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ALL-TIME TOP 100 Last month we gave you a list ot every game available tor the Amiga. Did you notice how many of them there were Too many to get all at them, that's tar sure. I bet you wish you had a list ot, ooh, say the best 100 games In reverse order of merit, all judged by the occasionally expert minds of the AMIGA POWER reviewing team, and presented in an easy-to-read and accessible format. Well, by strange coincidence, guess what we've got on the next 15 pages... Of course we've done this before, but that was a year ago, so now It's update time again, and there've been quite a lew corking games since last year's chart. Take a look at our humble considered opinion - you'll agree with some of It, you'll take objection, you'll throw It to the floor In disgust, sulk, then pick it up again because you actually really like AMIGA POWER, It Just winds you up a bit sometimes. You'll laugh, you'll cry, you’ll leel like hugging a complete stranger's grandparents... (That's enough hype. - Ed). Right then, on with the show. It's here again - the TOP 100 AMIGA GAMES OF ALL TIME. Ever.
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A MAGAZINE WITH ATTITUDE
The superhuman saucepot Ax
and the terrible
We review r\X , Loriciel's L *
THIS IS AMIGA POWER
Mark Wimtanley Tim Tucker
MT EDITOR Jacquie Spartan
«Rt ASSISTANT Lima Kellett
DE PUT* MM RTtSMG UAHAa R Jackie Garlord
I RAM I MMRTtSWGEttanM Robert Barrel
moouCTton cooficeiATOR Crjif Broadbridie
PUatSMH Colin Campbell
OWU> PuanSWG DdtECtOR Grec Ingham
PRCMOTTOWS ASSIST AM Tamara Ward
CHOJUTONOWCTOR Sue Hartley
kUNAGMG DM- CIOR Chrii Anderson
CONTIflBUTOfK JmaHiae Oeviev Je« Hurdm, Dave Colder. Cary Pam
INO&SCAIMhG Senon Chetandar Jon Moore. Chrii Sloe Aar. Simon IMndior. Heath Partorn, Mark Cover.
PHOTOGRAPHY Stuart Whale. Aileon Jamei. Rod Scon
COYER OCSK COMP1EO BY Grand Compuhni
editorial a advertising
Amga Power, future PtiAihng Ltd.
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TIM WOULD JUST UMI TO flAVi
Hr, IQ. A*. gm fmt Await t*
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eowwr »rt»sa. — *»---gn-
6 Future Publishing 1993
We've got the latest news on Amiga Format Live!, a word from Zool, something intriguing called The Secret Garden and all the gen on a tew uoand-commg releases.
17 THE GALLUP IO CHARTS
Suspense and competition - there's nothing quite like it for fostering team bickering and pathetic penny gambling.
1 M THE SHAPE OF
I 4 THINGS TO COME
Sit back and take a look at Beavers.take a look at Prime Mover, take a look at... ooh, loads more.
7 AS PSYGNOSIS/
X LEMMINGS 2/ AMIGA POWER COMPETITION
You want Lemmings 2 goodies You got 'em! There's badges, mugs, records, games. T-shirts and lots of other lovely things that we'd just love to give to you.
T A BACK ISSUES/
4 MAIL ORDER
We don't know where we’d be without our binders. Shouldn’t you get a couple too
77 COMPLETE / / CONTROL
Darfcseed tips continued, the beginning of a senes of KGB tips and Legends Of Valour. All this and more in the very special world of Jonathan Davies.
Q£ PUBLIC DOMAIN 09 WITH DAVE THE DRUMMER
Our very own supreme sticksman, and popular cheapskate, with the pick of this month's PD.
OO PREMIER MANAGER/AMIGA POWER COMPO
Get that bod in summer shape by winning a York Multi-Gym worth £400. It's matt, it's black and it'll make you look darn sexy.
9a do the write V THING
Your chance to say what you really think and our chance to disagree with you.
11 A SUBSCRIBE TO I A AMIGA POWER
This is actually a limited offer, so take advantage of it. Quick!
THE RIGHT PROFILE
Steve Kelly undergoes the third degree.
G A IVIES OF THE
Yep! It's really here and it's really gripping, apparently.
Flash. . Ahhaaa Saviour of the universe - or just a minion
There was a B17 in Memphis Belle, and here's another one.
SIM CITY DELUXE
An enhanced version of the classic god sim.
Okay, so it's got dinosaurs In it -but does that mean it's good
The A1200 version zooms into view, but how much faster is It
83 FASTER, PUSSYCAT! KILL, KILL,
Mark Winatanley dona ainiafer ihades and joyoualy revela in the moat violent games ever to be seen on the Amiga. You'll be blown away.
GAMES RATED IN EVERV ISSUE!
Culesome puzzles and an Evil Vizier. Haw sweetl
It's lethal, it's. erm. excessive and it's on...
J M W J It'S AMIGA POWER'S
and, to celebrate, we've updated the All-Time Top 100. We've taken our last Top 100, the Readers' Top 100 and our own personal lavas, and we've complied what we think la the moat definitive chart so far. Read on and argue among yourselves.
REVIEWED THIS ISSUE
MAY PULL PRICE
OMtfl Strike —————24
Lathal Eiceit 40
Sim City Deluxe-74
Mlfpl Meneeir* WoHd Championship 1200-7S
Cantata ...... SO
International Truck rtaclnf -102
Quattro Power Machines -PS
•It Sea 2-102
Kastle Hum oust ■ SS
Meuse Impossible SS
Take *Im Out ■ SS
Numerit —-—-- SS
This month's coverdisk is a real peach. For your delectation we've got two incredibly happening demos. In fact, it s so happening that the word on the street is that Take That have been spotted with AMIGA POWER coverdisks. No. hang on - that's wrong...
Loriciel's Entity, the everyday tale of a powerful girlie and her bid to save the world, has been on its way for a while now. And, erm. here it is! And not only do we give you a whole level to play, but some preview shots of the other levels as well. We re too kind, really.
Grandslam s Beavers which, apparently, is a platlorm game with, erm, beavers in it. has to be quite the cutest thing we ve seen since, ooh, Rodland or something. Play a level for yourself, but don't come running to us if it makes cry.
GOT A FAULTY DISK
• Oh no! Arc you lure Before you go any further, fry the procedure* deecribed In the panel over the page. H. after ell lhat. you do have diek problem*. aJmply place It In an envelop*, along with an SAE and an explanatory letter, and return it NOT TO THE AP OFFICE but to AMIGA POWER Diek Return* 25. D'tcopy Labe PO Box 21. Oaventry NN11 SBU Don I eand It to ut. Don I eand H to ue. Don't .
AMIGA POWER MAY 1993
AMIGA POWER MAY 1993
TOUR DISK AND YOU
BKAD THIS BIT IIRST OB NO-ONf Will TAKE ANY NOT1CI Of YOU WHIN YOU SAY THAT YOUR DISK DOESN'T WORK.
• All ol this month * game* are one meg only.
• To load any ol Ihe games, all you have to do Is switch off your machine. Insert Ihe disk, and switch your machine back on again.
• An options menu will appear. Simply lollow the Instructions to load the game ot your choice.
• Just to be on the sale side, though, the on-screen Instructions say that you should press the appropriate luncllon key lo make your selection.
• It really Is that simple.
• You'll have lo reset your machine In order lo play one of the other demos. When you do SO. Simply lollow the Instructions above.
• Remember lo keep Ihe disk you are playing your game from In Ihe drive at all times. And remember -switching the machine oil tor 20 second* or so belor* loading a new program will help prevent disks being Infected by stray viruses.
• Have a good lime.
OH NOI SOMETHING WINY WRONG!
• Are you sure
• Try all that slut! again, making sure you've disconnected any peripherals Ihe program might not like'.
• II your disk falls lo load, then pop It In a padded envelope, along with a letter explaining the problem and an SAE. lo:
AMIGA POWER Disk 25 Returns
PO Bos 21
• We re really hoping that you re reading this bit. because It s quite important: please don't send your disks lo us at the AMIGA POWER office. We really don't know how lo fii dodgy disks. We've tried, we really have, but we re just crap at It. So send II Diskcopy Labs. Please
Game: Entity Publisher: Loriciel
it you re the kind ol person who read*, things from ihe back lo Ihe front you'll already have seen the review ol Lonciel's Entity on pages 38 and 39 (or. indeed 39 and 38) ol this issue Bui then you probably wear your clothes upside down and lak to cheese plants as well, so we're not going lo discuss it with
you Whal we ARE going to discuss is Ihe whopping great playable level ol Ihe game that comes on Ihis month's coverdisk
Now might be a good time to correct a mistake we made r ihe actual review ihai we ve only yusl discovered The Entity. you see. is a girl We don t mean it's soli, we mean it's lemaie This demonic dude tile
trom another dimension was imprisoned in a cyan! stone monoliih aeons ago by M'lgram Ihe Wise after leaving Ihe lodge door open or some other heinous enme. bul now she's escaped Whoah. scary'
In the lull game, you have lo battle through live levels lo reach Ihe only weapon which can kill her. Ennwhe s mage boomerang (look, we re nol making tlvs up), but in our demo you only need lo worry about, well, killing lots ol dinosaurs Hurrah lor that. eh’
Game: Beavers Publisher: Grandslam
i s been a while smee we lirsi had a look al this anginal (ie it's nol a licence) plaltormer Irom Arc Developments, but it's looking belter end better as time goes on In ti you play a beaver (surpnse1 surprise1) called Jethro, and your predictable mission is to collect a
load ol stars, lor reasons which will doubtless become apparent m the finished plot Bui hey - these aren't ]ust boring old ordinary platform game stars, oh no Some ol them are sneaky stars, whichT duck oul ol the way when you try to coiled them - your only chance is to creep up on them in a thoroughly sly and underhand manner and calch them by surpnse Teh. it's pradicaiiy Operation Stealth mm’
So that's it. really Platform game, colled Stars, occasionally creep around a bit Unfortunately. I here's still all this space lo fill, so let's have some waffle, eh’ To finish Iho particular demo level, you I have lo make use ol Ihe tog pulley transportation syslems (or lifts) which you II find up m ihe branches of the trees Using Ihe log pulley Iransportalion system involves nolhmg more compiicaled than lindmg ihe log puley transportation system switches attached to tree trunks throughout the stage, and pul trig them (by pressing up on Ihe Oystick). Pulling Ihe log pulley iransportalion system switches will make Ihe log pulley Iransportalion system work, and hence transport you around the level On logs
LIFE 02 EMGRGV 52
Noting loo tncky hare Run around, shoot dinosaurs, avotd hazards The mam point ol the level is to collect three parts ol Bismuth's Sceptre, lor reasons which, er. we've forgotten You'll fmd clues as to where the sceptre parts are located on parchments dolled aroimd the lu.vJscape (pull down on the Oyst>cK to read them), but you'll have to study them very carefully lor them to make any sense The only other important thing to look out lor is Billy The Dreamer s wand, which, when activated, will create exlra. temporary pathways which lead lo useful pick-ups
Oooh. it's a whopper, missus How big We re talking 60 screens wide by lour screens tall, and by Our (admittedy tenuous] grasp ol mathematics that's no less than 240 big screens ot dinosaur-bashmg action and (apery
I'm sorry. I don't know whai came over us
nts It a plillorm lhal you've tel to hod e (witch tot.
I <py mill
oy Nile eye... r
■witch. Oelch, lej H oe ■ce whet
THE BAD GUYS
There are some bad guys m the game Ordinarily you d be able lo kill many ol them with your Spinning beaver tail attack, but. iragcaity. all the baddies n this level are loo lough lor your tail -the only thtng you can do with it m the demo stage is burst the baCoons which some o< the enemies float around on But do il anyway, cos 4 s tun
MW MU SWITCH
'ffl. * -
Apart trom collecting the stars, there's one other thing you have to do m order to complete the demo. Lying around somewhere you'll find a hunter's raccoon
hat You'll need lo use the log pulley transportation system (which I think we've covered in suHioent depth already] lo get to 4. but I'm alraid that's the only clue you're getting on this one. Coiect the hat and go lo the exit, and you've done it. guv Good, as they say, luck
At promised, n s the long-awaited secret level1 codes tor lest month's shareware covardlik frenzy, Extrema Violence Just go to the title screen (the one with all the power-ups on M) and type either DUNE. TERMINATOR or LAWNMOWER, followed by the RETURN key. The voice will go "Blngol" H you've dona it right, and you'll then start the game with an Intriguing range of automatic power-ups. Stay hungry!
AMIGA POWER MAY 1993
Games: Hard Core. Malfunction, Ben-E-Factor Publisher: Various Authors: Digital Illusions ETA: September 93 to February 94
Briefly: Digital Illusions are the excellent programming team who'll always be remembered tor the lush Pinball Dreams and Pinbas Pan toes Alter those astounding pinball excursions they've decided to turn their attentions to more vaned game genres I spoke to Frederick Uhgren to find out whai's up their sleeves The creators speak: "Hard Cora is a blasleverything-to-pieces shoot- em-up. but the novelty is that it features two different perspectives side-on and top-view It's set in the luture.
.% hen a robot created as the ultimate weapon escapes and goes berserk You have lo destroy <1"
How do the two perspectives work together’ ‘There are three levels ot side-view honaontaly-scroHmg action, each with two sub-levels Add to that two levels o! top-mew StV/V-typ« action, and you can see that there's a lot ot game (two games m fact) to get through It's not signed to a software company yel. but we re hoprng 10 get il out by September
ns of At*
"We are planning to do a third pinball game
I, *■.... n .
Also in production a Malfunction, a tap-view shooter m the vevi of Alien Breed, with elements of Patadttxdm it loo It's more of a one-man PPG m space -there's plenty ot mieraction with aliens,
I robots and computers This' I probably see daylight alter Christmas 'Ben-E-Faclorhas been likened lo Lemmings, but it has a leel of its own It's a puzrle game inside a platform game The plot ievotves around your attempt to recover the stolen 'Rainbow
HARD CORE 4 MALFUNCTION 4- BEN-E-FACTOR
Machine helped by a group ot merry men They all have different abilities - some can butt , traps walk through l-re and so on It should be out in September' Finally, what about a follcw-up to Pinb&B Fantasies yie can t say an awful lot at the moment but we are planning to do a thud pinball game called Pnbatt Hustons II and when it amves it will tealuie multiball gameplay and it'll be a lot better than ihe previous iwa games It requires entirely new coding m order to implement the multi-bail option, and we don't want to lose any realism, so this one «s usi in the planning stages at the moment.'
Verdict so lar: We n have to see how the gameplay shapes up. but it's good to see a dversity ot genres commg tram this superb team II ihe quality's up to mat of their previous classics ihen we re in tor a fun time, though I have lo admit ihe idea of a third pinball game excites me the mosl.
• TUf TUCKER
Iffl'f'/jcfor it la pomiilfiii fil pnhipi ike noil Itmoii
caeirlved pin In 1fit fame world.
m» wm H, Wml MT hiilki, pMAim, muM i rWct wMk Mrtiw wttil - In (M Mn
Tht oa-du facllillci «trc pretty beiic, bm el l«e«t . ifeiere wee eo pioblae nilh findlaj lonawharc lo perk Oh, end lhaoki for that tip eboMt elwer* Icavloj e wiedow llljhtly ope* - it rcelly doei yd hoi o*l here...
Game: War In The Gulf Publisher: Empire Authors: Oxford Digital ETA: Late April
designed n themselves 01 not. it's certainly an eHective graphics enpne. and one which gives the games a very distinctive look that s much uei
more stylish than most games nEi m the genre,
Wat In The GtMfs ma or sailing point, though 13 that. IPH tike the previous games r the POO senes, every single battle in MW the game is individually pH
coded In many other strategic wargames. the enemies are given a set of basic characteristics and conditions from wheh they then adapt indnndual conflict tactics But in War In The Guff every Republican Guard unit you meet has its own individual character', which means that it vwi always attack you in its own unique way 'So. although the 25 battles of the game (Ihe
captuied lemiones are divided h',- into 25 separate individual
macs when you have to h ■- ’ by Of
may ncl seem i.ke a Vot ■MWWIW compared to the I [TTTn thousandsol Hf variations ot some ol me compel'lion
W theie actually seems I
to be more vanety using I -this sort of approach " >
Lastly. David.-5 it okay lo base it on such a recent conflict'’ After alt, *• Desert Strike copped a lair bit of bad taste' flak when it first came out. Tm a Mile uneasy n some ways, but the use of the scenario does lend an urgency which certainly adds 10 the product At the end of ihe day, ih« isn't the son ol product which gionfies war and that's what matters ‘ Verdict so far: We ve seen very little ot this and it's tar too early to form a decent impression, but Pacific Islands was superb and there's no reason whatsoever not to expect this to be better And who knows, maybe this one will even sell, too • STUART CAMPBELL
Briefly: Pacific islands, but in Kuwait The creators speak: David Prmgie at Oxlord Digital is the co-designei ot Wat in The Gulf the latest m Empire s seres of battlefield simulator senes ot groovy tank games It takes a slightly different angle on the Gull War. m thal there's no longer a huge and extensively-equipped multinational lighting force trying to evict Saddam Hussein from ihe rich oilfields ot the '19th province ol Iraq' Instead, there's Team Kuwait a group ol mercenary veterans ol the original Desert Storm (War In The Guff is set at 1995. alter a second Iraqi invasion) Team Kuwait consists ol 16 tanks m lour groups ol lour, all of which are controlled by you
So. your objective n to (orce the Iraqis out of Ihe newly captured territories wt oove' some 400 P square m.ies of
topographcaity accurate Ubh Kuwaiti landscape 'U s not so easy lo ust walk m W*W oil the sheet and pick up a j i YjL}
map of the Kuwe (1 oiltieids .
from the embassy." says Damd ‘If you try, they seem to assume you're e member ol the SAS or something in the end I had to use the extensive map library at Oxford University, and we added a few extra features to itven things up a bit. loo The Gulf State oilfields aren't, er. aft that interesting 10 look at. you see *
Talking of things interesting to look at. War In The Guff wilt feature the astmdrve graphic style ol the earlier games Oxford Digital, in tact, claim (with some apparent lusttication) to be the pioneers of the mixing-scaled spnies-wtih-poiygons technique which has Since been used to dramatic effect by games like Wing Commander and the PC's amazing IMma Underworlds But whether they
Tk« hlyh pa lx •I tb« holiday ■o far wit ikt open-air barbecue ob Pridary BBBniaj. II MAC triad of trick lo 9«1 It 40(04 at flni, bm once It mac All4ki w* had a
H i A *lc« ckj*4« Iron your ttaadard pack*4« holiday -k ika local tourist atlracfiooi I arc pretry thl* oi Ihe jrouad
Well, 100a it'll b* line lo cauh lh« fllyhl hone AfAio. Phi the bcit Ihlof ol all It that w« cat do if all A4aia n«al ycarl See you all back lo Ika office 1001I - •aefy'-
"Set in 1 1995, after a second Iraqi l invasion" A
AMIGA POWER MAY 1993
lci««n art wall camouflaged afainst rocks. Thai's wkf iht] build (heir dams la dry float walls... (it, Lind* - diej don't) ...sorry, la rl««n. Oh dam.
Came: Beavers Publisher: Grandslam Authors: Arc Devmenls ETA: Late April
Briefly: Grandsiam's sates) is the tale of Jelhio the beaver. Jethro unlike other beavers, doesn't spend an his time la mg about m rivers, building dams and slapping tish Instead he indulges m cutesy platform romps in an osterafcle attempt to rescue his family from the Rodung Rabbits, who have kidnapped Jethro's wile and kids because Ihey ie jealous o< hrs chari-topping career (sorry ] To save them. Jethro has to make his way through 20 levels solving lots ol puzzles and avoiding a whole bunch ol snooglywoogly nasties Irom exploding rockmen to gangsters and tnibyed snowmen to, eek. rabbits
The creators speak: We spoke to David Birth ol Grandslam 'Jethro’s a great character - there are some really good bits where he teeters about on the edge ol the platforms and whistles to himselt. He'S so well animated, especially when he spins round and flattens the baddies with his tail, and the way his paws reach out when he jumps Actually, the animation was done by the same team who did Ate* Faldo 's GoH
'I think Beavers is going lo be an mcredbly cute game It s not quite there yet as there are lets of little changes to make The backgrounds lhat you can see on the screenshots at the moment have bands at colour running across them, but
we re trying to get more ol a graduated tint so they'll be a tot smoother"
Jethro moves through the levels, lumping from piartoim to platform, sliding along the Hatter pads and leaping up to collect stars He does seem lo slide a lot. which is especially convincing on the snowy levels 'Beavers is lull ol nice little touches and it's a tunny game We realty do want it to be as good as it can possibly be Alter all there are loads ol cute platform games on the market so tor Beavers to stand out it’s got lo be very good indeed That's why we ve incorporated a puzzle element, lo make it more than just another platform game *
The puzzles involve lots ol moving platforms, a lot ol which won’t budge unless you've turned the right switch on Also, there are loads ol clues dotted around the place that II help Jelhio lind his family The levels seem to be laidy btg. so lindmg the switches takes some time Beavers cedamly doesn't look like the kind ol platformer that you can skim through, n fact the tirsi level rs biimmin' cktfcuH Maybe a lad loo dithcUl lor a lirst level, Oavid0 'll ts very hard,
I always skip it I think we re piobably gong to make that one the twelfth level or something like that' Verdict so far: Okay, so Beavers is big. it s not loo easy, ifs gat a cute central character and rfs certainly playable Take a look at the demo on our coverdisk - we think you'll kke it It sounds Ike Grandslam have still got a lew things to change, but we ll definitely have the lull review next month • LINDA BARKER
\ \ u.V\ u.V\
M lv«ty* WWfk MHl
Game: Blastar Publisher: Core Design Authors: Bob Churchitl (design). Roberto Cirillo (graphics and design). Tim Swann (code)
Briefly: The inspirator for Blaster came from an oU arcade game called Smtsfar. which was also a mulli directional scrolling shoot-'em up We thought the market was tacking a top quality shoot- em up m this genre' said a spokesperson tor Core Design, yesterday The creators speak: Blasters a ■rf level shoot-'em up. promising frantic gameplay and all sorts of technical vraidry (50 frames a second, fulfy
animating backgrounds', you
know the ckv! by now) But haven't we all had enough at this kind Of thing by now’ 'People ask the question. Do we really need another shoot- em up7 We answer that with Do we realty need another game1", says Tim Swann, the game's programmer ‘We re trying to create a game that people w.!1 enjoy piaymg. and there can t be enough of those Of course we re trying to develop a better game than the others in the genre, but we re trying to be unique and create a game that's more playable and not just pretty Even though it >s ‘
Er. yes "To keep it interesting, there are three different kinds ot scrolling For erampte, while the mam game « 360 degree the bonus stage will be
"We're trying to be unique
I CM i«N I'm f«Mf M km (v ¥ kwkktWkiw
scrolling whereas the last stage wi» go horizontally Not only that, but each boss stage w be different trom the actual level The mechanic stage, for eiample will be in 3D, but the boss will be viewed from the side We've also Used to make if more tun by letting the player start on any of the first three levels, so everyone gets a chance to see some different tuts wilhout getting loo Inistrated ’The game was actually onginaity designed back m 1990 by Core's Simon Phipps, and then re designed by Bob ChurchiH. John Kirkland and Dan Scott but now we re updating it some ' more We ve been working on it tor about three months now. and we keep tweaking it to include new rieas that we _
thmk of as we re developing it. but we re still hoping to have it finished and rt the shops by the beginning of June 'It's not an easy task - the Amiga isn't really a good machine to do a shoot em up on , due to the hardware not having any additional sprites like the consoles It I was domg a console verson
then )That s enough ot your traitorous console-loving MA - Ed)
Verdict so far: Snrster was one el the finest arcade blasters ever, and several games (Photon Storm and Amnos, to name a couple ofthand) have taken inspiration trom it without ever caplunng its wondertut tael in tact, S nstar, for a game that was an e>t>cmely motor
----_ success on its arcade
V release, seems to have f become something ol a Holy Grail among developers - practically every tedious old games-bi* nostalgia buff will sigh moumtuily whenever you mention the name It s forever presented as evidence ol the complete wondrousness ot the near-myihica) Wilkams design team (also responsible lor Defender, Srargafe. Jousf, Mooon Patrol. Rotation. Smash TV etc etc) And rightly so
it s too early to tell if Blastar wii succeed where the others tailed, but •< it comes anywhere close it'll be sure ol a warm welcome at AMIGA POWER • SWART CAUPBELL
AMIGA POWER MAY 1««3
similarities to the real tracks, and they have similar names (lor instance isle ol Women is the Bntish track and Broslen is the US one)' Hmmm, sounds like the lac* ol a licence to me. but never mmd "The backgrounds have graphics suitable to the location - lor instance m Pans you're racing round the Eittel tower and in Britan you re peering through a tog Some feature obstacles on the track, like rocks and signposts which slow you down it you hit them and do enough damage
• , lo put you in a lower position m the
'ace' Not loo unlike the originals in that respect, then
The control teeis very 1 ■ natural - can you tell us
’ about that1 "The great thing about this game is that Jl you can decide on your
1 I '■ lavounte control ii method either tire to
. ** accelerate or
jOystck up la
* V** . ffc 1 i accelerale and back
■ f to brake You can
l ■ • jR I j also choose
■_ * J j between manual and
automatic gears '
So is there anything else to go in the game7 'We can t say at the moment, but yes there II be some surpnses' At this point Mark got very cagey and palmed us ott with some rather excellent ■ Lemmas 2 pen badges (it
J BB you lancy some lor
yourseM turn lo page 72), so lo see how the game turns out we II have to wait lot the
MftpipV ofttoal release m May Vi rdict so far: II«.
certainly one ol the fastesl
raong games we ve seen The graphics are impressive and the animation's smoother than the cream in a Twinkie'* I can t comment on the realism simply because I've never hurtled I around a race track on the back ol a motorbike at ndculcus speeds but it does seem ! lo be a good semblance I ol the real thing, meius the mend and dammy lealhets Keep an eye out lor this one. it could I be ihe last wotd in arcade raong acton on l the Amiga (But uni i that Am g.i ' fa 1 • TIM TUCKER
and playable as possible ' it certainly s all ol those things, but what about the play options7 'Before you race you choose your biker and what kind ol bike you want to race on. from a kst ot five They've all got different ,
characteristics, like some are I aster, while others have better acceleration and stuff ke that" They ve also got n'tty mis spell names like Nitemare and Huncane. and look suitably rock-hard So whai about Ihe
locations7 'There are 12 race B tracks at Ihe moment, each in a dillerenl country around the world Are they based on real I courses7 'Loosely They're I what we call factional I tracks Theieare
Game: Prime Mover Publisher: Psygnosis Authors: Interactivision ETA: May
worth ot enienamment on 4 That's all very well but it doesnf help you to understand what it's like so I had to ask him a few questions aboul 1 as wel It's a hard life writing tor a games magazine, you know So' over to you. Mark 'At the moment it's a straight raong game We've concentrated on getting it as smooth last
Briefly: It s a motorcycle raong game You control a motorbike and race around a (rack frying lo beat other people ndtng motorbikes That's ihe plot okay7 There's been a general lack ol good motorbike racing games on the Amiga, although recently we ve seen both No Second Pnxe and Road Rash make a good impresses but here comes a new contender lor Ihe crown trom Psygnosis The creator ipeaka : Mark Blewitt of Psygnosis brought an unfinished version over for us 10 have a look al and rather kmdty tat me have a morning's
«<«««* lbrt H«1 n*'
THE ANCIENT ART OF WAR IN THE SKIES
'■tile quirky, and we eouidn I resist slipping in a law jokes. even it we re Itie only ones who II understand them '
Choosing Irom an actual WW1 banie map. or one ol the jokey ones, the player can scroll around the front fate, choosing targets and missions Irom various airfields The aim o< the game's lo capfuie the enemy capital by advancing the ground forces up to it. So. should you destroy the airfields thus weakening the j enemy an power], or bomb the lactones (stopping plane production], or ust tianen the villages (to appease your crueller darker safe)1 The tactics are up to you
You've also gat to
"We couldn't resist dipping in a few jokes
IWrt'l I Mfl Hut (M« OM mMWti
NHI etc, 0«b
r*wi mu' o««e
kill, but nor lo drtvc, which NiiH I riilt a piobkB Ib tilt
decide what to do with your fighters, as serving them lo defend the bombers increases the chances ot the bombers reaching their targets, but keeping them on the ground a bows you to scramble them against attacking forces
It you're into tactical shift, you can stick io this screen but d s also possible lo lump in’ to any ol the combat sequences and do your own thing m little aicade sequences ol bombng iuns and dogights These are just l*e the Biplane game on the old Atari VCS Combat cart -only with betfei graphics This isn't a bad thing. ust not everyone's idea of a good time. As Dave Murry says ‘Some people like fast action some don't, so we tried to provide the flexibility to satisfy different types ol players 11 you don't choose the dogfight or bombing then the game will work out the battle and cksptay the outcome We took gieat pains to balance the aicade and tactical levels ol play.'
Verdict so fan The PC vers«n s already out and tun lo play, and i1 looks like the Amiga version's going to be pretty similar. I've gof reservations on several counis though Firstly, the PC verson accesses the internal drive a lot. and if this translates 10 masses of disk swapping, it would seriously break up the How ot the game Secondly, like quite a tew arcade strategy games, there might noi be enough arcade action lor the zappers. or strategy tor the wargame tans Wa ll all just have to waif and see if 4 lives up lo its advertising promise - 'll WW1 had been this much tun we d all shl be fighting '
• MARK WINSTANLEY
Game: The Ancient Art Of War In The Skies Publisher: MicroProse Authors: Barry. Dave and Dee Dee' Murry and Joe Gargiulo ETA: Late April
8r!efly: Lord Kitchener, the Red Baron and Kaiser Wilhelm josile lor appearances «wth ihe anoent Chinese warlord Sun Tzu in Bits arcade Wargame crossover. Sun Tzu. the hero of Wall Streets slimiest nSider trader Gordon Gekko. wrole some seminal journal on warfare (which explains the anoent art of war bit) and lots ol chaps with leather trousers and Howmg whie Silk scarves piovide lhat important 'vi the skies element.
The creators speak: Barry Murry first read Ihe book which first inspired the team This one's number three in the trilogy that staned with Anoent Art of War m 1984. and was followed in 1987 by
Anoent Art of War ai Sea. and an three combine Ihe flavour ol a historical period with the teachings ot Sun Tzu lo create a fun strategy and tactics wargame '
Ah. yes. the humour Now tfom what 1 can glean Irom the history books lout years of trench-bound hell and the annihilation ol a generation ol young men aren t the most obvious source ol rmrih and hilarity So why does ihe game feature wacky Huns with smug moustaches1 'There re a couple ot reasons lor the humour Firstly, n allows the game to break out ol the stnci confines ol the strategy game genre by presenting a tun element m addition to the strategy and tactics, which comes thiough m the tunny starter campaigns and commanders Also, the production team are all a
An BBBBiplB at Ti« llg ft«ar«, a caacapi ilui WWI Gaaarat* ware la land of.
AMIGA POWER MAY 1993
lere at AMIGA POWER, we don’t just test games. We review the living daylights A out of them - Flashback, Desert Strike m and Entity to name but three. But first w it’s time to ask (and answer) that perennial poser...
Lnia's spent this month getting settled in Where once Winona Ryder stared
mournfully down al us. there s now a plethora ol pcs of Norwch. r-\ Norman Wisdom and strange pop
BBhBS Bs ' ■
IHv ' ay ■ Li ria
JB homeliness seems to
have had an e«ect on some of the AP team
tn an unprecedented Ate move towards
domesticity Stuart has . *■ v sorted making snacks (ol E a kind) and passing them around Made ol
spread between two
I . Bji
down a treat1 Says Stuart. 'I never knew
The rest of the team are convinced that Oave is not of this world - that he is in fad an alien being The evidence is overwhelming: his shoes pump up. he knows far loo much about mid-1960s pop muse and. gel Ihts. he shows no inclination JBB towards W i jl anything even remotely homely Whafs
rl A more, his faugh
* T 1! «jr i$ definitely bTv1A> not of this X . V plane!
JACQUIE Ate SPANTON ik
Jaoquie s little comer \ .t is very neat and m
cosy, bul that's te
about as far as S§ Esjjs ■£)£
>t goes i
\ wAj A
" : 3“ r< te
of’'me she I *
spends fry '-t
10 avoid home comfods If she
needs something to eat. she'll usf go to the pub. rl she needs a break from stanog at a Mac screen, she'll ust go fo the pub: if she needs a dnnk. she'll usi go lo the pub
Mark is currently embroiled *i a bit of a domestic Mth Stuari Y see. our Mark is darning that he invented the Cheddars and Prmula snack and that Stuart stole the idea Ba Fortunately lor us. Mark s « *
way Of consoling himsell
:. ■■ <■:'' ■"' BRBHEBn-
sound .ng B
* • so them it
ratotously inflated ,'v i ’ , a
prices ti) I1 Al .
school. Mark B Bf
came top rt * 9
Lisa seems to think that the entire AMIGA POWER team are m need ol (altering up On a normal day she'l bmg m two down aeam cakes and enough bananas lo teed all the chimps m captivity B. Ahei two weeks ol this.
ibe team had to tall to then knees and beg f Lisa not to berg in
Snoogy Woogy. as he's
aftedionalety known around these parts.
I attempted to make a souffle for his loved one last week We fried lo warn hnt. bul he Ei insisted that a perfectly light and fluffy concoction could be rustled up from a few of Mark s sandwiches Needless lo '(s' say. 't was an unmiligaled
Richard's been a domesticaied tather-I'gure for a while now and he's very good al« In fact, only last week he bought fn$ youngest info the iBB) AP office and . pioceeded to
f Aj change its nappy So overawed weie we al this remarkable leal /■ of domestic
engineering llxal we al had lo
BTy nave a go The
j Bk young un was
§T Wmm- nol impressed
We haven't seen much ol Dave this
month. According to a very reliable source
he’s been perfecting his own unique
Home boy recipe Seeing
as Dave s lavounte TV
show is Food And h * f
Drink, we thoughtthis 1 <Xj /
flour, bul 1 seems
--- W:’f '' ' BB 'lEErf' .
d'um kd d if
Put. c E1"'”" f
baseball cap ->-
and sliange .flB
abrupt hand signals
Jonathan had a very interesting telephone call this month Someone claming to be from Bowyers A marketing department called hm up and asked him whal his favounte brand ol sausages weie Jonathan, unlazed as ever, answered: ‘Sainsbury's It there's an end on which I'd spend my last remaining cash it's sausage, Inend Sausage and mash ‘
AMIGA POWER MAY 1993
AMIGA POWER MAY 1093
It’s a hit on the Mega Drive and the SNES - and now it’s even better on the Amiga. Heads up!
Desert Strike Publisher:
Electronic Arts Authors: In house Price: £29 99 Release: Early May
We at AMIGA POWER have tegular C house chart polls, the mosi popular currently being that lor 'MosMikely-tO-lum-out-io-be a crary-person-who-goes-on-a-rampage-round-the-offea with-a gio'
Mark has 'shot' straight lo Number One after las) month's disturbing Walker
review. and is lirmly
entrenched in that position thanks lo the
photograph o( him that
decorates his Faster. Pussycat' Kit' Kill! KkT' feature n this very issue Nol to mention the Faster. Pussycat' Kill'
Kitt' Kill' feature itself)
As lor me. being the kind ol person mho gets upset dunng the more violent moments of Tom end Jerry, the rest at the team will agroa that I'm pietty tar down the chart I might
best be . v ; ..
a supreme pacifist who finds all war stupid, all firearms completely superfluous to our existence as civilised human beings, and anyone who uses them completely mad Sure. I like the odd feature film portraying (fictional)
extreme violence, and as a
_ subset matter
T, for games it's often essential bui in ihe real world • i it's a sin and a cnme. and I believe that ■' anyone caught using 1 guns should be shot
I'm not. then the best person lo leview Desert Stnke Not because it's full ol guns (if lhat was my cntencn lor avoiding games. I d spend most o< my lime doing nothing and waiting for Lemm*tgs 3 - Nobody Gars Hurt In Tha One. Honesf) No. more because A s so Inghienmgly serous and realistic Take first the situation that you're placed xi. It's set m Ihe Middle East wheie. from
Aafi alrciafl nmiltn. Ifi w«n iccifiK bat M do«a Ium * last
SirlKC-to-iir ■litlilt laaichtr. Dcidh a«tril«l SO T«h1 need fa b* lift la aatwH tfa«n
fir left] Tbt nap urtu jivci YOH hMdi of htlphilinfo.
Left If jam pkh up Um IV awm ibcjll iMicr ka«« tea alone.
Naf aid linpowif hercf baf If does Kate wfennlt and caa fallow ioa aroaftd.
WLj Beloar: A ake bi
V ClplOfiOd. Verv-wanph!
Thau fiat al Oa am ol Ika aim Not loo MMCtl of a problaa, bauau ■ ktrc'i aol alMat ■alii la tkc dciait
oul of the contusion ol relijous and racial conftci. a madman has emerged as lh« laader ol hts race He nends to start Armageddon and tvs name is General KAwba Ian obvious derivation ol Kills-Babies', in my opinion) This isn't kke a pretend situation where you control a spaceship trying to deleal an evil emp»e ol unpronouncabies Thrs a. Ua. real, man Something very similar to Ifcss
1 . ■* op •, ; i
may wei happen agan
■ i was banc HuAJ
game my bottom lip
aerxv-fl 'e-jrs we pd up M ■■
n my eyes and I had to : ■ i
suppress the urge to moan Vie re al gonna die'
As I said, I wasn't on first consideration the best person to review < But how wrong an impression that was Whal an utterly fabulous and absorbng game Not long after I'd loaded it up I was overheard by Ibe others hissing 'eke
verminous scum", in a manner not dissimilar to my worthy compatriot " *w
Mark Kdl Kill Kill' Wnslardey What's happening to me1
Let s calm down and start at the begmnmg One ol the first things lhal stnkes you (ha) about this game is lhal ns extremely proiessKmaiy • done There'S an inc reddle
i . ' " ■' "• ■■r
jupfar A "■ *• ■' ■
the accompanying mus< Ifnrts roa.ly
gear you up lor the
Wpaj action Sim larly with the opt ons scieen the wtvjie
thing is polished to a rrnManslic sheen I wouldn't
normally spend this much space on pre-game sequences but you II know what I mean when you see ■) lor yoursed (and don't torget to turn the volume all the way up high - ihts could be the best sound on an Amiga game yet)
A rack had Uafc. ll takes * lei of
kits isd fire i
.lit IJJ-I ’/ iwMiiid ikot* upldtf Avoid.
That's (me then, but we don’t spend Hurry quid lor a good miro sequence do we1 You want to hear whal the game s Ike II you don't aiready know, this has been acknowledged lor some lime as one ol Ibe best games on the Mega Dnve. and (be recent conversion to the SNES has proved a success too We Arregans are the last to get it. but the good news s that it's the best version ol the lot The graphics have been improved, n partxxilar the really mealy explosions lhal accompany your deslruchon of the enemy, and the sound is massively improved Doesn't that make you leel good’’
More importantly, though, everylhng about the gameplay that made the console versons a success has been retained here You're piloting an Apache helicopter and you have lo complete lour campaigns, each consisting of various sub-missions You have to complete the missions na-i
A sort of crispy, kind) laknuti ikn i when spnaklad Ok soar soap la polk raSUaraatt.
• . tkonyk. A
]] ceapla or
skats fraai fclai caa brikf yaa dial, so palp kiai.
It's Hie best version el Hie lot1*
iccks I Sky I.
And blow mp tfl« Power SutMl (N WAS fh« worst Daren Dana spin aft]
AMIGA POWER MAY 1993
specified order - although nothing actuafy prevents you from doing them in any order you like, you wil sustain more damage from attacks it you don 1 attempt them the way you re told to During the
campagn you reed to constanty heap youi eyes on three
- -o' ii.....
- Ed) hoM much luel
you ve got how much -ammunition and how much power your
hetcopiei has Fuel and ammunition can be lound all over the area, sometimes under enemy hangars and tents which need destroying first Your ammo takes three lorms - the cannon, and Hydra and Heiitire missiles The cannon Is good lor shooting down fool solders and anything that doesn't hre back, but when laced with Rapiers, anti-aircraft guns and suchUte then you need la resort to the more powerful missies at your disposal The HeMires are awesome, but they're in short / supply, souse them / sparingly Swappng / between ihe weapons systems is i done with the spece aj
bar. which can be a \
pam when you're trying a tricky manoeuvre and being shot on al sides by everything that General KJs-Babies can throw at you But it does get easier with practice
Your helicopter power a a measure of the amount ol armour protecting it Irom enemy fire The mam way to recharge this is to pick up MIAs (Ineryjy troops who a>e Missing In Action) and return them to one of the landing areas The MIAs are meanwhile being shot up by loot soldiers, so i you miss any ol them on a pass, the chances are they re not going to be around when you come back lor them Thts idea ol picking 149 MIAs to ensure your survival is a masterstroke lor a number ol reasons First, it gives you another task to constantly come back to white you're trying to complete the mam missions Second, it s in your interests to
Da you i«r il iki word! 'Datan' aad Ddtsarl' aiiicd up
(like, isn't rt just, when all's said and done. Commando n a helicopter1) but when you play it you realise there's no other game quite like it The strategic elements are enough lo make it intriguing without causing immense boredom (my usual reaction to strategic elements m games), and the satisfaction ot blowing up enemies in glorious lechrvcotour has to be experienced lor yourself
As I said at the beginning of this rev.ew, before seemg this game I wasn't the type ot person who'd get mto a shoot-em-up with the Gull War as ifs theme.
Now - well usl you try getting me oft it It's got me completely hooked, and it's one ol the tew games thal come in which gets everybody in the office looking over your shoulder saying things like 'Can I have a go r and 'You didn’t wani to do that' I'm I afraid Ihere s only one thing lor it - you're gong to have to go out and buy this • 77U TUCKER
take on randomly-scattered ground forces, or else they may end up killing your valuable MIAs and leaving you dangerously armour-lree
And this is what's so great about Ihe game Because it presents your objectives in a specified order, you might thmk that it's going to be an extremely linear sfrilegc run-through with no variation m the gameplay when you have to Start the game again But you'd be wrong , because with all ihe \ other factors you have to . Vv bear in mind you never seem to piay the same ► jflk game twice And once you ve got through a I campaign, you can / always come back and / try to do it without going / lor any more ammo, or / other similar challenges The actual pace ol ihe game is quite slow - there's no last Hying or Top-Gun style acrobatics. The control system Is a b<i unusual but. once you're used to it. gives a tangible sense ol realism Nol lhal I've any idea whal it's like 10 By a helicopter, but I imagne n's quite like this Probably. Your gunslup is always at ihe same height, which is actually pretty low. so low in tact that you occasionally bump into buildings and rocks that get m your way Ifs quite a skill to pilot it effectively, but it's very satisfying when you da (malty get better and start pulling oft some cool manoeuvres As you can see from Ihe screen shots, it's al viewed from an tsomelnc 30 perspective, which s unusual for this type ol game
But what is this type ol game It may look like a fairly standard war-themed
A himltu (rack, •I Ikal. A bit like ikote
OHI RE Ikl
* / Vea for M -ITi kislorr
/ Deal 1X001 IXji uak, XI aaa af aun ran leal.
A kit aalalr Ikix aa*. Ttatx can't realty defied balleix at all. baeida tar yean* It M M ■kaald ja.
Ayala, a kit of a cbaace far d tana tar yet practice Mai, h i e a* lately eaplatioa
There are raadt la Mm detail Aad
yreea daft at taafi. N't aat tack a bad place la k*e.
N was ealy aaca be d laraed aft tkc auitic Ibal Mr Wkippy raalited he d libn 1 etoi] mrn
Wall, k leRkfl pmtf
® UPPERS Ifs hard to
pinpoint Individual elements - this game juit works exlrsmely wall as a whole. Special mention should ba made ol the sound, which successfully conjures up a gripping war-zone atmosphere and the tsrrtflc explosions when destroying an enemy. Ifs massively addictive loo.
® DOWNERS Thar a no
variation In gamaplsy. and It could have done with a few mors campaigns. Ifs all a bit yellow loo. The combined joystick and keyboard controls can be a little awkward to get around In the heal of battle, so try the keyboard only option, which might cult you fin*.
THE BOTTOM LINE
A real must-buy. Forget about any war game aversions you might have - you can't ba any more pacifist than I was. and this has totally converted me. It Just reeks of quality ail over, and you know you're playing a game you're going to wart to coma back to. If arrived uat too lata to get a mention in our Top 100. but I'd go so far as to say ifs one ol the best games wa ve ever seen on the Amiga Don't miss IL
No tangible differences
Strike rune f n -just ihe tame on the 1200 / «
aa on the big machine. '
You must remember this - a fully-animated adventure that’
Game: Flashback Publisher: US Gold Authors: Delphine Software International Price: To be announced Release: May
Aargh' Mtfi-noveksalions. plot lines and lai game manuals -the bane ot my life1 III wanted lo read a booh, I'd go lo a library If I want to play a game, the Iasi thing I want lo do is senie down and chug my way through a 92-page novella Game companies make games, so why should we have to endure their hall-baked attempts al prose Don I they gel it WE DON'T WANT TO READ THEIR CRUMMY STORIES1 Needtoss lo say. Ihere s al manner ot guff n the flashback manual explaining the plot, bui who warns lo wasle lime on ihaP Not me. lhal's tor sure, so let's skip!
The last tag product lo ha Ihe stands Irom Delphine Software was Another World With a revolutionary concept that was somewhere between a computer game and an animated film. Another World almost (but not quite) succeeded in being a milestone in Amiga history The trouble wtih ii was that once you'd marvelled al the innovative cremate culling from scene to scene and ihe use ol close-ups for extra emphasis, ihe game was a lad thin and you could whi22 through it in a lew days
So have Delphine realised their mistakes and made good with iheir latest eltorp II would appear so The game opens with a truly stunning and thoroughly Mmy opening sequence We see a running man (though not the Stephen King character that was turned mio a rather lame Arms movie) who's being pursued by hard-looking guys with dangerously coo!
raincoats and a worrymgly large amount ol lirepower The bloke being chased goes by Ihe suitably Galte name ol 'Conrad-, but that's not the reason they're alter him Leaping on a hovetbike (so we know iTs a so-li thang). Conrad jets aft as Ihe dudes let np with lasers Escaping from the oty. he's shot down and wakes up >n a jungle From this poalt onwaids, you're in the game itsel ITs soon obvious that it's
lellows fill you m on all kinds ol details, like Ihe tad lhal most ol the people are aliens who're invading Earth using the cunning guise ol looking like humans From these hints you can go onto raising the cash to gel a shuttle oil Titan, and continue your adventures all over the place
Now. plot dilterences aside, anyone looking al Ihe pictures is going lo say "Hang on. ihis is just Pmce Ot Persia.
larted up.' and they'd be right - son ol The influence cl that popular and practically ubiquitous game is undeniable, bul to desenbe this as just being a preltier version does it no justice whatsoever
alien If a ital leqk).
Flashback's Conrad is Pnrtca m Levis and a casual jacket. Pence with an attitude, packing a homy handgun, putting lha brakes on the bad guys, leaping gaping canyons with a smgle bound and (ultimately) saving ihe entire plane! Irom ihe ravages ol aken replicants The Pnnca e dead long live King Conrad
Whal can Conrad do then1 Well, lor a start the controls are impressively responsive, with only a slight inertia lag to slop him when he's running He tumps, runs, sneaks, crouches, tires his gun Irom most positions and generally indulges In all manner ol actions lhal would raise a sweaty sheen in us mere mortals, bul which leaves Conrad (who. remember, is only a two-dimensional game character) none Ihe worse tor wear However many frames ol ammahon there are tor Conrad, il's enough to cover every conceivable move, apart from maybe scratching his nose and brushing his trousers down alter
one ol those arcade-adveniuray affairs, where you run around platforms picking up helpful items, so you've gol to wander round a vetdani maze until you work oul your next move To make matters more interesting, Conrad's memory has apparently been completely wiped, which means lhal it you don't read all the accompanying blurb, you ve gal about as much idea ol whai's going on as he does So when ihe old bloke lets you he'll sell you a grav be! lor 500 credts. you feel that it must be a good idea, and so sei off to gel ihe cash Once you re past the jungle and *4o the city, things start to gel a lot dearer, since you bump into your old 'pre-lobotomy males These helpful
Conr*d i nil Lilly
(ICAptfl M I
f Jtb«r spiffing hovcf bifc«, br«*kj»f lb« Uwi on both ibcfl nd speed I In Its.
E pollll of di« Law ob TiUa, b«1 Ibe ehee polka lore* really Uiia oflcaci lo Iraffk violet on,
more than just another Another World.
Aarheuiarty nasty fal There are so many in-between Irames that the action flows credibly from one movement to tie next If you want to jump down when you've got your gm drawn, tor instance.
Conrad holsters the gun. jumps, bends down as he tats the ground, then straightens up and takes tasgun out agam and all the is accomplished by a single nudge ol the joystick Adding to this fluid progression, the control system s smplicity itself, with essentials like ump and crouch being pretty obvious, and more flashy moves such as running jumps
requiring you lo usl lei go ol the joystick and keep the lire button pressed In no time at ai. you'll have Conrad racing tluidty all over the place, pausing only occasionally to waste a tew bad guys So. now we've got over me Pnnoe of Persia compansons. let's take another look at the screen shots Impressive or what'’ Untonunalely tor you magazine readers you don't get to see the animation ol the characters, you don't see the empty bullet cases eject Irom Conrad's gun. or the horrible green blobby a kens ooze their way towards you before lomvng into a -*
AMIGA POWER MAY 1993
atmosphere backing track;
* r and aven some lairiy passable Europop music (or Ihe linking and intro sequences And as tar the gameplay well, taka my word (or il. it's ihe Ferran o( arcade adventures, and so _ bnllianl it'll bum your eyeballs into prunes and make *
hPyj them plop oul onto SQ
(eel a be '■*
qjmn would be to usl keep HRl j typing the w»ds Tike. Wow1" HHB
unlit I got to the end ot ol the review, but seeing as this requires limited word power and wexid ensure my rapid demotion to ihe post o( er-Stafl Writer, I've gol to go lor anolher
approach It s epic li's awesome It's as much lun as ealng nice cake, or a having a pretty . nurse wash your hair when
you're in hospital ll's nearly as great as lounging on an nl alab e crocodile while tloatmq on ihe sea during the summn' I like it This gam®
I like It's more likeable than a tug l*ey thing Get the pdure (No Te» us WHY you Ute n. Mark - Ed)
Whatever n' is that makes you stay up all night playing a game, then Flashback's got 'it' by the skipful Everything about it seems to be Y' ..jgeffiij
just nghl it you're ■
haltway through a V
level, you II run into a . A
save console, so
should you tall to your SSjBPlK i
A i(roil rouad ih< itmti ol lili laiclaaliaf city Is o l«« la1«rrupUd by Ifc1i« uaki uppla) I ft,Mi volts llrav h yoar hacacapi.
humanoid (but still lairty green and homble) form All itws m-game graphical wondeduiness is topped oh by (he eiceileni between-level sequences, which nol only look great, bul also logically link ihe levels by adding the storyline
Come to think, when you get down to it. the plot's a bit like Ihe John Carpenter fiidt They Live (Obey authority! -Ed), with Conrad having been B kidnapped after he discovered the (Marry a. i raomduce1
thoroughly absorbing This comes down with one loot either side ot the kne n this great debate . being wonderful to look at and to play, with each side contributing to the other Just play it. okay7 • MARK WINSTANLEY
kl dear' or gel YW blas'pd. there's
H mW no need to fly* J backtrack too tar
You've got unlimited ammo, so no problems there, and even though you can only take as many hits as the bad guys you kill, you'll Find recharge points lor your loice field at strategic points. The balance between nasties and bonuses seems to be nghi. even down to passers-by that you can talk to for helpful advice
Looking at the huge score given at the end ol tfws and ail my wittenngs about the incredible graphics could well blow open the great graphics vs playability' debate The tact is that a major factor of Flashback's appeal is Ihe graphics, but the gameplay's also fast and has that rare leaiure ol being easy to learn, but also
invading aliens masquerading as decani red (Stay asieep' - Ed) blooded humans on our very own (Consuma* - Ed) mother planet Okay, so it's all a bn 19SOs Aliens ala my
Grandmother' but it's not supposed to be high ad is A The story allows tor Conrad s wanderings, and manages to lit m a bloodthirsty TV show, space travel being thrown into pnson and entering underground caverns, which otters plenty of variety lor the player, and more than enough high imkslemess lor the long-suflenng Conrad
The sound's equally impressive, with varying effects lor the gunfire, moody
(udilln Ivldtiu till Ik* dtltrvcllo* of Ik* relelsreit li karth a aidia tear* ca -Pal«a
AMIOA tOWII prides itself aa btlrvy printed oa ki;k paalify paper predated fra— pare leak aad aakayaai
✓—>. UPPERS Pretty much the f j entire game really. Stunning \«y graphics, mallow and groovy sounds and gameplay to die (or. No disk-swapping problems either.
® DOWNERS Every to
often, you rs completely stumped as to what to do nest, which Is really frustrating As Jumps and drops are Invariably blind, and Ihe only way lo check them Is lo throw yourself off, you frequently end up splatied.
THE BOTTOM LINE
This is a reel landmark product, ll's bigger and lusher than a large part of your average rainforest, so you're gelling your money's worth. It's challenging, entertaining, thoroughly addictive, and It looks befler than any random sequence trom Cindy Crawford’s workout video. Buy It. even II you have lo sell your parents Into while slavery to raise Ihe cash
The game plays
A1200 exactly the same, and at the same
speed as on a standard nn .
Amiga. Tha tilmy links run U I 1 quite a bit taster though. fcj L '
Game: Arabian Nights Publisher: Krisalis Authors: Darren Hebden Simeon Pashley. Mall Furniss and Phil Hackney Price: E29 99 Release: End of April
patlorm and not necessarily m that older Bui. there. IVe gone and got them out o< the way now and you can stop gnmaong because, whatever the style, you can never have too many good games and Arabian Nights really is a dam good one The plot (which we re not going to go mto here tor space masons) t$ a cute story, but not hall ' '■ ” • :'' • ilseh. which has MKAkA you as Sinbad rac>rg around
a-o . .
mannei c‘ Du2Z ■ The levels ihemselves are sat sly ngiy varied and
I ' "
and large enough to keep
lrl§ jpjiB , .. . j
month's worth c< '.) iy
9 alter noons even without the secret rooms (hat are
You've guessed it
already, haven't you0 You ve looked al the screenshols and you know that somewhere r the first paragraph you re going to find the words capers cute and
darted around throughout the game What's more. Arabian Nights is a real treat to pay So what il. m certain paces, dying is easier than chewing a Imd pastille0 Us no problem starting again And. because Sinbad Jr is SO fast, you soon lind yOurselt al the pom) where death caught up with you last time In fact you do have to be a bit carelul when racing along, as Smbad Jr virtually Hies at points and il's hard to make him stop More than once I raced past a sign pointing to aod baths and the
like, tried to stop but still went hurtling out of control to a sudden rendezvous with some serious and disfiguring injuries All the levels have their mcky Pis to negotiate, and part of the difficulty lies m solving the puzzles At the beginning ol each level there's a cryptic due that gives you some help and throughout the level little lightbulbs Hash up above youi head Press the space bar and you'll get a little message to help, but you re still going to have 10 expend some effort - the puzzle element m this game isn't usl a token effort The variety ol levels means that there re loads ol different bits to Arabian Nights - travelling through the game you pass through damp, dank prisons stalked by mean sentries with scimitars and baggy trousers, intent on spitting you m hall. Then there a<e ltle sP°ol<f
ffflHEj , w ;cds with puzzles Ic ff / solve granmes to
Tba lovely Lille, a jlrl noble lo deal witk inly bratea.
u. A * W visi bears io comton
U H HI " ■.. • d*-“s
9I The*® are levels that are traversed by magic carpet and spent bursting air balloons, shooting somersaulting sheep and avoiding cannonballs that are pelted at you <rom a llcaimg ship (well, 1 looked like 1 was floating to me) And there's a snowy level loo. in which Sinbad Jr skids through the
Aaylklaf lo declare Ooe'l worry, you woi'l yal Marched, >o all Aim diaaaadi will be ule.
ilually a lot
cannay ooai are bytte blobi with eye* lba( eaplode la year pilh aad uai yoa with rlay bally. Tbey're 10 aaaayiaf.
® UPPERS Sinbed Jr Is such i sweetie, md the background graphics ara so nlca lo look al that Arabian Mights Is a pleaaura lo play. Plus, you really have to keep your wits about you because It's so darn last. The puzzles are suitably cryptic and It's just, like, tun, y know
® DOWNERS The
extraordinary speed does lake a while lo get used to. so It you're one of Ihose people who lends lo give up easily then this Is one game lhal will have you tearing your hair out. Now and then you may come across a touch ol Road-Runnering' (that's hanging so tar atf the edge ol a plattorm lhal you actually appear to be standing on thin air, made-up-term tans), but that's very rare Indeed.
THE BOTTOM LINE
It's tun, cute, last, difficult enough, frustrating and yel completely addictive. Never before has death been so easy lo gel over. And it Is sooo sweet. If cute makes you puke - stay away, and it dying too often depresses you. go and buy a hospital. (Apparently Virginia Bottomlay a got soma going cheap.)
There should be a Al 200 1200 varslon
later on with n f\ ~ some enhancements, but Is S this one works fine as It Is. UU *
claimed pop starlet Sheena Easton. And she was right.
Arabian Nights has a tot ol the same elements as a quite a few up-and-coming games There's Yo1 Joe' which also sees a young hero blandishing a sword and leaping through dungeons and forests, then there s Beavers another platform romp, which has a similar snowbound level and skidding action SMI. Arabian Nghts is the fust ol the batch and it could be the best - we'ii have to see how the competition shapes up We ve been asked not to rksdose the ending, but I'll just say that Stobad Jr does get hrs way' with oveiy Laila eventually Phwoar ahem • LINDA BARKER
caves often to an early death But my favourite is the underwater level which is a bl tike Ecco The Dolpha1 without all the bother ol going up lor air Smbad lloats around collecting skulls, avoiding swinging spiky balls and jellyfish and tying not to swim loo near efcdnceeis Mind you.it is sorely tempting to steer Sv*ad straight into a leccy eel ust to see him go into spasms and turn bnetty. into a skeleton It might sound duel, but you va got la have some knd at release ham the syrupy sweetness, after all
Arabian Nights is an incredibly easy game to pick up but the difficulty ■net 6 set ust right You won t limsh this game without dying a hundred times first, and some ol those deaths will be so frustrating But perseverance brings its own reward as they say in Sunday School, and you it learn how to make your -mecarl ump at us the right point, how to tme those lumps just perfectly, where the spikes are and just exactly how little you need la make Jr skid in the snowy
n« trick here ii la Iry aid Has iailda ion aaiaacart.
levels Another good thing is the lad lhal because ol the puzzles. Arabian Nights is more than ust another platform game It's also this added element that makes the game appear a tor bigger than it mqhl do at first, as solving puzzles sometimes gives you access to other pans ol the screen Interacting with other characters also gives you something else lo da. such as cokecimg jewels or currency or findwig assorted items such as diving boots, other than ust avoiding and or shooting thwigs It's grand
ll‘i fiui llils bit - ton S«1 IB Avoid lh« ipifcry bolli, run aloif lti< Irocki A«id pr«i«ad your* j If Ain. Cfcoo choo-lAitie
lo A (AkM, Ml I CORfOO,
AACAVAllBf for A NIOC, lived A ABlOAf f OlTf, A«d till darlioj CIamaoIioa. Oh my dArliAj. . rlc Ale.
AMIGA POWER MAY 1993
helpful cabin staff and in-flight movies.
boasts 'Jus! like the real thing*, and we re thinking 'Bui we've gal la have ths reviewed lor the next issue' We ve tned lo persuade our Publisher la give us all Hying lessons, but be won i agree, so we re stuck in this terrible panic ol having lo learn to Hy in an unleasibly short amount ol time I say all this because I'm not usually grven them You see we ve got Jonathan down as a bl ol a Hying ace It there / was a terrible disaster on /. a Irans Atlantic tight, and both pilots went down with lood jtk poisonmg. forcing one ol the stewardesses to scream Is there anybody on board who can tty an
aeroplane *. Jonathan wouid stroll casually to the tront. raking his hands through his hair with implausible coolness, and mumble 'I think I'm your man * Because we gnre him so many fight sims. he's practically convinced that he's tiown the real thing The only problem wouid occur when he started asking awkward questions like ‘How many disks is it on " and 'Have you gol a Bug joystick7*
So. I'm trembling as I open the box. —■ thinking "Well. I guess I won t
. be seeing my family tor a
i -=\ while’ and there s the S I ,- Br . \ manual. Siie O’ The LA Compieta Works of
Your very own ‘castle in the air’, featuring
Game: B17 Flying Fortress Publisher: Microprose Authors: In-house Price: £39 99 Release: Out now
how lo breathe And this is great because we reviewers are not into poring through loads ol text when we re itching to get the
8thing loaded and start tilling;
. jumping tXkjncmg racing' scoring hitting, or whatever Hk other dubiously anti sooal activities the game allows MH us lo padake <n.
Apart ol course. iV fiom Hying Now as we all know Hying is not easy If takes months at arduous p training with complex equipment to recreate the real world sensaiion ol controling those huge metal beasts We reviewers are chucked this thing at a box which 1 S
f a kinkardlir'i t a view of (He wor.
Flight sums are
terrifying to us ■■ reviewers You see most
games have a fairly jJH
them the conhois aie
easy to grasp, the characters are identifiable and the manuals are sim affairs with all the obvious mtormation on how to load the game and wtial the joystick does, which am as useful as an instruction manual on
Who) a ■ujniticcai machine The Mndrh lankier, tin I I ikr a beauty
■ Ih« Uda -S Ginyar. Horrlf,
- Dackci etc
"Don't expect Top-Gun-stylo aviation L antics" A
B-17 FLYING FORTRESS
a crack al the secondary There's a very impressive scrolling map which gives all the details o< light paths and targets, and even a lilm ot what to look out tor when you get dose to your targets Once you ve got al the details, you re ready to lly.
There's a conliguraiion menu betore you get going where you can choose your difficulty settings, the amount of enemy attack you'll come under, how accurate at landing you need to be and so on This is all good news - as it says m the manual, even if you're an old hand al fight sims (a Jonathan', as we call them), you II still Imd 6!7qui1e tricky at first
Next thing you know you're in the driving sea! of a throbbing B17. ready lo fake oH on your rrvssiori You can tackle the lake off yourself, or let the computer do it lor you (more on this soon) You fty as part of a formation of B17s. so your pals are nearby lo help you out m the heal of combat Now don't expect super last, super smooth scrolling, (lash turns and Top Gun-style aviabon antes This aims tor realism, and the heavy B17 just wasn't that type ol plane - it was used lor strategic bombing campaigns It must be said that the game is a bit lumpy on an A500. although certainly not as unplayable as AV88 Hamer On an A1200 it's line, no problems However, don't let this put you olf if you haven I gal the taster machine You see. 077 is more than a light sim Not only do you lly the plane, you -*
Tolstoy, and it looks like my social life's gong down the dram rapidly And what do you know, but 30 minutes later I'm totally engrossed m a fascinating recreation ol ■It as a Hying ace in the Second World War (except they didn 1 call them Hying aces then, but you know what I mean).
This game has atmosphere pomls aplenty From the start, when you re asked 10 Choose your name, your nose art and bomber name, you're fully entrenched n World War 2 land Muddy Funster is MY
machine. It’s got a petti re ol my favourite gal on the Side, to remind me what we re fghtirg tor - our loves, our ines and the democracy that allows us lo pul up sexist pictures of semi clad girls _
wherever we like Then, you re ssfl'fig m the
t> ~i ■. -.i"
wheie you're ' generously offered a mission.
which always involves bombing Ihe Hun (forgive me. il's all pan of ihe framing)
The mission consists ol two objectives, primary and secondary, so if you achieve Ihe primary objective you can always go back and have
Waal jEylfeiEjf* Cei at * jackal •( lacaa empt Toe nIiiT'
Ha WM H. nw k atcra afl *a ertapa
IW PM aad (»Nk lit Mn. Nal, tti utlrr la taa akm yaa’ra falaf ■ku yaa’ra aa W« fvaat.
lack icaa rapmaati aaa mi Aa craw aiakin. Man x Tackat, Lackar aM Dackar - Ar cXtfi.
caafaal atA kilffel Waackan', wha tarca paapia la Alat.
ickla*. II Is la lacl a auphaailsai lot
TWi Is mj i Mo (Thsi
~n v ■
I i • i
Wkal, sol mi Chaaia and Onion I can ! baliava H. Mow d a copa
also lake coniroJ o< an ilie gunners. Hie navigation and the ultimate objective, the bombing 01 course you can t do this ai at once Using the dew members' screen you allocate tasks to the guys who make up your crew, and can then Dip between them When you re not controlling something it comes under computer control, so you can easily sun a campaign by assuming the role o! the plot to take otf from the runway, switch to navigation to check your course, control the top gunner when enemy aircraft approach then become the bombardier to drop your toad The choice is yours, though It you want to. you can simpty watch the action unloid before you and leave it all up to Ihe computer to accomplish the mission but there H be less chance oi success and it would be exvemeiy bonng Or you can plot the plane tor the whole mission, and let your gunners take cate ol the action But overall the best approach is to sk* around between a! the different posts getting involved >n all the acton
Said action takes place m real time (ish). so it can be a little tiresome watting tor your plane to chug across the channel to ns tirst way po*nt Thankfully, this can be overcome by skeping time, although it won t allow you to bypass enemy attacks What you get with this is a nice balance between realism and acton With al the different tasks you can take on there's no
Votir raali is plotted on the nop by !ht NivijJlor. Sound chop. ««n iiitfal, nhoi
real shortage ol things to do. and often you I be grateful lor the breathing space that real time control gives you It s one of those games that s going to last you ages, just because it s all so realistic that anything could happen, even when you ve ploughed your way through al the missions at all the difficulty levels
It seems thai we re getting a t>i soft here at AMIGA POWER, what with Body Blows. Lornmngs 2 and WaAer all gelling good reviews last month, while this issue Desert Sfn*e. Flashback and Arabian Nights are all given our hearty
A bis 1 houi to Uc trow
recommendation The truth is. it s been a good spelt tor Amiga games recently, wflh some senous quality making up tor the smallish quantity So.
I've been trying to think ot some bad things to say about fl)7to try and even all Ihs wimptshness out Sure, there s Ihe dull in tiight graphics, and a slightly sluggish feel (on the ASOG). but since when did you expect slick 30 graphics at a good speed on a 500’ (How abouf No Second Prize1 -Ed) Bt 7 is no worse, and in general better, than most other Amiga thght suns How about the puce, then Forty quid is a tut excessive, but I'm afraid that's the biggest fault I can come up with No. I ve got to bow to journalistic integrity and tell you that this B a thoroughly engaging light sim, which while not offering you Ihe thnlls and spits ol Ihe super fast scrolling efforts, has a lot more io offer m the way of strategy, and a highly charged World War 2 almosphete that'll keep you on the edge of your seat It's just another recommended game trom me. I'm afraid • TIU TUCKEFI
® UPPERS Plenty ol
variety . with all the different aspects ol controlling a B17 under your control. High on atmosphere, with Iota of nice touches like Ihe nose art and film briefing Just great really.
® DOWNERS A bit slow, a bit bland on the 3D graphics and a bit expensive, but all of this is to be expected from a flight sim.
THE BOTTOM LINE
A night sim that has more to offer than ust flying around occasionally shoaling things, and as such It's recommended highly. Only Ihe price should put you oil.
As you might expect. A120Q the game runs faster and smoother on Ihe A1200. so bung on another one percent or thereabouts But as I said, the game doesn't rely on this slickness, so fl -don't be too disappointed. K 1 ’ humble 500 600 owners. UU “
(and move rapidly oul o< this dangerous minefield of would be Political Correctness)
Lei s play the game Entity is a fairly Straightforward arcade adventure It snot as involved as Ihe Shadow 01 The Beast games, but it's Sightly more complex than tirsl impressions suggest - there s a bt more to do than (ust shoot everything and ~ gel to the end ol each level There are live cHhese level things, each one being pretty sizeable, and each one is lopped with a shod separate boss level featuring a huge and scary monster, culminating in the ultimate battle with the Entity itseti This Final Conflict is set agamst a suitably diabolical backdrop. al lava and
"And phwoar, eh lads "
oppressrve cloud lormat'Ons which is typical ot the visual quality of the game m general - it's lovely, m many ways like flashback but in a more realistic. stark style In particular, the mountains from the second stage look just how mountains should look - bleak, rocky and inhosprtabie There isn't any parallax, but I dont mmd that ai all I'm probably in a minority ol one here. bu11 don't really like parallax scrolling most ol ihe time -very few games do if D'Cperly or convincingly, and it you've just got it on a couple ol levels ii looks, as oiler as not. more like a Caplam Pugwash set than anylhmg impressive. As I said way back through ihe mists ol time m a Project X review, having something that
plilfoiiat ippur when you collect ■tojlc flloHi, but Ifccj dofll Ion lor Ion).
Game: Entity Publisher: Loriciel Authors: David Fernandes (programming), Noel Billy (design and graphics). Christophs Zurflux (sound) Price: £25 99 Release: May
Here al AMIGA POWER, we like to consider ourselves the masters ol the single entendre Not tor us the leeble- wffled nppmg-oft of Viz and the like with a Fmbarr Saunders bne at humour that slopped being tunny about two years ago - we re much more big and clever and grown up than that, and we l*e to say what we mean and mean what we say So. Ihe heroine of Entity - large breasts or what1’ I'm sorry, that might have sounded a bit crude, but I m afraid it lust couldn't be avoided a t>' l*e young Anthems chest when She s trying to wriggle mlo her sleek and shiny one piece leather ccsste lor a hard day s dmosaur zapping The Unque Selling Point ol Entity seems to be
Anthemis, 25, wants to fight dinosaurs and kill monsters.
(pretty much] that rt stars instead of the usual impressively bicep-ed warrior hunk, an impressively-bosomed babe ll says something about the games industry lalthough I'm not sure exactly what] that alter all lh«s time that should sWi be something approaching a revolutionary concept but that s a topic tor another day (and
preferably, another writer on anoiher magazine] Lei's loiget about the Unique Selling Point) s) ol EnlMy
Mart iIIibt btailln, avoided by the bviooos tactic ol veiny where they clea t
games we ve seen receniiy ihe worst o(tender was Lethal Weapon, but Flashback does it loo! sufler Irom that age-old piattorm game problem ot requiring you to lump into itim air and hope there'll be a piattorm below you At lirst It looks like Envtys the same, but duck down and it scrolls the screen just enough tor you to usually see what you re aiming at Hurrah tor that, anyway
Wrong tirsl impressions are quite a recutnng theme when you're playmg this, m lad At first I really didn't like it. but as I stuck at it lor a while (lor professional reasons), I began to en)oy 1 more and more The layout ot the levels rewards exploration you gel used to the control ot AnthetTus (which isn't quite al it should be in terms ot response, but somehow ends up workable and natural), and the monsters you meet get more and more impressively slimy and unpleasant The sound also seems initially a bit out ol place, but after a minute or two you realty start lo appreciate the weird. 70s so It B movie teel it brings - and get more and more surprised ai the continuing nonappearance ol Doug McClure.
Still. Entity isn't the kmd ol game you re going lo be playmg su months trom now. The baddies loilow very predictable patterns, and it you take your time and pick them ott (killed enemies don t regenerale. which ts still generally a good thing r\ my book), you can make steady progress through to the end. and as tong as you ve got at least one ol your live
needy works s tar worse than simply not tryng something you're not going to be able to pull ott properly - il just attracts your attention to the shortcomings To my rrvnd, it's a real Itaw of games ifte Fire S Ice and the ordinary version ol ZooI - I'd much preler lo see a nice pretty backdrop locked to the foreground instead of a paralaxmg (bui blank) graduated colour background, which just looks a bn cheap and tacky and empty But anyway. The
graphical quality doesni. unfortunately, eitend lo the scrolling or the animation ol Anthemis hersell - both have a distinct jerkmess problem, with the scrolling being shown in an especially poor iighi vi the aforementioned mountain stage, which involves a lot ol climbing up and jumping down and so on
Loosely connected lo this is one ol the nicer gameplay lealures - several
This If a lab antra viipei, but *• bavairt sal iba ipa«i to
credits left when you reach the big bad Entity himsell, he's a pushover It’s really unlucky lor Entity that it s appeared in the same month as the similansh bul-much better Flashback, which is tkety to overshadow it totally, but that in itsell doesn t make 1 a bad game (Hage s Striker suffered the same late at the hands ot Sensible Soccer last year). This is good tun, but l can t really see who s gomg to buy n.
• STUART CAMPBELL
® UPPERS Beautiful
graphics - undoubtedly the lineal trees and dinosaurs yet seen on the Amiga (well, except tar flashback, maybe. And that hasn’t got the dinosaurs). The sound's unusual too, and hence more Interesting than you might be expecting. I hate to say It's very French (weird and different and all that stuff), but, er, it Is
over the heroine leaves a bit lo be desired, which can make certain sections extremely frustrating. There's not a lot lo It, realty, just live levels of run-along-and-shoot-thinga, with a bit ol exploring thrown In.
THE BOTTOM LINE
A strangely otd-tashloned game, but with the lushest, most verdant graphics since Shadow Ol The Beast. It's no Llonhearl (and no Flashback, come lo that), but it's a diverting little romp all the same And phwoar, eh lads
THE BOTTOM LINE
A12QQ fine, but T I : O* without any J R Z tangible Improvements I I —
WHO OWNS ZA GREEN CAR OUTSIDE )
(OAT 1ST MINEN
OAT 1ST THE THIRD VON
(COR!I THOUGHT ) ,0NIY THE ENGLISH KKKED THEIR PEHMJIES, (OVER THE BAR!!JT
OUR LITTLE FRIEND STOPS OFF FOR A SOFT DRINK IN THE LAND OF SUN-BED SNATCHERS......GERMANY////
YOUR METER RAN OUTV' ZO I MUST GIVE YOU A)
: parking ticket;; J
AMIGA POWER MAV 1993
Game: Lethal Xcess Publisher: Eclipse Authors: Claus Frein Heinz Rudolt Price: £TBA Release: TBA
STUART Hey. this lakes me back a tut We havent seen a good aid simple vertically sooting shoot em up since, ooh. as tar as I can remember Warzone (Irom Core) back in issue 2 It's noi that surprising really - the vertical sootier <s something ol a relic ihese days, even the Mega Drive (where pretty much every game that isn't a plattormer is a scrolling shoot'em-up) almost never bathers with the tormai any more Stilr it's not an inherently limited tormat - SWIV proves
A vertically-scrolling shoot-’em-up and a real blast from the
there's no barrier to a vertical sociier being tmfcant it you handle it right MARK Mm. but there s something about Lothal Xcess that makes you look at it and go 'Yeah. Ive played this one before is it Out on budget now’' even though it's a
M.1111 ol wm$ ed uilki do Ihcir best
lO ClflU palliBAli drd
hill you il the
while the hetffeho t j«ni mill iieufid a bil.
down despite huge waves ot attacking enemies on the screen] and pretty graphics, the entire game s got an archaic aura around It. sirring long forgotten
wrong with y*
tnends are anoem aicade games MARK Hr
I create the definitive smell that yells Fun Time' at every libre ol yOuf body STUART Sob MARK
qomg lo (he ,.v'> The day drags by you dash home and scoh your tknner down white the 130 pg watt speakers ol the Asian Wataer thump away to annoy your mum It goes dark, you dash down to see the flashing lights, and as you gel closer, the smells of diesel fumes and candy lioss mngie together to
_ then you get there.
and it s all completely crap The attendants hassle you tor the right change and make suggestive remarks to your girttriend the most exoting element ol your Big-Wheel ride is praying that the bolt holding you 10 the rickety frame doesn t bieak when you re at the top. and the candy lloss is sickly sweet in a way
you d forgotten it could be Disillusioned by rides that SQueak alarmingly and pm you against your friends using excessive amounts ol centrifugal force, you head tor the arcade which looks like a Ponakabm bedecked m (airy lights Getting closer. you discover that it actually IS a Portakabm bedecked m laity lights, and
had planned an entire bee ol 'bn)1 Joker, b«t ibis one £B-messed m up.
That well-known insect, the hedjehoj. Note A its sin left end cbitin j enoshcleion. O
before the adult itafi insects may be larvae, pupae, cacti or tadpoles.
NAAK: Check om ifcli imro icreca, H fati 4npt wtlh early 101 (UUzmos Imagery -S TV AIT: SilM, sofa, wail. I lo«id all l ha l iOrff. Brio) back thai'i wfeal I say.
linl up yoo jei plait old
fltiaa baaaeas pack a real paach.
bllllltl dcir i wide Mlh akud
■•kirk li . nan Aaa
I <» b*
uid foi lk«««.
Hoanld] mmlkl pin ■ pliiaa, ot laun oa Iktk on or* oca (ot nlaia] ttat bafi dot
past. It’s lethal alright, but is it just too much to handle
trial al Ihe best games aie surrounded by geai crowds ct children who may be smaller than you. but have ihe advaniage cf superior numbers You pass Ihe sad coses playing Ihe wheezing and ancient trut machines and finally gel to the bad*, tfw elephant s graveyard ol arcade games Okay, so most ol them don l work and hall el Ihem , take youi ten pee without , gmng you a game but V
■vi re the originals the * >
Bossies the games that M xwpxed all clhers This g
o tw dusty, slightty "
pongy place that you think mSH you ve seen Lethal Xcess ■ r-
be tore Yuk
STUART Ooh. you MTV kids At ’ J •east you sM only have to put ten pee >' Arcade games these days. 50p a go. &e mutter mumble
MARK Yeah Stu, and a Lada only costs a Mth as much as a Porsche Whch would you rather drive, honestly7 STUART Mark, that's a crap analogy Wteh is best, a zebra or a pomegianale7 MARK Sony7
STUART Exactly But we re getting ott the port This is Ihe tollowup to Wings Ot Death, a pretty tabby •rite zapper released by Thaion a lew years ago now Now Wings Ot Death looked great lor its lime, but the mam problem with Lethal Xcess is that it looks exactly the same UARK No. I di&agiee STUART What you mean you don't think it looks exactly the same7
MARK No. I think that's not the maxi problem This is the hardest game I think I've ever played -I ve been at it two days now and I’m still on Ihe
hipin Id 9*1 KiitiX .bom NHibf-lvo tint!. Ouck.
first level, and that's at Easy Thinking about what it s going to be Mre later on is scaring me - and I lAeguns STUART And I'm a BMX Bandits tan but I got hallway through level two on my fourth go Come on. Mark you got stuck on the first level ol Video* <1
** Til baj'icifllid bluing
* "fed ju»1 keep* o« kkkiaf.
-.,£5* MARK Hey. that s a He,,* hard game'
STUART Yeah, right You DO have a poxit. though - Lethal Xcess is
- I*'*: ' probably the hardest shoot
em up l ve prayed smee is ~~ Protect X. and losing all your power ups when you d>6. after it taking such a long time to build up any decent ones, is big-time frustrating But at least it's tan - there's no slack ptayiestmg here, everything that kills you. you at least get to see fust Would you rather have yet another game you can Ixvsh the same day you buy it7 Or are you (DRAMATIC PAUSE) some kind ol jessre7 MARK Are you calling my pint a putt7 STUART What’s it to you it I am7 MARK Outside, now • MARK WINSTANLEY STUART CAMPBELL
® UPPERS STUART: Tlw power-up method ol choosing the same type ol Icon to Increase your llrepower Is a nice Idea, and Ihe smart bomb at the start of every new life saves you getting stuck on the same bil every lime. A good, solid, no-holds-barred vertically scrolling shool-'em-up...
® DOWNERS MARK:
..lot people whose reaction time can be measured In picoseconds. Unlike Sluari.
It's jusl loo hard. Uninspired, loo.
THE BOTTOM LINE
MARK: Lethal Xcess Is nowhere near as enterlalning as SkWV. so why should you bother buying a second-rate vertically-scrolling blaster, when Ihere's a belter one available With Ihe screen filled with huge enemies who Irash you before you can pump enough shots Into them, no shields, no smart bombs and only one continue, this game quickly slops being challenging and usl gels annoying Unless you're heavily Into one-dimensional shooting games that approach the ‘totally impossible' level ol difficulty, you're never going 1o see anything past level two
STUART: Well, (like Mark) it's pretty nasty-minded and it's certainly no SWIV, but it you want a serious lest ol your shool-'em-up skills. Ihls is ihe stillest lor a long time.
THE BOTTOM LINE
✓N, MARK: It s Ihe same -HI200 choose the
'enhanced S rt ;
display' and ‘disable CPU III” cache' options. I U ;
TOP 1 OO
PRESENTS THE NEW IMPROVED
ALL-TIME TOP 100
Last month we gave you a list ot every game available tor the Amiga. Did you notice how many of them there were Too many to get all at them, that's tar sure. I bet you wish you had a list ot, ooh, say the best 100 games In reverse order of merit, all judged by the occasionally expert minds of the AMIGA POWER reviewing team, and presented in an easy-to-read and accessible format. Well, by strange coincidence, guess what we've got on the next 15 pages...
Of course we've done this before, but that was a year ago, so now It's update time again, and there've been quite a lew corking games since last year's chart. Take a look at our humble considered opinion - you'll agree with some of It, you'll take objection, you'll throw It to the floor In disgust, sulk, then pick it up again because you actually really like AMIGA POWER, It Just winds you up a bit sometimes. You'll laugh, you'll cry, you’ll leel like hugging a complete stranger's grandparents... (That's enough hype. - Ed). Right then, on with the show. It's here again - the TOP 100 AMIGA GAMES OF ALL TIME. Ever.
AMIGA POWER MAY 1993
AMIGA POWER MAY 1903
GRAHAM TAYLOR'S SOCCER CHALLENGE (KH»«IU) (ne)
And whal belief way lo kick oil thlt year's AMIGA POWEH All-Tima Top 100 lhan with... «... (are we really sura about this ) (Absolutely - Ed.) a lootball management gama Bui H's okay, though, bacauaa Graham Taylor Is actually alright. The bast thing about It la that It's nicely presented - most lootball
managamanl games don't avan gat that tar. Thera ara some decent match highlights, loo * again, without those a lootball managamanl gama doesn l really have a hops And, aside tram whal could be considered an ever-emphasis on training, the tactics alamant works vary well
SWITCHBLADE 2 (Or*mlln)
For a while Switchblade 2 rsigned supreme as the bast btoke-walklng-around-wlth-a-sword game on the Amiga, thoroughly trouncing Its (rankly father-dull predecessor snd seducing everyone with Its too-sllck-io-be-true graphics and compelling hacking'n'hopping action, it's clinging onto the tail-end o( the
Top 100 now, having been ballaved lost last yaar, and It's bean long surpassed by a whole host ot more Involving and technically accomplished platform games. But H's still arell worth searching out at budget price, particularly It you've got any respect tor the history of games on the Amiga.
SPACE CRUSADE (Oremlin)
— Although most ol the pictures you 'll see ol H land to Involve tlashy-iooklng Isometric 30 graphics and laser death explosions, Space Crusade Is vary much a role-playing gama In the old Dungeons and Dragons tradition (avan It It Is set In super-modern outer space). This does mean that Its players must
be willing to wallow In dice-throws and statistics, although tha game does ease things along lor them with Its glossy presentation and all those lovely explosions which wa mentioned earlier. There's plenty ol strategic elements lo have a good twiddle about with loo.
A game that s produced with the Intention of raising money tor ‘chartdee' Is a reviewer's nightmare (along with wargames and Spanish games, ol course). What happens it it's a load ol rubbish What's one supposed lo say Luckily no verbal manoeuvring was required with Sleepwalker Not only is It all In
a good cause, but It's also a cracking game that you can buy and enjoy, and tael good about buying and enjoying. It's amusing lo watch loo. as your little dog character tries lo slop his sleepwalking Irlend trom coming lo harm, with (no, really) hilarious consequences. Ho ho.
PRINCE OF PERSIA (Tt~ Hi* SqiMd)
Mora ihal jusl a really neatly animated bloke clambering around a load ol platforms, Prince Ot Persia Is an epic adventure that'll have you leering your eyebrows out In frustration. But. no matter how many times you miss your looting, plunge lo a gory death and gat sent miles back to the start ol a level, you'll keep
coming back lor more. The suspense Is almost Intolerable at times - will he make it across that chasm or won't he - and you II wince each lime Ihe Prince Is taken out by one ol the Grand Vizier's (or whoever II is) sadistic booby traps. And Ihal animation really Is lerrtlte.
BUG BOMBER (Klsigsoft)
It's very similar lo Dynabiasfer. but just Ihal MffebJl better In one-player mode and not quite as good In four-player mode It a very similar to Dynablaster, but just that Ziffle bit better In one-player mode and not quit* it good In four-ptayer mode. H a vary similar lo Dynabiasfer. but just that Ziffle bit better In ana-player
mode and nol quite as good In lour-player mode. And so say all ol tee. (Whal Stay tuned to this chart run-down tor tuH and further detain ot Dynablaster, tha game which It would Appear Bug Bomber is very similar to. but lust that little bit batter than In one-player mode, and not quite as... oh I give up. - Ed)
•• • 9*9 M ■
• ■ • f 0
I I I • I 1*1
KID GLOVES (MJlUnniusti)
The graphics are crap, thera'ra only SO screens and It looks like an old Commodore 64 game. And Its leel smell. But Kid Gloves Is actually a really neat, amusing little game. The crap graphics are. In laet, just what's naedad to get the job done, those SO screens have had lota ol thought put Into them, and
they'll consequently keep you amused lor ages, and there a nothing wrong with old Commodore 64 games. (And wa ware joking about Its teat.) Full-slory Ians will be Interested to know Ihal Kid Gloves came stuck to the Ironl ol Issue two ol AMIGA POWER. (Yes, It was on a coverdlsk. pedantry Ians.)
Incredibly. RoboCop 3 is a movie licence and H's really good This Is mainly because, spuming convention, the programmers dHclted the normal platlorm shoot-'em-up approach and elected Instead la set their game In a sophisticated 3D polygon world. And the way they've done H Is brilliant, managing to Incorporate
all Ihe atmosphere ol Ihe RoboCop films, and giving you a great game In which the bullets tty thick and last, and things keep exploding all over ihe place. You can drive around, you can tty and you can practise your shoaling. And best ol all, H's nothing Ilka the tlrst two pHllul RoboCop games.
TEARAWAY THOMAS (
H's Iasi. Really last. Really very last Indeed. In lad, H's so Iasi lhat II you bllnkad you might miss a whole leval - ust like that. H's cute, too. Raally cute. And H's big. So, to sum up Ihe good points: Mg. cute and last (raally very last, II you want tha lull story). What It Isn't Is very varied, or very deep, and H's
certainly nol the Amiga's beat platlorm game ever. But Tearaway Thomas Is an Impressive example ol what Ihe machine's capable ot (What's a console fort Sonic who - Ed), as welt as being really en ayabie lo play. Exped lo go Wheeel snd 'WhoooshV a lot while you're doing so.
SUPER OFF ROAD (Virgin)
Of, to give It lie lull name: Ivan Ironman ' Stewart 's Super Oil Road. Rarely le a game more aptly named than this. 'Ivan Von man Stewart', because he's the chap who's lace Is plastered all over H. Super' - that part's doubly appropriate, because this is both a variant of an ancient arcade game called Super Sprint
and really rather super (the most super Super Sprint variant there Is, In fact). And Off Road' because no game better captures the feeling of driving off the road than this. Those trucks usl look so brilliant as Ihey jiggle about over Ihe lumps and bumps that make up Ihe game's courses.
H you really, honestly believe that ‘It's not the size that counts", Tokl may wall be the game of your dreams. It's an absolutely perfect conversion ot an excellent coin-op starring an ape who's trying to rescue his glrtlriend and get turned back Into a human being. (He hasn't always been an ape, you see. li t hard to see
how he'd have gat a girlfriend otherwise. Although, looking around...) The graphics, sound, gameplay - everything's perfect, and It'll keep Ihe average player happy lor, well... Actually that's the problem. Whal there Is of Tokl Is great, but It suddenly runs out and
SUPER HANG-ON (Tha HH Squad)
As long as you can reconcile yoursell with the idea ot riding a motorbike, and consequently being a menace to other, rightful, satety-consclous road users, Super Hang-On chacks In as one of the Amiga's best racing games. It's very much an old-style game - no 3D polygons here - but M provides a
breathtaking sensallon of speed and lots ol racing ness'. Expect to find yourself crouching over your Amiga, swaying In your chair, and ol course doing plenty of super-hanging-on In yet another desperate attempt lo shave those last lew vital seconds oft your finishing limes.
THE NEW ZEALAND STORY (ifea Hit squad)
The characters In New Zealand Story an cute lo Ihe point ol being pathetically manipulative. The graphics and soundtrack are designed lo be so appealing that you really do tael guilty every time another tluffy kiwi buys It - until you realise that that's exactly whal Ihe game wants you to do. But once you're
hardened to necessary sacrifice, what emerges Is a lough and very addictive arcade game, In a similar style lo Ihe likes ol Rainbow Islands. There’s hours ol playing lime spread over its many anlipodean-anlmal-packed levels - you've Just got to remember to keep your emotions tightly buttoned up.
R-TYPE (Tie* HH Squad)
~ Ol Ihe Incalculable number of horizontally-scrolling shoot-'em-ups on tha Amiga, R-Type Is one of the very best. It's i lop-hole conversion of the coin-op, retaining all the massive baddies and Impossibly wonderful power-ups that made the original such a hit. Your laser bolls even get bigger the longer
you hold the fire button down. Sheer bliss. And It's very much Ihe thinking person's shoot-'em-up as well - a remarkable degree ol cunning Is required to get through soma ol Its trickier sections. Its only real problem, In fad, is competition from Its own lollow-up, the even better R-Type 1
BC KID (Ubi Soft]
BC Kid, eh Whal can we possibly tell you that you don't surely already know At Ihe risk ot Insulting your Intelligence, perhaps we mlghl point out that this Is a prehistoric sort ol platfomvbeat em-up game, with really cute graphics, and an odd central character who (judging from this picture here) looks a bit like
Tweety Pie with a bizarre green dress on and an even-more-inexplicable sticking plaster over his eyes. It s got palm trees In, too, and lots ol humour. And, like every game that merits a mention In Ihe Top 100, it's very playable and very lovable. So, er. there.
PUZZNIC (Hie Hit Squad)
There are great puzzle games, there are sort ol middling puzzle games and there are rubbish puzzle games. And there's no room In the APATTOH lor middling or rubbish ones. Oh no. Only Ihe very greatest make It and, happily, Puzznlc just happens to be one ot their llluslrious number. It's not perfect - It looks
drab, and could really do with some sort of password system -but Its simple pushlng-blocks-around-trylng-lo-make-up-malchlng-pairs formula proves lo be mentally taxing and extremely addictive, mainly thanks to the cars that's gone Into designing the puzzles, which really do get very hard later on.
Any football game lhase days must labour In tha shadow ot the mighty Sensible Soccer, and at times they must question the very meaning of their existence. How can they possibly hope lo compete Striker has given it Its beat shot, however. It's a pretty straightforward nol-qulte-lop-vlew game that's forte la Its
approachablllty. Where Sensible Soccer takes a while lo latham out, and clouds the Issue with lots ol menus and statistics, with Striker you just get stuck In. And It's really good tun. You'll probably ba pining for those menus and statistics after a while, though. You just see If you don't.
ANOTHER WORLD (Dalphlssa/US Gold)
If you walked Into your local cinema, handed over your C3.50 and sat down expecting to see a top action movie, only somehow the projectionist got tha mala muddled up and you ended up watching a recording of somebody playing Another World, you probably wouldn't notice the difference. The graphics
really are that goad - amazing polygon-based animation, combined with some great dramatic close-ups at moments ol maximum tension. So, It does turn out to be ■ bit of a shame that you can finish Ihe whale thing In s few hours, but it's still worth buying Just for the visual experience.
AMIGA POWER MAY 1093
AMIGA POWER MAY 1993
Thoie who've played and anjoyed Elite might Juft as wall skip straight lo A-Train Those who nearly enjoyed Elite, however, but were put oil by all lhal tedious shuttling backwards and torwarda between planets buying and selling narcotics and slaves, might want lo pause lor a moment and have a look at
Warhead Instead. It's basically lha good bin ot Elite - In other words, the (lylng-arcund-biowlng-upalien-speceahlpa bits - and we reckon It deserves better than lo simply lade Into nonexistence, especially in view of Its tremendous music. So we've put In back In the Top 100. Hurrah!
A game based around lhal all-new daring and dangerous youth ewe - organising train timetables Emrm... Well, lorlunalefy there's quite a bit more to It than that. A-Train might best be described as Sim C/fy with really nice-looking Isometric 3D graphics and trains. As wall as building cities, you've got to
construct and run a rail network lo link them up and allow Ihelr inhabitants lo move around the place. It a a bit alow-moving, but otherwise lha game haa been executed with a high degree of finesse and should set you up nicely for many happy hours of scheduling and shunting.
LEGEND OF KYRANDIA (virgin)
I UflTfter tf Hakdh
What's your Idea ot hell7 Spending alamlty roasting In Satan's fires Waking up on your birthday to find your parants have presented you with a year's subscription to The Terry and June Channel Or being presented with a long list ot nlce-graphics-and-lots-ol-puzzles-to-solve-but-lar-foo-many-dlsks-
and-obvioualy-hoplng-to-be-ilka- Monkey-fa iand-bul-noi-managlng-lo-be-quite-as-good-somehow-but-sllll-well-worih-a-look games, being lold to write 90 words on each, and then, worst of all, drying up really embarrassingly on lha first ona (Any more ot this and you're tired, by the way. - Ed)
WORLD CLASS RUGBY - FIVE NATIONS (Atadiog.nlc) (ni)
Ufa must be hell lor professional rugby player Jonathan Davies. Imagine lha jokes ha must have lo pul up with: "Reviewed any good wargamaa recently ', ‘Hey, I've gol this great cheat for Shadow of the Beast 2...' etc. But hla life must surely have Its compensations, at least It World Claaa Rugby - Five Nationa
Edition ia anything lo go by. It's a great rugby game, and proves lhal rugby can be tun (though people lorced to play It at school during the coldest winter on record might find that a leensy bit hard to believe). To sum up: it's gol neat graphics. It's really playable - and It's got live nationa In.
MONSTER BUSINESS (Kcll »**)
This Is a foreign game with lots ot creatures running around a series of 45 levels. You've got lo run up and down ladders, and across platforms, and try to rid each level of its quota of baddies by Inflating them so they float away. (It's an unusual lactic, but an effective one - Imagine how surprised
you d be.) Comparisons can be drawn between It and ancient coln-op Dig Dug In this respect. It s also possible to bounce Inflated baddies around, whereupon they'll kill any lallow baddies they collide with. The graphics are terrible, and It all looks very crude and primitive. But Stuart likes It.
D look Lemmlnga 2 lo show up the deficiencies in the original game, but Lemmlnga Is still Lemmings, and It's hard to Imagine a Top 100 without it. What’s great about it is the very Idee behind it - trying lo keep an aye on hundreds of Lemmlnga at once, making sura they don't come to any harm and allocating them all
tasks with Ihe aim of getting them to the exit on each level. It's fascinating and compulsive, and there are a hundred levels so It's Impossible to accuse It of not offering value for money. Lemmlnga has spawned hundreds of Imitators, but none ol the rest are. er..., called 'Lemmings'.
Plotting j a puzzle game, and, In Ihe long-standing puzzle game tradition, haa lota of blocks In it. You control a little orange fluffy potaloey thing (no H'a not a cheesy Wotslf -though It could be) who heaves the blocks around, wiping out any identically-patterned blocks which they hil en route. When
they eventually come up against a different-looking block they disappear, lo be replaced by a block of the same type as the one they jusl hit. (Don't worry - It's easier lo play than to explain.) And so It goes on. It doesn't quite have the tastablllty of other top puzzlers, but H'a gol cute graphics and wa like H.
THE SENTINEL (ilrafalrd)
Load up The Sentinel and you'll lind yourself In a largely colourless 3D landscape with a lew trees in R. And everything will be very quiet and still. Then, slowly, Ihe oddest feeling will come over you. A frightening feeling. The feeling lhal you're being watched. And you are being watched - by The Sentinel.
Remain in his vision for loo long and he'll absorb all your energy and you II die. But H you can reach a point on the landscape higher than him (using a weird sort of teleportation) you'll absorb all his energy, and move on lo the next of the game's 10,000 levels. Strange, and very absorbing. (Art. - Ed)
LJonheart Is a game lhale hard to summarise (particularly H all you've gol lo go on Is Mark Ramshaw a so-called concept review' from issue 22). But here we go anyway !t‘a essentially a platform game (with occasional Interludes of Hying around) that excels primarily in the region of technical
achievement, secondarily In ihe graphics department (they're absolutely drop-dead gorgeous), and laatty (but by no means laastly), by being really great tun lo play. The game's sword-wielding hero Is a delight to control, and Ihe music'a nothing shod of brilliant. There - how's that
FIRE AND ICE (*•.!•*,ad.)
attractive graphics. Each level has Its own Individual 'personality', requiring a re-lhlnh ol tactics each lima, and they're all well-designed Irom the player's point ol view, loo (or, In other words, they re challenging without being loo hard, and all lhat usual playability kind ot alufl.)
It you ever tried to claim that there weren I very many decent platform games on the Amiga you'd be laughed rtghl oul of court. But Fire And ice maneges to hold 11s own against the multitude ol Imitators by virtue ol Its way-cute central character (a cool coyote called, ar, Cool Coyote) and Its unusually
racing against a bunch of computer-control led cars, you can lake on a friend, which Is Infinitely more fun. It's since been surpassed by the likes of Crazy Cars 3 as far as technical merit 1s concerned, but It's still I he professional's choice for split-screen all-car two-player action.
The original and, according to AMIGA POWER, the best, lotus earned Its place In history by being the world's first split-screen two-player driving game. (Well, probably not the first, but It's the one everyone talks about and, as tar as history's concerned, that's whal counts.) The advantage ol this Is that, as well as
pretty well. The game has all the speed and (nearly) all the slickness ol Sonic, while providing much more of a long-term challenge, and lota In the way ol secret bits 1o discover. One of the Amiga's best platform games, especially In the Impressive new A1200 Incarnation.
The closest the Amiga's come to furnishing Itaall with a character' (so-called) to rival Sonic and JUano Is Zool True, you can ! yet buy a ZooI fizzy drink or a Zoo! alarm clock but, considering the pressure he's under, and I he fact that, as an insect, he's surely missing a couple ot legs, Zool has managed
Anarchy Is actually the Amiga's best Defender-clone (llendlsh alien landers try to kidnap your humanoids - kill them!), and as such deserves Infinitely more of your attention than the hypothetical palntlng-thlngs-on-walls game. It's got some nice backdrops, loo, and Is very reasonably priced.
Anarchy Is an unusual name lor a game and, H you'd never heard ot the game before, you might assume II had something to do with walking around painting circles with the letter ‘A’ In them on walls under the misapprehension that you were somehow helping to build a better world. Bui you'd be completely wrong.
There are still Iheeicltlng eross-betweervGaunfieHthe-game)-and-Allens-(lhe-lilm) gameplay, the handy two-player mode, the atmospheric sound effects, and Ihe total panic race against time when you trigger the self-destruct sequence - and II you notice and appreciate Ihe extra bits then basically you're laughing.
Now, there aren't many software companies who, when reissuing one ol their old games at a budget price, would take (ha trouble lo completely revamp It, smoothing out any delects ■nd adding on some extra levels. But that's whal Team 17 did with Allan Broad, and we love them with all our hearts lor it
STUNT CAR RACER (Kix*
sense of danger you'll often llnd yourself closing your eyes In sheer terror. (No, really.) The limited selection of courses means a limited game life, but while If does last you'll get a bigger kick out of It than you would from a pair ol slza 13 Dr Martens. (Aw, please laugh. You've no idea whal this Is like...)
Sfunf Car Racar'a very absurdity Is what makes It so wonderful. You drive a sort of buggy thing around a series of outrageously dangerous courses thal're raised off Ihe ground, so If you mess up you'll most likely find yoursell crashing hundreds of tael lo Ihe floor, h's Incredibly exhilarating, and with the ever-presenl
SPIN DIZZY WORLDS (lletMt Dreom.)
your spinning top and the skilled keyboard-manipulation and sheer native cunning needed to reach Hs furthest reaches, and ditch the expiorallorvkayboard-manlpulatlon element In favour of a lot of puzzles Involving switches and coloured squares Answer: The 67th best Amiga game ever. Um...
Your name: AMIGA POWER All-Time Top 100. Your specialist subject: Semi-surreal Isometrlc-vlew gyroscope slms. And your first question Is: Whal do you get If you lake one ot the best Sped rum’A mat rad games ol all time, the very essence of which lay In the vast playing area you were given lo explore with
CHUCK ROCK 2 (cor- D«.ign)
The AMIGA POWER learn, however, lean quita the other way. We think Chuck's fab, and find ourselves In slllches as we encounter humorous situation after humorous situation. The and-ol-level bosses are simply amazing. And Isn't little Chuck Junior just the cutest thing you ever saw
True, the whole Idea behind Chuck Rock makes some people want to, well, chuck. To them, Chuck's gross rather than ‘cute' and Ihe levels he has lo traverse seem contrived and ledlous. And as for the aptly-named Chuck Rock 2 (Son ol Chuck), well that really takes Ihe whole business a little baby step too far.
SUPER TWINTRIS (PD)
wondering, Super Twin ms IS that public domain version, capturing as If does the simplicity and addictiveness ol Ihe original flttlng-logether-blocks-as-lhey-fall-down-the-screen concept, while tossing In a two-player mode as a bonus. And, of course, It's free. (And It's on the coverdlsk ol AP Issue seven.)
1 w Whenever Ihe words 'Amlge' and Tetris' are found sharing the same sentence, the chances are you're listening to someone complaining about how there ate no decent versions of Tetris on the Amiga apart Irom public domain ones - and one public domain version In partlculer. Jual In case you were still
AMIGA POWER MAY 1963
AMIGA POWER MAY 1993
For agss S it v (sequel to Silkworm, tact tana) was the Amiga * boat ahoot-'em-up, and H'a only with tha arrival of games Ilka Apktyu that It'a now bagun to tall Into neglect. Of course, Ita raal fana could alwaya argua that, aa Apktya and co arc actually horizontally-scrolling ahoot-'am-upa, SWIV la atilt tha
bait vertically-scrolling shoot-'em-up on tha Amiga, and gat away with It that way. But lat'a gal back to tha gama. Tha graphica and Bound art cracking, and M'a tough but not Impoaalbla, ao you'll ba gluad to It for agaa. Plus, a recant budget ra-relaeaa makaa It avan batter value than ever before.
THE ADDAMS FAMILY (Oca«n)
Among the Large number of 'conaoie-ityta' gamaa on tha Amiga, this la probably tha cloaeat you find to Super Uario Brothera 3-Iha blggaat-aelllng gama avar. (In tha world.) It'a got Juat tha aama aorta of obstacle! and objectives, and plenty of aacral bonuaea to dlacovar, and couldn't ba further removed from tha
dull (and ooky and 'kooky' - Clowns Ed) film on which It'a baaed. Although It'a tough to atari off with, you'll aoon gat tha hang of It. And. on tha aub eet of conaofas, this la of tha uat tha aama atandard aa lha wall-received Super Nintendo varalon, aicept without tha colourful beckgrounda.
E-MOTION (us Gold)
Thla gamaa weird. It'a one of thoae ortea that probably alartad life aa an Intaraallng graphical axarclaa - In Ihla caaa, one where Iota of Interconnected gyrating orb* whizz about tha screen - and than had a gama built around tha original concept (man). Tha gama they ehoea waa a sort of variation on Asteroids,
and fortunately It all aeema to have worked out ]ust fine. You're praaanlad with two choicaa - either getting atuck Into tha occasionally-frustrating gamepiay, or almply sitting there and gazing at tha weird, highly<olourfuI graphica - and by and larga both are pretty enjoyable.
Thla la another a-bit-llka-Monk*y-f*Jandgama. Only... thla lima It'a not Thera ara no )okea In H. tha humour having bean replaced by alnletar tension and soma really quite frightening bits. Tha graphics are baaed on tha work of surreal honor painter HR Giger, tha chap behind the design of tha first Allan
movie, and aa such thay'ra vary atmospheric And there ara Iota of great special affects and nolaes. But oven so. tha gama wouldn't be here In tha Top 100 unless it had lha gamepiay to match up lo Ha style. It does, though, so that's okay. Another really good graphic adventure.
CARRIER COMMAND (Ralnbirel)
Carrier Command dates beck to 1987, and In many ways it's really ahowlng Ita age. You're al the helm of a futuristic aircraft carrier, with a group of Islands to conquer and a supply of aeroplanes and amphlbloua vehicles to do H with. And tha computer's gat the same equipment and tha same objective. The
30 graphica that seamed so special all thoee years ago look very crude and dull now. and lha strategy aids of things never worked aa H waa meant to. But you really do leal aa H you're In charge ol a real aircraft carrier (wHh loads of a>pensive weapons at your disposal), and tha possibilities for experimentation are andleaa.
COMBAT AIR PATROL (P«yflNo.l.)
If ordinary flight alma have largely been barred from tha Top 100 for being 'too realistic', Combat Air Patrol snaaks in undar tha radar by being aa fast and aa playable aa tha vary beat arcade gama. while still managing to carry a full load of authentic features. Tha graphics are tha smoothes! yat. the missions are
well thought out and varied, and at times you'll find yourmaH Involuntarily coming out with things Ilka "You can run. kid, but you can't hide" or "Okay, Maverick, let's turn and bum!". Or possibly avan “Son, your ego's writing cheques your body can't cash", should circumstances require.
r O WALKER (Psy9tMe.l.)
Ever watched the film RoboCop Ever wished you had a pet ED-209 armed police robot ol your own to take for walks and command to ait, latch and ahool people's kneecaps If your answer's 'yes', then Walker It a dream coma true. Basically you're juat given thla big robot thing, which will obey your
mousa Instruction a, and an endless supply ol people to shoot with It Thara ara tanks and planes to blow up as arell, and the ensuing carnage is quits beautiful to walch. It's ust Ilka being caught up the the middle of a war. (Juat don't expect to find anything In tha way of depth, that's all.)
1 r ** =* t T
INDIANA JONES/ATLANTIS (L«ca«flim/us Oold)
As all you budding Barry Normans will already have spotted, there wasn't actually a film called Indiana Jonas and Tha Fata of Atlantia' (although that doesn't mean that there won't ba. of couraa). But Lucasfllm had the licence, and they had a team of top programmers raring to go. and It seamed an awful shame lo
waata them. Tha result la an excellent Monday-/a land-style adventure game (coming, of couraa, from the people behind Uonkay Island) that'll, er, 'whip' you up Into a frenzy (Not good enough - Ed.) Oh. and don't gat It contused with the far poorer 'action gama' of almost tha same name
(Electronic Arta/Star Performers)
Projaetyla la based on tha very simplest of ideas - it’s a tori of futuristic sport where you've got thraa taams of robots (or poasibiy people wearing armour - ti t ao difficult to tell with these modem' haircuts). Tha Idas behind tha gama la that tha teams knock a ball around an arena, trying to acora goals. Tha
three-way action makes an Intaraallng change, and tha gama a got a fast zappy, futuristic feel which helps lo make up for tha fact that there isn't much lo H otherwise. If you're playing on your own you'll avantually tire of H. but two-player or three-player Projactyla la truly Immense
TOP 1 OO
ULTIMA 6 (Orlgln/Mlndxopa)
Ultima 61* big and I tightening, (f you saw II walking towards you, you'd - H not Croat over to tha olhar aide ol the road - certainly keep your eyaa (Irmly (lied on the pavement and hope It didn't notice you. But H you did actually pluck up the courage to look It In the aye, and maybe muttered a tentative
"Hallo" to It (In a very qulel voice) you'd actually find that It'a rather good, lhanka lo Ita being chocka with eolld adventuring, apell-casling, lighting and all that uaual fantastical fantaay roleplaying action. Real cowards might find an Introduction via something like (.agenda Of Valour a good Idea.
PINBALL DREAMS (ai.tc enhary Intertalnmeiri)
You won't gel closer to real pinball on the Amiga than Pinball Dreamt (er, forgetting lla big brother Pinball Fantasies for the moment, which, suffice to say, we’ll be getting lo a little later). All the vital Ingredients are there: you've got your bouncy ball and you've gat your flippy flippers, and you've got lota of other
things that go 'bong' whan tha ball hits them. But all pinball gamaa have that stuff. What Pinball Draama has got that the rest haven't Is class. And really stick graphics and nice sound affects. And It's addictive almost to the point of being hypnotic. It's dreamy. In fact.
This Is tha game Street Flghlar 2 should have been (and lo give It Its due, very nearly waa). Just Ilka SF2, Body Blows gives you a range of characters lo choose from, each ol whom have their own special hand-to-hand combat moves. And It backs them up with some wonderful graphics and sound, and a
really clever control system that makes It possible to manage all the different moves without feeling that the whole thing's being taken out of your hands (which Is what happened In SF2). This really Is a top-notch game, end one that'll change all your Ideas about baat-'em-upa - forever.
H we remember rightly, Virus waa originally Intended as showcase for the Acorn Archimedes (you know - that computer at school that you're not allowed to play gamaa on). Ita smooth 30 graphics were meant to show how the Archimedes hardware could do things other machines simply couldn't. But, as It fumed
out, tha Amiga could do them, and It did them brilliantly.
Virus Isn't usl a load of 30 graphics, either (even If they do play a large pari In Its appeal). There's a great shoot-'am-up In there too, and, on lop of that, hours of fun can be had from simply mucking about aimlessly with It
PACIFIC ISLANDS (implr*)
Interestingly, 'pacific' actually means peaceful'. And peaceful la exactly what the islands In Pacific Islands aren't You've got 16 tanks which can be Individually ordered about, end an objective which needs to be destroyed on each level Now. this might all sound horribly complicated and strategic. And, to a
certain extent. It Is. But the whole thing's wrapped up In some greet 30 graphics and comes complete erith a minutas-lo-mestar control system, so It'a very difficult to eomplaln. It's just like playing with your collection of toy tanks, only not quite so embarrassing It someone walks In and sees.
Llamatron is based so heavily on the ancient arcade game Robolron that's It's made a nasty dent In tha top of the cabinet. And, as a further bonus, H i got llamas In. But bear In mind that (a) It's free, and (b) Robolron Is widely regarded as one ol the six beat coin-ops ever (It Inspired Smash TV. tor heaven's sake) and
Llamatron replicates everything that’s greet about It. You basically ust stand In the middle ol the screen and fire for your life as loads of baddies swarm towards you. And. once you've got rid of them all, do exactly the same thing again! And again! (Etc. ate) It's really great!
‘H a Just Ilka Tetris, only s bit different." That's the wsy Klex Is usually described. What happens Is that all these tiles coma towards you on a conveyor belt, and whan they fall off the end you've got to catch them and arrange them In lines with other tiles of the same colour. They then disappear, making room
for more tiles. H takes a while lo work out what's going on, but once you have, and the game's embarked on Ita slow crescendo to an apocalyptic franzy (er... or whatever) you'll have a real ob putting It down. Redecorating your bathroom will navar ever be quits the same again...
PARASOL STARS (Oceon)
It's tha sequel to Rainbow Islands. (Hurrah!) But It's not quha as good. (Boo!) Although n s still a fine gams, as demonstrated by Hs appearance hers In the Top 100. (Hurrah!) You're Bub, and your friend (If you've got one) la Bob. And together you've got loads and loads of screens to clear of lurry cresluraa. Using
parasols. Parasol Stars Is as good a conversion ol the PC Engine original as you could possibly Imagine (In tact, H's even got a few extra bits), and provldea hours of fun. And, though you can pick H up and play H without even glancing at the manual, thera'a an awful lot In thera waiting to be discovered.
LURE OF THE TEMPTRESS (virgin)
There are two approaches the writer can taka to Lute of tha Temp trass. One la to say that H desperately wants to be Uonkay Island, and does everything H possibly can lo emulate Its role-model - the graphics are vary similar and the puzzles are along tha eama lines - but In the end Uonkay Island has got the
genre pretty much zipped up, leaving little room for anyone else to join In. The other Is lo say that Lure of tha Temptress Is vary nearly as good as Uonkay Island, although rather smaller and not so tunny, and as such Is a brilliant graphical adventure that all adventure fane should own.
AMIGA POWER MAY 1903
CURSE OF ENCHANTIA (Cr. D..ign)
II Curse et Enchantia waant rubbing shoulders here with Lure of the Temptress previous page), we might just have got away with saying something along the lines of: “There are two approaches the writer can taka... blah. blah. blah... desperately wants la be Monkey Island... brilliant graphical adventure etc.*
But It Is. (And that stuff was pretty boring anyway.) So, Instead, how about something like: A really, really nicely-designed adventure game with some great graphics and really good puzzles, which Is nearly as good as Monkey Island If you enjoyed Monkey Islands 1 and 2, buy this next
TITUS THE FOX (Tito.)
Tltua (the company) aatonlshed the Amlga-ownlng community when, after a airing of hopeless releases that hardly anyone bought (apart from The Blues Brothers), they suddenly cams up with one ol the beat games aver with a fox in H. M's cast from very much lhe same mould as The Blues Brothers - slick and
playable - but gets rid of Jake and Elwood and puts a lox (called THus) In instead, along with some Middle-Eastern bits and pieces. H'a difficult, and will keep you going for ages and ages, but mostly It's just got the most adorable star In the Amiga universe (remember that ).
- This ona came at us straight out of nowhere and, at first glance, didn't look particularly exciting, n has you wandering around a larga building, solving puzzles whkh generally Involve bouncing laser bolts around the place. The graphics are smart, but nothing special, and It all looks a bit dated. So It's probably
juat as well that we took another long, hard glance and spoiled what a corker it Is. Thanks to a gentle difficulty curve, superbly-designed puzzles, a sensible game-saving facility and a great explorey, adventurey element H'a actually a really addictive hunk of enjoyment, and a bil of a 'must' all round.
BILL'S TOMATO GAME p«ygnosi.)
This Is one of those weird ideas for a game that might work, and might not. (It's a bit of a gamble ) You see, there's this tomato called Terry whose girlfriend - another tomato, this time called Tracy - has been kidnapped. And lo get her back he's got to make It through a aeries of puzzley screens. Being a tomato.
Tarry can't actually move by himself, so to help him you've got to position Ians and trampolines and things. Oh, and In casa you're still wondering whether or not this whole bizarre Idea works, well... K doesn't No. hang on - It does. Definitely. (Job situation at Del Con Two. - Ed)
— Normally we don't have much truck with budget games. Not wrltten-especially-lor-budget ones, anyway, and cartoon licences tend to be particularly unsuccessful. Scooby and Scrappy couldn't be more different, though. There's nothing particularly original about H - H'a just a platform game, basically
- and H doesn't make particularly good use of the licence (er, where's Scooby ). But you get tons of highly-polished game for your eight quid, and H'a all extremely addictive. The perfect cheapie. (And no need to say “They would have gotten away with It, d II hadn't been tor you pesky meddling kids". - Ed)
Notable features of The First Samurai Include the following: (a) the really smart graphics, (b) the fact that H's an arcade-adventure type thing, where you control a chap with a samurai sword who goes round chopping people up and solving puzzles (detailed research - ia old repeats of The Water Margin' -
Indicates this Is Indeed how samurais spent their days),
(c) the absolutely excellent sound effects, (d) the way its name is (supposedly) some sort ol ' oka' at the expense ol The Last Nlnfa, (e) all the Insects In It, (f) that H's a really an oyabie play, and <g) arm... that you can punch people In it
This Is unusual (well, certainly among our laves) in that, while playing R, you can easily find you've been staring at the screen (without blinking) lor fifteen minutes without actually having done anything. Doesn't sound Ilka too much fun Wall, yes It Is. H's a very slow-paced Chinese puzzle game where
you've got to clear away a pile of pattamed tiles by finding matching pairs, and H's so slmpla that the programmers must have rattled H off In an afternoon. But, as you can probably daduca from Ha presence here in the Top 100, H'a excruciatingly addictive and a game you'll return to frequently.
The guta of Nebulua are a sort ol cylindrical scrolling affect. There are these lowers, you see, and a little character called Pogo who has to climb to the top of them by hopping up the platforms that'ra arranged all around lha outside. H he manages that (and ha's hampered by the obligatory selection of traps and
baddies along tha way), fha lower collapses In a pleasing graphical display. The whole thing might look just Ilka a weird animal running round and round a tower (and what. In Used, is wrong with that - Ed), but It's actually a really good game that's well worth tracking down.
H'a probably juat aa wall that Allen3 doesn't follow lha original Him very closely, aa the Him was crap. (There we go. Who needs Barry Norman, ah ) Instead H's a smartly turned-out platform shoot-'am-up (which, coincidentally, Is also a good description of Allens' the movie. - Ed) where you're a rather
bald-looking Sigourney Weaver running around shooting aliens wHh lots ol different weapons. What H does manage to Include from the movie, and the llrsl two films aa well, la a tense atmosphere and lots of gory Glger-lnlluenced baddlaa. Oh, and H ptaya juat fabuloualy as well.
Individually controlling ■ group ol people and gukiing them toward! aoma tori ot goal) and discards all the garbage (huge Uftt of numbers, lmposilbla-to-ramember division names etc). And what wa re left with It a deeply absorbing little sIratagy game that's sal In the future.
It you'll forgive the crap, Spectrum-style graphics, and •» tact that It's organised Ilka a wargame ot the worst order (and tiers saying something), laser Squad actually turns out to be Mmathlng rather special. Its crap graphics are Its very charm, in lad and It takes the nice bits of wargames (the idea ot
and ladders to climb around, and better bubble-popping weapons. And different backdrops to run around In front of. It's tun, but the game really comes Into Its own when you pal the chair next to you and a friend sits down and joins In. (And It's just like the original coln-op, tool)
Bursting bubbles Is what Pang's all about. And then bursting them again, once they've split up into smaller bubbles. And then bursting them again and again and again and again until they're so small they disappear. The principle la: bubbles are the daeeee - and Pang it the cure. Later levels introduce platforms
unleta something's gone horribly wrong, what you can see In your Dead should look vary much Ilka Vroom. The graphics are fast ttM controls work fine and, most Importantly, It's really good fun. Vou simply won't find a liner cross between Formula On* Grand Prii and Lotus anywhere.
Okay, check out what wa say about Formula One Grand Mxand Its not-qulte-ao-good counterpart, Lotus Turbo Chadanga. Now close your eyes and try to Imagine a cross between the two. combining FIGP'a quallfylng-lapt-and-pll-iiops accuracy with Lotus's plck-up'n'play approachablllly. Now,
HUNTER (AeH vision)
dona In 30 polygon graphics, (b) there's a huge array of transport available lor you to use. from wlnd-surfers to helicopters. and (e) perhaps best of all, you can blow up the baddies. It's got a great atmosphere and loads of detail and depth, and Is very difficult lo switch oft.
Hunter's an odd game, a completely unique one, and, somewhat typically, one which nobody took much notice of when It first came out On the aurfaca H's a straightforward arcade adventure, where you control a spy who's wandering around a series of Islands trying to find the enemy base. But: (a) the whole thing's
NICK FALDO'S GOLF (Grandsldm)
control system It simple, flexible and precise, and the graphics are absolutely spot-on. That alone makes the game better than any of Its rivals, and just goes to show that you don't have to bulldoze vast tracts of the countryside to have a good lime with a set ot clubs and a ball. Bit ot social comment there. Cheers.
19 To understand why this Is so good, you need to be aware Dial playing an Amiga golf game Is Infinitely more enjoyable than watching golf on the telly (yeah, Ilka anything could ba less anjoyabla... - Cynical Prod Ed). And with a game of this standard I'l also quite possibly better than playing it far real. Nick Faldo'a
wall and truly hooked. It's a role-playing game, but one which Is easy to get Into, has nice 30 graphics, and provides plenty of monsters to chop up to supplement the spells and puzzle-solving side of things. (Er... what else Is good about It ) And It's really. Incredibly addictive.
Judging by the number ol letters AMIGA POWER'S The Lett Resort receives every month from people explaining (In laborious detail) exactly where they're stuck In It. and what they're going to da to themselves If they don't find a solution soon, Legend has got a large percentage of the world population
THE BLUES BROTHERS (THu.)
Blues Brothers Is really ust another platform game with scarcely two original Ideas to rub together, but It's been so well written that It doesn't matter a jot. The game exudes playability from every pore, and oozes ust-one-mora-go-neaa from. erm... all over the place. Only the two-player mode Is a bit of a no-go area.
Thus astonished the Amlga-ownlng community when, sftar a string ol hopeless releases that hardly anyone bought, they suddenly came up with one of the best film licences aver. Without a lox in It. (An you aura you're not thinking about Number 45 again - Ed) H we re being completely honest, The
POPULOUS 2 llUcttrowlc Arts)
landscape' (Er, we weren't trying to boss you about just then. We ware just telling you what you've got to do It you're playing Populous 2, the sequel lo the original god aim. and one ot the mast absorbing and an oyable strategy games there's aver been. So don't write in complaining, okay )
Mould the landscape so your population can build houses on Kt Crush your opponent's cities with 'Acts ol God' (Ilka plagues and things) that they can't claim on Ihelr Insurance! Work your way through a thousand progressively harder levels, wreaking havoc at every opportunity! Or just carve Interesting shapes In the
ROD LAND (Storm)
of Nodland'a shameless culanesa. It's a game that's Impossible lo fault - literally. You want to accuse It ot being a bit on the short side, and maybe a tad shallow. But you can't. It ust gazes back at you with Its big, soppy ayes, offers you Its paw and says (In a little squeaky voice) "Love me1~
Attention! Attention! Call the Cute Police! Note Monies In progress: lovable cartoony characters, unbearably aunty up-key soundtrack, and a shameful lack ol even semi-automatic weapons. Seriously, even the cast of Tha New Zaaland Story must surely have trouble keeping ihelr lunches down In tha face
Not the lengthiest gam* around, and on th* l*c* ol II uat another well-intentioned atlampt to gat one over on th* cantata (and no harm In that, ah ). But Putty aamt Ha gold alar fay boasting mora original ld«as than you'd normally llnd In, ooh, lourtMn ordinary ptattorm gam*a. To wtt: th* aatonlahlngly
dextrous Puny character; Uriel* T*d and hla Irraalatlbl* organ, who appear occasionally and caua* all the baddies to danc* about helplessly; th* really neat sampled sound *n*cls; the multitude ol lint* falls and bobs walling to b* discovered; and lots, lot* more. It's Just... wonderlul.
It you've aver owned a Spectrum there's a 99.4% chance that you'll have played Head Over Heeta at some point. It‘* probably the best game ever seen on the machine, and loses nothing in th* move to th* Amiga. It s aat In an Isomatrlc 30 world, and consists ol a mare ol rooms which each contain a puzzle
Solving these Involves combinations ol bralnwork and manoeuvring shills, with help from I ha eponymous Heed and Heels characters. They each have dltterent shills and can laam up In certain situations lo startling effect It s beautifully simple, exquisitely designed and utterly Irresistible.
Everyone and his hamster has played Asteroids. And, It you and your hamster are looking lor a version ol It to play on your Amiga (which would be nothing to be ashamed ol, as Its still just as good a gam* as It was all those years ago), then this Is the one lo go tor. Not only is It an exact replica ol Ihe original,
complete with useless (Atmospheric. - Ed) vector graphics, rubbish (Evocative - Ed) sound and Uhu-llka unputdownablltty, but n'a completely Ire*! Bargains Ilka this coma along two, maybe three, times In a lifetime. Hiss It and your hamster (always betler than you at this sort of thing) might never lorglv* you.
R-TYPE 2 (Activision)
Ptul! Who needs coin-ops That's the question you'll be able lo ash (with suitably rhetorical emphasis) attar you've taken R- Type 2 lor a spin. Arcade conversions just don't come closer to Ihe mark than this. Th* graphics, th* sound, th* hug* baddies, th* cunningly-designed levels. Ihe gun that gats slnlslerty mora
powerful the longer you hold down lire - they re all there, they're all ust Ilka the coin-op's, and they're all brilliant. Be warned, though - this Isn't th* easiest scrolling shoot-'em-up around (In actual fad It's on* ol Ihe hardest), and H you’re a bit crap at games you might get quit* cross wHh H.
Bole-playing games aren't axadly Ihe embodiment of hip, and since liark Ramshaw left wa ve had a real struggle finding anyone to give them a fair hearing But when they're good they're really very good Indeed (H you re prepared lo put In Ihe hours needed to get to grips with lham), and Legends of Valour
Is simply Ihe best. Its got unusually complicated and attractive graphics for this sod ot thing, and makes Itselt presentable by keeping all Ihe complicated BPG stuff hidden Irom view. Its also huge, sophisticated, very wall designed, and much mora wonderful than I could ever explain here. So I won't
Street Fighter 2 Phooey. IK* does away with all those laney characters and moves, and gives you a down-to-earth beat- em-up that lets you gat stuck Into the serious business of injuring people wtthout having lo worry about hundreds of complicated button-pressing sequences. Th* moves' It does have gel the Job
don* line, end are accompanied by some splendidly painful-sounding noises. And (here are two particularly great things about H: (1) The way two-player games Include a third, computer-controlled character tor everyone to pick on, and (2) Ihe secret button that makes th* characters' trousers (all down
MEGA LO MANIA (Imi« WoHts/uhl Soft)
This is on* ol those terrific games where you gat to control the destinies ot hundreds ol little people. Computer games being computer games, your ultimate aim Is to make sure your tribe beats Its rivals to a stickily twitching pulp, and lo that end Uega lo Mania give* you the chance to Invent' new weapon*
to give your blokes lha edge Vou can make alliances too, If you want, and a running commentary Is provided by some super digitised voles*. And lastly, Mega lo Mania Is more approachable than your average god slm thanks to a Iriendly usar-Intarfac*. Bonkers semi-benevolent dictatorship has never been so easy.
JOHN MADDEN FOOTBALL (■(•ctr.**!. Art.)
There's no two ways about it - American lootball Is a rubbish sport. How anyone can honestly claim to enjoy all that slopping and starting and pratllng about In ludicrous costumes Is anybody's guess. But, against all the odds, John Uadden Football manage* to be both an American lootball game and an
essential purchase. (Apparently.) Nol only does H
recreate every last offensive audible and broken passing play (hang on - we haven't got to Ihe good bit yal), but H throws In slick graphics and a certain 'J* n* sals quol' that elevate* th* gam* Into th* raslms ot greatness
No - this Isn I a remorseful attempt to compensate for all th* horrible things ereva said about wargames In the pest. We stand by every word we've ever written about a genre which la almost universally primitive-looking, wretchedly programmed and dull There - now you can't say fairer than that. But History
Line 191*-18mor» than makes up lor the sins of Hs forebears, a tact we re actually more than happy to acknowledge The graphics are (amazingly) really good, it's easy lo work out what s going on. and everything works perfectly. Consequently, the gam* Is very absorbing. See It can be done
At with Super Hang On, H you don't mind I he Idea at people buzzing around on motorbikes as it they've got a Hghway Code all ol their own, No Second Prize Is a racing game and a hall. It's gol what are surely some al the slickest, smoothest 30 polygon graphics seen on the Amiga so tar, along
with an Impressive array ol camera angles and a tabulous action replay mode to show them oft to their full "I do not think you wanted to do that' advantage. It's convincingly realistic too and, although staying on your bike Isn't easy, you'll keep returning tor mare no matter haw many limes you crash.
ARCHER MACLEAN'S POOL (virgin)
the torch tor both, ft lays down the foundations ol greatness with a last 30 representation at the table, adds a camlortable control system, realistic ball-movement and a plethora (meaning a lot'- Ed) ol options, and ends up as the greatest snookerpool game ever.
You may already have noticed Jimmy While's Whirlwind Snooker ’s complete absence Irom the Top 100, desptte Its Number 10 placing last year. We just thought that, what with Archer Maclean 's Pool being virtually Identical and everything, aw'd give the older game a break. (Chuckle!) So Pool Is carrying
and Intelligently-designed problems that'll have you scratching you head for awaks and kicking yourself arhen you finally work out the anaawrs, and not only Is It several limes the size ol mosl other graphic adventures, but ft's really tunny as well. So, even when you're stuck, you're still likely to be laughing. Brilliant.
Monkey Island 2 Is the game all other graphic adventures ■ant to be arhen they grow up. And. Just as H you needed further proof - nothing else comes within thirty APATTOH places ol It. Whet's terrific about UI2 Is that nol only has It gol really great graphics, and not only does II present you artth a set ol original
If someone walked up lo the AMIGA POWER learn In the street and asked "Whal's the best Amiga puzzle game ", we'd reply, quick as a Hash, "Why, Gem’X, ol course Now get out ol the way - are're on our way to the shops." We usl love the cute graphics, and the way you've gol to move gems around to llnlsh each ol Its
19 levels. Best ol all, though, la that It stretches your mind to Its absolute limits of mental-bralny-puzzleynass without quite (guffs) taking you to the point where you say "Blow this, I'm going to have lo go and sit In the garden tor a bit." That’s how all puzzle games should be. It's - yes - a gem I
the word go', but lo try to explain quite why Is extremely difficult. It's something lo do with the way It eases you gently Into the action, something lo do with Its seamless blend ol different Ideas, and a lot to do with Its disconcerting sense ol 'ofl-beaf humour. (Well, thal's what we think, anyway.)
To call Wlzklda platform game would be sorely missing ths point. While If does have platforms In It, It's actually a loosely-connected series of different game-types which, although ihey're all very weird, somehow make sense. Sort ol. Erm. Anyway, the fact Is thal Wizkid Is 100% entertaining Irom
THE CHAOS ENGINE (R.asmoatU)
game that has you wandering sround picking oft baddies with a variety of weapons, all with an unusual atmosphere of high-tech Victorian England. Take a friend too, It you want, or a surprisingly Intelligent computer<onf rolled chum. Polished and, moreover, amazingly playable.
We'd been a bit worried about The Bitmap Brothers, lo be honest. Their previous altering. Magic Pockela, hadn't exactly blown us away, and they d been ralher too quiet lor rather loo long. But they were happy to set our minds al rest with The Chaos Engine. It's a shoot-'em-uppy, puzzley, Gaunffef-ty sort of
APIDYA (Blase Byte)
graphics - much ol them Inspired by Japanese artwork - along with awesome sound and an odd collection of largely Ineeel-based sprites who have same terrific attack patterns. And not only does It play nlgh-on perfectly, but there’s enough variety to ensure lhat you never, ever get bored ol it.
After much debating, a tew minor scuttles, and even a little bloodshed (whan Stuart gol a paper-cut Irom an old Issue 13 he was poring over], we eventually decided to place Apldya above R-Type 2 Its closest rival In the ultlmale shoot-'em-up' stakes. It's got some absolutely beautiful blologlcal-looklng
show Mr Mario Brother a thing or two as well. Set In a macabre Alice In Wonderland-style world, the game's gol more atmosphere than a gaseous giant (Salum or Jupiter, for example). It's also packed with neat touches and cunning puzzles, and plays like nothing else on earth.
Although thal ubiquitous nln a Zoo/ (he's not an ant, remember) seems lo have grabbed all the attention, we'd rate the slightly older Harlequin quite a way above It. This really Is the closest the Amiga's come lo a console-style plal... No, damn 111 Harlequin knocks the panis off Sonic the Hedgehog, and could probably
SIM CITY (Infogramas)
of basic building blocks - housing ones, factory ones, roads, railways etc - to try to build a city from. Arrange them all correctly and the taxes you raise will pay lor more bits. You can go on adding to your city for ever - and you most likely will) One ol the most dangerously addictive games ever.
It's easy lo complain when, despite three letters to the council and numerous phone calls, lhat street light outside your house still hasn't been Hied. But you'll begin lo understand something of the problems of getting a large urban development up and running If you have a crack at Sfm City. You've got a set
A CRAZY CARS 3 (tih>.)
Formula On* Grand Prix I* undoubtedly the boil driving gam* on the Amiga. (But still N hatn't -yat - appeared In thla year'a run-down. Can you bear the a I mail-literal auapansa. eacltamant tana ) But. aa they aay. H takes dltlerenl atrokea to please different folks, and FfGPIs representative of uat one tort of driving geme - the all-out-for-aecuracy 30 polygon tori. The other type la the nol-qulte-so-accurale-but-juat-as-good-ln-a-dlffareni-eori-of-wiy sprite bated driving game. Lotua Esprit Turbo ChaHanga la one and Crazy Can 3 la another. M pull
you at the wheal of a amart red taatoatarone-moblle, and glvea you the beat scrolling road In the bualnaai to drive It along. Scream aa you plunga Info a pitch-black tunnell Retch ea you crest a hilt and the car's wheels leave the ground! Shut your ayea lightly aa you find a truck heading lor you at a dosing speed of about 500 kph! All that's missing la a two-player mode, but that doesn't really matter when you've got twenty computer-controlled drivers to ram off the road. (And they behave vary Intelligently Indeed, If a little maliciously.)
KNIGHTS OF THE SKY (MlcroPr»s«)
Thera are absolutely loads of flight simulations on the Amiga. And the vast majority ol them an extremely high-quality products. Into which thousands of man-hours have been poured, and which nproduce perfectly the feeling of freedom you get from exploring the heavena In an aeroplane. But then an hardly any flight alma In the Top 100 at all. Jual two, In tact. (Thla one and Comber Air Patrol) Why Wall, the APATTOH tries to consider all tastes, and the sad fact Is that flight alms just don't appeal to people In huge numbers. They're too complicated, loo Intimidating, too scary. Kntghta ol
(9) , Q
the Sky Is dlfterant, though. It simulates a ranga of World War 1 biplanes, Instead of the modern Jets you'd normally find In a flight elm. And. nthar than being completely enp and boring. M's this that makes all the dlffennce, and pushes the game Into the naima of popular appeal. You'll cling to your Amiga for dear life as your crate claws its way through the air, and cheer out loud If you manage to send Jerry spiralling to earth. The fast 3D graphics help loo. of course, aa do the completely believable sound effects and the Incredibly detailed recreation of wartime Franca.
LEMMINGS 3 (P.y gnosis)
It waa Tim Norris who was first to tentatively make the suggestion that Lemmings mightn't, Juat mightn't be such a classic game after all. (Although ha d be horrified at the suggestion that he'd split any Infinitives In the process.) At llrst we Just chortled. Tim likes a bit of a joke, so we tend to laugh first and aak questions later. But we thought about what he'd said, and had to admit that in a way ha was right The trouble with Lemmings Is that, while all the lemming-saving puzzles are cunning enough, once you've worked out the solutions It's a real bind, and often very frustrating, actually having
to follow them through. And the whola concept's so abstract that you ve got very little motivation to do It anyway. So, while we still lova the game, we decided to demote H qulta heavily. (You might have spotted H languishing in 7 th place.) Lemmings 2, however, is another story. It takss everything that's great about the llrst game. It adds motivation In the form of a great plot about 12 different tribes of Lemmings. It cures the frustration problem by dividing the game Into 12 sections which you can switch between at will, ft does everything much, much batter. And Ha brilliant.
In space, no-ona can hear you shouting ruds words at your Amiga when you get stuck In a game. That's probably just aa well If It's Exile you're playing, because It's got soma fiendish puzzles which require both lateral thinking and joystick skills. You're this little spaceman with a Jet-pack on his back, and you've got to explore a set ol underground caverns on this planet you've crash-landed on, ultimately hoping to nobble a mad sciential. The gama'a strength la the accurate way it simulates gravity and momentum and all that type
of stuff, creating a truly believable playing environment (save for the appallingly primitive graphics, but we'll draw a veil over those) So all ths lime you’re trying to explore, and lob hand granadaa around, and tinker about with locked doors and things, you've also got to concentrate on getting just the right amount ol thrust from your rocket-pack so you don't keep banging your head on the celling. Thera's weeks and weeks of fun to be had from H, and It's Just about the best arcade adventure that could possibly be imagined.
' The Clumber* English Dictionary defines 'Pinball' as "a scoring game, played on a slot machine, in which a ball runs down a sloping board set with pins or other targeti", and 'Fantasy' as ‘not based on realistic charactars or setting’'. Thanks guys. Perhaps the next thing that needs to be pointed out la that PinbaH Fantasies Is lar from perfect. Of the four tables It offers, only one la realty outstanding, and one la actually pretty nob. The sound affects aren’t exactly devastating, sithar. And the game doesn't make any attempt to take
(31s* Century Knt) (Nl)
advantage of its being a computer gams by providing features that a real pinball table wouldn't be able to replicate (If anything. It's even less adventurous than a real table.) But, as you'll have guessed from the game's extravagantly high placing, Its qualities more than make up for Its shortcomings It's a bit faster than Pinball Dreams, and tha feel of real-IHa pinball Is reproduced perfectly - In fad. this Is possibly even better than tha rial thing, and certainly cheaper In tha long run (H a little prtcay to start off with).
RAINBOW ISLANDS (Th. HI* Squad)
Calamity! Upset! Horrifying disaster ol rwr-BIttlcal proportions! Wa are truly living In the •nd times' - just as Nostradamus predicted, the mm will boll, the moon will turn the colour of blood, there will be a walling and a gnashing ol hath, and "the many-hued archipelagoes (that a Rainbow Islands - Tranatation Ed) will be toppled Iron their mighty throne". So. how come How come, after an unprecedented two years In the top Stot, Rainbow lalanda has slumped to a hardly-mythlng-to-complaln-about-fcut-nonelhelaes-aomething-ol-a-tum-up-lor-the-books Number Five position Is It because It's done something to oflend us Hava Bub and hie platform-hopping, rainbow-throwing antics have in some way loel
their appeal Might It be because ere've grown slightly weary ol its cute, colourful graphics and arcade-perfect (arm) arcadeynasi Are we afraid that rather that the attitude-laden, cutting-edge publication we strive to be. AMIGA POWER might otherwise start to become - dare we say -predictable (Wall, actually, it'a because the team’s composition has attend radically a Inca the last Top iOO was complied, and II doeant hold the game In quite the same collective esteem as It once did. - Ed) Apparently It's something to do with collective compositions and radical somelhlng or others. But we‘ra still hopelessly In love with Rainbow lalanda and - who knows - H might be back up at the top again next year.
SPEEDBALL 2 (Image Works)
It's brutal - and inexcusable. Inexcusably good. that is. tor Spaedball 2 represents the Bitmap Brothers at the very pinnacle of their creative powers. Following on from the pumpin' shoot-em-up Ireruy of Xenon 2. and later to go on to such accomplished triumphs as The Chaoa Engine, the Bitmaps' stroke of genius (on this particular occasion) was to realise that, with computer sports games, there's really no need to confine oneself to trying to simulate sports from the real world. If you've got the Imagination to come up with something new and better, why not use it Why not throw away the assorted rulebooks and write one of your own, designing the sort of game you've always dreamed ol playing Either that or they
couldn't work out how to do a football game with metallic graphics. Anyway, what we've got is Spaedball Z a futuristic, bloodthirsty cross between rugby and pinball, where two armour-clad teams use every available means to score points off each other. In terms of 'feel', It captures practically all the best bits of the movie Rotlerbell, only without the rather dull plot end that weird scene where they set fire to the trees. It's fast and slick, with a constant stream ol atmospheric sound affects, and while It s great as a one-player game thanks to all the league tables and player customising bits, It really motors with two. And while you could always play football outside with your mates, please don't try it with Spaedball Z
Eastern philosophy leaches us the Importance ot opposites: male and female, yin and yang, yoghurt and the separate fruity sachet. True happiness, we understand, can only be obtained by bringing these different aapecla ot existence logether, thus creating a situation ol perfect harmony. When it comes to computer games, none ucceed quite so dmII as Dynablaster In combining those two ever-present properties: the violent and the cute. It's violent because It Involves blowing people up. and it's cute because... well. It just la, okay And. as if that wasn't enough, while It could probably sately claim to be the Amiga's only five-player game, Dynablaster is certainly Its best. The concept behind it is simple almost to the point of
being banal. You just run around a man. dropping bombs and trying to blow up the other players without getting caught In the blast yourself. But once you've got over that Initial "Is that all there la to it " reaction. Dynablaatet proves to be shockingly addictive. No two games ara ever the same - some last seconds, while others tum Into grim wars of attrition as one by one the players slip up and ara bum! to ashes. The only snag la that you rosily da need extra people to bring the game to life, as In one-player mode Dynablaster Is nothing special. But that needn't be a problem - If you really haven't got lour friends, go and stand outside your Iron! door and shout Game ol Dynablaster, anyone " and you soon Drill have.
FORMULA ONE GRAND
To put It simply. Formula One Grand Prlx Is the most fun you'll ever have srith four wheels - short of filling two motorcyclists' helmets Drith Itching powder. (Though, given the choice, we'd recommend F1GP every time: motorcyclists are notoriously quick to anger where their helmet Integrity Is Involved. - Uajor Contribution lo Road Safety Ed) It s a Formula One racing simulation ol quite breathtaking accuracy, but that accuracy doesn't just extend lo technical stuff Ilka torque curves and the sixteen world championship track layouts. All that business Is In there, ot course, but thanks to Its exceptionally slick 30 graphics you’ll find It conveys the most realistic sensation imaginable ot actually driving at a tyre-bumlngly enormous speed down a Formula One race track.
PRIX (Mlcroprese) (2)
Pitslops ara recreated In great detail, loo. as are - more Importantly - crashes. (Should you ever get bored of just driving around In circles, there's a whole new sport to be discovered ot setting up and replaying multi-vehicle plie-upa that would just be too darned expensive lo arrange In real life.) Sparks and spray tty out from behind cara. crowds watch your progress. TV cameras track the action... everything's In there. And the upshot is that you really do (eel as If you're actually taking part In a Grand Prlx - don't be surprised If you grow a moustache and start talking in a monotonous drone. As the great Murray Walker might put It: 'It's probably the best driving game there's aver been." (He only talks in a funny voice when he's on duty.)
AMIGA POWER MAY 1093
5sS£5S3S& }v }wJp
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TOP 1 OO
LAST YEAR'S CHART RUN-DOWN
Stpar Ob-Road Race Pram]
hmb in urana mi (■■ktwymm
Sqea Trtrtrt (PrtSc OSwata)
Sceartel 2.Breal Own (keep Until
Cnrta F« A Carpaa (DaiprtiWUS GaU
tie Sent a barter Mad
Uaar Seed Rami
Map Is Urn peep WerioMr Srtfl
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Pegrtaae 3 (BrtSepGKMc am)
Sgaca Cnaada (GrwM
fanfa Olka Sky fltaraPraail
Jmny Marti WfctlaM Smart! Wgt
SAaw Sanaa 2(HcraPraai
FstRe krteW (Ertpat
Wag 01 Peril (Bradartw'dBanntl
PyartikakrMnnrai nan UM 5a«]
(BaOroak Artiste Aarlerwwi]
Mam Jama Ark Se Law Cnaah Tka
fflrld Meartwga WeriHUb SeS
GnpAk Adwasea lUeaaShaiUS GrtA
PGA Taw Grt (Backodc Am]
THndariert (Cara Party
Irtn 1 fMfMftadKSptl
Pmtal son Qrtrt
He Mae Zaekrk Stop 0caaa
t W OHM Mas* (S9US GoU!
■rtriwalar trtrtd Emf IKnarta)
Aenta acrid ItWpUwUS Grtd)
TM Da far (TSrt
Tha Srtlnal (Ftnbed]
jgSa IMddaa Footed (Brtbonk Am]
Ffaybr Tie World Cap (0onart
SqMzry Vanda (BacbfcOaantl
E-Hoboa (US Ortd)
TTe Aw Bioean (Ttoel
Maaapala Sit Tha SawMoa
Crtk Lafrtrt (Ua SaS
Sat C> Ran (tBoaShtaAinl
Aaat Fif (US Grtdj
Cra wad fSaiiUiSWaitt eu i
Proyad I (Taan 17)
Pmmoagy (Sactnak Am
Aartraida MAe Danw
tntm Urt*KUb SoS
Scooby And Straqpy Oaa (M-Tac)
Haro Quad (Graartal
BrtXrt Batrta (he Hi SqM)
PrayacJyk (Baaronk AmSrtr Fartnaraj
Ton a BaW tScroSFyk
K* (Srrtrt YTha M Seed]
laws Tebo OaMp 2 (Crania)
oc* 0* lAdcaiToe Sm)
(Bactk Oraanhe Hi Sqadt
OacA Hart (Con Oanp)
Smanara 3 (GfaaAal
Ca-Vip Cara Daalgwl
HaaertS ICan Dartgal
realm saare Ar)
Faartey Walk Oozy Coda Hmknl
HonWr Baalmaa (EdRaal
era---rt— - _ ear---e----1
■nrm up iwevmi
Caawl Acsm ptcraPreaa I
Gokke Aia (Vhpnffimb)
THAT ASTOUNDING NEW TOP 100 IN FULL
SamAk Sam inanagadrl
Packe ktanrt (Eaipnl
Famk Oaa Gram Pni ItArnPnMal
DymMaaae Ub Sodl
Body Bbei (Tew 17)
Spaadbai 2 (Vaaga WorUl
Ranbee klandi PM Hd Squad)
pm Canaey Enaartatwen)
pm Career EnMrtamerti
Pioftyk lEkrtronc AriSor Pari omen
My Tea a A Barn ■ HacaaMaiAJS GaMi
laiamnga 2 iRaroneak)
<m}Wi a Tie Say HiooRraw
Camel At Pkral (Paygnocni
Carrw Camaand iRunbadi
Se Cay (Wagueea)
Apoyi iDae bye)
TTe Addam Faarty 0caan)
Tka Chao* Engre iRtregadal
Cruet Aaet 2 Cora Ortajn)
Uontty Stand 2 - LaChuc* ■ mangi
Spntury Borida Ekcfnc Ora anal
SkrtO Rxar Kail
Arthar lladaan i Pool Yrf i
Alan B>aadt2Paan 17)
He Sacortd Ana pkatm)
Halory Una ill4-11 (Bba Bye,
Joan Itiddaa Fade lEkcSronc Ami
lakeEapra * jrbe ChoAanqa SBh
tkgilglkelkugi OrtilJb Sod]
k* (Tka H4 Squad)
Uqmda a Vakw (US Gold)
Tka Seeael (Ftabad)
R-Typa 2 (Arbreetl
Haad Oia> Haak (Tha H4 Squad)
konkr Buaaytu (Ecfcpaal
PUTT (Syrian ]
WeridCkaa Rugby lAudeganci
ligand 01 Kyrandia (Vrg«
PapiAoui 2 (Bartranc Ami
A Tran lOcaan'
TTe Bkna Braden (Ten)
Anoew Bond (OagrewUS Gold)
•act Faldo i Gal Gnndtk«i
Punnc (Tie Hr Squad 1
Bang (Tie HI Sqtndj
Lean Send iRtdil
Tka Mae 2aaiand Story
(Tka Ml Squad]
Stfr HeiqOn Pka Ml S«etfl
Shanghe iBnei JoSy)
Fnl Santxe (Ubi Soil)
Sifr OK Road (Vagai)
Scaeby Oaa Ark Scraqpy Dee
Taaraeay Tkonea (Soekeanl
RoboCop 3 (0cean
Be ■ Taartte Gate (Siypyaan 1
fad Qoaaa pika rmenj
Bug Berabar (fangaoTi)
Tfee TTe Fm 7An
Prmea a Pane (Tka Ha Sqmdl
Ctna a Enchanba I Con DMgnl
Lei a Tie Tmpbaii praf
Sqaca Cneada Granin
Parana Stan (Ocaani
Svacroeot 2 (Gnr n.
Green Taylor a Sam Hmagr
NO APOLOGIES -
Thare It Is. then. The Top 100 Amiga Game* Of All Tima, aa defined by the only magazine that a played enough o< them to know. We won't bora you with the mechanics ol how we came up with this year's chart (because drinking Isn't big or hard or clever and wa don't recommend or condone or particularly enjoy It), but instead we ll point out a few of Its mors Interesting features.
First off, some statistics. The Top 100 - All-New and Improved 1993 Mia -boasts no less than 41 new entries, aa well aa three re-entries from the original 1991 Top 100 which dropped out last year (almost certainly the fault of Matt Biel by, eho wouldn't know a decent game H It painted his trousers yellow).
So It's a big “Hello, hello, we re back again' from Lotus 1 (the original and best), Warhead and Switchblade 2. Of the 56 titles remaining, 22 are movin' on up (most dramatically Scooby Doc And Scrappy Doc, up 43 places from last year’s scandalously mean 85 up to Its rightful Number 42 position), 30 are (rlng-a-dlng-dlng-dlng) going down (with poor old Prince Of Persia plunging 84 places to 96, after Flashback stole the Beat Animation Oscar and showed up PoP'a limited gamsplay) with just lour staying put In last year's positions (namely F1GP, Exile, Knights Of The Sky and Vrooen).
The highest new entry Is, of course, a strslght-ln amssheroony right there at Number One, while two games bom last year's Top Ten don't appear this year at al - The Sacral Of Uonkey Island (last year a Number Four) Is usurped by Its superior sequel, and ninth-placed Jimmy White's Whirlwind Snooker Is out-
AND NO REGRETS
evolved and replaced by the strikingly similar Archer Uaclean ‘a Poof at 18. Wa did quits a bit of that kind of thing - we didn't see any point In, for example, having three near-identical Lotus games or two Chuck Rocks In the chart, so In situations Ilka that wa only Included the best game In a series. Exceptions Wall. Pinball Fantasies and Pinball Dreams, but they were only permitted to slip through the net because they're both something rather special. And. while wa're on the subject, we won't be giving any prizes to crappy whlnge letters along the lines of “But all horizontally-scrolling shoot- am-ups are really the same', so save your stamps and writing paper, okay7
Having said that, we must confess that we do enjoy a good old lively discussion’ on the merits on one game over another of the same type (or even a totally different one). H there's something you ust don't agree with in this latest Incarnation, do make sure you write In and tell us all about It
Especially since, mors than ever before, this year wa put the games wa really liked playing In the chart rather than the games we thought we OUGHT to Include. Wa think It's much more honest this way. That's why things like Lemmings, Populous 2 and Zoo! Gust to pluck a trio of random names out ol the ether) are lower down than you might expect to find them, and a game like IK* just keeps on climbing higher and higher aa It gels older. We don't care how many copies a game sold - we only care how good It Is. No Street Fighter 1 No Project X No Kick Offs. Wa know beat You know It's true.
AMIGA POWER MAY 1993
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STREET FIGHTER 2 FLASHBACK 4- SLEEPWALKER ♦ ACTION
REPLAY POKES -t- LEGEND
Got a tip A cheat A problem Send it in to us and we’ll put you in... Complete Control. Clever wording, I know. Cheers.
STREET FIGHTER 2
Hm you over had one ol Ihose months A! leas! 9 *< ol itus issue's postbag consisted cf leneis along the lines ot
‘That Street Fighter 2 cheat you pnnied to let two players light against each other using the same character was a bit long-winded, wasn't it ! mean, it worked and Mrything. but surely it s a lot easier ust to pause the game and type in TRIOS'9 Then.
I you abort the game and restart it m two-player mode, you n be able to do exactly the same thing'
We knew that We just thought that people who find a same character vs same character' cheat tor Street Fighter 2 *i any way exciting deserve to sutler The bulk ot the tetters continued:
'And, given your obvious ignorance. I bet you didnl even realise that it you position the cursor over Blanka on the character selection screen and very slowly type ■PATIENCE', you'll be able to press F10 during the game to top up your energy *
One or two ot them went or:
■Just what are you lot playing at. exactly9 I lork out my £3 50 every month and I eipect something a bit better ihan iSnp' -
V you ve just bought the game, and don't want the whole thing utterly ruined, slop readng now! For here are all Ihe codes, lor all three rktlcuHy settings They've been sent n by Craig Styns ot Hamilton. New Zealand
Please do carry on sending in hints and cheats No, really - they re great
The address tor all your fantastic factoids rema ns, as ever
Complete Control. AMIGA POWER. 30 Monmouth Street. Bath BA1 2BW
There's a cheat, apparently What you've got to do is load Ihe game up and. on the title screen, type (here goes) DINADINOANGMYDANGALONGLINGLONG Ralph and Lee's noses wki ihen turn Irom red to green whereupon you'll be able lo press TAB during the game for nine lives, lull energy, all animations' (whatever that means) and all comic balloons', as wen as RETURN lo jump lo the next level Thai one was sent in by someone styling himseH as The Prisoner'
RED HOT POKES
It's been ages since we printed any Action Replay codes, and they're such tun to type in that we thought it was about time we did some more Remember, readers - to use them you ■ need an Action Replay cartridge, and you'll very much want to follow the instructions that come supplied with ii.
Aten Breed 92
lives player 1
ammo player 1
keys player 1
lives player 2
fire player 2
keys player 2
Our heads go out to Graham McMillan. Paul Bagnarol. Koen Bakker and Enk $
Neflekoven who sent ihose in ~
The flowing message fiom Paul Miranda ot North Gosford. Australia should mean something lo all you Legend tans out there
'It your characters are particularly crap at surviving bathes/iethai drops/damage speiisishavmg in the mommg, then why not try unreadymg enough armour so your AC is at least +11 Only it won t be - the armour class by this stage should have become 2451"
AMIGA POWER MAY 1903
Live from the ‘Dark Side’, transdimensional traveller
till POBCI IIICN
NTH TO CATACOMBS
IBONT 01 HATCMIIT
r to t NOIMAL WOlLfi
RIIPIR Of II SCB0UI
PATH TO ARTIS
SIDE Of HOUSE
DARI PRISON I11IIIDB
Now continue right until you reach ttw othor world's equivalent ol a polka station. Once in (all, grab tha Hama that you let) under tha pillow In tha other world, and keep using tha bobby pin on tha door until It opens
PATH TO a CEMETERY
_ FRONT OF
Stan Day Thraa with a ahowat and an aiplrln aa uaual - Mika naadt to ba on lop torm today. Wall lor a packaga dallvary arrangad by tha Kaapar ol tha Scroll* Taka tha object that you find inalde. Haad back Into town via tha back axlt and Into tha library. Onca Inalda, go to tha parlodlcala room and uaa tha mlcrollcha.
Ratum back to tha normal world and go to tha garage •> tha back »a the houao Poor tha Scotch Into tha gat tank, got into tha car and uaa tha kaya m tha igntbon.
Croat tha portal ona laat tlma _ andanlarthaapacacraftjaaa * map). Uaa tha glovaa again on tha lavar to atari tha lifl-oft aaquanea, than quickly run outalda.
i i -r It T -
Secrets of the Soviet Secret Service adventure - revealed! I’ll have a Department P, please, Comrade.
AMIGA POWER MAY 1993
POWER MAY 1993
They say discretion is the better part of valour - but there are other good bits, if
First level tasks
You'll need lo gel lo tne lop of lour oI the nine guilds lo finish me game To help you gel started, here are (he first level tasks for lour ot me guilds representing one from each type
1. Men At Arms
You're told to fetch a bronze helmet Irom the Armoury, and you're given the codeword blueboar" You'll find a message lo> blueboar' al the Armoury directing you lo Ihe
Charterhouse The Charterhouse is a building south ot the castle gates, and you'd find the helmet upstairs
You must recover the missing potion ot judgement Ask someone "What is lha potion ot judgement’- (a good tirst step, that) and they will tell you about Grayteli the Anarchist who stole the potion and was subsequently committed to the asylum You'll find the potion in a cell in the asylum's garden, just nonh ot the Mercenaries' Guild
O Camber! Data
Hera’s Ihe complete low down on tha monsters and enemies you’ll encounter In lha game. The strength
Best Hit Type
II you hH a character al the lame lime ae they hit you then no hit potnts are taken oil either aide. The aulocombat option works very watt, so use It H you can't commit this table to memory.
O Shop Prices
For tha beet bargains you need to shop around. Or rathar you don't with tha help ol this very handy chart wa ve prepared tor you. Each column gives Ihe buying prlca/selllng price.
Steal the collection bowl (torn the Temple ol Set This is easy enough - the Temple of Set is the large square building to the extreme north ot the town Just. er. walk in and take the bowl
Collect the holy orb Irom the jeweller's behind the Jug ol Ale On entenrg the jeweller’s, the orb is through the door on the left and w a downstairs room Tha guard on the left-hand door will keep arresting you for attempted robbery, but you can avoid him by keeping youi eyes to the wait as you go through the room Alternatively, try and lind the secret entrance to the downstairs area which a to the south-east ot the jeweller's
There are three man special magic items One ol them, the Amulet of Defence. <s very difficult lo find, and you don't need 1 until you teach the end ol the game The other two are both handy and convenient The Seven League boots give you tuibo-speed when tunning, and they can be tound « me room just to me south of the East Gate (where the game stansj The Gauntlets ol Power are upstairs m the Armoury
The Thieves' Guild
The Thieves' Guild is the large bu*ang to me west of Oisls Emponum There are two ways to enter the Thieves1 Guild buudmg The first is through the wmdow, but this is only available if you're already a second level thief or above The second is lo go through the back door ot ihe Snakes Inn (opposite the South Watt), downstairs and to the end ol the passage Turn right, and then immediately right again Follow the passage until you come lo two doors Go through the door lo the tight, wa • through the drinking fountain, then lollaw Ihe windy passage until you reach the stairs The Gu4J s upstairs.
laildc the Tempi* ol Sol, aad ihif ii fko collodion bowl yon sotd lo tlool lo boconic i h ai, which If lha lowail frida lo iha Thlavci’ Guild Thaa yoa coe Atari collacilaf your wa at
Tha back aalraacc al lha Saakai Iee Ii iU bail iad aaly, II yoa fcaaaai been bolota) way lo 901 10 lha Thiavai' Guild HQ.
you know where to find them. Tim Tucker shows you around this brave new world.
Above: Tic AlCfftf oft loud la ihli uMitwmiitf linli bvildloj bcor iko North Wall.
Oo<« flvee yeei IMii, yoo hove Ihe opliOB of eihlof
"Whoi is ihe potion ol
jvd$ «B«*e1 ‘,
which yoe «l
thoeld do. 1
. ly Ihe Mee Al Aivbi Ould It lo I f be loud here. At well c«
.1 soioiij eelrooce lo ihe
Ouild, belef flvee your flni qeeil ied collcciisf year vifei, If olio often yov various services- The Y weapons lialaldf li certainly worth folef for as yow'll be o lol border Ib o flfhl efier it.
AMIGA POWER MAV 1993
AMIGA POWER MAY 1993
THE LAST RESORT
Game-playing skills up the spout Worried you might be about to break something valuable and difficult to replace Jonathan Davies can’t promise anything, but...
The Last Resort is like... well, it's like this: You're stuck in a game. You've read the instructions eight times, you’ve paced up and down the room lor a good hour or two. you've stared intently at your joystick in the hope that it might be at fault rather than you. but all to no avail. So you jot down a brief description of your problem and send it to me. If I can't help, there's bound to be somebody out there who can.
SHADOW OF THE BEAST 2
Ql've got almost an the way through the game, but tor a few things I've been into the Gobkn's dungeon and escaped with everything intact, and I've then gone to the old man and exchanged the nng and parchment tor the spell I've also got 36 gold corns, which t believe is
the required amount, but I can't seem to find the nde to gel across the water I think it's something to do with a snail *
David Jennings, Weymouth
Alt's a snail ainght. and you II find hm by getting sucked down a whirlpool Once you're down there go right, fall down, keep going right (picking up the
The vast collective intelligence of AMIGA POWER readers proves its braininess once more...
Q Haydn Mullmeux was trying to lift the floorboards m his bedioom
A “What you need is the monkey wrench from the toolbox that you can buy in the shop *
Christopher Raynard. Bristol
PLAN 9 FROM OUTER SPACE
QA Phips ol Liskard was wondenng how to open the sale at the bank, and how to get a pilot's licence
A "You fust need the credit card.
which is found at the study and obtained by pushing the slag's head Then go to the mat. gel into the lift go to floor two. and buy and examine the mask You should then gel a key and a note. Now go to the bank, examine the credit card and give the key to the teller. She'll give you a choice ol numbers, including the one on the card. whoh is '350143'
Youl then be shown to the vault
To get the pilot's licence you need lo use the passport with the photocopier ■n the hardware shop Then buy a ticket to Rio Go to the airpod and give the ticket lo the woman on board the plane On the plane, go lo the cockpit and talk to the pilots Remember the name gnren At Re. look at the register ol room numbers and lake room 2! Examine the lop ol the cupboard by the tamp and youll Imd the pilot ID Use the photo with the ID and ihe rest is up 10 you *
Alison Cobley. Qradnlnch
QS Barnes ol Preston had come adult on Ihe water level
A 'When you've got a can. search around the water until you Imd a conveyor belt Get above the belt and then lower yourse* so the can is a little bit above the bell Let the can go and d vnJl go along the conveyor bell and get
crunched up Repeat this with all Ihe other cans'
Jos Evans. Tunbridge Wells
Q Nicholas Hall couldn't kill the guilar boss in this anilree a reader
A 'Slay to the lar left, jumping an the strummers while dodgng the guitar and eiectne bolts When his eye opens. Shoot * Then simpty repeal this process until he ries'
Robert Stevenson, Level 6
EYE OF THE BEHOLDER 2
QAnon ol Edgehon couldn't get past a green shield
A To break Ihe shield you must smash it using Ihe ♦2 crystal hammer which is to be lound on Ihe final level oI the Silver Tower *
LEISURE SUIT LARRY 2
Q James Taylor ol Wareham was having problems gelling into Ihe elevator at the lop at the volcano on Ihe tropcai island
A "You should already have the matches from the Tropicana reson guest room, the hair rejuvenator from the airport barber shop and Ihe airsickness bag from the aeroplane seal back pocket When you're by the elevator door, walk north past i1 very near the crevice, and then put the airsick bag n ihe i6 Uvenalor Light the airsick bag with matches', and then throw the reyrvenalor into the crevice' The elevator door will then open *
Keith Morion, Plymouth
ALIEN BREED '92
QM LarxKietd of Metferel coridn t t nish level eight
A The problem is that M has verson one ol the game, which has a bug m it This can be corrected with a tile on issue 42 ol Amiga Format's ooverdisk Alternatively. Ihe code PPEAB will lake you to level ten '
Alexander Thomas. Dorchester
Everyone has their faults, and mine generally become apparent when it comes to answering tricky questions on Amiga games. The shameful evidence is right here before your eyes.
Q'l can't gel past the guardian on level 3-3 ol ZOOL - the banana and the dock*
Tristan Mullet. Bristol
Q'On SPELLBOUND DIZZY, how do you get past the Beast s Lair’ And what are the Shamrock, the Megaphone, the Human Bones and the Pepper Pot for '
James Bachellier (aged 9). Paignton
QTm stuck m a room on level two ot LEGEND'S Pagranc The room has a tomb beside it and spikes that don't allow me to pass There is a pilar with a sign mat reads A stone by an Alter blue wXl break my ward to let you through' Where is this stone so I can continue’' Marco Halper. Belgium
Q'How do you compteiB Ihe second level ot ASSASSIN’'
Paul Kirkwood. File
QTm stuck on SEYMOUR GOES TO HOLLYWOOD I've got the key to Dirk's otlce. but I don't know where to tmd the object Mich opens the sate' William Haycock. Guildford
Q'l wish to tind Out how to get out ol the castle on ULTIMA 6'
James McLagh. Redcar
QTm siuck at the river bit on level lour ol SHADOW WARRIORS "
I Nell. Longnlddry
Q'On EYE OF THE BEHOLDER, on level two. how do I gel past the wmmg on the wall saying Only the strong shall passT James Bessant, Wateham
Q'And how do you kill the spiders on level four -Anon. Dorchester
Q'On screen two ol SPACE ACE. I can't get past Ihe floating robot Can anyone out there help me '
Clive Stevenson. Kilkeel
Q-ln PLAN 9 FROM OUTER
SPACE, any dues on getting the reel ol film out ol the cave in Rio without getting Mied by the bats’*
Alison Cobley. Bradnlnch
Q-ln FUTURE WARS, can anyone leu me how to get into the boss's office, or whom the secret passage is * Alison Cobley, Bradninch
QTve come lo a hah on LEGEND I need lo know whai name lo can lo gel mio the Dark Tower *
James Bessant. Wareham
QTm stuck m ZAK McKRACKEN AND THE ALIEN MINDBENDERS I ve found Annie, the blue crystal and the while crystal but I need the other halt ol the yellow crystal I also need the picture to draw on the sphinx's leg *
Philip Colvin. Poole
Q'How do you Ml the shadows which appear at the end d levei three Ot FIRST SAMURAI’-Anon. Dorchester
Q'And how do you lull the skeleton dressed in army clothes "
Q'On GLADIATORS, how do I gel past the flying arrows stage’* Michael Hall (aged 12). Pen-y-Ffordd
Q'ln GARFIELD, where can I lind the key to Adene s cage And what are you supposed to do with the lasagne pan. the codec cup. ihe newspaper and the lood Ashes * Michael Hall (aged 12), Pen-y-Flordd
Q'How do you get out ol the Stuppy Room m KGB’’
Robert Fitzpatrick. Glasgow
Q'On BAT 2, I've robbed Ihe Massaglia Bank, and got the papeis and Massaglia s deeds and credit cards, but what do I do now’"
Man Graham. Taunton
Q’l need someone lo help me with WIZKiD I know that you need the Spiked Cola to make Latin the Clown drunk on level live to complele it I also know that the Spiked Cola is in the ladies loo down the wel an level one. but how do you get out ol ihe well’ Secondly, is there any quick way to get the match, the cross, the shovel and the rubies Itom Latin the Clown *
Daniel Brewer. Broadstairs
QTm stuck in EXILE, trying to supply two chromium rocks lo blast open the Western Door *
David Newing. Victoria. Australia
Q Tm stuck xt ihe castle in INDIANA JONES AND THE LAST CRUSADE I can't win any lights agaxist the guards *
Barry Tomlinson. Farnham
QTm stuck on level live ol THE SIMPSONS I've managed to collect all the goals except tor one I pul them al in the readoi and traveled all over the plant Please help me - I've been stuck lor Six months *
Claude Licarl, Malta
It's real simple to become a Wing, breathing, thinking pari ol Ihe Last Resort Just wnio down your quick question or inlormatrve answer (on a postcard i< nil lit) and send it to The Last Resort. AMIGA POWER. 30 Monmouth Street. Bath BA1 2BW
horn on the way), go down (he rope and jump to the right Ask the snal about Xaramoon and oft you go
LEISURE SUIT LARRY
Q’How do you gel the pill bottle Irom the window-ledge ol Lelty s Bar " Matt Tibbies. Rickmansworlh
A Apparently you've got to stand on the fire escape outsxle the bar. tie one end ol the ribbon to Ihe railmg and the Other to Larry, swing over lo the window and smash it with the hammer
’On level one. how do you reach the purple bird on top ol the slaiue by tie skateboards, and how do you spray Vie windows m the retirement home Also, are you meant to spray Ihe can ol pant above the Candy Most Dandy shop, and what is the iound thing outsxle the shop’* A Simp s son. Barnet
Both the bird and the windows want taking care ot with rockets, which you"! tmd mside the shops You gel the can ol paml by standing on the iound thxvg. which turns out to be a rubber ball and will then bounce up and hit the pamt
THE SECRET OF MONKEY ISLAND
Q'l can't get past the rat on LeChuck's ship I tried to gel the grog Irom the sleeping sailor, but I can't manage that' Leya Pieter. Belgium
A To gel the sailor to let go ol the grog you'll need lo tickle his feet with the ghost leather Itom the livestock toom Then use the grog to gel past the rats
Q'l can only get seven kittens, and that's not enough Any tips’"
A This was covered pretty thoroughly m Cases Ctosed m AP 23.1 would suggest you search out a back issue lor lurthet enlightenment.
Q "Could you tell me it there is an
infinite lives cheat’ I've got as far as level lour, but at the beginning ol level five I keep getting killed'
Connie Graham. Carlisle
A There is a cheat mode, and it's activated by typing JUNKYARD You'll then be able to press different keys to do different things - C skips a level, tor example, and D unlocks an the doors There s probably one that does xifxvte lives m there somewhere
Q'Ate there any cheats lor either the original game or the Special Ectton 92 version I can t get past ihe second level on either.'
Anthony Hughes. Cardiff
A On the ongxial game, try putting Caps Lock on and typing BEWARE ALIENS' On the Special E<tbor>. try typing
1 WANT FISH into one ol the Intek computers It you then press F9 when you're back in the mam game, this wil toggle the cokisxxi detection on and oft. giving you the very useful ability of being able to walk through wails
Q'How come on CLI you can gel a honjonta»y and vertically Hipped question mark "
Robert Davies, Walsall
Aim alraxj I haven't the laintesl idea what you re talking about (though I da have a horrible feeling that you've written to completely the wrong magazine). In fact. I probably wouldn't have pnnted your letter at a< if you hadn't begun it Dear Sire'
Q "Where can I tmd the entrance to the tower I can open it but I can't find the entrance *
Michael Hall (aged 12). Pen-y-Ffordd
Tk« ininci lo ik« lover TKilT 11 there die Ihixj ihjl look! like a lower emraece.
A Don't worry Michael, we've Iound it (or you Check oul the scieenshot on the left - it was there all along
GRAHAM TAYLOR'S SOCCER CHALLENGE
Q 'Shortly attar Ihe start of a season. I find that my players' ability ratings drop off alarmmgiy'
James Wylie. On the Terraces
A Loads ol people keep wnlmg m about this. Just like the real thing, performance on the pitch is really al down to training You need lo do masses of it -every day leading up lo a match (allhough grve it a miss on Ihe day after) Vary your training patterns, loo - do set piece training on the day before a match, and other things on other days •
POWER MAY 1993
« »• i
Is it more building excitement or just Ripoffsville, Arizona
Tht Oedillb iIIjcIii Tokyo Iciiarc Mined a little out ol piece lo ■«.
Game: Sim Cily Deluxe Publisher: Infogrames Authors: Maxis Price: E29.99 Release: Out now
Things You Didn't Already Know About Sim City. Number One:
Er. it's an anagram ol Tim Yics Let s forget about Numbers 2100. shall we'’ The tact is. EVERYBODY know about Stm City Even if you hadn't heard of it previously it was m the All-Txne Top One Hundred back on page 53. SO you have now The only furlher info you need Irom this review is that Sm City Detune includes the original game plus the Terrain Editor disk and the i
Architecture 1 set which were both I reviewed back in issue 16. and which I enabled you to alter the graphical I style of the game or change the layout * ol the ground where you build your City So let s talk about something else. Let's talk about tizzy drinks
Cattame-Eree Diet Coke - just what «the Woody pomp There are two things you dnnk cola tor. right One is energy and a quick sugar boost, so taking the sugar out is obviously a stupid idea The other is a caffeine lix when it's a hot
summer's day or you don I want to drink anything as revolting as coffee in the first place, so why take the caffeine out Catleme-lree diet cola tastes like someone took a mouthful of muddy river water with ayrup in it. swilled it around their mouth and spat it back mto a tin, so there can't be any aesthetic reason lor drinking it. either. So why does it exist What does it lel us about our society'’ I I tell you what it teits us - it tells us that we re a bunch ot patheiic losers so utterly suckered by aspnational advertising (‘Dnnk this and you needn't be a sad empty nobody any
longer1 You loo can have a gleaming, shmy smile like these dreamy all-Amencan teens - because all your real teeth will have (alien out and you ) have a set of lovely porcelain ones') that we ll even dnnk something with all its Coke-type properties taken out. as long as it s stil called Coke I mean the last bastion ot cola-boy hipness is swigging the dark, enigmatic black stuff out of that bottle so what have they done now Clear cola. Jesus Yeah, guzzling a can of Tab s really going lo make the girls think you're James Dean What's the matter with people Why can ! they do ANYTHING properly And
Ook, N'i a whole MU
look, in mil
jolt Ike unc ]«c, though.
that, m the most ludicrously tangential way yet. bnngs me back to Sm City Deluxe Sim City is now. what, lour years old Maybe more Artistically it locks, as you might expect, a little shabby The god sim genre it spawned has thrown up countless imitations, most recently lovety-looking. compelling epics like A-Tram It you were going to le-release Sm City today at the same price as the competition, you'd really want to pull out all the slops to give it a chance in a lough market, wouldn't you I reckon, lor a start, you'd want to include every single data disk supplement that anybodyd ever wntlen lor it. So bundling the £30 Sen Ctty Deluxe with the novel-but-next-to-useiess Terram Editor and JUST ONE ot the two extra Architecture disks must surely be one ot the most pathetic examples ot penny-pinchfig stinginess even this mean-minded industry s ever seen (Don't worry, though - there s a special otter in the box allowing you to buy Architecture 2 at a reduced price1 Gee. thanks. Inlogrames1) But hey. isn't the world just like that Don't be without Sun Crty. but search the bargan bms of you' local soltwaie shops for a year before you buy this particular verson Death to coiporate accountants • STUART CAUPBEU
1 t s.ooi [ Jen l'JO
' con - a
® UPPERS Sim City la. •Imply, one ol the best game* In the world.
® DOWNERS But It would have been nice to tee a Deluxe’ version do something other than re-release the original with thesa two extras disks for £30. Surely at that price. Infogramas could have pushed the boat out and at leait Included both Architecture disks, no
THE BOTTOM LINE
Qulbbls. quibble, quibble H somehow you haven't already got a copy of Sfm City, correct your mistake at once, even If that means forking oul tor this frankly overpriced lari-up job. Sim City It Software Heaven, but this it a Hellish rip-off.
At200 shouldn't nn r
give you any U I 5 problems, but no extras. Ut ■
Drlviif Taciia for lifiaain: faced wrtk this iHaalioa, ifcovld fo« (a) jtnk araaad c*rcf«fh aad waif for a ap, Of (h) raw iaio ilia back of flic other cor at —T f«H nit Oddh laoafh, iri (b).
Hmn. Do ikou doudi look diffircai 10 you at all Actaally, I'm aal
conpllich lure we've jal these two icretaihoti the rlfhl viy roved Caa aeioec help
World Champion he may be - but can Nigel be overtaken
Gama: Nigel Mansell's World Championship Publisher: Gremlin Author: Damien Hibbard Prlco: £25.99 Roleaco: Out now
■processor - all Ihal'a lib tlufl lo to Him, but the very best thing about H It that It gives ui tto chance to review everything twice.
Tim * already seized the opportunity lo ■ay that he didn't think Zool wai all lhal good actually, and now I'm going la da much I ha same tor Nigel Msnse/i's World Champlonahlp. Our original ravlew (by I he sell-same Tim, In lad) gave this 78% on lha grounds that It was "good lun to play'. which la a good anough reason In my book, but I he I act Is, II Isn't. Sorry, Tim.
Y'see, lor a game lo to lun (In my opinion), ihera has to to some sense ol achievement at you play through II, and lor that you need tome kind ol challenge. I played Ihe original version ol the game only very brielly. So, I was expecting a lalrty lough lime when I loaded this up, driving games nol really being my strength (I'm morally opposed lo Ihe concept ol having lo
Amiga version!), faster Ireme rile and greatly Improved disk management For confirmation. I checked •nth Tim. Tim Hmm. f m not sure rt those rloub
pointing out a three-second decrease In
that this doesn't feel at an
can fast go straight through Mi they wertn t there at alt.
What * realty odd is that this game
THE BOTTOM LINE
flUlliwI ill IfifWfntfuifprAi
< unxhvfjdbif ifp—* by Vttanm god tJUP. Eiin if you kfcv h. ihouyii, there s very little extra In this A1200 version lo persuade you to upgrade.
• 1 A .
Computer games -corrupters off youth or just fun things to play with Mark Winstanley tells it like it is.
On days when there's not much going on in the news, when airliners are staying predictably In the air and even Fergie's decided to stay in with a video and piZ2a Instead ol going skiing, trashy tabloid journo hacks like nothing better than dreaming up a tew scare stories, convincing ill-inlormed parents that the kids' are becoming a generation ol morally-bankrupt MTV slave-zombies.
How long must this scare-mongering go on Recently there've been concerns that even it you can manage to play your computer without it triggering a seizure, you're still going to spend your nights running round the streets practising your 'Sonic Boom' on the neighbours.
But I say Enough!'. It's about time that needlessly and hideously violent video games had a spokesman, and the rest ol
the team (eel that it should be me. Apparently I've gol all the right qualifications, being the only person In the AP otllce who can reassemble an Kalashnikov assault rifle blindfolded and who knows all 37 scintillating verses ot that catchy marching tune 'One, two, three, lour, I love the marine corps.'
But before we get on to the really fun stuff, let's first define what we mean by violence'. Missile Command, it could be argued, is pretty nasty as it deals with ihe thermonuclear destruction ol entire cities and, Indeed, civilisations. Bui where are Ihe bruises Where are the limp and broken forms of the vanquished What we re dealing with here is the kind ol game where you see the knives go in, the boots descend onto faces and the bullets burst out of fragile human forms. So let's get right down to business.
A line eiampie ol how stupid scars stories are. Bslore Christinas, we ware warned that kids playing DynsBLasler were one step away Irom plugging their alarm clocks Into sticks ol plastic explosives and taking out Ihe nearest town hall. Gat real.
Ouch! (This, readers, la ■v"’- a kind ol Downer' bit. describing ihe violent things that happen to you In Ihe game. - Ed) - You gel blown up.
Take that! IWhereas this, is more olan Upper -based attalr - the violent slut1 that you do to others Get the idee -Ed) - You blow people up.
Originally reviewed as “a sublie blend ol extreme violence and really exlreme violence", this sport-ol-the-lulure game has Its roots In lootball, but Its heart's really In kicking the hell out ot the other learn. Okay, you can get points lor scoring goals, bul you also rack up an Impressive score whenever you reduce an opponent to a stretcher-case.
Foul, Ret! - On Ihe downside, you get thoroughly battered by each and every member ol Ihe opposing side...
Hut, Hut, Hull - ...bul you give as good as you get (see below).
AMIO A POWER MA
AMIGA POWER MAY 1903
lMt»< ol lli€ lllnalu al lalavlaloB, utlaci aaalcb Mlrdat •an<kla« ita
Eek! People will moan about ma lumping these two together. but there'* no galling away Irom tha
lad that they're pretty much (ha
lima game Two peopla dlah oul
*o much pain that avanlually ana
ol Ihem Ihrowt In tha towel. Not
tha action*, I think you'd admit.
ol entirely rational Individual*.
but tha recipe far some ol Ih*
most popular games out today.
been ten ol ’em
Plasma balls. Ilamanco lurtas.
sonic booms, thousand
hand slaps. nln(a death
roils and more. Every
kid and their donkey
haa a unique way ol
really hurling you.
home In a St
Ihe above plu* Ihe
upper-cut. jusi in case
you tire ol all lhal
I'm bleeding man. I'm bleeding! -Being battered lo daath as Ihe audience watches Is a bit ol a downer, and should you accidentally trip over a mine, several large slabs ol protoplasm and an eyeball are hurled Into tha air.
Don't get mad, get event - To help even the t TV odds, you gel lo see the bullets nol only hit * " your target, but also spray out tha back In a visceral haze. Plus, you can cheerfully chop waves ol opponent* Into bolognese with rotating knives.
Spawning a whole batch at copies (Sharkey s Molt, Seasl Busier*. Line ol Fin, Space Gun), the home computer versions suffered Irom not having a llle-slzed Uzl lo wave al Ih* bad guys, bul proved popular nonetheless. The Idea Is to blow holes In various terrorist factions while they do their best to return the lavour. Along Ihe way you rescue hostages In this loss-than-cerebral gorelest.
HOoooh, that smarts - Knives, grenades and
bullets trash your bod. but since It's a llrst-person view, you don't see Ihe damage.
Bingo!' shouts tha nauseatlngly slick host to Smash TV. the game show ol t 4
tha future. Undoubtedly one of the most L ' slcksnlngly gratuitous arcade games ol all time, the premise Is lhal as a gam* show contestant, you enter an arena and blow away waves ol baseball-bat-wielding psycho* In exchange lor cash prizes and consumer durables. With a plot that scores highly on the Ideologlcelly-unsound-o-metar, Smash TV deserves a special menllon as Ihe taking ol human lives is frequently rewarded by a brand new video or toaster. Enid Blyton this is not.
STREET FIGHTER ""
My gun's bigger than yours - In as pholo-raallstlc a way as possible, you mow down all concerned, and bung In the occasional rocket lor light rellel.
You play a lone US soldier sent off la the more nmole parts ol the globe to meal naw and Interesting foreigners - and then kill them. All manner ol weaponry la lovingly and realistically portrayed, right down to S.56mm calibre U1G ammo not fitting In a 7.62mm calibre AK-47.
Tell ma I won't be back for dinner! - You gel shot, you fall over, and then you go Uuhh'.
Ve then you go Uuhh'.
Taste hot American lead, scumbags! - Throat-tearin', khakl-wearln', trigger pumpin', wldow-makln , aarth-shakln , bomb-placin’, chopper-ridln', high-livin', rockel-launchln' rootln -tootln' violence!
Winners don t use drugs proclaims the opening screen, bul losers definitely do You and a Wend are tronl-llne Drug Enforcement Agency officers who are fed up of slimy drug-pushing scum
gening oil ihe hook due to legal loophole*. Working on the principle that this course ol action Isn't open to Ihern H you blow their limbs oft with a rocket launcher, you decide to field-test this revolutionary new law-enlorcement theory. The Idea Is to sella drugs and money while you arrest Ihe
perpetrators, but it you savagely olf everyone (Including Innocent bystanders) Ihen no one seems to mind loo much.
Medic! - Pft bull terriers drag you down amid arterial spurts,
* - leather-clad psycho weirdos hurl drug-laden hypodermic syringes at you. and masses ol street scum are willing to blow you away tor the price ol their nexl In
Chew heavy-calibre death, weirdo! - Rockets a-go-go! Fill the streets with burning corpses belore ploughing your Porsche Into a crowd ol evildoers. Shool any survivors - "You havs ihe right to remain dead".
AND NOW THE SERIOUS BIT
Gy now. readers ol the parental kind will be shouting Bui hold on. he's missed his chance to discuss the real Issue By revelling In Ihe gore and splat content ol these games. Mr Mark Winatanley has completely glossed over the Issue ol whether this kind ol so-called entertainment’ Is suitable lor young and Impressionable minds. Hmm. well, you ve got me on that one guv. but that wasn't really Ihe Idea. I'll give It a go II you want, though.
Let s look at the evidence
Games corrupt - Stories have emerged recently ol Sheet Fighiti 2 players actually beating each Other up alter protracted bouts ol playing Ate these reports accurate No idea. I'm afraid
How an oid-timer. Barbarian looks Ihoroughly lame ind more than a little 8-bltty. It s a lun but ihoroughly one-dimensional beat- em-up with Ihe added advantage of a special move which. It done correctly, renders your enemy completely headless. Scary Not really. Combined with a raiher super skcey sound, cleaving your opponent s skull clean oft hit shoulders never tails to ralsa a smile, and In (ha two-player mode you're given a lew aeconda to grin smugly as a goblin drags Ihe decapitated corpse olf the screen.
I was kind of partial to that arm! -Head bulla send you staggering, while sword blows Inlllct nasty cuts that need more than little bits ol toilet paper to staunch the bleeding. Oh yeeh. and you can gel your head chopped off loo.
* Kiss my axe! - All ol Ihe above. I! wouldn't be a very lair two-player game It you had more moves than your opponent, would II
Games are harmless fun - We live In Increasingly violent times Tell lhal to any 8th century Sexon. although he won't be loo interested, especially II a Viking s lumping on his head. Does playing Smash TV make news pictures ot war victims any test horrible Ol course not. computer games aren I real, and I! at tha end ol Ihe day you re going to go crary mad with a shotgun alter playing Nare. then you're obviously so demented that two episodes of Tom and Jerry or a bowl ot Chocotale Frosted Sugar Bomba would have Ihe same effect on you. Games corrupt children Well I had a Spectrum when Ihey firal came out, and look at me No. on second thoughts, maybe thals not a good example
• MARK WINSTANLEY
Nexl month: Mark considers the cute' games alternative.
Reviewed last month, and a classic axample ol man's inhumanity to man. Protected In a mechanical Walker', you lay waste to anyone end everything. Blxarrely. you're only penalised when any horses get caught In ihe crosslire, a quirk we can probably put down to that weird British love Ol animals.
Aahh, they got me! - Your shield goes out, Ihen Ihe Walker explodes, leaving the bad guys leeling a ted cheated that you got olf so lightly.
> Payback time! - Blast the Infantry Into shredded titters, or stomp them t ' Into a mlnce-llke substance between your toes Anyone unfortunate enough to be on a building Is blasted in the chest before tailing to their death, scraamlng.
KASTLE KUMQUAT ♦ MOUSE IMPOSSIBLE + TAKE 'EM OUT + NUMERIX
Come with us to the land of the free, where public domain disks frolic merrily in the fields, where software author and games player greet each other with a cheery ‘Hello’. Hey, look over there - it’s Dave Golder! What have you got for us this month, friend
Lei's not beat around the bush This game is great As soon as you start playing you just know that « the small pnnl somewhere on the rfiro screen the author's going to be asking tor a fiver to be sent hus way (what d'you mean you read the mtro screen firsts Are you a complete saddo )
Ton’ll b« <lnjfa : Cam* an, coma ea -coat aa and collect nr hiaq.itt. Teak.
It's a missive multi-screen maze-type puzzley thing The gameplay is base enough, you have to coded the blue things (the eponymous kumquats) which are hidden around the amusingly phonetic kastie' There 220 to find, and after every 20 you get an extra life
And you're going to need it because there are plenty ol ways to lose them You can be attacked by strange multi-coloured block things (which took a lot better than they sound), tall through the floor or be swept away by molten lava
There are loads ot switches and switch keys to try out - which are governed by a colour-coding system - and plenty ol choice over which route to take through the kastie. The game looks superb and even the music is decent enough not to force you to pull the plug on your phono leads It's not particularly difficult but has enough meat on it to keep you chewing lor a while
VERDICT: A stylish, and massive, puzzle-maze affair.
RATING • * * •
Ever played Mouse Trap It you thought that was a pretty convoluted way ol catching a mouse, you ain't seen nothing yet. In Mouse impossible you've got to rub out the rodent using a cannon
On each at the 30 levels the mouse makes a move tor his traditional prey, the cheese He drops m on some balloons or helicopter rotors, picks up the Cheddar then flies oft agam You can't start shooting at him until he's actually touched
Ini triad ihMilx] a .cbk with a UlMlt That! try lltlt - H’t a«t Jal.Ria.
the cheese, and even ihen things just aren't ihat simple
The cannon is in a fixed position and you can guarantee it's one m witch your cannonballs won t hit the rodent So you have to make use ol a number of objects available at the side ol the screen - bricks, springs, angled blocks, and so on You place these around the screen m the hope that the cannonball will neochet oft them and blast the mouse
Lemmings-style, not all the objects are available on each level, so the game can become quite tricky Also Lemmings-styte. it's usually the more innocuous-looking screens which are the worst.
VERDICT: It teelt a bit Ilka Lemmings on a budget, but then It has the price lag to match. Intriguing and mildly diverting puzzler.
PL 1 CPU
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TAKE 'EM OUT
Bus Stop PD
This is a mouse-controlled shooting gallery affair that is a lot more tun than you d expect (if you have low expectations of mouse-controlled shooting gallery affairs, that is) You play a rookie cadet who's aboui to be let loose on his first mission, which appears to be rescuing some hostages from the weirdest bunch ol villains Ihis side ol a DC comic
The game starts with a bnel training session with cardboard cut-out people la blast at (so that's what the cast ol
It'. Hat ta lkoet llnl and aik aboal Ik. Caaiaiaalti Talkln, laltlall.a talar.
Eldorado do at !he<r spare lime) II you score enough points then you re let loose on the streets Here you hide behind a dusIBM positioned In tront ol the two houses where the s ege >s taking place You have a mouse-controlled set ol crosshair sights which you have to late up over any enm you see. then press the mouse button to blast him
Sounds pretty ordinary Well, it uni You choose two weapons (each operated by a dliferent mouse button) Irom a selection ol tour which includes bombs and machine guns The corns range from yer bog-standard stetsoned gangster to nm as and superviliams. each taking different numbers ol sttols to dispatch Al this plus some very polished graphics and decent sound effects
VERDICT: A pretty basic blaster, but with enough funky little touchei to make it worth checking oul.
Contacts NBS. t Cham Lane. Newpon
isie ot Wight P030 SQA
Fortin PD PO Box 2. Eatt Shilton.
Leicester LE9 8LU
Bus Stop PD 5 WestbOurne Road
Marsh, Huddersliekj HDf 4LQ
Teleican Handsworth Road, Blackpool
So you want to get your hands on some cool Amiga games Well, this is where you start paying - in money. Not too much money, fortunately, because these are the budget pages - ain’t nothing goin’ on here but the rent.
Publisher: Zeppelin Price: £7 99 Release: Out now
Funny trial I've been playing this gama on and oft lot a weak now. and I've only jusl noticed that there's a blatant, hideous, and tot all I know, entirely unintentional pun in !he tile It would have rated higher it bath bits ol the pun had worked, lor instance, rl it had cartoon graphics ol cars and was caned Carioon' I'd have been impressed, but I haven't the foggiest what a 'rage' Is.
Thera are only a law things to say about this one I like it. and it's one ol those Super Spnm games where you rice round >1 cars and view the tracks Iron above. Not thet it's got the hallmarks ol being a good game On first Inspection your reaction is to go 'Bluurg'
I mein, look it the screenshot, the cars ere ail single-colour and about two pixels square, and there's no excuse lo use any gratuitous parallax scrolling Even when you first play it. you gat the leeling that this is a real dog with Haas
Tks read li leaf - akh auay a ariadia, Ian. tl'< aai 'kaavy - In a tar rata.
Then you start playing with a friend, or even three other Inends. find out you can drop land mines, and even gel lo gnps with the seemingly over-responsive control system that initially lets you do nothing bul crash into walls end drive round in orcles Congratulations, you've passed the game-event horuon. where you can actually play tna game, end what jolly, unpretentious lun it is loo Obviously, there's nothing ground-breaking hare as race games of this type go back to the days whan colour meant sticking coloured plastic ttnps over your telly There are. however. 16 circuits, and some ol them are real toughies. The tracks cross over
QUATTRO POWER MACHINES
when h runi out ol good points. Thera'S very little control, very little gameplay. and no variation lo speak of. despite the different scenarios A bit nob, even at two quM.
I really liked Pro Powerboat when H was first released about two-and-a-haft years ago, end I mutt admit I've still got a bit of a soft spot lor ft It's avsn more Spy Hunfeniah than Nttra Boot I Challenge. ******
except tel on water, end while It's vary basic and none loo list. It'S gat IU ■■ some really nice Ideal and there's many an hour'e simple lun to be I
had Sweet, end lor two quid It's possibly the ' r ™
bargain ol the month.
...Or maybe that honour should go to Viofafor, since It s the best of the four games collected here. A vertically-scrolling shoot-em-up borrowing heavily from Hying Shark, this la a top example of what Coda Wasters do beat - no nonsense, no frills. ust good old-fashioned arcade japary - and I like It. so (hare.
tea - la Ika keliAaf krarkara
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Publisher: Code Masters Price: £7.99 Release: Out now
fiddle with to extend the game’s life (well, you can race Iota of different kinds of vehlcisa. anyway), but. sadly, none of them make It very much fun to play any more.
Mtro Boost Challenge la one of the Codies' flrat-evsr Amiga games, and H shows. It's a vaguely Spy Nunfer-lah gama about a stuntman performing Impressive feats of driving against the clock, but that's about
So. In tlme-
~ honoured compftatlon-
rsvlewlng style, here's the bit where I sum - NO! NOI FKJNT THE ROUTINE! BUCK THE TREND! SMASH THE SYSTEM! WE DON'T NEED NO THOUGHT CONTROL! I SAY, 1 SAY, I SAY! WHAT DO YOU CALL A MAN WHO'S REALLY USEFUL TO HAVE AROUND THE OFFICE ANDY! WHAT'S PINK. FLUFFY AND
We haven') Been one of these little Codies compilations for a while, as they've been concentrating on big-money efiotli like Dizzy's Excellent Adventure*. After the debacle of Crystal Kingdom Dizzy, It's nice to see that they haven't given up totally on
the cheaptea that made their name. Ouattro Power Machlnas glvee you four garnet lor lees than two quid each, so you'd have to be a pretty mean-minded and natty tort of Individual lo pick fault with ft. Hey, someone call my name
Grand Prix Is a Supar Sprint clone that looked fairly respectable when It tlrat appeared, er, quite a while ago, but It* tllppy-slldey control and stop-stari gameplay look really poor now whan let up alongalda something like Carnage. There era * fat ot options la
UNEMPLOYED BAR - (Taka two oi these and go and fie down In a darkened room forever. - Ed)
• STUART CAMPBELL
THE BOTTOM LINE
Fair-enough-really compilation, worth iplaihlng out a piddling sight quid on for the two decent games, and even the not-ao-good ones aren't a rlp-oft at T O ~ this price And that's I K
uat about that, really. I U ■
AMIGA POWER MAY 1902
each other repeatedly, and there are even a tew where you loop beck and lace the lail-enders heed on. which ts usl a slanting stroke ol genius • MARK WINSTANLEY
Publisher: Zeppelin Platinum Price: £7 99 Release: Out now
Tennis was the subject oi the very first indec game. Pong - you know the one where you get two white rectangles either side ol a while bne whch knock a white block around Things have certainty moved on since then We have a lew more colours lor a start, and no longer do you control a disembodied bet', but a little pixeliaied human being, with his own racket, shorts and designer sweat bands On lha gameptay side, there have been no significant improvements since Pro Ten ms Tout was released, oooh tour
Tov uni harry lava - has yaa ui qakfctj aitabllih a caaaaihia] l*-1 J laad
years ago International Tennis is actually very similar to PTT, but the extra control options enable you to produce smashes, slices and those infuriating little drop shots ihai just plop over the net and give your opponent a cardiac arrest when he just doesn't menage to gel to them
Another good thing is the number of player options which include all sons ol permute to ns of you. a Inend and the computer. For example, you can play your pal el singles, or you can both team up end play the computer at doubles The computer itsell plays well, although the animation Is a tut lumpy, and the graphics are hardly astounding The sound consists ol the typical clonk ol bat on ball, and a commentator who sounds mora like Danh Vaderthan Dan Masked
What International Teens lacks are a tournament mode, grandslam tours and all that tennis-y kind ol atmosphere that you
get with Pro Terms Tour Still it's a good play, and it you re looking lor a one- or two-player tennis elm then this it about as good as they get on the Amiga • TilU TUCKER
bit ol a revival on this budget re-release Graphically it's an impressive looking game hom a French design lesm. if a line
Publisher: Ktxx XL Price: £12.99 Release: Out now
Future Wars Is the everyday tale ol an unsuspecting window cleaner who ends up In an xilngixng and relher dangerous nine-hopping situation and unveils a sinister alien plot to destroy me earth It was dead popular, and original, when it came out. and it appears sal to receive a
l*vt ft«a ifelaft you people wvuldvi believe - wfcea I'm cleaeiej wtadevn!
THE BOTTOM LINE
Four-player garnet are ilwayi fun, ee It blowing up your mates. What's more, this Is imaginative and Challenging (certainly the toughest one-player Super Sprint clone I ve teen, which la a good thing), and H beats most other
contenders In the genre Q J — hands down Looks duft. fl£l ” but so what I
Publisher: Klxx Price: £9.99 Release: Out now
pinball", aays the manual of (he tlddling-around-with-lhlngi menu. What parameters All you gat it a tel of kont. and I'll be blowed If I can work out what the one that looks a bit Ilka a joystick silhouette with a horizontal line going through It just below the. er, knob. It supposed to represent. But anyway.) The action It broken up on the fourth and eighth levels, whkh are actually Breakout variants, and generally Ihe whole thing moves along el entertaining pace This la a tplfly little game, and II it wasn't for the odd bug wtikh causes the ball to go right through your flipper (or bounce beck onto Ihe playfield when you'd quite clearly lost It down the middle), It'd have scared even higher. It’s still fun, though, end don't make the mistake of thinking you don't need H just because you ve already got one of Ihe big sellere. After all, a change i« a* good at a rest S STUART CAMPBELL
Dreams. Fantasies, Wizard, Magic -pinball games these days do seem to have a terribly orcs-end-gobllni kind ol air about them, don't they Pinball Dungeons And Dragons can be but Ihe blink ol in eye away. Bui anyway, after the huge success of Digital Illusions' brace of cleeelci. here s a pinballing blast from lha paet resurrected by , ,—J'A'
released by i , If
■M ha alas laaa nthiaj Wa Wua ■
Lonciel. Pinball Magic shows a
typically French ,
weirdness In Its approach. This Isn't so much a simulation ol real pinball aa a computer game based on the pinball concept. Vou play not on one long table but on a aeries of 12 little stubby ones, each with a bare minimum ot taalures (maybe a couple of bumpers, a couple of klck-oul saucers end ■ mi of drop targets) with letters beside them. Hit lha targets and lha laflars light up. and when you've 111 up all the letters on a screen (not necessarily hitting all the targeli - most screen!
THE BOTTOM LINE
A nifty pinball game with a very different feel to Dreams and Fantasies. A good alternative It you're a bit tklnl, but worth getting avan it you've fill got more monay than U11 “
akin cell*. uu =
THE BOTTOM LINE
Inferior graphic* and sound, but Ihe gameplay Is all there. There's an Impressive array ol opt Ion a. although a tournament mod* would have been a bonus. But at 17.99 for a decani tennis Q J ~ game there s hardly much h/I ; room for complaint, eh V ■ 5
AMIGA POWER MAY 1993
BIO BOX 3 -a- INTERNATIONAL TRUCK RACING
Publisher: Boau Jolly Price: £29 99 Release: Oul now
It certainly it. A Big Bax', that It - it a refreshing change from the norm, thlt compilation comet in packaging that Itn't jutt lull ol empty apace, but mare or lett crammed lull with no lett than 12 ditkt. Thera are ten gamat apraad acrott them, which meant I'm going to have to be lastly bnal about each.
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Taking it from the top. IK* It alill the AP crew t tavounte beal-'em-up at all time. Faal, tmoath. hllirlautly lunny and enormoutiy playable. K you really mutt go around pretending to kick people's licet in (which It. I tuppote. at leatt better than going around doing it lor real), then thit it the by lar the beat way to go about it.
Next in order ol groovinett it the brilliant Oriental puzzle Shanghai. Lika IK*, it't a three-year lixture in the AMIGA POWER All-Time Top 100 and unbelievably angrotamg lor a game with no tound or moving graphic!.
Than Ihere t R-Type. the all-time clattic Iram ahoot-'em-up that launched t thoutand revolting organic allent into the canaclouaneat ol gamepiayert everywhere. The Amiga convertlon itn't pertact. but Itt heart'i in the right place and. apart Irom being a bit on the aaay tide, it’s at much fun now at It wat In 1986 or whenever it
came out In the first place.
That a about It tor real elattice, but Back To The future 3 It a goad laugh. A multl-parter themed fairly clotely on the lilm, Itt mix ol good old-laahloned arcade sequences got a raatonably good review In AP on Itt original lull price releate. and now li t a definite bargain at three quid.
Into the midrange ol the compilation now. where we find tluff like TV Sportt Football, a well-regarded but age-ihowlng atratagy effort that frankly locka a bit lott In the modern-day era ol John Madden Still tun. but (airly unexciting.
Than there a Bombuztl, airtight off AP't Ittue one covardltk. Thlt It a real braln-leater of a puzzle game, with lasting appeal thown by itt fairly recant convertlon to the Super NES In the unlikely event that you haven't aomehow come acrott a copy by now, It't ttill worth a few playt.
Ragiiterlng a little further down on the interatting-o-meter we've got AimtlyU. a brutally hard and charmiett thooi-'am-up in the atyle of R-Type Unfortunately, Armalyle look* nice but Itn't any lun at all. And after that, thlngi Hart to gal pretty grim.
The Real Ghoatbualara It a confuting and teemlngly polntlett
ipeca iraval ■ le m-r bleea - ikerc aiel talkie] I cm da akeil k. Bui killiie alien belaa.
mazey blatter which lookt awful but It actually algnlflcantly f worte than that. Next up, Defenders Of The Earth hat lit rood in a ditmal 8-blt budget gama and It shows
Rounding off the collection ol ten it SJnbad And The Throne Of The Falcon, an early Cinemaware title with terloutly C64-era graphict and a rldiculoua beat- am-up tldellne It t a nightmare to play, to I wouldn't even bother trying III wat you. Jutt ute lhate ditkt to tave Lemmings 2 potltlont on, or aomethlng.
■ STUART CAMPBELL
THE BOTTOM LINE
The proverbial mixed bag. but Big Box 2 comet oul at a good deal on the ttrangih ol R-Type, Shanghai,
IK* and Back To The Future 1 A wide-ranging mix. and “fe 4 “
not a bad tlarler pack tor I I £ new Amiga ownera. 11“
daied by today's standards It's also got a great plot, which does the essential Ob m an adventure of keeping you interested long enough to finish it The control system ■a the usual point and click method, and it certainly works well Some of the puzzles are a M tough, though, and it's mare than a little irritating when you have to load back up to a previous point m the game just to pck up a single earner bag that you didn t notice belore
Sbil. a game hke this needs to be lough, otherwise it's over loo quefcly (Sound words. Tim Sound words' - Ed) Adventure Ians will certainly want to check it oul. despite the irritating lectors • TJM TUCKER
THE BOTTOM LINE
If you misted 11 firat time round, then H a a good time to tum on to thit little clattic Irom the patl.
Ultimately it't not at satisfying at tome Of the really great adventures we've seen in recent years, like your Monkey Islands and Curt ol Enchanllaa. but there's enough here to keep the Pfl -moat ardent adventurer oil rm 5 the streets lor a few weeks. uU -
Publisher: Zeppelin Price: £7.99 Reltsasa: Out now
In inolher incarnation I write for a dead spifty mag called Commodore Format, which is devoted to the Amiga's older relation, the C64 This isn't iust a plug (No. but if works just as wwk - Ed) - I mention it for a reason Y'saa while I was playing Inlamational Truck Racing my mind kepi wandenng and I had difficulty remembering which magazine I was reviewing ihe darned thing for
tntemabonal Truck Raong looks and plays like a C64 game Okay, so there are a lew mare on-screen colours, but Ihe graphics a>e so pnmitive only an aicheoiogisi could gel excited about them The trucks ihemsehres are Irttle more than articulated shoeboxes, lor heaven’s sake This game does nol exactly stretch Ihe Amiga to as limits - trankfy. the machine barely has lo be turned on to harxM
place and if you've gof the most points at the and of a season then you get lo move up to the next league.
And. er. that's about n It's deathly slow, even on the 1200. and this can't be excused by the lad that you're driving lorries instead ol cars Okay, trucks can't zoom about like Formula One Lotuses, but they can still shift Steering the trucks it heavier than you'd find with normal motor racing gamas while accelerating and braking ts much more gradual, but these effects still don't make the game different enough lo make it anything more than a slow-motion racer
Couple this with gameptay that progresses about as much as a World War I trench on a we! Wednesday evening, and you really haven't gof a vary exciting gama • DAVEGOLDER
Iniamahonal Truck Racing, guv
The gama lakes the form of a league that's played out on six different tracks around Europe Before each race you have to drive a qualifying round, the faster
you manage to complete that the better placing you gel on the gnd When you race lor real, ramming opponents and cutting comers are nol so much allowed as necessary - so be carelul It's easy lor your vehicle lo gel wiecked if you're shunled too Often or dnve oft the track loo much Theie are pits to visit on each track, but using them wastes time
You earn points if you pass ihe chequered (lag m first, second or third
THE BOTTOM LINE
A humdrum racing game that's nol to much bad at dull. The trucks do handle differently lo can A Q Z but the gameplay la Mil ;
repetitive, and it's to alowl lU “
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They’re not really brothers - and they’re not really bitmaps. But they are the Bitmap Brothers, the most stylish games coders around. Founder BB Steve Kelly tells all.
What da yau believe In
I behove that one day mere will be a Labour Government
What was the first thing you said today
Where's my bloody car7 (It’s been wailing lor a pad lor two weeks)
Who's your favourite historical figure
Guy Fawkes Firstly because there’s smi a drop ot anarchy left n me Irom the late 70s. bul also because he oave us Bonfire Night and it's the one night a year I can indulge my hobby.
What's your Number One abject of desire
Apart Irom my wile. I would love lo own a red E Type Jag. a copy ol God Save The Queen on ASM Records by the Sex P-sics and. leading on Irom the last question fireworks
What have you gat in your pockets
SO grams of Old Hofcorn. a pack ol Hue Ri2ias and a box ol Swan Vestas Whai a sad tile, eh7
team's importance in the software biz (1-5G)
The past is lull ol teams and individuals who have deemed themselves important to the software industry, and we have never daimed to be so.
If you could be in a computer game, which one would it be
The monkey m Donkey Kong It's my dea ol bliss to throw things at Mano a1 day
Is there anything or anyone you'd die for
My wile and my vinyl record collector I
Would you vote for the Maastricht treaty
What's your favourite Bab Dylan song
I love the silent bits between the tracks I HATE Bob Dylan
Are video games killing pop music
No. I thmk pop music is killing pop muse.
What would your autobiography be called
The Northerner That Never Ceme Home I came lo London from I Warrington t f years ago saying I would return In two years /
I’m still here
What was the last book you read
I'm wadmg through Lennon', a John Lennon biography and a book
about the London Blitz
What's the nicest thing anyone's ever said to you
Having my first game accepted lor publication on the 2X81 was the best thing that has happened to me, so I suppose it was 47p
royalty a copy
What one thing da yau think would most improve the software industry
Cutting back on the huge amounts ol money moving out ol the industry m the lorm o< film leences. and re-directing that cash to
What would you like your epitaph to be
At last. I've given up smoking
* * } 1 A L L - T
i At £