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We sift a bewildering variety of monitor and key switchers from Eyetech The Kmon, Smon, Bmon, Cmon and Xmon are switch units for people who want to use several video outputs on a single monitor. Keyboard proliferation is also addressed, so you can switch one PC keyboard between your Amiga and Windows or Linux at the same time. EZ-Switch suits an v keyboard or adaptor that can send an F10 code to the Amiga CIA; it works whatever the main Amiga processor is doing This makes good sense if you own a true multi-sync monitor, capable of handling any scan rate, and wish to put all your displays on that. If you’ve got a good monitor on a PC or Mac, and a scan-doubler or flicker-fixer to boost the Amiga’s TV output to monitor rates, Xmon lets you share that monitor between both machines. You might own a graphics card without an internal monitor switch, and want easy access to that as well as Amiga native graphics. It might be a phase 5 or Ateo card, a vintage GVP Spectrum, or a second computer: another Amiga, CD32, PC or ISA card accessed through a Zorro bridgeboard, for example. Eyetech vowed to integrate switching better with the Amiga than passive switch boxes and signal-degrading adaptors. They made Xmon, a switcher to select between two analogue video signals at any scan rate the computers can make and the monitor can handle, Kmon, a 5-pin DIN keyboard diverter, and a dozen other cables and controllers to tie things together neatly. KEY CHOICES Eyetech’s greatest innovation are EZ-Switches, for Amiga models from A600 onwards. These control monitor switching by snooping for keyboard signals. The ideal arrangement uses the unassigned blank key next to Return on International Amiga keyboards. This key is only needed for obscure languages, and otherwise pressing it has no effect. EZ-Switch sits on top of the CIA chip and monitors the signals from the Amiga keyboard control microprocessor, or add-on adaptors that plug in upstream. When they spot the control signal - the blank key, or F10, selected by a jumper - they toggle the state of a two-wire control output to Xmon. EZ-Switch suits any keyboard or PC adaptor that can send an F10 code to the Amiga CIA, including those from MicroniK and RBM. It works whatever the main Amiga processor is doing.

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Hamiga-friendly ¦ PDAS Pill 10 Mu the test - p24 leiCcmnectj 31 Why you can’t afford to miss this fantast c Internet suite!
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Iimrri i rfj I I [r I I PURI BASIC 01 Hm v? • 1 *
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fantastic trailer, create cool web pages, learn a language and
RtlUlH [iinjjB in k 1111 an iim I I 771363 0060 15 f" BUY 3 GET A 4th FREE!
Y GREAT VALUE COMPILATIONS! F 3 f BUY 3 GET A 4th FREE! F Y Any Amiga with CD-ROM minimum: 2mb ram t HD Amiga with CD-ROM minimum: 2mbram + HD SPECCY 3000 J Order: CD621B £10.00 100% MONO
* ******** . ******** J ****** W» ****
* ** * AGA Amiga with CD-ROM minimum 4mb ram + HD MSX NOSTALGIA )
I AGA Amiga CD recommended. 4mb + HD Any Amiga with CD ROM
minimum. 2mb ram + HD CONVERTERS j C64 CLASSIX Play over 3000
Order: CD707B £10.00 Classic full Commodore 64 games on your
Amiga. Includes the latest C64 Amiga emulators and thousands of
original full Games.
Easy to use menu system!
PAINT & CREATE Features all you Order CD882B £ 10.00 need to create stunning animated cartoons. Animation tools, Sound FX, Backdrops etc. Synchronise Samples to frames of your anims.
SHADOW SHADOW OF THE 3rd MOON 3D flight-simulator featuring State of the Art graphics, sound and animation..Highly Rated Worldwide!
AGA Amiga with CD-ROM minimum. 4mb ram + HD CPC CLASSIX ) AGA Amiga with CD-ROM minimum- 2mb ram + HD Dl THE MIDI FILES Y BUY 2 GET A 3rd FREE! Y Order. CD405B £ 10.00 Amiga with CD-ROM minimum- 2mb ram ? HD DESKTOP VIDEO"") A7+ Amiga with CD-ROM minimum: 2mb ram Order: CD811B £ 10.00 WINBENCH j AGA Amiga with CD-ROM minimum: 4mb ram - HD 17BIT LEVEL 6 ) WB ENHANCER ) Order: CD929C £ 15.00 'f* *
1. : .. r A Amiga wth CD [ minimum 2mb ram + HD Order: CD860D
£20.00 ZIP TOOLS Own a Zip or Jazz Drive? - This CD contains
all you need. Store 200mb on a 100mb Zip. Read and Write
Amiga, Mac & PC Zip Disks and more... BljTZ BASIC )
* md .BAy Amiga with CD-ROM minimum: 2mb ram Order: CD807B
£10.00 Requires: Doom2 minimum: 8mb ram J DOOM D-1000
MUTANTOLOGY Over 400 subject synopsis’.
JET STRIKE Over 200 missions, Multiplayer option, 60 types of weapon to choose from. Over 60 different aircraft - MiG29, F-22, F-117A, Spitfire & more... Amiga with CD-ROM minimum 2mbram WORD GAMES } The best collection 0rder: CD852B £10.00 of word games - Scrabble, Word Finder+, Wordsearch, Crossword Creator, Hangman, Crossword Solvers and “pen & paper” games.
Order: CD924D £20.00 THE PROPHET* J, Features over 200,000 locations with over 50 different I types of location.
There is no fixed route through the game. Full graphical display of your character showing the different armour worn and weapons held. There’s dozens of different items, Keys, food, potions and spells. Loads of fantastic monsters to face. What all RPG addicts have been waiting for.
'This CD cannot be chosen as the tree title.
Y BUY 3 GET A 4th FREE! F LABYRINTH OF TIME A surreal adventure with stunning hi-res graphics to convey a brilliant sense of atmosphere.
Features hundreds of locations, stunning graphics, music & sound fx.
EAT THE WHISTLE) Farcical, Arcade and Simulation modes. Full spoken commentry, 30 pitch conditions, All 32 World Cup teams.
Optimised PPC Patch available!
ZOMBIE MASSACRE) Action packed 3D “doom” clone with some seriously “bloody” graphics and gut wrenching sound effects. "Should keep any Zombie Film Addict Happy!” SIXTH SENSE Arcade adventure, featuring 32 locations, full character dialog, 3 different worlds, many interactive characters, puzzles and more. Available on floppy disk or CD.
SUPERFROG He’s Back! One of the most requested games of all time.
Platform action like no other game.
Rated over 90% in Amiga Format Suitable for all the family!
Fight your way to the top of the Roman Empire in this new strategy simulation. 28 different barbaric armies, up to 3 players. Re live ancient times.
Z) An exciting UK & Ireland Atlas Route Planner. Features:
Location to location.
Unlimited stops and round traveling. Shortest, Fastest and Cheapest routes. Order: CD923i £45.00 Scalable map display. Map editor. Detailed hotel information. Overview and description of most Theme Parks and Attractions. Completely user configurable. (01999 “An essential new tool for anyone taking a trip" EPICENCYLOPEDiAlp 20,000 Articles.
Features online help, hundreds of AVI film clips, images, sound samples and subject information text. A superb reference and educational title for the whole family.
ParanormaT ) An exciting multimedia CD.
UFOs & Aliens, Strangelife, and more. Masses of AVI’s, and animations, hundreds of voice-overs, Presentations, 100% Mono Clips Order: CD622B £ 10.00 is a brand new original collection of over 10,000 high quality GIF and IFF clipart images. Includes Eye- catchers, Animals, Vehicles, Xmas, Symbols, Wedding art and more.
DRIVING THEORY KEY TO DRIVING THEORY "KTDT" is an interactive test to aid revision of the Highway Code for learner drivers.
It consists of all the latest questions.
100% Colour Clips is a brand new original collection of thousands of high quality GIF and IFF clipart images. Cats, birds, office equipment, household items, trees and much more.
J This great value Order. CD526C £i5.oo original CD contains over 50 Full Games. Take a look! Amegas, DNA, Testament, Charlie J. Cool, Full House Poker, PP Hammer, Starblade, Zero Gravity, Boondar and many more. Also contained on the CD is around 300 all- time classic game-demo’s.
ARCADE CLASSIX ) Arcade ClassiX MKII includes over 1,200 variations of all your favourite arcade games, such as Pacman, Invaders, Tron, Galaxians , Frogger, Tempest, C64 conversions, Q-Bert, Trail Blazer, Scramble, Ping- Pong, Pengo, Missile command, Breakout, Bezerk, Donkey Kong and tons more great games.
BEST OF GREMLIN 25 Full Games - Virtually Every game that Gremlin has released for the Amiga.
Artura, Butcherhill, Combo Racerm BSS Jane Seymore, HATE, Dark Fusion, Deflektor, Disposable Hero,
F. O.F.T, Herlequin, Impossamole, K240, Litil Divil, Motor
Massacre, Pegasus, Plan9, Premier Manager1,2&3, PM3MultiEdit,
Shadow Fighter, Skidz, Super Cars1&2, Switchblade1&2, Super
Scramble, Techno Cop, Top Gear2, Utopia, Vampires Empire Venus
Flytrap, Video Kid, Zool and Zool2.
GAMES ROOM The Games Room is an original compilation of Gambling games. It covers everything from Fruit Machines to Card Games, including Klondike, Solitaire, Rummy, Blackjack, and Roulette, Darts, Bingo, Pool, Checkers, Chess, Backgammon, Poker, Dominoes, Various Board Games like Monopoly and Cluedo, Mastermind, Pub Quiz’s and more... ISLONA COLLECTION) 10 Full Games - Virtually all the original Islona floppy based games on one CD.
Testament, Blockhead, Blockhead2, Cygnus 8, Mobile Warfare, Abduction, World Golf, Marbleous, Lost On Parrot Island, and Virtual Karting 2 CD Free!
)( Order: CD854C £15.00 Every available game that CDS has released for the Amiga.
The Times Crossword, Colossus Chess X (ECS & AGA), Daily Double Horse Racing, Centrefold Squares, Deluxe Strip Poker 1,2 & 3 plus loads of extra players, European Superleague, Colossus Bridge 4, White Death, Jigsaw Puzzle Mania, The Sun Crossword, Steve Davis World Snooker and more... ADVENTURERS LAIR J Features 10 full Adventure RPG games: Legend of the Elves, Federation:- Space Adventure, Blood Fest, 7 Realms, Lost On Parrot Island, Dungeon Hero, Child Murderer, Mad House, Total Species and Legends of Lothian.
Also features a huge database of Solutions for dozens of Amiga Adventure games.
A new games collection containing 10 full games: Tin Toy Adventure - A slick and addictive platform game, Castle Kingdoms - A game of battle, magic and adventure, set in a land of monsters & treasure. And Tommy Gun - A complete bonkers “Point Blank” style of game. PLUS Seven other snazzy action games!
Y BUY 3 GET A 4th FREE! Y _. , ,n«,. _ f Amiga with CD-ROM FLASHHOM 2_J [ minimum: 2mbram + HD The Emulators 0rder CD623B £10.00 Archive: Hundreds of Emulators covering, C64, Spectrum, C16, Amstrad, Atari ST, BBC, C16 and loads more.
SCENE ARCHIVE Virtually every mega-demo ever made on the Amiga. From 1988 to the end of
1998. Each year style is separated so finding a particular demo
is easy and most run direct from the CD.
EPIC COLLECTION The Epic Collection Volume3 features well over 600mb of the very best Amiga games, tools, images and music. It also contains over 80 disks of educational software.
Huge collection Order: CD851B £10.00 of Amiga Hints, Walk-through’s, Tips and Cheats available.
This CD features guides to over 10,000 Amiga Games. All access- able through Amiga Guides on the CD.
The very latest Order. CD495B£10.00 17BIT disks. All the best titles are here. Through an easy to use interface you have access to around 1000 brand new Amiga disks, most not available on any other CD.
Includes over 500 Order: CD673B £ 10.00 original MSX games all ready to run through the latest MSX software emulator. Games include original arcade versions of Mappy, Zaxxon, Nemesis, and the classic, Galaga and more.
AMI-DEVROM A unique collection of development tools and documentation. Includes GNU C++. Not only that but also Amiga E and source code for Blitz, E, C++ etc... Amiga with CD-ROM minimum: 4mb ram + HD Order: CD870B £10.00 AGA Amiga with CD-ROM rmimum- 8mb ram + HD Amiga with CD-ROM minimum: 2mb ram j f BUY 2 AND GET UK P&P FREE! F D( ig Ik MBS T ORDERS NOW BEING TAKEN ff f THE HOTTEST NEW RELEASES f AMINET SET 8 SH0G0 ANVaSw?0* £1° ANY 2 FOR JUST £15 J HERETIC 2 ANIMAL KINGDOM AGA Amiga with CD-ROM or CD32 Console ROADKILL j WIPEOUT 2097 FOUNDATION DC ) ’Foundation DC’ is a real-time
strategy war game which incorporates familiar strategy elements with interesting new concepts, Full CyberGraphX, P96 & AHI.
AGA Supported with fast new c2p, so AGA looks identical to RTG.
New Rendering System.
Faster Gameplay.
Support for custom speech.
Improved Al system.
HOT HOUSE WIVES) A huge collection of order xcd592£15.oo amateur photographs of REAL women. Just what do they get up to during the day?
Only Suitable for Adults.... SIM LIFE Amiga -1084 Philips Monitor (Please state) £12.99 Amiga - Scart TV Monitor £12.99 Dual Joystick Mouse Extension £3.99 Amiga • Amiga Parallel Networking £14.99 Amiga • Amiga or PC Serial Network £12.99 Amiga TV RF Cable £2.99 Joystick Splitter lead £3.99 Joystick Extension Cable (2metres) £3.99 Amiga A600 A1200 Joysick Mouse Port £9.99 Amiga - PC Linkup (Parallel) £17.99 Amiga 4 Player Adaptor £9.99 Analogue Joystick Adaptor £9.99 Printer Cable £3.99 A600 A1200 to 3.5” Harddrive (44pin - 40pin) £19.99
2. 5” Harddrive cable (5cm) £9.99 Female Jack to 2 Phono (Audio
Adaptor) £3.99 Amiga • Amstrad CPC Monitor (6pin) £9.99 Amiga
- Amstrad CPC + Monitor (Spin) £14.99 Amiga - MicroVitec
(6pin) £14.99 Amiga with CD-ROM | minimum: 2mb ram ? HD J
Includes full Order• CD886F £30.00 versions of CygnusED, Art
Effect and Directory Opus5.5. Over 4gig of new software. 600mb
never " before released on any CD.
Each Set Includes 4 CD's each with over 3gig of Software! £30 each.
AMINET SET 4 Includes full Directory Opus 5 AMINET SET 5 Includes full Octamed Sound Studio AMINET SET 6 Full Wordworth 5, TurboCalc3.5 AMINET SET 7 Full Picture Manager4, XiPaint4 Don't Know what Aminet is? Order the Aminet Sampler CD. Only £5 (CD895A) ADULT CATALOGUE AVAILABLE Call 0906 55 31900* Order an adult catalogue on this line and you'll be sent a complete Adult CD-ROM and Video Catalogue as well as 2 Adult CD's FREE.
Stale you are over 18 when ordering ‘(£1 a minute) State: Amiga when ordering.
The New Epic Gold Card Request one when you order and save today!
What you’ll get... Exclusive Gold Club CD 20% OFF your order, Today!
Regular Catalogues & Offers Use our “EasyOrder" system and save time.
Upto 20% OFF future purchases Request your Gold Card Now. Only £10 OFFICIAL AMIGA MOUSE High quality 400dpi “official” mouse with mouse mat.
Order: AM01x (Mouse & Mat) £9.99 Order: Boing (Mat Only) £3.99 VGA MONITOR ADAPTOR Plugs into your Monitor port and allows use of any SVGA PC monitor on the Amiga. WB3 req.
Order: VGA £14.99 Order. CD563B £10.00 adventure. An essential purchase for every Amiga owner. Stunning hand-drawn graphics and “spoken" dialog throughout the whole game.
Nnrw ..." ~Z ~ f AGA Amiga with CD-ROM ’ PREY: Alien Encounter ) I or cob console Explore the huge Order: CD930B £10 00 space station and listen to 'live' radio communications. Fully rendered slick 3D game. “True Ridley Scott atmosphere" Rated 91% Smash & Blast your Order. CD928B £10.00 way around numerous city-scapes in this all action “birds-eye” Blaster.
Polished 256 colour, 50 frames sec scrolling and animation.
- Choose from four ultra powerful transforming Mobile Combat
Armor suits.
- Multiple Play Modes Pilot your MCA through : deadly outdoor,
underground, and city missions.
- Cutting Edge 3D with LithTech- one of the most advanced next-
generation 3D engines in gaming.
- Wield over 20 incredibe weapons.
- Immersive Gameplay
- Gripping story, characters you will grow to love or hate.
- Awesome Audio
- Take on your friends via modem, network and internet play!
PRO MIDI INTERFACE Connects to your serial port and offers in out & through ports.
Order: PROMIDI £24.99 MEGA-LO SOUND SAMPLER High quality 8bit Direct to Disk Ram sampler. Suitable for use on any Amiga.
Order: MEGALO £34.99 AMI-PC LINKUP Make use of the PC’s CD-ROM drive, Zip HD Floppy etc. Great for transfering files.
Order: AMI-PC LINKUP New Price £14.99 TURBO PRINT 7 Get the highest quality print from ALL the latest printers. (Inc Epson 440 740 etc) Order: TP7 £39.99 OXYRON PATCHER The essential patcher for all 040 and 060 accelerator owners.
Order: OXYPATCHER New Price £14.99 EVEH f CHOOSE 1 CD FREE WHEN YOU SPENDMOf cleanse a world infected with a deadly magical plague that has victimizecfthe people of the realm. As Corvus, you perform a variety of acrobatic, swimming and climbing maneuvers in order to penetrate the mystery of the plague.
“Tomb Raider, Who needs itl” mies, treasures, surprises.
RTG Compatible.
68040 and 68060 optimized.
4 Worlds with 4 levels each.
Superb high speed 3D engine Full 360 degree 3D Action Audio tracks and stereo sound FX Joypad, Keyboard and Mouse.
Software EH A i mmS J SOFTWARE EXPLOSION Volumes 1, 2 or 3 In Sim Life take the challenge of our inbuilt scenarios or create your own unique world where your imagination can run riot.
Design plants and animales, then deside how they act, how (even who) they eat - even how they reproduce! Now watch the world evolve in front of your very eyes, as a completely new enviroment takes shape under your command. Will you be responsible for a tropical paradise, an arctic wasteland - or a planet inhabited with even stranger creatures than this one? .
More than a game.
It’s evolutionary Optimized for more ram and better processors.
In the game the child is helped along by a cartoon character called “Bertie” He gives them a task to perform, tells them what to do, and when the task is complete he tells them how well they did.
Each question answered correctly will award them 1 -3 gold stars which are shown at all times in the top left of the screen. This is to encourage them to beat this score with each new attempt.
R Order: CD905B £10.00 16 tracks, 22 cars Full texture-mapped, gouraud-shaded 3D engine. Gfx-boards supported.
Full in-game Commentary & Speech.
Very detailed car specs... Improved Artificial Intelligence of opponents to make the race thrilling.
Support for mouse, digital and analogue; simplified car control method using digital.
Instant Replay, to see your favourite car passing, crash, tail-head, etc. 6 different camera views, featuring the VirtualCockpit system: inside car, just- behind, far-behind, 360 degrees, track camera. Possibility to see every different car with every camera view.
Full multitasking.
- 110 Missions to choose from.
Sampled speech throughout Lens flare from local sun. Direct from disc audio tracks Digitised explosions.
Interactive talkback radio - you direct the actionl Fully rendered, full motion cutscenes Choose from 8 fighter craft - stunt ships, and cruisers.
Choose your allegiance. Be the Good guys or the Bad I Save your Full Campaign progress.
Arcade or Simulation mode.
3D space combat action.
VIRTUAL GP ) It’s finally arrived :- The Amiga’s most realistic Formula 1 Racing Simulation. Unbelievably smooth 3D texture-mapped graphics. Optimised for 040 060 J iiuiuwauwK ifii TtzdE Ten Years with the Amlgal Epic Marketing: BSS House • Area50, Cheney Manor, Swindon. SN2 2PJ, UK Enquiries: 0 1793 514188 Fax: 0 1793 514187 Catalogue Requests: 0906 553 1900 Calls to this number should Iasi around a mmuie and cost about £1.00 Open Mon - Fri ®s?J 9:30am • 5:30pm :n cruaa CR€DITCARDORD€RS UI€LCOme and Saturday Mornings POSTAGE UK: £2.95 per order (Software 8 Peripherals). Overseas: £5 per
“Large Hardware" delivery in the UK: between £5 - £10 (call for price) Minimum Order £5 All Items are sold subject to our normal terms and conditions and are subject to availability.
‘Free Software Is only offered on Software purchases, and only sent at the time of ordering.
Titles have been tested on A1200 based Amiga's, call for compatibility of A500 etc. AGA * A1200 A4000 required oem = unboxed. A catalogue is sent with all orders.
When ordering please state product code, title and price.
Credit card orders are normally dispatched within 48 hours. E&OE All prices include VAT.
Cheques and Postal Orders should be made payable to EPIC Marketing.
When paying by cheque add £3 for extra-speedy clearance.
Shape of covershots: ¦ = Supplied on CD | : Supplied on DISK, unless stated differently.
TEL0181 345 6000 FAX 0181 345 6868 email sales@gasteiner.com Gasteiner £69 £79 £99 £79 £89 £265 £269 £75 £125 £239 £9 £26 £49 £6 £12 £20 £44 £6.99 f .jBju' • PACE 56K EXT £941 GENERIC 56K EX £69 USR56K £99 jAf ’ | |H") ij fl f i'i ?(fn f ~ I ¦* Gasteiner 14” £75 Gasteiner 15” £82 Gasteiner 17” £150 Gasteiner 19” £299 all monitor are with 3 years warranty Epson 460 £99 Epson 660 £115 Epson 760 £159 Epson 750 £177 Epson 800 £132 Epson 860 £207 Epson 900 £142 Epson 1200 £299 Epson 1200 £299 Epson 1520 £319 Epson 3000 £1289 2-1 2” 810ml 2-1 2” 1.4 GIG IDE HDD 2-1 2” 3.2 GIG IDE HDD 3-1 2”
3.2 GIG IDE HDD 3-1 2” 4.2 GIG IDE HDD 3-1 2” 4.5 GIG SCSI HDD £149 3-1 2” 9.0 GIG SCSI HDD £349 PANASONIC PC FLOPPY DRIVE £12 CD-ROMS BARE 36 IDE £23 48 IDE £30 Needs cables & software cdr 4*4*16 CDR YAMAHA 4*4*16 ZIP 100 ZIP 250 JAZZ 2GIG ' . , Epson Gt7000 £147 Epson Gt7000USB £129 Epson Gt7000PHOTO £210 Epson Gt9500 £259 Epson Gt9600 £429 Epson Gt12000 £1315 Epson FILMSCAN 200 £190 £3.99 4MB 8MB 16MB 32MB 4MB 8MB 16MB : e, ( f. 33MHZ OFFICIAL AMIGA TV-AMAZING.
MOUSE 400DPK £5.99 INCLUDES REMOTE CONTROL+BATTERIES+ ALL CABLES y i V AMIGA SCART CABLE Quickshot joystick Quickshot joypad 99 ScanMagic external with Flicker Fixer £9.99 If':: £9.99 www.aasteiner.com Educational and Government departments are welcome to purchase with official orders.
All pica exclude VAT and detoety Paymt wtn order by VfSA* Access Masiercarti, Amencan Express, Switch. Delta or cheque Prices subject to change .vithcut notice Offers subject to avaiiab'iity. Alsace "Tarts acknowledged. E 4 O.E. Premier suppliers of AMIGA and related hardware & software products Issue 131 76 AFCD47 AND DISKS Engulf your senses with the senstional EuroBurn trailer, discover an easy way to program and some different ways to keep time with our CD.
Or enjoy our usual mixed disks filled with mad games and handy tools to make your life easier.
KEY: Kregulars ¦Games ¦Serious ¦Creative Hreaders Stuff 18 STABUTY Have you got a constant fault on your Amiga? Worried that you may experience a complete collapse? Sort out all your niggling problems now and regain stability so you won’t need rescuing later. Simon Goodwin tells you how.
» * ¦ • 1 tv r o t v u ft f * - .. ¦ ¦ _ i»Mj| 1 o rgq w * *
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w. X X r v • N M r 24 PDAS Pocket Deep Amigas? Well, almost. Ben
Vost compares the latest in Amiga-compatible digital
assistants so you needn’t be without technology, wherever you
decide to roam.
30. ..PREVIEWS What you should be asking
for in your letter to Father Christmas.
32. .VIRTUAL GP Is it a winner or just a
flat-spinner? Oliver Roberts tells all.
34. ......GAMEBUSTERS t«i» m m Walkthrough
Wasted Dreams with ease plus all our usual tips.
36. .....READER GAMES A lovely mix of
home-baked games for you to digest.
14 OS 3.5 It’s finally arrived, the all new, improved and final version. Find out what Ben Vost made of it all.
....NETC0NNECT3 A great new package to get you Internet-connected with style.
.THE *M0N FAMILY Simon Goodwin investigates which is the best buy in switch units.
...PFS3 Richard Drummond road tests the latest file system.
R t U)V»Vf»r .Welcome To Active Technology Urj Howtopy bo ft your copier of 38 SELECT The lates* in i D software reviewed so woo ager V3 Prer jo.a»(ioto*n About Active l Aton TkMihi u * WWW.*. ... COMPLETE BEGINNERS GUIDE TO THE SHELL Knowledge is power so take control of your Amiga with this tutorial.
..PRACTICAL JAVASCRIPT Create an exciting and inviting website with Neil Bothwick.
.....USEFUL AREXX Nick Veitch makes life easy by automating HTML coding.
...PROGRAM PERFECTION Don your hard hat and prepare for some serious construction work.
....SYNTH STUDIES Plug in NSM and get more play out of OctaMED’s SoundStudio.
BANGING THE METAL Discover how sprites work to make Amiga systems run smoothly.
AMIGA.NET Dave Cusick takes a peek into the curious world of the webcam.
10 MAILBAG Here’s where you get to have your say.
74 GAIUBV Your work displayed for all to see.
82 FREE RIADIR ADS A hive of buying and selling activity.
¦£ Z J', ¦£ 1 I It’s time to visit Deal Amiga Club.
80 JUST THE nos We give you the Alan Redhouse file.
87 AH) What the king of wibble thinks of afb.
System FornrVat*' i BM’s POP design released for free ¦ OS3.5 sales looking good Amiga OS campaign in full flow phase 5 delay G4 cards make its PowerPC Open Platform (POP) ign freely available, proauce motherboards based on this
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Building your own computer could take on a whole new meaning if you get hold of the POP design.
IBM CofP Powt**C Ponfctro IP toeM fcf. "ft? - T. This is obviously a move by IBM to push the PPC as a platform for Linux, but it could also be good news for Amiga owners.
A RETROSPECTIVE The PowerPC alliance was formed in 1991 between Apple, IBM and Motorola to produce a RISC-based series of microprocessors as an alternative to Intel CPUs in the desktop. But with the exception of Apple’s Macintosh line and the now discontinued BeBox, nobody has yet succeeded in pushing the PPC in this market.
There have been several attempts to create a hardware standard for PPC machines. The first was PreP (PowerPC Reference Platform), penned jointly by IBM and Motorola and which evolved into CHRP (pronounced “chirp”, Common Hardware Reference Platform) when Apple joined the party. The CHRP standard was designed to run MacOS, as well as flavours of UNIX, but to do so required the MacOS boot ROMs.
So as part of the deal, Apple stipulated that they had to validate any CHRP designs before manufacture. The clone makers moved in and started producing faster and ATX form factor motherboard PPC 740 or 7S0 processor 33MHz PCI bus (3 slots) 133MHz AGP slot 4 DIMM slots (100MHz SDRAM. Max 1GB) 10 100 baseT Ethernet Ultra DMA 33 POP SPECIFICATION cheaper machines than Apple could. Apple were losing money fast, so killed off their licensing policy and effectively killed the CHRP standard too.
IBM’s surprise move to “open source” the POP design ties in with their current Linux strategy, a strategy that could be interpreted as IBM trying to claw back market share in a industry that it created but is now - i- M. 5 fr 4 ? ? T* V 1 1*1 .
¦* _ * jc- ft ¦tf- ,p A dominated by Microsoft and Intel. After all, one reason for the failure of the PPC in the desktop market is the lack of a strong operating system. The momentum and development behind Linux at the moment is such that it could soon emerge as a viable alternative to Windows on the desktop. If it does and the PPC is seen as a major Linux platform, IBM could score well.
Although there are many different Linux distributions at the moment, distributions
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Month in view... This here's the bit where I usually talk about Christmas in this issue, but I ain’t gonna, you can’t make me. I’m not even going to talk about my highly exciting, but admittedly off-topic, holiday in Japan. Instead, as is my remit, I shall talk about some of the things going on in the Amiga world, in a biting and sarcastic manner. First on my hitlist for this issue just has to be this Phoenix “dub”. We haven’t covered it in Format for one main reason - I’m 99 per cent sure it won’t produce any results. In essence it seems to be a revamp of old favourite ICOA, and has already
generated reams and reams of talk (when printed out) with little action. It’s not necessarily their fault, but how can you take any organisation seriously, or more to the point, how can anyone outside the Amiga market, take any organisation seriously that has a leader called Greenboy? What sort of a name is that? What kind of respect do you think it’ll engender from “serious” businessmen?
Second on my list for today is Iwin. What really was the point? Get the Amiga folk all excited about new machines, talk up a storm on the website and then only have three people to your “press conference”? The thing I don’t understand is what Iwin had to gain with all this. Was it a bet, or a prank, or do they really have products to offer (that last one was a trick option).
Last and least, are the people who reckon they aren’t going to buy OS3.5. Get with the plan Stan. If you don’t buy it don’t come whining to us when the latest software doesn’t work on your machine. Its cost is less than 2p a day since you last had the opportunity to upgrade your OS, so get real and get OS3.5. Ho, ho, ho, merry Christmas.
Ben Vost for PPC platforms are few and far between.
LinuxPPC.org produce a version of RedHat for the PPC, as do newcomers, YellowDog.
Debian’s PPC distribution has not yet reached a stable status. It’s a rather catch 22 situation. Linux is not yet popular on PPC because of the lack of hardware; PPC is not popular for the lack of an operating system.
The announcement of POP could break the stalemate. The design is inexpensive as it uses off-the-shelf components. A modern G3 motherboard potentially offers more MIPs per pound than the aging x86 designs that form the basis for most Linux boxes.
Free the AmigaOS?
Amiga users reading all this may think, so what? Well, a contributing reason for the current doldrums in the Amiga market is the lack of new hardware. There have been various announcements to build Amiga clones, but these have generally been too short-sighted. Why build a machine powered by a MC68000 series processor when it would be cheaper and easier to build a PPC one?
To be fair, a lack of a port of AmigaOS - or at least an Amiga-like OS - on the PPC platform has held back the migration to this processor. However, a G3- or G4-powered machine could run 68k Amiga software faster than a native machine. Haage & Partner’s WarpOS is hardware independent so could run on any new hardware with ease. Throw in their 68k emulator and you have an instant new Amiga, but an Amiga with a fast AGP graphics card, DMA-33 IDE access and USB. Or, if you don’t like WarpOS, you can try phase 5’s solution. Or QNX. Or Linux.
Several manufacturers have already picked up on the POP design. Prophet Systems intend to sell their own version, possibly upgraded with an ATA 66 disk interface, Firewire and PCI audio. Total Impact, on the other hand, have reworked the design to support the new G4 processor. Its TotalMP technology will allow for a multiprocessing machine with up to 13 G4 processors internally.
Amiga Format can reveal that, based on information received from several sources, the sales figures for the first batch of Amiga OS3.5 sales are looking pretty good. Haage & Partner pressed five thousand copies of the new operating system, but dealers in the UK are now having to wait for a second batch to be pressed to fulfill their orders for the Workbench upgrade. It’s just a start however, since the profit and loss sheet that Haage & Partner worked out indicated a minimum of 20,000 sales for the project to continue. If you haven’t bought your upgrade yet, then Amiga Format urges you to do
so, with the promise of more and more OS3.5 only software destined for our CD in coming months. Continued overleaf More information and a schematic and bill of materials for the POP motherboard design is available from http: www.chips.ibm.com products powe r pc linux A new campaign has been set up to persuade Amiga, Inc. to release AmigaOS under an Open Source Licence. The Campaign to Open Source AmigaOS (COSA), set up in early October, has already been in contact with Amiga president, Tom Schimdt, to put forward the case for open access to the AmigaOS source code.
Amiga, Inc. themselves clearly have no interest in the classic AmigaOS, so putting the source code into the public domain would not affect their current strategy.
COSA further believe that an open-source AmigaOS could leverage some of the momentum that has led to the meteoric rise of Linux. Also, the OS would be free to be ported to other hardware platforms and so potentially appeal to more users, boosting the ever-shrinking Amiga market. Here, COSA could enlist the help of other projects attempting to migrate the OS to new hardware, such as the portable Amiga- compatible system, AROS.
COSA have the backing of several big names, including Open Source advocate Eric Raymond, who consulted for Netscape on the Mozilla project. Closer to home, COSA has the support of ex-Amiga employee Fleecy Moss, now a partner in Amino. Many Amiga developers are sympathetic to the cause, such as GPSoft’s Greg Perry.
Not all in the Amiga community believe that open-sourcing AmigaOS is desirable or, indeed, possible. AmigaOS guru, Olaf Barthel, has said that it would be unworkable due to copyright and patent issues. A free AmigaOS would not be able to use trademark names like “Amiga”, “Workbench” or “AmigaGuide”. This would cause problems in the naming of vital OS components like the names of shared libraries. Also, an open source AmigaOS would not be able to include components that Commodore licensed from third parties, such as Arexx, the Agfa font engine and fonts or CrossDOS. Nordic Global’s Holger
Kruse, the developer of Miami, claims that open-sourcing AmigaOS would be a recipe for disaster. Two of the strengths of the OS are its modularity and its forwards- and backwards-compatibility, which would be broken if modifications could be freely made.
More to the point, a move to Open Source would seem unlikely at the current time, just when the first update to the OS in five years has been released. However, the OS3.5 developers, Haage & Partner, are not against an open-source AmigaOS in principle. But surely Amiga, Inc. will want to gauge sales of the new OS before making any decisions.
More information on the Campaign to Open Source AmigaOS can be found at http: www.savetheamiga.0r9.uk . Leaving aside questions of whether the third millennium starts next year or the year after, Nova Design have put together a very tasty package, called Millennium, for the Video Toaster Video Flyer people in the states.
It still seems like a conspiracy that we don’t have either in the UK, but there’s no sign of Chris Carter, Lance Henriksen or even Oliver Stone, so I guess it was just one of those things. Still, for our NTSC-using readers, here’s the lowdown on Nova Design’s new package for your Amiga: Millennium is not merely a single package. It is a collection of software, scripts, effects, fonts, backgrounds, and other content designed to update your Video Toaster and Flyer dramatically.
Millennium was designed to be the largest, most comprehensive, upgrade you could put on your system. Millennium is for the Toaster owner as well as the Flyer owner.
The Millennium is coming.. sequences, Framestore montages, and create flying CG effects and more.
¦ Fast Fuel - Adds video deck control to the Toaster Flyer interface for automatic clip recording.
¦ Electric Scene Knife - This can save you literally hours of work. The Knife can take a FlyerClip and automatically find the different scenes within it, mark them, and even offer to cut them into separate FlyerClips for you.
The Millennium package fs filled with wipes, effects, fonts, backgrounds, software three CD-ROMs as well as a full colour catalogue ¦ Flyer Backup - A script based system that can backup your actual FlyerClips to a hard drive or to removable media.
CGPilot- The famous CG Arexx scripts that automate many time consuming CG tasks.
¦ Toaster Wipes and Effects - There are hundreds of these and most are available for both Toaster 3.x and 4.x so both Toaster and Flyer owners can use them. These include wedding wipes, fire wipes, basic animated wipes, cool soft gradient wipes, and fully rotoscoped motion matte wipes.
¦ MegFX - Special wipe effects designed for the Flyer user to simulate split-screen effects.
¦ Backgrounds - Hundreds of full colour, professionally drawn, backgrounds for you to use in your CG pages or in ToasterPaint.
¦ Full motion backgrounds - FlyerClips of animated scenes, fire, and more. You can use these with your Flyer for CG backgrounds or as royalty-free stock footage.
There are many other features of ¦ Wipe Studio - You may be familiar with the ‘lite’ version - but this is the complete package! Use it to create your own wipes and effects for the Toaster and Flyer.
Phase 5 delay on G4 cards ¦ RenderFX - Upgraded for Millennium, this package allows you to render your FlyerClip sequences down to a new FlyerClip. You can then layer more video, CG, and effects for a far more impressive production.
¦ Flyer Utilities - Includes utilities for converting Toaster wipes between 3.x and
4. x formats, Undeleting FlyerClips, Timecoding and much more.
¦ ProMix - Also upgraded for Millennium, this package provides audio tools to let you add audio to video, import export audio formats, add audio to FlyerClips and animations, and more.
¦ Fast Frames - Allows you to ‘Toasterize’ your Video Flyer by pre-recording CG irst the bad news: phase 5 have said that there’ll be Fa delay on the delivery of their new G4-based PPC accelerator cards. Now the good news: it’s quite likely that they’ll have an AGP pint when they do arrive early next year.
Basically, the Motorola MPC107 system controller, which provides the on-board PCI and memory controller for the new boards, is being held up at Motorola’s end, meaning that phase 5 wouldn’t be able to deliver.
However, as we write this phase 5 are awaiting news from Motorola as to the delivery schedule for the MPC107. If it turns out that the processor giant can’t deliver the controller in quantity before the end of November, a shipment of the new G4 accelerators looks increasingly unlikely before the end of the year. However, The ne v G4 phase 5 are also investigating another chip from a different company, one which can provide AGP (Advanced Graphics Port) support in addition to the PCI and memory functions required, but with the evaluation of this chip and the re-design of the board to take into
account the accelerator will be delayed into next year anyway.
Phase 5 also say that they have received enough orders of the U2W SCSI and Fast SCSI II controller add-ons for the boards to make production worthwhile, however, the Ultra DMA and IEEE 1394 (Firewire) peripherals haven’t had enough orders yet to warrant the mass production of these devices. In any case, everyone who has pre ordered their cards should receive a letter from phase 5, about the same time as this magazine, stating what’s happening.
Generation: AF31 February 1992 We look at what was going on in the Amiga market 100 issues of Afago... Cost: £2.95 'over feature: Secrets revealed! The experts show you how great games are made - a collection of interviews with famous name developers, and guides to using AMOS and the like to build your own games.
1 On the disks: One disk with a demo of Knightmai'e and various well-known utilities including John Veldthuis’ Virus Checker and Nick Wilson’s Syslnfo.
News: The three millionth Amiga gets sold, and more than one million Amigas are sold in the UK.
GVP reveal that they will have add-ons for their excellent Series II hard drive controller for the A500 including the Vortex ATOncc PC emulator card, Easy AMOS is announced and the SSA (Society of Software Authors) bands together.
9 Prices: A Citizen 120D+ (a mono 9-pin dot matrix printer) would set you back £134.99 from Technomania.
I Games reviewed included: Another World (US Gold) 82%, Oh No! More Lemmings (Psygnosis) 82%, Knightmare (Mindscape) 85%, SmashTV (Ocean) 61%, Space 1889 (Empire) 59%, Barbarian II (Psygnosis) 73%, AirBus A320 (Thalion) 78% Serious products reviewed: Last issue was a good one for classic games and this one was goon for classic software and hardware: DCTV (Digital Creations) 90%, DCTVPaint (Digital Creations - comes with DCTV) 95%, Rea13D 1.4 (Activa) 95%, Charts & Graphs (ASD) 65%, Visionary (Aegis) 65% M Notes: Video Plus-*- is advertised for the first time (it cost £60 as a separate remote
and not many magazines had the programming codes).
Pages: 228 ..no really?
? Vital Horgan Sometime | soon we’re going to see a revolution in desktop computing, but won’t be headed by Amiga. Maybe I shouldn’t say it within these pages, but that’s what I believe now. It looks to me as if Amiga are ail at sea, drifting dangerously close to their own little Bermuda Triangle.
Take new CEO Tom Schmidt’s comments in last issue’s news pages: “why not have Amiga running on every type of dev :e imaginable, on top of every other OS out there?” Do me a favour! I’ll tell you why not, because it would be rubbish! Rhat would be like building a new top floor on a derelict house. If the Amiga operating environment is going to be the computer equivalent of plastic stone cladding, I want nothing to do with it Every time I use a ’cutting edge’ PC or Mac (which is most days) I’m repeatedly baffled as to how they manage to stall, fall asleep, crash and act so stupid when they’re
powered by superfast Pill and G4 CPUs, backed up with all manner of high spec interfaces and cards. I’m sure we all feel the same, and we can’t be the only ones. That’s why I’m sure that someone, somewhere, is going to realise that we really do need a new dawn for desktop computing, and just like in the early days of the original Amiga project, they’ll get the cash and expertise to make it happen sooner or later.
The trouble is, I just can’t see that coming from Amiga, not after the way things have gone recently. It doesn’t take much reading oetween the lines to realise that desktop computers are not what turns them on. I say let them get on with it. Let them make a fancy ‘skin’ for Windows that turns it into an idiot-proof TV Internet box. Good luck to them.
Meanwhile, there must be some big IT developer willing to take a chance on re-writing the rulebook. I don’t care who that «s, so long as it happens (preferably within my lifetime).
Millennium. We’ve really just touched the surface of all the tools and content that are included to make your Toaster and Flyer more productive for you. Millennium also includes hundreds of new Arexx commands for scripting, programmer’s manuals for the ProMix and RenderFX tools and more.
The package will include three CD-ROMs filled with wipes, effects, fonts, backgrounds, software and more; full printed documentation, a video tape past five years. There is still plenty to come, with the recent release of AmigaOS 3.5, and upcoming G3 and G4 accelerators and peripherals. A G4 AltiVec-optimised client could be as much as four times faster MFIz for MFIz as current code, and only a few hundred people upgrading would propel us into the top three if not higher (over 660 Amigas participating in the effort are already PowerPC equipped). Also, work on an improved faster 68K client is
still progressing.
Everyone is cordially invited to join, with any kind of machine, though one Amiga at least is appreciated. For a full explanation of what the effort is about, where we are heading, how to participate and everything from statistics to member listings, please visit the Amiga RC5 Team effort homepage at http: distributed.amiaa.ora. The Amiga RC5 Team effort is also providing a mailing i m list as a forum for the discussion on the above topics and the effort in general.
A Tony Horgan V Help the Amiga Team reach the top three in the RC5 challenge I di llfr I 14*-ft 0*0 2*XUIW’ to. •».« .to. »
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To* r*1 tolbtototo TV (to*i to ¦* to* ttoto totoitok toft wtoftoto *1 k« Iki «*1i Continued overleaf Product TJ ews ...Product N ew$ ...Product News...Product OS3.5 -1 think you’ll know by now that the upgrade from 0S3.1 to 3.5 is out now and you can read the review of the final release starting on page 14.
STFax 4 Demo - If you can’t wait for its inclusion on our next CD you’ll be able to download the demo of this fine package from Aminet right now.
Samba &.0.5a.lha - Olaf Barthel has released an Amiga-native (that is, not needing Ixemul) version of Samba, the defacto standard for linking multiple machines of different platforms together.
ArtEffect 3.0.11 update -You can download this free update to ArtEffect from http: www.haaae-partner.com Digital Alman ac n - Everyone who saw the original version waxed lyrical about just how good it was and version TL is now available from Schatztruhe and your local dealer.
APDF1.3 - is now available and can read the encrypted PDFs supplied with OS3.5. You can find the URL on page 16.
Product News...Product News...Product News...Product l mo years of RC5-64 The Amiga RC5 Team effort has now been participating for two years in the Distributed.Net RC5-64 challenge.
During the first two years of the effort we managed to reach a ranking of fifth overall out of over 8,000 teams with a total of
200. 000 participants. There are now over
2. 000 people participating under the Amiga team, accounting for
about 1.1 per cent of all the work done (or 110 million blocks
of 228 keys).
During this period, 14 per cent of the keyspace has been searched, progressing
2. 5 times faster in the second year than the first. At current
growth rate the correct key will be found within the next two
years, whereas this was previously thought to take a century
or more, clearly showing how good encryption and the free
availability thereof is important to security and privacy on
the Internet and elsewhere.
The Amiga RC5 Team effort focuses on bringing exposure to the Amiga and the community spirit and strives to achieve this by ranking high in distributed computing projects such as the RC5 and DES challenges, using otherwise idle computing power only.
With your help, we hope to increase our momentum and show the world the Amiga is not dead, in spite of a total lack of support from parent companies over the overview of the package and a comprehensive colour catalogue of other Toaster Flyer products.
Millennium should be available now.
Suggested resale price is only S349.95. For more information or to order Millennium for the Amiga Toaster Flyer directly, you can call 1-800-462-4369 Monday-Friday or fax (804) 282-3768.
You can also find information, and screenshots, on Newtek’s website and Nova Design, Inc.’s websites at http: www.newtek.com and http: www.novadesian.com. Want to boom, crash and blast your way through games at a deafening 300 Watts? Then the new Screenbeat Sound Station from Logic 3 is for you. It’s fully compatible with your trusty Amiga and its 300 Watts sub woofer and twin satellite speakers give a new dimension to classic games such as Super Silly Skidmarks!
There’s variable volume control, variable bass control, an acoustically The New Sound Revolution Burst your eardrums, and those of your neighbours, with a multi-media speaker system.
Engineered cabinet and you can also plug in your your Walkman, Discman, Mini Disc, MP3 Player or anything else you can think of. This is a system that has to be heard to be believed. Available in Stylish iMac Blueberry or classic Purple at an SRP of £49.99. TUE MOM ViewSonic has revealed its revolutionary VP151 and VP181 ViewPanels. These are its first 15” and 18” flat panels to incor pnrate digital, analogue and video inputs, allowing digitally equipped users to experience greater flexibility. It also means that you can plug in a DVD player or video camera and have a film playing in a small
window on your computer monitor or on the whole screen - depending if you’re supposed to be working or not!
ViewSonic s European Marketing Manager, Bharat Kumar, says “Both models give consumers the confidence to invest in a panel knowing that it will not be superseded by digital displays.” A total of five inputs are available on the VP181 and VP151 including two digital inputs, two analogue (sync on green compatible) inputs and one video input. The flat panels also support worldwide video standards including NTSC, Pal and Secam. Add to this the two integrated stereo speakers and the swivel, tilt, height-adjustment and landscape portrait pivot functions and you’ve got yourself a whole new way of
The estimated street price for the ViewSonic VP151 is £1,149 excluding VAT The VP181 will be available soon. For more information visit their website at http: www.viewsonic.com europe or freephone 0800 833 648.
Make the world flat again with these flexible panels.
LAME CD LABELS CD labels have never been so exciting. No, honest. NEATO, a CD labelling, packaging and presentation company have created these eye-catching, metallic gold and silver CD labels to give your work a hi-tech, professional appearance.
The labels are suitable for printing with virtually any laser printer and ensure crisp, high-defmition images to simulate the results that would be achieved by screen printing a disc but at a far cheaper price - £14.50 for a pack of 100 or £35.95 for 300 K (plus VAT).
NEATO have tested the labels to ensure they stay stuck and don’t cause damage to your discs no matter how often you use them.
And if you’ve run out of CD-ROMs to put labels on you can buy those online too at: GATE WAY “it OL 1 DEAL dvance warning!
“Sabrina Online Year 2: The Sequel” is now available to advance order through Diamond Previews and will be available to buy in comic shops by January
2000. So, don’t miss out, get down to your local comic store now
and pester them to get you a copy.
Yippee! I've been hired for a second series. Now I can afford to buy trousers too.
PC-box shifter, Gateway, and Internet Service Provider, AOL, have teamed s'At Uptac e the information appliance market. The deal means that Gateway will bundle AOL t software with all their Pcs and AOL will become the default ISP for Gateway customers. AOL will take over the operation of Gateway’s own service, Gateway.net. Also under the terms of the alliance, Gateway are to build portable Internet devices and set-top boxes to support the “AOL anywhere” strategy. £ GATEWAY20(X) ir...‘ If you dare LIBRARY JANITOR CLOSED Futures 10 full Graphic Adventure and RPG games: Legend of the Elves,
Federation:- Space Adventure, Blood Fest, 7 Realms, Lost On Parrot Island, Dungeon Hero, King , Total Species & Legends of Lothian Also features a huge database of solutions and walk-thrbugh’s for hundreds of Amiga Adventure games Some titles are suitable for Adults Only!
A6A Arroga with CD-ROM Minimum; 2mb, + HD f *• A science fiction, role-playing, strategic trading adventure.
The story so far: After many month’s of political unrest, the skyboulevard, seat of government of the aphastra-system. Has been destroyed by the crew of the Whale.
... 20 years later... ... the crew is forced to stay alive in the corrupt world of the 25th century after spending their money on leisure and fun Vhales Voyage 2 offers a lot of excitement which surpasses any other ame in Inis style. From the beginning the player gets directly involved into highly detailed story which evolves into a whole new and exciting way of Slfne-play. _____
* •*. •1 Uv Qfi Whales Voyage 2 includes an abundance of high
quality sound effects, music stuo ng graphics and o' course
full ingame speech "Whales Voyage 2" will become one of
the most eompiex games of the year wnich combines rofe
playing, trading s-mulaton and strategic game-play
• Full in-game Speech
- Stunning 3D textured graphics 0 J • Complex Strategic
gamep ay mazing cut sequences mcessional audio tracks
- Rendered 3D “doom ” style elements M TO, f
- The role-playing game, where a party of four people move
through cities or large towns etc, in the whole galaxy.
- ran two is a complex trading simulation wnere tne piayer is
f. forced to make money to afford the equipment of the Whale
hales Voyage and the crew.
PPart One -Finally the game contains strategic space-battles where the eluded FREE player has to fight against pirate ships and other enemies.
• i i cd-rom Part One eluded FR f noiut.no(&. 9 mg in-mw ww __
POSTAGE UK: £2.95 per order (Software 3 Peripherals). Overseas:
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LINES OPEN SAM - 8PM, MONDAY - FRIDAY MOW OM: +44 01458 271102 “IMPORTANT - PLEASE QUOTE ORDER NO. AMFP11 WHEN TELEPHONING OR EMAILING YOUR ORDER Two years in the making, five years in the waiting, OS3.5 is finally here. We review the release version... in Installer has been re worked. It now has the ability to step backwards in an installation and to play sounds or show pictures (as shown when you install OS3.5). MU Sill . ,..i he last operating system upgrade the Amiga had was OS3.1, officially released in 1994. Since then, various noises have been made about doing a new version, but have
come to naught AROS have been working on a portable replacement for Workbench that can be used on any hardware, but that hasn 't materialised to date. So, instead, people upgraded their Workbenches themselves with hacks, patches and third party software galore. There are (sensible, in my opinion) people now using Directory Opus as a Workbench replacement or Scalos. People everywhere have installed MCP. MCX, XYZ and PDQ on their machines in an effort to cure some of the bugs and give them features they’d always wanted from Workbench, but didn’t get. Without a doubt ail this third party software
makes it harder to create a new version of Workbench that people will want to install. Instead of complaining to Ihe authors of these third- party packages about the fact that their software no longer works with OS3.5, it’s only natural that people should assume that it is all OS3.5 s fault that their favourite hack is now not working.
Before we go any further, yes, it is worth your while buying OS3.5. In the same way that Amiga Format (and the Amiga world at large) no longer supports Workbench 1.3, there will come a time
Partner have tried to think of everything when it comes to
installing OS3.5 on your hard drive you need to bear in mind
some things: 1 Don’t just overwrite your existing boot
partition if it can be helped.
Make another bootable partition onto which you can install OS3.5 and move stuff over to it as you find it works.
7 On the CD, you’ll find the current version of Picasso96 and CyberGraphX 3, along with a tool that will convert all your by now ugly MagicWB icons into the new OS3.5 icon format (while leaving the original MWB icons there for use under older versions of the OS).
Your Newlcons are displayable under OS3.5 by default. The tool you need to use to change the icons is called AmigaOS3.5:Contribution Converter- Scripts lcon-Tools ConvertMagicWBIcons 2 Once you have a fresh, clean partition of more than 20MB (not the 10MB it suggests in the documentation), do the OS3.1 install. After this, immediately do the CD-ROM driver installation from the OS3.5 Installer. Do this before the OS3.5 pre-installation or you might have difficulty in reading the CD-ROM drive when the machine reboots. If you already have CD software you prefer or require, because of your
hardware, make sure this is installed to the drive you are installing OS3.S to.
Remember you’ll have a completely fresh installation of Workbench. Although the time and date shouldn’t have changed, don’t be surprised at the fact that you have an American keymap, or that your screenmode only has four colours. Expect to spend a couple of hours getting your OS3.5 setup up to the standard you had before. Things like Rexxmast will need to be started in your User-Startup again, and you’ll almost certainly need to re-install MUI.
Once you've installed OS3.1 on your fresh partition you can double-click on the OS3.5 icon. This is what you should see.
R MM Ml (MlalUtlM Itll.l NAIM (MltlUIlM i IniUII tnkmrnmt l«rtw«p« 3 lawirH 3 C*-AOH ArIv*r .1 Cr»»t» l*k ) AAA a*w L•*••**•••» Once you’ve completed the CD-ROM installation you can then do the OS3.5 pre-install. The machine will reboot once you’ve completed it.
You’ll be rebooted into OS3.5 (if you have more than one boot partition on your hard drive, make sure you boot from the one you’ve installed OS3.5 onto by holding down both mouse buttons as soon as the machine resets).
5 If the CD-ROM drive installation has gone okay, you should still be able to see the AmigaOS CD.
If not, you’ll have to resort to copying whatever worked from your Workbench 3.x installation onto your 3.5 partition using the shell.
6 Once you’ve got the CD-ROM drive working, do the OS3.5 main installation. This will copy over all the files you should need and update the icons.
• a j»OA nrCDT*ni» rornTFrrrTTrnir: 13* fttOA Dr*JBuoy Once
you've installed OS3.5 make sure you switch to a screenmode
that has more than four colours to see the new icons.
Installing Picasso96 and the backdrops meant better resolution and more colour.
¦V C |f7|u.|o| S AmigaOS 3.5 Manual AMIG S3k csss* 1 AmigaMail is a new email package. While it might not be very interesting if you already use YAM. It does make use of the new email library provided with OS3.5. If you open a shell window with a Workbench window active, the Shell window will take that directory as its current directory.
Welcome mk; The Commodore® Ankp® toe it pm and comakers oStn o ukque comtaudon of vcraodky, oeyuOng power, mtd uooMbqr Bjr woridnf wkh (he Ankg.'i eeip-tt-leera, eeip-tt-uie Workbench taeerfoce. Mf led user - even e beginner - can qttciljr eccempbrh tasks er ran prtframj WebWerkbenchtherelen*needtememerfcelentleuttcommands. Aljreutoret* dels use turmouse »select Iceni (smal pictures diet represent terkr) er kenu train krt-lkt menu, te control pour Amp.
Weikbench alu eOeri pou die freedom to design pour arm cunem system condgureden using tie Preferences edksrs ad Teed programs provided. Youurafer example, create Icons and menus fer die tesks (hatyou do most. Ysucsnflne-tune the spsumnuke ukknate advnxage at your Amiga's superior graphics upoMky.
Workbench lea you work ki your awn language and ure the rnanetary and numeric symbols wkh which yeu ere taanltir Thrsugh e Ample easy-to-fellow pracejs, yeu can dlaplny me workbench In die language of your choke.
Workbench la not on|y uaer-Wendy and Bcxfele, hut k la aiao extremely powerfti The Workbench takes Cull advantage if (he Amiga'* abdky tt mukfcesk, er ran aeverel Independent program a rimufcaneeusly By limply clicking on an Icon, you can iwkch between proptmi when you need tt. Net only can pro grama run a die rime dme en the Amiga, but they can adaa (here brCemuden and cemputcr reaeurcea, aiowkigyou n da more wetk wkhout reqidki, addidonal reftwere end memory.
Your AMIGA and the Workbench provide you wkh o powerful tool tor work or pleooure. Enjoy kl Using This Manual Twa monuel provider operodonol kutrucdoni and reference motorlol tu uelng your Amtp Workbench. If you hove neeer uaed on Amlp betore, read the entire mtmuil to become famlbar wkh the general eperadoni ot yeur Amlp and die Werkbench tyetem. Once yeu learn the baaico, ddi document can tern 01 a rctarcnce teal If you we already banter wkh the Amipi be oure tt rend (hreugh the menuel (or new krtormeden that yeu may net know.
Chillin' 1. Before You Surt
* • • • •
* • •• • • (sooner rather than later) that you will require
Workbench 3.5 (or later) to do stuff on your machine. More and
more software will tell you that it requires at least v44 of
the operating system to work, our Cds only having bright Icons
on OS3.5 systems, our tutorials discussing Workbench 3.5
features this pirated version, I would urge you to repoit them
to Haage & Partner.
SPIITT THE ll rlRElWEEf When you get OS3.5 installed onto your machine, the first thing you notice is that not much has changed, especially if you were already used to colourful Newlcons.
OS3.5 doesn’t really change an awful lot of the immediately visible in Workbench for a gooo reason - it was already very nice to use. However, there are plenty of neat little touches, such as keyboard navigation of WB that really need further examination.
Also present are plenty of things we Continued overleaf ¦* and so on. Not only that, but buying Workbench 3.5 is, it saddens me to say, a way of keeping the Amiga alive. Future revisions of Workbench depend absolutely on sales of OS3.5, so a poor showing of sales ot OS3.5 will mean the end of OS development for the Amiga. There’s already a pirate version of the OS around on FTP sites, but apparently it has two backdoors in it and isn’t complete. Amiga Format has always been against piracy, but this really is the lowest of the low, and if you can prove without a doubt that someone you know has
downloaded lor uploaded) and is using The OS3.5 manual comes as web pages or PDF files.
LUEW OS I3 Work *1* full, 1»4Mf raw. 4laM in mo V ] r* j W n=r J maqeFX4 TurboCalcNetConriect2 1- IP.P- ;, NewTek AFCDFIncl Flasco_2,l J J ip r* J KmigaWritor GENESIS Wordworth7 n* CtnDo Graphic! Photogenic!
AM IG Hm standard ASL fMe requestor has been updated to allow for new directories, renaming or deleting files, changing the sort order and can be navigated by keyboard.
VII Olew-style icons can have an old image in them too, so you can have a standard four-colour image and a colourful "glowicon11 in the same icon file.
Your MagicWB icons might looh strange if you don't lock the palette pens or you can simply convert them to the new* icon standard.
Devs WBStartup NEWICONS: Newlcons should still work under OS3.5, even though you'll no longer need to use the Newlcon patch program or the newicon.library. You can (and probably should) convert your Newlcons to 0S3.5-style icons, which will make them faster to display under OS3.5. If you run Dopus or Scalos you’ll still need the newicon.library in the libs: directory.
FUEL GAUGE* Make sure you turn off any other fuel gauge patches you have which may interfere with OS3.5’s. If you don’t like the fuel gauge at all, you can use the WBC commodity included on the OS3.5 distribution CD to turn it off (AmigaOS3.5:Contribution Commodities WBC) and turn on other options, like Fast RAM-only Workbench for graphics card users.
SETPATCH According to Amiga, there are problems with some Amiga 3000 models and 4-way IDE adaptors. In this case you should extend the call of the SetPatch to: C:SetPatch QUIET SKIPROMUPDATE "scsi.device" If you still have problems to start OS 3.5 please rename the file “DFVS:AmigaOS ROM update’’. Thus the replacement modules are omitted altogether.
If you’re using LoadV43Module or NSDPatch in your startup- sequence you should not include them in a new OS3.5 startup-sequence. Since Setpatch takes care of all the functionality they provide.
FASTIPREFS: If you are using the program FastlPrefs then you should replace this with Iprefs. The new version of Iprefs that comes with OS3.5 supports new features that OS3.1 does not. It also supports some of the options of FastlPrefs and eliminates some known bugs, like not being able to turn off borders around icons.
NO GLOWICONS AFTER INSTALLATION: If the Glowlcons are not displayed after installation this is because of an error of your file system. There is a updated version of SmartFileSystem that fixes this. But with the current version of PFS3 the tool that replaces the icons (Mergelcons) will not find any files to replace. In this case you have to replace them manually or wait for the update.
Alternatively, if you are running a low-colour Workbench, say four colours, they won’t appear either.
MCP MCX- Most of the patches in these packages still work, with the obvious exception of ones that patch things that are obviously changed in OS3.5, like the fuel gauges. As always, be careful with the patches and build up from scratch if you encounter a lot of problems.
Mill Tools Storage haven’t had time to check fully yet (since wc only got the final release CD about four days before we went to press), like the new 24-bit printer device and the new email library, the documentation and all the contributions on the CD, One thing we did notice, which was strange* was that the documentation is also available as PDF files on the CD, meaning that you can potentiall print it out and have a hardcopy of the manual. I say potentially because the PDFs files have been made with a tool which means that they can’t be read on an Amiga. However, a new, capable version of
APDF has been put together which can read them, but it’s only in German. You can find it at http: berlin.aH.deMermi e- If you don't have the tool dictated in an icon's default tool setting.
Workbench now asks you if you wish to open the file with another tool.
You’ve got used to how Dopus and Scalos work. You’d rather not go back to a standard Workbench ever again. I understand. You have questions. Does it work with Scalos DOpus? Will there be any problems re-installing either once you’ve installed OS3.5?
Nr © Da Uninitialized S * PCQUnreadabli J OS- ver*ton3 t • OS~Vernonj6 Cuntnbutiun V' 4K Mich OS3 6 guide lastMinute Re.oMuOS3S.guia. AM IG , Amio BIRDIE* Birdie works fine under OS3.5, but seems to stop Workbench from refreshing itself.
KINGCON: KitngCON installs fine, but completely replaces all the functionality of the new shell, as you’d expect.
• vv*.
pcpTemp Tempi [ VAM A If, for some reason, you have to boot from your emergency boot disk your backdrop gets replaced with this "Burning Boing1' one Piaig* Fort It Ions on SCSI Dddrm H part It(on Unwtd tUHl 9, Slzo: 4.70 C" Currant partition ¦ Currant llnuttd Last Cvl 9920 1 Oalata fart It Ion | Fart It ion Size: S99.SM Partition Hawa: [ff»33 *~ Hnat 10: [ ~~~~ Boot Prlorltv: Oafault Setup |¥l FI la Svatan International (FT’S) For users with graphics cards, there are tools that allow you to tell Workbench not to use any Chip memory like the included WBC commodity.
4372 1TTB Chan«a... 300 Ortd Urdata.
CancaI The new HDToolbox is in a scalable window and is better at dealing with all sorts of drives.
IpSOn* « *KOto t, ''Mi ttnerk PostScript lisa AMIG Keyboard navigation of windows. You can now use the keyboard to get around Workbench windows, selecting icons and executing them.
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Workbench 3.1. As for re installing, we simply copied across
our Dopus set-up from one machine and downloaded Scabs using
OS3.5’s Internet software to install it on another, so no
problem there.
INTERNET READY, One of the main promises for OS3.5 was a complete set of software to make it easy for people to get online out of the box. Since the minimum system requirements now include 4MB Fast RAM, a hard drive and a CD-ROM drive, it pretty much means that you could get your Internet software from The answer is that, yes, at this early stage there are problems with Dopus and Scabs, but they are cosmetic problems that are only to be expected. Since the icon.library API has been updated, you can expect updates tot Dopus and Scabs to follow shortly to ensure that both packages show OS3.5
icons correctly. Greg Perry of GP Software, the makers of Directory Opus, tells us that a free patch for Dopus will be ready by the Koln show, depending on when they receive their final copy of OS3.5. Other than that they both work in exactly the same way they did under Haage & Partner have bundled a set of software with the OS, as promised, One of the new tools is EditPad, presumably put in so you can avoid the shell. You may use it instead of Ed from now on... f yowQhhnd, sendin mrrimsm f fepreu AMIG 1 Start Cvl: End Cvl: Total Cvl8 Buffers: co Haw FarTTt Ton First Cvl 2 •ootabl i If 11
TfSl Sava HO Toot Box; Hard Orlvt l*r»i «r»tlon and Partitioning anywhere, but Haage & Partner have bundled it in with the OS, which can’t be a bad thing. So, what do you get? Well, the items included aren’t necessar ily world-beating. If you’re serious about the net you may want to get other items, like YAM, NetConnect or iBrowse, but what’s provided will get you online, sending email and browsing the web. OS3.5 comes with a standard demo of Miami which times out after an hour of use, since the expected bundled version wasn’t ready in time, a special version of Aweb 3.3 providing a
JavaScript-enabled web browser and AmigaMail. AmigaMeil is the first application to use the new aml.library, which provides services for any email package that cares to use it. While currently only dealing with POP3 mail, it would be an The Printer prefs have been completely overhauled.
Easier matter to update the library to handle standards like IMAP 4 than expect all the third party authors to write IMAP 4 services on their own.
Overall, I he update is a good one, although some of the changes are subtle and not altogether obvious. For instance, Workbench’s new Arexx port will come in very handy and some of the new hooks in Workbench’s libraries will no doubt be exploited before long. Already there’s software reviewed in this issue’s PD Select that requires OS3.5, and there will be more over the coming months. OS3.5 actually has a support phone line and email address for registered users (when was the last time you were able to ask a question about the OS of the authors?) And the first update is being worked on as I
write this. The true worth of OS3.5 will be obvious in a few months time, but even now it’s well worth upgrading.
|TJ 7" ¦] Rescue your Amiga from corruption and crashes with our emergency first-aid course Stop your from becomi If your machine crashes just a Shell or quiet Workbench, you’ve got ‘hardware’ problems. The Amiga OS is well-tested, reliable firmware, assuming you or some malignant program haven’t messed with the system files. Without a consistently write- protected set of system disks, you can only guess. Viruses are rarer than cockups, but both are real threats.
- if yom machine in (laity if; tovfci from a hassle hardware
problem; overheating, insufficient power, loose connectors or
being pushed too hard If you suspect a hardware fault, create a
‘clean’ Workbench partition from original floppies and boot
from that. If that does not crash when using just the standard
system MUI_Showboards identifies all Zorro cards working in
your system.
, ¦ ... TzT InlMa MCPU: 68060 FPU: 68060 ChlpSet; AGA OS: 3.0 Chip 3044k Fast: 32768k 1 Expansions known Boards ID's Size Nr Manufacturer Phase 5 Digital Products BSC Individual Computers CyberSCSI Bllzzard t220 Multirace III Buddha IDE Catweasel Commodore (West Chester) A 4091 SCSI $ 2 140,$ 0C 64k $ 082C,$ 12 64k $ 12 12,$ 2A 64k $ 0202,$ 54 16M ConfigDev $ 00001640 SlotAddr $ 00EA Product $ 12 BoardAddr lOOEAOQOO Siotslze $ 0001 Manufacturer $ 082C BoardSlze $ 00010000 Driver $ 0807157C SerlalNumber $ 00000000 boards.librarv 2.15 (3-Oct~97) ©1 96-97 by Tursten Bach Print About Product After
many articles on souping-up your Amiga, we owe you a feature on making it more stable. The theme is avoiding crashes, not optimising performance. As you upgrade, programs or entire systems may stop working. I shall explain why, and what you can do about it.
Some Amigas are very stable, others crash almost as often as Macs and Pcs. The difference can be analysed and changed, with good tools and knowledge of the right approach.
CLASSIFICATION Before you can fix a fault you must understand it. In Datalink , almost 20 years ago, I observed that there are basically two error messages, “Bad Device” and “Probable User Error”. Tandy opted for three, “What?”, “How?” and “Sorry?” UNIX is generally considered terse for retaining only the last character of those three, the question mark.
Little has changed, except these days you're less likely to receive any message.
Graphical User Interfaces try to avoid saying anything, resorting to Gurus - notices that something awful has affected one or all the things you’re doing - and, at worst, spontaneous lock ups and resets.
Much of my advice deals with software patches and settings, but they’re no good if your hardware is liable to spontaneously self-destruct. The key word is spontaneous.
Hardware problems happen regardless of what programs you’re running.
J 1 £ Continued overleaf 4 The main Amiga power cables supply +5 volts for digital logic, and +12V for older drives and interfaces. Cds and larger hard drives usually still need +12V but modern floppies and small hard drives manage on +5 volts alone.
If either of these voltages drop by 10 per cent or more, the system is likely to fail.
PowerPCs and graphics cards are particularly sensitive to voltage, and may need direct connections to ensure power gets through from a beefed-up supply.
You can check the main power rails with a voltmeter at the floppy connector, but the voltage may sag more at crucial places in the circuit, like daughterboards.
It's dangerous to poke around with the power on, so don’t try this unless you know which pms you need to test and can access them easily.
Serial and audio ports use minus 12V as well as the plus 12V supply to derive symmetrical signals. If sound is recognisable but grossly distorted, perhaps with serial poit problems, but otherwise a machine works, check the 7905 regulator in the A 2V supply on a big box Amiga, or the middle pin on domestic Amigas - rated at a tenth of an amp lor A 2V.
Is de rigeur for Simon and Richard, but a dangerous pose unless you enjoy fiddling with hardware. Nude computers interfere with AM radio systems nearby, signalling their activity to gurus but annoying others.
PLAYING IT COOL The standard way to cool a computer is to waft air around with a fan, but if the wind does not pass the thing that’s getting hot, the effort is wasted. Whether they blow or suck, Amiga fans fill the power supply with dust - best left alone, in that kilovolt environment - and whistle through the floppy ports.
Fans are noisy and collect dirt. They’re essential in big systems but best avoided if you can make convection - the tendency of warm air to rise - create the flow for you.
Heatsinks, metal blocks that carry heat away from parts that use power, extend the life of any chip that gets hot to the touch, as long as there’s airflow around them. The metal case of a big Amiga is an important heatsink in its own right. Drives and boards in cramped places benefit from heatsinks, but they are of marginal benefit compared with airflow.
Symptoms - apparent heat somewhere, or even a hot smell, suggesting damage - and a system that gets increasingly crash-prone the longer you run it. Such problems are noticeably worse in warm weather.
Ventilation cures overheating, so consider raising your fanless computer off the carpet, or moving cables or other components to prevent congestion in a big Amiga. Ensure airflow around the power supply case as well as the computer. You need not drill holes, Sinclair-style, if the ones Commodore provided are unblocked, but might find it prudent to leave desktop system trapdoors open.
In extremes you can run any Amiga without its case. This minimises overheating risks but could be fatal if something conductive drops into a crucial place. This Alert Number: 0x80000004 Alert Task . UX08000848 Alert Name : ACPUGJnstErr Spec. Alert : Hardware CPU Spec. Error : Illegal Instruction About Okay Last Alert tells you the cause of a crash when you next reboot.
If your computer stops dead, try pressing the Caps Lock key a dozen or more times. If the light gets stuck, on or off, communication between keyboard and processor has failed, and you must reboot.
If the crash was during startup, hold both mouse buttons through reset and select ‘boot with no startup sequence’. Rename yourWBStartup drawer and User-staitup file temporarily, and try to boot without the hacks and extensions therein. Reintroduce these cautiously, until you find the one causing the problem.
To track and eliminate deadlocks, move mount files from your Devs to Storage drawer, then mount them individually by clicking on the WB3 icons, or issuing MOUNT commands on old Amigas, to work out which one is getting stuck. This may indicate an interface, drive or cable problem.
WAITVAL SYS: at the beginning of your startup-sequence prevents a host of error messages if the computer needs to revalidate the system partition after a reset.
This is likely if a prior crash occurred while it was updating system files.
After a software failure alert it is safer to reset your machine rather than continuing because bad code might have corrupted other programs GURU REPORTS Motorola processors detect nonsensical instructions and trigger an ‘exception’ which produces a Guru or ‘Software Failure’ alert, stopping the offending task. If this is an application others may continue, but it’s safer to tidy up and reset, because bad code might have corrupted other programs.
Guru tools and alert patchers give extra information, as discussed in my ‘Under The Bonnet’ series last year.
Programs that stop with code ‘87000004’ were meant to run from a Shell, and fail because they lack Workbench startup code. Start them from a direct CLI command or an iconx script, and these crashes will disappear. ‘8000000B’ indicates a coprocessor exception, common if you try to use programs compiled for another type of FPU or MMU.
The prevalent Guru codes detected by the processor start with 8000000 followed by 2,3,4 or A. These mean that the processor has encountered a daft instruction, usually because it’s jumped out of the real program or something has overwritten that code. Such corruption is the prime cause of crashes, but tools can detect and prevent it.
R I'fr l Extra ECHO and WAIT lines in User- startup track progress when a system crashes when booting. WBStartup+ selectively disables startup commodities and determines the order in which extensions are loaded. Some interact badly at first, so priority juggling can persuade an otherwise incompatible collection to co operate.
Monitoring: Directoryopus Current: 1018 Largest: 2626 Stack: 20480 DF0 DF2 US dopus_arbiter irectoryOpu'; Refresh StackWatch is one of a stack of tools to monitor space on AFCD47.
DEADLOCKS If you can still move the mouse pointer, but windows are not being updated, a time- critical task is sapping your CPU power. The culprit is probably a device driver waiting for a message that will never come. Drivers and handlers run at higher priority than applications, and are meant to back off once they’ve done their urgent work. Deadlocks result if they keep running, so custom task priorities threaten stability.
Kiskometer monitors exactly who is changing what in your system.
1) Offset -30= unknown lib
2) Offset -54*execPrivate4
3) Offset -282=AddTask
4) Offset -288=RemTask
5) Offset -588=EasyRequestArgs
6) Offset -588*EasyRequestArgs oy Spy by Spy by Spy by Spy by erp
by erp The most erratic systems have hardware faults, but
software causes most instability.
The more programs you run, the more bugs you’ll find. It’s often more important to know about bugs than to fix them. About half of all fixes introduce a new problem that you’re not told about - and which may be worse, when you get around to comparing it.
Many problems stem from interactions rather than a single cause, so make sure that the components of your software are compatible. Run Workbench files made for your Kickstart, rather than a hodge-podge from other versions. Match libraries; weird problems are likely if you mix RTG components or versions of IXEMUL and IXNET. To check the version of a file, type VERSION file full, where file is the library or device you want to test.
SetPatch is the official ‘fix file’, invented by Commodore and updated by Amiga Technologies and Amiga Inc. SetPatch collects major system bug-fixes in one program which runs at the start of any reliable startup-sequence. Recent versions suit all Amigas from Kickstart 2.0 onwards, installing just what your system needs. Type SetPatch in a shell to see the version, and what it fixed.
LOCKS AND CRASHES Unstable Amigas may lock up, ignoring all input, or spontaneously reset. It’s not easy to reset an Amiga in software,- resets are normally caused by system bugs, so you should suspect hardware, processor libraries and patches. Your hardware might not be in a consistent state after such involuntary resets, so it’s wise to power down and reboot from scratch to ensure everything starts from a clean slate.
+ If your big-box computer crashes at bootup, the initial load might be swamping your power supply. This can even affect tower systems; one work-around is to delay spinning up drives with software or jumper settings. Big drives can apply a delay based on their SCSI ID, or can be told not to spin up until accessed - this makes initialisation slower but safer.
THERMAL OVERLOAD Overheating should be obvious, but it’s amazing how hot components made for speed can safely get; certainly hotter than you’d like to touch, even momentarily, with bare skin. Chips can run at temperatures up to 100° Celsius, though their lifetime is reduced. I’ve never heard of an Earthbound computer that runs too cool.
Diagnosing overheating involves two of sssyste*. Library of exec.library of exec.library of exec.library of intuition.library of intuition.library
o qui Software Failure. Press 1 eft Mouse button to continue.
Guru Meditation 1400000025.00000000 J 2H48 | £L 115280 None I Even _) Odd J Hark ) Space J 7 _) 8 1 r 2 _J J J Use CanceI hardware can still be much more reliable than those without Mike Sinz’s ‘Enforcer’ program trapped many program bugs that would otherwise trash memory, but it is outdated. Phase 5 ship their own version, CyberGuard. Thor’s freely-distributable MMULib includes MuForce and Guardian Angel, which also monitors unallocated memory and checks that allocations and releases correspond.
These ‘enforcers’ trap and report attempts to access memory which is not Muf-wce TIGHT SOCKETS Loose connectors are the commonest cause of intermittent problems, so major A600, A1200 and A4000 parts are soldered directly to the motherboard, rather than socketed as on earlier Amigas.
It is cheaper to swap parts on an A500 or A3000, and a good way to diagnose blown components, but many faults on old machines may be relieved by cleaning chip legs and sockets with isopropanol, then plugging them back in properly.
The Amiga trapdoor ports and Zorro 3 processor socket carry the most critical signals. These big connectors are less than positive to trim costs, and you’re lucky to find a board so well-engineered that it works first time after replacement.
Make sure it’s plugged in straight and all the way. Try again if you get a solid coloured screen when you power up, indicating a synchronisation problem, caused by a loose connector, total incompatibility or a blown motherboard, in order of probability and preference.
DRIVE COIUIUECTIOIUS SCSI faults are rare if all lines are actively terminated at both ends of the chain. Substandard drives are unreliable unless you disable HDToolbox ‘reselection’. If any drive does not appear, check that each unit on a cable has an unique ID number.
IDE master and slave combinations are not standardised, requiring specific jumper information for all your drives. Type the MEMORY PROTECTION Thomas ‘Thor’ Richter s brilliant Guardian A zge software uncovers loads ot hidden bugs in sloppy programs and patches. This is the latest in a host of tools that can detect badly- behaved programs and mitigate their effects.
Programs and data are interchangeable in memory. This is a great strength of the Turing Von Neumann computer architecture, but also the root of most bugs. If a program puts data in the wrong place anything could happen later, and It may be hard to connect the perpetrator with the result UNIX and latterly Windows and Mac systems use hardware to detect memory addressing errors, but mainly to implement ‘virtual memory’, swapping programs and data to and from temporary disk space. This is always dodgy on Amigas. GigaMem and VMM are certain to get knotted if they search a system list that has been
swapped out during an AmigaOS ‘critical region’. If you run out of space, use an application with its own VM routines, rather than a system-wide afterthought, or preferably get more real memory.
ENFORCEMENTS Amigas with Memory Management Reduce baud rates and use RTS CTS handshaking to avoid serial overruns.
Thor's Guardian Angel reveals a hole in AMOS memory allocation.
The original Workbench 1 instability report, for Gurus only.
o I TtfeoSeTFriTaTTTTT' Xon Xoff RTS CTS None Save j El part
number into a web search engine to locate drive specifications.
Test drives individually if a combination fails. Limit the
MaxTransfer size to OxFEOO unless you know your IDE drive can
handle more.
The external plugs on the Amiga are liable to mechanical and consequently electrical faults. You can lock up or reset the machine from almost any of them!
Serial hardware faults suggest cable or -12V supply problems, or too high a baud rate. If you fail to plug Zorro cards in properly the intelligent bus controller usually ignores them completely.
Overheating boards are present from cold but disappear after a reset.
If a machine is really flaky, unplug everything you can and test a bare system.
If this crashes, you need a new motherboard, or chip swaps on A3000 or earlier systems. Replace the add-ons, checking as you go. This s tedious as you have to power down between each change and the next.
PUSHING TOO HARD This topic could refer to determinedly inserting 23-way plugs in 25-way sockets, or I DC connectors upside down, but I’m more concerned about a ‘live fast, die young mentality. If you run everything in your system at its limit, you court trouble.
Owned by the task. They consume negligible resources unless your software does risky things, and are an excellent way to sort wheat from chaff. Every ‘hit’ generates a pile of numbers, recording the local context of the exception for programmers; the task name and operation trapped give most away.
Poorly-tested C programs often try to access structures without setting a base address, so they end up fiddling around in low memory. Enforcers block writes to this sensitive area, and return a relatively safe zero on reads. Address zero on an Amiga system normally holds the value zero, and many programs rely on that to stop This fashion-victim status is the enemy of stability, aptly described as ‘living on the
(b) leedmg edge’. The Amiga architecture is so open-ended that
it's important to compare risks and benefits, unless you
enjoy farming for its own sake.
If you overclock your processor, pile on gadgets regardless ot power limits, use the top scan and baud rates, squeeze extra tracks and sectors out of your drives, run cables as far as possible in tight spaces, and insist on testing ‘Beta’ software, you will have problems. You may enjoy fixing them, and the benefit might outweigh the cost, but your system’s stability w»l| suffer.
Every time you try something new, you run the risk of losing something you already have. Most stable computers are set up and left alone, with nothing more than backups and a little file housekeeping to disturb the applications. I dedicate one machine for tests and another to serious work.
Whenever you add or remove a card, utility or DOSdriver, keep a mental note of what you’ve done. That knowledge will enable you to restore a stable system after a failure, when millions of other tweaks will make no signincant difference.
Nothing lasts forever. Mechanical components like mice, keyboards and disk drives deteriorate steadily over the years, but most survive until something traumatic happens to them. As soon as they become flaKey, get another - it will only get worse, and could stop working completely at any time. There’s scant difference between 0 and 100 per cent in digital systems, and anything that moves or gets hot eventually succumbs to mechanical failure.
Built-in WACK upwards, send results directly to Amiga serial port hardware. This makes sense if a bug has clobbered the whole system, but if you don’t happen to have a 9600 baud serial terminal kicking around you must divert their reports to a file or window. The classic way to do this is with MUNGWALL Mungwall puts characteristic hexadecimal patterns in places programs should not touch: values like $ C0DEDBAD at zero, Continued overleaf Low-level debugging tools, from Kickstarts themselves falling off the end of null terminated lists!
STABILITY Division by zero as a sure sign off sloppy programming.
Alert Number: Alert Task: $ 80000005 $ 081D1AB8 Alert Name: Spec. Alert: Spec. Error: ACPU DivZero m Divide by zero Hardware CPU Alert Number: |$ 8000000S About 1 Last alert J Quit lift 1YTE PEAD frcw 00000000 UFQICO JSP : )ata 'Wdr: tck: Jtckr wine 08951AE4 SR: 0014 FFFFF9D0 00000000 00000000 088C0068 00000000 00000000 00000000 0222FF2D "Background a I” (UG)(-H-0 TC6: 08B4B2E8 00000000 0899F0E4 08B4B2E8 0222FF2D 00000000 02220703 0899EFDC CLI: "nntp" Hunk MuForce shows how offten programs *ffail through* to access address aero.
Memory may run out because it is fragmented - split into too many sections.
3 8 digit nimbrr) Nunbtr Jubiyitfn 0«n*r«t fptctflc About CPU •xc“ptlon Unknown Privllttt violation Software written for old 68000s may trigger privilege violations on new chips.
Illegal instructions are usually meant to be data, or corrupted code.
Net Shell process 10 io eetpatch AU1G* ROM iterating Syetee ana Libraries copyright 8 1985-1&M Aelga International, Inc 11 Rights Reserved setPitch (743.Bl has already jeer in-taller Patch list: f-8040 Support Code Loaded BOOL Check 100 *orf;around Znaolco Advanced Graphics Modes . _ wpMwript . . ..... i Graphics VrltePl: elLine8 graph lte Vr IteChunkyPIxe 1 ) patched Meeory Peel*?
Enabled data cache 10 line; STACK 65536 at the start ol youi S:Shell-startup file. This allocates 60K more stack space for every command - that’s often wasted, but preferable to a crash if you have memory to spare.
Simon Goodwin £ too much on its stack, adjacent memory gets corrupted.
The amount of stack space a task gets depends on how it is started. Workbench icon info includes a ‘stack’ parameter. Every task needs space for its registers while another process is . R |f ¦jlFGufuvO&b using trie processor, jw and many programs are happy with just a JZDBJUESa few kilobytes of stack, but languages like C and Pascal demand more, to cope with recursion and variable allocation inside their blocks.
We’ve collected programs to monitor and manage stacks on AFCD4 7. Tools can dynAMIGAlly report the amount of stack space a task is using, making it obvious when an overflow has occurred and a crash is impending. You can add stack space to a running program but it’s safer to quit and start again with more.
SABADCAFE in unused space, SDEADFOOD in space reserved but uninitialised, and $ DEADBEEF in memory that has been deallocated. Watch out for these giveaways in Enforcer reports.
Mungwallalso allocates and marks extra space at each end of an allocation, so it can detect common problems where programmers narrowly miss the intended space. If you find such problems, save the debugger output and send it to the programmers. Distrust such applications, especially if I hey write values willy -nilly.
Tools like MemWatch and MemMeter highlight programs that ‘creep*, allocating memory that they never release. This is another common Amiga programming error, for want of the ps-imm'IH resource tracking in WUA .....~ UNIX, Qdos and | QNX. Unchecked creep eventually , causes crashes. ™ STACK CHECKS Every AmigaOS task has a ‘slack’ memory area, reserved for temporary results. If a program tries to put «- tip, PC: 089AO0BE 08880F08 FFFFF9DO FFPFFE47 02220703 0899EFPC 08951B70 00F959E6 08U23A14 030C22B0 089aOF0A 0b9A'016 08B4B2E8 00000000 0899F0E4 0839EFDT 08951B70 00F959EB 0000 Offset 000010DE
lEWiST KNOWN PROBLEM PROGRAMS Risking howls of protest, this box categorises programs known to cause stability problems. I’m not saying you should not use these - the list includes some irreplaceable, even unavoidable programs - but you should be wary about them.
MCP, hacks and patches Aminet and compilations like MCP abound with patches that modify system routines to fix bugs or add functions. This reconfigurability is both a strength and weakness of the Amiga. Some are innocuous, others dangerous, and layered patches often yield unexpected and unwanted results.
Hacks may introduce new bugs, for instance the original WritePixel8 chunky graphics routine is slow and corrupts its input; patches are faster but go awry if two programs try to use them at once! Angela Schmidt’s Kiskometer monitors system patches, warning of programs that compete, patching the same function for different purposes.
Ixemul and UNIX ports UNIX programs may be quickly converted by linking them with Ixemul, a UNIX emulation library. But UNIX systems expand task stacks automatically, whereas AmigaOS requires you to set a safe maximum. SnoopDOS detects programs that call Ixemul and StackWatch indicates whether they’re staying within safe bounds.
Magic User Interface MUI makes heavy demands on graphics memory, and can crash Amigas when that runs out. To avoid this, limit screen sizes and colour depth, share screens between applications, or buy a graphics card. MUI’s mass of options and plug ins makes testing particularly difficult. Be wary about ‘updating’ MUI custom classes and configuration tweaks. You might find a ClassAct or GadTools program that does the same job more safely and economically, if less prettily.
Naive BASICS BASIC is a great program language for beginners, but inspires dangerously naive coding, among compiler and interpreter writers as well as users. AMOS and Blitz BASIC run-time systems have bugs which risk crashes, especially on expanded systems. Not all programs are affected, but it’s wise to run an enforcer to detect those that are.
The Crunch Floppy disks made it fashionable to compress programs to reduce the size of the executable file; PowerPacker and Imploder were useful ways to squeeze a quart into pint pot. However these blur the vital distinction between data and program, and were often written without proper regard for CPU caches.
If a program pauses and sometimes crashes when started, it may be badly packed. Try invoking it with your processor cache disabled, using the CPU NOCACHE shell command.
You should be able to restore full speed with CPU CACHE, after unpacking. Run the file through a late version of Imploder or PowerPackerf extract the original and re-pack it safely.
For optimal stability, avoid packers; they introduce avoidable risks and fragment memory.
Kickstart ROM There are few serious bugs in Kickstart, but screen-swaps between modes at different scan rates can cause lockups. Kickstart 3.1 is a lot safer than earlier versions, but still not perfect, so be cautious when mixing modes. The general problem with AmigaOS is that it is lean and mean. It doesn’t waste much time checking its parameters, so if programs pass it nonsense, weird things result. Richard Korber’s PatchWork guards against these errors.
68060s and PPCs Commodore never tested AmigaOS on any processor after the 68040, so you’re exploring relatively uncharted territory with later chips. The latest fixes are on the CD. PowerUp, WarpUp, OXYpatcher and 68060.library try to make these fully compatible, but all bring problems as well as cures. PPC programs often interact badly - if you try to use more than one PPC application at a time, you’re living dangerously.
FixGetMsg stops 68060s toggling interrupts faster than they can get a message through to the system. NoBypass is an AF-exclusive cure for a race condition when the 68060 tries to run two instructions simultaneously. It's far less costly than disabling Superscalar execution, the previous ‘fix’ for this problem.
Programs like CentreQucsL NewEdit and Amiga E tasks relocate their stacks without telling the system what they've done, so snoopers show a fixed, negative space. The StackSnoop drawer includes Thor s fix for a bug in the AmigaOS console device.
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Future Publishing, Beauford Court, 30 Monmouth St, Bath Bai 2BW Telephone 01225 442244 Fax 01225 446019 WWW: http: www.futurenet.co.uk There's no Amiga laptop, there's no Amiga palmtop, but there are alternatives, as we discover... Although we don’t have our own laptop, leaving aside Simon Archer’s valiant attempt at making an A600 portable, there are a number of non-Amiga products that can be used in conjunction with your Amiga to give you computing power on the road.
Obviously, you could rush out and gear yourself up with a ninja PC or Mac laptop, but it doesn’t really suit the Amiga personality too well, being big, bulky and demanding on power (not to mention expensive). A better bet for most Amiga users would be to try one of the PDAs that can be used with your Amiga. You don’t really want to get bogged down with trying to move around Windows or the Mac OS, when you’re really an Amiga appl'cations the they will fit inside a and you can add so re1 simple to use, icket pocket vare to them owner, so these little machines are ideal because the applications
and operating systems are simple to use and fairly transparent (mainly because they are intended for complete computing novices).
Although the Psions are more technical machines, even having a programming language available, they are still easy to use.
The other factor that makes them attractive as an adjunct for your Amiga is their portability. Even the largest, heaviest machine - the 5mx - is small enough to fit in an inside jacket pocket, and weighs little more than a copy of the Rough Guide to ooh, let’s say, Japan. The smallest - the Palm Mix - is teeny enough to fit in your jeans pocket, which makes it eminently portable in my book, and is rugged enough to sit in there with no trouble.
One of the main benefits of these PDAs over older, static PDAs is the fact that you can add software to them. Third party software installation on the Psion isn’t as easy as for the Palm; although you’ll often get archives that have .SIS files in them WRITING TEST To test how fast you could write on the three palmtops, I decided to copy out the first paragraph of text in this feature on each of them. To be fair, I did start with the Palm lllx, followed by the Psion 3mx then the Smx, which could account for the speeding up of the times as I got more familiar with the text. As a control, I
looked at how long it took me to write out in Turhotext on my Amiga as well, which was a little over four minutes. The two Psion’s are intended for use on a flat surface as well as in the hand (and are better at it, as the test figures prove), so I did the test twice for them, once cradling the machine in both hands and mainly using my thumbs to write, the other on my desk using as many fingers as I could fit on the keyboards.
* A PDA is useful for taking notes, keeping track of phone
numbers or even playing games- PDAS AMIGA SOFTWARE I’ve
concentrated on the Palm Pilot and the Psion machines because
you can get software for your Amiga for them. The software for
the Psions is called AmigaNCP and is a filesystem to allow you
to mount your Psion on your Amiga’s Workbench.
When in action you see nothing more dramatic than a new drive icon on your screen which you can double-click on to get access to the drive (and ROM) of the Psion. Moving files to and fro is easy and the software allows for third party serial cards as well as your Amiga’s built-in serial port.
Spitfire for the Palm is a lot more involved. Written by Ralph Torchia, it replicates the built-in applications and allows you to synchronise files between your desktop machine and the PDA. This means that you can update the address book on your Amiga and when you next “hotsync” the Palm, it will check to see where the latest version of the address book files are and either copy them to the Palm, or from it. Doing this synchronisation r j tontfiraTaOaUat | .ilGTlP I Prawn* lar men 6 Jufla Prawn* (O' Dhj»rto(t8 t Prawn* tor * War ttmp *** 4 in Japan fat care tor W*a t Sort aw( nanay tor Mr*
Tm bacauaa ft* * f r tun* tor toch » Praaan* tor Oann l Cartoyn * Prawn* tor Mm ft Prawn* (nr Dan t Mai 1 Praaan* tor Chtowa 4 * Prawn* tor Coin 1 Ur* ..... tm 11 u*» Spitfire and AmigaNCP allow? You to connect your PDA to your Amiga.
Also means that you always have a reasonably current backup of what’s on your Palm, so you don’t have to worry about losing all battery power and your data.
At the moment, Spitfire is only at v0.23, and can be somewhat unstable, but provides an excellent solution.
(these are Psion installation files, you simply copy them across and double click on them on the Psion), some are just bundles of files that need to be hand- installed, often a fraught process. Likewise downloading software for the Psion isn’t as friendly as for the Palm - although there are websites that offer a graphical view of the software along with something of a description, it’s nothing like the quality of the websites you can find Palm software on.
Continued overleaf 4 The 3mx is the only one of the three PDAs I tried that doesn’t have a stylus, or indeed a touch-sensitive screen. This makes things a little more awkward if you wish to select a bit of text, or jump to the third application rather than the second, but is par for the course for this palmtop which is the least satisfactory of the bunch. It has the same high-class applications as the Psion 5mx, albeit cut down somewhat and can also record speech, but with only 2MB onboard (although more can be added to all these machines), there isn’t a lot of space for many more third party
programs, or for datafiles. While I never felt in danger of exceeding the storage space on the Palm, I got a couple of warnings while trying to install software on the Psion. The flexibility of being able to add more RAM is nice, but hardly makes up for it in what is already an expensive bit of kit. The version of EPOS for the 3 isn’t as good as that for the 5 either, meaning that you get the additional trouble of having to deal with the OS. Both the Psion 5 and 3 have their own proprietary format for files, which makes them more awkward than the Pilot for transferring data to and from your
VITAL STATISTICS: Price: £199 Weight: 300g Length: 86mm (open: 140mm) Width: 165mm Height: 24mm Batteries: 2xAA RAM: 2MB Installing software on the Palm is simplicity itself since the Amiga software Spitfire takes care of it while you are appi with real applications which makes it an invafuable, if bulky, tool for someone who's on the road a lot hotsyncing the PDA and your Amiga. Also, since the Palm series are all pretty much compatible with each other, you don’t have the conflicts that can arise with the Psion series which will sometimes run differing and incompatible versions of EPOC on
different models.
Overall the three machines offer different functionality. The Palm is the most portable, although it probably has the weakest suite of software built-in of the three. However, it has a wider range of third-party utilities and games that are extremely easy to download and install. The Psion 5mx is a real computer with real applications, which might just tip it over the end in terms of what’s acceptable as a portable replacement for your Amiga.
Having said that, its functionality means that it will be an invaluable, if bulky, tool for The biggest machine of the three is more of a computer, less of a PDA. It’s a bit like one of those big Swiss Army knives - incredibly useful if you want to use all the blades and tools, but a bit inconvenient if you just need a screwdriver or a bottle opened. Rather than being called a PDA, or palmtop, the Psion 5mx would be better off called a sub-notebook. Its tools are also far more developed than on the other machines, with the note pad actually a word processor able to change typefaces, font sizes
and styles and offering justification and embedded objects along with a spelling checker and thesaurus (and that’s just the word processor). It also comes with a pretty impressive spreadsheet, flat-file database, contact book and agenda. It has 16MB of RAM built-in which allows you to use it as a voice note machine (simply speak into one end of the Psion), but you wouldn’t want to (and couldn’t) record a speech with it.
In use the 5mx is nice enough and comes with a sonic screwdriver-like stylus, but the keyboard is insubstantial and hard to use, although it’s much faster to type on than the 3mx’s. The voice note feature is a nice touch and the 16MB RAM is enough to allow it to be useful.
VITAL STATISTICS; Price: £429 Weight: 380g Length: 94mm (open: 140mm) Width: 170mm Height: 25mm Batteries: 2xAA RAM: 16MB Time to type: In hand - Tfm54s on desk - 07m40s .! Will i* |.
0 7. " i M I ' ' »¦ h h l., U-)
* * „ someone who’s on the road the whole time. The third PDA in
our round-up is something of a mixed bag. The Psion 3mx is
neither small enough to compete with the Palm, nor flexible
enough for it to be a low- cost replacement for the 5mx. It
seems more like one of those old-fashioned static PDAs with a
limited selection of tools and an unfriendly way of using them.
My favourite has to be the Palm. Even though it’s not so
technically competent as the 5mx, its integration into the
Amiga environment is seamless and the fact that 5mx, but its
integration into the Amiga environment is seamless Spitfire
offers converters to export the data from any of the
applications built into the Palm as plain ASCII text means that
it’s more easily integrated into other Amiga applications. The
quality of the included software isn’t as good as the Psions,
but the sheer quantity of third-party stuff makes up for that.
Ben Vost There’s just the one typing measurement for this one since it makes little difference how you hold the machine to input data. The Palm lllx may have the weakest suite of built-in software, but there are plenty of third-party replacements for it and its 4MB RAM is plentiful for several of those and more data that you could input. The fact that you can do a lot of inputting on your Amiga and merely transfer it over to the Pilot when you hotsync means that its lack of a keyboard is not a problem for large quantities of inputting. Based on the fact that I wrote a diary on the pilot for
two weeks, it has to be said that eventually the pen entry method is a bit wearying, but fast enough for casual use. The Pilot hasn’t got any handwriting recognition built in, you have to use a writing system called Graffiti which is easy enough to learn, but may seem a little strange at first. Fortunately, there is an onscreen keyboard if you just can’t remember the strokes you need to make, along with online help for all the Graffiti strokes. The size of the Palm is also in itsfavour. * Where the other two really need an inside jacket pocket to hold it, the Palm lllx slipped neatly into my
front jeans pocket and was quite happy there while I journeyed through Japan for two weeks.
Oh yes, don’t be fooled into buying the newer Palm V. Although its looks are nicer, it only has 2MB RAM and recharges from the hotsync cradle making long trips away from the computer impractical.
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6. 00
18. 95 CD24-BARE Bare 24 speed CDROM mechanism for twr A4k
34. 95
34. 95 CD32-BARE Bare 32 speed ATAPI CDROM mechanism for twr A4k
39. 95 BMONISMON SVGA monitor switcher for AGA & Gfx card inputs
INT-AUD-PLZ2 ASW-SMP-OP ASW-SMP-LE mu ii in iiiii I l|H“ !hul
lllll 1 III iiiii lllll ::i CTT Sul INT-12I-EZCD4
Old Bank, 12 West Green, Stokesley, North Yorkshire, TS9 5BB,
UK Tel: 07000-4-AMIGA 07000-426-442 +44 (0)1642-713-185
Fax:+44(0) 1642-713-634 email: sales@eyetech.co.uk
www.eyetech.co.uk http: welcome.to amiga.world GRAPHIC CARD
A brand new A4000 keyboard adapter (to fit the A1200 or A4000) allows you to use a single keystroke to toggle your monitor between the Amiga's AA chipset output (via a scandoubler flickerfixer) and your graphics card output (eg Bvision) using a single keystroke.
The adapter works in conjunction with either the MK I or MK2 BMON SMON range of video switches from Eyetech, replacing the existing manual toggle switch connection.
By default the blank key (which is next to 'return' on international keyboards) is used to toggle the display, but a jumper option allows the FIO key to be used instead. The adapter fully supports all multiple press key strokes and has a microprocessor-controlled reset circuit for proper detection execution of the 'ctrl-Amiga-Amiga' keystroke combination. The EZKey SE A B is priced at just £29.95, or £59.95 complete with A4000 keyboard (international model).
Amiga Product Guide INTERFACES AND ADAPTERS: EZ-KEY, DIY TOWER COMPONENTS Mk 2 Amiga PC k b adpt - AI200 kbd direct connect Mk2 Amiga PC k b- AI200 dir connect +Win95 kbd EZKey-SE Amiga 5p DIN k b adapter for AI200 A600 EZKey-SE Amiga + 6p- 5p adptr + A4000 kbd bundle EZKey-SE PC 5p DIN k b adapter for AI200 A600 ADPT-EZKSE-P K EZKey-SE PC k b adapter for AI200 A600 + Win95 kbd ADPT-HD-2 3 2.5744way- 3.5740w+4w adpt & 2.5- 3.5 mtg bracket ADPT-HD-3 5 3.5" Zip SyQuest FDD HD brkt pl - 5” bay ADPT-KBD-5P6P Amiga PC k b adapter 5p din-F - 6p m d-M ADPT-KBD-6P5P Amiga PC kbd adapter 6p mindin-F
- 5pd-M ADPT-TWR-AF5IN Engraved ‘AMIGA’ faceplate for 5.25” tower bay INTERFACES AND ADAPTERS: AI200 ETHERNET, SCSI ADPT-PCM-ETH-C PCMCIA ethernet card inc. motherboard CC_RESET fix ADPT-PCM-ETH-H Hydra PCMCIA ethernet card with Amiga drvrs inc. fix ADPT-PCM-ET-Z2 Hydra 12 13 Ethernet Card CAB-UPT-X60C Crossed twisted pair RJ45 for Sisys 60cm CAB-ETH-3M Ethernet Coax + 2 x terminator 3 metres ADPT-SCS-CSQR Classic Squirrel PCMCIA SCSI i f 50pCM INTERFACES* ADAPTERS: FLICKERFIXERS, GENLOCKS, VIDEO DIGITISERS VGA ADAPTERS, MONITOR SWITCHES, MONITOR LEADS ADPT-VGA-BMON F SVGA Monitor
Switcher-BVision CVision & EZVGA INFF2 ADPT-VGa-BMON Y SVGA Monitor Switcher-BVision CVision & I SpHD In Ex SD FF ADPT-VGA-BMON A M Sync Monitor Switcher - Bvision CVision & 23p RGB socket ADPT-VGA-SMON F SVGA Mon Switch - Ateo Picasso l5pHD Gfx & EZVGA INFF2 ADPT-VGA-SMON V SVGA Mon Switch - Ateo Pic’o IspHD & l5pHD In Ex SD FF ADPT-VGA-SMON A M Sync MonSwitch - Ateo Pic’o l5pHD & 23p RGB socket ADPT-VGA-AMON Auto Amiga CV64-3D m sync monitor switch EZ-VGA-Mk2 compact external s doubler PLL u gradable EZ-VGA-Plus compact external SD+FF 23F-I5F PLL ADPT-VGA-M2SD to PLFF upgrade EZ-VGA internal
A1200 s doubler non-upgradable EZ-VGA internal A1200 s doubler for use with BMON EZ-VGA internal AI200 SD+FF BMON compatible EZ-VGA-SE scandoubler+flickerfixer 23F-I5F Xtal ADPT-VGA-I5M23M VGA l5pHD-M - 23pD-M Amiga RGB adapter ADPT-VGA-UNBF Amiga 23pD-F - l5pHD-F VGA adapter ADPT-VGA-BUF Amiga 23pD-F - l5pHD-F buffered adapter for A4000 ADPT-GLK-COMP EZ-Gen composite video Genlock for A1200 INTERFACES AND ADAPTERS: AI200 SOUND CARDS & SOFTWARE INT-AUD-PLI2-DT Preludel200 for AI200 DT console only Prelude 1200 for Tower w ribbon cble audio I O brkt, CD i f Prelude Zorroll 16-bit full duplex
sound card Samplitude Opus 16 channel, virtual projects, FFT filtering Samplitude-LE 4 channel, virtual projects, FFT filtering CHRISTMAS NEW! Turboprint v.7.05. - £38.95; Dimage V Digital Camera - £259.95; rprpjAi c Elbox 32-bit IDE Flyer - £49.95; Scandoubler Flickerfixer & 240w speakers ... wjth FREE colour Monitor - £124.90; EZ-Gen Genlock - £49.95; 7-slot Z4 UK Bank BS cheques, Visa*, Mastercard*, Switch, Delta, Connect, Solo, Electron. Postal Money orders accepted. (* 3% clearance charge applies to all credit card orders). Due to space limitations some of the specs given are indicative
only * please ring write for further details. Please check prices, specification and availability before ordering. If ordering by post, please provide a daytime telephone number. Goods are not supplied on a trial basis. A1200 items are tested with Welcome to our new look Product Guide. As we carry over 500 Amiga lines in stock at any one time it is impossible to list everything here. If you would like to receive a comprehensive product & price listing of Amiga products and accessories, including our latest specials, please send a large stamped addressed envelope, or visit our website at
www.eyetech.co.uk AINDEX Mk4 4-dev buf IDE i I w AIPU w AI200 CDROM s w Hk4 4-dev buf IDE i l w 3x40,2x44 13cm cabs, CD s w Mk4 4-dev buf IDE i I w 3x40,2x44 cabs, EZIDE Economy 4-dev buf IDE i f w AI 200 CDROM s w Econ 4-dev buf IDE i f w 3x40,2x44 13cm cabs, CD s w Econ 4-dev buf IDE i f w 3x40,2x44cabs, EZIDE 4-device EIDE i f for A4000 w CDROM s w EIDE ATAPI HD CDROM ZIP LS120 SyQst drvr Eyetech Group Ltd interfaces & adapters ¦ ide atapi & software FAN-LP CPU cooling fan for towered A1200 accelerators I2v
9. 95
139. 95 KBD-IR KBPIus Infrared keyboard (PC output)
39. 95
179. 95 KBD-IR A KBPIus Infrared keyboard with EZKey SE P
59. 95
219. 95 KBD-AI200 Replacement A1200 k b w ribbon cable
24. 95
299. 95 KBD-A4000 A4000 keyboard with 5-pin DIN plug
34. 95 KBD-WIN95 Windows 95 keyboard with 5-pin AT DIN plug
12. 95
20. 00 MOU-WHI Amiga Mouse
6. 95
30. 00 PRT-B&W-FUJ Fujitsu portable thermal printer w ribbon &
29. 95
19. 95 PRT-B&W-FUJ- ¦RIB Replacement thermal transfer ribbon for
4. 95
9. 95 PRT-B&W-FUJ-BAT NICD rechargeable battery for PRT-B&W-FUJ
14. 95
38. 95 PRT-B&W-FUJ- ¦PPR 100ft x 8.5” Thermal paper for
4. 95 PSU-100 lOOw PSU for Amiga (fit your old lead
w instrns,connect’s)
29. 95 PSU-200 200w PSU for Amiga (fit your old lead
w instrns,connects)
39. 95
99. 95 PSU-230 200 250w replacement PSU for MT DT FT
29. 95
199. 95 PSU-AI200 A1200 23W PSU (original) 90 days warranty
19. 95
149. 95 SPK-60W-INT
5. 25” Bay Internal mounting 60W PMPO speakers amp
24. 95
119. 95 SPK-240W 240W PMPO speakers w PSU 3.5mm jack, AC mains
24. 95
20. 00 SPK-600W 600W PMPO AC mains spkrs w subwoofer
49. 95 CDRW-IN-2216 CDRW-SE-2216 CDRW-PL-2216 CDR-CDSE-UG
POWERPC G4 ACCELERATORS Blizzard G4 & Cybervision NG - lowest
prices - advance orders are being taken now!
ADPT-PWFD-PPC 2nd AI200 m bd powerfeed for PPC acc: PSU to PPC fan ACCELERATORS: APOLLO 680XX ACC-060-75LC Apollo ‘060 MMU 75MHz AI200 acc (lim avail) Apollo ‘060 MMU FPU 66MHz AI200 acc (lim avail) Apollo ‘060 MMU FPU 50MHz A1200 acc (lim avail) Apollo ‘040 MMU FPU 40MHz AI200 accel Apollo ‘040 MMU FPU 40MHz AI200 accel (20% ok) Apollo ‘040 MMU FPU 28MHz AI200 accel Apollo ‘030 MMU FPU 40MHz AI200 accel I simm skt Apollo ‘030 MMU FPU 40MHz 2 simm skt Apollo 1230 40 60 2nd simm socket & fitting
99. 95
19. 95
20. 00
39. 95
14. 95
14. 95
9. 95
119. 95
199. 95
399. 95
14. 95
249. 95
349. 95
264. 95
184. 95
164. 95
124. 95
59. 95
69. 95
EZReWriter 2x2x16, from £139.95 ACC-060-66 ACC-060-50
ACC-040-40 ACC-040-40-SE ACC-040-28 ACC-030-40-IS
ACC-030-40-2S ACC-4 60-SSKT V EZVGA Scandoubler Flickerfixers
from £48.95 UMAX 6I0S A4 SCSI Flatbed Scanner, with
Photoscope, ArtEffect £149.95; I220S - £169.95 UK Next Day
from Despatch Insured Delivery Charges Software Cables, EZCD
l F = £3.00;
2. 5" Drives, Accel'tors, Manuals = £7.00;
3. 5" Drives, FDDs, PSUs, SX32 = £9.00; CDPIus, Minitower,
Desktop = £11.00; EZTW, EZPC, Monitors alone = £15.00, Tower
systems with monitors = £23.00 Worldwide in 2-7 days on
receipt of faxed order & payment details CAM-MIN-DMV Minolta
Dimage-V digicam w psu case 2MB card CamC’trol
259. 95 MEM-32MB-72P 72 pin 32MB 32 bit simm 60ns for Amiga (+£10
for 1-sided)
79. 95 CAM-MIN-DMV-SM2 2MB Smartmedia card for Minolta Dimage-V
digital camera
14. 95 MEM-16MB-72P 72 pin 16MB 32 bit simm 60ns for Amiga
44. 95 CAM-MIN-DMV-B40 40 x AA alkaline cells for Minolta
Dimage-V digital camera
24. 95 MEM-8MB-72P 72 pin 8MB 32 bit simm 60ns for Amiga
19. 95 DVR-CAM-CAS CamControl s w for Casio, Fuji, Kodak,
Minolta, Olympus
29. 95 MEM-4MB-72P 72 pin 4MB 32 bit simm 70ns
59. 95 SYS-WB30-DSK Amiga WB3.0 disksxS + Eyetech HD install
9. 95 ASW-IFX4 ImageFX v4
149. 95 SYS-WB3I-DSK Amiga Workbench 3.1 disks x6 (w HD inst)
14. 95 ASW-IFX4-PPC Powerstation PPC modules for IFX4
74. 95 SYS-KS3I-ROM AI200 Kickstart 3.1 ROM chips (2 chips)
29. 95 ASW-IFX4-UG2 4 ImageFX 4 upgrade from IFX v2x
99. 95 SYS-KS3I-SET A1200 K s 3.1 ROMs &WB3.I dskx6 (no manuals)
36. 95 ASW-IFX4-UG3 4 ImageFX 4 upgrade from IFX v3x
74. 95 SYS-WB35-CD Amiga Workbench 3.5 O S with free internet
34. 95 ASW-WF Wildfire 68k PPC
99. 95 SYS-KS31 -MPUG A1200 Mag Pk u g 3.1 ROMs,WB3.l,appln s w,
44. 95 ASW-MM400 Scala MM400 on CD
Scala MM400 on CD with u g from MM300
39. 95 EZPC-SLE-CF1 EZPC SiSys RTG2.I entry level system
599. 95 DVR-TBPR7 TurboPrint 7.x Amiga printer driver (English)
38. 95 EZPC-HSE-CFI EZPC SiSys RTG2.5 system Home Studio Edition
999. 95 DVR-TB6 7-UG TurboPrint 6.x to 7.x upgrade (send TB6 disk
with order)
19. 95 EZPC-DVE-CF1 EZPC SiSys RTG2.5 system Digital Video
1369. 95 ASW-UCV4 Ultraconv 4 Graphics, animation & effects Amiga
s ware
29. 95 EZPC-XLS-CF1 EZPC SiSys RTG2.5 system - ultimate Amiga
Magic Pack 24x 3.2GB etc EZPC-Tower upgrade
399. 95 SCN-FBA4-BDL3 UMAX SCSI A4FB I220S scanner & Pscope,
169. 95 EZPC-SLE-CFl-UG EZPC SiSys RTG2.I entry level u g (no
EZTWR kb adpt)
499. 95 SCN-FBA4-BDL3 UMAX SCSI A4FB 61 OS scanner & Pscope,
149. 95 PSW-W9X SS Windows 9x & Lotus SmartSuite bundle
99. 95 DVR-SQ4 ScanQuix4 + 1 driver (Epson HP Artec Mustek)
49. 95 SYS-SIA-ETH Siamese System2.5 w PC, Amiga ethernet
189. 95 DVR-SQ4-U ScanQuix4 + 1 driver (UMAX)
79. 95 SYS-SIA-R25 Siamese System software RTG v2.5
99. 95 DVR-SQ4-UG ScanQuix3 to SQ4 upgrade (trade-in & receipt
29. 95 SYS-SIA-R21 Siamese serial s w RTG v2.l (refble agnst
19. 95 DVR-PHS PhotoScope UMAX-SCSI Amiga Scanner Driver
59. 95 SYS-TCP-MIA Miami TCP IP stack for Amiga (reg'n fee paid)
24. 95 ADPT-SQ3-PAR SQ3 adapter Epson scanner - parallel port
9. 95 CD32, SX32 & ACCESSORIES 50% off all SCSI cables purchased
with scanners SX32-MK2 SX32 Mk2 Ram Clock FPU expander for
SX32-P40EC SX32 Pro 030EC 40MHz Acc Ram Clk FPU to 64MB
199. 95 FDD-ITL-1200 Replacement Al200 600 int FDD 880KB
FDD-ITL-BARE Bare 1.44 880 Sony FDD for tower (needs
EZDFO Catwsl)
19. 95 AMP-STR-FDD AI200 Starter Magic pack FDD vers w s w
179. 95 FDD-ITL-D C I Twr int 880Kb FDD(Sony EZDF0 cab bundle)
29. 95 AMP-STR-HD2 AI200 Starter Magic pack w 170 HD, EZCD i f,
skt & s w
248. 95 FDD-ITL-D I Twr inti 880Kb FDD (Sony EZDFO) No cable
24. 95 AMU-STH2-CDUG 24 x CDROM upgrade for AMP-STR-HD2 w PSU
59. 95 HD2-2I 21MB 2.5" hard drive 90 days warranty
29. 95 AMU-PRO-LSI20 LSI20 I20 I.44 0.72MB drive ug w PR0-PK3
74. 95 HD2-I70 170MB 2.5" hard drive
49. 95 AMT-LE FDD Magic Pack in EZTower
299. 95 HD2-260 260MB 2.5" hard drive
59. 95 AMT-PS4 EZTower PS 4,24xCD, 3.2,030 40, MMU, FPU, 8mb
549. 95 HD2-3.2
3. 2GB slim 2.5”drive 9mm high (2 fit in std AI200)
149. 95 AMT-PS4-XLS EZTower PS 4XLS, 3.2, 040 28,240w speakers
669. 95 HD3-3.2
3. 2GB I"x3.5" IDE drive for tower
99. 95 AMT-SE
EZTower-SE,32x,3.2,LSI20,040 28,16mb,EZVGA,I5”mon,240w
999. 95 HD3-4.3
4. 3GB I"x3.5" IDE drive for tower
109. 95 AMT-SE-XLS EZTowerSE-XLS, as AMT-SE
w l7”mon,Prell2TW,CDRW,600w
1799. 95 HD3-I.72
17. 2GB drive for EZPC system or IDE Flyer
HD3-LSI20 Panasonic LSI20 Floppy Optical 1.4 120MB
79. 95 PT-MBD-1200 Replacement A1200 m b w VID & RST fixes (no
129. 95 HD3-LSI20-CT3 3-pack of 120MB (nominal) LSI20 carts
29. 95 FIT-EZ-MAIN A1200 to EZ-Tower fitting - A1200 + floppy
30. 00 CAB44-CD-I3C 44way (2.5" HD) cable purchased with CD HD
6. 00 FIT-EZ-XTRA Fitting testing per customer-supplied periph
into Eztwr
7. 50 CASE-ZIP Metal slim case-FDD IDEZip SyQuest LS 120
9. 95 REP-AM-2B ID4 AI200 m b rev 2B or ID4 manfact’g bus timing
fault fix
30. 00 CASE-HD-ECON External 3.5" HD case no psu
19. 95 REP-AM-PCMRST A1200 motherboard CC_RESET manfacturing
fault fix
30. 00 Keyboards, Mice, PSU’s, Printers, Misc. Hardware
REP-AM-VID A1200 m b VGA-modes video tearing manfact’g fault
30. 00 FAN-60MM Cooling fan for A1200 60x60x25mm 5 12v
14. 95 Discount for more than 1 fix carried out at one time on
motherboards EZTower & Z4 board - £199.95; CDReWriter 2x2x16
bare mechanism for towers - £139.95; CDWRITER REWRITER
EZReWriter Mechanism (no MakeCD) EZReWriter 2x2x16 w MakeCD
for A4k,Twr EZReWriter-SE external 2x2x16 w MakeCD
EZReWriter-Gold external 2x2x16 w MakeCD above available with
faster 4.2.8 mechanism for £20 extra EZCD-SE+40+44way cabs +
CDROMs w w CDR EZCDMk4+40+44way cabs + EZIDE s w w CDR
Recordable CD media (WORM) 6S0MB xIO Single Cdrewritable disk
6S0MB MakeCD TAO (P) Amiga CD rec s w w ATAPI media half
price when purchased with above EZTOWERZ4 SYSTEMS, Z4
EZTower-Z4 230W PSU, EZKey, FD cab fp CASE-RTZ4-PLZ4 RTU
EZTwr-Z4 230W, PC kbd adpt, FD cab fp, Z4 slots Z4 adapter
for A1200 5xZ2,2xZ4,2xclock ports Z4 adapter as above - until
30 11 99 EZ-Tower upgrade from PC to A4000 k b (time of
CASE-FT-RTU-PLUS Ready-built EZTwr w 250W, EZKey, FD cab fp
CASE-MT-sp MiniTower case wth 200W+ psu for HD CDROM
CASE-FT-A4KUG EZ-Tower upgrade from PC to A4000 k b (time of
purch) EZ-Tower conversion kit - No PC Tower EZTwr audio
mixer adapter for AI200 CDROM EZTwr SCSI adpt 30cm 2xCent50F,
IxlDCSOF 9pDM- 9pDF SurfSquirrel EZTwr serial extn cable 50cm
MON-I5-.28 15" dig SVGA 0.28DP I024x768@60Hz MON-I7-.27 17"
dig SVGA 0.27DP I280xI024@60Hz MON-I7-.25 17" SVGA
I60MHz,0.25DP,I600xI280@75Hz Diamondtron Deduct 10% from the
price of scandoublers flickerfixers bought with monitors
A4 Scanner w Photoshop & ArtEffect - £169.95; Umax 610S
Bundle - £149.95; Eyeline Direct Newsletter £6 UK & EC - £12
W W; Engraved AMIGA 5.25" Faceplate - £4.95 a Rev 1 .D.1
motherboard * other boards may need modification. Items
subject to mechanical wear & tear (eg keyboards) are limited
to 90 days warranty on those components. E.&O.E. All prices
include VAT at 17.5%. Orders sent outside the EC do not incur
VAT - divide the prices shown by 1.175 to arrive at ex-VAT
All goods are offered subject to availability and our standard terms & conditions, copies available upon request.
MEMORY: SIMMS, ZIP RAM, FPU’S-PLEASE RING FOR LATEST PRICES PREVIEWS 1 n Play fek There are a lot of exciting projects in development at the moment and we kick off with three very different games from Pagan Software What a disappointing month for Amiga gaming! Here we are with the Christmas issue, with only one game to review.
Granted, Virtual Grand Prix is a quality title, as you can see from the review over the page, but it’s not going to be everyone’s cup of tea. It’s not all, bad though. Santa’s sack could still be bulging in time for Christmas. The imminent Whale’s Voyage 2 looks as though it could offer heaps of in-depth gaming, and the good people at Alive Mediasoft assure me that there are plenty of games on the way, including the long awaited Putty Squad. Best of all, there’s news afoot of a new project by clickBOOM, and can you remember the last time they released a duff game? Thought not.
Most of the games in our Previews pages may not be that close to completion, but it seems to me that there’s plenty of innovation and dedication still being applied to the Amiga games market.
So - when you’re feeling in the dumps, don’t be silly chumps, just purse you’re lips and whistle, that’s the thing. Look on the bright side, folks!
Paul Cavanagh i simulate surround sound via a standard stereo output. The general upshot of all this is that you’ll be able to hear whereabouts enemies are, and use the sounds to track them. Splendid. If you consider that Pagan have developed this system in tandem with a custom graphics routine, you can start to understand how much hard work and imagination is going into this game. The gameplay looks promising too, being largely non-linear, and containing sub-plots. Pagan have promised us a work in progress report which we hope to have for our next issue.
- I 30 Previews You don't even have to make the effort to turn
the page, it's all right here for you.
32 Virtual G.P. iff, M mJrm Since we last looked at this game, Pagan have released more details. The top-down perspective RPG is looking to be a real corker with an innovative sound system, along with 256 colour graphics and an average of 400 frames of animation for each character in the game. You’d think that you’d need a really high-spec Amiga to run this sort of game, but you’d be wrong.
According to Pagan, as long as you’ve got at least 8MB of fast RAM the game will run really well, even on an (030 AGA Amiga.
They’ve invented a sound system called Full Sensual Gaming which will utilise a f combination of CD Audio and in game effects to There’s not a great deal of detail available for this first person strategic combat game at the moment as it’s still in its early days of production. What we do know is that you’ll be needing a PPC and a graphics card to cope with the real-time 3D graphics engine. Given this, it should be lightning fast and look truly glorious. At least three different perspectives will be on offer, with a top-down birds eye view, Spauined, (Hcllf sent I ' .Wm+'.W S' PREVIEWS
Here’s another PPC game that Pagan have got in development.
It's not clear whether the screen shots are from cut-scenes or the game proper, but a graphics card-equipped PPC is more than capable of generating these kind of graphics, and seeing as the game is touted as “a complete real-time 3D game”, let’s just keep our fingers crossed shall we? The game will be combat-based, rather than strategic, and you’ll be able to get into scraps in space, and on terra firma. There’s a fairly good plot-line for the game that has distinct overtones of the second Aliens film.
There are some interesting characters in the plot, and it would be good if they could be developed in the game.
If you'd like to know more about Scavengers, or Pagan Software in general, you could visit their website at http; www.pagan-qames.com, All three games previewed are due for release sometime in the first quarter of 2000 but Pagan say that Dafel: Bloodline should be the first one off the presses - so make sure you save some of that Christmas money Payback Apex Design have been responsible for creating some great Public Domain titles in the past including Frontal Assault and 6-Tris, which have both featured in Amiga Format Now they are planning their first commercial release with Payback. The
game looks very much like Grand Theft Auto, which began life on the Amiga before DMA Design decided to release it on the PlayStation and PC. Payback will hopefully go some way to redressing that injustice, featuring four different cities, loads of different vehicles including cars, trucks, tanks, boats, buses and more. As with Dafel, a 3D sound technique is promised that simulates the doppler effect and sounds that fade as they get further away While « By the time that you read this Whale's Voyage should have been out for some weeks, and you’ll certainly have seen the adverts, SO there’s
little point in me 1 wonder how much their electricity bill is?
Going into too much detail. Alive Mediasoft have put a copy in the post for us, but it’s not got here yet, so expect a full review in our next issue.
These screen shots don’t represent cutting edge graphics, it should be remembered that GTA’s success was down to gameplay (and reputation) rather than graphics. Besides, if the game sells well and Apex can get their hands on a PPC and graphics card, they’ll support those systems, so graphically enhanced versions should become available. A Christmas release is scheduled and I’m looking forward to receiving a copy as soon as possible. If you’re after more detail check out Apex’s website at http: www.apex-designs.net. Payback features four different cities and loads of different vehicles
including cars, trucks, tanks, boats, buses and more I Current Amiga game champions clickBOOM are working on a new project called Euroburn,You’ll find a teaser trailer on the CD, but don’t expect to learn too much about the game. It’s a sequel to AF Gold winner Napalm, and will be sold as a standalone package, rather than an update. Go to http: w w.dickboom.com eurobum for the latest info, although they’re not giving much away, and check out our CD pages for more piccies.
Fa Paul Cavanagh You learn next to nothing from the trailer, but who cares? It looks incredible. Oooh, I'm so excited.
Get in a high speed, tyre-burning, flat-spinning race with VGP Paolo Cattani’s Virtual GP (VGP) has been a long time coming, and I'm sure many of you have eagerly been awaiting its arrival. And since pretty much everyone knows how much I like FI, it's probably no surprise that I was asked to help with VGP, or that AF would ask me to review it.
VGP is a simulation based on the 1998 FI season, featuring authentic renditions of the 16 circuits that were used that year, and all 11 championship teams (including the 22 drivers) including life-like representations of the Wmarlnoro You’re automatically given a Ferrari to drive which is not surprising as the author is Italian but you can change this if you want It’s hard to describe exactly what it’s like to drive a real FI car, and the same is true with VGP. The handling of a modern FI car is inherently very nervous. As an example, at low speeds FI cars have to rely more on mechanical grip
instead of the downforce which is generated at high speeds.
Therefore, it is easy for the rear of the car to “step out”, if you put down too much power too soon, especially when exiting a slow corner. With practice it is possible to correct slides by applying opposite lock before you lose control. VGP’s physics model allows this to be mimicked beautifully.
(Left) Your home in the VGP world - the VirtualPits.
Doesn’t take a genius to work out who they are, and you can change them if you wish. The same applies to the sponsor names on the billboards and cars, but you only really notice if you look closely, which you don’t have time to do when you’re playing, unless you like crashing into walls. Certainly the imaginary names don’t really detract from the simulation.
START YOUR EIUGIIUES Upon loading the game, you are greeted by a rather nice 3D rendered intro, not dissimilar to the kind found in FI racers on the PlayStation.
One glaring inaccuracy is the 3D car model - it’s not what I would describe as a modern FI car. However, best not worry too much about that, as it’s the game itself that counts.
Starting a new game, you’re given the option of racing in either a full 16 race championship season or a single race on the circuit of your choice. Each race weekend consists of a free practice session, a qualifying session (limited to 12 laps, as in real life), a race warm-up session and the race itself. Before each NERVOUS?
The all familiar F1 timing caption.
Session you’re presented with a detailed overhead map of the circuit, which includes the names of all the corners and the recommended gear that you should use at various positions. It also shows basic statistics, like the circuit length, number of race laps, fuel used per lap, maximum speed and car setup pointers. It is accompanied by an introduction and some tips, spoken in true (Martin) Brundlesque style, which is a nice touch.
The rest of the game revolves around your "VirtualPits”, where you can adjust the game options, the car setup and, of course, you can get in the car to start driving. By default, you have to drive a Ferrari, which is not surprising with the author being Italian. However, you can change this by editing a configuration files using a text editor.
The car defaults to mouse control, but you can also use a normal (digital) joystick or some kind of analogue device (joystick, steering wheel, etc). I found it best to begin with a digital joystick, although using a mouse or analog device allows far more control over the car. Additionally there are various settings which allow you to customise how much control you have over the car.
G-force, tyre wear, amount of skidding, brake and accelerator reactions. All of which can be viewed as graphs back in the pits, which can be analysed in order to make your car setup better.
ATMOSPHERE Graphically, VGP sets a relatively high standard using a texture-mapped 3D engine - a marked improvement on previous Amiga games of this type, even though it only uses a 64 colour display.
The graphics are not up to the standard of console FI games - it would be unrealistic to expect that and frankly it doesn’t matter as the atmosphere generated due to the emphasis on realism is more important. If I have one gripe, it is the rather cartoony looking cars. This style doesn’t really fit with the rest of the game. It’s may be an attempt to introduce a fun element into, what is, a serious simulation, but I’d rather the cars looked more realistic. Have no fear though - Paolo has promised to release some more detailed looking car objects.
Sound- wise, simply envisage the wailing engines, screeching tyres, booming crashes, and throw in lots of speech for extra effect. The in-game speech (essentially a pits-to-car radio), allows your team to contact you if they need to. Sadly, the information can be quite vague at times.
The manual comprises of a single text file on the CD, some of which is repeated on the CD inlay. It’s quite brief and to the point and more content and insight into car setup would not have gone amiss. Having said that, the manual does cover most aspects of the game, and it’s definitely worth reading.
THE FINAL LAP I would be lying if I said that VGP was perfect. It’s obvious that a lot of effort has been put on implementing a realistic physics model, but at the expense of the quality of other areas of the game.
Perhaps the most important being the front-end - while the menu system does its job, it can be very annoying to navigate and it’s not very intuitive. More specifically, it’s hard to tell whether certain options are enabled or not. And then there’s the young Essex lady’s voice that somewhat pointlessly informs you which menu you’re looking at when a decent tune in the background would have sufficed. Furthermore, there’s no wet weather simulation, the speeds are measured in km h (no mph option) and there is some dodgy pronunciation.
These minor oversights do take the shine off what is otherwise a good product.
VGP should certainly not be viewed as MicroProse FI Grand Prix with better graphics - VGP offers a pleasantly different driving experience to any diehard FI GP player. Admittedly, VGP will not appeal to everyone - a certain level of patience is required while you learn how to get the best out of the car but keep practising and you’ll soon experience the immense satisfaction of mastering an FI car. A must buy for dedicated FI simulation fans.
Oliver Roberts SUPPLIED BY: Epic Marketing (08700 110013) PRICE: £20.00 REQUIREMENTS: 030, 4Mb fast ram, CD-ROM drive, AGA and or graphics card.
TECH SPECS Pros and Cons VGP is relatively system friendly - you can even set it up not to disable multitasking. At minimum it requires an 030, a CD-ROM drive and 4MB of fast RAM. Such a system is able to run VGP smoothly at Low Res (320x256). With a faster machine (040 060), you’ll be able to take advantage of the High Res version (320x512). To see the animation sequences, you will need a 16x speed CD-ROM drive, or you could copy the whole CD to your hard disk if you have a spare 520MB. The animations are stored in HAM8 format, so you’ll need AGA to see it (ie, a A1200 or A4000). The game
itself was designed to get the best out of the AGA chipset, but it will also run on a graph»cs card, thankfully. You may need to use third party mode promotion software (for example, ModePro) to force VGP to use your graphics card.
Realistic car simulation Accurate representation of the 1998 season Potentially very addictive ? Documentation needs improvement OVERALL VERDICT; A first-class F1 simulation. Well worth £20.
Virtual GP offers lots of car setup parameters which affect the way the car handles, feels and performs.
These include the basic variables like tyre compound, front rear wing settings, gear ratios and fuel load. These are just the tip of the iceberg, because you also have control of many chassis settings, including wheel camber, suspension, anti-roll bars and brake balance.
The suspension settings almost require a whole separate review. Briefly, in addition to altering the spring rates for the front and rear wheels, there are four separate parameters for shock damper adjustment, per wheel! As far as I’m concerned, this is a good thing, but it may not interest everybody. Most importantly, the car setup parameters are actually part of the physics model, so your car will react to changes in the same way as a real FI car would, unlike some console FI games that I could mention.
Needless to say, the number of setup permutations adds a lot of depth to the game.
HANDLING Generally speaking, the ’’physics model” implemented in a FI game influences how accurately the simulation of a real FI car is conveyed. Put simply the physics model affects the way your car reacts to your input (the joystick) and to its surroundings (the track, obstacles, other cars, etc). In many existing FI games, the physics model is over simplified, resulting in cars that do not handle in exactly the same way as real FI cars. VGP is not one of those - its physics model and car dynamics are actually very realistic. Fascinatingly, VGP considers each wheel independently in all
calculations, which helps ensure that the car reacts in an authentic manner.
Chances are you will be unable to stay on track for a single lap when you first play VGP, but help is at hand. A number of help options allow the computer to take on some of your work including automatic gears, invincible cars, fake downforce and best line help.
A real FI driver learns to understand which adjustments the car requires in order for him to get the best out of it.
This is where the car setup comes in (see boxout), but you may wonder how on earth you work out how to set the car up for your driving style. Fortunately VGP provides a sophisticated telemetry system to assist you. Over the duration of a lap, it will record your speed, rpm, SETTING UP THE CAR In our review a few issues back, vou may have noted what a tricky nine swine Wasted Dreams can be at Umes. This should help... Wasted Dreams Complete wanahrough COMBAT You’re not going to get very far without a gun, so pick it up from the spaceship, along with a couple of other bits and bobs. Go to your
right and get your first taste of combat - there are three aliens here to dispatch. If you take loads of hits, you may as well just restart the game. In fact, it wouldn’t be a bad idea to practice your shooting skills here, and keep restarting until you get pretty sharp - it’s a long way before you’ll be able to boost your shields, so there’s little point in saving the game with badly depleted energy. Once you’ve had a bit of practice, get rid of the aliens (examine a dead one if you like) and carry on to the right until you find an injured alien. Use the first aid kit on this alien.
Eventually he’ll give you a laser cutter and ask you to help his friend who was last seen in a cave.
Go back past the spaceship, and then up. Be careful, there are aliens about up here. Follow Don't forget to pick up a pickaxe!
Let's start with a couple of general hints. Firstly, don’t let your pride get the better of you. If you’re outnumbered, or are taking a bit of a hammering from the bad guys, run away You may be able to return and pick off your bad guys one by one, rather than taking hits from all sides. Once you know where the enemy is, you can look around to find the best place to fire from. If you find yourself running low on ammunition, avoid groups of aliens and pick off the ones who are on their own, and you may fir t n«l 4 i , i 4 v k" 4 Helping this alien who is in a 'coma' starts off the quest.
The river up and right and dispatch two more green ‘gorkies’. You should now be by the cave. You could try and rescue the alien’s friend now, but the priority is to find the shield recharge point as soon as possible. It’s a bit of a long slog, but we’ll get there in the end.
Pick up the pickaxe to the right of the cave’s entrance before going down and right. Keep heading right until you reach an area where there’s a man fixing a spaceship. Talk to him and exchange your navigation device for a supply card.
Return to the river. Find the dip in the river bank and press the fire button to start swimming. When you reach the other side, go up, shooting aliens on the way, to reach a mining area. Be careful, the area where the men are working is protected by a forcefield that you should You should now be by the cave. You could try and rescue the alien’s friend now, but the priority is to find the shield recharge point get lucky and be able to collect any ammo they might drop. Always conserve your ammunition - although you can use your fists, you won’t last long doing so.
Finally, while this solution has been played out on the single player game, it’ll work just as well with the two player option. Right, that’s that sorted then. Let’s get on with the game.
Simon the ?
Sorcerer I I can’t find the staff that the wizards want me to own before they’ll teach me magic.
A If you flatter the wizards enough before saying that you’d like to be a wizard yourself, they should give you a staff. Mind you, you have to get a mummy’s bandage to use with it before it becomes much use to you.
Miss D. Hunt from Kent has a few questions about this spooky game.
Ohow do I get past the vampire in the house?
A You need to open the skylight. Youd think it d be simple, wouldn't you ?
But no, you need to smash it using a tuning fork. You '11 find the fork under the pillow in the room where the Succubus is.
If you 're stuck on how to get past her, just use a courage spell before you enter the room. If you use the tuning fork as soon as you get to the top of the attic stairs, you shouldn't have any more problems from the vampire.
Q How do I defeat the witch to get her broomstick.
A First of all you need to help out the talking tree. Purchase some white spirit from the shopkeeper, and use it on the pink mark on the talking tree. The tree will teach you some magic words. Go to the witch’s house, take the broom and you’ll start the challenge with her. When she turns into a dragon, turn yourself into a mouse and escape through the mousehole.
Just don't try getting the brooms to clean up for you.
TeVtto Open Coiisme vpQfose Use to Betnooe teur Qtve HINTS AND TIPS Paul Cavanagh not attempt to cross at this point. You should go to the left of this area and pick up some red minerals.
IDENTIFY YOURSELF Go left to find two men working on large machines. You can speak to the man on the left if you like. Use your red minerals on the hole in the large machine. It will explode, and you’ll have to defend yourself against the two men who will attack you. Go back to the mining area, right, and shoot the three aliens who are attacking the area where the forcefield was. Go through the middle entrance and speak to both the men in this area.
One will give you a book and an ID card.
Go back to where you blew up the machine and try the ID card in the door at the top of the screen. It won’t work, so go back to the mining area and talk to one of the men again. He’ll now give you a door card which you can use. The energy recharge unit is on the top right of this room. Go straight up to it and use it. You can use this recharge point as many times as you like so from now on come back here every time that your shields get low.
Now we can set about rescuing that alien’s friend. Go back to the river, swim back over and enter the cave. Be warned, there are loads of aliens in this cave - but you can recharge your shields now, can’t you?
Take the second path on the left and follow it to the end. Use the laser cutter on the power source. Go back up the passageway go down and then left.
Shoot the guard and proceed to the end of the passageway where you will find a good alien, Harrawie.
You will need to use your laser cutter on the power source in this room to release him. Talk to Harrawie and then follow him. A battle will ensue.
Afterwards, Harrawie will make a bridge before teleporting. When he disappears pick up the metal stick that he drops.
Cross over the bridge and examine the bushes on the other side, and then shoot them to reveal a door. Use Harrawie’s stick on the door to open it. Enter this room and pick up an empty can and a box. Return to the river and fill the can up at the riverbank. Go back into the cave and take the top path on the left. Watch out for the mines, keep going left until you reach the fire. Use the can of water on the fire, proceed left and get rid of the aliens. In the room you come to you will find some gunpowder which you can put into your empty box. If you now pick up the detonator you can make a bomb.
Swim back across the river and head back to the shield generator, and use it if necessary. Use the computer terminal on the bottom left, and then examine the top door. Speak to the man sitting on the desk and show him the ID card when he asks for it. You will now be able to go through the top door and enter the military complex. We’ll explore what goes on inside the complex next issue.
Ohow do I get the key out of the fish tank without losing an arm? If it’s the telekinesis spell, where do I get the magnet from?
A As it happens, no, you don't use that spell, but the magnet is in the boom box in the typing pool. What you need to do is poison the fish in the tank. You'll find a poison recipe stuck in between the pages of a book in the library. You will need the mad scientist to help you mix up the potion. He '11 only help you if you disguise yourself to look like his assistant To do this you need a picture of his assistant that you can find in the script that the corpse in the lavender room has. When you've got the potion, use it on the shank of meat that is in the meat locker.
Ohow do you get past the wizard in the caves?
A You'll want to look like a wizard, and he might help you. Again, use a photo in the dead writer's script. If you can't work out how to get hold of the script, fire ice darts at the corpse's wight. When you've seen the photographs you can complete your disguise in the make-up room and the costume room. With the wizard, you have to tell him that you've had food poisoning.
Have you got hints, cheats, tips or general good advice for any Amiga games? We’d especially like some for the newer ones on the market. Or, if you’ve got a query about a game, give us a brief explanation of it, where you’re stuck, then drop us a line and we might be able to answer it in Helping Hands. Please don’t send us SAEs though as we’ll just steal the stamps.
Name of Game(s): Point where I’m stuck: Send all tips and questions to: HELPING HANDS • Amiga Format • 30 Monmouth Street • Bath • BA1 2BW OVER TO YOU Your games continue to surprise me with their variety and innovation. It seems to me that every issue there’s a great mixture of games from various genres. I love the feeling of not knowing what’s in that jiffy bag - there are never any screenshots, and rarely a description of the game, so it’s like Christmas every month. It's encouraging to see so many of you being creative. Keep them coming!
A quick delve into the postbag reveals more of your interesting and varied I really am getting worried about my fondness for all things froggy. First Superfrog, and now this. Tviuitch. Gribbet.
New version and lists the improvements he hopes to implement. I normally use this space to suggest how a game may be developed, but it’s obvious that Rik has already thought about it, so I’ll be guiet. I was also very impressed that he was fast to send me a new version of the game which included a previously missing library file.
Good stuff Rik, keep it up.
When you’re sending in your submissions make sure you also give us:
1. An address where you can be contacted.
2. Details of the language used to create the game.
3. A recent photo of yourself.
The address to send your stuff into is: READER GAMES • AMIGA FORMAT • 30 MONMOUTH STREET • BATH • BA1 2BW Everything included on the AFCD must have a reader warrant with it. Just cut it out of this page or photocopy it, sign it and send it in to us with your game and a photograph of yourself. A last reminder: if you don’t include this warrant we simply won’t be able to put your game on the CD - that means you won’t be able to have it judged by other readers.
In respect of all material which forms my reader contribution to Future Publishing’s Amiga Format, I hereby warrant that:-
1. The material is original and does not infringe any other
material or rights;
2. The material does not contain any material which is
defamatory, obscene or indecent and is exempt from
classification under the Video Recordings Act 1984;
3. That there are no legal claims against the material provided;
4. That I have full power and authority to provide this material
to Future Publishing.
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AUTHOR: Rik Roots LANGUAGE: AMOS Pro VERDICTS An interesting variant of the classic game that is fairly addictive and pretty g«»u«*l fun.
Rik Roots has obviously worked hard on this game, which is challenging and lnterestingr It differs from the classic frogger game in respect of the fact that the frog has food to eat in the form of slugs, spiders and flies. The more food you eat, the more points you get. There is also a bonus system that depends on how many creepy-crawlies your frog gobbles up. You start with a bonus that decreases each time you move, but if you eat a certain amount of food the bonus multiplies.
This is a fairly novel idea, and can add a certain amount of strategy to the gameplay as in order to make points you need to eat as many snacks as possible while keeping your movement to a minimum. In other respects it’s very similar to standard frogger games with floating logs on rivers and cars on roads to avoid. You couldn’t really have a frogger game without them, and I like the way that it can be a real challenge to cross the rivers in this version, where timing is vital, and there are only a few opportunities to get it right. There’s an easy to use level editor included so that if you
finish all the levels, you can make your own.
Bonus. Another thing that I liked is the fact that Rik is obviously positive about his programming. He states in the readme file that he’s working on a I I M I vvtttrrv -H 1 OVER TO YOU Target This is the first game that Andrew Cockayne has completed and it’s incredibly simple. But it’s a good example of where you should start out in programming. Everyone has to start somewhere and Andrew has mastered collision detection, setting up mouse control, some basic graphics and some great sound samples. All you have to do is to hit targets with the mouse cursor. If you miss 50 targets, the game is
over and if you hit 200 you have won.
It’s that simple. When I first played it I thought it was completely impossible, and then I remembered to take the accelerator card out of the Amiga! Then I found that there was very little challenge in the game but, as I say, it’s a good example of where you can start from in programming. I really enjoyed the sound samples Andrew, it shows your sense of humour, and I liked the idea that America are the aggressors. Keep programming, and send in anything else that you come up with.
If you’d like some ideas on how this particular game could be improved, my suggestions would include changing the icons that you have to shoot each time you progress a level. Or how about developing a lives system, where the targets shoot you if they are left on the screen for too long? Also, it’s not very clear how you score points in this game, so how about having an icon that pops up only occasionally that is worth bonus points? It would be great if you could develop the game so that the icons moved about on the screen after they’ve appeared. Just a few ideas. Most of all, though, enjoy the
process! Oh, and don’t worry too much about your spelling, I’m pretty sure that my spelling was awful when I was 14 too.
1 lotll Tarqets: ’ *•* ( Hits.: 1 fatal flis.n 1 AUTHOR: Andrew Cockayne LANGUAGE: Amos Pro VERDICT; A good example of a simple game which makes a great introduction to some of the key principles In games programming.
Tunnel Runner the mazes looking very samey, but I think that’s the point. The bad guys are pretty stupid and are easy to defeat as long as you’re quick, although, this is also acknowledged in the documentation. If Stephen wanted to develop the game he could add different wall textures and bad guys, and make it so that the enemies needed more than one shot in order to be
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* ** * 11 Stephen Hailey has provided us with this fun maze game.
I really like the story, the idea that Tunnel Runners are these
highly respected professionals, and hence the player is
desperate to become one. The idea of the game is presented to
you by a mentor called Delissia, who briefs you on the levels
that you are about to enter.
The user interface is really quite professional looking with options to redefine the controls, turn the music off, enter passwords, etc. The menus can be navigated either with the mouse or keyboard, which I think is a nice touch. The game itself can be pretty confusing, with Interstellar Intrigue This is an interesting multiplayer strategy game. The objective is to be the only player who has fleets and planets remaining. At the beginning of a game, each player has a one planet of their colour, and must attempt to capture neutral fleets (these are white, but turn to a player’s colour when
captured). When a player has some fleets and planets of their own, they can concentrate on capturing or destroying other players’ fleets. The game is turn based and each player gets one turn for each planet that is in their control. The game can only be played using the keyboard, and the options open to a player during a turn are to move, fire a weapon, rotate and end a turn. Planets and fleets are captured by having your fleet pointing to the rear or side of your opponent’s. If you have two fleets pointing directly at each other, there will be no change, and a fleet can be changed to neutral
if there is an equal number of fleets from different sides pointing at it. This all sounds very confusing at first, but you’ll get the hang of it when you play the game. It’s quite a challenging game, and can become quite involved, especially if you play with more than two players. The game is very simple in terms of graphics and sound, but it can be quite With four players, one simple move can start off a whole chain reaction.
These pages are for you! It’s a great place to show other Amiga owners what you’re capable of, and if we really like what you send us, we’ll send you the lovely sum of £50. Nice!
So send your reader games to: Reader Games, Amiga Format, 30 Monmouth Street, Bath BA1 2BW.
AUTHOR: Roger Buckley LANGUAGE: AMOS VERDICT. A game that demands some thought. Challenging If you are playing against the right people.
SEND US YOUR READER GAMES compelling. Get a couple of mates over and give it a bash.
Paul Cavanagh Since Christmas has been cancelled this year the only presents you' are those that can be found in the Public Domain so read on Sid4Amiga 3.16r2 be getting Sgrab 1.11 f r j •SfSc Hotkey r tctH St eT lP-|* Amga. Mam Time Lok*V Screen* Window* lr*' & I I ft | r | «• | m- | z. |mm] SonjSNect III ' *r~fri -» v - 1
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Snapshotting with Sgrab.
The nostalgia t.*f 8-bit sound synthesis with Sid*Aniiga.
One of the things that put the Commodore 64 head and shoulders above its 8-bit competitors was its fantastic sound synthesis. While the Spectrum could only make feeble beeps, the C64’s SID (Sound Interface Device) featured three voices with configurable waveforms, envelopes and filters.
Creating music with the SID was an art form. Composers such as Rob Hubbard and Martin Galway achieved legendary status writing soundtracks for games of the day, tracks that compared favourably with “real” music.
Today’s nostalgia craze for anything 8-bit, means that you can listen to C64 music with an emulator. But it seems rather excessive to emulate the entire hardware of a C64, just to listen to some tunes.
Sid4Amiga provides a more elegant solution.
At a simple level Sid4Amiga is a player for SID tracks, similar to the hordes of SoundTracker players available for the Amiga. However, SID tracks are not just musical data, they contain the programs that do the actual playing. Hence, Sid4Amiga emulates not just the SID chip, but a 6510 CPU and the CIA timer chips as well. This is necessary to reproduce anything close to the original sound, but it requires a lot of processor power to do so. Luckily, a PPC (WarpOS) version of the player is available.
Sid4Amiga has two main components, the layer itself and a separate GUI. The player itself can only be called from a shell and can output tracks to AHI or to a WAV sample. The GUI, which requires MUI, provides a more comfortable environment for your listening pleasure. It has the usual CD-like controls for playing songs, easy configuring of preferences and the creation of songlists. The only annoying thing about the GUI is that it is not real-time, that is, the effects lag noticeably behind the causes when twiddling with the controls.
The most crucial aspect of a program like this is how good it sounds. Thankfully, the answer is damn impressive. My memory is not so good that I can remember exactly what these tracks sounded like on the original machine, but I’m sure Sid4Amiga comes fairly close. You have to play around with the settings to get the best quality: set the output quality to DAT (the highest), turn on stereo sound with surround panning, enable filter emulation, and so on. Of course, the higher fidelity the sound generation the more CPU power required. And a 16-bit soundcard and some beefy speakers are a definite
The package comes with some soundtracks for you to try out, but I felt the ultimate test would be one of my faves, the theme from Firebird's Arcade Classics, so I had a trawl of the web (have a look at http: homefreeuk.net wazzaw HVSC7). This Rob Hubbard number is a hard rock classic with a wonderfully dirty guitar sound. I wasn’t disappointed. A tear almost came to my eye as I sat back listening to my Amiga belching out those gloriously fuzzy power chords.
I guess this is package for those that remember those halcyon 8-bit days. Everybody else will probably say, what is that awful noise?
But, hey, that’s their loss.
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take Sgrab for granted so much that I was surprised by all the
features in this latest version. I’m sure the old one that I
was using previously didn’t even have a GUI. But since I have
never actually read the manual, I couldn’t swear on it. I
simply had it tied to a hotkey with MCP and it always worked
well enough for me.
You see, the reason that Sgrab gets used so much has nothing do with its interface. Its simply because it copes the best with all the varieties of different Amiga screenmodes. Native, CyberGraphX or Picasso96, single- or double-buffered - it matters not. If it’s a proper OS screen, Sgrab can snap it.
Sgrab can function as a commodity. Hit the configured hotkey combination and up pops the GUI. This displays a list of all screens and windows currently open on your system. Simply click the screen or window you wish to snap, select the output file and click the grab button. The GUI itself will disappear during grabbing. You can elect to mark out an area of the chosen screen to grab. Images can be saved as an IFF, JPEG or any V45-supported writeable datatype format or can be pasted to the system clipboard. All these operations are accessible from the shell and the program also features an Arexx
Sgrab is an accomplished piece of programming. My only criticism is that when grabbing windows it should first activate the selected window and bring it to the front of the screen.
Should you ever work on a computer magazine, you’ll quickly realize that one essential tool is a screen grabber. I reached the conclusion very early in my career as an Amiga journalist that the best grabber for the Amiga was Sgrab.
BY: Stephan Rupprecht WARE: Giftware FROM AMINET: util wb Sarab.lha SIZE: 46K PD SELECT ¦¦ SpeedBarMCCVl.1 OpenURL BY: Simone Tellini WARE: Freeware FROM AMINET. JVK SIZE: 59K REQUIRES: MUI used to select the desired menu and Return to pull it down. Cursor up and down are used to select an item from that menu, and Return to choose it. For users like me who prefer to use the keyboard as much as possible it is a real god-send.
This new release of MagicMenu is a beta and as such hasn’t made it to the Aminet yet; it’s available only from the author’s web page. Improvements on the previous version are largely to increase stability.
One neat new feature, which looks great but is probably of limited usefulness, is translucent menus.
The menu background colour can be made partly transparent so that the area over which the menu pops up is visible through the menu. This only works on high-colour or true-colours screens, however.
I’ve been using MagicMenu for ages and I would find it hard to live without it, if only for the keyboard activation of menus. It is one of those commodities whose functionality, if the OS3.5 team had had more time, would have been an invaluable addition to the new OS release.
Continued overleaf 4 BY: Martin Korndorfer, Olaf Barthel and Mario Cattaneo WARE: Giftware FROM: http7 fsinfo.cs.uni-sb.de ~cattaneo maqi ;menu SIZE: 210K BY: Ttoels Walsted Hansen WARE: Freeware FROM AMIIVET comm svs OpenURL3Q.lha SIZE: 88K REQUIRES: MUI The Amiga has a huge array of different Internet software and, luckily, through the magic of Arexx these can be made to integrate with each other. But typically, each package needs to be configured differently and you may even have to write your own Arexx scripts to get them to talk to each other. OpenURL is a suite of programs to make life
OpenURL allows you to select and configure default packages to launch when following different URL types. For example, I use YAM for email and Voyager for browsing, so when I click a mailto: link in V, I want it to send a message to YAM to open a new mail with the specified address. Conversely, if I’m reading a mail in YAM with an http: or ftp: link, when I double-click this link I want the corresponding site to opened in Voyager. This is no problem with OpenURL The OpenURL preferences editor allows you to select your preferred browser and mail applications.
Support for all the main packages - such as V, Ibrowse, Aweb, Microdot and YAM - is provided and can used straight from the box. For any other software you just have to tell it how to find the executable, the name of its Arexx port and how to send the commands.
Next you have to set up the Internet packages themselves, that is, if they do not already directly support the openurl.library. It is just a question of telling them to run the OpenURL shell command with the necessary arguments.
OpenURL can make your Internet environment a more fluid to place to live. It cuts down on your workload by providing a common interface which can be shared and that you only have to learn once.
It’ll be even more useful when more packages support it directly; many Vapor products already do.
Documentation for building OpenURL support into your own application is shipped with the archive.
OpenURL is a neat concept. Quite why nobody thought of it before is beyond me.
When Commodore released OS3.0, one of the features they added was ‘NewLook Menus’: gone were the horrible black menus of the previous release and in were nice, crisp, white ones. But while two-colour menus are fine for low depth screens, when you have more colours to play with they are just a tad boring. Flere MagicMenu comes to the rescue.
MagicMenu allows you to take complete control over how the pull-down menus appear on your Amiga. It performs this feat in a not entirely system-legal manner, but MagicMenu has proved itself very stable over the last few years. With MagicMenu you can change the pens used to render menus, give menus a XEN-like 3D effect and add drop shadows. It also allows pop-up menus.
Normally, holding down the right button somewhere on the screen will just reveal the active window’s menu titles in the screen’s title bar. A menu can be pulled down by positioning the pointer over the desired title. With pop-up menus, right- clicking outside of the menu bar will pop up a menu containing the menu titles at that position . This saves you all the effort of moving the pointer up to the top of the screen.
Another useful feature is that menus can be operated simply with user-definable keyboard shortcuts. With the default settings, menus can be activated by pressing the right Alt and Amiga keys together. The left and right cursors keys can then be MU I, the Magic User Interface, may have its faults, but it is popular for good reason. Not only do interfaces built with MUI look great, but the range of plug-in extra gadgets for it means it’s immensely powerful.
This new MUI class, the SpeedBar gadget, allows you to add configurable button strips to your applications. If you don’t already know what I mean, then take a look at the navigation buttons in Voyager3.
The user can choose how the buttons look, whether they have images or text or both, whether they have borders and whether an individual button becomes highlighted when the mouse pointer is positioned over it.
If you have already downloaded the V3 pre-release than you will already have this class installed on your system. However, what s new here is all the necessary documentation and compiler stuff to enable you to include SpeedBar strips in your own programs. There’s also a quick but rather ugly demo to show off its capabilities.
Magic Menu 2.29 beta PD SELECT RAWBInfb 1.3 PTOE Demo A K rj lnfo2 t Cmtrcn*9*IM«l BeMronenkonflg H iH*|a»*aai 4 I3 9 AijnVKfUe' Kovitonlr ion* I- f74 lonanruiu.
KrtttaHrtruMur 1140(2*) |K*x distil r i n«vi jr f ri Information i»ot8|Ht lani.iarunf »*n*rft«n II* in II* ll * 5] tot* 1 .lonMerung fclonWtrung' |f.WO fin - ir the first 10 elements. Selecting any other element does not tell you that you must buy the full version, it either displays empty tables or error messages. The search function doesn’t work nor does the help and there is no documentation to speak of, either.
Such sloppily produced software will not encourage users to buy the full version, so the author is really doing himself a disservice. Give this a miss and stick to the paper tables.
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byte* (1.219.47B block*) 112 byte* read« wrlteable 1 !avc
Cancel =- BY: Stephan Rupprecht WARE: Freeware FROM AMINET:
util sys RAWBInfo.lha SIZE: 16K REQUIRES: OS3.5 Save
migaOS3.5 has barely hit the streets and there is already
software which takes advantages of its new features being
uploaded to the Aminet. One such is RAWBInfo.
This program replaces the usual WB3.5 icon information requester with a better-looking and more useable Reaction-based one. It’s not a hack, however. The workbench.library has included a function to open the info requester from any program since version 3.0. This function can be patched in a perfectly legal manner just like any other library function.
The RAWBInfo requester has features reminiscent of the old Swazlnfo program and makes good use of drag and drop. Drop an icon on the Tool Types section of the requester and the Tool Types from that icon will be copied; drop one on the Default Tool and that will be copied; drop an icon elsewhere in the window and a new requester will be opened giving details on that object.
RAWBInfo gives a boost to a perhaps overlooked aspect of the OS3.5 desktop. Hopefully, this program is just the beginning of a flood of new software development for the Amiga, sparked off by the release of the new OS update.
m im a I VB3 S.Ut.liti * MuftiV to-' V Read V Write V Archive ids all over world, when persuading their parents to buy them a computer, always play up its educational potential. “Yeah, it’ll help me with my homework”, they say. Well, this application, PTOE, might have been of some use to chemistry students, but it’s been so poorly implemented that I doubt it PTOE stands for Period Table of Elements. It is meant to be an interactive version of one of those dry and dusty chemical data books. It presents you with a graphical version of the Periodic Table on screen. You can then select any of
the elements and pop up windows giving information on who discovered the element and when, its atomic mass, isotopes, atomic and ionic radii, melting and boiling points, electron shells, and so on.
This is potentially useful program, at least for reference purposes, but the interface is badly designed and it contains far too many bugs, occasionally throwing up a fatal run-time error. PTOE is shareware; this demo version’s database only has entries for We want information, information... Icon mfo improved for WB3.5 with RAWBInfo.
Abeat 1.7 r|2*-0«7-**472 r | ¦ " tf V *t ha* wi»' ¦;IP~ ;jJ [**wj | iM | (N. R, l*| j W«t X*M»ary j | H h, "| | | ( mt.vMU 'J | | ZZ I II j | Q*Uwi watches 474 beatnik mission dow. Tpnm Ui
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Unknown co**«n» I? Rragntf rlchtrd. I* t? Progr*** rlch*ro rx ’option* r**uit*i *ddr*** nttnf ’ c j lie , **y r**ui ’ ill* 17 Progr** rieh*rd rx "option ro»ult*j *ddros* ADEPT 'trflTnhl'j **y rtiuM' Hi* i Progr*** rU.h»rd ixtiMzon* -t**t ¦tiflT ¦Son JC* 29 I IU « iff* Lon*I Hon Oct 29 12 I* Si Iff* 17 Progr**: rlchsrd rx ’option* r**ull*j *ddr*s» ADEPT 'TIME'; *y r**ult* 11 • if 17 Progr ** rlchtrd* rx ’option* r**ull*, *ddr*ce ADEPT 'GHTUHt"; e*y r»»ull’ 11 • i f l7.Progra*» rieh rd The latest Internet fad is decimalised time. Join in with Abeat.
Rrz Those Swiss chaps have some funny ideas: cuckoo clocks, yodelling and now Internet Time - or Swatch Beat Time.
Beat Time is a new, decimalised, global time system. The current time in Beats is the same all over the world. The rationale is that it makes it easier for people in different conventional time zones to synchronise activities. You don’t need to know what the local time is for a friend or colleague to arrange a virtual meeting: Beat Time is Beat Time.
The day is divided into 1,000 beats and the meridian for measuring Beat Time is Biel, Switzerland (funnily enough, the home town of Swatch). Beat Time starts at @000 in what we would call midnight Central European Time. By a process of arithmetic, a single Beat works out at about 1 minute 26 seconds.
Now this may all sound rather alien, contrived even - but that’s the whole point. It forces you to think about time in a completely different manner.
Whether it will ever catch on is another matter.
Europe managed to resist Napoleon’s attempts to decimalise time; can we withstand Swatch’s?
Abeat is a program for Amiga owners who do not wish to get left behind in this temporal revolution. It is a simple clock utility which will calculate and display the current time in Beats and display it on a window on your Workbench screen. It has loads of options including, for all us Luddites, the ability to display local time and GMT and even has an alarm clock.
One problem with the Amiga is that is has no built-in facilities for coping with Daylight Savings Time, but various ingenious Amiga users have devised programs to work around this shortcoming. Abeat can use the facilities of many of these
- in fact it is crucial that Abeat knows the local time and zone
to be able to work out what the current Beat Time is. By
comparing the value that Abeat displays on my machine and the
Beat Time on Swatch’s home page, it would seem that it does
work. However, it doesn’t know the difference between GMT and
local time. At the time of writing we are still in British
Summer Time, but Abeat fails to take account of the difference.
Every other program on my system, the ones that care about what
time it is anyway, can work out GMT correctly.
Apart from this one blip, Abeat does its job adequately. Whether it’ll ever be anything more than a novelty remains to be seen.
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In*: REVIEW etConnect Active's new net suite falls just short of a Gold rating, but is well worth your money anyway. Why? Read on... Voyaqtir 3.0.26 (10.10.99) 3"l995-99 Oliver Wagner, All Rights Reserved r ] LTJ Voyctqet * Attive Technologic* r I [2] Voyager • About 00® 3 qa I locitioiv |http: vww active-net colik A great bit of news this week (as I write this) is the fact that Gti in Germany, probably the largest distributor of Amiga CD-ROMs in the world, has stated that it will take quantities of titles that fccc*ic little ittcntion in Europe and distribute them here on a commission
basis. This means that programs like CrossDOS, CrossMAC, Envoy and the Asimware titles that aren't currently carried by any of the advertisers in Amiga Format can be stocked by them, or at least offered. Part of the problem arises because of the fact that many of the aforementioned titles are quite narrow in their scope and thus too specialised for many dealers to take in quantity. However, now that GTI have decided to offer these products wider distribution it should mean that it will be less difficult for your local dealer, or favourite mail order house, to carry them in their adverts and
thus for you to buy them.
Hopefully this will mean that we should get a better influx of products next issue than we’ve had this, but in any case, those of you with a hankering for Windows95 filenames on PCO;, of the ability to read Mac disks, network your machine or convert and read Cds should no longer have an excuse for not doing these things on your Amiga... Ben Vost £ loc.tiom ADOUt: Aminet elcome To Active Technoloaies Rmig» Wo-b flmig OrgJ Ykhoo Th? RcgirUr | OH LIU E ORDER Tom oaliof axdn Idcodr fe H&V '-M' G- k tva Silra Csttows About Active Our current r Professional products.
(town*) 42 Latest Ne 253522 NetCc bebac pre-o: this di
• st. 1.1 I Rf.dy, Demo S tn ZdOOSBSl Uso Grnys Othti Links 111
Goto http. As one of Ben’s email taglines proclaims, “an
Amiga on the Internet is like a fish in water”. This is a
truism and is due partly to the Amiga’s efficient operating
system and partly to the wealth of great software available for
the machine. Of all the developer’s of Internet applications
Internet Explorer? Netscape? I wouldn't give them house room.
Give me Voyager any day.
Genesis comes with a no the novice internet user doesn't have to bother fiddling with all the options and can get online without a fuss for the Amiga, the name that stands out is Vapor. For several years Active Technologies have been bundling an integrated suite of Vapor programs under the NetConnect name. The latest version, NetConnect3, 42 NctConnect3 Richard Drummond gets netted with this Internet suite from Active Technologies.
INSTALLATION 46 The *MON Family I expect most NetConnect3 owners will be upgrading from NetConnect2.
Installation poses a problem, however, since you cannot simply update your existing installation: NetConnect3 makes a new directory for itself. The reason for this is simplicity and it does save many potential headaches, but it means more work. You can import your old Voyager; MicroDot and AmlRC bookmarks and address books, but you cannot import any of the settings.
Everything, right down to Genesis itself, will have to be re-configured.
Simon Goodwin gets to grips with all the switches in all the colours from Eyetech.
Slow drive, or slow filing system?
Richard Drummond puts a replacement for FFS to the test.
Contains improved versions of old favourites and three completely new packages.
GENESIS A TCP IP stack forms the backbone of any computer’s communication with the Internet. It is the conduit through which information flows between your machine and the rest of the world. The stack provided in NetConnect3 is AmiTCP.
Originally, this package had a reputation for being difficult to set up, but this is no longer true. With NetConnect2, Active introduced Genesis - a flexible MUI-based interface for using and configuring the AmiTCP stack. The novice to the Internet doesn’t want to have to bother playing about with the bewildering array of options that Genesis provides, so the package is also supplied with a wizard to set it up for you. The Genesis Wizard can get you online quickly and without fuss in less than a dozen mouse-clicks.
Genesis has many advanced features.
It’s multi-user capability allows the creation of separate password-protected accounts over which the root user has control, including the times at which they are allowed to connect. The head of the house-hold can curtail the children’s surfing activities and stop them running up a peak- What's New A luting of ill the new Amyj W-W DtxKtoiy link. ,nd news items added in the list 30 days.
O pi® 3f u«»ion. Ihttp ww cucug.org amina'y htmi Voyager V3 Prerelease
10. 26 (101099) Ncvretnoups Aomh.Iik. Mwzints N w. Arct.rws 1 1
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mit) Iftfo Ly o, j T ch Questions FW.SW Software
Amrte.--Arhtvf FiltCjlltcV-w The Regi»*er Dsnew.
Y. hoo
Y. Koo GETTING ONLINE IN SIX EASY STEPS Setting up your Internet
connection is painless with the Genesis Wizard.
(Bock Next) | GENESiS Wizard 7-' 'Tv Michael Neuweiler Active Technol |S Ejltjf] Choose the protocol that will be used (most, if not all service providers reaulre a "ppp" connection): Ol PPP 1 Does your provider require a logn acrgrt ?
01 no, go online immediately (PAP CHAP) J Back | Next) j | Abort "”|
- ¦ -----mi . m ™ -,-ax j- q | GENESiS Wizard ® 1997-99 by
Michael Neuweiler « Active Tethnol j g 1 E31
s. = AJ
- »» 1 •1 '¦ 1 '* Abort | | q GENESIS Wizard 81997-99 bv Michael
Neuweiler a Active Technol | S | ED 1 Please enter the logn
name chosen to connect to your Internet Service Provider
riogmnamw sometimes referr ed to as the "user-id") tdrummond |
, Enter your password r«edea to connect to your Internet
Service Provider: A t ij : 1* 1 11 Enter trie phone rummer
of your provider (684m6oSiT2"
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• n t**word‘ M STEP 4 STEP1. Select the device driver and unit
number for the serial port that your modem is connected to and
your modem type. Typically the serial port will be the built-in
Amiga one and you simply accept the default serial.device, but
if you have an add-on serial card, such as the lOBlix, you
should consult the manual to find out the driver name.
STEP2: Select the initialisation and dial commands for your modem. If your modem is one of the STEP 5 supported devices, these will already be set correctly and you can just accept the default settings.
STEP3: Enter your account ID, password and the phone number of your ISP. You will get these details from your provider when you sign up for an account.
STEP4: Choose the protocol to connect to your STEP 6 account Most ISPs these days use the PPP protocol and do not require a login script for modem connections, so you can accept the defaults here, too STEP 5; You are ready to try to connect. Hit the dial button and the Wizard will dial up your ISP and work out the rest of the details it needs automatically.
STEP 6r There is no step 6. You are done.
Rate phone bill, for instance. Genesis's cost reporting section keeps track of who was online when and can automatically calculate their share of the phone charges.
It doesn’t stop there. Genesis supports multiple interfaces. That is, you can be connected to several networks at the same time. One interface might be through your modem to your Internet provider, another might be an Ethernet link to other computers in your house. The Genesis Wizard can set up a Ethernet link just as readily as a modem or ISDN adaptor and the documentation contains a detailed section on how to create your own LAN.
Genesis also allows you to hook up to the Internet via a SOCKS server, that is, share a local machine’s Internet connection.
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]| Ol «pecify I Cancel If you don't like the settings that bloke with the wand gave you, they can be easily changed with GenesisPrefs.
CONTACT MANAGER If Genesis is the backbone of NetConnect3, then Contact Manager is its heart. It is not only a powerful address book for email addresses, websites, FTP sites, IRC and telnet servers, but is also the launching pad for the other components of the NetConnect suite.
Integration is the key to Contact Manager. It directly supports Genesis' multi-user capability: each account gets a separate database. And it knows how to communicate with the vast majority of Amiga Internet and communications software, not just Vapor products. Select a friend from the list of users, pop up a menu and you can launch your chosen email package and compose a new mail to them, fire up your browser to view their website, send then a fax or dial their phone number (with the built-in dialer).
Several of the Vapor packages - m TP, Voyager3 and MicroDot-ll in particular - take this integration further by internalising Contact Manager. This means they directly use the relevant database. For other packages, Contact Manger can be made to automatically update its database by importing an external address book or hotlist whenever changes are made to it.
Configuration of Contact Manger can be tricky. The version that is shipped with NetConnect3 is set up to use the main Vapor applications, but several key Arexx scripts are missing. It’s probably a good idea when you get online to download the latest version of Contact Manager from Vapor’s website and install it over the top of your existing one.
VOYAGER 3 The core of your Internet activity will probably be conducted with a web browser and NetConnectSs browser is Voyager 3.
This package has been a long time coming and is still only a pre-release version, but, boy, is it nice.
The new feature that Amiga owners have been clamouring for is JavaScript, the scripting language currently in vogue for jazzing up web pages. As this is becoming more and more prevalent on the web, the previous, JavaScript-less Voyager was becoming a bit restrictive. The JavaScript implementation in Voyager is not yet perfect, this is a pre-release after all, but this is at the top of the to-do list for the next update. Currently, it tends to spew out a lot of JavaScript errors when browsing.
However, if you turn off the error-reporting function in the preferences, it copes with Continued overleaf 4 the vast majority of pages that use JavaScript and a lot better than iBrowse2t for that matter.
Voyager3 has improved plug-in support and ships with a Shockwave player for flash movies. Amiga hardware is not really up to the task, but the player does cope well providing you have a fast processor and graphics card. A PPC version of the player is supplied for owners of dual processor machines, but is not noticeably faster than the 060 version.
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0K, 1 Vviw Another aspect that has had a lot of work is Voyager's HTML layout engine. The result is that more pages than before look how the author’s intended them to look and that table-layout is much, much faster.
Previously unsupported features like coloured links are now handled correctly.
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(3 ss 0 as QO Pr v 1+9 Xt R« y F« fewO* Move Don't be fooled by its pedestrian interface, MicroDot is a capable news and email client.
The interface to Voyager is now much improved, too. There’s the new navigation buttons, the cute but not very practical tear-off strips; the pull-down menus and the preferences sections have been re-ordered more sensibly. Also new is a cookie browser, which can be used to view TEETHIIUG TROUBLES The NetConnect3 was rushed through for releases and this, alas, shows in some areas. Voyagvr3 and MetalWeb are still pre-release versions, the otherwise excellent and detailed documentation is incomplete and there are a few bugs. People have been reporting difficulties getting Voyager3 to work at all,
not something I encountered. Some of the MUI classes are new and still not entirely bug-free.
None of these problems are insurmountable but do detract from the excellent production quality of this CD. If you are having trouble with any of the packages in NetConnect3, the best answer is to download the latest version from Vapor’s website and install it over the top. Also check that your MUI custom classes are up-to-date. These can also be retrieved from the Vapor site or from the Aminet.
Move over AmFTP. Your time is up. Make way for the all new mFTP-ll.
So on. It doesn’t support remote filters to avoid you wasting your online time downloading spam nor does it have a news killfile, but there is a mail download manager with which you can manually check your email box and delete anything you don’t wish to download.
MicroDot is a very capable package, but I still prefer using YAM for mail.
However, MicroDot does score over YAM in several areas. The former’s interface is not so well designed and is noticeably slower than YAM’S, but MicroDots threading of mails is a big plus and the combination of mail and news in one package makes sense.
And remove the settings that some websites store locally on your machine, and a password manager.
Voyager now handles local files and directories better, supporting drag and drop from the Workbench. Offline browsing is easier with an offline mode where the browser will always fetch pages from the Cache instead of querying a remote server.
Few would now doubt that Voyager 3 is the king of Amiga browsers and it keeps getting better with each update.
MICRODOT-II MicroDot-ll is the combined email and news client. It directly supports Genesis’s multi-user accounts, so you never need to worry about other members of the family getting access to your mail. Each account has an individual address book courtesy of Contact Manager Before you do anything, you’ll need to configure your account. You need to fill in your email address, your real name and the MFTP-II The FTP client in NetConnect was AmFTP.
This was showing its ages and has been retired to be replaced by a new package, mFTP-ll. This, it must be said, is a vast improvement.
On loading mFTP-ll you are presented with a hotlist of currently defined FTP sites.
This is either a private list or mFTP-ll can directly use Contact Manager. New sites can be added and configured with a powerful array of options. Like AmFTP; mFTP-ll has a special ADT mode for Aminet sites, which automatically shows recently uploaded files and can perform searches.
Unlike AmFTP; though, a great feature of mFTP-ll is its asynchronous operation. You can connect to as many sites as you wish, simultaneously, even different directories on the same site. This means you can transfer files between FTP sites without having to store them temporarily on your machine first.
The interface to vnv ger has been greatly improved with new navigation buttons and the cute, but not very practical, tear-off strips When you connect to an FTP site, you are presented with the contents of the current directory in a list window. This has browser-like navigation buttons along the top and the list can be sorted by name, size, date or (for Aminet sites) directory.
Dual-list windows are also possible, showing a local directory on your hard drive as well as the FTP site. Alternatively, a local directory can be displayed in its own window. Either option means that transfer between the two is simply a matter of drag and drop. Files can be viewed with an appropriate viewing according to their MIME type using MIMEPrefs’s settings.
UPDATES Vapor are incredibly prolific when it comes to updating their software, so you’ll want to get new versions of the individual packages as and when they come out. You will be automatically notified when new releases are ready when you go online and you will be given the option to fetch them there and then.
Previously, Vapor produced two versions of each package: a shareware version and a NetConnect version. The NetConnect keyfile wouldn’t work with the shareware version, so NetConnect users had to wait for their own update, which generally appeared much later. This is no longer the case, and NetConnect3 users can easily download the latest version from Vapor’s website, happy in the knowledge that their keyfile unlocks the full features of each program.
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AmChat refused to connect for me at all. It does look pretty,
AMIRC AmIRC is the best known and mostly widely used of Amiga IRC clients and rightly so.
IRC, Internet Relay Chat, is a system where users jacked into the net can communicate in real-time in special forums or channels. You can send messages publicly to everyone on the same channel or privately and exchange files. IRC has evolved its own culture and language and so can be a bit bewildering to the newcomer, but once you learn the customs and which IRC servers to avoid, it can be lots of fun.
The latest version, AmIRC 3.0, is not hugely different from the previous release.
The GUI has been given a facelift in the new Vapor style, but otherwise looks familiar in design and features. It still has the powerful plug-in system for customisation, the easy-to-use multi-window GUI.
METALWEB Another brand new package in NetConnect3 is MetalWEB 4, a graphical web authoring tool. This is an update from the previous version 3, which was buggy and difficult to use. Thankfully, the program has been completely redesigned.
MetalWEB has a two-window approach. The HTML source code is displayed in one window, the laid out page in another. You can add HTML objects by selecting the relevant tool bar button and edit their styles in pop up windows. You can also directly modify the source code. It handles all the major HTML elements, such as images, tables, frames, forms and imagemaps. The program makes heavy use of context-sensitive pop-up menus to allow the simple arrangement of your page.
MetalWEB claims that it can be used with no HTML knowledge. To some degree this is true, but to get the best out of the package some grasp of the language is necessary. While die-hard HTML users might claim that all you need to create a web page is a text editor, the advantage of MetalWEB is that you can quickly see how the changes to a page take place. You no longer have to edit the source, save it and then load it into a browser. The HTML that MetalWEB generates is a lot less efficient than what you would create by hand, but its a great tool for initially putting together a site; once you’ve
got the overall look you want, the HTML code can then be tweaked by hand.
AMCHAT AmChat is an instant messaging client which uses Mirabilis’s ICQ system. There are already several unofficial ICQ clients for the Amiga, all of dubious legality, but since its such a handy service most Amiga users are content to ignore this and just get on with using them.
AmChat is the best-looking of all the Amiga ICQ-alikes, boasting a pretty and well-laid out interface with pop-up menus. It is definitely a lot easier to use and less- cluttered than, for instance, StrlCQ. You wfth Aminetalk " cannot register a new ICQ account with AmChat, however, so if you don’t already have one then you’ll have to download StrlCQ or use a Mac or PC to do so. It also lacks many of StrlCQ more advanced features like paging.
I could not get AmChat to work at all. I filled in my UIN details and selected an ICQ server, but the program stubbornly refuses to connect. As yet, there is no documentation for the package and no support page on Vapor’s website. It is yet early days in AmChats lifetime, so I’m sure its shortcomings will be addressed in the next release.
ARID THERE'S MORE The other two packages in NetConnect3 will be used less, if at all, by the average Internet user. Netlnfo-ll provides wanted to give this an AF Gold as it's a fantastic collection of software that will serve just about all your Internet needs but it doesn't feel complete mm ' ¦ g | AWCMAT.l* Owner Information )pdatu RichD y (richar urumn ana u-net com i Incbara.orummond® luturenet.co uk Last [Drummond" Nick RichD Not required information on Internet hosts, whether web or FTP servers or whatever. You can trace the route to a host and it will report the details of each node
between you and it and how long each hop takes. It can also report all the services that a host provides and finger users to show who is logged in and where. Netlnfo-ll has a much prettier interface than its previous incarnation, but doesn’t have the full range of features.
Am Telnet provides a remote terminal to some host via the telnet protocol. This service is not generally needed much these days, except for maybe MUD, but it’s a handy piece of software to have around when things go wrong. For example, you can telnet into your email server, issue mail commands directly and directly read the responses. If your email client is failing to connect, such a method will give you a greater insight into what the problem is.
I really wanted to give NetConnect3 an AFGold medal award. It is a fantastic collection of software that will serve just about all your Internet needs. The multiuser capability and the tight integration of all the packages adds even more value to the whole. Voyager 3, m FTP-11 and MetalWEB are simply the best software in their respective categories. Contact Manager s unique, well-designed and immensely practical. However, NC3 falls short of perfection. The superlative Vapor production values have been allowed to slide and some bugs and mistakes to creep in. This is not so damning as it might
have been, since the NetConnect3 user can get the latest updates from Vapor when they become available. But as it stands, NetConnect3 doesn’t feel complete.
Nevertheless, NetConnect3 is still a collection of some of the best Amiga Internet software around at an incredibly attractive price. If you are thinking of buying yourself an early Christmas present, then this should be it.
Pros and Cons G Multiuser capability and good integration off packages n Great value for money + Easy to use for the novice, powerful for a master D Rushed production means a few bugs have yet to be fixed OVERALL VERDICT: A collection of the best Internet software for any computer platform, SUPPLIER: Active Technologies AVAILABLE FROM: Eyetech 01642 713185 PRICE: £49.95 REQUIREMENTS: Min WB3.0, 68020. 3MB RAM, ECS.
Richard Drummond O family rhnrc ] mm C nfQrh We sift a bewildering variety of monitor and key switchers from Eyetech The Kmon, Smon, Bmon, Cmon and Xmon are switch units for people who want to use several video outputs on a single monitor. Keyboard proliferation is also addressed, so you can switch one PC keyboard between your Amiga and Windows or Linux at the same time.
EZ-Switch suits an v keyboard or adaptor that can send an F10 code to the Amiga CIA; it works whatever the main Amiga processor is doing This makes good sense if you own a true multi-sync monitor, capable of handling any scan rate, and wish to put all your displays on that. If you’ve got a good monitor on a PC or Mac, and a scan-doubler or flicker-fixer to boost the Amiga’s TV output to monitor rates, Xmon lets you share that monitor between both machines.
You might own a graphics card without an internal monitor switch, and want easy access to that as well as Amiga native graphics. It might be a phase 5 or Ateo card, a vintage GVP Spectrum, or a second computer: another Amiga, CD32, PC or ISA card accessed through a Zorro bridgeboard, for example.
Eyetech vowed to integrate switching better with the Amiga than passive switch boxes and signal-degrading adaptors. They made Xmon, a switcher to select between two analogue video signals at any scan rate the computers can make and the monitor can handle, Kmon, a 5-pin DIN keyboard diverter, and a dozen other cables and controllers to tie things together neatly.
KEY CHOICES Eyetech’s greatest innovation are EZ-Switches, for Amiga models from A600 onwards. These control monitor switching by snooping for keyboard signals. The ideal arrangement uses the unassigned blank key next to Return on International Amiga keyboards. This key is only needed for obscure languages, and otherwise pressing it has no effect.
EZ-Switch sits on top of the CIA chip and monitors the signals from the Amiga keyboard control microprocessor, or add-on adaptors that plug in upstream.
When they spot the control signal - the blank key, or F10, selected by a jumper - they toggle the state of a two-wire control output to Xmon.
EZ-Switch suits any keyboard or PC adaptor that can send an F10 code to the Amiga CIA, including those from MicroniK and RBM. It works whatever the main Amiga processor is doing.
MANUAL SHIFT The manual alternative is a toggle switch and light mounted on a plastic front panel for a
5. 25” CD-ROM drive bay. This switch controls Xmon regardless of
your keyboard arrangements, deriving power from a through-port
hard drive DC connector.
The manual switch can also toggle a keyboard at the same time as the monitor, using the last pair of pins on the Xmon box XMON VARIATIONS The first and last letters indicate the intended application and connections for a particular Xmon switcher. These are the prices for versions with a manual switch panel: i £39.95 Bmon F £44.95 Bmon V B Mon A Cmon F Smon F £49.95 Cmon V Cmon A Smon V Smon A EZ-Switch costs £29.95 alone, or £19.95 as a replacement for the switch panel when you buy an Xmon at the same time. An extra £10 gets you EZ-Key-Sw A, which adds an A4000T keyboard nput and feeds data
into the CIA, as well as snooping for F10 or the blank key for Xmon. As a neat side-effect, the original keyboard remains usable at the same time as the A4000 one, convenient for educators and comedy-writing teams.
A further £5 buys a trailing toggle switch, that reconfigures EZ-Key between F10 and the blank key at any time. Thus users with no blank key can momentarily get a raw F10 through to a PC or Amiga program that needs F10 for its own purposes, without inadvertent video switching. It’s up to you to find a hole in which to mount this switch.
Three suffix letters indicate the type of Amiga video input. F stands for internal flicker-fixer. Bmon F is the cheapest option, as one of the cables comes with the BlizzardVision or CyberVision PPC. You get the Xmon unit, front panel switch, and a lead to a OCE internal fhcker-fixer or scan-doubler, currently championed by Eyetech and Power.
Die V models come with a male 15-way SVGA high-density D lead, matching external flicker-fixers, or hybrids that fit on the Lisa chip and the 23-way Amiga video output You could also use this with the output from the A3000’s integrated flicker-fixer.
The A suffix indicates a standard 23-way female Amiga D connector, requiring a true multisync monitor like a Microvitec or Commodore 1960 to enable all the Amiga modes as well as graphics card ones.
To control Kmon. This suits Siamese Amiga PC set-ups, when the panel switch is your only option; EZ-Switch snooping could not detect the keypress to switch back, once the input stream was diverted to the IBM... Kmon has a 5 pin DIN keyboard input socket you screw to the back of a tower, Pros and Cons | Pros and Cons and a 5-pin DIN output plug for the other computer, typically a PC or an A2000. A second keyboard output I DC header can go to another DIN plug, or the Elbox A1200 adaptor. A flying lead forwards the switching signal from Xmon.
VIDEO SWITCHES Xmon is the generic name for Eyetech’s video switch box. This has a 15-pin high-density SVGA monitor output on the back and two sets of 10 video input pins on the other side. Between these, two pairs of pins carry control signals in and optionally out to Kmon.
The analogue colour and digital sync signals are switched by three telecom relays. There’s a slight blink, depending on your monitor, similar to NTSC PAL switching when you press Space at Commodore’s early startup menu. The only other components inside the plastic box, which resembles a serial port adaptor, are a couple of resistors and a red light next to the SVGA port, which goes out when the Amiga native input is active.
Eyetech fit Xmon on a custom panel on their towers, which obscures the light, and in a card bracket with the light protruding through a D-type cutout next to the SVGA socket. They also offer the box as a loose item, though you’ll want to fix it somehow to protect the push-fit input connectors.
BMOIUIC POSSESSION Bmon is the configuration custom-made for BlizzardVision and CyberVision PPC. It uses the 10-way cable supplied with those cards to feed the SVGA side of the Xmon switch.
There are three Bmon variants, depending on the cable you need for Amiga native graphics.
Cmon suits internal video from a Zorro Amiga with CyberVision 64 3D. Again three versions are suffixed to distinguish the Amiga input format. Smon units offer generic switching between Amiga and SVGA signals. Eyetech’s packages and Xmon and EZ-Switch SUPPLIER: Eyetech 01642 713 185.
PRICE: £39.95 to £84.90, depending on cable and switch options + Excellent keyboard integration + Passes through AGA modes directly + Adaptable for all SVGA outputs ? Complicated options - call Eyetech OVERALL VERDICT: Turns SVGA output from an alternative into an integrated Amiga extension.
% pricing depend on the number and complexity of the cables you need, as explained in the box.
INTEGRATION Your Amiga set-up may inspire other possibilities. Super-High Res mode gives the best PAL and NTSC video titles, but flicker-fixers corrupt it, skipping alternate pixels, making it hard to see what you’re doing. You could use Smon, with a custom cable or SVGA adaptor for the raw Amiga output, to view Super-High Res captions accurately on a multisync monitor, and switch to the flicker-fixer to make normal High Res interlace easier on your eyes.
You’ll need another adaptor to switch between two Amigas, as the wiring of the inputs on the two sides of Xmon differs.
The right is set up for SVGA signals, while the left uses the alternative Amiga arrangement introduced by phase 5 then mimicked in DCE’s best-selling internal flicker-fixers. Xmon expects to switch between these two ‘standards’. If in doubt, call Eyetech.
So far I’ve assumed that your graphics card does not have internal switching, but Smon can pass through modes like Super72 and HiGfx, which digital converters cannot. Or you could use Smon and Kmon if you’re happy with the Picasso IV15kHz flicker-fixer yet also want a PC to share the same monitor and keyboard. You’ll still need two mice... Over the last month I’ve tested Xmon and EZ-VGA, Eyetech’s flicker-fixer, with a Z4 as well as a desktop A1200. The combination works well with a graphics card because of the neat integration of keyboard, video switch and flicker-fixer. As graphics cards
become cheaper, more popular and more available to A1200 users, Xmon and its family have a bright future, although the ideal set-up is rather expensive if you include all the switching options.
Simon Goodwin Kmon SUPPLIER: Eyetech 01642 713 185.
Http: welcome.to amiqa.world PRICE: £19.95 + Shares keyboard as well as screen + Synchronised with XlVlon switching + Suits Amiga PC keyboard adaptors screen WLM switching + Suits Amiga PC keyboard adaptors ? Limited to manual switching from PC OVERALL VERDICT A practical step towards multi-processing.
% Professorial A file system is your personal security guard when it comes to safekeeping your files and retrieving them quickly but will PFS3 make the grade?
Some parts of a computer’s operating system you want to be able to take for granted. Its filing system is just such a part. All that matters is that it manages the storage and retrieval of files to and from disk quickly and securely. Unfortunately, the filing system which Commodore shipped with AmigaOS from Workbench 1.3, the optimistically-entitled Fast File System (FFS), raises sufficient problems to be not easily ignored.
A solution to the defects of FFS is to try an alternative, like GREED’s Professional File System (PFS). PFS has existed in various guises since 1993, but only became a fully-supported, commercial product last year when re-incarnated as PFS2. PFS3 is the latest version and comes with some useful new features.
PFS3 is distributed on CD, upon which you get the filing system itself, support tools, detailed documentation and, as a rather dubious bonus, KangFu, GREED’s contribution to the Amiga game market.
Simple matter, just requiring the file system to be updated. Converting an FFS partition to PFS3 is more involved: the partition must be reformatted and the contents restored Installation of PFS3 is performed in two stages: first, the file system and tools are copied to your boot partition with the installer script provided; second, to actually format a partition with PFS3, you must use a tool such as FIDToolBox to configure that partition and install PFS3 on the RDB of the disk. Upgrading a partition from PFS3 is a PFS3 IS safer than FFS because when a file is deleted it gets moved to a
special, hidden directory in the disk's root where it can easily be recovered WHAT'S NEW from a backup.
Several flavours of PFS are supplied.
There are normal and so-called direct SCSI versions, the latter of which should be used on partitions located after the 4GB barrier on a disk. Multiuser versions of each are also provided. These are supposed to work with the multiuser.library system and give UNIX-like access privileges on files, but, as in PFS2, they are broken and unusable.
SECURITY ARID SPEED What benefits does PFS3 offer, then? Well, the standard FFS is severely lacking when it comes to the safety of your data. One problem is invalidation. If your machine crashes while writing to an FFS partition, the partition will become invalid and hence unusable. Next time you boot your machine, the built-in revalidator will kick in and LONG FILENAMES: PFS3 now supports filename lengths up to the AmigasDOS maximum of 108 characters.
User configurable number of entries (up to 993) in .deldir. HDINSTTOOLS: Oliver Kastl’s free HDToolBox replacement is supplied with the package.
PFSDOCTOR- Repair tool for PFS volumes.
PFSFORMAT: A new command which can do full formatting of large drives and can set filename length and .deldir size. Italian version.
Attempt to correct the situation. This can take several minutes for large partitions and might not even be able to effect a cure - a repair tool such as DiskSalvor a full restore, providing you have a backup, might be your only recourse.
All PFS3 operations, on the other hand, are atomic. A PFS disk moves only from valid state to valid state. If a write operation is interrupted, then the disk will remain in its previous valid state. The changes resulting from any write access are committed only when the operation is complete.
Revalidation is never required.
PFS3 is also safer than FFS because deleted files can be easily recovered. When a file is deleted it gets moved to a special, hidden directory in the disk’s root called ‘.deldir’. To undo the deletion, just copy the file back again. A new feature with PFS3 is that the size of .deldir may be configured by the user.
The other obvious advantage of PFS over FFS is speed. GREED claims a performance boost of up to 500 per cent.
This is actually a modest claim; PFS can actually accelerate your disk access even further. You tend to notice the benefits most when several tasks are accessing the same drive simultaneously or with directories with many files. For example, if you make a PFS3 partition for your web browser’s cache or Filesystem test results in seconds Here we come to the point where the reviewer performs some utterly contrived tests to provide some guide to relative performance. The tests (shown right) were conducted with a
4. 6GB Maxtor IDE hard drive connected to an A4000’s internal ATA
interface. A partition on this drive was formatted in turn
with FFS, PFS3 and SFS, each time with the same block size
(512 bytes) and number of cache buffers (300). For each file
system, a set of 1400 files (the contents of my overflowing
email inbox), ranging in size from 400 bytes to 2.6MB and
totalling 25MB, was first copied from one directory to another
within the partition, renamed to another directory and then
The results clearly show how inadequate FFSs performance really is: in the copy test PFS3 was over seven times faster, SFS more than four. It is doubtful that you would see such a marked difference in everyday circumstances, but PFS3 is notably quicker than FFS.
254. 72
103. 04 7,74 PFS3 35,04
4. 16
2. 64 SFS
54. 36
5. 32
8. 46 [ 1 Jrr|F~ln r| PF83 K 0% fuM, O B free, 72 MB in u*e CREED
for storing your incoming email folder, the increase in speed
is very obvious.
GOING TO PIECES Security is not the only issue with FFS, there’s fragmentation too. A fragmented file is one which is split over non-sequential blocks on a disk. This slows down disk access, because the drive may have to perform a slow seek operation to a non-local block in the middle of reading a file. FFS is prone to fragmentation, but at least there are several tools that one can use to periodically optimise FFS disks, to juggle around the disk blocks comprising each file.
Some of the contents of the PFS3 disc. Can you spot the mistake?
PFS3, however, has no such tools. PFS does support live optimisation. That is, an optimiser can run in the background, defragmenting files as necessary and yet still allow normal disk access. No such optimiser has yet been released, despite long-standing promises. PFS3 does try a lot harder than FFS to keep files unfragmented when writing, though. In fact, providing the disk is not too full, a file on a PFS volume can be defragmented simply by copying it.
A dedicated and automated optimisation utility would still be a valuable addition.
Grow indefinitely unless manually deleted.
By making such a file a rollover file, it will cause no further fragmentation once it has reached its maximum size.
THE BAD STUFF After reading all these wonderful things about PFS3, there are some things you should know before dashing out and buying a copy. Incompatibility is the first.
Although, the majority of software will be Software that examines th* internal structure of a disk could fail with PFS3 and incompatibility with other operating systems may be an issue PFS has another measure to combat fragmentation: rollover files. A rollover file is one that has had a maximum size set.
When the file becomes larger than this size, it is truncated from the beginning. A typical application is for log files, a record of events that some applications produce. Log files are appended to regularly and can unable to tell any difference between PFS3 and FFS, software that examines the internal structure of a disk will most likely fail. This includes things like repair tools and optimisers. Backup software should cause no problems. Incompatibility with other operating systems may also be an issue. For example, if you have Linux installed on your Amiga, your PFS partitions will not be
accessible from Linux.
The second problem is security. PFS3 is sold as a secure filing system and, to be fair, it is damn near bombproof. But as a user of PFS2 for over a year, I know from personal experience that it does go wrong occasionally. And the difference between FFS and PFS is that when PFS fails it does so in such a spectacular way that A DOCTOR IIU THE HOUSE?
One of the criticisms of earlier releases of PFS was that there were no repair tools. The Amiga user’s friend, DiskSalv, is not compatible with PFS disks, so there was really nothing you could do when a PFS partition failed, other than restore from a backup.
Of course, PFS hardly ever fails, so this is not so great a problem.
A new addition to PFS3 is PFSDoctor. This program is supposed to be able to repair damaged PFS disks. Whether it does or not is another question. It is virtually impossible to deliberately corrupt a PFS partition, so I had nothing realistic to test it on. I did try quick formatting a PFS partition and then attempting a rescue with PFSDoctor. But to no avail. In contrast, if this were an FFS partition, then DiskSalv could resurrect it easily.
K angl •!; ArUeituiMj Kang reformatting the offending partition is the only solution. It remains to be seen whether PFSDoctor can help in such situations.
Users who are still using FFS on all their partitions must be mad. PFS3 is safer and faster, and, if used wisely, can make your Amiga a much more productive environment. PFS3 is good, but, for what it offers, the price is rather steep, especially for an upgrade from PFS2.
Richard Drummond fTj SUPPLIER: Ramjam Consultants Ltd. TEL. +44 (0)118 036 5940 http: www.mrnjam.u-net.rom PRICE: £40; upgrade from PFS2 £27.00 (both prices inc. P&P) Pros and Cons + Still offers added speed and security + Long filenames a great new addition g Multiuser version still broken ? Expensive especially for an upgrade.
OVERALL VERblCT: Still the t«est Amiga filesystem, but still not perfect.
% bench Another issue, another well-matched set of questions ana answers Email: dmfurmat@futurenet.co.uk. putting Workbench in the subject line, or write to: Workbench • Amiga Format • 30 Monmouth Street • Bath • Somerset • BA1 2BW.
REAL SPEED I have been an Amiga user for 10 years. My computer is an A1200 030 40 with 16MB RAM. I have recently purchased a Pace 56K modem with the NetConnect 2 package.
When browsing, Voyager states an access speed of about 3000 bps. This seems strange as I have a Hypercoml board installed - is this because my system is only using an 030? Will a faster processor speed up Internet access?
N Ryan Herts Alas, that sounds about right for any dialup HTML connection, regardless of computer. When you’re receiving large blocks of plain text from a local server, things like Usenet news and simple email transfers benefit from modem data compression, pushing peak transfers up towards 10K per second, but web access stops and starts as the connection is renegotiated for every file, so 3,000 bytes per second is a typical rate - you won’t get much more over an analogue line, especially as HTML involves a lot of two-way negotiation.
Analogue modems transfer at less than a quarter the speed of floppy disks - and an Internet connection runs at the speed of the slowest link in the chain. Your ISP, Browser, and the intermediate Internet computers all limit speed. If you have a 56K modem and a buffered serial port, ideally set at 115200 baud or higher, the bottleneck is almost certainly upstream of your Amiga.
The 56K rate is the best possible - in fact no ‘56K’ modem quite sustains 56 kilobaud on compressed data, and the limit when sending information down a good line to your ISP remains 33,600 baud. A faster processor will speed up things like JPEG decoding and table formatting, but not your telephone line.
PARALLEL SCANNING Maybe I’m just not paying attention but nobody seems to have noticed scanners exist! A friend of mine can give me a Primax Colorado D600 flatbed scanner for £30 - I want it one, but don't know if I can just put it in front of my printer in the parallel port like Pcers do
- and then there's the software... I have a A1200 with 68030
accelerator and FPU, 32 meg RAM, internal hard disk, external
modem and CD player and black and white printer (access to
colour). Can I scan on what I've got or are we talking
upgrades add-ons? Does Ppaint7 or Pagestream cope with scans?
Where do I start? - Help!
Mel Howarth via email My Amiga manual states that the Amiga can take Centronics Parallel scanners. Does this mean I can buy any parallel scanner in Dixons Currys, etc. and plug & play? What software do I need?
Bill Power Co Armagh You can use parallel port scanners on an Amiga, but you’ll need a hardware adaptor and the results arrive very slowly. SCSI scanners are more standard, much faster, and do not tie up the computer while they’re working. Parallel port scanners suffer from a lack of standards in the hardware and software interface - like a lot of PC products, they promise far more than they deliver. Just try using the printer, or the rest of the PC, while you’re waiting for the scanner and you’ll soon realise that parallel port scanners are priced like toys for good reasons!
This Pace Solo is as fast as modems get. Alas, it's still not quite fast enough.
Scanning is time-consuming at the best of times, and pushing it through four lines IT'S BILL AGAIIU I bought a PC laplink parallel cable and tried linking my two A1200s using both ParNet and ProNet without any success. How do I do this?
Bill Power Co Armagh.
ParNet and ProNet need a ParNet cable, as the documentation explains. A PC Laplink cable won’t work because only four lines are available lor input to a PC. The Amiga uses all eight lines for input AND output. MicroniK make and sell ParNet cables, if you don’t wish to make your own. I got one at the Cologne 49H show, and Epic advertise them in AF every month.
ScanQuix will support an Epson parallel scanner and integrates well with Ppaint and Pagestream.
Designed to deliver printer status from a slow eight-bit port - which is the cheapo PC'solution ’ - and is tortuous to say the least. You can bodge this to work on an Amiga by borrowing a line from another port, like the PD parallel Zip drivers, but the result is a mess.
The parallel port on lOBlix and Hypercom Zorro 10 cards use PC chips so they work directly with PC peripherals - ScanQuix supports Epson parallel scanners via these ports, although SCSI is a much better option on an Amiga. ScanQuix integrates well with Ppaint and Pagestream, and is the dominant professional Amiga scanning package.
We’ve put more than a dozen scanner drivers on the AFCD, supporting products from Agfa, Artek, Canon, Epson, HP, Microtek, Mustek, but not explicitly Primax, though BetaScan 2.15 claims to support ‘virtually any’ scanner. The vast majority of these are SCSI scanners, because if you’re going to the trouble of writing a scanner driver you want one that is more than a toy.
I suggest you get a SCSI interface first, then check out the software, and only then choose your hardware.
A600 AND 68010 I have recently acquired a book called ‘Amiga Tricks and Tips’ which has given me an idea on how to get my A600 working 10 to 16 per cent faster. In the section on hardware hacks it mentions replacing the 68000 processor with a 68010 processor, and I was wondering if this was possible on the A600 as well, being aware that even if it is I would have to mount it in a socket, but that if it is a direct replacement then why didn’t Commodore use this in the A600 anyway? Please don’t just say that I should get an A1200, as I already have an A4000, YOUR PROBLEMS SOLVED Feedback APOLLO
REPAIRS In the August “Workbench” column, Sean Eaton writes that he is unable to purchase a replacement button battery for his Apollo A1240.1 had the same problem with mine. The Australian supplier that has since folded told us that the batteries were unavailable.
The “button” battery on the A1240 and A1260 cards is actually a 3.6V NiCd rechargeable. Similar types are commonly available to replace the batteries found on many PC (Yuk!) Motherboards, as shown in the picture.
This is how I fixed my card and those of my friends. Firstly remove the button battery (carefully) from the Apollo board. Fortunately the positive and negative terminals are clearly marked on the Apollo board. Take careful note of which is which.
Using a pair of long nose pliers, bend the negative terminal of the new battery so that it sits flush against the board when the positive terminal is firmly in the positive hole. Refer to the diagram if this sounds vague. Remove the battery. Using a Stanley or Exacto knife (or similar) gently scrape away the insulation, leaving exposed copper where the negative terminal of the battery contacts the board. Solder the positive terminal of the battery in the hole, and solder the negative terminal to the exposed copper area on the Apollo board. You should now find that the clock is once again
Leslie Ayling Australia flpollo circuit board
- we J NiCd + ve J I- -1 1
1. Bending the -ve terninal.
2. Positioning the new battery.
Scrape off innuiat ion That sounds like excellent advice, though not for the faint-hearted, Leslie is an Amiga expert who designed and made his This chip PC battery OWH dock port 10 Card can stand in for an long before the expired Apollo one. Commercial rush started. If you're less confident about your hardware skills, you may be better off paying Eyetech in the UK or Individual Computers in Germany to change the battery; both firms are experienced in Apollo repairs, INDIGO REDEEMED In reply to David Leavy’s letter in your November 1999 issue, Indigo is a proper ISP, and they do unofficially
support the Amiga. I use Indigo from my Amiga, and I have no problem using the built in serial port driver, and setup for PPP.
Originally I used AmiTCP. I currently use Miami-DX 0.9k. Miamilnit will set up for dialling into Indigo with no problems. Indigo Support are also kind enough to recognise the Amiga, and know a little bit about it. They only seem to know about Miami, though, as the only time I phoned them up they asked me if I was using Miami, or another TCP IP stack. They can help if you have problems.
Gary Burke Dublin Thanks Gary. It sounds like David should try to open his account with the Miami demo, and perhaps support from Indigo, and then try NetConnect once he's got the account set up. I'm still keen to hear from anyone using NetConnect with Indigo - it sounds like it should be possible, but might need slight tweaks for that specific ISP.
CANON CONFUSION In response to Bill Power’s letter in your November issue (AF129), concerning half-width printouts on a Canon BJC 250,1 to have experienced this problem, using both Canon Studio and Turboprint 7. The problem Bill is having is not to do with the printer drivers, but with the printer itself. The BJC’s onboard configuration gets confused.
I found I could cure the problem by resetting the printer back to its factory defaults, either using the setup program provided with the Canon Studio This shows how Leslie fits the replacement Apollo battery.
Software or by switching off the printer, waiting 10 to 15 seconds, then pressing and holding down the power button until you hear 10 beeps, before releasing the power button.
Mike Mayhew via email KALEIDOSCOPE REVISITED I have been reading for the past few months about the ‘Kaleidoscopic Problems’ that seem to be getting some folks down. This is because the chip RAM becomes exhausted, causing a crash.
The cure is to go into Voyager's Prefs, and turn the Image Cache off. This function should only be used if you have a graphics card. If this is left on and you don’t have a graphics card you will not notice much; images will re-load faster, until the RAM gets full, then a crash will happen. This explains why you can then go back to a page after rebooting and it will work okay, when the chip RAM is free from clutter. Also if you have too much going on at once, the RAM gets full and the same crash will happen.
With the Image Cache turned off the RAM does not store up all the old images, so the chip RAM stays cleaner for longer. Graphics card users do not suffer from this problem much as they do not have the restrictions of two meg chip RAM.
Wombat Myers Jr via email agree that many programs crash when they run out of chip RAM, and this is a particular problem with Mui applications like Ibrowse and Voyager.
However image corruption, rather than crashes, are a sign of the AGA hardware fault I've discussed in previous columns. Your advice may help Voyager users, and Ibrowse can minimise problems by limiting cache sizes, directing images to fast RAM (see example Prefs) and disabling external image decoders which gobble chip RAM, Ibrowse Preferences; Network General | Security j Cacne | Proxy | Email & Teln |
- Memory cache-
- Disk cache- Images: J 4,098K| Directory: PROGDIR:Cache g
Pages: | t,024K I Size: | IM | Min chipmem 1 aooK I Use fastmem
ror images; A Verify data on remote servers: r Once every
• I'lo cache locetlons-
!brcnW8e_122setting9_to try to_Avold_Chlp_RAM_o**rflow9
|lbrowse_t.22_settings_to_try_to_avold_Chlp_RAM overflows |
Add]Del Settings limit I Browse's demand for chip RAM.
And still really enjoy playing with my A600.
The A600 is indeed a cool gadget, but a 68010 won’t improve it much. This chip optimises certain pairs of instructions so that the second one, which repeats the first, does not need to be executed every time round a loop. It does speed up a few programs, but not as much as rewriting the program to 4unroll’ the loop, so few properly-optimised programs gain any benefit.
Commodore didn’t use the 68010 because the 68000 is Getting the most out of your Amiga doesn't include sawing anyone in half, unfortunately.
Jeremy Spring New Zealand If you’re willing to unsolder a 64-pin chip, you can indeed put a 68010 in an A600. You might be able to measure a speed boost on a few programs, if you use a stopwatch.
You’re far more likely to get Guru 80000008 reports (Privilege violation) on programs that used to run okay. Try it by all means, but be careful when attacking that precious motherboard, and use a socket so you can put the original 68000 back later.
Cheaper, almost as fast, and more compatible. The 68010 works differently in Supervisor mode - to fix a problem with early 68K virtual memory systems - and this upsets programs like Transformer, CPE, Commodore’s BBC Micro emulator, and many games and demos. However, Fix68010 and the PATCH option in TUDE can program around this.
The 68010 was the third chip in the 68000 family. Programs written for either 68000 or 68020 will run OK on a 68010, though typically at the speed of the former rather than the latter. There’s lots of MC68010 information and patchers on this issue’s CD.
Continued overleaf YOUR PROBLEMS SOLVED II JSC Part 11 ion Dr Iv* Chini* Drlv* Tyro Hod I f y Mod B lock i l_i t low-loo*I Fornet Drlv* Help | V* ify D»l a .»n Drlv* Sao*Ch nv» to»rlo* Exit First you run Hdtoolbox... "EEEffi Cj.
Cvi 2 3 Unuifd mn D*l«t* Partition N*w Partition Havaneed Opt Ions I Start Cvi: HT775~ End Cvi: r2!5g~ Int crnatIona I FFS Ok HostID: 17 I Boutabt* Boot Prlorltv: Total Cvi: i 382 Buffers: I 3 Rdds Update.. Cancel | II Then select the partition from the graphic, and click on Change... mrwMiiSsm SDH?
PI Standard File Systew : Fast File tysten! ?
International Mod*: j Directory Cache! _ Dutonount this partition! I File svatwn block size: Identifier - Il'wk4'd«nr33lB3l' 1 Reserved blocks at beginning: I * end: I g ~ 912 Mask ” u MaxTransfer ¦ I wxreBB Ok Use custon boot code!
Nunber of custon boot blocks I H'iigi I Cane*I The error message means that the program file is corrupt. Programs are loaded in hunks'and checked as they're stoi ed in memory. That does indeed sound like a MaxTransfer problem, as games transferred to disk often use relatively large hunks, and small programs load without running up against the MaxTransfer limit of PC hard disks.
The lazy fix is to upgrade to Kickstart 3.1, which never tries to read more than a PC-sized segment in one go, at negligible cost in performance given the other limitations of IDE. The MaxTransfer problem comes about because IDE drives were made for Pcs which are incapable of transferring large blocks of data in one go. The Amiga has no such limitation, so it exposes poorly-tested code in the drive firmware when more than 64K - one Intel segment - or 128K - the primitive drive buffer size - is stored or requested.
To limit the maximum size of transfers from any Amiga hard disk partition, you must run HDToolbox, in the SYS:Tools drawer.
Select the drive, then press the Partition drive'button.
Click on the partition you want to restrict, then select the 4Change...' button under the heading File System. Alter the Max transfer' value to OxFEOO, so transfers are limited to 127 half K blocks at a time.
Press Enter then select OK, and repeat this procedure for each partition on the disk, then select Save Changes on the first screen before you quit Hdtoolbox. You'll because the Amiga transferred them to the disk probably need to reinstall the program files - just okay, does not mean they've been correctly stored.
SECONDHAND BLUES I’ve bought a secondhand Amiga A1200 a few months ago, with 10 meg inside, two extra floppy drives, and Kickstart v3.0.1 am also (just) on the Internet. I wanted to load a compacted program from a floppy that also had other programs on it, (it was a free coverdisk) and in order to make it run I had to delete certain programs of the disk so the chosen program had room to work.
Then to make the disk auto boot I had to delete the s startup-sequence. When I typed this command into the shell window, my hard drive light flickered. Not the floppy. Fearing the worst, I removed the floppy and re-booted. What came on screen was a big window welcoming me to the AmigaDos operating system, and a figure 1 on the next line.
I know how to edit the s startup- sequence and re-install it, I just need to know what to type! I’ve thought about ringing other Amiga users, but there seems to be no way of viewing this information (is there?) I can’t do anything other than play games at the moment.
Phil! Addison via email Run DiskSalv’s ‘undelete’ from a bootable floppy. This only works if you’ve not already written the space where the startup was stored. Failing that, restore from your backup. What? No backup! Well, you're asking for trouble, but I'm benevolent Restore from your original system disks. What? No system disks? You bought an Amiga without system disks?
Doh! Buy a set from Epic or other advertisers, and consider upgrading to a The Apollo 1240 is a greedy accelerator and needs plenty of power to be able to run without causing crashes.
Current system (3.1 or preferably 3.5) at the same time. Then make a bootable floppy with DiskSalv on it!
I've put a generic Workbench startup- sequences for Kickstart 1,3, 2.0, 3.0 and
3. 1 on the CD, for those of you who might have lost or
irretrievably scrambled your originals. In general, before
doing things that might smash a partition through finger
trouble, type this command in a shell: LOCK WB: ON. This locks
the partition (WB: in this case, but it could be DF0: or SYS:
or Work: or whatever) so it can’t be changed. When you're
feeling reckless again, or need to change that partition, type
GLITCHES I have a 1200 rev 2B, OS3.0, Apollo 1240 25 (with big fan), 12x speed CD-ROM and 16MB fast memory. I originally had an A1200 rev 1D4 and it worked fine until it went dead for some unknown reason so I brought a second hand 1200, my current one. It worked fine until I installed the 1240; now games such as Frontier and Settlers randomly crash when the 1240 is installed, graphical garbage appears on Workbench and programs running on WB. This would not be such a problem, but when it appears in Ppaint W becomes part of the image and can’t be undone and ruins the image. It all works fine
when the 1240 is not installed.
Mark Cheetham That could be a hardware or software problem. Eyetech can fix 1D4 and 2B A1200 circuit boards to correct marginal timing faults that might otherwise clobber fast accelerators. Some motherboards with these versions are already fixed, like the 1A, 1B and 1D1 boards, but thousands are not. The problem ones are late Commodore units, like your 1D4, and French-made Escom machines - with the Amiga rather than Commodore badge at the top left of the keyboard.
Eyetech charge less if your board has already been 'fixed', but the check still costs money, so it's worth considering other possibilities. It may be that your power supply is running at or beyond its limit - A1200s and their supplies do not leave much margin for expansion, and 040 accelerators are the greediest 68K types. Try removing the RAM, or using a different SIMM, in case that's the marginal part. It does sound as if your machine is failing to keep up sometimes, but this sort of erratic behaviour may be dependent on power, temperature or connectors as well as the obvious components.
Finally, not all programs run on 68040s. Some - mostly games - modify their own code but don't call the system cache control routines, which are in all Amiga ROMs since Kickstart 2. The caches in a 68020 and 68030 are so puny that this might not matter, but it’s essential on a 68040, 68060 or PPC. You can turn off the caches with the command CPU NOCACHE. If this doesn’t work, boot from floppy rather than HD - this invokes Commodore bodges that boost compatibility with dim programs, and avoids mutually incompatible ’improvements’ in your startup. Failing that, there’s a jumper on the Apollo
1240 that disables all the add-on board features... MOUSE HICCUPS I’m having some trouble when trying to move icons around the Workbench screen and moving opened windows. When moving icons I try to drag them but the pointer freezes and the icon reverts back to ts old position.
When moving or resizing windows it becomes very jumpy instead of a smooth movement.
Alan Kingsman Suffolk You need a new mouse, or might need to clean the old one, though it sounds as if you’ve got a switch broken. Clean it, or get a replacement mouse, and try that. Check the cable, plug and socket before you bin the old one. If the new mouse is just as bad, and works fine on another Amiga, there may be a fault on Paula or the CIA-A chips. These can be swapped for testing on an eighties Amiga or A3000, but A600 and AGA systems have surface-mounted chips, which require specialist repair or replacement.
You s!ir3pd c’«an nousc* regularly so i* doesn't get cioonetf up with dirt.
YOUR PROBLEMS SOLVED NOISY WORKBENCH Is there a program for Workbench 3.0 that will attach sounds to icons when you open them?
Mark Locandro You can change the default blink and beep with the Workbench Sound preference, but to add several sounds you need extra software. There are several programs that attach sounds to Workbench actions.
Maxxon Magic is one such, published commercially; Noisesome is freeware which announces mouse buttons, keypresses and disk changes.
The generic way to add sound to a particular icon is to replace the original icon with one that uses IconX to run a script.
This can call Playl 6 or some such utility, before starting the original program with a second command. You can extend this idea to do anything - switch display modes, disable drives or toggle CPU features - besides noise-making.
Let’s say you’ve got a program called OW with a tool icon, OW.info. To make the file OW.8SVX play every time you start the program from Workbench, use IconEdit to create a project icon called, for the sake of argument, OW2.info. You need to change the type from Tool - where the .info file has the same name as the program - to Project, where the program can have any name, depending on the icon configuration.
Select INFO for that icon, and change the Tooltype to C: ICONX. This runs the script with the corresponding name, but without the .info suffix, when you click on the icon. Now put PLAY16 OW.8SVX on the first line of a new text file OW2, and OW, to run the original tool, on the next line. You’ll need a text editor like ED, Notepad or Emacs to create the file. Click on the OW2 icon to play the sound then run the program. Voila!
Ri i'** ...... tTrTnirio I ¦fiSfldi! .
A , HP 420C DRIVER Hi, could you tell me where I can get a driver to run a Hewlett Packard 420c on an Amiga 500+? I have spoken to HP but they only provide Windows drivers.
Notdnot doc ftEHOME (ft)*.*1 ) Vic Edgson via email I’d try Peter Hutchinson’s DJ400 driver, or other DeskJet options. Most DeskJets support a superset of the DeskJet 500 or 500C commands, but watch out for ones that don’t support the HP PCL command set, and are hard-wired for Windows. Turboprint publishers warn the DeskJet are 710, 720 and 820. These don’t even work with WinUAE, although Cloanto are toying with my idea that they should include a Workbench driver for the Windows API... Basically, don’t buy printers from firms that don’t support Amigas. There are still plenty that do.
NETWORKING I have an A1200 and an A600 and I want to network them. I have built the serial link cable and connected the two machines. I have been able to play Uropa2’s hover war game and that worked fine, I’ve also run Term on both machines and been able to talk to my sister in the other room and send files back and forth but I want to use the SerNet software.
When I installed it, the network icons appeared on both machines so I thought I had it working until I accessed the drive on the other Amiga and it crashed. I discovered that SerNet needs another program called Dnet. In AF103 in the Amiga.net section Dave Cusick did a feature on these sorts of network, he said he found SerNet but then discovered he needed “Matt Dillon’s ageing Dnet software”. After reading that I then searched every CD and disk I have but the only things I could find relating to Dnet were a few Arexx scripts which was of no help. As I am not on the Internet, I can’t get hold
of Dnet. I need to use a serial network, I have tried ProNet but I don’t like it and my parallel port is used by a printer so I can’t use ParNet. Any ideas?
Tp Robert Pearson Hull Dnet was written many moons ago, primarily to link Amigas and SUN Unix workstations. I’ve put the distribution and sources files on the AFCD, in the Workbench DNET drawer. I’m surprised you don’t like ProNet - it’s the only networking solution still being actively developed for new I O cards, apart from fast Ethernet drivers, and it works pretty well.
There is also a ParNet-compatible driver for bsc Multiface cards.
Given the limited expansion ports on your systems, I’d use ParNet between the motherboard ports and print through a lOBlix or Hypercom parallel interface on the clock port. That would be a lot faster than a serial link between two Paula chips, though some networked games only work with the simplest serial link. If you’re really eager for speed, you could use a couple of PCMCIA Ethernet cards and run TCP IP and CNET. DEVICE on both machines, fora transfers at hundreds of K per second.
Simon Goodwin GOT A QUERY?
Make sure you submit them correctly: L Send email to anri'fo'rmafliftwith the subject "Workbench”.
L Send letters to the usual Afaddress and make sure you put “Workbench” on the envelope.
L. Include details about your machine, such as what processor and
how much RAM it has.
L Do your best to describe your problem succinctly.
Make sure it wouldn’t be easier to contact the dealer you bought the item from and ask them.
Je concise!
Jiktm Our never-ending quest here at Amiga Format, to empower our reader into getting the most out of their machines, continued last time with an introduction to Workbench. We follow that up this issue with an introduction to the shell, a much under-valued weapon in the Amiga’s arsenal.
The word ‘shell’ strikes fear into the hearts of novices, but this need not be the case. It’s not difficult to learn and once learned can open up new avenues of power and flexibility in your daily Amiga use. So, shell-phobics Everywhere, relax, read our Utorial and don’t be afraid to eriment | Remember to write in if there 9 some area of Amiga use that ou want to see given the nners Guide treatment e complete beginners guide to... ijj jj Are you dazzled by DOS and confounded by the command line? Take heart with this tutorial Often when I reply to readers’ queries that the easiest way to solve
some problem is via the shell, they give a startled gasp as if I had just announced I was Aleister Crowley. But no black magic is required to use the shell, no strange or arcane rituals. It is simply a text-based way ichard Drummond 54 Besinners Guide Richard Drummond leads you gently into the world of command-line interfaces.
58 Practical JavaScript Improve your website's visual appeal with Rollover Images.
Neil Bothwick shows you how.
60 Useful Arexx Mick Veltch takes the grind out of web authoring by getting Arexx to do the work.
I 62 Program Perfection Richard Drummond goes into CUI-building mode and starts assembling an interface.
64 Synth Studies Tony Morgan expands OctaMED SoundStudio s abilities with some handy plug-ins.
I 66 Ranging the Metal Sprites, those all-purpose graphical overlays, come under Simon Goodwin's scrutiny.
68 Ami3a.net Nothing on the box? Then take a look at webcams with Dave Cusick's guide.
Of controlling your Amiga that is frequently more direct and more powerful than doing things graphically.
The shell gets its name from the fact that it acts as a shell or wrapper around AmigaDOS, the part of the Amiga’s BEING ARGUMENTATIVE The syntax of all standard shell commands and many other programs follows a standard format and is described by an argument template. You can make a command display its template by entering the command with a single question mark as a parameter.
A template is a comma separated list of all the argument names. Each name can be followed by one or more modifiers specifying the type of that argument. Modifiers always begin with a slash and can be one of the following: S: SWITCH. This argument corresponds to an on-off value. If specified it will be turned on, otherwise it is off K: KEYWORD. This argument must be preceded by the keyword name. For example, if the template is “Name K”, then unless “Name- string ” or “Name string ” appears in the command line, Name will not be used.
N: NUMBER. This argument is a decimal number.
T: TOGGLE. This is like a switch, but specifying this argument will causes the value to “toggle”.
REQUIRED. This argument must be specified or the command will fail.
F: REST OF LINE. The remainder of the line Is taken as the value of this argument.
M: MULTIPLE STRINGS. This means the argument will take any number of strings.
Operating system responsible for managing files and processes. Like the Workbench, it is just a program you run on your machine the same as any other. And, like the Workbench desktop, if you don’t like the standard one, you can use an alternative.
The shell’s purpose is to run programs.
Some of these programs might perform tasks like copying, renaming or deleting files, but they are just programs. Another name for the shell is the CLI or Command Line Interface and this describes precisely what it does. It interprets lines of text - commands - fed to it and runs the corresponding programs.
PRISING OPEN A SHELL How, then, do you communicate with the shell, send it commands to run? Well, there are several ways. The usual method is via an interactive window called a shell window.
A shell window makes use of the Amiga’s console device. This emulates a classic ANSI terminal. Commands are entered a line at a time via the keyboard and can be edited with certain key combinations (see box). A command line is accepted for processing when the Return key is hit. Any responses are displayed in the same window.
Another way to run shell commands is via the Execute Command option in the Workbench menu. This allows a single command line to be entered in a string gadget. If the command prints any output, Workbench will open a console window to display this.
The AmigaDOS command NewShell starts a new shell session in a new console window. You run this command via the Execute Command function described above, but the easiest way of opening a shell window is with the Workbench icon.
The shell can be made a much more pleasant environment by replacing the standard console device with KingCON. This provides new editing controls, filename completion and drag’n’drop from the Workbench. It is supplied on our coverdisc every issue in the +System+ Tools drawer.
SHELL OPTIONS TOP TIP The command NewShell and the Workbench Shell icon understand similar parameters. For the icon, these can be specified by modifying its Tool Types with Workbench’s icon information window. The first option is WINDOW and describes the size and style of the console window that the shell opens and has the format CON:cleft top width height title options con : refers to the fact that it uses the console device.
lef t and top specify the position of the window width and height its size title the message that is displayed in its title.
options can be any of a number of options, the only one of use for shell windows being CLOSE which adds a close gadget to the window.
The FROM parameter specifies a script file that the shell executes on opening and usually performs some kind of initialisation.
Pipe handling of Mr 11 the standard shell f can be improved with the Pipe command. This is not supplied with Workbench by default, but can be found on this issue’s coverdisc.
Forward slash is used to separate a directory name from the contents of that directory, whether it is a file or a further directory.) You can make the directory ‘RAM:documents’ the current one with the command ‘CD’ by entering: CD RAM:document s and pressing return. If this directory actually exists, the prompt would change to
15. Ram Disk:documents to reflect this. The file ‘work.txt’
could then be accessed just by its filename alone. You Open
the System drawer on your Workbench disk and double-click on
the icon called Shell. A new window will open, displaying a
message something like New shell process 15
15. Workbench3.1: and a solid cursor. The right angle bracket
and the cursor means that the shell is waiting for you to
enter a command. The ‘15.Workbench3.1:’ is known as the
prompt and gets printed every time the shell wants input. The
number 15 here refers to the current shell’s process number -
although you will probably have a different number. The Amiga
is a multitasking computer, so you can open as many shell
windows as you like. A new shell process gets assigned an
unused process number.
The ‘Workbench3.1in the prompt denotes the current directory, in this case the system disk. Every shell (in fact every process) running on your Amiga has its own current directory. This is the place in your Amiga’s file system that is being focused upon by that shell. Files in the current directory can be addressed without specifying a full path to the file. For example, suppose there is a directory on your RAM disk called ‘documents’ and a file there called ‘work.txt’. Normally to access this file you would have to specify a full path, that is, ‘RAM.-documents work.txt’. (Note that a full
path must begin with a volume name: here it is ‘RAM:’. Volumes are always signified by a colon being appended to the volume’s name. The so you can open as many shell windows as you like; each one will be assigned an unused process number can also perform a CD command implicitly by just entering the directory or volume name alone. So, typing just The Shell icon's Tool Types provide a means of altering the size of the default shell window.
RAM:documents would have the same effect.
Hf Execute a File Jyhi Cancel Ok I' For quick, one-line shell commands, you can use the Workbench Execute Command function.
TAKE COMMAND Perhaps the most useful shell command is ‘List’. Its purpose is to print the contents of a directory. If you simply enter List in a shell and press return, the contents of the current directory will be printed in the window. You can view other directories by specifying the name of the directory after the command name itself. For example List SYS:Tools Commodities will show what’s in the commodities drawer or your Workbench disk. The ‘SYSJools Commodities’ part of the above line is known as an argument or parameter and this is the general format for all shell commands. If you wish
to specify arguments for a particular command then these are entered following the command name: an argument is separated from the command name and arguments from other arguments by a space. If a file or directory name contains a space then that name must be supplied in double quotes: List "Ram Disk:" There is an important point to clear up here before we go any further. In the above command we accessed the RAM disk with the path “Ram Disk:”, while earlier on we used just RAM:. They both actually refer to the same object. This is because every volume has both a device name and a label
identifying it. For instance, the name of the device controlling the first floppy drive connected to your Amiga is called DFO:; the label depends on the name of the disk that is inserted in that drive. Similarly, the device which controls the RAM disk is called RAM:; its label is “RAM Disk” by default.
The parameters that a command understands is dependent on the command itself and they do not always have to be file paths. A parameter that modifies the behaviour of a command is known as a switch. For example, normally the List command displays information on the type or size and modification date for each object in a directory, but if the switch QUICK is specified it displays only object names. For example: List SYS:Tools Commodities QUICK In most cases it does not matter in what order the switches occur in. Entering ‘List QUICK SYS : Tools Commodities’ would work just as well.
There are many more shell commands than we have space to discuss here, but the commonly used commands are largely self- explanatory. Copy copies files or directories, Delete removes them, Rename changes their names. Any command can be made to display its syntax (see Being argumentative).
Continued overleaf 4 FOLLOW THE PATH The entries in this list are displayed in the order in which they get searched. The command path is set up when your machine boots up and depends how your Previously, I said that the shell just runs programs. So when you enter the command ‘List’ in a shell, it executes a program called ‘List’. How then does the shell know where to find that program?
As well as having a current directory, every shell has what is known as a command path. This is a list of places on your Amiga’s filesystem that the shell will look for commands. You can show this list with the Path command.
Commands that are built in, commands that do not need to be loaded from disk,;CD is one of them Keyboard controls The standard console device provides a rich set of editing facilities for manipulating the input line.
ANY “PRINTABLE" CHARACTER: Inserts the character at the current cursor position and moves the cursor and any characters to the right of it one place to the right.
BACKSPACE: Deletes the character to the left of the cursor and shifts the cursor and the rest of the line one place to the left.
DELETE: Deletes the character under the cursor and moves all the characters to the right of the cursor one place to the left CCWlWt-U: Deletes all the characters on the input line to the left of the cursor.
CONTIGL-K: Deletes all characters from the the current cursor position to the end of the input line and puts them in the yank buffer (not the same as the system clipboard).
CONTROVYr Inserts the contents of the yank buffer at the current cursor position.
CONTROL-W: Deletes characters to the left of the cursor position up to the start of the word that the cursor is over.
CONTROL-B OR CONTROL-X: Deletes the entire input line.
P t • Moves the cursor one position to the right.
Moves the cursor one position to the left.
SHIFT-RIGHT ARROW OR CONTROL-Z: Moves the cursor to the end of the line.
SHIFT-LEFT ARROW OR CONTROL-A: Moves the cursor to the beginning of the line.
RETURN OR CONTROL-M Terminates the current input line and adds it to the history buffer if it is not identical to the previous line in the buffer.
Path urrent_d i rectory 3am Disk:
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* !Bench: MBS t a r t up 4Bench:Tools
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rams:gg b i n rog rams:In t erne t Rm i TCP b in
Programs:Programming obec b in Programs:Programming obcc mach
ines am iga bin P rog rams:P rog ramm i ng DICE ab i n UP APROW
Deletes the current input line and replaces it with contents of
the previous line in the history buffer.
DOWN ARROW: Deletes the current input line and replaces it with contents of the next line in the history buffer.
LEFT MOUSE BUTTON: If you left-click somewhere on the input line, the cursor will move to that position when you release the button. If you left-click anywhere in the console window and drag with the mouse then text will be selected (highlighted).
R'GH AMIGA-r Copies selected text to the system clipboard.
RIGHT AMI Inserts text from the system clipboard at the current cursor position.
H,w I. system is configured, but it will always contain at least two entries. The first is always the current directory and the last is always ‘C:’. This last looks like the name of a disk, but is actually what is known as a logical device or an assign.
An assign is a kind of place holder or shorthand for a file path. Instead of having to specify a long file path, you can use the short logical device name instead. Various assigns are set up by default and one of these is C:. This typically points to a directory on your boot disk called C, the place where shell commands are usually stored.
So when you enter the command ‘List’, the shell searches in the current directory for a program called ‘List’. If it’s not there, it goes through every other directory specified in the command path and looks in each one. If it doesn’t find it in any of these it checks in ‘C:’. On successfully finding the program, it loads and executes it and passes any parameters you may have supplied. You can convince yourself of the existence of the program List by viewing the contents of the C: directory.
If you did look at the C: directory, then you will notice there is no file called ‘CD’.
What happens when you use this command? Well, the standard shell has a number of commands that are built in, commands that do not need to be loaded from disk; CD is one of them. A shell searches this internal list of commands before searching the command path. You can get a list of these built-in commands by using Resident.
The Resident command can also be used to add programs to this list. For AmigaShell The history function of the standard console device can be made more UNIX- like with the History command supplied on the coverdisc. This allows you to display the contents of the history buffer and re- execute entries by number.
Example, if you type: Resident C:List then the program List will be loaded and stored permanently in memory. The next time you use the List command, it will not need to be loaded from disk. Only certain types of a command can be made resident in this way, so-called re-entrant programs.
This includes the majority of the standard shell commands. Other programs can be forced to be made resident by supplying the Resident command with the switch FORCE, but this is not a good idea unless you know what you are doing.
STREAMS All processes that run on your Amiga have an input and an output stream - devices or files where that process reads data from and writes any results to by default. When you call a program from a shell window, these streams will be that same console window, that is, input comes from the keyboard and output gets displayed in the window. If a program uses these default streams, you can force it to use a file or device instead. This is called redirection.
The right angle-bracket is used to redirect the output of a command, the left angle-bracket the input. For example: List RAM: listing would list the contents of the RAM disk to a file in the current directory called ‘listing’ overwriting any previous file of that name.
EflFa The system path is a list of directories where the shell will look for programs to run.
TOP TIP PATTERN MATCHING Most shell commands, when they expect a file path as an argument, can accept a file pattern instead. Instead of processing a single file, the command will process all files which match that pattern. The syntax for expressing patterns is complex to explain but quite easy to use. A pattern may contain the following elements: i ?
• Matches a single character.
Matches the following expression 0 or more times.
(abjcd) Matches any one of the items separated by ‘|’.
Negates the following expression.
[abc] Character class: matches any of the characters in the class.
[-be] Character class: matches any of the characters not in the class.
A z Character range (only within character classes).
Example Action Delete ?
Delete all file in current directory List SYS:-( ?. Into) List all file in SYS: not ending in “.info"" Copy dir [a-cx]?? RAM: Copy all files in dir with three letter names beginning with a, c or xto RAM: It is useful to be able to open a shell window quickly. With a hotkey commodity, such as MCX or MCP, you can set up the NewShell command to be executed when your preferred key combination is pressed.
(You can append to an existing file by using a double bracket*»’.) This file could then be viewed by: Type listing or it could even be printed with: Type listing PRT: Not many shell commands actually use the default input stream, so in most cases this is not particularly useful. It is, however, possible to connect the output of one program to the input of another with a special device called PIPE:. This allows one command to work directly with the output of another without having to store intermediary results in a temporary file.
For example, suppose you wish to view the contents of a directory which is too long to fit on the screen. You can pipe the output of the List command to the standard text viewer, More, and view the contents at your leisure. Enter: Run List C: PIPE: and then More PIPE: Or you could produce an alphabetically sorted list of a directory’s contents with the commands Run List SYS:WBStartup NOHEAD PIPE: and then Sort PIPE: * The Sort command takes the names of an input file and an output file. The asterisk as an output file makes it print the output in the current console window.
The Status command will show a list of currently running shell processes.
? | AmigaShell g -- ? Run List C: PIPE (Cl I 13] 3 Status Vocess 1 Loaded as command Vocess 2 Loaded as command Vocess 3 Loaded as command Vocess 4 Loaded as command Vocess ‘j Loaded as command Process 6 Loaded as command Process 7 Loaded as command Vocess 3 Loaded as command Vocess 9 Loaded as command 3rocess 10 Loaded as command 3rocess 11 Loaded as command 3rocess 12 Loadec as command 3rocess B 13 Loaded as command MULTITASKING I slipped in a new concept in the two pipe examples. This is the command Run. Run creates a new process in which to execute a program. It takes one argument: the
rest of the line is assumed to be the command to run.
"¦OP TIP program doing the writing will halt until somebody else empties it so it is necessary to use the Run command It was necessary to use Run above because, if the pipe’s buffer becomes full, the program doing the writing will halt until somebody else empties it. When the shell executes a command, we have to wait for that command to complete before we can enter any new commands. So, in this example, our shell window would freeze us out. When we execute a command with Run, however, since this is done in a new process, we don’t have to wait and can carry on with our shell session.
The Run command prints the new process number in our shell window. For example, with the first pipe example, when I entered‘Run List C: pipe : ’. It displays ‘[cli 8]’denoting that List is being executed in process number 8.You can check this by using the Status command, which shows a list of all currently executing You can use the shell's Alias function to cut down on the amount of typing required. It provides a simple string substitution mechanism.
Processes. In this case, one of the entries will be ‘Process 8 : Loaded as command: List*. When the contents of the PIPE: have been emptied, this new process will terminate.
Commands Run from a shell window share that window as their default input and output streams. This can cause problems.
The new process might try to write to the window while we are entering a command, creating confusion. Also, we cannot close the window until all processes that are using it have terminated. A solution, if the program you intend to run doesn’t require input and output from a console, is to redirect both streams to the NIL: device.
For instance, suppose you wished to format a floppy disk. The format command doesn’t require any keyboard input, but it normally prints progress information to its output. By executing the command as: Run NIL: NIL: Format DRIVE DFO: NAME Empty we stop it interfering with our shell window and can get on with our shell session while it formats the disk.
Richard Drummond rrD Discover how to add informative visuals to your pages and Degin luring users into your website For clarity, we've added the 1 sign in the listings to show where you need to enter a Return.
Chapter 1: introduction chapter 6: compatibility careful of traps like: onMouseOver="window.status='The World's best link page';return true" This will do strange things to a browser as it tries to interpret “s best link page” as part of the command. The solution is to “escape” the quote character with a backslash: onMouseOver="window.status='The World 's best link page';return true"!
ROLLGViR IMAGES Another way of enhancing the feedback given to a user is through rollover images.
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Exit viult I n addition, a full range of shell programs and scnpls allows users who prefer to work from the sheU to do so.
JJOi A custom installer Installs and configures the various software packages to your system, with a minimum of Input from the user. The installation should be totally painless, but in the event of any problems, telephone support Is provided. Once installation Is complete, further support Is available by email.
You will also receive an Introductory AmlgaGulde, explaining the services available and where to get more Information. All programs come with their own to th Ulr n t lnt m t oftw*r ln*t«llot ton.
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Abort In t U Lii_i An introduction to Wlrenet'i services The second button in the navigation menu has changed colour, as the mouse is over it. A description of the contents of the link are displayed in the status bar at the bottom of the window.
This introduces two new HTML attributes, onMouseOver and onMouseOut. These are known as event handlers (see the table for a full list). An event handler specifies an action to execute when a particular event occurs for that HTML object. In this case the actions are self-explanatory, they are called as the mouse moves over and away from the link. Each handler is executing two statements, separated by a semi-colon, the equivalent of a two line script. The first changes the contents of the status property of the window. This is the text displayed in the browser’s status bar.
Instead of the bar displaying the complete URL of the link’s page, it now shows a description of the page. The onMouseOut event clears the status bar, otherwise the text would stay there until the mouse was moved over another link. The final statement in any event handler should return a success code. In this case it’s a simple “return true” statement, but later we’ll see how a script can cause the browser to react differently depending on the result returned.
The entire event specification is enclosed in double quotes, which means we have to use single quotes for any quoted strings within it. Since the single quote character is also used for apostrophes, be One of the most popular uses of JavaScript is to provide greater visual feedback to users as they navigate web pages. The normal behaviour of a browser when you move the mouse over a link is to display the URL of that link in the status bar. While this may show the user where the link goes, it says little about what they’ll find when they go there. A link like this one is much more informative:
A HREF="links.html" onMouseOver="window.status='See the best collection of cool links anywhere';return true" onMouseOut="window.status='';retu rn true" links page A H bar to S ’OVt' desci and using rollover images enhances the feedback given to users and reload the original with onMouseOut.
Here is a basic example: A HREF="stuff.html"q onMouseOver="document.button.src= 'buttonl.gif' return true"!
OnMouseOut="document.button.src=' buttonO.gif';return true"!
IMG SRC="buttonO.gif" NAME="button" WIDTH=... A 1 Since HTML regards spaces, line feeds and tabs as the same, we can split the tag over several lines to make it more readable. The browser treats it the same as if it were all on one line. Although we are working with an image here, the event handlers still belong to the link in the a tag. The img tag gives the object its unselected image. It also gives the object a name. The name is used by the onMouseOver event. This follows the hierarchical naming of JavaScript objects - the object is a part of the document, so it is referred to as
document. Button. The image’s source is contained in the object’s src property, referred to by document. Button. Src. If you change the contents of an image object’s src property, the new image will be loaded and displayed.
The onMouseOut event restores the previous imagery as the user moves away from the button.
You don’t have to give each image a name. The array document. Image can be used to refer to each image on the page, in the order they appear. This may be useful when dynAMIGAlly creating pages (covered in part four). For most purposes, naming your images and other HTML elements makes your code much clearer and easier to work with. You may have noticed the phrase “loaded and displayed”. The first time the element in our array. The third element of the “for” statement is executed after each loop, to increment the index variable-, “i++” is equivalent to “i = i +1 ”. The statements to be executed
by the loop are in braces ( }).
The two lines between the braces do the actual work. When applied to strings, the + operator concatenates them. The first time around the loop, i is 0, ImageNames [o] is ‘home’ and the first line becomes Templmage.src = 'images homeO.gif' ;!
By assigning the image file to the src property of this image object, we force the browser to load it, even though it doesn’t display it. This means the image is now in the browser’s cache, immediately available the next time it’s called for.
That’s it. To use this script in your page, you only need to change the first three lines of the function. There is one important point to consider. You are making your visitors download all of the button images for your page at once. Don’t use so many that you overload their connection, and share the same images between the various pages on your site. If you overuse this, you’ll discourage people from coming back. Careful use of onMouseOver can make your pages more attractive and more informative. This is the type of site that visitors return to.
Finally, we can combine rollover images and status messages like this A HREF="stuff.html"!
OnMouseOver="window.status='Retur n to home page';document.button.src='button
1. gif';return true"!
OnMouseOut="window.status='';docu ment.button.src='buttonO.gif';ret urn true"!
IMG SRC="buttonO.gif" NAME="button" WIDTH=... A !
User moves the mouse over the button, the new image has to be downloaded. This won’t seem a problem when you are testing the page on your hard disk, but once it’s being accessed via a modem, the delay in loading will be significant. It’s only a delay the first time, after then the image is in the browser’s cache and will be loaded almost instantly. What we need is a way to preload the images into the browser’s cache as soon as the page loads.
The onLoad event is perfect for this.
Used as an attribute of the body tag, this event is executed as soon as the page has finished loading. We don’t want to preload the images before then if the page has six buttons, that’s 12 images to load, which will slow downloading of the page itself. It’s best to wait until the page is loaded.
This function can be included in the head section of the page and called as follows script type="text javascript" language="javascript1.1" !
! hide script from non-JavaScript Preload button images!
Function Preioadimages()!
n ImageNames = new Array('home','aboutme','myamiga,'mydog' tware');!
ImagePath = 'images '; images must end with a " "!
StdExt = 'O.gif';!
SelExt = 'l.gif';!
Templmage = new Image;!
For (var i = 0; i ImageNames.length;i++) H Templmage.src = ImagePath + ImageNames[i] + StdExt;!
Templmage.src = ImagePath + SelExt ;?1 browsers!
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Instead of changing the colour or design, the second image is
offset by several pixels. The button appears to move as the
mouse passes over it.
EVENT HANDLERS JavaScript has several event handlers for various types of HTML object. Here is a list of them and the objects they work with.
HANDLER OBIECTS EXECUTED WHEN onLoad BODY , IMG The file, HTML or image completes loading onUnload BODY The file is unloaded, i.e. replaced by another onMouseOver A , AREA The mouse moves over the object onMouseOut A , AREA The mouse is moved away from the object onClick A , AREA , INPUT The user clicks the mouse on the object (buttons, checkboxes and radio buttons) onSubmit FORM The user clicks the Submit button of a form onReset FORM The user clicks the Reset button of a form onFocus BODY , INPUT The browser window containing this object becomes active onBlur BODY ,
INPUT Focus is switched to a different window onAbort IMG The user aborted the download of the image onError IMG An error occurred when downloading the image (you may only use either onError or onAbort) onChange INPUT The content of a text input field is changed, or a change is made to the (Text, FileUpload and Select), selection of an item in a SELECT object.
R i images a simple matter of adding their names to the array. The next three lines give the path to the images and the names of the standard and highlighted images. In this case, the convention is to call the standard image for the home button “homeo. Gif”, the selected image “homei. Gif ” and so on. I won’t state the obvious by telling you that both images should be the same size.
Next we define an image object, this won’t actually be displayed, but setting its src property to the name of a file causes that file to sof be loaded, and thus stored in the browser cache.
We loop through the array using the “for” statement. The brackets contain three items, separated by semi-colons, to specify how the loop should behave. The syntax is similar to that used in C. The first item initialises an index variable and is executed once, before entering the loop. The second is a test; as long as this is true the loop is executed. ImageNames. Length is a property of our array, returning the number of items in the array. JavaScript arrays are numbered from item 0, so with return our array of six items, this is true for values of i up to 5, the last This introduces a few new
ideas, so we’ll work through it. The first few lines declare the script and define the function Preioadimages. The first line of the function sets up an array containing the names of the images. This is more elegant than individually loading each image and makes adapting the script to handle more make your pages more attractive and more informative - a site that visitors will want to return to Find hand-coding a hassle? Then follow in the footsteps of the laziest Amiga owner on Earth, and get your computer to generate web pages for you Contents; Chapter 9: Adding a GUI Chapter 10: Automatic
HTML generator part 1 As you may remember from the tutorial last issue, I said that our next project was to begin building HTML pages. HTML coding is all well and good, and I’m sure loads of people really like typing in all the magic symbols and complicated tags. I’m not one of those E Chapter 11: Automatic HTML generator Chapter 12: Debugging techniques If you are getting more confident about writing Arexx scripts, you may not think it is necessary to plan out this latest project, but it is. The projects we have attempted up until now have been fairly simple, and pretty linear. This project
is also fairly linear, but has several parts, which must be done in the right order if it is to work properly.
Chapter 13: Arexx in OS3.5 If you've missed any tutorials in this series, call our back issue hotline on 01458 271102.
Now, don’t worry, I’m not going to advocate anything so ridiculous as a flowchart or anything. That would be a little over the top, and often creates more confusion if you don’t make them very detailed. But that doesn’t mean we can’t do a little bit of planning.
One useful thing I have found when writing Arexx programs is to actually plan out the comment lines first, in your normal programming word processor (CFH is still my favourite for writing C code with, but Turbotext is really good for Arexx). You’ll be surprised at how easy and useful this is. Just using comment lines, describe the processes involved in making the program- YouTI probably find that when you start, you’ll need to add extra things in between the steps you've already written, or move whole sections about White everything still consists of comment lines, it is still pretty easy to
do this.
Here is how my plan of this project looked when I started: * Automatic HTML pages * people, and I’m sure many of you could do without hand-coding dozens of pages. I mean, come on, that’s what we have computers for isn’t it?
I really chose to do this project because I have a large collection of, er, comics. I’m always forgetting which ones I have, or which artist did what cover and so on (I won’t bore you with the details). My idea was to make a nice interactive HTML based directory of all the front covers of all the comics I own. Aside from taking about three years to scan them all in, I reckon it would take me several weeks just to generate the HTML code for all the thumbnail galleries, so I decided to spend a few days writing a program to do it for me. Arexx is the natural choice, because it is so delightfully
easy to deal with files and text strings, which is what HTML is all about after all.
The great thing about this project is that, even if you don’t have a bad memory and a large comic collection, this sort of thing is useful for all sorts. What about a nice HTML interface for all your holiday pictures, or clipart or whatever?
Also, once you get the basic hang of it, you could adapt Arexx to update your web home pages for you. Anyway, for the purposes of my comic collection, I have a whole load of directories, full of images.
With the excellent thumbnail generator we wrote in issue 128,1 have created thumbnails for them. Now what we need is a script that will generate HTML pages to show them all, with links to the original.
I’ve thought about this for a while and have decided that my web pages will consist of three frames. The top banner space will display the name of the directory we are * read list of directories * £*¦ Jnhw * Assign directory names to stem variable * * create contents html * * start loop for each directory* * read files in directory * * assign filenames to stem variable * ?disregard thumbnail files* * Calculate no of pages required * ?loop to create page * ?Loop for rows * * Loop for columns * * Write HTML for cell* * end column loop * * End Row loop * * End page
loop* * Write Banner.HTML* * End loop * currently in, the side panel will include a contents list of all the directories we have pages for and the main window will obviously show the thumbnails. The top banner will also have to provide links to any other pages I need to create. The easiest way to do this is to actually create two pages with two frames, because this lets you easily update the banner and thumbnail frames simultaneously. See Figure 1 (to the right) for more detail.
So, our program will have to generate a banner document and a thumbnail document for each directory. But hang on a minute, what if there are loads of images in a directory. The picture part of the page will take hours to load, and we’ll have to scroll around to see anything. So, instead, we’ll set a maximum size. Each page will contain a table, with five columns and four rows of images. Obviously you can change these values depending on the size of your thumbnails, or the size of your workbench screen. If there are more than 20, we’ll have to create a second page. The banner can include links
to all the pages to make navigation easier.
The important thing here is that we plan in advance. The boxout on planning will show you how I develop my more complicated Arexx scripts! But we also have to think about the planning of our web pages. In order to generate the right files in the right place, we need to know exactly where everything should go, and if you don’t sketch it out on a piece of paper or something, you’ll probably get very confused. I have included an example directory tree here (see the boxout on the right) to show you how things should work.
Index.HTML content.HTML Side.HTML Banner.HTML Welcome.HTML Aria(dir) Banner.HTML picsl.HTML cover1.jpg cover2.jpg cover3.jpg TN_coverl.jpg TN_cover2.jpg TN_cover3.jpg Anyway, in part two, next issue, we will have all the code you can handle. It should be on the CD, along with the HTML files, and if you are lucky, a sample of my comic collection! See you then.
I’m sorry there wasn’t really enough time space to include all of the Arexx code we are going to use, but it is more important that you understand what is going to happen first. Perhaps you could think of ways to adapt the scripts we have made previously to do the job?
Nick Veitch This is an example of how your directory tree will look. In the root directory, index .HTML is the main web page to open, but it doesn’t contain much data, just the setup info for the frame. It calls side. HTML, which we will generate from the directory names, and Content .HTML. Content. HTML merely divided this frame into two again, and uses Banner. HTML for the top half, and Welcome. HTML for the bottom half. These latter two files can contain anything you like - text, graphics, animated flaming logos. These are the bits that will actually change.
Clicking on a link in the side frame will cause the right two frames to change. It will do this by opening Index. HTML in the respective directory and loading in the first page of thumbnails and the Banner. HTML file from there. The banner will contain links to further thumbnail files if there are any. In the example there are only three images and their associated thumbnails (prefixed with “TN but if there were 25, there would be a pics2 . HTML file too. It may seem a little overly complicated hut it is actually pretty simple. It’s made a bit more complicated by the roundabout way we get two
frames to change at once, but hey - it works! I have provided the listings for Index. HTML and Content. HTML so you can see how the frames work. Feel free to adjust them to suit your needs, as they make little difference to the Arexx code.
Of paper or something to start with, you are likely to get very confused and make time-consuming errors!
EXAMPLE DIRECTORY TREE L£liUb-lLd Stop GEN 13 Pagel Page2 j ¦ vteooM Th* m o Ct«hA YmmuH ai-W tcb 01 IPO qi3:i?dipq qi-qytw ipq 3123.....J"1 qi3int Oiipq li?mt Q? M JUU These are the two files which set up the frames. Frames are really handy for this sort of project, but you could achieve the same sort of functionality with tables. It would make the Arexx script a little more complicated though, as you’d have to add the index information to every single page!
RNDEX.HTML html frameset cols="100,*" frame src=side.HTML name="side" frame src=content.HTML name="content" frameset html CONTENT.HTML html frameset rows="100,*" frame src=banner.HTML name="banner" frame src=we1come.HTML name="pics" frameset html HTML Listings BOOPSl, GUI and more strange-sounding acronyms in tms next part of our programming project r For clarity, we've added the 1 sign in the listings to show where you need to enter a Return.
Chapter 4: Source Code Management Chapter 5: Error Handling Chapter 6: Bottoms Up?
Chapter 7: Building the GUI part 1 Chapter 8: Building the GUI part 2 Chapter 9: Ti e search engine BOOPSl classes can either be private or public. Public classes are identified by name and are available for use to any program; private classes are accessed via a pointer and are local to the program that creates them.
The Intuition function MakeClass () is the one that allows us to build custom BOOPSl classes. It takes either a pointer to the private class or the name of the public class that we want the new class to be a descendent of and a pointer to our new classes's dispatcher. This dispatcher is the function that is called when Intuition sends a message to an object of our class. If we wish to add new behaviour to our parent class, the dispatcher can perform some processing in response to overridden or new methods. Any other method can be passed on to the parent class for handling.
We actually began writing some code for the AFMore project last time by implementing some abstract datatypes to hold an internal representation of a text file. Now that it is done, we can think about rendering the text into a window.
As I said earlier, the AFMore's graphical interface will be built with BOOPSl, the Basic Object Oriented Programming System for Intuition. BOOPSl allows us to construct our interface in a highly modular manner.
However, the standard set of BOOPSl classes is rather primitive, so we will need to build upon these for our project; luckily, extensibility is one of BOOPSI’s key features.
It should be noted that a complete guide to BOOPSl would fill the majority of this magazine, so I refer the reader to Chapter 12 of the Libraries Reference Manual.
Hopefully, the source code and documentation supplied on this issue’s coverdisc will be largely self-explanatory.
Intuition provides a set of functions and data structures which allow us to manipulate BOOPSl classes and objects in an object oriented way from non-00 languages like
C. To recap on the object-oriented performed by sending the
object a message telling it which method you wish to invoke
THE CLASS SYSTEM philosophy, communication with an object is
permitted only via one of its member functions or methods. In
BOOPSl this is performed by sending the object a message
(nothing do with an Exec message), telling it which method you
wish to invoke. The basic definition of a message is: typedef
struct 1 ULONG methodID;l } *Msg;1 The item methodiD informs
the object which method is to be invoked. This message
definition is rather like a virtual base class in C++. Real
messages override the basic definition depending on the type
of the corresponding method. For example, OM_NEW and OM_SET
methods have the following method structure: struct opSet 1
ULONG MethodiD;1 struct Tagltem *ops_AttrList;1 struct
GadgetInfo *ops_GInfo;l };1 In the case of the OM_NEW method,
ops_AttrList points to a list of initial attribute value pairs
for the object; for OM_SET it points to a list of
attribute value pairs to modify.
Now, the building block for all BOOPSl classes is the root class. Certain methods are defined for this root class and hence, by inheritance, for all other BOOPSl classes.
OM_NEW: This method tells a class to create a new instance of itself. A class receives this method when a client calls the Newobject () function on that class. The message contains a list of initial values for the new object’s attributes.
OM_SET: This method tells an object to set one or more of its attributes and is invoked by a client with the setAttrs () call. The object receives a message containing a list of attributes to modify and their new values.
OM_GET: This method informs an object to return the value of one of its attributes. A client sends this message by a GetMethodO Call.
OM_UPDATE: This method tells an object to update one or more of its attributes. It is not called by the client of an object, but is used by BOOPSl objects to notify transitory changes to each other. The message structure is similar to OM_SET messages with the addition of a flag to discern between interim and final update messages.
OM_NOTIFY: This method is again not used by a client but rather by an object to notify other objects about a change in the state of one or more of its attributes. A child object will generally not handle this method itself but pass the message to its parent.
Children of the root class may override any of these methods or define new methods. A client must use the DoMethod () call to invoke any of these new methods.
GADGETS AMD GIZMOS One descendant of the root class is the gadget class. This is where things begin to get interesting. The root class implements the mechanics of the BOOPSl system, but objects of root type don’t do anything useful. Objects of gadget type, however, are CHAPTER SEVEN SOFTWARE DESIGN DOES IT WORK?
Convincing yourself of the robustness of your GUI code is never an easy matter. The primary input of a GUI element is some input event from the user, the primary output some visual change to the element. Because of this interactive behaviour. GUI elements are difficult to test. When testing a BOOPSI class it is a good idea to log all invoked methods and attribute changes to a console or file.
This log can then be examined to confirm that the class is responding correctly to messages and updating its state in the desired manner. The Amiga increases the problem because of the rich variety of display environments that a GUI object can live within. Don’t assume everybody else’s screenmode or font is the same as yours.
J wish to become active, for example, a simple boolean gadget.
GM_HANDLEINPUT: Once a gadget is active, Intuition will send it input events: mouse-clicks, key presses, timer events, etc. The gadget can examine these events, decide which ones it wants to respond to and modify its state (and its imagery) accordingly.
ROOT GADGET window size and accepts commands to scroll the displayed text. For just now we will keep things simple, but later on we will also add selecting of text via the mouse (which can then be sent to the system clipboard) and searching of text.
The TextView gadget is a direct child of the gadget class and overrides all the standard gadget methods above. It has a number of extra attributes determining the textual contents of the IMAGE This is how our new custom gadgets fit into the standard hierarchy.
GROUP BUTTON PROP [A! BUTTOifn m SCROLL L A TEXTVIEW Standard class AFMore class Inherits Contains gadget, the current display position, the font to be used for rendering the text and so on. It adds new methods to allow scrolling of the text. For example, calling the TVMJJnellp method will scroll the text page up one line. See the documentation on the coverdisc for more details.
The other most prominent gadgets in AFMore’s main window are the scroll gadgets in the right and bottom borders.
These are interconnected with the TextView gadget so that manipulating either scroll gadget causes the displayed text to scroll correspondingly and vice-versa. The scroll gadget is actually a compound gadget consisting of a proportional gadget and two button gadgets with arrow-shaped images.
The standard button gadget has a couple of shortcomings if used in our scroll gadget. It continues to broadcast update messages even when the mouse is no longer over the gadget itself and it repeats broadcasting too quickly after its initial selection. When a user clicks the gadget once, multiple messages are sent. This makes fine control of the gadget difficult.
The button gadget used in our compound scroll gadget inherits the behaviour of the standard button gadget and subtly redefines it. This new AFButton gadget becomes deselected when the mouse pointer is moved away and, when selected, will send an initial update message followed by a delay before repeatedly sending messages. The implementations, documentation and test code for the above three custom classes are on the coverdisc.
Next issue we tackle the window class.
GMJ30INACTIVE: This method tells a gadget that it is no longer the active gadget.
Perhaps the most interesting attribute defined for the gadget class is ICA_Target.
This points to a gadget’s target object.
When a gadget receives a OM_NOTIFY message (signifying that some attribute has changed), it sends an OM_UPDATE message to this target. The target may be another gadget or list of gadgets (see the RKM on interconnection classes). It is also possible to specify an Intuition window as a target, which results in an IDCMPJDCMPUPDATE message being sent to the window’s message port. It is by these mechanisms that we can interconnect gadgets and allow them to update each other without any involvement from the client program.
MY The rendering of text in AFMore’s main window is achieved by a custom gadget called the TextView gadget which fills the interior of the window. This gadget is responsible for the rendering of as much of the specified text as will fit within the current window size, adapts to changes in the This window demonstrates our new gadgets in action.
"2L 3- 1 Jl Richard Drummond GM_RENDER: This method tells a gadget to draw itself. It can be invoked by a number of causes: when a gadget is first added to a window, when the gadget’s window is resized, when Intuition refreshes the window after layer damage or explicitly as a result of a DoMethod () call from a client.
GM_HUTEST: When a user mouse-clicks anywhere in a window, Intuition searches the list of gadgets attached to the window to see if any have been hit. If the click falls within a BOOPSI gadget’s bounds, this method is called. If a custom gadget has a non-rectangular shape it can check the coordinates provided in the message to see if it really was hit.
GMJ30ACTIVE: If a gadget responded to a hit test positively, Intuition will ask the gadget if it wants to be active by invoking this method. An active gadget is one that gets input from the user, for example, a selected string gadget or a proportional gadget when the user picks up its knob with the mouse. Some gadgets may not r 7 empty:pp.txt
* * BODY: We actually began writing some code for the AFMore
project last time by implementing some abstract datatypes to
hold an internal representation of a text file. Now that it is
done, we can think about rendering the text into a window.
As I said earlier, the AFMore's graphical interface will be built with BOOPSI, the Basic Object Oriented Programming System for Intuition. BOOPSI allows us to construct our interface in a highly modular manner. However, the standard set of BOOPSI classes is rather primitive, so we will need to build on these for our project; luckily, extensibility is one of BOOPSI's key features.
It must be noted that a complete guide to BOOPSI would fill the majority of this magazine, so I refer reader to the Chapter 12 of the Libraries RKM. Hopefully, the source code and documentation supplied on this issue's coverdisk will be largely self-explanatory.
* *XHEAB: Get the message?
Intuition provides a set of functions and data structures which allow us to manipulate BOOPSI classes and objects in an object oriented way from non-OO languages like C. To recap on the object-oriented equivalent to traditional Intuition gadgets They may be added to a window, be manipulated by the user and can communicate with each other and the client program The basic gadget class has attributes which describe the physical position of a gadget within a window and defines a number of new methods.
Amplify SoundStudio's capaoilities with Note Sequence Manipulation and enjoy a whole new era of sound Chapter 1: Soft synths Fans of OctaMED SoundStudio have been teased with promises of a v2.0 release for some time now. It is going ahead, but for now the most up to date release is v1.03c (now freeware, available from Aminet and the OctaMED website).
However, things are looking up thanks to a third-party plug-in system called NSM.
Chapter 2: MIDI patch editors Chapter 3: Talking Amigas Chapter 6: Miscellaneous tools and toys plug-ins if they wan* to; they work by exploiting SoundStudio's ability to also launch external programs NSM (Note Sequence Manipulation) offers a way to add all kinds of new features to SoundStudio, but it is a bit more complicated to use than its ‘plug-in’ tag would suggest. However, it does mean that you can bolster your basic SoundStudio with additions such as powerful sample filtering (including resonant filtering), improved echo algorithms, text annotations for all tracks, better MIDI control
and plenty r J SoundStudio's _ sample editor can be upgraded with these plug-ins. This one adds a resonant filter effect to those already available.
Define shortcuts for your own Arexx scripts or those written by other users. This is how plug-ins work with Arexx. NSM plug-ins work by exploiting SoundStudio’s ability to also launch external programs.
Once the system and some plug-ins have been installed (have a good read of the documentation, and read it all again if it doesn’t seem to work), you should be able to try things out. Because the NSM plug-ins are little programs in themselves, you could bypass the recommended keyboard shortcut route and simply run them from ram : nsm where they should be after you boot up. This isn’t recommended, but if you know that, at least you’ve got a better idea of what’s going on behind the scenes, should you need to get your hands dirty when things go wrong. Look at the How it Works box for a quick
guide to setting it up.
PICK OF THE POPS Rather than go through the whole lot, I thought it would be more useful if I introduced you to some of my favourites, what they can do and how they work (or don’t, if you’ve not installed everything properly).
First up is Resonance. It was originally made as an Arexx plug-in by D Krupicz, but was remade in C by Kjetil. It processes the current ranged portion of a sample with an analogue-style resonant filter, although as it stands it doesn’t seem to be much good for longer samples. However, it does a nice job, and now it’s much faster than it was in Arexx format. You get a nice little GUI to work with too, so it’s very easy to use.
Another of my favourites is also a kind of filter. Actually it’s lots of types of filter.
This one is by Claude Heiland-allen (anyone can write their own NSM plug-ins if they feel the urge). Unfortunately this one works more like a Shell command rather than having its own slider-filled window.
However, cha_filter, as it’s called, is very powerful, with the ability to process your of quick solutions for transposing and rearranging tracks and instruments with a single keystroke.
All of this has stemmed from the existing Arexx features of SoundStudio, which allow scripts to be called which can then work within the SoundStudio system.
Kjetil Matheussen came up with the idea for NSM after investigating the possibilities of Arexx plug-ins. The trouble with Arexx is that it’s pretty slow, so complex Arexx plugins could take ages to do a relatively simple job. For example, processing samples could take a few minutes. Kjetil wanted to write his own plug-ins in C instead of Arexx, and so NSM ms created as a kind of bridge system to make this possible. The original idea was to write algorithmic composing programs (hence the name), but now it has been put to wide range of other uses.
£iJ Q+A I’m still using OctaMED 4, mainly because I can get around it more quickly than in later versions, I don’t really want to change. Can I still use NSAf?
No. You must have what is currently the very latest version
(1. 03c). Go on, upgrade anyway, its free, you’ll probably find
some handy find features you never knew were there, and
you’ll get used to it soori enough.
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channel MIDI interface lying around somewhere. I don’t suppose
there’s an NSM plug-in to take advantage of it?
Tunny you should ask, yes there is!
It’s called MIDI_send and it also adds some extra MIDI output features to SoundStudio.
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- moTTr- It's not quite Steinberg Re-Cycle (by a long chalk),
- •it the Stanley plug-in does ease and speed up the process of
chopping up samples into smaller pieces.
SHORTCUTS NSM takes advantage of SoundStudio's Keyboard Shortcuts menu option. This is a very powerful part of SoundStudio, as it not only allows you to redefine the main keyboard shortcuts, but it also gives you access to stacks of automated tasks in the form of internal Arexx-type scripts.
Furthermore, you can use this section to How do I go about writing my own NSM plug-ins?
Assuming you can program in C, read the autodocs that come in the main archive.
CHAPTER FIVE AMIGA AUDIO INTERNET RESOURCES As ever, the net proves a valuable source of software and advice.
You should find all the necessary software on the CD, but check the NSM homepage for updates and further information: http: www.stud.ifi.uio.no ~ksvalast nsm Also check out the OctaMED website, from where you’ll find instructions on how to join the extremely helpful OctaMED mailing list: http: www.octamed.co.uk frequencies: nsm: cha_filter from 1 to 2 resonator bandpass frequency 200 qfactor 20 and here’s one to remove low frequencies: nsm:cha_fiIter from 1 to 2 butterworth bilinear order 4 highpass frequency 200 setting when played at note C-3.
Another one that sounds very interesting but has so far refused to play ball is MIDI_record. As you might have guessed, this is designed to record certain MIDI information (as you specify) from your MIDI device into the tracker window.
For example, you could record the modulation or resonance knob-twiddlings into your sequence, later to be replayed automatically.
JgJCJ ..lay 1 IfijJarXM T*i&- w I t - I *wrnr»n Nlttff t* muci JL juu t__ J Cmfl The Tvacknames Window plug-in adds a sorely needed feature to Soundstudio, allowing you to make notes of which sounds are used In which tracks.
FTn instruments with lots of scientific-sounding filters, with bandpass, lowpass, highpass, resonator and bandstop options among many others. To get the most from this one you’ll need to set up a number of different keyboard shortcuts, each calling the cha_filter plug-in with a different set of arguments. For example, you could set up one to remove low frequency hum, another to roll-off high pitched interference, one to ‘enhance’ your samples by boosting top and bottom frequencies, and so on.
For example, here’s one to boost low
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Then there’s the endearingly named Stanley. I guess Stanley
gets its name from the brand of knife that’s a staple of any
good toolbox, since this plug-in is used to chop up a sample
and arrange the pieces into the following instrument slots.
This is handy if, like me, you find yourself constantly
chopping up breakbeats into smaller bits and having to manually
set up new instruments for the different parts.
With Stanley, you just mark a few points on the sample and tell it to go to work.
BEST OF THE REST Others to watch out for include AutoTempo. I should admit that I’ve not yet got this one to work, but it should take a sample, such as a drum loop, and automatically adjust the instrument’s finetune and transpose settings so that it will loop perfectly at the current tempo A WORD OF WARNING In the event that you have a go at this and nothing seems to happen, I would urge you to take a deep breath, read everything again, and keep trying, as it is worth it. Not only should you make sure you’ve got the main NSM system setup properly, but also check any documentation that comes
with the plug-ins, as these often have special requirements of their own.
An automated installer for the NSM system is planned, which will make things a bit simpler, although it looks as though we’ll probably still have to do a lot of the setting up ourselves. As Kjetil points out, he’s only doing this in his spare time anyway, and has spent over 500 hours on the project so far, so maybe it’s not too much to ask us to spend a short time tinkering with start-up scripts and archives.
Tony Horgan HOW IT WORKS All NSM plug-ins are actually executable programs which remotely control SoundStudio. Once you’ve installed the NSM system according to the documentation you should find that you’ve got a load of files in a folder called ’nsm’ in your RAM: disk. These programs are the plug-ins. Assuming you’ve already got this far, this is how to put them into use... Project sptiy Son; Bloc* Iracx Instr Edit HIP bctaflEb SoundStudio 81.13c - Song! TuoBtom |Sr" jj & _a JB1S1 House Options... OH Keyboard Options... OK Prugramabie Keys... OY o| Ham Control aiiai I 749* Hixing
Settings... FastHenPLay... Aura Sanpler... Eguailzers Hisceilaneous... Action PI Launch Progran I Canning nsn‘.cha_fliter fron | (1 80000 - [I::: M::: Screen Ruto-Freeze Screen Palette... Font... Windows Rrexx Port lindow Load Settings... Save Settings Sa. Settings as... Ins. HewlRpp, Mewl Peiete | ijjpB Load... 1 Save... C-4 v MJ, o| Inforwatlon - (Tenpo - BPH 142 8) isia i i jaj 1 34 jjumT jtj 1 2 ) Chip: 1(T 12:25)R| 2:25 |Ri 135911(4
- Stopped - !4Ch H- 1(29721 Fast! 135(2432 iBIPI Ret ifn ut
Ignore mt Ql Either finiga PI Ignore Control P!
Ignore Caps Lock 0' Ignore Mapped r~ flaw IT" Either Cawand |nsn:cha_filter fron Ignore Ignore Rrexx Port Mane (LowBoostFllter jns. Neu| Rpp. Tjewf delete Load... | Save... I Key: 7 17?
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1 2 [ 1*1 J 1 1 Sal 1 34 J28 2R’ i | Chip: 159(5(8 Fast: 135586(4 |
- Stopped - |4Ch H--- 12:251R| Decide on a combinations of keys
that will launch this plug-in, and define them in the Input
section of the window, typing the alpha-numeric key into the
Mapped box.
OctaHEP loundstudio V1,83c (7.88) (18.12.97) Peslgned ft progranned by Teijo Kinnunen T ijo.KinntH*enlouiuf$ . Distributed by RBF oftuare rbfsoftPcix.conputink.co.uk . Docuntnttd by Ed Hiies E.D.WiiesPdurhan,ac.uk , Copyright 8 1991-1997 Teijo Kinnunei and Jay Burt-froit.
Illegal distribution copying prohibited by law!
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Ol Ham Control Hane 'Low Boost Filter Key: 7 177 fait 91 Infomation - (Tenpo = BPH 142 0 iBi a SgJ 1 2 |Stl 1 1 IlSjf 1 34 JJ28 28: it"- jfchip: 1593(88 Fast! 13549298 | - Stopped - |4ChH---- 82:251 R| Click the Action cycle gadget until it reads Launch Program. In the Command box, enter "nsm:” followed by the filename of the actual piug-in that you want to launch, followed by any arguments that may be required.
SJ 1 1 isJT M Jj2ly 8: r sT Stopped - |4Ch H- Choose Keyboard Shortcuts from the Settings menu.
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--- 128 - 00000 - 00000 083 lanley utoTenp, NewPlugin Click
Save and OK in the file requester.
Close the Keyboard Shortcuts window, hit your key combination and (with any iuck) watch your piug-in take effect.
Click the Ins New button and enter a descriptive name of the piug-in in the Name box.
JdaHEP SoundStudio 8 T99l-199?~Te jo Kmnunen I Ray Burt-frost. J Ol Ham Control ’__UHal Chip: 15983(1 Fast! 13424152 ~ j -Stopped - f?Ch H ----12:251 h Input Shift 01 Ignore flit PI Either fbiig* 0!
Ignore Control 01 Ignorr Caps Lock 01 I lore Mapped 5 law jT_ nrr Pith Oct MED Oc*ME" .gu-1e ot'apitrh PtayerJ.tode P iywr_ntdi.’ode Playr nM.csde Pliyer.itd code ReadHe.guide Soundstudio.config S iindstudio.defkeybcard SaflTT l |sti 1 1 t Sai 1 34 ?jj28 2B: oj Infomation - (Tenpo - BPH 42 0 Safi7T l l 8lI i fchip: 1(15992 Fast: ol Infomsrior - 'Tenpo BPH 142 0 fait I Ignore ST The tricks and secrets of AGA sprites revealec .iGJlBlgj i | Contents: Overlays are basic display components, from mouse pointers to game characters, so Amigas have special hardware to superimpose extra images, known
as ‘sprites’, upon playfields.
Sprites were devised for game elements like missiles and Pacman ghosts, and since used for pointers, sights and score overlays.
Chapter 9: Multifold applications of the Amiga Blitter Chapter 10: Sprites in PCS, ECS and AGA modes Chapter tU Programming your MMU directly Chapter 12: Hardware extras in each Amiga version Chapter 13: Revealing a new set of graphics modes Sprites boost the smoothness and efficiency of Amiga systems. Windows pointers lag and jump because they are not Chapter 14: Copper and Blitter in perfect harmony If you've missed any tutorials in this series, call our back issue hotline on 01458 271102.
SPRITE HARDWARE REGI ISTER S $ 00E CLXDAT Bit 15 Bit 14 Bit 13 Bit 12 Bit 11 Bit 10 Bit 9 Bits 5-8 Bits 1-4 BitO Collision indications not used (not yet, anyway) sprite 4 or 5 hit sprite 6 or 7 sprite 2 or 3 hit sprite 6 or 7 sprite 2 or 3 hit sprite 4 or 5 sprite 0 or 1 hit sprite 6 or 7 sprite 0 or 1 hit sprite 4 or 5 sprite 0 or 1 hit sprite 2 or 3 sprite pair hit playfield 2 sprite pair hit playfield 1 selected playfield bits collide $ 098 CLXCON Collision control Bits 12-15 Bits 6-11 Bits 0-5 detect sprite pair collisions enable plane 1-6 comparisons plane 1-6 collision bit pattern $ 104
BPLCON2 Bitplane control Bits 0-6 sprite playfield priority $ 120 SPR0PT sprite 0 data start address $ 124 SPR1PT sprite 1 data start address $ 13C SPR7PT sprite 7 data start address $ 140 SPROPOS Sprite 0 X & Y start co-ordinates Bits 8-15 Bits 0-7 bits 0 to 7 of VSTART vertical start most significant bits of HSTART edge $ 142 SPROCTL Sprite 0 position and control bits Bits 8-15 Bit 7 Bits 3-6 Bit 2 Bit 1 BitO bits 0 to 7 of VSTOP vertical limit attach odd sprite to previous even one unused in OCS (original chip set) ninth bit of vertical VSTART position ninth bit of sprite VSTOP line number
HSTART odd or even in Low Res pixels $ 144 SPR0DATA sprite 0 image data, low plane $ 146 SPR0DATB sprite 0 image data, high plane $ 148 SPR1POS sprite 1 registers, like sprite 0 $ 178 SPR7POS sprite 7 registers, like sprites 0-6 I I updated every display field. Macintosh pointers blink and program windows are updated slowly if the pointer overlaps them, as MacOS repeatedly merges the images at every update.
OCS and ECS Amigas have eight sprite DMA channels. Each fetches two planes of 16-bit data at the start of every scan line.
Individual sprites can be up to 16 pixels wide, or you can group them together to move a bigger pattern across the screen.
‘Attached’ pairs of sprites deliver four bits of data instead of two for each pixel, allowing 15 colours, rather than three. One combination of bits allows ‘transparency’, for sprites with an irregular outline or window holes revealing the background, ideal for cross-hairs and alignment marks.
SPRITE ENGINES Each sprite has four word registers, primed by DMA transfers from a chip RAM sprite address at the start of every display field.
This address points at two control words copied to the first two registers, which set the position and size of the sprite, followed by the sprite graphic pattern. The example displays a 16 by 9 pixel sprite at scan 200, 120 in Low Res video co-ordinates. Set colour registers to black, red and yellow in that order for a German flag - blue, white and blue for Argentina - or whatever.
The Copper can reload the control registers to re-use sprites on lower lines, repeat them on a line, or reset the data for a different image later in the same scan line!
Sprite re-use is potent but complex in assembly code; Blitz and AMOS get close enough to the metal for most purposes.
COLLISION DETECTION The Amiga hardware detects ‘collisions’ between images on the screen as it combines sprites and playfields. When bitplanes and sprites collide, bits are set in register CLXDAT. CLXCON lets you indicate which sprites and bitplanes are to be tested.
If a bitplane is selected for collision detection, the value of the corresponding bit of the display is compared with a low-order bit from CLXCON.
If these bits match, a ‘collision’ is indicated when a sprite passes over that pattern. You can also detect collisions between playfields. At least one plane must be selected for collision detection, or continuous ‘collisions’ will be reported. A playfield can appear in front of or behind the other, with four pairs of sprites, in ascending order, underneath, on top, or anywhere between them, depending on register BPLCON2 (AHRM page 209).
Collision detection groups sprites likewise in four odd even pairs, from 0,1 to 6,7.
Palette choices allow sprites to pass over certain colours but be blocked by others, making it easy to implement walls, windows, doors and mirrors. Collision detection uses the non-transparent part of the sprite, so it’s pixel-perfect, unlike checks for intersecting rectangles common on games for lesser computers.
$ 106 BPLCON3 Sprite resolution and border ° oxxxxxx1x = Bit 1 enables AGA sprites in the border %00xxxxxx = ECS default (I40ns 70ns Super-High Rres) %01xxxxxx c AGA Low Res (140 ns per pixel) %1 Oxxxxxx = AGA High Res (70 ns per pixel) %11xxxxxx = AGA Super-High Res (35 ns per pixel) $ 108 BPLCON4 Even and odd sprite palette bank %0001xxxx = Top 4 palette bits for sprites 0, 2,4, 6 %xxxx0001 = Top 4 palette bits for sprites 1,3,5, 7 Sprites in AMOS BASIC AGA SPRITE REGISTER Rem Amiga Format Bouncing Sprite demo adapted by SNG from ULTIMATE AMOS Screen Open 0;320,200,32,Lowres : Load Iff
"EscherDrqps.ilbm" Flash Off Curs Off : Hide On : Load "NEWBA1.L.ABK" : Wait 10 RATE=5 : BAI.LS-8 : For 1=17 To 31 : Read P : Colour I,P : Next I Data $ FFF,$ DDD,$ AAA,2,$ FF0,$ DD0,$ AA0,3,$ F00,$ D00,$ A00,4,$ F0F,$ DQD,$ A0A BASE=235 : LEFT-130 : RIGHT=420 : Dim SP(BALLS-1,4) : X=0 : Y=1 : W 2 : H=3 For C=0 To BALLS-1 : SP(C,W)=Rnd(RATE)+1 : SP(C,H)=Rnd(RATE)+1 : Next C Repeat : For C=0 To BALLS-1 SP(C,H)=SP(C,H)+1 : SP(C,X)=SP(C,X)+SP(C,W) : SP(C,Y)=SP(C,Y)+SP(C,H) If SP(C,Y) BASE Then SP(C,Y)=BASE : SP(C,H)=-SP(C,H) : Rem Bounce Up If SP(C,X) RIGHT Then SP(C,W)=-Rnd(RATE)-1 : SP(C,H)=Rnd(RATE*2)+1
If SP(C,X) LEFT Then SP(C,W)=Rnd(RATE)+1 : SP(C,H)=Rnd(RATE*3)+1 Sprite C+1,SP(C,X),SP(C,Y),1 : Next C : Wait Vbl Until Fire(0)+Fire(l) : Rem Press Fire or Left mouse button to stop $ 14x SPRxCTL AGA sprite control extensions most significant bit of vertical VSTART most significant (tenth) bit of VSTOP HSTART odd or even in High Res pixels HSTART finest control: 35 ns delay Bit 6 Bit 5 Bit 4 Bit 3 $ 1FC FMODE Bits 2 and 3 set sprite fetch mode AGA EXTENSIONS AGA sprites can be double or quadruple width, and in any resolution, independent of the rest of the display. Eight AGA sprite channels can
make a three colour image 512 pixels wide, or 15 colours across 256 pixels, equivalent to a third playfield, for colourful parallax.
Bit 1 of custom chip register BPLCON3 lets sprites appear in the border, where they’d normally be blanked. The Silicon Studio mixer uses a tall border sprite for tabs down the left-hand side of the screen, soaking up the wide left margin AGA otherwise leaves on multisync screens while it’s handling other DMA channels.
VGA monitors expect lines twice as often, making the marginal overhead otherwise conspicuous in DBL modes.
ECS sprites are fixed at Low Res, 140 ns per pixel, halved in Productivity and Super- High Res modes. AGA defaults likewise, but BPLCON3 bits 6 and 7 offer 140, 70 or 35 ns (Super-High Res) resolutions. Resolutions affect sprites globally, but the Copper can change these for successive screen slices.
AGA sprites allow 32- and 64-bit fetch-modes. Chapter seven revealed how FMODE bits 0 and 1 allow twice or four times as much playfield data to be accessed. Bits 2 and 3 do the same for AGA sprites, giving widths up to 64 pixels.
Like bitplanes, sprite data must be 32- or 64-bit aligned for fast AGA fetches. The initial sprite control words are duplicated so required values are always available to the AGA logic. 16-bit sprites used two words, C1 and C2, but if sprites are 32-bits wide, they must start with C1,C2, C2, 0, followed by 32-bit data for each sprite plane.
64-bit sprites start with eight control data words: C1,C2,C2, 0, C2, 0, 0,0.
Duplication ensures that C2 remains available when extra data is being fetched.
MORE COLOURS Old Amiga sprites used the second half of the palette, registers 17 to 31, but AGA ones can be switched between 16 banks of 16 colours.
Odd and even sprites have their own four bit controls in BPLCON4, accessing two distinct sets of colours. The default %0001 uses the same registers as ECS.
AGA sprites can collide with an extra couple of bitplanes, so a new collision detection register CLXCON2 was added, automatically cleared when you update the old CLXCON register. Setting the top 4 bits of CLXCON then bits 1 and 7 in CLXCON2 checks all sprites against collisions with background colours 128 to 255.
NEXT ISSUE Our Millennial chapter delves into hardware memory management. Commodore never released guidelines on programming Amiga MM Us, making it a black art, confined to those with the hardware manual for their specific processor variant. I’ll explain the principles, and how Thor’s mmu.library enables powerful, portable memory management code on any suitably equipped Amiga.
Simon Goodwin Timing Chart 1 1 automatically at 111 1 1 1 1 in i i in in in z 111 111 111 111 in ui w in 3 z z z z z z z Z ¦¦I Q. s 5 s s : 5 H Q. (L CL a CL CL CL CL 00 T" fM f*1 in 10 rs 00 M ¦ ¦ ¦ ¦ ¦ ¦ Data for up to eight sprites Is fetched ? COPPER, BLITTER OR CPU juu in 111 Om UL 111 a: i i in H s a. i i Q Z D O i i go: ajujo.
QO Q o§“z | OK 3SQ.O. * i i llll I This issue's whirlwind touroFTFie Internet takes a look at some of the bizarre devices that people have decided to connect to it Although the Internet was first conceived in the ‘60s by the US Defence Department’s Advanced Research Projects Agency, it was during the ‘80s and early ‘90s that it underwent its most significant shaping - principally by students.
While today there are probably around 30 million unique hosts on the Internet, and a total of more than 200 million people probably connected to the network, back in 1980 there were only about 200 hosts, and in 1990 perhaps 300,000. During the ‘80s, Internet growth came about largely because more and more academic institutions were getting connected to the network. Now students being students (generally having plenty of intelligence, a sense of humour and too much time on their hands), it’s I Contents; !‘ 153 Chapter 1: Free ISPs pros and cons I Chapter.2: Making the most of email ......
j ,v; . Chapter.3: Power browsing and plug-ins Chapter 4: Instant messaging systems Chapter 6: strange devices on the internet If you've missed any tutorials in this series, call our back issue hotline on 01458 271102.
CONTACT POINT Chapter 5: Using Usenet: newsreading hints and tips I You can contact me with your comments, questions and suggestions at dave@cusick.co.uk or through my website at http: www.cusick.co.uk. students at Camegie-Mellon University decided to wire their Coke machine up to the internet probably not altogether surprising that the notion of having a network to which they could attach their Pcs inspired many to experiment. They realised that with a little effort they could connect all kinds of devices to the Internet, either directly or through their computer. So it was that in the early
‘80s, the students in the Computer Science department at Carnegie-Mellon University decided to wire their Coke machine up to the Internet. The advantages of doing this were immense - they could WebVision is a useful tool if you're a big webcam fan.
HONOURABLE MENTIONS One of the nice things about writing Amiga.net is that I’m constantly being emailed by Amiga users wanting to draw my attention to new things and, quite often, wondering if I could give a plug to their efforts in the pages of AF. Amiga Realm is one site that certainly deserves a plug. It contains plenty of reference material and links on a variety of Amiga-related topics, and although it’s still very much in its infancy, it has the potential to grow into a really useful resource. The URL is http: www.thescript.demon.co.uk amiga index.htm. Also worth a mention is thAOUGht,
The Amiga Online User Group, which is a support group for those who can’t get along to a local user group, or perhaps don’t have one near them. The group meets at 10pm each night on the Amigazone channel on the DALnet IRC network.
Save themselves walking a few yards down the corridor only to discover that the cans in the machine were warm, or that worse still the machine was all out of cans. Indeed, it’s hard to think why nobody thought of such a marvellously useful application for the Internet much sooner.
Other beverage-vending devices have since been connected to the Internet, including a multitude of other Coke machines across the United States and around the world, and the Trojan Room Coffee Machine here in the UK. But vending machines certainly aren’t the wackiest devices people have decided to connect to the Internet; for instance Paul Haas, an Internet and UNIX consultant from Michigan, has wired his hot tub and refrigerator to the net. Plenty of people have connected weather stations to their machines too and allow access to these stations via the web.
If you want to view real-time readings from weather stations in California or, more interestingly, in Antarctica, then you can do so quite easily. It’s a little bit different from looking at Yahoo’s weather forecasts, at any rate. Probably the most common device people connect to the Internet is a webcam.
Webcams pointing at interesting places can act as virtual windows on the world, and sites which provide links to a multitude of different cameras can make fascinating destinations to surf to. For instance, the Random Camera site has a large database of sites you can jump to and even lets you add URLs yourself. Of course, lots of people use webcams to share moments of their life with the world at large. The most famous example of this is probably Jennicam.
Back in 1996, Jenni, a 23-year old Economics student turned web designer, chose to share bits of her life (and, indeed, her body) with the world at large once every 15 minutes. Not long afterwards, she realised that if the cameras covered every
• facet of her life - whether things took place alone or with
other people, in the living CHAPTER SIX AMIGA ONLINE TT j»r
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updated snapshots. Jenni’s now famous and, I should imagine,
financially quite comfortable. If the popularity of Jennicam
and other webcam sites is anything to go by, there’s something
that many folk find strangely compulsive about observing the
lives of others. It might well be the same curiosity that
ensures docu-soaps consistently do well in the TV ratings. V
You can watch all sorts of lives unfold.
Find out what the weather's like at the south pole. In real time. Neat, eh?
If you want to see students sitting around in a house in Sheffield, you can, by pointing your browser at the Student House site.
Alternatively there’s the TruckCam site which is a webcam with a difference; you can control the remote-controlled trucks that you’re looking at. If you want to hunt through a huge number of webcams in search of something fascinating, there’s a fairly lengthy list at the Webcams site. If you regularly visit webcam sites you might want to break out of the confines of your web browser and use a specially designed program to view images. Using a specialist viewing images it produces available through your personal website.
Scripts are available that allow you to upload images to your home page via FTP whenever you’re online; they automate the process, so you can be surfing or chatting and your camera can be periodically uploading fresh pictures for the world to see. Scripts such as Qcamwebcam, again from Aminet, can do this - this particular script is designed for folks who’ve got a black and white Connectix Quickcam. If you have VidiAmigaRT, you could use SpyCam, a script which lets you employ a video camera as a webcam.
Program has a number of advantages, not least of which is the fact that you can specify times for the software to reload the webcam picture rather than having to click the reload button in your browser. You can also save images to your hard disk so that you can view them again at your leisure.
WebVision 2.0, available from the comm tcp directory of Aminet, is worth a look if you fancy something like this. There are also alternatives such as CamWatch and SpyMaster 2000 (cryptically named DC- Spy14.lha on Aminet, although I can assure you the DC is nothing to do with me). A few Amiga owners operate their own webcams, and there’s nothing to stop you connecting a webcam to your machine and making the Dave Cusick fTo Vmymyer 2.9i H t.99; !W T* Ohvet Vstoytcr. Q tjiti Berner*md a Fa*ttnfct Amiga W«b I Amiga Org 1 Yahou J AttaWtata IgEyirfW - ® VMI lr «il (ntftx «-oui)t I ~ I fry to)
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ChWM I Mrnthlpt (OtaAew WmT iDonnnentiilor» WEBSITES OF INTEREST Carnegie-Mellon University Coke Machine - http: www.cs.cmu.edu ~coke Trojan Room Coffee Machine - http: www.cl.cam.ac.uk coffee coffee.html Internet-accessible Coke machines - http: www-cse.ucsd.edu users bsv coke.html Paul’s Hottub - http: hamjudo.com cai-bin hottub Weather in California - http: ipmml.cse.ucsc.edu reinas instrument-tour & n Weather in Antarctica - http: www.antdiv.aov.au science atmos aws weather.html Random Camera - http: www.xmission.com ~bill randcamera.html Jennicam - http: www.jennicam.ora Student
house - http: student-house.areti.co.uk TruckCam - http: www2.seiz.ch red2wd WebCams - http: www.webcams.org SpyCams - http: www.spv-cams.com Connecting a Connectix Camera to your Amiga - http.V www.ioll 5.com smouse info.htm SHARE YOUR VIEWS Send your letters to: Mteys Tfo ym©
• Amiga Format • 30 Monmouth Street • Bath • Somerset • BA12B W
or email: amformat@futurenet co.uk
- putting 'Mailbag in the subject line.
1 SPARE US SEND US ¦ Long, looong letters with numerous points. Keep it concise!
V Emails that don’t make any sense ¦ Illegible handwriting ¦ Questions asking why Amiga aren’t advertising on ITV yet ¦ Technical questions which should be addressed to Workbench Your news ¦ Opinions on software you’re using ¦ Your comments on these letters ¦ Views about the mag fl Ideas for future issues ¦ General questions you want answered (1 (not technical ones - that’s what Workbench is for!)
ON YOUR NEW TUTORTar o UTTBB S»OCT stop ST0P TO AND like the new TUTodt7 t °N THE go stop IALS' WE have WHERE'VE YOU BEEIU?!
It seems to me that the reason why we haven’t seen many killer software packages for PPC is because the boards are too expensive, thus not many people are buying them. To solve the problem slightly, would it be effective for phase 5 to release a PPC board without a 68K Processor on board?
Instead of the 68K processor perhaps emulation in software form could be developed to run a 68K processor.
I realise that this operation would probably be painstakingly slow if the entire OS had to be emulated, however, I don’t see any reason why a PPC OS could be developed with 68K emulation for other software. I know that OS 3.5 will have greater PPC support in the form of WarpOS, but this is not full PPC support and still requires the 68K processor.
Dear amiga Rormat follow stopETHING WE can all look forward rElPS THE good work R-L NETTLETON, SUFFOLK T'M GLAD YOU several more Couldn’t QNX develop their new OS to run entirely on PPC with 68K emulation integrated in the OS? This would undoubtedly reduce the price of the accelerator boards meaning that more and more people would be able to afford them, perhaps meaning we would see a greater line of PPC software in the future. Also, if the new G4 accelerators were developed this way surely there would not be much difference in the speed through emulation?
As a last point: Don’t you see Jim Collas’ departure from Amiga as a bad indication for the future? I do, however still try and be optimistic.
Cheers for a great mag.
Dave Pearce via email Wow! I guess you haven’t wasted any time visiting the phase 5 website or anything? G4 accelerators will still be expensive, since the chip itself is expensive, but perhaps when their 68k emulation is working properly it would be worth phase 5's while to produce cost- reduced 603e or 604e- based accelerator cards.
GOOD NEWS Regarding Mr Nettleton’s letter (AF128) and his problems with Alive Mediasoft. I purchased a CD from Alive at WoA and found them to be both friendly and helpful even giving away freebies with every purchase! Hopefully his problem was just a ‘glitch’ as you put it.
Just so he doesn’t lose faith in the Amiga community I have a tale about Amiga dealers. I purchased Cannon Fodder (CD32 version) from Forematt computing, also at WoA. I asked if it would run okay on my 1200 with CD-ROM and was told that if I had CD32 emulation it should work but when I tried to run it I required actual CD32 hardware. A bit disappointed, I rang Forematt to see if I could exchange my CD for a floppy and was told I could do if I paid the difference but they also told me that if I Online 1999 "Third person" Chiliobabc* So, u hot*do 1 do ?
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MEW AMIGA TOO EXP* make the new Dear AF, Now that Gateway have companies like Amiga this is good 1(r wi|| not licence other Microsoft and APP,el° nfe computers which gives them a companies to ™ke Apple P_ advanUge, they limited exposure. M'cros°U , 3||owng other only focus on the.r opera j gnd 3D graphic cards.
Companies to make 'oerCo p pfoducts belng The PC industry is hug£ hopefully Gateway and developed to run on Sing the Amiga into the Amiga can use th s sa Although't would be grea for Amiga to make a next g anything which cost them more money and tjneto today.
Could compete with wM is their decision and I hope that all Amiga computer alive, 'ortthem in this chailenge to keep our (|Qok arrives. Good Luck Amiga Inc. frol Ismael eismaf'SnsBsaefiJi61 ¦ t that hasn’t been considered by many That is certainly a point that rasni asked the same questions? I feel by getting a better understanding and helping us to solve some of the things we have problems with it will help us all progress faster. Due to where I live my main source of information is your magazine.
One question I would like answered - what happened to the Napalm game patch that you mentioned several issues ago - was it ever released? I sent my registration card to clickBOOM and have also sent a letter enquiring what happened to the game patch but have not received a reply. One more comment. How about getting some livelier icons for the CD as I find those black balls very dull and boring. Thanks for a great magazine.
Chris Ball Cornwall The game patch was released, but Is only available to registered users, so we couldn’t put it on our CD. However, if you sent in your registration card, you’re entitled to it. I take it you don’t have Internet access? It may be hard to get if you don % I’m afraid.
As for the icons on our CD, look out for AFCD50 for which we have a new look planned.
I’ve just received issue 129 of your great mag and was appalled by the review on page 28 ‘Gremlin Collection’. What a complete insult to all your readers. For Continued overleaf 4 received Amiga Format then I would find an installer for the game on one of the cover Cds. Sure enough there was one listed on AFCD23 which worked a treat. So, instead of taking more money from me I was given some useful advice! Also I have just purchased a bigger hard drive from Select Software (2.1GB) and I was told that if I sent my old 260MB hard drive to them they would partition the new drive and copy all of
the data form my old hard drive for a mere £3. So there are other good reliable companies out there.
MJ Hawley via email MORE ON TUTORIALS Thanks for the new tutorials, although l am not an absolute beginner I also do not profess to be an expert either, I’m somewhere inbetween. I found them to be very helpful, well explained and easy to understand; excellent. How about putting them on the CD so that we could print the ones we want and then gradually build up out reference book and save you being WHERE'S DIGITA?
Shock Horror. I telephoned Digita for technical support yesterday (October 11th 1999) only the second time in eight years but discovered they have ditched Wordworth. Surely we are not to be still further disadvantaged? I am happy to cough up £30 to £40 every 18 months as my word processor is honed to perfection. Is it possible that the developers will take on the work independently? Could Power Computing buy the license and continue development? HELP. I am stuck with a rather quirky version 7.1 am desperate to upgrade and I had hoped for a new release this Christmas along with some hardware.
If Digita have abandoned us it does look like software is going to dry up all together.
My Amiga is used daily for Is this the end of the line for Wordworth?
Five hours preparing documents. I have years of files. I am reluctant to change but is this the point where I must bite the bullet? I invested £800 on new hardware last year at Power. But I am beginning to feel very disadvantaged especially when I look at what I can do at school on PC’s!!! Your Thoughts? AF is a true lifeline for those of us who bought into the Amiga lifestyle and philosophy, keep up the good work. I remain pitifully ignorant about the way the machine works and I do not have the time to learn. So keep those basic tutorials coming... I need them! Regards, Fred fred
vintner@thelodae.prestel.co.uk Sabrina Online by 1999 "Silly BlackRabbit, that trick's not for kids!"
Years we’ve all been told not to pirate software or buy it from dodgy market traders only to be presented with a full two page colour write up on the latest shovelware CD-ROM supplied by Epic Marketing. It’s a total disgrace, come on guys don’t give this type of product column space in your mag. To add insult to injury in the same issue on page 92 you have printed an interview with Sir Chris Wiles asking for loyal Amiga users not to pirate software!! I’ve had software stolen and shovelled onto CD-ROMs in the past, it’s not big and it’s not clever.
Dhil.wilkinson@eidosnet.co.uk Epic’s CD isn’t shovelware. It has a front- end to allow you to playgames from the CD, or copy them onto floppy, and a lot of effort has gone into the compilation of the
CD. However, the fact that the only versions of the games on the
CD that were available to Epic were pirated ones isn’t good,
and perhaps Epic should have thought more about restricting
the selection to the ones that aren’t obviously pirated and
reducing the price of the CD.
What do you think?
RALLYING CALL Forget Amiga Inc. Long Live Amiga. Don’t worry fellow Amigans, the MCC was not a true Amiga anyway. It had a great looking case design but the closest it came to being an Amiga was the name printed on the top. Let Amiga Inc. focus on their doomed business plan of developing net software for high tech kettles and toasters, we don’t need them. The BoXeR is nearly here. A true 100 per cent compatible Amiga with optional PowerPC processor support. It has industry standard expansion slots enabling the use of the world’s best and cheapest sound and graphic cards etc. This is the Amiga
NG that we all want. Rally behind this machine gentlemen and the future of the Amiga computer can once again LIKE l CINEMA Good luck to you in your quest for an updated Cinema 4D.
' •’ 2» 5-35 w . L*tPLAY x-.
V» *r +J 1 outlet, now just Pc) J,d nm'ceTcheT Sh°P (°nce 30 Ami§a "on-tors for sale. After I0 vears SeCOndha"d SVGA
- was .in* * upgr;)de * !mgmy Tvdecided it and the assistant
offered to conn , , 3 defn°nstration ™ning. After 1 s rnins of,
' , ' '*t0 the Pc he had J help of two colleagu™™ SeWn ca'% s
no exaggeration), a picture finallvT crashes (this ,lke me
to wnte down the n or ?PM “Er wo”'d you monitor?” he asked me
oh f UP «he " an Amiga -1 really can just nlno ! Smug,y-
“I’m uol m using By the time I left the wh i u" playr ,ond
memories of the Amiga ms,°P discuss|ng their some point and a
couple were usfni °wned one at After the years of promises Dr?
a,ors on their Pcs.
But no production, it is difficult not ? presentations, lh N Elliott t0 »°rkLtde™ZL%GAmyplUgin monitor and get it if comes to scan rates... m°nitors rea!ly are twitchy when flourish.
Remember Amiga Inc., without the community behind you, you’re worth nothing.
Ian@amiaan.freeserve.co.uk RATS LEAVING A FLOATING SHIP?
Hi. Since the announcement from Amiga that they will no longer be making the MCC, there has been a lot of people saying “Oh, that’s it then, I’m getting rid of my Amiga”. This doesn’t make much sense to me. I figured that the remaining Amiga userbase was made up of those who used the machine because they still liked it. Why would anyone just use the Amiga because the MCC was on the horizon, especially when it was no more an Amiga than a PC running UAE! Personally, I use an Amiga because it does absolutely everything I need in a way I like. Why do you have to “leave” the Amiga just to get a
PC Mac Linux box whatever?
Peter Gordon lumpbucket@vahoo.com ALTERNATIVE PRIZES Hey Hey. I have been an avid reader for Amiga Format for many years and have enjoyed its many changes and additions, one of which is the £50 reader prize.
Although a great addition,instead of giving £50 to the reader, why not register some shareware for the reader instead. Not only will this reduce (some) piracy, but will also help the Amiga and would motivate developers to make continual updates to their software. With piracy being a huge issue on the Amiga, registering shareware for those readers may help the current situation.
Also, out of curiosity, would it be possible to put older commercial games onto the coverdisks CD. Such games as Speedball 1 2, Last Ninja, Giana Sisters, any LucasArts adventure, etc. Such games are very addictive and fun and may increase sales of the magazine, attracting customers that may have left the Amiga.
Please remember these are only suggestions and do not have to be fulfilled.
I am just trying to help the Amiga.
Thanks for your time, “Skeezy” skeezv@death-star.com Anyone who wins a reader prize from Amiga Format can always spend it on anything they like, including shareware registrations, commercial software or hardware, or even a subscription to our fair magazine. To force a reader to accept registration of a particular piece of software would be counter-productive. As for old games, we’ve tried (with F1GP and UFO: Enemy Unknown), but they cost a lot of money for no particular benefit, so it’s unlikely we’ll run more, sorry.
PLUG TIIVIE Dear Amiga Format, A while ago I was surfing the net I came across a great email service which had all the features of Hotmail & more! I thought I would tell you because I expect Amiga users are a bit reluctant to use the Microsoft based email service Hotmail. I’m using this service right now! As you can see my address is @europe.com but you don’t have to choose that one. There are so many more addresses to choose from when you sign up (for free!). To sign up just simply go to http: www.mail.com.
R. Almond robbiealmond@europe.com EUROfLL NUTS!
A few issues ago you said that we were going to get a font with a Euro symbol in it, * presumably on the cover CD, perhaps you could tell us where to find it? In any case one font may not suit our requirements, so PD DRYING UP?
I know this probably won't help you at all Matt, still being at school and all, but I'm convinced that if more Amiga shareware authors made their wares easier to buy online with a credit card they'd get far more registrations, leading to more development, and so on.
I recently bought a Palm Pilot (based on the feature in this issue) and the shareware available for it is great.
Best of all, you can buy any of it you like over the net with a credit or debit card and you'll get the registration key in your email client within minutes.
Right now, the best example of this that the Amiga can offer is the exemplary Vapor website which does much the same for Voyager, Genesis and so on, or the Nordic Global site for Miami, but these are only two examples, and only for net software. Shareware authors! Make your software easier to register!
Hi Ben, Great mag... just a few points to make about the current miggy situation.
Amiga really need to get their arse(s) in gear. With so many U-turns recently, it is easy to understand people leaving the platform. I almost left myself, but then I thought, hey! I’m not just gonna line Bill Gates’ pockets with more dollar bills.
I love PD, the PD market is one of the reasons I chose the Amiga. But, the market is dangerously close to drying up. So, all you PD lovers out there, please register shareware, even if you register only one title, it will (possibly) make the author think twice about that shiny new Wintel box.
Keep up the good work.
Matt King 13198@oakham.rutland.sch.uk 1 2 J Fm afraid I couldn’t have justified the £75 upgrade fee if I'd had to pay it myself.
IUOT ON THE STREET With all the talk about new Amiga machines appearing in the near future I was somewhat disappointed when visiting my local Electronic Boutique to find their shelves had been cleared of Amiga software.
Obviously this is due to poor sales and the fact that the Amiga has become somewhat of a dinosaur in High Street outlets. Another point is local supermarkets that used to sell Amiga Format ie Asda and Sainsburys no longer stock the mag on their shelves, fortunately WHSmiths still do.
I think the point I am trying to make is that if Amiga are going to sell the new machine it will have to be heavily advertised and well marketed to convince retail outlets that this a viable proposition and the hardware and software back up will be of the highest quality. If this is not the case but just a half hearted affair I feel a wonderful era may be coming to an end.
The Amiga has been a credit to the computing world and a survivor due to its community of followers, so hopefully their loyalty will be rewarded by the new machine being backed to the hilt by its parent companies. What does Amiga Format feel about this subject?
Brian McLeod brianmac@cableinet.co.uk The wonderful era you mention won’t ever come to an end as long as you use the machine actively, regardless of what some High Street chains do or don Y stock. If EB are getting rid of their limited Amiga range it's probably because they aren Y buying the right stock from the right company. As anyone who reads AF knows, there’s a much wider range of games available for the Amiga than has ever been stocked in Electronics Boutique, but because they’ll only buy from one supplier who has a stock of old Microprose games, they’ll never see the light of day in a
High Street shop.
However, there’s little point EB trying to get these new games if no-one buys them.
Like buttons or what? I think it saves a lot of hassle this way. I agree that it’s a bit awkward to open a filerequester for some of the newest plugins and I agree that the software has still bugs left in it, but 69%?!?
And since when was a small bug like the constantly active appearing windows considered a cardinal GUI sin? Confusing yes, but cardinal? And, unless I live in another world, lens flares, fire and lightning ARE some of the effects that will be used all the time! As for the incomplete animation features I have to agree up to a point, but then again it’s just the beginning. Nova has proved that any glitches found will be fixed with patches. Now wouldn’t it be nice (and considering that it’s the last Amiga killer application along with PageStream) to rate a program after you have worked with it for
a decent amount of time? No offense meant!
BKJ Vulture@freemail.ar I've worked with ImageFX since version 1, and since I've been reviewing it (version
2. 6) I've been giving it increasingly lower scores because of
the fact that it has been getting more and more awkward to use
for a newcomer, while the new effects have become more and
more marginal. A better approach would have been to overhaul
the interface again, but bring it up to date, rather than
simply add the animation facilities to the program. If you
look at our scoring policy at the back of the magazine, you'll
see why I had to give it the score I did, rather than a higher
one. I know about the ImageFX version of the magic wand, but
it still remains that I couldn Y do what I wanted with it. I
look forward to every new version of ImageFX with baited
breath, but Ben Vost why not do a tutorial on inserting the
Euro symbol into any font, using the version of Typesmith that
we got on AFCD871 ' Speaking of fonts I notice you have
changed most of the text in the magazine to a sans serif style
of font, which makes the text a little harder to read, but
being the loyal subscriber that I am, 111 just have to nip
down the Opticians before the next issue arrives!
When we send a letter in to the “Mailbag” and “Workbench” pages why not print our email addresses, like they do in the Daily Telegraph’s Connect Supplement, then others would be in a position to back-up the answers that you or Simon give? This shouldn’t be a problem as our email addresses already appear in Reader Ads. Regards, Michael Badger afletters@badaer.ora.uk The fonts with euro symbols are on our CD, surprisingly enough in the fonts directory.
Just copy them across to your fonts drawer and run FixFonts. To get a euro symbol in one of them hit the alt-y combination.
Using a bit of software from AF87 may be going back a bit far for some people, but Fm willing to run a tutorial if enough people want it.
IMAGEFX REVIEW LET-DOWN Hello AF, I’d just like to let you know I’m completely disappointed by your review of ImageFX 4.0 (AF 129). If Mr Vost had spent some more time to read the manuals he would have seen that THERE IS a magic wand tool in ImageFX. You just select the flood mask tool. You can even set the tolerance through the bucket-tool threshold settings... What’s more he said that ImageFX has not updated its interface. Since version 3.0 the whole GUI met a major overhaul and, although I’m used to the likes of Dpaint and Photoshop, it has a light learning curve in my opinion.
You want menus? Why? You don’t Hi, The feature you are doing at the moment on program perfection is good but I was wondering if you could possibly do a feature on how to program a game using Blitz Basic. I got the program to program so I could send a game into readers game as I believe that it is one of the best parts of the magazine as it shows what the Amiga and its users are capable of. So if it is possible, please could you do a re-run on the tutorials?
Keep up the good work.
Lee.Moss@tesco.net p.s Suffok Rich's tutorial is designed to be generic, so you can apply his principles in any programming language. A tutorial specific to games programming in Blitz might be a touch too specific, but, again, if enough people want it, we'll do it.
GAME PERFECTION 1st Green Demon Claddagh by Vivian McAlexander Vivian once sent me a three dollar bill, and her sense of humour Is evident in her troll pictures on the CD, while her Claddagh picture is nicely detailed.
Cups by Ragnar Fyri Ragnar wants to make a computer version of the shell game, ut since he doesn't program, has decided to start with the graphics. If anyone can help him out I'm sure he'd appreciate it, as he'd appreciate a faster processor since this image took more than 13 hours to render on his mere 020!
Bob by Andy Kinsella A welcome return to the Gallery pages for Mr Kinsella, but not in 3D. A choonsmith asked him for a CD cover, so he knocked up this little number in DrawStudio rather than his trademark Imagine.
Al cn Twister fy Roy Burton 1999 AlienTwister by Roy Burton Roy's work in Cinema 4D is really getting there. His twister needs a bit more work to make it look more natural (try deforming it somewhat like you did the letters in one of your other pictures), but overall it's great.
Eclipse by Michael Morley Inspired by the event on the August 11th, Michael decided to put an Amiga twist on it and go for that boing ball look. However, it would have looked better if you'd drawn the ball at the same resolution as the rest of the image Michael, and I'd get that CD-ROM drive now instead of waiting for another machine... Factories & Railings by Paul Williams Inspired by the work of local artist Tvevor Grimshaw, Paul created these moody pictures in a mixture of Dpaint, Ppalnt and Photogenics. Although they are dark, the texture Is wonderfully like really heavy laid paper.
You get the beer and I'll rack 'em up by Steve Hargreaves Steve's picture is a dimensional accurate representation of the pool table in his local, and although Steve's happy with his baize texture I'd say it needs a little more work.
Remember that baize isn't reflective Steve, and I think that your image would look a little more realistic, but other than that it's another good effort in Cinema 4D.
If you’d like to enter your work (and it should be only your work!) For the Gallery section on the CD and the pages in Amiga Format, read the Reader Submissions advice on the CD (you can find it in various places) or simply make use of the form that can be found on the CD pages of this issue.
AFCD Just in case you get snowed in this Christmas, packed our coverdisc with loads of goodies to you entertained until Spring BACK TO BASICS
- Serious- Programming BASIC Back in the ‘80s, every home
computer came with the BASIC programming language built-in. It
was expected. And every Tom, Dick or Harriet learned to write
programs for their 8-bit micro using this language. This was
expected, too: if you knew about computers, you knew BASIC. In
these enlightened days of multimedia and graphical interfaces,
nobody can be bothered with writing their own software and so
the language has fallen out of favour.
This is a shame, because, despite its faults, BASIC remains an accessible way for the novice to get to grips with programming.
Even if Amigas were still being built today, they haven’t included BASIC since Workbench 1.3 was around. Commodore quite rightly dropped the atrocious implementation of BASIC that they shipped previously with their machines.
Unfortunately, it’s replacement, Arexx, while being infinitely more powerful and flexible than your average BASIC was considered to require more specialist knowledge. The question, then, is how is the beginner supposed to learn to program their Amiga.
WHAT'S NEW Anew update to AFCDFind, the indispensable tool for searching your back catalogue of Amiga Format coverdiscs, graces this issue. The latest addition allows greater control over which Cds are searched. If you select Custom as the search target with the cycle gadget, then you may select, in the list to the left, which of the Cds you want to include in the search.
FIRST STEPS The demo of Pure BASIC provided on the coverdisc may be used directly from the CD, but it is a better idea to install it on your hard disk. This is a simple matter of copying the entire drawer over to wherever you want it to live.
At the moment, the compiler does not have a graphical interface: it must be used from the shell. Newcomers to the shell should first turn to our tutorial on page 54.
The program needs an assign made to its drawer before use and the drawer added to the system path. This can be performed with a script provided. For example, if you installed the package to a drive called DHO:, then open up a shell window and enter: CD DHO: and then Execute Start You are now ready to go.
As a simple example, we are going to create the program given in Listing. It just prints the squares of the numbers one to Diving headlong into C takes some courage and many of the third-party versions of BASIC still in existence for the Amiga leave a lot to be desired.
It is based on traditional BASIC implementations, but has advanced features for the more experienced Pure BASIC is a new version of the BASIC programming language for the Amiga. It is simple to learn because it is based on traditional BASIC implementations, but has many advanced features for the more experienced programmer. It supports the Amiga operating system in a fully legal manner.
Pure BASIC is a BASIC compiler; traditional versions of the language are interpreted.
The difference is that an interpreted language is converted into instructions that a computer understands line-by-line as the program is running. A compiled program is converted in one go into machine language before execution.
R } Amigelhelll Rfn Dwfc; II Paa Disk* cd Pro5r»«TTu7e5TsTcTFe*o ” II Projrwi r ureB« ic lH»o erecuU Star* 11 Pragraa* PureDasic. Daao t i ia II Ps« Ditto ad labia te 11 xaa Disk Pu sDas Ic tebie pb TO labia axe R«*U ng aourca fils k adlri . ReBaaic ttbrarlea.
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Treat'ng axecvtablo Coap let non finished. (Tlae Tree ng resaojrte 11 Raa Dirk » table exa n uab r square _ fiTlgj * r I IteOMdiMn* « TfT Mdft- lp-|r 1 C 004 L IU "N 3 1 q 1' *° pJisg. 4 ; Print squares Kprlntf nubberxtaquere* For I • l TO 10 Printf * • Prin'flute 1 ) Prtnl - t * Prminute 1 • I ) Hprinlf -* tlext EMO 7 NNROI J Our example program in action.
Listing. Table.pb ; Print squares Nprint( "number tsquare" ) rr p-1 tae*t Dote jHwi r 8«do»OutputWindov.
Isooe icons has b««n dropped on the window RUED 26 10 9* t4 D'»k RUED 26 (0 99 t4 RUED 26 10 99 14 ¦RUED 26 10 4'* 14 rUED 26 .!*lt WindowExample jr .1 RUED 26 1C1 1- RUED 26 If RUED 26 1f RUED 26 If RUED 26, If RUED 26 1C RUED 26 If RUED 26 If RUED 26 1f flpf' exe Bitllap ere CtIpBnard exe Flbe exe Font.exe LinkedLiet.exe Henu exe Faiette exe Picture exe Prograei exe Screen.exe String exe UiI (Manager e*e Uindow exe For I = 1 TO 10 Print( " PrintNum( I ) Print( " t v PrintNum( I * Nprint( "" ) Next END ) ) I (put Window Uidth 208. Foorde(X,Y (18,80) Pure BASIC has great support for
AmigaOS, as many of the supplied demos show.
This source code must now be compiled into the executable program. This can be performed with the line: PureBasic table.pb TO table.exe Flere, table. Pb is the name of the source file, while table. Exe is the name of the program to generate. You can run this program to test it by just entering its name into a shell: table.exe REGISTRATION This is a demo version of Pure BASIC only and has a number of restrictions. Firstly, the size of a source file is limited to 2,000 lines. Also, the only external modules that are usable are the taglist, wbstartup, misc, linked list, window and screen
Details about how to obtain the full version of Pure BASIC are supplied on the coverdisc.
Unless you know when you are, you don't know who you are... SetDST.
10. Fairly pointless, but you have to start somewhere. Pure BASIC
programs or source code are just plain text files. They can
be created with your favourite text editor or even the
standard AmigaOS editor, ED. First go to the directory where
you want to make the program, for example, CD RAM: Then, use
ED to enter the program. ED can be called with: ED table.pb
Now enter the listing as displayed in the box and then select
Save and then Quit in ED. You will be taken back to the shell
More example programs are supplied on the coverdisc with the Pure BASIC, although many of these will not work with the restricted demo version of the compiler. Further information can be found in the documentation provided.
• Serious Comms Other timelord
- Serious WB'SetDSr-1.7 If you have your Amiga connected to the
Internet, you should make sure it knows the correct time to
avoid temporal confusion.
This is not actually as simple as it sounds because AmigaOS lacks the facilities to do the job fully. But never fear, Amiga Format provides you with two complementary tools to get you in sync with the rest of the world: SetDST and TimeLord.
An Amiga’s battery-backed clock is generally set to whatever the local time is.
This is fine if your machine isn’t networked or is only connected to other local machines. The Internet is a global phenomenon, however; computers jacked into the net synchronise by UTC or Coordinated Universal Time, the Anglo-phobes equivalent of Greenwich Mean Time. For your Amiga to join in Continued overleaf 4 EUROBURN
- Screenplay- -Commerciai- Euroburn Canadian game developers
clickBOOM and planning to reprise the success of their hit
Napalm with its sequel EuroBurn. The exact nature of the game
is yet unknown as clickBOOM are being jealously secretive of
their new baby. As a teaser they have given Amiga Format a
movie trailer of the game, and by the looks of it, the game
promises to be another smasher. As their last few releases have
shown, clickBOOM have a keen eye for detail and production
quality. Keep the webpage http: www.dickboom.com euroburn
under close scrutiny for the latest news.
Turn up the volume, grab the popcorn, sit back and watch Europe go up in flames. No great loss.
Another interesting entry this issue is from Bruno Vaccaro who has supplied us with his collection of system icons, called, curiously, Sad Jester Icons.
These are realised in the Newlcons format, so you’ll need the Newlcons system installed to view these icons. The icon images also borrow visually from Matt Chaput’s Glowlcons (as used in OS3.5) and the complete set comes in various styles. Bruno’s work will allow users to bring a bit more individuality to their desktops. This and Bruno’s obviously excellent taste in music (“Sometimes, even jesters cry...”) almost tipped the reader prize in his direction.
Keep those contributions coming, everybody.
% .H .fil .wi M am Da J of" .k? ID .1 o M a n Moritors def_anim Time def ha HDTooQxw Pmter oef wav Moret:trai def quicktime Macfted & % fa .3 M ;* .i , * Monitor Locate VrtualOP detjb Calculator Utiiities3 defjaic Construction Dtskrelkn. MbDuSBlut This issue’s winner of the prize for the best reader contribution is Paul Frith lor his program Count, a simple yet elegant utility for telling you the real size of objects on disk. Count puts an Applcon onto your desktop.
Dropping an icon on this will pop up a window informing you of the actual size of the corresponding file or directory (by actual size I mean the amount of space it takes up on disk). For volumes and drawers, Count will recurse through any nested drawers and calculate the size of the entire contents. Count is uncomplicated and well-executed. Great work, Paul. Enjoy your £50.
Bored off your old icons? Then try new, improved Sad Jester icons.
MacPartrtnn A UnuxPartitwn A WndovsPartition ¦0 Ctstno 4 . .t M f % Devs Tool? Utilities System °refs 0 .£ M .(a A & % Yetm* RedUp Tanup GrayUp J & & Sjk ?j[*uu Greenup BueGoid Azureoad »Vir MJ rVJ E .partial Locate Storage WBStarUp SadJestericons ________ J making sure its clock keeps the right time; battery backed-clocks are prone to losing it.
Rather than having to periodically reset the clock yourself, if your machine is connected to the Internet, the program TimeLord can do the work for you.
TimeLord has nothing to do with occupants of the planet Gallifrey, but in fact synchronises your computer’s clock with Internet time servers - remote computers whose job it is to always know the correct time. Again, TimeLord can run in the background as a daemon and can be set to check your clock periodically with the server. To be able to do its job, TimeLord needs to know the local time zone and DST setting, so it is crucial to run it in conjunction with a program like SetDST EASY HTML
- Serious- Comms WWW tablePlug10
- Serious- Comms WWW mappiug14 As computer languages go HTML, the
HyperText MarkUp Language, used for laying out web pages, must
rank at the bottom of the pile in terms of elegance. All the
more reason to get your computer to help out when creating your
website. Two programs which can make life easier are tablePlug
and mapPiug which provided point-and-click interfaces for the
creation of properly, it has to be able to work out UTC from
the current local time. To do this it needs to know what time
zone it’s located in and if Daylight Saving Time (DST) is in
SetDST can calculate whether Daylight Savings Time is in effect or not from the current local time and time zone and can adjust your system clock and various other settings accordingly. Installation of SetDST is performed simply with the script provided.
Before you launch the program, however, you should first make sure that your clock is set to the correct local time and tell it the time zone that you’re in via the ZONE Tool Types (for instance, GB for those that live in the UK).
There are many different standards in use to calculate UTC by the various third-party applications that need to know it
- usually a particular environment variable.
SetDST can set most commonly used variables for you automatically: TZONE, TZ and YAM_TZ. This last, for example, is used by YAM and ensures that all your emails get the correct date and time stamp.
R| TimeLoi d 2.20. (c) 1999 by Grant Ahen Fnrii Press 'HELP' for hol.p d tork usno.navy.n|t t ick.usno.navy.ntI tycho.usno.nauy.ni( H HzD tiiitShfJizJi ?0 Til I Dll dST Greenwich Ilbiirjin j'j f h-at.
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- 41 Take control off time with TimeLord. So, where's K9, then?
If you install SetDST to your WBStartUp drawer it will check and update its settings each time you boot your machine. It also features a daemon mode - which you can enable by setting the occupants of the planet Gallifrey, but in fact synchronises your computer's clock with Internet time servers BACKGROUND Tool Type. It will then run in the background and periodically re-check its settings. This ensures that your DST settings are always correct even if you leave your machine up and running for days at a time.
Once your computer knows when and where it’s located, the other problem is ¦ inyvi M »wmu 'i ni,»ii r | mopPlug v1.4t &1998 ?9 E«teve Ehlix Qj Image !RamDiskdolphim2iff ~1 Map name Ref Dir Ram Disk Alt [dolphuipiccy pirn CLICK ME a® mm 1DJ Href [another_page html Alt pi Computers are labour saving, right? Let mapPlug handle those tedious image maps.
Two of the trickier elements in HTML, tables and image maps, respectively.
Tables are probably familiar to you already and are a powerful device not just to be used for ordering data but for controlling the layout of your pages. Image maps, however, are less common but can be visually attractive if used properly. An image map allows you to place an image on your page and select regions of this image to be clickable links. It is a finicky process to get right, so a package such as mapPlug is a real boon.
Both programs are shareware with a fee of $ 10 each. Details on how to register are included in the documentation.
] c ][ ] | Settings | (Ready to serve you... YAM EXPANSION
- Serious- Com ms Other Ya m W* oan sion Marcel Beck’s YAM is
possibly the most popular email client for the Amiga. The fact
that it is free is partly the reason for this.
File retrieval? With an email package?
What will they think of next?
Not only is it an immensely powerful and yet friendly piece of software in its own right, but ingenious people have found ways to extend its functionality.
One such add-on pack is this, YAM Expansion. It makes of a little-known aspect of the Aminet, its mailing list. If you subscribe to this list, you will be sent regular mails listing all the latest uploads to the Aminet. YAM Expansion can parse these mails and allow you to batch-retrieve the new uploads of your choice - either by ftp-mail or in conjunction with AmFTP - with a straightforward MUI-based interface.
Richard Drummond r| YamExpartttcr v2.4 (10-07-1393) Type: Today's Aminet uploads- Date; 30-Jurt-1999 -ijjT j Lisr •jir'iii in ’in -.-uud Dr jCv iAge (Descrpfc I C8-Pjc31 tia pix frace 407K 0 CB-Pin *1 made with '"tnems D 4 pm2t jpg pix trace 110K 0 Hotaru, Pri3 little seter Nert27Jha text show 74K 0 Viewer for text guides html, datatypes j VisualGuide Jha utK mRC 22* 0 Make (Ms* in *».migaGuide format.
J PZTJha util virus 2K 0 ZAKAPIQR TROJAN De-activator StopMenuljpdJha uti wb 28K 0 Updates rf).94 to vo.37bt Jl [ Add Fle(s) Add Af! Fite3 Total Ffe3 in 1st: (23 Total Size (Bytes; |1'204000 Us*. A£ Fhrt ‘Dir [See Age (Description j CBHPicei 1ha pix trace 407K 0 CB-flcs 1 made with Cinema4D 4 pris?2i jpg pix trace ii or.
0 Hotaru, Pris little sister Next2.7.1ha text show 74K 0 Viewer for text guides htm! datatypes VbuaKXideJha uti misc 22K 0 Make filelijt in AniigaGuide format.
- DZTha uti vrus 2K 0 ZAKAPIOR TROJAN De-activator Jl Remote
Filets) Remove AH Files F3e$ : c [ MakeFtpM* ~j Size (Bytes)-
(615Q00 Mate AnrfipBatch|p| J| [Make vVGetScript ]. J| [ Time
(00 06 50 MakeHtml This AFCD has been thoroughly scanned and
tested at all stages of production. We recommend that you
always run a virus checker on ANY software before running it.
Future Publishing Limited cannot accept any responsibility for
disruption, damage and or loss to your data or your computer
system which may occur while using this disc, the programs or
the data on it. Ensure that you have up-to-date backups of data
contained on your hard drives before running any new software.
If you do not accept these conditions, do not use this disc.
If your AFCD is defective, please return it to the address below. Please make sure you have followed our installation procedures correctly to ensure that there is no physical problem. Please send us the AFCD along with a description of the fault (not forgetting your name and address). A new working version should be returned to you within 28 days. The return address for faulty discs is: TIB PLC • UNIT 5 • TRIANGLE BUSINESS PARK • PENTREBACH • MERTHYR TYDFIL • CF48 4YB Your AFCD should only need replacing if the CD itself cannot be read. If you’re experiencing problems with an individual
application, phone our technical support line This is open between the hours of 2pm and 5pm every Tuesday.
Tel: 01225 442244 Fax: 01225 732341 Email: amformat@futurenet.co.uk (Please remember to put “Coverdisc” in the subject line.)
Please note that the helpline staff provide assistance with technical problems directly related to the CD and cannot provide training on the software or hardware in general.
DISCLAIMER we want. Please tell us your wow! J-jz You can either send it to us on floppies. Zip disks or Cds (we do take other media Your postcode: . formats too). If you are going to send us a multiple floppy backup of your work, please A COOtOCt OUHlllCr OT GIUdM OddfCSS: . use the version of Abackup we supply on the CD in the +System+ Tools Disk_Tools YOUf SiUUBtUrG: . drawer. We’ll return any Zips you send us, so don’t worry about getting your disks
In respect of all material which forms my reader contribution to Future Publishing’s Amiga Format I hereby warrant that:-
(1) the material is original and does not infringe any other
material or rights;
(2) the material does not contain any material which is
defamatory, obscene or indecent and is exempt from
classification under the Video Recordings Act 1984;
(3) that there are no legal claims against the material provided;
(4) that I have full power and authority to provide this material
to Future Publishing.
If you have any further queries about how to send your software in then consult the Submissions Advice on the CD (in StarLJJere!, or in the ReaderStuff or +System+ lnfo drawers).
Fles you send th’s month wSl probabty appear on AFCD49 - Amiga Formats February issue.
When you've created floppy backups and checked your system is up to date there's even more to be discovered EVEIUMORE EvenMore is a nice looking text viewer that has been designed to look good on your Workbench. Rather than the bog standard commands that are normally associated with the average text view, EvenMore comes armed with a barrage of additional features that would probably take up the whole page if listed including: a scrolling window, an AppWindow, an Applcon, an AppMenu, complete font sensitivity, it supports tooltypes, saves preference files, allows bookmarks, has the ability to
search and allows you to send the currently loaded text straight into your favourite text editor.
EvenMore requires Kickstart 3.0 and the reqtools.library (supplied). Installation is just a matter of copying the reqtools library to your LIBS: directory, copying its complete directory to your hard disk and setting up its preferences file. To further enhance its features, EvenMore will make full use of both the asl.library and XPK libraries.
[g iPita other information relating to your Amiga as well as a full list of all of Xoper* s commands.
At only 31K in size, Xoper should find a place on everyone’s system. It’s a really handy self-contained little tool that requires nothing special to run. It doesn’t require any installation and you should be able to use it on any Amiga with at least Kickstart 1.2 (does anyone still use this?) And at least 512K of RAM. No problems should be encountered running Xoper on any Amiga with 68020, 68030, 68040 and 68060 processors fitted.
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Christians will «o on believing ytion, even after the
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• 7021816 Process
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• 7051146 Process
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• 706c650 Process
• 7017160 Process 07106660 Process 87116680 Process
• 7125e58 Process 07135778 Process 07139*18 Process
• 718*228 Process 07190918 Process
• 71911c8 Process 071*5324 Task
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You need to know which system fonts are used by the programs or windows you currently have open? Enter the word “Fonts” in Xoper* s dialogue box and hit return and all will be revealed. To run Xoper; you simply need to double click on its icon. Xoper will open its scalable window detailing the current tasks, processes and a whole host of that should be on everyone's system as it requires nothing special to run and doesn't require any installation Bee kC lock 31 4k Xoper's main interface window. It's just a shame about the WB1.3-looking scrollbars.
XOPER This is a great little freeware system monitor to display various system lists. For example, it can display all running tasks along with their cpu-usage. Xoper does not only display a list of all tasks but it can show other system lists from Exec, DOS or Intuition as well as the port list, available windows and screens or DOS-devices. Do VERSCHECK ,UX 1.2 If you have loads of old demo disks, PD disks or even magazine disks that you don t use much but would like to keep a backup of Floppy Flux may be the program for you. If your hard disk has a lot of free space, Floppy Flux allows you to
quickly store the contents of your old floppies as 900K “disk images”. You can even compress these disk images to save some space if you have the optional XPK installed. FloppyFlux does not just “copy” files off your floppies, but instead reads the whole disk and dumps it to a file (disk image), on your hard disk. This means that non-standard disk formats can be backed up too but please bear in mind that Floppy Flux is not designed to, and will not, “back-up” commercial games. Only disks that can be read by the trackdisk.device can be stored. This basically means that DOS disks, most magazine
coverdisks, most mega-demos, most PD disks and so on, can be successfully stored.
Floppy Flux requires a hard drive, OS 3.0+ along with at least a 68020 CPU.
Installation is simply a matter of copying the supplied gtlayout.library to your system’s LIBS: directory and running the main program. As already mentioned, Floppy Flux also allows you to compress the floppy disk images that are stored on your hard disk and this is accomplished using the XPK system which can be found on Aminet or most good PD suppliers. Floppy FluKs interface is simple and easy to use so you should be creating your very own floppy disk images in no time at all.
FloppyFlux 1.2 (27.6.99) Copyright © 1999 Andrew Bell ed q& This program is so good that it has found a permanent position on the Amiga Format coverdisc CD-ROM. In its simplest terms it is a collection of sub programs that will scan your system and on completion, will inform you of which of your system files are outdated or have been superseded with newer versions.
These checks include a full scan of all your system libraries, devices, datatypes, handlers and even MUI associated files.
Be warned! This is a very complex program and I would recommend that you read the supplied documentation thoroughly before attempting to use or install the program.
Drive Qj DPO:_j Read Di«k Image J Write Disk Image j image name length in bytes pack status FmapClipart15.1 (unknown size) ? I Progress window.. Abort | SO% oo% 0% I Info j Rescan | EditJ Dejete | Delete All j | Reading disk image from unit O... About j Hide Quit Settings FloppyFlux is at work creating a disk image of an old clipart disk.
GdlDGS When you've finished nuking the world in various ways you can enjoy a nice calming game of spot the difference The Revenge options screen allows you to set the victim speed, the chat time, the ground type and also the game mode: either Maximum Mayhem, where you shoot all the victims or Sequential Slaughter, where you need to shoot the victims in a specific order.
Revenge should run on any AGA Amiga and it requires no installation or assigns so you can just copy its directory straight to your hard disk.
SPOTIT Spotlt is a game based on the Spot The Difference puzzles that can normally be found in newspapers and magazines. It features nine different pictures which can be you can use any of the 10 destructive weapons you have at your disposal to totally annihilate them H jttf I Ja' * GIUEi Stucv the ric-jre: rnc jurrch for (SCORE UP I ten C I FT £&ENCE * t I Even if the differences are easy to spot, at least the pictures are novel.
Selected from the main options screen. You will then see two pictures that look the same but the one on the right is incomplete compared to the one on the left. To play, simply move the mouse pointer over an area of the right picture which looks different and press the left mouse button. If you click on a difference then you score a hit and 25 points. If you click on anything else you will get a miss. You must score 10 hits to win. If you get five misses then you lose. Once you find a difference a small box will appear over it so you don’t pick it again.
So, there you are thinking that once DISK NOT WORKING?
Don't hang around
- pick a letter and solve the phrase.
R 1 uallswt vl.1 "• """ 1,11 .- **TT~ Icj a i c d | Vou icered a total at 2115 e I q h
• core: 0 1 | • 1 Word*: 5 m n 0 p ' q r • * V u ,v w X
Hlitorel: idiot-2115 V % A uicoi ¦ 2: Hiicort 3: Hiicerc 4: New
1 HiuoruK: We take every care to test the coverdisk software,
but Future Publishing cannot accept any responsibility for any
damage occurring during its use. If your d«sk is faulty, send
it back with 2x26p stamps and an SAE to: AM’GA FORMAT 'insert
name of d: k) • TIB PLC • UNIT 5 • Tn!ANGLE BUSINESS PARK
manufacturing error then the stamps will be returned with a
replacement disk.
This is a nice Amiga version of the age old game of Hangman. The computer selects a word or phrase and using letter buttons on the left hand side of the window, it’s your job to guess what has been chosen. Should you choose a letter which isn’t part of the answer, the little guy in the middle of the winoow will be one step closer to death. You’re only allowed to make 11 mistakes as one wrong answer after that results in the end for your little friend.
You score points each time you get a letter right and if a letter appears more than once you’ll score more points. Get the puzzle right without making a mistake and you get a whopping 1000 point bonus. Each mistake you do make will reduce the bonus. Your mission is to score as many points as possible. Two film related datafiles are supplied, along with four football related files. An editor will be released soon to allow you to create your own datafiles.
Gallowz should work on any Amiga.
REVENGE AGA If you think of Lemmings, then Worms, then a shoot- em-up and then combine all that with a timer you’ll come pretty close to what Revenge AGA is all about. The object of the game here is quite simply to kill everything that moves. Little men (victims) run all round the screen and you can use any of the 10 weapons you have at your disposal to totally annihilate them. The 10 different weapons deserve a special mention as they are both effective and in most cases very humorous as well. Electric Shock, for example displays a rain cloud above your selected victim and on pressing the LMB
a bolt of lightning fries him and Fireball sets your victim alight, causing them to run around blindly, engulfed in flames. To add a little telespice to the game you can also replace the games’ normal victims with various Teletubbies and Spice Girls should you be so inclined...eh oh!
GALLOWZ Mines, a game based on Minesweeper, looks great and runs happily in its own Workbench window. The object of the game is to locate all the mines in the minefield as quickly as possible. To do this you uncover the squares on the game board that do not contain mines and you mark the squares that do contain mines. The trick is deierminmg which squares are which. If you uncover all the squares without mines, you win, if you uncover a mine instead of marking it, you don’t!
The game comes supplied with some basic sound effects and you can also add your own if you wish. If you find that the default “beginner” mode is a little too easy you could always right-click on the smiley face, select custom and enter some larger numbers in the width and height gadgets, not forgetting to add loads of mines as well!
You have played all nine pictures you must be finished. Well you’re wrong, each time you choose a picture the game will select from 11 sets of 10 differences meaning that every time you select a picture the differences will be unique. Spotlt should run on all Amigas with at least 1 MB of RAM.
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anyone swap i A1200accehratoi ot RAM *.
Must be PCMOA com pa t aoc«i«atoir *030 4Mb Whjteforct Cordon, Peith PH2 SCN.
Buy, sell and exchange your Amiga hardware and software in the best free ads pages around FOR SALE O Terminator 2, F1GP, Shuttle, PGA Tour Golf, £5 each. All boxed originals with manuals. Also Atari STFM internal disk drive. Reasonable offers. Email 13198@oakham.rutland.sch.uk for details.
O A1200,10MB, 68030 accelerator card plus FPU, 80MB hard disk OS 3.1 ROMs and disks and a couple of games, £200 ono. Buyer pays shipping. Email for details palaste@cc.helsinki.fi. O Dpaint V, Time of Reckoning, AGA Toolkit. Gloom Deluxe £5 each or £15 for all of them. Email
d. stone@ukonline.co.uk or ® 01278 439143.
O A2000HD GVP controller card, 8MB RAM, accelerator, Philips monitor, boxed games and software £200. Microvitec multisync £100, scan doubler with flicker fixer for A1200 £50. * 01773 765738 (Derbys).
O CDJ~ plus SX-1,120MB hard disk, floppy drive, 6MB, mouse, joystick, games and utilities, £85 ono.
Buyer pays postage. ® Chris 01904 652020 after 5pm or email roonev@alab.swinternet.co.uk. O Squirrel SCSI interface, boxed, manuals, software, £40. XL 1.76MB external floppy drive, handy for use with PC disks, boxed, manuals, software, £40.
® Anthony 01925 480751.
O Gunship 2000 (Amiga CD-ROM) original, £8.
Also Dragon-Ninja, Stunt Car Racer, Pit Fighter, £10 the lot. ® John 0141 5780043 (Glasgow) or email johnnvbas71@hotma i l.com O Amiga 1200 power tower, 68040 40MHz, 2.5GB hard disk, 18MB RAM, Catweasel 2 with FID floppy drive, 16 speed CD, 14” MicroVitec multisync monitor.
Cannon Bubblejet BJ20. Loads of games, magazine Cds floppies, £400 ono. Will not split. Manchester area. Email john@ukburv.screamina.net. O MusicXv2 and or Notatorv 2 boxed with manuals all in absolutely mint condition, £20. A1200 midi interface, boxed £5. CamControl Fuji digital cameras i f download software, manual and adaptor, £15.
® 01606 350414 (Cheshire).
O Older Amiga stuff A1000 working, no keyboard or top case, £15. A500 spares, A520 power brick etc. 2MB in 256Kx4 Drams 12 256K 30 pin SIMMS. All very cheap, ® 01250 876218 or preferably email qregor@spaldina.freeserve.co.uk. O Amiga 1200 in power tower with Apollo 1260 50 and 16MB fast RAM, 500MB hard disk, 32x CD-ROM, full PowerFlyer (support up to four IDE drives), scandoubler, 14” monitor, speakers, lots of software, £450 or good offer considered. Email Adam Stevens, ste@adam17.freese rve.co.u k. O Amiga 1500, KB, 1084S plus second 1500, KB, 1084S (monitor needs attention). Will consider
splitting but best offer for lot also gets loads of productivity, adventure and platform games (all boxed). Email deryck.lawrence@freefall.co.uk. O Amiga branded M1438S monitor with screen filter, offers? ® Dave 01904 624637 or email lklett@hvymetall.u-net.com. O 250MB hard disk 2.5”, over £90 software, installed Workbench 3. Fits A1200, £45 ono. All in perfect working order - selling due to upgrade.
* 01282 698012.
O Blizzard 1230 50 with FPU and 8MB, £50. Canon BJ1 Oex printer (plus driver), £50, A500 PSU, £5, Micronik Scandoubler (internal A1200), £40.
® 0973 806641 or email darren@crown.free-o n line.co.uk. O Lots of Amiga mags and Cds. Complete set of Cds from CU Amiga and Format up to start of the year plus lots of other Cds and floppies. Offers?
® Mick 01992 711204 (evenings).
O A1200 tower 040 28MHz Apollo 16MB, S50MB hard disk, 4x CD-ROM, mode, Amiga keyboard, Amiga mouse, 1084s monitor, NetConnect 2, Turbo Print 6, manuals, magazines, Cds. Sell at £200.
® 01427 891975 or email carlsmail@bigfoot.com O 32x SCSI internal CD-ROM, £30. 2x W SCSI internal SCSI CDWROM, £100. Surf Squirrel, £65. 3.5” 500MB hard disk, £25. Buyer pays P&P or collects.
® Mark 01458 445051 (before 11am).
O I need a copy of Worms disk one as mine is corrupt. No copies of pirate versions thanks.
®Oli 07788 985565.
O Rombo Vidi Amiga 12 digitiser. Also PC emulator disk for transferring images captured by Amiga onto PC.
Newcastle Northumberland area. Will pay cash, £40.
® Eric 01670 787435.
O Turbo, Outrun, Europa, Alien Pong Trilogy, Galag Wars, Bombjack, Ultimate Pinball Quest, Blues Brothers.
® Don 01422 350159.
O Monkey Island games desperately wanted. Any offers to part with either or both? Write with offers please to: Paul, 1 Park Terrace, Whitby, North Yorkshire.
Y021 1PN.
O Desperately wanted - Elvira the arcade game by Flair Software. Also BAT by UBI Soft. Will pay for games and postage. Write to Les Taylor, Corraneena, Kilconnell, Ballinasloe, Co. Galway, Eire.
O Desperately in need of Workbench 3.0 installer and a working copy of Workbench 3.0 as both are bust.
* 01507 443774.
O Manual for Leisure Suit Larry 2 or codes and disk one for Puggsy as mine is corrupt. I have loads of games that you may want in exchange. Also, does anyone know how to open the doors on X-IT level 10?
Please let me know. « Neil Pearson 0161 7643818 or email npil@pearson.1to1.org. O I am looking for a very old and rare Amiga game called The Sentinel. Does anybody know where I could get it or does anybody have it? I also want the very first cover CD from CU Amiga and a copy of the Easy Amos install disks. Will pay for any of these. Email jamesstark@james-s.freeserve.co.uk O Can anybody please help me? I recently bought a copy of Beneath A Steel Sky from a car boot sale but disk 11 was missing. I would be grateful if anyone could help me to aquire a copy of the disk. Email
brianmac@cableinet.co.uk or® Brian 0151 4747398.
© 512KB 68K Mac ROM wanted for ShapeShfiter or Fusion. Could someone please help me out? R Scott, 76 Scawfell Avenue, Workington, Cumbria. CA14 3JD.
© I desperately need information on how to make games in Assembler. Contact John L at 14 Almond Avenue, Kidderminster, Worcs, DY11 5PU.
© Wanted. Citadel by Black Legend for an A500.
Originals only please. I f possible ® 01733 700339 after 5pm please.
© Desperately needed - a copy of Gods to replace deceased disks. Original disks only. No manual needed.
Will pay reasonable price plus postage. Write to Chris Modrey, Elounda, 72053, Crete, Greece.
© Reliable Amiga 1200 user would like to swap software with other reliable Amiga users. 100 per cent reply. Please send software list to Mr Pestridge, Flat 1, 37 Jefferson Road, Sheerness, Kent, ME12 2PU.
© Amiga Energy - the Amiga fanzine from the producers of The Final Frontier. For more information visit http: wvminfinitefrontiers.mcnriail.com . Send £2.75 cheque postal order to "Infinite Frontiers", PO box 8966, Great Barr, Birmingham, B43 5ST.
© Cyberton - The Undernet. Visit my website for great links to Amiga and sci-fi sites: http: wvm.cyberton.u-net.com . © Amiga Games Totaled - a unique games cheat page with codes, tips, trainers and even action replay codes. Need a cheat, then try me.
Http: www.miggybyte.freeserve.co.uk totaled. © Website, HTML and FTP help given for beginners to get you started in designing and uploading web pages. Contact webhelp@badger.org.uk or see my site at http;ZZwww,badger.org,uk webhelp. © If you are a member of, or know about a user group in Norway which needs a member, please email me, Farald, at wwat@online.no. Thanks.
0* I am an Amiga artist musician wanting to do graphics or music for your PD, shareware or games.
Highly proficient with Octamed, Soundstudio and Deluxe Paint. Both AGA and standard Amiga formats.
® Vivian 001 505 835 2841 (New Mexico).
© Any Amiga users new to the Internet who want some free links gallerys and downloads to get them going can go to my site at: http: www.q251273.freeserve.co.uk or email me (Paul) at: pol@g251273.freeserve.co.uk. © Any Amiga magazines or disk magazines require another contributor? I have knowledge of A1200 and other Amigas. Will work for free. Article previously published in Amiga Format.
* Ross Whiteford 01738 850732.
© Do you want Worms DC levels, but don’t have a CD-ROM? Simply send a disk and 50p to: Mick Galvin, 84 St Cuthbert’s Cres, Albrighton, Nr Wolverhampton WV7 3HW.
© Does anyone have an interest in towers for FREE READER ADS A1200s for approx AUS$ 300 plus postage? If anyone has an A400 they don’t want, working or not, send it to us - we’ll pay for postage. Can anyone get us pictures of A1200 Zorro boards so we can see how they fit?
Please reply to either outback@primus.com.au or eyil_homer rulz@hotmail.com. © Alpha Zone BBS, over 10,000 files, online CD- ROMs, 56,000bps and free email.
» 01788 551719 after 10pm.
© Bobbs, i* 01243 371644, online 24 hours. Based in Hampshire, south east, host for Powernet. Loads of files, home of BullRPG, The best Amiga Lord clone. Speeds up to 56K.
© Skull Monkey BBS, Lincoln. Online 24 hours.
« 01522 887933. Friendly sysop. Email sns@skullmonkey.freeserve.co.uk - keeping the Amiga alive.
© Want to chat about anything and everything with people all over the globe? Then join Fluffynet - the fluffiest Fido-style BBS mail network!
W Total Eclipse BBS, +44 (0) 870 740 1817 or visit http: www.fluffvnet.n3.net for information on how to join. Hubs and nodes available. Anyone welcome!
© Alpha Zone BBS, over 10,000 files, online CD- ROMs, 56,000bps and free email. ® 01788 551719 after 10pm.
© Arachnoids BBS. Leicestershire Online 24hrs.
* 01509 551006 Friendly Sysop over 10,000 files online. No ratios
everything free.
Ninja@Arachno i d s.freese rve.co.u k. © Quest BBS, Wakefield. West Yorkshire's largest BBS with over 30,000 files online, including the latest 7 Aminet CD-ROMs. Online weekdays, 6pm-6am and weekends, 2pm-6am. « 01924 250388.
© Tribal Mirage BBS, Online 24 hours, Running Xenolink v2.8, Amiga Sysop with over 15 years of Amiga experience. 20,000+ files online. File requester.
Amiga support given. Hertfordshire. « 01992 410215, email sysop@tmbbs.freeserve.co.uk. © Total Eclipse BBS, « +44 (0) 1983 522428, 24 hours.
33. 6K, home of Liquid Software Design and MAX's Pro support.
© The Forum! BBS online 24 hours, Kilmarnock, Scotland. Over 35 members, 2,000+ files available, including games, pictures, utilities, etc. Sysop: Jamie Maguire. Run by a software development student.
* 01563 540863. 36K.
© Elevate BBS, Hants, online 24 hours.
* 01329 319028.
© Bedlam BBS, Leicester, online 24 hours.
W 01162 787773.
© Entertainment BBS, Wigan, online 24 hours.
* 01942 221375.
© Frost Free BBS, ® 01484 327196 (Slaithewaite, W. Yorks).
© Bill’s BBS, Cumbria, online 24 hours (mail only between 2.30am and 3.30am), * 01229 434393 or 0870 7878615. Sysop: Bill Clark.
Visit http: cumbria.cjb.net. email billsbbs@cornerpub.com or bill.clark@ukonline.co.uk. Supports Fidonet. Loads of free files, games, doors, etc. Unlimited downloads.
© Zodiac BBS, Hants. Online 11am-7pm 7 days a week. » 01243 373596. Sysop: Destiny Co. Sysop: Axl. Running Maxs Pro v2.11, Hellnet. Lots of files.
© On The Oche BBS, Waterlooville, online 24 hours.
« 01705 648791.
© Moonlight BBS, Bedford, online 6pm-8am, 24 hours at weekends, ® 01234 212752.
Sysop: John Marchant. Email qnome@enterprise.net Official Transamiga Support BBS, unlimited downloads, friendly sysop with excellent knowledge. Aminet online.
Run by an experienced Amiga programmer who will help you out for free.
© X Zone BBS, supporting the Amiga for over two years. Do you want the latest files? ® 01635 820590, 6pm-1am, modem callers only (33.6K). © French speaking Amiga club. PD disks, help, buy- sell, advice. Also specialists in 8-bit emulation. Please write to BP 120, 4000 Liege 1, Belgium. Please, no PC!
© Amiga Club International members receive a bi-monthly magazine disk and PD prgram plus helpline.
Recently relocated from London, Falloden Way to Dover, the Gateway to Europe. Established 1989.
® 01304 203128 or email robrov@catdtp.f reeserve.co.uk. © Are there any Amiga users in Cornwall interested in starting a user group in the Helston Falmouth area? If so, email frank@massin.freeserve.co.uk or ® 01326 573596 and ask for Frank.
© Amiga North Thames meet on the first Sunday of the month at St Mary Magdalene Vestry, Windmill Hill, Enfield, 1 -5pm. Software hardware problem solving, demos, news and Amiga games.
« Mike 0956 867223 weekends or email Ant.london@u konli ne.co.uk. © New user group being set up called TAG (Total Amiga Group). Initially in the Somerset area.
« Phil 01458 832981.
© Are there any Amiga users in Birmingham who want to set up a user group?
» Hitesh 0121 6056452.
© NPAUG is a new Amiga user group based on the net. We offer a free monthly magazine and tech support over the web. If you are interested in joining, visit our website: http: members.aol.com: npaug home.html or email me: npaug@aol.com. © Are you Welsh, live in Wales or love Wales? Then join Cymru Amiga User Group. Visit us on http: bounce.to caug or email dark.lords@deathsdoor.com to join.
Continued overleaf 4 £) Power Amiga User Group based in Portsmouth for FREE READER ADS users of all ages and levels. We meet once a month on the last Saturday. We generally have Amigas of all sorts, prize draws, tutorials and general discussions each meeting. « Richard 01705 829541 or email richard@poweramiQa.freeserve.co.uk or visit http: www.poweramiQa.freeserve.co.uk- £) Need a new IRC chat channel? Come to PoweredByAmiga on ARCNET for fun and informative chat about Amigas and otherwise. Visit our URI at http: www2.prestel.co.uk amiQav PBA . We mostly meet at weekends about midday.
UAUG est. 1986 (non-profit making), 40 page magazine. Free cover disk, 20,000 free PD titles, digitizing, scanning, helplines, support for all Amiga users. Free gift upon joining. Send SAE for details to: The Editor, 13 Rodney Close, Rugby CV22 7HJ.
South West Amiga Group, (SWAG) meets every 1st Thursday of the month, 8:30pm at the Lamb & Flag (Harvesters), Cribbs Causeway, Bristol. SWAG intends to get Amiga users together, provide info and support, promote the Amiga and have a laugh. Contact Andy Mills: Swag@wharne.u-net.com. O Amiga Support Association. We offer help, advice and a friendly chat. Monthly meetings, tutorials and a fact file are all available. Join our mailing list on the net Amiga SA-Subscribe@egroups.com or contact Phil: Snood@ukonline.co.uk or ® 01703 464256.
Huddersfield Amiga User Group (HAUG) meet on the first and third Wednesday of every month at The Commercial Inn, Market Street, Paddock, Huddersfield from 7.30pm onwards. ® Geoff (01484) 322101 email geoff@Qeemil.demon.co.uk or visit http: websites.ntl.eom ~paul.4 index.html. O Felbrigg Amiga Group meets weekly near Cromer. We are a group for novice and expert users.
For more information ® 01263 511705 or 824382.
£ Deal Amiga Club welcomes all old hands and newcomers alike, whatever your ability.
Admission £1, under 16’s 50p. Annual membership is now free. Also if you’ve bought some bits and don’t know how to put them together then bring them along and let us help. ® 01304 367992 or email superhiahwayman@hotmail.com. £ Pennine Amiga Club. Free worldwide helpline supporting all models. Non-profit making club. Not a business. We help with free advice:
* 01535 211230.
£ Workbench, the Manchester Amiga user group.
We meet on the first Thursday of each month at
7. 00pm and offer general Amiga chat.
« 0161 839 8970. Also, check out our website at: http: www.workbench.freeserve.co.uk Alternatively, email: mail@workbench.freeserve.co.uk. West Lancs User Group. Sundays, 1pm-4pm at St. Thomas School Hall, Highgate Rd, Upholland.
« 01695 623865, email ralph@twiss.u-net.com. Help and advice, novices and experts welcome.
Is there anybody in the Northamptonshire area interested in starting up a new user group? Please contact me: ® 01536 724309 or email nsthomas@ukonline.co.uk. & Want the latest reviews, news, interviews, articles? Then visit the NEW AIO website at http: www.aio.co.uk. or visit amos on ircnet, Saturday 9pm-midnight.
O SEAL meets twice monthly at Northlands Park Community Centre, Basildon, Essex. We offer help, tutorials and presentations plus scanning, printing and email. Contact Mick Sutton, 20 Roding Way, Wickford, Essex. ® 01268 761429 (6-9pm). Email seal@thunder.u-net.com or visit our website, http: seal.amiga.tm. Northern Ireland user group welcomes new members. Emerald Amiga Users meets regularly in Strabane. Please contact Charles Barr.
* 01504 884700.
£) Medway and Maidstone Amiga collective. Meets monthly. Advice at all levels. Experts and beginners wanted. ® Dave 0961 809466. Support your local user groups!
£ Join a new email club for Klondike, a Reko Productions game. Cardset creators and cardset collectors, Amiga and PC. Email kevin@reko.karoo.co.uk (make friends).
O NAC Nottingham Amiga Club New club starting soon. New old users welcome! From A500 to A4000.
Hints and tips on all software, games and hardware.
« Mark 0115 9566485 weekends only!
£) New Amiga sound and demo association seeks input, contacts and support to form a user group based around the Amiga music and demo scene. Interested?
Tt Dave 01243 864596 or 0961 985925.
£) Interested in Internet Relay Chat? Why not visit Amigazone on Dalnet? We are a friendly bunch and meet at 10pm every day. Visit our website at: http: www.tsd-ltd.demon.co.uk. Coventry and Warwick Commodore Computer Club (CWCCC) meets once a month on the first Wednesday at Earlsdon Methodist Church, Coventry.
For more information email Luke Stowe luke.stowe@ukonline.co.uk or visit http: ukonline.co.uk luke.stowe cwccc index.html. O Great Yarmouth user group. Anyone interested in joining this user group please contact John tt 01493 722422.
Amiga free helpline see AFCD44: readers stuff Terry Green or ® 01709 814296 for free help.
AMIGA FORMAT... FOR FREE ADVERTISE The editor reserves the right to refuse or amend ads.
We accept no responsibility for typographical errors or losses arising from the use of this service. Trade ads. Including PD advertising, will not be accepted. ILLEGIBLE ADS WILL BE FILED IN OUR BIN!
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Return to; Reader Ads • Amiga Format • 30 Monmouth Street • Bath • BA1 2BW. You can email amformat@futurenet.co.ukr putting ‘Reader Ads’ in the subject line.
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I have read and understood the conditions for the inclusion of my ad Use one space for each word. Only the words in this section will be printed.
' Signature: USER GROUPS presence at a predominantly PC orientated show always turns heads.
Most people remember the Amiga, many of them having owned one at some point and are surprised to see it still going strong. John says that most people who see his machine come back two or three times during the show to see if it really is an Amiga, or whether the ubiquitous Microsoft logo will make an appearance at some point.
“Most people are amazed at what the Amiga is capable of, having only really experienced a few games on an A500.” Discover how Deal Amiga Club is making a stand within a PC-dominant world his machine come back two or three times during the course of the show to see if it really is an Amiga Although all of the other stalls at the show are PC orientated, a large proportion of them sell general peripherals and consumables that any Amiga owner can use as well, quite often at a very attractive price.
During my visit, John took me on a tour of the fair, which while modest in size, contained a wide range of goods. John MEETING DETA Monday and Friday 7pm - 11pm St John’s Ambulance Hall, Mill Hill, Deal, Kent (not Bank Holidays) CONTACT: John Worthington 01304 367992 or email: superhighwayman@hot mail.com NEXI Kingsmead Leisure Centre, Canterbury.
Sunday November 28th.
Once every six weeks there is a computer “technofair” in Canterbury’s Kingsmead Leisure Centre. All of the stalls there are PC orientated, from software to peripherals, with one exception. John Worthington, this month fresh out of hospital from an operation on his sinuses, and his Amiga can always be found offering help and advice on all things Amiga, and plugging the local Deal Amiga Club. John says his HOW TO GET THERE explained that many Amiga owners visit his stall at the technofair looking for advice on how to expand or modify their Amiga. Most of the time they are able to pick up the
pieces they need at the fair and even perform the modifications then and there with help from members of the Deal Amiga club. Whilst I was there I spotted a replacement power supply for my 4000T which I picked up at the bargain price of £5.
John’s dedication to the Amiga and the Deal Amiga group is quite extraordinary. As I mentioned earlier he came out of hospital less than three days ago and, although he was in some pain and occasionally had trouble talking, he had no intention of missing the technofair. He’s been running the Deal Amiga Club for the past six years and has only ever missed two meetings. In the last six months he has increased the meetings from once a week to twice weekly.
Like many Amiga clubs, Deal has suffered quite heavily recently with many members migrating over to the PC. In an attempt to cater for these people, John started the Deal PC Zone. Initially Amiga and PC meetings were separate, however John now holds two meetings a week, on Monday and Friday, to allow as many people as possible to attend, be it PC or Amiga. Yearly membership to either club is free, however there is a £1 entrance fee to each meeting.
As well as the usual club events, John offers a bring-and-buy service for any members looking to sell unwanted gear. Additionally John is an independent advisor for Dorling Kindsley which produces a wide range of educational software. Although not available for the Amiga, John is able to advise members which software is usable on the Amiga, either directly, or via emulation such as ShapeShifter.
Whilst the Deal Amiga Club might not be the biggest or most prominent Amiga User Group in the country it is certainly a testimony to one man’s dedication. I would heartily recommend a visit to anyone in the neighbourhood. John’s enthusiasm tends to rub off, and it’s certainly given me incentive to go home and have a damn good tinker with my machine.
Chris Livermore QUESTIONNAIRE Just the They say that parents often influence their children's lives but Alan's son was using the family's Amiga first V How did you first get involved with the Amiga?
Well, it was a family thing really. When Will (my son) was nine he had out grown the Spectrum - so I asked the manager of our software section at work what to buy. He said the A500 so that was it. Later on we got an A600 with a massive 20MB hard drive instead. But apart from this I was just a casual observer. In my mind Amigas were still toys - we used 'proper' character-based UNIX boxes at work costing £15,000 a pop.
Then, around 1993, we were doing some consultancy at work for a transport company. Their big problem was how to get their salesmen to give consistent presentations on complicated issues.
Then almost by accident I saw a multimedia demo running on Will’s A600. This really was the business. How could Commodore hide all this capability away from the business world?
Unfortunately the A600 was not the right image for commercial presentations. Then along came the CD32. Reboxed, it was ideal - so we set about getting some internal expertise, becoming a registered Commodore developer, building relationships with software tools suppliers (like Optonica) and gearing up to sell and support this new corporate presentation tool. Then Commodore went bust. As there was no way any major company was going to invest a significant amount of money in systems originating from a bankrupt company, so we went into the retail market as a holding operation to keep our
expertise together whilst a buyer for Commodore was found. The rest, as they say, is history.
V How did. The EZTower come about?
There were a number of factors I suppose. Firstly, we had got to the stage where a lot of our customers had either got or wanted more hard drives, CD-ROMs, Zips, LS120s than could reasonably be accommodated on most people’s desktops.
Secondly, Steve Jones had just released his Ethernet Siamese system, making it easy to network the Amiga and PC providing most of the functionality of a Zorro-expanded Amiga, at a fraction of the cost. However, most people, including ourselves , simply didn’t have the spare real estate for two computers on our desktop. Two, in one box, under the desk was a much more attractive proposition.
And finally, one of our customers and your readers, Ian Aisbitt, came to ask us to sort out a home-brewed tower that someone - armed only with a large hammer and cold chisel - had tried to build for him.
The result was the EZTower - simple enough just to slot your Amiga in on its own, and flexible enough to add a networked PC motherboard within the same box. It has been a very successful product for us - particularly in its EZPC format. You may be forced to use a PC for business or educational reasons, but at least with an EZPC Tower you have an Amiga to use when the PC bit crashes.
V What are you working on at the moment?
The other side of the Eyetech business - which is involved with installing industrial data collection, tracking and control systems - has always required us to produce specialist interfaces and we are continuing to use this expertise on the Amiga side too.
We brought A1200 users the first buffered interface back in 1996 and we’ve just introduced a keyboard activated monitor switch interface. Several more interface designs are currently in the pipeline.
The 19* rack-mounted Amiga made by Eyetech.
We’re also using the basic A1200 more and more in industrial and presentational applications. We manufacture a 19” rack housing for an A1200 motherboard (and accessories) and a diskless boot adaptor to allow you to run an A1200 from CD-ROM only. Both of these are finding extensive use in the information kiosk and entertainment presentation sectors, and could be supplied to end users if there was sufficient interest.
¦ What’s the one peripheral which is indispensable?
An PCMCIA Ethernet card (with the CC_RESET fix of course) is the single most important device for integrating the Amiga with other business applications and other Amigas. We use lots of them.
H Who is your Amiga hero?
What, apart from you Ben...?
We got seriously into this business just as Commodore were bowing out so I can’t speak with any authority about Jay Miner and the other legends. However my hat goes off to all those individuals, far cleverer than I, who have continued to push the eight-year old design of the A1200 further than was every dreamed about when Commodore designed it. But the guy who has brought all this effort together into a coherent, well organised, accessible encyclopaedia is Urban Muller - compiler of Aminet. A true hero indeed.
W Wbat would you like to have invented?
The problem with inventions is before they’ve been invented you’ve no idea what they are, and afterwards they are usually too obvious for words. But what would I like to see developed that we do not have the time or skills to do ourselves is a record locking relational database.
What’s the point in having a real-time multitasking computer if there’s no means of different tasks being able to share data on a real-time basis? I’m sure its not difficult to implement for those who know what they’re doing - the underlying OS supports it.
Just get it in to Sbase Ivor TwiSTsomeone - please!
When Ben Vost gave birth to the original amiga format bulletin, a monthly round-up of the features in the next issue of AF, nobody could have forseen what ramifications the yet-to-be- editor’s actions would have.
For the first time in the history of AF, people could find out what was guaranteed to be in the next issue, rather than the vague promises that often appeared on the “Next Month” pages in the magazine, promises that, though no fault of the AF staff, could not always be kept. The afb allowed the staff (usually Ben) to apologise for missing features, and to sing the praises of new features and new products. And also, handily, allowed them to plug the new magazine. Hurrah!
Amiga format bulletin Rumours, witty remarks, Amiga help and news are just some of the reasons to join afb but if you want a second opinion... However, for some people, this was not enough. They wanted to discuss the magazine, the Amiga, ISPs and the radiation poisoning of those who choose to holiday in Japan. So, the esteemed Mr Vost did not rest on his laurels (possibly because he has a nice comfortable chair instead, and chairs are far superior to laurels), and visited eGroups to create Son Of afb, the all-new afb.
In its early days, the afb was a quiet discussion board, sending and receiving a handful of emails each day, largely on-topic. As word of the new list spread, new members joined, bringing the list to today’s bloated proportions of around eight hundred subscribers.
The afb remains, to this day, a mostly on-topic discussion of all that is relevant to the magazine and the computing world at large. Occasionally, this can become a little monotonous, so thankfully occasional off-topic posts arrive; it might be people talking about their love for cats, or members of afb splinter groups plugging their respective lists (afb Movie for film chat, and afb-OT for off-topic wibble).
Imagine the list as being like a block of flats, with the subscribers as the residents; In the penthouse you’ll find Ben Vost, Richard “Evil” Drummond and Neil Bothwick chatting with authority on new developments. On the first floor, long term resident Matt Sealey will be getting crotchety with his new neighbours, insisting that he is right on any subject, and that everyone else is completely wrong, even if there is conclusive evidence to the contrary. Then there are the residents who keep themselves to themselves, checking their mailboxes for new mail daily, but choosing never to respond,
through a lack of knowledge, time, or even shyness.
The afb, despite its size, still accepts new members with open arms-, the more people who come in, the more opinions we get, and the better the discussions become.
And don’t worry if you can’t afford to be online too much every day; the list only allows 200 posts to be made each day, which wouldn’t take more than five minutes to download, staying within the minimum call charge.
Justify your email accounts, and sign up to the afb today. You won’t regret it, and if you do, you can just as easily unsubscribe.
Daniel Thornton Daniel Thornton of expressive, irreverent and comedic website "The Wibble" volunteered to give us his take on afb for this issue You can find his website at http: WWW.thewibble.CO.uk RULES AMD REGS Based on the fact that people complain about a lack of regulation on the list, we’ve decided to introduce some hard and fast rules. Expect these to change as time goes by, although some will stay fixed: ¦ All polls must have dates. For an example of this, look at existing polls before starting one of your own. Also, unless absolutely necessary, choose a closed or anonymous poll -
the named one takes up far too much space.
¦ Make sure you quote sensibly, don’t include the greeting or signature from the previous mail, etc. ff Pay attention to and keep all mails with MANAGE at the start of the subject line.
Keep the subject live. Make sure that it applies to the mail you are sending, or change it to something more appropriate.
¦ There are no content restrictions on afb, although swearing is frowned upon, but please don’t include attachments unless previously agreed.
¦ Any URLs posted should have the “http: ” part to enable people to simply double-click on them to launch their browsers.
VO] oN am GETTIMG OM AF You can subscribe to the afb by going to the following website and signing up: http : www. E qrou ns.com aroup afb If you just want news on when the next issue of Amiga Format will be out, we offer that at: http: www.egroups.com group afb- announce It’s worth joining both lists since they each offer unique things and the announce list usually only has one email every four weeks.
Afb members were asked: "Will you be buying OS 3-5?"
L___ rmg 1 CATEGORIES FROM TOP CLOCKWISE: ¦ No, I don't think it's worth the money Yes. If I can get the money lm not sure yet Yes, of course I will Yes, I pre ordered mine AMIGA FORMAT MARKET-PLACE Pick 2 disks FREE for every 10 FREE post & pack FREE catdisks pp[l[l disk boxes FREE INTERNET FOR LIFE ksliC'H st Elis, as i bel Gratis Support: ' Every day o9.oo-23.oo Mac and Amiga Platforms Sign up by going to: http: www.abelgratis.co.uk Tel: 0906 680 4444 Fax: 0906 557 4444 Email: sales@abelgratis.co.uk Site of the Month: http: www.isp-pdq.co.uk 100% UK Local Call Coverage Software on the
cover CD Free software for Windows, BOXED GAMES • BUY 2 PICK 1 FREE • BUY 6 PICK 4 FREE • P&P 0 each (lowest priced cooices are free, P&P still payable!
Riae of Robots F.CS AGA packs £2.90 Zeewolf 3D War Strategy (sny) £1.80 Zcewolf 2 extended (any) £2.30 + P&P Skeleton Krow AGA like A. Breed £1 90 Banshee AGA Shoot Em Up £2.30 RosdKIII (Deadly Racing) A1200 £2.30 CliasIc Arcadls Not talgu (sny) £1.90 Themo Psrk ECS AGA CD packs £4.99 Sim City 96% 3 must (any) £2.30 Pinball Illusions AGA £2 30 Slsm Tilt Plnbsll AGA £2.90 Testament 92% Doom (A1200) £2.80 loath Mask Doom Clone ir.ny, £1.90 Gloom Doom Clone 90% (A1200) £1.80 Gloom Deluxe 90% (020. 2 Meg) £2.60 Gulp (Like Lemmings) (any) £1.90 Msrvln’s Marv. Adventure (AGA) £1.90 J Pond 2
Robocod 93% (any) £1.90 Ruffiin Platform (i ny) £1.90 Fantastic Dizzy Platform (any) £1.90 Snspperszzl Platform (any) £1.90 Heimdell 2 AGA RPG Game £2.90 Sci-Fi Collection mixed (my) £2.60 Base Jumpers multi-genre (any) £1 90 Minskies Advanced Tetris (2 Meg) £2.70 Deluxe Strip Poker (18+) (any) £2 20 International Golf (sny) £1.90 Cosmic Spaci heart varied (any) £1 90 Mad Half Price Summer Sale with FUTURE
2. 5" Hard Drives: 2.1Gig - £79 540Mb - £39 Prices include
cables, workbench & £100+ software installed FREE. P&F* add £5
? Pro Printer Driven.
AgTftfJ AjyY )MB J Bars & Pipe-, Pro (1) ? Dlaney Colour Clipart (2) J RDV Instrument bamplcs (2) ? Star Trak Hive Demo U Personal P slnt 6.4 Fu (WB2+) (2) iOctant!“I SoundStudlo ~nll(WB2+)(2) Uantwars 1.9 ? Chancgues (2) J M.A.S.H Bp NATIONAL :, ANYIMB J Star Trek Guide (WB2+, hard drive) U Barney Goes Camping (2) ? New WF 3 Beginner Guide ? Beginners Amigsdos (WB2+) ICONS & BACKGROUNDS J Magic WB 2.1 p (2) (WB2+) ? Newirons 4.1 (2) (WB2+) 90% ? Newicons Uuckdrops J Magic WB Extras 12(2) J Magic WB Background). (2) II St( r Trek Workbench Set - £41 |J Iconographies v3 (3) A1700 A400 J
X-Fighter AGA Street Fighter (3) J Alien Formula 1 Rucinq AGA (1) J Deluxe Pacmsn AGA Full Verslonl J Rocket* 2.28 AGA J Ampu Worms Clone (2) J Arid Racer, Skidmark) i (2) J RD’s Datatypes J Iconian 2.98u AGA Full 90 version J Deluxe Gslsga AGA - Full version (2) WB2+ UT L6 J Reorg3.l1 & Dlsksalv 2 J Virus Clwckur II v2 or latest ? Powdnrdatc Pro HD doubler J MCP Latest (2) 93% JtootedMmon 2.1s M , ~ (V 4CL% j Tool Manager 3.1 Kit (2) j Ml 3.*t -nri DevKIt (2) J RO Filtimanager 1.29 84% J Start Menu 2 JR MUI Uti s 34 JMUI Video Tltlr r 2.1 m2L+GAM& ? Deluxe Pacman ECS Full Version Jpr.ngvF
02(1) J MtguTyptiu jit 11% Kmf 2 - ANY iMft j Stai Trek b Games Pack £5!
U Lemmings Arcade Game (1) . Sovereign Slots Fruit Machine ( I) ? Supc, Foul fc gg (Puyo) ? M&S Tetris Compilation J Megubull v4 (3) J Breed 96 SlmClty 1.3 j Real Chinese Mat Jong (J Coarse Fishing (2) 100% . Psycheusl 98% j Deluxe Gslrp.i £C_ 50L5JETf7ANYJMg j TextEnaine 5 Word Pro _ Snoopdo. 3 jWoiiiworth *onts (5) J Stur Prtnter Drivers ECS • Full version'
Rct HERHAM, 566 25 N 0o£t Cut sc Pr ? Now better service and
quality ? Games Misc & Education. Games cheats ? Utilities,
Business, Art programmes ? Animation, Clip Art, Slide Show,
- Adventure Games, Disk Mags, Demos ? Photos Transferred to Disk,
Tools ? Literature, Books to Read. Music ? Music Util., Kids
Progs, Klondike ? Custom made catalogues Plus the car,ls and
much much morn 80p Per Disk For a catalogue send an SAE and 3
floppy disks to.
- [adcliffe, Manchester PD Disks, Games, CD's, CD32, Hard Drives,
Accelerators, CD Drives, Modems and more.
Phone for a free catalogue disk 0161 723 1638 www.classic22.freeserve.co.uk Amiga Bureau Jusl Qflt ffwyber!
HOTUNf Amiga Help Desk Help & Advice on Anything Amiga News & Information All the latest Amiga News Release Schedule Week by week schedule Fax Rack Service Catalogues, Lists, Buyer's Guide Catalogue Reouests Request catalogues for most advertisers in this mag.
One phone call can get you most companies catalogues.
Calls cost £1 per minute A £2 Software Voucher Is sent with oil catalogue requests.
M06 4l4 4283 I'm waiting forvourjca n Call anytime, day or night • Calls cost £1 per min girls,girls,girls A strictly adult’s only CD featuring over 3000 high quality photographic images. Complete with easy to use viewer. Over 18’s Only.
The original interactive multimedia encyclopedia for the Amiga. Get it while ¦ r c th ¦ you can! Suitable i iCi or for all ages.
Req AGA, 2mb ram * CD-ROM Req.2mb ram * HD & CD-ROM + Worms Worms DC The New Choice for Great Value Amiga ( D’s Req, AGA. 2mb ram + HO 4 CD-ROM Worl jokin’ around The most original CD in a long while.
Features 3,000 hilarious (well most of ’em) jokes all categorised into over 20 subjects.
World atlas Clocks & Calendars A truly unique CD featuring a multi- ,i tude of time related software. Workbench desktop clocks, Calendars and a Diary.
Atlas A multimedia Atlas for the Amiga Features hires maps of every country with full statistics and information.
Req. 2mo ram ? HD & CD-ROM Req, AGA, 2mb ram + HD & CD-ROM Alt the info wb add-on’s A professional collection of Workbench 3 patches, tools, commod- ties and add-on’s.
The true WB Enhancer Isd docs cd , Includes over 3,000 documentation files for thousands of commercial games ' and applications, many with diagrams.
The ultimate!
It’s easy to order... Send your order with payment to: PLEXUS MEDIA PO BOX 583, SWINDON, SN2 2YB, UK Call with your credit card details.
01793330233 Postage in the UK: Just add a total of £2.95 Overseas P&P: £7 includes SIX CD titles... Street Racer, Ultimate Gloom 3, Ult. Theme Park, Skidmarks*, Cannon Fodder, Pius a bonus ‘mystery cd”.
THE t-Z OF IHICl SofJtjlSE AGA. 4mb ram + HD 4 CD-ROM PM Req; AGA, 2mD ram ? HD 4 CD-ROM Co4 v Speclruiri 4 BSC ibm i ti O NIX lair QL VIC20 niga s i ?‘SSSJtSSSS Includes full ver-
• T *.***** slons of Space ) ' | ' invaders, Galaxians, Breakout
& Pacman, AMIGA Arcade * wel,'an? Many .+’« „ , other
classic games.
L a yTm [ emulate it!
Use software from ¦ card classics dk M M contains Solitaire, Rummy, Poker,
- w Mm H Craps, Blackjack, Bridge, Cribbage, uajLIw Klondike,
Pontoon the Commodore 64, Spectrum, Amstrad, , QL, BBC Micro,
+4, C16, PC, Atari & Mac on your Amiga setup.
Dt I TA T -31 :eq 2mb ram + HD 4 CD-ROM Ail titles are held in stock at all times. Mail Order only. We Guarantee ihai all titles advertised here are available from stock at all times. E&OE COMING UP fXi V V o AF 131-XMAS 1999 Editor: Ben Vost Production Editor: Clare Hatfield Art Editor: Colin Nightingale Staff Writer: Richard Drummond Contributors: Simon Goodwin, Dave Cusick, Tony Horgan, Errol Madoo, Nick Veitch, Paul Cavanagh, Neil Bothwick, Chris Livermore CD Compilers: EMComputergraphic 01255 431389 Assistant Publisher: Paul Pettengale Group Publisher: Jon Bickley Overseas Licensing
enquiries: Chris Power Fax: +44 (0) 1225 446019, chris.power@futurenet.co.uk Group ad manager: Simon Moss Ad Manager: Simon Williams Senior Sales Executive: Adam Portingale Marketing: Georgina Sanders Production Manager: Charlotte Brock Production Co-ordinator: Emily Moss Print Services: Rebecca Stables Ad Design Supervisor: Sarah Orchard Ad Designer: Sheu-Kuie Ho Group Production Assistant: Lorraine Ford Colour Scanning & Imagesetting: Jon Moore, Mark Gover, Matthew Rogers, Jason Hudson Circulation: Jason Comber (Intl.), Regina Erak(UK).
Colour Originators: Phoenix Repro Printed in the UK by GSM and Southern Print.
AMIGA FORMAT - CONTACTS 30 Monmouth St, Bath, Somerset BA1 2BW Telephone 01225 442244 Subscriptions (see p.12) 01458 271102 Customer Services 01225 822510 Website: http: www.amiaaformat.co.uk Email: amformat@futurenet.co.uk (INCLUDE DEPARTMENT IN SUBJECT TEXT OR YOUR MAIL WILL NOT BE READ) If you have a feature idea, a review, a reader request or you want to be in the Amiga Angels list, send an email to ben.vost@futurenet.co.uk. with "Features", "Reader Review", "Reader Request" or "Amiga Angels" in the subject line accordingly. If you don't have email, a letter to the AF address with
headings is also fine.
If you want to speak to us about a technical problem, we have a reader call day on Tuesdays.
Call us on (01225) 442244 (10am-1pm,2pm-5pm).
Future Publishing Ltd is part of The Future Network pic which hasoffices in Bath, London, Milan, Munich, New York, Paris and San Francisco Welcome in a new century with your favourite Amiga magazine Next AF'S REVIEW POLICY ...is very simple. Amiga Format is written by the most experienced Amiga users in the world and what we say goes. OK?
WHAT OUR REVIEW SCORES MEAN 90+% The images used herein were obtained from IMSI's MasterClips Collection. 1895 Francisco Blvd. East, San Rafael. CA 94901-5506. USA w ’ J Darlim wouldn’t it be nice 80-89% 3ninc|) ’t it be to celebrate the millennium at home.
Just you, me and a 70-79% copy of Amiga Format.
60-69% 50-59% 40-49% 30-39% 20-29% Under 20% January issue on sale Monday December 13th 1999 RESERVE OR DELIVER YOUR COPY TODAY!
Tell your local newsagent to reserve or deliver AMIGA format on a regular basis.
I MAGAZINE MONTH mwm Please reserve me a copy of AMIGA FORMAT every month Name: Address: 13,264 January-June 1999 ABC The contents of future issues may be subject to change - no guarantee is implied or intended.
These products are absolutely top notch. They are hard to find any fault with and that's the reason they get an AF Gold award.
These are excellent products that could be improved ever so slightly.
They are well worth your cash.
A very good product with a few flaws, items that get a score in this range are still good, but need work.
Above average products which need improvement to get a better score.
Average products get average scores.
Below average and needs a fair bit of work to make it worthwhile.
Needs a lot of work for a good score.
Something fatally wrong.
The absolute pits.
All contributions submitted to Amiga Format are accepted on the basis of a non-exclusive worldwide license to publish or license others to do so unless otherwise agreed in advance in writing. O Future Publishing Limited 1999.
Member of the Audit Bureau of Circulations.
It is possible to reserve a copy of Amiga Format at almost all newsagents, including branches of John Menzies or WHSmith, Simply fill in the form here and hand it to your newsagent - it’s easy and there’s no obligation. If you still have trouble, phone 01225 442244 and ask for the Circulation Dept, who should be able to inform you of a stockist in your area.
R Ermm.
Of course, that seems like a wonderful idea my love.
Amazing hard drive deals Plug and play hard drive. Includes cable and is already partitioned .
All HD's come with a 2yr warranty* SPECIAL OFFER - ONLY £69.95 8x SPEED The new UltraSlim ATAPI CD-ROM drive, complete with 4 way buffered interface and EIDE '99, Allegro CDFS, PSU, Audio In Out and cables.
2. 5" 160MB IDE including IDE cable
2. 5" 810MB IDE including IDE cable
2. 5" 3.2GB* IDE including IDE cable
2. 5" 4.8GB* IDE including IDE cable
2. 5" 6.4GB* IDE including IDE cable
2. 5" 10GB* IDE including IDE cable
3. 5" 3.2GB* IDE including IDE cable and install disk
3. 5" 8.4GB* IDE including IDE cable and install disk
3. 5" 13GB* IDE including IDE cable and install disk £49.95
£69.95 £129.95 £196.95 £209.95 £319.95 O new 4 X 4 x 20 CDRW
ATAPI CD-Rewritable Int. £219.95 4 x 4 x 20 CDRW ATAPI
CD-Rewritable Ext. £329.95 TwinBox with 4 x 4 x 20 CDRW ATAPI
CD-Recordable and 3.2GB IDE Hard Drive £479.95 Box of 10 CDR
discs £14.95 Box of 5 CDRW discs £39.95 (All the above
external bundles include: case, cables.
4-way IDE interface with IDEfix 97 fully registered, MakeCD, 5 x CDR discs and 1 x CDRW Disc) 0 new
• The fastest Amiga CD File System.
The first Amiga file system to support UDF (the Video DVD format).
• Access to: ISO 9660 level 1, 2 and 3, Joliet (Windows95 98 long
name) level 1, 2 and 3 RockRidge (with Amiga Extensions), CDDA,
UDF (Video DVD)
• Supports Amiga protection bits
• Supports Multisession Supports SCSI and ATAPI devices (CD-ROM,
• Supports direct audio grabbing from standard audio Cds For
non-gold edition users Allegro works with EIDE'99 and
Powerflyer - available soon 0 cd-ron .d re or a 3 c ' D cd-T'
!V 6x Internal ATAPI CD-ROM (bare unit) 6x External ATAPI
CD-ROM 36x Internal ATAPI CD-ROM (bare unit) 36x External ATAPI
CD-ROM 40x Internal ATAPI CD-ROM (bare unit) 40x External ATAPI
CD-ROM (External drives include Buffered Interface, EIDE '99
software, cables and 2 CD titles) £29.95 £65.95 £45.95 £79.95
£54.95 £89.95 £99.95 £149.95 £199.95 SCS? Rd-rom rv 32x
Internal SCSI CD-ROM (bare) 32x External SCSI CD-ROM £89.95
£149.95 Hard drives bigger than 4GB are supported automati
cally by the PowerFlyer or by IDEfix 97 using the patch
provided (an updated FileSystem is available on www.amiga.de).
Please note that cables included with 3.5" HD have standard
40pin headers. If you need to connect a 3.5" HD directly to the
A1200 motherboard, you will need a 44 high density
(2. 5") to 40 standard (3.5") IDE 'stack cable' £12.95 O new 25 0
o r e ' Zip 100MB external SCSI including Amiga Zip tools, &
cable (requires Squirrel or any SCSI interface) £139.95 Zip
100MB internal ATAPI including 4 way buffered int., EIDE 99
software, IDE cable and 1 cartridge Zip 100MB internal ATAPI
(bare unit only) Zip cartridge (100MB) NEW Zip 250MB External
SCSI inc. cartridge £189.95 NEW Zip cartridge (250MB) £19.95
£10 Allegro CDFS only O A1200 po rflv'" Power-Flyer, 4-way
enhanced IDE ATAPI controller, Supports the latest PIO-3 and
PIO-4 faster modes, Autoboot from Zip and LS-120, UDMA - 11
MB sec CDFS software, PowerFlyer Gold Edition £54.95 NEW
A4000 POWER FLYER GOLD EDITION £99.95 £75.95 £12.95 O p Fast
Serial port, upto 460,800 bits per second 32 char, buffer
£35.95 r a, O new a ’-nnr)
• Enhanced IDE ATAPI controller for ZORRO Amigas « The first
Amiga 3000 4000 E-IDE ATAPI controller supporting PIO-3 and
PIO-4 modes (for up to
16. 6MB sec) and faster UltraUDMA modes « The transfer is several
times faster than any currently available ZORRO II IDE ATAPI
controller « Fully autoconfig ZORRO III card « Autoboot from
any removable media (ZIP, LS120)
• FastATA'99 - Highly sophisticated supporting software
• Includes Allegro CDFS - the fastest Amiga CD file system,
supports video DVD format On the A4000 two devices canbe
attached to a standard IDE controller, and another four to the
A4000 Power Flyer. More than one A4000 Power Flyer can be
installed at the time. After it has been switched on, the Amiga
can boot from any of the Hard Drives connected, either to the
Power Flyer or to the Standard IDE controller.
A4000 PowerFlyer Gold Edition £79.95 0 huriHHp f lass For all Zorro bus Amigas Zorro IDE controller, upto 4 IDE ATAPI devices, supports LS120, Zip, Syquest and any removable media. Includes special version of IDEfix97. A1200 clock port £49.95 bus LS120 120MB Internal ATAPI including 4 way buffered i f, EIDE 99 software, IDE cable and 1 cartridge £89.95 LS120 120MB Internal ATAPI (bare unit only) £69.95 LS120 120MB External ATAPI including 4 way buffered i f, EIDE 99 software, IDE cable and 1 cartridge £139.95 LS120 cartridge £9.95 A4000 A1200 advanced floppy drive controller, can use most PC
floppy drives £49.95 To use PC floppy drive as replacement of DF0 £19.95 PC Floppy Disk Drive £20.00 Amiga 400DPI Mouse & Mat £9.95 Boing Mouse & Round Mouse Mat £9.95 Boing Mouse Mat only £4.95 CD32 Joypad £9.95 New 4 way joystick adaptor £8.95 Original A1200 replacement keyboard (int.) £14.95 Original A1200 replacement power supply £9.95 A500 A600 A1200 Internal Drive A2000 Internal Drive PC Floppy Disk Drive PC880E External for all Amiga models XL 1.76MB External for all Amiga models XL 1.76MB Internal for A4000 " £34.95 £39.95 £20.00 £39.95 £65.95 £60.95 0 new maoe fv. ..... Amigas most
powerful image software - from £29.95 n ©new Multimedia presentation software c. Squirrel PCMCIA - suitable for any scsi-device £39.95 £55.95
o a 1200 power tower Power Tower Bare For more technical details
checkout our web-site - A4000 Tower now available!
£119.95 Power Tower 1 Power Tower plus A1200 motherboard, mouse, PC keyboard and FDD £319.95 Power Tower 2 Power Tower, A1200 motherboard, mouse, PC keyboard, Typhoon Lite 68030, 8MB of RAM,
3. 2GB Hard Disk, 4-way IDE buffered interface, EIDE 99 software
and FDD £499.95 Power Tower 3 Power Tower, A1200 motherboard,
mouse, PC keyboard, Typhoon Lite 68030, 16MB of RAM, 32x
CD-ROM, 3.2GB Hard Disk, 4-Way IDE c o» • POWER TOWER •m *
buffered interface, EIDE 99 and FDD £579.95 O amiga 1200 magic
pack Amiga, 3.1 OS, 2MB, 68020 CPU and AGA chipset. Sofware
includes: Wordworth 4.5SE, Turbocalc 3.5, Datastore 1.1,
Photogenic 1.2SE, Personal Paint 6.4, Organiser 1.1, Pinball
Mania and Whizz Power Tower 4 Power Tower plus A1200
motherboard, mouse, PC keyboard, FDD, 68030 40MHz, 40MHz FPU,
32MB of RAM, 32x IDE CD-ROM drive, internal ATAPI 100MB Zip
drive and 1 cartridge, 3.2GB Hard Disk, internal Scan Doubler
inc. Flicker Fixer, 15" SVGA monitor, 4-Way IDE buffered
interface inc. EIDE 99 and external audio port with speakers
£899.95 O new a4GQ0 power tower New tower case for the A4000
includes: 7-slot Zorro ll lll bus board, 2 video slots, 5
PC-ISA slots, 230 watt PSU, 3 x 5.25" external bays, 2 x 3.5"
external bays and 6 x 3.5" internal bays £189.95 New Z4 and
Wrnmmm cn r Amiga Magic Pack as above plus 160MB HD £169.95 £199.95 M«4 I Id 11 I I I LI 11 I I it ill iii j r iJ i.i i i i i i i i i I I I I I I !
Ll j_ _ i r'fV
o keyboards ft intorfac.cs A1200 desktop universal keyboard int.
A1200 tower universal keyboard int.
PC Keyboard interface only (A1200) Amiga Keyboard interface only (A1200) Original A4000 keyboard only* Original PC keyboard only*
* requires keyboard interface O h O ~ ~ 5 C ii O o; O 5,3 2 2
1 1 "F 25 q. ”3 0 ? U
o az u *¦» KJ c Q rg “O ; 7 .2 % o E i S 5 -o §)
* y = 11 « 3 H ¦§ 7- *2 “¦¦D E c O OloSr® 3 Q- C 0; u O’ o 1(1
« i « SC E a? a.
- C *n D u ? ¥ 5 *- t5 £19.95 £19.95 £19.95 £19.95 £39.95 £14.95
Secondary Port Primary Port £ L O O) ¦8 * " t o © the new
A1200 tower Z4 board Z4 the ultimate bus board for Zorro II
boards, inc: Five Zorro II slots • One video slot aligned with
the first Zorro slot for all major graphics cards « Option
Video slot enabler for users of card with scan doubler or flick
fixer o Four A1200 style clock ports
o Connector for rest cable * Jumpers to activate double speed
transfers on the first two slots * Floppy drive power lead
connector for CVPPC users
• Two extra fast Z4 slots for future ultra fast cards * Pass
through and compatibility jumpers for all major accelerator
The Z4 board (for A1200 Power Tower) £125.95 Video Slot Enabler £24.95 Z4 inc. Apollo 68040 28MHz accelerator £199.95 Z4 inc. Blizzard 1240 40MHz accelerator £239.95 Twister Mk2 Fast Serial Interface £24.95 cu _C u £ 12 -o £ S. 9r o_ -w O ZD r a -x: N O ri "5 U UU S - U E ° U 85s § 5r-§ £ 2 -8 s £ 2 E S S S (13 O. O ,y O- 2 % 3 « 5 U (U CU O u. V 3 g ± 8 •* '¦§ §T 2 X C ¦- 2 i2 « c
Q. “¦'“3 0 O « i « *¦ i 3 2 | "8 -g ? = ,5 "O = a; 3 5 ? «
• §* I "S “¦ 2 -5 1,3 .£ •- o -= ' 3 ° .y O" kj E fj x T3
CU U £ C £ 23 (LI "3 .3!
-O 25 £ w §¦ q .y (lT I- U do! "O u £ u o 2
o 5 cS fc -5 “ ¥ ¦5 o fc (J (J Q. w 41 '? 5 tn Q. S rn O - -5 “ E
"o p ai y 'a 2 -o u i_ g o. t: U £] « o U. c a; O £ £ J 5 i i
2 5 e
2. 5" HD port on rear 0 4way buffered interface EIDE'99 s w «
Supports all IDE and ATAPI removable devices
* Autoboot from Zip and LS-120 drives
* 4 IDE ElDE ATAPI devices support Includes Allegro CDFS - the
fastest Amiga CD file system, supports video DVD format 4way
buffered Int. & EIDE'99 Gold Edition £29.95 0 new r ik3 way
bufferrd int. lDFFtx 9
* Includes cable to connect to the motherboard
* Supports all IDE and ATAPI removable devices
* Autoboot from ZIP and LS-120
* Includes CacheCD file system MK3 4way buffered Int. & IDEFix 97
software £19.95 C n3 O ? C C
o o
* 3 w ra
o power tower Too many accessories to list - please call for you
requirements Power SCS| adaptor, internal to external SCSI
adaptor (external DB-25 pin female connector, internal 50 pin
header, internal DB-25 pin male CU 2 cu -rj cu £19.95
connector O new amiga 1200 motherboards A1200 motherboard with
ROMs £125.95 tel 01234 851500 fax 01234 855400 internet
www.powerc.com email sales@nowerc.demon.co.uk Unit 82a, Singer
Way, Woburn Road Ind Estate, Kempston MK42 7PU delivery 2-3
days £5 next day £8 Saturday £15 northern ireland Hr
monitor tower £8 (u.k. mainland only) !
1. 08 GIG ..£59.95
STANDS £69.95 CD32 WITH POWER SUPPLY £79.95 CD32+SX32 Pro
includins 030 accelerator + 8mb Ram £149.95 TRACK BALLS ONLY
ACCELE** ATORS 1230 40 £59.95 1240 28
.....£119.95 1240 40 .....£179.95 1260 50
.....£259.95 1260 66 ..£POA MONITORS 14"
DIGITAL SVGA ....£89 00 15" DIGITAL SVGA ..£11995 17" DIGITAL
....£9.95 8MB ..£14.95
16MB £29.95 32MB £49.95
64MB ..£POA Discount available when bought
DRIVES Please ring for latest prices INTERNAL CD-ROM DRIVES
4XSCSI ...£49.95 PC Keyboard Adaptor £14.95
SCAN DOUBLER Internal .....£49.95 External ...
£49.95 FLICKER FIXER Internal .....£79.95
External .....£79.95 a * 0* ?
0* a* MEMORY UPGRADES A500 TO 1 MB £13.95 A500+ TO 2MB ...£19.95 A1200 8MB £39 95 A600 TO 2MB ....£19.95 INTERNAL FLOPPY DRIVES A500 A500+ A600 A1200 A2000 ..£24.95 These drives work as Hign Density in A1200 A1200.....4MB .....£34.95 (Upgradeable to 8MB) bo £ IDE FIX, BUDDHA & CATWEASEL 4 Way Buffered Interface +IDE Fix £29.00 PICASSO H Res Graphic Card....£249.00 tieW GENLOCK for all Amigas £69*95 Buddha Flash IDE Controller ....£49.00 Catweasel Mk 2
. .£49.00 FIXED REPAIR CHARGES Inc. all parts, labour & VAT A500, A500+ 200 A1500, A2000 C39?95 £49.95 Q natation EXTERNAL SCSI CD-ROM DRIVES includins Squirrel 4xSCSI CD-ROM £99.95 4xSCSI + 520MB SCSI HDD ....£169.95 4XSCSI + 1 Gig SCSI HDD....£189.95 4XSCSI + 4.3Gis SCSI HDD ....£249.95 External SCSI CD-ROMs + SCSI Hard Disk Drives come in one award winnins case AMIGA COMPUTERS & TOWER CASES for A1200 & A4000 A1200 + 120Mb HD......£179.95 A1200 + 340Mb HD......£199.95 A1200 + 720Mb HD......£239.95 A1200 + 810Mb
HD......£249.95 TOWER + Mouse + PC Keyboard ...l. ...- £129.95 TOWER + A1200 Motherboard + Mouse + PC Keyboard + FDD + 4.3Gig Hard Drive ...£399.95 TOWER as above + Typhoon Accelerator 68030 40 with 8Mb + Buffered Interface + IDE Fix £499.95 (Please add extra £49.95 to include 44x IDE CD-ROM Drive) RBM A4000 Towers available from stock.
A2000 and A4000 computers in stock now.
FREE FITTING into Tower all items bought from Analogic A1200 Motherboards HARD DRIVES without ROMS .....£99.00 with ROMS £125.00 Amisa 3.1 Operating System
3. 1 ROMs for A1200 ..£24.95
3. 1 ROMs + Disks + Manuals for A1200 £39.95
3. 1 ROMs for A4000 ..£29.95 All Hard drives are pre-formatted,
partitioned with Workbench loaded.
All 2.5" hard drive prices include cable, software & screws for fittins.
2. 5" IDE Cable & software if bousht separately ...£9.95
3. 5” IDE Cable & software ...£12.00 Please add £40.00 if any
3.5" hard drive is required in external case.
At 200 HEAVY DUTY Power Supply .£39.95
2. 5" IDE 120Mb .. ..£44.95 340Mb ..
..£54.95 720Mb .. ..£64.95 810Mb ..
1. 10 ig .... ..£99.95
1. 8Gig .... £114.95
2. 1 Gig .... £119.95
3. 2Gig .... £129.95
4. 1 Gig .... £149.95
6. 4 Gig .. £199.95
10. 0 Gig £299.95 3*5" IDE
2. 5Gig ...... £99.95
4. 3Gig ..... £99.95
8. 4Gig ..... .....£149.95 13 Gig ..... .....£189.95
3*5" SCSI 540MB ... £39.95
1. 08Gig .... ,£59.95
4. 3Gig ..... .....£149.95 GUARANTEED SAME DAY DESPATCH
Subject to availability Please call for any Amiga Hardware not
listed in this ad TRADE IN YOUR AMIGA FOR A PC Low price Pcs
available for Internet Email WE BUY DEAD OR ALIVE A1200,
A2000, A3000, A4000 Ring us for a reasonable offer for your
A1200 A4000 computer or just motherboard) - in any condition
Amiga OS 3*5 upgrade £34.95 ROM 3*1 + OS 3*5 upgrade £54.50
56*6K Fax Voice MODEM Including all cables plus ibrowse
software, Net & Web plus one month free with Demon £69.95 ZIP
DRIVES External SCSI Zip
Drive ....£139.95
(software & cable included) Internal ATARI Zip Drive + IDE Ax
.....£99.95 Internal ATARI Zip
Drive ....£69.95
External 250 mb SCSI Zip
Drive £189.95 Zip Cartridge 100
mb ......£12.95 Zip
Cartiridge 250 mb £19.95
chips spares accessories not listed here) ROM
2.05 ..£19.00 PCMCIA V
Adaptor......£19.95 50 pin male to male Centronic
Lead......£14.95 PC Keyboard .£14.95
A500 A500+Keyboards ..£19.95 Amiga Mouse +
Mat....£14.95 50 pin female to male Centronic Lead....£14.95
Original A4000 Keyboard £39.95 A600 A1200
Keyboards ..£19.95 Amiga SCART Lead......£14.95
Amiga Monitor Leads .....£14.95 80
watt Speaker ..£19.95 A500 A600 A1200 Power
Supply ..£24.95 Parallel Printer Lead......£9.95 Sqirrel
Interface ..£39.95 200 watt
Speaker £34.95 A520 Replacement Modulator
£19.95 A1500 A4000 PSU £POA Surf
Squirrel ..£89.95
Standard 3 Way IDE Cable ......£4.95 COMPONENT SPARES: We are
the largest distributor and retailer of Amiga spares in the UK
£H£|-R£P Analogic Computers (UK) Ltd ? rXXX Unit 8* Ashway
Centre, Elm Crescent, A4A4 g R APMP IM LOGIC
Kingston-upon-Thames, Surrey KT2 6HH TC L U lO J 540 9575 All
prices include VAT ? All prices & specifications subject to
change without notice ? Fixed charge for repair does not
include disk drive keyboard ? We reserve the right to refuse
any repair ? P&P charges £3.50 by Royal Mail or £7.05 for
courier ? Please allow 5 working days for cheque clearance ?
All sales repairs are only as per our terms and conditions,
copy available on request ? Please ring for latest prices.
1 2 r 99 * widespread, GFX cards are spreading with them, and the average amount of memory has risen. Failing a licence, how about negotiating for the source code? A PowerPC version of the raytracer would be (sniff!)
Beautiful. So Amiga users and developers, help me, and the rest of the community, to rally to the cause, and get what was (and still is) the best back up to speed... No surrender, no retreat.
Paul Laycock amipal@vahbo.com http:L ;www.free4aH.co.uk free9046 index.html

Click image to download PDF

Merci pour votre aide à l'agrandissement d'Amigaland.com !

Thanks for you help to extend Amigaland.com !



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