Liste des magazines disponibles sur AMIGALAND.COM
the Amiga OS, at least 1 megabyte of ram and 2 floppy drives minimum configuration. A single floppy data disk will hold approximately 2000 person and 500 marriage records. Suggested retail price: US Automatically call your ARexx compatible editor to create Source and Note files. These files may also be written and displayed in hypertext format. Support for IFF files. Pictures of individuals, marriages, baptisms, and family groups may be displayed instantly. Generate Tiny-Tafel listings for use on the National Genealogy Conference. r Search on any combination of fields or by Soundex codes. ,.,. Many useful ARexx functions are included. nimport and export data between Origins and other genealogical programs using the GEDCOM file formal. Context-sensitive hypertext help is built in. Resource - VS macro disassembler Resource is an intelligent interactive disassembler for the Amiga programmer. Resource is blindingly fast. disassembling literally hundreds of thousands of lines per minute from executable files, binary files, disk tracks, or directly from memory. Full use is made of the Amiga windowing environment, and there are over 900 functions to make disassembling code easier and more thorough than its ever been. Macro68 - V3 macro assembler Macro6B is the most powerful assembler for the entire line of Amiga personal computers.
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Introducing Visiona, a fully programmable real-time 24 32-bit 16.7 million color graphics card for the Amiga 2000 and 3000 series computers unlike the Harlequin and ImpactVision 24 cards, which are merely framebuffers.)
Visiona is based on the powerful Inmos G300 GaAS graphics processor which runs at speeds up to 135 Mhz and utilizes up to 4MB high-speed (20ns!) On-board memory. Visiona supports programmable screen resolutions of 1024 x 1024 pixels in 16.7 million colors up to an impressive 5792 x 5792 pixel monochrome resolution.
Workbench-Emulator (included) allows you to open the Workbench (or any screen that uses the Intuition library) in resolutions up to 1280 x 1024! Visiona comes standard with many powerful utilities and several 24-bit color games!
Optional Visiona TV-Paint software turns your Amiga into a professional quality 24-bit 16.7 million color paint box system. TV-Paint also works together with the Video Toaster! In fact, the Visiona together with TV-Paint is the ideal combination to replace ToasterPaint, allowing you to edit your Video Toaster images on-screen in full 24-bit 16.7 million colors.
For more information contact your nearest Amiga dealer.
109 South Duncon Road Champaign, IL 61821 SPECTRONICS IMAGINATION IN MOTION Spectronics USA is distributed in North America by Micro FACE.
Dealer Inquires Welcome TV-Paint is a trademark of TechSoft. Ltd.. Harlequin ts a trademark of ACS. Ltd, impactVision 24 s a registered trademark of Great Valley Products, inc., Video Toaster and Toas'erPamt are registered trademarks of NewTek. Inc., Amiga. Workbench, Intuition, and AmigaDOS are registered trademarks of Commodore-Amiga. Inc CCELERAT10N: THE TIME TESTED, USER-PROVEN, BEST SOLUTION FOR THE AMIGA* 2000 SERIES NOW SHIPPING 33Mhz E-FORCE CJ4tS Only the GVP Family of Combo Accelerators are Packed, Stacked and Backed with more of what you want Most!
Don't get stuck. Don't overpay. Don’t buy half a solution. Don't take chances.
When you're shopping for an accelerator, there is only one thing you should do... Choose from GVP's family of G-FORCE 040 and 030-based Combo Accelerator boards.
WHY; Because only GVP: ? Has a proven 5 year history of the best product performance and support.
? Gives you the choice of state-of-the-art 68030 or 68040 CPU Power at blazing speeds of 25,33,40 or 50MHZ. No matter what your budget or speed requirements, GVP has the right solution for you.
? Provides unsurpassed multi-functionality through superior design integration giving ALL GVP accelerator users:
• On-board SCSI-1] compatible DMA Hard Drive Controller
• Up to 16MB of high speed 32 Bit- Wide Memory expansion (up to
64MB with 16MB SIMMS available late 1992|
• Ability to transform your accelerator into the ultimate
hardcard with GVP s new improved snap on Hard Disk mount kit
On-board future expansion possibilities with the GVP exclusive
32-Bit expansion bus (including GVP's EGS110 24). This feature
alone literally obsoletes ALL other accelerator products.
Backs ALL GVP accelera- .
Tors with a full 2-year war- - ranty and upgrade program.
Choose GVP's newest, fastest and feature filled accelerator... the A2000 G-F0RCE040 It's the fastest accelerator bar none: ? 68040 CPU running at up to a blazing 33MHZ clockspeed, outperforms even high end workstations costing thousands more.
It's the most highly integrated bar none: ? High performance onboard SCSI SCSI D compatible hard drive controller.
? On-board serial port with speeds up to 625 Kbps and two 16 byte hardware buffers (1 read 1 write) to prevent data loss. Ideal for adding additional modems, printers etc. ? On-board user configurable parallel port for Amiga PC compatibility.
? Future expansion via GVP’s exclusive GVP compatible 32-Bit expansion bus.
CALL YOUR GVP DEALER AND ORDER A GVP G-FORCE 030 or G-FORCE 040 TODA Y!
GREAT VALLEY PRODUCTS, INC. 600 CLARK AVENUE KING OF PRUSSIA. PA 19406 USA PHONE 215B337B8770 FAX213-337-9922 For more information or your nearest GVP Dealer, call 215*337-8770. Dealer inquiries welcome.
For technical support call 215-354*9495.
Amiga is a registered trademark of Commodore Amiga, inc. All other trademarks are the property of their respective owners.
© 1992 Great Valley Products, Inc. Volume 7 Number 12 December 1992 I Cover photograph by Rick Hess An image created by AC’s Ilizabeth Harris in OpalVision from Centaur Software.
Elizabeth altered the original image by using OpalVision’s Brush Wrap area Fill Mode, Rub i nrougn, Gamma, and Color effects-and by adding cut brushes.
17 Voyager 1.1 by Jeff James See the night sky as it was 3000 years ago from your personal planetarium.
2 J Fern Guiiy and Rock-A-Doodle by Kim B. Schaffer You and your kids will all want to color with these computerized coloring books from Capstone.
22 PIXOUND 2.1 by R. Shamms Mortier With this program you can watch and listen to your music at the same time.
26 VistaPro 2.0 by Jeff James You no longer have to be a skilled artist to create realistic landscapes.
2b- Valiant Little Terminal (VLT) by Merrill Callaway and Bill Ross Here is a “free” terminal program unknown to some but used io the benefit and delight of many.
Radioactive Monitors byJohnlovine For as little as $ 25, build a simple monitor to measure electromagnetic fields (ELF) to determine whether your workspace is safe.
Boom Box by Rick Manasa Not only is Boom Box fun, but it is also a serious music creation tool.
Polishing BASIC Programs by Marianne Giliis Sneak a peek at the work of BASiC programming experts and glean some of their secrets.
Banners by Patricia Zabka Kaszycki A step-by-step tutorial for creating really BIG holiday banners.
OpalVision by Elizabeth Harris and Jeff Gamble Discover whether this 24-bit manipulation package is a real gem.
Caligari 2.1 by R. Shamms Mortier This nexi generation of Caligari provides ihe Amiga with an impressive graphics and animation engine.
Structured Drawing pip. .. y by Paul Castonguay See how TrueBASIC fully supports any level of hierarchical structure, in contrast to AmigaBASlC.
AC readers have chosen this year’s recipients of the Amiga’s most prestigious award!
And the winners are... ‘''MI’UTINKJ Produce beautiful continuous tone and color prints with ASDG's new 24-bit printing utility, True Print 24. See this month's New Products.
Composite ToasterFrame created with ASDG's Art Department Professional from this month’s Video Slot.
UL’UJ1 J J Ui J _ _ _ _ Door No. 3 Interactive screen using text that are buttons with GOTO commands attached. See this month’s Arexx column.
This month’s Hot Tips offers tips on SimAnt from Maxis and more!
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• £'“¦ * Mil ¦ • mu
* trTH( KWM M I Xs® if sac I fr £
• « UxUl ‘*0-* IH 1 w*-n li"lM Megafortress from Three-Sixty
Pacific, Inc. C d! Lining New Products & Other Neat Stuff by
Elizabeth Harris Featuring games and applications; new hardware
ranging from lighting control systems to joystick and mouse
adapters, an 11-disk housing with a 275-watt power supply, and
The Video Slot by Frank McMahon Learn power Toaster painting and 3-D creation with the Video Toaster.
Arexx by Merrill Callaway How to enhance your chances of choosing the door with the little red sports car behind it!
Roomers by The Bandito A different slant, uniquely Bandito, on the unveiling of the vaunted A4000.
Cli directory by Keith Cameron Isn’t it time you checked out the Commodities directory within the Tools directory on your 2.04 Extras disk?
Hot Tips Reader-submitted tips for SimCity, SimAnt, and Railroad Tycoon.
Diversions From brain teasers to megaflight simulators, space travel to Victorian England, Roger Wilco adventures, and pinball machines, this month’s Diversions has diversity.
Bug Bytes by John Steiner Questions this month concern the AREHD high density driver, MicroEmacs, Ronin’s Hurricane Accelerator, and more.
Editorial 6 List of Advertisers ......80 Feedback ...91 Public Domain Software....94 And Furthermore .96 Work by Artist Harry 0. Morris, created on an Amiga 2000, from this month’s And Furthermore, AC congratulates over 30 Reader’s Choice Award winners from all aspects of Amiga computing. See page 48.
Statement? Take a pare for yourself.
Publisher: Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Video Consultant: Art Consultant: Art Director: Illustrator: Editorial Assistant: Contributing Editor: Create productions that totally unite your video, audio, and Amiga graphics on demand... at the click of a mouse!
GVFs G-LOCK is without doubt, the easiest, most flexible, most capable, high performance genlock you can buy for your Amiga.
1-508-678-4200,1-800-345-3360, FAX 1-508-675-8002 Amazing Computing For The Commodore AMIGAnt ISSN 1053-4547) Is published monthly by PIM Publications. Inc., Currant Road, P.O. Box2l40, Fall River, MA 02722-2140, Phone 1-508-678-4200, 1-800-345-3360, and FAX 1-508 675-
U. S. subscription rare is $ 29.65 for one year: $ 46.00, two
years. Subscriptions outside the U.S. are as follows: Canada &
Mexico $ 38.96 (U.S. funds) one year only; Foreign Surface
$ 49.97. All payments must be in U.S. funds on a U.S. band Due
to erratic postal changes, all foreign rotes are one-year
only, Second-Class Postage paid at Fall River, MA 02722 and
additional mailing offices.
POSTMASTER; Send address changes to PiM Publications Inc .P.O. 3ox2140, Fall River, MA 02722-2140 Printed in the U.S. A. Entire contents copyright© 1992 by PiM Publications. Inc. All rights reserved. No part of this publication may be reproduced without written permission from PiM Publications, Inc. Additionol First Class or Air Mail rates ovailable upon request. PiM Publications, Inc. maintains the right to refuse cny advertising, PiM Publications Inc. Is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stomped mai’er Send article
submissions in both manuscript and disk format with your name, address, telephone, and Social Security Number on eoch to the Associate Editor. Requests for Author's Guides should be directed to the address listed above.
AMIGA"; is a registered trademark of Commodore-Amlga, Inc., Commodore Business Machines, International Distributors* in the U.S. A Corrode by International Peitodrcal Distributor 674 Via de in Vote, S:e 204, Sobna Beach, CA 92075 A ms err Peioddds inc. 1226 Met! Stjoker Blvd., La Verne TN 37G86 Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr.
Paul L. Larrivee Elizabeth Harris Frank McMahon Perry Kivolowitz Richard Hess Brian Fox Torrey Adams Merrill Callaway ADVERTISING Advertising Manager: Wayne Arruda Joyce Hicks Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
ADMINISTRATION EDITORIAL Amazing Computing For The Commodore AMIGA' REMEMBER: YOU ONLY WANT TO BUY ONE HARD DRIVE FOR YOUR A500.
GVP MAKES SURE YOU DO IT RIGHT: CHOICE, SPEED, EXPAND- ABILITY AND RELIABILITY g" ARE BUILT IN... AND ONLYOVPGIVES YOU A FULL TWO-YEAR WARRANTY.
Computing world. Simply plug the GVP PC 286 into our exclusive "mini-slot' and you are off and tunning PC programs!
• Optional socket for 68882 FPU in the Newr A530-TURBO to speed
up rendering applications.
Reliability and a company who stands behind their products is a given with any GVP product, and has made us the largest Amiga peripheral company in the world,
• Free dedicated universal power supply included with both the
A500-HD8+ and A530-Turbo. Don't even think about straining your
A500 power supply.
• Internal fan to ensure that your system stays cool.
• 2-yr limited Factory Warranty on both the A500-HD8+ and A530
• Game switch tor the A500-HD8+ and Turbo switch for the
A530-TURBO ensures full game compatibility.
• The best technical support team in the business.
‘ Requires kiehstart 1.3 or higher Free Dedicated Universal Input Power Supply GREAT VALLEY PRODUCTS, INC. 600 CLARK AVENUE KING OF PRUSSIA, PA 19406 USA GVP'S LATEST ENGINEERING BREAKTHROUGH OWER YOUR AMIGA 500 BEYOND EVEN THE A3000!
GVP'S NEW A530-WRB0" WITH I 68EC030 CPU RUNNING AT A BLAZING 40MHZ!
Imagine running your software applications at 10 times the speed: your animations will play more smoothly, multitasking is more useful, your windows open and move more quickly and more... Don't waste your hard earned money on a questionable and risky hard drive when you can own a GVP A500-HDS+ classic or New A530-TURBO. No matter what GVP solution you choose there is no doubt that you will be getting the fastest, most expandable and safest hard drive system you can buy for your A500 Both the NEW A530 TURBO and A500- HD8+ are externally installed in a snap. It's simple, fast and worry free! And
it doesn't void your warranty.
GET MOPE FOR YOUR MONEY WITH GVP... ? Choose from a full range of factory tested hard disk drives up to 240MB.
? Speed increase is the key. Through GVP’s custom chip and FaaastROM" technology, once unreachable performance is achieved.
• GVP Custom Integration ensures greatest possible perfonnance
• Direct and instant access to up to SMB of 32-Bit RAM on A530
Turbo and standard SMB on A500-HD8+ Classic.
? Expandability is a must. GVP does not close the door for future expansion needs.
Insure your investment with a GVP Hard Drive Solution:
• Supports up to 7 external SCSI devices for tape backup, CD ROM
• Add up to SMB of FAST RAM for the A500-HD8+or8MBof blazing
32-Bit- Wide RAM for the A530-TURBO.
• Run thousands of PC compatible software packages with the GVP
A500 PC 286.
This optional board incorporates state-of- the-art integration that opens a whole new December. Well, not quite yet.
Like most magazines whichare prepared early to appear new and current, this Decem- berissueofACshould (nothing isever certain in this business) arrive on the newsstands between No vember 9 and November 13. Subscriber copies will be mailed by October 29, with arrival the week of November 2 (please remember that this is what the postal sendee states will happen, and most of the time it does). With the added necessities of printing, preparation, arranging, etc., and discounting the fact that this part of the magazine is always the last item to be completed, I find myself writing this
editorial in mid-October.
The air has just started to turn cold here in New England and the Presidential election campaigns are in full swing which brings me to our own Vote Amiga '92 and The A»f iz- ing Computing Reader's Choice Awards.
H. Ross Perot is a perfect example of someone who needs an Amiga.
Originally we had planned to announce these in AC's October issue; however, we extended the deadline for entries to give our readers more time to respond. AC's readers did notdisappoint us. The ballots werestream- ing in through the deadline and we were extremely busy tabulating the information.
Unfortunately, there were problems.
What to do next time While we are extremely proud of the result, we will do next year's balloting differently. First, we will start earlier in the year so that the 1992 awards do not need to appear in the December issue. Second, we will revise the ballot to be less confusing to both the voter and the poor person doing the tabulations.
Our special thanks to the many readers who voted and sent us their comments. Each response is being forwarded to the appropriate person at the company or companies you noted. Almost all of the ballots contained at least some comment. Your opinions will be heard.
Commodore’s success This is the first issuein the past three that has not featured a new Amiga for a cover story. With the added effort by Commodore, we were not able to place the awards in tire November issue, so we moved them to the December issue. While this did delay the announcement, it takes nothing away from the importance of these awards. In fact, with the new computers from Commodore, it is appropriate that the awards be presented now as an introduction to a new level of Amiga computing, All of us at AC offer our congratulations to the winners and our sincere thanks to all of our
readers who voted.
That other election I must apologize to our foreign readers as I discuss a subject known to those of us in the United States. This year we have witnessed the different styles and techniques of individuals who would aspire to become the President of the United States. While Governor Clinton and President Bush have followed the more traditional forms of rallies, speeches, and personal appearances, the independent H. Ross Perot has taken a very different path.
Mr. Perot's bid for the White House began unconventionally as an answer to a question posed to him on CNN's Larry King Live, It was fitting that this run for the presidency began on a national cable television show since, from that point on, Mr. Perot has used the medium of television to promote his ideas and his platform to the American pub
While Governor Clinton began his national campaign with bus trips to rally his supporters and President Bush turned to a "whistie stop" campaign by train reminiscent of times past, Mr. Perot chose a combination of infomercial and mini-series. Mr. Perot purchased prime time on each of the networks to discuss his ideas. In doing so, Mr. Perot utilized technology to communicate his ideas directly to the voters. However, I believe he could have gone further.
H. Ross Perot is a perfect example of someone who needs an Amiga.
Here is a man spending miltionsof dollars of his own money to
air several television show's to explain his bid for the
United States Presidency. Sitting behind a table (or desk),
Mr. Perot looks into the camera and tells viewers what he
believes the United States should do to cure its problems.
To illustrate his points, he uses charts and graphs that he
has smilingly said he created himself. The charts are in color
and mounted on card stock. Mr. Perot quickly explains each
card and then briskly moves to the next.
What an opportunity! As I watched, I could not keep myself from wondering how much more effective bis information would have been if it had been presented with the help of an Amiga. The charts could not only have been placed on a screen beside him, as a backdrop or foreground, or even a simple screen slide, but he could have animated certain points of his presentation so that the charts evolved through the years to demonstrate some of the dynamic changes he was describing.
Even the titles used during the transitions in his presentation could have been improved. While the distinguished white or red lettering over a black background sufficed, how much more punch would have been delivered if photographic backgrounds were used to illustrate his points for each section.
Some could suggest that the highly active Mr. Perot needed no other props to illustrate his point. Itcould also be argued that Mr. Perot's energetic style and rapid-fire delivery would have suffered when sifted through the added presence of computer imagery.
Needless to say, by the time most of our readers receive Shis issue, they will have already voted and our loaders for the next term will have been selected. Whether he wins or loses, Mr. Perot's charts will become a part of history, his approach to the American political system wriII be noted with interest, and his method of comm un ica ting directly to the vo t- ers through an almost complete television campaign will be a new weapon in the arsenal of politics.
The next campaigners may not have Perot's style, hut they will have a new vision of how to reach the public. The charts will evolve into computer animations, the infomercials will contain professional transitions, music, film, video, and more, and 800 numbers answered by computerized phone- mail will become the standard. For better or worse it is here, and you can be sure that somewhere, someone on some political level will be using an Amiga to make it all happen.
Happy Holidays Even though this is being written in October, the feeling is as genuine as a holiday morning. Season's Greetings from all of us at AC.
Sincerely, Don Hicks Managing Editor
P. S. Portal corrections I have been informed that Portal does
not charge extra for access to USENET. In my September
editorial! Stated otherwise. I apologize to Portal for any
confusion thismayhave caused. To become a member of this
national BBS dial 1-408-973-9111, S'"- Now, your Amiga9
2000 3000 is a Computer, Fax Machine, VoiceMail System, and
Answering Machine all at once!
GVP'sNEW honePak X X X X X X X X X X PHONEPAK'S EXCLUSIVE IfPT TECHNOLOGY TAKES FAX AND VOICEMAIL INTO THE NEXT CENTURY!
You know what a fax H! JOE1 machine IS. You know , YOUR FAXHAH.
What an answering machine DOES. think n looks You knowhow voice v r- ¦ mail WORKS. ._ Mow imagine all that technology working together as a single comprehensive information system all on one board.
And that’s just the beginning when it comes to what GVP’s new PhonePak can do for your A2000 3000!
PhonePak Handles All Calls With a PhonePak VFX system installed on each of your phone lines you can: ? Receive faxes and store them on your Amiga's hard disk for on-screen viewing and or plain paper printing at your convenience.
? Use PhonePak's advanced digital technology to record and playback voice messages.
? Receive VFX ” messages combining voice and fax, from virtually any standard phonc fax machine.
? View a fax onscreen and listen to a voice message about that fax at the same time a GVP multimedia breakthrough!
? Send faxes to one or more numbers immediately, or via PhonePak's built-in scheduler.
? Record and play your own voice messages in standard IFF audio format using a fully configurable system of private user mailboxes.
? Create customized databases for all your names, addresses, and telephone numbers.
? Use PhonePak’s exclusive Operator" script language or AREXX to control all dialing functions.
And because PhonePak uses GVP's custom DMA chip technology for multitasking, you can keep right on working, even while PhonePak is taking calls.
PhonePak Saves Time and Money With PhonePak, you get a powerful, yet affordable, fax and voice messaging system that:
• Can be learned in no time with the simple, step-by-step user's
• Completely eliminates costly and unwieldy thermal paper.
• Offers scaled, nonscaled, and inverted viewing of faxes in both
HiRes |640x400) or Workbench 2.0's SuperHiRes (1280x400) mode.
• Intelligently transfers incoming calls over Centrex" or other
compatible phone networks.
» Lets the caller decide whether to leave a message or speak with the called party.
And, you get something no other fax machine or computerized fax product can offer privacy for every fax received.
Main PhonePak Control Panel PhonePak Helps You Work Smarter As you can see, anything fax machines, answering machines, and voicemail systems can do, PhonePak can do.
Plus, PhonePak is the only technology drat gives you fax and voice information combined.
Whether you have a single phone line at home, or multiple lines in the office, once you install PhonePak, you'll wonder how you ever got along without it.
For more information on what GVP’s PhonePak can do for you, call (215)337-8770 today.
GREAT VALLEY PRODUCTS 600 CLARK AVENUE KING Of PRUSSIA, PA 19406 USA PHONE 215*337*8770 FAX 215-337*9922 PhonePak requires 2MB RAM and a nard drive, and is FCC certified for use in trie United States, PhonePak, VFX and Operator1" are trademarks cf Great Valley Products. Inc. All other trademarks are the property of their respective owners.
© Copyright 1992 Great Valley Products, Inc. AD516 The AD516 ($ 1495), bundled with Studio 16 version 2.0 editing software, is the first eight-track audio card available on any platform. It supports stereo with 16 bits of resolution, and a built in SMPTE time code reader for easy synchronization of digital audio to video tape.
The AD516 records, edits, and plays back direct to hard disk allowing almost unlimited sample length. The supplied Studio 16 editing software supports cut, copy, and paste as well as more advanced functions like a SMPTE cue list. The AD516 and Studio 16 bundle provide a perfect low-cost audio for video post production system. Release 2.0 includes many new features, such as "drag & drop” technology for entering sounds into the cue list or transport. SunRize Industries, 2959 S. Winchester Blvd., Suite 204, Campbell, CA 95008,1408) 374-4962, Inquiry 201 Air Force Commander You are the Air Force
Commander in this strategy simulation of air warfare. You must deploy your squadrons at the right base, then give each squadron combat missions setting up defensive patrols of your bases and cities, and missions to take out the enemy's offensive capability. As well as Falcons, Tornados and other planes, you also have attack helicopters and missiles at your disposal. Your objective air supremacy.
Success will require able military' planning and efficient resource management. You will need to use several different maps to cover the huge area. Other aircraft featured in Air Force Commander ($ 59.99) include F117Stealth Fighter, Mig 21, B52, AID Warthog, and AW AC.
Impressions Software, Inc., 7 Melrose Drive, Middletown, CT 06032, (203) 676-9002. Inquiry 202 Air Support Future warfare has become too dangerous and threatens the survival of mankind. Conflicts between the world powers are now resolved bv computer simulation. Survey the battle field, formulate your defenses, deploy' y'our force of battle vehicles, and engage the enemy!
Air Support ($ 49.99) features 16 different vehicles for you to control during your campaign, plotting their deployment, weapons load, refueling and repair, and frac-scape imaging to create incredible realistic virtual 3-D battle theater landscapes.
Air Support also features a software system for using 3-D glasses (included), adding vivid depth and realism. PSYCNOSIS
N. A., 29 St. Mary's Court, Brookline, MA 02146. (617) 733-
8379. Inquiry 203 Aladdin 4D Adspec Programming is announcing
the latest upgrade to its Draw4D-Pro Product: Aladdin 4D
($ 499), Aladdin 4D is designed for use in both desktop
video and desktop publishing applications with the emphasis
on desktop video. The name was changed from "Drnw4D-Pro
Version 2.0" to "Aladdin 4D" to emphasize its abilities as
a 3-D modeling rendering program. Aladdin 4D maintains all
of the capabilities of Draw4D-Pro while introducing the
following features: Camera Targets, Timeline, Changes to
Textures, Waves, Gases, Display Support, Shadows, EPS
Import, Shading Editor, and Paths. Requires a minimum of
2MB of RAM.
Hew Products & Other Neat Stuff Adspec Programming, 467 Arch Street, P.O. Box 13, Salem, Ohio 44460, (216) 337-3325. Inquiry 204 Aladdin Lighting Control System Phoenix MicroTechnologies Pty.
Ltd. Announces the Aladdin Lighting Control System, a complete lighting control and design console incorporated internally in an Amiga personal computer. The new Aladdin Lighting Control System provides a state of the art digital control system, configurable to the exacting standards of today's professional entertainment venues. Theater, concert, architectural, environmental, and club-type sites can now afford sophisticated control of motorized lights, color scrollers, conventional lighting rigs, and any device that is controlled by DMX 512 protocol communications. The system is available to
suit A2000 and A3000 models of the Amiga persona! Computer.
Phoenix MicroTechnologies Pty Ltd, 18 Hampton Road, Keswick, South Australia 5035, (011) 08- 293-8752. Inquiry 205 Amiga Smart Port1'1 & SmartPortCal Program The Amiga Smart Port™ (S52.95) is an auto-switching game port interface system. Three connectors are provided for a mouse, digital joystick, and a fully compatible IBM PC dual analog joystick game port.
Simply press the button on the device to be used, and the automatic electronic switching does the rest.Two sets of x and y axes trim adjustments are provided to set the analog ports for maximum performance, The Amiga Smart Port comes with the SmartPortCal software, which allows the user to view all of the digital and analog system values, making the adjustment of the font analog channels a snap. InterACTIVE Digital Devices. Inc., 2238 Nantuckett Court, Marietta, G l 30066, (404) 516-0248. Inquiry 206 Animattes: Wedding Series Volume Two Animattes Wedding Series are self-running graphic
routines for use in editing wedding videos.
Volume Two ($ 59.95) is a continuation of the first series, with some differences. Although thev use the same novice- friendly interface, the animations are longer and more complex and fill four disks instead of three. All require at least 1MB of memory to run and will make use of more if it's available. Both volumes will run on any Amiga genlock combination (including the Video Toaster) with workbench
1. 3 or 2.0. Electric Crayon Studio, 3624 N69th Street,
Milwaukee, W1 53216,(414) 444-9981. Inquiry 207 Beast 111:
Out Of The Shadow!
The warrior Messenger's reward for defeating the evil Zelek was IREAT VALUE AND PERFORMANCE GVP’S lOExtender;.. ALWAYS THE RIGHT CONNECTION GVP’S A530-TURB0 AND FA500-HD8+ CLASSIC... POWER YOUR AMIGA 500 BEYOND AN A3000!
12-Year Limited Warranty.
Sue FACTORY INSTALLED
3. 5” HARD DISKDRIVE GVP FACTORY INSTALLED SEAL Two high-speed,
multi-function serial and one parallel port give your
A2000 3000 maximum connectability.
With GVP's lOExtender, you:
• Separate 16-Byte FIFO buffers for send and receive on each
serial port channel.
Reduces CPU overhead, allows high speed communications (625 Kbps theoretical max| and eliminates character loss.
• Configure Parallel Port as Amiga or PC Compatible.
• PC AT-Style, DB9 RS232 Connccturs.
• Option connector allowing future options such as a dual channel
MIDI interface module to be connected Software controlled
switching between options | e.g. serial |iorts nr MIDI ports).
• Easy, Software "Port-Control" System.
• •••••• k MAXTOR TAHITI II NE r MAGNETO-OPTICAL DRIVE... THE
MUST-HAVE MASS STORAGE AND OR BACKUP DEVICE... IDEAL FOR IV24&
TOASTER USERS Removable cartridge provides an easy and reli
able way to add unlimited data storage rapacity to any Amiga
with a SCSI controller. Features:
• Suppons both 1GB |1000MB!| or ISO compatible 650MB removable
¦ Appears to Amiga-DOS like a removable hard disk.
• 35ms average access time. Fastest M-0 drive available.
• External SCSI connectors for SCSI "passthrough" for
connecting multiple units.
• Built-in universal power supply, fan and air filtering system.
• Disk drives up to 240MB,
• Direct, instant access to up to SMB 32-bit RAM (Tuiho) or 8MB
• Expandability for up to 7 SCSI devices, GVP's "Mini-Slot"" for
optional add-ons such as GVP’s A50Q PC 286 Emulator, 68882 math
processor [FPUI tiptional for A530-Turbo.
• Free dedicated universal power supply.
• 2-Year Limited Factory Warranty.
; GVP’S A500 PC 286 EMULATOR .. NOW YOU CAN RUN 1000’S OF PC COMPATIBLE SOFTWARE PACKAGES!
Used with GVP’s innovative and unique "Mini Slot" for A530-TURBO and A500-HD8+ users only. The A500-PC 286 emulator features: See why Amiga World says GVP's A530 Turbo could be the" Best A50Q Expansion Box Ever". With its 6SEC030 CPU running ' at a blazing 40MHZ the A530 runs your software applications up to 10X faster smoother animations, better multitasking quicker windows if; GVP’S HARD-QISK-CARD... 1 AND DRNE-ING HARDER TO STAY THAT WAY!
Proven performance reliability. 100,000+ satisfied users. GVP's factory installed and tested HC8+ 120,213 or 420MB Hard-Disk-Cards are the only smart safe choice with:
• GVP's proven FaaastROM™ technology provides optima] performance
and SCSI compatibility,
• Custom DMA ASIC technology provides highest performance even in
heavy multitasking situations.
• SIMM Sockets for installing up to SMB rtk NSjd °f FAST RAM
AN® OjffiWN • Supports up to seven internal or external SCSI devices.
TFO gm?| GREAT VALLEY PRODUCTS, INC. 600 CLARK AVENUE KING OF PRUSSIA, PA 19406 UiA PHONE 213 337' 8770 FAX 2151337*9922 For more information or your nearest GVP Dealer, call 215*337*8770. Dealer inquiries welcome.
For technical support call 215*354*9495.
Amiga is a registered trademark of Commodore-Amiga, Inc. lOExtender.
A5O0-HDS+, A530-Turt». And PmastROM are trademarks of Great Vafley Products, Inc. Circle 123 on Reader Service card, ©1992 Great Valley Products, Inc. New Products & Dthei Neat Stuff the return of his human phvsique, Now that Zelek is no longer a threat, our hero may turn his vengeful attention to Maletoth The Beast Lord. This will be his ultimate challange.
Beast III ($ 39,99) features multiplexed hardware sprites, 2MB of graphics memory, full 8 way parallax scrolling, intricate puzzles, four massive levels of enthralling action and much more. PSYGNOSIS N.A., 29 St. Mary 's Court, Brookline, M 1 021-16', (617) 731-8379. Inquiry 206 Broadcast Tiller Font Pack 2 InnoVision Technology has announced the release of Broadcast Titler Font Pack 2 professional video fonts for the Amiga platform, The font pack adds 10 new styles: Avante Garde, Palatine, Dom Casual, Typewriter, Gille Sans, Handel Gothic, Com pacta, Exotic, Clarendon and Lydian to the
existing 10 type styles of Font Pack 1. All fonts are fully antialiased and include six broadcast titler sizes with a jumbo 115- scanline Amiga font that can be placed or resized in paint, desktop publishing and multi- media applications. The pack also contains special and international characters.
Additional stz.es can be created utilizing InnoVision's Font Enhancer program. The new Broadcast Titler Font Pack 2 cart also be used in Super Hi-Res mode allowing users even greater flexibility and variety.
Innt Vision Technology, 1933 Davis Street, San Leandro, CA 94577,
(510) 636-6432. Inquiry 209 California Games II California Games
II (S39.y5) offers five totally awesome events:
Skateboarding, Bodyboarding, Jet Surfing, Snowboarding, and
Hang Gliding. Vacation in California and escape the boredom
of everyday life when you play these radical events with
stereo sound. EPXY. P.O. Box 8020, Redwood City, CA
(415) 368-3200. Inquiry 210 Campaign Campaign ($ 59.95) is the
war games simulator designed with 20th century warfare in
Set during the WW1I years of 1939-1945, Campaign features most of the hardware available during this period. You alone control the movements of over 100 different vehicles and 15 guns. Plan battles to the last detail using local factories, supply convoys and airforce support. ReadySofl, Inc., 30 Wertheim Court, Suite 2, Richmond Hill, Ontario, Canada L4B 1B9,
(416) 731-4175.lnquiry 211 Carl Lewis Sports Challenge Psygnosis
brings the feel and action of world class track and field
events into your home with tire Carl Lewis Sports Challenge
(549. 99). Take charge of the training programs for your
country's top ten athletes. Plan and control each athlete's
training schedule. Monitor their weekly training
performance and select the top five contenders for
Challenge the world's atheletes from elimination heats to the "medal rounds." The computer establishes a competitive environment based on your squad's training performance in the javelin, 400-meter hurdles, long jump, high jump, and the 100-meter sprint. PSYGNOSIS
N. A., 29 SI. Mary's Court, Brookline, MA 02146, (617) 731-
8379. Inquiry 212 Context Bible Concordance The Context Bible
Concordance ($ 50) contains the entire text of the New
International Version (plus an index of every occurrence of
every word) in less than 3MB. It can output to a printer or
file in four reference formats, with or without text and or
translators' notes. Verses can be output in formats for use
with the Context Bible Hypertext. A search showing all 237
verses in the Bible containing both Jesus and Christ
takes less than one second on an unaccelerated Amiga. You
can cancel a print in progress and narrow or expand a
search bv searching the results. A demo disk and VF1S video
Neural ink, P.O. Box 16311, Lubbock, TX 79490, (800) 657- 8822 or (806) 793-0423. Inquiry 213 Context Bibie Hypertext Also new from Neuralink is the Context Bible Hypertext ($ 100) in the King James Version. The Hypertext Module includes either the NIV or the KJV Hypertext with Thinker. It allows you to add unlimited notes and instant-jump cross- references after any verse, up to 30 levels of outline, and up to eight windows open in the same and or different files. Links can also take you to hypertext sermons, programs, pictures, DOS commands, Arexx programs, interactive diagrams and
commentaries. Any text in verses or notes can be in italics, bold, underline, and or colors.
Read using any Amiga bitmapped font. Read and search external ASCII files, and use them as hypertext. Hard drive and 1MB RAM recommended. A demo disk and VHS video are free. Neuralink, P.O. Box 16311, Lubbock, TX 79490, (800) 657- SS22 or (806) 793-0423. Inquiry 214 CyberEdit CvberEdit (S395) brings new dimensions to Cuts-Only video editing with its unparalleled, highly interactive, mouse-based User Interface. Capable of Assemble, Insert, and Freeze Frame Edits, CyberEdit offers the speed and precision required by professionals but at the price that a consumer can afford.
Editing accuracy is assured by using either its unique Control Track recalibration scheme, or by using SMPTE Time Code.
CyberEdit works on Amiga 2000 and 3000 class machines, and supports a large number of popular VCRs and camcorders, It requires a Future Video(R) 2200DT or 3200 Edit Controller.
Cybercall, Inc., 20 Cleveland Avenue, Highland Park, Nj 08904,
(908) 249-9883. Inquiry 215 DP IBM Interface The DP IBM ($ 9.95)
provides 100% compatibility with a wide variety of IBM
Analog joysticks, including the CH-Flightstick, the
Quikshot Warrior 1, the Wico Merlin and many others. To
maximize software compatibility, the interface is
equipped with a three position PC board game switch, which
allows you to select from diffferenf resistanced settings
to customize joystick precision for each game.
DigiPrint, Inc., P.O. Box 13016, Richmond, VA 23125, (804) 560-
1769. Inquiry 216 DP IBM Bus Mouse Interface With the DP Bus
Mouse Interface ($ 9,95), Amiga users can now enjoy the
incredible durability and reliability of an IBM bus mouse.
The interface provides 100% Amiga compatibility with the
Logitech Mouseman, the Microsoft Bus Mouse, the Logitech
Trackman and select others. These mice are Printing Without
Beautiful Continuous Tone Gray And Color Prints On Most Amiga ' Printers.
ASDG, the leading color imaging innovator, brings you the first major Amiga®printing breakthrough since the development of scalable fonts.
Before, you could only print 16 shades of gray.
This is due to the operating system’s built-in limitation of only 4 bits per primary color.
TruePrint 24" enables you to print 256 shades of gray and more than 16 million colors on most Amiga" compatible printers. You can even print pictures with 32 shades of gray on text-only devices such as daisy wheel printers.
Now that high color high resolution images are commonplace, you can use the inexpensive printer you already own to produce stunning proofs, final prints, and gigantic posters with amazing clarity, without the bands and blotches normally produced by (non-PostScript') printers.
After, adding Ti’uePrint 24"’ you are capable of 8 bits per primary color giving 256 shades of gray or more than 16 million colors.
Get TruePrint 24 ” and discover how good your pictures really are!
One ypkt kc 24 Bit Printing Utility 925 Stewart Street Madison, WI 53713 608 273-6585 Features: Print 2ofi shades of gray or IS million colors on printers which have Preferences drivers supporting strip printing • Portrait mode prints are done from disk so you can print pictures too big to fit in available memory * ?
Using TruePrint 24™ you can produce posters, the size of which are limited only by your supply of paper.
Color printing jumps from 4096 colors to more than 16 million.
Create posters of any size • Eleven different halftoning techniques • Global color correction • Print with 32 shades of gray on text-only printers flike daisy wheels) • Easy to use "point and click" user interface • AppIcon AppMenu interface under Kickstart 2.0 * Comprehensive manual with tutorials * Multitasks • Arexx compatible.
Requirements: Amiga with Kickstart 1.3 or later • Minimum of 1 megabyte of memory for portrait mode prints • Landscape mode requires that the image fit in memory * Color and black and white printer with a Preferences driver that supports strip printing (if you’re unsure about your printer, ask your dealer).
The following names are trademarked by the indicated companies: TrueFrint 24: ASDG Incorporated, PostScript: Adobe Systems Corp. Arexx: Wishful Thinking Development Corporation. Amiga and Kickstart: Commedore Amiga Inc. Circle 102 on Reader Service card.
New Products & Other Neat Stuff not only ergonomically designed, but they also offer an unprecedented pinpoint accuracy of 400 dots per inch.
The mice even include lifetime warranties, which ensure a future free of inconvenience. The DP IBM Bus Mouse Interface is compatible with all game and application software. DigiPrint, Inc., P.O. Box 13016, Richmond, VA 23225, (804) 560-1769. Inquiry 117 Dragon's Lair III: The Curse of Mordread In Dragon’s Lair 111 (S59.95), you must save your family from the evil schemes of the Mordroc's twisted sister Mordread. In revenge for her brother's destruction, Mordread has captured and imprisioned your beloved family. Test vour skills as you are thrust into a frantic quest through time to save
Daphne and the children before they are trapped forever in the Vortex of Eternity. ReadySoft Incorporated, 30 Wertheim Court, Suite 2, Richmond Hill, Ontario, Canada L4B 1B9, (416) 731-4175.
Inquiry 21S Fighter Duel Pro FDPro (359.95) retains nil the breakthrough features of its predecessor and combines a full selection of aircraft and performance enhancements to deliver a professional package for the serious aviator. An exciting and exclusive new feature of FDPro is the ability to connect a second computer through the main flight computer's parallel port that continually displays the view to the rear of the aircraft. Now you can duel an opponent computer through the serial port while watching your six on the slave.
Rounding out the FDPro package are a review mode, unrestricted panorama, multiple bogeys, catapult launches, new land-based scenery, rudder- pedal support, and several minor but cool features, jaeger Software, Inc., 7800 White Cliff Terace, Rockville, MD 20855, (301) 948-6S62. Inquiry 219 Fighter Duel Pro Flight Recorder Flight Recorder (S79.99) retains ail the features of the Fighter Duel WW11 flight simulator series, while adding the ability to create realistic and complex object motion paths for use with NewTek's Lightwave 3D software. FDPro Flight Recorder also has the ability to simulta
neously generate Fighter Duel Demo Reels that can be used to review the flights. Flight Recorder simultaneously records the positional and attitude information of three aircraft at 30 frames per second for a duration of 45 minutes on a 9MB system.
Motion paths are then imported into Lightwave 3D to animate flying objects, the camera viewpoint, aircraft, spacecraft, and logos. Jaeger Software, Inc., 7800 White Cliff Terace, Rockville, MD 20855, (301) 948-6862.
Inquiry 220 HotLinks Editions version
1. 1 HotLinks Editions 1.1 (S150) includes: HotLinks, BME with
Trace, and PageLiner. HotLinks
1. 1 also has redesigned requesters which provide more edition
information and are easier to use. The Publish and informa
tion requesters use a popup menu to switch between blocks of
information. HotLinks also follows the latest Amiga interface
guidelines and is Workbench 3.0 compatible. Soft- Logic,
11131F S. Towne Sq., St. Louis, MO 63123, (314) 894-8608.
Inquiry 221 I3325VM - Floptical® Disk Drive Floptical Technology (S399) is a removable 3.5" SCSI floppy drive system that combines patented optical and magnetic recording technologies to achieve very high capacity (21MB) yet still reads and writes double-density (720KB) and high-density (144MB) formats. One 21 MB Floptical density diskette gives you the same storage as 28 720KB diskettes or 141.44MB diskettes. Insite Peripherals, 4433 Fortran Drive, San Jose, CA 95134, (408) 946-8080. Inquiry 222 MediaPhile 2.0M Infrared Controller This unit is a low-cost ($ 50) means of providing infrared
control from the game port. It has one output that can be configured for infrared, Sony S- port, or JVC swap-port control.
A MediaPhile Infrared Adapter and stereo control cable are included. A software upgrade is required. Infrared code learning capability will be added in the future. Interactive Microsystems, Inc., 9 Red Roof Lane, Salem, NH 03079, (603) 898-3606. Inquiry 223 MorphPluslv1 MorphPlus™ (S295) is a state- of-the-art visual effects package that produces cinematic and broadeast-quality full motion morphs in record time using a proprietary imago warping technology and a user interface. Features include the ability to subdivide an image into logical parts, assign separate acceleration and deceleration
curves per group, depth arrange groups, and even the ability to set a transparency curve on a group by group basis. Other capabilities allow high quality DVE tumbles and fly-bys, mapping images onto rotating spheres, and others.
ASDG, Inc., 925 Stewart Street, Madison, Wf 53713, (608) 273-
6585. Inquiry 224 ProWrite 3.3 Version 3.3 of ProWrite is the
start of a new generation of word processing software for
the Amiga. Not only does ProWrite include enhancements to
the user interface, but many new features have been added
as well. New features include print preview, vertical
rulers, the ability to use any font size regardless of what
sizes are installed, support for the system clipboard, and
more. Several enhancements have been made to ProWrite's
handling of pictures, including automatic text-wrap around
pictures, the ability to name pictures and find them bv
name, optional picture caching for improved performance,
the ability to adjust picture position and size in precise
increments, and much faster PostScript picture printing.
In addition, ProWrite 3.3 supports HotLinks. New Horizons Software Inc., P.O. Box 164260, Austin, TX 78746, (512) 328-1925.
Inquiry 225 Pro-BoardV3.0 On top of many improvements to the current Pro-Board V2.0B, Pro-Board V3.0 adds full autoplacement and full autorouting, direct support for It Mes An Art Department With Connections Sure, talent and good looks help, but in the real world, you've got to have connections.
This is true whether you want to star in pictures or just manipulate them.
Using Art Department Professional (ADPro) you can connect to just about any type of color input or output device such as video digitizers (PP&S and GVP), color scanners (Sharp, EPSON and others), film recorders (Polaroid and LaserGraphics), display boards (Impulse, CVP, Digital Creations, DMI and many others) and all sorts of color and gray scale printers.
No matter which device you're controlling, ADPro's advanced image processing, Arexx programmability and powerful format conversion capabilities help you get the best results possible.
So, you provide the talent and good looks and let Art Department Professional provide the connections.
925 Stewart Street Madison, Wl 53713 608 273-6585 The following names are trademarked by the indicated companies: Art Department Professional: ASDG Incorporated. Arexx: Wishful Thinking Development Corporation.
18 layer PCBs, Fine Line mode for increased routing density, improved Surface Mount Device support. New List optimization to aid both auto- and manual- routing, and is fully functional in Zoom modes, it is fully compatible with Pro-Board V2.0A and above. Other innovative features include On-Line Help, custom device creation. Statistical Reporting, Repeated Traces, and many more. Prolific, Inc,, 6905 Oho Circle, Suite B3, Buena Park, CA 90621, (714) 522-5655. Inquiry 226 Pro-DrillV3.0 Pro-Drill is a utility to quickly specify Pad, Via, and custom hole sizes on your PCB. Pro- DriltV3.0 supports
both Tru- Drill and Excellon file formats and is fully compatible with Pro- Board V2.0A and higher. Prolific, Inc., 6905 Oho Circle, Suite B3, Buena Park, CA 90621, (714) 522-
5655. Inquiry 227 MUSIC TEACHING SOFTWARE Learn how to read and
play music on your Amiga1 even if you don't play an
This fun-to-learn, prize-winning software supplies knowledge to complement the study of any musical instrument or to compose music on any sequencer such as Bars ami Pipes™ or Deluxe Music™.
It's the ONLY interactive teaching tool of its kind for the Amiga®, and the most comprehensive on ANY platform!
? Easy to use click and play examples create a truly FUN learning experience, utilizing the Amiga® synthesized voice.
? Excellent teaching tool includes simple to use data base tor storage of quiz results.
? Contains sound samples and musical arrangements that can be printed out and played.
VOLUME ONE: LEARNING TO READ MUSIC Musical terms, names of the notes and their values VOLUME TWO: LEARNING TO WRITE MUSIC Scales, time signatures and key signatures $ 59.95 each Demo available on most BBS’s or send 52.00 for demo disk.
ELECTRIC THEATRE ill Holme Ave. 2 Elkins Park,PA 19117 (215)379-4538 Ann®* « a turjemart ot Comn'QdQ'v-Anuga inc Ba-s & Ppm a a tradanwrii ol Bluo Ribbon SoundWotu Lia Dehnv M jac n a tradefnart ol Electronic Am Circle 156 on Reader Service card.
Red Zone Fire up your fast, track-racing motor bike as you prepare to take on one of the worlds' famous raceways. Climb through the gears as you jostle for position in the starting straight- away and work your motorcycle through the pack, striving for the checkered flag. With the checkered flag in hand, you savor your victory and prepare for the next course on the circuit.
Red Zone (549,99) features a specially optimized code to take advantage of accelerated computers, authentic recreations of world famous racing circuits, practice laps, action replays, realistic crowd and machine FX, with the roar of the fans and the sceaming whine of the motorbike. PSYGNOS1S N.A., 29 St. Mary's Court, Brookline, AM 02146, (617) 731-8379. Inquiry 228 Sony VISCA Deck Control The MjediaPhile Video editing system from Interactive MicroSystems now supports Sony VISCA protocol decks and VBOX control of Sony DTL-L LANKS port decks and camcorders. Control is from the serial port
of Commodore- Amiga computers. Interactive Microsystems, Inc.. 9 Red Roof Lane, Salem, NH 03079, (603) 898-
3606. Inquiry 229 Toaster Oven The Toaster Oven (S399.95) gives
you a 275-watt power supply and room for 11 Drives: (5)
5. 25"drives and (6) 3.5" disk drives or other optional
periphaels. Features of the Toaster Oven also include
expansion cards which go from seven to four, and two cooling
fans that provide you with the ultimate work station.
Ambitious Technologies, 2713 A Rockefeller Ln., Redondo Bell,
CA 90278, (310) 379-1475. Inquiry 230 TruePrint 24
TruePrint 24 enables you to print 256 shades of gray and more
than 16 million colors on most Amiga-compatible printers.
You can even print pictures with 32 shades of gray on text-only devices such as daisy wheel printers.
Features include eleven different halftoning techniques, global color correction, easy to use "point and dick" user interface, multitasking, Arexx compatability, and much more.
Requires an Amiga with Kickstnrt 1.3 or later and a minimum of 1MB of memory for portrait mode, Ai’DC, 925 Stewart Street, Madison, WJ 53713, (60S! 273-6585. Inquiry 231
• Books* Earl Weaver Baseball: Hall of Fame Leaque This book
(S19.95) gives vou the inside scoop on building vour own teams
by choosing the greatest players of all time. In addition to
learning how to play the improved Version II of this realistic
baseball simulation game, you’ll find biographies and
statistics on your favorite baseball players and managers, and
instructions for setting up a league, selecting a ballpark, and
much, much, more. Osborne McGraw-Hill, 2600 10th Street,
Berkeley. CA 94710. (800) 229-
0900. Inquiry 232 The King s Quest Companion, Third Edition In
this third edition (519.95) Spear again tells the story of
the King's Quest in a fictional narrative that is packed
with answers to all six of these convoluted and intriguing
games. You'll be able to conquer all King's Quests
surprises as Spear reveals the world of Daventry and all
its quirky characters. Osborne McGraw-Hill, 2600 10th
Street, Berkeley, CA 94710, (800) 229-0900. Inquiry 233
The Police Quest Casebook Help Sonny Bonds win his ongoing
fight against crime in the Poice Quest series of adventure
computer games. In this book (S19.95), Sisco provides all
the information needed to win the games. You'll find maps,
targeted solutions to specific problems, expert commentary
from actual police officials, a glossary of police
terminology, and much more.Osborne McGraw-Hill, 2600 lOih
Street, Berkeley, CA 94710, (SOO) 229-
0900. Inquiry 234 The Space Quest Companion The Space Quest
Companion Finally! True Cinematic Quality Morphing For The
Amiga- ASDG is not the first to advertise "cinematic
quality morphing" for the Commodore Amiga3. Having seen the
other products, there's obviously more than one way to
define that term.
To us, "cinematic quality morphing" means these things:
• Morphing must be fast.
In a production environment, time is money. ASDG's MorphPlus" is the fastest morphing product available for the Commodore Amiga®.
MorphPlus ' powers through complicated full overscan morphs 3 to 11 times faster than the other products.
Fastest ....MorphPlus'" Easiest-To-Use...... ....MorphPlus7" Highest Quality.... ....MorphPlus'"
• Morphing must be easy.
Experts in the field praise the intuitive design of the MorphPlus" user interface which lets them create sophisticated full motion morphs in minutes instead of weeks.
• Morphing must be high quality (so that it truly can be used for
cinematic or professional video applications). MorphPlus" is
already in use in Hollywood productions, replacing high end
This is what we mean by "cinematic quality morphing."
If these are the criteria you would use, then MorphPlus" is the choice you should make.
See it at your local dealer!
925 Stewart Street Madison, Wl 53713 608 273-6585 WhaFs The Plus?
The following names are trademarked by the indicated companies: MorphPlus: ASDG Incorporated, Amiga: Commodore Amiga Inc. Scan Width: Line Density: 105mm 100 200 300 400 D.P.i. B W HallTone Grey Scale 16 32 or 64 Level Grey Scale Full Parallel Pass-Through IFF Save & Load Mode Selection: Graduation: Pass-Through: Software: Overspeed Control: Buzzer & LED Warning Orders: (800) 527-8797 Voice: (308)745-1243 FAX: (308) 745-1246 Dealer Inquiries Invited VISA MC COD Circle 118 on Reader Service card.
($ 19.95) is a guide that all players will want if they intend to help Roger Wilco overcome his adversities and win the games with maximum total points, of course. It’s loaded with answers, maps, and humorous insights.
Osborne McGraw-Hill, 2600 10th Street, Berkeley, CA 947W, (800) 229-0900. Inquiry 235
• Other Neat Stuff • Allied Studios Allied Studios introduces
Postscript® Type-1 fonts sold in separate packages ($ 30 each).
New techniques permit higher quality, smaller file memory size, and faster rendering. Type- I is included for better results to 300 dpi postscript printers.
Western Fonts features 16 antique time-worn and authentic westem-style fonts. Condensed Fonts includes 19 fonts, including nine tvpestyles, that cover the field of light to bold, serif, sans serif, roman, and modern. Fancy Fonts features 14 decorative title fonts from the extra holds, engraved, stencil, cartoon to fine penmanship fonts. Allied Studios, 482 Hayes Street, San Francisco, CA 94102,
(415) 863-1781. Inquiry 236 Computer Reference Wail Easily
installed on any computer monitor, the Computer Reference
Wall solves the nagging problem of where to put frequently
used reference material. The Computer Reference Wall
consists of two 8 1 2" x 11" hinged plexiglass panels and a
unique "up or out" hinge which permits positioning either
panel above or alongside the monitor. A junior version is
available for applications where space is limited. Viziflex
Seels, Inc., 16 East Lafayette Street, Hackensack, N
07601-6895, (201) 487-8080. Inquiry 237 DKB 2632 DKB
Software announces new pricing for the DKB 2632 32-bit
memory expansion board for the Amiga A2500 030 with the
A2630 accelerator card. The new retail price of the DKB
2632 with 4MB installed is S549.95 from S699.95. The DKB
2632 with SMB is $ 799.95 and the 16MB board is now listed
at $ 1,199.95, The new DKB 2632 pricing comes from reduced
manufacturing costs and the ever lowering of memory prices
on the SIMM modules. DKB Software, 50240 W. Pontiac TR.,
Ivixom, Ml 48393,
(313) 960-8750. Inquiry 238 FDPro Parallel Adapter StyffQGaBd
@5*0 SstaunnQff (By Omni-Eureka) *0 Fighter Duel Pro and
Fighter Duel Flight Recorder for the Amiga have the
capability to connect a second computer through the main
flight computer's parallel port and continually display the
view to the rear of the aircraft. The hardware required are
two Centronics-type parallel printer cables and the FDPro
Parallel Adapter ($ 20). Jaeger Software, Inc., 7800 White
Cliff Terace, Rockville, MD 20855, (301) 948-
6862. Inquiry 239 1000-Adaptor If you have an A1000 and wish to
expand it, ther are 1000 reasons to buy the 1000-Adaptor.
It’s an adaptor for the Amiga 1000 that connects to its parallels serial ports making them Amiga 500 2000 3000 compatible. Any Amiga hardware such as Digitizers, Modems, etc., can then be used with the Amiga 1000. Harmony Sort, 69 labotinsky Street, Givatayim, Israel 53319, (011) 972- 3-315-967. Inquiry 240 "Retroactive Upgrade’ of alt ADPro Family Products Timed to coincide with Commodore's announcement of the Amiga 4000, ASDG announces that all of its ADPro family of image processing products already support the new Advanced Graphics Architecture (AGA) including the new video modes and
color resolution. These capabilities automatically appear when running on AGA equipped machines. ASDG, Inc., 925 Stewart Street, Madison, Wf 53713,
(608) 273-6585. Inquiry 241 Sir-tech announces agreement with
Directsoft Australia In keeping with Sir-tech Software's
aggressive international marketing efforts, Norman
Sirotek, president of Sir-tech Software, Inc., announced
that Sir-tech has signed a distribution agreement with
Directsoft Australia of Wahroonga, Australia. The agreement
calls for exclusive distribution of Sir- tech Software's
fantasy role- playing and strategy game lines, most notably
Wizardry Bane of the Cosmic Forge, available now for MS-DOS
and Amiga computers, and the upcoming Wizardry Crusaders of
the Dark Savant. Sir-tech Software, Inc., Ogdetisbury
business Center, Suite 2E, Ogdensburg, NY 13669- 0245,
(3151 393-6451. Inquiry 242 Software Update 3.0 for Atonce
Owners All registered Vortex users have recently received
their software update 3.0 for Atonce, Atoncc- classic and
Atonce-plus, the vortex 286 AT emulators for Amiga
Every user who has not yet been informed or updated will get the software 3.0 free of charge from his local dealer, at Amiga fairs, or directly from Vortex by sending a formatted 3.5” floppy disk, a self-addressed envelope, and an International Reply Coupon.
Every user who wants to update his previous emuiator to Vortex Atonce-Plus or Vortex Golden Gate should ask his dealer about a special offer, Vortex Computersysteme, Dist. By Micro- Pace Distributors, 604 North Country Fair Drive, Champaign, IL 61821,(217)356-1884. Inquiry 243
• AO Nam Products and Other Neat Stuff is compiled by Elizabeth
Harris REVIEWS Voyager 1.1 by Jeff James Anew astronomy program
from Carina Software, Voyager 1.1 (SI24.95) brings an exciting
array of star-gazing features to the Amiga desktop. A port from
the Macintosh, Voya ger has q ulte a bit to offer and stacks
up rather well ogainst the old Amiga astronomy standby, Distant
Much like Distant Suns, Voyager operates like a personal planetarium: with it, you can view deep sky objects from the Messier, NGC (New General Catalogue), and Yale BrightStarstellarcatalogues, Closerto home, Voyager lets you examine the planets, asteroids, comets, and moons of our solar system. Finally, celestial phenomena such as solar and lunar eclipses, the orbits of planets, comets, asteroids, and even NASA exploratory missions con be simulated and studied.
Installation Voyagerships In an attractive slip-cover box containing three program disks and a spiral-bound manual, The three program disks consist of the main Voyager program; a data extension disk which contains additional star data and images; ond an Image Sampler disk containing IFF images of planets, moons, and other empyrean objects, Getting those disks installed onto a hard drive is straightforward; after creating a Voyager directory on your hard disk, a simple drag-and-drop operation performed on each disk prepares the program for use.
Once installed. Voyager occupies slightly over 2MB of hard drive space, The program operates on any Amiga with AmigaDOS 1.3 or higher, two floppy drives and at least 1 MB of RAM. Voyager does run noticeably faster on an accelerated machine, although performance was acceptable on a bare-bones Amiga 500, The manual weighs in at over 140 pages, filled with illustrative screenshots and tutorials.
Making You See Stars Although the printed tutorials do come in handy, Voyager's polished interface obviates a lengthy study session with the manual. Broken down info three primary segments, the interface puts the Amiga mouse to good use. These three segments consist of a narrow control panel at the extreme left of the screen which allows the current time, time rate, viewing location, and field of view to be customized; next, a set of buttons and scroll bars at the bottom and right edges of the screen allow the user to change the target viewpoint and toggle display features, such as the
appearance of planets, constellations, and mythological sky figures, on and off; last, the large sky- chart display occupying the center of the screen is your window to the cosmos, where all the stars, planets, asteroids, and other celestial objects are displayed.
If you want to change the view, clicking and dragging the sliders at the bottom and right edges of the screen allow you to alter the declination the angular distance of an object from the celestial equator, analogous to latitude; and the right ascension an object's angular position along the celestial equator, analogous to longitude, allowing you to scroll to different areas of the sky. Using the control panel, you can decrease your field of view, zooming in for a closer look at your favorite star, if you're curious to see how the night sky looked from your location 3000 years ago, you can
alter the current time and see the results. A single left-click on a star or planet brings up a data window displaying information on that object, while a double-click centers the display on that object. If there are any associated picture files for the object selected, a small picture frame appears in the data window. Clicking on this displays the fullscreen IFF images of the object in question, including overscan and HAM images. The included IFF pictures are of good quality, and even more images are available direct from Carina. Three two-disk image sets are available for $ 18 each.
Voyager's database contains thousands of stellar objects, including galaxies, variable and binary stars, comets, asteroids, planets, moons, and earth-launched spacecraft. This database consists of about 30,000 stellar objects. For even more objects, Carina sells two additional data extension disks at about $ 30 each. The ability to expand both the stellar database and the number of IFF images is a boon, allowing users to tailor Voyager to their own level of stargazing expertise. Unfortunately, Voyager does not allow the addition of user-edited objects, such as newly discovered stars ond
other stellar objects. Voyager does allow the addition of auxiliary objects with a defined orbit, such as comets, asteroids, and spacecraft, by way of the define orbit feature found In the pull-down options menu, You con view the stars from almost any location in the solar system, including the planets, spacecraft, and asteroids. You can even select an empty patch of space for your viewpoint at up to 100 astronomical units (AU), the average distance of the Earth to the sun, from our own star, the sun. Exceptional Extras While Voyager shares many features with other astronomy programs, such
os changing yourfield of view, identifying stars, and watching the planets orbit the sun. Voyager has a surprisingly useful set of u nique features. Selecting your earthly viewpoint is a snap, thanks to Voyager's point-and-click “set viewpoint" feature, Instead of being forced to enter your current latitude and longitude, os Distant Suns requires users to do, you simply select your location by clicking on a three-dimensional globe of the Earth. While this feature won't be much help If you have weak geography skills, it is vastly superior to the system used in many other astronomy programs.
My favorite feature is undoubtediy the Galilean Moon's menu option. Fou nd in the pul!-dov n options menu, This feature displays an animation ot the planet Jupiter and four of that planet' s largest moons.
Discovered by Galileo In the 17th century, these moons Callisto, Europa, Ganymede.andio moke up part of Jupiter's impressive system of moons, almost a tiny solar system In its own right. Voyager accurately plots the orbits of these four moons about Jupiter and then animates the results.
Several other exciting program options are also listed in the option menu, including a day-night map of the Earth, a solor-neigh- borhood selection which shows a three-dimensional representation of our solar system and several nearby stars, and a planetary gallery which displays a shaded wire-frame representation of how each of the nine planets and our own moon would appear from your current vantage point. Especially useful is the moon map option, which allows point-and-click exploration of the moon 'ssurface, with major craters and Apollo landing sites marked.
Other features abound, including a conjunction search feature, perfect for finding the next “harmonic convergence." An ability to print sky charts, save program screens as IFF picture files, and even draw custom horizons to match your own backyard, among dozens of other options, Voyager can even simulate how the Earth would look from the moon with a fair degree of accuracy.
Animated Space Exploration Carina promotes Voyager as a “dynamic sky simulator" which can simulate the movement of celestial objects using computer animation. Simulating motion in Voyager is simple. After customizing your viewpoint settings and other preferences, you simply click on the ’time step" gadget at the top of the control panel to get things moving. Time can advance in one of 40 increments ranging from one minute to 100 years either forwards or backwards.
Voyager's ability to quickly animate objects is especially apparent when looking back at the sun from some point in the solar system, with the planets whirling about the sun in their orbits. Throw in a spacecraft, an asteroid, and a comet, and Voyager truly becomes a desktop planetarium.
Voyager’s Vices As feature-packed as Voyager is, a few rough spots could be ironed out. The ability to print star charts is a boon. The printouts were decent; however, cleaner, crisper printer output would be welcome. More detail in the planet gallery feature would be nice, and the ability to enter user objects such as newly discovered stars, etc, would be a boon for amateur astronomers. Finally, although Voyager features a smooth, workable interface, it still bears a strong resemblance to the Macintosh's. While conceding the fact that most program operations ore disarmingly simple to
use, the interface, particularly with regard to screen windows and file requesters, needs to be "Amigatized" to a greater degree. Windows lack close gadgets, file requesters exhibit strange characteristics, and other minor interface foibles can be found, Macintosh owners have always shouted strongly for programs that support the Mac's interface well, and I see no reason why Amiga owners should have to go without, especially now that AmigaDOS 2.0 offers standardized requesters.
Two Star-Crossed Competitors It would be Impossible to review Voyager without a comparison to the other leading Amiga astronomy program. Distant Suns 4. H Published by Virtual Reality Laboratories, Distant Suns has earned a large following of loyal AMIGA users, is Voyager better than Distant Suns?
Voyager offersfeaturesthat Distant Suns lacks, such as the animation of Jupiter’s Galilean Moons, the ability to display HAM images, a detailed moon map. And the planetary gallery feature, among others.
Conversely, Distant Suns has Arexx support, allows user-entered objects like stars, supports the creation of IFF AntMs, and has the ability to print lengthy reports on planetary ephemeris data.
Perhaps a better litmus test involves the hardware on which you plan to run the software. Voyager runs much better on modest, unaccelerated Amiga setups than Distant Suns does, A3000 users ond owners of other accelerated machines should find both programs a pleasure to use.
Although Voyager is a bit faster at redrawing star- filled sky views. Ultimately, choosing one of these programs over the other boils down to which program offers the features you'd like to use yourself. Prospective purchasers would be wise to examine both before making a decision.
Regardless of which program you choose, the arrival of a competitor into the formerly one-horse Amiga astronomy software race is good news for Amiga owners.
As Carina Software and Virtual Reality Labs jostle for the market share by trying to outdo one another, the Amiga consumer will undoubtedly benefit.
• AC* Voyager 1.1 Requirements: AmigaDOS 1.3 or higher 1MB RAM
Carina Software 830 Williams Street San Leandro, CA 94577
(510) 352-7332 Inquiry 244 Complete your Amiga with the latest
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Tim Dohetiy - Video ' ouster User The MegAChip 20Q0 5Qfl allows you to upgrade your Video Toaster. Amiga A2000.
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Scala Mil lli Media 2011 requires 2MH of Chip RAM which means an A5U0 or A20U0 needs a MegAChip 2000 500 installed to use this software Fully compatible with the Video Toaster™. OpalVisicui™ Vl.ah™. TV-24™.
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Access Control System For The A500O S A3QOO The Secure Key-is a hardware security device that instulls in tiny A2000 or A30QU or Video Toaster system. The Secure Key allows you to have one access code for your Amiga. The SeeureKey will not allow access in your Amiga withttui the right security code, period. You can’t boot off of a iToppy or bypass it in any manner. If y ou need to keep your system safe from unauthorized use - Want to make sure that no one can delete files from your hurddrive or si ral your work then you need the SeeureKey. This means that if your system has files such as
animations, documents, presentations, C code, or any type of confidential information, you can be assured that the files on your harddrive am safe. Keep your Auriga safe from those that may otherwise unknowingly destroy your information.'Requires Kieksiar! VI.3 or above. The SeeureKey is fully compatible with Kickstart V2.0. KwikStart II™ Use Kicksart 2.0 in your Amiga AIOOO Allows At000 owners to install YL.Vtmd V2.0 Kieksiurl ROMs aial switch between them.
Upgrade to the latest operating system anil sul! Be compatible w iilt software that requires Ktcksiart 3 i .3. Use the latest V2.0 operating system w ithout using tip your system memory. Fully compatible with Kicksfatt V2.IJ and Workbench V2.l . Uses standard ComiBtSdore ROM' fin easy upgrades. Allows you to bool faster Iseeause you only need to load Workbench. Works with Kichstart V2.tr. V 1.3. and V1.2. Compatible with the Insider memory expansion hoards. Also compatible w ith most processor accelerators. Keyboard sv, iiuiald;: between two ROMs or between one ROM and disk bused KieksUin,
Noester- nal wires or switches required TM Insider II
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Fern Gully & Rock-A-Doodle Computerized Coloring Books by Kini B. Schaffer i A hat do you call a professionally pack- V V aged program for kids with no music, no animation, and limited coloring capabilities? Capstone calls it an electronic coloring book.
The programs come with a set of eight background drawings and eight separate figures, most with two or three different poses, which can be placed in front of the background pictures. The backgrounds and figures are drawn as outlines which can be panel until you press the F1 key again. Most controls, with the exception of color selection, can be done at the keyboard, but this is very difficult for the age group for whom these are intended. Unless the child worships these movies, chances are they will only placate a very young child. One of the biggest prob! Ems seems to be holding dawn
the mouse button at the top of the screen and moving the mouse down. This drags the screen down and adds to the.confusion, if not frustration, of the child and the supervising adult.
Even the color selection can easily become confusing. There are 16 colors in the palette, any one of which can be changed by using the mix function. The color is changed by selecting any of its three color slides. Unfortunately, not only is the color of the picture selected changed, but the old color is also replaced with the new for all of the other pictures.
Each picture is saved to the disk and is reloaded the next time the background is chosen. Each background can be erased easily so that it can be re-used.
Once the child has found out how to print, which seems to be the easiest thing to learn, expect lots of printing, with no way to stop it short of turning off the printer, and dealing with the error messages. Getting the first printout is not easy either. I suggest setting the printer graphics so that the printout margins are set to absolute with the width set to 9.5' and the height set to 7.5 The aspect should be in vertical mode with the center option on. If you do not have a color printer, get ready for the usual complaints about the dark shading not indicating what colors were used,
The package comes with an abbreviated manual and includes a parent teacher learning guide, The manual includes the bare essentials. The guide is well written and has some very good Ideas, for a teacher or a parent, concerning arts and crafts skills for the very young. The guide has very little to do with the coloring book program, but does support themes from the movies.
The colorful packaging, the movie themes, and the low price should make these packages easily found at most Amiga software dealers. However, I doubt if they will do much to foster any interest in any child for the Amiga, or computing in general. .AC. FernGully & Rock-a-Doodle computerized coloring books (each sold separately) Capstone A Division of Intracorp, Inc. 14540 SW 136 St., Ste. 204 Miami, FL 33186
(305) 252-9040 Inquiry 245 filled or colored by a child. The
child can then assemble the "pictures," fill in the col
ors, and then print them out. The figures and backgrounds
are easily recognized as coming from the movies.
Most of the figures are large, leaving little room for different placement, and cannot be cropped or overhung off the edge of the background. Placing more than one or two on a page will overwhelm the picture. The quality of the drawings is good: however, they do suffer a severe case of the jaggies.
The idea of filling in the colors is not always so simple. Some of the fill areas are small and the pointer is large and clumsy.
The whole screen is not shown unless the F1 key is selected, taking away the control Out of Control.
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Nothing Works Like Polaroid Instant Presentation Solutions PIXOUND 2.1 by R. Shamms Mortier suffer under the velvet whip of two muses, music and visual art. Because of that conscious bondage. 1 purchased the Amiga, with the hopes that both addictions could be at least addressed if not totally satisfied. ! Have never been sorry, except when I realize that I get about half of the sleep that non-Amigians do. There has been a missing ingredient though, and it's one that I have even fantasized writing o program for when I retired from present tasks. It is the ability of the Amiga to actually
“play" visual screens, interpreting the visual information into music by filtering it through some exclusive algorithm. But aias, someone has beat me to the punch! That "someone" refers to the creative folks that operate Hoiogramophone.sothatafacostofabout S100, you can now “hear" what your eyes are seeing with PIXOUND. The Amiga can now “play" visual screens, and direct the output to MIDI synths. For decades, experimental composers have been "writing" music by using color and graphic symbols, and asking musicians to interpret the results. This software makes you the composer, and the
Amiga MIDI connection the orchestra. You can either ask the computer to play visual information into sound. The principle is simple, but the results are truly amazing. To add to your musical joy, the whole key- board is mapped out with different ways that you can interact (in real time) with the music, My absolute favorite is that the function keys are dedicated to certain scalar patterns (augmented scales, major minor scales, modes, and other patterns) that automatically remap the visucl so that It re- spondstocolorand outputs dedicated scale patterns. The interaction is limitless, and
will definitely promote an inter-disciplinary attitude in the drts, Musicians will be investigating color and visual form, and visual artists will be experimenting with the amplitude and waveform possibilities of their paintings.
When you hearthe partially controlled, partially random results through a good MIDI device, you will surrender the few hours of sleep that the Amiga has left you. And if. Like me, you are both a visual and musical addict. PIXOUND will have you walking in the Seventh Heaven.
How it do what magic it do To begin, PIXOUND advertises itself as a "MiDI musical art interpreter.'11 use It in conjunction with the Midia Musicbox, and also with my Casio-1000 synthesizer. You can have it piayback Amiga sounds alone, however, if you don't have a MIDI device. But since there's no way to load your own a graphic screen, or you can involve your own sensibilities to intervene in the making of the music by taking control of the movements of the mouse.
N mmn ry xn ri rfiP” ’Shifted” Keyboard If you desire, you can create your own graphics screens in 32- color lo-res, translate them into a format thatPIXOUNDcan "read" (withan on-board module), and then sit back and watch listen to the results. There is a long list of graphics screens already configured and stored on the disk for instant gratification The visual designs are based upon both the hue and intensity of color, because it is these parameters that PIXOUND uses to translate Amiga samples, you'l! Have to settle for the rather bland samples on board, There's a whole host of new Amiga
videographic ware that addresses creativity in a fashion similar to PIXOUND. All of it except PIXOUND. However, work with graphics, not sound. The basic process is to use the Amiga keyboard as a macro converter, so that by depressing a key or a combination of keys, you can cause a de- Circle 148 on Reader Service card.
REVIEWS fined action to take place. With Elan's Performer. This defined action is the appearance of a still or an animation that you have loaded previously. With PIXOUND, it is a manipulation of the Amiga soundchip or o MIDI command sent to a synth or soundbox.
PIXOUND 1.0 was a rather enjoyable but simplistic affair. It was easy to "play" the picture before you because the commands were limited, After a cursory reading of the manual, you were anxiety free and on your own. PIXOUND2.1 hasa myriadof additional options, and the "cost" is a longer study of the manual in order to become even quasifamiliar with expected results. PIXOUND 1.0 was a nice toy. PIXOUND 2.1 has professional and performance applications.
The Beginning The first thing you'il want to do when the program is on screen is to toggle MIDI to "on" if you have a MIDI device that will actually produce the sound, You may be more comfortable accessing some of the commands from the TitleBar menus at the start, and substituting the keyboard equivalents as you learn and remember them, There are several ways a picture may be “played," either interactively or by computer randomness. At the start, you will no doubt be focusing upon the pictures that are included some are generation programs that create moving images. In no time at all
though especially if you study the included graphics and their sound capacities you'il be experimenting with your own visuals as well. Whichever way you choose to have the screen sound out the data, you can also record the musical pattern and replay it later, convenient for recording direct to a tape player. The entire pattern can also be saved as a sequence and ported to other software Dr. T'sis mentioned as an example, because you could also print It out with Dr. T's "Copyist." Screens can also be saved to disk, and loaded later.
Options Galore When it comes to applications software, many of us approach it as we do gaming programs, that is, if they do only a couple of things, no matter how well, we soon cast them in a dark corner and move on to something else. Given that observation, PIXOUND will always be in the light, as the options are almost Infinite. I'm not going to attempt to delineate every one here, for doing so would take too much space. But I will touch upon the generalities so that you can appreciate the complexity and variability of this creation.
MID! Users can address output channels and patch bays, so the various harmonies can travel on a chosen path to a specific sound, No reason you couldn't also address other MIDI devices like drum machines, lights, and anything else that can be driven by MIDI signals. Not only do colors relate to sounds, but various saturations of color also manipulate the audible signal Pastels, for instance, actually sound ” lighter," while areas of muddy color sound dark and foreboding, Thinkof whatyoucan record to "A AIt" IPKOH Keyboard videotape in this fashion, Another way to vary the playback is to
color cycle the picture, which will cause the sound to speed up as the colors rush by the blitter that senses them. Colors in the palette can actually be "tuned," allowing you to assign various musical attributes to eoch of them! Harmonies and rhythms can also be assigned and altered.
There are two functions in PIXOUND 2,1 that are really mind boggling in terms of allowing you to integrate your own artwork.
The first, GRAB SCREEN, imports the art from your paint program as It runs in the background and dumps it onto the PIXOUND screen. 1 used It with Electronic Arts DpaintIV and it worked fine. The second option Is also useful, albeita bit strange. OVERLAYSCREEN imports your own art screen and blends it with the PIXOUND screen already visible, thereby abstracting in surprising ways both the visual and the attendant sound. The self explanatory LOAD PiX loads a previously saved IFF graphic from disk.
PIXOUND always lets you know where you’re at by giving you echoed data on the TitleBa Pitch, Scale, Octave, Patches, Sustain toggle, and Cycle toggle. This is not only good, it's vital. Without it, and because of the way that the resident options can complicate matters rather quickly, there's no way you could remember what you did to get where you are, Basically, the "F" keys at the top of your keyboard determine specific modes and scales, from Major Minor to moreesotericchoices("Gypsy" and "Whole- Tone" scales). 1 miss having a "Blues" scale option, but maybe thot's planned for another
revision. The Delete key can be toggled to begin and end the recording of a sequence. From there, it can be saved to disk.
Color Transformations Since PIXOUND "plays" your visuals from an assignment of specific note qualities to on-screen colors, it makes sense that there should be global ways to alter the colors, thereby giving you even more options in the audio playback. PIXOUND allows you to change from one system palette to another having eight varieties, or you can create your own palette. Colors can be cycled in any of five ways, and each produces a different harmonic result. The "eight" key initiates multi-cycling. Colors can also be reversed and inverted, and the background color can be operated on
• AC* PIXOUND Centaur Software, Inc.
P. O. Box 4400 Redondo Beach, CA 90278
(310) 542-2226 Inquiry 246 “The best gift .
That I ever got mm | *Meivs.
Ap- VistoPro 2.0 by Jeff James When the Amiga was first released, creating believable images of real landscapes usually required one thing a skilled artist. Although animation and rendering programs have been available for years, nothing was available to help ten-thumbed computer artists like myself create attractive. Realistic landscapes. Thankfully, a number of landscape generators eventually arrived on the scene, using the powerful simplicity of fractal theory to generate amazingly reaiistic landscapes. A flurry of shareware and commercial landscape generators soon followed,
giving Amiga artists and animators plenty of options to choose from, Today, two of the more popular commercial programs include Natural Graphic's Scenery Animator (AC V.7.3) and Virtual Reality Laboratory's VistaPro 2.0. reviewed here.
In principle, VistaPro and other landscape generators operate much like conventional 3-D rendering programs such as Imagine and Sculpt-4D. Similarly, VistaPro allows you to set the positions of a camera and a target in an area of space simulated in the computer's memory. You then render the scene and view the results. Whereas 3-D rendering packages are mainly concerned with the manipulation and animation of 3-D objects, VistaPro concentrates on generating landscapes, not objects. Using real-world data obtained from a variety of sources including the U.S. Geological Survey
(USGS) you can use VistaPro to create simulated views of the Grand Canyon, Crater Lake, Mt. Saint Helens, even volcanoes on Mars. Less adventuresome artists can even render detailed panoramas of their own backyards.
Installation VistaPro ships on two diskettes: a "Program" disk containing the executable, and a "Landscapes" disk holding more than a dozen sample landscapes. Two versions of VistaPro are supplied: "VistaPro" and “VistaPro,881." The first is for use on any Amiga model with at least 3MB of RAM, while the other is reserved for use on machines with a 68881 68882 math co-processor or a 68040 processor, if you have a math co-processor, using the "VistaPro.881" option results in a substantial speed increase during rendering sessions. A hard-drive installation script is available to copy the
contents of those diskettes to a hard disk, where the program occupiesa little over 2MB of space.
VrsfaPro will operate on any Amiga with at least 3MB of RAM, although a hard drive, accelerator, and extra RAM are recommended. The VistaPro manual is a spirai- bound compendium of important VistaPro information, filled with helpful tutorials and illustrative screenshots.
Getting to Work The main VistaPro screen is divided into two unequal portions; any currently loaded elevation data is represented by a topographic map displayed on the larger left side of the screen, while a strip of buttons and gadgets occupies thesmailerrightside.
This control panel is separated into four sections, each of which deals with a related group of program functions. The interface is slick and polished, replete with all the beveled buttons and gadgets for the de rigueur 3-D look common to many AmigaDOS 2,0- compiiant applications.
Before you can begin generating a landscape, you must first load a set of Digital Elevation Model data DEM for short into the topographic map. Used by the USGS, DEM data is available for most of the United States and other parts of the world, including such extraterrestrial locations as Mors, Venus, and the Moon. Several sample landscapes are included with VistaPro, ranging from VRLF s hometown (San Luis O bispo, CA) to mighty Olympus Mons (Mars), thoughtto be the largest inactive volcano in the soiar system. If you don't have any DEM data available, VistaPro offers two other ways to
generate landscapes. The first involves selecting a random seed number ranging from
- 1.231,541 to + 1 ,23 1 ,54 1 from which your andscape is
generated. The second method involves importing an IFF
picture and then converting it to VistaPro DEM format, Once
the landscape data is loaded, you can begin to manipulate and
alter your landscape prior to rendering. Using options on the
control panel, you can add trees, lakes, rivers, even clouds
and thick haze to your landscape. The light source options
allow you to position the location of the sun over your
landscape, while several options for creating shadows allow
you to control the intensity of the shadows resulting from
the position of the sun. There's even a nighttime rendering
option which replaces the bright sun with a star-filled sky.
Other options allow you to adjust the altitudes of the tree
line, snowline, the haze distance, and even the sea level of
your creation. Buildings can be added to your landscape as
well, although this aspect of the program is admittedly
cumbersome. Instead of being able to place the buildings within
VistaPro, the landscape must be saved as an IFF picture file,
loaded Into a paint program for manipulation, then External FDD
Series ¦ ¦ Compatible with all Amiga computers 1 ¦ Slim-line
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Canyons. For topographical engineers of a more violent nature, a "nuke" option is available which conveniently craters and deforms the landscape as if struck by a nuclear blast.
Comparisons VistaPro 2.0 invites a Natural Graphic's Sce; my experience, both programs excel ferent areas. In terms of inherenl animation renderings ability, Scenery Animator has the edge, al- scape, bas lygon size addition to distant Gouraud look. Most of these features ha' five effect upon rendering til ample, a landscape rendered est polygon setting will render an Image with a higher pot festooned with trees, clouds, lal objects will take a significantly longer time VistaProevenstheoddssomewhat.Scenery to render. If you want something to keep Animator excels at rendering close-up ter-
sandother though teaming VRU's Mokepath with rain and clouds; VistaPro offers more ways to tinker with dithering, haze, and other you entertained while your picture renders VistoPro offers o sound optionlwhich inter prets the fractal values used in t wWw wWBH®idseape features, Ustimatelv both protaken back into VistaPro for rendering. For changing the colors used during rendering,
o convenient palette control system allows colors to be manually
adjusted-ideal If you're rendering an alien planet with purple
skies and fluorescent green trees. Arexx support is included as
welt, allowing VistaPro to communicate externally with other
Arexx- compatible programs.
After tinkering with terrain attributes, a helpful wire-frame view can help you choose the best view for your final rendering. If you're satisfied with the arrangement of your camera within the landscape, you can then select the resolution and pixel depth your picture will be rendered in from the display menu, All of the standard AMIGA modesaresupported, including HAM.extra- halfbrite and overscan modes. VRLI hasalso added support for 24-bit display devices, including Digital Creation's DCTV, Black Belt Systems' HAM-E and Impulse's Firecracker- 24 display board.
There are four levels of and four degrees of texturing, i| a blending feature for smoo‘ portions of your landscape a shading, which filters out to create unusual fractal music. After rendering, your creation con be saved as a completed image or as a landscape. The former can be saved in standard IFF, IFF-24 or RGB (Sculpt-4D's output) formats, Landscapes can be saved os colormaps. VistaPro DEM files, or as Turbo Silver object files.
Scripting and Animation One of the most interesting features of VistaPro is an extensive scripting language.
Using this scripting feature allows you to create unaided camera views, change light source settings, and even create animations across your landscape. Script files for each of the landscapes included in VistaPro are present, which crecte animations of how the londscape may look from the viewpoint of a zooming aircraft. While the scripting commands are undoubtedly flexible an included script tocreateanimoted lightning storms is a good example they and gives the image a softe palnterly-' cumula- For ex- thecoars- luickly, while jon setting grams have a great deal to offer, Conclusions As
feature-packed as VistaPro is. I'd like to see a few improvements and additions.
The most serious omission is the lack of an "undo" feature. A few features of the program specifically cloud generation and the creation of buildings seem a little awkward to use. A more seamless integration of these features with VistaPro would be welcome. VistaPro's interface is a model of user friendliness, although several aspects are a little quirky. Most of the requesters for loading files are non-standard; on my A3000.
The requester refused to recognize my work: partition, forcing me to type In the name myself. A requester able to sense volume names and insert them on the appropriate gadgets would solve this problem. One of the most intriguing features of VistaPro the ability to creote landscapes, and then load seem a littte cumbersome for frequent use, especially when dealing with large animations.
Outside Help Partly in response to this unwieldy scripting system, VRLI has released Makepath, a S25 companion program to VistaPro which simplifies and expands the animation capability of VistaPro. Makepath offers a powerful, point-and-click interface for creating complex animation in conjunction with VistaPro landscapes. Pre-de- fined animation characteristics allow you to zoom across your Icndscape in a variety of vehicles, including a motorcycle, dune buggy, glider, helicopter, jet, and a tree- skimming cruise missile.
Another useful S25 add-on for VistaPro is Terraform, also by VRU. Using Terraform, you can toad and edit DEM files, lowering mountains, digging craters and molding Grand Master Arthur C. Clarke. Virtual Reality informed rre that Clarke has been using VistaPro iMroduce images for an upcom- scussing the possibility of a terraformed Mars covered with trees, rivers According to Virtual Reality i, Clarke's book tentatively ows of Mount Olympus: Gar- , slated for publication in 93 iveral dozen 24-bit color VistaPro t the futuristic Martian land- Id upon actual NASA data obtained from the Viking
missions in the Mid- 1970s. Clarke reportedly plans to model such topographically wondrous Martian phenomena aspiympus Mons, Voiles Marineris (a 3,000-miio long. 4-mile deep canyon other areas in the equatorial region of Mars.
It's easy to see why VistaPro has drawn such o devoted (and as in Clarke's case, v orld-renowned) following of Amiga owners. Indeed, VistaPro excels at a most arduous task prod ucing hardcopy of the human imagination. Whether you're an artist, animator, teacher, or hobbyist, VistaPro 2,0 is sure to please.
Them into conventional 3-D animation programs is hindered by weak file format support. VistaPro wilt export landscapes in Turbo Silver format, but support for other object formats such as Sculpt 3D 4D.
Imagine, Lightwave, and Real 3D is strangely absent, The two optional VistaPro utilities. Terraform and Makepath, increase the already impressive capabilities of VistaPro. It's unfortunate that these two programs aren 't bundled with VistaPro already, even if that means increasing the price ot the package. I'm sure most users would be willing to shelt out another S50 for these two excellent auxiliary products.
Despite these flows, VistaPro 2.0 is capable of producing some remarkable landscapes especially when used with a 24-bit display options, such as with DCTV or Impulse's Firecracker. Indeed. VistaPro's qualify output has attracted a large following of loyal customers, including science fiction VistaPro 2.0 Requirements: 3 MB RAM Kickstart 1.2 or higher Virtual Reality Laboratories 2341 Ganador Court San Luis Obispo, CA 93401
(805) 545-8515 Inquiry 247
• AC* REVIEWS Valiant Little Terminal (VLT) by Merrill Callaway
and Bill Ross A Virtually Lost Terminal Recently, we hove seen
articles about communicating via modem with an Amiga.
I had just bought a SupraFAX modem, mostly for its fax capability, but I had also planned to join one of the bulletin boards, probably BIX, following a strong recommendation from my friend Bill Ross who's been "cruising the boards" for years. Bill calls me once or twice a week and sends over via Zmodem in VLT the “programs of the week" he's spent hours culling from BIX he wonders why I haven't joined up yet! Although several reviews of commercially available "Terminal Software" accompanied the recently published information, Bill lamented, “Why in the world don't they ever mention VLT?
It's the best terminal program at any price! They probably don't review it because it's free and the commercial developers won't allow it.' I knew this wasn't true, so I agreed to write the article if Bill did the research, since he has far more experience than I in telecommunications. The first question I wanted to answer was, why is VLT neglected by the press? I also wanted to get several opinions from users of VLT as the basis of this review.
It’s Free But It Ain’t Cheap!
Willy Langeveld, a physicist from Holland, started developing VLT for use at Stanford University's Linear Accelerator Center (SLAC) in early 1987. SLAC is funded by the U.S. Government. He wanted to display Tektronix graphics on his Amiga 1000, and since no terminal program at the time would do that, he programmed his own.
Starting in AmigaBASIC and later changing to Manx C. Willy integrated the original program with Dave Wecker's VT100 version 2,0, and together they became the prototype VLT. Willy's program is a lot like the axe that has been in my family for five generations.
If's had 16 new handles and n ine new heads.
But it's the same axe. Various iterations of VLT appeared nine times on Fred Fish Disks, the latest (v5.517) being on Fish Disk No. 668.
Little if any of the original code remains.
Willy's "night-time hobby,” to use his words, developed into his official job description, “Scientific Programmer," as his talents became apparent within the scientific circles inhabited by professional physicists. Willy also became 'official supporter" of his own rexxarplib.library and the rexxmathtib.library which add functionality to the Arexx language 077.4 Arexx column). He eventually became less physicist and more programmer. Willy's other accomplishments include his invention of the XPR standard, which he and Marco Papa developed. XPR is the "External Protocol," or shared library
system of telecom. Instead of hard-coding several protocols, a software standard for sending and receiving files via modem, such as Xmodem, Zmodem, etc., into a terminal program, Willy's idea was to use shared libraries which you can update or add to easily. These days all term programs worth their salt use XPR libraries.
Maybe you see why such a gem as VLT got lost; It was developed with government funds your taxes at a scientific installation and is available, complete with professionally printed manual, by Amanda Weinstein, free of charge for the asking. It isn't advertised and how! It's not public domain, not shareware, and is copyrighted by the Board of Trustees of Stanford University, Another reason it's not well known is that it's called a "Tektronix emulator" if it's mentioned at all, and Amiga people don't feei a need for that. It Is little known that there are two versions of VLT, the complete
package, and VLTjr. Without the Tektronix graphics. Amiga people who lack a mainframe computer connected to a particle accelerator can get by with VLTjr. One would expect that the “plain" version of a terminal program developed by an individual of Willy Langeveld's caliber would be of superior quality, and such is indeed the case.
An Insider's Program Users present the truest opinions on how good some piece of software is. Bill was kind enough to poli BIX users for opinions about VLT. Bill is a VLT fanatic; apparently BIX users are too: and after I compared VLT to the com mere iai terminal software included with my SupraFAX modem, I discarded the commercial product. Another reason you don’t read about VLT: People on BBSsdon'twrite, they upload. Bill found plenty of unkind remarks about the other magazines' ignoring VLT in past "terminal program roundups."
But these uploaded messages are available oniy to people already using a terminal program! We newcomers get left out because we usually can't find out about VLT through normal channels.
Who Uses VLT?
Here's a few of the institutional users of VLT.
AT&T Bell Labs Australian National University. Canberra Brown University Bureau of Meteorology Research Center (Australia) Cal Tech Digital Equipment Corporation Edwards AFB Goddard Space Flight Center Hughes Aircraft Corp. Instutut fur angewandte Physik (U.
Tubingen, Germany) JPL MIT Max Planck institute forNuclear Physics (Germany) NASA National Center for Atmospheric Research (Boulder, CO) Observatoire de Paris (France) Osservatorio Astrofisico Di Arcetri Largo
E. Fermi (Firenze italy) Sandia National Labs USGS (several
sites) University Ouiu (Finland) Westinghouse Naval Systems
Division Conclusions You be the judge. Once I got a copy, it's
served my humble needs very well indeed. Don't wait for your
dealer to carry VLT. You may order a free copy of the latest
VLT from Stanford Linear Accelerator Center, Stanford
University, Stanford, CA 94309.
Ask for SLAC-370 (Rev.), UC-414 (M) "A Valiant Li ttle Terminal User's Manual” to get the manual. The latest version of VLT or VLTjr software may be downloaded from BIX or obtained on Fred Fish Disk No. 668.
• AC* or years, the Amiga'' name has been synonymous with
multimedia. We’ve I proven to the world that when you combine
the brilliance of video, audio, and animation with a computer,
incredible things can happen Well, now that the world has
finally caught on to the concept, Commodore takes the medium to
an entirely new level: With the all-new Amiga 4000.
Patible components. So it gives you spectacular multimedia performance right out of the box, at a price that keeps the cost of imagination very realistic.
The A 4000 frees you to do more multi- media computing for less than any other personal computer. It empowers you Lo create exciting professional television effects, stimulating interactive training programs, and more powerful presentations like never before.* That’s because the Amiga is the only computer designed as a multimedia machine from the ground up. Which means the A4000 doesn’t suffer the handicaps other so-called multimedia machines endure. There is no need for costly, cumbersome add-ons, no need to kludge together potentially incomfilled with high-resolu- tion graphics simul
taneously displayed in up lo 256,000 colors from a palette of over 16.8 million hues. You gain a heightened ability to creaie exciting graphics with full video overscan. And you attain the freedom to create complex animations at a full 30 Frames Per Second, not at 15 FPS.
You even have the option of choosing from a spectrum of high resolution modes while still main taining NTSC scan rate capability.
All this multimedia muscle, of course, comes through true design elegance. At the heart of every A 4000 lies our new, unique, custom coprocessors, the Advanced © 1992 Commodore Business Machines. Inc Commodore and tne Commodore logo are registered trademarks of Commodore Electronics Ltd. Amiga and Aniga DOS are registered trademar-
U. S. through an authorized Commodore-Amiga dealer Customer
activation required Some optional programs require a charge,
MS-DOS is a registered trademark of Microsoft. Inc. 0 Graphics
Architecture™ chip set, and the latest multi- tasking
operating system, Amiga
3. 0. Add to this Motorola’s thundering expandability,
compatibility, and the capability for hundreds of business
In fact, the A4000 even fits seamlessly into whatever operating system you’re currently using by coex- , ... , ,.
1 ° 1 WiUi it dedicated chip isting and communicat- for audio, the A 4000 b sounds hlu' nothing ing with your Macintosh® •ymi vc cvcr lwaril- or MS-DOS computers in a Novell® network.* Announcing The Amiga4000.
Rhe EncoreToThe Most Powerful, Cost Effective Multimedia Computers Ever.
40 Chip (which other computer panies consider to be enough on its ), and not only is the A 4000 blind- .’ quick, it literally gives you true cstation power.
Of course, there’s much more to 44000 than just being the ultimate for creativity. It also comes with a : capacity hard drive, and a i MB dual speed high density floppy rC drive which, combined with rt Cross-DOS, allows you to read and write MS-DOS® files.
And a design that allows for And we back all this technology up with a potent service package that is second to none: Including a 24 hour hotline and optional on-site service.** To find out more about Commodore Multimedia and the all-new Amiga 4000, call 1-800-66-AMIGA. (In Canada, call 1-800-661 - AMIGA.)
We'll show you an outstanding performance that will certainly bring you to your feet.
0“ Commodore® AMIGA imodore-Am ga, Inc. Products available on GSA schedule GS-OOK-91-AGS-5069. ‘With optional hardware software. "Available only on systems purchased in the a registered trademark of Novell, Inc. Macintosh is a registered trademark of Apple Computer, Inc. Motorola is a registered trademark of Motorola. Inc. u Radioactive Monitors There is a growing concern over possible health hazards from low frequency electro-magnetic fields. When the story first broke it was just concerned with electro-magnetic fields given off from overhead power line transformers.
For those of us who use our Amiga computers often, or for long streches of time, our concern may become more acute. This being the case, you should be aware of what research has taken place and what’s been reported thus far. If after reading the following material, you feel the concern to be legitimate, you can construct the simple ELF monitor to check and modify your environment. The ELF monitor is simple to build and costs less than $ 25.
Why Wasn’t It Sooner?
The question needs to be asked, if ELF radiation does present a health hazard, why has it taken so long for anyone to uncover it. To answer this question, we must look at how scientists first interpreted any potential biological hazards from low-frequency magnetic fields.
To begin with, it was originally believed that weak low-frequency fields could not have a significant impact on living systems. This belief was based upon the amount of thermal energy the ELF fields could produce in biological tissue or cells. The energy transmitted is much smaller that the normal thermal energy generated internally by the cells' internal metabolic processes. In addition, the quantum energy of the fields is far too low to break any chemical or nuclear bonds in the tissue. Therefore, they felt DNA structure to be safe from mutating.
Finally, the electric field of the body is much greater than any induced field from the ELF. Looking at all these factors, vvecan understand why scientists and the scientific community in general quickly dismissed epidemiological studies that described a statistical significant hazard associated with ELF as being flawed in one way or another.
The scientific community has been portrayed by the press as a bunch of hacks, or bureaucratic puppets controlled by various government agencies, or the flunkies of industrial power companies. This isn't true; the reason for the quick dismissal was one of disbelief, not clandestine action for a mass cover-up. Although in truth, a few scientists have stepped over the line and maligned good researchers based upon the profit and loss statements of their employers. These scientists are few in number so that the entire scientific community should notbecondemnedbased upon
Most scientists, bv their nature as scientists, must remain open-minded to new discoveries as they occur or can expect a platform in a museum.
The Real Deal Although the mechanism by which ELF fields impact on biological tissue is not exactly known, it lias been shown unequivocally that cellular tissue is affected. The best research to date shows that the cell's membrane, or receptor molecules in the membrane, to be sensitive to extremely weak low-frequency magnetic fields.
Some of the effects reported include changes in the flow of ionic compounds through the cellular membranes,changes in DNA synthesis and RNA transcription, and the response of cells to signalling molecules such as hormones and neurotransmitters. In addition, changes have been noted in the kinetics of some cellular biochemical reactions.
The press has emphasized the inherit danger or increased likelihood of various forms of cancer with exposure to ELF. As stated previously, the quantum energy of these fields isn't sufficient to produce any type of chromosomal damage. Simply, what this means is that the ELF doesn't initiate cancer. The association to she increased incidence of cancers involves its promotion after the cancer has been triggered by another agent. The promotion of cancer is caused by the ELF suppression on the body's immune system; see the cell response to ELF above, In addition, at the cellular level it has been
determined that ? What sort of radiation does your monitor emit?
? How to protect yourself ? Build a little device to monitor your monitor by John lovine the ELF fields increase the production of the enzyme ornithine decarboxylase, which has been cited to support the promotion of cancer in the body.
The Evidence As studies progress, more information shall be forthcoming. Here is a short list of reported events that indicates the potential health hazards of ELF fields.
1972 Soviet researchers link electromagnet ic fields with low-grade health problems such as fatigue and headaches.
1977 USA: Robert Becker, physician, and biophysicist Andrew Xarir.o testified before N.Y.S. Public Service (remission about the results of their experiments which showed negative health effects due to exposure to ELF fields.
1979 USA: Nancy v;ertheifrer, an epidemiologist, and physicist Ed Deeper publish a study which shows statistical link between childhood cancers and the proximity of certain types of high- current power lines to the home.
1982 USA: Washington State study examined the data for 438,000 deaths of workers in Washington State, occurring between 1950 and 1979. The results of the study found that leukemia deaths were elevated in 10 out of 11 occupations where the workers were exposed to ELF fields.
1986 Sweden Dr. Bernard Tribukait, a professor of radiobiology at the Karolinska Institute in Stockholm, reported that the fetuses of mice exposed to sawtooth shaped electromagnetic pulsed fields had a greater incidence of congenital malformation than unexposed mice. The sawtooth waveform is a typical waveform generated in CRT monitors.
1938 USA: Maryland Department of Heath and Hygiene found an unusually high rate of fatal brain cancer among men employed in electrical occupations.
1989 U.S.A.: John Hopkins University found an elevated risk of all cancers among N.Y. Telephone Company cable splicers. Onsite reading of the ELF field showed exposure to 60KZ ELF approximately 4.3 milligauss.
1990 U.S.A.: David Savitc, epidemiologist of the University cf North Carolina, has determined through a study that pregnant women who use an electric blanket have children who have a 301 increased risk of cancer as compared to children whose mother didn't use an electric blanket.
Not All the News Is Bad So far I have concentrated on the negative effects of the 60Hz ELF fields. But you should know that there are positive medical uses to ELI" fields. Robert Becker had discovered that ELF fields when appropriately applied (specific frequency and amplitude) can promote healing and therapeutic responses in tissue (Dr. Becker, 1977 evidence). The ELF fields appear to be a double-edge sword being able to heal as well as hurt.
Computer Monitors Concern over televisions and computer monitors, which are closely related in operation and technology, is nothing new. A number of years ago there was a concern whether radiation given, off by color televisions could have a negative impact on health. This concern was based primarily on ionizing radiation, low-level X-rays whose intensity fell off dramatically a few inches away from the TV screen, and turned out to be incidental. But more insidious than this overtly obvious threat is one that has passed unnoticed until quite recently.
The low frequency magnetic fields generated by the electromagnets used on the CRT (Cathode Ray Tube) screen.
Computer monitors generate these low frequency magnetic fields emanating in ail directions from its position. More important to us is the relative close proximity we keep ourselves in to the monitor to read the screen and use the computer. Now we have a concern.
Excessive ELF fields emitted by computer monitors is an indus- try-wide problem; virtually all CRT computer monitors emit excessive ELF unless specifically stated otherwise. Recently MncWorld Magazine (7 90 issue) did ELF studies on 10 popular computer monitors. All of the monitors tested emitted excessive ELF at close range. The only recommendation that they or I can offer you at this time is to increase the distance between you and the monitor. A working distance of two- feet is recommended. Below are the results I obtained when I checked the ELF output of one computer monitor I use in my
Tale of the Tape The ELF field propagates from all points around the monitor, not just from the front screen. This fact becomes important in offices where computer terminals are in close proximity to one another. Operators can be exposed not only from their own monitor but also from a neighbor’s monitor.
It's important to realize that the ELF field given off will vary somewhat from monitor to monitor. These are the measurements of the 60Hz ELF field I read from my 1084 Amiga monitor. My readings are given in milligauss, Magnetic field strength is measured in gauss. This unitof measure is too large for our purposes. We use 1 milligauss which is 1 1000 of a gauss.
Distance Front L-Side R-Side Back Top Bottom 0" 78 97 90 125 270 N C 4“ 24 14 16 37 65 N C 12* 5
1. 5 8 9 N C 24“ 1 1 3
1. 5 N C As you can see, the ELF strength drops off dramatically
with d istance from the moni tor. 1 could not check the E LF
radiating from the bottom of the monitor because of the way it
is situated in my work space.
Precautions Around the Home There are other sources of ELF around the typical home. Before I discuss this, I would fi rst like to explain a little bit about dose-rate. An appliance in the home may generate a very strong ELF field, but if the appliance is used only a short time, its risk factor is probably low, Note the word "probably" in the last sentence. Currently, exact data on short-term high-strength fields hasn't been gathered. Electric razors fall into this category. Line operated, rather than battery-powered razors, do produce extremely strong ELF fields, and are held in very close
proximity to the body, but because they are used only ashort time, the total exposure or dose is smail and they are probably safe.
In contrast to tire electri c ra zor is theelectricblanket. Here we ha ve a much lower ELF field strength but a much longer exposure.
Dr. Nancy Wertheimer, who first published the epidemiological study showing a correlation between 60Hz powerlines and increased incidence of childhood cancer in this country, has also performed similar research on users of electric blankets. She has found that there is a higher incidence of miscarriage among pregnant women who use electric blankets as compared to pregnant women who do not.
For users of electric blankets the fot lowing recommendations can be made. Switch to ordinary blankets. If you likean electric blanket use it to heat your bed before going to sleep, but unplug it before you actually get into bed. It is not sufficient to just turn off the blanket because many blankets still produce the ELF field as long as they are plugged into the socket.
It's impossible for me to state what is a safe long-term dose rate because it hasn't been established. Effects have been reported at dose rates as low as 1.2 to 3 miiligauss. So I would venture to say to trv to limit long-term exposure of ELF to 1 miiligauss or less.
Television Television sets fall into the same category as our computer monitors. And like our monitors, they produce a field that propagates around the entire set. The ELI-' field will propagate through the standard building material such as wood and plaster. So if a TV set is placed against a wall, the ELF will propagate through into the adjoining room.
So it becomes important not to place a bed against such an adjoining wall opposite a TV set.
Fluorescent Lights Fluorescent lights are much more efficient more light per electrical watt than ordinary incandescent bulbs. Because of this, fluorescence has become the standard lighting system used in most commercial office and industrial lighting. However, fluorescent lights require a ballast transformer that generates a ELF field. If you're using a small fluorescent lamp as a desk light, you may want to consider switching to incandescent lamp, which generates virtually no ELF, This also applies to the new energv-saver fluorescent lamps that replace standard incandescent bulbs.
These are acceptable for overhead lighting, but you may want to reconsider using them for close-up work or desk lighting.
Bottom Line The controversy still continues on the impact and extent of ELF fields on human health. I feel there is sufficient evidence for us to take a conservative view on the amount of exposure we should allow ourselves to be exposed to. 1 would try to limit long-term exposure to 1 milliguass or less. Of course it's difficult to know what your ELF exposure level is without a miiligauss meter, the device used to measure ELF. The ELF monitor that you can build measures the 60 Hz magnetic field from any appliance. The resolution, or trip point, of the meter is about 1.5 to 2.5 milliguass. By
using the meter around your home, apartment, or work space, you will be able to identifiy potentially hazardous ELF fields and their sources for you to implement corrective action. Whether or not you decide to build the meter, I do advise following the precautions outlined above; they will help to reduce your ELF exposure.
ELF Sensor The heart of this project is the ELF sensor. The sensor detects the 60HZ field and outputs a voltage in proportion to the magnetic field strength. The sensor we are using is a Radio Shack telephone pick-up coil. This simple sensor doesn't ha ve the resolution of the more expensive sensors, but it is sufficient to build a simple low-cost go no-go ELF monitor.
Monitor The circuit uses a Dual-Bifet op-amp. A germanium diode in the feedback loop provides non-linear feedback. The diode allows the op- amp to amplify and rectify millivolt signals from the sensor. When there is insufficient output voltage from the op-amp to drive the diode into conduction, the feedback is open and the op-amp operates at its full voltage gain. At this point only a small voltage from the ELF sensor is required to produce a large output. In doing so it drives diode dl into conduction where resistor r1 provides a lower closed loop gain of the input signal. In practice the
millivolt ac signal from the sensor is put through a half wave rectifying op-amp amplifier, wherediodedl in the feedback loop compensates for the voltage drop across diode d2. The second half of the op-amp provides additional amplification of the signal that is sufficient to drive the 3914 display chip.
R6 22K Telephone Fickup Coil Schematic for
E. L.F, Monitor See Text ENTERTAINMENT 4D
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mounted potentiometer R5 allows calibration of the meter.
Capacitor C1 is provided on the input to block any DC component.
A simple two-LED display is made from a 3914 quad comparator.
Construction Assemble and solder components on a small PC board. Keep lead lengths as short as possible to minimize stray pickup in the wiring.
The ELF sensor has a shielded wire protruding from the side. Cut this wire off, leaving about three inches on the sensor. Split and st rip the wires. Install the sensor to the front of the plastic case using epoxy (see photo) or hot glue. The top of the case is drilled for the two LEDs and power switch. Power for the circuit is supplied by a single 9V battery that is mounted on the inside of the front panel; see photo. Use a non- conductive plastic case such as the one in the parts list from Radio Shack. A metal case will impede any measurements.
Calibration Calibration must take place in an area that is relatively free of 60HZ ELF. Turn on the monitor and adjust R5 so that the green LED is just about to turn off and the red LED is about to turn on. That's it!
The sensitivity of the monitor is about 1.5 to 2.5 milliguass. The monitor quickly detects an ELF field; however, it is a little sluggish, taking one second to respond once the field is removed.
Using the ELF Monitor The ELF monitor will measure the 60HZ magnetic field from any appliance. To test the unit, turn on a television, and starting from approximately two feet away, slowly walk the sensor closer to theset.
As you get closer, the green LED will turnoff and the red LED will turn on.
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The Video Toaster is almost an all- in-one solution for creating graphics and presentations. As powerful as it is there are still several Amiga programs that can be used with the Toaster to boost productivity even more.
This is especially true with new Toaster workstation owners who are using an Amiga for the first time, being unaware of the vast resources back at the Workbench screen. In this edition of the Video Slot we'll touch on a few suggestions to get even more out of your Video Toaster system in the areas of painting and 3-D as well as go over a few tips along the way.
Here's the first tip: Use the Get Small project as often as you can. There is really no need to have all the Toaster effects loaded into memory during every Toaster session. If you are painting, creating CG pages, or doing 3-D modeling and you have all of the 2.0 effects loaded in, you are slowing down your system as well as taking up a few megs of precious memory.
It's best to use Get Small as your hoot project; select it in Preferences before you exit the Toaster, and it will boot up the next time you enter the Toaster. Having done this, you should especially notice the Toaster is snappier on systems with 7MB or less; the Toaster will run on 5MB just fine without, however, the ability to do swap screens in ToasterPaint. The reason I mention using Get Small is that most of the programs I'll mention can be multitasked with the Toaster software. Since the Toaster takes up a large amount of memory as it is, every bit that can be freed up to use external
programs is much needed.
Power Toaster Painting We look to external programs because of a weakness we might sense in the Toaster system. The Toaster is an incredible production tool but it can't do everything Composite Toaster Frame images can quickly be created using Art Department Professional.
By Frank McMahon perfect. Let's talk ToasterPaint.
ToasterPaint started as New Tek's DigiPaint a few years hack. I never liked DigiPaint because in video work 1 always worked in overscan and DigiPaint didn't directly display lo-res overscan; you had to scroll around. ToasterPaint multiplies this problem because now you are scrolling around a hi-res overscan screen and can see even less of the big picture during editing.
Although ToasterPaint is good for basic touch-ups some of its blending tools are excellent it cannot and should not be used for constant graphic creation. That's when an external Paint program comes in.
Painting outside of the Toaster allows a far greater range of tools and much more flexibility, not to mention seeing your entire image on-screen at one time. The downside is, most paint programs only work in standard Amiga bit-plane amounts allowing 16, 32, or 4096 colors, far fewer than the Toaster is capable of displaying.
The most popular paint program on the Amiga has to be DeluxePaint IV. If you don't have it yet, get it because it makes an excellent complementary paint program for the Toaster. If you use the highest resolution and maximum overscan, then images created in DeluxePaint can be loaded right into ToasterPaint and saved as a standard Toaster Frame, Toaster Templates Another handy use of a paint program such as DeluxePaint is creating a graphic template for ToasterPaint images.
For example: say you wanted fo create a montage of images and some text as a Toaster Frame. You've found trying to line up images from within ToasterPaint takes a great deal of trial and error. Just use Deluxe Paint's hi-res max-overscan mode and place solid boxes in approximate locations where your images are going to go. You can even add text in DeluxePaint as well. (Tip: Use a black-to-white gradient spread and stamp down white letters on a black background with anti-alising on to eliminate jaggies) You can add text in ToasterPaint later, but again, it's a little difficult to line up words
on the screen especially when they start to get a iarge amount of letters. You can create templates for numerous graphic projects or even create a default ToasterPaint template: a series of thin-lined squares that are numbered. This allows you to approximate where you are in relation to the screen rather than scrolling around a large, completely black canvas. The lines or reference points can be easily erased at any time using Toasterpaint after you have lined up your images. Templates take a few minutes to create and can save hours of time in the long run.
A ToasterFrame of Kiki.
Images can be completely created in DeluxePaint and then shaded, tinted, and colored in ToasterPaint. You have the advantage of using Deluxe Paint's powerful editing tools along with ToasterPaint's numerous shading and coloring options.
Don't think that every Toaster screen has to have several million colors to stand out. At our cable studio we use on a daily' basis several Toaster frames originally created in DeluxePaint using only 16 colors. What if you want to create images with more than 16 colors? One option is to use an image- processing program such as Art Department Professional or Black Belt's Imagemaster. Of the two, only Imagemaster lets you paint using an internal 24-bit palette on a standard Amiga screen. For example, you could create full-blown 24-bit overscan pics using HAM mode and 4,0% colors. On a standard
Amiga screen you'd only see a 4,096 color lo-res screen representing your picture the whole picture, 1 might note.
However, when vou save it as a 24-bit file and load it as an RGB file in ToasterPaint, you'll see it in full 24-bit color. Art Department Pro contains many cropping and image composing tools, with the preview' screen being in black and white.
While both these methods may' seem limiting, you'll quickly discover that the hundreds of new tools for creating ToasterFrames quickly outweigh working in a lower color resolution mode. Of the two, Art Department Pro has fewer features but is more user-friendly as u'eil as being faster on most processing functions.
Imagemaster has many more options but is a little more clumsy' to move around in as w'dl as being slower on some complex processing.
The next step would be to buy a separate 24-bit painting processing program but such programs need extra hardware to run. Packages such as GVP's video board which use the video slot don't qualify since the Amiga has only one, but maybe not for long as products on the horizon will be able to expand the Amiga to two or more video slots. The Firecracker board and DCTV are the most widely used 24-bit paint programs accepted by Toaster users. The Firecracker is an excellent Toaster Frame paint system, which also runs in 24-bit mode using Imagemaster and Art Department Pro. It's a bit pricey,
though, especially after the initial Toaster investment, and you need a separate monitor if your video slot has a genlock in it. A lower cost choice is the DCTV unit by Digital Creations. Its software includes probably the best 24-bit paint program on the Amiga; however, the display is only composite, and not nearly as sharp as the Toaster output hut very usable. New' 24-bit boards are springing up which can make the choice even more complex. The main objective is to replace ToasterPaint w'ith a usable, productive paint and or image-processing program using standard Amiga resolutions or
24-bit with extra hardware. It is without a doubt the single most important improvement you can add to an already powerful Toaster system, Lightwave 3D Extras I'm amazed at the amount of Toaster users learning and using Lightwave 3D. When 1 train beginning users at colleges, cable stations, and corporations, they all want to get involved with the 3-D aspect as quickly as possible. 1 thought Lightwave would be a neat add-on for 3-D fans, but I'm surprised that so many non- 3-D types have begun incorporating Lightwave's images and animations into their productions. Like Toasterpaint, there
are numerous add-on programs that can turn a Lightwave user into a pow'er-user. The main one being an auto-trace program such as Pixel 3D. Pixel 3D allows creating an object by drawing it in a separate paint program like DeluxePaint. Once the image is drawn, it traces the outline of the image and creates a 3-D object. If you've used the Modeler 3-D in the Toaster and found it difficult to create objects from scratch, then definitely purchase an autotracing program. You can create almost any object by drawing it and then extruding or spinning it. I create a lot of my objects using primitives
drawn in DeluxePaint and then processed with Pixel 3D. On the other hand do take the time to learn Modeler 3-D; it has a little steeper learning curve but aside from the unorganized layout, it is a very powerful program.
Grad Fill Geograph t c EI euat i ons Shadowed E * evations Re Iief L i n e 1 Bu ild Pa t ette for HRM-E Inage Make Contour 3-D Load Co I or-Map Map to Sh i ne L i ne Net fron Palette Range
R. rnrSon Dither If 1 don't create objects with Pixel 3D or
Modeler 3-D, I always go back to the same program; Caligari 2.
1 find creating objects in Caligari as natural and
user-friendly as arranging objects using Lightwave's layout.
First of all, Caligari's modeler is in true 3-D perspective. Quickly creating complex objects is very fast and easy. Importing objects into the Toaster is as easy as it gets: Caligari can save objects as Lightwave objects, with no need for a conversion program like Pixel 3D. If you have mastered Lightwave's layout, then you'll quickly pickup on Caligari's methods; they are both very similar. There are other 3-D programs that save Lightwave objects such as Draw 4D Pro as well as more powerful modelers with advanced features. Stand-alone modelers have been around awhile and newer ones have a
strong list of features and are fairly low cost. If you are just getting into 3-D, Caligari will be as natural in modeling as the Toaster is in layout. If you are more advanced, Caligari's numerous features may not be enough and a stand-alone modeler with specific features may be in order.
Tinting such as Color Negative can be used on Frame Store pictures using Imagemaster.
Directory Processing Another much needed program for the Toaster is a directory utility such as Directory Op us or the excellent public domain directory program SID by Tim Martin. This allows creating directories, moving images and files, backing up Toaster data to disk, deleting files, and doing much more. The first thing to do is move Toaster files that are not used so often onto floppies. Back up little used Toaster frames and delete them off your hard drive. Moving all the Lightwave objects and seldom used Toasterfonts on to disk can free up tremendous amounts of hard drive space. Speaking
of fonts, don't forget that regular Amiga fonts can easily be converted to Toaster fonts using New Tek's included utility. This allows you to buy regular Amiga font packages and convert them rather than spending money buying costly Toaster font packages. Another good add-on package is a set of textures. Nothing is more useful them a set of images of marble or wood for backgrounds and 3-D texture maps.
We've only touched on a few Toaster add-ons and there are hundreds more. The main goal is to make the Toaster as productive as possible. One final suggestion: Once you start using the Toaster, you'll tend to stop using Amiga programs that you had been using for presentation purposes. Well, don't. The Toaster's built-in genlock is of great quality and very usable, as of version
2. 0, but there are many Amiga programs that can do things the
Toaster never could. Using them along with the genlock can
bring even more features to your Toaster system. The Toaster
system is indeed very powerful, but with a little help from
external programs, it will really shift into overdrive.
• AC* Please Write to: Frank McMahon do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 BOOM BOX by Rick Manasa
Boom Box ($ 59.95) is a music creation program. It comes on two
non-copy-protected floppies, one program disk, and one with
sound files. You will need to send in your registration card
to qualify for upgrades and tech support. You can run the
program from floppies but it is hard-drive installable. The
included Install program does the tough stuff for you. Boom
Box likes to multitask, which was unexpected considering how
some music creation programs like to hog resources. The manual
addresses both the IBM and Amiga versions, and does so in an
Booni Box can use any IFF sound file in addition to the ones provided. Sounds you may have created elsewhere or picked up from the public domain should work without a problem in Boom Box. You can swap sounds on the fly or design your mix ahead of time.
There are actually two types of sound files used in Boom Box. The music files have a .BOX extension, and can be purchased from Dr. T or converted from sequence files created in Open mode in Dr. T's KCS sequencer. While there is no information given in the manual concerning this process, the conversion directions and docs are available to registered owners.
The second type of file is called a Sound, and is a one-shot sample file, in standard 8SVX IFF format. These are the kind of samples you can create with programs like A-Souud Elite and AudioMaster. There are also tons of these files available on bulletin boards, user groups, or sources such as the Fred Fish catalog. Sounds are what you add to the basic music bed to give it your own twist.
RiTiiBE fl 1 11 i fifi
l. l | 11 HJU Recording Is Easy Recording a mix in the Boom Box
screen is a snap. Hit Record and then Play on the Boom Box
just as you would if you were recording something to cassette
Unless you've loaded a different .BOX file, Top: The Boom Box Jam screen. Bottom: The Boom Sox Remix screen. Boom Box will start playing its default A look at the latest music creation package from Dr, T's, music file and wait your input. You can control two sets of parameters when recording the triggering of the six samples and the volume of each of the four voices.
You can trigger the samples by hitting the kevs 1-6 either on the numeric keypad or on the QWERTY keyboard. The volume of each voice is controlled by moving the sliders labeled "DRUM," "BASS," "MELDY," and "RAP." With the music playing in the background, you can insert samples and fade any one of the faders up Shift button and slider control the pitch of the echo. The pitch can be shifted higher or lower than the original signal. Use these effects judiciously or ridiculously as the mood strikes you. A light touch lends itself better to musical effects while a heavy hand takes you to outer
space and beyond. These controls can add effects to both the samples and the music.
With the Jam screen, you can access everything that is available in both the Boom Box and the Remix screens. In can be done with the mouse can be accomplished from the keyboard. The mixing and FX sliders are hard to control accurately or smoothly with the mouse, so it's nice that you can control these sliders from the keyboard as well. It makes it easier to execute small and gradual changes. One tap seems to move the slider by one increment and shift-tap moves it in larger increments. Hold the key and you get a gradual fade in or out of the selected function. Contrary to the statement in the
Keyboard control goes a long way toward making Boom Box a more serious music creation tool without sacrificing its potential for fun.
Or down. You can play back your mix by hitting the Play button, If it's not right, you'll have to start over. When you've gotten something you like, you can save the whole mix to disk. The process couldn't be much simpler.
Tire Remix screen is where you add echo and pitch shift, change tempo, and retrigger and loop measures. All these features can be recorded to a mix right there on the Remix screen, This feature is in addition to inserting your own samples and varying the volume as you can in the Boom Box screen.
Each channel has an FX button for turning the echo on and off and a slider for controlling the amount of effect. There are three additional controls for adding echo to your mix. The first, FX Time, sets the delay before the effect will start, while the FX Repeats button controls the number of echoes Boom Box will generate. The Pitch addition, you can change the music patterns. There are three sets of buttons on the bottom of both the Remix and the Jam screen for selecting patterns. While the pattern buttons reflect changes happening in the song in the Remix screen, you can make those changes
only in the Jam screen.
The first set of buttons control the drum patterns, the second set the bass patterns, and the last set control the synth or keyboard patterns. The fourth channel is where you control your six sampled sounds. Clicking once on an icon will make that pattern active immediately. If it is the active pattern, then clicking on the icon will mute that pattern out of the mix.
Dr, T’s Keys Dr. T's software has always provided strong support for keyboard equivalents to mouse and menu operations, and Boom Box is no exception. Almost everything that manual, 1 found that there was no change in the volume or effect level when I clicked on either side of the slider. You'll have to grab the slider itself and move it or use the keyboard equivalent before Boom Box will recognize your intention. Mucli of what separates the men from the boys in remixing comes from the ability to insert sounds quickly and accurately. Keyboard control goes a long way toward making Boom Box a
more serious music creation too! Without sacrificing its potential for fun, Another strong suit in the Doctor’s hand is the continued support for the Help key. All three screens in Boom Box have a Help button. You can click on the Help button, select Help from the menu, or you can hit your Help key on the keyboard and be directed to any number of help files.
While Boom Box is a program that is very easy to grasp, it's nice to have ready access to assistance in case you get stuck. Three cheers to the Doctor for being on 24-hour call.
Comments and Criticisms You'd have a hard time finding something this easy to use that was as much fun. Yet Boom Box reminds me of the cliche about Chinese food: as soon as you're done eating, you're hungry again. In the case of Boom Box, I often left the program sessions wishing for something more. This is not to take anything away from the real entertainment value provided by Boom Box. It just seems that with a little more effort, it could offer the non-musician a lot more for his money.
The Good Doctor could have made it easier to create alternate music beds. Why not a simple SMUS-to-.BOX file conversion?
Why even have a proprietary format at all?
Those of us well-versed in SowulTracker, MED, or any of the other programs that create music on the Amiga will have to purchase KCS if we want to inject our music into the mix. Apparently, Dr. T aimed Boom Box squarely at the type of person who doesn't want to work too hard to make a joyful noise. While I understand the rationale for doing it this way, the fact remains that many Amiga owners either make music using the four native voices of the Amiga or have a lot of fun working with music created by others for the Amiga.
Boom Box would seem to provide an ideal avenue for further expression of the Amiga muse. And for those into MIDI or (shudder) the MS-DOS version, a standard MIDlfile converter ivouid make Boom Box a more popular and immediately useful program.
Some of the tracks you can create with Boom Box would be ideal for applications outside the program as well. Why not have a .BOX-to-SMUS or MiDIfile conversion program as well? Boom Box could provide music for multimedia applications, with a minimum of fuss for the non-musician. It would seem to be a relatively simple routine to develop that would pay big dividends in the Amiga marketplace, Is converting formats really that difficult, or was it simply overlooked or undervalued?
Let's hope the folks at Dr. T's take another look at developing a way to share files without having to purchase KCS. That's a mighty expensive conversion utility for a program as reasonably priced as Boom Box!
Boom Box seems to be similar in many respects to a sample editor, especially in the mixing and effects area. Most sample editors have .1 larger range of effects available phasing, flanging, chorusing, equalization, etc. How about adding some more effects to the next version of Boom Box? While that may not be strictly in the DJ tradition, il would increase the potential of an already enjoyable program.
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Some kind of editing would come in handy. You can't overdub or punch in and out in Boom Box. If von get three minutes of really cool stuff and then flub your next move, you'll have to do everything over again from the beginning. While I understand the value of keeping it simple, this omission may be counterproductive. Even a simple cassette player will let you pick up recording where you left off. A small set of basic editing tools wouldn't harm the Boom Box concept and would head off certain frustration down the line.
A Wise Choice Boom Box will provide hours of fun for all ages. The short learning curve insures almost instant gratification, which we all secretly crave from computer programs anyway. And while Boom Box doesn't exactly qualify as gourmet dining, it does provide much needed nourishment for the creative soul in all of us.
• AC* Boom Box Dr. T's Music Software 124 Crescent Road Needham
(617) 455-1454 Special Requirements: Any Amiga with 1MB RAM and
Workbench 1.3 or greater inquiry 255 Please Write to: Rick
Mannsa c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Polishing BASIC Programs
In Marianne Cillis Being very similar to English, BASIC
(Beginner's All-purpose Symbolic Instruction Code) is
extremely easy to learn. BASIC manuals supply the language and
syntax tools while you supply the inspiration. This is a
workable partnership but somehow inadequate since no one
provides instruction for the polish. So when it comes to com
paring home-grown software with commercial software, there can
often be some glaring inadequacies. A program may work just
fine but still manage to seem amateurish. So, we, the
struggling programmers, are forced to sneak a peak at the work
of the experts, hoping to glean some of their secrets.
One way to gain access and insights into something you like in a program is to grab the actual screen and capture it as an IFF file.
Having it as IFF, you can then load it into a paint program and look at it with a magnifier. Two PD screen grabbers which you might try are ScrecnX bv Steve Tibbit (Fred Fish 158) and PicSavvr VI.0 (Fred Fish 483).
Of course, you can't just use anything you "grab" which is commercial because the copyright on it exists to protect not only the code but also the interface, the artwork, and the music from any "borrowing." Scrutinizing a screen, how ever, can yield some of its secrets; chances are you can apply some of these to your own programs to give them a more professional look.
You may notice an effective use of shading or highlighting, drop shadows, palette cycling set-ups used to create a sensation of motion, and general tips on the art of drawing with pixels of light.
Becoming aware of visual appeal in commercial programs will help you start to analyze your own. By grabbing them and tinkering with them inside a paint program, you can try many color combinations, shadows, and other effects without having to laboriously code every detail.
Also, check your screens for balance. Are tilings which should be centered centered? Does it need a title or perhaps larger print?
Does it look flat and uninteresting? A simple 3-D effect can sometimes be created by outlining an otherwise dull box rectangle, gadget, or whatever you want to calf it with complementary shades, tighter and darker than the box itself.
Try outlining the top and left side of the box in a lighter shade and the bottom and right side in a darker shade. Add successively more lines for a stronger effect, in medium resolution, it will be necessary to use about twice the number of vertical lines as horizontal lines because the shape of a pixel is a vertical rectangle.
The co-ordinates feature in the paint program may help align changes especially for coding purposes.
Now, let's concentrate on the start-up of the program. Drawing or writing things on screen for setup can look a little messy and inelegant. One easy way of getting a smooth look is setting all the palettes to black during the start-up and once everything is onscreen, assign the proper palettes.
Instead of changing them in one step per palette, you may opt to do a fade-in using a FOR,..NEXT loop and incrementing the RGBs in tiny steps. Try something along the following lines: Fddeln: FOR i! = C Lo 1 STEF .2 PALETTE ‘green PALETTE 'red NEXT :i RETURN Note: For a fade-out use, a negative increment (i.c, use -.2 instead of 2). I have used "i!" As my floating point variable because "i" is normally used only for integer values. (Obviously it is not necessary to include any black palettes in the loop.) If you decide to compile your program, it will run faster and so will the loops.
Therefore you will have to put delay loops into the fade-in loop; otherwise, your "fade-in" will revert to a "pop-up."
Another way of accomplishing a smooth start-up is to set up two screens and direct the start-up to the back screen. When you are finished setting up, simply flip the back screen to the front, or close the front screen.
Now let's look at the end of the program. When vou quit the program do you end up at the Amiga BASIC output window? If so, change it to break to SYSTEM. I always put the following code into my BASIC programs: ON BREAK GOSUB Cuit 3SZAX ON (these two lines appear early in the program) Quit: SCREEN CLOSE 1; WINDOW CLOSE 2 MENU BESETi LIBRARY CLOSE: SYSTEM (this subroutine, or Home variation of 1l, is a tidy end, resetting and closing everything) While you are still in the process of debugging or rewriting the program, REM out the ON BREAK...BREAK ON lines. That is, put REM or an apostrophe at the
beginning of those two lines; otherwise; you will always Quit to Workbench and that can be a nuisance when you are still editing code.
Now for an icon. If you think icons don't matter much, try to remember that the icon is the first impression of your program that any user will get. So a boring icon says a boring program. The Extras disk which came with your Amiga has some useful programs which are simpie to use and worth the effort of familiarization.
If your program is to remain uncompiled, your icon type is "Project." If, however, you compile your program, your icon type becomes "Tool." Forgetting this distinction can eat up many hours just re-doing. One quick way to change the icon type is to use an icon program, such as konMasler by John Scheib (AmigaZoneFile 17622; Shareware: $ 10). Always make a second copy of any icon which is worth keeping, because when you make a change to your program, the icon will automatically revert to the default icon.
Having done all this, you will inevitably fantasize of fame and fortune as you look at your program. So why not go for it? See whether or not anyone else likes it. Send it to the editor of a disk magazine or at least give it to vour user group.
• AC* Please Write to: Marianne Giilis c a Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Resource V5 macro
disassembler Origins genealogy database NEW PROGRAM’. • • ,
• Origins is a dedicated data base for keeping track of
genealogical information. It wifi support databases of over 6
million | individuals. The user interface is designed to be
both easy to use and very powerful. Origins will correctly
handle multiple marriages, step-children. Unmarried parents,
and other difficult situalions that some programs refuse to
allow. Lists Persons, Marriages. Parent Child Index, and
Soundex. Generates reports on Person, Family Group sheets.
Pedigree Chart. Descendants Charts, and Tiny-Tafel. Features
include: » Automatically call your Arexx compatible editor to
create Source and Note Search on any combination of fields or
by Soundex codes.
Files, These files may also be written and displayed in hypertext format. «¦ Many useful Arexx functions are included.
«¦ Support for IFF files. Pictures of individuals, marriages, baptisms, Import and export data between Origins and other genealogical and family groups may be displayed instantly. Programs using the GEDCOM file format.
«• Generate Tiny-Tafel listings for use on the Nalional Genealogy Conference. «¦ Context-sensitive hypertext help is built in.
Origins requires V1.3 or later of the Amiga OS, al least 1 megabyte of ram and 2 floppy drives minimum configuration, A single floppy data disk will hold approximately 2000 person and 500 marriage records. Suggested retail price: US$ 85 Resource is an intelligent interactive disassembler for the Amiga programmer. Resource is blindingly fast, disassembling literally hundreds of thousands of lines per minute from executable files, binary files, disk tracks, or directly from memory. Full use is made of the Amiga windowing environment, and there are over 900 functions to make disassembling code
easier and more thorough than its ever been.
Buy Macro68 and Resource together and get S30 off!
Virtually ail V2.0 Amiga symbol bases are available at the touch of a key. In addition, you may creaie your own symbol bases. Base-relative addressing, using any address register, is supported for disassembling compiled programs. All Amiga hunk types are supported for code scan.
Resource runs on any 680x0 CPU. But automatically detects the presence of an 020 030 CPU and runs faster routines if possible.
Resource understands 68030 instructions and supports the new M68000 Family assembly language syntax as specified by Motorola for the new addressing modes used on the 020 030 processors.
Resource and Macro68 are among the few Amiga programs now available that provide this support. Old syntax is also supported as a user option.
An all new online help facility featuring hypertext word indexing is included. This enables you to get in-depth help about any function at the touch of a key! Resource includes a new, completely rewritten manual featuring two tutorials on disasssembly, and comprehensive instructions lor utilizing the power in Resource.
Resource V5 will enable you to explore the Amiga. Find out how your favorite program works. Fix bugs in executables. Examine your own compiled code.
"If you're serious about disassembling code, look no further!"
Resource requires V1.3 or later of the Amiga OS, and at least 1 megabyte of ram. Resource V5 supercedes all previous versions.
Suggesled retail price: USS150 Macro68 V3 macro assembler Macro68 is the most powerful assembler for the entire line of Amiga personal computers. It supports the entire Motorola M68000 Family including the MC68030 40 CPUs, MC68881 82 FPUs and MC68851 MMU. The Amiga Copper is also supported, eliminating the need for tedious hand coding of 'Copper Lists', This fast, multi-pass assembler supports the new M68000 Family assembly language syntax, and comes with a utility to convert old-style syntax source code painlessly. Old-style syntax is also supported, at slightly reduced assembly speeds.
Macro68 is fully re-entrant, and may be made resident. An AREXX interface provides "real-time" communication with your editor, A shared-library allows resident preassembled include tiles for incredibly fast assemblies.
Most features of Macro68 are limited only by memory. It boasts unparalleled macro power. There are many new and innovative directives. A special structure offset directive assures compatibility with the Amiga's interface conventions. A frame offset directive makes stack storage easy. Forward and backward branches, as well as many other instructions, may benefit from a sophisticated N-pass optimizer. Full listing control is standard. A user-accessible file provides the ability to customize directives and run-time messages.
Macro68 is compatible with directives used by most popular assemblers. Output file formats include executable object, linkable object, binary image, and Molorola S records. Macro68 requires at least 1 meg of memory. Suggested retail price: US$ 150 fingerTalk fingerspelling tutor fingerTalk will help you communicate with hearing impaired persons, and is useful anytime silent communication is needed. This interactive program will teach fingerspelling (hand-signs for letters and numbers) to both adults and children. There are 5 different modes to help you to learn quickly. Suggested retail
price: US$ 35 The Puzzle Factory, Inc. VISA MasterCard
P. O. Box 986. Veneta. OR 97487 "Quality software tools for the
Amiga" For more information, call today! Dealer inquires
Orders: (800) 828-9952 Check or money order accepted no CODs.
Amiga and AmigaDOS are trademarks of Commodore'Amiga. Inc. Customer Service: (503) 935-3709 Design ami Prim Big |(l liy I’aO'icia Zahka Kaszvcki I'm frequently asked if the Amiga and PageStream can create and print big banners? The answer is "yes" to both. Step-by-step instructions for creating and printing an "extra large banner" on "banner paper" is what this tutorial teaches.
J j hat's banner paper? [t's a special paper made without crossly V perforation marks every 11 -inches. It's available in different colors and because it comes on a roll that can be tractor fed on your printer, you can design to print very big and long messages.
Getting Started if you're not familiar with Amiga and PageStream basics, refer to your manuals. With PageStream open, go to the File Menu and select New. When the New Document requester pops up, select User and type
8. 5 into the left box and 72 into the right box. Then choose
Single-Sided Document, and Landscape. Left mouse click on the
OK button to register your choices.
Move to the View Menu and "multiple" select: Show Full Page.
Show Rulers, Show Guides, and Show Column Outline. Move to the Global Menu, select Measuring System, and then choose Inches from the Measuring System requester. Left mouse click OK.
From the Layout Menu choose Snap to Guides. Move to the View Menu and choose: Show Actual Size. From the Tool Box, select Object Mode and move the Arrow Pointer to the vertical ruler and left mouse click on the 2-inch tick mark to make the first Guide line appear in the document window on the page. Then move the Arrow Pointer down the vertical ruler and left mouse click on the 7-inch tick mark to make a second Guide line appear. Use the Scroll bars on the right and the bottom to access the page quickly. Next, move the Arrow Pointer to the horizontal ruler and left mouse click on the 2.5-inch
tick mark to make a third Guide line appear. Finally, move the Arrow Pointer on the horizontal ruler and left mouse click on the 70-inch tick mark to make a fourth Guide line appear.
You'll type the text line next. If it's not already selected, choose Show Actual Size from the View Menu. Move to the Tool Box and select the Text Mode. Move the I-Beam Cursor to the left side and center of the page at about the 4-inch vertical ruler and the 4-inch horizontal ruler.
Left mouse click to place the Cursor there. Move to the Style Menu and select your favorite type face; if you want to follow this tutorial exactlv, use "DavysRibbons." Choose 144 points for the size.
Adding Text A special note about fonts needs to be mentioned here. Not all Fonts are the same and some can cause unusual problems when designing and printing at large point sizes. The Compugraphic fonts which come with PageStream (CG Times, CG Triumvirant, and Garamond), will not display on the screen or print to the printer at any point size above 108 points. This is a Compugraphic problem, not an Amiga or a PageStream problem. How do you get type at point sizes which are larger than 108 points to appear on the screen and on the printed page?
Use one of the PageStream fonts like TomHudson or Artistic, or any of the Type 1 fonts for the Amiga.
Having selected a Font for the project, the next concern Ls with the Character and Line Spacing options. Go to the Format Menu. Select Line Char Spacing and in the Change Line Character 5pacing requester box select 0 for Line and 0 for Character, Then choose Auto Line Spacing and left mouse click OK. Auto Line Spacing allows you to accurately scale and resize text on the screen. Fixed Line Spacing can cause your on-screen scaling resizing maneuvers to appear chopped- off or missing, leaving you wondering what happened to the text, The next step concerns the message-text line. Here's a little
tip. You can input text at any PageStream screen size, but typing and red raws are much faster especially with large point sizes when you use the Full Page option. If you want speed, then change the screen's view. Go to the View Menu and select Show Full Page. Your Cursor mark is sti II where you originally placed it, so you can start typing now. Type: "Blessings on Christmas To Last the Whole New Year Through," or whatever else you want your banner to say. (Illustration 1) Next, select Object Mode from the Tool Box. The eight Bounding Boxes will appear around the text line that you just
typed. Move the Arrow Pointer to the top right Bounding Box. Press and hold down the left mouse button and drag the Bounding Rule to the Guide line at the 2-inch vertical mark. Move the Arrow Pointer to the bottom right Bounding Box. Press and hold down the left mouse button and drag the Bounding Rule to the Guide lines on the bottom right side of the page at about the 70-inch mark on the horizontal ruler and the 7-inch mark on the vertical ruler.
From the File Menu select Save As and type in the name of your project.
Making Adjustments For accuracy and ease to your eyes, let's get a larger screen view on the monitor. In addition to the View Menu options and moving around screens with the Scroll Bars, PageStream has a Magnify Mode. This mode permits fast and direct routing to any page positions where you intend to get a better look at text and graphics. Try it out.
From the Tool Box select Magnify Mode and move the Magnify Icon to the top left corner of the text Block. Left mouse click there to get an exact position enlargement. Left mouse click a second time, or more as needed to enlarge the screen to a comfortable viewing magnification for you and your own eyes. When you're satisfied with the screen enlargement, move to the Tool Box and select the Object Mode. Then move the Arrow Pointer to the text block and click the left mouse bu tton to bring up the eight Bounding Boxes if they're not already selected.
Place the Arrow Pointer into the top left Bounding Box. Press and hold down the left mouse button to scale resize as you drag the text block to the Guide lines at the 25-inch horizontal and the 2-inch vertical marks on the rulers. Place the Arrow Pointer into the bottom left Bounding Box. Press and hold down the left mouse button to scale resize as you drag the text block to the Guide lines at the 2.5-inch horizontal and the 7-inch vertical marks on the rulers.
Use the Scroll bars to move to the right side of the banner and place the Arrow Pointer into the top right Bounding Box. Press and hold down the left mouse button to scale resize as you drag the text block to the Guide lines at the 70-inch horizontal ruler. Now move to the bottom Illustration 2.
Right side of the banner and place the Arrow Pointer into the bottom right Bounding Box. Press and hold down the left mouse button to scale resize as you drag the text block to the Guide at the 7-inch mark on the vertical rulers.
Color & Graphics Let's get back to looking at the entire banner. From the View Menu, select Show Full Page. Select theText Mode from the Tool Box. Move the I-Beam Cursor to the first letter in your text line then click, press and hold down the left mouse button as you drag to highlight all of the text.
From the Object menu select Fill Style and choose style 9 which is for solid color and is found at the bottom of the second column of choices. From the color window selection requester choose red. Left mouse click on the OK button to register your choices.
How about a few Christmas graphics for final touches on the banner? Getting graphics onto the page can be done in several ways: by drawing directly in PageStream or another program, from clip art, by scanning photos, and sometimes as this tutorial will demonstrate, from existing "graphic-intensive type" fonts. The Font called DingBat has many snow-flake like characters which are perfect for this project. Use the Font Manager to load update the Fonts you need. The manual that came with your software will detail the steps involved.
Exact Placement The sequencing of the next steps in this tutorial is absolute. Follow them precisely. You should be looking at a Full Page Screen. From the Tool Box select Magnify Mode. Move the Magnify Icon to the top and left side of the text block and click the left mouse button. Repeat two more times. The screen will be at about an 88% enlargement.
Select Text Mode from the Tool Box and left mouse click to place tlie I-Beam Cursor in the space at the 1-inch rulers on the top and to the left of the banner copy. From the Style Menu select Fonts Points.
Choose DingBat, Normal, and 72 points in the Set Font Requestor, Left mouse dick OK. Type the lower case "d" or any keystroke that will produce the character you're looking for. (Illustration 2) Press and hold down the left mouse button as you drag to highlight the "snowflake-character." From the Object Menu, select Fill Style. In the Fill Style requester choose Style 9 and the color green. Left mouse dick on the OK button.
The "snowflake-character" will now be green. Move the I-Beam Cursor back to the highlighted snowflake-character and dick the left mouse button to place the cursor there, then continue to type the lower case "d" across the top of the banner until you reach the 70 pica markon the right side.
If you want some speed while you're typing snow flake-characters then change the view to Show Full Page. Change to Object Mode. The eight Bounding Boxes will appear aroimd the snowflake-textline. From the Style Menu select Bold. Choose Block from the requester that pops up. Go back to the Style Menu and select Outline, Choose Block from the requester that pops up. (Illustration 3) Time for another Save to makesure you don't loose this hard work!
Select replace in the requester that pops up. Continue to pay attention to the sequencing of the following steps. Select Magnify Mode and bring the enlargement up to about 88%. Then select Object Mode and move the Arrow Icon to the 1-inch tick on the horizontal ruler and left mouse dick to place a new Guide line on the page. Move the Arrow Icon to the 1-inch tick on the vertical ruler and left mouse dick to place another new Guide line on the page. Now move the Arrow Icon to the snowflake-text line. Press and hold down the left mouse button as you drag and move the snowflake-text line to the
new Guides lines at the 1-inch vertical and the 1-inch horizontal rulers. When you're finished lining up the snow- flake-text tine with the Guides, release the left mouse button. The eight Bounding Boxes will appear. (Illustration 4) jJu Quma Version Control System Go to the Object Menu and choose Duplicate, in the Duplicate Objects requester type 1 in the Copies box, 0 in the Horizontal Offset box, and 6 in the Vertical Offset box. Left mouse click OK, Illustration 4.
A Copy of the snowflake-characters will appear at the bottom of the banner at the 7-inch vertical ruler with the eight Bounding Boxes now around it. (Illustration 5) Take a look around the 72-inch banner with Magnify Mode.
Remember, you can reduce views by holding down the shift key while pressing the left mouse button. Move around the page and verify that both the snowflake-text line and the message-text line are correctly positioned.
When you are satisfied that ail is well, execute a final Save from the File Menu, it's a good idea to save your work frequently, especially before sending documents to print.
QVCS matches the features of PC configuration management tools costing SlOO's more: It tracks all the changes you make to any fie. Tracks who made the changes, when, and why. It supports both binary and text files so you can manage all the files of your project with a single tool: your source code, your sound samples, your graphics, your documentation, even your ads. Pm QVCS to work on your next Amiga project. Older your copy today!
New features for QVCS 1.1: Use branching to support multiple lines of development for the same file. • Merge parallel changes to the same file. • Undo intermediate revisions, * Search any file for QVCS keywords. • Embed revision comments in your code. • Enter revision comments from the command line. * User configurable keywords and command lines, • QVCS exclusive SlogXS keyword to show only the most recent revision comments. • and more... Pius these great features from QVCS 1.0: Save a file revision. • Retrieve a file revision. • Configure separate access lists for each file. • Configure
separate QVCS attributes for each file, * Protect files from accidental deletion. * Associate a version string with a file revision. • Lock a revision to prevent others from modifying the same revision. * Find out which files are lockedTind by whom. • Summarize all changes made to a file since a date, since a revision, or since a release. • Delete unneeded revisions from a QVCS logfile, • Enable or disable keyword expansion. * Compare one revision to another file or revision. • Compare binary files to one another. • Use a journal file to record all changes for a project. • Work with text files
or binary files. *Use UNIX® style file wildcards for QVCS commands. * Configure QVCS for different development styles. • Work with Release 1.3 or 2.0. * and more... 1 Mee and hard disk required. 30 day money back guarantee if not completely satisfied. Check with your Amiga retailer for availability, or order direct* Man land residents add 5$ sales tax. Amiga is a registered trademark of Commodorc-Aniiga, Inc. L'MX is a registered trademark of AT&T Bell laboratories. Inc. Dealer inquiries welcome.
Quma Software 20 Warren Manor Court Cockeysville, MD 21030
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Printing There are a few specials notes for large formats like this banner.
The first consideration is Preferences. From the Workbench select Preferences and choose the printer driver and the proper maximum density setting available for your printer. Select the appropriate tractor and paper type options. Choose the color or the black and white option.
If you're printing in color use a new color ribbon.
Go to the PageStream Global Menu and select Configure Printer.
Load the appropriate printer driver and in the paper size box type the dimensions to match the paper you are using. For this tutorial type 8.5 in the first box and 72.D in the second box. The landscape horizontal options were already selected in the New Requester at the beginning of this tutorial, if you have followed the tutorial instructions exactly, PageStream will take care of alerting your printer to print the page big and 72-inches long. Make sure the banner paper is properly loaded inside your printer's tractor feed mechanism. Before sending the command to print, verify the positions
and the accuracy of your banner's i-jjrri rrarmn«iKimiraB IOI f IH. T. I 1 ¦
1. ... i... r. r,, text line and
graphic elements. If you make any changes or adjustments
execute another Save from the File Menu. When you send the
Print Command from the File Menu in PageStream, the Print
Document requester comes up. Do not exceed the capable density
of your printer here. If you do PageStream will not print.
The last consideration is really a warning, Be prepared for a banner of this size to take a long time to print. You may have to wait several minutes before printing starts. It takes the computer some time to calculate and then dump to your printer elements from a long page like this one. After printing begins it may suddenly stop. Nothing is wrong, and printing will resume when the computer calculates and then dumps the new data from its buffer to the printer for round two.
Depending on your hardware software configuration, your printer may stop printing several more times before the banner is completed, I printed in color on an ALPS printer with an ordinary Amiga 500 with no accelerator printing stopped, and waited for the calculating and buffer dumping four times. From start to finish, the printing took slightly longer than two hours. A smaller size banner with less graphic information will print much faster.
Have fun with the banner project and Merry Christmas and a Successful 1993 Amiga Desktop Publishing Year!
• AC* Please Write to: Patricia Zabka Kaszycki c o Amazing
P. O. Bar 2140 Fall River, MA 02712-2140 illustration 5.
AMIGA Authoring Systems Presentation Program Amiga Vision AmigaVision is an interactive icon- based authoring system for the Amiga.
The newest version, Amiga Vision Professional. Builds and expands on visual programming environments of earlier versiona. New features include support forCDTV, speed and memory improvements, and enhancements to the authoring environment. It also includes a freely distributable runtime module.
Mi j mazing Animation Package Drawing Package DeluxePaint IV This full featured paint and animation program from Electronic Arts boasts animation control, metamorposis.
Stencil mode, color mixer, and many other useful features. Deluxe Paint IV also offers the ablity to paint and animate with all 4096 colors in HAM mode and a light table which allows you to see through the animation frame you are currently working on.
Business Package Superbase Professional Forms design, application development and relational database are all included in Superbase Professional 4.
The program’s files support one billion records, new data types and attributes. 4.000 character text feilds.
Logical fields, and PCX and GIF image formats. New features include improved network operations which allow up to 32,000 concurrent users to acce ss database files: SLQ server support; additional image formats, and more display and printing options.
CAD DynaCADD DynaCADD is designs and details in 2-D and 3-D, reads and writes industry-standard DXF files, and includes export capabilities to all major Amiga renderi ng packages. DynaC A DD's attention to ease-of-use reduces the learning curve normally associated with high-end CAD packages.
DTP PageStream PageStream is acomprehensi ve dektttp publishing page layout package. It feature ssupoport for a variety of printers, plotter supoport. Type 1 extended character support, and offers a faster font point dialogue box that will display quickly.
Education Dislant Suns Distant Suns brinasdesklnp astronomy and space travel to the Amiga. The basic data set contains over2,000deep sky objects. The program contains information on the stars and planets. It allows the user to enter his own data.
Distant Su ns lets you see planets .stars, comets and asteroids. It brings the universe to your Amiga.
Entertainment Game Lemmings Lemmings establishes a new catagory of game for the Amiga. Guide tiny Lemmings through many levels of obstacles and adventures. Get them on their way as fast as you can or they start to innundate you and happily proceed to thier own oblivion. Each level requires you to contract increasingly difficult routes to save as many Lemmings as you can.
O Commodore AMIGA Programming Language SAS C Development System The SAS C Compiler Development System offers a complete programming environmentwith SAS C Compiler, global optimizer, blink overlay linker. LSE screen editor, source-level debugger, comprehensive documentation, and more. The latest release is version 6.
Desktop Video DetuxeVideo HI DeluxeVideo provides complete control over Amiga graphics, animation, and sounds. With its visually-oriented interface. DeluxeVideo III adds full integration of sound effects, music, and MIDI to make complete audiovisual presentations. It can be used to create interactive demos, animated cartoons. Or other types of video presentations using the full range of Amiga graphica. Animation, and sound. These videos can be recorded to video tape or played back through the Amiga.
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Best Service Customer Support Best Service and Manufacturing Company Best Accelerator Manufacturer Best Hard Drive Controller Great Valley Products Best Hard Drive Manufacturer Quantum Best Entertainment Company Psygnosis Best Memory Expansion Manufacturer Supra Corporation 11 v: i ¦ v ¦ m HEWLETT PACKARD Best Printer Manufacturer Hewlett-Packard Best Language, Scripting Arexx Best CD-ROM Drive CDTV Best Scanner Manufacturer Epson Best Telecommunications Package JR Comm (Public Domain) Best Text Editor PsygnusEd Professional The Amazing Computing 1992 Reader's Choice Awards winners were
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(512) 32B-6650 This month we have something for math teachers,
something tricky for the probability experts, and something
for game show enthusiasts, ail presented using the
incredible user friendliness of Scala MuHiMedia 2.0 which
supports Arexx scripts. The correct way to implement "ARexx
Support” is sadly lacking in many a program which boasts of
it, but happily, the Scala folks aren't in that group. They
are among the true believers that a powerful and complete
Arexx command set is essential. Command sets provide a way
to control a [J L 'JJ* jl'Jj J j j :jSjL * Wmm program
from within using a macro or from without using Arexx's
interprocess control to send the program its own commands
through the Arexx Command Interface. Arexx maintains
software "addresses" which are exactly similar to mailbox
addresses. You issue a program an ADDRESS instruction
specifying the "current host address" of a "host
application" (a program with Arexx Support). Any string
that Arexx tries to interpret and cannot make sense of, it
passes on to the "current host address," where it will make
sense if you've programmed it correctly because it is a
string comprising one of the host application program's
Macros vs. Interprocess Control Briefly, a macro is a set of commands peculiar to some program which the program can send to itself while running and accomplish repetitive or complex tasks automatically. Some sort of user-settable menus or consoles or script windows will provide the user interface, or a "macro" may "record keystrokes" and "remember" a sequence to be repeated at will. True interprocess control is the ability of a program to control another program remotely by starting it up, processing data in it, and receiving information back from it, all without ever looking at the
program's user interface screen. Unique among languages, Arexx does this and more. Arexx programs are just ASCII text scripts made in an editor and processed by the interpreter, called "rexxmast." Rexxmast is started like any other program and runs in the background until it encounters an Arexx script to interpret. The best "ARexx Support" is a program which provides both an Arexx Port (an "address") and a rich command set in the form of ASCII text, rather than merely the ability to remember key presses.
In superior implementations, this command set is usable within the program both with and without reference to Arexx, except in a few cases where the logical power of Arexx is essential.
Scala is an example of such an implementation, and we will explore the way Arexx and Scala's native commands interact and complement one another.
Scala Generates Scripts Scala is meant to provide an easy way to make a presentation, it does this with a first- rate user interface where you just point and dick on things to choose a sound or a background or a font, for instance. As easy and elegant as the Top: The first interactive screen. Three Door texts are buttons with GOTO commands attached. Bottom: This screen highlights your choice in color.
Scala and Arexx: Learning Probability by Making a Game Show by Merrill Callaway interface is, all it ultimately does is generate an ASCII script file and store it in the Scala Script directory, similar to the way you Store Arexx programs in the Rexxc directory.
Interpreting Scripts With the blistering speed of the new processors, it is increasingly irrelevant that an interpreted script "runs slower" than a binary or a compiled program, as the difference in speed isn't so big compared with the overall speed of the system. Interpreted scripts have this advantage: They are easy to read and understand. Any computer language or macro language that is script-based is a prime candidate to "mix and match" script commands with Arexx. In past columns, we looked at Arexx and PostScript, a similar situation to mixing Arexx with Scala's script language, called
"Lingo.” Scala both generates and interprets its own scripts without reference to Arexx, but if you have Arexx and use it too, the power of Scala goes upscale.
The Game Show Problem Here's a knotty little problem which you may read a proof of in my book, The Arexx Cookbook; I'll not give it here because of space con- coupled with the interactive interface of Scala. Anyone with Scala may duplicate this experiment by merely saving the scripts listed herein the Scala scripts directory and in therexx: directory, and playing the game.
How to Model the Situation The way to model unpredictability is with randomness. Scala has the ability' to choose a number at random; that is the first thing we do after initializing all the "counters" we'll need. Variables can be set in Scala so set your initial counts of t (number of tries); s (number of times weswitch);p (numberof times westand "pat"); w (wins); and L (losses) all to zero and count up from there. After initialization, each block of a Scala script is an "event" block with an "end," usually corresponding to a page of the presentation. We want an initial screen to set up all
the variables followed by a "Choose a Door" screen to loop back to after each try7. Listing 1 is in Lingo, but notice how easy and intuitive it is.
Pi CTURE load s a background, for insta nee. We will stick to the yvay we use Arexx to interact and leave it to the reader to explore most of Lingo in the excellent Scala manual, Wc make the Text for "Door 1," "Door 2," and "Door 3," into Buttons using Scala. We tell the program in its friendly interface to GOTO the event "Showchoice D" according to A macro is a set of commands peculiar to some program which the program can send to itself while running and accomplish repetitive or complex tasks automatically.
Straints. It comes originally from an "Ask Marilyn" column in the Sunday Parade Magazine, and it generated a storm of controversy, as the solution is not easy to see. It goes like this: A man is a contestant on a game show in which there are three doors from which to choose.
Behind one of them is a new sports car. The show's host knows which door, but isn't saying. The game show host asks the contestant to choose one of the doors, and the contestant does. Now the host opens one of the remaining two doors, and it's empty. The host asks the contestant, "Do you want to stay with your original choice, or do you want to switch to the remaining door?" What should the contestant do?
That is, what is the probability of a win if he switches vs. his chances if he stays?
The Controversy and the Experiment to Remove It Marilyn's answer that the contestant has a two-thirds better chance of winning by switching than by staying only a one-third chance aroused so much controversy and mail that she suggested that teachers in schools conduct mass experiments using three cups and a coin under one of them, letting the students choose, trying switching versus staying. She suggested that they keep score and see empirically whether switching was better in the long run. The experiment shesuggested is an ideal way to taken look at the power of Arexx whether D = 1,2, or 3.
Once there, we will cal I an Arexx routine to take care of the compound logic that Lingo can't handle.
Arexx Takes Care of the Logic We branch the Scala Lingo routine ateach "Showchoice D" event.
Vvealso tell the program to "wait" for the Arexx routine to finish before going on. We need Arexx to tell Lingo the number of the door that the game show host opens. Obviously, the host cannot open the door with the car; and to make the game unpredictable and model the host's being cagey, we randomize the door he opens if he indeed has a choice. Only if the contestant guesses correctly the first time, does the host have a choice in which door to open and tempt the contestant to switch. In every other case, the host may open only one door. Hint: This is the key to the formal proof! Listing 2
shows "ScalaGameShow.rexx" which sets the variable k through Scala's Arexx Port named "rexx_ScalaMM". K represents the number of the door that the host opens. We use some Scala Lingo commands with Arexx to GETVAR (get a variable value from Scala) and we "SETVAR k" at the end. After obtaining the number of the door behind which the car sits, n, we set up an array called "Door." And initialize it to zero and then set Door.n to one, for testing with some IF tests later on, one being "true" and zero being "false" in such tests. The IF blocks take care of all possibilities. Note that the contestant
picked Door j which is the value of Door D in the Lingo routine. I lifted most of this routine from a similar program in The Arexx Cookbook. Variables in separate routines are quite independent of each other and needn't share the same name. This illustrates how easy it is to "hash code” once you have a library of Arexx routines handy; simply transform a program into an external function!
Arexx Randomizers Arexx has two powerful randomizers, RANDOMQ and RANDLi(). When your choice is a random number in a sequence of integers, use RANDOMf). When you need a random number between zero and one, use RANDU(). To initialize what is actually a pseudorandom number generator internally, Arexx lets you put in a seed to initialize that function. We nest another function, TIMERS') which returns the current system time in seconds, which should provide a different seed every time! You don't need to use a seed, but it helps to make things unpredictable. The other tiling of interest is the way
we get number one or three at random by using RAN DU(). We test the number and if it's greater than 0.5 then we use k=3 or ELSE (h =0.5) k=l. This is a one way to model either or choices. At the end of the routine, we SETVAR k in Scala. The labels SYNTAX: ERROR: etc. are called error t ra ps and the progra m branches here to ha 11 the show if somethi ng goes wrong. Tile SIGNAL ON ERROR etc. instructions at first toil the program to branch here on these types of errors. Now tltis Arexx program returns control to the Lingo script we just left and k is set to a door for the host to open.
Back in Lingo Since a Lingo event cannot act upon a variable that the event itself computed via an Arexx program, a condition I hope this changes, we need another window to branch according to the value of k; w'e name it "Evaluate." All "Evaluate” does is branch to, for instance, the event "Host Opens 1” in case k=l.
In "Host Opens 1," we ha ve set up the approp riate buttons for the contestant to stay or switch, and a message to choose. The door the host opens no longer is a button, since that isn't a choice anymore. In this event, we accept the user input and test to see if the door the contestant picks is the winner or the loser. Scala can accept user inpu t and branch according to interaction with the buttons. The Lingo program goes to events "Win!" Or "Lose!" According to whether the contestant's final choice (DF) matches where the car is (Door N). We use a Lingo variable DE to mean the Door Final
choice of the contestant. Lingo uses an inline I E statement: IF condition GOTO true GOTO false. The first GOTO is for condition true and the last is for condition false. Lingo is limited here, but as we are seeing, you may use A Rexx to fill in the logical gaps.
Win or Lose?
Once at the Win or Lose event, we need another Arexx program called "ScalaCumwin.rexx” to do some compound logic to count up the variables for our final display screen in Lingo. Basically, the program gets all relevant variables and uses the four IF instructions to increment P for staying "Pat" or S for "Switching." We economize here by realizing that if a person loses by staying pat, then they would have won by switching, so we compute the "theoretical wins" as well as the actual wins. After setting the variables we return to Lingo.
Theoretical Wins We use the powerful feature of Scala to display the values for variables on a screen for an event by writing "In" to display the value of n, !P for displaying P, etc.; we can even use arithmetic: !PP=P t to display the probability of staying "pat." The final screen displays all the cumulative results and allows the user to play another game or to exit.
If the user selects the button "continue,” then the Lingo script branches to the "Choose a Door" event. Powerful interactive presentations may be composed in Scala by using the Arexx command interface and the Lingo script commands, coupled with the considerable power of Arexx Itself.
The Scala Script Note: In general, the Scala scripts start each line with the CAPITA LIZED words, and no lines start with numbers or lower case words.
You will want to change the code every time Scala: appears, or else in a shell assign scala: YourScala:directory where the latter is the actual path to your scaia program. Tire Arexx programs go in the directory Arexx: inside the Scaia: directory.
The Scripts Listing One V2.0 MOUSE on FKEYS on NUMKEYS off JOYSTICK off POINTER off INTERACTIVE on EVENT Initialize SET s 0 SET p 0 SET w 0 PICTURE Scala;SeaIa Backgrounds TechOQ 6 WIPE cut speed 1 TABS 132 232 332 432 532 300 350 400 450 500 MARGINS on 64 639 GRID off 6 6 WORDWRAP on FONT FuturaX,font 47 COLOR 1777700 ATTRIBUTES remap STYLE 0 3 4 3 6 2 1 39 5 1 13 0 5 0 TEXTWIPE dump speed 1 TEXT 62 54 ¦* END EVENT 'Choose a Door:' SET n RANDOM 1,3,TIME(‘S * ) PICTURE Sea 1a:Seal a Backgrounds Tech006 WIPE wipe east speed 10 TABS 148 248 348 448 548 300 350 400 450 5C0 MARGINS on 80 655 GRID
Off 6 6 WORDWRAP on FONT FuturaX.font 47 COLOR 2000000 ATTRIBUTES bold shadow remap STYLE 0343621 39 51 13 050 TEXTWIPE dump speed 1 TEXT 82 47 ¦Choose a Door:' FONT FuturaX.font 94 ATTRIBUTES bold shadow remap left STYLE 0343621 78 10 2 13 050 TEXT 80 115 'Door No. 1' TEXT 80 211 'Door No. 2" TEXT 80 307 'Door No. 3' MARK replace 0 ! 1 3 4 5 6 7 8 9 1 11 12 13 14 15 SELECT replace 0 1 15 3 4 5 6 7 0 9 3 11 12 13 14 15 BUTTON position 73 108 575 205 SET D 1 GOTO ShowChoice.1 MARK replace 0 1 1 34 % 6 7 89 10 11 1 13 14 lb SELECT replace 0 I lb 3 4 5 6 7 8 9 10 11 3 13 14 15 BUTTON position 72
213 580 299 SET 15 2 GOTO ShowChoice.2 MARX replace 0 1 1 3 4 5 6 7 B 9 10 II 12 13 14 1 select1 replace o i 15 3 4 5 6 7 8 9 10 II 12 13 14 3 BUTTON position 71 306 S80 398 SET D 3 GOTO 3howCho:ce.3 PAUSE -1 END EVENT Showchaice.1 EXECUTE Scala:scala arexx Scalagameshow.rexx arexx wait PI CIO RE Sea1a t Sea1a Backgrounds Tech006 WIPE cut speed 1 TABS 148 248 348 448 548 300 350 400 450 500 MARGINS or! 80 655 GRID Off 6 6 WORDWRAP on FONT FuLuraX.font 47 COLOR IS 0 0 0 0 0 0 ATTRIBUTES bold shadow remap STYLE 0343621 39 51 13 050 TEXTWIPE dump speed 1 TEXT 82 47 "Your Selection:" FONT
FuturaX.font 94 ATTRIBUTES bold shadow remap left STYLE 0 3 4 3 6 2 1 78 10 2 13 0 5 0 TEXT 80 115 "Door No. I" COLOR 2000000 TEXT 80 211 "Door No. 2* TEXT 80 307 'Door No. 3" GOTO Evaluate END EVENT ShowChoice.2 EXECUTE Scalajscala arcxx scalagameshow.rexx arexx wait PICTURE Sea1a:Sea1a Backg rounds Tech 006 WIPE cut speed 1 TABS 148 248 348 448 548 300 350 400 450 500 MARGINS on 80 655 GRID off 6 6 WORDWRAP on FONT FuturaX.font 47 COLOR 15 0 0 0 0 0 0 ATTRIBUTES bold shadow remap STYLE 0 3 4 3 6 2 1 39 5 1 13 0 5 0 TEXTWIPE dunp speed I TEXT 82 47 "Your Selection:" FONT FuturaX.font 94 COLOR
2000000 ATTRIBUTES bold shadow remap left style 0 3 4 3 6 2 1 78 10 2 13 0 5 0 TEXT 80 115 "Door Mo. 1" COEOR 15 0 0 0 0 0 0 TEXT 80 211 "Door Mo. 2" COLOR 2000000 TEXT 80 307 "Door Mo. 3" GOTO Evaluate END EVENT ShowChoi c e.3 EXECUTE Scala:scala arexx scaLagumeshow.rexx arexx wait PICTURE Seal a;Seala Backgrounds TechO06 WIPE cut speed 1 TAES 148 248 348 448 548 300 350 400 450 500 MARGINS on 80 655 GRID off 6 6 WORDWRAP on FONT Futur.iX.font 47 COLOR !5 0 0 0 0 0 0 ATTRIBUTES bold shadow remap STYLE 0343621 39 51 13 050 TEXTWIPE dump speed 1 TEXT 82 47 "Your Selection FONT FuturaX.font 94
COLOR 2000000 ATTRIBUTES bold shadow remap left STYLE 0343621 78 10 2 13 0 5 0 TEXT 80 115 "Door No. 1* TEXT 80 211 ‘Door No. 2* COLOR 150000 00 TEXT 80 307 'Door No. 3' GOTO Evaluate END EVENT Evaluate if k=: goto 'Host opens ;p IF k = 2 GOTO "Host Opens 2* IF k = 3 GOTO 'Host Opens 3" PICTURE Sea 1j:Seala Backgrounds TechO06 WIPE wipe east speed 10 TABS 148 248 348 448 548 300 350 400 450 500 MARGINS or. 80 655 GRID off 6 e WORDWRAP on FONT FuturaX.font 94 COLOR 14 0 0 0 0 0 0 ATTRIBUTES shadow remap STYLE 0 3 4 3 6 2 1 78 10 2 13 0 5 0 TEXTWIPE dump speed 1 TEXT 49 178 "Calculating..." END
EVENT "Host Opens I" PICTURE Scala:Seala Backgrounds Tech006 WIPE wipe east speed 10 TABS 148 240 348 448 548 300 350 400 450 500 MARGINS on 00 655 C-PTD off 6 6 WORDWRAP on FONT Fut u r aX.font 47 COLOR 2000000 ATTRIBUTES bold shadow remap STYLE 0343621395113050 TEXTWIPE dump speed 1 TEXT 82 47 'Stay with !D? Choose!"
FONT FuturaX.font 94 COLOR 5000000 ATTRIBUTES bold shadow remap left STYLE 0343621 78 10 2 13 050 TEXT 80 118 "No. 1 Open* COLOR 2000000 TEXT 80 211 'Door No. 2* TEXT 80 307 'Door No. 3" FONT FuturaX.font 47 COLOR 1 0 0 0 0 0 0 ATTRIBUTES bold shadow remap STYLE 0343621 39 51 13 050 TEXT 593 51 MARK replace 0 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 SELECT replace 0 1 15 3 4 5 6 7 8 9 10 11 3 13 14 15 BUTTON position 72 213 580 299 SET DF 2 IF DF=n GOTO Win! GOTO Lose!
HARK replace 0 i 1 3 4 5 6 7 8 9 10 11 12 13 14 I SELECT replace 0 1 15 3 4 5 6 7 8 9 10 11 12 13 14 3 BUTTON position 71 3Q6 530 393 SET DF 3 IF DF=n GOTO Win' GOTO Lose!
PAUSE -1 EXIT END EVENT "Host Opens 2" PICTURE Scala:Seala Backgrounds TechO06 WIPE wipe east speed 1C TABS 148 248 348 448 548 300 350 400 450 500 MARGINS on 80 655 GRID off 6 6 WORDWRAP on FONT FuturaX.font 47 COLOR 2000000 ATTRIBUTES bold shadow remap STYLE 0343621 39 5113050 TEXTWIPE dump speed I TEXT 82 47 'Stay with !D? Choose!"
Foirr FuturaX.font 94 ATTRIBUTES bold shadow remap left STYLE 0 3 4 3 6 2 1 78 10 2 13 0 5 0 TEXT 80 115 ‘Door No. 1‘ COLOR 5 0 C 0 0 0 0 TEXT 80 211 'No. 2 Open" COLOR 2 0 0 0 0 0 0 TEXT 80 307 'Door No. 3" FONT FuturaX.font 47 COLOR 1000000 ATTRIBUTES bold shadow remap STYLE 0 3 4 3 6 2 1 39 5 1 13 050 TEXT 593 51 " MARK replace 0 1 I 3 4 5 6 7 8 9 10 11 12 13 14 15 SELECT replace 0 1 15 3 4 5 6 7 8 9 10 11 12 13 14 15 BUTTON position 71 116 579 202 SET DF 1 IF DF=n GOTO Win! GOTO Lose!
SELECT replace 0 1 15 3 4 5 6 7 8 9 10 11 12 13 14 3 BUTTON position 72 3Q7 531 399 SET DF 3 IF DF-r. GOTO Win! GOTO Lose!
PAUSE -1 EXIT END EVENT "Host: Opens 3" PICTURE Scala;Sea 1a Backgrounds TechO 06 WIPE wipe east speed 10 TABS 148 248 346 448 548 300 350 400 450 KARGINS on 80 655 GRID off 6 6 WORDWRAP on FONT FuturaX.font 47 COLOR 2000000 ATTRIBUTES bold shadow STYLE 0 3 4 3 6 2 1 39 TEXTWIPE dump speed 1 TEXT 02 47 “Stay with FONT FuturaX.font 94 ATTRIBUTES bold shadow remap left STYLE 0343621 78 102 13 050 TEXT 80 115 'Door No. 1' remap 5 1 13 0 5 0 !D? Choose!
TEXT 80 211 'Door No, 2" COLOR 5000000 TEXT 80 307 -No. 3 Open" FONT FuturaX.font 4"7 COLOR 1000000 ATTRIBUTES bold shadow remap STYLE 0343621 39 51 13050 TEXT 593 51 " MARK replace 0 1 1 3 4 5 6 7 8 9 1 11 12 13 14 15 SELECT replace 0 1 15 3 4 5 6 7 8 9 10 11 12 13 14 15 BUTTON position 71 116 579 202 SET DF 1 IF DF=n GOTO Win! GOTO Lose!
MARK replace 01134567891011113141 SELECT replace 0 1 15 3 4 5 6 7 8 9 10 11 2 13 14 3 BUTTON position 72 209 581 301V SET DF 2 IF DF=n GOTO Win! GOTO Lose!
PAUSE -1 EXIT END EVENT Win!
EXECUTE Scala:scala arexx ScalaCumwins.rexx arexx wait SET W W*i PICTURE Scala:Sea la Backgrounds Tech006 WIPE wipe east speed 10 TABS 148 248 348 448 548 300 350 400 450 500 KARGINS on 80 655 GRID off 6 6 WORDWRAP on FONT FuturaX.font 94 COLOR 2000000 ATTRIBUTES bold shadow remap STYLE 0343621 78 10 2 13 050 TEXTWIPE dump speed 1 TEXT 71 53 '!DF Wins!'
TEXT 71 149 -The Car is* TEXT 71 245 'behind' TEXT 71 341 -Door !n* PAUSE 2 GOTO 'Theoretical wins' END EVENT Lose!
EXECUTE Scala:scala arexx ScalaCumwins.rexx arexx wait SET L L*i PICTURE Seala:SealaIBackgrounds TechO06 WIPE wipe east speed IQ TABS 148 248 348 448 543 300 350 400 450 500 MARGINS on 80 655 GRID Off 6 6 WORDWRAP on FONT FuturaX.font 94 COLOR 22 0 0 0 0 0 0 ATTRIBUTES bold shadow remap STYLE 0343621 76 10 2 13 050 TEXTWIPE dump speed 1 TEXT 02 49 Loses!'
IDF COLOR 10000 TEXT 82 145 'The 0 'The Car was' TEXT 82 241 -behind" TEXT 82 337 'door In' PAUSE 2 GOTO 'Theoretical wins' END EVENT 'Theoretical wins' SET PS S t SET PP 1-PS PICTURE Scala;Seala Backgrounds TechO06 WIPE wipe east speed 10 TA3S 146 249 343 448 548 300 350 400 450 MARGINS on 80 655 GRID off 6 6 WORDWRAP on FONT FuturaX.font 47 COLOR 2000000 ATTRIBUTES shadow remap left STYLE 03 4 3621 39 51 13 050 TEXTWIPE dump speed I TEXT 80 29 'Wins' TEXT 80 71 'Out of !L trials:' COLOR 1000000 TEXT B0 205 " COLOR 14 0 0 0 0 0 0 TEXT 80 194 -Staying: !p' text 80 247 -probability= !pp' COLOR
15 0 0 0 0 0 0 text 80 315 'Switching: !s' TEXT 80 371 -probability= !ps* FONT FuturaX.font 24 COLOR 10 0 0 0 0 0 0 STYLE 03 4 3621 20 31 13 050 TEXT 80 L26 'Actual wins; IK' ATTRIBUTES shadow remap TEXT 324 126 'Actual Losses: !L* COLOR 2000000 ATTRIBUTES shadow remap left TEXT 80 160 ‘Theoretical wins by... COLOR 2900000 ATTRIBUTES shadow remap TEXT 83 423 'EXIT' TEXT 523 424 "CONTINUE" 10 11 12 13 14 15 13 14 15 MARK replace 0193456789 SELECT replace 0 1 13 3 4 5 6 7 8 9 10 11 12 BUTTON position 75 416 143 451 F.XIT BUTTON position 511 411 660 455 GOTO 'Choose a Door:' PAUSE -1 GOTO 'Choose
a Door:" END Listing Two
* ScalaGar.eShow.rexx • * Called from Scala script
Choosedoor.script ' OPTIONS RESULTS SIGNAL ON SYNTAX SIGNAL ON
ERROR SIGNAL ON HALT ADDRESS ‘rexx_Sca1aMM‘ I* AF.exx
calculations * Get the Scala variables '
• GETVAR n’ n=RESULT 'GETVAR D* j=RESULT nitialize array to 0
door.=0 door.n=l * flag it as a win IF door.1=1 THEN DO * In
case car is behind door IF jsl THEN k= RANDOM(2,3,TIMEI'S'))
* Host opens random loser door IF j=2 THEN k=3 IF j=3 THEN k=2
END Host must open door Host must open door IF door.2=1 THEN DO
IF j=2 THEN DO How to pick either I or 3 h=RANDU(TIME I'S'H at
ramdom, based upon a random fraction h IF h 0.5 THEN k=3 ELSE
k=l END IF j=l THEN k=3 IF j=3 THEN k=l END IF door.3=1 THEN DO
Similar to first block IF IF j=3 THEN k= RANDOM!1,2tTIKE('S')]
I? J=2 THEN k=l IF j=l THEN k=2 END 'SETVAR k' k EXIT Q SYNTAX:
ERROR: ),l J: O 'JS uJ iJ hyki vjjnUf... Jid7JjJ:Ji ip ipp
iiii The screen where scores are kept. Note that variables
values are substituted for 'IP' etc. ADDRESS 'rexx_Sca1aKM *
'SHOW OFF' EXIT 10 ?stay* IF (D=DFI&IDF=n) THEN P=P*1
• switch* IF (D--DF)u (DF=n)THEN S=S+1
* lose *
• stay* IF (D=DF}«lDF-=n) THEN S=S.i
• switch* ' IF (D-=DF) & lDF-=r.) THEN ? P*1 ' SETVAP. ?' ?
‘SETVAR S' S ' SETVAR t' t EXIT 0 SIGNAL ON HALT ADDRESS *rexx_ScalaMM' * Arexx calculations * Get the Scala variables 'GETVAR D’ D=RESULT 'GETVAR DF* DF=RE£‘JLT 'GETVAR P* ?=R£SULT 'GETVAR S' S=RESULT 'GETVAR n' ruRESULT 'GETVAR f t=RESULT t=t*l Listing Three
• AC* Please Write to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 1* ScaLaCumwins,rexx
calculate cuniative wins for Seal • script ChooseDoor.script
V OFF IONS RESULTS SIGNAL ON SYNTAX SIGNAL ON ERROR (List
price) SCREEN-AtAEER 100 READY-MADE BACKGROUND IMAGES
SCREEN-MAKER images are created on mainframe broadcast
computers, and digitally transferred to meet AMIGA 24-bit IFF
SCREEN-MAKER was designed to help TV broadcasters, cablecasters, and major production centers create better graphics.
SCREEN-MAKER can do the same for you!
Call your AMIGA dealer for your copy of MjRLI N-H il EE 2.2 100 images in 24-bit IFF The Digital Graphics Library, Inc. 1382 Third Avenue, Suite 333. NY NY 10021 Phone: (212)978-8508- FAX: (212)879-0707 SCREEN-MAKER concept and imago Cop nght 1992. The Digital Graphic* Library. Inc Amiga i» a trademark of Commodore Buuncu Machine*, Inc
* 99.95 O p a I V i s i o n OpalVision from Centaur Development
is the newest tool for the 24-bit graphics artist. The package
consists of a 24-hit graphics card which fits into the video
slot of an A2000 or 3000 and the program software. The software
is made up of three different programs, OpalPaint, the 24-bit
paint and manipulation program, Opa!
Presents, a slide-show manager, and Opal HotKey- Opal Presents is designed to control the display of 24-bit images in filmstrip fashion. Opal HotKey is OpalVision's special support for the Amiga function keys, it allows the display of OpalVision and Amiga graphics simultaneously.
OpalPaint The OpalPaint program makes it easy to create vour own 24-bit images, import scanned or rendered images, and grab full frames or portions of an image when coupled with the OpalVision Frame Grabber & Genlock module, sold separately.
OpalPaint provides the standard drawing tools, such as box, polygon, line, and el ipse and a wide variety of brush options.
The image manipulation options in OpalPaint are extensive. The load image OpalPaint offers a variety of effects to create or enhance 24-bit images.
Option automatically senses the format of the file being loaded and uses the necessary loader routines to bring the image into OpalPaint. OpalVision is capable of recognizing IFF, HAM, EHB (extra half bright), IFF-24, JPEG, 256 greyscale, and its own file format, OV_FAST. You are given the option of using the image resolution or the displav resolution when the file is opened. The save file options are IFF-24, JPEG, and the OpalPaint format, OV_FAST.
You can convert standard IFF images to IFF-24 images by importing them into OpalPaint, enhancing their features, and then saving them as IFF-24 files. The drawing modes include functions for adjusting the contrast, brilliance or brightness, balance, hue, tint, or highlighting all or part of the image. You may also add or subtract color values, smooth or distort either part of or the entire image, or change the image into a negative of itself.
Graphic functions are performed with the use of the drawing tools. For example, if you wished to add the mosaic effect to a portion of your image, you would select the mosaic effect from the Modes menu and return to the image. Using one of the drawing tools, you go to the area of the image where you wish to apply tile effect and draw. The Amiga artist has complete control of each effect.
The arrow keys are used to move about the screen. You can use the shift and Alt keys with the arrow keys to make larger jumps around the screen and the image can be centered at any time simply by pressing the "n" key. Also, you can perform operations on only the part of the image that is displayed on the screen. It is not possible to follow the image off-screen and continue the operation.
Drawing Tools As mentioned, OpalPaint's tools are similar to those which have become standard to most Amiga paint programs.
All the image manipulation tools are available while in OpalPaint. You switch manipulation tools by switching modes from tire modes menu. Create a picture in paint mode then change it with any of the other supplied modes. Palettes can be customized through the palette requester or you can choose from several predefined palettes. As with other paint programs, OpalPaint will create a palette customized to images opened in the program.
As for painting your own picture, you have several other important features other than the standard tools and manipulation modes. The brush size, weight, and type are fully configurable. Choose from several different mediums such as pencil, chalk, and oil paint. Set the brush head to solid or spray. Also, a selection of paper types is available. These features make it possible to create a more realistic painting with OpalPaint. Cut brushes may be resized, flipped, rotated, and warped. OpalPaint stores up to three brushes at a time on the main menu bar. It is also possible to save and load
brushes to and from the hard disk.
You use the regular drawing tools to define the area you wish to cut as a brush.
There is a line options menu which allows the user to configure lines to continuous line, dotted line, or a line appearing every certain number of pixels.
A first look at Centaur Software's hot new 24-bit image manipulation system.
By Elizabeth Harris & jeff Gamble The area fill menu allows you to set the fill to solid, graduated, or to a particular brush.
The menu also offers a "warp factor," which allows you to make the filled area appear to bulge toward you. The gradient fill option allows the use of multiple colors in a fill. Direction, spacing, and radial settings are user definable. You can also set transparency gradients so that the transition of the area fill changes smoothly.
Drawing Modes OpalPaint offers over 50 different drawing modes. Centaur has relesed the mode creation code into the public domain, allowing for an unlimited number of modes to be created. Many of OpalPaint's modes consist of different special effects that can be applied to your images. The standard mode of operation is the paint mode.
Modes which offer special effects are mosaic, posterize, smear, smooth, and negative. Options such as increasing contrast, adjusting hue and tint, and sharpening the image are available as drawing modes. One of the more interesting modes is the "Colorize" mode; this allows you to add color to greyscale images. Proper coloring is achieved through adjustment of the HSV values for the palette chosen and the images being worked on. You can also achieve a more realistic look by changing the degree of transparency.
Tire Amiga artist can apply effects to the entire image or a portion of the image.
Again, the drawing tools are used to apply the effects, though not all the tools are used all of the time. Smears are done mainly with the freehand tool. Smoothing, on the other hand, may be done with the freehand tool over a small area, or by drawing a filled box over the part of the image to be smoothed.
Other Features The OpalPaint menus have "feedback lines" which provide information about the buttons on the menu. Placing the pointer above a button will call up its information in the feedback line. It is a friendly An example of the "posterize" effect in OpalPaint. OpalPaint’s different modes use the reminder of what the button does. It will standard drawing tools to apply the effects.
Also display the button's keyboard equivalent. When the pointer, or crosshairs if a tool is selected, is over the image or screen, the feedback line displays the pointer's coordinates on the screen.
The OpalVision main information screen includes a "Panic Button" which, when pressed, automatically resets OpaiPaint, This turns off most features of the program and re-equips the user with the basic drawing tools. This is a good feature for someone just starting with OpaiPaint Using the panic button will not disturb any work you have already accomplished. If it turns off any mode you wished to be in, you may easily return to that mode.
It is possible to have multiple working pages for different projects or for cutting and pasting between images. Each spare page can have a different image size or resolution and can be saved and loaded independently.
Although untested, OpalVision supports regular Amiga fonts including color fonts. It also supports CompuGraphic fonts. All drawing modes can be applied to the fonts.
Opal Presents Opal Presents is a presentation program for the display of OpaiPaint images. It is also possible to import other Amiga graphics and live video into the program. Opal Presents includes several built-in transitions and effects including wipes, fades, and scrolling effects.
The program is a slide show manager.
It allows the sequenced display of OpalVision images and offers a variety of transitional effects. It is fairly simple to use.
You are presented with a film strip into which you import the images you wish to show. The transitions are on the main Opal Presents menu as buttons. Click on the picture you wish to apply the effect to, then dick the effect button. You may change a picture's transition simply by selecting another effect button. Transition speed and the length of time an image is displayed are user configurable. Take note that you are working with 24-bit files and that the file size vs. the machine's RAM will affect the performance of the player. Our A3000 had 2MB chip and 4MB fast RAM and experienced
trouble with the display times for the pictures. It took longer for the machine to load the files, thus displaying the previous file for longer than the set display time.
Centaur will be releasing a framegrabber genlock module for OpalVision in the near future. This will allow the importing of frames of live video into OpalVision for manipulation. It will be possible to use this module to overlay text and graphics to video. Centaur will be releasing a special "Roaster Chip" which will bring real-time digital video effects to OpalVision. Some of the Roaster Chip's effects will include picture-in-picture display, real-time processing and morphing of live video, OpalVision output, or standard Amiga output.
And a game too!
Centaur is shipping a copy of King of Karate with every OpalVision board, King of Karate is the first 24-bit video game for the Amiga.
Conclusions OpaiPaint offers an ample amount of effects for customizing images, and as a 24-bit paint program, OpaiPaint performed very well. The standard tools make it easy to learn and use. Tire availability of the special effects make it more intersting to create 24-bit graphics in.
The manual is well done, giving comprehensive yet easy to understand explanations of all the options and modes. It also provides all the keyboard shortcuts and gives ideas for using some of OpalVision's effects.
OpalVision is easy to learn and use. It is a good product if you are looking to do 24-bit painting and image manipulation, it will be interesting to see what the program can do for video. With the full implementation of the Arexx interface coupled with the video modules, OpalVision will become a strong competitor in the desktop video market. »AC* OpalVision Requires: 1MB Chip RAM, 2MB Fast RAM Hard Drive, 68000 020 030 040 WB 1.3 or 2.x Centaur Development, Inc. 4451-B Redondo Beach Blvd.
Lawndale, CA 90260
(310) 542-2226 Inquiry 254 [T iesc statements and projections
presented in "Roomers" are rumors in the purest sense. The
bits of information are gathered In n third-party source
from whispers inside the industry. At press time, these
rumors remain unconfirmed and are printed for entertainment
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.I roo¥'ers bv The Bandito The A4000 Arrives Bv this time you've no doubt been inundated with the facts and figures about tile Amiga 4000, Commodore's blazing-hot new Amiga. The Bandito's not going to rehash all that data, but it's important to note what the really key new features are.
Tire new AA chip set (oops, that should read AGA according to Commodore's official jargon) offers a variety of resolutions which represent a terrific move upwards over the former Amiga graphics standard. But to the world at large, 640 x 480 x 256 color graphics are nothing new; they've had this on the Mac and PC's for years. True, the Amiga displays those graphics much faster than other computers, but for ordinary tasks like word processing this makes little difference.
So that's not going to cause tremendous Amiga sales to eager PC users.
Tire new AGA capabilities that are most important are fast animation and HAMS mode. Fast animation is important for multimedia applications, of course. And HAMS mode gives you, essentially, 24-bit color on screen, and file sizes are smaller than actual 24-hit files. Best of all, the two features work together, and you can get 60 frame-per-second animations in HAMS mode at any resolution. And that's the kev feature that, if properly advertised, can sell a tremendous number of A4000s. Why?
Glad you asked that question, You see, what really motivates hardware, or software, sales is a dear way to save money. You show a customer how they can save hundreds, or better still, thousands, of dollars that they currently spend by buying a new piece of hardware, and their checkbook is open faster than you can say "easy payment plan." For example, if you spend several thousand dollars a month on typesetting, then spending 510,000 on a computer, laserprinter, and software is a no-brainer.
Similarly, if you spend 530,000 at a video house to produce a brief video every few months, it's an automatic buy to pick up a Video Toaster and an editing system for half that price.
The A4000's fast true-color animation capability is just such a "gotta-have-it" feature, because if you do animations for videotape, an A4000 can save you the cost of a single-frame recorder. A Panasonic AG-
7751) single frame video recorder runs about 55,000; when you
throw in an edit controller, time code generator,
controller software, etc., vou're probably looking at
56,500, This enables you to take single frames of video,
perhaps created in your 3-D animation package, and record
them in sequence, one at a time, on videotape. Now look at
what you can do with an A4000 you can store off as many
frames of your animation as you have room for on your hard
disk, then play them back and record them in real time. No
more single frame control needed; you can use an ordinary
VCR. So you've just saved yourself about 55,000 or so...
and that's a pretty good reason to buy something, isn't it?
A big hard drive is handy, though, and lots of RAM, if you want to play lengthy 3-D animations in real time right onto videotape. We're gonna see a lot more of this once the A4000 gets popular.
This is real desktop video something that people can afford without selling their house or burning all their credit cards.
And with HAM8 mode, you don't need a fancy 24-bit display card to get true-color pictures another big cost savings. Now if only Commodore can figure out that this is the A4000's key advantage over other computers, and flog the heck out of it! No PC clone or Mac can even begin to touch that sort of animation speed at those kinds of resolutions, even with expensive add-in boards. Commodore should shout this from the rooftops.
And if Commodore's voice is heard, the big A4000 markets will be video and multimedia. Once professionals hear about what this baby can do, they'll be lining up to grab one. Heck, even the Bandito will have to start saving up for one, maybe by cutting back on buying games.
The A4000’s arrival also portends big changes in the rest of the Amiga line-up.
.Already Commodore has been making public statements of future directions. For instance, there will be no more new Amiga models with the old chip set. Every new Amiga model from now on will have AGA chips, or better. Which also means that we won't sec any more 68000-based Amigas, since the AGA chipset really Wanted: Amiga-aware electronic hardware design engineer.
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Over the next two years, we'tl see a complete restructuring of the Amiga product iine.
Imagine a S5Q0 Amiga with AGA graphics, a fast 68030 and an 80MB hard drive. It may be here in 1994.
Computer Price Wars It's been a tough year for the computer manufacturers; profit margins have plunged faster than sales of Atari Sts. The price pressure has even affected IBM and Apple, which have taken drastic measures to cut costs and reduce prices to stay competitive.
Look at what's happening: Apple plans to reduce prices every three months next year, probably an average of 10% each time if Introducing the AMIGA SMART PORT™ The auto switching game port interface for the Amiga. Plug in a mouse, digital joystick, and TWO IBM PC analog joysticks.
Just press the button on the device to use and the automatic electronic switching does the rest.
The Amiga Smart Port gives the Amiga an adjustable IBM PC compatible game port!
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62 A MA ZING C 0.1 UTIN G needed to keep up with falling PC prices.
PC prices have plummeted; you can now get a loaded no-name clone with a 33 MLIz 486, SVGA graphics, 4 megabytes of memory, and a 120 meg hard drive for about $ 1500 with a 1024x768 14” monitor.
Sure, it lacks Amiga DOS, and coprocessors, but it sure does have some raw horsepower.Why not a similar Amiga price structure?
Yes, this pricing pressure also affects Commodore. Remember, Commodore used to price their computers quite aggressively in the past, but in recent vears the pricing structure lias seen some ridiculous glitches. It's been one special program after another, prices bobbing up and down like yo-yos, leaving dealers and consumers alike confused. What can we expect for Commodore prices in 1993?
There are some mixed signals coming out of Westchester.
AUDIO GALLERY Commodore's aggressive pricing on the A4000 is a wonderful sign for the future, Of course, Commodore would have loved to charge a lot more for it, but market conditions have made that impossible. Still, $ 3,699 isn't exactly giving it away, but you can find it at some places for about 53,000. At the other end of the spectrum, the A600 isn't too expensive, but it's still rather high for a computer with the same old graphics and processor as the Amiga 1000 from 1985, Haven't we progressed in the last seven years? And in the middle of the product line, things are very confused. How
about the on-again, changed-again A3000 promotion? First it was "Buy an A3000 and get a Free CDTV!'' That only lasted for a couple of weeks, before Commodore decided to change the promotion to "Buy an A3000 Cheap and Get SCALA Software Free," The new prices, which at press time were only good through the end of November, are $ 1,499 (!) For a 25 Mhz A3000 50 (100MB for $ 1859) with the SCALA Multimedia Authoring system thrown in.
An amazing deal; it's less than half the price of the new A3000 when it was introduced. This does leave open the question of who would buy an Amiga 2000, which is selling for about the same price. And then many A3000 owners who were considering selling their machine to pay for an A400U purchase just saw their computer lose quite a lot of value in the resale market.
Clearly, Commodore has to revise pricing for the entire product line. And you don't have to be a rocket scientist to figure out that with the A4000 so Ask your dealer. To order by mail, add 75 cents postage per copy and send check to Vidia, P.O. Box I180, .Manhattan Beach, CA 90266, Circle 113 on Reader Service card.
Aggressively priced, that doesn't leave a lot of room for A3000s. And even at a low price, many buyers may not want to get an A3000 with its old graphics chips that can't be upgraded. (Well, at least not yet. But the Bandito suspects that some savvy developer will figure out a way to upgrade.) So the A3000s are getting price-reduced to dear out the inventory, perhaps in preparation for a lower-cost version of the A4000, maybe with a smaller hard drive and a 68030 instead of the 68040. In any case, expect big changes in the product line for 1993. The Bandito expects the A2000 to disappear, and
new models to form the middle of the product line. We may even see by 1994 the current A500 and A600 transformed into a new low- end Amiga with a similar form factor and VIDIA 7 pi Vidia Guide to Pro Page3 8 pt Vidia Guide to Pro Page 3 9 pt Vidia Guide to Pro Page 3 10 pt Vidia Guide to Pro Page 3 11 pt Vidia Guide to Pro Page 3 12 pt Vidia Guide to Pro Page 13 pt V‘ ' We Ihink you see what the all-new Vidia Guide to Pro Page
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Oh, and Commodore also says they have a (tern promotion in the works for CDTY which will be announced Real Soon Now. Maybe they'll give away an A3000 with everv purchase. All kidding aside, they do want to clear out the current CDTV inventory to make room for a new version sometime next year. The Bandito hopes the engineers win the arguments with marketing; the engineers are pushing for CDTV with the AGA chip set and a 68030 as standard equipment.
RISCy Business Here's a fascinating news tidbit: Apple and IBM have announced that the PowerPC RISC chip that they are developing with Motorola will be made available to any computer maker who wants to use it. I he PowerPC chips as supposed to be a superhot series, with the wimpiest chip capable of lOx the performance of a 6804CI, The first ones are coming out in 1993. Will Commodore decide to use the PowerPC as their RISC chip?
Statements made at the World Of Commodore show certainly lead the Bandito to believe that Commodore knows that RISC is the wave of the future. Motorola may not even put out another CISC chip after the 68060, and some observers think they may not even put out that chip.
Of course, there's quite a few RISC chips to choose from. The Bandito thinks that the PowerPC is particularly attractive because it offers Commodore a chance to join the mainstream of computing. After all, thev'd now be using the same CPU as Apple The Computer Service and Repair Video AMIGA Edition This video represents six years of first hand experience repairing the Amiga Computer.
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Commodore might even sign on to that. Both NuBus and Micro-Channel buses look rather crude compared to Zorro III. With Commodore promising RTG (retargetable graphics), using other CPUs will be a lot easier in the future. Of course the OS would still have to be rewritten, or at least some parts of it.
When would you see a RISC-based Amiga?
Don't even begin to look for one until 1994, and you may not see one until 1995.
Burning the Toast !t looks to the Bandito like the desktop video market continues to heat up. Many companies that make computer products or video products have decided that the Video Toaster is the target to shoot for, and we're starting to see the first bullets. Matrox has a multiple-board set of video stuff for the IBM, and a company called FAST has been showing off their board for Macs and IBMs that does a few video-switching tricks. Even standard video companies like Pinnacle arc trying to reach for the lower end one ad touts their low end switcher for only S11,000, and you can expand it
to include a paint program and a still store for only thousands more. And in the Amiga market, there's a lot of competitors trying to cut away pieces of the Toaster's graphics and video market, with 24-bit display boards offering various video features, or perhaps future potential for Toaster-like functionality.
In a time of lower profit margins and sagging sales, more companies are looking to multimedia and video to rescue them. So we can expect many new products in this area, and that means more competition for VISIONSOFT PO Box 22517. Carmel. CA 93922 MEMORY UNIT 2MB 4MB 8MB 1x4 80 SC ZIP Ix4-70SCZJP 1x4 70,80 PC DIP 1x4 -70,80 PG ZIP 256x4 - 70. 80ZIP 256x4 70.80 1x8-70, 80 SIMM 4x8 -70. 80 SIMM 4x8- 60 SIMM A 4000 4x8-70 SLMM A4000 4x8-60 SIMM S 1525
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NewTek. They've shown themselves capable of terrific products and slick marketing in the past. Will they pull it off again in response to this new challenge?
Or are they content to rest on their laurels?
Right now, there's still nothing that matches the Toaster's price-performance for all of its various tools in video effects, color processing effects, and so on.
However, it's clear that the gap is closing.
The Toaster 2.0 software provided a number of nice features, but the most advancement was in the 3-D program.
What about some hardware refinements?
What about those Toaster RAMpacks that were shown? Ora Toaster that fits into the A3000 or the A4000? And then there's all those connectors on the Video Toaster board that have to be good for something.
When are we going to see hardware that plugs into them? Thebovs in Topeka better get busy if they don't want to be left behind. Sure, sure, they're working on cool stuff in the labs, but they have to tear those toys out of the engineer's hands and ship them. Creeping featuritis caused long delays in the initial Toaster shipment. Is that the problem now? True, true, NewTek lias started to advertise Video Toaster T- shirts and posters, but the Bandito doesn't consider that to be an important new video product. It's about time the Topeka Technerds turned the world on its ear again, don't you
Besides, Commodore will probably discontinue the A2000 sometime in 1993, which means that there will be no machine for the Toaster unless NewTek finally comes up with a new board design. And those Video Toaster Workstation prices AMIGASOFT 1521 East Truxtun Avenue, Bakersfield, CA 93305 WE SELL FOR LESS 1 Meg Fatter Agnus Chtp(8372A) $ 42.99
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Should really come down, too, what with plummeting A2000 prices, NewTek will have to come out of its slumber and make some aggressive moves this year to stay current with the marketplace.
Legal Wars The Bandito has some news to report from the courtrooms. Seems that Accolade has won its fight against video game giant Sega. Sega, you may remember, charged Accolade with trademark infringement because Accolade was making Genesis carts without a license. The case attracted much attention in the software business because Sega won an injunction against Accolade based on Accolade's reverse engineering process, which of course is used by just about everybody in the hardware or software business at least to check out how the competition does things, if not to create your own version.
While Accolade lost the first round, they won in federal appellate court, so Sega has effectively lost unless they can get the Supreme Court to rule, an unlikely event. If Sega had won, hardware companies might have been able to control development of software for their machines a frightening prospect. But all's well that ends well.
While one lawsuit gets settled, another one starts up. Entertainment giant Electronic Arts is being sued by ESPN for trademark infringement. Seems that ESPN has finally noticed EA's use of the "Electronic Arts Sports Network (EASN)" logo on alt their sports games, and ESPN is annoyed because it looks a whole lot like their logo. Too early to tell what will happen on this one, but the Bandito will keep you posted.
Meanwhile, Electronic Arts has purchased Origin Systems, creators of the Ultima series, for a cool $ 35 million in stock. EA will keep the company running pretty much as before, which means that we should see the long-awaited Wing Commander for the Amiga soon. Tire Bandito hears that Amiga versions of other Origin titles are planned, and that Amiga versions may come out much faster in the future. We shall see, won't we?
The Bandito’s Fearless Predictions for 1993 Once again the Bandito risks life and limb to gaze into that hi-res interlaced overscanned crystal ball and predict the future of the Amiga or at least the next 12 months of the Amiga. By the way, the A-Sound Elite Rated 1 for sample editing For serious sound editing, choose A-Sound Elite:
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• Commodore will announce support for a RISC CPU for future
Amigas; they will name the CPU at a press conference in the
Throughout the year. Commodore will be discussing future product plans in far greater detail than ever before.
* As part of their new product strategy, Commodore will release
at least 5 new Amiga models in 1993. Prices will be cut on
current models to move them out of inventory; production will
cease on the A2000 series. The A3000, A500 and A600 models may
not cease production until 1994, but they too will be replaced
by newer Amigas.
• AC2 r PSST! Do you know of any rumors, gossip, scuttlebutt,
or just plain dirt? If so. Become a professional tattle-tale
and pass these tidbits on to: The Bandito c o Amazing Computing
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ITDl? B -PI C&m&e Vyjttt California Interactive Media, Inc. Lynchburg, Virginia 7TsWtVyfi Z:,:Zri. Riri . Scott Andreae Portsmouth New Hampshire mmmm Gary Dominguez Ouakoma City, Oklahoma The OpalVision Main Board
• An internal card which operates in any Amiga computer with a
video slot. II is the core of the OpalVision system.
• A I rue 24-bit frame buffer and display device with Iti.ti
million colors available for every pixel.
• Uncompromtsed, 24-bit highcr-tlian-broddcast-qualily,
crystal-clear images which far surpass any composite video or
• Standard Amiga graphics and animations can appear in front of
or behind OpalVision images on a pixel-by-pixcl basis.
• Capableol double-buffered 24-bil and 15-bit animation in medium
and low resolution modes and 8-bit double-buffered animation in
• VLSI graphics coprocessor enables resolution changes, stencil
modes, a host of transition effects and smooth scrolling
• Talette-Mapped" design updates screen colors in real-time, Fade
pictures in and out and change Iheir palettes on the fly.
• Occupies the video slot of any Amiga computer.
• Rouble buffered full 24-bit, 15-bit and 8-bit true color modes,
24-bit and 8-bit palcttc-mapped display modes, Dual Playficld
and Overlay Priority stencil modes.
• Priority mask definition specifies foreground background areas
in 24-bit images.
• Microcode graphics processor for system control, priority
switching hardware scroiling and panning.
• 20ns video switch io freely mix Amiga and OpalVision graphics.
• Equipped with 1.5 MB of display RAM which leaves your Amiga's
RAM free for other programs.
• Expansion connectors for available Frumegrabbcr Qcnlock and
Scan-Rale Converter hardware modules.
• Expansion socket for the "Roaster Chip.' A live video special
• Automatically self-configures for NTSC or PAL operation.
• £4-bit RQB output with video bandwidth 7 MHZ.
The OpalVision Main Board is the core of a complete video system.
Enhancement Modules arc on the way which add cxccplionai graphic and video features to (lie OpalVision Main Board. Create a complete video production sludio by adding some or all of the OpalVision Expansion modules. The modules connecl directly to llie Main Board wilhout tying up Amiga slots.
Frame Cjrabber + Cjenlock Module 24-Bit real-time framegrabbing and belter-lhan-broadcast-quality gcnlocking with S-Video, RC B jnd composite inputs and outputs. Real-Time video effects, transitions and coior processing.
Quad-input Production Switcher Compielc video switching capabilities. Includes four 5-VIHS, four composite and one RQB input Three outputs: Composite, S-Vidco and RQB. Combine Iwo live video sources, 24-Bit OpalVision and Amiga-generated graphics.
OpalVision Scan-Rate Converter Perfect for desktop publishing and graphic arts applications. Qeneratcs flicker-free 24-Hit and Amiga graphics. Can also be used as a separate 24-Bit frame store for multimedia applications.
OpalVision Roaster Chip Amazing, complex Digital Video Effects. Real-time processing of live video.
'Picturc-in-Picture' capability, includes pre-mode cffccls and provides for the creation of custom effects.
OpalVision Software Every OpalVision Main Board includes a full range of soltwarc lo let you start enjoying ail the benefits of your new 24-Bit Amiga immediately: Opal Pa in I Everyone is excited about OpalPaint. In fact, nearly everyone who s spent any lime using il says il s the best paint program on the Amiga. And with good reason. It's Fast. Rcal-limc. Full 24-Bit. OpalTaint gives you complete control over OpalVision s 16.B million color palette. Includes a full-range of drawing tools and an expandable library ot image-processing modes with adiusiabie paramelers, complete texture-mapping
capabilities, transparency and color gradients, multiple work modes, nozzle brushes, prc-dcfincd palettes and many oilier comprehensive tools. Unique and powerful features like real-world 'Artist s loots and paper types, multiple stencil types, virtual memory support and compatibility with the pressure- sensitive Wacom drawing tablet provide a level ot support for artistic creativity never before available on the Amiga.
OpalAnimMATE Our new Animation player lets you play OpalVision animationsal rates of up lo 60 frames per second. II works in 6 different color modes and features selectable screen sizes from 52 x 20 to 76K x 286 pixels. Features an easy Workbench interface, dynamic DMA allocation for best frame rates on slower (68000-bdsed machines), and will play animations directly from a hard drive.
Also included are Opal Presents!, an icon-driven presentation program, OpalVision Hot Key, a powerful and very useful image display uiilily and the world's first 24-Bit game. King of Karate.
OpalVision also works with A40Q0 and AA Chipset!
INCREDIBLE VIDEO BOARD TRADE-IN OFFER!
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P. O. Box 4400, Redondo Beach, CA 90 278 Phone: (310) 542-2226
FAX: 1310) 542-9998 OpalVision BBS: (310)793-7142
• Centaur 7csfr.fi the right lo limit Ihis offer lo specific
video boards and m quantifies which will be jcceplcd as
trade-ins at Centaur s discretion. Ccnlaur may alter or change
the terms and conditions of Ihis offer ot any lime at its sole
discretion. I’lcasc call Centaur for complete details.
OpajViston. OpalPaint, Opal Presents and OpalVision Roaster Chip are trademarks of Opai Technology, Ud- OpalAnimMATE and King of Karate are trademarks of Centaur Development Inc. Other brands and product names arc trademarks or registered trademarks of their respective fioiders.
Wrhen I first read a magazine article several years ago about how a preview video of a certain Amiga 3-D program wowed everyone who saw it, 1 wasted no time in tracking down the developer, Roman Ormandy of Octree Software, and badgered him for more information. There was no other package on the Amiga market, or on any other, at that time that could even make the claims that Caligari could. Well, the short of it is, I bought one of the first Caligari packages that were released, and over the years, have continued to receive and marvel at alt of the upgrades. In the beginning, there was only one
version of the software, but in these intervening digital moments, several Here we see a composition that was saved as a "QRender." It is a 16-coior hi-res picture that is dithered so that it seems to have more than 16 colors. This is Caligari s preview mode.
Versions have appeared. There is now the Broadcast Professional version, which is tied to high-end 24-hit technology, like the GVP-lmpnct series of boards, and the upgrade to what was previously known as the "Home Version," now called Caligari 2 (S399).
The original Home Version of Caligari was a severely stripped-down package. It had the same superlative interface, but as far as rendering, it offered only rough polygonal graphics in hi-res and medium- res 16 colors plus dithering. Not that this rendering was totally useless, for the rendering engine of Caligari has always been one of the fastest in the industry so that making an animation or a series of stills for ANIM brushes has always been both fun and useful for certain applications.
But then again, the Home Version 1 didn't have animation capabilities except for single framing. All of that has changed.
Caligari 2 requires al least 2MB of memory. It is not multi-tasking, but does allow you to bring up a shell while in the program. A hard disk and an accelerator board are "highly recommended." Caligari 2 now has 99% of the attributes of the Broadcast version. The only difference now is in addressing the highest-end 24-bit boards and some souped up speed features tied to those boards. Otherwise, Caligari 2 is one of the most amazing graphics and animation engines that the Amiga can boast of.
Caligari 2.1 The Next Generation by R. Shawms Mortier The Object Design Screen This is the place where you build the actors that are to populate your animated screens. There are three ways to do this.
The first is to import an object, Caligari 2 supports the loading of VidcoScape (.GEO and ,vs3D), L ig if W« w(.LWOB), and Sculpt (.SCENE) objects. This makes it a nice bridge to these different and popular Amiga formats, and a usable addition to Toaster works. They promise support for more formats in the future.
The second way to get objects on the screen is to construct them using the library of primitive objects in Caligari 2. These primitive shapes can be glued together in an infinite number of ways after being resized, twisted, rotated, and or squashed.
This means that very organic figures can result in the final run. The primitives are also available for a new Caligari 2 operation: the extrusion and twisting of their points and faces. With this possibility, the face of a sphere, for instance, can be modeled as if you were using a ball of clay in your hands, reshaping it into the object of your desire. Memory-wise, it's more economical to reshape one primitive than to glue a bunch of separate primitives together towards the same end when storing the result.
The third way to create your actors is to go to the Caligari 2 extrusion screen.
Here, you can draw shapes on a gridded surface and then transfer them to tire object design screen in any of three ways:
1. Shapes can be placed on screen as flat planes, great for
surfaces upon which your actors will play their parts.
2. Shapes can be "extruded," that is, drawn like taffy on a
chosen axis, so that they achieve perceivable "depth" nice for
letters which you want to appear in 3-D, or logos.
3. Shapes can be spun in anv rotational degree around a chosen
axis, creating objects like wine glasses, organic forms, or
parts of larger objects.
All shapes created in the Extruder may be saved separately, making it possible to create and save whole primitive alphabets or sections of mechanical and organic devices. The extruder is lightning fast.
LightWave and VideoScape extensions may be applied to the designed objects, so creating Toaster objects intuitiv ely is a great advantage to owning this software, Objects may be saved on a separate library disk of images. Again, Toaster owners might just consider this software as a vital utility, given the somewhat complicated way the 3- D modeller functions in the Toaster.
Here is the same composition rendered as a DC1V 40-plane frame buffer, and saved in the * scratch” drawer as an IFF scene. This was then loaded into DCTV paint and saved as a 24-bit file.
Owners of ADSPEC Programming's Dratc-
- fD Pm may also want to add Caligari 2 to their satchel of
software, as D4D Pro can also import and render VideoScape
objects (version 1.2 and above). Object design in Caligari 2 is
intuitive and enjoyable to the max with this super
virtual-reality interface, Manipulating the Actors The primary
Object Design screen is seen in perspective, and fills the
Amiga viewport. But that doesn't mean that you are relegated to
this view of your objects.
You may also access the normative Front Side Top views at any time by the touch of the mouse. This feature and the ability to zoom very dose to anv image point allow you to place sections of objects exactly where you want them for glueing. You can either leave finished actors in place and move on to the next ones, or save them and then erase them from tire screen, probably an advisable move to increase wireframe rendering speed. Not only can the actors be moved and sculpted, but the Screen itself can be rotated on any axis, as can your "Eye," or "Camera." In the Object Design module, Caligari
2 gives you every opportunity to get exactly the object you are looking for, down to the smallest detail.
All of this is done so that you actually feel that vou are manipulating real material in a virtual 3-D space, and not merely playing with a flat computer screen. 1 am sure that Caligari was studied long and hard before NewTek decided that LightWave should also have a 3-D virtual-reality interface.
The Scene This is the stage upon which your selected actors are placed and positioned, ready to be set in motion and rendered in blazing color. Actors are imported from saved niches in your 3-D Object libraries, When you exit the program, the Scene you are working on is saved to disk. It's necessary that the Objects be in the same directory as the Scene so that they can all be loaded together if you quit the session. I think this should be altered, and that a requester ask you for DiskX where the Objects are located as an option. Scenes are saved in the Caligari 2 format alone. I hope that a
future edition also allows the saving of an entire scene as a VideoScape and LightWave file, to make the porting of entire scenes easier where objects are already positioned in specific relationships.
The placement and qualities of lights in Caligari 2 remain an artifact from other Caligari editions, and is unfortunately the antithesis of intuitive practice. It is based upon numeric indicators alone, is difficult to understand, much less to master, and is accompanied on-screen by no visible indicators or icons. This is not suitable, as too much time is wasted in guessing where the lights are, and in doing rendering previews. There is little reason why such an exquisite design interface should not be able to share its visual magic with the placement and manipulation of light sources, and it
is hoped that the next upgrade will address this situation.
Animation Caligari 2 offers the user two exquisite forms of animation editing. The first is my favorite, as it seems to be a cousin to the virtual-reality method that Caligari uses to accomplish object design. It is an interactive visual method accessed from the Scene module, and offers all of the ease and intuitiveness that Toaster users are familiar with in LightWave 3D. Objects are targeted as parts of "keyframes" and the computer is Sett to create the "In-Betweens" of the sequence. With this method, endless experimentation and viewing of the results in real time is promoted. A complete
graphical interface, much like the controls on a VCR, is used to access the sequence and target specific moves. Once finalized, the animation can be saved as a scriptfile.
The second animation method may be experienced as a bit less intuitive as it requires the writing of a Script first. There are, however, many pages of the manual dedicated to tire use of the proper syntax necessary' in the creation of Scripts, so Octree makes every attempt to make the process as easy to understand as possible. Once you understand script creation, it can actually open up more avenues of exploration and animation production than real-time visual manipulation. I would think that Amiga artist animators would opt for the visual method first, while programmer types might be more
comfortable with the Scripting method. Scripting the animation can also be done after it is put together in the real-time mode, as this allows for fine tuning, such as acceleration and deceleration of movements. In either case, fully rendered animations can be saved to disk for later playback.
Rendering "QRender" and "B Render" are two Caligari 2 terms that you must become familiar with. Qrender means "Quick Render," a way of previewing a scene's objects for position and basic lighting, while Brender means "Broadcast Rendering," and includes material wraps, textures, shadowing, reflectivity, and environmental mapping. Qrendering, by the way, is also available in the Object Design module. QR gives vou a dithered hi-res look, suitable for some applications, but only for preview if the application is to be recorded to video for broadcast.
It is in the BR mode that Caligari 2's professional look and "realism" are achieved, as it allows for maximum control of the textures and reflectivity of the objects.
Caligari 2 features five shading alternatives: Flat -useful for 2-D graphics and fast previewing; Gouraud for shading non- shiny surfaces; Phong great for polygons that are to experience illumination intensities; Meta for emulating realistic metallic surfaces, and which the coefficients for Bronze, Copper, Gold, Tin, Nickel, and Stainless Steel are included; Environment for creating reasonable approximations of chrome and glass reflective surfaces.
Transparency can be set from 0 (fully transparent) to 255 (totally opaque).
BR also takes full notice of the lights, and creates very different looks depending upon the light's color, intensity, position, type (infinite, local, spot, shadow), and upon the casting of shadows. Different shaders support different lighting effects. Texture map anti-aliasing is also supplied. The shadows cast by BR objects take note of transparency and coloration, producing some reality-invoking graphics. Since Caligari 2 uses the hard drive as the default for intermediate storage of renderings, taking many megs per frame of a full color scene, it may be wise to use RAM as an intermediate
storage area. Be advised, though, that only users with full complements of RAM, 8MB or more, should attempt this. Though Caligari Brenders at very fast speeds, it can take 15 to 30 minutes a frame to do its work. You can render directly to your chosen FrameBuffer from within this module. The Scene's Objects can be rendered as Solid with all of their attributes, Faceted, Dithered to reduce color banding, and from none to maximum antialiasing. Color Wireframe is wrongly included as an option in the manual corrected in a ReadMe file on the disk because ills a true 24-bit option, and
Caligari 2 does not render in 24-bits.
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F-BASIC 4.0 System S99.95 Includes Compiler. Linker. Integrated Editor Environment. User's Manual. & Sample Programs Disk, F-BASIC 4.0 + SLOB System S159.95 As above with Complete Source Level DeBugger ,.3-aoie On. :-c DELPHI NOETIC SYSTEMS INC (605) 348-0791 PO Box 7743 Rapid City. SD 57709-7743 Sena Check or Money Qraer or Write R r Into Call With CreCil Carfl or COD As far as Texture Mapping is concerned, Caligari 2 accepts ,6rn (Caligari Rendition format) and .WIN (Truevision Targa Vista format) files. MacroPaint and TV Paint (GVP) will generate these files directly, but don't try to
use any other 24-bit Amiga file in its natural state. You can use ASDG's ArtDcpnrtmcntPro to translate 24-bit art into Targa and Rendition formats. The texture mapping capacity of Caligari is not intuitive, and compared to other Amiga 3-D 4-D programs, is not as user friendly either.
Objects created in the Extruder module all have default Texture mapping capacities, but only the Square, Sphere, and Bullet primitives have a default texture mapping.
Tire other primitives may not be Texture Mapped.
Conclusion Unlike the situation a few years back, there is no lack of 3-D rendering and animation vehicles that the Amiga can ride.
One needs only to mention the NewTek Toaster software, Impulse's Imagine, ADSPEC's Draw-4D Pro, Sculpt 4D, REAL- 30 Pro, and Hash's Ariimatio)i:]oimwi riMn to emphasize the point, The empty landscape that Caligari walked on when first released is now populated with lots of 3-D vegetation, Do you want to share files with your Amigas plus Pcs and Macs? Share peripherals such as large storage devices, laser printers and other output devices, faxes, and video equipment? Easily manage large tiles7 Access your computer and files from home or work?
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CA90809ua (3l0» 427-t227 FAX| 310) 427-09TT say regarding revisions and additions, and I am hoping that this practice will continue well into the future. Roman Ormandv assures us that each new release of this medium-end Caligari product will match the last release of the higher-end broadcast software. Need we ask for more from a developer who has given so much over the years to the Amiga community?
• AC* Caligari 2 Octree Software, Inc. 311 W. 43rd St., Ste. 904
N. Y.. N.Y. 10036
(212) 262-3116 Inquiry 200 Please Write to:
R. Slmmms Mortier c o Amazing Computing
P. O. Pox 2140 Fail River, MA 02722-2140 so tlw competition for
the f.iirlv restricted Amiga 3-D 4-D market is making sales
tough. There are real standards that are being set. Some of
these standards involve making sure that a package has the
capacity to wrap li;l-' graphics on 3-D objects. Caligari 2
doesn't do this, but prefers the now- outdated method of
wrapping only targa images on objects. That is simpiv not good
enough. Though you can take a Targa image and translate it
into an IFF with ASDG's Art Department Pro, who needs the
extra headache, time, and expense? The methodology and
explanation of how Caligari 2 utilizes its proprietary
texture-mapping facility lo target a 3-D image is too convo
luted, and should be either changed or at least supported by a
much clearer tutorial section tn the manual. If you are not
careful about what you render and in what order in a scene,
you can wind lip with a rendering that uses all of tiie
available spece on your hard disk! I once made this mistake,
and 15MB later mv disk ran out of room. There should be other
options as far as storing everything in one place, or at least
a more concerted effort to explain the file path operations in
the manual. The manual also cries out for a thorough index at
My number one complaint is that Caligari 2 has no visible icon for the placement of lights, like the excellent way these are graphically addressed by (he Toaster, but has instead a somewhat complicated numerical interface. Exactly where finished images are stored, and their easy retrieval has to be made much clearer in documentation. There also should be an option that allows you to save icons with a scene. The days are over when the only way to think of the Amiga as a first-class rendering engine was to add a BridgeBoard and a Targa board. The Amiga does not need MS-DOS or any other
platform capability to prove its worth as a videographic tool, so any attempt to hold on to this vestige of the past is unwise and unwarranted.
The Caligari 2 virtual-reality modelling screen is still one of the most awesome 3-D creation experiences you will ever have on the Amiga. The animation previewer is second to none in speed, options, and real time interfacing. Tire Broadcast renderer can produce astoundingly "real" 3-D works.
Addressing DCTV and other rendering options allows the low to moderate end Amiga 3-D operation to experience a vintage Amiga package. Caligari, however, in all of its versions, started off by hedging its bets with the Amiga by trying to transform the Amiga into an IBM done, it needed a Bridgeboard and a Targa board in the beginning, and some of that prejudice still echoes today. It does indeed address ail of tire best Amiga peripheral viewing options available, and more will be added as the upgrades come to pass; Caligari is upgraded in a major way once or twice a year. Caligari stil! Needs to
adjust its file requesters to make them have a more standard took and functionality. For instance, the only way to save a DCTV picture at the moment is either to save it as an animation, or aa a one-frame pseudo animation, or to grab the IFF sconce save from the "Scratch" drawer after you shut it down. That is not good enough. The user should be able to select a gadget that says something like "Save Framebuffer Pic," whereupon an understandable file requester should pop up with easily selectable save paths.
Personally, I think that the Object Design module alone is worth the price if you are an obsessed Amiga animator, as it can also act as a generic modelling engine for other rendering packages if you prefer, This can he done by utilizing the aforementioned dynaCADD package, or with the coming release of Pixel-3D 3.0, Octree has always listened lo what their audience has had to p| Well Connected Amiga Client Software will meet your networking needs and allow any Amiga configured with a LAN card to work with the best selling, most reliable, most extensively supported network available Novell
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.. .I-} on I * K' .ji Make your new year happy from January to December with a subscription to Amazing Computing That's right! Now is the best time to subscribe to Amazing Computing or AC's TECH. If you don't have a subscription, then make it your New Year's Resolution to get one!
AC's GUIDE is the only complete guide to all the products and services available for the Commodore Amiga. Each issue is packed with over 3,000 products and services.
The GUIDE is updated every six months to ensure a complete and accurate catalog of Amiga information. AC's GUIDE To Tloe Commodore Amiga is a must for all Amiga owners.
Amazing Computing offers the most complete coverage of the Amiga and events in the Amiga community. You'll find video, animation, desktop publishing, programming, and comprehensive reviews of all the latest products to enter the Amiga market. Amazing Computing also offers easy-to- understand articles for beginners and helpful tutorials designed to launch your Amiga skills well into the future!
AC's TECH is the only technical journal available for the Amiga. Its focus toward experienced programmers and hardware and software developers makes AC's TECH a must-have for anyone who wishes to gel more out of their Amiga. Programmers will find AC's TECH to be a valuable tool for picking up new tricks of the trade and interesting projects to test their skills.
1-800-345-3360 1 directory by Keith Cameron Commodities, Part 1 On the Extras disk which accompanied my 2.04 system upgrade, there is a directory within the Tools directory called "Commodities." This directory, or drawer, contains the Commodities Exchange programs, a group of programs that can enhance your use of the CLI or Shell. All of these programs can be called from the Workbench as well as from the Shell, but we will examine their use strictly from a CLI environment. Since there are six programs in the Commodities directory, I will discuss three of them this month and the remaining
three next month.
As most of you who have been reading my column know, I trulv do prefer using the Shell rather than Workbench, With the new features on version 2.04, however, I find that using the Shell is not as essential as it once was. Still, 1 enjoy the feeling of power and control that the Shell gives me, and 1 continue to find it to be more versatile and resourceful than Workbench. I must admit, though, that I frequently tire of typing in commands and long command lines. Of course, the Shell's command history alleviates this problem somewhat. Another way to circumvent such repetitive typing is by using
ALIAS, as 1 discussed in a recent colunm. Yet, there is still another alternative, and that is by using FKEY.
FKEY allows the operator to utilize the function keys and shifted function keys as substitutes for Amiga DOS commands, or even entire command lines. Thus, 20 commands or command lines can be replaced by one or two keys. For example, instead of typing DIR to get a directory listing, you can simply hit the F2 key. Sound easy? It really is. To execute this program, you should type a command line such as the one below: FKEY F5=COMMAND N RETURN In the above example, the F5 key is being programmed to perform the same function as whatever you choose COMMAND to be. You could type a single command
here or an entire command line. The " N” is perhaps the most important part of this command, as this is equivalent to a carriage return in a command line. Without it, you would have to manually hit the return key after hitting the F5 key. Another way to add an automatic carriage return is to add " R" to the assignment.
The above is an example of a function key replacing a single command. As I've said, an entire command line can also be replaced. You could, for example, have typed something like this: FKEY F5=DIR DF1: N RETUHN Now, any time you want to get a directory listing of dfl:, all you need to do is hit the F5 key. Of course, you can program all 10 function keys and all 10 shifted function keys the same way.
Each time you execute the FKEY command, the mouse-driven program window will pop up. You should see that the first three function keys (FI, F2, and F3) have airendv been programmed. You can, of course, change these if you wish. As with most Amiga software, simply click in the text gadget you wish lo type in and use the right-Amiga X combination to erase whatever may be on that line. You can, of course, also use the Backspace and Delete keys to erase any text. The gadgets at the bottom of the screen are self explanatory with the possible exception of the "Modifier" gadget. If you click in it,
you will see that this allows you to use the shift combination.
In addition to adding returns, it is possible to add other functions to commands or command lines used with FKEY. For instance, " T" will add a tab, while " 0" will add a zero. You can also add angle brackets ( ) containing various qualifiers and key combinations; some of these key qualifiers are discussed in a few paragraphs.
One problem 1 have discovered with FKEY is that it takes precedence over some other programs. If you use another application that uses the function keys, you may find that they do not work properly. For example, Scribble! Uses the F4 key as a keyboard shortcut for saving documents. If you are running FKFY, though, and have assigned a command to the F4 key, you will find that the save shortcut on Scribble! Does not work; instead, the FKEY assignment will be executed. There are ways to get around this problem, but that is the subject of another column. For now, you simply need to be aware that
such a situation can exist.
A Commodities program which works similarly to FKEY is IHELP. Instead of assigning text strings to function keys, it allows the operator to use the keyboard rather than certain Workbench gadgets. Basically, il allows you to do two things from the keyboard.
First, it allows you to alter the size of windows. Second, it allows you to move windows or screens from the back to the front of the screen.
There are five switches, called either operations or Tool Types, which can be used with IHELP. They are CYCLE, CYCLESCREEN, MAKEBIG, MAKESMALL, and ZIPWINDOW. CYCLE and CYCLESCREEN are similar. CYCLE moves whatever window is at the very back of tire Workbench screen to the front and makes it the active window. CYCLE only moves tool or project windows, though; disk and drawer windows will not be moved.
CYCLESCREEN is similar to CYCLE, hut it affects screens rather than windows. Both of these more or less replace the depth gadget in the upper right-hand corner of the Workbench screen. MAKEBIG, MAKESMALL, and ZIPWINDOW all alter the size of windows in some fashion. Both MAKEBIG and MAKESMALL replace the use of the sizing gadget at the bottom right-hand corner of the Workbench screen while ZIPWINDOW replaces the zoom gadget just to the left of tire depth gadget in the upper right-hand corner of tire Workbench screen.
To execute IHELP, you can use practically any key on your computer's keyboard, but it must be preceded by what is known as a qualifier. You are already familiar with most qualifiers used by Amiga, especially the following: the Ctrl key, both Alt keys, both Shift keys, and both Amiga keys. There are other qualifiers, but these should be more than enough for most users' needs. For a more complete list, you should refer to your Amiga manual or any of the AmigaDOS books on the market.
In order to designate qualifiers on a command line, vou need to code them. For example, "Alt" can mean either of the two Alt keys, while "RAlt" means the right Alt key only and "LAlt" means the left Alt key only. "LCommand" refers to the left Amiga key while "RCommand" refers to the right Amiga key. Similarly, "RShift" naturally means the right Shift key while "LShift" is for the left Shift key. Ft is imperative that each qualifier be followed by a key from the typewriter keyboard of your computer; Alt alone, for instance, does not mean much.
With the above in mind, a typical command line for IHELP might look something Like this: OPERATION DEFAULT Cycle FI MakeBig F2 KakeSmall F3 CycleScreen F4 ZipWindow F5 One Commodities program that 1 enjoy, although it seems relatively insignificant, is AUTOPOINT. I always have a Shell window running, regardless of what I'm doing, but especially so when writing my column, I switch back and forth between it and my word processor constantly using the depth gadget on the Workbench; this allows me to double-check the information I put in my column. Sometimes after switching from one window or
screen to another, 1 start typing right away. When I look at the monitor, I then notice that what I have typed is not on the screen. Of course, the reason is that 1 have not made the foremost screen active by clicking in it. This is where AUTOPOINT comes in.
AUTOPOINT selects or makes active any window which the pointer is over. There is absolutely no need to click on the window.
As have said, it's nothing that will save the world, but it certainly saves me some retyping and a little bit of irritation.
To execute AUTOPOINT, all you need to do is type the command in a Shell window and then hit the carriage return. And that's all there is to AUTOPOINT.
Besides Commodities Exchange programs, the three programs in this month's article and the three in next month's column share some other features. First, all of them can be executed like AUTOPOINT above; that is, you only need to type in the program's name and hit return. However, doing so removes control from your Shell window, so 1 would suggest using the RUN command to execute them. To exit the programs when the RUN command has not been used, simply hit the Ctrl-E key combination, There is another similarity for those commands which have a program window, such as FKEY in this column. There
is a way to prevent the window from popping up each time the program is ran, For these programs, simply type "CX_POPUP=NO" in the command line. This will b fpass the window.
Finally, you may wish to include these programs in your computer's startup-sequence so that they will always be there. 1 find this to be especially true for AUTOPOINT and FKEY.
Next month, we will examine BLANKER, NOCAPSLOCK, and CLICKTOFRONT. Additionally, we will examine priority settings for all of the Commodities Exchange programs. If you are using AmigaDOS 2.04, experiment awith these in the meantime.
¦AC* IHELP "MAKEBIG LCOMMAND B" RETURN Please Write to: Keith Cameron do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Notice the use of
quotation marks. This is due to the space between "LCOMMAND"
and "B"; if there were no space, no quotation marks would be
needed. Now by hitting the Left Amiga B combination, the
active window will become full size.
All of the operations within IHELP have defaults. If you were to simply tvpe iHELP by itself, the following defaults would be active.
Structured Drawing by Paul Castonguay TrueB Structure in programming refers to how a project is divided up into elementary parts called program units, each of which provides the solution to one small aspect of a programming task, and togetherprovidetheentire solution. Modem programming theory dictates that complex problems are best solved by designing them as a collection of such units, and in such a way that they invoke each other in a hierarchical fashion. For example, within a program there may exist a unit whose purpose is to insert a record in a file; let’s call it insertR. However, to
accomplish its task, it may invoke tire services of other units, perhaps one to open a channel to the file on disk, another to write the record lo the file, and finally a third to close the channel.
These other three units would be considered subservient to InsertR because they are invoked by it. In addition, each of these subservient units could themselves invoke others, if they needed to. For exampie, the unit to open a channel to the disk file may invoke another unit to present the user with a dialogue box in order that one of many data files can be selected. To initiate all the above actions from any point within your program requires only that you invoke the one unit, called InsertR. The others will get invoked automatically. The term "Program Structure" refers to how you have
designed the elementary parts of your project to invoke each other in this hierarchical manner.
Languages that support hierarchical structure must provide the ability to design elementary program units with three important properties. First, their variables must have the ability of being local, that is, known only within that particular unit.
Thus the internal operation of each unit is protected from interference from others within the project, even if they use variables of exactly the same names. Second, different units must be able to communicate certain values between each other as needed by the solution of the problem. This is usually done through an argument list, which is specified wheneveraparticu!arunitisinvoked,althoughinTrueBASIC it can be done in other ways as well. Third, a ny p rogram unit must have the ability to invoke any other unit within the project. To accomplish these requirements, AmigaBASlC provides
TrueBASIC provides externa! SUBROUTINES, FUNCTIONS, and PICTURES.
Although AmigaBASiC does provide the first two above features, it does not provide the third; that is, in AmigaBASICaSUBPROGRAM cannot invoke another SUBPROGRAM. Program execution must first return to a main section of the program before a second SUBPROGRAM can be invoked. This restricts your design to only one level of hierarchical structure and is perhaps the major reason why that language is generally perceived as being under-powered. In contrast, TrueBASIC fully supports any level of hierarchical structure, not only for the logic design of your program, but for graphics as well.
Why Structure Graphics?
Some Amiga users are already familiar with the term "structured drawing" through the use of such software as Imagine and Professional Draw. To de monstra te what this concept mea ns within a progra m ming environment, 1 will present a simple representative exampie.
Consider the image of a house. A house consists of walls which contain windows, each of which is mounted at a certain location in a wall. An unstructured approach would be to specify the locations of each corner of each window within the wail, perhaps like this: PLOT 0,0; 50,0; 50,30; 0,30; 0,0 ! The wall PLOT 3,4; 6,4; 6,8; 3,8; 3,4 : Or.e wir.dow PLOT 13,4; 16,4; 16,8; 13,6: 13,4 ! Secor.d window In this example, the reference point of the wall would be its bottom left- hand corner. One problem here is that for you to realize that the window is three-feet wide and four-feet tall you must
perform some mental arithmetic. Similarly, ii is not immediately evident that both windows are the same size, in this case I have chosen easy, integral values, but in the real world, with fractional values, the required mental arithmetic would be more difficult. You might even need a calculator.
Suppose now you want to draw this same wall as part of a house within a scene whose reference point is at a different location, To do that, you will have to change the numbers for both the wall and its windows.
PLOT 13,9; 61,9; 63,39; 13,39; 13,9 1 Wall within image PLOT 1G,13; 19, 13; 19,17; 16,17; 16,13 ' ! The window PLOT 23,13; 26,13; 26,17; 23,17; 23,13 ! Second window Here the wall has been moved 13 units right and nine units up in the image field. The Figure 1 mental arithmetic required to visualize the resulting image is now more difficult than before. Also, changing all those numbers every time you want to render the image at a different location within the image field represents a considerable amount of work.
One of themajor goals behind the i nvention of B ASIC was to make a program easy to read and understand. For that reason TrueBASIC allows you to describe the above image differently, in a structured manner, like this: DPJW Wall WITH SHIFT(13,91 PICTURE Wall Pl.OT 0.0; 50,0; 50,30; 0,30; 0,0 DSAW Window WITH SHIFT(3,4] DRAW Window WITH SHIFT)'.;,Ml end ;::7V;; PICTURE Window PLOT 0,0; 3,0; 3.4; 0.4; 0,0 END PICTURE Now the image lias been divided into two elementary PICTURE units, each representing a different part of the total graphic object. The physical size of each part is now easier to
visualize from the code. The wall is 50-feet wide and 30-feet high. The windows are three-feet wide and four-feet tall. More importantly, the Wall unit invokes the Window unit, placing it at different locations within the Wall by using TrueBASIC's SHIFT statement. Thus the Window is hierarchically subservient to the wall. It is now easier to see that a three-by-four foot window is located three feet to the right of the left edge of the wall, and four feet above the base.
TrueBASIC offers the feature that an arrangement of hierarchically structured, graphic units can be operated on as a single object.
Thus, the main program renders the Wall at the desired location in the image field, 13 units to the right of the left edge of the screen and nine units up from the bottom,by us ingasingie SHIFT statement. TrueBASIC takes care if all the calculations needed to translate each part of the image to its correct final location.
The instruction to draw the wall treats the combination of wall and its windows as a single graphic object.
At first glance, you might think that this feature could be easily designed using any other dialect of BASIC, All you need to dois pass the location requi rements of each part of your image as arguments to different subroutines.
But remember, within those subroutines you have to use those values to calculate every coordinate point. In addition, the speed of rendering the image will bea lot less since you are performing translational calculations within your program, at a high level, whereas TrueBASIC performs them within the language, at the machine language level.
But there is more to TrueBASIC's structured drawing than simple translational operations. There are also sealing, shearing and rotation, Scaling allows you to change the size of an entire image. The following instruction draws a house half size: DRAW House WITH SCALE).5) Shearing allcwg you to lean the image. The following instruction draws a house after a strong wLndstorm: DRAW House WITH SHEAR(30) Finally, an entire image can be rotated: DRAW House WITH ROTATE 45) These features would be significantly more difficult to design yourself. You can verify this by referring to any standa rd
text on computer graphics, like Mathematical Elements for Computer Graphics, by Rogers and Adams, McGraw HiJl, 1990. As explained in Chapter 2, the rotation of graphic objects requires the solution of certain matrix operations for each point in the image.
TrueBASIC does all that for you automatically.
The program listing at the end of this article produces the image of Figure 2. The image is rendered by invoking the single PICTURE unit called House, in fact, the example listing invokes this same house unit three times, each time changing its location and its size.
Rotating Objects Although you might think that the image of a house is too instructional to be useful, look at the image of Figure 3, It was created using the same code as Figure 2 except that the house was rotated and scaled differently. This could easily be the title page for a database program as the title suggests.
Rendering Speed People who use structured CAD applications know that it takes more time for such environments to render a final image on the screen. That is not surprising considering that it is being calculated in real time, as it is being drawn. The advantage of structured drawing is that il makes your work easy to understand and maintain, saving you a lot of development time. However, for images whose final appearance is toremain fixed, like the title page of Figure 3, TrueBASIC provides a special format, called Figure Two BOX format, from which images can be displayed very quickly. It
works so fast that you can even create impressive frame animations, as long as the rendering area is about a quarter the size of the screen or less. Full size images render fast, but not quite fast enough for competitive frame animations. The intention here is not to compete with existing animation software, but to allow you to easily spruce up your BASIC programs.
In case you think that images drawn using structured tech- niquesareplain by nature, 1 offer Figure 1, which was created by Mr. Guv Chamberlain of Montreal, Canada, a 75-vear-old retiree and computer hobbvist. TrueBASIC, Inc. has been kind enough to make a documented hardcopy of the program that generates Figure 1, available free of charge. It also explains how to convert images to BOX format. To obtain that listing, call TrueBASIC, Inc. at (8011) 872- 2742, or (603)298-8517.
Figure Three Listing PROGHAM House_TRU ! Create and scale the screen .
SET MODS -LACEHIGH8* LET Xleft = 0 LET XP.ight - 10Q LET Ybotton = 0 LET Ytop =70 LET Horizon =20 SET WINDOW Xlefr, Xright, Ybottam, Ytop CALL SelectColors ! Draw the background SET COLOR 1 BOX area Xleit, Xright. Ybottom, Horizon DRAW House WITH SCALE!,9) * SHIFT(12,15) DRAW House WITH SCALE 1.9) * SHIFT(23,13) DRAW House WITH SHIFT 136,111 END PICTURE House DRAW Chimney WITH shift(49,0) DRAW Wall DRAW Root WITH SHIFT(-5,30) END PICTURE PICTURE Chinney LET XL = 0 LET XR = 3 LET YB = 0 LET YT = 45 LET DY = 1 SET COLOR 2 PLOT AREA : XL.YB; XR.YB; XR.YT; XL,YT SET COLOR 3 PLOT XL,YB? XR,YB;
XR,YT; XL,YT: XL,YB FOR Y = YB TO YT-1 STEP DY PLOT XL,Y; XH.Y IF MOD(Y, 2) = 0 THEN PLOT XR 2.Y; XR 2.Y+DY ELSE PLOT XR 4.Y; XR 4,Y*DY F LOT 3?XR 4,V; 3•XR 4.Y•DY END IF NEXT Y DRAW Top KITH SHIFT((XL*XR) 2,YT) END PICTURE PICTURE Top LET XL = -.75 LET XR = -75 LET YB = 0 LET YT = 1.5 SET COLOR 3 PLOT AREA : XL,YB? XR,YB; XR,YT; XL,YT END PICTURE PICTURE Wall LET XL = 0 LET XR = 50 LET Y3 = 0 LET YT = 30 SET COLOR 5 PLOT AREA ; XL,YB; XR,YB; XR.YT? XL,YT SET COLOR 3 PI OT XL,YB; XR YB; XR.YT; XL,YT? XL,YB FOR Y = YB+4 TO YT STEP YT 3 FOR X s XL+3 TO XR STEP 10 CRAW Window WITH SHIFT(X,Y) NEXT
X NEXT Y END PICTURE PICTURE Window LET XL = 0 LET XR = 3 LET Y3 = 0 LET YT = 4 SET COLOR 3 PLOT AREA ; XL.YB; XR,YB; XR.YT? XL,YT DRAW Shutter WITH SHIFT(XL-1.5.0) DRAW Shutter WITH SHIFT(XR,01 SET COLOR 7 P1X1T XL, YB; XR, YB; XR, YT; XL, YT; XL, YB PLOT (XL+XR) 2tYB; XL+XR) 2,YT PLOT XL, (YB-t-YT) 2? XR. (YB~YT) 2 END PICTURE PICTURE Shutter LET XL = 0 LET XR = 1.5 LET YB = 0 LET YT = 4 SET COLOR 4 PLOT' AREA ; XL, YS; XR, YB; XR.YT? XL, YT END PICTURE PICTURE Roof LET XL3 = 0 LET XRB =60 LET XLT =10 LET XRT =50 LET YB = 0 LET YT = 10 LET DX = XL7 YT LET DY = 1 SET COLOR A PLOT AREA ;
XLB.YB; XRB YB? XRT,YT; XLT,YT SET COLOR 3 PLOT XLB.YB; XLT,YT PLOT XRB,YB; XRT,YT FOR Y ; 0 TO YT STEP DY PLOT XL5*DX*Y,Y; XRB-DX*Y,Y NEXT Y END PICTURE
• AC* SUB SelectColors SET COLOR MIX(0) 8 15, 12 15, 14 15 SET
COLOR MIX(1} 7 15, 12 15, 0 15 SET COLOR MIX!2) 14 15, 11 15.
0 15 SET COLOR MIX 13) 6 15, 2 15, 0 15 SET COLOR MIX 14) 3 15, 15 15, 0 15 SET COIOR MIX 15) 14 15, 5 15, 0 15 SET COLOR MIX!6) 0 15 15 15, 15 15 SET COLOR MIX(7) 15 15, 15 15, 15 15 END SUB Please Write to: Paul Castonguay c o Amazing Computing
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Next Month: A look into popular painting and animation packages for the Amiga Reviews of hot products Super games in Diversions Latest products and news in New Products & other neat stuff... Start the New Year off right with Amazing Computing!
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22 148 World of Commodore CHI 169 SimAnt (Maxis) One of the
features in SimAnt is the ability to switch from one ant to
another by picking the ant to trade bodies with. You can also
pick the spider to switch with. The abilities of the spider
are to hunt for prey or chase and eat any ant you pick. If you
have recruited any followers, they will also follow the spider
wherever you send him. Note that you can not recruit while in
the spider's body but must recruit prior to picking him. One
word of warning, if the spider dies with you running him, you
are not reborn until a special event, such as the lawn mower,
would have normally killed you.
(Courtesy of John H. Nichols, Jr., Rockford, IL) may be in progress to a World Wonder, then guide the caravan into the city. When the game asks what you would like to do with your caravan, select help build world wonder. Then at your next opportunity, return the city's production to the previously desired edifice. You will now have a substantial part of your edifice completed.
(Courtesy of Eric Block, Orient, ME) Congratulations Railroad Tycoon (Miccroprose) After you have entered the code for the write protection, press shift-4. This will give you all the money you should ever need. Be careful do not go over 32 million dollars or you will go into negative numbers.
(Courtesy of Mike Mogolis, Baltimore, MD) SimCity (Maxis) Keep your taxes at 0 the whole year until December, then raise them to 20%. In January, drop them down to 0 again. By keeping your taxes at zero, you keep your people happy and more people move to your city. When you raise your taxes in December for one month, you should make enough money to spend on building your city.
(Courtesy of Mike Mogolis, Baltimore, MD) Civilization (Microprose) In Civilization, it is possible to use a caravan to help in the construction of any edifice your cities may be producing, not just a World Wonder as the manual states. In order to accomplish this, alter a city's production from whatever Mike is the winer of RoboSport, the game shown in last issue’s column. Congratulations, Mike!
Hot Tips will be taking a little vacation over the next few months. We'd like to thank everyone who has shared their game-playing secrets with us!
A copy of RoboSport from Maxiswill be awarded to Mike Mogolis.
I VERSIONS Castle of Dr. Brain by Kim Schaffer How many ways are there to increase your brainpower?
Well, Castle of Dr. Brain has more ways than you can possibly think about. Language, mathematics, science, and computing skills are all put to the test to get to Dr. Brain's laboratory. Does that mean it's a boring battery of bureaucratic buffoonery. Not! It's as well thought out as a Spock thesis.
Let me say right up front, extra memory, and an accelerator card are highly recommended. The difference is as night and day. Without the accelerator, the music and animation drag down the game to a barely tolerable level. If you have a 1MB machine, you might as well run it off floppies; you won't notice the difference, if you have extra memory, Dr. Brain will use it.
So if you have all this computing power, how is Castle of Dr. Brain? I was totally unprepared for the opening.
Fantastic. When the opening ended, I was worried there would be nothing left to do. But take heart, there's plenty of adventure. Start by trying to enter the castle.
After looking all over the entrance and getting various tongue-in-cheek comments, do the obvious: ring the doorbell.
After playing close encounters of the brainy kind, you are admitted into the castle, where bad puns are the rule and mind twisters abound. I won't go into all the adventures, but suffice it to say, the puzzles will keep you occupied.
The first level is math and time puzzles, with enough other things to keep your interest, if you don't need the concentration. After going through a 3-D maze, it's time for computer games. Can you do binary conversion, guide robots through mazes, and piece together instructions to assemble a circuit? If so, it's on to the next level, through another 3-D elevator, of course.
Language games are next: word search, and then an acrostic puzzle to figure out the theme; on to other types of puzzles, tangram and jigsaw.
After assembling the jigsaw, the puzzle opens to the next level.
Still keeping with languages are the coded messages and hangman, and then a quick game of mastermind, Take another elevator ride to the planetarium where you identify constellations, tag planets, and match creatures to their home planets.
Then it's time to figure out if you were paying attention. Match the game with the skills being tested.
Finally, decipher the coded instructions before Dr. Brain takes you on as an assistant.
The finishing credits are totally in character with this fine piece of work. A quick peek into Dr. Brain's multimedia lab where you get a glimpse of the people who helped bring you Castle of Dr. Brain, and just to keep you interested, maybe a little hint of the next Dr, Brain.
At the end of the game you can start over, redo your favorite parts, or quit the game. Do it over again with a different level of difficulty and it's still fun.
1 like the game because it doesn't take a lifetime to complete. You can use the novice setting and work through it in a long evening. Or save the game and pick it up later. If you want to increase difficulty, save the game often so you can get to other things.
I have never seen a set of puzzles so well integrated.
Animation and sound are integral parts to several of the puzzles. Each puzzle stands alone and yet is a part of the overall game, Castle of Dr. Brain requires a bare minimum of 1MB of memory and either a hard drive or two floppy drives. 1 found that while still interesting, Castle of Dr. Brain can become tedious, and for some reason louder, with the minimum configuration. However, when I installed it on a system with an 030 accelerator with 4MB of RAM and a hard drive, 1 had no problems during play.
No joystick is needed, but you might keep a pencil and paper handy. One short and easy-to-read table is all the copy protection you have to fight with. The upbeat music, detailed artwork, pleasing animation, and variety of puzzles give you more than any other entertainment I've seen. It's probably even educational, but then it couldn't be good for you if it were, now could it?
Megafortress By Jeff James inspired by Dale Brown's hi-tech novel Might of the Old Dog, Mcgafortrcss ($ 59.95) puts the player behind the controls of a stealth bomber bristling with powerful weapons and advanced electronics. Your mission is a hazardous one: after choosing one of three areas of armed conflict, including the Persian Gulf, you must use firepower and stealth to accomplish your objectives.
Unlike most other flight simulators that cast the player as tire sole pilot of a single-seat aircraft, your plane in Megafortress is big very big.
Your aircraft is the lumbering EB-52H Stratofortress, a hypothetical bomber packed with missiles, bombs, chaff, flares, jammers, and scores of other hi-tech goodies, all wrapped in several coats of radar-absorptive materials.
Controlling all of this military hardware is more than one person can handle, so Megafortress simulates a five- man crew. In addition to a pilot and co-pilot, a navigator, a weapons officer, and an electronic warfare officer are present. Each of these individuals is represented by separate stations that deal with that person's area of expertise. The pilot flies the plane; the navigator sets the course and establishes waypoints; the copilot assists the pilot and serves as in-flight engineer; the electronic warfare officer.
Operates the chaff, flares, and other defensive features of the plane, while the weapons officer fires the plane's weapons.
Switching between these stations is accomplished by hitting the appropriate function key (F1-F5) or by left-clicking on the correct station indicator in the lower left edge of the screen.
Flight simulator aficionados accustomed to hopping into their plane of choice, blasting open the throttles and roaring off into the sky are in for a surprise with Megafortress. Simply getting your EB-52H off the ground involves over a dozen individual steps; select the co-pilot station, turn on the batteries, select the pilot station, engage the parking brake, extend flaps, flip the taxi land switch to land, engage all of the engines, ignite the engines, increase engine power to 100%, release parking brake, pull back at 200 knots, raise gear, retract flaps, climb a few thousand feet, then
reduce power. .Yearly every aspect of the game involves a lengthy sequence of actions, from dropping bombs, evading SAMs, and landing the plane.
Three primary areas of conflict are included. Players can fly training missions in the USAF "Red Flag" area of Nevada, and then graduate to missions in the Persian Gulf War. Finally, players can fly the missions flown in Brown's novel, attacking heavily defended military installations along the eastern edge of the former Soviet Union. Much like the F-117A Stealth Fighter, the hypothetical EB-52H flies its missions only under the cover of darkness.
Dozens of different weapon types are available to take out your targets, including heat- seeking air-to-air missiles, laser- guided bombs, anti-radar missiles, anti-ship missiles, runway munitions, and standard free-fall bombs. Defensive weaponry consists of chaff, flares, jamming pods, and.even air mines launched from the tail of the bomber to destroy pursuing enemy aircraft. You'll need all of those defensive countermeasures, for the computer Iras a fearsome array of equipment to throw at vou.
Ranging from supersonic Russian MiGs to shoulder- launched SAMs, the computer will keep you on your toes and on the lookout.
Making it through all of those difficult missions while managing the often bewildering array of plane controls is made easier bv the excellent 100-page manual. An included tutorial section quickly gets players airborne and en route to the first target, while comprehensive reference sections include information on all aspects of your deadly stealth bomber. A separate booklet contains flight plans for all the missions included in the Red Flag and Persian Gulf mission sets, listing way points, mission targets, and other important items. A small reference manual is. Also included; unfortunately,
all the installation instructions are for the MS-DOS version. In addition to the lack of Amiga-specific DIVERSIONS installation instructions, the Amiga version of Megafortress doesn't include a paperback copy of Dale Brown's novel upon which the game is based and which was included in the MS-DOS version.
Mega fortress requires 1 MB of RAM and Kickstart 1.3 or higher. An icon-driven hard- drivc installation routine is included, and Megafortress operates fine on accelerated machines with 68020 031) processors. Gameplay is a little pokey on an unaccelerated machine.
In the final analysis, Megafortress has a lot going for it. If you're into detail, Megafortress should be a dream come true. If you’d rather blow things up and not have to worry about priming engines or turning on navigation lights, you should look elsewhere for your simulated target-busting enjoyment.
DIVERSIONS Space 1889 by Graham Kinsey Space 18S9 from Paragon Software is a computer adaptation of the role-playing game of the same name. Space 1889's novelty comes from its unique merging of space travel into a setting in England in the Victorian era, or late 19th century. While the starting scenario of this game deals with a discovery of King Tut's tomb in Egypt, exploring the other inner planets of the solar system eventually becomes the main focus. To start the game, you may either choose the provided party of five pre-rolled adventures or create your own.
Creating your own character involves much less emphasis on dice-rolling than in a D & D-styte game. Choosing your character's profession is paramount to success since this largely determines which of the 24 skills your character possesses and to what degree. Gender also plays an important role for remember that this is the Victorian era, although the game does provide for many possibilities for female adventurers in a different way.
Once the games begin, your party is located in a museum in London when they receive news of the discovery of King Tut's tomb. From this point on, you can really do anything you want; this adventure is very open- ended. Therefore, it is ail-too easv to becomes sidetracked, and many people may become frustrated with this game since they often don't know what to do next, despite all the information you've collected. If you haven't bothered to write down everything you've been told by the various people you meet in the game, you'll be completely lost. This open-endedness means most novice
adventurers will end up baffled by this game.
The graphics in the game show a definite case of "portitis."
The sound effects and music are much better, but there really isn't much sound to this game at all.
Clearlv the best portion of this game is the excellent manual, which covers over 80 pages, and not only covers the mechanics of the game itself but also covers, in detail, life in the Victorian era.
Space 1889 is hard-drive installable, runs on accelerated Amigas, runs under Workbench
2. 0, and uses manual copyprotection. The only form of bug I
could find was that occasionally when 1 moved from scene to
scene, the part would appear inside a wall and could not be
moved. Reading the manual for this game certainly increased my
interest in Space 1889, but the game itself didn't keep it.
While I don't have anything bad to say about Space 1889 other
than the graphics, this may be an example of a different type
of "portitis": moving a role-playing game to a computer screen
without paving much attention to how the game plays on the
computer instead of bv the rule books.
SPACE QUEST REVISITED By Rick Broida Sierra On-Line’s resurrection of Spaa’ Quest I looks great, sounds great, plays great, and runs like a cow.
Keeping Ln line with their recent revamping of older IBM titles, Sierra has replaced the squarish, 16-color, command- line-interface version of Space Quest with a lush, 32-color, icon- driven edition that will please first-time players and inspire veterans to have another look.
Roger Wilco, swashbuckling janitor of the starship Arcada and unwitting intergaiactic hero, stumbles out of his broom closet one afternoon to discover that his employer's strip has been captured and his shipmates ventilated. Upon further inspection, he learns that the ship's revolutionary Star Generator has been stolen. Even worse, tire ship has been set to self-destruct in just 30 minutes.
The scene is set: Roger needs to get his hind off the spacecraft and find the space cretin who made off with the Star Generator.
Various deadly perils block the way. Space Quest is essentially a series of puzzles and mini-mysteries, and to progress in the game you must guide Roger through them. 1-or example, it is impossible to escape the Arcmk without first collecting a door-key card that resides in a fallen shipmate's pocket. That's easy enough, but later in the game, you'll be faced with a giant sewer monster hellbent on swallowing you; only the correct action will allow you to pass. Some of the puzzles require meticulous thought, while others are simple impediments that basic trial and error will surpass. The key
to successful completion of the game is careful examination of each room or scene, and collection of every object that’s not bolted down.
Like all of Sierra's latest Amiga titles. Space Quest features 32-color graphics a significant improvement over earlier games. Roger Wilco has never looked better, having lost hisblocky physique and gained round, human-like features.
Sound has also been enhanced, as partially evidenced by the rich digitized voice that announces, "Thirty minutes until detonation," at the start of the game.
Virtually every moving object has a unique sound effect; my favorite is the Arcada's doors, which slide open and shut with the reminiscent shhhht of the Enterprise's doors on the old "Star Trek."
The new Space Quest has done away with typed-in commands, giving way to a totally icon-driven interface.
Using the mouse buttons and or a pop-up menu that appears when you move your pointer to the top of tlie screen, you can select the basic options: walk, take do, look, taste, smell, and speak. The menu also provides a look at your inventory of collected objects, plus the load save restore-game features and speed and volume modifiers.
This mouse-based interface definitely changes the feel of Space Quest, but it cuts down on a lot of command confusion and makes the game flow more smoothly. Moreover, it's simple to learn.
Space Quest has a lot going for it, but it suffers from one major debilitating flaw: speed.
The game runs far too slowly on a standard Amiga 500 or 2000.
To be fair, the information sticker on the game box recommends a faster Amiga. On many screens Roger is just plain sluggish, and lie slows to a crawl whenever other animated objects appear. I abandoned mv 500 and tried the game on a 68030-based 2500, where it improved dramatically. If your Amiga has no form of acceleration and uses the standard 68000 processor, Space Quest I will provide more exasperation than entertainment.
And if you haven’t got a hard drive, forget it, Although the game's five disks don't need to be swapped very often, they are innately slow and retard the game even more.
It's too bad that a game so rich in story, humor, and playability is so hampered by something as simple as speed.
Game creators like Lucasfilm and Psygnosis seem to have no trouble maintaining sharp graphics and tolerable speeds on low-end Amigas. Sierra, for all their commendable efforts of late to improve their titles for the Amiga platform, must resolve the speed issue.
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One other complaint: roughly 50 percent of the time, my Amiga 500 crashed upon exiting the game. So did the 2500, Problems like this should never leave the programmers' workbenches.
All told, the new version of Space Quest 1 is an excellent game. The graphics are crisp and colorful, the sound has been strikingly enhanced, the icon- based interface works beautifully, and the story is wonderfully zany. It's tough not to like this game, unless you're forced to piay it on a stock Amiga 5011 or 2000.1 applaud Sierra for continuing to support the Amiga, but I strongly suggest that their next quest be for speed.
SEINld Pinball Dreams youn RESUME TO: . .
By Graham Kinsey Pinball Dreams produced by Digital Illusions and distributed by 21st Century Entertainment in the U.K. is the latest attempt to bring the pinball experience to the Amiga. Pinball Dreams, like most pinball games for (he Amiga, is simply a package of one or more pre-designed pinball machines and not a true pinball construction set like the famous Deluxe Pinball Construction Set from Electronics Arts and Power Pinball from KarmaSoft, which is still the only pinball construction set available for the Amiga. What makes Pinball Dreams so special is in part the stunning graphics
and sounds that this game features.
The Pinball Dreams package is comprised of four different pinball tables, which can be chosen from the main menu. Each machine supports from one to eight players, and keeps a short list of high scores which can be saved to disk. As for the machines themselves, once you look past the audio visual aspects and down to what really counts the machine's logic and layout you'll find these four machines have much to offer! The logic found in the Pinball Dreams machines includes accumulating jackpots for all machines, extra balls, mystery spins, bonuses, score and double bonus features, double scores,
optional lit-lane changing using the flippers, timed awards, and much more.
The only obvious thing missing here is multiball options, although on the Nightmare table ball-locking is used. As for the general physical layout of the machines, only the Ignition machine keeps the ball on a single plane. The Nightmare and Steel Wheel machines both sport Finally!
You can enjoy the benefits of an IBM Analog joystick Product Information or IBM Bus Mouse on your Amiga!
You to experience the precision and realistic feel that only an analog joyolick can provide; Two buttons, a pressure sensitive stick and unequalled responsiveness are jusi some oi the advantages you wilt enjoyl The DP Analog Interface enables DP Analog Interface i$ designed to bo used with; CH Flights tick (IBM) CH Mach 1 (IBM) QS Warrior 1 (ibm and select others Games lhal •uppori analog: World Circuil.BOPrcy. A-IO, F.Dud, Intruder. V151!, kNOSky.A others... (Adaptor iucluda ,1 poo. Guntc switch vt PCboard circuitry) Each Adapter is Factory manul. And only fj}9. 95! * ‘Add $ 3.00 for
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Megafortress Three-Sixty Pacific, Inc. 2105 South Bascom Avenue Campbell, CA 95008
(409) 776-2187 Inquiry 249 Castle ol Dr, Brain Sierra on-line
P. O. Box 485 Coarsegold, CA 93614
(800) 326-664 Inquiry 250 Space 1889 Neuroprose Software Inc,
180 Lakefront Drive Hunt Valley, MD 21030
(301) 771-1151 Inquiry 251 Space Quest Sierra on-Line
P. O. Box 485 Coarsegold, CA 93615
(800) 326-6654 lnquiry 252 Pinball Dreams 21st Century
Entertainment 56B Milton Park Abingdon Oxfordshire 0X14 4RX
United Kingdom 011-44 235 832 939 Inquiry 253 wire tracks
above the base playfield, and Boom Box uses multiple levels
to a limited extent. Curiously, it is apparent to pinball
fans that the Nightmare table is a simplified done of the
popular Terminator 2 machine now found in most arcades
today. Naturally, Pinball Dreams supports tilting of a
machine using the spacebar as well as a tilt penalty' when
the machine is moved too much.
As 1 mentioned before, the graphics and sound are top- notch. All machines sport numerous machine and human- voice digitized samples, as wrel!
As music scores before, during, and after play. You may even turn off the music score during play. None of this comes as a surprise once you learn that the programmers who created this game are also members of The Silents, one of the most respected “Euro-Demo" coding groups. It is verv important to mention how this game is displayed on screen. Unlike Power Pinball, where the machines simply occupy the left half of the screen, each machine in Pinball Dreams covers over two whole 320x256 Amiga screens. During play the screen is simply scrolled to keep the ball and the surrounding playfield area
in view at all times. Not only is this a very ingenious method that simulates how' you actually play a real pinball machine, but more importantly the scrolling in Pinball Dreams is perfectly smooth and seamless. This technique allows for the huge plavfields that make all detailed graphics, in particular the detailed lettering, playfield logic, and layout possible to use.
Pinball Dreams will run under Workbench 2.0. While it will work under accelerated Amigas, the sound effects may mess up slightly, but not enough to really detract from the game.
Diskcopy-protection is used, and is a problem since this in effect prevents you from saving the high scores to disk two. One final note: I am reviewing the PAL version of Pinball Dreams; however, the game will run in NTSC mode if you do not have an Agnus chip that supports switching screen modes. The only problems with running this game in NTSC mode are that the flippers won't be entirely visible, and the sound effects and music will all be played at a faster- than-intended rate. While it's true that these simulations don't yet come close to today's hottest machines in the arcades like The
Addams Family and Terminator 2, they aren't that far off. I only wish now that Digital Illusions would create a pinball construction set that would allow me to create machines that are even half as good as these are!
Product: AEHD driver re: experienced users source: Email I received an Email letter from Gracia Littauer on CompuServe regarding the AEHD high density driver offered bv Mr. Woodbury in the 7.9 issue. As of this writing, 1 haven't heard from anyone who has purchased tire driver. If you have experience with this driver, please let me know. I'll pass il along to our other readers.
Product: .VlicroEmacs re: customizing keys source: CompuServe Also from CompuServe Llr is month, I receiveda letter from Kent Shafer regarding MicroEmacs v2.1. He writes, "There are two problems with version 2.1 of MicroEmacs, the version that comes with WorkBench 2.0. Both involve the Emacs_pro file which must be created in order to customize the actions performed by the function and numeric keypad keys.
"1, The manual tells you to use FI, F2, etc. for the function kevs. For example, you would use: "Set-Key FI string to have the FI key automatically type a given string of characters. However, the manual doesn't say how to designate the numeric keypad keys, After some trial and error, I discovered that Kl, K2, Kx,etc. Do the trick. HELP, not surprisingly, handles the Help key, and KE takes care of the numeric keypad Enter key.
"2. The second problem is that there seems to be no way to include AJ in the Emacs„pro file. This is the Indent command from the Edit menu the command that starts a new line and indents it the same amount as the previous line, an essential feature for C programmers. Oddly, when you select Set- key from the Extras menu, you can include AJ with no problem, but you can't do the same thing in the Emacs_pro file."
Kent would like lo know if anyone has a solution to this problem. If vou can help, let me know, and I'll pass the information along.
The latest in tips, workarounds and upgrades product: Professional Page re: HP compatibility source: Email William Sorensen sent Email with a workaround to Mark Goenner's problem mentioned in "Bug Bytes ' 7.S. The problem regards Professional Page 3.0 and the HP LaserJet. I le writes that the fix has only been tested with a Deskjet+, but the problem seems to be the same. "Go in to Commodore's Printer Prefs program and change printer paper size to U.S. Legal. Click on Use or Save. Load Pro Page and your document and select Output Dot Matrix. Change the Output Page Size Y value to 11. Hit
return and make sure Pro Page makes the 11 into 11.000, as it doesn't always."
[Nctfe: The way to make sure this happens is to press ENTER after changing the number, if you just exit the requester after changing the number, the field reverts to the previously entered data.I Once that change has been made, simply print the page. It should print down to the last half inch.
Product: Pro Page Genies re: shareware source: mail Also regarding Mark Goenner's problem, Don Cox of Middlesbrough, England, sent a disk of Pro Page Genies that he has written. The shareware disk is filled with other various Pro Page tools. One of (he Genies that he wrote uses the shareware Postscript interpreter called Post. He also wrote a variant Genie called PostLJ that has a requester which allows the selection of several options. He cautions that he has not Iiv John Steiner tested the Laserjet version of his Gen teas he doesn't have a LaserJet printer, but he comments that it should
be pretty dose to working properly. He notes that you must have the copy of Post already installed and working on your system to use his PostLJ Genie. Post is notincludedonhissharewnredisk.
He also notes that Post does print most Encapsulated Postscript files if they do not contain binary data.
Also Post does not handle the new Professional Draw Gradient files.
Though 1 normally don't offer to forward copies of shareware disks to readers because of the ti me it takes me to copy and mail disks, I am making an exception in this case since Mr. Cox lives "across the pond." If you wish lo receive a copy of his shareware disk, please send a disk that has already been formatted, as doing so gives some protection from sending a bad disk, and a self-addressed envelope or disk mailer with enough postage to send a disk by return mail. Please address the mailing to: Genie Disk c o John Steiner Box 683 West Fargo, ND 58078 product: Ronin's Hurricane accelerator
re: workaround source: Email Paul Tibbalssent Email with some notes regarding the installation of WB 2.04 on my A2000 with Ronin's Hurricane accelerator. He writes, "I have gotten it to work with the new WB fairly compatibly, with a couple of caveats. My system is an A2000, motherboard revision 4.2, with the Multistart 11 ROM switcher. The H urricane is a specially tweaked one with33MHz 68030,20MHz 68881, and 4MB of 32-bit memory. Under WB 1.3 I had only to run the supplied Hunicaneconfig program, before Setpatch was run, to have a very compatible machine with performance often
exceeding anv of Commodore's. With WB 2.04, 1 have gotten things to work with tire following modification to s startup-sequence. The first commands are added in: failat 11 hurricaneconfig
- a -r failat 10 "The failat pair allows the boot to continue if
I have switched off the accelerator for game compatibility.
The -a -r options tell the system to start by looking for the
32-bit memory, but not to add it, only to enable the 68030 and
run it without data cache mode.
"Then after the system has booted to tire WB 2.04 partition, tire user-startup file contains the statements, c:addinem32 ctcpu fast ROM "Addmem32 is the Ronin command, distributed with thelast revision of their software, that tells the system to add the 32-bit memory to the system. CPU is the
2. 0 replacemen t fo r Dave Hayn ie's SetCPU, and the fnstROM
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EDITING HARDWARE BCD 2000A (SONY PANASONIC JVC) 799.00
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CONTROLLER V2.QW CABLE ....359.00 VIDEO DIRECTOR -
-..149.00 HOT INTEGRATED VIDEO HARDWARE DCTV
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MEGACHIP W 2MB AGNUS _____269.00 PERSONAL
VECTORSCOPE______789.00 VIDEO BLENDER
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2,0___________________________,...2099.00 PAL SPECIFIC VIDEO
HARDWARE AND SOFTWARE DIGIVIEW MEDIA STATION PAL
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Circle 119 on Reader Service card 2M maps llie 512K
Kickstart to 32-bit RAM, greatly improving Workbench
response. If the Hurricaneconfig command without switches
is used, only 256K of Kickstart is mapped to 32-bit memory.
"Unfortunately, 1 haven't found a way to enable the 68030 data cache while in WB 2.04 without an instantaneous crash.
This limits the performance to slightly worse than an A2500 A3000."
Product: A2286 Bridgeboard re: timing conflicts source: mail Mr. Tibbals also writes aboilt a problem with the A2286 Bridgeboard he is using on an IBM based network. "I use the Commodore A2286 Bridgeboard on a stock A2000. To hook it up to the IBM network, we had previously used an Arcnet card in an IBM slot with good success, once the interrupts were changed to IRQ 5 and memory address to 2e0. However, when the network was recently changed over to an AT&T Ethernet setup, tilings quit working. 1 found that only one of the IBM slots allowed the new network card to operate, the second from
The slots, in order, are now occupied by the ATBB, a Plus hard card, the network card, and a VGA card. The network card interrupt and memory addresses were similar enough to be found with a little experimentation. The new card still appears to have timing conflicts, however, and will operate only for a period ranging from hours to minutes before losing contact with the network and necessitating a full Amiga reboot, f will be dropping the Bridgeboard and Amiga in this application because of these problems. Commodore refuses to offer any help, stating that dealers support the
Bridgeboards. But without a similar network, my dealer is unable to diagnose the problems." If you have any suggestions for Mr. Tibbals, let me know; I'll pass them along.
Product: Amnxx 11 + re: bugs source: mail Included with a letter to the editor, Jonas Green of Cambridge, MA, included several bug reports.
He writes, "I am using ReadySoft's Amaxx I1+, the Internal Card version of the Mac Emulator. Other key elements of niy system are the EHB Denise Chip (not ECS) and a MicroWay flickerFixer. Under both Amaxx Software 2.50 and
2. 51: "1. Sometimes the border color is black, and sometimes it
is white, despite the fol 1 owing quote from the Amaxx 2.50
readme file: A-Max II users who don't use Commmodore's
Extended Chip Set will notice that the border color is now set
to black. Thanks to Chris Brenner who worked out how to do
this with little memory overhead.
"2. Apple's Diskcopying program DiskCopy 4.2 returns a Diskerror -17, and ejects the disk each time it starts to make a copy.
It does, however, read disks, and load image files."
If vou have any solutions to Mr. Green's bug reports, let me know; I'll pass them along.
Product: CBM Installer re: "shift-click" not recognized source: Email Greg Bastow sent Email regarding a problem with CbiM's Installer program. He writes, "I have purchased many products that use CBM's Installer Program and find this a great benefit for standardizing installation procedures. Unfortunately I have gone back to many of the companies aboutproblems with thisprogram.
The Program does not understand the standard shift-click method of telling it where to install the program to. Most of the companies say that it's a fault of the Installer and they abide by all the guidelines set forth by CBM," He wonders if there is some way to make the program understand the shift-click convention as it would make selection of the desired device or d rawer much simpler. If you have any comments or workarounds, let me know.
Product: Supra 2400 modem re: VAX communication protocol source: Internet Internet Mail brought a letter from a Mr. or Ms. Atkinson. The question asked regardstheremote connection of an Amiga to a VAX system. He, or she, asks, ''Is it possible to access the vax using a Supra 2400 modem, or would it he necessary to usea PC board? Also, what [communications] software would you recommend?"
When I first received the letter, I was not sure if any specialized software would be necessary; however, 1 have since visited with a student who uses his Amiga system regularly to communicate with a Vax 780 system. Jeff Schoenack of Fargo, ND, commented that he uses a shareware terminal program called VLT; however, he thinks that almost any Amiga terminal program should work satisfactorily. I use Baud Bandit to contact my local college mainframe system as well, and 1 find it to be an excellent commercial terminal program thatcontains many features that shareware programs don't often
include. Jeff noted that heor she should contact the computer professionals at the college or university about the appropriate protocol necessary the number of stop bits, parity, and other sped f ic communications configurations.
Product: HDBackup re: system lockup source: mail Charles Lences of Parsippany, NJ, writes to respond to Paul Gittings problem with HDBackup and his SCSI tape drive mentioned in the "Bug Bytes," 7.9. Charles' system is an Amiga 500 with aGVP A500HD+8 including a52MBQuantum hard drive and a T andberg3600 ta pe drive. He notes that HDBackup appears to do the backup to tape, but when he attempts a partial or complete restore, the system locks up. The same thing happens when he attempts to restore to a floppy. He gave up and bought AmiBack, which he notes performs very well, and is much
faster than HDBackup during the backup process.
Service: Omega BBS re: change in numbers source: Email Rinaldo Petterino sent Email to note that the information I included in the September issue about his Omega BBS is no longer correct. He now has two BBS lines and the correct numbers are OMEGA BBS 312-573-1989 USR DUAL 312-573-1657 V,32bis That's all for this month. If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Ball River, MA 02722 ...or leave Emaii to John Steiner on Portal 73075,1735 on CompuServe,
Internet mail can be sent to J ohn_Steiner©c u p.portal .com. Fax John Steiner at (701)280-
• AC- This month’s letters include a notice from customer
support, an expression of gratitude from a user who received a
call initiated by a developer, a defense of the Amiga as a
unique machine, and a suggestion to consider more than one
brand when shopping for a laser printer.
Revisions Available from EA In response to Doug Scholfield's letter (AC, V7.9, "Feedback," p.90) regarding compatibility issues with AmigaDOS 2.04, we are pleased to inform you that revised versions of the following programs are now available: Version Release Date Title DeluxePaint IV DeluxeVideo 111 DMCS
4. 1 5 92
1. 07 6 91
1. 02 5 91 These versions now fully support Workbench 2.0 and the
Amiga 3000. The revisions also correct the difficulties
experienced with some hard drive controllers. Our new version
of DeluxePaint IV offers many new features which take
advantage of the 2.0 operating system such as scalable font
For information on how to receive these revisions, please write to our customer support department at the address below or call (415) 527-2787.
Walter lanneo Electronic Arts Customer Support
P. O. Box 7578 San Mateo, CA 94403-7578 For additional
encouraging nezvs, see the next letter from Gregg Scholfield,
roho started this discussion concerning 2.04
compatibility. PLL they Called Him!
Good things have been happening since you published my letter in the V7.9 "Feedback" column. I want to share the news with the Amiga community. Recall that I wrote of some incompatibility problems with my A2000 and AmigaDOS
2. 04. I received my AC 7.9 issue on Thursday. Friday morning I
got a call from Bart Caplin, tech support at Interactive Video
Systems (1VS). Did you just read what I wrote? They called
me the day after 1 had received my copy of AC!
Bart Caplin asked for the revision number printed on the TrumpCard in my 2000, so that he could express-ship a new ROM, diskette, and manual to me. Two days later, after giving IVS S23,1 received the package.
I followed the instructions for installing the new ROM and getting the hard drive set up with the new controller software. 1 had a couple of problems installing the new software, but one phone call to Bart Caplin and his guru, Mike, solved the problems.
Let me share the tech-tips with those of you who own an IVS TrumpCard. Tire instructions say that you can upgrade the ROM without losing data on your hard drive. I tried that and it works sort of but the system would occasionally freeze when accessing the hard drive. 1 ended by formatting the hard drive with the new ROM TCUtils software and then restoring from a backup. Everything works fine now, with no problems.
Here's the tip: IVS controller software always reads the Rigid Disk Blocks on the hard disk when the TrumpCard jumper is set to autoboot 1.3. You must move the jumper to boot 1.2 so the IVS controller sofware will ignore the Rigid Disk Blocks.
Boot the TCUtils diskette, format the hard drive, and move the jumper back to autoboot 1.3. If your don't perform these steps, you'll never sucessfullv format the hard drive. This little jumper trick is not documented anywhere, but when you have terrific support people at TVS, they won't let you fail.
By the way, reaching either one of these knowledgeable gentlemen at IVS is a breeze! They are very willing to answer your questions. I was first surprised and then pleased to discover this. Thank you both very much, Bart and Mike.
Gregg Scholfield Dayton, NV We’re glad, too, Gregg, that by publishing your letter in AC, we were able to effect a swift and happy resolution to your problem . PLL HSPascal in 15 Minules!
I want to share my experience with Hsoft with you. I teach advanced computer science at a New York City high school.
After a long wait because of out-of-stock dealers, we finally received HiSoft's excellent HSPasca] compiler, and installed it in our Amiga 3000.
The first project for the class required the use of some of the Amiga's mathtrans.library functions, but 1 had trouble accessing them. 1 then faxed a detailed question to HiSoft one afternoon and followed up with a phone call early the next morning. Hsoft had already read my fax and assured me that they would read it as soon as they could. Being a small company, they needed a little time. A little time indeed! Only 15 minutes later, I received a detailed, two-page fax complete with a description of how HSPascal interfaces with Amiga libraries, sample code, and a few comments following up other
questions of mine!
Thanks to Keith Wilson at HiSoft's tech support and cheers to HiSoft!
Nick Didkovsky New York, NY We've read all about and seen the classroom use of AMIGAs for graphics and sound, but what strikes us, though, is to learn that the Amiga is being used in a computer science class. We wonder now how main schools use Amigas in computer science classes. PLL Try Another Laser For many months now. I've been reading letters in Amiga publications about difficulties desktop publishers are having with the Postscript driver and their Hewlett-Packard printers.
I use a Texas Instuments Microlaser PS 27 model equipped with Postscript and have never experienced a problem with proper print registration. I use Gold Disk's very capable Professional Page and routinely print Postscript spreadsheets using their Professional Calc program.
There are other laser printers in the world besides Hewlett-Packard, My office uses an HP laser priter. The T1 laser, which sits on my desktop, outperforms it in both speed and quality.
Roy Lowey-Ball San Antonio, TX A Laptop Amiga?
The Amiga is a unique computer.
While some see it as a "dead computer," many who use it see it for what it is. It's an outstanding example of how a small, dedicated group of people can design and bring to market a computer that maximizes the use of the electronic components available at the time of design. The original Amiga design team did such a good job in designing the hardware that an Amiga with a 6800 can still do things that a 80386 system cannot do well and cannot do at all for the same price. In addition, the Amiga's multitasking operating system outperforms the newer alternatives, such as Windows 3.1. Windows NT
will likely match the Amiga system in many ways hut will require huge amounts of hard disk space and RAM.
The major "problem" with the Amiga is that it does not match IBM or Apple "standards." As a practical matter, this means that the Amiga may never become a major player in the general computer market. As 1 see it, that isn't a problem. The Amiga will still have great advantages in key market areas such as professional video and multimedia. A nice profit can be made by Commodore by serving the market areas in which it can be competitive. No one computer company can supply products that will meet all possible customer needs.
I know of one thing that would increase the acceptance of the Amiga a portable Amiga model, A laptop Amiga would create great interest in the computing community.
VLB. Boone Richmond, VA At a press conference at the WOCA, Pasadena, a CBM spokesperson was asked about a portable Amiga. He noted that at present there was no demand for an Amiga laptop. However, the spokesperson noted that CBM is continuing research on the prospect of a laptop and mentioned that Newer Technologies has been doing R &D on an Amiga laptop for well over a year now. PLL
• AC* - Readers whose letters are published will receive five
public domain disks free of charge. Please write to: Amazing
Computing Feedback Editor
P. O. Box2140 Fall River, MA 02722-2140 , , AMAZING COMPUTING ¥
Vol. 6 No. 9, September 1991 Highlights include: "Ban.&Pipes
Professional," n review by Phil Saunders "Frame Buffer
Face-Off,” an overview of framebuffers, by Frank McMahon
"DynaCADD," a review by Doug Bullard Plus: Special reports on
Multimedia applications AND Super show coverage from Australia
and Orlando' « Vol. 6 No. It), October 1991 Highlights
include: "Art Department Professional," a review of ASDG s
powerful program by Merrill Callaway "ShowMaker," beyond
desktop video, by Frank McMahon "APL and the Amiga," by Henry
Lippert Plus: An Akexv double feature and a special education
* Vol. 6 No. 11. November 1991 Highlights include: "Connecting
Your Amiga to the Sharp Wizard,1" by Merrill Callaway "Epson
300c Flat Bed Scanner," review by Merrill Callaway "Impact
Vision 24," a sneak preview of GVP's powerful 24-bit board, by
Frank McMahon "CSA Mega-Midget Racer," a review of CSA's
powerful accelerator board, by Mike Corbett "Why Should You Use
the CLI?" Three sound reasons to use the command line
interface, by Keith Cameron ¥ Vol. 6, No. 12 December, 1991
Highlights Include: "Audition 4," a review of a great sound
sampler package by Bill frazier "Draw 4D Pro,” a look at
ADPSEC's latest update to Draw 4D, by R. Shamms Mortier
"fs’ewslclter Basics," a tutorial on how to create professional
newsletters using PageStream, by Pal Kaszycki "AmigaDOS for the
Beginner," another look at the basics of Amiga DOS, by Keith
Cameron ALSO: Coverage of AmiEXPO Oakland and the Koln,
» Vol. 7, No. I January, 1992 Highlights Include: "Memories," A500 memory expansion, by Sam Ammons ’Help for the Help Key," by Rick Manasa "Getting the most from your RAM disk," by Keith Cameron "Installing and Using an IBM mouse with Your Amiga," by Phillip R. Combs "DePuzzle," a puzzle-solving program for brain leasers, by Scott Palmateer "ZipTerm," leam how to use Console.device and Serial.device while creating a telecommunications program, by Doug Thain ALSO: Coverage of Germany’s Amiga '91 and London’s World of Commodore shows, ¥ Vol. 7, No, 2 February-, 1992 Highlights Include: "Deduct
That Interest with FC CALC," by Rick Manasa "Finding the Right Multimedia Fit," by Dave Spitler "Images in Dentistry," by Ken Larson "Signmaking on the Amiga," by Karen Pringle "Perfect Pages," how to produce PoslScript-quality pages without buying a PostScript laser printer.
ALSO: Coverage of Toronto's World of Commodore Show ¥ Vol. 7, No. 3 March, 1992 Highlights Include: 'The Miracle Piano Teaching System," by Christopher Piper "DeluxePaint IV," by R. Shamms Mortier "Semi-Automatic Painting and Animation," by Kevin Lude "Screen Photography," taking pictures of your Amiga screen, by Pat Murphy Also, a special section on Amiga Graphic Design and a look at some special Amiga Artists.
* Vol.7 No. 4 April, 1992 Highlight include: "Foundation", a
review by Dave Spitler "AdPro 2.0**, review by Merrill Callaway
"ATonce Plus" review by Rich Mataka Also, construct a database
using your favorite authoring system, customize your start-up
sequence, and create and produce your own video!
¥ Vol. 7 No.5 May, 1992 Highlights Include: "Pelican Press", a review of this entry-level DTP package by Jeff James "AdIDE 40 Amiga 500 Hard Drive Kit", review by Merrill Callaway "Building an Amiga MIDI Interface", super project by John Jovinc Also: AC's annual Desktop Publishing Overview! This issue includes a look at the top DTP packages as well as a study of printers, fonts, and clip art available for the Amiga.
* Vol.7 No,6 June 1992 Highlights Include: "Freeze Frame Video
Recorder", review by Merrill Callaway "HP DeskJet Color 500C".
Review bv Richard Mataka "MREAD", a programming project by
Chuck Wardin Plus: Don't miss an exciting edition of our Arexx
feature by Merrill Callaway or 3-D animation with Dpaint IV in
'The Video Slot", by Frank McMahon.
¥ Vol.7 No.7 July 1992 Highlights Include: "Modem Rundown", A comprehensive look at modems for the Amiga "G-Force 040", a review of GVP’s 040 accelerator, by Rich Mataka "Superjam," a review of this superb music maker from The Blue Ribbon Sound works, bv John Steiner "FounDex," a tutorial using Foundation s Stacks and scripts, by Dave Spitler Plus, a look at telecommunications and the Amiga including hardware, soflware, and services.
¥ Vol. 7 No. 8 August, 1992 Highlights Include: "Digi-Vicw 4.0", by Matt Drabick "GVP's Digital Sound Studio", review bv Matt Drabick "3D Effects from 2D Amiga Art", tutorial bv Shamms Mortier Plus: Super Arexx Column for July!
Video Toaster UpDate featured in The Video Slot!
And Much More!
It Vol.7, No.9. September, 1992 HighlighLs include: "Professional Calc," review of Gold Disk's premier accounting software by Bill Frazier.
'True Basic 10" A review of the latest release of the True BASIC language by Paul Castonguay.
"Developing Desktop Savvy," a special project for your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat Kaszychi.
"The Video Slot" This month, learn about the new features of Imagemasler, by Frank McMahon Don't miss AC's super game coverage in Diversions.
M Vol.7, No, 10. October 1992 Highlights Include: “Amiga Warrior," Commodore s newest Amiga fe a fighter capable of bringing the best of the Amiga to the American consumer.
"MegagageM’s CellPro,” a review by Merrill Callaway.
"Multi-colored Text in Dpaint III," A tutorial to produce dazzling effects with your text, by George Haasjcs.
"Game Creation with AMOS," create your own Amiga game, by Jack Nowicki.
* Vol.7, No.ll, November 1992 Highlights include: "Amiga 4000,"
Commodore creates a bold new direction in Amiga computing with
expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000," a review by Rick Mataka.
"Remap Magic," Leam why this tool is your best bet for making use of your palette.
"Beginning C," Chue Xiong covers some of the basics of the C language.
AC's TECH ¥ AC's TECH, Vol. 1, No. 4 Highlights Include: "GPIO LOw-Cost Sequence Control* by Ken Hall "Programming with the ArexxDB Records Manager" by- Benton Jackson 'The Development of a Ray Tracer Part I" by Bruno Costa "The Varafire Solution Build Your Own Variable Rapid- Fire Joystick" by Lee Brewer "Using Interrupts for Animating Pointers" by Jeff Lav in and more!
¥ AC’s TECH, Vol. 2, No. 1 Highlights Include: "Build Your Own SCSI Interface" by Paul Harker "CAD Application Design Part 111" by Forest Arnold "Implementing an Arexx Interface in Your C Program" by David Blackwell "The Amiga and the MIDI Hardware Specification" by James Ctxik and marc!
* AC's TECH, Vol. 2, No. 2 Highlights Include: "Programming the
Amiga in Assembly Language Part 2", by Forest Arnold
"Implementing an Arexx Interface in Your C Program, Prt 2", by
David Blackwell "Iterated functions Systems for Amiga Computer
Graphics", by Laura Morrisson "MenuScript", creating
professional looking menus easily and quickly, by David Ossorio
And Much More!
¥ Acs TECH, Vol. 2, No. 3 Highlights Include: "HighSpeed Pascal," by Dabid Czaya.
"PCX Graphics," by Gary L. Fait.
"Programming the Amiga’s GUI in C Part 5," by Paul Castonguay', "CAD Application Design Part 4"by Forest VV. Arnold.
And Much More!
¥ Acs TECH, Vol. 2, No, 4 Highlights Include: "In Search of the Lost Windows," by Phil Burke "No Mousing Around," hide that annoying mouse pointer with this great program, bv Jeff Dickson.
’The Joy of Sets," by Jim Olinger "QuarterbackS.O," a review by Merrill Callaway.
Back Issue Index What have you been missing? Have you missed information on how to add ports to your Amiga for under S70, how to work around DeluxePaint’s lack of HAM support, how to deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it's better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to
work with your bridgeboard?
Do you know there's an alternative to high- cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K.
RAM to your 1 MB A500 for a cost of only S30? Or how to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing? The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
For more information call 1-800-345-3360 The Fred Fish Collection Below is a listing of ihe latest additio ns to the Fred Fish Collection Tnis expanding library at freely redistributable software is the work of Amiga pioneer and award winning software anthologist, Fred Fish. For a complete list of all AC. AMICUS, and Fred Fish Disks, cataloged and cross-referenced for your convenience, please consult the Current AC's Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred_£iBlLDlihIJl Ftrtdll A luHy Intuittomicd file finder. Features indude search multiple drives directories, search for file names starting with nol starting with gven text, file names eontaming'not containing given text, file names ending wonnot ending wipi given ie*t. Iiies created on'arter before not-on gven date, fifes containing given test etc Found files can De cop*ea t»‘eted. Viewed, ot ponied Requires Workbench 2.0. This is vers* i.O. Ewnary oofy.
Author: Gary Smith GadT odsBcx A prog-am that lets you drew edit GadToofs gadgets and menus and then generates the corresponang C or assembly code for you This rs version 14. An uodate to version 1 3 on disk 659 Indudes source Author Jin van den Bai’d Qmouse An unusually small and feature-packed “mouse uiil ty* Was inspired by. But not derived from, toe ongmal Qmouse by Lyman Epp Features include automatic wtnocw aet.vauon (lAe WmdX). Top-ime Wanking for A300GA2320 users, system- friendly mouse blanking, mouse accelerahcrvthreshold, “Pop- CL!', dick-to-fronlback, “Sur,Mouse',
• NoCuck'. “WiidStar'. Monhgaie key remapping, and more Requires
Kickstart 2.0. bul is not a commodify Only 3K Vorsion 220, an
updaie lo version 2 10 on disk 697 Public domain assembly
source included Author Dan Babcock FfKLFlsh Disk 732 FonlViewer
A program to view fonts. Features unfiude selectable screen
resolutions, outline fort support (WB 2.0). CoiofFoni support,
up to thirty fonts shown a! Once with each m its own window, up
to three lines of changeable text for viewing ‘onts, use Me
requester to find fonts io view (WB 2.0), Version 1 2. B«nary
only Author: Gary Smith MPE A compiler tool for users of lhe
M2arrega programming environ' mcnl. MPE does the Sam* |0b
better man your batch file- You can dc everything with the
mouse or the nghl amga key With this Modula-2 Programming
Environment you can compile. Imk. And run your program. When
there is an etto the editor is started automatically You can
set all switches for M2C. M2L M2Make, M2Project. And MSUbLmk
This is version 1.31, an updaie to version t, 17 on dt&k 703
Author Marcel Timmermans PSUtiis Some utilities for postscript and adobe fonts He set adobe (verson 10) is a program to modty the afm fii« of adobe fonts when oo not appear to have she correct spacing after be-ng generated by AFM2PFM PostspM (version l .0) ts a prcgram to sff it a color PageStream postscript fife into moryiduat co cr page fifes for mufap&ss prnting PFM2AFM (version 10) generates AFM ties lor adooe fonts TlUWs & a set of adcCe font manipulation tootf jndudhg a font disassembler Author I. Parker. D Spencer. Ken Bcrgencaio. Lee Hethenrton Ritt A Little iff reade' wnflen m M2am-ga
Mcdua-2 Version 1 0. Induces source Author: Marcel Timmermans Rtrackcr A MOD player that is small, easy to Lse highly configurable, fellows CBM's style guide, supports automatic decompression of MODs. And more.
Version 2 0. Shareware, binary only. Author: Mike Manzano Ertd Fifth Disk 733 AnhCicloVir A link virus defector that detects 25 ordered such viruses Version l 6 an updaie to venon 1.5 on disk 710. Share- ware, binary only. Author Mannias Gutl Cube An animated Rubik's Cube simulator, solver, and tutorial It uses two solving algorithms, one which can bo applied by a human using s mpie uies. And another that is loo complicated to be used except by a computer. Shareware, includes source. Author Martin Grtetson Susrv A tool to intercept me raw senaf output of Enforcer
2. 8b, Entomer mogastack 261. Mungwall and all other tool and np-
plication debugging output the!
Uses kprintf This makes .1 possible to us* senal dcbuggng on a lingte Amiga, without interfering witn attached serai hardware such as modems and serai printers Sushi also provides optional Signalling and buffer access to an external display watcher program. Version 37,7. Binary only. Author Carolyn Scheppner TermcapA port of the GNU termcap library for the amiga.
Tormcap is a i ora ry of C functions and a database of terminal descnp- tons, that allows an application to send control Stnngs to terminals m a way independent or the specific terminal type Author Various Fredfi«iLDi»KJ34 PowerVisor A powerful machme language debugger arc system monitor de- s-gned for the serous Amiga programmer PowerVisor supports all Amigas and all processors (including toe 68040) There are two versions, ono for Amiga DOS 2 0 and one for Amiga DOS t 3 (or 12) Among many other things PowerVisor supports symbols and Aroxx (with 25 5 different Arexx commands). It is also very
customizable The AmigaDOS 2.0 version supports online help with AmigaGulde’ and is installable with the 2 0 Installer This Is version 1 20. Source tor some examples is included. PowerVisor is sharewaro Registered users can order lhe complete PowetVisor source. This is part t of a two part distribution Part 2 is on disk 735 Author: Jornt T yborghem UCD A utility tor changing the current directory that scans a disk and builds ft Me containing information about to* directory structure that makes t possible for UC0 lo change directory to any directory in the scanned volume by Simply naming the
drodory without pathname information Version 10. Share- ware, binary only Author Uffe Hoist Christiansen Fred Fi»tiDi»k735 PowerVisor A powerful machine anguage debugger and lystem momor de- s-grea for toe senous Amga programmer PowerVisor supports a? Am,gas and all processors (including too 680*01 There are two versions, on* for Amiga DCS 2 0 and one for AmgaDOS 1 3 (or 1 2) Among many other tongs, PowerVisor supports symbols and Arexx (with 25 5 dirtftren: Arexx commands). It is also very customizable The AmgaOOS 2.0 verson supports online help with ArmgaGude" and is installable with the 2 0
Installer. This is version 120 Source for some examples ts included PowerVisor ts shareware Registered users can order she complete PowerVisor source This ts part 2 Of a two part distribution Pan t is on dtsk 734 Author: Jomi T yborghem Fred Fifth Disk 736 EasySMrt A program to Start other programs m a very easy way It can start programs with a popup menu, a popup screen, with menu items in the WorfcBench menu, with a window containing gadgets, and more.
Version 1.12, binary only Author Andreas Krebs inTime A program to overlay a tmecode onto videotape wh-le making working dubs ot original fcctage The display consists of a tape number, hours, minutes and seconds it ts designed to be used as as a d in logging and finding sections of a vtdeo tape The display Can be in any shown m any fonl. This Is version 1.2, binary only. Author: Gary South MegaO a directory utility with multiple directory windows so you may copy from multiple sources to a singie destination, copy Irotn one source lo multiple destinations, or copy from multi- p!e sources to
multiple destinations Full ‘ont support, full screens support, application icons, application menus and ap- plication w ndows support. Includes 126 page tutorial And 47 page user guide Oner features include 72 user defined ccm- marsd gadgets with simple keyboard equivalents, and multiple fillers on drectory listings Version 2.00 binary only Author John L Jones Fred Fifth Dltk 737 AMPtotDemoA oemonstfabon verson of a commercia: graph p«cng program des g-ed for pubcai-co quality p-ottng of soenM* data "he cemo atom datasets no larger than i o dataoorts and wnfl no! Create hand copy pkJt* Version
2 0 binary Crfy Author Andrew Martin. So Tech Software ANSI A small Cll utility to convert C source between ANSI and Kerntgnen and R tchi* function definition formats Also al'ows generation of prototypes No Amiga extensions and should bo portable Verson I 8. An updaie to version 1.0 on disk 598 Indudes C source. Author Andrew Martm. ScTech Software Dbutf Source code witn a small 3emo to implement double buffering by adding a second Viewport lo an Intuition screen Version 1.3, an update to version 5 0 on disk 599 Includes C source. Author: Andrew Martin.
SoToch Software PrLnbel A utility to print laser printer labels. Support 3x8. 2x8 ond 2x7 A4 label sheets The program may easily be modif*d for other formats Also serves as a demonstration of usmg STSLtb for gadgets and menus Version 12. An update to version 1 1 on disx
599. Includes C source. Author Andrew Martin.
SoToch Software Fred Fifth Diftk 738 Canon BJC Cotor printer driver package for Canon BJC B0C and Canon Epson emu I at on printers. Supports Epfton 24 *8 pm and BjC emula- ten compressed native mode This driver a not limited to T 64095 shadeAcolotft includes font moepenoent preferences programs lor controlling additional options, free definable dither routines (many are included), mk compensation, color adjustment, timeout, and more. Version t. binary only. Author: Wort Faust, Distribution by Canon Europe N.V. CanonS’udk) Prints IFF pictures from tj;$ k in 24 8 tat accuracy On normal WB printer
driver. Pictures can be pnnteC m any wo (poster function) without need for much memory Supports most l=F formats (tod. EHB.
HAM6 HAM8. IFF24). Provides a nice font mdepondent user interlace, tree definable ordered dithers, error CsffuSiOrt and Wue no*se cithers.
Arexx Into-- face, Cotor adjustments, ink compe-nsaton printer spooler and mere This version ts limited to Canon printer drivers Version 1 2. Shareware, binary oniy Author Wert Faust Gaiaga A space ufasT-em" game with over 300 different animation frames in 16 colors, many levels, end of stage nasties, bonus levels, kamikaze raids, etc Version 1.4, binary only. Author. Goert Coelmont and Romam Voes Fred Fish Disk 739 Deft A program lo change the default tcxol ol project icons. Will search through a disk or directory.
Lindmg all icons that contain a specified delaull fool and change that tool lo a different one ll Is useful for changmg lhe default tools of all the doc files on disk to your tavounte text reader, tor example Version 1 C, binary only. Author: Gary Smith Hyper Will lead you through documents that are written to be used wtm the legendary Am*gaGu*de from Commodore An Arexx port gves access to it from ofher applications Requires OS 2 0 Verson 10.
Shareware Author: Bemo (Koessi) Koevmg iconAuthor A repiacemen; tpr iconEot2 0 it can transform IFF images or brushes trio resized 2-BrtRiane brushes or icon |jes that match the WorkBerxh2 0 cotors Or’ine hefp is ava a&e Hyper Demo version L-m ted to processing pronded demo image only Requres OS 2 0 Verson t 0. Shareware, binary only Author Semd (Koessi) Koesling inScnpt A program tor p'ocuerg sideo Mies "eatures indude Wfy editable text entry, IFF pictures as background, unlimited number ot fonts loaded at cne time. Lp to 99 undos, outline font support (WB
2. 0). text sy.es (shadow, outline, etc) can do named a no saved,
toolbar for commcn operations, playback scrpf maker with
transitions between pages, adjustable color cycling, tow. High
and interlace resolutions with overscan, adjustable kemlng,
and comprehensive text nlignment oplions InScrpI can save
InScnpf data, IFF pdures or animation hies At least 1 mb
memory required Version 1 5, share- ware, binary only Author:
Gary Smith Keti Prnts 3.5' dak labels (71.5 x 69 6 mm) on a
NecPG irom a 15 Ine ASCII file. The first line Witt Be toe
headline (max 25 chars). 14 textlmes (max 44 chars) may follow
Requires OS version 2.0. Includes source and DME macros
Author- Bemo (Koessi) Koesling WKSC Workbench Keyboard
Shortcut Changer is a program which allows you to add or
change keyboard shortcuts used tor the Work- bench menus WKSC
works on Workbench 1 2. 1 3 and
2. 0. This is version 1.0. binary only. Author Gary Smith End
Fifth DiftK 740 Debt A calculator suitable tor dealing w4h
numbers the size of the national debt Will aecepi two 60 drgit
numbers and come up with a 5 20 d gt answer Includes source
Author Martin G'1ei*on HDMem Demo vernon ol software thai
allows you to use virtual memory with OS2 0. Version 37.x or
On m68020'm68851 or m®8030 anvgas Supports task exclusion The demo version is InMed to 2Mb of virtual memory. Verson 2 0. Shareware, tn wy Onfy. Anther Stefan Rompf Klondike A smgto payer cant game Verson 1 3, an update TO version 1 1C on ask 49t Shareware, binary onfy Author. Peter Wiseman MemCheck A small toot to watch toe first 1000 bytes of memory for ill*- gal write actons It also chocks some system vectors Icoto- capture, cootoaptuf* warmcapture, luckMemPtr, kickTagPrr and kickCheckSum) to show any changes made by viruses Kckstart 1 12.04 compatible Version 10.
Binary only. Author Tom Krcener MultiClock A flexible titlebar dock commodify with many extra features such as chime with bulfm or digitized sounds, alarm which allows launching an Arexx or Baton file, and both digitised and narrator speech to say the time Requires Amiga Dos 2 04 or greater, Vofftion 1,17, binary only Aulhor: Hugh Leslie PorfMomtor A small tool to show the CPU usage of each task Kickstart 1 3 2 04 compatible Version 1 0.
Binary only. Author: Tom Kroenet Eradfun Diik 741 BoComp A program that computes toe tuornythmic compatibly ol two persons Uses an inturtron interlace and allows the printing ol the results Version 1.13. binary onfy Author Gerard Cornu RKRM_Devices Part cne of a four pan aistr©ut on of complete source code ard exocutabes of ail the examples m the third edition Amiga ROM Kernel Reference Manuals, published by Aodison-Westoy Part two rs on this disk and pern thr*e anq tour can be found on dtsk 742 Author: Commodore CATS RKRM_Lib I Part Two ot a four part distnbutcn of complete source code and
executables of all toe examples m the third edition Amiga ROM Kernel Reference Manuals, published by Addison-Wesiey. Part one is on this disk and parts three and four can be found on disk 742 Author Commodore CATS Sh*!(2Front A simple, smal and pure uMity to be launched by a hotkey. It brings to toe front, the first shell wmaow it finds, inctoxftng its screen Vernon 0 12.
Binary only Author Garard Cornu Showf A Cll tool »twh displays aB given icons in to* angina! OS 2 0 took h opens a litd* window displaying the Icon where you can select and deseed it By pressing 'n' lhe next one is displayed. The is verson 1.9. Freeware, binary onfy. Author Hans-Peter Guenther Stzer A small and pure shell utility giving the sue m bytes, blocks, and toe total size occupKxJ by a directory, file or device Accepts multiple aiguments. Version 020, binary only Author Gerard Cornu Fred Fish Disk 742 Alist A CLI command tha! I sts the length of every file and the REAL fength of every
subdirectory in Bytes, Kbytes and Mbytes. Version I 0, includes source in C. Author Andr£ Willms Colo'Switch A lithe program to switch between WF313, WB2.x and user pref- erervce palettes Roquires KiCKstart 2 0 or higher Includes source In C Author: Martin W. Scctt CkxseWD A tool winch enabtos you to k Hi windows which are loft on any screen from other programs, wtuch have been terminated by gurus or other things. You can soed’y toe w- ndo* by partem matching n the string gadget or by setting a timeout that gives you time to select the proper w-rdo* it has a cactocis nerface and an “ask-
before-ck»ng’ optcn Verson 12 OS 2 xx orty Freeware, bnary onfy Author Hans-Peter Guenther Iceto A powerful calculator rrth many features mdudng user oe- fired variables and functions, C-sfyte programming anstructs, complex mumper calculatiOhs and more Has comprehensrve in- structons and numerous examples. This ts version 2.1. an update to version 2.0 on disk 6S5. Enhancements since prev- icus version include base-con version facilities and scripts to perform numoncal mtegrabon. Binary only, source avail- abki from author. Author Martin W. Scott KoyCick A small ufil.-ty to provide a key-cfick
Has a nice Workbench interface ‘O modify ftetbngs Requires Kickstart 2.0 Or high- er Binary only Author Martin W. 5con Pal A small utility to heJp applications open their own PAL screen on an NTSC Am ga with ECS II reauires Workbench 2.0. In- eludes sources, in C and assembly. Author: Ehc Center PatehLace A commodity for V grkbench 2,0 that makes all interlaced screens open in NTSC mode, thereby reducing flicker. Requres Kickstart 2 0 or ngner Binary only Author: Martin W Scott RKRM _Lib2 Part three ol a four part distribution of complete source code and executables of ait the examples in the
third edition Amiga ROM Kernel Reference Manuals, published by Addison- Wesley. Part four is on this disk and parts one and two can be founc on disk 741. Author Commodore CATS RKRM Lib3 Part four of a four part distribution of complete source code and executables of a!l the examples in the third edition Amiga ROM Kernel Reference Manuals, published by Addison- Wesley. Part three is on this cks* and parts on* and two can De lounc on diftk 745 Author Commodore CATS SotPre's A Cli command when activates a system configuration. Useful amen different prefs a'e created h e tor toe pnnter) and you
don’t wan: io continually Change yOur existing System ccnf guratjon. Vers-on 1 0. Includes source in asse-by Author Mcreel Wrikes Frtd Fish Disk 743 GckRun With the help of GckRun you can start fifty programs by a simple mouse click Has a bmkJ n e®tor. Online help and cxyvfication Supports keyboard and mouse. English and German documentation Verson 1.0, binary only Author Andre Voget.
FoCo Format controller A graphical user interface for di&k for- matting. Pops up on disk insertion or via hotkey. Verson 12. An update to version 1 1 on disk number 56$ . Requires OS 2 0 Includes source Author: Michael Ba'zer Frequesl Frequest is a handy program which lets you select a file by using Iho A5L file requestor and executes a CU command with the given select Frequest can be easily used in batch Mcs and has a lot of options You can use it as a front end for any program which does not support tiierequester select- ions, it exchanges ' rn the specified command Ine with toe selection
It has a debug ability that allows testing of options before executon This is version i 5 OS 2 xx onfy. Freeware version, binary only Author Harts-Peter Guentoe- LoftdLibrary Another LcadLit program, but this version runs in rt s own task, and uses the reqtoois library for multisetecticn and otoer user Inendty file handling. AN installed Loadbb libraries can also be removed from the system. Version 2 52 for OS
2. 0 use Freeware, binary only. Author Nils Gors Look A very
powerful program for disk magazines Supports IFF p*c- tures,
IFF brushes. ANSI, forts and many more features. Pro- grammcd
in assembly language to be short and fast Available oniy in
German Language and PAL Version 1 2, shareware, tx- nary onfy
Author Anare Voge: MegaEd A powerful taxi ettlor with lota ol
features, some noi found elsewhere Integrated Texl onemed
database, extensive for- matting'printmg functions, macro
Language, Arexx-port, key- word indention, multiple
blocks marks, key menu macro record- mg configurability lor
lot's ol tanguagea'compilors, inumer* able handy functions for
programmers, user friendly interlace Version 1.5. public
domain, binary only.
Author: Wouter van OoMmerssen TurboDEX A compiler lor foe DEX language DEX is a language similar in structure to Modula2 and C, bul diflerent and ampler in concept. Features include compact and fast executables, clear program structure, integration ol ExocDos Glx Iniuibon library ca'ls in Ihe compiler, inline assembly, register variables, commented assembly source output, easy to manage development system, and more. Version 1 2, an update to version 1 t on disk 625 Public domain, binary only, Authcr: Wouter van Oortmersson Fred Flih Disk 744 AutoRunner Automatically executes a CLJ com mane
line when you insert a disk Into a drive. All you do is put a special tag at the beginning of a comment «n the disk's root directory. After the comment tag.
You put a normal CLI comand line. AutoRunner then executes this command when the disk s inserted Version 2 0, Pascal source included Author: Jonathan Maxwell FO CLI based Fast Optimizer lor AmigaDOS disks It can opt mizo one disk m loss than 2 mm. 30 sec Allows optimization for CU or Work Bench usage, and aHows you lo use unformatted disks as tno destination. At least 1 Mb memory required. This is versjon 1.3. an update to version 1,0 on d-.sk
537. Binary only. Author. Fabien Campagne FO? Intuition-based
version ol FO, will run on a angle dnve machine. Includes
multiple destination--., automatic turn on upon disk
insertion and mpro Requires 1 5M or moro ol memory This «
version v2.5. includes source Author: Fabien Campagne
Hexuact A complete header file reference Definition*,
structures, structure members and offsets, tlag values,
library contenls, function definitions, registers, library
cffsets. Etc The data from a set of V1.3 Amiga and Lathee
header files is packed into the included file ‘headers.z'
for immediate reference by Hoxtract Version 1.2, an update
to version 1,1 on disk 674 Freeware, includes partial source
Author Chas A Wyndham IlisI A simple list program whch
d-spPys Ihe data ol alt open screens and their connected
windows OS 2.xx only Version 0 1. PD. Includes souxe Author:
Hans-Peter Guenther UFD Newest File Date Searches the
specified directory tor the newest He, then returns that
filename and path as an ARP global vanaEle. For people
withoul ARP. It allows you to execute a command line,
specified as a parameter, with the file name and path
inserted at a specified poinl Sample usage wcuto to be have
a word processor automatically load the last Me worked
Statement of Ownership, Management and Circulation 1A. Title
of Publication: Amazing Computing tor the Commodore Amiga.
1B. Publication No.: 10534547. 2. Date of Filing: 10 1 92.
3, Frequency of Issue: Monthly. 3A. No. Ot issues Published Annually: 12. 3B. Annual Subscription Price: $ 29.95 US. 4.
Complete Mailing Address of Known Office of Publication: P.O. Box
2140. Fall River, MA 02722-2140. 5. Complete Mailing Address of
the Headquarters of General Business Offices of the
Publisher: P.O. Box
2140. Fall River, MA 02722-2140. 6. Full Names and Complete
Mailing Address of Publisher, Editor and Managing Editor:
Joyce A. Hicks P.O. Box 2140 Fall River, MA 02722; Editor, Donald
D. Hicks P.O. Box 2140 Fall River, MA 02722; Managing Editor.
Donald D, Hicks P.O. Box 2140 Fall River, MA 02722. 7. Owner: PiM Publications, inc. P.O. Box 2140 Fall River, MA 02722; Joyce A. Hicks
P. O. Box 2140 Fall River, MA 02722, 8. Known Bondholders: None.
9. For Completion by Nonprofit Organizations Authorized lo Mail
at Special Rates: Not Applicable. 10. Extent and Nature of
(X) Average No. Copies Each Issue During Preceding 12 Months; (Y)
Actual No. Copies of Single Issue Published Nearest to Filing
10A. Total No. Copies: (X) 34.897 (Y) 36,271 10B. Paid and or Requested Circulation: 1. Sales through dealers nad carriers, street vendors and counter sales (X) 16,641 (Y) 24,159. 2. Mail Subscription (X) 9,828 (Y) 9,831 10C. Total Paid and or Requested Circulation: (X) 26,469 (Y) 33,990. 10D. Free Distribution by Mail, Carrier or other Means Samples, Complimentary, and other Free Copies: (X) 103 (Y) 1,946. 10E. Total Distribution: (X) 26,572 (Y) 35,936. 10F, Copies Not Distributed: 1. Office Use, Left over.
Unaccounted. Spoiled after Printing (X) 580 (Y) 335. 2. Return from News Agents (X) 7,745 (Y) 0. 10G, Total: (X) 34,897 (Y) 36.271. on when il was invoked. Includes source in Pascal Aulhoi: Jonathan Maxwell P-index A program for creating active index selector pages to repiaco tho normal window icon display Appearance of pages is only limited by tho capabilities ol your paint program and your imagination Index lines can be shown as arrays of boxes (as wiih current ‘seecior’ programs), or as icon Look-alikes, or anylhtng else you fancy.
Wi:h normally a largo saving m disk space Freeware, binary only. Auihor Chas A Wyndham P-Readcr An alt purpose roador that displays texts, pictures, animations and sounds, which may be uncompressed or compressed with P-Compress.
Texts can include embedded static or animated illustrations and sounds. This »s version 6 2, on update to version 5 2 on disk 595. Freeware, binary only. Author; Chas A, Wyndham Statistics Provides statistical data on ASCII loxl filos regarding Me length, number ol letters, words and sentences, average word length, ole, Written in assembler lor minimum size and maxi- mum speed Version 1 26. Binary only Author Nico Max Fred Fish Dish 745 ArexxBox ArexxBox. Inspired by the GadTootsBox by Jan van den Board, is a tool which greatly simplifies the design and implementation of an Arexx interlace for
a program Provides n graphical in- (efface in which to enter tho command arguments and results, then croalos tho C source; one modu'-e containing necessary basic functions and another containing the interlace stub rou- tines to which you only have to add your code to This is version 1.00, bmary only, Author: Michael Baizer BBBBS Baud Band.I Bulletin Board System. Features include up to 99 Me libraries with extended Menotes. Up lo 99 futly thread- ed message conferences, no rnhorent limns on number ol users, hies, or messages, controlled Mo library and message confer- ence access tot users and
sysops, interface to extia devices like CD-ROM and others (treated as read only), complete Email including b nary mail and mufliple forwarding, user statistics including messages wntien. Access lime, total Mes uploaded or downloaded, plus much more- Version 5.5, an update and bug fix to version 5 4 on disk 729 Binary onfy Author: Richard Leo Stockton WizKoy A commodity that speeds ud working with windows and screens via allowing tho user to manipulate them via keyboard instead o! Mouse Anything you can do wtfo system gadgets becomes accessible vte keyboard Popup window' st auows activation ot
any window by keyboard or mouse. Configurable Hotkey deflations and a complete Arexx port Shareware, binary only Author Jorg von Frantz;us Fred Fish Disk 746 Atbf A program for table formating, somehow inspired by the HjT utility on UNIX system Can produce a prnter output (with IBM sem graphic characters) or a regular IFF l le wh»ch can be read by any decent word-processing or desktop-publishing program Boih French and English documentation.
V2.20. update to V1.00 on FF583. With a tot ol bugs fixed nrd a low enhancements. Binary only Author: Denis Gounelle Kcommodny Multifunctional commodity lor OS 2,0, Tndudes window- activator, lime-display in several modes and formats, alarm function, KeyStroke- Clicker, time to environment. Window! Screen Cycling. LcftyMouso. ESG-Kcy can close Windows, Revision Control System, loletone bill calculator. Screen- Mouse-Blanker. Mapping ol german ‘Umlauts*. PopUp Shell, Applcon support.
LeftyMouse, user definable HolKeys Fully controllable via Arexx-Porl AH settings can be customized and saved to disk. V2.00, update to VI 75 on FF673 Requires OS 2.0 Written m assembly for soeod and efficiency Shareware, includes source Author: Koi lake Skew Skeleton Writer is a tool tor gone rating C code tor various Iniuiion based applications. You click the mouse and foe code gets written. Similar to PoworSource and GadToolsBox. But wrth slightly different functionality. Vi.2, update lo V0.85 on FF658. Includes source. Author Piotr Obmmski Fred Fish Disk 747 Adoc New version rewritten Irom
scratch, ol a help utility for the Amiga which allows you to have permanent help on any subject you want, Feafures include automatic search of any word on which you dtckod. Intollgont term requester, ability to use Commodore 'AutoDocs* Mes and any nonproportiona! Font, an AREXX port, and more Both French and English versions. This is Adoc?
Version 1.21, an update from Adoc 7.05 on disk 627 Binary c-nfy. Author. Denis GounePe Aprt A printing utility for Ihe Amiga. Features include lull In- tmtion interface, preview function, page selection, margin setup, line numbering, an AREXX port, a multi-columns mode. 2.0 system release support and more Both French and English versions This is version 1 40. An update Irom version 1 30 on desk 706 Binary only Author: Denis Gounelle AUSH A command kne interpreter lor foe Amiga, Features include tile name completion, pattern expansion, expression compute- bon. Command history, for,..done loops,
full Support of AmigaDOS 2 D. and much more. Almost fully compatible with ARP and Commodore shot's This is version t.52. an update Irom version 1.42 on disk 706 Binary only. Auihor: Denis Gounfolo Fred Fish Disk 748 DoiiTracMjr A powerful and system friendly mus»c player.
Features include configuration Mes, GUI, full Arexx control, flexible player interface and xpk support. DetiTracker will piay all popular sound modules ava labte on the Amiga. Curre-illy it supports over 40 different module formats The most important players (PT.ST NT) are internal Additional players (like MED. 8SVX. SMUS....) may be loaded from disk. Includes the source ot nearly all external ’ballplayers' Version 1,30.
Shareware, bnary only, Authors: Peter Kunath and Frank Fufel EretiFJsh Disk 749 AmokEd A highly configurable editor based on Man Dillon's welt known CME, Features a non command language, an Arexx interlace and Arexx based application port, environment variable support, user definable pull down menus, fast sczoSmg and scroll gad- gels, multiple Me editing, iccmficafion, reentrant and can be made resident. Written in Oberon. Version 1 30. Binary only Requires AmigaOS2 0 or higher. Author: Kartmut Goebel LogMnn Tho Log Manager allows you lo manipulate your tog files to a greater degree than other
tog managers. LogMan operates on a personalized senpt file. You can insert a call to LogVan in your startup-sequence or in your ’mair script. LogMan wii call the schpt and check certain parameters.
Requires kickstart 1,3 or 2.0 to operate Version 1 0C3. Freeware, binary only. Author Bob Rye PaperBack Ahows the user to generate a double sided document frcm a single sided one Two output documents are created an OODS sot and an EVENS set The odds set can bo printed on single sheet or tractor teed paper, reversed and reinserted m Ihe printer, then tho even set can be printed on foe reverse side Page sizes are all fully edTtabfo by the user, along with cer- tain ether parameters Handles predefined page breaks eloquently. Saves paper, and storage space.
Requires kickstart 1,3 or 2,0 to operate V2.0Q4. freeware. Binary only Author: Bob Rye PED A source text editor which supports all important standard editor commands It accepts mouse and keyboard commands, and will run Irom CLI and Irom Workbench PED doesn't use Ihe op- eraling system for outputs and scrolls very last Version 2,30. Bmary only, Author Frank WiHe PhxAss A MC68000 Macro Assembler which supports includes, incbins. Small dala and small axle model, optimization, 12 arithmetic operations, relocatable and absolute code, floating point equates and nearly all standard assembler
directives PhxAss can bo used from CLI only.
Version 2.11. binary only. Auihor: Frank Wilie PhxLnk An Amiga DOS Linker which is very small (7 KB) and processes the small-code data model II does not support overlay hunks in the current version PhxLnk can be used from CLI only, This is version
1. 27, binary only. Author: Frank Will© VoiceEdtlor A loot to
edit, save, load, and convert instruments of Roland D-20
Synthesizers (and compatibles, like D-10) via MIDI. You can
convert instruments into Music*X sequences, save and toad
voicedumps and edrt the system area of your D-20, Roq library
and midi.librnry aro used and included V2 0, binary only.
Author: Andre Willms ZipWd ZipWd is a little example code ol
Ihe new OS 2.xx feature ol zipping windows. Il does the same
thmg as clicking on the window's ZipGadget. Ifs also usclui il
you define a keyboard macro with ZipWd Requires ArmgaOS 2,xx.
Version 0.5, pubfic domain, includes source, Author: Hans-
Peter Guenther Frtd Fish Disk 750 Addlcc-n A useful tool that
copies icons to a given lito or directory It supports parte in
matching and has various options. Il first looks at the
suffixes of the files and for chunks to identify their types,
then il copies the nght type of icon to the files. These icons
should be located in the Icons: drawer.
Contains all needed icons. OS 2.xx only.
FreeWare version 1.7, binary only. Author: Harrs- Petor Guenther CFX Crunched File eXammer allows tho user to examine and find files using several different search catena. CFX knows a huge amount of the current Amiga litotypes. Including a vast number of 'cruncher* typos. CFX can also givo m-depth dis- assemblies of crunched files, including most address crunched files, relocator crunched files, and some major archive crun- ched types. This version requires kick 1.3 or 2.0. Version 5.242, Ireeware, bnary only. Author: Bob Rye and Marcus Mroczkowski Create A replacement for Ihe ‘makedir’
command H can create dir- ectories and litos. Useful lor some editors and other pro- g-ams that allow you to you define a file to load ai start- time. In fo s case files can be created belore calling these programs that usually give you nervous requesters on non- existing files. It accepts multiple files and directories, and is also useful for batchfi’-es. OS 2 ,xx only. This is version 1.1, freeware, binary only, Author. Kans-Peter Guenther DoCkBruShesTwo PAL pictures coniaming brushes lo be used with AmiDock (Shareware program by Gary Knight), or other such utilities. One is m hi-res (640 x
256 2 bt planes), foe ofoer in hh res interlace (640 x 512 2 bf planes). Author: Gerard Cornu ExocMastor A tool foal allows you to start senpts.
Programs and rexx scripts in different ways. You can optionally specify an out- put. This could be a file or even a window. It has the aM* ity lo iconify and a full gadtools user interface with key command support. It fuly supports PubficScreens. OS 2.xx only. Version 1.7, freeware, binary only. Author Hans-Peter Guenther FontVtewQA commodity to display a table o! Characters of any Amiga font which is chosen by a font requester. The characters are clickable to show you foe ASCII value and foe key combination to press. With AmigaOS 2.1 a localization takes place (cur- rently German and French),
Version 1 2. Includes source. Author. Dieter Temme SaveW SaveW is the counterpart of SizeW It saves the current win- dow coords to a Me (if given) or lo STDOLTT. Includes some useful shell abases OS
2. xx only. Version 1.3, Ireeware, binary only Author Hans-Peier
Guenther SizeW SizoW is a tool that tots you change the size
and the place ol Ihe currently active window. You can specify
coords from commandlme or optionally from a file. This is a
companion to Save? .
Indudes some examples in the dccfi'e OS 2 xx only. Version 1.5, freeware, binary only. Author Hans-Peter Guenther SplrtO Opposite of the AmigaDos 'JOIN' command A portion of foe file specified by offset from foe beginning and length is saved to a new Me. The syntax is like the BASIC function MlDSO Parts can be rejoined with the 'JOIN' command Version 1.1, indudes source. Author Deter Temme Stnplf A programming utility that strips all kinds of comments from given source codes of all programming languages, I: is con- trolled by a caofig He which includes the rules ol the comment chars. Some
configuration files included.
OS 2.xx only. Version 1.3, freeware, binary only Author: Hans-Peter Guenther To Be Continued...... In Conclusion To the besf of our knowledge, the materials in this library are freely distributable. This means they were either publicly posted and placed in Ihe public domain by their authors, or they have restrictions published in Iheir files lo which we have adhered. If you become aware of any violation of the authors’ wishes, please contact us by mail.
This fist is compiled and published as a se rvice to the Commodore Amiga community for informational purposes only. Its use is restricted to non-commercial groups only! Any duplication for commercial purposes is strictly forbidden, As a pari of Amazing Computing™. This list is inherently copynghted. Any infringement on this proprietary copyright without expressed wntten permission of the publishers wifi incur the full force of legal actions Any non-commercial Amiga user group wishing to duplicate this fist should contact: PiM Publications, Inc.
P. O.Box B69 Fall River. MA 02722 AC is extremely interested in
helping any Amiga user groups in non-commercial support lor
• AC* Harry O. Morris, Amiga Artist by Merrill Callazoay "That
picture’s horrible, Harry," I say.
My friend, Harry Morris, sighs wistfully, "Do you really think so? Gosh, thanks a lot.
Thanks, I appreciate that." Harry O. Morris is pieased by my comment because he’s a name artist in the world of horror publishing. He does cover pictures for Dell Horror books, and he composes his eerie concoctions on an Amiga 2000 equipped with a Toaster, a Firecracker 24, DCTV, and a GVP accelerator. He also uses ADPro, hmgemaster, Light24, DCTV, Toaster's Framegrabber and FX, and an Epson ES- 300C scanner; and outputs to a Polaroid Freeze Frame video film recorder, or one of two Mitsubishi Video Printers. You probably think of Harry as a real technical whiz considering al! This
sophisticated equipment, but believe it or not, Harry asked me over to his gothic, turreted, iron- picket-fenced house on Elm St., no less to install his newest Art Department upgrade! They have the easiest installation on the Amiga; yet if it's just the computer, Harry balks. He considers it too complicated; but if it involves art, then it's different, and the maze of video cables and monitors and VTRs and copy stands with skulls on top are merely brushes and paints io him. Harry uses the Amiga intuitively.
He makes no bones, except in his Amiga, about being "computer illiterate."
Harry Morris is shy. Fie was once guest of honor at a Science Fiction Writer's convention. His keynote speech consisted of 10 full minutes of silence and frantic fidgeting, ended by a timid, "Are there any questions?" I met Harry at a local user's group, and recommended a scanner to him when he bashfully asked my advice. Later, he asked me over to glimpse his rarely visited house. Accompanied by his wife, Christine, and black cat, Creeper, the leader of this Addams Family on Elm Street cheerfully described.to me the grislv, unprintable history of their house, and showed off their collection of
bizarre books and relics. Harry is prolific. "I just do art like a shotgun: bang bang bang," he says.
"Once in a while I do something good." My problem isn’t finding a picture of Harry's that I think shows talent, It's finding one that doesn't scare me too much. 1 told Harry 1 didn't think I could stand to be inside his mind even for one minute.
"Thaaanks," he breathed a sigh of relief.
"Maybe you could put thai in your article."
• AC* world of , commodore AMIGA Fwirtcrailw.ol Bw*)« Waragerent
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* yti I PROFESSIONAL* PAINT & ANIMATION IT HAD TO HAPPEN... We
put the creators of Deluxe Paint ST™. Deluxe PhotoLab™, and
DCTV Paint™ together with the goal of developing the most
awesome paint and animation software ever for the Amiga. After
many man-years of inspired design and programming, it is
IT’S AMAZING... By far the best paint program ever created for the Amiga. Paint and animation features you wish you had before are here now. You can paint and animate in virtually every Amiga graphics mode including all of the new A4000 modes! Brilliance also has a unique true color mode allowing you to create and modify full fidelity 24 bit pictures. Your Amiga has never shined as bright as it will with BRILLIANCE.
IT’S POWERFUL... Multiple levels of UNDO allow you to experiment without fear. Written in assembly language for the quickest response, smallest program size and the most sophisticated features.
A rich set of drawing modes will unleash your full creative potential.
Multiple paint and animation buffers can be worked on at once, limited only by memory. The more memory you have, the better Brilliance becomes. Power, features, sophistication, ease of use, Brilliance has it all.
IT’S EASY... The user interface was designed to put YOU in control, not the program.
Quickly and precisely control all paint and animation features with the dynamic menuing system. It gets out of your way at the press of a button. A help window assists in identifying controls as well as current modes. The stacking menu bars can be user configured and recalled with function keys. You can even save your own configurations.
IT’S BRILLIANCE... Once and for all, in one easy to use package, the total paint and animation system for the Amiga.
Best of all. It's from Digital Creations.
Works with all Amiga models.
Minimum memory requirement: 1 Meg.
Graphics modessupported: Register based 2, 4. 8,16,32.
Or 64EHB Colors.
6 bit HAM, 12 bit true color, 24 bit true color.
With the new A4000: Register based 2. 4. 8.16.32, 64EHB.
64,128, and 256 Colors.
6 bit HAM. 8 bit HAM.
12 bit true color, 24 bit true color.
(True coior modes are represented with HAM mode displays howeverthey are maintained in full fidelity internal representations.)
* Phone 916 344'4825 ¦ FAX 9I6 635 0475 c R E A T I O N S
P. O. Box 97. Folsom CA 95763-0097 Brilliance and DCTV Paint are
trademarks of Digital Creations, Inc. Deluxe Painl ST and
Deluxe PhotoLab are registered trademarks of Electronic Arts.
Amiga is a registered trademark ol Commodore-Amiga, Inc.
Circle 120 on Reader Service card.
1 MS-DOS, DR-DOS and Microsoft Windows applications capabilities.
' 16MHZ 80286 CPU with a Norton Speed Index up to 15.
Hercules, CCA, EGA VGA (mono] emulations.
• Simultaneous PC and Amiga applications use.
¦ 512KB dedicated PC memory [DRAM], Able to transparently use Amiga memory tor PC appli- - cations requiring more than 512KB.
¦ Optional 80C287 math processor (FPU).
2 CDTV and ali CD-ROM machines will do very poorly in the market, including Philips' CD-I, Tandy's VIS, and Sega's Mega-CD.
However, CD-ROM drives to add on to computers will continue to do well.
Commodore will release a revised CDTV and continue to support it, with gradually increasing sales towards the end of tire year.
The CD-ROM picture will look very different