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Sally (an acronym for Software Assisted Learning Limited) have also put together a two-disk demo, extracted from the complete 17-disk product. This can be obtained from: Sally Systems Limited, Freepost (SL1917), Maidenhead, Berks SL6 OBY. Tel: 0628 24626 Top Spectrum adventure house Zenobi Software are converting their entire Spectrum back catalogue to the Amiga using the ¦ their entire Spectrum back catalogue to the Amiga using the PD Spectrum Emulator. Although too slow for arcade games, the emulator is ideal for text adventures. Zenobi are to include a copy on each of their converted titles, which will sell for a mere £2.49 each. Ramsave facilities still work on emulation, and saved positions are utilised via its snapshot function. For further details write to: Zenobi Software (AF), 26 Spotland Tops, Cutgate, Rochdale, Lancashire OL12 7NX. Recession-hit Commodore have announced a £100 price drop on its flagship A1200. The stand-alone machine now costs £299, the Comic Relief pack clocking in at £329. Previously Commodore offered a trade-in deal, summer, but trade-in response was poor so Commodore decided to make a blanket price drop, with no demand to surrender your old machine. Although this is good news for the hundreds of Amiga AMIGAs planning to upgrade, spare a thought for those who traded their old machine just before the drop.
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• Supra v.32 BIS Tax Modem £358 1 Allows image processing in a
useful and unique lashion 1 Comes complete with operation
manual ‘ One of the fastest growing applications tor home and
professional users | High specification coupled will cost
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OPI | Thru’port to punter 1 Fully compatible with Delux Paint
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* Power Hand Scanner v3 0 £92 1 Power Hand Scanner Colour £229 1
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Computer Mall St. Neots No.6 Priory Mall Shopping Centre St. Neots 0480 471117 Computer Mall Hertford 49 Railway St. Hertford 0992 503606 Computer Mall Dunstable 84 High Street North Dunstable Bedfordshire 0582 475747 All prices quoted or products stocked are subject to stocking levels and ava.lab«lity WTS cannot be held liable Of supply reimbursement for force majeure, or items, which are out of stock due to demand rn low stock at its suppbers which may result m delayed delivery o* non delivery, payment with nder. Please allow 28 days for delivery. WTS esetve the right to ammend prices,
revise packs, specifications and or substitute product wihtout prior notice at any time without liability upon itself E & OE Coacnnal CaIp . pacnnal «aIp • pacnnal aIp ¦ PAcnnal ialp a PA nnal aIp a PA nnal *alp a talp a alp ¦ ShfBMUMfc 11993 A sneak preview of the game of the film of the year: yes, Jurassic Park is going to be big. Plus all the rest of Ocean’s upcoming releases.
All the latest news, including details of upcoming CD32 releases. Plus the Amiga Top 20.
• ’lus games galore and boxes full of yummy Quavers! They taste
curly, you know!
PLAYTEST , We take a look at Psygnosis's nearly- JjL finished multiplayer extravaganza Hired Guns, and give our verdict so far.
There's a whole load of spectacular software coming your way this autumn. We preview ’em all, including Psygnosis's Second Samurai and Theatre Of Death.
REVIEWS ¦ Battle Isle '93 ¦ Blade Of Destiny ¦ D-Day ¦ Hired Guns (Playtest) ¦ James Pond 2: RoboCod (1200) Nicky 2 ¦ One Step Beyond Reach For The Skies Super Sport Challenge Triple Action Volume 1 Triple Action Volume 2 USE YOUR LOAF BUDGET 47 44 45 48 46 46 44 © BUDGET BARGAINS The rerelease market is really hotting up, and there seem to be more budget labels than ever.
£ FORCE NINE MAIL Got a point of view? Then write in to the liveliest letters section in the whole of computerdom.
$ i ABC RICH PICKINGS More full-price goodies for your delectation. But which ones are worth saving your hard-earned dosh for? We tell it like it is.
Be a crime baron with our Godfather guide to Syndicate, fly high after clueing up on our great Gunship 2000 briefing, and get lost with our maps of The Lost Vikings'. Plus loads more Action Replay pokes and a beginner's guide to Ishar 2.
LEMMINGS LIFELINE This month, and every month, we solve trickiest levels from lemmings and Lemmings 2.
CUT-OUT N CHEAT Yet more cheats and level codes to cut out and add to your collection. Plus the tiptop Tips Bits column, for all the hottest hints in town (and country).
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NEXT MONTH Find out what's fizzing in the next cork-popping issue of AMIGA FORCE.
Creating 90s reading I EDITOR Phil King ¦ CONCEPT & DESIGN Mark Kendrick I ASSISTANT DESIGNER Claire Morley I FEATURES EDITOR Ian Osborne ¦ STAFF WRITER Rob Millichamp I EDITORIAL ASSISTANT Milo Jackson I SCREENSHOTS AND MAPS A-Force Team ¦ SCANNING Micheal Parkinson.
Milo Jackson ¦ ADVERTISING MANAGER Neil Pyson ¦ ADVERTISING SALES Michelle Kendrick, Pete Raybould ¦ ADVERTISING PRODUCTION Jackie Morns | ¦ PRODUCTION MANAGER Franco Frey ¦ PUBLISHER Eddie McKendrick ¦ GROUP PUBLISHING DIRECTOR Roger Kean I AMIGA FORCE is published by Impact I Magazines Ltd, Ludlow, Shropshire SY8 1JW.
I Tel: 0584 875851. The content is copyright I and you can't reproduce anything without | asking our publisher first!
I © 1993 Impact Magazines Ltd.
| ¦ ISSN 09647-702X. _ I Printed in the UK I and distributed by |COMAG I Cover by Oli Frey Edd The Duck 2 Face-Off Ice Hockey Jocky Wilson’s Darts Loom Rodland Starblade i ¦ Toki BOOK Daze Marketing are putting together a hints booklet tor their incredibly popular RPG Ishar 2 Messengers ol Doom.
Titled Ishar 2 The Solution, it will sell for a mere £2.99, much cheaper than most hint books To grab a copy, send a cheque PO tor £2.99 (payable to Daze Marketing) to: Ishar 2 The Solution, Daze Marketing Ltd, 2 Canfield Place.
London NW6 3BT. Try to puzzle it out for yourself first, though people who run for help without giving the game their best shot should stick to tiddlywinks!
AMIGA Virgin Games have hit Anglo-American simulation specialists MicroProse with a major lawsuit.
After last month's feature on Commodore’s new CD32 console, it's great to see the amount of software support being promised.
Any new machine can succeed or fail on the strength of the software available for it, and CD32 has no problems in this area with a host of publishers announcing new releases. With Sega dragging their heels over their own 32-bit CD console, Commodore have really taken a decisive lead in this new exciting market. Although a great games machine, the CD32 offers much more, appealing to non-gamesplayers alike. This can be seen in the educational reference titles already being planned, including The Guinness Book Of Records 2 can you imagine that, an interactive book? We can’t wait.
Meanwhile, the consequences of the CD32 on Commodore's other 32-bit machine is another price cut. The A1200 is now a mere £299, without the need for an A500 600 trade-in. The other great news is that at last the 1200 is getting the software support it deserves, mainly due to the tandem development of CD32 titles.
‘We could bring out a 32-bit console tomorrow... but the problem is the price and I don’t think that problem Nonetheless the 16-bit machines are still flourishing: the list of games planned before Christmas is longer than the arm of Reed Richards. And if one more Nintendo-owning ninny claims the Amiga market is in decline, I’ll strangle 'em with it!
Sega US, June 1993 (quoted in industry magazine Computer Trade Weekly).
Hey said it couldn’t be done... no one, argued Sega, will release a 32-bit CD console before
1995. Well the Japanese giants are eating their words and
probably their Mega Drives as well the Amiga CD32 is
here, and it’s a real raver!
July 16 was the day that changed the computer industry forever. Everyone who’s anyone in the world of leisure software was at the London Science Museum for the launch of the amazing console. By now you'll all have read Phil's ace outline of the machine and its capabilities (see last ish), so this month we'll concentrate on the CD32 in action!
DOMAIN W MicroProse with a major lawsuit.
According to industry trade paper CTW. The dispute centres on the Grafix 3D system developed by Vektor Grafix, a Leeds-based development team now wholly owned by MicroProse. Before the buyout. Vector Gratix were commissioned by Virgin to produce two games.
II Shuttle and the never-released XF50 Damocles. --- I Already behind schedule by January 1991. More LJP I funds were required to complete the projects. , , j Virgin agreed on the understanding that they 1 would own a half-share in the then-new Grafix 3D system used for Shuttle.
In April 1992 MicroProse bought out Vector Grafix. Who went on to program the hugely ' successful B17 " j . Flying Fortress. It ' is alle9ec) ,hat ,his
* -jin :;m» product (published by MicroProse) uses the Grafix 3D
system and is in breach of copyright, 'We are pursuing this
matter rigorously' insisted Virgin’s Tim Chaney, quoted in .
| .. |~v Computer Trade Weekly. MicroProse.
7:Q Bi jsSi ___, however, claim to have a watertight 4 ;| J M*. |Tiv.,| defence and are confident the takeover of Vektor Grafix was handled correctly.
Ace coders Dataclan have started their own PD library, DataDomain.
Their stated aim is to bring to Amiga owners the best quality PD at the lowest possible prices. At a mere £1.00 a disk they look like succeeding! Alternatively, if you cough up £5.00 a year, not only do you receive bimonthly catalogue disks, you also get your PD at 60p a throw. They also sell blank disks at 40p each, and disk labels for a mere penny.
Contact DataDomain at 17 Saltford, Allerdene Estate, Low Fell, Gateshead, Tyne & Wear NE9 6BG A greatly-enhanced version of Grandslam’s Nick Faldo's Championship Golf hits the CD32 in the near future. Like the A1200 version, the update is now much quicker. 256 on-screen colours are planned too. Also, the fully digitised main sprite is to include several more frames of animation. Golf fans were wowed by the original, clearly recognising Faldo's swing, so the new version should be well worth pulling on the plus-fours for.
ITHE SOFT OPTIOI Thanks to Commodore's enlightened licensing policy (specifically, anyone can produce a CD32 product, though Commodore charge a set fee), the machine is to be swamped with software between 50 and 100 titles are expected by Christmas. Games in development include Zool
2. Jurassic Park and Psygnosis's Microcosm. It has to be said
that most of the software on show Tv 11JVV £ AflkMA Design
are planning the third instalment in the I Lemmings saga,
currently (and imaginatively) titled Lemmings 3.
While no final decisions have been made, talk of larger Lemmings and a 3-D isometric perspective abounds.
Watch this space for further details.
Psygnosis are also developing Microcosm, a shoot- 'em-up set inside the human body, for the new CD32 machine.
BUZZ OFF Krisalis Software mark their entry into the budget market with three new releases. Former Krisalis games Hill Street Blues, Manchester United Europe and Face Off ice Hockey are to be released on their new Buzz label.
SALLY SYSTEMS 'DYSPELL' A MYTH The Institute for Social Inventions have awarded their 1993 Communications prize to software developers Sally Systems, in recognition of their work with dyslexic children. By way of celebration, they’ve announced a massive price drop from £411 to £235 for the Amiga version.
Sally (an acronym for Software Assisted Learning Limited) have also put together a two-disk demo, extracted from the complete 17-disk product. This can be obtained from: Sally Systems Limited, Freepost (SL1917), Maidenhead, Berks SL6 OBY.
Tel: 0628 24626 Top Spectrum adventure house Zenobi Software are converting their entire Spectrum back catalogue to the Amiga using the ¦ their entire Spectrum back catalogue to the Amiga using the PD Spectrum Emulator.
Although too slow for arcade games, the emulator is ideal for text adventures. Zenobi are to include a copy on each of their converted titles, which will sell for a mere £2.49 each. Ramsave facilities still work on emulation, and saved positions are utilised via its snapshot function.
For further details write to: Zenobi Software (AF), 26 Spotland Tops, Cutgate, Rochdale, Lancashire OL12 7NX.
Recession-hit Commodore have announced a £100 price drop on its flagship A1200.
The stand-alone machine now costs £299, the Comic Relief pack clocking in at £329.
Previously Commodore offered a trade-in deal, summer, but trade-in response was poor so Commodore decided to make a blanket price drop, with no demand to surrender your old machine.
Although this is good news for the hundreds of Amiga AMIGAs planning to upgrade, spare a thought for those who traded their old machine just before the drop.
POETRY IN MOTION offered little more than the A1200 versions (some developers were running the software on the said machine, cunningly hidden under the table), but it’s early days yet already games are showing definite signs of improvement, with no floppy accessing enabling programmers to beef up animations. The first CD-specific game to hit the machine will probably be Microcosm, and even in at early demo stage it looks a real blinding technological achievement ¦ Unlike rival CD-based consoles, the Amiga CD32 is more than just a games machine. Recognising the growing trend towards CD-based
media, Commodore wisely included a Full Motion Video port as standard. A special FMV module goes on sale this autumn for around £200 with it you can turn your machine into a video CD player that conforms to the internationally-recognised standard laid down in June.
Soon there’ll be hundreds of feature films, pop videos and (ahem!)
Karaoke disks available! As graphic images can be overlaid on CD video images, this could open a whole new world for Amiga gamers.
Also planned is a keyboard floppy drive interface turning it into an A1200, and a CD32 drive for the A1200 itself. Third party manufacturers are also encouraged to support the machine. It's this degree of flexibility that gives the CD32 the edge over its rivals.
1 as the CD32 s, one of the itting the s is 21 st Century’s Pinball I most acclaimed computer pinball sims of all time.
Using four times as many colours as the standard Amiga version, the newie is to include CD-quality sound too! Watch out for a new game. Pinball Illusions too. Featuring... (wait for it)... MULTIBALL!
Ewcastle’s finest Flair Software have four CD games in the pipeline.
Oscar, formerly Trolls 2, is a pristine platformer in which you help movie-hopeful Oscar collect, erm . Oscars! Each level is inspired by a film or film genre, eg Cartoon Capers, Wild West World, Game Show Bonanza, War Games and (ugh!) Jurassic Pranks. The high-end Amiga version is to feature some of the scrummiest parallax scrolling ever seen crystal-dear backdrops that impress without obscuring the sprites.
Max Design’s historical trader 1869 and space- age RPG Whale's Voyage are also to get the CD treatment, with increased use of sound and colour.
Finally there's the newie Surf Ninjas, a puzzle- solving beat-'em-up licensed from the soon-to-be- released movie.
¦O1 CDTV SPREE Following complaints from disgruntled owners, Commodore have ensured that every CDTV title published can now be obtained from one source Capri Marketing. 9 Dean St, Marlow.
Bucks SL7 3AA. Tel: 0628 891022 (trade enquiries welcome) Two new titles are imminent, namely Alistair In Outer Space and Pandora’s CD, a compilation of PD multimedia sources including a 2.000-item colour clip-art library, a 100-image photo library, and various demos. Pandora 's CD retails for just £4.99. LEND US A BOB Amiga FORCE has a brand-new staff writer! His name is Rob Millichamp and he’s a veteran of the magazine industry, having been a film planner for CRASH and ZZAP! Before moving into editorial on our sister mag N-FORCE. He is an ‘oral’ vegetarian: he doesn’t eat animals but he
loves to wear leather trousers! Rob's hobbies include impersonating dead pop stars and laughing in the wrong places. His pet hate is being called Little Rob’ (he’s six foot three in his socks): a nickname he got when he worked with his long-timefilm-planning pal. Rob Hamilton ( a rather porky bloke who can't play a bass guitar).
E ve said it once and we’ll say it again the Amiga CD32 isn’t just a games machine, and several organisations are currently exploiting its versatility As pari of a £4 million refit, the London Transport AMOS COMPILER THE PROFESSIONAL APPROACH Following the phenomenal success of AMOS update AMOS Professional. Europress Software proudly present AMOS Pro Compiler, a utility that turns AMOS Pro programs into assembly language, giving them a running speed of up to five times quicker.
Programs already compiled using AMOS Compiler can be squashed still further, making them up to 80% smaller and significantly faster. There are 200 more commands available, making it an even more versatile tool, and the interface is much-improved too.
AMOS Pro Compiler retails for a mere £34.99, which (given the product) is a real bargain.
Museum is introducing a new range of viewer- interactive displays, including several based on the CD32 For example, the visitor could wander round the London Underground, examine its features and walk’ along the track from the comfort of the museum Look out too for Video Creator, a marvellous multimedia image creator.
13 First Division Manager CodeMasters 7.99 Premier Manager ALSO ' Gremlin
25. 99 Renegade Millennium 21 st Century Entertainment 1299 Team
17 Ocean The Addams Family Hil Squad Thalion Virgin Titus
Maxis £9 99 I Tennis Cup 2 Kixx Plattsoft Psygnosis Space
Legends ' Empire Here's a few more games soon to hit the
CD32... Mortal Kombat Acclaim Syndicate Bullfrog Biosphere I
HeroOuesf Gremlin Graphics ¦ - I Li’l Devil Nigel Mansell's
Premier Manager Zool Zool 2 Utopia 2 Sabre Team Krisalis
Soccer Kid Manchester United 2 Civilisation MicroProse
Gunship 2000 o B17 Flying Fortress Legacy James Pond 2
Diggers Daughters Of Serpent Alfred Chicken Mindscape
Liberation Guinness Book Of Records 2 New Media International
Golf Jurassic Park Sleepwalker TFX Inferno Amiga CD
Technology Microcosm Lemmings Pinball Illusions Alien Breed 2
Body Blows Project X Superlrog Lionheart Dune CD-ROM
Musicolor North Polar Expedition Batttestorm Prohistorik Sim
City Sensible Soccer Uridium 2 Chaos Engine Pinball Fantasies
n The Chaos Engine 1 Renegade Mindscape I
• ¦ Trivial Pursuit Hit Squad i Pirates!
" Kixx Amiga* GAMESH QUAVERS!
®Sf©ND' ¦N THE cy»uesr 5PAip cVeri Quavers dont you just love em' Colin Curly certainly does, and they have a strange effect on him. In Ocean s excellent One Step Beyond, Colin is literally sucked into his computer as he chomps Quavers while playing Push-Over, his debut computer appearance.
Now Colin has to find a way out by jumping between platforms to get from one packet of Quavers to the next (he's a chain nibblerl).
Trouble is, the platforms close as he leaves them, so it's easy to get stuck as he tries to shut them all before reaching the exit within a tight time limit. It's an incredibly playable puzzler with a hundred challenging levels to really test your grey matter.
And if you use your head in this curly competition, you could win a brand-spanking- new Amiga 600! (If you've already got one, you could always give it to your little brother etc).
In addition, ten runners-up will each receive copies of the equally enjoyable Push-Over, while ten more lucky munchers each get a box of Quavers!
All you have to do to enter is figure out the order in which Colin must visit the platforms in this simple One Step Beyond-style puzzle.
Remember, Colin can jump one or two spaces across or diagonally (but not straight up), and he can fall straight down from one. Each platform shuts when m Colin leaves it, so it can't bo revisited, and Colin must land on all H|lS||i|g the platforms before reaching the exit.
When you've found the solution, write it letters for each platform 1 (eg EDCBAFHG which doesn't work!).
Then complete the tie-
1. I have coloured in Colin as neatly as possible.
2. I’ve also worked out how to complete your made-up One Step
Beyond level. Using the letter codes, the order Colin must
step on the platforms is: STS IJW 10 reach us no later than 14
Psygnosis, £29.99 n the year 2707, high-tech totalitarianism has become reality. A central authority logs all the details of every person, including their credit transactions. This makes life nearimpossible for criminals on the run, especially when it's so hard to earn money the honest way anyway. You see, robots can do almost anything better and cheaper than humans. There’s only one area in which the latter still excel... killing.
On the run from the authorities, Rorian Deevergh has formed a sort of mercenary association, whose members will take on risky missions as long as they’re paid in rare metals, no questions asked. In Hired Guns the group are employed by an unknown patron to rescue hostages from a rival terrorist organisation. The action takes place on a backwater world, ominously named the Graveyard.
Choosing a team of four from the 12 characters on offer (including cyborgs and robots), you can control them all yourself or get up to three friends to help. The third and fourth players can either use keyboard controls or plug in two extra joysticks mice via a parallel joystick adaptor (as used by Dyna Blaster Psygnosis are likely to organise a special offer on these.
With the screen split into four windows, each mercenary gets his own personal 3-D view of the action. The control method is very user friendly: as you drag your pointer over the screen, it changes to indicate the direction you’ll go in when you press the left button. Characters can rotate 90" either way, and walk straight forward or back. When the pointer turns into a cross-hair it activates the currently held item, eg firing a gun.
Clicking on the Store panel above the window brings up the character's considerable inventory which can be scrolled up or down to select the required item. Although easy to use, this system can be a bit of a struggle during the heat of battle. For example, if you're getting massacred by enemies you have to select Store, find a medipack, return to the 3- D view to activate it, and select Store again to grab a weapon! Thankfully reloading weapons is easily achieved by pressing the right mouse button during combat.
The other panels above the character window bring up Stats (fitness, physique etc) and the Digital Terrain Scanner, an invaluable auto-mapping system. This really comes in handy as you explore the dimly lit corridors and rooms, populated by 24 types of enemy ranging from skeletons and killer bats to vicious dogs and even Lemmings!
J A037 origin unknown Freymon, Jenilee Give it the gun I Female Human 27 years 178 1 Battlefield medic The action isn't restricted to combat, however.
This is a proper arcade adventure with various OU 30Ga objects needed to get past certain areas (eg an access card to open a sliding door), and entrances hidden by blocks which must be pushed around. The sheer number of weapons and equipment offers countless possibilities for tactics. The strong multiplayer aspect also comes in when one character has to flick a switch to activate the lift his colleague's standing on.
Even with the auto-leader function making characters automatically follow each other controlling all four characters by yourself is often a daunting experience. It’s certainly a good idea to have a friend or two to help in the full campaign, which Psygnosis estimate will take a total of 80 playing hours to complete! As well as this, there are 20 standalone action missions, including some helpful training ones and others where the players compete.
Altogether there's an incredible 1,735,120 cubic metres of playing area, so it's no surprise the game takes up 8Mb (including
1. 2Mb of music and FX), packed onto five disks. The good news is
that disk swapping isn't too bad, thanks to a clever system
which tells you which disk the program will need when it's
finished accessing the current one.
This is particularly useful for owners of a second drive. Hard drive owners can install the game, but only if they’ve got 2Mb of RAM.
Currently in final playtesting, Hired Guns will be released in October. Watch out for a full review soon.
I (Below) The full campaign map allows you to select various missions. There are also stand-alone multiplayer competitive scenarios.
* ** AREA HAS LAT OB.MO* LGT LOG EH So fat we've only tried a few
of the missions on offer, merely scratching the surface of the
game, but it's already patently obvious that Hired Guns is an
Amiga classic. The sense of tension as you walk down creepy
corridors is overwhelming you never know when something
going to leap out from around the next corner. Excellent sound
FX add to the atmosphere no end, with realistic gunfire,
footsteps, and sliding doors, to name but a few.
While playing solo is fun, Hired Guns really comes into its own with at least two players, requiring good cooperation to succeed. On the other hand, the competitive action missions are great fun as you stalk your opponents or race them to the exit. As for the full campaign, it represents one of the biggest challenges ever set in a computer game we just can't wait to get stuck into it properly.
¦ As each character gets his own view, he can look round and see his comrades. In the finished game you'll be able to use Deluxe Paint drawings or digitieed photos for their faces!
1«»Z ¦ (Above) The bottom-left character scrolls through his inventory to find the weapon equipment needed.
Superb first-person 3-D creates an intense atmosphere.
Up to four players can simultaneously take part.
Control is instinctive, so the game's very easy to get into.
Auto-mapping feature makes exploration more enjoyable.
You can design your own character graphics or even used digitised photos!
I Switching between objects is tricky when you’re under attack.
• *-* t X if 07 _o £ ”5 Cu CL 3 V o o S “O X o -
* -* 3 i- L 3 w 07 ~TD O 'C -v $ C o c i- i 3 You've seen the
film, you've read the book, you've probably even bought the
survival kit! Soon you'll be able to experience the ultimate
thrill of actually entering the prehistoric park yourself in
Ocean's biggest film licence yet... S he Manchester-based
software house are determined to make Jurassic their best movie
licence ever, allocating a suitably huge team to develop this
mammoth project. No less than 17 people are working on the
Amiga and PC versions.
Why so many? Well, not only is the game big I enough to dwarf a Brachiosaur, taking place on six huge maps, but it even alternates between two ‘ completely different graphical techniques. The exterior views of the park are in scrolling isometric 3-D, while the building interiors utilise texture- mapped first-person The action begins outside, with the dinosaurs just having escaped from their enclosures. Emerging tram his Tyrannosaur-trampled jeep, hero Dr Grant has to venture through dinosaur-infested jungle to reach the patrol centre. The impressive 32-colour isometric graphics have full
masking, so it Dr Grant walks behind a tree he's partially obscured KxQSi by its branches. Great r • '“ 7En care was taken to . .
Avoid the possibility of *• 5 -tT the hero getting lost uvif'fe behind scenery the bane ot many .
Isometric games. ¦~ " w5BaKS8J ¦ TF what? It actually stands tor Tactical Fighter experiment (well. TFE doesn't have quite the same ring).
Surprise, surprise, it's a polygon 3-D (light sim based on the latest fighter aircraft. It's a subject the Digital Image Designs (DID) programming team is very familiar wilh, having created F-29 Relalialor a few years back don't worry, this one looks a lot better! In fadt. It's so good it can t be done on a normal Amiga, and will appear only on the 1200.
IF IT'S NOT JURASSIC park; IT'S EXTINCT!
As an ace pilot you get to fly in any of eight war zones, including Europe. Africa.
South America Southeast Asia and the Middle East. For ultimate realism, all of these use genuine satellite maps of the A* Grant scaling a steep cliff face, while a huge stegosaurus repeatedly bangs its tail against the rock to send boulders cascading downwards.
There are even some sections not included in the film, but based on scenes in the book. These include the Pterodactyl Dome, where the winged beasties circle above, occasionally swooping down to, erm, 'dive-bomb’ the hero!
¦ Jurassic Park author Michael Crichton previously wrote Westworld, the story of a Wild West theme park inhabited by robots which go awry and start shooting at the visitors. It was also turned into a film, starring Yul Brynner.
o what improvements can we expect to see on A1200 and CD32? Gary
Bracey comments, ‘We're substantially enhancing it generally
for the 1200. Which will incorporate a 128-colour palette. If
there's time we'd like to do a huge database including some of
the Silicon Graphics-generated visuals, so if you to a terminal
beautifully rendered picture of it. Of course, if there's not
time there won’t be!'
Gary admits that both A600 and encounters are small scavengers which chase him when he runs a sign of weakness. 'If you turn your back they'll dive on you.'
Comments graphics man Dave Chiles. 'They’re generated all over the map.
They’re there to keep you busy really.' Armed with a rifle, Dr Grant can blast the little blighters in his way. The highly intelligent T-Rex is a bit more menacing, tense orchestral music signalling his arrival. If he gets close there's little chance of escape: Grant gets a close-up look at its tonsils, accompanied by crunching gobbling FX!
Like the monster's spine-chilling roar, these are sampled from the movie.
Herbivorous dinosaurs play their part in impeding Grant’s progress too, as programmer Andy Miah explains: There's only three meat-eating dinosaurs in the game, so we've had to work the passive ones A1200 versions may have to be 'slightly compressed' from the hard-drive-intended PC game in order to fit on a reasonable number of floppies. ‘But obviously on the CD, size is not important so we can have the full-blown game.'
Gary’s not too keen on taking actual scenes from the film however: 'Digitised video never looks that good anyway, it looks worse than something you can generate yourself because you're compromising your colours and resolution. It's far better to for us to do something with 3-D Studio on Silicon Graphics.’ Indeed a 3-D intro for the CD versions has already been created using this high- tech system. Starting with the logo on the bonnet of the jeep, it rotates and zooms out to show the ray- traced vehicle driving into the distance. Following it, you’re confronted by a huge foot coming down: you
look up to see a spectacularly detailed T Rex roaring away! It's a real jaw dropper.
Rmmm h pilot's head a very impressive JA ¦ I H B With extensive play options and |SBl A A around 200 multiple-objective missions, there's certainly plenty to areas involved, and real-world political keep you busy. Likely to eventually scenarios including Bosnia. Appear on CD. So tar TFX looks the The superfast 3-D looks impressive game of every flight-sim fan s dreams, (we only saw it on PC, but it should be == ¦¦3 'is:.. :-i i-¦ -i-l-:v -c c-o.vs to equal it Enemy Ji EUROPEAN CHAMPIONS combat intelligence', as you aim to shoot them down with the host ol B wc-aocns available on your
EFA.F22 yB or F1117 stealth fighter. As with F-29.
Tho pilot can turn his head to look round. However, this time the game doesn't just flick between set views, but pans round gradually to follow the | INFERNO ¦ Also from 3-D specialists DID, Inferno is promised to be a space sim of 'cosmic proportions'. Again only available on A12IX), it has an entire solar system for its battleground, complete with seven planets, three moons and asteroid fields. Most intriguing is the promise ¦ As explained last issue. Ocean decided to ditch their planned FA Premier League licence after the FA demanded too much cash. Instead they've linked up with the French
team and European Cup winners of colossal space battles featuring 300 individually controlled spacecraft.
So far Inferno's still in its early stages we haven’t even seen any screenshots yet but it could well be the best 1200 game yet (barring TFX, of course) and is also likely to appear on CD.
Olympique Marseille. Indeed this is what the game will be called on the continent, but as the team aren't that well known in good ol’ Blighty, here the game will be named European Champions.
On entering one of the park buildings, the scene cuts to a tense first-person 3-D view as Grant walks along dimly lit corridors infested with the dreaded Velociraptors. The texture-mapped walls and polygon objects are like nothing ever seen on the Amiga, illuminated by lights in the ceiling and getting darker as you look into the distance.
Ocean's Head Of Software Development, Gary Bracey elucidates: 'We’ve gone for a lot of atmosphere here. There's claustrophobia, it's dark, you can’t see that far ahead because there's a lot of light sourcing. So you don’t know what's ahead, what's round the next corner, which could be a Raptor.'
¦ Though many scientists think it's hypothetically possible to clone dinosaurs from prehistoric DNA, it looks a long way off. For a start, no-one's actually found any dinosaur DNA yet, and if they did they’d have a hard job using it to create dinosaurs no-one's even done that with living animals yet.
These six-foot-tall vicious creatures are normally seen approaching you, but they have been drawn and animated in the full eight rotations, so you can see them running and turning. This comes into play when ducking an attack, only to see the intelligent nasty jump past and turn round for another go. It's even scarier than the movie!
Though still in their infancy compared to the rest of the game, the interior scenes are looking good already. ‘You'll also be able to access computer terminals in some of the walls to do various things like opening doors,' adds Gary. It's not just pure arcade action, there is some strategy there as well.'
DILOPHOSAURUS: A bit of artistic I licence was used in the film for this dinosaur. In reality it was about ten leet I tall, but in the movie (to avoid confusion I with the Raptors) it's only four feet, curling | up its crest to spit deadly venom. 0 Combine all this with the huge isometric stages, each packed with varied arcade- adventure action, and you have one blockbuster of a game to rival even Spielberg's production. Watch this space for a full 3 review soon this one's v-‘- A r-T "iT-v- ILOPHOSAURU ling to be a biggie!
BRACHIOSAURUS: The biggest dinosaur of all, this gigantic LA herbivore has a k long, slender neck to nibble ' leaves on tall trees. In the amovie, its head is three times its real size.
TYRANNOSAURUS REX: Taller than a double- decker bus, this fearsome carnivore has a mouth so big if can swallow people whole. It roams around the park, looking for meat Grant’s tour vehicle looks I an appetising canned meal!
- TRICERATOPS: One of the horniest dinosaurs, 'this is actually a
herbivore rather than a weapon, its three horns are a defence
against j predators. In the film, and game, Grant finds a sick
I Triceralops and adopts its baby.
VELOCI RAPTOR: The most terrifying creature in the film and game, this roughly man-size predator runs at high speed and rips open victims with one slash of its sharp middle claw- finger. The park buildings are infested with them.
RYDER As with the recent Goal! It has the option of live different A view types As won ' ¦ as the standard overhead view, you'll be able to watch from the grandstand. In fact, this (along with some of the controls) is reminiscent of Audiogenic's Emlyn SUPERLEAGUE MANAGER ¦ To be released approximately a month after European Champions, this footy management game offers the tantalising link-up option for owners of the arcade game. As your team progress through the divisions.
Superleague will throw up random fixtures for you to then play out on Hughes International Soccer I so it’s no surprise to I discover they have the same j programmer, Graham Blighe.
- f As in Emlyn, one of the best features is the ability to pass
fhe ball in a different direction than the one you're running
in. By holding fire and moving fhe loystlck the pass
direction indicated by European Champions. At the end of the
season, you’ll be able to play a mini-league championship
between the top teams. Ocean's Simon Alty comments, ‘As the two
products developed side by side, the soccer addicts here in
Manchester suggested these extra features.’ a small arrow. The
easiest way of passing, however, is simply to quickly press
fire when you hear a short beep indicating a team-mate's open
the higher the sound, the more likely the pass will reach him.
Most impressive of all is fhe shooting.
As you press and hold fire, a quickly moving cursor flies ahead of the player: by quickly moving this sideways you can subtly aim your shot, then bend it with aftertouch.
The controls take some getting used to. So at the moment Ocean are adding a special beginner's level to help you get started. From what w've already seen, European Champions looks set to score a hit with footy fans the Ocean playtesters even play it in their dinner hour! Watch out for a review next month.
CUP GOLF ¦ More great news for sports fans is that Ocean have recently acquired the licence (and nearly completed game) for the Ryder Cup. Following the release of International Open Golt Championships (reviewed next ish) it'll feature the three last Ryder Cup courses (including the stunning Kiawah Island) and loads of international players.
So now you can ensure fhe Europeans beat those Yanks isn't it funny how rivalry with America turns Brits into instant Europhiles?
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* Not retoaeed at tlee of going to press Things Ware looking
up.. f there's a great 1 strategy offering from US Gold in tne
pipeline, a fair few L shoot-'em-ups i ¦-, and lots more Mb-
besides... r 8 ifl¦ i rjf, HKSTAR H . ; ¦ Core Desion Shb ¦
The ancient early-Eighties coin-op Time Pilot comes ot age with
Core Design’s eight-way scrolling blaster Blastar.
Controlling your ship via. The ‘lett right rotate and forward to accelerate’ method usually favoured by Super Sprint clones, you must... no, I’m not going to say it! Everyone knows what you do in shoot-'em-ups, and rest assured this one's no exception.
Anyway, there's five blasting stages, each divided into two sub-levels.
As you progress, you're rewarded with the option of docking where you can buy extra hardware to add to your arsenal.
Sounds promising. Look out for a full review, WHEN it’s finished and not before.
B Psygnosis First there was the Last Ninja, then there was the First Samurai. So what comes next from the prolific Vivid Image team? Erm, Second SamuraiI It looks a real cracker too.
As with the First Samurai, disk accessing is kept to a minimum with several stages per load.
Here there are a trio of vast levels. Split into four sublevels, the first is the fantasy landscape of the Twilight world, a mixture of past, present and future, and populated by post-apocalyptic mutants. Again comprising four large stages, the second level takes place in a High-Tech Space Station with futuristic labs inhabited by robots, holograms, moving cameras and lasers. The Samurai must find the spaceship camouflaged by the Demon King to return to Old Japan. Made up of two stages, this third level features traditional Japanese villages, mountains, rivers and the Demon’s Castle where
the final showdown takes place.
But that’s not all! there are many hidden rooms and subgames, accessed by collecting special blue orbs or entering time gates.
Second best As well as familiar sword-swinging, fist-punching combat, the multiway scrolling action incorporates plenty of puzzles, with switches (in the form of faces) affecting details of the backdrops, objects and opponents. Though solving puzzles isn’t always essential for completing levels, it amasses bonuses and experience points. The latter determine how much of the end sequence you see on completing the game: you need at least 90% to see the whole thing.
Thankfully there are continue-plays and level passcodes to alleviate any frustration caused by the frenetic combat exploring action. And it's not only fans of the original who’ll appreciate the gloriously colourful backdrops with apparent depth, impressive 3-D animation and parallax scrolling. Most surprising of all, this time the Samurai won’t have to go it alone as a simultaneous two-player mode is promised.
After seeing a jaw-dropping demo, we can't wait to sample the Oriental action properly. Get the ceremonial salt ready (or is that Sumo?) For the rising-sun review in the near future.
1 I Team 1 7 Team 17 seem intent on moving the goalposts for every game genre. This time it’s into-the-screen racing games, a la Continental Circus and the Lotus games.
With your behind-the-car perspective you get a scrummy view of your vehicle the graphics are little short of outstanding. The scrolling gives a real feeling of speed, but at the time of writing all the corners are taken with the steering on permanent full lock, reducing the need for slowing down. Of course with microswitched (as opposed to analogue) joysticks the steering's either ON or OFF, leaving you no choice regarding steering lock, but hopefully the final version will have an analogue routine.
Perhaps the best thing about F1 Challenge is the price it costs a mere £10.991 Keep it up, Team 17.
3UiiiiA "IT E5TIX I Core Design Core blimey, how's that for a right-on plot? (Note the subtle albeit humourless pun on the publisher's name). Bubba, a truck driver, is on his way to the zoo (boo! Hiss!) With a truckload of animals when he’s snatched by aliens and put in a... zoo! Ha ha, serves the git right how about a game where you force a circus owner to jump through hoops next?
Due to a transit cock-up he’s abandoned on a weird alien world with only an indigenous alien stick for company sounds like a good excuse for a platform romp, eh lads?
Technically, Bubba W Stix looks superb. Bubba himself has over 200 frames of animation (but, unusually for a truckie, no Yorkie), and the other characters promise an equal degree of fluidity. The programmers insist the gameplay will be just as ‘wow, look at that’esque as the visuals.
If Bubba 'n' Stix has a problem, it’s lack of originality I mean, consolesque platformers aren't exactly thin on the ground, are they? At the end of the day, however crowded a genre gets there’s always room for another if it’s good enough witness Ishar 2 last ish. So will it make the grade? Tiiat remains to be seen, but it's looking good... ZZ I I Psygnosis War... what is it good for? Flippin' good computer games by the looks of if! After last month’s sneak look at Sensible's Cannon Fodder (due for a November release by Virgin), it was interesting to see Psygnosis's secret weapon for the
Xmas number one spot.
At first sight, Theatre Of Death has a vague similarity to the aforementioned Sensible game.
In command of a group of soldiers, you control them by clicking and pointing with the mouse, moving around the large scrolling map aided by a scanner in the corner. As you fire at enemy troops, you can gain protection by hiding behind buildings or in trenches line of sight rules are firmly obeyed.
The basic aim is to obliterate all the enemies or, better still, capture their heavily guarded HQ.
On all but the earliest levels, this proves a difficult task, even with the impressive amounts of weaponry on offer. As well as the ubiquitous machine gun, soldiers can carry dynamite, lay landmines (particularly useful for knocking out enemy vehicles), throw grenades and fire rocket launchers and flamethrowers.
Many tanks Find a vehicle and you can enter it and take control. Piloting tanks and Armoured Personal Carriers, you can fire their weapons or even gorier run over enemy soldiers, Syndicate style. Other vehicles on offer include helicopters and Amphibious Landing Craft.
Vastly varying landscapes offer unique hazards and features. For example, on the lunar levels there are large Space 1999-style spacecraft.The snowy landscape has skiing soldiers, snowmen and even a First World War- style footy match when one team scores, the opposition open fire!
As you can probably tell, it isn't exactly a serious war sim, but with gameplay this much fun it should give Cannon Fodder an interesting battle when they both enter the combat arena before Christmas.
SPACE hulk ¦ Electronic Arts The first of EA's Warhammer 40,000 licences from Games Workshop, Space Hulk is based on the 3-D roleplaying board game of the same name.
A huge derelict Space Hulk (giant spacecraft) has been infested with Alien Genestealers and it’s your job to clear the nasty creatures out a sort fo futuristic Rentokil. In command of a five-man Marine Squad team, you plan their movements on a scrolling map before entering into first-person 3-D, real-time combat it can literally be over in mere seconds!
Otherise it's all pretty strategic, and the well-armed Marines can be made to guard doorways and corridors, or sent to seek out Genestealers.
The tension is high as you explore the 3-D mazes, never knowing what's round the next corner. And a galaxy-size challenge is represented by the three Games Workshop- styled scenarios: Imperial, Warped Bio-Hulk and Ice Asteroid Hulk (no She- Hulk, though!).
Currently in beta-test, Space Hulk should be coming round a comer near you very J soon. It certainly takes a different angle to the isometric Gremlin Hero Quest games.
Hopefully we'll have a review (or Playtest) next ish.
¦ Alternative What the Amiga needs now is a genuinely accurate WWF wrestling game. One where the 'wrestlers' abuse each other using pre-scripted monologues penned by professional scriptwriters. One where the entire 'sport' is governed by marketing ploys and the fighters take it in turns to be champions. Most important of all. The bouts should be prerehearsed gymnastic displays where the most impressive moves are the ones that'd be physically impossible if the contenders were really wrestling. Naturally the gamer does nothing just choose your wrestler and let your computer-controlled agent
do the rest while you sit back and watch.
If that sort of game doesn't tickle your fancy, check out Alternative’s new film licence Suburban Commando instead. You play Shep Ramsey no, not an Australian Border Collie, but WWF megastar Hulk Hogan’s character in the film. The game is very faithful to the film plot (wadayamean ‘I didn’t think it had one’?), each of the game's four levels taking a scene from the movie as its theme.
The price has yet to be finalised, but a £19.99 tag with a copy of the film thrown in seems likely. The game should be finished by mid- August watch this space for details.
¦ Gremlin The first in the new Hero Ouesl Masters series. Legacy Ot Sorasil is set in the fabled land of Rhia, which has fallen foul of a mysterious plague. It's the usual story of an incredibly powerful evil magician to be thwarted by your party. This is selected from the eight characters on offer: a paladin, fighter, cleric, mystic, mage, barbarian, adventurer and ranger all with specialist skills.
Searching the land for clues, the party must battle through ten large stages. Unlike Hero Quest, this time the action takes place in vastly different locations, ranging from the dank corridors of the Vampire King's barrow to the leafy Iron-Wood forest.
Using the familiar isometric 3-D seen in the previous Hero Quest outings. Legacy looks a promising progression on its predecessors. It'll be interesting to see how it fares against EA's Space Hulk.
¦ Millennium If you thought there was no future left in futuresports after the Speedball games, think again. Yet another cyberpunk sports Sim is set to barge its way onto the Amiga (1200 only), this time a barttarous cross between soccer, American football and blatant thuggery!
Set in 2089, Brutal Sports Football (originally titled Beastball) guarantees a pitch blood-soaked by the vicious action. Players smash each other into the side wall as they try to catch the elusive cannonball. Basically, anything goes (including skewering opponents) as they try to stick the steel sphere into the goal.
Millennium reckon it'll appeal to sports-sim and beat-’em-up fans alike when it thuds onto the pitch in October. With a full league, two-player option and different breeds of players, it could well be a smash hit.
I THE CRITICS HAVE CAST THEIR VOTE - FLASHBACK IS THE WINNER a Flashback... outperforms Another World - it’s by far the deeper game of the two 99 CIARAN BRENNAN Games Retailer (UK) tt This game has no equal in its field 99 DOMINIC DIAMOND Gamesmaster TV Series (UK) tt Just awesome!... best Mega Drive game I’ve ever seen or played! 99 PAUL GLANCEY Megalech (UK) u ...there's over two-thirds of the year left and I can honestly state that Flashback is the game of the year! 99 SIMON BYRON The One Amiga (UK) available for your Sega Mega Drive PC & Compatibles and Amiga ?elphine Software
International DruHrmmrnt: Delohtn* Software International. 1993 DeWftme Software International. 1993 U.S. Gold Ltd. All rtohts reserved. "SEGA" and MEGA DRIVE" are trademarks of Seaa Enterprises Ltd.
I! JNG ydR ¦ US Gold England. 1450... The Hundred Years War with France is all but lost, and the country is ruled by a weak and ineffectual king. Henry VI of the House of Lancaster. As the king has no male heir, on his death the throne is to pass to his cousin, Richard, Duke of York. His dreams of becoming king are shattered, however, in 1453 when Henry gives birth to a son (blimey, a medical first! Ed). Although Richard swears to sen e the king, the Yorkist faction has no intention of letting the crown slip through their fingers.
The king, now old and mentally unstable, descends into a fit of madness for 18 months York holds stewardship over the realm while the king is incapacitated. Henry recovers his wits in time to re-install the House of Lancaster into its former position of power before he dies, but as his son is a mere infant, England once again needs a steward. With the crown already hanging by a thread (the rules of succession have yet to establish themselves in law), the throne seems there for the taking. Numerous factions emerge, all supporting one minor royal or another, but really acting in their own
interests the 40-year struggle for the throne has begun!
I The game opens with an animated sequence presented by or Bill Shakespeare, outlining the events leading up to the war.
A Hard Day's Knight... Kingmaker is a close conversion of the strategy boardgame by Andrew McNeil. In counters-and-cardboard form it's sold hundreds of thousands of copies worldwide over a period of 20 years! A wargaming classic if ever there was one!
So how will it convert to the home computer? Ideally, I’d say: the boardgame is simple to play but requires a large degree of card-collecting and counter-stacking. The computer version will insulate the player from these inevitable tediums, and also the table accessing that forms a part of many strategy wargames.
The programmers have paid particular attention to the machine's artificial intelligence, avoiding the trap of creating a fun game that’s a doddle when the player discovers the 'perfect' strategy to win every time.
The presentation is also of a high standard. The interface is intuitive, the graphics excellent (the A1200 version will look like the PC shots shown, and the standard Amiga game is a looker too) and a huge historical outline of the Wars of the Roses is included, making it an education as well as a fun game I The Wars of the Roses is so- called because the two factions both used a rose as their symbol a red rose for Lancashire, a white rose for Yorkshire.
But will it all work? We'll just have to wait until September to find out! Watch this space... (Blame for the defeat is placed squarely on the W 1 ¦ I wonder if they had street parties when royals were those days?
If . :4%3 "¦ Ilcrownedin th ¦ The game is played through an intuitive icon and point- and-click system.
Jljr.M. -I 'M Amiga shot »g* •* « , lT‘ - .
1) nrdl««il r I This is how the various royals are related:
remember, to win the game you must be in control of the last
surviving royal piece.
I Field battles are often decisive, with the losing army wiped out and the winners replenishing their losses.
This is historically accurate as the nature of 15th- century warfare meant that victorious armies seldom took heavy losses.
? ” AMIGA A500 500+ TJHP*' r FOR 1500 2000 VERSION £69.99 THE WORLDS MOST POWERFUTFREEZER-UTILITY CARTRIDGE JUST LOOK AT THE UNMATCHED RANGE OF FEATURES
• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting
techniques snable up to 3 programs to tit on one disk. Now
aaves directly to disk as Amiga Dos • reloads Independently of
the cartridge - even transfer to hard drive! Works with up to 2
Megs ol Ram - evon 1 Meg Chip Mem (Fatter Agnus).
SUPER POWERFUL TRAINER MODE - now with DEEP trainer. Evon better than before - allows you to generate more or even infinite lives, fuel, ammo. Perfect as a Trainer Mode to get you past that "impossible* level. Easy to use.
• IMPROVED SPRITE EDITOR The full Sprito Editor allows you to
view modify the whole sprite set including any
- attached* sprites. PLUS A RANGE OF IMPROVED FEATURES.
• VIRUS DETECTION Comprehensive virus detection and removal
features to protect your software Investment.
Works with all presently known viruses.
Now this super disk copier program is built into Action Replay Mk III. Just imagine a superlast, efficient disk copier program at the press ol a key - no more waiting.
SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files are saved directly in IFF format suitable for use with all the major graphic and music packages. Samples are displayed as screen waveform.
I PAL or NTSC MODES SELECTABLE • Useful for removing ugly borders when using NTSC software. (Works only with newer Agnus chips).
JOYSTICK HANDLER • allows the user to select Joystick instead of Keypresses - vory useful for many keyboard programs.
MUSIC SOUND TRACKER With Sound Tracker you can find the complete music in programs , demos, etc. and save them to disk. Saves In format suitable for most track player programs. Works with loads of programs!!
• AUTOFIRE MANAGER From the Action Replay III Preference Screen
you can now set up Autolire from 0 to 100%. Just imagine
continuous fire power? Joystick 1 and 2 are set separately for
that extra advantage!
IMPROVED RAM EXPANSION SUPPORT.
Now many moro oxternal Ram Expansions will work with all Action Replay III commands.
• DISKCOOCR " With the new "Oiskcoder"' option you can now "tag"
your disks with a unique codo that will prevent the disk from
being loaded by anyone else. "Tagged"' disks will only reload
when y enter the code. Very useful for security.
SET MAP allows you to Load Save Edit a Keymap.
• PREFERENCES Action Replay III now has screen colour preferences
with menu setup. Customise your screens to suit your taste.
Very simple to use.
• DISK MONITOR Invaluable disk monitor - displays disk
Information in easy to understand format. Full modify save
IMPROVED PRINTER SUPPORT • including compressed small character command.
• DOS COMMANDS Now you have a selection of DOS commands available
at all times - DIR, FORMAT, COPY, DEVICE, etc. . FILE REQUESTOR
- 52; Workt if you enter a command without a filename, then a
file requestor is displayed.
DISK COPY Disk Copy at the press of a button - faster than Dos Copy. No need to load Workbench • available at all times.
PLUS IMPROVED DEBUGGER COMMANDS - including Mem Watch Points and Trace.
• BOOT SELECTOR Either Dfo or DF1 can be selected as the boot
drive when working with Amiga Dos disks. Very useful to be able
to boot from your external drivo.
PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!
EVEN MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCR0LLING:-
• Full M68000 Assembler Disassembler • Full screen editor • Load
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• Show Ram as text • Show frozen picture • Play resident sample •
Show and edit all CPU registers and flag • Calculator • Help
• Full search feature • Unique Custon Chip Editor allows you to
see and modify all chip registers - even write only registers •
• Disk handling - show actual track, Disk Sync, pattern etc. •
Dynamic Breakpoint handling
• Show memory as HEX, ASCII. Assembler, Decimal • Copper Assemble
Disassemble ¦ now with suffix dimes REMEMBER AT ALL TIMES YOU
ARE INTERROGATING THE PROGRAM IN IT'S "FROZEN" STATE WITH ALL
MEMORY AND REGISTERS INTACT - INVALUABLE FOR DATEL ELECTRONICS
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There's nothing like a game you can really get your teeth into, so for the next two months we're gorging on strategy games. We're staying away from wargames, IPGs and military sims as they're separate categories in themselves, but if it's god games, city sims or terrific traders you're after, look no further IAN ¦ Maxis Ocean ¦ A cross between Sim City and Railroad Tycoon, A- Train puts you in charge ot a huge commercial railway, a bit like Fat Controller from Thomas The Tank Engine (not that I watch it, ot course,..). You build your vast fortune by developing land, building apartments,
providing trains tor commuters, and (it possible) selling developments at a higher price. The on-screen action takes an inevitable and undesirable toll on the running speed, but A-Train doesn't require a blinding pace anyway.
The game's devastating complexity will put some people off (the manual's i small roofing slate), but if you’re prepared to stick with it, its a blast.
The size of W&qas CASTLES ¦ Electronic Arts ¦ ‘"Combines the best of Populous, Sim City and Railroad Tycoorf Zero magazine', screams the front of the box. No wonder Zero bit the dust Castles certainly has the dodgy interface of MicroProse’s flawed gem, but it lacks the depth and realism of any of these.
Your task is, unsurprisingly, to build a castle, using it to dominate the surrounding area. After you’ve designed it, you hire and assign various workers to individual towers and wall sections carpenters build the scaffolding, carters ferry stone from the quarrymen to the masons, etc. Stay within your budget, and make sure your army is sufficiently staffed to repel invading Celts.
Unlike Sim City, Castles hasn't enough depth and flexibility to recreate existing fortifications we had a go at recreating Ludlow on Maxis's wee gem, but you can forget doing the castle on this outing. It hasn’t got an 'advance time’ mode either, making building a real chore.
Worst of all, you never really feel in control if you've assigned too few quarrymen, work will slow down. Fair enough, but why doesn't the masons’ foreman complain about running out of stone? Lack of interaction gives it a flat, lifeless feel that completely fails to draw you in.
Hot* » 286 2690?
O mimty B ni fjiigrn o. ISA H jimtK § RAILROAD TYCOON I I MicroProse ¦ The ultimate in computer capitalism it's about as pretty as Birmingham New Street station, but its playability is definitely on the right track (did you spot the 'train' pun there? Terrible wasn't it?).
Starting with a head-full of ideas and a hefty overdraft, you find fame and fortune building railways where they're most needed. Laying tracks and bridges isn't cheap though laying a line which no-one uses is an unnecessary drain on resources.
The first thing you notice on loading Railroad Tycoon is the appalling presentation. You can't scroll around the playing area: instead you have to click on the edge of the current screen, which updates with the pointer position in the centre. Laying track is a tedious affair too.
The game's keyboard-heavy interface exposes its PC roots, but if you can put up with it, the game itself is a gem. Vast, rewarding, W - intriguing... if we could add 'accessible' to this list it'd be a rGE5£EZ31 'must buy’, but even as it is it could seriously erode your free time. Buy it if you're into money management.
¦ SEPTEMBER 199: you hci'jc jur.i built U*«T. Use TUT. IT CiHWB hWWiS TO .
THIS UltXT &NO TUT. ORDCRS MCIIO TO GlVu SPCCIAL CoraifiWS. MILITARY 'RJITS rtLLOW vo » to esslorc- c.-'P.iW'. cttc.o:. *» C depend v-v»r crviLizfiixoH._ POPULOUS THE PROMISED LANDS ¦ MicroProse '' sP ¦ Have you noticed how, on book covers, a popular author's name features more helvily than the title?
This isn't the case with computer games, but if it were, Civilisation would have SID MEIER plastered over it in six-inch-high letters! That man’s name is as big a buying recommendation as any rave review rating.
Starling out with a single tribe, you must build it into an entire civilization by means of exploration, scientific advancement, political manipulation, invention, economics, and just about every other facet of society that's affected mankind since time immemorial. There’s a great on-screen tutorial for those that want it, and the 'Civilopedia' (an in-game encyclopedia thingie explaining the game’s concepts) makes it a superb educational tool as well as a great game.
Unfortunately, the presentation suffers from Railroad Tycoonitis, in that the interface C327Z53 makes initial progress a chore. You get used to it, of course, but why the hell should you ’uA1 have to? It’s your money, why shouldn’t you expect a decent interface instead of a dull I , rUi j window-based effort with a disgusting typeface thrown in for good measure? Even so, the I - j -V |j game's so bed-wettingly good you won't regret a single penny spent on it... what a dilemma!
¦ Hit Squad ¦ Arguably one of the Amiga's finest hours, Populous lets you succeed where David Koresh failed and play God!
As the good deity you must provide for your population while making sure the evil god's followers don’t prosper. If you have enough Manna points you can raise and lower land, enabling them to build, create swamps, volcanoes and earthquakes; you can even flood low-lying areas, drastically altering the face of the land.
The heart of the game lies in the fact that you have no direct control over your citizens. You can influence their behaviour, making them move towards the Papal Magnet (a sort of ankh-like thingie that you can move about during the game), build (as soon as they find flat land), or do battle with enemy walkers, but you can't give them direct instructions.
With almost 500 worlds to conquer, you won't finish it in a hurry, and even when you do there’s the Promised Lands data disk to r Jr.i start on. If you don’t own a copy Ti already, there’s no excuse for missing oul this time. (Incidentally, , i)-l'j t have you noticed how the good and I cjj J bad deities behave exactly the same? Reminds you of a Hollywood action movie, doesn't it?) - ¦ Silmarils Daze ¦ Ever wanted to drive a train-load of mammoth manure across a frozen wasteland?
No? Well maybe Transarctica’s not the game for you, but you're making a big mistake.
An E Zfeesque trader coupled with a head- scratching adventure, your task is to reverse the effects of a disastrous experiment which blotted out the sun, plunging the Earth into a new Ice Age. To this end you steal a train (now the only form of transport) and trek from settlement to settlement, trading as you go.
The main problem with Transarctica is the combat sequence. Even on the 'enhanced’ (read ‘tweaked’) A1200 version, it's incredibly slow and boring. Luckily you can turn it off, only seeing the results of the scrap. Also, for a game which boasts such blinding graphics, it’s a pity you spend most of the game »' looking at the game's dullest (T =' *J,"}| screen. I For all its flaws Transarctica's I Vflll a good game. Not a world- I j f) 7ij beater, but a welcome change trom baddie blasting Impressions ... ... . ¦ Hmm, not bad at all
• r v . Sim City brought right up to iSwi ' - fry. H date, which
is ironic I considering it s set in the pjn” '2 anc'en* Roman
HHHfl Again you must build up your city, offering industrial areas, irrigation, shops, residential blocks, etc. Plan well and your city prospers. Mess up and the citizens leave, reducing your tax revenue.
Barbarian attack was a common feature of classical life, so make sure your garrisons are well staffed. The outcome of skirmishes is decided by the computer, or you can fight them out using Impressions' quite useless Cohort II (I recommend the former).
Although more complex than Sim City, it's still very accessible due to the instinctive and well-laid-out menus. The graphics are much more pleasing to the eye too. All in all, E2EJZ Caesar offers a well-rounded and fun- to-play package. To misquote the I AIM immortal bard. Is that a great game I | imiT see before me? IT IS!'
SIM CITY Infogrames I Is there anyone out there who HASN'T played I Sim City? As strategy games go, this one rivals Populous in the 'been everywhere, done | everything' stakes.
Sim City is... a city simulator, it's as simple as I that. Build yourselt a city, designating residential and industrial zones, entertainment spots, etc and watch the people move in neglect essential services like fire prevention and police stations and you're in for trouble, but overtax the population (grief I almost said 'populous' | there) and they’ll move out.
Although not designed as a city planner's tool, I Sim City is an excellent simulation of modern urban life. An Impact employee (super-sub and all-round hairy weirdo Barnaby Page) once constructed a mock-up of Ludlow, with all the commercial and residential areas in the right places, and the model worked almost exactly to form the areas that flourished in the town | also did well in the mock-up, etc. _ j -yi A superb game, though the i' I visuals look a little dated nowadays. It’s a pity the subsequent data disks added little to the game.
PIRATES I Kixx XL ¦ A little-known fact about piracy is that in days gone by, when the state was less able to exercise a direct influence on affairs, governments encouraged sea-captains to lead ‘pirate’ raids on enemy ships. This is the role you play in Pirates, a former MicroProse game.
Despite its extensive options Pirates hasn't enough depth to sink a canoe, let alone a galleon. It plays like a series of subgames, none of which is any good. The trading is tedious, the hack-'em-up sections played when ships come together don’t cut it, and the ship-to-ship combat's a joke.
So many corners have been cut for simplicity it's difficult to see who it’s aimed at. What self-respecting strategy buff can put up with controlling several ships, all of which behave as one vessel with a combined cargo hold and cannons you can switch around at a moment’s notice? Worst of all there are no conditions laid down for victory or deleat, robbing the game of its focus. You can't even die!
Unusually for a MicroProse game, Pirates is a shallow, simplistic affair that falls between two stools it's not w j. •,j- arcadey enough for your average joystick juggler but has little to offer a strategy buff. Take my advice chuck it out of the port-hole.
DUNE Virgin Games I It’s amazing how well popular I fiction lends itself to I adventure strategy games. Most I film and product licences opt for 1 the arcade approach and churn out a brain-dead dog of a multistyle no-hoper or a platform shoot-'em-up that looks like every other platform shoot-'em- up. I mean, look at the Indiana Jones action games not a I patch on the adventures, were I they? Can you imagine what 1 Dune would be like if they'd I opted for a dodgy, generic I arcader? No, the only way to do justice to a book like Dune is to create a thinking game, and that's exactly what they
The eponymous 'Dune' is Arrakis, the third planet in the Canopus system. A harsh desert world, it is host to the Fremen and various creatures, the most dangerous of which is the mighty sandworm. The planet is also the only place in the galaxy where the Spice is found, a narcotic-like stimulant that enables the taker to navigate hyperspace, the key to interplanetary travel. Naturally, this makes it very valuable, VERY expensive and of great strategic importance he who controls Arrakis controls the galaxy!
As Paul Atreides you must rid the planet of the Harkonnen, freeing the enslaved Fremen and enabling you to mine the Spice. The Emperor of the Universe demands increasingly large Spice shipments, so don't neglect this early on.
It's extremely rare to see a game combine differing game- styles so successfully. There’s a bit of strategy, a bit of adventuring and a bit of resource management, all parcelled up in w some great (T?-, n ». • groovy graphics.
What more could you want?
Enter the dragon.
On August 5th, only one Super Nintendo magazine lifted the lid on Mortal Kombat.
It wasn’t Super Play, or Super Control, or Super Action, or super anything for that matter.
T * It was the only magazine that leaves you to decide if it’s super or not.
Fight through the hype and judge for yourself at all good newsagents (and supermarkets) until the end of the month.
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REST OF THE WORLD 50p DER DISK. ALSO CHEAP ACCESSORIES AND GAMES Amivision Software present the NEW FORMULA ONE CHALLENGE v4 An inciedibly oddictive ond detailed Fonrylo One wmukrtion (cor I K 4 player* Watch the race* ai they unfold with three levels ol highlights Crashes, spins, pile-ups, cor failures, pitstops. Weather changes, loslest & record lops. Four independent levels of difficulty Accurate ond detailed grophics of the teoms, circuits etc 15 teoms. 2 cars per team. 50 drivers with varying skills, complete engine ond tyre contracts Choose tyre compounds, tunc your engines, change wing
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INCLUDES INSTRUCTION MANUAL PLEASE MAKE CHEQUE POSTAL ORDER PAYABLE TO: S. RENNOCKS [ Dept. AF1, 1 Cherrington Drive, Great Wyrley, Wallsall W56 6NE MICROLAND BULLETIN BOARD SYSTEM 0483 725 905 To View 0891 990 505 To Download Amiga shareware including files from the Fred Fish Collection plus lots more to download at V32bis, V32, V22bis, 22, V23, & HST 8 data bits, no parity.
Frhy wail lor your software when you can download now direct to your computer. Microland offers high speed connections and most files are compressed to minimise the cost. Check it .on 0483 725 905 at normal call charges. So much shareware you are spoilt for choice.
5ve !! !reasTic!ud!ngX!!mat!ons Rex Clocks and Calculators. Commands. Database Directory and Disk Utilities. Display Hacks.
Education, File Utilities. Fonts, Fractal and Mandelbrots. Games. Graphics. Icons. Libraries.
Programming, and Communications. Area 1 contains file lists for all areas to help you find what you are looking for. Protocols xmodem. Ymodem. Zmodem. Kermit. Seahnk, and uucp.
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Commodore systems undertaken - phone for details Upgrades and expansions supplied and fitted - phone for details £44.95 To take advantage of this exceptional offer, simply send or hand deliver your computer to our workshop complex, address details below, enclosing this advertisement voucher, payment, fault description, return address, along with your daytime and evening telephone number and we will do the rest.
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CDK WTS Electronics Ltd Chaul End Lane Luton Bedfordshire LU4 8EZ Tel 0582 491949 (6 lines) (We reserve the right to reject machines which. In our opinion, are beyond repair- Normal charge applies) AMIGA Porvairc i inHprfaL An . . fm r 1 .1_J ¦ The war- game genre has more i than its (air share ot detractors. Some computer magazines, tor example, are lull ot derisory sarcasm clearly showing the reviewer wants nothing to do with them. Here at AF we want no part of it. Icons and hexes might not look too pretty, but the heart of a wargame is in the artificial intelligence and user interface,
not the presentation, a fact too many games magazines seem to forget.
• 1 Tzu’s The An- | cient Art Of War this 1 should help with
most wargames! ¦ Battle Isle 93 is far more graphically
sophisticated than the usual offering, but the way opposing
forces go to battle in neat little lines, firing on a
one-to-one basis makes me want to puke. And they say square
icons are atmosphere-destroying! The random element seems to
have been overplayed too. Detracting from the skill factor.
A fair attempt at dragging the genre kicking and screaming into the nineties, but the heart of the game just isn't there.
DEVELOPERS: IN-HOUSE I DISKS: 3 ¦ PLAYERS: 1-2 ¦ GENRE: STRATEGY ¦ 1200 COMPAT: YES ¦ HD INSTALL: YES hould keep devout fans happy, while awaiting the sequel ReViewS!
¦ US Gold, £39.99 pickings! The Amiga roleplaying game seems to tie undergoing something of a renaissance of late.
Blade Ol Destiny is the latest in a (very) long line of disks- and-dice outings, again B| taking the tired old Dungeons & Dragons medieval mythology as its theme As I said last ish (in the Ishar2 review), there's always room in any overcrowded genre for a good game, but maybe the man, myth and monsters approach is just a mite overused What s wrong with a Wild West RPG. Or one set in the far future? How about Japanese rather than western legends, or maybe a World War II game like PC fave Wolfsteirrt Obviously a game must be judged on its merits, but a little originality goes a long way,
folks, Character generation is a real chore | l digress Blade Ol Destiny is a strict interpretation of Germany's numero uno pen- and-paper fantasy roleplayer Das Schwarze Auge (or. To the less teutonic among us. The Black Eye), and is the first in B The Northern Ternlones ¦ trilogy. If episodes two and W three ever hit the shelves. I THE HOME Or THORHftLlfei DsfiGOMSHIPS CcrERS RRTHER Fceoio HmTERS OFF THE WORTH OF eRKRNie.
They say size isn't everything, and maybe the designers of Blade Of Destiny should bear that in mind. Who cares if the game comes on seven disks when you spend most of your time swapping 'em? So what if the playing area covers 184.000 square miles with over 80 towns to visit if the user interface makes walking two streets a chore?
One thing BOD does have in abundance, though, is character classes. Jesters possess all-round survival and wilderness skills, while Barbarians make the best sailors and brawlers. Druids are there to control the forces of nature and summon demons, and who better than a Dwarf to accompany you underground?
Warriors take care of the combat, and Witches the intuitive magic, but leave the more scientific spellcasting to the Magicians. Hunters are good with bows, and Rogues with other people s possessions and each of the Elven races offer their own skills.
HEIGHT ThorwoJ, Gt, free. One of t settlements la i Arkonia. Por indomitable m and seafarer: treasures fra.
Innumerable ta As well as the usual attributes such as courage, strength, wisdom etc. each Blade guy and gal also has negative characteristics like Dad tempers necrophobia etc This is one ol lhe game s few cgmai points ;n*sic icsistwnce Reviews’.
Hope the designers convert them a little better it's been a long time since I've seen such an intrusive interface in a computer roleplayer.
Character generation especially is a real chore, and far more obtrusive than it need be. Why. For example, can't you choose your class before your name? You get used to these idiosyncrasies after a few plays, but at this price you shouldn't have to put up with such clumsy craftsmanship. The fact that default peeps are supplied is no excuse at all.
Absolutely disk-usting After creating your characters (six in all), you hit the game proper and snag number two. Believe me mateys. If you’ve only one disk drive this game is an exercise in pulling your hair out! If I had a pound for every on-screen disk request I had to endure I’d take a long holiday in the sun to recover from the needless aggravation this game put me through. It really is that bad! And that’s not its only fault why, for instance, are the traditional movement icons replaced by onscreen cursor changes? At the top of the screen, your mouse icon turns into an upward-pointing
arrow; click to move forward. At the edges you get a bendy arrow that turns you right or left, but there's no mouse-driven way of STEPPING to the side without making a 90° turn. If you’re an avid roleplayer this will lead to much frustration.
By now the die-hard RPG-buffs will be protesting that the heart of a game is in the game itself, not the presentation. You're right guys hey, I'm a die-hard RPGer too, I love the genre, but I don't see why I should have to wade through such an unnecessarily unfriendly interface to get at the game. Blade Ol Destiny is a wonderful outing in fact, it's one of the best roleplayers I've seen this year, but its genius will be lost on all those unfortunate enough not to have a hard drive and the patience of a particularly well-disposed saint, and I for one don't fall into this category. It could
and should've been a world- beating blinder of a game and , very nearly was, but as things l| stand it's just too po-faced by half. | Don't you just hate it when that happens?
¦ Steer well clear if you’ve only one drive, and think carefully if you've more. ¦ ¦ I wonder who software companies use as inspiration for RPG fizzhogs? Could the guy in the blue hat be a very old Jeremy Beadle? Or maybe it’s Christopher Lee?
Jackie Chan in a wig sits next to Beth out of neighbours, and the ugly one looks like Phil.
PR 4 ftp 0 41 142 OZ 8 y ?
M ¦ i v t" f '1 i| ¦ Has anyone noticed that women in a computer games rarely wear many clothes? Is this latent sexism, or was she too embarrassed to wear the dodgy gear the guy on the right’s wearing? I think we should be told... I ¦ DEVELOPER!
• : ATTIC ¦ metre. 7 |i' JL~ ¦ uiavva. ¦ PLAYERS: 1 ¦ GENRE:
RPG ¦ 1200 COMPAT: YES ¦ HD INSTALL: YES llllllll his excellent
RPG is ruined by an appalling character generation section.
ENC Jrft'iCE ENC MP ftT MR LP 30 30 ftP 25 25 Kslill m A120° offers can now enjoy the nil* platform mayhem that is Robocod (the original version wasn’t compati- Ble). I have to say I'm slightly disappointed with the enhancements, though: five extra levels and slightly more colourful backdrops isn't much. All the same, the playability’s as good as before. I disagree with Miles: I think this is one of the best platform games ever made. There’s loads of collectables, secret rooms, huge baddies, and those wonderful vehicles I love the shower-powered bath! It all adds up to a lot of fun, even
if it doesn't really show off the At 200. ¦ ¦ DEVELOPERS: IN-HOUSE ¦ DISKS: 1 ¦ PLAYERS: 1 IJPi’E % B ¦ GENRE: PLATFORM L l* W.l * ¦ HD INSTALLABLE: C- ¦ 1.1 NO ¦ Keep using the expando- ¦ Something fishy going on here... Cor, a world made up of sweets it’s a wonder he doesn't get fat! (Right) ?uer QQO slreen ot playini 2 SDH of sounleffects ¦
- ¦ m - State of the arTalien control flOOfiOt Available on the
CnirwoCorp Aoigep fTCegcrty' Tradewinds House, BR lifi
fisbbournE Road, Oerby, 0E22 3FSjElEphona [B332] 201101,
Facsimile [033213QIB I Reviews'.
OKTROLI.gR ¦ Those Boche pilots know a few tricky aerial manoevres, but with good old British courage you can beat them unless you're playing the Germans, of course!
Ally-ho chaps chocks away, and all that romanticised balderdash you get in bad war films, A former Mirrorsoft title, we seem to have been waiting for Reach For The Skies since D-Day, but is it worth the wait? Despite a few flaws, I think it is.
Although it lifts its title from Douglas Bader's autobiography and the subsequent film of the same name, as far as I know it's not a licence. Needless to say it's World War II, Battle Of Britain-inspired action The running speed's fast all the way, with the _ Luftwaffe launching bombing raids on Blighty airfields and the good old RAF doing their level best to blast the Boche. The action takes place on a day-to- day basis, with each new dawn bringing a new challenge, depending on how the war effort’s going.
Surprisingly enough the game lets you play either side. Maybe it's just latent patriotism, but I find playing the Brits more fun.
The big thing about World War II flying is the complete lack of fire-and-forget homing missiles.
If you stun the Hun, you have to get him in your sights and chase him. He can do the same to you, of course remember, you've no on-board radar either so if you're to survive you need all your wits about you!
Air command As well as the usual pilot and practice modes, Reach For The Skies lets you play a controller. If, for example, you pick the British commander, you have to decide where to station your aircraft, moving kites from airfield to airfield, choosing which craft to deploy, etc. Students ot history will know that it was only the German defeat in the Battle Of Britain that prevented a Teutonic invasion should our aircraft strength fall below 50%, there's a real possibility Operation Sealion will be launched! Controllers have to do their share of combat missions too, so don't think of this
as a 'flying a desk' option.
Virgin, £30.99 Flying the (relatively) low-tech hardware is great fun the combat’s exciting and involved, the running speed's lightning-fast and the controls... silky-smooth or what? Unfortunately all of this takes its toll on the ground detail. Maybe the War Office adopted a highly successful scorched earth policy. That would explain why Britain's . South coast is one large green i field. The lack of any decent map and navigation's annoying too, and why the don’t the keyboard _ lands conform to accepted flight sim standards? The function keys especially deviate from the usual layout,
causing a few upsets until you get used to them.
At the end of the day, that's the bottom line with all the game’s flaws they’re only annoying for the first few plays. Rowan have done a marvellous job in recreating one of the hairiest moments of the 20th Century. The presentation’s plumb-peachy, with a clear, concise instruction booklet, a keyboard plan and a neat little historical manual, and the box is very nice too (are you running out of ideas? Ed). The price is a little on the high side and lack of ground detail makes it look a little dated (probably because it's a fairly old game delayed by Bob Maxwell's midnight dip), but it has
enough depth and playability to see it through.
L ¦ ll ¦ Never have so many owed their mi ,un 10 s°,ew 1 m no1 a 9,eai ,an oi ¦ ¦¦¦ ¦ modern flight sims with all their complicated controls and advanced weapons systems, so the simpler seat of the pants’ flying in Reach For The Skies is a welcome relief I lind the close dogfighting combat more exciting than fmng a heat-seaking missile at a blip on the HUD display. Trouble is, getting to the action takes some time: this is where the modern technology of setting waypoints on the map would've helped! Then again it’d totally ruin the authentic WWII atmosphere. ¦ SIIMAR* ¦ Go easy on the joy
stick, and remember after performing a manoeuvre, the instruments take a few seconds to settle down. ¦ hytrx rB. T'lf.g Log Book NAME GaQVSS Analogue All Sound Off Engines Off +AU Sound On +Radio Speech man air Cancel ¦ A well-implemented flight sim, recreating one of Britain's proudest moments.
ONE STEP BET Ocean, £25.99 II was the most exciting thing since Colin Curly had his first taste of Ouavers. He'd just reached the 100th level of his favourite computer game Push-Over (Colin's Amiga debut, also by Ocean), when he eat his last Quaver... Suddenly everything went curly as Colin was sucked into his computer - as portrayed by a neat animated intro. NHHlI This IS the setting for another puzzle On each B BOBB Of 100 screens. Colin must gel from one packet of Quavers to another (the exit), achieved by leaping onto platforms. The tricky bit is that all these platforms have to be
stepped on before the exit will open. Once jumped off, platforms retract, so you have to plan your route carefully to avoid getting stranded. Colin can jump across (and diagonally up down| to adjacent platforms, or ones two spaces away (including diagonals) by holding down fire with the relevant direction.
If he falls off screen, or too far. He has to restart.
A tight time limit makes it trickier, and play is complicated by several special platforms. The first few levels introduce these gradually, getting you used 1o the concepts involved.
Some of the later levels are real stinkers, with row-opening closing platforms forcing you lo take a very convoluted route to the exit. It doesn't get too frustrating, though. Colin has a set speed for performing his moves, so it’s never a lest of reflexes, just of grey matter.
Furthermore, you're told if Col n s stuck, you can restart immediately there's a level passcode system Completing a level earns you a token used ¦BBOblM during play to restart prior to BJTTTa making a wrong move Often the lime limit seems impossibly light reaches zero it carries in the red you can't com- plete the level properly in this state, but you can still play on and work out a route very handy.
Technically the game won't win any awards. As ' with most puzzlers, graphics are more functional than impressive, while (apart from mellow background tunes) sound consists of old arcade-slyle effects. In fact, the game has a.sort of period' charm.
Reminding me of favourite 8-bit jmBII ¦ Phil!
Titles. Maybe it's just sheer old- I *11 ¦ fashioned playability, but I like it.
I For a game with so much leaping about it's surprising how quickly the controls become intuitive. The animation’s of a similarly bed-wettingly high standard, with Colin Curly flipping from platform to platform like a good 'un, the whole thing set to a series of spiffing tunes.
But (but! BUT!) Is there really enough to it to justify its price tag? Sure it's a neat game, but there are loads of puzzlers on the market at budget prices, and the PD scene’s full of 'em! A great game, but unless you're puzzle mad I'd wait until it's rereleased on budget. ¦ When jumping'' across and down two platforms, pull diago- | nally down with fire don’t just jump hori- | zontally as Colin will Nbe temporarily [ stunned by ’ the fall, Bounce Up: Somersaults Colin up two platform levels.
® , wasting j I time. I ¦¦%! ¦ War is not a game' screams the manual, and this game CH !¦ IS no1 a war ¦11 ,hen 90es °n 10 explain that an accurate ren- ® dition ol the D-Day landings would be technically impossible X and ethically reprehensible so why bother doing it at all?
After a fair few plays I’m still asking myself that same question why did they bother?
Definitely one to avoid. ¦ ¦ DEVELOPERS: LORICIEL I- - !'-1 ¦ DISKS: 4 ¦ PLAYERS: 1 ¦ GENRE: STRATEGY ¦ 1200 COMPAT: YES ¦ HD INSTALL: NO an3rnanrwco -Jiitura ¦ Four naff simulations in one D obviously stands for ‘dire’.
Horizontal Shutter: Closes all platforms on same row, when Colin jumps off it.
In & Out: Continually slides in and out. Requiring careful timing to land on.
Ray Shutter: Closes platforms in same diagonal rows.
Bounce Up Left: Propels Colin up and two spaces left.
Numbers: Bounce Down: Drops Colin to platform below.
Numbered platforms must be visited in order or the exit won't open.
¦ DEVELOPERS: IN-HOUSE ¦CZ33S! N 1 DISKS: 2 fcP "SSP'B 1 PLAYERS: 1 GENRE: PUZZLER 1 200 COMPAT: YES ¦ HD INSTALL: NO Horizontal Safe: This never closes, unless activated via a Shutter.
Bounce Up Right: Throws Colin up and two spaces right.
Opener: Opens all platforms on same row, as Colin lands on it.
Delay: Remains open for 15 seconds after Colin leaves it.
Tt well-designed, playable puzzler but fairly expensive in a crowded market.
BATTLE VALLEY HAMMER BOY What a disaster. When I first saw this effort I could hardly believe it surely someone’s loaded a PD I game by mistake? Alas no, this is actually a commercial game and if anyone's playing a pathetic practical joke it's I Prism Leisure.
As the hammer boy you stomp along the top of your fort, | mashing the Indians intent on scaling the walls and burning your flag. The graphics are okay in a seen-it-all-before sort of way, but they animate like a decrepit robotics dancer bopping in front of a strobe light! One tap of the joystick moves the main sprite a good three inches, and on the entire wall there's only four places he can stand he flicks from one to the other like an old LCD handheld (remember them?).
A real 'play once and re-format' and no mistake.
An old (and I mean 'old') Hewson game, Battle Valley features a helicopter and a tank, but it’s nothing like Silkworm. Instead of offering two players simultaneous play using a vehicle each, a single joystick juggler controls each in turn, returning to base to swap.
The aim of the game is to blast a missile silo that’s being used by terrorists to ransom the world. Only the tank can do this, but there are a fair few bridges out the helicopter must find the ‘pontoon’ (yes, I thought it was a card game too) and winch it over the breach, effecting repairs. Set against the clock, you can die as often as you please.
It’s not bad for the price; if you can ignore the seriously weak graphics and the dodgy parallax it’s a gas. Won't last you more than a .
Couple of games though. , • [ To swap the helicopter for the tank, crash it. It's far quicker than | flying back to base.
Play once and re-format, and no mistake.
¦ (Above) Compared to similar-looking Silkworm, Battle Valley's deeper than a dip in a shark pool; it's as much fun, too... ¦ (Below) Deuteros is one of those games you load up for a quick game, and before you know it, it’s Tuesday.
DEUTEROS rrism s rockc J The interface is intuitive i . I l;Ul As this strategy outing takes 90% of the instruction manual, dominates the box art and is the only game not in Prism’s Pocket Power range, you'd expect it to be the best on offer. But do figures make facts?
Let's load it and see... The plot's a weird one, that’s for sure. Following a major disaster, all human life on Earth is wiped out. The only remaining humans are a small colony on the moon who return to Earth and repopulate it. The moon base is all- but-forgotten.
Several centuries later, man decides to reach for the stars once more. The plot mentions small colonies of mutated humans and a conflict between two races, but what bearing this has on the game isn't made clear it's up to you to live and learn!
The way the plot gradually unfolds is little short of amazing. You start with a single mining vehicle supplying valuable resources, but once you've trained a production team you can build more. A research team designs new and exciting things for the production guys to build, including space-shuttle components, parts for an orbiting factory, etc. Once your orbiting factory is fully kitted out you can design and build interplanetary vessels, and the stars are your own time to train up j colonists.
' J Graphically Deuteros is little dated, but it’s well designed the interface is as intuitive as it need be, though better instructions would rave been nice. All in all, a worthy strategy offering.
Make sure everyone's busy I before using the time accelerator.
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(Please note we do not make any charge for credit card orders ) Please add Cl .00 p&p per Hem. 75p per item for orders under £10.00. All joysticks £1 00 P&P each £3.75 per item lor all Europe, and all other countries add £4.75 per Item. BPFO orders add £1.50 per iiem. All items aie subject to avaiabilrty All pnces subject to change or manufacturers price reviews without notice. E&OE. Please note mail order companies may take up lo 28 days to deliver goods Irom receipt of orders. Please allow for cheque clearance (Dept AF September 93) vievssr MARCH chepc ¦ Prism Leisure, £14.99 Another triple
pack, combining high-flying, knockout action and 3-D arcade adventuring.
Definitely the cream of the crop, Hunter's an arcade adventure par excellence.
Set on a 3-D archipelago, you control a rootin' tootin' hard-assed military type, a real man with a mission several missions, in fact. Starling at your HQ. You undertake a series of assignments, each of which involves striking deep into i enemy territory and blowing things up.
Alternatively you can opt for the Action' game (basically one huge mission, the completion of which leads to Allied victory) or the Hunter’ mission, a reconnaissance variant.
Hunter's main claim to fame is its ¦ Lancaster wasn’t he the bass player in Status Quo? He played about as well as this game, though Bomber's a Motorhead's song... ¦ amazing 3-D polygon- based graphics. You never tire of watching your warrior walk across the islands, and „ when you find one of ~ the many vehicles on offer you’re in for a
- ' i real treat. Skip from island to island in a ¦ speedboat,
hovercraft rowing boat, or on a windsurfer, if no __ -
Try swimming but your energy depletes | as you tire, and watch out for the sharks too.
LlilL' On land you can drive Y cars, trucks and tanks.
31 ride a bike, or even fly a helicopter.
The user interface I utilises both mouse and joystick controls. It's complicated enough to allow a real sense of freedom, but well designed and instinctive in use.
The game isn't without its faults the perspective makes it very hard to aim your shots, for example, but that doesn’t stop it being a __ real barg. |-Of] ¦ Your vehicles rhave limited fuel, so use ¦ it wisely. ¦ VA'il 0 0* 1 • 0 ItTit 8 ' I SB) igcnToisrirktmo 11 innts woz i i mm ib Alims i f rr ¦ And now, the main event of the night, it’s the Incredible Hulk versus Suger Ray Leonard... Fight Night was never like this, but Frank Bruno's was knoworamean 'arry?
MARCO Fans of the old 8-bit outing Frank Bruno's Boxing should feel right at home here. A one-on-one beat- em-up (hardly surprising for a boxing game), you view your fighter from behind. His body's transparent so you can see what's going on in front of him, but why they painted him a pukey shade of green I'll never know.
Seconds Out was programmed in the early days of the Amiga, and it shows. The graphics are extremely primitive, the backgrounds especially showing poor use of colour. The animation's a little ropey too. Even so, it plays pretty well: there's loads of humour in there, eg a fighter called Hagman' who wears his glasses in the ring and head-butts his opponents. Ofl 1,. Not a bad game given its age Ujf The problem with this game is you only ever seem to play half of it. After picking your options, you watch a terrible animation of your crew climbing into the Lancaster. This is followed by another
animation, this lime a polygon-based ouling showing the plane taking off. You then get a map screen showing your plane's current position in relation to the HH1I1HIUII1' ¦ Between rounds, waggle like fury to make your second revive you. ¦ ¦ Worth the asking price for Hunter alone, but Seconds Out is worth a quick wallop too.
Target. The plane icon follows your mouse pointer, bul i ' | j|!
All you can do is take it to the target. J l]jjjl: w ’WfcS1*"' Every now and then the enemy attack the bomber ™ j_J t formation, and that's where the game proper comes in. ) 4t* .
You blast away at the Hun lighters in an Op Wolfesque 4 ' f .(jft£i_ shooter. For the first play it's fun in a jerky-update- jjlj 'inaniHi-a..., •, ™' ' .mil planes don t tly like that -do-thcy’’ sort ol way. But I doubt you'll come Ofl back to. More OU ¦ Just keep firing and you'll bash the Boche and be a flying ace. ¦ FREE JURASSIC PARK TATTOO WITH FIRST 1,001 ORDERS TO IK I LI.
RHP RTTRCK XI 510.99 ref 939 It's the original I Rep attack? S'0-99 re 93 K S 510.99 ref 936 12 5 799 ref 935 10 5 7.99 ref 934 8 5 7 99 ref 933 RIUESOME TO KILE The Dino with an affilude problem.
I« 2 T-shirts - £1.50 UK 52.50 Overseas 3 to 4 T-shirts - £2.00 UK S3.O0 Oveiseas 5 or more - £2.50 UX E3.50 Overseas A free Jurassic Park temporary tattoo will be given to fhe first 1,001 orders.
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Find endued my cheque poseol oidw mode oul lo BUSINESS ALTERNATIVES U0' PO BOX 20, BRISTOL BS99 1QW. (remembet 10 put your ncme end oddress cleorty on the bock) c* deto my credit card.
HEIMP 6 V6aO ACCESS O (* « trtl Sifaalar Imrke sute ttie odJien gwen 6 the some os *U iegn eted «ilti yw icrt) Dili lilt has II yaa da not nil I* (• )•«• iafamalisa aboal alh.r slltrs noy be raaninf PLEASE COMPLETE THIS COUPON IN INK, WRITE CLEARLY AND IN CAPITAL LETTERS.
¦ Silmarils, £25.99 Just when poor old Nicky was getting settled down alter his grandfather had rescued him from his tirst encounter with the Wicked Witch, he finds out she has a sister who's no less cruel.
Things start to go a bit strange when monsters suddenly start attacking the inhabitants of the forest, certain roads and caves are blocked and, to top it all, Nicky's toys are scattered throughout the 0 land. This final move spurs Nicky into action. ImH 1* so off he goes armed a vcfV ae* with the goose magic that w his grandfather has given him . M (ahem). Fl6» w Travelling through six platform-filled levels, Nicky faces j many obstacles and puzzles CO ahead. The young lad s armed with a gun that fires metal balls, and he can also collect other handy weapons. Firecrackers can be planted to
blow up anything nearby, while the Ultra Sound Whistle is basically a type of smart bomb. Collecting fruit and pieces of wood adds to Nicky's firepower.
Other useful collectables include handy first- aid packs that replenish lost energy, and hearts for extra lives. And let s not forget Nicky's lost toys which are scattered throughout the perilous land: these simply add to your score.
Undoubtedly the most impressive collectable, however, is one of the imprisoned geese which Nicky can ride to fly over hazards.
Bouncing bonces The adversaries faced are all pretty mean so you'll need to waste them as soon as possible, either by shooting or jumping on their heads.
The most common nasties are the walking Toadstools that divide when shot. Others include huge grizzly bears, giant wasps which fire at you, and spiked SY ' _ wheels that cut you down if not fg jumped over.
|C™ Playing the game gets a bit ¦•O * monotonous after a 5 - while It's also very easy to get stuck if you're not ' careful when you pull W levers to make large blocks fall. Really. Nicky 2 is just another average platformer that's fun to play at the time but instantly forgettable. As far as graphics go it's pretty good, with plenty of colour and detail. Sound, on the other hand, is bland with a theme tune that -v needs to be turned right down.
Overall, you'd need to be a real IJ platform buff to get much It s quicker to jump on baddies' heads instead of shooting them repeatedly.
DEVELOPERS : MICROIDS nictfCi 4 UI9I 9 1 PLAYERS: 1 GENRE: PLATFORM 1200 COMPAT: YES HD INSTALL: NO ¦ Nicky II has its moments, most notably the ability to ride a large
• goose! Otherwise, it’s a bland plat- former with a fair few
Shooting baddies soon gets repetitive and there aren't really any puzzles to keep you amused other than finding keys for doors. Most irritating is the way Nicky can get trapped by a falling block, forcing you to quit the game. The moving platforms got on my wick too. As you often have to wait ages for them to line up so you can jump across. And while I’m at it, Nicky often suffers from a bad case of the flickers. With so many good platformers around, faults like these are t thought this game-style went out with Daley Thompson's I Decathlon on the 8-bits several years ago. Trouble is, this one
doesn’t even have the challenge ot the waggling or accurate timing, merely requiring a tactical use ot energy just like Da ey1 s crappiest event, the 1500m! With no real skill required in any event, there's very little to cheer which is just as well considering the hopeless crowd FX.
In the Olympic race for duff multi-eventers, this rivals even the lame Carl Lewis Challenge for | the ’gold’ medal. ¦ THOSE EVENTS IN FULL ¦ 100 METRES RUN ¦ 110 METRES HURDLES ¦ POLE VAULT LONG JUMP I TRIPLE JUMP ¦ HIGH JUMP ¦ SHOT PUT BE&1!
JAVELIN ¦ 100 METRES ¦ FREESTYLE 1 . . I r ¦ 4 x 100 METRES M i_. Jr.
RELAY II r-r*---. - rTV A Daze Marketing, £25.99 its backside on them, and the animation's sod all to write home about either. And as for the sound. . The crowd effects sound like a cistern refilling after you've flushed the bog!
His Track And Field approach... it's a bit old hat' nowadays, innit? I mean, mindless waggling with the odd button press might've impressed when it was new and (for some) exciting, but surely our tastes are a little more sophisticated in this day and age? I was never a fan of the mid- Eighties coin-op. There you were, happily feeding ten pences into your favourite arcade machine, and some spotty little anorak turns up and plays the Track And Field game next to it. All you could hear from then on was a constant rat-a-tat-a-tat-a-tat-a-tat as the easily pleased pillock got his kicks bashing
Do we really want this sort of thing on the Amiga? If it was in any way original or outstanding maybe, but this offering isn't. Okay, so the waggling's been replaced by holding the joystick in a single direction and watching your energy, but it’s still completely lame.
For all its faults, the old arcade game had a fair amount of humour. Super Sport Challenge is, by comparison, bland and characterless. The graphics look like an incontinent poodle’s wiped s stated earlier, the control method's not the usual wrist- spraining waggler. Don't get too excited though they're still pretty vomit-inducing. Check this out... 100 metres: hold the joystick to the right to use your energy alternatively do it in bursts using the fire utton. Long jump: hold the joystick to the right to use your energy, and press fire to jump.
Hurdles: hold the joystick to the right to gather speed, and push it up to jump. Exciting, eh?
I can't think of anything positive to say about the game. The controls are completely lame, the graphics and sound appalling, the events bog-standard and unoriginal, the disk accessing tedious, there's heaps of waiting around during the game... I could go on, but I won't. If this game were an athlete it would be disqualified for carrying a Zimmer frame onto the track. Nothing can save it, not even a rapid injection of steroids... cr- DEVELOPERS: MICROIDS DISKS: 3 PLAYERS: 1-4 GENRE: MULTI-EVENT 1200 COMPAT: YES HD INSTALL: YES h Excitement, action, skill there’s none of them in this manky
B i i i J The speech samples are pathetic ¦ Zeppelin Platinum, £9.99 I always associate compendium’ with one of those games sets your auntie gives you for Christmas Fifty Fabulous Games' blurts the box. But all that's inside is a few sheets of cardboard, half a dozen tiddlywinks and a couple of badly-moulded dice. Unfortunately Jocky Wilson’s Compendium Ol Darts does nothing to alleviate this.
You aim the dart using the usual disembodied hand with delirium tremens’ method, though this effort's so cheapskate you don't even get the hand! The dart just shakes along, waiting for you in hi* 'firh' and nrnnal it tnwarrls the hoard. The computer player uses a sideways-on view for his turn.
The game has a few neat touches, like the way the best score to aim for is highlighted for you. But at the end of the day it scores considerably less than 180. The speech samples are pathetic, the range of games smaller and less interesting than in Alternative's Bully's Sporting Darts.
And the game as a whole’s ¦ m completely naff.
Oh well - at least it's got Icfl ¦» nothma to do with Jim Bowen!
¦ The Hit Squad, £9.99 This conversion of the Fabtek coin-op really lets you monkey around. Not only has the ovil Bashtar has kidnapped Toki s girlfriend, but he's turned the handsome hero into a gorilla. Not really fancying hanging out with any female apes, I he sets off to rescue his girlie in tho hope she likes hairy chests!
Mu The action quickly ho is up Apart from all this monkey business, Toki apes the platform action of countless other games - but it's a really good example of the genre The hairy hero has a fair old leap on him. With which ho can jump over hazards and onto the heads of creatures whoso touch is otherwise lethal He has another weapon up his sloeve (or rather, in his mouth): he can spit peanuts al an alarming velocity enough to disintegrate most baddies with a couple of shots. Collecting power- ups enables Toki to fire more nuts at a time, or even breath fire!
Get in the swing Though it starts off pretty easy, the action quickly hots up dunng the first of six mullidirectionally scrolling stages. Accompanying such pretty parallax backdrops, the crude sound FX come as a surpnse: early-arcade-style bleeps and blaps in the Somehow, though, this suits Tok s simple appeal Most of the time it's a process of learning how to deal with the new types of baddie which appear always in the same locations There are a few frustrating incidents, eg dropping from the bottom ol vine only to tie instantly killed by an unseen baddic A good quota of contmue-plays
helps, but you restart at the very beginning of the current level, often a long way from whoro you finished.
All the same, I found myself coming back for yet another go usually getting that little bit further every time The combination of such addictive old arcade school' gameplay and attractive visuals makes Toki a tasty budget banana.
Dae B B ¦ Learn the rules of ice hockey, you won t get far without ’em.
K. HEALV | «¦* v A tv tV A I And it's Jocky on the oche, but I
don't know why he bothered. You’d need a tew pints ot Trophy
bitter before this drab ottering started to appeal. Then
again, you'd probably be punching the monitor every time
that muffled speech came out with ‘180’ etc. Apart from
'Scram' all the games are pretty tedious even Shanghai
doesn't follow fhe normal pub rules (ie it doesn't award a
bonus for hitting the treble, double and single). If you
really want a darts sim, Bully's did it all so much better. ¦
UmB! Mounds when destroyed (by three shots) they explode in
a shower of spiky balls! ¦ Tjrt Wa,ch JJ out for the tMi: ¦
Buzz, £9.99 This game isn’t as bad as its (many) detractors
make out, but it's certainly not a ¦ goodie. A
management arcade combination, the game allows you to turn off
either facet. You do all this via a series of
less-than-intuitive menus that really get in the way for the
first few plays.
The arcade game is viewed from the side like Emlyn Hughes, and is cursed by ropey, indistinct graphics.
The size of the puck in relation to the players is accurate enough, but it often makes it difficult to see who's in possession.
It sticks like glue to the player’s stick, but this isn't such a bad thing increased inertia makes the Kick Oft approach impossible.
Tb The rules of ice hockey are well catered for (as far as I can tell anyway I never could get the hang of 'em), but the fighting horrendously underrepresented. With scraps breaking out in almost every match, you'd think this aspect of the sport would be well covered in the computer version, but no all you get is a static screen showing two oxen with hormone problems slugging it out.
The management option is pretty cool, allowing you to train players, pick teams and all the usual odds and ends associated with the genre, but this doesn't stop the game as a whole being a little flat and tame. It’s difficult to put your finger on exactly it went wrong, but it 'just hasn’t got that ooomph, je ne sais quoi, that just-one-more-go thrillability that separates the excellent from the workmanlike. A very average offering, but no disaster.
7 2s i r I You wouldn't believe the time it takes to get from one side of the screen to the other... YAWN!
¦ Oh dear. Oh deary-dear dear. As disasters go, this game’s on a par with the sinking of the Titanic or the 1906 San Francisco earthquake.
I don’t know what the main character’s got against running, but he crosses the screen like a particularly lethargic snail. This is annoying at the best of times, but fatal when faced with a baddie. They rip along far faster than you, so if you’re armed with the laser sword you take basketloads of blows while getting into slashing range, only to see him run across the screen and blast you again. The map’s pretty disorientating too leaving a room by the door at the north end of the room is no guarantee you'll enter the next from the south.
Kixx, £9.99 All in all, the less said about this game the .better (so I’ll shut up). ¦ f you want cute, here it is in the return of Rodland, one of the cutest and most colourful platform games I’ve played since the mighty Rainbow Islands.
The story tells of the lovable Tam and Rit who inhabit the happy fairy village. And they both live happily ever after, or they would have if all their friends in the village hadn't suddenly turned nasty. The turncoat pals have captured Tam and Rit's dear mum and locked her in Maboot’s Tower.
I After inheriting the Rods of Sheesanomo from an elder of the village, the angry siblings set off to the dreaded tower, knocking all the nasties on the head with their rods. But of course it's not as easy as that... Well-'ard fairies One or two players control the fairies in no less than 40 levels full of head-bopping action.
Depending on how you hit the nasties, you receive various special weapons. To help you get around the many platforms, you can either use ¦ Games Worth Playing, £9.99 All’s not looking well lor Earlh. The year is 3001 and Ihe only humans left on the whole plane! Have been made lo live in small colonies due lo Ihe onslaught ol Ihe io
• J.allered over many planets by Ihe .mated I'lolessin Julius.
Gordon. When Ihe information is pul legi'Hiei. Il will reveal location Of the evil Gonolyn. The Cephalhydran Gueen. When this is discovered, the remaining low humans on Earth can rid themselves ol Iheir evil captors.
Fading star To gel into the game properly, you'll need lo go through Ihe manual with a line-toothed comb. The main object of the game is lo travel to each planet and search for a data disk whilst avoiding the nasties encountered on the way. However, there|s a lot of object manipulation and fiddling with computer terminals.
Unless you’re well into slratagy games enough lo spend hours a day playing them Slnrblado isn't go to bo your are well-detailed (if a little Ihe hero .it sort of sliding his legs along the floor. And you have to watch him traipsing around room after flickscreen room before you actually reach an enemy on a planet. It’s only then that the real action begins but | Ihe simple laser sword combat n MB isn't really worth the effort of getting there I ¦ This blade's so blunt it couldn't cut through whipped cream, never mind butter.
Look in all the cupboards to I weapons and useful items. ¦ ¦ Now that's what I call an arcade conversion Rodlard is silky-smooth, as colourful as James's language when he concedes a goal in Sensible and is generally as playable as a very playable thing.
The designers wisely cut it into bite-sized sections, making it huge but by no means sprawling. Each level is a self-contained challenge. The difficulty curve's spot on too.
‘So cute’, screamed the original ad, you’ll puke'. All I can say _ is... BLEUGH! Now I've got I -I that out of my system, I'm off » the existing ladders or build a tew of your own to enable you get to the nasties and collect all the bonus flowers.
The presentation on this game is excellent, the cute and colourful graphics making it a real joy to look at. It's even more fun to play, with well- designed levels requiring quick reactions and good tactics to succeed. Although you only have a mere three lives, the game has enough lastability to keep you _ coming back for more V especially in I the fun two- ‘player mode. 1 I Ml ¦ Oh no. Not another duff platform game
* There's nothing wrong with the genre in
• principle (I really love Supertrog) but games like this give it
a bad name.
Looking incredibly dated. Edd 2 is so frustrating. It s extremely difficult to find a safe way past all the fast- moving hazards, and the slightest mistake nearly always results in a dead duck. It's enough to give you an Edd-achel ¦ ¦ Save those precious custard i pies, the next load could be ff quite far away. ¦ JL1 *7 Duck and dive On his travels, Edd can pick-up various goodies to make life a tad easier. One of the most useful items is the invulnerability shield that protects him from danger but only for a limited time. There are extra custard pies to pick up, as well as handy bonus
lives. And throughout the levels, look out for the odd secret room bearing all manner of goodies.
Visually the game's fairly attractive with plenty of colour and detail on the backgrounds and main sprites. The real problem is that the gameplay is slow and very bland: mainly just simple platform jumping.
Controlling Edd soon 'becomes annoying as he’s often very unresponsive.
Edd may be a megastar on Children's BBC, but this game is more of a turkey than a duck.
¦ Zeppelin Platinum, £9.99 JL 1 n wm i * ¦ This, game's enough to drive you quackers.
Edd walks like Andy Peters still has his hand up his backside!
Ow launched into international stardom, Edd The Duck returns with another whacky platform game filled with mirth and mayhem. This time, our feathered hero travels to the infamous Dodge City for some gun- totin' action even if he is only armed with custard pies.
Basically you have to guide Edd through many tricky levels in which he'll come up against some very nasty foes, which include rolling barrels, jumping fish and various tricky obstacles. Edd is armed only with the skill of quick manoeuvre and the added bonus of splatting the enemy with his trusty custards.
N ¦ This platform game's so frustrating it’ll drive you quackers!
¦ The thing a weaver values most ot all is his distalt. The key to the magical power ol the Guild ol Weavers. With this staff fhe weaver can weave' musical notes into spells.
Bobbin starts the game with only two notes to his name, learning more as he progresses.
The spells are part of the fabric of nature (life's rich tapestry, so to speak) and to learn Ihem the weaver must listen to nature's songs, echoing the notes to weave the spell.
Despite what the manual suggests, the spell system isn't a roleplaying element'. In an RPG, power's gained through experience rather than performing set actions, experience being built up through nonlinear combat and problem-solving. In Loom, although your character gains power as he progresses, he does so by collecting specific spells and notes at particular points in the game: a bit like picking up objects. For all its originality Loom is a pure adventure, so why not be proud of it?
¦ Wee Bobbin Threadbare runs through the town, Upstairs downstairs in his dressing gown... You're in for a right riveting ride ¦ When reloading a saved game, don’t anticipate a spell won after saving you'll know the code, but be unable to use the spell. I ¦ A wall-designed adventure with an Intricately woven plot Made for budding Nigels... _7T-- 731 ogic Can you imagine Nigel Mansell usingajoystick to control hiscararounda high-speed track?
Probably not.That's why we came up with the Freewheel. Just plug it into your computer joystick port and experience the real sensation of driving!
* Suitable for all types of driving and flying games * Uses
unique angle-sensitive switches
* Extra-long connector cable * Ideal companion for the QJ
* Does not need to be mounted or fixed to a surface * Following
versions available now FW 111 Digital Freewheel for Amiga
ST C64 etc £29 99incVAT FW 123 - Analog Freewheel for Amiga-
£39 99incVAT FW223 Analog Freewheel for IBM PC £39 99 inc VAT
FW311-Digital Freewheel for Sega Megadrive-available Autumn 93
FW411 Digital Freewheel for Super Nintendo available Autumn 93
Another winning product from AVAILABLE FROM ALL GOOD COMPUTER
STOCKISTS THE CONSUMER ELECTRONICS SHOW OLYMPIA 16-20 SEPTEMBER
IT TAKES AGES TO REACH THE END.
Check this out!
LIVE '93, The Consumer Electronics Show, is going to be the biggest thing to hit planet earth in years.
A million cubic metres of hi-fi, TV, video, home computers, in-car stereos, cameras, camcorders, telecoms, cable and satellite equipment.
And games. More games, consoles and systems than you've ever seen In fact, the biggest free games gallery in the UK designed and built just for you. Visit Impact's Forcefield Plata for all the latest games, hints and cheats - and take part in their National Games Challenge.
Mega or what!
But there’s more. Live TV and radio broadcasts, live music on stage, celebrity appearances, Home Cinema, the BT Times Tunnel, TV walls, masterclasses, competitions - you name it.
Believe us. It takes ages to reach the end.
Tickets cost £7 or £16 for two adults and three children (if you're under 16, you need to be accompanied by an adult).
Call the LIVE '93 Hotline on 071-373 8141 GET YOUR FINGER ON THE PULS* Tickets cost £7 each or £16 for a family of two adults and three children.
(If you’re under 16. You need to be accompanied by an adult.)
GAMMY GAMES mm Dear Phil Could I just start by saying what a tab mag you run? It's great, packed full ot luvly jubly reviews, cheats, and letters and all sorts ol really gorgeously nice, smashing articles, that are ot a real interest to a tun-loving little smasher like myself.
But now let's get down to the nitty of the gritty on things, shall we? Why do companies persist on producing crap games that show the Amiga as an overpriced Spectrum? For example, in your latest exotically delicious issue (no 7), there’s a game called 4th & Inches what a diabolical game.
PLUS OR MINUS Dear Phil Firstly I would like to congratulate you on your excellent mag (how many times have you read that before?). And how pleased I am that you kept the price down by not including useless coverdisks that are only any use tor formatting and saving Deluxe Paint pictures onto.
Now I would like to say WHY? 'Why?' I hear you ask. Here's why. For ages I bugged my parents into getting me an Amiga but they said, 'There will be a new one out soon and then you'll want that.'
So I waited and the A600 appeared. Alter reading all about it I decided to get an A500+, as I had read about the problems with the numeric keypad.
So my parents bought me one I had told them Although on a nice budget E price, from that all-time kicker ot a company The Hit Squad, who in f their right mind would buy such dribbly squat? I just hope ST users etc, h didn't pick up a copy ¦ ott this generally ¦ underpriced mag and ' see it. I just couldn't lift my head again, knowing somebody with an ST could wipe this under my How embarrassing (or us Amiga owners. Vet in the same issue on the same label you a |H corker. Lotus Tmho Challenge
2. What a little sizzly iobber this is Supor. Smashing great But
it does prove my point, doesn't it?
Why do these so-called j software companies i underdevelop and overprice crud games that to me just seem like very expensive formatted blank disks!. Just look at the standard ot some software being produced today. If you need an example just look at the review tor Flashback in Issue 7. What a little darling this is! Pretty colours and nice little sounds, playing it just makes you want to walk into the garden and smell the flow flows.
Thank you tor your time. I know I’m a little moaner, but I know they're capable ot better some companies are just trying to make a quick spondouly or two.
Christopher Stephens, Cheltenham, Gles ¦ Ah, the scourge ot crap software is everywhere Christopher. I remember the heyday of the Spectrum and there was just as much rubbish about then (if not more) than there is now! Every lormat has its fair share of turkeys, including the consoles have you seen some of those naff football games? It’s not always that people are out to make a fast buck, though: sometimes what seems like a good idea lor a game just doesn't work out. More often, games are $ rushed out for a Christmas A release. Thankfully, in the last that I didn’t think much of the new
I was quite happy playing Zool and Pinball Dreams and then disaster struck... only a few months later came the A1200, gosh what a machine. After doing some investigations I soon found that all my games worked on the tar superior 1200, and I thought, 'I wish I had got one of them.’ So I told my mother, who gave the reply. ‘I told you to wait a bit longer!' Then I thought, Why not sell my 500 and buy one?' But alter flicking through Issue 7 of AMIGA FORCE I found that Silica had reduced the price by £100 so my machine would only sell lor £180 at the most (with Zool, Pinball Dreams, Striker,
Transwrite, D Paint III and Workbench 2.04) which means an extra £219 tor a
1200. So why?
Why did Commodore bother with the 600?
Without this I would be a happier person, and I’m I CHALLENGE YOU Dear Sensible Soccer I've read the World Cup you did in Issue 6 and I think I could beat any of you with ease. I play Sensible Soccer every night and I get better every time. So I am writing to say, next time you have a tournament invite me or I'll think that you are chicken!!!
Also, this year at my school (SI Bedes RCHS) it was fund day and someone brought in their Amiga and we had a competition. 20 people from tirst to fifth year were allowed to play. At first we were all in a league, playing two games each.
The first 16 went through and I came second, winning both my games 4-1 and 3-0. The person who was first (Phillip Cassidy) was meant to he the best player at Sensible Soccer v1.1. Then it went into a cup draw. In the tirst round I played Newcastle Utd and I won 6-2. In the second round I had FC Porto which I also beat 6-2. I went on to beat Chelsea 2-0. In the semi- respect, most software companies have realised the error ot their ways and started planning their big yuletide titles much earlier the games are sometimes finished months before their release!
But there are still some right old turkeys trotted out throughout the year. The only way to avoid them is to keep reading AMIGA FORCE. In tael, if all games were brilliant perhaps thereto be no need tor magazine reviews. So in a way, A-FORCE owes its existence to naff gamesl Phil VIRUS CURE Dear all at A-FORCE In reply to Simon Cottle's letter (Issue 7) regarding non-DOS disks, I had a similar problem several months ago. In my case, and this is very similar, it was caused by a disk infected with a virus called the LAMER EXTERMINATOR. This is thankfully very easy to remove. Get a decent virus
killer trom a PD house (I find Virus Checker by John Veldthuis indispensable). When it checks a disk it tells you if it’s found a virus and asks
* you if you want it removed. It does this I SH by rewriting Ihe
boot block on the disk.
, wiping out the virus. I have done this Iwith over 30 disks (viruses spread VERY quickly!!) And all have worked afterwards.
Sure plenty of others would too.
Next I would like to say omething about these cheat cards. They look nice but why do they take up so much space? It they were just typed you could have space tor the larger reviews of decent games (although they would not look as good), and what idiot outs up perfectly good magazines anyway?
One last thing, why are Lords Of Midnight and Doomdark’s Revenge not out for the Amiga? Why doesn’t Mr Singleton get up and convert these ageing classics? I would buy at least two copies of each!
James McGlade, Cleveland ¦ Commodore’s marketing policy has always been a mystery, even to industry pundits. The A500+ was a particularly good example of this, which had only been on sale a few weeks when the A600 appeared final, I was up against Sampdoria. Phillip Cassidy had Man Utd. We both won our games 3-1 and 1-0, so that meant I had to meet the 'best'. It was a very close game, but I came out the winner, 3-2.
So that meant I was the champ, that was part one.
Part two was as followed. We did all that over again, but without me because the winner of the second cup would play me in the Grand Final. The person who met me was Phillip Cassidy, hoping for revenge, but this time I was in a good mood and stuffed him 4-0.
So, please invite me to the next tournament you have. Please, I would be grateful!!
Here's a profile of me: NAME: Harry D A Camilleri AGE: 13 (14 on Sept 27) OCCUPATION: Student HOBBIES: Play football for school and a Sunday league team, collect autographs and badges.
Harry Camilleri, Blackpool ¦ Good to hear of your soccer success, Harry. If we ever have another Sensible challenge, we'll probably ask everyone to send in their greatest goals again the fairest way of deciding who the In reply to Simon's second query, I have recently compiled a cheats disk with over 700 cheats, codes, tips and hints etc. He and any other readers can buy this for £2 if they send me a disk and a SAE. For more facts phone (0925) 820 237 (evenings).
Mark Beecham, Warrington, Cheshire 600 REASONS Dear Phil I hope to buy an Amiga in the future but need some important questions answering, so I thought I'd write to the wise one. Here goes:
1. Why should I get an A600 and not a 500? I think it's to do
with the future hardware compatibility, but I'm not sure.
2. Why does the Action Replay not fit the A600, and are there any
other devices (or programs) which can perform similar
3. If I leave my '64 behind, I’ll want to make sure I can get
certain titles on the A600. Are the following available on the
Amiga: The Sentinel, TetrisT
4. Do any Amiga software libraries exist or are they all now
extinct because of piracy laws?
5. CD-ROM is there a device which can connect your Amiga to a
hi-fi CD player, so that your hi-fi can do the CD paying
rather than a specific ROM 'drive'?
6. Finally, bearing in-mind that, as well as games, I at a
reduced price. But the A1200 was a different matter: to ensure
mass appeal to gamers, this 32- bit wonder had to be released
at an affordable price. I know it’s a bit annoying, but it's a
perennial problem when buying hardware: Sod’s law dictates
that the prices will always be slashed the week after you
bought your new machine!
On the subject of A-FORCE cheat cards, they have more fans than critics so they're staying anyway they’re smaller now.
As for Mike Singleton, you make it sound as if he couldn't be bothered to convert his old 8-bit classics. The truth is he's always hard at work on new projects. Asking him to drop these to convert his earlier games would be like asking Steven Spielberg to do a remake of E71 The good news (yes, there is some) is that your letter earns you a subscription to A-FORCE. I hope that’s some consolation for all your woes.
Phil best players are. So keep practising and saving replays of your most spectacular goals.
Trouble is, I've somewhat lost my knack since the last challenge! This is solely due to playing Goal! A lot. When I go to play Sensible, I instinctively keep trying to trap the ball and chip it etc. Oh well, maybe we could have a Goal!
Phil shall want to use an Amiga for word processing (and perhaps landscape animation), is a 2Mb expansion really necessary? Is a hard drive necessary for such use?
On a final note (but without wanting to sound a creep), congratulations on your success. It's good to see a quality Amiga read which follows in the footsteps of CRASH and ZZAP! 64. A mag which responds to readers' views, is visually attractive and easy and interesting to read deserves such success.
Andrew Vevers, Alweedlay, Leeds
1. The only real improvement on the A600 is the enhanced
Workbench 2.0, which makes it better for using serious
utilities. However, there's even a PD Workbench 2.0 Emulator
to have these advantages on the A500 although admittedly it
won't work with every program. The A600's most serious
deficiency is the lack of a keypad, which makes playing some
early flight sims (Airbus 320, F-I9etc) awkward or impossible.
As to hardware compatibility, there are far more devices
compatible with the 500 than the 600!
2. As the A600 lacks the 500’s side expansion port, there is
nowhere to plug in the Action Replay.
Furthermore, Datel have informed us it is impossible to use any of the other ports, so there will never be an A600 Action Replay. Sadly there are no similar devices either, and most of the Replay's functions (eg the freezing of games and poke-finding) need the hardware and would be impossible to implement with software alone.
3. The Sentinel was released on the Amiga by ¦ Ha ha ha! The
soppy hedgehog with the blue rinse gets his comeuppance. But
where’s Dizzy going to stick that brand on Tails? Come to
think of it, who sent this pic in?!
Firebird, but is now hard to tind. As tor Tetris, the official version wasn't much cop, but there are plenty of excellent Public Domain versions the best two are Teterer and Super Twirtris.
4. You’ll be hard-pushed to find an Amiga software library since
the tightening up of the copyright laws.
5. No. For CD-ROM, the computer must be able to tell the CD’s
laser head exactly where to go to access the relevant
information this is not possible with a normal CD player.
6. For word processing, you'd get by with just a normal machine
and floppy disks. However, landscape animation requires huge
amounts of memory, so 2Mb and a hard drive would be
Phil DOG TIRED!
Dear Phil I don't know if you've heard of dogs liking computer games before, but mine does. His name's Jobber, and every time me and my two brothers load up our favourite game, Sensible Soccer, he starts howling. Apart from the neighbours complaining, it really puts us off our game too. I've tried banning Jobber from my bedroom, but he's such a lovable mutt (most of the time) I can't bear to hear him scratching and whining outside the door. It's funny as he never makes a noise when we play other games, it's just Sensible Soccer. Every time the music comes on, he starts howling and carries on
Whatever can we do?
Jake Dyer, Northampton Sorry about your little problem, Jake. I’ve heard of dogs howling at the start of TV programmes before, but never computer games. From what I remember it has something to do with the family gathering round the telly to watch a certain show, eg Eastenders. The dog recognises the theme music and instinctively calls' the rest of the family to watch! This is probably what's happening with your Jobber (funny name!). It sounds as though you play Sensible a lot, and he obviously recognises the theme tune. I suggest turning the sound down before you start playing. If this
doesn't work, go and see a vet!
Do any other readers have game-loving pets?
please let us know.
Phil y £ r ,
* * .
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_ ISSUE ONE: Driving roundup, Gods poster and maps, complete R-type solution, Ell maps, CJ In the USA maps, Gobliins tips and more!
¦ ISSUE TWO: Free AMIGA FORCE stickers!
Full-colour maps lor Zool and Prince Ol The Yoltolk. Shadow Ol The Beast III playing guide and Kixx roundup!
I ISSUE FOUR: Every Dizzy game reviewed, Sensible Soccer challenge, Sleepwalker tips, Trolls maps, Gobliins 2 guide and Action Replay pokes galore!
Ium 1LLL 71 ¦ No. 5 MAY '93 ¦ No. 6 JUNE'93 ¦ No. 7 JULY '93 ¦ No. 8 AUG '93 ..Postcode.. I ISSUE FIVE: Free Battlecards!
Maps and tips for Chaos Engine, Zool, Lemmings 2, Rick Dangerous 2 and Sleepwalker! Arcade adventures roundup.
¦ ISSUE SIX: Free disk labels!
Special ECTS report, Sensible World Cup and the A1200 guide. Supertrog maps, tips for Desert Strike and Arabian Nights.
I ISSUE EIGHT: Amiga CD32 revealed! Tips and maps galore lor Morph, Body Blows, | Flashback,Sink or Swim and Lemmings Lemmings 2!
I ISSUE SEVEN: Morph and Flashback!
Complete maps and tips lor Chaos Engine, Sink | or Swim, [ Lemmings 2 and Body Blows!
Puzzle games roundup.
Due to popular demand, here is the official AMIGA FORCE tuckshop, where you can order sherbet dips, humbugs... whoops, maybe not, but you CAN order all those AMIGA FORCE back issues that you might have missed, including) that elusive Issue 1.
Watch out for more special offers next month!
I’d like the following AMIGA FORCE back issue* at E2 each. I enclose a cheque lor the correct amount, payable to Europress Direct. Pop this in an envelope and post to: Europress Direct, FREEPOST, Ellesmere Port, South Wirral, L65 3EB (no stamp needed II posted in UK|.
¦ No. 1 AUT WIN '92 6901 ¦ No. 2 JAN FEB '93 6902 ¦ No. 3 MAR '93--* VK& No. 4 APRIL '93 X 6004 Name.
Addrc ¦back ISSUES!
.1 I 1 1 1 'T: i ! LJ i n II FT] 1 I JlvJL hi II11 PARADOX An eight-level demo of a forthcoming AMOS puzzler. Push a load of coloured balls around a single screen, matching pairs to make them disappear. On later levels health hazards are caused by more than just the time limit beware of electric currents, crushers, etc. Paradox is a fun game. The movement's a little jerky, but it doesn’t demand precision control anyway. Far more worrying is the lack of level codes if they’re not in the final version, you'l get very bored very quickly on the early levels.
Worth a look though.
I* 1 m+ As Every month we bring you the latest and greatest PD offerings. They're cheap but they ain't tacky, and are certainly a lot better value than those naff magazine coverdisks! IAN 'PUBLIC CONVENIENCE' OSBORNE once aaain enters his favourite cubicle... ASSASSINS 85 ¦ Roberta Smith DTP (PD) The Assassins are back with.., with... with another PD games collection (anyone surprised?). Four games, waffle waffle, no common theme, dribble dribble... let’s just play 'em, eh?
BAGITMAN This is where PD really comes into its own. No-one in their right mind would fork out commercial prices for a conversion of this ancient C64 game, but as a PD release it's great!
The aim of the game is to collect the money bags, put them into the wheelbarrow and move on to the next (flick)screen. Patrolling guards hinder your progress from the word go, and as the game progresses more hazards are added.
Don't let anyone tell you all 8-bit games from the 1980s were ace 'coz the designers couldn't hide crap gameplay behind flash graphics there was a lot of garbage around then, just as there is now.
Bagitman, however, was a cool offering. Okay, the souped-up graphics are still pretty naff, and maybe it Is just a poor man’s Donkey Kong, but it’s F-U-N!
CREATURES AND CAVERNS ¦ Zenobi Software (Licenceware) The first of Zenobi's many promised Spectrum 'conversions', RCSC is actually a Quilled game operating from the original Speccy code using the emulator supplied on the same disk.
Set in a fantasy world created by Zenobi supremo, John The Balrog' Wilson, those who dare to venture forth should be prepared for the unexpected in a Wilson outing, ANYTHING can happen.
Unlike most text adventures, you won't need to make a map there are only half a dozen or so locations, but every one of them is cram-packed with puzzles, all of which drip with Balrog’s unique I MATCH CARDS This, on the other hand, is appalling. A simple tum- two-cards-and-see-if-they-match memory test, this genre competes with the Breakout clone for the seen-it-all-before award for the most overdone PD game ever. This particular offering wouldn’t win any prizes for quality either. The graphics are awful, the subject matter boring (badly drawn playing cards? Come on, what’s wrong with using
some interesting images?), and the game as a whole's a complete waste of disk space.
Weighty problem, and ViSJitj.SI what do you do with the flatulent dragon when |Ti you meet it? Like all of i-.5*S«' John's adventures, a little lateral thinking and a lot of EXAMining go a long way. The game suffers little under emulation. Being text-only it runs only slightly slower than the Spectrum original, and you can save game snanow 1 II t£T*K[L(tf«n*£S J ¦¦s mm mmiK mmm mmmiK ilK fr E B Public Domain!
Positions by snapshotting the entire program to the game disk (remember to make a backup). There's enough room on the disk for nine positions, and if you run out you can always delete older files.
At £2,49 a throw the Zenobi Spectrum Amiga range is well worth a look. Some of the best adventures ever (and certainly the best ever adventure-writing utilities) are Spectrum-dedicated, I "j and Zenobi market some corkers. Give it a go, you've nothing to lose but your S • V.V" sanity.
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RUBIK'S PUZZLE Paint the on-screen cube the same colours as your own. Hit a button, and the program solves it for you... honestl It's slow and the graphics aren't brilliant, but the mathematics involved in writing such a program must be horrendous. Full marks to the programmer, he’s worked a minor miracle, but I can't see many peeps actually using it.
Get this collection for Bagitman. It's the only decent program on offer, but for ageing nostalgia buffs it’s money in the bank.
AicK mojsc to Kim to maim utm MiESfcfllS III 1391 BRBirifMIl THE BHIGR VERSIOII hii mm m grbphics bv mm KUSll' BV THE FOH SwffDFH B1TB0V 612H0 PHESS BJ8HT KUU fj '.mil FOR ttTSC HIS 1MH MRS CHER WI XIHLF.IJ BV «1RE THE CROL UUSIC MRS HRBE l lHC IBM I1!
Liil'EU I:1H3 80 14,14(4.1 Kl'ItllliH] BUM SOI VI 1 I sci up 1 mm T jjini.c - m l£lL£!t£l n P seSB Ep i kSJ mii EM ]ri.
I-1 lZ’Li’Ll' iilii 1 i ¦ Wack PD (Shareware) Another conversion of an oldie-but-goodie arcade opus, this time it’s Tron Light Cycles that gets the PD treatment. The disk actually contains two games, the eponymous Relayer, and the rather more obviously named Light Cycles.
The latter game is more-or-less arcade-perfect and caters for one to four players. Battle commences on a single screen set against a black background. Contestants can turn their 'cycles’ (points of light which leave trails in their wake) through 90°, the aim of the game being to force your opponents to slam into your trail.
The updated version Relayer uses a similar approach, but now there's only two cycles to battle it out on a scrolling screen, split along the middle to allow both to be viewed at once. Onscreen oddities such as barriers and islands get in your way, though there are collectable power- ups to compensate.
Relayer's a neat enough game. The inclusion L :. L V V l 0 - 1 ; tt 1 GUSH I Arlman PD (Licenceware) M* nother PD 'tribute' to a classic puzzler.
Gush is a bladder-bustingly brilliant Pipe Mania clone. (Those who've played Pipe Mania can skip this next paragraph, and rejoin after I've told the folks who've just come out of cryogenic suspension what it's all about.)
As head honcho in a sewage works, your task is to lay pipes from the sewage source to, erm, nowhere in particular. You need to channel the ooze, which appears after a set time limit, through a given number of pipe pieces to complete the level. Positioned pipes that aren't filled score against you.
(Welcome back, 99.9% of our readers.)
Gush is excellent although programmed in AMOS, it runs (no pun intended) at a fair old rate.
Skill levels and passcodes are catered for and, unlike the Licenceware game Willie's Water Works, you don't have to watch a long and boring intro before playing.
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The official version of Pipe Mania is now redundant grab Gush before it's banned!
Of the arcade version is an inspired move, as is bunging in a ohe-player mode (hurrah!). I just wish the computer would make a mistake a bit more often: it echoes your moves to the last pixel, waiting for you to foul up and you will! Don't get me wrong, it's still fun (especially in multiplayer mode), but a more manageable computer opponent would make it wilder still.
AmiGa hardware on offer, leading them into the cup. For example, a blower blows them off course. To make things worse, they behave differently the red one’s heavier and more cumbersome, but the lighter blue ball bounces around more.
The levels aren’t as well thought out as they might be once you’ve sussed the easy way of getting the balls from A to B, you'll go a long way (and far further than you deserve). Even so, for less than a quid this one’s a must for Bill's bashers (and everyone else, come to think of it).
PUBLIC ADDRESS ROBERTA SMI 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE Disks 90p each, + 50p P&P.
PubliC Domain! E X-BALLS ¦ Wack PD (PD) Now this is more like it X-Balls is a great gi little PD puzzler, and a right thrilling head- (a scratcher to boot! Le Inspired by the popular puzzler Bill's Tomato (a Game. X-Balls uses a cybernetic rather than a fruity theme. The aim of the game is to get two balls, one red. One blue, from their respective starting points to a single receptacle. You have no direct control over them they just fall straight down. It’s up to you to manipulate their environment using the various barriers and ZENOBI SO I Oh no, another PD caption... I’m not doing one of
those generic ones (PD, freely distributable, Shareware fees, etc), so I’ll ooh heck, I’ve run out of room now (you’re fired Ed).
26 Spotland Tops, Cutgate, Rochdale, Lancashire OL12 7NX Disks C2.49 each, inc P&P. Printed catalogue free on request or with order.
ARTMAN PD 40 Northwell Gate, Otley, West Yorkshire LS21 2DN Disks 95p each, inc P&P.
WACK PD 48 Emerson Avenue, Middlesborough, Cleveland TS5 70H Disks £1.60 each, inc P&P.
ARTY PAK 2 I Artman PD (PD) Another PD compilation, this time featuring six games. I won't dwell on it as the better games have already been covered, but for those who don’t read A-FORCE every month (shame on you!) Here goes... DR MARIO A PD ’tribute’ to a classic puzzler (again), this one has absolutely nothing to do with Mario at all (except the name, of course).
A blatant Tetris Columns hybrid, you move the tailing pills from left to right, rotating them at will.
Using the pills you make a line of three similarly coloured pieces, preferably including a virus- thingie found at the bottom of the screen. This then disappears clear all the viruses to beat the level.
Unlike the previously reviewed Dr Mario game (Issue 2, to be precise) this one supports two- player action, a bit like Super Twintris.
Unfortunately it also supports a pathetic control system, demanding an 'up' or ’down’ movement to rotate and 'fire' to drop a piece. Had this been the other way round, it’d be a 'must get'. As it I stands, it's an unnecessary irritation.
DITHELL'S WONDERLAND I Being a demo game supplied with AMOS Pro, it’s hardly surprising that Dithell's Wonderlands a pretty neat achievement in the techie department.
A colourful, well-designed platformer, your task is to run across the glass blocks scattered across the screen, turning them various colours as you go.
Beware of the obligatory baddies.
Dithell's Wonderland has some neat touches, like the level map at the foot of the screen and the level editor for you to design your own. Alas, it also features some irritating joystick controls. They’re not badly laid out like Dr Marids, but they’re far from instinctive.
If you can stomach initial frustrations (like bouncing straight into a baddie you tried to jump over), the rewards are there. If you’re an AMOS programmer, you could fry to improve it too... CRAZY SUE GOES ON ...and on ...and on. This PD platform saga will probably go on forever, but despite its obvious strengths, I can’t say I’m a fan.
The graphics and animation are little short of amazing, better than some commercial releases, not too keen on the design in fact. However, it’s bloody infuriating, interesting. Oh and not particularly 'esl la vie... TRAIN SIM SET Design a rail track and guide a couple of trains over it. The less said about this one, the better.
GIRL ACTIONS If you don’t know what this is, say it quickly! As stated in Issue 1, it’s not a perfect clone specifically, it lacks animation and movement nonetheless it’s playable.
MISSILE COMMAND Another game previously reviewed on a Dataclan disk, this is one of the best conversions of the arcade classic currently gracing the PD scene. If you haven't got it already, get it now.
Overall this isn't a bad compilation, but some of the better games are scuppered through sheer sloppiness. Worth a blast if you haven't got Missile Command or Girl Actions.
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Signature .....Dale . UPS FOR AiLI It's the AMIGA FORCE Tips Section.
This month we bring you our first load of tips on Syndicate, a great guide to Gunship 2000, maps for the The Lost Vikings and help with Ishar 2. There’s also a whole loada pokes, cheats and readers' tips and solutions, plus the suicide salvation of the Lemmings Lifeline!
I 4D Sports Boxing Cheat 76 Aftorbumer (Euro) Cheat 76 Afterburner (US) Cheat 76 Alien Breed Poke 74 Amazing Spiderman, The Cheat 76 APB Poke 74 Archer Maclean's Pool Cheat 76 Arfcartoid Cheat 76 Ark a no id II Poke 74 Assassin Cheat 76 Battle Squadron Poke 74 Beavers Cheat 76 Beverly Hills Cop Cheat 76 Bill's Tomato Game Cheat 78 Bionic Commando Cheat 78 Black Crypt Cheat 78 Bubble Bobble Cheat 78 Castles Poke 74 Chuck Rock Poke 74 CJ’s Elephant Antics Poke 74 Creatures Cheat 78 D Generation Cheat 78 Desert Strike Codes 78 Dragon Spirit Poke 74 E-Motion Poke 74 E-Motion Tips 78 F-15 Strike
Eagle II Poke 74 F-19 Stealth Fighter Cheat 78 F-29 Retaliator Cheat 78 Fantasy World Dizzy Cheat 78 Fantasy World Dizzy Solution 80 First Samurai Poke 74 Frostbyte Poke 74 Future Wars Solution 76 Ghost Battle Poke 74 Graham Gooch World Class Cricket Cheat 80 Guardian Angel Poke 74 Gunship 2000 Tips 64 HATE Poke 74 Indy Heat Poke 74 Insects In Space Poke 74 Interphase Cheat 80 Ishar 2 Tips 70 James Pond Poke 74 Kick Off 2 Poke 74 Lemmings Tips 72 Lemmings 2 Cheat 78 Lemmings 2 Tips 72 Lost Vikings, The Codes 80 Lost Vikings, The Maps Tips 66 Lure Of The Tempress Tip 75 Mega-lo-mania Hint 80
Midnight Resistance Poke 74 Midwinter Cheat 80 Mission X Poke 74 Nightbreed Poke 74 Ninja Rabbits Poke 74 Parasol Stars Poke 74 Populous II Codes 76 R-Type 2 Poke 74 Raid Poke 74 Rainbow Islands Cheats 75 RoboCod Poke 74 RoboCop 2 Poke 74 Rodland Poko 74 Sensible Soccer Poke 74 SEUCK Cheat 80 Shadow Ol The Beast II Tip 76 Sim City Cheat 75 Sky High Stuntman Poke 74 Space Gun Poke 74 Speedball 2 Poke 74 Strider Poke 74 Super Off-Road Cheat 80 Superfrog Codes 80 Syndicate Maps Tips 60 Transarctica Cheat 80 Walker Tip 80 Wicked Poke 74 Wings Of Fury Poke 74 Xenon 2 Poke 74 felcomi to the Impact
crime syndicated You'll find it's like a warm and loving family, caring for its members. We even give you the lowdown on a couple of tricky missions. Get your cyborgs in there and don't worry about civilians getting caught in the crossfire they're expendable.
Team tactics Not being a combat mission, you don’t need the full team. However, it’s a good idea to send in at least two agents, so one can give covering tire while the other persuades and escorts the professor.
Obviously, you need the Persuadertron for this. Though the other gangsters only have pistols, there’s a lot of them about so you may as well take a few Uzis and Mini-Guns along.
MONGOLIA Use the car to enter the city.
(Z) Get out of ¦=* 1 the car here, when the enemy agent approach
es if he blows up the car, your agents get fried. Shoot the
agent and any police that open fire.
Drive or walk round to here and go up the ramp that leads to the upper city level.
V- Go to the vfi- monorail platform and wait for the train.
When it arrives (it takes a while), get on it.
©The train takes you to the southern sector of the city, where the target is. Get off I at the platform.
There are loads of gangsters round here and it only takes one potshot to kill the professor when you bring him back this way. Therefore it’s best to shoot all the gangsters who gather below or come along the walkway. A second agent comes in handy here, as you can pump up his drug levels and leave him here while your other agent fetches the professor.
TEAM TACTICS the Persuadertron to capture him.
Quickly escort the professor to the railway platform to catch the train. When you reach the other platform, simply head for the evacuation zone (where you started), the way you came, watching out for any gangsters along the way.
Get all Vi agents in the car and drive to the main gate.
R. Send one man round to the left to cover the stairway,
preventing the commander from escaping this way.
Drive the car into the fortress.
When attacked get out and start shooting! Hopefully the commander (who looks like a male civilian) will be making a run for the main gate sometimes in his car. Often, however, you have to go looking for him, so it’s a good idea to leave one man covering the main gate.
Three agents are recommended for this mission as you need to cover both exits while chasing the commander.
Weaponry should include plenty of Mini- Guns to bump off guards from some distance Long-Range rifles also come in useful for sniping at them from even further away. To destroy the two APCs, the mission brief recommends Time Bombs, but a Flamer will do the job just as well.
Follow the Ci commander (using the scanner) with one agent, picking off any guards with Mini-Gun or Long Range.
F . When the commander makes a run for it, shoot him like mad if he makes his escape, your mission has failed.
©froy the two APCs with Time Bombs or Flamer, being extra careful not to damage the nearby ambulance.
Start Evacu Zone tion Get all agents in the ambulance and drive out of the fort to the evacuation zone (starting point).
1. ALASKA: Destroy two A Pcs in a fortress, steal an ambulance
2. NORTHWEST TERRITORIES: Retrieve damaged agents.
3. NORTHEAST TERRITORIES: Steal the laser technology from the
4. GREENLAND: Persuade a target and escape from a military base.
5. SCANDINAVIA: Persuade two people. Sneak into the city by the
6. URALS: Kill all enemy agents.
7. SIBERIA: Kill all enemy agents.
8. KAMCHATKA: Persuade an informer before killing a VIP’s wife.
9. YUKON: Persuade girl then evacuate.
10. WESTERN EUROPE: Assassinate mercenary captain.
CENTRAL EUROPE: agents.
EUROPE: a chemical Kill all enemy agents.
14. MONGOLIA: Persuade a doctor attending a conference.
15. FAR EAST: Kill all enemy agents.
16. NEWFOUNDLAND: Kill all enemy agents while they are testing
their new weapon.
17. CALIFORNIA: Persuade a professor to leave his laboratories.
18. ROCKIES: Destroy an APC and rescue hostages.
19. MID WEST: Assassinate the heads of crime families.
20. NEW ENGLAND: Persuade three different targets.
21. ALGERIA: Kill all enemy agents.
22. LIBYA: Assassinate single target.
23. IRAQ: Assassinate a hard-to-reach target at the end ol a rail
24. IRAN: Assassinate a dignitary opening a shopping centre.
25. CHINA: Kill all enemy agents.
26. COLORADO: Assassinate target in an armoured convoy.
27. SOUTHERN STATES: Assassinate governess of the city on her
28. ATLANTIC ACCELERATOR: Clear the platforms of all enemy
29. MAURITANIA: Persuade target held under heavy guard.
30. SUDAN: Assassinate two informers.
31. ARABIA: Persuade two targets for information.
32. INDIA: Assassinate a bandit leader in his base in the city.
33. PACIFIC RIM: Kill all enemy agents.
34. MEXICO: Retrieve scanner unit before recovered by enemy.
35. COLOMBIA: Steal an ambulance for a doctor.
36. NIGERIA: Persuade guarded target.
37. ZAIRE: Persuade a police officer and evacuate.
38. KENYA: Escort target to safety.
39. PERU: Assassinate the target before he makes an escape.
40. VENEZUELA: Assassinate heavily guarded target.
41. BRAZIL: Destroy three cars then escape.
42. SOUTH AFRICA: Assassinate VIP visiting military base.
43. MOZAMBIQUE: Steal Gauss Gun technology from the military.
44. WESTERN AUSTRALIA: Steal Energy Shield technology from a
45. NORTHERN TERRITORIES: Assassinate rebel activists.
46. NEW SOUTH WALES: Kill all police officers in city.
47. PARAGUAY: Persuade enemy informer.
48. ARGENTINA: Escort target to a safe house.
49. URUGUAY: Steal a car, destroy another car then escape.
50. INDONESIA: Break a convict out of prison and get him to
OuhSP On search- and-destroy missions, fly around the assigned area in a triangle to find the target. If your chopper has a mast you can spot it from further away.
When sending your wingmen on a recon mission, ensure their weapons are on hold when they sight their objective. This stops them blowing up the target. Also, the objective is completed faster and the target sighted from further away if the chopper has a mast.
COMBINING THE TWO TECHNIQUES Hover behind a hill, pop up and let the target fire at you, then hide behind the hill again. Now fly around it. The target expects you to rise over the hill and has to turn towards you before firing.
The Longbow rtj'Oche 15 restricted, gour ronfc must b* Coftom or ot-ove.
Use the hills as cover for as much as possible. Fly from hill to hill using the zoomed-in map, gradually sneaking up on the enemy. When you've reached the hill the enemy's behind, use one of these attack techniques: The Longbow Apache's the best battlefield chopper; its long-range weapons are an invaluable tool!
The target should be very close to the hill you're using. Fly around the side of the hill and destroy the target using the cannon before it gets a chance to fire.
Make sure you take a Blackhawk chopper on transport pick-up missions.
Without one you're unable to complete your objectives.
Also, clear the area of enemy units first. You then have a free zone in which to manoeuvre and complete the objective.
M _ w| The Comanche Stealth's a good chopper to fly on 'wingmen' missions. As a section leader, fly a Comanche Stealth and give your wingmen Apaches or llflt Longbow r I Apaches. 1 The enemy d attack your The Cornonche is restricted, gour ronfc must be 1st Lieut, or obove.
Wingmen first as i. i * " in they're I HI nV f-ji ij-fa f-ji fl If t-l | PRO til easier to iRffWlyT-Bi!
THE 'POP UP' ATTACK Put the chopper into a hover just before the hill and use the ‘shift plus’ keys to rise above it. Lock onto the target (which you can now see over the hill) and wait until it fires. Then use ‘shift minus' to quickly lose height and hide behind the hill again. When the enemy missile hits the hill pop up again, lock onto the target and fire.
Your missile then destroys the target before it can reload and fire again.
Promote your section leaders to higher ranks before promoting other pilots. As a pilot is promoted his ability improves. Your section leaders get shot at most, so they should be your best pilots they need to be good with the jammers and decoys to avoid getting shot down.
GENERAL TIPS If one of your mission objectives is to destroy a train, get close to it and destroy the engine using cannons or rockets, immobilising the rest of the train.
Not all weapons are 'fire and forget'; with many of them you have to remain locked onto the target until it's destroyed. The weapons for which this is not the case (‘fire and forget') are Stingers, Sidewinders, Sidearms, Mavericks and Penguins. All rocket-type weapons are fire and forget.
Enemy infantry always needs two hits from Hellfire missiles, and they're pretty scarce. Always destroy them with cannon fire or rockets.
RariJ*: 6km When using laser-guided missiles don't change weapons while it's in flight as it loses its lock.
First of all, set flight to the 'realistic' setting.
This is the hardest part of the game to get used to.
Always make small adjustments to the controls and watch the altitude dials and read-outs on the HUD very closely. ALWAYS be ready to adjust the torque.
Now turn off the ground avoidance at all costs make sure you don’t hit the ground. By this time you should've flown about 15 missions and be able to fly the ‘realistic flight' model comfortably.
Rori«t: -lOkrn Rafi0 : Iskm ENEMY OUM.IT , ot If there isn't a FARP point in the mission and you’re short of missiles and fuel, landing at the base also I replenishes I supplies.
©Next set the MfinH and Wind and Visibility switches to the 'realistic' settings these don’t make the game too much harder to play.
Target detail when locked on, pause the game and you're presented with a facts box.
DAMAGE CONTROL CLEW: F:CALI?TIC Here are some damage limitation tips for when hit, If your tracking camera's destroyed, use either 'Alt P' or the outside views to find out what's attacking you.
If you’re about to be shot down or don't have the power to take off again, use the ‘end mission' function.
At least you have a chance of being rescued.
If your chopper's taken lots of damage and you've completed at least one of your objectives, go back to base. It’s better to get fewer points and survive than get shot down. Remember, you only have to destroy one of the objectives for the mission to be successful.
If the HUD is taken out, fly the chopper using the dials on the cockpit. Check your altimeter straight away and get the chopper into level flight. Lower the nose until you reach a reasonable speed (keep an eye on the altimeter), and fly using these dials.
Flying along river beds make it very difficult for the enemy to lock onto you, especially when there are cliffs on either side of the river.
Using the co-pilot to activate decoys and jammers saves a lot of hassle when slugging it out with enemy vehicles.
Try to complete both objectives in 30 game minutes or less (a clock is shown in the top-left corner of the HUD). If you take longer, points are deducted.
To begin with, play the European scenario there's lots of terrain variation to use to hide from the enemy.
Finally if you have a Sega Mega Drive or a Gravis control pad you can use one button to fire and the other to change targets.
On the Sega pad, the ‘B’ button fires and ‘C’ changes target. On the Gravis pad the RED button fires button and GREEN changes targets.
CONTROLS It’s best to progress through the difficulty options as indicated.
Now turn on the realistic landings remember to descend very slowly or you’ll crash and bum.
When you can fly missions all the time without any problems on these settings, gradually increase the enemy difficulty level.
To get the best scores, reach the highest ranks and get the highest decorations you need to play the game on the hardest difficulty levels. To get the Congressional Medal Of Honour you really need to play the game on the full difficulty level and on a flight or campaign mission.
It’s easiest to get when both missions targets are groups of vehicles, as these missions have lots of targets to destroy. It helps if the mission objectives are also close to'the base as your flight time is quick. Make sure you destroy lots of targets on the map. Look for extra targets which may not necessarily be near your mission objectives.
DIAL -A-TIP The original and best for CHEATS, TIPS AND GAME SOLUTIONS THE AMIGA GAMES LINE DIAL 0891 445 786 CHEATS GALORE (SAY 'YES' TO AMIGA) 0891 101 234 THE AMIGA HOTLINE 0891 445 985 ALL CHEATLINES UPDATED WEEKLY INTERACTIVE GAMES SOLUTIONS CHAOS ENGINE ..0891 445 936 CHUCK ROCK 2 ..0891 445 946 STREETFIGHTER 2 TACTICS ...0891 445 927 THE FIRST SAMURAI ..0891 445 926 SHADOW OF THE BEAST 18 2 ...0891
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I THE PILLAGING Tcf IACK1NG HEADSI jj Here's the deal to using these well fruity maps!
There are codes on the maps ranging from A to G. These correspond to each individual Viking and each move they make. See overpage for the full list of them. Anyway, just change into the relevant Viking, at the relevant place on the map and do the relevant task and whey-hey! The easy way to conquer pillage and, well perhaps not!
1. Push up and jump off to hit the switch on the right.
2. Baleog and Olaf are to get on the lift and travel down.
3. Collect Key.
4. Use the Key in the hole.
5. Transport Erik first, then Baleog, then Olaf.
6. Here you have to exchange the Gravity Boots from Erik to Olaf.
7. Hit this switch.
Step between these two poles and you'll be whisked off to another part of I the level which cannot be reached by any other means. Tl***
1. Use the Red Key here.
2. Use the Yellow Key here.
1. Collect Smart Bomb.
2. Talk to the old Mush.
3. Collect Key.
4. Collect this Key.
M* Press them to open doors etc. Baleog can hit fsivj The tubby guy's shield is thick _v j enough to resist Playing Tips!
IsSl even laser bolts, protecting him and his comrades behind.
When the fat fella holds his shield above his head, he hang-glides across gaps, or safely down long drops.
Talk about defying gravity!
BALEOG THE FIERCE ERIK THE SWIFT Age: 19 Height: 5'8” Weight: 160lbs Speciality: Fast running, jumping Equipment: Running shoes, a strong head (, Erik is the fastest of the three Vikings, and the only one who can leap over gaps. He also comes in handy for ri 4 knocking down walls by headbutting them at speed! His weakness 1 is his vulnerability to baddies, having no shield or weapons.
Age: 25 A Height: 6 0" M Weight: 220lbs % Speciality: Combat Of • Equipment: Bow & arrows, sword Baleog can kill most enemies with two swings of his sword, or by firing arrows at them. The latter can also be used to activate switches even if there’s an electric field in the way. Though brilliant on the i attack, Baleog isn't too good at defending himself, so it's a good idea to hide him behind Olaf’s shield j when fighting fiercer baddies. J fgb ERIK'S SUPER RUN.
The bearded ZZ Top lookalike gets down to _ some real headbanging.
I .j "I f) ERIK JUMPING.
* Looking like i ¦¦J* something out of ZZ I J Top, Erik can jump
to the beat to clear ' ‘ hazards and gaps.
Thank Odin he can't play the guitar, though.
When he butts his bonce against bricks, they crumble into dust, enabling albeit painful passage through walls.
®Go to the harbour Playing Tips!
(C) , ittack the captain and get arrested.
You’U be taken to the Chief of the Isle who offers you the ship if you can find his girl's necklace.
On starting the game you see a group of thugs attacking a young girl (marked A). Don’t go over and mix it with them you’ll get creamed!
Instead go North to the village of Zabhorn (B).
Recruit the thief you find in the well.
Wtr HEHL | Recruit at the local pubs, ' and buy weapons at the s shop. These are located at the ends of the ‘fingers’ of land extending into the sea.
Lr van's uib arm I The necklace has been stolen by a huge lizard creature who lives in the forest to the East of where the girl was killed (D). Use bowmen to weaken it from a distance before moving in for the kill.
Irwan's Island Shop (supplies) Shop (weapons) ' j When = fully tooled up go back to where the thugs are torturing the girl (A) and kick serious backside. It isn't easy they're pretty tough.
The girl dies, but not before entrusting a pendant to you, Take the , neck- frl lace, return to the harbour (C), and attack the captain again.
You're taken to the Chief. Give him the necklace and he gives you safe passage on the boat. Return to the harbour and set sail... Irvan's Island Make the first Lemming a Climber when he walks left.
He climbs up the left wall.
(Oh No! More Lemmings; Crazy Level 7) Make him a Parachutist so he falls safely down the other side.
The end may be near, but getting to it certainly isn’t easy. All those Lemmings are trapped between two high walls. Oh well, if they can’t go ower ’em, why not under?... level, write to: Lemmings Lifeline, AMIGA FORCE, mpact Magazines, Ludlow, Shropshire SY8 1JW. Don't forget to enclose your name and address, Imake the first Lemming into a Stacker here (laying his first brick next to the small crate)... & plus the name I number code of the level. Sorry, we can't make personal replies.
When he’s H got up SaBS this BMB H make him H pour cement d * to stop him p ?
Stacking. He Lsll* walks over the crate.
Fire a rope from this ledge to the slope on the right.
(Lemmings 2; Space Level 9) However do you reach an exit surrounded by solid steel crates? The answer lies with teleports, and there’s plenty of ’em on this level. Trouble is, the only ones leading to the exit are at the far top-right of the map and there’s that trigger- happy Walker to get past. As usual, though, it can be done... r’r’ As he reaches the wall, make him a Basher.
Get it right and he'll bash just under To stop him climbing up the next wall, build a bridge just before it to turn the Lemming round.
The steel block and remove the top of the bricks, so all the other Lemmings fall through the floor. Increase the release rate to 99.
This is the tricky part as you have to start building in exactly the right place.
When he finishes, make him build again.
Fire a second rope up to the next lope.
Let the Lemming walk into the i teleporter. He reappears at 1 the top of the level.
All the Lemmings go along the passage (some go left and turn round) and into the exit. Easy!
¦ I Make him a Platformer at the end of the ledge.
When he finishes make him a Platformer again.
Make him build a bridge up to the next slope.
V J M _ Fire a rope to the top-right ledge containing the two teleporters. Walking into these takes him inside the steel box to the exit.
On this ledge make , him a Runner. This enables him to fall ' across onto the lower ledge.
After 11 8 building the long platform, the Lemming falls safely past the Walker.
Finally, build a bridge up to the small crate to release the rest of the Lemmings. They go up the ropes, into the teleporters, across the platform, up to the final teleporters leading to Rock 'n' Roll, dudes! The Action Replay page is back, with more power pokes lor all your favourite games.
Take it away guys.
WD're running a little short of Action Replay pokes here at Amiga Force. II you’ve got some, send cm in - don't be shy! You never know, you might even gel your name in the magi This month s motley collection come to you courtesy ol ourselves, so hit the button & poke away!
I CHUCK ROCK I CJ’S ELEPHANT ANTICS I DRAGON SPIRIT I FIRST SAMURAI IFROSTBYTE I GHOST BATTLE I GUARDIAN ANGEL I HATE I JAMES POND I MIDNIGHT RESISTANCE I MISSION X I NIGHTBREED I NINJA RABBITS ¦ RAID IROBOCOD IROBOCOP 2 I R-TYPE 2 I SKY HIGH STUNTMAN I SPACE GUN I STRIDER 2 I WICKED ¦ WINGS OF FURY ¦ XENON 2 I First, hit the freeze button on your Action Replay cartridge.
The screen now displays a Lives Energy Lives Lives Lives Lives Bombs Lives Lives Lives Time Lives Lives Lives Lives TFD 697E TFD 6983 TFD 1EC71 TFD 199EE TFD C848 TFD 1E546 TFDB1A TFD CODBAF TFD 9F66 TFD 1B0 TFD 231 TFD 11692 TFD1BCOA TFD 24A TFD 22AC2 TFD 1BC7A TFD1BC7C TFD 2286 TFD 8034 TFD 1497F TFD 149FE TFD 0D8 TFD 0D6 TFD 32E24 TFD 6AD4 TFD 5C8 TFD 2E154 TFD 7B00 digit hexadecimal numbers are then displayed. Change the first to the desired value (FF being the highest) but remember, this is hex no three-figure numbers please! This gives extra lives, credits, etc. Press Return, then
Esc to access the main AR screen. Finally, press X then Return to get back to the game.
Lives Energy Lives Lives Credits Smart bombs Lives Credits Lives Lives Lives Lives blue CLI-like ottering, complete with cursor. For TFD pokes just type it in and press RETURN the computer then finds and deletes the required decrement instruction, giving you infinite whatevers. If it’s an M poke, the process is a little more complicated. Enter the code (eg M 1A17) as usual. A row of two- POKES 'M' 5B9EB More time for extra I AGONY ¦ ALIEN BREED ¦ APB I CASTLES I PARASOL STARS IRODLAND I SENSIBLE SOCCER ISPEEDBALL 2 ¦ E-MOTION ¦ F-15 STRIKE EAGLE II ¦ INDY HEAT ¦ INSECTS IN SPACE ¦ KICK OFF
2 ¦ ARKANOID II ¦ BATTLE SQUADRON ¦ 4EE4 weapons C05A4F Time C05A5B Keys C05A53 Ammo 32167 Demerits 34413 Date D61E39 Lives 4DDA Lives (p1) Lives (p2) 4ED5 Nova missiles (p1) 4EEF Nova missiles (p2) C11485 Food C0B8E9 Archers C0B8F3 Infantry C11464 30,000 gold pieces 410D Lives C38329 Mavericks C38327 Sidewinders 123B9 Credits (p1) 123B7 Money C699 Life counter 1AF1D Goals (p1) 1A818 Goals (p2) 1F117 Time 148B 255 lives (Bubby) 149A Invincible Bubby 14F3 255 lives (Bobby) 1502 Invincible Bobby 20C6D Lives (p1) 20CBD Lives (p2) 229B5 Level (max 26) C0DF4F Goals 52 A1 P1 score 52A3 P2 CPU score
1E2 Cash (change to 60 60) Welcome, tipsters and tips seekers!
This is the section written by readers, for readers! If you're stuck on any game, simply write in and if the A-Team can't help you other readers may be able to offer enlightenment. If you've got any answers to queries raised here, or any great new tips, please do send them in.
The best tipster each month wins a 12-month subscription (if you already have one, we'll extend it!). All the other tipsters' names go into a hat and the one drawn out also wins a subscription. So get writing to: TIPS BITS, AMIGA FORCE, Impact Magazines, Ludlow, Shropshire SY8 1JW.
¦¦M ¦ Unfortunately we haven't got the HB space to print a lull solution for Lure Ot The Temptress it'll be in the next issue but in the meantime, here's some specific help from Dublin’s Neil Bristow LURE OF THE TEMPTRESS ¦¦H ¦ Unfortunately we hav HB space to print a lull solu ®l The Tempticss - it'll b ¦ L Clapp ol Beeston. Nottingham wanted to know where to find the llask to make the potion to change into Selena Well, when you got out ol the dungeons and lirst got into the town, Mallin should have given you a metal bar to bring to Ewan who. In return, gives you some money and a gem You
have to give the gem to Nellie (she works in the pub) who gives you a flask with some liquid in it. Give this to Luthern (the blacksmith) who drinks it and hands you back the empty flask. You put the potion into this.
ESCAPE FROM THE PLANET ¦ SIM CITY ¦ Can you tell me the cheat tor Escape Qaj From The Planel Ol The Robot Monsleis “ and Sim Cit Andrew Taylor, Fleetwood ¦ Thanks lor the cheats you sent in, Andrew, although we've already printed them all! Here's the cheat lor Sim City Hold Shift and type FUND lor S10.000 Do It too often and you get a ma|or earthquake!
Unfortunately we don't have a cheat lor Escape.. can anyone oblige?
RAINBOW ISLANDS al ¦ Have you got any cheats to get more IBB lives or continue past Robot Island"' Michael Perkin, South Reddish, Cheshire ¦ Thanks a bunch lor those spawny Supertrog codes. Michael used in this month's Cut-Out N' Cheats Here are those Rainbow Islands cheats (though I'm told they don't work on every version of Ihe game). On the title screen type SSSLLLRRS & Space for increased credits; and LBSJRLJL to continue at any stage.
SHADOW OF THE BEAST II ¦ POPULOUS II i ¦ To give the money lo the snail in 3 Shadow Ol Tho Beast II, just ask about “I KARAMOON and answer yes (Y) when he asks if you want to go there He takes your money and you're sent to Karamoon ¦ Here's my list of Challenge series codes for Populous II. .. 0 VERDANT t WALLS 2 BOLT 3 FIRE 4 BASALT 5 PAPAL 6 HEAT 35 EXTINCT 7 OBVIOUS 36 PATHWAY 8 BULLFROG 37 RUNNER 9 SURROUND 38 TWIN 10 RANGER 39 ORCHARD 11 MAGNET 40 ROCKY 12 SURFIN 41 FRYING J Tasker, last Barnet, Herts ¦ Thanks a million for those worid-beating tips. J. DIAGS BANDITS WINDS WAVE WALL FUSE
MIGRAT HURDLE SIEGE SPICE CONV MUSHY GAUNTLET UWORLD SPLITTER CELTIC ELECTRIC ILLUSION ESCAPE SABOTEUR RITES GUARDS 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 FUTURE WARS ¦¦H ¦ Thanks to Phil Ducker and Richard Q*m Holliday for sending in solutions to this "I epic adventure, now on Kixx XL. Richard recommends saving the game often during animations is ideal as some sections require precision timing, leading to annoying deaths.. Your quest starts on a window cleaner's cradle outside an office block EXAMINE the scaffolding to reveal the lift control and OPERATE the UP
button to bring the cradle up to the correct level.
TAKE the BUCKET and OPEN the window that your boss appeared from and enter Ihe building.
Inside, USE your empty BUCKET with the sink to fill it, then OPEN the toilet door. TAKE the little FLAG (a red pixel) and OPEN the cupboard to your right. TAKE the INSECTICIDE and then TAKE the More crazy coupon capers... these new- look cheat coupons are good, aren't they? They're ideal for cutting out and I putting with the relevant games very handy! Thanks to all the readers who sent in tips. If you've any cheats, level codes or secret subaames, let us know. We're always on the loolc-out for more material.
40 sports boxing When in training, put the Diiipncaia via aiioiiyui.
When fighting, hold down ‘fire’ and walk towards your opponent for a guaranteed KO.
Archer macleaifs pool (American)Hafterbupner (European) To suss out tho player’s abilities, go into trick-shot mode and enter the code V12F. You get a double click. Go Into the demo menu select the players for demonstration mode and make the computer play itself.
Also, if you’re about to lose a game of 9-Ball against the computer, hit Esc as it’s lining up for its last shot. This makes the cue ball follow through into the pocket.
Soon as lh. Tills tcrssn appear,. Choose your language, and hit return when asked the copy-protection question*.
You should now be on the menu screen.
Select Number 2 with the joystick, hit fire and the number 2 on the keyboard.
You're now In the game, and pressing During play, type TOGETHER IH ELECTRIC DREAMS. You hear a sampled ‘wow!’ You can then use the following: G Extra Missiles T Reduce Missiles Advance A Stage Back A Stage S or I Play A Sampled ‘ Sound H Extra Lives beverly hills cop beavers During the game, type Type MELLIE on the difficulty menu to access all areas of the game.
On the first mission, climb the first tree (left-hand side), until you can go no higher. Then type The border flashes, and because you hit the ’P* key the game is paused. You now have infy energy.
Hit the following keys for the stated FX... 1-6 Select that mission E Go to end-of-level baddie W Extra weapons On the UK version, use F3 and F4 for one- and two- player games (instead of FI and F2). This gives an extra 33 levels not on the arcade machine.
Empty PLASTIC BAG trom the waste-papei basket. Walk over to the exit door and OPERATE the bottom-right corner ot the carpet. TAKE the KEY hidden underneath it. USE the lull BUCKET with the door your boss appears from to balance it on top. Operate the exit door (on the right) and your boss opens his door to get a soaking! You can now go through the exit.
In the map room. USE the KEY you just found with the cupboard to reveal a typewriter. EXAMINE the TYPEWRITER and write down the number you find: 40315. Then OPEN the desk drawer and TAKE the SHEAF of blank paper. Walk over to the map and EXAMINE it to find a small HOLE. USE the red FLAG with the HOLE (you need to be precise) to open a secret passage. SAVE the game and enter.
You have to work fast to shut down the mechanical ceiling before it crushes you!
OPERATE the numbered keypad and punch in the number you found on the typewriter. When the fifth digit is entered, the ceiling raises and a hidden door appears.
Go through it to discover a control room. Use the SHEAF of paper on the OPENING in the machine and OPERATE the GREEN button, followed by the RED button. Quickly grab the documents which appear and run into the teleporter (white circle on the floor). One flash of light later, you find yourself in the middle of a swamp in the year 1304!
The Middle Ages Make your way across to the left, walking on the GREEN AREAS ONLY any other part is lethal.
Get as close as possible to the swarm of mosquitoes and USE the INSECTICIDE on them.
Walk further across to the left and EXAMINE the GLINT OF LIGHT to find a PENDANT TAKE it and exit to the left.
Walk to the tree near the lake. EXAMINE the foot of the tree to find a ROPE USE ROPE ON TREE BRANCH. When a bloke appears. TAKE his SLACKS, and his TUNIC. After a quick change, go left.
Walk towards the hens and turn LEFT between the tree and the moat. Continue on out of sight behind the castle wall.
In the clearing, walk to the tree. OPERATE TREE, then EXAMINE GROUND to find a COIN.
Return to the village.
Walk to the inn. OPERATE DOOR and go inside USE COIN ON INNKEEPER: you are then seated, enabling you to hear the conversation of the villagers. You have to do this before the guard will let you into the castle. Go outside now.
Walk to the guard. USE PENDANT ON GUARD.
There Is now an automatic sequence where you're taken into the castle and converse with Torin, The Master. You're then put back outside in the village.
The guard is now asleep, so TAKE LANCE, then walk to the clearing again.
Walk up to the tree with something hanging from it: it's a monk's habit currently out of your reach.
USE LANCE ON MONK'S HABIT. After another quick change, return to the village.
Walk down towards the bottom of the screen to a forest path near the gateway to a monastery.
EXAMINE WOLF (don't get too dose!).
EXAMINE GLINT at the back of the wolf. Yes, it’s an electrical wolf! Return to the lake screen via the village.
SAVE your game for sure here as the next section is very tricky. USE PLASTIC BAG ON LAKE you now have a rapidly leaking plastic bag full of water and your first really nasty timing problem! You have to get from the lake, through the village, along the path and onto the bridge as far as the exact spot which causes the wolf's head to lower in readiness. Only from this position can you effectively USE THE FULL BAG ON THE WOLF. There is only EXACTLY enough time allowed to get this right before the plastic bag is empty again.
Once you've disposed of the wolf, walk across the bridge to the monastery door and OPERATE DOOR to enter (you're safe as long as you're wearing the monk's habit). Once inside, there’s a strict rule to abide by! You may only walk in a CLOCKWISE direction around the outer path, and NEVER try to get to the white circle in the centre of the room (you don't need to). Stick to this rule and you can go in and out of all the necessary doors quite safely.
Walk around the path to the RIGHT-HAND door and OPERATE DOOR to enter. The Father Superior asks for a drink. Leave the room then walk (clockwise) around the path to the LEFT- HAND door and OPERATE it to enter.
Walk across this room and TAKE the CUP, then exit and walk around the path (clockwise) to the door OPPOSITE where you entered the monastery. You'll now be in the wine cellar. Walk up to the ladder by the barrels and stand on it. USE CUP ON BARREL (the one on the top shelf, farthest to the right). Return to Father Superior around the clockwise path.
Father Superior takes the cup of wine and gets drunk! EXAMINE FATHER SUPERIOR to find a control device. USE CONTROL DEVICE ON PIECE OF FURNITURE to get a magnetic card.
Return to the wine cellar.
Stand on the ladder again and USE CONTROL DEVICE ON BARREL (top shelf, directly above the ladder). A passage opens and you enter the control room. Walk up to the glass case and EXAMINE it to get a gas canister if you're standing close enough. Use MAGNETIC CARD ON CONSOLE.
Sit back and watch an automatic sequence.
Lana is freed and takes over, points the pendant at you and you rematerialise in the castle to rejoin her father. They then reveal that they're time-travellers from the year 4315 and that's where you’re going too!
The Future Unfortunately Lana doesn't make it to the future, so you're on your own! In the ruins, walk to the extreme BOTTOM-RIGHT of the screen and EXAMINE RUBBLE to find a blowtorch. Walk up the screen a little to the nght and onto the next screen.
Walk to the WHITE DOT (named as rubble) and EXAMINE RUBBLE while standing very close. You get a box of fuses. Move slightly to the RIGHT and down to an orange-coloured disc shape (also named as rubble). OPERATE RUBBLE to uncover a manhole. OPERATE MANHOLE COVER to enter the sewer.
Walk to the right. As you enter the second sewer screen, your character starts walking automatically where you click with the LEFT mouse button is where he stops. Walk right again and stop at the pipework with a tap on it (a couple of blue pixels).
USE BLOWTORCH ON TAP to fill it up. Guide your character around the sewer to walk out the BOTTOM-LEFT of the screen. He begins to walk automatically again... Just before you leave a certain screen you get a windowed message about hearing a woman crying for help. When you click to clear the window, he goes into the next screen. You get TWO MORE windowed messages as you walk towards the creature. Once the windows have cleared, the character carries on walking towards the creature.
Now is when you must use a click to stop him at a stop before the point where the back of the creature’s body starts. USE BLOWTORCH ON CREATURE There's now an automatic sequence where the woman helps you out of the sewer and gives directions to the Supreme Council. You'll shortly be outside the Metro Walk directly in front of the doors under the video camera. USE LANCE ON VIDEO CAMERA.
Now walk through the door. Walk close to the newspaper machine and EXAMINE it very carefully. There's a coin collector and a money slot on it. EXAMINE COIN COLLECTOR, then USE COIN IN MONEY SLOT. Repeat these two liuliliJy jjyjjjjJy HIT SQUAD I-.
Jd yjjujjte 1 PfYONOMS actions. You now get a newspaper. Walk to the train doors and go in.
At the shuttle port, walk down the stairs at the bottom of the screen. USE FUSES ON FUSES they're on the fusebox on the wall. Now go upstairs. The inspector is watching TV and there's just enough room to guide your character BEHIND him and into the arrowed channel onto the escalator.
There follows a long automatic sequence involving the capture of your shuttle in mid flight: you end up in a Crughon prison cell. You have to enter THREE commands, but after the second one you must enter the third one so INSTANTLY that you must ensure the mouse arrow is physically very close to the air-duct named on screen. This opens the menus near the air-duct, reducing the distance the pointer has to travel to It and saving valuable time! The three commands are: USE KEY ON AIR-DUCT, USE GAS CANISTER ON AIR-DUCT. And USE NEWSPAPER ON AIR-DUCT... if you haven't been gassed to death, the door
will open. Walk out.
Another automatic sequence depicts the capture of the Crughon ship you're in by an Earthship and you being hauled before the Supreme Council as a Crughon spy! Just as you're about to be shot, Lana saves you.
Prehistoric Times When you teleport you reappear on top of a slope. Go down it and walk left into the next room, where Lana gives you the airgun. The next part is a mini shoot-'em-up: just shoot the Crughons, paying special attention to the ones nearer the centre of the screen (showing a red danger box). When the leader appears (on a hover platform) shoot him and mop up the remaining Crughons.
Lana now gets shot by a sniper. EXAMINE her three times to get an invisibility pill and the pendant. USE PENDANT ON LANA to teleport her back to base. Walk down the screen and to the right.
At the entrance to the Crughon spaceship, EXAMINE the dead Crughon to find another magnetic card. Walk up the ramp.
You’re now in the control room. USE MAGNETIC CARD ON CARD READER (on the wall, right of the door). Walk to the case, OPERATE CASE and TAKE GARMENT. Walk to the video camera and USE GARMENT ON VIDEO CAMERA to cover it up. Walk to the glass case and enter it. You’re advised to SAVE the game here.
OPERATE CASE and an automatic sequence shows five screens through space, docking you at the Crughon Space Fortress.
Crughon Space Fortress Walk to the left until just past the doorway, so you're already out of the way of the guards about to walk in. USE PILL ON HERO. After the SECOND guard has passed you, go straight out of the door (the invisibility pill lasts only one minute).
Go down the conveyor belt to the floor level, where (still invisible) you must guide your character between the boxes and the guard to the bottom of the screen.
Now go to the left to hide behind the boxes by the time the pill wears off.You mustn't bump into the guard or he will feel your presence. Walk left to the largest box and OPERATE it to climb in.
After a while you get out of the box at night and are told you only have six minutes to reach the master computer room! Go through the door to enter a maze of ladders and platforms. Just keep trying and you'll make it.
Once there, quickly walk over to the console and USE MAGNETIC CARD ON CONSOLE, then exit to the maze again. Return the way you came, but turn off the route to another door between the levels of the computer room and your original start point. This door has four large arrows pointing at it you win if you enter it before the timer runs out.
You’ve saved the world, so sit back and enjoy the end sequence, FANTASY WORLD DIZZY ¦ Here's the rest of the solution that Dave Meats started in the July issue. Many thanks to Solihull s Richard Davies tor sending it in... Get the bag on top of the well, beyond the sleeping dragon. This allows you to carry four things. Now find three gold keys (you should have two already: one in the broken bndge. The other in the room to the right of where you found the meaty bone see Dave's solution). To find the third key go right from the well, picking up the cow on the way (for a laugh try picking up
the dung!). Keep going right until you reach the base of the volcano.
You should find it there.
Go left until you find the lift room containing four fruit machines. Use a key on three of these (the top- nght one won't turn on yet). Travel up the tree complex (don't pick up the black hole, as all your stuff falls out of your bag). Eventually you find Grand Dizzy who gives you a crowbar. Walk past him, left, and get the pick axe. Travel right to get the door knocker, on the screen to the right of Grand Dizzy. Now return back to the room under the one where the meaty bone was found. On the left of this room is a door which says knock and enter'. Use the door knocker and. Hey presto, the
door opens. It leads to a room containing an empty bucket, You should now have: bucket, crowbar, pickaxe and cow.
Return to the well where you found the bag and stand on it. Use crowbar (weeeeeeel). Dizzy lands in Australia! Go left and meet the magic shopkeeper who appears. Offer him the cow and he begins to barter with you. Eventually giving you a bean Go right until you're standing by the edge of the well, jump nght and you land on the right edge of the well. Jump right twice more and you should land on the barrel, then the church roof. Walk nght and get the key from in the church and return to the well.
Jump into the well to return to the other side of the world. Go to the dung (where the cow was found) and plant the bean in it (yuk!). Walk right to the volcano base, where a small pool of water is found. Stand in this (you don't die), drop the bucket and pick it up again It's now full of water. Return to dung and use the bucket on it to make a bean stalk appear (eat your heart out. Jack). Climb halfway up it (where it meets the cloud) and |ump nght. Jump up the cloud route and go right. Jump off the right side of the cloud on the far right.
You land at the entrance to the cloud castle, where the milkman has delivered an egg pick it up. Go right and you see that the way is blocked by some spikes. Return to the lift machine room. Turn on the last machine using the gold key. Drop down the lift shaft to find the dragon's lair. Put the egg in its nest and it lets you pass. Jump up to where the rocks are and use the pickaxe. Walk past the rubble and pick up the rug. Return to the cloud castle. Use the rug while standing by the spikes: the rug covers the spikes so you can pass. Follow the corridors and. When you reach Daisy's prison,
flick the switch and stand by her Press fire and watch the animation. You've completed all the puzzles: all you have to do now is find the 30 gold coins.
T I iti the lost vikings More level codes: 19: PLNO 29: 8BLL 20: BTRV 30: TRDR 21: JNKR 31: FNTM 22: CBLT 32: WRLR 23: MOPP 33: TRPD 24: SMRT 34: TFFF 25: V8TR 35: FRGT 26: NFL8 36: 4RN4 27: WKYY 37: MSTR 28: CMBO (If it doasn’t work, try substituting zaros for tha *0's) ¦ I I it I II I I I I I I I I I I I I Bii I I I I I I I I I I I I I I I t I I .+: i i i i i i i i To stop the gun overheating, use an autofire joystick. It won’t fire as quickly, but it's fast enough to be functional.
Level codes: FOREST CASTLE WORLD WORLD 2 234844 1 392822 3 447464 2 446364 4 747822 3 984448 4 477444 CIRCUS WORLD 1 343522 2 822311 3 922334 4 091332 superfrog the lost vikings Level Codes: 1: STRT 10: BBLS 2: GR8T 11: VLCN 3: TLPT 12: QCKS 4: GRND 13: PHRO 5: LLMO 14: C1RO 6: FLOT 15: SPKS 7: TRSS 16: JMNN 8: PRHS 17: TTRS 9: CVRN 18: JLLY .
On the options screen, click in a comer of the screen, pressing Ctrl and Alt at the same time. You can now activate the following cheats: Click In the top-left comer to get a fully loaded train.
Clicking in the top-right comer improves the strength of the enemy.
Click in the bottom-left comer for a supertrain, along with all the objects and info you need to win.
Click in the bottom-right comer and you've won.
Plug joysticks into both ports. Select a one- player game, and when all your lives are gone, pick up the second stick and hit ‘fire’ to carry on.
As far as we know, this works on all SEUCK games.
Seuck games Opponents' skill levels are set by your performance in the last race. If well ahead, wait on the finishing line until your nearest opponent has almost caught up, then nip across the line just in front.
Interphase Type 'Fenny' (capital ‘F’j to access the object viewer utility.
Also, the initial setup is controlled by where you click the mouse on the start screen. Just thought I'd tell you that... Instead of recruiting your team, just grab a big stick of dynamite and make your way to the enemy HO.
Super off-road graham goocti world class cricket When bowling, pick a leg- or off-spinner. Place the box directly in line with the wicket, and bowl with no spin at all. The ball bounces over the opponent's bat and hits.
More level codes: ANCIENT ICE WORLD WORLD 1 487464 1 452234 2 818234 2 984841 3 182394 3 383772 4 298383 4 093152 MOON WORLD 1 387211 2 981122 3 017632 4 398112 To get this great god- sim to work on the A1200, turnoff the speech before running.
Mega-io-mania superfrog BUT I'VE ALREADY GOT ONE!
¦ However, we realise that some of you dedicated gamesplayers may already have one (or more) of the three free games. In this case, you can subscribe without getting the games for a special DISCOUNT price!
Make your choice (games or not), tick the relevant box in the coupon, Iey! Do you want the good news or the even better news first? The good news is that trom Issue 6 (on sale 20 May), AMIGA FORCE will be published every 4 weeks! No more I long waits between issues! No more hair-tearing frustration, yearning for the latest, hottest tips.
Nope, it'll be hitting the streets EVERY 4 weeks!
The even better news is you can get AMIGA FORCE on a low-cost, recession-beating subscription. Not only do you receive 12 issues of the magazine for serious Amiga gamesplayers, you also get THREE great Gremlin games (total original value: £74.97) for just FOUR pounds extra! It s brilliant isn’t it?
I LOTUS ESPRIT I TURBO CHALLENGE ¦ Even more playable than its two classy sequels, this is the two-player driving game. The rollercoaster 3-D action is superfast; the competition furious, as you bump and barge past the computer cars and into each other on obstacle-strewn tracks.
[ MANIX I A souped-up variation of the classic O-Bert coin-op, this has you jumping around the isometric 3-D blocks to change their colour, requiring a combination of quick thinking and arcade reflexes.
[ SWITCHBLADE I A cracking arcade adventure with the hero punching and kicking baddies galore as he searches for the fragments of a mythical sword. The innovation of showing unexplored areas as unlit removes the risk of backtracking in the extensive underground levels.
....Postcode Make cheques and postal orders payable to Europress Direct. Send this form (or a photocopy of it) to: Europress Direct, AMIGA FORCE Subscriptions.
FREEPOST, Ellesmere Port. South Wirral L65 3EB. No stamp needed!
J 1 r1 r ) I ix J _l _r_ y 1 J J r i- j _ Up Arrrgghhh! It's happened again. Yes, I know we promised you a sneak look inside MicroProse’s secret HQ to see their new games, but our agent was preoccupied with trying to extract information from a Russian female spy.
Ahem. We've now pulled him off that job, so we’ll bring you his secret report next month honest!
What we did bring you this ish, was ou very first Playtest: a method of evaluating nearly-complete releases without breaking our promise to only review finished games. Let us know what you think of it there’ll be more Playtests next month.
IN NEXT MONTH'S AMIGA FORCE...
- rj i 3 I 4L
- p'ls J - Hi! Just dropping a quick line to say AMIGA FORCE is
the magazine I for me. After all, could any other magazine
compare? I mean, look at those features, reviews, playing tips
what a Amigamegatastic affair it is! So... Kept behind the
counter Just in case you didn’t know, AMIGA FORCE is published
by Impact Magazines, and distributed by COMAG. Thanks!
MY NAME . MY ADDRESS ...... .POSTCODE, I’d like my AMIGm FORCE JD Delivered Idear Mr Newsagent I ¦ SEPTEMBER 1993 ¦ ;i WTW2A NEW LOW PRICES!
AMIGA 600 LEMMINGS PACK AMIGA 600 WILD, WEIRD & WICKED AMIGA 600 STANDALONE AMIGA 500plus CARTOON CLASSICS SOFTWARE PACK-FROM SILICA ZOOL is the software pack of the year. It includes: Zool, Transwrite. Pinball Dreams and Striker - Value £127.92. All Amigas from Silica (excluding A600 Standalone and Amiga 4000) include a FREE ZOOL pack as well as GFA Basic and Photon Paint II.
• Aik'* Kfk ZOOL ..... £25.99
£49.95 CLOCK TRIKER ZOOL PACK: £127.92 C
v3.5 . £50.00 :$ ranmrg Lang .uge PAINT II
. £89.95 IR ON SITE' A” HOME WARRANTY V MOOUlA
IMP50NS IN PLANET TOTAL VALUE: E 267.87 MODUl T07AL PACK VALUE.
LESS PACK SAVtW TOTAL PACK VALUE C63J82 TOTAL PACK VALUE C72492 TOTAL PACK VALUE E289 W SILICA PfilCC: CI99.0Q TOTAL VALUE: AMIGA 4000 SPECIFICATIONS AMIGA 4000 CONFIGURATIONS CDTV ADD-ON FOR A500 or A5(Xkus AMIGA 1500 HOME ACCOUNTS AMIGA 600hd EPIC + HARD DRIVE AMIGA 1200 COMIC RELIEF -- .ATV L1M07P AMIGA 1200 COMIC RELIEF + HARD DISK ffr OFFICIAL UPGRADE 25mh, 68030 SAVE £300!
25mh, 66040 HALF PRICE CDTV £149 Systems PACK VALUE: C722.82 CHECK SILICA PRICE: E2S9.00 NEW!
AA CHIPSET 0T41 PACK VALUE C153*M SILICA PRICE: 1399 00 powe; ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND MAIL ORDER: f 1-4 The Mews. Hatherley Rd Sidcup. Kent DA14 4DX Tel: 081-309 nil LONDON SHOP: 52 Tottenham Court Road. London WiP OBA Tel: 071-580 4000 Dponna Hotn MonSjl 930an 4.0Clpr___Nn I N yu Ogervng Fm No 071-323 A73T LONDON SHOP: Selndges iBwenewA-mai. Oxford Street. Londofl W1A 1AB Tel: 071-629 1234 SIDCUP SHOP: 1-4 The Mews. Hatheiley Rd Sidcup Kent. 0A14 4DX Tel: 081-302 8811 ESSEX SHOP: Keddies hoc" High Street, Souihend on-Sea, Essex. SS11 LA Tel:
0702 468039 SILICA SYSTEMS - THE AMIGA SPECIALISTS)
• BUSINESS * EDUCATION * GOVERNMENT: Volume discounts are
available Tel: 081 -308 0888.
• SHOWROOMS: We have demonstration and darning facilities at an
• THE FULL STOCK RANGE: All ol your Amiga requirements are
available bom one supper
• FREE CATALOGUES: Wii be mailed to you. With special reduced
once Amiga oilers as well as details on a) Amiga software and
• PAYMENT: We accepi mosi major credit cards, cash cheque or
monihty liriKriro you doode wtven lo buy your new Am*ja
computer. We suggiwl year mink very frvolulty about WHERE (du
buy il Consider may rairiira ndclilionnl p«ripli«**Mls 01
kf T»are. Or ROC and aO.'CC you w«h deuia rf new produsi7 At
Shca Sysiems we «wun tn*i you wil h«vo rowing lo worry about We
nave boon cslaoieboQ for olmoil 14 «ars. We are Anvga
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unrivalled eipen nce and eipemse we car ikiw daim W iraa* our
customer* rer ntumenls wtn an understanding which * second lo
none Bui don-, just lake our word lor il C cm (Mere and refum
me coupon now lor our wlesl FF1EE Heraiure and begin lo
e»per«m» too -Silica System* Servof
• COMMODORE APPROVED UPGRADES: Olfcai Hard Orrne upgrades with
WANG on-ste warranty
• FREE OVERNIGHT DEUVERY: 0*1 all hardware orders shipped :tie
UK ma nlaixl
• TECHNICAL SUPPORT HELPLINE: A team o! Amiga technical experts
will he at your seiwce.
• PRICE MATCH: We match competitors on a 'Same product - Same
• ESTABLISHED 14 YEARS: We nave a proven irack record in
professional computer sales
• Cl2 MILLION TURNOVER (with 60 staff): We are solid, refcabie
and profitable EES aza SEIE UR CATALOGUE PLEASE SEND A ILICA
YSTEMS lTe 081-309 1111 EXPLORE THE ALIEN PLANETS OF THE 24TH
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LEARN TO TELL FRIENO FROM FOE, AS YOU TRY TO OUTWIT TRADERS WITH YOUR MERCHANDISE, THE COMPETITION CAN BE INTENSE, BUT THE REWARDS GREAT, AS YOU STRIVE TO FINANCIALLY SECURE YOUR RACE.
OUT NOW W* THE AGE OF THE GREAT CLIPPERS AND THEIR STRUGGLE FOR SURVIVAL AGAINST THE GRADUAL DOMINATION OF THE STEAM SHIP. ACCURATE HISTORICAL SIMULATIONS OF THE PERIOD BETWEEN 1854 ANO 1880, INCLUDING MAJOR EVENTS SUCH AS THE AMERICAN CIVIL WAR, REVOLTS ANO THE OPENING OF THE SUEZ CANAL._ ' 't, Ml’Jfl EVERYTHING WE DO - IS PLAYED BY YOU flICROVALUE FLAIR ¦ THE SMITHY SIDE PONTELAND • NEWCASTLE NE20 9BD ENGLAND. TEL: 44-661-860260. FAX: 44-661-860270. SURF NINJAS© NEW LINE CINEMA CORP 1 Ergonomically sound
• Facilitates up to three external floppy drives
• Made in the UK
• Strong and robust
• Aesthetically pleasing
• Keep your desk neat and tidy
• Supplied complete and assembled with free mouse mat
• A500 Workstation £36
• A600 Workstation £36
• A1200 Workstation £36
• Workstation Coverall dust covers £7
• Allows the addition of peripherals without damage to computer
or power supply
• Why risk damaging your expensive kit when one simple investment
will ensure total peace of mind now and for the future
• Switch mode design
• Full crow bar projection
• British made
• A600 Power supply unit £44.95 2 A500 Power supply unit £44.95
• A590 Power supply unit £44.95
• Al 200 Power supply unit £54.95
• A2000 Power supply unit £99.95 3 The best laid plans of mice
and men can (and often do) come crashing down... the Black
Death wiped out a third of the population a hundred years
earlier, but even in the 15th century it was a force to be
4 Collect this Key.