart ta adnt rial it can aomaainat MaMOonng IanBotrtamjCncM
* taiNtua no mantmhat you ttw* if fi*iMdvg Lmnaupabtaia T*o playw jam* Out Ortfal ft a W cV• *yv- a*
APH MX SC
A vary good cannvwri ol *« weed* B*n» but»!)u«tC«*aSyirK)l1 wAa tie aiMcov* W* ol Super O’ Raid Eicaltant tan wtli a couple at taandt itxnd a) the Mm*, nougn
* * «
INTERNATIONAL SPORTS CHALLENGE
Bang frympes year 1992 was bound to ipawn a tew sports s*ms TM one MHures swunmmg (Jvmg. cydng. show (umprig. skaet snoot mg and a maramon ft has tt lav share of oyst>ck wagging (on the swvnmmg and eyeing) but the other events make up tor 4 wtm Am gamepiay and the graphea are decent enough Net br*art but good enough 4 you have a lew (hands round on a ramy ahemoon **
AP!5 78% KF
An afimosphenc e*penonce weh a good many moughtu and on9nif touches 10 set 4 aped from me rest C4 the PPG Md Tho onty problem « that 4fi possbe to stumble artxnd amleufy lor a fair old tame bHore gettetg nto me real meal ol me action **e
Core Design £25.99
Satfy thw game hasnt enprored on toiws . wrth a lack ot dnvng eicfiemers and cars on the road bong two mayor problems On the omer hand 4 does have a lap ramer
than course structure. e*ce4ent ***** ejects and a track edfior Among the better of me sprite based dnnnggames butCrasyCwrnf« now me fem oft ce favoir4e ***
lone*! C25 99
APIS 7B% MR
No ground breaker, but a wnoom and sAy ( sagntty gaudy) ptahorm shoot 'em up ehon - what 4 lacks r ongmaity 4 more man makes up tor ei evidence ot sheer tdqd and good des n Not at al bad *e
JOHN BARNES EUROPEAN FOOTBALL
Krtsahi £75 99
API4 74% GP
A very stmaar game n play io Manchestor L/nawJ Eiropr but the tmy area of ptch vrs le on screen outs down me tecscai scepe dramaicaty. aflhoggh rt bumps me speed up ugnicardy Good tun, butiftaAo* *•*
JOHN MADDEN FOOTBALL
Electronic Ad* £25 99
AP11 901. NW T100 No 23 Lmted enfedammer* wdi a smgie ptayer. put one of me most mvofwig absorbing and hugely ptoyabte two player games ever Onty tor tans of mespod.though **••*
KID GLOVES 2
APtO 585* SC
Somedirtg of a wasiod kanca - tfes actuaty used io be caAad Uhe Beau but had the fCdname tacked on at the last mnuie to no great effect Eseemiafy Super Mtomfer Soy, but a M more crude ***
lAndscape 00.99 AP9 74% MR
Something of another wasMt icenoe. wdh a! the polenta! of me TV show passed over m UrtOur qt. ba$ *caty. a *ewme of Tony Crowmers earker game Capovt its al very ctover. but the admosphere rust tmi maty mare Vary tough too
KNIOHTS OF THE IKY
IfccroProt* 04 M
TNa i a*!*! Ft Italy a* about 41 n*
Kti 0*(ntiment You earn**, yO(/ F- f la «ne you! AJt» Mmw Kn&a OTtuStf eaetuia* n* OaraOtvl taat ot H* nagntvsan man O' WWt oertacoy mte gtanoua Oo Vxng an Iota 0Mnt*y maiom No ooaaooo yfoutaoa
Pay,no*a £25 99
APiomuntiooNoM Skk. VH00F1 ano tigtly orgtauioul
plattamang antes [and ttta two anari a t4y mi tao) - a cm on ne gananc am* , but no ta«a KYOyaeta toKMI FtoiTfOUBO
M.ndttap* £30 99
an BPGIMI1 ga *<«yon* m r* AMIGA POWER C.-C4 MfL-g a Ms 10 0* tomalwiO praity seaoat. anl mat a uu aMt ttua • w*a Batancad and aaay ta ja: ree. at car I rax o“ a *09* serous Aaa *****
LEISURE SUIT LARRY 5
APtt 50XKF TM knd ot thrig 9w m*as buyng a Scaur NES sudowity sawn laa a raaBy good dn Inapt iHtr. moraPyducwua. andaciout aa nca 10 took at as you avaraga nrwwr ptaup face a ra nMxm *
US Gold £37.99
Unka n ats* 10 play Iran attar UmPm* (Met PGA Tour God It tacks tabutaui and s an
AknoU Aaalass 90a sun Ksrator lau« land Fa a MAJOR tnAi« nai fa to tta* mat a t*aa toad itadi on mogadon aocAd taoA IPa a tfiampdn ipnraarbycomparlaon at*
LIVERPOOL THE COMPUTER GAME
Grands lain £25.99
r a a UM gam* and 4 s oatad on LnarpoolFC WM1 mora do you naadtaknowlOkakigraOian art aaay to ga( Mo. Out lacks any real oapn TMra’sn«mgc*ic *m>*yi on «w acraan at any amt to tactct art out It looks Ok and has a Hoi good osaa cut ovaiaa a doatnl reatyimkaa a a*
LORO OF THE RINGS
Electronic Arts £29.99
Vary oamesprianc. asm a Inan9y ccrtrcs mtadaca. but 1* Amga raaty craaka u a maa lo kaap a a* gong Orty tor most who Irani m a Ixny ee*
Gtamhn Graplaea £25 99
APIS 74% MS
Crary Cara Jcraams toad at lor shear ipaad and thrOs and rw
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
nri»wiHca<uM«w 00*Snl gv* yOU melt KOOrtjM) to d*»gn ft no Oigtu out P* tm* to lcrushes passed • •*
LURE OF THE TEMPTRESS
Not n*arty at bo as Monkey tsoand 2 BUI At Mvtn gud cheaper *00 has a tot tower ddJus (and. tor p* noWutmifflOigxv tiSrMi * 0o*v> t concert as ntf luw aa ua. bul i you prator 04 Mghdy (nor* wnoun town K> apertures yojl toy* ( You worn be OUlOWHd
Game Cr alters £3099
API! 47% JO
Siupandousty rurs-rt in* md S*fij gim* Pan* Port mere average than aciuat crip - But why net bto* (WQIonHntfwgNfiKUA
Electronic Zoo 05 99
Novel kaepthegardan tuncaonng OfOonOWilwgxtoa Pm But e action I amply doesnt 7*0 you You cam, noeod a** w«ood tor Petwa* »•
US Goto £25 99 API* 36% SC
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THE MED CONFLICT -8ATTLESET3
Electron* Art* LI 4 T9
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APIS 82% RL
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tack*, potah up km R*r am
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Empire (29 99
A poaWy massrv* so a FRPG •* eveeypmg mtojdnQ Pe bather am*. Greet fCOp* tot 00*0*00*1* tiptoraton an) dong yout own Png Uaguravedarwndeep M t*gjto« «v«n 0*epoi - a just donum fuvt any water «s a Theta a a gnu* gam* o Par* Mm******, burl you re Peon* who has to tu*« out For tana only * * *
Novagen C29 99
APlO 50% KF
Doapponengty ladouaa* tequtt to P*pr»ityer>tertA*wtg previous two Mwantypina locAa aBsoAitaty praamJ and p*re a not t*a*y a tot to 00 •»
AP$ S4%SC TtOONoSO L0v**y 30 go* a*n tnp lota ot <n*9 But in* cor* 01P* ganvptoy nnl at rtrouBbe and »s senot •mbarraumg watering P* Amg* pmpZy Jn* away Tv pa ot screen 4 can! COP* *n mowing around
MIGHT « MAGIC III
Nett Worm Computing 05 99
APIA 87% RP
«youYe aAvaya POugftt you mgi* ia* to gat no FRPGa pan tvs r$ at good a plan to atari aa any Ira got automappng *n*cti>* combat, bg d**p reaAthc gamagtty. and adnoto *v*ryptng ata* you coudj *t*t wart Tht sound and arwnaaon arm t up to mgeb But P*y never at* MAJUHro
4 mat Mbi *•**
Silmutmondo (25 99
APIS 53% MB
A stow. vntag* car atyto Onvng gam* dressed up n auParttcty and noataigua Great tor tana ot tv ctos*c car to durteut worn torn* rati or ua 8 you IA* last giving gam** torget ttm and go lor Crazy Cm3 •*
MONKEY ISLAND 2
US Goto 07 99
A ttonby t*gu«t - and to B* * ttorPy coQu*t to P* *ro***nt Uont« tuancMaAeaaom*oong DespMa l*t> Ban * a *s**no*t r you eryoyM P*tntgam* nhenough<1P* way rt mpranmnta and changes !0 keep you *rtarS*m*d *nd on youtoet *****
rr*s FtPG hack *m up toots good But P* gam* doamt *o« and f • not *s mvtored « *0 ban you Batten • **
Syatem 3 (95 99
APIS 87% GP
Syuam 3 cetarty get *n A lor
•ttort Uypaan*t*t*arcb*dand. By and larg*. krrty project tnp tvgb epota ot gtou and vanity LMonmatoty 4 tacAs real depP. md iOtn* pi p* puiTto togc B crazy
Internecine (79 99
APS 39% JO
Odpuarngty tacky tortumg at Int But ttoflh tucking wen 10 OSCOver Pa (Palangng and magriavn (tot a abort <m up anyway) gam* btodm B*n*APP*furtac* *•*
THE NEVERENDING STORY II
Unto OS 99
Los to W* sub game* but nopng that r*a*y gna you my toto tor P« IPnatto Enn « a ganr* son tom* ratojmA anuid (4 P* njBpto-aub gamut nerve terne*), you cantnd loS ot better tiamotoa Pan P4 •
OH NO! MORE LEMMINGS
Ptygnoaia (25.99 (daU dnt nmon (18.99)
A aatfy rntuad opporwty to »
tomebng r*a*y rttomang but * your* a lavnmngt tover wbo wafl a new load ot tcreant in p* aim* n*i at Outer* you * be «tenran leaver Th* detcuty curve n crao Pougb and(aonrpnead *•**
OPERATION COM BAT
Want Software 05 99
APIS 39% RP
Yl a wargame and rra not nry good Okay’*
Ttva 4H1 a mer e complcaied and toaazacpynraronot ThtKMng Garn* Show at a* - not! * • •
Empire £29 99
BrAartoy eicitng and ton** tar* am Pat mprtyna onr 41 prtdeceator 7*am Yankee Cm • tactor or tear A M* compter tor Pe arcade (unto*, but tab at tb* aare *****
Strategic Studwt Group OS 99
AP12 62% JO
Out* trgnt and cstocrW. But arilara Tom Crap IziddtrgudZiaBf* toon Oneaae **
APt 7 8% ftp
T you war* 10 be a paperboy get a (Obdtonmgpaptoi •
AP11 68% SC T100 No 18 Much more n Te net rt ELCb*
eoctn Pan fianbow taiandi p* 4 a great a* aeeon pMbn**r *P a patacuiariy ntprasenaltwopLayw nod* Notgu4*in«aam*addcP« pul et a mrntdae* pradteesidt. Pougb *****
PGA GOLF COURSE OISK
Electronic Aria £14 99
AP-1 7S% ftP
Some eitta Ota tor on* cr the goerreu ipora gamea ever - haa to Baagooditing r*a»y ilWetj you r* acA rt 4 dreadr 1 * * •
GremAn OS 99
Twoatyto moot am up <*p beaurtrt graypea but deeply unnapntg ganupjy AJngl* But tran dead and ttuteaa *••
THE PERFECT GENERAL
Ubr Soft £34,99
APIS 75% RP
Jwai wtwi y«u mougr* 4 waa aar* u gentraAaa about war gamea berg did. US Soft manage 10 com* up *4h one PaT a tun to play Pacbed about ngnt tor erpenenced ptayen ano Begmera aAAe wa r* conmoed Pat Perfect G*n*rd 4 • mjeor corerbuaon to acmrtbetg or other •*•
2tal CtoDgry Entertainment £25 99
AP1267%SC ItOCHo 78 But if a only 4 pmal gam* Y«n and a Farrar Fapt only a car but ■mat P* n*ra n* got to do turn anytimg’Supramtoy gorgatxn and 41 Kit you a Patm* - *bal nor* cPuto you coavOy aak
PLAN NINE FROM OUTER SPACE
GremAn Graphic* (34 99
API 8 36% RL
Ruatcrarty enterarrg OM tor a gam*, but P* gamepSy 4 dayonead. p* irutto and totmd ebeett ar* abyamal ang rt HO abort There ar* ptonty ot pp*r Petga u Blow 35 dud on **
Etocftomc Ana (29 99
APS Wu UP Tiggatol SuO*rt> teguto Pet enprorw SiruKiPyon 11*41 ttat tor moat
people on* rt P* beat gam*t ot to am* 9 Part (tot * good enough recommendaoon mdonikzio* M414 Our ngM ew mark tor a Utrcegn ** *«
POPULOUS WORLD EDITOR
Electronic Arti C14P9
AptO 70% GP Don! IA* the grapbes or in* tandacap*! m the ongnal Ppputoua1 FtSd* around ** Pern (and Pe
•Ortda. ot court*) *» Yri bandy, i uAmelaly rafter armed. aooArt ***
POWERMONGER: WW1 EDITION
Electronic Arta (14 99
Grv*a P* ongnrt gam* a that ot mucb n**d*d cnarocatr. But Beyond Pat 4 doean 1 ready add anynng to Peongnd **
Cor* Deaign C3099
APt 7 »4% MR
At taat a cartoony acbon gam* t4l a Kntoptay itcaimetkttkauc ganvpUry tea*, and th* ata l*v*4t are pr*«y wnAar. But 4 do*t manage to captun aomePtog rt P* ercrterrwnt ot nova ttudoe 4 Bruce Wtfcj wore a comguHc gam*, tw o probabty 0* Vnmttt • • • •
PROJECT X Team 17 £25 99
APIS 78% SC TTOO No 82 W« thought Pawn gong to be 1 consnder tor game ot Pe year. But w* war* wrong SAcA and Bratb and arcadey But atao Bugged and gramatcady under oUrtetted A crying than* •••
PROPHECY lAreg* £25.99
Vary, very 4a Super Wonder Boy only net aa good e
Hyper Laat tunn*l rac* Par 1 gato good Am when you get mo 4. but aad
mAM too P« tor 4 5A pne* oroduct • ••
APta 79% MR
Ha *r*rety unpleaaar* as* puidet. But t*Ua rather more on into abd error than actoiady tuaedang your manat tacudwa u any t*noua degree Th* beat dommatopping gam* on p* Amga. though
Syatem 1 (25.99
API! 90% MR
On* to th* Amga 1 meat and moo ubarty tdy momam y*( Pvtoadng can P* « B« to * pam but emrythng to* [**p*oaty th* tout] and LAtot* T*d) 4 wondartid Syatem } have puded Out to P* atop* on ina on* to gv* you mot* laugh* tor yPuZ money Pan any oP*r gam* wound
Oornark (25 99
APt3 72% NW
A better fhort Pan DomatVa ongnd Hard Cmm conv*rtion. But (to unoonOrtlatoy pron* to rrYTy over sanutrv* control Std. 4 you 4ed th* arced*gam*kutea: ****
Virgin £29 99
AP9 64%KF TtOONoa
it a baxady • tAgnoy more comptti
twaon to P* tod Krtgdomi game bulKibeauWudrtton* Thtgam* can occaacnaly deacend nao did numbarpgglng mough •**
Oynamtr £34 99
AP12 19% GP
On a t*w thouaand gada twnn to PC hi Pa a a roeurably tubing WWt tk taen OnPeArtvgaYl on* to P* crappaat Pita to crappy tod crap Par* a ever been Only tot Ppt* to you ttho and madt prAngty taat •
Electronic Aha £25 99
LacAmg vanaaon and depP. Htory iVowi doca compemin* tnP plenty to trtnzad and atmoipbanc ptaflom actor On A per with i mender. *a a good buy tor tana to P* ganr*. but By no meant a
fTLO! • • • *
Ocean £25 99
AP!0 85%UBTi00No7l Th* mo« aurpnang Mm kenc* n agn Pa r*toy Brnge out P* toto to P* Mm tnp lota to tatt paoad acton dtpeted et mpreauve 30 acton, ■dttoytor pres*r*a»n rto Pa bargan Itdotanigunehwg togtdar at a gam* pamapt .Bui Crave and a detnsa luocata
image Work* £25.99
Uialeil Tree aecton arcad*gam* The teat (ptortorm) t>t a crap, p* (•and (30 null Ml ready crap Th* t*U I thool-em-upi M am ncnh playing P* Other bn Ma tor •
2t at Century Entertainment (2591
APIS 74% RP
Sand Imcrut) aciotkng short em uo loo tar Betmd the pack to be ready wgrp Buying at Pa proa tec* weapons though *••
Foeoat managanwr* wtPout P* iraerMtng toceotol 04s You Oont want u Buy Pa. you ready dent t
RUGBY-THE WORLD CUP
Oomark £25 -99
APS 86% CC TtOO No 74
No nonsense no-ftda h*4vy duty icyatck wriggle traruy <n Pa KcA O" IA* lugby scene* A 01 easy to Mat. But great, eshausang tun agamsttnoPer human pityer ad Pe same ••••
SAMURAI: THE WAV OF THE WARRIOR
Imprtttiont £29 99
APIA 55% AP
Good pntanuacn but when you gat nho th* gam* propev 4 a just Ota more tacky and urtnentoy wargame Ow tor rvya tetiahncs *
API 5 91% SC
An unMniur pa,tem. taoutouMy roaktec. tod amaimgly aonospnenc tootsai game Thabtti MplifuganixiliMcrlii Amiga and prohtbiyone p Pa Nip two Amiga gphai PaA m Do mate* a tam* - buy r
kilogram * £19.99
APS *7% JO
4m Ml bill one* agaei • puiUt game Ml out 10be men * l»* P cMN» Pan a genune cumuw Newer nand eh 7 e
Domirk £29 99
API 187% MR T1O0NO49 Very that, RPG wipe n*»t Ight And A*iW« «**d. wtstP (desrpee Pelacl 6 dews nave torn* gjmepiay mpAcakontlctmArolyjusiicdimebc grrvncii on top P wind • wot MpntOMibHiMiggm Good sfcd though occatronaty a tad Nugpth tot*
SHADOW OF THE BEAST III
A mot gun* to ploy but you to not getbng enough tor youf 30 died Mor* tin Pun no othor m Shu gome* tnd Perea no nee T wet IPtAI's A (Ait. by Pa wayl Thant not very much to a
US Gold £27.99 APS 71% UR
Not very acces-stoN - and rot vary ■ppotlng to FRP pueittt ather - Put s m antwo'd dHyjmted And ga*A mtuPiAng go** Worth a by rf you i* alter tomeprg a M ddenni. rough SrudPatwdb does tMM> *»•
0»an CM 99
APIA 59% UB Some si in* moil appatrg programming Man ei a proletsronal gam* n yen tuna wnat couo nave been an skereteng concept Ev*n A yOu’t* got A Nbd dnv*. torgai n *
Apt ai% jo
At a tsnulabon ot a knag pKul. f a tpOten The problem it If 41 eetwyuemt an by Pee v*ry njwse stow, did ptngt and nerPer tha pratamabon not fit ntartaca do anySwg to make rum mon mentteg **
APS SIS MR
UAunaty (MApporangtsnvaition ot ona ol Pa best con spa n ywan WnBen n wen a way At 10 CAW kr Pa American manat so why aitouAd you tpand any 01 you hardwarned StorkngpiA’ •••
Emptrt £30 99
AP9 74% SC
INanoc toAow uplo JU*pj7r»>eAw
although ft not a bad RPG Png n Asownnghe Tha <Jea it a tot mp a
manttng llwi Pa eiacutcn rough aaa
SPACE ACE II
Empire £34 99
APiO 17% SC
looA.aatmpia Areycuatout etabn7 Do you want to tea crap garnet coma oul on Pa Antga n Pa tuhee » Pa answer lo Pow guattom a no', doni buy P« game Then's noitwg Asa to a *
APUSSMCF T100NO.K Eicekant boardgame convertron wtacii does away wAh M Pat tpkng
anxnd wth bat at piatac and dca but doasnl Ota any at Pa teen/et ot Pa ongnal Vary duty tltt
Ocean C2S 99
API 269% UR
Zippy Cpn'jton rnumwtof cone. buinoatwanaaiAtgoOd Fpiwci a Tiotan Light Phaser but not much atta a*
SPOILS OF WAR
Teorout rutbdh Tlora it no rup n Pa rumour PAI anrganet have to be dud to be raobibc Wa « sad « Plan enough by non. tut iuN to rawaJo -tomaPng bang a waigama »nl an ticuta tor < bang programmed to tub 1984 ttandaidt •
Ubl Soli £25.99
Lott ol nor touchnnpo ioOk nipiad biattar. CUI untytunataty theyre not anacnad to a dacant gama Netanpof bul rot ready erorth buyeg eAher aaa
Mdtortnlum C 79.99
Theta arani many wargamat tat n Pa near tutim tut Paa. at. one P Pant II dtpl tat ow haarlt on taa. but boeg otyectrve thrt a quia good Onlyquaigood.mndyou
STEVE McOUEEN WESTPHASER
lortoel C25 99
A tnny cartoon vtrwn ol Cparabon t*b» tat n Pa waj Waits undoubted/ a good idaA. but a would be an ovort batter du to maAa d payable » mgm alto Iwra bean guta awisng to hare put Stan McQueen m a at tome port a
APIl 88% MS TtOONo72 AnoPar Kngdontt game, but Ihert t ton more to do n Ps ona Pan flejirs. and Para t more variation to PagamaplAytob
Rage C2S 99
Apts 76% sc
Fttt mpting and nunadraoaly playable, but da pnt a ba toe
toptwecAted W is oan good provng vary "irtlratng untott you aatoct ona ol the top tdn rta good gama but al tha and ol rta day Stnkar lads Pa nacattaiy poath to make a tland jo to Pa Vtper data o'the ad-conguanng SrvMSgocr aaa
STRIP POKER DELUXE It
The only Dvtg n at favour S Pit a ptoyt a Decer game or canto pan Cover On Pc*ar Bui nil doetnl tay much tor n and e t ud oompiata and vnr mbbnn *
Electronic Am C29 99
los ol BJiramaly nterubng gutt and null to uta. and A ixiga manuat to plough Plough Butai a turpnangly tha*o* game rrltan you tcKP ctoiety at n Not much cop ready e«
SUPER SPACE INVADERS
Domart C2S 99
AP8 51% RP
A groovy arcade gama beeomat a total dsatiar ot ttownatt and prograrvnng incompetence on Pa Amga lAcre baa the 1977 ongnal Pan Pa tary Super Sptc* Inradas con-op PsieyjnA a
MicroPrOU C29 99
API 7 5a% SC
faotawah utobaon But nfry 7 a a no balW than Super ranmjartdyou can gat that tor nonng aa
SWORD OF HONOUR
API 8 29% LE
You tpend tongar awbng lor Ihe tcraars to toad Pan you do playng Pam Nortng ongnal Itara.iutl a poor man a copy ol ThalatrNrya Vary Now and bemg a
TENNIS CUP 2
Tha cortrol tytiam a dlbodi to gat to gnpt rum at tru. buc onoa masurad a matat pit one ol Pa bar term tats Good todung wp tosolopteni Md*tandInsoaoor Ctoutaau amouneng Pa tcoraa. ■hai more ccuto you want’
LorltWl C 19.99
Utterly rUghonanth Lrd d BUcA Bogart maatt space Hamer rmg A grab moot- am-up wvout Pa nary ityng artapd Ota from Space Warner Fun VCR feature but ta a Pa tond Ol dung Pal gwat French programmes a bad name a
DomerA C2S 99
AP4 17% SC
Than again. Pa Smnh don i coma Oul too **1 ether / you too* al Pit son of Png Average RotWig Jlurtoar type comop, peadtu oonvaruon. and Pat raahy d M you naadtoknoa a
Genial £25 99
Smtai n many iHyt io Boston Bomb Ouk. but • whole toi ton lovable Pa tt a tmpattc and legetibve ouuW mat doetni riii« Pa nayng power to Mu you more Pan a law garnet *»
Praaty dPy arsampt al Pandtomng Pa tuoceu ol Kei OP to a bstiatbal gtma. spoaad by dodgi cor»oi md Pa lact Pat baskaPaa amply doasnl •ore Pa tame way «t 1000al doat (not Pat Kto* On played much i*e tooPM anywayl a a
TITUS THE FOX
Tit in £35 99
API 88% SOUR TtOONo 2 WUdton Haw* maatt TJv Stoat Brtxurt Huge. wondarM platformer. Pegged down a bd by ruga amountt of Pi* acceung . but no lata ipmuabto total mat Th* culaN game two m Pa Inown unvarsa, too (nobody t based a game on Wnona Ryder yaci
API 1*5% JO
Brian* amurormentapy-tnantty (bom nooncapt and tracusoni Ranbow Biandtctona. Pn * canaWv on* ot Pwoooml games wa ve lean n a whto Unkninalaly. wnat Ys almost erectly Pa same gama as Dtrosa Wands, fit Only about a Strip at good aaa
Stnka Force Cta.99
Sic* preaentjeon hatpa up Pa pace ol a iachftca»y tdund r not parbculaity anova»ng. coatPng »»" Al Pa betto leaves yprd arpacl but grdron lent deserve more acton and a Me more lo f icno Pa magnabon a a
AP18 89% AP
Tha baN etomartt ol tome ct Pa b*N ttytot o< gamaptty «tetoory oemtanad m ona ana package and t worst Twottytoacompnatomakaa Ctata< game nit own nght Vt beftw man Lemmngs aligiPy
TV SPORTS: BASEBALL
Urto scape £25 99
AP 15 52% WW
weapuitogethtr but very WOOLS jtat amwor m ayoudowam baubsa on your Arnga Pan py Pa much btoer R81 Two Batnbaa instead ae
Play Byte £25.99
APIS 79% MR
A laugh and a had ygnioters you eveetor* one or M« payer prahrttoric km. w a wnaa p tout Nol Pa tort ot Pmg you d ba ptayng a year law Pough Oul worm a took
API 3 90% MR T100 No 17
Not Pa kind ol Png tor RPG vugnt to start on.orlor anyonewahouta hard dm* «v*n to ctnuder, but ins s currently praoy much Pa uatr ol Pa an tor Amga natogtiyng Enough to Map you gong tor monPi *****
Electronic Zoo £25.99
APS 12% SC
An AMn Srormetqua ihoM-'am-up when tooks ncradcey U>e a PsyQnoars game and plays rcradbly Pa a compMa toad o» oto kah Probably Pa toast etvdvad gama wa ve aw ipnawed »
UTOPIA: THE NEW WORLDS
APIA »% SC
El toma new wortdt tor LAopia They're okay, raaty it 4 jut) ut or ■ IS a toi ol money tor a data dak
VENGEANCE OF EXCALIBUR
AP 1360% MS
Not 500* eompaHiie. whcfi to outrageous OPerwae an amacbva but preey ever age RPC >omp when doasnl sgmlcartfy enprova on 41 ununproMmadfedaeasidr »*
AAagt Twins wnncul Pa ptaltorms Okay, Ft not at Pal lenlai - A JUSI looks Pal way naaAy Tret« a pretty, eonsurdy sooang snoot-am up and qtoto good km taaly aee
A tlraiagi watgama png Pai doatn t took ugly or csraan too many tiantkes it ileo naa an easy to use interlace Ira IM to* OftonderOI m Cnown wiPout me action taguancas but wtm wma kmd ol magcal adJctne mgradera thrown eimstaad And you tan compete agamttyose Inandt tltt
Eirpre £25 99
APS 80% MB T100 No 90
Arcade ctosuc Or ravruled A near padtet ctona o< Pa conop. but at not at much ton aa Pa 1980 orgeial Sea anyoyabla to ptoy. wren a At not Pa tougnast gama aw **•*
UP Son £25.99
API 2 88% SC T100 No 35 Tha aktsng lew between FIGPand Lena Vioom uradtH mo genres wdtout liAng babeaan two tloeb Great At a impr tool down arcade gama. bul aioalarv tgn at a swnous tacical Formula One ten too if t lovely and UN and you shouldn't ba wtotouta *****
WINTER SUPERSPORTS 92
A hgh prea to pay toi what bolt down to tour dttowaewits Nona m Pam an partcUUrty ewolnng or comps Beg but Para t hei to ba had ■nan more Pan one player s •notred eea
APi59i%Mfl A rvkaahhg game Pal mnat paychadak arcade advaniuia, tootoaa and bad rcaaa wrh wcadt garnet Mia jrwl tu and Pango WP 4t pertoct control sytum il tat n«h ton » Pay at < obnoualy was to wrtla Tha bast game ever (bagmeg with Pa War w m laauj» ycu doni buy iv.-i u your Me ratpy <•* be a lot boonr
Core Design £25 99
Migaky dsapponeg plaikamat Pai t Pa taquP to SanPbUdb ei at buiname Too mod. too easy, too rooeetnre. and Uckeg Pa character and mtpeaoon rje. taperam a good gama horn Pa nai-P Pamd
WORLO CLASS RUGBY
APS 51% US
Poor anampt to no tor rugdy ana John Aladdin Foctoaf Pd tot Pa Aihancan gnpron gama Good giappps but dntdM oceitrp tytien Or* tochncP. and a pam to gal to gnptenp aaa
WORLD CLASS RUGBY -THE FIVE NATIONS
DraPHdcaPy anprovad vanron P Pa warier game rgni up Para wdti Rugby - Tha World Op toe payabkeyandacben The 30 second person perspective view la Si Jomt Madttow Fcoprfi« rwt. too a* aw
Ocean £25.99 API0J9%GP Than t • lev to irojn P gamaoUy scope ei any wrasPng game but even to Para't A tot mon to ba gp oul P Pa WWF Pan n acNaved by Pvt lama and cyrvcp cath-ro Strep toe educaaontty mdaronwiagad Jyaarotos, wa pa* youltnd a
Gremlin Graphic t £25.90
APIS 90% CE
Rgrcy haratoad at a Soncbaatrr Xt tan. tough and betot the at* P canaei othae ganat laatumg caruai oPai characwri TTsa a Pa yjedaack by whch ottw garnet ad be m*»n«o ttnr
AMIGA POWER NOVEMBER 1992
AMIGA POWER NOVEMBER 1992
HAVE WE GOT NEWS FOR YOU...
Every month, we bring you up-to-date, informed and vital information on 1 the latest games. Our l finger is always on the I pulse.
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1. ‘A ttjft ptM ■><« of whiting aad hawed oil uud to ft* lUu into frames nod fill cractu io woodwork.’ t. On* Of the Ani}i'i moil 8rigin«l nod find) nonnm yd. flexible and Hrutl*, that's PvfTy.’
Probably tba men pUyabk yam* of its genre. Taka on Had pit bofi terriers, evil Upybii raopayb) robots aad maniac chimps la this seriously cacclaat coniok-tiQvt yam*. With five enormous levels, endless bonuses and coficctables and a nasty dode called Mid an, you've got your work Cnt out.
AP RATED 90% A 91%
Two gl the greatest ever Amiga games, gathered together la on* eaooaoasly wonderful aad lovely p achage-Uni Tamaraf - gorgeously playable arcade oedoa.
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1 May 133' Our fits! issue1 Eye 01 The Beholder. Gods and Cybercon III and the first part ohhe Rainbow islands nUvw's oude On the disk: Bombuzai-the complete game1i*
0 August 199. The Ulbmate Autumn Preview. Mm games. Jimmy Whitt's Snooker reviewed and more'
On the disk: Beast Busters, The Executioner phis three
eicetenr po games'*
5 September 199; Al the new god sims compared, lemmings preview.
Mega to Mania reviewed.
On the disk: Barbarian H demo, plus five (five*) great PO games'*
2 June 1991 And it just gets better' A giant Bullfrog Interview and renews ot games kka MegatraveHer and - yes! -Monkey Island On the disk: Kit Gloves -the complete game1
*J July 1»1 You want Core Oesgn. COTV. F- IS Strike Eagle II, Deuteros. and Tokf this is the place to come'
On the disk: Exile special world. ftehistor* preview, and great PO!"
6 October 1991 Mklmnur IL Cruise For A Corpse. Magic Pockets Rodand and many more reviewed.
On the disk: Potting Ronny. Captain Planet Budrogger end sM morel*
7 Hu/ember 1991 Monkey Island ft. Indy Jones previews. Formula One Grand Pm. Blues Brothers, Lotus II. Robocod and more reviewed.
On the disk: lewnder. Video Kid. plus PO games'*
3 December 1991 Bumper Xmas hardware guide.
Populous H. First Samurai. MicroPros* Gott. Knights Ot The Sky.
On the disk: Cisco Hear. Elvira Arcade (one meg), best ol PDf
9 January 1992 Giant FRPG feature, our Games Ol The Year. Reviews ol Smash TV. Birds Of Prey and more! Double disk: Knights Of The Sky training section (one meg) & Puggles
10 February 1992 Spring Game Guide. Reviews ct RoboCop 3. Another World. Leander and more'
On the disk: PO Special -featuring Mr Wobbly Leg. Rad and Sguambte.
15 JuJ/1992 Reviews! tViArJ Sensible Soccer, Monkey Island 2. Lure ot the Temptress and (ol course) much more Double disk: Galactic. Amega Race. Number Fumbler. Mental Image shareware
12 April 1992 Giant Psygnoss preview feature, beat-'em-up gude. Reviewed: Parasol Stars. Titus The Fox. Vroom.
Double disk: Thus The Fox. Pro/eaX, pkis Rome (one meg only).
14 June 1992 Footy games preview, toyshek gude. Reviewed: Erne A ice. Addams. Eye Ol The Beholder II. Pushover.
Double disk: Playable levels ot Legend and Aqua Ventura.
11 March 1992 Mega to Mama II - (kary oI a game Platform games buyers gude Reviews ol Karfogum, John Madden. Shadowtands.
On the disk: Pao*c Islands mission and three PD games!
13 May 1992 Anniversary Issue’ New AP Top 100, hidden games gude Reviewed: Apidya.
Double disk: Demos of Sensible Soccer. WvM. Campaign, Pinball Dreams.
Another chance to get your own copy ol Issue 24 ol our very own sister meg. With two complete games on its cover disks (Archipelagos and Vasin*), it's got to ba worth 4 five guld ol anyone's 1 money.
16 August 1992 Shoot-'em-up gude Reviewed: CratyCars III. tanks. Do.to Dan. OrkiaHon. Might A Mag* "I
13 October 1932 The Ultimate Autumn Preview.
Where are they now Reviewed: Zoot, Putty. Lotus Ul. Trodden, aid Beast III On the disk: Lottes III and Tearaway Thomas.
Bomber. Fasonaton Double Disk: Tcp Secret Beast Master. Captain Dynamo.
Level Two. Ttoddlers and Locomotion
**** - :
,T‘ -- -
Amiga goodies ]u - go on, treat
Creepy, kooky, spooky, ooky. Great characters. Great atmosphere. Great game.
The most tun live jgk people can have with
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THE ADDAMS FAMILY CIO,99 EACH Please indicate the number you require DYN A BLASTER C26.0-3 each Please indicate the number you require WIZKID C20.se each ! Please indicate the number you require AMIGA POWER BINDER C4.95 Each Please indicate the number you require AMIGA POWER T-SHIRT C9.9S each ) Please indicate the number you require SCREENPLAY 2 BOOK C9.ss EACH . Piease indicate the number you require AMIGA FORMAT ISSUE 24 CS OO EACH Pease indicate the number you require
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AMIGA POWER NOVEMBER 1992
SENSIBLE SOCCER IN THE STYLE OF BULLDOG BLIGHTY
BY STU CAMBRIDGE AND JON HARE
Andy Warhol has a chat with Roger Dean, and decides to try his hand at macho fantasy pictures Leonardo Da Vinci meets Rolf Harris down the pub and decides to do the Mona Lisa in crayons. System 3's Putty gets reinterpreted as a splatter movie. All ot these things are posstbie in the twilight zone o( In The Style Ot This month sees the return ot those ever-
Oso Sensible boys, shamelessly
plugging their next game. Cannon Fodder. The rogues.
Jon: “The screen here shows Sensible Soccer entering the warzone, in the style of our next game Cannon Fodder. As you can see it’s England vs Germany, with the score at 2-0 - not very politically sound, but good harmless fun.
“We just had to do it really, because it’s one of those football jokes which people crack all the time. We just thought, ‘what the hell’, you know
“It’s a bit xenophobic, but my mother is actually German, so it’s not done with any kind of malice.”
" A complete 3D-modeliied planet system with 4 flight simulators.
A new architectural movement awn as "High Tech Paradox". A jgame with 200 independent
> Confrontations with gladiators and street fighters (2 options: strategy or arcode).
Port 2 of the B.A.T. saga takes place in Roma 2, the capital city of Shedishan, a planet in the B8 system. This time you are Jehan Mena sis, an agent of the famous Bureau of Astral Troubleshooters. Your mission: crush the unscrupulous KOSHAN which holds on almost complete monopoly of the precious Echiatone 21.
Will you make H
•The Latest Creation From
on ST, Amiga, and PC.
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" Three playable coin-op videogames.
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" A new generation organic com
puter including a parallel language
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1 — A new sound system which pro-1 vides an extremely realistic sound 1 otmosphere (on Atari ST, compa 1 tibie with your MV16 sound cor-1 fridge).
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GO TO LOCAL DEALER
PARTICIPATING DEALE RING US FOR DETAILS 0453 756993
Join the ELITE fighting force of the fearless exciting missions across different TERRAIN choose from a huge ARSENAL of weapons-MK 16's, AK47*s, grenades,knives and more you provide skill, stamina and REFLEXES
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