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Amiga Inc. Microsoft + Apple The world just got more interesting. We have had an interesting Swnmer. From the UPS strike which caused a considerable amount of problems (including a difficult time getting this issue to the press) to the shocking announcement that Apple and Microsoft were going to play well with each other, things have been unusual. Enter Amiga Inc. Apparently, Gateway 2000 has not been sitting idle. As this issue goes to press, we have learned that the Amiga has another new company, Amiga Inc. Although no official press release has been issued by Gateway 2000, AC has learned that Amiga Inc. (see page 12) does exist and is building itself a home near Gateway 2000's offices. In the interview with Petro Tyschtschenko on page 48 we learn that Amiga Inc. will become the research and development facility for the Amiga. Petro will continue to be Managing Director of Amiga International Inc. in Germany. The two companies will work as a team to create and sell Amigas. This is good news for most Amiga enthusiasts. Many people have been waiting to see what Gateway would do before they would commit to their own course of action. With a development team in motion, many developers can now hope to see a new operating system and new machines. Good thing too, now that the Amiga is the largest independent Operating System. Apple + Microsoft? Everyone loves to hate Microsoft. Amiga users almost do it as a chant. They know their Amiga OS is older but it still can do things their friends using Windows 95 cannot. They feel vindicated every time they hear a PC user struggling to purchase an extra 8 or 16 MB of memory just to keep their software and system functioning.
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C OMI’U I INC’,”i Ytntr Orfgismf AMIGA Monthly Resource Volume 12 No. 10 October 1997 US $ 3-95 Canada $ 5.95 REVIEWS!
PageMonster Advanced Web Page Authoring Aladdin 4D Version 5 Nova Design’s newly revised 3D program!
PC-Task 4 and Pcx: Emulating the PC DKB’s 3128 and 2631 teaAEBB EWBB liEPR I Kg'nn i rsispp v sp
* ¦ 4 HSB ¦i ¦r:r* Ctrt*C Memory Boards PLUS!
An Exclusive Interview With Petro Tyschtschenko Tooling Shells JAVA news and more.
T| Creating images with soft borders and distinctive style t 74470 71 Introducing The Newest Model From QuikPak The A4040L and A4060L represent the latest innovation from QuikPak. A fully functional Amiga in a portable case, complete with LCD, these computers offer full compatibility with all A4000 peripherals. Combined with the NewTek Toaster and Flyer, the A4040L and A4060L are the ultimate graphics and television broadcasting solution.
* 68040 25Mhz CPU
* 2 GB HDD
* 6X CD ROM &ASIM CDFS
* $ 4495, or $ 9495 when bundled with the NewTek Toaster & Flyer.
* 68060 50Mhz CPU
* 2 GB HDD
* 16 MB EDO RAM
* 6X CD ROM &ASIM CDFS
* $ 4995, or $ 9995 when bundled with the NewTek Toaster and Flyer.
Now Things are Happening with the Amiga Call QuikPak @ 1.888.784.5725 or by email: email@example.com QUALITY QUICKLY UIKPAK www.amigasupport.com quikpak An Open Letter to the Amiga Community To: The Amiga Community From: David A. Ziembicki CEO, QuikPak Corporation It has been a while since I wrote to the Amiga Community. As those reading this already know, we published a letter welcoming Gateway 2000 and reinforcing our desire to continue to support the Amiga as we have in the past. To this end we have met with Gateway 2000, proposed various new products including our advertised A4040L,
A4060L, and A1630. Gateway warned us early on that they are very meticulous in planning and that they would need time to review our product proposals and to see how they fit with their plans. By the time you read this, we will have met with Gateway 2000 to discuss these and other products.
Many have asked why we are not shipping the new products and have pointed out that we have been advertising them for months. The answer is that in order to utilize the Amiga chip set and OS, we need to be licensed by the owner of this technology, Gateway
2000. We are currently in negotiations for such a license and we
are hopeful that these negotiations will be completed
shortly and we can move forward quickly with an exciting
line of new Amiga products.
This transition hasn’t been without problems. We are aware of the difficulty some of you have had in reaching us lately, and of some delay in obtaining support. We have addressed the majority of these problems and anticipate that all of you will be satisfied with the results. We have changed our Web site and domain name. Our new site is QuikPak.com and we have added some new features to enhance customer service and make communicating with us easier. Please visit our site often as this along with our advertising here will be our primary means of keeping the Amiga community up to date.
Finally, my thanks to all of the loyal QuikPak Amiga customers. We truly appreciate your support.
P. S. Please excuse the WIN 95 screen shot on the A4040L, we’re
Now Things are Happening with the Amiga CluiKPAK Call QuikPak @ 1.888.784.5725 or 610 666 8080 www.QuikPak.com Terrific Packages from QuikPak A4000T
* 1GB SCSI Drive
* Value Priced @ $ 1997.00 A4060T
* 1GB SCSI Hard Drive
* Value Priced @ $ 2697.00 All QuikPak Arnigas come with
Wordsworth 4SE, Photogenics SE, Personal Paint. TurboCalc,
Organizer, Scala, and preconfigured Internet Software from
Robinson Consulting I.S. Accelerate Your Amiga If you're
looking for the most powerful Accelerator for your Desktop
A3000 4000 series computer or A4000T, then look no further.
The A4060T and A4060D accelerators offer a 50Mhz 68060, SCSI-II
wide, 64-bit EDO RAM capable, designed and manufactured in the
U.S.A., and are available today.
Both Models are available for $ 999 Now Things are Happening with the Amiga Call QuikPak @ 1.888.784.5725 or by email: firstname.lastname@example.org QUALITY QUICKLY UIKPAK www.amigasupport.com quikpak 9 New Products & other neat stuff Gateway 2000 fights off Amiga rights encroachment, Paxtron & Software Hut expand their distribution, Haage & Partner create more Amiga power tools, and more.
13 Amiga Inc.?
Gateway 2000 continues their push into the Amiga market with a new US company.
Haag© & Partner PowerEffects 2, P.9 14 Aladdin 4D Version 5.0 by R. Shamms Mortier Nova Design has revamped a prestigious 3D program and released it to the public. Is the new version worthy of the title?
18 Memory Power UP!
Aladdin 40 Version 5, P. 14 by Nick Cook DKB's 3128 and 2632 memory boards let Amiga owners take advantage of lower RAM prices.
20 Tune in the Alpha Channel DKB’s Memory Boards, P.lfl by Nick Cook Creative edges for photographs 26 On-Line by Rob Hays This month, Rob takes a look at another newsreader, more news on Java for the Amiga, a new browser, a new home for a program previously mentioned here, and a new venture for a long time Amiga guru.
30 This Old WorkBench: Episode 10 Hodgepodge and Miscellanea Alpha Channel, P. 20 by Dave Matthews The tooling of the shells 34 PC-Task 4 and Pcx: Emulating the PC by Marc Hoffman Can the Amiga truly find happiness in a world dominated by MS-DOS based software?
Rindy'i Tint.MoMlfr TmI
u. • f r - 11»- 1 •' m 1 1 * ‘ ¦»¦-* a- , ili£T“ Chnose a PC
Pimx* anntr the foUtmlng qimilom; What I* ,vour grndrr ?
R THE WEB!
Advanced Amiga Design 42 Page Monster by Rantiy C. Finch CultureShock Multimedia has fathered a web design program for Amigans with talents between skilled prog rammer and talented MS-DOS on the Amiga!
Emulation by the numbers. P.34 | AMIGA Inc. | A new, unannounced, US company for the Amiga!, P.13 48 AC: EXCLUSIVE: An Interview with Petro Tyschtschenko, Managing Director, Amiga International Petro explains that there are now two Amiga companies with one united goal.
DEPARTMENTS Editorial 4 FeedBack 6 Index of Advertisers 40 ial Co Amiga Inc. Microsoft + Apple The world just got more interesting.
Robert J. Hicks Nicholas H. Pacheco Doris Gamble Robert Gamble Ernest P. Viveiros We have had an interesting Summer. From the UPS strike which caused a considerable amount of problems (including a difficult time getting this issue to the press) to the shocking announcement that Apple and Microsoft were going to play well with each other, things have been unusual.
Enter Amiga Inc. Apparently, Gateway 2000 has not been sitting idle. As this issue goes to press, we have learned that the Amiga has another new company, Amiga Inc. Although no official press release has been issued by Gateway 2000, AC has learned that Amiga Inc. (see page 12) does exist and is building itself a home near Gateway 2000's offices.
In the interview with Petro Tyschtschenko on page 48 we learn that Amiga Inc. will become the research and development facility for the Amiga. Petro will continue to be Managing Director of Amiga International Inc. in Germany. The two companies will work as a team to create and sell Amigas.
This is good news for most Amiga enthusiasts. Many people have been waiting to see what Gateway would do before they would commit to their own course of action.
With a development team in motion, many developers can now hope to see a new operating system and new machines. Good thing too, now that the Amiga is the largest independent Operating System.
Apple + Microsoft?
Everyone loves to hate Microsoft. Amiga users almost do it as a chant. They know their Amiga OS is older but it still can do things their friends using Windows 95 cannot. They feel vindicated every time they hear a PC user struggling to purchase an extra 8 or 16 MB of memory just to keep their software and system functioning. However, Macintosh users are even more outspoken.
Never mind the early work performed at the Xerox Palo Alto Research Center (PARC), Macintosh owners believe Apple invented the GUI (Graphical User Interface) and, at one time, Apple believed this themselves. Apple believed it so much, they entered into a multi-year court battle with Microsoft to protect the "look and feel" of the Macintosh OS and lost. So, from these two tyrants in the computer industry, we should expect continued competition right? Wrong.
Breaking The News August 6th was a warm Wednesday morning in Boston as Steve Jobs walked onto a stage in front of hundreds of loyal Macintosh users. Apple was under fire. They had just reported losses of 50 plus million dollars (actually, this was greeted with great relief since financial analysts had expected over a 100 million in losses). Their CEO had just resigned after an eighteen month run of more declining sales. Apple needed a home run, but some say Jobs stole bases instead.
Steve Jobs was probably the only person in the world who could go before that crowd and introduce Bill Gates as a new partner for Apple. After Gates' large image filled the stage (seeing the tape, I was reminded of Apple's original "1984" commercial for the Macintosh) and spoke of the confidence he had in working with Apple, Jobs continued to tell his audience that Microsoft would invest $ 150 million dollars into Apple, Apple and Microsoft would settle their lawsuits now and in the future for an undisclosed amount to be paid to Apple, and Microsoft and Apple would share licensing and product
In short, for one-third of what Microsoft paid for WebTV and 1 2 of the marketing budget for the Windows 95 introduction two years ago, Microsoft stopped the government and was awarded a front row seat to Apples research and development. That was a very smart purchase. But, Jobs was no slouch himself. Apple also gets an inside look at Microsoft.
Amiga, More Important Than Ever!
With words such as, "We have to let go of this notion that for Apple to win, Microsoft must lose." Steve Jobs introduced his idea that everyone should just get along.
He calmed his audience by stating, "Apple plus Microsoft equals 100% of the Desktop computer market."
Fortunately, this is not true. Under the guidance of one of Microsoft's largest clients, the Amiga is preparing to enter the fray once again with new hardware and software. This should bolster the millions of Amiga enthusiasts world wide and, hopefully, create new users.
Franklin D. Roosevelt once said, "The only limit to our realization of tomorrow will be our doubts of today." It is time the Amiga realized that it is still ahead and it continues to have opportunities in the marketplace.
Gateway 2000 appears to recognize this and it has placed its muscle behind the development. The world just keeps getting more interesting. I can t wait to see what tomorrow brings.
Feu* Don Hicks Managing Editor Amazing Computing Amiga™ (ISSN 1053-4547) is published monthly by PIM Publications, Inc., P.O. Box £140, Fall River, MA 02722-2140, Phone 1 -508- 678-4200,1*800-345-3360, and FAX 1-508 675-6002.
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POSTMASTER Send address changes to PiM Publications Inc,, P.O. Box 9490, Fall River, MA 02720, Printed in the U.S.A. Entire contents copyright© 1997 by PiM Publications. Inc. All rights reserved. No part of this publication may be reproduced without written permission from PiM Publications, Inc. Additional First Class or Air Mall rates available upon request. PiM Publications, Inc, maintains the right to refuse any advertising, PiM Publications, Inc. is not responsible lor the claims, content, and or policies of any advertiser or advertisement PiM Publications Inc. is not obligated to return
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Send article submissions in both manuscript and disk format with your name, address, telephone, and Social Security Number on each to the Associate Editor. Requests for Author's Guides should be directed to the address listed above, AMIGA™ Is a registered trademark of Amiga International Gmbh Distributed in the U.S. & Conoda by International Periodical Distributors 674 Via de la Vote, Ste 204, Solona Beach, CA 92075 & Ingram Periodicals Inc. 1226 HeU Quaker Blvd., La Verne TN 37096 Printed in U.S.A. Amazing Amiga JL JtcoMrunNcrC Amazing Computing AMIGA ™ ADMINISTRATION Publisher: Joyce
Hicks 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 http: www.pimpub.com Assistant Publisher: Intern: Circulation Manager: Traffic Manager: Production Manager: EDITORIAL Managing Editor: Don Hicks Hardware Editor: Ernest P. Viveiros Illustrator: Scolt Brown Contributing Editor: Shamms Mortier AMAZING AUTHORS Randy Finch Rob Hays Marc Hoffman Dave Matthews The biggest event for the AMIGA and all AMIGA-fans in the world!
Come and see all new AMIGAS, peripherals CD-ROMs, games, applications, and, and, and... Info-Hotline: Phone +49 201 8954066 I nternet: http: www.com puter97.de at 23DM DM at 23DM DM 5DM DM The Computer ’97 is held by: ICP GmbH & Co. KG Innere Cramer-Klett-Str. 6 D-90403 Nurnberg Tel. +49 911 5325-210 Fax +49 911 5325-215 A company of the GONG-Group A Koln Messe
14. -16 November Cologne, Germany Exhibition Grounds Halls 11 +12
ISP Use our booking-office: No waiting at the ticket-office
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Tickets for the Computer ’97 Tickets for Adults Tickets for Children Students Please add for P&P Total Valid until 15. October 1997. Please send a EC-Cheque with your order.
Name: Address: Address:, Date, Sign:.
Advertising sponsored by Amiga International, Inc. AMIGA Robert-Bosch-Str. 11B, 63225 Langen, Germany Fax +49 (0)6103 5878-88 www.amiga.de Please send this order to: ICP, Innere Cramer-Klett-StraBe 6, D-90403 Nurnberg “Has the idea ever occurred to anyone that the A500 A600 models could well STILL be sold?” Dear AC, I'm writing this tidbit on a PC clone using MS-Word at one of the local libraries. I'm presently computer-less, having sold my CD32 SX-1 combo a couple of months ago, after finding myself unexpectedly unemployed.
When I read that Gateway 2000 had bought Amiga Technologies, leaving it a separate entity, Amiga International, to sink or swim on its own, I went, "Great - a PC clone manufacturer bought out Amiga - probably to bury it. R.I.P." Then I read in a European magazine that Gateway had pulled out of a merger with Compac, and effectively thumbed their noses at the WinTel duopoly.
I wholeheartedly agree with the person who wrote in stating that they need to get Amigas on the shelves at Toys R Us and WalMart. Actually, I envisioned B&W cowhide-painted A1200s along with shelves of software at Best Buy myself. I was elated to see Gateway would be bringing their pricing down a little closer to reality.
I bought the first and only NEW Amiga I've ever owned, an A500 in 1992 for $ 399 just before Commodore got ULTRA HIGH RESOLUTION 4x5 OLOR TRANSPARENCIE 35mm COLOR SLIDES from ALL Amiga Computer & Video Toaster Graphics
• 4000-line Film Recorder Resolution*
• NO Scanlines • Brilliant Color* Call or Write for order form,
price list, and FREE sample slides: HAMMOND PHOTOGRAPHIC
SERVICES 4301 N. 75th Street, Suite 101B Scottsdale, Arizona
(602) 949-6066 stupid, discontinued that model and started
pushing the A600 when the A500 was the bestselling computer
they'd ever had (as well as having tons of the things still
sitting in warehouses).
I bought it because it was less than half the cost of a PC clone, probably l 5th the price of the yuppie Macintosh.
Five years ago, a die-hard Mac friend of mine couldn't stand that my Amiga 500 ran circles around his Mac as far as graphics animation, multitasking, and software availability. All he could say was, "I hate Amigas - they're cheap."
That's the point! They do everything the other platforms do, and you can get by hooked-up to a TV set running nothing but a floppy disk drive!
With the A1200HD model, and a little extra memory, there's nothing you can't do.
Apple, who had 5% of the PC sales in 1996 has lost $ 1.6 billion in the last four quarters, almost as much as Gateway 2000 had in total sales in that time - what percentage of the PC market can Amiga claim to have? Gateway needs to quit preaching to the converted, and get the costs down.
Has the idea ever occurred to anyone that the A500 A600 models could well STILL be sold - maybe at Toys R Us, Kmart, Best Buy, etc., for a measly what? $ 100? Maybe $ 150 with a small hard drive installed. All the software imaginable would run.
Brilliance, FinalCalc Copy Data Writer, Ibrowse, ImageFX, Pagesetter, etc. Granted - the 4096 color palette might at first seem a step backward - but the fact that most PC desktops are only using 256 colors (ala Workbench
3. 1) anyway, 16 million colors doesn't matter much. Insuring
every A600 leaves the factory with say, 4Mb RAM, 80Mb HD and a
3.1 ROM should leave it fully compatible with today's Amiga
software, yet still be about half the price of an A1200HD
model that does the same thing! For little more than the price
of today's game consoles! They might just sell a million of
the things (ala Commodore 64)!
As for my selling my A1200 clone, I'm not concerned. I've sold many Amiga models in the past few years since Commodore went bankrupt, trying to keep the machine alive in my own way. I'd wager at least HALF the Amigas in the local classifieds were MINE. In the past year or so, I know there have only been a couple of Amigas in the paper besides those I've had for sale.
Most recently, I placed an ad: BUYING Amigas... just to see if there would be any bites (I've found more $ 5 and $ 10 A500s at the local Goodwill than I've seen ANY Amiga models for sale in the newspaper in the past year.)
I've got a list of locals wanting to sell practically every model: A1000 (2), A500, A2000, A600, A3000, A1200 (2), ranging in price from $ 50 (A500) to $ 300 (A3000) max. Now all I have to do is obtain employment... Sincerely, George Fisher Mishawaka IN An A500 would still require parts and assembly. Considering any new research and development changes that might improve the efficiency of design would also need to be factored into the price and I do not believe we could get the price down to the levels you mentioned. However a retro Amiga movement is not a bad idea.
By the way, while the Amiga 500 was possibly the best selling Amiga, the C64 was the best selling computer. Oh, what Commodore let slip through their fingers.
Please Write to: FeedBack c o Amazing Computing
P. O. Box 9490 Fall River, MA 02720 Circle 103 on Reader Service
6 Amazing Computing The Wait Is Over!
The waiting has come to an end. With the new infinitiv towersystem, the international Amiga community can now find a professional, high-powered-multimedia-solution on AMIGA-basis for private use. It is produced by the German company MicroniK.
For this development MicroniK has just received an official AMIGA- license. With it, MicroniK is the first licensed Amiga International, Inc. manufacturer of AMIGA-computers in Europe with worldwide sales.
AmIga infinitiv A1300 Tower:
• infinitiv Tower with AMIGA 1200 Mainboard
• Floppy disk drive 880 KB AMIGA 720 KB DOS
• internal PSU 150 Watt
• separate AMIGA-keyboad
• Operating System AMIGA-OS 3.1 Workbench 3.1
• Handbooks infinitiv A140Q Tower:
• as A-1300 Tower with additional: Sillily
• Bus-Board Zorro II with 5 Zorro II Slots
• Video-Slot optional
• pass-through A1200 Expansion-Port infinitiv A1500 Tower:
• as A-1300 Tower with additional:
• Bus-Board Zorro II III 16 32 bit, with 5 Zorro II III Slots
• A3 4000 CPU-Slot (for A3 4000 Accelerator-Cards)
• pass-through A1200 Expansion-Port
• Fast SCSI-II Host-Adaptor ont
• Video-Slot optional f • “Snap-and-Click” f infinitiv
Towersystem !-design. The infinitiv' space tor all
Amiga-typical and easy access to the main board. The m design
with its “Snap-and-Click" mechanism- allows expansion
internally via hard disk extension case or top of the case
through the special designed top-case extension.
Extensions with sun Dealer Inquiries welcomed.
MicroniK Computer Service Phone: +49 (0)2171-72 45 24 Fax :+49(0)2171-72 45 90 Internet: www.micronik.de BruckenstraBe 2 D-51379 Leverkusen GERMANY .
It is as simple as Black and White.
There is a new number to get the 1 Amiga Magazine, 1 -800-59-AMIGA Toll-Free US and Canada Amazing Computing is your best information ai publication offers the in-depth research and lorn story. Add to that AC's unique tutorials on hard you have a magazine no Amiga user should be v z A mazing Computing tk Acs TECH SUPER Back Issue SPECIALS!
While supplies last!
Order complete volumes nl Anici.ziiip (,'ompiiliiii!, and . Ick 7 :'C Back Issues at these incredible prices!
ANY 4 BACK ISSUES AC'S TECH: $ 45.00 $ 40!
All TECH SET Prices Include shipping & handling ANY 12 BACK ISSUES Amazing Computing.
$ 29.95 $ 20!
($ 25 Foreign) Please add $ 5 S&H for each set While looking to the future of the Amiga, don't forget to review the past. For a current list of Back Issues, check our web site at: www.pimpub.com Fax: 1-508 675 6002 or phone 508 678 4200 Don't miss out on this meat oiler!
O Call: 1-800-59-AMIGA To send check or money order to: PiM Publications Inc.
P. O. Box 9490 Fall River, MA 02720 Gateway 2000 fights off Amiga
rights encroachment, Paxtron & Software Hut expand their
distribution, Haage & Partner create more Amiga power tools,
NEW PRODUCTS df(c(other neat ftoKK Amiga International News The following information was received from Amiga International in a press release dated July 31,1997.
Amiga International has established a licensing agreement with Vidamus Multyimedia from Sweden. They have also settled agreements for distribution of the Amiga OS 3.1 with Vesalis of Germany, MicroniK of Germany, Power Computing of the UK, and Software Hut in the U.S. Gateway 2000 Maintains Amiga Rights Gateway 2000 issued a release concerning a Chinese company's statement that they own all the license rights to the Amiga. Gateway states, "As owner of all Amiga, Inc. patent rights worldwide, we at Gateway 2000 want to clarify a recent story on the apparent sale of all Amiga patents, trademarks
and copyrights by Rightiming Electronics to Lotus Pacific, Inc. for use in China, Taiwan, Macao and the bordering countries between China and the former Soviet Union. Rightiming purports to hold a license to manufacture Amigas and has apparently attempted to sell this purported license to Lotus Pacific. We dispute their license, their right to sell any license, and we dispute any claims they have made with respect to The press releases and news announcements in New Products are from Amiga vendors and others. While Amazing Computing maintains the right to edit these articles, the statements,
etc. made in these reports are those of the vendors and not Amazing Computing.
The LensFlares effect from Power Effects 2 by Haage&Partner Amiga patents, copyrights, or trademarks. Gateway 2000 owns all Amiga.
Patents, copyrights and trademarks worldwide and will continue to license Amiga technology to qualified companies.
PowerEffects 2 and PowerUP Effects Following the recent debut of ArtEffect 2 in June, Haage & Partner have now introduced two new special effects packages to extend its power.
PowerEffects 2 offers nine new effects: FishEye, Patchwork, FalseColor, Pointize, HalfTone, Crystalize, Lightning, and LensFlares.
The new PowerUP Effects package offers a great performance boost for users of PowerUp boards by Phase5. The speed of the PowerUP Effect is mainly based on the PowerPC native version of the plugin.library that handles almost all actions of the plug-ins. So not only the filters of this package will be faster, there is also an increase in speed of every effect, because they all will now use the new PPC plugin.library. Besides this, there are special native versions of the major effects. The PowerUP Effects are 2 to 20 times faster than the normal ones. The PowerUP Effects are the first
application that makes use of the enormous power of the PowerUP board of Phase 5.
Haage & Partner is also the developer and or distributor of several applications for the Amiga including: ArtEffect, PowerEffects, EasyWriter, DrawStudio, Tomado3D and NetConnect. They have also promised MERAPI,a JAVA interpreter for the Amiga.
Haage & Partner Computer GmbH, PO Box 80, 61191 Rosbach, GermanyPhone: +49 -6007-930050, Fax: +49 -6007-7543 Email: info@haage- partner.com Internet: http: www.haage- partner.com Paxtron New Distributor As many people know, the first license granted from Amiga International was given to MicroniK Computer Services in Germany. Paxtron Corporation is pleased to announce that they have been appointed as ? ??? WANTED ????
A2000 Computers TOP DOLLAR PAID If you are sitting with an A2000 in your attic or basement not being used, this is the time to turn it into cash. We offer top dollar for any A2000 and even pay the UPS shipping costs! Trade in your A2000 towards an A3000.
Call for pricing details. You won't be disappointed.
AMIGA REPAIR CENTER OPENS TO THE PUBLIC!
Are you tired of waiting 4 to 6 weeks to have your motherboard or computer repaired? Are you further frustrated upon discovering that the repaired motherboard or computer is still not functioning properly? Paxtron has the solution. We can turn around your broken equipment generally within 24 or 48 hours after it is received. Our prices are more than fair. Our replacement parts or components are new and our technicians were originally factory trained by Commodore Amiga.
On July 2,1997, Paxtron was appointed an authorized Amiga repair center by Amiga International. Up to now Paxtron has provided sendee in large volume for dealers and corporations worldwide. With the enlarging of our sendee center to the general public, end users will now have the same top quality access to our Commodore trained technicians and the most sophisticated diagnostic and surface mount equipment in the industry. Our technicians' telephone hours (to answer tech support questions) are between 2-3 PM Eastern time, Monday through Friday.
AUTHORIZED AMIGA REPAIR CENTER If you want to take advantage of our rapid turnaround and low repair costs, give us a call on our toll free number. Our sendee department will give you an RMA (Return Authorization Number) and instructions for sending in your equipment, MODEL COST MODEL COST A1000 $ 100.00 Flat Rate A1200 $ 95.00 plus parts A500 $ 54.00 plus parts A4000 $ 169.00 plus parts A2000 $ 85.00 plus parts A4000 Tower $ 185.00 plus parts A3000 $ 105.00 plus parts CD32 $ 95.00 plus parts A3000 Tower $ 169.00 plus parts CDTV $ 95.00 plus parts A 600 $ 65.00 plus parts (Other Amiga Items Call for
1. Above pricing is for repair of basic Amiga PC Boards only and
does not include floppies or hard drives.
2. Above pricing is for PC Board repair. If entire computer is
sent, add $ 15.00.
3. New motherboards are available for the following systems:
A500, A500-plus, A20QQ, A3000, A1200, A600 & A4000.
NOTES: 28 Grove Sired. Spring Valley NV 10977 914-578-6522 • 800 815 3241 BOO 595 5534 • 888 PAXTRON • FAX 914-578-6550 Hours 9-5 pm ET Mon Fn • Add $ 6 00 UPS Charges • MC-'VISA* Prices subject u change E-mail lor orders A correspondence paxtroncorp«rrcknel com WE SHIP WORLDWIDE' Paxtron c ;oi 4PORA 1 ION Circle 153 on Reader Service card.
MicroniK's first U.S. distributor. In this role they will be selling MicroniK's infinity Tower Systems to dealers and end users. For more information please see their ad web page.
Paxtron Corporation, 28 Grove Street, Spring Valley, NY 10977, Phone: 914- 578-6522, 800-815-3241, 800-595-5534, 888 PAXTRON, Fax: 914-578-6550, email: email@example.com or www.paxtron. com Software Hut, Inc. Software Hut, Inc. has announced that they have been appointed as an official distributor for OS 3.1. They are also listed on Amiga International's web page as an Authorized Distributor for all their products including computers etc. The AMIGA OS 3.1 is owned by AMIGA International, Inc. Gateway 2000 and protected by copyright laws, international treaty provision and all other
applicable national laws. The distribution of the AMIGA OS 3.1 is only approved by authorized dealers and distributros.
The security sticker indicates that a product is genuine AMIGA International, Inc. software.
Software Hut, Inc., 313 Henderson Drive, Sharon Hill, PA 19079, Orders call: 800- 932-6442, Info: 610-586-5703, Tech: 610- 586-8640, Fax: 610-586-5706 6416, email: firstname.lastname@example.org, Web site: www.softhut.com Power Solutions Power Solutions has acquired North American distribution rights for the Melody sound card from KATO. The first shipment was due to arrive in mid-August. Special introductory pricing of $ 275 Canadian will be in effect until October 1,1997.
Power Solutions is a new, Amiga only, Canadian company. Melody is a 16-bit sound card driven by a special DSP. Melody has native AHI support.
Further details can be accessed at http: home.pages.de ~kato Power Solutions, Suite 255, Richmond West Plaza, 35-2855 Pembina Hwy, Winnipeg, Manitoba, Canada R3T 2H5, Tel Fax: 204-453-0527, email: email@example.com or web site: www.powersolutions.mb.ca Geek Gadgets Vol. 2 CRONUS and Fred Fish have announced the release of Geek Gadgets Vol. 2. This CD-ROM contains the Amiga Developers' Environment (ADE), a project organized by Cronus to produce and support Amiga ports of dozens of the most popular development tools and utilities from the Free Software Foundation, BSD and other
The CD contains all the tools you need to get started programming on the Amiga, including advanced C, C++, Fortran and ADA compilers, assembler, linker, EMACs editor, "make", source code control systems, text and file utilities, GNU debugger, text formatters and more. Geek Gadgets also includes a developer version of 41 Of fL
* *4 ft.
PI © 1 ? 800 ? 7 ? GRAVITY Forward Search Order Support Sales; 800-747-2848 Customer Service: 310-399-7782 FAX: 310-399-8262 Service Center: 310-399-7446 ANTI GRAVITY PRODUCTS http: www.antigravity.com OR @ 1649 16'th Street, Santa Monica, CA 90404, USA Search: infinitiv Towers- The infinitiv BOO Towers basic systems include: 2MB Chip Ram, 0MB Fast Ram, 0MB HardDisk, 880KB floppy, 150watt PS, keyboard, 3.1 OS & Manuals $ 1185 S167S S1975 $ 2165 S2215 $ 2525 S2295 $ 234$ $ 265$ $ 2455 S249S $ 2795 Add-Ons S325 Ilfs The New S55 S2S Siamese System $ 395 Amigas Are Here!
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AMIGA WEB DIRECTORY
p. OS from ProDAD Software. SRP $ 24.95 Visit The Amiga Web
• The world's leading resource for the Amiga on the World Wide
• Updated daily with new Amiga web sites, industry news and
• Available on six different international mirror sites.
• The most award-winning Amiga web site ever.
• Includes "Agnes", the world's most flexible Amiga search engine
° Agnes If you only have a few bookmarks in your web browser,
make sure one of them is the Amiga Web Directory! Sponsored by
the The Champaign-Urbana Computer Users Group, the "AWD" is the
most complete resource to the Amiga on the World Wide Web. Make
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Amiga on the World Wide Web. Visit the AWD at:
http: www.cucug.org amiga.html today!
Ami net Set 5 Aminet Set 5, produced by Stefan Ossowski's Schatztruhe will be available in the U.S. from CRONUS.
Aminet Set 5 offers Amiga users everything since the release of Aminet Set 4, plus the latest and unrestricted version of Octamed Sound Studio.
Aminet Set 5 also features nearly 1 GB of data which will NOT appear on the regular Aminet CD-ROM series. Dated June 1997, the set consists of approximately 4 gigabytes of software in 7400 archives. Tons of stuff for only $ 35.95 (plus S&H).
Amy Resources-US Edition, Vol.l CRONUS also announced their exclusive US distribution for the Amy Resources-US Edition, Vol.l CD-ROM.
Amy Resources is a comprehensive collection of software for the Amiga range of personal computers. Top quality shareware, selected collections of graphics demos, mods and a complete suite of registered packages are installed and ready to run. It features full registered versions of Amiga E3.21, ProgED2.4, ImageStudio2.3, plus many more! SRP $ 24.95 Cronus, 2176 McCulloch Blvd., Ste 8A, Lake Havasu City, AT, 86403, TEL: (520) 680-6300, FAX: (520) 680-6477, http: ivww.ninemoons.com, firstname.lastname@example.org
• AC* Please send New Products Info to: Amazing Computing,
P. O. Box 9490, Fall River, MA 02720 FAX: 508 675 6002 Amiga
Computing’s Final Issue.
In a short statement on their web site, the British Amiga magazine, Amiga Computing, announced their last issue. "Closed August 5th 1997.
Amiga Computing has now ceased publication, Issue 117 - October 1997 was the final issue produced.
A big thank you to everyone that has worked, read and supported Amiga Computing over the years.
Buy the final ever issue on August 21st, it's a collectors item."
Amiga Computing's parent company, IDG Media, chose Amiga Computing to fulfill the remainder of subscriptions from IDG's US Amiga magazine, AmigaWorld, when it closed in March of 1995.
Subscribers were racked with nondelivery problems and errors in their subscriptions as the British publication tried to create an American subscription-only publication. US advertisers were also upset with late issues and lost revenue.
No word was available at press time as to how surviving subscribers would have their subscriptions fulfilled. A message on the Staff page stated, "you're a slave to money, and then you die."
The last phone numbers available for Amiga Computing are Tel: +44 (0)1625 878888 and Fax:+44
(0) 1625 879966.
• AC* * AMIGA Inc. ?
As Amazing Computing is going to press, we have discovered activity from Gateway 2000 and AMIGA International that has not been officially explained. In a release on AMIGA International's web site (www.amiga.de) the following notice was posted: Gateway 2000 continues their push into the Amiga market with a new US company.
First meeting in USA with representatives of the AMIGA community Jeff Schindler’s, AMIGA Inc.’s General Manager, last invention for Gateway 2000 was their new Destination TV.
August 11th, 1997, Dakota Dunes, USA - First official meeting in Dakota Dunes USA under direction of Jeff Schindler, General Manager AMIGA, Inc. (Technology and Licensing Company) and Petro Tyschtschenko, Managing Director AMIGA International, Inc. (International Sales & Marketing) with competent representatives of the AMIGA community.
We came together with:
• Dean Brown, Boardmember ICOA*
• Jason Compton, AMIGA reporter
• Andy Finkel, Boardmember ICOA*
• Darreck Lisle, Siouxland Metro User Group
• Jesse McClusky, Boardmember ICOA*
• Fleecy Moss, Project Manager ICOA*, Member JMS**
• Alain Penders, Boardmember ICOA*
• Joe Torre, AMIGA Atlanta User Group to better understand the
AMIGA community and its concerns. In three days we discussed
history and possible strategies for the future of our AMIGA.
Petro Tyschtschenko, Managing Director AMIGA International,
* Industry Council Open AMIGA Initiative
* * Jay Miner Society In an interview with AC, Petro
Tyschtschenko (please see the interview with Petro
Tyschtschenko on page 48 of this issue), acknowledged that the
event took place and that a separate company, AMIGA Inc., was
While an official announcement on this new company was not available at press time, information on the new head of AMIGA Inc. was provided by a reliable source at Gateway
2000. Jeff Schindler, according to our sources was an original
Vic 20 owner who later upgraded to a C64. He has had
several years experience in the home computer market in the
'80s in retail positions. Later he worked in the Research
and Development department of a large, unnamed computer
manufacturer before he came to Gateway 2000. Since his
arrival at Gateway 2000, he has held several positions with
the latest being the inventor of Gateway 2000 Destination
All of our sources were in agreement that the new company, AMIGA Inc., which will be positioned in the US, and AMIGA International will work together as a team. They also assured AC that the addition of AMIGA Inc. was a firm example of the continued commitment Gateway 2000 was making to the AMIGA market.
Amazing Computing will continue to follow this breaking story.
Please see next month's issue as well as our web site at www.pimpub.com for additional information.
• AC* After over a year in development and retooling, Aladdin 4D
version 5 rejoins the Amiga family of 3D art and animation
applications. Greg Gorby's ground-breaking Amiga software is
back on the shelves, and loaded for the challenges ahead.
Aladdin 4D, reshaped by Nova Design, sports a whole new look.
There were two areas of user feedback concerns that Aladdin 4D
5.0 now answers: the removal of dongelized protection, and a
more industry standard interface design. As to the first,
though piracy issues are always a concern of developers, Nova
Design has acted to removed the hated dongle from the software.
This will mean much less of a hassle when it comes to
installing Aladdin 4D, and also eliminates the possibility of
removing a dongle when the Amiga is powered which can cause
serious electric damage to your system. As for Aladdin 4D
version 5.0 Nova Design has revamped a prestigious 3D program
and released it to the public.
Is the new version worthy of the title?
By R. Shamms Mortier the redesigned interface, that needs to be detailed carefully.
The Redesigned Aladdin 4D Interface Nova Design, known for its steadfastness in supporting the Amiga with the superlative ImageFX, has taken its time to reshape Aladdin's interface. In most cases, the new look does not interfere with the Aladdin learning curve already understood by experienced Aladdin users, though a few changes will call for some dedicated study and revised thinking.
The biggest and most immediate thing you will notice about the new interface design is the clarity and accessibility of the tools. Requesters are separated by tabbed compartments, allowing you easy entrance into the basics, and a separate area for high end customization. This is very important when it comes to items like Fountains and Gases, which are infinitely customizable when you need to explore original and unique applications for them. This makes Aladdin a perfect environment for new users, while at the same time honoring the creative energy and intent of experienced Aladdin 3D 4D
artists and animators.
Figure 1. A peek at the new texture requester, sharp, clean, and ready tor your input.
New Features The new features that most Aladdin 5 users will flip over are its seamless communication with LightWave object importation, and the ability to fold in ImageFX. Opening up LightWave object files is a thrill, allowing you to import, reshape, and animate the thousands of LightWave objects available on the Net, from redistribution Cds, and from LightWave itself.
Added to this, the new motion blur features and visible light cone attributes push Aladdin even farther towards the peak of the mountain. No one is making any commitments yet, but Greg Gorby (Aladdin's original programmer) may be convinced to write other plugins for Aladdin in the future. Certainly this writer wishes he would, since Greg is an absolute master at 3D coding, and one of the most original programmers around to boot.
A Commitment to Continued Upgrading If there is one thing that the folks at Nova want you to know from the get go, it's how absolutely committed they are to a continual involvement with Aladdin 4D. As time goes by, it will gain even more capabilities, and your user feedback is an important part of that process. This is especially true for experienced Aladdin users who will be able to see where 5.0 is compared to earlier versions. Keep that in mind when you open the 5.0 package, and get a chance to explore the contents.
A Request for Other Features The first thing that I would like to ask Nova to do is to put a large and clearly named UNDO box at the top or side of the interface. This will make the UNDO operation much more standard and available to new Aladdin users.
Next, although the LightWave connection is absolutely flawless as I have experienced it, I would urge Nova to include the ability to import and export Aladdin models as DXF formats. This opens the door even wider to handshaking with other 3D applications, coming and going.
Because of its inability to accept parametric (intrinsic) texture mapping, DXF is looked at as a poor alternative when it comes to exchanging model data between and amongst different applications. However, it is still the most widely used common 3D model format around. It should have a presence in Aladdin 4D as well.
Next, as far as 3D format conventions, Aladdin 4D should be able to write as well as to read LightWave object and scene files. Even though it may be impossible to translate Aladdin's extensive texture mapping capabilities to LightWave, some users are going to prefer to use the LightWave animation system, due to their familiarity with it if nothing else.
Aladdin 4D also needs to talk keyframes in addition to deformation path editing. By the way, on the advice of the esteemed Kermit Woodall of Nova Design, if you are having trouble bringing up the AmigaGuide help screens, you may want to investigate purchasing a copy of AmigaGuide version 3.1. Of course, I've already mentioned my biggest wish, that of inviting Greg Gorby to author a few fun plugins for inclusion in his baby. Greg also gave me permission to tell you what he thinks about 5.0, now that it's being parented by Nova. In a short phrase, he's "thrilled with everything". This is a sign
of deep respect for Nova Design and good news for the community of Aladdin users, since it's the most supportive remark possible from Aladdin's original creator.
Multimedia A1200S Refurbished.
All with Hard drives.
Assorted from vanilla to HOT, HOT, HOT Prices start at $ 400 + shipping.
For list Call Dwin at 301-698-5269 Conclusions Something I discovered is that the installation script seems to use older A4D settings in the user-startup configuration. When I went through and commented these out, Aladdin couldn't find the external tools. Check your startup sequence carefully and make sure it reads correctly, perhaps editing it, for the placement of Aladdin and its necessary parts.
Aladdin maintains an open architecture. I'm sure Nova would like to speak with anyone with an interest in writing plugins for Aladdin 4D.
I have compared Aladdin 4D with some of the top 3D applications on the market. As it was two years ago, so it is today. Aladdin 4D remains, even if secretly to many computer artists and animators, one of the top 3D and 4D applications arrvnnH What if ran rirv nn an Amiga '040 system in many ways beats what very high priced 3D software on other super-speed platforms can even approach. The speed of Aladdin 4D's rendering, the Fountains and Gases modules, and its capability for customization are still at the head of the class.
Its new parent, Nova Design, is an added plus, because of their steadfast and dedicated involvement with the best in Amiga computing, through the dark times and the light. If you are an Amiga user who professionally (or just for fun) works with 3D art and animation software, and you don't own or plan to own Aladdin 4D version 5, your work and play on the Amiga will be at a loss. This was great software when it was initially developed by Greg Gorby, and is even better with this newest release.
I will continue the Aladdin 4D tutorials which appeared in Amazing Computing Amiga. The next one will be on Aladdin 4D Procedural Textures with more to follow. Do not walk or run to purchase an upgrade to version
5. 0, but take a faster than light starship to get it at your
first opportunity. The Amiga community also owes a vote of
creative and mercantile thanks to the Nova Design team Bob
Fisher, Kermit Woodall, and Tom Krehbiel (plus Jay Gross and
Harv Laser for the new manual). They continued a great Amiga
product for the future: Aladdin 4D version 5.
Aladdin 4D 5.0 Nova Design
(804) 282-5868 http: www.novadesign.com
• AC* Reprints Reprints TO ORDER CUSTOM REPRINTS OF ARTICLES IN:
CALL JILL HUGHES AT: (800) 259-0470 Reprints Reprints Orders:
(800) 735-2633 RMA: (408) 624-5879 Tech & Info: (408) 626-2633
Fax: (408) 625-6588 VisionSoft
P. O. Box 4398 Carmel, CA 93921, U.S.A. Email:
email@example.com Homepage: http: www.visionsoft.com Visit
VisionSoft’s Web Site to obtain the latest pricing, product
information, technical tips and hot news in the Amiga
community S3 GVP-32 4mb Simm
59. 95 G VP-32 16mb Simm
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3. 00 _. 1 v v_ * ¦ : Hard Drives ; Toshiba 2.5" L08gb
259. 95 Toshiba 2.5" 1.4gb IDE
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44. 95 CBM UNIX Multiuser
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99. 95 All upgrade kits include Manuals, Software and Kickstart
SCSI Tower Case 2HH 1FH 159.95 SCSI Tower Case 4HH 2FH 219.95 A500 2000 880K Int Floppy 39.95 A500 1200 Power Supply 35.95 A2000 Power Supply 99.00 Amiga Power Shot Cable 29.95 A2 3 4000 Keyboard 74.50 Keyboard Adapter 9.95 A2000 KB to A4000 System A4000 KB to A2 3000 System KB-10 Keyboard Adapter 39.95 SafeSkin for A12 20 30 4000 19.95 15-23pin Monitor Adapter 24.95 A520 Adapter w Cable 15.95 DataFlyer 500 SCSI (Ref.) 99.00 Data Flyer A2 3000 SCSI 84.95 DataFlyer A1200SCSI+ 59.95 MidiGold 500 29.95 Video Magician 159.00 Picasso IV Graphics Card 429.00 GVP I O Extender Card 109.00 CBM A2091
SCSI Card 79.00 Epson 1000C Scanner 559.00 Campaign II 19.95 Chess Master 4000 Turbo 19.95 Comanche CD 9.95 Education Platinum CD 6.95 Encyclopedia CD 9.95 Eye of Beholder Trilogy CD 29.95 Mavis Beacon Typing 2.0 9.95 MPC Wizard 2.0 CD 6.95 Power Tools CD 6.95 UNIX Power Tools CD 9.95 Using WWW w Mosaic CD 9.95 Wing Commander Deluxe CD 9.95 Amiga Technologies A1200 HD 68020 14mhz CPU, 2meg chip RAM, 880k Floppy Drive, 260mb hard drive,
3. 1 OS, Magic Pack Bundle Software.
$ 659.00 Commdore Amiga A1200 68020 14mhz CPU, 2meg chip RAM, Clock, 880kFloppy Drive, 3.0 OS.
$ 529.00 Options:
1. OSgb 25" IDE Hard Drive $ 249.95 High Density Internal Floppy $
99,95 High Density External Floppy $ 109.95 Micronik infinitiv
Towers A1300 Tower $ 699.00 A1200 mainboard, Floppy Disk Drive
880k, PSU 150W, Keyboard, OS 3.1, Handbooks.
A1400 Tower $ 899.00 As A1300 Tower with additional Bus-Board Zotro H with 5 Zoito II Slots, Video Slot Optional, pass-thru A1200 Expansion Slot A1500 Tower $ 1199.00 As A1300 Tower with additional Bus-Board Zorro D m 16 32 bit, with 5 Zoito II HI Slots, A3 4000 CPU Slot (Accelerator Cards), pass-thru A1200 Expansion-Port, Fast SCSI-H Host-Adaptor onboard, Video-Slot optional A1200 Tower Case $ 329.00 Options: infinitiv 3J5" HU 1.76 Mil $ 99.00 infinitiv PSU 200 230W $ 99.00 Zorro-Board H $ 269.00 Zorro-Board 11 SIMM Slots $ 359.00 Zorro-Board HI $ 629.00 Commdore Amiga 3000 Tower 68030 25mhz,
lgb Hard Drive, 4x CD ROM, t ,76mb High Density Floppy, 14mb RAM $ 1,299.00 High Density Floppy Drives Amtrade A1200 Internal $ 114.95 Amtrade A2000 Internal $ 109.95 Amtrade A4000fT) Internal $ 104.95 Power XL External $ 114.95 A1200 SCSI Module 99.00 A600 63Q 33mhz + FPU 179.00 A600 630 50mhz 199.00 A2000 2030 25mhz 229.00 SCSI 2+ 68882 FPU A4000 406Q 50mhz SCSI 2 499.00 SX32PRO-50mhz 399.00 Graffiti Graphics Box 89.00 Supra Fax 14.4 Ext. 49.95 Supra Fax 28.8 Ext. 79.00 Supra Express 33.6 Ext. 99.00 Cardinal Data Fax 33.6 Ext 139.00 Serial Null Modem Cable 7.95 M68882 25mhz FN-PLCC
35. 95 M68882 33mhz FN-PLCC
39. 95 M68882 40mhz RC-PGA
55. 95 M68882 50mhz RC-PGA
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309. 95 Crystal Oscillators
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CDF'S 3.8 w Fish CD 49.95 Free CD with any purchase of CD ROM
Drives. Choices are BC1 Net, Future Shock, Aminet 3 or Aminet
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built-in. Optional 68030, 68040 & 68060 CPUs are available at
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E COD Memory Power UP!
DKB’s 3128 and 2632 Memory Boards Let Amiga Owners Take Advantage of Lower RAM Prices.
By Nick Cook Amiga owners don't have to add memory just to get acceptable system performance, as many PC owners must do. Just eight megs was all that seemed to be needed for any normal business.
Well, of course it isn't. For memory intensive projects such as 3D rendering, image processing and multi-tasking, you could never have too much RAM. When memory prices dropped like a rock last year, heck, even if you didn't need additional memory, it certainly didn't hurt to stuff some more in there.
Enter two products from longtime Amiga developer DKB. The 3128 and 2632 memory boards not only give a user the way to take advantage of lower SIMM prices, but also break the maximum RAM on the A2000, A3000, and A4000 systems.
These boards are not to be confused with the AmiFast 3000 offered by ProvTech and featured in the March issue of Amazing Computing Amiga. ProvTech's board was for the A3000 only and allowed Amiga 3000 users to expand their sytems to 16MB.
Ditch The Zips The A3000 can take 18 megabytes of RAM on the motherboard. Alas, it uses ZIP chips. While space-saving, they were expensive and are no longer manufactured. Perhaps worse, the ZIPs sit under the A3000's equipment platform. The Amiga has to be completely disassembled to add memory, not a particularly fun way to spend an afternoon.
The DKB 3128 is a full-sized Zorro III expansion board (A4000 owners need to check the motherboard; it has to be revision 3.1 or higher). It can accept 4 MB, 8 MB, 16 MB or 32 MB SIMMs. These modules can be mixed or matched. The 3128 memory expansion board offers several advantages: it uses industry standard SIMMs, it is easy to install, and it allows 146 megabytes of memory on an A3000 and A4000.
Installing the SIMMs on the board is a cinch: slip the module down the plastic guides and gently push back. If any of the SIMMs are larger than 4 megs, jumpers on the board have to be set. The settings are covered in the slim but comprehensive manual. These jumpers are the most annoying part of the whole process. They are the typical itty-bitty shorting blocks, always a test of finger dexterity.
Once the SIMMs are in place, remove the computer's cover and slide the card into a vacant slot. The final step is installing the DKB 3128 program on the enclosed disk. You'll need this if the SIMMs are differently sized (if you don't, the Amiga will assume that all the SIMMs are the size of the largest one and add non-existent memory, not a particularly good idea).
Although the standard Install program isn't used, the one provided on the disk does the job. The 3128 program adds all the memory it finds in the system, including any leftover ZIPs present.
That's all! The entire process is simple, although I had to set an additional jumper on the A3000 motherboard, which wasn't documented in the manual. My A3000 now hums with nearly 80 megs of RAM, letting me turn off slow virtual memory for programs such as ImageMaster R T and PageStream.
Beyond The Eight Megs The DKB 2632 board is for the A2630 accelerator card. The board adds up to 112 megabytes of 32-wide memory, a hefty increase over the A2630's 8 megabyte limit.
The SIMMs slip into plastic guides, just as the 3128 board. Once the modules are in the slot, gently push them back.
The DKB 2632 fits on the expansion slot of the A2630 board.
The board itself fits onto the expansion connectors on the back of the A2630. The bad news is that the memory board overhangs the expansion slot next to the CPU slot; any cards (usually the hard drive card) in that next-door location will have to be moved. The 2632 also needs to be connected to the Amiga's power supply. The whole process is slightly more difficult than simply slipping in a card, about on the par with installing a hard drive.
Once the hardware is in place, a memory management program is the next step. That's just a matter of sticking the disk in the drive and double-clicking on the appropriate icon.
A problem arose on my A2000. At the time, it was stuffed with a Bridge- board, Picasso board, two hard drives and two floppy drives. On bootup, I lost one hard drive with the 2632 memory added. Any attempt to access the programs on the drive caused spectacular crashes. This behavior wasn't mentioned in the troubleshooting section of the manual. A call to DKB's Technical Support number quickly pinpointed the problem: the A2000's power supply was maxed out.
When my A3000 was resurrected, some of the goodies were swapped out of the A2000. I've had no recurrence of the power supply problems with the A2000's current setup: two floppies, a one gig hard drive and two speed CD drive.
Both boards come with slim manuals describing the installation in clear, step-by-step manner. With the low RAM prices, investing in either DKB board is a good way to upgrade your Amiga.
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In anthropology class, you may have learned that language can function a boundary marker between two groups. This seems to be true between computer techies and mere mortals. While you may be able to buy memory clearly marked in megabytes (e.g., "32 megs"), sometimes you'll be faced with labels which seem counter-intuitive. Here's a glossary: 1 MB X 32 SIMM Modules 4 megs O 2MB X 32 SIMM Modules 8 megs 4MB X 32 SIMM Modules 16 megs 8MG X 32 SIMM Modules 32 megs NATIONAL AMIGA AMIGA PRODUCTS AND SERVICES INTERNATIONAL www.nationalamiga.com Our full catalogue is available online in 60 different
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• AC* Tune in the ALWA CHANNEL Creative Edges for Photographs by
Nick Cook You've probably noticed photographs in
advertisements and articles which don't have straight edges.
The edges may be blurred or ragged (in an appropriately
artistic manner, of course) into the background page.
These effects are courtesy of an Adobe program called "Auto F X." As you might expect, it's not available on the Amiga. Not to worry. We can reproduce many of the same effects with our paint and image processing programs.
The fancy edges are created by compositing the photograph through the alpha channel. The alpha channel is a grayscale image that controls the transparency of the composited image.
In other words, it acts like a "strainer," allowing different parts of the image to be visible or not (Figure 1). The white in the alpha channel lets all of the image colors through while black blocks them. Shades of gray let various colors pass. By drawing different grayscale images as external alpha channels, we can create some fascinating edges for photographs.
We'll explore the alpha channel using several Amiga paint and image processing programs. Even though some programs may not use the term "alpha channel," the compose controls duplicate the function.
Fuzzy Wuzzy... One of the most popular edge effects is a blur (Figure 2), where the fuzzy edge of the photograph blends into the page. This gives an overall nostalgic or wistful feel to the image.
We'll fire up ImageMaster R T for our blurring:
1. Load your photograph.
2. Create a new buffer for the alpha channel. This involves the
infamous ImageMaster Interface Polka. Click on Buffers New
Buffer Custom Initialize To Color (call the buffer to some
thing like "Alpha"), then Done.
When the red-green-blue (RGB) sliders appear, move them all the way to the left for black. After clicking Done, you will be asked what to do with the new buffer.
For now, select New As Primary.
Ah, woneful, woneful!
3. Get back to the main interface.
Select Paint, then Set Colors.
Choose Adjust Foreground Color and move the RGB sliders all the way to the right for white.
Accept the color.
4. Activate the icon for the rectangle tool, then choose Area
Draw a filled rectangle somewhat smaller than the photograph.
5. Move to the Process tools interface. Select Blur from the The
fancy edges are created by compositing the photograph through
the alpha channel.
To The Ragged Edge The rough edges of Figure 3 was created in Photogenics. Here's how:
1. Import the photograph. Make it the Secondary Image by using
the picture bar, menu or key commands.
2. Create a new black page from the Projects New menu. The new
window will be the same size as the photograph. Move this to
the Alpha Channel slot by using the picture bar, menu or key
3. Select white from the palette, then double click on the
polygon tool for a filled shape. Draw the filled polygon
somewhat smaller than the complete frame will be. Now we go
for the edges...
4. Select the brush tool and whatever brush suits Filters panel,
and run the effect on the rectangle's edges. The amount of
resulting fuzziness depends on the number entered in the
Blur's preferences gadget. A setting of 10 was used for Figure
6. Hand me that accordion, its time for another buffer polka!
Time to create the page to hold the composited image. Click on
Buffers New Buffer Custom Initialize To Color (you may want to
rename this buffer to something like "Page"), then Done. When
the RGB sliders appear, move them all the way to the right for
white. After clicking Done, you will be asked what to do with
the new buffer. For now, select New As Primary (don't worry,
this won't do anything nasty to the other buffers).
7. While in the Buffer interface, make sure that the three
buffers are in their right slots: The white "Page" buffer
should be Primary, the original photograph should be
Secondary, and the "Alpha" buffer should be Blend. Use the
various Select buttons to shift the buffers around as needed.
8. Wade into the Compose interface: Compose Controls Set
Blend Other Options. Click on Use Blend Ctrl Buffer, then
three sequential Dones to accept.
9. Choose Linear Compose, Rub-Thru. When the crosshairs appear,
drag the box out to select the entire image. When the effect
is completed, save the Primary Buffer to disk.
Figure 4: Climb up this spiral staircase at the Queen’s House, Greenwich, England to visit the Royal Chambers. (Photo by author) your fancy. In Figure 3, the ChalkPastel brush was used. Set the Size to 60 and the Pressure to 60 (you may want to experiment with these settings).
5. Activate the straight Line tool.
Draw lines along each side of the polygon. Keep the lines fairly close to the polygon's edges; that is, make sure the "rubber band'' USED AMIGA EQUIPMENT FOR SALE
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(seen when dragging the mouse) is right next to the polygon.
Keeping these first lines tight smooths the transition between the polygon's hard edge and the brush edge.
6. Go back to the brush tool and change the pressure to 30. Draw
another set of lines next to the lines drawn in Step 6. You
don't have to be so careful about placement. This set can
overlap the existing ones, or not, whatever the artist in
When you are satisfied, straighten your beret and click the Fix icon.
7. Create a new white page from the Projects New menu. The new
page will be the same size as the photograph. With this image
active, select the Image Compose menu item.
Photogenics defaults to Alpha Channel composing, so you should see your original photograph appear with the ragged edges you made in the previous steps. Click OK to make it final.
Save it to disk.
Artistically Speaking You can whip up more elaborate frames using the alpha channel images with a combination of DeluxePaint V and AdPro (Figure 4):
1. Draw your alpha image in DeluxePaint. AdPro works with 24-bit
images, so select the "24- Bit Backing" option in Dpaint's
screen selection window.
Remember as you paint: black blocks the image, and white lets the image come through.
2. Launch AdPro. To make sure your original image, background and
alpha channel image all match up, they should be the same
size. You may want to import your alpha channel image at this
point and use AdPro's Scale function to tweak its size.
Be sure to clear AdPro's memory buffers or set the mode to Replacement before going on to the next step.
3. Time to create the background using AdPro's handy Backdrop
Loader. Hit "L" or use the menu item to open the Loader list.
Select Backdrop. Set the Mode cycle gadget to Fill, move the
4. After AdPro creates the backdrop, change from Replacement to
Compose Mode. Load the alpha image, and the Compose panel will
appear. Select As Alpha from the bottom row of buttons.
5. Load the original photograph.
The Compose panel will appear again. Change the Alpha: gadget to Alpha Memory, then click on Compose button on the lower left of the panel.
A Fast Fade The last effect we'll look at is a fade away. The image seems to trail off and disappear into the page (Figure 5).
Jump back to Photogenics:
1. Load the photograph. Make it the Secondary Image with the
picture bar, menu or key commands.
2. Create a new black page from the Projects New menu. The new
image will be the same size as the photograph. Make this the
Alpha Channel slot by using the picture bar, menu or key
3. Decide where you want the fade to start. In the example, it
begins about four-fifths down the image. Select white from the
palette, then double click on the square tool. Draw a filled
rectangle to the point where the fade will start.
4. Select the Window Transparency Gradient menu item. Set the
options requester to Top to Bottom.
5. Use the rectangle tool to draw in the bottom fifth of the
alpha channel. With the gradient active, the rectangle will
fill with colors ranging from white at the top to black at the
6. Create a new white page from the Projects New menu. The new
image will be the same size as the photograph. With this image
active, select the Image Compose menu item.
Since Photogenics defaults to Alpha Channel composing, you should see your original photograph fade into white toward the bottom of the image. Click OK to make it final and save it.
Even if "Auto F X" isn't among them, the Amiga has at least a half dozen programs which can duplicate many of the effects. Understand the basic concepts behind alpha channels and plunge into your paint and image processing software. Then sit back, smile and say to yourself, "1 can do The nevu video FROM THE MAKERS OF AMIGA REPORT COMES: BAA. 1 m 1 Figure 5: The field just fades away.
Sliders to the right for white, and enter Width and Height values.
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E Copyrigtn 1W7. TmAdnwrii tfxAlftghb tewed This month Rob takes a look at another newsreader, more news on Java for the Amiga, a new browser, a new home for a program previously mentioned here, and a new venture for a long time Amiga guru.
Figure 1 (Top): NewYork’s Network Preferences section.
Figure 2 (Bottom): Begin choosing Newsgroups here.
NewYork Written by Christopher E. Aldi, and published by Finale Development, NewYork is still a "work in progress", with some finishing touches still to come. This is not to say it is unusable, or bug-ridden, it just has not had the final polish applied.
Like all programs of this type, the first step is to enter the information for your particular internet provider's newsserver (Figure 1). The next step is to tell the program to get a list of available news groups from your provider. As this list is often in excess of 1 megabyte and contains thousands of newgroups, this step can take several minutes, depending on your network connection speed.
Once this is done, NewYork parses through the file and converts it to its own format, compressing the required disk space to about 200 kilobytes. Now you are presented with a hierarchial display of the newsgroups available for subscription.
This listview (Figure 2) is similar to the type provided by Magic User Interface, and those found in the Mac and PC worlds.
Each click on a file folder on the left side of the window will open the next deeper directory level, until individual newsgroups are shown. A click in the empty box next to a name will subscribe you to this group (Figure 3). Once this is done, NewYork goes to your newsserver and downloads information about the groups you have subscribed to, and displays this in the top part of the main window (Figure 4).
Double-click on a newsgroup name to download a list of message headers for the available messages (Figure 5). A double- click on one of these will fetch the article for you, and display it in the lower section of the screen (Figure 6). As you progress through the messages, a pair of eyes in the "Stat" column on the left side of the upper section, mark the "Read" messages.
NewYork uses the ClassAct GUI system, rather than MUI. Like MUI, ClassAct imparts additional functionality to programs not available through Workbench, like the optional SpeedTips (Figure 7). All of the needed Classes are included in the distribution archive.
NewYork includes an impressive list of features, including built-in UUDecoding of binary messages, ability to interface with external e-mail programs, three ways to sort articles, and an Arexx interface. Also available is a special low-memory configuration if you have as little as two megabytes of RAM.
The full version of NewYork with a retail price of $ 35, along with a slightly-crippled demo version is available from the Finale Development Web site (Figure 8) located at: http: www.finale-dev.com The demo is limited to 5 newsgroup subscriptions, no posting to newsgroups, and no batch UUDecodes.
Web Cruiser Also available from Finale about the time you read this will be their Finale Web Cruiser. If this lives up to its advanced billing, it will be the first graphical Web Browser available to Amigas running WorkBench 2.1. Other requirements listed are a 68020+ processor, and four megabytes of RAM. Figure 3 (Top): Finally! The individual articles.
Figure 4 (Middle): All of the stats on all of the groups that count.
Figure 5 (Bottom): Choose your subject.
Promised abilities include full HTML 3.2 compliance, as well as the common Netscape extensions (up to Netscape 4.0), and Internet Explorer extensions. Image decoders for GIF, JPG and PNG graphics allow progressive image display of all three types of graphics. Support for Secure Socket Layers (SSL) security features, and support for graphics cards are also among the features.
With a retail price of $ 45, Web Cruiser should bring graphical browsing to owners of expanded A- 500's, and A-2000's, as well as A-3000's that don't have the latest OS and a graphic card.
Moca Finale has also been working on an implementation of Java for the Amiga, which will dovetail with their Web Cruiser. Java in reality consists of two parts; the language, much like C C++, and the Java Virtual Machine.
The Java program is compiled by the Java Compiler, which turns it into sort of a Java machine code. This is then executed by the Java Virtual Machine, sort of a virtual CPU.
According to the information on the Finale Web site, the Java machine code (called Byte code) will run on any computer that has a Java Virtual Machine (JVM). Because the JVM is a software emulation of hardware, the programs tend to run slow, even in computers with very fast CPUs. Moca will incorporate a re-compiler to turn the Byte code into native machine code. This should provide approximately a 10-time speed-up over a conventional JVM.
For the latest news on Finale products visit: http: www.finale-dev.com java.html Voodoo Redux In the May On Line, I covered a shareware e-mail program called Voodoo by Osma Ahvenlampi, available from the AmiNet archives.
About the time that issue hit the stands, Voodoo disappeared from AmiNet. Voodoo has returned as a commercial product with a suggested retail price of $ 35, available from Finale Development.
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OPEN MON-FRI 11 AM TO 7:30 PM, SAT 11 -7 An updated demo version (1.285) is available from the download page at: http: www.finale-dec.com download.html An updated version that recognizes the keyfiles previously received by shareware contributors is also available here.
Microcode Solutions Long recognized as an emulation guru, Jim Drew has produced a number of amazing products over the years. Often breaking new ground, he allowed Amiga users access to the Mac and PC worlds using their Amiga.
Now with a new company, Microcode Solutions (Figure 9), he has produced two new emulators for any Amiga with at least a 68020 processor.
Fusion, for Macintosh emulation, and Pcx, which emulates the Intel Pentium and compatibles. According to Microcode documentation, neither emulator requires any extra hardware, but Fusion will take advantage of Emplant or Amax hardware if present.
Circle 124 on Reader Service card.
For the latest information and demos, check out the Microcode site at: http: www.ctaz.com ~msdei Where To Find Me firstname.lastname@example.org http: www.kiva.net ~rhays email@example.com
R. Hays5 on Genie 72764,2066 on CompuServe For U.S.Mail: Rob Hays
P. O.Box 194 Bloomington, IN 47402 Please include a SASE if you
need a personal reply.
If you run an Amiga specific BBS, send me the information callers will need to access your system. Phone number(s), modem speeds, software settings, etc. As a service to the Amiga community I will include the information I receive in this column from time to time.
If you come across any World Wide Web sites you feel would be of interest to the Amiga community, pass them along for inclusion in the HotList of the Month. Send the info to any of my addresses above.
That's all for now. See you on line!
• AC* This Old Workbench: Episode 10 Hodgepodge and Miscellanea
The Tooling of the Shells by Dave Matthews First of all, I owe
a big apology to anyone who has written (e-mail or otherwise)
over the past few months.
I've been inexcusably remiss in my duties as host of This Old Workbench, but hopefully, I will catch back up.
The Tooling of the Shells Now then, on with the show. Last episode I covered some highly useful system tools. This time around, let's have a look at the Amiga's shell. When the Amiga first shipped, it (like the Mac, and unlike most Pcs) had a very sophisticated GUI. (Yes, I know, you newcomers look down your nose and poke fun at the oT orange and blue look of the pre-2.0 WB, but trust me, even the pre-1.2 WB was in a class by itself in 1985.) Unlike the Mac, the Amiga also had a command line interpreter, rather like DOS and UNIX.
While the early CLI was somewhat limited, the release of version 1.3 of the OS gave the CLI quite a boost, with the introduction of the shell.
The shell offered many powerful improvements over the CLI. Probably one of the most useful features was the ability to make many commands resident. This meant the command was loaded into memory, and could thus be used without having to insert the Workbench disk (this was back when relatively few Amiga's had hard drives). Another excellent feature was a command history. This allows the user to recall earlier commands, without having to retype them, truly a time saver.
Well, the shell was quite a step up from the older CLI, but still, Amiga programmers, being an inventive (and demanding) lot, have over the course of time, wrought many improvements (and replacements) for the Amiga's trusty shell.
Vinced Vinced is a full screen windowhandler for the console handler, and CON: and RAW:, written in 100% assembly language.
Remember the old C64? Well, I still have warm toasty remembrances of the good ol' 8-bit days, and Vinced brings back one of my favorite features, the full screen editor. You can move the cursor anywhere in the shell window, to a command which has scrolled up, for instance, and press return to execute it. Vinced also has the best features from the Amiga's line oriented shell such as a command history, and its own bag of tricks.
Vinced Thor Software Aminet: Util Shell Vinced.lha util shell 303K The final CON: solution, AZ, Xterm, Intu Dist: freeware Requires: WB 2.04+ Have It Your Way Vinced is highly configurable, and comes with a simple and easy to use GUI to manage all of its options.
As you can see from Figure 1, the Vinced preferences allows you control of numerous options, including Vinced's macros, buttons, shell features and more.
Figures 2 & 3 show a typical Vinced shell windows. While it may look rather plain to the shell shocked, long time CLI devotees will appreciate the buttons in the title bar, as well as the horizontal and vertical scroll bars. The small 'dot' button iconifies LIGHT-ROM S - 3 CD-ROMs For »43a* is a 3 CD-ROM set containing an all new collection of Lightwave objects & scene files. Also included on the 3 CD set is a collection of over 200 megs of Imagine PD 30 material, a collection of Image maps & sequences, a collection of over 200 megs of 3D Studio objects (loadable into Lightwave) and over 240
Image backdrops at 752x480 resolution. LIGHT-ROM 5 can be used with any version of Lightwave on any computer platform. All of the Lightwave objects, 3D Studio objects, Image maps and image backdrops come with thumbnail renderings for easy previewing.
Available Oct. 1,1997 4, a 2 CD-ROM set features all new Lightwave objects files. The bonus CD-ROM is 3,000 Jpeg Textures, a LIGHT-ROM GOLD represents the best of LIGHT-ROM issues 1, 2, and 3.
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The window, the Help button calls up the AmigaGuide help file, and the Settings calls up the Preferences program. You can also see the menu functions Vinced adds to the screen.
Of course, in addition to the ease of use features like menus, scroll bars, and on-line help, Vinced offers the power user numerous goodies as well.
One very nice feature is command expansion via the tab key. Type in the first few letters of your command, and hit the Tab key, and Vinced tries valiantly to guess the rest. This is mainly good for typing in long path names. If Vinced can't distinguish between several choices, a requester pops up allowing you to click on the desired choice.
Vinced also offers improved clipboard support, icon drop (drop a drawer icon, and Vinced will type in the path for you), a flexible Macro system, and a lot more.
Whether you are a long time shell wizard, or just use the shell for occasional tasks, Vinced is a definite must have.
Circle 137 on Reader Service card.
Put a little Magic in your File Requester I've covered several file requester replacements in past episodes, but MFR (Magic File Requester) is easily the "prettiest" of the bunch. MFR offers all the standard improvements, including the "display directories first" option I'm partial to. MFR also offers some features the other file requesters don't, as well as an interesting and effective display layout. See figure 4 for MFR in action. If you've ever used an early version of ASDG's Art Department Pro, you'll find MFR a somewhat familiar, though highly evolved experience.
MFR (Magic File Requester) Stefan Stuntz Shareware Aminet: mfr2_0e.lha util boot 184K MFR 2.0e - file requester replacement Requires: WB 2.04+, Mul Save our CED If you want to use CygnusED Pro with MFR, you should download MFRHelp. This fixes a problem when loading a single file in Cygnus Ed with MFR. Unfortunately, I've had several other programs misbehave with MFR, most notably Visage, a picture viewer.
For some reason, when selecting a picture to view using the MFR file requester, Visage tries to display every file in the directory, even if you select just one picture.
As always, your mileage may vary. Like all Workbench retrofits, a Little care (and a lot of testing) exercised when installing new programs can save you much grief later on.
MFRHELP Daniel Weber Public Domain Aminet: mfrhelp.lha util boot 4K+MagicFileRequester2.0 - Cygnuspd3.5 fix I ill ci rn10(1 To k no logics 1111* AMIGA REPAIRS Hctwork.PC (dir!
Prtft (dlr)lr) Fen It (dir) Expansion (dir) west or tup (dir) Locait (dir)ir Classes (dir!
Dtvi (dir)trl Storage (01r) Syat.a (dir)) irlbinchi tyarti FLAT RATE LABOR RATES A500 $ 59 • A600 $ 89 • A1200 $ 129 A2000 $ 89 • A2000HD $ 99 • A2500 $ 109 A3000 $ 129 • A3000T $ 179 A4000 $ 179 CDTV $ 59 • CD32 $ 109 A1080 4 4S $ 59 MultiScan (HO 1960’S) $ 89 add-in boards th. Parts additional AMIGA HARDWARE PRE-OWNED • SURPLUS *NEW Email Foii Fax for current stock & prices SPECIALS MULTISYNC REFURB MONITORS W CADLE CHOICE NEC II $ 179 • NEC 3D $ 249 ALTEC LANSING CS3I MM SYSTEM AMP ¦ SUB WOOFER ¦ 2 SPEAKERS $ 99 HEA VY DUTY EXT SCSI CASE KIT SINGLE S.2S HH BAY, PS,CABLES $ 49 RECYCLED S80K DISKETTES 100
$ 29 A3640-2S CPU BOARDS $ 349 GREAT UPGARDE FOR A3000 SCSI HARD DRIVES • PULLS - UNTESTED 20MB 3.5 HH 7I$ 39 * 40MB 3.5 HH 41 $ 39 1101 Chestnut St * Suite A * Roselle • NJ 07203 FAX 908 245-9409 FON 908 245-1313 EMAIL email@example.com BUY* SELL* TRADE AMIGA HARDWARE SEEDETAILSWWW.UigS.com AougaShell nstwofxrc dir?
PrsFa (dlr)lr) Fonts (dir) Expansion (dir) UBS tar t up (dir) Locals (dlr)lr) Classes (dir) Dart (dlr)lr) a (dir) tn (dir)) !» ays Mas la Jvmew r A Full New Window &4Mmf Window £1* Shrink Window tala Nona Screw is Front ei.
Iconlty Junp to Next Screen jj Tuesday x Thursday 12 Soon lo V PM Circle 122 on Reader Service card.
McFiler Update In the May 1997 issue of Amazing Computing, I covered McFiler, a very useful disk cataloging tool. Well, since then, the author has released version 44b, which fixes the bug I mentioned concerning corrupting the catalog when updating a disk. If you need to get your disks organized, look no further.
ESMK asorn: MOFfli MOFIi MOFii McFiler Update McFiler Disk Cataloger Roberto Bizzarri Aminet: McF44b.lha biz dbase 130K+*McFiler* catalogues files and more!
Shell we call it a day?
Well, that's about it for this issue.
As ever, you can write to me care of Amazing Computing, or via e-mail: Figures 2 & 3 (Top and Middle) Typical Vinced shell windows.
Figure 4 (Bottom). MFR (Magic File Requester) is easily the “prettiest” as it offers all the standard improvements, including the “display directories first” option.
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MINDSCAPE POWERPLAYERS JOYSTICK WITH PISTOL GRIP HANDLE $ 3.79 NEW A1000 POWER SUPPLIES $ 3.99 8364 (Gold Plated) CHIPS $ 2.99 8564 CHIPS $ 2.99 AMIGA A500 & A3000T MANUALS $ 5.99 PC-Task 4 and Pcx: Emulating the PC Can the Amiga truly find happiness in a world dominated by MS-DOS based software?
Review by Marc Hoffman Computer software emulation has come a long way since the old days of the Commodore Amiga "Transformer." For those of us actually willing to remember, Commodore had promised a product that would run PC software without any kind of hardware add-on card. In other words, they said they had produced a very efficient software emulator of the PC. Unfortunately for Commodore, the Transformer didn't really turn out as well as they had planned. Speed wasn't all that good, and compatibility was even worse.
Commodore had two things going against them: processor technology in 1987 wasn't as refined as it is today and programming skills and techniques were not as advanced. With today's more powerful processors and programming techniques, computer emulation is reaching the once unattainable goal of usable speed and realistic compatibility.
So What’s the Deal with Emulation, Anyway?
What is emulation? When a computer tries to emulate a foreign processor, such as the 68040 trying to emulate an 80486, some translation of code must happen before any program can run on the emulator. The 68040 processor and the 80486 processor are two very different chips and they execute computations in different ways. These "ways" of executing computations are known as instructions. Obviously, since the two chips have differing instruction sets, the emulation software must find a way to bridge the gap between the two.
There are two basic types of emulators. The first can be called an interpretive emulator. This type of emulation converts the instructions of the chip being emulated to the system's chip as it encounters them.
But, after the instructions are converted and executed, they are "forgot- H Movie Plgycr Eile Edit Movie Yflndow Help Ciptow Mflndow Help CtelDC cw*c Al Right¦ Reserved Requires 188.8.131.52 os LaUr of Quick! Inn to* Windows.
Figure 1 (Left) shows The PC-Task4 screen while Figure 2 (above) is a view of Pcx.
Ten." This can be a huge drawback if the goal is to make the emulation run as fast and as smooth as possible.
Imagine, for instance, a program that creates numerous looping functions that execute the same code over and over again. With the interpretive emulation scheme, this redundant code must be translated repeatedly an obvious waste of time and computing power.
A dynamic emulator, our second type, fixes the waste problem in the interpretive scheme. When it encounters the foreign code, it translates that code into system code, executes the instruction and then stores the converted code in a special area of memory called a buffer. Whenever this particular code is needed again, the emulator does not retranslate it.
Instead, the converted code is accessed within the memory buffer. While this process is severely memory intensive, it increases the speed of emulation quite nicely.
PC-Task 4 Last year, I reviewed PC-Task version 3.1.1 remember many of the problems I had with the emulator dealt with compatibility and speed. I am pleased to say that Chris Hames, programmer of PC-Task, has addressed many of these issues. In version 3.1, the emulator could only handle the instruction set of an 80286.
This processor, although good in its day, is really a dinosaur now. Most programs require at least an 80386 and version 4 has expanded support as far as the 80486. This adds the ability to use the MMU functions of a real 486 (via the MMU on the 68020 or later processor) and improved compatibility.
Several programs that I wouldn't even think of trying to run on 3.1, ran just fine under version 4. PC-Task also adds dynamic compilation (as demonstrated above). PC-Task allows the user to set the buffer size the dynAMIGAlly compiled code will fit into. The buffer settings are as follows: Tiny (512k), Small (1.5MB), Medium
(5. 25MB), Large (9.5MB), and Huge (the amount of PC memory
multiplied by 4 plus 2MB). Depending on your system, there is
a great deal of flexibility.
PC-Task also comes in an interpretive version that does not use the dynamic compilation method for Emulation: Interpreters Speaking DynAMIGAlly Dynamic Compiling Emulation
A. Intel Chip instructions are sent to the Emulation Software.
B. The emulation software translates the Intel instructions into
C. These instructions are then sent to the Motorola Processor for
D. After the instructions are executed, they are then forgotten.
A. Intel Chip instructions are sent to the Emulation Software.
B. The emulation software translates the Intel instructions into
Motorola instructions and sends these instructions to a
special buffer where they can be stored and reused.
C. Instructions from the buffer can be sent to the Motorola
Processor for execution.
D. After the instructions are executed, they can be recalled from
the RAM buffer, therefore eliminating the need to recompile
them. This makes emulation much faster.
Little since version 3.1. There are two methods for creating a hard drive usable under PC-Task. The first is a file disk, which is a single file that resides on the Amiga's hard drive. To the Amiga, it looks like a really big file. To PC-Task, it's a hard drive. Be forewarned, though: file disks are ex- people in low memory situations as well as programs that continually modify code "on the fly." This type of program causes problems with PC- Task Dynamic, slowing it down considerably. An example of such a program is "Doom."
PC-Task 4's support of hard drives and mass storage has changed tremely slow. To put things in perspective, the Amiga's hard drive is pretending to be a "fake" PC hard drive.
The alternative is to use a real PC hard drive; or at least an Amiga hard drive with a PC partition on it. This is by far the fastest way to access PC files, because for all intents and purposes, this is a real PC hard drive.
What's the catch of the day? Well, PC- Task's methodology for creating these hard drive partitions is complicated. I was extremely disappointed to see that this new release of PC-Task had not changed its methods.
First, the user has to partition a section of the Amiga's hard drive to be used as the PC partition (granted, this step must be done regardless of which emulator is being used). Next, the user must go into the HDToolBox and get certain information on the partition.
This information must then be entered and saved. This whole process is not easy, and not for the beginning user.
The manual even states that making an actual PC partition is for advanced users only. It seems that beginning users must settle for the slower file disks. This definitely needs to be changed.
Video support has really been updated since version 3.1. In that earlier version, the Amiga could run Windows 3.1 in a maximum of 256 colors. But, there was a catch. There was no pointer support under 256 color Windows modes, and the screen redraws were too slow to be usable even on my CyberVision 64 card.
Things have obviously changed since version 3.1. Support for 256 colors is in full swing, pointer and all.
The graphics updates are very usable on my CyberVision 64, although I noticed that the updates were faster using the interpretive version. As with the earlier version, PC-Task offers the option of either running on a separate screen, or running within a window on the Workbench (see Figure 1).
In terms of serial support, I was unable to get PC-Task to run software such as Netscape Navigator. Well, Navigator did run, but I was unable to get PC-Task connected to the internet.
I couldn't get any modem activity to work at all! When trying to run any type of telecommunications software, PC-Task literally quit without even saying good-bye. This problem needs to be fixed, and soon!
Sound support is the same as in earlier versions of PC-Task as well.
The only sound support is the emulation of the standard sound on a bare- bones PC motherboard. This limits PC- Task to simple beeps and clicks. There is no SoundBlaster emulation of any kind.
Pcx Pcx is somewhat of a newcomer to the PC emulation market on the Amiga (see Figure 2). Pcx emulates a different processor than PC-Task.
Instead of going with the 80486, Pcx uses the instruction set for a Pentium- class processor. But, there are some limitations.
One glaring limitation to Pcx's Pentium emulation is that it cannot use an MMU. This means that Windows cannot be run in Enhanced Mode (PC- Task can, but rather slowly). Pcx has what it calls "CPU Transcription." This is the same as dynamic compilation of code, described above. The buffer can also be set, but the sizes are somewhat more limiting: 64k, 128k, 256k, 512k, and 1MB. The results of CPU transcription under Pcx were disappointing (see "Test Results").
Hard disk use under Pcx is extremely simple when compared to PC-Task. Whereas PC-Task makes the user go into HDToolBox and record a bunch of numbers, Pcx simply asks which partition is to be used as the PC partition, and that's it! The rest is handled transparently by the software.
PC-Task could take a lesson from this sort of interface. Pcx supports file disks as well, but as easy as actual partitions are to make, it's hard to see why one would even bother with file disks.
There was one problem that I did find with my Pcx partition, however.
When I tried to boot off the partition, I would get a DOS error saying that there was a "non-system disk," making it impossible to boot. But, through trial and error, I found that if I quit Pcx completely and restarted it, the partition booted normally.
Video under Pcx is limited when compared with PC-Task. The software comes with video drivers that support the original and ECS Amigas, AGA Amigas, and graphics board equipped Amigas. Unfortunately, the only 256 color video mode which Pcx supports is 320 x 200. This is a low resolution, and it makes the possibility of a 256 color windows screen impossible. On the up side, however, I did find that the actual video handling (screen updates, window redraws, etc.) was quite good. Microcode has promised an updated video driver which supports higher color resolutions at good speeds.
Pcx seems to share the same deficiency as PC-Task when it comes to serial emulation. I could not get any kind of modem control or support to work at all out of Pcx. Both emulators need work in this area!
Sound support under Pcx can be summed up in one word: beautiful!
Whereas PC-Task supports beeps and clicks, Pcx supports SoundBlaster emulation. This support is in mono, however. Getting the sound to work was quite a challenge. I could find no place in the documentation that said how to get the sound up and running.
And when I ran Windows, all the sound options (such as playing a simple .WAV file) were unavailable.
Finally, I took the original Windows installation disks and installed a sound driver for the SoundBlaster. Once Windows restarted, I was greeted with the all too familiar TADA! Sound file that greets all Windows 3.1 users. Not satisfied with this, I decided to try a more complex sound test. I took the sound data from the Batman and Robin QuickTime movie (about 5 minutes worth and about 2.5MB in size) and played it on Pcx. It worked fine! I was very impressed, and Microcode should be commended for their work here.
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Tell us about your Amiga system and well help you avoid programs that wont run on your system. We cere aboul your order!
0*0AROLE PLAYING 2: TRIAL BY FIRE, BARBARIAN 2, TARAGAN SHADOW OF THE BEAST 3 FOR 1 SAND 2 GX SYSTEMS;® 19.95 SPACE PAC 1 SPACE 1 680, BATTLE STORM, ROTOX SPACE QUEST A CYTRON THESE RUN ON ALL AM GAS WITH 1 MEG ALL FOR : $ 29.95 Ground COMBAT PAC I OPERATION COMBAT 2, COUGAR FORCE. SPECIAL FORCES. FOR
1. 3 AND 2.0X SYSTEMS $ 32.95 AOA PAC A* 2 -WOW- AUEN BREED 3-D,
EXILE, FEARS, SKELETON KREW. BUBBLE & SQUEAK COMPARE THIS
PRICE: ONLY $ 49.95 PAC ¦ (For A1200 4000) JUNGLE STRIKE,
WATCHTOWER, SPERIS LEGACY, MARVINS MARVELLOUS ADVENTURE Great
Value At Onty: $ 47.95 ARTHUR (Quest For Excallbur) 7.95
APPETIZER COMBO DISK ... 8.95 ATOM1NO (Great puzzle game) 7.95
ATTACK SUB (666-Attack) 18.95 BACK TO THE FUTURE 3 7.95
BADLAND PETE * ..... 9.95 BANSHEE AGA .
17.95 BARBARIAN 2 * ...... 7.95
BATMAN ... 4.95
BATTLE-STORM . 7.95 Battle For The Ashes
(Cr1oket)22.95 BIRDS OF PREY ...... 27.95 BLACK CRYPT
(Role play-n) 24.95 BLASTAR . 4.95
BLITZ BASIC 2.1 . 47.95 BIG BUSINESS* .
6.95 BLUE ANGLES (Low Inventory) 14.95 BLOCKOUT (3-D Mind
Teaser) 9.95 BOORATS AGA . 34.95 BOMBER BOB 1.3
ONLY. 7.95 B-17 FLYINO FORTRESS 24.9 5 BOPPIN Accursed Toys*
... 5.95 BRAVO ROMEO DELTA .... 11.95 BREATHLESS AGA ..
29.95 BRIAN THE LION ...... 28.95
BUBBA'N'STYX . 14.95 BUBBLE & SQUEAK ecq aoa
16.95 BUCK ROGERS * ...... 9.95 BULLYS' SPORTING DARTS
5.95 BURNOUT AGA . 39.95 BURNING RUBBER AG A ECS
14.95 CANNON FODDER ...... 29.9 5 CAPITAL Punishment AGA
34.95 CHA08 ENOINE2 38.95 CLASSIC ARCADIA
..7.95 CLOWN-O-MANIA 1.3 Only 3.95 CO A LA ( 68020 + )
'Copter* 29.95 COLONIZATION . 27.95 HOME &
BUSINESS: 116-SPREADSHEETS 216 -LABEL Printers 217 -EASY
BANKER 289-VIRUS KILLERS 400-BANNER MAKER 449 -BUDGET ?72
-MULTID0S SID 520-TURBO-PAL F 13 620-QUICKPAL F 2.0X 63S-SONIX
DRUM KIT 67 T-Klck_1.3 INSTALL 718-Best Disk Copiers 815-Maglc
Workbench 821 -DbkSak oge 20X+ 902-S-K1CK F 2.QX 905-Newlcons
F 2.0 HD 949-ZIP & UN-ZIP 987-THE LOTTO 1031-AWEB KXM-B-CMUI
3.8 1126-3 flWJOi Degrader 1507-Bdhday History 844-Heavy Metal
Music 852-Church Music 85 6-DOS Tutor F 2.0X IMIIHCE
&JOr$ 7niOH)5 MEOA MOUSE 300 DPI $ 21.95 WIZARD MOUSE 560 DPI
. 27.95 Mega Mouse 3-Button 400 .. 34.95 Golden Image Brush
Mouse 16.95 EKLIPSE MOUSE W PAD 18,95 LOGIC 3 ACTION J0YPAD
18.95 CD-32 CONTROL PAD.. 14.95 Competlon Mini Joystick ...
18.95 JUPITER JOYSTICK ... 19.95 Quick Joy 2 Turbo Joystick
21.95 Zip Stick SuperPro Joystick 22.95 POWERPLAYERS Joystick
6.95 The BUO Joystick .....18.95 Joystlok Y-SPLITTER
11.95 ANALOG Joystick ADAPTER 12.95 GRAVIS GAME PAD 24.95 DISK
DRIVE CLEANING DISK 4.50 MOUSE CLEANING KIT .... 5.50 GREAT
DKAES ON A1200 Desktop Dynamite Pack 37.95 ACTION FIGHTER (By
Saga) 7.95 Adv. Of WILLY BEAMISH 1*2-95 AFTER BURNER (Jet
Arcade) 9.95 ALADDIN AGA 23.95 ALIEN 3
(Platformer) ....9.95 ALIEN BREED 3-D AGA... 14.95
ALIEN BREED 3-D 2 AGA 39.95 ALTERED DESTINY * 9.95
AMIGA VISION* . 9.95 AMIGAVISION PRO ..
18.95 AMIGA-CLIPS Sounds .....9.95 ANARCHY (Space game) 12.95
ARMALYTE ...... 6.95 ARKANOID * ( Brtek-Out
game) 7.95 BY MAIL: SEND TO, TLAS
R. O. BOX 30499 MIDLAND. TX 71712 COLOSSUS CHESS X * 18.95 COUGAR
FORCE 9.95 COVERT ACTION .....9.95 CRIBBAGE & GIN
.....16.95 CRIME Dosent Pay ... 9.95 Cruise For A Corpse ...
8.95 CURSE Of AZUR Bonds 9.95 CYBER-BLAST* ..... 9.95
CYBER-PUNKS (Hit Squod) 4.95 CYTRON ...( Robot)... 9.95 DARK
CENTURY . 6.95 DARKMAN ......7.95
DARKSIDE .. 7.95 DAWN PATROL 18.95 DEATH MASK
.. 9.95 DELUXE MUSIC V_2 57.95 DELUXE PAINT_ 2 ....
4.95 DELUXE PAINT_ 3 .. 14.95 DESERT STRIKE ......22.95 DICK
TRACY 7.95 DIRECTORY OPUS 5.5 74.95 DISNEY
Anlm. Studio* 29.95 D-GENERATION AOA 17.95 DOOFIOHT Air Combat
22.95 DOUBLE DRAGON 2* 2.95 DRAGON SCAPE ...... 9.95
DRAGONSTRIKE 14.95 DRAGONSTONE 12.95 DUNE 2 (Battle Spice)
18.95 ELF (Platformer) ..... 19.95 EXILE AGA or CD32 .. 17.95
Extreme Racing DATA 11.95 EXTREME Racing AGA 22.95 FEARS AGA
18.95 FIELDS OF GLORY .... 17.95 FIRE POWER
(Tanks) 12.95 FOOTBALL (John Madden) 18.95 F-1 GP Circuits
(roce) 12,95 F-15 Strike EAGLE 2 17.95 F-19 STEALTH Fighter
29.95 F-29 RETALIATOR .. 7.95 F-117 NIGHT HAWK .. 22.95
Genesis (Landscape Gen) 12,95 GLOBDULE puzzle game 9.95 GLOOM
AGA ..... 1 9.95 GLOOM Deluxe 020+ 22.95 GOLF 'Greens
3-0* * .. 4.95 GOLF ' International* .. 6.95 GOLF'Jock
Nloklaus'.. 17.95 GOLF 'Sensible World' 37.95 GOLF ' POA TOUR
'... 19.95 GRAPHICS STUDIO * 3.95 GUARDIAN AGA .... 18.95
GAMES: 812-SCORCHED TANKS 837-TANKX & REUDA 925-ZAXXON F 2.0
926-CHARR (TANKS) 940-SOLITAIRE CARDS 950-DELUXE PAC-MAN
964-BOWLING (Dem) 1034-EXTREME Radng(Dem) 1043-Cbsesslcn
P1NBALLI (Dot) GUY SPY (Adventure) $ 17.95 HARLEY DAVIDSON*
14.95 HEIMDALL2 AGA ..... 14.95 Heroes Of The Lanoe 9.95
HILLSEA LIDO ...... 24.95 HILLSFAR D&D 1.3 Only 9.95 HILL
Street BLUES*... 2.95 HOOK'CAPTAIN' ...... 14.95 Horse Racing
'Stable Master*' 9.95 HOUSE OF FLUX ...4.95
HOVERFORCE ..... 14.95 HUDSON HAWK . 9.95
Impossible Mission AGA ECS 9.95 IMPOSSA-MOLE * ... 7.95
INDIANAPOLIS 500 ... 18.95 INTEROFFICE ...... 34.95
JAGUAR XJ-220 . 16.95 JET PILOT ...
34.95 JIMMY WHITES SNOOKER 14.95 JOE BLADE 1.3 Only ... 3.95
John Madden FOOTBALL 1 8.95 JUNGLE STRIKE AGA .. 22.95 KGB (
Soviet Police ) ... 24.95 KID PIX PAINT Program 14.95 KILLING
CLOUD * .. 6.95 KINGS QUESTS . 19.95 KINGPIN
BOWLING .... 27.95 KNIGHT FORCE .. 6.95 LEANDER
(Platformer) 11.95 LEGENDS AGA .... 29.95 LEMMINGS 2
TRIBES' 28.95 LEMMINGS-World'AGA 38.95 LEMMINGS Oh No More'
21.95 Lemmings Christmas’ .. 7.95 LOOPZ ¦Puzzle Game' 7.95
LION KING AGA . 22.95 LURE Of The Temptress 22.95
MARVINS Adventure AGA 17.95 MATH BLASTER PLUS 4.95 MEDIEVAL
WARRIOR 12.95 MEGABALL 4 ...... 18.95 MIND GAMES
(Strategy) 9.95 MIXED-UP MOTHERGOOSE 12.95 NAUGHTY ONES
(Arcade) 14.95 NEMAC 4 CALL Nigel
Mansell Racing AGA 7.95 NIGHTSHIFT 7.95 NORTH &
SOUTH * ... 9.95 ODYSSEY . 29.95 ORK ( With
Hint Book ) 9.95 OPERATION COMBAT 2 16.95 OVERLORD (Air
Combat) 24.95 OVERKILL AGA .. 7.95 PERFECT GENERAL .. $
17.95 P1NBALL Dreams-Font.ECS 37.95 PINBALL 'Fantasies' AGA
32.95 PINBALL'ILLuslons’AGA 29,95 PINBALL ’ MANIA ' AGA 29.95
PINBALL’Prelude' AGA-ECS 33.95 PINBALL 'Slam-TUt' AGA 32.95
PINBALL T.TankEnglne AGA 24.95 POOL OF RADIANCE (D&D) 9.95
PLAYDAYS PAINT ..... 7.95 POPEYE 2 * also Sooty ... 9.95
POPULOUS 2 ... 18.95 Populous & Promised Lands
18.95 Power DRIVE (Race game) 18.95 PRIME MOVER (Motorcycle)
5.95 PROJECT-X ... 9.95 PROWRrTE V-3.0
Worc* rooes9or 19.95 PUSHOVER . 11.95
QulckWHte Wordprocessor 8.95 RAMBO 3 * .
4.95 RED ZONE (Motoroyole) 12.95
REALMS 22.95 ROAD RASH (Cycle) ....
19.95 ROTOX (Space Gm) ...... 4.95 Scl-Fl
Collection . 9.95 SEEK AND DESTROY .... 17.95
Sensible Soccer ’95-96 19.95 SLEEPWALKER ..... 17.95
SHADOWLANDS * ...... 9.95 SHADOW Of The BEAST 3 * 9.95 SHADOW
WARRIORS ..... 4.95 SIM CITY 2000 AGA ... 28.95 SIMON The
SORCEROR 29.95 8KELETON KREW AGA 12.95 SNAPPERAZZI
.. 3.95 SOOTYS' Fun With Numbers 5.95 SPACE
HARRIER (1.3 Only) 6.95 SPACE HULK (Platinum Edition) 14.95
SPACE QUEST 4 .. 12.95 SPACE RANOER • .... 4.95
SPACE WRECKED * ..... 9.95 SPACE I 889 9.95
SPECIAL FORCES ..... 22.95 SPERIS LEGACY AGA 14.95 SPIDER MAN
* .... 3.95 STAR Crusader AGA ...... 39.95 STAR LORD
.... 22.95 SUBVERSION (SUB) 18.95 Stealth Affair'Band'*
... 6.95 SUPER BASE Personal 2 19.95 Super SKIDMARKS .....
28.95 SUP-ST-FIGHER 2 TURBO 17.95 Super Space INVADERS * 12.95
SPORT PAC I Carl Lewis Chdtenge , FOOTBALL MASTERS, TOURING
CAR Challenge, Soccer Team Manager, Tactical Manager Tracksuit
Manager World Trophy Soccer 1 HE6- I J0R2.OXSYS
mm. 7F0R$ 9.95 TABLE TENNIS * . 3.95 TARAGHAN (D&D
ADV.) .. 6.95 TEAM SUZUKI * (CYCLE) 7.95 TERMITE (2.0 & 3.Dx
Sya..) 29.95 TETRIS 6.95
THEME PARK ECS 39.95 THEME PARK AGA .... 19.95 THEME
PARK MYSTERY 3.95 Thomas CotocHon(KIDS GAMES) 27.95 Thomas
Electronic Paintbox 27.95 THUNDER BLADE (Combat) 11.95
THUNDER BOY ( 1.3 Only ) .... 2.95 Thunder Hawk (Copter
combat) 9.95 TIME KEEPERS ...... 19.95 TINY TROOPS
. 38.95 TOTAL CARNAGE “ .... 1 7.95 TOTAL
ECLIPSE . 3.95 TOURING CAR CHALLENGE * 3.95
TOYOTA CELICA ( 1.3 Only) 6.95 TRANSWRITE Wordprocessor 12.95
TRIAL BY FIRE (Role Playing) 12.95 TROLLS AGA
... 7.95 T V TEXT PROFESSIONAL 6.95 UFO Enemy
Unknown EC S AG A UNIVERSE ...
UNTOUCHABLES .... VALHALLA I 'Lord Of Infinity1 16.95
VALHALLA II BEFORE THE WAR' 1 9.95 VALHALLA III 'Fortrees Of
Eve VIROCOP ECS AGA . Virtual Karting AGA ..
VINDEX (Space Fighter)* ... VOLIFIED ARCADE ..... WATCHTOWER
AOA . WILLIAM TELL * 4.95 WING COMMANDER
... 22.95 WIZ 'N' LIZ * (Rabbit Rescue) 9.95 WONDER
DOG 9.95 WORLDS AT WAR .... 12.95 WORLD
TROPHY SOCCER 4.95 WORMS (66020+) ...... 19.95 Worms
DIRECTORS Cut AGA 27.95 WRESTLEMANIA (S-F PAC) 11.95 688
ATTACK 8UB 22.95 XP-8 ... 36.95
XTREME RACING AGA 1 9.95 ZEE WOLF (Helicopter) ....
32.95 ZEEWOLF 2 'Wild Justice' 39.95 ZERO GRAVITY ....
3.95 ZooL AGA ... 6.95 ZooL 2
AGA 12.95 KIDS PAC 3 : NIGHTSHIFT,
S PI DERM AN, BOPPIN, ATOMINO, DELUXE PAINT 2, BATMAN, BIG
BUSINESS TOTAL ECLIPSE, THEME PARK MYSTERY, HOUSE OF FLUX,
TEN PROGRAMS FOR YOUR AMIGA
1. 3 OR 2.OX Systems $ 1 9.95 KIDS PAC 2 : DICK TRACY, PLAYDAYS
PAINT, SOOTYS FUN WITH NUMBERS, MATH BLASTER, MIXED UP MOTHER
(SOME ARE PAU 1.3, 2X)X OR 3.0X SYS FUN AND EDUCATIONAL: $ I 9.95 Amiga Developers, User Groups, & Dealers DO IT NOW!
We need your latest information to complete the long awaited AC's GUIDE. If you are an Amiga developer or dealer, please copy the form on the next page and complete it for each product and service you provide. If you are an Amiga User Group, please complete the same form and describe when and where your group meets, what areas you cover and any other pertinent information. Please complete the form and mail or fax it to the address listed.
Only with your help, can we be certain your products, services, and organizations are included in this valuable resource.
OK Which one is better?
I could say that both of these products are good and that the better product depends on the end user's needs. But, I won't do that. I will say that both products demonstrated excellent compatibility in many different areas. For example, PC-Task ran Fractal Design Painter just fine, and I was actually able to produce a picture using the program.
I was able to install and run QuickTime for Windows on both emulators. The difference here is that PC-Task couldn't play the sound files with the QuickTime movies, but it could play the video. Pcx could play the sound just fine, but it lacked the speed to play the video. I was even able to get an Atari ST emulator to run under Pcx (but not under PC-Task)!
Games such as Doom ran under both products as well.
TEST RESULTS Tests were performed using Win Zip, 16-bit version. Pcx and PC-Task tests were run on an Amiga 4000 040 running at 40MHz. SoftWindows tests were run on a PowerCenterl50 (PPC604) running at 150MHz. Time is measured in minutes:seconds Pcx w CPU transcription with a buffer size of lmb (Turbo level =7)
1. Zip Archive = 3:47
2. UnZip Archive = 2:36 PC-Task w CPU transcription with a buffer
setting of LARGE
1. Zip Archive = 1:42
2. UnZip Archive = 1:26 Pcx w o CPU transcription (Turbo Level
1. Zip Archive = 3:47
2. UnZip Archive = 2:36 PC-Task Interpretive version (no CPU
1. Zip Archive = 3:37
2. UnZip Archive = 2:23 SoftWindows'95 v.4 running Windows 3.11
1. Zip Archive = 12 seconds
2. UnZip Archive = 9 seconds Now for the long pants: Pcx does
have some very nice features, such as the afore mentioned
sound support and easy hard drive setup options; but, it is
intolerably slow. Even with the so called CPU transcription
turned on, Pcx ran too slow to be useful. I even found myself
using PC-Task to do the majority of the unpacking and
installation work, simply because it was so much faster. I
could then transfer this information over to the Pcx partition
via the supplied utilities with PC-Task, and by creating a
DosDriver for Pcx's partition.
PC-Task is not without its faults either, as with the above mentioned problems with creating and formatting hard drive partitions. But PC-Task is definitely faster, and it will handle programs that require an MMU. Based on my tests and my general subjective evaluation, I would have to choose PC- Task as the better of the two emulators.
The Future What is in the future for these two emulators? At present, neither of them can run Windows 95. Both Quasar and Microcode are working on a fix to remedy this situation, however.
Microcode has also promised MMU support for Pcx, as well as an updated video driver. When PowerPC Amigas become a reality, Microcode promises support. PC-Task's future includes SoundBlaster emulation as well as a possible PowerPC implementation.
Only time will tell.
P. O. Box 101 Vermont, 3133 Victoria, Australia
http: www.ozemail.com.au -pctask
http: werple.net.au ~bytey PC- Task.html Price: $ 90 (US)
Price: $ 115 (Australia) Pcx Microcode Solutions
http: blittersoft.wildnet.co.uk mcode.htm Price: £49.95 UKP
(Europe) Price : $ 59.95 USD (USA Canada)
• AC* ACS GIIIDE Hmiga Vendor Product Registration Please make as
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AMIGA International Inc TEL: 49 6103 5878-5, FAX: 49 6103 5878-88 email:, www.amiga.de staff pty.htm Page:5 Circle 101 Amiga Web Directory www.cucug.org amiga.html Page:12 Anti-Gravity Workshop TEL: 800-7-GRAVITY, 310-399-7782, FAX: 310-399-8262 email:, www.antigravity.com Page:11 Circle 128 Compuquick Media Center TEL: 614-235-3601, FAX: 614-235-1180 emaikcomquick®infinet.com, www.infinet.com -comquick Page:29 Circle 124 DWInc Page:16 Circle 157 Graphic Detail Inc. VOICE FAX: 502-363-29863 emaihmichael® iglou.com, http: nrex.net dimensions Page:31 Circle 137 Hammond Photographic Services
TEL: 602-949-6066 Page:6 Circle 103 Hard Drivers Company TEL: 407-636-3393, emaikgreenl® iu.net, Page:22 Circle 155 Intergrated Teknologies Inc TEL: 908-245-9409, FAX: 908-245-9409 Page:32 Circle 122 Legacy Page:23 Circle 150 Li age International Inc TEL:800-25-AMIGA (outside NY), 914-786-1711, FAX: 914-786-1708 emaihliage® qed.net, www.qed.net liageinc Page:33 Circle 112 MicronIK TEL:+49 2171-72 45 24, FAX: +49 2171-72 45 90 Internet: www.micronik.de Page:7 Circle 144 National Amiga TEL:519-858-8760, FAX: 519-858-8762 Internet: www.nationalamiga.com Page:19 Circle 149 Nova Design Inc TEL:,
804-282-6528, FAX: 804-282-3768 emaiksales: firstname.lastname@example.org emaiksupport email@example.com www.novadesign.com Page:CIV Circle 106 Paxtron Corporation TEL:888-PAXTRON, 914-578-6522, FAX: 9184-578-6550 firstname.lastname@example.org, www.paxtron.com PageiCIII Circle 123 Paged 0 Circle 153 QuikPak TEL:888-784-5725, 610-666-8080, FAX: 610-666-8081 emaikquikpak® ix.netcom.com, www.amigasupport.com quikpak Page:CII,1,2 Circle 111 Safe Harbor TEL:800-544-6599, 414-548-8120, FAX: 414-548-8130 email:, www.sharbor.com Page:41 Circle 113 Software Hut TEL800-932-6442, 610-586-5703, FAX:
610-586-5706 6416 email@example.com, www.softhut.com Page:24-25 Circle 119 Stark Reality Software Page:36 Circle 126 The Reprint Department TEL800-259-0470, Paged 6 Circle N A TLAS TEL:, 915-563-4925, FAX: 915-563-4315 email:firstname.lastname@example.org, Page:37 Circle 127 Vis ion Soft TEL:800-735-2633, 408-626-2633, FAX: 408-625-6588 emaiksales @visionsoft.com, http: www.visionsoft.com Paged 7 Circle 120 niiizing wiH, II ¦ (Ul Real JD V3 6 3D Art from 2D Sources Great magazines don’t just happen. BGCOITIG An They are built one issue at a time. . . ..... Amazing Writer Amazing Computing is
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L_i: The ONLY Amiga image processing software you'll ever need!
Image F X 2.6 ......225.00 Air Mail .... 40 on Aladdin 4D ...... 199 no AudioBlackBox 49 no Audio Thunder 69 99 Aussie’s Fast Frames 2.0.. 75 00 Aussie’s Speed Zone .. 75 00 Batch Factory .. 49 99 Cinema 4D MagicLINK......
229. 00 Control Tower . 139 no Co-Pilot
Audio Video . ...84.00 Decision Maker ...
179 on Diavolo Backup Pro ... ...98.00 Dir
Opus-Magellan ..... 69 no Imagine
5,0 .... .100.00 I-Net 225
Pro .. .329.00 Interchange Plus
9. 6 no MacroForm 2.0 .. .209.00 Main Actor
Broadcast .149.00 Media Magic ...
...59.00 Miami Into The Net .... 56 99 Monument Designer
V3... .329.00 Multicam Editor .. .139.00
PathFinder ...... .129.00
Pretium ... ...45.00 Pro
Mix .... ...95.00 Puppet
Master .159.00 Real
3D ... .450.00 Render
FX ...... 125 00 SAS C Development Sys..
...49.00 Scala MM400 . .219.00 Studio Printer
II . ...69.99 Termite TCP iBrowse...... ...89.00
Twist 2 Database ...... .115.00 Wavemaker
2.5 .. .149.00 Wipe Studio ...
120 no World Construction Set 2.0 .359.00 Visual FX lmage
FX ... 11099 YBT VideoGems . 119 nn ZIP JAZ
Tools 25 00 Blizzard, Phase
5 ..Call CSA
Derringer Call Cyberstorm Mark II SCSI
Call Cybervision 64 30 4MB 289.00 Hardd rives, Seagate Quantu
m. .Call Hydra Ethernet .279.00 JAZ Drive,
Iomega 1GB, Ext..399.99
Meglosound ....49.95 Picasso IV
4MB ...429.00 Scan Doubler 4000 4000T..129.00
Scanners, Epson ...Call Surf
Squirrel ....139.00 Syquest EZ Flyer 199.00
Syquest SyJet ......Call TBC IV TBC Plus
795 1229.00 Trackball - AmTRAC 69.99 Whippet Serial Card
1200....79.00 ZIP Drive, Iomega 100MB...150.00 Zip Cartridges
10-Pk ...139.00 Soft-Logik, PageStream 2.2SE: Voted 1
Amiga desktop package! Special!
Buy now and apply purchase price to V3.3! HOT Price 20.00 TypeSmith 2.5: Blowout!!
Convert Truetype IBM or Mac fonts, or design your own.
HOT Price ..20.00 PageStream 3.3: NEW Version!! Provides professional page layout, tools and more!
New manual! ..225.00 Lightwave 5.0 ....1165.00 Lightwave Upgrade 295.00 Toaster 4000 ......2099.00 Toaster Flyer 4.12c Call Toaster 4.1 d Upgrade..499.00 Call for school or government Newlek l'm slgjfe* 1202 Memory Board ....65.00 Accel, Cobra 33 Mhz ..149.00 Accel, Wildfire 2000..1189.00 Cobra Ferret Bundle ....175.00 Inferno 4MB 349.00 MegaChip 2000 ...152.00 SCSI-II HC Rapidfire....149.00 Spitfire SCSI-II 69.00 Wildfire Inferno 1499.00 HARDWARE HAAGE & PARTNER ArtEffect 2.0 ..179.00 Upgrade to 2.0 ......89.00 drawSTUDIO 2.0 3.5” ..115.00
drawSTUDIO 2.0 CD ...155.00 Upgrade to 2.0 ......35.00 PowerEffect 2 .45.00 StormC 2.0 Pro 398.00 StormWizard 2.0 ..109.00 SuperView ..45.00 ( Micro R. & D.) Directory Opus 5.5 .89.00 Easy Ledgers 2 ....149.00 GP FAX Generic 47.99 Mouse, WIZ 560 dpi 29.00 Power Supply 500 .89.99 Power Supply 2000 ....156.00 Video Companion 4 CD.12.00 CrossMAC V1 Rel 1.05...69.00 Read write files from MAC floppies and harddrives directly from your favorite Amiga program.
CrossDOS 6.06 Pro 35.00 The classic PC to Amiga utility has just been improved: faster floppy access, faster HD writes, creation of MS-DOS partitions.
SupraExpress 33.6 Ext ....95.00 SupraFAX 33.6 Ext 159 0 Sportster 33.6 Ext ...169,00 CONSULMW 3000 JPEG Textures 19.00 3D ROM Vol 1 & 2 ..65.00 Amiga Developer Vol 1.1 ..18.00 Amiga Repair Kit 39.00 Aminet Set 3,4 ......35.00 Aminet Set 5 ...29.00 Aminet Vols 13 -19 18.00 Amy Resources U.S. 1.24.00 ASIMCD ROM FS 3.8...63.99 Corp Video Backgrounds ..85.99 Creative Impulse Vol 1..55.00 dataMIX .8.00 DEM-ROM ....16.00 Digital Motions Flyer Clips .129.00 Digital Motions JPEG..129.00 Dinosaurs CD 110.00 Eric Schwartz
Prod 20.00 Fly FX, Vol 1-3 .....189.00 Geek Gadgets Ver. 2 18.00 Global Amiga Experience..19.00 Humanoid ......Call Imagine PD 3D 19.00 Kara Collection 55.99 Light ROM Vol 4 ....29.00 Light ROM Vol 5 Call Light ROM Gold 29.00 Magic Publisher 45.00 MAND 2000 44.00 Master ISO CD 149.00 Meeting Pearls 10.00 Octamed Sound Studio VI .35.00 Personal Paint 7.1 .59.00 Personal Suite 45.00 Plaid Companion 28.00 ProPics 20.00 Surface Pro LW 3D 59.00 System Booster 19,00 Texture Heaven 1 & 2...20.99 Turbo Calc
4.0 66.00 Universal 3D 119.00 Utilities Experience 15.00 VideoGems .56.00 Visual F X-lmage F X Call Toshiba 5701B12X lnt..175.00 External .229.00 TEAC 610 16X Int 189.00 TEAC 610 16X Ext......259.00 1987-1997 safe Harbor computers Celebrating 10 years OF SERVICE TO THF. AMIGA COMMUNITY DRIVES & TITLES PageMonster In Randy C. Finch PageMonster: A Browser View of the Page Generated by PageMonster.
PageMonster is the new commercial program from CultureShock Multimedia designed to create Web pages using HTML on your Amiga. The evaluation copy of the software I received consisted of eight diskettes and a card containing system requirements, the license agreement, simple installation instructions, and a registration card, all inside a zip-lock sandwich bag. I assume the shipping version will be packaged M*b l,4ir II.Ml an Mlp' Hv h.ui«« mi ril iimI.
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The Main PageMonster Module, Figure 2. (bottom) The PageMonster
Nicer than this. The cardboard cover indicated that the following was required to run the program: Amiga OS 3.0 or 3.1,6 MB of memory, the AmigaVision Player and runtime libraries, and the Append command in the c: directory. Since I have an accelerated Amiga 2000 running Amiga OS 3.1 with 9 MB of memory and a copy of AmigaVision Professional, I was all set except for the Append command.
Installation In order to install PageMonster, I had to put a copy of Installer in my c: directory. Once this was in place, I inserted the INSTALL diskette and executed the installation program. This installed the main program from the INSTALL diskette as well as disks 1, 2, and 3. Music played during the installation which went off without a hitch (except the music continued to play after the installation until I closed a small unidentified window on the Workbench screen).
Next, I used the install program on the first of three diskettes labeled PMVOICE which contained the sound files including vocal help. Then, I used install on the TABLE PLUGI diskette. After completing the installation, I discovered the PageMonster directory occupied about 2 MB of disk space, and the PMVOICE directory occupied about 3 MB.
I knew I did not have all the previously mentioned required programs installed on my computer, but I wanted to see what would happen if I tried to execute PageMonster without the required programs. When attempting to load PageMonster, the message shown in Listing 1 appeared.
Although I own a copy of AmigaVision Professional, I did not have it installed. After installing the AmigaVision Player disk, I tried running PageMonster again. I received the same message shown above. The only file still missing was the Append command in the c: directory. However, I had no idea where to get this command file, and the message did not give me any clue as to how to obtain this program. Neither was there any printed information.
1 decided to look for a readme file or a help file in the PageMonster directory that might have this information. 1 found a file named HELP.guide. I loaded Multiview and in turn loaded the HELP.guide file. There were multiple links. When I tried to access a link, the appropriate file could not be located. After looking at the help file as ASCII, it appeared to me that the help file also needed to be in the root directory for the links to work correctly. 1 copied HELP.guide to the root directory and viewed it with Multiview. Everything then worked okay.
Fortunately, the information I sought was in the help file.
Not only was the information about how to obtain the Append command available, but there was also directions on how to obtain the AmigaVision Player for those that do not own a copy of AmigaVision. There was also detailed instructions about how to install these files for novices. It turns out the Append command is available on Fred Fish disk 379.1 loaded up my Fred Fish CD-ROM and found the program. There were two versions available: one in English, one in German. The two files were named Append .english and Append.deutsch. I copied the English version to my c: directory and renamed it
Append. This allowed PageMonster to run without complaint.
Running PageMonster When I first ran the program, I was greeted with a short piece of music and the screen shown in Figure 1. The program is divided into modules. The six top-middle buttons are used to access the modules. Other buttons at the top and bottom of the screen provide further functionality. The window in the middle of the screen is the code window. After creating the different parts of a Web page using the modules, they can be added to this code window. Although code cannot be edited directly in the code window, a mouse click in the window causes PageMonster to load a favorite
editor. Here, code can be added manually.
Upon saving the edited file and exiting the editor, PageMonster will automatically pull in the edited code to its code window.
Configuration The first place to go after loading PageMonster is the Configuration screen. To get there, simply click on the CONFIG button. The screen in Figure 2 appears. Here, a favorite browser, editor, viewer, paint program, etc. can be specified. Some will have defaults initially, but they can be changed by either typing a new path and filename into the text boxes, or, for the ones with a button to the left, by clicking the button and selecting the file from a file requester window. If entering a name directly, the ENTER key MUST be pressed for the change to actually be recorded. Don't be
fooled by the fact that it seems to be changed in the text box. This is true for all the text boxes throughout the program. DON'T FORGET TO PRESS ENTER.
Synthesized speech help can be activated by selecting the SPEECH button. However, for this to work, the translator.library and narrator.device files from earlier versions of the Amiga OS are required. If you don't have these files, don't worry. Just select the DIGITIZED button. This turns on the digitized voice files installed from the PMVOICE diskettes. This replaces the computer synthesized voice with a much more pleasant female voice. In either case, the speech is typically activated when moving between modules or activating some feature.
The SET COMMAND button activates a feature only available with the Aweb browser. The command in the text box will be executed when calling the GET LINKS operation in the Paragraph Module, when loading an in-line image in the Media Module, and when using the linked list function in the List Module. I do not own Aweb, so I was unable to test this feature.
I will discuss the modules later.
There is a button for accessing Online Support. Clicking this will connect you to the Internet and load your browser. Unfortunately, my Amiga modem is not working and I was unable to test this. However, based on vothe messages I received on clicking the button, it appears all would have gone well. When finished | LOUD IH 1*01 i 0101 NO IhiKr Lcll.t 1 cnocitiLuc oitr Pim r mil i t»M .r.oirfitm r bSohh 1 « nifiBHffprrer r mnwflr - T' Hd . 05111 r~w«Hni | PUHPt1 i HiO purpli I ft 1*1 hi tvi r.iiriM uHftHf.i rri iiunr iolM | OrflllO t iimo mi i *. R mo HIM! Mrivi in, ourrcM 1 omnnicutr 1 Dflfw
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Figure 3 . The Main PageMonster Help Page.
Figure 4. The Background Module.
Figure 5. The Main PageMonster Module After the Background Code was Added.
Figure 6. The Title Module.
For a larger view of these screenshots, please see the special web page on PageMonster at Amazing Computing's web address: www.pimpub.com. editing the Configuration, the SAVE SETUP button needs to be pressed before returning to the main screen.
The PageMonster help file can be accessed from just about any screen within the program. Unfortunately, no matter where HtHDCR MODULI P I N VCN M} K-anrtv's P«*Hnn.l*r l » r«l» •'tlNM I mocft I • MfABC* i Ilf It I •* Dt M ?
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Figure 8. The Media Links Module.
Figure 9. The Paragraph Module.
Figure 10 . The Lists Module.
You are at in the program, the main help screen appears (Figure
3) . Context sensitive help is not available. The help file is
concise and to the point. You should be able to figure out how
to do just about anything using this file. One complaint I
have is that when the help file is accessed from within
PageMonster, the program cannot be used again until after
exiting the help file. It would be nice if both were "live"
simultaneously because sometimes you might want to do
something in PageMonster while reading the directions in the
Backgrounds Now that you know how to configure PageMonster and how to obtain help, let's move on to actually building a page.
Most of the buttons that will be used are at the top of the main screen (Figure 1). The buttons are laid out in a logical order.
The first thing to do is set the background. Clicking on this button brings up the module shown in Figure 4. Here you can specify a background image, a background sound, as well as colors for the background, text, links, and visited links. Custom images can be stored in five different image buffers for quick access. The selected image and sound files can be previewed by selecting either the VIEW or PLAY buttons.
Background images can have a PNG, JPG, IFF, or no extension added to the selected filename. Sound files can have a WAV, AU, 8SVX, or no extension added to the selected filename.
Loop play can also be specified (you are allowed to select this option upon specifying a sound file). If a background image is specified, DO NOT specify a background color. A background color overrides an image file.
Upon clicking the ACCEPT button, the appropriate code will be added to the code window on the main screen (Figure 5).
If you enter the background module again, specify options, and click ACCEPT, additional code will be added to the code window. The previously added background code does not go away. To remove it, click in the code window to bring up the text editor, remove the old code, save the file, and exit the editor. The edited code will appear in the code window.
Title Now let's specify a title for our page. This module is shown in Figure 6. You can actually do more than just specify a title. The author's name and Email address as well as a comment line can also be added. An interesting feature is the client pull. By specifying a URL, turning on CLIENT PULL, and specifying a WAIT time, PageMonster will insert code that directs client puli enabled browsers to automatically load another Web page after the specified wait time in seconds. This can be useful if you change your home page and want the old page to automatically load the new page. It can also
be useful for such things as a timed slide show. The appropriate code will be added to the Title module's code window upon pressing the ADD button. You will notice, however, that this code will not be added to the main screen's code window. This is because the six modules accessed via the six top-middle buttons on the main screen store their code in a separate file. The code can be merged with the main screen's code, but this will be discussed later.
Header The header module is shown in Figure 7. Just type in the text to appear at the top of the page in the one-line text box. The text can be made one of four preset sizes by selecting one of the four HEADER buttons above the text box. HEADER 1 provides the biggest size while HEADER 4 provides the smallest. The text can be centered by pressing the CENTER button. The code will be added to the top window upon pressing the ADD button.
Media Links The media links module (Figure 8) contains several utilities.
There are buttons for accessing a paint program, to record a sound sample, execute an Arexx script, and rename a file. In-line images can be added and aligned (make sure the alignment is chosen before adding the in-line image). These images can be links to other PageMonster pages using the DIRECTORY button.
Files that are to be handled by external programs can be added.
Links to other Internet sites can be added. External files and Internet links can be stored for use in the Paragraph and List modules. Also, an image or sound file can be viewed or played before being inserted into the code window.
When creating an Internet link, a screen appears that allows the default address (normally a home page) to be added. Mailto:, http:, and ftp: sites can also be added. Many directories on Aminet and others are already built in so they can be added without looking them up and typing them in.
As various features on this screen are used, the code first appears in the one-line text box in the middle of the screen. There it can be edited before it is inserted into the code window using the ADD button. Remember, if you accidentally add something to the code window you don't want, click in the code window to bring it up in an editor where it can be removed.
Paragraph The paragraph module screen (Figure 9) allows regular text to be added to the page. There are buttons for creating header text and inserting the HTML break code. You can make text bold, centered, and or italicized. The color of the text can also be set.
Links created in the Media Links module can be inserted for creating hypertext. If an ASCII file already exists, it can be used for the paragraph. Each of the nine lines labeled LI through L9 can be edited individually.
Lists The list module screen (Figure 10) allows an ordered, unordered, definition, or linked list to be created. Graphics can be added as bullets. However, I was unable to get this feature to work correctly. Nested lists can also be created. That's about all that can be said. It is a pretty straightforward module.
Forms The forms module screen (Figure 11) allows forms to be added. Four predefined forms are available: address, catalog, order, and questionnaire. All forms automatically have Submit and Reset buttons added to end of them. The SB button allows a button to be created that searches AltaVista for word(s). Pressing the button in a browser will initiate the search.
A disadvantage is you are limited to the predefined forms unless you write the HTML code yourself. PageMonster addresses this issue to some degree with plug-in programs that can generate other types of forms. The plug-in can be another AmigaVision program, an executable program, or an Arexx script. Of course, you will either have to write the plug-in yourself or wait for someone else to write it.
I tried out the questionnaire form (Figure 12). I only included one question, but more can be added. When finished, be sure to click NEXT QUESTION before accepting. Check boxes or radio buttons can be used for the multiple choice answers. If the ADD SURVEY INFORMATION button is checked, then questions about the person being surveyed are added automatically. These include: gender, age group, income bracket, name, email, address, city, state, and zip.
One problem I found here is that the multiple choice survey questions used check boxes for the answers. This means a person can check more than one answer for a question. It would have been preferable to display the answers as radio buttons. However, even here I found a problem. I had specified that the question I entered have answers as radio buttons. PageMonster satisfied my request, but it gave each button a different name, which meant they were not related in any way and more than one could be selected. By manually editing the code to change the name of each button to a common name, this
can be corrected.
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Bottom: Figure 11. The Forms Module.
Figure 12. The Questionnaire Form Input Screen.
Figure 13. The Table Plug-in Module.
Figure 14. The Main PageMonster Module with All Code Merged.
I PI. Illl IN Plug-ins Obviously, as HTML is enhanced, PageMonster could fall behind, PageMonster accounts for this by allowing plug-in modules that add functionality to the program. Anybody can create these plug-ins and make them available to others. As with the Forms module, the plug-ins can be AmigaVision programs, executable programs, or Arexx scripts. There is information in the help file that gets you started on creating plug-ins using AmigaDOS scripts, Arexx scripts, and AmigaVision programs.
Two plug-ins come with PageMonster. One is the Background module discussed earlier. It is special in that the main program knows how to find it automatically. Other plug-ins have to be selected via a file requester. The other plug-in included with the program is the one installed from the eighth diskette. It is an AmigaVision program that allows tables to be created. Its screen is shown in Figure 13. Notice the buttons near the bottom labeled HEADER, MEDIA, etc. By clicking on these buttons, the code generated by all the other modules can be inserted into the table. The B1-B3 buttons allow
the code in buffers 1-3 be inserted. Also, ASCII files can be added.
Index There is another module available that creates an index page of all other PageMonster pages. This can be exceptional helpful in generating on-line databases for your site.
Putting it All Together Now that all the different parts of our page are created, it is time to put it all together. Click on the EDIT MODE button. After a bit, the program will enter ASSEMBLE MODE. Now when the module buttons are clicked, the code created in that module is inserted into the code window (Figure 14) at the end of the existing code. At anytime, the RULE button can be clicked to insert either a plain or graphic horizontal rule line. Also, if the Bl, B2, or B3 button is highlighted, pressing the BACKUP button will put the code currently in the code window into one of three
buffers. Pressing the INSERT button will add the buffer content to the code window.
Be sure to save your project so you don't lose it. The save screen has options for compressing your directories, going online, and uploading your pages. Arexx scripts can be executed if needed for TCP stacks requiring this. The complete code will be in a file named YourProjectName.html where YourProjectName is the name you gave your project while saving it.
Final Word I put together a test page. The final code is shown in Listing 2 and the way it looks with a browser is shown in the Title Pic on page 42. If you want to see how it looks with your browser, you can access it on my home page at http: fly.hiwaay.net
- rcfinch pmpage.html. By clicking on the picture at the top of
the page, you can view another version of this page that I
created by manually editing the one created by PageMonster.
Clicking on this page's picture takes you back to the original
page. Compare the pages and their source code to see how I
changed the original.
I will have to say that PageMonster seemed to be quite stable. I never crashed it. But 1 did have a problem with the bullet graphic in the Lists module. I could not get the program to insert the proper code to add the graphics. The program can be slow, especially when a large AmigaVision plug-in is being loaded.
And it takes a long time to load the main program (45 seconds on my system). But this is to be expected from a rather large AmigaVision program.
If you look at the HTML code generated by PageMonster in Listing 2, you will see that the code is improper, with missing HEADx HEAD tags, no closing HTML tag, etc. These omissions are relatively minor and will not preclude most browsers from displaying the page properly. However, I like having my code as pristine as possible, so I would probably go in and manually add the missing tags.
There are two features in particular that I would like to see added. One is an Undo option for the last action taken. The other is the ability to place the cursor at a position in the code window and have inserted code go there rather than at the end of the existing code.
My greatest complaint is simply the way the program is designed. I like to use a program that acts as an editor and allows me to add tags via drop-down menus or buttons, like the way WebDesign works. This requires more knowledge of HTML, but since I am a programmer, this does not bother me. Plus, it gives me a greater sense of control over my code. If I could not use this type of program, I would prefer a WYSIWYG program that is basically a browser with a design program built in. This would require essentially no knowledge of HTML. PageMonster lies precariously between these two extremes. Of
course, different people prefer different programs. PageMonster may be just the program for you, but it's not for me.
While writing this review I received, by Email, an LHA file containing a version 1.01 update. Unfortunately, a couple of files in the archive were corrupt and I could not update my copy of PageMonster. I went to CultureShock Multimedia's Web site (address below), but I could not find the update file.
CultureShock Multimedia has quite a nice Web site with online documentation, sample voice files and other files to download (including new plug-ins), links to other Amiga sites, and much more. Check it out.
PageMonster CultureShock Multimedia 2319 North 45th St., Suite 296 Seattle, WA 98103 email@example.com http: www.serv.net ~cshock main.html Before July 1997: $ 49.95 Afterwards: $ 69.95
• AC* Listing 1.
Error Message Presented When First Running PageMonster ERROR 1 • • PAGEMONSTER CANNOT LOAD BECAUSE ONE OR MORE OF THE FOLLOWING REQUIREMENTS ARE NOT MET:
1. The AVPlayer is NOT INSTALLED in C:
2. The camd.library is NOT INSTALLED in. Libs:
3. The avtextgad.library is NOT INSTALLED in libs:
4. The avbd.library is NOT INSTALLED in libs:
5. The realtime.library is NOT INSTALLED in libs:
6. The Append command is NOT INSTALLED in C:
7. The Ed command is NOT INSTALLED in Cl SYSTEM 3.0 COMMANDS
0. The Copy command is NOT INSTALLED in C:
9. The Delete command is NOT INSTALLED in C;
10. The Requestfile comnand is NOT INSTALLED in C: THESE SYSTEM
PILES ARE NEEDED FOR PAGEMONSTER TO RUN PROPERLY.
The Final PageMonster HTML Test File HTML BODY BGCOLOR*" F5F5DC" TEXT-" 436EEE" LINK-" 9B3 OFF" VLINK-" CD6090" BGSOUND SRC-"sounds wpmv.wav" HR 1- DOC TYPE PUBLIC HTML 3.2 - 1- Author: Randy C. Finch - 1- Email address: rcfinch9hiwaay.net - 1- Comments: This is my first Web page produced with PageMonster - 1- Generated by Pagemonster version 1.0 on 05 24 1997 - title Randy Finch's PageMonster Page title P CENTBR H2 Randy'a PageMonster Test Pag® H2x CEWTER P A HREF»"pn age2.htjnI" IMG SRC-"media GrandCanyon06.jpg" AllGN-middle A P FONT
COLOR-" FFD700¦ CENTER B H3 Weicome to this PageMonster Test Page H3 Bx CENTERx FONT BR Hello Amiga Computing fans. Let me know what you think about this page.
Click on the picture above to see how my manually edited version of this page looks and works.
F P ol 11 Amiga 11 PC Compatible li Macintosh ol P HR CKNTERXH1 Choose a PC Hlx CZNTER P CERTERxH2 Please answer the following questions: H2x CENTER HR FORM ACTION-" egi-bin mailform cshock9serv.net" METHOD-POST CENTER H2 What is your gender ? H2x CENTER P CENTERXB INPUT NAME-"GENDER" TYPE-"checkbox" VALUE* "Male" -Mai e B CENTER CENTER BxINPUT NAME-"GENDER" TYPE-"checkbox* VALUE«"Female" -Female B CENTER P CENTERxH2 What age group are you in ? H2x CENTER P CENTERXBXINPUT NAME-"AGE" TYPE-"checkbox" VALUE*"18-29¦ -Age 18 thru
29 Bx CENT£R CENTERXB INPUT NAME-"AGE2¦ TYPE-"checkbox" VALUE-"30-45’ -Age 30 thru 45 BX CENTER P CENTERXBXINPUT NAMZ-"AGE3 “ TYPE-"checkbox" VALUE-45-65" -Age 45 thru 65 BX CENTER CENTERXB INPUT NAME-"AGE4* TYPE-"checkbox" VALUE-"55-85¦ -Age 65 thru 85 BX CENTER P CENTER H2 What income bracket do you fall in 7 H2x CENTER P CENTERXB INPUT NAME-"INCOME1" TYPE-"checkbox" VALUE-"0-10* -$ 0-20, 000 Bx CENTER CENTER BxINPUT NAME- "INCOME2 ¦ TYPE-"checkbox" VALUE-"20-40 * -$ 20-40,000 Bx CENTER CENTER B INPUT NAME-"INCOME3¦ TYPE-"checkbox" VALUE*"40-70* -$ 40-70,
000 BX CENTER P CENTER H2 Which PC do you like best? H2 P INPUT TYPE-"radio" NAME-"Amiga" VALUE-"Amiga" -Amiga INPUT TYPE-"radio" NAME-"PC Compatible" VALUE-"PC Compatible" ~PC Compatible INPUT TYPE-"radio" NAME-"Macintosh" VALUE-"Macintosh" -Macintosh P CENTER P CENTER B HAME: INPUT TYPE-text Name -" name" SIZE*30X Bx CENTER BR CENTERXB EMAIL: INPUT TYPE-text Name-"Email" SIZE-30X BX CENTERXBR CENTERXB ADDRESSi INPUT TYPE-text Name-"Address" SIZE-27 B CENTER BR CENTER B CITY & STATE: INPUT TYPE-text Nama-"CityState" SIZE«23 B CENTER BR
CENTER B ZIP CODE: INPUT TYPE-text Name-"Zip" SIZE-28 BX CEHTER P P INPUT TYPE-"submit" value-"SEND" INPUT TYPE-"reset" value-"CLEAR" P CENTER H2 NOTE: The SEND button does NOT work between I never wrote a CGI script for it. H2 CENTER FORM HR (continued from page 48) Petro: Yes.
AC: What about licensing? You said the Amiga Inc. people are going to be responsible for licensing sales now?
Petro: Yes, at the moment, I am doing all the licensing. I will assist them. It is a question of how we will organize the company structure. We can use the income from licensing to fund things.
Currently, I'm working with merchandise licensing. I already have companies in the US who would like to produce Amiga T- shirts etc. We will announce everything on our web page.
MicroniK is experiencing very good success and Amiga International just sold a lot of units worldwide, Soon, I will also have the NTSC conversion kits available for the North American market. Computer City, which is responsible now for Belgium, Luxembourg, and the Netherlands, told me they are improving their business daily. We have found new distributors, and 1 think we have really improved. It is a lot of fun.
AC: We don't have anyone licensed to do 4000 Towers yet?
Petro: Yes, we are talking with QuikPak and that is very positive.
QuikPak will also be the Tower manufacturer.
AC: When MicroniK gets their NTSC conversion kits, I assume you will have NTSC conversion kits for standard A1200s for North America?
Petro: Right. I have some new quantities which are being offered through Software Hut. Software Hut is also improving rapidly they are buying a lot of A1200s.
The price for an A1200 is expensive in the US, 1 know, 1 have investigated. But, because there is import duty, a conversion to NTSC and a new power supply, and freight, this is an additional incremental cost. I have tried to cut down our prices dramatically in the North American market. I am quite sure, in the Christmas quarter, the prices for the A1200 in the US market will be very attractive.
AC: You are working off of existing inventory at this point?
Petro: I'm working out of existing inventory.
AC: Are you going to start manufacturing A1200s again?
Petro: If there is a demand.
AC: At that time, is it possible A1200s will also be built in North America to save on the import duty?
Petro: We can do this if there is a market. It depends on the quantity requested. If we have only two or three thousand units, it makes no sense. But, if there is a big demand, if we find a customer who would like to use the A1200 for network computers, then it makes sense and I will be the first one who will rev up the production line.
AC: Does Amiga Inc. take any authority away from you?
Petro: I don't believe I have lost any authority. I can't manage everything, it is too much. If you want to grow, you need an organization.
AC: This is what you expected ever since Gateway picked up the Amiga?
Petro: Absolutely. I need support, I need people, I cannot run everything by myself.
We will be a separate entity. Amiga Inc. and Amiga International will run our own businesses independently from Gateway
2000. Of course, we will be funded by Gateway 2000, but, we are
responsible for our own business. I enjoy working with
these professional people. It's really great.
AC: If users want to see things in the new systems, they should send e-mail and so forth to Amiga Inc.?
Petro: Yes. We have an e-mail addresses for Jeff Schindler, which is firstname.lastname@example.org. We will continue to be open with our users with information and open communication to the Amiga community. We need input, and we will remain informative to the outside.
AC: Everything's progressing as well or better than you expected?
Petro: I would say so. I'm very, very optimistic. I am really more convinced than ever that we have a very bright future.
AC: We appreciate your time and thank you very much.
• AC* At press time, AC discovered a message on the Amiga web
site (wimv.amiga.de). It referred to a meeting in the US
between several Amiga enthusiasts and a new company called
Amiga Inc. AC thought the best way to discover what was
happening would be to contact Petro Tyschtschenko of Amiga
International for more information. Petro suggested the
following telephone interview to keep the Amiga market informed
of the Amiga's efforts.
AC: EXCLUSIVE: An Interview with Petro Tyschtschenko, Managing Director, Amiga International Inc. A Ik M f A Petro explains that there are now two JVi_A VX V Amiga companies with one united goal.
AC: We've heard rumors that Gateway 2000 has created a separate company aside from Amiga International called "Amiga Inc." What is the purpose of Amiga Inc.?
Petro: The Amiga will be organized into two companies: the technology and licensing company, called "Amiga Inc.", and the international sales and marketing company, Amiga International Inc. Amiga Inc. is a wholly owned and independent company of Gateway 2000. Amiga Inc. will be responsible for all hardware and software design, managing, licensing, and development of intellectual properties. The headquarter for Amiga Inc. will be in the US, Dakota Dunes.
AC: You will remain as the Managing Director of Amiga International Inc.?
Petro: Yes. Amiga International Inc's headquarters will be Langen, Germany, with myself as Managing Director. Amiga Inc. will be managed by Jeff Schindler as General Manager.
AC: This is a partnership arrangement?
Petro: Yes, we are team workers. Amiga Inc. will develop the product and Amiga International will sell it. 1 will be responsible for worldwide sales and marketing and, because I have developed some connections, I will assist Amiga Inc. in licensing as well.
AC: Will Amiga Inc. be doing any marketing or sales for North America?
Petro: They will have OEM sales and business contracts, plus product marketing for the products they are developing.
AC: When does this become effective?
Petro: At the moment a new building is under construction in Dakota Dunes which will be finished in October. In the meantime, Amiga Inc. will rent something.
What we are doing is all on our web page. We want to mobilize the troops (chuckles) of the Amiga community.
AC: I saw a list of names from a recent conference?
Petro: Yes, we invited Joe Torre, Fleecy Moss, Dean Brown, Andy Finkle, Alain Penders, Gary Kolisli, Jason Compton, and Jessie McClusky. This was under direction of Jeff Schindler and I attended as well. We talked about the history, of the Amiga and about the future what we eventually can do, how we can strategize a business, and so on.
We have already prepared a business plan for this activity, which is waiting for approval at the moment. We have to get all the funds from Gateway, so they have to approve this and go through all the details.
Then we will hire people. Our plan is to have, by the end of the year (maybe, if everything is running well), an organization formed of as many as 30 people in Amiga Inc. AC: There are eight people on the list from your web site, five of which are Industry Council Open AMIGA Initiative (ICOA) members. Isn't that a little heavy on the ICOA?
Petro: This was mostly for a discussion of ideas, what they are doing and what concerns they have, as well as to discuss our plans.
For Jeff Schindler, who is in charge of Amiga development, this is also a learning process. He wants to understand the mentality of the Amiga, its market and its users. There will not only be ICOA members. There will be fresh blood coming from Gateway 2000 and others. Because we need balance as well.
AC: Are these eight people going to be a part of Amiga Inc.?
Petro: Maybe, it has not been finalized. It is still in discussion. But, I would say the possibility is very high.
AC: What was derived from this meeting was basically a plan of attack, as far as the Amiga, product lines, and so forth?
Petro: We discussed possibilities and strategy what we are thinking and what they are thinking. This was the first meeting we have had to get to know each other and discuss ideas. There is a lot of knowledge and information to cover and these people are very enthusiastic. We discussed possibilities until 3 o'clock in the morning. The meeting was very useful. I also would like to see other people Individual developers and companies like Haage & Partner, who have done software development and who also have good ideas to contribute.
Amiga International and Amiga Inc. will work as a team. Jeff Schindler and I are in daily contact. It is very good. I can change my thoughts. He can change his thoughts. We work very closely together. I cannot do everything by myself.
AC: You are not on the brink of making any announcements about new products, or availability of products, or anything else are you?
Petro: First, we want to announce our organization and our plans.
The first goal is, as I told everybody in London at the World of Amiga (Please see Amazing Computing July 1997), to upgrade the Amiga OS. Part of this is to examine the existing hardware, and review the hardware documentation which is available on CD- ROM. I have placed the entire Amiga documentation on optical disc. The hardware specialists will review this documentation, and then we will search for partners and so on. We will develop the business in a very professional manner and we will do whatever is necessary to keep the Amiga going.
AC: Do you have an expected delivery date for a new operating system?
Petro: Our goal is the November Cologne Computer Fair, but I really can make no commitment because time has already slipped since May. At the World of Amiga in May, it was realistic to be ready in November, but we have to look at what is in existence, what we can combine, and what we still have to do. It is difficult to make a promise for November, but I believe we will have, by springtime, an upgraded 3.1 which will be the new 3.5. AC: The Cologne, Germany show was the original German Amiga show?
Petro: Cologne is the biggest computer fair and I hope I can change the name next year into the World of Amiga. It was started as the World of Commodore and, when Commodore went bankrupt, they changed the name into Computer '94 and so on. The fair attracts about 50 thousand people every year, most of them, 80 percent, are Amiga users. Hopefully, we will change this next year to World of Amiga.
AC: You don't know if it's possible, but you are still shooting for the November date for an update on the Amiga OS?
Petro: Yes, we are still shooting for the November date. Maybe we will show a sample at the Fair. My plan is to have a big booth there.
We hope to have several guests demonstrating their products, and I will try to organize a developer conference and seminars.
AC: So, this November, if your business is Amiga, your business is to be in Cologne?
(continued on page 47) EsSESa AMIGA REPLACEMENT CHIPS AND SYSTEM UPGRADES Paxtron Paxtron is North America's largest wholesale supplier of Amiga replacement and upgrade chips REPLACEMENT & UPGRADE CHIPS (Factory New) PRICE
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1541 11 1561
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Lite 25MHz 68030 W MMU+FPU (A120O)......$ 99.50 1230 Turbo MK2
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