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Amiga 99 The Gateway Computer Show, Amiga 99 , will be held on Friday March 12 through Sunday March 14, 1999, in St. Louis Missouri. The show is organized and owned by Amigan-St. Louis' Bob Scharp. Bob has organized all the Gateway Computer Shows . Amiga 99looks to be the fifth and largest show yet. They are moving Amiga 99 to a bigger hotel, the Henry VITI Hotel. Amiga99's banquet will be bigger and it will be held in its own hall at the new location. The Amiga 99 Banquet tickets, for the March 13 Banquet, are now available. Cost is each plus an DECEMBER 1998 9 The world's leading resource for the Amiga on the World Wide Web. Updated daily with new Amiga web sites, industry news and product announcements Available on six different international mirror sites. = The most award-winning Amiga web site ever. Includes /1 Agnes", the world's most flexible Amiga search engine Agnes If you only have a few bookmarks in your web browser, make sure one of them is the Amiga Web Directory! Sponsored by the The Champaign-Urbana Computer Users Group, the /1 AWD11 is the most complete resource to the Amiga on the World Wide Web. Make the Amiga Web Directory your starting to point to exploring the Amiga
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Latest Amiga Software, all in AC’s exclusive W: on-the-scene £ coverage!
REBOL Just what has Carl Sassenrath created for the Amiga?
Wildfire v7 Preview This hot animation tool is ready to blaze to a new level!
Amiga Gaming’s Future!
PLUS! Amiga Audio, Java, Unix, True Type vs. It isn’t as complex as you think!
Postscript fonts, _ and more!
Highlight your images with the frames of your choice PflYlmn your complete source for everything amiga corporation Computers, upgrades, parts, authorized repair center.
REPLACEMENT & UPGRADE CHIPS (Factory New) North America’s largest supplier of Amiga chips and parts
1. 3 ROM O S .....$ 12.50
2. 04 ROM O S ...$ 16.95
2. 04 ROM A3000 (Set of 2 Rom 0 1) $ 34.50
3. 1 ROM (A500 A2000) .....$ 34 50
3. 1 ROM (A 1200 A3000 A4000)) $ 44.50
Software $ 10.00
3 1 ROM software manual (A500 A2000)......$ 87.00
3. 1 ROMs software manual (A1200 3000 4000).. $ 99,95
3. 1 manual w disks $ 54.95
A2091 7.0 ROM Upgrade ....$ 19.95
A2620 30 7.0 ROM Upgrade .$ 19.95 8520
CIA .$ 9.75
8372A 8375 Agnus with diagnostic disk guide..,.$ 29 95 8375-B
(2MB) (A300Q) 318069-03 ......$ 25.50 Paula (8364)
A500 A2000 .....$ 10.95 Denise (8362)
A500 A2000 ...,$ 10.95 Super Denise
8373 w diagnosiic disk ....$ 27.95 Gary 5719 A500 A2000
.....$ 8.25 Buster 5721
(A2000) ...... $ 16 95 DMAC 4
(390537-04) .$ 49 95 Ramsey
(rev, 4} 390544-04 ..$ 19,95 Ramsey
(rev.7) 390541-07 ...$ 29.95 Super
Buster Rev. 11 (390539-11) ..$ 32.95 68000-8MHz
CPU (DIP) $ 11.50 68030-RC50
PGA .$ 55.50 MC 68882RC25A
PGA New (390434-01)......$ 19.95 MC 68882RC20A
PGA ..$ 30.00 MC68882RC33A
PGA ...$ 24.95 Western Digrlal
SCSI chip rav. 8 ... $ 23 95 Video Hybrid - (A500
390229-03) ...$ 9-95 GVP Upgrade Chip Series
II .....$ 24.95 GVP Simm 4 meg
module .....$ 47.50 SURFACE MOUNTED
DEVICES (FOR A1200, A3000, A4OO0, CD32) 8520 PLCC
(391078-02) ......$ 19.50 Amber
(390538-03) ..$ 24.50 Paula
8364 (391077-01) .....$ 27.95 Gal (XU9)
(390123-01) ......$ 21.95 Gayle
(315107-02) . $ 19 95 Budgie
(391425-01) $ 33.95
Bridgette (391380-01) ...$ 29.50
Video DAC (391422-01) ......$ 19.95
Super Denise (3911081-01) (or A600 ......$ 29.95 Fat Gary
(390540-02) PLCC .....$ 32.95 Usa
(391227-01) ..$ 24.50
68020-16 (391506-01) ......$ 18 95
Alice 8374 (391010-01) .....$ 27.95
MOTHERBOARDS (Factory New) CD32 (no RAM memory) NTS" CD32
complete with RAM tested NTSC $ 86.00
TSC ..$ 74,00 A500 (rev 3) inc all
chips .....$ 39-95 A500 (Rev.
5 6) .....$ 89 50 A1200
(NTSC) 3.0 O S all memory New SCALL A1200 (PAL) 3.0 O S all
memory New SCALL A2000 LATE Rev.
8372 2.05 $ 299 00 A30O0
(16MHz) .....$ 264.50 A3000
(25MHz) ..... $ 274.50 Upgrade your A3000-16MH2 PCB to 25
Mhz (plus UPS).S89.95 C64 (refurbished, tested all
chips) ..$ 29.95 C64 untested, all chips
clearance ..2 S25.00 AMIGA FLOPPY DRIVES (Factory
New) High Dens. External floppy for all Amigas. ..$ 114.95 High
Density Internal Floppy Drives .CALL A500
Internal 880k .....$ 34.50
A600 1200 Internal $ 37.50
A2000 A3000 A4000 Internal 880k $ 37.50 CD32
Replacement CD mechanism .$ 39 95 POWER SUPPLIES (Factory
New) A500 A600 A1200 Big Ft. (200 Wait) Micro R D $ 79.95
A590 . $ 19-95
A500 A1200 110 volts original factory ...$ 38.95 CD32
Original Factory (110 volts ..$ 21.95 CD32 Big
Foot (200 Watt) Micro R D $ 74.50 A2000 110 220V.
Internal onoinal ...$ 89.95 A2000 Big Foot (300
Watt) Micro R D ...$ 144,50 A3000 internal (110 220
volts} ..$ 95 00 A3000T internal (110 220
volts) .$ 119.00 A4000 inlernal (110
volts) .$ 119.00 A4000T
internal .$ 119-00 A4000
int. 300 Watt Big Fool (exchange)... .$ 169.95 1084 8 Flyback
Transfonner only $ 34.50 C64
nonrepayable ...$ 14 95
154111 1581 . 57.50
MicroniK TOWER SYSTEMS (See Web Page) A2000 Classic Tower
Complete ..$ 294.00 A3000 Classic Tower
Complete .$ 530.00 A4000 Classic Tower with 7
Zorro 2 Slots, 2 Video Slots, 5 ISI Slots ......$ 481.00
KEYBOARDS (Factory New) AlOfV) 4,04 QR A2000 A300Q A4000 ..
..." ...... ....$ 49.95 A2000 keyboard adapter to
A4000 . SB.95 A4000 keyboard adapter to
A2000 A3000.. $ 8.95 KB 100 adapter to use with IBM keyboards
$ 44 50 ADD ON BOARDS (Factory New) 68040 PROCESSOR BOAFID
(A3640) ..$ 238.50 Daughter Board
(A3000) ....589.95 2091 SCSI RAM
card .$ 59.95 2320 Flicker Free
Display Enhancer ......$ 79.00 A2058 (0K (A2000)
Expansion board 8k $ 34.50 A501 original Ram Exp - 512K
(A500) ....$ 24 50
MicrFlickerfixer .$ 224
00 Amifast 3000- Zip to Simm adapter .$ 69.95
MOUSE CONTROLLER (Factory New) Wizard 3-button (for all
Amigas) $ 19.95 Amiga A1200 mouse port
replacement kit .$ 7.95 Amiga Tech 2-butlon mouse (or all
Amigas....$ 19.95 DIAGNOSTICS Final Test diagnostic disk by
Amiga ..$ 7.95 Amiga Troubleshooting
Guide ...$ 7 95 Commodore
Diagnostician ....$ 6.95 Complete
Service Manuals; A500, A500-F, 590, A1000, 1230 printer. 1802,
1902. 1902A. 1934,2002, 2091, 2300, 2630, CDTV, 1581
,C65 ......$ 19.95 A500 , A600, 1084S,
1084S-D1, 1084ST. 1930A, 1960,
A2000 .$ 24,00
A1200, A3000, A3000T. A4000, CD32 $ 39.95 CLEARANCE SALE
A2000 Computer Keyboard ..CALL A520
Video Modulator Adapter Cable $ 12.50 15-23 pin VGA
adapter ......$ 19.95 Monitor Cables -
30 Different types ..CALL Monitors; 1084S, 1802,
1950 etc CALL Joystick - Captain Grant (for ail
Amigas) $ 2.99 1x4 S C Zip for
A3000 ...$ 4.50 Mindscape Power
Players Joysnck ..$ 5.50 Memory for the Amiga and
other Computers. We just reduced our prices, they are the
lowest in the country.
I x 4-70ns Static Column Zip (A3000 Fast RAM) $ 4.50 256 X 4-70nS Page DIP ..$ 2.75 1 x 32-60ns SIMM, 4 Meg ......$ 10.65 2 x 32-60ns SIMM. 8 Meg ...$ 19.60 4 x 32-60ns SIMM - 16 Meg . $ 29.95 8 x 32-60ns SIMM - 32 Meg $ 49.95 16 x 32-60ns SIMM - 64 Meg ....$ 199.00 GVP 32-bit 4 Meg SIMM A530 Turbo $ 44.50 A1200 computer complete 3.1 o s with disks (factory refurbished) - no software (260 meg h d optional) - $ 249.00 AMERICA S ONLY AUTHORIZED REPAIR
CENTER resources and the technical people to keep your Amiga running for years and years, cw and our technicians were originally irained by Commodore. In July of GO TO THE SOURCE - Most Amiga Dealers send ihcir Amiga 10 Pax iron for repair You loo can save lime and money and go directly lo us Paxiron has the Our prices are more than fair and wcjusl recently added a second (SMT) Surface Mounl Scauon to our repair department. Our replacement pans and compone
1997. Pax iron w as appointed a direcl authorized Amiga repair
center by Amiga Intemalional and officially listed on their
web page as such.
Want lo la Ik to a technician before you rend in your computerThe tech lines are open 2Hpm ESI Monday - Friday If you want to lake advantage of bur rapid turnaround and low repair costs, give us a call on our loll free number 800-595-5334. Our service department will give you an RMA (Return Authorization Number) and insiruct ions for rending in your equipment.
MODEL COST FOR BOARD ALONE COST FOR WHOLE COMPUTER MODEL COST FOR BOARD ALONE COST FOR WHOLE COMPUTER C64 $ 30.00 flat Rate $ 35.00 flat rate A1200 $ 100.00 plus parts $ 130.00 plus parts A500 $ 50.00 plus parts $ 55.00 plus parts A4000 $ 259.00 plus parts $ 299.00 plus parts A2000 $ 110.00 plus parts $ 125.00 plus parts A4000T $ 299.00 plus parts $ 330.00plus parts A3000 $ 165.00 plus parts $ 189.00 plus parts CDTV $ 85.00 plus parts $ 95.00 plus parts A3000 Tower $ 165-00 plus parts $ 199.00 plus parts CDTV $ 85.00 plus parts $ 95.00 plus parts A2000,3,4 Keyboard $ 35.00 flat rate A3000 Upgrade 16 Mhz to 25 Mhz
- $ 89.95 Look on our web page (www,paxtron.com) for a complete listing of all the repairs we do.
ACCELERATORS...YEAH WE GOT 'UM!
APOLLO PHASK 5 dikixt ai:thori i;.d disikiiii tor Cybcrstorm PPC 604e 233 Mhz with 68060 50 CPU ..$ 1129.00 Cybcrstorm PPC 604e 200 Mhz wilh 68060 50 CPU ..$ 1025.00 Blizzard PPC 603e 160 Mhz 68040 25 CPU ...$ 464.50 Blizzard PPC 603e 160 Mhz 68040 25 wiihoul SCSI ......$ 399.00 Blizzard PPC 603e 200 Mhz 68040 25 CPU ...$ 541.00 Blizzard PPC 603e 200 Mhz 68040 25 wiihoul SCSI ......$ 471.50 Blizzard PPC 603e 240 Mhz 68040 25
CPU ...$ 627.00 Blizzard PPC 603e 240 Mhz 68040 25 wiihoul SCSI ......$ 557.00 Blizzard PPC 603e 200 Mhz68060 50CPU ... $ 890.00 Blizzard PPC (¦'!•.• 240 Mhz 68060 50 CPU .. $ 942.00 Blizzard SCSI Kil ...$ 119.00 Cyherstomi PPC lor Cyberslonn PPC MKIII. 8MB ..$ 321.95 Bvision PPC for Blizzard PPC,
4MB $ 253.95 Cybcrstorm MKJII (060 50 buill in) ...S695.00
- See our web page www.paxtron.com accelerators.html Want more
details on Phase 5 or Apollo?
Enter your order for a Phase 5 accelerator by December 31 and take a Whopping 10% off (not including theCyberstomn MKJII) 630 662 50 Mhz for A600 ......$ 192.50 2030 25MH for A2000 ...$ 177.50 2030 50MHz for A2000 ...$ 209.00 1240 25MHz for A1200 ...$ 198.50 I240 40MHZ for A1200 ...$ 279.50 Mini Meg 2MB Chip Ram board $ 119.00 Apollo SCSI controller .....$ 78.50 JETFIRE 134 Jetfire 134 for (lie A1200 Includes 68030 40MHz and 66882 FPU with 16 megs of
memory ..$ 159,95 Warning Leaking Batteries Lilhium Type Almost 20% of Ihe repairs lhal our service center performs are due lo agina batteries, which leak acid on Amiga boards. Once llie acid leaks ihe tracers become coiToded and dissolve. Il is very' expensive lo bring Ihe boards back to life. If your Amiga computer is approaching 4 years old we suggesl you replace the original Ni Cd bauery wiih a new lilhium battery. The new lilhium batteries will last longer, has twice the amperage (150mA as opposed lo 60mA) and will give you years of trouble free service. The cost of
the new exact replacement lithium battery is $ 14.95 each plus shipping. It is worth the investment of $ 14.95 to save a $ 900.00 motherboard (includes drawing, instruction sheet and diode).
Ni Cd Type For ihose of you who want to stay with the rechargeable Ni Cd batteries. We have just received a shipment of fresh batteries from Germany. The Ni Cd like the lithium above must be soldered lo ihe board. The Ni Cd 3.6 volt battery is the exact Ni Cd Amiga replacement and is made by Varta. The price of the Ni Cd is $ 9.95 plus shipping. NOTE: THESE ARE SPECIAL AMIGA BATTERIES AND ARE NOT AVAILABLE FROM RADIO SHACK.
9 New Products & other neat stuff Free tape from Nova, Genesis Flyer, Amiga 99, The Holy Trinit)', AmigaWritel.l, Two new German Mags, and more.
* m 41 Cologne Computer98 11 A Letter From Amiga Inc. Jeff
Schindler on Dreams and Reality Son’ll? Of tlit1 latest
releases from the World's largest Amiga event.
13 Wildfire Animation Sequencer Version 7 by Dave Matthews A new, streamlined interface and more.
16 Urban Constructs by R. Shamms Mortier Indulge yourself by creating the world.
20 Three Ways to Emphasize Photographs by Nick Cook Frames do more than just surround a painting or photograph.
23 The Perfect Mix... PRI&KIL?
By Roger Angus Applying audio mixing basics to a range of situations on the Amiga.
28 This Old Workbench: Episode 24: by Dave Matthews A hodgepodge of items, and compatibility with True Type and Postscript fonts.
34 REBOL Uprising Review by Dave Matthews REBOL is a language with a simple approach.
36 The Unix Shell Game by Antonello De Santis There is a world of versatility in Unix, if you know' w'hat to ask and how to ask it.
€ f 44 Amiga & QNX The announcement we have all been waiting for left the Amiga marketplace in a quail dry.
46 Dr. Alan Havemose Amiga Inc.’s top engineer discusses the importance of Amiga OS? And more!
31 The Future of Amiga Gaming by Jake Frederick The real reason to upgrade!
DEPARTMENTS FeedBack 6 Editorial 4 Index of Advertisers 48 AMIGA Board Distributors - North America AMIGA Community Bulletin Amiga Users, don’t miss these important events!
March 12,13.&14 AMIGA 99 The Gateway Computer Show St. Louis, Missouri, Henry VIII Hotel www.amiga-stl.conn World Of Amiga London, 1999 Date and venue announced, keep watching their site at: www.fortunecity.com tattooine carpenter 241 woa99.htm International Amiga ‘99 September 24-26,1999 in Toronto Canada For more information watch Randomize Computers' web site at: www.randomize.com Keep these sites bookmarked for special events Amazing Computing Amiga www.pimpub.com Amiga Inc. www.amiga.com Amiga International www.amiga.de Amiga User Group Network www.amiga.org Amiga Web Directory
www.cucug.org atnews.html Don’t forget your user groups!
Please visit the representatives from the User Group Network, Team Amiga, and the Jay Miner Society.
They are there to help and bring the Amiga Community together.
MicroPACE 109 S. Duncan Champaign, IL 61821 Phone: (217) 356-1884 FAX (217)356-1881 Software Hut 991 South Bolmar St. Unit F&G West Chester, PA 19382 Phone: (610) 701-6303 FAX: (610) 701-6306 WWW: www.softhut.com EMAIL:firstname.lastname@example.org Dealers - North America
- =CANADA=- Arch Computer Technology London, Ontario Voice:
519-858-8760 Fax:519-858-8762 CineReal Pro-Video 272 Avondale
Avenue Ottawa, Ontario K1Z 7G8 Voice FAX: 613-798-8150 (Call
first to fax) Computer Shop of Calgary, Ltd.
3515-18th Street S.W. Calgary, Alberta T2T 4T9 Voice. 403-243-4356 Fax: 403-243-2684 WWW: www.canuck.com cshop email@example.com Forest Dlskasaurus 35 Albert St, P.O.Box 84 Forest, Ontario NON 1J0 Tel Fax: 519-786-2454 firstname.lastname@example.org GfxBase Electronlque, Inc 1727 Shevchenko Montreal, Quebec Voice: 514-367-2575 Fax: 514-367-5265 BBS: 514-769-0565 Oshawa Amiga Oshawa, ON L1J 5J8 Phone: 905-728-7048 WWW: web.idlrect.com ~oshamiga email@example.com Randomize Computers
R. R. 2 Tottenham, Ont. LOG 1W0 vox: 905-939-8371 fax:
905-939-8745 WWW: www.randomize.com firstname.lastname@example.org
Armadillo Brothers Electronic Connection MicroTech Solutions,
Inc. 4379 Soulh State 635 Penn Ave 17W745 Butterfield Road,
Suite F Salt Lake City, Utah 84107 West Reading, PA 19611
Oakbrook Terrace, IL 60181 Voice: 801-262-4454 Phone:
610-372-1010 Phone: 630-495-4069 Fax: 801-262-4441 Fax:
610-378-0996 Fax: 630-495-4245 WWW: www.armadillobrothers.com
WWW: www.mt-inc.com email@example.com The Great Escape 9227
Montgomery firstname.lastname@example.org Computer Advantage Spokane, WA
99206 Mr. Hardware Computers 6996 NW 15 Court Voice:
P. O. Box 148 59 Storey Ave.
Johnston, IA 50131 FAX:509-928-4244 Central Islip, NY 11722 Voice Fax: 515-986-8294 www.greatescapespokane.com Voice: 516-234-8110 Numberl ©netins.net email@example.com Fax: 516-234-8110
A. M.U.G. BBS: 516-234-6046 Computer Concepts Hawkeye
Communication WWW: www.li.net -hardware 18001 Bothell-Everett
Hwy. Suite “0” 1324 Fifth Street firstname.lastname@example.org Bothell, WA
98012 Coralville, Iowa 52241 Voice: (206) 481-3666 Voice:
319-354-3354 Multimedia Network Consultants Hawkcom@inav.net
Bellamah N.E. Computer Link Albuquerque, NM 87111 6573
middlebelt HHH Enterprises Voice: 505-299-3767 Garden City Ml
48135 Contact: Tom Hannon WWW: www.netcom.com ~hitscom Voice:
313-522-6005 PO Box 10 hitscom @ ix.netcom.com Fax:
313-522-3119 Hartwood, VA 22471 clink @ m-net.arbomet.org
Voice: (540) 752-2100 Raymond Commodore Amiga email@example.com
795 Raymond Avenue The Computer Room St. Paul, MN 55114-1521
2760 South Havana Street HT Electronics Voice: 612-642-9890
Aurora, Colorado 80014 211 Lathrop Way, Ste. A.
Fax:612-642-9891 Voice: 303-696-8973 Sacramento, CA 95815 BBS:
612-874-8342 WWW: www.computerroom.com V: (916) 925-0900 WWW:
www.visi.com ~raycomp Email: firstname.lastname@example.org F: (916)
925-2829 BIX: msears email@example.com The Computer Source Safe
Harbor Computers 515 Kings Hwy East HT Electronics W226 N900
Eastmound Dr Fairfield, CT 06432 1612 Washington Blvd
Waukesha, Wl 53186 Voice: 203-336-3100 Fremont, CA 94539
Orders: 800-544-6599 Fax: 203-336-3259 Voice: 510-438-6556
Fax:414-548-8130 Computerwlse Computers BIX: msears WWW:
www.sharbor.com 3006 North Main Industrial Video, Inc. Slipped
Disk Logan, UT 84322 Contact: John Gray 170 E 12 Mile Rd 1601
North Ridge Rd. Madison Heights, Michigan 48071 CPU Inc.
Lorain, OH 44055 Voice: (810) 546-DISK 5168 East 65th St.
800-362-6150, 216-233-4000 BBS: (810) 399-1292 Indianapolis,
IN 46220 af741 ©cleveland.freenet.edu Voice: 317-577-3677
Software Plus Chicago Fax: 317-577-1500 JW’s Lll Shoppe Suite
209 firstname.lastname@example.org 340 S 4th Avenue 2945 W Peterson Walla
Walla WA 99362 Chicago, IL CyberBrain Computing Voice:
509-525-5582 Voice: 312-876-7800
P. O. Box 354 Fax: 509-522-4243 North Greece, NY 14515-0354 BBS:
509-522-8485 System Eyes Computer Store Voice: 716-581-1209
email@example.com 730M Milford Rd Ste 345 BBS: 716-663-2927
Merrimack, NH 03054-4642 TJ @ cyberbraincomputing.com Kipp
Visual Systems Voice: (603) 4244-1188 360-C Christopher Ave
Fax: (603) 424-3939 CyberTech Labs Gaithersburg, MD 20878
P. O.Box 56941 Voice: 301-670-7906 North Pole, Alaska 99705
firstname.lastname@example.org TS Computers Voice: 907-451-3285 11300
Hartland BBS 1:907-488-2547 The Lively Computer - Tom Lively
North Hollywood, CA 91605 BBS2 & Fax: 907-488-2647 8314
Parkway Dr. Voice: 818-760-4445 La Mesa, CA 91942 FAX:
818-505-1811 DC Productions Voice: 619-589-9455 218
Stockbridge Avenue Fax: 619-589-5230 Videology, Inc.
Kalamazoo, Ml 49001 tlively® connectnet.com 36 Mill Plain
Road, Ste 410
(616) 373-1985 (800)9DC-PROD Danbury, CT 06811-5114 dcproichetw®
heifetz.msen.com Magic Page Voice: 203-744-0100 Contact:
Patrick Smith Voice: 800-411-3332 Digital Arts 3043 Luther
Street email@example.com 1321 North Walnut Winston-Salem,
P. O. Box 5206 Voice Fax: 336-785-3695 Bloomington, IN 47404
tracerb® sprintmail.com Voice: (812)330-0124 NOTICE: Fax:
(812)330-0126 MicroSearch BIX: msears 9000 US 59 South, Suite
330 Please send any corrections, Houston, Texas additions, or
changes to: Discount Computer Sales Voice: 713-988-2818 Amiga
Dealers 1100 Sunset Strip 5 Fax:713-995-4994 C O PiM
Publications Inc. Sunrise, FL 33313
P. O. Box 9490 Voice: 954-797-9402 Fall River, MA 02720 Fax;
954-797-2999 FAX: 508 675 6002 DCS@aii.net, DCS@interpoint.net
JoyceHicks@aol.com 150th Issue of Amazing Computing Valley
P. O. Box 864 Pembroke, Ontario K8A 7M5 Voice: 613-732-7700 Fax:
613-732-8477 WWW: www.renc.igs.net ~valsoft Video Link 53 Lucy
Avenue Toronto, Ontario M1L 1A1 Voice: 416-690-1690 Voice:
800-567-8481 WWW: www.videolink.ca Wonder Computers Ottawa
Retail Store 1315 Richmond Road Ottawa, Ontario K2B 8J7 Voice:
613-721-1800 Fax:613-721-6992 WWW: www.wonder.ca Wonder
Computers Vancouver Sales Office 2229 Edinburgh St. New
Westminster, BC W3M 2Y2 Voice: 604-524-2151
- =UNITED STATES=- A D A Computers 11770 Stucki Road Elberta, AL
36530 Voice; 334-986-8428 (opening November 14th) A V
Solutions, Inc. 6419c Lyndale Ave. South Minneapolis, MN 55423
Voice: 612-861-4686 www.avs-inc.com ~avs firstname.lastname@example.org Alex
Electronics 597 Circlewood Dr. Paradise, CA 95969 Voice Fax:
916-872-3722 BBS: 915-872-3711 WWW: www.wordbench.com alex @
wordbench.com Amiga-Crossing PO Box 12A Cumberland Center, ME
04021 Voice: 800-498-3959 (Maine only Voice: 207-829-3959 Fax:
207-829-3522 email@example.com Amiga Exchange
P. O.Box 1381 Manhattan Beach, CA 90266 Voice Fax: 310-534-3817
BBS: 310-325-1796 robertwt @ ix.netcom.com AntiGravity 1649
16th Street Santa Monica, CA 90404 Voice: 310-399-8785 Applied
Multimedia Inc. 89 Northill St. Stamford, CT 06907 Voice:
(203) 348-0108 Apogee Technologies 1851 University Parkway
Sarasota, FL 34243 Voice; 813-355-6121 Apogee ©cup.portal.com
This is the 150th issue of Amazing Computing. I am very proud
of what we have been able to accomplish with the Amiga
community over the last 13 years and, while we wrestle with
the current problems of this community, I am also certain
there are many other things we may still accomplish.
This past month, I was able to scrape together enough sky miles to make it to the Computer98 in Cologne, Germany.
Computer98 fills the slot once held by the annual Amiga show, AmiExpo. This event, held in October 1991 in Cologne, attracted as many as 70,000 visitors (by the exposition company's count). I visited the show in 1990 and 1991 and I was amazed at the number of dealers, developers, and Amiga users who attended. They were packed in the aisles and you could forget about talking to anyone on Saturday.
In those years, Commodore was just a small portion of what the Amiga was.
Outside of a new model every once in a while, the majority of the innovation for the Amiga came from its developers and they all flocked to Cologne. The booths were filled with European, American, and Australian developers. The entire Amiga universe was on display, my only problem was that most of this was in German.
At Computer98, there were crowds of enthusiastic Amiga users and, al- USED AMIGA EQUIPMENT FOR SALE
• CyberStorm Marklll 060 (NEW) $ 649
• 4000-040 18 MB desktops $ 729
• PAR cards $ 429; TBC-IVs $ 525
• Toasters $ 299 up; Flyers $ 2195
• Sunrize AD516 cards $ 469
• 3000 $ 245 up; 3000T-040 $ 750
• Amiga 1200s $ 240 WE BUY AMIGA SYSTEMS AND PARTS MICRONIK TOWER
JOTS F ALL MODELS WE REPAIR ALL AMIGAS ardDrivkrs CO.
407-030-3303 liicicvnt" worklnol.atl.net Circle 155 on Reader Service card.
4 Amazing Computing though there weren't as many as at those earlier shows, they were an excited and vibrant group. The booths were smaller and fewer, but they were again filled with European, American, and Australian developers only now the different developers were likely to share booth space. A question asked at a booth could be answered in German, English, Italian, and more.
I had mixed feelings about Computed. I was happy to see the amount of enthusiastic users and developers who still cared about the Amiga, but I missed the large, pushing crowds. My main solace came in the fact that Amiga Inc. was there and that they made major announcements. Yes, we will have an Amiga OS3.5 and yes, there will be a next level Amiga.
I believe they will accomplish these goals, although I am sure they will need to make some changes to the final product. And that is my main concern, As I said in the beginning. Commodore may have made the machines, but they did not master the development and advancement of the Amiga. That has always been the province of third party developers who see a need and fill it.
At Computed, I saw the same thing again. Developers producing products that move the current Amiga beyond its boundaries. These developers have seen the problems of the Amiga and they have offered solutions.
I know we have a great opportunity in this market. I hear QNX's Dan Dodge and I know how much more of an opportunity we will have. I am not saying we are not without problems. I believe we have the people that can beat them.
I never would have been able to get 150 issues completed without the help of some very special Amazing authors, readers, advertisers, dealers, and the community as a whole.
After all, we are talking about the Amiga.
ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Circulation Manager: Doris Gamble Traffic Manager: Robert Gamble EDITORIAL Managing Editor: Don Hicks Illustrator: Scott Brown Contributing Editor: Shamms Mortier AMAZING AUTHORS Nick Cook Randy Finch Rob Hays Marc Hoffman Dave Matthews Antonello De Santis 1-508-678-4200, 1-800-345-3360, FAX 1-508-675-6002 http: www.pimpub.com Amazing Computing Amiga™ (.ISSN 1053-4647) Is published monthly by PIM Publications, Inc., P.O. Box 9490, Fall River, MA 02720, Phone 1 -508-678- 4200,1-800-345-3360, and FAX 1-508 675-6002,
U. S. subscription rate Is 529,95 for 12 Issues. Subscriptions
outside the U.S. are as follows: Canada & Mexico 538.95 (U.S.
funds) one year only; Foreign Surface 549.97. All payments
must be In U.S. funds on a U.S. bank. Due to erratic postal
changes, all foreign rates are one-year only, Periodical
Postage paid at Fall River, MA 02722, POSTMASTER: Send address
changes to PIM Publications Inc.. P.O. Box 9490, Fall River,
MA 02720, Printed in the U.S.A. Entire contents copyright©
1998 by PiM Publications. Inc. All rights reserved, No part of
this publication may be reproduced without written permission
from PIM Publications, Inc, Additional First Class or Air Mall
rates available upon request. PiM Publications, Inc. maintains
the right to refuse any advertising. PIM Publications, Inc. Is
not responsible forthe claims, content, and or policies of
any advertiser or advertisement.
PiM Publications Inc. is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stamped mailer.
Send article submissions In both manuscript and disk format with your name, address, telephone, and Social Security Number on each to the Associate Editor. Requests for Author's Guides should be directed to the address listed above.
AMIGA™ Is a registered trademark of Amiga International Gmbh Distributed In the U.S. & Canada by International Periodical Distributors 674 ' la de la Valle, Ste 204, Sotona Beach, CA 92075 & Ingram Periodicals Inc. 1226 Hell Quaker Blvd., La Verne TN 37086 Printed in U.S.A. Our Web Page; .com VVVVVUJ firstname.lastname@example.org Software Hut ‘ Bolmar Industrial Park 951 S. Bolmar St. Units F&G West Chester. PA 19382 InlO 610-701-6303 Tech 610-701-6305 FAX 610-701-6306 Orders 800-93-AMIGA Hours: Mon-Fri 9 to 6 Sat - Sun Closed
• All our customers worldwide can now reach us by E-Mail. We
always respond within 24 hours on Quotes & Technical Info, and
ship orders the same day. Our address is email@example.com* M
¦ 1 J GVP-M DSS 8+ with 3.0 Software $ 79.95 A2060-50 060 50Mz
accl W SCS12 for A2000 739.95 TBC+ timebase corrector 679.95
Spectrum EGS board w CybergraphX software 174.95 GVP SIMMs for
4Mb - $ 44.95 older boards: 16Mb- $ 109.95 G-Lock SVHS Genlock
NTSC $ 359.95 G-Lock SVHS Genlock PAL $ 369,95 ) A2000 Computers
We have a limited amount of refurbished A2000 computers with
Rev 6 motherboard, 2.04 ROM, keyboard, mouse and 90 day
warranty $ 349.95 Modems & InterNet Sportster 56K x2 Fax Modem
$ 149.95 Supra Express 56K x2 Modem 144.95 Sportster 33.6 FAX
Modem 114.95 Prac. Periph. 14.4 FAX Modem 49.95 Cardinal 56k
FAX Modem 139.95 Racai V34 bis 28.8 Ext. Modem 54.95 (Browse
1.2 41.95 Termite TCP 36.95 Termite TCP fBrowse bundle 74.95 GP
Fax Software - Class 1 4 2 49.95 Aweb 3.1 w HTML-Heaven 39.95
Air Mail, e-meil program 29.95 Miami 3.0 59.95 Termite TCP Aweb
fl V3 bundle 74.95 NetConnect 2 CD 99.95 Get Connected CD 79.95
STFax Pro V3.4 59.95 Village Tronic Picasso IV 399.95 Concerto
Module for Picasso IV 169.95 Pabio it Module for Picasso IV
129.95 Paloma Module for Picasso IV 169.95 Ariadne II Ethernet
Board 159.95 Books and Tutorials PtiotoReal FX 42.95 Power FX
for LW 5.0 27,95 Connect Your Amiga 7,95 Lightwave Power Guide
42.95 Flyer Mastery Guide (book) 129.95 Catalyzer Video Vol !
38.95 Catalyzer Video Vol 2 38.95 Catalyzer Video Vol 1 and Vol
2 Bdl 74.95 r Storage Devices Zip Drive SCSI External SI39.95
Zip Drive SCSI Internal 119.95 100Mb Removable Disk 11.95 100Mb
Disks (3 Pack) 33.95 Zip Jaz Tools Software 26.95 Jaz Drive.
1Gb Internal 279.95 Jax Drive, 1Gb external 349.95 I Gb
removable disk 89.95 1Gb rem. Disks - 5 Pack 424.95 Power
Computing 1.76 XL Ext 129.95 Quantum 2,1GigSCSI2 HD 239.95
Seagate Hawk 2.1Gig SCS12 HD 239.95 Seagate 2.5" IDE 240 MB HD
119.95 Quanlum 2.5 inch IDE BOMB 89.95 Seagate 2.5 inch IDE
540MB 159.95 Toshiba 2.5 inch IDE 2,1Glg 249.95 Olher Hard
Drives Call Memory, CPUs & FPUs Calll Prices changing dally.
Complete line of Amiga Custom Chips call for pricing Newtek & 4000T Computers Call for the latest pricing and availability of Video Toasters, Flyers, A4000Tcomputers and complete configured systems.
New Scan Doublers in stock!
Use any PC Monitor w any Amiga Apollo Ext Scan Doubler S129.95 Apollo Ext Scan Doubler w Flicker Fixer $ 189,95 Power Computing Lnt Scan Doubler for 1200 w Flicker Fixer $ 169.95 MicroniK Ext Scan Doubler $ 149,95 Pcisoff lnt Scan Doubler for A4000 4000T $ 149.95 Add a 17" AOC Monitor w 1280 x 1024 resolution $ 375.00 Power Supplies & Expansion Boards A2000 300W Blgtoot Pwr Spty $ 169,00 Megalosound 57.95 Pro Midi 47.95 Bigloot A500, 600, 1200 Pwr Supply 89.95 Blgfoot A3000 250W Pwr Supply 219.95 Bfgfoot A4000 3G0W Pwr Supply 229.95 Squirrel PCMCIA Card 89.95 Surf Squirrel PCMCIA Card 134.95
Siamese 2.5 software only (Ethernet) 129.95 Hydra Ethernet bd Zorro II 269.95 A1200 PCMCIA Ethernet bd 189.95 Siamese&Zorro II Ethernet bdl 274.95 Siamese&PCMCiA Ethernet bdl 309.95 Buddha EIDE Z2 Controller 84.95 Cat Weasel Z2 w Buddha 134.95 Cat Weasel A1200 4000 MKII 109.95 Cat Weasel for PC ISA slot 109.95 HD Floppy w any Cat Weasel purch. 24.95 DataFryer CDS-XDS 89.95 RapldFire SCSI2 RAM Controller 139.95 Deffina Lite 16-Bit Audio Card 299.95 VIPER 520 020 8MB 1 DE 3.0 189.95 Phase 5 Blizzard 1260 Turbo Board $ 519.95 Blizzard 12x0 SCSI Module 124.95 Blizzard 603e PPC 160Mz w 040 25Mz CPU
- no SCSI 429.95 Blizzard 603e PPC 160Mz w 040 25Mz CPU - w SCSI 519.95 Blizzard 603e PPC 240Mz w 060 socket ’ w SCSI 619.95 Blizzard 603e PPC 240Mz w 040 25Mz CPU w SCSI 659.95 CybergraphX 4.0 CD 39.95 Cyberstorm 060 Mklll W SCSI3 739.95 Cyberstorm PowerPC 233Mz 899.95 Motorola 060 50Mz RC CPU Call Cyberviston PPC Module 8mb 299.95 B-Vision Module 4mb 279.95 Amiga Parts A2000 A3000 Keyboard $ 59.95 A4000 Keyboard 58.95 A600 12QO Internal Floppy Drive 59.95 A2000 or A3000 Int. Floppy Dnve 69.95 Mouse for CDTV, wired - black 18.95 286 Bridgeboard PCB Only 29.95 A2386 SX Bridgeboard 25Mz 149.95
CBM CDTV Control Pad 34.95 2088XT Bridgcboa rd complete 15.00 A5Q0 Disk Drive 44.95 A500 600 1200 Power Supply 44 95 A1200 Keyboard 44.95 Amiga Service Manuals CALL Amfrade HD Floppy A4000 4000T 99.95 Amtrade A2000 senes HD Roppy 104-95 Amtrade A1200 HD Floppy ! 04 95 CD-ROM Drives NEC 32X Internal SCSI $ 99.95 NEC 32X External SCSI $ 159.95 Sony 926S 2x6 writable SCSI lnt $ 269.95 Sony 926S 2x6 writable SCSI Ext $ 329.95 Teac 55S 4X12 writable SCSI In! $ 399.95 Teac 55$ 4X12 writable SCSI Ext $ 469.95 Yamaha 4x2x6 Rewritable Scsi lnt $ 379,95 Yamaha 4x2x6 Rewritable SCSI Ext $ 439.95 Add Aslm CDFS
to any CD rom Drive $ 39.95 Add Master ISO tor writable rewritable CD rom drives $ 74.95 Video Products Personal Anim. Recorder (Used) $ 850.00 Personal TBC 4 $ 829.00 Vidi Amiga 24 RT Pro 299.95 Graffiti Graphics Box 99.95 Scan Doubler by pelsoff 4000 4000T 149,95 Octopus Cable 129.95 Input Devices Minddcape Powerplayere Joystick S9.95 Cruiser Turbo Joystick 21.95 Prosttck Joystick 7.95 Wizard 560DPI Black 3 But Mouse 24.95 Wizard 560DPI Beige 3 But Mouse 24.95 Amiga Technologies Mouse, 2 button 16.95 Golden Image JP-100 Pen Mouse 12.95 4 Player Joystick Adapter 12.95 Competition 5000 Joystick
22.95 KB-10 Adapter tor AT Keyboard 46.95 Wacom ArtZ-2 12x12 Tablet 399.95 Competition Pro Extra clear mini joystick 21.95 15 to 23 pin Adapter 26.95 Sync Strainer Adapter 49.95 CD-ROM Software Titles 3D CD-1 Objects 17 Bit Level 6 1070 Weird Textures 3000 JPEG Textures AGA Experience 2 AGA Experience 3 AGA Toolkit 97 Amiga Classix
19. 95 12-95
14. 95 28 95
11. 95 Amiga Developers CD 2.0 NEW Amiga Emulator lor Pcs Amiga
Forever 2.0 Amiga Forever 2.0 upgrade Amiga Repair Kit AmiNel
Set 1,2. Or 3 (Specify) AmlNet Set 4 (Specify) AmiNel Set 5
or 6 (Specify) AmiNet Set 7 NEW ArtliNet 13,14,15 (Specify)
AmlNet 16,17, 16 (Specify) AmiNst 19. 20 (Specify) AmiNet 22,
23, 24, 25 (Specify) AmlNet 26 AmiNet 27 NEW AmlNet Bumper
Bundle 1-21 Amy Resources - US Edition Vol 1 Antme Babes
Special Edition Arcade Class * Arcade Classics Plus Assassins
Games 2 or 3 (specify) Blanker Collection Cygnus Ed Pro V4
DataMix da Capo Mods & Sounds Deluxe Paint 5 NEW DEM ROM
Desktop Vdeo CD 2 Distant Suns S.01 CD NEW Elastic Dreams
w PPC support Epic Interactive Encyclopedia 1998 Epic
Collection 3 Epic Paranormal Encyclopedia Euro CD Vol 1. 2 or
3 (Specify) Fraclal Pro Image Library Fresh Fonts Vol 2
Gamer's Delight 2 Gateway 3 (2 CD set) Geek Gadgets 2 Geek
Gadgets CD 5 90 Giga Graphics Global Amiga Experience Hidden
Truth Hottest 4, 5. 6 (Specify) Imaejne PD 3D Insight;
Technology Kara Fonts Complete Collection Learning Curve
Light ROM 3 Light ROM 4, 5 or 6 (Specify) Ught ROM Gold Magic
Publisher Magic Workbench Enhancer Meeting Pearls 3 or 4
(Specify) Y C Plus 13" Monitor $ 289.95 Y C Plus 20" Monitor
$ 579.95 Both Y C Plus monitors feature RGB composite and Y C
inputs A1200Computers Back In stock from Amiga International
A1200 w Maglc Bundle
5329. 95 A1200 w 260Mb HD Magic Pack
419. 95 A1200 w 2.1Glg HD Magic Pack $ 579.95 Power Tower A1200
upgrade wI case, keyboard, & 200 watt power supply $ 299.95
Amiga Intl. 3.1 OS Kits A2000 A500 $ 89.95 A600 $ 09.95 A1200,
3000 or 4000 (Specify) S103.95
3. 1 ROM for A500, A600, A2Q0Q (Specify) $ 35.95
3. 1 ROM set for A3000, A4000, A1200 (Specify) 49.95
3. 1 Manuals & Disks (no ROMs) 56.95 Scala MM400 Is Back Under
official License from Scala Inc. we will be distributing this
excellent multimedia character generator program Scaia MM400
$ 139.95 Scala Art Pack 2 $ 9.95 Scala Art Pack 3 $ 9.95 Scala
Plug In CD $ 44.95 Call for special A1200 kiosk bundles w Scala
MM4O0 CD-ROM Software Titles Continued.
Micro R&D Volumes 12.95 MO Da Anthology 36.95 Movie Maker Special FX 1 36 95 Multimedia Backdrops 24.95 Multimedia Toolkit 2 (2CDs) 26.95 NetNews Offline 1 or 2 (Specify) 16.95 Octamed Sound Studio 19.95
p. OS Operating System 26.95 Paperbag Princess 10.00 Personal
Paint 7.1 59.95 Personal Suite Irom Cloento 29.95 PhotoCD
Manager 33.95 Print Studio Pro 34.95 Pro Pics 24.95 Retro
Gold. C64 Games & Emulator 22 95 Sc! R Sensation v2 19.95
Sramese 2.1 CD 49.95 Sounds Temfic Vol 1 or2 (Specify) 12.95
SpeccyCD 97 27.95 Surface Pro & Pro Textures Combo 55 95
System Booster 26.95 Ten on Ten (10 Cds) 39.95 Texture Heaven
2 12.95 TurboCalc 5.0 99.95 Ultimate Blitz Basic 44.95
Utilities Volume 2 29.95 Visual FX LW t. 2 (Specify) 129.00
Visual FX for I mageFX 129.00 Weird Science Clip Art 14.00
Weird Science Animations 19.95 Women on the Web 39.95
WordWorth 7.0 CD 69 95 WordWorlh Office 59.95 Workbench Add On
24.95 Wortd Atlas from Wisedrome 34.95 More titles in stock
call For the latest visit www.softhut.com Foundation CD SJV.iO
Genetic Species CD $ .39.95 Kang Fu CD $ 22.95 Worms Director
Cut $ 29.95 Myst CD $ 54.95 Quake CD
549. 95 Gloom Deluxe SI 9.95 Time of Reckoning CD for Quake
$ 23.50 Hundreds more in stock.
Call for a complete lisL Productivity - Utilities Amiga Monitors V Games for Amiga Air Mail e Email $ 28-95 AmigaWriter 1 1 109.95 Art Effect 2.6 129.95 AS1M CDFS w 2 CD titles 49 95 Aura 16 Digitizer w sour-.dprobe 124.95 AV8R Pro++ w RS232 Cable 399.00 Aweb 3 w HTML Heaven 41,95 Batch Faciory 49.00 Cinema 4D v4 CD 199.95 Cmema 40 CD (Upgrade (rom v3) 124.95 Composite Studio P ro 149.95 Control Tower 2 0 139.95 Co-Pilot Audio or Video (Specify) 99.00 Cross DOS v7 Gold 59.95 Cross MAC 79.00 CybergraphX 4 CD NEW 39.95 Deluxe Parnt 5 Disk or CD (Specify) 49.95 Dev Pac 3 99.95 Directory Opus
5.5-Mag I-II upgrade 54.95 Directory Opus Mag i-tfupgrade 54.95 Directory Opus Magellan II 79.95 Disk Salv 4 29.95 Distant Suns 5 02 Roppy 52.95 Distant Suns CD 39.95 Draw Sludio 2.0 CD 124.95 Elashc Dreams w PPC support 99.95 Envoy 3.0 CD NEW 69.95 Fast Frames 2.Q 79 95 Final Data Release 3 59.00 Fractal Pro 6.10w FPILvi CD 85.00 Fusion version 3.1 54.95 Fusioa'PCX Special Bundle 79.95 GameSmith Development System 68.00 Gigamen 3 x 29.95 GP FAX Class 1&2 49.95 HiSoh Basic 2 94.95 Hisofl C+4 Lite 109.95 Hisoft C++ Developer 249.95 Hi - Speed Pascal 99 95 (Browse 1.2 41.95 Image F X 3.0 239.95
Make CD DAO 69.95 Master ISO Ver.2 from ASI Mware 79.95 Money Matter by Digjta 39.95 Muitlcam Editor CaR Net Connect 2 99.95 Network PC 32.95 Opus Companion CD 44.95 Opus Companion C D w Purchase 39.95 OxyPatcher 27.95 PageStTeam 4.0 Call Pancanvas 39.95 PC Task 4 .4 89.95 Pcx Software PC Emulation 54.95 PFS 2 Ver 4 2 59.95 PFS 2 Vor 4 2 Upgrade 39.95 Picture Manager Professorial CD 74.95 Power MacroaUghtwave 89.95 Pro Vector 3 179.00 Quarterback + Tools Bundle 49.95 Quill Text Editor 24 95 Red Hat Linux 34.95 RenderFX Ver. 2.0 139.95 SCALA Plug-In CD 44.95 Scape Maker 4.0 39.95 Siamese 2.5
RTG 129.95 Siames2.tCD 49.95 SoundProbe 39 95 Squirrel Zip Jaz Tools 26.95 Studio Printer 2 2 B CD 39.95 Superview Productivity Suite 44.95 Surface Pro 55.95 Termite TCP 39.95 Turbo Pnn! Pro Ver. 6 69.95 Turbo Pnnt Upgrade 4 0 to 6.0 29 95 Twist 2 Relational Dabibase 119 95 TypeSmith 2.5 69.00 Visia Pro 3.05 49.95 Visual FX CD Lightwave -1 or 2 129.00 Visual FX CD Image FX1. 2, 3. Or 4 129.00 Web FTP 32.95 Wipe Studio 137.95 World News 34.95 X-DVE 179.95 31 We Accept We also ship Prepaid, UPS, COD and approved School and Government Pos.
All returns will be issued full store credit or 15% restocking fee on refunds.
Dear AC Although you believe differently, the issue I received only yesterday is great. The B&W certainly goes with the Amiga, AMAZING AMIGA'S, developers, mine, and countless others' situations. When AMAZING was in color, it belied the situation even though your remarks didn't. I say, it's exactly what's needed. We are all in this gray area.
And perhaps, we'll all have to "Jump ship". You've got a wonderful magazine.
I hope you it exists a long time.
John H. Rice Mediadaddy@yahoo.com Dear AC I know I could buy a subscription for a relative or friend on their birthday or Christmas, but no one would know that this is a good way of boosting sales for your magazine, and ultimately Amiga wares. So imagine a sponsorship program where your staff would select targets to receive such donated one year subscriptions, preferably high profile individuals: i.e. Bill Gates reacts to little old lady, who pays for his Amazing Computing Amiga subscription. It would make a nice little monthly article to read, and inspire a lot of desperate Amiga owners to
get involved. You could match up donators and potential subscribers, and the best reaction that month makes pages of Amazing Computing Amiga. Possibly add the option of sending them a T-shirt I saw on the November issue Page 43.
One more thing. I like the way that the November issue turned out. It gives a serious kind of techy look to it. I don't think I've ever seen Black and White look so good.
Sincerely Brian Burkhardt Dear AC I just read your editorial for November and thought I'd pass along my reaction.
First, a bit of background: my A2000HD is a few years old by now (I upgraded to it from the A1000) and currently sits on a shelf because it's too slow for some of what I need to do. It was a great machine for its time and I'd love to put it to work again, but feel it could use a little 'beefing up' first.
That leads me to your column. It appears that all the initial talk, from the folks touting the new direction Amiga was taking, might have been little more than just talk. The most memorable thing I seem to recall (from Amiga brass) was the admission that computers can't be sold unless there is marketing and advertising.
Your great publication aside, I can't think of a single ad I've seen for the Amiga platform in any mainstream media. What happened to the promise of an 'all-out advertising campaign'? From what I read in Amazing, there is some pretty impressive hardware out there!
One would never know it by listening to radio, TV or reading the newspaper...it's just not covered.
In closing, let me say that I'd really like to see something aimed at those of us that continue to hold on to our old equipment. As you stated in your editorial, I'm one of those that is "waiting for something to happen" before going out and spending any more money on this platform. To coin a phrase: An Amiga is a terrible thing to waste.
Thanks for the opportunity to speak.
Michael Picco firstname.lastname@example.org Dear AC: - After receiving the latest issue today, I want to offer a few comments:
1. Thank you. You have stuck with the Amiga community through
thick and thin, and I'm grateful.
2. I can handle the switch in format so long as you stay in
Reactions to our First Black and White Issue
3. You have spoiled us with the sheer volume of useful informa
tion you pack into each issue.
4. I will subscribe to Amazing until the Gateway cows come home!
Gregory Hayes Beckley, WV email@example.com Dear AC Three cheers for black & white! Let me explain.... I am an Amazing Computing Amiga (AC) reader from the release of vl n3. Back then, AC distinguished itself by providing substance in black and white, instead of reprinted press releases on shiny paper. (;- ) I'm sure those of us who are still Amigans, who started subscriptions with those early issues, can remember that. Your commitment to content in the face of current professional disaster is great! If you keep it up, I'll have no choice but to renew in February.
Oh yeah, one other thing: whenever I have money for Amiga stuff, I reach for your latest issue and buy from your advertisers, exclusively. I have yet to be let down. Please pass the word to Paxtron, Software Hut, Safe Harbor, et al., that I will support them as long as they continue to support AC.
This holiday season, I hope to have some extra cash to fill out my AC library with the issues I missed in '92-'95. I'll put my "wish list" together soon, so I can find out what's left in your stock.
(However, I got vlnl and vln2 when 1 bought that freshly-released copy of vln3, so the oldies are covered.)
Wishing you peace of mind for the holidays and the coming year, Ike Stoddard Houston TX Please Write to: FeedBack c o Amazing Computing Amiga
P. O. Box 9490 Fall River, MA 02720 International, Inc. KEEP THE
Own a piece of history.
• Special Limited “Langen Edition” - only 55 world wide!
• Engraved Signature of Petro Tyschtschenko Sterling Silver (925)
None Reflective Mineral Glass Waterproof to 30 meters Miyota OS
10 Clockwork with Date and Chronograph
• High Class Case and Strap made of Leather
• 18 Months Warranty
• US$ 270.00 + Shipping To order the watch, eMail Nicole
Gottfried at firstname.lastname@example.org. Please use “Watch Order” as the
subject. You may also FAX or mail your check or money to: Amiga
International Inc. Special signature copies available while
supplies last Robert-Bosch-Str. 11 B 63225 Langen, Germany Fax:
49 (0)6103 5878-88 Show your colors!
Amiga Users, find Official Amiga posters, a new Amiga mouse, the new Amiga CD, Boing mouse pads and more at your local Amiga Dealer or contact our distributors!
Distributed in North America by: Keep the momentum going Software Hut, Sharon Hill, PA 800-932-6442 Compuquick Media Center, Columbus, Ohio 614-235-3601 For a list of official Amiga dealers, please visit us on-line at www.amiga.de The Amiga Designer Mouse with new packaging is available at local Amiga dealers.
• High Resolution
• Special Design with AMIGA-Logo New Release! New Edition!
AMIGA Theme CD BACK FOR THE FUTURE Keep the momentum going A product of AMIGA International, Inc. and German band ANNEX. The BoingBall textured CD contains seven tracks including a short introduction by Petro Tyschtschenko.
AMIGA Join the Amiga Team!
For information on Amiga Liscensing for your products, please contact: International, Inc. Robert-Bosch-Str. 11 B 63225 Langen, Germany Phone 49 (0)6103 5878-5 Fax: 49 (0)6103 5878-88 E-Mail: email@example.com www.amiga.de The world has changed and, to keep you informed, so has your favorite AMIGA Magazine!
Amazing Computing Amiga Want to stay on top of the news in the Amiga Market? Want to learn all about your Amiga through tutorials, reviews, monthly columns, and more?It is really simple, subscribe today, 1 -800-59-Amiga toll-free in the US and Canada Tel: 508-678-4200, or FAX: 508-675-6002 Amazing Computing Amiga is expanding the way you can get Amiga information. Now, more than ever, to stay on top of the changing Amiga market, you must subscribe to Amazing Computing Amiga.
Sign up today and save!
YES! The “Amazing" AC publications give me 2 GREAT reasons to save! Please begin the subscription(s) indicated below immediately!
American Express Name_ Charge my Visa MC _ Call 1-800-345-3360 or FAX 508 675 6002 now and use your Visa, Master Card, or Discover or fill out and send In this order form!
Expiration Date Signature Please circle to indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 43% off the cover price!
US $ 27.00 | | Canada Mexico $ 34.00 Q Foreign Surface $ 44.00 U 1-year SuperSub AC + AC's SuperGUIDE 14 issues total!
12 issues of AC PLUS 1 issues of AC's SuperGUIDE' Save more than 50% off the cover prices!
(AC's GUIDE is in development) US $ 37.00 | | Canada Mexico $ 54.00 Q Foreign Surface $ 64.00 Q Genesis Flyer, Amiga 99, The Holy Trinity, AmigaWrite 1.1, Free Video from Nova Design, Two new German Mags, IOCA Web Site, and more.
NEW PRODUCTS And Other Neat Stuff Three New Cds Released and free PMPro 4.0SE Aminet 26 dated August 98 is now in release. This CD from the producer of the world's largest collection of freely distributable Amiga software includes a full version of E-Paint 4.0. Aminet 27, dated October 98 includes Kang Fu.
This is in addition to the nearly 1 gigabyte (uncompressed) of software on the CD.
Also new is the CD Studio Professional V2.2. This CD contains powerful Amiga Workbench drivers for your Amiga. Version 2 introduces the first professional Color Management System (CMS) on the Amiga to ensure that your printed colors match your screen colors. The included printing application allows printing of images such as IFF 1LBM, TIFF, PNG, IPEG, OS 3 Datatypes and many more. Also supported are more than 54 of the latest dither methods. Studio printer software also provides the user with many image enhancements such as blur, sharpen, automatic contrast enhancement, mirror, invert and
much more. System requirements include: any Amiga with Workbench 2.04,3.0,3.1 or higher, minimum of 1.5 MB memory, and a CD- ROM drive.
In addition, Picture Manager professional (PMPro) 4.0SE (ENGLISH) is included with the Aminet Set 7 CD!
Stefan Ossowskis Schaztruhe, Gesellschaft fur Software mbH, Veronikastrafie 33, D45131 Essen Genesis Flyer Finally, there is a solution to Video flyer users during the A4000 shortage.
Randomize, Inc. has announced the release of its Genesis Flyer, the Video Toaster Flyer compatible Amiga. The Genesis Flyer is available as both a complete turn-key system including Computer, Toaster, Flyer and Drives or as just the Computer.
The Genesis Flyer will have Video Toaster Flyer compatibility as well as compatibility with other Video Slot applications, 060 CPU speed, 32 MB RAM, 5.1 GB IDE harddrive, 36x IDE CD- ROM, high density floppy drive, 5 Zorro II Slots, AG A chipset, and more! The system price is $ 2449.95 US and $ 3749.95 CDN.
Randomize also offers a turn-key system which includes the Genesis Flyer, Video Toaster and Flyer, a 2 x 9 GB video harddrive, and a 1 x 4 GB hard drive for audio. The full turn key system sells for $ 7999.95 US or $ 12239.95 CDN. For more information, visit the Genesis Flyer site at http: www.randomize.com flyer.html Randomize also has gift suggestions.
The AmigaWares Christmas Gift Bundle includes a Zip Polo Seat, Turtleneck and the Amiga Theme CD all for $ 55 US, $ 85 CDN or 15% off any other bundle of more than $ 100 CDN! Check it out at http: www.amigawares.com Randomize, Inc., R.R. 2, Tottenham, Ont., LOG WO, TEL: 905-939-8371, Fax: 905-939-8745, http: mvw.randomize.com flyer.html, mail: firstname.lastname@example.org. New ICOA Web Site The Industry Council Open Amiga (ICOA) has announced their web site is finally on-line. This site is to serve as a focal point for developers both large and small to communicate with each other and to bring
together information of use to all. The new site features special sections for documentation, workgroups, discussion lists, news areas and more.
Many areas, such as Your News, allow items to be immediately contributed by ICOA members to go on-line.
Some sections of the site are not yet complete, but if you would like to volunteer to assist in any part of the site, please contact Ted Wallingford at email@example.com. Amiga 99 The Gateway Computer Show, Amiga 99©, will be held on Friday March 12 through Sunday March 14,1999, in St. Louis Missouri. The show is organized and owned by Amigan-St. Louis' Bob Scharp. Bob has organized all the Gateway Computer Shows©. Amiga 99© looks to be the fifth and largest show yet.
They are moving Amiga 99 to a bigger hotel, the Henry VU3 Hotel.
Amiga99's banquet will be bigger and it will be held in its own hall at the new location. The Amiga 99 Banquet tickets, for the March 13 Banquet, are now available. Cost is $ 35 each plus an WEB DIRECTORY laMlMulAM Visit The Amiga Web Directory!
• The world's leading resource for the Amiga on the World Wide
• Updated daily with new Amiga web sites, industry news and
• Available on six different international mirror sites.
• The most award-winning Amiga web site ever.
• Includes "Agnes", the world's most flexible Amiga search engine
Two New German Magazines Computer 98 saw the release of two new
German Amiga publications, AmigaOS and AmigaFever. For more
information on Computer 98, please see the article on page 41
of this issue.
Admission ticket to the show. Banquet tickets must be ordered in advance. No banquet tickets may be sold at the door.
If you only have a few bookmarks in your web browser, make sure one of them is the Amiga Web Directory! Sponsored by the The Champaign-Urbana Computer Users Group, the "AWD" is the most complete resource to the Amiga on the World Wide Web. Make the Amiga Web Directory your starting to point to exploring the Amiga on the World Wide Web. Visit the AWD at: http: www.cucug.org amiga.html today!
As always, the show will have both instructional classes (schedule and prices to be announced) and free seminars.
Tickets for the three days of classes, March 12 -14 and the two days of floor exhibits, March 13 and 14, may also be ordered in advance. A full class schedule will be posted as the show approaches.
For more information, please check their web site at: http: www.amiga-stl.com or contact Bob Scharp of Amigan-St.
Louis by email at firstname.lastname@example.org. Please send a check or money order, in U.S. funds to: Amigan-St. Louis, c o Amiga 99 - Tickets, P.O. Box 672, Bridgeton, MO 63044 AmigaWriter 1.1 Haage-Partner has announced AmigaWriter 1.1. Many customer requests were fulfilled and problems that customers experienced were addressed and fixed. The new features of 1.1 include: improved printing; font substitution table; multi-assigns for font directories; Bubble-Help control; complete localization; and better interaction with StormScreenManager.
The Holy Trinity The Holy Trinity (due May 1999) is an adventure RPG with 3D rendered Myst-like graphics with area animation and Final Fantasy VH combat and menu system. It will require 2MB of Chip RAM and 4MB of fast RAM, and it comes on one CD to be hard drive installable. It will include: 3D Myst-like backgrounds with area animations (i.e. moving waterfalls, animals etc.), 3D rendered cut- scenes (depicting the player's progression during key points during gameplay), Digitized Voice dialogue (the player can toggle this option on and off; text dialogue will replace the voice), hundreds of
3D rendered locales for the player to explore, evolving story line that changes based on the player's actions, support for AGA Amiga platforms, hidden areas to explore with hidden items, subplots, and it supports GFX cards for enhanced graphics and resolution.
Digital Visionaries, P.O. Box 65, 46 Hemlock Rd„ Bamstead, NH 03218-0065, TEL:
603. 269-6556, 603-269-7180, email: Dvisiormries@hotmail.com GET
NOTICED Please send New Product information to: Amazing
Computing Amiga, P.O. Box 9490, Fall River, MA 02720,
www.pimpub.com. A Letter From Amiga Inc. On November 23,1998
the following letter was placed on Amiga Inc.'s web site at
www.amiga.com. Dreams and Reality As General Manager of
Amiga, Inc. there are times when we can all lose sight of
dreams vs. reality. I have to admit I would sometimes choose
to dream the impossible Amiga is not just about dreaming;
it's about implementing dreams and making them a reality.
We've been working very hard to see that this happen. I
believe that in order to take this company to the next
level, we must stay focused on delivering the dreams not
just talking about them in hopes that they will happen.
At Computer '98, we announced of our alliance with QNX as the foundation for the Next Generation Amiga Architecture. We have taken the leap towards flying and I saw the enthusiasm in many people's eyes, and could feel the electricity in the air! The excitement that the future holds is great; we are looking forward to working with QNX and their team. QNX brings the foundation of technology and the values of what Amiga has always been. The QNX RTOS is a foundation that we can build on.
It's only with a secure foundation that the tallest of buildings arise. This will not just be an architect's dream, or a contractor's vision, we are dedicated in making this a reality. Reality is the tallest buildings are not built overnight. They take planning, commitment, focus, and a lot of sweat.
We are embarking on new territory, and there maybe those who will oppose our strategy. Some will struggle with change and not support our future plans. Some will disagree with the path we have chosen. To those I would say, "Lets not get stuck in the past or live in a dream world." Let's all work together in making Amiga not just a community name, but a name that will be recognized throughout the world. A name we can all be proud of.
The recent events over the last few weeks, have hit the community like a shock wave rippling with excitement and fear. It's unfortunate that we have had so much confusion and rumors. Change is difficult and please believe me when I say, I understand the value that the community brings. I empathize with each and everyone one of you through these hard times of rebuilding. You must remember that Amiga is bigger than any one person or computer. It's about people who aren't afraid to walk up to the edge, look over, see all that's there, and then take the leap to fly. We don't live in a dream, we
live in reality and this is where the rubber meets the road.
The vision is in place, the architects have started work, now we must be patient to see the building rise. In order for this to happen, it is vital that community is united. The User Group community support is essential in evangelizing the world (come see this new building). The Development community is critical in expanding and networking it from one building into many.
This is Amiga and now more than ever we must all take the leap towards flying as the world stands back in awe. We can do this a community of not only dreamers but dreamers who know reality and aren't afraid to fly.
Thanks for your support and always keeping Amiga in your heart.
Jeff Schindler General Manager Amiga Inc. Free video with ImageFX for the Holidays A holiday offering from Nova Design, Inc. to new ImageFX customers: a free video tutorial with ImageFX!
Starting November 15th and running through January, when you purchase ImageFX new you will also receive, absolutely free, the Catalyzer video tutorial for ImageFX - volume one.
Catalyzer's regular retail value is $ 49.95 - but you'll be getting it for free!
Nova has also made special arrangements with Visual Inspirations, makers of Control Tower and VisualFX, and they have included coupons in the ImageFX package to allow you to order their VisualPX for ImageFX for a 50% discount! VisualFX replaces ImageFX's interface with a powerful, yet easy to use, icon driven interface that makes creating sophisticated transitions and animated effects effortless.
ImageFX is the Amiga's award winning image editing and special effects package. It combines nearly every tool you could possibly need for creating images, painting, image processing, image file format translation, special effects, morphing, and more. It has all the high end tools without the high end price. ImageFX is a must-have package for ail Amiga, DraCo, and Video Toaster Flyer owners. There simply isn't anything else that offers you everything that ImageFX has.
This is a limited time offer for just the holidays, so contact your local Amiga dealer or mail order house to place your order!
• AC* ¦ mn. Here td [nmmrr In *.hi, inn rdi l in ifi: flillnii n
All the AMIGA Products that You need We don’t Know where You want to be tomorrow, but we arc A1230-40 249.00 A1200 ACCELRATOR with 68030 40MHz FPU 88882-40. 0 Megabyte of RAM and SCSI-II Controler 72 PIN Standard Simm socket, RTC . Great forTowtfr models.
A2000 Accelerator with 68040 at 44.VFV FAST SCSI II Interface 4 72 Pm Standard Si mm Sockets (128 Megabytes max.) Upgradable to an 68060 board.
A2060-50 749.00 As above but 68060 with 50 Mhz , A4060-50 749.00 A4000 Accelerator with 68060 at 50MHz, FAST SCSI II Interface 4 72 Pin Standard Simm Sockets (128 Megabytes max.) I O Extender 119.00. Two High Speed Serial Ports with FIFO up tofiOO Kbjud and one Parallel port The Ultimate Timebase corrector tor the AMIGA ask for a Spec sheet For the Broadcast quality You expect Spectrum 185.00 Graphic board for Zorro ll ll I Sot. 2 Meg ol Video memory with pass through Works with EGS.Cybergraphics and PicaSso 96 Glock NTSC 349.00 Genlock for alt AMIGA s NTSC S VMS .
Glock PAL 36ft.00 Genlock to' alt AMIGA"". PAL: Fjigitiri jiound Studio. II qatitpler m the world Sound Great Valley Products - M Inc. MSB0 Progress Drive Suite N Ijmr.alem, PA 19020-5899 USA Tel.: (+1)215 633 7711 Fa*: (+1)215 633 9288 Website www:gvp-m.com ¦ GVP 16Mog 125.00 'ditim M Fin Scandoubler 175.00 Wildfire Animation Sequencer Version 7 Preview The new Wildfire is a major upgrade offering a new, streamlined interface with tabs to access all of Wildfire’s features.
Review By Dave Matthews Wildfire version 7 should be out by the time you read this, and it's a major upgrade. Most immediately apparent will be the new interface. The old desktop with separate windows for each of Wildfire's modules is gone, replaced by an integrated MUI interface.
In addition to the new look, the entire interface has been streamlined, and is much more straightforward and easier to use. All of Wildfire's many abilities can be accessed via three tabs on the main window, Project, Effects, and Options.
Project Area The Project area is where you set up your inputs, whether single images or sequences, animations etc., and your Figure 1: Wildfire Projects window.
Output. This is also where you can preview and test your Wildfire creations.
Here you can select either linear or nonlinear effects. Linear effects are the same as the effect system Wildfire 5 used, and it uses the same Buffer and streams setup.
Nonlinear effects are new to Wildfire, and provide much easier creation of some effects. With nonlinear effects, you don't need to worry about buffers, or streams or such. Setup your input and output filenames and formats, then drag operators onto the effects window, drag your input onto the operator, and presto, instant effect. You even get a thumbnail view to see if you like the effect. See Figure 1 for the Project area, and Figure 2 for the nonlinear effects.
Wildfire supports PowerPC and CyberGrafx, and features an astonishing array of effects, including 3D effects with multiple light sources and phong shading.
Figure 3: Linear Effects and Plugins.
T-l Effect Plogrnitk| Effects Project E533 ikjrOSM Process script. The effects which ere displayed here are exectuted when pressing test or preview in this window or single-image convert in the project window.
The following coloums are displayed: State ... x when the effect is enabled, free when the effect is turned off. In this case the effect behaves like it would not be inside the script.
Effect... name of the effect. The effects will be calculated from the top to the bottom (that means linear) From, To, Step ... displays the values which can be selected for every effect on the bottom. This may be used as time-range! The first executed frame is 1 and the last possible frame is 9999.
TrsnsfcrrrisD Triangulate Twf3D Output Frane Effects Area The Effects area is the heart of Wildfire and most of your time will be spent here, whether creating nonlinear effects, or the more elaborate and complex linear scripts, composed of effects, variables and envelopes, that along with your input will create your final project. The effects area presents a list of all the steps in your script, with columns for the State of the process (enabled, disabled), the name of the effect, the various inputs and output, and from, to and step for controlling the range of the frames on which the script
will operate. See Figure 3 for the linear effects section. Also see Figures 4 - 7 for example frames from animations made with Wildfire.
Options Area The Options area is where you control the processor and render settings, such as the color depth of the render, the dithering and smoothing, the default width and height, etc. This is also where you add and configure your savers. Also, the Clipboard, player and plug-ins can all be configured via the window menu.
AC’s 150™ issue Wildfire is a complex, feature rich program, and learning it can be somewhat daunting. In recognition of this, part of the new interface is a context sensitive help system using MUI's help bubbles, which are available for all buttons and windows. This is an effective way to present just enough information to accomplish your immediate goal, without struggling through an entire manual. Of course, Wildfire will include comprehensive documentation in HTML format in addition to the help system.
Requirements Like earlier versions, Wildfire supports PowerPC and CyberGrafx, and features an astonishing array of effects, including 3D effects with multiple light sources and phong shading. Like before, objects in NewTek's Lighwave format can be imported and used in the 3D effects. New options include loading AVI and Quicktime movies, although none of the AVIs or Quicktime movies I had on hand would load correctly.
PC Windows formats like AVI tend to be moving targets, with new and updated codes making support time consuming and expensive. Keep in mind this is a preview, and not all features are fully implemented yet.
The minimum requirements for Wildfire are 68020, 8MB of RAM and either AGA or a GFX board. Like all high end graphics programs, more is better. Ideally, an 060+PPC, graphics board, at least 32MB of RAM and a big hard drive will make Wildfire really fly.
For a test drive of Wildfire, check out the demo version of Wildfire 7 available on Aminet in the biz demo directory.
In a decade that saw professional level software for the Amiga slow to a trickle, it is gratifying to know there are still programs of Wildfire's caliber being developed. If you are seriously into animations and or video with your Amiga, Wildfire is a must have. If you found the interface of earlier versions a bit confusing, you should definitely check out the new MUI interface.
For Price and availability, contact: Nova Design, Inc. 1910 Byrd Ave.
Suite 204 Richmond VA 23230
(804) 282-5868 http: www.novadesign.com You can contact me via
Amazing Computing Amiga or by email:
• AC* AC’s 150 th ISSUE December 1998 15 Urban Constructs Indulge
yourself by creating the world the way you would want it to be.
By R. Shamms Mortier Did you build models as a kid? Did you create toy train layouts that stretched from room to room? As adults, we call this railroad modeling or, if you are into doll houses and furnishings, miniatures. But, whatever you call it, no age knows a limit to imagination and all of us seem to want to re-create our environment.
This issue, let's play with the methods and procedures you can use in any suitable application to construct a digital urban environment, a cityscape. You will find that you can use these ideas and techniques, or variations of them, with Aladdin 4D, LightWave, Real 3D, Cinema 4D, Imagine, and other 3D applications that are available for the Amiga. In order to apply any of the information in this overview of cityscape construction in any single 3D application, it's obvious that you will have to be familiar enough with that application to know where to find the appropriate tools.
What we will cover in a series of articles are geometric constructs, texture channel types, mapping types, and an important commercially available texture map library. Let's start with our foundation: geometric constructs.
Geometric Constructs for Urban Dwellings The first step in designing a digital urban landscape is to consider what shapes the structures will have, and then to set about creating them. The most common shape that comes to mind, when we think of the skyscraper, is some modified form of the cube (the most ubiquitous volume of living space offered by Western culture).
So, let's start with the cube, and see how it can be modified to create a variety of shapes simply by varying its dimensions. The cube can be stretched on its Y or height axis to achieve the basic skyscraper. It can be squashed on its X or Z axis to create a facade-type of look, more common to 19th century buildings.
Both of these operations can be performed at the same time, in order to We have to look for ways to give the impression of scale without actually making everything equally complex.
Trapezoidal Alterations A trapezoid is a shape that is larger at one end than at the other. We can make use of this first customizing process for our urban constructs by simply making the top of the building smaller in area than the bottom. Most 3D applications allow you to do this easily.
What this creates is a building that looks more sleek and ready for the twenty-first century.
Figure 3 (above left): Using the “Marrying Like to Like” technique, cloned and resized objects can be reattached to their original volumes, creating much more interesting urban building models.
Figure 4 (above). Using all of the composite buildings shown in Figure 3, they can each then be used as a part of one larger and more complex structure.
Figure 5 (left). Breaking away from cubic volumes, you can use other basic 3D primitives for creating composited urban dwellings.
The pictures in this article are availaDle in full-color on * our web site at www.pirnpub.com Marrying Like to Like This is one of the simplest techniques for making more complex structures. Just make a copy of the basic model, and then resize the clone. Place the resized clone on some other area of the original, either on top or on the side.
In an amazingly short time, you'll be able to construct a much more interesting composite. If you develop a few buildings using this method, you can take it one step further and marry them to each other for one mega building.
Don’t Get Boxed In Present day cities, and especially those that will follow in the future, are not limited to cubic structures. Cylinders, spheres, rounded rectangles, and other volumetric shapes all play a part. Using the same "marrying" techniques we have already described, basic models can be used as composited elements to construct new urban vistas.
A 3D Background Matte If you are going to create a large city, it would take more RAM than you can ever hope to purchase to render even a square block. So, we have to look for ways to give the impression of scale without actually making everything equally complex. The best way to do this is to create what I call a "3D Background Matte".
The process is simple, and all of the 3D software that I am aware of can accomplish it, though the names of the tools used may vary. The best thing about using this method is it minimizes polygon counts, which translates into smaller storage space and faster rendering times.
Simply defined, a 3D Background Matte for a cityscape is a polygon mesh, with selected polygons extruded upward to simulate buildings. These are basic cubic structures that act as a general backdrop for placed complex models. If you can incorporate a Windows application with your Amiga work, then I would suggest that you investigate the application called Nendo from Nichimen Graphics (http: www.nichimen.com) which is excellent for just this purpose.
Adding the Spices Figure 7. In the final geometric mix, the complex buildings are placed into and around the 3D Matte As a backdrop, the 3D Matte works very well, but because of the uniformity of the geometry (all based upon the extrusion of cubic volumes), it's rather boring. Even with interesting textures added (which we will walk through in another article), the geometry would still hold a viewer's interest for only a few seconds. But if the Matte is a backdrop, then that implies that something else, an additional element, is to be added as a focus of interest.
We have already developed the interesting elements at the start of this article. They are the complex composites, the intricate buildings generated by copying and pasting various basic primitives together. The trick is to intermingle them with the 3D Backdrop Matte. There are some general rules I follow when placing the complex objects in the same composite with the 3D Matte.
To start with, I never place everything at the same Z viewplane (front to back). Intersperse your complex objects, so some are far behind the Matte, some implanted in the center, and some in front. What you are looking for is viewer interest, so there is more staying power in the scene. To get this, allow the viewer to fantasize concerning the global design of the city.
Make the complex items about 200- 300% larger than the Matte buildings, so they stand out in the mix. Make the complex building used in back of the Matte 300-400% larger as a rule, though your sense of design will guide you on the exact dimensions.
Remember you can clone and rotate (on the Y or vertical axis) any complex object. This allows you even more overall variety.
Finally, use your sense of proportion and perspective to make the complex buildings look like a part of the overall view. They have to stand out, but they must also look like they belong.
In the next article of this series, we will look at the application of "channel types", what they are, and how to select among them.
Until then, practice what we have started. Remember that the confines of your cityscape are only limited by your imagination.
Enjoy! See you in ROMulan space.
• AC* Please Write to: Shamms Mortier c o Amazing Computing
P. O. Box 9490 Fall River, MA 02720 or visit our web site at:
www.plmpub. com FANCY FRAMES THREE WAYS TO EMPHASIZE
PHOTOGRAPHS Frames do more than just surround a painting or
photograph, they set the stage and prepare the audience for
the presentation. Why not do the same for your next
masterpiece of Desktop Publishing?
By Nick Cook I recently attended an interesting exhibit of artwork painted during the California Gold Rush. One thing that struck me as I entered the neutral beige gallery at Sacramento's Crocker Art Museum was a few of the paintings' frames. Or should I say FRAMES. They were huge, gilded things surrounding the art. Despite their massive qualities, they didn't overwhelm the paintings, but added to their enjoyment. The art wouldn't have had the same Impact if they were framed by those skinny little black Euro-modern frames, or if the canvases were just stuck on the wall.
We can also use frames on the printed page as a way to emphasize photographs. Here are three basic ways to do it.
Method One: Box It!
This is a simple technique to frame a photograph (Figure 1). While ImageFX 3 was used for the example, you could use almost any Amiga paint and image processing program.
STEP ONE: Go to the Buffer panel, and create a buffer that is larger, say 15 to 20 percent, than the photo. Fill it with white, if it is the color of your page.
STEP TWO: Draw a filled black rectangle slightly larger than the photo, but not big enough to fill the buffer to the edge.
STEP THREE: Apply the Disperse filter (in the Effects panel), set to eight iterations. Next, give the edges of the rectangle a light Blur.
STEP FOUR: Load the photo as a brush and stamp it down in the middle of the black rectangle.
Many variations are possible.
Experiment with different filters, brush edges, and colors.
Method Two: Duplicate It!
Figure 2 was performed completely inside PageStream 3.2. Most image processing programs could also reproduce the effect, STEP ONE: Import the photograph.
STEP TWO: Click on the image to make it active, then select Transform from the Object menu. When the requester appears, leave the Copies gadget at "1". Enter a percentage in the Width and Height gadgets. For the example, 90 percent was entered.
STEP THREE: PageStream will make a duplicate of the picture. Use the Object Align controls to center the copy on top of the original.
STEP FOUR: The original photo was lightened slightly to emphasize it.
Make the larger picture active. Click on the FX button, located in the lower right end of the Object Palette.
Select Brightness from the menu.
The example used a value of 10.
As with the first technique, this one can be varied. For example, clip just a portion of the image, enlarge it by 20 percent or so, then stamp it back down. Darken the outside image instead of lightening it. Also, there's no need to stop at one duplication.
Repeat the technique for a "nested boxes" effect.
Method Three: Clip It!
Your collection of structured drawing dip art may be a rich source of image frames, especially the "shapes" or "background" directories. You know, the things you usually use to surround text like "SALE!" Or "NEW!".
If you have a rectangular picture, and a rectangular border that is transparent in the center, it is a simple matter to stretch the frame around the photo (Figure 3). However, if you want to use an irregularly shaped border, or if the center isn't transparent, you'll have to do some work.
Load the border into DrawStudio or PageStream. You may need to Dissolve (in PageStream's Object Drawing menu) or Ungroup the illustration first. Click Figure 2: Lightening the original image creates a "frame” for the inner picture.
(Photo by author) somewhere on the screen to deactivate the drawing's parts. Now click on the opaque center section, then hit Delete.
With any luck, the offending solid will be removed. Unfortunately, depending on how the illustration was constructed, that doesn't always work. In that case, we need to make a mask.
STEP ONE: Stack the image on top of the shape. Or stack the shape on top of the image and send it to the back.
Either way, you want to end up with your shape behind the image.
STEP TWO: Make the text and shape active, either through shift-clicking both or clicking the left mouse button and dragging the dashed line around both. Select Mask Mask Graphic from the Object menu. The shape "fills" with the image.
Figure 4 uses a solid colored "TV Screen" shape. The image was a rectangle. PageStream 3.2's Mask function saved the day here: STEP THREE: Reload the original shape.
Enlarge it and stack it behind the masked image.
DrawStudio If you're in DrawStudio, do this instead: STEP ONE: Click on the shape.
STEP TWO: Select Attributes from the Object menu. Click on the Bitmap button in the Fill Colour section, then on the Edit button. If you have preloaded bitmaps with the View Bitmap .. .item, select the desired image from the list. Otherwise, click on New then Edit to go to the Edit Bitmap Fill panel. Click on the New button to bring up a file requester. Once you have loaded a bitmap, simply click on its name in the list to use it.
STEP THREE: Reload the original shape, enlarge it and move it behind the image.
With these techniques, you can emphasize your photographs on the printed page's "gallery."
The perfect mix..... Applying audio mixing basics to a range of situations on the Amiga.
By Roger Angus Audio Mixing on the Amiga covers a lot of ground, both in terms of the facilities available and the purposes for which they are used. Audio Mixing, in the broadest sense, can be applied to making mods, MIDI composition and the more conventional sampling programs such as Samplitude Opus, Audiolab 16, and the new Prostation.
Audio and PlayHD At its most basic, audio mixing can mean merely adjusting the volume of a track's individual components to achieve a balance with not too much bass, middle or treble. Taking this one stage further, we could add panning (positioning a component within the stereo image to add a sense of depth) and working with FX.
Even so, a simple discussion on volume can run into trouble when the subject of taste is thrown in, with heated discussions along the lines of "that bass drum is TOO loud" being a common occurrence in studios throughout the world. However, with issues of taste, preference and subjectivity set aside, there are useful things to say on the subject.
In very rough terms, two types of mixing can be identified. The first and most common way is to look at mixing as a way to create a platform from which the most important element(s) in the track can shine. Conventionally this means creating an apt backing track for a vocal. However, this convention can be applied to any melodic music. In a sense, this is perhaps the easiest way of working, with the featured part on one side of the equation, and everything else serving to enhance it.
As an example, we can look at a song with a vocal in it. There are two questions to consider here, the most important being, "does anything detract from the vocal" either by being too loud so as to draw attention from it or by being too prominent a sound in itself, being too tinny, too bassy, etc. which will distract the listener.
Even some relatively quiet sounds can have this effect. A second way of working is contained in the question "is there a balance between all the components?" This is a way of looking at the mixing process to create a balance between all the individual elements which will produce a finished product that sounds greater than the sum of its parts. Obviously, these two approaches are far from mutually exclusive, since they exist primarily in the mind of the person carrying out the mix. It can be rewarding to play the two against each other to check if the track sounds like it is what you are
looking for. In our example, the vocal could be muted to check if everything else hangs together, for instance.
Pump up the volume Often, on the Amiga, a mix will consist primarily of adjusting levels. Yet, even here, the possibilities and permutations are endless. Automated or not, MIDI, MODs and multitrack applications all require a slightly different approach.
At the most simple level, with a tracker program, there is not too much to play with except adjusting the levels of samples. However, within this constriction lies a world of creative possibilities.
Most mixes will tend to leave the volume of the bass and the drums alone, to create a steady platform for the melody and harmonies, It is with these that a simple variation in the volume can provoke interest from the listener. If your approach is thematic, the melodic samples can be introduced gradually (some would say almost subliminally) under the backbone of bass and drums and grow in volume. Alternatively, samples can start loud, with successive repeats dying away; the choice is yours.
Things can become more interesting when using MIDI sequencers and digital multitrackers, especially ones with automation. In this scenario, faders can be made to move on their own to build up a true mix.
Automation will usually apply to panning also. One drawback of this is it is very tempting to create a mix where faders fly up and down and pan pots send tracks hurtling though the stereo mix, creating an impressive sight on the screen but a less then impressive result through the speakers. As a general rule more movement can be applied to the volume of a track than to its stereo position. While a guitar solo changing from left to right and back again can sound great the first time, it soon begins to become very annoying and to detract from the content of the track.
EQ Perhaps the most common use of Equalizing (EQ) frequencies in a mix is to remove the unwanted ranges. A common example of this is seen with a drum mix.
Here, the Bass drum will usually have a low pass filter on it to remove treble frequencies, similarly a hi-hat will have no bass. This is done so that the leakage of sounds is minimized (a microphone on a hi-hat will contain some bass drum, snare, etc.) and so a mix can be better controled as the individual elements are isolated from each other.
This technique can also be applied to a bass and guitar mix, for example, so that the bottom of the guitar and the top of the bass are reduced to create a seamless join. This way the two can blend together to sound like one much larger instrument.
(continued on page 39) Don’t Delay!
Did You Miss October?
Don’t Miss An Issue!
Don’t Miss A Single Issue!
VOLUME 13, Number 10: October, 1998 New Products & other neat stuff, Compuquick has a new A1200 special, don’t miss AmigaFest 98 in Australia, Genesis Alpha, New Boing Mat, Siamese price cuts, A4000 shortage continues, two European Amiga mags halt production, and more!
Translate AVIs to Anims, AVI, QuickTime and more are not just alternative platform formats, they are also great resources. MainActor from Main Concepts offers Amiga artists an acceptable route to produce and build projects with Amigas, Pcs and, eventually, Macs, by R. Shamms Mortier.
Aladdin4D; Cutting Torch Animation Project, Part 3: Surfacing the torch head by Dave Matthews.
LightROM 6 from Graphic Detail Inc., This four CD-ROM collection will please Lightwave users on all platforms, by R. Shamms Mortier.
Etched in Stone, How to create an engraved effect with type, by Nick Cook.
This Old Workbench: Episode 22 Go for Launch, Your Amiga can cut through the jargon and launch your programs through a number of different methods. This month we will study Stefan Becker's ToolManager, by Dave Matthews.
Unix on the Amiga, Part 5: NetBSD System Administration, by Antonello De Santis.
Amiga Atlanta Inc. and the IRS, The trials and errors of creating a non-profit Amiga user group, by Lamar Morgan.
The State of Amiga Sound, The support of Amiga users for the current products and those in production is essential to allow the Amiga to recapture its position, special report by Roger Angus.
Pyromania, Pyromania effects add hot looks to your images, by R. Shamms Mortier.
Wingnuts, Is it a great challenge or another name for frustration on the air?, by Jake Frederick.
Check Out The September Issue.
VOLUME 13, Number 9: September, 1998 New Products & other neat stuff, A4000 Tower Shortage, National’s PCMCIA solution, Randomize’s Amiga-PC network, & AmigaZone is sale priced!
ZAP! You’re Cartoonizedi, A hideous name for an interesting effect, by Nick Cook.
Cloud Castles, Data manipulation with Amiga software to create artistic representations and flights of fantasy for pure art and more, by R, Shamms Mortier.
Back to School with AMIGA, The Wheat Ridge Middle School of Denver uses the Amiga for art and more, Special report by R. Joe Obrin.
Aladdin4D: Cutting Torch Animation Project, Part 2: Modeling the torch head, by Dave Matthews.
This Old Workbench: Episode 21 Building the Perfect Workbench Part 4, Staying up to date on the latest versions can be tricky without VersionWB, best icons, improving the GUI and more, by Dave Matthews.
Unix on the Amiga Part 4, Part 4: Understanding the different Unix commands and its unique file system, by Antonello De Santis Dpaint Cut-Paper Portraits, Use commands in Dpaint to create your own caricatures for DTP and web use, by R. Shamms Mortier, AmiWest ‘98, AmiWest, three days of seminars, speeches, prizes & more!
Hardware Project: Alternative Joy on the Amiga, Replace that old joystick with one of these new controllers, by George M. McDonald, Genetic Species, In the world of complex 3D engines, getting a great game to market takes more than just faster graphics - and Genetic Species delivers that and morel, by Jake Frederick.
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Fax 1 -508-675-6002. For a complete list of Back Issues, visit our web site: www.pimpub.com Recent History!
Did You Miss The August Issue?
VOLUME 13, Number 8: August, 1998 uuzins; nr. New Products & other neat stuff, Cloanto has given Personal Paint 6.4 freely to the Amiga community, Amiga International has a new poster, a new Amiga Developer CD and more!
Moving Textures 200, A new CD tor computer graphics artists, animators, videographers, and more who want to add realism to their work, by R. S. Mortier.
Titling F x, There are always means to make it sharper, clearer, and deliver your message on more than one level, by R. Shamms Mortier.
BitMap Editor (BME) How-to, Hidden within PageStream is a winning utility for translating bitmap graphics into infinitely “repurposable” vector graphics, by
R. Shamms Mortier.
This Old Workbench: Episode 20 Building the Perfect Workbench Part 3, it is time to start the long and winding road toward customized Nirvana, by Dave Matthews.
Linux Amiga: Adding a Hard Drive to Your Linux System, Always err on the side of caution, by Nick Cook, Unix on the Amiga Part 3, Part 3: Software to make your Unix-based Amiga more efficient and productive by Antonello De Santis.
International Amiga '98 Exhibitors, A list of who was there and what they did!.
The Greatest Show in Canada, A behind-the -scenes look from a vendor's unique perspective by an author who wished to remain unknown.
Heavy Metal - Creating Metallic Type, DTP tricks and tips “Amigaized”, with DrawStudio, Pagestream
3. 2, and ImageFX by Nick Cook.
“I don’t get a single technical journdl that covers as much important information as your February issue did, even in magazines 10 times as thick. There was news in there that had not been made stale by the plethora of news on the Web.” Steve Shireman High Praise!
Did You Miss An Issue of AC?
Volume 13 Number 7 July, 1998 New Products & other neat stuff, Air Mail Pro v3.0, World News v1 0, PanCanvas: Motion Control for ImageFX, and more!
That Lived-in Look, Often, computer generated art just looks too clean!
Lightwave 5 otters almost an infinite variety of ways to “dirt-up" your detailed computer generated imagery, by R. Shamms Mortier.
Aladdin 4D: Cutting Torch Animation Project, Step 1: Creating an animation first requires a detailed knowledge of what the animation will do, what it will need, and how it will be used, by Dave Matthews.
Applying Textures to Fonts and Clip Art, Using textures to create just the look you want in your documents and art, by Nick Cook.
On Line, Catch the news on the latest versions ol World News for newsgroup reading and Air Mail Pro for e-mail, by Rob Hays.
This Old Workbench: Episode 19 Building the Perfect Workbench Part 2, Real world perfection differs from user to user. Here are a few ideas on how you can maximize your Amiga to provide the perfection you want, by Dave Matthews.
Linux Amiga: Do You Have an Account with Us? Part One: Learning the Linux hierarchy, key phrases, and setting up your accounts.
Unix on the Amiga Part 2, Installing the software, by Antonello De Santis.
Amiga Inc.'s Announcements, Amiga Inc. has an approved plan: Amiga Bridge, 4.0, Convergenceware, Amiga OS 5.0, and more!
World of Amiga LONDON 98, The latest news and releases from the world's second largest Amiga show.
Allan Havemose, Dr. Allan Havemose, Head of Development for Amiga Inc., is Amiga's next generation?
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Which Page Will You See?
26 Amazing Computing AC's 150th issue if (hour 6 && hour 18) This line compares the value of "hour" to see if it falls between 6 and 18, because we're going to show our Web visitor a different page between 6 a.m. and 6 p.m., than what they see between 6
see if more than one condition is true. Remember from the
goes at the end of the first line, while the closing curly
bracket goes on a line by itself. So if the hour is greater
than 6 AND less than 18, the next fragment is executed:
document.bgColor = " FFFFFF"; document.fgColor = " 000000";
document.write (" You are seeing this page because according
to the clock in your computer, the time is between 6
a. m. and 6 p.m."); ) This bit starts by setting the background
color of our document page white. The statement " FFFFFF"
denotes a hexadecimal number which is interpreted as the
color white by the Browser.
The next line sets the foreground color to black, and the following line prints our message in black letters to the white page. Last is the closing curly bracket.
Next, we give the script something to do if the hour is not between 6 and 18, with this final fragment: elset document.bgColor = " 000000"; document.fgColor = " FFFFFF"; document.write (" You are seeing this page because according to the clock in your computer, the time is between 6 p.m. and 6 a.m."); ) Like the first, this fragment, if executed, sets the background and foreground colors, but this time to the opposite combination. Now this message will be shown in white letters on a black page. Finally the closing curly bracket.
The final product is shown in listing 1.
this can currently be done with Awebll and the Amiga.
Figure 2: While nighttime visitors see the reverse.
Wrapping Up This will be the final monthly installment of On Line. The first was published in the November 1993 Amazing, and five years is longer than I thought it would go. When I first started talking with Jeff Gamble about a column on Amiga telecommunications, I thought I could maybe stretch the idea into a year or 18 months worth of columns.
I'm not abandoning the Amiga or Amazing Computing Amiga; my available time has simply shrunk to the point where something has to give. I fully intend to continue submitting articles and reviews, the first of which was published by Amazing in the December 1990 issue.
I hope this column has been as entertaining, and enlightening to read as it has been to produce. I know it has been a help to many of you who have written, e-mailed, and even tracked down my phone number to call. Happy Holidays to everyone, and that's all for now. See you on line!
Where To Find Me email@example.com http: www.kiva.net -rhays For U.S.Mail: Rob Hays
P. O.Box 194 Bloomington, IN 47402 Please include a SASE if you
need a personal reply.
• AC* HEAD TITLE Which Page Will You See? TITLE !- From the
December 1998 Amazing Computing - HEAD SCRIPT LANGUAGE =
now.getHours(); if (hour 6 &&hour 18) document.bgColor =
" FFFFFF"; document.fgColor = " 000000"; document.write (" You
are seeing this page because according to the clock in your
computer, the time is between 6 a.m. and 6 p.m."); ) else
document.bgColor = " 000000"; document.fgColor = " FFFFFF";
document.write " You are seeing this page because according to
the clock in your computer, the time is between 6p.m. and 6
a.m."); ) - SCRIPT Rob Hays HEAD TITLE Which Page
Will You See? TITLE 1- From the December 1998 Amazing
now = new Date(); var hour = now.getHours(); if (hour) 6 &&hour
18) document.bgColor = " FFFFFF"; document.fgColor =
" 000000"; document.write (" You are seeing this page because
according to the clock in your computer, the time is between 6
a.m. and 6 p.m."); ) elsei document.bgColor = " 000000";
document.fgColor = " FFFFFF"; document.write (" You are seeing
this page because according to the clock in your computer, the
time is between 6p.m. and 6 a.m."); ) - SCRIPT This Old
Workbench; Episode 24 Building the Perfect Workbench, Part Six
A look at a hodgepodge of items, one intended to pretty up the
workbench and some font cross compatibility goodies for the
Amiga with True Type and Postscript fonts.
By Dave Matthews' The pictures in this article are availaole in full-color on .
Our web site at )-1?
Www.pimpub.com % N AC’s 150™ issue True Type and Postscript Fonts With the advent of OS 2.04, the Amiga gained access to AGFA Compugraphic fonts. While this opened a whole new avenue for Amigan's font use, it turned out that other font technologies would become more widespread. Postscript, and riding the coattails of Windows, True Type fonts have become ubiquitous.
In order to use these fonts on your Amiga, you needed to convert them to Compugraphic or Amiga bitmap fonts, a cumbersome process. Well, with the efforts of Richard Griffith (ttflib for True Type Fonts) and Amish S. Dave (Type 1 Library for Postscript fonts) you can now use both Postscript and True Type fonts with your Amiga.
Figure 1: Postscript fonts on your Workbench... 28 Amazing Computing A me r I canT y pes«v I ter -1 ta I Amer IcanTypewr Iter-Normal Amer i can Ty pewr iter-Th in Ajdi go her si Aniiqahursttt Ariel ArtatBolif fAwiciniiSoir ~~~ Directory Opus 1,305,640 graphics mem 3,617,016 other mem POQISK Shiva Type 1 Library Written by Amish S. Dave, and updated for this version by Jamie Keir, Type 1 Library allows the use of Type 1 Postscript fonts, via the Amiga's Bullet.library (this is the Amiga's AGFA font mechanism). Note that this is beta software, which means it isn't quite finished, and may contain
bugs. I have been using it for quite some time, and I have not encoutered any problems, though. Usage is pretty simple, assuming you have an OS version with the bullet library. If I recall, Commodore introduced this with 2.04, but 3.0+ is recommended. Note that you will also need MUI for the TIManager Program.
To install Type 1 Library, unarchive to a temporary directory, then copy one of the files in the libs directory to your LIBS: directory. There are three versions, for the 68000, the 68030 and the 68040.
You only need the one which matches your CPU. Once copied to your libs directory, rename the file to typel .library and then copy the tlmanager program to a drawer of your choice. Your next step is to create a directory for your postscript fonts.
If you need a source of Postscript Type 1 fonts, look no further than Aminet, in the Text pfont directory. You need to put the .pfb files in your posscript fonts directory. I don't know if Type 1 Library uses the .pfm files, but when using the TIManager program to install the fonts, select only the .pfb files.
Once installed, the Postscript fonts will be available to any program.
True Type Font Library Richard Griffith's True Type Font library allows you to use True Type fonts on your Amiga, just as you would any normal font. Installation is simple. After using the supplied installer, make a True Type fonts directory and copy your True Type Fonts there. True Type Fonts (these are fonts with an extension of .TTF) are available from many sources on the Internet.
Like the Type 1 Library, True Type Font Library comes with a font manager.
The latest version has a working preview window, and an advanced options T otuenhawk Alpha pmwedh' AMIGA I * t T ¦' 1 Giving you what you always wanted in an Amiga ... Speed, Flexibilty and PC Monitor compatibility to name a few! Choose the System that best suites Your needsI f System Price: S2949.95 CDN, S1924.95 US C Optional Fast SCSI Controter.
Add to System Price -5134.95 CDN. $ 94.95 US C PPC and Mac Compatibility Options Available Contact us tor Complete Product Information visit our website at http: www.randomlze.com genesls.html Order Line: 1 888 RANDOMIZE (1 388 726-3664) Phone: (905) 939-8371 Fax: (905) 939-8745 Sales e-mail: firstname.lastname@example.org Support e-mail: Support@r3rtdomize.com Website: www.randomize.com Circle 135 on Reader Service card.
Window for the more esoteric settings.
Before installing, though, make sure your Amiga has OS 3.0+, and at least a 68030 processor, as the program requires. See Figure 2 and 3 for the True Type Manager, preview window, and options.
How Much is that Birdie in the Window?
Trond Werner Hansen's Birdie is a hack, and primarily meant for a graphics card, although from my experience, it works fine with AGA (and hence requires OS 3.0+ and AGA or a graphics card). What this program does is map a bitmap texture into the window borders.
Birdie uses the Amiga's datatypes system, so any format of bitmap for which you have a datatype can be used.
You can use different patterns for selected and non-selected windows. You might also want to grab Maxime Gamboni's Prefs program, a graphical interface to set Birdie Options. Birdie Prefs requires MUI, though Birdie itself does not. Look at the Windows borders in some of the illustrations in this article for the Birdie Treatment, and at Figure 4 for the Birdie Prefs program. Birdie and AC’s 150™ ISSUE is Normal Set Serif ¦ ¦ 41 Sans-Serif New Font Name Spacing .... fahomeBotd Stiletto? TrucT ypefon ts t ahoroabd it f Figure 3: The True Type Library Options Upright Weight Width Code Page Test
Preview Install ¦ ¦ ¦ Circle 126 on Reader Service card.
Birdie prefs are available at the cybergrafx site: http: www.vgr.com birdie You can contact me via Amazing Computing, or email (note the new address, I may be changing my ISP, hence my email address): email@example.com Also, I am still working on the archive of This Old Workbench articles. I've neglected it this summer, but will be spending more time on it now: HTTP: www.geocities.com SiliconValley Hills 2359 lest Cancel Directory Opus 1,305,640 ipiaphlcs mem 3,617,016 other %1|?,
I. VI rrjjjit fujlncioj :j ~7~~; __ CotoUi | Pattern OB-11418
3:46:46pm f IwitJ PfWli Mfc l. n ffimno
* «W*c Snrwn |e ltgrayi«afbic.lff ; v"!u' Ewcti Ready Tic'isTPato
fix Fillin'’ Figure 4: Birdie Prefs Amiga OS3.5 Announcement!
Witness this historic event from a unique perspective. Learn what Bill McEwen said first hand. Listen to the complete Question and Answer session. All of this from a completely unedited video of the eventl Amiga OS 3.5 with Q&A (1 hour): $ 14.95 plus $ 5 S&H This is a product of Fly on the Wall Video ® This is not a professional, edited production. This is raw, uncut footage for a you are there feel!
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Management, and Circulation
1. Publication Title - Amazing Computing for the Commodore Amiga,
2. Publication No. - 1053-4547, 3.
Filing Date - 10 1 98, 4. Issue Frequency - Monthly, 5. No. Of Issues Published Annually -12, 6. Annual Subscription Price - $ 29.95, 7. Complete Mailing Address of Know Office of Publication - PiM Publications Inc PO Box 9490, 1567 North Main St Fall River MA 02720-0009, 8. Complete Mailing Address of Headquarters or General Business Office of Publisher - PiM Publications Inc PO Box 9490, 1567 North Main St Fall River MA 02720-0009, 9. Full Names and Complete Mailing Addresses of Publisher, Editor, And Managing Editor - Publisher - Joyce A Hicks P O Box 9490 Fall River MA 02720-0009, Editor -
Donald D Hicks P O Box 9490 Fall River MA 02720-0009, Managing Editor - Donald D Hicks P O Box 9490 Fall River MA 02720-0009, 10. Owner - PiM Publications Inc PO Box 9490 Fall River MA 02720- 0009, Joyce A Hicks P O Box 9490, 1567 North Main St Fall River MA 02720-0009,11. Known Bondholders, Mortgagees, and Other Security Holders Owning 1 Percent or More of Total Amount of Bonds, Mortgages, or Other Securities. If none, check here. None,12. For completion by nonprofit organizations authorized to mail at special rates. - N A, 13. Publication Name - Amazing Computing for the Commodore Amiga,
14. Issue date for Circulation Data Below - November 1997,15. Extent and Nature of Circulation X= Average No. Copies Each Issue During Preceding 12 Months, Y= Actual No. Copies of Single Issue Published Nearest to Filing Date, a. Total No. Copies (net press run) X=11,166, Y=10,200, b. Paid and or Requested Circulation - (1) Sales Through Dealers and Carriers, Street Vendors, and Counter Sales (not mailed) X=3,788 Y= 6,265, (2) Paid or Requested Mail Subscriptions (include advertisers’ proof copies exchange copies) X= 3,798 Y= 3,595, c. Total Paid and or Requested Circulation X= 7,586 Y=
9,860, d. Free Distribution by Mail X= 0 Y= 0, e. Free Distribution Outside the Mail X= 0 Y= 0, f, Total Free Distribution X= 0 Y= 0, Total Distribution X= 7,586 Y= 9,860, h. Copies Not Distributed (1) Office Use, Leftovers, Spoiled X= 773 Y= 340, (2) Return from News Agents X= 2,807 Y= 0, i. Total X= .11,166 Y= 10,200, Percent Paid and or Requested Circulation - X= 100% Y = 100%, 16. This Statement of Wonership will be printed in the December 1998 issue of this publication., 17. Signature and Title of Editor, Publisher, Business Manager, or Owner Joyce A Hicks, Publisher 10 1 98.
The Future of Amiga Gaming The Amiga has some great games ahead, but, if you plan to play them, you may need to game up your current Amiga to the new higher standards.
By Jake Frederick It's always disheartening for both game developers and consumers to be held back by inadequate hardware.
Without the necessary technology, the developers cannot exploit their ideas to the fullest extent and, in turn, will migrate to another platform. Without the high spec software, the consumers have no reason to buy new hardware, the result being hundreds of Amiga 500 owners complaining about the lack of hires, texture mapped games available for their systems.
Thankfully, it seems that people are finally beginning to realize the only way to take advantage of cutting edge entertainment is to upgrade. The number of PPC owners and developers is rising steadily and an '030 has become the bare minimum for many recent games.
Hopefully this trend will continue, allowing a smooth transition between the Amiga Classic and Gateway Amigas, AmigaNG. Here's a quick look at what the next year should bring those of us who have upgraded as well as some incentive for those who haven't... Claws of the Devil Anyone possessing even the slightest knowledge of the current PC and console trends will undoubtedly be familiar with the Tomb Raider trilogy.
For those who have been locked in a closet for an extended period of time, the series puts you in the shoes of Lara Croft, the anatomically disproportionate heroine, to explore the various exotic terrains of the game's polygon world.
Essentially Tomb Raider is a 3D platform game with a hint of adventure to keep things interesting.
So where does the Amiga fit into all of this? Enter Claws Of The Devil, Titan Computer's latest project which is, as you may have already guessed, a Tomb Raider clone. Claws will be set in a true 3D world with objects and monsters that are created with as many as 800 polygons each. The camera will follow your character using a third person view as you walk, run, jump, swim, dive and climb through 13 large levels full of colored and dynamic lighting as well the obligatory transparent fog and water effects.
This is going to be a serious game that requires some serious hardware. The projected minimum specs are an 060 50, 32 megs of RAM, and a GFX card (an AGA version may follow but I wouldn't hold your breathe) with the recommended system being a 060 50+PPC 604 200,32 megs of RAM, and a CybervisionPPC card.
Enforce Although first impressions would indicate Enforce is just another run of the mill, first person shoot 'em up (albeit a very good looking one) the author is quick to stress otherwise. "Action-RPG" is his chosen label since a great deal of emphasis has been placed on improving your character and completing tasks.
This will be done in a nonlinear fashion, meaning each time you play, the missions will change. I'm sure there will be a fair amount of blasting to keep those violent natured gamers satisfied, too.
The early demo (available from http: unix.intentia.cz ~insanity) shows tremendous promise in terms of graphics and speed. The Quake-like engine runs at 7-10 frames per second on my 040 25, Claws Of The Devil coming soon from Titan Computer AC’s 150™ ISSUE meaning those with higher processors are in for a real treat. A few of the game's more outstanding features include full polygon objects, an unlimited number of light sources that can be controlled by the player via switches and movements, dynamic lighting, translucency effects, an easy scripting language that allows completely programmable
interaction with various elements of the environment, I-glasses support with head tracking, 3D sound and graphics card support. All of this should run at a decent rate on an AGA equipped Amiga with an 040 40,8 megs of RAM and a CD-ROM drive. PPC support is planned, though it may take a while. There is also a PC version in the works that should be released about half a year after it's available on the Amiga. Everyone has to make a living you know... Explorer 2260 Here's a game that could turn some heads in even the PC industry if it lives up to its lofty expectations. What started as a
relatively modest project progressed into an epic so large that an encyclopedia had to be created to keep its universe in order. (The ever expanding "Encyclopedia Galactica" can be viewed at http: dnausers.d-n- a.net dnetEFoE explorer main.html) In essence, Explorer 2260 is a space simulator, similar to Frontier or Elite, with a difference. The difference being the enormous amount of time and energy that's being poured into the game to ensure it's as detailed as possible in every sense.
Perhaps the most intriguing aspect of Explorer 2260 is the dynamic universe model. Unlike most games of this type (or of any other type for that matter), E2260 will have a constantly changing universe where borders change, wars are won or lost, and races rise or fall. This unpredictably coupled with the nonlinear gameplay should contribute to a realistic atmosphere that immerses each player in a unique environment.
A wealth of other features are being implemented such as Startnet; a futuristic version of the internet that will convey the news of the universe and allow you to apply for or hire work, dangerous wormholes that can transport you massive distances between stars, a diverse array of space stations, and 32 Amazing Computing AC's 150™ issue Explorer 2260 Is an epic of encyclopedic proportions with a constantly changing universe which Immerses each player Into a unique environment with multiplayer Internet support.
Intelligent fleets of ships that are capable of coordinating into large attack forces, convoys or pirate bands. Combine these elements with multiplayer internet support, surround sound, and a texture mapped, light sourced engine you really have something to look forward to.
Explorer will require a PPC card, but, other than that, all you will need is a hard disk, 8 megs of RAM, and 4x CD- ROM drive.
The pictures in this article are available in full-color on » our web site at )» www.pimpub.com ' Tales from the Heaven The Amiga has always excelled in sideways scrolling platform games, with the genre being its claim to fame in the Amiga's more prosperous years. However, times have changed and so have the days of flat, 2 dimensional Mario clones.
Darkage Software is looking to bring the Amiga up to date with Tales from the Heaven, a 3D platformer bearing some resemblance to Mario 64 and hundreds of similar console titles.
Details are quite thin at the moment, but it has been indicated that the game will be for high end 68000 CPUs and support graphics cards. There is no Power PC version planned since the whole thing has been coded in 68k assembler, although the team is also working on a PPC project that has remained somewhat of a secret. The Darkage team is currently looking for a publisher for Tales from the Heaven, but, if the early demo is anything to go by, they should have no trouble finding one.
Download it from http: www.amigaflame.demon.co.uk TalesPreview.lha
• AC* Reprints Reprints Reprints Reprints Reprints TO ORDER
CUSTOM REPRINTS OF ARTICLES IN: Amazing Amiga jl
JlcoMPLrrrhTGrC CALL JILL HUGHES AT:
(800) 259-0470 Reprints Reprints Reprints Reprints Reprints
tlll0ll Uprising Carl Sassenrath’s New Programming Language
REBOL is intended to be a language that mere mortals can
learn and use, and to that end, REBOL has a simple and
Review by Dave S. Matthews The Humans are Revolting!
REBOL Core is a new programming language written by Carl Sassenrath, developer of a piece of software I like to call the Amiga OS. Carl and his compatriots are making a long awaited strike against overly complex, hard to learn, bloated and obfuscating computer languages with this new language, dubbed the language of the free. Interesting side note, REBOL was originally to be called Lava, but the name was changed to avoid the obvious confusion with Sun's Java language.
Simple is as Simple Does REBOL is a messaging language, built to facilitate communication, and targeted at an Internet savvy audience.
Carl had a number of goals in designing REBOL, one of the most important was to cut down on complexity. According to the REBOL manifesto, "Simple things should be simple to do." This may sound obvious, but in the computer world, complexity can ambush you, appearing as is from nowhere. And like a bad relative, once complexity moves in, it just won't leave! REBOL is optimized for the kinds of things people do most often with a language, but also offers enough power, flexibility and sophistication for tasks that really are complex.
Similar to Arexx, Amiga's Rexx script language, REBOL is an interpreted language, which means you must run the REBOL interpreter, which then executes your script. Other languages like C C++ are compiled, which means they turn your source into an executable program, which runs without further need of the compiler. Compiled programs usually run much faster, but are also more complex and less immediate for writing programs. Compiled languages also tend not to be too portable between platforms.
On the other hand, Platform independence is a major feature of REBOL.
Unlike C++ or Java, REBOL doesn't thrust the wannabe programmer off into the deep end. REBOL is intended to be a language that mere mortals can learn and use, and to that end, REBOL has a simple and straightforward approach. As an example, the all important Hello World program as any good programmer will tell you, Hello World should be the very first program you create using any computer language. Trust me, it's good karma) as it might be written in C++: Title: Hello World Author: Dave S. Matthews Date: lO-Nov-1998 include iostream.h int mainO cout "Hello World! n"; return 0;
Title: Hello World Author: Dave S. Matthews Date: 10-Nov-1998 3758 TOWN & COUNTRY RD., COLUMBUS, OH 43213 TEL: 614-235-3601, TEL FAX: 614-235-1180 SYSTEMS ACCELERATORS OS 3.1 Amiga 1200 Hd,030,16Mb Cyberslorm 060 Mk-3 $ 720 A500 2000 $ 90 Scala 400 $ 699 PPC 233 Mhz 060 $ 1200 A3000 $ 104 Amiga 1200, 2.1 Gig hd, 603ePPC 160-040 $ 500 A4000 $ 104 Magic Pack - $ 575 Apollo 2030 50mhz $ 289 A1200 $ 104 AMIGA 1200 HD $ 409 1260 50BLIZZ $ 499 A600 $ 90 AMIGA 1200 $ 329 Apollo 1230 40mhz $ 150
3. 1 ROMS $ 36 50 AMIGA 4000T $ 1785 GVP2060 $ 720
3. 1 BOOKS &Soft $ 57 SX32 Pro,030 50mhz $ 379 Video Cards Etc.
Termite TCP $ 42 AMIGA 600 HD $ 245 Picasso 4 $ 379 I Browse $ 42
Power Tower 1200 $ 289 Cybervision 64 PPC $ 299 A Web 3.1 $ 42
Concerlerto $ 165 Vidi 24 RT Pro $ 295 Miami $ 59 and in Java:
COMPUQUICK MEDIA CENTER class HelloWorldApp public static
void main(String args) System.out.println("Hello World!")
; ) ) and the same thing in REBOL (REBOL programs are called
scripts): TOASTER+ VIDEO CARDS SCSI CONTROLLERS ETC
Toaster,Flyer. Lightwave $ 3385 BLIZZARD 1260 SCSI $ 125
Toaster, Light Wave $ 949 GVP 4008 $ 110 Fiyer $ 2595 RAPID FIRE
$ 140 Hydra Ethernet $ 259 SURF SQUIRREL $ 140 DPS TBC 4 $ 829
SQUIRREL SCSI $ 95 Amiga Books & Tapes,Ram
2. 5" Hds, DATAFLYER XDS $ 88 cables,Amiga Thoms CD $ 10 MEGA CHIP
$ 170 Delphina 16 Bit $ 289 GVP I O $ 115 Boing Ball $ 7 Siamese
Soft 2.5 $ 195 Amiga Hat $ 13 Megalo Sound $ 58 Amiga T Shirt $ 19
Pro Midi $ 46 AUTHORIZED AMIGA INTERNATIONAL DISTRIBUTORS FOR
A1200s REBOL [ Title: Amazing Computing REBOL Review Example
Author: Dave S. Matthews Date: 10-Nov-1998 1 PRINT "Hello
Worldl" WWW.INFINET.COM ~COMQUICK, EMAIL: COMQUICK@INFINET.COM
SECURE ORDERING FOR INTERNET ORDERS.
OPEN MON-FRI10AM TO 7:30PM, SAT 11-7 As you can see, REBOL is much closer to how we humans express ourselves.
Circle 124 on Reader Service card.
Power to the People But of course, not everything is simple, and to be truly useful, REBOL offers the power hungry coder a large array of power tools to construct her program. REBOL represents information as values, which range from the usual strings, and decimal and integer numbers, to values for time, money, even URLs and email addresses. REBOL offers very easy file access as well, for instance: load %claudia.jpg The percent sign tells REBOL to reference a file on the disk.
Values are combined with words to make a REBOL program. Words can be used in many ways, as functions, or variables, or other ways. Words can be grouped together to form series. A special type of series is a block, which can contain both program code and data.
REBOL offers many functions for dealing with series, picking a particular value via its position in the series, traversing a series, even a function for finding a particular value in a series. REBOL offers the usual functions for evaluation, do, if then, while, until, loop.
When Words Aren’t Enough Words can be grouped into objects using the make command. An object is a group of words with some predefined value, which you can treat as a single value. An object might be an inventory for an item, with name, model number, price, etc. You can use the make function to create new functions, as well as objects.
Message from the Beyond REBOL was built from the ground up to handle communications. REBOL is quite sophisticated about the Internet, and includes many features designed to make communication between people and computers easier and more effective.
In fact, communication is so important to REBOL, it is billed as a messaging language. The idea was to make exchanging information between people, and varied computers easy and transparent.
Part of this is accomplished with REBOL's integrated networking savvy.
REBOL allows you access to WEB, FTP and other Internet networking protocols without having to bend your brain around the internal details of network sockets and such. Of course, if you want to, REBOL can give you direct access to all the gory innards of the network.
PERIPHERALS A1200 HD USER GRPS-(CALL) Sony 4xCd Int. - $ 60, Toshiba 32xCD Int. $ 140, Ext. $ 190, Amtrade High Den. Int. FI. Drives $ 100 $ 105. Ext. Hdfl.dr. $ 135 Amiga2000 4000 Kybd-$ 59 Wizard Mice - $ 25 Aoid Mice - $ 19 VIPER 520, 8MB -$ 189 Joysticks - $ 10 $ 26 MicroniK Scan Dbir. -$ 99 129 SOFTWARE, MONITORS, ETC. Final Odyssey - $ 38, Myst - $ 55 Nemac 4 - $ 35. On Escapee -$ 40, Quake - $ 55, Slam Tilt - $ 30, Slrangers-$ 40, Shadow of 3rd Moon-$ 40 Sword - $ 35, Testament - $ 25 Brain damage - $ 35 Trapped 2 - $ 39 Foundation - $ 40, Genetic Species - $ 40 Y C+RGB 13'$ 320, 20"$ 529 MONITORS USED AMIGAS,
SOFTWARE AMIGA REPAIRS WE TAKE TRADES.
Another step in promoting communication is REBOL's ability to provide cross platform transferability. In addition to the Amiga, REBOL runs on Windows, Linux, Macintosh and more.
Viva Amiga REBOL REBOL is available from www.rebol.com through a free download. The Amiga version (see Figure 1) is only about 155 KB! You can also join the REBOL Alliance and purchase a manual and get other benefits. The latest version at the time of this writing is 1.0.2, which fixed a number of issues with earlier versions. With this version, REBOL no longer needs Internet socket software like AmiTCP running, though of course, with its integrated Internet support, REBOL can put such a connection to good use.
If you are interested at all in programming, whether a newbie just wanting to learn, or an experienced programmer looking for something different (especially if you are interested in programming Internet apps), give REBOL a try. As always, you can contact me via email: firstname.lastname@example.org
• AC* Introduction to shells The Unix Shell Game There is a world
of versatility in the Unix language, as long as you know what
to ask and how to ask it.
By Antonello De Santis The shell is a command interpreter that works as an interface between the user and the operating system's kernel. It prompts you with a command line to write in commands that will be interpreted and sent to the kernel which will execute the commands as instructions.
Unix shells allow you to accomplish many operations on data. In this article we will examine the most important ones. For syntax ease, I will always assume that you are using the bash shell.
Special characters Most Unix shells provide you with a wide variety of special characters, called wild cards, to accomplish several useful functions. Under the bash shell these characters are: *, ? And [ ]. Wild cards are particularly useful to operate on files and directories with commands such as Is, rm or cp. You will find infinite other cases for which these characters can help you. The * will refer only to those files and or directories whose name begins or ends with a certain group of characters. Let's examine for example the following situations: $ Is filel filelO filelOO monday
tuesday $ Is file* filel filelO filelOO $ Is May monday tuesday $ In the first case, you run Is with no argument, so you will be shown every file contained in the directory you are in.
In the second case, you "ask" Is to show you only those files whose name begins with the group of letters "file" and followed by any combination of characters. In the third case, Is will show you every file whose name ends with the group of letters "day" preceded by any combination of characters.
If you are a programmer, sometimes you can be interested only in a group of files having a particular extension.
$ Is filel.c filel file2.c file2 file3.h file4.h $ Is *.c filel.c file2.c $ Is Mi file3.h file4.h $ In the first case, you will again be shown every file in the actual directory.
However, in the second and third case, only those files having "c" and "h" extension respectively. The question mark ? Works a bit differently. While the
* stands for any combination of characters, the ? Stands for
just one character.
$ Is filel filelO filelOO $ Is file?
Filel $ Running the command "Is file?"
Means you want to be shown every file whose name begins with the group of letters "file" followed by exactly only one character. You can specify more than just one question mark in the filename if you want to.
$ Is docs documentation socket $ Is ?oc?
Docs $ The square brackets [ ] allow you to refer only to the files whose name begins or ends with one of the characters specified between the brackets.
$ Is docl doc2 doc4 docA docB docE $ Is doc[2A] doc2 docA $ You can also specify a range of characters. In this case, you have to write a between the extremes of the range.
$ Is docl doc2 doc4 docA docB docE $ Is doc [2-5] doc2 doc4 $ Is doc[A-D] docA docB $ Wild cards can be used in combination too. In this way, you can accomplish very powerful operations.
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player available for every Unix operating system under the terms of Richard Stallman's General Public License.
$ Is file.c file.l file.o filel.c filel.l filel.o $ Is *.[co] file.c file.o filel.c filel.o $ If a filename contains a special character, you have to write in a backslash ( ) before the special character when you want to access this file. The backslash "tells" the shell to interpret the special character as a normal one.
Redirection Users and the Unix operating system can communicate with each other through three standard channels: standard input (stdin), standard output (stdout) and standard error (stderr).
Standard input gets data from the keyboard, standard output and standard error show messages on the monitor. If you run the command "cat" with no argument, the following situation will happen.
In a way other than through the standard output. We will use two operators to redirect input and output: for the input and for the output.
I think that redirecting the input is an almost totally useless feature and I still couldn't find a situation where it could be really useful. So I'll spend just a few words about redirecting the input of a program.
Consider the command cat. It is generally used to print the messages you write through the standard input onto the screen. If you want to print the content of a text file instead, you have to redirect the input from stdin to the text file you want to be shown.
$ cat file.txt file content $ The effect of the above redirection is exactly equal to simply writing in "cat filename", in this case input redirection is accomplished transparently. Let's now $ cat Hello world!!
Ac $ What's happening exactly? If cat is run without arguments, it will prompt you with the cursor while waiting for an input from the standard input. When you type something and press the carriage return, cat will print out the standard output of what you have just written.
This little introduction should have made the concept of standard I O channels a bit clearer.
For some reason it may happen that you need to redirect the input or output of a program. Redirecting the input means that you want to give a program its arguments in a way other than through the standard input. Similarly, redirecting the output means that you want the program to show you its results examine output redirection with an example.
$ cd home $ Is -la home.content $ The command line "Is -la home.content" doesn't print the content of directory home on the standard output, it prints it to the file "home.content". If the file doesn't exist it is created. As you will have noticed from the example, output redirection can be very useful in many cases. For instance, if you want to create an index of the files contained in a directory, redirection is very helpful, you just have to run a series of commands similar to the above example.
You can accomplish useful operations using redirection in combination with command grep. Let's suppose you want to look for a database manager program on Aminet and you have the index of Aminet on your hard drive. You have two chances, either reading every line of the file or using grep with redirection.
Redirection is necessary since grep shows its output on the monitor and, if there are more lines than your monitor can display, the very first ones will scroll off the screen. If you want to look for 38 Amazing Computing database manager programs available on Aminet, you should write a series of commands such as the following.
$ grep database INDEX index.txt $ more index.txt With the first command, you search every occurrence of pattern "database" in file INDEX and then redirect the output from the monitor to file "index.txt". Then with more, you can examine the content of the file just created. File "index.txt" will contain, hopefully, every line of Aminet index file containing a description of something about databases.
There is another operator to accomplish output redirection: . While creates a new file or overwrites an already existing one, » appends new data at the end of a file. Going on with the above example you can have one of the following two situations according to the operator you use.
$ grep mpeg INDEX index.txt $ $ grep mpeg INDEX »index.txt $ In the first case, the redirection to file "index.txt" will cause the loss of the data AC’s 150™ issue contained in it, that will be replaced by every line in INDEX containing an occurrence of pattern "mpeg". In the second case, you won't lose the content of "index.txt" instead, the lines in INDEX containing an occurrence of pattern "mpeg" will be appended at the end of "index.txt". So in the end "index.txt" will contain the occurrences of pattern "database" in its first part and in the second part, the occurrences of pattern
"mpeg". Let's finish this article by talking about redirection of the standard error channel.
$ Is not_existing err.txt Is: not_existing not found $ This is probably not what you would expect. You have redirected the output to file "err.txt", but an error message still appeared on the screen. If you check, you will discover that "err.txt" is empty. Why is that? Simple, writing in the above command line, you have redirected the standard output and NOT the standard error channel!
Figure 2. Xmmix is an audio mixer available for every Unix OS. Again under the terms of Richard Stallman's General Public License.
Error messages have their own channel, stderr, and even if the message appeared on the screen, it didn't come from the standard output channel, but from the standard error one. Every communication channel has its own id number: 0 is for stdin, 1 for stdout and 2 for stderr. When you accomplish a redirection like the above one, channel 1 (stdout) is assumed as default. File "err.txt" is empty because no data flowed through channel 1 that you redirected.
The right command line to redirect stderr is the following one.
$ Is not_existing 2 err.txt $ cat err.txt Is: not_existing not found $ You have to write in the identification number of stderr before the to redirect it. Then with cat, you can see the content of "err.txt" that is the error message you have just redirected to it.
That's it for this month. Next month we will examine some other important aspects of shells under Unix.
• AC* (continued from page 23) Another use for EQ is to tidy up
sounds, as in a vocal with excessive treble, emphasizing the
sibilants, or too much bass content from microphone popping
(breathing into the microphone).
These sounds can be removed, though probably not entirely as much of the content essential to the track can also be lost. In addition to removing frequencies through EQ, others can be boosted. This is usually done while cutting other frequencies (a hi-hat's bass would be removed whilst its treble is boosted).
FX Of all the above topics, the subject of adding FX (Special Effects) to a mix can cause the most contention. It is in this area that ham-fistedness or ineptitude can really shine through on a track and create the aural equivalent of a truckload of pigs crashing into a bus containing a youth marching band! As with automated mixing, restraint is necessary, only more so. A misplaced effect or a wrong setting can foul up even the best mix.
As a very general rule, the most naturalistic effects are the ones to be used first, to enhance the sound. Other effects, which seek to manipulate the sound and warp it into something altogether different, can and should be used last as the icing on the sonic cake.
The most basic and useful FX are reverb, chorus, compression limiter noise gate and normalizing. The latter really isn't an effect as such. It only boosts a sample to its maximum level before clipping occurs, and so it should be done before a mix, so levels will not have to be altered significantly after hours of tweaking faders.
Reverb is probably the most vital of FX, it adds a sense of space to a sample by mimicking the sound gained from playing in a live room. Unfortunately, even the best Amiga audio packages offer little in the way of a good reverb sound, with short delays doing a vague impression of sound bouncing off walls and returning to the listener, but missing out the sense of depth and richness a good external reverb unit can bring to a mix.
Chorus, another tricky FX to achieve well, is also vital as it adds a richness to guitar and vocal samples. Although, attention should be spent checking that you are not overdoing it.
The comp limiter gate is not really an effect, as it manipulates levels, and should be done prior to mixing. This three-headed beast is designed to alter levels within a sample. Compression makes the louder levels in a sample quieter, and the quieter louder. Limiter boosts levels to a preset degree. Lastly, due to the amount of noise these two FX can generate, a gate only lets through sounds above a predetermined threshold.
The comp limiter gate is one of the hardest things to learn to use well, by virtue of the complex settings involved, but it is also one of the most rewarding: especially on vocals and drums. By using this effect, a smooth and very professional sound is within reach. Everything is brought within a defined range of loudness and sits in the mix without causing trouble. What was inaudible, is now there for all to hear, and what was bashing the listener's ears, is now under control.
Those with multitrack capability can also benefit if they have a few spare tracks, by recording only the effected sample onto a spare track and mixing it against the original sample. In this way, the overall level of a certain effect can be controlled and varied easily.
You Miss November?
Did VOLUME 13, 11: NOVEMBER 1998 New Products & other neat stuff, Amiga 4000s to be built in Germany, REBOL now available for download, a new Amiga dealer, and more!
Amiga OS3.5, Amiga Inc.’s MAE announcement.
From the One, Many, Create a series of 3D creatures heads from one basic model with Lightwave 3D, by R. Shamms Mortier.
SPEED IT UP!, Add zip to your clip art. Rev up your images with tricks from ImageFX, by Nick Cook.
Aladdin 4D Cutting Torch Animation Project, Part 4: It’s time to add grit to our model and create a look of wear and tear, by Dave Matthews.
This Old Workbench: Episode 23: Corrections and Refinements, This is a short detour to correct a few sharp turns and return us to our goal - the perfect workbench, by Dave Matthews, Unix on the Amiga, Part 6: System administration: privileges and security, managing hard drive space and more, by Antonello De Santis.
PC Ports, The Amiga gaming scene has improved with an array of games whose coding has been ported to the Amiga, by Jake Frederick.
Midwest Amiga Expo, This Amicon event has expanded consistently and surprisingly over the past two years. See who was there!.
Amiga Audio, Looking beyond recording on the Amiga to microphone placement, mixing techniques, and how to take a Soundcraft desk apart and put it back together, by Roger Angus.
Internet Bargains, We asked a group of retailers and mail order advertisers to show us their best deal to connect your Amiga to the Internet. See what they offered in their own words!
Call toll free in the US and Canada at: 1 -800-345-3360 Or by mail to: PiM Publications Inc., P.O. Box 9490, Fall River, MA 02720.
Or you may Fax your order to our secure FAX at 508 675 6002.
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Computer 98 Cologne, Germany Welcomed the Amiga Again Computer98 (Cologne, Germany, November 13-15) was held at the Koln Messe, the site of the very successful Amiga Expositions of 1989 through 1992.
While Computer98 was not an Amiga specific show, there were an abundance of Amiga companies in attendance. Most of these were surrounding the Amiga International booth, Amiga International Amiga International's large red and black booth was a stand out at the exposition. There was a large video wall and a stage on one end of the booth with Amiga vendors and supporters along the other sides. The video wall showed demonstrations of Amiga software as well as presentations by Amiga executives. It was also used by the Annex dancers who danced at least twice each day at the main stage and returned
to sign autographs. Amiga International also used the video wall to display samples of video and animation work created by Amiga users from around the world.
The User Group Network had representatives at Computer'98 in Amiga Inc.'s booth. The UGN operated a Web Cam and a Computer98 AmigaNet Internet Relay Chat channel. The UGN ran their real time IRC from one edge of the booth. They used this opportunity to place Amiga Inc. and Amiga International executives on line live with users on the IRC.
Titan Computers Motion Studios Motion Studios' booth featured two of their hot new products, Candy Factory Pro and Fantastic Dreams. Candy Factory Pro is a graphic program for all multimedia users. The user can create their own logo, title or other graphical solutions within seconds. Candy Factory makes it easy to take a common font and create an impressive looking logo.
Fantastic Dreams is for those who liked ElasticDreams. Motion Studios has sped up the whole program and made it completely PowerPC optimized. They have added a lot of new functions such as the brand new Zoom function with which you can paint with precision. The new Funroom feature can give you a new nose, glasses or a new hairstyle.
Motion Studios also produces Art Studio Professional, a must for anyone trying to keep track of a variety of clip art, etc. Art Studio Pro can catalog, archive, convert, and manipulate images.
It can search through directories, hard drives, and CD-ROMs and it recognizes more than 50 different graphic formats.
It will even help you create complete HTML-pages of your catalogs for the internet.
AC s 150™ issue Motion Studios, Email: MotionStudios@mail.netwave.de, Web: www.titancomfuter.de motionstudios AmigaWares Randomize, Inc. was represented by Thom Mills in the RBM Computertechnik booth. They were showing their line of Amiga logoed clothing and accessories, AmigaWares. They featured their new line of WinterWares plus HeadWares and T-ShirtWares. WinterWares can be seen at http: www.amigawares.com winterwares.html. Randomize, Inc., R.R. 2, Tottenham, Ont., LOG lWO, TEL: 905-939-8371, FAX: 905- 939-8745 www.randomize.com. email: email@example.com Ateo Concepts Ateo Concepts has
a solution for those who have dreamed of having an 800X600 WorkBench screen with 16 million colors and no flicker. Add a graphics card to your A1200 and an expansion bus which allows you to add multiserial, multiparallel, SCSI, EIDE, ethernet, sound cards, etc. The AteoBus plugs into the Amiga 1200 CPU connector with a pass through for accelerator boards. The AteoBus is designed to fit into a tower case and their Pixel64 plugs into one of the 4 available slots on the bus board. Pixel64 is fully Picasso96 compatible therefore it is full functional with all current software that works on an
A2000 to A4000 with graphics card.
Ateo Concepts, Le Plessis, 44220 - Coueron France, Tel: +33 (0) 126.96.36.199.85, Fax: +33
(0) 188.8.131.52.21, Email: info@ateo- concepts.com, Web:
wvxw.ateo-concepts.com OloFlight OloFlight is a beat'em up
game produced in Italy by a new software company called The
Real Ologram. In this game, experience is the key. Every
match increases the player's experience in accordance with
the match itself. As the player gets more experience, both
the skills and special moves get stronger. In addition, new
special moves will be discovered.
As the player becomes more powerful the score gets higher and consequently the player receives a higher position in the various ranks, including the general ones which are managed by their web server, as you compete with users worldwide. The game is available on floppy disks and will run on any AGA-based Amiga with at least 0.7Mb ChipRAM and 1.8Mb FastRAM. A patch for Gfx board will be coming soon!
The Real Ologram, Fax: +39-081-5514711 or +39-081-5068334, Email: firstname.lastname@example.org, Web: www.ologram.com Village Tronic Village Tronic was handing out surveys concerning their future developments for the Amiga market. The survey is designed to get feedback concerning the development of PicassoIV and 3dfx Voodoo AddOn Module. The survey says that they need to be assured of a minimum amount of preorders in order to satisfy their development costs. Those interested should contact Village Tronic directly.
The PicassoIV graphics card is a Zorro II III based 64-bit Amiga card using the Cirrus Logic GD5446 graphics chip. It uses 45ns EDO RAM and provides resolutions up to 1600x1200 in 16-bit or max.1280x1024 in 24-bit (noninterlaced). It has a programmable on board flicker fixer with Flash-EPROM to hold the configuration. There is also an on board Audiosignal switcher where you are able to connect a CD-ROM audio output and an external audio source. You can directly connect active audio boxes.
With that feature the sound level of the CD-ROM output will not be lower then the original Amiga output and you are able to switch the inputs with the included software.
The Picasso96 RTG Software is a modular and system friendly software environment for many different Amiga graphics cards. Its main intentions are to provide a solution which is as system and software compatible as possible, transparent and reliable. To be that compatible, only the really necessary functions were patched. This results in very high level of compatibility. Another main feature of the Picasso96 system is the ability to use several graphics cards at the same time, even cards of the same type.
It is compatible with KickStart 3.0 (v39) and KickStart 3.1 (v40) with a high level of reliability and stability. It has chunky, HiColor and TrueColor support for Intuition screens, intelligent on board memory management, clean hierarchical design allowing for easy integration of new hardware and features and it supports multiple graphics boards of same or different type in one system. It also has multi-monitor support, modem API offering interesting options for application programs Village Tronic Marketing GmbH, Muhlenslr.2 - D-31157 Sarstedt, Tel: +49-(0) 5066-7013-20, Fax: +49(0)
5066-7013-49, Email: email@example.com, Web: www.villagelronic.com Y C Plus Inc Y C Plus Inc was showing their new product called Jenny. Jenny is the first superimposer with Genlock designed for use with the A1200 and A4000 computers. In addition the Jenny also works with the A2000, A500 and A600. This product promises to be the first superimposer to process both incoming video and the Amiga computer signals without degrading the incoming video signal. It has a bandwidth of more than 60Mhz and can pass more than 900 lines of resolution. The Jenny offers manual keying for ease of
operation but also offers software keying provided your software offers that option. These are just a few of its features. Contact Y C for a full list.
Y C Plus Inc, 310 SW 6th Ave, Topeka, KS 66603-3109, Tel: 785-235-5014, Fax: 785- 235-3485, Web: ycplus.com Power Computing Ltd Power Computing Ltd featured their new Typhoon Accelerator. This board is a full 68030 40Mhz with MMU, optional 50 Mhz PGA FPU, optional SCSI adaptor, 8MB of Fast RAM on board, expandable to extra 64MB (Total 72MB) using standard SIMM modules, battery backed up clock, and a 50-pin SCSI connector on board.
Also new is their Power Movie, a powerful animation editing software with a non-commercial license and business license available. Lastly was their new Power Tower for the A1200 which can be supplied bare or in a variety of specifications. These are just a few of their products. Contact them directly for more info.
Power Computing Ltd, 82a Singer Way Woburn Rd, Industrial Estate, Kempston MK42 7PU U.K., Tel: +44 (0) 1234 851500, Fax: +44 (0)1234 855400, Email: firstname.lastname@example.org, Web: www.powerc.co.uk ELBOX Computer The Power Flyer uses Fast ATA-2 EIDE standard devices in your Amigal200. Their focus is to adapt the existing Amiga computer systems to the new, many times more effective devices, while retaining full compatibility with the software and hardware installed in the system.
The Power Flyer has been designed to fit inside the Amiga 1200 in its standard casing or in any Tower-type casing. The controller works with two EIDE ports and can accommodate up to four devices. Apart from the PIO 0 standard, necessary for booting up the Amiga computer from a hard disk and for accepting the oldest types of devices, the card also provides for fast PIO 3 and PIO 4 modes.
The Power Flyer has fast transfer rates of up to 16.6 MB s, support of ATAPI standard devices like CD-ROM, CD-R, CD-RW, LS-120, ZIP ATAPI drives, etc., as well as buffered and terminated EIDE ports compliant with the recommendations set forth in the ATA-3 specification and it is fully compatibile with hard drives of over 4 GB capacity.
The Power Flyer also has full 32-bit operation of the controller combined with very efficient software (ATA3.driver) for significant increase in speed.
The Power Tower is a steel-based tower for the A1200. With three bays for
5. 25" drives, two bays for 3.5" (external) floppy disk drives,
two bays for 3.5" (internal) hard disk, a microprocessor PC
Win95 Amiga4000 keyboard interface, a 230W power supply unit,
this unit provides a new environment for your
1200. There are a variety of LEDs and switches to provide a clear
status of your Amiga's operating components. The case
structure also guarantees shielding against EMC
electromagnetic noises ELBOX Computer, PL 30-702 Krakdw,
Lipowa 4, PO Box 99, PL 30-40 Krakdw 45, tel fax: 4812 658 49 81, www.elbox.com.pl, email: email@example.com RBM TowerHawk and More UltraConv 3.0 will set a new "standard of conversion" on the Amiga.
It is no problem to convert IFF-Anim, FLI, AVI, MPEG, XFA, GIF-ANIMs, QT, AnimBrush and Transfer-Animations. A large variety of picture formats can be converted like PCX, ILBM, GIF, BMP, JPEG, PNG, PPM, LJPG. Since Uconv 3.0 is based on filters there are no limits! An Arexx-Port, a Map-Editor and the possibility to use up to 100 pictures, animations, light effects, text objects, fire effects and effect boxes in an animation makes Uconv 3.0 almost unique.
There are two TowerHawks: one for the A4000 and one for the A1200. The Towerhawk 1200II ex contains EVERYTHING you need to convert your AMIGA 1200: a 230 Watt Power Supply with temperature controlled fan, all screws and mounting equipment, special drive bay for the internal disc drive (and cable), key-on-module to connect an external PC PC-Win AMIGA-2 3 4000- keyboard and of course a keyboard!
The Towerhawk ex with its "sandwich design" allows easy access to ALL system components. The mainboard is separated from all other components, (e.g. ONBoard 1200 ex). This avoids inefficient cabling, and mainboard expansions do not interfere with Zorro- cards - also all future expansions will fit easily The Towerhawk 4000, the conversion kit for the AMIGA 4000, is a complete solution as well including the ONBoard 4000 daughterboard with 7 ZorroII ni-, 2 Video- and 5 ISA-Slots. The opposite to the original A4000 case, the daughterboard and the mainboard are parallel to each other so Zorro
expansions can be mounted comfortably.
Various Extra drive bays take up lots of devices and a 230 Watt Power Supply guarantees stability even for huge systems.
The Towerhawk 4000 includes all components necessary for the conversion. The TowerHawk is designed to be compatible with all common accelerator and expansion boards. It delivers 5 drive bays 5.25", 1 accessible 3.5" drive bay and 3 hidden 3.5" drive bays. The 5.25" drive bays are reducible to 3.5" with mounting chassis and all drive bays can be protected with sliding doors.
RBM-Computertechnik, Bernd Rudolf, Goldbachstrafie 49, D- 37269 Eschwege, Germany Tel: (49) 05651 8097-0, FAX (49) 05651 8097-11, http: www.rbm.de email:firstname.lastname@example.org In addition Nova Design made the trip across the Atlantic to demonstrate their Aladdin 4D and ImageFX software in hands on presentations at the Amiga International booth. Paul Nolan was again showing Photogenics and suggested that the new arrival date for the long awaited package would be in time for the Amiga 99 in March in St. Louis. Greg Perry traveled all the way from Australia to demonstrate the latest release of Directory
EPIC was on hand with a variety of products and some things they had designed. One of their best was Eat The Whistle, a soccer simulator that has been getting good word of mouth treatment.
They also had their Winbench 98, a collection of shareware and freeware to improve your Amiga's main interface.
One very smart CD was Amiga Classics, a large collection of older games that are still great fun to play. They also showed me Virtual Pets on CD, however I don't know if this computerized Tamagotchi is their creation or not.
MicroniK was on hand to sell their wide variety of Amiga products including the Infinitiv II Tower with a brand new case design. It looks great, but we have no dates as yet as to when it will be available in North America.
In the ACT booth a team of intrepid programmers were showing a vivid RPG title Tales of Tamar. No date on when this will be released, but stay tuned.
Computer 98 was indeed a good event for the Amiga. It allowed dealers and developers an opportunity to make sales and talk with their customers.
Although the show was a shadow of what was once held on this date, the crowds were good and the enthusiasm was plentiful. Our thanks go to all who attended and who exhibited. It felt good to see the Amiga surrounded by so many friends.
Obviously, with a show this size, we may miss someone, no matter how hard we try not to. If you exhibited and are not in our coverage, send us your information and we will include it in the next available Amazing Computing Amiga
• AC* Santa's right!
The Gateway Computer Shows have been the leading Amiga Computer Shows year after year. In fact, this will be the fifth year that a Gateway Computer Show has been held in St. Louis. They have lead the way in size, quality, value and fun every year. This year we'll be even bigger and better than last year's.
Check out our web site for the latest information as well as a list of the available seminars and Classes at: http: www.amiga-stl.com or watch this magazine and others for more updates!
Please, order your tickets early!
Our Banquet was a sell out last year.
Don’t miss this important Amiga event.
1-Day Admission- $ 12.00 $ 15.00 at the Door 2-Day Admission- $ 17.00 $ 20.00 at the Door Banquet Tickets (Saturday March 13th 7PM) $ 35.00 Please send check or money order to: Amigan-St. Louis
P. O. Box 672 Bridgeton, MO 63044 Special Service Available only
for advance ticket purchases!
Use your Visa MasterCard, American Express, or Discover by phone only toll-free 1-800-59-AMIGA (26442).
There is a $ 5.00 service fee per credit card transaction. Order together and save!
Multiple tickets can be ordered at one time for just one service fee!
Amiga Signs QNX to produce Amiga 0S5 On Friday evening, November 13,1998, Amiga Inc. announced that QNX Software Systems Ltd. Would be their partner in the development of the anticipated Amiga OS5. QNX will utilize the QNX realtime operating system (RTOS) as the foundation for the Next Generation Amiga architecture.
"The Amiga shook the industry in the 80s with world leading multimedia architecture." Said Jeff Schindler General Manager of Amiga Inc. "QNX's RTOS resembles many of Amiga's unique qualities. It provides the foundation in reaching our vision for the rebirth of Amiga in the new millennium."
"We see this alliance as a powerful combination of superior OS technologies, common corporate cultures and shared business vision." Said Dan Dodge, Chief Technology Officer and Co-Founder of QNX Software Systems Ltd.
Building upon the QNX OS foundation, Amiga, Inc. will work with QNX to add features and functions needed to create the Next Generation Amiga. Their goal is to reestablish the Amiga operating system as the lead system for 1999.
The 7 PM meeting was late (the earlier press conference had been cancelled all together) as Amiga Inc. and QNX made final adjustments to their presentations. Word was that the original machines were not available and Amiga Inc. had to purchase Pcs from a local Gateway store. Once seated, however, Amiga International's Petro Tyschenko began by welcoming everyone and apologizing for the delay.
Petro announced that the inventory and material for the A4000s was being returned to Germany. Amiga International will produce the A4000 Towers in Germany and possibly distribute them in January. Petro stated that the only thing he would ask of the Amiga community is orders for the A4000 Towers.
Amiga Inc.'s Bill McEwen introduced Amiga Inc.'s president, Jeff Schindler. Jeff again stated that the Amiga's technology is what makes it unique. Jeff stated that it had taken a long time to find a partner who would keep the heart of the Amiga in the next generation. He stressed Amiga Inc.'s determination to make the Amiga as technologically advanced for its time as the original Amiga was.
Jeff stated Amiga Inc. would continue to support the Amiga Classic line. He spoke of current efforts for the Amiga Classic as well as efforts to make the AmigaNG Amiga Classic compatible through hardware emulation. He stated that the main reason to produce the Amiga OS 3.5 was to utilize as many current Amiga developers as possible as well as provide continued life and support for 5 million Amiga users.
The features for Amiga OS 3.5 will now include a standardized solution for the internet. He promised an update on the file handling capabilities, as well as inclusion of support standards for PowerPC accelerator cards. He also wanted more printer support and documentation.
According to Jeff, the Developer CD will have the OS3.5 documentation, more Amiga Classic support, advanced enthusiasts options, as well as some next generation tools. They are also considering next generation tools that will help developers get tuned for the new system.
Mr. Schindler continued his statement that Amiga Inc. is focused on the future. These goals of the future would bring the Amiga into gaming, internet, media, and consumer electronics. The scalable architecture will support low end devices all the way to high end media bays and more.
Dr. Alan Havemose (please see the interview on page 46 of this issue) presented the idea of what the next generation Amiga would be. He remarked that it was extremely important to set a whole new standard and it would have to work. He stressed his concern that the applications would run efficiently on the new system. "We haven't seen text glitches on the screen or in animation for ten years. We have gotten used to the fact that we don't need to see stuttering in the video because we know it can be done right."
He went on to say, "It is possible to write good games that do not take up 250 MB on your hard drive. Most of us, on other platforms, know that it is not possible. Just think when you get a game on 5 Cds, that's gigabytes.
'We are getting back to our roots.
You are going to see things you have never seen before."
What made Amiga great in 1985 was graphics but very specifically, it was high performance 2D graphics. The fact that we could tie it in with video and have screen synchronized rendering. I truly believe that the key these days is high performance 3D graphics. I am talking about hundreds of millions of pixels a second. With the right architecture that is possible."
"We want to make this new architecture have the same reaction, 'I didn't know that was possible.' We all remember in 85 when we saw the Amiga in Byte Magazine and we said, 'I want one of those.'" Dr. Havemose continued by stating that the importance of the internet can not be understated. The demands of the internet standards will require an advanced architecture and operating system. The cable modems and two way cable setups will require advancements as well.
The new system will be built on that state-of-the-art OS kernel. It will offer high performance gaming applications and high performance internet solution with resolution graphics up to HTDV standards, all 24-bit, and able to transmit at 1.2 gigabytes per second.
The next generation operating system will feature: a scalable and modular design, fully protected preemptive multitasking; with processes and threads in an efficient and compact OS (under 4MBs). It will be a full 32-bit, true Real Time Operating System (RTOS) with virtual memory support. It must be able to fit on a ROM and still have multiprocessor support, distributed processing support, open standards architecture, and support for industry standard APIs.
For multimedia it will need high performance 3D (Open GL), full 24-bit true color and support standard TV, SVGA and resolutions up to FfDTV. To be successful, it will need to concentrate on multimedia gaming with real-time animation (audio video graphics), internet and networking with a network centric architecture. It must possess high performance Internet solutions and full Java support.
The new system must support the new digital interfaces and industry standard APIs. There will be Amiga convergence APIs where no current standard exists. It will also need to support leading convergence processors.
QNX To do all this, Amiga Inc. has teamed with QNX to provide the additional expertise and product. QNX Software Systems was founded in 1980 and is now one of the top three realtime operating-system vendors in the world, with products licensed in more than a million systems worldwide. They have customers in a variety of industries, including aerospace, telecommunications, medical instrumentation, process control, point-of-sale, consumer electronics, finance, and communications. With products distributed in over 100 countries, the company is headquartered in Ottawa, Canada. Visit http:
www.qnx.com. Dan Dodge, president of QNX, gave an exciting demonstration with the current QNX software. Loaded from a single floppy running on two machines, QNX was able to share processes and even pass applications over a network in real time. QNX's ability to handle complicated graphic assignments and more will make it a hit with the Amiga community. The only downside was when the Doom demonstration failed.
However, Dan Dodge said that the problem was most probably in the network connection and he setup two laptops with ethernet and successfully completed the demo.
Mr. Dodge stated the staff of QNX were very excited about being involved with the Amiga. He claimed that over seventy percent of the QNX staff owned and used Amigas.
• AC* QNXAnnouncement!
If you were not able to attend this historic event, this tape gives you a close- up view of what you missed. If you were there, this tape is your opportunity to view Dr. Alan Havemose and Dan Dodge over and over to better understand their detailed demonstrations and information.
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P. O. Box 9490 Fall River, MA 02720 After Amiga Inc.'s major
announcement at Cologne's Computer98 (see the article in this
issue), we were able to ask Dr. Allan Havemose for an
interview. Dr. Havemose was running short on time, but he
agreed to answer questions by email about the changes at Amiga
Inc. and how they would effect the Amiga Classic and other
projects. Due to the complex problems involved, we threw the
ball back to Dr. Havemose and asked what he thought were the
most important aspects and how would he explain them. Dr.
Havemose was extremely excited about talking directly to the
Amiga audience and he provided the following file several days
Dr. Allan Havemose, Vice President of Engineering at Amiga Inc. Dr.Havemose takes the time to outline the new OS 5, the importance of QNX's contribution, and the status of the Amiga Classic's OS3.5 AC: Why did you select QNX Software Systems Ltd. As your operating system partner?
AH: Let's review Amiga Inc's objectives before I answer in detail. Amiga Inc has set out to develop a new standard architecture for Amiga digital convergence computers. By that we mean a platform and corresponding architecture that fully supports real-time multimedia, high performance 3D graphics, DVD playback, connectivity to the internet, state of the art gaming and productivity applications. If you think about it, we are in essence creating an Amiga for the next millenium.
AC: What types of new Amigas should I expect?
AH: Contrary to the current Amiga, which we now call the Amiga Classic, we want the architecture to scale over a wide range of performance points.
For instance, we envision Amiga products as small as hand-held devices with LCD panels, no disks and IR connectivity to a desk-top Amiga.
There will likely be 'A1200' class home-computer Amigas which come fully equipped with internet access, high performance graphics, video and audio and is able to run browsers, games and productivity applications.
Our technology is also well suited for the next generation of game machines and set-top boxes, due to the scalability of the architecture. Finally, we also expect to see products like the A4000,
i. e. a video-workstation. As you can see, the architecture does
not impose any restrictions on the size or complexity of the
types of Amigas we can design.
AC: How about some technical details?
AH: In order to support our vision of a highly scalable architecture, I reviewed virtually every commercial OS on the market (well, maybe there was one I didn't look at). This process took a bit longer than anticipated, but after thorough review of Linux, BeOS, Java, QNX, VxWorks and several others, it was clear to me that QNX was the only commercially proven operating system that met the majority of our requirements. A brief summary of the key elements in the QNX 'foundation OS' are: Micro kernel architecture.
Scalable and very modular design.
Fully protected with processes and threads. This is important, since we need a protected process and thread model for the markets we're addressing. Virtual memory is also provided. The process thread programming model is the natural extension to the Task model provided in the Amiga Classic.
Scales from disk-less system with little RAM to hundreds of transparently networked computers.
Multi processor support.
Transparent networking. As an example, QNX allows transparent sharing of resources over the network. At the press announcement we showed a demonstration where we move a 'live running' application from one computer to another over the network. We also showed a QNX version of Doom running with half of the game on one computer and the other half on another computer.
The displays were next to each other so that you could see Doom work on the two systems simultaneously.
Hard real-time. This is key, since it enables significantly better multimedia applications, where synchronized audio, video and computer generated graphics are critical. QNX is furthermore POSIX compliant.
Full networking support with TCP IP, browser and Java.
AC: What do you mean by 'Foundation OS'?
AH: Good question. The alliance with QNX is virtually a perfect fit. QNX will provide the lower levels of the operating system. Examples include kernel, device drivers, virtual memory, TCP IP stack, etc. We call those modules the 'foundation OS'. Amiga Inc will concentrate on multimedia, 3D graphics, MPEG, gaming interfaces, digital convergence APIs, preferences and user interface. In other words, Amiga Inc will develop everything that a typical user will come in contact with while QNX is providing much of the underlying operating system technology. It is a very clean division of
responsibility, and lets each party contribute the components where they have their expertise.
Let me make another point. The announcement at Computer98 in Cologne Germany was regarding the alliance. We still have the vast majority of work ahead of us, so it is going to take a while before you will see 'real' systems.
AC: What will the new Amigas look like?
AH: Our initial focus is to create a development system. We plan to use the development system for in-house development and later make it available to developers. The development system is pretty much a standard PC but with high-end graphics, audio and video cards. We chose the PC platform based on cost and availability of technology. It does not mean that the Amiga is becoming just 'another PC'. It is actually very much like the early days where the original Amiga was developed on Sun and Apollo workstations. Those who've been around as long as I have will remember that we initially
developed Amiga applications on Pcs using a Lattice cross compiler. Anyway, we will be self-hosted, which means that you will be able to develop Amiga software on an Amiga. No Windows, Unix, or anything else is needed, only a PC running the new Amiga OS. We call that AmigaOS 5 in case you're wondering.
AC: Will this be an Amiga?
AH: Yes, I truly believe it will. Here are my thoughts. I want to design and develop a new Amiga that is as revolutionary as the original Amiga was in 1985. Both software and silicon technology have been innovating at incredible rates over the last ten years, so I personally think that a new Amiga will have to be different in a number of ways. Specifically, I went back and revisited every design decision, constraint in the architecture, limitation in the OS etc. and tried to distill down what the essence of an Amiga is.
I believe that it is 'power, elegance and simplicity'. Those have been my guiding mantras when writing the requirements for the new Amiga and the basis on which I made the decision to team up with QNX.
AC: It sounds like you've been in the Amiga business for a while?
AH: Oh yes. I got my first Amiga in 1985.
It was the second Amiga 1000 in Denmark. Commodore kept the first one. I remember receiving my workbench 1.2 upgrade kit. I founded a software company developing CAD systems on the Amiga, later joined Commodore Europe, and eventually ended up running the Amiga software development group. I was responsible for AmigaOS 2.1, OS 3.0 and the OS we have today 3.1, including A1200, A4000, CD32, etc. AC: Should Amiga developers start programming for QNX now?
AH: No. Remember that QNX is providing only the foundation, Amiga Inc is providing all gaming, graphics, multimedia, audio, and user-interface programming interfaces. If a developer wants to understand the underlying QNX process model, they can do some reading now, but 1 would encourage developers to spend their resources planning new applications, and hold off on development until we have released the development system.
AC: Will a developer have to re-write their application to run on Next Generation Amigas?
AH: Yes. The new OS has a programming model that is similar to the Classic Amigas, but also significantly different. In particular, the new OS features processes and threads (a 'thread' is like an Amiga Process Task), virtual memory and a very clean micro kernel architecture. All access to hardware is through drivers, so if an application 'hits the hardware' it will not work. Most well written applications should port easily, but to get all the benefits of the new architecture, you will want to take advantage of the new APIs. We also intend to offer significantly better development tools
than are currently available for the Amiga Classic, which should ease the transition.
AC: How about my Classic applications?
Will they run?
AH: For the Development System, we are investigating either an 'Amiga Classic PCI card' or an "Amiga Classic Emulator". Therefore well behaved
3. 1 3.5 Amiga Classic applications should work. More details
AC: What about the 'Mystery Chip' you talked about at World of Amiga in London?
AH: The chip is doing fine, thank you.
More to the point. Our open architecture will, over time, support a wide range of multimedia chips. The mystery chip was discussed merely to put forth what I see as the minimum system requirements for the new Amiga. So use the performance numbers discussed as a baseline if you want to get an idea of the types of applications we can host.
AC: You didn't talk much about OS 3.5. What is the story?
AH: We didn't really discuss OS 3.5 in detail at our announcement, because we were announcing the alliance with QNX and wanted to stay focused on the next generation. The Amiga OS upgrade information is available on our web site at www.amiga.com. I personally have spent little time on the OS upgrade, so I would rather refer your readers to our web site.
One important note. Unfortunately, a former contractor for Amiga Inc, has been widely quoted in the Amiga press on OS 3.5, its features and future.
While correct on some of the details, the opinions he expressed are his own and not those of Amiga Inc. We are still working with a small group of Amiga software developers to finalize the content of 3.5.1 can only urge your readers to visit our web site frequently.
We will be giving the press more information as we make final decisions on the Amiga Classic line.
Finally, everyone should recognize that compatibility testing will take quite a while. One of the reasons that the Amiga still is doing so well is the quality and stability of the operating system. I am insisting on a high degree of testing before we release.
AC: Anything else you would like to add?
AH: Only that 'it's happening'. Amiga Inc is working very hard to create a new Amiga. This will take time.
Everyone should try to understand that. I don't want to release a half- baked new Amiga and have it fall flat on its face. I want to do this right; Amiga Inc wants to do this right. So if you don't hear a whole lot from Amiga Inc on the new Amigas it's because we're working and not spending our time talking. I would encourage everyone to follow the Amiga press and visit Amiga Inc at our website: http: www.amiga.com. »AC» Amazing Advertisers To contact these Amazing Advertisers, use the information below or go to www.pimpub.com and link to them directly.
Please remind them that you saw them in Amazing Computing Amiga.
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